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| Kokuō of the Haze | |
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Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Kokuō of the Haze 22nd October 2017, 1:43 am | |
| This is what its like to fight a force of nature? This creature has shown sheer power and now intelligence that surpasses that of anything we've all encountered. It was all a matter of counter after counter and trying to survive. In this sense Armen's careful and calculating nature might give the defense team their biggest advantage yet; at least we hope. Based on the order of events Summer and her crows made their way too close to Armen's attempt to reflect the Gobi's imari back at it. This was no fault of clone 2's because he was trying to act fast with no positive visual on whats going on. Fortunately C1(clone one) was left behind encase the right adjustments needed to be made. Adjustments such as allowing Cherish to make her counter attacks, and making sure that the barrier doesn't end up protecting the Gobi as well. The Gobi came within range and the moment full counter successfully activated he would need to limit the range of the nine sealed barrier. So C1 activates the barrier trap known as Repel, which would mark anyone Armen chooses within the middle of the barrier. This meant that upon activation the repel seal would be placed on Summer, Omito and both of Summer's crows. Also thanks to the Onmyotomite infusion made earlier, Ezra was able to gather and store two sets of 6 B-ranks of Onmyotomite chakra from the SSS- rank wind chakra and SS- rank ambient chakra that it dealt with. The first set he would infuse into Armen's lightning release armor, while the second set he'd keep just in case. Armen would mark himself as well causing the protection of the nine sealed barrier to only affect himself and others that are marked with the seal. What Armen hoped to accomplish is to use his sword and shield tactics on his allies to protect them while he uses the Onmyotomites infused to continuously destabilize lingering chakra as he moves away from the crazy clashing. Armen had no idea that after images were attacking Himiko and Fang but he needed to make some sort of safe zone now that his nine sealed barrier doesn't protect the field he had set it on. So having already made it a good distance away last time; Armen would make his way towards where the steam was and have Ezra do what's needed to release his onmyotomites to cover that entire field up to where the Gobi once stood for about 240ft. Armen kept himself away from the falling trees and within the 40ft range of the 240ft covering that Ezra set. " Yo Nyen watcha cookin up ova der? Himi, Anbu guy dunt use yo chakra in dat area. Himi n Anbu guy, ya'll shuld try n tend ta Cherish's needs if not too late ya feel?. " Armen doesn't fully know what they all are capable of doing but maybe with some communication they can come up with something together before its too late. He watches over the team intently doing the best with his current situation. In order to preserve chakra C1 would ask those close by , "y'all gud? Is der anythin y'all need tell meh na."then vanish after if requests were made or immediately if no one had any. Armen would start to breathe a bit heavier which lead to Ezra making his way over and warning, " ey mind yo chakra bro". " I'm gud bruh i jus need sumthin ta work da way i plan. So far dis thang showed jus one weakness. Les see wat funna happen next"Notes: - Spoiler:
Barrier Trap Repel: can be placed on anyone within the middle of the original barrier. Original Nine Sealed Barrier was set right where clone one stood, which was right in close proximity of Cherish and Vayu. We were then joined by Summer and company, therefore putting them also within the middle to be tagged. Armen tags himself with repel seal and so the protective effects of the Nine Sealed Barrier only applies to those tagged with the Repel seal. This also allows all actions which would've been voided by the sealed barrier to now be legal.
Onmyoto-Infusion: Infused on to LRA as an added layer of protection. Takes care of chakra based techniques lingering.
Onmyotomites: Takes care of chakra based constructs and steam within 240ft of where Gobi once stood and everyone had charged to.
OOC: Savannah is adamant about not collaborating with anything involving my seals so i guess although this was a precaution set for her it wont go for her and vayu. Anyone else want to go it without my help?
Techs used/ Reserves: - Spoiler:
Ezra: - Spoiler:
Name: Vishuddha Chakra: Onmyoto-Infusion Classification: Bakejutsu Rank: S Class: Supplementary Range: Within the Onmyotomite range
Description: Req. Vishuddha Bake and the use of Onmyotomites. This technique uses the Onmyotomites created by a Vishuddha bake to infuse chakra harnessed from the Ghost or Jutsu that have undergone the effects of the Onmyotomite technique. When conditions are met, the Onmyotomites in the surrounding area can infuse the stored chakra into offensive/ defensive based techniques. When Onmyotomites are infused into offensive techniques, they will deal additional Yin-Yang damage equal to the amount of stored chakra infused. In the case of defensive techniques, when infused with Onmyotomites, they gain a protective layer of Yin-Yang chakra requiring a defense piercing technique equal the amount of stored chakra infused that’s neutral against Yin-Yang release to breach.Techniques strong against Yin-Yang of the same rank as Onmyotomite chakra stored without defense piercing can break through the protective layer as well. Only after the protective Yin-Yang layer is breached can the target(s)’s attack be put against the infused defensive technique. When this technique is used on techniques with damage types other than chakra based, that technique now does hybrid damage. Although infused into other techniques, the Onmyotomites used in this manner still follow the rules of the Onmyotomite technique. Therefore, the layer of Yin-Yang chakra placed is invisible and will go undetected to those without chakra sensory, chakra vision, and 2nd dimensional sealing, SS-rank or higher. In addition, infused techniques that contact chakra using techniques that are not from this bake’s ghost will undergo the effects of the Onmyotomite technique. Becoming ambient chakra to be used once more. Infusion can be done as many times as possible so long as there is stored chakra within the Onmyotomites or the user willingly offers his/her own chakra to the Onmyotomites to become stored chakra.
Rank-Onmyotomite Stored Chakra{End.Tier Modifier(D-SS)} D-rank - D{D(x1)} C-rank - 3D{C(x2)} B-rank - C{B(x3)} A-rank - B{A(x4)} S-rank - A{S(x5)} Z-rank- S{SS(x6)}
*Note: Onmyotomite absorbed chakra is stored by removing from Armenezra's Max Chakra Reserves, as a result whether Omnyotomites are currently active on the field or not this technique is capable of being utilized to infuse chakra into other techniques.
Name: Vishuddha Chakra: Onmyotomites (ADR) Classification: Bakejutsu Rank:SS Class: Supplementary Range: AOE(240ft)
Description: Req. Ambient Series Bake. This technique is unique to Armenezra’s Vishuddha based bake. The bake utilizes Yin-Yang release nature to disperse millions of tiny particles within the air to cover a large area of 240ft. These tiny particles better known to the user as, Onmyotomites function much like termites; utilizing Yin-Yang release to disperse chakra using techniques into ambient chakra and destabilizing the connection between a target and their chakra. This technique destabilizes chakra at SS rank speeds and can be infuse it into others to either aid or hamper them. This effect extends to other Bakes and Ghosts as well; causing their bakejutsu to undergo the same penalties meanwhile causing Ghosts to lose access to their bakes. Within the area any technique S-rank and below that utilizes chakra, is nullified and becomes ambient chakra for this bake to harness. Chakra using techniques that are SS-rank will cost one rank higher, if the target(s) choose to not pay the additional cost, then that technique will undergo the same effects as techniques that are S-rank and below. If the technique is SSS-rank and higher it'll bypass the effects of this technique. If a target is within the area while this technique is activated; the target(s) will begin to experience increased difficulty in molding their chakra. To keep this technique active, the Onmyotomites must be refueled from time to time; therefore, depending on the rank of the user, these Yin-Yang particles require repayment every certain number of rounds. Although this technique targets chakra of any kind, the Bake’s Ghost that uses this technique is safe from the deteriorating effects of this technique and can mold chakra freely. Onmyotomites are undetectable to anything other than chakra sensory, chakra vision, and 2nd dimension sealing, SS-rank or higher. This technique requires an SS-rank area dispersal technique strong against Yin-Yang release or neutral against it that is not chakra based in order to destroy the Onmyotomites.
Target’s Rank(Turns Before Desync) – User's End Tiers(P.T Before Maintenance Price) D-rank(1)– D(2.P.T) C-rank (2)- C(4. P.T) B-rank (3)– B(6.P.T) A-rank(4) – A(8.P.T) S-rank (5)- S(10.P.T) Z-rank(6) – SS(12.P.T) X-rank(7)- SSS(14.P.T)
Clone One: - Spoiler:
Name:Barrier Trap: Repel Classification: Barrier Fuinjutsu Rank:C Class: Defensive Range: Self( Barrier Seal) Description: Active when conditions are met. This technique takes up on slot as a Barrier Trap: This seal must be set and paid for prior to the topic that it is being used. In the event that a barrier seal such as Three Seal Barrier and it's kind is active, and the opponent or something other than the user attempts to make contact with the barer of this seal, activate this seal. From the moment the conditions are met, contact of any kind with the barer of this seal is forbidden. The only way that this technique can be broken is by first removing the seal barriers set up prior to this activation. If one successfully removes the barriers and or destroys them with spiritual or natural based attacks, then the effects of this seal is removed. This coating makes it so that the user can make contact with targets. This barrier does not affect nor hinders the damage which the user can deliver nor does it affect the type of damage when attempting to attack . This technique is best described like wearing a glove or protective suit to keep from contact being made with the user's skin ,clothing, weapons and accessories that he has on his person. If items are thrown or removed from their person, it will not be protected by this specific barrier. This barrier is mainly focused on the user. The repel affect does not repel destruction based attacks, and it doesn't negate the abilities of Three Seal Barrier and its kind. However it does drastically decrease the range of the barrier's protection, meaning that the barrier now only protects the person or people marked with this seal. Because this technique works if its been preset, it does not require chakra in battle, because said chakra has been paid prior. This seal can be hidden within symbols and other things. This seal can be used to protect other people or things, but in order to do this those that he wish to protect would have to be within the middle of the original barrier in order to receive the mark, or he would have to write or etch the seal(s) on the targets they wish to protect and pay C rank chakra for each seal created, if chakra is not paid voluntarily then no additional protection is added. For further specification,this barrier is only localized around the person using the seal as protection and/or the object(s) marked with the seal. Many user's use this seal by placing the seal on an article of clothing in order to protect whoever is wearing it.
Reserves: - Spoiler:
Turn 1: Stage one heaven seal: +1 chakra reserves Five B -ranks stored for Onmyoto-Infusion ---------------------------------------------------- Turn 2: Hell Hounds: 4A ---------------------------------------- Turn3: Shadow Clone Jutsu(2 clones, 1 disperses) : -1B Big Game Seeker: -1C Lightning Release Armor: -1S Burst Combat: -1C -5 Stamina Law of Speed: 1C Seven Sealed Barrier: -7B Law of Momentum(Clone2): -1S Burst Combat(Clone2): Price Paid per Turn not per use Big Game Seeker(Clone2): -1C Full Counter x3(Clone2): -3B Nine Sealed Barrier(CloneOne): -9A Onmyoto-Infusion(Bake): -5B ------------------------------------------- Turn 4: Onmyoto-Infusion(Ezra): +6B -6B= 0B+6B= +6B Onmyotomites(Ezra): -1SS(-3A) Barrier Trap: Repel(Clone1): -5C (-1A & 1C from WCS) Clone One disperses: +1S, +2A, +2B, +2C Moving at S-rank speeds: -1 stamina Big Game Seeker: -D ---------------------------------------------------- Chakra: 1SS,2S,2A,3B,1C,5D Stored Fire: 22 C( Magnesium Based) Weapon Chakra Seal: 14-SSS, 1B,3D Onmyoto-Stored Chakra: 6B Stamina: 54 Blood: 2S
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| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Kokuō of the Haze 25th October 2017, 3:08 pm | |
| To say that Cherish was grateful Armenezra did something to his original his barrier was an understatement, as initially she would find it hard to even move her trees but after he did whatever it was he did she would be able to do all that she had intended on doing. However when the explosion of steam above occurred Vayu would make hand seals while both Cherish and her Bake remained still having not been able to gather natural energy due to having to delay her whole strategy until after Armenezra altered his barrier. "Girlie, quit fighting it in the air come downward, Boyo tell the others to stay off of the ground, and that I need a very powerful lightning release technique. Oh and could one of you tell Armenezra to quit using that barrier unless it's absolutely necessary because it's really fucking up my ninjutsu use." Cherish said through the pack bond as while she appreciated Summer's stalling tactics it was obvious that the others couldn't do anything at ground level and she knew eventually one slip up could potentially get Summer killed. Everyone she felt had wasted the time bought by her teammate rather than set up and work together to do so they all did their own things even when instructions were given to them. She had ultimately given up on getting the other two water users to provide her with it, obviously they were preoccupied with their own things. Barring nothing changed it was good that she had the foresight to plan for the Gobi eventually coming downwards as while both Vayu and her Nativity of a World of Trees would be impacted by whatever it was that hit them causing everyone within the latter to suffer the consequences. Vayu would be destroyed by the impact while her trees would partially be destroyed but would end up sinking towards the ground because of the impact. She would leave navigating her Wood Human out of harms way in addition to rescuing her seeing as she would be knocked out of Vayu States hands upon impact. She had been trying to obscure where exactly it was hence why she had Vayu utilize Hiding within the Drunken Mist but if it wasn't effective it would be to no avail. The only good thing to come from all of this was that she was able to complete her chaining and change the terrain just like Summer said she should. If those Unseen Forces did impact the ground though, hopefully the others had listened and rerouted a very powerful lightning release technique through her swamp, as rather than create craters they would sink into the swamp and be bound by it. But since they possessed strength just like the Gobi they'd be able to force their way out, unless they were also paralyzed by the lightning coursed through it. Even if they weren't it was likely they'd be electrocuted by the lightning to hopefully destroy them in the process. - Cherish:
Does not keep up Nativity of a World of Trees this turn (They remain in their shield form). Still no mention of the cool-down for Ghost Sage Mode Word Count Gathering? From this Post Cherish gathers S-rank NE Each P.T, until Vayu is destroyed causing her to gather A-rank NE each P.T
- Bake:
Bake Harmonization Lasts for 26 more P.T
- Vayu:
Swamp of the Underworld Preformed with no Hand Seals = SSS-rank Chakra Price (1800 ft radius/3200 ft diameter, 2250 ft Depth) + A-rank Price to increase size (+250 ft Width, +260 ft Depth) each P.T Damage type of GE: SU = Natural Due to Anahata Bake. Gobi Mirages are all the same size as her, thus they would sink into the Swamp of the Underworld at SS-rank Speeds and are unable to escape unless they have either, Strength above S, a S-rank Strength+Speed tier chain or possess S-rank strength along with a S-rank Underground Movement technique. Depending on Lightning Release technique rerouted through Swamp of the Underworld, each of the Mirages are paralyzed for a set amount of P.T unless they possess Endurance Tiers Equal to the Rank of the Lightning Technique conducted through the ground but they sustain 1-rank below Lightning Release damage to the cost of avoiding paralysis. Chakra Tiers would of been sufficient to negate it completely but because Swamp of the Underworld's damage type is altered to Natural (Anahata Bake) now Nature Tiers are required to negate it.
Water Release: Hiding in the Drunken Mist covers 360 ft radius (720 diameter) around Vayu State.
Name: Ghost Earth Release: Swamp of the Underworld Classification: Ninjutsu Rank: S-rank (Chakra Price Varies & Optional Additional Chakra Price) Class: Supplementary Range: AOE
Description: Cherish's Bake makes hand seals before slamming her palms on the ground resulting in the use of this impressive area effecting technique. By changing the surface of an object beneath an enemy into mud and creating a swamp, the Bake can sink her enemy into the mud at blinding light speeds if they were originally standing on the ground or submerged under it. Those who aren't are unable to stand on top of the swamp unless they pay an additional S-rank of chakra each post (total) they remain in contact with it while those who fall in or managed to avoid being sucked under by jumping (Requires either a S-rank vibration sensory technique + Blinding Light speed, a Time-Slowing Dojutsu & a S-rank Reaction+Speed Tier Chain or S-rank++ Reaction Tiers & S-rank Strength) fall into it at varying speeds based on their size. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp unless they either possess Strength above S, a S-rank Strength+Speed tier chain or possess S-rank strength along with a S-rank Underground Movement technique. Furthermore Lightning Release techniques can be rerouted into the swamp in order to paralyze those trapped within it for a set amount of P.T depending on the strength of the Lightning Release technique used unless they possess Endurance Tiers equal to the rank of the Lightning Release technique to sustain 1-rank below damage. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp (175 ft radius with a 200ft depth) which is extremely effective against a great number of enemies or when having to face gigantic creatures. Cherish's version of this technique is more chakra intensive than others as by her Bake holding the Snake hand seal she can expand the range of the technique depending on her skill level for an additional A-rank worth of chakra each post total. User Rank - Width Per P. T (Radius in Feet) - Depth Per P. T (ft) D - +25 - 50 C - +50 - 100 B - +100 - 150 A - +150 - 200 S - +200 - 250 Chakra Price (S/SS/SSS) - 175/200/250 - 200/240/260 Size of Target - Fall Speed into Swamp - Lightning Release (P.T Paralyzed) Tiny - N/A (Normal Running Speed) - D (1 P.T) Small - D - C (2 P.T) Humanoid - C - B (3 P.T) Medium - B - A (4 P.T) Large - A - S (5 P.T) Colossus - S - SS (6 P.T) Bijuu - SS - SSS (7 P.T) Titanic - SSS
Name: Water Release: Hiding within Drunken Mist Technique Classification: Ninjutsu Rank: D-rank (3 D-ranks of Chakra, 3 D-ranks of Sake) Class: Supplementary Range: AOE
Description: Cherish makes hand signs before uncorking her gourd causing it to rise up and spread into a mist which fills an area of 40 feet (radius). Due to being mixed in with her chakra it causes victims vision to be blocked in addition to chakra vision with victims only being able to detect her own chakra signature uniformly through the mist. Victims within the mist who come in contact with it lose -5 from their Drunk limit however those who need to inhale constantly lose -1 from their Drunk limit each post (total) unless this technique is either blown away, ends or they become intoxicated. Hidden Ability - When intoxicated victims are within this technique they become dizzy and slightly disorientated with victims without any reaction tiers stumbling when moving at Max-Tier levels while being unable to move without falling or potentially injuring themselves above Max Tier levels.
- Combination Technique With Omito:
Pack Bond + Halved Combination Training means SSS-rank technique training is quartered thus we need to post 8 times in order to train it. Meaning on Omito's post it is fully trained.
Name: Booholic Combination: Elder Wood Spirit Classification: Combination Technique Rank: SSS-rank Class: Supplementary/Offensive Range: Self (Wood Human), Varies
Description: It's crazy how far we've come right Boo? ...Boo? This is the of the Booholic Series with a Alcoholic and a Boo. This technique is initiated by Cherish utilizing the Wood Human technique and Omito possessing it while currently encased in his Ectoplasm Armor. Unlike a typical overshadowing Omito has had time to perfect it's use on Cherish's Wood Human construct to the point that now when preforming it, it can be considered to be more so a combination of their techniques than Omito forcibly usurping control. The result is the Wood Human visibly changing, as it's wood gains a rotted appearance while it's eyes glow with neon flames and overall it's appearance changes from it's formerly zen appearance into something sinister. The trademark of this technique namely it's durability has only been enhanced due to the merge, as now it is able to block SSS-rank chakra/physical/mental & spiritual based techniques which are neutral to Nature Release and lack defense piercing, though the damage will show on the Wood Human allowing cumulative damage to eventually destroy it. In regard to those weak to nature release it is sturdy enough to block a single Z-rank albeit being destroyed in the process of blocking it (Physical, Chakra or Mental Only). It requires either a SSS-rank technique neutral to nature release with defense piercing, a SSS-rank strong against nature release of one of those damage types or finally an SS-rank Natural based technique to destroy it. Due to being used as a battle Avatar it is capable of using Cherish's Wood Release ninjutsu without hand seals, along with 2 other shinobi arts (Bakejutsu & Ninjutsu) which are preformed normally furthermore similar to those he overshadow's Omito is capable of utilizing any of his own techniques as the Elder Wood Spirit. It possesses Omito's Tiers with the final ability to merge with specific techniques to bolster it's capabilities beyond norm via self combination techniques, however unlike normal special-merge's result in the respective tier being bolstered by tier levels not ranks.
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| | | PunkPrincess Admin
Posts : 2110 Join date : 2010-07-23 Age : 32
| Subject: Re: Kokuō of the Haze 26th October 2017, 3:15 pm | |
| The Gobi was incredible, just seeing movements was enough to prove to the Priestess that this was not something she could do easily. However, she was glad she had put her devotion in to her ancestors techniques. Specifically, she aimed to remove as much of the steam creations as she could, and with her eyes prepared, making use of the Scrying technique still to keep her vision up closer through the water in the air from said steam. One thing however that she did catch, was the shimmer of high pressure steam as it seemed the giant was multiplying. With a glance over towards the area she last saw Shark, she would catch the additional eye placed upon her construct. Seeing the Liquid Scrying from the other side was still always creepy. As she took in her surroundings, aided by her active Bakufuko and Scrying, she was twirling chakra in her palms of vastly different pH levels, feeling the swell. "Steam clones!" She shouted the warning, having to devote her focus to her technique whilst giving the warning to the group before she was even dealing with the one heading for her. Without another word she had molded the Boil Release technique as best she could, with her own little added touch. With the bijuu approaching she had little hope of outpacing it, and with the need to respond fast, but her Burst Effect was perfect for dispersal. As the enormous steamy copy was charging, Himiko threw the ball forwards in to the charging wall, getting it as close as she could to break the clone with force. Meanwhile her fingers worked out her chakra vials, 2 of them in fact filled with an S rank of materia each. "Fang! Two big lots of water, give us something big. Outside Arm's chakra eating,"- Spoiler:
Burst Clearance used directly on the steam clone heading towards her to disperse before it can evaporate her
2 sealed vials of S-rank chakra saturated water given to Fang, sealed to protect from Omny-whatever of Armens
Name: Boil Release: Burst Effect Classification: Fighting Style Rank: B-rank Class: Passive Range: Self (Boil Release Techniques)
Description: Through her research into her ancestor the last Zakiyoshi Kage, Himiko has spent days looking into the fighting style Kimiko was known for when she was alive, dubbed at the time Burst Release, before being fully realised as a specialised variant to the Boil Release. This technique involves the advanced utilization of Ph Control in order to segregate the user's Boil Release into those with low Ph and those with high Ph and promptly combine them resulting in violent reactions as the two cancel out each other in order to generate explosions. Once this technique is learned it results in all of the users current Boil Release Techniques having to be re-trained in order to incorporate Boil's acidity and Burst's force while any Boil Release techniques which are learned lack acidity in exchange for increased force. Burst effect adds an additional strength to Boil Release's affinity list in the form of Lightning, however it's drawback is that it gains additional weaknesses to both Explosion & Oil. The techniques within Burst Release all inflict knock-back capable of being resisted by Strength+ Tiers and above however depending on the difference in the Ph values the knock-back triggered can be enhanced further. Ph Difference - Knock-Back Multiplier 1-2 - 2x 3-4 - 3x 5-6 - 4x 7-8 - 5x 9-10 - 6x 11-12 - 7x 13-14 - 8x
Name: Boil Release: Burst Clearance Classification: Ninjutsu Rank: S (Ph Difference = 9 or 10) Class: Offensive / Supplementary Range: Mid (Area of Effect), Long (Knock-Back)
Description: Funneling Boil Release with high differences of PH between her palms, Himiko creates a focused, dense ball of her chakra between her hands. Upon letting go Himiko slams the ball at Blinding Light speeds into the ground or any other hard surface. This releases the force of chakra to expand outwards. Any opponent within a 50ft radius is blasted by this force of chakra and deals an A-rank of Boil Release Chakra damage, along with the base push of 100 feet before the 6x PH difference multiplier is calculated.
- Current Reserves:
Chakra Reserves: 5 D-ranks, 9 C-ranks, 7 B-ranks, 5 A-ranks, 2 S-ranks, and 1 SS-rank Blood Reserves: 2 S Stamina Reserves: 70
Last edited by Zakiyoshi on 29th October 2017, 4:49 pm; edited 1 time in total | |
| | | Jinnouchi
Posts : 836 Join date : 2016-12-24 Age : 22
| Subject: Re: Kokuō of the Haze 29th October 2017, 3:24 am | |
| Having an extra pair of eyes was definitely worth something when it came to the scrying. Not only was the added warning from Himiko useful, Fang also had his own sort of dojutsu to worry on with its usefulness. With the impending attack coming his way, Fang knew that a simple hydrification technique would do the trick against the trees, but the fact that the seam would evaporate everything else made him give up on the technique at hand, forcing him to use a water body replace out of the vicinity with the drunken mist that cherish placed. "I hope I don't fin this up!" Fang would say this as he used twin chidori on the swamp in order to give cherish the current that she needed, all while following up with the Ranryu Hydrifaction technique to allow himself to stand on the swamp. "Hey Cousin! thank's for the water!" Being a bit closer on himiko's side of the drunken fog, Fang would use the available materia in order to summon the big guns. "Here comes the big daddy! Summoning Jutsu!"
Malambo would appear in a colossus state, with Fang fusing with it and in exchange, providing the same hydrification style to it in order to be unaffected by the current charged swamp. After this, being in water, fang continued to weave handsigns . - Spoiler:
Name: Ranryū Hydrification Classification: Taijutsu (Ninjutsu) Rank: SS-rank (-6 Stamina Price) Class: Supplementary/Defensive Range: Self
Description: Req. Hydrification Technique currently active. By using one's own body as a medium to imbue Ranryū it has a unique effect of altering the composition of the Ranryū from it's original state changing it's damage type from chakra to Physical based. This allows a blend between the original technique and the Hydrification Technique making it impossible for the user to receive damage from non-elemental pure physical attacks. From a single hair, to the skin and muscles, everything can be liquefied and solidified at will. Be it to evade an enemy's attack during a short range battle, to infiltrate a structure, or to launch a surprise attack in a liquefied state, this technique boasts a high strategic value. Unlike the original technique the only way to contain a user of this technique is to lock them up in a self-repairing airtight container as mere contact with the user results in SS-rank Erosion damage which occurs based on the user's rank. When the user passes out, they turn into a jelly-like state that still can cause erosion albeit at a lesser value (S-rank Erosion Dmg). Since this technique turns the body into water, the Zakiyoshi are extremely vulnerable to Lightning Release techniques, as well as Plasma, and Flux techniques. Their physical immunity likewise extends to those elements which are weak to water not being harmed by their physical manifestations including materia. If the user places their Creature of the Deep within their body during the Hydrafication technique and utilizes Ranryū through it, then this extends to those elements which are weak to the element it is capable of as well. Applying this technique, the user can also modify their body parts for suitable situations and any Water technique using this form requires a Fatigue Price instead of a chakra one while dealing Water Release physical based erosive damage. Unlike the normal Hydrification Technique this technique occurs at SS-rank Speeds. However when used while the Bakufuku Stg 2 is used the Speed of Transformation increases by +1 Tier Level, & when used while Stg 3 is active the Speed of Transformation increases by +2 Tier Levels. Rank of User - Frequency of Erosion - Endurance Tiers (P.T Till Reactivation Price) D - 1 Turn - D (1) C - 3 Turns - C (2) B - 5 Turns - B (3) A - 7 Turns - A (4) S - 9 Turns - S (5) "Z" - 11 Turns - SS (6) "X" - 13 Turns - SSS (7)
Name: Hydrification Technique Classification: Fighting Style Rank: D-rank Class: Supplementary Range: Self
Description: Req. Unlock of Bakufuku Stage 2. This technique is unique to the Zakiyoshi clan and makes it it impossible to receive damage from non-elemental pure physical attacks. From a single hair, to the skin and muscles, everything can be liquefied and solidified at will. Be it to evade an enemy's attack during a short range battle, to infiltrate a structure, or to launch a surprise attack in a liquefied state, this technique boasts a high strategic value. Boasting high strategic value, the only way to contain a user of this technique is to lock them up in an airtight container so they cannot move about. When the user passes out, they turn into a jelly-like state. Since this technique turns the body into water, the Zakiyoshi are extremely vulnerable to Lightning Release techniques, as well as Plasma, and Flux techniques. Their physical immunity likewise extends to those elements which are weak to water not being harmed by their physical manifestations including materia. Applying this technique, the user can also modify their body parts for suitable situations and any Water technique using this form requires a Fatigue Price instead of a chakra one while dealing physical Water release damage. Through additional training of 1000 words one is able to permanently increase the speed of transformation into a liquid state. When used while the Bakufuku Stg 2 is used the Speed of Transformation increases by +1, when used while Stg 3 is active the Speed of Transformation increases by +2. No of Trainings - Speed of Transformation 1 - D 2 - C 3 - B 4 - A 5 - S
Name: Water Release: Body Replacement Technique Classification: Ninjutsu Rank: C-rank Class: Offensive Range: Short
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach using the Body Flicker Technique, the moment an attack hits. This technique differs with the normal body replacement technique in that unlike the original which is used to replace with solid objects this technique can be used to body replace with water allowing it's used to be much more diverse than the original technique. When used on large bodies of water this technique excels due to the numerous area's the user can body replace to using it.
Name: Summoning: Malambo Classification: Kinjutsu (Senjutsu) Rank: SSS-rank (Variable Price based on Water Affinity) Class: Supplementary Range: N/A
Description: Req. at least SSS-rank source of Water. Stemming from the summoning contract and a technique passed down from generations of the Zakiyoshi Clan prior to their migration to the Origin Continent this this technique requires a vast quantity of water into which plankton are summoned. Malambo itself is nothing more than a gigantic mass of water in the shape of a Leviathan, that has been gathered, and held together by the numerous plankton that are capable of producing natural energy as a byproduct of photosynthesis after harnessing the energy of the sun. Being made completely of water, it is virtually indestructible unless it is completely evaporated by a S-rank spiritual or natural based technique strong against water. The creature can also expand its size with a larger supply of water which results it it become more difficult to evaporate. When merged with via the Hydrafication technique if the user possesses Partial Sage Mode it can act in place of a Summon gathering natural energy replenishing the Sage's Natural Energy by a C-rank amount each post, if the Zakiyoshi already has a summon attached to them then the amount of Natural Energy the summon is capable of gathering is boosted to B-rank. If the Zakiyoshi has Sage Mode they become capable of "gathering" Natural Energy while moving within the Malambo up to a B-rank each post or an A-rank each post if both they and Malambo remains still. Finally if the Zakiyoshi has True Sage Mode they not only become capable of "gathering" Natural Energy while moving within the Malambo with a summon attached to them up to an A-rank but if all three remain still they are capable of gathering up to a S-rank each post. Water Affinity of User - Price to Summon - Additional Water Source (Rank to Evaporate) - Size Normal - Half of Max Blood Reserves - N/A (S) - Large XL High - Quarter of Max Blood Reserves - SSS (SS) - Bijuu Very High - 1/8th of Max Blood Reserves - Z (SSS) - Colossus
Name: Twin Chidori Classification: Ninjutsu Rank: S-rank (Piercing Varies on Speed) Class: Offensive Range: Short
Description: Following the same principles as the original technique this technique is simply utilizing two Chidori on opposite hands which allows for more possibilities of the utilization of this technique in combat. The first being that upon learning this technique the hand seals required for the activation of Chidori are reduced from 9 (Monkey → Dragon → Rat → Bird → Ox → Snake → Dog → Tiger → Monkey) to 3 (Ox → Rabbit → Monkey) speeding up it's invocation in comparison to the original technique. In addition the twin or rather being able to use two Chidori's at once doesn't extend only to Chidori but likewise any variants of Chidori utilizing Shape Manipulation or Advanced Elemental Nature Transformation. The chirping increases creating a sort of echo effect causing those without an A-rank sound muffling technique or the ability to lower the sensitivity of their hearing to only hear the chirping sound upon being formed. Those with sound sensory are more effected due to how sensitive their hearing is in comparison to others and can be deafened temporarily depending on how high their sound sensory technique is. It's function is the same as the normal technique in terms of speed to increase piercing even the damage cap is the same stopping at A-rank however if both Chidori are landed the victim will sustain an S-rank of Lightning Release chakra damage. Sound Sensory - Deafening Effect Duration in Posts (total) N/A - Only hear chirping sound and nothing else making tracking anything else via sound useless. D - 5 C - 10 B - 15 A - 20 S - 25
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| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Re: Kokuō of the Haze 31st October 2017, 3:26 pm | |
| Omito wasn't able to see whatever was on the other side of the Vayu, so he wasn't subject to the blindness or other effects that the Gobi incurred just by moving. He was however, knocked backwards by the force of the impact between the Unseen Force and the Vayu, causing him to be knocked towards the Wood Human Cherish was manuevering away from the thick of battle. He let the force carry him to the Wood Human's hands, turning to call out to the others and hoping he was able to be heard "ANBU SHARK! LIGHTNING AT THE GROUND!" He used his own speed to oppose that which he was moving at, slowing himself down so he was able to stop in time to land carefully on the Wood Human's hands. He set Kohaku down and nodded to Cherish "Watch her for me?" He moved away quickly, coating his body with Ectoplasm before touching the Wood Human's chest and fusing with it, completing their newest Combination Technique. It was at the same moment that the honey pot started screaming at the top of her....whatever Living Weapons used to talk "NO! MASTER OMITO PLEASE DON'T LEAE ME WITH THIS VILE WITCH! SHE IS RUDE TO KO-CHAN AND A BIG MEANIE AND SHE KILLED MISTRESS MAVIS, SHE'LL KILL YOU TOO IF YOU TURN YOUR BACK ON HER!! HELP!" Omito ignored her and sent a simple "Sorry" down the pack bond to Cherish. They needed to focus on the task at hand. The Wood Human would change in appearance from the moment Omito fused with it, the entire construct taking on his Ectoplasm Armor, while the wood itself took on a rotting appearance. Its face became more sinister and its eyes began to glow with neon flames. This technique was a testament to their synergy, a perfect combination of two of their more powerful techniques, fused seamlessly to make something several times more dangerous: the Elder Wood Spirit. Omito felt different with this, it was much less taxing and he knew he wouldn't have the same restrictions within this as he would with just Overshadowing another technique or construct. Omito lifted his hands and placed Cherish and Kohaku atop the Wood Human's head, before performing a few handseals and slamming his, the Wood Human's, palms into the ground "We could use a bit of help in this fight....big help." Was all he said through the Pack Bond as a Kitsune appeared before them in a puff of smoke. Tamamo no Mae was summoned, and she didn't know why. However, one look at the battle field and she could tell. The Gobi was fighting "Lady Mae! Upwards!" That was all Mae needed. She burned through a bit of her blood and chakra before launching into the air at SS-Rank Speeds towards the Gobi. She grew as she traveled, becoming the size of a Collosus Creature, enabling her to cover more distances in larger bounds, but also giving her a rather...large size advantage on the Gobi "GOBI! It has been some time since I have seen you in action, it is an honor to fight the kin of the great Kyuubi. Fight well, and may she who is stronger take her victory!" As she spoke she blurred through hand seals, before exhaling a massive sphere of black Yugure Flames, while the flames from the lantern strapped to her waist enveloped her body, creating a powerful armor around her form. The orb of Yugure flames moved towards the Gobi at SSS-Rank Speeds, aiming to impact her and deal great damage, or fly directly into the sky and change the weather if the Gobi should move out of the way instead of blocking or taking the hit. Mae had started off with a bang, and she had no intention of letting up until she was dead, or until she had a victory over a Bijuu under her belt. - Reserves:
Omito A-Rank Blood + S-Rank Chakra to Summon Mae S-Rank Activation Price for Ectoplasm Armor
Mae B-Rank Blood and S-Rank Chakra for Blazing Fury SS-Rank Blood and SSS-Rank Chakra for Eightfold Blessing S-Rank Yugure Materia and S-Rank Chakra to use Radiant Raiment
- Omito:
Name: Ectokinetic Constructs: Ectoplasm Armor Classification: Ronintaijutsu Rank: S-rank (S-rank Activation Price) Class: Supplementary/Defensive Range: Self
Description: The user wraps their body in a layer of ectoplasm using his Ectokinetic Construct's Ronin ability as a substitute for chakra flow that, instead of being used offensively, is used to spiritually stimulate the user's body bolstering the distance scale of their Ghastly Flight, depending on the user's skill level. Likewise it render's the user intangible being only affected by Spiritual based techniques (2x Damage) or Natural based techniques (for normal damage) which has the added effect of doubling the amount of time they can spend overshadowing a victim. This mode, combined with taijutsu, allows the users to utilise Ronintaijutsu (Spiritual based damage). When utilizing this technique alongside actual Ronintaijutsu techniques however it allows Omito to imbue this armor with his Spectral Flames, Phantasmal Gale or Ghastly Explosions into his hits as Contact based versions of the original techniques. This techniques activation is dependent on the user's Skill Level & Endurance Tiers, likewise due to surrounding their body with Ectoplasm the user is encased in it requiring a S-rank Spiritual based Defense Piercing technique to even damage them. Rank - Skill Modifier (Posts Total) - Endurance Tier (Modifier) N/A - N/A - None (Constant Duration Price to keep active) D - +0 - D (+1) C - +1 - C (+2) B - +2 - B (+3) A - +3 - A (+4) S - +4 - S (+5) "Z" - +5 - SS (+6) "X" - +6 - SSS (+7) Omito's No. of Posts before Chakra Price req. after activation = 7 PT
Name: Ghost Physiology: Overshadowing Classification: Ronin Tech Rank: S-rank (Recurrent 5 Stamina Price) Class: Supplementary Range: Self (Target), Contact
Description: Overshadowing is a paranormal phenomenon in which a ghost takes control of a body (or other things such as animals, objects etc), allowing the ghost to completely control his or her subject's actions, words, and sometimes even thoughts. When the ghost leaves the subject's body, the subject loses all memory of what he or she was made to do during overshadowing, except for thoughts given to him or her by the ghost. This can only be done to things without Souls such as a corpse (Edo Tensei with personalities excluded), inanimate objects, constructs created by an energy source, various types of Puppets excluding Self or even Living Weapons without Souls. Upon overshadowing a target their eyes change to match the color Omito, while he has a set amount of time that he can overshadow a target depending his Endurance Tiers. Those with Spiritual Resistance or possess Spirit Tiers are capable of negating his attempt at possessing them in exchange for sustaining S-rank spiritual damage, while those with Spirit+Defense Tiers can completely prevent themselves from being possessed with no ill effects. When possessing targets the distance scale of his techniques does vary according to their size since he is using their body as a medium for his techniques. Size of Target - Endurance Tiers (Overshadowing Time till Reactivation Price) - Target Type (Duration Modifier) Tiny - None (Every P.T) - Nova (-2) Small - D (Every 1 P.T) - Beast (-1) Humanoid - C (Every 2 P.T) - Zireh (0) Medium S & M - B (Every 3 P.T) - Human (+1) Medium L & XL - A (Every 4 P.T) - Living Weapon (+2) Large S & M - S (Every 5 P.T) - Construct (+3) Large L & XL - SS (Every 6 P.T) - Puppet (+4) Bijuu Sized - SSS (Every 7 P.T) - Object (+5)
- Tamamo no Mae:
Name: Yugure Release: Eightfold Blessing of Inari Classification: Ninjutsu Rank: SSS-Rank (SS-Rank Blood and SSS-Rank Chakra) Class: Offensive Range: AoE (Meteor Area), Mid (Meteor Explosion), Long (Boss Meteor Explosion)
Description: This technique is one that executes a massive scale, delivering a large amount of destruction upon its completion. This begins by the user forming the handseals before expelling an orb of black flames into the sky. Once this is done, massive storm clouds roll in, simulating the effects of Overcast weather for the duration of the technique, after which the clouds clear and the weather returns to normal. The ball of flame then swells over a number of posts (total) based on the user's size before splitting into eight smaller fireballs and cascading down to the ground in a 200ft radius (400ft diameter) at SSS-Rank Speeds. The user of this technique is able to guide the meteors of flame to their target, enabling them to deal massive damage to an area of their choosing. Upon impacting a target, the orbs of flame explode, dealing an A-Rank of Yugure Release Spiritual Damage over a 70ft radius (140ft Diameter), burning through S-Rank and Below Defenses in an immediately, SS-Rank Defenses in 3 posts (total), SSS-Rank Defenses in 6 posts (total) and finally Z-Rank and Above Defenses in 9 posts (total). This technique is rather useful in that it can be cast and then the user can be desummoned, while the technique itself still continues without their guidance. However, this makes it more dangerous for allies as where the fireballs land is randomized and not directed. It also means that the attack can only be interrupted while the user is performing hand seals, not after. Those outside of the Boss of the Fox Contract can use this technique, as the mastery of it is seen as a mark of maturity and worthiness of the title, though only the Boss has access to a version of the technique that simply allows them to launch the first ball of flame at their target, the ball swelling to maximum size and dealing SSS-Rank Yugure Release Spiritual Damage in an explosion over a 140ft radius (280ft Diameter), burning through defenses in half the time it takes the meteor version to burn through them. Size - Size of Fireball (Split Sizes) = PT to Charge Kit - Medium L (Medium S) = 24 PT Fox - Medium XL (Medium M) = 21 PT Kitsune (1 to 4 Tails) - Large S (Medium L) = 18 PT Kitsune (5 to 8 Tails) - Large M (Medium XL) = 15 PT Kyuubi - Large L (Large S) = 12 PT Kyuubi (Boss) - Large XL (Large M) = 9 PT Tenko - Bijuu (Large L) = 6 PT
Name: Kyuubi Hijutsu: Blazing Fury of the Nine-Tailed Goddess Classification: Kintaijutsu Rank: S-Rank (B-Rank Blood and S-Rank Chakra per Turn) Class: Supplementary Range: Self
Description: The Fox Contract, all Summoning Families in truth, have fought many a war against the powerful creatures known as the Bijuu. Tamamo no Mae knows of the loss that has come with these wars, as her father lost his life in the fight, so an intense hatred of Bijuu has grown inside of her. Thus she created this powerful technique, useful for not only fighting Bijuu but also for any creature larger than herself. She expends a bit of her own life-force and her own chakra before filtering it into her body, targeting her latent ability to shift her form. This transforms her into more of a Fox Hybrid, with her full number of tails, sharpened fangs and claws. Her size is also boosted to that of a Bijuu, and her tiers are increased by tier level for the duration of this boost. When this is used, it sends her into a blood rage that targets firstly Bijuu, then Colossus Creatures, then others ranked on size. Although, a creature of at least Medium (M) size must be on the field in order for this to be used. When in this rage, a certain amount is drained from her Anger Limit, adding bonus effects as well as drawbacks. Damage and Pain dealt to her also reduces from her Anger Limit, enabling her to become stronger the longer she is in a tough battle. This, unlike most techniques, last so long as Mae has viable targets on the field and cannot be deactivated otherwise, making it dangerous to use unless absolutely necessary. This can only be deactivated upon all Medium (M) and above targets being defeated, Mae being unsummoned or Mae's death. Size (Rank of Damage/Pain) - Anger Limit Reduction per Turn (+Dmg/Pain) - Anger Limit (Effect) Kit/D - 5 (2/1) - Full = None, Normal Fox/C - 5 (3/2) - 4/5th = +1 Tier Level to Spd and Rea, Manic and Paranoid Kitsune (1 to 4 Tails)/B - 5 (4/3) - 3/4th = Gains S-Rank Defense, Sadistic and Bloodthirsty Kitsune (5 to 8 Tails)/A - 5 (5/4) - 1/2 = Gains S-Rank Endurance, Uncaring of Ally's Well-being (Excluding Foxes, Summoner and Summoner's Apprentice) Kyuubi/S - 5 (6/5) - 1/4th = Senses Boosted to Max, Uncaring of Ally's Well-being (Excluding Foxes and Summoner) Kyuubi (Boss)/SS - 5 (12/10) - 1/6th = Pain Immunity, Uncaring of Ally's Well-being (Excluding Foxes) Tenko/SSS - 5 (18/15) - Empty = Boosts Defense and Endurance to SS, Unable to be Desummoned, Sees everyone as an enemy
Name: Yugure Release: Radiant Raiment of the Sun Goddess Classification: Nintaijutsu Rank: SS-Rank (Optional Blood Price) Class: Defensive/Supplementary Range: Self
Description: This technique is forged in the likeness of the bog-standard Release Armors, though with a different object in mind. This is a chakra flow technique that coats the user's body in a powerful sheath of Yugure flames, granting them a layer of defense against attacks. This armor incinerates all Chakra, Physical and tangible Mental attacks SS-Rank and Below that come in contact with it, so long as they aren't comprised of Void Chakra or strong against Yugure Release, requiring an SSS-Rank Chakra, Physical or tangible Mental technique, or an SS-Rank Spiritual or Natural technique with Piercing in order to damage the user. In order to increase the defenses gained by this technique, the user can pay an S-Rank Blood Price, increasing the defense to SS-Rank Spiritual while resulting in Endurance tiers being unable to increase the duration of the cloak. Due to the flames covering their body, the user's taijutsu and physical strikes deal Yugure Release Phsyical Damage, being able to burn through A-Rank Defenses with one strike, S-Rank Defenses with 3 strikes, SS-Rank Defenses with 9 strikes, and finally SSS-Rank and above Defenses with 12+ strikes. This technique's price must be repaid after a duration based on the user's size, with a modifier based on their Endurance. Size (Endurance) - Duration (+End Modifier) Kit/D - 0 PT (+1 PT) Fox/C - 1 PT (+2 PT) Kitsune (1 to 4 Tails)/B - 2 PT (+3 PT) Kitsune (5 to 8 Tails)/A - 3 PT (+4 PT) Kyuubi/S - 4 PT (+5 PT) Kyuubi (Boss)/SS - 5 PT (+6 PT)
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Last edited by Mitsu on 2nd November 2017, 3:00 pm; edited 1 time in total | |
| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Kokuō of the Haze 31st October 2017, 7:46 pm | |
| Thankfully she had managed to stabilise herself on Huginn rather than hurtle towards the ground and slam into her allies. One thing that came with this was that her Kyougan had closed, meaning she was only blinded in one eye. She opened the other just as the tails came hurtling towards her body. Her left eye was almost useless at the moment but she focused on the movement and her body fell into the right rhythm. She was ready to just take the attack and stomp to enhance her strength but she knew that she couldn't do it without hurting Huginn and the strike was too powerful anyway. Something came to her mind though, neurons snapping and firing as the tails shifted towards her. She'd redirected attacks like this before and although the target was much, much larger... The principles were the same. Redirection of energy and movement did not require strength. So as the tails were about to reach her she dropped and rolled her body, arms sliding against the tail and knocking it upwards and away from her with a scream of frustration and force, sending the force into the sky instead of into her body. It was dangerous as sin but it worked and kept both her and her summon safe. For that moment anyway, things quickly got much worse however as the Gobi came around and chakra surged within her mouth. Summer's eye widened and her other opened, although she still could not see from it. From above she heard Odin's screech, he knew what was happening. Huginn had likely met this before but he was too stubborn to accept that this was likely going to be indescribably deadly. "BACK!" She snarled and Huginn flapped his wings, launching himself backwards and not grabbing Kokuo as she coated herself in steam, saving himself from the nasty burns. Odin was already firing another bolt of lightning and Summer realised it was time to work together. "HUGINN, WING AND ASH!" She screamed, stepping up to his beak. The Colossus summon gave his wings a mighty flap and unleashed a stream of ash from his mouth. The ash was enhanced by the wind from his wings, knocking it forward with more force and the lightning bolt impacted around the same time due to the enhanced speed that it possessed compared to the other techniques. Summer could see the Gobi as she moved just before she was blotted out and as the beast moved forward, Summer drew two swords, one glowing brightly with blue-white light as a blade of diamond enhanced it while the other sparked and crackled as a lightning blade flashed from it. The Reaper swung both down into the Gobi's head, the combined force not only helping block the Menacing Ball but it would have a couple of other effects. First, the strike might actually damage the Gobi due to the clashing force and the other effect would be Summer's ability to deflect explosions. The combined force might explode like the earlier Surge and Imari clash but this time, Summer's swing would knock it backwards in a massive bowl-like shape, redirecting the entire force back into the Gobi's face and hopefully sending her hurtling away. Summer stood with her weapons and Huginn and Odin flew backwards and away towards the ground, both of them landing and watching what had happened. Summer herself dropped to the ground and took a deep breath before going to one knee and putting a hand on Glimmer, staring intently at the Gobi. "Keep her distracted." Summer sent through the pack bond and through it Cherish and Omito would suddenly feel Summer's emotions becoming empty and void. Her entire rhythm of existence changed, her pulse altered and her eyes fell half closed. She had watched the Gobi for long enough now, she knew how it moved and she could fix that. So it was simple for her to simply fall into that rhythm and fade from the Gobi's sight entirely. It would be straining if she hadn't mastered the Trackless Step at an even younger age. This posed no threat to her body anymore and it was time to put it to use. She needed to wait and ready her body for the final strike. She would put down this creature and save her village. - Explanation:
SS-Rank speed+Time Slowing allows up to SSS-Rank speed to be angled, angled up, S-Rank Balancing Technique to not be thrown off balance and suffer more damage from Summer's next strike.
Kyougan was stated to be closed last post, immune to blindness. Time-Slowing+Vexos Effect+S-Rank reaction+Edge = Premonition level perception, reducing the Gobi's strike to the point of being able to be seen. Attack angled.
SSS-Rank Wind Physical+SSS-Rank Ash Release Chakra+SSS-Rank Lightning Chakra+SS-Rank Lightning Spiritual+SS-Rank Lightning Chakra(SSS-Rank if off-balance)+SS-Rank Diamond Chakra = Minimum Z+1 SSS+1 SS/Maximum Z+2 SSS plus redirection of explosion backwards at the Gobi. More than enough to negate the damage from the Menacing Ball.
26 PT have passed since the start of the fight, Trackless Step is more than ready. Perfected Trackless Step reduces fatigue costs, Trackless First step requires no cost.
- Reserves:
2 S-Ranks of chakra taken from Spark Armour. 1 C taken from Kyougan. 2 A from Elemental Chakra Saber.
Huginn uses 1 SSS
Odin uses 1 SSS Chakra+1 SS Blood+1 A from still being summoned.
- Huginn:
Name: Raven Ancient Classification: Taijutsu Rank: D-Rank Class: Passive Range: Self
Description: The Ravens are naturally perceptive when it comes to viewing the battlefield and spotting small mistakes and errors in their surroundings, of course the Ancients have mastered this skill. So due to such they have Final Reaction tiers to allow them to see through stealth. In addition to this, like all of the Crow Contracts summons they require strength to be able to use their wings, giving them Madness Contract strength tiers to enable them to fly properly. Ravens however are known for knowledge and wisdom and being able to see the truth of someone. This is showcased in a Raven's ability to see through to a person's soul, the details that can be acquired through this depends on the age of the Raven. Ancients are able to see the race and class of the person viewed; human, nova, zireh and classes therein, and read what KG, KT and elements they possess as well as their most powerful elemental affinity (The one they have the most techniques of), requiring SSS-Rank or higher soul concealment to block.
Name: Font of Strength Classification: Taijutsu Rank: D-Rank Class: Passive Range: Self
Description: Like his brother Muninn, Huginn made a deal with a God in his life. He met a great warrior in the early days of the Summoning Realm, when the Crows had barely banded together. He spoke to this great warrior and the Warrior sensed his strength, bestowing upon him a gift in exchange for a handicap. Huginn removed his eye as this handicap and gave it to the warrior who imparted upon Huginn immense physical prowess and the ability to pass this onto others. With this, Huginn actually possesses Destroyer Contract Strength, making him nearly the pinnacle of physical strength and giving him great flying speeds and with a touch he is able to bestow this physical strength onto another for fifteen posts (total) without giving them recoil however this can only be done once per topic per person.
Name: Ash Release: Great Scouring Wave Classification: Ninjutsu Rank: SSS-Rank Class: Offensive Range: AoE (In front of user only)
Description: With this technique the user creates a terrifying amount of Ash materia (an SS-Rank in total) before throwing their arms or wings forwards, releasing it as a massive cutting, grazing wave of ash particles that shreds anyone in front of them. This technique moves at SSS-Rank speeds however only deals SS-Rank ash release chakra damage to anyone that is struck by the wave. The main issue with this technique however is that the ash stings and burns the eyes if one doesn't have SSS-Rank reaction in order to close their eyes in time before the ash can get in. This blinds anyone that gets the ash in their eyes until the ash can be cleared out either with an SSS-Rank water technique or a medical jutsu based around restoring sight or until the topic ends whereupon the ash dissipates and the eyes can be utilised once more.
- Odin:
Name: Lightning Release: Surge Classification: Kinjutsu/Ninjutsu Rank: SSS-Rank (SS-Rank blood, SSS-Rank chakra) Class: Offensive Range: Long
Description: One of the most powerful directed lightning techniques around, Odin having learned it from an ages old master of lightning, Surge is simply named but incredibly dangerous. The user needs to spend five posts (Total) charging lightning using their feathers to gather the ionised particles before Odin infuses them with his life force and his chakra. This causes a massive ball of lightning release tinged with red sparks equal in size to a Medium(XL) creature. Throwing his wings forwards, Odin causes this massive ball of lightning to suddenly fire out as a bolt of lightning moving at SSS++ speeds to strike an opponent. This technique's power comes from the SSS-Rank of chakra damage and the SS-Rank of spiritual damage it deals but also the massive knockback from the concussive force of the bolt. Anyone struck that doesn't possess SSS-Rank strength will be thrown two hundred feet backwards and take an additional SS-Rank of concussive physical damage for every object they are thrown through or when they crash into the ground.
- Summer:
Name: Vanguard Fist (Signature) Classification: Fighting Style Rank: C-Rank Class: Offensive/Supplementary Range: Short
Description: A combination of the Lupine Fist style and the Intercepting Fist style, the Vanguard Fist is a dangerous breach head style. This style is designed to push forwards constantly, never giving the opponent the chance to gain ground, keeping their defenses suppressed and shoving them back. This is achieved through the use of Intercepting Fist's Intercepting Radius to analyse the opponent's guard and Lupine Fist's constant, withering attacks in order to target the weaknesses and open spaces before pressing the advantage, breaking through in order to keep the opponent at bay, interrupting their attacks and breaking their focus. When this style is in use, the user assumes a very loose stance, swaying slightly, hands held out in front of them and only loosely closed as though going to slap the foe rather than punch. Due to the constantly forward, pushing nature, any techniques utilising this style unbalance the opponent, requiring them to have a balancing technique of equal rank to the technique they were struck with or become unbalanced, the next attacks having additional effects against them or dealing additional damage due to their inability to properly guard themselves.
Name: Vanguard Angling* Classification: Taijutsu Rank: C-Rank Class: Defensive Range: Short
Description: This technique is exclusive to the Vanguard Fist in that it uses the loose flowing nature of Intercepting Fist to redirect an attack before it can actually land, causing the momentum to go through however the angling can be done in one or two ways, either above or below. If the attack is angled up then the balancing technique required not to fall is one below the rank of the attack however the next offensive strike of the user's is increased one rank in strength due to the offputting position of the victim. If the attack is angled down then the user's follow-up attack is reduced by one rank in damage however the balancing technique required not to fall over is one rank above the attack that the victim used. The attacks able to be angled this way are dependent on the user's speed, being equal to it, however reaction tiers equal to the user's speed allows one rank above and time slowing allows one rank above, the combination of the two allowing up to two ranks above to be angled.
Name: Edge (Signature) Classification: Taijutsu Rank: C-Rank Class: Passive Range: Contact-Short
Description: The Edge is the manifestation of Summer's focus and the utilisation of all of Summer's various sensory put together to generate her focus, the Edge she has over her foes. When she enters battle, her Edge is immediately triggered which is the perfect harmony of her sensory extending out around her, along with the mental contact sensory that Inui gives as well as her various tiers and natural senses. This manifests as multiple levels; Tanto's Edge, Wakizashi's Edge, Katana's Edge, Nagamaki's Edge and Odachi's Edge. The Edges start at a base of six feet around her and for each rank of reaction tiers she gains this increases by an additional foot to a max of 11 feet around her at S-Rank reaction. The Edges can only be active one at a time, each of them focusing on a specific type of sensory and the speed they can be swapped to is dependent on Summer's rank.
Name: Wakizashi's Edge Classification: Taijusu Rank: C-Rank (2 Additional fatigue each round) Class: Supplementary Range: Contact-Short
Description: The Wakizashi is a mainstay weapon but usually too short for fully fledged combat, an enhancement upon the Tanto to outreach the smaller weapon and provide greater awareness. When this edge is activated it focuses specifically on Summer's eyes and the advanced sensory therein, such as her spiritual sensory, allowing her to take in more of the battlefield around her. With this she focuses on the larger picture, her field of view expending more to one hundred and eighty degrees and giving her greater clarity. When utilised, reaction tier checks involving sight or noticing things in this field of view are reduced by one rank and enhanced sensory, such as spiritual or chakra via the eyes is increased by one rank. Due to the intense focus and wide viewing area, blinding effects upon Summer are twice as effective, lasting for double their duration and inflicting twice as much damage to her eyes.
Name: Geka Style: Shattering Defense Level Max Classification: Taijutsu Rank: SS-rank Class: Defensive/Offensive Range: Self
Description: The Geki Style take on Defense tiers, having stemmed from the Shubi Style method of defense Shattering Defense is a more offensive version of it which sets itself apart from other defense tiers for that sole reason. When not in motion Geki Style functions just like normal defense tiers just nullifying physical damage SS-rank and below, however when moving it sacrifices its nullification to deal SS-rank defense piercing physical shattering damage to targets. This is based of course on the principle that the best defense is a good offense and it isn't triggered simply by the user moving, rather it can occur in two additional ways. If an incoming target/attack is faster than the user an incoming attack is no longer nullified but rather dealt impact damage while if an incoming target/attack is slower than the user then the nullification is kept in addition to the impact damage. Unfortunately the major drawback is the loss of the nullification in exchange for piercing, this results in a high risk high return where it is possible for an opponent to deal physical damage to the user during motion as well as the instance damage is dealt out. Speed Tiers - Piercing Gained D - D C - C B - B A - A S - S SS - SS
Name: Geka Style: Final Draw Classification: Taijutsu Rank: SS-rank Class: Supplementary Range: Self
Description: The Geka Style version of speed tiers extends up to the arms, which is gained through constant practice until the art of drawing and slicing become muscle memory a skilled user not even needing to think before slicing targets. As a result opponents with telepathy/brain wave sensory are unable to read the user's mind to predict incoming slashes moving at SS-rank speed. This technique is better used however with no feet movement, as the solid base allows a faster draw with the user's stance anchoring them in place resulting in all the user's Kenjutsu techniques requiring reaction tiers equal to the speed of the slashes to detect.
Name: Elemental Chakra Saber Technique Classification: Ninjutsu/Kenjutsu Rank: A-Rank Class: Supplementary/Passive Range: Short-Mid
Description: An upgrade to the normal Chakra Saber Technique. Although the base form is powerful and versatile it is only used with ambient chakra losing a lot of versatility due to it. When this is learned it is used in place of the normal Chakra Saber Technique and takes all of the base effects of that technique while causing the chakra flow to now count as A-Rank instead of B-Rank. The unique purpose of this technique is that it is compatible with up to three elements from the Samurai that uses it, the first usable at D-Rank, the second usable at B, the third at S. The chakra flow of this technique gains an effect depending on the element utilised alongside it and takes an A-Rank of chakra from the user's max until this technique is deactivated(Can be deactivated at speeds equal to the user's rank) but if disrupted before it can be deactivated that chakra will be lost. Summer's Elements:
D-Rank: Diamond - Chakra Flow through this using the Diamond Release chakra nature is especially tough to break, being able to resist S-Rank or lower physical attacks without piercing without shattering or A-Rank chakra based techniques with piercing if they are neutral or weak to Diamond(A-Rank normally if strong).
B: Ash - When used alongside the Ash chakra nature, strikes with the blade cause ten foot, radius, bursts of blinding ash, causing anyone in the area without A-Rank reaction tiers or A-Rank endurance tiers to be blinded for 8 PT due to the ash getting into and damaging the eyes.
S: Lightning - When Lightning is utilised with chakra flow, the blades cause minor stuns upon striking a target, requiring A-Rank endurance tiers to avoid being stunned for 4 PT and taking an additional B-Rank of Lightning Release chakra damage each strike if resisted.
Name: Geka Style - Deflecting Strike Classification: Kenjutsu Rank: D-Rank Class: Defensive Range: Batto Range
Description: Based on a later technique in the Geka Line, this technique allows the samurai to lash out with the flat of their sword to knock aside ranged attacks such as kyujutsu or shurikenjutsu by simply applying the correct amount of force to the side of the technique to smack it aside. If this projectile also explodes, the explosion is deflected to the outside of the batto range rather than affecting anyone inside of it. Of course to utilise this the user requires a draw speed equal to the speed of the attack coming towards them. (Can be used on chakra based attacks if a chakra flow technique is being used.)
Name: Trackless Step (signature) Classification: Fighting Style Rank: D-Rank Class: Supplementary Range: Varies
Description: Trackless Step is a strange mixture of altered movement and breathing techniques, causing the user when viewed by anyone but the target to almost jitter slightly, shaking slightly. What this style focuses on is learning to attune to the neurological patterns of a foe, watching them to learn the movements of their body. Once this is successfully completed the user of Trackless Step is able to change their movement and body position to slip between the gaps in the victim's focus, for all intents and purposes becoming entirely invisible to the person that has been targeted as the eyes are incapable of processing the altered information until the very last moment where the subconscious and conscious mind align, bringing the user into view. This moment of realisation is only at the very last moment where reflexes kick in, generally when the user of Trackless Step is within 4ft although this can be altered with positioning and techniques. This can make it a dangerous dueling style as the user's movements are almost perfectly concealed and speed no longer truly matters. One thing that is odd however is that due to the training of Trackless Step it becomes utterly useless if used against another wielder of this style as long as they possess the same level of Trackless Step.
Name: Trackless Step: Analysis Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: Long(Sight)
Description: In order to properly utilise Trackless Step, one cannot just immediately move into the steps of it as this can result in the intended victim's patterns changing, rendering Trackless Step almost useless. However one can spend time analysing a foe to learn their rhythms and match to them. How long this takes is entirely dependent on the skill difference between the user and the foe as those who aren't as skilled are much easier for the user of Trackless Step to read and match. Once this analysis is done the user is capable of targeting the foe with Trackless Step techniques almost without fail, making them incredibly dangerous.
Rank Difference - PT Until Analysed 3 Ranks lower - Instant 2 Ranks lower - 4 PT 1 Rank lower - 6 PT Equal Rank - 8 PT 1 Rank above - 10 PT 2 Ranks above - 12 PT 3 Ranks above - Unable
*Those with Time Slowing Dojutsu count as one rank higher, those with Premonition Dojutsu count as two ranks higher, however due to the nature of this technique line, those with Muscle Tension count as one rank lower as it is heavily focused on sight.
Name: Trackless First Step Classification: Taijutsu Rank: D-Rank (1 additional fatigue each round) Class: Supplementary Range: Self/Target
Description: The first movement within the Trackless Step line, the user with this matches to their opponent's neurological patterns and alters their stance, disappearing from sight while they move. With this technique in use, the user disappears from the sight of the victim, appearing invisible. Other senses can pick them up however anything tied to sight fails to notice the user as they close in on the victim. This causes sight based reaction to become absolutely useless while the user closes in while reaction tied to other senses functions as normal. The user only appears in sight when within 4ft of the victim, already attacking, forcing the victim to require tier+ speed in order to dodge or D-Rank+ speed if the user is not utilising speed themselves in addition to at least D-Rank reaction tiers not tied to sight.
Name: Trackless Perfected Breathing Classification: Taijutsu Rank: A-Rank Class: Passive Range: Self/Contact
Description: Requires Trackless Mastered Breathing. Fully perfecting their breathing techniques, the user enhances their Trackless Step even further, slipping almost perfectly into a victim's pattern. When this is utilised, the sight range for the user's Trackless Step is reduced to 1 feet instead of 2 and the speed requirements for dodging the strikes is increased by another tier level. Due to this being a near perfect control of one's own breathing, the number of posts total the user can hold their breath for is increased by an additional 7 PT.
Name: Trackless Perfect Step Classification: Taijutsu Rank: SSS-Rank Class: Supplementary/Passive Range: Self/Target
Description: The perfection of breathing and movement of Trackless Step, the user becoming unseen, impossible to discern from the surroundings. When this is learned it has a passive and an active effect. The passive effect is that the fatigue prices for Trackless First through Final steps are reduced by one rank, counting as the price of the technique below it (0 additional fatigue in the case of Trackless First Step). This is due to an absolute mastery of the techniques, allowing them to be used without tiring the body as greatly. As well as this, the user is counted as having SS-Rank endurance tiers for the purposes of status effect mitigation only due to their control of their body. Lastly when used alongside First through Final steps, the user's strikes require tier+ speed or SSS+ speed if the user doesn't possess speed tiers in addition to SSS reaction tied to premonition or time line reading only.
*********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
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| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Kokuō of the Haze 2nd November 2017, 11:35 am | |
| Ooc: ill be taking over control of Nyen from now on.Will post in 2 hours have to study her throughly I'm guessing since the 24 hours are up you can go ahead and skip Nyen for this round just wanted a place holder so i could announce that.Nyen would finally shake off the feeling that she was channeling too much R'tari and not herself, she knew it was because this was such a threatening life or death situation that it brought back the trauma of that day but she realized that if she kept acting recklessly her allies lives would be in danger. Her attention was on the ground as she had managed to wait long enough for her passive ability to kick in and grant her more of the materia she needed to use her techniques, as even though Cherish had changed the ground into swamp due to the Galvorn's properties of chakra absorption they could merely drain out that which would of affected the parts of the ground being changed into it. As a result where Nyen was standing was unaffected by the terrain change though everything around it was, giving her a large pool of metal materia to draw from. At least materia comprising her Galvorn Particles and Denki Dust since unlike the latter the iron sand she produced hadn't been shielded from Cherish's technique due to being outside the later of Galvorn Particles. She would call back Itami while replacing the galvorn that comprised her Canopy Bunker with the inanimate Galvorn she had just created though in the process of doing so the trees which Cherish had put up would shudder with some of them being snapped off entirely and it would begin to descend downward as if something had impacted it. She would move her platform out of the way of the falling tree while likewise doing the same for her newly generated materia. "Alright, it's time to actually contribute." Nyen said not exactly knowing what had struck the trees but she would move her Canopy Bunker back into Galvorn Particles and would have it hover in the air. Due to that the Unseen Force on top of Nativity of a World of Trees would probably pass through it unaffected not that it mattered considering when it hit the ground, it like the other Unseen Forces would get electrocuted by ANBU Shark's combination with Cherish. Though she hadn't done anything useful so far now she would be ready to deal with defending the others she just needed a little bit more time to gather the necessary materia first. - Spoiler:
Iron Sand Passive (1:2:1) has been active since Nyen's first post = 26 P.T Nyen currently produced: Denki Dust = 1 B, 1 S & 1 SS Galvorn Particles = 1 C, 1 B, 1 A, 1 S
Nyen now has: Iron Sand = 1 B Denki Dust = 1 A, 1 S & 1 SS Galvorn Particles = 1 C, 1 B, 1 A, 1 S & 2 SS Overall Total = 2 SSS, 1 S, 1 A & 1 C (1 SSS is Itami's Galvorn and is thus not counted towards her Iron Sand Passive) Nyen is currently Saturated (Paid a B-rank Blood Price & loses -4 Stamina each Turn) She now produces 2 C-ranks of Iron Sand 4 C-ranks of Denki Dust, 2 C-ranks of Galvorn Particles each P.T
Name: Iron Sand Classification: Kinjutsu Rank: D (Chemical Alter used on her Twice) Class: Passive Range: Varies
Description: The Kaironokuma clan has the ability to generate "Iron sand" from the atmosphere by altering the magnetic forces of the atoms. The amount of Iron Sand generated varies with rank as well as the production ratio set by the use of Chemical Alter. They also posses the ability to mold the sand into any shape they want even creating weapons out of it. Now any techniques utilizing Iron Sand & have a chakra & an Iron sand amount price this is either equal or in ratios of 2:1 or 1:2 (e.g B-rank Iron Sand Technique can either cost C-rank Chakra & C-rank Iron Sand, B-rank Chakra & D-rank Iron Sand or D-rank Chakra & B-rank Iron Sand). Kaironokuma are also capable of saturating the amount of iron sand in their possession for a blood price cost 1-rank below their skill level (capping at A-rank) in exchange for doubling the amount of iron sand/denki dust produced at the cost of losing Fatigue as long as the amount of iron sand is over their usual Max amount. Nyen's Ratio of Production = 1:2:1 (Iron: Denki: Galvorn) Rank - Amount Produced Each Post (Total) - Max Amount - Saturated (Fatigue Loss Each of the Users Posts) D - 1 D - 1 A - 1 S (-1) C - 2 D - 1 S - 1 SS (-2) B - 4 D - 1 SS - 1 SSS (-3) A - 1 C - 1 SSS - 2 SSS (-4)
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Re: Kokuō of the Haze 14th November 2017, 10:41 am | |
| It was a valiant effort, truly it was however sometimes chaos upsets the best of plans especially when dealing with something known to most as a natural disaster. Kokuo would clash with Huginn being able to scorch his claws as he grabbed her up however when Summer began her counter-attack rather than release her attack in order to detonate it Kokuo merely endured the onslaught of techniques. Having experienced the ash previously she knew it was coming on Summer's words closing her eyes and letting it sweep over her body, she likewise would merely grunt in pain as Odin's lightning lashed out and impacted her flesh. "Not yet, not yet, not yet...NOW!" Kokuo thought to herself as such attacks were nothing to her, while they hurt she knew she would endure them and survive especially when the voice of yet another of Gaia's favored roared out seemingly eager to combat her. However it wasn't until Summer's strike hit her head forcing it upward that she decided she had waited enough, and within that moment she would readjust herself & burst forward dragging Huginn away with her. He would initially be caught off guard mainly because she seemed almost unphased by the constant barrages of attacks from him, Odin and Summer but when he caught his bearings and used his strength to resist her the opportunity she had been waiting for had already came forth. Usually, a detonation of such compressed chakra was quite enormous with only a couple of things making such detonations not only more powerful but likewise more volatile, one of such things was Yugure Flames which Mae had been so kind as to throw upwards. The clash of the two techniques would catch not just Huginn but likewise Mae in the blast and when the conflagration cleared only Kokuo remained roaring in defiance of what the Ningen had thrown at her. She would proceed to do as was stated earlier it was too difficult for her to fight while airborne so it would be best if she returned to the ground and fought the others in the meantime and force the Crow Ningen to have to take in account her allies rather than have just herself (Kokuo) as a target. As such the Unseen Forces would crash downward smashing into their respective targets, all but one that is as the one targeting Himiko would actually halt it's momentum by shifting out of the way of her thrown projectile before rushing past her and letting it's spinning tails, which would be all but invisible to even Himiko's eyes merely due to the speed that said tails were spinning, evaporate her. Fortunately for Himiko's allies before she was evaporated she would be able to provide the massive amount of materia for ANBU Shark which allowed him to pull off his maneuver which had the added effect of destroying each of the Steam Clones which made contact with the ground. Suffice to say, all of them made contact with the ground as Kokuo had been banking on the disruption of the ningen and their constructs footing in order to brutalize them, but it would seem that she would be unable to do such a thing now. It would seem that she wouldn't be able to return to the ground just yet, however it didn't mean she was helpless per say just that now she had to fight more intelligently as some of the ningen had proved that they were a cut above the rest. Fighting like a wild animal had allowed her to sustain such injuries most notably one of her eyes would be unable to open courtesy of the wound she sustained from Summer which stung constantly. But she paid the ningen back in kind with the loss of her pet, why Gaia's favored decided to shackle themselves to the whims of shinobi she would never understand but she did not mind enlightening them on why such a thing was folly. Now she stood her tails still whirling about seeing as the ground was now a swamp filled with electricity and thus was too dangerous to stand on for a prolonged period of time. Still she had various targets even if her Mirages had destroyed a manifestation of Vayu. It as well as it's brethren and it's counterparts in the Emotion Spectrum were unable to be fully destroyed of course, but at the very least for this fight it was out of commission. She would scan them seemingly plotting out her next course of action as her hooves became engulfed in flames, she saw three major threats while she likewise detected the other ningen around her as they were after all within her steam. The wooden construct which had become a lot more ominous than she remembered Wood Human to be, Odin who was still up high and would most likely be wanting revenge for the loss she had inflicted upon him and Malambo albeit likewise different simply due to whatever the Ningen who had brought it about had done to it. Either of them were threatening, however it was the former which was the most dangerous. Fortunately she had something which would be able to affect each and everyone of them, in addition of course to those Ningen who continued to scurry about and she would tap into the pain she felt from the damage dealt to her and let out a roar of anguish the ground actually trembling in the wake of such a thing. The trembling would increase to a rumbling which would result in multiple geysers erupting from the swamp below, numbering six in total, each doing so under a specific target. She was done letting them have even a little bit of say in regards to this battle, no from now on she would take them apart piece by piece and then once all the distractions were gone she would continue on her path, though now she would have to find some place to recover from her injuries. Either way, a geyser would head towards the Elder Tree Spirit, Tate Malambo, the Ningen who had created the barrier, his Bake, the ningen swirling with metal, and another which seemed off target but actually had been released where Odin flew hundreds of feet above the ground. The last had a chance of missing him, however she was banking on his need to avenge his contract member to cloud his judgement and thus head downward so that the geyser's could fry him like the overgrown bird he was. "To think I gave you all the option to flee and yet just like I figured you decided to fight, know that every death I inflict is on your collective heads...Ningen she said speaking up for the first time out loud when the geyser's cleared in a bid to intimidate them and hopefully cause them to leave so that she could end this needless conflict. Sure they had gotten their licks but so had she, and while she had in fact been riled up she was polite enough that if they just apologized she would let them go. - OOC:
Treating post order as before (so as to maintain continuity), events of this post proceed by taking into account my former post and the actions done previously, in addition to this post's revelations.
End Result = Mae (Death via Explosion of Menacing Ball + Non-Prodigy NPC Auto) Huginn (Death via Explosion of Menacing Ball + Non-Prodigy NPC Auto) Himiko Zakiyoshi (Death via Evaporation from Four Mountain Whirlwind)
*Note: Pending Revisions after this topic: 1. Geka Style: Deflecting Strike (Will drain stamina price depending on size &/or weight of object deflected, furthermore kenjutsu parrying techniques will now also go through revisions to factor in stamina drains unless one possesses strength tiers able to lift sources which are being parried) 2. Seal Barrier Series (Will nullify damage coming from external sources into barrier, not internal sources within barrier, instead internal sources will reduce from available chakra sustaining the barrier allowing it to either negate said damage up to a set limit or be destroyed if the damage from within equates or surpasses the available chakra stored in each tag.) 3. Ghost Sage Mode Cool-down Effect = 42 P.T from initial use to gather NE via in-battle training again (Add this table to the technique and will be correcting it in the Ghost Exclusive Techniques) Ghost Rank - NE Gatherable (Bake Harmonization, Vayu State) - Cool-Down (Sage Mode Multiplier) D - N/A (D, C) - 20 (Ghost Sage Mode = 7x) C - D (C, B) - 15 (Paradox Sage Mode = 6x) B - C (B, A) - 10 (False Sage Mode = 5x) A - B (A, S) - 8 (True Sage Mode = 4x) S - A (S, SS) - 6 (Primordial Sage Mode = 3x) "Z" - S (SS, SSS) - 4 (Titan Sage Mode = 2x) "X" - SS (SSS, 2 SSS) - 2 (God Sage Mode = 1x) 3. Do not try and sway me on this, it is not up for debate.
- Kokuo:
Sustained 1 Z-rank, 1 SS-rank & 1 S-rank of Dmg from Odin + Huginn + Summer
Kokuo's Durability = ??? - Above Damage = ??? Menacing Ball is capable of being detonated at will (Kokuo did not will it's detonation until the attacks from Summer, Odin & Huginn had ended and Mae threw the sphere of Yugure Flames upward)
Combined Damage from Detonation = 1 SSS-rank Yugure Spiritual Based + 1 SS-rank Fire Chakra Based (Amphibious Lifestyle) + 1 SS-rank Water Physical Based + 1 SSS-rank Wind Chakra Based + 1 SSS-rank Steam Natural Based. (1 Z & 1 SSS, lingering flames from explosion continue to burn through sources following Mae's Yugure Flame technique's burning effect) Blast Radius Multiplier = x4 due to the introduction of a Moderately Volatile Source (Yugure) Blast Radius = 1653 ft Radius (in a circle with a V shaped portion of it not sustaining any damage, aka where Kokuo is located and everything behind her including Summer and Odin above while everything else does)
If my damage calculation was off in regards to Kokuo sustaining damage, please apply it, if it is less than 7 Z-ranks then treat my post as it is, if it is more (highly unlikely) then I will revise my post depending on your actions.
*Note: 9 Seal Barrier on Huginn sustains 1 SSS-rank of Spiritual Dmg (Which is equivalent to 9 A-ranks stored in seal) thus, 9 Seal Barrier is destroyed, repel seals drop on each of the participants due to 9 Seal Barrier protecting each of them being destroyed.
Name: Moisture Sensory Classification: Bijuu Tech Rank: N/A Class: Passive Range: Self
Description: Senses are something innate to all things which are alive and Kokou is no exception however due to her physiology she has an additional sensory organ within her body which allows her to detect moisture. This allows her using one of her other five senses to detect liquids (Water, Ghost Water, Aqua, Acid, Melted Solids, Boil, Blood, Oil, Ink or Steam) within proximity of her even if they are concealed based on her reaction tiers. However in regards to identifying techniques which use chakra pertaining to any of those releases any of her senses can detect that rather than specific senses being better at detecting certain types of liquids. Sense - Liquid's Capable of Identifying (Radius of Detection) Sight - Water, Aqua (Long) Smell - Blood, Oil (AOE) Hearing - Acid, Boil (Mid) Taste - Ink, Ghost Water (Short) Touch - Steam, Melted Solids (Contact)
Name: Amphibious Lifestyle Classification: Bijuu Tech Rank: N/A Class: Passive Range: Self
Description: Being the 5 Tailed Dolphin-Horse comes with certain advantages one of which being that Kokou is an amphibious creature. As a result while in water or on land her ability to move or fight is not restricted unlike terrestrial or aquatic animals. To that end she had to alter the one thing she possesses which would have been affected by being underwater namely her Fire Release. Kokou is capable of utilizing unique white colored flames which burn via Hydrogen, which thanks to the introduction of chakra allow her flames to literally strip the hydrogen out of water to ignite it. This not only makes her Fire Release strong against Water Release but causes her flames to be neutral against Nature Release while being weak to Vapor Release. Depending on whether or not she is on land or underwater the properties of her Fire techniques change slightly, as on land they burn normally while underwater they explode albeit covering only half the distance they would normally. Kokou's Fire Release techniques can remain burning on water or ice for a set amount of time depending on her Endurance Tiers. Endurance - P.T Burning on Water (Ice) D - 1 (2) C - 2 (4) B - 3 (6) A - 4 (8) S - 5 (10) SS - 6 (12)
- Elder Tree Spirit, Malambo Construct, Armen, Ezra, Nyen, Odin (If he comes within any of the geyser's range):
Each Geyser (6 In Total) Deals SS-rank Steam Release Spiritual Based Damage, can instantly evaporate Water & Ice Release techniques on contact if they are SSS-rank or below, quarters the size of Ghost Water Constructs which come in contact with it, halves the size of Aqua Constructs which come in contact with it. If evaporated, it produces Steam Materia equivalent to the amount of whatever source (Water, Ice, Ghost Water or Aqua). Meaning if Summoning: Malambo is evaporated Kokuo produces 1 Z-rank of Steam Materia in addition to the A-rank of Steam Materia produced by each of the geysers.
Name: Steam Release: Geyser Eruption Classification: Kinjutsu Rank: SSS-rank (SS-rank Pain, SS-rank Blood Price) Class: Offensive/Supplementary Range: AOE, Contact (Radius), Mid (Height), Short (Spacing)
Description: Kokuo roars in anguish as she sustains enough pain to make her cry out and like the natural disaster she is, Gaia trembles and answers her call. This results in the water within the ground up to 1980 ft below the surface being super-heated and becoming steam which rises upward to burst out of the ground. Depending on the geography of the area this technique can be extremely dangerous as the more water that is available the more geysers are released from the ground with her prompting. Each Geyser has a radius of 49 ft and is capable of reaching up to 420 ft in the air, while they can be up to 210 ft apart from each other making it useful when fighting multiple opponents or those larger than herself. Furthermore this technique more so counts as an anti-air technique, as steam rises and thus becomes faster the higher up an opponent is off the ground. Each Geyser deals SS-rank Steam Release Spiritual Based Damage, and victims hit are horrifically scalded sustaining S-rank Pain if they continue moving before it is treated (each P.T) unless they possess SS-rank Spirit Tiers. Furthermore they are capable of instantly evaporating SSS-rank below Water & Ice Release techniques on contact while Ghost Water & Aqua Release techniques of the same rank are reduced to either quarter (Ghost Water) or half (Aqua) their original size on contact. Though normally able to produce Steam Materia on it's own, through the evaporation of Water Based techniques much more can be produced in comparison to normal (equal to amount of Water, Ice, Ghost Water or Aqua Evaporated). Geography - No. of Geysers (Steam Mat.) - Height (Speed of Geyser) Desert/Wasteland - 1 (A) - Underground (SS++) Rocky/Volcanic - 2 (2 A) - Surface (SSS-) Hilly/Mountainous - 3 (3 A) - Up to 105 ft (SSS) Plains/Savannah - 4 (4 A) - 106 ft to 210 ft (SSS+) Forest/Jungle - 5 (5 A) - 211 ft to 315 ft (SSS-rank++) Marsh/Swamp - 6 (6 A) - 316-410 (Z-) Aquatic/Tundra - 7 (7 A) - N/A
- Terrain:
Each of Kokuo's hooves are now capable of leaving trails of fire, usually in 2 tracks (if she runs straight) but can be 4 tracks (if she turns) with each track capable of inflicting SS-rank Fire Release Hybrid Based Damage which is capable of stripping the hydrogen out of water techniques (Strong Against Water). In addition if any of these trails come in contact with water or aquatic terrain they burn on top of them, resulting in said terrain turning boiling hot which is capable of scalding opponents within it or who come in contact with it. The Scalding Pain inflicted last for 7 P.T dealing various levels of pain depending on one's movement speed: If moving with Low Tier Levels (A-rank Pain each P.T) If moving with Standard Tier Levels (S-rank Pain each P.T) If moving with Max Tier Levels (SS-rank Pain each P.T)
Name: Fire Release: Trailblazing Classification: Nintaijutsu Rank: SS-rank Class: Offensive/Supplementary Range: Self (Trail), Contact (Steam), Short (Scalding)
Description: Kokuo channels fire release chakra into her hooves before moving generating 7 ft wide flames which burn after she moves and require a SS-rank Hybrid Based technique good against Fire or a SS-rank Chakra/Physical/tangible Mental Based technique neutral to it in order to put it out. While it rages on it serves as a terrain obstacle seeing as they inflict SS-rank Fire Release Hybrid damage onto whatever comes in contact with them. When in aquatic terrains these flames still burn atop the water producing a steady amount of steam which obscures the area within a 35 ft radius around them. Furthermore they have the additional effect of turning the water within a 175 ft radius of one of the trails boiling hot capable of inflicting scalding on those who lack SS-rank Endurance Tiers or a S-rank Endurance + Defense Tier Chain. Like other scalding effects it lasts for a limited time (7 P.T) during which they sustain pain each P.T they spend moving either A-rank (Low Tier), S-rank (Standard Tier) or SS-rank (Max Tier). Speed Running - Duration of Flames (Steam Materia Produced in Aquatic Terrain) - P.T Till Reactivation D - 1 Turn (D each P.T) - 1 (D-rank End = +1) C - 2 Turns (2 D each P.T) - 2 (C-rank End = +2) B - 3 Turns (3 D each P.T) - 3 (B-rank End = +3) A - 4 Turns (4 D each P.T) - 4 (A-rank End = +4) S - 5 Turns (5 D each P.T) - 5 (S-rank End = +5) SS - 6 Turns (C each P.T) - 6 (SS-rank End = +6) SSS - 7 Turns (B each P.T) - 7 *Note: Each trail is left by her movement, if she moves in a straight line it leaves two trails, if she moves curved it leaves either two or four trails depending on the movement.
*********************** - Past is Past:
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| | | PunkPrincess Admin
Posts : 2110 Join date : 2010-07-23 Age : 32
| Subject: Re: Kokuō of the Haze 21st December 2017, 6:34 am | |
| Himiko had failed, that was all she could think about. Or 50% of it any way. She had come to fight, but she was ill-prepared. And now she was leaving someone else behind. Her Burst had missed, and without it she had little more. As she embraced what was about to come, she elected to return to her true form and deactivate Hydrification. The beast was still too fast however, and whilst she could get most of the way out of the watery form, it was still enough. Her breath caught in her throat as every sensation of losing herself overwhelmed her. And she fell. She wondered if maybe she should have stayed Hydrified, as she lay on the ground gasping, chest pumping, but unmoving. If she had stayed, she would be gone, passed on to be with Kikuri and her Ancestors. Instead, everything hurt. Slowly each gasp slowed, more time between each as her body struggled to maintain normality as many of her cells had been utterly destroyed. Where her lungs got the capacity for words she didn't quite know. "K-Kikuri... I-I failed them... p-please w-w-watch over... pr-protect..." And that was all, her lungs gave in, her eyes closed. And she felt the crashing waves of the beyond lapping at her body. For minutes she would lie there, motionless and silent as all her senses began to fail her. "Cecelia!" With that last word everything changed. The spiritual waves she felt became a torrent of real water that swirled around her, all coming from her eyes as they looked up in to the skies. And everything burned more, and yet she still could not move. "Kikuri!" She had her voice back, screaming to the heavens. "With my devotion, and my love, to Kikuri, to those who came before, to those I stand by in even the hardest of times," She began to stand again, her body a bright red still from the prior burns of the Gobi's attack. "And to the ones I love. The one, that I love. Kikuri is my beacon to the beyond, Cecelia is my beacon home!" An odd way to announce her return, but as she spoke it like her prayers, it was very much Himiko, even if she did shout the latter. The flooding water overtook her body as she went in to Hydrification once again, yet something completely different. Everything felt so much clearer, her eyes evolved to the highest level, as did her body. Yet her body still ached, it repaired, it evolved, but she was heavily drained. And she was ready to get right back in to things. She looked up, meeting her gaze with Fang and cracking her neck. Her body was exhausted and energised simultaneously. She needed to be extremely careful, she knew that, but she likewise hoped this wouldn't go on too much longer. She nodded at the man in the mask, and turned back to face Kokuo once more from a distance keeping her eyes fixed as she held out a hand towards him whilst she shifted her body back to a Hydrification state, giving off a slightly shimmering look due to the Boil aspect she added. - Spoiler:
Name: Zakiyoshi Priestess Awakening Classification: Taijutsu/Dojutsu Rank: D Class: Supplementary Range: Self
Description: The alternative way in which a direct descendant of Kimiko Zakiyoshi unlocks the third stage Mabufuko, is not the loss of ones true love, but of the idea of their true love losing them, or never meeting said true love. This catalyst works in much the same way. Simply, they themselves are the ones to die. Unless instantaneous or without their first stage Mabufuko awakened, the Zakiyoshi approaches death whilst their chakra enters a state of overdrive, attempting to refill the body in the quickest way possible, to which the 3rd stage whilst causing a great physical drain and can leave the user hospitalised to fully recover, their death is both prevented, and the 3rd stage is now accessible on queue. This can only be triggered once in a lifetime and takes up the get out of jail free card for the specific topic it is triggered in, meaning it can not be triggered if a get out of jail free card (i.e Body Replacement) has already been used. Stage of Dojutsu Available - Immediate Fatigue Price - No. of Topics Hospitalised None - Death - N/A Activation - All - Permanently Hospitalized 1st Stage - 3/4th - 5 2nd Stage - Half - 3
Name: Boiling Hydrification Technique Classification: Fighting Style Rank: B-rank (Ph = 4) Class: Supplementary Range: Self
Description: Req. Unlock of Bakufuku Stage 2. This technique is unique to the Zakiyoshi clan and makes it it impossible to receive damage from non-elemental pure physical attacks. From a single hair, to the skin and muscles, everything can be liquefied and solidified at will. Be it to evade an enemy's attack during a short range battle, to infiltrate a structure, or to launch a surprise attack in a corrosive liquefied state, this technique boasts a high strategic value. Boasting high strategic value, the only way to contain a user of this technique is to lock them up in an airtight container so they cannot move about. When the user passes out, they turn into a jelly-like state which can be crystallized by Diamond & Crystal Release. Despite this technique turns the body into Boil, the Zakiyoshi is still extremely vulnerable to Lightning Release techniques, as well as Plasma, and Flux techniques. Their physical immunity likewise extends to those elements which are weak to boil not being harmed by their physical manifestations including materia. Applying this technique, the user can also modify their body parts for suitable situations and any Boil technique using this form requires a Fatigue Price instead of a chakra one while dealing physical Boil release damage. Through additional training of 1000 words one is able to permanently increase the speed of transformation into a liquid state. When used while the Bakufuku Stg 2 is used the Speed of Transformation increases by +1, when used while Stg 3 is active the Speed of Transformation increases by +2. No of Trainings - Speed of Transformation 1 - D 2 - C 3 - B 4 - A 5 - S
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| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Re: Kokuō of the Haze 30th December 2017, 3:57 pm | |
| ANBU Shark had been off his game for a short bit, but now he was snapping back to normal. He met eyes with Himiko and nodded, realizing that he had revealed his trump card way too early in the fight for his own comfort. What had come over him? He moved his thoughts away from that and instead re-purposed some of the water from the Malambo to reform Tate Eboshi, jolting forward with that while leaving the rest of the water behind in his place. The Tate Eboshi consumed Himiko, the two different forms of Hydrification fusing almost seamlessly. The Tate Eboshi began to boil, the demonic fish construct taking on an even more devious look thanks to the Boil Release "What do you say, Himiko? Let's shake a tail fin and get out of this jam!" Using his S-Rank strength he began to move away from the geyser that had just erupted where he had been before, evaporating the water he had left behind from the Malambo instead of his Tate Eboshi. He hoped he would be able to reposition them and prepare for an attack for a moment. - Combination:
Malambo requires SSS at Base, being comprised of an SSS of Water S-Rank Water used to form Tate Eboshi, 2 S-Ranks left behind (Evaporated due to Geyser) Tate Eboshi fused with Boiling Hydrification to form Boiling Demonic Fish: Large (S) Construct formed of Boiling Water Can merge with up to SS-Rank Chakra or Physical Water Boil and Water Release techs formed from BDF gain a Large (S) size modifier
Name: Shark & Lioness Combination: Boiling Demonic Fish Classification: Nintaijutsu (Dojutsu) Rank: S-rank (Ph = 2, Ph Difference of 9 or 10) Class: Supplementary/Offensive Range: Self, Varies (Water Source)
Description: This is a combination between ANBU Shark & Himiko Zakiyoshi which entails her use of her Boiling Hydrification Technique through Burst Effect which is then used to merge with ANBU Shark's Tate Eboshi technique. The result is a pseudo-parasitic construct which possesses the ability to convert water sources to Boil Release by merging with them similar to how one can use the Hydrification technique to merge with constructs comprised of water. The features it possesses however is similar to the original (Tate Eboshi) in that the scale of the Boiling Demonic Fish depends on the water source that it encounters allowing it to increase in size while utilizing the tiers from both of it's user's to establish it's own. Likewise it is semi-tangible being unable to be harmed by those things that the original (Boiling Hydrification) were unable to be harmed by. Furthermore due to being comprised of Burst Effect, Himiko is able to modify it's Ph in order to utilize her Boil Release techniques through it at a larger scale, while ANBU Shark is able to utilize the Hydrification aspect in order to utilize one of his techniques which harness Hydrification as Boil Release due to the conversion albeit dealing physical damage rather than chakra based damage. This technique while situational can be a powerful tool in the right hands, and it's utility depends on the materia available around it. Water Materia (Size of Boiling Demonic Fish) - Rank of Participants (Tech. Able to Merge with) D (Medium S) - D - (S-rank & Below Hybrid) C (Medium M) - C - (S-rank & Below Chakra &/or Physical) B (Medium L) - B - (S-rank & Below Spiritual) A (Medium XL) - A - (SS-rank & Below Hybrid) S (Large S) - S - (SS-rank & Below Chakra &/or Physical) SS (Large M) - "Z" - (SS-rank & Below Spiritual or Natural) SSS (Large L) - "X" - (SSS-rank & Below Hybrid) *Note: Conversion only applies to techniques that have been merged with, not all water release techniques in general, outside of those techniques being utilized by Boiling Demonic Fish. Converted techniques consume stamina rather than chakra however it is split between both ANBU Shark & Himiko & due to being Boil is not affected by Affinity Boosts native to Water Release.
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| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Kokuō of the Haze 2nd January 2018, 9:35 am | |
| Nyen didn't run, it just wasn't in her nature and while she was capable of moving away she instead would call on the power behind her autonomous defense, the soul of her teammate who still looked out for her even now. A massive torso was formed complete with arms and a face as the construct wrapped itself around Nyen protecting her from harm and when the geyser cleared it was left floating in the air completely unharmed from the collision with Kokuo's technique. Nyen would scan the area confident that her allies had made it out alright none more so than Armenezra who she would actually address personally. "Armenezra, I'm going to start making weapons, I need you to launch them at the Gobi for me!" Nyen having to shout so that she was sure her voice could be heard, all the while knowing her stock of weapons weren't as plentiful as they usually would be on account of the Iron Sand she had been stockpiling being obliterated by the Steam Geysers. On the other hand it did make managing her construct far more easy as now she could focus fully on offense while she was protected by Itami who was carrying out R'tari's will. From R'tari's hands massive shuriken were created, four in total which were then guided outward where she waited for Armenezra to do his thing and launch them towards the Gobi hopefully backed by both fire and wind. It wasn't a matter of her needing the extra speed but rather the extra power from her ally as she would take control over them as they flew through the air. This would cause their speed to increase drastically to Echoing Flash as she burnt a large amount of chakra to facilitate such a move as with her guiding them with her circuit fist she could take advantage of the Gobi trying to avoid them by conventional means such as trying to simply run away. She knew what she had to do and that was hold the line, she would not only be crucial towards defense but likewise giving Armenezra the much needed range boost towards his arsenal of techniques which she remembered entailed the use of throwing weapons. Furthermore she needed to make sure that none of the Gobi's techniques took anymore lives and ensure that those teammates of hers who needed to set up could do so freely without any hesitation. On another hand she was bittersweet, sad that her teammate was gone, but happy that even though R'tari was gone his will could still participate in battles like this. - Spoiler:
Reserves Spent in this post: 2 SSS-ranks of Chakra (1 for Shield of R'tari, 1 for SSS-rank Speed) SSS-rank Galvorn Particles SSS-rank Denki Dust 2 C-ranks of Galvorn Particles
Name: Pulse Release: Ultimately Hard Absolute Defense - Shield of R'tari Classification: Barrier Kinjutsu Rank: SSS (SSS-rank Chakra, SSS-rank Galvorn & SSS-rank Denki Dust Price) Class: Defensive/Supplementary Range: Self (Shield of Itami), AOE
Description: Variable Activation Price Dependent on Rank. This technique is the sum total of Nyen & Itami's Defensive capabilities and while their exists a higher state, this is the pinnacle of what the two can achieve together. This technique forms almost instantaneously for those lacking the perceptive speed (Precognitive/ Premonitory Dojutsu, Time-Slowing Dojutsu + SSS+ Reaction or a SSS-rank++ Reaction+Speed Tier Chain) to notice the Galvorn Particles & Denki Dust coalescing together to form a mimicry of R'tari albeit only his upper torso (which includes both of his arms and his head). This technique forms at obscene speeds typically clocking at Echoing Flash however it can be formed faster if Nyen adds another chakra price in order to move her hands faster (SSS-rank Speed, Echoing Flash with Ninpo) resulting in it potentially being one of her fastest techniques (Z- Speed). However it's true power lies in it's defensive capabilities, as by combining her Ultimately Hard & Absolute Defense techniques she has created quite the defensive technique. In order to destroy the Shield of R'tari a technique has to be either Z-rank Neutral to Pulse Release with Defense Piercing, or a SSS-rank Technique that is strong against Pulse Release with Barrier Destruction yet isn't of the Spiritual, Physical, Mental (If using Chakra) or Chakra Damage Types nor weak to Lightning Release simply due to the properties of the Ultimately Hard Absolute Defense line of techniques. All others will succumb to this defensive techniques ability to not just block (SSS-rank Physical & Spiritual Resistance), but rather systematically breakdown (Destroys incoming & below techniques weak to Lighting on contact due to dealing SSS-rank Lightning Release damage), absorb chakra from (Consumes a SSS-rank of Chakra from incoming technique on contact), repel incoming threats (Metallic Objects & SSS-rank & below Magnet Release: Techniques) & strengthen itself against further threats (SSS-rank Chakra & Lightning Conduction). When things fail to breech its defenses if they are comprised of either Lightning (All) or Ambient Chakra this technique absorbs them and uses it to further increase it's defensive ability to stack like a combination technique and thus require even more techniques to completely destroy it. In regards to those elements weak to pulse release that are chakra based, their chakra is stored within Itami in order to allow for other Shield of Itami techniques to be used from the absorbed chakra. Under normal circumstances this technique can survive either 1 Z-rank Offensive Technique Neutral to Pulse Release with Piercing (Mental Only) or 1 Z-rank Offensive Technique Neutral to Pulse Release (Natural Only), 1 SSS-rank Strong Against Pulse Release with Defense Piercing (Natural Only), 2 SSS-ranks Strong Against Pulse Release (Mental Only), 3 SSS-ranks Neutral Against Pulse Release that are capable of Barrier Destruction (Mental or Natural). In the case of all of the above if they are Weak to Lightning Release, then they do not apply and will not even scratch R'tari's frame. This technique can be utilized as a medium to utilize Shield of Itami or Circuit Fist Techniques as long as they are defensive in nature, when doing so Shield of R'tari's hands move at Echoing Flash while the techniques scale is boosted depending on his size. This technique is very lifelike and incredibly protective of Nyen and while it would be the type of technique which would cost chakra to maintain it costs nothing more than the activation price due to consuming R'tari's lingering chakra rather than her or Itami's own. Activation Time (Rank Modifier) - Size of Ultimately Hard Absolute Defense: Shield of R'tari 3 P.T (D = -1) - Medium (L) 5 P.T (C = -2) - Medium (XL) 7 P.T (B = -3) - Large (S) 11 P.T (A = -4) - Large (M) 13 P.T (S = -5) - Large (L) 17 P.T ("Z" = -6) - Large (XL) 19 P.T ("X" = -7) - Bijuu
- Combination Technique (Armenezra Read this too):
Nyen Produces 2 C-ranks of Iron Sand, 4 C-ranks of Denki Dust & 2 C-ranks of Galvorn Particles each P.T Shield of R'tari = Bijuu Sizes (19 P.T - 4 due to Nyen being A-rank = 15 and she's been setting up 16 P.T) SSS-rank Chakra Price = Echoing Flash (SSS-rank Speed + Ninpo which causes Upper Arms to move at Tier+) Each Shuriken costs 3 D-ranks of Iron Sand and has a radius of 9 ft (18 ft Diameter) and moves at Echoing Flash towards the Five Tails. Ultimately Hard = Allows Denki Dust or Galvorn Particles to substitute for Iron Sand Prices in Circuit Fist Techniques. Thus all of the Shuriken are comprised of Galvorn Particles giving them Chakra Absorption, Spiritual Resistant, Electricity Conductive & Physical Resistant Properties.
OOC: Use your Omny Infusion on the Combination technique not the techniques you are using to launch the shuriken. That way the Galvorn Particles comprising the Shuriken don't just drain the chakra out of what you are infusing. I gave speed, as well as the size of the shuriken and the base properties of said shuriken, what I need from you is damage calculation (Wind Physical, Fire Physical, Yin-Yang Chakra). The end total will be however 4 Counts of whatever you add to it.
Name: Immovable Arms Combination: Law of Friction Classification: Kinjutsu/Shurikenjutsu Rank: S-rank (Variable Iron Sand, Fire & Wind Materia) Class: Offensive Range: Contact (Weapon Size), Long
Description: Req. Shield of R'tari currently on the field. This is a combination between Nyen Kaironokuma & Armenezra Rikigaku which entails the use of iron sand fashioned into weaponry by Nyen which is then engulfed in flames backed by wind provided by Armenezra. Upon being thrown which is a consequence of it's encounter with Armenezra's arms Nyen assumes control in order to accurately target opponents allowing for advanced shurikenjutsu tactics to be applied. This technique utilizes varying amounts of materia from it's users simply because the creation of the weapons and improving of their damage capabilities require this. As a result it is pretty versatile in it's approach as weapons can be made to suit the situation at hand. Irregardless due to the boosted scale of Shield of R'tari the size of the objects are more suited towards combating larger opponents, while the composition of the weapons allow for physical damage, which can be either Wind Elemental Slicing (if only Wind Materia is used) or Fire Elemental Burning (if only Fire is used) or Fire Elemental Slicing (if Fire & Wind are used). Depending on the materia being used this technique can be adjusted, as harnessing one of the three materia drawn from other sources can result in situational yet useful effects. Each of the weapons created can be thrown the same distance in theory easily reaching 100 ft (x Scale Modifier of Shield of Itami). Weapon (Size) - Iron Sand Materia Price - Fire Materia Price - Wind Materia Price Senbon (1 ft x Scale Modifier) - D - C - C Shuriken (2 ft x S. M.) - 3 D - B - B Spear (3 ft x S. M.) - C - A - A Hammer (4 ft x S. M.) - B - S - S Mace (5 ft x S. M.) - A - SS - SS *Note: This technique follows the descriptions of the weapons formed sourced from Iron Sand techniques & Bionic Arm(s) techniques. This is because while it is a combination of Iron Sand: Gathering Assault, Decapitating Air Waves & Immolating Flame Waves the weapons capable of made depend on what Nyen can make normally with her Iron Sand.
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| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Kokuō of the Haze 6th January 2018, 1:55 pm | |
| The situation was a complete nightmare. Constant miscalculations and unseen forces had lead to a fatality on their team. A fatality involving his close friend Himiko, who would fall victim to the Gobis assault. This lost shifted Armen's spirit and although Himiko would soon make a miraculous return to the world of the living; Armen was bent on revenge. Heartbroken and full of rage, Armen became undone holding nothing back from here on. "Ban..kai". Reacting to Armen's emotional state, Ezra would then go into Bake Harmonization while Armen unleashed Arukami's bankai and his very own Heaven Seal(3rd stage). Armen's appearance was that of a monster, his white hair on the rise from the energy of the lightning release armor surging throughout his body(layered with Yin-Yang chakra from earlier). From his back sprouted two web clawed wings with white flame markings and on his face a dark star mark covering his forehead and some of his eyes. In the middle of the dark star a third eye would appear; and his body became muscular containing two additional arms and legs. A monstrous sight indeed for those who possess chakra vision to register Armen's existence by sight. By the time Armenezra achieved Bankai he was already in his transformation and ready to bring the pain. On the field the Gobi followed up with a mighty roar that shook the landscape causing the water from up to 1980 feet below to boil up rapidly and explode from it in the form of steam geysers capable of scorching anything it comes into contact with. The first geyser exploded 210ft away from Armen, and the way it came seemed targeted; so Armen decided to move from his spot by placing arukami's handle in his mouth and using burst combat with both hands to launch him in the air 50ft to the side at SS-rank speeds. Leaving behind five shadow clone with boomerangs at hand. These Clones seemed to appear from out of nowhere thanks to the gained ability of Bake Harmonization; giving Armen enough time and man power to set up another Nine Sealed barrier , followed by a repel seal placed and activated on himself. Armen was gone before the Geyser came for him causing it to simply disperse the clones and leave him be since it isn't following him everywhere he goes. After securing himself he'd fly towards Nyen who called out to him earlier for a combination move. A few moments after Nyen tanked the Gobis attack Armen was in position and ready to execute this combo. He'd use 2-SS rank of fire and 2-SS rank of Wind then follow up by infusing the combination with 6 B ranks worth of Yin-Yang release chakra. The technique was ready for launch so after using both hands for the combination, he'd remove Arukami from his mouth and wield it in his left hand. " Dis bitch funna kno wat it is to lose erthang". Techs used: - Spoiler:
Armen: - Spoiler:
Name:Rikigaku Art: Bankai Classification: Kenjutsu/Kinjutsu Rank: SSS-rank Class: Supplementary Range: Short
Description: A powerful technique which can only be used on a fully mature Organoid unlocking it's potential for the world to see. Based on what it ate growing up it gains a system in which the owner can draw on in battle for techniques to use its system as a payment for techniques while conserving their own reserves. These reserves are trained using daily training as if one is training for a jutsu with a B-rank training giving a B-rank amount of the reserve. This can be trained for a max limit of 3 of each rank up to SSS-rank, unlike with normal reserves there is no exchange, 1 SSS-rank will not give you 3 S-ranks if you run out of your 3 S-ranks in the battle then you must wait till the next topic when it refills to use a S-rank. Bankai unlike Shikai can be maintained for a set amount of turns starting at 5 posts (total), however can be increased via a 1000 Word Weekly Training by an additional 5 posts (total) up to a maximum of 50. Each Organoid's Bankai has it's own weekly training count to raise the duration of it's Bankai if they are not stored within the wielder's Organoid Matrix. System Types Available for Organoid Adult Bankai Mode Stamina: Same as Shikai Chakra: Same as Shikai Nen: Same as Shikai Recoil: Same as Shikai Blood: Same as Shikai Natural Energy: Same as Shikai *Note: this does not grant you new technique types if you are unable to harness them normally you won't gain access to them by learning this technique it is merely to bolster one's reserves in their respective areas. *Note: Recoil means that instead of paying Recoil Damage you can use this to pay it off allowing yourself to not receive any damage from Recoil equal to the amount paid.
Name: Big Game-Seeker Classification: Nintaijutsu Rank:C Class: Supplementary Range: AOE
Description:The user will channel chakra, clap their hands and slam his feet on the ground. From that moment the user will be able to detect any movement for up to 80ft radius for four posts. This technique uses chakra as vibration sensors underground, in the air and on surface level to detect movement. After four posts this technique costs additional D rank chakra per post to keep activated. If cancelled this technique has a one post cool down.
Name: Curse Mark of Heaven Classification: Juinjutsu Rank: N/A-rank Class: Supplementary Range: Self Seal Appearance: Spoiler:
Description: The mark consists of three tomoe which, when activated, spread flame-like markings across the user's body. When in the first stage of this Curse Mark the users max chakra reserve limits are boosted by 1. During the second stage the users skin turns dark-grey and their eyes also turn dark grey. Additionally, the user grows webbed-claw-shaped wings from their back which they can use to fly and glide, and a dark, star-shaped mark appeared across the bridge of their nose. The second stage can only be activated 10 posts into the topic and when activated grants the user's max chakra reserve limit an additional +1 while granting them B-rank Reaction & Strength tiers. The Second Level curse mark can be kept active until they pass their fatigue limit (if one runs out of stamina before time-limit) or follows a specific time limit depending on their rank and after being deactivated the user is extremely vulnerable to damage taking double damage from any damage type. User Rank - Level 2 Duration Active in Posts (total) D - 15 C - 20 B - 25 A - 30 S - 35 "Z" - 40 "X" - 45
Name: Final Curse Mark of Heaven Classification: Juinjutsu Rank: N/A-rank Class: Supplementary Range: Self
Description: The 3rd Stage of the Curse Mark of Heaven results in the flame markings reappearing on the user's "wings" this time pure white and can only be activated 20 posts into a topic first requiring the first two stages to be active before it is available for use. Within the dark star mark which now extends to cover part of their forehead along with some of their eyes, they gain a third eye located in the middle of their forehead which can see chakra signatures and their body becomes more muscular as the user gains A-rank Reaction and Strength Tiers while their max chakra reserve limit is increased by an additional +1 giving the user a total of +3 from their usual max without the curse mark. Similar to the 2nd Stage Curse Mark it can be activated as long as one does not pass their fatigue limit or it's time limit, however once they reach the time-limit (without running out of fatigue) they can extend it's duration at the cost of 1 C-rank of Chakra each of the user's posts to remain active and upon deactivation the user is vulnerable to damage sustaining double damage from any damage type. This is the final natural stage of the Curse Mark of Hell and like all final Curse Mark Stages it is unable to transmit the curse mark and has the ability to passively convert Natural based techniques back into natural energy upon being hit and dispersing it back into the environment. User Rank - Level 3 Duration Active in Posts (total) D - 5 C - 10 B - 15 A - 20 S - 25 "Z" - 30 "X" - 35 *Note: Stg 2 & Stg 3 Activation time does stack meaning you can deplete the entire duration of Stg 3 and if you still have time in Stg 2 you can revert into it.
Name:Barrier Trap: Repel Classification: Barrier Fuinjutsu Rank:C Class: Defensive Range: Self( Barrier Seal) Description: Active when conditions are met. This technique takes up on slot as a Barrier Trap: This seal must be set and paid for prior to the topic that it is being used. In the event that a barrier seal such as Three Seal Barrier and it's kind is active, and the opponent or something other than the user attempts to make contact with the barer of this seal, activate this seal. From the moment the conditions are met, contact of any kind with the barer of this seal is forbidden. The only way that this technique can be broken is by first removing the seal barriers set up prior to this activation. If one successfully removes the barriers and or destroys them with spiritual or natural based attacks, then the effects of this seal is removed. This coating makes it so that the user can make contact with targets. This barrier does not affect nor hinders the damage which the user can deliver nor does it affect the type of damage when attempting to attack . This technique is best described like wearing a glove or protective suit to keep from contact being made with the user's skin ,clothing, weapons and accessories that he has on his person. If items are thrown or removed from their person, it will not be protected by this specific barrier. This barrier is mainly focused on the user. The repel affect does not repel destruction based attacks, and it doesn't negate the abilities of Three Seal Barrier and its kind. However it does drastically decrease the range of the barrier's protection, meaning that the barrier now only protects the person or people marked with this seal. Because this technique works if its been preset, it does not require chakra in battle, because said chakra has been paid prior. This seal can be hidden within symbols and other things. This seal can be used to protect other people or things, but in order to do this those that he wish to protect would have to be within the middle of the original barrier in order to receive the mark, or he would have to write or etch the seal(s) on the targets they wish to protect and pay C rank chakra for each seal created, if chakra is not paid voluntarily then no additional protection is added. For further specification,this barrier is only localized around the person using the seal as protection and/or the object(s) marked with the seal. Many user's use this seal by placing the seal on an article of clothing in order to protect whoever is wearing it.
Name:DAWFS:Burst Combat(ADR) Classification: Nintaijutsu/ Kenjutsu Rank:B Class: Supplementary Range: Self
Description: This Nintaijutsu technique is made possible by the use of the Decapitating Air Waves Fighting Style and the user’s exertion of energy. This style uses the winds from the DAWFS along with the user’s current moving speed in order to increase the speed that the user can travel and the distance that the user can cover. When moving, this technique places the level of exertion (moving speed) on the same scale (speed/distance scale) as DAWFS’ winds. The mechanics of this function is similar to how Armen uses futon shift for his body, but utilizing Blowback and Vacuum function. This allows the user to move Forward(BB), Backwards(V), Upwards(BB), Downwards(BB) at speeds greater than their level of exertion. This means that in order for the user to switch modes or functions with the arm(s) in use, they will have to follow the same cool down that is required of them to stop the arm’s turbine, unless they use turbine control to mediate that cool down. Otherwise the cool down will always be 6p.t regardless if the user is only running at C rank speeds. When this technique is in play, the user will have the options to use one or two hands much like all DAWFS techniques. If the user choses to use one hand to increase speed and distance, the distance that can be traveled with either functions are half of the DAWFS scale. Every turn the user must pay a C rank chakra cost plus -1 stamina per rank depending on the speed the user’s moving with this function (S rank speeds = -5). In the event that two hands are used for the same function, the user gains DAWFS’s two hand bonus and will pay twice the chakra and stamina cost of one hand. So it would be B ranked chakra and -2 stamina per rank depending on user’s moving speed with this function every turn and the distance that can be traveled with either functions are equivalent to DAWFS’ full scale for one arm. The cost of using this technique is pushed out and not stored, preventing the user from obtaining the benefits of siphoning anything back to themselves. This technique is very dangerous as it is similar to the user being thrown at that speed in a controlled manner and would require a technique like Sure Shot Trajectory to be in play for control. In events that the user is hit while in movement with an attack of equal strength to their traveling speed, the damage done is equal to one rank higher if they cannot block or dodge the attack.
This technique does not boost the effects of any technique that deals with buffing, but those type of techniques pertaining to speed can be used to determine the speed the user is moving, and the cost when using this technique. Armen can use this technique when Wind Release Armor is active to place his moving speed on DAWFS scales. Being that this technique is Nintaijutsu based, when in use the user’s strikes will also benefit from WRA’s ability to grant slicing damage to Nintaijutsu attacks. But if this method is done the user will have to pay C rank chakra plus -5 stamina per number of ranks that the user is moving faster than Wind Release Armor and variants enable them to per Arm used. Because of the S rank or S + speeds granted by WRA, Armen is capable of using this technique to move at SS or SS+ rank speed (one arm, one ranks higher) or SSS rank (two arms, three ranks higher).So apart from the activation of WRA this technique would cost the user an addition C rank of chakra and -5 stamina per hand used. Note that this technique affects how fast the user can go, how far, and how fast he/she can execute physical or hybrid based attacks and techniques. This technique does not serve as reaction tiers but can be used along side reaction tiers to dodge techniques moving slower than the user's current capability. The stamina and chakra price is paid every turn that the user triggers this technique and not per usage.
Name: Shadow Clone Technique Classification: Ninjutsu Rank: B-rank Class: Supplementary Range: Varies
Description: Similar to the Clone Technique, this technique creates clones of the user. However, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after one or two solid blows, though even then it may not be enough as each clone has the tiers of the user and thus things which the original would brush off the clones can do the same. The clones can also disperse on their own. The clones will be created in roughly the same condition as the original including any gear on the originals person, likewise due to ones clones mirroring the original it is very difficult to tell the difference. Even with X-ray Vision, or Chakra Sensory as only X-ray Vision + A-rank or Above Chakra sensory can accurately distinguish a clone from the original due to how closely they are copied. Upon dispersing a set amount of information is given the original, as this techniques real purpose is not combat but rather reconnaissance. Rank - Amount of information imparted upon original (Pain from Multiple Dispersal) D - 1 Turns Worth (If Lacking D-rank End. every 2 Clones Deal B-rank) C - 2 Turns Worth (If Lacking C-rank End. every 3 Clones Deal B-rank) B - 3 Turns Worth (If Lacking B-rank End. every 4 Clones Deal B-rank) A - 4 Turns Worth (If Lacking A-rank End. every 5 Clones Deal B-rank) S - 5 Turns Worth (If Lacking S-rank End. every 6 Clones Deal B-rank)
Name: Turbine Control Classification: Kenjutsu Rank:D Class: Supplementary Range: self
Description: While utilizing his bionic arms, Armenezra has found it particularly taxing to switch from one mode to another or from one function to another if a high level function is already in use. Armenezra has found that by offering up a constant channel of D rank chakra (per p.t) that he has been able to stop the turbine from spinning in order to use a different mode (Wind Turbine or Flame Thrower) or function. This method does not inflict damage to the turbines. With further investigation Armen has found that by doing this in battle that the chakra used to slow down or stop the turbines from spinning do not siphon back to him for the rest of the topic. This technique does not require hand seals and only applies if the user activates the functions and modes via chakra and not manually. In order to switch to different modes or functions the turbines must stop spinning The chart goes as following:
Channeled Chakra (C. Cooldown) – Reset Chakra Cost D (2 P.T) – 2D C (4 P.T) - 4D B ( 6 P.T) - C A (8 P.T) – 1C,2D S (10 P.T) – 1C, 4D
Ezra - Spoiler:
Name: Limbo: Bake Harmonization Classification: Bakejutsu Rank: A-Rank Class: Supplementary Range: Self (Bake)
Description: Req. Limbo: Chakra & 1 Bake Type. Chakra is the natural mixing of the physical energy of the body (Stamina) with the Spiritual Energy of the Body (Life-Force) in order to produce the vital source of energy required for life. The process of Harmonizing with one's Bake results in the blending of the Ghost's Primary Nature Transformations with the Bake's Ghost Nature Transformations resulting in a transformation in which the etheral body of the Bake melds with the physical body of the Ghost in order to be unable to be registered by those without chakra vision, chakra sensing, 2nd Dimension Sealing or a Ghost who possesses Limbo: Chakras. This gives the Ghost four arms and four legs allowing for more varied physical combat with the limbs which belonged to the Bake now requiring a sensory technique A-rank or above which deals with chakra concealment to detect. In this mode the Ghost's elemental affinities are pushed to the absolute limit allowing the use of Ninjutsu & Bakejutsu without the use of hand seals, likewise by utilizing Chakra Saturation the user is capable of infusing their Bakejutsu with Ninjutsu to further empower it through self-combination jutsu for an additional chakra cost. Now however it requires a chakra sensory technique equal to the rank of the technique being empowered in order to be forced to place in spoiler tags, otherwise it is only revealed upon being triggered (hitting opponent, effect being utilized etc). A Ghost which is there but at the same time not there is the true expression of Bakejutsu while those who are able to percieve the Ghost view the image as so: Spoiler:
Rank of Ghost - Posts (Total) in Bake Harmonization D - 5 C - 10 B - 20 A - 40 S - 80
Name: Vishuddha Chakra: Onmyoto-Infusion Classification: Bakejutsu Rank: S Class: Supplementary Range: Within the Onmyotomite range
Description: Req. Vishuddha Bake and the use of Onmyotomites. This technique uses the Onmyotomites created by a Vishuddha bake to infuse chakra harnessed from the Ghost or Jutsu that have undergone the effects of the Onmyotomite technique. When conditions are met, the Onmyotomites in the surrounding area can infuse the stored chakra into offensive/ defensive based techniques. When Onmyotomites are infused into offensive techniques, they will deal additional Yin-Yang damage equal to the amount of stored chakra infused. In the case of defensive techniques, when infused with Onmyotomites, they gain a protective layer of Yin-Yang chakra requiring a defense piercing technique equal the amount of stored chakra infused that’s neutral against Yin-Yang release to breach.Techniques strong against Yin-Yang of the same rank as Onmyotomite chakra stored without defense piercing can break through the protective layer as well. Only after the protective Yin-Yang layer is breached can the target(s)’s attack be put against the infused defensive technique. When this technique is used on techniques with damage types other than chakra based, that technique now does hybrid damage. Although infused into other techniques, the Onmyotomites used in this manner still follow the rules of the Onmyotomite technique. Therefore, the layer of Yin-Yang chakra placed is invisible and will go undetected to those without chakra sensory, chakra vision, and 2nd dimensional sealing, SS-rank or higher. In addition, infused techniques that contact chakra using techniques that are not from this bake’s ghost will undergo the effects of the Onmyotomite technique. Becoming ambient chakra to be used once more. Infusion can be done as many times as possible so long as there is stored chakra within the Onmyotomites or the user willingly offers his/her own chakra to the Onmyotomites to become stored chakra.
Rank-Onmyotomite Stored Chakra{End.Tier Modifier(D-SS)} D-rank - D{D(x1)} C-rank - 3D{C(x2)} B-rank - C{B(x3)} A-rank - B{A(x4)} S-rank - A{S(x5)} Z-rank- S{SS(x6)}
*Note: Onmyotomite absorbed chakra is stored by removing from Armenezra's Max Chakra Reserves, as a result whether Omnyotomites are currently active on the field or not this technique is capable of being utilized to infuse chakra into other techniques.
5Clones: - Spoiler:
Name: Nine Seal Barrier Classification: Fuinjutsu/Barrier Ninjutsu Rank: A-rank (A-rank Chakra Price Per Tag) Class: Supplementary/Defensive Range: AOE
Description: This technique creates a barrier around a place by placing eight "forbidden" (禁, kin) tags in different locations surrounding the place to be protected, and one tag on the location to be protected which can cover an area with an 160ft radius (320 ft diameter). The tags are placed on flat surfaces, and are connected with the user's chakra. This technique turns the entire range surrounded by the tags into a barrier space, and inside the space, the material's destruction is "forbidden". Using any kind of physical (and it's counterparts chaka/mental) attack to try and destroy something in the barrier is folly as the damage is negated, while Hybrid based are actually reflected, as it will only lead to injury while it requires an equivalent amount of power to the combined (9 A-ranks) chakra within each of the tags if using a Spiritual or Natural based technique to forcibly break through. To cancel this, it is necessary to search for the nine tags and tear them off simultaneously. Meaning there must be at least nine people on a team to cancel it. Even if the tags are removed, often with skilled user is a final obstacle other than wasting time. The user can add additional traps the most common being one that will create perfect copies of those who have removed the seal, preventing them from returning immediately though it requires the Mirrored Sudden Attacker Technique. This technique comes in multiple Variants such as Three (D), Five (C), Seven (B), Nine (A) and Eleven (S) Seal Barrier each one being more powerful than the last with each also having more slots for trap add ons (Three = 1, Five = 2, Seven = 3, Nine = 4 & Eleven = 5).
Reserves/ Statistics: - Spoiler:
Had to redo my reserves; started with the wrong ones. correct reserves for ghost +three due to heaven seal are: 4SSS,5SS,6S,6A,7B,5C,5D and ive already used up 1SS,2S,4A,5B,10C,1D before this post. The correct chakra count is : 4SSS,5SS,6S,6A,7B,5C,5D before this post.
- Spoiler:
Turn 1: Stage one heaven seal: +1 chakra reserves Five B -ranks stored for Onmyoto-Infusion ---------------------------------------------------- Turn 2: Hell Hounds: 4A ---------------------------------------- Turn3: Shadow Clone Jutsu(2 clones, 1 disperses) : -1B Big Game Seeker: -1C Lightning Release Armor: -1S Burst Combat: -1C -5 Stamina Law of Speed: 1C Seven Sealed Barrier: -7B Law of Momentum(Clone2): -1S Burst Combat(Clone2): Price Paid per Turn not per use Big Game Seeker(Clone2): -1C Full Counter x3(Clone2): -3B Nine Sealed Barrier(CloneOne): -9A Onmyoto-Infusion(Bake): -5B ------------------------------------------- Turn 4: Onmyoto-Infusion(Ezra): +6B -6B= 0B+6B= +6B Onmyotomites(Ezra): -1SS(-3A) Barrier Trap: Repel(Clone1): -5C (-1A & 1C from WCS) Clone One disperses: +1S, +2A, +2B, +2C Moving at S-rank speeds: -1 stamina Big Game Seeker: -D ---------------------------------------------------- Turn 5: Limbo Bake Harmonization: -A Onmyoto Infusion: -6B Nine Seal Barrier: -9A Lightning Release Armor(Repayment): 1S Shadow Clone: 5 B Burst Combat: -C and -5 Stamina Law of Friction combo: 4SS Big Game Seeker: -C ---------------------------------------------------- Chakra: 4SSS,1SS,5S,5A,2B,3C,5D Stored Fire: 22C( Magnesium Based) Weapon Chakra Seal: 11-SSS,1SS,1S,1A 1B,3D Onmyoto-Stored Chakra: 0B Stamina: 49 Blood: 2S
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| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Re: Kokuō of the Haze 16th January 2018, 5:16 pm | |
| Omito was not supposed to be in the thick of battle, truly, he was meant to stay on the sidelines and wait for the correct time to seal the creature. But that was thrown out of the window since Cherish needed him, thus he had called Mae. The Boss of the Foxes had greatly miscalculated her attack....and paid dearly for it. He watched as she was consumed by the explosion from the Gobi's attack, but he couldn't grieve. He had to keep moving around with Cherish protected from any backlash from the goings on around them. Well, he hoped she was protected. Either way he ectoported, the Elder Wood Spirit entering the 5th Dimension at SSS-Rank Speeds and moving 50ft to the right of their former position before returning to the Physical Dimension, of course pulling Cherish and Kohaku with the construct "Cherish! I hope you have something planned because we are kind of getting annihilated out there!" He was getting increasingly worried, because they had already suffered deaths and the fight was just starting! "OMI-SAMA! PLEASE HELP ME! SAVE ME FROM THIS WOMAN PLEASE!" He wanted to snap at the living weapon to shut up but he could not deal with her tantrums, so he just tried to tune the voice out as best he could. - Spoiler:
A-Rank Endurance = Price paid on the next use of Ectoportation Omito possesses S-Rank Speeds, the Elder Wood Spirit is Large (M) and thus can travel Mid distances in 1 post and thus can travel 50ft per PT while in the Afterlife Travel at SSS Speeds SSS-Rank Soul Sensory or the ability to interact with the 5th Dimension + Sensory A-Rank or above to detect the Elder Wood Spirit (w/ Omito inside) or Cherish while in the Afterlife
Name: Ghost Physiology: Ectoportation Classification: Ronin Tech Rank: SSS-rank (15 Stamina Per Ectoport) Class: Supplementary Range: Self, Contact (Physical Plane & Afterlife), Varies (End Point)
Description: Ectoportation is a technique available to most spirits as it allows them to enter and exit planes by shifting their body out of the Physical world into the Afterlife and back out again in order to move to a different point. The specific place Omito materializes is based on either his senses or the sensory available to him, as he is required to be able to know exactly where he is ectoporting to in order to utilize this technique. When this technique is in use his body vanishes, unless an opponent has SSS-rank Soul Sensory or possesses the ability to interact with the 5th Dimension and a method of sensory which can be used to detect him equal or higher than his current rank in which opponents will simply see Omito's become transparent, before reappearing in a new location. The speed of this technique is rather fast occurring at Echoing Flash Speeds, however it is localized to him as living things are not able to make it through the trip unless they are capable of interacting with the 5th Dimension, possess either a Phase or Space Release capable of granting access to the Afterlife, are currently being overshadowed or wish to risk dying in the process. This is due to the afterlife not being something that a living thing is naturally supposed to be in, thus they sustain constant spiritual damage each turn they remain in the afterlife, as a result in addition to being able to use Ectoportation to transport himself he can bring other individuals with him through contact albeit at SSS-rank speeds. Unwilling targets can resist being pulled with him with SSS Endurance or SS Spirit Tiers. The distance he can travel via Ectoportation is equal to his normal travelling speed via running or flight while the size of targets he can Ectoport is based on his strength tiers (WL), while the number of times he can Ectoport before having to pay the price is based on his Endurance Tiers. Endurance Tiers (No. of Ectoports before Price is Collected) - Consecutive Turns Spent in Afterlife (Spiritual Dmg sustained each P.T) D (1) - 1 (SSS) C (1) - 2 (SS) B (2) - 3 (S) A (2) - 4 (A) S (3) - 5 (B) SS (4) - 6 (C) SSS (5) - 7 (D)
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| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Kokuō of the Haze 21st January 2018, 12:13 pm | |
| Cherish and her Bake would focus first and foremost on the making of hand seals as that was the most important thing, while the Elder Tree Spirit upon emerging from the 5th Dimension would likewise make hand seals. The Coca Wooden Makara coiled around it's body would bulge before descending downward and upon making contact with the ground, it would shudder as Cherish decided to use her last use of Nativity of a World of Trees. The technique would cover a large radius though smaller than when she used it in Vayu state it was a bit more dangerous seeing as four out of those eight trees she manifested from the Swamp were in fact Coca Wooden Makara. Furthermore they were all positioned to emerge while surrounding the Gobi limiting it's options if it wished to dodge which would allow Nyen and Armenezra's combination to capitalize on it ascending upward if it sought to avoid the trees. The Makara would fly through the air targeting specific points while the trees would attempt to coil around the Gobi in order to bind it in place or at least serve as a distraction so that Nyen and Armenezra's techniques could hit it. This was likewise what the Coca Wooden Makara would do as well as if they had the opportunity three would bite onto the Gobi so that they could drain chakra from it and wrap around it's torso & neck so that it was slowed down even if it was just a bit. "Omi, we are a huge target so we might have to abruptly move again, this time though if we ectoport could you follow up with some of your flames aim at the swamp we're gonna cook this thing." she said before speaking to Summer through the pack bond as she was worried about her but she did need her help if she wanted to pull this off. Girlie...I know you are reeling from what happened but I need you right now. If you can make some Ashen Dragons to empower one of my Makara I think I'll be able to start weakening the Gobi enough that whatever you have cooked up for it will be even more effective against it. Cherish said knowing that her teammate probably hadn't used up a good chunk of her chakra which meant she had more to give in regards to assisting her with her request. She would notice that two of the Wooden Makara were actually set ablaze as clearly the Gobi was capable of using some sort of fire technique however that just meant now it's visibility and sobriety would suffer as the Coca leaves surrounding her Wooden Makara would begin to burn up spreading the extremely addictive drugged smoke to waft around it. It had taken her a while as well as the support of her allies but she was confident that they might of finally been able to lock down it's movements and now they could begin their counter attack seeing as the Elder Tree Spirit would spit out a massive amount of water aimed for the construct of ANBU Shark & Himiko as Cherish figured more water would only be beneficial for them. - Elder Tree Spirit:
Does not require Hand Seals for Wood Release techniques (Control over Nativity of World of Trees requiring holding of Snake Seal bypassed) Utilizes Hand Seals to use Great Drunken Exploding Water Colliding Wave Lack of Sake = Doubled Chakra Price Very High Water Affinity = 2-ranks Lower Chakra Price Elder Tree Spirit (Scale modifier) = 5x Uses = Great Drunken Exploding Water Colliding Wave (Original Price S-rank Chakra & S-rank Sake) Chakra Price = A-rank Chakra Price
Produces = 8 B-ranks of Alcoholic Water (1 SS-rank) which covers a 1000 ft radius. Elder Tree Spirit holds Dog Hand Seal (D-rank Chakra cost each P.T) = Each P.T it produces more Sake Water using this chart: 2 P.T = 8 B-ranks x2 3 P.T = 8 B-ranks x3 4 P.T = 8 B-ranks x4 5 P.T = 8 B-ranks x5 6 P.T = 8 B-ranks x6 7 P.T and above = 8 B-ranks x7
Elder Tree Spirit using one of Omito's Spectral Flame Techniques: Released from Coca Wooden Makara's Mouth for a scale multiplier.
- Terrain:
200 ft (Radius), 400 ft (Diameter) Bake Harmonization Enhanced Nativity of a World of Trees Can be manifested up to 600 ft away from Elder Wood Spirit's position, thus it will be centered on Kokuo's current position. Each Coca Wooden Makara is capable of draining a S-rank of chakra from Kokuo each P.T they remain biting it which can be used to repair the damage dealt to their body. The Trees each are capable of binding with S-rank Strength, in order to destroy all four at the same time it requires above SSS-rank strength (SSS-rank strength is 3 S-ranks meaning it could be used to snap 3 of them), however each is empowered by the Anahata Bake to shrug off S-rank Physical & Chakra Dmg meaning it has to be above SS-rank strength to snap even one of them (and there are 4 in total not counting the 3 Wooden Makara binding in addition to draining chakra)
Two of the Wooden Makara will emerge from where Kokuo is standing being set ablaze by it's technique resulting in them releasing smoke that wafts within a 25 ft radius which reduces the high limit of those who inhale it by -30 each P.T. With both of them attempting to coil around it's torso after biting onto it if they are not destroyed before hand. All four of the Tree Branches attempt to coil around Kokuo's body with each one starting at the legs and trying to envelop it's body before piercing it with the apex of each tree (S-rank Defense Crushing to deal S-rank Natural Based Nature Release Dmg) so as to get a tighter grip around it. One of the Wooden Makara would try to coil around Kokuo's neck after sinking it's fangs into the Gobi's flesh while the last one would linger in the air without approaching Kokuo as if waiting for something.
All of them possess a durability capable of shrugging off S-rank & below Physical & Chakra based techniques while being able to endure up to S-rank Natural based damage before being destroyed (Anahata Bake + Bake Harmonization + Anahata Chakra: Nature Transformations). The damage the Coca Wooden Makara inflict if they are detonated is likewise changed to Natural.
Alcoholic Water heading towards Boiling Demonic Fish, whatever Sake Water isn't used by it is drained into Ghost Earth Release: Swamp of the Underworld increasing it's size and making it flammable.
- Combination:
Depending on Summer's input to determine size of Diamond Encased Ash Tearing Makara. Regardless of size it will be capable of moving at Ripping Discord Speeds & Draining a S-rank of Dmg each P.T, while at base size it is capable of sustaining damage from S-rank Natural Based techniques without shattering (Anahata Bake & is able to shrug off SS-rank & below Physical & Natural based techniques due to damage type equivalence and Nativity of a World of Trees durability modifier) & if a blood price is used S-rank & below Spiritual based techniques will not cause it to shatter either. Furthermore upon binding it requires at least SS-rank+ Strength (Non Physical) can be used to snap it, however only after a S-rank defense piercing technique (Natural/Spiritual Based) strong against Diamond Release is used in order to break it's skin.
Name: Sparkleholic Combination: Diamond Encased Ash Tearing Makara Classification: Combination Technique Rank: SS-rank (Variable Materia/Blood & Chakra Price) Class: Supplementary/Offensive Range: Long (Distance/Breath), Short-Mid (Blast Radius/Ash Cloud from Detonation), Contact (Chakra Drain)
Description: Hey, Nee-san I know your down with Gaia providing life for a new generation but I just wanted to celebrate my promotion with you. This is the Sixteenth of the Sparkleholic Series featuring your beloved Imōto and her best friend. The fusion of two potent techniques Wood Style: Coca Wooden Dragon & Diamond Encased Ashen Tearing Dragon involving the former being encased by the latter while the former is currently ablaze. This results in creasing a massive construct comprised of the ash from the burnt wood encased by Diamond like "skin" which is similar in appearance to Sparkleholic Combination: Shining Coca Wooden Dragon. While both instances create a serpentine dragon, only this version has the ability to produce a dragon devoid of it's Coca leaf "fur" with an elephant trunk and two tusk like teeth on the bottom jaw which protrude from the mouth when closed. The differences do not just lie in the appearance as unlike the weaker version they can be detonated by either of the users forming the Snake hand seal resulting in the damage being spread over a blast radius of 30ft leaving an cloud of ash spread over a radius of 40ft from the epicenter of the blast, this is the only extra which Sparkleholic Combination: Shining Coca Dragon does not share and isn't a replacement for losing one. This technique has four main uses, the first being it's supplementary use due to being rideable as it size varies depending on the skill of the users but it always is able to move at Ripping Discord speed. The second is as an offensive technique launched at an opponent to deal SS-rank Nature+Diamond release chakra damage at the cost of it's destruction, this is also the damage triggered when it is detonated except instead of just damaging what it collides with it is spread over a distance. Third is as a defense technique as it is incredibly durable capable of sustaining damage from S-Rank chakra and physical attacks without shattering (Includes Spiritual if Blood Price is used). As Cherish grows skilled enough to produce larger dragons and Summer learns how to control multiple the result is Summer fusing multiple Diamond Encased Ashen to one Wooden to bolster its defenses to allow it to resist piercing damage more effectively. Finally the last is a mix of supplementary and offense, as it is capable of binding a target wrapping around a victims body and requiring them to break free with at least SS-rank+ strength after the use of an SS-rank technique with piercing strong against diamond release to first break through it's "skin". While bound the Diamond Encased Ashen Tearing Makara opens it's mouth and bites down on the target and draining them of chakra in an almost vampiric fashion. It is capable of draining a S-rank of chakra each post (total) that it bites down and continues to drain the victim's chakra, if it's head is destroyed beforehand (SS-rank strong against Diamond with Piercing or strong against to Nature with bypassing) however it loses it's ability to drain chakra. The chakra it drains is used to repair it's body if it's victim attempts to destroy it converting the ambient chakra drained into nature release to repair damage up to an SS-rank (or rather fully repair itself) making it very difficult to remove once attached to something. Due to converting the burning wood into ash the Diamond Encased Ashen Tearing Makara has no "fur" comprised of Coca leaves instead the ash is compressed within the diamond encasing and is capable of being violently expelled resulting in a stream of ash clocking at SS-rank speeds which can cover 120ft resulting in blindess due to acute eye irritation for victims who lack SS-rank Reaction Tiers to shut their eyes in time & depleting the high limit of anyone who inhaled some of the ash by -24 each time they do so. Those who possess SS-rank Endurance Tiers can resist the blindness effect to instead sustain S-rank pain due to acute eye irritation. Rank of Users - Size of Dragon (Ash Materia within) - Durability towards Piercing - No. of DEAT Dragons Req. C - Large S (S) - 1 SS - 1 B - Medium M (2 S) - 1 SS - 1 A - Medium L (3 S) - 2 SS - 2 S - Medium XL (4 S) - 4 S (SS with Piercing) - 2 "Z" - Bijuu Sized Length (5 S) - 5 S (1 SSS without piercing weak to Diamond) - 3
Rank - Cherish's Chakra Price - Diamond Materia Price (Blood Price Modifier) - Summer's Chakra Price (Optional Blood Price) D - SS - 5 A (5 S) - A (S) C - SS - 4 A (4 S) - A (S) B - SS - 3 A (3 S) - A (S) A - SS - 2 A (2 S) - A (S) S - SS - A (S) - A (S) Note: If Summer uses the Blood Price she has to pay the increased materia price for each Dragon to be combined though only pays the blood price once.
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Kokuō of the Haze 27th January 2018, 12:18 pm | |
| Deep in a part of her mind, Summer was glad that she had melded into the Trackless Rhythm of the Gobi and let her emotions seep away. Locked up inside her mind, a part of her screamed as she was forced to cling to Huginn's back when he was launched out of the sky like an avian meteor. The giant bird forced himself to turn with his last ounces of life and wrap Summer with his wings, holding her tightly as he hammered into the ground, grinding across it, leaving a furrow strewn with burned feathers in his wake. When they came to a stop, he hacked out a cough before whispering to Summer. "This is my end... But I died worthy... I'll see you and my brothers in Valhalla when the end comes for you. You won't forget me, will you?" Summer pulled herself from the summon's clutches and reached up, running her free hand along his beak and looking into his one eye. "Never. You were family and I will have vengeance for you." Huginn seemed pleased at that and closed his eye, falling into nothingness. The locked up part of her mind was screaming and howling in defiance and pain, nearly refusing to accept the death of one of her summons. However her face was stoic and her emotions were calm, her grip gentle on Glimmer's hilt. She turned and with a quick movement, dismissed Odin, knowing he would be too righteous and vengeful to fight properly and besides, she didn't want to lose him as well. Her eyes looked at the Gobi and with her newfound detachment... She realised how beautiful the beast was. It moved so fast for its size and it was so ungodly powerful, a moving disaster. However she did notice the burn covering one side of the creature from Odin's lightning... She knew it could be hurt. "I cannot aid you, Cherish, not at the moment. If I do, all of my progress will be lost, I need to keep my hand on Glimmer. Just hold out, it won't be much longer and we'll either win or we'll lose. Don't fear the end." She sent back through the pack bond and then went down onto her knees, folding her free hand in her lap and staring at the battle that was ongoing. It was terrifying but it was also magnificent. "Fight, Five-Tails, fight as hard as you can. Just like us, you will know fear, it will just take a bit longer." She murmured, keeping her eyes focused, watching as the world fell into the correct patterns, lines forming and fading before her, little pieces of the physical that she could see the flaws in. Soon, soon. - Spoiler:
9/20 9 C-Ranks of chakra for Kyougan to keep active. Huginn dead, Odin dismissed.
*********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Re: Kokuō of the Haze 30th January 2018, 5:57 pm | |
| Kokuo had been reveling in her domination of the Ningen and Gaia's favored she would have to inform Kurama that she had slayed the Boss of the Foxes knowing he would be upset with her seeing as like she favored the horses as well as the dolphins he favored the Foxes. Still her non wounded eye would widen when her Geysers were successfully defended against not by some sort of barrier but rather by each of her opponents working together. Initially she had dismissed all but the Crow's Ningen as well as the Dokusei as even the Fox's Ningen had ultimately not proven to be that much of a challenge but it would seem as if the others were dangerous in their own ways. Judging by the construct's sheen they had to have a Kaironokuma with them, as she had heard tails from Shukaku how ningen had sought to imitate him and succeeded in gaining a false version of his sand manipulation. She had fought her youngest brother countless times after all sibling rivalry was a thing and such she knew exactly how tough it would be to crack such a defensive construct. This was why she decided to take another avenue and then things for the Ningen would begin to get...contrary. Those that had fallen under her genjutsu's effect would see her roar into the air with the temperature of the steam around them increasing drastically to the point that they would begin to feel their bodies being scalded by its effect. Meanwhile in reality Kokuo worked on avoiding the massive trees which burst up around her attempting to bind her while the accursed Dokusei tried to drain her chakra using...those constructs. She always felt that Gaia had favored them above all granting them the ability to subdue her kin and using nature as a bridge to hamper their tether to the mortal plane. The only price they could give to re-establish their right to exist in this dimension was through chakra which was why in comparison to normal victims Nature Release was known to be highly effective against the Bijuu. However she was banking on her genjutsu being enough to throw the others off allowing her to escape being bound, if not then all her dodging would do would be to render her open to the constructs of metal whizzing towards her at speeds that almost rivaled her own. If they were ensnared by her powerful illusions then it would free her up to focus on dodging the trees while her tails would stop spinning so that she could launch five tornadoes comprised of steam headed towards the Zakiyoshi who she was sure that she had killed and yet they still lived. Either way this would rectify that before they could contribute to the battle and further become a way of distracting her from the true threats of this battle. If they weren't ensnared however it would force her to manifest them and launch them forward only to realize that they were being controlled if Nyen moved them out of the way of the Tornadoes forcing her to instead call up her most potent defensive technique. She would experience the loss of blood as the crimson steam was emitted from her body and she would confidently focus more on avoiding the Wooden Makara. Her confidence would be folly, as the constructs of metal would actively tear into the steam encompassing her body causing Kokuo to cry out in a mixture of pain and anger as the shuriken impacted her body. She had not realized that the metal particles comprising the projectiles were Spiritual Resistant which combined with the throwing and the other Ningen's imbuing of slicing flames rendered it a potent counter to her most used defense. This resulted in tears being carved not only through her crimson steam but likewise through her flesh on her sides causing her to stumble which allowed the branches and wooden Makara to find purchase around her body. Though they were unable to harm her as most parts of her body were still protected by the crimson steam her movements were hampered causing her to roar out in frustration. She would strain trying to move forward and while she would be able to shift a bit ultimately the trees had her in their grasp. However, that shift was enough for her to manifest an after image which would rush forward to quickly try and close the distance between it'self and Armenezra and his clones. Once it got closer it would swing with all five of it's tails each aiming for one of the Armenezra's and attempt to launch them or at the very least tie up the Shield of R'tari if Nyen decided to try and protect him in order to buy Kokuo time to do what she needed to do. Those within the steam would hear a shrill sound which would ring out and then detonate causing everyone potential deafness and disorientation as their inner ear was disrupted. For those caught within this particular genjutsu they would likewise feel blood coming out of their ears which would most likely distract them from detecting her final genjutsu which would punish them further for moving around. As a result the chain was done to ensure though she herself was bound her opponents would be mentally bound to the point that their physical abilities would be too crippled to harm her until she managed to figure out how to get out of her predicament. - Kokuo:
Those individuals who heard the steam in the area drastically increase due to the geysers will likewise come under the effect of this genjutsu.
Genjutsu Chain: Sight = SSS Hearing = S (Unable to be broken out of through pain) Touch = B+SS
3 Non-Manifested Mirage Tornadoes heading for Boiling Demonic Fish 2 Manifested Mirage Tornadoes heading for Elder Tree Spirit 1 Manifested Mirage headed for Shield of R'tari
Name: Steaming Illusion: Sweltering Haze Classification: Genjutsu Rank: B-rank Class: Supplementary/Offensive Range: Short
Description: Like others in the Steaming Illusion Line this genjutsu can be triggered by either coming in contact with steam, seeing it being emitted on the field or hearing the sharp whistle that comes with the expulsion of it from Kokuo's body. Under normal circumstances however it is triggered upon Kokuo rushing past a victim within 105 ft of her resulting in them feeling the air around them become heated most likely due to the steam coming off of her body. This increased heat makes them sweat, causing them to experience a perceived increased loss of stamina unless they have a B-rank Heat Resistance technique. If they do then they merely register the fact that Kokuo moving made the air a bit hotter not realizing that they have a genjutsu layered upon them. Upon victims reaching certain levels of stamina depletion they will sustain the effects outlined in Recoil & Stamina Information, and if while in the genjutsu they completely run out of stamina then they will suffer from the tier drops and penalties to their physical techniques in reality as they believe that they are actually out of stamina. This genjutsu has quite the utility as it can lead individuals to waste restoration methods due to their perception of not having stamina and due to it being a genjutsu and not reality it will have no effect. Movement of Target - Perceived Loss of Stamina Each P.T Moving Low Tier - Minus 1 Additional Stamina Under Standard Tier - Minus 2 Additional Stamina Standard Tier - Minus 3 Additional Stamina Above Standard Tier - Minus 5 Additional Stamina Max Tier - Minus 7 Additional Stamina Above Max Tier - Minus 11 Additional Stamina
Name: Steaming Illusion: Scorching Steam Classification: Genjutsu Rank: S-rank Class: Offensive Range: Mid, AOE (if used after Steam Puffs Rolling in)
Description: Like others in the Steaming Illusion Line this genjutsu can be triggered by either coming in contact with steam, seeing it being emitted on the field or hearing the sharp whistle that comes with the expulsion of it from Kokuo's body. This causes the opponent to visualize Kokuo roaring into the air and expelling an extremely hot plume of flame which causes those within 350 ft of her to be scalded as it rises into the air. This causes her victims to not only be unable to break out of the illusion through pain but likewise experience painful burns along their body as they sustain S-rank Steam Release mental damage. Those victims who lack a resilient mind will continue to experience the agony of their scalded skin even after the steam plume rises into the air. This technique has a special use when used after Steam Puffs Rolling in as it increases the radius of effect to make it seem that her roaring caused all of the steam in the area to drastically heat up, essentially steam cooking anyone within the dense steam. Due to the recurrent pain from this technique victims can eventually be put through so much pain that they are knocked unconscious (See Pain Limit). Barrier Tier - Recurrent Pain Damage None - S D - A C - B B - C A - 3 D S - D SS - Immune to recurrent damage
Name: Steaming Illusion: Steam Detonation Classification: Genjutsu Rank: SS-rank (SS-rank Chakra & SS-rank Steam Materia) Class: Supplementary Range: Short, AOE (if used after Steam Puffs Rolling in)
Description: Like others in the Steaming Illusion Line this genjutsu can be triggered by either coming in contact with steam, seeing it being emitted on the field or hearing the sharp whistle that comes with the expulsion of it from Kokuo's body. This particular illusion causes victims to hear an increasingly shrill sound as if steam was being built up drastically which then proceeds to release an extremely loud explosion capable of not only disorientating those within a 270 ft radius around her, but likewise deafening them causing those with sensitive hearing to visualize blood trickling from their ears (Non recurrent Bleed damage). This particular technique used after Steam Puffs Rolling in drastically increases it's range while making for a multi-target crippling technique. Those with Barrier+Reaction Tier Chains can negate both the deafening and the disorientation caused by this technique, whereas those with Barrier Tiers will avoid being deafened and sustain the disorientation for half the amount of time. Due to victims visualizing their ears bleeding they can potentially suffer from the effects of blood loss so long as they are within the genjutsu and have reached the threshold of bleed which factors in real world injuries. Barrier Tier - Disorientation - Level of Hearing (Deafness Duration/"Bleed" Dmg) None - 16 P.T - Deaf (N/A/None) D - 14 P.T - Normal (1 Turn/D) C - 12 P.T - Raised (2 Turns/2 D) B - 10 P.T - Heightened (3 Turns/4 D) A - 8 P.T - Enhanced (4 Turns/C) S - 6 P.T - Max (5 Turns/B) SS - 4 P.T - Above Max (6 Turns/A) SSS - 2 P.T - Super-Sensory (8 Turns/S) *Note: When disorientated victims are unable to move at Max Tier Levels without falling whereas moving at above Max results in falling in addition to recoil damage equal to the rank difference between their own Rank & the speed that they were moving.
Name: Mirage Technique: Steam Tornado Classification: Energy Tech Rank: SS-rank (SS-rank Steam Materia to Manifest) Class: Defensive Range: Mid (Distance), Short (Redirection)
Description: Kokuo whips her tails resulting in a vortex of steam swirling in front of her moving at Ripping Discord speeds while possessing the ability to suck up and redirect incoming projectiles not backed by strength higher than what Kokuo used to whip her tails when it is manifested. When not manifested it typically is harmless unless a victim capable of detecting it, strays to close as contact causes them to sustain SS-rank Pain damage if they lack SS-rank Barrier Tiers. When manifested however it is a useful deterrent for incoming opponents as well as projectiles, as while opponents are dealt SS-rank Steam Release Hybrid damage each P.T they remain in contact with the Steam Tornado (req. SS-rank Air Movement Technique or Equal Strength Tier+ that which Kokuo used to spawn the tornado to escape), objects that have been sucked up can be redirected at Ripping Discord speeds at targets, often time being launched for much longer distances than what was capable normally. Size of Object - Distance Redirected Tiny - 215 ft Small - 180 ft Humanoid - 150 ft Medium - 120 ft Large - 90 ft Bijuu & Above - 60 ft
- Spoiler:
Mirage = Same Tiers as Kokuo
Name: Five Mountain Jump Classification: Taijutsu Rank: SSS-rank Class: Offensive Range: Contact (Impact) Short (Knock-back), Mid (Jump), Long (Shock-wave)
Description: Kokuo flicks one or more of her tails at an opponent knocking them flying 245 ft into the air unless they possess strength tiers equal to the strength used to launch them upwards. While they are knocked upward they are rag-dolled so that unless they possess a SSS-rank air movement technique or a SS-rank air movement technique + Speed equal to their air velocity they are unable to avoid her follow up. As they are launched Kokuo proceeds to jump upward ascending using Flash Step and headbutting the rag-dolled upon back to the ground with her strength tiers. While they hurtle downward she continues upward up to 490 ft before she begins to fall downward culminating in stomping on the fallen opponent to inflict SSS-rank physical damage in addition to a shock-wave shattering the earth within a 980 ft radius of her land fall. This shock-wave is enough to knock everything around her off their feet while devastating the landscape of an area to essentially change the terrain to Rocky requiring a SSS-rank Terrain changing technique to alter the devastation that she has wrought (will only change the distance that technique reaches, if they lack the scale to cover what she has done). Victims suffer additional damage depending on her plummet depending on their size which also determines the strength needs necessary for them to resist being knocked off their feet. Size of Target - Impact Damage Modifier (Strength Tier Req. to Remain standing) Small - Death Unless Z-rank- Defense Tiers (SSS++) Humanoid - 2 SSS (SSS+) Medium - SSS (SSS) Large - SS (SSS-) Bijuu - S-rank Fall Dmg Modifier (SS++) Colossus - S-rank (SS+) Titanic - A-rank Fall Dmg Modifier (SS)
*********************** - Past is Past:
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| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Kokuō of the Haze 17th February 2018, 2:17 pm | |
| They were in a very precarious situation, perhaps it was her construct that clued her into something not be right, especially since after the shrill sound that disorientated her and made her ear drums pop and the sudden increase of temperature within the steam didn't seem to do anything to it. Perhaps it was because despite her pouring out water from her mouth she didn't feel the water change in temperature or worse evaporate in the heated teamed. Well the former was a guarantee it was a construct and they didn't have ears nor blood to bleed from, but the latter no that was how she was sure her mind was playing tricks on her. She wouldn't need to see the Bijuu to know where it was, after all she had it in her grasp so to speak as such the Elder Tree Spirit would proceed to have the Wooden Makara bite into the open wounds on Kokuo's body while the tree branches would sink into the ground. She wasn't pulling it not so much as she was having the branches not support themselves, she was desperate in a sense as she knew she didn't have long as such the left it to the one individual she could trust before she passed out from the pain of her flesh being scalded, herself. Or at least her Bake that is, the ground work was already there, the swamp, the binding even the positioning of Kokuo and all that remained was the last part of her set up. Wood would manifest without a hand seal completely and utterly comprised of natural energy she had been gathering in preparation for this moments, her hands courtesy of the Bake Harmonization would be utilized to keep up the flow of alcoholic water from the Elder Tree Spirit's mouth, despite her unconsciousness as her Bake wasn't out for the count. Not to mention they were harmonized and it would treat her as an extension of it'self to carry out the fight in her place and ensure her plans were laid out. Now Omito wasn't hampered in the use of the Elder Tree Spirit, after all she was encased within a protective dome on at the back of it's hand allowing it to freely carry out anything it needed to do. The fuel was constantly provided and with a flurry of hand seals courtesy of the Elder Tree Spirit, her Anahata Bake would seal the deal with blue flames coming from the Wooden Makara coiled around the construct's body. Cherish had always wondered if her pack were connected to the mysterious construct which resembled her identically, if they had an inkling of the whereabouts of the power she had gained upon awakening but most importantly she wondered that if she was pack and her Bake was part of her didn't that mean her Bake was pack too? "Boyo I need you to feed my flames as much as possible. Also my real body is knocked out for the foreseeable future seeing as I'm the only one able to give medical attention." Treasure said, as that was the name she had chosen for her Bake it fit seeing as it could be construed as a meaning for her own name and yet it was different just like her Bake was to her. But the introspection was over as she passed as message to the other members of her pack now was time to move to the next phase of her plan in order to completely fulfill her role in all of this. "Burn Bijuu Burn" she thought to her self as she had calculated her release of flame for a two fold plan. The first was the obvious one merely to ignite the Swamp of the Underworld but the second was more subtle as the burning of the swamp would allow the flammable muck to cling to the Bijuu's body to serve a function similar to her syrup. This would allow the Wooden Makara clinging to it's body draining it's chakra to repair themselves on a loop burning away the coca leaves and replenishing them as long as the Gobi had enough chakra to supply their regeneration. The swamp would serve to bind her even as the branches would eventually burn away not that they would anytime soon as they were after all, sturdy empowered by Treasure's harmony. In a nutshell she had created a fiery smoke filled prison for the Gobi leaving it trapped; burning and suffocating of highly addictive fumes. It was the very best she could do with her current skill set, controlling the field long enough that it would of killed any lesser threat outright the sheer scale of what she had done greater than anything she had showcased previously. Still Treasure knew it wasn't enough she was after all support, though she would hope that such a maneuver would be enough for those capable of dealing more damage to the thing would have the opening they needed. As for the additional benefit the water provided to the Boiling Demonic Fish would hopefully be enough to increase it's size further, whether as a result of ANBU Shark summoning that thing he had previously or some other technique as she could see that whatever he was planning it was crucial to keeping the Gobi pinned down. "Girlie, I've set it up nice and pretty for you, so make sure to fucking finish it."- Cherish/Treasure:
Sage Art - Wood Style: Wood Locking Wall (No Hand Seals Required due to Bake Harmonization)
Name: Sage Art - Wood Style: Wood Locking Wall Classification: Senjutsu Rank: A-rank (A-rank Natural Energy Price) Class: Defensive/Offensive Range: Mid
Description: An extremely versatile move, this technique uses chakra empowered by natural energy to activate the roots in the ground and, using the user of the technique as a reference point, makes wooden pillars appear from left and right at crashing ground speeds. The wooden pillars join together in a dome-shape with the user at the centre with a radius of 40ft (80ft diameter). This process can be used to catch the enemy in a double sided attack crushing them in between with A-rank strength force if they lack an air movement technique granting them A-rank+ (Samurai Lvl) speed or above. Also, in case one confronts the enemy at a short distance, the enemy can be locked up inside the dome, setting the situation for a one-on-one fight. This dome can also be collapsed or burnt with the enemy inside to inflict damage. Furthermore, it functions as an easy shelter against the enemy's long-distance attacks, like shuriken and kunai being very resilient to damage as nothing short of a A-rank of either Spiritual or Natural base strong against Nature Release can dent it whereas even S-rank and below physical techniques and objects will merely bounce off even if they have piercing. Rank of User (Thickness of Dome) - Piercing backed Projectile Embedded (Max No. of Projectiles Embedded in Dome) D (1 ft) - D = 6 inches (5) C (2 ft) - C = 1 ft (10) B (3 ft) - B = 2 ft (15) A (4 ft) - A = 3 ft (20) S (5 ft) - S = 4 ft (25)
Name: Limbo: Bake Feedback Classification: Bakejutsu Rank: A-Rank Class: Supplementary/Defensive Range: Self (Bake)
Description: This technique results in the Bake now dealing feedback in the form of pain to it's Ghost when it is injured, while it seems like a useless technique it is not. Rather it is an ingenious way of countering out of genjutsu via pain as the Bake itself is injured transmitting the pain to the use thus breaking them out of a genjutsu technique. Upon learning this technique due Bake stemming from the Ghost themselves they can not be destroyed via normal means unless through Void Release which causes them to reform after the topic or upon being treated with a Medical Technique dealing with repair chakra damage dealt by void release. A Bake can however be destroyed when their Ghost is killed in battle. This technique has an activation price of an A-rank and can be switched on and off at will, with each activation requiring the chakra cost but deactivation being free.
- Elder Tree Spirit:
Still Pouring out Great Drunken Exploding Water Colliding Wave resulting in 8 B-ranks of Alcoholic Water being poured out each P.T. Great Fire Destruction (Wooden Makara) = travels 400 ft to set Swamp of the Underworld Ablaze with 1600 ft of Heat Convection dealing A-rank Pain to those within the swamp each P.T
Name: Ghost Fire Release: Great Fire Destruction Classification: Bakejutsu Rank: A (+added damage equal to rank of combustible terrain) Class: Offensive Range: Short-Long
Description: A technique where chakra kneaded inside the body is converted into Ghost Fire, and then expelled from the mouth in a massive stream of intense blue flames, clocking at vacuum release speed, that can set a vast area ablaze, engulfing the target in a veritable sea of flames to deal A-rank Ghost Fire release damage. If used upon dense, combustible terrain — such as a lake — the confined area can greatly increase the possibility of the target's incineration. It's initial distance typically ranges about 20 ft however it's distance can increase to reach up to 80 ft away if used on a combustible material. Cherish's mastery of this technique involves its use on moving liquids in which case the top of the liquid is engulfed in flames while the underneath is still in it's liquid state albeit much hotter and thus capable of causing victims swimming in it A-rank pain each P.T unless they possess either an armor technique, A-rank Endurance/Barrier or Pain Resistance. Unlike the Ghost Fire Release: Great Fire Annihilation, which focuses on a widespread area, this technique focuses on a single spot to focus and maximize its power while still maintaining the variable damage type dependent on one's Bake. Rank - Heat Convection through Liquid Combustible Material D - 1x Range of Engulfed Liquid C - 2x Range of Engulfed Liquid B - 3x Range of Engulfed Liquid A - 4x Range of Engulfed Liquid
- Terrain:
~1 SSS-rank of Alcoholic Water being sent to bolster Boiling Demonic Fish ~1 SSS-rank of Alcoholic Water being poured into Swamp of the Underworld Ghost Release: Great Fire Destruction used to set entire Swamp of the Underworld Ablaze (1 A-rank of Ghost Fire Release Natural Based Burning Damage) with the heat from the flames being felt throughout 1600 ft radius of the Swamp with the epicenter being where the flames first made contact.
Swamp of the Underworld = ~1 SSS-rank of Ghost Fire Release Natural Based Burning Damage (Variable Status Effect depending on Omito Contributes in which case it will be Necrotic) for 3 P.T after which if the Gobi does not escape it will be dealt 1 Z (3 SSS-ranks) worth of Ghost Fire Damage due to Elder Tree Spirit providing more Ghost Fire. Furthermore in case individuals forgot, ANBU Shark used Twin Raikiri in the Swamp of the Underworld, meaning the Gobi is likewise paralyzed for 6 P.T after it had been dragged into the Swamp by the branches unless it has SS-rank Endurance Tiers which it can use to ignore the paralysis in exchange for sustaining a S-rank of Lightning Release damage.
[/spoiler] ***********************
Last edited by Savannah on 23rd February 2018, 9:52 am; edited 2 times in total | |
| | | PunkPrincess Admin
Posts : 2110 Join date : 2010-07-23 Age : 32
| Subject: Re: Kokuō of the Haze 17th February 2018, 3:47 pm | |
| Himiko was done with it all as she was fused in to Fang's giant water construct, but it gave her a whole new area of sight. For one her continued access to Scrying let her see everywhere around her, but more specifically she was focusing upon the remaining mirage. "Fang, use this as you will. And... try giving me a bit of defense if something happens or this'll backfire." She said as she dropped her hands below, blowing something in to the water as it seemed like her gills were vibrating, releasing her Waterblight poison in to the boiling water that the two Zakiyoshi were combining together. "And I'm gonna be busy with this, and... this is gonna ache," She rolled her shoulders, getting herself in to a position close to her prayer position, eyes closed. "Armen, got another Mirage heading right for you from the beast. And watch out for the huntress!" She had faith in her old friend, but she was sure he appreciated the warning and heads up. She took a moment just to visualise everything, with her eyes closed her Scrying could focus on both the Mirate and the Gobi itself. Once she had her targets, her song began. Where her songs were always fluid, calming, and serene. This one however proved otherwise. Her song was harsh, faster, and with tones all over. A song of intense movement and life. More than she had ever done before. But this was exactly what she wanted, and what she needed. Above her, a great deal of swirling fire balls spun like two seperate halos. She sang her aria, controlling that fire as it took time to properly form the beasts. Himiko felt all that chakra leaving her body in her song, but she felt this would be worth it. She had failed once and she was determined not to let that happen again. Kikuri gave her a second chance to protect. After it is charged after 5pt, the twin Huntress Strike lionesses would go right at their targets. Himiko launched one at the Gobi, whilst the other would go for the Mirage. She guided them in to the right place, so that none of her comrades would be hit by the waves of fire once the Lionesses would hit their respective targets. - Techniques:
Waterblight added to the duel construct for added effect Hua Po Equinox chains 2 Huntress Strike in to a single song Huntress Strikes charge after 5pt as Himiko continues singing, and during this post (whoever it is) they are thrown at Gobi and Mirage respectively at SS-Speed
Name: Waterblight (sig) Classification: Beast Arts Rank: B (-3 stamina) Class: Supplementary / Offensive Range: Self (Water Techniques)
Description: As a supplementary additional effect to her water techniques, Himiko has learned how to incorporate the recessive effects of her dobutsu gene ancestors that have passed down to her. By combining the poisons that were typical of the Ludroth from which her dobutsu ancestors were based, she has created a way to infuse her water alligned techniques with a potent poison of B-rank rank, at the cost of her own stamina depending on the rank of water technique infused with the poison for each hit. Upon infecting an opponent with the poison, they are left afflicted and must receive medical ninjutsu B-rank or higher aimed at healing poison. This poison also last across topics based on the victim's rank. This poison requires 2 turns to take effect. Once taking effect, the opponent has a loss from their fatigue of -6 each turn, with an additional loss added depending on Himiko's own rank.
Rank - Poison Duration (IC Topics) - Additional Stamina Loss D - 6 - 1 C - 5 - 1 B - 4 - 2 A - 3 - 3 S - 2 - 4
Name: Hua Po Style: Equinox Classification: Ninjutsu Rank: C-rank Class: Offensive Range: Mid (Hearing Distance)
Description: Through training extensively with her Hua Po songs, Himiko has learned to modulate her voice in order to trigger two songs at the same time, weaving them together into a new melody to ensnare victims. While this is active, taking an additional C-Rank of chakra to chain the songs together, Himiko is able to have two songs active at the same time however is unable to speak normally or trigger any other songs until she breaks this technique, requiring it to be reactivated. This can make her songs exponentially more dangerous due to the chaining however taking an A-Rank of pain or a B-Rank of damage will cause this technique to break, requiring the songs, and this, to be reactivated.
Name: Fire Release: Leidenfrost effect Classification: Ninjutsu Rank: B-rank Class: Passive Range: Self (Fire Release techniques)
Description: Despite their overall propensity for water release and liquid based techniques, those in the Zakiyoshi clan are able to produce extremely hot flames this is due to their flames not utilizing Oxygen but rather magnesium as a primary fuel source rather than Oxygen. This is due primarily due to Zakiyoshi being primarily vegetarian eating foods with high amounts of magnesium in their diet so much that the original creator of this technique learned how to produce flames which used it as a fuel source. Once this technique is learned it results in all of the users current Fire Release Techniques having to be re-trained in order to burn with both Oxygen & Magnesium while any Fire Release techniques which are learned after only burn in the latter. The result is the ability to produce flames so hot that one can actually produce them underwater without lowering the power of the fire release technique nor being quenched as long as the water does not contain chakra within it. The drawback however is that magnesium based Fire Release techniques while hotter and better for being used in conjunction with water are only powered up by Wind Release techniques 1-rank lower than them.
Name: Hua Po Style Fire Release: Huntress Strike Classification: Ninjutsu Rank: S Class: Offensive Range: Mid-Long
Description: Cycling through the seals of Dragon, Tiger, Bird, Himiko holds on the latter and sings whilst channeling her chakra through her hands. Balls of fire form and fly up over the field at SS-rank speed and form a larger ball of fire, causing the sky to darken due to the heat, as the orb of fire charges over 10pt. However should Himiko be singing, and only singing, the technique is completed twice as quickly, lowering the charge time by 2pt instead of 1pt, per turn. Upon completion, Himiko can continue her song. The orb of fire uncurls into a Medium(XL) sized Lioness who comes crashing down upon her target. It travels at SS-Rank speeds and upon striking the ground a wave of fire bursts out at SS-Rank speeds, dealing S-Rank fire release chakra damage to anyone caught and setting them alight unless they have S-Rank endurance tiers or A-Rank chakra tiers. If they are set on fire then they take an additional A-Rank of fire release chakra damage every round until the fire is put out by an A-Rank water release technique.
- Current Reserves:
Chakra Reserves: 5 D-ranks, 9 C-ranks, 7 B-ranks, 5 A-ranks, 2 S-ranks, and 0 SS-rank Blood Reserves: 2 S Stamina Reserves: 7043
Last edited by Zakiyoshi on 23rd February 2018, 9:02 am; edited 2 times in total | |
| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Kokuō of the Haze 22nd February 2018, 12:13 pm | |
| Success! The boomerangs pierced through the Gobi's armor and ripped through its flesh. As these events unfold hope began to rise in Armen's heart; for the beast was not untouchable to them. But as expected the creature would not just lay down and surrender. While Armen and his teammates tried their best to avoid the incoming geysers the crafty beast chained together Genjutsu to hamper them in a world of illusions. This tactic and style is familiar territory to Armen; having most if not all of his attacks containing hidden traps that may be unavoidable to the ill prepared. Fortunately he was not of that category. For a long time Armen has adapted a shield and sword type style to his tactics; meaning that he has armed himself with the Chaos Control Seals, capable of negating mental techniques A rank and below. Along with this he has shielded himself with Yin-Yang chakra infused into his Lightning Release Armor, and coated with the protection of his infamous 9 Sealed Barrier. Either one would prevent a mental link to be established with Armen or his bake, who is now synchronized with his body. Chaos Control, allows Armen to gain knowledge of the genjutsu(sweltering haze) in play allowing him to warn others of the Gobis tricks. " Yo ders Genjutsu at werk ! Protet yaself frum da steam!" He exclaimed while receiving a warning of his own seconds after. ("A mirage, wer dat shit be?....HIMIKO?! U...U BISH YA HAD MEH THINKIN U DEAD"), He though to himself while looking for Himiko's directions on its whereabouts.It didnt take long for him to know the direction that the massive steam construct was coming from. He didn't have time to freeze, he could only hope that his reaction to the incoming attacks would be appropriate for a construct type that he has never faced before. ("Chakra dun fail meh na") Armen thought to himself as he positioned himself into a fencing stance. "Fatality!", He paused a moment and with a mighty thrust of his rapier using both hands hed shout out, "WIND SHARDS!" At that instant a mighty burst of wind chakra infused with Yin-Yang chakra stored by Ezra rushed towards the mirage at SSS rank speeds. This results in thousands of wind chakra needles piercing through the energy based construct resulting in SS-rank wind chakra damage and SS rank Yin-Yang chakra damage. This should be enough to take out the construct but to keep safe, Armen would then have his clones create a line a few feet in front of him tanking the hits and giving him time to react if his counter measures didn't work. " Nyen, lez turn up! gimme mo of dem boomerangs. If u can dish em fasta i can do mah thang jus as fast." Armen stand there ready to repeat the infusions of Wind, Fire,and Yin-Yang chakra like last time. This time he was hoping that they'd produce at least 2x times as much as they did last time. The moment Nyen produced them, he'd do his thing for them to fire off. Afterward Armen and Ezra began to form hand seals as their last resort. Hopefully all that contact made between Gobi and the Onmyotomites will cause dysnchronization. New Tech Info: - Spoiler:
Name:Modification Sealing Technique: Chaos Control Lvl 3 Classification: Fuuinjutsu Rank:A Class: Defensive Range: Self
Description: The user creates a tiny seal first making a square before writing the Kanji for "Chaos Control" within it. This seal will visibly appear on the user's forehead if a Genjutsu or fabrication technique is used on them. This technique will negate the effects of the genjutsu or fabrication technique used as long as it is below S rank. When these conditions are met a symbol would appear on his forehead containing a full or partial glow of green. If the illusion used is D rank and lower it will be a partial glow being 1/24th of the way too completion. If the illusion used is C rank then it will be a 1/4th circle glow being a quarter way to completion. If the illusion used is B rank then it will be a 1/2 circle glow meaning that the seal has reached half way to its completion. If the illusion used is D rank and lower it will be a partial glow being 1/12th of the way too completion. If the illusion used is A rank then it will be a full circle glow meaning that it has reached its way to completion. Once the seal has reached a full glow the seal will vanish and leave the user vulnerable to illusion based techniques of any rank, if they have no means of avoiding it. Any illusion based techniques used at S rank or higher will not be negated by this seal and will take full affect. It activates once the situation is met, and the user has the chakra available or seal preset. It also alerts the user of an illusion based technique being used because the user will being to feel chakra being sapped out of them in small amounts of chakra and will give the user knowledge of the illusion being used as if they had already been through it before. This seal must be set before the topic, and resets once used in a topic requiring a completely new seal as the seal formula dissolves upon triggering it's effect.
Name: Nine Seal Barrier Classification: Fuinjutsu/Barrier Ninjutsu Rank: A-rank (A-rank Chakra Price Per Tag) Class: Supplementary/Defensive Range: AOE
Description: This technique creates a barrier around a place by placing eight "forbidden" (禁, kin) tags in different locations surrounding the place to be protected, and one tag on the location to be protected which can cover an area with an 160ft radius (320 ft diameter). The tags are placed on flat surfaces, and are connected with the user's chakra. This technique turns the entire range surrounded by the tags into a barrier space, and inside the space, the material's destruction is "forbidden". Using any kind of physical (and it's counterparts chaka/mental) attack to try and destroy something in the barrier is folly as the damage is negated, while Hybrid based are actually reflected, as it will only lead to injury while it requires an equivalent amount of power to the combined (9 A-ranks) chakra within each of the tags if using a Spiritual or Natural based technique to forcibly break through. To cancel this, it is necessary to search for the nine tags and tear them off simultaneously. Meaning there must be at least nine people on a team to cancel it. Even if the tags are removed, often with skilled user is a final obstacle other than wasting time. The user can add additional traps the most common being one that will create perfect copies of those who have removed the seal, preventing them from returning immediately though it requires the Mirrored Sudden Attacker Technique. This technique comes in multiple Variants such as Three (D), Five (C), Seven (B), Nine (A) and Eleven (S) Seal Barrier each one being more powerful than the last with each also having more slots for trap add ons (Three = 1, Five = 2, Seven = 3, Nine = 4 & Eleven = 5).
Name: Vishuddha Chakra: Onmyoto-Infusion Classification: Bakejutsu Rank: S Class: Supplementary Range: Within the Onmyotomite range
Description: Req. Vishuddha Bake and the use of Onmyotomites. This technique uses the Onmyotomites created by a Vishuddha bake to infuse chakra harnessed from the Ghost or Jutsu that have undergone the effects of the Onmyotomite technique. When conditions are met, the Onmyotomites in the surrounding area can infuse the stored chakra into offensive/ defensive based techniques. When Onmyotomites are infused into offensive techniques, they will deal additional Yin-Yang damage equal to the amount of stored chakra infused. In the case of defensive techniques, when infused with Onmyotomites, they gain a protective layer of Yin-Yang chakra requiring a defense piercing technique equal the amount of stored chakra infused that’s neutral against Yin-Yang release to breach.Techniques strong against Yin-Yang of the same rank as Onmyotomite chakra stored without defense piercing can break through the protective layer as well. Only after the protective Yin-Yang layer is breached can the target(s)’s attack be put against the infused defensive technique. When this technique is used on techniques with damage types other than chakra based, that technique now does hybrid damage. Although infused into other techniques, the Onmyotomites used in this manner still follow the rules of the Onmyotomite technique. Therefore, the layer of Yin-Yang chakra placed is invisible and will go undetected to those without chakra sensory, chakra vision, and 2nd dimensional sealing, SS-rank or higher. In addition, infused techniques that contact chakra using techniques that are not from this bake’s ghost will undergo the effects of the Onmyotomite technique. Becoming ambient chakra to be used once more. Infusion can be done as many times as possible so long as there is stored chakra within the Onmyotomites or the user willingly offers his/her own chakra to the Onmyotomites to become stored chakra.
Rank-Onmyotomite Stored Chakra{End.Tier Modifier(D-SS)} D-rank - D{D(x1)} C-rank - 3D{C(x2)} B-rank - C{B(x3)} A-rank - B{A(x4)} S-rank - A{S(x5)} Z-rank- S{SS(x6)}
*Note: Onmyotomite absorbed chakra is stored by removing from Armenezra's Max Chakra Reserves, as a result whether Omnyotomites are currently active on the field or not this technique is capable of being utilized to infuse chakra into other techniques.
Name: Vishuddha Chakra: Onmyotomites (ADR) Classification: Bakejutsu Rank:SS Class: Supplementary Range: AOE(240ft)
Description: Req. Ambient Series Bake. This technique is unique to Armenezra’s Vishuddha based bake. The bake utilizes Yin-Yang release nature to disperse millions of tiny particles within the air to cover a large area of 240ft. These tiny particles better known to the user as, Onmyotomites function much like termites; utilizing Yin-Yang release to disperse chakra using techniques into ambient chakra and destabilizing the connection between a target and their chakra. This technique destabilizes chakra at SS rank speeds and can be infuse it into others to either aid or hamper them. This effect extends to other Bakes and Ghosts as well; causing their bakejutsu to undergo the same penalties meanwhile causing Ghosts to lose access to their bakes. Within the area any technique S-rank and below that utilizes chakra, is nullified and becomes ambient chakra for this bake to harness. Chakra using techniques that are SS-rank will cost one rank higher, if the target(s) choose to not pay the additional cost, then that technique will undergo the same effects as techniques that are S-rank and below. If the technique is SSS-rank and higher it'll bypass the effects of this technique. If a target is within the area while this technique is activated; the target(s) will begin to experience increased difficulty in molding their chakra. To keep this technique active, the Onmyotomites must be refueled from time to time; therefore, depending on the rank of the user, these Yin-Yang particles require repayment every certain number of rounds. Although this technique targets chakra of any kind, the Bake’s Ghost that uses this technique is safe from the deteriorating effects of this technique and can mold chakra freely. Onmyotomites are undetectable to anything other than chakra sensory, chakra vision, and 2nd dimension sealing, SS-rank or higher. This technique requires an SS-rank area dispersal technique strong against Yin-Yang release or neutral against it that is not chakra based in order to destroy the Onmyotomites.
Target’s Rank(Turns Before Desync) – User's End Tiers(P.T Before Maintenance Price) D-rank(1)– D(2.P.T) C-rank (2)- C(4. P.T) B-rank (3)– B(6.P.T) A-rank(4) – A(8.P.T) S-rank (5)- S(10.P.T) Z-rank(6) – SS(12.P.T) X-rank(7)- SSS(14.P.T)
Name: Wind Dance: Fatality Classification: Kenjutsu Rank:S Class: Supplementary Range: Contact
Description: This is possibly the most important and most powerful of the dances and can only be used if Shikai and Bankai is active. When Arukami is in one of these forms he is considered awake. To use this dance the wielder must siphon away S-rank chakra to put this dance in play for as long as Shikai or Bankai remain active. Any additional chakra after the initial chakra siphoned can be returned so long as the wielder is the one who deactivates this technique. Once active this the wielder has access to SS rank use of any of Arukami's dances if used when Bankai is in play. When Shikai is in play along with this dance, every time Arukami's techniques are used, the wielder can choose to either increase the speed or damage of that dance by one rank . When this dance is performed at Bankai, all of Arukami's techniques are one rank faster than their performance level and deals one rank higher in damage dealt. Depending on the wielder's endurance tiers, the price has to be siphoned again to keep this technique active.Using this dance in Bankai doubles duration. If this technique becomes inactive than the wielder gets back all the chakra that had been siphoned, but this technique has a 3 post cool down before the wielder can attempt to use it again.
Wielder's Endurance Tier: P.T before Repayment: P.T at Bankai D-rank: 1 P.T :2 P.T C-rank: 2 P.T :4 P.T B-rank: 3 P.T :6 P.T A-rank: 4 P.T :8 P.T S-rank: 5 P.T :10 P.T SS-rank: 6 P.T: 12 P.T SSS-rank: 7 P.T :14 P.T
Name:Wind Dance: Wind Shards! Classification: Kenjutsu Rank:A Class: Offensive Range: 0-80ft
Description: This dance combines the use of continuous jabbing and Armenezras DAWFS' blow back function to push out thousands of tiny needles made of wind chakra all within a 80ft cone in front of the user to pierce through targets that Arukami normally could. Those caught in this dance will experience stabbing in every part of their body at speeds equal to the speeds of the DAWFS function is use. The damage done is determined by the amount of chakra used to perform this dance. Depending on the dances used in conjunction with this one, max damage done to victims can change. Chakra Used: Damage Done D-rank:D-rank C-rank:3D-rank B-rank:C- rank A-rank:B-rank S-rank:A-rank SS-rank:S-rank *SS-Rank use only accessible if Bankai and Fatality is in use.
Chakra/Reserves: - Spoiler:
Turn 1: Stage one heaven seal: +1 chakra reserves Five B -ranks stored for Onmyoto-Infusion ---------------------------------------------------- Turn 2: Hell Hounds: 4A ---------------------------------------- Turn3: Shadow Clone Jutsu(2 clones, 1 disperses) : -1B Big Game Seeker: -1C Lightning Release Armor: -1S Burst Combat: -1C -5 Stamina Law of Speed: 1C Seven Sealed Barrier: -7B Law of Momentum(Clone2): -1S Burst Combat(Clone2): Price Paid per Turn not per use Big Game Seeker(Clone2): -1C Full Counter x3(Clone2): -3B Nine Sealed Barrier(CloneOne): -9A Onmyoto-Infusion(Bake): -5B ------------------------------------------- Turn 4: Onmyoto-Infusion(Ezra): +6B -6B= 0B+6B= +6B Onmyotomites(Ezra): -1SS(-3A) Barrier Trap: Repel(Clone1): -5C (-1A & 1C from WCS) Clone One disperses: +1S, +2A, +2B, +2C Moving at S-rank speeds: -1 stamina Big Game Seeker: -D ---------------------------------------------------- Turn 5: Limbo Bake Harmonization: -A Onmyoto Infusion: -6B Nine Seal Barrier: -9A Lightning Release Armor(Repayment): 1S Shadow Clone: 5 B Burst Combat: -C and -5 Stamina Law of Friction combo: 4SS Big Game Seeker: -C ---------------------------------------------------- Turn 6: Onmyoto- Infusion x2: 12B Fatality: 1S Wind Shards at SS rank function: 1A(1SS wind chakra cheapen due to very high affinity at bankai) Law of Friction Combo X2 :4A Wind(Very High Affinity) +4SS Fire ------------------------------------------------------------------------------------ Chakra: 2SSS,2S,2A,2B,3C,5D Stored Fire: 22C( Magnesium Based) Weapon Chakra Seal: 11-SSS,1SS,1S,1A 1B,3D Onmyoto-Stored Chakra: 0B Stamina: 54 Blood: 2S
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| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Kokuō of the Haze 23rd February 2018, 9:31 am | |
| ANBU Shark might have been cracking jokes but he knew the situation was deadly serious and wouldn't squander the opportunity granted by his fellow shinobi, instead while he was protection from the genjutsu the Gobi utilized as a result of him not only being within the construct of water preventing him from hearing the whistling of steam or feeling the steam flowing shrouding the area but his Dojutsu prevented him from succumbing to the ocular genjutsu which seemed to be afflicting them. He would utilize his liquid crying to get a nice visual of the current conditions the Gobi was in while their Boiling Demonic Fish continued to merge with water in order to get even larger than before. It was fortunate they had someone as skilled in water release as Cherish backing them up since it gave them enough water to do whatever they needed to do, as in ANBU Shark's case he would unmerge with the Boiling Demonic Fish so that he could do something else in the meantime. He would then touch the point where the water was flowing into the construct causing a large portion of it to head upward before he ate a Blood Pill before re-activating Ranryu Hydrification to alter his body and completely merge with the Boiling Hydrification Technique once more. Now that the only identifier of his presence was the Gale Egg which was now in the center of the massive construct he would be able to follow up with the next stage of his plan. With that he would move his arms in a complex set of hand seals and throwing them out with both palms pressed together as if he were making shark jaws. A truly gigantic Shark comprised of the pool of water which he had designated for the Mist Rain would be manifested with it's first act being to consume the smaller sharks he had formed with each shark eaten causing it to grow even larger. He wouldn't launch it immediately instead waiting for Himiko to fully manifest her two fire techniques to then eat each Lioness so that it could grow at an even more drastic level and become visibly stronger. Once they were consumed ANBU Shark would then thrust his hands forward causing it to shoot towards the bound Bijuu at Ripping Discord speeds. Sure in comparison to the other techniques rocketing along the field it was sort of slow but it would pack a punch when it hit especially since the Bijuu was already ablaze adding more fuel would only burn it to a crisp even faster. "Let's see you chew on that, I made this morsel specifically for you and the rest of your kind Gobi!!! he roared out using the Boiling Demonic Fish to amplify his voice so he could be heard over the rushing water. - Spoiler:
Demonic Boiling Fish merges with 1 SS-rank of Alcoholic Water Materia = Current Size = Large (L) Ranryu Hydrification (No Hand Seals + Gale Egg) + Demonic Boiling Fish = Physical Immunity (Includes All Releases Weak to Water) & Immunity to Elements Weak to Wind Mist Rain + Alcoholic Water = 1 S-rank of Water Materia results in 1 P.T to Set Up & Victims (Excludes Allies) lose 1 C-rank of Chakra Each Post Rain Water Shark = 1 A-rank of Water Materia results in 9 P.T to set Up & Produces 5 Sharks which proceed to ascend upward further.
Great Shark Bullet Technique: +5 Rain Water Sharks = +25 ft radius size increase +2 Huntress Strikes = +30 ft radius size increase & +SS-rank Damage Increase +Alcoholic Water Materia = Can be Set Ablaze End Result = Great Shark Bullet (Height 325 ft, 875 Width) covers a distance of 1475 ft (240 + 25 + 30 then multiplied by Scale Modifier) to hit Gobi. Upon impact it deals SSS-rank Water Release Damage while leaving a trough equal to it's width with a depth of 575 ft (60 + 25 + 30 then multiplied by scale modifier). Due to being comprised of Alcoholic Water post impact the remaining water is used a fuel to boost the flaming Swamp of the Underworld.
Name: Liquid Scrying Classification: Ninjutsu Rank: D-rank Class: Passive Range: Long
Description: Req. Liquid Source & Active Bakufuko Manako. A unique technique which allows a Zakiyoshi clan member to utilize a still liquid surface of Water (Aqua Included), Boil (Acid Included) & Oil, like a two-way mirror allowing them to observe things from a distance. The distance a Zakiyoshi can scry is relative to the stage of their dojutsu active while it requires a constant variable chakra price which is dependent on their skill level in order to maintain. This ability to scry works hand in hand with their moisture sensory and while scrying the Zakiyoshi is forced to close their at least one of their eyes in order to scry through the surface. Rank - Scrying Chakra Price each post (total) D - A C - B B - C A - 3 D S - D
Dojutsu Stg - Scrying Distance Activation (1 Eye) - Within Same Topic (Up to 200 ft) Activation (Both Eyes) - Within Same Topic 1st (1 Eye) - Within Same Location, Different Topic if tracking Fleeing Target 1st (Both Eyes) - Within Same Location, Different Topic 2nd (1 Eye) - Within Same Area, Nearby Location 2nd (Both Eyes) - Within Same Area, Different Location 3rd (1 Eye)- Within Same Land, Closest Area 3rd (Both Eyes)- Within Same Land, Different Area
Name: Hiding in the Mist Technique Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: AOE
Description: The Hiding in Mist Technique is a specialty of the Zakiyoshi clan which was added to the Dipugakure Academy curriculum when the village was formed. This technique causes a mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool those with X-ray vision, but, due to the mist being created with the user's chakra, those with chakra vision will only see the mist colored by their opponent's chakra, which will effectively hide the user from the dōjutsu. The size and thickness of the mist depends on the user's skill level as well as the water source used, and due to being the originators of this technique Zakiyoshi clan shinobi can pay a constant D-rank chakra price (total) to prevent area clearing techniques which are weak or neutral to Water equal the user's rank from dispersing it. It does nothing however for area clearing techniques or area concealment techniques which are strong against water. Rank of User - Size of Mist (radius) = Water Source - Mist Opaqueness (Reaction Tiers to See through) D - 40 ft = N/A - D C - 80 ft = D - C B - 120 ft = C - B A - 160 ft = B - A S - 200 ft = A - S
Name: Water Release: Hiding within the Drizzle Classification: Ninjutsu Rank: C Class: Supplementary Range: AOE
Description: The user generates drizzle to hide themselves and/or their comrades in it. However, the technique is useless in areas with little moisture, as it prevents it from taking effect however it can be effectively used after a technique has already increased the moisture in the air like the Hidden Mist technique. It can be considered an enhanced version of the Hiding within the Mist technique however Fang's version is meant for use as both a set up and a modifier for Water Release: Mist Rain Technique. This allows it to essentially bridge a connection between the Hidden Mist technique & the Mist Rain technique rather than paying the constant chakra price the mist's opacity lasts as long as the Mist Rain Technique is active. Similarly the is now used to conceal the area mixed with the mist which makes it difficult for even reaction tiers to see through while those with Time-Slowing Dojutsu will be hampered due to the numerous rain drops falling from the sky. This technique fairs very well in areas with high concentrations of moisture which only improves this techniques ability to resist being dispersed by area dispersal techniques weak or neutral to water release. Water Source - Drizzle Intensity (Area Dispersal Technique Req.) N/A - D D - C C - B B - A A - S
Name: Water Release: Mist Rain Technique Classification: Ninjutsu Rank: A (A or B-rank Chakra Price, Variable Water Price) Class: Offensive/Supplementary Range: Mid, Long (Within Hidden Mist), AOE (Within Hidden Drizzle)
Description: A technique known by a Dipugakure hunter-nin, the user makes rain which eats up any chakra when it comes in contact with that is not of the same signature as the original user, causing them to loose a C-rank of chakra each post this technique is active. It first forms a pool of water above the area in question either 40ft, 80ft or 160ft in the air before raining down the water to cover a 40ft, 80ft or 160ft radius (80ft, 160ft or 320ft diameter) causing it to rain down all over those underneath it's radius of effect. This technique can be altered when in the presence of allies in order to include their signatures however it requires double the preparation time to do so. In order to prepare this technique it requires a constant price of 3 D-ranks each of the user's post over a period of 10 posts (total) with the 10th post the user paying the remaining amount of chakra to facilitate this A-rank technique. When incorporating others it extends to 20 posts (total) with the same cost while paying the remaining amount of chakra on the 20th post. During the build up the water pooling begins to condense around the area and this technique does not need to be placed in spoiler tags until it is ready to be started. This technique lasts 20 posts and fills in for rainy conditions that some techniques gain bonuses from. Fang's variation of this technique involves an ample supply of water materia in order to decrease the preparation time. Amount of Water Materia (Chakra Price) - Preparation Time in P.T (Ally Version) None (A) - 10 P.T or 20 P.T D (A) - 8 or 18 C (A) - 6 or 16 B (B) - 4 or 14 A (B) - 2 or 12 S (C) - 1 or 10
Name: Water Release: Rain Water Shark Wave (Signature) Classification: Ninjutsu Rank: S (SS to B Chakra Price, Variable Water Price) Class: Offensive/Supplementary Range: Mid (Original Sharks), Long (Height), AOE (Droplet Sharks)
Description: Req. Mist Rain Technique. This is Fang's improvement on the Mist Rain technique for a more combat focused purpose rather than being just an AOE concealment and capture technique. Fang slams his palm onto a nearby water surface, sending a large surge of water into the air (100 ft). This water then forms into a number of water sharks, which then rush towards the target from above each moving at Blinding Light speeds covering a radius of 50 ft (100 ft diameter). Should these sharks be attacked, the water that composes them simply reforms into countless droplet-sized sharks, which continue to rain down upon the target and inflict damage whenever they come into contact with them spreading along a radius of 200 ft (400 ft diamter). The sharks both in their original and in their shark droplet form eat up any chakra they comes in contact with that is not of the same signature as the original user, causing them to loose either a B-rank of chakra (original shark) or a variable amount of chakra (rain droplets) each post this technique is active. This technique can be altered when in the presence of allies in order to include their signatures however it requires double the preparation time to do so. In order to prepare this technique it requires a constant price of 3 D-ranks each of the user's post over a period of 15 posts (total) with the 15th post the user paying the remaining amount of chakra to facilitate this A-rank technique. When incorporating others it extends to 30 posts (total) with the same cost while paying the remaining amount of chakra on the 30th post. During the build up the water pooling begins to condense around the area and this technique does not need to be placed in spoiler tags until it is ready to be started. This technique lasts 30 posts and fills in for rainy conditions that some techniques gain bonuses from however if combined with the Hidden Mist it also fills in for Foggy conditions while if combined with the Hidden Drizzle technique it fills in for Heavy Rain conditions. Fang's variation of this technique involves an ample supply of water materia in order to decrease the preparation time. Amount of Water Materia/Rank of User (Chakra Price/No. of Rain Sharks) - Preparation Time in P.T (Ally Version) D or Below (SS/1) - 15 P.T or 30 P.T C (S/2) - 13 or 28 B (S/3) - 11 or 26 A (A/4) - 9 or 24 S (A/5) - 7 or 22 N/A/SS or above (B/6) - 5 or 20
Name: Water Release: Great Shark Bullet Technique (Signature) Classification: Kinjutsu/Ninjutsu Rank: SS (S-rank Blood Price + SS-rank Chakra Price, Variable Water Price) Class: Offensive/Supplementary Range: Mid (Height), Long (Width), AOE (Distance)
Description: The Water Release: Great Shark Bullet Technique is a stronger version of the Water Release: Water Shark Bullet Technique empowered by water materia from the Mist Rain technique. The user creates a gigantic shark out of water (which reaches up to 60 ft in the air) and, by thrusting both hands forward, sends it to attack the opponent moving at Ripping Discord Speeds. This technique differs from the original, since this is able to absorb the chakra from an opponent's technique and in turn, use that chakra to grow larger and more powerful. Therefore, the stronger the opponent's technique is, the stronger this technique will get, however even without any boosts from the victim's chakra it is a powerful technique capable of dealing SS-rank water release damage upon impact while being able to cover up to 240 ft to leave a massive trough in the place hit 120 ft wide and possessing a depth of 60 ft. Everything within that impact is literally churned up by the violent waves of water this particular technique is especially useful when used to combat those with heavy chakra use like the Bijuu. Depending on the type of chakra absorbed by this technique it factors into it's strength; if the chakra is strong against water it doesn't increase the size or the strength and it's upper limit is dependent on the water materia available, if the chakra is neutral against water it only increases the size while if it's weak against water then it increases both size and strength. Amount of Water Materia (Mist Rain) - Chakra Absorbed (Size Increase, Dmg Increase) S - B or Below (+5 to all ranges, +B-rank Dmg) SS - A (+10 to all ranges, +A-rank Dmg) SSS - S (+15 to all ranges, +S-rank Dmg) 2 SSS - SS (+20 to all ranges, +SS-rank Dmg) 3 SSS - SSS (+25 to all ranges, +SSS-rank Dmg)
- Terrain:
800 ft in the air above Boiling Demonic Fish a Pool of Water (Mist Rain) forms before raining down chakra draining alcoholic water on everything within 1600 ft (Diameter) of which includes the Gobi (and everything attached to it). Another Portion of Alcoholic Water rises up 500 ft before forming into 5 Rain Water Sharks which ascend 250 ft into the air and promptly wait in preparation for follow up. Great Shark Bullet Created reaching 300 ft in the air (allowing it to eat Rain Water Sharks by opening it's mouth along with 2 Huntress Strikes) and upon hitting Gobi leaves a 575 ft deep trough in the Flaming Swamp while contributing to the fuel of the technique.
Flaming Electric Swamp of the Underworld = ~2 SSS-rank of Ghost Fire Release Natural Based Burning Damage (Variable Status Effect depending on Omito Contributes in which case it will be Necrotic) for 3 P.T after which if the Gobi does not escape it will be dealt 1 Z (3 SSS-ranks) worth of Ghost Fire Damage due to Elder Tree Spirit providing more Ghost Fire. Furthermore in case individuals forgot, ANBU Shark used Twin Raikiri in the Swamp of the Underworld, meaning the Gobi is likewise paralyzed for 6 P.T after it had been dragged into the Swamp by the branches unless it has SS-rank Endurance Tiers which it can use to ignore the paralysis in exchange for sustaining a S-rank of Lightning Release damage.
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Kokuō of the Haze 28th February 2018, 3:03 pm | |
| Due to his shadowing of the construct, Omito had to leave Tsuki above on the head of the construct with Cherish but that was thankfully to his benefit at the moment. It wasn't like the construct was large enough to use it anyway. With a force of will he separated a D-Rank of his own soul and had it appear on top of the head of the construct. It was a wispy, faint version of him, barely connected to this world but it could do what he needed it to. The Soulmito kicked up Tsuki into his hands and spun it around him gracefully, spitting out a bullet of Ectoplasm before snapping out Tsuki. The massive fan erupted into life, charged with chakra and it mixed with the ectoplasm in the air before flashing out six crescents of wind. The crescents weren't aimed directly at the Gobi however, instead they were aimed to follow up with Cherish's commands, slamming into the fire in place to enhance it even more drastically. The clone then moved over and crouched, placing a knee on Cherish's midriff and holding her in place so that she wouldn't be thrown aside if Omito had to move the construct. With that done, and a loud sigh, he crouched and snapped Tsuki closed once more, holding it down against the Wooden Human to see what would occur next. Hopefully the boost he gave would be enough, hopefully the rest of them would be able to weaken it enough. He had enough to finish the job but... Not if this kept up for too much longer. Deep within the Wooden Human, Omito frowned and mentally furrowed his eyebrows, reflexes on a hair trigger, ready to disappear if he had to, after all if the Gobi got out of this, it was going to be VERY angry and probably with him as the biggest thing on the field. - Spoiler:
C-Rank chakra for Bullet to generate materia B-Rank Chakra for Enhanced Scar
3 Moons Giant Tessen - 6 Scars Released
Power up of fire techs by 6 B-Ranks = 1 SS due to number of scars, Phantasmal Gale special effect added on.
Name: Phantasmal Gale: Enhanced Scar Classification: Ronin Tech/Fuinjutsu (Ninjutsu) Rank: B-rank (Original Price + C-rank Wind + C-rank Ectoplasm Materia) Class: Offensive Range: Contact (Crescent), Mid
Description: Req. Contact or Tattooed; Modification Sealing Method: Enhanced Lvl 2 (Wind Release: Enhanced Scar) & use of a folded Tessen, unfolding it results in multiple Scars being released in exchange for using a B-rank of Wind & Ectoplasm. This bold move is Omito's twist to a comrade's specialty, as by freely manipulating the gale brought forth by a tessen and adding additional wind materia through the use of fuinjutsu, the user is able to focus the ectoplasm infused air current into making a slicing crescent (3 ft radius) which moves at Crashing Ground speeds. This is capable of slicing through up to B-rank Defenses while travelling up to 20 feet before losing it's momentum, though if a Battle Fan larger than the body (Medium S) is used it's scale can be increased. Furthermore victims cut are dealt C-rank Wind Release slicing spiritual damage leaving a grievous wound causes them to lose a D-rank worth of blood each post (total) unless healed by a B-rank Medical Technique or above. Those impacted by any of the bullets produced by this technique require B-rank+ Barrier Tiers in order to throw off the Haunted status effect before the time-limit runs out lest they succumb to a -3 depletion from their sanity limit. Tessen Type & Unfolding - No. of Enhanced Scars Released with 1 Price Folded Tessen - 1 1 Symbol Tessen - 2 2 Symbols Tessen/Folded Giant Tessen - 3 3 Symbols Tessen/1 Symbol Giant Tessen - 4 2 Symbols Giant Tessen - 5 3 Symbols Giant Tessen - 6
Name: Ectokinetic Constructs: Ectoplasm Clone Classification: Ronin Tech/Kinjutsu Rank: A-rank (Equivalent Soul Price Per Clone) Class: Supplementary Range: Varies
Description: Not one to be done out by his teammates, Omito realized that he was lacking a clone technique and thus he decided that it was unacceptable. Thus he learned how to create a clone comprised of Ectoplasm by splitting his Soul temporarily granting incorporeal copies which can only be detected by those with A-rank or above Soul Sensory. Due to their unique composition they are capable of utilizing any of Omito's techniques while likewise possessing his Tiers, even though they are native to the 5th Dimension. This is a very complex clone technique and the clones formed by this technique are completely autonomous even to the point of being able to linger outside of the area where the user is currently. However due to using a Soul Price it results in universal splits within all of Omito's available reserves to pay the price. Depending on his rank the distance his Ectoplasm Clones can exist away from him varies. Rank - Maximum Distance D - Same Place, Different Topics C - Same Location, Different Places B - Same Area, Different Locations A - Same Land, Different Areas
Name: Ghost Physiology: Ectoplasmic Bullet Classification: Ronin Tech/Kinjutsu Rank: C (C Blood Price) Class: Offensive Range: Long
Description: Omito gathers a small amount of ectoplasm in his mouth and spits it out at C rank speeds which can travel over a distance of 40ft before vanishing. Once it makes contact it deals C rank spiritual damage. If Omito bites his cheek, and sacrifices some blood, the technique deals C-rank non-elemental chakra based damage instead.
*********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
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| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Kokuō of the Haze 2nd March 2018, 12:40 pm | |
| Nyen was not worried by genjutsu, one of the things she benefited from by having Itami as a defender was a partner who could deal with things like that as such when the genjutsu had rushed over her initially way back when the Gobi had crafted it's steam illusion Itami was already hard at work draining chakra from the illusion to fill it's reserves. Genjutsu were rather finicky like that, as were most techniques really as by draining the energy source comprising them they tended to fall apart just like that. She was then left to her own devices allowing her to form more projectiles for him to imbue with his wind and fire and this time she had a little bit more to work with as such not four but instead 8 shuriken would be launched forward mingling with the wind backed flames and then launched at extreme speeds even as the collective was imbued with Yin-Yang chakra. Just like before she was attempting to target the Gobi in particular areas, even as the the whole terrain lit up with blue flames she knew that something like that would only misdirect the Gobi to it's true threat. Fortunately the incoming projectiles were faster than the speed at which Cherish could manipulate her trees otherwise it would of been a bit messy to try and figure out how to accurately target the Gobi as she sank into the ground, but this way Nyen could aim for the Gobi's tails with five of the shuriken attempting to shear them clean off with the others hung back being guided with her precise control so that when the massive creation of water launched by ANBU Shark and Himiko hit home and devastated the Bijuu she could swoop in with her own attacks to hobble it further choosing to strike at three of it's legs and hopefully that would be enough to pin it down long enough for it to be unable to just run away. "You will not hurt my comrades any longer." Nyen stated and would actively move her Shield of R'tari so that she was interposed between the Gobi and the others that way if it tried anything she would be able to stop it. She wasn't afraid of it's destructive capabilities in the face of her strongest defensive technique only because she knew the only thing which it had that could destroy her technique was easily identifiable and her comrades had constantly forced it to do other things rather than build up time to fire another one of them off. - Itami:
It has been 29 P.T since Steam Puffs Rolling in was used. Itami can drain a C-rank of Chakra Each P.T If 6 C-ranks = 1 S-rank & 9 C-rank = SS- then 18 C-ranks = 1 SSS-rank That leaves 11 P.T Remaining Genjutsu were: 1 S-rank due to being too far to be caught in the Touch Based Genjutsu. 6 C-ranks drained from that genjutsu as well (5 P.T) remaining). Nyen is free from being affected by the genjutsu & Itami has 24 C-ranks added to his chakra reserves.
Combination Technique is the same as before except instead of four there are now 8 Flaming Shuriken each with a 18 ft diameter which deal slicing damage and are comprised of Galvorn Sand imbued with Yin-Yang Chakra.
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Kokuō of the Haze 3rd March 2018, 4:32 pm | |
| She was so close but it wasn't ready yet. She could see the lines of the world as they flickered around her, everything coming into crystal focus but she still had to wait, it wasn't ready yet. She'd miss if she struck now and it would all go to waste. Summer clenched her teeth, her calm starting to crack. Summer couldn't break down, she just couldn't. They were coming to the final act now and they were all alive, as far as she knew anyway. The Gobi was wounded, she had heard the cries, but it was far from dead. She couldn't kill it anyway, it needed to be sealed away. Her hand reached out and touched Huginn's feathers, he was still here, his body was still warm. She hadn't dismissed him, she couldn't bring herself to, it'd leave her out there with no one. Cherish and Omito were still fighting, she couldn't rely on them for her strength, they needed all of their own. Feathers were shifted aside as she stroked her fingers through them, tears sliding down her cheeks. She'd said no one was dead but she'd meant shinobi. She'd lost someone dear to her. "I'm sorry Huginn. I'm so sorry." Her voice cracked as she spoke but she knew that it was close to the time, this would end with their deaths or the capture of the Gobi, there was no other way. With a snap of her free hand, Huginn vanished with a puff of smoke. Taking a deep breath, she clenched her jaw and looked to the sky, blackened with smoke. "Let's end this..." She whispered, starting to walk towards the middle of the battlefield. She knew the Gobi flashed when it moved, so she kept her eyes to the ground, letting everything fall into place still. "There's only moments left." She sent through the pack bond before falling silent, still walking forwards. "Warriors!" She called out, light starting to flutter around her, an ethereal wind fluttering her hair and her clothing. "We stand together! We fight to end this destruction!" She roared, her voice steady and strong, although with her falling deeper into Kokuo's rhythm, the Bijuu wouldn't be able to hear or see what was happening. "Together we are unstoppable. Not even this beast can dampen our spirits. You've fought with me to the edge of hell and now we take the final plunge! Come, heroes, all of you, you are one and the same of my spirit, my focus, my determination, let us end this fight." All at once light exploded from her body, determination and focus in equal measure. She was fighting with her best friends and fighting to protect those she loved. She wasn't happy but she was focused and that is what mattered. "With courage, with perseverance and hard-headed stubbornness we will win no matter what happens!" She howled, holding Glimmer above her head by the hilt, still waiting for the final moment, it was so close, so within her reach... - Spoiler:
18/20
Name: Facade (Signature) Classification: Fighting Style Rank: D-Rank Class: Supplementary/Offensive Range: Varies
Description: The way someone acts is a powerful factor in how others perceive them and indeed how others fight against them or ally with them. People generally find a way to show who they need to be rather than who they want to be or are at a specific time, showing fake emotional reactions in order to garner the response that they wish. Summer has found that she is able to express her mask, her facade, in one of two ways, resulting in two different lines of techniques. The first that she is able to perform is called the Glorious Presence and is partly to do with her philosophy, as she calls it her Will of Diamond. The other side follows her darker aspect, the intimidation of her crows and the bloodlust that exists within her, striving to be free; her Harrowing Visage, both technique lines powerful in their own way and are capable of combating or empowering intimidation type techniques and interrogation procedures.
Name: Facade: Glorious Presence Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: AoE
Description: Killing Intent and other bloodlust exerting techniques are rare but still prevalent and dangerous, focused around using the bloodlust or rage as an almost tangible force. Such principles however can be applied to something else, when someone can display their determination and their focus at a high enough point, they can turn it into a tangible force, almost like the opposite of Killing Intent. Their Presence becomes less of a force of evil and fear and more a bastion of hope and strength, able to empower their allies and shut down things like Killing Intent by warring against it with strength of heart. This technique doesn't do much on its own apart from deflect intimidation and fear techniques D-Rank and below for the user and all allies in the AoE as well as make the user seem more 'heroic' and charming. This technique line however drains from a resource called 'Will' which is equal to the user's Fatigue and is a measure of their willpower and determination.
Name: Glorious Presence: Shining Force Classification: Taijutsu Rank: C-Rank (2 will per round) Class: Supplementary Range: AoE
Description: Expanding on the usage of Glorious Presence, the user is capable of making themselves a beacon of might amidst darkness. When this technique is used light seems to grow brighter around the user and a strange blue-white light suffuses them although this is more of a perceptual anomaly due to their ferocious willpower being exerted. This causes intimidation or fear causing effects, including those of genjutsu C-Rank or lower to be mitigated (does not break the genjutsu however) and those of B-Rank to be halved for all allies of the user within the area of effect. This technique naturally chains with itself like a combination jutsu, so multiple people using it increases the effect dramatically. Lastly, when surrounded by allies that the user likes (has spent at least 5 IC topics with) or people that the user must protect, this technique counts as one rank higher. However, faith in others is dangerous and if the user of this technique suffers blood loss greater than a B-Rank in a single post or damage that causes them to visibly suffer, all allies to them within the range of effect lose 6 from their Intimidation and Fear limits.
Name: Glorious Presence: Will of Diamond Classification: Taijutsu Rank: B-Rank Class: Supplementary Range: Area of Effect
Description: The Will of Diamond is a specific creed that Summer lives by. It's what allows her to express such formidable determination and allows her to continue on no matter what happens to her, her faith in herself and her allies never wavering. She loves her friends as though they were her family and she would protect them to her own death if need be. Due to this, her Will is incredibly strong, count as 1-1/2 of her Fatigue rather than equal to it and when with her allies, her emotional limits are heightened as her friends grant her strength, increasing not just her emotional limits, but her intimidation limit as well. If she is with her original teammates then she gains special effects depending on who exactly is fighting alongside her. However this technique follows a special creed, breaking this creed by her volition and knowledge will cause her to lose access to Facade entirely and will cause her emotion limits to be halved until she can atone and forgive herself, usually through some kind of test or slaying the person that caused her to break her vows, avenging those she failed. The creed has three main points.
*Honour for Honour - Honour is an important part of one's life, without honour there can be no understanding of laws or rules or boundaries. An abstract concept but it empowers us in its own way. Show Honour to those that show it to you, respect rules for as long as they are followed, do not strike down the innocent and ensure proper respects at all times, no matter what. However, that Honour must be shown in kind, if it is not, they deserve no sympathy and no mercy.
*Bastion of the Heart - Family and friends are what shape us and make us who we are. They are important to us as we are important to them. This must be known and must be followed, protect a friend with all of your might and they will guard you in turn, put your trust in them for they will trust you. Do not be scared to love and lose, for every experience makes us stronger as a whole and as a whole, a team, a family, we will prevail. In this, however, suffer no hatred, if they wound you, or harm you, physically or emotionally, they are no friend, cast them aside and find bastions anew.
*Clarity of Diamond - As a Diamond has many uses, so too does a person. Do not be afraid of these uses, embrace them, no matter what they may be. Everyone has a place and a purpose and we will follow them and aid others in finding them. Truth to ourselves and to our allies is our greatest boon, we do not harbour hatred against those that fight alongside us, such is folly but in that too we cannot let our emotions dwell and be bottled up, speak to others about what you feel and ensure that grievances are put to rest.
No. of Allies - Boost to Limits 0 - 0 1 - 5 2 - 10 3 - 15 4 - 20 5 - 25
Teammate Present - Effect Cherish - Summer's bond with Cherish is one of love and mutual understanding. Friends from the start, they have always been strong together, nothing able to stand against them when they are shoulder to shoulder. Due to this, Summer's body doesn't tire as easily when she fights alongside Cherish, the grueling combat never seems so fatiguing when she has her best friend at her side. Due to this, physical techniques and tiers count as one rank lower (minimum D) for the purposes of stamina costs.
Omito - With Omito, Summer has always had a stoic friend, an anchor for her emotions and to keep her stable. When fighting alongside her ghostly friend, her ability to power through damage and pain is enhanced so that she can back him up to the best of her ability, she won't let him down no matter what happens, no matter the damage she takes. When fighting alongside Omito, Summer counts as having Pain Resistance due to his determination adding to her own.
Both - When Team 10 is back together, Summer becomes a terrifying force, her determination empowered even further. Not only does she get both above effects but her Will counts as double her fatigue and all of her Glorious Presence techniques count as one rank higher due to the overwhelming force of determination that burns within her, shining out.
Name: Glorious Presence: Fortress of Hope Classification: Taijutsu Rank: A-Rank (4 Will each round) Class: Supplementary Range: AoE
Description: With their determination powering out through their surroundings, the user seems to become a glowing beacon of white-blue light, their eyes emitting a strange type of smoke. From behind them, their pure determination seems to generate the shape of the animal that they associate closest with, massive and blue-white behind them, pouring outwards to empower their allies. This prevents the effects of Killing Intent and other such techniques, like a Kukinorite's shadow, unless the user of those techniques is of a higher rank than the user of Fortress of Hope and even then the effects are halved. When this is activated, all allies are empowered, their mental limits becoming equal to fatigue for as long as this is active and intimidation and fear effects are halved. In addition this increases focus, causing the allies of the user to count as one rank higher for the purposes of their concentration techniques that take time to use, allowing them to charge faster as they are empowered by determination.
110 Will
Shining Force is A-Rank
Cherish and Omito are in the fight, both effects active.
Name: Trackless Second Step Classification: Taijutsu Rank: C-Rank (2 additional fatigue each round) Class: Supplementary Range: Self/Target
Description: The second movement of Trackless Step which utilises an altered breathing method to not only enhance the first step but also allow the user to nullify an additional sense when in use alongside Trackless First Step. When used on its own, Trackless Second Step causes the user's movements to not become silent but become unheard by the victim, their sound merging almost perfectly with the natural sounds of their body, vanishing entirely. This counts as a B-Rank sound concealment technique but only against the target that is analysed as it doesn't do anything to anyone else. When used alongside Trackless First Step it causes the victim to require tier+ speed to avoid attacks or C-Rank+ speed if the user is not utilising speed as well as at least C-Rank reaction not tied to sight or hearing.
Name: Trackless Third Step Classification: Taijutsu Rank: B-Rank (3 additional fatigue per round) Class: Supplementary Range: Self/Target
Description: By aligning themselves to the victim, the user of Trackless Step alters their very gait, step and presence to make them impossible to feel through the sense of touch, this includes any vibrations that they release while moving, counting as an A-Rank wind displacement and vibration concealment technique however only against a single target at a time as the user's very presence or feeling of their existence seems to fade away from the victim. When utilised alongside Trackless First Step and Trackless Second Step the user is able to further master their ability causing the victim to require tier+ speed to dodge attacks from the user, or B+ speed if the user is not utilising speed tiers, as well as at least B-Rank reaction tied to a sense that isn't sight, hearing or touch.
*********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Re: Kokuō of the Haze 13th March 2018, 1:44 pm | |
| These...mortals were truly fighting her for once Kokuo felt something utter than disdain no it was something she hadn't felt since Mother first reappeared and she thought that she and her brethren would be absorbed once more. Fortunately that wasn't the case the merging of the Youkai Dimension had given them new strength, strength that allowed them to not only become separate entities from Mother but likewise more powerful than they had ever dreamed. This emotion was fear, she was actually afraid as for the first time in centuries the Shinobi had once again become strong enough to dominate over her kin. She would cry out as the techniques hit her and the paralysis coursed through her body holding her in place however her roar of pain would be silenced as the very swamp which she was begin dragged into was set ablaze with flames reminiscent of her youngest sister. If that wasn't enough she felt as with every breathe she was finding mind addled as if she were succumbing to some sort of toxin in the air she would try her best to find some sort of traction as the chakra she was gathering was being drained by the damnable wood created by that accursed Dokusei. It was unfair she didn't want to be sealed again let alone be the first of her siblings to be held captive by the shinobi, it was utterly shameful she was supposed to be stronger than her younger siblings and all of them seemed to have evaded capture longer than she had. Her fur would darken as she expelled smoke even as another of the Ningen would find his mind overwhelmed by the genjutsu cast on him, his rudimentary defenses were overwhelmed by the sheer power of her illusions which likewise bypassed his otherwise powerful barrier due to not being destructive in any sense. He would be intact, merely unconscious as his mind experienced pain beyond belief. Still it wasn't enough there were still more ningen surrounding her as she would manage to pull herself free of the branches ensnaring her and out of the swamp as her body was strengthened by her shame fueled rage. "No! I refuse to submit, I should of destroyed you all from the beginning with my full strength!!!" Kokuo roared out as she surfaced her body shaking violently and for those who gazed at her form it would be as if her body wasn't even solid anymore. Her once beautiful tails had been severed, her flesh rent apart by the repeated strikes and her chakra drained from her body by the repeated attacks and yet...she still stood hurt but not broken. Her body constantly trembled from a mixture of agony and anger but one thing was clear, she would no longer hold back against them and bring forth her true abilities. She would move forward into a Gallop and as she did so her blurry body would seem to multiply as her Afterimages where manifested all of them converging on the second threat ahead of her. This would leave Kokuo free to continue onwards to the Boiling Demon Fish while her afterimages headed towards the Shield of R'tari each of them aiming to collide with it and then detonate. As for Kokuo she would move past the water while lowering her head causing more afterimages to manifest now that she had cleared the ones on the field each of them h surrounding it before swelling and promptly detonating to catch it in an explosion just like they had done with the Shield of R'tari. As for Kokuo she had a very specific target namely the Dokusei who had made her life hell, hence she would pick up the pace while lowering her head so that the steam erupting from her horns would be able to ram into the Elder Tree Spirit while her body blurred once more. The end result would be not one hit but rather five hits done within the interval of what would usually take her to land one. As for those fortunate enough to not be targeted by Kokuo, her speed was immense enough to break the sound barrier and she was large enough that even merely passing victims by would be able to not only deafen them but likewise knock them flying away from her. As such, the fainted Armenezra if he were close enough and even the missing Summer if she got close enough would be sent hurtling away in her rage. Truly her fury knew no bounds and she would scan the area to see if any of them survives her rampage so she could make sure to finish the job. - Kokuo:
SSS-rank Barrier, Endurance or Defense Tier Check in order to not be set ablaze due to Fire Release: Temper due to Pain Gobi is experiencing from sustaining damage from the collection of techniques which were thrown at her. Erupting Locomotive lasts for 13 P.T & Produces an S-rank of Steam each P.T It costs a S-rank of Steam to multiply Kokuo's Taijutsu techniques 5x. The Perception required to React to any of these strikes can be found in the technique description's chart.
Unrivaled Strength (SSS-rank Steam Price) = 4 Tier Level Boost to Strength & 3 Tier Level Boost to Speed Erupting Locomotive + Three Mountain Horn Breaker = 5 Counts of SSS-rank Physical Based Defense Piercing Damage + Fire Release Temper Effect + 815 ft of Knock-Back to Elder Tree Spirit incoming at Z- Speed
Elder Tree Spirit = Comprised of Wood (Nature Release), Fire > Nature thus Elder Tree Spirit is dealt 1-rank Higher Damage (SSS-rank).
One Mountain Whiplash = Humanoid Opponents with a 35 ft radius of Kokuo are knocked flying 140 ft if they lack either SS-rank Strength or a SSS-rank air movement technique.
Name: Unrivaled Strength: Erupting Locomotive Classification: Nintaijutsu Rank: SSS-rank (SSS-rank Chakra & SSS-rank Steam Materia Price) Class: Supplementary Range: Self
Description: After building the internal pressure in her body to the utmost limit Kokuo utilizes this technique to bring her body into overdrive. Her fur darkens to a visibly dark grey and she begins to expel steam from her horns with her eyes turning completely red with only the black pupil in the center. During this state her physical capabilities are boosted allowing her to multiply the amount of physical strikes she can inflict in one moment. For something as physically powerful as her this turns her into a engine of destruction capable of bombarding opponents with numerous high speed attacks. Furthermore to those without Reaction Tier's her form becomes less solid as when she moves there is motion blur making it seem as if there were more than one of her occupying the same space as her. This makes it more difficult to gauge when her attacks are going to hit with opponents requiring perception to know when to dodge lest they be struck unawares. She is capable of maintaining Erupting Locomotive for 7 P.T before it ends after which it completely empties the built up steam within her body in addition to having a cool-down (7 Turns) while she rests from it's exertion. Perception (Req. to Detect Kokuo's Taijutsu) - Steam Price (Strike Multiplication) Normal - Reaction++ Tiers Equal to Speed - D (1x) Muscle Tension - Reaction+ Tiers Equal to Speed - C (2x) Time-Slowing - Reaction Tiers Equal to Speed - B (3x) Premonitory - Equal-rank Speed Tiers - A (4x) Precognitive - Equal-rank Speed- Tiers - S (5x)
Endurance/Speed Tiers - Duration Modifier (Steam Produced Each P.T) D - Plus 1 P.T (1 D) C - Plus 2 P.T (2 D) B - Plus 3 P.T (4 D) A - Plus 4 P.T (C) S - Plus 5 P.T (B) SS - Plus 6 P.T (A) SSS - Plus 7 P.T (S)
Name: Mirage Technique: Tails of the Dolphin Horse Classification: Energy Tech Rank: B-rank (B-rank Steam Materia to Manifest) Class: Supplementary Range: Self
Description: Kokuo wriggles either one of her remaining tails or in the absence of any tails merely the stumps of her tails resulting in this technique. Essentially this technique grants her mirages of her original tails which when manifested act as substitutes for her original tails allowing her to make use of the techniques which involve her tails. This technique was developed after her and her siblings noticed that others loves trying to maim them and the realization that they tended to rely on their tails as defensive barriers to avoid real damage to their bodies. Her own way of countering such an effective tactic to combat her was this technique. Like other mirages this technique will fade away after time however by paying a recurrent chakra price they can be maintained as long as Kokuo has the chakra to supply them. No. of Lost Tails - Chakra Price to Maintain One Mirage Tail (Each P.T) 1 - D 2 - C 3 - B 4 - A 5 - S
Name: Fire Release: Temper Classification: Nintaijutsu Rank: B-rank (Variable Pain Price) Class: Defensive Range: Contact
Description: Kokuo doesn't like to lose her temper as she knows a being like herself can do untold damage to those around her. So she tends to repress it, however when she is hurt it has a habit of escaping even though she tries her best to keep it in, which resulted in the creation of this technique. This utilizes the pain Kokuo sustains in battle in order to power itself allowing her to burn off her anger in a functional way, namely by setting those who come in contact with her ablaze. Victims who are unfortunate enough to touch her body when her temper reaches it's limit are set ablaze sustaining Fire Release Hybrid based damage depending on how much pain she is trying to work through. Victims must pass either a Defense, Endurance or Barrier Tier check equal to that pain in order to avoid being ignited though they'll still feel the heat causing them to sweat as long as they are within a close enough proximity to her (7 ft). Defense/Barrier/Endurance Tier - Sweating each P.T D - D C - 2 D B - 3 D A - 4 D S - 5 D
Name: Steaming Illusion: Steam Rises Classification: Genjutsu/Kinjutsu Rank: SSS-rank (SSS-rank Chakra Price & Variable Sanity Loss) Class: Defensive/Supplementary Range: Self
Description: Like others in the Steaming Illusion Line this genjutsu can be triggered by either coming in contact with steam, seeing it being emitted on the field or hearing the sharp whistle that comes with the expulsion of it from Kokuo's body. This is a powerful self-applicative defensive genjutsu utilized by Kokuo due to her capabilities of harnessing her pain to utilize various techniques. However it was created for the express purpose of protecting herself when the pain or mental damage she is undergoing is high enough to knock her unconscious, instead this technique takes over, funneling the pain into empowering this genjutsu to essentially trick her body into thinking she is less hurt than she feels like she is. While it doesn't eliminate her pain entirely it keeps her at feeling just below her maximum pain threshold allowing her to still be able to tap into that pain with her techniques even though she is actually harnessing much more pain than she can handle. However this technique comes at a cost, as for however much pain she is actually experiencing her sanity suffers as a result and eventually if she is unable to find a way of reducing or harnessing the pain back to safe levels she will become a mindless berserker until she is put down and reforms herself. Pain Past Threshold - Sanity Loss (Barrier Tier to Extend Recurrent Sanity Loss) D - 1 (D = Every 1 P.T) C - 2 (C = 2 P.T) B - 3 (B = 3 P.T) A - 4 (A = 4 P.T) S - 5 (S = 5 P.T) SS - 6 (SS = 6 P.T) SSS - 7 (SSS = 7 P.T
- Afterimages:
Afterimages Tiers = Z- Speed, SSS-rank Strength & Other Tiers Equal to Kokuo. Afterimage Fire Release: Temper = SS-rank Worth of Pain thus SS-rank Fire Release Chakra Based Damage to victim set ablaze if they lack a SS-rank Defense/Barrier/Endurance Tier. Kokuo harnesses 5 SS-ranks Worth of Pain
Three Mountain Horn Breaking = 5 Counts of SSS-rank Hybrid Based Defense Piercing Damage incoming at Z- Speed + 5 Counts of SS-rank Fire Release Chakra Based Damage + 163 ft of Knock-Back incoming from 5 sides. Afterimage Great Explosion (x5) = S+S+S+S+S = SSS- Steam Release Hybrid Based Explosive Damage over a blast radius of ~315 ft (630 Diameter)
Name: Three Mountain Horn Breaking Classification: Taijutsu Rank: S-rank Class: Offensive Range: Contact (Movement Interception), Short (Distance), Mid (Knock-back)
Description: Kokuō drives her horns directly into the opponent using a powerful charge covering 175 in a single moment (P.T) & is capable of intercepting the movement of those within 35 ft (Equal Rank Speed to Kokuo's charge), 17 ft (1 Tier Level Above Kokuo's charge) or 8 ft (2 Tier Levels Above Kokuo's charge) anywhere within it's end point to deliver the strike. The force of this attack is so great that it can send another tailed beast flying a considerable distance away much less anything smaller than them and deals defense piercing damage equal to the strength Kokuo's put behind it. From there if an opponent lacks an air-movement technique in addition to strength tiers to halt themselves in place they will eventually smash into the ground leaving them open to a follow up, unless they possess a S-rank Pain resistance technique or Pain Tolerance/Immunity allowing them to quickly get up and out of the way. Size of Target - Knock-back Inflicted Small - 980 ft Humanoid - 490 ft Medium - 245 Large - 163 ft Bijuu - 122 ft Colossus - 98 ft Titanic - 70 ft
Name: Mirage Technique: Afterimage Clone Great Explosion Classification: Energy Tech/Kinjutsu Rank: S-rank (Variable Steam + Pain Price to Manifest) Class: Offensive Range: Varies
Description: Req. Erupting Locomotive Currently Active. Kokuo in her empowered state is capable of manifesting afterimages which if seen by those with Moisture Sensory seem to be much more concentrated than the normal afterimages. Like the original they are capable of deviating from her established motion in order to do their own thing. However unlike the original it differs when it is manifested, this is because it can be manifested like normal or in the event that Kokuo's tails have been removed in some way it can be manifested causing them to be empowered by her pain. In the case of the first they are capable of detonating like normal, resulting in a blast radius of 315 ft (630 ft Diameter) for each Afterimage with those within the blast radius sustaining S-rank Steam Release Hybrid Explosive Damage. On the other hand, when triggered through pain the afterimage becomes able to apply other pain trigger techniques that Kokuo is capable of which is passed along during the detonation. By harnessing this pain Kokuo can numb herself of it allowing her to be seemingly unflinching in the face of even severe injuries. No. of Tails "Removed" - Steam Price Per M. - Pain Price Per M. 0 - SSS - D 1 - SS - C 2 - S - B 3 - A - A 4 - B - S 5 - C - SS
- For those affected by her Genjutsu:
Sight = SSS Hearing = S (Unable to be broken out of through pain) Touch = B+SS
Steam Expands = Transfers SSS + S + B + SS worth of Pain to Cherish & Armenezra Split Evenly between victims = SSS+C Worth of Pain Mental Threshold (See Tier Information in the Barrier Tier Section) Without Barrier Tiers = S (Unconsciousness) Both were already Unconscious from Gen-Chains thus they sustain: -9 to their Respective Sanity Limits. Kokuo reduces the pain she is experiencing -2 SSS-rank & 1 B-rank of Pain.
Name: Steaming Illusion: Steam Expands Classification: Genjutsu/Kinjutsu Rank: SS-rank (SS-rank Chakra Price & Variable Pain Price) Class: Offensive/Supplementary Range: Self (Victims within Genjutsu Chain)
Description: Like others in the Steaming Illusion Line this genjutsu can be triggered by either coming in contact with steam, seeing it being emitted on the field or hearing the sharp whistle that comes with the expulsion of it from Kokuo's body. However this technique requires it's victims to be currently trapped within one of Kokuo's genjutsu techniques or a genjutsu chain in order to be effective. This technique serves to create a link between Kokuo and her victims allowing her through the genjutsu or genjutsu-chain the victims are ensnared in to transfer her pain to them reducing the pain she herself feels while inflicting intense pain on her victims and is oneof many ways that Kokuo is capable of manipulating her own pain to the detriment of others. The amount of pain transmitted is equal to the rank of the genjutsu the victims are trapped in, as such when utilized in genjutsu chains large amounts of pain can be transmitted to her victims. However when multiple victims are trapped the pain is split evenly among them and if the victims are unable to handle the pain due to being unconscious or even comatose the remaining damage is dealt as sanity loss. Pain Transferred Above Limit - Sanity Loss Inflicted D - 1 C - 2 B - 3 A - 4 S - 5 SS - 6 SSS - 7
Cherish & Armenezra split pain evenly.
*********************** - Past is Past:
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Posts : 3780 Join date : 2012-05-06
| Subject: Re: Kokuō of the Haze 13th March 2018, 2:51 pm | |
| Finally. Everything fell into place, the world locked into its true path and Summer could see every single line and facet of the dimension around her. She didn't fully understand what it was she was seeing, she had come close to this point before but never truly hit it but now it was enough, she'd reached the end and it was time to use this power. Her eyes snapped down and Kokuo was... So slow. Everything was so slow to her, it was almost like she knew exactly how something would move before it truly did. The massive chakra beast was easily the fastest thing on the field but Summer could hit her, of course she could. The massive blue-white crow behind her flared out wider and Summer knew this was the end, people would die, there would be victory for one of the parties here and Summer was going to ensure it was her own side. She took a deep breath and tapped into her deepest energy reserves. She'd needed to use this technique once before and the toll it took her on was massive but it was required. She grabbed that energy reserve, all of it, and pulled it to the fore, throwing her head back a white haze flashed into existence around her body as her physical energy skyrocketed, near infinite to anyone that was able to see it, her sweat flash vapourising much like the Eight Gates as her body went into overdrive. She roared out the name of the technique as a challenge to the world. "ITTOU! SHURA!" She then used her free hand and swung a blade backwards, the massive force, enhanced by the Ittou Shura, launching her forwards at speeds close to the Gobi's own. She breathed again, everything was clear, everything was slow and she fell fully into the Gobi's rhythm, became one with the beast's body and her abilities. Summer to almost all senses imaginable... Vanished. As she flew towards where Kokuo would be on an intercept course she swung out her free hand again with a blade, a burst of wind in front of her shattering the force of the air-pressure and enabling Summer to draw closer but her emotions had emptied, she couldn't feel anything but the determination of victory, the need to end this fight right now. Her perception, Vexos combined with her reaction and her Kyougan, made the Gobi's tail so slow and she flipped over it, tucking into a spin to avoid it and draw closer. Once she was within twenty feet, she knew it was time to end it. "Feel the wrath of the Shinobi, beast..." She whispered, drawing Glimmer impossibly fast. She was out of range of striking the Gobi herself but that was the point. The strike wasn't aimed at the Bijuu. She perfectly struck one of the facets of the dimension and sheared straight through it, cleaving through another behind it as the slash leaped forwards, ripping open the dimension itself to pass through the Gobi's body and split her spine in half just in front of her hind legs, not a kill shot, but it would disable her body entirely. To Kokuo it would appear as though Summer had simply appeared from nowhere above her and to anyone without abilities like Summer's, they would simply be hit with a wave of nausea and a feeling of absolute wrongness, a feeling that something happened that should never happen. To anyone that could see like Summer could, they would see the physical plane split down the length of her sword and then slide back into place, righting the wrong and in the process splitting the Gobi open across her spine. Summer launched another Impact Prana to launch her away and to land on the ground on her feet, skidding backwards before planting a sword in the ground and slumping slightly, falling out of the Gobi's rhythm. Her Ittou Shura wouldn't last much longer but she knew she could stay conscious. With her enhanced speed she took out the pill she had been given and shoved it in her mouth but didn't swallow it yet, she'd wait until afterwards. She needed Omito to seal the Gobi and finish this, with that sort of wound there was no way she'd be able to resist it now and a smirk hit Summer's lips alongside the name of her technique, one that no one had seen before. "...Zantetsuken."- Spoiler:
Katana's Edge causes Gobi to count as one rank slower(4 tier levels, SSS-) Ittou Shura adds 4 tier levels to tiers, Speed and Defense increased to SSS. Premonition Level Draw outspeeds Z- Speeds unless backed by Z- Strength or Z- Reaction. Trackless Final Step+Trackless Perfected Step requires SSS-Rank+ Reaction tiers tied to either Premonition or Time Line sensory to detect Summer before she's in range. Perfected Breathing with the Gobi's range modifier means that Summer needs to be within 7 feet to become visible. Zantetsuken deals SSS-Rank defense bypassing physical+Spiritual damage, capable of splitting part of the Gobi in half if she doesn't have an SSS-Rank Strength+Defense tier chain. In addition, this attack hits both the 2nd and 3rd Dimension, with Summer suffering double recoil. Normal recoil is B-Rank due to her SSS Defense, doubled is A-Rank spiritual recoil. Ittou Shura when it deactivates would knock Summer unconscious but Summer has Physical Specialist, halving recoil, allowing her to stay conscious. Erupting Sonic Impact Prana used with SSS-Rank speed to move at SSS-Rank speeds in the air and to knock aside the SS-Rank force from the air pressure shockwave. (If you decree it, Vix, I'll have the force shatter three of Summer's swords due to using it three times. In which case it'll be 2 A-Rank Nagamaki and her C-Rank Nagamaki.)
Name: Katana's Edge Classification: Taijutsu Rank: B-Rank (3 Additional fatigue each round) Class: Supplementary Range: Contact-Short
Description: The next focus is not on Summer's natural abilities but on something that she gained that has helped her in life. She lost her eye when she was young and it was replaced by a Kyougan that although cannot give her its full power can still allow her to access the time-slowing abilities it possesses. By focusing on the time-slowing nature she can narrow her field of view to ninety degrees to focus on a specific target, greater fortifying the power of the Time Slowing that she possesses. When this Edge is active, the target she is focusing on counts as moving one rank slower in regards to dodging Summer's techniques and counts as having one rank lower reaction tiers against her strikes, however she can only focus on this solitary target meaning that she cannot notice others attacking her. Due to solitary focus it is difficult to change targets, requiring a set amount of time depending on Summer's rank.
Rank - PT to swap targets D - 10 C - 8 B - 6 A - 4 S - 2
Name: Ittou Shura Classification: Kinjutsu/Taijutsu Rank: SS-Rank Class: Supplementary/Offensive Range: Self
Description: Requires True Body Control. With the control over their own body achieved due to their training, the user learns how to best manipulate the physical energy that exists within them; Stamina. Upon understanding this, the user is able to direct and amplify this physical energy by coalescing it together into a massive, if short-lived boost, that increases the user's physical capabilities to an nearly unprecedented level. This works almost on the principles of the Eight Gates however the boosts do not last as long and, generally speaking, are much weaker but of course they are much more survivable. When this is activated, the user's body flash vapourises their own sweat, creating a white 'aura' around them like a glow. Their eyes dilate rapidly and to anyone able to read how much stamina they possess it seems almost infinite. What is actually happening is that all of the user's fatigue is being poured into a tiny space of time although with training they can prolong this but only just. When this technique runs out the user is immediately dropped to -1 fatigue and experience double the penalty as usual. In addition, if they have no medical attention or way to reduce recoil damage or SS-Rank barrier tiers, they will fall unconscious after a set number of PT depending on their skill. While Ittou Shura is in effect, the user's physical techniques and tiers require no stamina and all of the user's current tiers are increased by 4 tier levels. In addition to this their techniques relying on True Body Control lose all recoil effects however half of the recoil that would be taken is dealt at the end of Ittou Shura. Lastly the user can pick two tiers they do not possess naturally each time this is activated, classified as their Primary and Secondary tiers, that they gain at a certain level depending on their training of Body Control.
Rank of User - I.S Duration(PT) - PT until Unconscious B - 3 - 1 A - 4 - 2 S - 5 - 3 'Z' - 6 - 4 'X' - 7 - 5
Body Control - Add. Duration (PT) - P.Tier/S.Tier True - +1 - S/A ^Strength(P), Barrier(S)
Name: Geka Style - Battojutsu Classification: Kenjutsu Rank: D-Rank Class: Offensive/Supplementary Range: Self (Within Batto Distance)
Description: The originator of the Geka Seido Kenjutsu style was a Samurai Cypher Hybrid who looked at the multiple styles of kenjutsu in his arsenal and noticed the inherent flaw in Iaido. Iaido isn't an offensive kenjutsu style, it is a counter-offensive style which has been honed into a lethal art. As a result the originator decided to delve through the history books to see where exactly Iaido originated from and stumbled upon Batto, the art of drawing a blade to initiate and attack not in reply to one. Combining that with improved speed and the Nagamaki resulted in the formation of one of the key components of Geka Seido. To Draw the Blade, as a result their are three types of drawing each with it's own effect. Draw Type - Effect *Premonition Draw - Perfect (Kenjutsu Out Speeds One Rank Above- Speed tier within "Batto Distance", if not backed by equal rank Samurai Level Strength or possessing Samurai Level Reaction tiers equal to speed of Geka Style Kenjutsu. If target is within quarter of the user's Batto Distance yet is not touching the user, the strike out speeds 1-rank Higher Speed tiers following the same format. If the target is outside a quarter of the user's batto distance but still within it the strikes outspeed 2-rank higher speed tiers following the same format. If the target is outside half of the user's Batto Distance but still within it, the strike outspeeds 3-rank higher speed tiers following the same format.)
Name: Trackless Final Step Classification: Taijutsu Rank: SS-Rank (10 additional fatigue each round) Class: Supplementary Range: Self/Target
Description: A near absolute culmination of the movement styles of Trackless Step, the Final Step is an erasure of the user's very presence against the target in question. When this is utilised, it is almost like the user simply ceases to exist falling through the gaps in even the memory as their apparent drive to exist disappears. When this is used it causes the victim to be unable to sense the user in their entirety until the moment of reveal, all sensory types fail apart from SS-Rank or higher spatial sensory and even then the user of Trackless Step appears to be nothing more than an anomaly, requiring either barrier tiers on par with the user's rank or SS-Rank reaction to realise they are a foe. This has an unfortunate downside however of slowly draining all of the user's emotion limits as they are forced to slowly surrender to their own neutrality. This drains at a rate of 5 every PT and should any emotion limit drain entirely, the user loses that emotion permanently unless healed by an SSS-Rank or higher Emotion Release medical technique, if more than three emotions are lost, the user falls into permanent and perfect neutrality, losing all desire to live. When used alongside the Trackless First to Fifth Steps the victim requires tier+ speed to dodge the user's attacks or SS-Rank+ speed if the user doesn't possess speed tiers in addition to at least SS-Rank reaction focusing on Spatial Sensory.
Name: Trackless Perfect Step Classification: Taijutsu Rank: SSS-Rank Class: Supplementary/Passive Range: Self/Target
Description: The perfection of breathing and movement of Trackless Step, the user becoming unseen, impossible to discern from the surroundings. When this is learned it has a passive and an active effect. The passive effect is that the fatigue prices for Trackless First through Final steps are reduced by one rank, counting as the price of the technique below it (0 additional fatigue in the case of Trackless First Step). This is due to an absolute mastery of the techniques, allowing them to be used without tiring the body as greatly. As well as this, the user is counted as having SS-Rank endurance tiers for the purposes of status effect mitigation only due to their control of their body. Lastly when used alongside First through Final steps, the user's strikes require tier+ speed or SSS+ speed if the user doesn't possess speed tiers in addition to SSS reaction tied to premonition or time line reading only.
Name: Trackless Perfected Breathing Classification: Taijutsu Rank: A-Rank Class: Passive Range: Self/Contact
Description: Requires Trackless Mastered Breathing. Fully perfecting their breathing techniques, the user enhances their Trackless Step even further, slipping almost perfectly into a victim's pattern. When this is utilised, the sight range for the user's Trackless Step is reduced to 1 feet instead of 2 and the speed requirements for dodging the strikes is increased by another tier level. Due to this being a near perfect control of one's own breathing, the number of posts total the user can hold their breath for is increased by an additional 7 PT.
Name: Geka Seido: Zantetsuken (Exclusive) Classification: Kenjutsu/Kinjutsu Rank: SSS-Rank Class: Offensive Range: Short-Mid
Description:Requires Premonition+S-Rank+ Speed, SS-Rank Reaction(+)+SS-Rank+ Speed or SSS-Rank++ speed, can only be used once per topic. Perhaps Summer's ultimate show of her mastery of Geka Seido and the physical movements therein. This technique is a fully expanded upon form of the Strike of Disgrace, using the movements and combat philosophies of Geka Seido that is aimed and executed through the near pinnacle of sensory application. Judgement requires that Summer's weapon be sheathed and she focus on an opponent for a certain amount of time depending on what she is utilising and not change her target until this technique is activated. She may still attack however she must keep at least one hand on the intended sword at all times and this technique will fail if she strikes against any target other than the one she is focusing on. Once the time limit is met Summer must strike within a certain amount of time dependent on her rank or the technique will be wasted and the timer will start again. When finally used, she lashes out with a near perfect slash, tripling her Batto Range for this single strike and applying all modifiers to this attack. If used without Premonition level perception this causes an SSS-Rank of physical damage to an opponent within range and will cleave off any limb struck if the victim does not possess SSS-Rank defense. The true power of this technique is if it is used with Premonition Level Perception. The ability to nearly read the flow of time focused so severely causes Summer to be able to see the leylines of the physical dimension and sever cleanly through them, this causes an SSS-Rank of physical+Spiritual defense bypassing damage and will immediately cut in half any foe that is Colossus or smaller unless they possess an SSS-Rank Strength+Defense tier chain. Due to the severing of the physical plane this technique is also capable of hitting those that phase out of it to avoid the strike, able to hit a number of different dimensions based on the user's rank, and is able to strike intangible targets due to this, although it comes with a hefty price. When done the dimensional realignment that occurs causes heavy damage to Summer in the form of recoil, the amount taken is dependent on her defense tiers and is subject to a multiplier depending on how many dimensions she struck at once. To anyone viewing this without premonition level perception or SSS-Rank reaction+Time Slowing they will only see Summer slash and feel a wave of nausea, to those that can see it clearly a line will split through thin air and the entire dimensional plane will slide along it like a split wall before realigning itself with a jolt and a shudder.
Rank - Prem. Time Limit(PT) - Dual Tier(PT) - Speed(PT) D - 40 - 50 - 60 C - 35 - 45 - 55 B - 30 - 40 - 50 A - 25 - 35 - 45 S - 20 - 20 - 40 'Z' - 15 - 25 - 35 'X' - 10 - 20 - 30
Rank/Defense Tier - Recoil - Dimensions Hit - No. Hit (Multiplier) D - X - 1 - 1(1x) C - Z - 1 - 2(2x) B - SSS - 2 - 3(4x) A - SS - 2 - 4(6x) S - S - 3 - 5(8x) 'Z'/SS - A - 4 - 6(12x) 'X'/SSS - B - 5 - 7(16x)
Name: Physical Specialist Classification: Taijutsu Rank:C-rank ( Can only be used by Reapers) Class:Supplementary Range: Self
Description: Reapers are more attuned to physical based techniques, the use of as well as the strain from the excecution of difficult techniques. As a result Reapers are able to make more use out of physical based techniques as long as they are purely physical with no mixes whatsoever. This results in them sustaining half as much recoil damage from their physical based techniques when recoil is triggered.
Name: Geka Style - Erupting Sonic Impact Prana Classification: Kenjutsu Rank: C-Rank Class: Offensive Range: Batto Range
Description: Somewhat like the opposite of Martial Sheathing, the user imbues a powerful explosion effect due to the sudden movement of their draw. What this does is send a ninety degree arc of compressed air directly in front of them that travels at speeds equal to their draw speed to deal physical shattering damage equal to their draw speed. The damage can be lowered by one rank however to apply one of two effects. The first knocks back the opponent if they do not possess strength tiers equal to the user's draw speed, 5 feet per tier of Draw Speed, starting at D. The other however applies a knock-back dashing effect to the user, allowing them to dash in a direction at a speed equal to their draw speed, however the damage is only done in a ninety degree arc away from the user.
*********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
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