| | Kokuō of the Haze | |
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Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Kokuō of the Haze 6th July 2017, 4:04 pm | |
| New Moon Island burned, as a singular natural disaster had encountered it, Kokou surveyed the destruction while the civilians who called said island their home fled in terror begging anyone, anywhere to please save them from this fate. However it would seem that no one would come to their aid, even as with a swipe of it's five tails it destroyed homes and other infrastructure. Even as villagers were killed in the hundreds as it left a trail of devastation through the various villages on this specific island. It didn't seem like it was done yet however, for it had discovered not just one, but several islands each depicting one of the various phases of the moon and clearly it was irritated by the presence of mortals in it's vicinity. It was only a matter of time before this wreckage spread to another island, and from there who knows whether or not the Bijuu decided to continue it's rampage closer towards the Dipugakure Islands or not. After having been left unchecked Kokuō turned it's head and would begin to run on the surface of the water leaving the crescent moon island which it had first arrived on desolate and empty of life. It would take it a day before it arrived in it's new destination transitioning from oceanic to rocky terrain without missing a beat. Not only would it slow down into a trot it would walk with purpose as if it were heading towards a location and if one was keeping track of it, then they would know that it's path would put it right on course with the Village Hidden in the Graves, namely Hakagakure. After a week of passing it had arrived in the wasteland which held the Land of Graves underneath it about 200 feet away. The scenery was such that there were numerous rocks dips and other stone structures created due to weathering and about 400 feet away to the west there was the beginning of a canyon. It was a desolate place but plenty of land to run on which was why Kokuō had stopped just to look around and see whether or not it could clear the elevated terrain while filling in the various holes and dips in rock so that it could have a perfect place to run unhindered by obstacles in it's way. Sure it was a bit too arid for it's taste but that could be rectified soon enough. - Important Please Read:
Kokuō has reached Hakagakure, if no one joins this topic it will proceed to destroy the landscape and if it discovers the village everyone within Hakagakure will be forced to join this topic.
Current Characters ICly in Hakagakure: Liara Shinto Calesto Kurogane Takeshi Triquetra Lilica Argent Raion Hawke Vee Toketsu Kirigaya Mikaboshi Kozai Kurogane Mizu Kiho Aloise Kukinorite Nyen Kaironokuma Cherish Dokusei Armenezra Rikigaku Himiko Zakiyoshi Occam Kaironokuma
For those joining the topic on your entry post please put the following in spoiler tags.
Current Technique Limit Current Specializations & Specialization Techniques Trained Chakra Reserves Blood Reserves Stamina Reserves Link to Bank
Bijuu Topic Rules 1. At any time upon reaching it's threshold the Bijuu can and will flee if not prevented from escaping, this can be done by intercepting it before it manages to flee by either: *Out-speeding it and attacking it before it could fully run away. *Setting up an obstacle or barrier which prevents it from running away. *Or in the event of not being able to intercept it from escaping being able to track it with Chakra Sensory based Tracking Techniques before it leaves the Land. (Those with SSS-rank Speed or Strength Leave after 1 Week OOC, Those with SS-rank Speed or Strength Leave after 1 & a half Weeks OOC, Those with S-rank Speed Leave after 2 Weeks OOC)
2. For the duration of the topic it is treated as an open topic, which means that additional reinforcements can join the topic, however due to being an Epic Mission only those who were assigned it will be subject to the 3 Skip Rule, those who join in will suffer death if they are skipped even ONCE.
3. Non-Prodigy Npc's added to the topic can be auto'd with a success chance of it happening based on their rank. (D = 1-8, C = 1-7, B = 1-6, A= 1-5, S = 1-4, Elite's get a -1 to that meaning an Elite S-rank can be successfully auto'd if they get a 1, 2 or 3 during the success chance roll)
4. All participants are capable of training Combination Techniques within the topic using the Dual or Team Training Rules depending on the amount of people in the combination. On the other hand this also applies to the Bijuu and if another Bijuu enters the topic they will include the posters in their training post calculations.
5. Sealing can be done with a percentage of success depending on the vitality of the Bijuu being attempted to seal. This affects what type of seal can be used to contain the Bijuu and wheather or not the resultant Jinchuriki will have enough time to master their Bijuu before it breaks out or not. Full Vitality = Only Seals Stronger than what is required to Seal will be Successful. Three-Quarter's Vitality = Required Seals are successful, however Jinchuriki do not get any "breaks" in regards to the Bijuu breaking out unlike lower thresholds. Stronger Seals result in; 1-rank Stronger having Tail Manifestation (Success Chance = or < No. of Tails) & Bijuu Breakout (Day or Night, Night results in breakout) 2-ranks Stronger having Tail Manifestation (Encounter Roll = No. of Tails + additional 0) & Bijuu Breakout (Weather Roll dependent on category please see below) Half Vitality = Required Seals are successful, Jinchuriki get a lowered chance of the Bijuu triggering either additional Tails while using Tailed Beast Cloak (Success Chance = or < No. of Tails) or Successfully Breaking out when conditions are met (Day or Night Roll, Night results in Bijuu Breaking out). Quarter Vitality = 1-rank Lower Seals are successful, however Jinchuriki do not get any "breaks", Required Seals are also successful & their is a further lowered chance of triggering additional Tails (Success Chance = or < No. of Tails) or Successfully Breaking Out (Weather Roll dependent on category, 1-3 Tails break out on 1, 4-6 Tails break out on 1 or 2, 7-9 Tails break out on 1, 2 or 3, 10 Tails breaks out on 1, 2, 3 or 4) Near Empty Vitality = 2-ranks Lower Seals are successful, however Jinchuriki do not get any "breaks", 1-rank Lower Seals are successful, Additional Tails Manifestation (Success Chance = or < No. of Tails) & Bijuu Breakout (Day & Night Roll, Night results in Breakout), Required Seals are also successful with Tail Manifestation (Encounter Roll = to No. of Tails + additional 0) & Bijuu Breakout (Weather Roll) Empty Vitality = Unable to be sealed due to Bijuu Dying, Bijuu will regenerate in 10 x No. of Tails of IC (Past & Future Included) Topics on the forum after it's death.
- Weather:
Dry Special Condition: Liquid based techniques take half the posts (total) to sink into the ground or evaporate. Ice Release Techniques take half the posts to melt into water & Scorch Release techniques consume double the stamina upon hitting targets.
Last edited by Aurielle on 13th October 2017, 11:45 pm; edited 1 time in total | |
| | | PunkPrincess Admin
Posts : 2110 Join date : 2010-07-23 Age : 31
| Subject: Re: Kokuō of the Haze 10th October 2017, 4:31 pm | |
| - Spoiler:
Himiko's Technique List 30/30 D-ranks 19/30 C-ranks 18/25 B-ranks 08/15 A-ranks 05/05 S-ranks 02/02 SS-rank Current Specializations & Specialization Techniques Trained: Team Training, VHigh Water Chakra Reserves: 11 C-ranks, 7 B-ranks, 5 A-ranks, 3 S-ranks, and 1 SS-rank Blood Reserves: 2 S Stamina Reserves: 70 Link to Bank
Himiko didn't like this, she didn't feel at all prepared for such a monumental encounter. Taking a deep breath she rolled her arms, fingers touching against her 8 vials of her chakra water, flooded with S-rank chakra infused water. She moved to stand besides her old team mate Armen for a bit of support. Just the past month had been hectic for her, she had gone from a simple escort mission, to staring down an approaching bijuu. She had hoped the weather could have been better for her own tastes, but would later be thankful as it would impact their enormous opponent too. Taking a deep breath she thought back to her new love, left behind and helping with any evacuations along with a peculiar little fauna she had bumped in to. "This... This is what I set out to do." A smile began to cross her face, squeezing her best friends hand besides her once before little go, fixing up the Dipu flak jacket that she still wasn't used to wearing yet, and then tugging her open Kikuri Priestess robe up over her shoulders. She then joined her hands together, head low and eyes closed. "Goddess Kikuri, protect our path, watch this daughter of the seas, and those she stands both in protection of, and those she stands at the side of, as she sinks in to the unknown. Let our eyes witness your guiding spirits, and let those who came before be there to greet us upon our return." She chanted her typical prayer before the words continued, letting her own spirit continue. "Kikuri, protect my friends I stand with. Guide my spirit as I protect those in your loving embrace. Guide the ancestors who came before us stand on the precipice of life, and look over us with their love, and their strength. And with their love, shall we emerge from this day victorious, and in defence of those we in turn love." She turned silent for another few seconds before exhaling, arms dropping to her sides. | |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: Kokuō of the Haze 10th October 2017, 6:19 pm | |
| - Info:
Shark's Techniques:18/40 D-rank 12/35 C-rank 8/25 B-rank 10/20 A-rank 7/8 S-rank 5/4 SS-rank 1/2 SSS-rank Total = 61 Techniques Shark's Specializations:1. Water Release: Specialist 2. Field Specialist (Advanced) - SS-ranks Available through Spec. Training 3. Element Specialist (Perfect) - +1 to Max Affinity (Lightning Gained) 4. Affinity Specialist (Perfect) - Lightning Shark's Chakra Reserves: 12 C-ranks, 8 B-ranks, 6 A-ranks, 4 S-ranks, 2 SS-ranks, 1 SSS-ranks Shark's Stamina Reserves: 60 Shark's Blood Reserves: 2 S Shark's "Bank" (Currently in ANBU attire)
Shark stood a bit to the left of the group, next to Nyen. He adjusted his mask a bit and looked around at his teammates for this. They were truly about to take on a Bijuu, one of the powerful forces of nature capable of razing villages to the ground if it was so inclined. It gave him a bit of a tingle down his back and brought a giddy smirk to his face, though no one would be able to see it through his shark mask. He himself thought of his own love, back in her home village of Kohai, and couldn't help but wonder if she was worrying about him. He reminded himself it would be better not to think of such things and turned his mind to the mission at hand "I've brought some pills with me, in case we start to run low on energy. I only have a small amount, so I am afraid I can only hand out one to each of you." He pulled out his scrolls and unsealed six pills before handing them out "A Military Rations Pill for Summer and Cherish, a Life-Force Pill for Armen and Omito, a Blood Pill for Nyen and a Soldier Pill for Himiko." He returned to his spot in the line up and began to do some light stretches, psyching himself up for the undoubtedly awesome battle that was to come...Hopefully no one died this time. That would put a damper on the epicness of it all. - Spoiler:
-1 Elite MR Pill to Summer - 1 Elite MR Pill to Cherish - 1 Standard LF Pill to Armen - 1 Standard LF Pill to Omito - 1 Basic Blood Pill to Nyen - 1 Basic Soldier Pill for Himiko
1 Elite MR Pill Remaining 3 Standard LF Pills Remaining 2 Basic Blood Pills Remaining 1 Basic Soldier Pill Remaining
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| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Kokuō of the Haze 10th October 2017, 8:15 pm | |
| - Info:
Cherish's Jutsu Count:
D-Rank = 30/30 C-Rank = 28/30 B-Rank = 25/25 A-Rank = 16/20 S-Rank = 7/10 SS-rank = 2/4 SSS-rank = 2/2
Cherish's Specialization Training Count: D-rank = 19 C-rank = 4 B-rank = 5 A-rank = 4 SS-rank = 4
Cherish's Combination Techniques Count:
D-rank = 3 C-rank = 0 B-rank = 3 A-rank = 2
Reserves Chakra = 14 C-ranks, 9 B-ranks, 8 A-ranks, 6 S-ranks, 4 SS-ranks, and 2 SSS-ranks Blood = 2 S-ranks Stamina = 60 Drunk Limit = 60 High Limit = 30
Cherish hadn't dressed so quickly yet so thoroughly in her life, as while normally she was one to rush out of somewhere without a care in the world this time she had planned for such a thing in advance. She was wearing things which she hadn't worn before on any official mission as she had tried them on and even trained a bit in them so she could get a feel for their weight in combat but all in all they were for all intents and purposes new equipment. Her hair was put up in a ponytail with her Forehead Plate secured to her face and framing her bangs so that they parted down the middle, meanwhile her Flak Jacket was completely zipped up which though uncomfortable was necessary on such a dangerous mission. She had two gourds on her both affixed to her back with one being attached to her flak jacket while she held the other one to her waist with chakra. She would reach down to check her kunai and shuriken pouches which were on top of her Plagues of Hakagakure belt which she proudly wore ever since she managed to obtain it. All in all she cut an impressive figure and she would nod to ANBU Shark as he spoke about receiving pills, grateful as in her preparation she hadn't managed to buy any of them. When this mission was over she would try her best to repay him knowing that as a Medical Nin she could afford to buy them at slightly cheaper rates than others. "Alright, I don't think it's noticed us yet, so we should probably split up into our teams rather than have all of us in one place in case it decides to attack. It's better if only some of us are cut down rather than everyone at once." Cherish said her voice uncharacteristically serious as she wasn't the one to make calls and things of that nature. But on the field she was currently the only medic which mean that even though she had higher ranking officers present, such as ANBU Fox, Summer and ANBU Shark her word was law as far as medical treatment was concerned. "Also..I don't think it needs to be said but those pills should be a last resort, sure they are effective but too many can kill. So if you eat one, don't eat another if you can help it, and if there is no choice make sure to eat one of the basic pills."Meanwhile invisible to all of those around bar her fellow Ghost, Armenezra and anyone else with potent enough sensory abilities to detect her, Cherish's Bake would sit on the ground and become extremely still as she proceeded to meditate. Her Bake figure it might as well try to be productive and try and gather some Natural Energy while they tried to figure out how this was going to go. "Girlie, Boyo be careful alright. I know our track record with missions tends to leave all of us critically injured so I'm not saying try not to get hurt. What I'm saying is please don't die, I'd sooner lose my own life than watch any of you bite it." Cherish would communicate through the pack bond to her mates after her body gained a blue aura around it and her skin became more reflective. - Spoiler:
Simulated B-rank Strength (Ghost Earth Release: Stone Armor) = Negates Speed Penalty for Hakagakure Style: Gourd's at full Capacity. 5th Year since obtaining Plague of Nature: Currently possesses Blue Aura & Does Not Need Oxygen as long as she maintains contact with the Earth or Sea.
Name: The Plague of Nature Classification: Fuinjutsu/Juinjutsu/Kinjutsu Rank: SSS-rank Class: Supplementary Range: Self
Description: This is the unique technique which all of the Plagues of Hakagakure possess, and it takes up one of their SSS-rank jutsu slots however can be obtained without training as long as they are accepted into the organization. Upon being marked with the Plague their inner and outward traits begin to change over a period of time and become more pronounced with the number of years they have been marked. This seal is capable of being accelerated via a weekly training however it can also come at a price accelerating the victim's age accordingly and thus shortening their lifespan. If the weekly training is done normally it requires a 4000 Word Count per level, if one wishes to halve this count to bring it down to 2000 Words then they will be aged +5 years for the second level &/or +10 for the third level, finally if one wishes to quarter this count to bring it down to 1000 Words then they will be aged +10 years for the second level and +20 years for the third level. The Plague of Nature gains a glowing aura which cycles between red, blue and yellow within the first five years of being marked and they no longer need to breathe in oxygen to survive as long as they maintain contact with the earth or sea. After ten years their red aura is able to cause the area to slowly dry up simulating conditions like a desert after forty posts total. After 20 years their blue area is able to cause the area to slowly be saturated with moisture simulating conditions like a monsoon after forty posts total. After 40 years later their yellow aura is able to cause the area to slowly be devoid of oxygen simulating conditions like a vacuum after forty posts total.
Name: Ghost Earth Release: Stone Armor Classification: Bakejutsu Rank: B-rank (B-Chakra & C-rank Stone) Class: Defensive/Supplementary Range: Self
Description: This technique makes Ghost earth-chakra flow through the body, converting the properties of stone around the user to form a skin-deep armor that is transparent and is only visible when light reflects off it. Despite encasing the user's body, the armour has no apparent affect on the user's speed or agility. The armour is shown to be able to defend from all forms of blunt-force trauma B-rank and below while rerouting Lightning Release techniques through the user's body into the ground if they are B-rank or below. At the same time, it enhances the user's strength for more powerful physical strikes and break free or through restraints and walls being able to simulate B-rank strength when striking objects. Because this technique works by constantly absorbed earth properties, it requires no extra chakra after initiating it, yet still needs a sufficient amount of stone to be performed otherwise it is unable to be used, thus when first initiated this technique requires contact with the stone being used. While powerful, it is highly absorbent and too much water (1 B-rank) will eventually affect the user's mobility and reduce its defensive might by 1-rank slowing them while also making them more vulnerable to physical attacks however Ghost Water lacks said easily absorbent properties so liquid sources comprised of it will not trigger this effect. Also, if in a muddy terrain, the user's excess weight can lead to sinking under at crashing ground speeds.
Last edited by Savannah on 12th October 2017, 3:47 pm; edited 1 time in total | |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: Kokuō of the Haze 10th October 2017, 9:40 pm | |
| - Info:
Omito's Techniques34/30 D-rank 36/30 C-rank 29/25 B-rank 19/20 A-rank 8/5 S-rank 2/3 SS-rank 0/1 SSS-rank Omito's Specializations1. Teaching Specialist [Advanced] - Halved Posts Req. for Team Trainings 2. Sealing Specialist [Perfect] 3. Sealing Specialist - Field [Basic]- S-Ranks Trainable through Spec. Trainng Omito's Chakra Reserves: 11 C-ranks, 9 B-ranks, 5 A-ranks, 3 S-ranks and 1 SS-rank Omito's Blood Reserves: 1 S Omito's Stamina Reserves: 60 Omito's Bank
Omito had known this was coming, but it was no less nerve wracking. He was used to being on missions with Shark, as they often worked together as members of the Dipu ANBU, so he knew the other could handle himself. He had heard of Nyen's feats in her exams as well as other places, and of Himiko's skill with her clan's techniques. He hadn't heard anything of Armen, but he supposed he could handle his own if he was one of the figure heads of the Bachiatari. And of course, he had seen what Summer and Cherish could do up-close and personal on numerous occasions. That did nothing to lessen his worry, nothing at all. They were facing a force of nature and absolutely anything could happen to anyone, and his heart beat faster just thinking about Cherish and Summer getting hurt or possibly killed. Of course, thanks to copious amounts of ANBU training and practice, his face remained blank and the emotions he sent down the Bond were calm and serene, like gentle waves lapping at a beach. He was dressed in ANBU attire, long black pants, the Dipu Flak Jacket, black gloves and his ANBU Fox mask covering his face. He had made sure his various pouches and straps containing his tools and scrolls were secure, as anything could happen in the midst of battle. He was ready gear wise, even if he wasn't all there mentally. He took the pill from Shark with a nod and slipped it into a pocket, listening to Cherish's words and giving a nod before speaking himself "As you should all know, the teams have been divided by strengths in combat and effectiveness against our current enemy. For the sake of clarity, I am going to go over the exact team set ups. Team One is formed of Summer, Cherish and Shark, Summer and Shark possessing high close-combat viability and the ability to damage the Bijuu a great deal in a short span of time. Cherish, and to a lesser extent Shark, both possess the ability to drain the chakra of the Bijuu with their techniques, though how effective this will be against a being with such monstrous levels of chakra I don't know. Cherish's Wood Style is also capable of suppressing the Bijuu's latent strength. Team One's goal is to weaken the beast as much as they can as quick as they can." He looked around to make sure everyone was still with him, his eyes lingering on Shark due to his comrade's tendency to wander. His personalities between ANBU and non-ANBU time were drastically different, and it never failed to amaze Omito "Team Two is formed of Armen, Nyen and Himiko. Each of you possess skills that thrive at long ranges, and thus you will be focused less on outright damaging the Bijuu, and more on drawing attention and enabling Team One to do their thing. Nyen is also highly capable when it comes to chakra draining, and her defense is by far the best out of everyone here, and possibly anyone I have ever met. It will fall on you, Nyen, to help those who may be caught in a tight spot at any point in time. Himiko and Armen, like I said, hampering and drawing attention is your goal. I am not truly apart of either team, existing as an independent unit. I will be assisting whenever possible, but my true task is the sealing of the beast when it is weakened enough." He looked around at everyone once more before nodding, looking ahead and waiting for everyone to prepare themselves before they started what would most likely be the fight of their lives. "Oh, and before I forget, try to get the beast to roar if you can. Recording its voice will enable me to have an easier time sealing it." After saying that, he would pull a scroll from a sash and unseal a large amber colored pot from within, this action being accompanied by a loud and shrewd voice "HOW DARE YOU TREAT ME LIKE THAT AND JUST SEAL ME AWAY LIKE I'M SOME SORT OF-" Omito made a loud hushing sound and began to stroke the body of the pot in a soothing motion, stopping the complaints rather quickly "I apologize my darling little honey pot, I needed to seal you so I could move faster, I didn't want you to have to sit through a bumpy ride. To make up for it, I'll feed you something delicious and very, very filling." There was a sound of indignation from the pot, but she also seemed intrigued. Whatever meal he was describing sounded like something absolutely amazing, so she would hear him out "Go on..." Omito gave a sigh, thankful that she wasn't going to start up again "I'm going to feed you a scrumptious Bijuu, the Five Tails." There was a gasp from the Living Weapon and she seemed to quiver with excitement "Really?! Oh thank you, thank you, Master Omi! Master is so kind and generous and the greatest Master to ever live! Oh a Bijuu sounds so delicious, I can't wait! Master is amazing, so much better than my old Mistress, Mavis, and far better than that blue-blooded bitch who had me before. I couldn't stand her!" Omito patted the honey pot and made another shushing sound, the Living Weapon becoming docile once more "Sorry about that, Cherish. I hate this insufferable little..." A mental sigh whistled down the pack bond as he reigned in his tongue "But while I don't like her, she is invaluable. Speaking of invaluable, I know each of us would rather die than see the other two hurt, so I have a simple solution: do your hardest not to get hurt. No risky moves that may not have any pay offs, nothing that puts you into more danger than necessary. I want us all out of here alive and with no more scars than we came in with. Just...be careful." He sent loving warmth down the pack bond and readied himself further for the fight, stretching a bit like Shark had done in order to limber up. - Kohaku no Johei:
Living Weapon Name: Kohaku no Johei Living Weapon Appearance: - Spoiler:
Living Weapon Personality: Kohaku no Johei is a chatterbox and will often strike up conversations with it's owner and is quite sarcastic and prone to holding grudges if not fed. When it's holding a grudge against it's wielder if they are getting beaten in battle it'll make snide remarks at their expense, outside of battle it will constantly go on rants about their flaws and finally upon being fed it'll give them backwards complements. On the flipside if it's spoiled it will try offering suggestions in battle to the best of it's ability, outside of battle it'll constantly sing praises about their wielder and said wielder's achievements, and as long as it is regularly fed it will give them an affectionate nickname. The Kohaku upon meeting a new person will introduce it'self as Amber and will instantly bear a grudge against someone who doesn't refer to it by a female pronoun as it's a "Honey Pot" which apparently means it's female. Living Weapon Type: Holy Living Weapon Description: The Kohaku no Johei has three interwoven abilities like any other Holy weapon, in fact these three are very much integral to utilizing each other though they do have some uses apart. The Kohaku no Johei's personality makes it rather temperamental however and if not fed regularly (Once every OOC Month) or left home or in a storage seal it will hold a grudge. Because of it's personality it can often refuse to work requiring a Dice Roll immediately upon using it to attempt to seal something away (Day & Night Dice Roll of 2 to work under normal circumstances, Success Chance Dice Roll of 10 to work if Kohaku no Johei is bearing a grudge). If it fails then it consumes the price to seal something away without actually doing it, and thus it can be repeated enough time for it to eventually work it's really up to chance. This is because Kohaku no Johei doesn't care because either way it's getting fed and whatever is sealed away is just dessert. If fed a lot however it grows to like is owner as long as they keep spoiling it ("Feed" it Over every OOC Week). Feeding it refers to using it to seal something away and not forcing it to "throw up" (unsealing/summoning) without feeding it something else. The First Ability: involves being able to transmit Fuinjutsu to act as a means to seal an object, as long as the seal transmitted is able to seal a target is high enough it is able to seal anything chakra, blood, living things, etc. Base Seal Transmitted = Mod. Seals attached to Base Seal Slots = The Second Ability: involves recording voices when a target is called by it's wielder and they respond via speech. Multiple target can be called at once just like multiple voices can be recorded at once it mainly depends on the rank of it's wielder. Any voices recorded lasts until the end of the topic unless the Kohaku no Johei is destroyed. Rank - No. of Targets voices recorded (if Wielder is an Elite)D - 1 (2) C - 2 (4) B - 3 (6) A - 4 (8) S - 5 (10) The Third Ability: involves transmitting the seal directly to a target who has had their voice recorded by Kohaku no Johei after a set number of turns have passed. In order to do so the use must pay the price of the Seal & must have a seal capable of sealing away whatever they want to seal away. (Storage Seals = Affects targets equal rank to it in order to store away Chakra/Blood/Nen etc as long as the user has the required Mod Seal attached to the Storage Base Seal.) Four Symbols Seal = Living Beings S-rank and below, God Beasts & Tailed Beasts (1-5), Eight Symbols Seal = Living Beings "Z"-rank and below, Demonic Beings & Tailed Beasts (6-9), Torii Seal Seal = Living Beings "X"-rank and below, Angelic Beings & the Juubi) Rank - No. of Turns (if Wielder is an Elite)D - 18 (9) C - 16 (8) B - 14 (7) A - 12 (6) S - 10 (5)
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Kokuō of the Haze 11th October 2017, 3:48 pm | |
| Summer had been waiting for the alert. Training and adrenaline kept her awake without any issues for the entire night. She'd heard the reports of the beast moving and had hoped that it would just walk into the wild and vanish until they were better ready but she wasn't quite so lucky. It was coming for Hakagakure, coming for those she loved and cared about, coming for her people. She wasn't going to let them down. Seven swords were strapped to her body, locking through the specialist sheaths built into her flak jacket, one that she didn't really wear that often but it was a serious situation, so she had to be serious as well. She checked the rest of her equipment and made sure her clothing was sitting properly and her hair was bound back in a braid before setting off. It seemed like a few others had already arrived and were getting set up. She walked over and took one of the pills from Shark, giving him a smile before she stepped out in front of the group and turned towards them, hands behind her back. "As the highest effective rank of the Allied Shinobi Nations here, I am taking command of this mission. All responsibility for what happens falls on my shoulders. If we fail, it is my fault, if any of you die, it is my fault. I will not let any of you argue this point." She declared loudly to them, her voice somber. "What we are fighting today is a sentient natural disaster. It is no normal creature. However, we are no normal people either. Each of us have been through many tragedies, each of us have been through many fights. We've had our share of injuries, we've bled for our people, for our friends and we will do so once more. They need us to. There are people that can't fight back against the Bijuu in Hakagakure. People that will be killed if we let it through. We are the Shield and the Sword." She turned and looked towards the Gobi, eye narrowing. "We are weapons, raised from a young age to destroy our enemies but equally we can use such training, such power to protect those we love as we shall today. Each of you has someone you care about, I know it, I've seen it. Think of them as you wage war against nature itself, use their heart to bolster your own and we cannot lose." A smile split her features and she turned, drawing Glimmer and cutting a line through the ground, as the sword ran through the earth it turned to diamond, glittering and shining in the light. "This is the final barrier. If you step across this line, you trust your soul and body to me, you become part of the diamond, a facet of the whole, the gem that will sunder the foe in twain. I won't demand any of you cross it. I won't order it as your senior or commander. I'll ask you all, as a friend, to cross this line and fight by my side." She stepped away, sheathing Glimmer and then turning around before speaking again. "ANBU Fox has it right. Two teams. Sword and Shield Teams. Sword team I am in charge of. Armenezra, you are taking command of Shield team. We work together for this, exploit every opening, use our strengths to crush the foe before it truly knows what's hit it. I'll be going toe-to-toe with the Gobi and keeping it occupied as much as I can, I'm the best close combat fighter here and the toughest physically. Shark, you're running strafe. Strike it and vanish, use your water to keep it on its toes. Cherish, you're looking at terrain control and weakening it. Armenezra, aim for the weak spots, the eyes, the mouth when it opens, bottoms of the feet when it moves. Himiko, help with terrain control and burn it, try and keep it blinded or disorientated. Nyen, you're best running sapping, try and drain its strength or at least the strength from its attacks, there's a good chance your metal sands might survive the Gobi's attacks, meaning you're the best one for blocking and draining them. Omito, stay mostly out of the fight, strike when you can but stay safe, you're the one that'll be finishing this. I believe in you all and I hope you all believe in me." She nodded and rolled her shoulders, taking a deep breath. Gotta admit... I'm terrified... But I'm also excited. This is a proper test, this is a way I can truly give back to you all. I'm not going to die today, absolutely not, and neither of you better die either or I'll drag you back from the beyond kicking and screaming. Summer sent through the pack bond, a flutter of a laugh following it. I love you, Omito. I love you, Cherish. You are the most important people in the world to me and I'm not going to let you down. We're going to smack this big bastard around and then go home for some cake and sake, I can't wait.- Information:
D-Rank =40/40 C-Rank = 40/40 B-Rank = 30/30 A-Rank = 20/20 S-Rank = 10/10 SS-Rank = 5/5 SSS-Rank = 2/2 Spec 1: Training Specialist - Perfect Spec 2: Physical Specialist - Perfect Spec 3: Teaching Specialist - Advanced Summer's Chakra: 15 C-ranks, 11 B-ranks, 9 A-ranks, 7 S-ranks, 5 SS-ranks, and 3 SSS-ranks Summer's Blood: 1 S Summer's Stamina: 55 Summer's Bank
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| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Kokuō of the Haze 11th October 2017, 4:28 pm | |
| Armen heard the alarm and ran to the scene as soon as he could. He's been preparing to fight this anomaly along side the ASN forces for a little while now, and although he has been mentally preparing himself; nothing compares to the real thing. As he stood besides the team, he'd look out towards the Gobi in awe of its massive size and power. This thing was no joke, one mistake and any of them can find themselves in the after life. As he stood there he would look to his side at Himiko. She looked as ready as she possibly could be, and as the rest stood strong he'd take mental notes of each of them. One man wearing a mask over his face would offer him a pill, which Armen would gladly take; honestly not knowing what it can do for him. He'd sigh thinking nothing more than the need to protect those around him, and getting back home alive. Maybe they were all in over their heads, maybe they just werent ready. Summer appeared giving her speech and inspiring hope and confidence into Armen's heart. It was evident that she has grown into a fine leader as well. It was imperative that Armen did not disappoint. " Ya kno i gotcha. We funna hit da thang high n low, but in da end its up to yall to bring in da W. Do yo best." He didnt say much, but he was fully geared and after what summer said, he figured that he was ready for anything. His hair was dreaded up and his clothes light. He'd pull out Arukami from his organoid matrix and for old time sakes would shoot a comment at Himiko. " Well hur we go shawdy, rememba watch yo head n mind yo chakra. Les get it" He'd cross summer's line as a sign of being all in. " I'm all in fam, on yo mark summa"- Spoiler:
Jutsu Count: D: 32/40(-5) C: 31/30(-8) B: 23/25(-7) A: 21/20(-5) S: 10/10 SS: 4/4 SSS: 2/2 Specialties:2 1)Subdivision Training Specialist: Perfect: Half Word Count 2) Trap Specialist: Perfect:Adds additional techniques to Max Jutsu Limit however these trained techniques can only be Fuinjutsu, Kugujutsu, Juinjutsu, Barrier Ninjutsu, Neo Tech, Demoniac Tech and have to deal with the Sealing Specialist Requirements along with trigger effects, status effects, anti-summon tactics. 3)Elemental Specialist Perfect:Able to obtain +1 Additional Element. Regarding Ninja, Cypher, Samurai, if they already have 3 Elements it increases it to 4, if they have less than 3 then it grants them their 2nd or 3rd Affinity Earlier than usual. (2000 Words) 4)Affinity Specialist Basic :Able to obtain Normal Affinity, allowing one to train unnaturally gained Chakra Affinity's techniques normally. (500 Words) 5) Field Specialist: Perfect = SSS-ranks are now available to add to Max Jutsu Limit a 4000 Word Training. (2000 Words) Bank: https://narutobeginnings.forumotion.com/t7264-armen-s-bank#55499Reserves: - Spoiler:
Stage one heaven seal: +1 chakra reserves Five B -ranks stored for Onmyoto-Infusion
Chakra: 2SS,4S,5A,3B,12C Stored Fire: 22 C( Magnesium Based) Weapon Chakra Seal: 14-SSS,1SS,5S,1A,5C, 3D Stamina: 60 Blood: 2S
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| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: Kokuō of the Haze 11th October 2017, 7:22 pm | |
| - Info:
Nyen's Technique ListD Rank: 26/30 C Rank: 25/30 B Rank: 24/25 A Rank: 14/15 S Rank: 5/5 SS Rank: 2/2 SSS Rank: 0 (1*)/1 Combination TechniquesD = 0 C = 0 B = 0 A = 0 S = 0 Specialization Training TechniquesPrimary Specialist = Kinjutsu Secondary Specialist = Pulse Release Tertiary Specialist = Affinity Specialist (Earth): Perfect D = 7 (2 Unclaimed) C = 0 B = 5 A = 0 S = 0 Nyen's Chakra Reserves: 11 C-ranks, 7 B-ranks, 5 A-ranks, 3 S-ranks, and 1 SS-rank Nyen's Blood Reserves: 1 S Nyen's Stamina Reserves: 60 Nyen's Current Iron Sand Reserves: 48 D-Ranks (In Gourd) + 1 C-Rank (Produced this post) Nyen's Current Galvorn Particle Reserves: 2 SS-Ranks (Sealed in Gourd) + 1 C-Rank (Produced this post) Nyen's Current Denki Dust Reserves: 2 C-Ranks (Produced this post) Nyen's Max IS/GP/DD Reserves: 1 SSS (2 SSS when Saturated), 1 C of Iron Sand and Galvorn Particles and 2 Cs of Denki Dust Produced each PT Itami's Max Chakra Reserves: 11 C-ranks, 7 B-ranks, 4 A-ranks and 3 S-ranks. Itami's Current Chakra Reserves: 11 C-Ranks Nyen's Bank
Nyen was silent, yet ready. She was dressed in her Kohai Flak Jacket and her Kohai Hat on, despite not having to brave the dust and debris of the Land of Anguish. She was a representative, a guardian of the ASN and her village and she needed to make it known. They would all make it known. She was always armored up with her base Iron Sand and Lodestone Armors, in case anything befell her on her travels, and each layer of her armor as well as her own body was lightened so that she could have some range of movement, not that she needed a whole lot of it to begin with. She was sturdy and stout, ready for all that would be thrown at them "We are ready whenever you are, Summer." Nyen adjusted her gourd a bit on her back to make it slightly more comfortable to carry. She was prepared for a fight and she could tell Itami was prepared as well. This would be most likely the hardest fight they would ever participate in, and the most danger they might ever be in. Coordination and team work was the key, however, and with perfect synergy they could definitely get the job done. The air around her was passively saturated thanks to her nature as a Kaironokuma, adding more material to the already impressive amount she has stored away in various places. She was ready to go, ready to defend and protect with all she has. - Spoiler:
Already in Place before Entrance Earth Release: Lodestone Armor = C-Rank Physical and Chakra Durability Pulse Release - Iron Sand: Armor = B-Rank Physical and S-Rank Chakra Durability Gravitas Marking: Light (Colt) = Applied to both Armors and Nyen herself, totaling to lightening her 3x
Total Durability = C+B Physical and C+S Chakra Total Weight = Lightened 3x, Weight is 2x (Due to Iron Sand: Armor)
Name: Earth Release: Lodestone Armor Classification: Ninjutsu Rank: C-rank (C-rank Chakra Price + C-rank Lodestone Materia) Class: Supplementary/Defensive Range: Self
Description: The user first establishes contact with Lodestone while making hand seals resulting in their body being coated by a thin layer of the magnetic rock which can protect them from harm from up to a C-rank of chakra based techniques before shattering while C-rank and below physical techniques simply bounce off without affecting it. This techniques true use however is in conjunction with either Pulse Release - Iron Sand: Armor where this technique acts to compound it's effect magnetizing the Iron Sand to give it an identical magnetic charge to the Lodestone while acting as another layer of protection, or Earth Release: Earth Spear where it fuses with the former to give it an opposing magnetic charge to the lodestone to bind the two more firmly together. When used with both at the same time it does both effects while it grants three layers of protection with techniques with defense piercing only piercing through the various layers with each time the piercing damage of the technique is lowered by the rank of defense the user's armors possess. The laying always goes Earth Spear, Lodestone Armor & finally Iron Sand: Armor, (i.e a Chidori with A-rank piercing goes through the users Iron Sand: Armor with B-rank chakra defense, the piercing is lowered to C-rank piercing which ends up going through the Lodestone Armor but deals no damage to the Earth Spear coating the user's body).
Name: Pulse Release - Iron Sand: Armor Classification: Kinjutsu Rank: B-rank (Variable Chakra & B-rank Iron Sand) Class: Defensive Range: Short
Description: The user utilizes their Iron Sand to fashion a thin layer of armor around their body before infusing chakra into it in order to improve it defenses. This technique causes the victim to be weighed down by the iron sand coating their body a trade off for granting the user the ability to withstand B-rank & below physical techniques without a scratch and a varying level of chakra damage before the armor crumbles away depending on how much chakra is infused into the armor. The more chakra infused the heavier the armor is and the slower the user moves if they are moving through speed and not strength tiers. This technique is able to be set up in advance with a chakra price and an iron sand price in exchange for permanently lowering the user's available Iron Sand able to be manipulated in battle. Furthermore this technique can only be reformed in the middle of battle if the user possesses Circuit Fist: Crashing Iron Sand Control due to the individual Iron Sand grains being weighed down by the chakra saturated in it while only being required to be put in spoiler tags if the opponent possesses magnetic sensory B-rank or higher or the user is hit by a strong enough attack to reveal it (not necessary to reveal it's level of defense) or break it (reveal level of defense). Chakra Infused - Weight - Chakra Dmg Sustained before Crumbling (Dmg Stacks) D - 1x - D C - 2x - C B - 3x - B A - 4x - A S - 5x - S
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Kokuō of the Haze 11th October 2017, 8:04 pm | |
| Kokou would stop moving as while the shinobi had been converging and thought that she hadn't noticed them, she had in fact for quite sometime been aware of their presence. After all in an area devoid of water when meat bags began to surface out of nowhere someone like her was bound to notice, however she pretended as if she didn't just to see what they would do. Her stopping was once more her deciding to bide her time and she would instead look at them noting that there were seven in total, usually when her or her siblings arrived they'd be accosted by much much more shinobi after all she herself had just slain over fifty just last week not counting the number of other ningen that ran about fleeing in terror just at her presence. Their screams saddened her, she rarely attacked out of malice sometimes she just wanted to relax but some how that wasn't her fate, no like her siblings she would be constantly bothered by those whose existence was but a moment in the grand scheme of things. "I wonder if these ones won't try and throw their lives away like the others." Kokou thought to herself while she pawed the ground her tails swaying in the wind as she observed the seven quite a distance from her. She would step forward before dragging one of her hooves on the ground gouging a line in the earth before stepping back past it and continuing to watch the seven. "Let's see how much you loathe that which is different from you, accursed Shinobi. So that when this is over I'll have even more blood on my hooves, after all I am already a damned existence what's another seven to the thousands which have died because I wish to exist" she would not grant them the privilege of hearing her speak as they were not worthy of her voice, only her anguish at being forced to fight again and again. Oh how she loathed them, nothing ever changes as over the years they constantly repeat the same actions again and again, no while she did not enjoy killing she knew it was unavoidable as they would never let her roam freely now that they knew she was around. - Kokou:
Kokou's Reserves: ??? = 34 C-ranks, 30 B-ranks, 28 A-ranks, 26 S-ranks, 24 SS-ranks, and 22 SSS-ranks ??? = 20 C-ranks, 18 B-ranks, 17 A-ranks, 16 S-ranks, 15 S-rank & 14 SSS-ranks ??? = 7 SSS-ranks
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| | | PunkPrincess Admin
Posts : 2110 Join date : 2010-07-23 Age : 31
| Subject: Re: Kokuō of the Haze 12th October 2017, 11:00 am | |
| Himiko smiled at the masked individual, taking note in that moment of familiar markings on his neck, absently bringing her own fingers up to her own neck, touching at the slits in her skin that marked her as a Zakiyoshi most of all. A little plan began to formulate in her mind, but that would wait as Summer stepped forwards to command them, something she would have happily obliged to regardless. What little time she spent learning under Summer had given her a drastic view of the younger girl's talents and abilities. She gave her the respect she deserved, and eagerly stepped over the diamond line. "As a member of Team 6, or Team Crystal, or whatever, I can happily vouch for Armen's talents as a leader, and I'd gladly follow him. Just watch out for his ego after we head home." she couldn't help a little dig at her close friend, she felt he kind of deserved it and she had to make up for lost time. She clicked her fingers and turned to the ANBU member with gills, "I have a little idea you could help me with. I upgraded the Roaring Flame technique, even hotter fire than the base technique. If we work together, we can put a huge dampner on the Beast. I... haven't used the technique in combat since I was a child, but I've been practising to keep the strength up. I Just need to heat up a water technique, the stronger the technique the better and hotter the scalding burn will be. If we can hit it, we can deal some ongoing damage, maybe slow it down," As she spoke, her hands were swirling chakra and water between her fingers, as if they were dancing as the chakra formed in to solid square shape, with a little handle on the top, holding it out for her friend to get a feel of. "Armen, I'm going to be creating these. They're amps, transmit my voice. Once we engage, I doubt the Beast is going to stay still, and can move much bigger distances. I doubt my regular vocal ninjutsu will really work, so I created these to expand the area of influence. I know you've got a good arm, so I'm gonna need you to move these around the field for me when I ask." She then glanced down, wearing her Priestess robe over her Dipu flak jacket was odd, and yet it felt so right. No doubt she would need a new robe after this, but she was going in to combat as a Priestess and a Shinobi. Just like her ancestor had done. - Used:
1 Amp created, VHigh affinity drops cost to 1D per amp (COST MIGHT BE MISTAKEN DUE TO VHIGH AFFINITY, WILL ASK FIRST CHANCE GET)
Name: Aquarios' Microphone Classification: Energy Tech Rank: B Class: Supplementary Range: Varies
Description: By condensing chakra in to a solid shape, made for a highly specific purpose, Himiko has learned how to create constructs of chakra that amplify her vocal techniques. In doing so, she creates extra sources for her vocal ninjutsu and genjutsu. This technique specifically creates amps that are capable of carrying her voice over vast distances. This requires her however to hold the seal of confrontation with one hand, her fingers acting as a form of microphone, in order to propel her voice through the amps. With each additional amp beyond the first, Himiko multiplied the range with which her vocals stretch. Each amp is formed out of 3 D-Ranks of chakra, is about the size of a Humanoid creature and can be destroyed by a C-Rank technique, however two amps can be fused in order to boost their defenses to of B-Rank, while also increasing their size to that of a Medium (S) creature, while now taking the spot and having the boosting capabilities of two amps. This enables the amps to act not only as a way to boost the capabilities of Himiko's techniques, but also as shields when the time is dire. Rank - Max number of amps - Vocal Range Multiplier D - 1 - x1
C - 2 - x2 B - 3 - x3 A - 4 - x4 S - 5 - x5
- Current Reserves:
Chakra Reserves: 5 D-ranks, 10 C-ranks, 7 B-ranks, 5 A-ranks, 3 S-ranks, and 1 SS-rank Blood Reserves: 2 S Stamina Reserves: 70
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| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Kokuō of the Haze 12th October 2017, 12:01 pm | |
| Well it seems like time has made some real bad asses. Summer has seven swords strapped on her small frame. Armen can only wonder what such a terrifying little girl can do with seven swords. She is the direct result of what happens when a faction turns children into combat machines. She was young but she already had the respect of everyone around her,putting everyone's life and well being on her shoulders. Fortunately as he'd look around all he could see are highly capable shinobi. "Aye B u peep dat thick chick rit der." Armen would digitize the pill given to him earlier then turned his head towards Cherish wonder what Ezra(his bake) had noticed that he didn't. Ezra gave it a moment before continuing, "Yeaaaaa, she foine as fuck! But if i aint mistaken dat be a bake besides hur. Dat dame be a ghost like u fam" Armen began to think back on the first encounter he had with Cherish and compare it to how she is now. It was obvious that she'd evolved since then, but to also achieve such a feat was evidence to how powerful she has become. " Dis team 10 aint fuckin around mah G. Dey suited n booted readeh ta drop all kindsa pain on da fih tails" Armen responds to his bakes comment. At that moment Armen had an idea for his first move. The creature stood there at a face off with the seven of them, but that raised a question in Armen's mind. Does this creature see seven or nine? "Cava monsieur?! Pardon moi but this is where you bring a gentlemen like me to danse?!Well Fut KAKA! You have learned rien from me in all deh years, petit chere. You still have no fashion." Arukami made his presence known to Armen also potentially breaking the silence of the face off. Armenezra given the responsibility as head of the shield would not attack first but in order to support the sword he must know exactly what the shield can do but most importantly what the opposition can do as well. So it was time to test the waters while the two sides were waiting to make a move. Himiko standing closest to Armen gave him a little notice of her discreet planning which made Armen's focus on the Gobi even more strict to look for signs that would indicate acute hearing and comprehension of their language. Next Himiko would bring forth what seems like an amplifier which only made Armen a bit impressed to see how creative she has become in the area of vocal ninjutsu. He'd nod to her and grab hold of it with his free hand then quietly speak to his team known as the shield. " Try not ta make sudden moves yall. Da thang aint attackin n da first move aint ours ta make" Admittedly Armen had no experience when it came to bijuu but he had plenty when it came to fauna both large and small. Regardless of their size every beast unless already in attack seem to try and look for signs of intent in others. Not to say that this creature was a peaceful one, with the track record that its gathered thus far, but right now that seemed exactly like what it was doing; looking for the intention. This made the perfect time for Armen to test his theory so Ezra(bake) began to weave a few hand seals. Upon completion four Hell Hounds would emerge in mid air the size of Medium(S) creatures, and began to silently make there way towards the five tails. Defying the laws of physics two would attempt to get close hovering 3 feet over the ground attempting to leave zero indications that it was near while two others would also stalk the five tails. The second two moved forward as well but only upside down in mid air. All four hell hounds being capable of covering 60ft per post but once they would get near they would not attack unless given the signal from Ezra. "On yo mark" "Gud, yo Nyen wats da range of yo protection n how fast can ya protect?" Armen did his best to keep his team from looking anymore suspicious knowing that if the Gobi was to mount the first attack that as a group of seven they'd have a fair chance of finding ways to deflect. Even though they might not remain a group of seven for long it was still up to the offense to make the first move. " i dunt have a big ego tho, Himi. But afta dis shit i wanna couple hunid monuments built in ma image ya dig. Afta doin dis shit a nig needsta be rememba'ed fo centuries mah G." He'd remove the pin holding his white dreads together and let them fall a little passed his shoulders ready for whatever signal is given. Techs Used: - Spoiler:
Name: Curse Mark of Heaven Classification: Juinjutsu Rank: N/A-rank Class: Supplementary Range: Self Seal Appearance: Spoiler:
Description: The mark consists of three tomoe which, when activated, spread flame-like markings across the user's body. When in the first stage of this Curse Mark the users max chakra reserve limits are boosted by 1. During the second stage the users skin turns dark-grey and their eyes also turn dark grey. Additionally, the user grows webbed-claw-shaped wings from their back which they can use to fly and glide, and a dark, star-shaped mark appeared across the bridge of their nose. The second stage can only be activated 10 posts into the topic and when activated grants the user's max chakra reserve limit an additional +1 while granting them B-rank Reaction & Strength tiers. The Second Level curse mark can be kept active until they pass their fatigue limit (if one runs out of stamina before time-limit) or follows a specific time limit depending on their rank and after being deactivated the user is extremely vulnerable to damage taking double damage from any damage type. User Rank - Level 2 Duration Active in Posts (total) D - 15 C - 20 B - 25 A - 30 S - 35 "Z" - 40 "X" - 45
Name: Digitize Classification: Fuinjutsu/Barrier Ninjutsu Rank: D-rank Class: Passive Range: Self
Description: All Rikigaku clan members have learned to access a unique network which allows them to transmit physical items into digital code within a unique sealing network. It typically is located in a bar-code on their body and by cycling chakra to or merely physically tapping or placing ones blood on the bar-code the network is able to be accessed. This network allows them to store weapons, armor, consumables, lobos and golems being able to manifest them into this plane at will in combat at equal rank speeds at the base level. At Academy Rank one can Digitize 5 items and with every rank this increases by 5 capping out at 25 items at Sannin rank.
Name: Capability Interface Classification: Kinjutsu Rank: D-rank Class: Passive Range: Self
Description: This is a unique ability taught to Rikigaku clan members at birth to resonate their soul with weapons and creatures to learn their capabilities in terms of chakra nature, special abilities (weapons) and tiers (creatures) with a mere glance. This gives them a noticeable advantage against weapon users and creatures encountered in the wild as they can rarely get caught off guard by new threats.
Name: Telegraph Classification: Taijutsu Rank: D Class: Defensive Range: Self
Description: Armenezra to many of his peers that can understand him is referred to as a tactical genius. This is due to his impeccable eye for spotting the small details. In many situations he will be able to spot the smallest gestures, or even use his critical thinking to deduce a logical outcome. This gift he mainly uses in fighting to read situations or just a person’s movements to determine their next attack or course of action. He can use this to either determine how well or how bad a situation is going to get, if someone is about to use a jutsu, the type of kick or punch one will throw, or even the direction and how far someone will throw an object. In battle, this is for moves that can be telegraphed such as strikes. This means that the user will not have prior knowledge of an incoming strike rather they will understand the strike at the same time its being formed. Its the difference between using muscle tension to know a punch is coming before a fist is formed and seeing a punch coming before it hits.The latter is what this technique allows, giving the user the ability to dodge attacks so long as its a possibility.
Name: Rikigaku Art: Organoid Matrix Classification: Kinjutsu/Fuinjutsu Rank: C-rank Class: Passive Range: Self
Description: This is a unique pocket dimension in which Organoids are held keeping them in stasis until they are needed in battle. One is able to hold up to 5 Organoids in the Organoid Matrix at one time. One is able to withdraw and store Organoids in this dimension at speeds equal to their rank completely free of cost once this technique has been learned. This technique forms the basis of the Bionic Path and without it one is unable to learn any of the Bionic Techniques.
Name: Tactics Prodigy Classification: Taijutsu Rank: D Class: Passive Range: Self
Description: Armenezra being the strategist of the bunch, often finds himself in the position of having to devise an effective plan with almost little to no time to spare. Because of his many experiences and research in this field he has developed into a tactical prodigy all in an effort of keeping himself and the others alive. This translates into his ability to train Combination Techniques in the middle of battle (In Battle Training) and outside of battle when training them they require half the posts (total) that they would usually require during Dual &/or Team training topics.
Name:Yin-Yang: Hell Hounds Classification: Bakejutsu Rank:A(A-rank price per hound) Class: Offensive Range: Long
Description: The bake will bring forth four Medium(S) creatures akin to dogs. These creatures possess A-rank tiers in terms of Speed, Strength, Endurance, and Defense and retain similarities with the Bake due to originating from Limbo allowing them to travel on various terrains without being burdened by 3rd Dimension Physics (such as Gravity). Upon the Bake’s command these creatures will lock onto a target and hunt the target until the bake deems that target to be no longer living. What makes this technique so effective is the inability to be detected by normal means. One would need to possess chakra sensory A-rank or higher to detect them, but chakra vision or second dimension sealing techniques A-rank or higher to be able to see them. These hounds claw, bite and rip at targets that they encounter, inflicting Yin-Yang Chakra based damage dependent on the strength that they use to assault their opponents.Their Defenses in particular only take effect if they are attacked by fellow semi-intangible beings (Prime, Entity & Cryptic included) or users of Phase Release in order to protect them from physical based techniques off an intangible nature.When a hound is destroyed, it becomes ambient chakra that other hounds can absorb to move up the size scale by one. This means by absorbing one hound a Medium(S) hound can become a Medium(M), so on and so forth capping out at Large(S) in size. These hounds can travel up to 80ft away from the user(bake) before dispersing. Furthermore, due to being comprised from Yin-Yang Release chakra these Hell Hounds capable of being powered up if they come in contact with an A-rank or below Void Release technique, increasing up to 4 of their tiers by 1 Tier Level depending on the rank of the technique (D = 1, A = 4).
Name: Limbo Classification: Fighting Style Rank: D-Rank Class: Supplementary Range: Self (Bake)
Description: Bake exist in the 2nd Dimension known as "Limbo" a plane which interacts with both the physical plane of existance and the mental plane of existence. It is the reason why chakra is capable of facilitating genjutsu and interacting with the physical world, however chakra itself is not native to either. A Bake differs from a Ghost in that they do not need to convert their chakra from it's original state in order to interact with the physical world through ninjutsu or the mental world through genjutsu rather a Bake utilizes chakra in it's purest form resulting in techniques which are undetectable by anything other than chakra sensory, chakra vision & by those who possess 2nd Dimension sealing. Limbo itself stems from purity of chakra and only the 6 Ghost Elements are pure enough to be utilized by all types of Bake the other elements however all possess affinities for 1 of the 6 while Ambient chakra is the only one without an affinity. In Ninjutsu ambient chakra is considered by many to be the weakest form of chakra due to not possessing a nature transformation in Bakejutsu it is the reverse, rather is is strong due to the fact that is hasn't been tainted through nature transformations.
Reserves: - Spoiler:
Stage one heaven seal: +1 chakra reserves Five B -ranks stored for Onmyoto-Infusion ---------------------------------------------------- Hell Hounds: 4A ---------------------------------------- Chakra: 2SS,4S,5A,3B Stored Fire: 22 C( Magnesium Based) Weapon Chakra Seal: 14-SSS,1SS,5S,1A,5C, 3D Stamina: 60 Blood: 2S
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| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Kokuō of the Haze 12th October 2017, 5:20 pm | |
| As Cherish listened to Summer's speech her heart would begin racing as she saw that her teammate had been practicing her leadership skills while they were all busy improving themselves in various ways. This was it, what they had been preparing for every since finding out that there was a Tailed Beast that might threaten everything they held dead. Everyone had been assigned into their teams with their various roles and she was apart of the Sword that would be used to strike down this Bijuu. She had what she considered to be one of the more crucial roles within her squad, as not only was she tasked with altering the terrain to their favor but likewise binding and potentially weakening the beast so that it didn't outright stomp them flat. Summer was trusting her with this and she would not disappoint especially after hearing the private message she sent to her and Omito. She'd send her own reassurance to both of her mates before putting on her goggles and re-breather as it was time to get this started. "Are you two going to summon? We would benefit greatly from having Boss summon support in a time like this. If not that's fine, I'm going to be creating something that should give us a size advantage against this thing so they aren't strictly necessary." Cherish sent through the pack bond as she already had a plan of action. It would make no sense if she merely tried to fight against such a powerful creature on her own, fortunately she had no shortage of powerful Ninjutsu which allowed her to increase the scale of her techniques. After all if she was going to try and control the terrain to their advantage she had to make changes large enough to be effective on a grand scale. "I'm heading underground, Himiko, ANBU Shark, I need water..lots of it" Cherish said to the two of them as she twirled on the spot while sinking into the ground and swam deep underneath while both she and her Bake proceeded to make hand seals after merging into one body. For the next couple of moments they would be preoccupied however when they finished their hand seals she would be able to initialize one of her game changers, Vayu State. Hopefully they understood what she meant by needing water and produced it since Cherish would sacrifice one of her Debauchery Plants to fuel the technique Vayu would use after it was formed. The ground would shake as eight massive trees burst up from the ground and would proceed to head towards the Gobi while likewise providing a platform for the others to use to travel should they be inclined on riding on one of the trees. If they managed to reach the Gobi each of them would attempt to coil around it, in order to bind it and thus restrict it's ability to move so that whomever decided to attack it would hopefully have an easier time doing so. If the ground was soaked in water it would allow the trees she formed to drink it up through their roots making them stronger and more potent against whatever the Gobi might be able to throw at them, but the true use of this technique was to change the terrain more so to her favor as a wasteland didn't really suit her styles of combat all that much. With that she was done, though with another drain of chakra from her body she would create her Wood Human technique so that she could have an additional defense, and Omito could have something other than her Vayu state to possess should he decide to get involved in the fight. - Bake:
Bake gathers 1 A-rank of NE (Using last post and the first paragraph of this post during which her Bake was meditating to do so. Word Count = 866) What is the cool down for using the Bake In-Battle Word Count Gathering of NE?
Name: Anahata Chakra - Ghost Sage Mode Classification: Bakejutsu/Senjutsu Rank: SS-Rank Class: Supplementary Range: Self & Bake
Description: Anahata Bake are capable of gathering natural energy for the Ghost while remaining perfectly still in Limbo equal to the Ghost's chakra reserves and upon the use of Limbo - Bake Harmonization result in a transformation which involves mixing the two into their body to enter Sage Mode. When this is done the Ghost's body changes causing the Sage to manifest green pigmentations around his/her eyes through to his/her ears and with a yellow iris. The Sage will also have a green pigment on their forehead that resembles an eye. This Sage mode is different however from animal sage mode in that their body and their eyes completely lack any animal traits. This tech uses C-Rank Natural energy per post used. This tech ends when the user de-activates it or runs out of Natural Energy. During the time this tech is in use the User is able to use any rank of Senjutsu. The Bake is capable of gathering natural energy by remaining still while entering a deep meditative state which allows In-Battle Training for a single post in which the user fulfills an equal rank word count requirement to rapidly gain that much in Natural Energy. This however results in a cooldown effect dependent on the Ghost's rank before it can be preformed again, when utilizing Bake Harmonization or/& Vayu State the amount of Natural Energy which can be gathered through this method is boosted at the cost of the Sage remaining still in the former while either Vayu or the Sage remaining still in the later to gather natural energy. Ghost Rank - NE Gatherable - Bake Harmonization - Vayu State D - N/A - D - C C - D - C - B B - C - B - A A - B - A - S S - A - S - SS
- Cherish:
Teeter Dance (1 Spin Per P.T) & with 5 Spins (Immortal Way Negates Dizziness) Cherish can maintain it for 25 P.T before needing to spin again. Multi Terrain Swimming Technique (+Underground Projection Orca) = Fulfills Swamp Conditions & Cherish will be 15 ft underground in 5 P.T (Normal Running Speed moving at 3 ft each P.T).
Silent Burial (+Underground Projection Orca) = Cherish is only detectable by those who possess X-ray Vision or a SS-rank or higher Vibration Sensory Technique. Furthermore she can utilize Water & Nature techniques 15 ft underground while those who are unable to detect her require Reaction Tiers either 1-rank (Precognitive/Premonition Dojutsu), 2-ranks (Time-Slowing Dojutsu/Muscle Tension) or 3-ranks higher than her movement speed in order to dodge her taijutsu, nintaijutsu & kintaijutsu techniques. Meaning either SS-rank, SSS-rank or SSS-rank+ or Higher Reaction Tiers are needed to dodge her Taijutsu, Nintaijutsu & Kintaijutsu techniques if unable to detect her moving through the ground.
Name: Teeter Dance (Signature) Classification: Taijutsu Rank: D-rank Class: Supplementary Range: Self
Description: Cherish unique style of movement having noticed that most people do not bother to create their own movement style instead attempting to mimic or copy the Samurai's swift release. Rather that focusing on using her chakra to boost her movement speed Cherish instead limbers up her body and spins around in order to make her slightly dizzy. This dizziness causes her to seem to stumble about however as she catches herself and regains her balance she speeds up quickly moving at D-rank speeds. Depending on the amount of times she is able to spin the dizzy effect lasts for a certain duration allowing her to utilize Teeter Dance and it's advanced variations. Depending on her rank the number of times she spins can either not affect her in combat or can actually hamper her reaction speed. When the duration runs out she has to redo the spin(s) to trigger the dizziness again. Spin(s) - Duration (Posts Total) - Rank Req. Not to Hamper Reaction Spd. 1 - 5 - D 2 - 10 - C 3 - 15 - B 4 - 20 - A 5 - 25 - S
Name: Silent Burial (Exclusive) Classification: Taijutsu Rank: C-rank Class: Supplementary Range: Self, Short (Distance from Surface)
Description: Req. Underwater or Underground Movement Technique. Cherish's version of Silent Killing which involves the use of the environment to her advantage, she holds her breath before diving underwater or underground allowing her to attack undetected by those without X-ray vision something which only a select few dojutsu possess or a Vibration Sensory Technique C-rank or above. Depending on her skill level the number of posts (total) she can hold her breath before needing to resurface increases and while swimming she gives off absolutely no sound so as to minimize detection. Cherish is skilled in the application of this technique that she is capable of utilizing hand seals underground allowing her to utilize Earth Release techniques without surfacing if Underground, Water Release techniques without surfacing if Underwater, Earth/Water or Nature Release techniques if Underwater/Underground respectively in the case of the former while both in case of the later at set distance from the surface. This was made precisely to protect herself from having her hand seals interrupted as she has a teammate who showed exactly how vulnerable Cherish could be against an Iaido user. Rank - Held Breath - Endurance Modifier - Distance from Surface in ft (Earth/Water/Nature) None - N/A - +1 - 3 D - 2 - +5 - 6 C - 4 - +10 - 9 B - 6 - +15 - 12 A - 8 - +20 - 15
Name: Multi-Terrain Swimming Technique (Signature) Classification: Taijutsu Rank: B-rank Class: Supplementary Range: Self
Description: Cherish has practiced swimming in multiple substances, after all you never know when you need to swim in some strange terrain and she noticed how it was a good work out apparently one used all the muscles in their body in order to swim. As a result she decided to make it into a technique using a combination of strength & speed in order to boost her mobility underwater or underground. She found much to her amusement that she is actually able to swim faster than she can run and considering the way she does run it is quicker to initiate all she needs is terrain which she can dive into to swim. Due to relying on external constructs (aka the terrain in question) this technique does not trigger recoil but caps at S, swimming however still takes the required fatigue for tier levels (Low, Standard, Max & Exceeding Max) so can tire out Cherish if overused. Note: In order to swim in different terrains Cherish Speed & Strength must be equal to or at least one must exceed the requirements needed to swim in a specific terrain. Terrain - Speed & Strength Needed = Movement Speed Water (No Current or With Current) - N/A = +2 to Speed Water (Against Current) - N/A = +1 to Speed Mud - D = Equal to Samurai Movement Swamp - C = No Increases or Decreases Jelly - B = At Lowest -1 to Speed Quicksand - A = At Lowest -2 to Speed Solid Rock - S = At Lowest -3 to Speed
Name: Teeter Dance - 5th Step Classification: Taijutsu Rank: S-rank Class: Supplementary Range: Self
Description: The fifth level of Teeter Dance which is faster than the previous allowing Cherish to move at S-rank speeds while seeming to have no balance stumbling about and what not. This technique is capable of being used in place of strength tiers to avoid knock-back inflicted by techniques S-rank and below. This is due to Cherish having a decent grasp of her own balance preventing her from simply stumbling or falling over when opponents attempt to knock her off her feet.
Name: Earth Release: Underground Projection Orca Technique Classification: Nintaijutsu Rank: SS-rank Class: Supplementary Range: Self
Description: The advanced version of the Underground Projection Shark Technique, a suberb earth release nintajutsu technique specialized in subterranean combat with the ground simply softening immensely the user slipping into the ground using their speed tiers in order to initiate this technique. This technique is used for sneaking and striking silently, like a orca underwater, and then suddenly appearing to the ground's surface making it a formidable underground movement technique. While moving through the ground only those with either X-ray vision, a SS-rank or higher vibration sensory technique can detect the user while those who can't require Reaction Tiers equal to her movement speed to dodge her taijutsu techniques. Furthermore, it's even more efficient when employed in a crowded area that, if the target notices something, can be overrun by the nearby masses, or with distractions like a Clone Technique to draw the enemy's attention negating the effect of, X-ray vision, muscle tension & time-slowing dojutsu as aids in dodging. When utilized in combination with the Silent Burial technique victims require either X-ray Vision or an SSS-rank or above Vibration Sensory technique and if they do not possess that they require reaction tiers either 1-rank (Precognitive/Premonition Dojutsu), 2-ranks (Time-Slowing Dojutsu/Muscle Tension) or 3-ranks higher than her movement speed in order to dodge her taijutsu, nintaijutsu & kintaijutsu techniques.
- Cherish & Bake:
Bake Harmonization Lasts for (Cherish is A-rank) = 40 P.T (Counting this one.) & The Following Elements no longer require hand seals: Earth & Nature After 5 P.T of Uninterrupted Hand Seals Cherish links to Vayu. (5 P.T from now, 1 P.T before Rika's next post) Vayu Possesses = SSS-rank Reaction Tiers, S-rank Speed Tiers (Teeter Dance 5th Step) & S-rank Endurance Tiers. Wood Style: Wood Human (No. Hand Seals Required) = S-rank Strength & A-rank Speed (Is able to utilize Cherish's Wood Style Ninjutsu without Hand Seals & can utilize her Bakejutsu & Ninjutsu techniques normally). Name: Limbo: Anahata Bake Classification: Bakejustu Rank: B-Rank Class: Supplementary Range: Self (Bake) Description: Req. For Natural Series Bakejutsu. Anahata symbolizes the union of opposites to resulting in the Creation of All Things. This is the state in which chakra enters when mixing with natural energy in order to produce senjutsu however unlike all others Ghost are able to utilize it in is pure form. As a result the Ghost's Bakejutsu are now capable of dealing natural damage via chakra cost differing from Senjutsu fundamentally due to not utilizing Natural Energy at all. This technique causes one to lose access to the other types of Bake. Name: Anahata Chakra - Nature Transformations Classification: Bakejustu Rank: A-Rank Class: Supplementary Range: Self (Bake) Description: Anahata is most attuned to Earth as a result the Elements which stem from Earth the most likewise possessing the Natural damage affinity. Upon learning this technique one is capable of mixing Ghost Nature Transformations with Primary Nature Transformations in order to utilize Bakejutsu/Ninjutsu which utilize one of the advanced nature transformations with the properties of the Anahata Bake. The Nature Transformations with a chakra affinity are as follows: Primary - Dual Combination - Tri-CombinationEarth - Nature - Virus Diamond - Crystal - Ether Clay - N/A - Ink N/A - N/A - Dust Name: Limbo: Bake Harmonization Classification: Bakejutsu Rank: A-Rank Class: Supplementary Range: Self (Bake) Description: Req. Limbo: Chakra & 1 Bake Type. Chakra is the natural mixing of the physical energy of the body (Stamina) with the Spiritual Energy of the Body (Life-Force) in order to produce the vital source of energy required for life. The process of Harmonizing with one's Bake results in the blending of the Ghost's Primary Nature Transformations with the Bake's Ghost Nature Transformations resulting in a transformation in which the etheral body of the Bake melds with the physical body of the Ghost in order to be unable to be registered by those without chakra vision, chakra sensing, 2nd Dimension Sealing or a Ghost who possesses Limbo: Chakras. This gives the Ghost four arms and four legs allowing for more varied physical combat with the limbs which belonged to the Bake now requiring a sensory technique A-rank or above which deals with chakra concealment to detect. In this mode the Ghost's attuned elemental affinities are pushed to the absolute limit allowing the use of Ninjutsu & Bakejutsu without the use of hand seals, likewise by utilizing Chakra Saturation the user is capable of infusing their Bakejutsu with Ninjutsu to further empower it through self-combination jutsu for an additional chakra cost. Now however it requires a chakra sensory technique equal to the rank of the technique being empowered in order to be forced to place in spoiler tags, otherwise it is only revealed upon being triggered (hitting opponent, effect being utilized etc). A Ghost which is there but at the same time not there is the true expression of Bakejutsu while those who are able to perceive the Ghost view the image as so: - Spoiler:
Rank of Ghost - Posts (Total) in Bake HarmonizationD - 5 C - 10 B - 20 A - 40 S - 80 Name: Nature Release: Wood Style - Wood Human Classification: Ninjutsu Rank: SS-rank Class: Supplementary/Offensive Range: Varies Description: Req. Nature Release: Wood Style - Wooden Makara to be learned. After forming the required hand seals, the user creates an enormous statue-like creature out of wood of a variable size depending on the user's level of skill. This humanoid creature with a full body and an oni-like face is usually created with a wooden dragon (Wood Style: Wooden Makara) wrapped around its torso, and is generally used in battle as an avatar. This technique is quite powerful but it became most famous when John Clyde utilized it against Angel Mishura's Complete Susanoo after contesting her appointment to be 2nd Tetakage. It is primarily known for it's durability as it is capable of blocking SS-rank chakra/physical/mental based techniques which are neutral to Nature Release and lack defense piercing, though the damage will show on the Wood Human allowing cumulative damage to eventually destroy it. In regard to those weak to nature release it is sturdy enough to block a single SSS-rank albeit being destroyed in the process of blocking it. It requires either an SS-rank technique neutral to nature release with defense piercing, an SS-rank strong against nature release of one of those damage types or finally an S-rank Spiritual or Natural based technique to destroy it. Due to being used as a battle Avatar it is capable of using the user's Wood Release Ninjutsu without hand seals, along with 2 other shinobi arts (Bakejutsu, Ninjutsu) which are preformed normally. Finally it possesses S-rank Strength & A-rank Speed, with the final ability to merge with specific techniques to bolster it's capabilities beyond norm via self combination techniques. The technique this is possible with are denoted by having Self (Special Merge), in their range and a special merge additional description under the base techniques description. Rank of User - Size of Wood HumanD - Medium (L) C - Medium (XL) B - Large (S) A - Large (M) Name: Anahata Chakra - Vayu State Classification: Bakejutsu Rank: SSS-Rank Class: Supplementary Range: Self (Long) Description: Req. Limbo: Bake Harmonization active. This technique can be activated in two ways, the first being the Ghost and the Bake both making two identical sets of handseals over an activation time of 5 posts (total) where they are unable to utilize any techniques involving hand seals until this technique is complete in order to utilize it. The second is only the Bake making the hand seals in preparation for this technique but it has an activation time of 10 posts (total) instead. In both instances this technique does not require to be placed in spoiler tags until it's effect is triggered and within those 10 posts 2 SSS-ranks of chakra must be paid. The trigger itself is the formation of the symbol of Anahata on the Ghost's forehead linking them with a massive golem comprised of Anahata chakra called Vayu. It like all other Bake Golems has three heads one facing north the other two facing east and west respectively, six arms, two legs, a giant lotus on it's back symbolizing Anahata, is the size of a Colossus creature being bigger than a Bijuu and possesses all of the Ghost's elements whether Primary, Specialized, True, Secondary, Tota's or Ghost. Vayu exists in the 4th Dimension also known as the physical world in which natural energy originates from as a result as a result it is unable to be detected by anyone who doesn't either have 4th Dimension Sealing, Sage's senses, or any other form of natural energy sensory equal to the rank of the Ghost or above. Vayu possesses SSS-rank Reaction Tiers in addition to sharing the same tiers as the Ghost. Vayu when on the field is capable of making hand seals for Bakejutsu as well as other techniques which make use of hand seals preforming large scale versions of them while sharing the Ghost's chakra reserves. This technique lasts as long as Limbo - Bake Harmonization is active and while active the Ghost, Bake & Bake Golem are capable of making 5 sets of hand seals simultaneously in order to preform self combination jutsu or simply preform the same set of hand seals with another set of hands to throw out a technique requiring hand seals at a faster speed in order to deal with faster opponents. *Note: If one is capable of one handed hand seals they are capable of preforming even more techniques at once in addition to utilizing techniques at high speeds with a reduced amount of hands required. Lotus Symbol of Anahata: - Spoiler:
Hands preforming 1 technique - Minimum Speed technique is preformed.10 - Echoing Flash (Sam) 9 - Echoing Flash (Sam) 8 - Echoing Flash 7 - Echoing Flash 6 - Ripping Discord (Sam) 5 - Ripping Discord 4 - Blinding Light (Sam) 3 - Blinding Light 2 - Vacuum Release (Sam) 1 - Vacuum Release
- Vayu:
Using up 1 Coca Seed (S-rank Plant Materia) to utilize Wood Style: Nativity of a World of Trees.
Colossus Scale Multiplier = 9x Distance WS: NWT covers = 360 ft No. of Trees (A-rank) = 8 in Total each moving at Vacuum Release speeds. If Himiko &/or Fang utilized a Water Technique Equal to below SS-rank = Nature > Water thus Trees grow in strength depending on what rank of water technique that was used. SS = SSS-rank Nature Release Physical Dmg. S = SS-rank Nature Release Physical Dmg. A or below = S-rank Nature Release Physical Dmg. Each Tree can shrug off S-rank & below Physical Damage & Endure S-rank Chakra Based Damage before being destroyed.
Name: Traditional Nature Release: Wood Style Classification: Fighting Style Rank: D-rank Class: Offensive/Defensive/Supplementary Range: Self (Jutsu)
Description: The traditional use of Nature Release stems from the discovery of the Nature Release elemental Kekkei Genkai within the Dokusei Clan. Originally it was an exceedingly rare and unstable kekkei genkai not fully manifested and only able to produce trees and plant life derived from trees. Regardless it was still powerful but it wasn't until the Dokusei full emerged as a clan that the Nature Release KG was stabilized. Still, those within the Dokusei Clan decided to adopt the use of such a type of Nature Release into a specific style of ninjutsu. Wood Style ninjutsu is notable for it's use of trees and things related to that such as branches, tree bark, tree roots, tree leaves & rarely even flowering trees or the pollen they produce. In comparison to it's counterpart the Wood Style is more aimed towards brute power and is highly dependent on the skill of the user a lot of the techniques being much more effective if the user is highly skilled. It's special charateristic is regards to chakra the Wood Style is capable of surpressing Tailed Beast (Bijuu) chakra and rarely some techniques are capable of chakra absorption. In terms of the former they are typically very stressful on the user to preform (additional fatigue price) and the latter are always double the chakra price as a normal ninjutsu technique.
Name: Nature Release Secret Technique: Wood Style - Nativity of a World of Trees Classification: Ninjutsu Rank: SS-rank (Variable Chakra Price + Variable Nature Materia) Class: Supplementary/Defensive Range: Mid-Long, AOE (When utilized by the Wood Human technique)
Description: Requires Nature Release Secret Technique: Wood Style - Nativity of a Sea of Trees to be learnt. A technique developed by an ancient Dokusei clan member, where the user forces trees to grow on any surface, easily creating a dense forest anywhere they choose up to an 120 foot radius around them. A small plant (D-rank Nature Materia) can grow into a forest in an instant and depending on the amount of nature materia available this technique chakra price can be minimal on the user other than simply using nature release chakra to shape and multiply the trees formed. This technique can be utilized without any materia for an SS-rank chakra price. By generating chakra, the user manoeuvres it as they see fit for attack and defence; and furthermore, this rumored omnipotent technique even allows them to capture the enemy at the same time as long as the user maintains the snake seal being able to control the individual trees formed resulting in an additional chakra price of an S-rank in order to keep this technique active each turn. With their tremendous life force, the trees can pierce through physical structures crushing things in their path to deal S-rank Nature Release chakra damage, and extend their branches at their prey in an instant at speeds dependent on the user's rank. The trees durability is likewise S-rank being capable of shrugging off physical techniques and well as enduring up to an S-rank of chakra damage before being destroyed assuming the technique does not have defense piercing. This technique has a special use when utilized with Nature Release: Wood Style - Wood Human technique as it is changed to an AOE terrain changing technique, if said Wood Human has Nature Release: Wood Style - Wooden Makara as a special merge then some of the trees formed will be instead comprised of Wooden Makara. Rank of User (Speed of Trees) - Number of Trees (No of Trees which are Wooden Makara) - Distance Covered Radius (Elite Rank) D - 1 (1) - 10ft (20 Feet) C - 2 (2) - 20ft (40 Feet) B - 4 (3) - 30ft (60 Feet) A - 8 (4) - 40ft (80 Feet) S - 16 (5) - 50ft (100 feet) "Z" (SS) - 32 (10) - 60ft (120 feet)
- Reserves Used this Post:
Chakra = 1 D, 1 C, 1 A, 2 SS & 1 SSS Stamina = 1 P.T using Max Tier Level
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| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: Kokuō of the Haze 12th October 2017, 8:00 pm | |
| "If I need to move at my maximum speed, then I'll show you how fast I can move Armen." She said simply, lacing some of the Iron Sand within the air around her with her chakra in order to form a cloud that she quickly moved onto. For what she was planning to do, she needed more defenses in case she got caught by the massive creature. A whole in her Iron Sand Armor opened a small hole on her command to reveal the Lodestone beneath. She touched the Lodestone to decrease it weight and resealed the hole in order to do the same to the Iron Sand Armor. She lightened herself farther as well, before infusing her body with chakra as well as releasing Itami from her gourd and doing the same with him, adding two more layers to her powerful armor, making her a human tank. With her armors set, she moved her cloud with both her hands and her eyes as directors, sending her moving forward at S-Rank++ Speeds towards the beast's feet. She performed a pair of quick hand seals, preparing for her next move preemptively. Once she was within 40ft of the Gobi's legs, she activated the technique she performed hand seals for, the ground swirling inwards and forming a 160ft diameter trap that attempted to consume the beast's front hooves. She tore away as fast as she could from close range, considering the beast's strengths, and positioned herself about 30ft away and fired three Galvorn senbon at SSS-Rank++ Speed at the creature, due to Nyen increasing their weight through her own unique Shurikenjutsu style. If the senbon struck the Bijuu, not only would they deal damage but they would apply their weight increase to the Five Tails, however at a greater effect thanks to the Bijuu's size. With that, she would move away from the beast in order to but her at a safer distance. Her plan was executed and she hoped it was carried out without much issue, but she knew that was rarely the case when it came to fights with normal Shinobi, but this was a beast of massive power and scale. She could only hope for the best when attacking this thing, so that is what she would do. Hope for the best and for the others to launch attacks to throw the beast off center. - Technique Effects:
Earth Release: Light Weight Rock Technique Lightened Lodestone Armor 2x = D-Rank Price (V. High Earth) Lightened Iron Sand Armor 2x = D-Rank Price (V. High Earth) Activated Earth Release: Earth Spear = B-Rank Price (V. High Earth) Lightened herself 2x = D-Rank Price (V. High Earth) Activated Armor of Galvorn = A-Rank Chakra and SS Galvorn
Layered Armor around Nyen Base Layer = Earth Release: Earth Spear (S-Rank Physical Durability) Inner Layer = Earth Release: Lodestone Armor (C-Rank Chakra and Physical Durability) Middle Layer = Iron Sand: Armor (B-Rank Physical Durability and S-Rank Chakra Durability) Outer Layer = Armor of Galvorn (A-Rank Spiritual Durability, Immune to Chakra A-Rank and Below, absorbs 2 S-Ranks of Chakra from techniques per PT) Auxiliary Layer = N/A
Total Weight Increase = 10x Total Weight Decrease = 9x Result = 1x Weight (No recoil)
Circuit Fist - Iron Sand: Blinding Light = Iron Sand, Galvorn, Denki Dust capable of moving at S-Rank+ Speeds Ninpo: Blinding Hand Movement = S-Rank+ hand movement speed Both = S-Rank++ Speed for IS/GP/DD
Earth Release: Tearing Lode Turning Palm ??? Terrain = ??? Additional Damage Counts as an ???-Rank AoE Terrain Changing Technique OOC: I am unsure of the exact terrain
Pulse Release - Galvorn Particles: Giant Senbon 3 C-Ranks of Chakra and Galvorn to make Moving at S-Rank++ Speed with equivalent Piercing (+2 Ranks in Speed due to Weight) Attracts metallic objects at B-Rank+ Speeds +Earth Release: Dodo Sage Flower Nail Viridian = 1 Senbon imbued, Weight Decrease capable of being applied to whatever is struck +Earth Release: Ultra Light Weight Rock Technique = 2x to Senbon, 5x to Bijuu (+3x to Base effect)
Bijuu's Weight after being struck is 5x =
- Techniques Used:
Name: Pulse Release - Iron Sand: Electromagnetic Suspension Classification: Kinjutsu Rank: B-rank (D Chakra & B-rank Iron Sand) Class: Supplementary Range: Short
Description: This is one of the multiple supplementary and auxiliary methods the Kaironokuma has thought of during combat. It is a trick where the user uses their Iron sand to support his/her own weight and float in mid-air and to use as a method of transportation if needed. By increasing the size of the platform the user can transport others along with him or even grant some one else their own platform of iron sand to fly on. It should also be noted that this ability appears to take little chakra however for carrying multiple or larger sized allies one can increase the size of the iron sand in order to support their weight. This technique seems to benefit the most from the Circuit Style - Iron Sand Control line of techniques as the iron sand platform moves through the air at speeds equal to it. Req. Iron Sand/Additional Chakra Price - Size of Target Lifted/Boosted Size Due to Additional Chakra B (Base Amount for lifting self) - Self/None
Name: Circuit Fist - Iron Sand Control: Blinding Light Classification: Taijutsu Rank: S-rank Class: Supplementary Range: Self (Iron Sand)
Description: Based on the principles of the Circuit Fist fighting style the user has learned to focus their mind to work in sync with their vision, a Kaironokuma's eyesight is just as sharp as any other human without a dojutsu however their eye movement is on a different level. This is because they train how fast their eyes can focus on things from a young age, this allows their eyes to move at Blinding Light speeds when switching focus from one thing to another which works hand in hand with their Iron Sand manipulation increasing the speed that all Iron Sand techniques being used are formed at to this level. For a Kaironokuma this works in place of their speed tier with most rarely training their own natural speed in favor of this due to reliance on their Iron Sand to protect them. But for those that do train two sets of speed tiers, namely the Circuit Fist as well as normal speed tiers it results in the formation of their Iron Sand techniques being on par with Tenmetsu Style Samurai's Blinding Light. This is the highest eye-movement speed a Kaironokuma can obtain due to still being limited by S-rank Tier Caps as a Ninja.
Name: Ninpo -Blinding Hand Movement Classifaction: Taijutsu Rank: S-rank Class: Supplementary Range: Self
Description: This technique is geared towards allowing the user to move their arms at high-speeds equivalent to Swift Release, allowing them to not only match Samurai moving at said speed but also give them an edge in combat. This is due to their hand seals being capable of being preformed faster preventing them from being interrupted by Iaido techniques not preformed at Samurai Level Speed as long as the speed the opponent uses them at is S-rank or lower. This technique benefits when used alongside Circuit Fist - Iron Sand Control: Blinding Light as both rely on the use of the upper body as a result they work in tandem to allow the user's Iron Sand Techniques to move fast enough to either require a Time-Slowing Dojutsu + S-rank Samurai Level Speed or SS-rank Speed to dodge.
Name: Earth Release: Light-Weight Rock Technique Classification: Ninjutsu Rank: C-rank (Chakra Price Varies) Class: Offensive Range: Short (Contact)
Description: Contrary to its counterpart the Earth Release: Added-Weight Rock Technique, instead of making the target heavier, this technique makes it much lighter. This allows freer manipulation of the affected objects, which would normally carry considerably more weight and as such, require a greater amount of exertion to move. The technique can be used on the user or other shinobi to increase their speed, but as a consequence of using it this way, it results in the decrease of the physical force of their blows depending on the amount of chakra put into this technique the effect remains until they pay an additional price to restore it back to normal or make it heavier. This technique of course follows the recoil rules when buffing past what is normally capable by the user. Lighten - Chakra Spent - "Speed" Gained - Physical Damage Dealt Debuff 1x - D - +1 - -1 Rank 2x - C - +2 - -2 Ranks 3x - B - +3 - -3 Ranks
Name: Earth Release: Earth Spear Classification: Ninjutsu Rank: B-rank (Power Varies with Chakra Price) Type: Supplementary Range: Self Description: The user flows chakra through all parts of their body causing it to become noticeably darker, which increases their defensive power to its utmost limits by making the skin as hard as diamond granting defense tiers at the cost of chakra capping out at S-rank. Furthermore, the destructive power of physical attacks is increased due to the increased defense turning all physical techniques into Nintaijutsu dealing Earth Release Chakra damage equal to the amount of chakra put into this technique, making this a great all-purpose technique. The amount of techniques that can break through the areas hardened by the Earth Spear are close to zero, excluding its undeniable weak point: Lightning Release ninjutsu. When encased in the durable earth release chakra it costs an initial chakra price to activate however doing so results in the user being weighed down by the earth dropping one's movement speed tier dependent on how much the earth release chakra is saturated in their skin, this however can be offset through strength tiers to regain normal movement speed. Nyen's use of this technique is capable without hand seals at speeds dependent on her skill level (Equal Rank Speeds). Chakra Price - Defense Gained - Weight Gained (Speed Drop) - Strength Needed to Offset Weight Gain D - D - 1x (1-rank) - D C - C - 2x (2-ranks) - C B - B - 3x (3-ranks) - B A - A - 4x (4-ranks) - A S - S - 5x (5-ranks) - S
Name: Pulse Release - Shield of Itami: Armor of Galvorn Classification: Kinjutsu Rank: A (A-rank Chakra + Variable Galvorn Particles) Class: Defensive Range: Self (Galvorn Particles), Varies
Description: Req. Iron Sand: Armor. Using this technique, Nyen can cover herself in a compacted layer of galvorn particles, providing an additional defense should her Shield of Itami fail; combined, these two are known as Nyen's "Absolute Defense" as their defensive capabilities work in tandem to protect her from injury (Fulfills the stacking benefit of Iron Sand: Armor). This technique unlike the original does not weigh Nyen down, due to Itami having the galvorn particles support it's own weight, but it is costly in that it siphons not only chakra out of Itami to maintain but reduces the amount of Galvorn Particles able to be diverted towards both combat & maintaining the Shield of Itami. This is because this technique makes use of the Galvorn Particles produced by Nyen via Atomic Metal not the original batch which comprises the Shield of Itami. As a result it's main weakness is that it is not sentient only typically being directed by Itami to give the image of it's sentience. Since it easily breaks away upon impact, indicating that the main purpose of the armor is to absorb impact channeled unto Nyen's body during battle. It provides Nyen with protection from A-rank Spiritual based damage as well as covering the damage equivalents of other damage types except Chakra in which case it is immune from chakra based damage A-rank & below as long as they are not strong against Pulse Release. It requires a technique that possesses Spiritual Based Defense Piercing strong against Pulse Release to break through. If it is chakra based a set amount of chakra is drained from the technique upon impact which can result in the chakra based technique dissipating with prolonged exposure (P.T). The chakra drained just like other non-sentient Galvorn Particles techniques is diverted into the Galvorn Particles to only make it more durable (Equal to Chakra absorbed & Stacks with Armor Defenses) while the specific technique is active. Rank of User - Amount of Galvorn Particles Comprising Armor (Chakra Drained) D - A (B) C - S (A) B - Quarter of Unsaturated Iron Sand Passive (S) A - Half of Unsaturated Iron Sand Passive (2 S)
Name: Earth Release: Tearing Lode Turning Palm Classification: Ninjutsu Rank: A-rank Class: Defensive Range: Long, Mid (Range)
Description: This technique causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them at vacuum release speeds. This affects a location up to 40 ft away from the user with the spiraling earth which possesses a radius of 80 ft, this allows the user to alter their use of this technique in regards to positioning based combat. This technique is capable of causing quite a bit of damage to the area in addition to the opponent as while they sustain A-rank damage, nearby structures which have ferrous metal within them (i.e buildings, bridges etc) sustain damage according to their size. This technique is much more damaging if used in rocky mountainous areas, or inside a cave gaining additional damage depending on the geography it is used in. This can likewise be simulated by AOE Earth techniques which alter the topology of a landscape which depending on their power using this technique in combination can have a devastating effect in battle. Rank - Geography (AOE Earth Technique Equivalent) - Additional Dmg (Structure size Modifier) D - Plains (C) - D (Humanoid = 1x) C - Hills (B) - C (Medium S-M = 2x) B - Cave (A) - B (Medium L-XL = 3x) A - Mountain (S) - A (Large S-M = 4x) S - Canyon (SS) - S (Large L-XL = 5x)
Name: Pulse Release - Galvorn Particles: Giant Senbon Classification: Kinjutsu Rank: B-rank (1 C-rank Chakra & 1 C-rank Galvorn Particles Per Senbon) Class: Supplementary/Offensive Range: Short, Mid (Firing Distance)
Description: Using her ability to manipulate Galvorn Particles Nyen shapes the galvorn particles into giant senbon each capable of dealing B-rank piercing physical damage when launched at opponents. Each senbon naturally travels over a distance of 30 feet (when not thrown) at B-rank speed however the speed they can be fired can be modified to move faster due to the Iron Sand Control line. Upon a target being struck it results in the victim being attached an electromagnetic charge resulting in additionally thrown metallic objects being attracted to their body at Crashing Ground Speeds. This effect can be negated if the victim possesses C-rank chakra tiers, B-rank endurance tiers or a counter electromagnetism technique (D if Flux based, C if Pulse/Gravity based, B if Magnet/Raiden based or A if Lightning based). Additional Senbon can be created at will for additional chakra prices allowing the user to constantly produce and fire numerous senbon over multiple posts (total) with the drawback of just draining their chakra reserves.
Name: Stone Style Shurikenjutsu: Dodo Sage Flower Nail Viridian Classification: Ninjutsu/Shurikenjutsu Rank: B-rank (3 D-ranks of Chakra Per Shuriken) Class: Supplementary/Offensive Range: Mid
Description: The user unleashes a volley of shuriken with one hand, and at the same time, emits earth-infused chakra onto them in order to increase the weapons' combat potential by making them capable of passing on the effects of the Lightening or Heaviness with direct contact (B-rank damage) with either the intended victim, or any other object caught within their trajectories while flying at crashing ground speeds. Due to the chakra-based nature of the lodestone that surround them, the shuriken will continue to be under the effects of the lightening or heaviness after impact, regardless of the conductivity of the object that they ultimately collide with. Nyen's mastery of this technique is such that she is able to utilize this technique on the shuriken she produces with her Iron Sand or Galvorn Particles in order to adjust their maneuverability and speed in sync with her Circuit Fist while retaining the same amount of damage. Rank - Number of Shuriken Capable of being Imbued at once D - 2 C - 4 B - 6 A - 8
Name: Earth Release: Ultra Light Weight Rock Technique Classification: Ninjutsu Rank: B-rank (Chakra Price Varies) Class: Offensive Range: Short (Contact)
Description: This technique is a more advanced version of the Earth Release: Light-Weight Rock Technique, in which the user drastically decreases the weight of their target, but to a much greater extent than that of the original ability due to being geared toward large targets. The user can use this technique to lift enormous objects that they normally wouldn't be able to offsetting the base weight of things larger than themselves. While the targets do still typically gain a speed bonus, if this is done in regards to a falling object it actually slows their descent as gravity's pull is lessened due to their weight not multiplying their fall speed as fast as it should be able to. Lighten (Size Modifier) - Chakra Spent - Fall Spd Slowed/"Speed" Gained - Physical Damage Dealt Debuff 1x (Humanoid & Below = 0x to start) - D - +1 - -1 Rank 2x (Medium = +1x Lighter) - C - +2 - -2 Ranks 3x (Large = +2x Lighter) - B - +3 - -3 Ranks 4x (Bijuu = +3x Lighter) - A - +4 - -4 Ranks 5x (Colossus and Above = +4x Lighter) - S - +5 - -5 Ranks
- Reserves Used:
Chakra = 4 C, 1 B, 1 A Iron Sand = 1 B Galvorn Particles = 3 C, 1 SS
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| | | Jinnouchi
Posts : 836 Join date : 2016-12-24 Age : 22
| Subject: Re: Kokuō of the Haze 12th October 2017, 11:28 pm | |
| "Any fin is possible with me on your side!" Fang would say this as he latched himself on one of the many Nativity World of Trees as it made it's way over to the bijuu. Even with his witty shark like humor, he needed to be focused and make sure that he could deliver on the expectations that the rest of the team had for him. After getting a bit closer to the monstrosity, Fang swung his weapon with his overwhelming S rank strength in order to unleash an eroding projectile that covered about fifty feet and moved at SS speed. Upon connecting with the legs of the beast in order to cripple it's footing, the erosion process would start to eat away at the adversary overtime. - Spoiler:
Name: Ranryū Shark Sword Classification: Ninjutsu/Kenjutsu Rank: S-rank (Erosion Varies on Speed) Class: Supplementary Range: Short-Mid
Description: Req. Ranryū Current. The original Ranryū gained its power by shaping it into a form sufficient for a erosive water and using it together with the user's own "slash". This technique uses shape transformation to form the original into a crescent similar to a wave, adapting it for mid-range attacks with a maximum range of about fifty feet Its increased range means there is less of a risk to the user but unlike the original Ranryū it damage suffers in order to compensate for the speed it travels only dealing A-rank water release damage and not generating additional force via speed. It also has the advantage of being able to be used for surprise attacks and capturing as like the original Ranryū it gains erosion based on how fast it extends forward and when used in a slashing motion it takes the speed from the slash and factors it in to the crescents movement speed.
When the enemy's body is eroded or it makes contact with a target larger than humanoid, the user can alter the crescent shape into rapidly churning water, increasing the number of wounds and making this technique a counter for large targets as it applies it's damage normally while likewise bleeding out it's prey. The blade can also be swung without releasing the crescent in order to erode weapons on contact. Skilled users have shown that they can also channel this technique through their Wakizashi resulting in extending it's range to fifty feet + the length of the weapon the Ranryū is being imbued into and the user's own arm contributing towards the overall total. When used in conjunction with a imbue shape manipulation advanced Ranryū variant this technique is capable of being preformed at no additional cost to the user due to using the chakra from the former technique to sustain itself. Speed Slashed/Crescent Moves - Erosion Gained (Frequency of Erosion) D - C (Every 2 Turns) C - B (Every 3 Turns) B - A (Every 4 Turns) A - S (Every 5 Turns) S - SS (Every 6 Turns) SS - SSS (Every 12 Turns)
Rank - Bleed Damage Victim Sustains (Each P.T) D - 1 D C - 2 D B - 3 D A - 4 D S - 5 D "Z" - C "X" - B
Name: Primal Ancestry - Gluttonous Strength Classification: Beast Art Rank: D-rank Class: Supplementary Range: Self
Description: A trait passed on by those having Fauna ancestry specifically of the Zamite type, Fang is uniquely able to store excess food he consumes as muscle rather than fat. This increases his muscle density depending on how much he overeats with each food based consumable eaten serving to not only fill his Hunger Limit like a normal individual but upon exceeding that for a set amount of time grant him strength tiers as the excess food is stored away. This is based on his age, due to him having a higher metabolism in his youth, than in his old age. Fang's Hunger Limit = 60. Excess Food (Hunger Limit+) - Strength Tier Gained - Age (No. of Topics till Depleted) Eighth Over Max - D - Under 5 (End of Topic) Quarter Over Max - C - 6 to 10 (1 IC Topic) Third Over Max - B - 11 to 15 (2 IC Topics) Half Over Max - A - 16 to 20 (3 IC Topics) Double Max - S - 21 & Up (4 IC Topics)
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| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: Kokuō of the Haze 12th October 2017, 11:53 pm | |
| Omito would watch everyone launch into their attack tactics as he himself moved to stand near the foot of Cherish's Vayu state, sensing it through his connection with Cherish herself. He picked up Kohaku and began his ascent to the Bake Golem's shoulder at S-Rank Speeds, so he could get a good vantage of the fight going "Where are we going Omi-sama?" Omito gave a mental sigh, as he heard the voice of the Living Weapon. She was never one to shut up, but he didn't want to get into her bad graces by telling her to do so. Having something that is integral to your plan doesn't spell out good things for one's plan "I'm taking us up so we can see the Bijuu, your meal, better than we can on the ground. This big guy...gal....construct will also act as a bit of a shield." There was a squeal and a giggle from the pot "Oh goodie! Master Omi is so good! So nice to Ko-chan! Oh he's the best..." She droned on and on with the compliments but Omito tuned her out, focusing on rising up higher. | |
| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Kokuō of the Haze 13th October 2017, 8:52 pm | |
| This was it, it was time to shine. All of her allies were on the move, doing their own thing and although they could all perform fancy attacks and create massive, outlandish constructs, it didn't mean Summer couldn't unleash hell in her own right. A grin split her face as she sprinted forwards, letting the others start to pass her by. She didn't want to get in the way of any of their massive attacks after all and she hopped to the side, landing on one of the trees and surging forwards with it. "Shark!" She called out to the ANBU agent as he ran past. "Give us water! As much as you can, soak the ground. You and Cherish will need it." She told him with a nod before starting to run further up the tree as it moved. It would appear she'd need some help of her own for this fight and she knew just the creature to call to her side. Performing handseals and cutting her thumb on the guard of one of her blades, she leaped off the tree and threw her hand down, a massive summoning seal appearing before she was riding pitch black feathers high into the sky. A crow nearly the size of the Gobi itself took to the air, wings that could blot out the sun fully unfurled. "What a mighty fight you've brought the Allfather to, Summer! Absolutely worthy of Valhalla's halls!" He declared with a bellowing laugh, blue eyes like lightning staring at the massive chakra creature. "Five tails... Been a long, long time it has. You don't need to ask me for anything, I know exactly what you need. Now let us bring pain to this monster, as you younglings say!" He laughed again and rose higher with a flap of his gargantuan wings, moving at least three hundred feet into the air. As he rose, his talons clasped together and performed the necessary handseals for him to turn his head and unleash a dazzling bolt of lightning to try and hammer down onto the top of the Gobi like a hammer of God and crush it into the dirt. Once the bolt was unleashed, Summer grinned and moved to the end of Odin's beak. "Keep it up, we're going to crush this beast! Now launch me!" She declared, leaping from his beak and catching his wing perfectly to get shot towards the Gobi like a bullet at SS-Rank speeds. As she fell she slammed her fists together, waking up Inui, who both expressed a mild bit of terror at what they were fighting but they had faith in Summer and they knew she'd do her best. So with that they set to work. The projection crow formed around Summer and grew in size, her shadow appearing like a gargantuan pitch black bird and her non-kyougan eye followed suit. With that done she focused for a moment and her curse mark sprung to life, chain-like markings covering half of her body and granting her the additional power she would likely need. Near finally she performed a series of hand-seals and lightning sprung to life around her body, enveloping her and readying her to fight at peak efficiency. Lastly she focused the mental field down to its smallest level, causing it to only cover a 45 degree angle but it stretched out 75 feet in front of her. As she reached that range from the Gobi she swung down two punches at SS-Rank speeds and if the Gobi couldn't sense the mental field and move out the way, would suddenly find itself gaining two new puncture holes as it sustained SS-Rank physical piercing damage from her defense tier's intrinsic effect. - Reserves used:
Summer Stamina = 1 PT Max Tiers Blood = 1 B = 1 A, 1 B Remaining Chakra = 1 S+1 A+1 C
Odin Staina = 1 PT Max Tiers Blood = 1 SS+1 A Chakra = 1 SSS
Odin's Full Reserves Chakra: 19 C-ranks, 15 B-ranks, 13 A-ranks, 11 S-ranks, 9 SS-ranks, and 7 SSS-ranks Blood: 8 SSS-ranks Stamina: 90
- Odin:
Name: Crow Ancient Classification: Taijutsu Rank: D-Rank Class: Passive Range: Self
Description: Crows have been attributed to many powerful shinobi over the years and this is for good reason. Crows are known to be surprisingly durable when it comes to chakra based techniques, giving them Demigod Way endurance tiers. In addition to this they need strength in order to fly to strengthen their wings for proper use, due to this they have Madness Contract strength tiers. Crows are also known for mimicry, imitation and theft and this is not a lie although what Crows steal is surprisingly dangerous. Crows can, after devouring them, steal dojutsu, allowing them to manifest the dojutsu in their eyes for a set amount of posts, utilising the dojutsu as if they had been born with it. As Ancients,Crows are Only able to Manifest Non KG, KG up to 3rd Stg, KH/Awakening Dojutsu up to the 2nd Stg or KT/Mutation Dojutsu up to the 1st Stg. They can only manifest them for 30 posts (total).
Name: Father of Crows Classification: Kinjutsu Rank: SSS-Rank Class: Passive Range: N/A
Description: Odin was one of the first of the Contract and his power helped spawn the rest, bringing them enlightenment and power. Most of the cotnract looks up to Odin and sees him as a powerful father figure. Due to this when Odin is on the battlefield the other crows fight harder and grow more powerful as a result of the natural connection Odin has to them. When Odin is on the battlefield all Large and smaller summons have their tiers upped by one rank and their techniques cost one rank less in chakra due to the overwhelming presence of Odin. However to keep this maintained Odin's cost to be summoned also causes him to lose an A-Rank of blood per post from his own pool to stay around.
Name: Lightning Release: Surge Classification: Kinjutsu/Ninjutsu Rank: SSS-Rank (SS-Rank blood, SSS-Rank chakra) Class: Offensive Range: Long
Description: One of the most powerful directed lightning techniques around, Odin having learned it from an ages old master of lightning, Surge is simply named but incredibly dangerous. The user needs to spend five posts (Total) charging lightning using their feathers to gather the ionised particles before Odin infuses them with his life force and his chakra. This causes a massive ball of lightning release tinged with red sparks equal in size to a Medium(XL) creature. Throwing his wings forwards, Odin causes this massive ball of lightning to suddenly fire out as a bolt of lightning moving at SSS++ speeds to strike an opponent. This technique's power comes from the SSS-Rank of chakra damage and the SS-Rank of spiritual damage it deals but also the massive knockback from the concussive force of the bolt. Anyone struck that doesn't possess SSS-Rank strength will be thrown two hundred feet backwards and take an additional SS-Rank of concussive physical damage for every object they are thrown through or when they crash into the ground.
- Summer:
Living Weapon Name:Inui Living Weapon Appearance: Spoiler: Living Weapon Personality: Inui speak in tandem with another, they consider themselves to be twins and won't work to their full potential unless both are worn together. Both of them have abilities which work with each other and they are split among them, The left glove prefers to go by In-kun (Male) while the right glove prefers to go by Ui-chan (Female). Occasionally they have spats with one another which occurs every 5 IC topics (Dice Roll 1 or 10 to settle argument successfully) and during a spat one of them will refuse to help out (Dice Roll 1 or 2 being In or Ui respectively) Living Weapon Type: Seraphic (Holy + Holy) Living Weapon Description: Inui is a Seraphic Living Weapon how it came about is unknown however it is very powerful and was in possession of Kendall's family within the Tamanegi Clan for 3 generations. This is because of their primary abilities. In-Kun: - His primary ability is to extend contact by means of a mental field which acts as a medium to project the user's sense of touch. This allows them to "make contact" with things within that field and trigger contact based effects without physically having to touch them. This extension applies to the user's physical body thus any sort of effect which requires physical contact will be transmitted through this effect. Rank of User - Size of Mental Field (radius in feet) D - 1 C - 2 B - 3 A - 4 S - 5 - Upon doing a 250 Weekly Training, his secondary ability is unlocked which allows the user to minimize the spread of the mental field to focus it in a single point. This allows it to reach farther depending on how much of the radius is cut short. 360° 1x Field distance, 270° 2x Field distance, 180° 3x Field distance, 90° 4x Field distance & 45° 5x Field distance. Essentially the farthest the field can reach being 25ft away. - Upon doing a 500 Weekly Training, his tertiary ability is unlocked, which allows the wielder to project the mental field around the projection animal created by Ui-chan. As a result this ability requires both of them to be working together. The scale is adjusted to use the projection animal rather than the actual wielder albeit Medium S being x2 while Medium M is the normal x3. Ui-Chan: - Her primary ability is to project the user's pain as an aura similar to Fighting Spirit or Killing Intent, by which the more pain the user is currently feeling as a result of injuries even self inflicted results in a depletion of a victim's sanity limit. The projection results in a pitch black animal of the user's choice which upon opponent's gazing at without strong enough mental fortitude or another effect (KI, FS etc) to cancel it out. Pain Sustained - Sanity Limit Depletion Each Turn D - 1 C - 2 B - 3 A - 4 S - 5 -Upon doing a 250 Weekly Training, her secondary ability is unlocked which allows the user to control the size of the projection animal as initially it is just Tiny sized but depending on the rank of the user it can grow in size to become more visible. D being Tiny, C being Small, B being Humanoid, A being Medium S & S being Medium M - Upon doing a 500 Weekly Training, her tertiary ability is unlocked which causes the projection animal to possess the wielder's body causing their shadow to warp to match that of the projection animal and the user's eyes if they do not possess a dojutsu to turn pitch-black. The actual effect is that the user is now capable of adding the sanity loss status effect to their physical techniques which either involve the Ui-chan or by striking an opponent with something currently in contact with Ui-chan.
Name: Geka Style: Shattering Defense Level Max Classification: Taijutsu Rank: SS-rank Class: Defensive/Offensive Range: Self
Description: The Geki Style take on Defense tiers, having stemmed from the Shubi Style method of defense Shattering Defense is a more offensive version of it which sets itself apart from other defense tiers for that sole reason. When not in motion Geki Style functions just like normal defense tiers just nullifying physical damage SS-rank and below, however when moving it sacrifices its nullification to deal SS-rank defense piercing physical shattering damage to targets. This is based of course on the principle that the best defense is a good offense and it isn't triggered simply by the user moving, rather it can occur in two additional ways. If an incoming target/attack is faster than the user an incoming attack is no longer nullified but rather dealt impact damage while if an incoming target/attack is slower than the user then the nullification is kept in addition to the impact damage. Unfortunately the major drawback is the loss of the nullification in exchange for piercing, this results in a high risk high return where it is possible for an opponent to deal physical damage to the user during motion as well as the instance damage is dealt out. Speed Tiers - Piercing Gained D - D C - C B - B A - A S - S SS - SS
Name: Geka Style: Final Draw Classification: Taijutsu Rank: SS-rank Class: Supplementary Range: Self
Description: The Geka Style version of speed tiers extends up to the arms, which is gained through constant practice until the art of drawing and slicing become muscle memory a skilled user not even needing to think before slicing targets. As a result opponents with telepathy/brain wave sensory are unable to read the user's mind to predict incoming slashes moving at SS-rank speed. This technique is better used however with no feet movement, as the solid base allows a faster draw with the user's stance anchoring them in place resulting in all the user's Kenjutsu techniques requiring reaction tiers equal to the speed of the slashes to detect.
Name: Curse Mark of the Tengu Classification: Juinjutsu Rank: N/A Class: Supplementary Range: Self/Short
Description: Muninn as the Elder of the Crow Contract is able to impart a special gift upon those he believes are deserving of it. With this he latches onto them and pecks them with his beak in a very specific manner, upon being pecked a mark appears where they were pecked. This mark appears like a black feather within a circle overlayed by a teardrop. When placed, the victim of the Curse Seal falls unconscious and has to come to terms with themselves and who they are, what they aspire to be and if the power they are granted is what they truly want. (This equates to a 1k training). If they successfully complete this then they are given the Curse Seal of the Tengu which like others has two stages. When the first is activated the user gains the ability to mimic techniques of which they have an affinity to (what the majority of their techniques fall into) as long as the techniques are equal to their rank or below as well as giving them talons causing their unarmed strikes to cause opponents to bleed, causing blood loss one rank below the rank of the damage dealt with the claws. While active, the mark glows white and chain-like markings spread from it across one half of the user's body.
After ten rounds have passed, the wielder of this Curse Mark can activate the second stage. When this is activated the user's eyes turn avian, black feathers sprout from their skull and along their arms and back and two massive black wings erupt from their back. In addition to this the user's nose turns longer and pointed, almost like a beak. While this stage is active the feathers covering their body acts as an insulating layer, reducing damage they take by one rank after reductions from tiers however the added weight of the heavy down means that they are unable to fly, instead their wings are used for gliding, causing them to become immune to falling damage and allowing them to maneuver in midair but not travel upwards.
Name:Kyougan Classification: Multi-Stage Dojutsu Type: Kekkei Genkai (Activation Price collected once, Duration Price collected each post total) Activation: Activation = D of Chakra 1st (D) 2nd (2 D) 3rd (3 D) 4th (4 D) Class: Supplementary/Passive
Description: This Dojutsu turns the users eyes from red to blue and gives them different techniques and abilities based on the level of mastery they have unlocked.
Activation - In this stage their eyes change into the blue form. No tome have formed and they are able to predict the jutsu the user is going to use allowing them to react before the jutsu is activated. This is acquired from birth. Stage One - In this stage their eyes gain a tome and they are given increased agility. This allows them to predict the movements of their opponent. Their speed and agility is increased to chunin levels. Many genin have this few academy students have this. The requirement for this eye is to kill a samurai genin or a chunin level opponent. Stage Two - In this stage their eyes gain an extra tome heightening their senses and sight. They are able to perfectly read their opponents actions and intentions as they gain full range of vision in front of them. Their speed and agility increase to jonin level. Many chunin have this ability and few genin have this ability. The requirement for this eyes is to kill a samurai chunin or a jonin level opponent. Stage three - In this stage their eyes gains an extra tomoe making it three. This is their second highest form and this one gives them access to several new jutsu giving them complete usage of the jutsu they know. They can use this to analyze a jutsu to it's fullest potential. They gain heightened speed which enables them to slow movement down enough for them to actually move at an instantaneous speed. This allows them to use taijutsu very effectively and actually allows them to form ninjutsu at incredible speeds making it seem that the jutsu is formed without hand signs. Their speed is the main thing that increases and it activates their bodies senses to the fullest ability. You mainly see jonin with this technique. It is very rare to see this in chunin as it requires mastery of the stage two form as well as requires the user to be at least chunin rank.
Name: Lightning Release: Spark Armor Classification: Nintaijutsu Rank: S-rank (S-rank Activation Price) Class: Supplementary/Defensive Range: Self
Description: The user wraps their body in a layer of lightning chakra that, instead of being used offensively, is used to electrically stimulate the user's nervous system granting them S-rank+ Reaction speed that can be combined with natural tiers to raise it even above that of samurai. This mode, combined with taijutsu, allows the users to utilise nintaijutsu (Lightning Release Defense Piercing). When using the Armour it causes the user's eyes to leak a blue light and small arcs of lightning to dance around their hair.. Like all Release: Armor variants this technique benefits when applied with peak levels of physical prowess as it boosts them to be on part with Sam. Level Tiers. This techniques activation is dependent on the user's Skill Level & Defense Tiers due to using the skin as a conductor for this, however it gives no defensive abilities, instead it grants the user S-Rank electrolocation alongside the usual reaction of Lightning Release Armour. Rank - Skill Modifier (Posts Total) - Defense Tier (Modifier) N/A - N/A - None (Constant Duration Price to keep active) D - +0 - D (+1) C - +1 - C (+2) B - +2 - B (+3) A - +3 - A (+4) S - +4 - S (+5) Summer's PT before chakra cost = 9 PT
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Kokuō of the Haze 13th October 2017, 11:02 pm | |
| "Nature Release?!...this will be annoying. I should get rid of that firs- Tch...one of Gaia's favored the shinobi are finally becoming dangerous again..." Kokou thought to herself as trees began to erupt from the ground to cover the distance between her and them and she knew that eventually it would be able to reach her current location with ease. While she already had a plan for that she spotted one of the ningen speeding over to her while another launched two attacks that gave off the feeling of limbo. Neither were of much concern considering the tiny ningen were so far away that she could actually avoid them at her leisure. However when one of the other ningen jumped off of one of the trees moving towards her and summoned one of Gaia's favored that changed things. So she did what any reasonable creature did and didn't stay put instead darting to the left which, for those who were fighting her who weren't in the know, would probably be utterly terrifying. After all something so big should most definitely not move that fast, as one moment she would be silently judging them and the next moment she would be over a hundred feet to the left of where she was previously. While he might have forgotten who she was she did not of him, and now that the chakra she had been gathering in preparation of wiping out those ningen who dared stand before her was ready she would suddenly stop before kicking out with her back legs and launching the Imari into the air at him. There dense sphere would hurtle through the air to intercept the vast discharge of lightning with the two techniques colliding causing the former to detonate and filling the sky with it's devastation. While she knew she could survive the fall out from such a clash of powerful techniques, what of the ningen and Odin? Her and her siblings had killed numerous summons in their long life, but she would have to tell them that she was the one to finish the All-Father. When the devastation cleared it would reveal her airborne and clad in a dense cloud of Steam fully protected and rapidly generating steam which proceed to fill the area. She would continue to ascend upward into the air at least until she reached the apex of her jump after which she would descend heading straight for the largest construct on the battlefield, namely Vayu State. "I can not allow them to field such potent threats. When I destroy that which can actually harm me, all that'll be left will be the accursed Shinobi..." Kokuo thought to herself as she continued upward surveying what was below her in preparation of turning it all into an impact crater. - Kokou:
Kokou's Reserves: ??? = 34 C-ranks, 30 B-ranks, 28 A-ranks, 26 S-ranks, 24 SS-ranks, and 22 SSS-ranks ??? = 20 C-ranks, 18 B-ranks, 17 A-ranks, 16 S-ranks, 15 S-rank & 14 SSS-ranks ??? = 7 SSS-ranks
Flash Step (SSS-rank Speed) + Weather (Dry) = Kokuo gallops 53 ft to the left each P.T (Bijuu move using Mid-Long Distances) + 4 P.T of Blindness for those watching her move, those with Dojutsu currently active are blinded for 6 P.T, while those with Time-Slowing Dojutsu are blinded for 8 P.T unless they possess SSS-rank Reaction Tier's to close their eyes in time.
Surge incoming at SSS-rank++ Speeds Imari incoming at SSS-rank Speeds Distance between Odin & Kokuo (~353 ft) thus the two collide ~117 ft in the air. (Surge is Faster than Imari thus they collide closer to Kokuo than they do Odin)
Bijuu of the Haze: Imari vs Lightning Release: Surge SSS-rank Lightning Chk Damage vs Wind Chk Damage = Draw SS-rank Lightning Spt Damage vs SS-rank Steam Phy Dmg = Odin Wins SS-rank Ambient Chk Dmg = Kokuo Wins Result = Draw Thus Damage is spread along blast radius of Imari (630 ft)
Those within this range sustain the combined damage of the two techniques. Kokuo uses Steam Release: Fahrenheit 451 (Is Protected from SSS-rank Spiritual Based Damage & below as well as SSS-rank Chakra Based Damage without piercing so long as it is neutral to Steam Release) to block combined damage from the clash.
Those who are blinded can not see this coming, and must utilize other sensory mediums to determine what occurred and escape lest they sustain the damage from the clash.
Success Chance to Auto Odin = 1 (Thus Odin can be Auto'd, in the case of a summon it means the negation of their de-summoning Get out of Jail Free). Thus Odin must find another method of escaping the blast radius of their combined techniques.
During the detonation she uses Two Mountain Stomp ascending into the air at SS-rank++ Speeds, and will proceed to land right before her next post after falling at Flash Step speeds (450/53 Rounded Down = 8 P.T) dealing SS-rank Physical Based Damage + 1 SS-rank Physical Based Fall Dmg to Vayu state. Underground Targets sustain SS-rank Nature Release (Forest) Physical Damage upon Kokuo impacting the ground after stomping down on Vayu State (Unless it survives the impact & can hold itself up), while the impact creates a crater 490 wide.
Name: Flash Step Classification: Bijuu Tech Rank: N/A Class: Passive Range: Self
Description: Kokou is the fastest of the Bijuu, this is something which is understood by all of her siblings in that in a speed based contest none of her siblings outstrip her in that respect. However she does have one sibling that comes close and as a result of her races with Choumei she learned how to refine her natural running ability to new heights. While Kokou runs the mere passing of her body is enough to heat up water in the atmosphere this has different effects depending on the humidity of the area which is based on the weather. In Humid environments it allows her to generate Steam Materia by just moving about while in dry environments it results in light being refracted around her body resulting in those perceptive enough to see her move to become blinded for brief periods due to the light coming off of her body unless they possess Reaction Tiers on par with her movement speed to close their eyes in time. It is said that the Tenmetsu-Ko Samurai's speed was named with the goal of reaching the speed showcased by her though time will tell if they managed to reach her mastery of the speed tier. Humid Weather (Materia Generated each P.T moving) - Dry Weather (Blindness P.T) Clear Skies (D) - Clear Skies (1) Foggy/Cloudy (2 D) - Windy (2) Humid/Snow (3 D) - Sunny (3) Rainy/Hail (4 D) - Dry/Sandstorm (4) Heavy Rain/Blizzard/Thunderstorm (5 D) - Heatwave (5) Hurricane/Rotating Thunderstorm (C) - Volanic Ash (6) *Note: Those with Dojutsu experience blindness for either 2x (Time-Slowing Dojutsu) or 1.5x (Other Dojutsu) the amount of time others do due to the sensitivity of their eyes.
Name: Two Mountain Stomp Classification: Taijutsu Rank: A-rank Class: Offensive/Supplementary Range: Mid (Jump), Contact (Damage), Short (Crater), Long (Underground)
Description: Kokuō gallops before jumping upward allowing her to ascend skyward up to 420 feet before dropping down on those unfortunately beneath her. Her initial jump occurs using a combination of her speed and strength allowing it to be useful in dodging incoming techniques while her falling occurs at Flash Step speeds. Upon landing those who are stepped on (35 ft Radius, 70 ft Diameter) sustain damage equal to her strength tier in addition to sustaining a multiplier due to fall damage depending on their size. In addition her making landfall results in a crater 490 ft in diameter causing all of those within that radius to be knocked off their feet unless they possess strength tiers on par with her own. As for those targets which are underground, they sustain the same amount of damage the victims who she makes contact with receive, albeit it being elemental physical damage depending on the type of ground she lands on. Type of Ground - Elemental Damage Dealt - Size of Target (Fall Damage Modifier) Ocean/Lake etc - Water - Humanoid & Below (+5 Str Tier Physical) Tundra - Ice - Medium (+4 Str Tier Physical) Stone/Mountain - Earth - Large (+3 Str Tier Physical) Desert - Sand - Bijuu (+2 Str Tier Physical) Forest/Jungle - Nature - Colossus (+1 Str Tier Physical) Volcano - Lava - Titanic & Above (N/A)
Name: Steam Release: Fahrenheit 451 Classification: Kinjutsu Rank: SSS-rank (SSS-rank Blood Price) Class: Defensive Range: Self, AOE (Terrain Effect)
Description: Instead of boiling her chakra to produce steam she does it to her blood resulting in a more potent utilization of her powerful Nature Transformation. This results in crimson steam pouring out from each of her horns and promptly shrouding her body layering her in a protective coating which is capable of rebuffing incoming damage from SSS-rank Spiritual Based techniques which either lack defense piercing capabilities or are not strong against Steam Release. It is likewise capable of protecting her from SSS-rank Chakra, Physical or tangible Mental based techniques with piercing so long as they are Neutral to Steam Release. Despite being a potent defensive technique it is quite costly and only lasts for a brief time period during white it proceeds to rapidly create steam materia allowing her to alter the climate of the area depending on her Endurance Tiers. With the humidity of the area altered it allows her to activate the Humid effect of her Flash Step even in dry locations unless the steam is cleared up by an SSS-rank Spiritual/Natural Based Area Dispersal Technique, or a Z-rank Chakra/Physical/Mental based Area Dispersal Technique. End Tiers - Duration (Steam Materia Generated each P.T) D - 1 P.T (2 D) C - 2 P.T (4 D) B - 3 P.T (C) A - 4 P.T (B) S - 5 P.T (A) SS - 6 P.T (S)
Name: Bijuu of the Haze: Imari Classification: Bijuu Tech Rank: SSS-rank Class: Offensive Range: Long
Description: Kokou generates chakra over a period of time (5 posts total) within her back hooves before kicking outward to release a sphere of steam coating a compressed sphere of chakra which is 20ft in diameter which is launched through the air at SSS-rank speeds. Upon impact with a target it deals 1 Count of SS-rank Steam Physical damage before exploding, dealing 1 Count of SS-rank Wind Chakra damage and 1 count of SS-rank ambient chakra based damage over a blast radius of 630ft. It can travel over a distance of 490ft before dispersing. Often when used on fleeing opponents if they are within the same location even in a different topic it can occasionally detonate causing destruction felt even that far away. Like all Imari from the Bijuu Kokou has her own custom way of utilizing it which involves her gathering the chakra in her front hoof either her left or right before stomping downward resulting in the volatile chakra being embedded into the ground. The result is a geyser erupting upward destroying the ground all around a 245ft of her without harming her in the process serving as a very effective keep away technique preventing opponents from advancing on her location while dealing SSS-rank Water Release scalding damage. The geyser rises quickly and extends up to 980ft into the air propelling anything unfortunate enough to be within it's range upward depending on their size unless they possess an air movement technique propelled with strength to prevent being knocked upward. Size of Target - Distance Propelled upward Small - 2949ft Humanoid - 1960ft Medium - 980ft Large - 490ft Bijuu - 245ft Colossus - 120ft Titanic - 60ft
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| | | PunkPrincess Admin
Posts : 2110 Join date : 2010-07-23 Age : 31
| Subject: Re: Kokuō of the Haze 14th October 2017, 4:52 pm | |
| Himiko took a deep breath, watching as, what she felt, the more elite fighters were making their moves. Watching everything going down she realised that in her current state her best move was to remain defensive. "I'm moving forwards." She said, hopping herself on to one of the growing branches to pull herself closer to the field without having to exert herself, and giving her an opportunity to create one of her water constructs. Holding tight, she let her voice fill the air, using the area as the nature release 'arm' carried her forwards, singing her aria and collecting the water as she projected it. She had never worked so quickly to form her Priestess Construct, joining her construct by activating her own Hydrification for defensive measures. Both she and her Priestess Construct would swing themselves off of the tree, using their liquid states to slide rather than run and falling to the ground using the trees as cover above. With that defence she would begin to formulate a place, gathering her chakra ready and waiting for a chance to do something. - Reserves:
Chakra Reserves: 5 D-ranks, 9 C-ranks, 7 B-ranks, 5 A-ranks, 3 S-ranks, and 1 SS-rank Blood Reserves: 2 S Stamina Reserves: 70
- Used:
Name: Hua Po Style: Priestess Construction Classification: Ninjutsu Rank: A Class: Offensive / Defensive Range: Short-Mid
Description: Himiko weaves hand seals whilst producing her song. As the only song which doesn't outright require Autumn Song to have been used prior, this allows her to not need to set up. As she weaves the seals, she molds the water she produces from her voice to give it shape, creating a construct out of water. The construct is a human shaped construct. For all purposes, the construct carries the same strengths and weaknesses that Himiko's own Hydrification holds, granting the construct a liquid form and impervious to physical damage, along with a weakness to Lightning, Plasma, and Flux Release damage, with the Plasma and Flux Release being able to disrupt the Construct when dealing C-rank or higher damage. Upon taking an accumulated S-rank of damage, the Construct is destroyed and must be remade.
As the defensive Construct, the Priestess holds A-rank speed and endurance ranks that Himiko wields when she casts the technique. The Priestess creates long ribbons out of water that it uses as shields at tier+ speed with a barrier tier equal to it's endurance. The shields it creates allow physical attacks to pass through like the Hydrification-like body, however it can block non-physical attacks like ninjutsu equal to the barrier tier, or one rank high if the attack is of Fire Release, and one lower if they are Lightning, Plasma or Flux Release.
Name: Hydrification Technique Classification: Fighting Style Rank: D-rank Class: Supplementary Range: Self
Description: Req. Unlock of Bakufuku Stage 2. This technique is unique to the Zakiyoshi clan and makes it it impossible to receive damage from non-elemental pure physical attacks. From a single hair, to the skin and muscles, everything can be liquefied and solidified at will. Be it to evade an enemy's attack during a short range battle, to infiltrate a structure, or to launch a surprise attack in a liquefied state, this technique boasts a high strategic value. Boasting high strategic value, the only way to contain a user of this technique is to lock them up in an airtight container so they cannot move about. When the user passes out, they turn into a jelly-like state. Since this technique turns the body into water, the Zakiyoshi are extremely vulnerable to Lightning Release techniques, as well as Plasma, and Flux techniques. Their physical immunity likewise extends to those elements which are weak to water not being harmed by their physical manifestations including materia. Applying this technique, the user can also modify their body parts for suitable situations and any Water technique using this form requires a Fatigue Price instead of a chakra one while dealing physical Water release damage. Through additional training of 1000 words one is able to permanently increase the speed of transformation into a liquid state. When used while the Bakufuku Stg 2 is used the Speed of Transformation increases by +1, when used while Stg 3 is active the Speed of Transformation increases by +2. No of Trainings - Speed of Transformation
1 - D 2 - C 3 - B 4 - A
5 - S
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| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Kokuō of the Haze 14th October 2017, 10:34 pm | |
| So ... this was not what he had planned. Right off the gate complications seem to rise. The sword team went off to do their thing as expected but his shield team became dysfunctional. A slight miscommunication with Nyen forced him to re-strategize on defense formations. "Well dat answa jus bout nuthin." Ezra spoke out as Nyen zoomed off towards the feet of the beast. "Mon fil when you lead you must lead avec le dick!" Arukami teased as Armen's leadership role was completely dismissed. "Ey bruh uhhhh dem hounds r dead.""Wat?!Finished already dawg? Armen stood confused as to how Ezra could've miscalculated soo badly. "Bruh dis neva happens fam ..I wus nervous...it usually lasts much longa ". Ezra explained himself while Armen closes his eyes for a moment to regain his composure. Everyone really wanted to bring out their best early on but Armen feared that doing so without properly assessing the situation can easily cause the entire operation to fall apart. Right as he attempted to follow what was going on the Gobi vanished. "Wat happen'?!" Armen exclaimed having been unable to keep up with the beasts movements. This situation went from bad to worst. He needed a new plan and he needed one fast. Before he could even reform a plan Himiko also takes off towards the battlefield. Leaving him to shrug it off and activate his lightning release armor and big game seeker. With all that was going on he still couldn't pin point the high speed movements of the Gobi, so he'd form two shadow clones to help survey and execute his counter measures. There was no assuring that any of it would work but it was better than just getting knocked about. Clone one throwing nine boomerangs at nine different points to bring forth the Nine seal barrier to protect 360ft radius around Armenezra and away from the collisions. Clone two searched for the large movements of the Gobi and tracked it by the time was about 80ft above! Clone two would look towards Gobis general direction possibly being blinded although he can't keep up with flash step speeds. Heavy movement could be felt from above although he couldn't accurately track it clone two would bring forth a boomerang(7th point) while Armen sets Himikos amplifier down next to him and fire off 6 boomerangs in different directions with his free hand. After doing so he'd successfully set up a seven sealed barrier to slightly overlap the Nine seal barrier and cover a bit more ground. Ezra would infuse five B- ranks of stored onmyotomite chakra into a barrier trap set on the boomerang in Clone two's hand. Clone two then use his right palm for burst combat while moving at S rank speed to move upwards 50ft at SS-rank speeds and release his boomerang(7th point) towards the Gobi's direction at SSS -rank speeds using law of momentum. At the time this is executed the Gobi would've descended within range at her flash step speeds of SSS-rank and be met with a small Boomerang racing upwards at SSS-rank speeds towards her. While his superiors and peers attempt to match the Gobi power for power; Armen is attempting to bank off of Gobi's tendencies. From giving the shinobi's the first attack, to rushing the front lines and targeting the spot in which Vayu had sunk into the ground; Armen had deduced that Gobi reacts based on threat level. Therefore if Gobi doesn't deem something as big of a threat this may lead to possible openings. Although its proven to be powerful, Armen is willing to bank on the Gobi to not know everything. So a small boomerang that can be thrown by a child compared to the large attacks and flurry of projectiles thrown at it in its life time would hopefully be disregarded. Once in range, the barrier trap would activate(on imari), "Full Counter!", Armen would think to himself as clone two vanished. Hoping to reflecting the damage of Gobis full assault at speeds one rank faster to inflict damage one rank stronger along with an additional SS-rank of Yin-Yang release damage. Meanwhile still leaving the incoming boomerang as a potential threat to hit dealing SSS-rank damage possibly in the same spot as the Yin-Yang damage and reflected damage. During the time clone two launched the trap, Armen used his burst combat and S-rank speeds granted by LRA to peel out with Ezra to somewhere potentially safe, protected by Nine sealed barrier and further from the choas, but not completely away from the fight. This way he can better assess what's going on and take notes for better measures. At this moment any additional defense measures he'd leave to Nyen's expertise until he could determine the outcome of his trap. Hopefully Cherish and Vayu would be maybe capitalize on the trap set as well if successful. The clone Armen had formed remained in the same spot to determine the outcome of the full counter assault. The clone would take the chance to shout at the Gobi, "Tell meh y u come! And is u a giant Pony or sumthin?! Is u a gurl or is u a bruh?! N y u only got Fo tails bruh?! U pose ta be da fih tails; im ova hur wastin time wit dis fo tailed poneh! Gahhh damn it !!!! ASK A ninja bout me bruh! Dey funna tell ya dis be a certified G mutha fuckah, GANG GANG!"Techs Used: - Spoiler:
Armen: - Spoiler:
Name: Shadow Clone Technique Classification: Ninjutsu Rank: B-rank Class: Supplementary Range: Varies
Description: Similar to the Clone Technique, this technique creates clones of the user. However, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after one or two solid blows, though even then it may not be enough as each clone has the tiers of the user and thus things which the original would brush off the clones can do the same. The clones can also disperse on their own. The clones will be created in roughly the same condition as the original including any gear on the originals person, likewise due to ones clones mirroring the original it is very difficult to tell the difference. Even with X-ray Vision, or Chakra Sensory as only X-ray Vision + A-rank or Above Chakra sensory can accurately distinguish a clone from the original due to how closely they are copied. Upon dispersing a set amount of information is given the original, as this techniques real purpose is not combat but rather reconnaissance. Rank - Amount of information imparted upon original (Pain from Multiple Dispersal) D - 1 Turns Worth (If Lacking D-rank End. every 2 Clones Deal B-rank) C - 2 Turns Worth (If Lacking C-rank End. every 3 Clones Deal B-rank) B - 3 Turns Worth (If Lacking B-rank End. every 4 Clones Deal B-rank) A - 4 Turns Worth (If Lacking A-rank End. every 5 Clones Deal B-rank) S - 5 Turns Worth (If Lacking S-rank End. every 6 Clones Deal B-rank)
Name: Big Game-Seeker Classification: Nintaijutsu Rank:C Class: Supplementary Range: AOE
Description:The user will channel chakra, clap their hands and slam his feet on the ground. From that moment the user will be able to detect any movement for up to 80ft radius for four posts. This technique uses chakra as vibration sensors underground, in the air and on surface level to detect movement. After four posts this technique costs additional D rank chakra per post to keep activated. If cancelled this technique has a one post cool down.
Name:DAWFS:Burst Combat(ADR) Classification: Nintaijutsu/ Kenjutsu Rank:B Class: Supplementary Range: Self
Description: This Nintaijutsu technique is made possible by the use of the Decapitating Air Waves Fighting Style and the user’s exertion of energy. This style uses the winds from the DAWFS along with the user’s current moving speed in order to increase the speed that the user can travel and the distance that the user can cover. When moving, this technique places the level of exertion (moving speed) on the same scale (speed/distance scale) as DAWFS’ winds. The mechanics of this function is similar to how Armen uses futon shift for his body, but utilizing Blowback and Vacuum function. This allows the user to move Forward(BB), Backwards(V), Upwards(BB), Downwards(BB) at speeds greater than their level of exertion. This means that in order for the user to switch modes or functions with the arm(s) in use, they will have to follow the same cool down that is required of them to stop the arm’s turbine, unless they use turbine control to mediate that cool down. Otherwise the cool down will always be 6p.t regardless if the user is only running at C rank speeds. When this technique is in play, the user will have the options to use one or two hands much like all DAWFS techniques. If the user choses to use one hand to increase speed and distance, the distance that can be traveled with either functions are half of the DAWFS scale. Every turn the user must pay a C rank chakra cost plus -1 stamina per rank depending on the speed the user’s moving with this function (S rank speeds = -5). In the event that two hands are used for the same function, the user gains DAWFS’s two hand bonus and will pay twice the chakra and stamina cost of one hand. So it would be B ranked chakra and -2 stamina per rank depending on user’s moving speed with this function every turn and the distance that can be traveled with either functions are equivalent to DAWFS’ full scale for one arm. The cost of using this technique is pushed out and not stored, preventing the user from obtaining the benefits of siphoning anything back to themselves. This technique is very dangerous as it is similar to the user being thrown at that speed in a controlled manner and would require a technique like Sure Shot Trajectory to be in play for control. In events that the user is hit while in movement with an attack of equal strength to their traveling speed, the damage done is equal to one rank higher if they cannot block or dodge the attack.
This technique does not boost the effects of any technique that deals with buffing, but those type of techniques pertaining to speed can be used to determine the speed the user is moving, and the cost when using this technique. Armen can use this technique when Wind Release Armor is active to place his moving speed on DAWFS scales. Being that this technique is Nintaijutsu based, when in use the user’s strikes will also benefit from WRA’s ability to grant slicing damage to Nintaijutsu attacks. But if this method is done the user will have to pay C rank chakra plus -5 stamina per number of ranks that the user is moving faster than Wind Release Armor and variants enable them to per Arm used. Because of the S rank or S + speeds granted by WRA, Armen is capable of using this technique to move at SS or SS+ rank speed (one arm, one ranks higher) or SSS rank (two arms, three ranks higher).So apart from the activation of WRA this technique would cost the user an addition C rank of chakra and -5 stamina per hand used. Note that this technique affects how fast the user can go, how far, and how fast he/she can execute physical or hybrid based attacks and techniques. This technique does not serve as reaction tiers but can be used along side reaction tiers to dodge techniques moving slower than the user's current capability. The stamina and chakra price is paid every turn that the user triggers this technique and not per usage.
Name: Lightning Release: Lightning Release Armor Classification: Nintaijutsu Rank: S-rank (S-rank Activation Price) Class: Supplementary/Defensive Range: Self
Description: The user wraps their body in a layer of lightning chakra that, instead of being used offensively, is used to electrically stimulate the user's nervous system granting them S-rank Reaction speed. The technique speeds up neural synapses to react faster, and to push physical prowess to the absolute limit, allowing for tremendous raw speed (S-rank). This mode, combined with taijutsu, allows the users to utilise nintaijutsu (Lightning Release Defense Piercing). When using the Armour at full power, meaning alongside the user's natural tiers, it causes the tips of the user's hair to spike up and their reflexes are said to be comparable to those with Muscle Tension, making it difficult even for the Kyougan to keep up with them. Like all Release: Armor variants this technique benefits when applied with peak levels of physical prowess as it boosts them to be on part with Sam. Level Tiers. This techniques activation is dependent on the user's Skill Level & Endurance Tiers, likewise due to surrounding their body with Lightning the user is encased in it requiring a S-rank Defense Piercing technique strong against Lightning release to even damage them. Rank - Skill Modifier (Posts Total) - Endurance Tier (Modifier) N/A - N/A - None (Constant Duration Price to keep active) D - +0 - D (+1) C - +1 - C (+2) B - +2 - B (+3) A - +3 - A (+4) S - +4 - S (+5) Armenezra's No. of Posts before Chakra Price req. after activation
Name:Grand Artsmen: Sureshot Trajectory Classification: Shurikenjutsu Rank:D Class: Supplementary Range: mid range
Description: This technique isnt chakra based and does not require hand seals. This technique is skill based and requires the user to have atleast 3 shurikenjutsu or shurikenjutsu hybrid based techniques in their arsenal. This technique is a symbol of the shurikenjutsu user's dexterity with throwing weapons. The user of this technique has an uncanny ability to line up shots to hit multiple targets in one throw, or to even use a throwing weapon for multi purposes. This allows the user a 95% chance of hitting anything that they aim for so long as its not deflected or interfered with. This technique also allows the user to use weapons to mark and/or draw things such as seals to cover up to 40ft in one throw.
Name:Law of Speed(ADR) Classification: Shurikenjutsu/Ninjutsu Rank:C Class: Supplementary Range: Self(Weapon &User)
Description: This technique known as the law of speed is a unique shurikenjutsu technique which is only trainable if the user has four or more shurikenjutsu techniques in their jutsu list. Once this technique is in play (C-rank Chakra Price) every projectile the user throws for the duration of the topic will move one rank faster than the user's top speed( Speed Tier is at B, weapon will travel at A rank speed, ect). In addition if the weapon thrown is not a soft weapon it will deal physical damage equal to the speed that the weapon is traveling (Weapon traveling at B rank speed, will do B rank physical damage in addition to other affects done by the weapon). This technique follows the concept that a person cant outrun their own throwing speed, and that when hard objects are thrown with speed, the impact has force equal to that speed. This technique caps at S rank speed and is subject to Recoil rules, in regards to thrown projectiles potentially sustaining damage if their durability is not high enough to mitigate their damage upon impact. Rank of User - No. Of Projectiles Affected by 1 Activation of Law of Speed (P.T till Reactivation Price is Required) D - 1 (1 P.T) C - 2 (2 P.T) B - 3 (3 P.T) A - 4 (4 P.T) S - 5 (5 P.T)
Name: Seven Seal Barrier Classification: Fuinjutsu/Barrier Ninjutsu Rank: B-rank (B-rank Chakra Price Per Tag) Class: Supplementary/Defensive Range: AOE
Description: This technique creates a barrier around a place by placing six "forbidden" (禁, kin) tags in different locations surrounding the place to be protected, and one tag on the location to be protected which can cover an area with an 120ft radius (240 ft diameter). The tags are placed on flat surfaces, and are connected with the user's chakra. This technique turns the entire range surrounded by the tags into a barrier space, and inside the space, the material's destruction is "forbidden". Using any kind of physical (and it's counterparts chaka/mental) attack to try and destroy something in the barrier is folly as the damage is negated, while Hybrid based are actually reflected, as it will only lead to injury while it requires an equivalent amount of power to the combined (7 B-ranks) chakra within each of the tags if using a Spiritual or Natural based technique to forcibly break through. To cancel this, it is necessary to search for the seven tags and tear them off simultaneously. Meaning there must be at least seven people on a team to cancel it. Even if the tags are removed, often with skilled user is a final obstacle other than wasting time. The user can add additional traps the most common being one that will create perfect copies of those who have removed the seal, preventing them from returning immediately though it requires the Mirrored Sudden Attacker Technique. This technique comes in multiple Variants such as Three (D), Five (C), Seven (B), Nine (A) and Eleven (S) Seal Barrier each one being more powerful than the last with each also having more slots for trap add ons (Three = 1, Five = 2, Seven = 3, Nine = 4 & Eleven = 5).
Clone One: - Spoiler:
Name: Nine Seal Barrier Classification: Fuinjutsu/Barrier Ninjutsu Rank: A-rank (A-rank Chakra Price Per Tag) Class: Supplementary/Defensive Range: AOE
Description: This technique creates a barrier around a place by placing eight "forbidden" (禁, kin) tags in different locations surrounding the place to be protected, and one tag on the location to be protected which can cover an area with an 160ft radius (320 ft diameter). The tags are placed on flat surfaces, and are connected with the user's chakra. This technique turns the entire range surrounded by the tags into a barrier space, and inside the space, the material's destruction is "forbidden". Using any kind of physical (and it's counterparts chaka/mental) attack to try and destroy something in the barrier is folly as the damage is negated, while Hybrid based are actually reflected, as it will only lead to injury while it requires an equivalent amount of power to the combined (9 A-ranks) chakra within each of the tags if using a Spiritual or Natural based technique to forcibly break through. To cancel this, it is necessary to search for the nine tags and tear them off simultaneously. Meaning there must be at least nine people on a team to cancel it. Even if the tags are removed, often with skilled user is a final obstacle other than wasting time. The user can add additional traps the most common being one that will create perfect copies of those who have removed the seal, preventing them from returning immediately though it requires the Mirrored Sudden Attacker Technique. This technique comes in multiple Variants such as Three (D), Five (C), Seven (B), Nine (A) and Eleven (S) Seal Barrier each one being more powerful than the last with each also having more slots for trap add ons (Three = 1, Five = 2, Seven = 3, Nine = 4 & Eleven = 5).
Clone 2: - Spoiler:
Name: Law of Momentum Classification: Shurikenjutsu/ Ninjutsu Rank:S Class: Supplementary Range: Self(weapon and user)
Description: In the even that the user is in motion at speeds equal to or greater than the cap limit of Law of Speed, and that technique is in play; pay an additional S rank of chakra to put this technique in play. Law of Momentum runs off the idea that when something is in a fast motion, that the momentum behind that motion can be used as force. When in play, Law of Momentum will increase the speed of projectiles or targets being used as projectiles by one rank faster than the user's current moving speed. Much like Law of Speed, designated projectiles deal physical damage equal to their current speed. Projectiles affected by this technique are subjected to recoil rules potentially sustaining damage if their durability is not high enough to mitigate their damage upon impact. Rank of User - No. Of Projectiles Affected by 1 Activation of Law of Speed (P.T till Reactivation Price is Required) D - 5 (1 P.T) C - 10 (2 P.T) B - 15 (3 P.T) A - 20 (4 P.T) S - 25 (5 P.T)
Name:DAWFS:Burst Combat(ADR) Classification: Nintaijutsu/ Kenjutsu Rank:B Class: Supplementary Range: Self
Description: This Nintaijutsu technique is made possible by the use of the Decapitating Air Waves Fighting Style and the user’s exertion of energy. This style uses the winds from the DAWFS along with the user’s current moving speed in order to increase the speed that the user can travel and the distance that the user can cover. When moving, this technique places the level of exertion (moving speed) on the same scale (speed/distance scale) as DAWFS’ winds. The mechanics of this function is similar to how Armen uses futon shift for his body, but utilizing Blowback and Vacuum function. This allows the user to move Forward(BB), Backwards(V), Upwards(BB), Downwards(BB) at speeds greater than their level of exertion. This means that in order for the user to switch modes or functions with the arm(s) in use, they will have to follow the same cool down that is required of them to stop the arm’s turbine, unless they use turbine control to mediate that cool down. Otherwise the cool down will always be 6p.t regardless if the user is only running at C rank speeds. When this technique is in play, the user will have the options to use one or two hands much like all DAWFS techniques. If the user choses to use one hand to increase speed and distance, the distance that can be traveled with either functions are half of the DAWFS scale. Every turn the user must pay a C rank chakra cost plus -1 stamina per rank depending on the speed the user’s moving with this function (S rank speeds = -5). In the event that two hands are used for the same function, the user gains DAWFS’s two hand bonus and will pay twice the chakra and stamina cost of one hand. So it would be B ranked chakra and -2 stamina per rank depending on user’s moving speed with this function every turn and the distance that can be traveled with either functions are equivalent to DAWFS’ full scale for one arm. The cost of using this technique is pushed out and not stored, preventing the user from obtaining the benefits of siphoning anything back to themselves. This technique is very dangerous as it is similar to the user being thrown at that speed in a controlled manner and would require a technique like Sure Shot Trajectory to be in play for control. In events that the user is hit while in movement with an attack of equal strength to their traveling speed, the damage done is equal to one rank higher if they cannot block or dodge the attack.
This technique does not boost the effects of any technique that deals with buffing, but those type of techniques pertaining to speed can be used to determine the speed the user is moving, and the cost when using this technique. Armen can use this technique when Wind Release Armor is active to place his moving speed on DAWFS scales. Being that this technique is Nintaijutsu based, when in use the user’s strikes will also benefit from WRA’s ability to grant slicing damage to Nintaijutsu attacks. But if this method is done the user will have to pay C rank chakra plus -5 stamina per number of ranks that the user is moving faster than Wind Release Armor and variants enable them to per Arm used. Because of the S rank or S + speeds granted by WRA, Armen is capable of using this technique to move at SS or SS+ rank speed (one arm, one ranks higher) or SSS rank (two arms, three ranks higher).So apart from the activation of WRA this technique would cost the user an addition C rank of chakra and -5 stamina per hand used. Note that this technique affects how fast the user can go, how far, and how fast he/she can execute physical or hybrid based attacks and techniques. This technique does not serve as reaction tiers but can be used along side reaction tiers to dodge techniques moving slower than the user's current capability. The stamina and chakra price is paid every turn that the user triggers this technique and not per usage
Name: Big Game-Seeker Classification: Nintaijutsu Rank:C Class: Supplementary Range: AOE
Description:The user will channel chakra, clap their hands and slam his feet on the ground. From that moment the user will be able to detect any movement for up to 80ft radius for four posts. This technique uses chakra as vibration sensors underground, in the air and on surface level to detect movement. After four posts this technique costs additional D rank chakra per post to keep activated. If cancelled this technique has a one post cool down.
Name: Blinding Light Classification: Taijutsu Rank: S-rank Class: Supplementary Range: N/A
Description: This speed being the perfected version of Vacuum release. As the user is moving at speeds of Mach 3 the cloud of steam has been replaced with a sonic boom which temporarily deafens opponents causing their ears to bleed. The bright flash that is sometimes also seen is the light that is reflected off of the blade as the samurai is running.
Name:Grand Artsmen: Sureshot Trajectory Classification: Shurikenjutsu Rank:D Class: Supplementary Range: mid range
Description: This technique isnt chakra based and does not require hand seals. This technique is skill based and requires the user to have atleast 3 shurikenjutsu or shurikenjutsu hybrid based techniques in their arsenal. This technique is a symbol of the shurikenjutsu user's dexterity with throwing weapons. The user of this technique has an uncanny ability to line up shots to hit multiple targets in one throw, or to even use a throwing weapon for multi purposes. This allows the user a 95% chance of hitting anything that they aim for so long as its not deflected or interfered with. This technique also allows the user to use weapons to mark and/or draw things such as seals to cover up to 40ft in one throw.
Name: Barrier Trap: Full Counter(ADR)x3 Classification: Barrier Fuinjutsu Rank: B-rank (Entire Chakra Price Fueling Barrier) Class: Offensive Range: Self (Barrier Seal)
Description: A secondary trap is laid under a Seal Barrier technique consuming 1 Slot from the max. This technique can be triggered when an incoming attack fails to penetrate the Barrier Seal which this trap is attached to. The result is that the barrier reflects the incoming attack while boosting it in power by 1-rank using the chakra comprising the barrier to project & strength the reflected technique. If it is a projectile it likewise reflects it at a faster speed to go with the increase in rank but if it isn't then the victim is dealt 1-rank higher damage than what they used to try and break the barrier. The result is that this trap functions like a one-shot counter, destabilizing the barrier in a bid to deal variable damage back to an opponent thus relying on the user's discretion to determine whether to hold out or to capitalize on an opponent's incoming attack. To that extent, like all trap based techniques this is not required to be placed in spoiler tags unless the victim has a B-rank Spirit+Reaction Tier chain or a B-rank sensory technique geared towards identifying seals. furthermore due to it's one shot nature if the barrier seal is written on tags or etched into non-living weapons (or organoids) their are destroyed in the process of releasing their energy.
Ezra(Bake): - Spoiler:
Name: Vishuddha Chakra: Onmyoto-Infusion Classification: Bakejutsu Rank: S Class: Supplementary Range: Within the Onmyotomite range
Description: Req. Vishuddha Bake and the use of Onmyotomites. This technique uses the Onmyotomites created by a Vishuddha bake to infuse chakra harnessed from the Ghost or Jutsu that have undergone the effects of the Onmyotomite technique. When conditions are met, the Onmyotomites in the surrounding area can infuse the stored chakra into offensive/ defensive based techniques. When Onmyotomites are infused into offensive techniques, they will deal additional Yin-Yang damage equal to the amount of stored chakra infused. In the case of defensive techniques, when infused with Onmyotomites, they gain a protective layer of Yin-Yang chakra requiring a defense piercing technique equal the amount of stored chakra infused that’s neutral against Yin-Yang release to breach.Techniques strong against Yin-Yang of the same rank as Onmyotomite chakra stored without defense piercing can break through the protective layer as well. Only after the protective Yin-Yang layer is breached can the target(s)’s attack be put against the infused defensive technique. When this technique is used on techniques with damage types other than chakra based, that technique now does hybrid damage. Although infused into other techniques, the Onmyotomites used in this manner still follow the rules of the Onmyotomite technique. Therefore, the layer of Yin-Yang chakra placed is invisible and will go undetected to those without chakra sensory, chakra vision, and 2nd dimensional sealing, SS-rank or higher. In addition, infused techniques that contact chakra using techniques that are not from this bake’s ghost will undergo the effects of the Onmyotomite technique. Becoming ambient chakra to be used once more. Infusion can be done as many times as possible so long as there is stored chakra within the Onmyotomites or the user willingly offers his/her own chakra to the Onmyotomites to become stored chakra.
Rank-Onmyotomite Stored Chakra{End.Tier Modifier(D-SS)} D-rank - D{D(x1)} C-rank - 3D{C(x2)} B-rank - C{B(x3)} A-rank - B{A(x4)} S-rank - A{S(x5)} Z-rank- S{SS(x6)}
Reserves: - Spoiler:
Armen: - Spoiler:
Stage one heaven seal: +1 chakra reserves Five B -ranks stored for Onmyoto-Infusion ---------------------------------------------------- Hell Hounds: 4A ---------------------------------------- Shadow Clone Jutsu(2 clones, 1 disperses) : -1B Big Game Seeker: -1C Lightning Release Armor: -1S Burst Combat: -1C -5 Stamina Law of Speed: 1C Seven Sealed Barrier: -7B Law of Momentum(Clone2): -1S Burst Combat(Clone2): Price Paid per Turn not per use Big Game Seeker(Clone2): -1C Full Counter x3(Clone2): -3B Nine Sealed Barrier(CloneOne): -9A Onmyoto-Infusion(Bake): -5B ------------------------------------------- Chakra: 1SS,1S,3A,1B Stored Fire: 22 C( Magnesium Based) Weapon Chakra Seal: 14-SSS,1S,1C, 3D Onmyoto-Stored Chakra: N/A Stamina: 55 Blood: 2S
Clone 1 Reserves: the last clone remaining - Spoiler:
Chakra: 1S,2A,2B,2C
Last edited by Armenezra on 15th October 2017, 3:14 pm; edited 7 times in total | |
| | | Jinnouchi
Posts : 836 Join date : 2016-12-24 Age : 22
| Subject: Re: Kokuō of the Haze 15th October 2017, 1:55 pm | |
| From the time that he missed, Fang had already been formulating his next set of moves. Activating his dojutsu, he used Himiko's construct as a medium for his scrying in order to have a better grasp of the battlefield and what was occurring. After forming the hand signs, he essentially spat out a huge amount of water in the direction of Koku producing 8 branks of water that covers about 200 feet. However, as the water spread out, Fang formed hand signs in the flow in order to speeds things up even more in order to use his hydrification technique and morph into a demonic large (S) fish of some kind. The pooling water around the area of 200 feet then started to build and condense. "We can finish this, just give me some time." Fang would say this as he entered an extreme set of focus in order to do something. - Spoiler:
Name: Water Release: Great Exploding Water Colliding Wave Classification: Ninjutsu Rank: A-rank (Chakra & Sake Price Varies) Class: Supplementary/Offensive Range: AOE, Long (Radius of Orb) Description: This technique is a larger version of the Water Release: Exploding Water Colliding Wave and is formed once the user makes handseal before clapping their hands together. With it, the user spews out a massive amount of water which spew forth at Vacuum release speeds, covering an entire area with crushing, unavoidable waves causing victims who are unable to lock themselves in place with A-rank strength tiers to be carried along with the incoming water but if they are submerged underneath it they sustain A-rank Water Release chakra based amage. The user can ride the wave, allowing them to move at high speeds of Vacuum Release, and attack the enemy, now swept off their feet, without fear of counter-attacks depending on the amount of water used. The amount of water created is proportional to the amount of chakra used; when used with large amounts of chakra it is possible for the user to create copious amounts of water to flood the area, regardless however it still moves at the same speed regardless of the amount of chakra put into it. Upon finishing with a Ram Seal the water is then converged into an orb encompassing the water formerly used to flood the area into an orb dome (if done on land) of sorts with a radius of 80 ft (160 ft diameter). Chakra Used - Area of Effect (ft radius) - Amount of Water Produced B & B - 120 - 2 B-ranks (1 A-rank) A & A - 160 - 4 B-ranks (2 A-ranks or 1 S-rank) S & S - 200 - 8 B-ranks (4 A-ranks, 2 S-ranks or 1 SS-rank) Name: Hydrification Technique Classification: Fighting Style Rank: D-rank Class: Supplementary Range: Self Description: Req. Unlock of Bakufuku Stage 2. This technique is unique to the Zakiyoshi clan and makes it it impossible to receive damage from non-elemental pure physical attacks. From a single hair, to the skin and muscles, everything can be liquefied and solidified at will. Be it to evade an enemy's attack during a short range battle, to infiltrate a structure, or to launch a surprise attack in a liquefied state, this technique boasts a high strategic value. Boasting high strategic value, the only way to contain a user of this technique is to lock them up in an airtight container so they cannot move about. When the user passes out, they turn into a jelly-like state. Since this technique turns the body into water, the Zakiyoshi are extremely vulnerable to Lightning Release techniques, as well as Plasma, and Flux techniques. Their physical immunity likewise extends to those elements which are weak to water not being harmed by their physical manifestations including materia. Applying this technique, the user can also modify their body parts for suitable situations and any Water technique using this form requires a Fatigue Price instead of a chakra one while dealing physical Water release damage. Through additional training of 1000 words one is able to permanently increase the speed of transformation into a liquid state. When used while the Bakufuku Stg 2 is used the Speed of Transformation increases by +1, when used while Stg 3 is active the Speed of Transformation increases by +2. No of Trainings - Speed of Transformation 1 - D 2 - C 3 - B 4 - A 5 - S Name: Liquid Scrying Classification: Ninjutsu Rank: D-rank Class: Passive Range: Long Description: Req. Liquid Source & Active Bakufuko Manako. A unique technique which allows a Zakiyoshi clan member to utilize a still liquid surface of Water (Aqua Included), Boil (Acid Included) & Oil, like a two-way mirror allowing them to observe things from a distance. The distance a Zakiyoshi can scry is relative to the stage of their dojutsu active while it requires a constant variable chakra price which is dependent on their skill level in order to maintain. This ability to scry works hand in hand with their moisture sensory and while scrying the Zakiyoshi is forced to close their at least one of their eyes in order to scry through the surface. Rank - Scrying Chakra Price each post (total) D - A C - B B - C A - 3 D S - D Dojutsu Stg - Scrying Distance Activation (1 Eye) - Within Same Topic (Up to 200 ft) Activation (Both Eyes) - Within Same Topic 1st (1 Eye) - Within Same Location, Different Topic if tracking Fleeing Target 1st (Both Eyes) - Within Same Location, Different Topic 2nd (1 Eye) - Within Same Area, Nearby Location 2nd (Both Eyes) - Within Same Area, Different Location 3rd (1 Eye)- Within Same Land, Closest Area 3rd (Both Eyes)- Within Same Land, Different Area Name: Swimming V Classification: Taijutsu Rank: S-rank Class: Offensive Range: Short Description: Being a skilled water user and heavily invested in utilizing aquatic terrain Fang has learned how to not only swim but to do so like a shinobi. As a result he has boosted his swim speed to S-rank levels giving him an advantage against opponents who lack aquatic movement techniques while they too are underwater. His swimming naturally consists of using his powerful leg muscles thus allowing him the freedom to make hand seals or utilize his hands freely underwater without compromising his swim speed. However when using both his hands and his legs contribute to his swim speed while his hands give him additional strength to allow the two to function as a Speed+Strength Tier Chain. Activation stage Bakufu Manako - Spoiler:
Activation - In this stage pure water leaks from their eyes to create an effect of water running down there faces looking as if they are crying, this results in granting the ability of moisture sensory, allowing them to detect sources of liquids as well as detect the circulation of one's blood or liquids within one's body. This allows one to detect others who sweat or possess blood/liquids inside or on their body even when hidden by concealment techniques C-rank and below. In order to activate the user must experience enough dehydration to cause them to pass out with the Dojutsu activating when they wake up.
Name: Water Release: Tate Eboshi Classification: Ninjutsu Rank: A-rank (-4 Fatigue each turn & Variable Water Price) Class: Supplementary/Defensive Range: Self Description: After using the Hydrification Technique to merge with a water source, the user can form a giant wave that looks like a demonic fish of variable sizes dependent on the amount of water used. This technique was created primarily to battle larger opponents as the scale of the user's Water or Hydrafication Technique based techniques are all scaled to the user's current size. While using it grants the user A-rank strength and it can be used additionally to shield allies from A-rank offensive techniques without piercing or 1 A-rank technique with piercing/Good against water release without piercing before falling apart. It is unable to block any type of Lightning/Plasma or Flux release techniques. If the Zakiyoshi is hit with enough force (B-rank) or any thing which is done to to break their concentration however they turn back to normal forcing them to redo the technique. Size of User - Amount of Water Materia used Medium (S) - D Medium (M) - C Medium (L) - B Medium (XL) - A Large (S) - S
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| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: Kokuō of the Haze 15th October 2017, 10:05 pm | |
| Nyen had made the mistake of getting close, even though that was not truly her fighting style, and thus she was blinded due to her proximity, though Itami attempted to move to shield her eyes. Her attacks after the first trap were interrupted, leaving her with more chakra and materials than she would've had if the creature had moved afterwards. After failing that, he extended an extra shield around her as she expended some of her chakra to establish a field of vibration sensory around herself, following the vibrations made by the generated trees as they moved in order to go back to her original place. As she did so, she infused the ground with a bit of her chakra in preparation for another move she was going to perform. Once she was back at her original place, near Cherish and her Vayu, she pulled Itami back into his sand form from the shield form he had taken. She had kept her eyes closed due to the blinding effect the creature's movement had, but she opened her eyes and blinked a few times to re-adjust her vision. She deactivated her vibration sensory and looked up at the Tailed Beast, her eyes narrowing at the creature. She wasn't close enough to do anything to damage it, but she would be able to protect her allies if she needed to do so, and such she kept an eye on those that she could. - Spoiler:
Everything after Earth Release: Tearing Lode Turning Palm is negated due to being blinded Blinded for 4 PT = Wore off this post
Canopy Bunker used to cushion the damage from the Surge/Imari clash, should Armen not be able to contain it
Collective Defense C+C+B+A+A+S+S = 1 SSS+1 S 2 S-Ranks of Chakra drained from the clash -1 S from both Surge and Imari, reducing the clash to 2 SS-Ranks or 1 SSS-Rank Damage from Imari and Surge Clash is doesn't damage Nyen
Name: Pulse Release - Shield of Itami: Canopy Bunker Classification: Kinjutsu Rank: A (B-rank Chakra + S-rank Galvorn Particles) Class: Defensive Range: Mid (Height), Long (Width)
Description: Nyen shapes her Galvorn Particles either consciously on her own or unconsciously due to Itami moving to protect her while using this technique following the speed levels of Shield of Itami. This results in the Galvorn Particles converging to form a canopy around her body or targets of her choice up to 40 ft away from her current location with a radius of 80 ft (160 ft diameter). This Canopy is layered repeatedly thus is fairly resistant which in conjunction with the properties of Galvorn make it a strong deterrent against incoming chakra based techniques A-rank and below including those with piercing merely having their chakra drained and being dispersed. A-rank Physical & Spiritual techniques with piercing likewise merely bounce of the shield unless they are likewise strong against Pulse Release. Depending on Nyen's skill level incoming metallic projects are literally propelled away with electromagnetism at vacuum release speeds before even reaching the canopy further showcasing the defensive capabilities of this technique. Rank - No. of Projectiles Reflected (Range of Deflection) D - 5 (10 ft) C - 10 (20 ft) B - 15 (30 ft) A - 20 (40 ft)
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| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Kokuō of the Haze 17th October 2017, 4:05 pm | |
| Girlie!!!! Are you and Odin okay?!" Something so powerful that it could make the rebuffing of powerful techniques and traps look effortless, truly this was a Bijuu and while Cherish didn't see what was happening above Vayu did, it was fortunate too as if it hadn't been able to see the mayhem which the Gobi had unleashed it could of quite possibly resulted in her death. She would first try and shape the trees that she can created previously into a shield trying to combine its defense with whatever Nyen was doing to try and mitigate the damage from the clash of techniques though she would feel more relieved when Armenezra joined in with a Barrier technique. Nonetheless she would begin working on a counter-attack first sacrificing one of only two of her Debauchery Plant Coca which had actually managed to flower, this would cause a Wooden Makara to burst out of the ground and coil around her Wood Human and merge with it. She would proceed to make hand seals while Vayu did the same so that when she released a large steam of water using it to propel herself upward out of the ground she would be encased in a protective shell so that she didn't get done in by her own syrupy water. She would then shift the syrup she created into a sphere before firing off four Drunken Syrup Dragon Bullets which would explode from the sphere with a roar and with her finger movements would be aligned vertically. "Boyo! I need some fire, so light them up and make sure to boost your flames with wind so they are extra potent." she said through the pack bond knowing it would get his attention and when he did so her Wood Human would react while her Bake finished it's hand seals causing her mouth to swell once more. The collaboration would entail hopefully Omito unleashing his wind boosted green flames so that they engulfed the lined up Drunken Syrup Dragon Bullets magnifying the damage they'd be capable of inflicting. She'd delay their advance, separating them from their line in the process, until not only after her Wood Human caused the Wooden Makara attached to it to bulge and promptly release four more Wodden Makara's but also until after Armenezra activated his Full Counter. This would give her an interval between the dispelling of the Barrier surrounding them so that she could launch her counter attack when it had the highest chance of being successful. Stacking the odds further in her favor of course was that while she waited for the opening, each of the Wooden Makara eating one of her Flaming Drunken Syrup Dragon Bullets. Such an action was taken in order to not only boost their power due to the elemental superiority of Nature over Water, but likewise the damage they were capable of inflicting thanks to being set ablaze while emanating coca laced smoke from their "fur". Hopefully what Armenezra did was enough to rid the Gobi of it's shroud of steam which would allow her counter-attack to connect with each of them targeting one of the Bijuu's legs to bite and coil around. This would allow them to drain enough chakra to prevent themselves from being burnt up after their fur was completely incinerated and maximize the amount of recurring damage capable of being dealt to the Gobi's legs. As she began to fall back towards the ground Vayu would catch her holding her securely in case they needed to move again while she and her Bake would try and remain still so they could continue gathering natural energy. OOC: Still need the water by the way.- Cherish:
Pays S-rank Price to keep Nativity of a World of Trees active for another Turn. Wood Style: Wooden Makara used without Hand Seals (S-rank Chakra Price + Flowering Coca Seed)
V. High Water Affinity With Ghost Water Release Affinity = 2-ranks Lower Chakra Price & D.S. Dragon Bullet does not require Water Materia to be used. D-rank Price for Underwater Cavity B-rank Price for (S-rank) Drunken Starch Syrup Capture Pond (6 B-ranks of Flammable Syrup Materia & propelled upward at Vacuum Release speeds which means 20 ft in 1 P.T) C-rank Price for Drunken Syrup Dragon Whip + Teeter Dance: 5th Step (4 D.S Dragon Bullets Created each capable of being manipulated at S-rank Speeds) Drunken Syrup Dragon Bullet + 1 3 C-ranks of Flammable Syrup Added = Upon impact a D.S Dragon Bullet deals A-rank+B-rank Water Release Physical Damage & is capable of being set ablaze to deal 1-rank Below Damage than the rank of the Fire Technique used to set it ablaze each P.T it's in contact with an opponent.
Name: Water Release: Drunken Starch Syrup Capture Pond Classification: Ninjutsu Rank: A Class: Supplementary Range: AOE
Description: After taking a sip from her gourd Cherish spits out high-viscosity, chakra infused sake water, aimed at a surface of wide scope of 160 feet (80ft deep) filling the area at vacuum release speeds. This is a jet of sticky flammable liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield with the liquid eventually receding into the ground after 20 posts (total) in normal humidity, 10 posts (total) in dry or intensely hot conditions and 40 posts (total) in humid or rainy conditions. The normal scope of this technique is normally just a few meters, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channeling chakra to one's feet allowing one to walk upon it uninhibited, beforehand. Unlike the original technique this technique is meant for even more lethal set ups as due to the sake mixed in it can be set ablaze by a fire technique acting like a napalm like accelerant to deal constant Fire Release damage equal to 1-rank below the fire technique each post (total) until the syrup recedes the ground. The syrup (even while ablaze) can be manipulated later on for use as a source of water for other water techniques. Chakra Used - Size of Capture Pond- Amount of Flammable Syrup Produced C - 40 - 1 B-rank B - 80 - 2 B-ranks (1 A-rank) A - 120 - 4 B-ranks (2 A-ranks or 1 S-rank) S - 160 - 6 B-ranks (4 A-ranks, 2 S-ranks or 1 SS-rank)
Name: Water Release: Drunken Syrup Dragon Whip Classification: Ninjutsu Rank: A-rank Class: Supplementary/Offensive Range: Mid-Long
Description: Req. Water Release: Drunken Running Syrup Whip & Water Release: Drunken Syrup Dragon Bullet to be learned & an A-rank or above Water Source on field. After preforming hand seals ending with Ox and clenching one's dominant hand so that the fingers point inward yet a fist isn't made, this technique creates an orb of water from which many sharp whips of water emerge that can be directed towards and impale a target or multiple targets. The whips can also change direction in mid-trajectory, bending to seek out the targets as long as the user keeps their hand within the orb. By moving each finger one of the produced whips formed launch forward allowing some to be kept in reserve until the right moment of all can be launched at once if brute force is needed. This allows the user to fluidly manipulate them in combat though at the drawback of being unable to make additional hand seals. This technique shines however when used as a medium for the powerful water technique, Water Release: Drunken Syrup Dragon Bullet Technique as using the water materia provided it is possible to produce more than one Dragon Bullet for one price depending on the user's skill level. Each of the produced Dragon Bullets are then capable of being manipulated in battle for additional tactics & set ups. Rank of User - Size of Orb (Max Materia within) - No of Whips/Dragon Bullets Controllable D - Humanoid (C) - 2/1 C - Medium S (2 C) - 3/2 B - Medium M (3 C) - 4/3 A - Medium L (4 C) - 5/4 S - Medium XL (5 C) - 6/5 Hidden Ability - When intoxicated victims are struck by this technique their vision becomes temporarily partially blinded as everything becomes blurry for 15 posts (total) if they possess a dojutsu this duration is halved however during this partial blindness they are unable to track anything moving above their own rank in speed until it wears off this likewise affects all vision based sensory mediums as well.
Name: Water Release: Water Dragon Bullet (Signature) Classification: Ninjutsu Rank: B-rank (B-rank Chakra & Variable Water Materia Price) Class: Offensive/Supplementary Range: Long
Description: The Water Release: Water Dragon Bullet Technique shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing B-rank water release physical damage. The ideal place to use it is near a body of water (Minimum = B-rank amount of Water Materia), but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill in Water Release Nature Transformation, and their own personal skill determines how much additional water materia that can be funneled into this technique to boost the either the scale at which it is preformed, speed it moves while travelling to a target (2x = 1-rank Faster) or damage dealt upon smashing into a target at bullet release speeds. This technique allows the user to preform the technique with the use of additional materia (external construct) to bolster it's power however the drawback is the time it takes to utilize this technique this way due to requiring the Hand Seal String: Water Dragon Bullet to learn this specific technique. Water Affinity (Rank) - Water Materia Required (Max. Water Materia Capable of Being Added) - Water Materia Used (Multiplier) Unnatural - A (2 B-rank) - S-rank (2x) Base - B (3 B-ranks) - S-rank (3x) High - C (4 B-ranks) - S-rank+ (4x) Very High - D (5 B-ranks) - SS-rank- (5x) Ghost Water/Aqua with a Very High Water Affinity - None (6 B-ranks) - SS-rank (6x)
- Bake:
OOC: Still didn't get the time-limit for how long until my Bake can use a In-Battle Word count to gather NE again.
A+B rank Dmg Capable D.S. Dragon Bullet + B-rank Spectral Flame Tech (+B-rank Phantasmic Gale Tech) = A+B rank Damage Capable Flaming D.S. Dragon Bullet with deals B-rank Spiritual Based Fire Release Damage each P.T something comes in contact with it. P.S + Ghost Fire: Destruction + Above ^ = A+B Water Release Physical Damage Capable Flaming D. S Dragon Bullet which deals S-rank Ghost Fire Release Natural Based Dmg (Anahata Bake) & which inflicts B-rank Spiritual Based Fire Burns each P.T something comes in contact with it.
There are 4 F. D. S. Dragon Bullets moving at S-rank Speeds towards the Gobi
Name: Phantasmic Superiority Classification:Bakejustu Rank: D-rank Class: Supplementary Range:N/A
Description: A frightening technique that only applies to the Ghost element of the Ghost. Every Ghost element is superior to the primary elements and upon colliding with the base element will consume it only to grow stronger as a result. Likewise if the base element was already superior then the ghost version will be even more superior. (Meaning while S-rank Fire Technique will beat out a S-rank Wind Technique, an A-rank Ghost Fire Technique will beat out an S-rank Wind Technique.)
Name: Ghost Fire Release: Great Fire Destruction Classification: Bakejutsu Rank: A (+added damage equal to rank of combustible terrain) Class: Offensive Range: Short-Long
Description: A technique where chakra kneaded inside the body is converted into Ghost Fire, and then expelled from the mouth in a massive stream of intense blue flames, clocking at vacuum release speed, that can set a vast area ablaze, engulfing the target in a veritable sea of flames to deal A-rank Ghost Fire release damage. If used upon dense, combustible terrain — such as a lake — the confined area can greatly increase the possibility of the target's incineration. It's initial distance typically ranges about 20 ft however it's distance can increase to reach up to 80 ft away if used on a combustible material. Cherish's mastery of this technique involves its use on moving liquids in which case the top of the liquid is engulfed in flames while the underneath is still in it's liquid state albeit much hotter and thus capable of causing victims swimming in it A-rank pain each P.T unless they possess either an armor technique, A-rank Endurance/Barrier or Pain Resistance. Unlike the Ghost Fire Release: Great Fire Annihilation, which focuses on a widespread area, this technique focuses on a single spot to focus and maximize its power while still maintaining the variable damage type dependent on one's Bake. Rank - Heat Convection through Liquid Combustible Material D - 1x Range of Engulfed Liquid C - 2x Range of Engulfed Liquid B - 3x Range of Engulfed Liquid A - 4x Range of Engulfed Liquid S - 5x Range of Engulfed Liquid
- Vayu:
Name: Water Release: Underwater Cavity Technique Classification: Ninjutsu Rank: C-rank Class: Supplementary/Defensive Range: Short, Contact (Allies with Sticky Aqua Purification Technique)
Description: Requires Sticky Aqua Purification Technique The user makes hand seals before holding the Ox Handseal while being partially sub-merged in water resulting in a cavity of water forming around them which expands while filtering in clean air. Once fully formed the user can move underwater being surrounded by the spherical cavity of water which forms a 5ft radius around them. This technique acts like a mobile shield being only capable of being breached by a C-rank technique with piercing but more importantly it acts to protect those within it from electric shock when submerged underwater. This is done by simply jumping and tucking in ones legs causing one to be suspended in the center while the electric current moves through the water surrounding the cavity. One can not remain in the cavity indefineately as there is a limited amount of air requiring them to resurface collect more before heading back down. The cavity only repels things in one direction as the user can use weapons or throw things outside of it as well as safely preform ninjutsu within it's confines to be expelled outward. Cherish's Rank - Amount of Air within Bubble (Enough for P.T of constant breathing) D - 5 C - 10 B - 15 A - 20
- Wood Human:
Special Merge with Wooden Makara Technique = Speed Boosted to S-rank (Wooden Makara can be multiplied 4x when utilized through Wood Human)
Wood Human utilized Coca Wooden Makara to produce 4 more Wooden Makara which are launched upward at S+ Speeds with each of them eating one of the F.D.S. Water Bullets.
Result = SS-rank Nature Release Chakra Dmg + S-rank Ghost Fire Release Natural Based Dmg capable of inflicting B-rank Spiritual Based Fire Release Burns on the Gobi on impact. Each F. Wooden Makara moves at S-rank+ Speeds and number 4 in total, thus the total amount of damage inflicted on the Gobi if all four connect is 4x that. Likewise due to them biting onto it, it likewise constantly loses a S-rank of chakra each P.T for the F. Wooden Makara to repair itself from the damage it sustains from burning.
Name: Nature Release: Wood Style - Coca Wooden Makara Classification: Ninjutsu Rank: S-rank (S-rank Chakra Price + Flowering Coca Plant) Class: Supplementary Range: Long (Distance), Short (Blast Radius/Smoke when Burning), Contact (Chakra Drain), Self (Special Merge)
Description: Req. Nature Release: Wood Style - Wooden Dragon to be learnt. The user creates a wooden dragon clad in coca leaves, which they can they use for a multitude of purposes including restraining a target, or for offensive purposes. The dragon that the user creates can vary in terms of appearance and is similar to Nature Release: Wood Style - Coca Wooden Dragon. While both instances create a serpentine dragon formed of wood, only this version has the ability to produce a dragon with an elephant trunk and two tusk like teeth on the bottom jaw which protrude from the mouth when closed. The differences do not just lie in the appearance as unlike the weaker version they can be detonated by the user forming the Snake hand seal resulting in the damage being spread over a blast radius of 25ft (while if currently ablaze creates a smoke cloud over a radius of 50ft), this is the only ability which Nature Release: Coca Wooden Dragon does not share. This technique has three main uses, the first being it's supplementary use due to being rideable as it size varies depending on the skill of the user but it always is able to move at blinding light speed. The second is as an offensive technique launched at an opponent to deal S-rank nature release chakra damage at the cost of it's destruction, this is also the damage triggered when it is detonated except instead of just damaging what it collides with it is spread over a distance. Finally the last is a mix of supplementary and offense, as it is capable of binding a target wrapping around a victims body and requiring them to break free with either S-rank strength or through the use of an S-rank technique with piercing or strong against nature release. While bound the Wooden Makara opens it's mouth and bites down on the target and draining them of chakra in an almost vampiric fashion. It is capable of draining an S-rank of chakra each post (total) that it bites down and continues to drain the victim's chakra, if it's head is destroyed beforehand (A-rank strong against nature release or neutral with piercing) however it loses it's ability to drain chakra. The chakra it drains is used to repair it's body if it's victim attempts to destroy it converting the ambient chakra drained into nature release to repair damage up to an S-rank (or rather fully repair itself) making it very difficult to remove once attached to something. Due to being clad in coca leaves when they are set ablaze they emit smoke which wafts around a 25ft radius (50ft diameter) resulting in those who inhale it to have their High limit depleted by -30 each P.T. Before the flames can reach the main body if the leaves are completely burnt up they detach from the main body allowing it to "shed it's fur" to to speak to become identical to a normal Wooden Dragon. Special Merge - Upon being merged boosts Nature Release: Wood Style - Wood Human capabilities, improving it's speed to S-rank & the wooden makara can also be multiplied and be used to attack its enemies directly as well depending on the user's skill level. Rank of User - Size of Wooden Makara (With Coca Leaves "Fur") - Multiplication Modifier D - Medium S (Medium M) - 1x C - Medium M (Medium L) - 2x B - Medium L (Medium XL) - 3x A - Medium XL (Large S) - 4x S - Large S (Large S) - 5x
- Reserves Used this Post:
Chakra = 1 D, 1 C, 1 B,1 A, 3 S 11 P.T moving at Max Tier Levels = -15 (On the post after mine)
Total Remaining Chakra = 4 D-ranks, 11 C-ranks, 8 B-ranks, 6 A-ranks, 3 S-ranks, 2 SS-ranks, and 1 SSS-ranks Stamina = 45 NE = 1 A-rank
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| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: Kokuō of the Haze 17th October 2017, 8:14 pm | |
| Omito was flying upwards to reach the shoulder of the Vayu, positioned behind it allowing it to act as a sort of shield against the damage of the clashing techniques if what Armen had done wasn't able to stop it. He heard Cherish's message through the bond and gave her a nod before tossing, Ko-chan up into the air 'WHEEEEEE!!!" was the sound the Living Weapon made as she ascended, causing Omito to roll his eyes as he summoned his Giant Tessen from the Lightning Flash Blade Creation seal from the back of his palm. Omito snapped open the fan to its third moon and utilized a seal tattooed onto his forearm, unleashing two neon green fireballs before sending a boosting wave of air forwards after them, increasing their speed and sending them forth to ignite the dragons. Once that was done he sealed the fan once more and caught Kohaku as she came back down before continuing his ascent "Done and done, Cherish." Ko-chan was giggling like a mad woman in Omito's arms as he continued up "That was so much fun, Omi-sama! Can we do it again?! Can we, can we? Pleeeaaaaase~!" She kept on saying "please" in her little annoying voice and Omito had to tune her out so that he could stay sane. - Spoiler:
SF: Fireball = 2 moving at Crashing Ground Speeds to explode and ignite the 4 Drunken Syrup Dragon Bullets PG: Breakthrough = Boosts the speed of the Fireballs 3 Tier Levels (A-Rank Speed obtained), adding the effects of Phantasmal Gale to the Fireballs (B-Rank+ Barrier Tiers req. or else -3 to Sanity Limit in 4 Turns)
Chakra Used = 3 D Materia Used = 2 C Fire, B-Rank Wind (Used to reduce Chakra/Ectoplasm Price) Ectopalsm Used = 3 D, 2 C
Name: Spectral Flames (Signature) Classification: Fighting Style Rank: D Class: Supplementary/Offensive/Defensive Range: Self (Fire Element Seal Techniques)
Description: As Omito developed his fuinjutsu prowess he discovered a unique method of utilizing the Wind Release, this is due to him mastering the use of the Jutsu Seal as well both as the Augment & Enhance Seal and using his Ectoplasm Materia as a key component. Ectoplasm in it's most basic state is an ambient spiritual substance, however through seals he was able to not only gain the ability to utilize elements but likewise alter the elemental composition of his ectoplasm to fire, in this case. Thus Spectral Flames was created, creating neon flames with a white center which are capable of using life-force as their fuel. This fighting style gives rise to Fire Release which deal spiritual damage & inflict the "Necrotic" status which decays the victim that is engulfed in these flames requiring Spirit Tiers to negate the status to instead sustain 1-rank lower spiritual damage or Spirit+Strength Tiers to negate the status completely. Due to their property these flames are only sustainable on living things, while non-living things will not be set ablaze and merely take the normal damage Rank of Technique (User) - Necrotic Damage each P.T (Duration) D - D (1) - 1 C - 3 D (2) - 2 B - C (3) - 3 A - B (4) - 4
Name: Phantasmal Gale (Signature) Classification: Fighting Style Rank: D Class: Supplementary/Offensive/Defensive Range: Self (Wind Element Seal Techniques)
Description: As Omito developed his fuinjutsu prowess he discovered a unique method of utilizing the Wind Release, this is due to him mastering the use of the Jutsu Seal as well both as the Augment & Enhance Seal and using his Ectoplasm Materia as a key component. Ectoplasm in it's most basic state is an ambient spiritual substance, however through seals he was able to not only gain the ability to utilize elements but likewise alter the elemental composition of his ectoplasm to wind, in this case. Thus Phantasmal Gale was created, creating a ghastly shade of green colored wind which is capable of blowing at the soul weakening it's connection to the body. This fighting style gives rise to Wind Release which deal spiritual damage & inflict the "Haunted" status which wears on the mind requiring Barrier+ Tiers to throw off the effect lest the victim sustain damage to their Sanity Limit. Rank of Technique (User) - Barrier Tiers Req. to Throw off(Turns till effect occurs) - Sanity Limit Depletion D - D+ (7) - 1 C - C+ (6) - 2 B - B+ (5) - 3 A - A+ (4) - 4
Name: Spectral Flames: Enhanced Fireball Classification: Ronin Tech/Fuinjutsu (Ninjutsu) Rank: B-rank (Original Price + C-rank Fire + C-rank Ectoplasm Materia) Class: Offensive Range: Short (Range), Mid (Burst Damage effect)
Description: Req. Contact or Tattooed; Modification Sealing Method: Augment Lvl 2 (Fire Release: Enhanced Fireball) After preforming hand seals the user exhales a small fireball which is shot out at Crashing Ground speeds at a target within 15 ft exploding and dealing C-rank fire damage around a radius of 15 feet while being able to ignite B-rank flammable objects on fire as well as B-rank non-flammable objects on fire as long as they are alive including elemental affinities based on living things (Life, Blood, Nature, Flesh, Virus). Those burned by these flames will be set ablaze unless they possess either B-rank Spirit Tiers (sustain C-rank Spiritual damage instead) or B-rank Spirit+Strength Tiers (negated completely). For those who lack this, they sustain C-rank necrotic spiritual based damage each P.T these spectral flames continue burning on their body (can be doused by a B-rank Spiritual based water release technique). Depending on the user's skill level the amount of objects capable of being ignited at one time varies. Rank - No. of Objects D - 1 C - 1 B - 2 A - 2
Name: Phantasmal Gale: Enhanced Breakthrough Classification: Ronin Tech/Fuinjutsu (Ninjutsu) Rank: B-rank (Original Price + C-rank Wind + C-rank Ectoplasm Materia) Class: Offensive Range: Self (Projectiles), Contact, Mid (Knock-back)
Description: Req. Contact or Tattooed; Modification Sealing Method: Augment Lvl 2 (Wind Release: Enhanced Breakthrough). Upon making hand seals Omito is able to preform this enhancement on the relatively weak and simple technique that creates a sudden gust of wind, by adding Wind & Ectoplasm Materia. If used by a superior shinobi, it has enough destructive power to knock a person without B-rank strength to hold themselves in place flying 30 feet. The wind from the gust can blow away all things in the user's line of sight, dealing damage up to 2 feet away though when utilized with Battle Fan bigger than the body (Medium S) the scale of this technique can potentially be increased. Additionally the user can combine this technique with shuriken with the gust of wind which moves at Crashing Ground speeds being used in sync with numerous shuriken propelling them faster by 3 Tier Levels and any projectiles moving at B-rank and below speeds are just consumed into wind blast and carried along making this technique more dangerous. Depending on the strength backing those incoming projectiles they may be reflected and carried along with the wind, deflected to the sides, halted in place or this technique won't be able to stop them. Those impacted by any of the shuriken enhanced by this technique require B-rank+ Barrier Tiers in order to throw off the Haunted status effect before the time-limit runs out lest they succumb to a -3 depletion from their sanity limit. Incoming B-rank Speed Projectile - Effect C-rank Strength - Reflected & Carried along with winds with Tier Boost B-rank Strength - Deflected to the sides for half of their travel distance B-rank Strength & Defense Piercing - Halted in place to drop to the ground A-rank Strength - Incapable of stopping impact
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Kokuō of the Haze 20th October 2017, 12:55 pm | |
| Due to the sequence of events, Odin's bulk blocked the Gobi's movement from Summer's sight, preventing her from being blinded. Odin wasn't so lucky but with a curse and a growl he turned and prepared himself. "ODIN, FIRE, NOW!" She cried and he complied immediately, unleashing a gargantuan gout of flames towards Summer and the Gobi. Normally Summer would be incinerated as well but she turned and swung two swords out, the physical force deflecting the fire around her body long enough for it to impact the wave of damage and keep it from destroying both of them. The roaring was intense and she screwed her eyes shut to bear the brunt of the flames, clenching her teeth against the heat but thankfully it didn't really harm her. With that done, Summer flew forth from the gout of flames, grinning like a maniac. As she drew up to the Gobi she swung her blades down and launched herself upwards to get to its face. Hanging there swung her fists out at SS-Rank speeds, relying on the Gobi being in the air to make it more difficult to dodge, each fist aiming at one of the beast's eyes to try and blow them out with the piercing force. Whether that was successful or not, she formed handseals and summoned another of her contract members; Huginn. The crow, on size with Odin but more physically majestic, manifest and snapped his claws out to grab the Gobi by the throat, using his massive strength and size to keep the Bijuu in the air and attempting to crush the life out of it. "YOU DARE ATTACK THE CROW CONTRACT AGAIN YOU ABOMINATION OF NATURE?! I SHALL NOT STAND FOR IT!" He roared at Kokuo before exhaling a great burst of ash from his beak at point blank range to try and at least blind the Gobi if not snuff out its existence, although even Huginn knew that he was unlikely to kill it. Summer for her part closed her Kyougan and spent a few seconds taking a deep breath, she'd already used up a chunk of her blood bringing her allies into the combat but that was good, the numbers would aid them immensely. She crouched and waited to see what would happen and if she would have to launch into the rescue of her summons once more but they would be able to unleash necessary damage against Kokuo, she just had to keep them alive for now. - Odin:
Name: Fire Release: Great Fire Disintegration Classification: Ninjutsu Rank: SSS-Rank Class: Offensive Range: Short-Long
Description: The perfected version of the Great Fireball technique and works in much the same way. The user kneads fire chakra in their throat and stomach before exhaling it in a gargantuan cone of flame in a ninety degree arc. The flames spread one hundred feet to either side and the same into the sky, devouring all in its path. The flames move at SSS-Rank speeds and deal SSS-Rank fire release damage upon striking a foe, lighting them on fire unless they possess SSS-Rank endurance tiers or SS-Rank chakra tiers. If set alight the victim will take an additional SS-Rank fire release chakra damage until the flames are extinguished by at least an SS-Rank of water. This technique can be sustained for an additional SSS-Rank of chakra every post allowing it to be swept around to annihilate everything before them.
^Used to negate clash damage.
- Summer:
Another A-Rank of chakra and B-Rank of blood used to summon Huginn
Name: Geka Style - Erupting Sonic Impact Prana Classification: Kenjutsu Rank: C-Rank Class: Offensive Range: Batto Range
Description: Somewhat like the opposite of Martial Sheathing, the user imbues a powerful explosion effect due to the sudden movement of their draw. What this does is send a ninety degree arc of compressed air directly in front of them that travels at speeds equal to their draw speed to deal physical shattering damage equal to their draw speed. The damage can be lowered by one rank however to apply one of two effects. The first knocks back the opponent if they do not possess strength tiers equal to the user's draw speed, 5 feet per tier of Draw Speed, starting at D. The other however applies a knock-back dashing effect to the user, allowing them to dash in a direction at a speed equal to their draw speed, however the damage is only done in a ninety degree arc away from the user.
Doubled at SS-Rank tiers to create an SSS knockback force, size modifiers mean that the technique isn't entirely disrupted however.
- Huginn:
Name: Raven Ancient Classification: Taijutsu Rank: D-Rank Class: Passive Range: Self
Description: The Ravens are naturally perceptive when it comes to viewing the battlefield and spotting small mistakes and errors in their surroundings, of course the Ancients have mastered this skill. So due to such they have Final Reaction tiers to allow them to see through stealth. In addition to this, like all of the Crow Contracts summons they require strength to be able to use their wings, giving them Madness Contract strength tiers to enable them to fly properly. Ravens however are known for knowledge and wisdom and being able to see the truth of someone. This is showcased in a Raven's ability to see through to a person's soul, the details that can be acquired through this depends on the age of the Raven. Ancients are able to see the race and class of the person viewed; human, nova, zireh and classes therein, and read what KG, KT and elements they possess as well as their most powerful elemental affinity (The one they have the most techniques of), requiring SSS-Rank or higher soul concealment to block.
Name: Font of Strength Classification: Taijutsu Rank: D-Rank Class: Passive Range: Self
Description: Like his brother Muninn, Huginn made a deal with a God in his life. He met a great warrior in the early days of the Summoning Realm, when the Crows had barely banded together. He spoke to this great warrior and the Warrior sensed his strength, bestowing upon him a gift in exchange for a handicap. Huginn removed his eye as this handicap and gave it to the warrior who imparted upon Huginn immense physical prowess and the ability to pass this onto others. With this, Huginn actually possesses Destroyer Contract Strength, making him nearly the pinnacle of physical strength and giving him great flying speeds and with a touch he is able to bestow this physical strength onto another for fifteen posts (total) without giving them recoil however this can only be done once per topic per person.
Name: Ash Release: Great Scouring Wave Classification: Ninjutsu Rank: SSS-Rank Class: Offensive Range: AoE (In front of user only)
Description: With this technique the user creates a terrifying amount of Ash materia (an SS-Rank in total) before throwing their arms or wings forwards, releasing it as a massive cutting, grazing wave of ash particles that shreds anyone in front of them. This technique moves at SSS-Rank speeds however only deals SS-Rank ash release chakra damage to anyone that is struck by the wave. The main issue with this technique however is that the ash stings and burns the eyes if one doesn't have SSS-Rank reaction in order to close their eyes in time before the ash can get in. This blinds anyone that gets the ash in their eyes until the ash can be cleared out either with an SSS-Rank water technique or a medical jutsu based around restoring sight or until the topic ends whereupon the ash dissipates and the eyes can be utilised once more.
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Kokuō of the Haze 20th October 2017, 5:52 pm | |
| Kokuo would be annoyed not because Odin managed to survive their clash, no if that unsightly bird had perished she would of been slightly disappointed not at herself of course but her siblings that had encountered it in the past. After all with her merely firing an Imari it would have perished? How weak, that wasn't even her strongest technique after all, despite having to utilize a steam technique to protect herself from it in the event that it was reflected. However when she spotted the little ningen who thought that she was helpless to avoid being struck by it she bared her teeth in disgust before whirling her tails with such speed that they would vanish in the eyes of those who saw them. Using that she would gallop as easily as she did on the ground avoiding Summer's incoming strike while the shifting of her body shattered the sound barrier and continuing to try to ascend upward. The Ningen would not just suffer from ruptured ear drums of course, but would find herself hurtling towards the very barrier her compatriots had erected to protect themselves from the fallout from her clash with Odin. One of the ningen were right, however about the Gobi not knowing everything but truly what hope did a lone boomerang have against the wind sheer from the Gobi's movement, and thus as it hurtled through the air would would be knocked off course by the sheer velocity that she traveled so that when he triggered Full Counter rather than the target being her, it would be her feather clad opponent. Of course that the reflected technique would envelop Huginn was merely being in the wrong place at the wrong time, though in regards to collateral damage if that Full Counter technique didn't release all of the damage in the one point it was thrown but rather over the entire distance, then it would catch not just Huginn but Summer and the Gobi in it. Still she could always just try the same thing she did earlier, unless of course her summons could not come to her aid like she did them. Of course such would occur due to her actions of summoning Huginn who would not only insult Kokuo but likewise try to manhandle her like she were some unruly foal. "Such an insult?! You're nothing but a glorified carrion bird, so know your place!" Kokuo thought to herself as she gathered chakra in her partially opened jaws, with her hooves pawing at the air that she tread on as he laid his claws on her. It fully formed just as her new opponent released the immense stream of ash, only protected from not detonating due to the combination of her actions and the protection that she enacted prior to it's formation. This would be what protected her from the errant boomerang one of the Ningen threw, if the consequences of it's triggering were not in fact single target. Kokuo would swallow the sphere of chakra she created, rather than close her eyes her shroud of steam rebuffing the ash stream's attempt at touching her much less damaging her or her eyes. However when his claw continued to tighten around her Huginn would be in for a surprise as the red shroud coating her body would become flooded with white, steam flooding out of her nostrils to cover her, with her body jolting forward and smashing into him with increased force. He would hold her, yes but that would be his undoing as merely touching her would inflict horrific damage upon his body and yet that grip in addition to his size would partially obscure her from sight. She would propel both of them upward, galloping at speeds hailed as the fastest in the Shinobi World, and her shrouded gallop would bring her to the second of the two crows which had earned her ire. To those looking down from below it would appear like the colossus crow would hurtle backward almost as if he were plummeting from the sky, albeit ascending upward, before detonating and blotting out the sun with steam. If these mortal creatures had trembled before her last technique, the sheer devastation they would see in the skies above would be enough to bring them to their knees in fear. They were fortunate that those behind her would not suffer the effects of her Menacing Ball, but for those who she targeted they would embrace eternity...the eternity of death that is. "How dare you! I have been nothing but polite, not once have I insulted you or your brethren. But no, you choose to side with ningen and then have the gall to reap curses upon me?! So be it, die knowing that I will do onto those ningen you cherish so much that which I have done to you." Kokuo would actually speak, though her voice was drowned enough by the explosion that at this height only they would be able to hear her. She did not wish to let the ningen hear her voice, they were not worthy of conversation as they were not her equals merely plagues which spread across the land that her and her siblings had grown weary of keeping in check. She would look down to those below and proceed to boil the chakra which comprised her body the steam she producing being kept inside of her as she knew travelling to them will be nothing but more conflict. They had brought it upon themselves, she would have been content watching them and waiting until they left before continuing forward, just like she had been content lazing on the beach before she was suddenly attacked while she slept tired from constantly swimming and having to fend off upstart sea creatures who thought they could get the better of her. No it was merely cause an effect, the polite thing to do was to repay a debt and she would make sure to do so with interest. As such she would adjust her course and proceed to gallop downward as her form would proceed to vanish in the steam that she had created thus far. As a result the counter-attack that the controller of Vayu State and the ningyo capable fo flying would be hard pressed to really find a target so long as they could not see the Gobi. Within the steam covering the area however - OOC:
Treating Posting order as such (below), due to proximity to Gobi causing it to not make sense that her 451 runs out by the time Blade posted.
Blade & Crow Co (Closest to Gobi thus her moves count before everyone else due to sheer distance from others) Cherish (Because she could see unlike Nyen & Armenezra) Armenezra (Because he posts before Nyen) Nyen (Because she was blinded) Omito (Ascending upwards towards Vaju which is a colossus size construct) -Fahrenheit 451 Wears off- Himiko (Reaction while others made their moves) ANBU Shark (Utilized Himiko's Construct, thus acts after her)
- Kokuo:
Kokou's Reserves: ??? = 3 D-ranks, 24 C-ranks, 27 B-ranks, 23 A-ranks, 21 S-ranks, 20 SS-ranks, and 19 SSS-ranks ??? = 3 D-ranks, 26 C-ranks, 15 B-ranks, 14 A-ranks, 14 S-ranks, 12 SS-rank (Made a Typo earlier sorry) & 13 SSS-ranks ??? = 6 SSS-ranks
Fahrenheit 451 = *Changes Flash Step effect to Humid Conditions (Steam Materia Generation) = 4 D each P.T moving (Dry changed to Foggy due to Steam) *Generates Steam Materia dependent on End Tiers = S-rank Steam Materia each P.T Total Steam Materia = 6 S & 1 B-rank of Steam Materia Generated
One Mountain Whirlwind (SS-rank Strength + SSS-rank Speed) = Kokuo has delayed falling for 24 P.T (23 after this post). She moves at Flash Step Speed while in the air, Echoing Flash if on the ground, SSS-rank++ if underwater.
Grab, acknowledged, allowing for Point Blank Range. Destroyer Contract Strength vs Fahrenheit 451 = Huginn unable to exert enough physical force to crush through shroud. Steam Release: Fahrenheit 451 vs Ash Release: Great Scouring Wave = GSW blocked by shroud and prevented from blinding Kokuo due to it.
Point-Blank Five Tailed Dolphin-Horse: Menacing Ball (Huginn) = Unable to dodge due to gripping Kokuo, Non-Prodigy Npc Auto (Passed) however due to partially covering Kokuo Summer is unlikely to desummon Huginn in time. However if she does it leaves just Odin to being consumed in the detonation, while she is blinded due to Flash Step (451 has run out & Dry Weather Conditions still exist) Either way total damage sustained is this: Huginn = SS Fire Chk Dmg, SS Water Chk Dmg, SSS Wind Phy Dmg & SSS Steam Nat Dmg Odin = SS Water Chk Dmg, SSS Wind Phy Dmg & SSS Steam Nat Dmg
Impact deals = Fire (SS-rank Dmg Total at this point) 1st Detonation = Water & Wind (Fire Boils Water + Wind = 2 SSS-ranks of Dmg Total at this point) 2nd Detonation = Steam (Boiling Wind Backed Water to Feed Steam = Z-rank Damage Total at end point)
Huginn will die of injuries after the 1st detonation this allows him to instead hold his ground to prevent Kokuo's advance to Odin with SSS-rank Strength however it put Summer within the horizontal (and lower diagonal blast radius). If he is propelled upward by her gallop, Summer ends out of the range of the blast, but avoid suffering the same damage dealt to her summons (as Odin is within the blast radius either way).
Name: One Mountain Gallop Classification: Taijutsu Rank: B-rank Class: Supplementary Range: Self
Description: Kokuo is notorious for her speed, and this technique emphasizes why she is the fastest of her siblings while making her even more dangerous in combat. Kokuo begins to gallop with her running in a straight line towards a target, over time getting faster and faster unless she is either halted or forced to alter her course of direction. The time it takes for her to become faster depends on her strength tiers as with additional strength she is able to run better with surer footing, however terrain likewise does play a part in it. This technique is notable due to being able to be used while travelling so long as she is not interrupted while travelling she can enter a topic using this technique carrying over time left over from her previous topic (topics) Terrain - Time Till Tier Level Boost (Strength Tier Modfier) Swamp/Mud - 40 P.T (D = -1) Desert - 35 P.T (C = -2) Rocky/Hilly/Mountainous - 30 P.T (B = -3) Tundra - 25 P.T (A = -4) Aquatic (On Water) - 20 P.T (S = -5) Plains/Wasteland - 15 P.T (SS = -6) Underwater/Airborne - 10 P.T (SSS = -7)
Name: Steam Release: Unrivaled Strength Classification: Fighting Style Rank: S-rank Class: Supplementary/Offensive/Defensive Range: Self
Description: Kokuo increases the temperature of her chakra to the boiling point, generating large amounts of steam and evaporating any water or ice in direct contact with her body. The pressure resulting from this emitted steam can then be used to increase the force behind physical attacks, giving the user immense power. The exact amount of force produced is proportional to the quantity of steam released, as the greater the volume of steam utilised, the larger the pressure that can be built up. On releasing the pressure, not only is the user's strength enhanced, but their speed increased as well. This fighting style serves as the core of Kokuo's fighting style as each P.T she spends moving she constantly heats up her chakra in order to build up the internal pressure (Steam Materia) in her body. Depending on how fast she moves this build up increases faster and upon reaching certain thresholds she can release the steam in order to boost her Speed or Strength by set Tier Levels for a single use after which a price must be paid to do so all over again. Speed Tier (Steam Produced each P.T Moving) - Tier Gain (Steam Price) D (D) - 1 Tier Level (D) C (2 D) - 2 Tier Levels (C) B (3 D) - 3 Tier Levels (B) A (4 D) - 4 Tier Levels (A) S (5 D) - 5 Tier Levels (S) SS (C) - 6 Tier Levels (SS) SSS (B) - 7 Tier Levels (SSS)
Name: Four Mountain Whirlwind Classification: Taijutsu Rank: SS-rank Class: Supplementary/Offensive Range: Self, Contact (Tails)
Description: Kokuo proceeds to spin her tails rapidly until they become nothing more than a blur making it seem as if she has no tails at all (Req. Time-Slowing Dojutsu with SSS-rank Reaction to see tail movement). While doing so her speed increases and depending on if she is on land or underwater she becomes capable of new feats. While underwater her spinning tail acts like a propeller allowing her to utilize her speed as if it were a Speed+Strength Tier Chain (Tier++). While on land she becomes capable of partial-flight while moving at her normal speed or Echoing Flash if she chooses to remain on the ground or atop a water surface while moving. However despite the use of this technique as a movement technique it can still be used offensively as those who end up in the path of her tails are sliced apart sustaining SS-rank physical slicing damage upon impact with just one of them though only larger targets have to worry about being hit by all five of her tails. Size - No. of Tails Capable of being hit by - Str Tier - P.T Falling is delayed (Spd Tier modifier) Small - 1 - D - 1 P.T (D = 1x) Humanoid - 1 - C - 2 P.T (C = 1.5x) Medium - 2 - B - 3 P.T (B = 2x) Large - 3 - A - 4 P.T (A = 2.5x) Bijuu - 4 - S - 5 P.T (S = 3x) Colossus - 5 - SS - 6 P.T (SS = 3.5x Titanic - 5 - N/A - 7 P.T (SSS = 4x)
Name: Five Tailed Dolphin-Horse of the Haze: Menacing Ball Classification: Bijuu Tech (Senjutsu) Rank: Z-rank Class: Offensive Range: Contact (Detonation Trigger) Long (Blast Radius)
Description: Kokou paws the ground while opening her jaws, resulting in a sphere of natural energy being formed before enveloped in a wind, fire & water mixture which gives rise to a steam shroud completely enveloping it. The entire process occurs over 8 posts (total) due to the sheer amount of time it takes to compress the Menacing Ball and during so she is incapable of utilizing any of her elemental techniques while focusing on it's creation (existing ones on the field however remain active). Kokou like all Bijuu have two ways of utilizing this technique, the first being releasing the Menacing Ball itself (25 diameter) which presses into a target sending them flying back 2240 ft before detonating across that same blast radius to deal Z-rank Steam Release Natural Based Damage. However for the alternative use rather than releasing it, Kokou would then eat the sphere before expelling steam from her nostrils which would envelop her body as she propels herself at Echoing Flash speeds before colliding with her target with Kokou capable of covering a distance of 2240ft in a single instant (P.T) before the shroud disperses. When used on a fleeing opponent can often hit them as long as they are in a neighboring Location within the same land even in different topics with Kokou entering the target still utilizing this technique. The shroud coats her entire body (in a 12 ft radius around her) and when she impacts a target it deals initial damage equal to 1 SS-rank fire release chakra before exploding either instantly or with her will 2 times dealing a 1 count of SS-rank water release physical damage, 1 count of SSS-rank wind release chakra based damage and 1 count of SSS-rank steam release natural based damage over a blast radius of 1102ft. Due to Kokou being the epicenter of this attack it forms a arc around her body meaning those behind her are unaffected however those to her sides as well as in front are all caught by this technique if they are within range.
- For Summer:
One Mountain Whiplash = If she is within 35 ft of Kokuo Summer is deafened, meanwhile objects incoming within 35 ft are knocked back (Used SSS-rank Speed), Summer is a humanoid thus she'd be knocked back 140 ft (if she lacks either SS-rank Strength or a B-rank air movement technique with SSS-rank Speed)
If knocked back, Summer is sent hurtling back towards Navity of a World of Trees + Canopy Bunker Barricade. Unseen Force (See For Himiko & ANBU Shark) impacts Summer dealing 2 Counts of SS-rank Steam Release Hybrid Based Dmg (in 420/60 = Less than 7 P.T). Unseen force however is picked up as steam by Summer's weapon ability sensory (reinforced by her feeling the heat from Kokuo rushing past her, in addition to being able to visually see steam being emitted by it).
Within 105 ft of Kokuo = Triggers Steaming Illusion: Sweltering Haze (Total Gen Chain with Steam Puffs Rolling in = SSS+B) Summer is S-rank thus: Low Tier = B (& A) Standard Tier = S Max Tier = SSS (& SS)
Thus if she continues moving at Max Tier Levels she visualizes herself sustaining an additional -7 Stamina each P.T moving in addition to the normal stamina loss coming from tier use. Unless she has a B-rank Heat Resistance technique, allowing her to notice the air heating up but not the ulterior effect of the genjutsu due to it not affecting her.
Name: One Mountain Whiplash Classification: Taijutsu Rank: B-rank Class: Supplementary/Offensive Range: Contact, Short (Knock-Back)
Description: Kokuo rushes past a target using her immense speed to break the sound barrier and throw her opponents away from her merely due to her air pressure given off by her movement. This technique is primarily useful due to being able to deafen those within 35 ft of her, with those who possess higher hearing levels suffering from their ears bleeding in addition to being unable to hear for 5 P.T. Furthermore it acts as a means of knocking objects away from Kokuo as depending on her speed the size of objects capable of being deflected vary as do the distance that they are knocked flying. Opponents however can hold their ground if they possess strength 1-rank below to her speed or a B-rank or higher air movement technique with equal-rank speed to her movement speed. Size of Target (Speed Req.) - Knock-Back Inflicted - Hearing Level (Bleed Dmg) Small (D) - 175 ft - Normal (D) Humanoid (C) - 140 ft - Raised (2 D) Medium (B) - 105 ft - Heightened (3 D) Large (A) - 70 ft - Enhanced (4 D) Bijuu (S) - 35 ft - Max (5 D) Colossus (SS) - 17 ft - Above-Max (C) Titanic (SSS) - 8 ft - Super (B)
Name: Steaming Illusion: Sweltering Haze Classification: Genjutsu Rank: B-rank Class: Supplementary/Offensive Range: Short
Description: Like others in the Steaming Illusion Line this genjutsu can be triggered by either coming in contact with steam, seeing it being emitted on the field or hearing the sharp whistle that comes with the expulsion of it from Kokuo's body. Under normal circumstances however it is triggered upon Kokuo rushing past a victim within 105 ft of her resulting in them feeling the air around them become heated most likely due to the steam coming off of her body. This increased heat makes them sweat, causing them to experience a perceived increased loss of stamina unless they have a B-rank Heat Resistance technique. If they do then they merely register the fact that Kokuo moving made the air a bit hotter not realizing that they have a genjutsu layered upon them. Upon victims reaching certain levels of stamina depletion they will sustain the effects outlined in Recoil & Stamina Information, and if while in the genjutsu they completely run out of stamina then they will suffer from the tier drops and penalties to their physical techniques in reality as they believe that they are actually out of stamina. This genjutsu has quite the utility as it can lead individuals to waste restoration methods due to their perception of not having stamina and due to it being a genjutsu and not reality it will have no effect. Movement of Target - Perceived Loss of Stamina Each P.T Moving Low Tier - Minus 1 Additional Stamina Under Standard Tier - Minus 2 Additional Stamina Standard Tier - Minus 3 Additional Stamina Above Standard Tier - Minus 5 Additional Stamina Max Tier - Minus 7 Additional Stamina Above Max Tier - Minus 11 Additional Stamina
- For Armenezra:
Law of Speed + Law of Momentum = Allows S-rank Speed Cap Bypass, Projectile is still subject to Recoil (Armenezra is A-rank) for moving at 1-rank Above Speed than Armen is capable of moving (LRA = SSS-rank Speeds (Triggers Recoil for buffing a technique past SS-rank)
A-rank Physical Recoil Damage dealt to C-rank Boomerangs (As per the Boomerangs in your Bank) Thus all of the Boomerangs are destroyed by friction before they reach the Gobi.
Chakra Lost = 1. FC & Other Boomerangs = Law of Momentum Amount 2. Full-Counter Boomerang = Omnicyte Infusion Amount, Full Counter Amount (Including Reflected Imari Dmg)
7 Seal Barrier has 7 A-ranks worth of Defensive Capability = Is Not destroyed courtesy of SS-rank Lightning Spiritual Based Dmg (6 A according to Combination Art = SSS-, 7 = ~SSS), Omycite Infusion takes care of SSS-rank Wind Release Chk Dmg & SS-rank Ambient Dmg.
7 Seal Barrier is converted to, Full Counter = Due to this, when Full Counter is used it, is capable of reflecting 1 SSS-rank worth of Lightning Release Spiritual Damage. Boomerang hold 7 Seal Barrier comes within 35 ft of Kokuo (is subject to One Mountain Whiplash) = Projectile is thrown at SSS-rank Speed thus does not pass the SS-rank Strength Tier check to remain on course.
9 Seal Barrier has 9 A-ranks worth of Defensive Capability (Z-) = 9 Seal Barrier Remains Active. (Speaking of which in future notice, please specify your chakra use in regard to techniques within the spoiler tags, me having to calculate it will allow for assumptions and if I have to assume in this fight it will always be to your detriment.)
9 Seal Barrier is still up, semi-tangible Unseen Forces will bypass said Barrier Ninjutsu (Intangible & Semi-Tangible things bypass all Barrier Ninjutsu that aren't specified to restrict them) in order to still deliver their attacks. Unseen Forces likewise give off no vibrations, thus Armenezra is unable to detect them via that sensory method.
- For those who saw the Gobi move while 451 was up (Thus seeing her emit steam):
Meaning everyone but: Cherish = Vayu is affected in her stead, unless she acknowledges looking at the Gobi other than the dismissed Stomp (in which case both her & Vayu are trapped in it) Omito = Flying upward to Vayu Himiko = Within Branches of NoWT
Name: Steaming Illusion: Steam Puffs Rolling In Classification: Genjutsu Rank: SSS-rank Class: Supplementary/Offensive Range: AOE
Description: Like others in the Steaming Illusion Line this genjutsu can be triggered by either coming in contact with steam, seeing it being emitted on the field or hearing the sharp whistle that comes with the expulsion of it from Kokuo's body. This causes her victims to visualize steam beginning to flood the area typically as a result of her producing more of it with the end result being the entire area within a 1960 ft radius of her. With the entire area covered in this dense steam it causes any mirages currently on the field or produced after it's up to become undetectable by eye-sight if one lacks Moisture sensory, however upon being fully manifested they are capable of being detected by Kinetic Sensory in addition to it. Those who see this steam have a hard time seeing through it as it is dense enough to require reaction tiers to pierce through it, however due to it being a genjutsu and not the real thing they will only see what Kokuo wants them to see namely herself and not her mirages. However those with suitable Barrier Tiers are able to see some of her mirages. Barrier/Reaction Tiers (Distance Rea Sees Through - No. Of Mirages Seen (Manifested) D (31 ft) - 2 (1) C (61 ft) - 3 (2) B (123 ft) - 4 (3) A (245 ft) - 5 (4) S (490 ft) - 6 (5) SS (980 ft) - 10 (6) SSS (1960 ft) - 15 (7)
[spoiler=For those who can see Gobi after 451 is Down and the above spoiler ^ does not apply to you] Meaning if you are able to see the Gobi due to her genjutsu not affecting you. Flash Step = Blindness Once Again for 4 P.T for all of those without Dojutsu that can see the Gobi If Summer = 8 P.T of Blindess If Himiko &/or ANBU Shark can see the Gobi = 6 P.T of Blindness - For Cherish:
Impact from unseen force (See For Himiko & ANBU Shark) impacts Navity of Tree & Vayu.
Nativity of a World of Trees sustains 2 Counts of SS-rank Hybrid Based Damage = 4 out of 8 trees destroyed from impact, trees below impact (4 more trees each with S-rank Strength, if stacked according to combination technique results in them possessing SSS- Strength, thus are unable to hold themselves up.
If not halted, those within Nativity of a World of Trees branches sustain S-rank Physical Damage from falling trees (each tree inflicts that, so if you are underneath all four you sustain 4 S-ranks of physical damage) on route to the ground resulting in a 490 ft crater. Crater knocks all without SSS-rank+ Strength off their feet.
Those within Nativity of a World of Tree Branches (Due to not specifying otherwise): Wood Human Himiko ANBU Shark Nyen
Vayu likewise sustains 2 Counts of SS-rank Hybrid Based Dmg from Unseen Force, if hits land it is destroyed, and a 490 ft crater is created upon Unseen Force hitting the ground. Unseen Force are not comprised of chakra, thus chakra sensory is unable to pick them up, likewise they are unable to be seen with Naked Eye due to steam materia cover, thus SSS-rank Reaction does not pick them up (only seeing steam flooding the area thanks to Genjutsu on Vayu).
Wood Human sustains 4 Counts of S-rank Damage, due to being within Nativity of a World of Trees if unable to block, destroy or avoid falling trees (SSS+ Minus SSS- = Falling Trees incoming at Swift Release Speeds over entire radius of NoWT which is 360 ft).
- For Himiko & ANBU Shark (If they have their Bakufukogan Currently Active:
Through moisture sensory they will be able to detect Kokuo utilizing Unrivaled Strength to bolster her Strength Tier 5 Tier Levels (SS -> SSS+).
Mirage Technique utilized after Kokuo has galloped for 3 P.T (Thus receiving movement speed upgrade from One Mountain Gallop SSS -> SSS+) = Full speed (53 x Scale Multiplier = 371, over 3 P.T means 1113 ft would be covered by Kokuo before utilizing Afterimage Clone)
Afterimage Clones are capable of Kokuo's Physical Capabilities thus after running alongside Kokuo (3 more P.T however they unlike her do not benefit from Unrivaled Strength, to cover 2226 ft in total): TMS + UR + OMG (*Vix snickers*) = Afterimage Clones "jump" off of air at Z- Speeds down towards the tree-sand barricade. Due to being engulfed within the Steam (Which is localized to Kokuo so long as victims are within genjutsu) they remain unseen and due to their intangible state are not stopped by the barricades.
Their Targets are = Nativity of a World of Trees, Himiko, ANBU Shark, Vayu & Summer Upon impact they deal SS-rank Steam Hybrid Based Damage + 1 SS-rank Steam Hybrid Based Fall Dmg to each of their targets. Underground Targets sustain SS-rank Nature Release (Forest) Hybrid Damage upon Afterimage Clones impacting the ground after stomping down on targets (Unless they survives the impact & can hold itself up), while the impacts each creates a crater 490 wide. (Since there are five in total it means 5 different craters 490 ft wide) knocking everyone within any of the radii off their feet unless they possess SSS-rank+ Strength Tiers.
Those who lack either Moisture Sensory or SSS-rank Defense+Reaction Tier chain = Unable to detect Afterimage Clones. (When Manifested Kinetic Sensory can likewise detect them). Due to steam obscuring them (materia produced by Gobi), those who are not within the genjutsu are unable to detect anything other than steam even when manifested.
Himiko and ANBU Shark will sustain S-rank Physical Damage due to falling trees, if they are not crushed by this then the above Afterimage Clones targeting them applies.
Himiko is utilizing the Hydrification Technique while within Water Construct, thus she does not sustain physical damage from tree, however upon impact with Afterimage Clone: *Priestess Construction = Evaporated on Contact (Steaming Murder) to produce A-rank Steam Materia *Himiko in Hydrification Technique = Evaporated on Contact (Steaming Murder) to produce D-rank Steam Materia & sustains the Steam Hyd Damage as Defense Bypassing (Due to Water comprising her body evaporating.) Suffice to say, it will result in death unless body replacement is used.
^ If ANBU Shark tries the above method to avoid sustaining S-rank Physical Damage from falling trees this will happen to him: *Tate Eboshi = Evaporated on Contact (Steaming Murder) to produce A-rank Steam Materia *ANBU Shark in Hydrification Technique = Evaporated on Contact (Steaming Murder) to produce D-rank Steam Materia & sustains the Steam Hyd Damage as Defense Bypassing (Due to Water comprising his body evaporating.) Suffice to say, it will result in death unless body replacement is used.
Name: Steaming Murder Classification: Bijuu Tech Rank: N/A Class: Passive Range: Short
Description: Kokou is known for her ability to generate Steam by boiling her chakra over the limit, however what most don't understand is the difference between Steam Release and it's lesser counterpart Boil Release. This is because while Boil Release is corrosive, Steam Release is scalding capable of not only evaporating water and subliming ice with prolonged exposure (or instantly depending on how much damage is inflicted) but likewise inflicting scalding burns on victims hit by it's techniques. Unlike normal burns those inflicted by steam release techniques do not repeat their damage until they are treated but rather constantly inflict pain on victims gradually wearing them out mentally until they pass out from the pain unless they possess a Pain Resistance technique equivalent to the rank of the Steam Release technique, Pain Tolerance or Pain Immunity. P.T Exposed to Steam Release (Steam Dmg Inflic.) - Water/Ice Source Evaporated/Sublimed (Steam Materia Created) 1 (D) - 3 D/D (C/D) 5 (C) - C/D (B/C) 10 (B) - B/C (A/B) 15 (A) - A/B (S/A) 20 (S) - S/A (SS/S) 25 (SS) - SS/S (SSS/SS) 50 (SSS) - SSS/SS (2 SSS/SSS)
Rank of Technique - Scalding Pain inflicted each P.T D - D C - 2 D B - 3 D A - 4 D S - 5 D SS - C SSS - B
Name: Mirage Technique Classification: Fighting Style Rank: A-rank Class: Supplementary/Offensive Range: Varies
Description: This is a unique energy tech based fighting style created by Kokuo in order to further throw off those who wished to engage her in combat. Initially it was to give her an edge during her sparring matches with her siblings but eventually it was turned into a tool that she wielded against those who wished her true harm. Mirages like other Energy Tech are formed from chakra, they count as physical illusions and thus are intangible while giving off no weight, vibrations or sound while moving through the air, however they can be seen by the naked eye. Furthermore they become even more undetectable when they exist in conjunction with steam on the field whether technique or materia as they fade into the background of it, which depending on the steam technique renders most ocular sensory mediums obsolete in regards to mirage detection. This causes sensory mediums to not pick them up, instead reading the steam as if they were part of it being unable to differentiate between them unless through Moisture Sensory + Equal Rank Reaction Tiers or an Equal-rank Defense + Reaction Tier Chain. All Mirages have a special ability to be manifested into reality at the cost of Steam Materia, this changes them from intangible into semi-tangible allowing them to inflict Steam Release Hybrid based damage on what they come in contact with however retain their concealment abilities and inability to be harmed or blocked by tangible things such as Physical Techniques & objects albeit now only requiring a moisture sensory medium equal to their rank in order to differentiate them from the steam surrounding them.
Name: Mirage Technique: Afterimage Clone Classification: Energy Tech Rank: B-rank (B-rank Steam Materia Each to Manifest) Class: Supplementary/Offensive Range: Varies
Description: Kokuo moves leaving behind an afterimage of herself which is capable of deviating from her established motion in order to do it's own thing. While not manifested it is not capable of dealing damage, albeit possessing all of Kokuo's physical capabilities, however it can be used to feint opponents that can detect it into thinking it is actually capable of harm unless they possess B-rank or higher Barrier Tiers (Otherwise they sustain B-rank Pain Damage if "struck" by one of it's attacks). When manifested it's true capabilities come to the surface as it is capable of utilizing Kokuo's physical based techniques albeit inflicting them as Hybrid damage. This makes them quite dangerous on the field as due to their nature they are difficult to detect, making them useful for ambushes or attacking behind enemy lines. Kokuo is only capable of making as many Afterimage Clones as she has tails and without being manifested they last as long as her Barrier Tiers. Barrier Tier - P.T Mirage Lingers D - 1 C - 2 B - 3 A - 4 S - 5
- Terrain:
Sky filled with Steam (2240 ft radius, 4480 ft Diameter) after detonation of Menacing Ball Illusory Steam covers area 1960 ft radius (3920 ft Diamter) around Gobi Nativity of a World of Trees initially covers a 360 ft radius (720 ft diameter) of the ground, impact with Afterimage Clone splinters 4 of the 8 Trees (720 diameter reduced to 360 diameter), which plummet to the ground at Swift Release speeds, with each branch (90 ft diameter) dealing S-rank Physical Damage due to crushing anything on it's way down. If not stopped Unseen Forces result in five 490 ft craters in the ground (Forest Terrain = Completely Destroyed)
Terrain in effect = Wasteland, Weather = Dry (Illusory = Foggy)
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| Academy Field Trip | 28th November 2022, 4:02 pm by Xi | Road Trip
With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …
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