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| Praise Fantom | |
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Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Praise Fantom 30th July 2018, 10:58 pm | |
| Personal Info Name: Praise K. Fantom Alias: N/A Age: 13 (Looks 16) Gender: Female Height: 5'4" Weight: 130 lbs Zodiac Sign: Scorpio Personality: Praise is tough, and speaks her mind regardless of who she might often, she has something of a tomboyish personality and only respects those who can back up their words with strength. Conversely she doesn't respect quiet, demure individuals regarding them as weak and she has no tolerance for people who are insecure and not self assured. She is proud of her heritage only because of the power it gave her and she doesn't respect those who she thinks who coast merely because they belong to powerful clans. She is more of a fan of those who gather strength by themselves and is a huge fan of hard work so long as it is a means to an end. In her opinion as long as someone is strong then no matter what they did to get powerful they are justified in doing so. Her Nindo for that reason is "Might makes right." Appearance:- Childhood:
- Teenage:
- Adult:
History: Praise was born to the illustrious Fantom family which is based in Dipugakure as a result of her father getting a non-clan member pregnant during a celebration of his squad members promotion to Jonin. Fortunately despite not feeling anything romantic for each other her parents were very good friends and thus decided to raise her with joint custody. As a result despite being a part of the Fantom Family, Praise was enough removed that she could see that a lot of people in the world liked to coast off of their family name especially those who came from clans. As such she grew up constantly fighting with those who thought they were better than her and those who she perceived as weak for not trying harder to get to a better position in life. Her mother encouraged her attitude as she was quite fond of her daughter's temper and drive and felt that it would get her far in life, and since her father was lost in the sauce he never corrected her attitude. She would eventually graduate the academy and eagerly awaited what her shinobi career would have in store for her in the future, so long as she wasn't held back by weak teammates. Ronin-Dakar Hybrid Info Village: Hakagakure Malice Rank: Guardian Shinobi (Chunin Instructor) Clan: Kurogane (Fantom Family) Genetic Structure: Life Release Core: Clear (P.A.T.) Ability - Fantom Gene:
Those of the Fantom Family are known due to their joint Ronin Ability pertaining to Ghost Physiology and thngs related to that ever since the first member of the family Omito Fantom. Ever since there are various types of Fantom who are born, in this case this Fantom has Poltergeist Physiology which allows the family member to express the traits of a Poltergeist. Rank - Trait - Effect D - Flight - Levitation over surfaces at set distances from the ground at set velocities. C - Ectoplasm - A gooey energy which is made by chakra albeit spiritual in nature whereas when blood is used to fuel it, it changes it's state to become chakra based in nature. B - Invisibility - Limited to Naked Eye-Sight. A - Intangibility - Limited to Physical Techniques & Objects S - Haunting - Infusion of the Haunted Status into techniques & onto individuals (or objects) through contact. "Z" - Telekinesis - Can mentally move objects at the cost of stamina, limited to solids, liquids & gases each with increasing costs (Solids = Lowest Cost, Gases = Highest Cost). Can manipulate techniques on par with Mental (Chakra & Physical) at the cost of stamina + cool-downs. "X" - All lower levels gain a boost to their capabilities.
Primary Weapon: Trench Knife (Knuckles) - Secondary Weapon:
Equipment Name: Praise's Kurogane Flask Type of Equipment: Flask Rank: D (Can get refitted every rank up to equal user's rank) How Many: 1 Appearance: A black flask with a blood red stopper which melts away and forms a ring around the top of the flask when it is in use. It has a crimson elastic strap which allows the Kurogane to position it on their arm or legs for it to be secured in place and also not be hampered if they transform whether to a bigger or smaller size. Special Ability: This Flask is given to the Kurogane clan members who pass the Genin Exams and is a useful piece of equipment which aids them in combat. Its special ability is actually weightlessness as no matter how much blood is stored inside of it, it is as light as a feather and consumes no more than it's carry-weight (according to weight limit) while empty. In terms of how much blood can be stored it has two differing amounts with the latter being the max any flask can store; the first which is Min for minimum capacity which is 12 D-ranks worth (2 C-ranks or 1 B-rank) of Blood. The second is Max for maximum capacity which is 36 D-ranks worth (6 C-ranks, 3 B-ranks, 2 A-ranks or 1 S-rank) of Blood. Both have lines so the Kurogane doesn't have to guess how much they should fill it up by, a gray line on the inside of the flask signifies Min and a red line also on the inside of the flask signifies Max. Weight: +3 Slots: N/A No. of Refittings: 0
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Last edited by Savannah on 22nd June 2021, 1:41 pm; edited 8 times in total | |
| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Praise Fantom 30th July 2018, 11:05 pm | |
| - Passives:
- Kurogane:
Name: Control Over the 5 Senses Classification: Ninjutsu Rank: D-rank Class: Passive Range: Self
Description: The Kurogane clan member has control over their fives senses. They can make their five senses increase or decrease. An example would be increasing your eye site to see long distances, increasing smell to smell poison or far away things, increasing hearing to hear whispers or talking from another building, or decreasing your sense of touch so you won't feel pain from an attack. You can also make it to where you decrease your senses making you blind, deaf, or even unable to taste. Though these each have a downside. An example would be a bright flash of light would temporarily blind a person making them unable to see even with control over their site, a loud noise would harm ones ears drastically if they had their hearing increased, or unable to feel how much damage they have taken making them unable to know when they should stop or if they have broken something. This technique can be used whenever, but takes 10 posts (total) to change 1 of the original 5 senses (-2 P.T per rank up to cap at 2 P. T to change a sense at S-rank) likewise a Kurogane has 100% in each of them (500% in total) since in order to increase one sense another must be lowered however all can be lowered to complete sensory loss without being required to raise any others. Levels of Senses (Percent Req.) - Sensory Distance thanks to Augmentation/Reduction Sensory Loss (0%) - None due to lack of sense Min (25%) - Quartered Lowered (50%) - Halved Reduced (75%) - Reaction Tiers incapable of being utilized in conjunction with. Normal (100%) - Normal Distance Raised (125%) - Reaction Tiers capable of being utilized in conjunction with. Heightened (150%) - Doubled Enhanced (175%) - Tripled Max (200%) - Quadrupled
Name: The Sixth Sense Classification: Ninjutsu Rank: D rank Class: Passive Range: Self
Description: A clan member is born with another sense which is linked with the ability of most animals to detect when their lives are in danger. Call it a heightened sense of killing intent but it is in fact much more than that despite only being limited to picking up threats to that specific Kurogane's life. Because of this sense their reflexes are top notch and they are able to engage in combat even in total darkness relying on their opponents to make the first move so that they can "sense" it and react accordingly to get themselves out of said danger. Despite this those with the absence of killing intent as well as those without the intention to kill can cause this sense to not be able to pick up their attacks. Depending on the Kurogane's age this sense grows more refined over time as the older a Kurogane the more attune they are to detecting when killing intent is being utilized on them as well as the speed of things which can trigger their 6th Sense. Age - 6th Sense Trigger Speed/Rank of Killing Intent Techniques able to be detected Birth to 10 - D 11 to 20 - C 21 to 30 - B 31 to 40 - A Above 41 - S
Name: Dead Bone Pulse Classification: Nintaijutsu Rank: D-rank Class: Passive Range: Self
Description:This is an additional ability of the Kurogane clan which gives them the ability to manipulate their own skeletal structure. By infusing their calcium with chakra, they could manipulate the growth and properties of their bones to their liking. This allows them to create weapons of bones that can either protrude from any part of the body, or pulled out and used like hand held weapons. Any bone that they remove from the body immediately regenerates, as does the skin that is damaged when the bones are removed however the speed at which the injuries heal vary and as a result the user if not careful can bleed out from producing bones too carelessly. Users can increase the density of the created bones, making them stronger than steel. This carries over to every one of their taijutsu based life release techniques and with rank they generally increase in power and strength capping out at S-rank in which even life release ranked at C-rank have the durability of an S-rank simply because the density of the bones have been increased to unparalleled levels. A Kurogane is allowed to do a 1000 Word weekly training to increase the density of their skeleton capping out at S-rank as well as another 1000 Word weekly training to increase the speed at which injuries are healed from sprouting bones from the body which also caps at S-rank. - Praise's Current Bone Density = S - Speed Injuries are healed from using Dead Bone Pulse = S
Name: Immune System Classification: Kinjutsu Rank: D-rank Class: Passive Range: Self
Description: Kurogane Clan members have an unnaturally high resistance to diseases being immune to all organic (2-ranks above) and inorganic (1-rank above) parasite based diseases and infections. Likewise when encountering new artificial diseases which have at least one part deriving from parasites (equal rank and below only) the Kurogane clan member's body will naturally produce antibodies within their blood before circulating it through the body to cure them of it. When it comes to diseases from things other than parasites however the Kurogane Clan member has an increased tolerance with the diseases effect countdown or it's effect duration being modified depending on what type of disease it is (Viral, Bacterial, Fungal etc) However due to not stemming from parasites the Kurogane Clan members body is unable to naturally produce antibodies to become immune to it. Rank of Kurogane - Antibody Production Speed (Posts Total) D - 1 C - 2 B - 4 A - 8 S - 16
Type of Disease (Organism causing it) = Countdown/Duration Modifier in Posts (Total) Fungal (Fungi) = +25/-20 Bacterial (Bacteria) = +20/-15 Prionogenic (Prion) = +15/-10 Viral (Virus/Viriod) = +10/-5 Sub-Viral = +5/-1
- Legacy:
Name: Mushin Classification: Genjutsu Rank: D-rank (5th Level) Class: Passive Range: Self
Description: Mushin is achieved when a person's mind is free from thoughts, the nonexistence of ones Ego during combat or everyday life. It is this form of enlightenment that Praise was able to reach which heightened her lucidity in comparison to most individuals as through Mushin her Sanity Limit is increased from a mere 1/4th of her Stamina Limit to instead being 1/3rd. As a result she finds it more difficult for her sanity to be disrupted as through constant cultivation of this ability she will be able to naturally mitigate things which deplete her sanity limit. No. of Training - Word Count Required - Effect 1 - 1000 - Berserk Mode Depletes Sanity every 2 Turns. 2 - 1000 - Negates Sanity Loss from Genjutsu affected by Genjutsu Resistance 3 - 1000 - Berserk Mode Depletes Sanity every 3 Turns. 4 - 1000 - Negates Sanity Loss from Genjutsu 5 - 1000 - Sanity Limit increased to 1/2.
Name: Fantom Gene: Intangibility Extension Classification: Ronin Tech Rank: D-rank Class: Passive Range: Self
Description:Within the Fantom Family, there are those who possess a stronger natural ability than others, this causes her Intangibility to likewise have an added bonus of being able to be extended to others. As long as they remain in contact with her they can be granted her Intangibility but the moment contact is broken or Praise wills it they will return to being tangible once more. However the intangibility granted only gives it against Physical based things such as techniques and objects. It is more strenuous (stamina cost) on her body to preform this in comparison to other intangibility and the size of targets which she can use this on is based on her Carry Weight (their WL). As a result as she gets stronger she will be able to affect larger targets, and as she herself gets more skilled eventually it will become easier to use with her mastery of it making it just a bit more strenuous than using her intangibility normally. Rank - Stamina Consumption while in use D - 3.5x C - 3x B - 2.5x A - 2x S - 1.5x
Name: Fantom Gene: Inaudibility Classification: Ronin Tech Rank: D-rank Class: Passive Range: Self
Description: Within the Fantom Family, there are those who possess a stronger natural ability than others, this causes her Invisibility to likewise have an added bonus of Inaudibility while it is active. However the inaudibility only applies to normal hearing, with Praise being able to be detected by energy source enhanced hearing and things of that nature.
- Ronin Tech:
- Ectoplasm:
Name: Ectoplasm Classification: Fighting Style Rank: C Class: Offensive/Supplementary Range: Self
Description: Members of the Fantom Family have the ability to create and shoot ectoplasm, a gooey and sticky like green energy, from their body at will because of each of them possessing Ronin Abilities stemming from Ghost Physiology. Ectoplasm in it's natural state is a non-elemental substance which is spiritual in nature that is typically produced by spectral entities as they dwell in the physical plane, through techniques it can be ejected from the body where it impacts things sticking to them and dealing spiritual damage. It can't be detected by chakra sensory however those with Soul Sensory or access to the 5th Dimension (The Afterlife) can detect when it is used. When it is used with a blood price, it can be detected by life sensory, in addition it then gains the ability to inflict ambient chakra based damage to opponents when used. Barring any techniques a Fantom Family member has a set amount of Ectoplasm they produce overtime which is typically stored within their soul. Rank (Maximum Amount Stored) - Produced Each Topic D (B) - D C (A) - 2 D B (S) - 4 D A (SS) - C S (SSS) - B Praise Fantom's Current Ectoplasm Stored = A-rank & 2 D-ranks
- Fuinjutsu:
- Base Seal:
Name: Base Sealing Method: Storage Formula Classification: Fuinjutsu Rank: D-rank Class: Supplementary Range: Varies
Description: The user creates a seal the size of a golf ball first making a circle before writing the Kanji for "Store" within it thus allowing the creation of a seal which is able to store a small sized object within it. This is one of the basic building blocks of any fuinjutsu specialists technique list and is often the first technique any budding seal master learns as it help with much more complex seals. Every Storage seal can be further modified by the use of Modification Seals, this amount of Modification Slots this particular seal has is 8 before the max limit is reached and it can no longer be modified. Note Modification seals can only be equal rank or lower than the Storage Seal they are modifiying, in addition adding modification seals does not alter the final seals rank.
Name: Base Sealing Method: Bind Formula Lvl 1 Classification: Fuinjutsu Rank: C-Rank Class: Supplementary Range: Varies
Description: Req. String Light Formation. The user creates a seal the size of a golf ball first making a circle before writing the Kanji for "Seal" within it thus allowing the creation of a "Binding" seal which is able to prevent things from leaving it's confines. This is a slightly more advanced seal which sees use in security while due to it being based from the String Light Formation when placed on an object, individual or onto a storage seal can be used to effectively prevent prevents the articles in question (or within) from being summoned, as long as this seal remains intact. Every Binding Seal can be further modified by the use of Modification Seals, this amount of Modification Slots this particular seal has is 4 before the max limit is reached and it can no longer be modified. Note Modification seals can only be equal rank or lower than the Binding Seal they are modifying, in addition adding modification seals does not alter the final seals rank.
Name: Base Sealing Method: Storage Formula Lvl 2 Classification: Fuinjutsu Rank: C-rank Class: Supplementary Range: Varies
Description: The user creates a seal the size of a tennis ball first making a circle before writing the Kanji for "Store" within it thus allowing the creation of a seal which is able to store a small sized object within it. This is the second level of the Storage Seal and while more complex than it's predecessor it is still one of the most basic seals. Every Storage seal can be further modified by the use of Modification Seals, this amount of Modification Slots this particular seal has is 16 before the max limit is reached and it can no longer be modified. Note Modification seals can only be equal rank or lower than the Storage Seal they are modifiying, in addition adding modification seals does not alter the final seals rank.
Name: Base Sealing Method: Storage Formula Lvl 3 Classification: Fuinjutsu Rank: B-rank Class: Supplementary Range: Varies
Description: The user creates a seal the size of a grapefruit first making a circle before writing the Kanji for "Store" within it thus allowing the creation of a seal which is able to store a humanoid sized object within it. This is the third level of the Storage Seal and while more complex than it's predecessors it is still one of the most basic seals. Every Storage seal can be further modified by the use of Modification Seals, this amount of Modification Slots this particular seal has is 24 before the max limit is reached and it can no longer be modified. Note Modification seals can only be equal rank or lower than the Storage Seal they are modifiying, in addition adding modification seals does not alter the final seals rank.
Name: Summoning Seal: Lightning Flash Blade Creation Classification: Fuinjutsu Rank: B-rank Class: Supplementary Range: Contact
Description: This is a special "ninja tool summon" that allows the user to seal ninja tools like swords or kunai into a scroll or their clothes beforehand, allowing them to be called upon when needed. The ninja tools can be summoned in an instant just by touching the sealing "marks" (an additional circle with the Kanji for "Blade" which overlaps the original seal) which can be drawn anywhere, however are typically layered over a B-rank or Below Storage Seal preventing additional Modification Slots from being added but providing an additional defense against unsealing techniques. The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance and actually throwing it is greatly reduced with the tools being drawn out at speeds equal to the user's skill level (Base Tier). Also when a weapon such as a Fūma Shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in its fully extended form beforehand. The ninja tools are thrown with the actual speed of a "flash of lightning", ruining the opponent's outset of the battle, and snatching away the initiative. Furthermore, because the summoned ninja tools can remain hidden until right before they are used, if this technique is mastered, there are an exceptional number of possible tactics. A large number of ninja tools can be stored within the sealing marks, which can make the efficiency of this technique last longer.
Name: Base Sealing Method: Enclosing Formula Lvl 1 Classification: Fuinjutsu Rank: B-rank Class: Supplementary Range: Varies
Description: Req. Base Seal: Primary Elemental Sealing Method. The user creates a seal the size of a bowling ball first making a circle before writing the Kanji for "Enclose" within it thus allowing the creation of a seal which is able to store a wide variety of things, to be released when the scroll is opened or under a specific condition. This is a variant of the Storage Scroll mainly for those who wish to utilize Fuinjutsu in-battle in comparison to the other Storage Scrolls which are primarily for stocking inventory or conserving space. Likewise every Enclosing Seal can be further modified by by the use of Modification Seals, this amount of Modification Slots this particular seal has is 6 before the max limit is reached and it can no longer be modified. These Seals are notable in that, Modification Seals as well as Generic Seals can be used in the place of a modification slot. Seals Capable of being Assigned in place of Mod Slots *Generic Sealing Method: Summon Formula
Name: Base Sealing Method: Storage Formula Lvl 4 Classification: Fuinjutsu Rank: A-rank Class: Supplementary Range: Varies
Description: The user creates a seal the size of a bowling ball first making a circle before writing the Kanji for "Store" within it thus allowing the creation of a seal which is able to store a Medium sized object within it. This is the fourth level of the Storage Seal and while more complex than it's predecessors it is still one of the most basic seals. Every Storage seal can be further modified by the use of Modification Seals, this amount of Modification Slots this particular seal has is 32 before the max limit is reached and it can no longer be modified. Note Modification seals can only be equal rank or lower than the Storage Seal they are modifiying, in addition adding modification seals does not alter the final seals rank.
Name: Modification Seal: Evil Sealing Method Classification: Fuinjutsu Rank: A-rank Class: Supplementary Range: Self
Description: This technique is used to suppress technique-induced marks on a person and is unique in that though being a Modification Seal it is capable of being added to Curse Seals & Curse Marks as a modification slot or used as a Base Seal when sealing away Kekkei Genkai revolving around marks. Marks of weaker power can be completely suppressed by this technique alone, but for marks of higher power, like the Bachiatari or S-rank & above Curse Marks, it will cause the seal's power to become dependent on the recipient's own willpower to some extent, especially if the sealer is not experienced enough to strengthen the seal with his own power. It is also capable of holding back certain kekkei genkai, which affect the mental state of the user due to a change in body such as "Switch" (Bishamon Body Kekkei Genkai) or "Transformation" (Kurogane Body Kekkai Genkai). This seal requires a high number of hand seals to be performed and consumes large amount of chakra from the user. Preparation for this technique requires two concentric circles with kunai placed in intervals along the circumference, in addition to a number of characters written in blood that radiate out from the center of the cursed seal. This technique is quick, but painful with the victim sustaining A-rank Pain each Turn while the sealing is occurring. The seal can be removed at any time by the caster or whoever the seal is on, and since this seal relies on the will of the individual on whom it is placed, the affected may be able to will it away without an unsealing technique. In regards to Kekkei Genkai suppressed by this seal it results in a lowering of the Tier Boost gained in exchange for the user retaining their sanity. Complete removal of this seal is only possible by means of the Evil Releasing Method while actively restricting the Curse Mark or Kekkei Genkai comes at the cost of a set chakra each price per turn to keep it suppressed. Rank of User - Total Chakra Price to Seal - No of Turns Req. to Complete Seal D - Quarter of Max Chakra Reserves - 5 C - 1/5th Max - 4 B - 1/6th Max - 3 A - 1/7th Max - 2 S - 1/8th Max - 1
Mark/KG Actively Suppressed - Chakra Price Each Turn CM Stg 1/1st Transformation - D Origin CM Stg 1/Switch/2nd Transformation - C Origin CM Stg 2/CM Stg 3/Flesh Transformation - B Origin CM Stg 3/Primal Transformation - A Origin CM Stg 4 - S
Name: Base Sealing Method: Iron Armor Seal Formula Classification: Fuinjutsu/Kinjutsu Rank: A-rank (Quarter Total Blood Reserves) Class: Supplementary Range: Varies
Description: The user creates a seal the size of their outstretched palm first making a spiral before writing Four kanji in a ring around it in this order starting clockwise from the top "Living", "Being", "Store", "Body" and upon sealing a target inside the Kanji warps all the writing becoming smaller and arranging themselves in the Kanji for "Iron". The sealing formula is used to seal any target into a human body or an object, and is mainly used when either a Living Being (Human, Nova, Zireh or Fauna) needs to be sealed away. This is the weakest seal capable of being used to seal a Jinchuriki, more specifically it is only possible to seal a living being into another target with this seal only under certain circumstances but is typically unreliable due to the severely weak seal placed on the Jinchuriki. As a result it is best placed on a Jinchuriki who has already befriended their Bijuu as their is little to to no risk of the Bijuu wanting to escape in such a situation. * Requires Base Sealing Method: Storage Formula Lvl 1-4 * If the user has Co-Ordinate: 4th Dimension it only costs an Eighth of their Max Blood Limit * If the user has Co-Ordinate: 5th Dimension it can cost a SSS-rank Chakra Price instead * If the user has Co-Ordinate: 6th Dimension it can cost a SS-rank Chakra Price instead * If the user has Co-Ordinate: 7th Dimension it can cost a S-rank Chakra Price instead * If the user has Co-Ordinate: Final Dimension it can cost an A-rank Chakra Price instead
- State Seal:
Name: Modification Seal: Solid State Formula Classification: Fuinjutsu Rank: D-rank Class: Supplementary Range: Self
Description: The user creates a tiny seal first making a square before writing the Kanji for "Solid" within it. This is one of the most basic modification seals which are a branch of fuinjutsu which entail the modification of already existing sealing methods. The stacking seal is made with the premise of storing solid objects within it and is the first out of the 4 known states of matter formula. Due to Solid's having a definite shape and volume it is the easiest to produce.
Name: Modification Seal: Liquid State Formula Classification: Fuinjutsu Rank: C-rank Class: Supplementary Range: Self
Description: The user creates a small seal first making a square before writing the Kanji for "Liquid" within it. This is one of the most basic modification seals which are a branch of fuinjutsu which entail the modification of already existing sealing methods. The stacking seal is made with the premise of storing gaseous objects within it and is the first out of the 3 known states of matter formula. Due to liquids having a non-definite shape and a definite volume it is the middle ground in terms of ability to produce out of the three.
- Modification Seal:
Name: Modification Sealing Method: Expansion Formula Lvl 1 Classification: Fuinjutsu Rank: D-rank Class: Supplementary Range: Self
Description: The user creates a tiny seal first making a square before writing the Kanji for "Expand" within it. This is one of the most basic modification seals which are a branch of fuinjutsu which entail the modification of already existing sealing methods. The expansion seal is made on the premise of enlarging a storage seal allowing the storage of larger objects inside of it. This seal boosts the size up 1 level when added into a storage seal. It is placed outside of the circle of a storage seal where the other modification seals are placed similar to a ring. * Size Levels this seal can affect - Small
Name: Modification Sealing Method: Stacking Formula Lvl 1 Classification: Fuinjutsu Rank: D-rank Class: Supplementary Range: Self
Description: The user creates a tiny seal first making a square before writing the Kanji for "Stack" within it. This is one of the most basic modification seals which are a branch of fuinjutsu which entail the modification of already existing sealing methods. The stacking seal is made with the premise of stacking identical objects inside of a storage seal, all stacking seals are based in multiples of five and since this is the Basic level the amount of materials than can be stacked when this seal is added to a storage seal is 5. It is placed outside of the circle of a storage seal where the other modification seals are placed similar to a ring.
Name: Modification Sealing Method: Stasis Formula Lvl 1 Classification: Fuinjutsu Rank: D-Rank Class: Supplementary Range: Self
Description: The user creates a tiny seal first making a square before writing the Kanji for "Stasis" within it. This is one of the most basic modification seals which are a branch of fuinjutsu which entail the modification of already existing sealing methods. The stasis seal is made with the premise of preserving organic and degradable materials within the seal for an extended amount of time without fear of said material decaying in quality or becoming inert. This particular level of the seal is able to place said materials in stasis for a maximum of 3 IC Topics before they begin their natural deterioration. It is placed outside of the circle of a storage seal where the other modification seals are placed similar to a ring.
Name: Modification Sealing Method: Transferal Formula Lvl 1 Classification: Fuinjutsu Rank: C-rank Class: Supplementary Range: Self
Description: The user creates a small seal first making a square before writing the Kanji for "Transfer" within it. This is one of the more complex modification seals which are a branch of fuinjutsu which entail the modification of already existing sealing methods. The stacking seal is made with the premise of being able to transfer some or all of the objects inside of a storage seal upon a specific activation in this case channeling chakra into the seal. All transferal seals are able to transfer what is within the base storage seal that they are placed on top of in addition to one additional thing at set amounts of speed in this case it is a C-rank. It is for that reason that these seals are mainly utilized in sync with more complex storage seals. It is placed outside of the circle of a storage seal where the other modification seals are placed similar to a ring. Additional Transferal = Chakra
Name: Modification Sealing Method: Stasis Formula Lvl 2 Classification: Fuinjutsu Rank: C-Rank Class: Supplementary Range: Self
Description: The user creates a tiny seal first making a square before writing the Kanji for "Stasis" within it. This is one of the most basic modification seals which are a branch of fuinjutsu which entail the modification of already existing sealing methods. The stasis seal is made with the premise of preserving organic and degradable materials within the seal for an extended amount of time without fear of said material decaying in quality or becoming inert. This particular level of the seal is able to place said materials in stasis for a maximum of 6 IC Topics before they begin their natural deterioration. It is placed outside of the circle of a storage seal where the other modification seals are placed similar to a ring.
Name: Modification Sealing Method: Expansion Formula Lvl 2 Classification: Fuinjutsu Rank: C-rank Class: Supplementary Range: Self
Description: The user creates a tiny seal first making a square before writing the Kanji for "Expand" within it. This is one of the most basic modification seals which are a branch of fuinjutsu which entail the modification of already existing sealing methods. The expansion seal is made on the premise of enlarging a storage seal allowing the storage of larger objects inside of it. This seal boosts the size up 1 level when added into a storage seal. It is placed outside of the circle of a storage seal where the other modification seals are placed similar to a ring. * Size Levels this seal can affect - Medium (S) - Medium (M) - Medium (L) - Medium (XL)
Name: Modification Sealing Method: Stacking Formula Lvl 2 Classification: Fuinjutsu Rank: C-rank Class: Supplementary Range: Self
Description: The user creates a small seal first making a square before writing the Kanji for "Stack" within it. This is one of the most basic modification seals which are a branch of fuinjutsu which entail the modification of already existing sealing methods. The stacking seal is made with the premise of stacking identical objects inside of a storage seal, all stacking seals are based in multiples of five and since this is the second level the amount of materials than can be stacked when this seal is added to a storage seal is 10. It is placed outside of the circle of a storage seal where the other modification seals are placed similar to a ring.
Name: Modification Sealing Method: Stasis Formula Lvl 3 Classification: Fuinjutsu Rank: B-Rank Class: Supplementary Range: Self
Description: The user creates a tiny seal first making a square before writing the Kanji for "Stasis" within it. This is one of the most basic modification seals which are a branch of fuinjutsu which entail the modification of already existing sealing methods. The stasis seal is made with the premise of preserving organic and degradable materials within the seal for an extended amount of time without fear of said material decaying in quality or becoming inert. This particular level of the seal is able to place said materials in stasis for a maximum of 9 IC Topics before they begin their natural deterioration. It is placed outside of the circle of a storage seal where the other modification seals are placed similar to a ring.
- Generic Seal:
Name: Generic Sealing Method: Unseal Formula Classification: Fuinjutsu Rank: D-rank Class: Supplementary Range: Varies
Description: Rather than creating a seal, the user writes the kanji for “Unseal” then proceed to place it on top of any D-rank Sealing Technique. This is one of the basic building blocks of any fuinjutsu specialist’s technique list and is often the third technique any budding seal master learns following the Summon Formula. When either chakra or life force is poured into this seal, a D-rank amount of either, this formula can be used to unseal a fuinjutsu technique targeting the base seal which due to modification seals being attached to that unravels the whole sealing formulae. This seal is classified as an unsealing formula and as such can be used on fuinjutsu as well as juinjutsu so long as the latter is the same strength as this technique.
Name: Generic Sealing Method: Unseal Formula Lvl 2 Classification: Fuinjutsu Rank: C-rank Class: Supplementary Range: Varies
Description: Rather than creating a seal, the user writes the kanji for “Unseal” then proceed to place it on top of any C-rank Sealing Technique. This is one of the basic building blocks of any fuinjutsu specialist’s technique list and is often the third technique any budding seal master learns following the Summon Formula. When either chakra or life force is poured into this seal, a C-rank amount of either, this formula can be used to unseal a fuinjutsu technique targeting the base seal which due to modification seals being attached to that unravels the whole sealing formulae. This seal is classified as an unsealing formula and as such can be used on fuinjutsu as well as juinjutsu so long as the latter is the same strength as this technique.
Name: Generic Sealing Method: Unseal Formula Lvl 3 Classification: Fuinjutsu Rank: B-rank Class: Supplementary Range: Varies
Description: Rather than creating a seal, the user writes the kanji for “Unseal” then proceed to place it on top of any B-rank Sealing Technique. This is one of the basic building blocks of any fuinjutsu specialist’s technique list and is often the third technique any budding seal master learns following the Summon Formula. When either chakra or life force is poured into this seal, a B-rank amount of either, this formula can be used to unseal a fuinjutsu technique targeting the base seal which due to modification seals being attached to that unravels the whole sealing formulae. This seal is classified as an unsealing formula and as such can be used on fuinjutsu as well as juinjutsu so long as the latter is the same strength as this technique.
Name: Generic Sealing Method: Unseal Formula Lvl 4 Classification: Fuinjutsu Rank: A-rank Class: Supplementary Range: Varies
Description: Rather than creating a seal, the user writes the kanji for “Unseal” then proceed to place it on top of any A-rank Sealing Technique. This is one of the basic building blocks of any fuinjutsu specialist’s technique list and is often the third technique any budding seal master learns following the Summon Formula. When either chakra or life force is poured into this seal, a A-rank amount of either, this formula can be used to unseal a fuinjutsu technique targeting the base seal which due to modification seals being attached to that unravels the whole sealing formulae. This seal is classified as an unsealing formula and as such can be used on fuinjutsu as well as juinjutsu so long as the latter is the same strength as this technique.
- Element Seal:
Name: Base Seal: Primary Elemental Sealing Method Classification: Fighting Style Rank: C-rank Class: Supplementary Range: Self
Description: This is the fuinjutsu technique style which leads into powerful elemental sealing, without this technique it is impossible to know the precise seal formulae to seal away elemental chakra based techniques. Regardless the Elemental Sealing Method is only the gateway to the most basic chakra nature transformations, meaning Fire Sealing Method, Water Sealing Method, Earth Sealing Method, Wind Sealing Method, Lightning Sealing Method and Bone Sealing Method are now available for learning. Each of the Base Seals stemming from this technique have 5 Modification Slots before the max limit is reached and it can no longer be modified. * Requires Knowledge of: 1. Base Sealing Method: Storage Formula. 2. Modification Seal: State Formula = to the state of the nature release transformation (i.e = Fire must have Modification Seal: Energy State Formula already learned)
Name: Water Sealing Method Classification: Fuinjutsu Rank: B-rank Class: Supplementary/Offensive Range: Short- Mid range
Description: A kind of fūinjutsu that involves sealing a technique's effects within a specific location. As it is tailored for water release, it requires a caster well-versed in the exacting art of "Sealing Formulas", as well as in ninjutsu. The jutsu-sealing space in the scroll is left blank, for the formula to be inscribed in with a brush. After performing the needed hand seals, dust appears from the scroll, and envelops the water. They are sucked in towards the scroll, and the appearance of the Kanji for seal (封) certifies the technique's completion. Once the sealing is performed, the technique's effects cannot be released anew as long as an unsealing technique is not applied. It is an effective technique to circumvent any secondary damage a dangerous enemy technique might cause. This technique is able to seal all types of Water Release techniques up to 2-ranks above the user capping at SSS-rank.
Name: Earth Sealing Method Classification: Fuinjutsu Rank: B-rank Class: Supplementary/Offensive Range: Short- Mid range
Description: A kind of fūinjutsu that involves sealing a technique's effects within a specific location. As it is tailored for earth release, it requires a caster well-versed in the exacting art of "Sealing Formulas", as well as in ninjutsu. The jutsu-sealing space in the scroll is left blank, for the formula to be inscribed in with a brush. After performing the needed hand seals, sparks appears from the scroll, and consumes the earth. They are sucked in towards the scroll, and the appearance of the Kanji for seal (封) certifies the technique's completion. Once the sealing is performed, the technique's effects cannot be released anew as long as an unsealing technique is not applied. It is an effective technique to circumvent any secondary damage a dangerous enemy technique might cause. This technique is able to seal all types of Earth Release techniques up to 2-ranks above the user capping at SSS-rank.
Name: Bone Sealing Method Classification: Fuinjutsu Rank: B-rank Class: Supplementary/Offensive Range: Short- Mid range
Description: A kind of fūinjutsu that involves sealing a technique's effects within a specific location. As it is tailored for life release, it requires a caster well-versed in the exacting art of "Sealing Formulas", as well as in ninjutsu. The jutsu-sealing space in the scroll is left blank, for the formula to be inscribed in with a brush. After performing the needed hand seals, smoke appears from the scroll, and envelops the bone. They are sucked in towards the scroll, and the appearance of the Kanji for seal (封) certifies the technique's completion. Once the sealing is performed, the technique's effects cannot be released anew as long as an unsealing technique is not applied. It is an effective technique to circumvent any secondary damage a dangerous enemy technique might cause. This technique is able to seal all types of Life Release techniques up to 2-ranks above the user capping at SSS-rank.
Name: Base Seal: Dual-Combination Elemental Sealing Method Classification: Fighting Style Rank: A-rank Class: Supplementary Range: Self
Description: This is the fuinjutsu technique style which leads into powerful elemental sealing, without this technique it is impossible to know the precise seal formulae to seal away elemental chakra based techniques. This is the third tier of elemental sealing and occurs by stacking two non-identical Base Seal: Primary Elemental Sealing Method's on top of each other prior to storage of an element. The result is now gaining access to dual-combination chakra nature transformations, meaning Boil Sealing Method, Explosion Sealing Method, Crystal Sealing Method, Plasma Sealing Method, Ash Sealing Method and Nature Sealing Method, Ice Sealing Method, Storm Sealing Method, Blood Sealing Method, Gravity Sealing Method, Pulse Sealing Method, Shadow Sealing Method, Thread Sealing Method, Scorch Sealing Method, Paper Sealing Method are now available for learning. Each of the Base Seals stemming from this technique have 15 Modification Slots before the max limit is reached and it can no longer be modified. * Requires Knowledge of: 1. Base Sealing Method: Storage Formula lvl 3 2. Base Seal: Specialized Elemental Sealing Method 3. Sealing Method of it's components (i.e Fire & Water Sealing Method must be learned in order to obtain Boil Sealing method) 4. Modification Seal: State Formula = to the state of the nature release transformation (i.e = Gravity must have Modification Seal: Unknown State Formula already learned)
Name: Nature Sealing Method Classification: Fuinjutsu Rank: S-rank Class: Supplementary/Offensive Range: Short- Mid range
Description: A kind of fūinjutsu that involves sealing a technique's effects within a specific location. As it is tailored for Nature release, it requires a caster well-versed in the exacting art of "Sealing Formulas", as well as in ninjutsu. The jutsu-sealing space in the scroll is left blank, for the formula to be inscribed in with a brush. After performing the needed hand seals, fire appears from the scroll, and envelops the nature. They are sucked in towards the scroll, and the appearance of the Kanji for seal (封) certifies the technique's completion. Once the sealing is performed, the technique's effects cannot be released anew as long as an unsealing technique is not applied. It is an effective technique to circumvent any secondary damage a dangerous enemy technique might cause. This technique is able to seal all types of Nature Release techniques up to 2-ranks above the user capping at SSS-rank.
- Elemental Modification Seal:
Name: Modification Seal: Water Element Classification: Fuinjutsu Rank: D-rank Class: Supplementary Range: Self
Description: The user creates a tiny seal first making a pentagon before writing the Kanji for "Water" within it which is inscribed around the sealing formulae of the Water Sealing Method. This alters the make up of the Water Sealing Method into more than just a single use storage seal allowing it to not only store but release the stored water within it without destroying the seal in the process. Once this seal has been added one can now modify the Water Sealing Method with additional Modification Seals such as Expansion (to increase the quantity of the element able stored within the Base Seal), Stacking (the number of times one can use the seal to store additional quantities of the element respectively) & Transfer (to be able to transfer the stored element to another seal marker). Element Sealing Methods modified by this fuinjutsu can possess Modification Seals that are of a higher rank than them.
Name: Modification Seal: Earth Element Classification: Fuinjutsu Rank: D-rank Class: Supplementary Range: Self
Description: The user creates a tiny seal first making a pentagon before writing the Kanji for "Earth" within it which is inscribed around the sealing formulae of the Earth Sealing Method. This alters the make up of the Earth Sealing Method into more than just a single use storage seal allowing it to not only store but release the stored earth within it without destroying the seal in the process. Once this seal has been added one can now modify the Earth Sealing Method with additional Modification Seals such as Expansion (to increase the quantity of the element able stored within the Base Seal), Stacking (the number of times one can use the seal to store additional quantities of the element respectively) & Transfer (to be able to transfer the stored element to another seal marker). Element Sealing Methods modified by this fuinjutsu can possess Modification Seals that are of a higher rank than them.
Name: Modification Seal: Life Element Classification: Fuinjutsu Rank: D-rank Class: Supplementary Range: Self
Description: The user creates a tiny seal first making a pentagon before writing the Kanji for "Life" within it which is inscribed around the sealing formulae of the Life Sealing Method. This alters the make up of the Life Sealing Method into more than just a single use storage seal allowing it to not only store but release the stored life within it without destroying the seal in the process. Once this seal has been added one can now modify the Life Sealing Method with additional Modification Seals such as Expansion (to increase the quantity of the element able stored within the Base Seal), Stacking (the number of times one can use the seal to store additional quantities of the element respectively) & Transfer (to be able to transfer the stored element to another seal marker). Element Sealing Methods modified by this fuinjutsu can possess Modification Seals that are of a higher rank than them.
Name: Modification Seal: Nature Element Classification: Fuinjutsu Rank: D-rank Class: Supplementary Range: Self
Description: The user creates a tiny seal first making a pentagon before writing the Kanji for "Nature" within it which is inscribed around the sealing formulae of the Nature Sealing Method. This alters the make up of the Life Sealing Method into more than just a single use storage seal allowing it to not only store but release the stored nature within it without destroying the seal in the process. Once this seal has been added one can now modify the Life Sealing Method with additional Modification Seals such as Expansion (to increase the quantity of the element able stored within the Base Seal), Stacking (the number of times one can use the seal to store additional quantities of the element respectively) & Transfer (to be able to transfer the stored element to another seal marker). Element Sealing Methods modified by this fuinjutsu can possess Modification Seals that are of a higher rank than them.
Name: Modification Sealing Method: Enhance Lvl 1 Classification: Fuinjutsu Rank: C-rank Class: Supplementary Range: Self
Description: The user creates a tiny seal first making a pentagon before writing the Kanji for "Enhance" within it which is inscribed around the sealing formulae of an Element Sealing Method fuinjutsu. This seal works when an Element Sealing Method fuinjutsu has been placed on the skin of a target whether as a removable tag, etched in or tattooed on. This works to enhance a preformed technique the same element as what is stored within the seal. This seal is rather specific as it can only be used in conjunction with D-rank techniques and for each technique a new Enhance Seal must be tailor made to enhance it specifically. When used with a technique it uses the stored element within it to boost it's power like a combination jutsu consuming both the normal chakra price to use the technique as well as a set amount of the element stored in the seal. Despite this, these seals follow the Buff & Recoil Rules & if too much is used to enhance a D-rank technique the user can be dealt spiritual recoil damage in addition to destroying the tag. Enhance Seal for = (Insert D-rank Technique Name)
Name: Modification Sealing Method: Augment Lvl 1 Classification: Fuinjutsu Rank: B-rank Class: Supplementary Range: Self
Description: The user creates a tiny seal first making a pentagon before writing the Kanji for "Augment" within it which is inscribed around the sealing formulae of an Element Sealing Method fuinjutsu. This seal works when an Element Sealing Method fuinjutsu has been placed on the skin of a target whether as a removable tag, etched in or tattooed on. This works to enhance a preformed technique strong against as the element stored within the seal. This seal is rather specific as it can only be used in conjunction with D-rank techniques and for each technique a new Enhance Seal must be tailor made to enhance it specifically. When used with a technique it uses the stored element within it to boost it's power like a combination jutsu consuming both the normal chakra price to use the technique as well as a set amount of the element stored in the seal. Despite this, these seals follow the Buff & Recoil Rules & if too much is used to enhance a D-rank technique the user can be dealt spiritual recoil damage in addition to destroying the tag. Augment Seal for = (Insert D-rank Technique Name)
Name: Modification Sealing Method: Enhance Lvl 2 Classification: Fuinjutsu Rank: B-rank Class: Supplementary Range: Self
Description: The user creates a tiny seal first making a pentagon before writing the Kanji for "Enhance" within it which is inscribed around the sealing formulae of an Element Sealing Method fuinjutsu. This seal works when an Element Sealing Method fuinjutsu has been placed on the skin of a target whether as a removable tag, etched in or tattooed on. This works to enhance a preformed technique the same element as what is stored within the seal. This seal is rather specific as it can only be used in conjunction with C-rank techniques and for each technique a new Enhance Seal must be tailor made to enhance it specifically. When used with a technique it uses the stored element within it to boost it's power like a combination jutsu consuming both the normal chakra price to use the technique as well as a set amount of the element stored in the seal. Despite this, these seals follow the Buff & Recoil Rules & if too much is used to enhance a C-rank technique the user can be dealt spiritual recoil damage in addition to destroying the tag. Enhance Seal for = (Insert C-rank Technique Name)
Name: Modification Sealing Method: Jutsu Lvl 1 Classification: Fuinjutsu Rank: A-rank Class: Supplementary Range: Self
Description: The user creates a tiny seal first making a pentagon before writing the Kanji for "Jutsu" within it which is inscribed around the sealing formulae of an Element Sealing Method fuinjutsu. This seal was created to assist those either without any elemental affinity or lacking the elemental affinity of the element stored within the Element Sealing Method this seal modifies in utilizing techniques. In short the user provides the ambient chakra cost and shape manipulation via hand seals while this seal provides the elemental nature transformation to allow them to utilize D-rank elemental techniques they would normally be incapable of doing. This comes in two method either a single use tag or more permanent seals either etched into flesh or bone or tattooed onto the skin. This technique is very specific not only does it have to be tailor made for a specific technique but the element absorbed must have come from the specific technique one is attempting to replicate in regards to the base seal. (I.e Fire Sealing Method to absorb a Fire Release: Fireball, which is then modified by a Modification Seal: Fire Element, this seal & finally a expansion seal so as to be able to absorb other types of fire techniques. Once this is done the user who has a water affinity will now be able to learn Fire Release: Fireball consuming a technique slot & use it in battle) Jutsu Seal for: (Insert D-rank technique name)
Name: Modification Sealing Method: Enhance Lvl 3 Classification: Fuinjutsu Rank: A-rank Class: Supplementary Range: Self
Description: The user creates a tiny seal first making a pentagon before writing the Kanji for "Enhance" within it which is inscribed around the sealing formulae of an Element Sealing Method fuinjutsu. This seal works when an Element Sealing Method fuinjutsu has been placed on the skin of a target whether as a removable tag, etched in or tattooed on. This works to enhance a preformed technique the same element as what is stored within the seal. This seal is rather specific as it can only be used in conjunction with B-rank techniques and for each technique a new Enhance Seal must be tailor made to enhance it specifically. When used with a technique it uses the stored element within it to boost it's power like a combination jutsu consuming both the normal chakra price to use the technique as well as a set amount of the element stored in the seal. Despite this, these seals follow the Buff & Recoil Rules & if too much is used to enhance a B-rank technique the user can be dealt spiritual recoil damage in addition to destroying the tag. Enhance Seal for = (Insert B-rank Technique Name)
Name: Modification Sealing Method: Augment Lvl 2 Classification: Fuinjutsu Rank: A-rank Class: Supplementary Range: Self
Description: The user creates a tiny seal first making a pentagon before writing the Kanji for "Augment" within it which is inscribed around the sealing formulae of an Element Sealing Method fuinjutsu. This seal works when an Element Sealing Method fuinjutsu has been placed on the skin of a target whether as a removable tag, etched in or tattooed on. This works to enhance a preformed technique strong against as the element stored within the seal. This seal is rather specific as it can only be used in conjunction with C-rank techniques and for each technique a new Enhance Seal must be tailor made to enhance it specifically. When used with a technique it uses the stored element within it to boost it's power like a combination jutsu consuming both the normal chakra price to use the technique as well as a set amount of the element stored in the seal. Despite this, these seals follow the Buff & Recoil Rules & if too much is used to enhance a C-rank technique the user can be dealt spiritual recoil damage in addition to destroying the tag. Augment Seal for = (Insert C-rank Technique Name)
Name: Modification Sealing Method: Jutsu Lvl 2 Classification: Fuinjutsu Rank: S-rank Class: Supplementary Range: Self
Description: The user creates a tiny seal first making a pentagon before writing the Kanji for "Jutsu" within it which is inscribed around the sealing formulae of an Element Sealing Method fuinjutsu. This seal was created to assist those either without any elemental affinity or lacking the elemental affinity of the element stored within the Element Sealing Method this seal modifies in utilizing techniques. In short the user provides the ambient chakra cost and shape manipulation via hand seals while this seal provides the elemental nature transformation to allow them to utilize C-rank elemental techniques they would normally be incapable of doing. This comes in two method either a single use tag or more permanent seals either etched into flesh or bone or tattooed onto the skin. This technique is very specific not only does it have to be tailor made for a specific technique but the element absorbed must have come from the specific technique one is attempting to replicate in regards to the base seal. Jutsu Seal for: (Insert C-rank technique name)
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Last edited by Savannah on 22nd June 2021, 5:47 pm; edited 29 times in total | |
| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Praise Fantom 30th July 2018, 11:06 pm | |
| - Ninjutsu:
Name: Genetic Elementalization Classification:Ninjustu Rank: D-Rank (Can only be used by Dakar) Class: Supplementary Range: Self
Description: The Dakar each have the Life Release genetic structure which comprises their body allowing their life release techniques to not require a chakra price in exchange for being able to create and utilize physical damaging life release techniques. However a Dakar's genetic structure is incomplete this is due to their Core being clear at birth, it is only upon the Dakar gaining an element that they are capable of utilizing chakra based life release for no cost with them learning a Fighting Style which entails combining their Life Release with their Core Element to give their bones the properties of said element. A Dakar can only choose a core element once in their lifetime which is done by surviving an elemental based technique after being hit by it.
Name: Chakra Strings Classification: Ninjutsu (Kugujutsu if PAK or TAK) Rank: D-Rank Class: Supplementary Range: Short-Mid
Description: This is a technique that is usually used by puppet users to allow them to control their puppets in battle. Since these strings are constructs made from very concentrated chakra, they can be seen by people besides the user. Interestingly, as well as pulling objects towards them with the strings, the user can also "push" objects away from them as well, and even get moving objects like buzz saws chakra can also be transferred via the strings, such as to activate some abilities in puppets. The chakra strings can also be attached to other objects, allowing the user to control, or at the very least disrupt other things. This technique is limited to one string per finger for normal humans and initially starts with a String to Slot Ratio of 1:1 with more experienced puppeteers being able to use one chakra thread to access and control multiple slots. Rank - String to Slot Radio (String:Slot) - Max Distance of Chakra Threads - Max No. of Chakra Strings for Puppetry D - 1:1 - 7ft - 2 C - 1:2 - 15ft - 4 B - 1:3 - 25ft - 6 A - 1:4 - 35ft - 8 S - 1:5 - 45ft - 10
- Fabrication:
Name: Reject Classification: Fabrication Rank:C-rank Class:Supplementary Range:N/A
Description:The Dakar sees ahead of what would happen and predicts the move of his/her opponents allowing them to efficiently "reject" that fate and reverse time back to before the opponent made that move. Similar to all other get out of jail free cards this technique is only capable of being used ONCE per topic.
- Genjutsu:
Name: Haki Classification: Genjutsu (Can only be used by Ronin) Rank:D-rank Class: Passive Range:Short
Description: Ronin have a greater affinity for genjutsu than Ninja and use that to their advantage as one of their adaptations makes it impossible to disrupt the flow of their genjutsu by simply cutting off chakra flow as well as overrides dojutsu eye immunity to genjutsu. In addition Ronin genjutsu techniques can be used on Dakar as long as they are the same rank or higher as the Dakar. Ronin genjutsu can only be combated with other genjutsu and can only be broken with the will or death of the user. (As well as the end of the topic)
Name: Genjutsu Binding Classification: Genjutsu Rank:D-rank Class:Offensive Range: Short range
Description: The user binds the opponent in a genjutsu, rendering them incapable of movement.This genjutsu can be used on more than one target at the same time however it can only be used on opponents of the same rank of the user and below. Once the target is bound, the user or an ally can rush up to the enemy, able to easily deliver a devastating killing blow.
- Dance of the Kaguya:
Name: Dance of the Kaguya Classification: Fighting Style Rank: D Class: Offensive/Defensive/Supplementary Range: Short-Mid
Description: The Dance of the Kaguya is a fighting style revolving around the manipulation of the bones within one's body which was popularized by the Dakar initially however the Kurogane clan is what truly gave this fighting style recognition. Despite that they did not ever lay claim to them merely utilizing their own unique bone structure to take it to new levels. Mujin learned this fighting style from his own sensei fully intent on passing it down to his own students. The Dance of the Kaguya is known for fluid movements in arcs or spins like a nimble dancer allowing for a high degree of balance and flexibility. This prevents the user from being knocked off balance by D-rank and below techniques while giving this sense of balance to all of the techniques in it's line each being able to serve in place of a same rank balancing technique to offset knockback. When utilized by a Dakar due to possessing the Life Release Genetic structure all of the Dances are labeled Taijutsu however deal no damage to the user's skin to preform. When utilized by a Kurogane they are also labeled as Taijutsu however deal damage to the user's skin (1-rank below rank of technique) in addition to being painful to use (equal rank pain to rank of technique) to produce which is offset by Dead Bone Pulse as well as being useful for dispelling genjutsu on the user. Regardless of the type utilized all of the techniques stemming from Dance of the Kaguya deal Life Release Physical Damage.
Name: Dance of the Willow Classification: Taijutsu Rank: C-rank (C-rank Pain + D-rank Dmg) Class: Offensive Range: Short
Description: The user grows several long bone blades from their body for use as weapons at swift release speeds. There isn't any set form for the Willow Dance. Just like a willow that is shaken by the wind, the opponents physical attacks are simply parried and countered as long as they are moving at or below Bullet Release speeds. Uncharacteristic of a willow, the hardened bones puncture and damage the opponents body each bone possessing C-rank piercing dealing Life Release physical damage. This dance form is incredibly acrobatic, using spins, charges, and long sweeping slashes to make the strikes more effective and to evade opponents' counter strikes. The user can also extend his bones to attack his opponents without having to adjust his own movement up to 3 feet away from his body. Rank - Number of Bones Created Per Use D - 4 C - 8 B - 12 A - 16 S - 20
Name: Dance of the Larch Classification: Taijutsu Rank: C-rank (C-rank Pain + D-rank Dmg) Class: Defensive/Offensive Range: Short
Description: From the body, several bones pop out all at once all at bullet release speeds. The stronger the opponent's physical attack, the more powerful the counter attack is, dealing severe damage equal to C-rank life release physical slicing damage per bone. The sudden defense, combined with the needle-like bones high killing ability, makes way for a technique which has a high potential for close range combat. The bones can be used to block or trap an opponent's physical strikes as long as they are moving at bullet release speeds or below and are within 5 feet of the user. In addition to being an unwelcome surprise for opponents, it makes them basically untouchable at close range. If an opponent would start to get close to him, the would start to spin rapidly slashing the foe in multiple areas of their body. Rank - Number of Bones Created Per Use D - 3 C - 6 B - 9 A - 12 S - 15
Name: Dance of the Clethra Classification: Taijutsu Rank: C (C-rank Pain + D-rank Dmg) Class: Offensive Range: Contact, Short (Extended Range)
Description: Contrary to popular belief there are additional Dances of the Kaguya, they are just not numbered as they aren't the original five. In this dance the user ejects a bone sword from their palm before slashing downward at the opponent's mid-section inflicting C-rank Life Release physical damage. The true purpose of this technique is to catch an opponent off guard due to being able to lengthen and shorten the bone up to twice the length of his normal bone sword, and thus it can be added on to one of the other Dances to alter their range. Rank - Altered Range D - 1 ft C - 2 ft B - 3 ft A - 4 ft S - 5 ft
Name: Dance of the Birch Classification: Taijutsu Rank: C (C-rank Pain + D-rank Dmg) Class: Defense Range: Contact, Self
Description: Contrary to popular belief there are additional Dances of the Kaguya, they are just not numbered as they aren't the original five. In this dance the user creates an exoskeleton beneath their skin in order to encase their vulnerable organs from harm and give them additional physical defensive prowess against slicing and crushing techniques. In the rare case of possessing external defenses this acts as a layered defense causing penetration techniques that pierce the outward defense to impact this one reducing the power (damage) from the strike in equivalence to this armors defense. This dance is quite useful defensively however due to the added mass from creating the exoskeleton it increase their weight requiring set amounts of strength to comfortably move with it active without hampering the user's speed. Despite it's power due to requiring mobility it does not completely encase the user's body leaving the joints uncovered, but when ones skin is penetrated and this layer is not breached it causes the exoskeleton to be revealed underneath the user's skin preventing blood loss due to protecting the user's vitals. Strength Tier - Speed Debuff if lacking Strength None - 5 Tier Levels D- - 4 Tier Levels (or 1 Rank) D - 3 Tier Levels D+ - 2 Tier Levels D++ - 1 Tier Level C- - None (2x Stamina Loss) C - None
Name: Dance of the Camellia Classification: Taijutsu Rank: B-rank (B-rank Pain + C-rank Dmg) Class: Supplementary/Offensive Range: Short
Description: The second of the initial five dances of the Kaguya, in which the user performs by modifying one of his/her upper arm bones to create a short, bone-hilted bone blade. He then stabs chaotically and continuously which causes the opponents eyes to lag behind if they do not possess reaction tiers. The speed resembles afterimages, the hand with the sword is again and again visibly projected and due to stemming from a user who was part Zankokuna this technique was achieved. And yet the movement is irregular which makes it difficult to predict unless one has muscle tension/time-slowing dojutsu, or Reaction Tiers equal to the speed that he is moving. With each thrust the sword's track is very capable of changing. The attack comes from unexpected angles, causing a person's delicate defense reaction to come off guard and can cause those who move at speeds below his own to actually stumble while trying to avoid the swipes. Though one can have great reflexes and moving ability, it is next to impossible to keep dodging the fierce attack until it stops unless in addition to moving at the same speed as the user they have Muscle Tension/Time-Slowing or Reaction Tiers also equal to his movement speed. Thus if one showed an opening, a finishing blow will be dealt by one stab in an instant. After Images - Speed Moving 1 - Swift Release (First Image moves at normal running speed) 2 - Bullet Release (Second After Image moves at swift release) 3 - Crashing Ground (Third After Image moves at bullet release) 4 - Vacuum Release (Fourth After Image moves at crashing ground) 5 - Blinding Light (Fifth After Image moves at vacuum release)
Name: Dance of the Clematis: Vine Classification: Taijutsu Rank: B (B-rank Pain + C-rank Dmg) Class: Supplementary/Offensive Range: Short-Mid Range
Description: The first half of the fourth dance of the Kaguya. With Life Release, the user modifies and pull out their own spinal column at crashing ground speeds, and regrows a new spine to replace it right as it is being pulled from their body. Between the bones in the gaps there is chakra solidly packed which allows for flexibility, which makes it possible to bend it as if it were a whip and is able to be moved independently from his body also at crashing ground speeds while being as long as they are tall (variable length). With average estimation skills along with the impossible range it stretches (15 feet), dodging is difficult. The protrusions on the vertebrae are modified to make them stronger and sharper capable of slashing opponents to deal C-rank damage while requiring strength equal to a B-rank to snap when wrapped around a target. The user would usually follow up with Dance of the Clematis: Flower to pierce the immobilized opponent with them being unable to utilize hand seals or movement based techinques to escape the finisher due to them being bound.
Name: Dance of the Clematis: Flower Classification: Taijutsu Rank: B (B-rank Pain + C-rank Dmg) Class: Offensive Range: Short
Description: This technique is the second half of the fourth dance of the Kaguya. To obtain the strongest-absolute hardest weapon a considerable amount of preparation is needed giving it a lag time of 5 posts (total) before it forms. Enhanced to the highest degree-maximum solidity due to the dense compression, the bone weapon is exceedingly large and possesses defence piercing equal to the density of the chakra infused into the skeleton comprising this technique (which stacks). Since its destructive power has no meaning if the blow does not connect with the opponent, the user usually first binds the opponent with a "vine". Despite it's size it is light weight mainly because it is comprised of chakra produce bone rather than normal ones, but requires B-rank strength to lift when others attempt to pick it up seeing as it is the user's chakra which makes the technique light. Rank - Amount of Chakra Infused into Bone Per Post D - 1 D C - 2 D B - 3 D A - 4 D S - 5 D
Name: Dance of the Cypress Classification: Taijutsu Rank: B (B-rank Pain + C-rank Dmg) Class: Offensive Range: Short
Description: Contrary to popular belief there are additional Dances of the Kaguya, they are just not numbered as they aren't the original five. In this dance the user repeatedly attacks a victim with longer than usual bone swords (4 ft) coming out of each hand. Depending on their skill level they can deliver multiple attacks in the time-frame that it would usually take to deal a single blow with each strike dealing C-rank Life Release physical piercing damage and inflicting 1 D-rank of Bleed Damage. Rank - No. of Hits D - 1 C - 2 B - 3 A - 4 S - 5
Name: Dance of the Deutzia Classification: Taijutsu Rank: B (B-rank Pain + C-rank Dmg) Class: Supplementary Range: Short, Contact (Knock-Back), Mid (Launch)
Description: Contrary to popular belief there are additional Dances of the Kaguya, they are just not numbered as they aren't the original five. In this dance the user swipes at their opponent using their forearm which sprouts a paddle shaped bone, throwing them 3 ft behind themselves unless they possess B-rank Strength to resist the knock-back (if they do they sustain B-rank Pain due to the paddle slapping their flesh). The user then spins while their victim is still off-balance to deliver a second swipe, this time using their shin, throwing the opponent up 30 ft into the air unless they either possess B-rank+ Strength or B-rank Strength with a B-rank Balancing Technique. Just like before if they resist it, they are dealt B-rank Pain due to the paddle like bone slapping their flesh upon impact.
Name: Dance of the Holly Classification: Taijutsu Rank: B (B-rank Pain + C-rank Dmg) Class: Offensive Range: Short
Description: Contrary to popular belief there are additional Dances of the Kaguya, they are just not numbered as they aren't the original five. In this dance the user advances at the opponent within 15 ft with their arm sprouting numerous bone blades which begin spinning rapidly like a drill inflicting B-rank Life Release Physical Damage upon impact. Due to being comprised of multiple bones constantly rotating this technique strikes victims rapidly in different places causing multiple wounds each bone inflicting D-rank Bleed Damage. Rank - No. of Bones D - 2 C - 3 B - 4 A - 5 S - 6
Name: Dance of the Adler Classification: Taijutsu Rank: B (B-rank Pain + C-rank Dmg) Class: Defensive/Offensive Range: Contact (Grab), Short
Description: Contrary to popular belief there are additional Dances of the Kaguya, they are just not numbered as they aren't the original five. In this dance the user rushes at their opponent, and using them as support, flips over them, while dodging an incoming physical based technique within 3 ft. This results in the victim being knocked off balance (unless they possess a B-rank Balancing technique or strength tiers higher than the user's) leaving them vulnerable as the user grows bone spikes from his back, hitting them at once to inflict multiple counts of C-rank piercing Life Release physical damage. This technique relies on knowing how the opponents body moves in addition to natural speed to disorientate and capitalize on an opponents blind spot. Due to the way it is preformed the victim is unable to utilize vision modifiers (Muscle Tension, Time-Slowing Dojutsu & Vision linked Reaction Tiers) to assist in dodging the follow up. Rank of User (Spikes from Back) - Speed of Incoming Physical technique D (1) - 1-rank Below C (2) - 3 Tier Levels Below B (3) - 2 Tier Levels Below A (4) - 2 Tier Level Below S (5) - Equal Rank & Same Tier Level
Name: Dance of the Zelkova Classification: Taijutsu Rank: B (B-rank Pain + C-rank Dmg) Class: Offensive/Supplementary Range: Contact, Short
Description: Contrary to popular belief there are additional Dances of the Kaguya, they are just not numbered as they aren't the original five. In this dance the user reaches forward while ejecting multiple bones from their arm to impale their target at Crashing Ground speeds. While a simple technique it is rather dangerous if utilize properly as skilled members of the Kurogane Clan can alter the amount of bones released in order to eject them faster from their arm however each bone deals more damage the closer the victim was to the user. If they are 15-11 ft away each bone deals D-rank Life Release Physical Damage, if they are within 10-5 ft away each bone deals 3 D-ranks of Life Release Physical Damage and finally if they are under 5 ft away each bone deals C-rank Life Release Physical Damage to them. Reducing the amount of bones reduces the overall damage dealt but increases the ability of this technique to catch an opponent off guard and thus finish them making this a useful tool in anyone's arsenal. Rank - No. of Bones - Bone Reduction (Speed Boost) D - 2 - 1 (1 Tier Level) C - 4 - 3 (2 Tier Levels) B - 6 - 5 (3 Tier Levels) A - 8 - 7 (4 Tier Levels) S - 10 - 9 (5 Tier Levels)
Name: Dance of the Thistle Classification: Taijutsu Rank: A (S-rank Pain, A-rank Dmg) Class: Offensive Range: Contact (Impact), Short (Knock-Back), Mid (Finisher)
Description: Contrary to popular belief there are additional Dances of the Kaguya, they are just not numbered as they aren't the original five. This dance has three steps, the first being a sweep kick with the left or right leg knocking the opponent off their feet unless they possess an A-rank Balancing technique or strength tier's higher than the user. The second being with that same motion the user spinning before lashing out with an elbow to the off balanced opponent's temple disorientating (A-rank Defense to Negate Dizziness) them further and rag dolling them up to 15 feet into the air unless they possess an A-rank Strength to tense their body upon impact. Then the the finisher, the user bows, or crouches while crossing their arms to protrude their spine from which multiple 30 ft long bones burst out and skewer the airborne opponent at vacuum release speeds dealing multiple counts of A-rank piercing Life Release physical damage. This combination is quite deadly as any of the three steps can instead lead into another Dance of the Kaguya and vice versa. Furthermore the blow to the head disrupts the opponents balance if they lack A-rank Defense tiers resulting in them stumbling if they move at Near Max Tier levels (1-rank above Standard) and always falling if they move at Max Tier levels (2-ranks above Standard) hampering their mobility until they can regain their bearings (4 P.T, 2 P.T if they possess B-rank Reaction Tiers) Rank of User - No. of Bones emerging from back D - 1 C - 2 B - 3 A - 4 S - 5
Name: Dance of the Genji Classification: Taijutsu Rank: A (S-rank Pain + A-rank Dmg) Class: Supplementary/Offensive Range: Long
Description: Contrary to popular belief there are additional Dances of the Kaguya, they are just not numbered as they aren't the original five. In this dance the user sprouts numerous bones from their back while airborne which erupt outward at Vacuum Release speeds and covering an distance of 80 ft radius below them. This technique is typically used to pin a victim in place as depending on the skill of the user more bones are created which results in them being spread over less amounts of space maximizing their killing potential in addition to restricting the places a victim could dodge. Once ejected it forms a cone (with the user at it's apex) and each bone released inflicts B-rank Life Release physical piercing damage to a victim impaled by them. This technique is notable due to it being more dangerous to opponents which are larger than the user as the spacing allows it to be easily avoided by smaller targets so long as they are fast enough to dodge, despite that it still suffers from scale damage reductions often killing victims through a death of eighty cuts. Rank - No. of Bones (Spacing Between Them) D - 5 (32 ft) C - 10 (16 ft) B - 20 (8 ft) A - 40 (4 ft) S - 80 (2 ft)
Name: Dance of the Pampas Classification: Medical Taijutsu Rank: A (A-rank Pain + B-rank Dmg) Class: Offensive Range: Short
Description: Contrary to popular belief there are additional Dances of the Kaguya, they are just not numbered as they aren't the original five. This dance requires the user to have medical training as they need to be able to analyze an individual long enough to observe where their vital areas are. As a result this technique is not required to be placed in spoiler tags until it is triggered unless an individual utilizes an concealment technique and the user is unable to detect their location. Once a potential victim has been observed the user sprouts a bone sword to strike the opponent with amazing speed at different vital areas of their body with each strike dealing C-rank Internal Bleed Damage. With those Kurogane who have upped the healing aspect of their Dead Bone Pulse this attack can be used repeatedly in succession to not give the opponent a chance to counter attack. Rank - P.T to Observe (Race Modifier) - Speed Tier - Vital Points Targeted D - 25 (Human = +0/+5) - D (1) C - 20 (Nova = +5/+0) - C (2) B - 15 (Zireh = +10/+5) - B (3) A - 10 (Beast of same type as Transformation = +15) - A (4) S - 5 (Any other type of Beast = +20) - S (5) *Note: If one is of the same race as target use the lower race modifier, if target is a hybrid use all modifiers which apply to them.)
Name: Dance of the Seedling Fern Classification: Ninjutsu Rank: A-rank (Variable Fatigue Price per jump) Class: Supplementary/Offensive Range: AOE
Description: Upon the user making contact with the ground using their hands or feet as an initiator countless bones rise from underground moving at vacuum release speeds, which can be as many as "thousands", up to the "tens of thousands" covering a vast distance with a 160ft radius around the user of this technique while reaching up to 100ft into the air. The blades of bone indiscriminately slaughter whoever stands on the ground's surface as they are sharp enough to pierce through up to A-rank defenses. Furthermore, if this fails to bring down the foe, the user can become one with the bones, which in turn can allow them to attack an enemy unnoticed unless they possess A-rank vibration sensory to detect the subtle shaking a bone makes prior to the user emerging from it. This technique changes the terrain and is the only one of the five initial dances which is a ninjutsu rather than a taijutsu. Depending on the user's skill level and endurance tiers the distance between each bone pillar the user can jump to, and the fatigue price per jump varies. This allows the user to move from bone to bone at increased distances albeit fatiguing the user quickly if they do so recklessly. While moving through bones it uses the user's speed tiers as it's basis. Rank of User - Max Distance Covered with 1 Jump - Stamina Price Per Jump (Endurance Tier Modifier) D - 5ft - 10 (D = 5 Stamina Price Per Jump) C - 10ft - 8 (C = 4) B - 20ft - 6 (B = 3) A - 40ft - 4 (A = 2) S - 80ft - 2 (S = 1)
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Last edited by Savannah on 22nd June 2021, 4:40 pm; edited 9 times in total | |
| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Praise Fantom 2nd August 2018, 7:22 pm | |
| - Berserk Mode:
Name: Berserk Mode Classification: Fighting Style Rank: D-rank Class: Supplementary Range: Self
Description: Every Dakar is capable of harnessing their lost genetic potential from their origins as a Chakra Beast unlike their Soulless and Inkan brethren. This ties directly into their Zodiac Sign as their Beserk Mode always resembles their Zodiac Sign in some way. While utilizing their Beserk Mode, Dakar utilize their strength to their fullest potential while likewise switching over their body to function closer to what they were created from. This is a double edge sword as it is taxing on a Dakar's body to do such but for most they see the gains as worthwhile to use it in combat. This technique acts as a Gateway to facilitate the Berserk series of Dakar techniques. Sanity - Effect on Dakar Full - None 3/4th of Max- Odd, often rambles about seemingly pointless topics 2/3rd of Max - Weird, twitches when not active Half of Max - Sociopathic, allies are now inconsequential in battle and if the opportunity arises will be targetted by the user. 1/3rd of Max -Crazy, unable to target the same opponent or ally twice in a row per turn if in a one vs one Dakar will either miss or target a random object instead. 1/4th of Max - Insane, unable to utilize offensive, defensive, and supplementary techniques twice in a row and must constantly switch between them. If unable to do so Dakar can (and often will) attack themselves to reset the line up or simply do nothing for a turn. Empty - Maniac prone to damaging others as well as self harm, the effects of all others above stack. Requires a Medical Genjutsu technique which revolves around restoring sanity.
Name: Berserk Mode: Sanity Limit Classification: Taijutsu Rank: D-rank Class: Supplementary Range: Self (Affected by Mushin)
Description: Dakar have certain levels of control, the less control they have over their sanity while using Beserk Mode the more powerful it becomes yet the greater threat they are to everyone around them and the harder it is for them to regain their sanity and restore themselves to normal before Berserk Mode ends. This is monitors by something called a Sanity Limit which is always 1/4th (1/3rd Due to Praise's Mushin) of the Dakar's max fatigue limit with a skill level modifier. Each technique of Berserk Mode consumes from the Dakar's Sanity Limit and after a certain threshold the Berserk Mode: Berserker State versions become available for use. Type of Dakar - Sanity Limit - Rank Modifier Dakar - 14 - D (+5) Dakar Human Hybrid - 18 - C (+10) Dakar Zireh Hybrid - 21 - B (+15) Dakar (D) Human (R) Tri-Hybrid - 16 - A (+20) Dakar (D) Zireh (R) Tri-Hybrid - 18 - S (+25) Dakar True Hybrid - 28 - "Z" (+30), "X" (+35) *Praise's Total Sanity Limit = 28
Name: Geist State (Signature) Classification: Taijutsu/Ronin Tech Rank: C Class: Supplementary Range: Self
Description: Req. Berserk Mode Praise is not a normal Dakar by any means no she is part of the Fantom Family who possess a connection to otherworldly forces however that doesn't exactly explain why she is capable of utilizing this technique. Dakar are known to be able to tap into their Inkan and Soulless Genetics in order to boost their capabilities however in Praise's case due to being a hybrid she taps into her latent Ronin & Dakar capabilities resulting in an alternate utilization of Berserk Mode which suits her purposes. At the cost of her sanity she is able to augment her strength temporarily granting her Strength Tiers albeit at a much reduced level (Tier-) in comparison to what she would have obtained normally. This is because she does not possess strength tiers naturally instead sacrificing something in order to obtain it's use in combat. Geist State consumes more sanity than the normal Berserk Mode however it follows the same calculations as it, it could be said to be an alternate version unique to Praise but then again any Fantom with similar genes to her could probably learn how to use it.
Name: Berserk Mode: Geist State Version Cero Classification: Taijutsu Rank: D-rank (Fatigue Price Varies) Class: Supplementary Range: Self
Description: This is the technique which restores a Dakar to their normal form forcibly ending Beserk Mode. Constant use of Berserk Mode while effective to bolster Praise's physical prowess is damaging to her sanity as a result this technique was created to end the Geist State so as not to pass over her threshold. Depending on the user's skill level after learning this technique she are actually capable of reverting out of Geist State freely however if not it costs fatigue to do so . Rank - Geist State (Capable of Free revert) - Fatigue Price D - Uno - 2 C - Dos - 4 B - Tres - 6 A - Cuatro - 8 S - Cinco - 10
Name: Berserk Mode: Geist State Version Uno Classification: Taijutsu Rank: D-rank (-2 Sanity per turn) Class: Supplementary Range: Self
Description: Req. At least Full Sanity Limit. Praise transforms into her berserk mode increasing her strength to D-rank- Levels. While utilizing Version Uno, Praise becomes resistant to D-rank mental defense piercing genjutsu while likewise being capable of ignoring the damage dealt to her body if it is chakra based albeit being hurt by it unless she is dealt fatal damage.
Name: Berserk Mode: Geist State Version Dos Classification: Taijutsu Rank: C-rank (-4 Sanity per turn) Class: Supplementary Range: Self
Description: Req. At least 3/4th's Sanity Limit. Praise transforms into her berserk mode increasing her strength to C-rank- Levels. While utilizing Version Dos, Praise becomes resistant to C-rank mental defense piercing genjutsu while likewise being capable of ignoring the damage dealt to her body if it is chakra based albeit being hurt by it unless she is dealt fatal damage.
Name: Berserk Mode: Geist State Version Tres Classification: Taijutsu Rank: B-rank (-6 Sanity per turn) Class: Supplementary Range: Self
Description: Req. At least 2/3rd Sanity Limit. Praise transforms into her berserk mode increasing her strength to B-rank- Levels. While utilizing Version Tres, Praise becomes resistant to B-rank mental defense piercing genjutsu while likewise being capable of ignoring the damage dealt to her body if it is chakra based albeit being hurt by it unless she is dealt fatal damage.
Name: Berserk Mode: Geist State Version Cuatro Classification: Taijutsu Rank: A-rank (-8 Sanity per turn) Class: Supplementary Range: Self
Description: Req. At least Half Sanity Limit. Praise transforms into her berserk mode increasing her strength to A-rank- Levels. While utilizing Version Cuatro, Praise becomes resistant to A-rank mental defense piercing genjutsu while likewise being capable of ignoring the damage dealt to her body if it is chakra based albeit being hurt by it unless she is dealt fatal damage.
- Genetic Structure:
Name: Genetic Structure: Element Hybridization - Classification: Fighting Style Rank: D-rank Class: Supplementary Range: Self
Description: This is the next step after a Dakar has obtained an element in their core they use this technique to create a specific fighting style which combines both their Life Release with the Core Element to produce a unique Elemental Life Release Fighting Style which is capable of being utilized without hand seals in order to utilize the techniques under it in battle.
Name: Genetic Structure: Skeletal Infusion Classification: Taijutsu Rank: C-rank Class: Supplementary Range: Self
Description: Dakar are capable of infusing their bones with chakra in order to improve their durability towards chakra based damage at the cost of lowering their Max chakra reserves depending on how much chakra is currently being diverted from their chakra pathway system into their bones. Bones which have been strengthened through this way are capable of sustaining an additional amount of damage dependent on how much chakra is infused in them. (For Example: 3 B-rank of chakra infused into the Dakar's bones causes their Life Release techniques all to be able to sustain chakra based damage from up to 3 B-ranks before being destroyed or the equivalent to that concerning elements which are good against life release) Depending on the Dakar's skill level they are able to divert a bigger portion of their chakra reserves to their bones however it must be set up in advance and upon cancelling it the chakra infused is lost as if chakra was used in a technique. Skill Level (Rank) - Chakra System Diverted into Bones D - Up to 1/4 of Max C - Up to 1/3 of Max B - Up to 1/2 of Max* A - Up to 2/3 of Max S - Up to 3/4 of Max
Name: Genetic Structure: Marrow Infusion Classification: Medical Ninjutsu Rank: B-rank Class: Supplementary Range: Self
Description: Dakar are capable of feeding chakra into their bone marrow to facilitate the production of more blood cells allowing them to gradually replenish their blood reserves over a period of time while not as efficient as those who possess Blood Release, due to Dakar's mastery over their own body they are able to jumpstart their own latent regeneration. Rank - Chakra Price - Blood Restored per Post (total) - Duration (total) D - D - D - 5 C - C - 2 D - 10 B - B - 3 D - 15 A - A - 4 D - 20 S - S - 5 D - 25
- Eight Gates:
Name: Kaimon - The Gate of Opening Classification: Kinjutsu Rank: C (D-rank Pain Activation + D-rank Phy Recoil Deactivation) Class: Supplementary Range: Self
Description: The First of the Eight Gates, which is located in the brain, removes the restraints of the brain on the muscles so 100% of the user's strength can be used whereas normally, a person can only use 20% of their muscles' strength to keep them from disintegrating. This grants the user B-rank Strength, Speed & Endurance while having a base activation duration of 5 Posts (Total). This can be extended however depending on two things, the user's skill level as well as their endurance tiers. While active due to the pain of activation the user is broken out of a D-rank genjutsu, including those which are normally incapable of being broken out of through pain. Regardless of the user's pain threshold due to the chakra coursing through their body, the pain associated with the activation of this technique will not cause them any adverse effects until after this technique has been deactivated. When deactivated, the recoil from this technique results in the user sustaining D-rank times (x) the number of posts (total) this technique was active in Pain in addition to D-rank Physical Recoil Damage. Base Duration Modifier (Rank/End Tier/Both) D (+1/+1/+2) C (+2/+2/+4) B (+3/+3/+6) A (+4/+4/+8) S (+5/+5/+10) Current Duration = 11 P.T
Name: Kyūmon - The Gate of Healing Classification: Kinjutsu Rank: C (2 D-rank Pain Activation + D-rank Phy Recoil Deactivation) Class: Supplementary Range: Self
Description: The Second of the Eight Gates, which is located in the brain, forcibly increases the user's physical strength to A-rank and temporarily re-energizes the body causing, them to temporarily ignore pain during it's activation which lasts as long as it is activated or until the user activates another gate. This pain ignoring grants the user something similar to Pain Resistance in which the user registers that they are getting injured however it doesn't affect them physically or mentally. Depending on the user's Age this technique can likewise boost the duration of the user's gates by a set amount. While active due to the pain of activation the user is broken out of up to 2 D-rank genjutsu in a chain, including those which are normally incapable of being broken out of through pain. Regardless of the user's pain threshold due to the chakra coursing through their body, the pain associated with the activation of this technique will not cause them any adverse effects until after this technique has been deactivated. When deactivated, the recoil from this technique results in the user sustaining 2 D-rank times (x) the number of posts (total) this technique was active in Pain in addition to D-rank Physical Recoil Damage. Age of User - Gate Duration Modifier Under Prime - +5 Prime - +10 Over Prime - +0
Name: Seimon - The Gate of Life Classification: Kinjutsu Rank: B (3 D Pain Activation + C-rank Phy Recoil Deactivation) Class: Supplementary Range: Self
Description: The Third of the Eight Gates, which is located on the spinal cord, which likewise causes the user to possess increased blood flow causing the skin to turn red. This is due to the speed at which oxygen is being coursed through the body via the blood increasing and as a result the user's speed is boosted to A-rank. While active penalties to the user's tiers as a result of Blood Loss is negated to set degrees depending on the user's age which lasts as long as this gate is activated or until the user activates higher gate. While active due to the pain of activation the user is broken out of up to 3 D-rank genjutsu in a chain, including those which are normally incapable of being broken out of through pain. Regardless of the user's pain threshold due to the chakra coursing through their body, the pain associated with the activation of this technique will not cause them any adverse effects until after this technique has been deactivated. When deactivated, the recoil from this technique results in the user sustaining 3 D-rank times (x) the number of posts (total) this technique was active in Pain in addition to C-rank Physical Recoil Damage. Age of User - Blood Loss Penalty Negated Under Prime - Three-Quarters Prime - Near Empty to Empty Over Prime - Half
Name: Shōmon - The Gate of Pain Classification: Kinjutsu Rank: B (4 D-rank Pain Activation + C-rank Phy Recoil Deactivation) Class: Supplementary Range: Self
Description: The Fourth of the Eight Gates, which is located on the spinal cord, which increases the user's physical capabilities making their tiers on par with Samurai Level which lasts for every subsequent activation of higher gates. The activation of this gate may cause muscle tissue to tear on use and unlike the other gates the user is subjected to intense pain during it's entire activation however due to the adrenaline coursing through their body it does not influence them more than simply causing them to constantly break out of weak genjutsu chains of up to (4 D-ranks) however depending on their age it can shorten the overall duration they can keep their gates active. If they are not put under a genjutsu the pain stacks allowing the user to use the pain they've experienced during the activation towards breaking a higher level genjutsu technique. including those which are normally incapable of being broken out of through pain. Regardless of the user's pain threshold due to the chakra coursing through their body, the pain associated with the activation of this technique will not cause them any adverse effects until after this technique has been deactivated. When deactivated, the recoil from this technique results in the user sustaining 3 D-rank times (x) the number of posts (total) this technique was active in Pain in addition to C-rank Physical Recoil Damage. Age of User - Gate Duration Depletion Under Prime - Minus 5 P.T from activation Duration Prime - 0 (Unaffected) Over Prime - Minus 10 P.T from Activation Duration
Name: Tomon - The Gate of Limit Classification: Kinjutsu Rank: A (5 D-rank Pain Activation + B-rank Phy Recoil Deactivation) Class: Supplementary Range: Self
Description: The Fifth of the Eight Gates, which is located in the abdomen, increases the user's speed to S+, while the user's pupils vanish their eyes becoming completely white. This is not just an aesthetic effect as due to that opponents are no longer able to initiate eye-contact with them despite the gate user looking or staring right at them it is difficult to discern where exactly their pupils are and thus the focus of their vision. However the user of this technique can still initiate eye-contact on their opponent in which case if doing so the opponent is likewise allowed to reply in kind granting them the ability to utilize their own eye-contact focused techniques until said eye-contact is broken, whether by the user or the opponent blinking, looking away and various other methods of breaking eye-contact. While active due to the pain of activation the user is broken out of up to 5 D-rank genjutsu in a chain, including those which are normally incapable of being broken out of through pain. Regardless of the user's pain threshold due to the chakra coursing through their body, the pain associated with the activation of this technique will not cause them any adverse effects until after this technique has been deactivated. When deactivated, the recoil from this technique results in the user sustaining 3 D-rank times (x) the number of posts (total) this technique was active in Pain in addition to B-rank Physical Recoil Damage.
- Medical Ninjutsu:
Name: Chakra Scalpel Classification: Medical Ninjutsu Rank: C-rank Class: Supplementary/Offensive Range: Short
Description: This medical technique forms one's chakra into a small, sharp blade. This can then be used for highly accurate incisions necessary for surgeries and anatomical dissections. Unlike regular scalpels, the chakra scalpel can actually make cuts inside the body without actually creating an open wound, limiting the risks of an infection. The chakra scalpel can also be used offensively, although it requires great precision to be effective. Because of this requirement, using the chakra scalpel offensively is highly unusual. Usually in heated combat the user lacks the calmness to make fatal cuts however they can still effectively cut muscle tissues and tendons, rendering the target immobile. Due to it's use in surgery it possesses defense bypassing abilities however it can be blocked easily if the user possesses spiritual defenses equal or above it's rank to simply sustain C-rank spiritual damage.
Name: Mystical Palm Technique Classification: Medical Ninjutsu Rank: A-rank (Chakra Varies) Class: Supplementary/Offensive Range: Contact-Short (Hands)
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it highly useful on the battlefield. It can be used to treat both external and internal injuries at Vacuum Release speeds regardless of the amount of chakra poured into it. It is vital to match the amount of chakra used to the severity of the affliction or injury with it able to heal injuries capping out at S-rank for an S-rank chakra price. When utilizing it as an offensive technique it is important to match the amount of chakra being used to the rank of the victim which causes it to be used to overload their chakra system in order to make them pass out or in extreme cases make them comatose. Those with spiritual defenses equal or above the amount of chakra discharged into the victim's body are immune to the passing out/coma effect instead sustaining A-rank spiritual damage instead. User's Rank - Unconsciousness Length (Posts Total) D - 10 C - 20 B - 40 A - 80 or 1 Topic S - 160 or 2 Topics
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Last edited by Savannah on 22nd June 2021, 4:18 pm; edited 8 times in total | |
| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Praise Fantom 2nd August 2018, 8:41 pm | |
| - Tiers:
- Endurance:
Name: Dead Bone Pulse: Skeleton of a Ninja Classification: Taijutsu Rank: D-rank Class: Defensive Range: Self
Description: Praise's skeleton is a bit different from norm, this has to do primarily with the fact that in comparison to her peers they are actually more chakra resistant than others. This is because her Endurance Tiers are actually localized into her skeletal system for the most part giving them resistance to chakra based techniques whereas the other benefits to possessing endurance, except that trait, are distilled within her body as a consequence of them being inside of her flesh. In this case D-rank chakra based techniques deal half (1-rank Lower) as much damage to her skeleton & bones as they do any other part of her body.
Name: Dead Bone Pulse: Skeleton of a Monk Classification: Taijutsu Rank: C-rank Class: Defensive Range: Self
Description: Praise's skeleton is a bit different from norm, this has to do primarily with the fact that in comparison to her peers they are actually more chakra resistant than others. This is because her Endurance Tiers are actually localized into her skeletal system for the most part giving them resistance to chakra based techniques whereas the other benefits to possessing endurance, except that trait, are distilled within her body as a consequence of them being inside of her flesh. In this case C-rank & below chakra based techniques deal half (1-rank lower) as much damage to her skeleton & bones as they do any other part of her body.
Name: Dead Bone Pulse: Skeleton of the Indomitable Classification: Taijutsu Rank: B-rank Class: Defensive Range: Self
Description: Praise's skeleton is a bit different from norm, this has to do primarily with the fact that in comparison to her peers they are actually more chakra resistant than others. This is because her Endurance Tiers are actually localized into her skeletal system for the most part giving them resistance to chakra based techniques whereas the other benefits to possessing endurance, except that trait, are distilled within her body as a consequence of them being inside of her flesh. In this case B-rank & below chakra based techniques deal half (1-rank lower) as much damage to her skeleton & bones as they do any other part of her body whereas similar to normal humans her body is naturally capable of blocking D-rank chakra based techniques.
Name: Dead Bone Pulse: Skeleton of the Unbreakable Classification: Taijutsu Rank: A-rank Class: Defensive Range: Self
Description: Praise's skeleton is a bit different from norm, this has to do primarily with the fact that in comparison to her peers they are actually more chakra resistant than others. This is because her Endurance Tiers are actually localized into her skeletal system for the most part giving them resistance to chakra based techniques whereas the other benefits to possessing endurance, except that trait, are distilled within her body as a consequence of them being inside of her flesh. In this case A-rank & below chakra based techniques deal half (1-rank lower) as much damage to her skeleton & bones as they do any other part of her body whereas similar to normal humans her body is naturally capable of blocking up to C-rank chakra based techniques.
- Defense:
Name: Thick Skinned Classification: Taijutsu Rank:D-rank Class: Supplementary Range: Self
Description: Ronin are unnaturally durable humans that have the ability to be not affected by D-rank physical based attacks. This is characteristic of Ronin as unlike their ninja counterparts they have improved their body, not just their endurance allowing them to resist the damage completely.
Name: Rock Skinned Classification:Taijustu (Ronin Only) Rank:C-rank Class: Passive Range:Self
Description: Ronin are unnaturally durable humans that have the ability to be not affected by C-rank physical-based attacks. This is characteristic of Ronin as unlike their ninja counterparts they have improved their body, not just their endurance allowing them to resist the damage completely.
Name: Iron Skinned Classification:Taijustu (Ronin Only) Rank:B-rank Class: Passive Range:Self
Description: Ronin are unnaturally durable humans that have the ability to be not affected by B-rank physical-based attacks. This is characteristic of Ronin as unlike their ninja counterparts they have improved their body, not just their endurance allowing them to resist the damage completely.
- Speed:
Name: Poltergeist Physiology: Ghastly Flight (Slow) Classification: Ronin Tech Rank: D Class: Supplementary Range: Self
Description: Praise has the ability to fly via levitation because of her Poltergeist Physiology. Outside of this levitation ability this technique acts in place of her speed tiers and allows her to move even faster at D rank speeds while airborne. Due to levitating she isn't subject to the effects of gravity, as a result while using this technique Gravity techniques which involve crushing a victim to the ground due to increasing their gravity, or pulling airborne targets back to the ground via gravity D rank or below do not affect her. Likewise she can travel up to 10 feet into the air before being unable to rise further through this technique.
Name: Poltergeist Physiology: Ghastly Flight (Quick) Classification: Ronin Tech Rank: C Class: Supplementary Range: Self
Description: Praise has the ability to fly via levitation because of her Poltergeist Physiology. Outside of this levitation ability this technique acts in place of her speed tiers and allows her to move even faster at C rank speeds while airborne. Due to levitating she isn't subject to the effects of gravity, as a result while using this technique Gravity techniques which involve crushing a victim to the ground due to increasing their gravity, or pulling airborne targets back to the ground via gravity C rank or below do not affect her. Likewise she can travel up to 20 feet into the air before being unable to rise further through this technique.
Name: Poltergeist Physiology: Ghastly Flight (Fast) Classification: Ronin Tech Rank: B Class: Supplementary Range: Self
Description: Praise has the ability to fly via levitation because of her Poltergeist Physiology. Outside of this levitation ability this technique acts in place of her speed tiers and allows her to move even faster at B rank speeds while airborne. Due to levitating she isn't subject to the effects of gravity, as a result while using this technique Gravity techniques which involve crushing a victim to the ground due to increasing their gravity, or pulling airborne targets back to the ground via gravity B rank or below do not affect her. Likewise she can travel up to 30 feet into the air before being unable to rise further through this technique.
Name: Poltergeist Physiology: Ghastly Flight (Faster) Classification: Ronin Tech Rank: A Class: Supplementary Range: Self
Description: Praise has the ability to fly via levitation because of her Poltergeist Physiology. Outside of this levitation ability this technique acts in place of her speed tiers and allows her to move even faster at A rank speeds while airborne. Due to levitating she isn't subject to the effects of gravity, as a result while using this technique Gravity techniques which involve crushing a victim to the ground due to increasing their gravity, or pulling airborne targets back to the ground via gravity A rank or below do not affect her. Likewise she can travel up to 40 feet into the air before being unable to rise further through this technique.
- Tier Chain (Defense+Speed):
Name: Dead Bone Pulse: Swift Spurt Classification: Taijutsu Rank: D Class: Supplementary Range: Self (Bones)
Description: It is common knowledge that the Dead Bone Pulse is capable of strengthening the durability of ones skeletal structure to potent levels however when ejected from the body at specific speeds it results in a D-rank Defense+Speed Tier chain which allow ones hardened bones to gain physical defense piercing capabilities equivalent to their hardened durability when their bones are ejected at D-rank Speed Levels. Those within the Kurogane clan which are Dakar can take this one step further through Skeletal Infusion granting them D-rank chakra based defense piercing capabilities so long as their infused chakra amount is equal to or exceeds a C-rank amount. If it doesn't then their defense piercing suffers, eventually becoming nil if the chakra infusing their bones is completely depleted by some means.
Name: Dead Bone Pulse: Bullet Burst Classification: Taijutsu Rank: C Class: Supplementary Range: Self (Bones)
Description: It is common knowledge that the Dead Bone Pulse is capable of strengthening the durability of ones skeletal structure to potent levels however when ejected from the body at specific speeds it results in a C-rank Defense+Speed Tier chain which allow ones hardened bones to gain physical defense piercing capabilities equivalent to their hardened durability when their bones are ejected at C-rank Speed Levels. Those within the Kurogane clan which are Dakar can take this one step further through Skeletal Infusion granting them C-rank chakra based defense piercing capabilities so long as their infused chakra amount is equal to or exceeds a B-rank amount. If it doesn't then their defense piercing suffers, eventually becoming nil if the chakra infusing their bones is completely depleted by some means.
Name: Dead Bone Pulse: Crashing Blast Classification: Taijutsu Rank: B Class: Supplementary Range: Self (Bones)
Description: It is common knowledge that the Dead Bone Pulse is capable of strengthening the durability of ones skeletal structure to potent levels however when ejected from the body at specific speeds it results in a B-rank Defense+Speed Tier chain which allow ones hardened bones to gain physical defense piercing capabilities equivalent to their hardened durability when their bones are ejected at B-rank Speed Levels. Those within the Kurogane clan which are Dakar can take this one step further through Skeletal Infusion granting them B-rank chakra based defense piercing capabilities so long as their infused chakra amount is equal to or exceeds an A-rank amount. If it doesn't then their defense piercing suffers, eventually becoming nil if the chakra infusing their bones is completely depleted by some means.
- Tier Chain (Endurance+Speed):
Name: Poltergeist Physiology: Ethereal Body I Classification: RoninTaijutsu Rank: D-rank Class: Supplementary Range: Self
Description: Praise's mastery of her Invisibility and it's joint ability, Inaudibility, has granted her an increased ability to retain her stamina during physical exertion as a result of a unique D-rank Endurance+Speed Tier Chain. Under normal circumstances because Praise has gotten so used to utilizing her invisibility when it is not in use and she utilizing either a D-rank Tier or D-rank Tier Chain the stamina loss she experiences is reduced by 1 (Min. of 1 Stamina). When her invisibility is active however, she does not suffer from a constant price to maintain it despite being invisible to the naked eye and being unable to be detected by non energy source augmented hearing but her D-rank Tiers and D-rank Tier Chains consume the normal amount of stamina for their use. While utilizing her Invisibility her joint ability renders her incapable of being seen or heard by those with up to Normal levels of Sight/Hearing &/or D-rank Reaction Tiers affixed to either Sight or Hearing.
Name: Poltergeist Physiology: Ethereal Body II Classification: RoninTaijutsu Rank: C-rank Class: Supplementary Range: Self
Description: Praise's mastery of her Invisibility and it's joint ability, Inaudibility, has granted her an increased ability to retain her stamina during physical exertion as a result of a unique C-rank Endurance+Speed Tier Chain. Under normal circumstances because Praise has gotten so used to utilizing her invisibility when it is not in use and she utilizing either a C-rank Tier or C-rank Tier Chain the stamina loss she experiences is reduced by 2 (Min. of 1 Stamina). When her invisibility is active however, she does not suffer from a constant price to maintain it despite being invisible to the naked eye and being unable to be detected by non-energy source augmented hearing but her C-rank Tiers and C-rank Tier Chains consume the normal amount of stamina for their use. While utilizing her Invisibility her joint ability renders her incapable of being seen or heard by those with up to Raised levels of Sight/Hearing &/or C-rank Reaction Tiers affixed to either Sight or Hearing.
- Tier Chain (Defense+Speed+Endurance):
- Kinjutsu:
- Transformation:
Name: First Transformation Classification: Multi-Stage Transformation Type: Kekkei Genkai (Sanity Unlock) Duration: 20/50 P.T (0 Training) Animal Spirit: Iceblast Brachydios
Description: In this transformation Praise takes minor characteristics of her animal spirit while ALL of heir tiers are raised by 1 Tier Level. Praise gains a bit more mass in her upper torso while her arms actually lengthen 6 inches. Also, the scelera of her eyes turn red and her teeth become more jagged and all of her nails become a pale sky blue coloration. Regardless of how it is unlocked, within the First Transformation a Kurogane is able to keep some shreds of their sanity & decision making allowing them to distinguish between allies (Min. 20 CD Topics), friends (Min. 15 CD Topics), Loved Ones (Min. 10 CD Topics), Family (Min. 5 CD Topics) and foes. This transformation is unlocked upon sanity depletion (3/4th's Sanity Limit), the first time it is unlocked it replenishes the user's sanity limit however unlike the near death experience method they do not need to train for mastery to retain their complete mental faculties. If they do retrain for mastery during the Weekly Training to increase the time-limit it is able to be increase by a +3 rather than a +1 (Maximum remains 50). Once the transformation duration of any state has ended they will require a cool-down of half their total duration before they are able to return to any of their unlocked transformations. Pre-Awakened Kurogane can only utilize any Transformation Once per topic, whereas Awakened Kurogane are able to return to any Transformation after each cool-down, however with each time they do this the cool-down will continue to double.
Name: Second Transformation Classification: Multi-Stage Transformation Type: Kekkei Genkai (Sanity Unlock) Duration: 15/45 (0 Training) Animal Spirit: Iceblast Brachydios
Description: In this transformation, the Praise's characteristics are much more detailed in comparison to her animal spirit while ALL of her tiers are raised by 2 Tier Levels. Praise gains a more toned and muscular upper torso, with her arms growing a foot in length along with her hands doubling in size (hand span of 1.5 ft) & finally she gains a unique gland in her back which allows her to secrete explosive slime. Also, she gains a a club like tail and porous spike like ridges along her back which can be used to secrete her explosive slime. Regardless of how it is unlocked, within the Second Transformation a Kurogane is more primal only being able to distinguish between loved ones (Min of 10 CD Topics), family (Min of 5 CD Topics) &/or a mate (Min. of 3 CD Topic) whereas all others will be attacked with no mercy (Berserk Status). The Second Transformation has a shorter duration than it's preceding form namely -5 P.T Less, and when first unlocked this is also consumed from the Kurogane's 1st Transformation Duration & each 2nd Transformation grants unique abilities to the user while it is active. This transformation is unlocked upon sanity depletion (1/2 Sanity Limit), the first time it is unlocked it replenishes the user's sanity limit however unlike the near death experience method they do not need to train for mastery to retain their mostly complete mental faculties. If they do retrain for mastery then they are able to resist attacking their friends (Min. 3 CD Topics) & their allies (Min. 1 CD Topic). Slots: *First Slot: Explosive Slime Generation - Similar to her Animal Spirit, in this form she is capable of secreting Explosive Slime (Grade IV Carve: X, C, F) which is capable of being produced from excess calories. As a result it uses either her Gluttony Limit (Physical Damaging) or her Drunk Limit (Hybrid Damaging) with them being replenished in exchange for producing set amounts of Explosive Slime. However if either are completely full she can cannibalize her own body (Stamina Limit Depletion) to produce larger amounts of explosive slime dealing Pain + Phys Recoil (Spiritual Damaging). Limit Cost - Explosive Slime Produced 1 (D-rank Pain & D-rank Recoil) - D (3 D) 2 (C-rank Pain & 3 D-ranks Recoil) - C (B) 3 (B-rank Pain & C-rank Recoil) - B (A) 4 (A-rank Pain & B-rank Recoil) - A (S) 5 (S-rank Pain & A-rank Recoil) - S (SS) 10 (SS-rank Pain & S-rank Recoil) - SS (SSS) 15 (SSS-rank Pain & SS-rank Recoil) - SSS (2 SSS)
- Taijutsu:
Name: Physical Mimic Classification:Taijustu (Can only be used by Ronin) Rank:D rank Class: Passive Range:Self
Description: Ronin have exceptional memory as well as control over their bodies this ability allows them to copy taijutsu and Kenjutsu techniques that have been used in battle for the duration of the topic however upon leaving they retain no memory of the technique besides knowing how to train for it. This ability has its limits however as they can only copy things the same rank as them and below.
Name:Shock Wave Classification:Taijustu Rank:D-rank Class:Offensive Range:Short
Description:Because Dakar constantly leak out excess chakra they had to find a way to utilize that excess chakra as an offensive move creating Shock Wave. In recent times now every time they strike an object they release all of the excess chakra in their body at that point causing either a powerful knock back pulse all around their body when they strike inanimate objects, or have the ability to immobilize an opponent as their body goes through shock for one post (total).
Name: Shadow of the Dancing Leaf Classification: Fighting Style Rank: D-rank Class: Supplementary Range: Short
Description: A technique where one follows the opponent, closely matching his or her body's movement, just like a leaf that dances in the air is followed by its shadow matching their speed perfectly to the targets as long as they have a lower movement speed than them. The technique is usually preceded by a swift upper kick that will launch the target into the air. It is mainly used to position an opponent into a vulnerable aerial position making said victim unable to escape unless they have aerial movement such as flight or levitation. This move by itself is harmless, but it is usable as a stepping stone for a great many powerful techniques like Front Lotus and the Lion Combo. That being said, it also has a rather high degree of difficulty and grants the user D-rank speed.
Name: Clone Fist Classification: Fighting Style Rank: C (Optional Chakra Price without Clones on Field) Class: Offensive/Supplementary Range: Mid-Long Range
Description: The Clone Fist is a fighting style revolving around the use of the Shadow Clone as well as it's advanced variants the Elemental Shadow Clone and Explosive Shadow Clone in order to formulate a diversionary, unpredictable fighting style using superior numbers and tactics to overwhelm opponents. The fighting style links well with with it's techniques as it is meant to seemlessly move into combinations utilizing unconventional uses of clones in it's assaults. The only limit to this style is the fact that shadow clones are rather fragile, as well as the creativity of the user. The former can be mitigated throught he advanced shadow clone variants while the latter is easily solved when said use is creative in the application of this fighting style. All of the Clone Fist techniques are interchangeable with techniques utilizing the shadow clone technique and can be interrupted or modified in order to incorporate those techniques into their use on the field. Colt improved upon the technique in comparison to R'tari upon learning it allowing him to utilize additional Elemental clone types along with it to increase it's versatility and unpredictability. This is based on his skill level as while he grows more skilled the types of clones available to him will vary. Rank - Clone Capable of being utilized with Clone Fist D - Basic & Illusory Clones (Doppelgangers) C - Primary Elemental Clones (I.e Life Release: Bone Clone)
Name: Front Lotus Classification: Taijutsu Rank: B (-15 Stamina Price) Class: Offensive Range: Short, Mid (Knockback)
Description: Requires Gate of Opening to be active. The Front Lotus requires the opening of the first of the Eight Chakra Gates, giving the user five times their normal strength. The user kicks their opponent into the air and then uses Shadow of the Dancing Leaf. While in the air the user grabs them from behind before flipping them upside down so that their feet are at the victims head and their head is at the victims feet and the user holds them in place with B-rank Strength before spinning rapidly and drilling them into the ground while falling at Crashing Ground Speeds. A simple yet deadly technique as it requires a movement slowing dojutsu + Vacuum Release speeds, B-rank Reaction Tiers + Crashing Ground speeds or Blinding Light Speeds AND an technique to move while in mid-air for the person to be able to avoid the grab as they are helpless upon being launched high up. The speed of the drilling spin can be accelerated by opening additional Gates with each gate opened increasing the speed of the drop by 1 Level (I.E B+ to B++) and boosting the damage the victim sustains upon impacting the ground. However the user likewise takes damage due to recoil when this technique is used equal to 1-rank below the damage sustained by the victim's base fall damage. Due to the use of one of the Eight Gates, the user is left extremely fatigued, making this technique a "double-edged sword". It may also be used on multiple people (each with it's own price) at once depending on the user's skill level before the recoil is calculated based on the opponent who suffered the most damage, furthermore depending on the height the victim is drilled into the ground their base physical damage (Fall dmg) sustained varies. Rank of User - No. of Targets - Height from Ground - Base Fall Damage (Gate Multiplier) D - 1 - 10ft - 3 D (1st Gate = 1x) C - 2 - 20ft - C (2nd Gate = 2x) B - 3 - 30ft - B (3rd Gate = 3x) A - 4 - 40ft - A (4th Gate = 4x) S - 5 - 50ft - S (5th Gate = 5x)
Name: Reverse Lotus Classification: Taijutsu Rank: A Class: Offensive Range: Short, Mid (Knockback)
Description: Requires at least Gate of Life to be active. This is a more destructive version of the Front Lotus that requires at least three of the Eight Gates be opened. Once enough gates are opened, the user kicks the target into the air and continues to strike them at inhuman speeds (3rd Gate = A+, 4th Gate = S+, 5th Gate = SS+). They then deliver a final, powerful open-handed strike and kick at the same time, sending the target crashing into the ground; this is usually fatal due to the speed and power behind the attack. Opening so many gates at the same time will likely leave the user unable to stand afterwards, and for that reason the Reverse Lotus can only be performed once unless the user possesses Pain Tolerance/Immunity. Regardless they will be immensely fatigued as depending on their skill level the number of blows they rain on their opponent will consume a stamina price. Furthermore due to the victim being knocked into the air they are unable to dodge the repeated hits unless they possess either Muscle Tension/Time-Slowing Dojutsu + A-rank Reaction Tiers & an Air movement technique equivalent in speed to the user's movement. Rank - No of Hits (Total Stamina Cost) D - 3 (-5) C - 6 (-10) B - 9 (-15) A - 12 (-20) S - 15 (-25)
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Last edited by Savannah on 23rd June 2021, 2:00 am; edited 16 times in total | |
| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Praise Fantom 2nd August 2018, 8:57 pm | |
| - Dead Bone Pulse:
Name: Dead Bone Pulse Sealing Method Classification: Fuinjutsu/Juinjutsu Rank: C-Rank Class: Supplementary Range: Self (Bone)
Description: This is the Kurogane exclusive sealing method which expands upon the ability to etch seals & curse seals into bones by allowing the individual to create a sealing formula by altering their bones into possessing the seal formula pattern. This bypasses the need to manually etch ones bones giving them an advantage against those who are required to do so due to the ease at which they can do this. This is not free of cost however as despite being able to create the sealing formula patterns on or inside their bones they will still need to pay the price to activate the seal or curse seal. As a Kurogane becomes more skilled they will be able to create more complex seal formula patterns but just like normal fuinjutsu it requires the Kurogane to be able to utilize the seal or curse seal normally before they can use this technique to apply them to their bones. Rank - Seal Pattern Unlocked - Curse Seal Pattern Unlocked D - Base Seal - Base Curse C - Modification Seal - Curse Modifier B - Generic Seal - Curse Modifier (Elemental) A - Element Seal - Curse Modifier (Sensory) S - Other Seal - Curse Layering
Name: Dead Bone Pulse: Ten Finger Drilling Bullets Classification: Taijutsu (Shurikenjutsu) Rank: C (B-rank Pain Per Use, D-rank Dmg Per Bullet) Class: Offensive Range: Short-Mid
Description: Hardened bones from the fingertips are shot at the enemy, with a spinning motion added to the skeletal bullets as they are ejected from the user's skin at bullet release speeds. A direct hit will excavate skin, flesh, or bone dealing C-rank Life Release physical based piercing damage. Since the bones of the user can be regenerated, the rate of fire from the user's arsenal is limitless so long as it doesn't exceed one's regeneration capabilities. This technique is essential to a Kurogane for distance attacks, being capable of reaching various distances dependent on the user's skill level. The main drawback of this technique is that each bullet has it's individual price and as a result it can overwhelm one's ability to regenerate or cause them to black out from pain if used too indiscriminately. Rank (Max Bullets Per Use) - Bullet Distance D (2) - 2 ft C (4) - 5 ft B (6) - 10 ft A (8) - 15 ft S (10) - 20 ft
Name: Dead Bone Pulse: Ten Toe Drilling Bullets Classification: Taijutsu (Shurikenjutsu) Rank: B-rank (A-rank Pain per Use, 2 D-rank Dmg Per Bullet) Class: Offensive Range: Short-Mid
Description: Hardened bones from the tiptoes are shot at the enemy, with a spinning motion added to the skeletal bullets as they are ejected from the user's skin at crashing ground speeds. A direct hit will excavate skin & flesh, or bone dealing B-rank Life Release physical based piercing damage. Since the bones of the user can be regenerated, the rate of fire from the user's arsenal is limitless so long as it doesn't exceed one's regeneration capabilities. This technique is essential to a Kurogane for distance attacks, being capable of reaching various distances dependent on the user's skill level. The main drawback of this technique is that each bullet has it's individual price and as a result it can overwhelm one's ability to regenerate or cause them to black out from pain if used too indiscriminately. Rank (Max Bullets Per Use) - Bullet Distance D (2) - 3 ft C (4) - 5 ft B (6) - 10 ft A (8) - 20 ft S (10) - 30 ft
- Juinjutsu:
- Base Curses:
Name: Base Curse – Bleed Curse Classification: Juinjutsu Rank: D-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Bleed” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will thin the blood within their body, as long as they possess D-rank or lower Spirit tiers causing their inflicted wounds to bleed an additional D-rank of blood each Post (Total). One can break free of this curse by releasing a strong amount of chakra in the form of a C-rank amount. This is another step in the path of any budding juinjutsu specialist and should be considered part of a juinjutsu specialists technique list. Every Bleed Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifier slots this curse can have is 2 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Bleed Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Base Curse – Rust Curse Classification: Juinjutsu Rank: D-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Rust” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will oxidize the metal comprising them (ineffective on those not comprised of it), as long as they possess D-rank or lower Defense tiers causing their inflicted wounds to rust causing them to sustain double damage if hit in the same spot by a D-rank technique. This seal is highly specific as it only reacts to D-rank techniques, it does not consider lower techniques unless the user possesses the lower Rust Curses. One can break free of this curse by releasing a strong amount of chakra in the form of a C-rank amount. This is another step in the path of any budding juinjutsu specialist and should be considered part of a juinjutsu specialists technique list. Every Rust Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifier slots this curse can have is 2 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Rust Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Base Curse – Burn Curse Classification: Juinjutsu Rank: D-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Burn” will appear, completing the creation of the curse. When placed upon its target this curse will react to the target's chakra usage in which each time the target uses a D-rank amount of chakra, they will receive a C-rank amount of natural damage. This seal is highly specific as it only reacts to D-rank chakra usage, does not consider lower chakra usages unless the user possesses the lower Burn Curses. This is another step in the path of any budding juinjutsu specialist and should be considered part of a juinjutsu specialists technique list. Every Burn Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifier slots this curse can have is 5 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Burn Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Base Curse – Paralysis Curse Classification: Juinjutsu Rank: D-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Paralyze” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will completely paralyze their body, as long as they possess D-rank or lower strength tier. One can break free of this curse by releasing a strong amount of chakra in the form of a C-rank amount. This is the most basic building block of any juinjutsu specialists technique list and is always the first technique any budding juinjutsu master learns as it helps with more complex curses. Every Paralysis Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 4 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Paralysis Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Base Curse – Intimidate Curse Classification: Juinjutsu Rank: D-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Intimidate” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will intimidate them, as long as they possess D-rank or lower barrier tiers depleting their Intimidation Limit by -1 each Turn. One can break free of this curse by releasing a strong amount of chakra in the form of a C-rank amount. This is a basic building block of some juinjutsu specialists technique list and is always the first technique any budding juinjutsu master learns as it helps with more complex curses. Every Intimidate Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 3 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Intimidate Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Base Curse – Ooze Curse Classification: Juinjutsu Rank: D-rank (D-rank Blood Price + D-rank Ectoplasm) Class: Supplementary Range: Short
Description: Req. Bleed Curse. The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Ooze” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will thin the chakra within their body, as long as they possess a D-rank or lower Spirit+Endurance tier-chain or Chakra Tiers causing their inflicted wounds to bleed a D-rank of chakra each Post (Total). One can break free of this curse by releasing a strong amount of life-force (blood) in the form of a D-rank amount. This is a basic building block of any Fantom Family juinjutsu specialist's technique list and is always the one of the last techniques any budding juinjutsu master learns as it aids with the more complex curses. Every Ooze Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifier slots this curse can have is 2 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Ooze Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Fantom Curse – Decay Curse Classification: Juinjutsu Rank: D-rank (D-rank Blood Price + D-rank Ectoplasm) Class: Supplementary Range: Short
Description: Req. Rust Curse. The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Decay” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will decay the metal comprising them (ineffective on those not comprised of it), as long as they possess D-rank or lower Spirit+Defense tiers causing their inflicted wounds to decay causing them to sustain double damage if hit in the same spot by a D-rank technique. This seal is highly specific as it only reacts to D-rank techniques, it does not consider lower techniques unless the user possesses the lower Decay Curses. One can break free of this curse by releasing a strong amount of life-force (blood) in the form of a D-rank amount. This is a basic building block of any Fantom Family juinjutsu specialist's technique list and is always the one of the last techniques any budding juinjutsu master learns as it aids with the more complex curses. Every Decay Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifier slots this curse can have is 2 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Decay Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Fantom Curse – Necrosis Curse Classification: Juinjutsu Rank: D-rank (D-rank Blood Price + D-rank Ectoplasm) Class: Supplementary Range: Short
Description: Req. Burn Curse. The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Necrosis” will appear, completing the creation of the curse. When placed upon its target this curse will react to the target's life-force usage in which each time the target uses a D-rank amount of blood, they will receive a C-rank amount of natural damage. This seal is highly specific as it only reacts to D-rank blood usage, does not consider lower blood usages unless the user possesses the lower Necrosis Curses. This is another step in the path of any budding juinjutsu specialist and should be considered part of a Fantom Family juinjutsu specialist's technique list. Every Necrosis Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifier slots this curse can have is 5 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Necrosis Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Fantom Curse – Fright Curse Classification: Juinjutsu Rank: D-rank (D-rank Blood Price + D-rank Ectoplasm) Class: Supplementary Range: Short
Description: Req. Paralysis Curse. The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Fright” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will completely fright their body, as long as they possess D-rank or lower Spirit+Strength tier chain rendering them unable to move. One can break free of this curse by releasing a strong amount of life-force (blood) in the form of a D-rank amount. This is the most basic building block of any Fantom Family juinjutsu specialist's technique list and is always the first technique any budding juinjutsu master learns as it helps with more complex curses. Every Fright Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 4 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Fright Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Fantom Curse – Haunt Curse Classification: Juinjutsu Rank: D-rank (D-rank Blood Price + D-rank Ectoplasm) Class: Supplementary Range: Short
Description: Req. Intimidate Curse. The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Haunt” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will haunt them, as long as they possess a D-rank or lower Spirit+Barrier tier chain depleting their Sanity Limit by -1 each Turn after being applied for 5 P.T. One can break free of this curse by releasing a strong amount of life-force (blood) in the form of a D-rank amount. This is the least basic building block of any Fantom Family juinjutsu specialist's technique list and is always the one of the last techniques any budding juinjutsu master learns as is the bridge that leads to the more complex curses. Every Haunt Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 3 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Haunt Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Base Curse – Bleed Curse Lvl 2 Classification: Juinjutsu Rank: C-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Bleed” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will thin the blood within their body, as long as they possess C-rank or lower Spirit tiers causing their inflicted wounds to bleed an additional 3 D-rank of blood each Post (Total). One can break free of this curse by releasing a strong amount of chakra in the form of a B-rank amount. This is another step in the path of any budding juinjutsu specialist and should be considered part of a juinjutsu specialists technique list. Every Bleed Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifier slots this curse can have is 4 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Bleed Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Base Curse – Rust Curse Lvl 2 Classification: Juinjutsu Rank: C-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Rust” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will oxidize the metal comprising them (ineffective on those not comprised of it), as long as they possess C-rank or lower Defense tiers causing their inflicted wounds to rust causing them to sustain double damage if hit in the same spot by a C-rank technique. This seal is highly specific as it only reacts to C-rank techniques, it does not consider lower techniques unless the user possesses the lower Rust Curses. One can break free of this curse by releasing a strong amount of chakra in the form of a B-rank amount. This is another step in the path of any budding juinjutsu specialist and should be considered part of a juinjutsu specialists technique list. Every Rust Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifier slots this curse can have is 4 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Rust Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Base Curse – Burn Curse Lvl 2 Classification: Juinjutsu Rank: C-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Burn” will appear, completing the creation of the curse. When placed upon its target this curse will react to the target's chakra usage in which each time the target uses a C-rank amount of chakra, they will receive a B-rank amount of natural damage. This seal is highly specific as it only reacts to C-rank chakra usage, does not consider lower chakra usages unless the user possesses the lower Burn Curses. This is another step in the path of any budding juinjutsu specialist and should be considered part of a juinjutsu specialists technique list. Every Burn Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifier slots this curse can have is 10 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Burn Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Base Curse – Paralysis Curse Lvl 2 Classification: Juinjutsu Rank: C-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Paralyze” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will completely paralyze their body, as long as they possess C-rank or lower strength tier. One can break free of this curse by releasing a strong amount of chakra in the form of a B-rank amount. This is the most basic building block of any juinjutsu specialists technique list and is always the first technique any budding juinjutsu master learns as it helps with more complex curses. Every Paralysis Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 8 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Paralysis Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Base Curse – Intimidate Curse Lvl 2 Classification: Juinjutsu Rank: C-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Intimidate” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will intimidate them, as long as they possess C-rank or lower barrier tiers depleting their Intimidation Limit by -2 each Turn. One can break free of this curse by releasing a strong amount of chakra in the form of a B-rank amount. This is a basic building block of some juinjutsu specialists technique list and is always the first technique any budding juinjutsu master learns as it helps with more complex curses. Every Intimidate Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 6 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Intimidate Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Fantom Curse – Fright Curse Lvl 2 Classification: Juinjutsu Rank: C-rank (3 D-rank Blood Price + C-rank Ectoplasm) Class: Supplementary Range: Short
Description: Req. Paralysis Curse Lvl 2. The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Fright” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will completely fright their body, as long as they possess C-rank or lower Spirit+Strength tier chain rendering them unable to move. One can break free of this curse by releasing a strong amount of life-force (blood) in the form of a C-rank amount. This is the most basic building block of any Fantom Family juinjutsu specialist's technique list and is always the first technique any budding juinjutsu master learns as it helps with more complex curses. Every Fright Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 8 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Fright Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Fantom Curse – Necrosis Curse Lvl 2 Classification: Juinjutsu Rank: C-rank (3 D-rank Blood Price + C-rank Ectoplasm) Class: Supplementary Range: Short
Description: Req. Burn Curse Lvl 2. The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Necrosis” will appear, completing the creation of the curse. When placed upon its target this curse will react to the target's life-force usage in which each time the target uses a C-rank amount of blood, they will receive a B-rank amount of natural damage. This seal is highly specific as it only reacts to C-rank blood usage, does not consider lower blood usages unless the user possesses the lower Necrosis Curses. This is another step in the path of any budding juinjutsu specialist and should be considered part of a Fantom Family juinjutsu specialist's technique list. Every Necrosis Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifier slots this curse can have is 10 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Necrosis Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Fantom Curse – Haunt Curse Lvl 2 Classification: Juinjutsu Rank: C-rank (3 D-rank Blood Price + C-rank Ectoplasm) Class: Supplementary Range: Short
Description: Req. Intimidate Curse Lvl 2. The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Haunt” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will haunt them, as long as they possess a D-rank or lower Spirit+Barrier tier chain depleting their Sanity Limit by -2 each Turn after being applied for 10 P.T. One can break free of this curse by releasing a strong amount of life-force (blood) in the form of a C-rank amount. This is the least basic building block of any Fantom Family juinjutsu specialist's technique list and is always the one of the last techniques any budding juinjutsu master learns as is the bridge that leads to the more complex curses. Every Haunt Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 6 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Haunt Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Fantom Curse – Decay Curse Lvl 2 Classification: Juinjutsu Rank: C-rank (3 D-rank Blood Price + C-rank Ectoplasm) Class: Supplementary Range: Short
Description: Req. Rust Curse Lvl 2. The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Decay” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will decay the metal comprising them (ineffective on those not comprised of it), as long as they possess C-rank or lower Spirit+Defense tiers causing their inflicted wounds to decay causing them to sustain double damage if hit in the same spot by a C-rank technique. This seal is highly specific as it only reacts to C-rank techniques, it does not consider lower techniques unless the user possesses the lower Decay Curses. One can break free of this curse by releasing a strong amount of life-force (blood) in the form of a C-rank amount. This is a basic building block of any Fantom Family juinjutsu specialist's technique list and is always the one of the last techniques any budding juinjutsu master learns as it aids with the more complex curses. Every Decay Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifier slots this curse can have is 4 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Decay Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Base Curse – Ooze Curse Lvl 2 Classification: Juinjutsu Rank: C-rank (3 D-rank Blood Price + C-rank Ectoplasm) Class: Supplementary Range: Short
Description: Req. Bleed Curse Lvl 2. The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Ooze” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will thin the chakra within their body, as long as they possess a C-rank or lower Spirit+Endurance tier-chain or Chakra Tiers causing their inflicted wounds to bleed a C-rank of chakra each Post (Total). One can break free of this curse by releasing a strong amount of life-force (blood) in the form of a C-rank amount. This is a basic building block of any Fantom Family juinjutsu specialist's technique list and is always the one of the last techniques any budding juinjutsu master learns as it aids with the more complex curses. Every Ooze Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifier slots this curse can have is 4 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Ooze Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Base Curse – Bleed Curse Lvl 3 Classification: Juinjutsu Rank: B-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Bleed” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will thin the blood within their body, as long as they possess B-rank or lower Spirit tiers causing their inflicted wounds to bleed an additional 5 D-rank of blood each Post (Total). One can break free of this curse by releasing a strong amount of chakra in the form of an A-rank amount. This is another step in the path of any budding juinjutsu specialist and should be considered part of a juinjutsu specialists technique list. Every Bleed Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifier slots this curse can have is 6 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Bleed Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Base Curse – Rust Curse Lvl 3 Classification: Juinjutsu Rank: B-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Rust” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will oxidize the metal comprising them (ineffective on those not comprised of it), as long as they possess B-rank or lower Defense tiers causing their inflicted wounds to rust causing them to sustain double damage if hit in the same spot by a B-rank technique. This seal is highly specific as it only reacts to B-rank techniques, it does not consider lower techniques unless the user possesses the lower Rust Curses. One can break free of this curse by releasing a strong amount of chakra in the form of an A-rank amount. This is another step in the path of any budding juinjutsu specialist and should be considered part of a juinjutsu specialists technique list. Every Rust Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifier slots this curse can have is 6 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Rust Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Base Curse – Burn Curse Lvl 3 Classification: Juinjutsu Rank: B-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Burn” will appear, completing the creation of the curse. When placed upon its target this curse will react to the target's chakra usage in which each time the target uses a B-rank amount of chakra, they will receive a A-rank amount of natural damage. This seal is highly specific as it only reacts to B-rank chakra usage, does not consider lower chakra usages unless the user possesses the lower Burn Curses. This is another step in the path of any budding juinjutsu specialist and should be considered part of a juinjutsu specialists technique list. Every Burn Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifier slots this curse can have is 15 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Burn Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Base Curse – Paralysis Curse Lvl 3 Classification: Juinjutsu Rank: B-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Paralyze” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will completely paralyze their body, as long as they possess B-rank or lower strength tier. One can break free of this curse by releasing a strong amount of chakra in the form of a A-rank amount. This is the most basic building block of any juinjutsu specialists technique list and is always the first technique any budding juinjutsu master learns as it helps with more complex curses. Every Paralysis Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 12 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Paralysis Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Base Curse – Intimidate Curse Lvl 3 Classification: Juinjutsu Rank: B-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Intimidate” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will intimidate them, as long as they possess B-rank or lower barrier tiers depleting their Intimidation Limit by -3 each Turn. One can break free of this curse by releasing a strong amount of chakra in the form of an A-rank amount. This is a basic building block of some juinjutsu specialists technique list and is always the first technique any budding juinjutsu master learns as it helps with more complex curses. Every Intimidate Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 9 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Intimidate Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Fantom Curse – Fright Curse Lvl 3 Classification: Juinjutsu Rank: B-rank (C-rank Blood Price + B-rank Ectoplasm) Class: Supplementary Range: Short
Description: Req. Paralysis Curse Lvl 3. The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Fright” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will completely fright their body, as long as they possess B-rank or lower Spirit+Strength tier chain rendering them unable to move. One can break free of this curse by releasing a strong amount of life-force (blood) in the form of a B-rank amount. This is the most basic building block of any Fantom Family juinjutsu specialist's technique list and is always the first technique any budding juinjutsu master learns as it helps with more complex curses. Every Fright Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 12 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Fright Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Fantom Curse – Necrosis Curse Lvl 3 Classification: Juinjutsu Rank: B-rank (C-rank Blood Price + B-rank Ectoplasm) Class: Supplementary Range: Short
Description: Req. Burn Curse Lvl 3. The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Necrosis” will appear, completing the creation of the curse. When placed upon its target this curse will react to the target's life-force usage in which each time the target uses a B-rank amount of blood, they will receive an A-rank amount of natural damage. This seal is highly specific as it only reacts to B-rank blood usage, does not consider lower blood usages unless the user possesses the lower Necrosis Curses. This is another step in the path of any budding juinjutsu specialist and should be considered part of a Fantom Family juinjutsu specialist's technique list. Every Necrosis Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifier slots this curse can have is 15 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Necrosis Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Fantom Curse – Haunt Curse Lvl 3 Classification: Juinjutsu Rank: B-rank (C-rank Blood Price + B-rank Ectoplasm) Class: Supplementary Range: Short
Description: Req. Intimidate Curse Lvl 3. The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Haunt” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will haunt them, as long as they possess a B-rank or lower Spirit+Barrier tier chain depleting their Sanity Limit by -3 each Turn after being applied for 15 P.T. One can break free of this curse by releasing a strong amount of life-force (blood) in the form of a B-rank amount. This is the least basic building block of any Fantom Family juinjutsu specialist's technique list and is always the one of the last techniques any budding juinjutsu master learns as is the bridge that leads to the more complex curses. Every Haunt Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 6 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Haunt Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Fantom Curse – Decay Curse Lvl 3 Classification: Juinjutsu Rank: B-rank (C-rank Blood Price + B-rank Ectoplasm) Class: Supplementary Range: Short
Description: Req. Rust Curse Lvl 3. The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Decay” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will decay the metal comprising them (ineffective on those not comprised of it), as long as they possess B-rank or lower Spirit+Defense tiers causing their inflicted wounds to decay causing them to sustain double damage if hit in the same spot by a B-rank technique. This seal is highly specific as it only reacts to B-rank techniques, it does not consider lower techniques unless the user possesses the lower Decay Curses. One can break free of this curse by releasing a strong amount of life-force (blood) in the form of a B-rank amount. This is a basic building block of any Fantom Family juinjutsu specialist's technique list and is always the one of the last techniques any budding juinjutsu master learns as it aids with the more complex curses. Every Decay Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifier slots this curse can have is 6 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Decay Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Base Curse – Ooze Curse Lvl 3 Classification: Juinjutsu Rank: B-rank (C-rank Blood Price + B-rank Ectoplasm) Class: Supplementary Range: Short
Description: Req. Bleed Curse Lvl 3. The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Ooze” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will thin the chakra within their body, as long as they possess a B-rank or lower Spirit+Endurance tier-chain or Chakra Tiers causing their inflicted wounds to bleed a B-rank of chakra each Post (Total). One can break free of this curse by releasing a strong amount of life-force (blood) in the form of a B-rank amount. This is a basic building block of any Fantom Family juinjutsu specialist's technique list and is always the one of the last techniques any budding juinjutsu master learns as it aids with the more complex curses. Every Ooze Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifier slots this curse can have is 6 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Ooze Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
- Curse Modifiers:
Name: Curse Modifier - Carve Formula Classification: Juinjutsu Rank: C-Rank Class: Supplementary Range: Short, Contact (Talisman)
Description: The user creates a seal that takes the appearance of a circle in the palm of their hand, completing the creation of the curse modification. This circle will be with small kanji for the word "Carve". This modifier was created on the premise of being able to delay the activation of a curse seal until it is no longer in contact with the user for the purpose minimizing the risk of being affected by one's own seal through by coming in contact with it. This is made possible as long as the seal is tattooed onto skin, carved into flesh, or etched into other organic items thus allowing the effects of the curse to be transferred via these mediums to affect a target physically in contact with it upon being removed from the host body. When applied to the Juinjutsu in question, it surrounds the triangle.
Name: Curse Modifier – Enlarge Formula Lvl 1 Classification: Juinjutsu Rank: D-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Enlarge” will appear, completing the creation of the curse modification. This modifier was created on the premise of increasing the range of those who the specific Juinjutsu can affect, by allowing the curse to affect larger bodies. This modifier boosts the size of who can be affect by 1 level, when added to the Curse. When applied to the Juinjutsu in question, it is placed outside of the triangle. *Size Levels his curse can affect: -Small
Name: Curse Modifier – Transmission Formula Lvl 1 Classification: Juinjutsu Rank: D-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Transmit” will appear, completing the creation of the curse modification. This modifier was created on the premise of being able to transmit curses via an energy source rather than placing them on a target directly. This is made possible as long as the seal is written or tattooed on skin/flesh, carved into bone, or etched into items thus allowing the curse to be transferred via these mediums to affect a target. This modifier allows curse transmission by way of Chakra when added to the Curse. When applied to the Juinjutsu in question, it is placed outside of the triangle.
Name: Curse Modifier – Impact Formula Lvl 1 Classification: Juinjutsu Rank: D-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Impact” will appear, completing the creation of the curse modification. This modifier was created on the premise of triggering a curse either when thrown with D-rank strength upon contact with something or it is hit by a D-rank damaging technique of any damage type without destroying whatever the Curse is placed on. This modifier allows a curse to be attached to a projectile which can be thrown, at D-rank speed to impact a target possessing at least D-rank defense thus placing the seal on them despite the projectile not dealing any damage. When applied to the Juinjutsu in question, it is placed outside of the triangle.
Name: Curse Modifier – Enlarge Formula Lvl 2 Classification: Juinjutsu Rank: C-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Enlarge” will appear, completing the creation of the curse modification. This modifier was created on the premise of increasing the range of those who the specific Juinjutsu can affect, by allowing the curse to affect larger bodies. This modifier boosts the size of who can be affect by 1 level, when added to the Curse. When applied to the Juinjutsu in question, it is placed outside of the triangle. *Size Levels the Juinjutsu can affect: -Medium (S) -Medium (M) -Medium (L) -Medium (XL)
Name: Curse Modifier – Transmission Formula Lvl 2 Classification: Juinjutsu Rank: C-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Transmit” will appear, completing the creation of the curse modification. This modifier was created on the premise of being able to transmit curses via an energy source rather than placing them on a target directly. This is made possible as long as the seal is written or tattooed on skin/flesh, carved into bone, or etched into items thus allowing the curse to be transferred via these mediums to affect a target. This modifier allows curse transmission by way of Blood when added to the Curse. When applied to the Juinjutsu in question, it is placed outside of the triangle.
Name: Curse Modifier – Impact Formula Lvl 2 Classification: Juinjutsu Rank: C-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Impact” will appear, completing the creation of the curse modification. This modifier was created on the premise of triggering a curse either when thrown with C-rank strength upon contact with something or it is hit by a C-rank damaging technique of any damage type without destroying whatever the Curse is placed on. This modifier allows a curse to be attached to a projectile which can be thrown, at C-rank speed to impact a target possessing at least C-rank defense thus placing the seal on them despite the projectile not dealing any damage. When applied to the Juinjutsu in question, it is placed outside of the triangle.
- Barrier Ninjutsu:
Name: Sealed Bomb Triangle Release Classification: Barrier Ninjutsu (Shurikenjutsu) Rank: C-rank Class: Offensive/Supplementary Range: AOE
Description: An array of explosive tags are placed around an area being up to 40 ft equidistant from each other in a triangular formation that can be detonated with the hand seal of confrontation and should their target attempt to move, the tags explode consuming everything with the set area with the damage of the explosive tags used in the formation. Since the target is unable to move, another individual will then be able to attack them with no problem so long as the opponent remains wary of the explosive tags. These tags can be deactivated by the user by making the seal of reconciliation. This technique is a set up for the Barrier Method Formation Technique however it can be utilized independently. Depending on the user's skill level the amount of explosive tags used in the formation vary but they are always arranged in groups of three. Rank - No. of Explosive Tags D - 3 C - 6 B - 9 A - 12 S - 15
Name: Sealed Binding Triangle Release Classification: Barrier Ninjutsu (Shurikenjutsu) Rank: C-rank Class: Offensive/Supplementary Range: AOE
Description: An array of seal tags are placed around an area being up to 40 ft equidistant from each other in a triangular formation that can be activated with the seal of confrontation. This is a capture technique immobilizing everything within the set area that the seal tags have been placed around. Since the target is unable to move, another individual will then be able to attack them with no problem. These tags can be deactivated by the user by making the seal of reconciliation, if at least one tag in the formation is damaged or through an unsealing or barrier destruction technique. Furthermore it suffers from the same weaknesses as other barriers with things which can bypass or are otherwise unrestricted by barrier ninjutsu being immune to it's effect. This technique is a set up for the Barrier Method Formation Technique however it can be utilized independently. Depending on the user's skill level the amount of seal tags used in the formation vary but they are always arranged in groups of three. Rank - No. of Binding Tags - Targets Immobilized D - 3 - 1 C - 6 - 2 B - 9 - 3 A - 12 - 4 S - 15 - 5
Name: Barrier Method Formation Classification: Barrier Ninjutsu Rank: B-rank (Chakra Price Varies) Class: Offensive/Supplementary Range: Varies
Description: Req. Sealed Triangle, Square, Pentagon or Hexagon Release. An array tags are jointly placed around the boundary of an area. If anyone or anything happens to walk through the boundary moving at set speeds or below, the seals will activate when the intruder either reaches the center or when the user makes the seal of confrontation, resulting in the infliction of the combined effect/damage of the total amount tags to the imprisoned target within the barrier. This technique is trap based and as a result does not need to be placed in spoiler tags unless an opponent possesses either B-rank X-Ray Vision sensory or the Zenraigan in order to detect the concealed tags as they are set in a location. Depending on the chakra placed into this technique it is able to alert the user when a target enters it's threshold while moving at a specific speed or below allowing the user to remotely activate the trap without having a visual confirmation of their target. Chakra Price - Speed Alerted to D - Swift Release C - Bullet Release B - Crashing Ground A - Vacuum Release S - Blinding Light
- Barrier Fuinjutsu:
Name: String Light Formation Classification: Barrier Fuinjutsu Rank: C-rank Class: Supplementary/Defensive Range: Contact, Short (Radius)
Description: This barrier is designed to prevent anyone from leaving its confines. Once within a certain range of the target, the user erects the barrier underfoot, rendering anyone within the seal formula incapable of escaping it's confines. Despite its power, it can be overpowered through non-conventional means such as with Tailed Beast Chakra or with a B-rank or above chakra expulsion technique. Furthermore this technique also entraps the user, within the barrier with the death or unconsciousness of the user being able to free an individual from it's confines. In regards to brute force, strength is incapable of being used to force one's way out as it was created to bind individuals through such a method. Moreover the more skilled the individual preforming this technique is not only does the distance they need to get to their target increase but the amount of strength this technique is capable of immobilizing rises as well. Rank - Proximity to Target (Radius) - Immobilizing Strength - Radius of Barrier D - 1 ft - D+ - 5 ft C - 2 ft - C+ - 10 ft B - 3 ft - B+ - 15 ft A - 4 ft - A+ - 20 ft S - 5 ft - S+ - 25 ft
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Last edited by Savannah on 22nd June 2021, 3:49 pm; edited 16 times in total | |
| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Praise Fantom 3rd August 2018, 8:10 am | |
| Approved *********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
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| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Praise Fantom 18th August 2018, 3:07 pm | |
| - Kenjutsu:
- Seven Heavenly Breaths:
- Kurogane Style:
- Life Release:
Name: Kurogane Style: Bone Clone Classification: Ninjutsu Rank: C-rank (C-rank Chakra + At least C-rank Earth Source) Class: Supplementary/Offensive Range: Short-Mid (Rising), Varies
Description: This is a unique Kurogane exclusive, clone technique which utilizes Life Release nature transformation in conjunction with the basic clone technique to produce an advanced variant. This elemental clone is unique in it's activation due to the ground being used like a "burial ground" or the remains from a C-rank or higher Earth Release technique. This allows the user to produce copies of themselves which emerge from the ground as if they were clawing out from the graveyard. However with a clever application of the transformation technique they can be hidden to appear exactly like the actual user only to revert to their normal appearance when coming in contact with something. This clone shares tiers with the user and is capable of preforming any of their physical techniques, such as Taijutsu or involving Life Release (Dance of the Kaguya). This can include shurikenjutsu, kenjutsu &/or kyujutsu if they are given the tools to be able to do so. Depending on the skill level of the user the highest rank of Life Release techniques they can use before crumbling varies. Rank of User - Bone Clone Highest technique available D - N/A C - D B - C A - B S - A
- Water Release:
- Fantom Style:
Name: Life Release: Fantom K. Praise Combo Classification: Taijutsu Rank: A (4 Stamina & Min. of 4 Bone Clones Req.) Class: Offensive Range: Mid, Contact (Clones)
Description: Req. Clone Fist & either having Trained Lion's Combo/Front Lotus, been hit by one of the two or having seen (with the possession of Physical Mimic) one of the two. Using the Bone Clone Technique (or it's advance variants), the user multiples themselves into five, four clones, one original body. As they yell "FA-NT-OM-KAY", the four clones kick the enemy into the air the combined force of the launch amplified due to the four kicking upward in succession. Each of the bone clones are turned into spikes to form platforms that the original can move from in order to get to the airborne target. Then, while the enemy is floating in mid-air, the final body assaults it with a rotating heel drop while yelling "Praise Rendan!". Differing from it's predecessors simply due to it having a greater launch while lacking the intense stamina drain due to only being a single heel drop as opposed to multiple hits in the air, it could be said that this technique is superior when it comes to setting up an opponent for aerial punishes hence the higher rank. Using the clone's strength tiers the initial launch can be amplified however without any strength tiers it launches a victim 40 ft into the air and upon being smashed downward they impact the spikes dealing B-rank Life Release Physical damage to them. Strength Tier Launch Multiplier (ft) - Height in the Air (Fall Damage Multiplier) None (+0) - 20 ft & Below (N/A) D (+5) - 21-40 ft (1x) C (+10) - 41-60 ft (2x) B (+15) - 61-80 ft (3x) A (+20) - 1o1-120 ft (4x) S (+25) - Above 120 ft (5x)
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Last edited by Savannah on 22nd June 2021, 4:03 pm; edited 3 times in total | |
| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Praise Fantom 8th December 2018, 11:35 am | |
| Praise's Techniques D = 22/30 C = 23/30 B = 8/15 A = 5/5 S = 2/2 SS = 1 Total = 58/83
Specializations Primary = Sealing Specialist (Perfect = 5) Secondary = Life Release Specialist (Perfect = 3)
Specialization Slots = Seal/Life Specs Gained (Seal/Life Specs Trained) D = 24/5 (17/5) C = 15/5 (17/7) B = 24/11 (20/13) (1 Life Broken Down into 2 C-ranks, 1 Seal Broken Down into 2 C-ranks) A = 7/7 (7/7) (1 Life Broken Down into 2 B-ranks respectively) Total = 97 (52)
Signature Techniques 1. Geist State 2. 3. 4.
Exclusive Techniques 1. 2. *********************** | |
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| Subject: Re: Praise Fantom | |
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