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| Race & Class Information | |
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Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Race & Class Information 31st March 2013, 3:29 am | |
| Race InformationOn this site there are a total of four different sentient races which are, each of the four have their own pro's and con's not to mention different susceptibilities which separate them from their counterparts. They all fall into different arch types of characters which can be rped as to offer different styles of play in this RP. Shinobi - Human, Nova, Zireh, Beast Civilian - Human, Nova, Zireh, Beast Knight - Human, Nova, Zireh, Beast Yakuza - Human, Nova, Zireh, Beast Pirate - Human, Nova, Zireh, Beast Humans- Spoiler:
This is the most common race and is the dominant race of the world in terms of both influence and population. Humans are more physically orientated in comparison to the other three races and are directly responsible for the creation of both the Nova & Zireh race. In addition in comparison to the other three humans are more susceptible to detrimental health not only in terms of illness but also in terms of age, fatigue etc. Regardless they are generally considered to be easiest among the three to start as due to a lack of over specialization and widespread options in terms of character builds.
Origin: The Humans residing in this world initially originated from another continent however during the Fifth Great Shinobi World War, an event which wiped out 90 percent of the population, numerous individual's fled in droves in search of more peaceful lands. After wandering for about a three decades they stumbled upon this continent and despite the rather dangerous fauna they decided to settle here. Over time they grew in numbers and began to annex territories for themselves which resulted in the various lands of today.
Gender There are two main genders male or female and both require their opposite to give rise to children.
Tiers Available to this Race Endurance S-rank Max Defense S-rank Max Speed S-rank Max Strength S-rank Max
Techniques Available to this Race Ninjutsu, Taijutsu, Genjutsu, Kenjutsu, Kyujutsu, Kugujutsu, Kinjutsu, Fuinjutsu, Ronin Tech, Shurikenjutsu, Iryojutsu, Barrier Ninjutsu, Erojutsu
Techniques not Available to this Race Soul Tech, Fabrication, Energy Tech, Nen Tech, Technomancy
Clan's Available to this Race from start Kekkei Genkai Clans Arashi Suisho Erlang Dokusei Toketsu Juryoku Kurogane Fushicho Bakuhatsu Chromatica Zakiyoshi Kaironokuma
Special Clans Bishamon Mikaboshi
Hiden Clans/Non Kekkei Genkai Clans Taki Ibwa Rikigaku Hokkai Shinto Kukinorite Inakamono Kangen Tenshi Tamanegi
Classes Available to this Race Ninja Samurai Ronin Pirate
Awakenings Available to this Race Acolyte Ghost Reaper Diablo
Nova- Spoiler:
This is the second most common race and is surpassed in population by only humans, and are now rising to prominence in the Shinobi World. Nova are more chakra orientated in comparison to the other two races are are the result of DNA splicing between the now extinct creatures known as Chakra Beasts and Humans. In addition, in comparison to the other two, Nova are just as susceptible to disease as humans however they do not suffer from aging or fatigue due to being fixed in their prime until death. Nova are generally considered to be the middle ground in terms of difficulty to start with among the three races due to some degree of specialization, a diverse elemental pool and generally larger chakra reserves.
Origin When human's arrived on this continent they stumbled upon a sentient albeit barbaric race of creatures known as Chakra Beasts due to their generally large chakra reserves even at infancy, after countless skirmishes with the growing human population a blood feud was started between the two. This resulted in the extinction of the Chakra Beast Race, however before they were completely eradicated their DNA was spliced with Humans giving rise to the Nova of today, the reason for this was due to the increased need of soldiers to fight off not only the Chakra Beasts but the local fauna thus minimizing human casualties. Initially Nova were seen as nothing more than weapons however over time they have become more accepted into society and in most lands are treated as equals to humans.
Gender Gender is a relative term when it comes to Nova, regardless of their partners gender they are able to procreate. In terms of a Male Nova with a Female Partner the partner will carry the child, in terms of a Female Nova with a Female Partner the partner will carry the child, in terms of a Male Nova with a Male Partner, the nova will carry the child.
Tiers Available to this Race Speed S-rank Max Reaction S-rank Max Strength S-rank Max Endurance S-rank Max
Techniques Available to this Race Soul Tech ,Ninjutsu, Taijutsu, Fabrication, Genjutsu, Kenjutsu, Kyujutsu, Kugujutsu, Kinjutsu, Fuinjutsu, Shurikenjutsu, Iryojutsu, Barrier Ninjutsu, Nen Tech
Techniques not Available to this Race Ronin Tech, Energy Tech
Clan's Available to this Race from start Kekkei Genkai Clans Arashi Zakiyoshi Kurogane
Special Clans Sasori
Hiden Clans/Non Kekkei Genkai Clans Kukinorite Inakamono Kyojin Ningyo Tenshi
Classes Available to this Race Soulless Dakar Inkan Pirate
Awakenings Available to this Race Zenith Prime Dues Kekkai
Zireh- Spoiler:
This is the least common race in terms of both population and influence, despite now no longer being the youngest race in comparison to the others, due to their low birth rates. Zireh differ due to being primarily inorganic which leads to a number of peculiarities in comparison to the preceding two. Zireh are more mental oriented in comparison to the other four races and are the result advances in both technology and fuinjutsu by a scientist by the name Ness who spread her life's work with the other Land's in the origin continent. In addition, due to their inorganic nature, in comparison to the other two races Zireh are highly resistant to disease, aging, fatigue etc. Zireh are generally the hardest race to start off as among the three races due to higher specialization & less pre-made character builds available.
Origin Zireh were created about 650 years ago however were still in the experimental stage up until 525 or so years prior to the current date. Initially they were viewed with much skepticism due to Humans and Nova's seemingly being able to preform all of the aspects of combat however upon being revealed by Ness, a brilliant master scientist at the time, their capabilities were shown be greater than the other two existing sentient races in particular areas. This resulted in a demand for more Zireh however other than the experimental ones the general amount of Zireh is rather low, luckily they are slowly beginning to grow in number over time and their innate durability has made them gain some prominence in the Shinobi world.
Gender Zireh have two genders just like humans and likewise require an opposite in order to give rise to children. Zireh are not very compatible with Humans while Nova likewise have some difficulty producing children with them but not as much as Humans.
Tiers Available to this Race Barrier S-rank Max Reaction S-rank Max Speed S-rank Max Endurance S-rank Max Defense S-rank Max
Techniques Available to this Race Energy Tech, Ninjutsu,Taijutsu, Genjutsu, Kenjutsu, Kyujutsu, Kugujutsu, Kinjutsu, Fuinjutsu, Shurikenjutsu, Barrier Ninjutsu, Nen Tech
Techniques not Available to this Race Soul Tech, Fabrication, Ronin Tech
Clan's Available to this Race from start Kekkei Genkai Clans Erlang Fushicho
Special Clans Jiko
Hiden Clans/Non Kekkei Genkai Clans Inakamono Triquetra Rikigaku Tenshi
Classes Available to this Race Cypher Entity Weaponkin Pirate
Awakenings Available to this Race Xeres Jaeger Cryptic Vanir
Beast- Spoiler:
Beast refers to sentient Fauna, this varies in terms of levels of sentience and their classification as another race is subjective. Regardless in the grand scheme of things Beasts are considered the 4th race and when counted they outstrip Zireh in numbers albeit barely. This is only due to their high birth rates in comparison to the others as twins are the norm, triplets are uncommon while both single birth as well as quadruplets are rare and very rare respectively. Beasts are informally split into 3 different types; Animals which are not chakra sensitive and are native to the Imperial Dynasty & have been domesticated for food when imported to the Shinobi Nations, Creatures which are native to the Shinobi Nations and are the most populous within it's confines not only are many of them capable of harnessing elements but they are both dangerous and yet necessary to maintain the balance of nature, finally their are Summons which are a lingering trace of the old ninja world prior to the merging of Dimensions. Beasts are more Hybrid focused than the other three races and as a result the are considered to be easy or hard to start as depending on how creative or immersed in NB Lore one is.
Origin: Beasts are Fauna and thus they have existed even pre-dating Humanity thus their origin dates all the way back to the origin of life itself. However there exists a sub sect of Beasts which are the result of science, though not courtesy of Humanity but rather a joint project between their creations Nova & Zireh in an effort to save yet another race from extinction by humanities hand. These are known as Faunus which were brought about by a number of factors most prominently the Dobutsu War. Along with the Chakra Beasts the Dobutsu were native to the Origin Continent long before Humanity arrived and were driven to near extinction countless times before resurging in population and waging war against the human settlers. However about 5 years ago due to the efforts of Nova and Zireh they were almost completely wiped out reduced to a mere fraction of their original numbers and all their territory was claimed by the victors the Shinobi. Those within the Epsilon Republic however had managed to not only smuggle in eggs and Dobutsu young but through advances in science and medicine bio-engineer a virus which altered the Dobutsu genetic make-up by splicing them with Nova & Zireh DNA. This resulted in a more human like appearance with the only lingering traces of their beast heritage being additional appendages such as tails or wings and other additional animal-like traits (animal ears, paws instead of hands etc). This virus quickly spread among the endangered Dobutsu species resulting in their young becoming Faunus instead of Dobutsu and that coupled with their low numbers eventually lead to their being no more Dobutsu young as only Faunus remain.
Gender There are two main genders male or female and both require their opposite to give rise to children. Beasts are universally not affected by the Erojutsu of the three sapient races, this lone exception for this is Faunus who have a unique relationship with Enlightened or Tainted Beasts which are the same Order (Flame = Reptilian) & Species (Kirin Faunus & Kirin) as them which result in their Erojutsu techniques depleting Halved (Same Species) & Quarter (Same Order) in regards to their target's Seduction Limit, this effect does go both ways.
Tiers Available to this Race Faunus Defense (S-rank Max) Reaction (S-rank Max) Strength (S-rank Max)
Techniques Available to this Race Beast Art, Ninjutsu, Genjutsu, Fuinjutsu, Medical Ninjutsu, Erojutsu, Kyujutsu, Juinjutsu, Barrier Ninjutsu, Taijutsu, Shurikenjutsu (Non Faunus), Kenjutsu (Non Faunus), Kyujutsu, Kugujutsu
Techniques not Available to this Race Ronin Tech, Energy Tech, Soul Tech, Fabrication
Clan's Available to this Race from start Kekkei Genkai Clans Zakiyoshi Fushicho Dokusei
Tribes Available to this Race from start Flame Aqua Terra Aero Volt Skull
Hiden Clans/Non Kekkei Genkai Clans Hokkai Zerin
Classes Available to this Race Faunus Companion Familiar Pirate
Awakenings Available to this Race Enlightened Spurious Giant Tainted
*********************** - Past is Past:
Last edited by Aurielle on 4th July 2021, 2:56 am; edited 9 times in total | |
| | | Kenji
Posts : 3338 Join date : 2011-01-06 Age : 29 Location : Wouldn't you like to know ;D
| Subject: Re: Race & Class Information 16th July 2018, 7:22 pm | |
| Class InformationEach Race has three subsets each one being different from the rest even among common races, while race covers both Civilian and Shinobi characters the classes are exclusively for Shinobi/Kunoichi characters. Human Base Shinobi/Kunoichi ClassesNinja- Spoiler:
Ninja are the most common of the Human Classes and is the jack of all trades among the three. This versatility refers to the number of options available for a Ninja character varying from physical,mental or chakra based builds, to Clans. In addition Humans usually start with a single elemental nature upon birth however can obtain a second upon reaching Chunin rank and can train for a third at jonin rank. Those born in elemental Kekkei Genkai clans start with their dual combination element and the two elements comprising it and must train for the Kekkei Tota in order to obtain their Tri-combination chakra nature.
Natural Tiers Endurance S-rank Max Speed S-rank Max
Traits Respiration Required Poison Susceptibility Disease Susceptibility Age Susceptibility Blood Present - Color: Red Bijuu Implantation only within Hiden Clan Ninja or Ninja without any clan.
Breeding Mortality Rate Human Ninja - Ninja 1/10 Ninja - Samurai 1/10 Ninja - Ronin 1/10
Nova Ninja - Soulless 1/10 Ninja - Dakar 1/10 Ninja - Inkan 1/10
Zireh Ninja - Cypher 8/10 (Excluding certain clans) Ninja - Entity Unable to Breed (Unless Intangible) Ninja - Weaponkin 5/10
Clans Available Kekkei Genkai Clans, Special Clans & Hiden Clans.
Techniques Available High Aptitude
Moderate Aptitude Taijutsu, Ninjutsu, Genjutsu, Kenjutsu, Shurikenjutsu, Fuinjutsu, Kinjutsu, Kugujutsu, Kyujutsu, Barrier Ninjutsu
Low Aptitude
Elemental Nature Transformations Available Primary, Dual Combination & Tri-Combination Nature Releases
Samurai- Spoiler:
Samurai lack a chakra nature however they all have unique weapons, primarily swords each with unique abilities as well as a Chakra Nature Release which allows them to utilize ninjutsu of the same Chakra Nature as their weapon. In addition Samurai have four exclusive main styles of weapon based combat: Tenmetsu Ko which specialize in speed and assassinations, Osoroshii Daku which specialize in overwhelming strength and weapon versatility, Junsuina Haiiro which specialize in Archery based combat and finally Hansha Buredo which specialize in defending and counter attacking.
Natural Tiers None (Gain Through Tiers through Samurai Styles)
Traits Respiration Required Poison Susceptibility Disease Susceptibility Age Susceptibility Blood Present - Color: Red Bijuu Implantation Allowed.
Breeding Mortality Rate Human Samurai - Ninja 1/10 Samurai - Samurai 1/10 Samurai - Ronin 1/10
Nova Samurai - Soulless 1/10 Samurai - Dakar 1/10 Samurai - Inkan 1/10
Zireh Samurai - Cypher 8/10 (Excluding Certain Clans) Samurai - Entity Unable to Breed (Unless Intangible) Samurai - Weaponkin 5/10
Clans Available Hiden Clans.
Techniques Available High Aptitude Kenjutsu, Kyujutsu, Taijutsu
Moderate Aptitude Ninjutsu, Kinjutsu, Fuinjutsu, Shurikenjutsu
Low Aptitude Genjutsu, Barrier Ninjutsu
Elemental Nature Transformations Available Primary, Specialized Primary, Complex & Dual Combination Nature Releases
Ronin- Spoiler:
Ronin lack both a chakra nature and the ability to utilize nature transformation, on the other hand they possess unique abilities and innate durability which makes them highly resistant to physical damage. Ronin likewise possess a unique brand of Genjutsu techniques named Haki which allows them to not only bypass Dakar's genjutsu resistance but also over-ride the ability of some Dojutsu to break out of them, in addition under normal circumstances Haki influenced Genjutsu are unable to be broken out of by pain or Kai. Each Ronin ability is completely unique to them and can only be passed down to their offspring likewise no two Ronin abilities are the same barring similar parentage.
Natural Tiers Defense S-rank Max Endurance S-rank Max Speed S-rank Max
Traits Respiration Required Poison Susceptibility Disease Susceptibility Age Susceptibility Blood Present - Color: Red Bijuu Implantation Allowed.
Breeding Mortality Rate Human Ronin - Ninja 1/10 Ronin - Samurai 1/10 Ronin - Ronin 1/10
Nova Ronin - Soulless 1/10 Ronin - Dakar 1/10 Ronin - Inkan 1/10
Zireh Ronin - Cypher 8/10 Ronin - Entity Unable to Breed (Unless Intangible) Ronin - Weaponkin 5/10
Clans Available Hiden Clans.
Techniques Available High Aptitude Genjutsu, Taijutsu, Ronin Tech
Moderate Aptitude Kinjutsu,Kenjutsu, Kyujutsu, Shurikenjutsu
Low Aptitude Barrier Ninjutsu, Fuinjutsu
Elemental Nature Transformations Available N/A
Nova Base Shinobi/Kunoichi ClassesSoulless- Spoiler:
Soulless have the largest base chakra reserves of not only the Nova Race but the other two races as well and possess the ability to assimilate an elemental release technique that they are hit by when they possess a clear soul orb (a small sphere like organ melded into their heart). They are considered glass cannons due to their high affinity for elemental release ninjutsu as well as large reserves yet not possessing any physical defenses. In addition Soulless have a complete immunity to Genjutsu based techniques at the cost of not being able to utilize any genjutsu techniques of their own. When Soulless are hit by an elemental release that they likewise possess they are unable to be harmed by it and instead convert it into chakra for their own personal use. On the other hand Soulless can only possess one element at a given time due to only possessing one Soul orb.
Natural Tiers Speed S-rank Max Reaction S-rank Max
Traits Respiration Required Poison Susceptibility Disease Susceptibility Genjutsu Immunity Permanent Prime Condition Blood Present - Color: Dark-Red Bijuu Implantation only within Soulless without class specific Dojutsu.
Breeding Mortality Rate Human Soulless - Ninja 1/10 Soulless - Samurai 1/10 Soulless - Ronin 1/10
Nova Soulless - Soulless 1/10 Soulless - Dakar 1/10 Soulless - Inkan 1/10
Zireh Soulless - Cypher 6/10 Soulless - Entity Unable to Breed (Unless Intangible) Soulless - Weaponkin 5/10
Clans Available N/A
Techniques Available High Aptitude Soul Tech, Ninjutsu
Moderate Aptitude Fuinjutsu, Kinjutsu, Kugujutsu, Kyujutsu, Barrier Ninjutsu
Low Aptitude Taijutsu, Shurikenjutsu, Kenjutsu
Elemental Nature Transformations Available Primary, Specialized Primary, Dual Combination & Complex Nature Releases
Dakar- Spoiler:
Dakar all have the genetic information for Life Release and are the only class available that can utilize it without a chakra cost due to their mastery of it which extends to even the modification of their body parts. In addition they possess the ability to obtain an chakra nature release later on by not starting with one from the beginning however unlike Soulless they are unable to swap it at a later date. Dakar also possess Fabrication and a moderate resistance to genjutsu techniques and unlike Soulless are fully susceptible to the chakra nature release that they possess and other than Life Release they can only possess one other chakra nature release in their lifetime.
Natural Tiers Strength S-rank Max Speed S-rank Max
Traits Respiration Required Poison Susceptibility Disease Susceptibility Genjutsu Resistance Permanent Prime Condition Blood Present - Color: Dark-Red Bijuu Implantation Available
Breeding Mortality Rate Human Dakar - Ninja 1/10 Dakar - Samurai 1/10 Dakar - Ronin 1/10
Nova Dakar - Soulless 1/10 Dakar - Dakar 1/10 Dakar - Inkan 1/10
Zireh Dakar - Cypher 6/10 Dakar - Entity Unable to Breed (Unless Intangible) Dakar - Weaponkin 5/10
Clans Available N/A
Techniques Available High Aptitude Fabrication, Taijutsu
Moderate Aptitude Genjutsu, Fuinjutsu, Kugujutsu, Kyujutsu, Kinjutsu, Kenjutsu, Shurikenjutsu
Low Aptitude Barrier Ninjutsu, Ninjutsu
Elemental Nature Transformations Available Primary, Specialized Primary, Dual Combination & Complex Nature Releases
Inkan- Spoiler:
Inkan have developed their own unique method of Fuinjutsu and are very proficient in its use, unlike the other two classes of Nova they have no immunity or resistance to genjutsu and are considered the jack of all trades of the Nova Race. Unlike the other two classes of Nova Inkan have fixed releases from birth which is made possible by their Dual core and consists of of one the 6 primary elemental releases allowing them to start with two elemental releases regardless of rank.
Natural Tiers Speed S-rank Max Endurance S-rank Max
Traits Respiration Required Poison Susceptibility Disease Susceptibility Permanent Prime Condition Blood Present - Color: Dark-Red Bijuu Implantation Available
Breeding Mortality Rate Human Inkan - Ninja 1/10 Inkan - Samurai 1/10 Dakar - Ronin 1/10
Nova Inkan - Soulless 1/10 Inkan - Dakar 1/10 Inkan- Inkan 1/10
Zireh Inkan - Cypher 6/10 Inkan- Entity Unable to Breed (Unless Intangible) Inkan - Weaponkin 5/10
Clans Available N/A
Techniques Available High Aptitude Fuinjutsu
Moderate Aptitude Kugujutsu, Genjutsu, Kinjutsu,Barrier Ninjutsu, Ninjutsu,, Shurikenjutsu
Low Aptitude Kenjutsu, Kyujutsu, Taijutsu
Elemental Nature Transformations Available Primary
Zireh Base Shinobi/Kunoichi ClassesCypher- Spoiler:
Cypher have have been outfitted with inorganic skin and flesh while internally they are comprised of special inorganic bones which give them a more capable albeit just as durable body. Their bodies have a blend of organic and inorganic organs however the two main ones are their brain which has been altered completely using chakra to "stay alive" as well as their Reactor Core which is located in place of a heart and grants them their element the rest of their body is simply filled with inorganic versions of a normal human body most of them serving no use other than to make them similar to what they were trying to imitate. Cypher are able to sustain heavy damage in battle with no consequence to their functioning however injuries to their reactor cores or brain will kill them just as easily as a human. In addition Cypher possess reaction tiers which give them enhanced reflexes and the ability to detect concealed targets with their natural sensory abilities. Cypher start with one specialized primary chakra nature they can get a second at Chunin rank and train for a third at Jonin rank.
Natural Tiers Reaction S-rank Max Barrier S-rank Max Speed S-rank Max
Traits Respiration Not Required/Required to Replenish Stamina Poison Resistance Disease Resistance Pain Resistance Fixed Outward Age bar modifications Blood Not Present Bijuu Implantation only within Hiden Clan Cypher or Cypher without any clan.
Breeding Mortality Rate Human Cypher - Ninja 8/10 Cypher - Samurai 8/10 Cypher - Ronin 8/10
Nova Cypher - Soulless 6/10 Cypher - Dakar 6/10 Cypher - Inkan 6/10
Zireh Cypher - Cypher 1/10 Cypher - Entity Unable to Breed (Unless Intangible) Cypher - Weaponkin 1/10
Clans Available Kekkei Genkai Clans, Special Clans & Hiden Clans.
Techniques Available High Aptitude Taijutsu, Kenjutsu, Shurikenjutsu, Kyujutsu
Moderate Aptitude Ninjutsu, Genjutsu, Fuinjutsu
Low Aptitude Kugujutsu, Barrier Ninjutsu
Elemental Nature Transformations Available Specialized Primary, Complex & Tri-Combination
Entity- Spoiler:
Entity have pseudo-intangible bodies which exist inside of "shells" of mental and chakra based energy which gives them form, it is due to the ethereal state of their body that they are immune to physical based techniques and likewise are unable to preform them nor make physical contact with other things other than other Entity. Entity have fluctuating chakra reserves which vary from being rather small initially to growing to match even Soulless in sheer size. Rarely Tangible Entity are born with them losing access to their physical immunity in exchange for physical resistance yet still being unable to preform physical based techniques other than tiers. All types of Entity are rather proficient in mental based combat having specialized in its use due to their lack of conventional elements as all entity possess either Yang, Yin, Yang & Yin (Intangible only) or any elements. Entity are still susceptible to damage from mental, natural, spiritual, hybrid or chakra based attacks as well as chakra coated weapons however they are also able to pass through physical techniques, any barriers which don't specifically limit their entrance or exit and all intangible entity possess the shared ability of flight.
Natural Tiers Barrier S-rank Max Speed S-rank Max
Traits Respiration Unavailable/Required to Replenish Stamina Poison Resistance Disease Resistance Physical Immunity/Resistance Fixed Outward Age bar modifications Blood Not Present Bijuu Implantation Available
Breeding Mortality Rate Human Entity - Ninja Unable to Breed (Unless Tangible) Entity - Samurai Unable to Breed (Unless Tangible) Entity - Ronin Unable to Breed (Unless Tangible)
Nova Entity - Soulless Unable to Breed (Unless Tangible) Entity - Dakar Unable to Breed (Unless Tangible) Entity - Inkan Unable to Breed (Unless Tangible)
Zireh Entity - Cypher (Unless Tangible) Entity - Entity 1/10 Entity - Yoroi (Unless Tangible) *Note: - For all of the above if any of them are Semi-Tangible or Intangible they are capable of breeding with Entity, which then defaults to using the Cypher chart) -Tangible Entity have a 1/10 Chance of occuring naturally. This is increased to 1/5 if one parent is not an Entity/Cryptic/Prime & is further increased to 1/2 if one of the parents is a Tangible Entity while if one parent is a Zenith the offspring is guaranteed to be Tangible.
Clans Available Hiden Clans.
Techniques Available High Aptitude Genjutsu, Energy Tech, Medical Ninjutsu
Moderate Aptitude Juinjutsu, Fuinjutsu, Kyujutsu, Barrier Ninjutsu
Low Aptitude Ninjutsu, Kugujutsu, Kinjutsu
Elemental Nature Transformations Available Yang, Yin
Weaponkin- Spoiler:
An incredibly recent type of being that showed up after the mysterious and systematic death of Yoroi, they appear to be Living Weapons that have fully assimilated souls to become organic beings. Weaponkin are more organic than Cypher, their flesh and organs made of organic metal while their bones are more inorganic than usual and are black in colour. The most striking thing about Weaponkin is that their blood is viscous and grey in colour, like thick oil or sludge, lending a strange colour to their lips, tongue and blood vessels. Weaponkin possess the unique ability to transform parts of, or their entire body, into a weapon unique to each being as well as being able to impart their knowledge on anyone that wields them in weapon form.
Natural Tiers Defense S-Rank Endurance S-Rank (Human Soul only) Speed S-Rank (Nova Soul only) Barrier S-Rank (Zireh Soul only)
Traits Respiration Required Poison Susceptibility Disease Susceptibility Weapon Form Blood Present - Color: Grey Bijuu Implantation Available
Breeding Mortality Rate Human Weaponkin - Ninja 7/10 Weaponkin - Samurai 7/10 Weaponkin - Ronin 7/10
Nova Weaponkin - Soulless 6/10 Weaponkin - Dakar 6/10 Weaponkin - Inkan 6/10
Zireh Weaponkin - Cypher 1/10 Weaponkin - Entity Unable to Breed (Unless Intangible) Weaponkin - Weaponkin 1/10
Clans Available Hiden
Techniques Available High Aptitude Kugujutsu, Kinjutsu
Moderate Aptitude Kenjutsu, Shurikenjutsu, Kyujutsu, Taijutsu, Fuinjutsu, Hojutsu, Energy Tech
Low Aptitude Genjutsu, Barrier Ninjutsu
Elemental Nature Transformations Available Primary, Specialized Primary, & Dual-Combination
Beast Base Shinobi/Kunoichi ClassesFaunus- Spoiler:
Faunus have the largest base stamina reserves of not only the Beast Race but the other so called "sentient" races as well and each belong to Tribes which are each a representative of their ancestry as well as their eventual elemental potential. Each Tribe is mainly populated by the a certain type of Faunus (Flame = Reptiles, Aqua = Fish, Aero = Avian, Terra = Amphibians, Volt = Mammals & Skull = Insects) and this is typically very strict with Faunus of a certain type always belonging to a specific Tribe unless they belong to Clans. Furthermore each Tribe is associated with one of the 6 Nature Transformations (Fire, Water, Wind, Earth, Lightning & Life respectively). In addition they have weapon resistance, in exchange for taking half as much damage from physical based weaponry (Kenjutsu, Shurikenjutsu etc) they are less skilled at using them resulting in dealing half as much damage while using said weaponry. Depending on a Faunus' tribe they can either have a Primary, Specialize Primary or Dual Combination Affinity directly associated with said Tribe, however depending on which they pick they can have a stronger than normal affinity (Those who choose Primary always have Very High Affinities, those who pick Specialized Primary always have High Affinities, those who pick Dual Combination have normal affinities)
Natural Tiers Strength S-rank Max Reaction S-rank Max Defense S-rank Max *Note: Faunus lack Speed Tiers instead they use Strength in place of their Universal.
Traits Respiration Required Poison Susceptibility Disease Susceptibility Boosted Sensory (Either 4 are naturally at Raised, 3 are naturally at Heightened, 2 are naturally at Enhanced or 1 is naturally at Max) Weapon Resistance Blood Present - Color: Violet Bijuu Implantation only within Faunus in Tribes.
Breeding Mortality Rate Human Faunus - Ninja 7/10 Faunus - Samurai 8/10 Faunus - Ronin 9/10
Nova Faunus - Soulless 1/10 Faunus - Dakar 2/10 Faunus - Inkan 3/10
Zireh Faunus - Cypher 7/10 Faunus - Entity Unable to Breed (Unless Intangible) Faunus - Yoroi 5/10
Beast Faunus - Faunus 1/10 Faunus - Pet 3/10 (Only if Tribe matches species) or 6/10 (if Tribe doesn't match species) Faunus - Familiar 6/10 (Only if Tribe matches species) or 9/10 (if Tribe doesn't match species)
Clans Available Zakiyoshi, Fushicho, Hokkai
Techniques Available High Aptitude Beast Art, Kinjutsu,
Moderate Aptitude Juinjutsu, Taijutsu, Erojutsu, Ninjutsu, Kyujutsu
Low Aptitude Kugujutsu, Genjutsu, Fuinjutsu, Barrier Ninjutsu, Kenjutsu, Shurikenjutsu
Elemental Nature Transformations Available Primary, Specialized Primary & Dual Combination
Companion- Spoiler:
Companions are split into two types; Pets which are typically trained and utilized for battle and are capable of harnessing their chakra and Mounts which are trained to make use of their natural tiers as methods of transportation. Companions can be quite intelligent or can simply be trained to be docile whether to their owner or others recognized as allies, and out of the three classes of Beasts they are the ones closest to the edge of being known as Faunua.
Natural Tiers Varies on Species
Traits Respiration Required Poison Susceptibility, Resistance, Immunity depends on species Disease Susceptibility, Resistance, Immunity depends on species Blood Present - Color: Red typically however different animals may have different blood colors Bijuu Implantation Available
Breeding Mortality Rate Beast Companion - Companion 1/10 (Only if same species) or 9/10 (if not same species) Companion - Familiar 5/10 (Only if same species) or 10/10 (if not same species) Companion - Faunus 3/10 (Only if Tribe matches species) or 6/10 (if Tribe doesn't match species)
Clans Available Hokkai
Techniques Available High Aptitude Beast Arts, Kinjutsu
Moderate Aptitude Taijutsu, Shurikenjutsu, Kenjutsu, Nen Tech
Low Aptitude Barrier Ninjutsu, Ninjutsu, Genjutsu, Fuinjutsu, Kugujutsu, Kyujutsu, Kinjutsu, Kenjutsu, Shurikenjutsu
Elemental Nature Transformations Available Primary, Specialized Primary, Dual Combination & Complex Nature Releases
Familiar- Spoiler:
Familiars which are also identified by being Summon Animals bound to a specific clan, have been around even before Humans, and are the oldest of the Beast's and yet for the most part aren't treated as anything more than more useful animals despite being sentient. Summons are all native to the Summoning Realm which is also called the Land of Constellations due to the merging of dimensions. They have a pact with Gaia and thus interact with the other races through contracts and their chosen clans. Once a contract has been formed Familiars have a long standing, mutually beneficial relationship with whichever clan they become bound to.
Natural Tiers Varies on Summoning Contract
Traits Respiration Required Natural Energy Capable (Bosses & Elders Naturally, others can be taught if contracted to one who has completed their NE training) Conditional Growth (Based on Demand and Availability) Semi-Immortality Condition (Unable to die from Old Age) Blood Present - Color: Red typically however different animals may have different blood colors Bijuu Implantation Available
Breeding Mortality Rate Beast Familiar - Familiar 1/10 (Only if same species) or 9/10 (if not same species) Familiar - Pet 5/10 (Only if same species) or 10/10 (if not same species) Familiar - Faunus 6/10 (Only if Tribe matches species) or 9/10 (if Tribe doesn't match species)
Clan with Contracts
Techniques Available High Aptitude Senjutsu, Ninjutsu
Moderate Aptitude Medical Ninjutsu, Genjutsu, Kinjutsu, Barrier Ninjutsu, Taijutsu,
Low Aptitude Shurikenjutsu, Kenjutsu, Kyujutsu, Kugujutsu
Elemental Nature Transformations Available Primary, Specialized (Mono Element Contracts Only, Dual Combination, Perfect (Mono Element Contracts Only)
Simplification- Spoiler:
Chakra Based Classes (Best to Worst) Soulless Inkan Ninja Cypher Entity Dakar Samurai Weaponkin
Physical Based Classes (Best to Worst) Ronin Cypher Samurai Weaponkin Dakar Ninja Inkan Soulless Entity
Mental Based Classes (Best to Worst) Entity Ronin Dakar Ninja Inkan Weaponkin Cypher Samurai
Hybrid Based Classes (Best to Worst) Weaponkin Entity Samurai Cypher Ninja Ronin Soulless Inkan Dakar
Spiritual Based Classes (Best to Worst) Inkan Weaponkin Dakar Soulless Ninja Samurai Cypher Ronin Entity
Natural Based Classes (Best to Worst) Faunus Dakar Soulless Ninja Inkan Samurai Ronin Weaponkin
*********************** - Indra T. Erlang:
- Roark Hokkai:
- Amara Jiko:
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| Academy Field Trip | 28th November 2022, 4:02 pm by Xi | Road Trip
With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …
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