Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Eli's Piggy Bank 14th August 2018, 12:56 pm | |
| Name of Character: Elias DARK Rank of Character: B Profession of Character: B-rank Missing nin Mission Record: Completed D: 5 C: 4 B:3 A: 0 S: 0 SS: 0 SSS: 0 Failed D: 0 C: 0 B: 0 A: 0 S: 0 SS: 0 SSS: 0 Total D: 5 C: 4 B: 3 A: 0 S: 0 SS: 0 SSS: 0 Current Xel: 30950[updated: 11/21/20] Current Equipment:On Person:Armor - Spoiler:
Lodestone Armor : C-rank - Lodestone Powder Armor: A rank infused & Evil Angel: S rank infusion
Chaos Control Seals x 3: A- rank
Weapon Name: Nazo Flak Jacket Type of Weapon: Armor Rank: B How Many: 2 Appearance: A deep, forest green, reinforced Jacket which has a jagged, camouflaged pattern to it, allowing it to blend in better with wooded environments. This flak jacket has many pockets on it, enough to hold twenty kunai, twenty shuriken and twenty tags of various types without taking up any of the user's weight allowance. Special Ability: Can sustain damage from 10 D-ranks, 6 C-ranks or 2 B-rank point blank physical, chakra or hybrid based damage before being destroyed. Damage stacks.
Primary Melee Weapon - Spoiler:
- Rikigaku Tamer:
Name: Rikigaku Tamer Type: Whip Rank: D,C,B,A,S How Many: 1 at AS-Genin, 2 Chunin + Appearance: The Rikigaku tamer is a curved cylinder which have a finger grip pattern and a spiral point at the top. Special Ability: When chakra is cycled through the Tamer the spiral point unravels manifesting a jagged whip comprised of pure ambient chakra. Rikigaku can use this to fight as it deals raw chakra damage according to the rank however it's real purpose is used on creatures. When it comes in contact with them it can used to become a collar before causing the creature to be tamed according to the strength. D Tamers can tame small creatures only. C Tamers can tame small and Medium (S) creatures only, B Tamers can tame Small & Medium (S,M,L, XL) only. A Tamers can tame Small, Medium and Large (S) only. S-rank Tamers can tame Small, Medium, Large only.
- Gourd E:
Equipment Name: Elias' Kaironokuma Gourd Type of Equipment: Gourd Rank: D (Can get refitted every rank up to equal user's rank) How Many: 1 Appearance: A bluish-grey metallic gourd which is made via the use of Techno and keyed to the specific Kaironokuma's DNA due to part of their own body being used in it's creation. It has a cracked appearance and a darkened bluish-gray cork an remains attached to the user via electromagnetism equal to it's rank which can be cut off by channelling chakra into it. Often customized to suit it's owner, this Kaironokuma's own gourd has a (insert custom design & shape)
Special Ability: N/A *Like all Gourds it acts as a storage device, in this case it can be filled with things typically being used to store Iron Sand to give the Kaironokuma an additional source of Iron Sand materia aside from their ability to produce it from the atmosphere. However it can be used to store dirt, gold dust, silver powder and even Lead Sand. It can store things on three levels which determines how heavy it is when picked up by anyone other than the Kaironokuma it was made for. This is due to part of their flesh in a techno state being used to comprise it resulting it in being lightweight as if it were part of their body when carried by them. The First level the gourd is at minimum capacity which is 12 D-ranks worth (2 C-ranks or 1 B-rank) of Iron Sand, possessing a weight of 5. The Second level the gourd is at half capacity which is 24 D-ranks worth (6 C-ranks, 3 B-ranks, 2 A-ranks or 1 S-rank) of Iron Sand, possessing a weight of 10. Finally the Third level the gourd is at full capacity which is 48 D-ranks worth (8 C-ranks, 4 B-ranks, 2 A-ranks or 1 S-rank) or Iron Sand, possessing a weight of 20 or D-rank strength to pick up without being slowed by 1-rank due to it's weight.
Weight: Full (+20)*Note All this only applies for anyone but the Kaironokuma the gourd was made for. Slots: N/A Iron Sand Count: 1S
- Gourd G:
Equipment Name: Gourd G- Georges Type of Equipment: Gourd Rank:B How Many:1 Appearance: Spoiler:
Special Ability:This Gourd can store dirt, powder, lead, metallic based sand, crystal dust, gold dust, ect. Much like Eli's first gourd this gourd can store on three levels. The First level the gourd is at minimum capacity which is 12 D-ranks worth (2 C-ranks or 1 B-rank) of content, possessing a weight of 5. The Second level the gourd is at half capacity which is 24 D-ranks worth (6 C-ranks, 3 B-ranks, 2 A-ranks or 1 S-rank) of content, possessing a weight of 10. Finally the Third level the gourd is at full capacity which is 48 D-ranks worth (8 C-ranks, 4 B-ranks, 2 A-ranks or 1 S-rank) of content, possessing a weight of 20. Durability: B Weight:+3 (Empty), +5 (Minimum Capacity), +10 (Half Capacity), +20 (Full Capacity). Slots: N/A Iron Sand Count: 1S
- Ginzar:
Equipment Name: Ginzar Type of Equipment: Gourd Link Rank:A How Many: 1 Appearance:- Spoiler:
Special Ability: This Gourd Link device does not have any special abilities of its own.It's a simple device that is also highly durable which Elias created to facilitate his use of earth style contents. The way it works is the user will be able to link up to five Gourds onto this link. They;ll do so by removing the top of the gourds and popping it onto one of the openings. Due to the heavy seal work done to this item, Ginzar can seal Lodestone powder from every guard linked to it,making them light enough for the user to carry all at once. When time comes to utilize the lodestone powder, the kanji for Earth appears from the center of Ginzar allowing the user to utilize lodestone powder up to two ranks higher than their current rank from each gourd linked. Ginzar maybe a helpful tool but can be broken due to only having A-rank durability. - Not Included Upon Purchase:
Seal Work:E.E seal[Exp[4]x5, Stk.F[4]x5,Trans[1&2]x5],and E.Sealing Method.
Durability: B-rank Weight: 1lb x Number of Gourds linked Slots:N/A
Weapon Name: Nazo Standard Melee Weapon Type of Weapon: Retractable Blade Rank: B How Many: 1 Appearance: Mounted on top of the wrist, the Nazogakure weapon is a retractable blade that slides out at a tap of the button on top of the housing. It is about two and a half feet long and slides out at B-Rank speeds. Special Ability: When extended it functions like a normal blade. However when retracted it is impossible to see with normal sight, requiring either B-Rank reaction tiers or enhanced or greater Sight in order to notice the weapon mounting on the arm.
Projectiles - Spoiler:
1)Runed Shuriken: - Runed Shuriken:
Equipment Name: Runed Shuriken Type of Equipment: Fuma Shuriken Rank: C-Rank/???-Rank How Many: 3 Appearance: Each of these fuma shuriken are five feet across when fully unfurled and strangely have three blades rather than the normal four. Each blade is covered in ancient runes that none can seem to decipher and the blades are a deep blue colour. The only hint given is a symbol in the ring of each shuriken there is a spiral with wings with feathers falling from them.
Special Ability: Each of these shuriken act like normal fuma shuriken, at least until they are destroyed. When destroyed they will reappear within the user's inventory after 2 topics when they aren't looking, back to full durability and completely unchanged. When it comes to techniques designed to break weapons, this is different. C-Rank and lower act as normal, B-Rank adds one more topic before returning, A-Rank adds two topics, while S-Rank fully destroys them. Durability: All types of damage: C-Rank Weight: 2 each Slots: N/A
Weapon Name: Nazo Style Kunai Pack Type of Weapon: Projectile Rank: B How Many: 3(10 Kunai each) Appearance: A standard Pack of Nazo Style Kunai. Nazo Kunai have a special groove in the middle of them that is used to hold poisons and feeds them towards the edge. Special Ability: N/A Weapon Name: Nazo Style Shuriken Pack Type of Weapon: Projectile Rank: B How Many: 3(20 four pointed pointed Shuriken each) Appearance: A standard pack of Nazo Style Shuriken. These shuriken possess barbs at the end of each spike that cause the shuriken to require C-Rank strength to remove, dealing another D-Rank of damage when they are pulled out due to the barbs. Special Ability: N/A
Tags - Spoiler:
Weapon Name: Nazo Style Poison Tag Pack Type of Weapon: Equipment Rank: B How Many: 3(3 Explosive tags each) Appearance: Pieces of paper with the kanji for 'Poison' written on them in dark green ink. Special Ability: When activated, these tags explode in a 5 foot radius, creating a toxin cloud that lingers for 5 PT unless dispersed. Anyone in this area suffers a C-Rank of internal hybrid damage each PT they breathe in the toxin and they are unable to speak due to the smothering poison.
Scrolls - Spoiler:
Weapon Name: Nazo Style Seal Pack Type of Weapon: Equipment Rank: B How Many: 1(1 Ink brush, 10 slips of paper each) Appearance: A standard pack of fuinjutsu materials with brown paper which is durable enough to sustain a decent amount of damage. Special Ability: N/A
Weapon Name: Elite Scroll Pack Type of Weapon: Equipment Rank: B How Many: 2 (2 blank Medium sized scrolls each) Appearance: A pack of medium sized blank scroll used to storing things through the basic sealing technique the scrolls are more durable than the basic ones. Special Ability: Each scroll can hold 15 of a kind of item when sealed within it using the basic sealing technique.
Puppets - Spoiler:
- Iron Dancers:
- Akura, Death Bringer:
Puppet Name:Akura, Death Bringer Size: Medium Type:Standard Medium Puppet Figurine Composition:Metal Outer Composition:- Metal:
✹ Atomic Metal used to convert Lodestone into an A-rank amount of Metal Materia. 75% Purity ✹ Metal Puppetry: Puppet Figurine : Used to convert Lodestone version of puppet into a Metal Figurine. ✹ Metal Puppetry: Figurine Merge : 1SS- rank of Iron sand materia of the same kind to increase puppet's composition to its maximum.
Inner Composition:- Spoiler:
-Central Circulation System: ✹ Blood Circulation System Components/Seal Array:[Chest] *Base [Str F. Lvl 4] Mods 32/32 [Liq St F.,Exp F. Lvl 1, Stk F. Lvl 2 x20, Trns F. Lvl 2 x8, Sts F. Level 4.(Blood) ]= Storing:Blood Plasma * Current Akura's Blood Limit = 36C-ranks * Max Total Akura's Blood Limit = 200 C-ranks - Relay Seals for Blood Transfer * 8 Transferal Formula Lvl 2 [Lower Jaw, Mid Back, Wrists, Elbows & Knees]
✹ Chakra Circulation System Components:[Cranium, Spinal Cord] * Cranium Vault(Base 1): [Str F. Lvl 2] Mods 16/16 [Ene St F., Exp F. Lvl 1, Stk F. Lvl 2 x5, Trns F. Lvl 1 x8, Sts F.Level 4 (Chakra)] * Spinal Cord(Base 2): [Str F. Lvl 2] Mods 16/16 [Ene St F., Exp F. Lvl 1, Stk F. Lvl 2 x5, Trns F. Lvl 1 x7, Sts F Level 4. (Chakra)] * Base 1 Cranium:Max Chakra Limit = 50 C-ranks[Current Limit=20C, 3D] * Base 2 Spinal Cord: Max Chakra Limit = 50 C-ranks[Current Limit] - Relay Seals For Chakra Transfer *16 Transferral Formula Lvl 2 [Head (2), Throat (1), Upper Torso (2), Lower Torso (1), Arms (3 Each), Legs (2 Each)]
Appearance:- Spoiler:
Traits: ✹ Highly Magnetic: Capable of being controlled through Shellcode Fist. ✹ Due to the effects of figurine mode, this puppet is immune to physical damage. ✹ Self Repairing: Due to the effects of figurine merge technique this puppet can repair any amount of damage with by using the sand comprising it. It can do this so long as it still has iron sand to spare. This effect works on all damage types bar, spiritual, natural and hybrid damage. ✹ High Capability: Due to the effects of figurine merge, this puppet can use the user's iron sand techniques to deal Pulse Release Hybrid damage. Durability: SS-rank Arsenal:- Slot 1:
Chakra Vault: This function manifests itself as a hand pad that appears on the puppet's head or spine. The user can then place both hands on the pad to store chakra into the chakra circulation system.In battle the user can use chakra or elemental strings to access the chakra circulation system in battle without revealing the hand pad.When used alongside chakra strings or elemental strings the user can access this puppet's chakra circulation system without hindering the puppet's movements. Once accessed the stored chakra in the vault can be used for chakra price, lowering the amount available in vault. Due to having only a Level 4 stasis Seal in the Seal arrays, unused chakra stored only last a total of 12 Ic topics from the time it is stored and will vanish after. Leaving only what remains unexpired. ✹Cranium Vault: 32C, 3D / 50C ✹Spinal Vault: 2C/ 50C
- Slot 2:
Blood Bank:This function manifests itself as thick short tubs with needle like points that come out of the puppet's back or chest. The needle points are used for sticking inside of the user's veins so that the user's blood can be used to fill the blood circulation system.In battle the user can then access this system through chakra or elemental wires. When used alongside chakra strings or elemental strings the user can access this puppet's blood circulation system without having to stop the puppets movements. Once accessed the stored blood in the vault can be used for blood price, lowering the amount available in vault. Due to having only a Level 4 stasis seal in the Seal arrays, unused blood stored only last a total of 12 Ic topics from the time it is stored and will vanish after. Leaving only what remains unexpired. Unlike chakra, unused blood that becomes expired will contaminate the entire supply. Therefore it is imperative for the user to cycle out all the old blood within the system once every 12 topics to keep this functional and not contaminate the new blood.
✹Bank: 36 C/ 200C
- Slot3:
Akura Blade: Handle:The Akura Blade is a massive tail that can be extended from the puppets spine to outside of the puppet up to 15 feet. The tail can support about an A-rank amount of weight and can be swung/strike at speeds equal to the user's shellcode fist. The main purpose of this tail is to serve as a handle to the Mark III Akura claw. Enabling the Mark III claw to be managed and functioned at one tier level(-) slower than the tail's moving speed due to it's weight.
Blade: Equipment Name: Rikigaku Modified Mark III Akura Claw Type of Equipment: Puppet/Lobos Weapon Rank: B-Rank How Many: 1 Appearance: Appears like an Akura Vashimu's or massive scorpion's claw, however the nerves and flesh inside have been replaced by machinery and sharp blades have been placed on the inside of the claw Special Ability: This must be attached to a Medium Puppet or Lobos by someone with the relevant expertise to do so. Once done the claw is able to be utilized. It strikes at C-Rank speeds due to its size and weight however deals A-Rank physical impact damage. The user can choose to do no damage however to instead grab the opponent with the claw, causing them to become restrained, requiring strength higher than A-Rank to break out of the claw. When restrained, the claw can crush them, dealing A-Rank slicing damage each round. Durability: All Damage Types - B-Rank(Not Attached) Follows puppet durability when attached Weight: 4 Slots: N/A
- Slot 4:
Magnetic Accelerator: Due to the high magnetism of this puppet the user can control this puppet using shellcode fist. Along with this when the area's magnetism increases so does the function/movement speeds of this puppet. Depending on the rank of the area's magnetism the boost goes as following: Rank of Magnetism/Area : Tier Level Increase: D-rank: +1 Tier Level C-rank: +1 Tier Level B-rank: +2Tier Level A-rank: +2 Tier Level S-rank: +3 Tier Level SS-rank: +3 Tier Level SSS-rank: +4 Tier Level
- Slot 5:
Ocular Electromagnetic Tracker: This function plays on the pulse release use for this puppet. When metal puppet strings are used along side this puppet the user is capable of detecting electromagnetic energy around living targets. Giving the user a hunter's edge in identifying what kind of living creatures are around like a form of sight.This can come in handy when detecting concealed targets up to 30ft around the puppet. When this function is in use, it'll require concealment techniques specifically dealing with electromagnetic energies, A-rank or better to avoid detection. The higher the magnetism around a target the further this function can be used to track said target. Magnetism Level - Trackable Distance D-rank: +5 ft C-rank: +10ft B-rank: +15ft A-rank: +20ft S-rank: +25ft SS-rank: +30ft SSS-rank:+35ft
- Kiwogi, Armor Bearer:
Puppet Name:Kiwogi, Armor Bearer Size: Medium Type:Standard Medium Puppet Figurine Composition:Metal Outer Composition:- Metal:
✹ Atomic Metal used to convert Lodestone into an A-rank amount of Metal Materia. 75% Purity ✹ Metal Puppetry: Puppet Figurine : Used to convert Lodestone version of puppet into a Metal Figurine. ✹ Metal Puppetry: Figurine Merge : 1SS- rank of Iron sand materia of the same kind to increase puppet's composition to its maximum.
- Seals:
Earth Sealing Method[Each palm]: [Mods:E.Element x2, Trns F. Lvl 1 x 2, Exp F. Lvl2 x2,] ✹Right Palm: 1SSS Lodestone Powder ✹Left Palm: 1SSS Lodestone Powder Choas Control Seals Lvl 3[Forehead] x5 Flash Blade Creation[Bottom of Wrist] x 2
Inner Composition:- Spoiler:
-Central Circulation System: ✹ Blood Circulation System Components/Seal Array:[Chest] *Base [Str F. Lvl 4] Mods 32/32 [Liq St F.,Exp F. Lvl 1, Stk F. Lvl 2 x20, Trns F. Lvl 2 x8, Sts F. Level 4.(Blood) ]= Storing:Blood Plasma * Current Kiwogi's Blood Limit = 6 C-ranks * Max Total Kiwogi's Blood Limit = 200 C-ranks - Relay Seals for Blood Transfer * 8 Transferal Formula Lvl 2 [Lower Jaw, Mid Back, Wrists, Elbows & Knees]
✹ Chakra Circulation System Components:[Cranium, Spinal Cord] * Cranium Vault(Base 1): [Str F. Lvl 2] Mods 16/16 [Ene St F., Exp F. Lvl 1, Stk F. Lvl 2 x5, Trns F. Lvl 1 x8, Sts F.Level 4 (Chakra)] * Spinal Cord(Base 2): [Str F. Lvl 2] Mods 16/16 [Ene St F., Exp F. Lvl 1, Stk F. Lvl 2 x5, Trns F. Lvl 1 x7, Sts F Level 4. (Chakra)] * Base 1 Cranium:Max Chakra Limit = 50 C-ranks * Base 2 Spinal Cord: Max Chakra Limit = 50 C-ranks - Relay Seals For Chakra Transfer *16 Transferral Formula Lvl 2 [Head (2), Throat (1), Upper Torso (2), Lower Torso (1), Arms (3 Each), Legs (2 Each)]
Appearance:- Spoiler:
Traits: ✹ Highly Magnetic: Capable of being controlled through Shellcode Fist. ✹ Due to the effects of figurine merge, this puppet is immune to physical damage. ✹ Self Repairing: Due to the effects of figurine merge technique this puppet can repair any amount of damage with by using the sand comprising it. It can do this so long as it still has iron sand to spare. This effect works on all damage types bar, spiritual, natural and hybrid damage. ✹ High Capability: Due to the effects of figurine merge, this puppet can use the user's iron sand techniques to deal Pulse Release Hybrid damage. Durability: SS-rank Arsenal:- Slot 1:
Chakra Vault: This function manifests itself as a hand pad that appears on the puppet's head or spine. The user can then place both hands on the pad to store chakra into the chakra circulation system.In battle the user can use chakra or elemental strings to access the chakra circulation system in battle without revealing the hand pad.When used alongside chakra strings or elemental strings the user can access this puppet's chakra circulation system without hindering the puppet's movements. Once accessed the stored chakra in the vault can be used for chakra price, lowering the amount available in vault. Due to having only a Level 4 stasis Seal in the Seal arrays, unused chakra stored only last a total of 12 Ic topics from the time it is stored and will vanish after. Leaving only what remains unexpired. ✹ Cranium Vault: 46C/50C ✹Spinal Vault: 48C/50C
- Slot 2:
Blood Bank:This function manifests itself as thick short tubs with needle like points that come out of the puppet's back or chest. The needle points are used for sticking inside of the user's veins so that the user's blood can be used to fill the blood circulation system.In battle the user can then access this system through chakra or elemental wires. When used alongside chakra strings or elemental strings the user can access this puppet's blood circulation system without having to stop the puppets movements. Once accessed the stored blood in the vault can be used for blood price, lowering the amount available in vault. Due to having only a Level 4 stasis seal in the Seal arrays, unused blood stored only last a total of 12 Ic topics from the time it is stored and will vanish after. Leaving only what remains unexpired. Unlike chakra, unused blood that becomes expired will contaminate the entire supply. Therefore it is imperative for the user to cycle out all the old blood within the system once every 12 topics to keep this functional and not contaminate the new blood. ✹Bank: 6C/200C
- Slot3:
Hidden In Armor Mode: This puppet much like other figurines made by Elias has its own special function, known as Armor Mode. When this is activated, Kiwogi becomes a large wave of iron sand that engulfs the puppeteer and reforming back into its figurine form. Once completed parts of this figurine illuminates a blue color and becomes like an armored extension of the puppeteer. This function gets its name because much like armor it protects the puppeteer and leaves way for them to breathe. Both the puppeteer and the puppet can still function the same, albeit the control a puppeteer has over their body is now dependent on the level of function they have on Kiwogi. In other words ,if the puppet is rendered unable to move, so will the puppeteer. Therefore the puppeteer can only move as fast as they can control the puppet in this mode. This mode is highly dangerous when used along side Elias' Iron Dance technique. Due to the puppeteer being hosted inside the puppet, if the puppet is to take hybrid, spiritual or natural based damage the puppeteer will take 1/5th of the damage as well. The iron sand comprising this puppet can move around in this form to allow the puppeteer to utilize techniques in turn exposing that part of their body. Due to constantly being hidden by iron sand, unless the puppeteer is seen using this mode, they can not be detected inside the puppet outside of X-RAY vision, Mashin Raidengan Stg 2-3. Other than that another indicator to those familiar with this function is that Kiwogi becomes the same size as the puppeteer inside.
- Slot 4:
Magnetic Accelerator: Due to the high magnetism of this puppet the user can control this puppet using shellcode fist. Along with this when the area's magnetism increases so does the function/movement speeds of this puppet. Depending on the rank of the area's magnetism the boost goes as following: Rank of Magnetism/Area : Tier Level Increase: D-rank: +1 Tier Level C-rank: +1 Tier Level B-rank: +2Tier Level A-rank: +2 Tier Level S-rank: +3 Tier Level SS-rank: +3 Tier Level SSS-rank: +4 Tier Level
- Slot 5:
Ocular Electromagnetic Tracker: This function plays on the pulse release use for this puppet. When metal puppet strings are used along side this puppet the user is capable of detecting electromagnetic energy around living targets. Giving the user a hunter's edge in identifying what kind of living creatures are around like a form of sight.This can come in handy when detecting concealed targets up to 30ft around the puppet. When this function is in use, it'll require concealment techniques specifically dealing with electromagnetic energies, A-rank or better to avoid detection. The higher the magnetism around a target the further this function can be used to track said target. Magnetism Level - Trackable Distance D-rank: +5 ft C-rank: +10ft B-rank: +15ft A-rank: +20ft S-rank: +25ft SS-rank: +30ft SSS-rank:+35ft
Other - Spoiler:
1) 1C-rank of Metal Grade I(M) 2) 1SS & 1A-rank of Psionic Calcite Bones 3)1 C-rank of Plutonian Gems 4)Wispflame: - Wispflame:
Consumable Name: Wispflame Consumable Type Drug Rank: ???-Rank How Many: 3 Doses Appearance: Seems like a strange type of very, very fine powder or sand that gives off strange blue vapour. When contacted it sends sparks over the body and causes pleasant tingling.
Effect: When taken, through inhaling, this drug gives the user the Aspect of the Wisp for an amount of time dependent on their Reaction Tiers. This grants the person that took the drug the ability to turn partially intangible, only bypassing physical damage hurting them, and gives them immunity to Fire Release. In addition, their physical strikes deal Fire Release hybrid damage rather than physical damage. However their unnatural form causes them to take double damage from Water Release and Lightning Release and they are unable to pass through anything made of Silver. This drug is addictive and the amount of doses before addiction is determined by the user's spirit tiers. If three topics are completed without taking any, the doses before addiction is reset.
Reaction - Duration(PT) None - 5 D - 7 C - 9 B - 11 A - 13 S - 15
Spirit Tiers - Doses before Addiction None - 2 D - 2 C - 3 B - 3 A - 4 S - 5
Materials Required to Make: - ??? - ??? - ???
Dose requires to be broken down in order to find out materials.
5)Wraithlight: - Wraithlight Drug:
Consumable Name: Wraithlight Consumable Type Drug Rank: ???-Rank How Many: 2 Doses Appearance: Thick, viscous liquid that seems to be molten silver but it's cold, very cold, to the touch. It has an intoxicating scent though that sends ecstatic shivers through your body
Effect: When taken, orally, this drug lasts for an amount of time dependent on the user's Barrier Tiers. This drug infuses the user's body with the Aspect of the Wraith, granting them flight at their normal speed tier, minus one tier level. In addition it allows their physical strikes to partially bypass physical defenses, dealing half damage. However spiritual attacks are particularly dangerous and they take double damage from all spiritual damage in addition to only being able to access a C-Rank of blood at a time and never more. This drug is also addictive and how many doses before addiction is dependent on the user's Spirit Tiers. If three topics are completed without taking any, the doses before addiction is reset.
Barrier - Duration(PT) None - 5 D - 7 C - 9 B - 11 A - 13 S - 15
Spirit Tiers - Doses before Addiction None - 2 D - 2 C - 3 B - 3 A - 4 S - 5
Materials Required to Make: - ??? - ??? - ???
Requires a Dose to be broken down to find out.
6)3D Crystal Materia 7)5D Steel Materia 8) Akura Black Box
Chakra Paid for Seals on Projectiles: - Spoiler:
4S,1A,2B,4C
Total Carry WeightIn Storage Scrolls:In Other forms of Storage:Pet/Summoning Contract:- Spoiler:
| |
|