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| Fang Tsunami [Dipu Hunter Nin Corp Npc] | |
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Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Fang Tsunami [Dipu Hunter Nin Corp Npc] 29th March 2016, 5:15 am | |
| Personal Info Name: Fang Tsunami Gender: Male Birth Country: Abyss Village: Dipugakure Rank: Hunter-Nin (ANBU) Personality & Additional Details while modding: Strongly believes in swordsman values, never being cut on the back fighting honorably if the opponent is a Kenjutsu user. Likes to take control of a fight early to shift it in his favor because he's very impatient & doesn't like to stall out opponents unless in very serious fights. Likes to make shark puns, embarrassed when talking about his crush or things of a romantic nature. Dislikes Omito Fantom for beating his crush in the Chunin Exams, respects Summer Osuna for defeating him like a true swordswoman, has a low opinion of Ka Jiko due to him never honoring their bet (Ka owes him a sword) & loathes Ada Verin for attacking him during their travel topic. Is in love with Alyssa Tatsumaki but is too embarrassed to confess. Has a goal of not only joining the Creatures of the Deep like his Grandfather but also becoming a Hunter Nin Captain. Post the Ka Retrieval Arc, his opinions and personality changed slightly, he now has a more serious demeanor in regards to certain things in particular missing-nin. His training as a hunter-nin has left him with little to no sympathy for them and he hunts them without hesitation, he despises traitors more than anything and will rather kill his allies himself than let them betray their village regardless of the reason. He has let go of his grudge with Omito Fantom due to him assisting Alyssa in becoming a T. Jonin, likewise he is now going out with her ever since she got her jonin promotion. In addition he has a strong belief in Summer Osuna, and supports her ambition to becoming Abisukage, furthermore he dislikes Armenezra Rikigaku as he felt he abandoned the ASN to join the Bachiatari. His low opinion of the members of Team 7 soured further, having gained an actual hatred for Ka Jiko as his actions nearly lead to the death of all of those on the mission and had claimed the life of R'tari Mikaboshi who he saw as a loyal comrade within the ASN. He maintains healthy distance from Ada Zerin despite having to maintain a professional relationship with him due to his work as a Hunter-Nin and Ada's work as a member of the T & I department. As for Jazz D. Kukinorite he thinks of her as not worthy of her acclaim as in his opinion she betrayed the ASN as a whole by becoming the Shogunate ambassador. He is currently a member of the Dipugakure Hunter-Nin Corps and has realized his ambition of joining the Creatures of the Deep, and is working to become an S-class Hunter-Nin. He is also secretly a member of the Dipugakure ANBU with his codename being Shark, his personality while in ANBU differs from his normal one as he is more carefree and prone to making dark jokes or shark puns. His fighting style also changes as he is more prone to using stall tactics and dealing with opponents viciously when the opportunity presents itself. He likewise has a serious thing for traitors and will rather kill his comrades himself than trust one of them to not break and leak information to the enemy upon being captured. This mentality goes for himself as well, as if he knew he would be unable to conceal the information given to him he would sooner bite his tongue and commit suicide than betray his homeland. Appearance:- Spoiler:
Ninja NPC Clan: N/A (Quarter Zakiyoshi) Chakra Nature: Water, Water, Water (Very High Affinity Bonus Water Release Prices Lowered by 2-ranks), V. High Lightning Affinity (ANBU Only) - Dojutsu (Up to 2nd Stg Unlocked):
Name: Bakufu Manako Classification: Multi-Stage Dojutsu Type: Kekkei Genkai (Activation Price collected once, Duration Price collected each post total) Activation: Activation = -1 from Fatigue Limit 1st (-2) 2nd (-3), 3rd (-4) Appearance:- Activation:
Upon being activated, pure water begins to leak from their eyes giving them the appearance of constantly crying despite the liquid not actually being water.
- Stage 1:
The activation of this stage results in their irises becoming a vibrant sapphire blue, regardless of the original color and the water leaking from their eyes becomes larger leaving trails of water which upon dripping down from their face evaporates into the air.
- Stage 2:
The activation of this stage causes the pure water to be tinged red giving the appearance of the user seeming to leak blood from their eyes when it's just simply red colored pure water.
- Stage 3:
The activation of this stage causes the iris to change to resemble a ripple on a water surface while their scelera turns clear causing all the tiny blood vessels within the eye to become visible.
Description: When activating this Dojutsu, the members of the clan enter a state where water molecules are picked up by their chakra which allows them a more skilled utilization of it in comparison to others. However this is the sign that they are controlling water molecules around them with precision. However in this state the clan member is also exhausting their own bodies liquids and as such, prolonged use will lead to rather severe dehydration which can be offset by them drinking liquids to replenish the lost water within their body.
- Activation - In this stage pure water leaks from their eyes to create an effect of water running down there faces looking as if they are crying, this results in granting the ability of moisture sensory, allowing them to detect sources of liquids as well as detect the circulation of one's blood or liquids within one's body. This allows one to detect others who sweat or possess blood/liquids inside or on their body even when hidden by concealment techniques C-rank and below. In order to activate the user must experience enough dehydration to cause them to pass out with the Dojutsu activating when they wake up.
- First Stage - In this stage the amount of pure water leaking increases their visual prowess, allowing the user to now detect targets within the moisture sensory parameters even if they are hidden by concealment techniques B-rank and below. While this stage is active the user is able to change their body composition into a clear water like state known as the Hydrafication Technique. In order to activate this stage they must have their first kill at any point in time after activating their dojutsu & maintaining it for at least 30 posts (total) straight without any deactivations.
- Second Stage - In this stage the pure water turns red giving off the impression of the user crying tears of blood, this increases their visual prowess allowing the user to now detect targets within the moisture sensory parameters even if they are hidden by concealment techniques A-rank and below. Once this stage is obtained they gain the ability to detect genjutsu both used around as well as on the user and break out of it via their dojutsu. In order to activate this stage the user must either fall in love (Min 5 Topics IC with love interest - Fang's Love interest = Alyssa Tatsumaki)
or successfully seduce and steal away a person someone else is in love with (target must currently be in a committed relationship).
- Third Stage (Locked) - In this stage the iris changes to resemble a ripple on a surface of water while the scelera becomes completely transparent. This level of the dojutsu grants the user the ability to utilize Acid Release if they currently lack a Water Affinity, regardless however while active the Zakiyoshi's affinity is pushed to be absolute limit resulting in them being able to utilize Aqua Release. Their visual acuity is likewise increased allowing them to detect targets within the moisture sensory parameters even if they are hidden by concealment techniques S-rank and below. In order to activate this stage the user must experience heartbreak, as a result of the person they are in love with either dying (either by another or by one's own hand), cheating on them (while Zakiyoshi has always been faithful) or leaving them (with no chance at ever getting back together). This is due to a Zakiyoshi truly loving only once in their lifetime, once their heart is broken they will never fall in-love again nor get over the heart-break in question and the strain of that agony is what evolves the dojutsu to the third stage, it is for this reason that the Third Stage is very rare as all Zakiyoshi are forbidden from telling others how to unlock it, while most would never want to pay the price of unlocking it.
Primary Weapon: Veteran Weapon (Katana) - A-rank Secondary Weapon: Veteran Weapon (Wakizashi) - A-rank - Armor:
Dipu ANBU Mask {Shark} (When on ANBU Missions) Forehead Protector Bandana {Dipu} (When not on ANBU Missions) Dipu Style Flak Jacket Dipu Style Goggles (When not on ANBU Missions) Organization Belt {Creatures of the Deep} (When on ANBU Missions) Senbon Holster Shinobi Sandals
Gale Egg (When on ANBU Missions) Techniques Absorbed D = Wind Release: Breakthrough C = Wind Release: Wind Scar B = Wind Release: Beheading Dance A = S = Wind Release: Scythe Weasel SS = Wind Release: Great Task of the Dragon SSS =
- Auxiliary Equipment:
Dipu Style Forehead Protector (Slotted into Forehead Protector Bandana) 30 Veteran Senbon (Slotted into Dipu Style Ranged Weapon) 30 Dipu Style Senbon (Slotted into Senbon Holster) 20 Dipu Style Kunai (Slotted into Flak Jacket) 16 Dipu Style Shuriken (Slotted into Flak Jacket) 4 Basic Scroll (Touch F. on both) Basic Scroll No. 1. (Base = Water S. M. Mod = 5/5 {Water E. S., Exp. F Lvl 3, Stk. F Lvl 2, Mat F. Lvl 3, Rad. F. Lvl 3) Storing 10 B-ranks worth of Water Materia Basic Scroll No. 2. Storing: *1 Chakra Board (Navy Blue) *Dipu Style Ranged Weapon (Senbon Launcher) which is fully stocked with Senbon. *3 Elite Military Rations Pills Basic Scroll No. 3 Storing 5 Standard Life-Force Pills Basic Scroll No. 4 Storing 3 Basic Blood Pills & 2 Basic Soldier Pills
Specializations1. Water Release: Specialist 2. Field Specialist (Advanced) - SS-ranks Available through Spec. Training 3. Element Specialist (Perfect) - +1 to Max Affinity (Lightning Gained) 4. Affinity Specialist (Perfect) - Lightning Techniques- Passive:
Name: Primal Ancestry - Gluttonous Strength Classification: Beast Art Rank: D-rank Class: Supplementary Range: Self
Description: A trait passed on by those having Fauna ancestry specifically of the Zamite type, Fang is uniquely able to store excess food he consumes as muscle rather than fat. This increases his muscle density depending on how much he overeats with each food based consumable eaten serving to not only fill his Hunger Limit like a normal individual but upon exceeding that for a set amount of time grant him strength tiers as the excess food is stored away. This is based on his age, due to him having a higher metabolism in his youth, than in his old age. Fang's Hunger Limit = 60. Excess Food (Hunger Limit+) - Strength Tier Gained - Age (No. of Topics till Depleted) Eighth Over Max - D - Under 5 (End of Topic) Quarter Over Max - C - 6 to 10 (1 IC Topic) Third Over Max - B - 11 to 15 (2 IC Topics) Half Over Max - A - 16 to 20 (3 IC Topics) Double Max - S - 21 & Up (4 IC Topics)
Name: Mermaid Ancestry Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description: Zakiyoshi have ancestry from an outcast tribe of Dobutsu certain traits remaining even until today. The most prominent being the fact that all Zakiyoshi will eventually grow 2 sets of Gills in Males while 3 sets for females. While capable of breathing both on land and in water due to this they recieve more oxygen while submerged underwater allowing them to replenish their fatigue limit through breathing underwater. The more gills they possess the more oxygen they can sift through their gills at once resulting in a faster replenishing making an adult Zakiyoshi fought underwater a truly terrifying opponent. In addition Zakiyoshi are perhaps the only Humans capable of reproducing naturally with Dobutsu, if Aqua Tribe (3/10 aren't stillbirths), Terra Tribe (2/10 aren't stillbirths), Other Tribes (1/10 aren't stillbirths). Age - Gill Location - Total Number of Gills - Fatigue regained Per Post Breathing Below 10 - Left Neck - 1 - N/A 11-20 - Right Neck - 2 - +1 21-31 - Left Shoulder - 3 - +1/+2 Only when immobile for a min of 3 Turns in a Row 41-50 - Right Shoulder - 4 - +2/+3 Only when immobile for a min of 3 Turns in a Row 51-60 - Left Cheekbone - 5 - +3/+4 Only when immobile for a min of 3 Turns in a Row 61+ - Right Cheekbone - 6 - +4/+5 Only when immobile for a min of 3 Turns in a Row
Name: Liquid Scrying Classification: Ninjutsu Rank: D-rank Class: Passive Range: Long
Description: Req. Liquid Source & Active Bakufuko Manako. A unique technique which allows a Zakiyoshi clan member to utilize a still liquid surface of Water (Aqua Included), Boil (Acid Included) & Oil, like a two-way mirror allowing them to observe things from a distance. The distance a Zakiyoshi can scry is relative to the stage of their dojutsu active while it requires a constant variable chakra price which is dependent on their skill level in order to maintain. This ability to scry works hand in hand with their moisture sensory and while scrying the Zakiyoshi is forced to close their at least one of their eyes in order to scry through the surface. Rank - Scrying Chakra Price each post (total) D - A C - B B - C A - 3 D S - D
Dojutsu Stg - Scrying Distance Activation (1 Eye) - Within Same Topic (Up to 200 ft) Activation (Both Eyes) - Within Same Topic 1st (1 Eye) - Within Same Location, Different Topic if tracking Fleeing Target 1st (Both Eyes) - Within Same Location, Different Topic 2nd (1 Eye) - Within Same Area, Nearby Location 2nd (Both Eyes) - Within Same Area, Different Location 3rd (1 Eye)- Within Same Land, Closest Area 3rd (Both Eyes)- Within Same Land, Different Area
- Ninjutsu:
Name: Body Replacement Jutsu Classification: Ninjusu Rank: D-rank Class: Supplementary Range: N/A
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach using the Body Flicker Technique, the moment an attack hits.
Name: Clone Jutsu Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: N/A
Description: This technique creates intangible copies of the user. The clones are simply illusions and will dissipate when they come into contact with something.
Name: Transformation Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: N/A
Description:This jutsu allows the user to transform either themselves or another object into the appearance of another person, animal, or object.
- Water Release:
Name: Hiding in the Mist Technique Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: AOE
Description: The Hiding in Mist Technique is a speciality of the Zakiyoshi clan which was added to the Dipugakure Academy curiculum when the village was formed. This technique causes a mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool those with X-ray vision, but, due to the mist being created with the user's chakra, those with chakra vision will only see the mist colored by their opponent's chakra, which will effectively hide the user from the dōjutsu. The size and thickness of the mist depends on the user's skill level as well as the water source used, and due to being the originators of this technique Zakiyoshi clan shinobi can pay a constant D-rank chakra price (total) to prevent area clearing techniques which are weak or neutral to Water equal the user's rank from dispersing it. It does nothing however for area clearing techniques or area concealment techniques which are strong against water. Rank of User - Size of Mist (radius) = Water Source - Mist Opaqueness (Reaction Tiers to See through) D - 40 ft = N/A - D C - 80 ft = D - C B - 120 ft = C - B A - 160 ft = B - A S - 200 ft = A - S
Name: Water Release: Shark Tooth Bullet Classification: Ninjutsu Rank: D-rank Class: Offensive Range: Mid
Description: The user makes hand signs before spitting out small bullets of water shaped like shark teeth which move at swift release speeds to cover up to 10ft before dispersing. Each bullet is the size of a great white shark's actual tooth and cost a D-rank amount of chakra to produce, and despite the low damage they all have D-rank defense piercing. Fang's version of this technique allows him to rapidly fire multiple bullets while holding the Ox hand seal with each additional Shark Tooth Bullet fired costing an additional D-rank of chakra.
Name: Water Release: Body Replacement Technique Classification: Ninjutsu Rank: C-rank Class: Offensive Range: Short
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach using the Body Flicker Technique, the moment an attack hits. This technique differs with the normal body replacement technique in that unlike the original which is used to replace with solid objects this technique can be used to body replace with water allowing it's use to be much more diverse than the original technique. When used on large bodies of water this technique excels due to the numerous area's the user can body replace to using it.
Name: Water Release: Great Shark Tooth Bullet Classification: Ninjutsu Rank: C-rank Class: Offensive Range: Mid
Description: The user makes hand signs before spitting out small bullets of water shaped like shark teeth which move at bullet release speeds to cover up to 20ft before dispersing. Each bullet is the size of a megadolon's actual tooth and cost a C-rank amount of chakra to produce, and despite the low damage they all have C-rank defense piercing. Fang's version of this technique allows him to rapidly fire multiple bullets while holding the Ox hand seal with each additional Great Shark Tooth Bullet fired costing an additional C-rank of chakra.
Name: Water Release: Water Clone Technique Classification: Ninjutsu Rank: C-rank (Each Water Clone is comprised of 1 C-rank of Water) Class: Supplementary/Defensive Range: Short-Mid (On water surface)
Description: The Water Clone Technique is similar to the Shadow Clone Technique except it creates clones out of water that have one-tenth of the original person's power which is dependent on the user's skill level to determine their power and the rank of techniques they can use. However due to this the number of clones that can be produced is double in comparison to the Shadow Clone technique when not on a water source and triple when on a water source. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves and resemble the user identically until they are struck hard enough to revert. The range of the clone is limited however, as it can not travel very far from the original body without losing control going a max of 10 ft away before reverting to water. While on a water surface the distance they can travel is increased simply because they have a ready source of water to retain their form now being 20 ft away. Like other clone techniques, if the water clones are injured enough they will revert back water. Rank of User - Clone Tiers - Highest Rank Water Release Capable of Using D - 5-ranks Below - C C - 4-ranks Below - B B - 3-ranks Below - A A - 2-ranks Below - S S - 1-rank Below - SS
Name: Water Release: Hiding within the Drizzle Classification: Ninjutsu Rank: C Class: Supplementary Range: AOE
Description: The user generates drizzle to hide themselves and/or their comrades in it. However, the technique is useless in areas with little moisture, as it prevents it from taking effect however it can be effectively used after a technique has already increased the moisture in the air like the Hidden Mist technique. It can be considered an enhanced version of the Hiding within the Mist technique however Fang's version is meant for use as both a set up and a modifier for Water Release: Mist Rain Technique. This allows it to essentially bridge a connection between the Hidden Mist technique & the Mist Rain technique rather than paying the constant chakra price the mist's opacity lasts as long as the Mist Rain Technique is active. Similarly the is now used to conceal the area mixed with the mist which makes it difficult for even reaction tiers to see through while those with Time-Slowing Dojutsu will be hampered due to the numerous rain drops falling from the sky. This technique fairs very well in areas with high concentrations of moisture which only improves this techniques ability to resist being dispersed by area dispersal techniques weak or neutral to water release. Water Source - Drizzle Intensity (Area Dispersal Technique Req.) N/A - D D - C C - B B - A A - S
Name: Water Release: Water Shark Bullet Classification: Ninjutsu Rank: B (C-rank Chakra Price + C-rank Water Price) Class: Offensive/Supplementary Range: Mid
Description: The user shapes water into the form of a large shark and thrusting their hand forward, sends it hurtling towards the opponent at crashing ground speeds, resulting in a powerful impact inflicting B-rank damage. The user can also ride inside the water shark to dramatically increase their swimming speed to equal the speed of the shark. Fang has an improved mastery of this technique in comparison to other users probably because of his family's affinity to sharks after all his grandmother was a Shark Dobutsu and his mother had a lot of shark based ninjutsu. As a result based on his skill level the amount of sharks he can produce with one use of this technique varies though each still move at the same speed and deal the same damage as normal. Rank - Number of Shark Bullets D - 1 C - 2 B - 3 A - 4 S - 5
Name: Water Release: Exploding Water Colliding Wave Classification: Ninjutsu Rank: B-rank (Chakra Cost Varies) Class: Offensive/Supplementary Range: AOE
Description: The user spits out a great volume of water from their mouth, swallowing up and crushing the enemy with the advancing surge causing victims who are unable to lock themselves in place with B-rank strength tiers to be carried along with the incoming water being churned underwater to deal blunt B-rank chakra damage to their internal organs if they are submerged under it. The user can ride the wave, allowing them to move at high speeds of Crashing Ground, and attack the enemy, now swept off their feet, without fear of counter-attacks depending on the amount of water used. The amount of water created is proportional to the amount of chakra used; when used with large amounts of chakra it is possible for the user to create copious amounts of water to flood the area, regardless however it still moves at the same speed regardless of the amount of chakra put into it. Afterwards, the excess water can be used for additional Water Release techniques. Chakra Used - Area of Effect (radius) - Amount of Water Produced C - 80 - 1 B-rank B - 120 - 2 B-ranks (1 A-rank) A - 160 - 4 B-ranks (2 A-ranks or 1 S-rank) S- 200 - 8 B-ranks (4 A-ranks, 2 S-ranks or 1 SS-rank)
Name: Water Release: Five Feeding Sharks Classification: Ninjutsu Rank: B (B-rank Chakra & 5 C-ranks of Water) Class: Supplementary Range: Mid
Description: The user puts their hand on the surface of a body of water and from the tips of five fingers, chakra is released into the water, changing it into the form of five ferocious sharks. The sharks circle the target with swift release speed, creating a raging stream that takes away their prey's freedom of movement unless they have C-rank strength or C-rank speed while swimming and their sharp teeth tear into the enemy with each consecutive attack inflicting C-rank damage each post (total). For an additional chakra price equal to half the total (C) these sharks can regenerate from surrounding water, making them difficult to destroy as long as enough water fills the area to comprise one shark (1 C-rank of Water Per Shark). This price can be lowered further depending on the amount of water on the field as if there is at least 5 B-ranks of water the price to regenerate the sharks is 1 D-rank. Fang's mastery of this technique is made to be utilized alongside Water Clones each clone providing the C-rank of Water necessary for use allowing just allowing the chakra price to be taken from the user while boosting the amount of water comprising the clone to B-rank if there is additional water material present (1 C-rank per Shark), to produce a "Water Shark Clone" which is essentially a Water Clone in the shape of a Feeding Shark which is capable of utilizing water techniques which are part of the "Shark Series" by using the water comprising them to deal Water Release Physical Damage.
Name: Water Release: Mist Rain Technique Classification: Ninjutsu Rank: A (A or B-rank Chakra Price, Variable Water Price) Class: Offensive/Supplementary Range: Mid, Long (Within Hidden Mist), AOE (Within Hidden Drizzle)
Description: A technique known by a Dipugakure hunter-nin, the user makes rain which eats up any chakra when it comes in contact with that is not of the same signature as the original user, causing them to loose a C-rank of chakra each post this technique is active. It first forms a pool of water above the area in question either 40ft, 80ft or 160ft in the air before raining down the water to cover a 40ft, 80ft or 160ft radius (80ft, 160ft or 320ft diameter) causing it to rain down all over those underneath it's radius of effect. This technique can be altered when in the presence of allies in order to include their signatures however it requires double the preparation time to do so. In order to prepare this technique it requires a constant price of 3 D-ranks each of the user's post over a period of 10 posts (total) with the 10th post the user paying the remaining amount of chakra to facilitate this A-rank technique. When incorporating others it extends to 20 posts (total) with the same cost while paying the remaining amount of chakra on the 20th post. During the build up the water pooling begins to condense around the area and this technique does not need to be placed in spoiler tags until it is ready to be started. This technique lasts 20 posts and fills in for rainy conditions that some techniques gain bonuses from. Fang's variation of this technique involves an ample supply of water materia in order to decrease the preparation time. Amount of Water Materia (Chakra Price) - Preparation Time in P.T (Ally Version) None (A) - 10 P.T or 20 P.T D (A) - 8 or 18 C (A) - 6 or 16 B (B) - 4 or 14 A (B) - 2 or 12 S (C) - 1 or 10
Name: Water Release: Great Exploding Water Colliding Wave Classification: Ninjutsu Rank: A-rank (Chakra & Sake Price Varies) Class: Supplementary/Offensive Range: AOE, Long (Radius of Orb)
Description: This technique is a larger version of the Water Release: Exploding Water Colliding Wave and is formed once the user makes handseal before clapping their hands together. With it, the user spews out a massive amount of water which spew forth at Vacuum release speeds, covering an entire area with crushing, unavoidable waves causing victims who are unable to lock themselves in place with A-rank strength tiers to be carried along with the incoming water but if they are submerged underneath it they sustain A-rank Water Release chakra based amage. The user can ride the wave, allowing them to move at high speeds of Vacuum Release, and attack the enemy, now swept off their feet, without fear of counter-attacks depending on the amount of water used. The amount of water created is proportional to the amount of chakra used; when used with large amounts of chakra it is possible for the user to create copious amounts of water to flood the area, regardless however it still moves at the same speed regardless of the amount of chakra put into it. Upon finishing with a Ram Seal the water is then converged into an orb encompassing the water formerly used to flood the area into an orb dome (if done on land) of sorts with a radius of 80 ft (160 ft diameter). Chakra Used - Area of Effect (ft radius) - Amount of Water Produced B & B - 120 - 2 B-ranks (1 A-rank) A & A - 160 - 4 B-ranks (2 A-ranks or 1 S-rank) S & S - 200 - 8 B-ranks (4 A-ranks, 2 S-ranks or 1 SS-rank)
Name: Water Release: Five Gluttonous Sharks Classification: Ninjutsu Rank: A (A-rank Chakra & 5 B-ranks of Water) Class: Supplementary Range: Mid (Pillar Height), Short (Knock-Back), Varies (Sharks)
Description: Req. User to have learned Five Feeding Sharks & an A-rank Water Source currently available on the field. The user slashes a sizable body of water, creating a pillar of water that launches the opponent 40 ft into the air at vacuum release speeds. He then releases five water sharks similar to the five feeding shark technique, however being far more durable each capable of reforming if struck by A-rank and below physical attacks and being capable of sustaining damage from an A-rank Chakra based technique as long as it is not either strong against water or possesses Defense piercing. After being formed they rush forward at Vacuum Release speeds and attack the opponent, which is relentless causing an opponent who successfully dodges one to require 1 Tier Level higher in speed to dodge the next each of them taking turns until either they are all destroyed or one devours them. Upon doing so it dives downward before imploding, to deal A-rank Water Release chakra damage launching the opponent up to 20 ft under-water. The remaining water sharks surround the opponent and promptly do the same, taking advantage of the victim's prone state to tear them apart. Affinity of User - Gluttonous Shark Speed Underwater Normal - A+ High - A++ Very High - S-
Name: Water Release: A Hundred Feeding Sharks Classification: Ninjutsu Rank: S (S-rank Chakra Price, Variable Water Price) Class: Offensive/Supplementary Range: Mid (Height), Long (Width & Distance)
Description: Req. user to have learned Five Feeding Sharks & Exploding Water Colliding Wave as well as at least a S-rank Water Source currently on the field. A more powerful version of the Water Release: Five Feeding Sharks, the user creates numerous sharks out of water that enter into a wall formation and rain down to attack the opponent at blinding light speed. The number of sharks formed, size of the tidal wave wall formation they enter all depends on the amount of water materia in the area. The user can surf the wave to ascend upward or descend downward in height while using it to propel themselves forward or side to side to intercept victims and while moving toward the wave deals S-rank Water Release chakra based damage while pulling objects upward due to the water current unless they possess S-rank strength to root themselves in place. Every 20ft traveled causes the wave's height to decrease by 10ft and the maximum distance this technique can cover is 100ft as the wave will end up slamming to the ground. Victims who are carried underwater are unable to breathe due to the water density and unless they possess an underwater movement technique + S-rank+ (Samurai Level) strength or an S-rank underwater movement technique specializing in swimming against current they will be rendered helpless while being carried by the wave. If the wave is slammed downward depending on the maximum height of the water in relation to the victim, the damage they sustain has a multiplier which is only offset when targeting larger things. Finally depending on the user's rank the number of posts (total) they can extend the waves travelling speed over varies however regardless of the speed upon hitting the ground the area which it impacts has a 25ft deep crater which is filled with water, allowing it to double as a means to alter the terrain in one's favor. Water Materia (No of Sharks) - Size of Wave (Height, Thickness, Width) - Height Dmg Multiplier (Size to Negate multiplier) S (50) - 30ft, 15ft, 60ft - 10ft (0x - Humanoid), 20ft (1x - Medium S), 30ft (2x - Medium S or M) SS (75) - 40ft, 20ft, 80ft - 40ft (3x - Medium L or XL) SSS (100) - 50ft, 25ft, 100ft - 50ft (4x - Large S or M)
Rank of User - P.T victims are carried by wave D - 5 C - 10 B - 15 A - 20 S - 25 *Note: If all of the opponents in the topic are currently being carried by the wave underwater and are unable to escape it, the next post can be made as a short time-skip. Meaning on the user's next post it will be treated as if the number of posts the wave can carry victims has already occurred.
Name: Water Release: Rain Water Shark Wave (Signature) Classification: Ninjutsu Rank: S (SS to B Chakra Price, Variable Water Price) Class: Offensive/Supplementary Range: Mid (Original Sharks), Long (Height), AOE (Droplet Sharks)
Description: Req. Mist Rain Technique. This is Fang's improvement on the Mist Rain technique for a more combat focused purpose rather than being just an AOE concealment and capture technique. Fang slams his palm onto a nearby water surface, sending a large surge of water into the air (100 ft). This water then forms into a number of water sharks, which then rush towards the target from above each moving at Blinding Light speeds covering a radius of 50 ft (100 ft diameter). Should these sharks be attacked, the water that composes them simply reforms into countless droplet-sized sharks, which continue to rain down upon the target and inflict damage whenever they come into contact with them spreading along a radius of 200 ft (400 ft diamter). The sharks both in their original and in their shark droplet form eat up any chakra they comes in contact with that is not of the same signature as the original user, causing them to loose either a B-rank of chakra (original shark) or a variable amount of chakra (rain droplets) each post this technique is active. This technique can be altered when in the presence of allies in order to include their signatures however it requires double the preparation time to do so. In order to prepare this technique it requires a constant price of 3 D-ranks each of the user's post over a period of 15 posts (total) with the 15th post the user paying the remaining amount of chakra to facilitate this A-rank technique. When incorporating others it extends to 30 posts (total) with the same cost while paying the remaining amount of chakra on the 30th post. During the build up the water pooling begins to condense around the area and this technique does not need to be placed in spoiler tags until it is ready to be started. This technique lasts 30 posts and fills in for rainy conditions that some techniques gain bonuses from however if combined with the Hidden Mist it also fills in for Foggy conditions while if combined with the Hidden Drizzle technique it fills in for Heavy Rain conditions. Fang's variation of this technique involves an ample supply of water materia in order to decrease the preparation time. Amount of Water Materia/Rank of User (Chakra Price/No. of Rain Sharks) - Preparation Time in P.T (Ally Version) D or Below (SS/1) - 15 P.T or 30 P.T C (S/2) - 13 or 28 B (S/3) - 11 or 26 A (A/4) - 9 or 24 S (A/5) - 7 or 22 N/A/SS or above (B/6) - 5 or 20
Affinity of User - Rain Shark Multiplier (Chakra Drained by Droplet Sharks each P.T) Normal - 1x (D) High - 2x (C) Very High - 3x (B)
Name: Water Release: A Thousand Feeding Sharks Classification: Ninjutsu Rank: SS (S-rank Chakra Price, Variable Water Price) Class: Offensive/Supplementary Range: Mid (Height), Long (Width), AOE (Distance)
Description: Req. user to have learned A Hundred Feeding Sharks & Great Exploding Water Colliding Wave as well as at least a SS-rank Water Source currently on the field. A more powerful version of the Water Release: A Thousand Feeding Sharks, the user creates numerous sharks out of water that enter into a wall formation and rain down to attack the opponent at Ripping Discord speed. The number of sharks formed, size of the tidal wave wall formation they enter all depends on the amount of water materia in the area. The user can surf the wave to ascend upward or descend downward in height while using it to propel themselves forward or side to side to intercept victims and while moving toward the wave deals SS-rank Water Release chakra based damage while pulling objects upward due to the water current unless they possess SS-rank strength to root themselves in place. Every 25ft traveled causes the wave's height to decrease by 10ft and the maximum distance this technique can cover is 200ft as the wave will end up slamming to the ground. Victims who are carried underwater are unable to breathe due to the water density and unless they possess an underwater movement technique + SS-rank+ (Samurai Level) strength or a SS-rank underwater movement technique specializing in swimming against current they will be rendered helpless while being carried by the wave. If the wave is slammed downward depending on the maximum height of the water in relation to the victim, the damage they sustain has a multiplier which is only offset when targeting larger things. Finally depending on the user's rank the number of posts (total) they can extend the waves travelling speed over varies however regardless of the speed upon hitting the ground the area which it impacts has a 30ft deep crater which is filled with water, allowing it to double as a means to alter the terrain in one's favor. Water Materia (No of Sharks) - Size of Wave (Height, Thickness, Width) - Height Dmg Multiplier (Size to Negate multiplier) SS (100) - 30ft, 15ft, 60ft - 10ft (0x - Humanoid), 20ft (1x - Medium S), 30ft (2x - Medium S or M) SSS (250) - 40ft, 20ft, 80ft - 40ft (3x - Medium L or XL) 2 SSS (500) - 50ft, 25ft, 100ft - 50ft (4x - Large S or M) Z (1000) - 60ft, 30 ft, 120 ft - 60 ft (5x - Large L or XL)
Rank of User - P.T victims are carried by wave D - 5 C - 10 B - 15 A - 20 S - 25 *Note: If all of the opponents in the topic are currently being carried by the wave underwater and are unable to escape it, the next post can be made as a short time-skip. Meaning on the user's next post it will be treated as if the number of posts the wave can carry victims has already occurred.
Name: Water Release: Great Shark Bullet Technique (Signature) Classification: Kinjutsu/Ninjutsu Rank: SS (S-rank Blood Price + SS-rank Chakra Price, Variable Water Price) Class: Offensive/Supplementary Range: Mid (Height), Long (Width), AOE (Distance)
Description: The Water Release: Great Shark Bullet Technique is a stronger version of the Water Release: Water Shark Bullet Technique empowered by water materia from the Mist Rain technique. The user creates a gigantic shark out of water (which reaches up to 60 ft in the air) and, by thrusting both hands forward, sends it to attack the opponent moving at Ripping Discord Speeds. This technique differs from the original, since this is able to absorb the chakra from an opponent's technique and in turn, use that chakra to grow larger and more powerful. Therefore, the stronger the opponent's technique is, the stronger this technique will get, however even without any boosts from the victim's chakra it is a powerful technique capable of dealing SS-rank water release damage upon impact while being able to cover up to 240 ft to leave a massive trough in the place hit 120 ft wide and possessing a depth of 60 ft. Everything within that impact is literally churned up by the violent waves of water this particular technique is especially useful when used to combat those with heavy chakra use like the Bijuu. Depending on the type of chakra absorbed by this technique it factors into it's strength; if the chakra is strong against water it doesn't increase the size or the strength and it's upper limit is dependent on the water materia available, if the chakra is neutral against water it only increases the size while if it's weak against water then it increases both size and strength. Amount of Water Materia (Mist Rain) - Chakra Absorbed (Size Increase, Dmg Increase) S - B or Below (+5 to all ranges, +B-rank Dmg) SS - A (+10 to all ranges, +A-rank Dmg) SSS - S (+15 to all ranges, +S-rank Dmg) 2 SSS - SS (+20 to all ranges, +SS-rank Dmg) 3 SSS - SSS (+25 to all ranges, +SSS-rank Dmg)
- Kinjutsu:
Name: Summoning: Malambo Classification: Kinjutsu (Senjutsu) Rank: SSS-rank (Variable Price based on Water Affinity) Class: Supplementary Range: N/A
Description: Req. at least SSS-rank source of Water. Stemming from the summoning contract and a technique passed down from generations of the Zakiyoshi Clan prior to their migration to the Origin Continent this this technique requires a vast quantity of water into which plankton are summoned. Malambo itself is nothing more than a gigantic mass of water in the shape of a Leviathan, that has been gathered, and held together by the numerous plankton that are capable of producing natural energy as a byproduct of photosynthesis after harnessing the energy of the sun. Being made completely of water, it is virtually indestructible unless it is completely evaporated by a S-rank spiritual or natural based technique strong against water. The creature can also expand its size with a larger supply of water which results it it become more difficult to evaporate. When merged with via the Hydrafication technique if the user possesses Partial Sage Mode it can act in place of a Summon gathering natural energy replenishing the Sage's Natural Energy by a C-rank amount each post, if the Zakiyoshi already has a summon attached to them then the amount of Natural Energy the summon is capable of gathering is boosted to B-rank. If the Zakiyoshi has Sage Mode they become capable of "gathering" Natural Energy while moving within the Malambo up to a B-rank each post or an A-rank each post if both they and Malambo remains still. Finally if the Zakiyoshi has True Sage Mode they not only become capable of "gathering" Natural Energy while moving within the Malambo with a summon attached to them up to an A-rank but if all three remain still they are capable of gathering up to a S-rank each post. Water Affinity of User - Price to Summon - Additional Water Source (Rank to Evaporate) - Size Normal - Half of Max Blood Reserves - N/A (S) - Large XL High - Quarter of Max Blood Reserves - SSS (SS) - Bijuu Very High - 1/8th of Max Blood Reserves - Z (SSS) - Colossus
- Lightning Release:
Name: Chidori Classification: Ninjutsu Rank: A-rank (Piercing Varies on Speed) Class: Offensive Range: Short
Description: This technique channels a large amount of lightning chakra to the user's hand after making hand seals to guide in both activation and the flow of chakra. The amount of chakra is so great that it becomes visible. The high concentration of electricity produces a sound reminiscent of many birds chirping, hence the name. Once the technique is completed, the user charges forward and thrusts the Chidori into the target. This produces heavy amounts of damage that is usually fatal. This technique is classified as an assassination technique because of the speed at which it is performed, despite the loud noise it produces. The piercing ability increases with the speed of the user and without a Time-Slowing Dojutsu the user is locked in place confined to running in a straight line to strike an opponent due to this technique dragging the user forward with it's momentum boosting them, for the duration of this technique to equate Samurai Levels of speed hence the assasination aspect. Speed Tier of User - Chidori Piercing Dmg - Lightning Release Dmg Inflicted by Chidori None - N/A - N/A D - D - N/A C - C - D B - B - C A - A - B S - S - A
Name: Twin Chidori Classification: Ninjutsu Rank: S-rank (Piercing Varies on Speed) Class: Offensive Range: Short
Description: Following the same principles as the original technique this technique is simply utilizing two Chidori on opposite hands which allows for more possibilities of the utilization of this technique in combat. The first being that upon learning this technique the hand seals required for the activation of Chidori are reduced from 9 (Monkey → Dragon → Rat → Bird → Ox → Snake → Dog → Tiger → Monkey) to 3 (Ox → Rabbit → Monkey) speeding up it's invocation in comparison to the original technique. In addition the twin or rather being able to use two Chidori's at once doesn't extend only to Chidori but likewise any variants of Chidori utilizing Shape Manipulation or Advanced Elemental Nature Transformation. The chirping increases creating a sort of echo effect causing those without an A-rank sound muffling technique or the ability to lower the sensitivity of their hearing to only hear the chirping sound upon being formed. Those with sound sensory are more effected due to how sensitive their hearing is in comparison to others and can be deafened temporarily depending on how high their sound sensory technique is. It's function is the same as the normal technique in terms of speed to increase piercing even the damage cap is the same stopping at A-rank however if both Chidori are landed the victim will sustain an S-rank of Lightning Release chakra damage. Sound Sensory - Deafening Effect Duration in Posts (total) N/A - Only hear chirping sound and nothing else making tracking anything else via sound useless. D - 5 C - 10 B - 15 A - 20 S - 25
Name: Raikiri Classification: Ninjutsu Rank: S-rank (Piercing Varies on Speed) Class: Offensive Range: Short
Description: The Raikiri (Lightning Cutter) is an enhanced and concentrated form of the Chidori with the same effects and drawbacks. It is rumored that this technique obtained it's name due to the originator using it to cut a lightning bolt in half, this is true to an extent as this technique is capable at a high enough piercing to actually be capable of splitting a Kirin in half parting it away from the user's body to leave them unharmed. Because the Chidori is already powerful on its own, the Lightning Cutter requires better chakra control, which is exemplified in its appearance. The Chidori appears as simply a mass of white electrical chakra in the user's hand, while the Raikiri is more focused and blue creating a ring of electrical energy around the user during it's formation which flares out causing those with electrolocation to temporarily experience sensory loss if they attempt to track the user during it's formation. Similar to the Twin Chidori it only takes 3 hand seals to preform, and upon created the chirping sounds are more intense albeit not echoing like the Twin Chidori technique. Once the technique is completed, the user charges forward and thrusts the Raikiri into the target. This produces heavy amounts of damage that is usually fatal. This technique is classified as an assassination technique because of the speed at which it is performed, despite the loud noise it produces. The piercing ability increases with the speed of the user and without a Time-Slowing Dojutsu the user is locked in place confined to running in a straight line to strike an opponent due to this technique dragging the user forward with it's momentum boosting them, for the duration of this technique to equate Samurai Levels of speed hence the assassination aspect. Speed Tier of User - Raikiri Piercing Dmg - Lightning Release Dmg Inflicted by Raikiri None - D - N/A D - C - N/A C - B - D B - A - C A - S - B S - SS - A SS - SSS - S SSS - SSS - S
Electrolocation Rank - Sensory Loss Duration in Posts (Total) D - 15 C - 12 B - 9 A - 6 S - 3 SS - 1 SSS - Immune
Name: Twin Raikiri Classification: Ninjutsu Rank: SS-rank (Piercing Varies on Speed) Class: Offensive Range: Short
Description: Req. One Dojutsu currently active in eye socket as the pull of the technique is so great that one needs heightened perception equivalent or greater to Time-Slowing/Muscle Tension in order to successfully process the speeds at which the user is moving at. Following the same principles as the original technique this technique is simply utilizing two Raikiri on opposite hands which allows for more possibilities of the utilization of this technique in combat. The first being that upon learning this technique the hand seals required for the activation of Chidori are reduced from 3 (Ox → Rabbit → Monkey) to eventually not even requiring hand seals for it's use speeding up it's invocation in comparison to the original technique. In addition the twin or rather being able to use two Raikiri's at once doesn't extend only to Raikiri but likewise allows the user to apply Raikiri to any of the user's already learned Shape Manipulation or Elemental Nature Transformation variant of Chidori. The chirping increases creating a sort of echo effect causing those without an SS-rank sound muffling technique or the ability to lower the sensitivity of their hearing to only hear the chirping sound upon being formed. Those with sound sensory are more effected due to how sensitive their hearing is in comparison to others and can be deafened temporarily depending on how high their sound sensory technique is. It's function is the same as the normal technique in terms of speed to increase piercing even the damage cap is the same stopping at S-rank however if both Chidori are landed the victim will sustain an SS-rank of Lightning Release chakra damage. Sound Sensory/Rank - Deafening Effect Duration in Posts (total) - Hand Seals Needed N/A - Only hear chirping sound and nothing else making tracking anything else via sound useless - N/A D - 5 - 3 C - 10 - 2 B - 15 - 2 A - 20 - 1 S - 25 - 1 SS/"Z" - 30 - 0 SSS/"X" - 35 - 0
*********************** - Past is Past:
Last edited by Aurielle on 10th October 2017, 2:37 pm; edited 8 times in total | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Re: Fang Tsunami [Dipu Hunter Nin Corp Npc] 11th March 2017, 3:57 pm | |
| - Ranryū:
Name: Ranryū Classification: Ninjutsu Rank: A-rank (Piercing Varies on Speed) Class: Offensive Range: Short
Description: This technique channels a large amount of water chakra to the user's hand after making hand seals to guide in both activation and the flow of chakra. The amount of chakra is so great that it becomes visible. The high concentration of water produces a sound reminiscent of a rough sea, hence the name. Once the technique is completed, the user charges forward and thrusts the Ranryū into the target. This produces heavy amounts of damage that is usually fatal. This technique is classified as an assassination technique because of the speed at which it is performed, despite the loud noise it produces. The erosive ability increases with the speed of the user and without a Time Slowing Dojutsu or a Moisture Sensory Dojutsu within Fog, Rain or Heavy Rain the user is locked in place confined to running in a straight line to strike an opponent due to this technique dragging the user forward with it's momentum boosting them, for the duration of this technique to equate Samurai Levels of speed hence the assassination aspect. Speed Tier of User - Ranryū Erosive Dmg - Water Release Dmg Inflicted by Ranryū None - N/A - N/A D - D - N/A C - C - D B - B - C A - A - B S - S - A
Name: Ranryū Tide Classification: Ninjutsu Rank: A-rank Class: Supplementary Range: Mid
Description: This is a ninjutsu relying on base shape manipulation and chakra flow to alter the composition of a Ranryū turning it into a deadly support technique which does not require the use of hand seals to focus one's chakra unlike the base Ranryū. By releasing the Ranryū while underwater at vacuum release speeds, an churning tide emanates from the user's entire body allowing him/her to create a whirlpool which can trap multiple enemies as long as they are within a 20 feet radius of the user. When using this attack on a great number of enemies at once, it can effectively double as an instant counter due to it's lack of hand seals. The body of the person touched by the Ranryū will be churned up making them unable to hold their breath unless they possess A-rank Chakra Tiers or S-rank Endurance with the victim instead taking B-rank water release damage in exchange for negating the inability to hold ones breath effect in the case of endurance. This causes them to proceed to drown underwater instantly triggering the effects of techniques which drown victims and dealing A-rank Water Release damage in the process. This attack can also be channeled through an water release technique rather than using water materia to increase the range of the attack depending on the water release technique it is used on. Water Release Technique - Radius of Ranryū Tide (ft) D - 25 C - 30 B - 35 A - 40 S - 45
Name: Shifting Ranryū Classification: Kinjutsu Rank: A-rank (A-rank Blood Price from Owner) Class: Supplementary/Passive Range: Self (Creature of the Deep Egg)
Description: Req. Creature of the Deep (Egg). Having been either exposed (Req. Creature of the Deep: Ranryū Flame/Terra/Volt/Gale/Skull) or having absorbed (Req. Aqua Egg) to Ranryū this technique was born allowing a Creature of the Deep to incorporate the technique into it's physiology while evolving. Shifting Ranryū bestows the Erosive Trait to subsequent Creature of the Deep Stages, allowing physical techniques said Creature of the Deep uses to passively share this trait. Depending on the growth stage of the Creature of the Deep the frequency varies however all of the techniques require the victim being eroded to possess either an A-rank Defense+Strength Tier Chain Tiers or S-rank Defense Tiers in exchange for sustaining A-rank Water Release physical damage to negate this erosion effect. Creature of the Deep Growth Stage - Frequency of Inflicted Erosion Egg - 11 Turns Child - 7 Turns Teenage - 5 Turns Adult - 3 Turns
Name: Ranryū Shark Sword Classification: Ninjutsu/Kenjutsu Rank: S-rank (Erosion Varies on Speed) Class: Supplementary Range: Short-Mid
Description: Req. Ranryū Tide. The original Ranryū gained its power by shaping it into a form sufficient for a erosive water and using it together with the user's own "slash". This technique uses shape transformation to form the original into a crescent similar to a wave, adapting it for mid-range attacks with a maximum range of about fifty feet Its increased range means there is less of a risk to the user but unlike the original Ranryū it damage suffers in order to compensate for the speed it travels only dealing A-rank water release damage and not generating additional force via speed. It also has the advantage of being able to be used for surprise attacks and capturing as like the original Ranryū it gains erosion based on how fast it extends forward and when used in a slashing motion it takes the speed from the slash and factors it in to the crescents movement speed.
When the enemy's body is eroded or it makes contact with a target larger than humanoid, the user can alter the crescent shape into rapidly churning water, increasing the number of wounds and making this technique a counter for large targets as it applies it's damage normally while likewise bleeding out it's prey. The blade can also be swung without releasing the crescent in order to erode weapons on contact. Skilled users have shown that they can also channel this technique through their Wakizashi resulting in extending it's range to fifty feet + the length of the weapon the Ranryū is being imbued into and the user's own arm contributing towards the overall total. When used in conjunction with a imbue shape manipulation advanced Ranryū variant this technique is capable of being preformed at no additional cost to the user due to using the chakra from the former technique to sustain itself. Speed Slashed/Crescent Moves - Erosion Gained (Frequency of Erosion) D - C (Every 2 Turns) C - B (Every 3 Turns) B - A (Every 4 Turns) A - S (Every 5 Turns) S - SS (Every 6 Turns) SS - SSS (Every 12 Turns)
Rank - Bleed Damage Victim Sustains (Each P.T) D - 1 D C - 2 D B - 3 D A - 4 D S - 5 D "Z" - C "X" - B
Name: Creature of the Deep: Ranryū Gale Classification: Kenjutsu Rank: SS-rank Class: Defensive/Supplementary Range: Short-Mid
Description: Req. Ranryū Tide & 1 Ranged Shape Manipulation Adv Variant. This technique allows the the user to channel the Ranryū through their Gale Egg & it's older forms. This allows the user to bypass an elemental restriction for their Creature of the Deep Egg being able to utilize Ranryū (If not Aqua) while if the Aqua Egg it can fulfill the space of either Shifting Ranryū or Charged Ranryū. This technique imbues the Creature of the Deep with the properties of this chakra flow technique making it nearly untouchable without inflicting SS-rank Water Release erosion damage on contact furthermore depending on the maturity of the Creature of the Deep the frequency of this erosion varies (Egg = Every 11 Turns, Child = Every 7 Turns, Teenage = Every 5 Turns, Adult = Every 3 Turns). Furthermore if one of the creatures techniques are used they can apply this erosion to one of their techniques resulting in dealing Erosion damage equal to the rank of the technique used at a frequency double that of what it inflicts with contact (Egg = 22 Turns, Child = 14 Turns, Teen = 10 Turns, Adult = 6 Turns) unless the victim has SS-rank Chakra Tiers or SSS-rank Endurance to negate the added effect in exchange for sustaining Wind Release damage in the case of endurance. However, it can be countered by other weapons that also utilize Water Release chakra flow equal it's rank, those which are strong against water release under it's rank and those which are weak to Water/neutral releases who don't have protection from piercing 1-rank above it's rank. Likewise all of that applies the element the Creature of the Deep absorbed when said creature is applying the erosion effect to one of their techniques.
Name: Ranryū Hydrification Classification: Taijutsu (Ninjutsu) Rank: SS-rank (-6 Stamina Price) Class: Supplementary/Defensive Range: Self
Description: Req. Hydrification Technique currently active. By using one's own body as a medium to imbue Ranryū it has a unique effect of altering the composition of the Ranryū from it's original state changing it's damage type from chakra to Physical based. This allows a blend between the original technique and the Hydrification Technique making it impossible for the user to receive damage from non-elemental pure physical attacks. From a single hair, to the skin and muscles, everything can be liquefied and solidified at will. Be it to evade an enemy's attack during a short range battle, to infiltrate a structure, or to launch a surprise attack in a liquefied state, this technique boasts a high strategic value. Unlike the original technique the only way to contain a user of this technique is to lock them up in a self-repairing airtight container as mere contact with the user results in SS-rank Erosion damage which occurs based on the user's rank. When the user passes out, they turn into a jelly-like state that still can cause erosion albeit at a lesser value (S-rank Erosion Dmg). Since this technique turns the body into water, the Zakiyoshi are extremely vulnerable to Lightning Release techniques, as well as Plasma, and Flux techniques. Their physical immunity likewise extends to those elements which are weak to water not being harmed by their physical manifestations including materia. If the user places their Creature of the Deep within their body during the Hydrafication technique and utilizes Ranryū through it, then this extends to those elements which are weak to the element it is capable of as well. Applying this technique, the user can also modify their body parts for suitable situations and any Water technique using this form requires a Fatigue Price instead of a chakra one while dealing Water Release physical based erosive damage. Unlike the normal Hydrification Technique this technique occurs at SS-rank Speeds. However when used while the Bakufuku Stg 2 is used the Speed of Transformation increases by +1 Tier Level, & when used while Stg 3 is active the Speed of Transformation increases by +2 Tier Levels. Rank of User - Frequency of Erosion - Endurance Tiers (P.T Till Reactivation Price) D - 1 Turn - D (1) C - 3 Turns - C (2) B - 5 Turns - B (3) A - 7 Turns - A (4) S - 9 Turns - S (5) "Z" - 11 Turns - SS (6) "X" - 13 Turns - SSS (7)
- Kenjutsu:
Name: Hidden Mist Style: Slash Classification: Kenjutsu Rank: D-rank Class: Offensive Range: Short
Description: A basic slash using Hidden Mist Style Kenjutsu as it's basis, the user swings their weapon forward suddenly throwing an opponent off guard and upon slicing a victim or making contact with another weapon the victim is knocked back a foot.
Name: Hidden Mist Style: Stab Classification: Kenjutsu Rank: D-rank Class: Offensive Range: Short
Description: A basic stab using Hidden Mist Kenjutsu as a basis, usually used as a follow up or to attack opponents usually out of range the user quickly lashes out with a stab forcing the opponent if they are within 5 feet of the user (kunai), 10 feet of the user (blade) to be impaled unless they have D-rank reaction tiers/muscle tension/kyougan etc.
Name: Hidden Mist Style: Heel Kick Classification: Kenjutsu Rank: C-rank Class: Offensive Range: Short
Description: A quick maneuver following a slash in which the user uses the momentum to plant their heel in the opponents stomach knocking them out of breath and sending them back about five feet. If this technique connects the opponents next post (total) they are unable to attack due to being forced to catch their breath in addition this technique uses the user's strength to calculate additional damage and can be used to break bones.
Name: Hidden Mist Style: Whirlwind Slash Classification: Kenjutsu Rank: B-rank Class: Offensive Range: Short
Description: The user utilizes their strength mid swing to propell their body in a whirlwind fashion to cleave an opponent in two. The speed at which they are able to spin depends on their natural strength in addition physical objects such as kunai or shuriken can be deflected back towards opponents using this technique. This technique can be used also to slow one's descent to the ground allowing them to hover in the air for varying durations depending on the speed of their spin. Time (total) - Speed 1 Post - Swift Release 2 Posts - Bullet Release 4 Posts - Crashing Ground 8 Posts - Vacuum release 16 Posts - Blinding Light
Name: Hidden Mist Style: Shark Fin Bisecting Classification: Kenjutsu Rank: B-rank Class: Offensive Range: Contact, Short (Rapids), Mid-Long (Distance)
Description: Fang positions his sword so that it is pointing upward with his hands pointed forward the blade held securely in his hands and swims forward either using his own swimming speed or when used in combination with Water Wings his powerful tail muscles resulting in an attack which looks like an shark approaching from underwater the fin being the sword used. While swimming the water creates rapid waves which offset an opponents footing within 15ft unless they possess B-rank Strength or a B-rank Water Walking technique in order have a stable footing. Upon losing said footing the victim is sliced by the sword dealing damage depending on how firmly Fang grips the sword between his hands and requiring a water movement technique equal in speed to his movement speed to dodge. If being propelled by strength this technique slices through defenses equal to the strength being used to move forward to deal the damage making it useful to catch an opponent off-gaurd and burst through defenses. Fang Speed Movement Type (Strength) Rank - Distance Covered (Speed/Strength) D - 10ft/20ft C - 20ft/40ft B - 30ft/60ft A - 40ft/80ft S - 50ft/100ft
Name: Hidden Mist Style: Water Shark Sword (Signature) Classification: Kenjutsu/Kinjutsu Rank: A-rank Class: Offensive Range: Self (Sword), Contact (Shark Scales)
Description: This is an advanced chakra flow technique which focuses on Water Release's capability of being able to erode materials rather than impacting unlike most other Water Release chakra flow techniques. The result is that upon impacting something it causes an erosive effect in which the physical damage sustained is converted into recurrent Water Release physical damage to eventually completely erode whatever came contact with it as long as said object does not possess an A-rank or above resistance to water or isn't made of liquid absorbent materials. This technique can likewise be considered to be counter-personel as the water churning around the blade gives it a similar feel to shark scales weapons causing those which do not possess A-rank Defense Tiers to actually have their skin shaved off to be dealt some bleed damage including the user as they are holding it. Rank of User (Time Till Erosion Occurs) - P.T Kept Active before Reactivation Price (Bleed Dmg upon impact) D (Every 10 Turns) - 1 (D) C (Every 8 Turns) - 2 (2 D) B (Every 6 Turns) - 3 (3 D) A (Every 4 Turns) - 4 (4 D) S (Every 2 Turns) - 5 (5 D)
- Hydrification Technique:
Name: Hydrification Technique Classification: Fighting Style Rank: D-rank Class: Supplementary Range: Self
Description: Req. Unlock of Bakufuku Stage 2. This technique is unique to the Zakiyoshi clan and makes it it impossible to receive damage from non-elemental pure physical attacks. From a single hair, to the skin and muscles, everything can be liquefied and solidified at will. Be it to evade an enemy's attack during a short range battle, to infiltrate a structure, or to launch a surprise attack in a liquefied state, this technique boasts a high strategic value. Boasting high strategic value, the only way to contain a user of this technique is to lock them up in an airtight container so they cannot move about. When the user passes out, they turn into a jelly-like state. Since this technique turns the body into water, the Zakiyoshi are extremely vulnerable to Lightning Release techniques, as well as Plasma, and Flux techniques. Their physical immunity likewise extends to those elements which are weak to water not being harmed by their physical manifestations including materia. Applying this technique, the user can also modify their body parts for suitable situations and any Water technique using this form requires a Fatigue Price instead of a chakra one while dealing physical Water release damage. Through additional training of 1000 words one is able to permanently increase the speed of transformation into a liquid state. When used while the Bakufuku Stg 2 is used the Speed of Transformation increases by +1, when used while Stg 3 is active the Speed of Transformation increases by +2. No of Trainings - Speed of Transformation 1 - D 2 - C 3 - B 4 - A 5 - S
Name: Water Release: Instant Water Classification: Ninjutsu Rank: C-rank (Variable Fatigue Price) Class: Supplementary Range: Self (Feet)
Description: Employing not only a mastery of Water Release but also the Hydrification technique, the user manipulate their liquid body structure in order to releases a wave of water below their feet to act as jets to increase their speed. When on land it simply acts to glide on a stream of water flowing underneath the user, when submerged in water it is more cost effective especially when paired with the user's ability to breathe underwater. Fang created this technique to supplement his mobility having realized that sometimes it would not be feasible to swim due to the lack of water in the environment. Fatigue Price (Each Post Total) - Movement Speed (Land, Water) 1 - D-, D 2 - C-, C 3 - B-, B 4 - A-, A 5 - S-, S
Name: Water Release: Water Prison Technique Classification: Ninjutsu Rank: C-rank (C-rank Chakra & -3 Fatigue Price) Class: Supplementary/Offensive Range: Self (Defensive), Contact-Short
Description: This technique is used to trap a victim inside a virtually inescapable sphere of water after making hand seals as long as they are within 10 ft of the user. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. Those within the Zakiyoshi clan are very proficient at this technique capable of using it by liquefying their body through the Hydrification Technique. This technique can be done in two ways, the first is when the body is previously solid and the user is touching the victim in which case it surrounds their head while using the speed of the Zakiyoshi's transformation, the second being when used on an opponent within 10 ft of the user which occurs at Crashing Ground speeds. Once trapped the target is unable to move or breathe while within it due to the heaviness of the water and due to the water encompassing the entire body it requires B-rank strength or a C-rank technique which expels chakra from every point in the body in order to escape it. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself to protect against incoming C-rank techniques including C-rank physical techniques or elemental techniques weak to water with piercing. It can also be stored in scrolls as traps and upon a victim being trapped within they are dealt recurrent D-rank erosion damage if they lack at least C-rank Endurance while a countdown dependent on the victims endurance tiers begins to see how long it takes to suffocate them, since the water is pressing down on their body breath holding techniques C-rank or below are ineffective.
Water Release Shadow Clones can be used in preparation for this technique as well blocking an opponents attack and then trapping them in the sphere which forms at Crashing Ground speeds or instantly if the victim makes physical contact with said Water Release: Shadow Clone. If the user utilizes Great Water Arm on the arm kept within the Water Prison the user's acquired strength tiers are applied to the prison resulting in victims requiring A-rank Strength tiers to break free from the prison, a B-rank Chakra Expelling Technique or a C-rank Lightning Release Chakra Expelling Technique. Endurance Tiers - Posts till Suffocation (total) 5 - None 10 - D 15 - C 20 - B 25 - A 30 - S
Name: Water Release: Tate Eboshi Classification: Ninjutsu Rank: A-rank (-4 Fatigue each turn & Variable Water Price) Class: Supplementary/Defensive Range: Self
Description: After using the Hydrification Technique to merge with a water source, the user can form a giant wave that looks like a demonic fish of variable sizes dependent on the amount of water used. This technique was created primarily to battle larger opponents as the scale of the user's Water or Hydrafication Technique based techniques are all scaled to the user's current size. While using it grants the user A-rank strength and it can be used additionally to shield allies from A-rank offensive techniques without piercing or 1 A-rank technique with piercing/Good against water release without piercing before falling apart. It is unable to block any type of Lightning/Plasma or Flux release techniques. If the Zakiyoshi is hit with enough force (B-rank) or any thing which is done to to break their concentration however they turn back to normal forcing them to redo the technique. Size of User - Amount of Water Materia used Medium (S) - D Medium (M) - C Medium (L) - B Medium (XL) - A Large (S) - S
Name: Water Release: Water Wings Classification: Ninjutsu Rank: S-rank (-5 Fatigue & S-rank Water Price) Class: Supplementary Range: Self
Description: The user while making use of the Hydrification technique manipulates their own liquidated body structure as well as the water around them to give themselves a mermaid like appearance with fins on their arms and back which are shaped like wings. The technique can only be used for battles in vast amounts of water as it requires a constant water supply to maintain it however it gives the user unparalleled movement speed while in water as when used with speed tiers it boosts their movement speed to Samurai Levels while their fish-fin lower body & tail are granted S-rank strength to further bolster their swimming ability. When used outside of water if the Zakiyoshi is hit with enough force (S-rank) or any thing which is done to break their concentration however they turn back to normal forcing them to redo the technique.
Name: Zakiyoshi Style: Water Prison Shark Dance Classification: Ninjutsu Rank: S-rank (-4 Fatigue each turn) Class: Supplementary/Defensive Range: Self
Description: Req. Water Release: Water Prison & Water Release: Tate Eboshi. After using the Water Release: Tate Eboshi and colliding/swallowing/engulfing an opponent, the Zakiyoshi clan member re -manifests their physical body within the Tate Eboshi. Once this technique has been activated, the Tate Eboshi still can alters its position in order to reflect the direction of the user movements, making it difficult for their target to escape as long as the user continues their pursuit. This technique provides the Zakiyoshi a tremendous field advantage, as all Zakiyoshi are capable of breathing in water and are much more dangerous in when engaging in combat underwater, while their target continues to drown as they attempt to futilely escape the large body of water. This technique differs from the standard version as while their Stage Two Bakufukogan is active, the Zakiyoshi can utilize the Hydrafication technique to once again merge with their Tate Eboshi before re-manifesting anywhere within the confines like teleportation (at speeds equal to their Hydrification Technique transformation speed). This makes this technique not only extremely effective in one on one fights, but almost negates the weakness of the standard version when engaging multiple opponents all fleeing in opposite directions. Tate Eboshi Size - Water Prison Shark Dance Size (Radius/Diameter in ft) - Max Size/Number of Target(s) Imprisoned Medium (S) - 4.5/9 - Humanoid & below (1 or 2 if User is Child Sized as well) Medium (M) - 6.5/13 - Medium S (1), H. (1), Small (2) Medium (L) - 9/18 - Medium M (1), M. S (2), H. (1 or 2), S. (4) Medium (XL) - 12/24 - M. L (1), M. M (2), M. S (3), H. (2 or 3), S (6) Large (S) - 36/72 - M. XL (1), M. L (2), M. M (3), M. S (4), H. (5), S. (10)
Name: Isonade Hijutsu: Watatsumi Classification: Ninjutsu (Kinjutsu/Senjutsu) Rank: Z-rank Class: Defensive/Supplementary/Offensive Range: Self
Description: Req. Active Bakufuko Manako, Very High Water Affinity, has learnt Summoning: Malambo & Great Shark Bullet is currently on the field. Watatsuki is ANBU Isonade's ultimate technique which is a result of his grueling training after the capture of the Gobi which he took part of as ANBU Shark. He realized that in order for him to compete with threats against his homeland he needed something which could compete against the heavyweights of the Shinobi world. By harnessing Malambo's ability to harness natural energy in conjunction with the use of his mastery of Water Release Ninjutsu he created this technique. The result is his creation of a massive sea monster which resembles a massive hammer-head shark on par in size with a Large (XL) creature which has three tails all three of which are hook shaped which it can use to snag opponents and pull them underwater, and finally a massive horn in the middle of it's head which it can use as a spear or blade in combat. It's body is completely comprised of water which constantly shines as the plankton which comprise it's body gathers sunlight which empowers the creation. This technique takes aspects from some of Fang's most powerful techniques, three of which were his inspiration for this techniques creation: *Summoning: Malambo = Gathering of Natural Energy *Great Shark Bullet = Chakra Absorption Empowerment *Tate Eboshi = Merger with Hydrafication Technique Watatsumi essentially merges all three aspects to create a technique which is capable of absorbing natural energy in order to strengthen itself in battle and upon Fang merging with it, is able to act as an extension of his body albeit using it's scale. It is rather durable, capable of sustaining damage from Z-rank techniques as long as they are neutral to Water and lack defense piercing properties. Against those which water is weak against it can only sustain damage from SSS-rank Techniques with piercing before being destroyed, while those which water is strong against can not breach it's defenses with nothing short of a Z-rank Technique with defense piercing properties. It's true power lies in it's strengthening abilities as by harnessing the absorbed natural energy it can boost it's capabilities, repair it's damage or alter the damage type of one of it's preformed techniques albeit requiring 2-ranks higher than the original price (in NE). Watatsumi utilizes Fang's Tiers and the cost for merging with it results in slowly petrifying his body overtime due to him not being a sage. As he grows more in skill, it's ability to absorb Natural Energy from the environment will increase, however in regards to being able to drain the Natural Energy out of techniques it is capable of doing so to either Z-rank techniques & below (Element Weak to Water or ambient), SSS-rank techniques & below (Element Neutral to Water) or SS-rank techniques & below (Element Strong to Water). Rank - NE Absorbed from Environment each P.T - P.T till Petrified (Bakufukogan Modifier) D - N/A - 1 (Activation = 1x) C - D - 2 (Stg 1 = 2x) B - C - 3 (Stg 2 = 3x) A - B - 4 (Stg 3 = 4x) S - A - 5 (Shin = 5x) Elite S - 6
Ability - Requirements - Effect Repair - Equal Rank NE Price - Repairs Watastumi damage equal to NE Price Boost - 1-rank Higher NE Price - Boosts one of Watatsumi's Tier's a Tier Level Alter - 2-rank Higher NE Price - Alters the damage type of a Water/Aqua or Hydrifaction Technique to Natural for a price depending on the technique being altered.
- Taijutsu:
Name: Strong Fist Classification: Fighting Style Rank: D-rank Class: Supplementary Range: Self
Description: Strong Fist which is also known as "Goken" is powerful taijutsu fighting style, the purpose of which is to cause external damage and break bones. This style of fighting involves smashing your opponent and is generally used only by extremely physically powerful and dominating shinobi, however it has become the defacto fighting style for ASN Shinobi over time. As a result often victims are swept up in the user's kata being unable to counter-act simply due to the force of impact rag dolling them through the air unless they possess strength tiers at least Equal-rank- (I.e D-rank technique requires D- Strength) if no strength tier check is specified within the technique. It was made so that even those without strength tiers can use it effectively to dish out damage. Rank of Strong Fist Technique - Str Tier Req. to Negate Knock-Back (Knockback Dealt) D - D- (1ft) C - C- (2ft) B - B- (3ft) A - A- (4ft) S - S- (5ft)
Name: Ninja Way Classification: Taijutsu Rank: D-rank Class: Supplementary Range: N/A
Description: Every human has a code of ethics which define themselves. It is because of that their natural stamina has been hardened. Because of that D-rank techniques do half as much damage as they would towards the other races as they do towards humans.
Name: Silent Killing Classification: Fighting Style Rank: D-rank Class: Supplementary/Offensive Range: Self
Description: As the name suggests, this technique is simply a very quiet method of killing an opponent, usually from behind with a blade. Additionally, because the user moves silently, it cannot be defended against, because the attack cannot be anticipated. The user will often slit their opponent's throat, preventing any cry that might give them away. Fang's version of this technique is improved further when surrounded by water as victims are unable to detect his killing intent and presence when he is hunting on or under the water's surface.
Name: Swimming I Classification: Taijutsu Rank: D-rank Class: Offensive Range: Short
Description: Being a skilled water user and heavily invested in utilizing aquatic terrain Fang has learned how to not only swim but to do so like a shinobi. As a result he has boosted his swim speed to D-rank levels giving him an advantage against opponents who lack aquatic movement techniques while they too are underwater. His swimming naturally consists of using his powerful leg muscles thus allowing him the freedom to make hand seals or utilize his hands freely underwater without compromising his swim speed. However when using both his hands and his legs his legs contribute to his swim speed while his hands give him additional strength to allow the two to function as a Speed+Strength Tier Chain.
Name: Leaf Rushing Wind Classification: Taijutsu Rank: D-rank Class: Supplementary Range: Short
Description: A Taijutsu in which the user catches the victim off guard before stepping on their chest and using chakra to stick to them similar to the tree walking exercise. This is then followed up by the user pulling back their leg before launching a point blank attack at the victims face. Dependent on the user's strength tiers this can deal potentially fatal damage as the victim is unable to escape the hold unless they find a means of disrupting the user's chakra flow. The speed at which this assault is pulled off varies with victims being unable to avoid the follow up attack once contact has been made with their chest unless they possess reaction tiers equal to the users speed.
Name: Leaf Rising Wind Classification: Taijutsu Rank: C-rank Class: Offensive/Supplementary Range: Short
Description: This technique uses the entire body as a spring, by amassing power through taking a posture where the back of the body falls down. With this powerful taijutsu, the user kicks just above the head. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky equal to the user's strength tiers but starting at 5 feet with none. Due to the fact that the user is using their entire body rather than just the strength in their legs opponents which attempt to resist the knockback must tense their entire body via either a technique or in the absense of one will be unable to do anything but tense their body to avoid being launched upward if this technique lands leaving them open to another attack occuring at the same time due to their inability to dodge and tense at the same time. Knock-back into the Air - Tiers in Strength 5 Feet - None 10 Feet - D-rank 20 Feet - C-rank 30 Feet - B-rank 40 Feet - A-rank 50 Feet - S-rank
Name: Leaf Flutter Classification: Taijutsu Rank: D-rank Class: Supplementary/Defensive Range: Self
Description: A technique designed for protection against rapid-fire attacks of various types that they would be otherwise unable to block. The user makes use of abrupt, fluid movements to shift their positioning just enough to avoid an attack, wasting minimal movement and positioning themselves for quick response. The movement resembles a leaf fluttering in the wind difficult to catch while danling itself in plain sight yet effortlessly moving away when need be It is flexible enough to adjust for 'trick' attacks (such as things which manipulate range), but obviously less useful as a defense against area effects. This economy of motion allows them to react to attacks faster than they normally could, assuming they are still capable of perceiving them. This technique is only effective however in reacting to incoming physical techniques using the user's sensory abilities and natural speed to dodge attacks. Meaning in short if they are incapable of tracking movement of a certain speed or having the speed necessary to dodge what they are able to track then this technique is ineffective.
Name: Silent Killing: Hand Seal Concealment Classification: Taijutsu Rank: C-rank Class: Supplementary Range: Self, Hearing Range (Sensory)
Description: An advancement of the Silent Killing technique which involves being able to muffle the sound of one's handseals requiring a sound sensory technique above B-rank, a Sound Release technique capable of detecting sound C-rank or above, or a Heightened sense of hearing. Due to the user's own skill in concealing the sound of their hand seals they are likewise more perceptive to hearing when an opponent is making their own thus this technique likewise doubles as a sound sensory technique specific to detecting when another individual is making hand seals within the user's range of hearing.
Name: Swimming II Classification: Taijutsu Rank: C-rank Class: Offensive Range: Short
Description: Being a skilled water user and heavily invested in utilizing aquatic terrain Fang has learned how to not only swim but to do so like a shinobi. As a result he has boosted his swim speed to C-rank levels giving him an advantage against opponents who lack aquatic movement techniques while they too are underwater. His swimming naturally consists of using his powerful leg muscles thus allowing him the freedom to make hand seals or utilize his hands freely underwater without compromising his swim speed. However when using both his hands and his legs his legs contribute to his swim speed while his hands give him additional strength to allow the two to function as a Speed+Strength Tier Chain.
Name: Dipu Style Silent Killing: Throw Voice Classification: Taijutsu Rank: C-rank Class: Supplementary Range: Self (Voice), Mid
Description: Req. Hidden Mist technique to be active on field. A basic silent killing technique common among Dipugakure ANBU which entails the throwing of the user's voice in order to confuse those without sound sensory above C-rank due to their voice coming from different locations. They have learned how to use the water particles comprising their saturated mist to aid them with this technique as if it is unsaturated then this technique is unable to be utilized properly. Depending on how saturated the individual's Hidden Mist technique is the user's voice can be "thrown" across different distances relative to their position. That coupled with the proper use of the silent killing method renders sound sensory even more of a moot point when trying to locate a proper user of the silent killing method. Mist Saturation - Distance in ft Voice emanates from D - Up to 10 ft C - Up to 20 ft B - Up to 30 ft A - Up to 40 ft S - Up to 50 ft
Name: Swimming: Shark Frenzy Classification: Taijutsu Rank: C-rank Class: Supplementary Range: Short
Description: Swimming is easier when one is swimming along the current, as a result it is possible to benefit from the movements of another who is swimming ahead of the user. Depending on the speed disparity the individual(s) swimming behind are boosted by a set amount of ranks as long as they are within a set radius to allow them to swim with the current the individual moving leaves. This effect when utilized with Feeding Sharks, Water Shark Clones, Water Shark Bullets is known as a Frenzy Pack where multiple sharks swim as one after their leader. Upon the movement stopping the following sharks will continue ahead with their forward momentum up to a distance of 10ft. Shark Pack Leader Speed Tier (Strength/Strength&Speed Tier Chain) - Movement Speed Bonus (If Speed is below) D - +0/+0/+0 (E ) C - +1/+1/+1 (D) B - +1/+1/+2 (C) A - +2/+2/+3 (B) S - +2 -+3/+4 (A)
Name: Swimming III Classification: Taijutsu Rank: B-rank Class: Offensive Range: Short
Description: Being a skilled water user and heavily invested in utilizing aquatic terrain Fang has learned how to not only swim but to do so like a shinobi. As a result he has boosted his swim speed to B-rank levels giving him an advantage against opponents who lack aquatic movement techniques while they too are underwater. His swimming naturally consists of using his powerful leg muscles thus allowing him the freedom to make hand seals or utilize his hands freely underwater without compromising his swim speed. However when using both his hands and his legs contribute to his swim speed while his hands give him additional strength to allow the two to function as a Speed+Strength Tier Chain.
Name: Dipugakure Style: Silent Killing (Signature) Classification: Fighting Style Rank: B-rank Class: Supplementary/Offensive Range: Self
Description: This technique is typically taught to Dipugakure ANBU and has been passed down from generation to generation having been refined by the Naito clan upon first joining Dipugakure however with their reformation into the Rikigaku Clan the only trace of their legacy remains within the Dipugakure Hunter Corps. As the name suggests, this technique is simply a very quiet method of killing an opponent, usually from behind with a blade. Additionally, because the user moves silently, it cannot be defended against, because the attack cannot be anticipated resulting in Time-Slowing Dojutsu as well as Muscle Tension being incapable of being used as vision aids for reaction time. The user will often slit their opponent's throat, preventing any cry that might give them away while moving so silently that those without either A-rank or above Sound Sensory, a B-rank Sound Release auditory sensory technique or B-rank Reaction Tiers + Heightened Hearing are unable to hear them moving.
Name: Leaf Strong Whirlwind Classification: Taijutsu Rank: B-rank Class: Offensive Range: Short
Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that not a single person can follow the user's movement, smashing his enemy with overwhelming strength. Utilizing a momentum effect it also creates a powerful whirlwind 15 feet around the user which can be used to attack multiple opponents crushing them and sending them flying 15 feet away. This technique requires reaction tiers equal to 1-rank above the speed at which he is moving, however those with Muscle Tension, Kyougan only need reaction tiers equal to his speed to see this technique in combat.
Name: Swimming IV Classification: Taijutsu Rank: A-rank Class: Offensive Range: Short
Description: Being a skilled water user and heavily invested in utilizing aquatic terrain Fang has learned how to not only swim but to do so like a shinobi. As a result he has boosted his swim speed to A-rank levels giving him an advantage against opponents who lack aquatic movement techniques while they too are underwater. His swimming naturally consists of using his powerful leg muscles thus allowing him the freedom to make hand seals or utilize his hands freely underwater without compromising his swim speed. However when using both his hands and his legs contribute to his swim speed while his hands give him additional strength to allow the two to function as a Speed+Strength Tier Chain.
Name: Swimming V Classification: Taijutsu Rank: S-rank Class: Offensive Range: Short
Description: Being a skilled water user and heavily invested in utilizing aquatic terrain Fang has learned how to not only swim but to do so like a shinobi. As a result he has boosted his swim speed to S-rank levels giving him an advantage against opponents who lack aquatic movement techniques while they too are underwater. His swimming naturally consists of using his powerful leg muscles thus allowing him the freedom to make hand seals or utilize his hands freely underwater without compromising his swim speed. However when using both his hands and his legs contribute to his swim speed while his hands give him additional strength to allow the two to function as a Speed+Strength Tier Chain.
- Combination Techniques:
Name: Water Release: Grudge Rain Classification: Combination Technique Rank: S (Variable Chakra Price) Class: Offensive/Supplementary Range: Mid, Long (Within Hidden Drizzle), AOE (Within Hidden Rain)
Description: Req. 2 or more users who possess the Mist Rain Technique. This technique is known for seeming to require a multitude of users when this is in fact false, the more users preforming this technique the more effective it is and the less draining it is to maintain. The users create a large pool of water following the same system as the Mist Rain Technique. It is formed above the area in question either 50ft, 100ft or 200ft in the air before raining down the water to cover a 50ft, 100ft or 200ft radius (100ft, 200ft or 400ft diameter) causing it to rain down all over those underneath it's radius of effect constantly draining a fixed amount of chakra from all of those not involved in it's creation. The large amount of rain can turn into a large wave of water and sweeps the enemies within the area of effect off their feet at Blinding Light speeds unless they possess S-rank strength to root themselves in place. Upon being knocked off their feet as long as the targets are trapped by the water, their chakra will be continuously drained while they are unable to swim to the surface unless they either possess a S-rank Speed+Strength Tier Chain or an S-rank Aquatic movement technique. This technique is a constant cycle with the rainwater turning into a swirling wave which is condensed back into the pool in the air in order maintain the rain without limit as long as it is supplied with chakra. The chakra price to maintain this technique each turn varies on the amount of users, likewise the average skill of the users determines how much chakra is drained each post (total) by those within the rains area of effect or trapped in the swirling water wave. No. of Users (Chakra Price each Turn) - Avg. Rank of Users - Chakra Drained each P.T (Rain/Wave) 2 (SS) - D - D/D 3 (S) - C - 2 D/3 D 4 (A) - B - 4 D/C 5 (B) - A - C/B 6 (C) - S - B/A 9 (3 D) - "Z" & Above - A/S
*********************** - Past is Past:
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| Academy Field Trip | 28th November 2022, 4:02 pm by Xi | Road Trip
With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …
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