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| Chunin Exam Finals: Round 2 - Fight 1 | |
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Bot
Posts : 383 Join date : 2012-08-05
| Subject: Chunin Exam Finals: Round 2 - Fight 1 6th August 2020, 7:23 pm | |
| The participants of the fight would be herded into metal boxes that had no windows or any way to look out of them, in fact they even seemed to shut off additional forms of sensory. The boxes were then lifted up and carried away to the fighting stage. As the boxes hovered above the battlefield, a series of small messages would appear on the inside of the box in glowing pink font that spelled out what exactly was happening. "You will be placed on a platform next to another individual. That is the person you are teamed with. The Finals are Cross-Team Doubles. Defeat the opposing team to win the round. Wins grant 2 points, Draws grant 1 point to each team, Losses count as 0 points. Battle starts in 5..."The number then counted down, when it hit zero the first four combatants would drop onto the battlefield. From the moment the boxes opened, it seemed unlike the other battlefields this one was a simple room with a glass floor, no cover, no additional features except this emptiness. The first team was dropped off, Seiko and Indra, both of them female and now the surprise factor of working along someone they hadn't partnered with before probably had worn off. The second pair of boxes, one hundred and fifty feet ahead, dropped off three other figures; Taliah, Raja & Kozzen, it seemed that the last participant was to participate as a partner for the other genin perhaps now it would be more balanced. A klaxon then sounded out across the field, signaling the start of the first fight. - Battlefield:
A simple battlefield of smooth glass stretches out, seemingly empty. There is no cover, no features. The hidden effect of this battlefield is ??? & will be revealed if it comes into effect.
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| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Re: Chunin Exam Finals: Round 2 - Fight 1 8th August 2020, 6:53 am | |
| Taliah quickly looked to Raja, kneeling down and caressing her scales. Raja had been healed up from Auri's assaults last match, thankfully, but Taliah was still worried. Comfort and reassurance trilled up and down their pack bond, which served to lower the frantic hum of Taliah's core. They would be alright, they would make it through this. Taliah stood and gave Raja a look that told her to hang back, and she considered her partner "Last match was a...less than optimal match up for me, to be sure. I hope you're better prepared than I was. She gave Kozzen a nervous look before turning back to the opposite team, preparing for a fight. - Reserves:
Chakra: 7 C-Ranks and 3 B-Ranks Stamina: 83 (Base =70, PAT = +1/4th, Below Prime = -5)
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Chunin Exam Finals: Round 2 - Fight 1 8th August 2020, 2:56 pm | |
| Seiko dropped out of the box and immediately tapped her forearm. She didn't hit the ground. Instead her primary Golem did and she landed on top of it. Immediately her hands were flying, drawing a long cylinder out of her own chest before kneeing a plate on the back of the Golem that flipped open and she slotted the Drive into place. The Golem pulsed and its armour flexed and shifted as it grew in size. Seiko then hopped off and dusted her skirt down as she left, her Golem flexing next to her. It was truly a beautiful specimen but she wasn't quite done yet. She tapped it twice, its sparks running through its body and causing it to light up from within. Now that it was fully activated, she turned to look at her opponents with a self-satisfied smirk on her features. Efficiency was a beautiful thing. "Now that we know how the other works Indra, I can say that this battlefield is... Poor for me. I vote this time we go for an all out attack, deal with them before they have the ability to set anything up. Hiding on this field should be difficult and with my Golem upgraded as it is, I doubt they will be able to face it properly. I will be aiding through it, additional constructs and my own Taijutsu this time. I hope you are ready for a bit of a brawl." She turned and gave a confident, cold smile to Indra before tapping her Golem. The much larger construct turned towards Seiko and held out a hand. Another Drive appeared in her hand, this one sparking and sputtering with electricity before she dropped it into the Golem's hand. The Golem leaned back, cocked an arm and tossed the drive straight at Kozzen's chest. Kozzen would either dodge, enabling the Drive to turn into a soldier which would immediately set upon him... Or he'd be struck by the massive force behind the Sentinel Drive, which would likely knock it out of commission for a bit due to the impact force but it'd turn into a ticking time bomb... Not that Kozzen or Taliah would know that. - Drive Spear:
It's like over 200ft per PT due to size modifier and strength, it's hitting straight away, S-Rank speed, should deal S-Rank physical damage and destabilise the Drive for 16 PT not that anyone knows it's important.
- Spoiler:
Hexa Chassis, now upgraded with an Earth Drive(A+A Chakra - 5 Core Slots) amplified by a Form Core(Humanoid -> Medium(S) - 1 Slot), a Dash Core(2 Slots - 1.5x Multiplier) and a Shell Core(2 Additional C-Ranks of Durability - 1 Slot), S+B+C of Chakra total. All 3 Tier Levels are put into Defense, boosting base Defense to A-.
Golem's Current Tiers: B-Rank+ Endurance, A-Rank Defense, S-Rank Strength. Tolerance to Earth Release. Durability: S-Rank+A-Rank. Size: Medium(S). Movement Multiplier: 2x
ame: Rikigaku Art - Golem Path: Hexa Chassis Classification: Kenjutsu/Ninjutsu Rank: A-Rank Class: Supplementary Range: N/A
Description: The second most powerful form of Golem that's readily available to Rikigaku members, the Hexa Golem packs a lot of punch in a small package. These are usually intricately detailed, more so than their weaker brethren and usually have some form of face rather than a blank face plate, although it is unique to each Rikigaku member. They possess B-Rank Strength and Defense tiers and can take up to an S-Rank of stacking damage before being destroyed. However their most dangerous aspect is that they possess three slots for Element Drives. As before, a single Drive grants C-Rank Endurance, tolerance to the element and elemental physical damage, two Drives upgrades that to B-Rank Endurance and Resistance if they are both the same element. With three Drives, the Golem gains A-Rank Endurance in addition to the normal Element Drive effects and if all three Drives are the same element, this is upgraded to both Tolerance and Resistance. The Hexa Golem also possesses an Overcharge mechanic, expressing all three of its Drives at once. This causes it to deal Elemental Chakra Damage of all three elements with its physical strikes, its elemental defenses are upgraded by one stage causing a Hexa Golem with all three Drives of the same element to become entirely Immune to that element. Lastly the Hexa Golem gains an elemental shroud, enhancing its striking distance by a variable number of feet based on the user's rank. When over, it goes on cooldown with its cooldown period being equal to its activation time.
Rank - Duration(PT) - Add. Range(ft) D - 5 - 3 C - 10 - 6 B - 15 - 9 A - 20 - 12 S - 25 - 15
Name: Rikigaku Art - Golem Path: Drive System Classification: Fuinjutsu/Kenjutsu/Kinjutsu Rank: C-Rank (Variable prices) Class: Supplementary Range: Contact(Extraction)
Description: Requires Drive System path to be chosen. This is where the true power of the Path is revealed. An Element Drive is the main power source of the Drive Path Golems and is what characterises this path. There are two different ways of gathering Element Drives. Element Drives when created possess a number of Core Slots which dictate how many Drive Cores can be attached to them, enhancing their power and granting variable abilities to the Golem they are then implanted into. The base number of Core Slots available is determined by the initial price paid from the user and then one of two methods follows, the Energy Method and the Death Method. When Energy Method is used, the user pays another price equal to the first one and the energy type used determines a multiplier to the number of Core Slots the Drive has. Then there is Death Method which involves using a dying or recently dead (within 10 PT) body and using the remaining shreds of their life force to generate their Element Drive, the rank of the victim determines the Core Slot multiplier.
When it comes to elements, Energy Method allows the Element Drive to possess a primary or specialised primary element that the user possesses. The Death Method instead allows the user to take a primary, specialised primary or Dual Combination technique from the body that is used to make the Element Drive. The number of Element Drives available to a Rikigaku is dependent on their rank and the number of Core Slots can further be changed with the use of Drive Seals.
Initial Price/Rank - No. of Slots - Element Drives Available D/D - 1 - 3 C/C - 2 - 6 B/B - 3 - 9 A/A - 4 - 12 S/S - 5 - 15
Rank of Victim - Energy Type - Multiplier(Death/Energy) D - Chakra - 1.5x/1.25x C - Nen - 1.75x/1.5x B - Blood - 2x/1.75x A - NE - 2.25x/2x S - N/A - 2.5x *Note, round up for Core Slots.
Name: Rikigaku Art - Golem Path: Physicka Archetype Classification: Fuinjutsu Rank: C-Rank(Variable Price) Class: Supplementary Range: Contact(Extraction, Merging)
Description: The Physicka Archetype covers cores that specifically modify the body and shell of the Golem, enhancing its basic physical attributes. These cores are split four types within the Physicka Theory; the Form Core, the Reach Core, the Dash Core and the Shell Core. These cores are created from various methods and when created and the price given, a small sphere the size of a large baseball appears in the user's hand. With this done they are then able to place this within an Element Drive and grant the effects of the Core to the Element Drive and thus any Golem that it is implanted within.
Core Types: Form Core - The Form Core is also known as the Size Core, it is created through pinning down or killing a person or creature of a size that one is looking to emulate. Upon doing so, the user places their hand upon the victim and draws forth the Core, a small glowing green metallic sphere. The first upgrade to Humanoid takes up 1 Core Slot and 1 C-Rank of chakra and each size upgrade from there takes a C-Rank of chakra and one half of a Core Slot, rounding up. So 3 full upgrades(Chibi->Humanoid->Medium(S)->Medium(M)) would cost 2 Core Slots and 3 C-Ranks of chakra.
Reach Core - The Reach Core is a rather simple one but potentially quite dangerous. This Core when added to a Golem enables the Golem to extend their physical strikes by a variable range, be it through elemental force or additional wires within the arms of the Golem. Additional reach is decided in 5 foot increments and in a ratio of 2:1 upgrades to Core Slots. Each size category a creature possesses above humanoid allows 5 feet of reach to be taken in core size. (For example, a Medium(L) creature would allow 15 feet of additional reach to be taken due to Medium(S), Medium(M) and Medium(L) for 1 and a half core slots). Each 5 foot range enhancement costs a C-Rank of chakra.
Dash Core - The Dash Core is a modification to the leg systems of a Golem through the power of the Element Drive, enabling a greater rate of movement. This can only be gained by taking it from a person or creature with a specific speed tier. D-Rank gives a 1x multiplier, C-rank gives a 1.5x multiplier up to S-Rank giving a 3x multiplier to movement. Each multiplier costs a C-Rank of chakra to gain and uses up a Core Slot, so a 2x multiplier is 3 Core Slots.
Shell Core - The Shell Core is the most defensive type of Core and is created through touching a creature or person with Defense Tiers. Each rank of defense tiers grants a C-Rank of additional durability that is needed to be overcome before the Golem is destroyed. Every 2 C-Ranks of durability granted takes up 1 Core Slot and every C-Rank of durability granted costs C-Rank chakra. This stacks to a max of a C-Rank of additional durability and thus 3 Core Slots per Core.
Name: Lightning Release: Electrokinetic Burst Classification: Ninjutsu Rank: D-Rank Class: Supplementary Range: Contact
Description: A simple technique that is used in conjunction with Golems or Lobos to enhance their basic capabilities. This technique involves taking Lightning Release and spreading it through the robot's body, causing it to gain additional energy to draw from. Once this is done, and the number of constructions it can be performed on at once is dependent on the user's rank, they gain an additional tier level to all of their physical capabilities(tiers), potentially changing the tide of a battle.
Rank - Number of Targets D - 2 C - 4
Name: Metal Animation: Enhancing Touch Classification: Ronin Tech Rank: C-Rank (4 Stamina per use) Class: Supplementary Range: Contact
Description: Charging her body with energy, Seiko presses her hand to a metallic construct that isn't already under the effect of her Ronin Ability, such as a Golem or Lobo, and spreads her energy through its body. This animates the metal with a purpose to remove friction and enhance physical capabilities. Once done the construct is considered 'Animated' and Seiko has a number of tier levels dependent on her rank to spread out among the construct's own tiers to enhance them further, making the construct even more dangerous than before.
Rank - Number of Tier Levels to Spread D - 2 C - 4
Name: Drive Activation (Signature) Classification: Fuinjutsu/Kinjutsu Rank: C-Rank (C-Rank blood to activate Drive) Class: Supplementary Range: Contact
Description: Requires Element Drive. Once an Element Drive has been created, it can be combined with a Golem Core and then enhanced with the user's blood. Once this is done, it now becomes known as an Activated Drive or a Sentinel Drive. This technique is required to start creating Sentinels. Sentinels are a modification on Golems that do not possess physical forms but instead extend chakra shrouds from their Drives to form ghostly warriors that fight for the Rikigaku. Due to this they are usually easier to destroy than Golems, however they occupy a separate form of storage and the number that can be controlled at once is dependent on the user's rank.
Rank - Storage for Sentinels - Sentinels Able to be Controlled at Once D - 2 - 1 C - 4 - 3
Name: Sentinel: Man-At-Arms Classification: Ninjutsu/Fuinjutsu Rank: B-Rank Class: Offensive/Supplementary Range: Varies
Description: Taking an Activated Drive, Seiko triggers it into a basic form known as the Man-At-Arms. The Man-At-Arms is around seven foot tall and seems to be clad in heavy chainmail and armed with a sword and shield. They are made of a chakra shroud corresponding to the colour of the element their Drive possesses. They have A-Rank Endurance and B-Rank speed and strength and are immune to the element that they are comprised of. They deal chakra based damage of their element and apply a status effect on each strike, dictated by the element and put next to the Sentinel but these are usually somewhat weak. In addition to this, they are intangible and immune to physical techniques, however a solid strike against the core destabilises them for an amount of time based on the user's rank, meaning they fall to the ground inert and must wait to be activated again, even while in storage. Like all other Sentinels, they are summoned at a base speed of the user's rank.
Rank - Destabilisation Period(PT) D - 20 C - 16
- Reserves:
As Door Opened: Blood: 1 S Chakra: 7 C. 3 B. 1 A Stamina: 60
After Techniques: Blood: 1 S Chakra: 5 D. 1 C, 1 A Stamina: 56
*********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
Last edited by Blade on 8th August 2020, 4:24 pm; edited 1 time in total | |
| | | Spectreprotocol
Posts : 130 Join date : 2020-01-08 Age : 36
| Subject: Re: Chunin Exam Finals: Round 2 - Fight 1 8th August 2020, 3:54 pm | |
| Kozzen would be looking at the ones he was teamed up with during this round of the chunin exams, he wasn't registered for these exams, but was told that he would be subbing in for any genin's that were injured too much in order to help him pass his own T. Jounin exams in the future. "Yes, I had been watching the whole thing, everyone has been fighting so bravely during these exams. Well, almost everyone" He would say the last part under his breath as he was refering to his team mate Gado who seemed to freeze up a bit during his match against a rather accomplished water release user. He was almost expecting for the kurogane to go berserk once he came across the water user. You know to confront his fears of water after nearly drowning. That's when he would look out towards the opposing team, maybe these people would be able to put him through his paces to make an impression for his own exams. That was until he had seen the large golem in the distance create something in it's hand, so to be safe, the genin hopeful would activate his defencive measures of his combat awareness and emptying his mind so his body could react on it's own. the sheer size of the being meant it was probably going to be able to do some massive damage, so better to be safe than sorry. It was when the golem hurled the drive at him that he knew it was a good thing that he was precautous. The drive would be hurled at him with such force that Kozzen barely had any time to evade the attack, thrusting his own hand out as the attack narrowly missed him by shifting his body around in a rather uncomfortable position. - Reserves/Passives:
Chakra: 7 C-ranks and 3 B-ranks Stamina: 75 posts
Name: Shadow Step Classification: Taijutsu Rank: D-Rank (Rank Scales with Left Dojutsu) Class: Supplementary Range: Self
Description:This is the technique the Mishura came up with in order to combat against the samurai's techniques. Their speed is at the speed of the Swift Release of the samurai and this technique can be trained depending on the users will. This speed has no limit as some have been seen mastering it and using speeds to actually move to half the speed of light if not that. Those that use this technique too much can suffer extreme fatigue and can die from a heart attack. Dojutsu Rank - Speed Tier Gained None - D Activation - C Stage 1 - B Stage 2 - A Stage 3 - S Stage 4 - SS
Name: Unlimited Power Classification: Taijutsu Rank: D-Rank (Rank Scales with Right Dojutsu) Class: Supplementary Range: Self
Description: This is the power of the Mishura Clan. They use it in close hand to hand combat and allows them to perform powerful taijutsu that is insanely strong. Master of these techniques are seen lifting boulders with pure strength and actually causing craters with their punches. There have even been some crushing small fragments of mountians with their punches. Turning boulders into gravel. Dojutsu Rank - Strength Tier Gained None - D Activation - C Stage 1 - B Stage 2 - A Stage 3 - S Stage 4 - SS
Name:Kyougan Classification: Multi-Stage Dojutsu Type: Kekkei Genkai (Activation Price collected once, Duration Price collected each post total) Activation: Activation = D of Chakra 1st (D) 2nd (2 D) 3rd (3 D) 4th (4 D) Appearance: In Description
Description: This Dojutsu turns the users eyes from red to blue and gives them different techniques and abilities based on the level of mastery they have unlocked.
Activation - In this stage their eyes change into the blue form. No tomoe have formed and they are able to predict the jutsu the user is going to use allowing them to react before the jutsu is activated. This is acquired from birth.
Name: Displacement Armour Classification: Taijutsu Rank: B Class: Passive Range: Self
Description: It is well known that the cyphers Displacement aura is used to amplify one's attacks, but has anyone ever thought about its defensive properties. This is one of the few self-improving taijutsu's Kozzen's created using the cypher technique. He will force his displacement aura to solidify outside his entire body until it shrouds his entire body, protecting him from physical damage equal to his rank. However, this can be increased up by one rank if he chooses to pay a stamina price to facilitate the increase in defensive capabilities. This armour can be broken for sure, and if so it will cost double his rank's stamina price to recreate it. Rank of Armour - Stamina price to increase D - 2 C - 4 B - 6 A - 8 S - 10
- Used:
Name: Bujinkan Budo Taijutsu [Jiko Exclusive] Classification: Fighting Style Rank: A Class: Defensive Range: Close Description: This fighting style operates under the concept of protecting oneself and disabling attacker’s(by removing their desire/ability to continue). This is done using Bujinkan Budo type techniques to use the attacker’s momentum against them. If the practitioner possesses the tiers required to dodge an attack, this fighting style can be used. This causes the attacker(s) to be thrown off guard and requires them to have reaction tiers equal to the speed at which their attack was performed. If the attacker(s) is/are unsuccessful in providing the reaction tiers required, the Bujinkan Budo practitioner will have a temporary hold on attacker’s limb (the one used for attacking), head, or torso. The practitioner will then have the option of using any offensive Bujinkan Budo type technique with conditions that are met. Offensive Bujinkan Budo type techniques enable a various type of follow-ups that utilizes the leverage gained and the use of Strength or Speed tiers. Depending on the offensive Bujinkan Budo technique used the attacker becomes the defender and now require Defense tiers equal to the attacker’s strength to break the hold. If a speed based follow up is used, it’ll require for the defender to have reaction tiers equal to the practitioner’s speed to avoid the hit landing and taking the full effect. The beauty of this fighting style is that in addition to the damage dealt with attackers that cannot avoid the practitioners follow up attack; the practitioner does not have to release their leverage. Depending on the first follow up they have chosen their leverage will change but allow the practitioner to follow up once more to deal additional damage based on the follow up used with the condition met. The practitioner can do this continuously each time requiring (Reaction or Defense) tiers one rank less than the previous. Depending on the rank of the practitioner a set number of follow up moves can be used without having to re-establish leverage. Speed based follow up Bujinkan Buda techniques can be performed with small daggers and objects in hand for assassination purposes. The practitioner will then have the option of using any offensive Bujinkan Budo type technique with conditions that are met, so long as their opponent lacks a grappling escape technique equivalent to the rank of said technique. Rank of Practitioner – # of Follow Ups Before Re-establishing Leverage – Min. Defence/Reaction Tier Req.
D-rank - 1 Follow Up – Same as Speed/Strength C-rank – 2 Follow Ups – 1 Rank Less than Speed/Strength B-rank – 3 Follow Ups – 2 Rank Less than Speed/Strength A-rank – 4 Follow Ups – 3 Rank Less than Speed/ Strength S- rank – 5 Follow Ups – 4 ranks Less than Speed/ Strength
Name: Bujinkan: Combat Awareness Classification: Barrier Taijutsu Rank: B Class: Supplementary Range: Contact (3 ft radius)
Description: Bujinkan Budo Taijutsu is a style that focuses on reacting to an opponent(s) actions. One of the most basic moves taught to practitioners is the ability to become aware of their surroundings during combat. By creating a barrier around them the user is capable of tracking any movement within a 30-foot radius, bypassing any physical/chakra concealment techniques B rank or lower.
Skill (Movement Tracking) - Displacement Aura (Range Modifier) D (Tier-) - None (1x) C (Tier) - Displacement Aura (1.5x) B (Tier+) - Displacement Aura Enhanced (2x) A (Tier++) - Displacement Rage (2.5x) S (+Tier-)
Name: Bujinkan: State of Empty Classification: Kinjutsu Rank: S Class: Defensive Range: Self
Description: Req. Combat Awareness to be learnt & currently active on the field. Bujinkan Budo Taijutsu is a style that focuses on reacting to an opponent(s) actions. One of the most basic moves taught to practitioners is the ability to have their body react before their mind can register what is going on around them. This allows the user to quickly evade an attack, and by using the follow-up effect normally granted by this fighting style evade even those attacks from multi-hit techniques S-rank & Below. This, however, puts strain on the user's body inflicting damage as they contort and twist in weird ways to avoid the barrage of strikes. This technique is only possible so long as the opponent is within the user's Combat Awareness if they are physically outside of it or are hidden from its detection this technique is ineffective. Skill - No. of Strikes (Recoil Price to Avoid) D - Every 1 (None) C - Every 2 (D) B - Every 3 (2 D) A - Every 4 (3 D) S - Every 5 (C)
Name: Hen'iuzu Classification: Taijutsu Rank: A-Rank (-4 Stamina) Class: Offensive Range: Short
Description: Req. Displacement Aura. The Hen'iuzu is a technique that moulds the user's Displacement Aura much like one would mould chakra. The user forms their Aura into the shape of a spinning orb in their hand, removing the utility their Aura may allow but also granting them a powerful weapon. Due to being comprised of pure physical force, the Hen'iuzu is invisible to most forms of Sensory, requiring either Kinetic Sensory, Wind or Water Displacement sensory in order to be able to detect it's formation. The compacted nature and moving speed of the pressurized Aura allow the Hen'iuzu to grind into whatever it comes in contact with to inflict major damage of an A-rank. This tends to launch the target backward after being hit or, if the target is lying on the ground or being launched to the ground, the destructive force is enough to form a crater with a 20ft radius. The power of this technique is a notable boost to close combat fighting styles as it is able to grind through A-rank defences with ease in the process of colliding with opponents while knocking them back 20ft upon impact if they do not root themselves in place with A-rank strength. Skill of User - Speed Rasengan is Formed - Shadow Clone Forming Speed Modifier (1/2) D - D - C/C+ (Samurai Lvl) C - C - B/B+ B - B - A/A+ A - A - S/S+ S - S - S+/S+ (Req. Time-Slowing Dojutsu + Correct Sensory to see formation of Hen'iuzu)
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| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Chunin Exam Finals: Round 2 - Fight 1 14th August 2020, 12:26 pm | |
| Indra decided to watch as she felt that Seiko's opening move was a bit overkill but didn't see any way that she could help. As a result she would jump into the air and male a co-ordinate cube in order to have some place to stand and watch the battle from above. There wasn't much else to do other than that as it seemed things were well in hand but if not then she'd have to get involved. *********************** | |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Re: Chunin Exam Finals: Round 2 - Fight 1 14th August 2020, 3:19 pm | |
| Taliah saw the golem throw something but it was a blur, she just hopped her partner could hold up against it because she couldn't fight what she couldn't track. The girl in the air, however, was something she could track. Taliah tapped two points on her chest quickly and felt the familiar flood of chakra through her body as she unleashed her Gates. There wasn't any outward sign of change at this level, but she ran across the glass surface, making sure to steady her feet so that she didn't slip. When she neared Indra she launched off the ground with her newfound strength and began to spin rapidly, turning into a whirling bullet of black and purple as she rocketed through the air at A-Rank Speeds, aimed directly at Indra's chest. - Techniques Used:
Gates Current Tiers: A-Rank Strength, B-Rank Speed and B-Rank Endurance due to Gates; B-Rank Reaction Normally Duration: 5 (Base) + 2 (Rank) + 3 (Endurance*) + 5 (Under Prime) = 15 (or 12) PT Duration Pain: 3 D-Rank Pain Activation and 45 (or 36) D-Rank Pain Deactivation should Taliah maintain it for the full duration. Due to Pain Immunity, this is negated. Recoil: 3 D-Rank Physical Recoil upon Deactivation of the gates *Note: I'm not sure if the technique would count the Endurance granted by the Gates in the calculation of the duration. If not, then the lesser values are the ones without the Endurance.
A-Rank Strength used to jump off the floor = Capable of ascending using her Speed for up to 5 P.T. Tsuga (used after jump was initiated) = Taliah moves at A-Rank Speed to deal S-Rank Physical Piercing Damage to Indra if she strikes her chest. Displacement Aura (+Enhanced) = Range of Tsuga's damage extended to a 6ft Radius around Taliah though this only deals A-Rank Damage
Name: Kaimon - The Gate of Opening Classification: Kinjutsu Rank: C (D-rank Pain Activation + D-rank Phy Recoil Deactivation) Class: Supplementary Range: Self
Description: The First of the Eight Gates, which is located in the brain, removes the restraints of the brain on the muscles so 100% of the user's strength can be used whereas normally, a person can only use 20% of their muscles' strength to keep them from disintegrating. This grants the user B-rank Strength, Speed & Endurance while having a base activation duration of 5 Posts (Total). This can be extended however depending on two things, the user's skill level as well as their endurance tiers. While active due to the pain of activation the user is broken out of a D-rank genjutsu, including those which are normally incapable of being broken out of through pain. Regardless of the user's pain threshold due to the chakra coursing through their body, the pain associated with the activation of this technique will not cause them any adverse effects until after this technique has been deactivated. When deactivated, the recoil from this technique results in the user sustaining D-rank times (x) the number of posts (total) this technique was active in Pain in addition to D-rank Physical Recoil Damage. Base Duration Modifier (Rank/End Tier/Both) D (+1/+1/+2) C (+2/+2/+4) B (+3/+3/+6) A (+4/+4/+8) S (+5/+5/+10)
Name: Kyūmon - The Gate of Healing Classification: Kinjutsu Rank: C (2 D-rank Pain Activation + D-rank Phy Recoil Deactivation) Class: Supplementary Range: Self
Description: The Second of the Eight Gates, which is located in the brain, forcibly increases the user's physical strength to A-rank and temporarily re-energizes the body causing, them to temporarily ignore pain during it's activation which lasts as long as it is activated or until the user activates another gate. This pain ignoring grants the user something similar to Pain Resistance in which the user registers that they are getting injured however it doesn't affect them physically or mentally. Depending on the user's Age this technique can likewise boost the duration of the user's gates by a set amount. While active due to the pain of activation the user is broken out of up to 2 D-rank genjutsu in a chain, including those which are normally incapable of being broken out of through pain. Regardless of the user's pain threshold due to the chakra coursing through their body, the pain associated with the activation of this technique will not cause them any adverse effects until after this technique has been deactivated. When deactivated, the recoil from this technique results in the user sustaining 2 D-rank times (x) the number of posts (total) this technique was active in Pain in addition to D-rank Physical Recoil Damage. Age of User - Gate Duration Modifier Under Prime - +5 Prime - +10 Over Prime - +0
Name: Tsuga Classification: Taijutsu Rank: C rank Class: Supplementary Range: Self
Description: The user spins at a ferocious speed and delivers many powerful beast-like attacks when contact is made with the target drilling through them with intense force. The damage it can inflict on a human target can be extremely damaging, as it can readily tear through thick tree branches and chakra reinforced earth wall; all of which with a radius thicker than the user itself. This technique revolves around the user's strength and speed tiers dealing piercing damage equal to +1 above their strength tiers while the speed that they revolve and move through the air is equal to +1 to their speed tiers.
Name: Displacement Aura Classification: Taijutsu (Cypher Only) Rank: D-rank Class: Passive Range: Self (Aura), Contact
Description: This technique stems from the amount of willpower people put into their blows, Cypher have learned to harness this willpower and translate it into a sort of an invisible physical aura which allows them to extend the range of their Taijutsu and Kenjutsu by 1 foot. Meaning if the blow seems like it didn't connect due to the opponent narrowly dodging it the blow will still hit them albeit at a 1-rank lower than the original damage simply due to the physical aura which envelops them in battle. This makes engaging in a physical battle with a Cypher a very high risk for amateurs in close ranged combat.
Name: Displacement Aura Enhanced Classification: Taijutsu (Cypher Only) Rank: C-rank Class: Passive Range:Mid-Range
Description: This technique stems from the amount of willpower people put into their blows, Cypher have learned to harness this willpower and translate it into a sort of an invisible physical aura which allows them to extend the range of their Taijutsu and Kenjutsu by 5 feet. Meaning if the blow seems like it didn't connect due to the opponent narrowly dodging it the blow will still hit them albeit at a 1-rank lower than the original damage simply due to the physical aura which envelops them in battle. This makes engaging in a physical battle with a Cypher a very high risk for amateurs in close ranged combat.
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Chunin Exam Finals: Round 2 - Fight 1 14th August 2020, 4:19 pm | |
| As the Drive flew past Kozzen, Seiko was silently impressed, someone on the other side might actually be somewhat difficult to fight. The Drive suddenly flared to life however, turning into a soldier formed out of lightning chakra. It drove its sword into the ground to arrest its movement and then stood up, a shield forming on its left arm. It gave a nod to Kozzen before immediately dashing towards him at B-Rank speeds, lashing out with its blade to try and cleave through his arm. Should he fail to dodge, the blade would pass straight through him but leave a heavy burn and lightning would crackle across his skin, making it hard to dodge as it swung again. On the other side of the battlefield, Seiko stood beside her golem, arms crossed over her chest as Taliah ran straight towards Indra. There was a fair amount of distance and Seiko didn't really do anything at first, didn't move to intercept or anything like that. As Taliah drew in to around fifty feet, she flicked a kunai out of her pouch and the golem grabbed it between two fingers almost gingerly. Then Taliah jumped and Seiko smiled. The golem turned and its arm flashed, sending the kunai out aimed for Taliah's midriff to catch her in midflight and punch her out of the air with the force of the blow. With the opposing pair split apart, this shouldn't be too much trouble. - Spoiler:
Seiko activates Sentinel, Man-At-Arms, attacks at B-Rank speeds for B-Rank Lightning Release chakra damage and stuns for 2 PT unless the victim has C-Rank Endurance.
Kunai thrown with S-Rank strength to interrupt Tsuga by sheer force, S-Rank Piercing Damage.
Name: Sentinel: Man-At-Arms Classification: Ninjutsu/Fuinjutsu Rank: B-Rank Class: Offensive/Supplementary Range: Varies
Description: Taking an Activated Drive, Seiko triggers it into a basic form known as the Man-At-Arms. The Man-At-Arms is around seven foot tall and seems to be clad in heavy chainmail and armed with a sword and shield. They are made of a chakra shroud corresponding to the colour of the element their Drive possesses. They have A-Rank Endurance and B-Rank speed and strength and are immune to the element that they are comprised of. They deal chakra based damage of their element and apply a status effect on each strike, dictated by the element and put next to the Sentinel but these are usually somewhat weak. In addition to this, they are intangible and immune to physical techniques, however a solid strike against the core destabilises them for an amount of time based on the user's rank, meaning they fall to the ground inert and must wait to be activated again, even while in storage. Like all other Sentinels, they are summoned at a base speed of the user's rank.
Rank - Destabilisation Period(PT) D - 20 C - 16
*********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
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| | | Spectreprotocol
Posts : 130 Join date : 2020-01-08 Age : 36
| Subject: Re: Chunin Exam Finals: Round 2 - Fight 1 19th August 2020, 3:28 am | |
| Kozzen would watch at the drive that had moved past his body had turned into a being made of pure lightning, and with his combat awareness up he was able to tell that this was a being of pure chakra, specifically lightning release. Which could do some serious damage to his body at the moment, he however wasn't too scared about this at the moment as he would drive his hand forward with the Hen'iuzu formed in his palm, thrusting it into the torso of the lightning knight as he used his B rank speed and reaction to evade the sword slash. If the lightning knight was affected by the attack, Kozzen would look back towards the Golem and it's user while raising his arms up to the side. "Is that the best that you got?" He would say before Shifting his gaze towards the one that was just standing in the middle of the air watching the whole thing. "And you, just going to stand there and do nothing, or prove that you belong in this fight?" *********************** | |
| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Chunin Exam Finals: Round 2 - Fight 1 19th August 2020, 5:43 pm | |
| From her height of seventeen feet Indra would scoff when she was addressed by Kozzen having only spent a paltry D-Rank of chakra so far to make a platform for herself she would sneer before replying. "I'm okay where I'm at, thanks." Indra said in response to Kozzen's comment however when she saw Taliah start to run towards her she wpuld let out her shadow in anticipation before hoping upward in quick succession seemingly using air like a platform. This would get her out of the way of the charge amd gurther into the aor so she could follow-up with a kick that would send the Hokkai girl hurtling back towards the ground. It didn't matter that she was slower when she had positioning and the high ground though she would only do so if Taliah hadn't been taken out by Seiko's thrown kunai. Truthfully Indra didn't think it was necessary to fight her way through things if she didn't have to and while it might seem cowardly to retreat tp the air she was at no disadvantage when it came to attacking grounded opponents. - Spoiler:
Shadow is active = Taliah, Raja & Kozzen are losing -2 from their Intimidation Limit every P.T.
Indra uses Bullet Release + Bounce + Catching Moon Drops + Gravity Control in order to repeatedly jump into the air bouncing off of the wind she'd ride to get more height each P.T. = 10 ft + 5 ft + 2 ft = 17 ft upward at C-rank speeds every P.T. Thus by the time Taliah gets to Indra she is outside of the Tsuga's displacement aura radius.
Wind Trick: Turbine is used to gather Wind Materia as she continues to move upward.
Name: Shadow Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description: The “Shadows” of the Kukinorite’s are a manifestation of their killing intent and/or fighting spirit. Because of this the “Shadows” can only be seen at certain points when the user’s killing intent and/or fighting spirit are at their highest. It has a unique effect where while active it makes use of the victims Intimidation Limit which is equal to their fatigue limit, but when used in conjunction with actual Killing Intent the amount the victim's I.L depletes is doubled. With each post (total) a Kukinorite's Shadow is out it constantly reduces the Intimidation limit, once fully exhausted the victims will be completely intimidated where they will faint for a period of time, however Barrier tiers equal to the user’s rank can make the victims immune to intimidation. These moments are usually at the beginning of a battle, used for intimidation purposes, or when the user uses one of their high ranking or signature techniques, Infinity Atmosphere techniques. Since the “Shadows” represent only a single person’s killing intent and/or fighting spirit every Kukinorites’s shadows take different appearances and as the user improves their “Shadows” will also improve, changing in appearance. Now if two Kukinorite’s were to do a combination jutsus, “Shadows” will also be shown but the appearance will be a fusion of the two “Shadows.” This fusion can also take place with users of Killing Intent or Fighting Spirit, allowing for high versatility with those who possess these techniques. Rank/Barrier Tier for Immunity - Intimidation Limit Depleted - Faint Duration D - 1 - 1 C - 2 - 5
Name: Wáṣerotapa Classification: Fighting Style Rank: D-rank Class: Offensive Range: Short-Mid Range.
Description: The Kukinorite Clan now have a unique method of close combat fighting, as the originator Jazz D. Kukinorite trained the use of her body to incorporate balance exercises along with various types of kicks. The reason this combat is fighting is that it makes no use of their arms for anything other than positioning the legs are both the Kukinorite's attacking and defensive force, with their body being used for momentum while her arms are used to either steady her balance to execute punishing kicks and front kicks or to rapidly gather momentum for brutal spin kicks. Wáṣerotapa contains a mixture of kicking types ranging from the basic four (Roundhouse, Front, Side & Back), while including advanced kicking types (Axe, Butterfly, Calf, Crescent, Hook, Heel, Vertical) and those which most consider risky in life or death matches (Flying, Multiple, Scissor, Spinning, Drop). Upon this styles introduction into the Kukinorite Clan it has incorporated stomps, sweeps, knees, cartwheels, flips and dives into to increase its versatility and the momentum an individual is capable of generating to exert more force to their opponent. In addition to the balance exercises the Kukinorite is forced to constantly do flexibility exercises to ensure their ability to stretch and contort their body more freely to avoid counter attacks as well as execute kicks which would throw one not used to constantly hampering their balance by throwing out kicks. When utilizing this fighting style along side Chakra Skates the Kukinorite is capable of preforming more advanced aerial kicks by riding along air currents to sustain their momentum and "step" on air to rapidly alter the trajectory and momentum built up in preparation for a kick.
Name: Wáṣerotapa: Bounce Classification: Taijutsu Rank: D-rank Class: Supplementary Range: Short
Description: Drawing from the principles of the Wáṣerotapa fighting style this is one of the most basic types of footwork learnable in which the user shifts their foot rolling off the ball of their heel onto the tips of their toes before using that momentum to essentially bounce of a solid surface. The object of this is to propel one's body using the least amount of momentum and force possible relying solely on the muscles in one's calf and foot to launch one upward. Through practice the user is able to use this as a basis for some of the more advanced moved but primarily it is used to extend the user's jumping ability without the use of strength tiers. This is due to the way the user rises upward and when falling down due to gravity downward kicks are given more force depending on how high the user was prior to dropping down. Rank - Jump Distance (ft) - Str Tier Modifier - Height Dmg Modifier D - 1 - 3 - 1x C - 2 - 6 - 1x B - 3 - 9 - 1x A - 4 - 12 - 2x S - 5 - 15 - 2x
Name: Bullet Release Classification: Taijutsu Rank: C-Rank Class: Supplementary Range: N/A
Description:An advanced version of swift release. This enables the user to move at a much greater speed than the normal Swift Release, dancing across the ground easily, a flickering blur to anyone that is entirely new to the concept of true shinobi speed
Name: Wing Road Classification: Fighting Style Rank: D-rank Class: Supplementary Range: Self
Description: Along with being the most versatile out of all the roads, the Wing Road is the “purest” out of them all due to the fact that it is the closest to the sky. This road primarily focuses on the air itself and the rider becoming, essentially, one with the wind. However the aspects of the air, do not show themselves until higher levels of skill, while at lower levels the Wing Road rider tends to extend the length of their jumps, increase their speed, general techniques which will allow them to either sustain “flight,” control themselves while in mid-air, or gain benefits from the sky. Being the closest to the sky, the Wing Road is a very difficult road to master, only due to the amount of power the rider is capable of wielding. Its Infinity Atmosphere is called Infinity Airdoor.
Principles: 1. Dissipate (Dissipates Physical Impact Forces) 2. Foresight (Sensory via differential pressure through scattered light) 3. Gravity Control (Shifting Center of Gravity to extend jumps & Mobility) 4. Catching Moon Drops (Creating surfaces of air through differential pressure)
Name: Wing Road: Gurētou~ingu Classification: Taijutsu Rank: D (D-rank recoil + Various amount of wind materia) Class: Supplementary/ Defensive Range: Long
Description: Effort wins all, hence hearing this quote Indra dedicated herself a bit more to practice. Honestly others began to notice the consistent work she put into her road thus creating a new nickname for herself, the dame of the wing road. With her effort she has created a simple technique which in hopes can be moved a long way. This technique uses the Wind Materia she has collected and stored within her AT and releases it, the strength of the wind is complete dependant on the how long she was moving prior to releasing her wind materia; dealing knockback to whomever and whatever it comes in contact with within its 20 feet radius.
Post moving - Strength of Knockback 1 P.T. - D 3 P.T. - C 5 P.T. - B 7 P.T. - A 9 P.T. - S
Name: Wing Trick: Turbine Classification: Taijutsu Rank: C (D-rank Recoil) Class: Supplementary Range: Self (Air Treks)
Description: riders of the wing road are mistaken for these supplemental fools who can only achieve a high vertical and diagonal jump, well truth be told, they were wrong. The wing road being the closest to the sky only meant they were the closest to the purest physical form of wind, wind materia, user of the wing road are able to store Wind materia into their treks. The disappointing part of belong to the wind road is that the user must be in the air to gather materia and the amount gathers per post depends on how high in the sky they go, while the amount they are able to store depends solely on the users skill.
Skill - Stored Materia - Height - Materia Gathered D - A - 20 Ft - D Per post C - 2 A (S) - 40 Ft - 3 D per post B - 3 A - 60 Ft - C per post A - 4 A (SS) - 80 Ft - B per post S - 5 A - 100 Ft - A per post
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| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Re: Chunin Exam Finals: Round 2 - Fight 1 22nd August 2020, 8:20 pm | |
| Taliah didn't even notice the kunai that had been aimed at her, but when it met the destructive force of her enhanced Tsuga the weapon was ripped into shards of metal, but unfortunately the force behind it was enough to carry those forward as well. She felt the metal biting into her flesh, and she'd probably be bleeding if she had blood, but it didn't stop her assault on Indra. And unfortunately for the girl, even with her height and jumping capability, Taliah was covering more distance than she could, and was still on her course. If the Kukinorite couldn't dodge out of the way or somehow halt Taliah's momentum, she'd be struck down. - Spoiler:
Kunai vs Tsuga Clash Speed = S-Rank (Kunai) greater than A-Rank (Taliah) = Kunai Wins (reaches Taliah in time) Force = S-Rank (Kunai) equal to S-Rank (Taliah) = Tie (Taliah remains on course; shrapnel carries forward) Damage = S-Rank of damage to the Standard Kunai to destroy it; Variable Damage from shrapnel (not sure how much exactly it should do, due to it not being the whole kunai) Result = Taliah is damaged, but keeps her course
Taliah is capable of crossing 20ft per post with her A-Rank Speed, and thus ascends that rate per post due to also using strength. It has been 3 posts (total) since Taliah jumped, totaling approx. 60ft traveled Indra started at 17ft and added an additional 17ft for a total of 34ft into the air. Distance Taliah traveled is greater than the distance Indra had = Indra would be intercepted
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Chunin Exam Finals: Round 2 - Fight 1 22nd August 2020, 8:33 pm | |
| Unfortunately for Kozzen, his plan wasn't quite going to work. The moment he turned and lashed out with his Heni'uzu, the Sentinel just stepped into the blow, sword held low. The Heni'uzu would hit the Sentinel's body and then pass straight through due to it being intangible and immune to physical. With Kozzen's arm still inside its chest, it then brought its blade up to try and drive it into his armpit before he could pull his arm back. Its shield on the other arm lashed out to try and crack him in the jaw as well, doing its best to just keep him on the defensive. Seiko on the other side of the field hummed quietly and stroked her chin as she watched her kunai explode into shrapnel. In all honesty she didn't much care for Indra and was pleased with her being a target for some of the opponent's attacks, gave her time to set up and see what she was dealing with. Thus it was that Seiko drew another Element Drive from her chest, weak this time but let it drain blood out of her as she drew it out. It shrieked and sparked with electricity and she dropped it into her Golem's hand. The golem cocked its arm back and waited for Taliah's Tsuga to end, leaving her in midair. Seiko sent a command and her golem launched the new Drive directly at Taliah's chest at S-Rank speeds. Being in midair, it was unlikely she would be able to dodge and this one was much sturdier than her kunai. Sure, if it actually hit her it would destabilise the Drive but if it didn't, it would turn into another soldier just like the one fighting Kozzen which would drop to the ground alongside Taliah. - Spoiler:
Sentinel is immune to physical attacks, not sure if taking a hit to land a hit counts for intangible creatures but it's attacking twice at B-Rank speeds again.
Extremely basic Lightning Drive made and upgraded to Activated Drive.
Activated Drive thrown at Taliah with S-Rank strength once her Tsuga ends.
Name: Drive Activation (Signature) Classification: Fuinjutsu/Kinjutsu Rank: C-Rank (C-Rank blood to activate Drive) Class: Supplementary Range: Contact
Description: Requires Element Drive. Once an Element Drive has been created, it can be combined with a Golem Core and then enhanced with the user's blood. Once this is done, it now becomes known as an Activated Drive or a Sentinel Drive. This technique is required to start creating Sentinels. Sentinels are a modification on Golems that do not possess physical forms but instead extend chakra shrouds from their Drives to form ghostly warriors that fight for the Rikigaku. Due to this they are usually easier to destroy than Golems, however they occupy a separate form of storage and the number that can be controlled at once is dependent on the user's rank.
Rank - Storage for Sentinels - Sentinels Able to be Controlled at Once D - 2 - 1 C - 4 - 3
*********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
| |
| | | Spectreprotocol
Posts : 130 Join date : 2020-01-08 Age : 36
| Subject: Re: Chunin Exam Finals: Round 2 - Fight 1 9th September 2020, 12:07 am | |
| Kozzen would have a rather shocking experience as his hen'iuzu had passed right through the construct, and the electrical body of the being began to course through him. His whole body seizing up as he was now regretting the actions he had taken previously, but he would have to live with the consequences of them for the time being. after submerging his arm in the lightning man, his body was beginning to convulse at an obscene rate, but what really had set the genin off was the "sword" strike this being had delivered to his torso almost immediately afterwards. Even with all his sensory effects into play there was no way he would have been able to avoid this attack, and the current..... Current coursed through his body, it would be almost amplified by the sword strike sending the two currents to converge at his core. This effect would send it into overdrive and for the first time in his life. Kozzen was out like a light, it was almost like a computer having to reboot after a power surge as he lay near lifeless on the ground for a few moments. *********************** | |
| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Chunin Exam Finals: Round 2 - Fight 1 10th September 2020, 2:26 pm | |
| It seemed that despite her teammates efforts one of their opponents was quickly approaching, it was even more annoying because the girl was able to propel herself into the air truthfully the only thing saving her at this point was the original distance between then horizontally that Taliah had to cover before getting to where she was in the air. Unfortunately it wasn't enough evident by the fact that her co-ordinate cube was likewise destroyed which meant she would be forced to take measures that she really didn't want to have to use. She would simply keep moving upward and when Taliah got close enough to be within range she would use her Wing Road: Gurētou~ingu to smash her down to the ground with S-rank knock-back courtesy of an S-rank of wind materia her AT's had been storing up. This would cause her opponent to not only get knocked out of her Tsuga but also be unable to dodge the thrown object Seiko would toss at her due to hurtling downward at S-rank speeds. "You should fight me in the air, Don't you know I'm a Kukinorite. she would say after the fact and would make another co-ordinate cube so that she didn't have to run anymore once her wing trick landed. At the height she was in the air it wasn't like any enemy could even touch her. - Spoiler:
There was 150 ft in between where Indra was and where Taliah & Kozzen were dropped off. Taliah activates her gates runs forward and then when she gets near to Indra used Tsuga. Near is an arbitrary distance but lets say that's mid range which means she runs at B-rank speed until she reaches about 20 or so ft from Indra's original position.
Thus the distance calculation is more like this: 15 ft Per P.T. starting at Taliah first mentioning using Tsuga = 60 ft covered by the time Indra begins to ascend further vertically in the air. Taliah still has about 90 (110 - 20) before she starts using Tsuga. Taliah's post right after mine = States she uses Tsuga to shred Kunai after which she'd covers 20 ft every P.T Thrown Kunai = Seiko doesn't throw it until when Taliah gets within 50 ft which would be not until: 75 ft (Taliah's Post), 90 ft Seiko's new post, 105 ft Kozzen's post. Thus Taliah starts using Tsuga to shred kunai by that point in time which allows her to start moving at 20 ft per P.T. Indra's Height at this time = 70 ft in the air Now to clarify the respective distances by this post = Indra = 85 ft in the air ~150 ft away from Kozzen Horizontally, 20 ft away from Taliah Horizontally Taliah 130 ft away from her original position using Tsuga to ascend upward Seiko's thrown Drive = Waits for Tsuga to end but in accordance to throwing rules can cover 200 ft in 1 P.T. (S Str = 25 ft, Small Object Thrown with min of A str = 6x distance multiplier, Golem is Medium S so +2x distance multiplier) No. Of posts before Taliah actually catches up to Indra (from this post) = ~5 P.T. (10 P.T.) Wing Road: Gurētou~ingu was mentioned since my last post to be used if she got too close for comfort which by the time Taliah catches up it would be capable of inflicting a S-ranks worth (at the 9th P.T since my last post which would have Taliah about ~21 ft away from Indra in the air) Meaning it would intercept her movement on the 10th post and knock her back 100 ft down towards the ground (Distance = Long) backed by S-rank knock-back.
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| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Re: Chunin Exam Finals: Round 2 - Fight 1 13th September 2020, 7:53 pm | |
| Taliah might have been able to drill through the wind sent back at her if she was just a little bit stronger, but she wasn't. And on top of that, it was launched when her Tsuga had ended, leaving her suspended in mid-air. She was rocketed back towards the ground and then had the drive slam into her side with S-Rank Speed. She felt something crack and pain rippling through her side, which caused her to worry even as she hurtled through the air down to the ground. The impact with the glass was nothing compared to how Seiko had thrown the Drive. She hopped to her feet as the Sentinel manifested, staring down the hulking beast with a stoic glare. She dodged the two strikes with ease, the thing's speed being nothing in comparison to her own. From the looks of the thing, she knew what she was optimized for and this wouldn't go in her favor no matter how long she fought "I surrender." She said it simply. There was no shame to her in acknowledging when she was out gunned. - Spoiler:
Taliah is struck and knocked down by the wind gust and then aside by the Drive B-Rank Endurance from the Gates renders stun ineffective (not sure if its applied from just hitting her when thrown but even if it is, it doesn't stick) B-Rank Speed & Reaction allows for her to avoid the Sentinel's attacks
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Chunin Exam Finals: Round 2 - Fight 1 13th September 2020, 8:22 pm | |
| The moment Taliah surrendered, the Sentinel stepped back, saluted her with its blade and then faded back into its Drive which promptly turned to code and disappeared. Seiko looked over and gave the girl a nod, she'd done her best and Seiko could admire that but she was a foe and now that she was out of the way it was time to deal with the other one. The first Sentinel for its part hadn't waited even as Kozzen had dropped to the ground, it spun its blade around and crouched, ramming it through Kozzen's stomach and holding it there. If he moved he'd have to drag his body off of the lightning blade which was unlikely to be pleasant at all. Seiko for her part looked between her constructs and stroked her chin for a few moments. She looked at her opponent and decided that she might as well make sure she was prepared for following fights. She hopped up onto her Golem's back once more and drew forth another Drive like she did at the start of the match. The process of doing it caused her to stumble slightly though and sweat started to bead across her forehead and cheeks. She hated draining herself this much but she needed to be prepared for subsequent fights. She kneed open the slot on the back of the Golem and slotted the third drive into place before closing it over, another Earth Release drive this time. With that done she dropped a kunai into the Golem's hand. "Indra..." She panted out. "...Let's finish this."The Golem was specifically waiting to see if Kozzen dodged the Sentinel and if he did then it would toss the kunai aimed straight for his lower stomach and back, not to kill but to completely disable him. She knew the medical nin would be able to patch just about anything and if not, she was far past caring if an opponent she didn't know anything about ended up with a severed spine. - Spoiler:
As in the first post, only making the Drive this time. Currently left on 4 D-Ranks of chakra.
Sentinel attacks at B-Rank speeds as usual, if dodged, Golem launched S-Rank Kunai at Kozzen aimed to disable rather than kill.
*********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
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