| | Chunin Exam Finals: Round 3 - Fight 5 | |
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Posts : 383 Join date : 2012-08-05
| Subject: Chunin Exam Finals: Round 3 - Fight 5 6th August 2020, 8:23 pm | |
| The participants of the fight would be herded into metal boxes that had no windows or any way to look out of them, in fact they even seemed to shut off additional forms of sensory. The boxes were then lifted up and carried away to the fighting stage. As the boxes hovered above the battlefield, a series of small messages would appear on the inside of the box in glowing blue font that spelled out what exactly was happening. "You will be placed on a platform next to another individual. That is the person you are teamed with. The Finals are Cross-Team Doubles. Defeat the opposing team to win the round. Wins grant 2 points, Draws grant 1 point to each team, Losses count as 0 points. Battle starts in 5..."The number then counted down, when it hit zero the first four combatants would drop onto the battlefield. The battlefield itself was comprised of a massive wall dividing the two chambers into equal halves which were forty feet long. The wall had pictures on them depicting both teammates fighting and then the wall lowering itself before the winners from each half fought each other in a 1v1. Diana and Kotone dropped onto the platform at the south of the battlefield, standing only 5 feet apart and the boxes above them floated away. That was obviously the first team. The second pair of boxes, one hundred feet ahead, dropped off Praise and Indra K. onto their own platform. Immediately cheers and the like would sound from the outside of the battlefield as people watched on, excited to see the fights. A klaxon then sounded out across the field, signaling the start of the first fight. - Battlefield (The True Lie):
This stage has a different lie attributed to it, for both statements were wrong, the lie was that only one was a lie but that only applies to this stage. Two chambers exist, separated by a massive wall. Each member of the team must fight one another and the winner of those fights will then face one another as the wall slides away revealing a larger chamber with the winner of that fight getting the win for both them and their 'teammate'.
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| | | PunkPrincess Admin
Posts : 2110 Join date : 2010-07-23 Age : 31
| Subject: Re: Chunin Exam Finals: Round 3 - Fight 5 7th August 2020, 6:06 pm | |
| Inside of the moving box, the young Zakiyoshi was already preparing well to drop right in to combat and preparing a certain technique that she could hold on to. Literally. Kotone dropped from the box and stretched, hand clenched tightly closed, with all the fights so far she was actually getting quite excited to see what else her fellow shinobi had. Although what she found instead was not exactly what she expected. Having worked together with Diana so far, the two of them had already learned how to fight with each other, albeit there had been a few things Kotone at least had still been careful to keep hidden. She took a deep breath and quickly did a few stretches with her eyes closed like she was meditating. "May the best girl win and get us another two points."She wasn't however going to pull any punches, and knowing they would have a break between the rounds now she was happy to activate her dojutsu right away, along with drawing her watery weapon. Her choice this time was the default katana like form. However what instead happened before she lunged, was Thadie taking her own roll seriously. With a wide mouth, the sea serpent channeled chakra and a torrent of water blasted from above Diana. It wouldn't hurt her, and would just put a lot of pressure pushing her down, but that wasn't the true purpose; As the field hadn't been prepared yet, this was just a little method the two had created for short range combat, as Kotone all but vanished in the sudden downpour, only to appear already swinging her watery staff with the intent to knock Diana back. Only the technique she prepared in the box also came in to play, as with the swing also came her throwing something from her hand at such close range. - Order of events:
Kotone prepares a technique whilst in the box and doesn't reveal it yet. (Burst Pellet) Seeing she has to fight her team mate, she wastes no time activating her dojutsu and another as yet unseen technique (Hydrification), along with her water wield in it's default state. Thadie steps in and drops a Stormy Blockade on top of Diana. Stepping in, Kotone uses her activated Hydrification form to blend in to the Stormy Blockade water for Silent Killing to activate, requiring Reaction equal to B++, or be hit for A-rank slicing damage, and 2ft knockback This knockback is added by a Burst Pellet being thrown at close range, Hydrification stopping her own blockback, dealing an extra D-rank boil chakra damage, and 10ft knockback.
- Techs:
First Stage - In this stage the amount of pure water leaking increases their visual prowess, allowing the user to now detect targets within the moisture sensory parameters even if they are hidden by concealment techniques B-rank and below. While this stage is active the user is able to change their body composition into a clear water like state known as the Hydrafication Technique.
Name: Hydrification Technique Classification: Fighting Style Rank: D-rank Class: Supplementary Range: Self
Description: Req. Unlock of Bakufuku Stage 1. This technique is unique to the Zakiyoshi clan and makes it it impossible to receive damage from non-elemental pure physical attacks. From a single hair, to the skin and muscles, everything can be liquefied and solidified at will. Be it to evade an enemy's attack during a short range battle, to infiltrate a structure, or to launch a surprise attack in a liquefied state, this technique boasts a high strategic value. Boasting high strategic value, the only way to contain a user of this technique is to lock them up in an airtight container so they cannot move about. When the user passes out, they turn into a jelly-like state. Since this technique turns the body into water, the Zakiyoshi are extremely vulnerable to Lightning Release techniques, as well as Plasma, and Flux techniques. Their physical immunity likewise extends to those elements which are weak to water not being harmed by their physical manifestations including materia. Applying this technique, the user can also modify their body parts for suitable situations and any Water technique using this form requires a Fatigue Price instead of a chakra one while dealing physical Water release damage. Through additional training of 1000 words one is able to permanently increase the speed of transformation into a liquid state. When used while the Bakufuku Stg 2 is used the Speed of Transformation increases by +1, when used while Stg 3 is active the Speed of Transformation increases by +2. No of Trainings - Speed of Transformation 1 - D 2 - C 3 - B 4 - A 5 - S
Name: Zaki-Copy Water Wield Classification: Kenjutsu Rank: A-rank (-4 Fatigue & Optional A-rank chakra/water price) Class: Offensive Range: Short-Mid
Description: In the same style as the Dipugakure Style: Watercutting Sword due to being the predecessor and something watered down before being gifted to the Hunter Nin Corps of Dipu during it's formation. This technique utilizes the Hydrification technique's water control to fashion edged weapons with the water gathered while if additional water materia is used the weapons can be increased and decreased in size at vacuum release speeds. The majority of the time it is seen as a katana like sword. The technique is most useful against fire element users as the weapon can block and cut through S-rank and below Fire Release techniques with ease. Through Fire Release chakra flow the edged weapon can be heated resulting in not only dealing A-rank water release physical slicing damage but likewise being able to inflict A-rank scalding water release chakra damage on victims inflicting burns (inflict S-rank pain with every movement) which can only be healed by medical ninjutsu A-rank or above which deal with burns caused by liquids. Due to being formed from the Hydrification Technique however, it destabilizes when a Lightning, Plasma or Flux release technique comes in contact with it. Multiple shapes can be formed each one having it's own word-count and each taking a D-rank technique slot upon being learned while when the mid-range version of this technique is used all Short-range Kenjutsu techniques have their range increased by +20 ft.When formed by the Aquarius Style with of Chakra Vial use, they do not expend the water materia so long as the technique is not disrupted.
Rank - Length of Blade - Type of Weapon - In-Battle Training Word Count (Solo Training) D - Under 1ft - 1-Handed Bladed Melee - 100 (50) C - Within 5ft - 2-Handed Bladed Melee - 200 (100) B - Within 10ft - Piercing Melee - 400 (200) A - Within 15ft - Polearm Melee - 600 (400) S - Within 20ft - Bladed-Whip/Chain - 800 (600) Kotone Current Weapons List: Name: Bo Staff Description: A simple solid mass of water 10ft long
Name: Kusarigami Description: A hand sickle connected to a long 20ft rope/chain
Name: Ranseur Description: A 10ft long staff, extended to feature a stylised blade at one end.
Name: Zaki-Style Silent Killing Classification: Fighting Style Rank: D-rank Class: Offensive Range: Self
Description: As the name suggests, this technique is simply a very quiet method of killing an opponent, usually from behind with a blade. Additionally, because the user moves silently, it cannot be defended against, because the attack cannot be anticipated. The user will often slit their opponent's throat, preventing any cry that might give them away. The Zakiyoshi clan version of this technique works in two ways, the first being when used in conjunction underwater or with victims now requiring Reaction Tiers equal to the user's speed in order to detect any of the user's physical attacks. The second way is when the user possesses the Hydrafication technique as now it extends to not only being underwater but as long as the user is on or in a surface of water (acid, boil & oil as well.
Name: Zaki Style: Hidden Mist Kenjutsu - Slash Classification: Kenjutsu Rank: C-rank Class: Offensive Range: Short, Contact (Knock-back)
Description: A basic slash using Zaki-Style: Hidden Mist Kenjutsu as it's basis, the user swings their weapon forward suddenly throwing an opponent off guard and upon slicing a victim or making contact with another weapon the victim is knocked back unless they rooted themselves in place with C-rank strength. If not rooted in place it results in the victim being knocked off balance resulting in them being left open to a follow up and being unable to dodge unless they possess a C-rank or higher balancing technique. When utilized with Zaki-Copy: Water Wield depending on the complexity of the weapon the victim can be knocked back a set number of feet. Rank of Zaki-Copy: Water Wield Weapon - Knock-Back in ft D - 1 C - 2 B - 3 A - 4 S - 5
Name: Boil Release: Burst Pellet Classification: Ninjutsu Rank: C Class: Offensive / Supplementary Range: Touch (creation) Mid (thrown)
Description: Req. Burst Effect. On the path to learning the Burst Clearance technique, the first step is the Burst Pellet. In forming this technique, the user swirls their chakra in to tiny halves of balls of varying PH levels and combines them in a loose chakra field. This keeps the two halves touching and thus setting explosions off until enough force is given. This is accomplished through an enemy stepping upon them, the user throwing the pellets at C-rank speed by default, or using their own speed tier, or any other method of applying pressure. Due to it's usage as a trap technique, the Burst Pellets do not need to be included in a spoiler tag until they are triggered. The effect of a Pellet's Burst is minute, a single detonation of a pellet deals a D-rank of chakra release damage, but gives a 10ft knockback from the point of impact that requires a B-rank of strength to resist the effects of, including if the pellet is used to disarm a weapon by hitting the hand.
Rank - Pellets Made D - 1 C - 2 B - 3 A - 4 S - 5
- Thadie's tech:
Name: Water Release: Stormy Blockade Classification: Ninjutsu Rank: B-Rank Class: Supplementary / Offensive Range: Varies
Description: After making hand seals culminating in placing ones palms on the ground this technique makes use of the water in the user's area to drag as much as possible from their surroundings to create a great rush of water, dropping on to the opponent as if from the sky. Alternatively, the technique can be used behind the user to create a rush of water along the ground moving at crashing ground speed. The water first collates at a certain height dependant upon the users rank and gaining a larger height and thus drop force, as the user gains strength, knocking airborne targets out of the sky unless they possess B-rank strength tiers for their method of flight, and fills around the user from a 15ft radius. The amount of water created is also dependant upon the amount of chakra the user puts in to the technique on creation, and can be extended in to chakra being paid each post (total) basis to keep up the water generation. This technique can be ended at any time by taking ones hands off the ground or whatever surface they make contact with to initiate this technique.
Rank - Maximum Height - Water Produced D - 10 - 1C C - 20 - 2C B - 30 - 3C A - 40 - 4C S - 50 - 5C
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| | | Xi
Posts : 3170 Join date : 2013-02-11 Age : 30 Location : A ball where masked souls dance
| Subject: Re: Chunin Exam Finals: Round 3 - Fight 5 14th September 2020, 9:00 pm | |
| Thanking her lucky stars that they were able to make it out of that last fight with win with all the crazy shenanigans that was going on there. She didn’t know that there were so many skilled people in the Republic of Five but then again if she had bothered to trained she would’ve most likely been in that category, but there was no use crying over spilled milk whatever was coming her way she had to face it head-on and on that note, she would summon, Vivaan while she was heading to the battlefield and placed him on top of her head. While they were busy having idle chatter amongst each other when the message appeared, “God I hate these exams.” She said aloud before stepping out the box and on to the battlefield to face her opponent who was also her teammate. “ Yeah look. This is just a waste of chakra honestly so-“Before she could even get out what she wanted to say her teammate was already on the move which was pretty disappointing considering she didn’t want to take part on this unnecessary fight but if Zhao taught her anything was that when attacked she should defend herself, regardless of the circumstance and that she was about to do. “ Above you Diana” Scoffing, Diana would jump back at samurai vacuum release speeds to avoid her blockade. Vivaan would move into the fray by spitting out chakra infused water to mix with the water that was already on the field, as a follow-up Diana would by pulling out her Denki kunai and pumping D rank worth of chakra into it before using it as a catalyst to cast thunder field in an effort to not only jam her usage of water techniques but to also try to trap and electrocute her and since she was a Zakiyoshi, Diana was positive that it would end up being a bad time for her. Once her set up was complete and her opponent was forced out of her hydrofication state, Diana would make her way towards Kotone at samurai vacuum release speeds before slashing her in the mid-section with her Denki kunai coated vibrato super-vibrato blade, obviously not trying to kill her but trying to injure her just enough to get her to realize that the fight was lost. - Diana:
B rank Blood price paid to move at A+
A+ speeds allow Diana to travel 20 feet in a single post instantly, avoiding the water blockade.
Uses Denki Kunai to spread Lightning Release: Thunder Field through the water to electrocute Kotone.
Uses super vibrato blade on Denki kunai at a cost of D rank chakra to slash Kotone
Name: Iai Prediction Classification: Kenjutsu Rank: B-rank Class: Offensive Range: Self (Iaido)
Description: Req. User to have learned 3rd Reaction & possess at least B-rank Speed before training this technique. Adhering to the principles of Iaidō, the user is able to see the path of an opponents weapon simply based on the faint twitches of their muscles. This allows them to predict the opponents movements when they are using close range weapons such as swords, knives, staffs etc. This technique is a set up for more powerful techniques using Iaido however it is also very useful in dodging. Users of this technique can predict the kenjutsu used by opponents from B-rank & below (Low, High & Elite) as long as they are within their Iaido range.
Name: Lightning Release: Thunder Field Classification: Kenjutsu/Ninjutsu Rank: D-rank Class: Supplementary Range: Mid (AOE in Hidden Mist)
Description: While spinning their Denki created weaponry within their palms the use cycles lightning release into them resulting in a rapidly spreading, at swift release speeds, discharge of electricity outward ten feet to temporarily interrupt the actions of her opponents attempting to engage her. Usually this occurs in a crescent extending five feet around each of the user's blades (meaning with only 1 it would only extend in a five feet radius to either the left or the right) however when used while fighting within the Hidden Mist technique it extends through the entire radius of the mist. This jolt does no damage and merely interrupts the chakra gathering of those without the Lightning Release Affinity (Includes Magnet, Raiden in addition to any Dual Combination or Tri-Combination Releases which have Lightning as one of their components while excluding Void, Null, Emotion & Anti-Matter due to either being Void release or not being comprised as chakra based damage) thus preventing them from gathering chakra for techniques done in the post immediately after the one she is using this technique. When the victim is preforming a D-rank technique it is completely disrupted while higher ranks are merely delayed a post later, note this technique can not be used to delay the same technique over and over again. However once said technique is completed when the opponent(s) are trying to gather chakra for the next one it can be used once again as a disrupting agent.
Name: Lightning Release: Super-Vibrato Blade Classification: Kenjutsu/Ninjutsu Rank: B-rank Class: Supplementary/Offensive Range: Self (Blade)
Description: This is an advanced chakra flow technique which the user channels Lightning Release chakra in order to greatly increase their cutting power through high-frequency vibrations granting defense piercing & Lightning Release chakra damage equal to a B-rank while the vibrating effect results in a motion blur preventing the user's Kenjutsu from being read by B-rank or below weapon perception techniques such as Iai Prediction. This technique is aimed at allowing said weapons imbued with lightning to maintain that charge for a set amount of time before requiring a fresh chakra price even when not in contact with the user rather than constantly draining from the user's chakra reserves which is based on their skill level. Rank of User - Time till Reactivationin Post (Total) D - 1 C - 2 B - 3 A - 4 S - 5
Name: Lightning Ordained Classification: Ninjutsu Rank: D-rank Class: Passive Range: Self
Description: Since birth, Diana had noticed that she was a bit more aligned to Lightning than other Denkous. This, of course, was no coincidence as this “mutation” had derived from the fact that her father and those before him were Lightning Elementals as her great-grandfather had the mythical beast and the embodiment of lightning sealed within him. With that said, Diana was born with Perfect Affinity ability. This grants her a Very High Affinity towards Lightning. Unlike those who were before, this mutation causes her to gain one less element that she would normally be able to attain through training.
Name: Hoho (Signature) Classification: Fighting Style Rank: B-rank (Optional Blood Price Varies) Class: Supplementary Range: Self
Description: Req. Shunpo & Crescent Moon Edge. This movement style was created due to Hiro not wanting to make use of the Twin Moon Dance in general use, he figured it was too girly and sensual and much preferred the use of Shunpo to it. However Xan had a reason for forcing him to learn it which he discovered when trying to mix the two together. He wanted him to learn how to move fluidly and gracefully in an unpredictable fashion. This style was made to complement the Crescent Moon Edge style of Kenjutsu and is fatiguing to the body as without endurance tiers the user will consume double the fatigue by attempting to use it at all. However it is superior to both of it's components by virtue of allowing the user when it is in use to match Samurai Level Speed yet remain unable to be read by those with Muscle Tension at the cost of a blood price in the case of the latter. Due to this increase in speed it is even difficult for those with Time-Slowing Dojutsu to accurately gauge the user's movement as they require Reaction Tiers equal rank (Or the Raidengan or a Premonition/Precognition Dojutsu) to the user's speed to predict his/her movements. Blood Price - Speed - Strength Tier Substitute for Equal Rank Knockback D - D+ (Samurai Lvl) - D 3 D - C+ - C C - B+ - B B - A+ - A A - S+ - S
- Vivaan:
A rank chakra used to cover the battle feet with 80ft of syrup which combines with Thadies water blockade. Which means the thunder field now has a radius of 95ft.
Name: Water Release: Starch Syrup Capturing Field Classification: Ninjutsu Rank: C-rank (Chakra Price Varies) Class: Supplementary Range: Long
Description: The user spits out high-viscosity, chakra infused water, aimed at a surface of wide scope of 40 feet filling the area at bullet release speeds. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield with the liquid eventually receding into the ground after 20 posts (total) in normal humidity, 10 posts (total) in dry or intensely hot conditions and 40 posts (total) in humid or rainy conditions. The normal scope of this technique is normally just a few metres, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channeling chakra to one's feet allowing one to walk upon it uninhibited, beforehand. The syrup can be manipulated later on for use as a source of water for other water techniques. Chakra Used - Size of Capture Field- Amount of Syrup Produced C - 40 - 1 C-rank B - 60 - 2 C-ranks (1 B-rank) A - 80 - 4 C-ranks (2 B-ranks or 1 A-rank) S - 100 - 6 B-ranks (4 B-ranks, 2 A-ranks or 1 S-rank)
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| | | PunkPrincess Admin
Posts : 2110 Join date : 2010-07-23 Age : 31
| Subject: Re: Chunin Exam Finals: Round 3 - Fight 5 16th September 2020, 10:33 am | |
| Her attack was seen coming, not something she expected. "Yeah, it might be but these are the rules, right? Besides, I've been curious since our first round how strong you are against me," she spoke whilst being attacked, letting Diana come in close before. But this only stretched in to a grin as she didn't even change out of her Hydrification form, revealing this only after being slashed through, and yet the lightning attacks didn't even seem to phase her one bit. Though Thadie took her moment to coil off of her companion, shuddering as she struggled to summon any of her own chakra to her. Certainly not a problem though for Kotone. With Diana already in close, it wouldn't take much to spread herself out, her arm enveloping her team mate's head in the Drowning Water Blob. "Please just tap out. I don't actually want to hurt you." As a further precaution, she had an eye closed and looked out through Scrying to keep an eye on Diana's friend too, using her own Lightning Serpents technique to entangle Vivaan, one to hold their body down to the floor, and the other looking to hold the salamander's mouth closed. And whilst Thadie couldn't use her water just yet, she still took the ready position to intervene if Vivaan did get a way out and to prevent her from helping Diana. - Spoiler:
As a Soulless with the Lightning affinity, she is immune to lightning and thus isn't disrupted from Hydrification
Name: Water Release: Drowning Water Blob Classification: Ninjutsu (Kinjutsu if Pirate) Rank: D-rank (-1 Fatigue) Class: Offensive Range: Contact, Short
Description: After liquefying a portion of the body via the Hydrification technique, the user manipulates the resulting water to surround their target's head, preventing them from breathing in order to either: render the victim unconscious or ultimately kill them, if the suffocation is sustained. This technique can be done in two ways, the first is when the body is previously solid and the user is touching the victim in which case it surrounds their head while using the speed of the Zakiyoshi's transformation, the second being when used on an opponent within 5 ft of the user which occurs at swift release speeds. In both instances the victim can be freed by using a chakra expelling technique D-rank or above or a mouth using technique which is good against Water Release D-rank or above, or any neutral to water which is C-rank or above. Victims drawn upon passing out due to suffocation with each rank of Defense due to the properties of the Hydraficiation technique determining how long they have (Posts total) before they drown and thus die. Breath holding techniques only add to the time period and stack with Endurance Tiers while those who either do not need to breathe or possess gills/water breathing are unaffected by this technique. Endurance/Defense Tier - Suffocation Time - Drowning Time None - 3 - Instantly after drowning D - 6 - 1 C - 9 - 2 B - 12 - 3 A - 15 - 4 S - 18 - 5
Name: Mizuchi Thunder Style: Energetic Entanglement Classification: Soul Tech Rank: C Class: Supplementary Range: Mid (sight)
Description: Through the use of her Soul Orb's element Kotone uses eye sight to mark a target, and in turn create 2 lightning serpents to entangle a target's feet, or other limbs if they should be touching the ground. These weigh down the target and preventing movement, requiring a C-rank or higher strength tier to break free of. Along with the binding, without breaking the serpents off the target receives a C-rank of lightning chakra damage per turn.
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| | | Xi
Posts : 3170 Join date : 2013-02-11 Age : 30 Location : A ball where masked souls dance
| Subject: Re: Chunin Exam Finals: Round 3 - Fight 5 16th September 2020, 11:39 pm | |
| It was rather unfortunate for Kotone as her curiosity would end up costing her the match. It had seemed that her opponent/teammate had underestimated her which was welcomed, to be honest as she had witnessed first hand what she was capable of so in a sense she was grateful that she had decided to make things easy for her. She wasn’t going to waste any time with pleasantries, however, and would immediately follow up slashing her again in the mid-section with the Denki kunai. “ It would be best for both of us that you give up. Would make things easier for both of us.” Diana stated as she drew her katana. She didn’t want to hurt the girl but sadly she didn’t have many techniques that were suitable for sparring and quite frankly with the damage she had already taken it would be foolish to continue even if she had somehow managed to beat Diana and move on to the next fight. Regardless, Diana would look to perform what she would consider the finishing blow of sorts by delivering her final slash aiming for her shoulder. Normally this was where she’d take someone’s arm off but she could never bring herself to do that to Kotone even if it was allowed so she did her best to hurt her enough to the point she’d call it quits. Vivaan would be keeping an eye on the water serpent from on top of Diana's head and would look to step in just in case but he was positive she wouldn't be fast enough to interrupt Diana. - Diana:
*Right so as a Soulless to with the Lightning affinity you are able to lightning chakra. However, since both Lightning Release: Thunder Field and Super Vibrato Blade were done through the Denki Kunai the damage done through it can be converted to physical lightning which meant that assimilating it is impossible. Being unable to assimilating it Kotone would take C rank damage from being hit with physical lightning from Thunder field and A-rank physical lightning damage from the Super Vibrato Blade that she couldn't dodge. Diana would immediately follow up with another slash out of the Denki kunai which would deal an additional B-rank physical lightning damage to Kotone and would then follow up with a quick slash out of her katana at B rank speeds to cause her C rank acid damage as well interrupt any attempts she would try to make at creating any seals as the slash was backed with Iaido. Requiring her to move at A rank speeds to pull off any seals.
*Kotone and Thadie (assuming she just landed on the water when the blockade was used) would also be stuck in the Water Release: Starch Syrup Capturing Field since they didn't take the necessary precautions to counter the effect.
Name: Twin Moon Dance: Quarter Routine Classification: Taijutsu Rank: B-rank Class: Supplementary Range: Self
Description: The Denkou user, moves their body in an elaborate playful dance step resulting in opponents reliant on muscle tension to be unable to predict their movements, due to being a dance it is tiring and Denkou without B-rank Endurance Tiers will consume double (2x) the stamina in comparison to the normal use of speed when using this technique. Likewise it can be used as a subtitute for B-rank speed tiers by those of the Denkou Clan with most female Denkou preferring to learn the Twin Moon Dance over the usual method of bolstering their speed through training.
Name: Indomitable Will Classification: Taijutsu Rank: B-rank Class: Supplementary Range: N/A
Description: Never Give up. Never Surrender. Those who phrases are etched to every human's frame of being. Now they have granted the user the immunity to D-rank chakra-based attacks as well as the lowering of C-rank and B-rank chakra-based attacks by one rank damage wise.
Name: Iaido Classification: Fighting Style Rank: D-rank (Cypher Only) Class: Offensive Range: Close (Proximity to Trigger), Short (+Displacement Aura)
Description: Iaido refers to a specific style of kenjutsu that is concerned with the smooth, controlled movements of drawing the sword from its scabbard, striking or cutting an opponent, removing blood from the blade, and then replacing the sword in the scabbard. The linear motion and force applied to draw the sword from its scabbard result in much faster slashes than ones realised with the sword already drawn. This is explicitly used by Cypher simply due to their mastery of weapon based combat which allows them to literally stop opponents from preforming equal rank ninjutsu if they are within a set amount of of the opponent and use this technique. If the opponent doesn't stop however they will sustain damage thus interrupting them from completing their technique & causing them to waste the chakra used in the technique requiring hand-seals. Iaido is very specific in it's timing and proximity to determine the exact speed at which an Iaido technique can intercept hand seals at a set speed, Iaido techniques are by definition Contact range, any time an Iaido technique has any rage above Contact (Short, Mid & or Long) it means it involves the use of Displacement Aura to extend the range. If the Cypher lacks that type of Displacement Aura then the rage is dropped back down to Close or whatever the max range they can get when utilizing displacement aura. Proximity to Opponent - Hand-Seal Speed Interrupted 5ft - Equal-Rank (For Example D-rank Speed) 4ft - Equal-rank+ (For Example Swift Release) 3ft - Equal-rank++ (For Example D-rank Speed+Strength) 2ft - 1-rank- Higher (For Example C-rank- Speed) 1ft - 1-rank Higher (For Example C-rank Speed)
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| Subject: Re: Chunin Exam Finals: Round 3 - Fight 5 | |
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With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …
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