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| Summer's Scrolls | |
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Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Summer's Scrolls 24th September 2014, 10:13 am | |
| Name: Geka Style - Deflecting Strike Classification: Kenjutsu Rank: D-Rank Class: Defensive Range: Batto Range
Description: Based on a later technique in the Geka Line, this technique allows the samurai to lash out with the flat of their sword to knock aside ranged attacks such as kyujutsu or shurikenjutsu by simply applying the correct amount of force to the side of the technique to smack it aside. If this projectile also explodes, the explosion is deflected to the outside of the batto range rather than affecting anyone inside of it. Of course to utilise this the user requires a draw speed equal to the speed of the attack coming towards them. (Can be used on chakra based attacks if a chakra flow technique is being used.)
Name: Geka Style - Guardian's Batto Classification: Kenjutsu Rank: D-Rank Class: Defensive Range: Batto
Description: With the increased reactions and attack range of Batojutsu, the user has learned to apply their blade from an offensive posture to a defensive one. With this technique the user is capable of blocking offensive techniques that are targeted towards allies within the Batto range, blocking them as though they were directed at the user of this technique. Of course they still need to be able to see the technique and have the draw speed to block them.
Name: Distracting Blade (Signature) Classification: Kenjutsu Rank: D-Rank Class: Defensive/supplementary Range: Up to double batto range
Description: With this Summer uses the side of the blade to reflect light into an opponent's eyes, causing it to be difficult for them to notice attacks or react to attacks coming towards them. How useful this technique is actually depends on the weapon. If Summer is using Glimmer then the diamonds on the side are particularly good at reflecting light meaning that opponents require 1-rank higher reaction tiers than normal to see an attack coming and if use to distract an opponent, allied attacks against them will require reaction tiers equal to the speed to notice. If used with a different weapon, only the former ability will apply.
Name: Petrifying Blade - Solid (Signature) Classification: Kenjutsu Rank: C-Rank Class: Defensive/Supplementary Range: Melee
Description: Using the interesting properties of Glimmer, Summer is able to cause its effects to apply to other things than living matter. With this she is able to strike solid substances such as earth or concrete and turn it to diamond with a simple slash against or through the material. This can be used against Earth Release attacks and defenses equal in rank and below to Summer and follow the endurance tier guides on the main ability. This can also affect other solid physical substances. (So an SSS-Rank defense would take 50 posts(total) to turn to Diamond.)
Name: Diamond Release: Hiding Within the Reflections Classification: Ninjutsu/Kenjutsu Rank: D-Rank (D-Rank chakra per wall) Class: Defensive/Supplementary Range: Up to fifty feet
Description: After using Petrifying Blade to create a few areas of diamonds around her, Summer swings her blade upwards, causing multiple walls or diamonds to rise out of the ground and hide Summer within their reflections. Chakra sight doesn't help with this as the user will just see the chakra coming off of the walls of diamonds, and reaction tiers are rendered nearly useless due to seeing nothing but reflections moving. Reaction tiers can only be used if the victim possesses a technique that allows them to use reaction tiers with a different sense. Walls move at speeds equal to Summer's draw speed and are capable of blocking D-Rank physical techniques (Shattering if struck by a C-Rank) and other D-Rank techniques as long as they do not possess defense piercing or are strong against Diamond Release. *********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
Last edited by Blade on 25th September 2014, 10:28 am; edited 5 times in total | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Re: Summer's Scrolls 24th September 2014, 8:48 pm | |
| That specific Body Flicker variant is Signature to Yvette, requiring her to teach you ICly in order to learn it. You can however learn Tikatchi's version (due to him possessing it before Yvette's variant was made signature) also by being taught ICly otherwise that is a no. *********************** - Past is Past:
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Summer's Scrolls 25th September 2014, 9:59 am | |
| Removed Body Flicker, added more techs! *********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Re: Summer's Scrolls 25th September 2014, 10:16 am | |
| Petrifying Blade - Solid add in physical based solid substances only while it is capable of being utilized on Earth Release techniques equal to Summer's Rank and below. (Due to Earth being weak to Diamond, Steel isn't though so remove that).
Hiding within Reflections - Add Speed tiers to the wall, also include a D-rank chakra price for each wall created, walls itself are capable of blocking D-rank physical techniques but shatter if hit by a C-rank physical technique likewise they are capable of blocking a D-rank technique as long as it either does not have D-rank defense piercing or is strong against Diamond Release.
Glittering Blade - Only Taki can utilize chakra flow techniques without a constant chakra price. However you can either have the blade's durability increase to sustain up to a B-rank in damage (stacks) while blocking B-rank and below physical attacks without piercing. Or you can have the blade's durability increase by 2-ranks in damage (stacks) while Tripling its weight resulting in all kenjutsu techniques being slowed by 2-rank if the user does not possess B-rank strength tiers.
Admin Post - Edits Made now Approved *********************** - Past is Past:
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Summer's Scrolls 3rd November 2014, 5:49 pm | |
| Name: Diamond Release: Crystallisation Matrix (Signature) Classification: Fighting Style Rank: D-Rank Class: Offensive/Passive Range: N/A
Description: Glimmer's ability to turn things to diamond applies an odd effect to those diamonds. They prove first of all to be slightly more reflective than normal although this has no effect other than identifying the diamonds that have been affected by Glimmer's ability. Their true ability however is that if they pierce flesh they can impart Glimmer's ability to petrify things to Diamond. However this effect is stunted compared to the actual blade as the time of effect is double normal. (So C-Rank endurance would take 40 posts(total) rather than 20).
Name: Diamond Release: Grip Classification: Ninkenjutsu Rank: D-Rank Class: Defensive/Supplementary Range: Self
Description: With this technique the user coats their hand and the hilt of their weapon in Diamond, cementing the grip and preventing the weapon from being dropped or knocked out of their hands. This is especially useful for samurai as they cannot be separated from their weapon by knockback techniques unless the Diamond coating is destroyed. The coating can resist D-Rank physical techniques and other D-Rank techniques as long as they aren't strong against Diamond or possess defense piercing, if they are/do or are C-Rank or higher they can destroy the diamond coating.
Name: Diamond Release: Edge Enhancement Classification: Ninkenjutsu Rank: D-Rank (D-Rank chakra every strike against a foe) Class: Offensive Range: Self
Description: By cycling their chakra into their weapon the user causes a very thin layer of Diamond to coat their weapon, drastically increasing its ability to block physical damage. With this activated the weapon becomes immune to physical techniques equal to its rank, can defend against defense piercing attacks equal to its rank and below as long as they are weak against Diamond, and is also coated with a layer of chakra to allow it to wound intangible targets such as entity and prime.
Name: Geka Style - Glittering Feint Classification: Kenjutsu Rank: D-Rank Class: Supplementary Range: Batto Distance
Description: Requires Distracting Blade or suitable distraction technique - This technique, designed to be used with allies in mind, starts with the user activating their distraction technique and swinging for their opponent, rather than hitting the foe however they use the distraction technique to mask the fact the attack is a feint, putting the foe off balance and allowing another target to attack the foe. The target requires reaction tiers one above the speed of the attack, augmented by the distraction technique if relevant and if they cannot see through it, the next attack directed at the feinted opponent (Not the user's) within a post (total) will require reaction tiers two-ranks above the attack to dodge.
Name: Back to Back (Signature) Classification: Taijutsu/Kenjutsu Rank: D-Rank Class: Defensive/Supplementary Range: Touch
Description: A specialist stance type that Summer utilises with one of her allies, pressing her back against their own and trusting them to defend her blindside. However should danger approach her ally she is capable of placing her foot between their own stance and rotating around, swapping sides immediately, at a speed one rank above Summer's own movement speed, to confront foes at the other side or to take an attack instead of her ally.
Name: Hiding Within the Reflections: Glittering Rain Classification: Kenjutsu Rank: D-Rank Class: Offensive Range: Batto Distance
Description: A follow up to Hiding Within the Reflections, Summer steps around behind one of her walls, placing it between herself and her opponent and strikes out at the wall with her weapon. This causes the wall to explode forwards into a series of shimmering shards that attack the opponent. This deals D-Rank damage but moves at one below Summer's draw speed and can be dodged by reaction tiers one rank below said speed or if the user has a time-slowing dojutsu or another sensory technique of D-Rank or higher. *********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
Last edited by Blade on 3rd November 2014, 6:15 pm; edited 3 times in total | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Re: Summer's Scrolls 3rd November 2014, 6:05 pm | |
| - Spoiler:
Crystal Maxtrix - Fighting Style.
Grip = Approved
Diamond Release: Edge Enhancement = Diamond doesn't give additional sharpness it's not wind, instead Diamond makes it harder and gives it physical defense and increased durability, add that not sharpness.
Geka Style - Feint = Approved
Back to Back - Remember due to this being a speed boost it is applicable to recoil otherwise approved.
Glittering Rain it should move at 1-rank below Summer's draw speed due Summer not possessing strength to launch them but rather speed and kenjutsu. As a result it should be able be dodged reaction tiers 1-rank below said speed, time-slowing dojutsu or a sensory technique D-rank or above or in the absence of that speed equal to Summer's draw speed.
Admin Edit - Approved *********************** - Past is Past:
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Summer's Scrolls 13th November 2014, 5:31 pm | |
| Name: Diamond Release: Despairing Shine Classification: Kinjutsu/Ninjutsu Rank: C-Rank (D-Rank blood, d-Rank chakra) Class: Defensive Range: Battojutsu
Description: With this, Summer lets the edges of the hilt she is holding dig into her hand, spilling blood onto her blade before she swings it, creating a transmutated version of a wall of Hiding in the Reflection that rises at speeds equal to her draw speed. Although the toughness of these walls has been massively heightened due to the addition of her life force into the mix. Thus these walls can survive any number of C-Rank chakra or physical attacks, 1 B-Rank chakra or physical or 1 C-Rank spiritual/Natural technique. If the C-Rank attack has defense piercing then it will break through the wall but suffer a one rank decrease in strength, B-Rank defense piercing has no reduction. If the C-Rank technique is strong against Diamond the same thing happens.
Name: Bewitched Blade Classification: Fighting Style Rank: D-Rank Class: Offensive/Defensive/Supplementary/Sacrificial Range: N/A
Description: Bewitched Blade is a Kinjutsu based fighting style that revolves around the user taking damage to return damage to opponents, or to take damage instead of allies or even, in later stages, taking damage from allies to restore wounds that they have. The actual techniques of the Bewitched Blade style become more powerful the more damage that the user takes although of course the offset to that is that the user comes closer to death to become more powerful. (Damage over topic counts, not damage at any one point in time.)
Name: Bewitchment - Grave Warden's Edge Classification: Kinjutsu Rank: C-Rank (D-Rank chakra, D-Rank damage to activate) Class: Supplementary/Offensive Range: Self
Description: Upon the user taking damage or indeed dealing damage to themselves, they can focus the pain, the rage into their weapon, causing it to suddenly erupt into a horrifically dark red and black aura that writhes and reels around the weapon, charging it with pure malice and hate. This of course gives the weapon a very weak terror effect (D-Rank) perhaps making people shiver just looking at the weapon. However the actual effect of this is that it makes the weapon deal extra spiritual damage equal rank to the amount of damage that they have taken over the course of the topic, starting from the point of activating Grave Warden's Edge. This can be sustained by a D-Rank blood price every three posts the user does not take damage (Damage substitutes blood cost).
Name: Bewitchment - Gaze of the Damned Classification: Kinjutsu Rank: B-Rank (C-Rank damage, C-Rank chakra) Class: Supplementary Range: Self
Description: After taking the requisite damage the user channels their pain into assuring their opponent cannot run, cannot hide from them, never letting them escape their wrath. Once activated the user's irises suddenly turn dark red and leak black liquid out of their tearducts, the pupils turning jagged and torn. This has a mild terror effect, C-Rank, causing people without some kind of true intent or D-Rank barrier tiers to back away from the user. The true effect however is that this gives the user spiritual sensory at a B-Rank level allowing them to see the use of Kinjutsu as well as life force. This can be sustained for a C-Rank of blood every three posts that the user does not take damage.
Name: Close Connection (Signature) Classification: (Medical) Kenjutsu Rank: D-Rank Class: Passive Range: Self
Description: Summer due to her unique connection with her weapon, has grown to become immune to the effect of the weapon meaning that if she happened to cut herself or someone able to truly use the weapon took it from her, the edge would work but the petrification effect would not. Now this is not truly unique to Summer as if anyone else manages to take her weapon if they spend five topics wielding the weapon but not being cut by it then it will impart the same immunity upon them (Only applies if they can use the ability of the weapon.). *********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
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| | | Hatta
Posts : 2143 Join date : 2011-02-27 Age : 30
| Subject: Re: Summer's Scrolls 13th November 2014, 6:29 pm | |
| Approved *********************** - A Testament:
- What a terrible night for a curse...:
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Summer's Scrolls 13th December 2014, 8:53 pm | |
| - Samurai Techniques:
Name: Geka Style - Heel Strike Classification: Taijutsu Rank: C-Rank Class: Offensive Range: Close
Description: A variant upon the Heel Kick, rather than striking with the knee of the opponent the user jumps upwards with the same sort of force before lashing out with their heel towards the opponent's face. Due to the sudden movement of the kick, the damage done is actually dependent upon the user's Shattering Defense, dealing physical shattering damage to the point of impact equal to the tier. The speed is dependent on the user's true speed rather than their draw speed. If an opponent is struck however unless they possess strength tiers equal to the user's Shattering Defense, they are knocked to the ground taking an extra rank of damage one below the Defense.
Name: Geka Style - Dancing Impact Kata Classification: Taijutsu Rank: C-Rank Class: Offensive/Defensive Range: Close
Description: Requires Heel Strike. When the user lashes out with their Heel Strike, they are able to add a secondary effect to it. Once the kick lands on an opponent the user is able to push off of the victim's body, causing the strength tiers required to resist knock-down to go up by a rank. The user in the meantime is able to push themselves any distance they wish with the kick a number of feet depending upon their speed, 3 feet per rank of speed starting at D.
Name: Geka Style - Cloudkiller Defense Prana Classification: Kenjutsu Rank: C-Rank (1 Extra fatigue drain per post) Class: Offensive/Defensive/Supplementary Range: Batto Range
Description: Usually due to things out of the user's control, although that is not always true, the Geka Style user ends up in midair unable to plant their feet on the ground and utilise their draw speed to its ultimate strength. As such the Geka Seido user has to learn how to perform combat in midair, their Batto Range suddenly extending into a sphere around them when they activate this prana. Once this is activated, while the user is in midair, whether falling or otherwise, they count as though they have not moved their feet despite falling or moving upwards, as long as they do not land on the ground.
Name: Geka Style - Martial Sheathing Classification: Kenjutsu Rank: C-Rank Class: Supplementary/Offensive Range: Batto Range
Description: Requires at least C-Rank draw speed. When one relies so highly on their ability to strike, sheath and then strike again, over and over again, it becomes quite bothersome when half of what one does is simply a wasted movement to push one's sword into its sheath. With this technique the user instead pulls their blade in with such speed and force that it actually creates a pocket of displaced wind that collapses into itself that pulls far off opponents closer to the user. This pulls opponents up to three feet per tier of draw speed, starting at D-Rank. If the victim has strength tiers equal to the user's draw speed, they are not pulled in instead they take internal physical ripping damage equal to one below the user's draw speed.
Name: Geka Style - Peregrine Dive Kata Classification: Kenjutsu Rank: C-Rank Class: Offensive Range: Close
Description: Requires Heel Kick. When the user lands a successful Heel Kick, knocking the opponent into the air, rather than leaving them hanging in midair they are able to instead launch this technique. Bringing their sword around, they swing a vicious downwards slash towards the opponent's midriff requiring a midair movement technique to dodge. This strike deals physical shattering damage to the opponent's ribs and gut, breaking their ribs and damage their internal organs unless they possess defense tiers equal to the user's draw speed. Whether they have the defense or not, they are pummeled into the ground, taking another count of damage equal to the user's draw speed of physical impact damage as they are driven into the ground.
Name: Geka Style - Martial Dash Classification: Kenjutsu/Kinjutsu Rank: C-Rank Class: Supplementary Range: Batto Range
Description: Requires Martial Sheathing. A variant of use with Martial Sheathing that requires the user to be in midair in order to use. With this the user opens the area of displaced wind at the edge of their Batto Range, the sudden crush of air causing the user to be pulled through it at a speed one below their draw speed. This allows them mild midair movement but this is the safe usage. The user can instead choose to place the displaced air closer and make it more powerful causing them to be pulled away at a speed equal to their draw speed or one above however they take damage one below or equal to their draw speed respectively. The distance they can move with this is 3 feet per rank of Draw Speed, starting at D although this is upgraded to 5 feet and 7 feet with the damaging variants.
Name: Geka Style - Erupting Sonic Impact Prana Classification: Kenjutsu Rank: C-Rank Class: Offensive Range: Batto Range
Description: Somewhat like the opposite of Martial Sheathing, the user imbues a powerful explosion effect due to the sudden movement of their draw. What this does is send a ninety degree arc of compressed air directly in front of them that travels at speeds equal to their draw speed to deal physical shattering damage equal to their draw speed. The damage can be lowered by one rank however to apply one of two effects. The first knocks back the opponent if they do not possess strength tiers equal to the user's draw speed, 5 feet per tier of Draw Speed, starting at D. The other however applies a knock-back dashing effect to the user, allowing them to dash in a direction at a speed equal to their draw speed, however the damage is only done in a ninety degree arc away from the user.
Name: Geka Style - Storming Tempest Thrust Classification: Kenjutsu Rank: C-Rank Class: Offensive Range: Batto Range
Description: Due to the style of movement and striking of the Geka Seido samurai, they are unable to properly utilise a thrust with their sword. What they are able to do however is deliver a powerful, explosive jab with the pommel of their sword to deliver crush blunt force attacks to their opponent. With this the user jabs out with their sword in a manner similar to Hilt Blow although instead of targeting a weak point they just deliver a jab at their draw speed, dealing physical impact damage equal to their draw speed to the opponent, if this strikes a bone however the victim requires defense tiers one below the draw speed to prevent a broken bone.
Name: Geka Style - Storming Tempest Impact Classification: Kenjutsu Rank: B-Rank Class: Offensive Range: Half Batto Range
Description: Requires Storming Tempest Thrust. A powerful variant of STT that is used to meet opponents half way if they are trying to get into close combat. This technique however does not work with normal speed tiers, at least not constants. What it requires is explosive or burst movement, this can include a boost activated that post or only lasts one post. The boost however, or the user's tiers are reduced by two ranks while this attack is in effect. The strike however lashes out at a speed one above the user's draw speed, the energy channeled into the hilt for this strike. If this strikes an opponent, not only are the ones in the area struck broken due to the impact (Requires defense tiers one above the user's draw speed to block) but the organs within are heavily damaged. The damage sustained by this is equal to the speed of the attack itself (One above the user's draw speed by default. Equal rank defense to draw speed to prevent extreme organ damage or endurance one rank above). However due to the speed reduction this can prove to be a dangerous gambit technique.
- Diamond Release:
Name: Diamond Release - Eviscerating Blade Classification: Ninkenjutsu Rank: C-Rank (C-Rank chakra per usage) Class: Offensive Range: Self
Description: With this technique the user coats their sword in a thin layer of diamonds before striking out at an opponent. If their strike hits, the user sends a burst of their chakra into the sword causing the diamond layer to suddenly explode inside the foe, filling them with razor sharp shards of gem. This deals physical diamond release cutting damage to the internal organs equal to a C-Rank level and causes the opponent to lose a D-Rank of blood each of their posts due to the lacerations.
Name: Diamond Release - Lacerating Gem Burst Classification: Ninjutsu Rank: C-Rank (C-Rank chakra per target) Class: Offensive Range: Within fifty feet
Description: This technique actually does nothing at all on its own, requiring some set up for it to be effective. In order to actually use this technique the user must have placed a diamond or diamond shards inside of an opponent or have covered the foe in Diamonds. When activated the diamonds inside or on the foe explode into micro shards that deal C-Rank diamond release chakra damage as well as cutting their body so that they lose a D-Rank of blood each of their posts if the diamonds were external and a C-Rank each of their posts if the diamonds were internal.
Name: Diamond Release - Reflecting Eruption Kata Classification: Ninkenjutsu Rank: C-Rank (C-Rank chakra) Class: Defensive Range: Self
Description: This technique when activated causes the blade of the user to be coated in a layer of diamond. This diamond has no special effect on the sword by default apart from causing it to deal Diamond Release physical damage rather than normal physical damage. However when an attack one-rank above that of the weapon strikes the weapon that would normally destroy it, instead this activates and the diamond release armour explodes outwards, blocking the strike. (Maximum of up to B-Rank blocking).
Name: Diamond Release - Bewitching Bastion (Signature) Classification: Ninjutsu/Kinjutsu Rank: B-Rank (C-Rank Chakra, C-Rank Blood) Class: Defensive Range: Within Batto Range
Description: After spilling blood onto her sword, Summer swings it down through the ground creating a powerful life force infused wall of Diamond. This wall erupts upwards at a speed one above Summer's draw speed, the wall being transparent but laced with veins of deep red that pulse softly in time with Summer's heartbeat. This wall is very tough however, able to soak up to A-Rank physical or chakra based techniques without breaking and up to B-Rank spiritual and natural techniques without breaking.
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Re: Summer's Scrolls 13th December 2014, 9:53 pm | |
| Mmmkay approved. *********************** - Past is Past:
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Summer's Scrolls 20th March 2015, 5:43 pm | |
| - Diamond Release:
Name: Diamond Release - Gemcut Armour Classification: Ninjutsu Rank: C-Rank (D-Rank chakra, C-Rank diamond materia) Class: Defensive/Supplementary Range: Self
Description: Using their chakra to mould the diamond materia around their body, the user coats themselves in the polished gemstone to highly increase their defensive abilities however at the cost of one's speed. Upon this activating the user is protected from C-Rank physical and chakra based attacks unless they have piercing or are strong against diamond and they gain the equivalent of C-Rank strength due to the additional weight amplifying their strikes however in return they lose a rank of speed due to the weight and slight stiffness that stems from the armour.
Name: Diamond Release - Diamond Clone Classification: Ninjutsu Rank: C-Rank (D-Rank chakra, C-Rank diamond materia or C-Rank chakra) Class: Supplementary/Offensive Range: Up to seventy feet
Description: Either through the usage of chakra to mould the materia or use of chakra to create the materia the user forms a diamond replica of themselves, of course lacking details and thus unable to pass as a copy. This clone is unable to use any of the user's chakra based techniques however they have the user's tiers and are able to copy their physical techniques. These clones at this level however are not all that tough, a C-Rank chakra based technique or a B-Rank physical technique will shatter the clone, rendering it useless.
Name: Diamond Release - Diamond Dust Classification: Ninjutsu Rank: D-Rank (D-Rank diamond materia) Class: Supplementary Range: Twenty five foot diameter dome
Description: Touching their hand or blade to a piece of diamond materia, the user causes the diamond or piece of diamond to explode into a large cloud of glittering diamond shards and flecks that float in the air around the user. This doesn't really do anything other than provide slight irritation to the eyes of anyone that walks in and anyone that enters the dome, unless they hold their breath will breathe in some of the flecks of diamond causing slight irritation and micro-lacerations in the throat and lungs but this has no real effect on its own. However if used alongside Ash Release - Dust Cloud then the shards of diamond are unnoticeable requiring either enhanced eyesight or advanced Light sensory to detect the slightly reflected rays.
- Ash Release:
Name: Ash Release - Dust Cloud Classification: Ninjutsu Rank: D-Rank Class: Supplementary Range: Batto Range dome
Description: Focusing their chakra around them the user causes a burst of ash to surround them being a deep iron grey in colouration and obscuring the user from both normal and chakra sight due to the thickness of the dust and the fact it is made of the user's chakra. Reaction tiers greater than D-Rank of course can detect shadows and slight movements in the dust cloud causing it to become next to useless. Anyone in this dust cloud other than the user however will find that their throat and eyes are irritated by the slightly caustic nature of the ash and the cloying texture of it.
Name: Ash Release - Ash Burst Classification: Ninkenjutsu Rank: C-Rank Class: Offensive/Supplementary Range: Up to five feet outside of Batto Range
Description: Coating their blade with thick ash, the user swings it towards an opponent causing a wave of ash to leap from the blade. If this strikes the body then it deals a simple C-Rank of ash release chakra based damage however if it hits the face then the damage is reduces from being spread out, dealing only D-Rank damage but blinding the opponent as the ash burns and heavily irritates the eyes, forcing their eyes closed lest they suffer a B-Rank of pain every rank they have their eyes open. This can be stopped by B-Rank endurance tiers or a C-Rank water release technique to wash the ash out of the victim's eyes. The ash wave moves at speeds equal to one below the user's speed or equal to the user's draw speed if they have it.
*********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
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| | | Kenji
Posts : 3338 Join date : 2011-01-06 Age : 29 Location : Wouldn't you like to know ;D
| Subject: Re: Summer's Scrolls 20th March 2015, 5:53 pm | |
| Approved *********************** - Indra T. Erlang:
- Roark Hokkai:
- Amara Jiko:
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Summer's Scrolls 11th April 2015, 2:33 pm | |
| - Genjutsu:
Name: Demonic Illusion: Billowing Ash Technique Classification: Genjutsu Rank: C-rank Class: Offensive Range: Mid-Range
Description: This technique is triggered by contact with Ash Release: Ash Burst or the visual cue of Summer drawing her sword and channeling it with chakra as if in preparation for an Ash Release Technique. The result is the opponent seeing a large curtain of ash approaching them or being expelled from Summer''s blade. Usually it is used as a diversionary technique in order to force an opponent to dodge the illusionary threat to get them into a better positioning however if it does hit the victim experiences themselves being hit head on by the wave causing them to believe that they are suffocating, cutting off their own air flow. This causes the opponent to take a C-Rank of mental damage per post and if they reach a total of S-Rank then they will fall unconcious due to the perceived and actual lack of oxygen. Those with C-rank barrier tiers however are immune to the suffocation effect.
Name: Dusk Crow Blade Classification: Genjutsu Rank: C rank Class: Supplementary Range: Short-Mid
Description: This genjutsu is triggered through channeling chakra through one's blade and attacking an opponent when an opponent dodges it and hears the whistling of the sword through the air. The victim trapped in the genjutsu visualizes crows flocking around them from above before dive bombing them at Bullet Release speeds each of their beaks impaling their joints. The victim suffers C-rank mental damage each post as the crows dive bomb one by one as long as the genjutsu remains active.
Name: Crimson Dusk Crow Technique Classification: Genjutsu/Kinjutsu Rank: C-Rank(C-Rank chakra, D-Rank blood) Class: Offensive/Supplementary Range: Short-Mid
Description: Triggered by the user spilling a small amount of blood onto the ground that is coursed with chakra or spending life force to trigger it on someone that is already trapped in a Genjutsu of the user's. Once activated it either causes the original Dusk Crow technique to be powered up by one rank, the eyes and end feathers of the crows turning blood red, the crows going into a horrible frenzy and tearing at the opponent's skin and extremities. This deals a C-Rank of mental damage and D-Rank spiritual damage per post however this is upgraded if used alongisde the true Dusk Crow Technique.
Name: Crimson Dusk Crow Blade Classification: Genjutsu/Kinjutsu Rank: C-Rank (C-Rank chakra, D-Rank blood) Class: Offensive/Supplementary Range: Short-Mid
Description: Triggered by cutting one's finger on their blade and then swinging it towards an opponent, the small flecks of blood that fly off spattering on the opponent and triggering the Genjutsu. This has one of two functions. The first is that if used on its own, the victim envisions crows with blood red eyes crawling out of their clothing and pecking and clawing at their skin, tearing it and dealing a C-Rank of mental and a D-Rank of spiritual damage each post they are trapped. However if this is used whilst Dusk Crow Blade is already in action then the crows frenzy, dealing an extra rank of mental damage as well as C-Rank spiritual damage, the crows turning bright red and climbing under the target's clothing to tear at even their most private locations.
| |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Re: Summer's Scrolls 11th April 2015, 10:58 pm | |
| Approved *********************** - Past is Past:
| |
| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Summer's Scrolls 12th October 2015, 3:44 pm | |
| - Geka Taiyo:
Name: Geka Taiyo - Stances of the Sun Classification: Fighting Style Rank: D-Rank Class: Supplementary Range: N/A
Description: One of the sub-paths of Geka Seido is Geka Taiyo, a branch based not off the type of draw that is utilised, in fact it specialises entirely in the Improper Draw of Geka Seido in that only one hand is used to draw a weapon any time. Instead Geka Taiyo focuses on the number of weapons used by the wielder, resulting in a large amount of low damage strikes that quickly add up, usually leading to heavy bloodloss or debilitating strikes. Due to this, the wielder must learn to rapidly swap between weapons in order to keep up with opponents whilst still sheathing each weapon in turn after striking.
Stance - Swords - Effect. Dawn - 3 - Requires C-Rank draw speed or C-Rank samurai speed to use. Dawn is the heaviest hitting of the stances, dealing full damage with each strike (ignores half damage from Improper Draw) but also the least amount of variancy and unpredictability whilst having the highest number of attacks. Outspeeds equal rank speed if not backed by reaction due to number of attacks.
Zenith - 4 - Requires B-Rank draw speed or B-Rank samurai speed to use. Zenith is quicker than Dawn but more difficult to utilise, Dawn classified as more the entrance to Geka Taiyo. Zenith Stance hits more than Dawn with almost no loss to damage. This style deals full damage and outspeeds equal rank speed if not backed by one rank above reaction tier due to the manipulation of the weapons.
Eclipse - 5 - Requires A-Rank draw speed or A-Rank samurai speed to use. Eclipse is generally what most people gain in Geka Taiyo, it is the most stable of the Stances as it deals full damage but increases the difficulty of dodging the strikes. This outspeeds one rank above speed unless backed by reaction equal to speed to dodge the multitude of blades coming at the target.
Twilight - 6 - Requires S-Rank draw speed or S-Rank samurai speed to use as well as some kind of ocular enhancement. (Dojutsu, Sight upgrade through techniques, reaction tiers.). Twilight is one of the most difficult to learn and utilise as it cannot be done properly without some kind of ability to enhance the eyes, otherwise it ends up with slow strikes that are easy to avoid, gaining no benefits. True Twilight however deals multitudes of strikes but with low damage, dealing only half damage much like Improper Draw but it outspeeds one rank above speed unless backed by two ranks above reaction and each strike.
Night - 7 - Requires SS-Rank Draw Speed or SS-Rank samurai speed as well as Time Slowing or Muscle Tension. Night is the pinnacle of power of Geka Taiyo, the user appearing more like a whirlwind of steel and blood over anything else. With this in use, the user's strikes deal only half damage but outspeed two ranks above speed unless backed by reaction equal to the speed as well as each strike causing a D-Rank of blood loss, the hits tiny but almost impossible to ignore simply due to the sheer number.
Name: Geka Taiyo - Rays of the Sun Classification: Kenjutsu Rank: D-Rank Class: Offensive/Supplementary Range: Batto Distance.
Description: The knack to Geka Taiyo is not in the way one draws the weapons but in the way one uses them and how rapidly they can strike with the weapons. Due to this anyone practicing Geka Taiyo must learn how to cycle their blades, swinging rapidly and lightly before sheathing them once more, mastering the art of the Improper Draw. With this, depending on the user's draw speed and other enhancements they are able to strike an alarming amount of times in a short space of time, dealing multiple counts of damage.
D. Speed - Strikes(Every post)
D - 2 C - 3 B - 4 A - 5 S - 7
Modifiers Time Slowing - +2 Muscle Tension - +3 Reaction Tiers equal to draw speed - +1 Reaction Tiers one above Draw Speed - +2 Dawn Stance - (-3(To min of 2)) Zenith Stance - (-2(To min of 2)) Eclipse Stance - +0 Twilight Stance - +2 Night Stance - +3
Name: Geka Taiyo - Sunrise Whirlwind Classification: Kenjutsu Rank: D-Rank Class: Offensive/Supplementary Range: Batto Distance
Description: Requires at least Dawn Stance. Using the principles of Geka Taiyo the samurai crouches down and unsheathes two blades at the same time before spiraling around and leaping, extending the blades out to catch everyone in their batto range at speeds equal to their draw speed. Anyone caught by the this takes damage one below the draw speed and is drawn into the air a certain distance along with the user depending on the draw speed. It starts at five feet and goes up by five for every rank of draw speed over D-Rank, capping at 25 feet into the air with S-Rank draw speed. If the victim doesn't have an aerial movement technique they then take an additional D-Rank of damage for every 10 feet they end up falling.
- Ash Release:
Name: Ash Release - Drifting Flakes Classification: Ninjutsu Rank: C-Rank (Variable chakra price, up by a rank for each C-Rank of Ash materia created starting at D) Class: Supplementary Range: AoE
Description: Raising either the weapon or their hand, the user sends a burst of chakra into the air causing odd clouds to form above them, around forty feet into the air. These clouds slowly give out ash causing it to drift slowly to the ground and coat it, building up over time. This technique doesn't actually do very much at all but every one of the user's rounds another C-Rank of Ash Materia is deposited on the ground. If the ground is covered in water however, due to the nature of Ash Release, it turns the water acidic causing no materia to be generated but the water deals C-Rank Corrosive Acid Release Physical damage to anyone standing in it each post total unless they possess C-Rank endurance tiers.
Name: Ash Release - Shroud Classification: Ninjutsu Rank: C-Rank (C-Rank Ash Materia, 3 D-Ranks chakra) Class: Supplementary/Defensive Range: 40 feet Radius
Description: Bringing the Ash from around themselves into the air, the user causes a large sphere reminiscent of a dust storm to billow around them making it extremely difficult to find the user within the shroud. This springs up at B-Rank speeds and shrouds the user's chakra as well as making it nearly impossible to detect them. B-Rank sight based reaction or C-Rank hearing based reaction will allow the victim to see through the shroud though to find the user. In addition, due to the numerous moving flakes of ash anyone with Time-Slowing Dojutsu but no reaction tiers will have their Time-Slowing nullified.
Name: Ash Release - Rain of Blinding Feathers Classification: Ninjutsu Rank: B-Rank (B-Rank Ash Materia, C-Rank chakra) Class: Offensive Range: Long (Ninety degree cone)
Description: Bringing their Ash materia to the fore, either kicking it up in front of them or throwing it down, the user slashes their hand or weapon through it causing the ash to erupt forwards into a series of blade-like feather shaped objects. These feathers fly forwards in a ninety degree cone at B-Rank speeds to deal C-Rank Ash Release chakra damage. If these feathers strike however they erupt into a burst of ash, obscuring sight and causing eyes and skin to become irritated with the Ash unless they possess B-Rank reaction tiers to blink in time. If these feathers hit anyone then they are blinded for 3 posts (total) unless they possess B-Rank or higher endurance tiers and are subjected to an additional C-Rank of pain from the scouring of their skin.
Name: Ash Release - Ash Clone Classification: Ninjutsu Rank: C-Rank (C-Rank Ash Materia, D-Rank chakra per clone) Class: Supplementary Range: Long
Description: As with the principles of any Clone technique, the user creates a representation of themselves out of the chosen element. With this the user creates a humanoid entity out of Ash Release that is immune to physical attacks due to its incorporeal nature however it cannot copy the user's physical abilities apart from their tiers. What it can do is utilise Ash Release techniques C-Rank and below that the user knows dealing Ash Release Physical Damage rather than Chakra Damage. Lastly, when these clones are destroyed, by a C-Rank or higher non-physical or mental technique, they burst back into their materia and cause anyone within five feet to cough unless they possess C-Rank endurance tiers, interrupting any of their attacks at that moment.
Name: Ash Release - Charred Cloak Classification: Ninjutsu Rank: C-Rank (C-Rank Ash Materia, 3 D-Ranks chakra) Class: Supplementary Range: Self
Description: Lifting their Ash chakra to their back, the user clasps it to their shoulders whereupon it flares out behind them into a long layered cloak, almost looking like the feathers of a crow. This cloak releases soft wisps of ash as the user moves around but the main purpose of it is that it provides a fair amount of wind drag resistance causing any knockback effect on the user to be reduced by one rank. Other than that it can be used to block one C-Rank or lower physical or chakra based technique however this destroys the cloak requiring it to be reformed, and unless it was water or a release strong against Ash that was blocked, the materia from the ash remains.
Name: Ash Release - Charred Plating Classification: Ninjutsu Rank: B-Rank (B-Rank Ash Materia, C-Rank chakra) Class: Defensive/Supplementary Range: Self
Description: Raising the Ash up, the user causes it to cover their body and bind it to what they are wearing, forming it around them as a deep black coating that gives them an appearance of wearing something almost like the feather's of a crow. This armour can block any number of C-Rank and below physical and chakra based techniques as it reforms from the ash, however water release techniques that strike it, although blocked, will require another C-Rank of ash to reform the damage. B-Rank attacks only one can be blocked of before the armour is destroyed, the materia destroyed as well if it was water release that struck it or a release strong against Ash. When combined with Charred Cloak people require a different type of sensory or D-Rank reaction tiers to see the user at night and it drains 3 points from their intimidation limit due to the unearthly guise.
Name: Ashen Illusion: Charred Crow Frenzy Classification: Genjutsu Rank: C-Rank Class: Offensive Range: AoE
Description: Coursing chakra through Ash Materia, any touch to it can activate this illusion. Once activated the victim sees blackened and burned crows crawling out of the Ash under their feet, cawing to the sky before leaping at them to try and tear and rip their flesh. These crows are generally used as an intimidation tactic and to cause people to dodge randomly from crows that only they can see. These crows only deal a D-Rank of mental damage each post, unless they have C-Rank barrier tiers in which case they only take a single count of the damage, but they put off the balance of the victim causing them to require C-Rank reaction tiers or else they fall over. If the victim falls over, also due to other methods, then the damage is increased to B-Rank as long as they lie on the ground, reducing as soon as they stand once more.
Name: Ashen Illusion: Sorrowful Visage Classification: Genjutsu Rank: C-Rank Class: Supplementary/Offensive Range: Long
Description: Requires Charred Cloak and Charred Plating to be active. Once encased in her crow's guise, Summer courses the Ash covering her with chakra causing any opponent to look at it to be trapped in her illusion. Once done the victim will see Ash pouring out from around Summer and forming into a series of large crows as Summer herself seems to become larger and strike fear into the opponent. This causes the -3 from intimidation limit from the combo to start striking every single post requiring B-Rank barrier tiers to block the intimidation drain and also increasing the reaction tier requirement of Charred Crow Frenzy by one rank as the crows become larger and more difficult to avoid.
Name: Diamond and Ash Release - Shimmering Storm Style (Sig) Classification: Fighting Style Rank: D-Rank Class: Defensive/Supplementary Range: Self
Description: Summer has found that by turning Diamond she creates to flakes and splinters instead of whole segments she can attach it to the Ash flakes that she can create to mask the fact that she is using Diamond Release within her Ash techniques. With this any diamond shards that are being utilised are hidden from sight unless anyone looking at them possesses a Dojutsu or Chakra Sensory tech that differentiates between elemental releases to notice the flashes of light as the Diamond catches the light, even then it requires reaction equal to the rank of the technique that is being used to see.
Name: Shimmering Storm Style - Light Catching Gales Classification: Ninjutsu Rank: C-Rank (3 D-Ranks of Ash and Diamond materia, C-Rank chakra) Class: Supplementary/Offensive Range: 40 Feet radius
Description: Attaching specks of diamond to the ash that Summer creates she forces it up into the air like a spherical storm around her that occasionally glints against the light. This sphere rises at Bullet Release speeds and sight based reaction is rendered useless through it due to the glinting diamond shards causing refraction of the sights within. Other reaction types of C-Rank or higher can see through it however it also blocks chakra sight due to it matching Summer's own signature. Anyone inside the sphere takes a D-Rank of damage each post(Total) as long as they breathe as the ash cloys the throat and they lose a D-Rank of blood per round as the Diamond shards scrape the flesh of their throat, requiring D-Rank Endurance+Defense to block.
- Diamond Release:
Name: Diamond Release - Cascading Flare Classification: Ninjutsu Rank: C-Rank (C-Rank diamond materia, D-Rank chakra) Class: Supplementary Range: Short
Description: A distraction and interruption style technique that Summer uses as an alternate method of blocking physical techniques. She uses the wings generated from Diamond Release - Shining Crow to direct light down in a flash in front of her. This requires C-Rank reaction tiers to close the eyes or B-Rank endurance tiers to endure the flash of light, otherwise it interrupts Ocular Genjutsu, Eye Triggered techniques or Fabrication requiring the victim to see in order to activate whilst physical techniques have their accuracy heavily reduced unless they possess a C-Rank or higher sensory medium other than sight. This only lasts one post however but it gives Summer time to strike back.
Name: Diamond Release - Shining Crow Classification: Ninjutsu Rank: B-Rank (B-Rank diamond materia, B-Rank chakra) Class: Supplementary/Defensive Range: Self
Description: Drawing the Diamond Materia up onto her back, Summer causes a pair of large glimmering wings to sprout from her back. These wings are too heavy to actually be used to fly but they are very tough, able to block A-Rank physical attacks and lower and B-Rank or lower chakra based attacks, however only C-Rank of those that are strong against Diamond. However the other effect of the wings is that they refract light that hits them, causing her to be surrounded in an ethereal glow that makes it difficult to see her in close combat, reducing the effectiveness of physical techniques by one rank when hitting her body (Still at full rank for defensive techniques) unless the victim has B-Rank reaction tiers or higher or sensory mediums not relying on sight.
Name: Diamond Release: Diamond Shining Ravens Classification: Ninjutsu/Kinjutsu Rank: A-Rank (B-Rank Diamond materia and B-Rank chakra or B-Rank blood per raven) Class: Offensive Range: Long
Description: Bringing the materia up from the ground and fusing it together into a Raven, or using the Life Force of the user to create it from the earth itself, the Raven erupts into existence. These Ravens are around the size of a Medium(S) creature each and a variable amount can be controlled depending on the user's skill. These Ravens have A-Rank speed, strength and can survive A-Rank chakra and physical attacks without shattering. If used with the blood price the dragons can take up to A-Rank spiritual attacks without shattering as well, otherwise they are incredibly weak to spiritual damage. These Ravens generally attack by slamming into opponents and due to the nature of the diamond causing A-Rank diamond release physical cutting damage, requiring B-Rank defenses to avoid losing a C-Rank of blood each round from the slices of the diamond.
Rank - Number of Ravens D - 1 C - 2 B - 3 A - 4 S - 5
- Bewitched Techniques:
Name: Bewitched Creation - Diamond Encased Ash Clone Classification: Kinjutsu/Ninjutsu Rank: B-Rank (C-Rank materia of both ash and diamond, C-Rank blood per clone) Class: Offensive/Supplementary Range: Long
Description: This technique can only be activated after taking at least a B-Rank of damage. Once done Summer draws her rage and pain together into her diamond and ash, the former becoming veined with red that pulses like a heartbeat whilst the latter ends up darker, flashes of red scoring through it. The clone is made of both of these, the raging Ash storm held within the diamond. This clone is especially powerful however only two can be out at one time, no matter the rank of the user. These clones have tiers one above the user's own, capping at S and are extremely durable, able to take A-Rank physical or chakra damage without shattering unless it is strong against diamond or possesses piercing and B-Rank spiritual damage. Lastly these clones are capable of copying the user's ash and diamond release techniques as well as physical techniques up to a certain rank depending on the skill of the user however their Diamond and Ash release techniques deal elemental physical damage rather than chakra and utilise the materia within the clone. The clones however can use the blood that makes them up to restore the materia at a 2:1 ratio. So 1 D-Rank of blood can create 2 D-Ranks of Ash or Diamond materia or 1 D-Rank of each.
Rank - Physical Techs - Chakra Techs D - C - D C - B - C B - A - B A - S - A S - SS - S
Name: Bewitched Creation: Diamond Encased Ashen Tearing Raven Classification: Ninjutsu/Kinjutsu Rank: S-Rank (A-Rank Diamond and Ash materia, A-Rank blood per raven) Class: Offensive/Supplementary Range: Long
Description: Can only be activated after taking at least an A-Rank of damage. Forcing the diamond and ash materia into the air, Summer slams it together and forces it into a semblance of life with her own life force, bringing it to power. These creations are incredibly powerful, capable of surviving up to SS-Rank physical and chakra based attacks without shattering and S-Rank spiritual and natural without breaking. These Ravens are massive coming in at Medium (XL) size and appear to be made of translucent diamond filled with an ash storm. These creations have S-Rank speed and strength and deal damage by slamming their body into an opponent dealing S-Rank physical+spiritual diamond release cutting damage, requiring S-Rank defense to prevent losing B-Rank blood per round due to the slicing from the Raven. This Raven is also capable of utilising all of Summer's Diamond and Ash release techniques, utilising the materia that it is made of as fuel or turning the blood it is made of into materia at a 1:2 ratio. So 1 D-Rank of blood can give 1 D-Rank of diamond and ash release or 2 D-Ranks of one. Only a certain number of Ravens can be out at a given time depending on the user's skill.
Rank - Number of Ravens C - 1 B - 1 A - 2 S - 2 'Z' - 3 'X' - 3
Last edited by Blade on 17th May 2016, 5:41 pm; edited 11 times in total (Reason for editing : Edited dragons to crows, follows motif.) | |
| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Summer's Scrolls 14th December 2015, 2:29 pm | |
| Bump for approval due to hella long time. *********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
| |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Re: Summer's Scrolls 14th December 2015, 4:24 pm | |
| - Admin Edit:
- Spoiler:
Geka Taiyo - Sunrise Whirlwind - D-rank Additional Damage for every 10ft.
- Diamond Release:
Drifting Flakes - Give it a Variable Chakra Cost and a time limit, since your using turns then it would be 1 Turn (D-rank of chakra), 2 Turns (C), capping out at 5 Turns with S and thus 5 C-ranks of Ash Materia left on the ground. As for the effect if water is on the ground it would be Corrosive Ash Release Physical Damage, to deal recurring C-rank dmg each P.T unless the victim possesses C-rank Endurance Tiers to negate said status effect.
Shroud - 3 D-ranks of Chakra & remove the damage (Since it's speed is boosted to B), 40ft radius (80ft diameter) around the user. Due to the numerous moving Ash particles those with Time-Slowing dojutsu without Reaction Tiers will not benefit from the time-slowing effect while within the shroud.
Blinding Feathers no problem though those with B-rank Reaction can blink in time to avoid the blindness effect.
Ash Clone - Price per Clone, When using Ash Release techniques they deal Ash Release Physical Damage due to using the Ash Materia that is comprising the clone.
Charred Cloak - 3 D-rank chakra price, Unless it was Water or an element strong against Ash. Charred Plating - Same as before Water or an element strong against Ash. -3 from Intimidation limit, 1 time reduction.
Shimmering Storm Style - Dojutsu or Chakra Sensory technique which can tell the differences between elemental releases, everything else is fine.
Light Catching Gale - C-rank chakra, 80ft high 40ft radius
- Diamond Release:
Interrupts Ocular Genjutsu, Eye Triggered techniques or Fabrication requiring the victim to see in order to activate. Not Hand Seals or Physical Techniques, however you can add Physical Techniques will have their accuracy hampered if the user does not possess a C-rank Sensory Medium or at least Raised other senses to compensate for the momentary blindness.
Shining Crow - B-rank Chakra. B-rank Reaction Tiers or sensory mediums not relying on sight.
- Bewitchment:
Range = Long, Price Per Clone, Ash &/or Diamond Release techniques used by the clone deal physical damage due to utilizing the materia stored within it, the blood comprising the clone can be used in order to replenish the materia said clones use in a 2:1 Ratio (I.e 1 D-rank of Blood makes 1 D-rank of Ash Materia & 1 D-rank of Diamond Materia or 2 D-ranks of either Ash or Diamond).
Anything not mentioned means it's fine.
Approved *********************** - Past is Past:
| |
| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Summer's Scrolls 24th April 2016, 7:26 pm | |
| - Harmful Wounds:
Name: Geka Seido: Four Harmful Wounds Classification: Kenjutsu Rank: B-Rank Class: Offensive Range: Batto Range
Description: A strange technique in that it requires focusing and studying an opponent before it can be used, Harmful Wounds requires an innate understanding of the opponent's stance and the way they fight. This is best done by watching them and studying them as they fight in order to research them. Once the full understanding of their guard has been achieved, the user lashes out and targets the weaknesses in their guard and stance to deliver the maximum damage. This version hits four times. Due to the focus required, the post this is used the user cannot actually move however the strikes come out at Tier++ and require reaction tiers one rank above the speed in order to actually see the strikes coming. Each strike deals damage equal to the speed swung however they also gain defense piercing equivalent to B-Rank due to targeting the weak points of the body.Researching a target takes time however and Harmful Wounds cannot be activated until the necessary research has been achieved.
Rank - PT Research - Modifier D - 30 - Faster than opponent (+1 PT Research every post) C - 25 - Reaction Tiers equal to speed (+1 PT Research every post) B - 20 - Time Slowing (+2 PT Research every post) A - 15 - Muscle Tension (+2 PT Research every post) S - 10 - Precognition (+3 PT Research every post)
Name: Geka Seido: Eight Harmful Wounds Classification: Kenjutsu Rank: A-Rank Class: Offensive Range: Batto Range
Description: A strange technique in that it requires focusing and studying an opponent before it can be used, Harmful Wounds requires an innate understanding of the opponent's stance and the way they fight. This is best done by watching them and studying them as they fight in order to research them. Once the full understanding of their guard has been achieved, the user lashes out and targets the weaknesses in their guard and stance to deliver the maximum damage. This version hits eight times. Due to the focus required, the post this is used the user cannot actually move however the strikes come out at Tier++ and require reaction tiers one rank above the speed in order to actually see the strikes coming. Each strike deals damage equal to the speed swung however they also gain defense piercing equivalent to A-Rank due to targeting the weak points of the body.Researching a target takes time however and Harmful Wounds cannot be activated until the necessary research has been achieved.
Rank - PT Research - Modifier D - 30 - Faster than opponent (+1 PT Research every post) C - 25 - Reaction Tiers equal to speed (+1 PT Research every post) B - 20 - Time Slowing (+2 PT Research every post) A - 15 - Muscle Tension (+2 PT Research every post) S - 10 - Precognition (+3 PT Research every post)
Name: Geka Seido: Sixteen Harmful Wounds Classification: Kenjutsu Rank: S-Rank Class: Offensive Range: Batto Range
Description: A strange technique in that it requires focusing and studying an opponent before it can be used, Harmful Wounds requires an innate understanding of the opponent's stance and the way they fight. This is best done by watching them and studying them as they fight in order to research them. Once the full understanding of their guard has been achieved, the user lashes out and targets the weaknesses in their guard and stance to deliver the maximum damage. This version hits sixteen times. Due to the focus required, the post this is used the user cannot actually move however the strikes come out at Tier++ and require reaction tiers one rank above the speed in order to actually see the strikes coming. Each strike deals damage equal to the speed swung however they also gain defense piercing equivalent to S-Rank due to targeting the weak points of the body.Researching a target takes time however and Harmful Wounds cannot be activated until the necessary research has been achieved.
Rank - PT Research - Modifier D - 30 - Faster than opponent (+1 PT Research every post) C - 25 - Reaction Tiers equal to speed (+1 PT Research every post) B - 20 - Time Slowing (+2 PT Research every post) A - 15 - Muscle Tension (+2 PT Research every post) S - 10 - Precognition (+3 PT Research every post)
Name: Geka Seido: Thirty Two Harmful Wounds Classification: Kenjutsu Rank: SS-Rank Class: Offensive Range: Batto Range
Description: A strange technique in that it requires focusing and studying an opponent before it can be used, Harmful Wounds requires an innate understanding of the opponent's stance and the way they fight. This is best done by watching them and studying them as they fight in order to research them. Once the full understanding of their guard has been achieved, the user lashes out and targets the weaknesses in their guard and stance to deliver the maximum damage. This version hits thirty two times. Due to the focus required, the post this is used the user cannot actually move however the strikes come out at Tier++ and require reaction tiers one rank above the speed in order to actually see the strikes coming. Each strike deals damage equal to the speed swung however due to the mastery of this technique and knowledge of where to strike, this gains defense bypassing at an SS-Rank level. Researching a target takes time however and Harmful Wounds cannot be activated until the necessary research has been achieved.
Rank - PT Research - Modifier D - 40 - Faster than opponent (+1 PT Research every post) C - 35 - Reaction Tiers equal to speed (+1 PT Research every post) B - 30 - Reaction Tiers Higher than Opponent's Speed (+2 PT Research every post) A - 25 - Time Slowing (+2 PT Research every post) S - 20 - Muscle Tension (+2 PT Research every post) 'Z' - 15 - Precognition (+3 PT Research every post) 'X' - 10 - Fought Before/Fought Style 3 Times Before (+4 PT Research every post)
Name: Geka Seido: Sixty Four Harmful Wounds Classification: Kenjutsu Rank: SSS-Rank Class: Offensive Range: Batto Range
Description: A strange technique in that it requires focusing and studying an opponent before it can be used, Harmful Wounds requires an innate understanding of the opponent's stance and the way they fight. This is best done by watching them and studying them as they fight in order to research them. Once the full understanding of their guard has been achieved, the user lashes out and targets the weaknesses in their guard and stance to deliver the maximum damage. This version hits sixty four times. Due to the focus required, the post this is used the user cannot actually move however the strikes come out at Tier++ and require reaction tiers one rank above the speed in order to actually see the strikes coming. Each strike deals damage equal to the speed swung however due to the mastery of this technique and knowledge of where to strike, this gains defense bypassing at an SSS-Rank level. Researching a target takes time however and Harmful Wounds cannot be activated until the necessary research has been achieved.
Rank - PT Research - Modifier D - 40 - Faster than opponent (+1 PT Research every post) C - 35 - Reaction Tiers equal to speed (+1 PT Research every post) B - 30 - Reaction Tiers Higher than Opponent's Speed (+2 PT Research every post) A - 25 - Time Slowing (+2 PT Research every post) S - 20 - Muscle Tension (+2 PT Research every post) 'Z' - 15 - Precognition (+3 PT Research every post) 'X' - 10 - Fought Before/Fought Style 3 Times Before (+4 PT Research every post)
- Multiplying Wounds:
Name: Geka Taiyo: Eight Multiplying Harmful Wounds Classification: Kenjutsu Rank: B-Rank Class: Offensive Range: Batto Range
Description: Though the change in styles from Geka Seido to Geka Taiyo, certain techniques also need to change. One of these is Harmful Wounds. Multiplying Harmful Wounds focuses less on studying a target and slaying them with pin-point strikes but instead on combating multiple foes at the same time, spreading the strikes across them and slashing so fast that the attacks are nearly impossible to follow due to the speed and how erratic they are. The power of this technique is dependent on how many swords are utilised however the number of attacks needs to be split amongst the swords and generally among targets as well and it loses the defense piercing in return for causing a large amount of bleeding due to the strikes. Each strike deals damage one below its speed however requires reaction one rank higher than usual in order to avoid.
No. Of Swords - Tier Level Increase - Bleed (D-Ranks per PT) 3 - +1 - 1 4 - +2 - 2 5 - +3 - 3 6 - +4 (1-Rank) - 4 7 - +5 - 5
Name: Geka Taiyo: Sixteen Multiplying Harmful Wounds Classification: Kenjutsu Rank: A-Rank Class: Offensive Range: Batto Range
Description: Though the change in styles from Geka Seido to Geka Taiyo, certain techniques also need to change. One of these is Harmful Wounds. Multiplying Harmful Wounds focuses less on studying a target and slaying them with pin-point strikes but instead on combating multiple foes at the same time, spreading the strikes across them and slashing so fast that the attacks are nearly impossible to follow due to the speed and how erratic they are. The power of this technique is dependent on how many swords are utilised however the number of attacks needs to be split amongst the swords and generally among targets as well and it loses the defense piercing in return for causing a large amount of bleeding due to the strikes. Each strike deals damage one below its speed however requires reaction one rank higher than usual in order to avoid.
No. Of Swords - Tier Level Increase - Bleed (D-Ranks per PT) 3 - +1 - 2 4 - +2 - 4 5 - +3 - 6 6 - +4 (1-Rank) - 8 7 - +5 - 10
Name: Geka Taiyo: Thirty Two Multiplying Harmful Wounds Classification: Kenjutsu Rank: S-Rank Class: Offensive Range: Batto Range
Description: Though the change in styles from Geka Seido to Geka Taiyo, certain techniques also need to change. One of these is Harmful Wounds. Multiplying Harmful Wounds focuses less on studying a target and slaying them with pin-point strikes but instead on combating multiple foes at the same time, spreading the strikes across them and slashing so fast that the attacks are nearly impossible to follow due to the speed and how erratic they are. The power of this technique is dependent on how many swords are utilised however the number of attacks needs to be split amongst the swords and generally among targets as well and it loses the defense piercing in return for causing a large amount of bleeding due to the strikes. Each strike deals damage one below its speed however requires reaction one rank higher than usual in order to avoid.
No. Of Swords - Tier Level Increase - Bleed (D-Ranks per PT) 3 - +2 - 3 4 - +3 - 6 5 - +4 (1-Rank) - 9 6 - +5 - 12 7 - +6 - 15
Name: Geka Taiyo: Sixty Four Multiplying Harmful Wounds Classification: Kenjutsu Rank: SS-Rank Class: Offensive Range: Batto Range
Description: Though the change in styles from Geka Seido to Geka Taiyo, certain techniques also need to change. One of these is Harmful Wounds. Multiplying Harmful Wounds focuses less on studying a target and slaying them with pin-point strikes but instead on combating multiple foes at the same time, spreading the strikes across them and slashing so fast that the attacks are nearly impossible to follow due to the speed and how erratic they are. The power of this technique is dependent on how many swords are utilised however the number of attacks needs to be split amongst the swords and generally among targets as well and it loses the defense piercing in return for causing a large amount of bleeding due to the strikes. Each strike deals damage one below its speed however requires reaction one rank higher than usual in order to avoid.
No. Of Swords - Tier Level Increase - Bleed (D-Ranks per PT) 3 - +4 (1-Rank) - 5 4 - +5 - 10 5 - +6 - 15 6 - +7 - 20 7 - +8 (2-Ranks) - 25
Name: Geka Taiyo: One Hundred and Twenty Eight Multiplying Harmful Wounds Classification: Kenjutsu Rank: SSS-Rank Class: Offensive Range: Batto Range
Description: Though the change in styles from Geka Seido to Geka Taiyo, certain techniques also need to change. One of these is Harmful Wounds. Multiplying Harmful Wounds focuses less on studying a target and slaying them with pin-point strikes but instead on combating multiple foes at the same time, spreading the strikes across them and slashing so fast that the attacks are nearly impossible to follow due to the speed and how erratic they are. The power of this technique is dependent on how many swords are utilised however the number of attacks needs to be split amongst the swords and generally among targets as well and it loses the defense piercing in return for causing a large amount of bleeding due to the strikes. Each strike deals damage one below its speed however requires reaction one rank higher than usual in order to avoid.
No. Of Swords - Tier Level Increase - Bleed (D-Ranks per PT) 3 - +5 (1-Rank+) - 7 4 - +6 - 14 5 - +7 - 21 6 - +8 (2-Ranks) - 28 7 - +9 - 35
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| | | Guest Guest
| Subject: Re: Summer's Scrolls 25th April 2016, 1:31 am | |
| Harming Wounds Style: Approved
Multiplying Hands Harming Wounds Style: Approved |
| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Summer's Scrolls 23rd May 2016, 5:08 am | |
| - Beasthood(WIP):
Name: Bewitchment Style: Beasthood (Exclusive) Classification: Fighting Style Rank: B-Rank Class: Offensive/Supplementary Range: Self
Description: Bewitchment is an odd technique style in that it forces the user to be damaged before they can utilise the style. However when this is combined with the Curse Mark of the Tengu given by the Crow Contract then the damage to the user's body results in much more drastic changes. This style focuses around the combination of the two to have the user turn into a horrific animalistic version of themselves, focused on killing and maiming foes and drinking their blood or eating their flesh in order to gain their power and steal aspects of them, just as Crows are known for carrion eating and mimicry, so too will the users of Beasthood be known for cannibalism and theft, becoming more monstrous in the name of killing.
Name: Beasthood: Blood Consumption Classification: Rank: Class: Range:
Description:
- Vanguard Fist:
Name: Vanguard Fist (Signature) Classification: Fighting Style Rank: C-Rank Class: Offensive/Supplementary Range: Short
Description: A combination of the Lupine Fist style and the Intercepting Fist style, the Vanguard Fist is a dangerous breach head style. This style is designed to push forwards constantly, never giving the opponent the chance to gain ground, keeping their defenses suppressed and shoving them back. This is achieved through the use of Intercepting Fist's Intercepting Radius to analyse the opponent's guard and Lupine Fist's constant, withering attacks in order to target the weaknesses and open spaces before pressing the advantage, breaking through in order to keep the opponent at bay, interrupting their attacks and breaking their focus. When this style is in use, the user assumes a very loose stance, swaying slightly, hands held out in front of them and only loosely closed as though going to slap the foe rather than punch. Due to the constantly forward, pushing nature, any techniques utilising this style unbalance the opponent, requiring them to have a balancing technique of equal rank to the technique they were struck with or become unbalanced, the next attacks having additional effects against them or dealing additional damage due to their inability to properly guard themselves.
Name: Press Classification: Taijutsu Rank: C-Rank Class: Supplementary Range: Contact-Short
Description: With a Press, the user pushes forwards, situating their own leg between the target's own, using the user's speed tiers, pushing up against their guard and getting into their space to try and upset their balance and their own guard. Through this when pushing forwards, the user empowers their own strikes against the victim due to the closer proximity allowing them to strike with much more force. When first using Press to get into the victim's guard, from 3-5 ft, this empowers the strength of the punch by a rank however when utilised at contact ranges, 2 ft or under, due to having already utilised Press, this empowers the speed of the strikes by pushing into them as well as causing this to count as a rank higher for Vanguard Fist's passive effect.
Name: Splay Classification: Taijutsu Rank: C-Rank Class: Offensive/Supplementary Range: Short
Description: With this, the user steps in and pushes either one or both of their arms up against the victim's guard, shoving it aside and backwards to open them up for a strike afterwards. This can be utilised with one or two arms, when two arms are utilised the guard break is much more powerful, deflecting defensive taijutsu techniques up to one rank above the strength or speed that was used however if followed up by an offensive strike the speed is reduced by one rank due to having to bring back into position. When utilised with one arm defensive taijutsu up to the speed/strength used is displaced and the following strike is unmodified in strength or speed.
Name: Shove Classification: Taijutsu Rank: C-Rank Class: Offensive/Supplementary Range: Short
Description: Without compromising their own position, the user shoves forwards with an arm to push the opponent back, clearing themselves some space as well as preventing taijutsu that involves moving forwards of equal rank to the speed/strength of the user or lower as it is stalled however in that case they do not take the knockback. When shove is utilised, unless the victim has a balancing technique one rank lower than the speed/strength of the shove then they are put off balance by this, causing the next offensive technique against them to require an additional rank of speed to avoid. The knockback is 2 feet with D-Rank strength, increased by 2 for every additional rank of strength.
Name: Slide Classification: Taijutsu Rank: C-Rank Class: Offensive/Defensive Range: Short
Description: A versatile technique that allows the user to keep their positioning while empowering either their next offensive attack or defensive attack depending on which way the leading leg is slid. With the leg slid forwards into the opponent's guard the user throws themselves forwards into an almost reckless attack, this causes the next offensive strike to be utilised to be increased by one rank in strength however defensive techniques used immediately afterwards (Same turn) are reduced in strength by one rank due to the forward position. With the leg slid backwards, the user is able to better control their body to shift against strikes without moving back. This causes their defensive techniques to rise in one rank however offensive techniques used in the same turn are weakened by a rank.
Name: Vanguard Angling Classification: Taijutsu Rank: C-Rank Class: Defensive Range: Short
Description: This technique is exclusive to the Vanguard Fist in that it uses the loose flowing nature of Intercepting Fist to redirect an attack before it can actually land, causing the momentum to go through however the angling can be done in one or two ways, either above or below. If the attack is angled up then the balancing technique required not to fall is one below the rank of the attack however the next offensive strike of the user's is increased one rank in strength due to the offputting position of the victim. If the attack is angled down then the user's follow-up attack is reduced by one rank in damage however the balancing technique required not to fall over is one rank above the attack that the victim used. The attacks able to be angled this way are dependent on the user's speed, being equal to it, however reaction tiers equal to the user's speed allows one rank above and time slowing allows one rank above, the combination of the two allowing up to two ranks above to be angled.
Name: Sweep Classification: Taijutsu Rank: C-Rank Class: Offensive/Supplementary Range: Short
Description: Crouching suddenly, the user sweeps their leading leg out and around, angling it to strike the ankles of the victim to knock them into the air before quickly resuming their footing with a circular motion to continue assaulting the target. This strike is incredibly fast requiring reaction tiers equal to the user's speed as well as equal rank speed in order to dodge. This deals damage two ranks below the user's strength however requires the victim to have strength equal to the speed of the strike to lock themselves in place instead taking an additional count of damage from the strike, if they do not have the strength they are knocked into the air for one post(total), making them vulnerable to attacks unless they possess a midair movement technique. If this is used after Press then the reaction tiers required goes up by one rank.
Name: Stomp Classification: Taijutsu Rank: C-Rank Class: Supplementary/Defensive Range: Self
Description: A defensive add-on designed to give the user increased stability when facing off against knock-back. When this is utilised the user stomps down, pushing against the knockback to displace the force of it, rather than using strength they utilise their defense tiers to mitigate the knockback. When this is used the user may substitute their defense tiers in place of strength tiers for knockback reduction as well as being able to mitigate the damage due to the natural abilities of defense tiers, making this potentially incredibly useful.
Name: Shunt Classification: Taijutsu Rank: B-Rank Class: Offensive/Supplementary Range: Short
Description: Rather than using one arm like shove to halt an attack or push an opponent back, with this the user steps forwards and shoves with both forearms to press them back and break their footing. This is generally used much more offensively however as when utilised the user can immediately press in for an attack, preventing them from utilising defensive techniques for that post however they instead gain a one rank bonus to strength and speed of the next strike. This can stall any forward moving taijutsu technique as long as it is not faster than the user's speed. When shoved, the victim requires a balancing technique one rank above the speed of the user to avoid being put off balance, if put off balance then the next offensive strike also deals an additional count of damage and drives the opponent into the ground. The knockback for this is 3 feet at D-Rank with an additional 3 feet for every rank of strength above that.
Name: Strike Classification: Taijutsu Rank: B-Rank Class: Offensive Range: Short
Description: A rather basic attack that is usually delivered with punishing force to stun and hinder opponents. This attack is a variant of an uppercut involving a low curving swing towards the lower body, generally around the kidneys, stomach and spine. This attack due to coming in at a blindspot requires reaction tiers equal to the speed in order to notice and inflicts piercing damage equal in rank to the speed/strength utilised with it. If used at contact ranges, 2 ft or under, such as after a Press or other gap-closing technique is utilised it is capable of striking more vital locations, causing the victim's body to seize up in pain unless they possess Barrier tiers equal to the damage dealt or endurance tiers one rank above, if they do not then they are stunned for a single post due to the intense pain.
Name: Skirmish Classification: Taijutsu Rank: B-Rank Class: Offensive Range: Short
Description: This technique is utilised as an offensive technique that interrupts movements when in close combat, be it kenjutsu, taijutsu or even ninjutsu if it requires hand-seals or intense focus. When utilised the user simply throws their hand out, almost like a jab but with more flat force applied to it, impacting with the opponent's torso, providing a jarring impact however it doesn't deal damage, only pain equal to one rank below the strength/speed of the strike. However the power of this technique is that it forces the victim to rock back on their heels, upsetting techniques and breaking them if they are physical unless they are two ranks faster than the strike or higher (One rank higher results in the user of Skirmish taking only half damage, equal rank or lower causing no damage.) Other techniques, ones specifically requiring movement such as ninjutsu for hand seals, are interrupted unless the victim possesses a concentration technique equal in rank to the user's strength/speed.
Name: Check Classification: Taijutsu Rank: B-Rank Class: Offensive/Defensive Range: Short (Within 3ft)
Description: By leading in with the shoulder, the user is able to focus their defensive potential onto a singular point before driving it into the opponent to knock them back and break their guard. This is used specifically with the shoulder, throwing it forwards and breaking through the defenses of the foe. When utilised the user counts as having defense tiers one rank higher to push through attacks and substitutes defense tiers (not buffed due to this technique) instead of strength for piercing and damage for this attack, breaking through defenses equal in rank to the defense utilised with this strike. Additional defensive techniques are increased in defensive potential by one rank after this due to the proximity and preying on reflexes however offensive techniques in the same post are reduced by two ranks in strength due to poor positioning.
Name: Raid Classification: Taijutsu Rank: A-Rank Class: Offensive Range: Short
Description: The Raid is the next step up from a Skirmish, where a Skirmish is used to mitigate damage and prevent attacks from striking the user, a Raid is used to deliver the damage, sometimes utilised as a killing blow if a particularly successful combo lands. This technique involves the user throwing out both fists either side by side or one above the other into the victim's torso, knocking them back and delivering substantial damage, equal to double what a normal strike would deal due to the double hit. This technique however comes out at one rank slower than usual but counts the user's strength as one rank higher due to the massive force being put into this strike. When used, the victim requires strength equal to the user's speed/strength to avoid knockback, taking another singular count of damage again instead. If the knockback is successful then the target is knocked back 5 feet at D-Rank strength and 5 feet every rank above that. However, if the victim is off-balance then this technique drives them into the ground, causing them to take another count of damage and if they are knocked into the air, the knockback is doubled instead.
- Edge:
Name: Edge (Signature) Classification: Taijutsu Rank: C-Rank Class: Passive Range: Contact-Short
Description: The Edge is the manifestation of Summer's focus and the utilisation of all of Summer's various sensory put together to generate her focus, the Edge she has over her foes. When she enters battle, her Edge is immediately triggered which is the perfect harmony of her sensory extending out around her, along with the mental contact sensory that Inui gives as well as her various tiers and natural senses. This manifests as multiple levels; Tanto's Edge, Wakizashi's Edge, Katana's Edge, Nagamaki's Edge and Odachi's Edge. The Edges start at a base of six feet around her and for each rank of reaction tiers she gains this increases by an additional foot to a max of 11 feet around her at S-Rank reaction. The Edges can only be active one at a time, each of them focusing on a specific type of sensory and the speed they can be swapped to is dependent on Summer's rank.
Name: Tanto's Edge Classification: Taijutsu Rank: D-Rank (1 Additional fatigue each round) Class: Supplementary Range: Contact-Short
Description: The Tanto, the shortest of common samurai weaponry, the one closest to the self, the most dire. This Edge focuses on the user's natural senses in conjunction with tiers in order to give them the greatest sensory. This is quite limited, giving the user a one hundred and twenty degree field of view in front of them that is their full focus, focusing everything on that arc and ignoring the rest, keeping their foe permanently in front of them and giving the all to bring that opponent down. When this is activated, Summer's field of view is limited to that arc, up, down, left and right, all else is ignored however while her opponent's stand in that field of view she is able to read a tier level faster than usual and react to it as though the speeds were a tier level lower due to the intense focus.
Name: Wakizashi's Edge Classification: Taijusu Rank: C-Rank (2 Additional fatigue each round) Class: Supplementary Range: Contact-Short
Description: The Wakizashi is a mainstay weapon but usually too short for fully fledged combat, an enhancement upon the Tanto to outreach the smaller weapon and provide greater awareness. When this edge is activated it focuses specifically on Summer's eyes and the advanced sensory therein, such as her spiritual sensory, allowing her to take in more of the battlefield around her. With this she focuses on the larger picture, her field of view expending more to one hundred and eighty degrees and giving her greater clarity. When utilised, reaction tier checks involving sight or noticing things in this field of view are reduced by one rank and enhanced sensory, such as spiritual or chakra via the eyes is increased by one rank. Due to the intense focus and wide viewing area, blinding effects upon Summer are twice as effective, lasting for double their duration and inflicting twice as much damage to her eyes.
Name: Katana's Edge Classification: Taijutsu Rank: B-Rank (3 Additional fatigue each round) Class: Supplementary Range: Contact-Short
Description: The next focus is not on Summer's natural abilities but on something that she gained that has helped her in life. She lost her eye when she was young and it was replaced by a Kyougan that although cannot give her its full power can still allow her to access the time-slowing abilities it possesses. By focusing on the time-slowing nature she can narrow her field of view to ninety degrees to focus on a specific target, greater fortifying the power of the Time Slowing that she possesses. When this Edge is active, the target she is focusing on counts as moving one rank slower in regards to dodging Summer's techniques and counts as having one rank lower reaction tiers against her strikes, however she can only focus on this solitary target meaning that she cannot notice others attacking her. Due to solitary focus it is difficult to change targets, requiring a set amount of time depending on Summer's rank.
Rank - PT to swap targets D - 10 C - 8 B - 6 A - 4 S - 2
Name: Nagamaki's Edge Classification: Taijutsu Rank: A-Rank (4 Additional fatigue each round) Class: Supplementary Range: Contact-Short
Description: The Nagamaki is a specialist weapon, odd in proportion and yet powerful in the right hands. This Edge focuses on a particular Nagamaki and the abilities that it imparts upon the user. Vexos gives Summer a unique field of spatial sensory around her, giving her great focus through this. With this Edge she focuses particularly on that spatial sensory, spreading her awareness through this, causing her to close her eyes over. However when she is doing this she is able to spread her other forms of sensory throughout the radius given by the Edge, making it particularly dangerous to fight against her and nearly impossible to hide. When utilising this she can keep her eyes open, however for each eye she has open while utilising this she suffers a tier level penalty to her reaction tiers, one eye giving a drop of one tier level, both eyes giving a two level tier drop.
Name: Odachi's Edge Classification: Taijutsu Rank: S-Rank (5 Additional fatigue each round) Class: Supplementary Range: Contact-Short
Description: The Odachi is the largest of the blades, dangerous and heavy, difficult to learn to wield just like this last form of sensory. With this Summer specifically focuses on the mental contact sensory that comes with Inui due to it being able to give out a mental field to contact anyone within that area. When this Edge is activated she focuses particularly on that and the contact abilities therein, giving her one of two options. She can either maintain contact with everything within her Edge indiscriminately, applying contact effects to all of them when she utilises techniques or she can narrow her focus down to a single target to prevent harming her allies however this greater focus means that she has to spend more time changing targets or going back to her area of effect targeting depending on her skill level.
Rank - PT to Switch D - 5 C - 4 B - 3 A - 2 S - 1
| |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Re: Summer's Scrolls 13th June 2016, 2:50 pm | |
| Vanguard Fist & Edge, check out however if another mod sees something wrong they are free to revoke said approval. *********************** - Past is Past:
| |
| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Summer's Scrolls 17th August 2016, 8:17 pm | |
| - Lightning Release:
Name: Lightning Release: Field Awareness Classification: Ninjutsu Rank: C-Rank Class: Supplementary Range: Contact
Description: Coursing their skin with lightning release, the user generates a small field around them that is almost tangible, feeling like static upon moving a hand through it. The purpose of this field is that it gives a type of pseudo danger sensory as anything that disrupts the field can be detected and dodged if the user is fast enough, regardless if it is invisible or not as this is not detecting something but rather the absence and field of easily disrupted lightning. This doesn't mean the user knows the nature of the attack but simply that there is one there. Unfortunately, due to the nature of the field, it cannot detect lightning, pulse, magnet or flux release but it does count as B-Rank when it comes to detecting liquid releases that conduct electricity.
Name: Lightning Release: Crackle Field Classification: Ninjutsu Rank: B-Rank (C-Rank chakra each PT to keep active) Class: Supplementary Range: AoE
Description: After performing the necessary hand-seals, the user spreads out a field of lightning release chakra around them that crackles in harmony with electricity, including bio-electric impulses. Due to this, whenever a living being steps into the field, unless they possess electrolocation concealment of A-Rank or higher, the user is able to detect them, regardless of other types of concealment. All living beings possess these impulses, making it particularly difficult to hide from this sensory, however the field can be seen with chakra sight/sensory and shows up like a beacon to other forms of electrolocation. The other effect this has is being able to instantly detect whenever someone within the field is going to use a lightning release technique as the static becomes empowered, allowing them to count their reaction tiers as one rank higher than usual when faced with lightning.
Name: Lightning Release: Bolt Clearance Classification: Ninjutsu Rank: A-Rank Class: Supplementary/Offensive Range: Varies
Description: Area concealment techniques are quite prevalent, especially ones like and based on the Hidden Mist jutsu. Due to this one has to find a way to deal with them. Through Bolt Clearance, the user charges their body and the air around them before releasing it as a large electrical burst to overpower the chakra in the concealment technique. This disperses any area concealment or area affecting technique that is A-Rank or lower. However, if the technique is weak to lightning release or is electrically conductive then the lightning travels through the technique, electrocuting everyone else that is within it unless they are immune to lightning or can detect it and move out of the technique at speeds of A-Rank or higher, otherwise they suffer an A-Rank of lightning release chakra damage and are paralysed for 4 PT, requiring A-Rank endurance or B-Rank chakra tiers to prevent. This also has a special ability when combined with another area dispersal technique in that it empowers it, as long as it is not energy based, with the lightning effect (the damage is reduced to B-Rank though as is the tier check) and buffs it by a rank.
Name: Lightning Release: Spark Cascade (Exclusive) Classification: Kinjutsu/Nintaijutsu Rank: A-Rank Class: Supplementary Range: Self
Description: The body is a surprisingly good conductor of electricity although it is known for grounding electricity as quickly as possible. However with an affinity to Lightning Release the user would be capable of stopping this from happening, preventing lightning, and thus the chakra from it, from fading, allowing techniques which utilise the body as a conductor or focus to last longer. Summer realised this and found that she can use her own body as a living 'Lightning Rod' to better conduct electricity. With this she is capable of adding time onto techniques which require multiple costs to keep running by routing them through her body. This causes them to lose their defenses if they are capable of such and the electricity will eventually cause her immense damage if held for too long over the course of a topic. The amount of techniques she can rout through her body is dependent on her skill as a shinobi and how long she adds onto the time limit is dependent on her defense tiers. When the time limit is reached, she will receive pain equal to her defense tiers every round she continues channeling, eventually her body will rip itself to shreds, the pain turning to damage after a slightly longer period is over (Dependent on Rank)
Rank/Tier - No. of Techs - Add. Rounds - PT Before Pain - PT Before Damage D/None - 1 - None - 5 - 10 C/D - 2 - 1 - 10 - 15 B/C - 3 - 2 - 15 - 20 A/B - 4 - 3 - 20 - 25 S/A - 5 - 4 - 25 - 30 'Z'/S - 6 - 5 - 30 - 35 'X'/SS - 7 - 6 - 35 - 40
Name: Lightning Release: Spark Mode Classification: Nintaijutsu Rank: A-rank (A-rank Chakra Drain Each Post) Class: Supplementary/Defensive Range: Self
Description: The user wraps their body in a layer of lightning chakra using chakra flow that, instead of being used offensively, is used to electrically stimulate the user's nervous system granting them increased perception (A-rank+), which when used with natural tiers to make them even greater than samurai. This mode, combined with taijutsu, allows the users to utilise nintaijutsu (Lightning Release Defense Piercing). With this, the user is also capable of transmitting the natural strikes to metal weaponry, enabling the defense piercing to be applied to Ninkenjutsu as well.
Name: Lightning Release: Spark Armor Classification: Nintaijutsu Rank: S-rank (S-rank Activation Price) Class: Supplementary/Defensive Range: Self
Description: The user wraps their body in a layer of lightning chakra that, instead of being used offensively, is used to electrically stimulate the user's nervous system granting them S-rank+ Reaction speed that can be combined with natural tiers to raise it even above that of samurai. This mode, combined with taijutsu, allows the users to utilise nintaijutsu (Lightning Release Defense Piercing). When using the Armour it causes the user's eyes to leak a blue light and small arcs of lightning to dance around their hair.. Like all Release: Armor variants this technique benefits when applied with peak levels of physical prowess as it boosts them to be on part with Sam. Level Tiers. This techniques activation is dependent on the user's Skill Level & Defense Tiers due to using the skin as a conductor for this, however it gives no defensive abilities, instead it grants the user S-Rank electrolocation alongside the usual reaction of Lightning Release Armour. Rank - Skill Modifier (Posts Total) - Defense Tier (Modifier) N/A - N/A - None (Constant Duration Price to keep active) D - +0 - D (+1) C - +1 - C (+2) B - +2 - B (+3) A - +3 - A (+4) S - +4 - S (+5) [Insert User's Name]'s PT before chakra cost =
- Ash Release:
Name: Ash Release: Fluttering Crown Classification: Ninjutsu Rank: B-Rank Class: Supplementary Range: AoE
Description: With this technique, the user generates and launches out a large burst of chakra infused ash around them. This ash lingers in the air, moving incredibly slowly towards the ground, lasting for a total of 20 posts(total). If anyone moves within the area of effect they will contact the chakra infused ash, causing it to stick to them, not only revealing them if they are invisible to the naked eye but causing them to show up as a beacon to the user of this technique as they are capable of tracking the ash generated by this technique as it can be refreshed by an additional cost of a B-Rank of chakra to keep the chakra 'beacons' active. The only way to avoid touching the ash is through Phase Release intangibility as the chakra based nature causes it to touch even Entity, Cryptic or Primes. Other than this however, the technique has no additional effects.
Name: Ash Release: Burst Clearance Classification: Ninjutsu Rank: A-Rank Class: Supplementary Range: AoE
Description: Drawing their chakra around their body, the user releases a massive eruption of Ash around them that is infused with the user's chakra. This leaves behind an A-Rank of Ash materia on its own however by fueling it with additional ash, this technique can be empowered to be left in place, preventing the area concealment from being put back into place for a certain number of rounds depending on the amount of Ash Materia used alongside this technique. This technique itself is capable of clearing away A-Rank and lower area concealment techniques and can cause those visible to the naked eye to be seen if they don't leave the AoE at speeds greater than A-Rank. This technique has a secondary function when used on Liquid based Area of Effect techniques, including area concealment, in that this technique generates no additional materia due to it dissolving in the liquid however it changes the nature of that liquid, causing it to be unusable unless one possesses Ash Release alongside that liquid release. This can be countered easily enough however as an A-Rank, or higher, Wind Release technique will negate Burst Clearance.
Additional Ash Materia - Rounds Concealment Negated D - 1 C - 2 B - 3 A - 4 S - 5
- Kenjutsu:
Technique already approved apart from 'Premonition add-on'
Name: Geka Style - Battojutsu Classification: Kenjutsu Rank: D-Rank Class: Offensive/Supplementary Range: Self (Within Batto Distance)
Description: The originator of the Geka Seido Kenjutsu style was a Samurai Cypher Hybrid who looked at the multiple styles of kenjutsu in his arsenal and noticed the inherent flaw in Iaido. Iaido isn't an offensive kenjutsu style, it is a counter-offensive style which has been honed into a lethal art. As a result the originator decided to delve through the history books to see where exactly Iaido originated from and stumbled upon Batto, the art of drawing a blade to initiate and attack not in reply to one. Combining that with improved speed and the Nagamaki resulted in the formation of one of the key components of Geka Seido. To Draw the Blade, as a result their are three types of drawing each with it's own effect. Draw Type - Effect *Premonition Draw - Perfect (Kenjutsu Out Speeds One Rank Abov- Speed tier within "Batto Distance", if not backed by equal rank Samurai Level Strenght of possessing Samurai Level Reaction tiers equal to speed of Geka Style Kenjutsu. If target is within quarter of the user's Batto Distance yet is not touching the user, the strike out speeds 1-rank Higher Speed tiers following the same format. If the target is outside a quarter of the user's batto distance but still within it the strikes outspeed 2-rank higher speed tiers following the same format. If the target is outside half of the user's Batto Distance but still within it, the strike outspeeds 3-rank higher speed tiers following the same format.) *Muscle Tension Draw - Proper (Kenjutsu Out Speeds Equal-rank++ Speed Tier within "Batto Distance", if not backed by equal rank Samurai Level Strength or possessing Samurai Level Reaction tiers equal to speed of Geka Style Kenjutsu. If the target is outside quarter of the user Batto Distance yet still within it the strike out speeds 1-rank Higher Speed Tiers following the same format, if the target is outside half of the user's Batto Distance yet still within it yet not close enough to be quarter the strike outspeeds 2-rank Higher Speed Tiers following the same format) *Two Handed Draw - Standard (Kenjutsu Out Speeds Equal-rank+ Speed Tier within "Batto Distance", if not backed by equal rank strength or possessing reaction tiers equal to speed of Geka Style Kenjutsu. If the target is outside half of the user Batto Distance yet still within it the strike out speeds 1-rank Higher Speed Tiers following the same format.) *One Handed Draw - Improper (Kenjutsu Out Speeds Equal Speed Tier within "Batto Distance", if not backed by equal rank strength or possessing reaction tiers equal to speed of Geka Style Kenjutsu) [Geka Style deal half as much Damage]
Name: Geka Taiyo - Deflection Boundary Classification: Kenjutsu Rank: A-Rank Class: Defensive Range: Batto Distance
Description: Geka Taiyo is a style that involves using multiple swords at an incredibly high speed in order to deliver multiple cuts in a tiny amount of time. Although these strikes generally do not deliver much cutting power due to their speed, they still generate a great amount of force. Through this and the principles of Deflecting Strike and Shattering Dance, the user is capable of using their multitude of swords to deflect an incredibly amount of projectiles, knocking them aside as long as they are moving at speeds equal or slower than the user's speed and aren't backed up by equal rank strength. Greater perception levels not only allow greater amounts of projectiles to be deflected but also greater speeds of deflection as Time-Slowing or reaction tiers equal to speed allow deflection of one tier level higher, Muscle Tension or reaction tiers one rank higher allow two tier level higher and Premonition or reaction tiers two ranks higher allows a three tier level increase in deflection.
No. of Swords - Projectiles Deflected (T.S/MT/Premon.) 3 - 5(10/15/20) 4 - 10(15/20/25) 5 - 15(20/25/30) 6 - 20(25/30/35) 7 - 25(30/35/40)
Name: Geka Taiyo - Reflection Barricade Classification: Kenjutsu Rank: S-Rank Class: Defensive/Offensive Range: Batto Distance
Description: Requires Deflection Boundary. Further expanding on the idea of the Deflection Boundary, the user finds that they are capable of, with the right amount of force, not only deflecting a large amount of projectiles but reflecting some of them straight back at the attacker, sometimes even adding force. Still following the same principles the user is capable of either utilising this to reflect or deflect, one cannot do both at once. If deflecting, the projectiles are launched aside, explosives angled outside of the batto distance however unless one is standing directly outside of the Batto Distance, they will usually never be harmed by this. This is capable of deflecting any projectiles moving at speeds up to the user's own, plus one tier level, as long as they aren't backed by equal rank strength, making this particularly powerful especially due to how many projectiles can be deflected. Greater perception levels not only allow greater amounts of projectiles to be deflected but also greater speeds of deflection as Time-Slowing or reaction tiers equal to speed allow deflection of one tier level higher, Muscle Tension or reaction tiers one rank higher allow two tier level higher and Premonition or reaction tiers two ranks higher allows a three tier level increase in deflection. When utilised for Reflection, the amount of projectiles that can be affected is drastically diminished however when used on techniques slower than the user's speed, they are sped up and their damage is increased proportionally so that they are on par with the user's speed as they are launched back at the foes. The projectiles retain all normal characteristics otherwise.
No. of Swords - Reflection - Deflection(TS/MT/Premon.) 3 - 3 - 10(20/30/40) 4 - 4 - 15(25/35/45) 5 - 5 - 20(30/40/50) 6 - 6 - 25(35/45/55) 7 - 7 - 30(40/50/60)
- Genjutsu:
Name: Contact Illusion: Dusk Crow Mauling Classification: Genjutsu Rank: B-Rank Class: Offensive Range: Contact/Genjutsu Chain
Description: Upon making contact with the foe, or having them already trapped within a genjutsu, the user can trigger this one. When this is activated, the victim will see dozens of crows fly from the user, growing in size until they are equivalent to a Medium(S) creature. The crows then descend on the victim obscuring their sight and attacking them relentlessly, the victim during this is immobilised unless they possess B-Rank barrier tiers and is slowed by one rank otherwise as the crows hound at them. The crows have B-Rank tiers and when clawing or biting the foe, they deal B-Rank mental damage each strike and if struck will dissipate but another will take their place. The number of crows active at once is dependent on the genjutsu chain on the victim before this is activated.
Genjutsu Chain - No. of Crows None - 1 D - 2 C - 3 B - 4 A - 5 S - 6
Name: Chained Illusion: Crimson Dusk Crow Mauling Classification: Genjutsu/Kinjutsu Rank: B-Rank (C-Rank blood) Class: Offensive Range: AoE(Genjutsu chain)
Description: Once Dusk Crow Mauling has been placed on someone, this additional technique can be used alongside it to increase the lethality of Dusk Crow Mauling. By shedding their blood, the user empowers the illusory crows, their eyes turning red, blood dripping from their beaks. This causes the effects of Dusk Crow Mauling, including the tiers of the Crows, to increase to A-Rank. It also causes them to deal a B-Rank of spiritual damage on every strike in addition to the, now, A-Rank of mental damage they take. Lastly this causes an intimidation effect causing those without barrier tiers to fall to the ground and become immobilised, unable to move due to fear.
Name: Demonic Illusion: Temple of Styx Classification: Genjutsu Rank: A-Rank Class: Offensive Range: Long(Sight)
Description: Coursing their body with chakra or making contact with a foe with their chakra, the user is capable of triggering this genjutsu upon someone making contact with them or looking at them. Upon being triggered, the victim will see a rain of soft black feathers falling down around them. Upon the victim seeing the feathers their body will start to become drowsy as though they are under the effect of Temple of Nirvana this quickly changes over a set period of time depending on the victim's barrier tiers however as the drowsiness turns to abject agony, ripping through the victim's body, causing them to experience an A-Rank of pain every PT, their nerves backfiring against them. Due to this, pain cannot be used to break out of this genjutsu, instead using other sources of pain adds them to this, causing the victim to envision the damage happening again and again, adding the pain they suffered again every PT as their mind ravages their body.
Barrier Tiers - PT until Pain None - Instantly D - 2 C - 4 B - 6 A - 8 S - 10 SS - Immune, single count of A-Rank mental damage instead. SSS - Immune, single count of B-Rank mental damage instead.
Name: Chained Illusion: Stygian Ziggurat Classification: Genjutsu Rank: S-Rank Class: Offensive Range: AoE(Genjutsu Chain)
Description: A terrifying technique which can only be triggered upon a foe being trapped within another genjutsu. When activated the victim sees the sky turn dark, clouds racing in to cover the light. A triplicate of gargantuan monoliths of black stone rise up behind them and chains wrap around their arms and legs, pulling them and stringing them between the three pillars. Blades, whips and spears then fire from the monolith at their back, stabbing into them and tearing the flesh from their body, dealing an A-Rank of mental damage every round and an SS-Rank of pain. Due to this, the victim is immobilised, their strength useless against the monolithic chains that are holding them in the sky. This technique however is especially dangerous when utilised alongside Temple of Nirvana, Temple of Styx or both as those techniques specifically grant this one additional effects, making it even more dangerous to utilise.
Genjutsu used alongside - Effect Temple of Nirvana - The victim still falls asleep as usual however due to that, this genjutsu takes place within their dreams, causing them to become unable to wake up without outside intervention as their mind is enclosed by this technique. This also causes the victim to be plagued by horrific nightmares, causing their tiers and physical techniques to be reduced by one rank upon waking up as well as for the next three IC topics (not including trainings) as they suffer from the lingering effects.
Temple of Styx - The pain of Styx further attacks the victim, destroying their sense of touch over a set period of time as their nerves are annihilated due to this technique, the length of time being dependent on Endurance+Defense tiers, in addition the mental damage increases to S-Rank rather than A-Rank.
Both - In addition to both above effects, the victim also enters a manic state upon being freed, believing that everyone around them is an enemy and either attacking anyone that comes close or attempting to hide until they can recover, how long that takes is dependent on their barrier tiers and until that point they cannot recognise friend from foe.
Endurance+Defense - Rounds until Destruction None - 1 D - 3 C - 5 B - 7 A - 9 S - 11 SS - Immune, S-Rank mental damage instead. SSS - Immune, A-Rank mental damage instead.
Name: Contact Illusion: Guardian's Sight Classification: Genjutsu Rank: B-Rank Class: Supplementary Range: Contact
Description: After touching either themselves or another, the user can place this genjutsu upon them. Once done this genjutsu acts as a genjutsu 'alarm' by immediately giving off a chakra flare whenever a chakra disruption is caused in the target's mind. This allows the user to immediately know whether they or their allies are in a genjutsu due to the fluctuations, unless the genjutsu has been concealed or has mental defense bypassing as piercing just causes this genjutsu to break, causing subsequent genjutsu to be unable to notice. This allows the user to alert their allies or break them out for them or the like, making it incredibly useful.
Name: Contact Illusion: Guardian's Crown Classification: Genjutsu Rank: A-Rank Class: Supplementary/Defensive Range: Contact
Description: A rather strange genjutsu add-on, this technique allows the user to place their genjutsu in 'stasis' on either themselves or an ally, causing them to rest there, waiting for a trigger. Through the use of the mental link that genjutsu causes, this trigger is caused when an enemy places a genjutsu on the recipient of this technique. When this happens, through the mental link, the victim is immediately bombarded by all of the techniques that have been placed into the 'crown', usually overwhelming and damaging the aggressor. With this technique, the number of techniques and how long the crown can be maintained for is dependent on the user's rank, making it potentially incredibly powerful when it is able to be held over multiple days or even weeks. The time it can be maintained is from the placement of the first genjutsu in the crown and is not refreshed until the crown is allowed to expire in addition to this, only genjutsu up to S-Rank are able to be utilised alongside this technique as others are too powerful and overwhelm the defense.
Rank of User - No. Of Gen - Length Maintained D - 2 - 20 Posts(Total) C - 4 - Until End of Topic B - 6 - 2 Topics (Not including trainings) A - 8 - 4 Topics (Not including trainings) S - 10 - 6 Topics (Not including trainings)
- Facade:
Name: Facade (Signature) Classification: Fighting Style Rank: D-Rank Class: Supplementary/Offensive Range: Varies Description: The way someone acts is a powerful factor in how others perceive them and indeed how others fight against them or ally with them. People generally find a way to show who they need to be rather than who they want to be or are at a specific time, showing fake emotional reactions in order to garner the response that they wish. Summer has found that she is able to express her mask, her facade, in one of two ways, resulting in two different lines of techniques. The first that she is able to perform is called the Glorious Presence and is partly to do with her philosophy, as she calls it her Will of Diamond. The other side follows her darker aspect, the intimidation of her crows and the bloodlust that exists within her, striving to be free; her Harrowing Visage, both technique lines powerful in their own way and are capable of combating or empowering intimidation type techniques and interrogation procedures. - Glorious Presence:
Name: Facade: Glorious Presence Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: AoE
Description: Killing Intent and other bloodlust exerting techniques are rare but still prevalent and dangerous, focused around using the bloodlust or rage as an almost tangible force. Such principles however can be applied to something else, when someone can display their determination and their focus at a high enough point, they can turn it into a tangible force, almost like the opposite of Killing Intent. Their Presence becomes less of a force of evil and fear and more a bastion of hope and strength, able to empower their allies and shut down things like Killing Intent by warring against it with strength of heart. This technique doesn't do much on its own apart from deflect intimidation and fear techniques D-Rank and below for the user and all allies in the AoE as well as make the user seem more 'heroic' and charming. This technique line however drains from a resource called 'Will' which is equal to the user's Fatigue and is a measure of their willpower and determination.
Name: Glorious Presence: Shining Force Classification: Taijutsu Rank: C-Rank (2 will per round) Class: Supplementary Range: AoE
Description: Expanding on the usage of Glorious Presence, the user is capable of making themselves a beacon of might amidst darkness. When this technique is used light seems to grow brighter around the user and a strange blue-white light suffuses them although this is more of a perceptual anomaly due to their ferocious willpower being exerted. This causes intimidation or fear causing effects, including those of genjutsu C-Rank or lower to be mitigated (does not break the genjutsu however) and those of B-Rank to be halved for all allies of the user within the area of effect. This technique naturally chains with itself like a combination jutsu, so multiple people using it increases the effect dramatically. Lastly, when surrounded by allies that the user likes (has spent at least 5 IC topics with) or people that the user must protect, this technique counts as one rank higher. However, faith in others is dangerous and if the user of this technique suffers blood loss greater than a B-Rank in a single post or damage that causes them to visibly suffer, all allies to them within the range of effect lose 6 from their Intimidation and Fear limits.
Name: Glorious Presence: Will of Diamond Classification: Taijutsu Rank: B-Rank Class: Supplementary Range: Area of Effect
Description: The Will of Diamond is a specific creed that Summer lives by. It's what allows her to express such formidable determination and allows her to continue on no matter what happens to her, her faith in herself and her allies never wavering. She loves her friends as though they were her family and she would protect them to her own death if need be. Due to this, her Will is incredibly strong, count as 1-1/2 of her Fatigue rather than equal to it and when with her allies, her emotional limits are heightened as her friends grant her strength, increasing not just her emotional limits, but her intimidation limit as well. If she is with her original teammates then she gains special effects depending on who exactly is fighting alongside her. However this technique follows a special creed, breaking this creed by her volition and knowledge will cause her to lose access to Facade entirely and will cause her emotion limits to be halved until she can atone and forgive herself, usually through some kind of test or slaying the person that caused her to break her vows, avenging those she failed. The creed has three main points.
*Honour for Honour - Honour is an important part of one's life, without honour there can be no understanding of laws or rules or boundaries. An abstract concept but it empowers us in its own way. Show Honour to those that show it to you, respect rules for as long as they are followed, do not strike down the innocent and ensure proper respects at all times, no matter what. However, that Honour must be shown in kind, if it is not, they deserve no sympathy and no mercy.
*Bastion of the Heart - Family and friends are what shape us and make us who we are. They are important to us as we are important to them. This must be known and must be followed, protect a friend with all of your might and they will guard you in turn, put your trust in them for they will trust you. Do not be scared to love and lose, for every experience makes us stronger as a whole and as a whole, a team, a family, we will prevail. In this, however, suffer no hatred, if they wound you, or harm you, physically or emotionally, they are no friend, cast them aside and find bastions anew.
*Clarity of Diamond - As a Diamond has many uses, so too does a person. Do not be afraid of these uses, embrace them, no matter what they may be. Everyone has a place and a purpose and we will follow them and aid others in finding them. Truth to ourselves and to our allies is our greatest boon, we do not harbour hatred against those that fight alongside us, such is folly but in that too we cannot let our emotions dwell and be bottled up, speak to others about what you feel and ensure that grievances are put to rest.
No. of Allies - Boost to Limits 0 - 0 1 - 5 2 - 10 3 - 15 4 - 20 5 - 25
Teammate Present - Effect Cherish - Summer's bond with Cherish is one of love and mutual understanding. Friends from the start, they have always been strong together, nothing able to stand against them when they are shoulder to shoulder. Due to this, Summer's body doesn't tire as easily when she fights alongside Cherish, the grueling combat never seems so fatiguing when she has her best friend at her side. Due to this, physical techniques and tiers count as one rank lower (minimum D) for the purposes of stamina costs.
Omito - With Omito, Summer has always had a stoic friend, an anchor for her emotions and to keep her stable. When fighting alongside her ghostly friend, her ability to power through damage and pain is enhanced so that she can back him up to the best of her ability, she won't let him down no matter what happens, no matter the damage she takes. When fighting alongside Omito, Summer counts as having Pain Resistance due to his determination adding to her own.
Both - When Team 10 is back together, Summer becomes a terrifying force, her determination empowered even further. Not only does she get both above effects but her Will counts as double her fatigue and all of her Glorious Presence techniques count as one rank higher due to the overwhelming force of determination that burns within her, shining out.
Name: Glorious Presence: Fortress of Hope Classification: Taijutsu Rank: A-Rank (4 Will each round) Class: Supplementary Range: AoE
Description: With their determination powering out through their surroundings, the user seems to become a glowing beacon of white-blue light, their eyes emitting a strange type of smoke. From behind them, their pure determination seems to generate the shape of the animal that they associate closest with, massive and blue-white behind them, pouring outwards to empower their allies. This prevents the effects of Killing Intent and other such techniques, like a Kukinorite's shadow, unless the user of those techniques is of a higher rank than the user of Fortress of Hope and even then the effects are halved. When this is activated, all allies are empowered, their mental limits becoming equal to fatigue for as long as this is active and intimidation and fear effects are halved. In addition this increases focus, causing the allies of the user to count as one rank higher for the purposes of their concentration techniques that take time to use, allowing them to charge faster as they are empowered by determination.
Name: Shining Will of Diamond Classification: Taijutsu Rank: S-Rank Class: Supplementary/Passive Range: Self/AoE
Description: This technique is only able to be learned by a Gokage or a Koikage as it involves command. Upon reaching that rank, the wielder of the Will of Diamond finds that they are entrusted to watch over a vast number of people, they become a leader, a commander, a beacon more than anything. Some collapse under this strain and fall to the Pact of Despair instead, however those that stay determined are able to learn this technique. With this, they become a force of much more than physical might as they become a walking banner, able to empower armies by standing within sight. When this is first learned, the user understands themselves and thus, when fighting for their allies or for their village or nation, all of their emotional and mental limits become equal to sanity rather than their usual levels. In addition, effects that would reduce limits are halved if they are A-Rank or higher and nullified if they are B-Rank or lower. When fighting alongside allies they gain a bonus to emotional and mental limits, however only if these allies are A-Rank or higher as they are fighting with the elite and not being the leader they should be. If leading an army or at the forefront of it then they gain a boost to all limits, including physical ones depending on how many warriors they lead and they apply these benefits to everyone that follows the Will of Diamond that watches them, empowering the entire force if they follow the same creed, turning the army into a nearly unstoppable tide.
High Tier Allies - Limit Boost 0 - 0 1 - 5 2 - 10 3 - 15 4 - 20 5 - 25
Size of Force - Limit Boost 10 - 5 20 - 10 30 - 15 40 - 20 50 - 25 75 - 40 100 - 60
- Harrowing Visage:
Name: Harrowing Visage Classification: Taijutsu Rank: D-Rank Class: Offensive Range: AoE
Description: There are some that the solace of friends and love holds nothing for and there are some that revel in the hatred and despair and melancholy of others, generally these people are those that master in the arts of genjutsu and interrogation but this is not always true. As such, Glorious Presence does not apply to them, they cannot muster the rousing courage and determination that is required, although there are some that can control their emotions to the point where they can learn both... Or they are trained how to intimidate and incite fear. To learn both Glorious Presence and Harrowing Visage one must either be connected to the Crow Contract, trained alongside the Elder or Boss of that contract or succeed in a 1/10 chance (Success chance roll of 1) in order to be able to learn both of these technique lines. Harrowing Visage does very little on its own apart from generate a slight perceptual anomaly causing the user to appear darker in colour as though draped in shadow, causing a loss of 1 from intimidation limit every round that is spent staring at the user of this technique.
Name: Harrowing Visage: Foreshadowed Wings Classification: Taijutsu Rank: C-Rank Class: Offensive Range: AoE
Description: The user's hatred seeps into the ground around them and spreads out, soaking the air and causing the perceptual anomaly to spread out around them, causing all colours to seem darker and more saturated. The hatred almost causes a scent of blood to fill the air although this is another minor hallucination causing this technique to seem more like Genjutsu than Taijutsu but it doesn't affect the mental plane, the user's hatred and despair is simply so strong that it manifests as a physical force. This enhances the intimidation effect, causing opponents that are fighting or are forced to fight the user to lose 2 from their Intimidation limit each PT that they continue combat with the user. This is worse if the victim was already trapped or ends up trapped in one of the user's genjutsu as all of the shadows of the illusion are heightened and the fear is more pronounced, causing this drain to come from the Fear Limit instead of Intimidation Limit and upon either being drained fully, the victim will flee as quickly as possible from the user of this technique unless they possess barrier+defense tiers of B-Rank or higher, taking a B-Rank of mental damage instead.
Name: Harrowing Visage: Pact of Crows Classification: Taijutsu Rank: B-Rank Class: Offensive/Supplementary/Passive Range: Self
Description: Those that thrive on Despair and sadness find that usually they are unable to ally with others quite as well, their teams don't mesh, they don't make friends quite as easily, leading them to become isolated and lonely, falling to a darker tone. However there is a way to temper this and turn it into a usable force by limiting what can be done. Following such a strict code allows them to put their darker aspects to good use and also causes their fear, intimidation and sanity limits to double as they grip onto reality and onto themselves and their code. This makes them uniquely equipped to war against those that use such tactics, crushing them at their own game. It also allows them to apply additional intimidation effects to their mental techniques, although this effect is weakened when they are targeting multiple foes at once. The Pact of Crows, like the Will of Diamond, follows three principles.
*No Mercy for Evil - Darkness exists in all, those of the Pact know this more than any. However there are those that channel the darkness into evil acts, slaying innocents, attacking those that are true and just. Those of the Pact know that such a thing cannot be allowed. Those that perform such acts are no longer fit to live and must be slain, no mercy should be given to those who knowingly do evil and court darkness.
*Secrecy is the Sharpest Blade - Isolation breeds secrecy and distrust. Those among the pact know that such a thing can be dangerous but they are the ones that are best suited for it, they may not trust but they must accept trust and will hold secrets and dark truths for as long as they must, no matter the circumstances. A Pact member is a fantastic source of secrets but they will never betray the trust that has been put upon them, such is their burden.
*Gaze Not Into the Abyss - When one flirts with darkness they know that it lives within them, waiting for a weakness. To guard against one's self is the greatest task placed upon the Pact. They must understand their own evils and step aside when it grows too much, they must not let the darkness overtake their mind. This is a special task to each individual pact member, they need not worry about the mental state of others, only their own evils must be watched.
No of Targets - Additional Intimidation Loss Each Round 1 - 5 2 - 4 3 - 3 4 - 2 5 - 1 6+ - 0
No of Teammates In Topic - Effect 2 - The Pact member finds that they are weakened by the presence of others, they lose the additional intimidation loss from this technique and feel somewhat ashamed whenever they use a technique from the Harrowing Visage line unless the other team members are Pact members as well, in which case no effect.
1 - The Pact member is somewhat wary of their teammate, although this wariness causes them to become more paranoid as a result, more focused on their surroundings. Any sensory techniques the Pact member is using are increased by one rank due to their paranoia, however sanity limit draining effects are increased by 2 every tick.
0 - The member of the Pact of Crows is at peace when they are alone and they are free to work their darkness. All of their intimidation and fear limit draining effects are increased by 2 every tick and their concealment techniques are increased by a rank due to their focus on the darkness and guerrilla warfare.
Name: Harrowing Visage: Abyssal Plumage Classification: Taijutsu Rank: A-Rank Class: Offensive Range: AoE
Description: After a lot of training, the wielder of this technique line is capable of fully expressing their despair and their hatred and the darkness that sits inside of them. With a warcry they release all of this, causing a wave of black-red energy out of their body, the shape of a massive crow or raven flaring up from behind them, wings spread as everything struck by the energy darkens. The main purpose of this technique is a constant mental barrage coming from a sustained screaming from the user and the energy of hatred that they leak from their body. This causes a loss of 4 from the opponent's intimidation limit every round that they are trapped within this, 4 from fear if they are also trapped in a fear causing genjutsu as well. In addition to this, as long as the victim is of equal or lower rank and doesn't possess Barrier+strength tiers equal to the user's rank, they will find their own intimidation type techniques set against them, adding the intimidation drop to the base 4 from this technique. However when this occurs, the user of this technique finds their own mind fraying at the edges due to the constant exertion of despair, causing them to lose 1 from their Sanity limit every PT, upon it depleting entirely they will turn into a gibbering wreck and fall to the ground, unable to fight until they are healed by an A-Rank or higher medical mental technique or a technique that restores sanity.
*********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
| |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Re: Summer's Scrolls 25th August 2016, 12:24 pm | |
| All but Contact Illusion: Guardian's Sight and Contact Illusion: Guardian's Crown are approved. *********************** ~~~~~~~~~~~~ | |
| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Summer's Scrolls 18th October 2016, 3:52 pm | |
| - Trackless Step:
Name: Trackless Step (signature) Classification: Fighting Style Rank: D-Rank Class: Supplementary Range: Varies
Description: Trackless Step is a strange mixture of altered movement and breathing techniques, causing the user when viewed by anyone but the target to almost jitter slightly, shaking slightly. What this style focuses on is learning to attune to the neurological patterns of a foe, watching them to learn the movements of their body. Once this is successfully completed the user of Trackless Step is able to change their movement and body position to slip between the gaps in the victim's focus, for all intents and purposes becoming entirely invisible to the person that has been targeted as the eyes are incapable of processing the altered information until the very last moment where the subconscious and conscious mind align, bringing the user into view. This moment of realisation is only at the very last moment where reflexes kick in, generally when the user of Trackless Step is within 4ft although this can be altered with positioning and techniques. This can make it a dangerous dueling style as the user's movements are almost perfectly concealed and speed no longer truly matters. One thing that is odd however is that due to the training of Trackless Step it becomes utterly useless if used against another wielder of this style as long as they possess the same level of Trackless Step.
Name: Trackless Step: Analysis Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: Long(Sight)
Description: In order to properly utilise Trackless Step, one cannot just immediately move into the steps of it as this can result in the intended victim's patterns changing, rendering Trackless Step almost useless. However one can spend time analysing a foe to learn their rhythms and match to them. How long this takes is entirely dependent on the skill difference between the user and the foe as those who aren't as skilled are much easier for the user of Trackless Step to read and match. Once this analysis is done the user is capable of targeting the foe with Trackless Step techniques almost without fail, making them incredibly dangerous.
Rank Difference - PT Until Analysed 3 Ranks lower - Instant 2 Ranks lower - 4 PT 1 Rank lower - 6 PT Equal Rank - 8 PT 1 Rank above - 10 PT 2 Ranks above - 12 PT 3 Ranks above - Unable
*Those with Time Slowing Dojutsu count as one rank higher, those with Premonition Dojutsu count as two ranks higher, however due to the nature of this technique line, those with Muscle Tension count as one rank lower as it is heavily focused on sight.
Name: Trackless First Step Classification: Taijutsu Rank: D-Rank (1 additional fatigue each round) Class: Supplementary Range: Self/Target
Description: The first movement within the Trackless Step line, the user with this matches to their opponent's neurological patterns and alters their stance, disappearing from sight while they move. With this technique in use, the user disappears from the sight of the victim, appearing invisible. Other senses can pick them up however anything tied to sight fails to notice the user as they close in on the victim. This causes sight based reaction to become absolutely useless while the user closes in while reaction tied to other senses functions as normal. The user only appears in sight when within 4ft of the victim, already attacking, forcing the victim to require tier+ speed in order to dodge or D-Rank+ speed if the user is not utilising speed themselves in addition to at least D-Rank reaction tiers not tied to sight.
Name: Trackless Focused Step Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: Self/Target
Description: Through altering their movement, rather than causing their entire body to drop into the foe's rhythm rendering the entirety masked, the user can instead elect to utilise Trackless Step on only a single limb or part of their body, causing their Trackless Step techniques to only apply to the location that they choose rather than their entire body, following the same issues of course. Due to the necessary focus required for this however, if the user is struck during this, their Trackless Step will be broken, revealing the limb or location that is hidden.
Name: Trackless Fading Classification: Taijutsu Rank: D-Rank (2 fatigue each usage) Class: Supplementary/Defensive Range: Contact/Short
Description: A usage of Trackless Step in a more defensive manner, the user is capable of better reading and reacting to the opponent's strikes while remaining unseen. For as long as the Trackless Step is affecting the foe, when attacked the user is capable of ducking out of sight range, disappearing into the bounds of the pattern to dodge a strike, seemingly appearing to disappear for a split second, the attack passing straight through them when in reality they step out of the way and step back into sight. When utilised with speed tiers or Trackless Step, the user is capable of dodging strikes equal to their speed or Trackless Step plus an additional tier level due to having the upper hand in close proximity.
Name: Trackless Second Step Classification: Taijutsu Rank: C-Rank (2 additional fatigue each round) Class: Supplementary Range: Self/Target
Description: The second movement of Trackless Step which utilises an altered breathing method to not only enhance the first step but also allow the user to nullify an additional sense when in use alongside Trackless First Step. When used on its own, Trackless Second Step causes the user's movements to not become silent but become unheard by the victim, their sound merging almost perfectly with the natural sounds of their body, vanishing entirely. This counts as a B-Rank sound concealment technique but only against the target that is analysed as it doesn't do anything to anyone else. When used alongside Trackless First Step it causes the victim to require tier+ speed to avoid attacks or C-Rank+ speed if the user is not utilising speed as well as at least C-Rank reaction not tied to sight or hearing.
Name: Trackless Feint Classification: Taijutsu/Kenjutsu Rank: C-Rank (4 additional fatigue each usage) Class: Supplementary/Offensive Range: Contact/Short
Description: An advanced technique, requiring at least Trackless Second Step to perform, the user of this technique goes to swing an attack within sight range before fading out of it and stopping their attack, waiting for the victim to react to the supposed 'invisible' attack that is coming before reappearing within sight range and striking out with an entirely different attack, throwing the victim off guard. When this is utilised the victim requires Barrier tiers or a body control technique one rank below the user's speed to even use a defensive technique and reaction tier requirements for dodging the strikes are increased by a tier level.
Name: Trackless Controlled Breathing Classification: Taijutsu Rank: C-Rank Class: Passive Range: Self/Contact
Description: By controlling their breathing in a much greater manner, the user of this technique is able to ensure that they appear before the enemy in closer proximity than usual. The range for sighting of the user of Trackless Step thus becomes 3 feet rather than 4 and when utilised alongside Trackless Step, the speed requirements for dodging the attacks are increased by a tier level due to the much closer range. In addition this counts as a C-Rank breath control technique, increasing held breath length by 3 PT.
Name: Trackless Third Step Classification: Taijutsu Rank: B-Rank (3 additional fatigue per round) Class: Supplementary Range: Self/Target
Description: By aligning themselves to the victim, the user of Trackless Step alters their very gait, step and presence to make them impossible to feel through the sense of touch, this includes any vibrations that they release while moving, counting as an A-Rank wind displacement and vibration concealment technique however only against a single target at a time as the user's very presence or feeling of their existence seems to fade away from the victim. When utilised alongside Trackless First Step and Trackless Second Step the user is able to further master their ability causing the victim to require tier+ speed to dodge attacks from the user, or B+ speed if the user is not utilising speed tiers, as well as at least B-Rank reaction tied to a sense that isn't sight, hearing or touch.
Name: Trackless Touch Classification: Taijutsu/Shurikenjutsu Rank: B-Rank Class: Supplementary/Offensive Range: Contact
Description: This technique requires at least Trackless Third Step to be learned as it relies on the principle of that Step. When utilised the user becomes unable to be felt by the victim, due to this the user is capable of touching them lightly from their peripheral vision without revealing themselves. If the victim has a pain sensory technique equal to the user's Trackless Step level then they can feel this happen, otherwise they are unable to feel that they were touched. Through this the user is capable of putting tags on people, removing weapons from holsters, planting things on them and the like, the number of objects capable of being utilised during Trackless Touch is dependent on the user's Trackless Step as speed isn't subtle enough for this.
Trackless Step - Objects able to be utilised First Step - 1 Second Step - 2 Third Step - 3 Fourth Step - 4 Fifth Step - 5 Final Step - 6 Perfected Step - Doubles Other numbers
Name: Trackless Mastered Breathing Classification: Taijutsu Rank: B-Rank Class: Passive Range: Self/Contact
Description: Requires Trackless Controlled Breathing. Further refining their breathing techniques, the wielder of this is able to refine the point that Trackless Step causes the user to be revealed. When this is learned, the sight range for Trackless Step decreases to 2 feet rather than 3 feet and once again the speed requirements for dodging the user's strikes are increased by another tier level. Lastly this counts as a greater breathing technique, increasing the number of posts one is able to hold their breath by an additional 5 PT.
Name: Trackless Fourth Step Classification: Taijutsu Rank: A-Rank (4 additional fatigue per round) Class: Supplementary Range: Self/Target
Description: Through a further alteration to breathing, the user forcibly alters their body to give off a neutral scent, one that can be picked up but the victim's mind casually shunts away and ignores as nothing, causing the user of Trackless Fourth Step to become invisible to scent, due to this alteration to their breathing, the user of this technique also becomes better able to control their own body and the systems therein, allowing this to count as an A-Rank endurance tier but only for the purpose of mitigating status effects and nothing else. When utilised with Trackless Third, Second and First Steps, this technique requires the victim to possess tier+ speed to dodge attacks, or A-Rank+ if the user does not possess speed tiers, in addition to at least A-Rank reaction not tied to hearing, sight, smell or touch.
Name: Trackless Passing Classification: Taijutsu Rank: A-Rank (Doubles Trackless Step fatigue usage) Class: Supplementary Range: AoE
Description: Rather than applying to a specific focused pattern from a foe, the user instead is able to apply their Trackless Step to a generic rhythm and fade into a crowd. This causes anyone that is not directly focusing on the user to become subject to their Trackless Step techniques. However due to this generic rhythm, the user becomes revealed to everyone affected when they step into the sight range of even one person and anyone that is directly focusing on the user is unaffected by this technique. The main purpose of this is to hide during large conflicts or through crowds enabling one to move almost entirely unseen despite the fact that they are just walking out in the open.
Name: Trackless Perfected Breathing Classification: Taijutsu Rank: A-Rank Class: Passive Range: Self/Contact
Description: Requires Trackless Mastered Breathing. Fully perfecting their breathing techniques, the user enhances their Trackless Step even further, slipping almost perfectly into a victim's pattern. When this is utilised, the sight range for the user's Trackless Step is reduced to 1 feet instead of 2 and the speed requirements for dodging the strikes is increased by another tier level. Due to this being a near perfect control of one's own breathing, the number of posts total the user can hold their breath for is increased by an additional 7 PT.
Name: Trackless Fifth Step Classification: Taijutsu Rank: S-Rank (5 additional fatigue each round) Class: Supplementary Range: Self/Target
Description: The user further refines their ability to control their body down to a near perfect point, at least on the surface. This step doesn't target the sense of taste, rather it targets the ability to perceive intent within the user. The user of this technique falls perfectly neutral in expression and movement, causing Muscle Tension to become unable to read their movements unless the Muscle Tension user also possesses at least S-Rank reaction tiers. In addition this counts as an A-Rank emotion masking technique and enhances Trackless Step further when combined with Trackless First through Fourth Steps. When the Trackless Steps are used together, the victim requires Tier+ speed to avoid strikes or S-Rank+ speed if the user doesn't possess speed tiers alongside at least S-Rank reaction not tied to sight, hearing, smell, touch or intent.
Name: Trackless Shock Classification: Taijutsu Rank: S-Rank (10 fatigue each usage) Class: Supplementary/Offensive Range: Contact
Description: This is a rather difficult technique to pull off, requiring at least Trackless Final Step in order to make it work properly. With this, the user utilises the natural responses and reflexes of the body when exposed to danger in order to attack and obliterate the survival instincts of a foe through confusion and fear, something akin to shell shock for a few brief moments. This technique starts off like any normal attack with the user appearing within enemy sight range however they do not attack. The moment they appear, due to the nature of the techniques, the victim's body will experience a moment of panic, how long it lasts being entirely dependent on the victim. The user of this technique capitalises on that by delivering a stunning noise that is incredibly loud during that heartbeat, able to recognise it by being so attuned to the enemy. This can be done through multiple methods, such as whistling loudly, utilising a smoke or flash bomb or tag, clapping loudly through the use of strength or other such things. When this happens, unless the user possesses an emotional control technique of SS-Rank or higher or has Tier++ barrier tiers one rank higher than the user's Trackless Step they will find themselves suddenly under a few moments of panic. Due to this panic their speed tiers become useless and they become unable to move, requiring an additional movement type technique in order to escape as well as reducing the speed of such by a tier level due to the panic. Unfortunately due to the nature of this, the body becomes used to it after the first time, meaning that it can only be used on the same person once every three IC topics with that person but it is a powerful technique for what it can do.
Name: Trackless Final Step Classification: Taijutsu Rank: SS-Rank (10 additional fatigue each round) Class: Supplementary Range: Self/Target
Description: A near absolute culmination of the movement styles of Trackless Step, the Final Step is an erasure of the user's very presence against the target in question. When this is utilised, it is almost like the user simply ceases to exist falling through the gaps in even the memory as their apparent drive to exist disappears. When this is used it causes the victim to be unable to sense the user in their entirety until the moment of reveal, all sensory types fail apart from SS-Rank or higher spatial sensory and even then the user of Trackless Step appears to be nothing more than an anomaly, requiring either barrier tiers on par with the user's rank or SS-Rank reaction to realise they are a foe. This has an unfortunate downside however of slowly draining all of the user's emotion limits as they are forced to slowly surrender to their own neutrality. This drains at a rate of 5 every PT and should any emotion limit drain entirely, the user loses that emotion permanently unless healed by an SSS-Rank or higher Emotion Release medical technique, if more than three emotions are lost, the user falls into permanent and perfect neutrality, losing all desire to live. When used alongside the Trackless First to Fifth Steps the victim requires tier+ speed to dodge the user's attacks or SS-Rank+ speed if the user doesn't possess speed tiers in addition to at least SS-Rank reaction focusing on Spatial Sensory.
Name: Trackless Perfect Step Classification: Taijutsu Rank: SSS-Rank Class: Supplementary/Passive Range: Self/Target
Description: The perfection of breathing and movement of Trackless Step, the user becoming unseen, impossible to discern from the surroundings. When this is learned it has a passive and an active effect. The passive effect is that the fatigue prices for Trackless First through Final steps are reduced by one rank, counting as the price of the technique below it (0 additional fatigue in the case of Trackless First Step). This is due to an absolute mastery of the techniques, allowing them to be used without tiring the body as greatly. As well as this, the user is counted as having SS-Rank endurance tiers for the purposes of status effect mitigation only due to their control of their body. Lastly when used alongside First through Final steps, the user's strikes require tier+ speed or SSS+ speed if the user doesn't possess speed tiers in addition to SSS reaction tied to premonition or time line reading only.
- Body Control:
Name: True Body Control Classification: Fighting Style/Taijutsu Rank: S-Rank(A-Rank if TAT) Class: Supplementary Range: Self
Description: Requires Trackless Step up to at least Final Step in order to learn. Trackless Step is a powerful technique line and teaches the user how to control their own body and their breathing, enabling them to perform feats not commonly seen. Of course many shinobi are capable of such through expenditure of chakra or life force in order to enhance natural attributes to perform superhuman feats. However there are few that are capable of controlling their body to the point of emulating these feats through raw technique rather than outside energy. With True Body Control, the user becomes able to manipulate their body's natural processes, controlling them greater than a normal person would be able to, this can include things like drawing in more oxygen through breathing or reducing lactic acid buildup by forcibly kickstarting the processes to break it down, they are able to control their visual alacrity or the function of muscles, although this works by removing certain processes and adding them to others, such as removing one's ability to see colour to increase their ability to track moving objects.
Absolute Body Control - After a 1500 word retraining, 1000 words if TAT, the user's control over their body becomes even greater than before. When Absolute Body Control has been achieved the user is able to start controlling their body's energy sources and unconscious reflexesm although not those of a vital nature. With this the user is able to learn how to exchange an energy source into another although this is imperfect and are able to alter reflexes to brute force through status effects, getting to the point of manually controlling unresponsive muscle groups in order to move even if techniques would bind the user or paralyse them ,although this is always incredibly dangerous to the user of this technique and can lead to irreversible damage to the muscles, tendons or bones.
Perfect Body Control - After a further 2000 word retraining and at least three weeks(OOC) of possessing Absolute Body Control, 1500 words for TAT, the user obtains absolute control over their body. This control exceeds any form of norm and grants the user perfect awareness of their own body, able to learn how to tell if they have been poisoned, if they are being charmed or if parts of the body are working at a suboptimal level. They are even able to manually control unconscious vital responses, such as restarting the heart after it has been stopped by consciously moving the muscles, reinflating collapsed lungs, expelling toxins through sweat and switching off neurons to kill memories, of course there are many dangers associated with this and after battles in which this has been utilised, the toll on the body is enormous, almost invariably leading to unconsciousness, comas or worse.
Name: Body Control: Clear Sight Classification: Taijutsu/Kinjutsu Rank: C-Rank (C-Rank recoil) Class: Supplementary Range: Self
Description: There are many effects that can cause blinding or obscuring of the eyes without actually generating something that keeps it blocked. The body is equipped to clear this but it usually takes time unless one can control their body greater than normal. By forcing the eyes to rapidly blink to clear the problems the user can mitigate blinding effects, clearing them immediately. Of course the effects they are able to clear are dependent on how good their control is as sometimes the effects are just too difficult to get rid of so easily.
Body Control - Blinding Effect Cleared True - B Absolute - A Perfect - S
Name: Body Control: Oxygenate Classification: Taijutsu/Kinjutsu Rank: B-Rank (B-Rank recoil) Class: Supplementary Range: Self
Description: The body doesn't take in all of the oxygen from the air it breathes, letting some of it go as the lungs cannot take it all in. By refining their body and forcing the lungs to work at above optimal capacity the user can increase their heartbeat and draw in more oxygen than usual, dropping the build up of lactic acid in the muscles, allowing them to run at a greater capacity for longer than usual. This has an additional risk however in that toxins only take half as long as usual to reach full strength against the user of this technique but when it is used they are capable of rapidly regenerating their stamina depending on how great their natural control is.
Body Control - Fatigue Regained PT - PT Duration True - 2 - 4 Absolute - 4 - 8 Perfect - 6 - 12
Name: Body Control: Resistance Classification: Kinjutsu/Taijutsu Rank: B-Rank(C-Rank recoil each use) Class: Supplementary/Passive Range: Self
Description: There are many pain receptors covering the body that can hinder people when fighting if they take damage as they can cause the damaged one to lose concentration and focus or simply succumb to the pain after a while. With extreme control and focus, the user is capable of shutting down these pain receptors in specific locations to mitigate pain as well as understand exactly how the pain works and where it comes from. The length of time the user can keep the receptors shut down for and how well they know the pain is dependent on their control but it can make the user seem unstoppable, unfazed entirely by damage.
Body Control - PT Duration - Pain Sensory True - 8 - B Absolute - 12 - A Perfect - 16 - S
Name: Body Control: Forced Movement Classification: Kinjutsu/Taijutsu Rank: A-Rank (A-Rank recoil) Class: Supplementary Range: Self
Description: Many paralysis causing techniques and effects can happen and many rely on them in order to get the drop on their enemy. This can be particularly dangerous to fight against as sometimes the body is just unable to stop the effects from happening however it can be circumvented. Through extreme focus the user forces their body to move manually, consciously altering and shifting each muscle and tendon in order to make them work separately rather than as a group, getting around paralysis in order to move anyway unless the nerves themselves or the muscles have been so damaged that it's impossible to do. This is of course incredibly difficult and results in a drop to all of the user's tiers depending on how great their control is.
Body Control - Tier Level Drop True - 3 Absolute - 2 Perfect - 1
Name: Ittou Shura Classification: Kinjutsu/Taijutsu Rank: SS-Rank Class: Supplementary/Offensive Range: Self
Description: Requires True Body Control. With the control over their own body achieved due to their training, the user learns how to best manipulate the physical energy that exists within them; Stamina. Upon understanding this, the user is able to direct and amplify this physical energy by coalescing it together into a massive, if short-lived boost, that increases the user's physical capabilities to an nearly unprecedented level. This works almost on the principles of the Eight Gates however the boosts do not last as long and, generally speaking, are much weaker but of course they are much more survivable. When this is activated, the user's body flash vapourises their own sweat, creating a white 'aura' around them like a glow. Their eyes dilate rapidly and to anyone able to read how much stamina they possess it seems almost infinite. What is actually happening is that all of the user's fatigue is being poured into a tiny space of time although with training they can prolong this but only just. When this technique runs out the user is immediately dropped to -1 fatigue and experience double the penalty as usual. In addition, if they have no medical attention or way to reduce recoil damage or SS-Rank barrier tiers, they will fall unconscious after a set number of PT depending on their skill. While Ittou Shura is in effect, the user's physical techniques and tiers require no stamina and all of the user's current tiers are increased by 4 tier levels. In addition to this their techniques relying on True Body Control lose all recoil effects however half of the recoil that would be taken is dealt at the end of Ittou Shura. Lastly the user can pick two tiers they do not possess naturally each time this is activated, classified as their Primary and Secondary tiers, that they gain at a certain level depending on their training of Body Control.
Rank of User - I.S Duration(PT) - PT until Unconscious B - 3 - 1 A - 4 - 2 S - 5 - 3 'Z' - 6 - 4 'X' - 7 - 5
Body Control - Add. Duration (PT) - P.Tier/S.Tier True - +1 - S/A Absolute - +3 - SS/S Perfect - +5 - SSS/SS
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| Academy Field Trip | 28th November 2022, 4:02 pm by Xi | Road Trip
With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …
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