| | The Dojutsu Trio's Scrolls | |
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Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: The Dojutsu Trio's Scrolls 29th December 2016, 1:40 pm | |
| - Yin-Yang:
- Taijutsu:
Name: Strong Fist (Chakra Enhanced Variant) Classification: Fighting Style Rank: D Class: Supplementary/Offensive Range: Self
Description: Req. Chakra Enhanced Strength. Strong Fist which is also known as "Goken" is powerful taijutsu fighting style, the purpose of which is to cause external damage and break bones. By consulting Angel Mishura's scrolls Deva managed to unearth some of the secrets of this style when it was used by her though due to her own penchant for customizing her techniques he was only able to harness this style thanks to his Tsuyo Style: Chakra Enhanced Strength. This style of fighting involves smashing your opponent and is generally used only by extremely physically powerful and dominating shinobi, however it has become the defacto fighting style for ASN Shinobi over time. As a result often victims are swept up in the user's kata being unable to counter-act simply due to the force of impact rag dolling them through the air unless they possess strength tiers at least Equal-rank- (I.e D-rank technique requires D- Strength) if no strength tier check is specified within the technique. It was made so that even those without strength tiers can use it effectively to dish out damage. Rank of Strong Fist Technique - Str Tier Req. to Negate Knock-Back (Knockback Dealt) D - D- (1ft) C - C- (2ft) B - B- (3ft) A - A- (4ft) S - S- (5ft)
Name: Mishura Style: Shadow of the Dancing Leaf Classification: Fighting Style Rank: D Class: Supplementary Range: Self & Short
Description: A technique where one follows the opponent, closely matching his or her body's movement, just like a leaf that dances in the air is followed by its shadow matching their speed perfectly to the targets as long as they have a lower movement speed than them. The technique is usually preceded by a swift upper kick that will launch the target into the air. It is mainly used to position an opponent into a vulnerable aerial position making said victim unable to escape unless they have aerial movement such as flight or levitation. This move by itself is harmless, but it is usable as a stepping stone for a great many powerful techniques like Front Lotus and the Lion Combo. That being said, it also has a rather high degree of difficulty and depending on the user's activation of their Dojutsu they are able to follow an opponent of a certain level of speed. Dojutsu (None thus Rank of User, Itsugan, Kyougan) - Speed Tier Capable of being matched D, Activation - D-, D, D+ C, 1st - C-, C, C+ B, 2nd - B-, B, B+ A, 3rd - A-, A, A+ S, 4th - S-, S, S+
Name: Intercepting Fist Classification: Fighting Style Rank: D Class: Supplementary/Defensive Range: Self
Description: This is the unique fighting style of the Mishura clan revolving around the utilization of the advance prediction abilities of the Kyougan in order to capitalize on the minute openings in a victims taijutsu. It is a reactionary style which allows the Kyougan using Mishura Clan member to rapidly analyze the weak points in an opponent's taijutsu stance before reacting to it resulting in victims without reaction tiers equal to the user's speed being unable to keep up with the user's basic taijutsu as well as any advanced Taijutsu technique within the intercepting fist fighting style. Those without the Kyougan however can still make use of this fighting style being forced to rely on either Reaction Tiers as a substitute or the use of Speed tiers exceeding their opponents to counter-balance the lack of a time-slowing dojutsu albeit at a lower level of mastery in comparison to those with enhanced perception.
Name: Intercepting Fist: Intercepting Radius Classification: Taijutsu Rank: D Class: Defensive, Supplementary Range: Contact-Short (Dependent on Perception)
Description: This is the Mishura's enhanced use of their perception abilities and natural reaction speed in conjunction with the Kyougan and the Interception Fist has resulted in them creating an area around their body (5 foot radius, 10 ft diameter) in which they are able to utilize her Taijutsu & Nintaijutsu to intercept an incoming physical technique moving at speeds below their own. This technique like others within the Intercepting Fist line can be used to a lesser degree by those with Reaction Tiers (3 ft radius, 6 ft diameter) and those with only speed tiers (1 ft radius, 2 ft diameter). This intercepting of physical techniques deals damage equal to the Mishura's strength tiers forcing a victim to either stop their physical attack or they will receive physical damage in exchange often targeting joints in order to further cripple opponents.
Name: Tenshi Fist Classification: Fighting Style Rank: C Class: Supplementary, Offensive, Defensive Range: Self
Description: This is the personal taijutsu fighting style of the 2nd Tetakage, Angel Mishura, which incorporates both the Intercepting Fist of the Mishura and the Strong Fist of Ibaragakure to create a hybrid revolving around predicting enemy movements and punishing them with powerful overwhelming techniques. This fighting style requires a Time-Slowing Dojutsu to use to it's full potential as Angel made it with full intention of using it in-sync with her Kyougan though those with the Raidengan can easily learn how to use it as well. Thanks to the time-slowing visual acuity provided by the Kyougan, the user is able to read opponents who get within their Interception Radius and those fortunate enough to possess either the Lightning Release: Chakra Mode or Chakra Armor (or it's advanced Lightning Release variants) their perception even without a Time-Slowing Dojutsu being active is comparable to Muscle Tension. As a result when both their Time-Slowing Dojutsu & Lightning Release: Chakra Mode or Chakra Armor are utilized this fighting style is extremely deadly reading incoming physical based techniques and countering them before an opponent has a chance to correct themselves requiring either Time-Slowing Dojutsu/Muscle Tension + Reaction Tiers 1-rank higher (or Equal rank if they possess the Raidengan) than or a Premonitory/Precognitive Dojutsu to react to the Mishura clan members incoming Tenshi Fist using techniques.
Name: Tenshi Fist: Giant Salamander Drop Classification: Taijutsu Rank: C-rank Class: Offensive Range: Contact, Varies (Fall Height)
Description: Req. Peregrine Falcon Drop. The user grabs a falling opponent by their ankles intercepting their airborne movement if they are within their interception radius, wraps their legs around their waist, and drives them head first into the ground, similar to the Front Lotus causing them to sustain C-rank damage directly to their head with the ability to quite possibly break their neck if they bend their neck upon landing. Depending on how high the victim is in the air however they may sustain additional physical damage due to the fall, victims who have been grabbed through this technique are only able to break free if they have strength tiers higher than the user's or a grab escape technique equal rank or higher. Fall Height (ft) - Fall Dmg 5 - D 10 - C 20 - B 40 - A 80 - S
Name: Tenshi Fist: Shadow of the Dancing Thorn Classification: Taijutsu Rank: C Class: Supplementary Range: Self & Short
Description: A technique where one follows the opponent, closely matching his or her body's movement, just like a leaf that dances in the air is followed by its shadow matching their speed perfectly to the targets as long as they have a lower movement speed than them. The technique is usually preceded by a swift upper kick that will launch the target into the air. It is mainly used to position an opponent into a vulnerable aerial position making said victim unable to escape unless they have aerial movement such as flight or levitation. This move by itself is harmless, but it is usable as a stepping stone for a great many powerful techniques like Salamander Combo and the Burning Blaze Salamander Combo. That being said, it also has a rather high degree of difficulty and depending on the user's activation of their Dojutsu they are able to follow an opponent of a certain level of speed. Dojutsu (Kyougan, Raidengan, Advanced Time-Slowing Dojutsu) - Speed Tier Capable of being matched Activation - D, D+, D++ 1st/Mashin or Joukai Activation - C, C+, C++ 2nd/Mashin or Joukai 1st - B, B+, B++ 3rd/Mashin or Joukai 2nd - A, A+, A++ 4th/Mashin or Joukai 3rd - S, S+, S++
Name: Tenshi Fist: Salamander Combo Classification: Taijutsu Rank: C (Each Blow -2 Stamina) Class: Offensive Range: Contact (Damage), Short (Shadowing), Mid (Launch)
Description: Req. Kyougan currently active and seeing the Front Lotus Preformed Icly at least once. A Taijutsu technique which was originally based off of the Front Lotus. It is an ultra-fast combo attack that requires an advanced physical condition and a certain knack for it as it relies heavily on both strength and speed the former to launch a victim and deal damage while the latter to repeatedly spin to deliver more hits. The opponent is first kicked into the air a distance of 20 ft and shadowed with the Shadow of the Dancing Thorn with victims without an air movement technique being unable to dodge the follow up. Upon inflicting a blow, one takes advantage of said opponent's counterattack to spin around and rise again for further assaults each one requiring 1-rank higher in reaction to successfully block in time. Since the fall is increased in velocity with each blow, the damage when one is eventually struck to the ground is inconceivable. True mastery of this technique is only possible with an Acolyte allowing them to actually restart the combo ending the last hit with an upward spin kick to propel the victim higher into the air before following upward using Jet Stream, up to a max number of times they can use Jet Stream in a topic. All variations end with the opponent being thrown to the ground and kicked in the stomach causing them to fall to the ground like a meteor. However, like with the Front Lotus, there is a drawback in which the user gets fatigued right after the technique is performed. Though, this drawback isn't as severe as with the Front Lotus. Dojutsu Activation - Number of Aerial Blows - Victim Fall Speed - Victim Fall Dmg Multiplier None - 0 - N/A (Normal Falling speed) - 1x Activation - 1 - E (Normal Running Speed) - 2x 1st/Advanced Activation - 2 - D - 3x 2nd/Advanced 1st - 3 - C - 4x 3rd/Advanced 2nd - 4 - B - 5x 4th/Advanced 3rd - 5 - A - 6x Advanced 4th - 6 - SS - 7x
- Juinjutsu:
Name: Curse Modifier - Brand Formula Lvl 1 Classification: Juinjutsu Rank: B Class: Supplementary Range: Varies, Contact (Branding)
Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Brand” will appear, completing the creation of the curse modification. This modifier was created on the premise of being able to brand targets with curses rather than placing them on a target directly. This is made possible as long as the seal's chakra price is included in a Fire Based technique (Fire, Blaze, Ghost Fire or Yugure) as an add-on to the price which is unable to be detected by those without either Natural based sensory equivalent to the technique or a curse seal reading technique B-rank or above, thus allowing the branding of a victim with the curse seal. It can also be added as an add-on to a Juinjutsu with it causing it to deal B-rank Pain when placing the modified curse on a victim. The branded curse seal is seared into one's flesh and thus can not be resisted via an emission of chakra unless one has Spirit Tiers equivalent to the strength of the Curse however it can be removed or sealed away by a fuinjutsu specialized in either of the two equal in strength to this seal. When applied to the Juinjutsu in question, it is placed outside of the triangle. Type of Fire Based Technique - No. of Seals that can be placed in multi-hit techniques for one price Fire - 1 Blaze - 2 Ghost Fire - 3 Yugure - 4
Name: Curse Modifier - Brand Formula Lvl 2 Classification: Juinjutsu Rank: A Class: Supplementary Range: Varies, Contact (Branding)
Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Brand” will appear, completing the creation of the curse modification. This modifier was created on the premise of being able to brand targets with curses rather than placing them on a target directly. This is made possible as long as the seal's chakra price is included in a Fire Based technique (Fire, Blaze, Ghost Fire or Yugure) as an add-on to the price which is unable to be detected by those without either Natural based sensory equivalent to the technique or a curse seal reading technique A-rank or above, thus allowing the branding of a victim with the curse seal. It can also be added as an add-on to a Juinjutsu with it causing it to deal A-rank Pain when placing the modified curse on a victim. The branded curse seal is seared into one's flesh and thus can not be resisted via an emission of chakra unless one has Spirit Tiers equivalent to the strength of the Curse however it can be removed or sealed away by a fuinjutsu specialized in either of the two equal in strength to this seal. When applied to the Juinjutsu in question, it is placed outside of the triangle. Type of Fire Based Technique - No. of Seals that can be placed in multi-hit techniques for one price Fire - 2 Blaze - 3 Ghost Fire - 4 Yugure - 5
Name: Curse Modifier - Brand Formula Lvl 3 Classification: Juinjutsu Rank: S Class: Supplementary Range: Varies, Contact (Branding)
Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Brand” will appear, completing the creation of the curse modification. This modifier was created on the premise of being able to brand targets with curses rather than placing them on a target directly. This is made possible as long as the seal's chakra price is included in a Fire Based technique (Fire, Blaze, Ghost Fire or Yugure) as an add-on to the price which is unable to be detected by those without either Natural based sensory equivalent to the technique or a curse seal reading technique S-rank or above, thus allowing the branding of a victim with the curse seal. It can also be added as an add-on to a Juinjutsu with it causing it to deal S-rank Pain when placing the modified curse on a victim. The branded curse seal is seared into one's flesh and thus can not be resisted via an emission of chakra unless one has Spirit Tiers equivalent to the strength of the Curse however it can be removed or sealed away by a fuinjutsu specialized in either of the two equal in strength to this seal. When applied to the Juinjutsu in question, it is placed outside of the triangle. Type of Fire Based Technique - No. of Seals that can be placed in multi-hit techniques for one price Fire - 3 Blaze - 4 Ghost Fire - 5 Yugure - 6
- Ninjutsu:
Name: Mishura Style: Great Fireball Technique (Blaze Variant) Classification: Ninjutsu Rank: C (Optional D-A Chakra Price) Class: Offensive Range: Contact (Radius of Flames), Short (Flamethrower), Mid (Orb)
Description: This is a technique where chakra kneaded inside the body is converted into blaze, and expelled from the mouth in a massive orb of roaring black flames extending over 20 ft before dissipating or as a continuous deadly flamethrower stretching a distance of 10 ft. The scope of the attack is altered by controlling the volume of chakra that is mustered and within the Mishura Clan this technique is treated as a coming of age ceremony that one must master if they wish to join the combat forces of the clan. To that end the Mishura's mastery of this technique can allow them to pay an additional chakra price each turn for the flamethrower version to be kept up over multiple posts (total) while holding the Tiger seal. The released black flames will engulf their target at Bullet Release speeds, and leave a crater on the ground's surface which is set ablaze with the flames incinerating everything within its range (diameter). Depending on the skill of the Mishura using this technique the size of the orb and the radius of the flamethrower can vary. Rank - Radius of Orb (Diameter, Flamethrower) - Optional Chakra Price (Damage Dealt each P.T) D - 1 ft (2 ft, 1 ft) - D (C) C - 2 ft (4 ft, 2 ft) - C (B) B - 3 ft (6 ft, 3 ft) - B (A) A - 4 ft (8 ft, 4 ft) - A (S) S - 5 ft (10 ft, 5 ft) - N/A
Name: Blaze Release: Liquid Effect Classification: Ninjutsu Rank: B Class: Passive Range: Self (Blaze Release techniques)
Description: Those within the Mishura clan have always been fascinated with flames, however it wasn't until Tikatchi Mishura and his artificial obtainment of his elemental releases that those within his lineage were able to develop the ability to make Blaze Release techniques of a different state of matter namely, Liquid. The original creator of this technique discovered that his Blaze Release techniques no longer were comprised of energy being comprised of a viscous fluid which lacked a defined shape. When this specific type of Blaze Release is utilized it has properties similar to most liquids namely their fluidity and their ability to conduct electricity, be sucked up by the ground and evaporate when they reach their boiling point, resulting in a Blaze Release which is strong against Wind Release yet vulnerable to Earth & Heat. Once this technique is learned it results in all of the users current Blaze Release Techniques having to be re-trained in order to be comprised of both Blaze in it's Energy State & Blaze in it's Liquid State while any Blaze Release techniques learned after will only be comprised of liquid flames. In regards to being empowered by Wind Release techniques rather than the flames getting more intense they gain increased concussive force similar to how Wind techniques can be combined with Water.
Name: Blaze Release: Great Fireball Concussing Classification: Ninjutsu/Kenjutsu Rank: B (C-rank Chakra & C-rank Wind Materia Price) Class: Offensive Range: Contact (Radius of Flames), Long (Orb)
Description: This technique is preformed the same way as a Great Fireball Technique however upon exhaling the liquid blaze fireball in flaming orb form Deva uses Tomoye to push wind (materia) into it in order to power up the technique increasing the distance it travels to 60 ft and upon impacting something solid it actually can leave a trench filled with flames (C-rank Blaze Release chakra dmg) while dragging opponents without B-rank Strength Tiers along the entire distance. The technique now moves at crashing ground speeds to deal B-rank Blaze Release chakra damage upon impact, while the size of the crater is still based on the original technique. Depending on his skill level the amount of time the flames linger for before dying out varies. Rank - Duration of Flames when things are set ablaze or within trench (P.T) D - 1 C - 2 B - 3 A - 4 S - 5
Name: Blaze Release: Majestic Fireball Technique Classification: Ninjutsu Rank: A (Optional B-S Chakra Price) Class: Offensive Range: Contact (Radius of Flames), Short (Flamethrower), Mid (Orb)
Description: This is a technique where chakra kneaded inside the body is converted into blaze, and expelled from the mouth in a massive orb of roaring black flames extending over 40 ft before dissipating or as a continuous deadly flamethrower stretching a distance of 20 ft. The scope of the attack is altered by controlling the volume of chakra that is mustered and the Mishura's mastery of this technique can allow them to pay an additional chakra price each turn for the flamethrower version to be kept up over multiple posts (total) while holding the Tiger seal. The released black flames will engulf their target at Vacuum Release speeds, and leave a crater on the ground's surface which is set ablaze with the flames incinerating everything within its range (diameter). Depending on the skill of the Mishura using this technique the size of the orb and the radius of the flamethrower can vary. Rank - Radius of Orb (Diameter, Flamethrower) - Optional Chakra Price (Damage Dealt each P.T) D - 4 ft (8 ft, 4 ft) - B (A) C - 8 ft (16 ft, 8 ft) - A (S) B - 12 ft (24 ft, 12 ft) - S (S+, burns inflicted can not be healed by Medical Ninjutsu) A - 16 ft (32 ft, 16 ft) - N/A S - 20 ft (40 ft, 20 ft) - N/A
Name: Barrier Curse: Mishura Return Classification: Barrier Juinjutsu/Kenjutsu Rank: A Class: Offensive Range: Contact (Incoming Technique), Short-Mid (Dependent on Damage Type), Long (Knock-Back)
Description: This is a unique Barrier Juinjutsu technique which is initiated when an incoming technique makes contact with Tomoye, Deva's custom weapon. The result is that it essentially erects a barrier which is capable of blocking physical and chakra based techniques as long as they are A-rank or below even if they possess defense piercing properties. The victim who is unfortunate to make contact with the barrier during it's activation is then knocked flying at Vacuum Release speeds up to 80 ft away, while coming under the effect of the Juinjutsu that have been carved into the hilt of this weapon. Depending on if the incoming technique was physical or chakra based determines the radius that the triggered Barrier Curse affects when Tomoye is swung, if it was a chakra based technique it affects a 20 ft radius, while if it was physical it affects a 40 ft radius. Those victims who are within that radius while Tomoye is swung are collectively set under the effects of the curse seals etched into it's hilt as if Deva swung a gust of wind at them with them requiring them to either flee the effect radius before Deva finishes his swing or upon coming under the effect fulfill the requirement to be free of the curse seals they are affected by. The number of targets affected by the swung version of this technique varies based on Deva's skill level. Rank - No. of Targets D - 1 C - 2 B - 3 A - 4 S - 5
Name: Blaze Release:Majestic Fireball Concussing Classification: Ninjutsu/Kenjutsu Rank: S (A-rank Chakra & A-rank Wind Materia Price) Class: Offensive Range: Contact (Radius of Flames), Long (Orb)
Description: This technique is preformed the same way as a Majestic Fireball Technique however upon exhaling the liquid blaze fireball in flaming orb form Deva uses Tomoye to push wind (materia) into it in order to power up the technique increasing the distance it travels to 100 ft and upon impacting something solid it actually can leave a trench filled with flames (A-rank Blaze Release chakra dmg) while dragging opponents without B-rank Strength Tiers along the entire distance. The technique now moves at blinding light speeds to deal S-rank Blaze Release chakra damage upon impact, while the size of the crater is still based on the original technique. Depending on his skill level the amount of time the flames linger for before dying out varies. Rank - Duration of Flames when things are set ablaze or within trench (P.T) D - 3 C - 6 B - 9 A - 12 S - 15
- Kenjutsu:
Name: Intercepting Sword Classification: Fighting Style Rank: C Class: Offensive/Supplementary Range: Self (Uchigatana), Varies
Description: Drawing on the premise of utilizing their Time-Slowing Dojutsu's perceptive abilities in combat those within the Mishura Clan after following in Angel Mishura's footsteps have created a kenjutsu style revolving around capitalizing on the openings in an opponent's movement. Their Kenjutsu is smooth, accurate, and brutal punishing opponents by going for disabling joints and going for kill shots while those without the Time-Slowing Dojutsu are capable of utilizing either Reaction Tiers or speed tiers exceeding their opponent's own as a substitute albeit preforming it at a lesser skill level. Resulting in victims without Reaction tiers equal to the Mishura's speed being unable to keep up with their basic kenjutsu. In particular while using this style, when their blade of choice is sheathed they are able to smoothly redirect incoming kenjutsu strikes which aren't strong enough to break said sheathe simply using their strength to gently overpower them to leave them open to a follow up counter attack unless they can match the user's strength to negate the knock-back or they possess a Time-Slowing Dojutsu themselves.
Name: Intercepting Sword: Iai Radius Classification: Kenjutsu Rank: C Class: Defensive/Supplementary Range: Contact-Short (Perception Speed)
Description: This is the Mishura's enhanced use of their perception abilities and natural reaction speed in conjunction Iaido has resulted in them creating an area around their body (10 foot radius, 20 ft diameter) in which they are able to utilize their Iaido to intercept hand seals. This technique like others within the Intercepting Sword line can be used to a lesser degree by those with Reaction Tiers (7 ft radius, 14 ft diameter) and those with only speed tiers (2 ft radius, 4 ft diameter). This intercepting of hand seals deals damage equal to the Mishura's strength tiers, however if their blade is imbued with a chakra flow technique it deals damage equivalent to that technique, forcing a victim to either stop their physical attack or they will receive damage in exchange often targeting joints in order to further cripple opponents. This technique effectively doubles the distance that one can utilize Iaido technique to intercept hand seals without the use of Displacement Aura, however for those with it, they are known as the bane of those reliant on hand seals for combat. Proximity to Opponent - Hand-Seal Speed Interrupted 10ft - Equal-Rank (For Example D-rank Speed) 8ft - Equal-rank+ (For Example Swift Release) 6ft - Equal-rank++ (For Example D-rank Speed+Strength) 4ft - 1-rank- Higher (For Example C-rank- Speed) 3ft - 1-rank Higher (For Example C-rank Speed)
Displacement Aura Type = Range Modifier (Range Name & Techs Associated with said range) Base = +1 (Contact-Short) Enhanced = +5 (Contact-Short or Short if S-rank Tech) Base+Enhanced = +6 (Contact-Short if D-rank Tech or Short) Rage = +10 (Contact-Short, Short-Mid if C-rank, Mid-Long if D-rank) Base + Rage = +11 (Contact-Mid if B or S, Short-Mid if C, Mid if A) Enhanced + Rage = +16 (Mid-Long if D, Short-Mid if C or B, Short if A, Contact-Short if S) Base + Enhanced + Rage = +17 (Mid-Long if D, Short-Mid if C or B, Mid-Long if A, Contact-Short if S)
Name: Iai Parrying Classification: Kenjutsu Rank: C (-2 Stamina Price each P.T active) Class: Defensive Range: Contact-Mid
Description: Req. Active Kyougan. Adhering to the principles of Iaido the user swiftly draw's their blade before using it to parry an incoming projectile technique encroaching within their Iai Radius following the template of Intercepting Sword. This technique was developed by Deva in order to deal with his twin's use of projectiles during their spars both against her and in conjunction with her seeing as he learned how to quickly deflect multiple in quick succession. Typically he is capable of parrying projectiles not backed by strength within half of his Iai Radius but not closer than a Quarter, while those backed by strength while they are more than half but still within his Iai Radius. It was a useful technique to learn as he knew throughout his life individuals will most likely try to use ranged weapons to combat him and he needed to have something to deal with them if the situation arose. Depending on the activation of his Kyougan the amount of projectiles he is capable of parrying varies, the range at which he can do this increases if he doesn't move from his current spot (Within Quarter if no Strength, while within Half if backed by Strength) and the amount he can parry increases if he possesses the A. Kyougan. Dojutsu Activation - No of Parried Projectiles per P.T (Kyougan, A. Kyougan) Activation - 1 (2) 1st - 2 (4) 2nd - 3 (6) 3rd - 4 (8) 4th - 5 (10)
- Fuinjutsu:
Name: Summoning Tattoo: Yakasha Classification: Ninjutsu Rank: N/A Class: Supplementary Range: Self (Dominant Arm)
Description: The Summoning Technique is a space–time ninjutsu that allows the summoner to transport animals or people across long distances instantly. Before an animal summoning can be performed, a prospective summoner must first sign a contract with a given species. The contract comes in the form of a scroll, on which the contractor uses their own blood to sign their name and place their fingerprints and once signed is valid even after the contractors death. After this they need only offer an additional donation of blood on the hand they signed the contract with, mold their chakra with hand seals and then plant the hand they signed the contract with at the location they wish to summon the creature. The amount of chakra used during the summoning determines how powerful the summoned creature can be. In regards to Summoning Tattoos however they are rather specific when the agreement between a Summoning Contract and the Clan they are aligned to is forged. This can be done in two ways: 1. A price collected each time the Summon is summoned. 2. A price collected from the Contractors maximum reserves to allow for a set number of times the summon can be summoned within a topic if they are ever desummoned for whatever reason. Regardless of the choice a Familiar's price will update as their size increases resulting in a larger price to summon them if they ever managed to become quite powerful within their Contract. *Deva Mishura chose option = (Please Pick 1 or 2)
Last edited by Aurielle on 18th January 2017, 7:03 pm; edited 2 times in total | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: The Dojutsu Trio's Scrolls 17th January 2017, 1:52 pm | |
| - Yang:
- Shurikenjutsu:
Name: Stone Skipping Classification: Fighting Style Rank: D-rank Class: Supplementary/Offensive Range: Short (Skip), Mid (Distance Thrown)
Description: Stone Skipping is a unique shurikenjutsu fighting style which takes a child's past time, skipping rocks across a lake, and turning it into a combat skill. This is made possible due to a combination of factors but most importantly strength, speed and the necessary hand-eye co-ordination to accurately target moving opponents. To that end one could say that it is a fighting style made perfectly for Shiva due to her heritage, and it entails skipping a flat stone (Funda Stone included) across a surface whether solid (land), liquid (sea) with enough force in such a way that it bounces off the surface, preferably many times. The user's strength tiers determine how many times the stone skips, their speed tiers determine the distance each skip covers, while the user's skill level determines exactly how far the initial throw prior to skipping can be. Additional factors such as Trick Shot, or a Time-Slowing Dojutsu merely affect exactly how accurate the throws are, making this fighting style more deadly in combat. Rank of User (Str Tier/Spd Tier) - Throw Distance - No. of Skips (Skip Distance) - Spd Req. to Dodge if using Trick Speed (+ TS. D, +Both) D - 10 ft - 2 (5 ft) - Equal Rank Tier- (Tier, Tier+ or Tier & Equal Rank Reaction) C - 20 ft - 3 (10 ft) - Equal Rank Tier (Tier+, Tier++ or Tier+ & Equal Rank Reaction) B - 30 ft - 4 (15 ft) - Equal Rank Tier+ (Tier++, 1-rank above Tier- or Tier++ & Equal Rank Reaction) A - 40 ft - 5 (20 ft) - Equal Rank Tier++ (1-rank Above Tier-, 1-rank Above or 1-rank above Tier- & Equal Rank Reaction) S - 50 ft - 6 (25 ft) - 1-rank Above Tier- (1-rank Above Tier, 1-rank Above Tier+ or 1-rank above & Equal Rank Reaction) *Note: On Land stones skip for the distance shown, on water stones skip for double the distance shown due to it being easier to skip over liquids than it is on solids.
Name: Stone Skipping - Direction Skips Classification: Shurikenjutsu Rank: D-rank Class: Supplementary Range: Self (Stone), Short
Description: This is the first technique in the Stone Skipping fighting style which entails throwing a stone with a slight curve to it so it spins while flying through the air however when it comes in contact with a surface it's spin is reversed resulting in it changing directions. This technique can be added onto the base Stone Skipping technique as well as other follow ups and forms part of the bread and butter of this particular fighting style. The user's skill level determines by which degree the direction of the projectile can be altered and due to the unnatural movement the direction of a stone which has been altered through this technique is incapable of being tracked with Muscle Tension unless the opponent possesses Reaction Tiers equal to the stones movement speed. The main drawback to this technique however is that it can only be preformed at half the throwing distance of the original technique. Rank - Degree Stone's Direction can be changed to - Throw Distance Prior to Skip. D - Up to 45° - 5 ft C - Up to 90° - 10 ft B - Up to 180° - 15 ft A - Up to 270° - 20 ft S - Up to 360° - 25 ft
Name: Stone Skipping - Skip Distance Classification: Shurikenjutsu Rank: D-rank Class: Supplementary Range: Self (Stone), Short
Description: This is the second technique in the Stone Skipping fighting style which entails throwing a stone with a particular amount of force to it so that the distance between its skips are altered rather than being constantly the same amount. This technique can be added onto the base Stone Skipping technique as well as other follow ups and forms part of the bread and butter of this particular fighting style. The user's skill level determines by which pattern the distance between each skip follows and due to the unnatural movement the direction of a stone which has been altered through this technique is incapable of being tracked with Weapon Sensory unless the opponent possesses Reaction Tiers equal to the stones movement speed. The main drawback to this technique however is that it although it does in fact alter the individual distance between skips it doesn't affect the overall distance of the skips in total, meaning an individual familiar with how the technique works can potentially infer the potential distances of the skips before they happen. Rank - Pattern of Skip Distance D - Ascending C - Descending B - Ascending up until mid point after which its Random A - Descending up until mid point after which its Random S - Random distances which add up to total
Name: Stone Skipping - Bounce Height Classification: Shurikenjutsu Rank: D-rank Class: Supplementary Range: Self (Stone), Contact
Description: This is the third technique in the Stone Skipping fighting style which entails throwing a stone with at a slight angle so that the maximum height it reaches in between skips is capable of being altered. This technique can be added onto the base Stone Skipping technique as well as other follow ups and forms part of the bread and butter of this particular fighting style. The user's skill level determines by which degree the the projectile is thrown at in relation to increments in bounce height and due to the unnatural height alteration of a stone which has been altered through this technique is incapable of being tracked with Weapon Sensory unless the opponent possesses Reaction Tiers equal to the stones movement speed. The main drawback to this technique however is that those with Time-Slowing Dojutsu who are familiar with this fighting style can use it to correlate the angle in which the user throws a stone with the bounce height of said stone. Rank - Degree of Stone Trajectory - Bounce Height Increments D - 25° - 1 ft C - 20° - 2 ft B - 15° - 3 ft A - 10° - 4 ft S - 5° - 5 ft *Note: When calculating Bounce Height one can utilize lower rank degrees when the upper ranks aren't unlocked yet. For instance if Shiva as a Pilus throws a Funda Stone at a 45° angle thus it's maximum bounce height after making contact with a surface to skip upon will be 3 ft (Due to 20° giving +2 ft and 25° giving +1 ft).
Name: Stone Skipping - Multi-Direction Skips Classification: Shurikenjutsu Rank: C-rank Class: Supplementary Range: Self (Stone), Short
Description: Req. Direction Skips This is the fourth technique in the Stone Skipping fighting style which entails throwing a stone with a slight curve to it so it spins while flying through the air however when it comes in contact with a surface it's spin is reversed resulting in it changing directions. This technique can be added onto the base Stone Skipping technique as well as other follow ups and forms part of the bread and butter of this particular fighting style. The user's skill level determines by which degree the direction of the projectile can be altered and due to the unnatural movement the direction of a stone which has been altered through this technique is incapable of being tracked with Muscle Tension unless the opponent possesses Reaction Tiers equal to the stones movement speed. Unlike the original however the stones which are thrown this way can alternate in the direction that they skip rather than only following one path to either left or right in the same direction, this allows for more unpredictable paths that the thrown projectiles can take. Rank - Degree Stone's Direction can be changed to - Directions Stone can skip - Throw Distance Prior to Skip. D - Up to 45° - Left or Right - 5 ft C - Up to 90° - Left, Right or Up - 10 ft B - Up to 180° - Left, Right, Up or Backward - 15 ft A - Up to 270° - Left, Right, Up, Backward or Down - 20 ft S - Up to 360° - Left, Right, Up, Backward, Down or Forward - 25 ft
- Medical Ninjutsu:
Name: Ai Style: Chakra Boomerang Classification: Medical Ninjutsu/Shurikenjutsu Rank: B-rank Class: Supplementary/Offensive Range: Contact (Funda Stone), Contact (Boomerang Wing Length)
Description: By combining Medical Chakra with chakra flow this technique was created based on the Chakra Scalpel technique. The Chakra Boomerang retains the medical nature of the chakra scalpel possessing defense bypassing abilities however it can be blocked easily if the user possesses spiritual defenses (Spirit Tiers) equal or above it's rank to simply sustain B-rank spiritual damage. Unlike the Chakra Blade this technique is geared more for a supplementary use than combat, in particular it allows for air-skipping when utilized in conjunction with Stone-Skipping. When skipping stones on air they travel for half the distance than it does on land due to it being more difficult to stone skip on air than on land or water. Finally when throwing one, due to being based on a boomerang it is possible to split the throw distance (prior to any skips) between the away and the return trip. This is because with additional skill it can fly outward and if Shiva grabs it before the time-limit runs out she can refresh the duration without requiring a new chakra price courtesy of her Ai Style Taki heritage. If not then the chakra is lost. Rank of User - Max Length of Chakra Boomerang (Duration of Charge) - Directions Air-Skips are unlocked D - 1ft (1 P.T) - Diagonally Upward Left C - 2ft (2 P.T) - Diagonally Upward Right B - 3ft (3 P.T) - Diagonally Downward Left A - 4ft (4 P.T) - Diagonally Downward Right S - 5ft 5 P.T) - Reverse Diagonal Up/Down Left/Right
- Tiers:
Name: Adamantine Power - Cha! Classification: Medical Taijutsu (Dojutsu) Rank: D-rank Class: Supplementary Range: Self
Description: In comparison to her twin or her cousin Shiva is notable for having devastatingly high levels of strength, this is quite deceptive considering she has a slim build when not showing off by flexing her musculature. This can be taken to extremes when she either utilizes her Chakra Enhanced Strength, relies on base strength possessing the Kyougan that she was naturally born grants while it's inactive or worse use the two in conjunction with her D-rank Strength. As a result while dangerous normally, her physical blows can launch opponents flying depending on if she's striking normally, or being bolstered by one (D+) or both (D++) of her strength augmenting gifts.
Name: Adamantine Power - Sha! Classification: Medical Taijutsu (Dojutsu) Rank: C-rank Class: Supplementary Range: Self
Description: In comparison to her twin or her cousin Shiva is notable for having devastatingly high levels of strength, this is quite deceptive considering she has a slim build when not showing off by flexing her musculature. This can be taken to extremes when she either utilizes her Chakra Enhanced Strength, activates the Kyougan that she was naturally born with or worse use the two in conjunction with her C-rank Strength. As a result while dangerous normally, her physical blows can launch opponents flying depending on if she's striking normally, or being bolstered by one (C+) or both (C++) of her strength augmenting gifts.
Name: Adamantine Power - Channarō! Classification: Medical Taijutsu (Dojutsu) Rank: B-rank Class: Supplementary Range: Self
Description: In comparison to her twin or her cousin Shiva is notable for having devastatingly high levels of strength, this is quite deceptive considering she has a slim build when not showing off by flexing her musculature. This can be taken to extremes when she either utilizes her Chakra Enhanced Strength, activates the 1st stage of the Kyougan that she was naturally born with or worse use the two in conjunction with her B-rank Strength. As a result while dangerous normally, her physical blows can launch opponents flying depending on if she's striking normally, or being bolstered by one (B+) or both (B++) of her strength augmenting gifts.
Name: Adamantine Power - Shannarō! Classification: Medical Taijutsu (Dojutsu) Rank: A-rank Class: Supplementary Range: Self
Description: In comparison to her twin or her cousin Shiva is notable for having devastatingly high levels of strength, this is quite deceptive considering she has a slim build when not showing off by flexing her musculature. This can be taken to extremes when she either utilizes her Chakra Enhanced Strength, activates the 2nd Stage of the Kyougan that she was naturally born with or worse use the two in conjunction with her A-rank Strength. As a result while dangerous normally, her physical blows can launch opponents flying depending on if she's striking normally, or being bolstered by one (A+) or both (A++) of her strength augmenting gifts.
Name: Adamantine Power - Channarōyo! Classification: Medical Taijutsu (Dojutsu) Rank: S-rank Class: Supplementary Range: Self
Description: In comparison to her twin or her cousin Shiva is notable for having devastatingly high levels of strength, this is quite deceptive considering she has a slim build when not showing off by flexing her musculature. This can be taken to extremes when she either utilizes her Chakra Enhanced Strength, activates the 3rd stage of the Kyougan that she was naturally born with or worse use the two in conjunction with her S-rank Strength. As a result while dangerous normally, her physical blows can launch opponents flying depending on if she's striking normally, or being bolstered by one (S+) or both (S++) of her strength augmenting gifts.
Name: Adamantine Power - Shannarōyo! Classification: Medical Taijutsu (Dojutsu) Rank: SS-rank Class: Supplementary Range: Self
Description: Req. Strength of a Hundred Seal. In comparison to her twin or her cousin Shiva is notable for having devastatingly high levels of strength, this is quite deceptive considering she has a slim build when not showing off by flexing her musculature. This can be taken to extremes when she either utilizes her Chakra Enhanced Strength, activates the 4th Stage of the Kyougan that she was naturally born with or worse use the two in conjunction with her SS-rank Strength. As a result while dangerous normally, her physical blows can launch opponents flying depending on if she's striking normally, or being bolstered by one (SS+) or both (SS++) of her strength augmenting gifts.
- Ninjutsu:
Name: Mishura Style: Great Fireball Technique Classification: Ninjutsu Rank: C-rank Class: Offensive Range: Contact (Radius of Flames), Short (Orb Volley), Mid (Swelled Orb)
Description: This is a technique where chakra kneaded inside the body is converted into fire, and expelled from the mouth in a massive orb of roaring flames extending over 20 ft before dissipating or a volley of smaller sized orbs of flame. The scope of the attack is altered by controlling the volume of chakra that is mustered and within the Mishura Clan this technique is treated as a coming of age ceremony that one must master if they wish to join the combat forces of the clan. To that end the Mishura's mastery of this technique can allow them to either swell the size of the orb released for a set amount of time, or release multiple Great Fireballs while holding the Tiger seal. The released flames will engulf their target at Bullet Release speeds, and leave a crater on the ground's surface which is set ablaze with the flames incinerating everything within its range (diameter). Depending on the skill of the Mishura using this technique the size of the orb and the maximum amount by which the orb can be swelled each P.T varies. Rank - Radius of Orb (Diameter) - P.T to Swell (Size Modifier) - No. of Fireballs Released per use D - 6 Inches (1 ft) - 1 (+6 Inches) - 1 C - 1 ft (2 ft) - 2 (+12 Inches or 1 ft) - 2 B - 1 ft 6 Inches (3 ft) - 3 (+18 Inches) - 3 A - 2 ft (4 ft) - 4 (+24 Inches or 2 ft) - 4 S - 2 ft 6 Inches (5 ft) - 5 (+30 Inches) - 5
Name: Mishura Style: Pheonix Fire Nail Crimson Classification: Ninjutsu/Shurikenjutsu Rank: B-rank Class: Supplementary/Offensive Range: Short (Reaction), Mid (Time-Slowing Dojutsu)
Description: The user unleashes a volley of shuriken with one hand, and at the same time, exhales fire-infused chakra onto them in order to increase the weapons' destructive potential by making them capable of inflicting severe burns upon direct contact (B-rank damage) with either the intended victim, or any other object caught within their trajectories while flying at crashing ground speeds. Due to the chakra-based nature of the flames that surround them, the shuriken will continue to burn after impact, regardless of the flammability of the object that they ultimately collide with. The Mishura clan's mastery of this technique is such that while their Time-Slowing Dojutsu is active or they possess Reaction Tiers they can exhale gouts of flames up to either 40 ft (Ts. D) or 20 ft (Reaction) ahead of the shuriken while throwing them through the flames in order to cause them to fly through the air at higher speeds dependent on their throwing speed/strength while retaining the same amount of damage.
Name: Mishura Style: Great Dragon Fire Technique Classification: Ninjutsu Rank: B-rank Class: Supplementary/Offensive Range: Contact (Dragon-Head Size), Short (Heat), Long (Distance), AOE (Weather Effect)
Description: The user compresses a large amount of chakra built up inside their body and changes it into a dragon head-shaped fireball. The user then skillfully manipulates that great fire at Crashing Ground speeds, and attacks their opponent. Even outside of the attack range, its power and reliability are stressed due to the sheer heat it gives off being capable of setting combustible material within 15 ft ablaze for 3 P.T to sustain C-rank Fire Release damage. The flames have a high temperature, which can create an upward movement of air currents which in turn can give rise to thunder clouds in a certain amount of time depending on the area. The Mishura Clan's mastery of this technique results in the more skilled users being capable of creating larger sized fireballs and anyone caught in the technique can potentially be reduced to ashes due to each one dealing B-rank Fire Release Chakra based damage. Rank - Radius of Fireball (Diameter) - Weather (P.T till Storm Clouds Form) D - 3 ft (6 ft) - Snow, Hail, Blizzard (50 P.T) C - 6 ft (12 ft) - Clear Skies, Dry, Sandstorm (40 P.T) B - 9 ft (18 ft) - Sunny, Heat-Wave, Volcanic Ash (30 P.T) A - 12 ft (24 ft) - Windy, Humid, Fog, CLoudy (20 P.T) S - 15 ft (30 ft) - Rainy, Heavy Rain, Tornado (10 P.T) N/A - N/A - Hurricane, Thunderstorm, Rotating Thunderstorm (5 P.T, 3 P.T, 1 P.T)
- Tier Chain:
Name: Funda Time Classification: Fighting Style Rank: D-rank Class: Supplementary Range: Self
Description: Shiva knew that she needed to have really heightened reflexes in order to make use of the Flying Thunder Beast technique to it's true potential, to that degree she had to refine her natural ones due to lacking a Kyougan like her twin or cousin. Still it didn't deter her and she learned how to improve her reflexes with her Chakra Sensory & Extreme Hearing in mind. Under normal circumstances she is able to perceive herself as well as things which possess chakra in relation to herself while standing still while being able to keep track of multiple moving objects due to their sound through the air. When making use of "Funda Time" she created a sphere of sensory by which objects around her body are tracked with a combination of Speed & Reaction Tiers, while depending on if her Itsugan/Kyougan is active can either increase the radius of the sphere of sensory or increase the amount of moving objects she can keep track of at once. Keeping Funda Time active is actually quite draining without the use of Endurance Tiers as it is a heightened level of sensory which gives a 360° radius of sensory relying on multiple sensory mediums at once and thus it can only be active for a brief amount of time before requiring time to cool-down depending on the level used. Rank - Funda Time (Radius, Diameter) - Dojutsu Activation Modifier (Single Itsugan/Kyougan, Double Itsugan/Kyougan) D - 1 P.T (10 ft, 20 ft) - Activation (+10 ft/1x - +20 ft/2x) C - 2 P.T (20 ft, 40 ft) - 1st (+10 ft/2x - +20 ft/3x) B - 3 P.T (30 ft, 60 ft) - 2nd (+10 ft/3x - +20 ft/4x) A - 4 P.T (40 ft, 80 ft) - 3rd (+10 ft/4x - +20 ft/5x) S - 5 P.T (50 ft, 100 ft) - 4th (+10 ft/5x - +20 ft/6x)
Name: Funda Time: 1st Stone Classification: Taijutsu Rank: D-rank (-1 Stamina Price) Class: Supplementary Range: Self (Hearing), Long-AOE (Funda-Time)
Description: The first level of Funda Time involves Shiva making use of her hearing in order to track moving objects with those moving objects that possess chakra being able to be detected even if they possess a D-rank concealment technique so long as they lack a D-rank Endurance+Defense Tier Chain which conceals them from chakra sensory techniques. In relation to her reflexes she possesses D-rank Reaction++ Tiers. Depending on her skill level the number of moving objects she can track at one time varies and after this technique is utilized it requires a 1 P.T cool-down before it can be used again if one has D-rank Endurance Tiers, if not it requires 1 Turn. Rank - No. of Moving Objects/Projectiles D - 1 C - 2 B - 3 A - 4 S - 5
Name: Funda Time: 2nd Stone Classification: Taijutsu Rank: C-rank (-2 Stamina Price) Class: Supplementary Range: Self (Hearing), Long-AOE (Funda-Time)
Description: The first level of Funda Time involves Shiva making use of her hearing in order to track moving objects with those moving objects that possess chakra being able to be detected even if they possess a C-rank concealment technique so long as they lack a C-rank Endurance+Defense Tier Chain which conceals them from chakra sensory techniques. In relation to her reflexes she possesses C-rank Reaction++ Tiers. Depending on her skill level the number of moving objects she can track at one time varies and after this technique is utilized it requires a 3 P.T cool-down before it can be used again if one has C-rank Endurance Tiers, if not it requires 3 Turns. Rank - No. of Moving Objects/Projectiles D - 2 C - 3 B - 4 A - 5 S - 6
Name: Funda Time: 3rd Stone Classification: Taijutsu Rank: B-rank (-3 Stamina Price) Class: Supplementary Range: Self (Hearing), Long-AOE (Funda-Time)
Description: The first level of Funda Time involves Shiva making use of her hearing in order to track moving objects with those moving objects that possess chakra being able to be detected even if they possess a B-rank concealment technique so long as they lack a B-rank Endurance+Defense Tier Chain which conceals them from chakra sensory techniques. In relation to her reflexes she possesses B-rank Reaction++ Tiers. Depending on her skill level the number of moving objects she can track at one time varies and after this technique is utilized it requires a 5 P.T cool-down before it can be used again if one has B-rank Endurance Tiers, if not it requires 5 Turns. Rank - No. of Moving Objects/Projectiles D - 3 C - 4 B - 5 A - 6 S - 7
Name: Funda Time: 4th Stone Classification: Taijutsu Rank: A-rank (-4 Stamina Price) Class: Supplementary Range: Self (Hearing), Long-AOE (Funda-Time)
Description: The first level of Funda Time involves Shiva making use of her hearing in order to track moving objects with those moving objects that possess chakra being able to be detected even if they possess a A-rank concealment technique so long as they lack a A-rank Endurance+Defense Tier Chain which conceals them from chakra sensory techniques. In relation to her reflexes she possesses A-rank Reaction++ Tiers. Depending on her skill level the number of moving objects she can track at one time varies and after this technique is utilized it requires a 7 P.T cool-down before it can be used again if one has A-rank Endurance Tiers, if not it requires 7 Turns. Rank - No. of Moving Objects/Projectiles D - 4 C - 5 B - 6 A - 7 S - 8
Name: Funda Time: 5th Stone Classification: Taijutsu Rank: S-rank (-5 Stamina Price) Class: Supplementary Range: Self (Hearing), Long-AOE (Funda-Time)
Description: The first level of Funda Time involves Shiva making use of her hearing in order to track moving objects with those moving objects that possess chakra being able to be detected even if they possess a S-rank concealment technique so long as they lack a S-rank Endurance+Defense Tier Chain which conceals them from chakra sensory techniques. In relation to her reflexes she possesses S-rank Reaction++ Tiers. Depending on her skill level the number of moving objects she can track at one time varies and after this technique is utilized it requires a 11 P.T cool-down before it can be used again if one has S-rank Endurance Tiers, if not it requires 11 Turns. Rank - No. of Moving Objects/Projectiles D - 5 C - 6 B - 7 A - 8 S - 9
Last edited by Aurielle on 23rd September 2017, 11:17 am; edited 4 times in total | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: The Dojutsu Trio's Scrolls 17th January 2017, 1:57 pm | |
| - Yin:
- Genjutsu:
Name: Thunder Illusion Style (Signature) Classification: Fighting Style Rank: C-rank Class: Supplementary, Offensive Range: Self (Genjutsu), Varies
Description: This is a unique genjutsu fighting style which branches away from the original method of utilizing a genjutsu technique by incorporating the Lightning Release Nature Transformation. The Thunder Illusion Style is a hybrid of ocular and auditory genjutsu which in addition to being able to be triggered by layering genjutsu within a Lightning Release (G. Lightning & Raiden count as well) technique can have it's trigger requirements met upon the sight or sound of lightning, thunder or electricity. Due to being elemental in nature like other elemental genjutsu types it overpowers ambient genjutsu when put against it however it suffers from the same elemental weaknesses and strengths as normal lightning. When layering a Thunder Illusion inside of a Lightning Release technique the genjutsu are only required to be placed in spoilers if the opponent has a chakra sensory technique which allows one to analyze the amount of chakra put into a technique or possesses genjutsu detection equal to the rank of the genjutsu being layered. Upon contact with such a technique this type of genjutsu is called a chakra trigger which can only be Kai'd out of if an individual has Endurance Tiers equal to the rank of the Lightning Release technique which struck them. While this style is not required to unlock access to Thunder Illusions (Lightning Release Genjutsu), it is required to get the styles benefits.
Name: Thunder Illusion: Haze Clone Classification: Genjutsu Rank: D-rank Class: Supplementary Range: Short (Sight Trigger)
Description: At first glance it seems like a regular Clone Technique, but the haze clone uses a cunning trap to lure out the enemy. Using this technique together with the Lightning Release: Body Flicker Technique, the enemy is led to believe that the real body is among the clones. As the haze clones are not physically real, the attack will just pass through them. While attention is drawn to the clones, the real body attacks from the blind spot. During the illusion and resulting chaos, the enemy, who is caught up in the technique, can be easily defeated. Depending on how many Haze Clones are on the field this simple illusion can be devastating with physical techniques requiring either a Tier Level Higher in Reaction or Speed to successfully react to them after falling for the bait and switch of the original and their haze clones.
Name: Thunder Illusion: Rumbling Thunder Classification: Genjutsu Rank: D-rank Class: Supplementary Range: Mid (Sound Trigger)
Description: After utilizing a Lightning Release technique which emits a thunder clap, or during a Thunderstorm or Rotating Thunderstorm this genjutsu can be used to ensnare an opponent. Essentially it causes thunder to periodically echo through the area as if there was a storm, while seemingly a basic technique it is particularly useful when an opponent is attempting to utilize sound sensory to track the user with it actually causing those with sensitive hearing D-rank pain with it being recurrent over a set amount of posts dependent on how sensitive their hearing is. When opponents are unaware they are trapped in the genjutsu technique each time they attempt to use their sound sensory technique to locate the user the thunder sounds and they miss their chance to locate the user. Hearing Level - Pain Dmg Duration (Each P.T) Normal - 1 Raised - 2 Heightened - 3 Enhanced - 4 Max - 5
Name: Thunder Illusion: Crackling Lightning Classification: Genjutsu Rank: D-rank Class: Supplementary Range: Mid (Sound Trigger)
Description: After utilizing a Lightning Release technique which involves electricity being discharged at the opponent this auditory genjutsu serves to mask the sounds the user gives off while moving instead with the sound of crackling lightning. This can be quite useful as without sight and with the constant use of lightning based techniques it can make the user pseudo-undetectable by those utilizing Sound based sensory by virtue of simply thinking that they are a Lightning technique. When this technique is utilized in a genjutsu chain the crackling lightning sounds are capable of masking the user's sounds from sound sensory techniques equivalent in power to the genjutsu chain.
Name:Thunder Illusion: Paralysis Binding Classification: Genjutsu Rank: D-rank Class: Supplementary Range: Contact (Chakra Trigger)
Description: This genjutsu is typically triggered after layering it within a Lightning Release technique, after which the opponent upon being struck will suddenly find a part of their body paralyzed, this lasts until they either break out of the genjutsu or possess Barrier Tiers which cause it to have a duration before they are able to regain normal movement. The part of their body paralyzed depends on the strength of the Lightning Technique this is utilized with, with it ranging from a minor inconvenience or a somewhat debilitating injury. Rank of Lightning Technique (Barrier Tiers) - Body Part Paralyzed (Duration in P.T) D - Finger or Toe - 5 C - Hand or Foot - 4 B - Forearm or Calf - 3 A - Bicep or Thigh - 2 S - Entire Arm or Leg (Includes all of the above) - 1
Name:Thunder Illusion: Shocking Flash Classification: Genjutsu Rank: D-rank Class: Supplementary Range: Contact (Chakra Trigger)
Description: This genjutsu is typically triggered after layering it within a Lightning Release technique, after which the opponent upon being struck will suddenly find themselves blinded briefly causing their vision to blur lowering their Reaction Tiers by a set amount of Tier levels depending on how heightened their vision was, this lasts until they either break out of the genjutsu or possess Barrier Tiers which cause it to have a duration before they are able to regain normal levels of their perception. Hearing Level - Tier Level Reduction - Barrier Tiers (Blurred Vision Duration in P.T) Normal - 1 - D (1) Raised - 2 - C (2) Heightened - 3 - B (3) Enhanced - 4 - A (4) Max - 5 - S (5)
Name: Boundary Illusion: False Surroundings Technique Classification: Genjutsu Rank: D-rank (Chakra Price Varies) Class: Supplementary Range: AOE
Description: This variant of the False Surroundings Technique is a genjutsu which is transmitted by stepping within the area it is set upon rather than being a visual trigger like the original technique. This involves the user making hand seals before touching the surface results in the chakra comprising the genjutsu spreading at Swift Release speeds to cover an area with a radius of 40ft (80ft diameter). Due to it's method of activation it is a touch based genjutsu with contact with the area that it's been set initiating it and thus it can't be broken out of through pain. That said, it might not work so well on people who are very well-versed or otherwise highly skilled in genjutsu but it can be left on a surface ahead of time making it a useful trap based genjutsu. However it is most useful when used in genjutsu chains. This is because of it's dispel effect in which when placed in a chain when an opponent dispels those ahead of it via kai or any other means they break free of all of the genjutsu preceding it leaving those used after it still in effect. This allows the user of the genjutsu to trigger the others at a later date further hiding their use preventing a victim from detecting that they are still trapped in a genjutsu unless they possess Genjutsu detection (D-rank or above). When this deception is revealed this technique is placed first and the genjutsu(s) being used are then placed in spoiler tags, however until then when the opponent first uses kai the user only needs to reveal those which are before this one in the chain. Rank of User - Time before chakra comprising illusion fades away if not triggered. D - 5 Posts (Total) C - 10 Posts (Total) B - 20 Posts (Total) A - 40 Posts (Total) S - 60 Posts (Total)
Name: Thunder Illusion: Lightning Needle Barrage Classification: Genjutsu Rank: C-rank Class: Offensive Range: Long
Description: This ocular genjutsu is typically utilized as a follow up to Xiu-Mei throwing senbon which causes the opponent to see a stream of senbon comprised of lightning. They fly through the area and serve as a counter-genjutsu technique seeing as when utilized in a genjutsu chain they can pierce through an opponent genjutsu weaker than it, whether in regards to rank or elemental match-up and nullifying their contribution to the chain. This is particularly useful against defensive genjutsu techniques as rather than trigger their effect it destroys them without activating them while causing the opponent C-rank mental damage.
Name: Thunder Illusion: Struck by Lightning Classification: Genjutsu Rank: C-rank Class: Offensive Range:
Description: A modified version of the usually diversionary technique, this technique causes the opponent to see a lightning bolt descend upon them and strike them. The power of this technique is equal to the total amount of genjutsu in the chain before it and upon hitting the opponent they will see themselves set electrocuted receiving constant mental damage each post. If the combined mental damage they have sustained throughout the battle is equal to 1 S-rank they will instantly be knocked unconscious. This technique also grows in power by 1-rank when used in conjunction with Demonic Illusion: Tree Binding Death as the opponent sees the tree ignite from the collision burning them within it and causing them to scream in agony while being immobilized on the spot.
Name: Demonic Illusion: Tree Binding Death Parilla Torture Classification: Genjutsu Rank: S-rank Class: Offensive Range: Short
Description: A follow up to Demonic Illusion: Tree Binding Death in which the user while the victim is restrained causes the tree to be electrified subjecting them to intense pain and with continued exposure sanity loss. This results in the victim sustaining A-rank mental damage while weakening the victims mental fortitude ever so slightly thus resulting in additional interrogation based techniques used on them to have a reduced time limit till the victim forcibly break and spills everything she wants to know. This technique can however be combated by a counter-interrogation (If the individual has Pain Tolerance/Immunity)) or a counter-torture technique equal to its rank (or when utilized in a Gen-Chain the combined rank of said chain) resulting in a constant chakra drain from both parties to keep their techniques active with the one who stops the chakra flow being being the loser in the battle of wills. Likewise it can be negated by a counter-interrogation (If the victim has Pain Tolerance/Immunity) or counter-torture technique higher than its rank. Due to being Torture based, during the battle of will the victim subjected to this technique likewise sustains -5 sanity loss each turn the battle of wills lasts for if they lack Pain Tolerance/Immunity alongside S-rank Barrier+Strength Tier Chain making it imperative that the torturer gets the information quickly before their target goes insane. Rank of Interrogation Technique - Time Limit Reduced (Posts Total) D - 2 C - 4 B - 6 A - 8 S - 10
- Ninjutsu:
Name: Body Flicker Technique Classification: Ninjutsu Rank: D Class: Supplementary Range: Short-Mid
Description: Tikatchi's custom version of this basic but now forgotten ninjutsu technique. The ninja will appear and disappear in an instant, allowing them to retreat or attack suddenly causing their movement to be unable to be seen with the naked eye and to appear blurred to those without reaction tiers even with dojutsu. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance. This technique can be used in combination with one's natural speed to enhance the speed of the technique requiring reaction tiers equal to the top speed of the user to be able to track this movement or sensory based techniques equal to the user's rank to see them moving.
Name: Lightning Release: Body Flicker Technique Classification: Ninjutsu Rank: C Class: Supplementary/Offensive Range: Self, Contact (Discharge)
Description: Req. Body Flicker Technique. Xiu-Mei is a natural at the body flicker technique if only because her father utilizes it extensively coupled with the fact that she is a prodigy at utilizing the Lightning Nature Transformation, it only made sense she took this movement speed technique one step further. This was done by imbuing the rapid movement technique with her lightning release to imbue it with static electric currents which is generated by kinetic energy. The way Xiu-Mei uses it is, a rapid boost in movement which allows her to quickly change directions without any reduction of speed or loss of momentum while discharging a large amount of electricity (C-rank Lightning Release chakra based damage) in the vicinity during the momentum switch. This technique shares the other effects of the original technique being more costly due to the element infused in it, while the radius of the discharge effect depends on the speed the user is moving with this technique. Running Speed - Radius of Lightning Discharge D - 1ft C - 2ft B - 3ft A - 4ft S - 5ft
Name: Lightning Release: Great Electro-Ball Classification: Ninjutsu Rank: C (Optional C-A-rank Chakra Price) Class: Offensive Range: Contact (Radius of Flames), Short (Bolt), Mid (Orb)
Description: This is a technique where chakra kneaded inside the body is converted into lightning, and expelled from the mouth in a massive orb of cackling electricity extending over 20 ft before dissipating or as a continuous lightning bolt stretching a distance of 10 ft. The scope of the attack is altered by controlling the volume of chakra that is mustered and within the Denkou Clan this technique is treated as a coming of age ceremony that one must master if they wish to join the combat forces of the clan. To that end the Denkou's mastery of this technique can allow them to pay an additional chakra price each turn for the lighting bolt version to be kept up over multiple posts (total) while holding the Ram seal. The released lightning will electrify their target at Bullet Release speeds, and leave a crater on the ground's surface which is electrified with the electricity shocking everything within its range (diameter). Depending on the skill of the Denkou using this technique the size of the orb and the radius of the lightning bolt can vary. Rank - Radius of Orb (Diameter, Lightning Bolt) - Optional Chakra Price (Damage Dealt each P.T) D - 1 ft (2 ft, 1 ft) - D (C) C - 2 ft (4 ft, 2 ft) - C (B) B - 3 ft (6 ft, 3 ft) - B (A) A - 4 ft (8 ft, 4 ft) - A (S) S - 5 ft (10 ft, 5 ft) - N/A
- Nintaijutsu:
Name: Blue Moon Dance Classification: Fighting Style Rank: C-rank Class: Supplementary Range: Self
Description: Req. Twin Moon Stance & Body Flicker Technique. Xiu-Mei put the use of the Body Flicker and the signature movement style of the Denkou Clan into one movement based fighting style. This combines the light-footed lithe movements in conjunction with the accelerated movement of the Body Flicker technique to create a style far faster than the other two. Due to the speed of their movements however when seen with Time-Slowing Dojutsu especially those with Reaction Tiers the intricate details of the dance is fully appreciated revealing is sensual seductive nature. The movements were picked up by her mainly to entice her cousins particularly Deva as a result while capable of reducing a target's Seduction Limit it doesn't trigger any natural damage requiring Xiu-Mei to use Erojutsu to seal the deal. Movement Speed - Seduction Limit Reduction when seen each P. T (Ts. D, Ts. D with Rea) D+ - 2 (3) C+ - 4 (6) B+ - 6 (9) A+ - 8 (12) S+ - 10 (15)
Name: Blue Moon Dance: New Flicker Classification: Nintaijutsu Rank: D-rank Class: Supplementary Range: Self
Description: Xiu-Mei, moves her body in an elaborate playful dance step resulting in opponents reliant on Muscle tension to be unable to predict her movements, due to being a dance it is tiring and if she lacks D-rank Endurance Tiers will consume double (2x) the stamina in comparison to the normal use of speed when using this technique. Likewise it can be used as a substitute for D-rank+ speed tiers while her Kyougan is not active with D-rank++ Speed being capable of being reached while her Kyougan is activated. This technique was created primarily due to Xiu-Mei preferring to learn the Twin Moon Dance over the usual method of bolstering her speed through training.
Name: Blue Moon Dance: Crescent Flicker Classification: Nintaijutsu Rank: C-rank Class: Supplementary Range: Self
Description: Xiu-Mei, moves her body in an elaborate playful dance step resulting in opponents reliant on Muscle tension to be unable to predict her movements, due to being a dance it is tiring and if she lacks C-rank Endurance Tiers will consume double (2x) the stamina in comparison to the normal use of speed when using this technique. Likewise it can be used as a substitute for C-rank+ speed tiers while her Kyougan is not active with C-rank++ Speed being capable of being reached while her Kyougan is activated. This technique was created primarily due to Xiu-Mei preferring to learn the Twin Moon Dance over the usual method of bolstering her speed through training.
Name: Blue Moon Dance: Quarter Flicker Classification: Nintaijutsu Rank: B-rank Class: Supplementary Range: Self
Description: Xiu-Mei, moves her body in an elaborate playful dance step resulting in opponents reliant on Muscle tension to be unable to predict her movements, due to being a dance it is tiring and if she lacks B-rank Endurance Tiers will consume double (2x) the stamina in comparison to the normal use of speed when using this technique. Likewise it can be used as a substitute for B-rank+ speed tiers while her Kyougan is not active with B-rank++ Speed being capable of being reached while her Kyougan is activated. This technique was created primarily due to Xiu-Mei preferring to learn the Twin Moon Dance over the usual method of bolstering her speed through training.
Name: Blue Moon Dance: Gibbous Flicker Classification: Nintaijutsu Rank: A-rank Class: Supplementary Range: Self
Description: Xiu-Mei, moves her body in an elaborate playful dance step resulting in opponents reliant on Muscle tension to be unable to predict her movements, due to being a dance it is tiring and if she lacks A-rank Endurance Tiers will consume double (2x) the stamina in comparison to the normal use of speed when using this technique. Likewise it can be used as a substitute for A-rank+ speed tiers while her Kyougan is not active with A-rank++ Speed being capable of being reached while her Kyougan is activated. This technique was created primarily due to Xiu-Mei preferring to learn the Twin Moon Dance over the usual method of bolstering her speed through training.
Name: Blue Moon Dance: Full Flicker Classification: Nintaijutsu Rank: S-rank Class: Supplementary Range: Self
Description: Xiu-Mei, moves her body in an elaborate playful dance step resulting in opponents reliant on Muscle tension to be unable to predict her movements, due to being a dance it is tiring and if she lacks S-rank Endurance Tiers will consume double (2x) the stamina in comparison to the normal use of speed when using this technique. Likewise it can be used as a substitute for S-rank+ speed tiers while her Kyougan is not active with S-rank++ Speed being capable of being reached while her Kyougan is activated. This technique was created primarily due to Xiu-Mei preferring to learn the Twin Moon Dance over the usual method of bolstering her speed through training.
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| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: The Dojutsu Trio's Scrolls 21st January 2017, 1:45 pm | |
| | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: The Dojutsu Trio's Scrolls 23rd September 2017, 1:46 pm | |
| - Yin-Yang Part 2:
- Kyujutsu:
Name: Drawing Phase: Phoenix Sage Blaze Arrows Classification: Kyujutsu Rank: C rank Class:Offensive Range: Self (Arrows), Long-AOE
Description: A variant of the typical Phoenix Sage Fire technique due due to making use of Deva's unique Liquid Blaze in conjunction with Drawing Phase. Rather than produce a volley of numerous fireballs instead this technique focuses on creating just one per shot relying on Drawing Phase to line up the perfect shot and boosting the power and speed of the fired arrow. The aspect retained from the original technique is the control of the fired arrowed which is made possible by the rotation of the arrow in flight causing the liquid blaze to swirl around the arrow heating it and allowing them to be manipulated within 30 ft of the user. This heating becomes more powerful over time causing the arrows to become heated resulting in the wounds they inflict to inflict heat damage causing injuries to be cauterized after piercing flesh (D x P.T Drawing Bow = Pain per P.T of moving piercing body part). For the most part, however, this technique is used as keep away technique as while there is no danger from afar those who try to get close to the user are in danger of getting hit by the freely moving arrows. The Mishura Clan is capable of using their advanced prediction abilities to read an opponents movement allowing them to guide their projectiles to capitalize on a dodging opponent requiring either 1 Tier Level higher Speed or Reaction to dodge a following arrow after they've successfully avoided one of them so long as each of the arrows are within the established range. Rank - No. of Controlled Arrows - D - 1 C - 2 B - 3 A - 4 S - 5
- Sanshōuo Style:
Name: Sanshōuo Style Classification: Fighting Style Rank: D-rank Class: Supplementary Range: Self & AOE
Description: This style was developed by Angel after spending time with the Salamanders of her contract. Due to being one of the many orphaned by the constant war in the Era of Warring States she typically spent whatever free time she had with her summons. As a result this resulted in her being able to construct her own fighting style which was then added on to as she grew older as well as with the help of the other members of the contract. Sanshōuo Style revolves around three things; Speed, Aquatic Combat and Poison mixing all three into a deadly style capable of amphibious high speed combat while systematically wearing victims down overtime due to the constant threat of poison. While speed is a natural part of the style in regards to aquatic combat it is said that those of the Salamander Contract have no equals in water out of all of the non-aquatic contracts. Furthermore poison production is stressful there are three main ways of doing so, Harvesting poison from the members of the contract, building up an immunity to poison through constant exposure thus rendering one's blood more toxic in the process and finally implanting a regular salamander of a specific color to grant the user it's toxic properties. All three are possible though they have different costs however only the third method is capable of constantly replenishing one's poison stores within the body without external interference. Methods - Poison Cost Harvested Materia - Materia Natural Immunity - Blood Price Implanted Salamander - Stamina Price
Name: Sanshōuo Style: Swift Striding Classification: Nintaijutsu Rank: D-rank (D-rank Chakra Price) Class: Supplementary Range: Self (Land &/or Water Surface)
Description: This is a unique chakra flow movement style which involves tilting the body so one is almost parallel to the ground while keeping on hand in the seal of confrontation while the other is spread out so as to keep one's balance. The result is an aerodynamic method of running which doesn't leave any openings in the front in case one wishes to target them and allowing the user to conceal a weapon behind their body. This allows the user to move at D-rank speeds however it showcases it's true skill when used in water, through a combination of water-walking this allows the user to stride within the water surface at speeds on par with Swift Release, however this is tiring (2x stamina price) unless the user possesses D-rank Endurance Tiers. Angel originated this technique with the Kyougan in mind, as a result depending on which eye has a currently active Kyougan it offers different benefits while if both eyes have one both of the benefits are available. Kyougan - Effect Left (Shadow Step) - Ground Speed boosted to D+. Right (Unlimited Power) - Ground Speed boosted to D+, Aquatic Speed Boosted to D++ Pair - Ground Speed boosted to D++, Aquatic Speed Boosted to C-
Name: Sanshōuo Style: Bullet Striding Classification: Nintaijutsu Rank: C-rank (C-rank Chakra Price) Class: Supplementary Range: Self (Land &/or Water Surface)
Description: This is a unique chakra flow movement style which involves tilting the body so one is almost parallel to the ground while keeping on hand in the seal of confrontation while the other is spread out so as to keep one's balance. The result is an aerodynamic method of running which doesn't leave any openings in the front in case one wishes to target them and allowing the user to conceal a weapon behind their body. This allows the user to move at C-rank speeds however it showcases it's true skill when used in water, through a combination of water-walking this allows the user to stride within the water surface at speeds on par with Bullet Release, however this is tiring unless the user possesses C-rank Endurance Tiers (2x Stamina Price). Angel originated this technique with the Kyougan in mind, as a result depending on which eye has a currently active Kyougan it offers different benefits while if both eyes have one both of the benefits are available. Kyougan - Effect Left (Shadow Step) - Ground Speed boosted to C+. Right (Unlimited Power) - Ground Speed boosted to C+, Aquatic Speed Boosted to C++ Pair - Ground Speed boosted to C++, Aquatic Speed Boosted to B-
Name: Sanshōuo Style: Poison Innoculation Classification: Kugujutsu Rank: C-rank Class: Supplementary Range: Self
Description: Req. Salamander Tear. Within the Salamander Contract there exists a way to gift it's contractors with the ability to utilize poison, however it must be done at an early age so that they adapt to it and thus grow used to it's use. If not then they will be restricted from certain types depending on how old they are when they undergo this process. There are three main types of Poison Innoculations all of which require the user to mix the poison with a Salamander Tear which is only obtained from the strongest of a particular type of Salamander. The three types are as follows: *Materia (Under Prime) Materia involves poisoning themselves over-time with the chosen salamander venom mixture allowing the use of this poison through techniques (Contact-Short Range) by expending gathered poison materia from their Summons. It has a 90% Chance of survival, with death occurring 10% of the time, however if successful in addition to becoming immune to the chosen Salamander Venom the user is resistant to any poisons developed using that chosen S. Venom as a component. *Natural Immunity (Under Prime 10 & Below) Natural Immunity involves tattooing ones body with their chosen salamander venom mixture allowing the use of this poison through techniques (Short-Mid Range) by expending some of the poison currently stored within their blood. It has a 50% Chance of survival, with death occurring 50% of the time, but the younger it is done the higher the chance of success (5 % boost every year younger than 10, 10% Per Year if one has Poison Immunity). However, if successful in addition to becoming immune to the chosen Salamander Venom the user is resistant to not only any poisons developed using that chosen S. Venom as a component but also any of the other Salamander Venom. *Implanted Salamander (Below Prime 5 & Below): Implanted Salamander involved medically implanting a normal salamander which has been soaked in the chosen salamander venom mixture in the user's abdomen the process turning it into a venom sac upon it's success which allows the user to be able to make use of this poison by expending stamina in battle through techniques (Contact-Mid Range). It has a 10% chance of survival, with death occurring 90% of the time, but the younger it is done the higher the chance of success (1% boost every year younger than 5, 5% Per Year if one has Poison Immunity). However, if successful in addition to becoming immune to the chosen Salamander Venom & any poisons developed using that chosen S. Venom as a component, the user is resistant to any of the other Salamander Venom as well as any poisons developed using any of the other S. Venom as components.
- Yang Part 2:
- Kenjutsu:
Name: Taki-Style: Flying Swallow Classification: Kenjutsu/Ninjutsu Rank: B-rank (Min. B-rank of Chakra) Class: Supplementary/Offensive Range: Short
Description: An addition-line ninjutsu that augments the killing power of a blade — in Shiva's case her Magatama — by flowing chakra into it to imbue it with sharpened elemental chakra. The materialized chakra is shaped like a blade, cutting up everything it touches. It is also possible to alter the attack range of the weapon by adjusting the amount of chakra put into the blade. Seeing through the movements to notice the wind blades in motion is said to be very difficult requiring Reaction tiers equal to the speed the blades are moving. The density of the chakra is so high it becomes visible only when not moving due to being comprised of wind natured chakra. It not only raises the power of the weapon, but simultaneously turns oneself into a blade as well. The chakra-enhanced blades are strong and sharp enough to cut through solid rock and iron and when in combat against other chakra flow techniques they allow for even inferior weapons to hold up to superior ones by using the additional chakra as a durability boost if pit against B-rank or below chakra flow techniques. The technique works best with elemental chakra, especially with wind-natured chakra which greatly increases the offensive cutting power. Rank (Chakra Put in) - Charge Duration (P. T.) - Chakra Price Modifier/Blade extension (ft) - Affinity (Cutting Power) D (B) - 1 - +1 - Water Release or Composites (2-ranks Below Chakra Price) C (2 B) - 2 - +2 - Earth/Life Release or Composites (2-ranks Below Chakra Price) B (3 B) - 3 - +3 - Lightning/Fire Release or Composites (1-rank Below Chakra Price) A (4 B) - 4 - +4 - Wind Composite Release (1-rank Below Chakra Price) S (5 B) - 5 - +5 - Wind/Ghost Wind/Air (Equal to Chakra Price)
- Shurikenjutsu:
Name: Taki Style: Manipulating Attack Blades (Signature) Classification: Shurikenjutsu/Ninjutsu Rank: C-rank (Chakra Price Varies & is consumed from Max) Class: Offensive, Supplementary Range: Mid
Description: A shurikenjutsu technique that involves aiming a barrage of kunai at one precise spot within 20 ft away from the user as any further they lose control over the kunai. The user releases chakra from her hand over an area within which she can maintain the kunai in suspension through advanced chakra flow. As a result, the enemy may get blindsided and denied any escape route at the same time depending on how many of the kunai are being controlled at once. With a simple hand movement, the user is able to fire all the kunai at once. This is meant to be used with very low amounts of chakra so low that unless the victim has chakra sensory C-rank or above they can't even detect the use of chakra to move the blades and as such it appears like a magic trick. The number of kunai that can be thrown is equal to the user's clone limit. In order to lift the chakra it doesn't require any chakra however launching them with a hand movement consumes chakra equal to the speed that they are being launched capping at S-rank. Due to Shiva belonging to the Taki Clan she is capable of utilizing this technique to a degree unrivaled by others this is because while being used due to her Absolute Chakra Control this technique does not consume a chakra price when utilized merely taking from her max reserves while it is in use preventing her from allocating those reserves towards other techniques. The chakra is returned to her if she ends the technique or the kunai she is manipulating is destroyed unless it was destroyed by a chakra based technique or by any type of technique which uses either above C-rank chakra flow to sever her connection to the kunai or a C-rank technique with chakra destruction properties.
Name: Mishura Style: Refraction Shot Classification: Shurikenjutsu Rank: C Class: Offensive. Range: Short to Mid
Description: An iconic Mishura Clan shurikenjutsu technique utilizing two or more projectiles, where the user deflects one projectile with another in order to change it's course to strike otherwise impossible to reach angles. A skilled practitioner can hit a target from any angle or behind cover with this technique, making it a very well rounded technique. Those within the Mishura Clan are notable for their use of the technique as it was taught in ancient times to the Hunter Corps of Ibaragakure where it was adapted for general use. As the originators of this technique they are more capable with it as with their ocular prowess they are capable of using refractions to not only change the direction of a projectile but likewise boost the speed ever so slightly with each deflection. However those with Reaction Tiers can take it in a different direction as depending on their reaction tiers more projectiles can be deflected off of one another as such this technique shows it's true potential when one has both ocular prowess and Reaction Tiers. The distance one can cover off of a single refraction varies on the skill of the user. Rank - Distance Deflected projectile covers - No of Deflections Capable (Reaction Tier Multiplier) - Kyougan Stg (Speed Boost) D - 5ft - 1 (D = 1x) - Activation (Every 10 Deflections = +1 Tier Level) C - 15ft - 2 (C = 2x) - 1st (Every 8 Deflections = +1 Tier Level) B - 25ft - 3 (B = 3x) - 2nd (Every 6 Deflections = +1 Tier Level) A - 35ft - 4 (A = 4x) - 3rd (Every 4 Deflections = +1 Tier Level) S - 45ft - 5 (S = 5x) - 4th (Every 2 Deflections = +1 Tier Level)
Name: Stone Skipping - Refraction Skip Classification: Shurikenjutsu Rank: B-rank Class: Supplementary Range: Self (Stone), Contact
Description: Req. Mishura Style: Refraction Shot. By blending her Stone Skipping with the philosophy of Refraction Step as interpreted by the Mishura Clan she has learned a whole new way of making her shurikenjutsu more deadly in combat. Stone Skipping relies on the use of stones skipping against surfaces, as such there already was elements of using deflections to conserve motion within this style, however now in addition to being able to skip off the ground she is able to skip her thrown stones off of each other. This not only allows her to apply lower-rank Stone Skipping Techniques to this technique but likewise incorporates the capability of boosting her projectiles speed through deflection. This allows her a safe way of hitting targets faster than her while likewise improving the velocity of her thrown stones the longer they are allowed to travel along the field uninterrupted even if they aren't deflected off of each other. When skipping normally this technique has the distance the stones skip follow the rest of the Stone Skipping Line of techniques, however when they skip off of each other it follows the chart below. Rank - Deflected Stone Skip Distance (No. of Deflections Possible) - No. of Skips Req. for Speed Boost D - 5 ft (1, D-rank Rea = 2) - Every 10 Skips = +1 Tier Level C - 10 ft (2, C-rank Rea = 4) - Every 8 Skips = +1 Tier Level B - 15 ft (3, B-rank Rea = 6) - Every 6 Skips = +1 Tier Level A - 20 ft (4, A-rank Rea = 8) - Every 4 Skips = +1 Tier Level S - 25 ft (5, S-rank Rea = 10) - Every 2 Skips = +1 Tier Level *Note: Skips include Deflections as well as normal skips of a thrown stone through the Stone Skipping Fighting Style or any of the techniques within it's line.
Name: Stone Skipping - Manipulated Trajectories Classification: Shurikenjutsu/Ninjutsu Rank: B-rank (Chakra Price Varies & is Consumed from Max) Class: Supplementary Range: Self (Stone), Mid
Description: Req. Taki Style: Manipulating Attack Blades. By blending her Stone Skipping with the philosophy of Manipulating Attack Blades as interpreted by the Taki Clan she has learned a whole new way of making her shurikenjutsu more deadly in combat. Stone Skipping is unique due to the relative unpredictability of it's projectiles versus other shurikenjutsu fighting styles, as such that on any given day it is possible to trip up or even confuse those with advanced perception capabilities. However with this technique Shiva is capable of further throwing them off by suddenly altering the trajectory of her stones within a 20 ft radius of herself to target an opponent within that same range. It is a combination of her clan as well as her skill-set that has turned a seemingly useless shurikenjutsu technique for anything other than surprise attacking low rank opponents into a versatile staple of her Stone Skipping. This technique can primarily be used to restart a Stone Skipping Throw paying a price equal to the velocity (speed) and power (strength) that Shiva wishes to re-throw the projectile allowing for a temporary deduction from her max chakra reserves so long as it is within this techniques range. After it leaves the stone skips normally just like any other Stone Skipping Technique, however advanced tactics can be used when they become available especially with Funda Stones. Unlike the technique it is based on however the number of stones which can be manipulated is equal to half of the user's clone limit as the skipping of stones requires more concentration than the throwing of kunai.
- Medical Ninjutsu:
Name: Ai Style: Healing Wound Eradication Classification: Medical Ninjutsu Rank: SS-rank Class: Supplementary Range: Self
Description: Req. Ai Style Healing Wound Destruction. This is the perfected version of the aforementioned technique without having the delve into other Branches of the Taki Clan. A highly skilled medical ninjutsu due to relying on the Taki Clan's Absolutely Perfect Chakra Control where one anticipates the spot the enemy will attack and pre-emptively applies medical treatment to it, reducing damage to a minimum. The user concentrates chakra to that area without the need for hand seals and begins the cell recreation process even before the targeted area becomes damaged. Using gained knowledge from their extensive medical study to read opponent's facial expression and movements, the technique's speed and power, the user analyses everything in an instant and accurately deduces where the attack will land. Even more than accurately predicting the attack or instantly gauging the situation, a great resilience is necessary, so one might say this technique is exclusive to those who have enough endurance to withstand harsh punishment and still retain the chakra control to utilize this technique. This technique functions by the user spending a chakra price which is reduced from their max chakra reserves to prepare the part of the body for healing and preventing that chakra from being used for anything else but healing. When an attack is dealt the chakra is used to instantly heal the injury burning up the stored chakra, however if the amount of prepared chakra isn't equivalent to the damage sustained (namely if it's less) then the injury is healed up to the amount of chakra stored thus reducing it by a set number of ranks and reducing the lethality of a hit. Rank of User - Speed of Technique that can be Analyzed - Amount of Chakra Preparable D - S - Up to 1/8 of Max Chakra Reserves C - S+ (Samurai Lvl) - Up to 1/4th of Max Chakra Reserves B - S++ - Up to 3/8ths of Max Chakra Reserves A - SS- - Up to 1/2 of Max Chakra Reserves S - SS - Up to 5/8ths of Max Chakra Reserves "Z" - SS+ - Up to 3/4th of Max Chakra Reserves "X" - SS++ - Up to 7/8ths of Max Chakra Reserves
- Kenjutsu:
Name: Prodigy Style: Iaido Classification: Fighting Style Rank: C-rank (2x Stamina Price without either D. A. or Kagutsuchi) Class: Supplementary/Offensive Range: Contact (Blade), Varies (Flames)
Description: Much like her parents, the inheritor of this style was a gifted user of kenjutsu, however ironically while her brother emulated his father's style of kenjutsu she emulated her mother and improved on the original incarnation of this fighting style. Through the fusion of Iaido & the Prodigy Style the user has refined their ability to harness either displacement aura or improved their mastery over Prodigy Style to guide the manifested flames into an extension of their Kenjutsu. This results in the smooth, controlled movements of drawing the sword from its scabbard, manifesting flames while striking or cutting an opponent, burning blood from the blade, and then replacing the sword in the scabbard which has the dual effect of extinguishing the flames manifested on the blade. This allows a mastery of kenjutsu which not only allows for the halting of the use of hand seals but likewise heat up & potentially melt the blades of other Iaido practitioners who lack a kenjutsu style above this fighting style or blades which are resistant to the user's manifested flames. This hand seal interruption takes place up to a set distance from the user, which depending on their dojutsu can be lesser or greater than other practitioners of this style. Proximity to Opponent - Hand-Seal Speed Interrupted 5ft - Equal-Rank (For Example D-rank Speed) 4ft - Equal-rank+ (For Example Swift Release) 3ft - Equal-rank++ (For Example D-rank Speed+Strength) 2ft - 1-rank- Higher (For Example C-rank- Speed) 1ft - 1-rank Higher (For Example C-rank Speed)
Dojutsu (Range Modifier in ft) - Heat Resist Req. to avoid weapon Dmg Single Itsugan (+1) - Heat Conductivity Single Kyougan (+3) - Heat Conductivity Double Itsugan (+5) - Heat Resistance Double Kyougan (+7) - Heat Resistance Single A. Itsugan (+11) - Heat Resistance + Dmg Type Specific Resistance Single A. Kyougan (+13) - Heat Resistance + Dmg Type Specific Resistance Double A. Itsugan (+17) - Heat Immunity (H. Resist + H. Conduct) Double A. Kyougan (+19) - Heat Immunity
Name: Dance of the Sun Halo (Signature) Classification: Fighting Style Rank: B-rank Class: Supplementary/Offensive Range: Self (Uchigatana), Contact (Blade), Varies (Flames)
Description: This is a clan specific fighting style which entails the blending of Prodigy Style: Iaido with Intercepting Sword resulting in an advanced kenjutsu fighting style which takes aspects from it's composites to a new level. The user is now capable of a smooth, controlled style which accurately halts the use of hand seals while going for brutal counters to disable opponents. This style can then be taken to a new level with the introduction of an active dojutsu as the manifested flames render victims unable to keep up with the user's basic kenjutsu while those who might be able to face their weapons being heated up or melted through repeated clashes. This technique capitalizes on the openings in an opponents movements while those without a Time-Slowing Dojutsu utilizing either Reaction Tiers or speed tiers exceeding their opponent's own as a substitute albeit preforming it at a lesser skill level. While normally this affects those without Reaction Tiers when flames have been manifested it extends to those without Reaction+ Tiers equal to the user's speed to be unable to keep up. In particular while using this style, when their blade of choice is sheathed they are able to smoothly redirect incoming kenjutsu strikes which aren't strong enough to break said sheathe simply using their strength to gently overpower them to leave them open to a follow up counter attack unless they can match the user's strength to negate the knock-back or they possess a Time-Slowing Dojutsu themselves. Solar Radius - Hand Seal Interruption 10 ft - Equal Rank 8 ft - Equal Rank+ 6 ft - Equal Rank++ 4 ft - 1-rank- Higher 2 ft - 1-rank Higher
Name: Dance of the Sun Halo: Solar Radius Classification: Kenjutsu Rank: C-rank Class: Supplementary Range: Short, Varies (Flames)
Description: This is the user's enhanced use of their perception abilities and natural reaction speed while applying the philosophy of the Dance of the Sun Halo has resulted in them creating an area around their body (10 foot radius, 20 ft diameter) in which they are able to utilize their kenjutsu to intercept an opponent's movement. This technique like others within the Dance of the Sun Halo line can be used to a lesser degree by those with Reaction Tiers (7 ft radius, 14 ft diameter) and those with only speed tiers (2 ft radius, 4 ft diameter). This interception of taijutsu deals damage equal to the user's strength tiers, however if their blade is imbued with a chakra flow technique it deals damage equivalent to that technique, forcing a victim to either stop their physical attack or they will receive damage in exchange, with users often targeting joints in order to further cripple opponents. Furthermore with the introduction of manifested flames this radius can be expanded further (see Prodigy Style: Iaido) however in this case rather than being dealt damage equivalent to the user's strength they are set ablaze requiring them to possess either Defense, Chakra (Eien Specific) or Barrier+Strength (Kokoro Specific) Tiers in order to not sustain recurrent damage based on the user's rank and the strength of their dojutsu. Rank of User (Duration of Flames) - Dojutsu Stage (Damage Sustained) D (1 P.T) - Activation (D) C (2 P.T) - 1st (3 D) B (3 P.T) - 2nd (C) A (4 P.T) - 3rd (B) S (5 P.T) - 4th (A)
- Yin Part 2:
- Kenjutsu:
Name: Dead Moon Technique Classification: Fighting Style Rank: A-rank Class: Offensive, Supplementary Range: Self (Req. 3 Denki Xiphos)
Description: This is a hybrid fighting style created through the the combination of Twin Moon Stance & Assassination Technique in order to create a high level kenjutsu style to bring Denkou Style Kenjutsu into a new level of prowess. The creator of this Kenjutsu fighting style chose it to remember her father transforming her clan's kenjutsu to incorporate three blades and stepping out from the shadow of tradition to leave behind a legacy for future generations to be inspired by. The user holds the blades in either hand and the third being gripped firmly in their mouth foregoing the use of hand seals in order to utilize a kenjutsu style capable of offense, defense and even supplementary maneuvers. The Dead Moon Technique was created with Blue Moon Dance in mind as such when preformed correctly this fighting style possesses unparalleled flexibility and a superiority in fighting numerous opponents at once. It is known thanks to it's crippling as while fighting victims are systematically broken lowering their physical capabilities and tiring them out to allow easy kills when the situation arises. This is aided by the establishment of something called a "Dead Space" which is essentially the proximity from the user that opponents are within range of the user's blade and as a result can consider themselves dead due to this fighting style being specialized in killing others rather than dueling other kenjutsu styles. This Kenjutsu Style is known for it's brutal counters and targeting tendons and muscles which through the use of multiple blades & the user's Dead Space can inflict numerous crippling injuries on opponents. With an active Raidengan (or any of it's advanced variants) however this can be taken one step further allowing the user to target specific areas of the body to deliver the maximum amount of damage with the shallowest cuts. Perception (Distance Modifier) - Blade Type (Base Distance) Reaction Tiers (Every Tier Level = +.5x) - D. Kunai (1 ft) Kyougan (Every Kyougan = +1x) - D. Tanto (1.5 ft) Raidengan (Every Type = +1.5x) - D. Wakizashi (2 ft) A. Kyougan (2x) - D. Chokuto (2.5 ft) K. Raidengan (3x) - D. Xiphos (3 ft) Xiu-Mei's Dead Space = (Insert Range in ft)
- Lightning Release:
Name: Lightning Release: Reverse Lift Classification: Ninjutsu/Kenjutsu Rank: B-rank Class: Supplementary, Offensive Range: Contact (Knock-back), Short (Lift)
Description: This chakra flow technique involves the user possessing two or more sword, and initiating this technique with a lightning infused stab in order to establish an electric charge on the opponent and knock them off balance if they lack either B-rank+ Strength or a B-rank Balancing Technique. If it hits it deals either B-rank Lightning Release damage (solid blow) or C-rank Lightning Release Damage (Glancing Blow) and gives them a charge which allows the user to preform the follow up. The follow-up involves using the other sword to stab into the ground resulting in a discharge of identically charged electricity to flow into the ground and then into the opponent causing them to be launched into the air. In essence this technique first involves the stab to land in order to knock a victim off balance to prevent them from avoiding the follow up, namely the discharge of electricity which throws them upward to leave them even more vulnerable to a follow-up strike. This technique however can be utilized with other Lightning Release Chakra Flow techniques which imbue Lighting into one's weapon in order to launch opponents higher and require better tier checks to avoid being knocked off balance. Chakra Flow - Knock-Back Inflicted - Lift Height (Air Movement Technique Req. to Avoid Follow Up) D - 1 ft - 5 ft (D) C - 2 ft - 10 ft (C) B - 3 ft - 15 ft (B) A - 4 ft - 20 ft (A) S - 5 ft - 25 ft (S)
Name: Lightning Release: Lightning Violent Soak Classification: Kenjutsu Rank: B-rank (B-rank Chakra Price, Optional Chakra Price) Class: Supplementary Range: Contact, Varies ("Ground" Surface)
Description: This chakra flow technique involves the user channeling Lightning Release Chakra into her sword and then stabbing the ground releasing a discharge of electricity which flows outward around them at Crashing Ground Speeds. This electricity flows into an opponent paralyzing them for 3 P.T, however it can be used to paralyze multiple opponents at once albeit holding each additional opponent for a shorter duration that it could paralyze a single one. This duration can be increased through the lack of Endurance Tiers as this techniques focus on paralysis is so effective that it requires either B-rank Chakra Tiers, a B-rank Endurance+Strength Tier Chain or A-rank Endurance Tiers in order to prevent paralysis from this technique. This technique however can be utilized with other Lightning Release Chakra Flow techniques which imbue Lighting into one's weapon in order to trigger higher Tier Checks and allow for a longer paralysis duration. End Tier of Victim (Duration Add-On) - No. of Victims (Duration Reduction)- Ground (Distance) None (+4) - 1 (None) - Earth (3 Ft) D (+3) - 2 (-1 P.T) - Non-Resistant Metal (6 ft) C (+2) - 3 (-2 P.T) - Water (9 ft) B (+1) - 4 (-3 P.T) - Conductive Non-Metal (12 ft) A (0) - 5 (-4 P.T) - Conductive Metal (15 ft)
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| Academy Field Trip | 28th November 2022, 4:02 pm by Xi | Road Trip
With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …
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