|
| Zeke Verin | |
| | Author | Message |
---|
Hatta
Posts : 2143 Join date : 2011-02-27 Age : 30
| Subject: Zeke Verin 3rd August 2018, 7:18 pm | |
| Personal Info Name: Zeke (Verin)Alias: TBA Age: 12 Gender: Male Height: 5'4 Weight: 120lb Zodiac Sign: Aries Personality: Zeke is what some may call an old soul. He is normally rather stoic and isn't much of a fan of going into his feelings or letting them show, normally playing it off as being strong. He is all about keeping his vulnerabilities to himself but on the inside that cool demeanor is a facade to hide from his anxieties. Zeke is a firm believer of doing what he believes is right, even if others deem it wrong. When Zeke does let out his emotions it's normally only to either his closest friends or his most hated of enemies. He lets the heat of the moment speak for itself as he himself is rather reckless and lacks maturity for the most part. When with the ones he cares about he is rather naive and trusting as he would have no reason to listen to their words. He is subject to change when he is utterly alone. With no Allies in sight he tends to be more... thoughtless and impulsive, letting his instincts and blood lust make all of his decisions. Overall he is caring but like hell will he ever tell you so. Actions speak louder then words. Appearance:- Child:
- Teen:
- Young Adult:
- Adult:
History:- Early Life:
Zeke was born to a simple family of nomads or at least that was what he remebered. Not much to really remember as he exhibited strange behaviors as a toddler. Their was always this strange shadow that always followed him around... When his family showed neglectful behaviors, the entity would defend him. The idea was shrugged off as his family never noticed anything. Only the misfortune that would happen when they mistreated the child. Strange occurences kept occuring and Zeke's family came to the conclusion... The child was cursed. So they threw him away. He couldn't have been older then four. They were on the outskirts of a village and as they were leaving they threw him off, he chased after them and he tried to stay. They were his family... He grabbed a jet black cloak that dangled off of the wagon as he watched his family ride away without him.
First thing he did was panic. Cry. He tried to get help but was pushed away and ignored by the upper class of the Village so eventually wandered his way to the slums. All he had was this overly large cloak that reminded him of the people who abandoned him. He grew bitter. He found out he had a knack for stealing. So he did what he had to for survive. Ever since he was left to die, the beast that had protected him as a baby was rarely ever around. He only ever caught it on the edge of his eye. Keeping it's distance. Watching him stuggle.
Roughly a year or so of fending for himself, after a decent haul he was hurrying to his little hideout and heard crying. Still that beast on the edge of his vision. He listened to a small voice in his head to go and check it out. This is where he met Zena. Crying out. Seemingly to weak from hunger to do much else. He looked at the food he had stolen for the day. He knew that he would go hungry but as he looked at her... Zeke couldn't let this happen. He fed the other desperate kid. He had to help. He carried her to his little hideout and cared for her for the next few days. He would wrap her up in his black cloak before going out to steal food for her to bring up her strength. Nearly getting caught numerous times, he barely slipped away, the worst of it is was getting beaten. But he kept on going on. Eventually he saw Zena get strong enough to fend for herself. He thought she would leave... But she didn't. The two became thicker then thieves. Eventually learning of her unique abilities. He thought it was so cool. He wished he had some extraordinary skill of his own.
During one of their little food ‘raids’ the two of them met a new friend. Another child by the name of Jeri. Jeri was an unwanted child as well. Jeri added something to the two, Something uplifting. Time went on and they pulled better and better schemes for food and money. They were able to keep each other well fed and things were... for the first time in his life. Well. For the first time in his life he hadn't seen his dark 'friend' in such a long time. They kept that going for years. Growing up together and forming the a family.
The three of them had a long going streak of luck. Few years at the least. Then for the first time ever, Zeke had gotten clumsy and careless. They stole from the wrong person. The three of them got caught. From what they assumed to be merchants from outside of the village. They weren’t. Apparently they were a Traffickers. They took the children away to some throwaway location on the outskirts of the village. That’s were the worst of it happened.
Zeke pleaded with these grown adults. He was the ring leader! Just let the others go! It was his idea! They then beat him for what felt like hours. The despair he bled into his soul. When they were done with him they pinned him down for the main event as they put it. Jeri. Zeke was hardy. He was used to getting tossed around. Used to getting hit. He would sacrifice himself a thousand times before he would let his friends get hurt. And they made him watch. There he learned The essence of evil. They tortured his poor friend with ecstasy rolling over their face. Saying if he looked away that they would just kill Jeri before killing Zena. Leaving him last. Leaving him to suffer.
Tears flooding his eyes. A familiar face showed itself after so long. Simply sitting across from him on the other end of the room. The beast that once protected him when he was a babe. That beast that only reared itself in the most vital moments. It sat there grinning. Taunting Zeke for failing his friends. He was that scared child in the middle of the slums all over again. He pleaded out for someone to save them. The beast retorted back. “Save yourself.” Zeke knew he couldn’t. What was he to do. Zeke looked over to Zena, hoping that she wasn’t looking. He looked to Jeri as they did unspeakable things to them. He just mouthed the word... “Please.” Zeke’s eyes went blank and the traffickers assumed that Zeke had enough and passed out. They got off of him and as soon as they did, Zekes eyes started to trail some aura and his body moved on it’s own. Like an animal, zipping through to Zena. In a rough growl he yelled, “Now!” He could not imagine what was going on. He had all of this spontaneous strength and vigor as he could only imagine what Zena was thinking in her mind. But as soon as he touched her hand she morphed into a large great sword. Far to large and wide to be called a true sword, more like a bladed club. Zeke had always tried to carry Zena in her weapon form. He was just a child so could only lift her minimally. Barely off the ground. But now it was like she was as light as a feather. He let out a blood thirsty roar as he blacked out.
Zeke awoke what felt like a moment later but their was now Shinobi there. A medical ninja hovering over Jeri. Muttering on about the multiple stabs and broken bones. He looked to his side and saw Zena sitting next to him watching the scene unfold. He looked at himself and he was covered in blood. Looking to the other side seeing the men who had been torturing them were all cleaved in half. Dead was the least colorful word to describe it.
Across from him he saw that grinning beast as it disappeared within the blink of an eye. The Shinobi took the trio out of there and got them all some proper care. Zeke’s body was beaten and almost broken as close examination showed his muscles were almost torn apart. Zena described it that it was as if he was some monster. Jeri though. Their body was broken. Cut tendons, shattered ribs a slew of other disfigurements. On top of being now physically crippled, it seemed as if the PTSD immediately was on as they turned mute and as if Jeri was barely there anymore. Zeke couldn’t forgive himself as he went straight to Zena and broke down in front of her. In tears and on his knees claiming that he wanted to grow stronger. He wanted to be a Shinobi.
When he recovered he was told he could be put into the combat relief program which gave home to children who lost their parents in service to the village. With a place to stay and His long time friend at his side, he went off and joined the academy and breezed through it, at least all the things that didn’t include writing. Even found out that the cloak he always carried with him even had a few properties of its own. Zeke would soon become a genin and strived to never let his friends ever get hurt again.
Samurai/Ninja Info Village: Mahougakure Rank: Genin Clan: ? Chakra Nature: Lightning Sword Name: Mantle of the Beast Sword Appearance: - Shield:
- Knight:
Sword Chakra Nature: Shadow Sword Description: Zeke’s mantle is not a normal blade in the slightest. It has two forms primarily and cannot be Hastily switched between the two. One must be active for at least 5 post before the switch can be made. Theirs also a whole post refractory period as the sword changes shape. So one cannot hastily choose one or the other but must plan it out - “Shield Mode”:
The Mantle takes the form of a solid black cape that envelops it’s user. Once the appropriate chakra is funneled through it, it grants an active chakra barrier against attacks up to the Users rank. It has a limit however to the damage it can take. Anything that outranks it’s user will go through, as well as a weakness to piercing damage, then theirs a set amount of damage it can take before it simply stops absorbing damage. Up to the users rank in damage or two techniques below the rank and so 3 for below that and so on so forth. When the user courses an appropriate amount of chakra(can be any rank up to their rank and can only block UP to the the chakra consumed.) This Fluid barrier lasts up to 5 post before it needs another chakra injection or until dispelled by damage.
- “Knight Mode”:
The Cloak coils around the users dominant arm and refuses to separate from the user. It pierces into the users arm and partakes into the users blood.(D rank Blood consumed for activation) Once given a taste of the users essence it will turn into a melee weapon of the users choice, in Zeke’s case a bastard sword. Bow: Hand Crossbow *********************** - A Testament:
- What a terrible night for a curse...:
Last edited by Hatta on 30th August 2018, 7:53 pm; edited 6 times in total | |
| | | Hatta
Posts : 2143 Join date : 2011-02-27 Age : 30
| Subject: Re: Zeke Verin 5th August 2018, 1:20 pm | |
| - “Legacy Passives”:
Name: Anubis Saeva Classification: Kinjutsu Rank: D-Rank Class: Taijutsu Range: Self - “Appearance”:
Description: Anubis was originally a gift in to Suo Verin. Due to tinkering on the Original users part, he made Anubis a trait that could spontaneously erupt in his descendants. Anubis was meant to be a guardian. To protect its owner. Over the years Anubis Mutated and normally grew to fit its current master. Suo used it as a spare set of hands. Kimiko used it as a physical crutch to help her fight. Zeke’s Anubis is fairly different then the both of them. Anubis no longer protects its user. Instead it waits within its host. When the user has been wounded to a fatal extent or in a desperate situation(a 3v1 for example), Anubis takes over its host and allows the host to fight with skills never seen before in a reckless abandon. In exchange for the use of techniques and the users conscience, Anubis grants the host pain immunity and 2 tiers rank ups across the board above the users natural tiers. This mode deals heavy recoil damage to the user. (A rank above the user in recoil damage) The user can unwittingly fight themselves past death in this berserker form. This form last for 5 post before succumbing to the recoil damage+any other damage sustained while in this berserker form. A weekly training of 750 words can be done to extend the berserk form by 5 post. However once past the original duration of the berserker mode the sanity of the user starts to dwindle and once past the mental strain barrier, Anubis begins to take control and the monster is unleashed. Original Duration: No Sanity loss 6- 10: 1 Sanity loss per post 11-15: 2 Sanity loss per post 16-20: 3 Sanity loss per post 21-25: 4 Sanity loss per post 26-30: 5 Sanity loss per post Current Duration Post: 15 Name: Struggling Will Classification: Genjutsu Rank: D Class: Passive Range: Self Description: As a failsafe from Anubis, Zeke will forego his own limits and push beyond his own mental limits and fight with his own strength! Invoking this grants a quick burst of strength, reaction and speed shooting the tiers up a dependent level of tier ranks for 3 post. Unlike Anubis this cannot be trained and can only be used once a topic as the drawback is both mental and physical recoil equal to the rank of the user. Triggering condition includes severe damage taken or a desperate situation, aka a 3 v 1. Rank - Tier Levels Gained - Recoil Price D - 2 - D C - 3 - 3 D B - 4 - C A - 5 - B S - 6 - A
- Ninja Freebies:
Name: Body Replacement Jutsu Classification: Ninjusu Rank: D-rank Class: Supplementary Range: N/A
Description:This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach using the Body Flicker Technique, the moment an attack hits.
Name: Clone Jutsu Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: N/A
Description: This technique creates intangible copies of the user. The clones are simply illusions and will dissipate when they come into contact with something.
Name: Transformation Jutsu Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: N/A
Description:This jutsu allows the user to transform either themselves or another object into the appearance of another person, animal, or object.
Name: Ninja Way Classification: Taijutsu Rank: D-rank Class: Supplementary Range: N/A
Description: Every human has a code of ethics which define themselves. It is because of that their natural stamina has been hardened. Because of that D-rank techniques do half as much damage as they would towards the other races as they do towards humans.
- Samurai Tech:
Name: Concentration technique Classification: Medical Ninjustu Rank:D-rank (Can only be used by Samurai) Class:Supplementary Range:N/A
Description:The Samurai concentrates speeding up their natural healing process to replenish their stamina in battle at the cost of chakra this is the only healing technique available to non medical ninja Samurai and ties into the fact that they are physical specialists. A Samurai can only replenish stamina by expending chakra up to their rank, 1-rank above or 2-ranks above at one time after which this technique has a 3, 6 or 12 posts in total (respectively) cooldown before it is able to be used again. Chakra Cost - Fatigue Replenish D - 1 C - 2 B - 3 A - 4 S - 5 SS - 10 SSS - 15
Name:Heel Kick Classification:Taijustu Rank:D-rank Class:Offensive Range:Short
Description:The samurai plants his/her sword in the ground and then holds the hilt with one hand propelling himself/herself forward because they have a hand on the hilt they spin around the blade delivering a strong kick that can be used to both injure and knockback opponents.
Name: Strike of Disgrace Classification:Taijustu Rank:D-rank (Can only be used by Samurai) Class:Offensive Range:Short Range
Description:The samurai uses Swift Release and then dashes foward quickly unsheathing his/her sword and passing the opponent.A thin line then appears on the opponents body as the samurai sheathes his/her sword blood dripping from the line on the opponent as he/she had been sliced unknowingly as long as they are within 5ft of the user and the victim does not have either D-rank Reaction Tiers to notice the approaching strike, Time-Slowing/Muscle Tension with equivalent speed to the samurai or a D-rank Pain sensory technique.
Name: Samurai Saber Technique Classification: Fighting Style Rank: C-rank Class: Offensive Range: Contact (Sword), Varies
Description: Unique to Samurai, this technique employs the concept of energy (Chakra, Nen, Life-force, Natural Energy etc) flow in a similar manner to the Flying Swallow and other chakra imbued kenjutsu techniques. Through the use of energy flow, the user channels their energy through their swords, extending both the reach and cutting ability of the blade (Short-Mid), while allowing the user to fire crescents of energy whenever the blade is swung (Mid-Long). The samurai have also shown the ability to use shape transformation during the implementation of this technique, sculpting their respective energy blades into various rudimentary weapons that extend beyond the natural dimensions of their original swords; such as broadswords, spiked shafts and even axes. This capability allows them to rely on smaller swords, sword hilts or even snapped or broken swords, while attaining greater reach, damage and the possibility of conducting surprise attacks as necessary. Multiple shapes can be formed each one having it's own word-count and each taking a D-rank technique slot upon being learned while when the mid-range version of this technique is used all Short-range Kenjutsu techniques have their range increased by +20 ft. *Pseudo True All Taijutsu Only - This transformation quality also appears to extend to even the crescents of energy launched from the blade, forming a diverse range of projectiles that includes giant buzz-saws and shafts of energy, the shape of which are seemingly dependent on the structure of the previously formed weapon. Rank - Length of Blade - Type of Weapon - In-Battle Training Word Count (Solo Training) D - Under 1ft - Bladed Melee - 100 (50) C - Within 5ft - Blunt Melee - 200 (100) B - Within 10ft - Piercing Melee - 400 (200) A - Within 15ft - Pole-arm Melee - 600 (400) S - Within 20ft - Bladed-Whip/Chain - 800 (600) (Insert name) Current Weapons List: Name: Description:
- Moloch Klinge:
Name: Moloch Style: Blade's Zenith Classification: Kenjutsu Rank: D-rank Class: Passive Range: Self
Description: The blades of the Moloch Klinge samurai style come in 3 Sizes: Bastard Swords, 3/4 Body length, which gives it a +1 to the speed of all of this style's kenjutsu, Great Swords, Body length, which gives an increased reach allowing the user to add an additional amount of feet to all of the user's kenjutsu techniques, and finally Buster Swords, 1.5-2 times body length, which not only gives increased reach but also allows every kenjutsu of this style to be multiplied by a 2x (Medium S-M) distance scale allowing for much longer ranged techniques in comparison to other samurai. Due to the size of the blade the reach of the user's attacks are extended by it's height this only applies to Contact & Short range techniques however. For example the user of a 6ft sword uses a D-rank short range attack, instead of going 5ft it extends to 11ft.
Name: Moloch Klinge - Burden of the Blade Classification: Kenjutsu Rank: D rank Class: Passive Range: Self
Description: Moloch Klinge users depend heavily on the weight of their blade. Each weight allowing for a slightly different style of use. The lighter blades favored by beginners of the style and those preferring a lighter less awkward blade, requiring D-Rank Strength to use. Medium blades are normally wielded by novices used to the weight and desiring a good balance between the two styles, requiring C-Rank Strength to use. Finally there are the heavy blades, these are the most unwieldy of the three and cannot even be picked up until the user has reached B-Rank Strength. The weight of the zweihander determines if someone else's weapon would be either deflected (if the materials of the smaller sword are superior to the zweihander's if equal-rank or if it's a higher rank), snap at the point of impact breaking into two causing them to lose their weapon and receive half as much damage as they would have if they hadn't blocked (if the materials of the slender sword are equal to the zweihander's or if it's equal-rank) or Shatter while they receive the full damage from the swing (if the materials of the slender sword are less than the zweihander's or if it's a lower-rank). Zweihander Type - Actual Weight Range (Weight Limit) - Spd Penalty Without Str Bastard-Sword - 21 to 40 - 1-rank Below Great-Sword - 41 to 60 - 2-ranks Below Buster-Sword - 61 to 80 - 3-ranks Below
Name: Moloch Style: Clink Classification: Kenjutsu Rank: D-rank Class: Passive Range: Self
Description: This style involves a process called Linking. This benefits or hinders the user depending on what swing type they choose to start, continue, and end a combo with. Linking only applies to Unrestrained strength as it requires the samurai to be dragged along with the zweihander due to the weight from swinging it. However if said Moloch style samurai utilizes their defense to root themselves in place it ends the link allowing techniques to be used normally without being subjected to the buffs or debuffs granted due to links. The boons or conditions granted all depend on what swings are used and new Link Strings can be created for a 250 Word In-Battle Training Post and consuming a D-rank Slot Each (with +50 for every additional swing added to a Link past 3). The standard boons and conditions of all combinations is as follows: Horizontal -> Upward -> Downward = No boost or penalty for all three. Downward -> Horizontal -> Upward = All three require Reaction equal to the speed of the swing. Upward -> Downward -> Horizontal = All three can be dodged by normal speed. *(Insert Name)'s Moloch Style Links: Link String = Link String's Effect =
Name: Moloch Style: Clang Classification: Kenjutsu Rank: D-rank Class: Passive Range: Self
Description: Req. Moloch Style: Clink. This style also utilizes the flat of the blade, allowing the user to daze and stun their targets with the larger the target the more vulnerable they are to being dazed yet almost by consequence large creatures/opponents typically possess high level tiers allowing them to overcome their dazed state easier. When a victim is dazed they are disorientated resulting in penalties to their movement as they stumble while moving at Max Tier Levels while always falling if they move at Above Max Tier Levels. This can be offset however by possessing an Equal Rank Reaction+Defense Tier Chain, 1-rank Higher Reaction Tier + an equal rank Balancing technique or 2-ranks Higher Reaction tiers than the rank of the technique triggering the dazed effect. Stunning works by means of Linking, as specific links can add Stun Counters which when spent can be used to Stun an opponent for a single post, this likewise can be done during the Dazed effect or utilized to interrupt an opponents action. Stun can be negated if said victim possesses either Spirit Tiers (Hachibi Ability) or 1-rank Higher Defense Tiers than the rank of the technique granting the link able to gain stun counters. Rank of User - No of hits to Daze Victims (No of Stun Tokens Req. to Stun at victim of said rank) - Size Daze count/Stun Token Price modifier D - 11 (D = 1) - Small (Halved) C - 9 (C = 2) - Humanoid (Normal) B - 7 (B = 3) - Medium (Double) A - 5 (A = 4) - Large (Triple) S - 3 (S = 5) - Bijuu Sized (Quadruple) "Z" (Reaper Only) - 2 ("Z" = 10) - Colossus (Quintuple) "X" (Reaper Only) - 1 ("X" = 15) - Titanic (Hextuple)
Name: Moloch Style: Lifting Impact Classification: Kenjutsu Rank: D-rank Class: Offensive Range: Short, Mid (Knockback)
Description: The Moloch Klinge style samurai spins while swinging their blade upward at their target with the flat of the blade. If the blade connects with the opponents head they are Dazed (Dizzy) for 1 posts (total), disorientating them and thus causing them to stumble if they move at Max tier levels and always fall if they move higher than it unless they possess B-rank or higher reaction tiers. This technique sacrifices damage for improved knockback as one requires either D-rank strength + an D-rank anchoring technique/balancing technique to hold themselves in place or C-rank strength & above in order to negate it's knockback. Restrained If restrained and the gains the perfect amount of force causing the target is only lifted inches off the ground leaving them unable to dodge a follow up if they do not possess a D-rank or above air-movement technique due to not being able to gain traction due to being lifted off the ground. Unrestrained If unrestrained the user moves in the direction they slashed up to 10 feet, and send their target soaring 20 feet into the air due to knockback. *Swing Type: Upward *Link Effect - +2 Stun Counter if targets Head is hit by any of the techniques in the link including this one
Name: Moloch Style: Shooting Star Stance Classification: Kenjutsu Rank: D-rank Class: Supplementary Range: Self
Description: One of the Stances of the Moloch Style all of which result in a slight delay due to the users of this style not possessing speed naturally and thus take a bit of time to position themselves correctly. With an emphasis on the follow through of a strike, the user applies more force at the end of their swing allowing them to send their target back further. This stance is indicated by the Moloch Style Samurai shifting their grip of the zweihander's hilt down lower allowing for a smoother transition of force trailing down from the hilt of the blade to the impact point. This stance boosts the user’s knockback strength by X amount of feet. X depending on the amount of strength used in the process. D – 2ft. C – 4ft. B – 8ft. A – 16ft. S – 32ft. *Stance Change Delay = 2 Posts (Total) [Instant if one possesses D-rank Speed]
Name: Moloch Style: Strike of Disgrace Classification: Kenjutsu Rank: C-rank Class: Offensive Range: Short, Mid
Description: The version of Strike of Disgrace used in this style can only be used Unrestrained. The user passes their opponent using their strength instead of speed, causing the initial movement to be a slash. This allows them to cover a distance of 20ft in a single bound while dealing slicing damage to everything within a X (Insert length of Zweihander) ft radius around them. The slash puts the user behind their target and turns the user around facing them. *Swing Type: Horizontal *Link Effect - Causes the next horizontal slash in the link to place the user behind the opponent facing them.
Name: Moloch Style: Launching Impact Classification: Kenjutsu Rank: C-rank Class: Offensive Range: Short, Mid (Knockback)
Description: The Moloch Klinge style samurai spins while swinging their blade upward at their target with the flat of the blade. If the blade connects with the opponents head they are Dazed (Dizzy) for 2 posts (total), disorientating them and thus causing them to stumble if they move at Max tier levels and always fall if they move higher than it unless they possess A-rank or higher reaction tiers. This technique sacrifices damage for improved knockback as one requires either C-rank strength + an C-rank anchoring technique/balancing technique to hold themselves in place or B-rank strength & above in order to negate it's knockback. Restrained If restrained and the gains the perfect amount of force causing the target is only lifted inches off the ground leaving them unable to dodge a follow up if they do not possess a D-rank or above air-movement technique due to not being able to gain traction due to being lifted off the ground. Unrestrained If unrestrained the user moves in the direction they slashed up to 10 feet, and send their target soaring 20 feet into the air due to knockback. *Swing Type: Upward *Link Effect - +2 Stun Counter if targets Head is hit by any of the techniques in the link including this one.
Name: Moloch Style: Heel Kick Classification: Kenjutsu Rank: C-rank Class: Offensive Range: Contact, Mid (Knockback)
Description: The Moloch Klinge style Reaper plants their sword in the ground and then holds the hilt with one hand propelling the user forward at Bullet Release speeds. Due to the fact that they have a hand on the hilt they spin around the blade delivering a strong roundhouse kick that can be used to both injure and knock back opponents within 2ft with those impacted by the kick being launched back 10ft from the knockback said kick inflicts in addition to sustaining C-rank physical damage. Restrained- If restrained the user remains in the same place allowing their body to come around full circle as if orbiting their stationary blade. The amount of force applied causes a slight pull toward the user thanks to Pause. Pulling anything within 20 feet roughly 5 feet closer unless they brace themselves with C-rank strength. Unrestrained- If the user swings the blade unrestrained it causes them to propel downward legs first, as their blade continues on an arc spinning forward a full 270 degrees. This allows them to cover a distance of 20ft as they themselves are propelled by weight of the swing often landing on an opponent to crush them into the ground unless they brace themselves with C-rank strength. Depending on the type of zweihander (Bastard, Great or Buster) the impact deals D, C or B-rank physical damage respectively due to the weight the weapon possesses contributing to the landing impact. *Swing Type: Downward *Link Effect - When used in the middle of a link it nullifies the negative effects of links starting with Upward slashes.
Name: Moloch Style: Concentration technique Classification: Taijustu Rank: C-rank Class:Supplementary Range: Self
Description: The Moloch version of one of the most basic samurai techniques by which the Samurai concentrates preforming the base technique albeit with a twist by the means of this technique. Their fine tune control of their musculature allows them to bulk up causing their skin to be tinted red while their muscles become engorged resulting in them looking much more muscular than they really are allowing them to temporarily bypass the stamina price for multiple activation of their Hardening for a set duration after the first use of Hardening since they concentrated so long as the Hardening used is an equivalent rank or lower than the Moloch Style Samurai's trained Strength. However this can be reactivated after the normal Concentration Techniques cool-down after which this technique has a 6, 12 or 24 posts in total (respectively) cool down before it is able to be used again. Each time it is reactivated however with each reactivation it ends up lengthening the cool down of this particular technique by a set amount of turns. Rank - P.T Samurai remains Bulk'ed up - Additional Cool-Down D - 1 - 5 Turns C - 2 - 4 Turns B - 3 - 3 Turns A - 4 - 2 Turns S - 5 - 1 Turn
Name: Moloch Style: Demon Fang Classification: Kenjutsu Rank: C-rank Class: Offensive Range: Long (60 Feet)
Description: The user swings their weapon along the ground creating a compressed wave heading directly for their target Restrained: Deals a C rank of Blunt Damage and travels at B rank Speeds. Unrestrained: The user will travel with the compressed wave at C rank Speeds up to 30 feet forward. *Swing Type: Horizontal *Link Effect: If used as the end of a link and is unrestrained it will push any opponent that is struck by it by 30 feet as well as the user.
Name: Moloch Style: Sonic Thrust Classification: Kenjutsu Rank: C-rank Class: Offensive Range: Short
Description: The thrusts their weapon at their target with such force that it if the weapon is induced with chakra it can pierce through any C-rank and lower defense jutsu. Restrained: The users thrusts are all done at B rank speeds. Unrestrained: The thrust of the user launches the user 20 feet forward. *Swing Type: Horizontal *Link Effect: When used in the end of a link it will cause the user to pierce a B rank defensive technique.
Name: Moloch Style: Sword Rain Classification: Kenjutsu Rank: C-rank Class: Offensive Range: Short
Description: The user stabs the target with a series of rapid thrusts. Number of thrusts equal in rank D - 1 Thrust, C - 3 Thrusts, B - 5 Thrusts, A - 7, S - 9 Restrained: The thrusts are equal in speed to the users Moloch Swing tech. Unrestrained: The Final thrust launches the user 10 feet forward. *Swing type: Horizontal *Link Effect: If used in the middle of a link it will send the opponent with the user and will add 2+ to the stun counter if the counter has already been started.
Name: Moloch Style: Tiger Blade Classification: Kenjutsu Rank: C-rank Class: Offensive Range: Short
Description: The user slashes at the target upwards launching them into the air, then slashes downwards on them while landing. Restrained: The user isn’t launched into the air and the upward strike speed’s rank is equal to the user’s swing rank. And the downward strike craters the ground in a 5 foot wide, 5 food long, 1 foot deep hole. Unrestrained: Launches The user 15 feet into the air and then on the descent grants the damage to be equal to the users swing tech. *Swing Type: Upward then Downward *Link Effect: This technique links two swings at once and when used to end a link will send a weak shockwave (C rank) 15 feet forward, 5 feet wide.
Name: Moloch Style: Vector Eruption Classification: Kenjutsu Rank: B-rank Class: Offensive Range: Mid (Ground Eruption), Long (Depth/Plummet)
Description: The Moloch Klinge style Samurai slams their blade, bladed edge first, in a vertical swing ending at the ground at their feet to deal B-rank slicing damage to an opponent. If the blade strikes a target's limb they are immediately dismembered with said wound gushing blood to lose a C-rank amount of blood each post (total) if the target doesn't have B-rank defense tiers, if they do however they get forced to the ground due to the weight of the weapon unless they possess equal-rank strength tiers or higher than the user. This results in them being unable to dodge the follow up while keeping the blade at bay unless they have a B-rank underground movement technique. Restrained- If restrained this causes an eruption of force to explode from the ground in a straight line in front of them, extending the reach of the inflicted damage of this technique, stretching up to 30 feet yet being 60 feet deep below ground as it is primarily an anti-ground technique. Unrestrained- If unrestrained the user is sent in the direction the blade was swung and as a result while airborne this can be used in place of a B-rank air movement technique to plummet to the ground up to 60 feet making it useful for quick descents or dodging an incoming strike. *Swing Type: Downward *Link Effect - If this swing is used at the end of a Link the distance the erupted force reaches is multiplied by (Variable). (Variable) being the number of swings used in the Link before this technique is used
- Lightning Release:
Name: Lightning Style: Flash Shield Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: Self
Description: The user creates a chakra visor that lasts 1 post. The visor makes the user unable to be blinded until the visor dissipates.
Name: Lightning Style: Lion Fang Classification: Kenjutsu Rank: C-rank Class: Offensive Range: Short
Description: The user swipes diagonally and sends forth a crescent of lightning chakra that’s speed is C rank and if it strikes an enemy it’ll do a C rank of Lightning damage and will stun an enemy for one post unless they have C rank Endurance/Defense tier/technique.
Name: Lightning Flash Clone Classification: Ninjutsu Rank: C-rank Class: Supplementary Range: Varied
Description: The user utilizes the clone technique by inserting Lightning elemental chakra into it. This technique creates two clones of the user and whenever struck by an enemy, the clone will erupt into a flashbang which would cause anyone within 10 feet to be blinded and deafened for a single post unless their eyes or ears are being protected. The clones are mainly used as diversions as they can go forth and erupt on the users command.
Name: Lightning Bullet Classification: Ninjutsu Rank: C-Rank Class: Offensive Range: Long (50 meter range)
Description: The user focuses chakra into the tip of their finger and fires off a shot of lightning chakra. The bullet is small in size and travels at C-rank speeds and deals C ranks Lightning/piercing damage to any enemy it lands at. Cauterizes any wounds it makes.
Name: Lightning Style: Depth Charge Classification: Ninjutsu Rank: C Rank Class: Offensive Range: Close-Mid (3 Feet-15 feet)
Description: This can be done in two ways, the weak version where the user coats themselves in Lightning chakra and Elbows the foe/ground which causes a small eruption of chakra to burst forth and strike any foe in range with explosive lightning damage. The Second form of this technique, requires set up. If the user can manage to get air time, the minimum of the 15 feet in the air, they can coat themselves in lightning chakra and air drop down and crash into the ground, cratering and causing a much larger explosion which does piercing C rank damage in a 15 foot radius.
Name: LIghtning Style: Don't Taze me Bro KO Wave Classification: Ninjutsu Rank: C-rank Class: Supplementary Range: Close (Touch)
Description: Once any enemy is being pinned or is down, the user sends a wave of lightning chakra into the opponent. This wave aims to overload the senses and should cause an opponent to pass out. If the opponent lacks endurance tiers it’ll knock them out for 4 of their posts. D rank endurance for 2 post, C rank for one post, and B rank and above is not affected.
Name: LIghtning Style: Neural Overdrive Classification: Ninjutsu Rank: C-rank Class: Supplementary Range: Self
Description: The user courses lightning chakra through their nervous system and it amps up their reaction tier up by two tier levels. This overdrive last 5 post.
- Shadow Style:
Name: Shadow Style: Arms of the Wolf Classification: Ninjutsu Rank: C-rank Class: Supplementary Range: Close (5 Feet)
Description: Shadowy arms erupt from the user's back and act such as normal arms, entering a certain amount of chakra allows more arms to be grown. The arms are as sturdy as a normal arm. The stats of the arms mirror the stats of the user of the technique. C: 2 B: 3 A: 4 S: 5
Name: Shadow Style: Wing of the Crow Classification: Ninjutsu Rank: C-rank Class: Supplementary Range: Short
Description: The user imbues a item with Shadow chakra and grants the weapon the Dizzying status effect for one post per hit unless the enemy has C rank endurance or above. This last within the item for 2 post.
Name: Shadow Style: Talon of the Hawk Classification: Kenjutsu Rank: C-rank Class: Offensive Range: Short
Description: The user forms a small claw either on themselves or on an handheld item made of shadow chakra that when it strikes an enemy leaves a wound that cannot be healed naturally and must be restored by a medical technique of C rank or higher.
Name: Shadow Style: Cage of the Nightmare Classification: Ninjutsu/Genjutsu Rank: A-rank Class: Supplementary Range: Close
Description: The user forms the signs and must be standing on the enemies shadow. Their Shadow comes to life and a shadowy cage spouts out it and envelops the foe (Cage forms at B rank speeds) . Once enveloped their mind is then sent into a nightmarish hellscape of their own creation. A hellish beast comes to chew down on them to pin them down in their mind, dealing A rank mental damage. (A rank Genjutsu requiring A-rank pain/A rank kai to break out of). The cage itself becomes a physical construct and is barely large enough to hold the enemy, to restrict movement. To break out of the cage itself requires A rank strength, A rank Piercing technique, or B rank Fuinjutsu specializing in breaking restraints.
- Tiers:
- Strength:
Name: Moloch Style: Eins Swing Classification: Taijutsu Rank: D-rank Class: Supplementary Range: Self (Upper Body)
Description: The Moloch Style take on Strength tiers, having been derived from the express need of a Samurai to swing their Zweihander with enough speed and fluidity that they seem unencumbered by the sheer weight of their chosen weapon. Moloch Style samurai have impressive upper body strength as a result of their constant lifting and swinging allowing them to swing their blade using strength in place of speed. Doing such can be done either Restrainedwhich allows them to swing with the mobility of D-rank Speed albeit each swing being backed with D-rank Strength. Or it can be done Unrestrained which gives them D-rank+ Strength but causes their body (When not utilizing Eins Hardening) to be dragged along with the weight of the weapon at Swift Release speeds.
Name: Moloch Style: Zwei Swing Classification: Taijutsu Rank: C-rank Class: Supplementary Range: Self (Upper Body)
Description: The Moloch Style take on Strength tiers, having been derived from the express need of a Samurai to swing their Zweihander with enough speed and fluidity that they seem unencumbered by the sheer weight of their chosen weapon. Moloch Style samurai have impressive upper body strength as a result of their constant lifting and swinging allowing them to swing their blade using strength in place of speed. Doing such can be done either Restrained which allows them to swing with the mobility of C-rank Speed albeit each swing being backed with C-rank Strength. Or it can be done Unrestrained which gives them C-rank+ Strength but causes their body (When not utilizing Zwei Hardening) to be dragged along with the weight of the weapon at Bullet Release speeds
Name: Moloch Style: Drei Swing Classification: Taijutsu Rank: B-rank Class: Supplementary Range: Self (Upper Body) Description: The Moloch Style take on Strength tiers, having been derived from the express need of a Samurai to swing their Zweihander with enough speed and fluidity that they seem unencumbered by the sheer weight of their chosen weapon. Moloch Style samurai have impressive upper body strength as a result of their constant lifting and swinging allowing them to swing their blade using strength in place of speed. Doing such can be done either Restrainedwhich allows them to swing with the mobility of B-rank Speed albeit each swing being backed with B-rank Strength. Or it can be done Unrestrained which gives them B-rank+ Strength but causes their body (When not utilizing Drei Hardening) to be dragged along with the weight of the weapon at Crashing Ground speeds.
- Defense:
Name: Moloch Style: Eins Hardening Classification: Taijutsu Rank: D-rank (-1 Stamina Price for Activation) Class: Defensive/Supplementary Range: Self (Full Body, Lower Body)
Description: The Moloch Style take on Defense tiers, brought about thanks to the peculiar way they utilize their strength there was an increased need for the Moloch Samurai to be able to balance themselves appropriately so that while swinging their zweihander the samurai isn't carried along with it or knocked off balance, thus their resistance to knockback is greatly improved. To do this the samurai has to clench their muscles preventing normal mobility in exchange for completely nullifying damage from D-rank physical impacts including those with defense piercing piercing made possible only because of their hardy bodies and impressive strength. This can be done in two ways; either Full Body for full body protection and nullifying knock-back from D-rank & below techniques as long as the opponent possesses strength equal to D-rank+ or below, and Lower Body to increase the center of gravity and restricting it to the samurai's legs and footing while nullifying knock-back from D-rank & below techniques as long as the opponent possesses strength below D-rank+ so that they can swing their blade with Eins Swing.
Name: Moloch Style: Zwei Hardening Classification: Taijutsu Rank: C-rank (-2 Stamina Price for Activation) Class: Defensive/Supplementary Range: Self (Full Body, Lower Body)
Description: The Moloch Style take on Defense tiers, brought about thanks to the peculiar way they utilize their strength there was an increased need for the Moloch Samurai to be able to balance themselves appropriately so that while swinging their zweihander the samurai isn't carried along with it or knocked off balance, thus their resistance to knockback is greatly improved. To do this the samurai has to clench their muscles preventing normal mobility in exchange for completely nullifying damage from C-rank physical impacts including those with defense piercing piercing made possible only because of their hardy bodies and impressive strength. This can be done in two ways; either Full Body for full body protection and nullifying knock-back from C-rank & below techniques as long as the opponent possesses strength equal to C-rank+ or below, and Lower Body to increase the center of gravity and restricting it to the samurai's legs and footing while nullifying knock-back from C-rank & below techniques as long as the opponent possesses strength below C-rank+ so that they can swing their blade with Zwei Swing.
Name: Moloch Style: Drei Hardening Classification: Taijutsu Rank: B-rank (-3 Stamina Price for Activation) Class: Defensive/Supplementary Range: Self (Full Body, Lower Body) Description: The Moloch Style take on Defense tiers, brought about thanks to the peculiar way they utilize their strength there was an increased need for the Moloch Samurai to be able to balance themselves appropriately so that while swinging their zweihander the samurai isn't carried along with it or knocked off balance, thus their resistance to knockback is greatly improved. To do this the samurai has to clench their muscles preventing normal mobility in exchange for completely nullifying damage from B-rank physical impacts including those with defense piercing piercing made possible only because of their hardy bodies and impressive strength. This can be done in two ways; either Full Body for full body protection and nullifying knock-back from B-rank & below techniques as long as the opponent possesses strength equal to B-rank+ or below, and Lower Body to increase the center of gravity and restricting it to the samurai's legs and footing while nullifying knock-back from B-rank & below techniques as long as the opponent possesses strength below B-rank+ so that they can swing their blade with Drei Swing.
*********************** - A Testament:
- What a terrible night for a curse...:
Last edited by Hatta on 26th October 2018, 6:46 pm; edited 12 times in total | |
| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Zeke Verin 6th August 2018, 11:33 am | |
| Approved *********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
| |
| | | Sponsored content
| Subject: Re: Zeke Verin | |
| |
| | | | Zeke Verin | |
|
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| Academy Field Trip | 28th November 2022, 4:02 pm by Xi | Road Trip
With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …
[ Full reading ] | Comments: 4 |
Who is online? | In total there is 1 user online :: 0 Registered, 0 Hidden and 1 Guest None Most users ever online was 346 on 15th April 2021, 2:59 pm |
|