| | Isley Family Scrolls | |
| | |
Author | Message |
---|
Guest Guest
| Subject: Isley Family Scrolls 27th April 2015, 3:44 pm | |
| - Isley Family Signature Fighting Styles:
Name: Displacement of Iaido Classification: Fighting Style Rank: A-rank Class: Supplementary/Offensive Range: Contact-Short
Description: Embracing both the philosophy of Iaido and utilizing Heating Effect in conjunction with it, has given rise to this unique fighting style which relies on using extremely fast drawing and re-sheathing to create friction to drastically increase the temperature of the blade mid slash allowing the user to cut through things like a hot knife through butter. This fighting style completely bypasses one's natural defenses due to the user cycling their heat release chakra through the blade via chakra flow while drawing their nodachi before using Iaido techniques to attack or defend themselves from attack. Depending on the skill level of the user while doing so they are capable of extending their basic kenjutsu a set distance before factoring in their Displacement Aura. When doing this rather than deal just physical damage the victim is dealt Heat Release physical damage instead. Due to the heat of the blade this style of kenjutsu can be considered counter weaponry as repeated impacts are capable of melting weapons; either comprised solely of metal (1-rank higher), with components which are metallic in nature (equal-rank) or those without metallic components or comprised of non-metals (1-rank below) to the user's own rank. Rank of User - Extended Distance of Kenjutsu - Number of Impacts. D - 5ft - 5 C - 10ft - 4 B - 15ft - 3 A - 20ft - 2 S - 25ft - 1
Name: Corrosion of Iaido Classification: Fighting Style Rank: B-rank Class: Offensive Range: Contact-Mid
Description: Embracing both the philosophy of Iaido and utilizing Jar of Acid in conjunction with it, has given rise to this unique fighting style which relies on fluid drawing and sheathing of a blade in order to cast trails of acid which follow the path and trajectory the user's tanto is swung at albeit being at a slightly higher temperature than normal which results in the acid corroding objects more aggressively. This fighting style eats through defenses given time due to the user cycling their Acid Release chakra through their tanto in conjunction with the Acid materia stored in the jar like sheathe which is used to vastly extend the range of one's kenjutsu while using one's displacement aura in order to shape it as it moves through the air. This makes this style of kenjutsu more suitable to a rapid offensive constantly pressing defenses while the acid left behind inflicts corrosion damage on them weakening them further. Depending on the skill level of the user the acid's corrosion effect varies with the more skilled the user is the faster said acid can corrode through stronger materials or techniques which are neutral to acid release. Rank - Material/Technique (Physical/Mental/Chakra) - P.T till corroded through D - Ferrous Metal/C - 30 C - Non-Ferrous Metal/B - 25 B - Other/A - 20 A - Sturdy Plant/S - 15 S - Precious Metal/SS - 10
Name: Attraction of Iaido Classification: Fighting Style Rank: C-rank Class: Defensive/Offensive Range: Contact, Varies
Description: The Attraction of Iaido kenjutsu style is based purely on counter-weaponry and conversion of said weaponry into metallic powder form via a joint use of Magnet and Steel Release chakra flow being balanced in flux with the drawing of the user's blade. This fighting style is extremely fluid in terms of the weaponry it creates as the true weapon is the metallic powder yet it can be shaped and bound via magnetism into numerous bladed weapons to suit the situation like the katana, chokuto, nodachi, tanto even those not commonly linked to kenjutsu like the Naginata or Yari. Depending on the skill of the user when other metal based objects make contact with any of the user's blades they are taken apart on a structural level to become metallic powder and can be shaped at variable speeds into new weapons usually in the interval of drawing the blade, slashing and then sheathing it. Rank - Object Rank - Speed of Weapon Creation D - N/A - D+ (Samurai Level) C - D - C+ B - C - B+ A - B - A+ S - A - S+
Name: Erasure of Iaido Classification: Fighting Style Original Rank: D Count: 0/5 Current Rank: D Class: Offensive Range: Self
Description: The Erasure of Iaido Kenjutsu fighting style is based on countering sensory techniques while the user is utilizing Iaido along with Chakra Suppression, Lack of Intent, and Focused Displacement. It revolves around a mastery of swordsmanship and the reading of movements to allow the user to mask their own movements based on the principles of these sensory techniques rendering them as well as their strikes "invisible". This concept can be used repeatedly and has 8 paths each dealing with a difference branch of sensory. These Paths are Displacement, Seismic, Echo, Olfactory, Ocular, Nervous, Living, Mind each corresponding to a specific sense in question.
- Stumbling Edge:
Name: Stumbling Edge Classification: Fighting Style Rank: C-Rank Class: Offensive/Supplementary Range: Short-Mid
Description: This is a hybrid Taijutsu and Kenjutsu fighting style which was created by Xan Ibwa to perfectly blend his Erasure of Iaido with Shunpo. However it can be applied to any type of Kenjutsu as long as the user utilizes Shunpo as a movement base. While utilizing this fighting style user loosens his body before moving towards his opponent seemingly unfocused often stumbling and seeming to trip over nothing. This causes opponents to underestimate him and despite seeming to be uncoordinated in his movement he has a unique sense of balance being able to stumble and trip out of the way of incoming attacks and turn seemingly clumsy mistakes into deadly strikes. While using this fighting style he is capable to making use of his Shunpo techniques without making use of the falling forward motion rather any type of fall can be used to initiate it.
Name: Stumbling Edge - Fall Classification: Taijutsu Original Rank: D Count: 0/5 Current Rank: D Class: Supplementary Range: Self
Description: The most basic technique of Stumbling Edge has to do with learning how to fall. While anyone can do such a thing those who have practiced both Shunpo as well as learnt the Stumbling Edge are capable of doing such so perfectly that they can use it to dodge incoming strikes to their upper body and mid-section. When falling they atypically fall forward or back, allowing them to avoid strikes to the upper body allowing it to be substituted for possessing D-rank reaction tiers, whereas avoiding incoming strikes moving at below Bullet Release speeds to the user's midsection. From their thanks to the combination of the strength of gravity and the user's own momentum they can use that to preform any of the Stumbling Edge techniques within the same window of an opponent's missed attack often targeting key locations. With subsequent retraining this technique can target more vulnerable locations during the interval of the dodge. No of Retrainings (New Rank) - Body Part Targetted 5 (C) - Thighs 10 (B) - Groin 15 (A) - Belly 20 (S) - Jugular
Name: Stumbling Edge - Draw Classification: Kenjutsu Original Rank: D Count: 0/5 Current Rank: D Class: Offensive Range: Self (Req. Wakizashi or Katana), Contact
Description: Following the Stumbling Edge philosophy of kenjutsu has given rise to this drawing technique in which the user currently in the middle of falling, as a result of either their own machinations or a D-rank knockback based technique, results in the user smoothly drawing their weapon of choice before delivering an upward slash at an opponent. Due to combining the strength of gravity from the fall with his own it results in an incredibly fast movement allowing the user to cut opponents in front of them moving with Samurai Level D-rank speed. The speed of this technique is so great that it is capable of intercepting other kenjutsu within 1ft of the user even those moving at the same speed slashing them before they have a chance to finish their own offensive. With subsequent retraining this can include additional physical based techniques making this a versatile counter-attacking technique with additional practice. No of Retrainings (New Rank) - Physical Based technique intercepted 5 (C) - Kyujutsu 10 (B) - Shurikenjutsu 15 (A) - Taijutsu 20 (S) - New Ranges = Kenjutsu (5ft), Shurikenjutsu (10ft), Kyujutsu (20ft)
Name: Stumbling Edge - Twin Draw Classification: Kenjutsu Original Rank: D Count: 0/5 Current Rank: D Class: Defensive/Offensive Range: Self (Req. Twin Wakizashi), Short
Description: Following the Stumbling Edge philosophy of kenjutsu has given rise to this drawing technique in which the user currently in the middle of falling, as a result of either their own machinations or a D-rank knockback based technique, results in the user smoothly drawing their two weapons of choice using the first to parry an incoming technique to the side moving at Samurai Level D-rank speed, while crossing the distance to deliver the follow up slash requiring D-rank reaction to notice incoming. Due to combining the strength of gravity from the fall with the user's own it results in an incredibly fast movement allowing the user to cut opponents in front of them moving with Samurai Level D-rank speed. The speed of this technique is so great that it is capable of parrying other kenjutsu within 5ft of the user, as long as they are moving below Bullet Release speeds and aren't backed by D-rank strength, using that window to get closer to the opponent to deliver a high speed slash to their mid-section once the user is at least 1ft away from the victim. With subsequent retraining the distance this technique can be used effectively is improved making this a versatile defensive technique with additional practice. No of Retrainings (New Rank) - Distance (Parry, Slash) 5 (C) - 10ft, 2ft 10 (B) - 15ft, 3ft 15 (A) - 20ft, 4ft 20 (S) - 25ft, 5ft
Name: Stumbling Edge - Strafe Classification: Taijutsu Original Rank: D Count: 0/5 Current Rank: D Class: Supplementary Range: Mid, Short
Description: Following the Stumbling Edge philosophy of kenjutsu has given rise to this deceptively simple movement technique in which the user falls seemingly tripping while pushing off the ground with the edges of their feet in order to cover up to 10 feet in a single instant (post). To those who aren't paying attention to the user (D-rank Reaction) or have been distracted by other techniques it is as if the user disappeared. Due to combining the strength of gravity from the fall with the user's own due to Shunpo it results in an incredibly fast movement allowing the user outspeed other movement techniques equal to their current movement speed due to not only paying the blood price to initiate Shunpo but expending the normal fatigue associated with moving at such speeds as well as halving the overall distance travelled (up to 5ft). Due to Shunpo being capable of matching Samurai Level Speed in execution this technique can be used to punish those who attempt to out speed the user cutting off avenues of escape to prepare for a lethal blow. With subsequent retraining the distance this technique can be used effectively is improved making this a versatile defensive technique with additional practice. No of Retrainings (New Rank) - Distance (Normal, Outspeeding) 5 (C) - 20ft, 10ft 10 (B) - 30ft, 15ft 15 (A) - 40ft, 20ft 20 (S) - 50ft, 25ft
Name: Stumbling Edge - En-Circle Classification: Taijutsu Original Rank: D Count: 0/5 Current Rank: D Class: Defensive Range: Contact (Req. Wakizashi or Katana), Short
Description: Following the Stumbling Edge philosophy of kenjutsu has given rise to this encircling technique in which the user makes contact with incoming blade of another opponent parrying it off to the side while crossing their legs so that the parry results in them stumbling. The user then trips yet manages to teeter in an arc up to 5ft in length before ending up behind the opponent positioning the user in the victim's blindspot. Once there the user can capitalize on the positioning as victims require either Reaction Tiers+Samurai Level Speed equivalent to, or a Time-Slowing Dojutsu/Muscle Tension with 1-rank higher speed than, the next kenjutsu technique the user utilizes to quickly turn around before defending against it. With subsequent retraining the distance this technique can be used effectively is improved allowing it to be preformed on larger targets rather than just humanoid ones. No of Retrainings (New Rank) - Distance - Target Size - 5 (C) - 10ft - Medium (S) 10 (B) - 15ft - Medium (M) 15 (A) - 20ft - Medium (L) 20 (S) - 25ft - Medium (XL)
Name: Stumbling Edge - Split Classification: Kenjutsu Original Rank: D Count: 0/5 Current Rank: D Class: Defensive/Offensive Range: Contact (Req. Wakizashi, Katana or Twin Wakizashi), Short
Description: Following the Stumbling Edge philosophy of kenjutsu has given rise to this high-speed slash in which the user is capable of intercepting an incoming projectile drawing their blade and slicing it apart causing the split parts to be diverted diagonally away from the user. This technique was made specifically to counter projectiles thrown with strength as due to combining the natural strength of gravity with the user's own speed all of their upper body strength is thrown into the rising slash. When encountering projectiles incoming at Samurai Level D-rank speeds but aren't backed by strength they can be launched back at opponents at D-rank speeds, while those which are backed by at most D-rank strength are simply split apart each side being diverted at an angle spread apart by a width of 5ft preventing the user from being impaled by them or being hurt by the sliced parts. With subsequent retraining the number of projectiles this technique can be used on at once will increase allowing the user improved protection against incoming projectiles as they attempt to close the distance between themselves and their opponents. No of Retrainings (New Rank) - Projectile Number (Twin Wakizashi) 5 (C) - 2 (4) 10 (B) - 4 (8) 15 (A) - 8 (16) 20 (S) - 16 (32)
- Tuning Blade:
Name: Tuning Blade Classification: Fighting Style Rank: C-rank Class: Offensive/Supplementary Range: Short-Mid
Description: The Tuning Blade kenjutsu fighting style revolves around the user striking a physical object with the tip of their blade causing it to vibrate with the displaced kinetic energy from the impact. This causes the blade to emit a tuning sound similar to metal clanging against something. These vibrations result in a serrated cut which is made possible by the user freeing his body completely to conserve the vibration within the blade while dealing strain to his own body due to the constant vibrations. While usually it would be painful the originator of this style Xan Ibwa is incapable of feeling pain and as such it doesn't affect him visibly as it would others. The use of this fighting style deals damage to the user as a trade off for being capable to pierce through defenses when used with kenjutsu techniques while dealing multiple cuts to an object as a result of the vibrations depending on the amount of damage dealt. Dmg to User - Number of Cuts D - 3 C - 4 B - 5 A - 6 S - 7
Name: Tuning Blade: Tune Classification: Kenjutsu Original Rank: D (D-rank Dmg to user) Count: 0/5 Current Rank: D Class: Offensive Range: Contact (Req. Katana), Short
Description: After striking a solid object, or parrying, blocking or clashing against an incoming physical based technique the user's katana is subjected to a vibration effect which gives off a high-pitched tuning sound. This technique is the most basic technique of Tuning Blade which relies on the user's endurance tiers in order to maintain the effect past the initial activation upon using a kenjutsu technique. Under normal circumstances when using this technique and then using a kenjutsu technique after it results in it being required to be reactivated with a new damage price thus eventually whittling away at the user's body due to using this technique over time. This technique reduces said risk allowing multiple Tuning Blade kenjutsu to be utilize during the interval though any other style of kenjutsu result in it prematurely ending despite having the Tuning Blade multiplier attached to the damage of the kenjutsu technique. With subsequent retraining's the time this technique remains active is lengthened even further. No of Retraining's (New Rank - Endurance Tiers - P.T active (+Endurance Tiers) N/A - D - 1 (2) 5 (C) - C - 2 (4) 10 (B) - B - 3 (6) 15 (A) - A - 4 (8) 20 (S) - S - 5 (10)
Name: Tuning Blade: Slash Classification: Kenjutsu Original Rank: D (D-rank Dmg to user) Count: 0/5 Current Rank: D Class: Offensive Range: Contact (Req. Katana), Short
Description: After striking a solid object, or parrying, blocking or clashing against an incoming D-rank physical based technique the user's katana gives off a tuning sound drowning out sensory techniques which utilize sound as a method of perception D-rank or below. The vibration effect is used to great effect with the user delivering a slash which slices straight through D-rank defenses to deal 3 cuts within 1ft of each other each dealing D-rank physical damage. Due to the vibration effect travelling through the user's own arm(s) it is fairly painful to preform dealing D-rank recoil damage back to the user while being painful enough to break out of a D-rank genjutsu. With subsequent retraining's due to the numerous cuts dealt the victim can sustain additional bleed damage depending on how close the cuts are spaced apart. No of Retraining's (New Rank) - Bleed Dmg each post (total) 5 (C) - D 10 (B) - 2 D 15 (A) - 4 D 20 (S) - C
Name: Tuning Blade: Echo Classification: Kenjutsu Original Rank: D (D-rank Dmg to user) Count: 0/5 Current Rank: D Class: Supplementary Range: Self, Hearing (Target)
Description: Req. an Area Concealment Technique or Smoke Bombs currently on the field. The Tuning Blade style of Kenjutsu is distinct due to the humming noise emitted by the blade due to the vibrations travelling through it after striking a solid object. It makes it fairly noisy and while it is capable of drowning out other noises it also makes it easier to detect the user via sound. To counter-act that, this technique was created in order to throw off the source of the sound as long as the opponent can not currently see where the user is. The senses are meant to work in tandem with one another and by cutting off sight does help focus hearing it also makes it more vulnerable to being deceived. Opponents using sound based sensory techniques (Who do not possess Sound Release) are thrown off not being able to accurately gauge the source of the tuning sound. The stronger their method of sensory the more off they are due to being used to relying on it and thus perceive hearing the sound farther away from the actual source, namely the user. With subsequent retraining's, the rank of sound based sensory this technique can deceive is raised along with the distance victims are thrown off when hearing said sound. No of Retraining's (New Rank) - Hearing Sensory - Distance Sound is "heard" originating from. 0 (D) - D - Between 5-25ft away 5 (C) - C - Between 10-50ft away 10 (B) - B - Between 15-75ft away 15 (A) - A - Between 20-100ft away 20 (S) - S - Up to 25-125ft away
Name: Tuning Blade: Block Classification: Kenjutsu Original Rank: D (D-rank Dmg to user) Count: 0/5 Current Rank: D Class: Defensive Range: Contact (Req. Katana)
Description: While blocking an incoming solid object or D-rank physical based technique it results in a clang sound being emitted from the user's blade with the opponents weapon being subjected to multiple cuts due to the vibrations travelling up and down the user's katana. This results in repeated damaging of a victims weapon which due to it's subtle nature isn't required to be placed in spoiler tags unless the victim possesses a means to identify the structural integrity of a weapon (Such as the Rikigaku Clan's Capability Interface). With repeated clashes the targets weapon is eventually dealt 3 D-ranks of physical damage which stacks over time eventually resulting in the weapon snapping or breaking in the middle of a clash or if the opponent uses a kenjutsu technique with their weapon after it has been sufficiently weakened past a set level. This technique deals D-rank recoil damage back to the user of this technique however if they possess endurance tiers the number of post (total) before recoil is triggered after the initial activation, is lengthened. Subsequent retraining results in the number of cuts inflicted per post (total) the opponent's weapon remains in contact with the user increasing. No of Retraining (New Rank) - Dmg per P.T - End Tiers - P.T till Recoil Triggers due to reactivation 0 (D) - 3 D - D - 1 5 (C) - 6 D - C - 2 10 (B) - 3 C - B - 3 15 (A) - 3 B - A - 4 20 (S) - 3 A - S - 5
- Shunpo:
Name: Shunpo Classification: Fighting Style Rank: C-rank (Blood Price Varies) Class: Supplementary Range: Self
Description: The user enters a different stance semi-falling towards the ground while running forward using the momentum from falling to rapidly accelerate the speed of a slash and using that as a pull to drag their body forward at high speeds. This causes the user strain burning up blood equal to one-rank below the speed that they are attempting to reach capping out at 1 A-rank of blood to move at Blinding Light speeds for that specific post. Despite the overwhelming cost, it is highly effective in dealing with threats that outspeed the user as in a single moment he/she can match their speed..and finish them.
Name: Shunpo: Bushin Classification: Taijutsu Rank: B-rank Class: Supplementary Range: Self, Eye-Sight (Target)
Description: Following the use of Shunpo, and making use of the user's speed he/she is capable of leaving speed afterimages of himself from simply moving faster than a victim is able to track. While ineffective against those who actually can see the user move when victims are unable to track him they will see seemingly solid copies of the user in various stages of attack deluding them into believing that they are seeing him/her while moving. This technique is capable of being used to great effect against those who are not only unable to detect the user's movement but are also slower than him/her with the disparity between their speed giving rise to them being hallucinating seeing additional "afterimages". These Afterimages are nothing but optical illusions, nothing is actually there the victims brain is simply incapable of processing that the user has in fact moved. Those with time-slowing dojutsu but are still unable to detect the user's movement see double the amount of afterimages due to their dojutsu playing catch up with his/her actual movement. Speed Disparity Between User and those in affected by this technique - Bushin "seen" - Def Tiers to Negate Equal Speed - 1 - D 1-rank - 2 - C 2-ranks - 4 - B 3-ranks - 6 - A 4-ranks = 8 - S 5-ranks = 10 - S+
Name: Shunpo: Body Replacement Technique Classification: Kinjutsu Rank: B-Rank (Blood Price Varies) Class: Supplementary Range: Self (Varies)
Description: Unlike the usual body replacement the user is replacing his/her body with another object using high speed generated usually via Shunpo. As a result it is both inferior and superior to the normal body replacement. Inferior in that it doesn't happen instantly while superior in that as long as he/she has enough blood to facilitate the need to Body Replace the user can do so. It's drawbacks however are that it requires a speed above what is about to hit the user to "Body Replace" out of the way and the distance the user can do so varies on their skill level. At the lowest rank the user can "Body Replace" up to ten feet away from his/her current location assuming there aren't obstacles in the way such as walls or barriers, every rank up starting at D-rank can increase the number of ft by ten capping out at a distance of 50ft by the time one is S-rank. In addition due to Shunpo's limits the user is unable to "Body Replace" away from things moving at Blinding Light Speed or higher.
- Sonido:
Name: Sonido Classification: Fighting Style Original Rank: S Count: 0/5 Current Rank: S Class: Supplementary Range: Self, Eye-Sight (Target)
Description: Req. Echoing Flash. The user doesn't use his chakra due to the fact that he/she is unable to mold it similar to other True All Taijutsu users. Due to that the user has learned to compensate and still preform some of the most basic of shinobi techniques substituting skill for the actual use of the technique. With this technique in particular he is able to make "copies" of themselves which are in actuality nothing more than wisps of air. While using this technique the user takes the normal use of Shunpo one step further allowing him to exceed his/her normal speed limits at the cost of their life-force. This movement technique leaves a trail of their movement due to his/her speed causing a displacement of air. As a result those without reaction tiers or sensory techniques S-rank and above won't even sense the user's movement their inability to process that he has moved leading them to believe that he/she is still in the original location. This technique plays upon the fact that often when presented with improbably outcomes the mind tends to delude itself so that it can continue functioning, that delusion is what makes the wisps of air appear to be the user for a split second leading the victim to believe that he/she is merely hiding rather than moving.
- Past Confrontations for the Heir to the Demon:
Name: Past Confrontations: Dizziness Classification: Taijutsu Original Rank: D Count: 0/5 Current Rank: D Class: Supplementary Range: Self
Description: Due to preforming the Denkou Style: Twin Moon Stance kenjutsu the user has grown accustomed to the dizziness associated with preforming spins without reaction tiers to offset it. As a result through this technique the user is capable of preforming double the spins before triggering the dizziness effect giving them an edge against normal user's of the Twin Moon Stance even without an active Raidengan. With subsequent retraining's however this applies not only to just 1 spin but even those which require higher ranks of reaction to offset. No of retraining's (New Rank) - No of Spins (Rea. Req to offset dizziness) 0 (D) - 2 (D) 5 (C) - 4 (C) 10 (B) - 6 (B) 15 (A) - 8 (A) 20 (S) - 10 (S)
Name: Past Confrontations: Katana Classification: Taijutsu Original Rank: D Count: 0/5 Current Rank: D Class: Supplementary Range: Self
Description: Following the instruction by his mentor and doing 100 repeats of a swing using a Katana with a single hand left and right as well as both hands, the user has grown used to wielding swords of the same make and weight of a katana stylized with no tip and a straight double-edged blade with no hilt which has a total length of 36inches with a weight (following the weight limit) of 4. The tip of the blade being edged while it is the same size in terms of width from hilt to tip, or more specifically weapons made similarly to those wielded by the Denkou. As a result when being wielded by the user as long as the blade is of that specific make the user can carry it as if it had less weight without being burdened at all. With Subsequent retraining's as long as the weapon is a Katana made in the same image as what was stated above, the amount of weight it takes from the user's overall weight limit is reduced. No of retraining's (New Rank) - Katana's Weight in the user's weight limit 5 (C) - 3 10 (B) - 2 15 (A) - 1 20 (S) - 0
Name: Past Confrontations: Twin Wakazashi Classification: Taijutsu Original Rank: D Count: 0/5 Current Rank: D Class: Supplementary Range: Self
Description: Following the instruction by his mentor and holding both blades horizontally apart for multiple hours each day with a single hand per blade, the user has grown used to wielding swords of the same make and weight of Twin Wakizashi stylized with no tip and a very slightly curved double-edged blade with no hilt, which have a total length of 18inches with a weight (following the weight limit) of 4 each. The tip of the blade being edged while it is the same size in terms of width from hilt to tip, or more specifically weapons made similarly to those wielded by the Denkou. As a result when being wielded by the user as long as the blades are of that specific make the user can carry them as if they had less weight without being burdened at all. With Subsequent retraining's as long as the weapons are Twin Wakizashi made in the same image as what was stated above, the amount of weight they take from the user's overall weight limit is reduced. No of retraining's (New Rank) - Both Wakizashi's Weight in the user's weight limit 5 (C) - 6 10 (B) - 4 15 (A) - 2 20 (S) - 1
- Shurikenjutsu:
Name: Shadow Senbon Technique Classification: Shurikenjutsu Original Rank: D Count: 0/5 Current Rank: D Class: Offensive/Supplementary Range: Self
Description: It's a simple technique where two senbon, like the Needle Head Senbon, are piled one onto another and thrown simultaneously. However, depending on the way it's used, it can prove its absolute efficiency. The trick is to somehow draw the enemy's attention towards the upper senbon. Then, they have to deal with the path of the lower, unnoticed senbon. However, if the enemy notices both shuriken, the technique ends up losing all of its efficiency. Due tot it's subtle nature this technique is not required to be placed in spoiler tags until it is triggered unless the opponent has a wind displacement sensory technique D-rank or above. With subsequent re-training's the number of senbon which can be hidden in the shadows of one another, with one use of this technique, can be increased making this simple technique more deadly. No of retraining's (New Rank) - No of Senbon 5 (C) - 3 10 (B) - 4 15 (A) - 5 20 (S) - 6
Name: Manipulated Senbon Technique Classification: Shurikenjutsu Original Rank: D Count: 0/5 Current Rank: D Class: Supplementary Range: Mid Range
Description: With this technique a translucent wire, both elastic and highly durable, is attached to a needle-head senbon, making it possible to alter its path after having thrown it. An expert will have the ability to freely glide the senbon in any direction with just a single movement of their fingertip. The first attack, challenging the enemy, is avoided and after a time-lag of several seconds (5 P. T), it will come from behind as long as the opponent is within 20ft of the user. Depending on the performance, the possible tactics can be infinite. With subsequent retrainings the time-lag before the additional senbon can be manipulated to repeat the attack can be shortened as the user gets more skilled with this technique's execution. No of retraining's (New Rank) - Time-lag in posts (total) 5 (C) - 4 10 (B) - 3 15 (A) - 2 20 (S) - 1
Name: Shadow Senbon Classification: Shurikenjutsu Original Rank: D Count: 0/5 Current Rank: D Class: Supplementary Range: Self (Senbon), Mid-range
Description: A simple technique using senbon, the user throws senbon with tiny bells attached and senbon without bells at the same time. The intention is that the opponent will only react to the sound of the bells and won't notice the silent ones, getting hit by these. This technique focuses on how the brain instinctively works: reacting to the sound, the brain "forgets" about the information provided by the other senses. However, it is very easy to evade the attack if the opponent recognizes the trick, due to having encountered it in a topic previously and simply focuses on how many senbon were actually thrown which requires D-rank reaction tiers to accurately keep track. Even so when an opponent has recognized the trick they can still be deluded through other more subtle senbon shurikenjutsu add-ons to this technique. With subsequent retraining the number of senbon with and without the tiny bells that can be thrown at once per use of this technique are increased as the user grows more accustomed to the use of senbon. No of retraining's (New Rank) - No. of Senbon (Bells) 5 (C) - 2 (1) 10 (B) - 3 (2) 15 (A) - 4 (3) 20 (S) - 5 (4)
Last edited by Xander on 3rd May 2015, 5:29 pm; edited 1 time in total |
| | | Kenji
Posts : 3338 Join date : 2011-01-06 Age : 29 Location : Wouldn't you like to know ;D
| Subject: Re: Isley Family Scrolls 30th April 2015, 4:36 pm | |
| Isley Family Signatures are all approved
Stumbling Edge - Fall: So basically you can dodge D-rank speed attacks with this? Until trained higher obviously.
Stumbling Edge is approved
Tuning Blade is approved
Shunpo is approved
Sonido is approved
Didn't know dizziness was a thing on this site but Past Confrontations is approved.
Shurikenjutsu are approved | |
| | | Guest Guest
| Subject: Re: Isley Family Scrolls 7th June 2015, 9:54 pm | |
| - Kenjutsu:
Name: Dual Wielding Classification: Kenjutsu Original Rank: C Count: 0/5 Current Rank: C Class: Passive Range: Self
Description: Two Blade's brought about two different styles of combat and thus new tactics when it came to utilizing Kenjutsu, and such Hiro after watching his mentor began to refine his use of Kenjutsu to incorporate these changes. Now while utilizing his kenjutsu techniques he is able to make use of his kenjutsu striking twice rather than once. The first strike is made with the larger sword while the follow up is made by the shorter one geared at capitalizing on a victim initial response be it block or dodge however when using swords of the same length &/or weight either can be swung first further confusing an opponent. This ensures that he is able to dish out death twice as effectively as before and those who block the first strike but do not keep up their defense a moment later (1 Post Total) will suffer from the damage of the follow up strike. No of retraining's (New Rank) - Type of Weapons Dual Wielding Applies to 0 (C) - Denkou Style Wakizashi & Denkou Style Katana 5 (B) - Denkou Style Tanto & Denkou Style Wakizashi 10 (A) - Denkou Style Tanto & Denkou Style Katana 15 (S) - Denkou Style Chokuto & Denkou Style Katana
Name: Kenjutsu Mastery Classification: Kenjutsu Original Rank: C Count: 0/5 Current Rank: C Class: Passive Range: Self
Description: Xan has hailed himself as something of a kenjutsu master, he knows it, those who have fought him or alongside him know it, and Hiro being Xan's apprentice not only knows it but will eventually be it. But what exactly does the title Kenjutsu master ultimately mean, to Hiro it means the ability to chain kenjutsu techniques in one flowing motion without pause and without hesitation like his mentor. This momentum is generated from the moment a kenjutsu strike is launched allowing Hiro to follow up with kenjutsu after kenjutsu to prey on those who attempt to simply outlast a strike. When this is done, the strikes work in tandem to bring down defenses which would otherwise negate them. This combined damage is dealt over and over while stacking like a combination technique to eventually weaken and thus cut through an existing defense or structure. When utilized in combination with Dual Wielding it's power truly shines as Hiro is capable of delivering kenjutsu strikes in a frenzy forcing victims to either keep up their defense until it is eventually sliced through, or loosen it and fall prey to the slash immediately after the last one dealt. Sure enough it has it's drawbacks as to unleash multiple strikes consecutively is tiring in terms of stamina depletion but the gain is well worth the risk. No of retraining's (New Rank) - Number of Kenjutsu Chainable - Additional Fatigue Price Per Chain 0 (C) - 3 - 4 5 (B) - 4 - 3 10 (A) - 5 - 2 15 (S) - 6 - 1
- New Moon Blade:
Name: New Moon Blade (Signature) Classification: Fighting Style (T.A.T. Denkou Only) Rank: B-rank Class: Offensive/Supplementary Range: Self (Req. Denkou Katana)
Description: This additional stance is a hybrid of Full Moon Stance Denkou Style Kenjutsu with a Isley Family Kenjutsu by the name of the Tuning Blade originated by Xan Ibwa. Being his apprentice and heir to his legacy Hiro was able to combine the two to make improvements of both taking aspects and forging them into this lethal kenjutsu fighting style. In this stance the user wields one blade with both hands on the hilt foregoing the use of hand seals in exchange for a more counter-offensive style of kenjutsu. The New Moon Blade blade was created with the user possessing Muscle Tension as a result it capitalizes on being able to read body movement before waiting for the right moment to strike. It is initiated by twisting the hilt of the katana while drawing only to pull it out all the way up to it's hilt before straightening it causing the blade to tap against the sheath upon exit. This allows for vibrations due to the displaced kinetic energy from the point of impact to travel up the blade which are painful for the user to endure however due to being held with both hands as opposed to just one it is not as harmful to the body as the Tuning Blade. These vibrations result in a serrated cut which is made possible by the user freeing his body completely to conserve the vibration within the blade while dealing strain to his own body due to the constant vibrations. Due to those two things this style capitalizes on reading an opponent and counter-striking them often dealing multiple cuts all of which are capable of piercing through defenses when utilized with kenjutsu techniques. Like the original activation delays can be added to any Denkou Style Kenjutsu in order to bypass reaction tiers and thus ensure the chance of a successful strike if opponents are unable to escape in time or lack the strength to properly block the attack (Req. Sam Lvl Strength to block any Kenjutsu used in this stance if opponent only uses 1 arm to hold their weapon). However during this observation they are unable to attack lest they prematurely gauge an opponents movement and thus leave themselves open to a counter-counter attack by an opponent requiring them to possess Reaction Tiers 1-rank (2-ranks if the user has an Active Raidengan) below to the speed the incoming attack is moving at to dodge. Wait time P.T - Reaction Tier Bypassed - Raidengan Stg Modifer 5 - D - None just Muscle Tension (N/A) 15 - C - Activation (-3 P. T) 25 - B - Stg 1 (-5), Stg 2 (-10 P.T), Stg 3 (-15 P. T) 35 - A - Mashin (-20, then follows Stg 1-3 for additional reductions e.g Mashin Stg 2 = -30) 45 - S - Joukai (-30, then follows Stg 1-3 for additional reductions e.g Joukai Stg 1 = -35)
Rank of New Moon Blade Kenjutsu Technique - Dmg to User - Number of Cuts D - D - 3 C - 3 D - 4 B - C - 5 A - B - 6 S - A - 7
Name: Denkou Style Kenjutsu: New Moon Parry Classification: Kenjutsu Original Rank: C (3 D-ranks of Physical Recoil Dmg) Count: 0/5 Current Rank: C Class: Defensive/Offensive Range: Contact
Description: Req. New Moon Blade. Based on the principle of Denkou Style Kenjutsu of mixing high speed Kenjutsu with the perception ability of their Raidengan in order to read an opponents movements and strike true the user watches an opponent before anticipating where a strike will land and swings defensively using the edge of their blade in order to parry resulting in a clang as the two blade's meet causing the user's blade to vibrate with the displaced kinetic energy from the strike. This allows them to block the damage of strikes dealt by stronger opponents than themselves depending on the speed they use to parry and thus avoiding the damage completely if they use a higher speed to divert a lower strength hit while dealing 3 miniscule cuts to the victims weapon or to sustain half of the damage while dealing 4 miniscule cuts to the victims weapon if they use an equal rank speed to divert a similarly ranked strength hit. This parry of course only works for physical based techniques, however when used along with Lightning Magic: Electro-Blade it can be used to neutralize chakra based techniques weak against Lightning Release while redirecting Lightning Release techniques either away from the user or into the Denkou's Denki comprised weapons. The cuts themselves while small and unnoticeable (unless the victim has a weapon sensory or analysis technique like the Rikigaku) and can quickly add up eventually resulting in the victims weapon shattering if the cuts total damage either equals the durability of the weapon or if not made by a Blacksmith/has no durability listed the rank of said weapon. No of Retraining's - Damage Dealt by Each Cut 0 (C) - D 5 (B) - 2 D 10 (A) - 4 D 15 (S) - C
Name: Denkou Style Kenjutsu: Waning Rising Classification: Kenjutsu Original Rank: B (C-rank of Physical Recoil Dmg) Count: 0/5 Current Rank: B Class: Offensive Range: Short
Description: Req. New Moon Blade. Based on the principle of Denkou Style Kenjutsu of mixing high speed Kenjutsu with the perception ability of their Raidengan in order to read an opponents movements and strike true the user watches an opponent before anticipating where they will stop moving after rushing the user. Said user springs backward while unsheathing their blade to swing with both hands firmly on the hilt in an upward arc at B-rank speeds. The speed of the strike is such that it is capable of intercepting a Samurai moving at Crashing Ground speeds within 15ft of the user to deal a slash which slices a victim 5 times, due to the vibrations from the displaced kinetic energy from drawing the user's blade. Opponents in the middle of attempting to strike the user without a Premonition/Precognition dojutsu, a Time Slowing Dojutsu with B-rank Reaction Tiers or are moving as a result of Strength rather than speed are unable to avoid this counter-attack. No of Retraining's - Physical Damage inflicted by each cut 0 (B) - C 5 (A) - B 10 (S) - A
- Crescent Moon Edge:
Name: Crescent Moon Edge (Signature) Classification: Fighting Style (T.A.T. Denkou Only) Rank: B-rank Class: Supplementary/Defensive Range: Self (Req. 1 Denkou Wakizashi & 1 Denkou Katana)
Description: This additional stance is a hybrid of Twin Moon Stance Denkou Style Kenjutsu with a Isley Family Kenjutsu by the name of the Stumbling Edge originated by Xan Ibwa. Being his apprentice and heir to his legacy Hiro was able to combine the two to make improvements of both taking aspects and forging them into this lethal kenjutsu fighting style. In this stance the user wields two blades of differing lengths rather than twin blades, foregoing the use of hand seals in exchange for a defensive style of Kenjutsu. The Crescent Moon Edge style was created with the user possessing Shunpo as a result despite seemingly blending dance with clumsiness it is rather odd to watch preformed as the user is prone to teetering as if drunk and then suddenly speeding up to capitalize on an opponent. It is initiated by the user putting one foot in front of the other resulting in a twirling fall motion while simultaneously smoothing drawing out the two blades. Like the original spins can be added to any of the Denkou Style Kenjutsu once this technique is learned in order to deal more grievous wounds to inflict constant bleed damage on opponents. However if the user spins too much they become dizzy resulting in them falling which is the point, as Shunpo is initiated from falls and due to that while dizzy, Shunpo can be utilized as a form of movement with no ill effects unlike movement via normal speed tiers. However with the possession of Dual Wielding the kenjutsu strikes dealt with the Wakizashi always require 1-rank higher Speed to dodge due to being smaller and lighter than the Katana. Due to this technique being geared at not having a solid footing shines when the user is not Dizzy as techniques which result in knockback can also be utilized to preform Shunpo equal rank or lower than said knockback inducing technique in exchange for negating or reducing the knockback (respectively) Spins - Additional Bleed Dmg - Rec Req to Negate Dizziness - End Tiers (P. T Vomiting) 0 - N/A - N/A - None (12) 1 - D - None -D (10) 2 - 2 D - D - C (8) 3 - 4 D - C -B (6) 4 - C - B - A (4) 5 - B - A - S (2) 6 - A - S - S Rea+End Tier Chain (1)
Rank of Knockback Tech - Blood Price for Shunpo - Knockback Distance Lowered By D - N/A - 5ft C - D - 10ft B - C - 15ft A - B - 20ft S - A - 25ft
Name: Denkou Style Kenjutsu: Crescent Moon Parry Classification: Kenjutsu Original Rank: C Count: 0/5 Current Rank: C Class: Defensive/Offensive Range: Contact
Description: Req. Crescent Moon Edge. Based on the principle of Denkou Style Kenjutsu of mixing high speed Kenjutsu with the perception ability of their Raidengan in order to read an opponents movements and strike true the user watches an opponent before anticipating where a strike will land and swings defensively using the flat of their blade in order to parry resulting the incoming blow from the opponent being throwing up leaving the aggressor vulnerable as their weapon is deflected to the side. This allows them to block the damage of strikes dealt by stronger opponents than themselves depending on the speed they use to parry and thus avoiding the damage completely if they use a higher speed to divert a lower strength hit while having enough time to deal their own strike using the smaller blade (Wakizashi) or to sustain half of the damage while while having enough time to deal their own strike using the larger blade (Katana) if they use an equal rank speed to divert a similarly ranked strength hit. This parry of course only works for physical based techniques, however when used along with Lightning Magic: Electro-Blade it can be used to neutralize chakra based techniques weak against Lightning Release while redirecting Lightning Release techniques either away from the user or into the Denkou's Denki comprised weapons. The follow up strike is always done at the same moment as the parry resulting in opponents who possess a Time-Slowing Dojutsu to require 1-rank higher reaction or those without that requiring 1-rank higher speed than what they themselves used to attack the avoid being struck by the follow up. The follow up in question can be any kenjutsu making use of whichever blade is used (Wakizashi or Katana) and as a result can be a lethal strike itself. No of Retraining's - Rank of Kenjutsu that can be used as Follow up 0 (C) - D 5 (B) - C & Below 10 (A) - B & Below 15 (S) - A & Below
Name: Denkou Style Kenjutsu: Waxing Sucker-Slice Classification: Kenjutsu Original Rank: B Count: 0/5 Current Rank: B Class: Offensive/Supplementary Range: Contact
Description: Req. Crescent Moon Blade & a source of light. Based on the principle of Denkou Style Kenjutsu of mixing high speed Kenjutsu with the perception ability of their Raidengan in order to read an opponents movements and strike true the user stumbles lifting their Wakizashi in a bid to catch ones balance which causes the blade to reflect a beam of light into an opponents eyes, unless they have B-rank reaction tiers to blink their eyes in time. This leaves the opponent vulnerable to the follow up horizontal slash which is done while the opponent is blinded with the user's Katana to inflict B-rank physical damage to the opponent. This two step attack is geared at taking away an opponents sight thus robbing them of the chance to accurately dodge the strike or make use of any tracking methods involving the use of sight for the entire blindness duration (such as muscle tension). No of Retraining's - Time in posts (total) victim is blinded 0 (B) - 6 5 (A) - 8 10 (S) - 10
- Hoho:
Name: Hoho (Signature) Classification: Fighting Style Rank: B-rank (Optional Blood Price Varies) Class: Supplementary Range: Self
Description: Req. Shunpo & Crescent Moon Edge. This movement style was created due to Hiro not wanting to make use of the Twin Moon Dance in general use, he figured it was too girly and sensual and much preferred the use of Shunpo to it. However Xan had a reason for forcing him to learn it which he discovered when trying to mix the two together. He wanted him to learn how to move fluidly and gracefully in an unpredictable fashion. This style was made to complement the Crescent Moon Edge style of Kenjutsu and is fatiguing to the body as without endurance tiers the user will consume double the fatigue by attempting to use it at all. However it is superior to both of it's components by virtue of allowing the user when it is in use to match Samurai Level Speed yet remain unable to be read by those with Muscle Tension at the cost of a blood price in the case of the latter. Due to this increase in speed it is even difficult for those with Time-Slowing Dojutsu to accurately gauge the user's movement as they require Reaction Tiers equal rank (Or the Raidengan or a Premonition/Precognition Dojutsu) to the user's speed to predict his/her movements. Blood Price - Speed - Strength Tier Substitute for Equal Rank Knockback D - D+ (Samurai Lvl) - D 3 D - C+ - C C - B+ - B B - A+ - A A - S+ - S
Name: Hoho: Shadowless Flight Classification: Taijutsu Original Rank: C Count: 0/5 Current Rank: C Class: Supplementary Range: Self
Description: Hoho is primarily a movement style, and to that extent due to being based on the fundamentals of the Twin Moon Dances it can be used interchangeably with them at the cost of dropping the sensual nature in exchange for becoming harder to read. This of course is completely without the blood price cost but rather the normal purely physical way of utilizing Hoho is capable of being added on to any of the Twin Moon Dance Routines via retraining this technique starting at Crescent Routine and with the final retraining ending at Full Routine. No of Retrainings - Routine Shadowless Flight is added onto 0 (C) - Crescent Routine 5 (B) - Quarter Routine 10 (A) - Gibbous Routine 15 (S) - Full Routine
- Shurikenjutsu:
Name: Senbon Throwing Technique Classification: Shurikenjutsu Original Rank: D Count: 0/5 Current Rank: D Class: Supplementary Range: Self
Description: It's a simple technique where the user places senbon in between the fingers in preparation for throwing, with repeated practice it becomes second nature allowing the user to be capable of throwing more than one senbon at once effortlessly. The more skilled the user is the more senbon they can stack without sacrificing accuracy between two fingers due to Senbon being rather thin, usually one can utilize chakra as an adhesive to stick the senbon to their body to allow the use of hand seals while they still remain on the hand in question however due to Hiro lacking chakra he is unable to do so. No of retraining's (New Rank) - No of Senbon - Rank Modifier 0 (D) - 1 - D = 1x 5 (C) - 2 - C = 2x 10 (B) - 3 - B = 3x 15 (A) - 4 - A = 4x 20 (S) - 5 - S = 5x
Name: Senbon Bolo Technique Classification: Shurikenjutsu Original Rank: D Count: 0/5 Current Rank: D Class: Offensive Range: Self
Description: By taking two senbon and adding wire to connect the two this technique was born, as when thrown in a specific way so as to spread apart the wire is pulled taut causing victims who are unaware of the wire to end up being entangled within and if they legs are tripped and they do not possess D-rank strength not only are they entangled but they are likewise tripped. Upon being entangled if the opponent doesn't possess C-rank strength or D-rank strength + a rope/wire escape technique then it takes a certain amount of time for them to untangle themselves and get free. However if the wire connecting the senbon is bladed the wire gains defense piercing depending on the strength tiers used to throw it (i.e B-rank strength results in the wire having B-rank defense piercing) making it far more lethal and capable of slicing opponents. No of retraining's (New Rank) - Time in Posts (Total) before victim is untangled 0 (D) - 1 5 (C) - 2 10 (B) - 3 15 (A) - 4 20 (S) - 5
Name: Needle & Thread Technique Classification: Shurikenjutsu Original Rank: D Count: 0/5 Current Rank: D Class: Offensive Range: Self
Description: With this technique a bladed wire, both elastic and highly durable, is attached to needle-head Senbon, similar to a needle and thread, making it possible to alter its path after having thrown it. An expert will have the ability to freely glide the senbon in any direction with just a single movement of their fingertip. The first attack, challenging the enemy, is avoided and after a time-lag of several seconds, it will come from behind. Depending on the performance, the possible tactics can be infinite and while adjusting the wires due to them being bladed victims are sliced up with damage fluctuating with the strength at which the senbon were thrown due to each bladed wire having defense slicing capabilities equating it. No of retraining's (New Rank) - Time Lag in Posts (Total) 5 (C) - 4 10 (B) - 3 15 (A) - 2 20 (S) - 1
- Past Confrontations for the Heir to the Demon:
Name: Past Confrontations: Aiming while Moving Classification: Taijutsu Original Rank: D Count: 0/5 Current Rank: D Class: Supplementary Range: Self
Description: Due to constantly attempting to throw senbon while likewise moving or dodging Hiro has gradually perfected his ability to aim at targets allowing him to strike non-moving targets rather accurately causing them to be required to possess D-rank reaction tiers in addition to speed tiers fast enough to dodge lest they get hit. Moving targets however are affected normally, when Hiro eventually gets his Raidengan the advanced Time-Slowing movement prediction being used in conjunction with his reaction tiers results in non-moving targets requiring a Time-Slowing Dojutsu + D-rank Reaction Tiers + Speed fast enough to dodge the senbon or one of the two with speed 1-rank higher than what is needed to dodge the senbon. Whereas moving targets need to possess D-rank reaction tiers in addition to speed tiers fast enough to dodge the incoming senbon. No of retraining's (New Rank) - Reaction Tiers Req to avoid Senbon 5 (C) - C 10 (B) - B 15 (A) - A 20 (S) - S
Last edited by Xander on 20th September 2015, 4:53 am; edited 1 time in total |
| | | Guest Guest
| Subject: Re: Isley Family Scrolls 28th June 2015, 8:29 pm | |
| i don't see any problems with these, so I approve unless another mod/admin has something to say about these |
| | | Guest Guest
| Subject: Re: Isley Family Scrolls 27th September 2015, 7:03 pm | |
| - Kenjutsu:
Name: Batto Classification: Kenjutsu Original Rank: B Count: 0/5 Current Rank: B Class: Offensive/Supplementary Range: Self
Description: Xan is the originator of the Geka Seido Fighting Style but before he could do so he had to first search for the origins of Iaido, unearthing the ancient Kenjutsu art of Batto. Unrefined Batto is applicable to any sort of Kenjutsu as it is simply the art of drawing a blade to initiate and attack in one fluid motion and to sheathe said blade in such a way that it seems as if the user hasn't unsheathed it at all while flicking any lingering blood away in the process. The speed of the draw is so quick that depending on the spacing it can outspeed incoming kenjutsu techniques to finish drawing to intercept them before they reach the individual. Likewise due to this speed draw it actually requires a Time-Slowing Dojutsu with Reaction Tiers (such as the Raidengan), Iai Prediction/Precognition + Muscle Tension, or reaction tiers above the user's speed to actually see the blade as it's being drawn. To all others they either only see the blade when it is drawn (Time-Slowing, Equal Rank Reaction, Muscle Tension, Iai Prediction/Precognition, Equal Sensory Mediums etc), or are unable to comprehend when the user draws their weapon if lacking some form of sensory. No of retraining's (New Rank) - Outspeeding Proximity (Speed Outsped) - Rea. Req to See 0 (B) - 3ft (Equal Rank) - B 5 (A) - 4ft (Equal Rank Sam Lvl) - A 10 (S) - 5ft (Equal Rank Tier Chain) - S
Name: Denkou Style Kenjutsu: Moonlit Blade Classification: Kenjutsu Rank: SS (Optional SS-rank NE Price) Class: Offensive Range: Contact (Dmg/Blood spurt), Short (Range)
Description: Req. Batto, Hirenkyaku & Active Raidengan. Stemming from the mastery of the Denkou Style of Kenjutsu the user deals a powerful strike, quickly drawing his sword and cutting through his opponent to deal SS-rank Physical Slicing Dmg. His opponent only feels the attack as Hiro sheathes his sword (or if they have SS-rank Pain Sensory), resulting in the blood from the wound spurting outward and dousing those within 6ft of the victim in their blood. This technique is preformed using Hirenkyaku in order to move forward over a distance of 30ft while unsheathing one's blade using the philosophy of Batto and cleaving through an opponent while passing by them as long as they are within 6ft of the user. This technique is so quick that depending on if it uses Hirenkyaku with or without the NE price, it is unreadable by those who only possess one of the following (Time-Slowing Dojutsu, Muscle Tension, SS-rank Reaction Tiers) while those who can see this slash due to possessing at least two of those (such as the Joukai or Kami Raidengan) have their seduction limit depleted by -6 each P.T they observe the user moving. If the NE Price is used this technique can outspeed equal rank Samurai Lvl Speed during the rush while it's reliant on Batto to determine the speed of kenjutsu it can intercept when inflicting it's strike. Due to it's speed, this technique does not need to be placed in spoiler tags when it is used if the victim lacks the ability to detect the slash, all that needs to be mentioned is the user passing a victim and they can sheathe their blade at their leisure in order to trigger it and let the victim feel that they have in fact been slashed. Rank of the User - Max P.T delay until Slash is felt. D - 1 C - 2 B - 4 A - 6 S - 8 "Z" - 10 "X" - 12
- New Moon Blade:
Name: Denkou Style Kenjutsu: Waning Back-Slash Classification: Kenjutsu Original Rank: B (C-rank of Physical Recoil Dmg) Count: 0/5 Current Rank: B Class: Defensive/Offensive Range: Contact
Description: Req. New Moon Blade. Based on the principle of Denkou Style Kenjutsu of mixing high speed Kenjutsu with the perception ability of their Raidengan in order to read an opponents movements and strike true the user watches an opponent before anticipating where a strike will land and jumps backward while swinging diagonally upward the tip of their blade scraping against the ground in the process the user's blade to vibrate with the displaced kinetic energy from the strike. This allows them to intercept an opponent(s) moving forward forcing them to either halt in place or risk being cut up by numerous slashes due to the vibrating blade. This technique is better for when the user is surrounded, in comparison to the similar Waning Rising, as they spin like a top while moving backward slicing each of the incoming opponents in one smooth movement. The speed of the strike is such that it is capable of intercepting a Samurai moving at Crashing Ground speeds within 15ft of the user to deal a slash which slice each victim 5 times, due to the vibrations from the displaced kinetic energy from drawing the user's blade. Opponents in the middle of attempting to strike the user without a Premonition/Precognition dojutsu, a Time Slowing Dojutsu with B-rank Reaction Tiers or are moving as a result of Strength rather than speed are unable to avoid this counter-attack. No of Retraining's - No of Opponents Hit at Once - Damage Dealt by Each Cut (2 Targets/3 Targets) 0 (B) - 1 - C (3 D/D) 5 (A) - 2 - B (C/3 D) 10 (S) - 3 - A (B/C)
Name: Denkou Style Kenjutsu: Waning Thrust Classification: Kenjutsu Original Rank: B (C-rank of Physical Recoil Dmg) Count: 0/5 Current Rank: B Class: Offensive Range: Contact
Description: Req. New Moon Blade. Based on the principle of Denkou Style Kenjutsu of mixing high speed Kenjutsu with the perception ability of their Raidengan in order to read an opponents movements and strike true the user watches an opponent before anticipating where their attack will end. Said user dodges to the side in a spin while while unsheathing their blade in the peculiar manner to thrust behind them and impale the target B-rank speeds. The speed of the strike is such that it is capable of capitalizing on the opening left by a Samurai moving at Crashing Ground speeds within 3ft of the user to deal a stab which pierces victim to deal B-rank physical dmg, while aggravating the wound via multiple slices 4 times, due to the vibrations from the displaced kinetic energy from drawing the user's blade. Opponent which have attempted to attack the user without a Premonition/Precognition dojutsu, a Time Slowing Dojutsu with B-rank Reaction Tiers or are moving as a result of Strength rather than speed are unable to block this counter-attack with the part(s) of their body used in the attack due to being vulnerable from opening up themselves during an attack. Due to aggravating the wound the victim will experience blood loss depending on the damage inflicted. No of Retraining's - Physical Damage inflicted by each cut (Blood Loss each P.T) 0 (B) - C (D) 5 (A) - B (C) 10 (S) - A (B)
- Crescent Moon Edge:
Name: Denkou Style Kenjutsu: Waxing Rotation Classification: Kenjutsu Original Rank: B Count: 0/5 Current Rank: B Class: Defensive Range: Short (Wakizashi) - Mid (Katana)
Description: Req. Crescent Moon Edge. Based on the principle of Denkou Style Kenjutsu of mixing high speed Kenjutsu with the perception ability of their Raidengan in order to read an opponents movements and strike true the user watches an opponent before stumbling and unsheathing their blades in order to regain their balance. Due to the weight of the Katana however they teeter and end up spinning rapidly using the Wakizashi as a counter-weight so they don't end up falling to the ground. Due to the spinning movement this technique causes the user to look like a tornado, whirling around at B-rank speed allowing them to parry incoming projectiles moving at B-rank+ speed within 30ft while incoming projectiles either backed by B-rank strength or moving at A-rank speed within 15ft with their katana and wakizashi respectively. This technique is geared towards reflecting projectiles and can be chained with Shunpo in order to move while spinning rapidly to allow the user to protect allies that they speed past like a moving shield. Projectiles which are moving at B-rank speed can actually be deflected back to those who launched them albeit at half of the original distance of the throw, however this technique completes 1 spin per P.T and thus following Crescent Moon Edge they can only keep it up for a set number of P.T before they get too dizzy and fall. No of Retraining's - No of Projectiles Blocked Per P.T - Size of Rotation (Wakizashi/Katana) 0 (B) - 5 - 15ft/30ft 5 (A) - 10 - 20ft/40ft 10 (S) - 15 - 25ft/50ft
Name: Denkou Style Kenjutsu: Waxing Dash Classification: Kenjutsu Original Rank: B Count: 0/5 Current Rank: B Class: Offensive/Supplementary Range: Mid (Dash), Contact (Katana), Close (Wakizashi)
Description: Req. Crescent Moon Blade & a source of light. Based on the principle of Denkou Style Kenjutsu of mixing high speed Kenjutsu with the perception ability of their Raidengan in order to read an opponents movements and strike true the user pitches forward stumbling only to launch themselves forward to cover 30ft while spinning like a drill. Their Katana is pointed straight forward in order to deal piercing damage while their Wakizashi is held horizontally in order to deal slashing damage thus this technique deal two counts of damage the first being B-rank piercing physical damage, and the second being B-rank slicing damage which is per spin. The piercing damage is capable of impaling a target while the slicing damage affects anyone within 3ft of the moving user and requires A-rank speed to successfully avoid being cut up. Victims who are impaled by the katana are unable to dodge the Wakizashi's slashes on account of being impaled and thus unable to escape unless they possess enough strength to break the katana impaling them. Regardless of their actions upon being impaled they begin to lose a D-rank of blood and if they remove the katana it increases to a C-rank of blood each P.T if not healed. Depending on the number of spins done while impaling a target or simply inflicted while dashing past targets determines any additional bleed dmg (to the impaled target) or the bleed dmg inflicted on those victims the user dashed past. No of Retraining's - Hoho Capable with - Slashing Proximity Radius 0 (B) - Hoho - 3ft 5 (A) - Hoho: Shadowless Flight - 4ft 10 (S) - Hoho: Bound - 5ft
- Blood Moon Stance:
Name: Blood Moon Stance (Signature) Classification: Fighting Style (T.A.T. Denkou Only) Rank: A-rank Class: Offensive/Supplementary/Defensive Range: Self (Req. Twin Hookswords/Chokuto or 1/2 of the Following Wakizashi/Katana/Tanto)
Description: This additional stance is a hybrid of New Moon Blade, Crescent Moon Blade, Juinjutsu Status Effects & finally Batto taught by Xan Ibwa in order to make a Kenjutsu style truly worthy of the Isley name. Being his apprentice and heir to his legacy Hiro was able to combine the two to make improvements of all three taking aspects and forging them into this legendary kenjutsu fighting style which incorporates every aspect of Denkou Style Kenjutsu & Isley Family Kenjutsu in one. In this stance the user wields two blades either of identical or differing lengths &/or builds completely foregoing the use of hand seals to make a Kenjutsu style which is capable of offense, defense & even support. The Blood Moon Stance was made with Hirenkyaku in mind and as a result when preformed correctly it's kata are often not even seen only felt by those unfortunate enough to combat him. It is known thanks to it's spacing, which is referred to was the "Tsuki Radius" which is essentially the radius from the user to the tip of the blade upon being drawn that a victim is capable of being cut if they are within it. This Kenjutsu style is known for it's highly efficient movement interception ability and thanks to it's spacing + the user's Muscle Tension they are able to intercept movement within their "Tsuki Radii". With an active Raidengan (or any of it's advanced variants) however this can be taken one step further allowing the user to predict movement within his "Tsuki Radii" on par with a Precognitive Dojutsu. Finally when used alongside Kenjutsu Mastery this style can chain Kenjutsu from the Twin Moon, Full Moon, New Moon Blade & Crescent Moon Edge fighting styles without pause battering defenses and forcing opponents to constantly keep their defenses up. The Blood Moon Stance's draw speed is determined by the types of blades being held in each hand resulting in the following: Draw Type = Effect *True Twin Hookswords = [Blood Moon Stance Kenjutsu deal Full Damage regardless of length of Blades] *Proper Katana & Wakizashi = (Kenjutsu unable to be seen by those without Equal-rank Reaction+Speed Tier Chain within "Tsuki Radii" on Katana side, without Equal-rank Reaction Tiers + Muscle Tension within "Tsuki Radii" on Wakizashi side) *Standard Twin Chokuto = (Kenjutsu unable to be seen by those without Equal-rank Reaction Tiers + Muscle Tension within "Tsuki Radii" on either side) [Blood Moon Stance Kenjutsu deal half as much damage] *Improper Wakizashi & Tanto = (Kenjutsu unable to be seen by those without Equal-rank Reaction Tiers + Muscle Tension within "Tsuki Radii" on Wakizashi side, without Equal-rank Reaction Tiers+ Time-slowing Dojutsu within "Tsuki Radii" on Tanto side[Blood Moon Stance Kenjutsu deal quarter as much damage]
Name: Denkou Style Kenjutsu: Crimson Parry Classification: Kenjutsu Original Rank: B Count: 0/5 Current Rank: B Class: Offensive/Supplementary Range: Self, Close-Short (Tsuki Radus)
Description: Req. Active Raidengan. The Tsuki Radius is what determines the effectiveness of the Blood Moon Blade, and is only equal on both sides when wielding twin blades, otherwise it of differing sizes which affects the distance an opponent's movement can be intercepted with them being cut in the process of they continue moving or attempt to flee. This is determined by their height, the length(s) of their blades which establishes the "Tsuki Radus" like so: Height of Denkou - Blade Length (Tanto/Wakizashi/Katana/Chokuto) - Left Tsuki Radii (In ft) - Right Tsuki Radii (in ft) 3 Feet & Below (1 Foot Arm Length) - 1/1.5/2/3 Feet - 5/~5/6/7 - 5/~5/6/7 4 Feet (1.5 Feet Arm Length) - 1/1.5/2/3 Feet - ~6/7/~7/~8 - ~6/7/~7/~8 5 Feet (2 Feet Arm Length) - 1/1.5/2/3 Feet - 8/~8/9/10 - 8/~8/9/10 6 Feet (2.5 Feet Arm Length) - 1/1.5/2/3 Feet - ~9/10/~10/~11 - ~9/10/~10/~11 7 Feet (3 Feet Arm Length) - 1/1.5/2/3 Feet - 11/~11/12/13 - 11/~11/12/13 8 Feet (3.5 Feet Arm Length) - 1/1.5/2/3 Feet - ~12/13/~13/~14 Likewise thanks to the active Raidengan (or any of it's advanced variants) & the user not only possessing that but also Reaction Tiers, this advanced perception + Dual Wielding grants the user an unparalleled mastery in regards to kenjutsu based combat allowing the user to not only anticipate the movement within their Tsuki Radius but likewise parry incoming kenjutsu with some user's being skilled enough to parry with one blade while striking with another in the same moment. No of Retraining - Perception = Prediction & Effect 0 (B) - Muscle Tension + Raidengan = Predicts movement from D-A rank Samurai Level Speed. Can parry equal-rank speed kenjutsu with Katana/Chokuto/Wakizashi to strike with Wakizashi/Chokuto/Tanto within the same moment within "Tsuki Radii" 5 (A) - Muscle Tension + Mashin Raidengan = Predicts movement from C-S Samurai Level Speed. Can parry 1-rank higher speed kenjutsu with Katana/Chokuto/Wakizashi to strike with Wakizashi/Chokuto/Tanto within same moment within "Tsuki Radii". 10 (S) - Muscle Tension + Joukai Raidengan = Predicts movement from B-SS Samurai Level Speed. Can parry 2-rank higher speed kenjutsu with Katana/Chokuto to strike with Wakizashi/Chokuto within same moment or both Wakizashi & Tanto to block within "Tsuki Radii". 10+ (S + Muscle Tension Max Retraining) - Muscle Tension + Kami Raidengan = Predicts movement from A-SS Samurai Level Speed & Tier Chains, can track movement from SSS-rank Samurai Level Speed, SSS-rank Strength + Speed Tier Chain/Flying Thunder God at the cost of straining dojutsu overuse causing blindness. Can parry 3-rank higher speed kenjutsu with Katana to strike with Wakizashi within same moment or both Chokuto/Wakizashi & Chokuto/Tanto to block within "Tsuki Radii". (Insert Name)'s Current Tsuki Radii = (Left, Right, Total only if using Twin blades) *Note:Twin Hook swords follow those blades which matching lengths as them.
Name: Denkou Style Kenjutsu: Crimson Slicing Wave Classification: Kenjutsu/Juinjutsu Original Rank: B (B-rank NE Price Per Crescent) Count: 0/5 Current Rank: B Class: Offensive/Supplementary Range: Contact-Short (Tsuki Radius) Mid (Crescent)
Description: Req. Active Raidengan. Following the philosophy of the Blood Moon Stance, Hiro does a simple crescent-shaped slash at the opponent, expelling a paralytic natural energy wave in the process which covers over 30ft. This crescent wave dealing natural based slicing damage and depending on the Paralysis Curse utilized with it, is capable of paralyzing the victim for a set amount of time. However if the victim is within his Tsuki Radius at the time of the slash then they are hit with the actual blade to get cut before the crescent is then release to cut into the cut and launch the victim back an additional 30ft at crashing ground speeds. The blade dealing B-rank physical slicing damage and fibrillate the victim's muscles resulting in the in ability to utilize tiers with that muscle group for a set amount of time depending on the Fibrillate Curse used however if this slash impacts their chest it causes heart fibrillation which can cause those without at least B-rank Endurance Tiers to experience a heart attack which depending on their age can cause adverse effects. Age of Victim - Heart Attack Effect Under Prime - Stamina Depleted by Half of Max Fatigue Limit. Prime - Stamina Depleted by Quarter of Max Fatigue Limit. Over Prime - Death No of Retraining - Crescent Travel Distance/Knockback Distance if within Tsuki Radius 0 (A) - 40ft/+40ft 5 (S) - 50ft/+50ft
Name: Denkou Style Kenjutsu: Crimson Drilling Blade Classification: Kenjutsu/Juinjutsu Original Rank: A Count: 0/5 Current Rank: A Class: Offensive/Supplementary Range: Mid, Contact-Short (Tsuki Radius)
Description: Req. Active Raidengan. Following the philosophy of the Blood Moon Stance, Hiro draws his blade and activates the tattoo on his right forearm to channel his Natural Energy into it. He then moves towards the target at Vacuum Release Speeds, slashing them upwards into the air 20ft dealing A-rank Natural based Slicing Dmg (Req. A-rank Sam Lvl Strength Tiers to negate knockback) & magnetizing their body thanks to the Magnetize Curse transmitted through the blade in his right hand and then appears above them if they are unable to track his movement using Hirenkyaku, if they can see him he appears to glide around them while rising upward 20ft out speeding them as they hurtle through the air. He strikes while rapidly rotating the blade in his left hand, channeling chakra into the tattoo on his left forearm, to deliver a sharp drilling slash down upon them, impaling the opponent to the ground & dealing A-rank piercing physical based damage. Thanks to the Magnetize Curse the victim is unable to utilize a speed based air movement technique to dodge the follow up, which otherwise would be the only thing saving them from getting impaled by the other blade due to being knocked into the air by the first slash. Depending on the strength of the Magnetize Curse the victim requires a Strength based air movement technique in order to forcibly move themselves out of the magnetic pull to the incoming blade. The drilling blade results in copious blood loss thanks to not only the wound but the Bleed Curse transmitted through the blade in his left hand with victims losing a C-rank amount of blood each P.T + Additional Blood Loss dependent on the Bleed Curse used. No of Retraining - Hirenkyaku Capable 0 (A) - Hirenkyaku 5 (S) - Hirenkyaku with NE Price
- Hoho:
Name: Hoho: Bound Classification: Taijutsu Original Rank: B Count: 0/5 Current Rank: B Class: Supplementary Range: Contact (Skip), Short (Hop), Mid (Jump), Long (Leap)
Description: Hoho is not simply referring to the speed at which one can run but likewise refers to the speed at which they can jump and thus retain said momentum while in the air. Depending on the speed they are currently moving the user can skip (1 Leg no Blood Price), hop (1 Leg Blood Price), jump (2 Legs no Blood Price) or leap (2 Legs Blood Price) which allows them to essentially glide through the air while retaining their forward momentum without plummeting in the air. Unlike those incapable of Hoho, this technique allows it's user to move through the air without sinking doubling as a temporary air movement technique which is useful if attempting to move over dangerous terrain or gaps in the ground. Bound shows it's true potential when used as a set up for other techniques such as kenjutsu as it allows the user to preform aerial techniques even though they themselves are incapable of flight as they propel themselves horizontally, diagonally (distance covered halved), or even vertically (distanced covered quartered) towards their opponent. No of Retrainings - Distance Covered in Ft (Skip/Hop/Jump/Leap) 0 (B) - 3/15/30/60 5 (A) - 4/20/40/80 10 (S) - 5/25/50/100
- Hirenkyaku:
Name: Hirenkyaku (Signature) Classification: Fighting Style Rank: A-rank (Optional NE Price Varies) Class: Supplementary Range: Self
Description: Req. Hoho & Mahō Shinken Gai Kata. This movement style was created thanks to Hiro's Natural Energy reserves gaining the Lightning Affinity thus supercharging not only the way he preformed lightning techniques but imbuing his very body with it. This allowed him to finally perfectly integrate Lack of Intent into his movement style while retaining the fluid graceful unpredictable nature of Hoho. The result is Hirenkyaku where Hiro doesn't so much as run as he does glide across surfaces yet to main the degree of speed with the subtlety is extremely fatiguing on the body as without endurance tiers the user will consume triple the stamina by attempting to use it at all (it's reduced to double even with Endurance Tiers). However it is superior to it's predecessors by virtue of allowing the user when it is in use to equate Samurai Level Speed yet remain unable to be read by those with Muscle Tension/Time-Slowing Dojutsu + Reaction Tiers, however due to the latent electricity coursing through the body the user is still capable of being tracked by electrolocation. However when used with an additional NE Price it can actually out speed Samurai Lvl Speed being on par with Tier Chains. Due to this increase in speed it is even difficult for those with Precognitive Dojutsu to accurately gauge the user's movement as they require Reaction Tiers equal rank to the user's speed (While those with the Raidengan require Muscle Tension) to predict his movements. The movement itself is rather stylish as the gliding to those who can see it simply appears as if he's sliding on a frictionless surface the sheer coolness being capable of seducing those of opposite gender or of the homosexual or bisexual orientation while intimidating those of the same gender who are heterosexual or of the asexual orientation. Finally thanks to the stability of the movement seeing as the center of balance is maintained almost perfectly this technique can be used in place of Samurai Lvl Strength Tiers to negate knockback. NE Price - Speed/Strength Tier Substitute for Equal Rank Knockback D - C- (Tier Chain)/D+ (Sam LVl) C - B-/C+ B - A-/B+ A - S-/A+ S - SS-/S+
- Shurikenjutsu:
Name: Silent Killing: Muffled Senbon Classification: Shurikenjutsu Original Rank: D Count: 0/5 Current Rank: D Class: Supplementary Range: Self
Description: An advancement of the Silent Killing technique which involves being able to muffle the sound of one's thrown senbon requiring a sound sensory technique above B-rank, a Sound Release technique capable of detecting sound C-rank or above, or an acute sense of hearing. Due to the user's own skill in concealing the sound of their senbon they are likewise more perceptive to hearing when an opponent is throwing their own thus this technique likewise doubles as a sound sensory technique specific to detecting when another individual is throwing projectiles as long as they aren't smaller than senbon within the user's range of hearing. No of retraining's (New Rank) - Sound Sensory Req. (Sound Release Sensory) - Hearing Needed to Detect 0 (C) - B (C) - Raised 5 (B) - A (B) - Heightened 10 (A) - S (A) - Enhanced 15 (S) - S+ = +Reaction Tiers (S) - Max
Name: Manipulated Piercing Showers Classification: Shurikenjutsu Original Rank: B Count: 0/5 Current Rank: B Class: Offensive Range: Self (Movement), Contact (Senbon Trail Radius), Long (Senbon Trail Length)
Description: The user throws multiple senbon in rapid succession each being propelled forward through the use of the drafts left by the user's Hirenkyaku leaving a trail of senbon behind the user stretching over 40ft as they glide forward. These senbon are accelerated to move 1-rank below the user's own speed while gaining B-rank piercing allowing them to inflict numerous puncture wounds on victims unfortunate enough to be within a 3ft radius of the user. The exact method of releasing the senbon differs as it can be done through various methods either physical removing and releasing the senbon as the user moves forward or relying on things such as the Lightning Flash Creation Blade seal to release the senbon from one's clothing during the movement to allow them to focus on doing other things. This technique can be used to great effect with other senbon techniques such as the Senbon Shadow Clone Techniuqe or Chidori Senbon though it shines when used alongside Magnet Release: Chidori Senbon as after a victim has been hit any additional normal senbon released will end up being magnetized towards the victim preventing escape. No of Retraining - No of Senbon Release Per P.T - Senbon Trail (Radius/Distance) 0 (B) - 5 - 3ft (60ft) 5 (A) - 10 - 4ft (80ft) 10 (S) - 20 - 5ft (100ft)
|
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Isley Family Scrolls 27th September 2015, 8:52 pm | |
| Approved, if anyone has any issues then they can post to revoke it? | |
| | | Guest Guest
| Subject: Re: Isley Family Scrolls 16th February 2016, 12:13 am | |
| - Batto:
Name: Battojutsu Classification: Fighting Style Original Rank: C Count: 0/5 Current Rank: C Class: Offensive/Supplementary Range: Self (Req. Iaito), Contact
Description: The ancient Kenjutsu art of Batto in it's refined state differs from it's successor style Iaido due to what is done after the blade is unsheathed. Due to the samurai who created this style being wiped out by the shinobi during the Era of Warring States out of fear only the legendary tales of swordsmen capable of drawing and slicing an opponent in one moment were what was left and thus what was used to create Iaido. Battojutsu is more than that, or more specifically unlike Iaijutsu which allows one to master the art of unsheathing and sheathing one's blade Battojutsu allows one to incorporate multiple cuts after unsheathing. This is stressful on the body to preform quickly fatiguing those who are not skilled enough to refine their muscle memory and have not learned how to control their breathing precise enough to get the most out of each breath. A master of Battojutsu was said to draw their blade once and by the time they sheathed their blade they had already felled a hundred shinobi. Due to the sheer amount of strikes capable with one blow Battojutsu those without Time-Slowing Dojutsu are unable to see the strikes of the Batto practitioners blade. Those with Muscle Tension or Iai Prediction/Precognition etc can determine where the Batto user is aiming however and thus can gauge how to block albeit not being able to actually see the slashes. No of retraining's (New Rank) - Max No of Slashes Per Draw (Stamina Price per flurry of slashes) 0 (D) - 5 (-10 Stamina Every 5 Slashes) 5 (C) - 10 (-8 Stamina Every 5 Slashes) 10 (B) - 15 (-6 Stamina Every 5 Slashes) 15 (A) - 20 (-4 Stamina Every 5 Slashes) 20 (S) - 25 (-2 Stamina Every 5 Slashes)
- Kendo:
Name: Way of Kendo Classification: Fighting Style Original Rank: C (Recoil Damage) Count: 0/5 Current Rank: C Class: Offensive/Supplementary Range: Self (Req. Bokken), Contact
Description: An ancient Kenjutsu style which had thought to have been wiped out by the shinobi during the era of warring states, Kendo is typically used in combat with opponents much faster than the user. Using their strength tiers the user swings their weapon causing them to boost the speed of their slashes due to their impressive strength. Fighting in such a way however often leaves a user vulnerable tot hose with the reaction tiers to capitalize on it as a result the Way of Kendo requires constant refining of ones technique to reduce said openings. In addition due to each blow being back by strength each strike is potentially fatal, typically breaking through weapons and armor to slice opponents apart with physical crushing force (defense piercing) equal to the user's strength. The Isley family learned how to utilize Kendo even with the absence of strength utilizing Shunpo and the pull of gravity to generate enough force to match a normal Kendo strike. When utilizing both Shunpo as well as strength tiers this style of Kenjutsu is able to showcase it's true power. Due to the force of the impact with an opponent this fighting style always results in recoil damage to the user's arms equal to the rank of the technique being used. No of retraining's (New Rank) - Reaction Tiers req. to capitalize on opening (Minimum Rank if Shunpo + Strength) 0 (D) - Equal Rank- (D) 5 (C) - Equal Rank (C) 10 (B) - Equal Rank+ (B) 15 (A) - Equal Rank++ (A) 20 (S) - 1 Rank Above- (S)
- Iaiken:
Name: Iaiken Classification: Fighting Style Original Rank: B Count: 0/5 Current Rank: B Class: Offensive/Supplementary Range: Self (Req. Ninjato)
Description: A hybrid of Iaido and the ancient kenjutsu style of Kendo which involves the utilization of a Ninjato sheathed along the back for an easy draw to allow the blade to be unsheathed to deliver a downward slash. With Kenjutsu mastery it is possible to fluidly chain both of the techniques of it's composite styles with Iaiken. Despite the origin typically being downward because of it's hybrid nature of Kendo and Iaido this style is typically used as a finisher being grounded in the art of one swing one kill the user rarely needing to deal rapid strikes to bring an opponent down. Unlike Iaido and Kendo, Iaiken is only a two handed style however due to evenly distributing the weight of the blade and power of the strike between two hands the recoil damage is lessened to equal to 1-rank lower than the techniques rank being used. Thanks to Iaido, the window of opportunity that Kendo brings has been eliminated making it as risky as any other kenjutsu fighting style. Typically this is utilized with a Strength+Speed Tier chain in order to produce higher speeds than even the utilization of Iaido in regards to drawing and sheathing however Shunpo can be utilized in place of strength with Tier+ speed fulfilling the requirement perfectly. Despite typically only needing one strike to finish an opponent due to retaining the powerful blows of Kendo if multiple strikes are required it is possible to shatter other weapons, or armor which repeatedly clashes with Iaiken strikes with the damage stacking overtime like a combination technique in order to breach through higher rank defenses or shatter weapons with higher physical resistance thank the damage initially dealt. The structural damage is subtle with only those capable of identifying weaponry and the composition of items being able to notice it, thus not requiring the user to place this technique in spoiler tags until the shattering is triggered. No of retraining's (New Rank) - Proximity to Opponent (Hand Seal Interrupted) 0 (D) - 1ft (Equal) 5 (C) - 2ft (Equal Rank+) 10 (B) - 3ft (Equal Rank++) 15 (A) - 4ft (1-rank- Higher) 20 (S) - 5ft (1-rank Higher)
- Hitsu Mitsurugi-Ryu:
Name: Hitsu Mitsurugi-Ryu Classification: Fighting Style Original Rank: B Count: 0/5 Current Rank: B Class: Offensive/Supplementary Range: Self (Req. Reverse-Blade Katana)
Description: A hybrid of Tenmetsu-Ko and the ancient kenjutsu style of Batto developed to allow a single samurai to defeat numerous foes single-handedly created by Zaku after tutelage by Xan I. Ibwa. Rooted in the concept of "ichi no tachi", or to strike in a single blow, practitioners of this style use a combination of immense speed and agility, battōjutsu, and if acquired, observation-based pseudo-clairvoyance that permits a practitioner to anticipate an opponent's movements even without their Time-Slowing Dojutsu active if said opponent moves slow enough. Both offensive and defensive maneuvers are executed with minimal movement in order to increase a practitioner's ability to counter-attack and to conserve energy. The style commonly has the user keep one hand on the sheath at all times and also stresses two-step attacks in order to ensure that the practitioner is never off guard while executing said attacks. Arguably, its most well-known trait is the surreal speed practitioners of this style use in battle (known as Shinsoku, or godspeed), allowing the user to accelerate, maneuver, and strike at speeds most eyes are unable to properly follow. This allows the user to close considerable distance in seconds and strike down enemies before they can react in time while those who are require a Time-Slowing Dojutsu or Reaction+ Tiers in order to any other strikes past the initial one. The user of this style has honed their muscle memory to the point that the rate at which they sheath is always faster than the speed at which they draw or more accurately a Tier Level higher with only those with time-slowing dojutsu able to see them sheathe their blade. Very few are able to surpass the generic limits normal limits of this style, such as going beyond god-speed without the need of battōjutsu strikes, letting them accelerate to speeds faster than the human eye can detect resulting in muscle tension misreading the user's movement leaving them open to follows ups unless they possess either a Time-slowing Dojutsu or a weapon prediction technique (i.e Iai Prediction). Additionally, the immense force and energy required to perform many of the Hiten Mitsurugi-ryū's moves can take a cumulative toll on the body of the user with it's kenjutsu always requiring a fatigue price and inflicting recoil on them when the swordsman chooses to bring out the true power of this style namely extremely high speed strikes. The style is essentially a "superman's sword art", and to use it effectively in the long term apparently requires an abnormally powerful body or phenomenal regenerative abilities. No of retraining's (New Rank) - No. of Targets capable of Cutting at Once - Recoil Price (Strike Multiplier) 0 (D) - 1 - None (1x) 5 (C) - 2 - D (2x) 10 (B) - 3 - C (3x) 15 (A) - 4 - B (4x) 20 (S) - 5 - A (5x)
- Shinsoku:
Name: Shinsoku (Signature) Classification: Fighting Style Rank: B (Stamina & Blood Price Varies, Optional Recoil Price) Class: Offensive Range: Self
Description: Req. Shunpo & Tenmetsu Style Speed. This movement style was created by Zaku while attempting to mimic the raw speed exemplified by Xan Ibwa's Sonido. It revolves around the same concept as Shunpo where the user falls down, then gives himself a sprint with his feet in order to dash forward, combining the force of gravity from the fall with his own leg strength and resulting in an incredibly fast acceleration surpassing even Tenmetsu-Ko level speed. This style was made to complement the Hitsu Misturugi-Ryu style of Kenjutsu and is stressful on the body due to utilizing life-force as a result those without large blood reserves are unable to use this movement style to it's full potential. Due to the unnaturalness of the movement it is unable to be detected by Muscle Tension, while those with Time-Slowing Dojutsu require reaction tiers equal rank to the speed the user is currently moving to see them move. This movement style is closer to Sonido than Hoho is and yet differs due to Zaku's physiology allowing him to break his body in exchange for more speed while relying on his natural regeneration to balance out the harsh effects. To that end for an additional recoil price the amount of distance the user can cover using this movement style will increase to being on par with a Medium sized creature thus further increasing it's speed in comparison with contemporary movement style earning it's nickname "God Speed". Blood + Stamina Price - Speed - Optional Recoil Price (Max Distance Traveled Per Post) D + 1 - D++ - D (7 ft) 2 D + 2 - C++ - C (15 ft) 4 D + 3 - B++ - B (23 ft) C + 4 - A++ - A (30 ft) B + 5 - S++ - S (37 ft)
- Iaimetsu Kento-Ryu:
Name: Iaimetsu Kento-Ryu Classification: Fighting Style Original Rank: A Count: 0/5 Current Rank: A Class: Offensive/Supplementary Range: Self (Req. Shinobigatana)
Description: Created as an rival to one of the most advanced kenjutsu fighting styles in the world Blood Moon Stance, this Kenjutsu fighting style met every expectation set by it's creator, Zaku. It is the culmination of the hybridization of Hitsu Mitsurugi-Ryu, Iaiken & Demonization each of them contributing to this legendary kenjutsu fighting style. In this style the user wields a single double edged blade with both hands in varying grip styles (Reverse, Overhead, Parallel to Body, Perpendicular to Body) completely foregoing the use of hand seals to make a Kenjutsu style which is capable of offense, defense & even support. Iaimetsu Kento-Ryu was made with speeds exceeding that of Shinsoku in mind and as such the user's Kenjutsu inspires fear in all of those who have the misfortune of experiencing it. It is known for it's spacing, which is referred to as it's "Draw Arc" which is essentially the 270º Radius forming an Arc from the user to the tip of their blade upon being drawn that a victim can get sliced if they are within it. This Kenjutsu style is known for it's highly efficient movement interception ability and thanks to it's spacing + the user's extreme speed they are able to intercept movement within their "Draw Arc". With the aid of hearing enhanced enough to grant the user echolocation, implanted dojutsu or both in tandem this allows the user to actually predict movement with a set radius within their "Draw Arc" exceeding that of it's rival style. Finally when used alongside Kenjutsu Mastery this style can chain Kenjutsu from Iaiken, Hitsu Misturugi-Ryu & any of their composite fighting styles without pause battering defenses and forcing opponents to constantly keep their defenses up. Iaimetsu Kento-Ryu's draw speed is determined by the types of grip the user's Shinobigatana is held within the user's hands resulting in the following: *True Two Handed Parallel Grip = (Kento-Ryu Kenjutsu deal Full damage while benefiting from Proper, Standard or Improper Grip Draws) *Proper Two Handed Perpendicular = (Kenjutsu unable to be seen by those without Equal-rank Reaction + Muscle Tension within "Draw Arc") *Standard One Handed Overhead = (Kenjutsu unable to be seen by those without Equal-rank Reaction Tiers + Time-Slowing Dojutsu within "Draw Arc") [Kento-Ryu Style Kenjutsu deal half as much damage] *Improper One Handed Reverse Grip = (Kenjutsu unable to be seen by those without Precognition/Premonition Dojutsu or Muscle Tension + Time-Slowing Dojutsu within "Draw Arc" [Kento-Ryu Style Kenjutsu deal quarter as much damage]
Name: Iaimetsu Kento-Ryu: Demonized Parry Classification: Kenjutsu Original Rank: B (Optional Variable Blood Price) Count: 0/5 Current Rank: B Class: Offensive/Supplementary Range: Self, Close-Short (Draw-Arc)
Description: Req. Demonization Mode. The Draw Arc is what determines the effectiveness of Iaimetsu Kento-Ryu, and affect the distance an opponent's movement can be intercepted with them being cut in the process of they continue moving or attempt to flee. A victim within the user's Draw Arc will be able to come under the effects of Demonization Mode as the user pays a set price each Turn. This is determined by their height, the length(s) of their blades which establishes the "Tsuki Radus" while the amount of kills determines the price to maintain Demonization Mode like so: Height of User - Blade Length (Shinobigatana) - Draw Arc - Kills (Price) 3 Feet & Below (1 Foot Arm Length) - 1.7 Feet - ~6 -25 (S) 4 Feet (1.5 Feet Arm Length) - 1.7 Feet - ~8 - 50 (A) 5 Feet (2 Feet Arm Length) - 1.7 Feet - ~9 - 75 (B) 6 Feet (2.5 Feet Arm Length) - 1.7 Feet - ~11 - 100 (C) 7 Feet (3 Feet Arm Length) - 1.7 Feet - ~12 - 500 (3 D) 8 Feet (3.5 Feet Arm Length) - 1.7 Feet - ~14 - 1000 (D) Likewise thanks to Echolocation & the user possessing an implanted Kyougan &/or Raidengan, this advanced perception + Two Handed grants the user an unparalleled mastery in regards to kenjutsu based combat allowing the user to not only anticipate the movement within their Draw Arc but likewise cut through an opponents weapon from incoming kenjutsu, if their weapons aren't as durable or possess equal durability but are not backed by strength tiers. No of Retraining - Perception = Prediction & Effect 0 (B) - Kyougan = Time Slowing movement perception of D-A rank speed within half of "Draw Arc" even when inactive (Boosted to Samurai Lvl & Full Range of "Draw Arc" if Kyougan is active) 5 (A) - Echolocation (Sonar Sense) = Negates Motion Blur up to S-rank & Presence Sensory can be used in place of Reaction Checks within full range of "Draw Arc" 10 (S) - Raidengan = Detects Neuron Firing via electrical impulses within the body on par with Muscle Tension within Three-Quarter of "Draw Arc". 10+ (S + Two Implanted Dojutsu) - Echolocation + Kyougan + Raidengan = Sensory Prowess on par with Precognitive Dojutsu with Reaction Tiers within Quarter of "Draw Arc". (Insert Name)'s Current Draw Arc= *Note: Double Edged Longswords are able to apply Draw Arc at farther distances depending on their length
Last edited by Xander on 30th March 2016, 10:37 pm; edited 1 time in total |
| | | Guest Guest
| Subject: Re: Isley Family Scrolls 24th March 2016, 8:27 pm | |
| |
| | | Guest Guest
| Subject: Re: Isley Family Scrolls 31st March 2016, 2:28 am | |
| - Past Confrontations for the Apprentice of the Demon:
Name: Past Confrontations: Blindness Classification: Taijutsu Original Rank: D Count: 0/5 Current Rank: D Class: Supplementary Range: Self
Description: Due to being blinded by his master the user has learned how to offset their loss of one sense by heightening their other senses. It is a natural phenomena which is more typical among those who have been blind for several years however through Past Confrontations the body adapts to compensate for their disability. With subsequent retraining's the user is able to focus on one of their newly enhanced senses albeit lowering the others in response. No of retraining's (New Rank) - Other 4 Senses Base Level (Max Focus, Other 3 Senses Lowered to) 0 (D) - Normal (N/A) 5 (C) - Normal (Raised, Reduced) 10 (B) - Raised (Heightened, Lowered) 15 (A) - Raised (Enhanced, Min) 20 (S) - Heightened (Max, Sensory Loss)
Name: Past Confrontations: Echolocation Classification: Taijutsu Original Rank: D Count: 0/5 Current Rank: D Class: Supplementary Range: Self
Description: Req. Past Confrontation: Blindness. Due to being blinded the user has learned how to detect objects in their environment by sensing echoes from those objects, by actively creating sounds – for example, by tapping his sword, lightly stomping his foot, snapping his fingers, or making clicking noises with his mouths – people trained to orient by echolocation can interpret the sound waves reflected by nearby objects, accurately identifying their location and size. This is typically restricted to those who were blind at birth due to their brains naturally being wired differently than those with sight, with practice even those who became blind later in life are able to use it for acoustic wayfinding, or navigating within their environment using auditory rather than visual cues. It is similar in principle to active sonar and to animal echolocation, which is employed by bats, dolphins and toothed whales to find prey. With subsequent retraining's the user is able to detect things using their Echolocation at a farther distance, due to relying on sound the user is unable to utilize this technique to detect those travelling past the speed of Sound (A-rank+ & Above) without advanced techniques. No of retraining's (New Rank) - Echolocation Sonar (Radius in ft) 0 (D) - 10 5 (C) - 20 10 (B) - 30 15 (A) - 40 20 (S) - 50
Name: Past Confrontations: Uchigatana Classification: Taijutsu Original Rank: D Count: 0/5 Current Rank: D Class: Supplementary Range: Self
Description: Following the instruction by his mentor and doing 100 repeats of a swing using an Uchigatana with a single hand left and right as well as both hands, the user has grown used to wielding swords of the same make and weight of a uchigatana with a pointed tip and a straight single-edged blade with no hilt which has a total length of 30 inches with a weight (following the weight limit) of 4. The tip of the blade being pointed with a double edge allowing it to be used for stabbing in addition to slashing. As a result when being wielded by the user as long as the blade is of that specific make the user can carry it as if it had less weight without being burdened at all. With Subsequent retraining's as long as the weapon is an Uchigatana made in the same image as what was stated above, the amount of weight it takes from the user's overall weight limit is reduced. No of retraining's (New Rank) - Uchigatana's Weight in the user's weight limit 5 (C) - 3 10 (B) - 2 15 (A) - 1 20 (S) - 0
Name: Past Confrontations: Iaito Classification: Taijutsu Original Rank: D Count: 0/5 Current Rank: D Class: Supplementary Range: Self
Description: Following the instruction by his mentor and doing 100 repeats of a swing using an Iaito with a single hand left and right as well as both hands, the user has grown used to wielding swords of the same make and weight of an iaito with a pointed tip and a straight reverse-edged blade with no hilt which has a total length of 30 inches with a weight (following the weight limit) of 4. The tip of the blade being pointed with a double edge allowing it to be used for stabbing in addition to slashing. As a result when being wielded by the user as long as the blade is of that specific make the user can carry it as if it had less weight without being burdened at all. With Subsequent retraining's as long as the weapon is an Iaito made in the same image as what was stated above, the amount of weight it takes from the user's overall weight limit is reduced. No of retraining's (New Rank) - Iaito's Weight in the user's weight limit 5 (C) - 3 10 (B) - 2 15 (A) - 1 20 (S) - 0
Name: Past Confrontations: Bokken Classification: Taijutsu Original Rank: D Count: 0/5 Current Rank: D Class: Supplementary Range: Self
Description: Following the instruction by his mentor and holding a bokken parallel to the ground for multiple hours each day with both hands, the user has grown used to wielding swords of the same make and weight of a Bokken in the image of an Uchigatana, Iaito or Katana, which have a total length of 30 inches with a weight (following the weight limit) of 8. The tip of the blade being pointed, so that it can be used for both stabbing and slashing. As a result when being wielded by the user as long as the Bokken are of that specific make the user can carry them as if they had less weight without being burdened at all. With Subsequent retraining's as long as the weapons are Bokken, a sword sheath stylized like a Bokken or the non-bladed edge of an sword made in the same image as what was stated above, the amount of weight they take from the user's overall weight limit is reduced. No of retraining's (New Rank) - Bokken's Weight in the user's weight limit 5 (C) - 6 10 (B) - 4 15 (A) - 2 20 (S) - 1
Name: Past Confrontations: No Pain, No Gain Classification: Taijutsu Original Rank: D Count: 0/5 Current Rank: D Class: Supplementary Range: Self
Description: Sonikku Netsu is an odd blade, as rather than have an active weapon ability it has a passive one the ability to permanently teach it's wielder a single Kenjutsu Style over a period of time as long as they observe, fight against or are hurt by kenjutsu techniques of the specific style they are attempting to learn. Pain is the most effective method of learning, and through past confrontations as long as the user sustains equal rank damage in a topic from the specific style it will fulfill the topic counter at an accelerated rate depending on the rank of the Kenjutsu Style learned. With subsequent retraining each topic this effect occurs results in a reduction from the overall amount of topics necessary to learn the Kenjutsu Style. No of retraining's (New Rank) - Kenjutsu Style Rank (At End of Topic Learn Count Reduced By) 5 (C) - C (-2) D (-3) 10 (B) - B (-2), C (-3), D (-4) 15 (A) - A (-2), B (-3), C (-4), D (-5) 20 (S) - S (-2), A (-3), B (-4), C (-5), D (-6)
- Kenjutsu:
Name: Two Handed Classification: Kenjutsu Original Rank: C Count: 0/5 Current Rank: C Class: Passive Range: Self
Description: To slice with one hand is fancy and wasteful, though after watching his master Zaku would admit it is useful for those who wished to have a free hand to do something else, however the amount of power or speed one is capable of generating with two hands in comparison to one is superior without sacrificing any control what so ever. This is most notable in regards to delivering strikes with a two handed grip being able to overpower those strikes backed by a one handed grip unless they are backed by sufficient strength or possess a parrying technique. When overpowering an opponent their weapon can be knocked out of their hand a set distance depending on the speed of his incoming two-handed sword swing. No of retraining's (New Rank) - Speed (Knockback) - Str/Parry Tech Req. to Negate 5 (C) - Tier- (1 ft) - Equal Rank Tier/C 10 (B) - Base Tier (2 ft) - Equal Rank Tier+/B 15 (A) - Tier+ (3 ft) - Equal Rank Tier++/A 20 (S) - Tier++ (4 ft) - 1-rank Above Tier-/S
- Batto:
Name: Battojutsu: Instant Classification: Kenjutsu Original Rank: C Count: 0/5 Current Rank: C Class: Offensive Range: Short (Within 10ft), Contact
Description: The user moves in front of his opponent and unsheathes his Iaito, while to those without C-rank Reaction Tiers he seems to suddenly just appear before them. The user then slashes many times at C-rank speeds while moving around them, and to those without either panoramic vision (360°) a C-rank Sensory Technique or C-rank+ Reaction Tiers after appearing in front of them the first time he seems to vanish and then instantly reappear behind them. Due to utilizing Battojutsu, those without a Time-Slowing Dojutsu are unable to see the user's slashes & end up collapsing as he sheathes his sword back into the hilt. This is due to their body going into shock due to the pain leaving them vulnerable to a follow up for a short amount of time (1 P.T) unless they possess Pain Tolerance, Pain Immunity or a C-rank Pain Resistance technique). The slashes are not any set number but are determined by how much the Battojutsu user exerts themselves however every 5 slashes dealt results in the victim sustaining 1-rank Higher in Pain Damage starting at D and capping out at S (25 slashes). No of retraining's (New Rank) - Reaction Tiers To Detect Movement (Victim Collapsed For) 5 (B) - B (1 P.T) 10 (A) - A (2 P.T) 15 (S) - S (3 P.T)
Name: Battojutsu: Severed Inscription Classification: Kenjutsu Original Rank: C Count: 0/5 Current Rank: C Class: Offensive/Defensive Range: Contact
Description: The user quickly draws his sword, before quickly slashing everything in a 45° radius around himself. While it seems like a single slash it is in actuality more than one done at the same time making it useful for dealing quick but shallow cuts on opponents or slicing apart incoming projectiles within their sword's reach (2 ft). The number of strikes determines the amount of projectiles capable of being sliced through at once whereas with every 5 strikes an additional 1 D-rank of Bleed damage is dealt to an unfortunate victim. With subsequent retraining the radius this technique covers upon the user drawing their blade once not only increases in size but likewise in angle increases. No of retraining's (New Rank) - Slash Radius (Angle Covered) 5 (B) - 3 ft (90°) 10 (A) - 4 ft (180°) 15 (S) - 5 ft (270°)
Name: Battojutsu: Shameful Execution Classification: Kenjutsu Original Rank: C-rank Count: 0/5 Current Rank: C-rank Class: Offensive Range: Contact
Description: The user partially draw's their Iaito bludgeoning the victim's stomach with their sheathe causing them to bend and clutch their stomach unless they possess a B-rank Pain Resistance technique, Pain Tolerance or Pain Immunity. While the victim is still reacting to the pain from the blow the user finishes drawing their Iaito and in that same motion aims a strike to the neck culminating in decapitation unless the victim possesses C-rank Defense Tiers. Simple, yet lethal as those not perceptive enough to notice the user drawing their blade (Time-Slowing Dojutsu) or a natural perception in regards to kenjutsu (Muscle Tension/Iai Prediction/Precognition) will only notice the beheading strike as their head sails 2 feet in the air. No of retraining's (New Rank) - Defense Tiers Needed to Avoid Decapitation 5 (B) - C+ 10 (A) - C++ 15 (S) - B-
Name: Battojutsu: Piercing Stab Classification: Kenjutsu/Taijutsu Original Rank: B Count: 0/5 Current Rank: B Class: Offensive Range: Short (If used as a follow up to Instant), Contact (Within 3ft)
Description: Req. Instant. Typically used as a quick finisher for a prone victim (on the ground) in which after slashing their target numerous times the user kicks them causing them to roll 3ft, unless they manage to anchor themselves to the ground with B-rank strength, before nailing them to the ground with a downward stab held in a reverse grip. It is a fairly quick attack even when not used as a follow up as unless a victim possesses the ability to see the user draw their sword (Time-Slowing Dojutsu) or a natural perception in regards to kenjutsu (Muscle Tension/Iai Prediction/Precognition) + B-rank Reaction Tiers they will not even notice the user's strike until it is too late. This technique is more dangerous against smaller targets as their is a higher chance to nick an artery though regardless of the size of the target the stab inflicts B-rank Defense Piercing Physical Damage. Victims will sustain at least 3 D-ranks worth of bleed damage if the stab wound is not treated by a Medical Ninjutsu technique or the blood loss is not stemmed in some way. No of retraining's (New Rank) - Target Size (Bleed Damage Each P.T) 5 (A) - Humanoid (4 D), Small (5 D), Tiny (C) 10 (S) - Humanoid (5 D), Small (C), Tiny (B)
Name: Battojutsu: Absolute Inscription Classification: Kenjutsu Original Rank: B Count: 0/5 Current Rank: B Class: Offensive/Defensive Range: Contact Short
Description: The user quickly draws his sword, before quickly slashing everything in a 90° radius around himself. While it seems like a single slash it is in actuality more than one done at the same time making it useful for dealing quick but shallow cuts on opponents or slicing apart incoming projectiles within 7 ft. The number of strikes determines the amount of projectiles capable of being sliced through at once whereas with every 5 strikes an additional 2 D-rank of Bleed damage is dealt to an unfortunate victim. With subsequent retraining the radius this technique covers upon the user drawing their blade once not only increases in size but likewise in angle increases. No of retraining's (New Rank) - Slash Radius (Angle Covered) 5 (A) - 8 ft (270°) 10 (S) - 10 ft (360°)
Name: Battojutsu: Demon Fang Classification: Kenjutsu Original Rank: B (Variable Wind Materia) Count: 0/5 Current Rank: B Class: Offensive Range: Mid, Contact (Blast Radius)
Description: The Battojutsu variant of Demon Fang in while the user draws their blade before swinging rapidly which results in numerous crescents of displaced air travelling 30ft in the direction of their swings which upon contact with something detonate dealing B-rank damage over a radius of 3ft. Whereas in comparison to the original technique it travels over a shorter distance, it makes up for it with numbers as the more the user exerts themselves the more slashes dealt out and thus the more crescents of launched. Through subsequent retraining the user can attain a higher mastery of the Demon Fang technique allowing it to be chained with other variants. No of retraining's (New Rank) - Chainable With (Effect) 5 (A) - Elemental Variant: Demon Fang (Acts as a Blast Radius Multiplier) 10 (S) - Tenmetsu Style: Demon Fang (Acts as a Crescent Multipier)
Name: Battojutsu: Sword Rain Classification: Kenjutsu Original Rank: B-rank Count: 0/5 Current Rank: B-rank Class: Offensive Range: Contact
Description: The Battojutsu version of Sword Rain in which the user draw's their blade before inflicting numerous stab wounds (B-rank defense piercing) on an opponent their sword appearing like a hazy blur to those without a Time-Slowing Dojutsu with at least B-rank Reaction Tiers. Those with Muscle Tension or Iai Prediction/Precognition while not able to see the blade will end up finding it difficult to continually dodge/parry the incoming stabs unless they possess B-rank Reaction Tiers. If they do not for every 5 stabs they require a Tier Level higher to dodge, victims without either yet manage to dodge due to possessing speeds higher than the user or a B-rank dodging technique will require 1-rank higher speed for every 5 stabs launched at them. Through subsequent retraining the user can attain a higher mastery of the Sword Rain technique allowing it to be chained with other variants. No of retraining's (New Rank) - Chainable With (Effect) 5 (A) - Tenmetsu Style: Sword Rain (Acts as a Stab Multiplier) 10 (S) - Way of Kendo: Sword Rain (Piercing Dmg Stacks)
- Iaido:
Name: Iai Rupture Classification: Kenjutsu Original Rank: D Count: 0/5 Current Rank: D Class: Offensive/Supplementary Range: Short
Description: Req. Samurai Saber Technique. The user violently swings their energy flow-enhanced sword with the intention of striking an approaching opponent, releasing a wave to cut a target. This technique extends the range of the user's Iaido techniques by an additional 5 feet thus allowing them to utilize their hand seal interruption techniques at a farther range than normal. Furthermore due to making use of the Samurai Saber Technique it gives the user's Iaido more versatility preventing those with Defense Tiers from simply tanking the user's sword strikes thanks to energy flow (Chakra, Life-force, Nen etc). No of retraining's (New Rank) - Range Increase (In ft) 5 (C) - 10 10 (B) - 15 15 (A) - 20 20 (S) - 25
Name: Iai Shockwave Classification: Kenjutsu Original Rank: D Count: 0/5 Current Rank: D Class: Offensive/Supplementary Range: Short
Description: Req. Samurai Saber Technique. The user rapidly slashes the opponent with an energy coated sword, creating a strong force, which sends powerful shock-waves at all directions, that are capable of cutting through multiple opponents in quick succession. This technique extends the range of the user's Iaido techniques over a 5 foot radius around the user thus allowing them to utilize their hand seal interruption techniques at a farther range than normal. Furthermore due to making use of the Samurai Saber Technique it gives the user's Iaido more versatility preventing those with Defense Tiers from simply tanking the user's sword strikes thanks to energy flow (Chakra, Life-force, Nen etc). No of retraining's (New Rank) - Range Increase (radius in ft) - No. of Victims Cut at Once 5 (C) - 10 - 2 10 (B) - 15 - 3 15 (A) - 20 - 4 20 (S) - 25 - 5
Name: Iai Flash Classification: Kenjutsu Original Rank: D Count: 0/5 Current Rank: D Class: Supplementary/Offensive Range: Mid
Description: Req. Samurai Saber Technique. A swift ranged attack where the user swings their sword at a target after coating it in energy, releasing a sharp crescent in the arc that the blade was swung. This technique extends the range of the user's Iaido techniques by an additional 10 feet thus allowing them to utilize their hand seal interruption techniques at a farther range than normal. Furthermore due to making use of the Samurai Saber Technique it gives the user's Iaido more versatility preventing those with Defense Tiers from simply tanking the user's sword strikes thanks to energy flow (Chakra, Life-force, Nen etc). No of retraining's (New Rank) - Range increase (in ft) 5 (C) - 20 10 (B) - 30 15 (A) - 40 20 (S) - 50
Name: Iai Sheathe Classification: Kenjutsu Original Rank: B Count: 0/5 Current Rank: B Class: Supplementary Range: Contact
Description: Req. Tenmetsu Style: Dragon Howl Strike. A technique which revolves around the user placing their blade in it's sheathe upon completion of a strike, with the speed at which the user does it, generating a small shell of air. In order to utilize this technique however the user must first move next to or pass an opponent while re-drawing their blade causing that shell to burst resulting in the victims ear-drums popping ruining their balance as long as they are within 3 feet of the place he drew his blade the second time. The user is only unaffected due to the fact that he keeps moving after delivering the attack as if they are within the range they can get caught in it as well. Opponents with heightened hearing are more susceptible to this technique to their hearing range modifiers. Those who are disorientated find it much more difficult to effectively avoid strikes unless they have a balance retaining technique B-rank or above or are capable of fighting while off balance via a fighting style. Disoriented opponents are now unable to dodge techniques if they have the same speed as the user's Iaido without taking into account any additional modifiers. No of retraining's (New Rank) - Victims disorientated for P.T 10 (B) - 2 15 (A) - 4 20 (S) - 8
Name: Iai Draw Classification: Kenjutsu Original Rank: B Count: 0/5 Current Rank: B Class: Defensive/Offensive Range: Contact
Description: Drawing on the principles of Iaido, the user has learned a technique to enhance the drawing and sheathing speed of their uchigatana in battle. While typically this could be attributed to mere aesthetics he has learned to do this a specific way, slightly twisting the blade while unsheathing, so that when he draws his blade he has capable of stopping the use of a physical based technique by a target moving below B-rank speeds as long as they are within range of his Iaido. If they do not stop however they will receive B-rank physical slicing damage as he simultaneously draws and cuts them in one smooth motion. No of retraining's (New Rank) - Speed Tier Affected by Iai Draw 10 (B) - B-rank 15 (A) - B-rank Tier+ 20 (S) - B-rank Tier++
Name: Iai Deflection Classification: Kenjutsu Original Rank: B Count: 0/5 Current Rank: B Class: Defensive Range: Contact
Description: Adhering to the principles of Iaidō, and incorporating the enhanced prediction abilities of Muscle Tension, the user is able to anticipate, react and therefore deflect projectiles of equivalent speeds or below with a high speed slash. The number of projectiles deflected is based on their incoming speed, and as long as they aren't backed by strength he will be able to deflect a projectile away from himself making it an effective counter against ranged users. If they are backed by at least B-rank strength the deflected projectiles are scatted to the ground around the user. No of retraining's (New Rank) - Incoming Spd (No. of Projectiles) - Max Str Backing Projectiles 0 (B) - Tier- (3), Tier (6) - B & Below 5 (A) - Tier- (6), Tier (3), Tier+ (1) - A 10 (S) - Tier- (12), Tier (6), Tier+ (3), Tier++ (1) - S
Name: Iai Bash Classification: Kenjutsu Original Rank: A Count: 0/5 Current Rank: A Class: Offensive/Defensive Range: Contact
Description: While engaging in Kenjutsu with an opponent the user instead of slashing the victim instead switches to the non-bladed side of their Uchigatana dealing blunt damage while simultaneously carrying the victim along with the slash up to 4ft. When used against another incoming physical strike, the user is capable of using the blunt side of their blade to divert the incoming strike away from his body while knocking a victim off balance unless they possess strength tiers to offset his two handed swing or are capable of fighting while off balance (A-rank balancing technique). This leaves a brief opening for the user to capitalize on allowing him to follow up with another Iaido based Kenjutsu technique with said victim being unable to dodge unless they are either not knocked off balance or are capable of fighting while off balance. No of retraining's (New Rank) - Knockback Distance 5 (S) - 8ft
Name: Iai Rampaging Classification: Kenjutsu Original Rank: A Count: 0/5 Current Rank: A Class: Offensive/Defensive Range: Contact
Description: Utilizing the principles of Iaido the user preforms a technique within the same time of being attacked by a physical technique (Kenjutsu, Taijutsu, Shurikenjutsu etc) as long as the opponent is within the radius of the user's Iaido and doesn't halt their attack they receive a powerful counter slash to their body equal to the physical damage of the attack they attempted on the user. This technique has the drawback of leaving the user blatantly open for a counter attack if the opponent stops their attack and successfully dodges the high speed slash however it can be devastating if it lands. Furthermore the user can purposefully be struck by the opponents incoming attack in order to make sure their counter lands though such a use relies on their natural resiliency to survive lest they end up dying in the process. This technique is only possible thanks to the adrenaline pumping through the user's body allowing them to temporarily ignore fear &/or pain for that turn in order to deliver their attack unhindered by the possibility of death. No of retraining's (New Rank) - Pain Dulling Simulates (Fear Emotion Techniques/Triggers Negated) 0 (A) - Pain Tolerance (A) 5 (S) - Pain Immunity (S)
- Kendo:
Name: Way of Kendo: Tsukikage Classification: Kenjutsu Original Rank: C Count: 0/5 Current Rank: C Class: Offensive/Defensive Range: Short
Description: Adhering to the principles of Kendo, the user attacks with his sword, reacting to an opponent trying to capitalize on an opening left on purpose by their Kendo. The user stabs downward planting their blade into the ground, balances himself on it and kicking his opponent 3 feet away unless they possess C-rank strength to root themselves in place. The kick is usually aimed at the upper abdomen up until the neck area as often due to the position it is difficult to see coming (Time-Slowing can see it). This is the Kendo version of Heel kick which is notable due to the method by which it is preformed, it is a counter attack and often when stabbing downward it impales an opponents arm or weapon to the ground. The downward stab itself deals C-rank defense peircing physical damage while the follow up kick is to increase the D-rank bleed damage from the stab wound to C-rank bleed damage unless they possess a C-rank Strength to grip the blade so it's brought along with them to prevent it from tearing a chunk out of their flesh. On the other hand if targeting a weapon it snaps along the impact point if it is C-rank or below or if it doesn't possesses Physical Resistance C-rank or higher. No of retraining's (New Rank) - Perception required to not fall for counter-hit 5 (B) - Reaction Tier = to User's Speed 10 (A) - Muscle Tension/Time Slowing + Speed Equal to User 15 (S) - Muscle Tension/Time Slowing + Reaction = to User's Speed
Name: Way of Kendo: Issen Classification: Kenjutsu Original Rank: C Count: 0/5 Current Rank: C Class: Offensive Range: Contact
Description:Adhering to the principles of Kendo, which involves the user lifting their bokken high up seemingly leaving themselves open to a strike. In the moment the opponent tries to attack their perceived vulnerability & are within 2 feet they slam their weapon downward with both hands smashing an opponent to deal C-rank defense crushing damage. Through subsequent retraining the user is capable of honing their skill at such a counter minimizing the time window for them to retaliate to further ensure the opponent is unable to escape in time or counter their counter. No of retraining's (New Rank) - Speed out sped by Issen (Proximity to Trigger) 5 (A) - Equal Rank Tier 10 (B) - Equal Rank Tier+ 15 (S) - Equal Rank Tier++
Name: Way of Kendo: Tairetsudan Classification: Kenjutsu Original Rank: B Count: 0/5 Current Rank: B Class: Supplementary Range: Contact (Damage), Varies (Fall Height)
Description: Adhering to the principles of Kendo, swings downward causing them to plummet from the sky at a greater rate allowing it to serve as a pseudo air movement technique to drop downward at speeds equal to the user's swing speed. When not used to dodge it can be used to deliver additional force to a Kendo strike by means of gravity as the fall height acts as a damage multiplier with every 120 ft plummeted multiplying the damage dealt by 3x. No of retraining's (New Rank) - Fall Height to Trigger Multiplier 5 (B) - Every 60 ft 10 (A) - Every 30 ft 15 (S) - Every 15 ft
Name: Way of Kendo: Harakiri Classification: Kenjutsu Original Rank: A (Variable Recoil Damage) Count: 0/5 Current Rank: A Class: Offensive Range: Self & Contact
Description: Adhering to the principles of Kendo, the user positions their blade before stabbing themselves in order to impale an opponent up to 4 feet behind them. Due to such an unorthodox method of attacking born from self sacrifice and the positioning of the body this technique is not readable by vision modifiers (Muscle Tension, Weapon Prediction, Time-Slowing Dojutsu) unless the opponent possesses X-ray vision. The stab inflicted on oneself is deliberate both in intention and in positioning and with subsequent retraining the user can eventually avoid their own vital organs while still managing to target the vitals of another opponent. Otherwise it's a trade for a trade and not a technique meant to be used unless in dire situations or if the user possesses access to immediate medical treatment or regeneration. No of retraining's (New Rank) - Body Part Stabbed (Recoil Dmg) - Victim's Organ Pierced 0 (A) - Lower Torso (A) - Intestines, Kidney, Stomach or Liver 5 (S) - Upper Torso (S) - Spine, Lung, Heart or Reactor Core
- Iaiken:
Name: Iaiken - Ikiru Classification: Kenjutsu Original Rank: S (A-rank Blood Price) Count: 0/5 Current Rank: S Class: Offensive/Supplementary Range: Contact
Description: Zaku performs a powerful strike to knock an opponent off balance unless they possess S-rank Strength or a S-rank balancing technique and then preforms a follow up upon dashing up, quickly drawing his sword and cutting through his opponent unless they possess a S-rank Defense + Strength Tier Chain to avoid being cleaved in half to sustain S-rank physical damage & additional bleed damage. His opponent only feels the attack as Zaku sheathes his sword causing their body parts to slide apart at the point of impact. To those with Muscle Tension, Time-Slowing Dojutsu or Reaction Tiers during his approach the area seems to lose it's color becoming black and white the color not appearing until Zaku halts to sheathe his blade. While mainly an aesthetic effect it is triggered due to the speed at which the user is moving with only those with Muscle Tension/Time Slowing Dojutsu + Reaction Tiers or a Precognition/Premonition Dojutsu being able to retain their color vision. For those who possess techniques which differentiate through color they will lose that sort of perception during the black and white effect while if preformed at night those who lack night-vision or an additional S-rank sensory technique will be unable to see Zaku's approach. No of retraining's (New Rank) - Tier Chain to negate bisection (Bleed Damage Dealt each P.T) 5 (S) - S Plus S (C) 10 (SS) - S+ Plus S+ (B) 15 (SSS) - SS Plus SS (A)
Last edited by Xander on 16th May 2016, 8:24 am; edited 3 times in total (Reason for editing : Left out the Class for 4 Iaido techniques. Said Classes have been added.) |
| | | Guest Guest
| Subject: Re: Isley Family Scrolls 31st March 2016, 3:06 pm | |
| |
| | | Guest Guest
| Subject: Re: Isley Family Scrolls 2nd April 2016, 5:59 pm | |
| - Kenjutsu:
Name: Kenjutsu Mastery Classification: Kenjutsu Original Rank: C Count: 0/5 Current Rank: C Class: Passive Range: Self
Description: Xan has hailed himself as something of a kenjutsu master, he knows it, those who have fought him or alongside him know it, and Zaku being Xan's student not only knows it but will eventually be it. But what exactly does the title Kenjutsu master ultimately mean, to Zaku it means the ability to chain kenjutsu techniques in one flowing motion without pause and without hesitation like his mentor. This momentum is generated from the moment a kenjutsu strike is launched allowing Zaku to follow up with kenjutsu after kenjutsu to prey on those who attempt to simply outlast a strike. When this is done, the strikes work in tandem to bring down defenses which would otherwise negate them. This combined damage is dealt over and over while stacking like a combination technique to eventually weaken and thus cut through an existing defense or structure. When utilized in combination with Two Handed it's power truly shines as Zaku is capable of delivering kenjutsu strikes which break down opponents through sending reverberation of pain (half of the damage that was supposed to be dealt) to the body parts holding their weapons or that they used to block if they lack a proper parrying/blocking technique equal to the rank of kenjutsu he is preforming. Sure enough it has it's drawbacks as to unleash multiple strikes consecutively is tiring in terms of stamina depletion but the gain is well worth the risk. No of retraining's (New Rank) - Number of Kenjutsu Chainable - Additional Fatigue Price Per Chain 0 (C) - 3 - 4 5 (B) - 4 - 3 10 (A) - 5 - 2 15 (S) - 6 - 1
- Shurikenjutsu:
Name: Bombs Away Classification: Fighting Style Original Rank: D Count: 0/5 Current Rank: D Class: Supplementary/Offensive Range: Mid
Description: This is a unique shurikenjutsu fighting style revolving around the handling and use of spherical bombs in combat. The techniques focus on proper throwing, angling, detonating & handling in order to pose minimal risk to the user and maximum risk to those who they are attempting to blow up. The types of bombs the user can utilize vary but the commonality is that through this fighting style one utilizes the correct blast radius' according to the Item & Measurement Rules in regards to determining the spread of an explosion modified by any additional substance whether additional material, chakra, life-force, elemental affinities etc. No of retraining's (New Rank) - Type of Bomb's Proficient in 0 (D) - Bomb (Dud, Basic, Standard, Village Style, Superior & Elite) 5 (C) - Smoke Bomb & it's Variants 10 (B) - Flash Bomb & it's Variants 15 (A) - Shrapnel Bomb & it's Variants 20 (S) - Radioactive Bomb & it's Variants
Name: Bomb's Away: Dead Drop Classification: Shurikenjutsu Original Rank: D Count: 0/5 Current Rank: D Class: Supplementary Range: Self
Description: Req. Silent Killing. A true explosives expert needs to know when to be flashy and went to be subtle to that end this technique was created to muffle the sounds of a bomb being dropped. This allows the user to drop bombs while moving, dodging, crouching or any sort of action while due to being a trap based technique this aren't required to be included in spoiler tags until the detonation time. That is unless an opponent has Reaction Tiers affixed to their hearing or a sound sensory technique used to hear the bomb as it lands. Furthermore this technique can be used to great effect in combat as the user only needs to make a vague reference such as a shift of clothing, placing their hands in their pockets before removing them again or any method by which a bomb can be taken out and dropped. No of retraining's (New Rank) - Speed Bomb Falls (Sound Sensory to Detect) 0 (D) - D & Below (D) 5 (C) - C & Below (C) 10 (B) - B & Below (B) 15 (A) - A & Below (A) 20 (S) - 5 & Below (S)
Name: Bomb's Away: Rolling Throw Classification: Shurikenjutsu Original Rank: D Count: 0/5 Current Rank: D Class: Supplementary Range: Short
Description: This is the first of the five basic throwing styles of the Bomb's Away shurikenjutsu fighting style, and has ties to the more subtle uses of this fighting style. Rolling throw involves a flick of the wrist while either dropping or throwing a bomb resulting in it either landing and rolling or simply rolling a set distance when it hits the ground. The result is that it is very difficult to detect by means of sound sensory however vibration sensory can detect it while rolling. However due to being a trap based technique this technique is not required to be placed in spoiler tags unless the opponent has D-rank vibration sensory, Sound Release Sound Sensory or a C-rank sound sensory technique. The bomb rolls up to a distance of 5 feet before stopping if rolled on a flat surface however if thrown onto an incline the distance it can roll varies. If on an upwards incline like uphill the distance it rolls is halved, while if on a downward incline like downhill the distance it rolls is doubled. Through subsequent retraining the distance the bombs can roll up to as well as their difficulty of detection can increase. No of retraining's (New Rank) - Roll Distance - Sound/Vibration Sensory Needed to Detect 5 (C) - 10 ft - B/C 10 (B) - 15 ft - A/B 15 (A) - 20 ft - S/A 20 (S) - 25 ft - Not Able to Detect unless through sound release/S
Name: Bomb's Away: Lob Throw Classification: Shurikenjutsu Original Rank: D Count: 0/5 Current Rank: D Class: Supplementary Range: Mid
Description: This is the second of the five basic throwing styles of the Bomb's away shurikenjutsu fighting style, and focuses throwing a bomb delicately. Lob throw involves lobbing a bomb towards a target causing a bomb to accurately hit a target while at the same time not jostling it's contents. The result is the preferred throwing method for throwing delicate objects as well as bombs not completely sealed and have contents that can spill out. However due to being a trap based technique this technique is not required to be placed in spoiler tags unless it is thrown at Base Tier, Tier+, Tier++ or 1-rank Above Tier- speeds or above or if it is thrown under that and they have reaction tiers affixed to the sense of hearing. The bomb travels up to ten feet and has an inverse relationship with detection where the faster it is thrown the more likely it is for others to detect it. Through subsequent retraining this technique gets better at throwing faster while keeping a bombs contents secure. No of retraining's (New Rank) - Throw Speed (Reaction to Detect) 0 (D) - Tier- (S) 5 (C) - Base Tier (A) 10 (B) - Tier+ (B) 15 (A) - Tier++ (C) 20 (S) - 1-rank Above Tier- (D)
Name: Bomb's Away: Overhead Throw Classification: Shurikenjutsu Original Rank: D Count: 0/5 Current Rank: D Class: Supplementary Range: Mid
Description: This is the third of the five basic throwing styles of the Bomb's away shurikenjutsu fighting style, and focuses more on countering airborne targets. Lob throw involves throwing overhead upward causing a bomb to accurately hit airborne targets while also potentially being a trap for those who do not see the initial throw as the bombs eventually come back down. The result is that it not only can hit airborne targets but if they are within half of the bombs upward travel it can actually intercept their movement. However due to being a trap based technique this technique is not required to be placed in spoiler tags unless the opponent has D-rank reaction tiers or an airborne target has a Time-Slowing dojutsu along with it. The bomb travels up to ten feet while within five feet of that ten those who are free-falling due to a lack of air movement techniques will be accurately struck by the bombs thrown by this technique moving at the same speed as them. Through subsequent retraining this technique gets better at pelting airborne targets and better at avoiding detection. No of retraining's (New Rank) - Air Movement Intercepted - Reaction to Detect - Max Height Reached 5 (C) - Jumping (Includes Double & Air Jumping) - C - 20 ft 10 (B) - Gliding (Includes Slowed Falling via techniques) - B - 30 ft 15 (A) - Propulsion Based Flight (Includes Energy & Knockback) - A - 40 ft 20 (S) - Wing Based Flight (Speed Only) - S - 50 ft
Name: Bomb's Away: Pitch Throw Classification: Shurikenjutsu Original Rank: C Count: 0/5 Current Rank: C Class: Supplementary Range: Long
Description: This is the fourth of the five basic throwing styles of the Bomb's away shurikenjutsu fighting style, and focuses more on distance thrown. Pitch throw involves cocking ones hand back before throwing forward bomb to be launched at high speed. The result is that it not only does it cause motion blur for those without a Time-Slowing dojutsu but likewise the speed of the throw makes it difficult to detect the throw via sound. However due to being a trap based technique this technique is not required to be placed in spoiler tags unless the opponent has either a Time-Slowing Dojutsu, B-rank or higher Reaction Tiers affixed to hearing or through displacement sensory. The bomb travels up to 20 feet while those who try to track it via vision will succumb to motion blur unable to gauge where exactly the bomb is in order to block or deflect it. Through subsequent retraining this technique gets better at avoiding detection through refining their pitching style. No of retraining's (New Rank) - Speed of Throw - Sound/Displacement Sensory Req. to Detect 10 (B) - Crashing Ground - A/B 15 (A) - Vacuum Release - S/A 20 (S) - Blinding Light - Unable to Detect Unless through Sound Release/S
Name: Bomb's Away: Soft Landing Classification: Shurikenjutsu Original Rank: C Count: 0/5 Current Rank: C Class: Supplementary Range: Mid
Description: Req. Dead Drop. This is the advanced version of Dead Drop by which one is able o muffle the sound of a bomb that has been thrown by any of the basic or advanced throws. This is primarily an add on technique which serves to reduce the sound of the bomb landing on the ground depending on what materials it is made of. Softer materials muffle better whereas the terrain can also play a factor in it. Initially Bombs made from Metal raw materials and Solid ground can be muffled so that an opponent requires C-rank sound or vibration sensory to detect their landing. Subsequent retraining only increases the bomb materials and terrains suitable with this technique. No of retraining's (New Rank) - Bomb Material/Terrain Type - Sensory Req. 5 (C) - Gem/Granular (I.e sand, snow etc) - C 10 (B) - Plant/Fauna (I.e if it lands on someone or something) - B 15 (A) - Carve/Muddy (I.e mud, quicksand, swamp etc) - A 20 (S) - Composite/Liquid (I.e lake, sea, blood etc) - S
- Iaido:
Name: Iai Quick-Draw Classification: Kenjutsu Original Rank: D Count: 0/5 Current Rank: D Class: Supplementary Range: Self (Kenjutsu)
Description: A modification of the Iai line of techniques which involves Xan specifically drawing his blade early rather than do it smoothly resulting in a loss of power in exchange for a boost in speed. Depending on his skill level the amount of techniques he is capable of doing this for varies however the thing that remains constant is that the technique loses 1-rank in damage dealt but gains 1-rank in the speed it is preformed at. This was done in response to opponents who had little to no resilience but were easily capable of dodging normal kenjutsu strikes. That was of course, unacceptable to Xan, and thus he refined the most basic principle of Iaido, the art of drawing a blade quickly, in order to counteract it. Subsequent Retraining only increases the speed at which the user may draw their blade at the same original cost of reducing the damage dealt by the strike. No of retraining's (New Rank) - Speed Boost - Kenjutsu Rank Capable with 0 (D) - Equal Rank Tier - D-rank 5 (C) - 1-rank Tier+ - C-rank & Below 10 (B) - 1-rank Tier+ - B-rank & Below 15 (A) - 1-rank Tier++ - A-rank & Below 20 (S) - 1-rank Tier++ - S-rank & Below
Name: Iai Grip Classification: Kenjutsu Original Rank: D Count: 0/5 Current Rank: D Class: Defensive Range: Self (Hilt)
Description: Fast draw does leave one lacking in regards to the strength necessary to avoid being disarmed, fortunately for Iaido users this technique was developed to counteract such tactics. As the user grips their hilt they do so while tightening it at the moment of impact to prevent their Uchigatana from being knocked from their hands. If they lack a parrying technique then in order to do so causes them hand & wrist pain equal to the rank of the disarming technique used on them. If they possess a proper parrying technique or are wielding their weapon with two hands then the pain they sustain is halved. Subsequent retraining causes this technique to be utilized to prevent disarming from knockback techniques unless they are backed by strength tiers. No of retraining's (New Rank) - Knockback Technique Rank Negated - Str Tier Req. to Disarm 0 (D) - D - N/A 5 (C) - C - D 10 (B) - B - C 15 (A) - A - B 20 (S) - S - A
Name: Iai Breathe Classification: Kenjutsu/Taijutsu Original Rank: B Count: 0/5 Current Rank: B Class: Supplementary Range: Self
Description: Req. Concentration Technique. The Iaido user has learned the proper form by which they inhale while sheathing and exhale while unsheathing. By practicing they can reduce the amount of strain utilizing Iaido techniques puts on the body and any kenjutsu add-ons used to bolster Iaido can either have the stamina lost while preforming them halved, quartered or negated. However not only does this incur a cool down of 3, 6 & 12 posts (total) respectively after triggering it the user is unable to utilize the Concentration Technique & vice versa if the user has utilized the concentration technique then this technique is not able to be used until the cool down is over. Optionally the user can utilize this technique alongside the concentration technique & just like the concentration technique requiring a price (chakra) to facilitate this, the price of such dual use technique is physical recoil 1-rank Above the kenjutsu technique it is used with, as the user chooses to damage their body rather than fatigue it. No of retraining's (New Rank) - Rank of Iaido & Kenjutsu Add-Ons Capable with - Recoil Sustained 0 (B) - B - 1-rank Above Technique Used 5 (A) - A - Equal Rank Technique Used 10 (S) - S - 1-rank Below Technique Used
- Shinsoku:
Name: Shinsoku: Brightful Traverse Classification: Taijutsu Original Rank: C (Recoil Price Varies) Count: 0/5 Current Rank: C Class: Supplementary Range: Self
Description: Shinsoku is primarily a movement style, and to that extent due to being based on the fundamentals of the Tenmetsu Style it can be used interchangeably with them at the cost of dropping the increased speed in exchange for increased travelling distance. This of course is completely without the blood price cost but rather the normal purely physical way of utilizing Shinsoku is capable of being added on to any of the Tenmetsu Style Speed Tiers via retraining this technique starting at Bullet Release and with the final retraining ending at Blinding Light. No of retraining's (New Rank) - Speed Brightful Traverse is added onto - Recoil Price 0 (C) - C - Bullet Release (D) 5 (B) - B - Crashing Ground (C) 10 (A) - A - Vacuum Release (B) 15 (S) - S - Blinding Light (A)
Name: Shinsoku: Click Classification: Taijutsu Original Rank: B Count: 0/5 Current Rank: B Class: Supplementary Range: Short, Varies (Additional Vision Modifiers)
Description: Shinsoku is not simply referring to the speed at which one can run but likewise refers to the speed at which they can fall downwards to initiate the unique movement style as long as an opponent is within 15 ft. Those who can see farther distances however are affected by this technique at longer distances based on their vision modifier. The result is that the user seemingly disappears once they fall downward, crouching while running on their tiptoes, as it is a unique effect based on the line of sight of the human eye. It is easier for the Human eye (Nova & Zireh are affected as well due to being based on Human Physiology) to adjust towards horizontal moving objects than it is for them to adjust to vertical moving objects due to humanity evolving as not only hunter gatherers but also terrestrial animals. During the interval by which the opponents eyes adjust the user is "invisible" due to moving forward thus escaping the line of sight by not being where the opponent thinks they would be. From the user's lowered position they then strike making it far more difficult to defend from a follow up strike. No of retraining's (New Rank) - Potential Strike Zones - P.T "Invisible" to Line of Sight 0 (B) - Legs (Includes Thighs, Knees, Ankles & Feet) - 3 5 (A) - Lower Body (Includes Abdomen, Waist & Legs) - 4 10 (S) - Upper Body (Includes Torso, Legs & Arms) - 5
Last edited by Xander on 21st April 2016, 11:37 am; edited 1 time in total |
| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Isley Family Scrolls 19th April 2016, 2:44 pm | |
| Just one thing. In the table below the Iaido techniques you state they start at C-Rank. Please change the actual rank of the technique to match the table. Or alter the table to match the actual rank.
Other than that, approved. | |
| | | Guest Guest
| Subject: Re: Isley Family Scrolls 21st April 2016, 11:37 am | |
| |
| | | Guest Guest
| Subject: Re: Isley Family Scrolls 19th December 2016, 4:05 pm | |
| - Shunshin:
Name: Shunshin (Signature) Classification: Fighting Style Rank: B-rank (Recoil Price Varies) Class: Supplementary Range: Self
Description: Often mistaken as variant of the Shunpo technique though it was actually created before it by Kira Isley, it has long since faded out of use within the Isley Family mainly due to it being severe on the hips. Furthermore the distance that the user can cover is likewise inferior to Shunpo while the speed of the acceleration pales in comparison despite this technique being more difficult to master, however in the hands of a female this techniques true potential can be honed. Using this movement style the user enters a different stance semi-falling towards the ground while running forward using the momentum from falling to rapidly accelerate the speed of a slash and using that as a pull to drag their body forward at high speeds. This causes the user to damage their body, their hips in particular sustaining the brunt of the Physical Recoil Damage equal to one-rank below the speed that they are attempting to reach capping out at 1 A-rank of Recoil to move at S-rank speeds (if male) or Blinding Light speeds (if female) for that specific post. Despite the overwhelming cost, it is highly effective in dealing with threats that outspeed the user as in a single moment he/she can match their speed..and finish them. Movement Speed (If Female) - Distance Covered (Recoil Price) D (Swift Release) - 3 (D) C (Bullet Release) - 7 (D) B (Crashing Ground) - 12 (C) A (Vacuum Release) - 16 (B) S (Blinding Light) - 20 (A)
Name: Shunshin: Utsusemi Classification: Kinjutsu Rank: B-rank (Recoil Price & Blood Price Varies) Class: Supplementary Range: Self (Varies)
Description: The user utilized the high speed movement granted by Shunshin to not only avoid an attack but leave something in their place to take said attack for them similar to Shunpo: Body Replacement. As a result it is both inferior and superior to the technique it is based on. Inferior in that it doesn't happen instantly while superior in that as long as he/she has enough blood and vitality (recoil) to facilitate the need to Utsusemi the user can do so. It's drawbacks however are that it requires a speed above what is about to hit the user to "Utsusemi" out of the way and the distance the user can do so varies on their skill level. At the lowest rank the user can "Utsusemi" up to fifteen (15) feet away from his/her current location assuming there aren't obstacles in the way such as walls or barriers, every rank up starting at D-rank can increase the number of ft by five capping out at a distance of 40ft by the time one is S-rank. In addition due to Shunshin's limits the user is unable to "Utsusemi" away from things moving above Blinding Light (S-rank+). Speed Used to Avoid - Price to Utsusemi Swift Release - D-rank Recoil + D-rank Blood Bullet Release - 3 D-rank Recoil + 3 D-rank Blood Crashing Ground - C-rank Recoil + C-rank Blood Vacuum Release - B-rank Recoil + B-rank Blood Blinding Light - A-rank Recoil + A-rank Blood
- Chōkasoku:
Name: Chōkasoku (Signature) Classification: Fighting Style Rank: A (Recoil & Blood Price Varies, Optional Pain Price) Class: Supplementary Range: Self
Description: Req. Shunshin, Twin Moon Dance & Speed Construction. This movement style was created thanks to Cleo's need to prove herself worthy of the Isley family and as a result of her constant spars with Hiroshima allowing her to glimpse his speed and try her best to emulate it. As a result she managed to mix together the sensual graceful nature of Twin Moon Dance with the rapid acceleration of Shunshin all the while masking the user's movements as she simultaneously uses Speed Construction. In comparison to other movement styles at it's level it is slower, but it makes up for it by unable to be predicted by Muscle Tension while those with Time-Slowing Dojutsu require Reaction Tiers equal to the speed the user is moving to detect her. This style was made to complement the Kana-Ryu style of Kenjutsu and is fatiguing to the body as without either Endurance Tiers or sustaining Pain (Equal to Recoil) the user will consume the normal stamina price in addition to a recoil price 1-rank lower than the speed that they are moving. However it is superior to both of it's components due to it's ability to gradually etch transmutation circles while the user is moving, which if her opponents lack Reaction+ Tiers to detect them do not need to be placed in spoiler tags until triggered. When sustaining pain however due to the increased andrenaline in the user's body they can reach the true speed of this movement style, as like it's composite it can only shine through hardship. Movement Speed (+Pain) - Recoil Price - P.T Moving Req. to Etch 1 Transmutation Circle D (Swift Release) - D-rank Recoil - 5 C (Bullet Release) - 3 D-rank Recoil - 4 B (Crashing Ground) - C-rank Recoil - 3 A (Vacuum Release) - B-rank Recoil - 2 S (Blinding Light) - A-rank Recoil - 1
Name: Chōkasoku: Senka Classification: Kinjutsu Rank: B-rank Class: Offensive Range: Contact (Varies)
Description: Chōkasoku doesn't only refer to the speed at which one can move but likewise attack and this particular technique was born from such application of movement while simultaneously striking an opponent. In this instance the user moves behind an opponent and in the process hits them twice both front and back however due to the speed of the strike often victims are left wondering how they got hit just once not knowing they have been struck twice. Those without Pain Sensory equal to the speed that the user moved don't even notice the second wound due to them only seeing one and often they will be bleeding out or crippled in one area before either dropping dead from blood loss or noticing it when they want to move said limb. The location of the second strike is often not far from the first albeit being at the back of the body, however with advanced skill the practitioner can extend the distance of the follow up strike from the initial one. Rank - Distance Strikes are apart from each other D - Within 1 ft C - Within 2 ft B - Within 3 ft A - Within 4 ft S - Within 5 ft
Name: Chōkasoku: Occulted Fall Classification: Kinjutsu Rank: B-rank (Recoil Price Varies) Class: Offensive Range: Contact (Varies)
Description: Chōkasoku is primarily a movement style, and to that extent due to being based on the fundamentals of the Twin Moon Dance it can be used interchangeably with them at the cost of dropping the Transmutation Circle Etching in exchange for increased travelling distance. This of course is completely without the blood price cost but rather the normal purely physical way of utilizing Chōkasoku is capable of being added on to any of the Twin Moon Dances via rank up starting at New Routine and with the final retraining ending at Full Routine. Rank of User - Dance Occulted Fall is added onto - Movement Speed (Pain & Recoil Price) D - New - Swift Release (D) C) - Crescent - Bullet Release (3 D) B - Quarter - Crashing Ground (C) A - Gibbous - Vacuum Release (B) S - Full - Blinding Light (A)
|
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: Isley Family Scrolls 19th December 2016, 4:35 pm | |
| | |
| | | Guest Guest
| Subject: Re: Isley Family Scrolls 8th January 2017, 11:17 pm | |
| - Bringer Light:
Name: Bringer Light (Signature) Classification: Fighting Style Rank: S (Recoil/Pain & Stamina/Pain Price Varies, Optional Gelel Price) Class: Supplementary Range: Self
Description: Req. Chōkasoku + Transmutation Custom: Translocation. This movement style is the culmination of Cleopatra's constant spars with Hiroshima and her perfection of the Transmutation Custom fighting style. As a result she managed to take all the aspects which made Chōkasoku such an effective movement style and streamlining it while finding a way to accelerate her movements even further. In comparison to other movement styles at it's level it is slowe only being able to match Samurai Level Speeds, but it makes up for it by unable to be predicted by Muscle Tension while those with Time-Slowing Dojutsu require Reaction Tiers equal to the speed the user is moving to detect her. Furthermore with the introduction of Transmutation Circles not only does this allow for Omni-Directional movement by using them as platforms to interface and accelerate on any surface including air but likewise when utilized to land on top of any of her created Transmutation Circles it can be activated to move the user without any physical movement on her part. This style was made to complement the Dark Moon Stance style of Kenjutsu and is fatiguing to the body as without either Endurance Tiers or sustaining Pain (Equal to Recoil) the user will consume double the usual stamina price in addition to a recoil price 1-rank lower than the speed that they are moving. However it is superior to both of it's components due to it's ability to gradually etch transmutation circles while the user is moving, which if her opponents lack Reaction+ Tiers to detect them do not need to be placed in spoiler tags until triggered. When moving through a combination of speed and a transmutation circle the true speed of this style can be reached, however it comes at the cost of physical movement. This movement style can switch from incurring Recoil and Pain to fully Pain (Equal Rank to movement) though in comparison to normal when the user reaches their max Pain threshold they will succumb to depletion to their Sanity Limit in exchange for continued movement rather than passing out. Movement Speed (Additional Distance) - Recoil Price - P.T Moving Req. to Etch 1 Transmutation Circle D+ (+1 ft at D++) - D-rank Recoil - 5 C+ (+5 ft at C++) - 3 D-rank Recoil - 4 B+ (+7 ft at B++) - C-rank Recoil - 3 A+ (+11 ft at A++) - B-rank Recoil - 2 S+ (+17 ft at S++) - A-rank Recoil - 1
|
| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Isley Family Scrolls 9th January 2017, 9:41 am | |
| | |
| | | Guest Guest
| Subject: Re: Isley Family Scrolls 10th January 2017, 5:06 pm | |
| - Kenjutsu:
Name: Kenjutsu Mastery Classification: Kenjutsu Rank: C Class: Passive Range: Self
Description: Suzume has hailed herself as something of a kenjutsu master, she knows it, those who have fought her or alongside her know it, and Cleo being Suzume's apprentice not only knows it but will eventually be it. But what exactly does the title Kenjutsu master ultimately mean, to Cleo it means the ability to chain kenjutsu techniques in one flowing motion without pause and without hesitation like her mentor. This momentum is generated from the moment a kenjutsu strike is launched allowing Cleo to follow up with kenjutsu after kenjutsu to prey on those who attempt to simply outlast a strike. When this is done, the strikes work in tandem to bring down defenses which would otherwise negate them. This combined damage is dealt over and over while stacking like a combination technique to eventually weaken and thus cut through an existing defense or structure. When utilized in combination with The Eight Gates it's power truly shines as Cleo is capable of multiplying the amount of Kenjutsu strikes she can unleash at one time depending on which gate she has opened (1st = 1x, 2nd = 2x, etc) in order to completely overwhelm her opponents with the sheer number of strikes. Sure enough it has it's drawbacks as to unleash multiple strikes consecutively is tiring in terms of stamina depletion but the gain is well worth the risk. Rank of User - Number of Kenjutsu Chainable - Additional Fatigue Price Per Chain D - 1 - 10 C - 2 - 8 B - 3 - 6 A - 4 - 4 S - 5 - 2
- Kana-Ryu:
Name: Kana-Ryu Classification: Fighting Style Rank: B Class: Offensive/Supplementary Range: Self (Req. Draw)
Description: A hybrid of Iaido and the electricity harnessing style of Return Stroke which involves the utilization of the draw of a sheathed weapon to activate ones displacement aura which strikes out akin to lightning. With Kenjutsu mastery it is possible to fluidly chain both of the techniques of it's composite styles with Kana-Ryu. This kenjutsu style is quite unique simply due to the nuances of Displacement Aura as it isn't visible to normal eye-sight including Weapon Sensory (Unless one has Electrolocation or a Dojutsu capable of reading electric signals) however those capable of detecting it will note that not only does her Displacement Aura seem to strike like lightning but it's path through the air is akin to electricity. It takes aspects from both, with the kenjutsu of this style not only being capable of intercepting hand-seals but likewise the user's Script can be transmitted through their displacement aura modifying their original form for use in or to aid Kenjutsu. Unlike Return Stroke & Iaido however Kana-Ryu has a shorter strike range, being useful for more close combat purposes than it's composites and mixing the speed of Iaido annd harnessing the properties of Return Stroke to make a versatile yet deadly strike. The true power of this style however comes from it's ability to discharge the kenjutsu of this fighting style into opponents akin to electricity repeating the damage albeit at a lower level to multiple opponents. This unique effect is only possible through Gelel Prices which determine the distance at which these slashes are discharged while the user's skill level can determine how many targets can be affected by the discharged slashes at once. Rank (Discharged Strike hits) - Proximity to Opponent (Hand Seal Interrupted) - Gelel Price (Discharged Slash Dmg) D (1 Additional Target) - 1ft (Equal) - D (5-ranks Lower) C (2 Additional Targets) - 2ft (Equal Rank+) - C (4-ranks Lower) B (3 Additional Targets) - 3ft (Equal Rank++) - B (3-ranks Lower) A (4 Additional Targets) - 4ft (1-rank- Higher) - A (2-ranks Lower) S (5 Additional Targets) - 5ft (1-rank Higher) - S (1-rank Lower)
- Cheshire Moon Blade:
Name: Cheshire Moon Blade Classification: Fighting Style Rank: B Class: Offensive/Supplementary Range: Self (Req. Dual Chakra Scalpels)
Description: This additional stance is a hybrid of Twin Moon Stance Denkou Style Kenjutsu with a Medical Ninjutsu fighting style by the name of the Dissection Blade created by Cleopatra Tenshi. After being tutored by Hiro in the kata of the Denkou Style, Cleo was able to combine the two to make improvements of both taking aspects and forging them into this lethal kenjutsu fighting style. In this stance the user wields two chakra scalpels rather than real twin blades, foregoing the use of hand seals in exchange for a defensive style of Kenjutsu. The Cheshire Moon Blade style was created with the user possessing Chōkasoku as a result due to blending sensual grace with surgical precision it is rather unnerving to watch preformed as the user is prone to swaying as if preforming choreographed dance moves while accurately taking apart an opponent piece by piece. It is initiated by the user manifesting two Chakra Scalpel's typically from the hand's however the placement of said Chakra Scalpels on the user's body is not set and can change at any time. Like the original spins can be added to any of this styles Kenjutsu once this technique is learned in order to target specific nerve clusters to inflict constant muscle spasm damage on opponents unless they possess Spirit + Strength Tiers (Equal to the rank of the kenjutsu used) to shake off the effects. However if the user spins too much they become dizzy resulting in them falling which is the point, as Chōkasoku is initiated from falls and due to that while dizzy, Chōkasoku can be utilized as a form of movement with no ill effects unlike movement via normal speed tiers. Furthermore when not dizzy the user can use knock-back inflicting technique to initiate Chōkasoku as well as increase the speed at which they etch Transmutation Circles. However with the possession of Medical Check-Up to first scout a target's body, the kenjutsu strikes dealt with them always require 1-rank higher resistant Tier Checks. Due to this technique being geared towards medical based combat when utilizing Chakra Scalpels instead of severing muscle tendons and thus being difficult to inflict real damage despite their Defense Bypassing nature, this style is capable of inducing muscle spasms due to targeting nerve clusters, a testament to Cleo's growing study of anatomy and medical knowledge. Spins - Muscle Spasm Duration - Rec Req to Negate Dizziness - End Tiers (P. T Vomiting) 0 - 1 P.T - N/A - None (12) 1 - 2 P.T - None -D (10) 2 - 4 P.T - D - C (8) 3 - 6 P.T - C -B (6) 4 - 8 P.T - B - A (4) 5 - 10 P.T - A - S (2) 6 - 12 P.T - S - S Rea+End Tier Chain (1)
Rank of Knockback Tech - No. of Transmutation Circles Etched at once D - 0 C - 1 B - 2 A - 3 S - 4
Name: Denkou Style Kenjutsu: Cheshire Moon Parry Classification: Kenjutsu Rank: B Class: Offensive/Supplementary Range: Self (Req. Dual Chakra Scalpels)
Description: Req. Cheshire Moon Blade. Based on the principle of Denkou Style Kenjutsu of mixing high speed Kenjutsu with the perception ability of their Raidengan, which Cleo has substituted her Reaction++ Tiers for in order to read an opponents movements and strike true the user watches an opponent before anticipating where a strike will land and swings defensively using the flat of their chakra in order to parry resulting the incoming blow from the opponent being thrown up leaving the aggressor vulnerable as their weapon is deflected to the side. This allows them to block the damage of strikes dealt by stronger opponents than themselves depending on the speed they use to parry and thus avoiding the damage completely if they use a higher speed to divert a lower strength hit while having enough time to deal their own strike using the second Chakra Scalpel or to avoid the damage completely without being able to counter-attack if they use an equivalent speed to divert a strength based hit. This parry of course only works for physical or spiritual based techniques, however when used along with Lightning Materia guided by Scripts it can be used to neutralize chakra or natural based techniques weak against Lightning Release while redirecting Lightning Release techniques either away from the user or into the user's Lightning Sealing Method etched weapons. The follow up strike is always done at the same moment as the parry resulting in opponents who possess a Time-Slowing Dojutsu to require 1-rank higher reaction or those without that requiring 1-rank higher speed than what they themselves used to attack the avoid being struck by the follow up. The follow up in question can be any kenjutsu technique making use of Chakra Scalpels (including Dissection Blade techniques) and as a result can be a lethal strike itself. Rank of User - Rank of Kenjutsu that can be used as Follow up D - N/A C - D B - C & Below A - B & Below S - A & Below
- Dark Moon Stance:
Name: Dark Moon Stance Classification: Fighting Style Rank: A Class: Offensive/Supplementary Range: Self (Req. Hilt)
Description: This additional stance is a hybrid of Cheshire Moon Blade, Kana-Ryu, Alchemy & Lightning Element Fuinjutsu forged through constant time spent with Hiroshima D. Isley in order to make a Kenjutsu style truly worthy of the Isley name. Being his lover, and mother of his child Cleo was able to combine the first two while incorporating the latter two make improvements to all of their aspects and forging them into this legendary kenjutsu fighting style which incorporates every aspect of Medical, Scripted & Kenjutsu based combat in one. In this stance the user makes use of the hilt of a sheathed sword to make a Kenjutsu style which is capable of offense, defense & even support. The Dark Moon Stance was made with Bringer Light in mind and as a result when preformed correctly it's kata are actually predicted by the user's own Displacement Aura (akin to Muslce Tension) which gives rise to the unique effect of striking opponents without actually moving beyond gripping of the hilt. It is known thanks to it's advanced use of displacement aura to deliver strikes unable to be predicted by opponents due to the lack of movement of the user. This Kenjutsu style is also known for it's ability to capitalize on the user's innate reaction speed and sensory capabilities, so much that this style of Kenjutsu internalizes the prediction of ones actions. As a result the whole process of this style of kenjutsu is based on the reflexive actions taken by their Displacement aura anticipating the actual physical movement of the user to such a degree that it can operate independently of the user's actual movements. With an impressive Reaction Speed (Tier++) bolstered by the Eight Gates however this can be taken one step further allowing the user's Displacement Aura to predict their own movements on par with a Precognitive Dojutsu. Finally when used alongside Kenjutsu Mastery this style can chain Kenjutsu from the Dissection Blade, Return Stroke, Kana-Ryu & Cheshire Moon Blade fighting styles without even giving her opponents reason to believe that she is attacking them. The Dark Moon Stance's kenjutsu is unable to be predicted by others based on Cleo's reflexes and thus perception speed. Reflexes = Effect *Proper Two Eyes = (Kenjutsu unable to be predicted by those without Equal-rank Electrolocation + Muscle Tension or Displacement Sensory + Reaction Tier+) *Standard One Eye = (Kenjutsu unable to be predicted by those without Equal Rank Electrolocation + Time-Slowing Dojutsu or Displacement Sensory + Reaction Tier++) [Dark Moon Stance Kenjutsu deal half as much damage] *Improper No Eyes = (Kenjutsu unable to be predicted by those without Equal-rank Reaction Tiers + Premonitory/Precognitive Dojutsu or Displacement Sensory + Reaction 1-rank Above Tier- [Dark Moon Stance Kenjutsu deal quarter as much damage]
Name: Denkou Style Kenjutsu: Umbra Parry Classification: Medical Kenjutsu Rank: B (Optional Variable Lightning Price) Class: Offensive/Supplementary Range: Self (Displacement Aura), AOE (Weather), Varies (Projected Kenjutsu)
Description: Req. No Physical Movement. The Dark Moon stance revolves around the prediction of not ones opponent's but rather oneself by the reflexive action of their Displacement Aura. In order to such it is important for the user to be able to interface with the free electrons which are in the air by utilizing their Script to conduct their neural synapses through said electrons & vice versa within their displacement aura's radius to create a new sense, akin to an external nervous system, that their body is capable of harnessing only when not moving. This is known as their Umbra Sense and in essence is what determines the effectiveness of the Dark Moon Stance, and serves not only to facilitate the reflexive prediction of the user's own movements but extend the user's ability to sense movement of others around them. An opponent detected by the user's Umbra sense will be able to be tracked even if they are concealed from all 5 of the user's normal senses in a 360 degree radius around the user. This is determined by the user's height, and their displacement aura's potential distance when active which establishes the "Umbra Sense" like so: Height of User - Displacement Aura - Umbra Sense 2 Feet & Below (.5 Arm Length - Base (1 ft) - ~2 ft 3 Feet (1 Foot Arm Length) - Enhanced (5 ft) - 6 ft 4 Feet (1.5 Feet Arm Length) - Base+Enhanced (6 ft) - ~8 ft 5 Feet (2 Feet Arm Length) - Rage (10 ft) - 12 ft 6 Feet (2.5 Feet Arm Length) - Base+Rage (11 ft) - ~13 ft 7 Feet (3 Feet Arm Length) - Enhanced+Rage (15 ft) - 18 ft 8 Feet (3.5 Feet Arm Length) - Base+Enhanced+Rage (16 ft) - ~20 ft Likewise due to being based on reflexes and sensory, this style has a unique relationship with weather particularly weather which can cause lightning. This kenjutsu style is actually capable of harnessing the free electrons in the air in order to improve the their Umbra Sense & project the user's kenjutsu strikes outside of their Displacement aura dealing instead of non-elemental kenjutsu, Lightning Release kenjutsu. Weather = Sensory Gained (Kenjutsu Projection Distance) *Rotating Thunderstorm = Movement capable of being detected via Displacement Sensory &/or Electrolocation within Quarter of Umbra Sense range while not moving. (Can project kenjutsu at long distances outside of displacement aura scaling with speed used to grab hilt.) *Thunderstorm = Movement capable of being detected via Wind Displacement within Half of Umbra Sense range while not moving. (Can project kenjutsu at mid distances outside of displacement aura scaling with speed used to grab hilt.) *Overcast = Movement capable of being detected via Water Displacement within Three-Quarter of Umbra Sense range while not moving. (Can project kenjutsu at short distances outside of displacement aura scaling with speed used to grab hilt.) *Cloudy = Grants ability to apply Reaction Tiers (includes Reaction Tier Chains) to Full Umbra Sense range while not moving. (Can project kenjutsu at contact distances outside of displacement aura scaling with speed used to grab hilt) (Insert Name)'s Current Umbra Sense= *Note: While Eight Gates are active Umbra Sense can be utilized while moving albeit at depleting Gate activation by 2x for every P.T it is used, thus resulting in a halved gate activation if used throughout.
|
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: Isley Family Scrolls 10th January 2017, 7:43 pm | |
| | |
| | | Guest Guest
| Subject: Re: Isley Family Scrolls 21st September 2017, 10:59 am | |
| - Elemental Arts:
Name: Lightning Elemental Art: Hooves Technique Classification: Sentaijutsu (Beast Art/Senjutsu) Rank: SSS-rank (Variable NE Price) Class: Supplementary Range: Self
Description: Req. Elemental Form Supplement & all three Elemental Art forms unlocked. Upon Hiroshima's alteration of the Curse Mark to Elemental he noticed that he was capable of entering an elemental form, which granted him several perks one of which was intangibility and he sought to capitalize on such perks while he shifted forms to enhance his movement capabilities. It is of common knowledge that Kirin are faster than Humans, and with an untiring, undead Kirin sealed within his body he is capable of drawing on it's capability for speed while shifted into either his Faun, Centaur or Qilin forms. What this technique does is grant him a new form which is a composite of his physical form and his elemental one resulting in a Semi-Tangible state in which lightning is intermingled with his flesh. While semi-tangible he loses his immunity to physical based techniques to instead treat all physical damage as raw, this includes piercing and bypassing, however Wind Release physical damage affects him like normal. Furthermore due to not being fully Elemental he does not benefit from his In-Tune state, but as a result likewise doesn't suffer from his weakness to Wind Based Elements while in this form. He still is able to pass through physical objects & materia, however this is only while moving and due to the lack of friction placed on his body he is now capable of much faster speeds. When using this technique it puts the modifiers "One Hoof, Two Hooves, or Four Hooves" before the movement technique he utilizes which is a reference to whether he is in his Humanoid shape, Faun shape or his Centaur shape (Qilin follow the same mold as Centaur just with a larger distance modifier). While merely being in this semi-tangible state plus the lightning magic imbued into his form is enough to bolster his speed to SS-rank levels, it is only with the use of movement techniques that this technique truly shines. Hooves Type - Speed Modifier - Top Speed (Twin Moon Dance, Shunpo, Hoho, Hirenkyaku N/A (Physical) - 0 Tier Level (S, S+, S+, SS-) One (Semi-Tangible) - SS-rank Level (SS, SS+, SS+, SSS-) Two (Faun) - S - SS-rank Level +1 Tier Level (SS+, SS++, SS++, SSS) Four (Centaur) - SS - SS-rank Level +2 Tier Levels (SS++, SSS-, SSS-, SSS+)
Rank - NE & Duration Price (One, Two, Four) - P.T before Price must be repaid D - S + 5, SS + 10, SSS + 15 - Every P.T C - S + 5, SS + 10, SSS + 15 - 1 P.T B - S + 4, SS + 8, SSS + 12 - 2 P.T A - S + 4, SS + 8, SSS + 12 - 3 P.T S - S + 3, SS + 6, SSS + 9 - 4 P.T "Z" - S + 3, SS + 6, SSS + 9 - 5 P.T "X" - S + 2, SS + 4, SSS + 6 - 6 P.T *Note = Duration Price essentially means that the activation of this technique lowers the overall duration that Hiroshima can be in his other shapes (Faun, Centaur & Qilin) and eventually even if he does have the Natural Energy to support the use of this technique he will run out of time capable of being spent in the altered shape and be unable to use this technique until a new topic.
|
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: Isley Family Scrolls 21st September 2017, 11:33 am | |
| | |
| | | Guest Guest
| Subject: Re: Isley Family Scrolls 21st September 2017, 1:28 pm | |
| - Ashura Senku:
Name: Ashura Senku Classification: Fighting Style Rank: SSS (Stamina & Blood Price Varies, Optional Recoil Price) Class: Offensive Range: Self
Description: Req. Shinsoku + Hebi Style. This movement style was created by Zaku while attempting to match his rival in speed, blending in the unique movements of the Hebi Style into his already unpredictable Shinsoku technique. It takes the concept of Shinsoku even further, with the user falling down and almost touching the ground before moving using a combination of gravity and core strength to seemingly slither across the battlefield at immense speeds (Tier++). Any point of contact with the ground is capable of being used to propel the user forward and with the combination of innate flexibility the user is able to contort their body in various ways to further throw off opponents fighting them. This style was made to perfect the Hitsu Misturugi-Ryu style of Kenjutsu and is immensely stressful on the body due to utilizing life-force as a result those without large blood reserves are unable to use this movement style to it's full potential. Due to the unnaturalness of the movement it is unable to be detected by Muscle Tension or Time Slowing Dojutsu while those with Precognition/Premonition Dojutsu or Muscle Tension + Time-Slowing Dojutsu Req. Equal Rank Reaction to not experience motion blur as all others can not even see the user move. This movement style is has surpassed Sonido as the addition of Hebi Style allows him to cover more ground while naturally moving, however due to Zaku's physiology he can push himself further breaking his lower body in exchange for more speed (Sam. Level Tier Chain) while relying on his natural regeneration to balance out the harsh effects. This movement style is unnatural to gaze at, as while those without enough perception are unable to fully appreciate it's creepiness while those who do will be intimidated or even fearful of it (Murderous Art Aura linked to Vision Trigger of movement using this technique), earning it the name "Demon Flash". Blood + Stamina Price - Speed (Max Distance) - Optional Recoil Price (Speed Modifier through Recoil) 3 D + 1 - D++ (7 ft) - D (C-) C + 2 - C++ (15 ft) - C (B-) B + 3 - B++ (23 ft) - B (A-) A + 4 - A++ (30 ft) - A (S-) S + 5 - S++ (37 ft) - S (SS-) SS + 6 - SS++ (45 ft) - SS (SSS-) SSS + 7 - SSS++ (53 ft) - SSS (Z-)
|
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: Isley Family Scrolls 21st September 2017, 2:06 pm | |
| | |
| | | Xi
Posts : 3170 Join date : 2013-02-11 Age : 30 Location : A ball where masked souls dance
| Subject: Re: Isley Family Scrolls 2nd August 2018, 6:22 pm | |
| - Lack of Intent:
Name: Isley Kenjutsu: Lack of Intent Classification: Kenjutsu Rank: D-rank Class: Supplementary Range: Self
Description: Of all the members of the Isley Family, Xander was by far the most fearsome and well-known. He also left the largest mark on the family's Kenjutsu, as he had a hand in developing the fighting styles of his adoptive sons, their wives and even their children, making him the main reason they are such a force to be reckoned with. This is one such mark, a style that involves the practitioner using their Kenjutsu with no wasted movement, nor any indication of when or where they are going to attack before they actually do. This was cultivated through extensive practice, eliminating any sign their muscles might give away in terms of their movements and also removing all forms of Killing Intent from their form. This acts as a potent counter to most if not all forms of visual perception, as those who rely on "predicting" an opponent's movement are oft not prepared to face spontaneous movement. Lack of Intent causes the user's Kenjutsu to bypass perception enhancers based on the user's speed compared to that of their target, causing their Kenjutsu to become "unreadable" to that individual. Those with naturally enhanced speed are able to utilize this style to a much greater degree than those without it. Perception - Speed to Bypass Normal - 1-Rank Below Reaction - Equal Time-Slowing/Muscle Tension - 1-Rank Above TS/MT + Reaction - 2-Ranks Above TS + MT + Reaction - 3-Ranks Above Precognition/Premonition - 4-Ranks Above *Note: When facing Weapon Reading techniques such as Iai Premonition, the user requires Speed equal to 1-Rank above the rank of technique in order to render their Kenjutsu unreadable.
| |
| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Isley Family Scrolls 7th August 2018, 5:05 pm | |
| | |
| | | Sponsored content
| Subject: Re: Isley Family Scrolls | |
| |
| | | | Isley Family Scrolls | |
|
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| Academy Field Trip | 28th November 2022, 4:02 pm by Xi | Road Trip
With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …
[ Full reading ] | Comments: 4 |
Who is online? | In total there are 3 users online :: 0 Registered, 0 Hidden and 3 Guests :: 1 Bot None Most users ever online was 346 on 15th April 2021, 2:59 pm |
|