| | Indra's Scrolls | |
| | Author | Message |
---|
Kenji
Posts : 3338 Join date : 2011-01-06 Age : 29 Location : Wouldn't you like to know ;D
| Subject: Indra's Scrolls 24th February 2020, 4:39 pm | |
| - Dance of the Photosphere:
Name: Dance of the Photosphere Classification: Fighting Style Rank: B-Rank Class: Offensive Range: Short
Description: This is a style that was developed in order to combine the strengths of the Denkou's Full Moon Stance and the Mishura's Intercepting Sword, creating a style that exemplifies the power of perception inherent in both branches. This style revolves around the user watching their opponent, quickly gauging their abilities, measuring their limits and tracking the trajectory of their movements in order to perform perfect attacks aimed to brutally dismantle the opponent before they even have a chance to formulate an attack strategy. This style is misleading, as it seems to be capable of bypassing the perception of those around them the longer they wait to strike. In actuality, what is bypassed is determined by the user's own perception, while they are capable of applying an optional Activation Time of their techniques in order to increase the speed at which they strike. This results in the maneuvers of this style being likened to lightning striking, which is befitting due to a hidden component of the style: by applying Lightning Release Chakra Flow equal to their own rank, the user is capable of converting the damage of their attacks to Lightning Hybrid Damage, while also empowering the perception they are capable of bypassing with the style. Rank - Activation Time (Speed Increase) D - +1 T.L. every 5 P.T. C - +1 T.L. every 4 P.T. B - +1 T.L. every 3 P.T. A - +1 T.L. every 2 P.T. S - +1 T.L. every Other P.T.
User's Perception - Perception Bypassed Reaction Tiers - Reaction Tiers Kyougan or Raidengan - Weapon Reading Techniques Muscle Tension - Time Slowing Dojutsu Reation Tier Chain - Reaction Tier Chain Lightning Release Mode/Armor - Muscle Tension A. Kyougan or K. Raidengan - Precognition/Premonition N/A - Kekkei Tota Dojutsu N/A - Kekkei Mora Dojutsu *Note: If the user, or their target, possesses multiple of the above Perception Modifiers they are capable of stacking in order to increase what is bypassed or overcome the bypassing (ex: if the user possesses Kyougan and Raidengan they would be able to bypass Reaction, Weapon Reading & T.S. Dojutsu, while a target with Muscle Tension & a T.S. Dojutsu would be able to track a target with Lightning Release Mode/Armor). In addition, to bypass a KT Dojutsu one requires 5 out of the 8 perception methods to be stacked, while KM Dojutsu requires 6 or more.
- Displacement Aura:
Name: Displacement Push Classification: Taijutsu (Cypher only) Rank: C Class: Defensive Range: Mid-Range
Description: While the Cypher's Displacement Aura is a useful enhancement for their offensive physical abilities, Indra has developed a defensive application for it. In conjunction with his natural strength and reaction abilities, Indra can focus his will power on incoming physical attacks to redirect them away from him. So long as Indra is able to perceive the incoming attack, he can redirect it with his displacement aura. Rank of Attack - Indra's Strength Required to Redirect D - D+ C - C+ B - B+ A - A+ S - S+
Admission: Fully ripped from Xan Ibwa (not sig'd) Name: Displacement Rage (Modified) Classification: Taijutsu (Cypher Only) Rank: A-rank Class: Offensive Range: Mid Range
Description: This technique was created from the need of a sufficient counter when the user has been beaten badly in battle. The Displacement aura begins to become visible a crimson aura surrounding the user's body, which extends the range of their physical attacks by 10 feet. In addition, while in this mode they receive a constant C-rank damage for as long as it is active, however unlike most Cypher, the user's Kenjutsu (not his Taijutsu) techniques obtain the ability to bypass defenses thanks to the unique change of the aura. In addition, if the attacks hit head on, the victims will sustain twice the usual amount of damage. (aka a C-rank physical strike will deal damage equal to 2 C-ranks.)
- Red Moon Stance:
Name: Red Moon Stance Classification: Fighting Style Rank: A-Rank Class: Offensive/Defensive Range: Short
Description: This is a style that, while mimicking the naming conventions of the Denkou, does not follow the core teachings of their Kenjutsu. Instead the Red Moon Stance is a combination of the Inugami and Kendo Styles of Kenjutsu, combining their strengths in order to make something new and more powerful as a result. This is a more defensive style that revolves around the user examining their opponent and their movements, breaking down what they're capable of and what is necessary to tear them apart, and then executing exactly that. This style allows the user to match and neutralize the Kenjutsu of others, however with greater skill and intelligence the user becomes capable of deflecting the damage of enemy Kenjutsu, reflect the damage of Kenjutsu back onto the enemy, or even recoil the damage of the Kenjutsu back onto the weapon, stacking it with the damage the user of this style would execute like a Combination Technique. This style relies on Strength to determine what the user can parry effectively, while their Intelligence and Rank determines the effects their parries take. Rank - Kenjutsu Parried - Intelligence (Additional Effects) D - C - Normal = Deflection up to D C - B - Above Average = Deflection up to C, Reflection up to D B - A - Near Genius = Deflection up to B, Reflection up to C, Recoil up to D A - S - Genius = Deflection up to A, Reflection up to B, Recoil up to C S - SS - Super Genius = Deflection up to S, Reflection up to A, Recoil up to B
Name: Denkou Style Kenjutsu: Red Moon Rising Classification: Kenjutsu Rank: B-rank Class: Supplementary Range: Self/Sword
Description: Req. Red Moon Stance. Using timing and the user's raw strength, Red Moon Rising is commonly used to open an opponent's defenses for further attack, and counter an opponent's own parry. Rising is used when the target takes a defensive stance or the user can anticipate a parry from the target. Rising involves the user of Red Moon Stance slashing upwards, targeting not the opponent, but the opponent's weapon. Due to targeting the weapon, this makes an opponent's parry less effective, and allows the user to either knock the weapon away, out of the opponent's hand or shatter it altogether. Any follow up Kenjutsu technique that is used after Rising is successfully used, requires at least three tier levels above the Kenjutsu technique being used to be avoided. This is because Rising leaves the opponent completely open and unguarded. User's Strength vs Opponent's Strength - Effect 1 rank lower - Red Moon Rising fails Equal rank - Weapon is knocked upward/away 1 rank higher - Weapon is knocked out of opponent's hand 2 ranks higher - Weapon is knocked 15 feet away.
Strength - Object Capable of Breaking(strength used must exceed durability). D - Normal Object (Weapon, Armor or Equipment) C - Elemental Object (Weapon, Armor. Equipment or Puppet) B - Forged Object (Weapon, Armor or Equipment or Human Puppet) A - Object with Ablity (Weapon, Armor or Equipment) S - Living Object (Weapon or Self Puppet)
Name: Denkou Style Kenjutsu: Red Moon Rush Classification: Kenjutsu Rank: B-rank Class: Offensive Range: Self/Sword
Description: Req. Red Moon Stance. Red Moon Rush is a technique designed to throw the user's opponent off balance so the user can gain the upper hand and deal a finishing blow. The user strikes fiercely, throwing all of their strength into a slash. For Rush to be truly successful in the way it was intended, the target must attempt to block the attack. Upon the user's sword striking the opponent's defense, a powerful shock-wave results from the difference between the user's strength and the target's. The shock-wave has different effects depending on the difference between the user's strength and the target, with the main goal being to knock the opponent to the ground and cause disorientation. Once knocked prone, the opponent is made heavily exposed to a follow up attack, requiring at least three tier levels higher than the next kenjutsu technique to avoid. Should the target not attempt to defend him/herself and simply take the blow, he/she will be dealt B-rank physical defense-piercing damage. User's Strength vs Opponent's Strength - Effect - Additional Tier Level(to avoid next attack) - Disoriented (PT) 1 rank lower - Rush fails/Opponent's defense succeeds - N/A - N/A Equal rank - Opponent is knocked off his/her feet - +0 Tier Level - N/A 1 rank higher - Opponent is knocked into the ground - +1 Tier Level - 1 2 ranks higher - Opponent forms small crater in the ground - +2 Tier Level - 2 3 ranks higher - Opponent forms medium crater in the ground - +3 Tier Level - 3 4 ranks higher - Opponent forms large crater in the ground - +4 Tier Level - 4
Name: Denkou Style Kenjutsu: Lunar Shift Classification: Kenjutsu Rank: B-rank Class: Offensive Range: Short
Description: Req. Red Moon Stance. Based on the principle of Denkou Style Kenjutsu of mixing high speed Kenjutsu with the perception ability of their Raidengan in order to read an opponents movements and strike true, the user waves their sword back and forth at speeds equal to their strength tier. This causes a motion blur effect which capitalizes on a victim being unable to correctly gauge where the sword is during the strike, which upon landing deals B-rank defense-piercing slicing damage. Furthermore when viewed by a Time-Slowing dojutsu without reaction it causes the opponent to see an afterimage, rather than the actual sword's location, leaving them open to a follow up. The follow up requires the opponent to not only possess reaction tiers equal to the speed of the strike to dodge, but if they avoided the first strike in order to dodge the follow up, they require 1-rank higher speed.
Name: Denkou Style Kenjutsu: Lunar Shadow Classification: Kenjutsu Rank: C-rank Class: Supplementary Range: Self/Sword
Description: Req. Red Moon Stance. The user will rush the opponent, attempting to slash at some part of their body, but will watch the opponent the entire time. As the target begins to adjust to either defend or dodge, the user will utilize his/her reaction tiers to read the opponent and strength tiers to force the initial slash to adjust in time and speed to follow. This technique allows the user to quickly adjust his/her attack and movements, giving the ability to fall into a different technique almost instantly and making it nearly impossible for the target to react to the next kenjutsu technique without the use of Time Slowing + Reaction tiers one rank lower than the speed of the attack, or Reaction + Speed equal to the speed of the attack.
- Lightning Release:
Name: Static Charge Classification: Ninjutsu Rank: D Class: Supplementary Range: Self
Description: This technique is interesting in the fact it was passed down to Indra through his father, rather than his mother. After learning this technique, Indra's body generates electricity just by moving and harnessing static electricity albeit fatiguing him in the process. Each post Indra can charge his body electrically by conducting static electricity in the air through moving. Each post he can charge once and with each charge his lightning technique is raised a rank until one is used. After an enhanced lightning jutsu is used, the charge count resets to 0. Skill of User (Fatigue Price to Charge) - Rank of Technique(s) Affected (Max Rank Charged to) D (25) - D (C) C (20) - D & C (B) B (15) - D, C & B (A) A (10) - D, C, B & A (S) S (5) - D, C, B, A & S (S+ = Deals more Dmg in comparison to S-rank but less than SS)
Name: Lightning Release: Ionized Field Classification: Ninjutsu Rank: B Class: Offensive Range: AOE
Description: Over the course of five posts (total), the user will spread electrical particles throughout the area, unseen to the naked eye. During the five post set up, the ions are unable to be seen or really felt, but can be blown away by an equal or above rank Area Dispersal technique that is strong against lightning. Anytime after the fifth post, the user can activate/detonate the floating ions and anyone caught within the field (120 sq. feet) will be electrified, causing their muscles to constrict and lock up as well as dealing B-rank chakra damage. Depending on the user's lightning affinity or lightning type used, this technique can range from normal damage to permanent, debilitating damage. Any damage done to a target by this technique can only be healed by an A-rank or higher Medical technique that specifically targets nerve damage. A target struck by this technique will lock up if they do not possess B-rank strength+endurance tier chains or A-rank endurance tiers. Affinity Level/Lightning Type - Damage - Paralysis Duration (P.T.) Regular/Lightning - Regular Paralysis - 3 High/Black or White Lightning - Permanent Numbness - 5 V. High/Grey Lighting - Permanent Nerve Damage - 7
- Kappa-Ryu:
Name: Kappa-Ryu (Signature) Classification: Fighting Style Rank: D-Rank Class: Offensive Range: Short
Description: This is a unique style formulated by Indra himself, made out of a stubborn resolve not to build the foundation of his fighting style on things other people have made. This style, like all those Indra knows, has a particular focus on overpowering strikes executed with fluid motions to barrel through their opponent, sweeping them away like a tidal wave. This style combines great speed with brute strength to reinforce one's natural strength with momentum. It stands out among the various sword styles within the world by being a siege style, dealing normal damage to individuals, while dealing increased damage to defenses and constructs. This style was made with the Sanshuou Style in mind, with the user's swift movements on the water's surface allowing them to gather momentum at a greater rate due to the lack of friction when moving. Time Moving (On Water) - Damage Type vs Defenses/Constructs None (None) - Normal Damage 10 P.T. (5 P.T.) - Defense Slicing 20 P.T. (10 P.T.) - Defense Piercing 30 P.T. (15 P.T.) - Defense Crushing 40 P.T. (20 P.T.) - Defense Destroying 50 P.T. (25 P.T.) - Defense Pulverizing
Movement - Movement Modifier Speed - 1 P.T. from Timer per Rank Strength - 2 P.T. from Timer per Rank Tier Chain - 3 P.T. from Timer per Rank Kyougan - 2 P.T. from Timer per Stage Sanshuou Style - 3 P.T. from Timer per Stage A. Kyougan - 4 P.T. from Timer per Stage *Note: The above modifiers are capable of being used together, but only situationally. Speed and Strength can be combined, however both will be subsumed by a Tier Chain if present. Similarly, a Tier Chain will be replaced by Sanshuou Style and the Kyougan will be replaced by the A. Kyougan if either are present. Kyougan and Sanshuou Style can only be used if a Pair (or equivalent) of the Dojutsu is present.
Name: Kappa-Ryu: Shinsui-Ko Classification: Kenjutsu Rank: A Class: Offensive Range: Contact
Description: Shinsui-Ko, or Great Flood, is a simple but deadly kenjutsu technique of the Kappa-Ryu sword stance. The user raises their sword over their head, and even behind their back, with two hands before slashing forward to strike the target. This attack deals a base of A-rank slicing damage, but its true power lies in its ability to easily cut through defenses. Due to the savage nature of the attack, it leaves its user open for a moment, but in exchange offers an elevated level of power thanks to how far the user reaches back before slicing forward. As such, when used on a defensive technique or construct, this attack deals additional damage equal to the user's strength.
Name: Kappa-Ryu: Honryuu-gawa Classification: Kenjutsu Rank: C-Rank Class: Offensive Range: Short
Description: Honryuu-gawa, or Violent River, is a technique wherein the user grips the hilt of their sword with both hands before performing a slash with all the strength of their upper body. This technique, like all those of Kappa-Ryu, have a particular focus on destroying defenses however when striking a target who isn't attempting to defend themselves with their natural hardiness (Tiers), weapon, armor or construct, this technique transfers all of its destructive potential into the entirety of their body. This causes this technique to deal a single C-rank count each of Physical Bludgeoning Damage and Physical Internal Damage to a target, or equal to the user's Strength if a higher tier of strength is used.
Name: Kappa-Ryu: Menamu-gawa Classification: Kenjutsu Rank: C-Rank Class: Offensive Range: Short
Description: Menamu-gawa, or River of Retribution, is a simple technique wherein the user charges headlong at their opponent before performing a sweeping horizontal slash at them. This technique is capable of dealing Physical Damage to a struck target, or varied physical damage against Defenses depending on how long the user was moving, but the strength of this technique lay in the unique way the strike is executed. In return for only dealing damage 1-Rank below the strength the technique is executed with (to a minimum of D), this technique is capable of knocking a target away a good distance. This distance only being increased if the target mounted a non-stationary defense beforehand. Strength - Knockback - Defense = Modifier None - 1ft - D = +1ft D - 5ft - C = +2ft C - 10ft - B = +3ft B - 15ft - A = +4ft A - 20ft - S = +5ft S - 25ft - N/A
Name: Kappa-Ryu: Yorikiri Classification: Kenjutsu Rank: B-Rank Class: Offensive Range: Short
Description: Yorikiri, or Frontal Force Out Cutter, is a powerful technique that somewhat shifts the focus of Kappa-Ryu for its execution. This technique is a simple cut in front of the user in any direction, but always with both hands on the blade. This attack uses all the user's force in order to execute the attack, focusing the destructive potential of the Kappa-Ryu style into their blade. This technique allows the user to apply the damage their style is capable of dealing to defenses to offenses, allowing it cleave clean through Chakra, Mental and Physical attacks equal to the user's Strength, Spiritual and Natural attacks 1-Rank below the user's Strength and Hybrid attacks 1-Rank Above the user's Strength. Despite this, Yorikiri is only capable of cutting that which is susceptible to Physical Damage, meaning Semi- or Intangible targets as well as those techniques with Physical Resistance/Immunity are partially or completely unaffected.
- Suiko-Ryu:
Name: Suiko-Ryu Classification: Fighting Style Rank: B-Rank Class: Offensive/Supplementary Range: Short, Varies (Movement)
Description: This style is a unique combination of Indra's own Kappa-Ryu and Iaido, combining the strengths of the styles in order to create something that embodies his ideals. This style revolves around empowering the quickness of one's draw with momentum and strength, allowing the user to not only outspeed but overpower victims of their Kenjutsu. This style allows the user to apply additional momentum to their draw to empower the speeds at which they can intercept the strikes of others, with the farther the user moved before striking allowing them to strike faster than before. This style was made with the Sanshuou Style in mind, the user being capable of using their momentum across surfaces to allow the strikes of their blade to carry further than before, with this distance being doubled when moving across water. This pairs with the extension capabilities of Displacement Aura, allowing their strikes to outrange even other Cyphers. Proximity to Opponent - Speed Interrupted - Distance Moved before Strike - Interruption Modifier 5ft - Equal-Rank - 5ft or Less - +1 Tier Level 4ft - Equal-rank+ - 6 to 10ft - +2 Tier Levels 3ft - Equal-rank++ - 11 to 15ft - +3 Tier Levels 2ft - 1-rank- Higher - 16 to 20ft - +4 Tier Levels 1ft - 1-rank Higher - 21ft or More - +5 Tier Levels
Displacement Aura Type = Range Modifier Base = +1 (Contact-Short) Enhanced = +5 (Contact-Short or Short if S-rank Tech) Base + Enhanced = +6 (Contact-Short if D-rank Tech or Short) Rage = +10 (Contact-Short, Short-Mid if C-rank, Mid-Long if D-rank) Base + Rage = +11 (Conctact-Mid if B or S, Short-Mid if C, Mid if A) Enhanced + Rage = +16 (Mid-Long if D, Short-Mid if C, B, Short if A, Contact-Short if S) Base + Enhanced + Rage = +17 (Mid-Long if D, Short-Mid if C, B, Mid-Long if A, Contact-Short if S) Sanshuou Striding = +1 (Left Eye), +5 (Right Eye) or +6 (Paired Eyes)
Name: Suiko-Ryu: Hado Classification: Kenjutsu Rank: C Class: Offensive/Supplementary Range: Short
Description: A practitioner of Suiko-Ryu has learned how to best utilize his strength in all that he does. In this case, Hado "Ripple Step" involves the user stepping towards the target forcefully, empowering the final step before an attack with heightened strength to cause the ground to quake/ripple around them. As the ground shakes, knocking the target off balance and leaving them undefended, the user will deliver a ruthless slash which deals damage equal to the user's strength tier. Due to the volatility of water compared to the sturdiness of earth, when used on water the ripple distance is doubled. User's Strength - Ripple Distance - Reaction Needed to Keep Balance (Balancing Technique Needed) D - 1ft - D(D) C - 2ft - C(D) B - 3ft - B(C) A - 4ft - A(B) S - 5ft - S(A)
Name: Suiko-Ryu: Hamon Classification: Kenjutsu Rank: A Class: Offensive/Supplementary Range: Short
Description: An advanced version of Hado, Hamon "Surge Step" involves the user stepping towards the target forcefully, empowering the final step before an attack with heightened strength to cause the ground to quake/ripple around them. As the ground shakes, knocking the target off balance and leaving them undefended, the user will deliver a ruthless slash which deals damage equal to the user's strength tier. In this advanced version, the user has learned how to dissipate his strength further, increasing the range and shaking of the technique. Due to the volatility of water compared to the sturdiness of earth, when used on water the ripple distance is doubled. User's Strength - Ripple Distance - Reaction Needed to Keep Balance (Balancing Technique Needed) D - 2ft - C(D) C - 4ft - B(C) B - 6ft - A(B) A - 8ft - S(A) S - 10ft - SS(S)
Name: Suiko-Ryu: Hashoku Classification: Kenjutsu Rank: SS Class: Offensive/Supplementary Range: Short
Description: The pinnacle of Hado, Hashoku "Tidal Step" is used by those who have surpassed their limits of strength and achieved an advanced level. Like its lesser versions, Tidal Step involves the user stepping towards the target forcefully, empowering the final step before an attack with heightened strength to cause the ground to quake/ripple around them. As the ground shakes, knocking the target off balance and leaving them undefended, the user will deliver a ruthless slash which deals damage equal to the user's strength tier. In this advanced version, the user has learned how to dissipate his strength further, increasing the range and shaking of the technique. Due to the volatility of water compared to the sturdiness of earth, when used on water the ripple distance is doubled. User's Strength - Ripple Distance - Reaction Needed to Keep Balance (Balancing Technique Needed) SS - 20ft - SSS(SS) SSS - 30ft - Z(SSS) Z - 50ft - N/A(Z)
Name: Suiko-Ryu: Menamu-gawa Classification: Kenjutsu Rank: B-Rank Class: Offensive Range: Short
Description: Menamu-gawa, or Destructive Hail River, is a technique based on another of a similar name belonging to Kappa-Ryu, though executed with a higher level of finesse. With this technique the user spins as they charge, causing a whirlwind of vacuum blades to whirl around them as they move. Due to the whirlwind, anyone who comes within a certain distance of the user will be dealt Physical Wind Release Slicing Damage and are thrown back if they do not possess Strength to withstand the winds, while those who are capable of pushing past the damage of the winds will be met with the user's blade dealing Physical Slicing Damage to their person. The damage dealt by the winds is 1-Rank Below Speed the user spins with, while their blade deals damage Equal to their Strength. The strength used during the spin determines the range of the whirlwind, while their speed determines the speed of the whirlwind. Tier - Range (Radius) - Wind Speed D - 1ft - B-Rank- C - 3ft - B-Rank B - 6ft - B-Rank+ A - 9ft - B-Rank++ S - 12ft - A-Rank-
Name: Suiko-Ryu: Wakiten Classification: Kenjutsu Rank: A-Rank Class: Offensive Range: Short
Description: Wakiten, or Surging Heaven, is a unique attack wherein the user takes an unorthodox stance with their blade held close to the ground. The user then charges forward towards their target before sweeping their blade upward in a wide arc. This technique deals damage equal to the user's Strength, however the purpose of this technique lay in the sweep itself not whether or not it lands. The user transfers all the momentum from their charge into their blade as they swing, the speed of the motion causing a vacuum to form and launch forwards at the user's target. When performed on solid ground, it creates a blade of air that deals Physical Wind Release Slicing Damage, when on loose or granular earth it deals Physical Earth Release Slicing Damage while when performed on water it deals Physical Water Release Slicing Damage, all equal to the Strength used, potentially allowing the user to deal multiple counts of damage. As the user grows more talented they will be capable of performing multiple slashes with a single use of the technique. Rank - Slashes per Price B-Rank or Below - 1 Slash A-Rank [Low] - 2 Slashes A-Rank [High] - 3 Slashes A-Rank [Elite] or Above - 4 Slashes
Name: Suiko-Ryu: Amano-gawa Classification: Kenjutsu Rank: A-Rank Class: Offensive Range: Short
Description: Amano-gawa, or River of Rain, is a technique wherein the user must have performed a different attack with their blade before hand, transferring the momentum from said strike into a looping overhead swing. The swing itself isn't meant to strike an opponent, simply build up a great amount of momentum that the user transfers into a circular vacuum blade that races towards an opponent at Vacuum Release Speeds, or higher if greater Speed is used. This blade rotates like a saw, dealing Physical Wind Release Slicing Damage equal to 1-Rank Below the user's Strength to whatever is struck, additionally dealing recurrent Bleed Damage to any individual who is hit by the vacuum. The Bleed and its duration is dependent on the user's Strength Tier. Strength - Bleed per P.T. - Tier Level = Duration D - 1 D - Tier- = 1 P.T. C - 2 D - Tier Base = 2 P.T. B - 3 D - Tier+ = 3 P.T. A - 4 D - Tier++ = 4 P.T. S - 5 D - 1-Rank Tier- = 5 P.T.
- Tier Chain:
Name: Tiger’s Athleticism I Classification: Taijutsu Rank: D Class: Supplementary Range: Self
Description: Indra has discovered that by combining his body’s natural speed tiers with its endurance tiers, he has found a way to conserve stamina and mitigate the amount lost when using his various tiers and physical techniques. This allows his body to accurately predict and adjust to the amount of stamina required for each of Indra’s actions, resulting in little to no waste for stamina. At this stage, when Indra is operating at One Tier Below his rank (2), the techniques and tiers drain stamina equivalent to operating at Minimum Tiers (1).
Name: Tiger’s Athleticism II Classification: Taijutsu Rank: C Class: Supplementary Range: Self
Description: Indra has discovered that by combining his body’s natural speed tiers with its endurance tiers, he has found a way to conserve stamina and mitigate the amount lost when using his various tiers and physical techniques. This allows his body to accurately predict and adjust to the amount of stamina required for each of Indra’s actions, resulting in little to no waste for stamina. At this stage, when Indra is operating at Equal Tiers (3) to his rank, the techniques and tiers drain stamina equivalent to operating at One Rank Below (2).
Name: Tiger’s Athleticism III Classification: Taijutsu Rank: B Class: Supplementary Range: Self
Description: Indra has discovered that by combining his body’s natural speed tiers with its endurance tiers, he has found a way to conserve stamina and mitigate the amount lost when using his various tiers and physical techniques. This allows his body to accurately predict and adjust to the amount of stamina required for each of Indra’s actions, resulting in little to no waste for stamina. At this stage, when Indra is operating at Equal Tiers (3) to his rank, the techniques and tiers drain stamina equivalent to operating at Minimum Tiers (1).
Name: Tiger’s Athleticism IV Classification: Taijutsu Rank: A Class: Supplementary Range: Self
Description: Indra has discovered that by combining his body’s natural speed tiers with its endurance tiers, he has found a way to conserve stamina and mitigate the amount lost when using his various tiers and physical techniques. This allows his body to accurately predict and adjust to the amount of stamina required for each of Indra’s actions, resulting in little to no waste for stamina. At this stage, when Indra is operating at One Tier Above (4) his rank, the techniques and tiers drain stamina equivalent to operating at Equal Rank tiers (3).
Name: Tiger’s Athleticism V Classification: Taijutsu Rank: S Class: Supplementary Range: Self
Description: Indra has discovered that by combining his body’s natural speed tiers with its endurance tiers, he has found a way to conserve stamina and mitigate the amount lost when using his various tiers and physical techniques. This allows his body to accurately predict and adjust to the amount of stamina required for each of Indra’s actions, resulting in little to no waste for stamina. At this stage, when Indra is operating at Max Tier (5), the techniques and tiers drain stamina equivalent to operating at Equal Rank (3) tiers.
- Denkou Tech Fix:
Name: Denkou Style Kenjutsu: Moonlit Willow Classification: Kenjutsu/Genjutsu Rank: C (C-rank chakra price) Class: Supplementary Range: Sight
Description: This technique is saved for when the Denkou is facing an opponent with chakra vision. They can channel chakra into their bladed weapon of choice, which when seen by the target locks them in a genjutsu which causes them to hallucinate multiple waving arms which further minimize the chance of dodging correctly. Those with C-rank or above Barrier Tiers are only subject to a reaction debuff of -1. The movement resembles that of a willow tree blowing in the wind. With the enemy off guard, the user is free to cut them down,and this technique is a staple of any Denkou regardless of rank. The genjutsu can however be triggered ahead of time after making hand seals if necessary against an opponent without chakra vision. Rank - No. of Waving Arms - Reaction Debuff D - 1 - 0 C - 2 - 1 B - 3 - 2 A - 4 - 3 S - 5 - 4
*********************** - Indra T. Erlang:
- Roark Hokkai:
- Amara Jiko:
Last edited by Kenji on 8th July 2022, 3:41 pm; edited 1 time in total | |
| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Indra's Scrolls 14th June 2021, 4:57 pm | |
| - Approved:
- Kenji wrote:
- Dance of the Photosphere:
Name: Dance of the Photosphere Classification: Fighting Style Rank: B-Rank Class: Offensive Range: Short
Description: This is a style that was developed in order to combine the strengths of the Denkou's Full Moon Stance and the Mishura's Intercepting Sword, creating a style that exemplifies the power of perception inherent in both branches. This style revolves around the user watching their opponent, quickly gauging their abilities, measuring their limits and tracking the trajectory of their movements in order to perform perfect attacks aimed to brutally dismantle the opponent before they even have a chance to formulate an attack strategy. This style is misleading, as it seems to be capable of bypassing the perception of those around them the longer they wait to strike. In actuality, what is bypassed is determined by the user's own perception, while they are capable of applying an optional Activation Time of their techniques in order to increase the speed at which they strike. This results in the maneuvers of this style being likened to lightning striking, which is befitting due to a hidden component of the style: by applying Lightning Release Chakra Flow equal to their own rank, the user is capable of converting the damage of their attacks to Lightning Hybrid Damage, while also empowering the perception they are capable of bypassing with the style. Rank - Activation Time (Speed Increase) D - +1 T.L. every 5 P.T. C - +1 T.L. every 4 P.T. B - +1 T.L. every 3 P.T. A - +1 T.L. every 2 P.T. S - +1 T.L. every Other P.T.
User's Perception - Perception Bypassed Reaction Tiers - Reaction Tiers Kyougan or Raidengan - Weapon Reading Techniques Muscle Tension - Time Slowing Dojutsu Reation Tier Chain - Reaction Tier Chain Lightning Release Mode/Armor - Muscle Tension A. Kyougan or K. Raidengan - Precognition/Premonition N/A - Kekkei Tota Dojutsu N/A - Kekkei Mora Dojutsu *Note: If the user, or their target, possesses multiple of the above Perception Modifiers they are capable of stacking in order to increase what is bypassed or overcome the bypassing (ex: if the user possesses Kyougan and Raidengan they would be able to bypass Reaction, Weapon Reading & T.S. Dojutsu, while a target with Muscle Tension & a T.S. Dojutsu would be able to track a target with Lightning Release Mode/Armor). In addition, to bypass a KT Dojutsu one requires 5 out of the 8 perception methods to be stacked, while KM Dojutsu requires 6 or more.
- Displacement Aura:
Name: Displacement Push Classification: Taijutsu (Cypher only) Rank: C Class: Defensive Range: Mid-Range
Description: While the Cypher's Displacement Aura is a useful enhancement for their offensive physical abilities, Indra has developed a defensive application for it. In conjunction with his natural strength and reaction abilities, Indra can focus his will power on incoming physical attacks to redirect them away from him. So long as Indra is able to perceive the incoming attack, he can redirect it with his displacement aura. Rank of Attack - Indra's Strength Required to Redirect D - D+ C - C+ B - B+ A - A+ S - S+
Admission: Fully ripped from Xan Ibwa (not sig'd) Name: Displacement Rage (Modified) Classification: Taijutsu (Cypher Only) Rank: A-rank Class: Offensive Range: Mid Range
Description: This technique was created from the need of a sufficient counter when the user has been beaten badly in battle. The Displacement aura begins to become visible a crimson aura surrounding the user's body, which extends the range of their physical attacks by 10 feet. In addition, while in this mode they receive a constant C-rank damage for as long as it is active, however unlike most Cypher, the user's Kenjutsu (not his Taijutsu) techniques obtain the ability to bypass defenses thanks to the unique change of the aura. In addition, if the attacks hit head on, the victims will sustain twice the usual amount of damage. (aka a C-rank physical strike will deal damage equal to 2 C-ranks.)
- Red Moon Stance:
Name: Red Moon Stance Classification: Fighting Style Rank: A-Rank Class: Offensive/Defensive Range: Short
Description: This is a style that, while mimicking the naming conventions of the Denkou, does not follow the core teachings of their Kenjutsu. Instead the Red Moon Stance is a combination of the Inugami and Kendo Styles of Kenjutsu, combining their strengths in order to make something new and more powerful as a result. This is a more defensive style that revolves around the user examining their opponent and their movements, breaking down what they're capable of and what is necessary to tear them apart, and then executing exactly that. This style allows the user to match and neutralize the Kenjutsu of others, however with greater skill and intelligence the user becomes capable of deflecting the damage of enemy Kenjutsu, reflect the damage of Kenjutsu back onto the enemy, or even recoil the damage of the Kenjutsu back onto the weapon, stacking it with the damage the user of this style would execute like a Combination Technique. This style relies on Strength to determine what the user can parry effectively, while their Intelligence and Rank determines the effects their parries take. Rank - Kenjutsu Parried - Intelligence (Additional Effects) D - C - Normal = Deflection up to D C - B - Above Average = Deflection up to C, Reflection up to D B - A - Near Genius = Deflection up to B, Reflection up to C, Recoil up to D A - S - Genius = Deflection up to A, Reflection up to B, Recoil up to C S - SS - Super Genius = Deflection up to S, Reflection up to A, Recoil up to B
Name: Denkou Style Kenjutsu: Red Moon Rising Classification: Kenjutsu Rank: B-rank Class: Supplementary Range: Self/Sword
Description: Req. Red Moon Stance. Using timing and the user's raw strength, Red Moon Rising is commonly used to open an opponent's defenses for further attack, and counter an opponent's own parry. Rising is used when the target takes a defensive stance or the user can anticipate a parry from the target. Rising involves the user of Red Moon Stance slashing upwards, targeting not the opponent, but the opponent's weapon. Due to targeting the weapon, this makes an opponent's parry less effective, and allows the user to either knock the weapon away, out of the opponent's hand or shatter it altogether. Any follow up Kenjutsu technique that is used after Rising is successfully used, requires at least three tier levels above the Kenjutsu technique being used to be avoided. This is because Rising leaves the opponent completely open and unguarded. User's Strength vs Opponent's Strength - Effect 1 rank lower - Red Moon Rising fails Equal rank - Weapon is knocked upward/away 1 rank higher - Weapon is knocked out of opponent's hand 2 ranks higher - Weapon is knocked 15 feet away.
Strength - Object Capable of Breaking(strength used must exceed durability). D - Normal Object (Weapon, Armor or Equipment) C - Elemental Object (Weapon, Armor. Equipment or Puppet) B - Forged Object (Weapon, Armor or Equipment or Human Puppet) A - Object with Ablity (Weapon, Armor or Equipment) S - Living Object (Weapon or Self Puppet)
Name: Denkou Style Kenjutsu: Red Moon Rush Classification: Kenjutsu Rank: B-rank Class: Offensive Range: Self/Sword
Description: Req. Red Moon Stance. Red Moon Rush is a technique designed to throw the user's opponent off balance so the user can gain the upper hand and deal a finishing blow. The user strikes fiercely, throwing all of their strength into a slash. For Rush to be truly successful in the way it was intended, the target must attempt to block the attack. Upon the user's sword striking the opponent's defense, a powerful shock-wave results from the difference between the user's strength and the target's. The shock-wave has different effects depending on the difference between the user's strength and the target, with the main goal being to knock the opponent to the ground and cause disorientation. Once knocked prone, the opponent is made heavily exposed to a follow up attack, requiring at least three tier levels higher than the next kenjutsu technique to avoid. Should the target not attempt to defend him/herself and simply take the blow, he/she will be dealt B-rank physical defense-piercing damage. User's Strength vs Opponent's Strength - Effect - Additional Tier Level(to avoid next attack) - Disoriented (PT) 1 rank lower - Rush fails/Opponent's defense succeeds - N/A - N/A Equal rank - Opponent is knocked off his/her feet - +0 Tier Level - N/A 1 rank higher - Opponent is knocked into the ground - +1 Tier Level - 1 2 ranks higher - Opponent forms small crater in the ground - +2 Tier Level - 2 3 ranks higher - Opponent forms medium crater in the ground - +3 Tier Level - 3 4 ranks higher - Opponent forms large crater in the ground - +4 Tier Level - 4
Name: Denkou Style Kenjutsu: Lunar Shift Classification: Kenjutsu Rank: B-rank Class: Offensive Range: Short
Description: Req. Red Moon Stance. Based on the principle of Denkou Style Kenjutsu of mixing high speed Kenjutsu with the perception ability of their Raidengan in order to read an opponents movements and strike true, the user waves their sword back and forth at speeds equal to their strength tier. This causes a motion blur effect which capitalizes on a victim being unable to correctly gauge where the sword is during the strike, which upon landing deals B-rank defense-piercing slicing damage. Furthermore when viewed by a Time-Slowing dojutsu without reaction it causes the opponent to see an afterimage, rather than the actual sword's location, leaving them open to a follow up. The follow up requires the opponent to not only possess reaction tiers equal to the speed of the strike to dodge, but if they avoided the first strike in order to dodge the follow up, they require 1-rank higher speed.
Name: Denkou Style Kenjutsu: Lunar Shadow Classification: Kenjutsu Rank: C-rank Class: Supplementary Range: Self/Sword
Description: Req. Red Moon Stance. The user will rush the opponent, attempting to slash at some part of their body, but will watch the opponent the entire time. As the target begins to adjust to either defend or dodge, the user will utilize his/her reaction tiers to read the opponent and strength tiers to force the initial slash to adjust in time and speed to follow. This technique allows the user to quickly adjust his/her attack and movements, giving the ability to fall into a different technique almost instantly and making it nearly impossible for the target to react to the next kenjutsu technique without the use of Time Slowing + Reaction tiers one rank lower than the speed of the attack, or Reaction + Speed equal to the speed of the attack.
- Lightning Release:
Name: Static Charge Classification: Ninjutsu Rank: D Class: Supplementary Range: Self
Description: This technique is interesting in the fact it was passed down to Indra through his father, rather than his mother. After learning this technique, Indra's body generates electricity just by moving and harnessing static electricity albeit fatiguing him in the process. Each post Indra can charge his body electrically by conducting static electricity in the air through moving. Each post he can charge once and with each charge his lightning technique is raised a rank until one is used. After an enhanced lightning jutsu is used, the charge count resets to 0. Skill of User (Fatigue Price to Charge) - Rank of Technique(s) Affected (Max Rank Charged to) D (25) - D (C) C (20) - D & C (B) B (15) - D, C & B (A) A (10) - D, C, B & A (S) S (5) - D, C, B, A & S (S+ = Deals more Dmg in comparison to S-rank but less than SS)
Name: Lightning Release: Ionized Field Classification: Ninjutsu Rank: B Class: Offensive Range: AOE
Description: Over the course of five posts (total), the user will spread electrical particles throughout the area, unseen to the naked eye. During the five post set up, the ions are unable to be seen or really felt, but can be blown away by an equal or above rank Area Dispersal technique that is strong against lightning. Anytime after the fifth post, the user can activate/detonate the floating ions and anyone caught within the field (120 sq. feet) will be electrified, causing their muscles to constrict and lock up as well as dealing B-rank chakra damage. Depending on the user's lightning affinity or lightning type used, this technique can range from normal damage to permanent, debilitating damage. Any damage done to a target by this technique can only be healed by an A-rank or higher Medical technique that specifically targets nerve damage. A target struck by this technique will lock up if they do not possess B-rank strength+endurance tier chains or A-rank endurance tiers. Affinity Level/Lightning Type - Damage - Paralysis Duration (P.T.) Regular/Lightning - Regular Paralysis - 3 High/Black or White Lightning - Permanent Numbness - 5 V. High/Grey Lighting - Permanent Nerve Damage - 7
- Kappa-Ryu:
Name: Kappa-Ryu (Signature) Classification: Fighting Style Rank: D-Rank Class: Offensive Range: Short
Description: This is a unique style formulated by Indra himself, made out of a stubborn resolve not to build the foundation of his fighting style on things other people have made. This style, like all those Indra knows, has a particular focus on overpowering strikes executed with fluid motions to barrel through their opponent, sweeping them away like a tidal wave. This style combines great speed with brute strength to reinforce one's natural strength with momentum. It stands out among the various sword styles within the world by being a siege style, dealing normal damage to individuals, while dealing increased damage to defenses and constructs. This style was made with the Sanshuou Style in mind, with the user's swift movements on the water's surface allowing them to gather momentum at a greater rate due to the lack of friction when moving. Time Moving (On Water) - Damage Type vs Defenses/Constructs None (None) - Normal Damage 10 P.T. (5 P.T.) - Defense Slicing 20 P.T. (10 P.T.) - Defense Piercing 30 P.T. (15 P.T.) - Defense Crushing 40 P.T. (20 P.T.) - Defense Destroying 50 P.T. (25 P.T.) - Defense Pulverizing
Movement - Movement Modifier Speed - 1 P.T. from Timer per Rank Strength - 2 P.T. from Timer per Rank Tier Chain - 3 P.T. from Timer per Rank Kyougan - 2 P.T. from Timer per Stage Sanshuou Style - 3 P.T. from Timer per Stage A. Kyougan - 4 P.T. from Timer per Stage *Note: The above modifiers are capable of being used together, but only situationally. Speed and Strength can be combined, however both will be subsumed by a Tier Chain if present. Similarly, a Tier Chain will be replaced by Sanshuou Style and the Kyougan will be replaced by the A. Kyougan if either are present. Kyougan and Sanshuou Style can only be used if a Pair (or equivalent) of the Dojutsu is present.
Name: Kappa-Ryu: Shinsui-Ko Classification: Kenjutsu Rank: A Class: Offensive Range: Contact
Description: Shinsui-Ko, or Great Flood, is a simple but deadly kenjutsu technique of the Kappa-Ryu sword stance. The user raises their sword over their head, and even behind their back, with two hands before slashing forward to strike the target. This attack deals a base of A-rank slicing damage, but its true power lies in its ability to easily cut through defenses. Due to the savage nature of the attack, it leaves its user open for a moment, but in exchange offers an elevated level of power thanks to how far the user reaches back before slicing forward. As such, when used on a defensive technique or construct, this attack deals additional damage equal to the user's strength.
Name: Kappa-Ryu: Honryuu-gawa Classification: Kenjutsu Rank: C-Rank Class: Offensive Range: Short
Description: Honryuu-gawa, or Violent River, is a technique wherein the user grips the hilt of their sword with both hands before performing a slash with all the strength of their upper body. This technique, like all those of Kappa-Ryu, have a particular focus on destroying defenses however when striking a target who isn't attempting to defend themselves with their natural hardiness (Tiers), weapon, armor or construct, this technique transfers all of its destructive potential into the entirety of their body. This causes this technique to deal a single C-rank count each of Physical Bludgeoning Damage and Physical Internal Damage to a target, or equal to the user's Strength if a higher tier of strength is used.
Name: Kappa-Ryu: Menamu-gawa Classification: Kenjutsu Rank: C-Rank Class: Offensive Range: Short
Description: Menamu-gawa, or River of Retribution, is a simple technique wherein the user charges headlong at their opponent before performing a sweeping horizontal slash at them. This technique is capable of dealing Physical Damage to a struck target, or varied physical damage against Defenses depending on how long the user was moving, but the strength of this technique lay in the unique way the strike is executed. In return for only dealing damage 1-Rank below the strength the technique is executed with (to a minimum of D), this technique is capable of knocking a target away a good distance. This distance only being increased if the target mounted a non-stationary defense beforehand. Strength - Knockback - Defense = Modifier None - 1ft - D = +1ft D - 5ft - C = +2ft C - 10ft - B = +3ft B - 15ft - A = +4ft A - 20ft - S = +5ft S - 25ft - N/A
Name: Kappa-Ryu: Yorikiri Classification: Kenjutsu Rank: B-Rank Class: Offensive Range: Short
Description: Yorikiri, or Frontal Force Out Cutter, is a powerful technique that somewhat shifts the focus of Kappa-Ryu for its execution. This technique is a simple cut in front of the user in any direction, but always with both hands on the blade. This attack uses all the user's force in order to execute the attack, focusing the destructive potential of the Kappa-Ryu style into their blade. This technique allows the user to apply the damage their style is capable of dealing to defenses to offenses, allowing it cleave clean through Chakra, Mental and Physical attacks equal to the user's Strength, Spiritual and Natural attacks 1-Rank below the user's Strength and Hybrid attacks 1-Rank Above the user's Strength. Despite this, Yorikiri is only capable of cutting that which is susceptible to Physical Damage, meaning Semi- or Intangible targets as well as those techniques with Physical Resistance/Immunity are partially or completely unaffected.
- Suiko-Ryu:
Name: Suiko-Ryu Classification: Fighting Style Rank: B-Rank Class: Offensive/Supplementary Range: Short, Varies (Movement)
Description: This style is a unique combination of Indra's own Kappa-Ryu and Iaido, combining the strengths of the styles in order to create something that embodies his ideals. This style revolves around empowering the quickness of one's draw with momentum and strength, allowing the user to not only outspeed but overpower victims of their Kenjutsu. This style allows the user to apply additional momentum to their draw to empower the speeds at which they can intercept the strikes of others, with the farther the user moved before striking allowing them to strike faster than before. This style was made with the Sanshuou Style in mind, the user being capable of using their momentum across surfaces to allow the strikes of their blade to carry further than before, with this distance being doubled when moving across water. This pairs with the extension capabilities of Displacement Aura, allowing their strikes to outrange even other Cyphers. Proximity to Opponent - Speed Interrupted - Distance Moved before Strike - Interruption Modifier 5ft - Equal-Rank - 5ft or Less - +1 Tier Level 4ft - Equal-rank+ - 6 to 10ft - +2 Tier Levels 3ft - Equal-rank++ - 11 to 15ft - +3 Tier Levels 2ft - 1-rank- Higher - 16 to 20ft - +4 Tier Levels 1ft - 1-rank Higher - 21ft or More - +5 Tier Levels
Displacement Aura Type = Range Modifier Base = +1 (Contact-Short) Enhanced = +5 (Contact-Short or Short if S-rank Tech) Base + Enhanced = +6 (Contact-Short if D-rank Tech or Short) Rage = +10 (Contact-Short, Short-Mid if C-rank, Mid-Long if D-rank) Base + Rage = +11 (Conctact-Mid if B or S, Short-Mid if C, Mid if A) Enhanced + Rage = +16 (Mid-Long if D, Short-Mid if C, B, Short if A, Contact-Short if S) Base + Enhanced + Rage = +17 (Mid-Long if D, Short-Mid if C, B, Mid-Long if A, Contact-Short if S) Sanshuou Striding = +1 (Left Eye), +5 (Right Eye) or +6 (Paired Eyes)
Name: Suiko-Ryu: Hado Classification: Kenjutsu Rank: C Class: Offensive/Supplementary Range: Short
Description: A practitioner of Suiko-Ryu has learned how to best utilize his strength in all that he does. In this case, Hado "Ripple Step" involves the user stepping towards the target forcefully, empowering the final step before an attack with heightened strength to cause the ground to quake/ripple around them. As the ground shakes, knocking the target off balance and leaving them undefended, the user will deliver a ruthless slash which deals damage equal to the user's strength tier. Due to the volatility of water compared to the sturdiness of earth, when used on water the ripple distance is doubled. User's Strength - Ripple Distance - Reaction Needed to Keep Balance (Balancing Technique Needed) D - 1ft - D(D) C - 2ft - C(D) B - 3ft - B(C) A - 4ft - A(B) S - 5ft - S(A)
Name: Suiko-Ryu: Hamon Classification: Kenjutsu Rank: A Class: Offensive/Supplementary Range: Short
Description: An advanced version of Hado, Hamon "Surge Step" involves the user stepping towards the target forcefully, empowering the final step before an attack with heightened strength to cause the ground to quake/ripple around them. As the ground shakes, knocking the target off balance and leaving them undefended, the user will deliver a ruthless slash which deals damage equal to the user's strength tier. In this advanced version, the user has learned how to dissipate his strength further, increasing the range and shaking of the technique. Due to the volatility of water compared to the sturdiness of earth, when used on water the ripple distance is doubled. User's Strength - Ripple Distance - Reaction Needed to Keep Balance (Balancing Technique Needed) D - 2ft - C(D) C - 4ft - B(C) B - 6ft - A(B) A - 8ft - S(A) S - 10ft - SS(S)
Name: Suiko-Ryu: Hashoku Classification: Kenjutsu Rank: SS Class: Offensive/Supplementary Range: Short
Description: The pinnacle of Hado, Hashoku "Tidal Step" is used by those who have surpassed their limits of strength and achieved an advanced level. Like its lesser versions, Tidal Step involves the user stepping towards the target forcefully, empowering the final step before an attack with heightened strength to cause the ground to quake/ripple around them. As the ground shakes, knocking the target off balance and leaving them undefended, the user will deliver a ruthless slash which deals damage equal to the user's strength tier. In this advanced version, the user has learned how to dissipate his strength further, increasing the range and shaking of the technique. Due to the volatility of water compared to the sturdiness of earth, when used on water the ripple distance is doubled. User's Strength - Ripple Distance - Reaction Needed to Keep Balance (Balancing Technique Needed) SS - 20ft - SSS(SS) SSS - 30ft - Z(SSS) Z - 50ft - N/A(Z)
Name: Suiko-Ryu: Menamu-gawa Classification: Kenjutsu Rank: B-Rank Class: Offensive Range: Short
Description: Menamu-gawa, or Destructive Hail River, is a technique based on another of a similar name belonging to Kappa-Ryu, though executed with a higher level of finesse. With this technique the user spins as they charge, causing a whirlwind of vacuum blades to whirl around them as they move. Due to the whirlwind, anyone who comes within a certain distance of the user will be dealt Physical Wind Release Slicing Damage and are thrown back if they do not possess Strength to withstand the winds, while those who are capable of pushing past the damage of the winds will be met with the user's blade dealing Physical Slicing Damage to their person. The damage dealt by the winds is 1-Rank Below Speed the user spins with, while their blade deals damage Equal to their Strength. The strength used during the spin determines the range of the whirlwind, while their speed determines the speed of the whirlwind. Tier - Range (Radius) - Wind Speed D - 1ft - B-Rank- C - 3ft - B-Rank B - 6ft - B-Rank+ A - 9ft - B-Rank++ S - 12ft - A-Rank-
Name: Suiko-Ryu: Wakiten Classification: Kenjutsu Rank: A-Rank Class: Offensive Range: Short
Description: Wakiten, or Surging Heaven, is a unique attack wherein the user takes an unorthodox stance with their blade held close to the ground. The user then charges forward towards their target before sweeping their blade upward in a wide arc. This technique deals damage equal to the user's Strength, however the purpose of this technique lay in the sweep itself not whether or not it lands. The user transfers all the momentum from their charge into their blade as they swing, the speed of the motion causing a vacuum to form and launch forwards at the user's target. When performed on solid ground, it creates a blade of air that deals Physical Wind Release Slicing Damage, when on loose or granular earth it deals Physical Earth Release Slicing Damage while when performed on water it deals Physical Water Release Slicing Damage, all equal to the Strength used, potentially allowing the user to deal multiple counts of damage. As the user grows more talented they will be capable of performing multiple slashes with a single use of the technique. Rank - Slashes per Price B-Rank or Below - 1 Slash A-Rank [Low] - 2 Slashes A-Rank [High] - 3 Slashes A-Rank [Elite] or Above - 4 Slashes
Name: Suiko-Ryu: Amano-gawa Classification: Kenjutsu Rank: A-Rank Class: Offensive Range: Short
Description: Amano-gawa, or River of Rain, is a technique wherein the user must have performed a different attack with their blade before hand, transferring the momentum from said strike into a looping overhead swing. The swing itself isn't meant to strike an opponent, simply build up a great amount of momentum that the user transfers into a circular vacuum blade that races towards an opponent at Vacuum Release Speeds, or higher if greater Speed is used. This blade rotates like a saw, dealing Physical Wind Release Slicing Damage equal to 1-Rank Below the user's Strength to whatever is struck, additionally dealing recurrent Bleed Damage to any individual who is hit by the vacuum. The Bleed and its duration is dependent on the user's Strength Tier. Strength - Bleed per P.T. - Tier Level = Duration D - 1 D - Tier- = 1 P.T. C - 2 D - Tier Base = 2 P.T. B - 3 D - Tier+ = 3 P.T. A - 4 D - Tier++ = 4 P.T. S - 5 D - 1-Rank Tier- = 5 P.T.
- Tier Chain:
Name: Tiger’s Athleticism I Classification: Taijutsu Rank: D Class: Supplementary Range: Self
Description: Indra has discovered that by combining his body’s natural speed tiers with its endurance tiers, he has found a way to conserve stamina and mitigate the amount lost when using his various tiers and physical techniques. This allows his body to accurately predict and adjust to the amount of stamina required for each of Indra’s actions, resulting in little to no waste for stamina. At this stage, when Indra is operating at One Tier Below his rank (2), the techniques and tiers drain stamina equivalent to operating at Minimum Tiers (1).
Name: Tiger’s Athleticism II Classification: Taijutsu Rank: C Class: Supplementary Range: Self
Description: Indra has discovered that by combining his body’s natural speed tiers with its endurance tiers, he has found a way to conserve stamina and mitigate the amount lost when using his various tiers and physical techniques. This allows his body to accurately predict and adjust to the amount of stamina required for each of Indra’s actions, resulting in little to no waste for stamina. At this stage, when Indra is operating at Equal Tiers (3) to his rank, the techniques and tiers drain stamina equivalent to operating at One Rank Below (2).
Name: Tiger’s Athleticism III Classification: Taijutsu Rank: B Class: Supplementary Range: Self
Description: Indra has discovered that by combining his body’s natural speed tiers with its endurance tiers, he has found a way to conserve stamina and mitigate the amount lost when using his various tiers and physical techniques. This allows his body to accurately predict and adjust to the amount of stamina required for each of Indra’s actions, resulting in little to no waste for stamina. At this stage, when Indra is operating at Equal Tiers (3) to his rank, the techniques and tiers drain stamina equivalent to operating at Minimum Tiers (1).
Name: Tiger’s Athleticism IV Classification: Taijutsu Rank: A Class: Supplementary Range: Self
Description: Indra has discovered that by combining his body’s natural speed tiers with its endurance tiers, he has found a way to conserve stamina and mitigate the amount lost when using his various tiers and physical techniques. This allows his body to accurately predict and adjust to the amount of stamina required for each of Indra’s actions, resulting in little to no waste for stamina. At this stage, when Indra is operating at One Tier Above (4) his rank, the techniques and tiers drain stamina equivalent to operating at Equal Rank tiers (3).
Name: Tiger’s Athleticism V Classification: Taijutsu Rank: S Class: Supplementary Range: Self
Description: Indra has discovered that by combining his body’s natural speed tiers with its endurance tiers, he has found a way to conserve stamina and mitigate the amount lost when using his various tiers and physical techniques. This allows his body to accurately predict and adjust to the amount of stamina required for each of Indra’s actions, resulting in little to no waste for stamina. At this stage, when Indra is operating at Max Tier (5), the techniques and tiers drain stamina equivalent to operating at Equal Rank (3) tiers.
- Denkou Tech Fix:
Name: Denkou Style Kenjutsu: Moonlit Willow Classification: Kenjutsu/Genjutsu Rank: C (C-rank chakra price) Class: Supplementary Range: Sight
Description: This technique is saved for when the Denkou is facing an opponent with chakra vision. They can channel chakra into their bladed weapon of choice, which when seen by the target locks them in a genjutsu which causes them to hallucinate multiple waving arms which further minimize the chance of dodging correctly. Those with C-rank or above Barrier Tiers are only subject to a reaction debuff of -1. The movement resembles that of a willow tree blowing in the wind. With the enemy off guard, the user is free to cut them down,and this technique is a staple of any Denkou regardless of rank. The genjutsu can however be triggered ahead of time after making hand seals if necessary against an opponent without chakra vision. Rank - No. of Waving Arms - Reaction Debuff D - 1 - 0 C - 2 - 1 B - 3 - 2 A - 4 - 3 S - 5 - 4
| |
| | | Kenji
Posts : 3338 Join date : 2011-01-06 Age : 29 Location : Wouldn't you like to know ;D
| Subject: Re: Indra's Scrolls 7th July 2021, 8:08 am | |
| - Dance of the Photosphere:
Name: Dance of the Photosphere: Parry Classification: Ninkenjutsu Rank: C-rank Class: Defensive Range: Contact
Description: The user of this technique reads an incoming physical attack, anticipating where it's going to strike them and then swings the flat edge of their weapon out to intercept. The goal of the technique is to knock the incoming attack away, redirecting it in a different direction safely away from the user. For a parry to be successful, the user must be able to react to it in time and relies on the perception abilities of Dance of the Photosphere, as well as how long the user has been analyzing their target. Due to the nature of Dance of the Photosphere, when an attack is accurately parried, Lightning Hybrid Damage is dealt to the target who was parried equal to the user's strength. Upon successful parry, lightning from the user's sword is transferred to the attacker, specifically the limb currently gripping the weapon or used to attack. In turn, this shocks them, damaging them, but also causing them to potentially drop their weapon due to the numbing/paralysis/nerve damage possible from the lightning. The chakra required for this effect is taken from the user's Max Chakra Pool and held in reserve until the chakra flow portion ends. User's Lightning Affinity - Effect - Target's Endurance vs Damage - Effect Normal - Numbness - 1 Rank Below - Reduces Effect by 1 High/Black/White - Paralysis - Equal Rank - Reduces Effect by 2 V. High/Grey - Nerve Damage - 1 Rank Above - Negates Effect Entirely
Name: Dance of the Photosphere: Radiant Flare Classification: Ninkenjutsu Rank: B-rank Class: Offensive Range: Short
Description: The user of this technique coats their sword in Lightning chakra using Lightning Release Chakra Flow before stabbing towards an opponent. While coated in Lightning Release, the sword is able to deal B-rank defense-piercing damage and able to strike Phase Release users or any other intangible targets who are affected by Lightning Release. The real use of this technique, however, is to discharge the Lightning Release chakra just before the strike hits. This results in a blinding effect that varies based on the user's lightning affinity at the cost of no longer dealing defense-piercing damage due to the lightning chakra being released from the blade. The chakra required for this effect is taken from the user's Max Chakra Pool and held in reserve until the chakra flow portion ends or is lost if the user decides to release the chakra with the flash effect. User's Lightning Affinity - Effect - Target's Reaction Tier - Effect Normal - Reaction Tier Levels -1 - 1 Rank Below - Reduces Effect by 1 High - Blindness - Equal Rank - Reduces Effect by 2 Very High - Ocular Nerve Damage - 1 Rank Above - Negates Effect Entirely
Rank of Chakra Flow - Duration - Medical Ninjutsu Rank Needed to Reverse OND D - 1 P.T. - D C - 2 P.T. - C B - 4 P.T. - B A - 6 P.T. - A S - 8 P.T. - S
- Kappa-Ryu:
Name: Kappa-Ryu: Aruku-Nami Classification: Kenjutsu Rank: B-rank Class: Supplementary Range: Self
Description: Aruku-Nami, or "Wave Walker" was created due to Kappa-Ryu's reliant on movement and momentum. Indra has developed a supplementary footing/balance technique so as to mitigate the chance that he is interrupted while performing kenjutsu techniques. This is a simple technique that allows Indra to focus on his footing and balance, acting as a balancing technique equivalent to his reaction tiers when on land, but due to his training, while walking and utilizing Kappa-Ryu on the surface of water, it acts as one rank higher than his reaction tiers when standing/moving on liquid surfaces. This caps at S-rank even if Indra's reaction tiers are S-rank.
- Tracking Tech:
Name: Raidengan Art: Electrolocation Classification: Ninjutsu Rank: D-rank (Varies according to Raidengan level) Class: Supplementary Range: Varies on Eye
Description: While the Raidengan in it of itself grants some form of electrolocation and tracking skills, this technique is used by those who have practiced with these abilities and honed them into something more precise. When this technique is active, the user is able to map out the area around them (that they can see) with electromagnetic pulses from their Raidengan. This pulse instantly feeds back to the user and creates a mental map of everything with an electromagnetic field within range of the user. Those targets who are invisible are able to be detected and outlined by this pulse. Depending on what level of Raidengan a user has achieved, they are able to see through concealment techniques with ease. The electrolocation ability drains an extra amount of chakra equal to the drain each Raidengan stage already takes. Raidengan Level - Electrolocation Concealment Tech Needed - Concealment Tech Needed - Chakra Price PT Activation - D - C - 1 D 1 - C - B - 2 D 2 - B - A - 3 D 3 - A - S - 4 D Mashin - S - SS - 1 C Joukai - SS - SSS - 1 B Kami - SSS - SSS - 1 A
*********************** - Indra T. Erlang:
- Roark Hokkai:
- Amara Jiko:
Last edited by Kenji on 29th August 2022, 7:19 am; edited 1 time in total | |
| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Indra's Scrolls 27th August 2022, 10:56 am | |
| - Edits:
Parry - Ninkenjutsu, takes away from Max Chakra reserves while active due to chakra flow, endurance one rank below the damage reduces the level of effect by one(so Paralysis to Numbness), endurance equal to the damage reduces by two levels, endurance above the damage negates the additional effect.
Radiant Flare - Also Ninkenjutsu, Reaction tier check to avoid the secondary effect, have it work the same way as Parry but with Reaction instead of Endurance.
Aruku-Nami - Caps at S-Rank balancing technique.
Electrolocation - Ninjutsu, does not count as chakra flow due to spreading chakra out into the environment around, Kami will cap at SSS/SSS, rather than SSS/Z
Approved *********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
| |
| | | Kenji
Posts : 3338 Join date : 2011-01-06 Age : 29 Location : Wouldn't you like to know ;D
| Subject: Re: Indra's Scrolls 20th September 2022, 10:47 am | |
| Last minute tech before exam: - Lightning Release:
This was a tech made for/by Blade's Occam character. It was approved but that was a previous iteration of NB so I want to make sure it's still approved for this iteration of NB. I did receive permission from Blade to use it.
Name: Lightning Release: Electrical Feedback Kai Classification: Genjutsu Rank: B-Rank(Variable chakra price) Class: Defensive Range: Self
Description: Kai is a basic technique taught to all shinobi at the academy level, teaching them the most basic way to break out of genjutsu. Of course many techniques negate the use of this kai and some people learn to create their own more powerful version of the technique. Through the manipulation of chakra natures, the user of this technique utilises a kai and then enhances it with Lightning Release chakra, causing their mind to gain a powerful electrical field around it on the mental plane. Therefore, the user is granted protection only against genjutsu equal to or lower than the chakra used for this technique. The duration of the electrical barrier is dependent on the user's barrier tiers. Furthermore, the electrical barrier requires B-rank chakra and X-ray vision in order to see or B-rank mental sensory to detect. While this technique remains active, target(s) that use Genjutsu equal to(without piercing) or weaker than the strength of this barrier will be dealt lightning release mental damage one rank below the barrier's strength. However it is stressful on the mind causing the user to require a cooldown period depending on their barrier tiers but it can be activated during this, doubling the cooldown, in return for sustaining mental damage one rank below the chakra placed into this technique.
Chakra Price - Genjutsu Kai'd - Genjutsu Protection - Feedback Damage D - D - D - N/A C - C - C - D B - B - B - C A - A - A - B S - S - S - A
Barrier Tier - PT Duration - PT Cooldown D - 1 - 10 C - 2 - 8 B - 3 - 6 A - 4 - 4 S - 5 - 2
*********************** - Indra T. Erlang:
- Roark Hokkai:
- Amara Jiko:
Last edited by Kenji on 21st September 2022, 2:40 pm; edited 1 time in total | |
| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Indra's Scrolls 21st September 2022, 2:26 pm | |
| - Spoiler:
a) Make the classification just Genjutsu. Since it deals mental, the lightning aspect just makes it an elemental genjutsu.
b) Replace
"Due to this it grants the user protection against genjutsu of a certain rank for a small amount of time depending on their endurance tiers, although it does nothing to protect against any other form of mental technique. Should they be struck by a mental technique while this technique is active, requiring either B-Rank chakra sensory with piercing/X-Rank or a B-Rank mental sensory technique to notice, then the user of the genjutsu will feel an electrical backlash, taking an amount of mental lightning release damage depending on the amount of chakra pumped into this technique. "
with
Therefore, the user is granted protection only against genjutsu equal to or lower than the chakra used for this technique. The duration of the electrical barrier is dependent on the user's barrier tiers. Furthermore, the electrical barrier requires B-rank chakra and X-ray vision in order to see or B-rank mental sensory to detect. While this technique remains active, target(s) that use Genjutsu equal to(without piercing) or weaker than the strength of this barrier will be dealt lightning release mental damage one rank below the barrier's strength.
c) in chart remove the use of endurance tiers.
d) Classification: Defensive
e)Range: Self
| |
| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Indra's Scrolls 21st September 2022, 9:15 pm | |
| - Approved:
- Kenji wrote:
- Last minute tech before exam:
- Lightning Release:
This was a tech made for/by Blade's Occam character. It was approved but that was a previous iteration of NB so I want to make sure it's still approved for this iteration of NB. I did receive permission from Blade to use it.
Name: Lightning Release: Electrical Feedback Kai Classification: Genjutsu Rank: B-Rank(Variable chakra price) Class: Defensive Range: Self
Description: Kai is a basic technique taught to all shinobi at the academy level, teaching them the most basic way to break out of genjutsu. Of course many techniques negate the use of this kai and some people learn to create their own more powerful version of the technique. Through the manipulation of chakra natures, the user of this technique utilises a kai and then enhances it with Lightning Release chakra, causing their mind to gain a powerful electrical field around it on the mental plane. Therefore, the user is granted protection only against genjutsu equal to or lower than the chakra used for this technique. The duration of the electrical barrier is dependent on the user's barrier tiers. Furthermore, the electrical barrier requires B-rank chakra and X-ray vision in order to see or B-rank mental sensory to detect. While this technique remains active, target(s) that use Genjutsu equal to(without piercing) or weaker than the strength of this barrier will be dealt lightning release mental damage one rank below the barrier's strength. However it is stressful on the mind causing the user to require a cooldown period depending on their barrier tiers but it can be activated during this, doubling the cooldown, in return for sustaining mental damage one rank below the chakra placed into this technique.
Chakra Price - Genjutsu Kai'd - Genjutsu Protection - Feedback Damage D - D - D - N/A C - C - C - D B - B - B - C A - A - A - B S - S - S - A
Barrier Tier - PT Duration - PT Cooldown D - 1 - 10 C - 2 - 8 B - 3 - 6 A - 4 - 4 S - 5 - 2
| |
| | | Kenji
Posts : 3338 Join date : 2011-01-06 Age : 29 Location : Wouldn't you like to know ;D
| Subject: Re: Indra's Scrolls 5th October 2022, 7:58 am | |
| - Durga's Techs:
Name: Teenage Purple Salamander Training Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description: Purple Salamanders are the most passive out of those within the Salamander contract revolving more around support rather than outright combat like the other breeds, still they have their uses, especially when fully grown. Larva Purple Salamanders possess B++ Reaction Tiers, which grants them the ability to move at speeds equal to the rank of their Reaction at Tier- (B-), though only in reaction to another move or an attack. All Salamander's are naturally immune to fire of varying levels depending on their breed. Purple Salamander's are an even median when it comes to resistance among the Salamander Tribe being immune to flames or burning based damage of Fire and Blaze Release only. In addition, all types of Salamander possess a venom gland which converts their blood into a toxic substance near a set location in their body (Lungs, Stomach, Tongue, Tail, Throat Choose One) allowing them to release their poison from various parts of their body. Purple Salamander venom is soluble in liquids leaving no trace of it's presence unless detected by a poison detection technique in addition to dealing damage each post (total) it is in a victims system like a normal poisonous substance. In addition, it is capable of being harvested as a materia in which case it serves as a III Grade Carve. Water Technique - Poison Damage P.T. - Size Modifier - Length of Poisoning D - 1 D-rank - Small - 5 P.T. C - 3 D-ranks - Humanoid - 10 P.T. B - 1 C-rank - Medium - 15 P.T. A - 1 B-rank - Large - 20 P.T. S - 1 A-rank - Colossus - 25 P.T.
Name: Water Release: Hiding in Rain Technique Classification: Ninjutsu Rank: B-rank Class: Supplementary Range: AOE
Description: The user makes hand signs before either expelling or drawing from a water source a heavy rain, which fills an area surrounding a 120ft radius around themselves. Due to being mixed in with the user's chakra it conceals the area, hampering normal vision in addition to method of chakra sensory with victims only being able to detect the user's chakra signature uniformly through the rain. It is incapable of fooling Dojutsu with X-ray vision, however, those with chakra vision such as the Itsugan have their advantages cancelled. Those with enhanced senses, or a B-rank area dispersal technique, can either get around the loss of vision or disperse the rain to restore sight.
Name: Water Release: Starch Syrup Capturing Pond Classification: Ninjutsu Rank: B-rank (Chakra Price Varies) Class: Supplementary Range: AOE
Description: The user spits out high-viscosity, chakra infused water, aimed at a surface of wide scope of 40 feet filling the area at crashing ground speeds. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility if they do not possess Strength above B-rank. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield with the liquid eventually receding into the ground after 20 posts (total) in normal humidity, 10 posts (total) in dry or intensely hot conditions and 40 posts (total) in humid or rainy conditions. The normal scope of this technique is normally just a few metres, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channeling chakra to one's feet allowing one to walk upon it uninhibited, beforehand. The syrup can be manipulated later on for use as a source of water for other water techniques. Chakra Used - Size of Capture Pond - Amount of Syrup Produced C - 40 - 1 B-rank B - 80 - 2 B-ranks (1 A-rank) A - 120 - 4 B-ranks (2 A-ranks or 1 S-rank) S - 160 - 6 B-ranks (4 A-ranks, 2 S-ranks or 1 SS-rank)
Name: Water Release: Great Exploding Water Colliding Wave Classification: Ninjutsu Rank: A-rank (Chakra & Water Price Varies) Class: Supplementary/Offensive Range: AOE, Long (Radius of Orb)
Description: This technique is a larger version of the Water Release: Exploding Water Colliding Wave and is formed once the user makes handseal before clapping their hands together. With it, the user spews out a massive amount of water which spew forth at Vacuum release speeds, covering an entire area with crushing, unavoidable waves causing victims who are unable to lock themselves in place with A-rank strength tiers to be carried along with the incoming water but if they are submerged underneath it they sustain A-rank Water Release chakra based damage. The user can ride the wave, allowing them to move at high speeds of Vacuum Release, and attack the enemy, now swept off their feet, without fear of counter-attacks depending on the amount of water used. The amount of water created is proportional to the amount of chakra used; when used with large amounts of chakra it is possible for the user to create copious amounts of water to flood the area, regardless however it still moves at the same speed regardless of the amount of chakra put into it. Upon finishing with a Ram Seal the water is then converged into an orb encompassing the water formerly used to flood the area into an orb dome (if done on land) of sorts with a radius of 80 ft (160 ft diameter). Chakra Used - Area of Effect (ft radius) - Amount of Water Produced B & B - 120 - 2 B-ranks (1 A-rank) A & A - 160 - 4 B-ranks (2 A-ranks or 1 S-rank) S & S - 200 - 8 B-ranks (4 A-ranks, 2 S-ranks or 1 SS-rank)
Name: Purple Salamander Tail Lash Classification: Taijutsu Rank: B-rank Class: Offensive Range: Touch
Description: This is one of Durga's only taijutsu techniques and though simple in nature, can have a devastating effect on opponents. Durga will lash out with her tail, dealing B-rank bludgeoning physical damage to whoever is unfortunate enough to be struck. The real use of this technique however is that she first secretes some of her natural poison to her tail. This deals an additional C-rank of poison damage per round for 3 rounds total unless healed by a poison removing Medical Ninjutsu technique B-rank or above. Those already suffering from her poison will find the sudden injection of additional poison even more detrimental as it stacks with whatever they're currently suffering from.
5 out of possible 6 technique slots for Durga (doubled due to being familiar according to the rules)
- Raijin Senkei:
Name: Raijin Senkei (Exclusive) Classification: Fighting Style Rank: A-rank Class: Supplementary/Defensive Range: Self
Description: The Raijin Senkei, or “Thunder God War Form”, fighting style was made by Indra himself. It combines the roots of his two clans and requires that the user know Tsuyo Style: Brawling, Mishura’s Intercepting Fist, Denkou’s Shiken Gai Kata, as well as Ai Style: Chakra Scalpel before learning. The Raijin Senkei taijutsu attempts to blend the principles of all four fighting styles into something unique, allowing the user to read and predict an opponent’s movements and counter them with subtle, but devastating strikes. Due to the incorporation of Lightning Release through Shiken Gai Kata, unless otherwise stated by the individual technique, all physical techniques utilizing this style deal Lightning Release Physical Damage. Further, by focusing chakra into his hands/claws through use of the Chakra Scalpel technique, this Lightning Release Physical Damage is able to bypass defenses depending on how much chakra is focused into his claws. The chakra focused is set aside from his overall chakra pool due to the chakra being cycled and not dispersed. When utilizing his Chakra Mode or Chakra Armor technique in conjunction with this fighting style, the lightning chakra that surrounds the user takes on a more feral, beast-shape look than the usual humanoid shape. In addition, the user can shorten the duration of the mode/armor by an amount equivalent to the level of bypassing he wants to achieve rather than pay direct chakra for the bypassing effect. Unless otherwise stated by an individual technique, all techniques in the Raijin Senkei fighting style deal damage equivalent to Indra’s strength tiers at the time of the strike. Chakra Price to Focus Each P.T - Defense Bypassing (Spiritual Dmg if Negated by Spirit Tiers) D - D (N/A) C - C (D) B - B (C) A - A (B) S - S (A)
Name: Raijin Senkei - Ouken Kaisenha Classification: Nintaijutsu Rank: C-rank Class: Supplementary/Defensive Range: Contact/Short
Description: Also known as, "Royal War Party", this technique draws more from Intercepting Fist than any of the other components that make up Raijin Senkei. This technique is the basis of Raijin Senkei’s defensive moves, allowing Indra to rely on his superior reaction and strength tiers to not only intercept an opponent’s attack before it can land, but also read and adapt to a target’s movements in real-time. This technique creates an area around Indra’s body that allows him to accurately read, interpret, and respond to any physical techniques or movements used within that range depending on his speed and reaction. When an incoming technique is accurately countered by Indra and he utilizes a technique in the Raijin Senkei fighting style, the technique used to countered can automatically utilize its focus effect for the duration of the counter with a reduced chakra cost depending on Indra's rank. Reaction Tier - Area Size (radius) - Displacement Aura - Distance Modifier (ft) D - 5ft - Base - +1 C - 7ft - Enhanced - +5 B - 10ft - Base + Enhanced - +6 A - 12ft - Rage - +10 S - 15ft - Enhanced + Rage - +16
Indra's Rank - Focus Chakra Price Reduction(Ranks) D - 1 C - 1 B - 2 A - 2 S - 3
Name: Raijin Senkei - Ichitsume Classification: Nintaijutsu Rank: C-Rank Class: Offensive Range: Contact (Thrust), Mid (Bolt)
Description: Otherwise known as "Thunder God's First Claw" is the initial technique within the Raijin Senkei that acts as the building blocks for all other techniques within. With this technique, Indra extends his index finger forward while curling the rest in towards his palm, almost pointing at a target before thrusting said finger into their form. When performed, this technique deals Physical Defense Piercing Damage equal 1-Rank below the Strength used for the thrust, piercing through a target as though they have been punctured by a beast's claws. This technique possesses a hidden danger, as upon it landing it causes tissue damage in the area struck that reduces one's Tiers depending on where the blow landed. The swelling in the tissue is present even if the damage itself is negated by natural tiers or other defenses, so long as the victim doesn't possess a defense against Bypassing techniques. This debuff lasts a certain amount of time depending on the strength Indra used in the attack, but can also be healed by a C-rank or higher medical technique. *Focus: By expending a C-Rank of Chakra or by reducing the duration of any Chakra Mode/Armor they have present by -2 P.T., the user is capable of Focusing Ichitsume. This causes the technique to send out a bolt of lightning towards his target up to 20ft away. This bolt moves at Speeds 1 Tier Level higher than the thrust itself, and deals Lightning Release Physical Piercing Damage equal to the Strength of the thrust. This bolt applies the same tissue damage as the thrust, and if a target is hit by both they not only sustain both counts of damage but both debuffs as well. Rank - Debuff - Area Struck (Tier) - Indra's Strength - Duration (P.T.) D - 1 Tier Level - Leg (Speed) - D - 1 C - 1 Tier Level - Arm (Strength) - C - 2 B - 1 Tier Level - Stomach (Endurance) - B - 3 A - 2 Tier Levels - Chest (Defense) - A - 4 S - 2 Tier Levels - Head (Barrier) - S - 5 Elite - 3 Tier Levels - Neck/Spine (Reaction)
Name: Raijin Senkei - Niitsume Classification: Nintaijutsu Rank: B-Rank Class: Offensive Range: Mid (Projectiles), Short (Explosion)
Description: Otherwise known as "Thunder God's Second Claw" is the second of the Raijin Senkei's main techniques, and is considered the style's best anti-area technique where its predecessor is the most effective anti-personnel. Indra crooks his index and middle fingers as though making a claw and swipes outward, trailing electricity behind his appendages as they move. This electricity takes the form of two claw-like slicing waves that extend out away from Indra in a 90 degree arc up to 30ft away from him. Upon coming into contact with a target these waves explode over a 15ft radius dealing 1 B-Rank of Lightning Release Physical Damage per wave to all those caught within the blast. *Focus: By expending a B-Rank of Chakra or by reducing the duration of any Chakra Mode/Armor they have present by -3 P.T., the user is capable of Focusing Niitsume. This causes the waves to be much more erratic, doubling the distance they are capable of crossing while also causing them to produce a Moderately Volatile Explosion rather than the usual Unstable, increasing the blast radius by 4x instead of 2x (total Blast Radius of 60ft). However, this increased volatility causes the user of the technique to also be susceptible to is damage unless they possess a method of protecting themselves.
Name: Raijin Senkei - Santsume Classification: Nintaijutsu Rank: A-Rank Class: Offensive Range: Contact
Description: Otherwise known as "Thunder God's Third Claw" is the third of the Raijin Senkei's main techniques, and derived directly from Ichitsume in its purpose and execution. This technique entails Indra extending his index, middle and ring fingers forward before thrusting at his opponent, the appendages slamming into them like a spear in order to deal Physical Damage equal to 1-Rank Below the Speed used, alongside leaving behind Bruising (Internal Bleed) based on the Strength used. This technique is unique in that when matching up against Defense Tiers, while the initial damage from the technique is negated the Bruising is instead worsened to Contusions (Internal Bleed + Pain over Time) as the trauma is aggravated by the victim's sturdier form. Presence of a Defense + Strength Tier Chain 1-Rank Below (Bruising) or Equal to (Contusions) the Strength will negate the effect. Strength - Bruising - Contusions - Victim Rank (Pain Linger) D - D-Rank Bleed - +1 D-Rank Pain - D = 5 P.T. C - 2 D-Ranks Bleed - +2 D-Rank Pain - C = 4 P.T. B - 3 D-Ranks Bleed - +4 D-Rank Pain - B = 3 P.T. A - 4 D-Ranks Bleed - +1 C-Rank Pain - A = 2 P.T. S - 5 D-Ranks Bleed - +1 B-Rank Pain - S = 1 P.T. *Focus: By expending an A-Rank of Chakra or by reducing the duration of any Chakra Mode/Armor they have present by -4 P.T., the user is capable of Focusing Santsume. When Focused, a pulse of electricity is sent rippling through the target's form, ravaging their body and bursting blood vessels as it goes. The focused form causes all Bleed suffered by the target to be increased by 1 Count (i.e. if dealt 4 Ds of Bleed normally, it would increase to 5 D after being struck by a Focused Santsume). The target is also rendered more sensitive to pain as the electricity sets their nervous system into overdrive, negating A-Rank and Below Pain Resistance, while reducing A-Rank and Below Pain Immunity to Resistance.
Name: Raijin Senkei - Yontsume Classification: Nintaijutsu Rank: S-Rank Class: Offensive Range: Contact (Manifestation), Short (Kenjutsu)
Description: Otherwise known as "Thunder God's Fourth Claw" is the fourth of the Raijin Senkei's main techniques, and was made by Indra in order to blend this style more easily with his swordsmanship. Indra extends all fingers, with his thumb curled in close to his palm, forming a "knife-hand". The power generated by this style, and the motions he uses with this technique allows Indra to substitute his hand for a bladed weapon when utilizing Kenjutsu, dealing Physical Slicing Damage equal to his Strength with the appendage as though it were made of steel. This does not stop Indra himself from taking damage when clashing barehanded with other weapons, but it does award him Pain Resistance equal to his rank when employing this technique. Yontsume is capable of applying any of the previous Claw techniques onto itself, making it the most versatile of the Claws. *Focus: By expending an S-Rank of Chakra or by reducing the duration of any Chakra Mode/Armor they have present by -5 P.T., the user is capable of Focusing Yontsume. When Focused, Yontsume actually forms a 4ft long blade of electricity around the user's hand in order to make them more capable of clashing against other weapons. This converts all Physical Damage done by this technique, and others used through it, into Lightning Release Physical. When the other Claws are used through a Focused Yontsume, their Focus effects are also empowered: Ichitsume has its debuff duration doubled, Niitsume's explosion damage is increased to A-Ranks, and Santsume is capable of negating A-Rank Pain Immunity, while making those who lack Immunity or Resistance Vulnerable to Pain (all Pain is increased 1-Rank).
Name: Raijin Senkei - Shunikyu Classification: Nintaijutsu Rank: SS-Rank Class: Offensive Range: Contact (Strike), Long (Knockback), AoE (Shockwave)
Description: Otherwise known as "Thunder God's Forceful Paw" is the fifth of the Raijin Senkei's main techniques, and the most overtly powerful due to consolidating all of the principles of the Claws. Indra extends all of his fingers on a hand, crooked as though replicating the claws of a tiger, before making a thrusting strike at a target. This strike carries a great deal of force, and often uses all of the user's strength in order to due so, carrying Defense Piercing equal to Indra's Strength while only dealing damage equal to 1-Rank below his Speed. Despite the technique's low Damage, it is extremely deadly due to several effects the strike itself carries. The force with which Indra strikes out at is enough to send a victim flying, Knocking them back based on his Strength and dealing extra damage should they crash into anything. Coming into contact with Indra's fingers during the strike is also dangerous, as each gores into flesh like a beast's claws to rake open wounds that deal one count of profuse Bleed Damage. One is capable of avoiding his fingers, but only if in possession of a Reaction + Speed Tier Chain higher than his own Speed. Rank (Strength/Speed) - Knockback - Bleed D - 10ft - 1 D-Rank C - 20ft - 2 D-Ranks B - 30ft - 4 D-Ranks A - 40ft - 1 C-Rank S - 50ft - 1 B-Rank SS - 60ft - 1 A-Rank SSS - 70ft - 1 S-Rank *Focus: By expending an SS-Rank of Chakra or by immediately ending any Chakra Mode/Armor they have present, the user is capable of Focusing Shunikyu. Focused Shunikyu is the most dangerous technique within the Raijin Senkei style, and it can be performed in two manners: a palm thrust or a swipe with one's "claws". The first sends out a powerful shockwave of concussive energy that strikes all things in a 140ft line. This deals 1 SS-Rank of Physical Bludgeoning Damage to whatever is caught within the line and knocks targets back along the path, dealing another count of SS-Rank Physical Damage at the end of it or if they crash into something else. If a target locks themselves in place with SS-Rank Strength, they are instead dealt 1 SSS-Rank of Internal Damage and Internal Bleeding, however they are not swept away with the shockwave. The second sends out four slicing currents of electricity up to 140ft away that deal 1 S-Rank Lightning Release Defense Slicing Damage each, while causing a single count of Bleed and Pain from the wounds inflicted. Both instances move at Ripping Discord Speeds. Rank - Internal Bleed (Palm) - Bleed + Pain (Claws) D - 2 D-Ranks - 1 D + 3 D - D-Rank Defense C - 4 D-Ranks - 2 D + 1 C - C-Rank Defense B - 1 C-Rank - 4 D + 1 B - B-Rank Defense A - 1 B-Rank - 1 C + 1 A - A-Rank Defense S - 1 A-Rank - 1 B + 1 S - S-Rank Defense "Z" - 1 S-Rank - 1 A + 1 SS - S-Rank Defense "X" - 1 SS-Rank - 1 S + 1 SSS - S-Rank Defense
Name: Raijin Senkei - ??? (Roar) Classification: Nintaijutsu Rank: B-rank Class: Offensive Range: Mid
Description: Otherwise known as "Thunder God War Form's Roar", this techique involves Indra clapping two parts of his body together (though most often he uses his hands) to make a loud smacking noise. By utilizing his strength, this smacking noise becomes a deafening clap of thunder reminiscent of the roar of a full grown tiger. Targets within the area of effect of this technique become disoriented and Dizzy. Those with enhanced hearing are impacted even more so, suffering for longer and at greater ranges than those victims with only regular hearing. *Focus: By expanding a B-rank amount of chakra or by reducing the duration of any Chakra Mode/Armor they have present by -3 P.T., the user is capable of Focusing [insert name here]. This infuses the clap with static electricity and as a result, static electricity is spread out at the same distance of the sound, which scrambles a victim’s nervous system. Depending on Indra’s preference, victims will either have enhanced senses lowered by one level (cannot drop below normal), or suffer from a two tier level reaction debuff for five posts total. Hearing Level - Effect - Range Effected Normal - 1 C-rank of Pain; Deafening 2 P.T. - 30ft Raised - 1 C-rank of Pain; 1 C-rank of Bleed - 35ft Heightened - 1 B-rank of Pain; 1 C-rank of Bleed - 40ft Enhanced - 1 A-rank of Pain; 1 C-rank of Bleed - 45ft Max - 1 A-rank of Pain; 1 B-rank of Bleed - 50ft
Name: Raijin Senkei - ??? (Stomp) Classification: Nintaijutsu Rank: B-rank Class: Defensive Range: Short
Description: Otherwise known as, "Thunder God War Form's Stomp", this technique involves Indra slamming his foot down to generate a shockwave of force and electricity that explodes outward around him. This technique is very physically taxing, always being treated as one rank above, regardless of Indra’s rank, for stamina costs when used. However, if Indra has any form of Lightning Release Armor activated at the time of utilzing his stomp technique, he can draw power from the armor instead. This results in a tier level drop in the defensive properties of the armor per stamina point reduced. The armor returns to its normal defensive capabilities after 3 P.T. The technique itself deals no damage, unless used to actually stomp a target directly, in which case it deals Lightning Physical Damage one rank below Indra’s current strength. Instead, anyone within 10 feet of Indra is knocked back an additional 10 feet unless they possess strength tiers at least one rank above his own. In addition, due to utilizing lightning release, those impacted by the shockwave also suffer from paralysis. *Focus: By expanding a B-rank amount of chakra or by reducing the duration of any Chakra Mode/Armor they have present by -3 P.T., the user is able to increase the danger of this technique. Endurance tiers are no longer enough to resist the lightning effects and instead, targets must possess equivalent Spirit tiers or an Endurance + Strength tier chain. Lightning Affinity - Effect - Duration (P.T.) - Endurance Tier to Resist/Endurance + Strength or Spirit Tier if Focused Normal/Lightning - Paralysis - 3 - B-rank High/Black or White Lightning - Permanent Numbness - 5 - A-rank V. High/Grey Lighting - Permanent Nerve Damage - 7 - S-rank
Name: Raijin Senkei - ??? (Tail) Classification: Nintaijutsu Rank: A-rank Class: Supplementary Range: Self
Description: Otherwise known as, "Thunder God War Form's Tail", this technique involves the user generating a trail of lightning from his feet. When moving, the lightning trail appears like the tail of a large cat. Due to being a chakra cycling technique, this technique does not drain chakra but instead reserves it from the user’s max reserves. Any kick techniques that utilize this technique deal Physical Slicing Damage equal to Indra’s strength while this technique is active and if the target is struck by the lightning trail, they are dealt an additional count of Lightning Physical Damage. The real power of this technique is that to most onlookers, this appears to just be a visual aesthetic and not an actual threat. Those with at least A-rank Electrolocation or Barrier Tiers are able to acknowledge the threat that the lightning trails present, so long as they can actually see Indra move when using the technique. *Focus: By expending an A-Rank of Chakra or by reducing the duration of any Chakra Mode/Armor they have present by -4 P.T., the user is capable of Focusing [insert name here]. When focused, this technique becomes even sharper, with the physical touch of a technique inflicting a bleeding status of 1 C-rank (P.T.) for 4 P.T. total unless healed by a C-rank or higher medical technique. The lightning trail also becomes more intense, inducing muscle spasms in the target based on the user’s affinity for lightning. Lightning Affinity - Muscle Spasm Duration (P.T.) - Pain From Spasms Normal/Lightning - 5 - B-rank High/Black or White Lightning - 7 - A-rank V. High/Grey Lighting - 9 - S-rank
Name: Raijin Senkei - ??? {Pounce) Classification: Nintaijutsu Rank: C-rank Class: Supplementary Range: Mid
Description: Also known as, "Thunder God War Form's ??? Pounce", this technique is a movement technique and one of the only Raijin Senkei techniques that can be used with any of Indra’s physical techniques, not just those of the Raijin Senkei line. Indra hunches down like a large cat before leaping forward a medium distance equivalent to his strength tiers and moving at a speed equivalent to his speed tiers. Depending on how far Indra leaps before attacking, his offensive technique receives a momentary boost in power, but at the price of that technique requiring double the usual amount of stamina to use. *Focus: By expending a C-Rank of Chakra or by reducing the duration of any Chakra Mode/Armor they have present by -2 P.T. the user is capable of Focusing [technique name here]. When this technique is focused, Indra is able to leap Long distances based on his Strength Tier instead of Mid distances. Distance Leapt (ft.) - Additional Rank of Damage to Offensive Technique 20 - 0.25x Damage Multiplier 40 - 0.5x Damage Multiplier 60 - 1.0x Damage Multiplier 80 - 1.25x Damage Multiplier 100 - 1.5x Damage Multiplier
Name: Raijin Senkei - ??? (Maul) Classification: Nintaijutsu Rank: A-rank Class: Supplementary Range: Self
Description: Also known as, "Thunder God War Form's ??? Maul", this technique is potentially one of the most ferocious in Indra’s Raijin Senkei fighting style. While it cannot be focused due to the pure savagery of it, Maul allows Indra to chain multiple uses of his Claw techniques (including Paw) together in a single post. Due to the berserking-like nature of this technique, Indra receives a temporary debuff (5 P.T.) to his natural defenses in the form of techniques causing increased damage depending on the number of Claw techniques used in his Maul chain. Maul not only allows him to use his Claw techniques in rapid succession, but also at a discount of 1-rank each on their reserve price. While Maul itself cannot be focused, Indra can still focus the Claw techniques used in a Maul chain. He pays the highest rank Claw technique's price, which causes all Claw techniques in the Maul chain to receive their focus effect for the duration of the chain. User’s Speed - Number of Claw Techniques Usable in One Post - Extra Damage Taken for Debuff Duration D - 1 - 0.25x C - 2 - 0.5x B - 3 - 1.0x A - 4 - 1.25x S - 5 - 1.5x
- Genjutsu:
Name: Blazing Illusion: Hell Fire Classification: Genjutsu Rank: C-rank Class: Defensive Range: Eyesight
Description: This technique can only be utilized when the user is trapped in a genjutsu chain or being effected by a mental based technique. Once this condition is met, the user is able to trigger this genjutsu as a sort of reverse technique upon the person who triggered the initial mental technique. Hell Fire causes the target to erupt in black flames, feeling the pain and agony of being burned alive without suffering any bodily damage but suffering from 1 C-rank of mental piercing damage. The Hell Fire technique feeds off of the original mental technique, causing the target to continue to burn until they end their own mental technique.
Name: Blazing Illusion: Descending Hell Classification: Genjutsu Rank: B-rank Class: Offensive Range: Eyesight
Description: One of the few offensive illusions utilized by the Mishura clan, Descending Hell creates a large fireball in the sky that appears to rapidly approach the target and user. The longer the technique continues without the target breaking out, the more damage the target suffers as a result. Due to the effects of the Kyougan Illusion Arts style, this technique deals piercing mental damage. Depending on the user's proficiency with their clan's Dojutsu, this technique will start damaging more quickly than someone without the Kyougan. Posts Total Technique is Active - Damage Per Post - Kyougan Level - Post Reduction Modifier 5 - 1 D-rank - Activation - 3 10 - 3 D-ranks - Stage 1 - 6 15 - 1 C-rank - Stage 2 - 9 20 - 1 B-rank - Stage 3 - 12 25 - 1 A-rank - Stage 4 - 15
Name: Blazing Illusion: Infernal World Classification: Genjutsu Rank: A-rank Class: Defensive Range: Varies
Description: The Kyougan’s genjutsu capabilities excel in one area and one area only and that is brute force. As a result, this technique was developed to give the user the ability to brute force their way through an opponent’s own genjutsu technique/chain. This technique can only be used when the user is being subjected to a mental based technique and allows the user to escape. In appearance, this takes the form of whatever the opponent’s mental based technique is suddenly bursting into black flames and burning away as the user exits the mental technique. Depending on the stage of the Kyougan the user has achieved, this technique is able to overpower different levels of mental based techniques. Kyougan Level - Mental Technique Broken Out Of Activation - D Stage 1 - C Stage 2 - B Stage 3 - A Stage 4 - S Akirama - SS
- Blaze Release:
Name: Blaze Release: Demon Lantern Classification: Ninjutsu Rank: B-rank Class: Offensive Range: Mid
Description: The user performs the necessary handseals before generating several spheres of floating blaze release chakra. The spheres take the shape of demonic oni masks and float around the user until otherwise instructed. The user is able to control the movement of the floating oni heads with either eye movements (B-rank+ Speeds) or hand movements (B-rank++ speeds). Each mask explodes on impact, dealing C-rank blaze release chakra damage to the target. The more masks that detonate around or on a target, the higher the damage inflicted. User’s Rank - Number of Oni Masks D - 2 C - 4 B - 6 A - 8 S - 10
The following techs are from the Dojutsu Trio Scrolls with only slight modifications to the wording/dropping of specific names to make them more universal (these were not signatured techniques or exclusive to any of the three). All mechanics have been left the same as they were back then, but should be up to modern NB standards. - Dojutsu Trio Scrolls:
- Taki Things:
Name: Ai Style: Chakra Boomerang Classification: Medical Ninjutsu/Shurikenjutsu Rank: B-rank Class: Supplementary/Offensive Range: Contact (Funda Stone), Contact (Boomerang Wing Length)
Description: By combining Medical Chakra with chakra flow this technique was created based on the Chakra Scalpel technique. The Chakra Boomerang retains the medical nature of the chakra scalpel possessing defense bypassing abilities however it can be blocked easily if the user possesses spiritual defenses (Spirit Tiers) equal or above it's rank to simply sustain B-rank spiritual damage. Unlike the Chakra Blade this technique is geared more for a supplementary use than combat, in particular, it allows for air-skipping when utilized in conjunction with Stone-Skipping. When skipping stones on air they travel for half the distance than it does on land due to it being more difficult to stone skip on air than on land or water. Finally, when throwing one, due to being based on a boomerang it is possible to split the throw distance (prior to any skips) between the away and the return trip. This is because with additional skill it can fly outward and if Shiva grabs it before the time-limit runs out she can refresh the duration without requiring a new chakra price courtesy of her Ai Style Taki heritage. If not then the chakra is lost. Rank of User - Max Length of Chakra Boomerang (Duration of Charge) - Directions Air-Skips are unlocked D - 1ft (1 P.T) - Diagonally Upward Left C - 2ft (2 P.T) - Diagonally Upward Right B - 3ft (3 P.T) - Diagonally Downward Left A - 4ft (4 P.T) - Diagonally Downward Right S - 5ft 5 P.T) - Reverse Diagonal Up/Down Left/Right
Name: Taki-Style: Flying Swallow Classification: Kenjutsu/Ninjutsu Rank: B-rank (Min. B-rank of Chakra) Class: Supplementary/Offensive Range: Short
Description: An addition-line ninjutsu that augments the killing power of a blade by flowing chakra into it to imbue it with sharpened elemental chakra. The materialized chakra is shaped like a blade, cutting up everything it touches. It is also possible to alter the attack range of the weapon by adjusting the amount of chakra put into the blade. Seeing through the movements to notice the wind blades in motion is said to be very difficult, requiring Reaction tiers equal to the speed the blades are moving. The density of the chakra is so high it becomes visible only when not moving due to being comprised of wind-natured chakra. It not only raises the power of the weapon but simultaneously turns oneself into a blade as well. The chakra-enhanced blades are strong and sharp enough to cut through solid rock and iron and when in combat, against other chakra flow techniques they allow for even inferior weapons to hold up to superior ones by using the additional chakra as a durability boost if pit against B-rank or below chakra flow techniques. The technique works best with elemental chakra, especially with wind-natured or lightning-natured chakra, which greatly increases the offensive cutting power of the blade. Rank (Chakra Put in) - Charge Duration (P. T.) - Chakra Price Modifier/Blade extension (ft) - Affinity (Cutting Power) D (B) - 1 - +1 - Water Release or Composites (2-ranks Below Chakra Price) C (2 B) - 2 - +2 - Earth/Life Release or Composites (2-ranks Below Chakra Price) B (3 B) - 3 - +3 - Lightning/Fire Release or Composites (1-rank Below Chakra Price) A (4 B) - 4 - +4 - Wind Composite Release (1-rank Below Chakra Price) S (5 B) - 5 - +5 - Wind/Ghost Wind/Air (Equal to Chakra Price)
- Lightning Related Things:
Name: Body Flicker Technique Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: Short-Mid
Description: This technique is a dangerous movement augmentation technique, causing the ninja to seeming blur in and out of existence regardless of what speed they're moving at. The ninja will appear and disappear in an instant, allowing them to retreat or attack suddenly causing their movement to be unable to be seen with the naked eye and to appear blurred to those without reaction tiers even with dojutsu. To facilitate the movement, the ninja will often use nearby elements such as mist, sand, or leaves to mask their appearance or disappearance. This technique can be used in combination with one's natural speed to enhance the speed of the technique, requiring reaction tiers equal to the top speed of the user to be able to track this movement or sensory-based techniques equal to the user's rank to see them moving.
Name: Lightning Release: Body Flicker Technique Classification: Ninjutsu Rank: C-rank Class: Supplementary/Offensive Range: Self, Contact (Discharge)
Description: Req. Body Flicker Technique. An advanced version of the Body Flicker Technique that incorporates a user's Lightning Release element into it. This technique was created by imbuing the rapid movement technique with the user's lightning release to imbue it with static electric currents which are generated by kinetic energy. This results in a rapid boost in movement, which allows the user to quickly change directions without any reduction of speed, or loss of momentum while discharging a large amount of electricity (C-rank Lightning Release chakra-based damage) in the vicinity during the momentum switch. This technique shares the other effects of the original technique being more costly due to the element infused in it, while the radius of the discharge effect depends on the speed the user is moving with this technique. Running Speed - Radius of Lightning Discharge D - 1ft C - 2ft B - 3ft A - 4ft S - 5ft
Name: Lightning Release: Great Electro-Ball Classification: Ninjutsu Rank: C-rank (Optional C-A-rank Chakra Price) Class: Offensive Range: Contact (Radius of Flames), Short (Bolt), Mid (Orb)
Description: This is a technique where chakra kneaded inside the body is converted into lightning, and expelled from the mouth in a massive orb of cackling electricity extending over 20 ft before dissipating or as a continuous lightning bolt stretching a distance of 10 ft. The scope of the attack is altered by controlling the volume of chakra that is mustered and within the Denkou Clan this technique is treated as a coming of age ceremony that one must master if they wish to join the combat forces of the clan. To that end the Denkou's mastery of this technique can allow them to pay an additional chakra price each turn for the lighting bolt version to be kept up over multiple posts (total) while holding the Ram seal. The released lightning will electrify their target at Bullet Release speeds, and leave a crater on the ground's surface which is electrified with the electricity shocking everything within its range (diameter). Depending on the skill of the Denkou using this technique the size of the orb and the radius of the lightning bolt can vary. Rank - Radius of Orb (Diameter, Lightning Bolt) - Optional Chakra Price (Damage Dealt each P.T) D - 1 ft (2 ft, 1 ft) - D (C) C - 2 ft (4 ft, 2 ft) - C (B) B - 3 ft (6 ft, 3 ft) - B (A) A - 4 ft (8 ft, 4 ft) - A (S) S - 5 ft (10 ft, 5 ft) - N/A
Name: Lightning Release: Reverse Lift Classification: Ninjutsu/Kenjutsu Rank: B-rank Class: Supplementary, Offensive Range: Contact (Knock-back), Short (Lift)
Description: This chakra flow technique involves the user possessing two or more sword, and initiating this technique with a lightning infused stab in order to establish an electric charge on the opponent and knock them off balance if they lack either B-rank+ Strength or a B-rank Balancing Technique. If it hits it deals either B-rank Lightning Release damage (solid blow) or C-rank Lightning Release Damage (Glancing Blow) and gives them a charge which allows the user to preform the follow up. The follow-up involves using the other sword to stab into the ground resulting in a discharge of identically charged electricity to flow into the ground and then into the opponent causing them to be launched into the air. In essence this technique first involves the stab to land in order to knock a victim off balance to prevent them from avoiding the follow up, namely the discharge of electricity which throws them upward to leave them even more vulnerable to a follow-up strike. This technique however can be utilized with other Lightning Release Chakra Flow techniques which imbue Lighting into one's weapon in order to launch opponents higher and require better tier checks to avoid being knocked off balance. Chakra Flow - Knock-Back Inflicted - Lift Height (Air Movement Technique Req. to Avoid Follow Up) D - 1 ft - 5 ft (D) C - 2 ft - 10 ft (C) B - 3 ft - 15 ft (B) A - 4 ft - 20 ft (A) S - 5 ft - 25 ft (S)
- Genjutsu:
Name: Thunder Illusion: Haze Clone Classification: Genjutsu Rank: D-rank Class: Supplementary Range: Short (Sight Trigger)
Description: At first glance it seems like a regular Clone Technique, but the haze clone uses a cunning trap to lure out the enemy. Using this technique together with the Lightning Release: Body Flicker Technique, the enemy is led to believe that the real body is among the clones. As the haze clones are not physically real, the attack will just pass through them. While attention is drawn to the clones, the real body attacks from the blind spot. During the illusion and resulting chaos, the enemy, who is caught up in the technique, can be easily defeated. Depending on how many Haze Clones are on the field this simple illusion can be devastating with physical techniques requiring either a Tier Level Higher in Reaction or Speed to successfully react to them after falling for the bait and switch of the original and their haze clones.
Name: Thunder Illusion: Rumbling Thunder Classification: Genjutsu Rank: D-rank Class: Supplementary Range: Mid (Sound Trigger)
Description: After utilizing a Lightning Release technique which emits a thunder clap, or during a Thunderstorm or Rotating Thunderstorm this genjutsu can be used to ensnare an opponent. Essentially it causes thunder to periodically echo through the area as if there was a storm, while seemingly a basic technique it is particularly useful when an opponent is attempting to utilize sound sensory to track the user with it actually causing those with sensitive hearing D-rank pain with it being recurrent over a set amount of posts dependent on how sensitive their hearing is. When opponents are unaware they are trapped in the genjutsu technique each time they attempt to use their sound sensory technique to locate the user the thunder sounds and they miss their chance to locate the user. Hearing Level - Pain Dmg Duration (Each P.T) Normal - 1 Raised - 2 Heightened - 3 Enhanced - 4 Max - 5
Name: Thunder Illusion: Crackling Lightning Classification: Genjutsu Rank: D-rank Class: Supplementary Range: Mid (Sound Trigger)
Description: After utilizing a Lightning Release technique which involves electricity being discharged at the opponent this auditory genjutsu serves to mask the sounds the user gives off while moving instead with the sound of crackling lightning. This can be quite useful as without sight and with the constant use of lightning based techniques it can make the user pseudo-undetectable by those utilizing Sound based sensory by virtue of simply thinking that they are a Lightning technique. When this technique is utilized in a genjutsu chain the crackling lightning sounds are capable of masking the user's sounds from sound sensory techniques equivalent in power to the genjutsu chain.
Name: Thunder Illusion: Paralysis Binding Classification: Genjutsu Rank: D-rank Class: Supplementary Range: Contact (Chakra Trigger)
Description: This genjutsu is typically triggered after layering it within a Lightning Release technique, after which the opponent upon being struck will suddenly find a part of their body paralyzed, this lasts until they either break out of the genjutsu or possess Barrier Tiers which cause it to have a duration before they are able to regain normal movement. The part of their body paralyzed depends on the strength of the Lightning Technique this is utilized with, with it ranging from a minor inconvenience or a somewhat debilitating injury. Rank of Lightning Technique (Barrier Tiers) - Body Part Paralyzed (Duration in P.T) D - Finger or Toe - 5 C - Hand or Foot - 4 B - Forearm or Calf - 3 A - Bicep or Thigh - 2 S - Entire Arm or Leg (Includes all of the above) - 1
Name: Thunder Illusion: Shocking Flash Classification: Genjutsu Rank: D-rank Class: Supplementary Range: Contact (Chakra Trigger)
Description: This genjutsu is typically triggered after layering it within a Lightning Release technique, after which the opponent upon being struck will suddenly find themselves blinded briefly causing their vision to blur lowering their Reaction Tiers by a set amount of Tier levels depending on how heightened their vision was, this lasts until they either break out of the genjutsu or possess Barrier Tiers which cause it to have a duration before they are able to regain normal levels of their perception. Hearing Level - Tier Level Reduction - Barrier Tiers (Blurred Vision Duration in P.T) Normal - 1 - D (1) Raised - 2 - C (2) Heightened - 3 - B (3) Enhanced - 4 - A (4) Max - 5 - S (5)
Name: Boundary Illusion: False Surroundings Technique Classification: Genjutsu Rank: D-rank (Chakra Price Varies) Class: Supplementary Range: AOE
Description: This variant of the False Surroundings Technique is a genjutsu which is transmitted by stepping within the area it is set upon rather than being a visual trigger like the original technique. This involves the user making hand seals before touching the surface results in the chakra comprising the genjutsu spreading at Swift Release speeds to cover an area with a radius of 40ft (80ft diameter). Due to it's method of activation it is a touch based genjutsu with contact with the area that it's been set initiating it and thus it can't be broken out of through pain. That said, it might not work so well on people who are very well-versed or otherwise highly skilled in genjutsu but it can be left on a surface ahead of time making it a useful trap based genjutsu. However it is most useful when used in genjutsu chains. This is because of it's dispel effect in which when placed in a chain when an opponent dispels those ahead of it via kai or any other means they break free of all of the genjutsu preceding it leaving those used after it still in effect. This allows the user of the genjutsu to trigger the others at a later date further hiding their use preventing a victim from detecting that they are still trapped in a genjutsu unless they possess Genjutsu detection (D-rank or above). When this deception is revealed this technique is placed first and the genjutsu(s) being used are then placed in spoiler tags, however until then when the opponent first uses kai the user only needs to reveal those which are before this one in the chain. Rank of User - Time before chakra comprising illusion fades away if not triggered. D - 5 Posts (Total) C - 10 Posts (Total) B - 20 Posts (Total) A - 40 Posts (Total) S - 60 Posts (Total)
Name: Thunder Illusion: Struck by Lightning Classification: Genjutsu Rank: C-rank Class: Offensive Range: N/A (Only usable when target is already in a genjutsu chain)
Description: A modified version of the usually diversionary technique, this technique causes the opponent to see a lightning bolt descend upon them and strike them. The power of this technique is equal to the total amount of genjutsu in the chain before it and upon hitting the opponent they will see themselves set electrocuted receiving constant mental damage each post. If the combined mental damage they have sustained throughout the battle is equal to 1 S-rank they will instantly be knocked unconscious. This technique also grows in power by 1-rank when used in conjunction with Demonic Illusion: Tree Binding Death as the opponent sees the tree ignite from the collision burning them within it and causing them to scream in agony while being immobilized on the spot.
*********************** - Indra T. Erlang:
- Roark Hokkai:
- Amara Jiko:
| |
| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Indra's Scrolls 28th October 2022, 10:43 am | |
| Approved *********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
| |
| | | Sponsored content
| Subject: Re: Indra's Scrolls | |
| |
| | | | Indra's Scrolls | |
|
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| Academy Field Trip | 28th November 2022, 4:02 pm by Xi | Road Trip
With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …
[ Full reading ] | Comments: 4 |
Who is online? | In total there are 3 users online :: 0 Registered, 0 Hidden and 3 Guests None Most users ever online was 346 on 15th April 2021, 2:59 pm |
|