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| Indra T. Erlang | |
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Kenji
Posts : 3338 Join date : 2011-01-06 Age : 29 Location : Wouldn't you like to know ;D
| Subject: Indra T. Erlang 22nd July 2018, 2:34 pm | |
| Personal Info Name: Indra T. Erlang Alias: - Age: 14 Gender: Male Height: 5'5 Weight: 110lbs Zodiac Sign: Personality: In a poetic twist, much like his vision, Indra is known to view the world in black and white. There are no shades of grey for him. Events and choices deemed wrong by societal or his standards are simply wrong and deserve to be punished, regardless of the circumstance. He is a logical thinker who does his best to not let emotion cloud his judgement. However, he is not completely unfeeling and has been known to "slip up" in his decision making, allowing emotion to dictate his actions. This does not mean Indra strives do only do right in his life. He simply recognizes what is wrong and does not apologize when he does so. Along those lines, Indra is also honest to a fault. He doesn't see the point in hiding one's true thoughts or feelings towards others. This doesn't mean he is incapable of secrecy, but rather mostly applies to social interactions. He is still perfectly capable of acting covert and lying for the sake of missions or safety. While this lack of social filter often rubs people the wrong way, others take solace in the fact they always know exactly where they stand with Indra. Among his likes and dislikes, Indra is an avid reader of fictitious stories and can often be found lounging with a book in hand. He loathes but respects cats, finding them to be terrible selfish but wonderfully independent. While mainly factual in all that he says, this can often be perceived correctly as arrogance, though he has a soft spot for those who cannot fend for themselves. Appearance:- 14-20:
- 20+:
History: - Genin:
Indra's backstory isn't all that special. He's not an orphan, doesn't have a family member with a particular vendetta, or anything of the sort. He grew up a normal Erlang member of the clan, with two parents who were strict, but supplied him with everything they could to succeed. He has a younger sister who he gets along with as well as any sibling might. Being born with both a Kyougan and a Raidengan has put some pressure of expectations on Indra to succeed and become a leading member of the clan, though at this young age he doesn't worry himself with such things. His only goal now is to train for the Chunin Exams. (Super bland history, but he's meant to be a bit bland instead of the usual shonen backstory).
Ninja/Cypher Info Village: Kohaigakure Rank: Tokubetsu Jonin (B-rank) Clan: Erlang-Taki Chakra Nature: Lightning & Blaze Primary Weapon: Denki Chokuto Shuriken Type:Bow:- Legacy Info:
Ninja x Cypher
Primary Traits:
Elemental Affinity Speed Tier Gain Ninja Chakra Reserves Red Blood Disease Resistance Poison Vulnerability Clan Benefits Specialised Element Gain Reaction Tier Gain
Secondary Traits:
Pain Resistance Gain Kekkai Genkai Gain(Raidengan)
Mutation: Negative - Color Blindness
Passives: 1 Physical, 1 Mental
Raiden+Kyou
Last edited by Kenji on 5th October 2022, 7:54 am; edited 16 times in total | |
| | | Kenji
Posts : 3338 Join date : 2011-01-06 Age : 29 Location : Wouldn't you like to know ;D
| Subject: Re: Indra T. Erlang 22nd July 2018, 3:38 pm | |
| - Kyougan (Right Eye):
Name: Kyougan Classification: Multi-Stage Dojutsu Type: Kekkei Genkai (Activation Price collected once, Duration Price collected each post total) Activation: Activation = D of Chakra 1st (D) 2nd (2 D) 3rd (3 D) 4th (4 D) Appearance: In Description Description: This Dojutsu turns the users eyes from red to blue and gives them different techniques and abilities based on the level of mastery they have unlocked. Current Stage: Stage One - Activation - In this stage their eyes change into the blue form. No tomoe have formed and they are able to predict the jutsu the user is going to use allowing them to react before the jutsu is activated. This is acquired from birth.
- Stage One - In this stage their eyes gain a tomoe and they are given increased agility. This allows them to predict the movements of their opponent. Their speed and agility is increased to chunin levels. Many genin have this few academy students have this. The requirement for this eye is to kill a samurai genin or a chunin level opponent.
- Stage Two - In this stage their eyes gain an extra tomoe heightening their senses and sight. They are able to perfectly read their opponents actions and intentions as they gain full range of vision in front of them. Their speed and agility increase to jonin level. Many chunin have this ability and few genin have this ability. The requirement for this eyes is to kill a samurai chunin or a jonin level opponent.
- Stage Three - In this stage their eyes gains an extra tomoe making it three. This is their second highest form and this one gives them access to several new jutsu giving them complete usage of the jutsu they know. They can use this to analyze a jutsu to it's fullest potential. They gain heightened speed which enables them to slow movement down enough for them to actually move at an instantaneous speed. This allows them to use taijutsu very effectively and actually allows them to form ninjutsu at incredible speeds making it seem that the jutsu is formed without hand signs. Their speed is the main thing that increases and it activates their bodies senses to the fullest ability. You mainly see jonin with this technique. It is very rare to see this in chunin as it requires mastery of the stage two form as well as requires the user to be at least chunin rank.
- Stage Four - This is their final stage. The tome are replaced with a particular design similar to interlocking tomoe which swirl around the pupil. This technique increases their speed a level only dreamed of by non-samurai. When they look at their enemy they can cast a genjutsu on their opponent. The Kyougan also offers a new elemental technique to their list. They gain the ability to use Blaze release when replacing one's Fire Affinity due to being able to utilize Yugure Flames, if one does not replace it (or never had a fire affinity) then they are only able to utilize Yugure Flames while this stage is active. This requires mastery of all three as well as killing a Sannin level Samurai or 2 Sannin level opponents.
- Raidengan (Left Eye):
Name: Raidengan Classification: Multi-Stage Dojutsu Type: Kekkei Genkai (Activation Price collected once, Duration Price collected each post total) Activation: Activation = D of Chakra 1st (2 D) 2nd (3 D) 3rd (4 D) Appearance:- Activation:
Activation of this dojutsu changes the hue of the eyes from jet black to a vibrant electric blue as chakra is coursed into the viens within the dojutsu.
- Stage 1:
- Stage 2:
- Stage 3:
Description: This dojutsu swaps the users eyes from black to electric blue, which improves their reception speed and higher brain functions due to the electricity accelerating their neural passageways. This gives them varying abilities based on the level of Raidengan they have unlocked. Current Stage: Third Stage - Activation - In this stage the user's perception increases as the clarity of their vision becomes more sharpened preventing motion blur from those moving at D-rank speed. Utilizing this, to the user's eyes movement becomes slowed like a time-slowing effect allowing them to "predict" physical actions to improve their reaction speed even further. In order to activate the user must possess 3 D-ranks, 1 C-rank Lightning Release technique.
- First Stage - In this stage the eyes gain two jagged patterns as more chakra courses into them further improving one's clarity of vision preventing motion blur from those moving at C-rank speed. The user's eyes are now capable of picking up electrical impulses as well as electrical fields produced through electrolocation allowing them to analyze and recreate D-rank Lightning Release techniques upon seeing them in battle after which the Denkou can train them after the topic. In order to activate the user must possess 5 D-ranks, 3 C-ranks & 1 B-rank Lightning Release technique.
- Second Stage - In this stage the eyes gain two more jagged patterns further improving the clarity of vision preventing motion blur from those moving at B-rank speed. The user's eyes are now capable of analyzing and recreating C-rank Lightning Release techniques upon seeing them in battle after which the Denkou can train them after the topic. In order to activate the user must possess 7 D-ranks, 5 C-ranks, 3 B-ranks & 1 A-rank Lightning Release technique.
- Third Stage - In this stage the eyes gain more vibrant jagged markings as well as a Sowilo Rune within their pupil, this increases their clarity of vision immensely not only being able to prevent motion blur from those moving at A-rank speed but also able to become more perceptive towards things which blend in the background as long as the camouflage technique isn't above a B-rank. The user's eyes are now capable of analyzing and recreating B-rank Lightning Release techniques upon seeing them in battle after which the Denkou can train them after the topic. In order to activate the user must possess 9 D-ranks, 7 C-ranks, 5 B-rank, 3 A-ranks & 1 S-rank Lightning Release technique.
- Erlang (Mishura) Passives:
Name: Unlimited Power Classification: Taijutsu Rank: D-Rank (Rank Scales with Right Dojutsu) Class: Supplementary Range: Self
Description: This is the power of the Mishura Clan. They use it in close hand to hand combat and allows them to perform powerful taijutsu that is insanely strong. Master of these techniques are seen lifting boulders with pure strength and actually causing craters with their punches. There have even been some crushing small fragments of mountains with their punches. Turning boulders into gravel. Dojutsu Rank - Strength Tier Gained None - D Activation - C Stage 1 - B Stage 2 - A Stage 3 - S Stage 4 - SS
Name: Shadow Step Classification: Taijutsu Rank: D-Rank (Rank Scales with Left Dojutsu) Class: Supplementary Range: Self
Description:This is the technique the Mishura came up with in order to combat against the samurai's techniques. Their speed is at the speed of the Swift Release of the samurai and this technique can be trained depending on the users will. This speed has no limit as some have been seen mastering it and using speeds to actually move to half the speed of light if not that. Those that use this technique too much can suffer extreme fatigue and can die from a heart attack. Dojutsu Rank - Speed Tier Gained None - D Activation - C Stage 1 - B Stage 2 - A Stage 3 - S Stage 4 - SS
- Erlang (Denkou) Passives:
Name: Sayo Heritage Classification: Taijutsu Rank: D-rank (Rank Scales with Dojutsu) Class: Passive Range: Self
Description: The Denkou hail from the days before the Origin Continent a bloodline that can be traced back hundreds of years, it is only understandable that they have something special which had allowed them to survive during those years. For the Denkou it came to them in the form of perception, thanks to their Dojutsu they possess enhanced reflexes which can be trained and improved one in sync with how advanced their iconic eyes get. Dojutsu - Reaction Tier Gained Activation - D 1 - C 2 - B 3 - A Mashin - S Joukai - SS
Name: Lightning Born Classification: Ninjutsu Rank: D-rank Class: Passive Range: Self
Description: All Denkou are born with an affinity to Lightning Release, it is as inate as their dark eye color and proof that one is truly a Denkou. Their connection to lightning and electricity doesn't just influence their chakra system but rather their nervous system as well as well Denkou have a natural resiliency towards sustaining paralysis, nerve dearrangement or muscle contraction as a result of intense volts of electricity. It is something which only become heightened as they age as their resistance to status effects a result of Lightning Release gets stronger the older they are always resulting in equal-rank endurance to the rank of the technique the status effect is included in to be immune to it's effect. Age - Resistance to Lightning based status effects Below 10 - Numbness 11-20 - Nerve derangement 21-30 - Muscle Contraction/Filibration 31-40 - Chakra System Shutdown 41+ - Paralysis
- Taki Passives:
Name: Absolutely Perfect Chakra Control Classification: Medical Ninjutsu Rank: D-rank Class: Passive Range: Self
Description: The members of the Taki Clan have what is known as Absolutely Perfect Chakra Control, this seperates them from those with high chakra control or even those who claim to have perfect chakra control. This manifests in the ability to utilize chakra flow techniques without expending any additional chakra both in formation and utilization. This only refers to internal chakra flow the Taki Clan have an unparalleled amount of control over their chakra and it forms the core of their abilities. It is likewise due to this that they are able to learn their clan jutsu in addition to Ninjutsu not being burdened similar to normal Medical Ninjutsu. The only drawback however is that they are unable to learn medical ninjutsu outside that of their clan until they have achieved a rank comparable to that of a Medical Nin. Part of this chakra control expresses itself in the ability to reduce recurring costs for any technique that utilizes external chakra flow, as internal chakra flow for a Taki requires no additional chakra expenditure. The reduction is based on the Taki's rank and if the reduction ever reduces the recurring cost below D-Rank then the technique has no recurring cost for the Taki.
User's Rank - Cost Reduction D - 1-Rank C - 2-Ranks B - 3-Ranks A - 4-Ranks S - 5-Ranks
Name: Tsuyo Branch: Chakra Enhanced Strength Classification: Medical Ninjutsu Rank: D-rank Class: Passive Range: Self
Description: Req. To learn Tsuyo Style Taki Clan techniques. Those who are of the Tsuyo-sa Branch of the Taki Clan have mastered the art of internal chakra flow creating this useful technique where the user focuses chakra into their hands and feet using precise chakra control and releases it with pinpoint timing. Despite seeming like Taijutsu, this technique is actually an application of medical ninjutsu that demands excellent concentration and chakra control so that the user doesn't end up destroying their own body in the process of using it. The use of one's chakra in this method eventually becomes reflexive however those within the Taki Clan go through extensive training throughout their lives to truly master this technique. One preforms weekly trainings of 1000 Words to rank up their Chakra Enhanced Strength from base level to it's max possible which caps at S-rank. No of Weekly Training - Chakra Enhanced Strength Tier 1 - D 2 - C 3 - B 4 - A 5 - S Current Max Tier: S
Name: Ai Branch: Chakra Refining Classification: Medical Ninjutsu Rank: D-rank Class: Passive Range: Self
Description: Req. To learn Ai Style Taki Clan techniques. Those who are of the Ai Branch of the Taki Clan are capable of refining their chakra consumption even further extending it to encompass external chakra flow such as various techniques which involve cycling one's chakra through weapons, guiding constructs of chakra etc. The result is that they do not burn up chakra to maintain the use of the technique, so long as the connection to their chakra is maintained they are able to use said technique without it being a drain on their reserves. However, if their chakra circulation is cut off then the chakra used in the chakra flow technique is in fact lost.
- Legacy Passives:
Name: Heterochromatic Dojutsu Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description: Due to his heritage, Indra possesses both a Kyougan and Raidengan naturally from birth causing an offset in his base eye color. His right eye houses the Kyougan, resulting in the signature crimson red color, while left eye houses the Raidengan, resulting in the signature emerald green color before transformation. Being born with these eyes naturally, Indra doesn't have the same strain as a non-member of either clan and can access both eyes for half of their respective activation costs due to only activating one of each eye.
Name: Hidden Mind's Eye Classification: Genjutsu Rank: D Class: Passive Range: Self
Description: Though Indra lacks the Itsugan and any advantages that dojutsu may present, growing up a member of the Erlang clan resulted in large chunks of time spent training with members of the Iwari branch. As a result, Indra had to adapt quickly. This passive ability results in Indra being resistant to all forms of sight-based/ocular genjutsu. Should Indra be able to activate one of the clan's advanced dojutsu, he would gain complete immunity to certain types of dojutsu. Doujutsu - Ocular Dojutsu Resistance - Immunity Kyougan - Kyougan & Raidengan - None Raidengan - Itsugan & Bakufukogan - None Mashin Raidengan - Zenraigan - None Joukai Raidengan - Gekigan - None A. Kyougan - Ryukamigan, A. Itsugan, A. Kyougan - Kyougan, Raidengan, Itsugan K. Raidengan - Kigan, S. Bakufukogan - Bakufukogan, Zenraigan, Gekigan
- Tiers:
- Endurance:
Name: Ninja Way Classification: Taijutsu Rank: D-rank Class: Supplementary Range: N/A
Description: Every human has a code of ethics which define themselves. It is because of that their natural stamina has been hardened. Because of that D-rank techniques do half as much damage as they would towards the other races as they do towards humans.
Name: Monk Way Classification: Taijutsu Rank: C-rank Class: Supplementary Range: N/A
Description: An advanced code which grants the user immunity to D-rank chakra-based attacks and C-rank chakra based attacks do half as much damage as they would towards others as they would towards the user.
Name: Indomitable Will Classification: Taijutsu Rank: B-rank Class: Supplementary Range: N/A
Description: Never Give up. Never Surrender. Those who phrases are etched to every human's frame of being. Now they have granted the user the immunity to D-rank chakra-based attacks as well as the lowering of C-rank and B-rank chakra-based attacks by one rank damage wise.
- Reaction:
Name: First Reaction Classification: Taijutsu Rank:D-rank Class:Supplementary Range: Self
Description: Cypher naturally have better reaction speed and have inbuilt senses which allow them to detect small changes and point out things that seem out of the ordinary. This sense of battle grants them the ability to react to D-rank speeds even if they don't possess speed tiers and detect opponents who are being hidden by D-rank hiding techniques. In addition when they do possess speed tiers it gives them the ability to react to speeds up to 1 rank above their own as long as it doesn't exceed their rank.
Name: Second Reaction Classification: Taijutsu Rank: C-rank Class: Supplementary Range: N/A
Description: Cypher naturally have better reaction speed and have inbuilt senses which allow them to detect small changes and point out things that seem out of the ordinary. This sense of battle grants them the ability to react to C-rank speeds even if they don't possess sped tiers and detect opponents who are being hidden by C-rank hiding techniques. In addition when they do possess speed tiers it gives them the ability to react to speeds up to 1 rank above their own as long as it doesn't exceed their rank.
Name: Third Reaction Classification: Taijutsu Rank: B-rank Class: Supplementary Range: N/A
Description: Cypher naturally have better reaction speed and have inbuilt senses which allow them to detect small changes and point out things that seem out of the ordinary. This sense of battle grants them the ability to react to B-rank speeds even if they don't possess sped tiers and detect opponents who are being hidden by B-rank hiding techniques. In addition when they do possess speed tiers it gives them the ability to react to speeds up to 1 rank above their own as long as it doesn't exceed their rank.
Name: Fourth Reaction Classification: Taijutsu Rank: A-rank Class: Supplementary Range: N/A
Description: Cypher naturally have better reaction speed and have inbuilt senses which allow them to detect small changes and point out things that seem out of the ordinary. This sense of battle grants them the ability to react to A-rank speeds even if they don't possess sped tiers and detect opponents who are being hidden by A-rank hiding techniques. In addition when they do possess speed tiers it gives them the ability to react to speeds up to 1 rank above their own as long as it doesn't exceed their rank.
- Speed:
Name: Swift Release Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: N/A
Description: The user focuses his/her chakra tweaking their chakra gates allowing them to move at incredible speeds to avoid getting hit by attacks.
Name: Bullet Release Classification: Taijutsu Rank: C-Rank Class: Supplementary Range: N/A
Description: An advanced version of swift release. This enables the user to move at a much greater speed than the normal Swift Release, dancing across the ground easily, a flickering blur to anyone that is entirely new to the concept of true shinobi speed.
Name: Crashing Ground Classification: Taijutsu Rank: B-rank Class: Supplementary Range: N/A
Description: A fully refined Swift Release. The wielder can move beyond god-like speed only showing their footsteps crashing against the ground. This move is said to only be used the second the wielder grips their hilt giving so they waste no time when they need to attack.
Name: Vacuum Release Classification: Taijutsu Rank: A-rank Class: Supplementary Range: N/A
Description: The user actually breaks the sound barrier upon use of this attack, their bodies are not even visible the only thing seen being a cloud of steam formed from them moving in the air formed by the vacuum left by the user.
- Speed + Endurance:
Name: Tiger’s Athleticism I Classification: Taijutsu Rank: D Class: Supplementary Range: Self
Description: Indra has discovered that by combining his body’s natural speed tiers with its endurance tiers, he has found a way to conserve stamina and mitigate the amount lost when using his various tiers and physical techniques. This allows his body to accurately predict and adjust to the amount of stamina required for each of Indra’s actions, resulting in little to no waste for stamina. At this stage, when Indra is operating at One Tier Below his rank (2), the techniques and tiers drain stamina equivalent to operating at Minimum Tiers (1).
Name: Tiger’s Athleticism II Classification: Taijutsu Rank: C Class: Supplementary Range: Self
Description: Indra has discovered that by combining his body’s natural speed tiers with its endurance tiers, he has found a way to conserve stamina and mitigate the amount lost when using his various tiers and physical techniques. This allows his body to accurately predict and adjust to the amount of stamina required for each of Indra’s actions, resulting in little to no waste for stamina. At this stage, when Indra is operating at Equal Tiers (3) to his rank, the techniques and tiers drain stamina equivalent to operating at One Rank Below (2).
Name: Tiger’s Athleticism III Classification: Taijutsu Rank: B Class: Supplementary Range: Self
Description: Indra has discovered that by combining his body’s natural speed tiers with its endurance tiers, he has found a way to conserve stamina and mitigate the amount lost when using his various tiers and physical techniques. This allows his body to accurately predict and adjust to the amount of stamina required for each of Indra’s actions, resulting in little to no waste for stamina. At this stage, when Indra is operating at Equal Tiers (3) to his rank, the techniques and tiers drain stamina equivalent to operating at Minimum Tiers (1).
- Mutation:
Name: Color Blindness Classification: Dojutsu Class: Supplementary/Passive
Description: This Dojutsu is obtained from birth and renders the users optic nerves unable to categorize light into different spectrums causing them to visualize everything in varying intensities of gray with black being used to depict total absence of light and white being used to depict extreme amounts of light. Other than that shares everything with the normal eye.
*********************** - Indra T. Erlang:
- Roark Hokkai:
- Amara Jiko:
Last edited by Kenji on 14th October 2022, 7:44 am; edited 43 times in total | |
| | | Kenji
Posts : 3338 Join date : 2011-01-06 Age : 29 Location : Wouldn't you like to know ;D
| Subject: Re: Indra T. Erlang 28th July 2018, 2:10 pm | |
| - Taijutsu:
- Displacement:
Name: Displacement Aura Classification: Taijutsu (Cypher Only) Rank: D-rank Class: Passive Range: Self (Aura), Contact
Description: This technique stems from the amount of willpower people put into their blows, Cypher have learned to harness this willpower and translate it into a sort of an invisible physical aura which allows them to extend the range of their Taijutsu and Kenjutsu by 1 foot. Meaning if the blow seems like it didn't connect due to the opponent narrowly dodging it the blow will still hit them albeit at a 1-rank lower than the original damage simply due to the physical aura which envelops them in battle. This makes engaging in a physical battle with a Cypher a very high risk for amateurs in close ranged combat.
Name: Displacement Aura Enhanced Classification: Taijutsu (Cypher Only) Rank: C-rank Class: Passive Range: Mid-Range
Description: This technique stems from the amount of willpower people put into their blows, Cypher have learned to harness this willpower and translate it into a sort of an invisible physical aura which allows them to extend the range of their Taijutsu and Kenjutsu by 5 feet. Meaning if the blow seems like it didn't connect due to the opponent narrowly dodging it the blow will still hit them albeit at a 1-rank lower than the original damage simply due to the physical aura which envelops them in battle. This makes engaging in a physical battle with a Cypher a very high risk for amateurs in close ranged combat.
Name: Displacement Push Classification: Taijutsu (Cypher only) Rank: C-rank Class: Defensive Range: Mid-Range
Description: While the Cypher's Displacement Aura is a useful enhancement for their offensive physical abilities, Indra has developed a defensive application for it. In conjunction with his natural strength and reaction abilities, Indra can focus his willpower on incoming physical attacks to redirect them away from him. So long as Indra is able to perceive the incoming attack, he can redirect it with his displacement aura. Rank of Attack - Indra's Strength Required to Redirect D - D+ C - C+ B - B+ A - A+ S - S+
Name: Displacement Rage (Modified) Classification: Taijutsu (Cypher Only) Rank: A-rank Class: Offensive Range: Mid Range
Description: This technique was created from the need of a sufficient counter when the user has been beaten badly in battle. The Displacement aura begins to become visible a crimson aura surrounding the user's body, which extends the range of their physical attacks by 10 feet. In addition, while in this mode they receive a constant C-rank damage for as long as it is active, however unlike most Cypher, the user's Kenjutsu (not his Taijutsu) techniques obtain the ability to bypass defenses thanks to the unique change of the aura. In addition, if the attacks hit head on, the victims will sustain twice the usual amount of damage. (aka a C-rank physical strike will deal damage equal to 2 C-ranks.)
- Tsuyo Style:
Name: Tsuyo Style: Brawling Classification: Fighting Style Rank: D-rank Class: Offensive Range: Contact
Description: Those within the Tsuyo Branch of the Taki Clan are known for their mastery of Chakra Enhanced Strength to the point of it's instinctive use. This was combined with their Taijutsu to create this devastating Taijutsu fighting style in which even a single blow can be lethal. As a result they typically have a brawler type fighting style which doesn't make use of any set form just lunging and connecting blows with opponents. To that extent the few which actually do know other Taijutsu fighting styles can use their chakra enhanced strength in place of actual strength tier to devastate opponents. Those Taki Clan members who possess normal Strength Tiers are the most dangerous however as their strength due to combining the two is on par with Samurai Level Tiers while Samurai Taki Clan members can actually overpower Samurai Level Strength equal to their own. Due to utilizing chakra flow the user is capable of impacting chakra based techniques with the Taijutsu of this style in order to disperse it as long as their strength or the taijutsu technique used is equal or above the rank of the incoming technique due to the philosphy of Chakra = Physical = Mental.
Name: Tsuyo Style: Wall Breaker Classification: Medical Nintaijutsu Rank: C-rank Class: Offensive Range: Short
Description: The user uses their chakra flow to trigger the use of chakra enhanced strength and strikes out with a punch or a kick aimed at breaking through a "wall" or more specifically breaking through a physical, chakra or a tangible mental based defense similar to a defense piercing technique. The destructive power of this technique is focused into either the knuckles or toe to minimize the surface area allowing for the most penetrative power being focused before the force of the blow shatters the defense. This technique defense breaking varies on the level that thei chakra enhanced strength has been trained however regardless of the level it is capable of shattering C-rank Barrier Ninjutsu.
Name: Tsuyo Style: Cherry Blossom Impact Classification: Medical Nintaijutsu Rank: C-rank Class: Offensive/Supplementary Range: Contact, Short-Mid (Crater)
Description: An immense amount of chakra is kneaded inside the shinobi's body, and a moment later all of it it is gathered into the fist. That chakra is then released into the target, which does a great amount of damage equal to their chakra enhanced strength tier. With the damage done dependent on the amount of chakra used, it is also possible for a skilled shinobi to amass it in their fingertip and still deal the same damage as one would deal using a punch just at a reduced area. When the ground is hit it is pulverized into minute pieces by the excess shock, which are then scattered like flower petals, giving rise to the name Cherry Blossom Impact. Everything within the crater is dealt the same amount of physical damage however those underground while this technique is used are dealt two counts of damage the first being the physical damage from being struck by this technique and the second being Earth Release Physical Damage equal to the strength used due to the earth actually being shattered from the force of this technique. Those Depending on whether a fingertip or fist is used the size of the crater varies, if a fingertip is used the crater has a smaller radius (2ft) but the penetration depth into the ground is deeper (20ft). If a fist is used the crater has a larger radius (20ft) but the penetration depth into the ground is shallower (10ft). Based on the level of the user's chakra enhanced strength an additional modifier can be added to this technique to result in both the crater size and depth being increased. Chakra Enhanced Strength Tier - Distance Modifier (In ft) D - +5 C - +10 B - +15 A - +20 S - +25
Name: Tsuyo Style: Heavenly Foot of Pain Classification: Medical Nintaijutsu Rank: B-rank Class: Offensive Range: Contact, Mid-Long (Crater)
Description: The user jumps in midair and targets the opponent with a falling axe kick at B-rank speed using the effect of gravity as an amplifier to boost the scale this technique's effect covers. Prior to impact concentrates her incredible strength into her heel and strikes the enemy dealing massive damage. It was shown that when the user strikes the ground, it results in a huge crater that can even kill an opponent caught in its immediate strike zone (Contact) if they lack at least B-rank Defense Tiers. If this technique is used with a normal jump then the crater is smaller having a radius of 30ft, however when chained with Heavenly Leap the crater has a radius of 60ft. Everything within the crater is dealt the same amount of physical damage however those underground while this technique is used are dealt two counts of damage the first being the physical damage from being struck by this technique and the second being Earth Release Physical Damage equal to the strength used due to the earth actually being shattered from the force of this technique. Based on the level of the user's chakra enhanced strength an additional modifier can be added to this technique to result in both the crater size and depth being increased. Distance From the Ground - Scale Modifier - Chakra Enhanced Strength Tier - Distance Modifier in ft (Normal/Heavenly Leap) 5ft & Below - 1x - D - +10/+20 25ft - 2x - C - +20/+40 50ft - 3x - B - +30/+60 100ft - 4x - A - +40/+80 200ft+ - 5x - S - +50/+100
- Shinken Gai Kata:
Name: Shinken Gai Kata Classification: Fighting Style Rank: D-rank Class: Offensive Range: Contact
Description: Req. Active Raidengan. The Shinken Gai Kata is an internal Taijutsu fighting style and was created by Obito Denkou, the Fifth Yamikage and is probably what resulted in his rapid promotion through the ranks. It is a dangerous style based on viewing the electrical signals given off by a all living things and studying anatomy in order to learn where nerve clusters are within a target's body. Using the Raidengan as an aide the user refines their manipulation of Lightning Release to such a degree that the ambient chakra within their body's natural state is Lightning Release rather than ambient. This has the added side effect of permanently barring the use of Wind or Earth Release preventing those who learn this technique from having either of those two affinities. This technique is something learned only at a young age as upon getting to old one's chakra system resists the change and thus this technique is incapable of being learned. Likewise those with a high (Lightning Primary & Lightning Secondary chakra affinities) as well as those with a very high (Lightning Primary, Lightning Secondary & Lightning Tertiary chakra affinities) are able to achive the most lethal results using this fighting style. The fighting style in question is preformed by taps, pokes or brushing against opponents using one's fingertips resulting in intense pain, numbness and permanent nerve damage requiring Medical ninjutsu focusing on nerve damage to restore a victims nervous system to optimal functioning. Strength of Lightning Affinity - Status Effect of Shinken Gai Kata Normal - Intense Pain High - Numbness Very High - Nerve Damage
- Intercepting Fist:
Name: Intercepting Fist Classification: Fighting Style Rank: D-rank Class: Supplementary/Defensive Range: Self
Description: This is the unique fighting style of the Mishura clan revolving around the utilization of the advanced prediction abilities of the Kyougan in order to capitalize on the minute openings in a victims taijutsu. It is a reactionary style which allows the Kyougan using Mishura Clan member to rapidly analyze the weak points in an opponent's taijutsu stance before reacting to it resulting in victims without reaction tiers equal to the user's speed being unable to keep up with the user's basic taijutsu as well as any advanced Taijutsu technique within the intercepting fist fighting style. Those without the Kyougan however can still make use of this fighting style being forced to rely on either Reaction Tiers as a substitute or the use of Speed tiers exceeding their opponents to counter-balance the lack of a time-slowing dojutsu albeit at a lower level of mastery in comparison to those with enhanced perception.
Name: Intercepting Fist: Intercepting Radius Classification: Taijutsu Rank: D-rank Class: Defensive, Supplementary Range: Contact-Short (Dependent on Perception)
Description: This is the Mishura's enhanced use of their perception abilities and natural reaction speed in conjunction with the Kyougan and the Interception Fist has resulted in them creating an area around their body (5 foot radius, 10 ft diameter) in which they are able to utilize her Taijutsu & Nintaijutsu to intercept an incoming physical technique moving at speeds below their own. This technique like others within the Intercepting Fist line can be used to a lesser degree by those with Reaction Tiers (3 ft radius, 6 ft diameter) and those with only speed tiers (1 ft radius, 2 ft diameter). This intercepting of physical techniques deals damage equal to the Mishura's strength tiers forcing a victim to either stop their physical attack or they will receive physical damage in exchange often targeting joints in order to further cripple opponents.
- Shurikenjutsu:
Name: Trick Shot: Boomerang Throw Classification: Shurikenjutsu (Cypher Only) Rank: C-rank Class: Supplementary Range: Self (Projectile)
Description: The user throws the Shuriken putting a unique spin on it so that it makes a wide arc before returning back to the user. Shuriken thrown using this technique move at Bullet release speeds. In addition if used on large opponents it is possible to do twice the damage to them if the first hit lands as the second one will land as well.
- Raijin Senkai:
Name: Raijin Senkei (Exclusive) Classification: Fighting Style Rank: A-rank Class: Supplementary/Defensive Range: Self
Description: The Raijin Senkei, or “Thunder God War Form”, fighting style was made by Indra himself. It combines the roots of his two clans and requires that the user know Tsuyo Style: Brawling, Mishura’s Intercepting Fist, Denkou’s Shiken Gai Kata, as well as Ai Style: Chakra Scalpel before learning. The Raijin Senkei taijutsu attempts to blend the principles of all four fighting styles into something unique, allowing the user to read and predict an opponent’s movements and counter them with subtle, but devastating strikes. Due to the incorporation of Lightning Release through Shiken Gai Kata, unless otherwise stated by the individual technique, all physical techniques utilizing this style deal Lightning Release Physical Damage. Further, by focusing chakra into his hands/claws through use of the Chakra Scalpel technique, this Lightning Release Physical Damage is able to bypass defenses depending on how much chakra is focused into his claws. The chakra focused is set aside from his overall chakra pool due to the chakra being cycled and not dispersed. When utilizing his Chakra Mode or Chakra Armor technique in conjunction with this fighting style, the lightning chakra that surrounds the user takes on a more feral, beast-shape look than the usual humanoid shape. In addition, the user can shorten the duration of the mode/armor by an amount equivalent to the level of bypassing he wants to achieve rather than pay direct chakra for the bypassing effect. Unless otherwise stated by an individual technique, all techniques in the Raijin Senkei fighting style deal damage equivalent to Indra’s strength tiers at the time of the strike. Chakra Price to Focus Each P.T - Defense Bypassing (Spiritual Dmg if Negated by Spirit Tiers) D - D (N/A) C - C (D) B - B (C) A - A (B) S - S (A)
Name: Raijin Senkei - Ouken Kaisenha Classification: Nintaijutsu Rank: C-rank Class: Supplementary/Defensive Range: Contact/Short
Description: Also known as, "Royal War Party", this technique draws more from Intercepting Fist than any of the other components that make up Raijin Senkei. This technique is the basis of Raijin Senkei’s defensive moves, allowing Indra to rely on his superior reaction and strength tiers to not only intercept an opponent’s attack before it can land, but also read and adapt to a target’s movements in real-time. This technique creates an area around Indra’s body that allows him to accurately read, interpret, and respond to any physical techniques or movements used within that range depending on his speed and reaction. When an incoming technique is accurately countered by Indra and he utilizes a technique in the Raijin Senkei fighting style, the technique used to countered can automatically utilize its focus effect for the duration of the counter with a reduced chakra cost depending on Indra's rank. Reaction Tier - Area Size (radius) - Displacement Aura - Distance Modifier (ft) D - 5ft - Base - +1 C - 7ft - Enhanced - +5 B - 10ft - Base + Enhanced - +6 A - 12ft - Rage - +10 S - 15ft - Enhanced + Rage - +16
Indra's Rank - Focus Chakra Price Reduction(Ranks) D - 1 C - 1 B - 2 A - 2 S - 3
Name: Raijin Senkei - Ichitsume Classification: Nintaijutsu Rank: C-Rank Class: Offensive Range: Contact (Thrust), Mid (Bolt)
Description: Otherwise known as "Thunder God's First Claw" is the initial technique within the Raijin Senkei that acts as the building blocks for all other techniques within. With this technique, Indra extends his index finger forward while curling the rest in towards his palm, almost pointing at a target before thrusting said finger into their form. When performed, this technique deals Physical Defense Piercing Damage equal 1-Rank below the Strength used for the thrust, piercing through a target as though they have been punctured by a beast's claws. This technique possesses a hidden danger, as upon it landing it causes tissue damage in the area struck that reduces one's Tiers depending on where the blow landed. The swelling in the tissue is present even if the damage itself is negated by natural tiers or other defenses, so long as the victim doesn't possess a defense against Bypassing techniques. This debuff lasts a certain amount of time depending on the strength Indra used in the attack, but can also be healed by a C-rank or higher medical technique. *Focus: By expending a C-Rank of Chakra or by reducing the duration of any Chakra Mode/Armor they have present by -2 P.T., the user is capable of Focusing Ichitsume. This causes the technique to send out a bolt of lightning towards his target up to 20ft away. This bolt moves at Speeds 1 Tier Level higher than the thrust itself, and deals Lightning Release Physical Piercing Damage equal to the Strength of the thrust. This bolt applies the same tissue damage as the thrust, and if a target is hit by both they not only sustain both counts of damage but both debuffs as well. Rank - Debuff - Area Struck (Tier) - Indra's Strength - Duration (P.T.) D - 1 Tier Level - Leg (Speed) - D - 1 C - 1 Tier Level - Arm (Strength) - C - 2 B - 1 Tier Level - Stomach (Endurance) - B - 3 A - 2 Tier Levels - Chest (Defense) - A - 4 S - 2 Tier Levels - Head (Barrier) - S - 5 Elite - 3 Tier Levels - Neck/Spine (Reaction)
- Kenjutsu:
- Basic Styles:
- Iado:
Name: Iaido Classification: Fighting Style Rank: D-rank (Cypher Only) Class: Offensive Range: Close (Proximity to Trigger), Short (+Displacement Aura)
Description: Iaido refers to a specific style of kenjutsu that is concerned with the smooth, controlled movements of drawing the sword from its scabbard, striking or cutting an opponent, removing blood from the blade, and then replacing the sword in the scabbard. The linear motion and force applied to draw the sword from its scabbard result in much faster slashes than ones realised with the sword already drawn. This is explicitly used by Cypher simply due to their mastery of weapon based combat which allows them to literally stop opponents from preforming equal rank ninjutsu if they are within a set amount of of the opponent and use this technique. If the opponent doesn't stop however they will sustain damage thus interrupting them from completing their technique & causing them to waste the chakra used in the technique requiring hand-seals. Iaido is very specific in it's timing and proximity to determine the exact speed at which an Iaido technique can intercept hand seals at a set speed, Iaido techniques are by definition Contact range, any time an Iaido technique has any rage above Contact (Short, Mid & or Long) it means it involves the use of Displacement Aura to extend the range. If the Cypher lacks that type of Displacement Aura then the rage is dropped back down to Close or whatever the max range they can get when utilizing displacement aura. Proximity to Opponent - Hand-Seal Speed Interrupted 5ft - Equal-Rank (For Example D-rank Speed) 4ft - Equal-rank+ (For Example Swift Release) 3ft - Equal-rank++ (For Example D-rank Speed+Strength) 2ft - 1-rank- Higher (For Example C-rank- Speed) 1ft - 1-rank Higher (For Example C-rank Speed)
Name: Iai Slicing Classification: Kenjutsu Rank: C-rank Class: Offensive Range: Short-Range
Description: Adhering to the principles of Iaidō, the user performs a quick and powerful slash with their sword in order to cut the intended target, before immediately resheathing the blade afterwards. This technique is a powerful C-rank technique simply due to the speed in which it is preformed as it can slice a person moving at C-rank speed as if it was nothing. In addition when the user has speed tiers the damage is increased by 1-rank above the user's speed tiers, if they have reaction tiers above C-rank the speed of the opponent they can slice is increased to be equivalent with their reaction tiers. Reaction Tier (Spd Iai Slicing can hit) - Speed Tier (Dmg Dealt) D - (D) - None (D) C - (C) - D (C) B - (B) - C (B) A - (A) - B (A) S - (S) - A (S)
Name: Iai Beheading Classification: Kenjutsu Rank: A-rank (Dmg Depends on Size of Opponent) Class: Offensive Range: Short Range
Description: Adhering to the principles of Iaidō, the user performs a quick and powerful slash with their sword in order to cut the intended target, before immediately resheathing the blade afterwards. User's of this technique are able to typically kill Small sized creatures hit with this attack (S-rank+ Physical Slicing Dmg). They are able to mortally wound Medium Sized creatures by being able to easily chop off body parts (S-rank Physical Slicing Dmg). Depending on the area hit they can mortally wound or seriously injure Large Sized creatures (A-rank Physical Slicing Dmg). Colosus sized creatures simply sustain heavy wounds (B-rank Physical Slicing Dmg). The reason for this is simply the slicing of air which forms a vacuum at Blinding Light speeds which slices over a large surface area. This vacuum simply bypasses defenses by screwing with the internal and external pressure put out by a living creature to inflict terrible damage.
- Full Moon Stance:
Name: Denkou Style Kenjutsu Classification: Fighting Style Rank: D-rank Class: Offensive/Supplementary Range: Short-Mid
Description: The Denkou are known for their Kenjutsu prowess as in terms of clans they are unrivalled by any bar none when it comes to an understanding of Kenjutsu. This is primarily due to not only their visionary prowess outstripping the other Time-Slowing Dojutsu in terms of perception but rather also due to an intermarriage between them and Samurai during their founding. The samurai themselves were no-name but they were capable of utilizing a series of Kenjutsu founded by the future matriarch of the Denkou Clan which was based on a high-speed yet flowing Kenjutsu. Each technique had a reference to the moon as she was enraptured by it, and featured a set system of principles. The first was maintaining one's perception of the opponent and thus using an active Raidengan in order to scope out weaknesses and adjust to movements in order to strike true. The second was ensuring a quick, subtle and overall not wasteful system of Kata in order to ensure even when not active that the kenjutsu is difficult to counter. The third was to develop a kenjutsu style specifically to prey upon their rivals the Mishura as well as those who had obtained by some means a Time-Slowing Dojutsu so that a Denkou might be able to avenge clan members who had their dojutsu stolen capitalizing on the weakness of Time-Slowing Dojutsu against their unique kenjutsu.
Name: Denkou Style Kenjutsu: Full Moon Stance Classification: Fighting Style (Male or T.A.T Denkou Only) Rank: C-rank Class: Offensive Range: Self (Req. Denkou Katana/Nodachi)
Description: This is an additional stance typically favored by the men of the Denkou Clan as well as those incpable of molding chakra in which they wield one blade with both hands on the hilt foregoing the use of hand seals in exchange for a more reactive style of kenjutsu. The Full Moon stance is very passive prone to watching opponents with an active Raidengan in order to gauge their movements and waiting for the right moment to then strike and thus land a decisive blow, in order to finish an opponent. Activation delays can be added to any Denkou Style Kenjutsu in order to bypass reaction tiers and thus ensure the chance of a successful strike if opponents are unable to escape in time or lack the strength to properly block the attack (Req. Sam Lvl Strength to block any Kenjutsu used in this stance if opponent only uses 1 arm to hold their weapon). However during this observation they are unable to attack lest they prematurely gauge an opponents movement and thus leave themselves open to a counter-counter attack by an opponent requiring them to possess Reaction Tiers 1-rank below to the speed the incoming attack is moving at to dodge. Wait time P.T - Reaction Tier Bypassed - Raidengan Stg Modifer 10 - D - Stg 1 (-5 P. T) 20 - C - Stg 2 (-10 P. T) 30 - B - Stg 3 (-15 P. T) 40 - A - Mashin (-20, then follows Stg 1-3 for additional reductions e.g Mashin Stg 2 = -30) 50 - S - Joukai (-30, then follows Stg 1-3 for additional reductions e.g Joukai Stg 1 = -35)
Name: Denkou Style Kenjutsu: Moonlit Willow Classification: Kenjutsu/Genjutsu Rank: C (C-rank chakra price) Class: Supplementary Range: Sight
Description: This technique is saved for when the Denkou is facing an opponent with chakra vision. They can channel chakra into their bladed weapon of choice, which when seen by the target locks them in a genjutsu which causes them to hallucinate multiple waving arms which further minimize the chance of dodging correctly. Those with C-rank or above Barrier Tiers are only subject to a reaction debuff of -1. The movement resembles that of a willow tree blowing in the wind. With the enemy off guard, the user is free to cut them down,and this technique is a staple of any Denkou regardless of rank. The genjutsu can however be triggered ahead of time after making hand seals if necessary against an opponent without chakra vision. Rank - No. of Waving Arms - Reaction Debuff D - 1 - 0 C - 2 - 1 B - 3 - 2 A - 4 - 3 S - 5 - 4
Name: Denkou Style Kenjutsu: Eclipse Whirlwind Classification: Kenjutsu Rank: B-rank Class: Offensive/Defensive Range: Short
Description: Req. Full Moon Stance. Based on the principle of Denkou Style Kenjutsu of mixing high speed Kenjutsu with the perception ability of their Raidengan in order to read an opponents movements and strike true the user, holds their blade in a ready position with both hands on the hilt the blade horizontal to their body before suddenly pivoting on their heel, spinning like a top to inflict B-rank slicing damage on those within 15ft of them. Likewise while spinning porjectiles such a kunai or shuriken being propelled at the user at up to Crashing Ground speeds without being backed by B-rank or above strength are knocked away from the user, depending on the user's skill level some of the projectiles can even be sent back in the direction of the opponent who threw them except this time at the same speed albeit being backed by B-rank force. Rank - No of Projectiles sent flying directly back at opponent D - 1 C - 2 B - 3 A - 4 S - 5
- Kendo:
Name: Kendo Classification: Kenjutsu Rank: D Class: Offensive/Supplementary Range: Self
Description: One of the ancient styles of Kenjutsu which was rendered extinct during the Era of Warring States due to the shinobi of that time fearing the samurai who practiced this style. Unrefined Kendo is applicable to any sort of Kenjutsu as it is simply the art of swinging a blade with all of ones force from an elevated position and attack in one powerful motion typically with both hands on the hilt in order to cut through all which dare approach them. The speed of the swing is done with strength and yet so quick that depending on the spacing it can outspeed incoming kenjutsu techniques to finish drawing to intercept them before they reach the individual. Likewise due to using two hands rather than one it is incapable of being blocked unless by a parrying technique above the rank of the kenjutsu technique used alongside Kendo or if the opponent has Sam. Level strength tiers equal to the strength of the user's swing. To all others they either have their weapon cut through while being sliced apart without any pause or if their weapon is of high enough quality it can merely break while preventing them from sustaining the damage due to dispersing the force from the strike. Strength Tier - Outspeeding Proximity (Speed Outsped) - Weapon Rank Shattered (Phy Resist Req. to disperse force) D - 6 inches (Equal Rank-) - D (C) C - 1 ft (Equal Rank) - C (B) B - 2 ft (Equal Rank+) - B (A) A - 3 ft (Equal Rank++) - A (S) S - 4 ft (1-rank Above-) - S (Above S)
- Inugami Style:
Name: Inugami Style Kenjutsu Classification: Fighting Style Rank: C-rank Class: Supplementary Range: Short-Mid
Description: The Inugami Style of Kenjutsu is heavily based on versatility and positioning, requiring an acute sense of battle and a high iq to even try and master it. However when master it's benefits easily known, as it revolves around the use of equivalent momentum to match a strike in order to counter it distributing the force of an opponent's kenjutsu off to another direction. This is done by a combination of advanced perception and speed, which allows the Inugami to position his own weapon just right so as to deflect the force of a kenjutsu attack moving at speeds he can track with his reaction. How he matches it is by intercepting the strike before enough strength can be built up thus moving into a kenjutsu strike before it is fully completed, he is only able to do this however with kenjutsu techniques which are backed by strength equal and below his movement speed. The rank of kenjutsu techniques the user is able to use his or her fighting style on, however those with higher intellect are more proficient in it's use than others. Rank of User - Rank of Kenjutsu (Intellect Modifier: Genius, Super-Genius, Hyper-Genius) D - N/A (D, C, B) C - D (C, B, A) B - C (B, A, S) A - B (A, S, SS) S - A (S, SS, SSS)
- Intercepting Sword:
Name: Intercepting Sword Classification: Fighting Style Rank: C-rank Class: Offensive/Supplementary Range: Self (Uchigatana), Varies
Description: Drawing on the premise of utilizing their Time-Slowing Dojutsu's perceptive abilities in combat those within the Mishura Clan after following in Angel Mishura's footsteps have created a kenjutsu style revolving around capitalizing on the openings in an opponent's movement. Their Kenjutsu is smooth, accurate, and brutal punishing opponents by going for disabling joints and going for kill shots while those without the Time-Slowing Dojutsu are capable of utilizing either Reaction Tiers or speed tiers exceeding their opponent's own as a substitute albeit preforming it at a lesser skill level. Resulting in victims without Reaction tiers equal to the Mishura's speed being unable to keep up with their basic kenjutsu. In particular while using this style, when their blade of choice is sheathed they are able to smoothly redirect incoming kenjutsu strikes which aren't strong enough to break said sheathe simply using their strength to gently overpower them to leave them open to a follow up counter attack unless they can match the user's strength to negate the knock-back or they possess a Time-Slowing Dojutsu themselves.
Name: Intercepting Sword: Intercepting Radius Classification: Kenjutsu Rank: C-rank Class: Defensive/Supplementary Range: Short
Description: This is the Mishura's enhanced use of their perception abilities and natural reaction speed while applying the philosophy of the Intercepting Fist has resulted in them creating an area around their body (10 foot radius, 20 ft diameter) in which they are able to utilize their kenjutsu to intercept an opponent's movement. This technique like others within the Intercepting Sword line can be used to a lesser degree by those with Reaction Tiers (7 ft radius, 14 ft diameter) and those with only speed tiers (2 ft radius, 4 ft diameter). This intercepting of taijutsu deals damage equal to the Mishura's strength tiers, however if their blade is imbued with a chakra flow technique it deals damage equivalent to that technique, forcing a victim to either stop their physical attack or they will receive damage in exchange, with users often targeting joints in order to further cripple opponents.
- Kappa-Ryu:
Name: Kappa-Ryu (Signature) Classification: Fighting Style Rank: D-Rank Class: Offensive Range: Short
Description: This is a unique style formulated by Indra himself, made out of a stubborn resolve not to build the foundation of his fighting style on things other people have made. This style, like all those Indra knows, has a particular focus on overpowering strikes executed with fluid motions to barrel through their opponent, sweeping them away like a tidal wave. This style combines great speed with brute strength to reinforce one's natural strength with momentum. It stands out among the various sword styles within the world by being a siege style, dealing normal damage to individuals, while dealing increased damage to defenses and constructs. This style was made with the Sanshuou Style in mind, with the user's swift movements on the water's surface allowing them to gather momentum at a greater rate due to the lack of friction when moving. Time Moving (On Water) - Damage Type vs Defenses/Constructs None (None) - Normal Damage 10 P.T. (5 P.T.) - Defense Slicing 20 P.T. (10 P.T.) - Defense Piercing 30 P.T. (15 P.T.) - Defense Crushing 40 P.T. (20 P.T.) - Defense Destroying 50 P.T. (25 P.T.) - Defense Pulverizing
Movement - Movement Modifier Speed - 1 P.T. from Timer per Rank Strength - 2 P.T. from Timer per Rank Tier Chain - 3 P.T. from Timer per Rank Kyougan - 2 P.T. from Timer per Stage Sanshuou Style - 3 P.T. from Timer per Stage A. Kyougan - 4 P.T. from Timer per Stage *Note: The above modifiers are capable of being used together, but only situationally. Speed and Strength can be combined, however both will be subsumed by a Tier Chain if present. Similarly, a Tier Chain will be replaced by Sanshuou Style and the Kyougan will be replaced by the A. Kyougan if either are present. Kyougan and Sanshuou Style can only be used if a Pair (or equivalent) of the Dojutsu is present.
Name: Kappa-Ryu: Honryuu-gawa Classification: Kenjutsu Rank: C-Rank Class: Offensive Range: Short
Description: Honryuu-gawa, or Violent River, is a technique wherein the user grips the hilt of their sword with both hands before performing a slash with all the strength of their upper body. This technique, like all those of Kappa-Ryu, have a particular focus on destroying defenses however when striking a target who isn't attempting to defend themselves with their natural hardiness (Tiers), weapon, armor or construct, this technique transfers all of its destructive potential into the entirety of their body. This causes this technique to deal a single C-rank count each of Physical Bludgeoning Damage and Physical Internal Damage to a target, or equal to the user's Strength if a higher tier of strength is used.
Name: Kappa-Ryu: Menamu-gawa Classification: Kenjutsu Rank: C-Rank Class: Offensive Range: Short
Description: Menamu-gawa, or River of Retribution, is a simple technique wherein the user charges headlong at their opponent before performing a sweeping horizontal slash at them. This technique is capable of dealing Physical Damage to a struck target, or varied physical damage against Defenses depending on how long the user was moving, but the strength of this technique lay in the unique way the strike is executed. In return for only dealing damage 1-Rank below the strength the technique is executed with (to a minimum of D), this technique is capable of knocking a target away a good distance. This distance only being increased if the target mounted a non-stationary defense beforehand. Strength - Knockback - Defense = Modifier None - 1ft - D = +1ft D - 5ft - C = +2ft C - 10ft - B = +3ft B - 15ft - A = +4ft A - 20ft - S = +5ft S - 25ft - N/A
Name: Kappa-Ryu: Yorikiri Classification: Kenjutsu Rank: B-Rank Class: Offensive Range: Short
Description: Yorikiri, or Frontal Force Out Cutter, is a powerful technique that somewhat shifts the focus of Kappa-Ryu for its execution. This technique is a simple cut in front of the user in any direction, but always with both hands on the blade. This attack uses all the user's force in order to execute the attack, focusing the destructive potential of the Kappa-Ryu style into their blade. This technique allows the user to apply the damage their style is capable of dealing to defenses to offenses, allowing it cleave clean through Chakra, Mental and Physical attacks equal to the user's Strength, Spiritual and Natural attacks 1-Rank below the user's Strength and Hybrid attacks 1-Rank Above the user's Strength. Despite this, Yorikiri is only capable of cutting that which is susceptible to Physical Damage, meaning Semi- or Intangible targets as well as those techniques with Physical Resistance/Immunity are partially or completely unaffected.
Name: Kappa-Ryu: Aruku-Nami Classification: Kenjutsu Rank: B-rank Class: Supplementary Range: Self
Description: Aruku-Nami, or "Wave Walker" was created due to Kappa-Ryu's reliant on movement and momentum. Indra has developed a supplementary footing/balance technique so as to mitigate the chance that he is interrupted while performing kenjutsu techniques. This is a simple technique that allows Indra to focus on his footing and balance, acting as a balancing technique equivalent to his reaction tiers when on land, but due to his training, while walking and utilizing Kappa-Ryu on the surface of water, it acts as one rank higher than his reaction tiers when standing/moving on liquid surfaces. This caps at S-rank even if Indra's reaction tiers are S-rank.
- Advanced Styles:
- Dance of the Photosphere:
Name: Dance of the Photosphere Classification: Fighting Style Rank: B-Rank Class: Offensive Range: Short
Description: This is a style that was developed in order to combine the strengths of the Denkou's Full Moon Stance and the Mishura's Intercepting Sword, creating a style that exemplifies the power of perception inherent in both branches. This style revolves around the user watching their opponent, quickly gauging their abilities, measuring their limits and tracking the trajectory of their movements in order to perform perfect attacks aimed to brutally dismantle the opponent before they even have a chance to formulate an attack strategy. This style is misleading, as it seems to be capable of bypassing the perception of those around them the longer they wait to strike. In actuality, what is bypassed is determined by the user's own perception, while they are capable of applying an optional Activation Time of their techniques in order to increase the speed at which they strike. This results in the maneuvers of this style being likened to lightning striking, which is befitting due to a hidden component of the style: by applying Lightning Release Chakra Flow equal to their own rank, the user is capable of converting the damage of their attacks to Lightning Hybrid Damage, while also empowering the perception they are capable of bypassing with the style. Rank - Activation Time (Speed Increase) D - +1 T.L. every 5 P.T. C - +1 T.L. every 4 P.T. B - +1 T.L. every 3 P.T. A - +1 T.L. every 2 P.T. S - +1 T.L. every Other P.T.
User's Perception - Perception Bypassed Reaction Tiers - Reaction Tiers Kyougan or Raidengan - Weapon Reading Techniques Muscle Tension - Time Slowing Dojutsu Reation Tier Chain - Reaction Tier Chain Lightning Release Mode/Armor - Muscle Tension A. Kyougan or K. Raidengan - Precognition/Premonition N/A - Kekkei Tota Dojutsu N/A - Kekkei Mora Dojutsu *Note: If the user, or their target, possesses multiple of the above Perception Modifiers they are capable of stacking in order to increase what is bypassed or overcome the bypassing (ex: if the user possesses Kyougan and Raidengan they would be able to bypass Reaction, Weapon Reading & T.S. Dojutsu, while a target with Muscle Tension & a T.S. Dojutsu would be able to track a target with Lightning Release Mode/Armor). In addition, to bypass a KT Dojutsu one requires 5 out of the 8 perception methods to be stacked, while KM Dojutsu requires 6 or more.
Name: Dance of the Photosphere: Parry Classification: Ninkenjutsu Rank: C-rank Class: Defensive Range: Contact
Description: The user of this technique reads an incoming physical attack, anticipating where it's going to strike them and then swings the flat edge of their weapon out to intercept. The goal of the technique is to knock the incoming attack away, redirecting it in a different direction safely away from the user. For a parry to be successful, the user must be able to react to it in time and relies on the perception abilities of Dance of the Photosphere, as well as how long the user has been analyzing their target. Due to the nature of Dance of the Photosphere, when an attack is accurately parried, Lightning Hybrid Damage is dealt to the target who was parried equal to the user's strength. Upon successful parry, lightning from the user's sword is transferred to the attacker, specifically the limb currently gripping the weapon or used to attack. In turn, this shocks them, damaging them, but also causing them to potentially drop their weapon due to the numbing/paralysis/nerve damage possible from the lightning. The chakra required for this effect is taken from the user's Max Chakra Pool and held in reserve until the chakra flow portion ends. User's Lightning Affinity - Effect - Target's Endurance vs Damage - Effect Normal - Numbness - 1 Rank Below - Reduces Effect by 1 High/Black/White - Paralysis - Equal Rank - Reduces Effect by 2 V. High/Grey - Nerve Damage - 1 Rank Above - Negates Effect Entirely
- Red Moon Stance:
Name: Red Moon Stance Classification: Fighting Style Rank: A-Rank Class: Offensive/Defensive Range: Short
Description: This is a style that, while mimicking the naming conventions of the Denkou, does not follow the core teachings of their Kenjutsu. Instead the Red Moon Stance is a combination of the Inugami and Kendo Styles of Kenjutsu, combining their strengths in order to make something new and more powerful as a result. This is a more defensive style that revolves around the user examining their opponent and their movements, breaking down what they're capable of and what is necessary to tear them apart, and then executing exactly that. This style allows the user to match and neutralize the Kenjutsu of others, however with greater skill and intelligence the user becomes capable of deflecting the damage of enemy Kenjutsu, reflect the damage of Kenjutsu back onto the enemy, or even recoil the damage of the Kenjutsu back onto the weapon, stacking it with the damage the user of this style would execute like a Combination Technique. This style relies on Strength to determine what the user can parry effectively, while their Intelligence and Rank determines the effects their parries take. Rank - Kenjutsu Parried - Intelligence (Additional Effects) D - C - Normal = Deflection up to D C - B - Above Average = Deflection up to C, Reflection up to D B - A - Near Genius = Deflection up to B, Reflection up to C, Recoil up to D A - S - Genius = Deflection up to A, Reflection up to B, Recoil up to C S - SS - Super Genius = Deflection up to S, Reflection up to A, Recoil up to B
Name: Denkou Style Kenjutsu: Lunar Shadow Classification: Kenjutsu Rank: C-rank Class: Supplementary Range: Self/Sword
Description: Req. Red Moon Stance. The user will rush the opponent, attempting to slash at some part of their body, but will watch the opponent the entire time. As the target begins to adjust to either defend or dodge, the user will utilize his/her reaction tiers to read the opponent and strength tiers to force the initial slash to adjust in time and speed to follow. This technique allows the user to quickly adjust his/her attack and movements, giving the ability to fall into a different technique almost instantly and making it nearly impossible for the target to react to the next kenjutsu technique without the use of Time Slowing + Reaction tiers one rank lower than the speed of the attack, or Reaction + Speed equal to the speed of the attack.
Name: Denkou Style Kenjutsu: Red Moon Rising Classification: Kenjutsu Rank: B-rank Class: Supplementary Range: Self/Sword
Description: Req. Red Moon Stance. Using timing and the user's raw strength, Red Moon Rising is commonly used to open an opponent's defenses for further attack, and counter an opponent's own parry. Rising is used when the target takes a defensive stance or the user can anticipate a parry from the target. Rising involves the user of Red Moon Stance slashing upwards, targeting not the opponent, but the opponent's weapon. Due to targeting the weapon, this makes an opponent's parry less effective, and allows the user to either knock the weapon away, out of the opponent's hand or shatter it altogether. Any follow up Kenjutsu technique that is used after Rising is successfully used, requires at least three tier levels above the Kenjutsu technique being used to be avoided. This is because Rising leaves the opponent completely open and unguarded. User's Strength vs Opponent's Strength - Effect 1 rank lower - Red Moon Rising fails Equal rank - Weapon is knocked upward/away 1 rank higher - Weapon is knocked out of opponent's hand 2 ranks higher - Weapon is knocked 15 feet away.
Strength - Object Capable of Breaking(strength used must exceed durability). D - Normal Object (Weapon, Armor or Equipment) C - Elemental Object (Weapon, Armor. Equipment or Puppet) B - Forged Object (Weapon, Armor or Equipment or Human Puppet) A - Object with Ablity (Weapon, Armor or Equipment) S - Living Object (Weapon or Self Puppet)
Name: Denkou Style Kenjutsu: Red Moon Rush Classification: Kenjutsu Rank: B-rank Class: Offensive Range: Self/Sword
Description: Req. Red Moon Stance. Red Moon Rush is a technique designed to throw the user's opponent off balance so the user can gain the upper hand and deal a finishing blow. The user strikes fiercely, throwing all of their strength into a slash. For Rush to be truly successful in the way it was intended, the target must attempt to block the attack. Upon the user's sword striking the opponent's defense, a powerful shock-wave results from the difference between the user's strength and the target's. The shock-wave has different effects depending on the difference between the user's strength and the target, with the main goal being to knock the opponent to the ground and cause disorientation. Once knocked prone, the opponent is made heavily exposed to a follow up attack, requiring at least three tier levels higher than the next kenjutsu technique to avoid. Should the target not attempt to defend him/herself and simply take the blow, he/she will be dealt B-rank physical defense-piercing damage. User's Strength vs Opponent's Strength - Effect - Additional Tier Level(to avoid next attack) - Disoriented (PT) 1 rank lower - Rush fails/Opponent's defense succeeds - N/A - N/A Equal rank - Opponent is knocked off his/her feet - +0 Tier Level - N/A 1 rank higher - Opponent is knocked into the ground - +1 Tier Level - 1 2 ranks higher - Opponent forms small crater in the ground - +2 Tier Level - 2 3 ranks higher - Opponent forms medium crater in the ground - +3 Tier Level - 3 4 ranks higher - Opponent forms large crater in the ground - +4 Tier Level - 4
Name: Denkou Style Kenjutsu: Lunar Shift Classification: Kenjutsu Rank: B-rank Class: Offensive Range: Short
Description: Req. Red Moon Stance. Based on the principle of Denkou Style Kenjutsu of mixing high speed Kenjutsu with the perception ability of their Raidengan in order to read an opponent's movements and strike true, the user waves their sword back and forth at speeds equal to their strength tier. This causes a motion blur effect which capitalizes on a victim being unable to correctly gauge where the sword is during the strike, which upon landing deals B-rank defense-piercing slicing damage. Furthermore when viewed by a Time-Slowing dojutsu without reaction it causes the opponent to see an afterimage, rather than the actual sword's location, leaving them open to a follow up. The follow up requires the opponent to not only possess reaction tiers equal to the speed of the strike to dodge, but if they avoided the first strike in order to dodge the follow up, they require 1-rank higher speed.
- Suiko-Ryu:
Name: Suiko-Ryu Classification: Fighting Style Rank: B-Rank Class: Offensive/Supplementary Range: Short, Varies (Movement)
Description: This style is a unique combination of Indra's own Kappa-Ryu and Iaido, combining the strengths of the styles in order to create something that embodies his ideals. This style revolves around empowering the quickness of one's draw with momentum and strength, allowing the user to not only outspeed but overpower victims of their Kenjutsu. This style allows the user to apply additional momentum to their draw to empower the speeds at which they can intercept the strikes of others, with the farther the user moved before striking allowing them to strike faster than before. This style was made with the Sanshuou Style in mind, the user being capable of using their momentum across surfaces to allow the strikes of their blade to carry further than before, with this distance being doubled when moving across water. This pairs with the extension capabilities of Displacement Aura, allowing their strikes to outrange even other Cyphers. Proximity to Opponent - Speed Interrupted - Distance Moved before Strike - Interruption Modifier 5ft - Equal-Rank - 5ft or Less - +1 Tier Level 4ft - Equal-rank+ - 6 to 10ft - +2 Tier Levels 3ft - Equal-rank++ - 11 to 15ft - +3 Tier Levels 2ft - 1-rank- Higher - 16 to 20ft - +4 Tier Levels 1ft - 1-rank Higher - 21ft or More - +5 Tier Levels
Displacement Aura Type = Range Modifier Base = +1 (Contact-Short) Enhanced = +5 (Contact-Short or Short if S-rank Tech) Base + Enhanced = +6 (Contact-Short if D-rank Tech or Short) Rage = +10 (Contact-Short, Short-Mid if C-rank, Mid-Long if D-rank) Base + Rage = +11 (Conctact-Mid if B or S, Short-Mid if C, Mid if A) Enhanced + Rage = +16 (Mid-Long if D, Short-Mid if C, B, Short if A, Contact-Short if S) Base + Enhanced + Rage = +17 (Mid-Long if D, Short-Mid if C, B, Mid-Long if A, Contact-Short if S) Sanshuou Striding = +1 (Left Eye), +5 (Right Eye) or +6 (Paired Eyes)
Name: Suiko-Ryu: Hado Classification: Kenjutsu Rank: C-rank Class: Offensive/Supplementary Range: Short
Description: A practitioner of Suiko-Ryu has learned how to best utilize his strength in all that he does. In this case, Hado "Ripple Step" involves the user stepping towards the target forcefully, empowering the final step before an attack with heightened strength to cause the ground to quake/ripple around them. As the ground shakes, knocking the target off balance and leaving them undefended, the user will deliver a ruthless slash which deals damage equal to the user's strength tier. Due to the volatility of water compared to the sturdiness of earth, when used on water the ripple distance is doubled. User's Strength - Ripple Distance - Reaction Needed to Keep Balance (Balancing Technique Needed) D - 1ft - D(D) C - 2ft - C(D) B - 3ft - B(C) A - 4ft - A(B) S - 5ft - S(A)
Name: Suiko-Ryu: Menamu-gawa Classification: Kenjutsu Rank: B-Rank Class: Offensive Range: Short
Description: Menamu-gawa, or Destructive Hail River, is a technique based on another of a similar name belonging to Kappa-Ryu, though executed with a higher level of finesse. With this technique the user spins as they charge, causing a whirlwind of vacuum blades to whirl around them as they move. Due to the whirlwind, anyone who comes within a certain distance of the user will be dealt Physical Wind Release Slicing Damage and are thrown back if they do not possess Strength to withstand the winds, while those who are capable of pushing past the damage of the winds will be met with the user's blade dealing Physical Slicing Damage to their person. The damage dealt by the winds is 1-Rank Below Speed the user spins with, while their blade deals damage Equal to their Strength. The strength used during the spin determines the range of the whirlwind, while their speed determines the speed of the whirlwind. Tier - Range (Radius) - Wind Speed D - 1ft - B-Rank- C - 3ft - B-Rank B - 6ft - B-Rank+ A - 9ft - B-Rank++ S - 12ft - A-Rank-
Name: Suiko-Ryu: Wakiten Classification: Kenjutsu Rank: A-Rank Class: Offensive Range: Short
Description: Wakiten, or Surging Heaven, is a unique attack wherein the user takes an unorthodox stance with their blade held close to the ground. The user then charges forward towards their target before sweeping their blade upward in a wide arc. This technique deals damage equal to the user's Strength, however the purpose of this technique lay in the sweep itself not whether or not it lands. The user transfers all the momentum from their charge into their blade as they swing, the speed of the motion causing a vacuum to form and launch forwards at the user's target. When performed on solid ground, it creates a blade of air that deals Physical Wind Release Slicing Damage, when on loose or granular earth it deals Physical Earth Release Slicing Damage while when performed on water it deals Physical Water Release Slicing Damage, all equal to the Strength used, potentially allowing the user to deal multiple counts of damage. As the user grows more talented they will be capable of performing multiple slashes with a single use of the technique. Rank - Slashes per Price B-Rank or Below - 1 Slash A-Rank [Low] - 2 Slashes A-Rank [High] - 3 Slashes A-Rank [Elite] or Above - 4 Slashes
Name: Suiko-Ryu: Amano-gawa Classification: Kenjutsu Rank: A-Rank Class: Offensive Range: Short
Description: Amano-gawa, or River of Rain, is a technique wherein the user must have performed a different attack with their blade before hand, transferring the momentum from said strike into a looping overhead swing. The swing itself isn't meant to strike an opponent, simply build up a great amount of momentum that the user transfers into a circular vacuum blade that races towards an opponent at Vacuum Release Speeds, or higher if greater Speed is used. This blade rotates like a saw, dealing Physical Wind Release Slicing Damage equal to 1-Rank Below the user's Strength to whatever is struck, additionally dealing recurrent Bleed Damage to any individual who is hit by the vacuum. The Bleed and its duration is dependent on the user's Strength Tier. Strength - Bleed per P.T. - Tier Level = Duration D - 1 D - Tier- = 1 P.T. C - 2 D - Tier Base = 2 P.T. B - 3 D - Tier+ = 3 P.T. A - 4 D - Tier++ = 4 P.T. S - 5 D - 1-Rank Tier- = 5 P.T.
- Master Style:
*********************** - Indra T. Erlang:
- Roark Hokkai:
- Amara Jiko:
Last edited by Kenji on 22nd November 2023, 11:43 am; edited 32 times in total | |
| | | Kenji
Posts : 3338 Join date : 2011-01-06 Age : 29 Location : Wouldn't you like to know ;D
| Subject: Re: Indra T. Erlang 28th July 2018, 2:11 pm | |
| - Fuinjutsu:
Name: Summoning Tattoo: Durga Classification: Ninjutsu Rank: N/A Class: Supplementary Range: Self (Dominant Arm)
Description: The Summoning Technique is a space–time ninjutsu that allows the summoner to transport animals or people across long distances instantly. Before an animal summoning can be performed, a prospective summoner must first sign a contract with a given species. The contract comes in the form of a scroll, on which the contractor uses their own blood to sign their name and place their fingerprints and once signed is valid even after the contractors death. After this they need only offer an additional donation of blood on the hand they signed the contract with, mold their chakra with hand seals and then plant the hand they signed the contract with at the location they wish to summon the creature. The amount of chakra used during the summoning determines how powerful the summoned creature can be. In regards to Summoning Tattoos however they are rather specific when the agreement between a Summoning Contract and the Clan they are aligned to is forged. This can be done in two ways: 1. A price collected each time the Summon is summoned. 2. A price collected from the Contractors maximum reserves to allow for a set number of times the summon can be summoned within a topic if they are ever desummoned for whatever reason. Regardless of the choice a Familiar's price will update as their size increases resulting in a larger price to summon them if they ever managed to become quite powerful within their Contract. *Indra chose option = 1
Name: Flash Blade Classification: Fighting Style Rank: C-rank Class: Supplementary Range: Varies
Description: Flash Blade is the result of the Denkou Clan seeing out a method to make the best use of their visual prowess yet not restrict it soley to Kenjutsu, instead they hybridized a Summoning Technique along with their weapons composed of Denki in order to make a flexible yet technical combat style in comparison to the usual straight forward tactics the clan is noted for due to their favoring of the more simplistic yet effect technique styles. By combining the two together the Denkou Clan using their active Raidengan are able to establish brief electrical bursts to disrupt electrolocation sensory techniques including the Raidengan while simultaneously potentially blinding opponents as they summon multiple weapons onto the battlefield to further set their advantage. Advanced uses further utilize the summoned weapons in a nearly infinite tactics method which can be suited to various situations. Rank - Electrolocation Disrupt - Duration it is disrupted (Reaction Tier Disruption Duration Modifer) D - N/A - N/A (D = -4) C - D - 5 (C = -8) B - C - 10 (B = -12) A - B - 15 (A = -16) S - A - 20 (S = -20)
Name: Flash Blade: Transfer Marking Classification: Fuinjutsu/Shurikenjutsu Rank: C-rank (Chakra Price Varies) Class: Supplementary Range: Self (Denki Kunai), Mid (Chakra Pulse), Short (Around Target)
Description: Req. Modification Sealing Method: Transfer Formula Lvl 1. This technique involves marking a Denki Kunai with a transfer seal and channelling chakra into it in order use said object as a medium to transfer the Summoning: Lightning Flash Blade Creation Seal onto a target. Once marked by emitting a pulse of their chakra the marked target can have objects removed from the sealing mark allowing them to remotely unseal stored object at a distance. Depending on the skill of the user the distance these stored objects can be unsealed away from the marked kunai varies. However under usual conditions the weapons are summoned and become embedded into the ground with their blades pointed downward. Rank - Radius of Pulse (ft) - Unsealed Objects (Chakra Price) - Object Summoning Radius D - 10 - 1 (D) - 5ft around Denki Kunai C - 20 - 5 (C) - 10ft around Denki Kunai B - 30 - 10 (B) - 15ft around Denki Kunai A - 40 - 20 (A) - 20ft around Denki Kunai S - 50 - 40 (S) - 25ft around Denki Kunai
Name: Modification Sealing Method: Transferal Formula Lvl 1 Classification: Fuinjutsu Rank: C-rank Class: Supplementary Range: Self
Description: The user creates a small seal first making a square before writing the Kanji for "Transfer" within it. This is one of the more complex modification seals which are a branch of fuinjutsu which entail the modification of already existing sealing methods. The stacking seal is made with the premise of being able to transfer some or all of the objects inside of a storage seal upon a specific activation in this case channeling chakra into the seal. All transferal seals are able to transfer what is within the base storage seal that they are placed on top of in addition to one additional thing at set amounts of speed in this case it is a C-rank. It is for that reason that these seals are mainly utilized in sync with more complex storage seals. It is placed outside of the circle of a storage seal where the other modification seals are placed similar to a ring. Additional Transferal = Chakra
- Ninjutsu:
Name: Body Replacement Jutsu Classification: Ninjusu Rank: D-rank Class: Supplementary Range: N/A
Description:This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach using the Body Flicker Technique, the moment an attack hits.
Name: Body Flicker Technique Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: Short-Mid
Description: This technique is a dangerous movement augmentation technique, causing the ninja to seeming blur in and out of existence regardless of what speed they're moving at. The ninja will appear and disappear in an instant, allowing them to retreat or attack suddenly causing their movement to be unable to be seen with the naked eye and to appear blurred to those without reaction tiers even with dojutsu. To facilitate the movement, the ninja will often use nearby elements such as mist, sand, or leaves to mask their appearance or disappearance. This technique can be used in combination with one's natural speed to enhance the speed of the technique, requiring reaction tiers equal to the top speed of the user to be able to track this movement or sensory-based techniques equal to the user's rank to see them moving.
Name: Lightning Release: Body Flicker Technique Classification: Ninjutsu Rank: C-rank Class: Supplementary/Offensive Range: Self, Contact (Discharge)
Description: Req. Body Flicker Technique. An advanced version of the Body Flicker Technique that incorporates a user's Lightning Release element into it. This technique was created by imbuing the rapid movement technique with the user's lightning release to imbue it with static electric currents which are generated by kinetic energy. This results in a rapid boost in movement, which allows the user to quickly change directions without any reduction of speed, or loss of momentum while discharging a large amount of electricity (C-rank Lightning Release chakra-based damage) in the vicinity during the momentum switch. This technique shares the other effects of the original technique being more costly due to the element infused in it, while the radius of the discharge effect depends on the speed the user is moving with this technique. Running Speed - Radius of Lightning Discharge D - 1ft C - 2ft B - 3ft A - 4ft S - 5ft
Name: Shadow Clone Technique Classification: Ninjutsu Rank: B-rank Class: Supplementary Range: Varies
Description: Similar to the Clone Technique, this technique creates clones of the user. However, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after one or two solid blows, though even then it may not be enough as each clone has the tiers of the user and thus things which the original would brush off the clones can do the same. The clones can also disperse on their own. The clones will be created in roughly the same condition as the original including any gear on the originals person, likewise due to ones clones mirroring the original it is very difficult to tell the difference. Even with X-ray Vision, or Chakra Sensory as only X-ray Vision + A-rank or Above Chakra sensory can accurately distinguish a clone from the original due to how closely they are copied. Upon dispersing a set amount of information is given the original, as this techniques real purpose is not combat but rather reconnaissance. Rank - Amount of information imparted upon original (Pain from Multiple Dispersal) D - 1 Turns Worth (If Lacking D-rank End. every 2 Clones Deal B-rank) C - 2 Turns Worth (If Lacking C-rank End. every 3 Clones Deal B-rank) B - 3 Turns Worth (If Lacking B-rank End. every 4 Clones Deal B-rank) A - 4 Turns Worth (If Lacking A-rank End. every 5 Clones Deal B-rank) S - 5 Turns Worth (If Lacking S-rank End. every 6 Clones Deal B-rank)
- Lightning Release:
Name: Raidengan Art: Electrolocation Classification: Ninjutsu Rank: D-rank (Varies according to Raidengan level) Class: Supplementary Range: Varies on Eye
Description: While the Raidengan in it of itself grants some form of electrolocation and tracking skills, this technique is used by those who have practiced with these abilities and honed them into something more precise. When this technique is active, the user is able to map out the area around them (that they can see) with electromagnetic pulses from their Raidengan. This pulse instantly feeds back to the user and creates a mental map of everything with an electromagnetic field within range of the user. Those targets who are invisible are able to be detected and outlined by this pulse. Depending on what level of Raidengan a user has achieved, they are able to see through concealment techniques with ease. The electrolocation ability drains an extra amount of chakra equal to the drain each Raidengan stage already takes. Raidengan Level - Electrolocation Concealment Tech Needed - Concealment Tech Needed - Chakra Price PT Activation - D - C - 1 D 1 - C - B - 2 D 2 - B - A - 3 D 3 - A - S - 4 D Mashin - S - SS - 1 C Joukai - SS - SSS - 1 B Kami - SSS - SSS - 1 A
Name: Lightning Release: Thunder Field Classification: Kenjutsu/Ninjutsu Rank: D-rank Class: Supplementary Range: Mid (AOE in Hidden Mist)
Description: While spinning their Denki created weaponry within their palms the use cycles lightning release into them resulting in a rapidly spreading, at swift release speeds, discharge of electricity outward ten feet to temporarily interrupt the actions of her opponents attempting to engage her. Usually this occurs in a crescent extending five feet around each of the user's blades (meaning with only 1 it would only extend in a five feet radius to either the left or the right) however when used while fighting within the Hidden Mist technique it extends through the entire radius of the mist. This jolt does no damage and merely interrupts the chakra gathering of those without the Lightning Release Affinity (Includes Magnet, Raiden in addition to any Dual Combination or Tri-Combination Releases which have Lightning as one of their components while excluding Void, Null, Emotion & Anti-Matter due to either being Void release or not being comprised as chakra based damage) thus preventing them from gathering chakra for techniques done in the post immediately after the one she is using this technique. When the victim is preforming a D-rank technique it is completely disrupted while higher ranks are merely delayed a post later, note this technique can not be used to delay the same technique over and over again. However once said technique is completed when the opponent(s) are trying to gather chakra for the next one it can be used once again as a disrupting agent.
Name: Lightning Release: Jolt Surge Classification: Ninjutsu Rank: D Class: Supplementary Range: Short (Distance), Contact (Radius)
Description: The user makes hand seals before firing off a jolt of electricity from their fingertips which shoots forward at swift release speeds before detonating. Upon doing so it expands to cover a 1 ft (radius) paralyzing all of those within range for 3 P.T. If they possess D-rank Endurance Tiers however they can negate the paralysis effect to instead sustain D-rank Lightning Release damage.
Name: Lightning Release: Electric Rod Classification: Ninjutsu Rank: D Class: Supplementary Range: Self, Contact
Description: The user makes hand seals ending with Ram before gathering a large amount of lighting chakra at the tip of their fingers which travels down their body shocking anyone in direct contact with them. The lightning charge is relatively weak, thus anyone with D rank or higher endurance tiers to not get paralyzed by the technique. Those who are unfortunate enough to not possess that however are paralyzed in place for 2 posts (total) before their body regains it's movement. This technique can be prepared in advance as it is trap based, with this technique not being required to be placed in spoiler tags unless their opponent has a D-rank electrolocation technique or can see electrons (Raidengan). Rank - Delay till Triggered D - Up to 1 Turn C (Low) - Up to 2 Turns C (High) - Up to 4 Turns C (Elite) - Up to 8 Turns
Name: Lightning Release: Thunder Classification: Ninjutsu Rank: D (D-rank Chakra Per Spark) Class: Offensive Range: Contact-Long
Description: After making hand seals ending with Ram and a flick of the wrist the user can sending countless small sparks heading towards an opponent. These sparks can travel up to 1 foot away from the user moving at Swift Release speeds however with increased skill this technique can be used at greater ranges. Each spark deals D-rank Lightning Release chakra based damage to a victim upon being hit and by holding a Half Ram seal while flicking ones wrist it can be kept up overtime (Every P.T) albeit costing chakra to keep the sparks coming. Rank - Spark Max Distance (No. of Sparks capable of being fired each P.T) D - 1 ft (1) C (Low) - 5 ft (2) C (High) - 10 ft (3) C (Elite) - 20 ft (4)
Name: Lightning Release: Crackling Lightning Classification: Ninjutsu Rank: D Class: Supplementary Range: Short (Radius)
Description: The user makes hand seals ending with Ram before clapping their hands together resulting in a harsh crackle of lightning which expands outward up to 10 ft away (radius). This crackle is harsh enough to inflict D-rank pain to those with normal hearing while deafening those with enhanced hearing for a set amount of posts. Those who utilize Silent Killing are affected by this technique for double the duration due to intensely focusing their hearing through said technique. Hearing Level - Deafening Raised - 1 P.T Heightened - 2 P.T Enhanced - 3 P.T Max - 4 P.T
Name: Lightning Release: Synapse Boost Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: Self
Description: Req. Active Raidengan. The user charges their body with chakra briefly to enhance their natural condition to D-rank levels spending 1 D-rank of chakra per tier they wish to boost, while they are unable to boost any of their natural abilities past D-rank level it is a useful technique as the user's body is able to be adapted rather quickly. While active however it utilizes chakra per post these boosts are used causing the user to eventually use up their chakra with overuse. The Denkou created this technique mainly as a method to gradually work one's way up to infusing lightning into their body and is typically a technique taught to young Denkou to help with learning how to manipulate their lightning affinity.
Name: Static Charge Classification: Ninjutsu Rank: D Class: Supplementary Range: Self
Description: This technique is interesting in the fact it was passed down to Indra through his father, rather than his mother. After learning this technique, Indra's body generates electricity just by moving and harnessing static electricity albeit fatiguing him in the process. Each post Indra can charge his body electrically by conducting static electricity in the air through moving. Each post he can charge once and with each charge his lightning technique is raised a rank until one is used. After an enhanced lightning jutsu is used, the charge count resets to 0. Skill of User (Fatigue Price to Charge) - Rank of Technique(s) Affected (Max Rank Charged to) D (25) - D (C) C (20) - D & C (B) B (15) - D, C & B (A) A (10) - D, C, B & A (S) S (5) - D, C, B, A & S (S+ = Deals more Dmg in comparison to S-rank but less than SS)
Name: Lightning Release: Electric Shock Needles Classification: Ninjutsu Rank: D Class: Offensive Range: Mid
Description: The user surrounds themselves with countless tiny lights after making hand seals ending with Ram. After the lights are shaped into needles, they are quickly fired at a target and pierce the skin while moving at Swift Release speeds. Because of how small the needles are, they do little to no actual damage on their own (D-rank Damage every 3 Needles). As such, this jutsu is more useful for hiding other fast-moving projectiles, such as Senbon concealing them from view unless an opponent possesses D-rank or higher Reaction Tiers or a Weapon Sensory technique above D-rank. Due to the way this technique is structured the lights can be affixed to actual projectiles allowing them to move faster and conceal the thrown object from view. Rank - No. of Needles (Type of Projectile Concealable) D - 3 (Senbon) C (Low) - 6 (Needle-Head Senbon) C (High) - 9 (Giant Senbon) C (Elite) - 12 (Kunai) Above C - 15 (Shuriken)
Name: Lightning Release: Lightning Signal Fire Classification: Ninjutsu Rank: D Class: Supplementary Range: Long (AOE)
Description: After forming the necessary hand seals ending with Ram, the user points their hands towards a certain direction and triggers an electrical discharge that covers up to 20 ft, which then explodes in a specific form blinding those within it's detonation radius (40 ft) for 1 Post (total). This is useful when dealing with those with enhanced vision as those with Dojutsu will be blinded for double the duration (2 P.T). When the hands are raised to the sky, this technique can be use as a signal flare that can be seen from far distances, with higher levels of skill allowing more distant locations to notice the flare especially when fired from a great height. Rank - Distance Flare is noticed D - Same Topic C (Low) - Different Topic Same Place C (High) - Different Topic Same Location C (Elite) - Different Topic Neighboring Location
Name: Lightning Release: Body Replacement Technique Classification: Ninjutsu Rank: C Class: Supplementary Range: Short, Contact (Diameter)
Description: This ninjutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach using the Body Flicker Technique, the moment an attack hits. This technique differs with the normal body replacement technique in that it leaves a current of electricity behind which instantly shocks (C-rank Lightning Release chakra damage) the opponent being body replaced with usually preventing a counter body replace or a teleport bypass, thus making this technique superior to the normal body replacement when switching with a living opponent or dealing with an opponent engaging the user in close combat.
Name: Lightning Release: Great Electro-Ball Classification: Ninjutsu Rank: C-rank (Optional C-A-rank Chakra Price) Class: Offensive Range: Contact (Radius of Flames), Short (Bolt), Mid (Orb)
Description: This is a technique where chakra kneaded inside the body is converted into lightning, and expelled from the mouth in a massive orb of cackling electricity extending over 20 ft before dissipating or as a continuous lightning bolt stretching a distance of 10 ft. The scope of the attack is altered by controlling the volume of chakra that is mustered and within the Denkou Clan this technique is treated as a coming of age ceremony that one must master if they wish to join the combat forces of the clan. To that end the Denkou's mastery of this technique can allow them to pay an additional chakra price each turn for the lighting bolt version to be kept up over multiple posts (total) while holding the Ram seal. The released lightning will electrify their target at Bullet Release speeds, and leave a crater on the ground's surface which is electrified with the electricity shocking everything within its range (diameter). Depending on the skill of the Denkou using this technique the size of the orb and the radius of the lightning bolt can vary. Rank - Radius of Orb (Diameter, Lightning Bolt) - Optional Chakra Price (Damage Dealt each P.T) D - 1 ft (2 ft, 1 ft) - D (C) C - 2 ft (4 ft, 2 ft) - C (B) B - 3 ft (6 ft, 3 ft) - B (A) A - 4 ft (8 ft, 4 ft) - A (S) S - 5 ft (10 ft, 5 ft) - N/A
Name: Lightning Release: Lightning Clone Classification: Ninjutsu Rank: C (Each Clone is comprised of 1 C-rank of Lightning Materia) Class: Offensive/Supplementary Range: Short, Contact (Conductor)
Description: This particular clone is one of the other types of clones differing from those such as the Mud or the Shadow Clone technique in that the amount produced is less than normal (half of clone limit). After making hand seals the user discharges lightning from their body to form it into one or several identical clones each retaining a portion of the user's strength. Unlike some other clones, ones generated by this method are capable of being conducted through conductible materials and thus do not always retain their form. If destroyed they disappear when struck with sufficient force, but if an individual comes in contact with something they are being conducted through they deal C-rank Lightning Release shocking damage. The range of the clone is less limited than others, normally as it can not travel very far from the original body without losing control going a max of 20 ft away before reverting to electricity. However if it is being conducted through something it's range varies though ultimately it can only stray up to 2 ft from a conductible material before reverting back into electricity if it's distance has been enhanced via this way. Rank - Clone Tiers - Conductible Material (Conduction Speed) D - 4-Ranks Below - Water (C-) C - 3-ranks Below - Liquid (C) B - 2-ranks Below - Solid (C+) A - 1-rank Below - Metal (C++) S - Equal to Original - Plasma (B-)
Name: Lightning Release: Faint Rainfall in Autumn Classification: Ninjutsu Rank: C Class: Offensive/Supplementary Range: Short-Mid (Distance)
Description: The user performs hand seals before spreading their hands in a fanned out gesture. A high voltage shower of blindingly bright electrical sparks sprays out from their hands, moving and striking out at C- speeds and inflicting C-rank Lighting Release chakra based damage on opponents within 5 ft (3 D at 10 ft & 1 D at 15 ft). As a result it's effects make this technique useful as both a 'keep away' and small scale area of effect (15 ft radius) blinding attack as well as a distraction from the user's movements. The user is unaffected by this technique's brightness, as it is directed outwards (conical) however those utilizing C-rank & below Electrolocation or Time-slowing dojuitsu have a loss of sight for 2 posts (total), those with both (Raidengan) suffer for double the amount of time being blinded for 4 posts (total). With increased skill the speed of this technique can be improved further. Rank - Speed of Faint Rainfall in Autumn D - C- C (Low) - C C (High) - C+ C (Elite) - C++
Name: Lightning Release: Spider Web Classification: Ninjutsu Rank: C Class: Offensive/Supplementary Range: Short-Mid
Description: After making hand seals while kneading chakra in the body and converting it to lightning, the user places their hand on the ground, releasing a surge of electricity around them in the form of a web spreading out at bullet release speeds, which electrocutes anyone caught in its vicinity. This deals C-rank Lightning release chakra based damage to those within the web excluding the user and depending on the skill of the user the size of the web varies. Rank - Radius of Web D - 5 ft C (Low) - 10 ft C (High) - 15 ft C (Elite) - 20 ft
Name: Lightning Release: Lightning Bullet Classification: Ninjutsu Rank: C Class: Offensive/Supplementary Range: Short
Description: This is a highly versatile Lightning Release technique which has many advanced variations being built off from the Lightning Release: Bullet Technique. After kneading chakra in their stomach while preforming hand seals, the user expels a large quantity of lightning in the form of a bolt towards their intended target. The lightning covers a distance of up to 10 ft at bullet release speeds impacting a target to deal C-rank lightning release chakra based piercing damage. This technique acts like a gateway for several other lightning techniques depending on the user's skill level. Rank - Lightning Release Technique Unlocked D - Thunder Bullet C (Low) - Lightning Ball C (High) - Lightning Dragon Bullet C (Elite) - Snake Lightning
Name: Lightning Release: Spark Hammer Classification: Ninjutsu Rank: C Class: Supplementary Range: Contact (Radius), Mid (Distance)
Description: After making hand seals the user will begin to use chakra flow to gather a large amount of sparks to their palm holding it out in front of them before shooting it forward at bullet release speeds. It can reach up to 20 ft away from the user but is typically guided around by the user's hand movements before being detonated resulting in a bright discharge which is capable of blinding multiple opponents within the detonation (2 ft radius) for 2 posts (total). However Dojutsu users (excluding Raidengan) suffer from this for double the duration 4 posts (total) and those with enhanced vision are capable of being blinded at greater distance (See Tier Information for Vision Multipliers) Rank - Detonation Radius D - 2 ft C (Low) - 3 ft C (High) - 4 ft C (Elite) - 5 ft
Name: Lightning Release: Flowering Lightning Classification: Ninjutsu Rank: C Class: Offensive Range: Contact, Long (Distance), Short (Radius)
Description: After forming a series of hand signs, the user forms an orb of lightning which they then launch at their opponent moving at C-rank speeds. Upon colliding with an object within 40 ft of the user, the orb explodes into a shower of electrical sparks, inflicting an additional D-rank of damage on everything within a 10 ft radius each post (total). The time this lasts is dependent on the user's endurance tiers but the constant jolts serve to electrify the area which is quite useful in conjunction with an AOE water release technique or any other conductible substances which raises the power of the Lightning Release damage dependent on what it is. Endurance Tier (Jolt Duration) - Conductible Materia (Damage of Jolts) D (1) - Gaseous (D) C (2) - Liquid (3 D) B (3) - Solid (5 D) A (4) - Metal (C) S (5) - Plasma (B)
Name: Lightning Release: Super-Vibrato Blade Classification: Kenjutsu/Ninjutsu Rank: B-rank Class: Supplementary/Offensive Range: Self (Blade)
Description: This is an advanced chakra flow technique which the user channels Lightning Release chakra in order to greatly increase their cutting power through high-frequency vibrations granting defense piercing & Lightning Release chakra damage equal to a B-rank while the vibrating effect results in a motion blur preventing the user's Kenjutsu from being read by B-rank or below weapon perception techniques such as Iai Prediction. This technique is aimed at allowing said weapons imbued with lightning to maintain that charge for a set amount of time before requiring a fresh chakra price even when not in contact with the user rather than constantly draining from the user's chakra reserves which is based on their skill level. Rank of User - Time till Reactivationin Post (Total) D - 1 C - 2 B - 3 A - 4 S - 5
Name: Lightning Release: Telegram Flash Classification: Ninjutsu Rank: B Class: Offensive Range: Contact (Surface), Long (Distance)
Description: The user makes hand seals before coming in contact with the surface they wish to transmit electricity through. Once this is done the user causes lightning to stream from their hand into the surface which spread through it at crashing ground speeds up to 60 ft away from the user. Those who are in contact with the surface are vulnerable to being shocked by this technique and if they are they sustain B-rank Lightning Release chakra based shocking damage. The electric shock is intense enough to cause muscle spasms which are of a certain severity that it requires strength tiers to not succumb to them. Rank of user - Strength Req. (Stamina Lost if Muscles Spasm) C & Below - B- (1) B (Low) - B (2) B (High) - B+ (3) B (Elite) - B++ (4)
Name: Lightning Release: False Darkness Classification: Ninjutsu Rank: B Class: Offensive Range: Mid-Long
Description: After making hand seals the user emits lightning in the shape of a spear from their mouth, which then pierces the enemy at crashing ground speeds up to 35 ft away. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential seeing as it deals B-rank Lightning Release chakra based piercing damage. A skilled user can increase the number of spears to attack multiple enemies. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade by a single opponent as unless they possess either B-rank Reaction Tiers or a Time-Slowing Dojutsu capable of reading electricity each time they dodge a bolt they require either 1 Tier Level in Speed or Reaction to avoid the follow up. Rank - No. of False Darkness Spears D - 1 C - 2 B - 3 A - 4 S - 5
Name: Lightning Release: Reverse Lift Classification: Ninjutsu Rank: B Class: Offensive Range: Contact (Knock-Back), Short (Lift)
Description: After making hand seals the user thrusts their hand forward in order to establish an electric charge on the opponent and knock them off balance if they lack either B-rank Strength or a B-rank Balancing Technique. If it hits it deals either B-rank Lightning Release damage (solid blow) or C-rank Lightning Release Damage (Glancing Blow) and gives them a charge which allows the user to preform the follow up. The follow-up involves making the Ram hand seal resulting in a discharge of identically charged electricity to flow into the ground at crashing ground speeds and then into the opponent causing them to be launched 15 ft into the air. In essence this technique first involves the thrust landing in order to knock a victim off balance to prevent them from avoiding the follow up, namely the discharge of electricity which throws them upward to leave them even more vulnerable to a follow-up strike unless they possess an air movement technique.
Name: Lightning Release: Ionized Field Classification: Ninjutsu Rank: B Class: Offensive Range: AOE
Description: Over the course of five posts (total), the user will spread electrical particles throughout the area, unseen to the naked eye. During the five post set up, the ions are unable to be seen or really felt, but can be blown away by an equal or above rank Area Dispersal technique that is strong against lightning. Anytime after the fifth post, the user can activate/detonate the floating ions and anyone caught within the field (120 sq. feet) will be electrified, causing their muscles to constrict and lock up as well as dealing B-rank chakra damage. Depending on the user's lightning affinity or lightning type used, this technique can range from normal damage to permanent, debilitating damage. Any damage done to a target by this technique can only be healed by an A-rank or higher Medical technique that specifically targets nerve damage. A target struck by this technique will lock up if they do not possess B-rank strength+endurance tier chains or A-rank endurance tiers. Affinity Level/Lightning Type - Damage - Paralysis Duration (P.T.) Regular/Lightning - Regular Paralysis - 3 High/Black or White Lightning - Permanent Numbness - 5 V. High/Grey Lighting - Permanent Nerve Damage - 7
Name: Lightning Release: Thunder Bolt Classification: Nintaijutsu Rank: B-rank Class: Offensive Range: Short (Dash), Mid (Explosion)
Description: An advanced chakra flow technique developed by the Denkou clan and as a result does not require hand seals to preform. After enveloping themselves with lightning chakra, the user emanates a powerful bolt of electricity targeted at their opponent, while moving at crashing ground speeds up 15ft before the shroud of electricity fades away. The user is able to use this technique in a dashing motion in order to destabilize offensive chakra based techniques which aren't either strong against Lightning or comprised of Lightning or any Dual/Tri Combination chakra affinities comprised of Lightning, equal to B-rank or below during these dashes before colliding with the opponent enveloping them in an electric explosion dealing B-rank damage. When colliding with an opponent or if they are hit by a lunched lightning bolt the victim is knocked flying about 5 feet while being dealt damage. Rank of User - Electric explosion blast radius (ft) D - 15 C - 25 B - 35 A - 45 S - 55
Name: Chidori Classification: Ninjutsu Rank: A-rank (Piercing Varies on Speed) Class: Offensive Range: Short
Description: This technique channels a large amount of lightning chakra to the user's hand after making hand seals to guide in both activation and the flow of chakra. The amount of chakra is so great that it becomes visible. The high concentration of electricity produces a sound reminiscent of many birds chirping, hence the name. Once the technique is completed, the user charges forward and thrusts the Chidori into the target. This produces heavy amounts of damage that is usually fatal. This technique is classified as an assassination technique because of the speed at which it is performed, despite the loud noise it produces. The piercing ability increases with the speed of the user and without a Time-Slowing Dojutsu the user is locked in place confined to running in a straight line to strike an opponent due to this technique dragging the user forward with it's momentum boosting them, for the duration of this technique to equate Samurai Levels of speed hence the assasination aspect. Speed Tier of User - Chidori Piercing Dmg - Lightning Release Dmg Inflicted by Chidori None - N/A - N/A D - D - N/A C - C - D B - B - C A - A - B S - S - A
Name: Chidori Current Classification: Ninjutsu Rank: A-rank Class: Defensive/Offensive Range: Short
Description: This is a ninjutsu relying on base shape manipulation and chakra flow to alter the composition of a Chidori turning it into a deadly counter-offensive technique which does not require the use of hand seals to focus one's chakra unlike the base Chidori. By releasing the Chidori in every direction at vacuum release speeds, an electrical discharge flows from the user's entire body allowing him/her to affect multiple enemies as long as they are within a 20 feet radius of the user. When using this attack on a great number of enemies at once, it can effectively double as an instant defense due to it's lack of hand seals. The body of the person touched by the Chidori will misinterpret the lightning nature as "electrical signals from the nerves", making their muscles contract immobilizing them for 4 posts (total) unless they possess A-rank Chakra Tiers or S-rank Endurance with the victim instead taking B-rank lightning release damage in exchange for negating the paralyzing effect in the case of endurance. This causes the body to involuntarily go stiff, while at the same time receives A-rank Lightning Release damage. This attack can also be channeled through the ground to increase the range of the attack depending on the earth release technique it is used on. Earth Release Technique - Radius of Chidori Current (ft) D - 25 C - 30 B - 35 A - 40 S - 45
Name: Denkou Style - Lightning Release: Chakra Mode Classification: Nintaijutsu Rank: A-rank (Variable Activation Price & Duration) Class: Supplementary/Defensive Range: Self
Description: The user wraps their body in a layer of lightning chakra using chakra flow that, instead of being used offensively, is used to electrically stimulate the user's nervous system granting them increased perception when used with natural tiers to make them on par with samurai. The technique also speeds up neural synapses to react faster, and to push physical prowess to the absolute limit, allowing for tremendous raw speed when used with natural tiers to make them on par with samurai. This mode, combined with taijutsu, allows the users to utilise nintaijutsu. The Denkou Clan's mastery of this technique far exceeds other Lightning Release user's based due to their ocular prowess with an active Raidengan and affinity to the Lightning Release due to being of Denkou descent to maximize their use of this technique as they imbues her body with Lightning Release chakra. This refers to a Denkou Clan user's Lightning Release: Chakra Mode's activation duration equating the duration that they keep their Raidengan active. This is dependent on the type of Raidengan the user possesses to determine the activation price of this technique. Raidengan Type - Activation Price Normal - A Mashin - B Joukai - C Kami - D
Name: Denkou Style - Lightning Release: Armor Classification: Nintaijutsu Rank: S-rank (Variable Activation Price & Duration) Class: Supplementary/Defensive Range: Self
Description: The user wraps their body in a layer of lightning chakra using chakra flow that, instead of being used offensively, is used to electrically stimulate the user's nervous system granting them increased perception when used with natural tiers to make them on par with samurai. The technique also speeds up neural synapses to react faster, and to push physical prowess to the absolute limit, allowing for tremendous raw speed when used with natural tiers to make them on par with samurai. This mode, combined with taijutsu, allows the users to utilise nintaijutsu. When using the armour at full power, it causes the tips of the user's hair to spike up and her reflexes are said to be comparable to those with Muscle Tension, making it difficult even for the Kyougan to keep up with them. The Denkou Clan's mastery of this technique far exceeds other Lightning Release user's based due to their ocular prowess with an active Raidengan and affinity to the Lightning Release due to being of Denkou descent to maximize their use of this technique as they imbues her body with Lightning Release chakra. This refers to a Denkou Clan user's Lightning Release: Armor's activation duration equating the duration that they can keep their Raidengan active. This is dependent on the type of Raidengan the user possesses to determine the activation price of this technique, likewise due to surrounding their body with Lightning the user is encased in it requiring a S-rank Defense Piercing technique good against Lightning release to even damage them. Raidengan Type - Activation Price Normal - S Mashin - A Joukai - B Kami - C
- Blaze Release:
- Genjutsu:
Name: Thunder Illusion Style Classification: Fighting Style Rank: C-rank Class: Supplementary, Offensive Range: Self (Genjutsu), Varies
Description: This is a unique genjutsu fighting style which branches away from the original method of utilizing a genjutsu technique by incorporating the Lightning Release Nature Transformation. The Thunder Illusion Style is a hybrid of ocular and auditory genjutsu which in addition to being able to be triggered by layering genjutsu within a Lightning Release (G. Lightning & Raiden count as well) technique can have it's trigger requirements met upon the sight or sound of lightning, thunder or electricity. Due to being elemental in nature like other elemental genjutsu types it overpowers ambient genjutsu when put against it however it suffers from the same elemental weaknesses and strengths as normal lightning. When layering a Thunder Illusion inside of a Lightning Release technique the genjutsu are only required to be placed in spoilers if the opponent has a chakra sensory technique which allows one to analyze the amount of chakra put into a technique or possesses genjutsu detection equal to the rank of the genjutsu being layered. Upon contact with such a technique this type of genjutsu is called a chakra trigger which can only be Kai'd out of if an individual has Endurance Tiers equal to the rank of the Lightning Release technique which struck them. While this style is not required to unlock access to Thunder Illusions (Lightning Release Genjutsu), it is required to get the styles benefits.
Name: Raidengan Illusion Arts Classification: Fighting Style Rank: B-rank Class: Supplementary Range: Self
Description: The Raidengan, while possessing the highest perception ability and the inate ability to detect electrical impulses isn't focused on mental combat in the slightest. Rather than try and compete with their rivals or the other Dojutsu who were more mentally inclined the Raidengan Illusion Arts are focus on one thing and one thing only, genjutsu escape. This is done in two ways, the first is done by contracting the tiny muscles within their dojutsu giving them the unique ability to distort their vision, which is used to recognize when they are under the effect of an ocular genjutsu at the cost of a fatigue price dependent on the rank of genjutsu being used on them. When this is used any ocular based genjutsu placed on the Denkou is forced to be placed in spoiler tags even if it hasn't been triggered yet as the distortion of their vision only only occurs when their mind is clear otherwise they will briefly visualize the effect of the genjutsu before blinking to return their vision back to normal. The second is a method of genjutsu escape even more unique to the clan due to their inate relationship with lightning, when preforming Kai and successfully breaking out of a genjutsu dependent on their skill level the electricity within their brain constantly disrupts attempts to re-establish a connection preventing for a set period of time them being ensnared in genjutsu. Rank of User - Duration of Auto-Gen Disruption due to Kai in P.T D - 1 C - 2 B - 3 A - 4 S - 5
Name: Lightning Release: Electrical Feedback Kai Classification: Genjutsu Rank: B-Rank(Variable chakra price) Class: Defensive Range: Self
Description: Kai is a basic technique taught to all shinobi at the academy level, teaching them the most basic way to break out of genjutsu. Of course many techniques negate the use of this kai and some people learn to create their own more powerful version of the technique. Through the manipulation of chakra natures, the user of this technique utilises a kai and then enhances it with Lightning Release chakra, causing their mind to gain a powerful electrical field around it on the mental plane. Therefore, the user is granted protection only against genjutsu equal to or lower than the chakra used for this technique. The duration of the electrical barrier is dependent on the user's barrier tiers. Furthermore, the electrical barrier requires B-rank chakra and X-ray vision in order to see or B-rank mental sensory to detect. While this technique remains active, target(s) that use Genjutsu equal to(without piercing) or weaker than the strength of this barrier will be dealt lightning release mental damage one rank below the barrier's strength. However it is stressful on the mind causing the user to require a cooldown period depending on their barrier tiers but it can be activated during this, doubling the cooldown, in return for sustaining mental damage one rank below the chakra placed into this technique.
Chakra Price - Genjutsu Kai'd - Genjutsu Protection - Feedback Damage D - D - D - N/A C - C - C - D B - B - B - C A - A - A - B S - S - S - A
Barrier Tier - PT Duration - PT Cooldown D - 1 - 10 C - 2 - 8 B - 3 - 6 A - 4 - 4 S - 5 - 2
*********************** - Indra T. Erlang:
- Roark Hokkai:
- Amara Jiko:
Last edited by Kenji on 2nd November 2022, 10:03 am; edited 20 times in total | |
| | | Kenji
Posts : 3338 Join date : 2011-01-06 Age : 29 Location : Wouldn't you like to know ;D
| Subject: Re: Indra T. Erlang 28th July 2018, 2:25 pm | |
| - Medical Ninjutsu:
Name: Ai Style: Chakra Scalpel Classification: Medical Ninjutsu Rank: C-rank Class: Supplementary Range: Contact
Description: The Taki Clan has experience with Medical Ninjutsu which far outstrips the other clans, in fact current medical advances made by the Taki Clan are only matched by the Dokusei & Kurogane Clans. This is one such instance of the Ai Branch expanding on a general medical technique. This medical technique forms one's chakra into a small, sharp blade using chakra flow and due to the Taki Clan's Absolutely Perfect Chakra Control has no price to utilize unlike non-clan users of this technique. This can then be used for highly accurate incisions necessary for surgeries and anatomical dissections and has a variable length based on the user's skill which can be adjusted at will. Unlike regular scalpels, the chakra scalpel can actually make cuts inside the body without actually creating an open wound, limiting the risks of an infection. The chakra scalpel can also be used offensively, although it requires great precision to be effective. Because of this requirement, using the chakra scalpel offensively is highly unusual. Usually in heated combat the user lacks the calmness to make fatal cuts however they can still effectively cut muscle tissues and tendons, rendering the target immobile. Due to it's use in surgery it possesses defense bypassing abilities however it can be blocked easily if the user possesses spiritual defenses equal or above it's rank to simply sustain C-rank spiritual damage. Rank of User - Max Length of Chakra Scalpel D - 2 Inches C - 4 Inches B - 6 Inches A - 8 Inches S - 1ft
Name: Ai Style: Chakra Blade Classification: Medical Ninjutsu/Kenjutsu Rank: B-rank Class: Offensive/Supplementary Range: Contact (Hands or Weapon)
Description: The advanced version of the Ai Style: Chakra Scalpel which was done in order to be made combat ready by those within the Taki Clan. The Chakra Blade retains the medical nature of the chakra scalpel possessing defense bypassing abilities however it can be blocked easily if the user possesses spiritual defenses (Spirit Tiers) equal or above it's rank to simply sustain B-rank spiritual damage. To those who don't possess that this technique is quite deadly as the user can cut the victim yet not break the skin resulting in internal bleeding (Up to a B-rank of blood lost each post total), severing of the tendons and muscles & with advanced applications can be utilized through a weapon via chakra flow to deal Physical (Dependent on Kenjutsu technique used with it) + B-rank spiritual based damage to a victim cut by this technique. The user's skill with this technique allows them to extend the Chakra Blade outward over a greater length than that of the chakra scalpel technique making it more practical in regards to use in physical combat. Rank of User - Max Length of Chakra Blade - Target (Blood Loss each P.T) D - 4Inches - Muscles & Others (D) C - 8Inches - Minor Organ (2 D) B - 1ft - Major Vein (4 D) A - 2ft - Major Organ (C) S - 3ft - Major Artery (B)
Name: Taki-Style: Flying Swallow Classification: Kenjutsu/Ninjutsu Rank: B-rank (Min. B-rank of Chakra) Class: Supplementary/Offensive Range: Short
Description: An addition-line ninjutsu that augments the killing power of a blade by flowing chakra into it to imbue it with sharpened elemental chakra. The materialized chakra is shaped like a blade, cutting up everything it touches. It is also possible to alter the attack range of the weapon by adjusting the amount of chakra put into the blade. Seeing through the movements to notice the wind blades in motion is said to be very difficult, requiring Reaction tiers equal to the speed the blades are moving. The density of the chakra is so high it becomes visible only when not moving due to being comprised of wind-natured chakra. It not only raises the power of the weapon but simultaneously turns oneself into a blade as well. The chakra-enhanced blades are strong and sharp enough to cut through solid rock and iron and when in combat, against other chakra flow techniques they allow for even inferior weapons to hold up to superior ones by using the additional chakra as a durability boost if pit against B-rank or below chakra flow techniques. The technique works best with elemental chakra, especially with wind-natured or lightning-natured chakra, which greatly increases the offensive cutting power of the blade. Rank (Chakra Put in) - Charge Duration (P. T.) - Chakra Price Modifier/Blade extension (ft) - Affinity (Cutting Power) D (B) - 1 - +1 - Water Release or Composites (2-ranks Below Chakra Price) C (2 B) - 2 - +2 - Earth/Life Release or Composites (2-ranks Below Chakra Price) B (3 B) - 3 - +3 - Lightning/Fire Release or Composites (1-rank Below Chakra Price) A (4 B) - 4 - +4 - Wind Composite Release (1-rank Below Chakra Price) S (5 B) - 5 - +5 - Wind/Ghost Wind/Air (Equal to Chakra Price)
- Senjutsu:
- Barrier Ninjutsu:
*********************** - Indra T. Erlang:
- Roark Hokkai:
- Amara Jiko:
Last edited by Kenji on 3rd November 2022, 10:08 am; edited 62 times in total | |
| | | Kenji
Posts : 3338 Join date : 2011-01-06 Age : 29 Location : Wouldn't you like to know ;D
| Subject: Re: Indra T. Erlang 8th February 2020, 11:31 am | |
| Jutsu Count: Tokubetsu Jonin 22/25 D-ranks 21/25 C-ranks 7/25 B-ranks 2/10 A-ranks 1/3 S-ranks 0/1 SS-rank Total: 53 Specializations Jutsu Count:9/?? D-ranks 14/?? C-ranks 18/?? B-ranks 9/?? A-ranks Total: 98 Chakra Limit: 10 C-ranks, 6 B-ranks, 4 A-ranks, 2 S-rank and 1 SS-rank (348) Fatigue: 70 Blood Limit: 1 S-rank Physical Limits: 70 Mental Limits: 17 Spiritual Limits: 35 Hybrid Limits: 52 Specializations:- Lightning Release Specialist: Perfect
- Spoiler:
- Adds additional techniques to Max Jutsu Limit however these trained techniques can only be of the release chosen.
- 2 A-ranks & 4 B-ranks & 3 C-ranks & 5 D-ranks
- Combat Type Specialist: Perfect
- Spoiler:
- Adds additional techniques to Max Jutsu Limit however these trained techniques can only be Nen Tech, Senjutsu, Kinjutsu, Kenjutsu, Nintaijutsu, Beast Art, Taijutsu and have to deal with the Assault Specialist Requirements along with mixing damage types, versatility, multi-damage count inflicting techniques.
- 1 A-rank
Signature Techniques:- Kappa-Ryu
- TBD
- TBD
- TBD
- TBD
- TBD
- TBD
Exclusive Techniques: *********************** - Indra T. Erlang:
- Roark Hokkai:
- Amara Jiko:
Last edited by Kenji on 22nd November 2023, 11:43 am; edited 13 times in total | |
| | | Kenji
Posts : 3338 Join date : 2011-01-06 Age : 29 Location : Wouldn't you like to know ;D
| Subject: Re: Indra T. Erlang 9th February 2020, 10:01 am | |
| Took out C-rank speed and updated Hidden Mind's Eye (I think that's what you meant?) *********************** - Indra T. Erlang:
- Roark Hokkai:
- Amara Jiko:
| |
| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Indra T. Erlang 9th February 2020, 2:20 pm | |
| Approved *********************** | |
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| Subject: Re: Indra T. Erlang | |
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| Academy Field Trip | 28th November 2022, 4:02 pm by Xi | Road Trip
With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …
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