| | Erlang Clan | |
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| Subject: Erlang Clan 20th April 2011, 1:56 pm | |
| Basic Info Clan Name: Erlang Clan Land of Origin: ???, Forsaken & Shadows Clan Location: Republic of Five Clan Symbol: - Spoiler:
Kekkai Genkai: Clan Information: The Erlang clan is one that finds its routes in three of the most prominent Dojutsu bearing clans in known history: the Iwari, the Mishura and the Denkou. Due to the efforts of Shen Erlang, the three clans have come under one banner. Alongside the fusion of the clans, other races have been integrated into the fold as well, resulting in the Erlang having both Ninja and Cypher heritage. The members of the clan are highly varied, specializing in different methods of combat based on which Branch they belong to. Despite how different each branch is, they are all skilled in mixing their jutsu with their given Dojutsu enabling them access to powerful technique combinations. The Erlang hold a high level of prestige, and thus are separated into four distinct branches: Erlang = This is the Main Branch of the Erlang, composed of those who were born with natural Heterochromia or have obtained one of the Advanced Dojutsu belonging to the clan. The nature of this branch has resulted in it taking up all the practices of the others, making it a perfect hybrid of all the principles of each. Iwari = This is the first Branch House of the Clan, composed completely of those who were born with an Itsugan. The Dojutsu and skill set of this branch favors Mental techniques. Unlike the other branch houses, the Iwari don't favor any elements. Mishura = This is the second Branch House of the Clan, composed completely of those who were born with a Kyougan. The Dojutsu and skill set of this branch favors Physical techniques. The Mishura favor Fire and Blaze Release over other elements for Ninja and Cypher respectively. Denkou = This is the final Branch House of the Clan, composed completely of those who were born with a Raidengan. The Dojutsu and skill set of this branch favors Chakra techniques. The Denkou favor Lightning and Magnet Release over other elements for Ninja and Cypher respectively. These branches make up the Clan, however the Erlang Council is the governing body of all members and are composed as such: Clan Head (Birthright and/or Merit) = Salamander Boss Erlang Elder (Birthright and Merit) = Salamander Elder Iwari Elder & Represenative (Merit) = Salamander Large & Colossus Mishura Elder & Representative (Merit) = Salamander Large & Colossus Denkou Elder & Representative (Merit) = Salamander Large & Colossus Clan Heir Apparent (Birthright and/or Merit) = Salamander Heir As a result the Erlang Council numbers 9 individuals in total each of them being mirrored in influence by appropriate summons within the Salamander Contract. Kekkai Genkai: The Erlang Clan possess three distinct Dojutsu: the Kyougan, the Itsugan and the Raidengan. The Kyougan focuses on the Physical aspect of the user, the Itsugan focuses on the Mental aspects of the user and finally the Raidengan focuses on the Chakra aspects of the user. The Kyougan possesses the ability to analyze an opponent's movements and counteract them with ease, being especially useful against foes who are capable of moving at high speeds. The Itsugan grants the user mastery over the art of illusions, whether it be casting, sensing, defending against or breaking them. The Raidengan specializes in advancing one's mastery over the Lightning Release element, allowing them to sense electrical signals and replicate jutsu of the element as long as they can see it. - Iwari/Mishura History:
Upon the end of the Fourth Great Shinobi War, the three great dojutsu were lost forever. One of the remaining shinobi who was wandering in search of others had been doing research on one of those and it's abilities. After years of study he was able to break down the powerful eye and calculate how the eye worked. How could it copy jutsu and how could it cast jutsu's as well. After analyzing the information, he tested this ability on new born infant children exposing many of them to his syrum hoping to exam the effects of the sharingan. His experiments failed and he placed the children in a settlement under care of a friend of his. As time went by these children began to experience strange result, they had all red eyes. This wasn't the great dojutsu but it was a mutation that was formed by the experiments he had been conducting on them as they began showing inverse effects of the dojutsu. The leader of that time caught wind of this and ordered the children be killed. They escaped the settlement by the skin of their teeth but would return later.
Several years passed and the children became bandits and traveled the world becoming known as the Mitsuki Bandits. While traveling they met a ninja near the newly formed Water Settlement. This ninja attacked them as they had been marked in the bingo book. The clan fought the ninja but failed and were almost completely wiped out. They couldn't match the power of this man. He was from another clan of the village of that time. The man had spared the rest of the group mainly because of one woman by the name Sakura. He was smitten with her and it was love at first sight. He captured her and would try and return her to his own settlement, she on the other hand despised him. On their travels back he noticed that she had been monitoring him and monitoring his moves. She waited until the man let his gaurd down and escaped the ropes. She and the man fought for a long time throught the forest. The battle lasted for many days. Soon they began to tire out and the man call a truce in the battle. Since a victory couldn't be reached she agreed. He agreed to let her decide the option of her fate if she would marry him. She took the option and said they would live outside the village and when the time was right they would leave to go to another village as her whole family despised the Water Settlement mainly because it was created from the settlement that almost wiped out her forefathers. Years passed and the man and the woman had children. These children grew up to be the new generation of ninja for the clan. They were trained by the man and the woman in taijutsu , ninjutsu, and genjutsu skills. The man was a gifted genjutsu specialist from the Water Settlement so he handled the genjutsu. The woman was a gifted taijutsu specialist mainly due to the experiments conducted on her ancestors. Not many of the children had red eyes but for those that did they flourished in the clan.
Eventually they began to attract the attention of the Earth Settlement who had almost as much hate for Water Settlement as they did. The village would decide to harness this new power but only if the ones with red eyes would become shinobi for them. They called themselves Mishura. They would be the guides of the village and clan union. The new formed Mishura clan began training in the acadamy. During training they were shown taijutsu skills from specialists in the village. The Mishura clan were showing adapt forms of training. One of the Mishura members reached a new level as his eye color changed during training. They were blue. This allowed the man to react before an attack was even made. He could see the man clearly, he could read the man's movements. They stopped training the Mishura and began running tests on them. It was showing trace elements of one of the lost great doujutsu. There were major differences. For one..their eyes were blue. Secondly they couldn't copy jutsu but they could read movement very well and they were able to gain increased speed and strength from this dojutsu. As they trained more Mishura were able to duplicate the same result. They called this technique Kyougan. The eye of the assassin. The Mishura went back to their clan and taught this technique to the rest of the clan. As time went by, it had been 68 years since the fourth shinobi war and by then The Mishura clan had begun to flourish throughout the village. They had gained a lot of strength in the village and were rivaled only by the Arashi clan in terms of pure power.
They unlocked a lot of new techniques within their clan. after 32 years passed and new developments came into view. A clan war between the Mishura and the Samurai began to show itself. They despised the samurai and loathed their style of fighting. An impass could not be reached and they began training to counteract the abilities of the samurai. They began working on speed and agility more moving to the specialty of their clans while another group albeit mostly women began working on chakra control and genjutsu. They became masters of ninjutsu, genjutsu & taijutsu. Specializing in those fields. Harnessing the balance between speed and power. Focusing on the ability of body and spirit. A massive time span eventually passed and the clan was thought to be lost that is until a century prior to present day when the clan resurfaced in the deep part of the Ibara forest claiming that they had been laying in wait for the great nation of "Konoha" to resurface again. While they were hidden however they had developed a second dojutsu called the Itsugan which was favored for some reason by the females of the clan while the males favored the Kyougan although it was not uncommon for a "mix up" of eyes. This new sect were extremely hostile towards Ronin as they saw them as rivals in skill and after a bloody war about 60 years prior to present day with heavy casualties on both sides did the hostilities dissolve and be reduced to merely legends and folklore on both sides. During the course of time they produced the 2nd Tetakage who is hailed as the strongest Kage that Ibaragakure has produced thus earning the respect of the village as a whole...
- Denkou History:
The Denkou Clan was found in a distant land which was the result of decades of experimentation after the end of the Third Great Shinobi War. Unfortunately for the scientists all their attempts as obtaining one of the lost dojutsu were met with failure as their test subjects either couldn't manifest the dojutsu..."The Kaleidoscope Eye" or died in-vitro. As a result they declared it impossible and order all the test subjects to be culled, fortunately one of the scientists involved had decided to experiement on herself using one of her eggs resulting in a child who likewise didn't manifest the dojutsu. She couldn't however get rid of her own child and hid the baby in a random village. Years would pass and that child would grow up start a family all the while unknown the reason for her conception.
The creator of the clan which would later be known as Denkou went by the name Shindo Sayo; the first ever to have the Raidengan ability though no one truly knew how he obtained it. It is said that it was bestowed upon him by Raijin the god of thunder an lightning for his bravery in battle, the story goes that there was a large battle between the Sayo Clan and a rival clan of the Lightning Settlement, the rival clan completely decimated the Sayo clan all of whom except Shindo was killed, Shindo was the strongest in the clan and his survival was understandable, he fought bravely but could not fight an entire clan forcing him to flee and hide but the rival clan sent some of its members after him they planned on exterminating all of the Sayo clan. While evading his hunters Shindo was finally cornered on the top of a mountain ridge, details are sketchy on what actually happen but it is said a Loud roar from the clouds shook the area and a large Lightning bolt struck down where Shindo was, the Hunter's were not at the top of the mountain but pretty close after the flash of lightning they rushed to where Shindo would be and confronted him but he was different his eyes were strange and he killed most of them while two were forced to flee, from that day Shindo changed his last name to Denkou.
Rumors spread about a man with strange eyes who defeated all in his path a man called Shindo Denkou. Shindo's main focus was the revival of his clan having seven children all of which when they became of Age had seven children each themselves, Shindo lead the Denkou a new and small clan but very powerful especially in the Lightning Settlement. At the time of Shindo's peaceful death in his sleep he was 90 years old and the Denkou was already an established power in the Lightning Settlement, Shindo was also the only person in the Denkou clan to obtain the Joukai Raidengan (Heaven's Thunder&lightning Eye) with out fusing the Arashi and Mashin eyes the means of how he did it is still unknown but it is probably because he was the first with the Kekkei genkai. A Few years after Shindo's death two clan members who were looking for metals to create weapons found a strange black metallic substance in a mountain area which was shaped and created by a meteor Shower thousands of years before, while experimenting with the substance the Denkou found that the metal was stronger than steel and had a better flow path of electricity, the clan had the metal Mined and kept it a secret claiming it as their own. The metal was soon named Denki just to show the clan's ownership of it.
After some time the ninja villages were at war once again due to the actions of the Mikaboshi and Bishamon clans, it was then that the Denkou rose up to protect their village at found their rivals the Mishura the ones with eyes similar yet different from their own. The war claimed many Denkou lives but just like they were slaughter they took just as many Mishura with them. Eventually the death toll was so much across the board that the population had been reduced drastically enough to cause them to migrate from the Shinobi's original homeland to the Origin Continent with the hundreds of refugees from the deadly war. Here they would set up shop deciding to settle in the Land of Shadows as it reminded them of the Lightning Settlement with it's mountains. They would remain faithful to the Land eventually being one of the founding clans of Kaosgakure though never producing a Kage until right before the Imperial Dynasty conquered the Shinobi World... Dojutsu:- Iwari - Itsugan:
Name:Itsugan Classification: Multi-Stage Dojutsu Type: Kekkei Genkai (Activation Price collected once, Duration Price collected each post total) Activation: Activation = D of Chakra 1st (D) 2nd (2 D) 3rd (3 D) 4th (4 D) Class: Supplementary/Passive Description: Itsugan, the liar's eye. Its a Genjutsu based dojutsu which grows in power as the user perfects their skill. The eye has many stages that are unlocked, each adding to the eyes appearance and power. Each eye adds its own unique powers, as well as unlocking the abilities to preform stronger genjutsu. Additionally the eye gives the user a deeper understanding of genjutsu and allows them to master the skill with greater ease. Finally, the eye grants the user a slight increase in intelligence and chakra with each increase in rank. Each increase in rank also has certain limits, which will be detailed below.
- Activation - This is the eye that all clan members gave without the use of the Itsugan. The eye is, for the most part, rather normal. The only discernible feature is that, once the eye has been activated, the iris has a faint blue ring, even when the dojutsu isn't in use. Once the user has trained to activate the first stage of their eye they can use it with ease. While active the user's iris becomes light blue, while their pupil becomes slightly darker blue. The white of their eye appears to become a moving white mist if someone looks directly at it.Once this eye has been reached the user can view chakra sources as well as see in ultraviolet vision. This is gained by being in complete darkness.
- Stage 1 - Once the user has mastered the Activation, this stage can be unlocked with additional training. The pupil will transform into a + sign, while the iris seems to become brighter blue. The white of the eye appears to have specks of color in the moving white mist. Once this eye has been reached the user's non-elemental genjutsu are empowered to match elemental genjutsu in terms of strength (excludes Awakening Releases). This is gained by seeing the death of another.
- Stage 2 - Once Stage 1 is mastered, This stage causes the iris begins to glow blue upon activation and a ring surrounds the + signed pupil giving the eye a unique appearance. The white of the eye still retains its moving white mist color although faint traces of various colors litter it. Once this eye has been reached the user will gain the ability to break out of Ronin & Diablo based genjutsu equal and below the users rank. This is gained by being trapped in a Ronin or Diablo based genjutsu
- Stage 3 - Once Stage 2 is mastered, The entire eye, pupil and iris, begins to glow like a deep blue sapphire. This technique strengthens all ocular based & visionary based genjutsu used by the user to no longer be capable of being broken thorugh the use of pain. This is gained by killing an equal rank Ronin or Diablo after the other two stages have been obtained.
- Stage 4 - The final form of the Itsugan which can only be obtained after all the stages up to this point have been mastered. In this form the eye changes again gaining 4 additional black rings which unlike the original aren't in the iris rather they are in the white of the eye. Once this eye has been reached the user is able to trap opponents in genjutsu below the user's rank if they lock eyes with the user with no chakra cost to the user. In addition a final ability is to see in infrared vision. This is gained by killing a Ronin/Diablo 1 Rank above the user Alone.
- Mishura - Kyougan:
Name:Kyougan Classification: Multi-Stage Dojutsu Type: Kekkei Genkai (Activation Price collected once, Duration Price collected each post total) Activation: Activation = D of Chakra 1st (D) 2nd (2 D) 3rd (3 D) 4th (4 D) Class: Supplementary/Passive Description: This Dojutsu turns the users eyes from red to blue and gives them different techniques and abilities based on the level of mastery they have unlocked.
- Activation - In this stage their eyes change into the blue form. No tome have formed and they are able to predict the jutsu the user is going to use allowing them to react before the jutsu is activated. This is acquired from birth.
- Stage One - In this stage their eyes gain a tome and they are given increased agility. This allows them to predict the movements of their opponent. Their speed and agility is increased to chunin levels. Many genin have this few academy students have this. The requirement for this eye is to kill a samurai genin or a chunin level opponent.
- Stage Two - In this stage their eyes gain an extra tome heightening their senses and sight. They are able to perfectly read their opponents actions and intentions as they gain full range of vision in front of them. Their speed and agility increase to jonin level. Many chunin have this ability and few genin have this ability. The requirement for this eyes is to kill a samurai chunin or a jonin level opponent.
- Stage Three - In this stage their eyes gains an extra tomoe making it three. This is their second highest form and this one gives them access to several new jutsu giving them complete usage of the jutsu they know. They can use this to analyze a jutsu to it's fullest potential. They gain heightened speed which enables them to slow movement down enough for them to actually move at an instantaneous speed. This allows them to use taijutsu very effectively and actually allows them to form ninjutsu at incredible speeds making it seem that the jutsu is formed without hand signs. Their speed is the main thing that increases and it activates their bodies senses to the fullest ability. You mainly see jonin with this technique. It is very rare to see this in chunin as it requires mastery of the stage two form as well as requires the user to be at least chunin rank.
- Stage Four - This is their final stage. The tome are replaced with a particular design similar to interlocking tomoe which swirl around the pupil. This technique increases their speed a level only dreamed of by non-samurai. When they look at their enemy they can cast a genjutsu on their opponent. The Kyougan also offers a new elemental technique to their list. They gain the ability to use Blaze release when replacing one's Fire Affinity due to being able to utilize Yugure Flames, if one does not replace it (or never had a fire affinity) then they are only able to utilize Yugure Flames while this stage is active. This requires mastery of all three as well as killing a Sannin level Samurai or 2 Sannin level opponents.
- Denkou - Raidengan:
Name: Raidengan Classification: Multi-Stage Dojutsu Type: Kekkei Genkai (Activation Price collected once, Duration Price collected each post total) Activation: Activation = D of Chakra 1st (2 D) 2nd (3 D) 3rd (4 D) Appearance:- Activation:
Activation of this dojutsu changes the hue of the eyes from jet black to a vibrant electric blue as chakra is coursed into the viens within the dojutsu.
- Stage 1:
- Stage 2:
- Stage 3:
Description: This dojutsu swaps the users eyes from black to electric blue, which improves their reception speed and higher brain functions due to the electricity accelerating their neural passageways. This gives them varying abilities based on the level of Raidengan they have unlocked.
- Activation - In this stage the user's perception increases as the clarity of their vision becomes more sharpened preventing motion blur from those moving at D-rank speed. Utilizing this, to the user's eyes movement becomes slowed like a time-slowing effect allowing them to "predict" physical actions to improve their reaction speed even further. In order to activate the user must possess 3 D-ranks, 1 C-rank Lightning Release technique.
- First Stage - In this stage the eyes gain two jagged patterns as more chakra courses into them further improving one's clarity of vision preventing motion blur from those moving at C-rank speed. The user's eyes are now capable of picking up electrical impulses as well as electrical fields produced through electrolocation allowing them to analyze and recreate D-rank Lightning Release techniques upon seeing them in battle after which the Denkou can train them after the topic. In order to activate the user must possess 5 D-ranks, 3 C-ranks & 1 B-rank Lightning Release technique.
- Second Stage - In this stage the eyes gain two more jagged patterns further improving the clarity of vision preventing motion blur from those moving at B-rank speed. The user's eyes are now capable of analyzing and recreating C-rank Lightning Release techniques upon seeing them in battle after which the Denkou can train them after the topic. In order to activate the user must possess 7 D-ranks, 5 C-ranks, 3 B-ranks & 1 A-rank Lightning Release technique.
- Third Stage - In this stage the eyes gain more vibrant jagged markings as well as a Sowilo Rune within their pupil, this increases their clarity of vision immensely not only being able to prevent motion blur from those moving at A-rank speed but also able to become more perceptive towards things which blend in the background as long as the camouflague technique isn't above an B-rank. The user's eyes are now capable of analyzing and recreating B-rank Lightning Release techniques upon seeing them in battle after which the Denkou can train them after the topic. In order to activate the user must possess 9 D-ranks, 7 C-ranks, 5 B-rank, 3 A-ranks & 1 S-rank Lightning Release technique.
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[b]Name:[/b]Itsugan [b]Classification:[/b] Multi-Stage Dojutsu [b]Type:[/b] Kekkei Genkai (Activation Price collected once, Duration Price collected each post total) [b]Activation:[/b] Activation = D of Chakra 1st (D) 2nd (2 D) 3rd (3 D) 4th (4 D) [b]Appearance:[/b] In Description
[b]Description:[/b] Itsugan, the liar's eye. Its a Genjutsu based dojutsu which grows in power as the user perfects their skill. The eye has many stages that are unlocked, each adding to the eyes appearance and power. Each eye adds its own unique powers, as well as unlocking the abilities to preform stronger genjutsu. Additionally the eye gives the user a deeper understanding of genjutsu and allows them to master the skill with greater ease. Finally, the eye grants the user a slight increase in intelligence and chakra with each increase in rank. Each increase in rank also has certain limits, which will be detailed below.
[list] [*]Activation - This is the eye that all clan members gave without the use of the Itsugan. The eye is, for the most part, rather normal. The only discernible feature is that, once the eye has been activated, the iris has a faint blue ring, even when the dojutsu isn't in use. Once the user has trained to activate the first stage of their eye they can use it with ease. While active the user's iris becomes light blue, while their pupil becomes slightly darker blue. The white of their eye appears to become a moving white mist if someone looks directly at it.Once this eye has been reached the user can view chakra sources as well as see in ultraviolet vision. This is gained by being in complete darkness. [*]Stage 1 - Once the user has mastered the Activation, this stage can be unlocked with additional training. The pupil will transform into a + sign, while the iris seems to become brighter blue. The white of the eye appears to have specks of color in the moving white mist. Once this eye has been reached the user's non-elemental genjutsu are empowered to match elemental genjutsu in terms of strength (excludes Awakening Releases). This is gained by seeing the death of another. [*]Stage 2 - Once Stage 1 is mastered, This stage causes the iris begins to glow blue upon activation and a ring surrounds the + signed pupil giving the eye a unique appearance. The white of the eye still retains its moving white mist color although faint traces of various colors litter it. Once this eye has been reached the user will gain the ability to break out of Ronin & Diablo based genjutsu equal and below the users rank. This is gained by being trapped in a Ronin or Diablo based genjutsu [*]Stage 3 - Once Stage 2 is mastered, The entire eye, pupil and iris, begins to glow like a deep blue sapphire. This technique strengthens all ocular based & visionary based genjutsu used by the user to no longer be capable of being broken thorugh the use of pain. This is gained by killing an equal rank Ronin or Diablo after the other two stages have been obtained. [*]Stage 4 - The final form of the Itsugan which can only be obtained after all the stages up to this point have been mastered. In this form the eye changes again gaining 4 additional black rings which unlike the original aren't in the iris rather they are in the white of the eye. Once this eye has been reached the user is able to trap opponents in genjutsu below the user's rank if they lock eyes with the user with no chakra cost to the user. In addition a final ability is to see in infrared vision. This is gained by killing a Ronin/Diablo 1 Rank above the user Alone. [/list]
[b]Name:[/b]Kyougan [b]Classification:[/b] Multi-Stage Dojutsu [b]Type:[/b] Kekkei Genkai (Activation Price collected once, Duration Price collected each post total) [b]Activation:[/b] Activation = D of Chakra 1st (D) 2nd (2 D) 3rd (3 D) 4th (4 D) [b]Appearance:[/b] In Description
[b]Description:[/b] This Dojutsu turns the users eyes from red to blue and gives them different techniques and abilities based on the level of mastery they have unlocked.
[list] [*]Activation - In this stage their eyes change into the blue form. No tomoe have formed and they are able to predict the jutsu the user is going to use allowing them to react before the jutsu is activated. This is acquired from birth. [*]Stage One - In this stage their eyes gain a tomoe and they are given increased agility. This allows them to predict the movements of their opponent. Their speed and agility is increased to chunin levels. Many genin have this few academy students have this. The requirement for this eye is to kill a samurai genin or a chunin level opponent. [*]Stage Two - In this stage their eyes gain an extra tomoe heightening their senses and sight. They are able to perfectly read their opponents actions and intentions as they gain full range of vision in front of them. Their speed and agility increase to jonin level. Many chunin have this ability and few genin have this ability. The requirement for this eyes is to kill a samurai chunin or a jonin level opponent. [*]Stage Three - In this stage their eyes gains an extra tomoe making it three. This is their second highest form and this one gives them access to several new jutsu giving them complete usage of the jutsu they know. They can use this to analyze a jutsu to it's fullest potential. They gain heightened speed which enables them to slow movement down enough for them to actually move at an instantaneous speed. This allows them to use taijutsu very effectively and actually allows them to form ninjutsu at incredible speeds making it seem that the jutsu is formed without hand signs. Their speed is the main thing that increases and it activates their bodies senses to the fullest ability. You mainly see jonin with this technique. It is very rare to see this in chunin as it requires mastery of the stage two form as well as requires the user to be at least chunin rank. [*]Stage Four - This is their final stage. The tome are replaced with a particular design similar to interlocking tomoe which swirl around the pupil. This technique increases their speed a level only dreamed of by non-samurai. When they look at their enemy they can cast a genjutsu on their opponent. The Kyougan also offers a new elemental technique to their list. They gain the ability to use Blaze release when replacing one's Fire Affinity due to being able to utilize Yugure Flames, if one does not replace it (or never had a fire affinity) then they are only able to utilize Yugure Flames while this stage is active. This requires mastery of all three as well as killing a Sannin level Samurai or 2 Sannin level opponents. [/list]
[b]Name:[/b] Raidengan [b]Classification:[/b] Multi-Stage Dojutsu [b]Type:[/b] Kekkei Genkai (Activation Price collected once, Duration Price collected each post total) [b]Activation:[/b] Activation = D of Chakra 1st (2 D) 2nd (3 D) 3rd (4 D) [b]Appearance:[/b] [spoiler=Activation]Activation of this dojutsu changes the hue of the eyes from jet black to a vibrant electric blue as chakra is coursed into the viens within the dojutsu.[/spoiler] [spoiler=Stage 1][img]http://i39.servimg.com/u/f39/15/25/81/96/ezlax10.png[/img][/spoiler] [spoiler=Stage 2][img]http://i39.servimg.com/u/f39/15/25/81/96/rk5tux10.png[/img][/spoiler] [spoiler=Stage 3][img]http://i39.servimg.com/u/f39/15/25/81/96/wbyxau10.png[/img][/spoiler]
[b]Description:[/b] This dojutsu swaps the users eyes from black to electric blue, which improves their reception speed and higher brain functions due to the electricity accelerating their neural passageways. This gives them varying abilities based on the level of Raidengan they have unlocked. [list] [*]Activation - In this stage the user's perception increases as the clarity of their vision becomes more sharpened preventing motion blur from those moving at D-rank speed. Utilizing this, to the user's eyes movement becomes slowed like a time-slowing effect allowing them to "predict" physical actions to improve their reaction speed even further. In order to activate the user must possess 3 D-ranks, 1 C-rank Lightning Release technique. [*]First Stage - In this stage the eyes gain two jagged patterns as more chakra courses into them further improving one's clarity of vision preventing motion blur from those moving at C-rank speed. The user's eyes are now capable of picking up electrical impulses as well as electrical fields produced through electrolocation allowing them to analyze and recreate D-rank Lightning Release techniques upon seeing them in battle after which the Denkou can train them after the topic. In order to activate the user must possess 5 D-ranks, 3 C-ranks & 1 B-rank Lightning Release technique. [*]Second Stage - In this stage the eyes gain two more jagged patterns further improving the clarity of vision preventing motion blur from those moving at B-rank speed. The user's eyes are now capable of analyzing and recreating C-rank Lightning Release techniques upon seeing them in battle after which the Denkou can train them after the topic. In order to activate the user must possess 7 D-ranks, 5 C-ranks, 3 B-ranks & 1 A-rank Lightning Release technique. [*]Third Stage - In this stage the eyes gain more vibrant jagged markings as well as a Sowilo Rune within their pupil, this increases their clarity of vision immensely not only being able to prevent motion blur from those moving at A-rank speed but also able to become more perceptive towards things which blend in the background as long as the camouflague technique isn't above an B-rank. The user's eyes are now capable of analyzing and recreating B-rank Lightning Release techniques upon seeing them in battle after which the Denkou can train them after the topic. In order to activate the user must possess 9 D-ranks, 7 C-ranks, 5 B-rank, 3 A-ranks & 1 S-rank Lightning Release technique. [/list]
- Misc. Notes:
Kyougan, Itsugan & Raidengan when transplanted have the following side-effects: 1. If not an Erlang the transplant of one eye results in the Activation & Duration Price being Doubled. The transplant of two eyes results in the Activation & the Duration Price being Tripled. 2. If transplanted without a Transplant Medical Technique then the reciever will be unable to deactivate the transplanted Dojutsu, they likewise will suffer all of the effects of above. This can be offset in two-ways, the first concealing the Dojutsu which prevents the owner from losing chakra from it being permanently active. The second is by sealing the dojutsu which prevents the owner from having the activation price automatically depleted from their Maximum Chakra reserves when in a topic. 3. Depending on the Rank of the Transplantation Technique, a Dojutsu of a specific stage can be successfully transplanted allowing it do be activated & deactivated albeit still suffering from the increased activation & duration prices. Stage of Dojutsu - Medical Ninjutsu (Kinjutsu/Senjutsu) Req. to Perfectly Transplant. Activation (Itsu/Rai/Kyou) - No Transplant Technique Required. Stg 1 (Itsu/Rai/Kyou)/Acti. (Mashin/Joukai) - A (B/C) Stg 2 (Itsu/Rai/Kyou)/Stg 1 (M/J) - S (A/B) Stg 3 (Itsu/Rai/Kyou)/Stg 2 (M/J) - SS (S/A) Stg 4 (Itsu/Kyou)/Stg 3 (M/J) - SSS (SS/S)
Passives- Iwari:
Name: Genjutsu Detection Classification: Genjutsu Rank: D-Rank Class: Passive Range: Short
Description: Those Mishura born with the Itsugan have an inate understanding of genjutsu and thanks to the chakra viewing capabilities of their dojutsu they are able to notice minute discrepancies in the flow of chakra around them. This makes them more sensitive to detecting when genjutsu are placed on or around them. this is linked with what stage their Itsugan is when active the higher the stage the more proficient they are at identifing when genjutsu are being utilized. While active this detection causes other genjutsu users who are using genjutsu techniques equal rank or below their level of detection to always place their genjutsu in spoilers upon using them as they are immediately noticed as long as they are cast either directly on the user or within their immediate vicinity. Dojutsu Rank -Genjutsu Detection Gained - Detection Radius in ft None - D - 5 Activation - C - 10 Stage 1 - B - 15 Stage 2 - A - 20 Stage 3 - S - 25 Stage 4 - SS - 30
Name: Chakra Boost Classification: Ninjutsu Rank: D-Rank Class: Passive Range: Self
Description:This technique is an inborn trait of those of the Mishura clan which possess the Itsugan. Their chakra exceeds normal boundaries and is equal to Inkan in terms of the amount they possess. This carries over even when awakening as no matter the awakening they gain Kekkai chakra amounts.
- Mishura:
Name: Shadow Step Classification: Taijutsu Rank: D-Rank (Rank Scales with Left Dojutsu) Class: Supplementary Range: Self
Description:This is the technique the Mishura came up with in order to combat against the samurai's techniques. Their speed is at the speed of the Swift Release of the samurai and this technique can be trained depending on the users will. This speed has no limit as some have been seen mastering it and using speeds to actually move to half the speed of light if not that. Those that use this technique too much can suffer extreme fatigue and can die from a heart attack. Dojutsu Rank - Speed Tier Gained None - D Activation - C Stage 1 - B Stage 2 - A Stage 3 - S Stage 4 - SS
Name: Unlimited Power Classification: Taijutsu Rank: D-Rank (Rank Scales with Right Dojutsu) Class: Supplementary Range: Self
Description: This is the power of the Mishura Clan. They use it in close hand to hand combat and allows them to perform powerful taijutsu that is insanely strong. Master of these techniques are seen lifting boulders with pure strength and actually causing craters with their punches. There have even been some crushing small fragments of mountians with their punches. Turning boulders into gravel. Dojutsu Rank - Strength Tier Gained None - D Activation - C Stage 1 - B Stage 2 - A Stage 3 - S Stage 4 - SS
- Denkou:
Name: Sayo Heritage Classification: Taijutsu Rank: D-rank (Rank Scales with Dojutsu) Class: Passive Range: Self
Description: The Denkou hail from the days before the Origin Continent a bloodline that can be traced back hundreds of years, it is only understandable that they have something special which had allowed them to survive during those years. For the Denkou it came to them in the form of perception, thanks to their Dojutsu they possess enhanced reflexes which can be trained and improved one in sync with how advanced their iconic eyes get. Dojutsu - Reaction Tier Gained Activation - D 1 - C 2 - B 3 - A Mashin - S Joukai - SS
Name: Lightning Born Classification: Ninjutsu Rank: D-rank Class: Passive Range: Self
Description: All Denkou are born with an affinity to Lightning Release, it is as inate as their dark eye color and proof that one is truly a Denkou. Their connection to lightning and electricity doesn't just influence their chakra system but rather their nervous system as well as well Denkou have a natural resiliency towards sustaining paralysis, nerve dearrangement or muscle contraction as a result of intense volts of electricity. It is something which only become heightened as they age as their resistance to status effects a result of Lightning Release gets stronger the older they are always resulting in equal-rank endurance to the rank of the technique the status effect is included in to be immune to it's effect. Age - Resistance to Lightning based status effects Below 10 - Numbness 11-20 - Nerve dearrangemen 21-30 - Muscle Contraction/Filibration 31-40 - Chakra System Shutdown 41+ - Paralysis - Code:
-
[b]Name:[/b] Genjutsu Detection [b]Classification:[/b] Genjutsu [b]Rank:[/b] D-Rank [b]Class:[/b] Passive [b]Range:[/b] Short
[b]Description:[/b] Those Mishura born with the Itsugan have an inate understanding of genjutsu and thanks to the chakra viewing capabilities of their dojutsu they are able to notice minute discrepancies in the flow of chakra around them. This makes them more sensitive to detecting when genjutsu are placed on or around them. this is linked with what stage their Itsugan is when active the higher the stage the more proficient they are at identifing when genjutsu are being utilized. While active this detection causes other genjutsu users who are using genjutsu techniques equal rank or below their level of detection to always place their genjutsu in spoilers upon using them as they are immediately noticed as long as they are cast either directly on the user or within their immediate vicinity. [u]Dojutsu Rank -Genjutsu Detection Gained - Detection Radius in ft[/u] None - D - 5 Activation - C - 10 Stage 1 - B - 15 Stage 2 - A - 20 Stage 3 - S - 25 Stage 4 - SS - 30
[b]Name:[/b] Chakra Boost [b]Classification:[/b] Ninjutsu [b]Rank:[/b] D-Rank [b]Class:[/b] Passive [b]Range:[/b] Self
[b]Description:[/b]This technique is an inborn trait of those of the Mishura clan which possess the Itsugan. Their chakra exceeds normal boundaries and is equal to Inkan in terms of the amount they possess. This carries over even when awakening as no matter the awakening they gain Kekkai chakra amounts.
[b]Name:[/b] Shadow Step [b]Classification:[/b] Taijutsu [b]Rank:[/b] D-Rank (Rank Scales with Left Dojutsu) [b]Class:[/b] Supplementary [b]Range:[/b] Self
[b]Description:[/b]This is the technique the Mishura came up with in order to combat against the samurai's techniques. Their speed is at the speed of the Swift Release of the samurai and this technique can be trained depending on the users will. This speed has no limit as some have been seen mastering it and using speeds to actually move to half the speed of light if not that. Those that use this technique too much can suffer extreme fatigue and can die from a heart attack. [u]Dojutsu Rank - Speed Tier Gained[/u] None - D Activation - C Stage 1 - B Stage 2 - A Stage 3 - S Stage 4 - SS
[b]Name:[/b] Unlimited Power [b]Classification:[/b] Taijutsu [b]Rank:[/b] D-Rank (Rank Scales with Right Dojutsu) [b]Class:[/b] Supplementary [b]Range:[/b] Self
[b]Description:[/b] This is the power of the Mishura Clan. They use it in close hand to hand combat and allows them to perform powerful taijutsu that is insanely strong. Master of these techniques are seen lifting boulders with pure strength and actually causing craters with their punches. There have even been some crushing small fragments of mountians with their punches. Turning boulders into gravel. [u]Dojutsu Rank - Strength Tier Gained[/u] None - D Activation - C Stage 1 - B Stage 2 - A Stage 3 - S Stage 4 - SS
[b]Name:[/b] Sayo Heritage [b]Classification:[/b] Taijutsu [b]Rank:[/b] D-rank (Rank Scales with Dojutsu) [b]Class:[/b] Passive [b]Range:[/b] Self
[b]Description:[/b] The Denkou hail from the days before the Origin Continent a bloodline that can be traced back hundreds of years, it is only understandable that they have something special which had allowed them to survive during those years. For the Denkou it came to them in the form of perception, thanks to their Dojutsu they possess enhanced reflexes which can be trained and improved one in sync with how advanced their iconic eyes get. Dojutsu - Reaction Tier Gained Activation - D 1 - C 2 - B 3 - A Mashin - S Joukai - SS
[b]Name:[/b] Lightning Born [b]Classification:[/b] Ninjutsu [b]Rank:[/b] D-rank [b]Class:[/b] Passive [b]Range:[/b] Self
[b]Description:[/b] All Denkou are born with an affinity to Lightning Release, it is as inate as their dark eye color and proof that one is truly a Denkou. Their connection to lightning and electricity doesn't just influence their chakra system but rather their nervous system as well as well Denkou have a natural resiliency towards sustaining paralysis, nerve dearrangement or muscle contraction as a result of intense volts of electricity. It is something which only become heightened as they age as their resistance to status effects a result of Lightning Release gets stronger the older they are always resulting in equal-rank endurance to the rank of the technique the status effect is included in to be immune to it's effect. [u]Age - Resistance to Lightning based status effects[/u] Below 10 - Numbness 11-20 - Nerve derangement 21-30 - Muscle Contraction/Fibrillation 31-40 - Chakra System Shutdown 41+ - Paralysis |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Erlang Clan 23rd April 2011, 2:58 pm | |
| Advanced Dojutsu- Iwari - Azamaku Itsugan:
Name: Azamaku Itsugan Classification: Dojutsu Type: Kekkei Tota (Activation Price collected once, Duration Price collected each post total) Activation: Activation = C of Chakra 1st (D) 2nd (C) 3rd (B) 4th (A) Appearance: In Description
Description: This Dojutsu is gained by swapping one's activated Itsugan with an activated Kyougan of a direct family member up to 2 generations apart (Grandparents, Parents, Uncles, Aunts, Siblings, 1st Cousins, Children or Grandchildren). This results in their base eye color turning purple as a result of the mix. The Azamaku Itsugan is unable to progress further than the base dojutsu which form its creation, it is for that reason that it is ideal for the eyes to be swapped when both the Itsugan and Kyougan are fully mature with their final stages to obtain the most powerful variant of this advanced dojutsu. Simply obtaining these eyes results in the user's chakra reserves increasing to Soulless levels due to the constant drain due to activation stimulating the growth of the users chakra past its former maximum. Upon activation the dojutsu's appearance is altered resulting in their entire scelera turning a blood red with a unique pattern with swirls incorporated within which is completely unique to the user, their pupils however turn an icy blue. Maintaining this dojutsu causes a constant drain to the user dependent on the stage being used however to activate it initially costs a C-rank amount of chakra. *Activation - Changes eyes from base state into Azamaku Itsugan thus causing allowing the user to break out of Kai and/or Mind Lock genjutsu chains. *Stage 1 - Upon activation consumes a D-rank of chakra from the user each of the user's posts active due to the eyes having more chakra channeled into them. This allows the user to overpower Fabrication and Mind Affecting Nen allowing them to be added into the users genjutsu chains. In order to do so however consumes Fatigue equal in rank to the Fabrication/Mind Affecting Nen techniques each. *Stage 2 - Upon activation consumes a C-rank of chakra from the user each of the user's posts active as the scelera design begins to slowly spin. This grants the user the ability to utilize Kokoro Yugure Flames which do not deal physical or chakra based damage rather they deal pure mental based damage while being visible to normal eyesight. While this stage and those stages above it are active the users Yugure Flames are capable of being manifested on any of those trapped in one of the user's visionary based genjutsu at speeds equal to the users rank for an additional chakra cost equal to the genjutsu being used on a victim. *Stage 3 - Upon activation consumes a B-rank of chakra from the user each of the user's posts active as the scelera design begins to spin at swift release speeds. Activation of this stage allows the user to generate a mental shield on allies within eye-sight granting them genjutsu immunity equal and below the users rank at the cost of fatiguing the user while this is active depending on the strength of the mental shield each post (total) it is kept active consumes stamina thus depleting their fatigue limit. Overuse of this ability will result in physically exhausting the user however careful management allow this ability to be a potent counter to genjutsu. The cost in terms of stamina each post (total) are as follows: D = 1, C = 2, B = 3, A = 4, S = 5, SS = 10, SSS = 15. *Stage 4 - Upon activation consumes an A-rank of chakra from the user each of the user's posts active as the scelera design begins to spin at bullet release speeds. The Left eye allows the user to trigger the ability of Usotsuki, causing their left eye to bleed which allows the user to forcibly regress Dojutsu back a stage upon establishing eye contact with a victim. The right eye allows the user to trigger the ability of Kakusu, causing their right eye to bleed which allows the user to forcibly progress Dojutsu forward a stage upon establishing eye contact with a victim, this is only possible in regards to affecting the Kyougan/Itsugan past what they were originally, however if it has already regressed with Usotsuki then with the use of Kakusu the user can progress it back to the stage it was originally. This can be used on any dojutsu other than another Azamaku Itsugan, a Akirama Kyougan and any other dojutsu which does not have more than 1 stage. This ability however comes at the cost of losing a variable amount of blood depending if they are Regressing (D = Activation, C = 1st Stg, B = 2nd Stage, A = 3rd Stg & S = 4th Stg), Progressing past normal limits (3 D = Activation, C = 1st Stg, B = 2nd Stage, A = 3rd Stg & S = 4th Stg) or just Progressing after Usotsuki has been used on them to restore the use of their dojutsu (D = Activation, C = 1st Stg, B = 2nd Stage, A = 3rd Stg & S = 4th Stg) when these abilities are utilized and upon reaching an S-rank amount (total even across topics) the users left eye (Usotsuki) or right eye (Kakusu) is permanently blinded. The left eye becomes duller after this is utilized to signify it's strain and can be healed by A-rank medical techniques to set back the blindness by 1 D-rank, S-rank by 1 C-rank, SS-rank by 1 B-rank and SSS-rank by 1 A-rank requiring constant treatment to offset it after use unless one risks losing part of their dojutsu.
- Mishura - Akirama Kyougan:
Name: Akirama Kyougan Classification: Dojutsu Type: Kekkei Tota (Activation Price collected once, Duration Price collected each post total) Activation: Activation = C of Chakra 1st (D) 2nd (C) 3rd (B) 4th (A) Appearance: In Description
Description: This Dojutsu is gained by swapping one's activated Kyougan with an activated Itsugan of a direct family member up to 2 generations apart (Grandparents, Parents, Uncles, Aunts, Siblings, 1st Cousins, Children or Grandchildren). This results in their base eye color turning purple as a result of the mix. The Akirama Kyougan is unable to progress further than the base dojutsu which form its creation, it is for that reason that it is ideal for the eyes to be swapped when both the Kyougan and Itsugan are fully mature with their final stages to obtain the most powerful variant of this advanced dojutsu. Simply obtaining these eyes results in the user's chakra reserves increasing to Inkan levels due to the constant drain due to activation stimulating the growth of the users chakra past its former maximum. Upon activation the dojutsu's appearance is altered resulting in their entire scelera turning a icy blue while having blood red pupils with a design with 3 tomoe incorporated within which is completely unique to the user. Maintaining this dojutsu causes a constant drain to the user dependent on the stage being used however to activate it initially costs a C-rank amount of chakra. *Activation - Changes eyes from base state into Akirama Kyougan thus causing visionary genjutsu triggered via eye contact with the user unable to be broken out of via Kai. *Stage 1 - Upon activation consumes a D-rank of chakra from the user each of the user's posts active due to the eyes being sharpened thus causing the movement prediction abilities of the user to gain reaction tiers equal to the level of the Kyougan before the swap. Activation - D-rank, 1st - C-rank, 2nd - B-rank, 3rd - A-rank & 4th - S-rank. This coupled with normal movement prediction allows the user to detect movement similar to muscle tension and the reaction likewise allows them to be able to react to what they can see at a greater rate. *Stage 2 - Upon activation consumes a C-rank of chakra from the user each of the user's posts active as the pupil design begins to slowly spin. While this stage and those stages above it are active the users Yugure Flames are now called Eien Yugure Flames which are not affected by Momikesu and unlike the normal variant feed off of fire based techniques equal to their rank and below to grow more powerful. *Stage 3 - Upon activation consumes a B-rank of chakra from the user each of the user's posts active as the pupil design begins to spin at swift release speeds. This allows the user to trigger the ability of Momikesu which allows the user to smother all flames across all damage types (Fire, Blaze, Ghost Fire, Yugure Flames.) instantly while consuming fatigue equal to the rank of flames extinguished. The cost in terms of stamina each time flames are smothered are as follows: D = 1, C = 2, B = 3, A = 4, S = 5, SS = 10, SSS = 15. *Stage 4 - Upon activation consumes an A-rank of chakra from the user each of the user's posts active as the pupil design begins to spin at bullet release speeds, this stage allows the user to push past their natural physical limits causing their dojutsu to bleed. The left eye governs speed allowing the user to reach Echoing Flash Speed at the cost of losing a D-rank amount of blood each post this speed is utilized and upon reaching an S-rank amount (total even across topics) the users left eye is permanently blinded. The Right eye governs strength allowing the user to utilize Destroyer Contract Strength at the cost of losing a D-rank amount of blood each post this strength is utilized and upon reaching an S-rank amount (total even across topics) the users right eye is permanently blinded. The eyes become duller after this is utilized to signify their strain and can be healed by A-rank medical techniques to set back the blindness by 1 D-rank, S-rank by 1 C-rank, SS-rank by 1 B-rank and SSS-rank by 1 A-rank requiring constant treatment to offset it after use unless one risks losing their dojutsu.
- Denkou - Mashin Raidengan:
Name: Mashin Raidengan Classification: Multi-Stage Dojutsu Type: Kekkei Hen'ho (Activation Price collected once, Duration Price collected each post total) Activation: Activation = D of Chakra 1st (2 D) 2nd (4 D) 3rd (C) Appearance:- Activation:
- Stage 1:
A Sowilo Rune appears in the center of the slit pupil reminicent of the final stage of the Raidengan
- Stage 2:
Two more Sowilo Runes appear in two of the parts, each claiming one, of the iris which seem to be seperated by the jagged markings, the Sowilo rune in the center of the eye is now capable of spinning in a clockwise rotation.
- Stage 3:
Two more Sowilo Runes, making a total of four appear, while the center Sowilo Rune spins the others orbit around it remaining in place in a counter-clockwise rotation yet the rest of the iris does not move. Description: This dojutsu is forbidden within the Denkou clan due to the way it is obtained, it involves first killing another member of the clan draining the Vitreous Fluid of the victims dojutsu & mixing it with drawn blood from themselves before drinking the mixture. This causes intense pain before their dojutsu mutates into it's corrupted version granting them the ability to harness Magnet Release. Those who possess it are banished, for being kinslayers and are hunted down by other Denkou.
- Activation - In this stage the user's perception increases as the clarity of their vision becomes more sharpened preventing motion blur from those moving at C-rank speed. Utilizing this the user becomes able to notice muscle movement allowing them to "predict" physical actions to improve their reaction speed even further. In order to activate the user must slay their kin.
- First Stage - In this stage the eyes gain a Siwolo Rune within the pupil as more chakra courses into them further improving one's clarity of vision preventing motion blur from those moving at B-rank speed as well as detecting things which blend into the background as long as the camouflage technique is not above a C-rank. The user's eyes are further enhanced allowing them to detect D-rank electromagnetic forces while their ability to detect electrical impulses is further enhanced allowing them to analyze and recreate A-rank Lightning Release techniques upon seeing them in battle after which the Denkou can train them after the topic. In order to activate the user must experience blindness as the fear of being without sight pushes the dojutsu to evolve further.
- Second Stage - In this stage the eyes gain two more Siwolo Runes further improving the clarity of vision preventing motion blur from those moving at A-rank speed as well as detecting things which blend into the background as long as the camouflage technique is not above a B-rank. The user's eyes are now capable of detecting C-rank electromagnetic forces as well as analyzing and recreating S-rank Lightning Release techniques upon seeing them in battle after which the Denkou can train them after the topic. In order to activate the user must possess must fall in love completely and utterly with another person the emotional state of the user causing their dojutsu to evolve further.
- Third Stage - In this stage the eyes gain two final Siwolo Runes, this increases their clarity of vision immensely not only being able to prevent motion blur from those moving at S-rank speed but also able to become more perceptive towards things which blend in the background as long as the camouflague technique isn't above an A-rank. The user's eyes are now capable of analyzing and recreating SS-rank Lightning Release techniques upon seeing them in battle after which the Denkou can train them after the topic. In order to activate the user must kill the one who they love the most forcibly tearing a hole in their "heart" and killing their feelings off resulting in slight mental instability the dojutsu evolving to it's most powerful form.
- Denkou - Joukai Raidengan:
Name: Joukai Raidengan Classification: Multi-Stage Dojutsu Type: Kekkei Hen'ho (Activation Price collected once, Duration Price collected each post total) Activation: Activation = C of Chakra 1st (3 D) 2nd (C) 3rd (B) Appearance:- Activation:
- Stage 1:
A Sowilo Rune appears in the center of the pupil reminicent of the final stage of the Raidengan
- Stage 2:
Three more Sowilo Runes appear in three of the parts, each claiming one, of the iris which seem to be seperated by the jagged markings, the Sowilo rune in the center of the eye is now capable of spinning in a clockwise rotation.
- Stage 3:
Three more Sowilo Runes, making a total of Six appear, while the center Sowilo Rune spins the others orbit around it remaining in place in a counter-clockwise rotation yet the rest of the iris does not move. Description: The Joukai Raidengan is possessed by the Main Branch of the Denkou Clan after fully maturing their Raidengan and killing a banished clan member who possesses the Mashin Raidengan. Upon doing such the user must then pluck at least one of the eyes out of the slain kinslayer's body before crushing it spilling the fluids into the user's own eyes. This causes the dojutsu to further mutate resulting in the Raidengan's ultimate form the Joukai Raidengan. Depending on whether the user squeezed one or two of the dojutsu into their eyes they have access to either White or Black Raiden's Lightning Release. The Key difference lies in use, White is more powerful yet less subtle, while Black is less powerful but more subtle.
- Activation - In this stage the user's perception increases as the clarity of their vision becomes more sharpened preventing motion blur from those moving at B-rank speed. Utilizing this the user becomes able to notice muscle movement allowing them to "predict" physical actions to improve their reaction speed even further. In order to activate the user must kill a kinslayer.
- First Stage - In this stage the eyes gain a Siwolo Rune within the pupil as more chakra courses into them further improving one's clarity of vision preventing motion blur from those moving at A-rank speed as well as detecting things which blend into the background as long as the camouflage technique is not above a B-rank. The user's eyes are further enhanced allowing them to detect C-rank electromagnetic forces while their ability to detect electrical impulses is further enhanced allowing them to analyze and recreate S-rank Lightning Release techniques upon seeing them in battle after which the Denkou can train them after the topic. This stage is gained from initial activation if the kinslayer had a Stg 1 Mashin Raidengan.
- Second Stage - In this stage the eyes gain two more Siwolo Runes further improving the clarity of vision preventing motion blur from those moving at S-rank speed as well as detecting things which blend into the background as long as the camouflage technique is not above an A-rank. The user's eyes are now capable of detecting B-rank electromagnetic forces as well as analyzing and recreating SS-rank Lightning Release techniques upon seeing them in battle after which the Denkou can train them after the topic. This stage is gained from initial activation if the kinslayer had a Stg 2 Mashin Raidengan
- Third Stage - In this stage the eyes gain two final Siwolo Runes, this increases their clarity of vision immensely not only being able to prevent motion blur from those moving at SS-rank speed but also able to become more perceptive towards things which blend in the background as long as the camouflague technique isn't above a S-rank. The user's eyes are now capable of detecting A-rank electromagnetic forces as well as analyzing and recreating SSS-rank Lightning Release techniques upon seeing them in battle after which the Denkou can train them after the topic. This stage is gained from initial activation if the kinslayer had a Stg 3 Mashin Raidengan
- Denkou - Kami Raidengan:
Name: Kami Raidengan Classification: Multi-Stage Dojutsu Type: Kekkei Tota (Activation Price collected once, Duration Price collected each post total) Activation: Activation = B of Chakra 1st (C) 2nd (B) 3rd (A) Appearance:- Activation:
Iris turns a deeper shade of pink and swells to encompass the entire visible Sclera, there are a total of eight jagged lines which divide the doujutsu seemingly into eight segments. Four of the markings are black while the other four are white.
- Stage 1:
A gray Sowilo Rune appears in the center of the pupil which is capable of spinning in a clockwise rotation.
- Stage 2:
Four more Sowilo Runes this time colored white appear in four of the parts in the middle of the dojutsu closer to the iris all of which seem to be seperated by the jagged markings, while the center Sowilo Rune spins the others orbit around it remaining in place in a counter-clockwise rotation yet the rest of the iris does not move
- Stage 3:
Four additional Sowilo Runes this time colored black appear in the remaining segments but are closer to the outer layer of the eye forming a ring in arrangement. This results in two "rings" of Sowilo runes the outer rim, the inner rim while a single Sowilo run in the center. Likewise the outer rim also spins clockwise while each section is now capable of spinning independently of one another. Description: The Kami Raidengan was something only manifested in a one Jikei Kugeki, prior to that no one knew it existed. His manifested naturally due to Kugeki genetics amplifying the power of his own dojutsu pushing it past it's normal limits however others who seeked it's power were only able to do so by transplanting their set of Joukai Raidengan with a Mashin Raidengan resulting in the evolution of both transplanted eyes into this dojutsu.
- Activation - Changes eyes from base state into Kami Raidengan grants user the ability to detect when genjutsu is being used on themselves and others.
- First Stage - Upon activation the center Sowilo rune begins to spin at swift release speeds, further enhancing visual prowess allowing the ability to detect the electrical impulses of an targets nervous system as long as they are not hiding behind a camoflague technique above SS-rank, allowing them to fully map out their pain receptors. Due to this the user is now able to see their own nervous system in addition to others and they can sever the feedback upon sustaining damage granting them the inability to feel the pain from their own injuries at the cost of fatigue equal to the rank of the technique or pain they were supposed to sustain.
- Second Stage - Upon activation the inner rim Sowilo runes begin to spin at bullet release speeds as chakra courses through them empowering the dojutsu and unlocking the ability to utilize Gray Raiden's Lightning. This particular lightning combines the abilities of white & black to be only visible on the infared-spectrum and has the odd ability of "magnetizing" things it is conducted through causing Lightning Release techniques across all damage types to reroute themselves to strike a target as if they were being pulled via the attractive forces of magnetism.
- Third Stage - Upon activation the outer rim Sowilo runes begin to swing at crashing ground speeds as chakra courses through them magnifying the user's visual clarity while preventing any sort of Dojutsu regression due to it's own inate power. This causes the user to be able to push past their natural limits resulting in the dojutsu to cry tears of blood. The left eye governs Reaction lowering motion blur from targets moving at Echoing Flash at the cost of losing a D-rank amount of blood each post this speed is utilized and upon reaching an S-rank amount (total even across topics) the users left eye is permanently blinded. The right eye has the ability Inazuma which is linked to the user's chakra control resulting in them being able to rapidly gather natural lightning from the enviroment for use in any of their techniques involving Lightning or Raiden's Lightning to reduce the chakra price while causing all techniques it is used in to deal Natural based damage. This is based on the user's endurance tiers with the gathering done each post total starting at, D for (3 D-ranks), C (3 C-ranks), B (2 B-ranks), A (2 A-ranks) & S (1 S-rank) at the cost of losing a D-rank amount of blood each post this ability is utilized and upon reaching an S-rank amount (total even across topics) the users right eye is permanently blinded. The eyes become duller after this is utilized to signify their strain and can be healed by A-rank medical techniques to set back the blindness by 1 D-rank, S-rank by 1 C-rank, SS-rank by 1 B-rank and SSS-rank by 1 A-rank requiring constant treatment to offset it after use unless one risks losing their dojutsu.
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[b]Name:[/b] Akirama Kyougan [b]Classification:[/b] Dojutsu [b]Type:[/b] Kekkei Tota (Activation Price collected once, Duration Price collected each post total) [b]Activation:[/b] Activation = C of Chakra 1st (D) 2nd (C) 3rd (B) 4th (A) [b]Appearance:[/b] In Description
[b]Description:[/b] This Dojutsu is gained by swapping one's activated Kyougan with an activated Itsugan of a direct family member up to 2 generations apart (Grandparents, Parents, Uncles, Aunts, Siblings, 1st Cousins, Children or Grandchildren). This results in their base eye color turning purple as a result of the mix. The Akirama Kyougan is unable to progress further than the base dojutsu which form its creation, it is for that reason that it is ideal for the eyes to be swapped when both the Kyougan and Itsugan are fully mature with their final stages to obtain the most powerful variant of this advanced dojutsu. Simply obtaining these eyes results in the user's chakra reserves increasing to Inkan levels due to the constant drain due to activation stimulating the growth of the users chakra past its former maximum. Upon activation the dojutsu's appearance is altered resulting in their entire scelera turning a icy blue while having blood red pupils with a design with 3 tomoe incorporated within which is completely unique to the user. Maintaining this dojutsu causes a constant drain to the user dependent on the stage being used however to activate it initially costs a C-rank amount of chakra. *Activation - Changes eyes from base state into Akirama Kyougan thus causing visionary genjutsu triggered via eye contact with the user unable to be broken out of via Kai. *Stage 1 - Upon activation consumes a D-rank of chakra from the user each of the user's posts active due to the eyes being sharpened thus causing the movement prediction abilities of the user to gain reaction tiers equal to the level of the Kyougan before the swap. Activation - D-rank, 1st - C-rank, 2nd - B-rank, 3rd - A-rank & 4th - S-rank. This coupled with normal movement prediction allows the user to detect movement similar to muscle tension and the reaction likewise allows them to be able to react to what they can see at a greater rate. *Stage 2 - Upon activation consumes a C-rank of chakra from the user each of the user's posts active as the pupil design begins to slowly spin. While this stage and those stages above it are active the users Yugure Flames are now called Eien Yugure Flames which are not affected by Momikesu and unlike the normal variant feed off of fire based techniques equal to their rank and below to grow more powerful. *Stage 3 - Upon activation consumes a B-rank of chakra from the user each of the user's posts active as the pupil design begins to spin at swift release speeds. This allows the user to trigger the ability of Momikesu which allows the user to smother all flames across all damage types (Fire, Blaze, Ghost Fire, Yugure Flames.) instantly while consuming fatigue equal to the rank of flames extinguished. The cost in terms of stamina each time flames are smothered are as follows: D = 1, C = 2, B = 3, A = 4, S = 5, SS = 10, SSS = 15. *Stage 4 - Upon activation consumes an A-rank of chakra from the user each of the user's posts active as the pupil design begins to spin at bullet release speeds, this stage allows the user to push past their natural physical limits causing their dojutsu to bleed. The left eye governs speed allowing the user to reach Echoing Flash Speed at the cost of losing a D-rank amount of blood each post this speed is utilized and upon reaching an S-rank amount (total even across topics) the users left eye is permanently blinded. The Right eye governs strength allowing the user to utilize Destroyer Contract Strength at the cost of losing a D-rank amount of blood each post this strength is utilized and upon reaching an S-rank amount (total even across topics) the users right eye is permanently blinded. The eyes become duller after this is utilized to signify their strain and can be healed by A-rank medical techniques to set back the blindness by 1 D-rank, S-rank by 1 C-rank, SS-rank by 1 B-rank and SSS-rank by 1 A-rank requiring constant treatment to offset it after use unless one risks losing their dojutsu.
[b]Name: [/b] Azamaku Itsugan [b]Classification:[/b] Dojutsu [b]Type:[/b] Kekkei Tota (Activation Price collected once, Duration Price collected each post total) [b]Activation:[/b] Activation = C of Chakra 1st (D) 2nd (C) 3rd (B) 4th (A) [b]Appearance:[/b] In Description
[b]Description:[/b] This Dojutsu is gained by swapping one's activated Itsugan with an activated Kyougan of a direct family member up to 2 generations apart (Grandparents, Parents, Uncles, Aunts, Siblings, 1st Cousins, Children or Grandchildren). This results in their base eye color turning purple as a result of the mix. The Azamaku Itsugan is unable to progress further than the base dojutsu which form its creation, it is for that reason that it is ideal for the eyes to be swapped when both the Itsugan and Kyougan are fully mature with their final stages to obtain the most powerful variant of this advanced dojutsu. Simply obtaining these eyes results in the user's chakra reserves increasing to Soulless levels due to the constant drain due to activation stimulating the growth of the users chakra past its former maximum. Upon activation the dojutsu's appearance is altered resulting in their entire scelera turning a blood red with a unique pattern with swirls incorporated within which is completely unique to the user, their pupils however turn an icy blue. Maintaining this dojutsu causes a constant drain to the user dependent on the stage being used however to activate it initially costs a C-rank amount of chakra. *Activation - Changes eyes from base state into Azamaku Itsugan thus causing allowing the user to break out of Kai and/or Mind Lock genjutsu chains. *Stage 1 - Upon activation consumes a D-rank of chakra from the user each of the user's posts active due to the eyes having more chakra channeled into them. This allows the user to overpower Fabrication and Mind Affecting Nen allowing them to be added into the users genjutsu chains. In order to do so however consumes Fatigue equal in rank to the Fabrication/Mind Affecting Nen techniques each. *Stage 2 - Upon activation consumes a C-rank of chakra from the user each of the user's posts active as the scelera design begins to slowly spin. This grants the user the ability to utilize Kokoro Yugure Flames which do not deal physical or chakra based damage rather they deal pure mental based damage while being visible to normal eyesight. While this stage and those stages above it are active the users Yugure Flames are capable of being manifested on any of those trapped in one of the user's visionary based genjutsu at speeds equal to the users rank for an additional chakra cost equal to the genjutsu being used on a victim. *Stage 3 - Upon activation consumes a B-rank of chakra from the user each of the user's posts active as the scelera design begins to spin at swift release speeds. Activation of this stage allows the user to generate a mental shield on allies within eye-sight granting them genjutsu immunity equal and below the users rank at the cost of fatiguing the user while this is active depending on the strength of the mental shield each post (total) it is kept active consumes stamina thus depleting their fatigue limit. Overuse of this ability will result in physically exhausting the user however careful management allow this ability to be a potent counter to genjutsu. The cost in terms of stamina each post (total) are as follows: D = 1, C = 2, B = 3, A = 4, S = 5, SS = 10, SSS = 15. *Stage 4 - Upon activation consumes an A-rank of chakra from the user each of the user's posts active as the scelera design begins to spin at bullet release speeds. The Left eye allows the user to trigger the ability of Usotsuki, causing their left eye to bleed which allows the user to forcibly regress Dojutsu back a stage upon establishing eye contact with a victim. The right eye allows the user to trigger the ability of Kakusu, causing their right eye to bleed which allows the user to forcibly progress Dojutsu forward a stage upon establishing eye contact with a victim, this is only possible in regards to affecting the Kyougan/Itsugan past what they were originally, however if it has already regressed with Usotsuki then with the use of Kakusu the user can progress it back to the stage it was originally. This can be used on any dojutsu other than another Azamaku Itsugan, a Akirama Kyougan and any other dojutsu which does not have more than 1 stage. This ability however comes at the cost of losing a variable amount of blood depending if they are Regressing (D = Activation, C = 1st Stg, B = 2nd Stage, A = 3rd Stg & S = 4th Stg), Progressing past normal limits (3 D = Activation, C = 1st Stg, B = 2nd Stage, A = 3rd Stg & S = 4th Stg) or just Progressing after Usotsuki has been used on them to restore the use of their dojutsu (D = Activation, C = 1st Stg, B = 2nd Stage, A = 3rd Stg & S = 4th Stg) when these abilities are utilized and upon reaching an S-rank amount (total even across topics) the users left eye (Usotsuki) or right eye (Kakusu) is permanently blinded. The left eye becomes duller after this is utilized to signify it's strain and can be healed by A-rank medical techniques to set back the blindness by 1 D-rank, S-rank by 1 C-rank, SS-rank by 1 B-rank and SSS-rank by 1 A-rank requiring constant treatment to offset it after use unless one risks losing part of their dojutsu.
[b]Name:[/b] Mashin Raidengan [b]Classification:[/b] Multi-Stage Dojutsu [b]Type:[/b] Kekkei Hen'ho (Activation Price collected once, Duration Price collected each post total) [b]Activation:[/b] Activation = D of Chakra 1st (2 D) 2nd (4 D) 3rd (C) [b]Appearance:[/b] [spoiler=Activation][img]http://i39.servimg.com/u/f39/15/25/81/96/9vfwhj10.png[/img][/spoiler] [spoiler=Stage 1]A Sowilo Rune appears in the center of the slit pupil reminicent of the final stage of the Raidengan[/spoiler] [spoiler=Stage 2]Two more Sowilo Runes appear in two of the parts, each claiming one, of the iris which seem to be seperated by the jagged markings, the Sowilo rune in the center of the eye is now capable of spinning in a clockwise rotation.[/spoiler] [spoiler=Stage 3]Two more Sowilo Runes, making a total of four appear, while the center Sowilo Rune spins the others orbit around it remaining in place in a counter-clockwise rotation yet the rest of the iris does not move.[/spoiler]
[b]Description:[/b] This dojutsu is forbidden within the Denkou clan due to the way it is obtained, it involves first killing another member of the clan draining the Vitreous Fluid of the victims dojutsu & mixing it with drawn blood from themselves before drinking the mixture. This causes intense pain before their dojutsu mutates into it's corrupted version granting them the ability to harness Magnet Release. Those who possess it are banished, for being kinslayers and are hunted down by other Denkou. [list] [*]Activation - In this stage the user's perception increases as the clarity of their vision becomes more sharpened preventing motion blur from those moving at C-rank speed. Utilizing this the user becomes able to notice muscle movement allowing them to "predict" physical actions to improve their reaction speed even further. In order to activate the user must slay their kin. [*]First Stage - In this stage the eyes gain a Siwolo Rune within the pupil as more chakra courses into them further improving one's clarity of vision preventing motion blur from those moving at B-rank speed as well as detecting things which blend into the background as long as the camouflage technique is not above a C-rank. The user's eyes are further enhanced allowing them to detect D-rank electromagnetic forces while their ability to detect electrical impulses is further enhanced allowing them to analyze and recreate A-rank Lightning Release techniques upon seeing them in battle after which the Denkou can train them after the topic. In order to activate the user must experience blindness as the fear of being without sight pushes the dojutsu to evolve further. [*]Second Stage - In this stage the eyes gain two more Siwolo Runes further improving the clarity of vision preventing motion blur from those moving at A-rank speed as well as detecting things which blend into the background as long as the camouflage technique is not above a B-rank. The user's eyes are now capable of detecting C-rank electromagnetic forces as well as analyzing and recreating S-rank Lightning Release techniques upon seeing them in battle after which the Denkou can train them after the topic. In order to activate the user must possess must fall in love completely and utterly with another person the emotional state of the user causing their dojutsu to evolve further. [*]Third Stage - In this stage the eyes gain two final Siwolo Runes, this increases their clarity of vision immensely not only being able to prevent motion blur from those moving at S-rank speed but also able to become more perceptive towards things which blend in the background as long as the camouflague technique isn't above an A-rank. The user's eyes are now capable of analyzing and recreating SS-rank Lightning Release techniques upon seeing them in battle after which the Denkou can train them after the topic. In order to activate the user must kill the one who they love the most forcibly tearing a hole in their "heart" and killing their feelings off resulting in slight mental instability the dojutsu evolving to it's most powerful form. [/list]
[b]Name:[/b] Joukai Raidengan [b]Classification:[/b] Multi-Stage Dojutsu [b]Type:[/b] Kekkei Hen'ho (Activation Price collected once, Duration Price collected each post total) [b]Activation:[/b] Activation = C of Chakra 1st (3 D) 2nd (C) 3rd (B) [b]Appearance:[/b] [spoiler=Activation][img]http://i39.servimg.com/u/f39/15/25/81/96/jkydjc10.png[/img][/spoiler] [spoiler=Stage 1]A Sowilo Rune appears in the center of the pupil reminicent of the final stage of the Raidengan[/spoiler] [spoiler=Stage 2]Three more Sowilo Runes appear in three of the parts, each claiming one, of the iris which seem to be seperated by the jagged markings, the Sowilo rune in the center of the eye is now capable of spinning in a clockwise rotation.[/spoiler] [spoiler=Stage 3]Three more Sowilo Runes, making a total of Six appear, while the center Sowilo Rune spins the others orbit around it remaining in place in a counter-clockwise rotation yet the rest of the iris does not move.[/spoiler]
[b]Description:[/b] The Joukai Raidengan is possessed by the Main Branch of the Denkou Clan after fully maturing their Raidengan and killing a banished clan member who possesses the Mashin Raidengan. Upon doing such the user must then pluck at least one of the eyes out of the slain kinslayer's body before crushing it spilling the fluids into the user's own eyes. This causes the dojutsu to further mutate resulting in the Raidengan's ultimate form the Joukai Raidengan. Depending on whether the user squeezed one or two of the dojutsu into their eyes they have access to either White or Black Raiden's Lightning Release. The Key difference lies in use, White is more powerful yet less subtle, while Black is less powerful but more subtle. [list] [*]Activation - In this stage the user's perception increases as the clarity of their vision becomes more sharpened preventing motion blur from those moving at B-rank speed. Utilizing this the user becomes able to notice muscle movement allowing them to "predict" physical actions to improve their reaction speed even further. In order to activate the user must kill a kinslayer. [*]First Stage - In this stage the eyes gain a Siwolo Rune within the pupil as more chakra courses into them further improving one's clarity of vision preventing motion blur from those moving at A-rank speed as well as detecting things which blend into the background as long as the camouflage technique is not above a B-rank. The user's eyes are further enhanced allowing them to detect C-rank electromagnetic forces while their ability to detect electrical impulses is further enhanced allowing them to analyze and recreate S-rank Lightning Release techniques upon seeing them in battle after which the Denkou can train them after the topic. This stage is gained from initial activation if the kinslayer had a Stg 1 Mashin Raidengan. [*]Second Stage - In this stage the eyes gain two more Siwolo Runes further improving the clarity of vision preventing motion blur from those moving at S-rank speed as well as detecting things which blend into the background as long as the camouflage technique is not above an A-rank. The user's eyes are now capable of detecting B-rank electromagnetic forces as well as analyzing and recreating SS-rank Lightning Release techniques upon seeing them in battle after which the Denkou can train them after the topic. This stage is gained from initial activation if the kinslayer had a Stg 2 Mashin Raidengan [*]Third Stage - In this stage the eyes gain two final Siwolo Runes, this increases their clarity of vision immensely not only being able to prevent motion blur from those moving at SS-rank speed but also able to become more perceptive towards things which blend in the background as long as the camouflague technique isn't above a S-rank. The user's eyes are now capable of detecting A-rank electromagnetic forces as well as analyzing and recreating SSS-rank Lightning Release techniques upon seeing them in battle after which the Denkou can train them after the topic. This stage is gained from initial activation if the kinslayer had a Stg 3 Mashin Raidengan [/list]
[b]Name:[/b] Kami Raidengan [b]Classification:[/b] Multi-Stage Dojutsu [b]Type:[/b] Kekkei Tota (Activation Price collected once, Duration Price collected each post total) [b]Activation:[/b] Activation = B of Chakra 1st (C) 2nd (B) 3rd (A) [b]Appearance:[/b] [spoiler=Activation]Iris turns a deeper shade of pink and swells to encompass the entire visible Sclera, there are a total of eight jagged lines which divide the doujutsu seemingly into eight segments. Four of the markings are black while the other four are white.[/spoiler] [spoiler=Stage 1]A gray Sowilo Rune appears in the center of the pupil which is capable of spinning in a clockwise rotation.[/spoiler] [spoiler=Stage 2]Four more Sowilo Runes this time colored white appear in four of the parts in the middle of the dojutsu closer to the iris all of which seem to be seperated by the jagged markings, while the center Sowilo Rune spins the others orbit around it remaining in place in a counter-clockwise rotation yet the rest of the iris does not move[/spoiler] [spoiler=Stage 3] Four additional Sowilo Runes this time colored black appear in the remaining segments but are closer to the outer layer of the eye forming a ring in arrangement. This results in two "rings" of Sowilo runes the outer rim, the inner rim while a single Sowilo run in the center. Likewise the outer rim also spins clockwise while each section is now capable of spinning independently of one another.[/spoiler]
[b]Description:[/b] The Kami Raidengan was something only manifested in a one Jikei Kugeki, prior to that no one knew it existed. His manifested naturally due to Kugeki genetics amplifying the power of his own dojutsu pushing it past it's normal limits however others who seeked it's power were only able to do so by transplanting their set of Joukai Raidengan with a Mashin Raidengan resulting in the evolution of both transplanted eyes into this dojutsu. [list] [*] Activation - Changes eyes from base state into Kami Raidengan grants user the ability to detect when genjutsu is being used on themselves and others. [*] First Stage - Upon activation the center Sowilo rune begins to spin at swift release speeds, further enhancing visual prowess allowing the ability to detect the electrical impulses of an targets nervous system as long as they are not hiding behind a camoflague technique above SS-rank, allowing them to fully map out their pain receptors. Due to this the user is now able to see their own nervous system in addition to others and they can sever the feedback upon sustaining damage granting them the inability to feel the pain from their own injuries at the cost of fatigue equal to the rank of the technique or pain they were supposed to sustain. [*] Second Stage - Upon activation the inner rim Sowilo runes begin to spin at bullet release speeds as chakra courses through them empowering the dojutsu and unlocking the ability to utilize Gray Raiden's Lightning. This particular lightning combines the abilities of white & black to be only visible on the infared-spectrum and has the odd ability of "magnetizing" things it is conducted through causing Lightning Release techniques across all damage types to reroute themselves to strike a target as if they were being pulled via the attractive forces of magnetism. [*] Third Stage - Upon activation the outer rim Sowilo runes begin to swing at crashing ground speeds as chakra courses through them magnifying the user's visual clarity while preventing any sort of Dojutsu regression due to it's own inate power. This causes the user to be able to push past their natural limits resulting in the dojutsu to cry tears of blood. The left eye governs Reaction lowering motion blur from targets moving at Echoing Flash at the cost of losing a D-rank amount of blood each post this speed is utilized and upon reaching an S-rank amount (total even across topics) the users left eye is permanently blinded. The right eye has the ability [b]Inazuma[/b] which is linked to the user's chakra control resulting in them being able to rapidly gather natural lightning from the enviroment for use in any of their techniques involving Lightning or Raiden's Lightning to reduce the chakra price while causing all techniques it is used in to deal Natural based damage. This is based on the user's endurance tiers with the gathering done each post total starting at, D for (3 D-ranks), C (3 C-ranks), B (2 B-ranks), A (2 A-ranks) & S (1 S-rank) at the cost of losing a D-rank amount of blood each post this ability is utilized and upon reaching an S-rank amount (total even across topics) the users right eye is permanently blinded. The eyes become duller after this is utilized to signify their strain and can be healed by A-rank medical techniques to set back the blindness by 1 D-rank, S-rank by 1 C-rank, SS-rank by 1 B-rank and SSS-rank by 1 A-rank requiring constant treatment to offset it after use unless one risks losing their dojutsu. [/list]
- Misc. Info:
*A. Kyougan and Itsugan require Opposite Eye tranplanting from a Direct Blood Relative up to 2 Generations Apart (Grandparents, Parents, Uncles, Aunts, Siblings, 1st Cousins, Nephew, Niece, Children or Grandchildren). Activation = Unable to Transplant without Rejection Damaging both sets of Transplanted Dojutsu beyond use. Pair of 1st Stage = Stg 1 Advanced Eye = 100% Chance of Rejection if not Grandparents/Grandchildren One 1st Stg One 2nd Stg = Stg 1 & Stg 2 Advanced Eye = 100% Chance of Rejection if not Uncle or Aunt/Niece or Nephew Pair of 2nd Stage = Stg 2 Advanced Eye = 75% Chance of Rejection if not Parents/Children One 2nd Stg, One 3rd Stg = Stg 2 & Stg 3 Advanced Eye = 75% Chance of Rejection if not 1st Cousins Pair of 3rd Stage = Stg 3 Advanced Eye = 50% Chance of Rejection if not Siblings One 3rd Stg, One 4th Stg = Stg 3 & Stg 4 Advanced Eye = 50% Chance of Rejection if not Same Gender Siblings Pair of 4th Stage = Stg 4 Advanced Eye = 25% Chance of Rejection if not Twins. *A. Itsugan, A. Kyougan and K. Raidengan Maintenance Price Doubled for Non-Erlang. *Unable to Awaken upon Acquiring A. Itsugan, A. Kyougan or K. Raidengan.- Misc. Notes:
A. Kyougan, A. Itsugan & K. Raidengan when transplanted have the following side-effects: 1. If not an Erlang the transplant of one eye results in the Activation & Duration Price being Tripled. The transplant of two eyes results in the Activation & the Duration Price being Quadrupled. 2. If transplanted without a Transplant Medical Technique then the receiver will be unable to deactivate the transplanted Dojutsu, they likewise will suffer all of the effects of above. This can be offset in two-ways, the first concealing the Dojutsu which prevents the owner from losing chakra from it being permanently active. The second is by sealing the dojutsu which prevents the owner from having the activation price automatically depleted from their Maximum Chakra reserves when in a topic. 3. Depending on the Rank of the Transplantation Technique, a Dojutsu of a specific stage can be successfully transplanted allowing it do be activated & deactivated albeit still suffering from the increased activation & duration prices. Stage of Dojutsu - Medical Ninjutsu (Kinjutsu/Senjutsu) Req. to Perfectly Transplant. Activation (Itsu/Rai/Kyou) - SS (S/A) Stg 1 (Itsu/Rai/Kyou)/Acti. (Mashin/Joukai) - SS (S/A) Stg 2 (Itsu/Rai/Kyou)/Stg 1 (M/J) - SSS (SS/S) Stg 3 (Itsu/Rai/Kyou)/Stg 2 (M/J) - SSS (SS/S) Stg 4 (Itsu/Kyou)/Stg 3 (M/J) - Z (SSS/SS)
Passives- Spoiler:
Name: Raiden (White) Classification: Ninjutsu Rank: D-rank Class: Passive Range: Self
Description: Requires Joukai Raidengan. Raiden's Lightning is the ultimate expression of the Lightning chakra nature transformation, and just like natural lightning it is not simply limited to one color. Rather it has two variations both being only half of it's true power something which can only be achieved by those who possess the Kami Raidengan. White Raiden's Lightning is the variant suited towards brute power, and has the unique effect of "magnetizing" things which it passes through causing causing Lightning Release techniques across all damage types to reroute themselves to strike a target as if they were being pulled via the attractive forces of magnetism. It is called white due to it's pure white hue when seen and is damaging due to it's high conductability travelling not only twice as fast as normal lightning but likewise double the distance via the same surfaces normal lightning can conduct through while travelling at the normal speed of lightning through anything which isn't specifically resistant against it. When pitted against its (Black) counterpart it is the stronger of the two, however like it, it is weak against it's (Gray) counterpart.
Name: Raiden (Black) Classification: Ninjutsu Rank: D-rank Class: Passive Range: Self
Description: Requires Joukai Raidengan. Raiden's Lightning is the ultimate expression of the Lightning chakra nature transformation, and just like natural lightning it is not simply limited to one color. Rather it has two variations both being only half of it's true power something which can only be achieved by those who possess the Kami Raidengan. Black Raiden's Lightning is the variant suited towards subtley, and has the unique effect of only being visible on on the Infa-Red spectrum, as well as through Electrolocation, Displacement (Wind & Water), Sound & Kinetic all other types of sensory including chakra are completely unable to detect it. It is called black due to it's pure black hue when detected and is damaging due to it's high conductability travelling not only twice as fast as normal lightning but likewise double the distance via the same surfaces normal lightning can conduct through while travelling at the normal speed of lightning through anything which isn't specifically resistant against it. When pitted against its (White) counterpart it is the weaker of the two, however like it, it is weak against it's (Gray) counterpart.
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[b]Name:[/b] Raiden (White) [b]Classification:[/b] Ninjutsu [b]Rank:[/b] D-rank [b]Class:[/b] Passive [b]Range:[/b] Self
[b]Description:[/b] Requires Joukai Raidengan. Raiden's Lightning is the ultimate expression of the Lightning chakra nature transformation, and just like natural lightning it is not simply limited to one color. Rather it has two variations both being only half of it's true power something which can only be achieved by those who possess the Kami Raidengan. White Raiden's Lightning is the variant suited towards brute power, and has the unique effect of "magnetizing" things which it passes through causing causing Lightning Release techniques across all damage types to reroute themselves to strike a target as if they were being pulled via the attractive forces of magnetism. It is called white due to it's pure white hue when seen and is damaging due to it's high conductability travelling not only twice as fast as normal lightning but likewise double the distance via the same surfaces normal lightning can conduct through while travelling at the normal speed of lightning through anything which isn't specifically resistant against it. When pitted against its (Black) counterpart it is the stronger of the two, however like it, it is weak against it's (Gray) counterpart.
[b]Name:[/b] Raiden (Black) [b]Classification:[/b] Ninjutsu [b]Rank:[/b] D-rank [b]Class:[/b] Passive [b]Range:[/b] Self
[b]Description:[/b] Requires Joukai Raidengan. Raiden's Lightning is the ultimate expression of the Lightning chakra nature transformation, and just like natural lightning it is not simply limited to one color. Rather it has two variations both being only half of it's true power something which can only be achieved by those who possess the Kami Raidengan. Black Raiden's Lightning is the variant suited towards subtley, and has the unique effect of only being visible on on the Infa-Red spectrum, as well as through Electrolocation, Displacement (Wind & Water), Sound & Kinetic all other types of sensory including chakra are completely unable to detect it. It is called black due to it's pure black hue when detected and is damaging due to it's high conductability travelling not only twice as fast as normal lightning but likewise double the distance via the same surfaces normal lightning can conduct through while travelling at the normal speed of lightning through anything which isn't specifically resistant against it. When pitted against its (White) counterpart it is the weaker of the two, however like it, it is weak against it's (Gray) counterpart.
Last edited by Aurielle on 25th January 2021, 6:50 pm; edited 6 times in total | |
| | | Kaira Denkou
Posts : 26 Join date : 2011-10-25 Age : 33
| Subject: Denkou Clan 5th November 2011, 10:46 pm | |
| Clan Equipment- Spoiler:
Clan Equipment (Iwari)- Spoiler:
Clan Equipment (Mishura)- Spoiler:
Clan Equipment (Denkou)- Spoiler:
Equipment Name: Denki Kunai Type of Equipment: Kunai Rank: D How Many: 5 in a Pack Appearance: Denki Kunai are noticeable due to their unique appearance, as they are completely straight with the outer edge being serrated while the inner is smooth like a normal kunai blade. It has a dark orange appearance due to being mainly comprised of Denki however the flat of the blade has the Denkou clan symbol. It is the same width from the hilt of the blade to the tip with the point of the blade being flat rather than pointed making it better geared towards slashing rather than throwing or thrusting into targets. The hilt has a small gaurd and is parrallel to the tip however it has no ring at the end, instead it has a small hole which is the exact size to push Denki Cord into which about 2 inches worth can snuggly fits inside of it the rest trailing behind it. Likewise the hilt itself has five holes which ninja wire can be weaved through to secure it to the weapon. Durability: Raw - 1 C-rank worth of damage
Heat Resist = B-rank Chakra Conductability: Up to a C-rank without being Damaged Electricity Conductability: Up to an B-rank without being Damaged
Components: Opal (C) x1 Unique Metal (C) x1: Denki Non-Ferrous Alloy (A) x1: Bronze
Traits: Heat Resistant Chakra Conductive Electricity Conductive *Lightened
Special Ability: *Due to incorporating Denki this weapon has the ability to retain the charge of electricity conducted through it converting said electricity into physical lightning materia. It isn't simply limited to pure Lightning as a result and includes the conversion of chakra which is made more efficient by using chakra conductive materials but likewise it can store Lightning of other damage types at the cost of consuming from the weapons durability. Unfortunately Denki Kunai are the least viable for such a use as any damage type other than physical or chakra can only be converted up to a 4 D-ranks worth as any more would completely destroy the weapon. Due to it's serrated edge it is capable of inflicting bleed damage when victims are cut by it to sustain an additional +1 D of blood loss. Denki Kunai are quite heavy and while not meant to be thrown due to not being aerodynamic (Half distance covered when thrown) they will knock away lighter projectiles which aren't backed by strength out of the air when on route to a target even if not backed by strength themselves. When Denki Cord is pushed into the small hole it forms a snug fit which is only able to be pulled out by D-rank strength tiers but since it's simply pushed in and not tied around less prep time is wasted when doing so in battle to allow a more flexible use of their Denki Cord if needed. A single pack of Denkou Kunai is given to every Denkou who enrolls in the Academy for them to have in order to get used to the balance and because it is frowned on within the clan to use non-clan weaponry. Weight: 1 Pack (5) = +4 to Weight
Cost: 1,150 Xel per pack
Equipment Name: Denki Cord Type of Equipment: Ninja Wire Rank: C How Many: 5 Feet in Length (In a Pack) Appearance: Denki Cord are noticeable due to their unique appearance, as each individual strand is three-times as thick as normal ninja wire due to first being twined around each other before partially melted so that they are permanently stuck together to comprise the cord. It has a dark orange appearance due to being mainly comprised of Denki and the ends have a three pronged appearance due to the twining which is mainly used to slip into the holes on many of the Denkou weaponry to be secured snugly. Durability: Raw - 1 B-rank worth of damage
Heat Resist = B-rank Chakra Conductability: Up to a B-rank without being Damaged Electricity Conductability: Up to an B-rank without being Damaged
Components: Opal (C) x1 Unique Metal (B) x1: Denki Non-Ferrous Alloy (A) x1: Bronze
Traits: Heat Resistant Chakra Conductive Electricity Conductive *Lightened
Special Ability: *Due to incorporating Denki this weapon has the ability to retain the charge of electricity conducted through it converting said electricity into physical lightning materia. It isn't simply limited to pure Lightning as a result and includes the conversion of chakra which is made more efficient by using chakra conductive materials but likewise it can store Lightning of other damage types at the cost of consuming from the weapons durability. Denki Cord are the second least viable for such a use as any damage type other than physical or chakra can only be converted up to a 1 C-rank & 4 D-ranks worth as any more would completely destroy the weapon. The ridged nature of the Denki Cords is to promote conductivity however they are rather thick and when moving through the air they can snap other ninja wire which is thinner than it along as as they aren't backed by strength even when it isn't backed by strength. When wrapped around a victim they are only able to snap it if they possess B-rank strength due to it's inate durability making it useful for binding opponents in large quantities. A single pack of Denkou Cord is given to every Denkou who passes the genin exam as a congratulations for becoming a real shinobi, it can also be gifted to an Academy Student who has unlocked a Stage 2 Raidengan. Weight: 1 Pack (5 ft) = +4 to Weight
Cost: 1,250 Xel Per Pack
Equipment Name: Denki Tanto Type of Equipment: Tanto Rank: B How Many: 1 Appearance: Denki Tanto are noticeable due to their unique appearance, as they are completely straight & double edged with the outer edge being serrated while the inner is smooth like a normal tanto blade. It is is about a foot in length with the blade being 8 inches long while the hilt is 4 and is typically kept in a white or black scabbard. It has a dark orange appearance due to being mainly comprised of Denki however the flat of the blade has the Denkou clan symbol. It is the same width from the hilt of the blade to the tip with the point of the blade being flat rather than pointed making it better geared towards slashing rather than throwing or thrusting into targets. The hilt has no gaurd but has black embroidery in it and like the Denki Kunai, it has a small hole which is the exact size to push Denki Cord into which about 4 inches worth can snugly fits inside of it the rest trailing behind it. Likewise the hilt itself has a grip like pattern allowing it to be more securely held by an individual. Durability: Raw - 1 B-rank worth of damage
Heat Resist = B-rank Chakra Conductability: Up to a A-rank without being Damaged Electricity Conductability: Up to an A-rank without being Damaged
Components: Opal (C) x1 Unique Metal (A) x1: Denki Non-Ferrous Alloy (A) x1: Bronze
Traits: Heat Resistant Chakra Conductive Electricity Conductive *Lightened
Special Ability: *Due to incorporating Denki this weapon has the ability to retain the charge of electricity conducted through it converting said electricity into physical lightning materia. It isn't simply limited to pure Lightning as a result and includes the conversion of chakra which is made more efficient by using chakra conductive materials but likewise it can store Lightning of other damage types at the cost of consuming from the weapons durability. Denki Tanto are the third least viable for such a use as any damage type other than physical or chakra can only be converted up to a 1 B-rank, 1 C & 4 D-ranks worth as any more would completely destroy the weapon. Due to it's serrated edge it is capable of inflicting bleed damage when victims are cut by it to sustain an additional +2 D of blood loss. When Denki Cord is pushed into the small hole it forms a snug fit which is only able to be pulled out by B-rank strength tiers but since it's simply pushed in and not tied around less prep time is wasted when doing so in battle to allow a more flexible use of their Denki Cord if needed. A single Denkou Tanto is given to every Denkou who passes the Chunin Exams as a reward for taking one step further into the realm of the shinobi, it can also be gifted to a Genin who has unlocked a Stage 3 Raidengan. Weight: 1 = +4 to Weight
Cost: 1,400 Xel
Equipment Name: Denki Chokuto Type of Equipment: Chokuto Rank: A How Many: 1 Appearance: Denki Chokuto are noticeable due to their unique appearance, as they are completely straight & double edged with the outer edge being serrated while the inner is smooth like a normal tanto blade. It is is a bit above 2 feet (is exactly 25 inches) in length with the blade being 18 inches long while the hilt is 6 and is typically kept in a white or black scabbard. It has a dark orange appearance due to being mainly comprised of Denki however the flat of the blade has the Denkou clan symbol. It is the same width from the hilt of the blade to the tip with the point of the blade being flat despite being edged allowing it to be used as both a slashing and stabbing weapon. The hilt has no gaurd but has black embroidery in it and like the Denki Kunai, it has a small hole which is the exact size to push Denki Cord into which about 6 inches worth can snugly fits inside of it the rest trailing behind it. Likewise the hilt itself has a grip like pattern allowing it to be more securely held by an individual. Durability: Raw - 1 S-rank worth of damage
Heat Resist = S-rank Chakra Conductability: Up to a S-rank without being Damaged Electricity Conductability: Up to an S-rank without being Damaged
Components: Ruby (D) x 1 Opal (C) x1 Unique Metal (B) x1: Denki Non-Ferrous Alloy (A) x1: Bronze
Traits: Heat Resistant Chakra Conductive Electricity Conductive *Lightened *Amplified
Special Ability: *Due to incorporating Denki this weapon has the ability to retain the charge of electricity conducted through it converting said electricity into physical lightning materia. It isn't simply limited to pure Lightning as a result and includes the conversion of chakra which is made more efficient by using chakra conductive materials but likewise it can store Lightning of other damage types at the cost of consuming from the weapons durability. Denki Chokuto are the middle ground in terms of viability for such a use as any damage type other than physical or chakra can only be converted up to a 1 A-rank, 1 B, & 4 D-ranks worth as any more would completely destroy the weapon. Due to it's serrated edge it is capable of inflicting bleed damage when victims are cut by it to sustain an additional +3 D of blood loss. When Denki Cord is pushed into the small hole it forms a snug fit which is only able to be pulled out by A-rank strength tiers but since it's simply pushed in and not tied around less prep time is wasted when doing so in battle to allow a more flexible use of their Denki Cord if needed. A single Denki Chokuto is given to every Denkou who passes the T. Jonin Exams as a reward for taking one step further into the realm of the shinobi it can also be gifted to a Chunin who has unlocked a Stage 1 Joukai Raidengan. Weight: 1 = +4 to Weight
Cost: 2,150 Xel
Equipment Name: Denki Wakazashi Type of Equipment: Wakazashi Rank: A How Many: 1 Appearance: Denki Wakazashi are noticeable due to their unique appearance, as they are slightly curved & double edged with the outer edge being serrated while the inner is smooth like a normal tanto blade. It is is a bit above 1.5 feet (is exactly 18 inches) in length with the blade being 12 inches long while the hilt is 6 and is typically kept in a white or black scabbard. It has a dark orange appearance due to being mainly comprised of Denki however the flat of the blade has the Denkou clan symbol while the blade itself has multiple streaks looking similar to lightning which is done in silver. It is the same width from the hilt of the blade to the tip with the point of the blade being flat despite being edged allowing it to be used as both a slashing and thrusting weapon. The hilt has no gaurd but has black embroidery in it and like the Denki Kunai, it has a small hole which is the exact size to push Denki Cord into which about 6 inches worth can snugly fits inside of it the rest trailing behind it. Likewise the hilt itself has a grip like pattern allowing it to be more securely held by an individual. Durability: Raw - 1 S-rank worth of damage
Heat Resist = S-rank Chakra Conductability: Up to a S-rank without being Damaged Electricity Conductability: Up to an SS-rank without being Damaged
Components: Ruby (D) x 1 Opal (C) x2 Unique Metal (A) x1: Denki Non-Ferrous Alloy (A) x1: Bronze Precious Metal (S) x1: Silver
Traits: Heat Resistant Chakra Conductive Electricity Conductive *Lightened *Amplified
Special Ability: *Due to incorporating Denki this weapon has the ability to retain the charge of electricity conducted through it converting said electricity into physical lightning materia. It isn't simply limited to pure Lightning as a result and includes the conversion of chakra which is made more efficient by using chakra conductive materials but likewise it can store Lightning of other damage types at the cost of consuming from the weapons durability. Denki Wakazashi are the 3rd most viable ground in terms of viability for such a use as any damage type other than physical or chakra can only be converted up to a 1 A-rank, 1 B, & 4 D-ranks worth as any more would completely destroy the weapon. Due to it's serrated edge it is capable of inflicting bleed damage when victims are cut by it to sustain an additional +4 D of blood loss. When Denki Cord is pushed into the small hole it forms a snug fit which is only able to be pulled out by A-rank strength tiers but since it's simply pushed in and not tied around less prep time is wasted when doing so in battle to allow a more flexible use of their Denki Cord if needed. A single Denki Wakazashi is given to every Denkou who passes the Jonin Exams as a reward for taking one step further into the realm of the shinobi, in addition if one is a female heir they can be gifted one upon being promoted to genin rank while they can buy a second at any time for half the price. Weight: 1 = +4 to Weight
Cost: 2,400 Xel
Equipment Name: Denki Nodachi Type of Equipment: Nodachi Rank: S How Many: 1 Appearance: Denki Nodachi are noticeable due to their unique appearance, as they are slightly curved & double edged with the outer edge being serrated while the inner is smooth like a normal nodachi blade. They are actually shorter than normal Nodachi due to have a blade length of approx. 4.5 feet (is exactly 48 inches) in length with the blade being 36 inches long while the hilt is 10 and is typically kept in a white or black scabbard. It has a dark orange appearance due to being mainly comprised of Denki however the flat of the blade has the Denkou clan symbol while the blade itself has multiple streaks looking similar to lightning which is done in silver. It is the same width from the hilt of the blade to the tip with the point of the blade being flat despite being edged allowing it to be used as both a slashing and thrusting weapon. The hilt has a square gaurd which is parallel to the tip and like the Denki Kunai, it has a small hole which is the exact size to push Denki Cord into which about 8 inches worth can snugly fits inside of it the rest trailing behind it. Likewise the hilt itself has a grip like pattern allowing it to be more securely held by an individual. Durability: Raw - 1 SS-rank worth of damage
Heat Resist = SS-rank Chakra Conductability: Up to a SS-rank without being Damaged Electricity Conductability: Up to an SS-rank without being Damaged
Components: Ruby (D) x 1 Opal (C) x2 Unique Metal (S) x1: Denki Non-Ferrous Alloy (S) x1: Bronze Precious Metal (S) x1: Silver
Traits: Heat Resistant Chakra Conductive Electricity Conductive *Lightened *Amplified
Special Ability: *Due to incorporating Denki this weapon has the ability to retain the charge of electricity conducted through it converting said electricity into physical lightning materia. It isn't simply limited to pure Lightning as a result and includes the conversion of chakra which is made more efficient by using chakra conductive materials but likewise it can store Lightning of other damage types at the cost of consuming from the weapons durability. Denki Nodachi are the 2ndd most viable in terms of viability for such a use as any damage type other than physical or chakra can only be converted up to a 1 S-rank, 1 A, 1 B & 4 D-ranks worth as any more would completely destroy the weapon. Due to it's serrated edge it is capable of inflicting bleed damage when victims are cut by it to sustain an additional +5 D of blood loss. When Denki Cord is pushed into the small hole it forms a snug fit which is only able to be pulled out by S-rank strength tiers but since it's simply pushed in and not tied around less prep time is wasted when doing so in battle to allow a more flexible use of their Denki Cord if needed. A single Denki Nodachi is given to every Denkou who passes the Hunter-Nin Exams as a reward for taking one step further into the realm of the shinobi, in addition if one is a male heir they can be gifted one upon being promoted to genin rank. Weight: 1 = +4 to Weight
Cost: 2,900 Xel
Equipment Name: Denki Katana Type of Equipment: Katana Rank: S How Many: 1 Appearance: Denki Katana are noticeable due to their unique appearance, as they are slightly curved & double edged with the outer edge being serrated while the inner is smooth like a normal nodachi blade. Denki Katana are approx. 3 feet (is exactly 37 inches) in length with the blade being 28 inches long while the hilt is 9 and is typically kept in a white or black scabbard. It has a dark orange appearance due to being mainly comprised of Denki however the flat of the blade has the Denkou clan symbol while the blade itself has multiple streaks looking similar to lightning which is done in silver. It is the same width from the hilt of the blade to the tip with the point of the blade being flat despite being edged allowing it to be used as both a slashing and thrusting weapon. The hilt has no gaurd but has white embrodiery adorning the hilt and like the Denki Kunai, it has a small hole which is the exact size to push Denki Cord into which about 8 inches worth can snugly fits inside of it the rest trailing behind it. Likewise the hilt itself has a grip like pattern allowing it to be more securely held by an individual. Durability: Raw - 1 SS-rank worth of damage
Heat Resist = SS-rank Chakra Conductability: Up to a SS-rank without being Damaged Electricity Conductability: Up to an SS-rank without being Damaged
Components: Ruby (D) x 1 Opal (C) x2 Unique Metal (S) x1: Denki Non-Ferrous Alloy (S) x1: Bronze Precious Metal (S) x1: Silver
Traits: Heat Resistant Chakra Conductive Electricity Conductive *Lightened *Amplified
Special Ability: *Due to incorporating Denki this weapon has the ability to retain the charge of electricity conducted through it converting said electricity into physical lightning materia. It isn't simply limited to pure Lightning as a result and includes the conversion of chakra which is made more efficient by using chakra conductive materials but likewise it can store Lightning of other damage types at the cost of consuming from the weapons durability. Denki Katana are the most viable in terms of viability for such a use as any damage type other than physical or chakra can only be converted up to a 1 S-rank, 1 A, 1 B & 4 D-ranks worth as any more would completely destroy the weapon. Due to it's serrated edge it is capable of inflicting bleed damage when victims are cut by it to sustain an additional +5 D of blood loss. When Denki Cord is pushed into the small hole it forms a snug fit which is only able to be pulled out by S-rank strength tiers but since it's simply pushed in and not tied around less prep time is wasted when doing so in battle to allow a more flexible use of their Denki Cord if needed. A single Denki Katana is given to every Denkou who unlocks the Kami Raidengan, in addition if one is the clan head since the Rajinn no Ken was lost ages ago they are gifted this for use in battle.. Weight: 1 = +4 to Weight
Cost: 2,900 Xel
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[spoiler] [b]Equipment Name:[/b] Denki Kunai [b]Type of Equipment:[/b] Kunai [b]Rank:[/b] D [b]How Many:[/b] 5 in a Pack [b]Appearance:[/b] Denki Kunai are noticeable due to their unique appearance, as they are completely straight with the outer edge being serrated while the inner is smooth like a normal kunai blade. It has a dark orange appearance due to being mainly comprised of Denki however the flat of the blade has the Denkou clan symbol. It is the same width from the hilt of the blade to the tip with the point of the blade being flat rather than pointed making it better geared towards slashing rather than throwing or thrusting into targets. The hilt has a small gaurd and is parrallel to the tip however it has no ring at the end, instead it has a small hole which is the exact size to push Denki Cord into which about 2 inches worth can snuggly fits inside of it the rest trailing behind it. Likewise the hilt itself has five holes which ninja wire can be weaved through to secure it to the weapon.
[b]Special Ability:[/b] *Due to incorporating Denki this weapon has the ability to retain the charge of electricity conducted through it converting said electricity into physical lightning materia. It isn't simply limited to pure Lightning as a result and includes the conversion of chakra which is made more efficient by using chakra conductive materials but likewise it can store Lightning of other damage types at the cost of consuming from the weapons durability. Unfortunately Denki Kunai are the least viable for such a use as any damage type other than physical or chakra can only be converted up to a 4 D-ranks worth as any more would completely destroy the weapon. Due to it's serrated edge it is capable of inflicting bleed damage when victims are cut by it to sustain an additional +1 D of blood loss. Denki Kunai are quite heavy and while not meant to be thrown due to not being aerodynamic (Half distance covered when thrown) they will knock away lighter projectiles which aren't backed by strength out of the air when on route to a target even if not backed by strength themselves. When Denki Cord is pushed into the small hole it forms a snug fit which is only able to be pulled out by D-rank strength tiers but since it's simply pushed in and not tied around less prep time is wasted when doing so in battle to allow a more flexible use of their Denki Cord if needed. A single pack of Denkou Kunai is given to every Denkou who enrolls in the Academy for them to have in order to get used to the balance and because it is frowned on within the clan to use non-clan weaponry. [b]Weight:[/b] 1 Pack (5) = +4 to Weight
[b]Equipment Name:[/b] Denki Cord [b]Type of Equipment:[/b] Ninja Wire [b]Rank:[/b] C [b]How Many:[/b] 5 Feet in Length (In a Pack) [b]Appearance:[/b] Denki Cord are noticeable due to their unique appearance, as each individual strand is three-times as thick as normal ninja wire due to first being twined around each other before partially melted so that they are permanently stuck together to comprise the cord. It has a dark orange appearance due to being mainly comprised of Denki and the ends have a three pronged appearance due to the twining which is mainly used to slip into the holes on many of the Denkou weaponry to be secured snugly.
[b]Special Ability:[/b] *Due to incorporating Denki this weapon has the ability to retain the charge of electricity conducted through it converting said electricity into physical lightning materia. It isn't simply limited to pure Lightning as a result and includes the conversion of chakra which is made more efficient by using chakra conductive materials but likewise it can store Lightning of other damage types at the cost of consuming from the weapons durability. Denki Cord are the second least viable for such a use as any damage type other than physical or chakra can only be converted up to a 1 C-rank & 4 D-ranks worth as any more would completely destroy the weapon. The ridged nature of the Denki Cords is to promote conductivity however they are rather thick and when moving through the air they can snap other ninja wire which is thinner than it along as as they aren't backed by strength even when it isn't backed by strength. When wrapped around a victim they are only able to snap it if they possess B-rank strength due to it's inate durability making it useful for binding opponents in large quantities. A single pack of Denkou Cord is given to every Denkou who passes the genin exam as a congratulations for becoming a real shinobi, it can also be gifted to an Academy Student who has unlocked a Stage 2 Raidengan. [b]Weight:[/b] 1 Pack (5 ft) = +4 to Weight
[b]Equipment Name:[/b] Denki Tanto [b]Type of Equipment:[/b] Tanto [b]Rank:[/b] B [b]How Many:[/b] 1 [b]Appearance:[/b] Denki Tanto are noticeable due to their unique appearance, as they are completely straight & double edged with the outer edge being serrated while the inner is smooth like a normal tanto blade. It is is about a foot in length with the blade being 8 inches long while the hilt is 4 and is typically kept in a white or black scabbard. It has a dark orange appearance due to being mainly comprised of Denki however the flat of the blade has the Denkou clan symbol. It is the same width from the hilt of the blade to the tip with the point of the blade being flat rather than pointed making it better geared towards slashing rather than throwing or thrusting into targets. The hilt has no gaurd but has black embroidery in it and like the Denki Kunai, it has a small hole which is the exact size to push Denki Cord into which about 4 inches worth can snugly fits inside of it the rest trailing behind it. Likewise the hilt itself has a grip like pattern allowing it to be more securely held by an individual.
[b]Special Ability:[/b] *Due to incorporating Denki this weapon has the ability to retain the charge of electricity conducted through it converting said electricity into physical lightning materia. It isn't simply limited to pure Lightning as a result and includes the conversion of chakra which is made more efficient by using chakra conductive materials but likewise it can store Lightning of other damage types at the cost of consuming from the weapons durability. Denki Tanto are the third least viable for such a use as any damage type other than physical or chakra can only be converted up to a 1 B-rank, 1 C & 4 D-ranks worth as any more would completely destroy the weapon. Due to it's serrated edge it is capable of inflicting bleed damage when victims are cut by it to sustain an additional +2 D of blood loss. When Denki Cord is pushed into the small hole it forms a snug fit which is only able to be pulled out by B-rank strength tiers but since it's simply pushed in and not tied around less prep time is wasted when doing so in battle to allow a more flexible use of their Denki Cord if needed. A single Denkou Tanto is given to every Denkou who passes the Chunin Exams as a reward for taking one step further into the realm of the shinobi, it can also be gifted to a Genin who has unlocked a Stage 3 Raidengan. [b]Weight:[/b] 1 = +4 to Weight
[b]Equipment Name:[/b] Denki Chokuto [b]Type of Equipment:[/b] Chokuto [b]Rank:[/b] A [b]How Many:[/b] 1 [b]Appearance:[/b] Denki Chokuto are noticeable due to their unique appearance, as they are completely straight & double edged with the outer edge being serrated while the inner is smooth like a normal tanto blade. It is is a bit above 2 feet (is exactly 25 inches) in length with the blade being 18 inches long while the hilt is 6 and is typically kept in a white or black scabbard. It has a dark orange appearance due to being mainly comprised of Denki however the flat of the blade has the Denkou clan symbol. It is the same width from the hilt of the blade to the tip with the point of the blade being flat despite being edged allowing it to be used as both a slashing and stabbing weapon. The hilt has no gaurd but has black embroidery in it and like the Denki Kunai, it has a small hole which is the exact size to push Denki Cord into which about 6 inches worth can snugly fits inside of it the rest trailing behind it. Likewise the hilt itself has a grip like pattern allowing it to be more securely held by an individual.
[b]Special Ability:[/b] *Due to incorporating Denki this weapon has the ability to retain the charge of electricity conducted through it converting said electricity into physical lightning materia. It isn't simply limited to pure Lightning as a result and includes the conversion of chakra which is made more efficient by using chakra conductive materials but likewise it can store Lightning of other damage types at the cost of consuming from the weapons durability. Denki Chokuto are the middle ground in terms of viability for such a use as any damage type other than physical or chakra can only be converted up to a 1 A-rank, 1 B, & 4 D-ranks worth as any more would completely destroy the weapon. Due to it's serrated edge it is capable of inflicting bleed damage when victims are cut by it to sustain an additional +3 D of blood loss. When Denki Cord is pushed into the small hole it forms a snug fit which is only able to be pulled out by A-rank strength tiers but since it's simply pushed in and not tied around less prep time is wasted when doing so in battle to allow a more flexible use of their Denki Cord if needed. A single Denki Chokuto is given to every Denkou who passes the T. Jonin Exams as a reward for taking one step further into the realm of the shinobi it can also be gifted to a Chunin who has unlocked a Stage 1 Joukai Raidengan. [b]Weight:[/b] 1 = +4 to Weight
[b]Equipment Name:[/b] Denki Wakazashi [b]Type of Equipment:[/b] Wakazashi [b]Rank:[/b] A [b]How Many:[/b] 1 [b]Appearance:[/b] Denki Wakazashi are noticeable due to their unique appearance, as they are slightly curved & double edged with the outer edge being serrated while the inner is smooth like a normal tanto blade. It is is a bit above 1.5 feet (is exactly 18 inches) in length with the blade being 12 inches long while the hilt is 6 and is typically kept in a white or black scabbard. It has a dark orange appearance due to being mainly comprised of Denki however the flat of the blade has the Denkou clan symbol while the blade itself has multiple streaks looking similar to lightning which is done in silver. It is the same width from the hilt of the blade to the tip with the point of the blade being flat despite being edged allowing it to be used as both a slashing and thrusting weapon. The hilt has no gaurd but has black embroidery in it and like the Denki Kunai, it has a small hole which is the exact size to push Denki Cord into which about 6 inches worth can snugly fits inside of it the rest trailing behind it. Likewise the hilt itself has a grip like pattern allowing it to be more securely held by an individual.
[b]Special Ability:[/b] *Due to incorporating Denki this weapon has the ability to retain the charge of electricity conducted through it converting said electricity into physical lightning materia. It isn't simply limited to pure Lightning as a result and includes the conversion of chakra which is made more efficient by using chakra conductive materials but likewise it can store Lightning of other damage types at the cost of consuming from the weapons durability. Denki Wakazashi are the 3rd most viable ground in terms of viability for such a use as any damage type other than physical or chakra can only be converted up to a 1 A-rank, 1 B, & 4 D-ranks worth as any more would completely destroy the weapon. Due to it's serrated edge it is capable of inflicting bleed damage when victims are cut by it to sustain an additional +4 D of blood loss. When Denki Cord is pushed into the small hole it forms a snug fit which is only able to be pulled out by A-rank strength tiers but since it's simply pushed in and not tied around less prep time is wasted when doing so in battle to allow a more flexible use of their Denki Cord if needed. A single Denki Wakazashi is given to every Denkou who passes the Jonin Exams as a reward for taking one step further into the realm of the shinobi, in addition if one is a female heir they can be gifted one upon being promoted to genin rank while they can buy a second at any time for half the price. [b]Weight:[/b] 1 = +4 to Weight
[b]Equipment Name:[/b] Denki Nodachi [b]Type of Equipment:[/b] Nodachi [b]Rank:[/b] S [b]How Many:[/b] 1 [b]Appearance:[/b] Denki Nodachi are noticeable due to their unique appearance, as they are slightly curved & double edged with the outer edge being serrated while the inner is smooth like a normal nodachi blade. They are actually shorter than normal Nodachi due to have a blade length of approx. 4.5 feet (is exactly 48 inches) in length with the blade being 36 inches long while the hilt is 10 and is typically kept in a white or black scabbard. It has a dark orange appearance due to being mainly comprised of Denki however the flat of the blade has the Denkou clan symbol while the blade itself has multiple streaks looking similar to lightning which is done in silver. It is the same width from the hilt of the blade to the tip with the point of the blade being flat despite being edged allowing it to be used as both a slashing and thrusting weapon. The hilt has a square gaurd which is parallel to the tip and like the Denki Kunai, it has a small hole which is the exact size to push Denki Cord into which about 8 inches worth can snugly fits inside of it the rest trailing behind it. Likewise the hilt itself has a grip like pattern allowing it to be more securely held by an individual.
[b]Special Ability:[/b] *Due to incorporating Denki this weapon has the ability to retain the charge of electricity conducted through it converting said electricity into physical lightning materia. It isn't simply limited to pure Lightning as a result and includes the conversion of chakra which is made more efficient by using chakra conductive materials but likewise it can store Lightning of other damage types at the cost of consuming from the weapons durability. Denki Nodachi are the 2ndd most viable in terms of viability for such a use as any damage type other than physical or chakra can only be converted up to a 1 S-rank, 1 A, 1 B & 4 D-ranks worth as any more would completely destroy the weapon. Due to it's serrated edge it is capable of inflicting bleed damage when victims are cut by it to sustain an additional +5 D of blood loss. When Denki Cord is pushed into the small hole it forms a snug fit which is only able to be pulled out by S-rank strength tiers but since it's simply pushed in and not tied around less prep time is wasted when doing so in battle to allow a more flexible use of their Denki Cord if needed. A single Denki Nodachi is given to every Denkou who passes the Hunter-Nin Exams as a reward for taking one step further into the realm of the shinobi, in addition if one is a male heir they can be gifted one upon being promoted to genin rank. [b]Weight:[/b] 1 = +4 to Weight
[b]Equipment Name:[/b] Denki Katana [b]Type of Equipment:[/b] Katana [b]Rank:[/b] S [b]How Many:[/b] 1 [b]Appearance:[/b] Denki Katana are noticeable due to their unique appearance, as they are slightly curved & double edged with the outer edge being serrated while the inner is smooth like a normal nodachi blade. Denki Katana are approx. 3 feet (is exactly 37 inches) in length with the blade being 28 inches long while the hilt is 9 and is typically kept in a white or black scabbard. It has a dark orange appearance due to being mainly comprised of Denki however the flat of the blade has the Denkou clan symbol while the blade itself has multiple streaks looking similar to lightning which is done in silver. It is the same width from the hilt of the blade to the tip with the point of the blade being flat despite being edged allowing it to be used as both a slashing and thrusting weapon. The hilt has no gaurd but has white embrodiery adorning the hilt and like the Denki Kunai, it has a small hole which is the exact size to push Denki Cord into which about 8 inches worth can snugly fits inside of it the rest trailing behind it. Likewise the hilt itself has a grip like pattern allowing it to be more securely held by an individual.
[b]Special Ability:[/b] *Due to incorporating Denki this weapon has the ability to retain the charge of electricity conducted through it converting said electricity into physical lightning materia. It isn't simply limited to pure Lightning as a result and includes the conversion of chakra which is made more efficient by using chakra conductive materials but likewise it can store Lightning of other damage types at the cost of consuming from the weapons durability. Denki Katana are the most viable in terms of viability for such a use as any damage type other than physical or chakra can only be converted up to a 1 S-rank, 1 A, 1 B & 4 D-ranks worth as any more would completely destroy the weapon. Due to it's serrated edge it is capable of inflicting bleed damage when victims are cut by it to sustain an additional +5 D of blood loss. When Denki Cord is pushed into the small hole it forms a snug fit which is only able to be pulled out by S-rank strength tiers but since it's simply pushed in and not tied around less prep time is wasted when doing so in battle to allow a more flexible use of their Denki Cord if needed. A single Denki Katana is given to every Denkou who unlocks the Kami Raidengan, in addition if one is the clan head since the Rajinn no Ken was lost ages ago they are gifted this for use in battle.. [b]Weight:[/b] 1 = +4 to Weight
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Erlang Clan 5th November 2011, 10:55 pm | |
| Iwari Branch Kyujutsu- Spoiler:
Iwari Arts- Itsugan:
Name: Liar's Illusion: Misty Eye Classification: Genjutsu Rank: D-Rank Type: Supplementary/Offensive Range: Mid-Range
Description: The user initiates this Genjutsu by looking their target directly in the eyes, so long as they are within 10ft of the user. This is a rather weak Genjutsu, but still effective due to the nature of the illusion itself. Anyone caught by this illusion will witness a thin, opalescent mist creeping around them from all directions. This mist acts as a potent distraction, drawing the attention of the person caught in the illusion. Those without Barrier tiers will find their eyes drawn to the mist no matter where they attempt to turn their attentions. If they fall victim to this effect, they require Reaction not tied to the target's vision equal to the user's rank in order to detect any attacks coming their way. The rank of Barrier required to not be distracted is based on the user's Itsugan. Itsugan - Barrier Req Activation - N/A Stage 1 - D Stage 2 - C Stage 3 - B Stage 4 - A
Name: Liar's Illusion: Dazzling Eye Classification: Genjutsu Rank: C-Rank Type: Supplementary/Offensive Range: Mid Range
Description: This is another simple illusion, however extremely effective in the hands of a Genjutsu specialist. The user initiates this Genjutsu by looking their target directly in the eyes, so long as they are within 20ft of the user. Those caught in this illusion will begin to see beautiful multi-colored lights flashing before their eyes. These lights are captivating, causing those caught in this illusion to remain completely immobile as they watch the display before them. The target is capable of ignoring the lights and the subsequent immobilization should they possess Barrier Tiers, based on the level of the caster's Itsugan. This genjutsu can be used as a medium to cast other Ocular based Genjutsu without having to make eye contact, though the victim must be watching the lights. This genjutsu has a unique effect when chained with Misty Eye, as the lights emanate from the mist. This not only causes the target's eyes to be drawn towards the mist and lights, allowing the user to capture them in other illusions with more ease, but also boosts the Barrier requirements for each by a rank. Itsugan - Barrier Req. Activation - N/A Stage 1 - D Stage 2 - C Stage 3 - B Stage 4 - A
Name: Itsugan Illusion Arts Classification: Fighting Style Rank: B-Rank Class: Offensive/Defensive/Supplementary Range: N/A
Description: The Itsugan, the subtle and quiet sister to the Kyougan, has always been more powerful in the mental arts than the Kyougan despite the later crossover with the higher stages. Due to this wielders of the Itsugan are able to better control their mental abilities. This of course has multiple base effects. First of all, anyone with Itsugan Arts are able to delay the activation of a genjutsu upon them by a number of post(s) dependent on the user's skill by blocking off the chakra for a small amount of time to allow them to counteract it. Secondly they are able to use multiple different techniques, the power of which are related to the power of their Itsugan. Lastly they can swap the sense that any Non-Itsugan based genjutsu is triggered by for an additional chakra price one below that of the price of the genjutsu. Rank of User - Genjutsu Effect Delay in posts (total) D - 1 C - 2 B - 3 A - 4 S - 5
Name: Itsugan Arts: Heaven and Hell Unblinking Reversal Classification: Genjutsu Rank: A-Rank (Chakra price varies, D-S) Class: Defensive/Supplementary Range: Self (Itsugan), Varies (Target)
Description: With their powerful use and great knowledge of Genjutsu, Itsugan users have not only learned how to use it to its greatest effect but also how to counter it, rather than breaking out of it, they are fully able to reverse a genjutsu, adding it onto their own chains to counter an opponent trying to fight them at their own game. With this, upon the user being struck by a genjutsu and they realize it, they can spend chakra one rank below the rank of the genjutsu in order to reverse it upon an opponent and add it to their own chain. The rank one is able to reverse Genjutsu up to is dependent on their Itsugan. Itsugan Rank - Rank of Genjutsu Reversal Activation - C Stage 1 - B Stage 2 - A Stage 3 - S Stage 4 - SS
Name: Liar's Illusion: Sapphire Dragon Hypnosis Classification: Genjutsu Rank: A Type: Supplementary Range: Mid Range
Description: The famed Sapphire Dragon Hypnosis is a powerful technique utilized by the Itsugan. The user will look directly into his victims eyes triggering the illusion as long as the victim is within 40ft. The victim will watch the user transform into a giant dragon made of blue crystal. While they are fighting the dragon in their illusory world, the user of the technique can manipulate their body. This technique, however, has a drawback. The user must implant a part of their consciousness into the victims mind, meaning both parties are rendered immobile making them both vulnerable outside attacks while this technique is active. Those with potent Barrier Tiers namely A-rank can resist the manipulation effect to sustain A-rank mental damage whereas those with higher are immune to the manipulation however are immobilized like the user.
Name: Liar's Illusion: World of Color Classification: Genjutsu Rank: S Type: Supplementary Range: Mid Range
Description: Once the victim is gazed at by the user with a Final stage Itsugan and within 40ft of the user this technique can be activated. The victim will see all the colors of their surroundings blur and change, until everything other then themselves is replaced with a cloud of color. This not only hides their enemies, but also the environment. In addition, every post they are under the influence of this jutsu they lose chakra equal to their rank. The drawback of this technique is that the user is rendered immobile until the technique is dismissed however the chakra lost by the opponent is gained by the user of this technique albeit at a diminished rate dependent on their skill level. Rank - Chakra Regained from victim's chakra loss D - 4-ranks Below C - 3-ranks Below B - 2-ranks Below A - 1-rank Below S - Equal
Name: Liar's Illusion: Rain of 1000 Illusions Classification: Genjutsu Rank: SS-Rank Type: Supplementary Range: Long Range
Description: This is one of the most powerful Genjutsu the clan has in there possession which doesn't require the advanced Itsugan Dojutsu. The user will expend a massive quantity of chakra to create things that resemble multicolored rain clouds which are invisible to normal eye-sight only those with chakra vision can pick them up. The maximum distance away from the user the emission of chakra can be is 100ft however due to that it is usually released straight upward. Depending on the user's skill level the size of this "cloud" varies however the originator of this technique was rumored to be capable of covering something comparable to a Hidden Village. Once the clouds are formed they will pour out (Using the scale of the cloud) rainbow colored drops of chakra which rain down at Ripping Discord speeds revealing this technique's true nature, a touch based genjutsu. Anyone caught in this chakra "rain" will be trapped in an Illusory world of the user's design, where the user can create any number of situations. While the opponent is trapped in this world however the user can control their physical body like a puppet causing them to do anything that the user wants as long as it isn't impossible and if they are equal rank or above the user's rank can not be made to directly physically harm themselves. Rank - Size of Illusory Cloud D - Medium (S) C - Medium (M) B - Medium (L) A - Medium (XL)
Name: Liar's Illusion: Burning Paper Body Classification: Genjutsu Rank: SSS Type: Offensive Range: Eye-Sight (Varies), Self (Target)
Description: Req. Itsugan and Fire Release or Stg 2 Kyougan. This is a powerful elemental ocular genjutsu technique which was created for Mishura clan members with access to Kokoro Yugure Flames or Fire Release with an Itsugan. Depending on if they have one or two eyes the range of this technique varies however the constant is that the target must be visible by the user, namely the user must be able to look at their target's body. With one eye the range peaks at 35ft but with two it peaks at 70ft either being the maximum distance a victim must be in order to trigger this technique. Within the genjutsu the victim will find their body take on the appearance and consistency of paper only to be set ablaze at the tips with a small amount of Yugure Flames and will eventually burn up overtime. Because Yugure Flames burn slow it is an extremely painful technique (SSS-rank Pain each P.T) often used to break the minds of victims trapped within it, with the number of posts (total) victims are trapped within the genjutsu world resulting in depletion of their sanity limit by -7. Due to the pain being mental & not physical those with Pain Immunity/Tolerance are not immune to it's effect but merely resistant the former lowering the constant pain to S-rank while the latter lowering it to SS-rank. Those with SSS-rank Barrier Tiers can negate the recurring effect to only sustain -7 to their Sanity Limit otherwise constant exposure will eventually drive a victim insane, this technique works extremely well within a genjutsu chain with certain advanced genjutsu techniques. Dojutsu (Chakra Drain each Turn) - Genjutsu = Chain Benefits Itsugan Stg 4 or A. Kyougan Activation + Fire Release (SS) - Sapphire Dragon Hypnosis = Chakra Drain is used to keep technique active. A. Itsugan Stg 1 + Blaze Release(S) - Hellfire = Manifested Flames Maintain the Sanity Loss Effect, however Pain A. Itsugan Stg 2 (A) - Immunity/Tolerance are now unable to negate or mitigate the pain the victim sustains. A. Itsugan Stg 3 (B) - Rain of 1000 Illusions = Can affect multiple victims as long as they are within the "cloud's" effect range A. Itsugan Stg 4 (C) - Tsukiyomi = Time-Dilation Effect Ratio is counted towards P.T trapped within genjutsu rather than actual P.T
- Azamaku Itsugan:
Name: Liar's Illusion - Tsukiyomi Classification: Genjutsu/Kinjutsu Rank: SSS-Rank Class: Ofensive/Supplementary Range: Eye Sight
Description: Requires Azamaku Itsugan. This Genjutsu, triggered either by being viewed by the user, spreading out a wave of chakra at Echoing Flash speeds or through another genjutsu being placed on the victim starts off with a soft wave of fog rolling over the land, blocking all sight before rapidly vanishing. Once this is done the victim is already ensnared in a world of the user's creation. This Genjutsu dilates time causing time to pass by much, much quicker for the victim and the user however the dilation effect is dependent on the victim's barrier tiers. The victim once trapped is completely at the mercy of the user as the user controls the world that they are trapped in and is fully able of utilising all of their mental based techniques to torture the person that is trapped with them with those on the outside almost entirely unable to help. Unfortunately this comes with quite a price, both the target and user are immobile in the real world whilst this is active, both being entirely unable to move and it is also very draining requiring a cost every REAL TIME post (Total) to keep sustained for the next section of time dilation however this can be offset through the nature of the Liar's Illusion to drain chakra and instead use small amounts of blood from the user's Azamaku Itsugan to power it, the price being taken every real time post total (This works through through a time dilation ratio which is the number of posts total between the user and victim before a real time post happens). Stg of Azamaku Itsugan - Chakra+Blood Price - Only Blood Price Activation - SS+S - SS Stg 1 - S+A - S Stg 2 - A+B - A Stg 3 - B+C - B Stg 4 - C+3 D - C
Barrier Tiers - Time Dilation Ratio - Ratio if Blood Only is Used None - 40:1 - 50:1 D - 35:1 - 45:1 C - 30:1 - 40:1 B - 25:1 - 35:1 A - 20:1 - 30:1 S - 15:1 - 25:1 SS - 10:1 - 20:1 SSS - 5:1 - 15:1
Name: Superior Liar's Illusion - Kotoamatsukami Classification: Genjutsu/Kinjutsu Rank: SSS-Rank Class: Offensive Range: Eye Sight
Description: Requires Stage 4 Azamaku Itsugan. An ancient technique that has been unearthed and refined by the Mishura. It is either triggered by being in view of the Mishura with an active Stage 4 Azamaku Itsugan that sends out a wave of chakra at Echoing Flash speeds or through triggering it by the victim already being trapped in a Genjutsu of the user's. This is a very quick, very simple Genjutsu although the power it holds is massive. It drains a large amount of vitae from the user, draining away a portion of blood blood per command given varying dependent on the command with the more harmful or ludicrous ones consuming even more blood that contributes towards the blindness of the eye. This command however can be very complicated and is absolute, requiring either another Azamaku Itsugan or SSS-Rank barrier+defense chaining to avoid entirely. If the command given however is harmful then SS-Rank barrier will allow the victim to understand it is harmful and not do it however are still subject to the will of the user whilst SSS-Rank barrier allows the victim to break out of the genjutsu after being given a dangerous command. Depending on the user's skill level multiple targets can be affected by these commands as long as they are all eligible to have the genjutsu triggered against them. If this is done however the user is unable to shut off their Azamaku Itsugan nor reduce it from its 4th stage without causing all those trapped to immediately be snapped out or require the payment of a cost for EACH target to keep the effect going. Command Type - Cost each Post (Total) over it's effect duration Simple Commands like Run or Jump - D Complex Commands like Run here, pick up that - 2 D More specific Complex Commands like do this at this time - 3 D Trigger Commands like when this happens, do this and this - 4 D Harmful Commands in general - C Blatantly Harmful Commands - B
Rank of User - Targets Affected - Barrier Tiers of Victim - Duration of Effect (P.T) D - 1 - D - 70 or till End of Topic C - 1 - C - 60 or till End of Topic B - 2 - B - 50 or till End of Topic A - 2 - A - 40 or till End of Topic S - 3 - S - 30 or till End of Topic Z - 4 - SS - 20 or till End of Topic X - 5 - SSS - 10 or till End of Topic *Note: At any time the user can make the duration last for topics instead of posts when doing so it only costs the activation price within the topic however the user is unable to use Kotoamatsukami for half the number of topics as the lasting duration is still in effect outside of the topic, despite not costing the user anything else. Likewise when doing so the user is only able to use this technique once per topic (multiple targets still count as 1 use) preventing it's overuse due to straining their dojutsu and locking them out of the use of their 4th Stage until the end of the topic.
Last edited by Aurielle on 4th September 2015, 5:56 am; edited 2 times in total | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Erlang Clan 9th December 2014, 8:01 pm | |
| Mishura Branch Intercepting Fist- Spoiler:
Name: Intercepting Fist Classification: Fighting Style Rank: D Class: Supplementary/Defensive Range: Self
Description: This is the unique fighting style of the Mishura clan revolving around the utilization of the advanced prediction abilities of the Kyougan in order to capitalize on the minute openings in a victims taijutsu. It is a reactionary style which allows the Kyougan using Mishura Clan member to rapidly analyze the weak points in an opponent's taijutsu stance before reacting to it resulting in victims without reaction tiers equal to the user's speed being unable to keep up with the user's basic taijutsu as well as any advanced Taijutsu technique within the intercepting fist fighting style. Those without the Kyougan however can still make use of this fighting style being forced to rely on either Reaction Tiers as a substitute or the use of Speed tiers exceeding their opponents to counter-balance the lack of a time-slowing dojutsu albeit at a lower level of mastery in comparison to those with enhanced perception.
Name: Intercepting Fist: Intercepting Radius Classification: Taijutsu Rank: D Class: Defensive, Supplementary Range: Contact-Short (Dependent on Perception)
Description: This is the Mishura's enhanced use of their perception abilities and natural reaction speed in conjunction with the Kyougan and the Interception Fist has resulted in them creating an area around their body (5 foot radius, 10 ft diameter) in which they are able to utilize her Taijutsu & Nintaijutsu to intercept an incoming physical technique moving at speeds below their own. This technique like others within the Intercepting Fist line can be used to a lesser degree by those with Reaction Tiers (3 ft radius, 6 ft diameter) and those with only speed tiers (1 ft radius, 2 ft diameter). This intercepting of physical techniques deals damage equal to the Mishura's strength tiers forcing a victim to either stop their physical attack or they will receive physical damage in exchange often targeting joints in order to further cripple opponents.
Intercepting Bukijutsu- Sword:
Name: Intercepting Sword Classification: Fighting Style Rank: C Class: Offensive/Supplementary Range: Self (Uchigatana), Varies
Description: Drawing on the premise of utilizing their Time-Slowing Dojutsu's perceptive abilities in combat those within the Mishura Clan after following in Angel Mishura's footsteps have created a kenjutsu style revolving around capitalizing on the openings in an opponent's movement. Their Kenjutsu is smooth, accurate, and brutal punishing opponents by going for disabling joints and going for kill shots while those without the Time-Slowing Dojutsu are capable of utilizing either Reaction Tiers or speed tiers exceeding their opponent's own as a substitute albeit preforming it at a lesser skill level. Resulting in victims without Reaction tiers equal to the Mishura's speed being unable to keep up with their basic kenjutsu. In particular while using this style, when their blade of choice is sheathed they are able to smoothly redirect incoming kenjutsu strikes which aren't strong enough to break said sheathe simply using their strength to gently overpower them to leave them open to a follow up counter attack unless they can match the user's strength to negate the knock-back or they possess a Time-Slowing Dojutsu themselves.
Name: Intercepting Sword: Intercepting Radius Classification: Kenjutsu Rank: C Class: Defensive/Supplementary Range: Short
Description: This is the Mishura's enhanced use of their perception abilities and natural reaction speed while applying the philosophy of the Intercepting Fist has resulted in them creating an area around their body (10 foot radius, 20 ft diameter) in which they are able to utilize their kenjutsu to intercept an opponent's movement. This technique like others within the Intercepting Sword line can be used to a lesser degree by those with Reaction Tiers (7 ft radius, 14 ft diameter) and those with only speed tiers (2 ft radius, 4 ft diameter). This intercepting of taijutsu deals damage equal to the Mishura's strength tiers, however if their blade is imbued with a chakra flow technique it deals damage equivalent to that technique, forcing a victim to either stop their physical attack or they will receive damage in exchange, with users often targeting joints in order to further cripple opponents.
- Projectile:
Name: Intercepting Edge Classification: Fighting Style Rank: B Class: Offensive/Supplementary Range: Self (Projectile), Varies
Description: Drawing on the premise of utilizing their Time-Slowing Dojutsu's perceptive abilities in combat those within the Mishura Clan after following in Angel Mishura's footsteps have created a shurikenjutsu style revolving around capitalizing on the openings in an opponent's taijutsu. Their Shurikenjutsu is extremely refined with superior throwing speed which is enough to keep up with, and therefore negate the advantages of techniques such as the Summoning: Lightning Flash Blade Creation. Even those without the Time-Slowing Dojutsu, are capable of utilizing either Reaction Tiers or Speed tiers exceeding their opponent's own as a substitute albeit preforming it at a lesser skill level. Resulting in victims without Reaction tiers equal to the Mishura's speed being unable to keep up with their basic shurikenjutsu. In particular while using this style, when throwing projectiles depending on what they encounter their projectiles can be used to deflect other projectiles and still manage to continue a set distance (Dependent on Rank, D = 1 ft, S = 5 ft) after the deflection occurs depending on either the weight of the two projectiles or if the same weight the type of projectile being thrown. However this only applies if both participants are throwing with speed or if they have thrown their projectiles with the same amount of strength. Type of Projectile - Capable of Deflecting Shuriken - Shuriken Kunai - Kunai & Shuriken Plumbata - Shuriken, Kunai & Plumbata Fuma Shuriken - Shuriken (Incl. Giant), Kunai (Incl. Giant), Plumbata & F. Shuriken Thrown Melee Weapon - All other types of Projectiles including Thrown Melee Weapons, but excluding Improvised Weapons.
Name: Intercepting Edge - Interception Radius Classification: Kenjutsu Rank: B-rank Class: Supplementary Range: Varies on Projectile Used
Description: Angel's enhanced use of her perception abilities and natural reaction speed in conjunction with the Kyougan and the Interception Edge has resulted in her creating an area around her body (30ft radius) in which she is able to utilize her Shurikenjutsu to intercept an incoming physical technique moving at speeds below her own. This deals damage equal to Angel's strength tiers forcing a victim to either stop their physical attack or they will receive physical piercing (kunai, plumbata), slicing (shuriken, bladed melee weapons) or impact (blunt melee weapons) damage often targeting joints in order to puncture, lop off or crush limbs to incapacitate opponents. Depending on the sub-type of projectile used it can further modify the distance that things can be intercepted whereas Plumbata & Fuma Shuriken have a set distance which is used as the standard for this fighting style and thrown Melee weapons can only intercept for half the effective distance a projectile would (15 ft radius). Kunai Type (Radius Modifier)- Shuriken Type (Radius Modifier) One Point (7 ft) - 3 Point (15) Two Pronged (15) - Four Point (30) Tri-Pronged (30) - Square (45) *Note: Giant follows the type of Kunai or Shuriken that it resembles while applying the Giant bonus to the range.
- Bow:
- Fan:
Name: Intercepting Fan Classification: Fighting Style Rank: B Class: Offensive/Supplementary Range: Self (Uchigatana), Varies
Description: Drawing on the premise of utilizing their Time-Slowing Dojutsu's perceptive abilities in combat those within the Mishura Clan after following in Angel Mishura's footsteps have created a bukijutsu style revolving around capitalizing on the openings in an opponent's movement. Their use of the fan is smooth, accurate, and brutal punishing opponents by going for disabling joints and going for kill shots while those without the Time-Slowing Dojutsu are capable of utilizing either Reaction Tiers or speed tiers exceeding their opponent's own as a substitute albeit preforming it at a lesser skill level. Resulting in victims without Reaction tiers equal to the Mishura's speed being unable to keep up with their basic kenjutsu. In particular while using this style, when their fan of choice is closed they are able to smoothly redirect incoming kenjutsu strikes which aren't strong enough to break said sheathe simply using their strength to gently overpower them to leave them open to a follow up counter attack unless they can match the user's strength to negate the knock-back or they possess a Time-Slowing Dojutsu themselves. Likewise the same can be done to incoming shurikenjutsu techniques while their fan of choice is open showcasing the superiority of the Fan over that of the Sword in the hands of a Mishura.
Name: Intercepting Fan: Intercepting Radius Classification: Kenjutsu Rank: A Class: Defensive/Supplementary Range: Varies (Depending on Fan Type)
Description: This is the Mishura's enhanced use of their perception abilities and natural reaction speed while applying the philosophy of the Intercepting Fist has resulted in them creating an area around their body in which they are able to utilize their fan related techniques (Bukijutsu & Ninjutsu which requires the use of a Fan) to intercept an opponent's movement. This technique like others within the Intercepting Sword line can be used to a lesser degree by those with Reaction Tiers and those with only Speed Tiers. This intercepting of taijutsu deals damage equal to the Mishura's strength tiers, however if their blade is imbued with a chakra flow technique it deals damage equivalent to that technique, forcing a victim to either stop their physical attack or they will receive damage in exchange, with users often targeting joints in order to further cripple opponents. Fan Type - Intercepting Radius (Reaction Tiers, Speed Tiers) Gunbai - 7.5 ft (3.5 ft, 1.5 ft) Tessen - 10 ft (5 ft, 2.5 ft) War Gunbai - 13 ft (6.5 ft, 3 ft) Giant Tessen - 15 ft (7.5 ft, 4 ft)
Prodigy Style*Note: Must be taught by Clan Heir or Head. - Spoiler:
Name: Mishura Arts - Prodigy Style Classification: Fighting Style Rank: D-Rank Class: Supplementary Range: Self (Fire Elemental Techniques), Varies (Range of Manifestation)
Description: The creator of this style though deceased lives on through his descendants who are now in-line to become or already are Clan Head of the Mishura Clan. Initially this style was crude, despite being a breakthrough in utilizing techniques through the power of their dojutsu without hand seals, now with the introduction of long lost scrolls it has been refined to the dangerous style that it is today. This fighting style is the precursor to Kagutsuchi in which a wielder of the Kyougan & in rare cases even the Itsugan taps into their dojutsu's latent abilities briefly to manifest flames which are difficult to dodge due to the time-slowing capabilities of the dojutsu. The cost is paid in blood in which tears of their blood will leak from their eye upon use, and depending on the level of their dojutsu they will lose more or less blood to activate and utilize techniques within this fighting style. This fighting style is highly dependent on ones eyes as it establishes the range that techniques following it's template can be manifested. Rank - Element Capable - Dojutsu Stage - Blood Price Modifier (Adv. Dojutsu) D - Fire - Activation - Minus 1 D (-2 D) C - Blaze - 1st - Minus 2 D (-4 D) B - Fire & Blaze - 2nd - Minus 3 D (-C) A - Fire, Blaze & One Type of Yugure Flames - 3rd - Minus 4 D (-8 D) S - Fire, Blaze & All Types of Yugure Flames - 4th - Minus C (-B)
Dojutsu Type - Manifestation Range Single Itsugan - Contact Single Kyougan - Contact-Short Double Itsugan - Short Double Kyougan - Short-Mid Single A. Itsugan - Mid Single A. Kyougan - Mid-Long Double A. Itsugan - Long Double A. Kyougan - Long-AOE *Note: The Lowest Blood Price (even with V. High Affinity & a 4th Stg Advanced Dojutsu is D-rank), in addition in regard to manifestation range any range which is range-range means that when creating techniques use a distance in-between the two. (For example a D-rank Prodigy Style Technique from a Double Kyougan user would be 7.5 ft due to being in-between 5 ft & 10 ft)
Name: Prodigy Style - 1st Tomoe Classification: Taijutsu Rank: D-Rank (-1 Stamina Per Use) Class: Supplementary Range: Self (Activation Stg Dojutsu)
Description: Kyougan/A. Itsugan/A. Kyougan Req. One of such improvements to the Prodigy Style fighting style was the creation of Dojutsu specific pseudo Tiers linked to the manifestation of their techniques through Prodigy Style. Due to the time-slowing capabilities of their dojutsu the flames manifested from their eyes appear at Swift Release Speeds (D++ with Adv. Dojutsu). Due to the sudden manifestation these flames are unable to be reacted to by Muscle Tension and require Reaction Tiers localized to another sense other than Sight or Taste in order to anticipate the flames. Likewise due to being a substitute for Hand Seals, the speed of their flame manifestation can be sped up through the use of Hand Seal Specialist.
Name: Prodigy Style - 2nd Tomoe Classification: Taijutsu Rank: C-Rank (-2 Stamina Per Use) Class: Supplementary Range: Self (First Stg Dojutsu)
Description: Kyougan/A. Itsugan/A. Kyougan Req. One of such improvements to the Prodigy Style fighting style was the creation of Dojutsu specific pseudo Tiers linked to the manifestation of their techniques through Prodigy Style. Due to the time-slowing capabilities of their dojutsu the flames manifested from their eyes appear at Bullet Release Speeds (C++ with Adv. Dojutsu). Due to the sudden manifestation these flames are unable to be reacted to by Muscle Tension and require Reaction Tiers localized to another sense other than Sight or Taste in order to anticipate the flames. Likewise due to being a substitute for Hand Seals, the speed of their flame manifestation can be sped up through the use of Hand Seal Specialist.
Name: Prodigy Style - 3rd Tomoe Classification: Taijutsu Rank: B-Rank (-3 Stamina Per Use) Class: Supplementary Range: Self (Second Stg Dojutsu)
Description: Kyougan/A. Itsugan/A. Kyougan Req. One of such improvements to the Prodigy Style fighting style was the creation of Dojutsu specific pseudo Tiers linked to the manifestation of their techniques through Prodigy Style. Due to the time-slowing capabilities of their dojutsu the flames manifested from their eyes appear at Crashing Ground (B++ with Adv. Dojutsu). Due to the sudden manifestation these flames are unable to be reacted to by Muscle Tension and require Reaction Tiers localized to another sense other than Sight or Taste in order to anticipate the flames. Likewise due to being a substitute for Hand Seals, the speed of their flame manifestation can be sped up through the use of Hand Seal Specialist.
Name: Prodigy Style - 4th Tomoe Classification: Taijutsu Rank: A-Rank (-4 Stamina Per Use) Class: Supplementary Range: Self (Third Stg Dojutsu)
Description: Kyougan/A. Itsugan/A. Kyougan Req. One of such improvements to the Prodigy Style fighting style was the creation of Dojutsu specific pseudo Tiers linked to the manifestation of their techniques through Prodigy Style. Due to the time-slowing capabilities of their dojutsu the flames manifested from their eyes appear at Vacuum Release (A++ with Adv. Dojutsu). Due to the sudden manifestation these flames are unable to be reacted to by Muscle Tension and require Reaction Tiers localized to another sense other than Sight or Taste in order to anticipate the flames. Likewise due to being a substitute for Hand Seals, the speed of their flame manifestation can be sped up through the use of Hand Seal Specialist.
Name: Prodigy Style - 5th Tomoe Classification: Taijutsu Rank: S-Rank (-5 Stamina Per Use) Class: Supplementary Range: Self (Fourth Stg Dojutsu)
Description: Kyougan/A. Itsugan/A. Kyougan Req. One of such improvements to the Prodigy Style fighting style was the creation of Dojutsu specific pseudo Tiers linked to the manifestation of their techniques through Prodigy Style. Due to the time-slowing capabilities of their dojutsu the flames manifested from their eyes appear at Blinding Light (S++ with Adv. Dojutsu). Due to the sudden manifestation these flames are unable to be reacted to by Muscle Tension and require Reaction Tiers localized to another sense other than Sight or Taste in order to anticipate the flames. Likewise due to being a substitute for Hand Seals, the speed of their flame manifestation can be sped up through the use of Hand Seal Specialist.
Susano'o Fist*Note: Must be taught by Clan Head. - Spoiler:
Name: Mishura Arts - Susano'o Fist Classification: Fighting Style Rank: A-Rank Class: Supplementary/Offensive Range: Self, Varies (Susanoo Formed)
Description: The Creator of this style though long gone lives on through the memory of her rightful successor to Clan Head of the Mishura Clan. Those fortunate enough to receive these teachings are able to elevate their utilization of Susanoo past that of their contemporaries within the clan as such a skill-set had not been seen since the time of Angel. With this fighting style a Mishura is able to blend the activation of their Susano'o with the use of a specific discipline of technique which is not only dependent on what techniques are affixed to their Susano'o but becomes more diverse depending on the strength of their Dojutsu. This changes the nature of their fighting style from physical to either Chakra (Humanoid) or Hybrid (Armored) however depending on the level of their Susanoo this can rival that of other Physical/Chakra/Mental techniques. The result is the formation of the Susanoo either in it's skeletal, complete or armored version mimicking her actions materializing at high speeds to complete the attack. Said attack is scaled to the size of her Susanoo often being unnoticed until the attack has landed unless the opponent has acute perception (Reaction+ Tiers/Time-Slowing/Muscle Tension + Equal-rank speed to the Taijutsu technique). The Susanoo is formed effortlessly though it adds either a recoil price to the user (skeletal), a chakra price (complete) or a blood price (armored) while requiring both dojutsu to be active upon in order to use it. When utilized the opponent is struck being dealt either Physical (Skeletal) that is capable of affecting semi-tangible or even intangible opponents (so long as they lack Chakra Based Intangibility), Chakra (Complete) or Hybrid on par with Physical/Mental/Chakra (Armor) based damage that is capable of affecting semi-tangible or even intangible opponents (so long as they lack Spiritual Based Intangibility). Mishura's Rank - Susanoo Formation Detection - Dojutsu Str. (Types Available) D - D+ - Activation (1 Type) C - C+ - Stg 1-2 (1 Type) B - B+ - Stg 3-4 (2 Types) A - A+ - Adv. Activation (2 Types) S - S+ - Adv. Stg 1-2 (3 Types) "Z" - SS+ - Adv. Stg 3 (3 Types) "X" - SSS+ - Adv. Stg 4 (4 Types)
Dojutsu Strength (Types Available) - Price (Skeletal, Humanoid, Armored) Activation (None) - N/A,N/A,N/A 1st & 2nd (1) - S, SS, A 3rd & 4th (2) - A, SS, B Adv. Activation (2) - B, S, C Adv. 1st (3) - C, A, 5 D Adv. 2nd (3) - 4 D, B, 3 D Adv. 3rd (4) - 2 D, C, 2 D Adv. 4th. (5) - D, D, D
*Note: The techniques capable of being utilized with this fighting style must match the ones featured in the user's Susanoo.
Mishura Arts- Kyougan:
Name: Kyougan Illusion Arts Classification: Fighting Style Rank: B Type: Offensive/Supplementary Range: Varies (Eye Contact Required)
Description: While inferior to the Itsugan Illusion Arts genjutsu fighting style due to the Kyougan not being focused on mental based combat, this fighting style focused on the brute power aspect that the Kyougan has over the more precision based Itsugan and transfers it over to genjutsu. The result is a genjutsu cast by the Kyougan results in mental defense piercing which results in genjutsu cast by the user piercing through barrier tiers to directly affect targets. However an advanced use is involved when a victim locks eyes with the user which can be utilized in two main ways; the first is to break a target out of a genjutsu cast on them and the second instance is rather than break the genjutsu cast overides the current genjutsu (genjutsu chain) placed on the target for the cost of an additional chakra price as long as it is equal or below the rank of the genjutsu used on them.
Blazing Illusion: Descending Hell Blazing Illusion: Hell Fire
- Akirama Kyougan:
Mishura Art: Kagutsuchi
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Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Erlang Clan 12th April 2015, 12:54 am | |
| Fire Release- Spoiler:
Name: Mishura Style: Great Fireball Technique Classification: Ninjutsu Rank: C-rank Class: Offensive Range: Contact (Radius of Flames), Short (Orb Volley), Mid (Swelled Orb)
Description: This is a technique where chakra kneaded inside the body is converted into fire, and expelled from the mouth in a massive orb of roaring flames extending over 20 ft before dissipating or a volley of smaller sized orbs of flame (10 ft). The scope of the attack is altered by controlling the volume of chakra that is mustered and within the Mishura Clan this technique is treated as a coming of age ceremony that one must master if they wish to join the combat forces of the clan. To that end the Mishura's mastery of this technique can allow them to either swell the size of the orb released for a set amount of time, or release multiple Great Fireballs while holding the Tiger seal. The released flames will engulf their target at Bullet Release speeds, and leave a crater on the ground's surface which is set ablaze with the flames incinerating everything within its range (diameter) with C-rank Fire Release chakra based damage. Depending on the skill of the Mishura using this technique the size of the orb and the maximum amount by which the orb can be swelled each P.T varies. Rank - Radius of Orb (Diameter) - P.T to Swell (Size Modifier) - No. of Fireballs Released per use D - 6 Inches (1 ft) - 1 (+6 Inches) - 1 C - 1 ft (2 ft) - 2 (+12 Inches or 1 ft) - 2 B - 1 ft 6 Inches (3 ft) - 3 (+18 Inches) - 3 A - 2 ft (4 ft) - 4 (+24 Inches or 2 ft) - 4 S - 2 ft 6 Inches (5 ft) - 5 (+30 Inches) - 5
Name: Mishura Style: Dragon Fire Classification: Ninjutsu Rank: C-rank Class: Offensive/Supplementary Range: Contact (Cord or Line), Short
Description: The user breathes flames along a cord or any other type of long object within 10 ft, which rushes forward in straight line catching the enemy on fire. A line of enemies can be used as the conductor as well and the flames race at Bullet Release speeds along the trail on their way to a victim. The flames are meant to target, and assault the enemy's upper body just like a projectile weapon and as such this technique on its own can burn opponents and cut off their air supply when setting them ablaze however it showcases its true power when the wire is set ablaze with a Fire Release: Great Fireball Technique or any of it's advanced variants. The two techniques will combine like a combination technique and the result is now able to burn through rock and defensive techniques 1-rank above it's composites and below while the flame now move at varying speeds to get to the target. Rank of User - P.T Air Supply is cut off (G. Fireball Combo Speed) D - 1 (Great Fireball = B-rank+ Speed) C - 2 (Grand Fireball = B-rank++ Speed) B - 3 (Majestic Fireball = A-rank- Speed) A - 4 (Resplendent Fireball = A-rank Speed) S - 5 *Note: Those without a C-rank breath-holding technique will proceed to suffocate when being burnt by this technique & while suffocating their stamina loss due to tiers is doubled.
Name: Mishura Style: Phoenix Sage Fire Classification: Ninjutsu Rank: C-rank (D-rank Price Per Fireball or/& Shuriken) Class: Supplementary/Offensive Range: Long
Description: This technique creates a volley of small fireballs, which are sent flying in an unpredictable manner assaulting the enemy with each being able to travel up to 20 ft away before dispersing. In addition, the flames are controlled individually with chakra to move at Bullet Release speeds, so avoiding them all is extremely difficult. Shuriken can also be concealed within the flames, one shuriken to one fireball, creating an unexpected secondary surprise attack. Like the flames, the shuriken can be controlled with chakra but those fireballs with shuriken within them are slower than those without them only moving at C-rank speeds. For the most part, however, this technique is used as a distraction as each of the fireballs deal D-rank Fire Release chakra based damage. The Mishura Clan is capable of using their advanced prediction abilities to read an opponents movement allowing them to guide their projectiles to capitalize on a dodging opponent requiring either 1 Tier Level higher Speed or Reaction to dodge a following fireball after they've successfully avoided one of them. Rank - No. of Fireballs (No. of Shuriken) D - 1 (1) C - 3 (2) B - 6 (3) A - 9 (4) S - 12 (5)
Name: Mishura Style: Great Fireball Engorging Classification: Ninjutsu (Kenjutsu) Rank: B-rank (Original Fireball Price + C-rank Wind Materia Per Fireball) Class: Offensive/Supplementary Range: Self (Tessen/Gunbai), Contact (Radius of Flames), Mid (Engorged Orb)
Description: Req. Mishura Style: Great Fireball Technique to Learn. This technique is preformed the same way as a Great Fireball Technique however upon exhaling the fireball in sphere form the Mishura utilizes either a Gunbai or Tessen to gather wind materia using it to engorge the size of the Great Fireball further. This not only doubles the size of the fireball but likewise increases the distance it is capable of traveling to 30 ft before dispersing and the resultant damage from a victim being hit by it to B-rank Fire Release chakra damage. If not aimed at an opponent it likewise can be used to alter the terrain seeing as it leaves a crater with a 3 ft radius after exploding, which spreads the damage to everything within said radius. This technique chains very well with the Mishura Style: Great Fireball technique seeing as it can be used to enhance both variants whether the swelled version or the volley version albeit the latter requiring the Gunbai/Tessen to be swung for each fireball released.
Name: Mishura Style: Pheonix Fire Nail Crimson Classification: Ninjutsu/Shurikenjutsu Rank: B-rank Class: Supplementary/Offensive Range: Mid (Reaction), Long (Time-Slowing Dojutsu)
Description: Req. Mishura Style: Pheonix Sage Fire to Learn. The user unleashes a volley of shuriken with one hand, and at the same time, exhales fire-infused chakra onto them in order to increase the weapons' destructive potential by making them capable of inflicting severe burns upon direct contact (B-rank damage) with either the intended victim, or any other object caught within their trajectories while flying at crashing ground speeds. Due to the chakra-based nature of the flames that surround them, the shuriken will continue to burn after impact, regardless of the flammability of the object that they ultimately collide with. The Mishura clan's mastery of this technique is such that while their Time-Slowing Dojutsu is active or they possess Reaction Tiers they can exhale gouts of flames up to either 60 ft (Ts. D) or 30 ft (Reaction) ahead of the shuriken while throwing them through the flames in order to cause them to fly through the air at higher speeds dependent on their throwing speed/strength while retaining the same amount of damage.
Name: Mishura Style: Great Dragon Fire Technique Classification: Ninjutsu Rank: B-rank Class: Supplementary/Offensive Range: Contact (Dragon-Head Size), Short (Heat), Long (Distance), AOE (Weather Effect)
Description: Req. Mishura Style: Dragon Fire to Learn. The user compresses a large amount of chakra built up inside their body and changes it into a dragon head-shaped fireball. The user then skillfully manipulates that great fire at Crashing Ground speeds, and attacks their opponent. Even outside of the attack range, its power and reliability are stressed due to the sheer heat it gives off being capable of setting combustible material within 15 ft ablaze for 3 P.T to sustain C-rank Fire Release damage. The flames have a high temperature, which can create an upward movement of air currents which in turn can give rise to thunder clouds in a certain amount of time depending on the area. The Mishura Clan's mastery of this technique results in the more skilled users being capable of creating larger sized fireballs and anyone caught in the technique can potentially be reduced to ashes due to each one dealing B-rank Fire Release Chakra based damage. Rank - Radius of Fireball (Diameter) - Weather (P.T till Storm Clouds Form) D - 3 ft (6 ft) - Snow, Hail, Blizzard (50 P.T) C - 6 ft (12 ft) - Clear Skies, Dry, Sandstorm (40 P.T) B - 9 ft (18 ft) - Sunny, Heat-Wave, Volcanic Ash (30 P.T) A - 12 ft (24 ft) - Windy, Humid, Fog, Cloudy (20 P.T) S - 15 ft (30 ft) - Rainy, Heavy Rain, Tornado (10 P.T) N/A - N/A - Hurricane, Thunderstorm, Rotating Thunderstorm (5 P.T, 3 P.T, 1 P.T)
Name: Mishura Style: Grand Fireball Technique Classification: Ninjutsu Rank: B-rank Class: Offensive Range: Contact (Radius of Flames), Short (Orb Volley), Mid (Swelled Orb)
Description: Req. Mishura Style: Great Fireball Technique to Learn. This is a technique where chakra kneaded inside the body is converted into fire, and expelled from the mouth in a massive orb of roaring flames extending over 30 ft before dissipating or a volley of smaller sized orbs of flame (15 ft). The scope of the attack is altered by controlling the volume of chakra that is mustered and within the Mishura Clan this technique is treated as a coming of age ceremony that one must master if they wish to gain prominence within the combat forces of the clan. To that end the Mishura's mastery of this technique can allow them to either swell the size of the orb released for a set amount of time, or release multiple Great Fireballs while holding the Tiger seal. The released flames will engulf their target at Crashing Ground speeds, and leave a crater on the ground's surface which is set ablaze with the flames incinerating everything within its range (diameter) with B-rank Fire Release chakra based damage. Depending on the skill of the Mishura using this technique the size of the orb and the maximum amount by which the orb can be swelled each P.T varies. Rank - Radius of Orb (Diameter) - P.T to Swell (Size Modifier) - No. of Fireballs Released per use D - 9 Inches (1 ft & 6 Inches) - 1 (+6 Inches) - 1 C - 1 ft 6 Inches (3 ft) - 2 (+12 Inches or 1 ft) - 1 B - 2 ft 3 Inches (4 ft & 6 Inches) - 3 (+18 Inches) - 2 A - 3 ft (6 ft) - 4 (+24 Inches or 2 ft) - 3 S - 3 ft 9 Inches (7 ft & 6 Inches) - 5 (+30 Inches) - 4
Name: Mishura Style - Fire Release: Blast Wave Wild Dance Classification: Ninjutsu Rank: B-rank Class: Offensive/Supplementary Range: Short-Mid, AOE (when combined with B-rank or Higher Wind technique)
Description: Req. Active Kyougan. The user kneads chakra inside their body and convert it into fire, which is then expelled from the mouth in a large stream covering 25ft away from the user moving at crashing ground speeds. The blaze is drawn into a spiral when the user expands their stomach, which will engulf the opponent in a massive vortex, giving the victims no option to escape, leaving them to suffer and burn as they are dealt B-rank Fire Release chakra damage each post (total) they are set ablaze. As this technique combines the use of a time-slowing dojutsu and Fire Release, common characteristics of the Mishura clan, it is indeed a formidable ninjutsu due to the time-slowing like ocular prowess of the Kyougan anticipating the opponents movements in order to prevent those without B-rank reaction speed from reacting in time to the technique in question. The Mishura Clan's use of this technique varies when chained with a suitably powerful wind technique to expand the range of this technique drastically rather than boost it's innate power, as a result the spiral expands in size covering a distance of 120ft in front of the user preventing opponents from fleeing the area if they do not possess enough reaction to first notice the inferno and then A-rank speed to escape the flames without being set ablaze. The spiral of flames form pseudo walls around opponents trapping them in the sweltering blaze with smoke to cut off their oxygen causing them to expend double the fatigue when utilizing tiers. Depending on the skill level of the user and the wind technique utilized these flames can remain in place for a set time before eventually dying out those this is even more so if the user possesses wind materia. This technique under normal circumstances can be put out with a B-rank water technique and those with either B-rank chakra tiers or A-rank endurance can resist being set ablaze by the flames to just take C-rank chakra based damage. Rank - Wind Technique Rank - Wind Mat. Modifier - Duration Flames Remain in P.T (+Wind, +Wind & Wind Materia) D - C - D - 1 (2, 3) C - B - C - 2 (4, 6) B - A - B - 3 (6, 9) A - S - A - 4 (8, 12) S - SS - S - 5 (10, 15)
Name: Mishura Style - Hiding in Flame Technique Classification: Ninjutsu Rank: B-rank Class: Offensive/Supplementary Range: AOE
Description: Requires Night (Time of Day) or Stomy Weather to be currently active on field. This technique is a unique ninjutsu which capitalizes on a Mishura's proclivity to know fire release techniques, causing them to be able to partially conceal their appearance in the backdrop of flames which are currently illuminating the dark surroundings. While this doesn't completely conceal their body it darkens it so that other than their eyes they appear to blend in with the darkness around them. For those who are not looking at their eyes they become harder to see unless said individual has Dark Vision, a B-rank Non-Heat or Chakra Sensory technique or B-rank Reaction. Furthermore those with reaction tiers require B-rank Barrier Tiers to resist looking at the Mishura's eyes as they stand out against their now darkened body having a blue glow with the constantly spinning tomoe attracting ones attention. This technique is notable for it's use alongside the Mishura's Intercepting Sword or one of the various Intercepting Bukijutsu fighting styles to allow them bypass vision based reaction tiers while it is active.
Name: Mishura Style: Grand Fireball Engorging Classification: Ninjutsu (Kenjutsu) Rank: A-rank (Original Fireball Price + B-rank Wind Materia Per Fireball) Class: Offensive/Supplementary Range: Self (Tessen/Gunbai), Contact (Radius of Flames), Mid (Engorged Orb)
Description: Req. Mishura Style: Grand Fireball Technique to Learn. This technique is preformed the same way as a Grand Fireball Technique however upon exhaling the fireball in sphere form the Mishura utilizes either a Gunbai or Tessen to gather wind materia using it to engorge the size of the Grand Fireball further. This not only doubles the size of the fireball but likewise increases the distance it is capable of traveling to 30 ft before dispersing and the resultant damage from a victim being hit by it to A-rank Fire Release chakra damage. If not aimed at an opponent it likewise can be used to alter the terrain seeing as it leaves a crater with a 4 ft radius after exploding, which spreads the damage to everything within said radius. This technique chains very well with the Mishura Style: Grand Fireball technique seeing as it can be used to enhance both variants whether the swelled version or the volley version albeit the latter requiring the Gunbai/Tessen to be swung for each fireball released.
Name: Mishura Style: Dragon Flame Release Song Classification: Ninjutsu Rank: A-rank Class: Supplementary/Offensive Range: Contact (Dragon-Head Size), Short (Heat), Long (Distance), AOE (Weather Effect)
Description: Req. Great Dragon Fire Technique to Learn. As with its individual version, the user compresses a large amount of chakra built up inside their body, before expelling it in the form of a number of dragon head-shaped fireballs all of which can be controlled by the user and fly at Vacuum Release speeds. The user then skilfully manipulates that great fire, and attacks their opponent each dealing B-rank Fire Release Chakra damage upon impact. The temperature of the flames is so great that, even with the briefest of contact, they are capable of easily burning human flesh and with the use of an active Kyougan this technique can be used to capitalize on a dodging opponent. This results in an opponent requiring 1 Tier Level higher in Reaction or Speed (2 Tier Levels if A. Itsugan or 1 Tier Level in both if A. Kyougan is active) to dodge a follow up dragon head. This technique can be used to alter the weather patterns of the area just like the original albeit faster since there are more fireballs present in comparison to the original. Rank - No. of Fireballs (Affinity Multiplier) - Weather Countdown D - 2 (Unnatural = 1x) - 2 Fireballs = -5 from Countdown C - 3 (Normal = 1.25x) - 4 Fireballs = -10 from Countdown B - 4 (High = 1.50x) - 8 Fireballs = -20 from Countdown A - 5 (Very High = 1.75x) - 16 Fireballs = -40 from Countdown S - 6 - *Note: When Rounding off decimals for number of Fireballs, due to the Fire affinity modifier, round up.
Name: Mishura Style: Great Fire Destruction Classification: Ninjutsu (Kenjutsu) Rank: A-rank (Optional Recurring Wind Materia Price) Class: Offensive Range: Self (Tessen/Gunbai), Contact (Stream Radius), Short-Long (Distance)
Description: A technique where chakra kneaded inside the user's body is converted into fire, and then expelled from the mouth in a massive stream (4 ft radius) of intense flames (Vacuum Release) that can set a vast area ablaze, engulfing the target in a veritable sea of flames to deal A-rank Fire Release chakra damage of a spread area of 40 ft. If used upon dense, combustible terrain — such as a forest — the confined area can greatly increase the possibility of the target's incineration to 80 ft. The Mishura Clan is noted to be able to keep this technique active over a period of time by constantly fanning the flames with Wind Materia which depending on the tool used can have the effect of not only increasing the duration of this technique but likewise allowing the flames to spread at varying speeds to cover even more ground. Rank (Radius of Stream) - Type of Fan (Wind Materia Req.) - Spread of Flames each P.T (Spd, Distance) D (1 ft) - Gunbai (3 D) - A-rank+, 5 ft C (2 ft) - Tessen (C) - A-rank++, 10 ft B (3 ft) - War Gunbai (B) - S-rank-, 15 ft A (4 ft) - Giant Tessen (A) - S-rank, 20 ft S (5 ft) - Giant War Gunbai (S) - S-rank+, 25 ft
Name: Mishura Style: Great Fire Annihilation Classification: Ninjutsu Rank: A-rank (S-rank Chakra Price) Class: Offensive Range: Long (Distance), Mid (Width), Short (Height)
Description: Upon their arrival to the Land of Beginnings this technique was considered to be the pinnacle of Mishura Fire Release techniques as chakra kneaded inside the body is converted into fire, and then expelled from the mouth and shaped into a literal sea of flame which covers a wide range as well. The flames are capable of covering up to 80 ft away from the user at Vacuum Release speeds while being spread outward 40 ft and reaching 20 ft into the air. This makes the technique extremely difficult to either avoid or contain, with it requiring the combined efforts of several Water Release users in order to extinguish the flames using a A-rank Water Release technique unless they are of a larger size than the Mishura using this technique or use a S-rank Water Release technique. The Mishura clan with the introduction of Angel's scrolls have improved this technique further by building up chakra over time in order to drastically increase the area this technique can cover making it ideal for dealing with larger opponents. P.T Swelling (Distance Scale Boost) - Fire Affinity (P.T Modifier) - Size (No. Require to Put out Fire) 1 P.T (2x) - Unnatural (0) - Tiny (5) 3 P.T (3x) - Normal (-1) - Small (4) 5 P.T (4x) - High (-2) - Humanoid (3) 7 P.T (5x) - V. High (-3) - Medium (2) 9 P.T (6x) - N/A - Large (1) *Note: The Multiple Water user requirement also takes into account Water Release user's with stronger affinities. As a result those with High Affinities count as 2 Normal Affinity individuals while those with V. High Affinities count as 3 Normal Affinity individuals.
Name: Mishura Style: Great Fire Revolving Flame Classification: Ninjutsu/Kenjutsu Rank: A-rank (A-rank Chakra Price & A-rank Wind Materia Price) Class: Offensive/Defensive Range: Short (Height), Mid (Distance), Contact (Heat)
Description: A combination of the use of a Mishura's Gunbai or Tessen with fire release manipulation which entails the clan member swinging their fan while exhaling fire into it resulting in a whirlwind of flame rushing towards their opponent. The whirlwind moves at Vacuum Release speeds and extends 20 ft in the air while being able to cover up to 40 ft away before dispersing, furthermore incoming projectiles are seared by the heat before they even reach the whirlwind up to 4 ft away. This results in them sustaining 2 counts of A-rank Fire Release chakra damage rather than the one count of damage that those who are swept up in this technique sustain. Furthermore upon being swept into the whirlwind victims are trapped within it being set ablaze sustaining constant B-rank Fire Release damage unless they possess A-rank Chakra or S-rank Endurance Tiers (sustain C-rank Fire Release damage instead). Depending on the user's skill they can keep this technique up for a set amount of time before having to pay a reactivation price making this technique very useful for trapping opponents within it (victims can escape with A-rank or above strength or an A-rank or above underground movement technique). The Mishura Clan have improved this technique further with the introduction of Angel's scrolls in order to be able to substitute the expelled flames with the Great Fireball Technique or it's advanced variants in order to increase the radius of the whirlwind so as to be able to ensnare larger victims. Rank - Duration before Req. Reactivation (End Tier Modifier) D - Require Reactivation each P.T Active (D = +1) C - 1 (C = +2) B - 2 (B = +3) A - 3 (A = +4) S - 4 (S = +5)
Name: Mishura Hijutsu: Amateratsu (Fire Variant) Classification: Kinjutsu/Dojutsu Rank: S-rank (S-rank Chakra & Variable Blood or Blindness Price) Class: Offensive/Supplementary Range: Short (Flamethrower), Mid (Manifestation), Long (Flamethrower Width)
Description: Req. Unlocked 4th Stage Kyougan to Learn. This technique is the Fire Release variant of the most powerful Fire Nature Transformation technique the Mishura Clan has produced and was developed after the introduction of Angel Mishura's scrolls. This technique has two distinct variations both of which have their own unique prices however both become more manageable depending on their currently activated Kyougan. The normal variant requires a blood price with the user either licking their lips or biting their tongue before exhaling a massive flamethrower which extends 25 ft away from the user in addition to 25 ft high albeit being 100 ft wide allowing it to serve as a potent deterrent for incoming opponents. It is released at blinding light speeds, however within 15 ft of it's release it is capable of intercepting an incoming opponent or projectiles moving at S-rank++ Speeds and within 5 ft of it's release it is capable of doing the same to those moving at SS- speeds making it a technique which is best used on opponents closer to the user. It's wide spread ensures that an opponent is unable to simply sidestep or avoid the damage by running around the user unless they are capable of covering such a distance. The second variant was added by the incorporation of Tikatchi Mishura's scrolls in order to increase the strength of the Mishura Clan. It involves the triggering of this technique via eye-sight on a target within 50 ft of the user at the cost of gradually causing the user's eye to go blind while they sustain blurred vision after it's immediate use. The difference between it and the normal variant is that it is more difficult to notice (S-rank Reaction, Time-Slowing + S-rank Speed or S-rank Heat Sensory Technique Req.) and more for single target burning due to being to completely engulf things of a set size depending on the user's skill. In both variants this technique deals S-rank Fire Release chakra based damage with victims who lack S-rank Chakra Tiers or SS-rank Endurance tiers being engulfed in flames which linger for 9 P.T dealing A-rank Fire Release damage to them each P.T unless they manage to put the flames out. Active Kyougan - Price (Blurred V.) - Manifest Speed (Age = Replenish) - Rank (Size) Activation - SS (6 P.T) - S+ (Under Prime = A) - D (Humanoid) 1st Stage - S (5 P.T) - S++ (Prime = B) - C (Medium S) 2nd Stage - A (4 P.T) - SS- (Over Prime = C) - B (Medium M) 3rd Stage - B (3 P.T) - SS - A (Medium L) 4th Stage - C (2 P.T) - SS - S (Medium XL) A. Kyougan - 3 D (1 P.T) - SS+ - Elite S (Large S) *Note: In regards to the blindness it affects one eye, furthermore said eye blindness has a limit equal to an S-rank for each eye, if completely blind the user's Kyougan is unable to be fixed requiring a new eye to be transplanted in the user's eye socket. Furthermore when calculating blindness use the same price as blood, subtracting it from the max. Restoring an eyes vision is only possible through a S-rank or higher Medical Kinjutsu technique with each use restoring a set amount of the eye depending on the user's age.
Blaze Release- Spoiler:
Name: Mishura Style: Great Fireball Technique (Blaze Variant) Classification: Ninjutsu Rank: C (Optional D-A Chakra Price) Class: Offensive Range: Contact (Radius of Flames), Short (Flamethrower), Mid (Orb)
Description: This is a technique where chakra kneaded inside the body is converted into blaze, and expelled from the mouth in a massive orb of roaring black flames extending over 20 ft before dissipating or as a continuous deadly flamethrower stretching a distance of 10 ft. The scope of the attack is altered by controlling the volume of chakra that is mustered and within the Mishura Clan this technique is treated as a coming of age ceremony that one must master if they wish to join the combat forces of the clan. To that end the Mishura's mastery of this technique can allow them to pay an additional chakra price each turn for the flamethrower version to be kept up over multiple posts (total) while holding the Tiger seal. The released black flames will engulf their target at Bullet Release speeds, and leave a crater on the ground's surface which is set ablaze with the flames incinerating everything within its range (diameter) by dealing C-rank Blaze Release chakra based damage. Depending on the skill of the Mishura using this technique the size of the orb and the radius of the flamethrower can vary. Rank - Radius of Orb (Diameter, Flamethrower) - Optional Chakra Price (Damage Dealt each P.T) D - 1 ft (2 ft, 1 ft) - D (C) C - 2 ft (4 ft, 2 ft) - C (B) B - 3 ft (6 ft, 3 ft) - B (A) A - 4 ft (8 ft, 4 ft) - A (S) S - 5 ft (10 ft, 5 ft) - N/A
Name: Mishura Style: Dragon Fire (Blaze Variant) Classification: Ninjutsu Rank: C-rank Class: Offensive/Supplementary Range: Contact (Cord or Line), Short-Mid
Description: The user breathes flames along a cord or any other type of long object within 10 ft including lesser flames (up to 20 ft away), which rushes forward in straight line setting the victim ablaze. A line of enemies can be used as the conductor as well and the flames race at Bullet Release speeds along the trail on their way to a victim. The flames are meant to target, and assault the enemy's upper body just like a projectile weapon and as such this technique on its own can burn opponents and quickly spread over surfaces in order to burn terrain and cut off escape routes (unless put out by a C-rank smothering technique strong against Blaze) however it showcases its true power when the wire is set ablaze with a Blaze Release: Great Fireball Technique or any of it's advanced variants. The two techniques will combine like a combination technique and the result is now able to burn through rock and defensive techniques 1-rank above it's composites and below while the flame now move at varying speeds to get to the target. Rank of User - Turns Till Blaze Spreads (Ft) - G. Fireball Combo Speed D - 5 (1 ft Diameter) - Great Fireball = B-rank+ Speed C - 4 (2 ft Diameter) - Grand Fireball (Fire) = B-rank++ Speed B - 3 (3 ft Diameter) - Grand Fireball (Blaze) = A-rank- Speed A - 2 (4 ft Diameter) - Majestic Fireball = A-rank Speed S - 1 (5 ft Diameter) - Resplendent Fireball = A-rank+ Speed *Note: Those without a C-rank breath-holding technique will proceed to suffocate when being burnt by this technique & while suffocating their stamina loss due to tiers is doubled.
Name: Mishura Style: Phoenix Sage Fire (Blaze Variant) Classification: Ninjutsu Rank: C-rank (2 D-rank Price Per Fireball or/& Shuriken) Class: Supplementary/Offensive Range: Mid-Long
Description: This technique creates a volley of small black fireballs, which are sent flying in an unpredictable manner assaulting the enemy with each being able to travel up to 15 ft away before dispersing. In addition, the flames are controlled individually with chakra to move at Bullet Release speeds, so avoiding them all is extremely difficult. Shuriken can also be heated within the flames, two shuriken to one fireball, creating an increase in lethality versus unheated shuriken. Like the flames, the shuriken can be controlled with chakra after being heated, but those fireballs with shuriken currently within them are slower than those without them only moving at C-rank speeds. This heating counts as long as the fireballs pass over them, causing the shuriken to become heated resulting in the wounds they inflict to inflict heat damage causing injuries to be cauterized after slicing flesh (D-rank Pain per P.T of moving sliced body part). For the most part, however, this technique is used as a distraction as each of the fireballs deal D-rank Blaze Release chakra based damage. The Mishura Clan is capable of using their advanced prediction abilities to read an opponents movement allowing them to guide their projectiles to capitalize on a dodging opponent requiring either 1 Tier Level higher Speed or Reaction to dodge a following fireball after they've successfully avoided one of them . Rank - No. of Fireballs (No. of Shuriken) D - 1 (1) C - 2 (3) B - 4 (5) A - 8 (7) S - 12 (9)
Name: Mishura Style: Great Fireball Razing Classification: Ninjutsu (Kenjutsu) Rank: B-rank (Original Fireball Price + B-rank Wind Materia Per Fireball) Class: Offensive/Defensive Range: Self (Tessen/Gunbai), Contact (Radius of Flames), Mid (Blaze Vortex)
Description: Req. Mishura Style: Great Fireball Technique (Blaze Variant) to Learn. This technique is preformed the same way as a Great Fireball Technique however upon exhaling the fireball in sphere form the Mishura utilizes either a Gunbai or Tessen to gather wind materia using it to turn the fireball into a swirling plume of flames (Diameter = to radius of Great Fireball, Height = to diameter of Great Fireball) which continues on before fizzling out. This alters the fireball into a plume of whirling flame but likewise increases the distance it is capable of traveling to 30 ft before dispersing and the resultant damage from a victim being hit by it increases to B-rank Blaze Release chakra damage. This can be used defensively as things within a 3 ft radius of the plume are set ablaze sustaining either B-rank (within 1 ft), C-rank (within 2 ft) or D-rank (within 3 ft) Blaze Release Damage. This technique chains very well with the Mishura Style: Great Fireball technique seeing as it can be used to enhance both variants whether the orb version or the flamethrower version albeit the latter requiring the Gunbai/Tessen to be swung constantly to generate enough wind materia to match the chakra being spent by the user (this increases both the damage of the plume but also the damage sustained by those within it's radius accordingly).
Name: Mishura Style: Grand Fireball Technique (Blaze Variant) Classification: Ninjutsu Rank: B (Optional C-A Chakra Price) Class: Offensive Range: Contact (Radius of Flames), Short (Flamethrower), Mid (Orb)
Description: This is a technique where chakra kneaded inside the body is converted into blaze, and expelled from the mouth in a massive orb of roaring black flames extending over 30 ft before dissipating or as a continuous deadly flamethrower stretching a distance of 15 ft. The scope of the attack is altered by controlling the volume of chakra that is mustered and within the Mishura Clan this technique is treated as a coming of age ceremony that one must master if they wish to gain prominence within the combat forces of the clan. To that end the Mishura's mastery of this technique can allow them to pay an additional chakra price each turn for the flamethrower version to be kept up over multiple posts (total) while holding the Tiger seal. The released black flames will engulf their target at Crashing Ground speeds, and leave a crater on the ground's surface which is set ablaze with the flames incinerating everything within its range (diameter) with B-rank Blaze Release chakra based damage. Depending on the skill of the Mishura using this technique the size of the orb and the radius of the flamethrower can vary. Rank - Radius of Orb (Diameter, Flamethrower) - Optional Chakra Price (Damage Dealt each P.T) D - 1.5 ft (3 ft, 2 ft) - C (B) C - 2.5 ft (5 ft, 4 ft) - B (A) B - 3.5 ft (7 ft, 6 ft) - A (S) A - 4.5 ft (9 ft, 8 ft) - N/A S - 5.5 ft (11 ft, 10 ft) - N/A
Name: Mishura Style: Great Fire Destruction (Blaze Variant) Classification: Ninjutsu (Shurikenjutsu) Rank: A-rank (Optional Explosive Tag Price) Class: Offensive Range: Self (Explosive Tags), Contact (Stream Radius), Short-Long (Explosive Distance)
Description: A technique where chakra kneaded inside the user's body is converted into blaze, and then expelled from the mouth in a massive stream of intense flames (Vacuum Release) that can set a vast area ablaze, engulfing the target in a veritable sea of flames to deal A-rank Blaze Release chakra damage of a spread area of 40 ft. If used upon dense, combustible terrain — such as a forest — the confined area can greatly increase the possibility of the target's incineration to 80 ft. The Mishura Clan is noted to be able to chain this technique with either pre-prepared terrain which has been littered with explosive tags or by simply scattering projectiles with said tags into the area before the stream of flames arrival. This results in the area undergoing multiple explosions of flame deafening victims too close to any of the detonations while likewise adding additional distance to the area set ablaze. Rank (Radius of Stream) - Type of Tag (Deafening Duration Per) - Spread of Flames (Spd Per 5 Tags, Distance Per Tag) D (1 ft) - Basic (1 P.T) - Plus 1 Tier Level, 1 ft C (2 ft) - Standard (2 P.T) - Plus 2 Tier Levels, 2 ft B (3 ft) - Elite (3 P.T) - Plus 3 Tier Levels, 3 ft A (4 ft) - Veteran (4 P.T) - Plus 4 Tier Levels, 4 ft S (5 ft) - N/A - N/A *Note: The deafening distance is dependent on the Explosive Tags original range, however it stacks if explosive tags are within each other's ranges prior to being ignited (Use Blast Radius from Item & Measurement Info). For instance 2 Basic Explosive Tags are within 1 ft of one another thus the deafening triggered upon their detonation can affect those within a 8 (2 ft from Explosive Tags x 4 ft from Blaze Release's Volatility) ft radius of them.
Name: Mishura Style: Great Fire Annihilation (Blaze Variant) Classification: Ninjutsu Rank: A-rank (S-rank Chakra Price) Class: Offensive Range: Mid (Distance), Contact (Width), Short (Height)
Description: Upon their arrival to the Land of Beginnings this technique was considered to be the pinnacle of Mishura Blaze Release techniques as chakra kneaded inside the body is converted into blaze, and then expelled from the mouth and shaped into a literal sea of flame which covers a wide range as well as dealing A-rank Blaze Release damage upon impact. The flames are capable of covering up to 40 ft away from the user at Vacuum Release speeds while being spread outward 4 ft and reaching 20 ft into the air. This makes the technique extremely difficult to either avoid or contain, with it requiring the combined efforts of several Acid Release users in order to extinguish the flames using a A-rank Acid Release technique unless they are of a larger size than the Mishura using this technique or use a S-rank Acid Release technique. The Mishura clan with the introduction of Angel's scrolls have improved this technique further by building up chakra over time in order to split the flames after they initially land allowing this technique to cover more ground and be useful against multiple opponents. Each additional Flamethrower can cover the same distance as the original and spread in different directions yet due to their respective size it is more easily used with allies on the field than other variants of this iconic technique. P.T Building (No. of Flamethrowers) - Blaze Affinity (P.T Modifier) - Size (No. Require to Put out Fires) 1 P.T (2) - Unnatural (0) - Tiny (5) 3 P.T (3) - Normal (-1) - Small (4) 5 P.T (4) - High (-2) - Humanoid (3) 7 P.T (5) - V. High (-3) - Medium (2) 9 P.T (6) - N/A - Large (1) *Note: The Multiple Acid user requirement also takes into account Acid Release user's with stronger affinities. As a result those with High Affinities count as 2 Normal Affinity individuals while those with V. High Affinities count as 3 Normal Affinity individuals.
Name: Mishura Style: Grand Fireball Razing Classification: Ninjutsu (Kenjutsu) Rank: A-rank (Original Fireball Price + A-rank Wind Materia Per Fireball) Class: Offensive/Defensive Range: Self (Tessen/Gunbai), Contact (Radius of Flames), Mid (Blaze Vortex)
Description: Req. Mishura Style: Grand Fireball Technique (Blaze Variant) to Learn. This technique is preformed the same way as a Great Fireball Technique however upon exhaling the fireball in sphere form the Mishura utilizes either a War Gunbai or Giant Tessen to gather wind materia using it to turn the fireball into a swirling plume of flames (Diameter = to radius of Grand Fireball, Height = to diameter of Grand Fireball) which continues on before fizzling out. This alters the fireball into a plume of whirling flame but likewise increases the distance it is capable of traveling to 40 ft before dispersing and the resultant damage from a victim being hit by it increases to A-rank Blaze Release chakra damage. This can be used defensively as things within a 4 ft radius of the plume are set ablaze sustaining either A-rank (within 1 ft), B-rank (within 2 ft) or C-rank (within 4 ft) Blaze Release Damage. This technique chains very well with the Mishura Style: Grand Fireball technique seeing as it can be used to enhance both variants whether the orb version or the flamethrower version albeit the latter requiring the Gunbai/Tessen to be swung constantly to generate enough wind materia to match the chakra being spent by the user (this increases both the damage of the plume but also the damage sustained by those within it's radius accordingly).
Name: Mishura Style: Great Flame Flower Classification: Ninjutsu Rank: A-rank (A-rank Price Per Volley) Class: Offensive/Defensive Range: AOE (Radius of Effect), Long (Height), Contact (Fireball Radius)
Description: Kneading their chakra and then converting it to blaze, the Mishura Clan member creates a multitude of fireballs at the same time which then rain down on the target causing severe, widespread damage around the field (160 ft radius, 320 ft Diameter). These fireballs vary in size depending on the skill of the user however they all fall from the sky at Vacuum Release speeds after traveling up to 80 ft in the air, however the height can be decreased in order to cover more distance away from the user before dropping back down so as to not catch the user in their own technique's radius. These fireballs can easily destroy Earth Release-created shelters (Barrier Ninjutsu) and even overpower Water Release attacks of a smaller scale depending on the amount of fireballs impacting the technique. The damage of the Fireballs is dependent on the learning of one of the Great Fireball series of techniques, with the more powerful versions one possesses causing the fireballs released by this technique to improve accordingly. Regardless this technique is capable of hitting multiple amounts of enemies at once and when utilized on airborne targets requires either A-rank Reaction, an A-rank Air Movement Technique + Vacuum Release or A-rank++ flying while in the air in order to avoid them. Rank of User (Fireballs Per Volley) - Great Fireball Technique Learned (Damage Per Fireball) D (3) - Great (D) C (5) - Grand (C) B (7) - Majestic (B) A (9) - Resplendent (A) S (11) - Splendiferous (S)
Name: Mishura Style: Rings of Flame Classification: Ninjutsu Rank: A-rank (Optional B-rank Chakra Price to Re-Apply Rings) Class: Defensive/Offensive Range: Contact (Radius of Rings)
Description: This technique creates a shield of black flames resembling multiple rings of flame after the user breathes out of stream of black flames into the air to surround a 5 ft radius around themselves with each ring being smaller than the last after the creation of the first one.These flames hover around the Mishura Clan member as a protective sphere forming at Vacuum Release speeds which set anything they come in contact with ablaze and have the ability to protect the user from up to A-rank chakra & physical based techniques for their duration so long as said techniques are either not strong against Blaze Release or Neutral to Blaze Release with defense piercing. They can however be reformed into a shield at the price of a C-rank amount of chakra as long as it isn't smothered by an A-rank technique strong against Blaze Release allowing it to weaken incoming offensive techniques with each application by an A-rank. Due to being comprised of Blaze Release this can be considered a counter weaponry technique as non-heat resistant weapons A-rank and below burn to cinders/melt from the flames while those which don't have A-rank Heat Resistance glow with heat and will burn to cinders/melt after sometime if the flames are not extinguished. Rank of User (Max No. of Rings) - Heat Resistance of Weapon (Turns to Burn/Melt) D (1) - D (1) C (2) - C (2) B (3) - B (3) A (4) - A (4) S (5) - S (Immune) *Note: Samurai Weapons Req 2x Turns to Burn/Melt, Living Weapons require 3x Turns to Burn/Melt.
Name: Mishura Style: Majestic Fireball Technique Classification: Ninjutsu Rank: A (Optional B-A Chakra Price) Class: Offensive Range: Contact (Radius of Flames), Short (Flamethrower), Mid (Orb)
Description: Req. Mishura Style: Grand Fireball Technique to Learn. This is a technique where chakra kneaded inside the body is converted into blaze, and expelled from the mouth in a massive orb of roaring black flames extending over 40 ft before dissipating or as a continuous deadly flamethrower stretching a distance of 20 ft. The scope of the attack is altered by controlling the volume of chakra that is mustered and within the Mishura Clan this technique is treated as a coming of age ceremony that one must master if they wish to join the elite combat forces of the clan. To that end the Mishura's mastery of this technique can allow them to pay an additional chakra price each turn for the flamethrower version to be kept up over multiple posts (total) while holding the Tiger seal. The released black flames will engulf their target at Vacuum Release speeds, and leave a crater on the ground's surface which is set ablaze with the flames incinerating everything within its range (diameter) with A-rank Blaze Release chakra based damage. Depending on the skill of the Mishura using this technique the size of the orb and the radius of the flamethrower can vary. Rank - Radius of Orb (Diameter, Flamethrower) - Optional Chakra Price (Damage Dealt each P.T) D - 2 ft (4 ft, 3 ft) - B (A) C - 3 ft (6 ft, 5 ft) - A (S) B - 4 ft (8 ft, 7 ft) - N/A A - 5 ft (10 ft, 9 ft) - N/A S - 6 ft (12 ft, 11 ft) - N/A
Name: Mishura Style: Majestic Fireball Razing Classification: Ninjutsu (Kenjutsu) Rank: S-rank (Original Fireball Price + S-rank Wind Materia Per Fireball) Class: Offensive/Defensive Range: Self (Tessen/Gunbai), Contact (Radius of Flames), Mid (Blaze Vortex)
Description: Req. Mishura Style: Majestic Fireball Technique to Learn. This technique is preformed the same way as a Great Fireball Technique however upon exhaling the fireball in sphere form the Mishura utilizes either a War Gunbai or Giant Tessen to gather wind materia using it to turn the fireball into a swirling plume of flames (Diameter = to radius of Majestic Fireball, Height = to diameter of Majestic Fireball) which continues on before fizzling out. This alters the fireball into a plume of whirling flame but likewise increases the distance it is capable of traveling to 50 ft before dispersing and the resultant damage from a victim being hit by it increases to S-rank Blaze Release chakra damage. This can be used defensively as things within a 5 ft radius of the plume are set ablaze sustaining either S-rank (within 1 ft), A-rank (within 3 ft) or B-rank (within 5 ft) Blaze Release Damage. This technique chains very well with the Mishura Style: Majestic Fireball technique seeing as it can be used to enhance both variants whether the orb version or the flamethrower version albeit the latter requiring the Gunbai/Tessen to be swung constantly to generate enough wind materia to match the chakra being spent by the user (this increases both the damage of the plume but also the damage sustained by those within it's radius accordingly).
Name: Mishura Style: Amateratsu (Blaze Variant) Classification: Kingenjutsu/Dojutsu Rank: SS-rank (S-rank Chakra & Variable Blood or Blindness Price) Class: Defensive/Supplementary Range: Short (Proximity), Mid (Manifestation), Long (Eye-Contact)
Description: Req. Unlocked 4th Stage Kyougan OR High Blaze Affinity + 4th Stage Itsugan to Learn. This technique is the Blaze Release variant of the most powerful Fire Nature Transformation technique the Mishura Clan has produced and was developed after the introduction of Angel Mishura's scrolls. This technique has two distinct variations both of which have their own unique prices however both become more manageable depending on their currently activated Itsugan. The normal variant requires a blood price or in the case of Cypher Mishura a temporary deactivation of their Itsugan for a set amount of time (P.T) with rush of chakra entering their dojutsu causing a blood vessel to burst resulting in their eye crying tears of blood. This traps a victim in a proximity triggered genjutsu which causes the victim to visualize the area being engulfed in a massive ring of flames which has a radius of 50 ft which then proceed to engulf everything within the ring at Ripping Discord Speeds. This technique is capable of being utilized as a Defensive Genjutsu allowing the user to burn away genjutsu added to chains which do not have Defense Piercing or are comprised of an element strong against Blaze Release. The second variant was added by the incorporation of Tikatchi Mishura's scrolls in order to increase the strength of the Mishura Clan. It involves the triggering of this technique via eye-sight on a target within 100 ft of the user at the cost of gradually causing the user's eye to go blind while they sustain blurred vision after it's immediate use. The difference between it and the normal variant is that it is more difficult to notice (S-rank Genjutsu Detection, S-rank Barrier+Reaction Tier Chain or S-rank Heat Sensory Technique+S-rank Barrier Tier Req.) and more for protecting allies from being ensnared in genjutsu or freeing them from genjutsu unable to be broken out of through Kai or Pain due to being to completely engulf things of a set size depending on the user's skill. In both variants this technique deals SS-rank Blaze Release mental based damage to a genjutsu chain it has target with opponents who lack SS-rank Barrier Tiers it will continue to burn for 9 P.T (Self)/6 P.T (Ally) after it's activation dealing S-rank Blaze Release Mental Damage each post total to prevent any other genjutsu from being chained if they do not meet the above requirements unless the flames are able to be put out by some means. Active Itsugan (Deactivation) - Price (Blurred V.) - Manifest Speed (Age = Replenish) - Rank (Size) Activation (7 Turns) - SS (7 P.T) - S+ (Under Prime = A) - D (Medium S & Below) 1st Stage (6 Turns) - S (6 P.T) - S++ (Prime = B) - C (Medium M) 2nd Stage (5 Turns) - A (5 P.T) - SS- (Over Prime = C) - B (Medium L) 3rd Stage (4 Turns) - B (4 P.T) - SS - A (Medium XL) 4th Stage (3 Turns) - C (3 P.T) - SS - S (Large S) A. Kyougan (2 Turns) - 3 D (2 P.T) - SS+ - Elite S (Large M) A. Itsugan (1 Turn) - D (1 P.T) - SS++ - "Z" (Large L) *Note: In regards to the blindness it affects one eye, furthermore said eye blindness has a limit equal to an S-rank for each eye, if completely blind the user's Itsugan is unable to be fixed requiring a new eye to be transplanted in the user's eye socket. Furthermore when calculating blindness use the same price as blood, subtracting it from the max. Restoring an eyes vision is only possible through a S-rank or higher Medical Kinjutsu technique with each use restoring a set amount of the eye depending on the user's age.
Last edited by Aurielle on 13th November 2020, 2:05 pm; edited 9 times in total | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Erlang Clan 18th May 2017, 3:06 pm | |
| Yugure Release- Spoiler:
Name: Yugure Release: Mishura Effect Classification: Ninjutsu Rank: D Class: Passive Range: Self (Yugure Release Techniques)
Description: Those of the Mishura Clan are capable of a heightened version of the perfect primary nature transformation Yugure. Rather than being comprised of white flames, Yugure causes the flames to resemble Blaze Release, with slight differences as the flames are a purplish-black hue. The hottest part of the flames are purple while the cooler part are black as the Mishura adapted Yugure Flames from their mastery of Blaze Release. Mishura Effect causes Yugure Release to burn hotter so long as there is something to burn on. This has a unique effect somewhat similar to re-training where after time the techniques comprised of Yugure Flames will be capable of burning things which are more powerful than they are. The speed of this burning is based on an individuals Endurance Tiers as those with high endurance tiers have more aggressive flames while those without them have more passive flames. The difference between the two is while both spread at a slow pace the "aggressive" flames are able to burn though things at a faster pace than the "passive" flames. Once this technique is learned it results in all of the users current Yugure Release Techniques having to be re-trained in order to increase their temperature while burning & burn normally, while any Yugure Release techniques which are learned after only burn like the former. For those without "aggressive" flames they can speed up this time-frame by stoking their Yugure Flames with equal rank or lower lesser fire techniques. The major drawback is the loss of Mishura Effect Yugure Release's strength against Air Release in exchange for the powerful new traits it has gained. Endurance Tier - P.T to burn through Rank Defenses - Lesser Flame Modifier (Equal, Lower) None - 10 - Fire (-1 P.T, N/A) D - 9 - Napalm Effect Fire (-2 P.T, 1 P.T) C - 8 - Blaze (-3 P.T, 2 P.T) B - 7 - Liquid Effect Blaze (-4 P.T, 2 P.T) A - 6 - Ghost Fire (-5 P.T, 3 P.T) S - 5 - Yugure Flames (-6 P.T, 3 P.T) *Note: Burning through Rank Defenses refers to the amount of posts (total) it takes for a Yugure Release technique to burn through defenses the same rank as it. Once this is done the count-down restarts which allow them to burn through 1-rank higher, with the count restarting each time if the flames are allowed to linger over-time without being put out.
Name: Mishura Style: Great Fireball Technique (Yugure Variant) Classification: Ninjutsu Rank: C Class: Offensive Range: Short (Radius of Flames), Contact (Detonation), Mid (Orb Distance)
Description: This is a technique where chakra kneaded inside the body is converted into Yugure, and expelled from the mouth in a massive orb of roaring blackish purple flames extending over 20 ft before detonating engulfing everything within a 1.5 to 24 ft radius (3 to 48 ft diameter) in unquenchable Yugure Flames. The scope of the attack is altered by controlling the volume of chakra that is mustered and within the Mishura Clan this technique is treated as a coming of age ceremony that one must master if they wish to join the combat forces of the clan. To that end the Mishura's mastery of this technique can allow them to delay the release of the fireball in order to increase the volatility of the resultant fireball by holding the Tiger seal. The released blackish purple flames will engulf their target at Bullet Release speeds, and upon detonating leave a crater on the ground's surface which is set ablaze with the flames incinerating everything within its range (diameter) with C-rank Yugure Release chakra based damage. Depending on the skill of the Mishura using this technique the size of the orb and duration the flames linger may vary however like all techniques which utilize Mishura Effect: Yugure Flames this technique is capable of burning through rank defenses over time. Rank - Radius of Orb (Diameter) - P.T Delayed (Detonation Modifier) D - 3 Inches (6 Inches) - 3 P.T (2x) C - 6 Inches (1 ft) - 5 P.T (2.5x) B - 1 ft (2 ft) - 7 P.T (3x) A - 2 ft (4 ft) - 9 P.T (3.5x) S - 4 ft (8 ft) - 11 P.T (4x) *Note: When this technique is utilized alongside Susanno (or Susanno Fist) the only thing that gets the Scale Multiplier from the Susanno is the distance the Orb travels, as such this technique is specifically geared towards use alongside Susanno in comparison to it's Fire or Blaze Release counterparts.
Name: Mishura Style: Dragon Fire (Yugure Variant) Classification: Ninjutsu Rank: C-rank Class: Offensive/Supplementary Range: Contact (Burning Cord or Trail of Flame), Mid-Long
Description: The user breathes flames along a currently ignited cord or any other type of long object within 20 ft including lesser flames (up to 40 ft away), which rushes forward in straight line setting the victim ablaze. A line of burning enemies can be used as the conductor as well and the flames race at Bullet Release speeds along the trail on their way to a victim. The flames are meant to target, and assault the enemy's upper body just like a projectile weapon and as such this technique on its own can burn opponents and quickly spread over surfaces in order to burn terrain and cut off escape routes (unless put out by a C-rank smothering technique strong against Yugure) however it showcases its true power when the wire is set ablaze with a Yugure Release: Great Fireball Technique or any of it's advanced variants. The two techniques will combine like a combination technique and the result is now able to burn through rock and defensive techniques 1-rank above it's composites and below while the flame now move at varying speeds to get to the target. In addition like all techniques which utilize Mishura Effect: Yugure Flames this technique is capable of burning through rank defenses over time. Rank of User - Turns Till Yugure Spreads (Ft) - G. Fireball Combo Speed D - 10 (1 ft Diameter) - Great Fireball (Yugure) = B-rank+ Speed C - 8 (2 ft Diameter) - Grand Fireball (Yugure) = A-rank- Speed B - 6 (3 ft Diameter) - Majestic Fireball (Yugure) = A-rank+ Speed A - 4 (4 ft Diameter) - Resplendent Fireball (Yugure) = S-rank- Speed S - 2 (5 ft Diameter) - Amateratsu = S-rank+ Speed
Name: Mishura Style: Phoenix Sage Fire (Yugure Variant) Classification: Ninjutsu Rank: C-rank (3 D-rank Price Per Fireball or/& Shuriken) Class: Supplementary/Offensive Range: Mid
Description: This technique creates a volley of small purplish-black fireballs, which are sent flying in an unpredictable manner assaulting the enemy with each being able to travel up to 10 ft away before dispersing. In addition, the flames are controlled individually with chakra to move at Bullet Release speeds, so avoiding them all is extremely difficult. Shuriken can also be melted into slag within the flames, two shuriken to one fireball, creating an increase in lethality versus unheated or even heated shuriken. Unlike the flames, the shurken can't be controlled with chakra after being melted, but those fireballs with slag currently within them are able to be controlled albeit slower than normal (C-rank-). This melting counts as long as the fireballs pass over them, causing the shuriken to become slag resulting in the wounds they inflict to inflict scalding damage causing injuries to be in agony after impacting flesh (D-rank Pain per P.T of moving slag covered body part each) while preventing healing until the rapidly cooling slag is removed from their body (C-rank Medical Technique revolving around surgically removing objects). For the most part, however, this technique is used as a distraction as each of the fireballs deal D-rank Yugure Release chakra based damage. The Mishura Clan is capable of using their advanced prediction abilities to read an opponents movement allowing them to guide their projectiles to capitalize on a dodging opponent requiring either 1 Tier Level higher Speed or Reaction to dodge a following fireball after they've successfully avoided one of them. In addition like all techniques which utilize Mishura Effect: Yugure Flames this technique is capable of burning through rank defenses over time. Rank - No. of Fireballs (No. of Shuriken) D - 1 (1) C - 2 (3) B - 4 (5) A - 8 (7) S - 12 (9)
Name: Mishura Style: Phoenix Sage Flower Classification: Ninjutsu Rank: C-rank (C-rank Price Per Fireball Volley) Class: Supplementary/Offensive Range: Mid
Description: This technique is a variant of the the Pheonix Sage Fire technique which has been modified to be of more use in combat by focusing on the ability to create numerous fireballs to swarm and overwhelm victims. After making hand seals and holding the Tiger seal the user releases several volleys (6 fireballs comprise a volley) of small fireballs each moving at Bullet Release speeds to deal D-rank Yugure Release Damage. This technique can be utilized in two ways; the standard method is made possible through refinement of ones Yugure Affinity as those with higher affinities are able to make more fireballs and the alternate method, which comes at the cost of decreasing the amount of fireballs they are capable of moving other fireballs faster through the air. The alternate method can be utilized in conjunction with the standard method to make this a versatile technique in the hands of a master. In addition like all techniques which utilize Mishura Effect: Yugure Flames this technique is capable of burning through rank defenses over time. Affinity - No. of Fireballs in Volley Modifier (Alternate Method) Unnatural - 1x (1x =Bullet Release) Natural - 2x (1/2x = 1 Tier Level Faster) High - 3x (1/3x = 2 Tier Levels Faster) Very High - 4x (1/4x = 3 Tier Levels Faster)
Name: Mishura Style: Pheonix Sage Fire Nail Crimson Classification: Ninjutsu/Shurikenjutsu Rank: B-rank Class: Supplementary/Offensive Range: Short (Reaction), Mid (Time-Slowing Dojutsu)
Description: The user unleashes a volley of shuriken with one hand, and at the same time, exhales Yugure-infused chakra onto them in order to increase the weapons' destructive potential by making them capable of inflicting severe scalding burns upon direct contact (B-rank damage) with either the intended victim, or any other object caught within their trajectories due to becoming melted slag while flying at crashing ground speeds. Due to the chakra-based nature of the flames that surround them, the shuriken will remain melted after impact, regardless of the flammability of the object that they ultimately collide with. The Mishura clan's mastery of this technique is such that while their Time-Slowing Dojutsu is active or they possess Reaction Tiers they can exhale gouts of flames up to either 30 ft (Ts. D) or 15 ft (Reaction) ahead of the shuriken while throwing them through the flames in order to cause them to fly through the air at higher speeds dependent on their throwing speed/strength while retaining the same amount of damage. Due to the shuriken being melted into slag as a result of contact with Yugure Flames upon impact they deal scalding damage (3 D-ranks of Pain each P.T if body part which was impacted is moved) & the rapidly cooling metal prevents the healing of injuries until it has been removed from the victims body (B-rank Medical Technique involving surgical removal of objects). In addition like all techniques which utilize Mishura Effect: Yugure Flames this technique is capable of burning through rank defenses over time.
Name: Mishura Style: Great Fireball Shower Classification: Ninjutsu Rank: B Class: Offensive/Defensive Range: Contact (Radius of Flames), Short (Geyser), Mid (Orb)
Description: Req. Mishura Style: Great Fireball Technique (Yugure Variant) to Learn. This technique is preformed the same way as a Great Fireball Technique however upon exhaling Yugure is expelled from the mouth in the form of multiple orbs of purplish-black flames extending over 30 ft, at Crashing Ground speed, and coming down like meteors before striking their targets or the ground dealing B-rank Yugure Release chakra damage. Upon landing they each set the area they strike ablaze by detonating into a geyser of flames which stretches 15 ft in the air. This technique can be utilized as both an offensive technique in addition to a deterrent allowing it to be utilized defensively as a form of area denial as the width of the geyser's can be increased through larger detonations of the fireballs (via delay) albeit the height always remaining constant. Those who linger too close (within 3 ft) to a geyser can be set ablaze sustaining C-rank Yugure Release damage every P.T. unless they use a B-rank technique (strong against Yugure) to smother the flames. In addition like all techniques which utilize Mishura Effect: Yugure Flames this technique is capable of burning through rank defenses over time. Rank - No. of Fireballs Released with One Price D - 1 C - 2 B - 3 A - 4 S - 5
Name: Mishura Style: Grand Fireball Technique (Yugure Variant) Classification: Ninjutsu Rank: B Class: Offensive Range: Short (Radius of Flames), Contact (Detonation), Mid (Orb Distance)
Description: This is a technique where chakra kneaded inside the body is converted into Yugure, and expelled from the mouth in a massive orb of roaring blackish purple flames extending over 30 ft before detonating engulfing everything within a 3 to 36 ft radius (6 to 72 ft diameter) in unquenchable Yugure Flames. The scope of the attack is altered by controlling the volume of chakra that is mustered and within the Mishura Clan this technique is treated as a coming of age ceremony that one must master if they wish to gain prominence within the combat forces of the clan. To that end the Mishura's mastery of this technique can allow them to delay the release of the fireball in order to increase the volatility of the resultant fireball by holding the Tiger seal. The released blackish purple flames will engulf their target at Crashing Ground speeds, and upon detonating leave a crater on the ground's surface which is set ablaze with the flames incinerating everything within its range (diameter) with B-rank Yugure Release chakra based damage. Depending on the skill of the Mishura using this technique the size of the orb and duration the flames linger may vary however like all techniques which utilize Mishura Effect: Yugure Flames this technique is capable of burning through rank defenses over time. Rank - Radius of Orb (Diameter) - P.T Delayed (Detonation Modifier) D - 6 Inches (1 ft) - 3 P.T (2x) C - 1 ft (2 ft) - 5 P.T (2.5x) B - 2 ft (4 ft) - 7 P.T (3x) A - 4 ft (8 ft) - 9 P.T (3.5x) S - 6 ft (12 ft) - 11 P.T (4x) *Note: When this technique is utilized alongside Susanno (or Susanno Fist) the only thing that gets the Scale Multiplier from the Susanno is the distance the Orb travels, as such this technique is specifically geared towards use alongside Susanno in comparison to it's Fire or Blaze Release counterparts.
Name: Mishura Style: Great Fire Annihilation (Yugure Variant) Classification: Ninjutsu Rank: A-rank (S-rank Chakra Price, Optional Fire/Blaze Materia Price) Class: Offensive Range: Self (Other Flames), Contact (Stream Radius), Mid-Long (Distance)
Description: Req. Mishura Style: Great Fire Annihilation in either the Fire or Blaze Variants to Learn. A technique where chakra kneaded inside the user's body is converted into Yugure, and then expelled from the mouth in a massive stream (4 ft radius) of unquenchable purplish-black flames (Vacuum Release) that can set a vast area (40 ft width) ablaze, engulfing the target in a veritable sea of flames up to 80ft away to deal A-rank Yugure Release chakra damage. If used upon dense, combustible terrain — such as a other flames comprised of fire or blaze — the confined area can greatly increase the possibility of the target's incineration by 2x in all categories (8 ft radius, 80 ft width & 160 ft away). Due to being focused on setting things ablaze; this technique actually burns more ferociously in comparison to other Yugure Release techniques, which only becomes more apparent when used against other Fire &/or Blaze Release techniques (A-rank & below) due to overpowering them. The Mishura Clan is noted to be able to chain this technique with the Fire or Blaze Release variants of this technique with a rare few being capable of chaining all three in order to drastically increase the scale of devastation by 3x in all categories (12 ft radius, 120 ft width & 240 ft away) while retaining the added effects of whichever they chained it with albeit now applied to the massive area coated with Yugure Flames (Blaze = +Deafening Effect, Fire = +Fanned Effect). In addition like all techniques which utilize Mishura Effect: Yugure Flames this technique is capable of burning through rank defenses over time. Rank - P.T to burn through Def. when clashed by/chained with Fire (Blaze, Fire+Blaze) D - 5 (5. 5) C - 5 (5, 5) B - 5 (5, 4) A - 5 (4, 4) S - 4 (4, 3)
Name: Mishura Style: Great Fire Destruction (Yugure Variant) Classification: Ninjutsu (Genjutsu with Kokoro Yugure Flames) Rank: A-rank (S-rank Chakra Price, Optional Fire/Blaze Materia Price) Class: Offensive Range: Long (Distance), Mid (Width), Short (Height), AOE (Eien Variant), Contact (Kokoro Variant)
Description: Req. Mishura Style: Great Fire Destruction in either the Fire or Blaze Variants to Learn. Upon their arrival to the Land of Beginnings this technique was considered to be the pinnacle of Mishura Yugure Release techniques as chakra kneaded inside the body is converted into yugure, and then expelled from the mouth and shaped into a literal sea of purplish-black flame which covers a wide range as well as deal A-rank Yugure Release chakra based damage. The flames are capable of covering up to 80 ft away from the user at Vacuum Release speeds while being spread outward 40 ft and reaching 20 ft into the air. This makes the technique extremely difficult to either avoid or contain, with it requiring the combined efforts of several Aqua Release users in order to extinguish the flames using a A-rank Aqua Release technique unless they are of a larger size than the Mishura using this technique or use a S-rank Aqua Release technique. The Mishura clan with the introduction of Angel's scrolls have improved this technique further by diversifying it's use depending if it is used with Yugure Flames in their Eien or Kokoro forms. In the case of Eien Yugure Flames the intensity of the flames melts the ground below into magma up to 160 ft into the ground creating a deep pool of lava materia out of the terrain and melting any opponents unfortunate enough to be underground at the time of it's use with A-rank Lava Release physical damage. In the case of Kokoro Yugure Flames the flames are capable of spreading to other victims who come within 4 ft of an affected target from said victim's mindscape allowing this technique to be used to potentially affect multiple opponents. In addition like all techniques which utilize Mishura Effect: Yugure Flames this technique is capable of burning through rank defenses over time. Rank - Lava Materia Produced via Eien Yugure Flames D - A C - 2 A B - 3 A A - 4 A S - 5 A *Note: The Multiple Aqua user requirement also takes into account Acid Release user's with stronger affinities. As a result those with High Affinities count as 2 Normal Affinity individuals while those with V. High Affinities count as 3 Normal Affinity individuals.
Name: Mishura Style: Grand Fireball Shower Classification: Ninjutsu Rank: A Class: Offensive/Defensive Range: Contact (Radius of Flames), Short (Geyser), Mid (Orb)
Description: Req. Mishura Style: Grand Fireball Technique (Yugure Variant) to Learn. This technique is preformed the same way as a Grand Fireball Technique however upon exhaling Yugure is expelled from the mouth in the form of multiple orbs of purplish-black flames extending over 40 ft, at Vacuum Release speed, and coming down like meteors before striking their targets or the ground dealing A-rank Yugure Release chakra damage. Upon landing they each set the area they strike ablaze by detonating into a geyser of flames which stretches 20 ft in the air. This technique can be utilized as both an offensive technique in addition to a deterrent allowing it to be utilized defensively as a form of area denial as the width of the geyser's can be increased through larger detonations of the fireballs (via delay) albeit the height always remaining constant. Those who linger too close (within 4 ft) to a geyser can be set ablaze sustaining B-rank Yugure Release damage every P.T. unless they use an A-rank technique (strong against Yugure) to smother the flames. In addition like all techniques which utilize Mishura Effect: Yugure Flames this technique is capable of burning through rank defenses over time. Rank - No. of Fireballs Released with One Price D - 1 C - 1 B - 2 A - 2 S - 3
Name: Mishura Style: Dragon Flame Release Song Classification: Ninjutsu Rank: A (Optional Recurrent A-rank Chakra Price) Class: Offensive/Defensive Range: Contact (Heat), Long (Distance)
Description: Req. Great Dragon Fire Technique to be Learned. As with its individual version, the user compresses a large amount of chakra built up inside their body, before expelling it in the form of a number of dragon head-shaped fireballs all of which can be controlled by the user and fly at Vacuum Release speeds. The user then skillfully manipulates that great fire, and attacks their opponent each dealing A-rank Yugure Release Chakra based burning damage upon impact. The temperature of the flames is so great that, even with the briefest of contact, they are capable of easily char human flesh and those within 4 ft of one sustain A-rank Pain even if they weren't directly touched by it and lose the ability to feel the part(s) of their body burnt unless healed by an A-rank or above Medical Ninjutsu geared at treating acute burns. Each Fireball is capable of reaching up to 80 ft away from the user and can completely engulf a small to medium S sized creature. Unlike the original however they are not as dense foregoing it's ability to alter the weather patterns of the air in exchange for increased speed and power for each individual fireball released. The Mishura Clan with the introduction of Angel's scrolls have improved this technique further by allowing it to be sustained by holding the Tiger Seal and adding more chakra to fire repeated volleys of fireballs which vary in size dependent on the skill of the user. In addition like all techniques which utilize Mishura Effect: Yugure Flames this technique is capable of burning through rank defenses over time. Rank - No. of Fireballs Released Per Volley (Size of Individual Fireball) D - 1 (Small) C - 2 (Humanoid) B - 3 (Humanoid) A - 4 (Medium S) S - 5 (Medium S)
Name: Mishura Style: Majestic Fireball Technique (Yugure Variant) Classification: Ninjutsu Rank: A Class: Offensive Range: Short (Radius of Flames), Contact (Detonation), Mid (Orb)
Description: Req. Mishura Style: Grand Fireball Technique (Yugure Variant) to Learn. This is a technique where chakra kneaded inside the body is converted into Yugure, and expelled from the mouth in a massive orb of roaring blackish purple flames extending over 40 ft before detonating engulfing everything within a 4.5 to 48 ft radius (9 to 96 ft diameter) in unquenchable Yugure Flames. The scope of the attack is altered by controlling the volume of chakra that is mustered and within the Mishura Clan this technique is treated as a coming of age ceremony that one must master if they wish to join the elite combat forces of the clan. To that end the Mishura's mastery of this technique can allow them to delay the release of the fireball in order to increase the volatility of the resultant fireball by holding the Tiger seal. The released blackish purple flames will engulf their target at Vacuum Release speeds, and upon detonating leave a crater on the ground's surface which is set ablaze with the flames incinerating everything within its range (diameter) with A-rank Yugure Release chakra based damage. Depending on the skill of the Mishura using this technique the size of the orb and duration the flames linger may vary however like all techniques which utilize Mishura Effect: Yugure Flames this technique is capable of burning through rank defenses over time. Rank - Radius of Orb (Diameter) - P.T Delayed (Detonation Modifier) D - 9 Inches (1 ft 6 Inches) - 3 P.T (2x) C - 1 ft 6 Inches (3 ft) - 5 P.T (2.5x) B - 3 ft (6 ft) - 7 P.T (3x) A - 6 ft (12 ft) - 9 P.T (3.5x) S - 8 ft (16 ft) - 11 P.T (4x) *Note: When this technique is utilized alongside Susanno (or Susanno Fist) the only thing that gets the Scale Multiplier from the Susanno is the distance the Orb travels, as such this technique is specifically geared towards use alongside Susanno in comparison to it's Fire or Blaze Release counterparts.
Name: Mishura Style: Majestic Fireball Shower Classification: Ninjutsu Rank: S Class: Offensive/Defensive Range: Contact (Radius of Flames), Short (Geyser), Mid (Orb)
Description: Req. Mishura Style: Majestic Fireball Technique (Yugure Variant) to Learn. This technique is preformed the same way as a Majestic Fireball Technique however upon exhaling Yugure is expelled from the mouth in the form of multiple orbs of purplish-black flames extending over 50 ft, at Blinding Light speed, and coming down like meteors before striking their targets or the ground dealing S-rank Yugure Release chakra damage. Upon landing they each set the area they strike ablaze by detonating into a geyser of flames which stretches 25 ft in the air. This technique can be utilized as both an offensive technique in addition to a deterrent allowing it to be utilized defensively as a form of area denial as the width of the geyser's can be increased through larger detonations of the fireballs (via delay) albeit the height always remaining constant. Those who linger too close (within 5 ft) to a geyser can be set ablaze sustaining A-rank Yugure Release damage every P.T. unless they use an S-rank technique (strong against Yugure) to smother the flames. In addition like all techniques which utilize Mishura Effect: Yugure Flames this technique is capable of burning through rank defenses over time. Rank - No. of Fireballs Released with One Price D - 1 C - 1 B - 1 A - 2 S - 2 "Z" - 3
Name: Mishura Style: Great Fire Whirlwind Classification: Ninjutsu Rank: S Class: Range: Self (User), Contact (Whirlwind), Short (Knock-Back)
Description: This technique involves the user making hand seals before kneading chakra and converting it into Yugure before expelling it out of their body resulting in a whirlwind of purplish-black flames emerging from them at Blinding Light speeds. This is a chakra expulsion technique which is capable of setting anything in contact with the user or within five feet of them ablaze with them sustaining S-rank Yugure Release chakra based damage each post (total). These flames linger on their victim(s) dealing recurrent damage unless they are quenched by a S-rank smothering technique (strong against Yugure) while knocking them 25 feet away from the user due to the force of the expulsion and can be used to free oneself from binding techniques. Those within the Mishura Clan have learned how to utilize this technique to affect those who are larger than themselves with this technique having been learned in order to counteract being grabbed by the constructs of their rivals during the Warring States period. Rank - Size Multiplier Bypassed D - Medium S C - Medium M B - Medium L A - Medium XL S - Large S
Name: Mishura Style: Resplendent Fireball Technique Classification: Ninjutsu Rank: S Class: Offensive Range: Short (Radius of Flames), Contact (Detonation), Mid (Orb)
Description: Req. Mishura Style: Majestic Fireball Technique (Yugure Variant) to Learn. This is a technique where chakra kneaded inside the body is converted into Yugure, and expelled from the mouth in a massive orb of roaring blackish purple flames extending over 50 ft before detonating engulfing everything within a 6 to 60 ft radius (12 to 130 ft diameter) in unquenchable Yugure Flames. The scope of the attack is altered by controlling the volume of chakra that is mustered and within the Mishura Clan this technique is treated as a coming of age ceremony that one must master if they wish to join the elite combat forces of the clan. To that end the Mishura's mastery of this technique can allow them to delay the release of the fireball in order to increase the volatility of the resultant fireball by holding the Tiger seal. The released blackish purple flames will engulf their target at Vacuum Release speeds, and upon detonating leave a crater on the ground's surface which is set ablaze with the flames incinerating everything within its range (diameter) with S-rank Yugure Release chakra based damage. Depending on the skill of the Mishura using this technique the size of the orb and duration the flames linger may vary however like all techniques which utilize Mishura Effect: Yugure Flames this technique is capable of burning through rank defenses over time. Rank - Radius of Orb (Diameter) - P.T Delayed (Detonation Modifier) D - 1 ft (2 ft) - 3 P.T (2x) C - 2 ft (4 ft) - 5 P.T (2.5x) B - 4 ft (8 ft) - 7 P.T (3x) A - 6 ft (12 ft) - 9 P.T (3.5x) S - 8 ft (16 ft) - 11 P.T (4x) "Z" - 10 ft (20 ft) - 17 P.T (4.5x) *Note: When this technique is utilized alongside Susanno (or Susanno Fist) the only thing that gets the Scale Multiplier from the Susanno is the distance the Orb travels, as such this technique is specifically geared towards use alongside Susanno in comparison to it's Fire or Blaze Release counterparts.
Name: Mishura Style: Great Fire Decimation Classification: Ninjutsu Rank: SS-rank (Price of Original + SSS-rank Chakra Price) Class: Offensive Range: Self (Great Fire Annulation), Short (Combustion), Mid (Searing), Long (Clouds)
Description: Req. Mishura Style: Great Fire Annihilation (Yugure Variant) to Learn & a currently active Great Fire Annihilation (Any Variant) currently on the field. An expansion of the original ninjutsu which has been repurposed into an anti-air technique, this is preformed like a normal Great Fire Annihilation however the user makes a successive set of hand seals right after the initial release (Dog -> Bird -> Hare -> Dragon -> Tiger Hand seal) which causes the heat from the original technique to rise into the air. Depending on the proximity to the original technique it causes three potential effects to those directly above it. Those victims who are within 30 ft above the flames spontaneously combust into purplish black flames which deal SS-rank Yugure Release chakra based damage to them. Those victims who are anywhere from 31 ft to 60 ft above the flames are seared by the heat rising upward from the original technique causing blisters to cover their skin dealing SS-rank Pain and often causing those with active techniques granting them flight to plummet to the ground as their concentration is broken (unless they have Pain Resistance or SS-rank Barrier Tiers). Finally those victims anywhere from 61 ft to 120 ft will notice the sky darkening as the heat causes an updraft which results in the formation of storm clouds after a set amount of time. Depending on the Mishura Style: Great Fire Annihilation(s) used the scope of this technique can be adjusted making it more dangerous over all while expanding the range of the rising heat to deal with airborne opponents. In addition like all techniques which utilize Mishura Effect: Yugure Flames the flames resulting from a victim's combustion are capable of burning through rank defenses over time. Type of GFA - Range of Heat for Combustion, Searing, Cloud Generation Fire Release: GFA - Up to 30 ft, Up to 60 ft, Up to 120 ft Mishura Style: GFA - Up to 45 ft, Up to 90 ft, Up to 180 ft Mishura Style: GFA & (Blaze Var.) - Up to 60 ft, Up to 120 ft, Up to 240 ft Mishura Style: GFA, (Blaze Var.) & (Yugure Var.) - Up to 90 ft, Up to 180 ft, Up to 360 ft
Weather (P.T till Storm Clouds Form) - GFA Type Modifier Snow, Hail, Blizzard (35 P.T) - Fire Release: GFA (-0 P.T) Clear Skies, Dry, Sandstorm (25 P.T) - Mishura Style: GFA (-5 P.T) Sunny, Heat-Wave, Volcanic Ash (15 P.T) - MS: GFA - Blaze (-10 P.T) Windy, Humid, Fog, Cloudy (5 P.T) - MS: GFA - Yugure (-15 P.T) Rainy, Heavy Rain, Tornado (Instant)
Name: Mishura Style: Great Fire Eradication Classification: Ninjutsu Rank: SS (Price of Original + SSS-rank Chakra Price) Class: Offensive Range: Self (Flames), Contact (Charring), AOE (Melting), Short-Long (Evaporation)
Description: Req. Mishura Style: Great Fire Destruction (Yugure Variant) to Learn & a currently active Great Fire Destruction (Any Variant) currently on the field. An expansion of the original ninjutsu which has been repurposed into an anti-terrain technique, this is preformed like a normal Great Fire Destruction however the user makes a successive set of hand seals right after the initial release (Snake -> Boar -> Rat -> Monkey -> Tiger Hand seal) which causes the flames to surge in intensity resulting in equipment and weaponry. within 6 ft of the original technique, which lack SS-rank Heat Resistance & Inflammability to instantly be charred into ash. This likewise has the effect of melting the ground within a 240 ft Diameter (Depth of 240 ft) into magma with those victims who were unfortunate enough to be underground at the time sustaining SS-rank Lava Release Physical Damage while those who were currently in the middle of the original Great Fire Destruction sustain SS-rank Yugure Release chakra based damage. Due to this, the technique is perfect against foes who choose to avoid the original technique by going underground as they sustain damage from the flames in addition to the magma that result from them with the heat being enough to evaporate even SS-rank Aqua Release Techniques into Steam so long as it is not also an AOE technique. In addition like all techniques which utilize Mishura Effect: Yugure Flames the flames resulting from a victim's combustion are capable of burning through rank defenses over time. Depending on the Mishura Style: Great Fire Destruction(s) used the scope of this technique can be adjusted making it more dangerous over all while expanding the range of it's hazardous effects. Type of GFA - Range of Flames for Charring, Melting Fire Release: GFD - Within 6 ft, 120 ft Radius & 240 ft Depth Mishura Style: GFD - Within 9 ft, 180 ft Radius & 360 ft Depth Mishura Style: GFD & (Blaze Var.) - Within 12 ft, 240 ft Radius & 480 ft Depth Mishura Style: GFD, (Blaze Var.) & (Yugure Var.) - Within 18 ft, 480 ft Radius & 720 ft Depth
Size of Aqua Release Technique - Amount Evaporated (Affinity Modifier) Contact - All (Unnatural Aqua = All, 4/5ths, 3/4ths & 2/3rds. Short - 3/4ths (Normal Aqua = No Change Mid - 2/3rds (High Aqua = 2/3rds, Half & 1/3rd Long - Half (Very High Aqua = Half, 1/3rd, 1/4th
Name: Mishura Style: Resplendent Fireball Shower Classification: Ninjutsu Rank: SS Class: Offensive/Defensive Range: Contact (Radius of Flames), Short (Geyser), Mid (Orb)
Description: Req. Mishura Style: Resplendent Fireball Technique (Yugure Variant) to Learn. This technique is preformed the same way as a Resplendent Fireball Technique however upon exhaling Yugure is expelled from the mouth in the form of multiple orbs of purplish-black flames extending over 60 ft, at Ripping Discord speed, and coming down like meteors before striking their targets or the ground dealing SS-rank Yugure Release chakra damage. Upon landing they each set the area they strike ablaze by detonating into a geyser of flames which stretches 30 ft in the air. This technique can be utilized as both an offensive technique in addition to a deterrent allowing it to be utilized defensively as a form of area denial as the width of the geyser's can be increased through larger detonations of the fireballs (via delay) albeit the height always remaining constant. Those who linger too close (within 6 ft) to a geyser can be set ablaze sustaining SS-rank Yugure Release damage every P.T. unless they use an SSS-rank technique (strong against Yugure) to smother the flames. In addition like all techniques which utilize Mishura Effect: Yugure Flames this technique is capable of burning through rank defenses over time. Rank - No. of Fireballs Released with One Price D - 1 C - 1 B - 1 A - 2 S - 2 "Z" - 2 "X" - 3
Name: Mishura Hijutsu: Amaterasu Classification: Kintaijutsu/Dojutsu Rank: SSS Class: Offensive/Defensive Range: Self (Susanno), Contact (Target), Short-Long (Vision), AOE (Field of View)
Description: Req. Unlocked Pair of 4th Stage Kyougan OR a 4th Stage Kyougan + High Yugure Affinity OR Very High Yugure Affinity + Unlocked Pair of 3rd Stage Kyougan. This technique is the most powerful Fire Nature Transformation technique the Mishura Clan has produced and was developed by an ancient progenitor of the clan a time prior to the Warring States Era only to be refined after the introduction of Angel Mishura's Scrolls. This technique has two distinct variations both of which have their own unique prices however both become more manageable depending on their currently activated Kyougan. The normal variant requires a blood price or in the case of Cypher Mishura a temporary deactivation of their Kyougan for a set amount of time (P.T) with rush of chakra entering their dojutsu causing a blood vessel to burst resulting in their eye crying tears of blood. This produces purplish black flames at the focal point of the user's vision, with a singular eye allowing accurate targeting within 150° while a pair increases that to 180°. In most situations, this makes Amaterasu impossible to avoid relying on the movement prediction abilities of the user's Kyougan (Time-Slowing) in order to ensnare a victim. However, if the target can move fast enough to prevent being focused on, Amaterasu will miss them when it's cast. Once created, the flames will not stop burning until their target is completely incinerated (SSS-rank Yugure Release Chakra Damage). The flames cannot be extinguished with Aqua Release techniques below Z-rank (or SSS-rank Spiritual/Natural Based), the passage of time or any other normal methods; only the user can put the flames out if they possess Kagutsuchi or Kagutsuchi - Momiketsu. When used in this manner it is capable of intercepting SSS- speeds within 140 ft of the user, Echoing Flash speeds within 70 ft of the user & SSS++ speeds within 35 ft of the user. The second variant was added by the incorporation of Tikatchi Mishura's scrolls in order to increase the strength of the Mishura Clan. It involves the triggering of this technique via eye-sight on a target within 7 ft of the user which can be utilize either with the user's eyes or through their Susanno while the user is seeing through it in order to bolster the scale modifier, in order to intercept a target moving at Z- speeds. This comes at the cost of gradually causing the user's eye(s) to go blind while they sustain blurred vision after it's immediate use. The difference between it and the normal variant is that it is more difficult to notice (SSS-rank Reaction, Time-Slowing + SSS-rank Speed or SSS-rank Heat Sensory Technique Req.) and more for countering up to SSS-rank AOE techniques that are even strong against Yugure (so long as they are not Spiritual/Natural based). This is because things within it's field of view up to 280 ft away are immolated in flames with the remaining parts of the AOE outside of the 150-180 degree arc are left untouched. In addition like all techniques which utilize Mishura Effect: Yugure Flames this technique is capable of burning through rank defenses over time. Active Kyougan (Deactivation) - Price (Blurred V.) - Manifest Speed (Age = Replenish) - Susanno Type (Proximity) Activation (14 Turns) - SSS (Blind) - SSS- (Under Prime = A) - Skeletal Susanno Fist (14 ft) 1st Stage (12 Turns) - SS (Partially Blind) - SSS (Prime = B) - Humanoid SF (21 ft) 2nd Stage (10 Turns) - S (14 P.T) - SSS (Over Prime = C) - Armored SF (28 ft) 3rd Stage (8 Turns) - A (12 P.T) - SSS+ - Skeletal (28 ft) 4th Stage (6 Turns) - B (10 P.T) - SSS+ - Humanoid (35 ft) 1 A. Kyougan (4 Turns) - C (8 P.T) - SSS++ - Armored (42 ft), Majestic Attire (56) Pair of Dojutsu (Halved Deactivation Time) - 3 D (4 P.T) - SSS++ - "Z" - Perfect (63 ft) *Note: In regards to the blindness it affects one eye, (Blind results in both eyes instantly becoming blind, partially blind refers to one eye) furthermore said eye blindness has a limit equal to an S-rank for each eye, if completely blind the user's Kyougan is unable to be fixed requiring a new eye to be transplanted in the user's eye socket. Furthermore when calculating blindness use the same price as blood, subtracting it from the max. Restoring an eyes vision is only possible through a S-rank or higher Medical Kinjutsu technique with each use restoring a set amount of the eye depending on the user's age.
Last edited by Aurielle on 13th November 2020, 4:00 pm; edited 11 times in total | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Erlang Clan 18th May 2017, 3:07 pm | |
| Denkou Branch Denkou Style Kenjutsu- Spoiler:
Name: Denkou Style Kenjutsu Classification: Fighting Style Rank: D-rank Class: Offensive/Supplementary Range: Short-Mid
Description: The Denkou are known for their Kenjutsu prowess as in terms of clans they are unrivalled by any bar none when it comes to an understanding of Kenjutsu. This is primarily due to not only their visionary prowess outstripping the other Time-Slowing Dojutsu in terms of perception but rather also due to an intermarriage between them and Samurai during their founding. The samurai themselves were no-name but they were capable of utilizing a series of Kenjutsu founded by the future matriarch of the Denkou Clan which was based on a high-speed yet flowing Kenjutsu. Each technique had a reference to the moon as she was enraptured by it, and featured a set system of principles. The first was maintaining one's perception of the opponent and thus using an active Raidengan in order to scope out weaknesses and adjust to movements in order to strike true. The second was ensuring a quick, subtle and overall not wasteful system of Kata in order to ensure even when not active that the kenjutsu is difficult to counter. The third was to develop a kenjutsu style specifically to prey upon their rivals the Mishura as well as those who had obtained by some means a Time-Slowing Dojutsu so that a Denkou might be able to avenge clan members who had their dojutsu stolen capitalizing on the weakness of Time-Slowing Dojutsu against their unique kenjutsu.
Name: Denkou Style Kenjutsu: Full Moon Stance Classification: Fighting Style (Male or T.A.T Denkou Only) Rank: C-rank Class: Offensive Range: Self (Req. Denkou Katana/Nodachi)
Description: This is an additional stance typically favored by the men of the Denkou Clan as well as those incpable of molding chakra in which they wield one blade with both hands on the hilt foregoing the use of hand seals in exchange for a more reactive style of kenjutsu. The Full Moon stance is very passive prone to watching opponents with an active Raidengan in order to gauge their movements and waiting for the right moment to then strike and thus land a decisive blow, in order to finish an opponent. Activation delays can be added to any Denkou Style Kenjutsu in order to bypass reaction tiers and thus ensure the chance of a successful strike if opponents are unable to escape in time or lack the strength to properly block the attack (Req. Sam Lvl Strength to block any Kenjutsu used in this stance if opponent only uses 1 arm to hold their weapon). However during this observation they are unable to attack lest they prematurely gauge an opponents movement and thus leave themselves open to a counter-counter attack by an opponent requiring them to possess Reaction Tiers 1-rank below to the speed the incoming attack is moving at to dodge. Wait time P.T - Reaction Tier Bypassed - Raidengan Stg Modifer 10 - D - Stg 1 (-5 P. T) 20 - C - Stg 2 (-10 P. T) 30 - B - Stg 3 (-15 P. T) 40 - A - Mashin (-20, then follows Stg 1-3 for additional reductions e.g Mashin Stg 2 = -30) 50 - S - Joukai (-30, then follows Stg 1-3 for additional reductions e.g Joukai Stg 1 = -35)
Name: Denkou Style Kenjutsu: Twin Moon Stance Classification: Fighting Style (Female or T.A.T Denkou Only) Rank: C-rank Class: Offensive Range: Self (Req. 2 Denkou Tanto/Wakizashi)
Description: This is an additional stance typically favored by the women of the Denkou Clan as well as those incapable of molding chakra in which they wield two blades rather than one foregoing the use of hand seals in exchange for a more aggressive style of kenjutsu. The Twin Moon stance is very acrobatic favoring twirls and rapid slashes in quick succession and is graceful like an exotic dance which hides it's dangerous nature. Spins can be added to any of the Denkou Style Kenjutsu once this technique is learned in order to deal more grevious wounds to inflict constant bleed damage on opponents. However if the user spins too much they become dizzy resulting in them falling if running at Max Tier levels while moving above that results in them vomitting for a set amount of posts depending on their endurance tiers making them incapable of action and thus missing said posts. Spins - Additional Bleed Dmg - Rec Req to Negate Dizziness - End Tiers (P. T Vomitting) 0 - N/A - None (12) 1 - D - D (10) 2 - 2 D - C (8) 3 - 4 D - B (6) 4 - C - A (4) 5 - B - S (2)
Name: Denkou Style Kenjutsu: Moonlit Willow Classification: Kenjutsu/Genjutsu Rank: C-rank (Optional C-rank Chakra Price) Class: Offensive Range: Short
Description: Based on the principle of Denkou Style Kenjutsu of mixing high speed Kenjutsu with the perception ability of their Raidengan in order to read an opponents movements and strike true the user waves their sword back and forth at bullet release speeds, causing motion blur which capitalizes on a victim being unable to correctly gauge where the sword is during the strike which upon landing deals C-rank slicing damage. Furthermore when viewed by a Time-Slowing dojutsu without reaction it causes them to see an afterimage, rather than the actual sword's location leaving them open to a follow up. The follow up requires the opponent to not only possess reaction tiers equal to the speed of the strike to dodge but if they avoided the first strike in order to dodge the follow up they require 1-rank higher speed. In the event that the Denkou is facing an opponent with chakra vision however they can channel chakra into their bladed weapon of choice which when seen by the target locks them in a genjutsu which causes them to hallucinate multiple waving arms which further minimize the chance of dodging correctly though those with C-rank or above Barrier are only subject to a reaction debuff of -1. The movement resembles that of a willow tree blowing in the wind. With the enemy off guard, the user is free to cut them down,and this technique is a staple of any Denkou regardless of rank. The genjutsu can however be triggered ahead of time after making hand seals if necessary against an opponent without chakra vision. Rank - No. of Waving Arms - Reaction Debuff D - 1 - 0 C - 2 - 1 B - 3 - 2 A - 4 - 3 S - 5 - 4
Name: Denkou Style Kenjutsu: Lunar Needle Barrage Classification: Kenjutsu/Shurikenjutsu Rank: C-rank Class: Offensive Range: Contact (Slash), Short (Knock-Back), Mid (Senbon)
Description: Based on the principle of Denkou Style Kenjutsu of mixing high speed Kenjutsu with the perception ability of their Raidengan in order to read an opponents movements and strike true the user moves forward and delivers a quick slashing attack with her/his sword, pushing the opponent away from her unless they possess C-rank strength to lock themselves in place over a distance of 20ft. She/he then leaps high into the air above the opponent (15ft high) and removes the ornamental needles in her/his hair (typically senbon) before throwing them downward in a fast-moving barrage (Bullet Release speeds) using their Raidengan to accurately predict where their victims would end up due to the knockback preventing dodging unless the victim has a C-rank or above Air-Movement technique + C-rank reaction or 1-rank higher speed than the slash was dealt at. This technique lands a fairly large number of hits upon the opponent dependent on the user's skill level due to the number of senbon capable of being thrown at once, likewise the slash itself deals C-rank slicing damage. Rank - No of Senbon Launched at Once Per Hand D - 1 (2 in total) C - 2 (4 in total) B - 3 (6 in total) A - 4 (8 in total) S - 5 (10 in total)
Name: Denkou Style Kenjutsu: Full Moon Parry Classification: Kenjutsu Rank: C-rank Class: Defensive Range: Short
Description: Req. Full Moon Stance. Based on the principle of Denkou Style Kenjutsu of mixing high speed Kenjutsu with the perception ability of their Raidengan in order to read an opponents movements and strike true the user watches an opponent before anticipating where a strike will land and swings defensively using the flat of their blade in order to parry an incoming strike to the left or right away from their body. This allows them to divert the damage of of strikes dealt by stronger opponents than themselves depending on the speed they use to parry and thus avoiding the damage completely if they use a higher speed to divert a lower strength hit or to sustain half of the damage while having it land off target up to a set distance if they use an equal rank speed to divert a similarly ranked strength hit. This parry of course only works for physical based techniques, however when used along with Lightning Release: Electro-Blade it can be used to neutralize chakra based techniques weak against Lightning Release while redirecting Lightning Release techniques either away from the user or into the Denkou's Denki comprised weapons. Rank of User - Distance off Target D - 3 inches C - 6 inches B - 1ft A - 1ft 6inches S - 2ft
Name: Denkou Style Kenjutsu: Twin Moon Parry Classification: Kenjutsu Rank: C-rank Class: Defensive Range: Short
Description: Req. Twin Moon Stance. Based on the principle of Denkou Style Kenjutsu of mixing high speed Kenjutsu with the perception ability of their Raidengan in order to read an opponents movements and strike true the user reverses the grip on their twin blades so that the blades point along the length of their arm while they swing defensively parrying the blow off of the blades in the process. This allows them to cushion the damage of of strikes dealt by stronger opponents than themselves depending on the speed they use to parry and thus reducing the damage dealt either completely if they use a higher speed to block a lower strength hit or by half if they use an equal rank speed to block a similarly ranked strength hit. This parry of course only works for physical based techniques, however when used along with Lightning Release: Electro-Blade it can be used to neutralize chakra based techniques weak against Lightning Release while redirecting Lightning Release techniques either right back at the opponent or into the Denkou's Denki comprised weapons.
Name: Denkou Style Kenjutsu: Eclipse Whirlwind Classification: Kenjutsu Rank: B-rank Class: Offensive/Defensive Range: Short
Description: Req. Full Moon Stance. Based on the principle of Denkou Style Kenjutsu of mixing high speed Kenjutsu with the perception ability of their Raidengan in order to read an opponents movements and strike true the user, holds their blade in a ready position with both hands on the hilt the blade horizontal to their body before suddenly pivoting on their heel, spinning like a top to inflict B-rank slicing damage on those within 15ft of them. Likewise while spinning porjectiles such a kunai or shuriken being propelled at the user at up to Crashing Ground speeds without being backed by B-rank or above strength are knocked away from the user, depending on the user's skill level some of the projectiles can even be sent back in the direction of the opponent who threw them except this time at the same speed albeit being backed by B-rank force. Rank - No of Projectiles sent flying directly back at opponent D - 1 C - 2 B - 3 A - 4 S - 5
Name: Denkou Style Kenjutsu: Moonrise Whirling Blades Classification: Kenjutsu Rank: B-rank Class: Offensive/Supplementary Range: Short (Height), Mid (Distance covered while in Air)
Description: Req. Twin Moon Stance. Based on the principle of Denkou Style Kenjutsu of mixing high speed Kenjutsu with the perception ability of their Raidengan in order to read an opponents movements and strike true the user the user utilizes their speed in a spin to split opponents surrounding them into parts as long as they are within 15ft of the user. With an active Raidengan however this technique can be used to intercept an incoming airborne opponent requiring them to likewise possess B-rank reaction speed in order to avoid being sliced up within it's target radius. Due to encompassing two blades rather than one the user is able to gain more lift and slow their descent while spinning rapidly to give them some modicum of pseudo-flight. This of course depends on the speed at which they are spinning their body which is based on their speed tiers. Time (total) till descent - Spin Speed - Rec. to Prevent Dizziness 2 Post - Swift Release - N/A 4 Posts - Bullet Release - D 8 Posts - Crashing Ground - C 12 Posts - Vacuum Release - B 16 Posts - Blinding Light - A
Name: Denkou Style Kenjutsu: Dance of the Crescent Moon Classification: Kenjutsu Rank: A-rank (Req. B-rank chakra to produce clones) Class: Offensive Range: Short
Description: Req. Two Shadow Clones. Based on the principle of Denkou Style Kenjutsu of mixing high speed Kenjutsu with the perception ability of their Raidengan in order to read an opponents movements and strike true the user creates two Shadow Clones before proceeding to assault the enemy, with the clones attacking from the left and right and the user attacking from above. The assault occurs on three fronts simultaneously; it is almost impossible to not catch the opponent flat-footed as by dodging the first attack will leave them open to the second and third. In order to dodge this technique the victim must first be able to react in time requiring B-rank Reaction Tiers or another sensory medium before dodging with speed equal rank or higher, with each follow up attack past the first requiring an additional rank of speed & due to the perception of the Raidengan an additional rank of reaction in order to avoid each follow up, as the user capitalizes on the dodge to strike where the victim dodges to (I.E if one dodges with C-rank Speed & used B-rank reaction to react in time, 2nd hit requires B-rank speed & A-rank Reaction, 3rd requires A-rank speed & S-rank reaction). Furthermore, the mighty sword strikes are so severe that receiving a solid blow from just even one among the three will inevitably result in a deadly wound, sustaining A-rank physical slicing damage, while knocking the victim flying 20 feet at vacuum release speeds smashing through any objects they impact during their flight. However if a victim if hit by all three, the damage stacks similar to a combination jutsu along with the knockback sending them flying at vacuum release speeds 60 feet often causing severed body parts to be scattered in different directions. The style and magnificence of how the user and their clones leap and swing their swords at the opponent's upper body creates an orbital pattern, the elegance of which is reminiscent to the shape of a crescent moon, hence the technique's name. The Denkou are the originator of this deadly technique which was taught to Kaosgakure Hunter Nin albeit slightly watered down, upon joining the village during it's founding being one of the techniques most if not all Kaosgakure Hunter Nin could preform without fail.
Name: Denkou Style Kenjutsu: Hazy Moon Night Classification: Kenjutsu Rank: S-rank Class: Offensive Range: Short
Description: Based on the principle of Denkou Style Kenjutsu of mixing high speed Kenjutsu with the perception ability of their Raidengan in order to read an opponents movements and strike true the user rushes forth towards her/his opponent with a sword strike, leaving a motion blur, which when seen by a Time-Slowing Dojutsu looks like multiple afterimages, while if the blade connects it slices them severely to deal A-rank slicing physical damage. The motion blur acts as a lure specifically for those with time-slowing dojutsu but lacking reaction tiers as they will anticipate the sword but end up falling prey to seeing the afterimages rather than the actual sword strike leaving them open to a follow up. The follow up requires the opponent to not only possess reaction tiers equal to the speed of the strike to dodge but if they avoided the first strike in order to dodge the follow up they require 1-rank higher speed. This is due to the Denkou Clan member utilizing their Raidengan along with their natural reaction speed to anticipate the opponents movement capitalize on it and attack them exactly where they attempted to dodge to in the first place. The "afterimages" seen by Time-Slowing Dojutsu without reaction however can be used as a visual cue for any of the Denkou Illusion Arts each (meaning at cap 5 different ocular genjutsu can be layered on a victim to be triggered at a later time). Rank of User - No of "Afterimages" D - 1 C - 2 B - 3 A - 4 S - 5
Name: Denkou Style Kenjutsu: Moonlit Serial Slashes Classification: Kenjutsu Rank: S-rank Class: Offensive Range: Short
Description: Based on the principle of Denkou Style Kenjutsu of mixing high speed Kenjutsu with the perception ability of their Raidengan in order to read an opponents movements and strike true the user crouches briefly before vaulting forward at, often those who aren't paying attention (A-rank Reaction) or lack a Time Slowing Dojutsu will see the user's simply appear in front of their target due to their quick movement while unsheathing their sword. This allows the user to cross a long distance on route to the opponent in question up to 25ft in a single burst The user in question unleashes a quick succession of slashes each one having a motion blur which when seen by a Time-Slowing Dojutsu looks like multiple afterimages often devastating unperceptive targets. Depending on the skill level of the user the number of slashes dished out varies however they all hit within a split second of one another even if blocked forcing a victim to keep up their guard for longer than normal lest they are anticipated by the user their movement's being predicted by the Raidengan and each of the successive strikes serving to capitalize on the opening given. This technique is primarily used against victims who tend to dodge rather than block as it requires the opponent to not only possess reaction tiers equal to the speed of the strike to dodge but if they avoided the first strike in order to dodge the follow up they require increasingly higher speed. Rank of User - No of Strikes - Posts (Total) req. to block - Spd Req to dodge follow ups D - 2 - 1 - First Follow up req. original speed + (Samurai Level) C - 3 - 1 - Second Follow up req. 1-rank higher B - 4 - 2 - Third Follow up req. 1-rank higher+ (Samurai Level) A - 5 - 2 - Fourth Follow up req. 2-ranks higher S - 6 - 3 - Fifth Follow up req. 2-ranks higher+ (Samurai Level) Note: If victim dodges with Samurai Level Speed the first time however the requirements to dodge now become +1 with each follow up (Capping at up to 5-ranks higher)
Name: Denkou Style Kenjutsu: Dance of the Gibbous Moon Classification: Kenjutsu Rank: SS-rank (Req. B-rank chakra to produce clones) Class: Offensive Range: Short
Description: Req. Four Shadow Clones. Based on the principle of Denkou Style Kenjutsu of mixing high speed Kenjutsu with the perception ability of their Raidengan in order to read an opponents movements and strike true the user creates four Shadow Clones before proceeding to assault the enemy, with the clones attacking from the left, right, front & back and the user attacking from above. The assault occurs on five fronts simultaneously; it is almost impossible to not catch the opponent flat-footed as by dodging the first attack will leave them open to the second and third. In order to dodge this technique the victim must first be able to react in time requiring A-rank Reaction Tiers or another sensory medium before dodging with speed equal rank or higher, with each follow up attack past the first requiring an additional rank of speed & due to the perception of the Raidengan an additional rank of reaction in order to avoid each follow up, as the user capitalizes on the dodge to strike where the victim dodges to (I.E if one dodges with B-rank Speed & used A-rank reaction to react in time, 2nd hit requires A-rank speed & S-rank Reaction, 3rd requires S-rank speed & SS-rank reaction, 4th requires SS-rank speed & SSS-rank reaction, 5th requires SSS-rank speed & Time-Slowing Dojutsu/Muscle Tension + SSS-rank Reaction). Furthermore, the mighty sword strikes are so severe that receiving a solid blow from just even one among the three will inevitably result in a deadly wound, sustaining SS-rank physical slicing damage, while knocking the victim flying 20 feet at ripping discord speeds smashing through any objects they impact during their flight. However if a victim if hit by all five, the damage stacks similar to a combination jutsu along with the knockback sending them flying at vacuum release speeds 120 feet often causing severed body parts to be scattered in different directions. The style and magnificence of how the user and their clones leap and swing their swords at the opponent's upper body creates an orbital pattern, the elegance of which is reminiscent to the shape of a gibbous moon, hence the technique's name.
Twin Moon Dances- Spoiler:
Name: Twin Moon Dance Classification: Fighting Style Rank: D-rank Class: Supplementary Range: Self
Description: Req. Twin Moon Stance. The Twin Moon Dance is the signature movement style of the Denkou Clan albeit being more commonly used among females of the clan. They are light-footed moving in graceful lithe movements filled with playful innocence due to the speed of their movements however when seen with time-slowing dojutsu the intricate details of the dance is fully appreciated revealing is sensual seductive nature. The movements act primarily to attract other members of their clan and originated as a mating ritual in their time before arriving on the Origin Continent as a result while capable of reducing a targets Seduction Limit it doesn't trigger any natural damage requiring a Denkou to use Erojutsu to seal the deal. Movement Speed - Seduction Limit Reduction when seen by Time Slowing Dojutsu each P. T D - 2 C - 4 B - 6 A - 8 S - 10
Name: Twin Moon Dance: New Routine Classification: Taijutsu Rank: D-rank Class: Supplementary Range: Self
Description: The Denkou user, moves their body in an elaborate playful dance step resulting in opponents reliant on muscle tension to be unable to predict their movements, due to being a dance it is tiring and Denkou without D-rank Endurance Tiers will consume double (2x) the stamina in comparison to the normal use of speed when using this technique. Likewise it can be used as a subtitute for D-rank speed tiers by those of the Denkou Clan with most female Denkou preferring to learn the Twin Moon Dance over the usual method of bolstering their speed through training.
Name: Twin Moon Dance: Crescent Routine Classification: Taijutsu Rank: C-rank Class: Supplementary Range: Self
Description: The Denkou user, moves their body in an elaborate playful dance step resulting in opponents reliant on muscle tension to be unable to predict their movements, due to being a dance it is tiring and Denkou without C-rank Endurance Tiers will consume double (2x) the stamina in comparison to the normal use of speed when using this technique. Likewise it can be used as a subtitute for C-rank speed tiers by those of the Denkou Clan with most female Denkou preferring to learn the Twin Moon Dance over the usual method of bolstering their speed through training.
Name: Twin Moon Dance: Quarter Routine Classification: Taijutsu Rank: B-rank Class: Supplementary Range: Self
Description: The Denkou user, moves their body in an elaborate playful dance step resulting in opponents reliant on muscle tension to be unable to predict their movements, due to being a dance it is tiring and Denkou without B-rank Endurance Tiers will consume double (2x) the stamina in comparison to the normal use of speed when using this technique. Likewise it can be used as a subtitute for B-rank speed tiers by those of the Denkou Clan with most female Denkou preferring to learn the Twin Moon Dance over the usual method of bolstering their speed through training.
Name: Twin Moon Dance: Gibbous Routine Classification: Taijutsu Rank: A-rank Class: Supplementary Range: Self
Description: The Denkou user, moves their body in an elaborate playful dance step resulting in opponents reliant on muscle tension to be unable to predict their movements, due to being a dance it is tiring and Denkou without A-rank Endurance Tiers will consume double (2x) the stamina in comparison to the normal use of speed when using this technique. Likewise it can be used as a subtitute for A-rank speed tiers by those of the Denkou Clan with most female Denkou preferring to learn the Twin Moon Dance over the usual method of bolstering their speed through training.
Name: Twin Moon Dance: Full Routine Classification: Taijutsu Rank: S-rank Class: Supplementary Range: Self
Description: The Denkou user, moves their body in an elaborate playful dance step resulting in opponents reliant on muscle tension to be unable to predict their movements, due to being a dance it is tiring and Denkou without S-rank Endurance Tiers will consume double (2x) the stamina in comparison to the normal use of speed when using this technique. Likewise it can be used as a subtitute for S-rank speed tiers by those of the Denkou Clan with most female Denkou preferring to learn the Twin Moon Dance over the usual method of bolstering their speed through training.
Shinken Gai Kata (Nerve Damage Style)- Spoiler:
Name: Shinken Gai Kata Classification: Fighting Style Rank: D-rank Class: Offensive Range: Contact
Description: Req. Active Raidengan. The Shinken Gai Kata is an internal Taijutsu fighting style and was created by Obito Denkou, the Fifth Yamikage and is probably what resulted in his rapid promotion through the ranks. It is a dangerous style based on viewing the electrical signals given off by a all living things and studying anatomy in order to learn where nerve clusters are within a target's body. Using the Raidengan as an aide the user refines their manipulation of Lightning Release to such a degree that the ambient chakra within their body's natural state is Lightning Release rather than ambient. This has the added side effect of permanently barring the use of Wind or Earth Release preventing those who learn this technique from having either of those two affinities. This technique is something learned only at a young age as upon getting to old one's chakra system resists the change and thus this technique is incapable of being learned. Likewise those with a high (Lightning Primary & Lightning Secondary chakra affinities) as well as those with a very high (Lightning Primary, Lightning Secondary & Lightning Tertiary chakra affinities) are able to achive the most lethal results using this fighting style. The fighting style in question is preformed by taps, pokes or brushing against opponents using one's fingertips resulting in intense pain, numbness and permanent nerve damage requiring Medical ninjutsu focusing on nerve damage to restore a victims nervous system to optimal functioning. Strength of Lightning Affinity - Status Effect of Shinken Gai Kata Normal - Intense Pain High - Numbness Very High - Nerve Damage
Name: Shinken Gai: Rai Touch Classification: Taijutsu Rank: D-rank Class: Supplementary Range: Contact
Description: Req. Active Raidengan. The basic state of the 1st level of Shinken Gai involves the activation of the Raidengan each level results in a higher purity of the Lightning affinity chakra flowing within the user's chakra coils resulting in contact with the user's fingertips causing intense physical pain in a victim albeit dealing no actual damage. This can be chained with additional taijutsu to not only deal damage but likewise erode a victims sanity due to the repeated pain coursing through their body. The intense pain can however be used to snap people out of genjutsu and dependent on the skill level of the user the amount of physical pain dished out with each contact varies. Victims with Barrier+Strength Tier chains 1-rank below the taijutsu this technique is utilized with can push past the pain to halve the sanity loss while those with equal rank can negate the sanity loss completely. Rank of User - Physical Pain Inflicted - Sanity Limit Reduction per contact (Stg 1, 2 & 3) D - D - 0 (-1, -2, -3) C - D - 1 (-2, -3, -4) B - C - 2 (-3, -4, -5) A - B - 3 (-4, -5, -6) S - A - 4 (-5, -6, -7) Note: Those with a High Lightning Affinity (Lighting & Lightning) have Double the Sanity Limit Reduction per contact, those with a Very High Lightning Affinity (Lightning, Lightning & Lightning) have Triple the Sanity Limit Reduction per contact.
Name: Shinken Gai: Mashin Touch Classification: Taijutsu Rank: C-rank Class: Supplementary Range: Contact
Description: Req. Active Mashin Raidengan. The advanced state of the 1st level of Shinken Gai involves the activation of the Mashin Raidengan each level results in a higher purity of the Lightning affinity chakra flowing within the user's chakra coils resulting in contact with the user's fingertips causing intense physical pain in a victim albeit dealing no actual damage. This can be chained with additional taijutsu to not only deal damage but likewise erode a victims sanity due to the repeated pain coursing through their body. The intense pain can however be used to snap people out of genjutsu and dependent on the skill level of the user the amount of physical pain dished out with each contact varies. Victims with Barrier+Strength Tier chains 1-rank below the taijutsu this technique is utilized with can push past the pain to halve the sanity loss while those with equal rank can negate the sanity loss completely. Rank of User - Physical Pain Inflicted - Sanity Limit Reduction per contact (Stg 1, 2 & 3) D - D - 1 (-2, -3, -4) C - C - 2 (-3, -4, -5) B - B - 3 (-4, -5, -6) A - A - 4 (-5, -6, -7) S - S - 5 (-6, -7, -8) Note: Those with a High Lightning Affinity (Lighting & Lightning) have Double the Sanity Limit Reduction per contact, those with a Very High Lightning Affinity (Lightning, Lightning & Lightning) have Triple the Sanity Limit Reduction per contact.
Name: Shinken Gai: Joukai Touch Classification: Taijutsu Rank: B-rank Class: Supplementary Range: Contact
Description: Req. Active Joukai Raidengan. The mastered state of the 1st level of Shinken Gai involves the activation of the Joukai Raidengan each level results in a higher purity of the Lightning affinity chakra flowing within the user's chakra coils resulting in contact with the user's fingertips causing intense physical pain in a victim albeit dealing no actual damage. This can be chained with additional taijutsu to not only deal damage but likewise erode a victims sanity due to the repeated pain coursing through their body. The intense pain can however be used to snap people out of genjutsu and dependent on the skill level of the user the amount of physical pain dished out with each contact varies. Victims with Barrier+Strength Tier chains 1-rank below the taijutsu this technique is utilized with can push past the pain to halve the sanity loss while those with equal rank can negate the sanity loss completely. Rank of User - Physical Pain Inflicted - Sanity Limit Reduction per contact (Stg 1, 2 & 3) D - C - 1 (-2, -3, -4) C - B - 2 (-3, -4, -5) B - A - 3 (-4, -5, -6) A - S - 4 (-5, -6, -7) S - SS - 5 (-6, -7, -8) Note: Those with a High Lightning Affinity (Lighting & Lightning) have Double the Sanity Limit Reduction per contact, those with a Very High Lightning Affinity (Lightning, Lightning & Lightning) have Triple the Sanity Limit Reduction per contact.
Name: Shinken Gai: Twilight Raiden Touch Classification: Taijutsu Rank: A-rank Class: Supplementary Range: Contact
Description: Req. Black Raiden's Lightning &/or High Lightning Release chakra affinity (Lightning & Lightning primary and secondary). The 2nd Level of Shinken Gai which favors subtlety over brute power and is considered by many Denkou to be the true 2nd level unlike it's counterpart due to it's ability to induce in the specific location targetted numbness likewise relaxing the muscles upon their fingertips making contact with victims. This can be chained with additional taijutsu to not only deal damage but likewise numb a victims body with multiple contacts. The numbness eventually fades away however and dependent on the skill level of the user the amount of physical pain dished out with each contact varies. Victims with Defense+Strength Tier chains 1-rank below the taijutsu this technique is utilized with can negate the numbness completely. Rank of User - Numbness Duration in P. T D - 2 C - 3 B - 4 A - 5 S - 6 Note: Those with a Very High Lightning Affinity (Lightning, Lightning & Lightning) have Double the numbness duration per contact.
Name: Shinken Gai: Daybreak Raiden Touch Classification: Taijutsu Rank: A-rank Class: Supplementary Range: Contact
Description: Req. White Raiden's Lightning &/or High Lightning Release Chakra affinity (Lightning & Lightning primary and secondary. The 2nd Level of Shinken Gai which favors brute power over subtlety and is considered by many Denkou to be in between the 2nd & 3rd level unlike it's counterpart due to it's ability to induce muscle contractions which leads to numbness in the specific area targetted upon their fingertips making contact with victims. This can be chained with additional taijutsu to not only deal damage but likewise numb a victims body with multiple contacts. The contractions are painful albeit not dealing any damage and similar to the other variant the numbness eventually fades away. Likewise dependent on the skill level of the user the amount of physical pain dished out with each contact varies. Victims with Defense+Strength Tier chains 1-rank below the taijutsu this technique is utilized with can negate the numbness completely despite the contractions still occuring while those with equal rank Defense+Strength Tier chains can negate both status effects. Rank of User - - Muscle Contraction Pain - Numbness Duration in P. T D - N/A - 1 C - D - 2 B - C - 3 A - B - 4 S - A - 5 Note: Those with a Very High Lightning Affinity (Lightning, Lightning & Lightning) have Double the numbness duration per contact.
Name: Shinken Gai: Kami Touch Classification: Taijutsu Rank: S-rank Class: Supplementary/Offensive Range: Contact
Description: Req. Active Kami Raidengan or Very High Lightning Chakra Affinity (Lightning, Lightning & Lightning primary, secondary and tertiary affinity). The mastered state of the 1st level of Shinken Gai involves the activation of the Kami Raidengan each level results in a higher purity of the Lightning affinity chakra flowing within the user's chakra coils resulting in contact with the user's fingertips causing muscle contractions which lead to nerve degradation in a victim albeit dealing no actual damage. This can be chained with additional taijutsu to not only deal damage but likewise inflict permanent nerve damage thus damaging pain receptors and eventually resulting in complete paralysis of body parts due to one's nervous system being too damaged. After the muscle contracts a count-down occurs in which the nerves targetted degrade and eventually atrophy and dependent on the skill level of the user the speed of this degradation effect is faster. Victims with Defense+Strength Tier chains 1-rank below the taijutsu this technique is utilized with can negate the muscle contractions, while those with equal Defense+Strength Tier chains can resist the degradation resulting it taking double the time to take effect. The only cure for the nerve damage sustained from this technique are medical ninjutsu geared at repairing nerve damage dependent on the rank of the Taijutsu technique this fighting style is used with. Rank of User - Muscle Contraction Pain - Nerve Degradation Countdown (Additional Contacts Stg 1, 2 & 3) D - D - 50 (-1, -2, -3) C - C - 45 (-2, -3, -4) B - B - 40 (-3, -4, -5) A - A - 35 (-4, -5, -6) S - S - 30 (-5, -6, -7)
Raidengan Illusion Arts- Spoiler:
Name: Raidengan Illusion Arts Classification: Fighting Style Rank: B-rank Class: Supplementary Range: Self
Description: The Raidengan, while possessing the highest perception ability and the inate ability to detect electrical impulses isn't focused on mental combat in the slightest. Rather than try and compete with their rivals or the other Dojutsu who were more mentally inclined the Raidengan Illusion Arts are focus on one thing and one thing only, genjutsu escape. This is done in two ways, the first is done by contracting the tiny muscles within their dojutsu giving them the unique ability to distort their vision, which is used to recognize when they are under the effect of an ocular genjutsu at the cost of a fatigue price dependent on the rank of genjutsu being used on them. When this is used any ocular based genjutsu placed on the Denkou is forced to be placed in spoiler tags even if it hasn't been triggered yet as the distortion of their vision only only occurs when their mind is clear otherwise they will briefly visualize the effect of the genjutsu before blinking to return their vision back to normal. The second is a method of genjutsu escape even more unique to the clan due to their inate relationship with lightning, when preforming Kai and successfully breaking out of a genjutsu dependent on their skill level the electricity within their brain constantly disrupts attempts to re-establish a connection preventing for a set period of time them being ensnared in genjutsu. Rank of User - Duration of Auto-Gen Disruption due to Kai in P.T D - 1 C - 2 B - 3 A - 4 S - 5
Last edited by Aurielle on 13th November 2020, 12:55 am; edited 4 times in total | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Erlang Clan 5th October 2017, 2:07 pm | |
| Flash Blade- Spoiler:
Name: Flash Blade Classification: Fighting Style Rank: C-rank Class: Supplementary Range: Varies
Description: Flash Blade is the result of the Denkou Clan seeing out a method to make the best use of their visual prowess yet not restrict it soley to Kenjutsu, instead they hybridized a Summoning Technique along with their weapons composed of Denki in order to make a flexible yet technical combat style in comparison to the usual straight forward tactics the clan is noted for due to their favoring of the more simplistic yet effect technique styles. By combining the two together the Denkou Clan using their active Raidengan are able to establish brief electrical bursts to disrupt electrolocation sensory techniques including the Raidengan while simultaneously potentially blinding opponents as they summon multiple weapons onto the battlefield to further set their advantage. Advanced uses further utilize the summoned weapons in a nearly infinite tactics method which can be suited to various situations. Rank - Electrolocation Disrupt - Duration it is disrupted (Reaction Tier Disruption Duration Modifer) D - N/A - N/A (D = -4) C - D - 5 (C = -8) B - C - 10 (B = -12) A - B - 15 (A = -16) S - A - 20 (S = -20)
Name: Flash Blade: Transfer Marking Classification: Fuinjutsu/Shurikenjutsu Rank: C-rank (Chakra Price Varies) Class: Supplementary Range: Self (Denki Kunai), Mid (Chakra Pulse), Short (Around Target)
Description: Req. Modification Sealing Method: Transfer Formula Lvl 1. This technique involves marking a Denki Kunai with a transfer seal and channelling chakra into it in order use said object as a medium to transfer the Summoning: Lightning Flash Blade Creation Seal onto a target. Once marked by emitting a pulse of their chakra the marked target can have objects removed from the sealing mark allowing them to remotely unseal stored object at a distance. Depending on the skill of the user the distance these stored objects can be unsealed away from the marked kunai varies. However under usual conditions the weapons are summoned and become embedded into the ground with their blades pointed downward. Rank - Radius of Pulse (ft) - Unsealed Objects (Chakra Price) - Object Summoning Radius D - 10 - 1 (D) - 5ft around Denki Kunai C - 20 - 5 (C) - 10ft around Denki Kunai B - 30 - 10 (B) - 15ft around Denki Kunai A - 40 - 20 (A) - 20ft around Denki Kunai S - 50 - 40 (S) - 25ft around Denki Kunai
Name: Denkou Style - Summoning Seal: Lightning Flash Blade Creation Classification: Fuinjutsu Rank: B-rank Class: Supplementary Range: Contact (Placement), Short (Unsummoning)
Description: Req. Lightning Element Seal. This is a special "ninja tool summon" that allows the user to seal ninja tools like swords or kunai into a scroll or their clothes beforehand, allowing them to be called upon when needed. The ninja tools can be summoned in an instant just by touching the sealing "marks" (an additional circle with the Kanji for Blade" which overlaps the original seal) which can be drawn anywhere, however are typically layered over a B-rank or Below Storage Seal preventing additional Modification Slots from being added but providing an additional defense against unsealing techniques. The Mark differs from the original due to the Lightning Element Seal being capable of being added as a Modification Slot to the Base Seal this seal is layered on top of. The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance and actually throwing it is greatly reduced with the tools being drawn out at speeds equal to the user's skill level (Base Tier). Also when a weapon such as a Fūma Shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in its fully extended form beforehand. The ninja tools are thrown with the actual speed of a "flash of lightning", ruining the opponent's outset of the battle, and snatching away the initiative while, unique to sealing formula variant of the Denkou Clan, blinding those with chakra vision who are unfortunate enough to gaze as the items are unsummoned. Those with Time-Slowing Dojutsu bar the Raidengan due to it's own unique relationship with Lightning Release, the more skilled the Denkou, the longer the blind effect. Furthermore, because the summoned ninja tools can remain hidden until right before they are used, if this technique is mastered, there are an exceptional number of possible tactics. A large number of ninja tools can be stored within the sealing marks, which can make the efficiency of this technique last longer. The Denkou were the originators of this technique and thus have mastered it to a higher level than others customizing it to their liking and keeping said knowledge within the clan itself. Rank - Blind Duration in P. T (Time-Slowing) - Reaction Tiers to close eyes in time (Time-Slowing) D - 1 (2) - D (D+) C - 2 (4) - C (C+) B - 3 (6) - B (B+) A - 4 (8) - A (A+) S - 5 (10) - S (S+)
Name: Flash Blade: Attraction Influx Classification: Fuinjutsu/Shurikenjutsu Rank: B-rank Class: Supplementary Range: Contact (Denki Weaponry)
Description: Req. Base Sealing Method: Enclosing Formula Lvl 1. An advanced use of summoning fuinjutsu markings in order to enscribe a marker on to a weapon comprised of Denki which is capable of acting like a lightning rod allowing it to attract lightning release techniques towards it to be stored within it. This can be taken one step further however if the sealing array likewise possesses additional seals, most notably Proximity Seals (Close, Mid, Far, AOE) which allow for the attraction effect to extend past the original range but rather be triggered across the set proximity the other seal possesses. Skilled utilization of this technique allows for the rerouting of lightning techniques mid-battle for advanced tactics. Depending on the skill of the user the distance a Lightning Release based technique can come within before it is attracted by this seal varies. Rank of User - Distance (ft) - Denki Weaponry - Spd is Lightning Attracted D - 1 - Kunai - N/A (Normal Running Speed) C - 2 - Cord - D B - 3 - Tanto - C A - 4 - Wakazashi - B S - 5 - Katana - A
Name: Flash Blade: Projection Influx Classification: Fuinjutsu/Shurikenjutsu Rank: A-rank Class: Supplementary Range: Self (Denki Kunai)
Description: Req. Summoning Lightning Flash Blade Creation & Flash Blade: Conduction Influx. An advanced use of summoning fuinjutsu markings in order to enscribe a marker on to a weapon comprised of Denki which is capable of acting like an emitter of electric current resulting in a constant projection of the stored electricity within said object to deal Lightning based physical damage dependent on the stored Lightning within the weapon comprised of Denki (Meaning if the weapon is currently storing a B-rank of Lightning then the projection starts off dealing B-rank Lightning Release physical damage). Depending on the quality of the weapon this projection lasts a set amount of posts (total) eventually fizzling out by expending all the electricity within it. Before it does that one can tell it is running out if they possess electrolocation as they can see the current becoming weaker as the damage it deals likewise decreases by increments of 1 every 5 posts until it either fizzles out completely or the time limit runs out. Rank of User - Projection Radius (Ft) - Denki Weaponry - Duration (P.T) D - 1 - Kunai - 5 C - 2 - Cord - 10 B - 3 - Tanto - 15 A - 4 - Wakazashi - 20 S - 5 - Katana - 25
Name: Flash Blade: Conduction Influx Classification: Fuinjutsu/Barrier Ninjutsu Rank: S-rank Class: Supplementary Range: Self (Denki Weaponry)
Description: Req. Flash Blade: Projection Influx. An advanced use of summoning fuinjutsu markings in order to enscribe a marker on to a weapon comprised of Denki which is capable of acting like a live wire, constantly conducting lightning between the markers in question which connect between the points while still travelling back and forth to maintain the current dealing damage to victims who are unfortunate enough to pass through without enough speed to avoid the path of the lightning. Unlike Projection Influx due to constantly cycling back and forth the electricity doesn't go to waste and thus the charge doesn't decrease in power unless comes in contact with an object which it either conducts through before returning to it's path albeit 1-rank lower or is unable to conduct through and thus the electricity is lost. Similar to Projection it deals physical based Lightning Release damage, while the markers have to be within a set distance apart otherwise the lightning is unable to connect to them. Rank of User - Projection Radius (Ft) - Denki Weaponry - Spd Lightning Travels between points D - 1 - Kunai - D+ C - 2 - Cord - C+ B - 3 - Tanto - B+ A - 4 - Wakazashi - A+ S - 5 - Katana - S+ "Z" - 6 - Nodachi - SS+ "X" - 7 - Rajinn no Ken - SSS+
Lightning Release- Spoiler:
Name: Lightning Release: Thunder Field Classification: Kenjutsu/Ninjutsu Rank: D-rank Class: Supplementary Range: Mid (AOE in Hidden Mist)
Description: While spinning their Denki created weaponry within their palms the use cycles lightning release into them resulting in a rapidly spreading, at swift release speeds, discharge of electricity outward ten feet to temporarily interrupt the actions of her opponents attempting to engage her. Usually this occurs in a crescent extending five feet around each of the user's blades (meaning with only 1 it would only extend in a five feet radius to either the left or the right) however when used while fighting within the Hidden Mist technique it extends through the entire radius of the mist. This jolt does no damage and merely interrupts the chakra gathering of those without the Lightning Release Affinity (Includes Magnet, Raiden in addition to any Dual Combination or Tri-Combination Releases which have Lightning as one of their components while excluding Void, Null, Emotion & Anti-Matter due to either being Void release or not being comprised as chakra based damage) thus preventing them from gathering chakra for techniques done in the post immediately after the one she is using this technique. When the victim is preforming a D-rank technique it is completely disrupted while higher ranks are merely delayed a post later, note this technique can not be used to delay the same technique over and over again. However once said technique is completed when the opponent(s) are trying to gather chakra for the next one it can be used once again as a disrupting agent.
Name: Lightning Release: Synapse Boost Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: Self
Description: Req. Active Raidengan. The user charges their body with chakra briefly to enhance their natural condition to D-rank levels spending 1 D-rank of chakra per tier they wish to boost, while they are unable to boost any of their natural abilities past D-rank level it is a useful technique as the user's body is able to be adapted rather quickly. While active however it utilizes chakra per post these boosts are used causing the user to eventually use up their chakra with overuse. The Denkou created this technique mainly as a method to gradually work one's way up to infusing lightning into their body and is typically a technique taught to young Denkou to help with learning how to manipulate their lightning affinity.
Name: Lightning Release: Thunder Fang Classification: Kenjutsu/Ninjutsu Rank: C-rank Class: Offensive Range: Self (2 Denki Tanto/Wakazashi), Short
Description: Req. Twin Moon Stance. The Denkou Clan member channels chakra into their twin swords before crossing them over each other to release bolts of lightning about a foot in diameter which shoot towards an opponent at bullet release speeds before exploding and shocking them to inflict C-rank damage. The damage in question can either be physical, if making use of stored lightning in either Denki Tanto or Denki Wakazashi or chakra based if they use this technique normally.
Name: Lightning Release: Jump Start Classification: /Ninjutsu Rank: C-rank Class: Supplementary Range: Self
Description: Thanks to the Denkou Clan's Lightning Born their Lightning affinity is closely tied into their body thus making this technique possible. The Denkou in question sends a jolt of electricity into their heart in order to stop their heart beat and simulate a fake death, which dependent on their endurance tiers determines how long they can remain in that death state before a second jolt of electricity restarts their heart. During this death state the latent electricity within their body continues to pump their blood albeit very slowly causing those who attempt to check the user's pulse to be unable to tell unless they have a diagnostic medical ninjutsu above C-rank. This is useful for infiltrations and misleading opponents to thinking that they are already dead to facilitate escapes. Rank of User - "Death" State Duration (P. T) - Endurance Tier Modifier (P.T D - 1 - +1 C - 2 - +2 B - 3 - +3 A - 4 - +4 S - 5 - +5
Name: Lightning Release: Super-Vibrato Blade Classification: Kenjutsu/Ninjutsu Rank: B-rank Class: Supplementary/Offensive Range: Self (Blade)
Description: This is an advanced chakra flow technique which the user channels Lightning Release chakra in order to greatly increase their cutting power through high-frequency vibrations granting defense piercing & Lightning Release chakra damage equal to a B-rank while the vibrating effect results in a motion blur preventing the user's Kenjutsu from being read by B-rank or below weapon perception techniques such as Iai Prediction. This technique is aimed at allowing said weapons imbued with lightning to maintain that charge for a set amount of time before requiring a fresh chakra price even when not in contact with the user rather than constantly draining from the user's chakra reserves which is based on their skill level. Rank of User - Time till Reactivationin Post (Total) D - 1 C - 2 B - 3 A - 4 S - 5
Name: Lightning Release: Pulse Classification: Shurikenjutsu Rank: B-rank (Chakra Price Varies) Class: Supplementary/Offensive Range: Contact (Ninja Wire or Denki Cord)
Description: A chakra flow technique of the Denkou Clan which requires no hand seals as a result with the user building up static electricity within their palms before conducting it through a wire, most likely Denki Cords in order to electrocute their opponents who are bound by said objects. The lightning conducts rather quickly mainly based on the quality of the electric conducting abilities of the material in question and due to only needing to quickly convert chakra into electricity this technique can be both used as a simple nuisance or a finisher depending on how much chakra is expended by the user. Wire Material - Speed of Lightning Conduction Radioactive Metal - N/A (Normal Running Speed) Ferrous Metal - D Non-Ferrous Metal - C Liquid Metal - B Precious Metal - A Denki Cord - S
Name: Lightning Release: Thunder Bolt Classification: Nintaijutsu Rank: B-rank Class: Offensive Range: Short (Dash), Mid (Explosion)
Description: An advanced chakra flow technique developed by the Denkou clan and as a result does not require hand seals to preform. After enveloping themselves with lightning chakra, the user emanates a powerful bolt of electricity targeted at their opponent, while moving at crashing ground speeds up 15ft before the shroud of electricity fades away. The user is able to use this technique in a dashing motion in order to destabilize offensive chakra based techniques which aren't either strong against Lightning or comprised of Lightning or any Dual/Tri Combination chakra affinities comprised of Lightning, equal to B-rank or below during these dashes before colliding with the opponent enveloping them in an electric explosion dealing B-rank damage. When colliding with an opponent or if they are hit by a lunched lightning bolt the victim is knocked flying about 5 feet while being dealt damage. Rank of User - Electric explosion blast radius (ft) D - 15 C - 25 B - 35 A - 45 S - 55
Name: Lightning Release: Thunder Gate Classification: Nintaijutsu Rank: B-rank Class: Offensive Range: Short (Spread Distance), Mid (Height)
Description: Req. Twin Moon Stance. The user first buries their twin blades into the ground and then sends out an electrical charge towards the sky which in turns causes lightning to fall from the sky and decimates the immediate area around the user, burning everything to a crisp within 10 feet of the user inflicting B-rank lightning release chakra based damage. This technique requires some build up before being used resulting in a set delay based on their skill level before this technique is willing to be used. However when it is ready the lightning falls from the sky at crashing ground speeds while victims who at least 20 feet directly above the effect radius of this technique are hit by the lightning as it falls from above requiring either a Time-Slowing Dojutsu + Samurai Level Crashing Ground or Vacuum Release to successfully dodge it.
Name: Lightning Release: Electro-Blade Classification: Kenjutsu Rank: A-rank Class: Offensive Range: Self (Denki Kunai/Tanto/Chokuto/Wakizashi/Nodachi)
Description: This is an advanced chakra flow technique which focuses on Lightning Release's conductivity through materials rather than piercing unlike most other Lightning Release chakra flow techniques. The result is that upon impacting something it causes a repeater effect in which the physical damage sustained is converted into Lightning Release physical damage while conducting through whatever made contact with it as long as said object does not possess an A-rank or above resistance to electricity or isn't made of electricity resistant materials. This technique can likewise be considered to be counter-weaponry as the lightning coursing through said weapons is chaotic causing those which aren't made with A-rank or above electricity conductive materials to be destroyed in the process of conducting said Lightning through them. A skilled Denkou however has an inate understanding of electricity and thus is able to utilize weapons with a reduced capability of conducting electricity without having them subject to destruction due to the chaotic flow of the lightning. Due to utilizing weapons made from Denki this technique only requires a single chakra price unless said weapon is destroyed or the Lightning release chakra is extracted via a chakra draining technique. Rank of User - Elec. Conduictive Material Able to use Electro-Blade with. D - A & above C - B & above B - C & above A - D & above S - Any
Type of Object - Distance Conducted through upon contact Solid - 20ft Liquid - 40ft Gas - 4ft Plasma - 80ft Note: In the case of objects which are highly conductive to electricity (such as copper or silver) the distance conductable is doubled)
Name: Denkou Style - Lightning Release: Chakra Mode Classification: Nintaijutsu Rank: A-rank (Variable Activation Price & Duration) Class: Supplementary/Defensive Range: Self
Description: The user wraps their body in a layer of lightning chakra using chakra flow that, instead of being used offensively, is used to electrically stimulate the user's nervous system granting them increased perception when used with natural tiers to make them on par with samurai. The technique also speeds up neural synapses to react faster, and to push physical prowess to the absolute limit, allowing for tremendous raw speed when used with natural tiers to make them on par with samurai. This mode, combined with taijutsu, allows the users to utilise nintaijutsu. The Denkou Clan's mastery of this technique far exceeds other Lightning Release user's based due to their ocular prowess with an active Raidengan and affinity to the Lightning Release due to being of Denkou descent to maximize their use of this technique as they imbues her body with Lightning Release chakra. This refers to a Denkou Clan user's Lightning Release: Chakra Mode's activation duration equating the duration that they keep their Raidengan active. This is dependent on the type of Raidengan the user possesses to determine the activation price of this technique. Raidengan Type - Activation Price Normal - A Mashin - B Joukai - C Kami - D
Name: Lightning Release: Senōkami Classification: Ninjutsu Rank: S-rank Class: Offensive/Supplementary Range: Long
Description: The user is able to create multiple amount of wolves created by lightning chakra; formed via pure shape manipulation to overwhelm opponents over a max distance of 100ft away from the user before dissolving away. These foxes are controlled mentally and chase down the enemy with an intense speed (Blinding Light) with the intent to cling via a bite. Upon biting the enemy or getting close enough, the wolves can be remotely detonated to erupt in electrical explosions capable of electrocuting a victim to deal Lightning Release chakra based damage. Being made of pure lightning energy, certain attacks may not work against them being able to reform/ bend their shape around solid objects (even if they are literally physically cut into pieces not by chakra flow) to continue their attack without pause. The ninjutsu requires a large amount of chakra from the user as each post (total) costs an S-rank to maintain and thus is a risk to use with a low chakra supply. Rank of User - No of Wolves - Damage of Each Wolf D - 5 - D C - 10 - 2 D B - 15 - 3 D A - 20 - 4 D S - 25 - C "Z" - 30 - B "X" - 35 - A
Name: Denkou Style - Lightning Release: Armor Classification: Nintaijutsu Rank: S-rank (Variable Activation Price & Duration) Class: Supplementary/Defensive Range: Self
Description: The user wraps their body in a layer of lightning chakra using chakra flow that, instead of being used offensively, is used to electrically stimulate the user's nervous system granting them increased perception when used with natural tiers to make them on par with samurai. The technique also speeds up neural synapses to react faster, and to push physical prowess to the absolute limit, allowing for tremendous raw speed when used with natural tiers to make them on par with samurai. This mode, combined with taijutsu, allows the users to utilise nintaijutsu. When using the armour at full power, it causes the tips of the user's hair to spike up and her reflexes are said to be comparable to those with Muscle Tension, making it difficult even for the Kyougan to keep up with them. The Denkou Clan's mastery of this technique far exceeds other Lightning Release user's based due to their ocular prowess with an active Raidengan and affinity to the Lightning Release due to being of Denkou descent to maximize their use of this technique as they imbues her body with Lightning Release chakra. This refers to a Denkou Clan user's Lightning Release: Armor's activation duration equating the duration that they can keep their Raidengan active. This is dependent on the type of Raidengan the user possesses to determine the activation price of this technique, likewise due to surrounding their body with Lightning the user is encased in it requiring a S-rank Defense Piercing technique good against Lightning release to even damage them. Raidengan Type - Activation Price Normal - S Mashin - A Joukai - B Kami - C
White Raiden's Lightning- Spoiler:
Name: Raiden Release [White]: Dendou Kengen Classification: Ninkinjutsu Rank: B-rank (D-rank Blood Price each post Total) Class: Supplementary Range: Self
Description: Req. Active Joukai or Kami Raidengan. This technique is a more advanced version of Synapse Shuffle due to being comprised of White Lightning which can be considered by many as one of the iconic techniques of the Denkou Clan. The user cycles White Raiden's Lightning through their body to rapidly speed up the rate their heart pumps and boosts their adrenaline to allow their muscles to make use of the energy their body provides more effectively. As a result while sustaining double the chakra drain from the activation of their dojutsu, the chakra cycling through their body to fuel their dojutsu grants them increased strength allowing them to simulate strength tiers as long as this technique and by virtue their dojutsu is active. This technique requires concentration however and upon any chakra flow halting technique or if their concentration is broken in any way (by a distraction technique equal or above their reaction tier) it ends and must be reactivated. Raidengan - "Strength" gained Joukai Activation - D 1st - D+ 2nd - C 3rd - C+ Kami Activation - B 1st - B+ 2nd - A 3rd - A+
Name: Raiden Release [White]: Kujo Dendou Kengen Classification: Ninkinjutsu Rank: A-rank (C-rank Blood Price each post Total) Class: Supplementary Range: Self
Description: Req. Active Joukai or Kami Raidengan. This technique is a more advanced version of Synapse Shuffle due to being comprised of White Lightning which can be considered by many as one of the iconic techniques of the Denkou Clan. The user cycles White Raiden's Lightning through their body to rapidly speed up the rate their heart pumps and boosts their adrenaline to allow their muscles to make use of the energy their body provides more effectively. As a result while sustaining double the chakra drain from the activation of their dojutsu, the chakra cycling through their body to fuel their dojutsu grants them increased strength allowing them to simulate strength tiers as long as this technique and by virtue their dojutsu is active. This technique requires concentration however and upon any chakra flow halting technique or if their concentration is broken in any way (by a distraction technique equal or above their reaction tier) it ends and must be reactivated. Raidengan - "Strength" gained Joukai Activation - C 1st - C+ 2nd - B 3rd - B+ Kami Activation - A 1st - A+ 2nd - S 3rd - S+
Name: Raiden Release [White]: Kirin Classification: Ninjutsu Rank: SSS-rank (C-rank chakra, SSS-rank Lightning price) Class: Offensive Range: Long
Description: Kirin is an extremely powerful, one-shot, lightning technique rumored to be created by an unknown ancestor of the Denkou clan. The user uses this technique to draw natural lightning (materia) directly from thunder clouds to supplement the power of her strike and controls it with chakra. In compairison to the original variation this technique is much more chakra intensive simply due to the natural lightning being shaped with White Raiden's Lightning chakra turning the lightning a distinct white hue. The Denkou variation requires said user to point upward at least once while generating a spark of electricity not being required to be placed in spoiler tags until it is triggered (unless the opponent has a Raidengan or an SS-rank electrolocation sensory technique). Due to the technique using natural lightning,which reaches the ground in 1/1000th of a second, it is near impossible to evade with speeds not equal to Echoing Flash or above being completely unable to detect its presence until its too late. However, the preparation time required also decreases the technique's efficiency; if there are no active thunder clouds the user must create them by using powerful fire techniques to produce the necessary storm conditions. Those within the Denkou however are able to do so without heat however it takes much longer and requires them to not deactivate their dojutsu until the duration is up due to using it to detect electric currents and shape the expelled chakra into the formation of a storm cloud. Once a lightning source has been acquired, shaping and guiding the lightning to the target requires very little chakra. Those with a Time-Slowing Dojutsu (Raidengan) or those with one as well as SSS-rank Reaction (Kyougan) can actually see the White Raiden's Lightning being shaped into a majestic Kirin before descending from the thunderclouds often signaled by a dropping of the hand if the user shuts off their Raidengan to conserve chakra. In addition, usage seems to destroy the thunder clouds as the sky cleared up of clouds after use. As such, this technique can only be used Once in a fight. The technique can completely obliterate a mountain piercing through even SSS-rank defenses on route to an opponent. Due to being White Raiden's Lightning however if the victim has been hit by a White Lightning technique it is attracted to the target directly requiring Echoing Flash + one of the following (Time-Slowing Dojutsu, SSS-rank Reaction, SSS-rank Electrolocation Sensory technique) or SSS-rank Speed+Strength Tier Chain or Flying Thunder God to successfully avoid it. Raidengan Activation - Activation Time (P.T) Normal - 40 Joukai - 30 Kami - 20
Black Raiden's Lightning- Spoiler:
Name: Raiden Release [Black]: Black Panther Classification: Ninjutsu Rank: B-rank Class: Offensive Range: Short (Leap Distance), Mid (Initial Range)
Description: After generating black lightning from their body the user shapes it the form of a panther which moves in a zig-zag pattern at crashing ground speeds, to cover a distance of 20ft before dispersing. The user can manipulate it to affect multiple victims by electrocuting them to deal B-rank Raiden Release chakra damage and then causing the lightning to arc away from them to hit another opponent within a distance of 15ft, with each leap the panther moves faster and when done in rapid succession it can give off the illusion of hitting multiple opponents at once if not seen with a Time-Slowing Dojutsu. Like various other Lightning Release techniques, the potency of this ability can be increased through the application of water. Due to being formed from Black Raiden's Lightning, this technique is only visible in the Infa-red Light spectrum requiring either that or B-rank Electrolocation, Kinetic sensory. Rank of User - No of Leaps - Speed After each Leap D - 1 - 1st = B+ C - 2 - 2nd = A B - 3 - 3rd = A+ A - 4 - 4th = S S - 5 - 5th = S+
Name: Raiden Release [Black]: Double Black Panther Classification: Ninjutsu Rank: S-rank Class: Offensive Range: Short (Leap), Long (Initial Range)
Description: After generating black lightning from their body the user shapes it the form of two panthers which move at Vacuum Release speeds, as they run they often intersect each other in a zig-zag to further confuse opponents covering a distance of 100ft before dispersing. In comparison to the original technique this technique sacrifices initial speed in exchange for increased distance. The user can manipulate it to affect multiple victims by electrocuting them to each deal A-rank Raiden Release chakra damage and then causing the lightning to arc away from them to hit another opponent within a distance of 15ft, with each leap the panther moves faster and when done in rapid succession it can give off the illusion of hitting multiple opponents at once if not seen with a Time-Slowing Dojutsu. Like various other Lightning Release techniques, the potency of this ability can be increased through the application of water. Due to being formed from Black Raiden's Lightning, this technique is only visible in the Infa-red Light spectrum requiring either that or B-rank Electrolocation, Kinetic sensory. Rank of User - No of Leaps - Speed After each Leap D - 1 - 1st = A+ C - 2 - 2nd = S B - 3 - 3rd = S+ A - 4 - 4th = SS S - 5 - 5th = SS+
Name: Raiden Release [Black]: Kirin Classification: Ninjutsu Rank: SSS-rank (C-rank chakra, SSS-rank Lightning price) Class: Offensive Range: Long
Description: Kirin is an extremely powerful, one-shot, lightning technique rumored to be created by an unknown ancestor of the Denkou clan. The user uses this technique to draw natural lightning (materia) directly from thunder clouds to supplement the power of their strike and controls it with chakra. In compairison to the original variation this technique is much more chakra intensive simply due to the natural lightning being shaped with Black Raiden's Lightning chakra turning the lightning a distinct black which can only be seen in the Infra-red spectrum of light. The Denkou variation requires said user to point upward at least once while generating a spark of electricity not being required to be placed in spoiler tags until it is triggered (unless the opponent has a Raidengan or an SS-rank electrolocation/S-rank Wind Displacement sensory technique). Due to the technique using natural lightning,which reaches the ground in 1/1000th of a second, it is near impossible to evade with speeds not equal to Echoing Flash or above being completely unable to detect its presence until its too late. However, the preparation time required also decreases the technique's efficiency; if there are no active thunder clouds the user must create them by using powerful fire techniques to produce the necessary storm conditions. Those within the Denkou however are able to do so without heat however it takes much longer and requires them to not deactivate their dojutsu until the duration is up due to using it to detect electric currents and shape the expelled chakra into the formation of a storm cloud. Once a lightning source has been acquired, shaping and guiding the lightning to the target requires very little chakra. Those with the Raidengan, Uzugan (with S-rank Displacement sensory) or Kigan (with an SSS-rank sensory technique) can actually see the Black Raiden's Lightning being shaped into a majestic Kirin before descending from the thunderclouds often signaled by a dropping of the hand if the user shuts off their Raidengan to conserve chakra. In addition, usage seems to destroy the thunder clouds as the sky cleared up of clouds after use. As such, this technique can only be used Once in a fight. The technique can completely obliterate a mountain piercing through even SS-rank defenses on route to an opponent. Due to being Black Raiden's Lightning technique it is visible on the Infa-red light spectrum only being able to be detected by either an SSS-rank Electrolocation/Sound/Kinetic sensory, a SS-rank Wind Displacement Sensory technique or if used to strike an underwater opponent Z-rank Water Displacement Sensory due to it's conductibility being enhanced through water in comparison to air. Raidengan Activation - Activation Time (P.T Normal - 50 Joukai - 40 Kami - 30
Last edited by Aurielle on 13th November 2020, 12:54 am; edited 2 times in total | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Erlang Clan 27th May 2018, 2:46 pm | |
| Gray Raiden's Lightning- Spoiler:
Inazuma- Spoiler:
Denkou Hijutsu- Spoiler:
Name: Denkou Hijutsu: Omoikane Classification: Taijutsu/Dojutsu Rank: S-rank (One use Per Topic per Eye) Class: Defensive/Supplementary Range: Long (Eye-Sight), Self (Victim)
Description: Requires Raidengan & Lightning Affinity. Created during the era of Waring States this technique is one of the few surviving techniques of the Rasidor which was incorporated and perfected upon the assimilation of remnants of the clan into the Denkou after their massacre by the Mishura Clan. This technique entails the discharge of an electrical impulse through the eyes which has the ability to overload and thus short circuit the neurons synapses tethered to and within an individuals Time-Slowing Dojutsu. This is done through eye-contact (or by releasing a wave of chakra moving at Blinding Light) within 100 ft, and the victim will briefly experience extreme clarity visualizing numerous pathways akin to foresight (Premonitory/Precognitive Dojutsu) before the feed of information cuts out causing them to temporarily lose their ocular prowess. The length of this clarity is based on the victims Lightning Affinity as those with a powerful connection to lightning can retain this clarity for longer before their dojutsu are overloaded. During this overload they will find themselves unable to deactivate their dojutsu forcing a loss of chakra to keep it active despite being unable to utilize or benefit from any of the abilities it would grant. This technique however has a major drawback as by discharging the electrical impulse it likewise temporarily short circuits the individuals own Raidengan. For those with just a Raidengan it means they will lose access to their visual prowess, but for those with advanced eyes they are able to advance their dojutsu to the higher state but will retain the cost for an active Raidengan in it's third stage until their eye recovers. As such it is a double-edged sword which can just as easily give a Denkou an edge in a battle just as it could give their opponent an equalizer depending on who relies on their dojutsu more than the other. In it's base state Omoikane is technically Non-Elemental, this is because of the latent connection between a Denkou & Lightning Release allowing them to harness it in such ways. Unlike the other versions this particular Omoikane can be nullified causing a waste of stamina for the user if an individual has either; a S-rank Samurai Level Defense+Strength Tier Chain, a SS-rank Defense+Strength Tier Chain, SSS-rank Sam. Level Defense Tiers or Z-rank Defense Tiers. Like the others if used on Time-Slowing Dojutsu not listed below it will be negated causing a waste of stamina for the user, even if said dojutsu is not currently active in it's higher state, however upon being used it will force activate the victims dojutsu in the higher state as a reflexive action to counter the overload. Type of Dojutsu (Omoikane Price) - Rank of Victim/User (Overload) Single Kyougan (5 Stamina) - D (7 Turn/7 P.T) Single Raidengan (10 Stamina) - C (6 Turns/6 P.T) Dual Kyougan (15 Stamina) - B (5 Turns/5 P.T) Kyougan & Raidengan (20 Stamina) - A (4 Turns/4 P.T) Multi-Kyougan (25 Stamina) - S (3 Turns/3 P.T) Multi-Raidengan (30 Stamina) - "Z" (2 Turns/2 P.T) Multi Kyougan & Raidengan (35 Stamina) - "X" (1 Turn/1 P.T)
Lightning Affinity - Clarity Duration None - Instantly Vanish giving the visual effect but no other benefit. Unnatural - 1 P.T of the Overload Duration Natural - 2 P.T of the Overload Duration High - 4 P.T of the Overload Duration V. High - 8 P.T of the Overload Duration
Name: Denkou Hijutsu: Omoikane (Lightning Variant) Classification: Nintaijutsu/Dojutsu Rank: SS-rank (One Use Per Topic Per Eye, SS-rank Chk Price + V. Sta Price) Class: Defensive/Supplementary Range: Mid (Eye-Sight), Self (Victim)
Description: Requires Raidengan & V. High Lightning Affinity. Requires Raidengan. Created during the era of Waring States this technique is one of the few surviving techniques of the Rasidor which was incorporated and perfected upon the assimilation of remnants of the clan into the Denkou after their massacre by the Mishura Clan. This technique entails the discharge of an electrical impulse through the eyes which has the ability to overload and thus short circuit the neurons synapses tethered to and within an individuals Time-Slowing Dojutsu. This is done through eye-contact (or by releasing a wave of chakra moving at Ripping Discord) within 70 ft, and the victim will briefly experience extreme clarity visualizing numerous pathways akin to foresight (Premonitory/Precognitive Dojutsu) before the feed of information cuts out causing them to temporarily lose their ocular prowess. The length of this clarity is based on the victims Lightning Based Affinity as those with a powerful connection to releases with one of the components being lightning can retain this clarity for longer before their dojutsu are overloaded. During this overload they will find themselves unable to deactivate their dojutsu forcing a loss of chakra to keep it active despite being unable to utilize or benefit from any of the abilities it would grant. This technique however has a major drawback as by discharging the electrical impulse it likewise temporarily short circuits the individuals own Raidengan. For those with just a Raidengan it means they will lose access to their visual prowess, but for those with advanced eyes they are able to advance their dojutsu to the higher state but will retain the cost for an active Raidengan in it's third stage until their eye recovers. As such it is a double-edged sword which can just as easily give a Denkou an edge in a battle just as it could give their opponent an equalizer depending on who relies on their dojutsu more than the other. In this form Omoikane is the most powerful Lightning technique of the Denkou Clan, this is because of the latent connection between a Denkou & Lightning Release allowing them to harness it mysterious ways. When this version of Omoikane is used on those Time-Slowing Dojutsu that can be affected by it's Non-Elemental variant it retains the same price however afflicts victims with an overload for double the duration. Otherwise like the others if used on Time-Slowing Dojutsu not listed below (or mentioned above) it will be negated causing a waste of stamina for the user, even if said dojutsu is not currently active in it's higher state, however upon being used it will force activate the victims dojutsu in the higher state as a reflexive action to counter the overload. Type of Dojutsu (Omoikane Price) - Rank of Victim/User (Overload) Single M. Raidengan (5 Stamina) - D (7 Turn/7 P.T) Single J. Raidengan (10 Stamina) - C (6 Turns/6 P.T) Dual M. Raidengan (15 Stamina) - B (5 Turns/5 P.T) M. & J. Raidengan (20 Stamina) - A (4 Turns/4 P.T) Dual J. Raidengan (25 Stamina) - S (3 Turns/3 P.T) Multi M. Raidengan (30 Stamina) - "Z" (2 Turns/2 P.T) Multi M. & J. Raidengan (35 Stamina) - "X" (1 Turn/1 P.T) Multi J. Raidengan (40 Stamina) - N/A
Lightning Base Affinity - Clarity Duration None - Instantly Vanish giving the visual effect but no other benefit. Unnatural (Specialized or Dual-Combination) - 1 P.T of the Overload Duration Unnatural (Perfect or Tri-Combination) - 2 P.T of the Overload Duration Natural (S or D.C) - 3 P.T of the Overload Duration Natural (P or T.C) - 4 P.T of the Overload Duration High (S or D.C) - 5 P.T of the Overload Duration High (P or T.C) - 6 P.T of the Overload Duration V. High (S or D.C) - 7 P.T of the Overload Duration V. High (P. or T.C) - 8 P.T of the Overload Duration
Name: Denkou Hijutsu: Omoikane (Ghost Lightning Variant) Classification: Baketaijutsu/Dojutsu Rank: SSS-rank (One use Per Topic Per Eye, SSS-rank Chk Price + V. Sta Price) Class: Defensive/Supplementary Range: Short (Eye-Sight), Self (Victim)
Description: Requires Raidengan & V. High Ghost Lightning Affinity. Requires Raidengan. Created during the era of Waring States this technique is one of the few surviving techniques of the Rasidor which was incorporated and perfected upon the assimilation of remnants of the clan into the Denkou after their massacre by the Mishura Clan. This technique entails the discharge of an electrical impulse through the eyes which has the ability to overload and thus short circuit the neurons synapses tethered to and within an individuals Time-Slowing Dojutsu. This is done through eye-contact (or by releasing a wave of chakra moving at Echoing Flash) within 35 ft, and the victim will briefly experience extreme clarity visualizing numerous pathways akin to foresight (Premonitory/Precognitive Dojutsu) before the feed of information cuts out causing them to temporarily lose their ocular prowess. The length of this clarity is based on the victims Raiden Affinity as those with a powerful connection to releases with one of the components being lightning can retain this clarity for longer before their dojutsu are overloaded. During this overload they will find themselves unable to deactivate their dojutsu forcing a loss of chakra to keep it active despite being unable to utilize or benefit from any of the abilities it would grant. This technique however has a major drawback as by discharging the electrical impulse it likewise temporarily short circuits the individuals own Raidengan. For those with just a Raidengan it means they will lose access to their visual prowess, but for those with advanced eyes they are able to advance their dojutsu to the higher state but will retain the cost for an active Raidengan in it's third stage until their eye recovers. As such it is a double-edged sword which can just as easily give a Denkou an edge in a battle just as it could give their opponent an equalizer depending on who relies on their dojutsu more than the other. In this form Omoikane is the most powerful Lightning technique of the Denkou Clan, this is because of the latent connection between a Denkou's Bake & Ghost Lightning Release allowing them to harness it mysterious ways. When this version of Omoikane is used on those Time-Slowing Dojutsu that can be affected by it's Non-Elemental & it's Lightning Release variant it retains the same price however afflicts victims with an overload for double the duration (if targeting T. S. Dojutsu affected by Lightning Variant) or quadruple the duration (if targetting T.S. Dojutsu affected by Non-Elemental Variant). Otherwise like the others if used on Time-Slowing Dojutsu not listed below (or mentioned above) it will be negated causing a waste of stamina for the user, even if said dojutsu is not currently active in it's higher state, however upon being used it will force activate the victims dojutsu in the higher state as a reflexive action to counter the overload. Type of Dojutsu (Omoikane Price) - Rank of Victim/User (Overload) Single A. Itsugan (5 Stamina) - D (7 Turn/7 P.T) Single A. Kyougan (10 Stamina) - C (6 Turns/6 P.T) Single K. Raidengan (15 Stamina) - B (5 Turns/5 P.T) Dual A. Itsugan/Kyougan (20 Stamina) - A (4 Turns/4 P.T) Dual K. Raidengan or Single A. Itsugan & Kyougan (25 Stamina) - S (3 Turns/3 P.T) Single K. Raidengan & A. Itsugan/Kyougan (30 Stamina) - "Z" (2 Turns/2 P.T) Multi A. Kyougan/A. Itsugan (35 Stamina) - "X" (1 Turn/1 P.T) Multi K. Raidengan (40 Stamina) - N/A Multi A. Kyougan/K. Raidengan & A. Itsugan/K. Raidengan (45 Stamina) - N/A Multi A. Kyougan, A. Itsugan & K. Raidengan (50 Stamina) - N/A
Raiden Affinity - Clarity Duration None - Instantly Vanish giving the visual effect but no other benefit. Unnatural - 1 P.T of the Overload Duration Natural - 2 P.T of the Overload Duration High - 3 P.T of the Overload Duration V. High - 4 P.T of the Overload Duration
Name: Denkou Hijutsu: Kamiyonanayo Classification: Ninjutsu/Barrier Kinjutsu Rank: SSS-rank Class: Supplementary Range: Long (Eye-Sight), Short-Mid (Effect Range)
Description: Requires a Stage 3 Mashin Raidengan. An ancient technique that has been unearthed and refined by the Denkou. This technique is triggered with their eye(s) to alter the position of either three or two targets, at speeds that it can be thought of as being instantaneous, within a certain range. This is done by establishing targets within ones field of vision up to 140 ft away similar to vectors on an axis during which these targets can be either be moved closer or farther away from each other akin to the attractive and repellent forces of magnetism. During this movement the targets are used as point within a barrier of sorts which serves to protect them from damage while moving so long as they are not targeted by; a Space-Time Technique (FTG, FTB, Amenotejikara etc), a SSS-rank Barrier Destruction technique which is strong against Magnet Release, a SSS-rank Barrier Destruction technique neutral to magnet of a damage type of the same caliber as it (Spiritual or Natural) or a Z-rank Technique strong against Magnet Release fast enough to intercept the movement. Targets do not refer merely to individuals, but can be used on objects or even points on the physical plane however the size of the objects being moved determines the strain to the user's body. The range of this alteration is up to 35 feet per target, however this range can be increased to up to 70 ft per target if the user includes themselves as one of the targets. Due to its speed (which at it's base is SSS), this technique has proven to be especially useful for launching surprise attacks against enemies. In addition, it has the psychological effect of throwing opponents off guard by confusing them when the user runs their technique into an empty space or two shinobi launch their attacks toward each other, leaving the opponent confused until this technique transport them to the user just in time to get hit by the attacks. This is because to those without either a Premonitive/Precognitive Dojutsu, an Advanced Dojutsu harnessing it's tier boost final stage ability, a SSS-rank Electrolocation Technique + a Time-Slowing Dojutsu, or a SSS-rank Sam Level Speed+Reaction Tier Chain. This technique not only alters the position, but retains the original momentum and direction of the switched targets as such it can be resisted however if not utilizing things strong against Magnet Release it requires either a Z-rank anchoring technique or 1 Tier Level higher in Strength to the alteration speed of Kamiyonanayo to anchor oneself to the ground/maintain ones position in the air (if flying/levitating) or sea (if swimming/diving). This technique however has a major drawback which is based on the amount of Sowilo Runes within their eye(s), after each use either one (Two Targets) or Two (Three Targets) will vanish weakening their dojutsu despite retaining the third stage activation cost and when the final rune is gone they will permanently be unable to activate any Raidengan in their eye-socket (s). Each Sowilo rune can reappear based on two ways either by allowing enough time to pass without harnessing ones Mashin Raidengan or by squeezing a Raidengan so that it's Vitreous Fluid drips into the user's eye. However with the use of a Z-rank Medical Kinjutsu/Medical Senjutsu or a SSS-rank Medical Fuinjutsu after reaching the crucial point they can be partially healed of this infirmity however after a newly transplanted Raidengan is inserted into their eye-socket they will use the prices for a non-Denkou in regards to it's activation and maintenance prices. This can only be done once, after which in addition to being unable to activate any Raidengan they will likewise be blind if a Raidengan is not in their eyes. Size of Target (Chakra Price) - Type of Target (Blood Price) - Affinity Strength (Kamiyonanayo Speed) Tiny (D) - Self (D) - Unnatural Magnet (SSS) Small (3 D) - Object With Soul (2 D) - Natural Magnet (SSS+) Humanoid (C) - Object formerly with Soul such as corpses (3 D) - High Magnet (SSS++) Medium S (B) - Gaseous Materia (4 D) - V. High Magnet (Z-) Medium M (A) - Liquid Materia (5 D) Medium L (S) - Solid Materia which includes objects without souls (C) Medium XL (SS) - Molecular Base Technique (B) Large S (SSS) - Energy Base Technique (A) Large M (2 SSS) - Unstable Base Technique (S) Large L (Z) - Unknown Base Technique (SS)
No. of Mashin Raidengan - Sowilo Rune Total One - 5 Two - 10 Other - Every 3rd Stage Mashin Raidengan in ones possession grants 5 Sowilo Runes. *Note: When Sowilo Runes vanish, if available one can choose to either have them vanish from one or more eyes being split evenly between the two if in possession of a set of Mashin Raidengan. If from more than two it is split evenly between them so that if one use drew a Sowilo Rune from one eye, the next use will draw a Sowilo Rune from another eye.
Last edited by Aurielle on 13th November 2020, 1:53 pm; edited 2 times in total | |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: Erlang Clan 27th July 2018, 1:27 am | |
| Erlang Branch Xi Style Kenpo- Spoiler:
Tenshi Fist- Spoiler:
| |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Erlang Clan 13th November 2020, 12:40 am | |
| Erlang Hijutsu- Spoiler:
Name: Erlang Hijutsu - Dojutsu Extraction Technique Classification: Nintaijutsu Rank: A-Rank Class: Supplementary/Offensive Range: Contact
Description: Requires either active Kyougan or Itsugan, however with both chances of success are increased. This technique was passed down from the days of the Mishura clan's wandering days where there was the constant threat of others attempting to usurp clan leadership as well as those who would kill clan members only to steal their precious dojutsu. Despite being a very effective eye-gouging technique it is only useful without permanently blinding a victim by scooping out their eyeballs and damaging the nerves if the victim possesses either a Kyougan to actively target the eye before the eye-lid closes or an Itsugan to accurately cut the tethers to the victim's chakra system and nerves without damaging the Dojutsu in question. It was made specifically for those utilizing the Kyougan or Itsugan dojutsu and is ineffective with others unless the user possesses a Medical Diagnostic technique S-rank or above and has an in depth knowledge of the inner structure of the dojutsu in question. Regardless by possessing one or the other it has a 50/50 chance of success (use Day or Night Dice Roll 1 = Success) with both, it is always 100% effective if it lands. The eye upon being collected can then be salvaged either for preservation or subsequent reattachment as long as the victim sustains medical treatment from either the Mystical Healing Palm Technique (If a Mishura) or an S-rank Medical Ninjutsu technique which can reconnect the nerves and blood vessels in their eye socket to their new eye.
- HSM:
Name: Hand Seal Mastery Classification: Fighting Style Rank: D-rank Class: Supplementary Range: Self
Description: It is said truly skilled shinobi are able to reduce the amount of hand seals comprising a technique yet still are able to utilize them to their full capacity. After the incorporation of Angel Mishura's scrolls into the clan archives, the Erlang were able to adapt her methods of hand seal use to make it a fighting style the average member can use. Due to the Kyougan's time-slowing visual acuity the user of this style is able to use that to read other opponents hand seals often learning of the technique an opponent is about to use prior to them using it if it is one of the ones they personally know or know of. This allows them to react accordingly to counter it and as a result is only made more effective when fighting those who use technique they have either made or learned in battle. Depending on the user's rank their proficiency with making hand seals varies, as they eventually learn how to make them in alternate ways beyond that of the standard use. Rank - Hand Seal Use D - Normal C - Concealed (Within Clothes/Armor) B - Restrained (Behind Back, Holding Weaponry or Tied up with Hands within 1ft of one another) A - Apart (Below 5ft Apart from one another contact is no longer needed to make hand seals) S - One Handed Seals (Unable to Reduce the amount of seals without One Handed Seal Mastery/Passive)
Name: Hand Seal Mastery: Ninjutsu Classification: Taijutsu Rank: C-rank Class: Supplementary Range: Self
Description: Drawing on said fighting style the user has learned how to reduce the hand seals comprising their ambient chakra using ninjutsu techniques, depending on the rank of the technique as well as their skill level the number of hand seals used is reduced by a set amount. This allows them to preform the seals faster than another opponent using the same technique at the same exact time due to reduced hand seals. After a certain level of skill they are able to preform them at such high speeds that those using hand seal interrupting techniques must use a technique with a specific base speed if they wish to have any hope of interrupting them. One must note these gains refer to base speed the technique is usually preformed at and only increase the hand seal speed not the actual speed of the technique preformed. Rank (Max Rank Technique this affects) - Handseal Reduction - Hand Seal Spd - Min Iai speed to interrupt D (D) - 3 - +1 - D C (C) - 4 - +1 1/2 - C B (B) - 5 - +2 - B A (A) - 6 - +2 1/2 - A S (S) - 7 - +3 1/2 - S
Name: Hand Seal Mastery: Genjutsu Classification: Taijutsu Rank: C-rank Class: Supplementary Range: Self
Description: Drawing on said fighting style the user has learned how to reduce the hand seals comprising their ambient chakra using Genjutsu techniques, depending on the rank of the technique as well as their skill level the number of hand seals used is reduced by a set amount. This allows them to preform the seals faster than another opponent using the same technique at the same exact time due to reduced hand seals. After a certain level of skill they are able to preform them at such high speeds that those using hand seal interrupting techniques must use a technique with a specific base speed if they wish to have any hope of interrupting them. One must note these gains refer to base speed the technique is usually preformed at and only increase the hand seal speed not the actual speed of the technique preformed. Rank (Max Rank Technique this affects) - Handseal Reduction - Hand Seal Spd - Min Iai speed to interrupt D (D) - 3 - +1 - D C (C) - 4 - +1 1/2 - C B (B) - 5 - +2 - B A (A) - 6 - +2 1/2 - A S (S) - 7 - +3 1/2 - S
Name: Hand Seal Mastery: Fire Release Classification: Taijutsu Rank: B-rank Class: Supplementary Range: Self
Description: Drawing on said fighting style the user has learned how to reduce the hand seals comprising their Fire Chakra using techniques, depending on the rank of the technique as well as their skill level the number of hand seals used is reduced by a set amount which stacks with the other Hand Seal Mastery line of techniques. Many members of the Erlang clan, Mishura in particular when it comes to Fire Release, are more proficient in elemental techniques than they are at non-elemental primarily due to the fact that they tend to use them much more often and thus the muscle memory needed to preform them has been ingrained into their body through repetition. This grants them the ability to further reduce the handseals of a technique all the way down to just the Tiger Hand seal. Tech Rank - No of Handseals used - Min Iai Spd to interrupt any Fire Release Techniques D - Tiger - D C - Tiger & 1 more - C B - Tiger & 2 more - B A - Tiger & 3 more - A S - Tiger & 4 more - S
Name: Hand Seal Mastery: Lightning Release Classification: Taijutsu Rank: B-rank Class: Supplementary Range: Self
Description: Drawing on said fighting style the user has learned how to reduce the hand seals comprising their Lightning Chakra using techniques, depending on the rank of the technique as well as their skill level the number of hand seals used is reduced by a set amount which stacks with the other Hand Seal Mastery line of techniques. Many members of the Erlang clan, Denkou in particular when it comes to Lightning Release, are more proficient in elemental techniques than they are at non-elemental primarily due to the fact that they tend to use them much more often and thus the muscle memory needed to preform them has been ingrained into their body through repetition. This grants them the ability to further reduce the handseals of a technique all the way down to just the Ram Hand seal. Tech Rank - No of Handseals used - Min Iai Spd to interrupt any Lightning Release Techniques D - Ram - D C - Ram & 1 more - C B - Ram & 2 more - B A - Ram & 3 more - A S - Ram & 4 more - S
Name: Hand Seal Mastery: Blaze Release Classification: Taijutsu Rank: A-rank Class: Supplementary Range: Self
Description: Drawing on said fighting style the user has learned how to reduce the hand seals comprising their Blaze Chakra using techniques, depending on the rank of the technique as well as their skill level the number of hand seals used is reduced by a set amount which stacks with the other Hand Seal Mastery line of techniques. Many members of the Erlang clan, Mishura in particular when it comes to Blaze Release, are more proficient in elemental techniques than they are at non-elemental primarily due to the fact that they tend to use them much more often and thus the muscle memory needed to preform them has been ingrained into their body through repetition. This grants them the ability to further reduce the handseals of a technique all the way down to just the Tiger Hand seal. Tech Rank - No of Handseals used - Min Iai Spd to interrupt any Blaze Release Techniques D - Tiger - D C - Tiger & 1 more - C B - Tiger & 2 more - B A - Tiger & 3 more - A S - Tiger & 4 more - S
Name: Hand Seal Mastery: Magnet Release Classification: Taijutsu Rank: A-rank Class: Supplementary Range: Self
Description: Drawing on said fighting style the user has learned how to reduce the hand seals comprising their Magnet Chakra using techniques, depending on the rank of the technique as well as their skill level the number of hand seals used is reduced by a set amount which stacks with the other Hand Seal Mastery line of techniques. Many members of the Erlang clan, Denkou in particular when it comes to Magnet Release, are more proficient in elemental techniques than they are at non-elemental primarily due to the fact that they tend to use them much more often and thus the muscle memory needed to preform them has been ingrained into their body through repetition. This grants them the ability to further reduce the handseals of a technique all the way down to just the Ram Hand seal. Tech Rank - No of Handseals used - Min Iai Spd to interrupt any Magnet Release Techniques D - Ram - D C - Ram & 1 more - C B - Ram & 2 more - B A - Ram & 3 more - A S - Ram & 4 more - S
Name: Hand Seal Mastery: Yugure Release Classification: Taijutsu Rank: SS-rank Class: Supplementary Range: Self
Description: Drawing on said fighting style the user has learned how to reduce the hand seals comprising their Yugure Chakra using techniques, depending on the rank of the technique as well as their skill level the number of hand seals used is reduced by a set amount which stacks with the other Hand Seal Mastery line of techniques. Many members of the Erlang clan, Mishura in particular when it comes to Yugure Release, are more proficient in elemental techniques than they are at non-elemental primarily due to the fact that they tend to use them much more often and thus the muscle memory needed to preform them has been ingrained into their body through repetition. This grants them the ability to further reduce the handseals of a technique all the way down to just the Tiger Hand seal. Tech Rank - No of Handseals used - Min Iai Spd to interrupt any Fire Release Techniques D - Tiger - D C - Tiger & 1 more - C B - Tiger & 2 more - B A - Tiger & 3 more - A S - Tiger & 4 more - S SS - Tiger & 5 more - SS
Name: Hand Seal Mastery: Raiden Release Classification: Taijutsu Rank: SS-rank Class: Supplementary Range: Self
Description: Drawing on said fighting style the user has learned how to reduce the hand seals comprising their Raiden Chakra using techniques, depending on the rank of the technique as well as their skill level the number of hand seals used is reduced by a set amount which stacks with the other Hand Seal Mastery line of techniques. Many members of the Erlang clan, Denkou in particular when it comes to Raiden Release, are more proficient in elemental techniques than they are at non-elemental primarily due to the fact that they tend to use them much more often and thus the muscle memory needed to preform them has been ingrained into their body through repetition. This grants them the ability to further reduce the handseals of a technique all the way down to just the Ram Hand seal. Tech Rank - No of Handseals used - Min Iai Spd to interrupt any Raiden Release Techniques D - Ram - D C - Ram & 1 more - C B - Ram & 2 more - B A - Ram & 3 more - A S - Ram & 4 more - S SS - Ram & 5 More - SS
Name: Hand Seal Mastery: Yin Release Classification: Taijutsu Rank: SSS-rank Class: Supplementary Range: Self
Description: Drawing on said fighting style the user has learned how to reduce the hand seals comprising their Yin Chakra using techniques, depending on the rank of the technique as well as their skill level the number of hand seals used is reduced by a set amount which stacks with the other Hand Seal Mastery line of techniques. Many members of the Erlang clan, Iwari in particular when it comes to Yin Release, are more proficient in elemental techniques than they are at non-elemental primarily due to the fact that they tend to use them much more often and thus the muscle memory needed to preform them has been ingrained into their body through repetition. This grants them the ability to further reduce the handseals of a technique all the way down to just the Tiger Hand seal. Tech Rank - No of Handseals used - Min Iai Spd to interrupt any Fire Release Techniques D - Seal of Confrontation - D C - Confrontation & 1 more - C B - Confrontation & 2 more - B A - Confrontation & 3 more - A S - Confrontation & 4 more - S SS - Confrontation & 5 more - SS SSS - Confrontation & 6 more - SSS
- Fuinjutsu:
Base Seal: Transcription Formula Modification Seal: Tsukiyomi Modification Seal: Amaterasu Modification Seal: Susanoo Mixed Dojutsu Hijutsu- Kyougan + Itsugan:
Name: Erlang Art - Skeletal Susanoo (Insert Name) Classification: Kinjutsu/Nintaijutsu Rank: S-Rank Class: Offensive/Supplementary/Defensive Range: Self
Description: Requires active Kyougan and Itsugan. With this the user expands their chakra out into the world, shaping it through an ancient heritage to create a massive skeletal figure around themselves. This figure is made of hyper-dense ambient chakra only possible through the possession of both a Kyougan and Itsugan. This figure to begin with is only the top half of the body, a rib-cage protecting where the user stands to control the large being of chakra. The figure itself at this point is equivalent to a Medium (XL) creature in size and posses tiers equal to one below the user's own however it is very tough, able to take SS-Rank Physical and Chakra based techniques without a scratch and S-Rank Spiritual and Natural without damage unless they possess piercing. However at this stage the Susanoo is incomplete and barely coherent, the cycling and powerful chakra causing damage to the user with every post that it is active. The amount of damage that is taken each post is dependent on the power of the user's Dojutsu with the more powerful stages allowing the user to better control their Susanoo. In addition the colour of the Susanoo and the shape of the skull in this stage is unique to each user. The Skeletal Susanoo is unable to mimic the user's movements and is immobile, requiring techniques to utilise it fluidly in combat. Insert Name's Susanoo - (Insert description of Susanoo here) Stage of Dojutsu - Damage Each Turn - Rank (Body Parts Created) Activation - SS - D (Rib-cage) Stage 1 - S - C (Rib-cage with 1 Arm) Stage 2 - A - B (Upper Torso with 1 Arm) Stage 3 - B - A (Upper Torso with 2 Arms) Stage 4 - C - S (Entire Upper Torso including Head) Advanced - 3 D - Elite (Body parts formed on par with 1-rank higher. Elite S includes lower torso)
Name: Erlang Art - Humanoid Susanoo (Insert Name) Classification: Ninjutsu/Kinjutsu Rank: SS-Rank Class: Offensive/Defensive/Supplementary Range: Self
Description: Requires active Kyougan and Itsugan. Through greater mastery of the ancient heritage of the Dojutsu of the Erlang, they can greater control their chakra and better shape their Susanoo, increasing its power and making it even more terrifying. With this the Susanoo becomes fully humanoid, standing as tall as a Large (M) creature and with armour plates covering the body, bringing the Susanoo into a more warrior-esque appearance. The tiers of this Susanoo are equal to those of the user but its defensive powers are much increased, blocking up to SSS-Rank Physical and Chakra based techniques and SS-Rank Spiritual and Natural based techniques as long as they lack defense piercing. This Susanoo however also gains a second ability as it grows a second pair of arms, the first holding a facsimile of the user's weapon but the second pair of capable of one of two things. It can either copy one of the user's jutsu, up to S-Rank, allowing two to be launched at once or the user can substitute their own usage of an SS+ technique to have the Susanoo launch it with the modifications due to its size. The usage of extra techniques still drains chakra from the user. This Susanoo has a chakra drain depending on the user's Dojutsu stage with the greater control making it easier to sustain the heroic warrior. This Susanoo can copy only the user's tiers and movements, requiring actual techniques to utilise it truly fluidly whilst in combat. Insert Name's Susanoo - (Insert description of Susanoo here, including appearance of arms, any weapons etc.) Stage of Dojutsu - Chakra Drain (P.T) Activation - 3 SSS Stage 1 - 2 SSS Stage 2 - SSS Stage 3 - SS Stage 4 - S Advanced - A
Armored Susanoo (A. Kyou + A. Itsu) Perfect Susanoo (A. Kyou + A. Itsu)
- Kyougan + Raidengan:
1st Uzume (Kyou + J. Raiden) 2nd Uzume (Kyou + J. Raiden) 3rd Uzume (A. Kyou + K. Raiden) True Uzume (A. Kyou + K. Raiden)
- Raidengan + Itsugan:
1st Sarutahiko (M. Raiden + Itsu) 2nd Sarutahiko (M. Raiden + Itsu) 3rd Sarutahiko (K. Raiden + A. Itsu) Final Sarutahiko (K. Raiden + A. Itsu)
- Itsugan + Kyougan + Raidengan:
Hachiman (P.A.T. Only) Perfect Susanoo - Stabilized (A. Itsu + A. Kyou + K. Raiden) True Uzume - Optimized (A. Itsu + A. Kyou + K. Raiden) Final Sarutahiko - Refined (A. Itsu + A. Kyou + K. Raiden)
Last edited by Aurielle on 16th November 2020, 3:49 pm; edited 2 times in total | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Erlang Clan 15th November 2020, 1:21 pm | |
| Registries - Susanno Registry:
- Skeletal:
Name: Mishura Arts - Skeletal Susanoo (Tikatchi) Classification: Kinjutsu/Dojutsu Rank: S-Rank Class: Offensive/Supplementary/Defensive Range: Self
Description: Requires active Kyougan and Itsugan. With this the user expands their chakra out into the world, shaping it through an ancient heritage to create a massive skeletal figure around themselves. This figure is made of hyper-dense ambient chakra only possible through the possession of both a Kyougan and Itsugan. This figure to begin with is only the top half of the body, a rib-cage protecting where the user stands to control the large being of chakra. The figure itself at this point is equivalent to a Medium(XL) creature in size and posses tiers equal to one below the user's own however it is very tough, able to take SS physical and chakra based techniques without a scratch and S spiritual and natural without damage unless they possess piercing. However at this stage the Susanoo is incomplete and barely coherent, the cycling and powerful chakra causing damage to the user with every post that it is active. The amount of damage that is taken each post is dependent on the power of the user's Dojutsu with the more powerful stages allowing the user to better control their Susanoo. In addition the colour of the Susanoo and the shape of the skull in this stage is unique to each user. The Skeletal Susanoo is unable to mimic the user's movements and is immobile, requiring techniques to utilise it fluidly in combat. Tikatchi's Susanoo - is a pale sky blue and more transparent than normal Susanoo's, it's face is unique in that it has 3 eyes rather than two, the third being on it's forehead but always shut. The bones forming it's frame are partially rotted away and parts of it are missing as if his Susanoo is decomposing and where it's heart is supposed to be is a chakra construct resembling a metallic generator of some sort. Stage of Dojutsu - Damage Each Turn - Rank (Body Parts Created) Activation - SS - D (Rib-cage) Stage 1 - S - C (Rib=cage with 1 Arm) Stage 2 - A - B (Upper Torso with 1 Arm) Stage 3 - B - A (Upper Torso with 2 Arms) Stage 4 - C - S (Entire Upper Torso including Head) Advanced - 3 D - Elite (Body parts formed on par with 1-rank higher. Elite S includes lower torso)
Name: Mishura Arts - Skeletal Susanoo (Angel) Classification: Kinjutsu/Dojutsu Rank: S-Rank Class: Offensive/Supplementary/Defensive Range: Self
Description: Requires active Kyougan and Itsugan. With this the user expands their chakra out into the world, shaping it through an ancient heritage to create a massive skeletal figure around themselves. This figure is made of hyper-dense ambient chakra only possible through the possession of both a Kyougan and Itsugan. This figure to begin with is only the top half of the body, a ribcage protecting where the user stands to control the large being of chakra. The figure itself at this point is equivalent to a Medium (XL) creature in size and posses tiers equal to one below the user's own however it is very tough, able to take SS physical and chakra based techniques without a scratch and S spiritual and natural without damage unless they possess piercing. However at this stage the Susanoo is incomplete and barely coherent, the cycling and powerful chakra causing damage to the user with every post that it is active. The amount of damage that is taken each post is dependent on the power of the user's Dojutsu with the more powerful stages allowing the user to better control their Susanoo. In addition the colour of the Susanoo and the shape of the skull in this stage is unique to each user. The Skeletal Susanoo is unable to mimic the user's movements and is immobile, requiring techniques to utilise it fluidly in combat. Angel's Susanoo - is a purplish-black due to being formed from Void Chakra, it's face is rather beautiful and distinctively feminine with an angelic facial expression it's mouth closed yet in a soft smile. It's long nose is hollow and has multiple notches in it as if it were a flute. Stage of Dojutsu - Damage Each Turn - Rank (Body Parts Created) Activation - SS - D (Rib-cage) Stage 1 - S - C (Rib=cage with 1 Arm) Stage 2 - A - B (Upper Torso with 1 Arm) Stage 3 - B - A (Upper Torso with 2 Arms) Stage 4 - C - S (Entire Upper Torso including Head) Advanced - 3 D - Elite (Body parts formed on par with 1-rank higher. Elite S includes lower Torso)
- Humanoid:
Name: Mishura Arts - Humanoid Susanoo (Tikatchi) Classification: Ninjutsu/Kinjutsu/Dojutsu Rank: SS-Rank Class: Offensive/Defensive/Supplementary Range: Self
Description: Requires active Kyougan and Itsugan. Through greater mastery of the ancient heritage of the Dojutsu of the Mishura, they can greater control their chakra and better shape their Susanoo, increasing its power and making it even more terrifying. With this the Susanoo becomes fully humanoid, standing as tall as a Large(M) creature and with armour plates covering the body, bringing the Susanoo into a more warrior-esque appearance. The tiers of this Susanoo are equal to those of the user but its defensive powers are much increased, blocking up to SSS physical and chakra based techniques and SS spiritual and natural based techniques as long as they lack defense piercing. This Susanoo however also gains a second ability as it grows a second pair of arms, the first holding a facsimile of the user's weapon but the second pair of capable of one of two things. It can either copy one of the user's jutsu, up to S-Rank, allowing two to be launched at once or the user can substitute their own usage of an SS+ technique to have the Susanoo launch it with the modifications due to its size. The usage of extra techniques still drains chakra from the user. This Susanoo has a chakra drain depending on the user's Dojutsu stage with the greater control making it easier to sustain the heroic warrior. This Susanoo can copy only the user's tiers and movements, requiring actual techniques to utilise it truly fluidly whilst in combat. Tikatchi's Susanoo - still retains its pale blue color and it's flesh is partially burnt in some places while seemingly rotting in others with it's bones being exposed in parts of it's ribcage and it's entire lower jaw, giving it an creepy undead like appearance in comparison to other Susanoo. It's third eye is now half lidded as if it is sleepy and thus half awake. The armor like plates over it's body are mainly on it's forearms, waist, legs and upper torso leaving the other places exposed revealing it's face which has one third partially burnt, the other normal looking for a Susanoo and it's mouth rotting with it's lower jaw being completely skeletal. It's hair only grows on the non-burnt side and stops at it's neck and is slightly shaggy. It's two sets of arms split apart at the elbow joint each being one arm up until then each forearm having it's own left or right hand (Left forearms each have 1 left hand, Right forearms each have 1 right hand) one forearm being closer to the torso and is referred to as "Inner" while the other is farther away from the torso and is referred to as "Outer". On it's back in an X-pattern are two twin zanbato like blades (Individual Durability equal to Skeletal Susanoo) within their sheathes. Both of the blades resemble Tikatchi's Habakusha Kòhai almost identically both of which are almost as long as itself being Medium (S) in length & are typically wielded in the outer left and right hands respectively. Stage of Dojutsu - Chakra Drain (P.T) Activation - 3 SSS Stage 1 - 2 SSS Stage 2 - SSS Stage 3 - SS Stage 4 - S Advanced - A
Name: Mishura Arts - Humanoid Susanoo (Angel) Classification: Void Tech/Ninjutsu/Kinjutsu/Dojutsu Rank: SS-Rank Class: Offensive/Defensive/Supplementary Range: Self
Description: Requires active Kyougan and Itsugan. Through greater mastery of the ancient heritage of the Dojutsu of the Mishura, they can greater control their chakra and better shape their Susanoo, increasing its power and making it even more terrifying. With this the Susanoo becomes fully humanoid, standing as tall as a Large (M) creature and with armour plates covering the body, bringing the Susanoo into a more warrior-esque appearance. The tiers of this Susanoo are equal to those of the user but its defensive powers are much increased, blocking up to SSS physical and chakra based techniques and SS spiritual and natural based techniques as long as they lack defense piercing. This Susanoo however also gains a second ability as it grows a second pair of arms, the first holding a facsimile of the user's weapon but the second pair of capable of one of two things. It can either copy one of the user's jutsu, up to S-Rank, allowing two to be launched at once or the user can substitute their own usage of an SS+ technique to have the Susanoo launch it with the modifications due to its size. The usage of extra techniques still drains chakra from the user. This Susanoo has a chakra drain depending on the user's Dojutsu stage with the greater control making it easier to sustain the heroic warrior. This Susanoo can copy only the user's tiers and movements, requiring actual techniques to utilise it truly fluidly whilst in combat. Angel's Susanoo - still retains its Purplish-black color and sports a rather voluptuous figure with a bust as well as hips still being rather distinct due to it's feminine appearance in comparison to other Susanoo. It's flute like nose remains now sporting enough holes to actually be played by the Susanoo. The armor like plates over it's body stop at the neck with a high collar revealing it's face which has straight hair reaching down to it's mid back. It's two sets of arms have different shoulder joints with the first set being in the normal shoulder joint while the second set are set on the shoulder blades with both holding Bladed Tessen looking identical to her Tenshi no tsubasa (Individual Durability equal to Skeletal Susanoo).
Stage of Dojutsu - Chakra Drain (P.T) Activation - 3 SSS Stage 1 - 2 SSS Stage 2 - SSS Stage 3 - SS Stage 4 - S Advanced - A
- Armored:
Name: Mishura Arts - Armored Susanoo (Tikatchi) Classification: Kinjutsu/Dojutsu Rank: SSS-Rank Class: Offensive/Defensive/Supplementary Range: Self
Description: Requires Akirama Kyougan and Azamaku Itsugan, both active. It would seem that the Mishura Clan's power was tied to the strength of their Dojutsu, as a result it came as no surprise that their existed a few abilities only attainable by those who possessed both of the advanced dojutsu. One such was that there was an even more advanced version of the Susanoo technique which granted it 6 limbs in comparison to the Humanoid variant which only has 4. The Armored Susanoo is very resilient blocking up SSS-rank Chakra/Physical/Mental Based technique including those with Defense Piercing or SS-rank Spiritual/Natural based techniques including those with Defense Piercing. In the event that it is damaged, it reduces the damage by an amount equal to it's durability unless defense bypassing damage is used (meaning a SSS-rank spiritual based technique will destroy it, but will have it's damage lowered to D thus only harming it's user a little bit). Tikatchi's Susanoo is slightly strange in comparison to other Susanoo as while it does have wings like all Susanoo do at a higher power, it's wings are not feathered but rather leathery and resemble webbed-hands to go with it's now Large (XL) size. The Blades on it's back have been completely replaced with a much larger one which is Large (L) in size, resembling the Awake Kubikiribōchō (Durability equal to the Susanoo) including the bandages and the circular blades used for beheading & is gripped by both of the right arms hands. Both sets of arms are still connected at the elbow joints however whereas before where both forearms had the same side hand (Left Arm had 2 left hands, Right arm had 2 right hands) now both arms have their own left and right hands. The right arms both remain empty and are fully capable of forming hand seals when they are not being used to hold it's Zanbato while the left arms both have something different. The left arms left hand has an orb comprised of Yugure Flames while the left arms right hand has an orb comprised of Raiden's [Black] Lightning but due to the latter's own appearance it typically is seen as empty by those without the Raidengan or lacking Electrolocation. This Susanoo has tiers one above Tikatchi's own (Caps at SSS) and has the ability to copy any of Tikatchi's Ninjutsu, Kinjutsu and Taijutsu although at a much increased range due to the size. When this technique is utilized normally it is comprised of navy blue Ambient Chakra and it's appearance is further refined it's third eye being fully open, and it's body is now completely covered in the plated armor including it's face which is hidden within the armor with only it's glowing purple & yellow (third) eyes being visible the rest of it's face obscured in shadow in addition to requiring both the prices of the Skeletal and Humanoid variations while active. If Tikachi possesses Kagutsuchi the hands which were formerly empty now become capable of manifesting kunai which resemble his Inferno kunai (Kunai share the same durability as the Susanoo) with hilt's comprised of ambient chakra while their blades are comprised of Eien Yugure Flames. Producing them is not without cost as it is fatiguing to create either of them draining from Tikatchi's stamina while simple to maintain such a form results in his Susanoo requiring a Blood Price. The orbs however rely on his Kagutsuchi & Inazuma in order to utilize Blaze Release & Raiden Release [Black] Ninjutsu techniques without hand seals. The vitae dribbles from his eyes and contributes towards his blindness depending on the stage he uses to manifest this Susanoo. This drain is focused on both eyes although the strain can be put on one but doubles the blood cost. When Tikachi closes his eyes however he can see through the eyes of the Susanoo which entirely match his own, allowing his to greater co-ordinate whilst using this technique, this includes the third eye which depends on his currently active Seal of Heaven. Stage of Dojutsu (Advanced Only) - Blood Drain (User's Post) Activation - S Stage 1 - A Stage 2 - B Stage 3 - C Stage 4 - 3 D
Seal of Heaven Stg - Third Eye 1st - Normal 2nd - Raidengan 3rd Stg 3rd - Joukai Raidengan 3rd Stg
Projectile Formed - Fatigue Price - Damage - Rank of User (Amount Produced Modifier) Kunai - 3 - Yugure Release Physical - D-C (0 - Only get 2 both of which after which thrown more can not be produced), B-A (1 Per Fatigue Price) N/A - N/A - N/A - A-S (2 Per Fatigue Price), "Z"-"X" (3 Per Fatigue Price)
Name: Mishura Art - Hojiin (Asura) Classification: Kinjutsu/Dojutsu Rank: SSS-Rank Class: Offensive/Defensive/Supplementary Range: Self
Description: Requires Akirama Kyougan and Azamaku Itsugan, both active. Asura's mastery over the Susanoo due to both of her advanced Dojutsu has allowed her to create an incredibly powerful variant that sacrifices a fair amount of its defensive capabilities to instead become much more powerful offensively. It has no increase in toughness over Mishura Arts - Humanoid Susanoo however rather than having 4 upper limbs it instead has six. Hoijin is resilient blocking up SS-rank Chakra/Physical/Mental Based technique or S-rank Spiritual/Natural based techniques as long as it lacks defense piercing. In the event that it is damaged, it reduces the damage by an amount equal to it's durability unless defense bypassing damage is used (meaning a SS-rank spiritual based technique will destroy it, but will have it's damage lowered to D thus only harming it's user a little bit). Like that of Susanoo, Asura's Hoijin has two massive tattered wings that stretch from it's back although these are folded around it's body requiring knowledge of the Susanoo technique line in order to know that Susanoo have wings at higher levels. It has two arms that wield a gargantuan bow due to the Susanoo being Large(XL) in size whilst the final two arms are folded under the robes that the Susanoo wears generally hidden however they are fully capable of using hand seals. Furthermore Hoijin differs from Susanoo in that it is capable of sacrificing one of it's arms by changing it into a sword which resembling the Awake Nuibari (Durability equal to Hoijin) allowing it to utilize Kenjutsu as well as facilitate Kyujutsu when notched into it's bow. The left (or final if one was sacrificed) arm has a sphere of Kokoro Yugure Flames which hovers above it and the right has a sphere of Eien Yugure Flames. Hoijin has tiers one above Asura's own (Caps at SSS) and has the ability to copy any of Asura's Kyujutsu, Ninjutsu and Taijutsu although at a much increased range due to the size. When this technique is utilized normally it is comprised of golden hued Blaze Release Chakra and it's appearance is further refined with it's armor appearing to be made out of flames & it requires the prices for both Skeletal & Humanoid Susanoo to maintain. However if Asura possesses Kagutsuchi in addition to the golden hued chakra comprising it being converted into Yugure Flames those hands which were empty become capable of being used to form arrows (both) or create a sword comprised of gold ambient chakra which resembles the Legendary Nuibari (Durability = Armored Susanoo). Due to what it's body is comprised of it causes the ground around it to burn and those within 100 ft of it take SS-rank Chakra Based Yugure Release Damage, before being set ablaze unless they possess either SS-rank Endurance or a S-rank Endurance+Defense Tier Chain. However due to this it drains something special from Asura; her blood with the vitae dribbles from her eyes and can contribute towards her blindness depending on the stage she uses to manifest this Susanoo. This drain is focused on both eyes although the strain can be put on one but doubles the blood cost. When Asura closes her eyes over however she can see through the eyes of the Susanoo which entirely match her own, allowing her to greater co-ordinate whilst using this technique. Stage of Dojutsu (Advanced Only) - Blood Drain (User's Post) Activation - S Stage 1 - A Stage 2 - B Stage 3 - C Stage 4 - 3 D
Projectile Formed - Fatigue Price - Damage - Rank of User (Amount Produced Modifier) Arrow - 3 - Yugure Release Mental (Left)/Physical (Right) - D-C (0 - Only get 2 both of which after which fired more can not be produced), B-A (1 Per Fatigue Price) N/A - N/A - N/A - A-S (2 Per Fatigue Price), "Z"-"X" (3 Per Fatigue Price) Nuibari - 5 - Ambient Physical + Nuibari Ability - D-C (0 - Only gets 1 after which fired more can not be produced), B-A (1 Per Fatigue Price with cool-down of 3 Turns), "Z"-"X" (1 Per Fatigue Price with cool-down of 1 Turn)
Name: Mishura Arts - Armored Susanoo (Angel) Classification: Void Tech/Kinjutsu/Dojutsu Rank: SSS-Rank Class: Offensive/Defensive/Supplementary Range: Self
Description: Requires Akirama Kyougan and Azamaku Itsugan, both active or Natural Heterochromia (Double Maintenance Price). Something always lingered in the back of Angel Mishura's mind, she had broken many of the former limits her predecessor's had set yet she always felt as if there were more secrets to their powerful Dojutsu left uncovered. It took the confrontation of two upstarts, Tikatchi and Asura Mishura for her to realize that there was more to her Dojutsu than she had attained previously. One such was that there was that her personal more advanced version of the Susanoo technique which granted it 6 limbs in comparison to the Humanoid variant which only has 4 wasn't actually exclusive to her. The Armored Susanoo is very resilient blocking up SSS-rank Chakra/Physical/Mental Based technique including those with Defense Piercing or SS-rank Spiritual/Natural based techniques including those with Defense Piercing. In the event that it is damaged, it reduces the damage by an amount equal to it's durability unless defense bypassing damage is used (meaning a SSS-rank spiritual based technique will destroy it, but will have it's damage lowered to D thus only harming it's user a little bit). Only those who know that Susanoo have wings at a higher power will note that Angel's is quite odd as instead now it has 6 sets of arms to go with it's now Large (XL) size. The one's at the back now hold larger versions of the bladed fans (Individual Durability equal to Complete Susanoo) which are capable of being put together to form one large Giant Tessen (Durability equal to the Susanoo) similar to the actual weapons they are based on which requires both of the arms to wield in battle. These deal damage equal to the strength they are swung at and can be used to gather Air materia for fanning techniques up to how many crosses they are opened up to (Half Cross B, Full Cross A, Giant Half Cross S, Giant Full Cross SS) The other four are the result of a single large shoulder joint which splits off into two separate arms each of them holding nothing and fully capable of forming hand seals. This Susanoo has tiers one above Angel's own and has the ability to copy any of Angel's Shuriken, Nin and Taijutsu although at a much increased range due to the size. When this technique is utilized normally it is comprised of Void Chakra and it's appearance is further refined becoming even more unearthly beautiful with what looks like a broken halo hovering above it's head, however the angelic expression on it's face now has a sinister quality about it (only seen if up collar is destroyed) it in addition to requiring both the prices of the Skeletal and Humanoid variations while active. If Angel possesses Kagutsuchi the hands which were formerly empty now become capable of manifesting Magatama linked together in three's to resemble shuriken in the first set of arms while the last set are capable of manifesting kunai which resemble her inferno kunai (both share the same durability as the Susanoo). The former are comprised of Void Release magatama linked by a Yugure Flame thread while the latter are completely comprised of Yugure Flames. Producing them is not without cost as it is fatiguing to create either of them draining from Angel's stamina while simple to maintain such a form results in her Susanoo requiring a Blood Price. The vitae dribbles from her eyes and contributes towards her blindness depending on the stage she uses to manifest this Susanoo. This drain is focused on both eyes although the strain can be put on one but doubles the blood cost. When Angel closes her eyes over however she can see through the eyes of the Susanoo which entirely match her own, allowing her to greater co-ordinate whilst using this technique. Stage of Dojutsu (Advanced/Natural Heterochromia Only) - Blood Drain (User's Post) Activation - S/SS Stage 1 - A/S Stage 2 - B/A Stage 3 - C/B Stage 4 - 3 D's/6 D's
Projectile Formed - Fatigue Price - Damage - Rank of User ( Additional Amount Produced Modifier) Kunai - 3 - Yugure Release Physical - D-C (0 - Only get 2 both of which after which thrown more can not be produced), B-A (1 Per Fatigue Price) Shuriken - 5 - Void Release Physical - A-S (2 Per Fatigue Price), "Z"-"X" (3 Per Fatigue Price)
- Perfect:
Name: Mishura Arts - Perfect Susanoo (Angel) Classification: Void Tech/Kinjutsu/Dojutsu Rank: Z-Rank Class: Offensive/Defensive/Supplementary Range: Self (+Other Susanoo Variants)
Description: Requires Akirama Kyougan and Azamaku Itsugan, both active & in 4th Stg. The Perfect Susanoo is the mastered variant of Susanoo which as a result stabilizes the utilization of this technique which carries over to the lesser variants to reduce the strain placed on the user's eyes while utilizing them. Each of the Susanoo's before it have something unique to them; Skeletal can be partially manifested as an add on to the 3 technique types the user's Armored Susanoo can utilized in terms of scale or damage, Humanoid is capable of mimicking the user's movements to allow for a more fluid style of combat not simply reliant on techniques & can gains it's primary weapon (Either One 2-H Weapon or Two 1-H Weapons for Dual Wielding) in addition to another set of arms, Armored can be molded via chakra flow into Armoring Large (XL) sized creatures/summons or even the Bijuu (Results in the Majestic Attire Technique Chain), gains it's Secondary Weapons (Either Two 1-H Weapons for Dual Wielding or Projectile Weapons capable of being reproduced at the cost of stamina) & if the Mishura possesses Kagutsuchi they can coat it in Yugure Flames or form it's weapons out of it. All Susanoo are incapable of being repaired if damaged unless by moving into a more advanced form, the Perfect Susanoo being the exception as based on the severity of the damage it can be repaired albeit shortening it's activation time. The Perfect Susanoo is capable of all of the abilities of it's preceding variants as well as 3 additional things, not including the addition of 2 more technique types which can be preformed by a Susanoo, however it dwarfs it's predecessors in size due to being comparable to a Colossus sized creature. The Perfect Susanoo can be imbued with Curse Seal Markings to add the Natural Energy Dispersal abilities of Juinjutsu to it making it even more formidable. All Perfect Susanoo have wings, no exceptions which always replace either the third set of arms or the ones located at the back/shoulder blades and all have custom designs which suit the personality of the Mishura in question. The Wings are capable of granting the Susanoo flight, possess the same durability as the body and use a Speed+Strength Tier chain to move through the air. Finally the stabilization factor, upon learning this technique the strain to manifest Skeletal, Humanoid & Armored Susanoo are all lowered by 1-rank (In the case of the 3 D's those are instead lowered to 1 D.). The Perfect Susanoo is extremely resilient blocking up to 1 Z-rank Chakra/Physical/Mental Based technique or SSS-rank Spiritual/Natural based techniques as long as they lack defense piercing. In the event that it is damaged, it reduces the damage by an amount equal to it's durability unless defense bypassing damage is used (meaning a Z-rank chakra based technique with piercing will destroy it, but will have it's damage lowered to E thus not harming it's user.) There are no upgrades to it's Tiers which remain identical to Armored however it differs from the rest of the variants due to having a time-limit in posts (total) before it ends which is based on the Mishura's skill level. Once the time-limit ends the Perfect Susanoo is no longer able to be used in that topic & the other Susanoo variants revert back to their original prices however it can be ended prematurely so as to keep the stabilization factor. However those Mishura who unlocked their Advanced Dojutsu Prior to awakening rather than unlocking it after and being regressed out of their Awakened State can re-manifest their Perfect Susanoo multiple times within a topic if it runs out as long as they wait for it's cooldown which is half the max duration in post (total). Rank of Mishura (Dmg Sustained) - Perfect Susanoo Time limit in P.T (Time limit reduction) D (D) - 15 (N/A) C (C) - 20 (N/A) B (B) - 25 (N/A) A (A) - 30 (N/A) S (S) - 35 (N/A) "Z" (SS) - 40 (-5) "X" (SSS) - 45 (-10) N/A (Z) - N/A (-20) N/A (X) - N/A (If User survives then it is -40)
*Angel's Perfect Susanoo's Full Appearance It sports a pure white color due to Angel reverting upon unlocking her Advanced Dojutsu revealing it's true color when it is comprised of compressed Ambient Chakra. It still retains it's unearthly beauty & voluptuous figure and due to that is quite obviously feminine even in the way it walks as it sways it's hips. It's flute like nose remains now sporting enough holes to actually be played by the Susanoo. The armor like plates over it's body stop at the neck with a high color which has Yugure Flames coating the top like fur. Due to the high collar it's cheeks & mouth are obscured but the rest of it's head is uncovered which has straight hair reaching down to it's mid back resting perfectly in between it's wing joints. It's face has a sinister smile (only revealed if collar is destroyed) while it possesses a halo like ornament on it's head rather than horns. It's shoulders have a double arm joint with the upper arms typically being concealed underneath the wings when they aren't expanded while the lower ones are exposed yet when first manifested it is always crossing it's lower arms underneath it's bust. The body hugging armor continues down to it's hips before becoming seemingly loose so as to not restrict movement and it wears heeled sandals on it's feet similar those sported by geisha. Special Traits: *Composition = Ambient Chakra *Special Modifiers = -Kagutsuchi: Yes (Weaponry) -Inazuma: No -Curse Seal: No *Three Core Technique Types = Taijutsu, Ninjutsu & Shurikenjutsu *Two Sub Technique type = Genjutsu & Nintaijutsu *Wings (Each Wing has a separate durability equal to Perfect Susanoo) = Both wings are completely feathered & face downward and are folded up resembling a cloak covering the shoulders and concealing the lower arms completely due to the fact that they can retract and expand (Each function like either Giant Half Cross or Giant Full Cross). When fully expanded and in flight the underside reveal their true state as they Giant Bladed Tessen fused with arms as the Tessen in the armored form have seemingly fused with the arms completely replacing the forearm, wrist (has an additional joint) & hands albeit feathered on the top just like "Angel" wings. Despite this they are still very effective for combat purposes whether to slice opponents with the bladed edges or to open up to fan up winds. Weapons (Same Durability as Armored Variant) = -Primary: Shuriken (Magatama Shaped, comprised of Void Chakra with Eien Yugure Flame Threads, Deal Void Release Physical Dmg). -5 Stamina Per Shuriken Volley created. ["Z"-rank User + Projectile Weapon Primary = 6 Per Volley] -Secondary: Kunai (Inferno Kunai Shaped, comprised of Kokoro Yugure Flames, Deal Yugure Release Mental Dmg) -3 Stamina Per Kunai Volley created. ["Z"-rank user = 3 Per Volley]
FamiliarsThe Erlang have a strong bond with the Salamander Contract, due to their relationship with the Legendary Angel Mishura. When a Erlang grows old enough they are bonded with one for a lifelong partnership. Until the Salamander Contract is completely filled when making a Erlang please make sure to add your contracted Familiar to the Summoning Contract. - Salamander Contract Registry:
Please align yourself with familiars which match your rank, (I.e AS have Baby, Genin have Small). Until the contract is complete your summon will have the opportunity to grow to a higher size even if it starts out being a baby summon. Growth goes as follows. Baby (Larva) -> Small (Young) Small (Young) -> Medium (Teenage) -> Large (Adult) -> Colossus (Legendary) Humanoid -> Boss (God-like) -> Elder (Mythical) Medium -> Boss Large -> Boss Colossus -> Boss Boss -> Elder The Salamander contract is separated into different colors: White, Yellow, Orange, Red, Purple, Blue, Brown, and Black. White are Universal amongst the clan, being available to any Erlang Clan member, while Black is Unqiue and thus can only be possessed by the Clan Head or Heir. Yellow and Orange Salamanders are aligned to the Denkou, Purple and Red are aligned to the Mishura while Brown and Blue are aligned to the Iwari. Erlang Branch members can choose a Salamander of any type other than Black unless they are the Head or Heir of the clan. Salamander Contract Passives: - Code:
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[b]Name:[/b] Larva/Young/Teenage/Adult/Legendary White Salamander Training [b]Classification:[/b] Taijutsu [b]Rank:[/b] D-rank [b]Class:[/b] Passive [b]Range:[/b] Self
[b]Description:[/b] White Salamanders aren't one of the breeds geared towards direct combat or confrontation, rather they focus on stealth tactics and utilizing their venom to whittle down a foe slowly but surely. [Insert Age] White Salamanders can move at (D++, C++, A++, S++, SS++ respectively) Speeds. All Salamander's are naturally immune to fire of varying levels depending on their breed, White Salamander's are the least resistant among the Salamander Tribe being immune to flames or burning based damage of Fire Release only. In addition all types of Salamander possess a venom gland which converts their blood into a toxic substance near a set location in their body (Lungs, Stomach, Tongue, Tail, Throat Choose One) allowing them to release their poison from various parts of their body. White Salamander venom is naturally invisible to eye-sight, requiring a poison detection technique in order to notice them, while also dealing damage each post (total) to victim like a normal poisonous substance. In addition it is capable of being harvested as a materia in which case it serves as a II Grade Carve.
[b]Name:[/b] Larva/Young/Teenage/Adult/Legendary Yellow Salamander Training [b]Classification:[/b] Taijutsu [b]Rank:[/b] D-rank [b]Class:[/b] Passive [b]Range:[/b] Self
[b]Description:[/b] Yellow Salamanders have specialized in sabotage due to the unique properties of their venom, and thus they usually focus on destroying armor and equipment or weakening jutsu that are launched their way or at their summoner. [Insert Age] Yellow Salamanders can move at (D++, C++, A++, S++, SS++ respectively) Speeds. All Salamander's are naturally immune to fire of varying levels depending on their breed, Yellow Salamander's are the second least resistant among the Salamander Tribe being immune to flames or burning based damage of Blaze Release only. In addition all types of Salamander possess a venom gland which converts their blood into a toxic substance near a set location in their body (Lungs, Stomach, Tongue, Tail, Throat Choose One) allowing them to release their poison from various parts of their body. Yellow Salamander venom is naturally acidic once it leaves their body, dealing corrosive damage each post (total) to whatever it comes in contact with at the cost of not poisoning targets like the other salamander venom variants. In addition it is capable of being harvested as a materia in which case it serves as a III Grade Carve.
[b]Name:[/b] Larva/Young/Teenage/Adult/Legendary Orange Salamander Training [b]Classification:[/b] Taijutsu [b]Rank:[/b] D-rank [b]Class:[/b] Passive [b]Range:[/b] Self
[b]Description:[/b] Orange Salamanders focus on crowd and area control above all else, helping their summoner in any way they can and often swaying the battle in their favor just in the nick of time. [Insert Age] White Salamanders can move at (D++, C++, A++, S++, SS++ respectively) Speeds. All Salamander's are naturally immune to fire of varying levels depending on their breed, Orange Salamander's are even median when it comes to resistance among the Salamander Tribe being immune to flames or burning based damage of Ghost Fire Release only. In addition all types of Salamander possess a venom gland which converts their blood into a toxic substance near a set location in their body (Lungs, Stomach, Tongue, Tail, Throat Choose One) allowing them to release their poison from various parts of their body. Orange Salamander venom has a unique reaction when it comes in contact with the air, turning into a fog that lingers around the area for much longer than any other salamander venom persists, dealing damage each post (total) to victims caught within their range like a regular poisonous substance. In addition it is capable of being harvested as a materia in which case it serves as a III Grade Carve.
[b]Name:[/b] Larva/Young/Teenage/Adult/Legendary Red Salamander Training [b]Classification:[/b] Taijutsu [b]Rank:[/b] D-rank [b]Class:[/b] Passive [b]Range:[/b] Self
[b]Description:[/b] Red Salamanders are trap specialists due to their rather unique venom, as they are capable of leaving pools of it in unsuspecting places and cause foes to encounter them and take damage. [Insert Age] Red Salamanders possess (D, C, A, S or SS respectively) Reaction Tiers, can move at (Swift Release, Bullet Release, Vacuum Release, Blinding Light or Ripping Discord respectively) Speeds. All Salamander's are naturally immune to fire of varying levels depending on their breed, Red Salamander's are even median when it comes to resistance among the Salamander Tribe being immune to flames or burning based damage of Yugure Release only. In addition all types of Salamander possess a venom gland which converts their blood into a toxic substance near a set location in their body (Lungs, Stomach, Tongue, Tail, Throat Choose One) allowing them to release their poison from various parts of their body. Red Salamander venom is naturally absorbent, soaking into materials or the earth with ease and thus being able to be left as traps in various places, as well as dealing damage to a victim each post (total) like a normal poisonous substance. In addition, it is capable of being harvested as a materia in which case it serves as a IV Grade Carve.
[b]Name:[/b] Larva/Young/Teenage/Adult/Legendary Purple Salamander Training [b]Classification:[/b] Taijutsu [b]Rank:[/b] D-rank [b]Class:[/b] Passive [b]Range:[/b] Self
[b]Description:[/b] Purple Salamanders are the most passive out of those within the Salamander contract revolving more around support rather than outright combat like the other breeds still they have their uses especially when fully grown. [Insert Age] Purple Salamanders possess possess (D++, C++, A++, S++ or SS++ respectively) Reaction Tiers, which grants them to move at speeds equal to the rank of their Reaction at Tier-, though only in reaction to another move or an attack. All Salamander's are naturally immune to fire of varying levels depending on their breed, Purple Salamander's are an even median when it comes to resistance among the Salamander Tribe being immune to flames or burning based damage of Fire and Blaze Release only. In addition all types of Salamander possess a venom gland which converts their blood into a toxic substance near a set location in their body (Lungs, Stomach, Tongue, Tail, Throat Choose One) allowing them to release their poison from various parts of their body. Purple Salamander venom is soluble in liquids leaving no trace of it's presence unless detected by a poison detection technique in addition to dealing damage each post (total) it is in a victims system like a normal poisonous substance, in addition it is capable of being harvested as a materia in which case it serves as a III Grade Carve.
[b]Name:[/b] Larva/Young/Teenage/Adult/Legendary Blue Salamander Training [b]Classification:[/b] Taijutsu [b]Rank:[/b] D-rank [b]Class:[/b] Passive [b]Range:[/b] Self
[b]Description:[/b] Blue Salamanders are geared towards defending their summoner, with most being specialized in counter assault tactics specifically. [Insert Age] Blue Salamanders possess (D++, C++, A++, S++ or SS++ respectively) Reaction Tiers, which grants them to move at speeds equal to the rank of their Reaction at Tier-, though only in reaction to another move or an attack. All Salamander's are naturally immune to fire of varying levels depending on their breed, Blue Salamander's are an even median when it comes to resistance among the Salamander Tribe being immune to flames or burning based damage of Blaze and Ghost Fire Release only. In addition all types of Salamander possess a venom gland which converts their blood into a toxic substance near a set location in their body (Lungs, Stomach, Tongue, Tail, Throat Choose One) allowing them to release their poison from various parts of their body. Blue Salamander venom is a natural fire retardant, being able to extinguish flames that that come in contact with, making their venom the opposite to that of the Black Salamanders. Along with its fire retardant properties, Blue Salamander venom is still toxic, dealing damage to their victim each post (total) like any other poisonous substance. In addition it is capable of being harvested as a materia in which case it serves as a III Grade Carve.
[b]Name:[/b] Larva/Young/Teenage/Adult/Legendary Brown Salamander Training [b]Classification:[/b] Taijutsu [b]Rank:[/b] D-rank [b]Class:[/b] Passive [b]Range:[/b] Self
[b]Description:[/b] Brown Salamanders are focus mainly on debuffing and weakening their enemies in combat, relying mainly on their summoner to deal the finishing blow to anyone they've weakened enough. [Insert Age] Brown Salamanders possess (D++, C++, A++, S++ or SS++ respectively) Reaction Tiers, which grants them to move at speeds equal to the rank of their Reaction at Tier-, though only in reaction to another move or an attack. All Salamander's are naturally immune to fire of varying levels depending on their breed, Brown Salamander's are the second most resistant among the Salamander Tribe being immune to flames or burning based damage of Ghost Fire and Yugure Release only. In addition all types of Salamander possess a venom gland which converts their blood into a toxic substance near a set location in their body (Lungs, Stomach, Tongue, Tail, Throat Choose One) allowing them to release their poison from various parts of their body. Brown Salamander venom is a powerful nerve toxin, not only damaging a victim each post (total) like a regular poisonous substance, but also causing complications when it comes to their victim attempting to utilize Physical techniques (including tiers). In addition, it is capable of being harvested as a materia in which case it serves as a IV Grade Carve.
[b]Name:[/b] Larva/Young/Teenage/Adult/Legendary Black Salamander Training [b]Classification:[/b] Taijutsu [b]Rank:[/b] D-rank [b]Class:[/b] Passive [b]Range:[/b] Self
[b]Description:[/b] Black Salamanders are the most dangerous breed within the Salamander Contract, with some of the most famous Black Salamanders being contracted to powerful summoners and the heads of the Erlang Clan. [Insert Age] Black Salamanders possess (D, C, A, S or SS respectively) Reaction Tiers, can move at (Swift Release, Bullet Release, Vacuum Release, Blinding Light or Ripping Discord respectively) Speeds. All Salamanders are naturally immune to fire of varying levels depending on their breed, Black Salamander's are the most notable due their innate resistance to flames being the greatest among the Salamander Tribe being immune to flames or burning based damage of Fire, Blaze, Ghost Fire & Yugure Flames. In addition all types of Salamander possess a venom gland which converts their blood into a toxic substance near a set location in their body (Lungs, Stomach, Tongue, Tail, Throat Choose One) allowing them to release their poison from various parts of their body. Black Salamander venom's special property is that it is flammable in addition to dealing hybrid damage each post (total) it is in a victims system like a normal poisonous substance, in addition it is capable of being harvested as a materia in which case it serves as a VI Grade Carve.
The Summoner can choose to pick up the Summoning Technique in order to call forth their Familiar, though alternatively they can choose to use a Summoning Tattoo: - Code:
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Name: Summoning Tattoo: [Insert Summon Name] Classification: Ninjutsu Rank: N/A Class: Supplementary Range: Self (Dominant Arm)
Description: The Summoning Technique is a space–time ninjutsu that allows the summoner to transport animals or people across long distances instantly. Before an animal summoning can be performed, a prospective summoner must first sign a contract with a given species. The contract comes in the form of a scroll, on which the contractor uses their own blood to sign their name and place their fingerprints and once signed is valid even after the contractors death. After this they need only offer an additional donation of blood on the hand they signed the contract with, mold their chakra with hand seals and then plant the hand they signed the contract with at the location they wish to summon the creature. The amount of chakra used during the summoning determines how powerful the summoned creature can be. In regards to Summoning Tattoos however they are rather specific when the agreement between a Summoning Contract and the Clan they are aligned to is forged. This can be done in two ways: 1. A price collected each time the Summon is summoned. 2. A price collected from the Contractors maximum reserves to allow for a set number of times the summon can be summoned within a topic if they are ever desummoned for whatever reason. Regardless of the choice a Familiar's price will update as their size increases resulting in a larger price to summon them if they ever managed to become quite powerful within their Contract. *Insert Name chose option = (Please Pick 1 or 2) Small (5/20) Tataka (Mei S. Erlang) Banhi (Kozzen J. Erlang) Durga (Indra T. Erlang) ??? (Noharu A. Erlang) ??? (??? Erlang) Medium (1/10) Vivaan (Diana I. Erlang) Large (0/5) Brahma {Chandra Erlang) Colossus (0/3) Elder (0/1) Boss (1/1) Akuma (??? Erlang)
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| Academy Field Trip | 28th November 2022, 4:02 pm by Xi | Road Trip
With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …
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