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| Kurogane Clan | |
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Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Kurogane Clan 12th February 2012, 3:19 pm | |
| Name: Kurogane Clan Clan Location: Hakagakure Clan Symbol: - Spoiler:
Clan Information: Members of this clan have a unique iris which is a slit instead of a circle hinting at their primal origins otherwise they look the same as non clan members only being more toned physically and have a tendency to eat a lot to cope with their fast metabolism. The Kurogane also have animal spirits, which take the shape of their birth mark as each member of the clan has an animal shaped birthmark located somewhere on their body. The animal spirit is key to their transformations because their characteristics take after that of their animal spirit along with their attitude. Their personality is even similar to that of their animal. Kekkai Genkai: Blood Release (Life + Water) Requirements Academy Rank, 1 C-rank Life Release Ninjutsu & 1 C-rank Water Ninjutsu. +100 Word Element Training. All members of the Kurogane clan are born with the ability to control all five of their senses. An example of which is going from normal vision to being able to see as if looking through binoculars. Another example is by going from normal vision, or smell, or hearing, to where they go to as if they are blind, deaf, or have no sense of smell. Same with being able to feel the slightest touch or being to where they feel nothing at all. These are advantages in fighting as well as disadvantages. And advantage would be like being able to over hear from a distance or scouting an area, or detecting poison, or being unable to feel the pain of an attack. A disadvantage would be like as if they had their sense of hearing high and then an explosion went off, or something foul smelling was in the air, or not being able to feel any damage on their body so they would not know how much damage they are in. Transformation Details- Spoiler:
The Kurogane bloodline also has two "transformation" stages to them. But these two stage can only be unlocked under certain extreme circumstances and have a very serious side effect. After the transformation has been unlocked, they can freely transform at will however until mastered they will still go into berserker rampages.
1st Transformation: The Kurogane clan's first transformation is unlocked when they are about to die. In this transformation the person takes minor characteristics to their animal spirit. An example of which are markings and increase or decrease in size, nothing too tall, maybe a foot or so. Also, slight transformations like sharp teeth, sharp pointed nails, etc.
2nd Transformation: In this transformation the person's characteristics are much more detailed to their animal spirit. An example would be an increase or decrease in size, nothing too tall, maybe a foot or so. Also, they may get a tail, have more teeth, fur, or even parts of their bodies change shape. An example would be like their fingers join together or their legs join together to form a mermaid like tail. The physical tiers that were originally enhanced in their first transformation are now further increased. In rare times however the second transformation can be unlocked prior mastery of the first transformation, but this is only at the threat of someone they care about to be at severe risk. However if this is the case the user will never be able to fully master the second form and will always enter a berserker rage while in it.
Kekkai Tota: Flesh Release (Life + Water + Fire) Requirements Jonin Rank. Fire Element Training Complete. 1 S-rank, 2 A-ranks & 3 B-rank Life Release Ninjutsu. 1 A-rank, 2 B-ranks and 3 C-rank Water Release Ninjutsu. +1000 Word Tota Training. History:- Spoiler:
Seven hundred years ago the Kurogane clan once lived on an island three miles off the coast of Kirigakure which still existed at that point in time. They were a small village known as the Beast Village, which took up a fifth of the whole island, which could be more considered a continent in size. The village was located on the shore of the land and was then surrounded by trees that were about five stories tall. A few miles in land from the trees, they would become less and less till you reached a hot savanna. The savanna didn't go out far but led to a long desert. A few miles through the desert, you would start to see mountains. A mile from the desert the land will start to change from desert, to rocky, to snow covered. Snow continuously falls around these mountains which dwarfed the mountains of Kumogakure.
Some scientists in the Kurogane clan experimented with animals deep in the woods, desert, and mountains. They crossbred genes and even created new species. But one day when the leader of the village found out, he sent his best shinobi to shut these places down. But something went wrong. The animals got loose. They were stronger and faster than normal animals. The ones that found the forest as their home began attacking the village one night. This surprise attack had caused many of the citizens to die. Only a few were able to escape the village and get to other land. Though no one seemed to care, they were just glad to be rid of the clan they called Monsters. However, the Kurogane clan were not Monsters. They're bloodline just got them the nickname Monster. The Kurogane clan were well known for their strength, resiliency and speed. They were exceptionally skilled in taijutsu and kenjutsu. They were also good for assassination and top secret scouting missions. The Kurogane clan founded the Beast Village and denied forming alliances with other villages, for the Beast Village did not approve of war or unnecessary violence. They fought to protect others, not to fight wars and gain land or power.
600 hundred years prior to current day, a man known as Ryota Kurogane reformed the Kurogane clan in Sunagakure. He had traced back family ties and found those with the bloodline. He brought them to the village and from there the clan grew. The clan did a complete one eighty from its peaceful nature and actively participated in the 5th Great Shinobi World War that ravaged the continent due to the Suna Kage and the Kumo kage at the time and were among the most feared of opponents due to their transformations and blood lust. However at the end of the 10 year war it was one of the clans that seemingly vanished. This wasn't the case however as they merely went into hiding like most of the great clans and about 200 years ago resurfaced in the Floating Islands in Shigakure.
100 Years ago, when the Shogunate came and took over the Land of Beginnings the Kurogane were relocated to Hakagakure, having split the clans from the bonds they formed for years as a show of power. During this time the Kurogane began to intermarry with the Dakar class of Nova, with years of intermarriage with the clan allowing Dakar's to be born into the Kurogane clan. Once the war between the Shogunate and Allied Shinobi Nations broke out, the Kurogane sided with the ASN and remained in Hakagakure even after the war ended. Now, filled with Dakar and Ninja alike, the Kurogane are slowly rebuilding their numbers to the proud clan they once had. However, from no longer living in peace and solitude like 700 years ago, they are now more primal than peaceful, having lost touch with their routes.
Unbeknownst to the Kurogane Clan, a tribe of Kurogane from their ancestral homeland still remain today, hidden among the protection of the very few remaining Dobutsu tribes, living peacefully like they once did many years ago, plotting revenge alongside the Dobutsu to one day regain their homeland from those that destroyed their way of life and took their land. Passives:- Spoiler:
Name: Control Over the 5 Senses Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description: The Kurogane clan member has control over their fives senses. They can make their five senses increase or decrease. An example would be increasing your eye site to see long distances, increasing smell to smell poison or far away things, increasing hearing to hear whispers or talking from another building, or decreasing your sense of touch so you won't feel pain from an attack. You can also make it to where you decrease your senses making you blind, deaf, or even unable to taste. Though these each have a downside. An example would be a bright flash of light would temporarily blind a person making them unable to see even with control over their site, a loud noise would harm ones ears drastically if they had their hearing increased, or unable to feel how much damage they have taken making them unable to know when they should stop or if they have broken something. This technique can be used whenever, but takes 1 post to change 1 of the original 5 senses likewise a Kurogane has 100% in each of them (500% in total) since in order to increase one sense another must be lowered however all can be lowered to complete sensory loss without being required to raise any others. Levels of Senses (Percent Req.) - Sensory Distance thanks to Augmentation/Reduction Sensory Loss (0%) - None due to lack of sense Min (25%) - Quartered Lowered (50%) - Halved Reduced (75%) - Reaction Tiers incapable of being utilized in conjunction with. Normal (100%) - Normal Distance Raised (125%) - Reaction Tiers capable of being utilized in conjunction with. Heightened (150%) - Doubled Enhanced (175%) - Tripled Max (200%) - Quadrupled
Name: The Sixth Sense Classification: Ninjutsu Rank: D rank Class: Passive Range: Self
Description: A clan member is born with another sense which is linked with the ability of most animals to detect when their lives are in danger. Call it a heightened sense of killing intent but it is in fact much more than that despite only being limited to picking up threats to that specific Kurogane's life. Because of this sense their reflexes are top notch and they are able to engage in combat even in total darkness relying on their opponents to make the first move so that they can "sense" it and react accordingly to get themselves out of said danger. Despite this those with the absence of killing intent as well as those without the intention to kill can cause this sense to not be able to pick up their attacks. Depending on the Kurogane's age this sense grows more refined over time as the older a Kurogane the more attune they are to detecting when killing intent is being utilized on them as well as the speed of things which can trigger their 6th Sense. Age - 6th Sense Trigger Speed/Rank of Killing Intent Techniques able to be detected Birth to 10 - D 11 to 20 - C 21 to 30 - B 31 to 40 - A Above 41 - S
Name: Dead Bone Pulse Classification: Nintaijutsu Rank: D-rank Class: Passive Range: Self
Description:This is an additional ability of the Kurogane clan which gives them the ability to manipulate their own skeletal structure. By infusing their calcium with chakra, they could manipulate the growth and properties of their bones to their liking. This allows them to create weapons of bones that can either protrude from any part of the body, or pulled out and used like hand held weapons. Any bone that they remove from the body immediately regenerates, as does the skin that is damaged when the bones are removed however the speed at which the injuries heal vary and as a result the user if not careful can bleed out from producing bones too carelessly. Users can increase the density of the created bones, making them stronger than steel. This carries over to every one of their taijutsu based life release techniques and with rank they generally increase in power and strength capping out at S-rank in which even life release ranked at C-rank have the durability of an S-rank simply because the density of the bones have been increased to unparalleled levels. which even life release ranked at C-rank have the durability of an S-rank simply because the density of the bones have been increased to unparalleled levels. A Kurogane is allowed to do a 1000 Word weekly training to increase the density of their skeleton capping out at S-rank as well as another 1000 Word weekly training to increase the speed at which injuries are healed from sprouting bones from the body which also caps at S-rank. - (Insert Name) Current Bone Density = N/A - Speed Injuries are healed from using Dead Bone Pulse = N/A
*Note: When the bones are removed from the body they will begin to deteriorate. After the deterioration time is up, each topic after will cause them to lose 2 ranks of effectiveness until reaching E whereupon they will break. The deterioration time is based on the tech used to create the bones. Rank of Tech - Topics before Deterioration D - 1 C - 2 B - 3 A - 4 S - 5 SS - 6 SSS - 7 Z - 9
Name: Immune System Classification: Kinjutsu Rank: D-rank Class: Passive Range: Self
Description: Kurogane Clan members have an unnaturally high resistance to diseases being immune to all organic (2-ranks above) and inorganic (1-rank above) parasite based diseases and infections. Likewise when encountering new artificial diseases which have at least one part deriving from parasites (equal rank and below only) the Kurogane clan member's body will naturally produce antibodies within their blood before circulating it through the body to cure them of it. When it comes to diseases from things other than parasites however the Kurogane Clan member has an increased tolerance with the diseases effect countdown or it's effect duration being modified depending on what type of disease it is (Viral, Bacterial, Fungal etc) However due to not stemming from parasites the Kurogane Clan members body is unable to naturally produce antibodies to become immune to it. Rank of Kurogane - Antibody Production Speed (Posts Total) D - 1 C - 2 B - 4 A - 8 S - 16
Type of Disease (Organism causing it) = Countdown/Duration Modifier in Posts (Total) Fungal (Fungi) = +25/-20 Bacterial (Bacteria) = +20/-15 Prionogenic (Prion) = +15/-10 Viral (Virus/Viriod) = +10/-5 Sub-Viral = +5/-1
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[b]Name:[/b] Control Over the 5 Senses [b]Classification:[/b] Taijutsu [b]Rank:[/b] D-rank [b]Class:[/b] Passive [b]Range:[/b] Self
[b]Description:[/b] The Kurogane clan member has control over their fives senses. They can make their five senses increase or decrease. An example would be increasing your eye site to see long distances, increasing smell to smell poison or far away things, increasing hearing to hear whispers or talking from another building, or decreasing your sense of touch so you won't feel pain from an attack. You can also make it to where you decrease your senses making you blind, deaf, or even unable to taste. Though these each have a downside. An example would be a bright flash of light would temporarily blind a person making them unable to see even with control over their site, a loud noise would harm ones ears drastically if they had their hearing increased, or unable to feel how much damage they have taken making them unable to know when they should stop or if they have broken something. This technique can be used whenever, but takes 10 posts (total) to change 1 of the original 5 senses (-2 P.T per rank up to cap at 2 P. T to change a sense at S-rank) likewise a Kurogane has 100% in each of them (500% in total) since in order to increase one sense another must be lowered however all can be lowered to complete sensory loss without being required to raise any others. [u]Levels of Senses (Percent Req.) - Sensory Distance thanks to Augmentation/Reduction[/u] Sensory Loss (0%) - None due to lack of sense Min (25%) - Quartered Lowered (50%) - Halved Reduced (75%) - Reaction Tiers incapable of being utilized in conjunction with. Normal (100%) - Normal Distance Raised (125%) - Reaction Tiers capable of being utilized in conjunction with. Heightened (150%) - Doubled Enhanced (175%) - Tripled Max (200%) - Quadrupled
[b]Name:[/b] The Sixth Sense [b]Classification:[/b] Ninjutsu [b]Rank:[/b] D rank [b]Class:[/b] Passive [b]Range:[/b] Self
[b]Description:[/b] A clan member is born with another sense which is linked with the ability of most animals to detect when their lives are in danger. Call it a heightened sense of killing intent but it is in fact much more than that despite only being limited to picking up threats to that specific Kurogane's life. Because of this sense their reflexes are top notch and they are able to engage in combat even in total darkness relying on their opponents to make the first move so that they can "sense" it and react accordingly to get themselves out of said danger. Despite this those with the absence of killing intent as well as those without the intention to kill can cause this sense to not be able to pick up their attacks. Depending on the Kurogane's age this sense grows more refined over time as the older a Kurogane the more attune they are to detecting when killing intent is being utilized on them as well as the speed of things which can trigger their 6th Sense. [u]Age - 6th Sense Trigger Speed/Rank of Killing Intent Techniques able to be detected[/u] Birth to 10 - D 11 to 20 - C 21 to 30 - B 31 to 40 - A Above 41 - S
[b]Name:[/b] Dead Bone Pulse [b]Classification:[/b] Nintaijutsu [b]Rank:[/b] D-rank [b]Class:[/b] Passive [b]Range:[/b] Self
[b]Description:[/b]This is an additional ability of the Kurogane clan which gives them the ability to manipulate their own skeletal structure. By infusing their calcium with chakra, they could manipulate the growth and properties of their bones to their liking. This allows them to create weapons of bones that can either protrude from any part of the body, or pulled out and used like hand held weapons. Any bone that they remove from the body immediately regenerates, as does the skin that is damaged when the bones are removed however the speed at which the injuries heal vary and as a result the user if not careful can bleed out from producing bones too carelessly. Users can increase the density of the created bones, making them stronger than steel. This carries over to every one of their taijutsu based life release techniques and with rank they generally increase in power and strength capping out at S-rank in which even life release ranked at C-rank have the durability of an S-rank simply because the density of the bones have been increased to unparalleled levels. which even life release ranked at C-rank have the durability of an S-rank simply because the density of the bones have been increased to unparalleled levels. A Kurogane is allowed to do a 1000 Word weekly training to increase the density of their skeleton capping out at S-rank as well as another 1000 Word weekly training to increase the speed at which injuries are healed from sprouting bones from the body which also caps at S-rank. - (Insert Name) Current Bone Density = N/A - Speed Injuries are healed from using Dead Bone Pulse = N/A
[b]Name:[/b] Immune System [b]Classification:[/b] Kinjutsu [b]Rank:[/b] D-rank [b]Class:[/b] Passive [b]Range:[/b] Self
[b]Description:[/b] Kurogane Clan members have an unnaturally high resistance to diseases being immune to all organic (2-ranks above) and inorganic (1-rank above) parasite based diseases and infections. Likewise when encountering new artificial diseases which have at least one part deriving from parasites (equal rank and below only) the Kurogane clan member's body will naturally produce antibodies within their blood before circulating it through the body to cure them of it. When it comes to diseases from things other than parasites however the Kurogane Clan member has an increased tolerance with the diseases effect countdown or it's effect duration being modified depending on what type of disease it is (Viral, Bacterial, Fungal etc) However due to not stemming from parasites the Kurogane Clan members body is unable to naturally produce antibodies to become immune to it. [u]Rank of Kurogane - Antibody Production Speed (Posts Total)[/u] D - 1 C - 2 B - 4 A - 8 S - 16
[u]Type of Disease (Organism causing it) = Countdown/Duration Modifier in Posts (Total)[/u] Fungal (Fungi) = +25/-20 Bacterial (Bacteria) = +20/-15 Prionogenic (Prion) = +15/-10 Viral (Virus/Viriod) = +10/-5 Sub-Viral = +5/-1
Clan Weapon:- Spoiler:
Weapon Name: Kurogane Flask Type of Weapon: Equipment (Flask) Rank: D (Ranks with the user) How Many: 1 Appearance: A black flask with a blood red stopper which melts away and forms a ring around the top of the flask when it is in use. It has a crimson elastic strap which allows the Kurogane to position it on their arm or legs for it to be secured in place and also not be hampered if they transform whether to a bigger or smaller size.
Durability: Raw = 4 D-rank worth of Damage Physical = 3 D-ranks worth of Damage Chakra = 1 D-ranks worth of Damage
Magnetic = D-rank Chakra Resistant = D-rank
Components: Ferrous Metal (D) x 2: Iron Ferrous Metal (D) x 1: Magnetite Precious Metal (D) x 1: Iridium
Special Ability: This Flask is given to the Kurogane clan members who pass the Genin Exams and is a useful piece of equipment which aids them in combat. Its special ability is actually weightlessness as no matter how much blood is stored inside of it, it is as light as a feather and consumes no more than it's carry-weight (according to weight limit) while empty. In terms of how much blood can be stored it has two differing amounts with the latter being the max any flask can store; the first which is Min for minimum capacity which is 12 D-ranks worth (2 C-ranks or 1 B-rank) of Blood. The second is Max for maximum capacity which is 36 D-ranks worth (6 C-ranks, 3 B-ranks, 2 A-ranks or 1 S-rank) of Blood. Both have lines so the Kurogane doesn't have to guess how much they should fill it up by, a gray line on the inside of the flask signifies Min and a red line also on the inside of the flask signifies Max. Weight: +3 Slots: N/A Price: 750 Xel (Given for Free to All Kurogane as Genin)
Each Refitting can be done each rank up resulting in the rank of the gourd increased by 1-rank along with the durability and quality of raw materials used in it's construction. Rank of User - Refitting Price in Xel C - 300 Xel B - 600 Xel A = 1,200 Xel S = 2,400 Xel "Z" = 4,800 Xel "X" = 9,600 Xel
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[b]Equipment Name:[/b] (Insert First Name) Kurogane Flask [b]Type of Equipment:[/b] Flask [b]Rank:[/b] D (Can get refitted every rank up to equal user's rank) [b]How Many:[/b] 1 [b]Appearance:[/b] A black flask with a blood red stopper which melts away and forms a ring around the top of the flask when it is in use. It has a crimson elastic strap which allows the Kurogane to position it on their arm or legs for it to be secured in place and also not be hampered if they transform whether to a bigger or smaller size. [b]Special Ability:[/b] This Flask is given to the Kurogane clan members who pass the Genin Exams and is a useful piece of equipment which aids them in combat. Its special ability is actually weightlessness as no matter how much blood is stored inside of it, it is as light as a feather and consumes no more than it's carry-weight (according to weight limit) while empty. In terms of how much blood can be stored it has two differing amounts with the latter being the max any flask can store; the first which is Min for minimum capacity which is 12 D-ranks worth (2 C-ranks or 1 B-rank) of Blood. The second is Max for maximum capacity which is 36 D-ranks worth (6 C-ranks, 3 B-ranks, 2 A-ranks or 1 S-rank) of Blood. Both have lines so the Kurogane doesn't have to guess how much they should fill it up by, a gray line on the inside of the flask signifies Min and a red line also on the inside of the flask signifies Max. [b]Weight[/b]: +3 [b]Slots:[/b] N/A [b]No. of Refittings:[/b]
*********************** - Past is Past:
Last edited by Aurielle on 22nd May 2016, 3:17 am; edited 12 times in total | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Re: Kurogane Clan 12th February 2012, 4:25 pm | |
| Transformations:- Spoiler:
Name: First Transformation Classification: Multi-Stage Transformation Type: Kekkei Genkai Duration: 20/50 P.T (0 Training) Animal Spirit: (Insert Animal Spirit)
Description: In this transformation (INSERT NAME) takes minor characteristics of their animal spirit while ALL of their tiers are raised by 1 Tier Level. (Insert Name) gains (Insert Primary Body Changes such as; slight body shape alterations and height difference up to 1 ft). Also, (Insert Auxiliary Body Changes such as; eye, nail, hair & teeth alterations &/or coloration differences). Regardless of how it is unlocked, within the First Transformation a Kurogane is able to keep some shreds of their sanity & decision making allowing them to distinguish between allies (Min. 10 CD Topics), friends (Min. 15 CD Topics), Loved Ones (Min. 20 CD Topics), Family (5 CD Topics) and foes. *(Near Death Unlock Only): This transformation was unlocked through a near-death experience, the first time it is unlocked it is treated as a "Get out of Jail Free Card" however until Mastery (250 Word Weekly Training) the user will be unable to retain their complete mental faculties while it is active (Berserk Status). *(Sanity Unlock Only): This transformation is unlocked upon sanity depletion (3/4th's Sanity Limit), the first time it is unlocked it replenishes the user's sanity limit however unlike the near death experience method they do not need to train for mastery to retain their complete mental faculties. If they do retrain for mastery during the Weekly Training to increase the time-limit it is able to be increase by a +3 rather than a +1 (Maximum remains 50). Once the transformation duration of any state has ended they will require a cool-down of half their total duration before they are able to return to any of their unlocked transformations. Pre-Awakened Kurogane can only utilize any Transformation Once per topic, whereas Awakened Kurogane are able to return to any Transformation after each cool-down, however with each time they do this the cool-down will continue to double.
Name: Second Transformation Classification: Multi-Stage Transformation Type: Kekkei Genkai Duration: 15/45 (0 Training) Animal Spirit: (Insert Animal Spirit)
Description: In this transformation, the (Insert Name)'s characteristics are much more detailed in comparison to their animal spirit while ALL of their tiers are raised by 2 Tier Levels. (Insert Name) gains (Insert Primary Body Changes such as; body shape alterations, size alterations up to 3 feet &/or additional organ growth). Also, (Insert Auxiliary Body Change such as, appendage growth, webbed appendages, spikes, spines, fins &/or joint alterations). Regardless of how it is unlocked, within the Second Transformation a Kurogane is more primal only being able to distinguish between loved ones (Min of 15 CD Topics), family (Min of 5 CD Topics) &/or a mate (Min. of 3 CD Topic) whereas all others will be attacked with no mercy (Berserk Status). The Second Transformation has a shorter duration than it's preceding form namely -5 P.T Less, and when first unlocked this is also consumed from the Kurogane's 1st Transformation Duration & each 2nd Transformation grants unique abilities to the user while it is active. *(Near Death Unlock Only): This transformation is unlocked through the near death experience of an friend (Min 10 CD Topics), loved one (Min. 15 CD Topics) or Family Member/Mate (Min. 5 CD Topics). The first time it is unlocked it acts as a "Get out of Jail Free Card" for the individual being targeted, however until Mastery (500 Word Weekly Training) the user will be unable to retain their complete mental faculties while it is active (Berserk Status) & when Weekly Training to increase it's duration it now goes up by +3 (Maximum Remains 45 in 2nd & 50 in 1st). *(Death Unlock Only): This transformation is unlocked through the death of a friend (Min. 10 CD Topics), loved one (Min. 5 CD Topics) or Family Member/Mate (Min. 3 CD Topics). The first time it is unlocked the user's stamina limit is fully replenished, however even with Mastery (500 Word Weekly Training) the user will be unable to retain their complete mental faculties while it is active (Berserk Status) & when in use they'll be able to resist attacking their friends (in addition to Loved Ones,Family & Mates). *(Sanity Unlock Only): This transformation is unlocked upon sanity depletion (1/2 Sanity Limit), the first time it is unlocked it replenishes the user's sanity limit however unlike the near death experience method they do not need to train for mastery to retain their mostly complete mental faculties. If they do retrain for mastery then they are able to resist attacking their friends (Min. 3 CD Topics) & their allies (Min. 1 CD Topic). Slots: *First Slot: (Insert Ability) * Second Slot If Applicable: (Insert Ability) * Third Slot If Applicable: (Insert Drawback)
Name: Heir Transformation Classification: Multi-Stage Transformation Type: Kekkei Hen'ho Duration: 10/40 (0 Training) Animal Spirit: (Insert Animal Spirit)
Description: In this transformation, (Insert Name)'s characteristics vanish as some of the traits of their 2nd Transformation are extracted to form either a single organic weapon or a pair of organic weapons, which are the same rank as the Kurogane. In this transformation ALL of their tiers are raised by 3 Tier Levels & their Sanity Limit is Doubled (i.e 1/4 to 1/2). (Insert Name) only has some traces of their Animal Spirit (Insert Minor Body Changes such as; altered eye color, patches of fur/scales/spikes/fins). Regardless of how it is unlocked, this is a more controlled transformation in comparison to it's counterpart (Beast) and a Kurogane has control over their mental faculties to a similar degree to the 1st Transformation. The Heir Transformation has a shorter duration than it's preceding form namely -5 P.T Less, and when first unlocked this is also consumed from the Kurogane's 2nd Transformation Duration. *(Death Unlock Only): This transformation is unlocked through the death of the user as a result of sacrificing themselves for another Kurogane. The first time it is unlocked it acts as a "Get out of Jail Free Card" for the Kurogane restoring them to full health due to their sacrifice but upon the conclusion of the Transformation they are rendered comatose for 2 Weeks (1 Week OOC No IC or Training topics), however the Weekly Training to increase it's duration it will goes up by +3 (Maximum Remains 45 in 2nd & 50 in 1st) upon Mastery (750 Weekly Training). *(Hunt Unlock Only): This transformation is unlocked through the hunting of either 3 (No Trans Unlocked), 2 (1st Trans Unlocked) or 1 (2nd Trans Unlocked) Kurogane and drinking their blood, usually done to those opposing the clan such as missing-nin. The first time it is unlocked the user's stamina limit is fully replenished, however the Weekly Training to increase it's duration goes up by +5 (Maximum Remains 40 in Heir, 45 in 2nd & 50 in 1st) upon Mastery (750 Weekly Training). *(Sanity Unlock Only): This transformation is unlocked upon sanity depletion (1/4th's Sanity Limit) so long as they do not possess Flesh Release, the first time it is unlocked it replenishes the user's sanity limit & upon training for Mastery (750 Weekly Training), the Weekly Training to increase it's duration goes up by +5 (Maximum Remains 40 in Heir, 45 in 2nd & 50 in 1st). Slots: *First Slot: (Insert Ability) * Second Slot If Applicable: (Insert Ability) * Third Slot If Applicable: (Insert Drawback)
Organic Weapon Type: (Insert Whether Single or Pair) Size: Tiny-Small (If Pair), Small-Humanoid (If Single) Appearance: (Resembles Animal Spirit see Monster Hunter wiki weapons) Special Ability: Organic Weapons have a durability comparable to that of the Kurogane themselves (Shares Defensive Tiers & Tier-Chains) and are capable of being healed if damaged or even broken in battle however they are only available while in this transformation & it's successor. (Insert Organic Weapon Ability which pertains to Animal Spirit)
Name: Beast Transformation Classification: Multi-Stage Transformation Type: Kekkei Hen'ho Duration: 10/40 (0 Training) Animal Spirit: (Insert Animal Spirit)
Description: In this transformation, the (Insert Name)'s characteristics are a perfect blend between animal spirit & kurogane while ALL of their tiers are raised by 4 Tier Levels. (Insert Name) gains (Insert Primary Body Changes such as; body shape alterations, size alterations up to 4 feet &/or additional organ growth). Also, (Insert Auxiliary Body Change such as, appendage growth, webbed appendages, spikes, spines, fins &/or joint alterations). Finally they gain (Insert Moderate Body Changes such as; altered eyes, skin changed into/covered by fur/scales/spikes/fins) though with all of these changes they still keep a Humanoid appearance. Regardless of how it is unlocked, this is a more primal transformation in comparison to it's counterpart (Heir) and a Kurogane has control over their mental faculties to a similar degree to the 2nd Transformation. The Beast Transformation has a shorter duration than it's preceding form namely -5 P.T Less, and when first unlocked this is also consumed from the Kurogane's 2nd Transformation Duration. *(Death Unlock Only) This transformation is unlocked through the death of the user as a result of depleting their Blood Limit during their 2nd Transformation after Unlocking Flesh Release. The first time it is unlocked it acts as a "Get out of Jail Free Card" for the Kurogane restoring them to full health due to their sacrifice but upon the conclusion of the Transformation they are rendered comatose for 3 Weeks (1 1/2 Weeks OOC No IC or Training topics). However even with Mastery (750 Word Weekly Training) the user will be unable to retain their complete mental faculties while it is active (Berserk Status) & when in use they'll be able to resist attacking their friends (in addition to Loved Ones, Family & Mates). *(Sanity Unlock Only) This transformation is unlocked upon sanity depletion (1/4th's Sanity Limit) so long as they possess Flesh Release, the first time it is unlocked it replenishes the user's sanity limit & upon training for Mastery (750 Weekly Training), the Weekly Training to increase it's duration goes up by +5 (Maximum Remains 40 in Beast, 45 in 2nd & 50 in 1st). Slots: *First Slot (2nd Tans): (Insert Ability) * Second Slot If Applicable (2nd Trans): (Insert Ability) * Third Slot If Applicable (2nd Trans): (Insert Drawback) *Second/Fourth Slot: (Insert Ability) *Third/Fifth Slot: (Insert Drawback)
Name: Primal Transformation Classification: Multi-Stage Transformation Type: Kekkei Tota Duration: 5/35 (0 Training) Animal Spirit: (Insert Animal Spirit)
Description: The forbidden final stage of the Kurogane Transformations, in which (Insert Name) is consumed by their animal spirit to the point that there is barely any difference between them and the beast within & ALL of their tiers are raised by 5 Tier Levels. (Insert Name) gains (Insert Primary Body Changes such as; body shape alterations, size alterations up to 5 feet &/or additional organ growth). Also, (Insert Auxiliary Body Change such as, appendage growth, webbed appendages, spikes, spines, fins &/or joint alterations). Finally they gain (Insert Major Body Changes such as; altered bone structure, skin changed into/covered by fur/scales/spikes/fins). Regardless of how it is unlocked, this is the most savage transformation and a Kurogane has no control over their mental faculties. The Primal Transformation has the shortest duration of the transformations (tied with True) -5 P.T Less, and when first unlocked this is also consumed from the Kurogane's Previous (1st, 2nd, Beast, or Heir) Transformation Duration. Unique to this transformation, the Primal Transformation has the ability to make other Kurogane go berserk (+1 ft radius every rank max 7 ft at "X"-rank) lowering their sanity by -1 Each P.T they are in the topic unless they transform into their unlocked final stages in which case the depletion decreases to -1 each turn. Long ago those who unlocked this transformation were hunted down and killed, however as any Kurogane can fall prey to it nowadays so long as the victim keeps it under control through the Evil Sealing Method they are merely shunned. *(Hunt Unlock Only) This transformation is unlocked upon the consumption of another Kurogane in their transformed state (either 1st, 2nd, Beast/Heir or Primal/True) doing such gives an awareness of the user to other Kurogane's 6th Sense when they are within range causing them to become hostile. However upon mastery (1000 Word Weekly Training) depending on what type of Kurogane they consumed they can regain some of their mental faculties when transformed (1st Mate Only, 2nd Mate & Children Only, Beast/Heir Mate & Family Only, True/Primal Mate, Family & Loved Ones only). *(Sanity Unlock Only) This transformation is unlocked upon complete sanity depletion (Empty Sanity Limit) and if unlocked it bars the ability to unlock any more Transformations (Includes 2nd & Heir/Beast if they haven't been unlocked yet) whereas if one possessed the True Transformation the Kurogane will lose access to it. Upon training for Mastery (1000 Word Weekly Training), the Weekly Training to increase it's duration goes up by +5 (Maximum Remains 35 in Primal, 40 in Heir/Beast, 45 in 2nd & 50 in 1st) however the still lack control over their mental state in this form. Slots: *First Slot (2nd Trans): (Insert Ability) * Second Slot If Applicable (2nd Trans): (Insert Ability) * Third Slot If Applicable (2nd Trans): (Insert Drawback) *Second/Fourth Slot If Applicable (Beast Trans): (Insert Ability) *Third/Fifth Slot if Applicable (Beast Trans): (Insert Drawback) *Fourth/Sixth Slot (Primal Trans): (Insert Ability) *Fifth/Seventh Slot (Primal Trans): (Insert Ability) *Sixth/Eight Slot (Primal Trans): (Insert Drawback)
Organic Weapon if Applicable (Heir Trans) Type: (Insert Whether Single or Pair) Size: Tiny-Small (If Pair), Small-Humanoid (If Single) Appearance: (Resembles Animal Spirit see Monster Hunter wiki weapons) Special Ability: Organic Weapons have a durability comparable to that of the Kurogane themselves (Shares Defensive Tiers & Tier-Chains) and are capable of being healed if damaged or even broken in battle however they are only available while in this transformation & it's successor. (Insert Organic Weapon Ability which pertains to Animal Spirit)
Name: True Transformation Classification: Multi-Stage Transformation Type: Kekkei Tota Duration: 5/35 (0 Training) Animal Spirit: (Insert Animal Spirit)
Description: The true final stage of the Kurogane Transformations where (Insert Name)'s characteristics vanish as most of the traits of their Heir Transformation are extracted to form an organic armor to go along with their organic weaponry, all which are the same rank as the Kurogane. In this transformation ALL of their tiers are raised by 6 Tier Levels & their Sanity Limit is increased by half of it's original size (i.e 1/4 to 3/4). (Insert Name) has nothing but scarification brands resembling the skeleton of their Animal Spirit adorning their body which only manifest in the presence of those with Sages Senses or access to the 4th Dimension. Regardless of how it is unlocked, this is the most civilized transformation and a Kurogane has complete control over their mental faculties. The True Transformation has the shortest duration of the transformations (tied with Primal) -5 P.T less in comparison to it's previous form, and when first unlocked this is also consumed from the Kurogane's Heir Transformation Duration. Unique to this transformation, the True Transformation is immune to the Primal Transformation's berserk effect being the only type of Kurogane that can combat them at no risk to their sanity. Long ago it was believed that there could only be 1 Kurogane with this transformation, but this has since rectified with only one Kurogane being able to obtain this transformation through the Ascension method which is the process used to determine the Clan Head. *(Ascension Unlock Only) This transformation is unlocked through an honorable death match between the current clan head and their successor in their final transformations & if the successor wins they will unlock the True Transformation. With mastery (1000 Word Weekly Training), they gain the ability to activate & deactivate other Kurogane's Transformations up to their unlocked amount excluding those unbound Primal Transformation Holders. If used on a Kurogane who has already exceeded their time limit, they are capable of triggering it again, however the cool-down after is quadrupled each time it is re-entered. *(Hunt Unlock Only) This transformation is unlocked upon hunting down and either redeeming 1 Primal Transformation Kurogane (subduing without killing and bringing back to the clan) or killing 2 Primal Transformation Kurogane. With Mastery (1000 Word Weekly Training), while in this form it is capable of calming their fellow Kurogane (+1 ft radius every rank max 7 ft at "X"-rank), replenishing their sanity limit by +1 every P.T they are around them whereas if they are transformed it is lowered to replenishing every Turn instead. *(Sacrifice Unlock Only) This transformation is unlocked upon complete sanity depletion (Empty Sanity Limit) and rather than fall into madness the Kurogane sacrifices their ability to Awaken or Regresses (Only available if another Regression requirement has not been fulfilled) in order to become unable to unlocking the Primal Transformation. With Mastery (1000 Word Weekly Training) the Kurogane becomes able to re-enter their transformations multiple times in a topic similar to if they had awakened albeit the Cool-Down tripling each time they reenter it. Slots: *First Slot: (Insert Ability) * Second Slot If Applicable: (Insert Ability) * Third Slot If Applicable: (Insert Drawback)
Organic Weapon Type: (Insert Whether Single or Pair) Size: Tiny-Small (If Pair), Small-Humanoid (If Single) Appearance: (Resembles Animal Spirit see Monster Hunter wiki weapons) Special Ability: Organic Weapons have a durability comparable to that of the Kurogane themselves (Shares Defensive Tiers & Tier-Chains) and are capable of being healed if damaged or even broken in battle however they are only available while in this transformation & it's predecessor. (Insert Organic Weapon Ability which pertains to Animal Spirit)
Organic Armor Type: (Insert Whether Light or Heavy) Size: Humanoid Appearance: (Resembles Animal Spirit see Monster Hunter wiki armor sets) Special Ability: Organic Armor have a durability comparable to that of the Kurogane themselves (Shares Defensive Tiers & Tier-Chains) and are capable of being healed if damaged or even broken in battle however they are only available while in this transformation. There are two types (Pick One): *Light which are comparable to a Living Weapon in regards to Weapon Destruction techniques & possesses Dead Bone Pulse's regeneration when dealt physical damage. *Heavy which are comparable to a Living Weapon with a Soul in regards to Weapon Destruction techniques & utilize Dead Bone Pulse's durability when dealt physical damage. (Insert Organic Armor Ability which pertains to Animal Spirit)
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[b]Name:[/b] First Transformation [b]Classification:[/b] Body Transformation [b]Type:[/b] Kekkei Genkai [b]Duration:[/b] 20/50 P.T (0 Training) [b]Animal Spirit:[/b] (Insert Animal Spirit)
[b]Description:[/b] In this transformation (INSERT NAME) takes minor characteristics of their animal spirit while ALL of their tiers are raised by 1 Tier Level. (Insert Name) gains (Insert Primary Body Changes such as; slight body shape alterations and height difference up to 1 ft). Also, (Insert Auxiliary Body Changes such as; eye, nail, hair & teeth alterations &/or coloration differences). Regardless of how it is unlocked, within the First Transformation a Kurogane is able to keep some shreds of their sanity & decision making allowing them to distinguish between allies (Min. 10 CD Topics), friends (Min. 15 CD Topics), Loved Ones (Min. 20 CD Topics), Family (5 CD Topics) and foes. *(Near Death Unlock Only): This transformation was unlocked through a near-death experience, the first time it is unlocked it is treated as a "Get out of Jail Free Card" however until Mastery (250 Word Weekly Training) the user will be unable to retain their complete mental faculties while it is active (Berserk Status). *(Sanity Unlock Only): This transformation is unlocked upon sanity depletion (3/4th's Sanity Limit), the first time it is unlocked it replenishes the user's sanity limit however unlike the near death experience method they do not need to train for mastery to retain their complete mental faculties. If they do retrain for mastery during the Weekly Training to increase the time-limit it is able to be increase by a +3 rather than a +1 (Maximum remains 50). Once the transformation duration of any state has ended they will require a cool-down of half their total duration before they are able to return to any of their unlocked transformations. Pre-Awakened Kurogane can only utilize any Transformation Once per topic, whereas Awakened Kurogane are able to return to any Transformation after each cool-down, however with each time they do this the cool-down will continue to double.
[b]Name:[/b] Second Transformation [b]Classification:[/b] Multi-Stage Transformation [b]Type:[/b] Kekkei Genkai [b]Duration:[/b] 15/45 (0 Training) [b]Animal Spirit:[/b] (Insert Animal Spirit)
[b]Description:[/b] In this transformation, the (Insert Name)'s characteristics are much more detailed in comparison to their animal spirit while ALL of their tiers are raised by 2 Tier Levels. (Insert Name) gains (Insert Primary Body Changes such as; body shape alterations, size alterations up to 3 feet &/or additional organ growth). Also, (Insert Auxiliary Body Change such as, appendage growth, webbed appendages, spikes, spines, fins &/or joint alterations). Regardless of how it is unlocked, within the Second Transformation a Kurogane is more primal only being able to distinguish between loved ones (Min of 15 CD Topics), family (Min of 5 CD Topics) &/or a mate (Min. of 3 CD Topic) whereas all others will be attacked with no mercy (Berserk Status). The Second Transformation has a shorter duration than it's preceding form namely -5 P.T Less, and when first unlocked this is also consumed from the Kurogane's 1st Transformation Duration & each 2nd Transformation grants unique abilities to the user while it is active. *(Near Death Unlock Only): This transformation is unlocked through the near death experience of an friend (Min 10 CD Topics), loved one (Min. 15 CD Topics) or Family Member/Mate (Min. 5 CD Topics). The first time it is unlocked it acts as a "Get out of Jail Free Card" for the individual being targeted, however until Mastery (500 Word Weekly Training) the user will be unable to retain their complete mental faculties while it is active (Berserk Status) & when Weekly Training to increase it's duration it now goes up by +3 (Maximum Remains 45 in 2nd & 50 in 1st). *(Death Unlock Only): This transformation is unlocked through the death of a friend (Min. 10 CD Topics), loved one (Min. 5 CD Topics) or Family Member/Mate (Min. 3 CD Topics). The first time it is unlocked the user's stamina limit is fully replenished, however even with Mastery (500 Word Weekly Training) the user will be unable to retain their complete mental faculties while it is active (Berserk Status) & when in use they'll be able to resist attacking their friends (in addition to Loved Ones,Family & Mates). *(Sanity Unlock Only): This transformation is unlocked upon sanity depletion (1/2 Sanity Limit), the first time it is unlocked it replenishes the user's sanity limit however unlike the near death experience method they do not need to train for mastery to retain their mostly complete mental faculties. If they do retrain for mastery then they are able to resist attacking their friends (Min. 3 CD Topics) & their allies (Min. 1 CD Topic). [u]Slots:[/u] *First Slot: (Insert Ability) * Second Slot If Applicable: (Insert Ability) * Third Slot If Applicable: (Insert Drawback)
[b]Name:[/b] Heir Transformation [b]Classification:[/b] Multi-Stage Transformation [b]Type:[/b] Kekkei Hen'ho [b]Duration:[/b] 10/40 (0 Training) [b]Animal Spirit:[/b] (Insert Animal Spirit)
[b]Description:[/b] In this transformation, (Insert Name)'s characteristics vanish as some of the traits of their 2nd Transformation are extracted to form either a single organic weapon or a pair of organic weapons, which are the same rank as the Kurogane. In this transformation ALL of their tiers are raised by 3 Tier Levels & their Sanity Limit is Doubled (i.e 1/4 to 1/2). (Insert Name) only has some traces of their Animal Spirit (Insert Minor Body Changes such as; altered eye color, patches of fur/scales/spikes/fins). Regardless of how it is unlocked, this is a more controlled transformation in comparison to it's counterpart (Beast) and a Kurogane has control over their mental faculties to a similar degree to the 1st Transformation. The Heir Transformation has a shorter duration than it's preceding form namely -5 P.T Less, and when first unlocked this is also consumed from the Kurogane's 2nd Transformation Duration. *(Death Unlock Only): This transformation is unlocked through the death of the user as a result of sacrificing themselves for another Kurogane. The first time it is unlocked it acts as a "Get out of Jail Free Card" for the Kurogane restoring them to full health due to their sacrifice but upon the conclusion of the Transformation they are rendered comatose for 2 Weeks (1 Week OOC No IC or Training topics), however the Weekly Training to increase it's duration it will goes up by +3 (Maximum Remains 45 in 2nd & 50 in 1st) upon Mastery (750 Weekly Training). *(Hunt Unlock Only): This transformation is unlocked through the hunting of either 3 (No Trans Unlocked), 2 (1st Trans Unlocked) or 1 (2nd Trans Unlocked) Kurogane and drinking their blood, usually done to those opposing the clan such as missing-nin. The first time it is unlocked the user's stamina limit is fully replenished, however the Weekly Training to increase it's duration goes up by +5 (Maximum Remains 40 in Heir, 45 in 2nd & 50 in 1st) upon Mastery (750 Weekly Training). *(Sanity Unlock Only): This transformation is unlocked upon sanity depletion (1/4th's Sanity Limit) so long as they do not possess Flesh Release, the first time it is unlocked it replenishes the user's sanity limit & upon training for Mastery (750 Weekly Training), the Weekly Training to increase it's duration goes up by +5 (Maximum Remains 40 in Heir, 45 in 2nd & 50 in 1st). [u]Slots:[/u] *First Slot: (Insert Ability) * Second Slot If Applicable: (Insert Ability) * Third Slot If Applicable: (Insert Drawback)
[u]Organic Weapon[/u] [b]Type:[/b] (Insert Whether Single or Pair) [b]Size:[/b] Tiny-Small (If Pair), Small-Humanoid (If Single) [b]Appearance:[/b] (Resembles Animal Spirit see Monster Hunter wiki weapons) [b]Special Ability:[/b] Organic Weapons have a durability comparable to that of the Kurogane themselves (Shares Defensive Tiers & Tier-Chains) and are capable of being healed if damaged or even broken in battle however they are only available while in this transformation & it's successor. (Insert Organic Weapon Ability which pertains to Animal Spirit)
[b]Name:[/b] Beast Transformation [b]Classification:[/b] Multi-Stage Transformation [b]Type:[/b] Kekkei Hen'ho [b]Duration:[/b] 10/40 (0 Training) [b]Animal Spirit:[/b] (Insert Animal Spirit)
[b]Description:[/b] In this transformation, the (Insert Name)'s characteristics are a perfect blend between animal spirit & kurogane while ALL of their tiers are raised by 4 Tier Levels. (Insert Name) gains (Insert Primary Body Changes such as; body shape alterations, size alterations up to 4 feet &/or additional organ growth). Also, (Insert Auxiliary Body Change such as, appendage growth, webbed appendages, spikes, spines, fins &/or joint alterations). Finally they gain (Insert Moderate Body Changes such as; altered eyes, skin changed into/covered by fur/scales/spikes/fins) though with all of these changes they still keep a Humanoid appearance. Regardless of how it is unlocked, this is a more primal transformation in comparison to it's counterpart (Heir) and a Kurogane has control over their mental faculties to a similar degree to the 2nd Transformation. The Beast Transformation has a shorter duration than it's preceding form namely -5 P.T Less, and when first unlocked this is also consumed from the Kurogane's 2nd Transformation Duration. *(Death Unlock Only) This transformation is unlocked through the death of the user as a result of depleting their Blood Limit during their 2nd Transformation after Unlocking Flesh Release. The first time it is unlocked it acts as a "Get out of Jail Free Card" for the Kurogane restoring them to full health due to their sacrifice but upon the conclusion of the Transformation they are rendered comatose for 3 Weeks (1 1/2 Weeks OOC No IC or Training topics). However even with Mastery (750 Word Weekly Training) the user will be unable to retain their complete mental faculties while it is active (Berserk Status) & when in use they'll be able to resist attacking their friends (in addition to Loved Ones, Family & Mates). *(Sanity Unlock Only) This transformation is unlocked upon sanity depletion (1/4th's Sanity Limit) so long as they possess Flesh Release, the first time it is unlocked it replenishes the user's sanity limit & upon training for Mastery (750 Weekly Training), the Weekly Training to increase it's duration goes up by +5 (Maximum Remains 40 in Beast, 45 in 2nd & 50 in 1st). [u]Slots:[/u] *First Slot (2nd Tans): (Insert Ability) * Second Slot If Applicable (2nd Trans): (Insert Ability) * Third Slot If Applicable (2nd Trans): (Insert Drawback) *Second/Fourth Slot: (Insert Ability) *Third/Fifth Slot: (Insert Drawback)
[b]Name:[/b] Primal Transformation [b]Classification:[/b] Multi-Stage Transformation [b]Type:[/b] Kekkei Tota [b]Duration:[/b] 5/35 (0 Training) [b]Animal Spirit:[/b] (Insert Animal Spirit)
[b]Description:[/b] The forbidden final stage of the Kurogane Transformations, in which (Insert Name) is consumed by their animal spirit to the point that there is barely any difference between them and the beast within & ALL of their tiers are raised by 5 Tier Levels. (Insert Name) gains (Insert Primary Body Changes such as; body shape alterations, size alterations up to 5 feet &/or additional organ growth). Also, (Insert Auxiliary Body Change such as, appendage growth, webbed appendages, spikes, spines, fins &/or joint alterations). Finally they gain (Insert Major Body Changes such as; altered bone structure, skin changed into/covered by fur/scales/spikes/fins). Regardless of how it is unlocked, this is the most savage transformation and a Kurogane has no control over their mental faculties. The Primal Transformation has the shortest duration of the transformations (tied with True) -5 P.T Less, and when first unlocked this is also consumed from the Kurogane's Previous (1st, 2nd, Beast, or Heir) Transformation Duration. Unique to this transformation, the Primal Transformation has the ability to make other Kurogane go berserk (+1 ft radius every rank max 7 ft at "X"-rank) lowering their sanity by -1 Each P.T they are in the topic unless they transform into their unlocked final stages in which case the depletion decreases to -1 each turn. Long ago those who unlocked this transformation were hunted down and killed, however as any Kurogane can fall prey to it nowadays so long as the victim keeps it under control through the Evil Sealing Method they are merely shunned. *(Hunt Unlock Only) This transformation is unlocked upon the consumption of another Kurogane in their transformed state (either 1st, 2nd, Beast/Heir or Primal/True) doing such gives an awareness of the user to other Kurogane's 6th Sense when they are within range causing them to become hostile. However upon mastery (1000 Word Weekly Training) depending on what type of Kurogane they consumed they can regain some of their mental faculties when transformed (1st Mate Only, 2nd Mate & Children Only, Beast/Heir Mate & Family Only, True/Primal Mate, Family & Loved Ones only). *(Sanity Unlock Only) This transformation is unlocked upon complete sanity depletion (Empty Sanity Limit) and if unlocked it bars the ability to unlock any more Transformations (Includes 2nd & Heir/Beast if they haven't been unlocked yet) whereas if one possessed the True Transformation the Kurogane will lose access to it. Upon training for Mastery (1000 Word Weekly Training), the Weekly Training to increase it's duration goes up by +5 (Maximum Remains 35 in Primal, 40 in Heir/Beast, 45 in 2nd & 50 in 1st) however the still lack control over their mental state in this form. [u]Slots:[/u] *First Slot (2nd Trans): (Insert Ability) * Second Slot If Applicable (2nd Trans): (Insert Ability) * Third Slot If Applicable (2nd Trans): (Insert Drawback) *Second/Fourth Slot If Applicable (Beast Trans): (Insert Ability) *Third/Fifth Slot if Applicable (Beast Trans): (Insert Drawback) *Fourth/Sixth Slot (Primal Trans): (Insert Ability) *Fifth/Seventh Slot (Primal Trans): (Insert Ability) *Sixth/Eight Slot (Primal Trans): (Insert Drawback)
[u]Organic Weapon if Applicable (Heir Trans)[/u] [b]Type:[/b] (Insert Whether Single or Pair) [b]Size:[/b] Tiny-Small (If Pair), Small-Humanoid (If Single) [b]Appearance:[/b] (Resembles Animal Spirit see Monster Hunter wiki weapons) [b]Special Ability:[/b] Organic Weapons have a durability comparable to that of the Kurogane themselves (Shares Defensive Tiers & Tier-Chains) and are capable of being healed if damaged or even broken in battle however they are only available while in this transformation & it's successor. (Insert Organic Weapon Ability which pertains to Animal Spirit)
[b]Name:[/b] True Transformation [b]Classification:[/b] Multi-Stage Transformation [b]Type:[/b] Kekkei Tota [b]Duration:[/b] 5/35 (0 Training) [b]Animal Spirit:[/b] (Insert Animal Spirit)
[b]Description:[/b] The true final stage of the Kurogane Transformations where (Insert Name)'s characteristics vanish as most of the traits of their Heir Transformation are extracted to form an organic armor to go along with their organic weaponry, all which are the same rank as the Kurogane. In this transformation ALL of their tiers are raised by 6 Tier Levels & their Sanity Limit is increased by half of it's original size (i.e 1/4 to 3/4). (Insert Name) has nothing but scarification brands resembling the skeleton of their Animal Spirit adorning their body which only manifest in the presence of those with Sages Senses or access to the 4th Dimension. Regardless of how it is unlocked, this is the most civilized transformation and a Kurogane has complete control over their mental faculties. The True Transformation has the shortest duration of the transformations (tied with Primal) -5 P.T less in comparison to it's previous form, and when first unlocked this is also consumed from the Kurogane's Heir Transformation Duration. Unique to this transformation, the True Transformation is immune to the Primal Transformation's berserk effect being the only type of Kurogane that can combat them at no risk to their sanity. Long ago it was believed that there could only be 1 Kurogane with this transformation, but this has since rectified with only one Kurogane being able to obtain this transformation through the Ascension method which is the process used to determine the Clan Head. *(Ascension Unlock Only) This transformation is unlocked through an honorable death match between the current clan head and their successor in their final transformations & if the successor wins they will unlock the True Transformation. With mastery (1000 Word Weekly Training), they gain the ability to activate & deactivate other Kurogane's Transformations up to their unlocked amount excluding those unbound Primal Transformation Holders. If used on a Kurogane who has already exceeded their time limit, they are capable of triggering it again, however the cool-down after is quadrupled each time it is re-entered. *(Hunt Unlock Only) This transformation is unlocked upon hunting down and either redeeming 1 Primal Transformation Kurogane (subduing without killing and bringing back to the clan) or killing 2 Primal Transformation Kurogane. With Mastery (1000 Word Weekly Training), while in this form it is capable of calming their fellow Kurogane (+1 ft radius every rank max 7 ft at "X"-rank), replenishing their sanity limit by +1 every P.T they are around them whereas if they are transformed it is lowered to replenishing every Turn instead. *(Sacrifice Unlock Only) This transformation is unlocked upon complete sanity depletion (Empty Sanity Limit) and rather than fall into madness the Kurogane sacrifices their ability to Awaken or Regresses (Only available if another Regression requirement has not been fulfilled) in order to become unable to unlocking the Primal Transformation. With Mastery (1000 Word Weekly Training) the Kurogane becomes able to re-enter their transformations multiple times in a topic similar to if they had awakened albeit the Cool-Down tripling each time they reenter it. [u]Slots:[/u] *First Slot: (Insert Ability) * Second Slot If Applicable: (Insert Ability) * Third Slot If Applicable: (Insert Drawback)
[u]Organic Weapon[/u] [b]Type:[/b] (Insert Whether Single or Pair) [b]Size:[/b] Tiny-Small (If Pair), Small-Humanoid (If Single) [b]Appearance:[/b] (Resembles Animal Spirit see Monster Hunter wiki weapons) [b]Special Ability:[/b] Organic Weapons have a durability comparable to that of the Kurogane themselves (Shares Defensive Tiers & Tier-Chains) and are capable of being healed if damaged or even broken in battle however they are only available while in this transformation & it's predecessor. (Insert Organic Weapon Ability which pertains to Animal Spirit)
[u]Organic Armor[/u] [b]Type:[/b] (Insert Whether Light or Heavy) [b]Size:[/b] Humanoid [b]Appearance:[/b] (Resembles Animal Spirit see Monster Hunter wiki armor sets) [b]Special Ability:[/b] Organic Armor have a durability comparable to that of the Kurogane themselves (Shares Defensive Tiers & Tier-Chains) and are capable of being healed if damaged or even broken in battle however they are only available while in this transformation. There are two types (Pick One): *Light which are comparable to a Living Weapon in regards to Weapon Destruction techniques & possesses Dead Bone Pulse's regeneration when dealt physical damage. *Heavy which are comparable to a Living Weapon with a Soul in regards to Weapon Destruction techniques & utilize Dead Bone Pulse's durability when dealt physical damage. (Insert Organic Armor Ability which pertains to Animal Spirit)
- Animal Spirit Registry:
Genealogy*Once an animal spirit has been selected by a Kurogane no one that is not blood related to them (descendant) can possess that type of Animal Spirit. Furthermore only twins can possess the same exact type of Animal Spirit at the same time, otherwise their children can be either a Sub or Rare species variant of their Animal Spirit. This is because one's animal spirit is unique to them within the Kurogane Clan and only become's another's animal spirit when the Kurogane they are guiding has passed on. - Tetsu's Line (Mammalian):
Tetsu Kurogane I = Tiger (Animal) Tetsu Kurogane II = Barioth (Creature) Calesto Kurogane = Midogaron (Creature)
- Kazu's Line (Avian):
Kazu Kurogane = Hypnocatrice (Creature) Taishoku Kurogane = Azure Hypnocatrice (Rare Species Creature) Kyoshiro Kurogane = Qurupeco (Creature)
- Mozuko's Line (Amphibious):
Mozuko Kurogane = Leech (Animal) Yama Kurogane = Gigginox (Creature) Hope Kurogane = Gobul (Creature)
- Kaida's Line (Piscine):
Kaida M. Kurogane = Epioth (Creature) Kozen Kurogane = Plesioth (Creature)
- Vladmir's Line (Reptilian):
Vladmir Kurogane = Black Diablos (Creature) Gado Kurogane = Deviljo (God Beast)
- Classified Line:
??? Kurogane = Queen Vespiod (Creature)
*********************** - Past is Past:
Last edited by Aurielle on 23rd December 2016, 3:10 pm; edited 5 times in total | |
| | | Seran
Posts : 3302 Join date : 2012-01-18 Age : 32 Location : In your closet >.>
| Subject: Re: Kurogane Clan 10th September 2012, 4:15 pm | |
| Redirection Fist- Spoiler:
Name: Redirection Fist Classification: Fighting Style Rank: D Class: Offensive/Supplementary Range: Contact
Description: This is an archaic fighting style which was picked up by the Kurogane clan at one point in time only to fade out of use simply due to its brutal method of fighting opponents as they became more civilized. The user simply lashes out and strikes the opponent with the location which was touched actually having its blood flow redirected. This results in extremely painful attacks and with repeated strikes will cause the opponents blood vessels to burst from overworking. In addition when targeting major organs it can be potentially devastating especially the heart as it can cause it to beat irregularly potentially causing the opponent to sustain heart palpitations crippling their effectiveness on the field if not killing them outright, if care is not taken to ensure that a solid blow was not landed. As a result rather than the more direct fighting styles which deal damage it was been honed to the point of specifically causing as much pain as possible while leading to death by other indirect means typically due to heart attacks or strokes. The Redirection Fist has a close relationship with the Kurogane Clans transformations and grows in power when used in them to gain advanced effects. Transformation Type - Affected Redirection Fist Technique 1st - 1-rank Higher Pain inflicted 2nd - Bleed Damage = (x) D-ranks of Blood Lost each post (total) Flesh - Halved Countdown for Heart attacks/strokes Heir - 2-ranks Higher Pain inflicted Primal - Doubled (x) D-ranks of Bleed Damage True - Quartered Countdown for Heart attacks/strokes *Note: (x) means rank i.e a B-rank would be 3 D-ranks of bleed damage. However preforming it in the Primal Transformation will result in it being a C-rank of bleed damage.
Name: Redirection Fist: Overload Classification: Kintaijutsu Rank: C (D-rank Blood Price + C-rank Pain) Class: Supplementary Range: Self (Limbs)
Description: The Kurogane clan member coils blood in their limb of choice and infuses it with life-force their body part turning red as oxygen is pumped into it. For one blow the speed of the arm is increased by a Tier Level based on their level of transformation albeit inflicting C-rain pain on their body for each blow this is used on. This allows the user to deliver high speed strikes in critical situations and is a useful add on for any of the Redirection fist techniques. Transformation Type - Speed Boost 1st - Tier+ 2nd - Tier+ Flesh - Tier++ Heir - Tier++ Primal - 1-rank Higher Tier- True - 1-rank Higher Tier-
Name: Redirection Fist: Overload Burst Classification: Kintaijutsu Rank: C (D-rank Blood Price + C-rank Pain) Class: Offensive/Supplementary Range: Contact, Short (Long)
Description: The follow up to overload, allowing it to be used as an offensive technique as only the palms of the user turn red as they simply touch or tap the body part of the victim in question this will deliver a sort of "shockwave" which causes them C-rank pain in the area touched. They are also knocked flying equal to the speed of the overload up to 40ft and can potentially sustain additional damage if they smash into anything during their flight. When used specifically to target soft flesh or organs the attack can be more devastating leaving a red mark at the part of impact which results in the victim sustaining constant C-rank pain each turn if it is not healed and they lack Pain Tolerance/Pain Immunity to ignore it.
Name: Redirection Fist: Stopping Impact Classification: Kintaijutsu Rank: B (C-rank Blood Price) Class: Offensive/Supplementary Range: Contact, Short (Knock-back)
Description: The Kurogane clan member rushes forward at high speeds and coils life-force into his/her left or right arm before dealing a devastating blow to their opponent in which the infusion of chakra causes the blood in their body to shift and might cause air bubbles as the water is separated from targets blood. This technique is extremely dangerous as bubbles inside a persons blood stream can lead to death after a set amount of posts if not treated and is very painful inflicting B-rank pain upon impact. When used on organs the opponent is also knocked flying backwards up to 15ft at Crashing Ground Speeds. Those with B-rank Spirit Tiers or higher can negate the after effects of the air bubbles while those with endurance tiers can raise the amount of time it takes before the untreated blood clots will lead to a heart attack. Endurance Tiers - Posts till Blood Clot leads to Heart-Attack None - 5 D - 10 C - 15 B - 20 A - 25 S - 30 Age - Heart Attack Effects Under Prime - Halved Fatigue Limit Prime - Quartered Fatigue Limit Above Prime - Death
Name: Redirection Fist: Oxygenation Classification: Kintaijutsu Rank: B (C-rank Blood Price) Class: Defensive/Supplementary Range: Contact
Description: The Kurogane clan member obtain's physical contact with their opponent while coursing life-force through their body to deliver the desired effect. This technique can be used to ways the first as a defensive maneuver which causes the opponent to have the blood flow in the body part that came in contact with the clan member, cease from flowing. This boosts the power of the next blow dealt by the clan member using Redirection Fist as the place hit will forcibly have the oxygen extracted which leaves the opponents body in the form of a mist while the de-oxygenated blood is forced back through the body with rapid force inflicting B-rank pain to the opponent. Due to the changes the victim will have their Standard Tier use in the body part drop by 3-ranks crippling their physical prowess unless they possess B-rank Spirit Tiers. In addition those with endurance tiers will only sustain the effect for a set amount of time instead of having to wait until they are healed. Endurance Tiers - Posts (Total) until effect Fades None - Req. a B-rank Medical Technique dealing with blood circulation. D - 25 C - 20 B - 15 A - 10 S - 5
Dance of the Kaguya- Spoiler:
Name: Dance of the Kaguya Classification: Fighting Style Rank: D Class: Offensive/Defensive/Supplementary Range: Short-Mid
Description: The Dance of the Kaguya is a fighting style revolving around the manipulation of the bones within one's body which was popularized by the Dakar initially however the Kurogane clan is what truly gave this fighting style recognition. Despite that they did not ever lay claim to them merely utilizing their own unique bone structure to take it to new levels. Mujin learned this fighting style from his own sensei fully intent on passing it down to his own students. The Dance of the Kaguya is known for fluid movements in arcs or spins like a nimble dancer allowing for a high degree of balance and flexibility. This prevents the user from being knocked off balance by D-rank and below techniques while giving this sense of balance to all of the techniques in it's line each being able to serve in place of a same rank balancing technique to offset knockback. When utilized by a Dakar due to possessing the Life Release Genetic structure all of the Dances are labeled Taijutsu however deal no damage to the user's skin to preform. When utilized by a Kurogane they are also labeled as Taijutsu however deal damage to the user's skin (1-rank below rank of technique) in addition to being painful to use (equal rank pain to rank of technique) to produce which is offset by Dead Bone Pulse as well as being useful for dispelling genjutsu on the user. Regardless of the type utilized all of the techniques stemming from Dance of the Kaguya deal Life Release Physical Damage.
Name: Dance of the Willow Classification: Taijutsu Rank: C-rank (C-rank Pain + D-rank Dmg) Class: Offensive Range: Short
Description: The user grows several long bone blades from their body for use as weapons at swift release speeds. There isn't any set form for the Willow Dance. Just like a willow that is shaken by the wind, the opponents physical attacks are simply parried and countered as long as they are moving at or below Bullet Release speeds. Uncharacteristic of a willow, the hardened bones puncture and damage the opponents body each bone possessing C-rank piercing dealing Life Release physical damage. This dance form is incredibly acrobatic, using spins, charges, and long sweeping slashes to make the strikes more effective and to evade opponents' counter strikes. The user can also extend his bones to attack his opponents without having to adjust his own movement up to 3 feet away from his body. Rank - Number of Bones Created Per Use D - 4 C - 8 B - 12 A - 16 S - 20
Name: Dance of the Larch Classification: Taijutsu Rank: C-rank (C-rank Pain + D-rank Dmg) Class: Defensive/Offensive Range: Short
Description: From the body, several bones pop out all at once all at bullet release speeds. The stronger the opponent's physical attack, the more powerful the counter attack is, dealing severe damage equal to C-rank life release physical slicing damage per bone. The sudden defense, combined with the needle-like bones high killing ability, makes way for a technique which has a high potential for close range combat. The bones can be used to block or trap an opponent's physical strikes as long as they are moving at bullet release speeds or below and are within 5 feet of the user. In addition to being an unwelcome surprise for opponents, it makes them basically untouchable at close range. If an opponent would start to get close to him, the would start to spin rapidly slashing the foe in multiple areas of their body. Rank - Number of Bones Created Per Use D - 3 C - 6 B - 9 A - 12 S - 15
Name: Dance of the Clethra Classification: Taijutsu Rank: C (C-rank Pain + D-rank Dmg) Class: Offensive Range: Contact, Short (Extended Range)
Description: Contrary to popular belief there are additional Dances of the Kaguya, they are just not numbered as they aren't the original five. In this dance the user ejects a bone sword from their palm before slashing downward at the opponent's mid-section inflicting C-rank Life Release physical damage. The true purpose of this technique is to catch an opponent off guard due to being able to lengthen and shorten the bone up to twice the length of his normal bone sword, and thus it can be added on to one of the other Dances to alter their range. Rank - Altered Range D - 1 ft C - 2 ft B - 3 ft A - 4 ft S - 5 ft
Name: Dance of the Birch Classification: Taijutsu Rank: C (C-rank Pain + D-rank Dmg) Class: Defense Range: Contact, Self
Description: Contrary to popular belief there are additional Dances of the Kaguya, they are just not numbered as they aren't the original five. In this dance the user creates an exoskeleton beneath their skin in order to encase their vulnerable organs from harm and give them additional physical defensive prowess against slicing and crushing techniques. In the rare case of possessing external defenses this acts as a layered defense causing penetration techniques that pierce the outward defense to impact this one reducing the power (damage) from the strike in equivalence to this armors defense. This dance is quite useful defensively however due to the added mass from creating the exoskeleton it increase their weight requiring set amounts of strength to comfortably move with it active without hampering the user's speed. Despite it's power due to requiring mobility it does not completely encase the user's body leaving the joints uncovered, but when ones skin is penetrated and this layer is not breached it causes the exoskeleton to be revealed underneath the user's skin preventing blood loss due to protecting the user's vitals. Strength Tier - Speed Debuff if lacking Strength None - 5 Tier Levels D- - 4 Tier Levels (or 1 Rank) D - 3 Tier Levels D+ - 2 Tier Levels D++ - 1 Tier Level C- - None (2x Stamina Loss) C - None
Name: Dance of the Camellia Classification: Taijutsu Rank: B-rank (B-rank Pain + C-rank Dmg) Class: Supplementary/Offensive Range: Short
Description: The second of the initial five dances of the Kaguya, in which the user performs by modifying one of his/her upper arm bones to create a short, bone-hilted bone blade. He then stabs chaotically and continuously which causes the opponents eyes to lag behind if they do not possess reaction tiers. The speed resembles afterimages, the hand with the sword is again and again visibly projected and due to stemming from a user who was part Zankokuna this technique was achieved. And yet the movement is irregular which makes it difficult to predict unless one has muscle tension/time-slowing dojutsu, or Reaction Tiers equal to the speed that he is moving. With each thrust the sword's track is very capable of changing. The attack comes from unexpected angles, causing a person's delicate defense reaction to come off guard and can cause those who move at speeds below his own to actually stumble while trying to avoid the swipes. Though one can have great reflexes and moving ability, it is next to impossible to keep dodging the fierce attack until it stops unless in addition to moving at the same speed as the user they have Muscle Tension/Time-Slowing or Reaction Tiers also equal to his movement speed. Thus if one showed an opening, a finishing blow will be dealt by one stab in an instant. After Images - Speed Moving 1 - Swift Release (First Image moves at normal running speed) 2 - Bullet Release (Second After Image moves at swift release) 3 - Crashing Ground (Third After Image moves at bullet release) 4 - Vacuum Release (Fourth After Image moves at crashing ground) 5 - Blinding Light (Fifth After Image moves at vacuum release)
Name: Dance of the Clematis: Vine Classification: Taijutsu Rank: B (B-rank Pain + C-rank Dmg) Class: Supplementary/Offensive Range: Short-Mid Range
Description: The first half of the fourth dance of the Kaguya. With Life Release, the user modifies and pull out their own spinal column at crashing ground speeds, and regrows a new spine to replace it right as it is being pulled from their body. Between the bones in the gaps there is chakra solidly packed which allows for flexibility, which makes it possible to bend it as if it were a whip and is able to be moved independently from his body also at crashing ground speeds while being as long as they are tall (variable length). With average estimation skills along with the impossible range it stretches (15 feet), dodging is difficult. The protrusions on the vertebrae are modified to make them stronger and sharper capable of slashing opponents to deal C-rank damage while requiring strength equal to a B-rank to snap when wrapped around a target. The user would usually follow up with Dance of the Clematis: Flower to pierce the immobilized opponent with them being unable to utilize hand seals or movement based techinques to escape the finisher due to them being bound.
Name: Dance of the Clematis: Flower Classification: Taijutsu Rank: B (B-rank Pain + C-rank Dmg) Class: Offensive Range: Short
Description: This technique is the second half of the fourth dance of the Kaguya. To obtain the strongest-absolute hardest weapon a considerable amount of preparation is needed giving it a lag time of 5 posts (total) before it forms. Enhanced to the highest degree-maximum solidity due to the dense compression, the bone weapon is exceedingly large and possesses defence piercing equal to the density of the chakra infused into the skeleton comprising this technique (which stacks). Since its destructive power has no meaning if the blow does not connect with the opponent, the user usually first binds the opponent with a "vine". Despite it's size it is light weight mainly because it is comprised of chakra produce bone rather than normal ones, but requires B-rank strength to lift when others attempt to pick it up seeing as it is the user's chakra which makes the technique light. Rank - Amount of Chakra Infused into Bone Per Post D - 1 D C - 2 D B - 3 D A - 4 D S - 5 D
Name: Dance of the Cypress Classification: Taijutsu Rank: B (B-rank Pain + C-rank Dmg) Class: Offensive Range: Short
Description: Contrary to popular belief there are additional Dances of the Kaguya, they are just not numbered as they aren't the original five. In this dance the user repeatedly attacks a victim with longer than usual bone swords (4 ft) coming out of each hand. Depending on their skill level they can deliver multiple attacks in the time-frame that it would usually take to deal a single blow with each strike dealing C-rank Life Release physical piercing damage and inflicting 1 D-rank of Bleed Damage. Rank - No. of Hits D - 1 C - 2 B - 3 A - 4 S - 5
Name: Dance of the Deutzia Classification: Taijutsu Rank: B (B-rank Pain + C-rank Dmg) Class: Supplementary Range: Short, Contact (Knock-Back), Mid (Launch)
Description: Contrary to popular belief there are additional Dances of the Kaguya, they are just not numbered as they aren't the original five. In this dance the user swipes at their opponent using their forearm which sprouts a paddle shaped bone, throwing them 3 ft behind themselves unless they possess B-rank Strength to resist the knock-back (if they do they sustain B-rank Pain due to the paddle slapping their flesh). The user then spins while their victim is still off-balance to deliver a second swipe, this time using their shin, throwing the opponent up 30 ft into the air unless they either possess B-rank+ Strength or B-rank Strength with a B-rank Balancing Technique. Just like before if they resist it, they are dealt B-rank Pain due to the paddle like bone slapping their flesh upon impact.
Name: Dance of the Holly Classification: Taijutsu Rank: B (B-rank Pain + C-rank Dmg) Class: Offensive Range: Short
Description: Contrary to popular belief there are additional Dances of the Kaguya, they are just not numbered as they aren't the original five. In this dance the user advances at the opponent within 15 ft with their arm sprouting numerous bone blades which begin spinning rapidly like a drill inflicting B-rank Life Release Physical Damage upon impact. Due to being comprised of multiple bones constantly rotating this technique strikes victims rapidly in different places causing multiple wounds each bone inflicting D-rank Bleed Damage. Rank - No. of Bones D - 2 C - 3 B - 4 A - 5 S - 6
Name: Dance of the Adler Classification: Taijutsu Rank: B (B-rank Pain + C-rank Dmg) Class: Defensive/Offensive Range: Contact (Grab), Short
Description: Contrary to popular belief there are additional Dances of the Kaguya, they are just not numbered as they aren't the original five. In this dance the user rushes at their opponent, and using them as support, flips over them, while dodging an incoming physical based technique within 3 ft. This results in the victim being knocked off balance (unless they possess a B-rank Balancing technique or strength tiers higher than the user's) leaving them vulnerable as the user grows bone spikes from his back, hitting them at once to inflict multiple counts of C-rank piercing Life Release physical damage. This technique relies on knowing how the opponents body moves in addition to natural speed to disorientate and capitalize on an opponents blind spot. Due to the way it is preformed the victim is unable to utilize vision modifiers (Muscle Tension, Time-Slowing Dojutsu & Vision linked Reaction Tiers) to assist in dodging the follow up. Rank of User (Spikes from Back) - Speed of Incoming Physical technique D (1) - 1-rank Below C (2) - 3 Tier Levels Below B (3) - 2 Tier Levels Below A (4) - 2 Tier Level Below S (5) - Equal Rank & Same Tier Level
Name: Dance of the Zelkova Classification: Taijutsu Rank: B (B-rank Pain + C-rank Dmg) Class: Offensive/Supplementary Range: Contact, Short
Description: Contrary to popular belief there are additional Dances of the Kaguya, they are just not numbered as they aren't the original five. In this dance the user reaches forward while ejecting multiple bones from their arm to impale their target at Crashing Ground speeds. While a simple technique it is rather dangerous if utilize properly as skilled members of the Kurogane Clan can alter the amount of bones released in order to eject them faster from their arm however each bone deals more damage the closer the victim was to the user. If they are 15-11 ft away each bone deals D-rank Life Release Physical Damage, if they are within 10-5 ft away each bone deals 3 D-ranks of Life Release Physical Damage and finally if they are under 5 ft away each bone deals C-rank Life Release Physical Damage to them. Reducing the amount of bones reduces the overall damage dealt but increases the ability of this technique to catch an opponent off guard and thus finish them making this a useful tool in anyone's arsenal. Rank - No. of Bones - Bone Reduction (Speed Boost) D - 2 - 1 (1 Tier Level) C - 4 - 3 (2 Tier Levels) B - 6 - 5 (3 Tier Levels) A - 8 - 7 (4 Tier Levels) S - 10 - 9 (5 Tier Levels)
Name: Dance of the Thistle Classification: Taijutsu Rank: A (S-rank Pain, A-rank Dmg) Class: Offensive Range: Contact (Impact), Short (Knock-Back), Mid (Finisher)
Description: Contrary to popular belief there are additional Dances of the Kaguya, they are just not numbered as they aren't the original five. This dance has three steps, the first being a sweep kick with the left or right leg knocking the opponent off their feet unless they possess an A-rank Balancing technique or strength tier's higher than the user. The second being with that same motion the user spinning before lashing out with an elbow to the off balanced opponent's temple disorientating (A-rank Defense to Negate Dizziness) them further and rag dolling them up to 15 feet into the air unless they possess an A-rank Strength to tense their body upon impact. Then the the finisher, the user bows, or crouches while crossing their arms to protrude their spine from which multiple 30 ft long bones burst out and skewer the airborne opponent at vacuum release speeds dealing multiple counts of A-rank piercing Life Release physical damage. This combination is quite deadly as any of the three steps can instead lead into another Dance of the Kaguya and vice versa. Furthermore the blow to the head disrupts the opponents balance if they lack A-rank Defense tiers resulting in them stumbling if they move at Near Max Tier levels (1-rank above Standard) and always falling if they move at Max Tier levels (2-ranks above Standard) hampering their mobility until they can regain their bearings (4 P.T, 2 P.T if they possess B-rank Reaction Tiers) Rank of User - No. of Bones emerging from back D - 1 C - 2 B - 3 A - 4 S - 5
Name: Dance of the Genji Classification: Taijutsu Rank: A (S-rank Pain + A-rank Dmg) Class: Supplementary/Offensive Range: Long
Description: Contrary to popular belief there are additional Dances of the Kaguya, they are just not numbered as they aren't the original five. In this dance the user sprouts numerous bones from their back while airborne which erupt outward at Vacuum Release speeds and covering an distance of 80 ft radius below them. This technique is typically used to pin a victim in place as depending on the skill of the user more bones are created which results in them being spread over less amounts of space maximizing their killing potential in addition to restricting the places a victim could dodge. Once ejected it forms a cone (with the user at it's apex) and each bone released inflicts B-rank Life Release physical piercing damage to a victim impaled by them. This technique is notable due to it being more dangerous to opponents which are larger than the user as the spacing allows it to be easily avoided by smaller targets so long as they are fast enough to dodge, despite that it still suffers from scale damage reductions often killing victims through a death of eighty cuts. Rank - No. of Bones (Spacing Between Them) D - 5 (32 ft) C - 10 (16 ft) B - 20 (8 ft) A - 40 (4 ft) S - 80 (2 ft)
Name: Dance of the Pampas Classification: Medical Taijutsu Rank: A (A-rank Pain + B-rank Dmg) Class: Offensive Range: Short
Description: Contrary to popular belief there are additional Dances of the Kaguya, they are just not numbered as they aren't the original five. This dance requires the user to have medical training as they need to be able to analyze an individual long enough to observe where their vital areas are. As a result this technique is not required to be placed in spoiler tags until it is triggered unless an individual utilizes an concealment technique and the user is unable to detect their location. Once a potential victim has been observed the user sprouts a bone sword to strike the opponent with amazing speed at different vital areas of their body with each strike dealing C-rank Internal Bleed Damage. With those Kurogane who have upper the healing aspect of their Dead Bone Pulse this attack can be used repeatedly in succession to not give the opponent a chance to counter attack. Rank - P.T to Observe (Race Modifier) - Speed Tier - Vital Points Targeted D - 25 (Human = +0/+5) - D (1) C - 20 (Nova = +5/+0) - C (2) B - 15 (Zireh = +10/+5) - B (3) A - 10 (Beast of same type as Transformation = +15) - A (4) S - 5 (Any other type of Beast = +20) - S (5) *Note: If one is of the same race as target use the lower race modifier, if target is a hybrid use all modifiers which apply to them.)
Name: Dance of the Seedling Fern Classification: Ninjutsu Rank: A-rank (Variable Fatigue Price per jump) Class: Supplementary/Offensive Range: AOE
Description: Upon the user making contact with the ground using their hands or feet as an initiator countless bones rise from underground moving at vacuum release speeds, which can be as many as scores, up to the tens of scores covering a vast distance with a 160ft radius around the user of this technique while reaching up to 100ft into the air. The blades of bone indiscriminately slaughter whoever stands on the ground's surface as are sharp enough to pierce through up to A-rank defenses. Furthermore, if this fails to bring down his foe, the can become one with the bones, which in turn can allow him to attack an enemy unnoticed unless they possess A-rank vibration sensory to detect the subtle shaking a bone makes prior to the user emerging from it. This technique changes the terrain and is the only one of the five initial dances which is a ninjutsu rather than a taijutsu. Depending on the user's skill level and endurance tiers the distance between each bone spillars the user can jump to and the fatigue price per jump varies. This allows the user to move from bone to bone at increased distances albeit fatiguing the user quickly if they do so recklessly. While moving through bones it uses the user's speed tiers as it's basis. Rank of User - Max Distance Covered with 1 Jump - Stamina Price Per Jump (Endurance Tier Modifier) D - 5ft - 10 (D = 5 Stamina Price Per Jump) C - 10ft - 8 (C = 4) B - 20ft - 6 (B = 3) A - 40ft - 4 (A = 2) S - 80ft - 2 (S = 1)
Name: Dance of the Rockcress Classification: Taijutsu Rank: A (A-rank Pain + A-rank Dmg) Class: Defensive/Offensive Range: Contact, Short
Description: Contrary to popular belief there are additional Dances of the Kaguya, they are just not numbered as they aren't the original five. In this dance the user sprouts bones from all over their body at Vacuum Release speeds changing from their normal form into a veritable porcupine of jutting bones each lashing out in order to deal with multiple threats at once. As a result this technique is capable of strike multiple opponents within 20 ft of the user being less effective on a single target due to the indiscriminate ejection of bones. Each target that is struck is dealt A-rank Life Release Physical Damage, and as such this technique is an effective method to deal with being outnumbered whether by clones, fauna or numerous opponents. Upon implaing victims the bones withdraw, with a shudder, back into the user's body divesting themselves of blood so that they are spotless when they retreat back into the user's body. Rank - No. of Bones Released at Once (If Facing Clones/Puppets/Non Top Tier War NPCS) D - 1 (2/3/4) C - 2 (4/6/8) B - 3 (6/9/12) A - 4 (8/12/16) S - 5 (10/15/20)
Name: Dance of the Tiger Lily Classification: Taijutsu Rank: A (A-rank Pain + B-rank Dmg) Class: Offensive/Supplementary Range: Short-Mid
Description: Contrary to popular belief there are additional Dances of the Kaguya, they are just not numbered as they aren't the original five. In this dance the user sprouts an extension of their spine from their tail bone which plunges into the ground. Once this is done the user the spine extensions split up into five before emerging from the ground to attempt to impale targets at Vacuum Release speeds incoming from different directions so as to make it more difficult for a victim to dodge. The spine extensions can be adjusted mid-flight to account for dodging causing each follow up spine to require either A-rank Reaction Tiers/Vibration Sensory if their victim is currently underground or merely enough speed or reaction to dodge the spike normally if their target is not underground, each follow up spike causes the victim to require either 1 Tier Level Higher in Reaction or Speed to dodge them which stacks and coupled with the flexibility of ones spine make it a very difficult technique to avoid. The lethality of this technique lies in it's range as it can be used to great effect much farther than most Dance of the Kaguya techniques that aren't projectiles. Rank - Radius of Emergence (Height from the ground/Depth Underground) D - 10 ft (5 ft/10 ft) C - 20 ft (10 ft/20 ft) B - 30 ft (15 ft/30 ft) A - 40 ft (20 ft/40 ft) S - 50 ft (25 ft/50 ft)
Sealing Method- Spoiler:
Name: Dead Bone Pulse Sealing Method Classification: Fuinjutsu/Juinjutsu Rank: C-Rank Class: Supplementary Range: Self (Bone)
Description: This is the Kurogane exclusive sealing method which expands upon the ability to etch seals & curse seals into bones by allowing the individual to create a sealing formula by altering their bones into possessing the seal formula pattern. This bypasses the need to manually etch ones bones giving them an advantage against those who are required to do so due to the ease at which they can do this. This is not free of cost however as despite being able to create the sealing formula patterns on or inside their bones they will still need to pay the price to activate the seal or curse seal. As a Kurogane becomes more skilled they will be able to create more complex seal formula patterns but just like normal fuinjutsu it requires the Kurogane to be able to utilize the seal or curse seal normally before they can use this technique to apply them to their bones. Rank - Seal Pattern Unlocked - Curse Seal Pattern Unlocked D - Base Seal - Base Curse C - Modification Seal - Curse Modifier B - Generic Seal - Curse Modifier (Elemental) A - Element Seal - Curse Modifier (Sensory) S - Other Seal - Curse Layering
Last edited by Tetsu on 28th October 2012, 11:01 am; edited 10 times in total | |
| | | Seran
Posts : 3302 Join date : 2012-01-18 Age : 32 Location : In your closet >.>
| Subject: Re: Kurogane Clan 10th September 2012, 4:32 pm | |
| Water Release- Spoiler:
Name: Kurogane Style: Hiding within Mist Technique Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: AOE
Description: The Kurogane will make a set of han seals infusing their chakra with the water molecules in the air to create a mist which fills an area of 40 square feet. Due to being mixed in with their chakra it causes victims vision to be blocked in addition to chakra vision with victims only being able to detect the user's own chakra signature uniformly through the mist. This allows the user to remain hidden from chakra viewing dojutsu such as the Itsugan, however does not hinder the abilities of those with X-Ray vision or having the Zenraigan. Furthermore the Kurogane's mastery of this technique revolves around countering Reaction Tiers as based on the Kurogane's skill level their mist is denser than usual while in normal instances it results in the naked eye being unable to see through it with enough skill even those with Reaction Tiers will have their vision completely blinded unless they have enhanced vision. Rank - Reaction Tier Hampered (Vision Seeing Distance Nerf) - Vision + Reaction Tiers to See through D - D (Normal = Blinded) - D+ or Normal + D-rank Reaction C - C (Raised = 1/5th Vision) - C+ or Raised + C-rank Reaction B - B (Heightened = Quartered Vision) - B+ or Heightened + B-rank Reaction A - A (Enhanced = 1/3 Vision) - A+ or Enhanced + A-rank Reaction S - S (Max = Halved Vision) - S+ or Max + S-rank Reaction
Name: Kurogane Style: Water Clone Classification: Ninjutsu Rank: C-rank (Each Water Clone is comprised of 1 C-rank of Water) Class: Supplementary/Defensive Range: Short-Mid (On water surface)
Description: The Water Clone Technique is similar to the Shadow Clone Technique except it creates clones out of water that have one-tenth of the original person's power which is dependent on the user's skill level to determine their power and the rank of techniques they can use. However due to this the number of clones that can be produced is double in comparison to the Shadow Clone technique when not on a water source and triple when on a water source. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves and resemble the user identically until they are struck hard enough to revert. The range of the clone is limited however, as it can not travel very far from the original body without losing control going a max of 10 ft away before reverting to water. While on a water surface the distance they can travel is increased simply because they have a ready source of water to retain their form now being 20 ft away. Like other clone techniques, if the water clones are injured enough they will revert back water. However, the Kurogane tribe have revised this technique utilizing the nature of the Five Feeding Sharks Jutsu. The clones can be destroyed by c rank and above techniques, however for (3 D rank Chakra Per Clone) they can reform. They can perform the users taijutsu and their taijutsu deals water based physical damage. Rank of User - Clone Tiers - Highest Rank Water Release Capable of Using D - 5-ranks Below - C C - 4-ranks Below - B B - 3-ranks Below - A A - 2-ranks Below - S S - 1-rank Below - SS
Name: Kurogane Style: Five Feeding Sharks Classification: Ninjutsu Rank: B (B Chakra + B Rank Amount of Water) Class: Offensive/Support Range: Long
Description: The user puts their hand on the surface of a body of water and from the tips of five fingers, chakra is released into the water, changing it into the form of five ferocious sharks. The sharks circle the target with crashing ground speed, creating a raging stream that takes away their prey's freedom of movement unless they have B-rank strength or B-rank speed while swimming and their sharp teeth tear into the enemy with each consecutive attack inflicting C-rank chakra based damage each post (total). For an additional chakra price equal to half the total (C Rank Chakra per Shark) these sharks can regenerate from surrounding water, making them difficult to destroy as long as water fills the area. Each shark can be destroyed by a c rank physical attack or a c rank technique strong against water. The Kurogane have further revised this technique by utilizing a second chakra price equal to half the total (C rank Chakra), the sharks can be directed to attack a certain point all at once at crashing ground speeds, dealing B rank chakra based damage and dragging the target down into the depths of the water, slamming them into the ground beneath for an additional count of B rank physical damage at the cost of being unable to reform without recasting the whole Jutsu.
Name: Kurogane Style: Exploding Water Colliding Wave Classification: Ninjutsu Rank: B-rank (Chakra Cost Varies) Class: Offensive/Supplementary Range: AOE
Description: The user spits out a great volume of water from their mouth, swallowing up and crushing the enemy with the advancing surge causing victims who are unable to lock themselves in place with B-rank strength tiers to be carried along with the incoming water being churned underwater to deal blunt B-rank chakra damage to their internal organs if they are submerged under it. The user can ride the wave, allowing them to move at high speeds of Crashing Ground, and attack the enemy, now swept off their feet, without fear of counter-attacks depending on the amount of water used. The amount of water created is proportional to the amount of chakra used; when used with large amounts of chakra it is possible for the user to create copious amounts of water to flood the area, regardless however it still moves at the same speed regardless of the amount of chakra put into it. Afterwards, the excess water can be used for additional Water Release techniques. The Kurogane Tribe have put their own influence into this technique, as unlike the original their version causes the water to constantly rise and fall as the chakra churns underneath, requiring one to posses a c rank walking on water technique to not be swallowed by the waves, however under windy or stormy conditions a B rank variant for walking on water is required or by possessing Water, Acid, Aqua or an element that utilizes Water release in its make up one need not possess a water walking variant as they are already used to the shifting structure of water produced by chakra. The water sticks around for 15 posts before dispersing its shape to the surroundings. Chakra Used - Area of Effect (radius) - Amount of Water Produced C - 80 - 1 B-rank B - 120 - 2 B-ranks (1 A-rank) A - 160 - 4 B-ranks (2 A-ranks or 1 S-rank) S- 200 - 8 B-ranks (4 A-ranks, 2 S-ranks or 1 SS-rank)
Name: Kurogane Style: Water Prison Classification: Ninjutsu Rank: B Class: Supplementary/Defensive Range: Short (Prison Range) Contact (Range away from Prison)
Description: The user summons forth Water within fifteen feet of their surroundings at crashing ground speed and attempts to envelope a target within that range, suppressing them in a complete sphere of water, 15 feet in diameter. The water may seem normal but through the influence of chakra it creates a suffocating pressure. Once trapped the target is unable to move or breathe while within it due to the heaviness of the water and due to the water encompassing the entire body it requires A-rank strength or a B-rank technique which expels chakra from every point in the body in order to escape it. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself to protect against incoming B-rank techniques including B-rank physical techniques or elemental techniques weak to water with piercing while being able to release oneself from the prison by releasing their hold over the chakra formation. However, normally one would require to maintain constant contact with the sphere making them unable to produce more hand seals. The Kurogane tribe have revised this weakness. As long as the prison remains three feet around them they can maintain its shape and even pass it to others with the revised technique or water clones. The sphere can be moved around at crashing ground speeds mentally by those within its contact range, any faster and the prison will break. Endurance Tier - Posts till Suffocation None - 5 D - 10 C - 15 B - 20 A - 25 S - 30
Name: Kurogane Style: Hidden Fog Classification: Ninjutsu Rank: A Class: Support Range: AoE (Fog Range) Long (Vision Range)
Description: Hidden Fog is the Kurogane tribe's advanced variant of the original Hidden Mist technique. Though similar in appearance its effects contain both the original effects of the Hidden Mist technique while covering a wider array of concealment. First off, the fog is much thicker than hidden mist, allowing zero visibility to all within the technique with normal vision. With A rank reaction or some other anti concealment technique they are capable of seeing a foot in front of them. With each additional rank above A they are capable of seeing further and further out of the fog. Unlike simple Mist, Fog also is somewhat higher in temperature, concealing those within the fog from those with Heat Sensory. If it is heat vision then the range one can see is also limited in the same way as reaction. And similar to the original Mist, chakra sensory is also negated, while having similar limitations. And finally, while the hidden mist variant could easily be gotten rid of using any competent dispersal technique, fog does not disperse as easily and will roll back in until it dissipates on its own. The Hidden Fog technique surrounds the area in a 160 foot radius with the user at its center upon creation and lasts for 20 Posts. After twenty posts the fog will immediately dissipate completely. Heat/Chakra/Reaction Sensory Rank - Sensory Range (Normal Vision Distance)/Fog Range -Dispersal Rank - Posts till Fog Returns A - 80ft/160ft - A - 5 A+ - 90/160 - A (Scorch, Storm, Steam or Bubble Release Dispersal Techniques) - 10 S - 100/160 - S - 15 S+ - 110/160 - S (Scorch, Storm, Steam or Bubble Release Dispersal Techniques) - 20 ( Dispersed Completely)
Life Release- Spoiler:
Name: Kurogane Style: Bone Clone Classification: Ninjutsu Rank: C-rank (C-rank Chakra + At least C-rank Earth Source) Class: Supplementary/Offensive Range: Short-Mid (Rising), Varies
Description: This is a unique Kurogane exclusive, clone technique which utilizes Life Release nature transformation in conjunction with the basic clone technique to produce an advanced variant. This elemental clone is unique in it's activation due to the ground being used like a "burial ground" or the remains from a C-rank or higher Earth Release technique. This allows the user to produce copies of themselves which emerge from the ground as if they were clawing out from the graveyard. However with a clever application of the transformation technique they can be hidden to appear exactly like the actual user only to revert to their normal appearance when coming in contact with something. This clone shares tiers with the user and is capable of preforming any of their physical techniques, such as Taijutsu or involving Life Release (Dance of the Kaguya). This can include shurikenjutsu, kenjutsu &/or kyujutsu if they are given the tools to be able to do so. Depending on the skill level of the user the highest rank of Life Release techniques they can use before crumbling varies. Rank of User - Bone Clone Highest technique available D - N/A C - D B - C A - B S - A
Blood Release- Spoiler:
Last edited by Roxas on 9th October 2012, 9:50 pm; edited 9 times in total | |
| | | Seran
Posts : 3302 Join date : 2012-01-18 Age : 32 Location : In your closet >.>
| Subject: Re: Kurogane Clan 10th September 2012, 4:32 pm | |
| Dead Bone Pulse- Spoiler:
Name: Dead Bone Pulse: Ten Finger Drilling Bullets Classification: Taijutsu (Shurikenjutsu) Rank: C (B-rank Pain Per Use, D-rank Dmg Per Bullet) Class: Offensive Range: Short-Mid
Description: Hardened bones from the fingertips are shot at the enemy, with a spinning motion added to the skeletal bullets as they are ejected from the user's skin at bullet release speeds. A direct hit will excavate skin, flesh, or bone dealing C-rank Life Release physical based piercing damage. Since the bones of the user can be regenerated, the rate of fire from the user's arsenal is limitless so long as it doesn't exceed one's regeneration capabilities. This technique is essential to a Kurogane for distance attacks, being capable of reaching various distances dependent on the user's skill level. The main drawback of this technique is that each bullet has it's individual price and as a result it can overwhelm one's ability to regenerate or cause them to black out from pain if used too indiscriminately. Rank (Max Bullets Per Use) - Bullet Distance D (2) - 2 ft C (4) - 5 ft B (6) - 10 ft A (8) - 15 ft S (10) - 20 ft
Name: Dead Bone Pulse: Ten Toe Drilling Bullets Classification: Taijutsu (Shurikenjutsu) Rank: B-rank (A-rank Pain per Use, 2 D-rank Dmg Per Bullet) Class: Offensive Range: Short-Mid
Description: Hardened bones from the tiptoes are shot at the enemy, with a spinning motion added to the skeletal bullets as they are ejected from the user's skin at crashing ground speeds. A direct hit will excavate skin & flesh, or bone dealing B-rank Life Release physical based piercing damage. Since the bones of the user can be regenerated, the rate of fire from the user's arsenal is limitless so long as it doesn't exceed one's regeneration capabilities. This technique is essential to a Kurogane for distance attacks, being capable of reaching various distances dependent on the user's skill level. The main drawback of this technique is that each bullet has it's individual price and as a result it can overwhelm one's ability to regenerate or cause them to black out from pain if used too indiscriminately. Rank (Max Bullets Per Use) - Bullet Distance D (2) - 3 ft C (4) - 5 ft B (6) - 10 ft A (8) - 20 ft S (10) - 30 ft
Name: Dead Bone Pulse: Ten Digit Drilling Bullets Classification: Taijutsu (Shurikenjutsu) Rank: A-rank (S-rank Pain per Use, 3 D-ranks Dmg Per Bullet) Class: Offensive Range: Short-Mid
Description: Hardened bones from the fingertips or tiptoes are shot at the enemy, with a spinning motion added to the skeletal bullets as they are ejected from the user's skin at Vacuum Release speeds. A direct hit will excavate skin, flesh, and bone dealing A-rank Life Release physical based piercing damage. Since the bones of the user can be regenerated, the rate of fire from the user's arsenal is limitless so long as it doesn't exceed one's regeneration capabilities. This technique is essential to a Kurogane for distance attacks, being capable of reaching various distances dependent on the user's skill level. The main drawback of this technique is that each bullet has it's individual price and as a result it can overwhelm one's ability to regenerate or cause them to black out from pain if used too indiscriminately. Rank (Max Bullets Per Use) - Bullet Distance D (2) - 4 ft C (4) - 10 ft B (6) - 20 ft A (8) - 30 ft S (10) - 40 ft
Name: Dead Bone Pulse: Twenty Digit Drilling Bullets Classification: Taijutsu (Shurikenjutsu) Rank: S-rank (SS-rank Pain per Use, 5 D-rank Dmg Per Bullet) Class: Offensive Range: Short-Mid
Description:Hardened bones from the tiptoes are shot at the enemy, with a spinning motion added to the skeletal bullets as they are ejected from the user's skin at blinding light speeds. A direct hit will excavate skin, flesh, and bone dealing S-rank Life Release physical based piercing damage. Since the bones of the user can be regenerated, the rate of fire from the user's arsenal is limitless so long as it doesn't exceed one's regeneration capabilities. This technique is essential to a Kurogane for distance attacks, being capable of reaching various distances dependent on the user's skill level. The main drawback of this technique is that each bullet has it's individual price and as a result it can overwhelm one's ability to regenerate or cause them to black out from pain if used too indiscriminately. Rank (Max Bullets Per Use) - Bullet Distance D (1) - 10 ft C (5) - 20 ft B (10) - 30 ft A (15) - 40 ft S (20) - 50 ft
Evolutionary Matter Series- Spoiler:
Bone Shaping- Spoiler:
Name: Dead Bone Pulse: Bone Shaping Classification: Fighting Style Rank: A Class: Supplementary Range: Self (Bones), Contact
Description: This is a unique Medical Taijutsu fighting style created by an unknown Kurogane during their time of isolation away from the clan. It was imperative that their identity was kept hidden and as a result they learnt how to extract the DNA from their created bones to allow them to be safely sold and left around. For most Kurogane doing such is a risk as a skilled Medical-Nin can use that to determine not only their identity but likewise graft their bones into their body as bloodline theft. As a result this fighting style entails the shaping of bones before detaching them from the body while likewise extracting the user's DNA from their discarded bones. This process is somewhat straining on the body (stamina price) as while the Kurogane can make use of their Dead Bone Pulse to great effect, the process of wiping DNA traces costs them chakra. The main benefit of this fighting style lies in the time of creation as overtime genetic information degrades, making it even more difficult for skilled medical-nin to be able to obtain DNA from obtained bones. This affects the success chances of non-elemental DNA extraction techniques, the reserve price to utilize DNA extraction techniques on bones created through Bone Shaping and finally the price for utilizing elemental DNA extraction techniques strong against Life or which utilize Cartilage or Flesh Release. Rank at Creation (Fail Chance) -No. of Topics since creation (Price Modifier) D (1/10) - Same Topic (1x) C (2/10) - 1 IC Topic (2x) B (3/10) - 5 IC Topics (3x) A (4/10) - 10 IC Topics (4x) S (5/10) - 20 IC Topics (5x) *Note: If an opponent uses an elemental DNA Extraction technique strong against Life Release then the price paid, after factoring in the price modifier, is halved. If an opponent uses a Flesh, Ghost Life or Cartilage Release Elemental DNA Extraction Technique then the price paid, after factoring the price modifier, is quartered.
Name: Dead Bone Pulse: Basic Bone Shaping Classification: Medical Taijutsu (Kyujutsu) Rank: D-rank Class: Supplementary Range: Self (Bones), Contact (Size)
Description: The first technique within the Bone Shaping fighting style entails the shaping of ammo out of one's bones. This process can be done relatively slowly as care is taken to ensure that enough traces of the user's DNA is removed in order to negate the use of D-rank DNA Extraction technique Life Release so long as they are weak or neutral to Life Release. The type of ammo produced determines the stamina price required to make a bone up to 1 ft in size (reapply price per 1 ft size increments) as well as the chakra price required to wipe away traces of the user's DNA. The bones produced by this technique utilize the user's Dead Bone Pulse to calculate their durability & if utilized as raw material it has the following properties (D = Physical Defense, T = Physical Damaging). Rank (Bone Shape Unlocked) - Stamina Price (Chakra Price) D (Senbon) - 1 (D) C (Bolt) - 2 (2 D) B (Arrow) - 3 (3 D) A (Bullet) - 4 (4 D) S (Cannonball) - 5 (5 D)
Name: Dead Bone Pulse: Novice Bone Shaping Classification: Medical Taijutsu (Shurikenjutsu) Rank: C-rank Class: Supplementary Range: Self (Bones), Contact
Description: The second technique within the Bone Shaping fighting style entails the shaping of one handed weaponry out of one's bones. This process can be done relatively slowly as care is taken to ensure that enough traces of the user's DNA is removed in order to negate the use of C-rank DNA Extraction technique Life Release so long as they are weak or neutral to Life Release. The type of weaponry produced determines the stamina price required to make a bone up to 2 ft in length (reapply price per 2 ft size increments) as well as the chakra price required to wipe away traces of the user's DNA. The bones produced by this technique utilize the user's Dead Bone Pulse to calculate their durability & if utilized as raw materials it has the following properties (D = Physical Defense, T = Physical Damaging). Rank (Bone Shape Unlocked) - Stamina Price (Chakra Price) D (Dart) - 1 (2 D) C (Kunai) - 2 (4 D) B (Shuriken) - 3 (C) A (Disc) - 4 (8 D) S (Boomerang) - 5 (10 D)
Name: Dead Bone Pulse: Adept Bone Shaping Classification: Medical Taijutsu (Kenjutsu) Rank: B-rank Class: Supplementary Range: Self (Bones), Contact
Description: The third technique within the Bone Shaping fighting style entails the shaping of one-handed weaponry out of one's bones. This process can be done relatively slowly as care is taken to ensure that enough traces of the user's DNA is removed in order to negate the use of B-rank DNA Extraction technique Life Release so long as they are weak or neutral to Life Release. The type of weaponry produced determines the stamina price required to make a bone up to 3 ft in length (reapply price per 3 ft size increments) as well as the chakra price required to wipe away traces of the user's DNA. The bones produced by this technique utilize the user's Dead Bone Pulse to calculate their durability & if utilized as raw materials it has the following properties (D = Physical Defense, T = Physical Damaging). Rank (Bone Shape Unlocked) - Stamina Price (Chakra Price) D (Blunt One-Handed) - 1 (3 D) C (Pierce One-Handed) - 2 (C) B (Single Edged One-Handed) - 3 (9 D) A (Double Edged One-Handed) - 4 (B) S (Shield) - 5 (15 D)
Name: Dead Bone Pulse: Expert Bone Shaping Classification: Taijutsu (Kenjutsu) Rank: A-rank Class: Supplementary Range: Self (Bones), Contact
Description: The fourth technique within the Bone Shaping fighting style entails the shaping of two-handed weaponry out of one's bones. This process can be done relatively slowly as care is taken to ensure that enough traces of the user's DNA is removed in order to negate the use of A-rank DNA Extraction technique Life Release so long as they are weak or neutral to Life Release. The type of weaponry produced determines the stamina price required to make a bone up to 4 ft in length (reapply price per 4 ft size increments) as well as the chakra price required to wipe away traces of the user's DNA. The bones produced by this technique utilize the user's Dead Bone Pulse to calculate their durability & if utilized as raw materials it has the following properties (D = Physical Defense, T = Physical Damaging). Rank (Bone Shape Unlocked) - Stamina Price (Chakra Price) D (Blunt Two-Handed) - 1 (4 D) C (Pierce Two-Handed) - 2 (8 D) B (Single Edged Two-Handed) - 3 (B) A (Double Edged Two-Handed) - 4 (16 D) S (Pole-arm Two-Handed) - 5 (20 D)
Name: Dead Bone Pulse: Master Bone Shaping Classification: Taijutsu (Kenjutsu/Shurikenjutsu) Rank: S-rank Class: Supplementary Range: Self (Bones), Contact
Description: The fifth technique within the Bone Shaping fighting style entails the shaping of flexible weaponry out of one's bones. This process can be done relatively slowly as care is taken to ensure that enough traces of the user's DNA is removed in order to negate the use of S-rank DNA Extraction technique Life Release so long as they are weak or neutral to Life Release. The type of weaponry produced determines the stamina price required to make a bone up to 5 ft in length (reapply price per 5 ft size increments) as well as the chakra price required to wipe away traces of the user's DNA. The bones produced by this technique utilize the user's Dead Bone Pulse to calculate their durability & if utilized as raw materials it has the following properties (D = Physical Defense, T = Physical Damaging). Rank (Bone Shape Unlocked) - Stamina Price (Chakra Price) D (Chain) - 1 (5 D) C (Whip) - 2 (10 D) B (Flail) - 3 (15 D) A (Chain Weaponry) - 4 (20 D) S (Detachable Weaponry) - 5 (25 D)
Name: Dead Bone Pulse: Grand Master Bone Shaping Classification: Taijutsu (Kyujutsu) Rank: SS-rank Class: Supplementary/Defensive Range: Self (Bones), Contact
Description: The sixth technique within the Bone Shaping fighting style entails the shaping of ranged weaponry out of one's bones. This process can be done relatively slowly as care is taken to ensure that enough traces of the user's DNA are removed in order to negate the use of SS-rank DNA Extraction techniques so long as they are weak or neutral to Life Release. The type of weaponry produced determines the stamina price required to make a bone up to 6 ft in length (reapply price per 6 ft size increments) as well as the chakra price required to wipe away traces of the user's DNA. The bones produced by this technique utilize the user's Dead Bone Pulse to calculate their durability & if utilized as raw materials it has the following properties (D = Physical Defense, T = Physical Damaging). Rank (Bone Shape Unlocked) - Stamina Price (Chakra Price) D (Slingshot) - 1 (C) C (Bow) - 2 (B) B (Launcher) - 3 (A) A (Crossbow) - 4 (S) S (Ballista) - 5 (SS) "Z" (Catapult) - 10 (SSS) "X" (Cannon) - 15 (Z)
Name: Dead Bone Pulse: Legendary Bone Shaping Classification: Taijutsu (Kenjutsu/Shurikenjutsu/Kyujutsu) Rank: SSS-rank Class: Supplementary/Defensive Range: Self (Bones), Contact
Description: The final technique within the Bone Shaping fighting style entails the shaping of weapon combinations out of one's bones. This process can be done relatively slowly as care is taken to ensure that enough traces of the user's DNA are removed in order to negate the use of SSS-rank DNA Extraction techniques so long as they are weak or neutral to Life Release. The type of weaponry produced determines the stamina price required to make a bone up to 6 ft in length (reapply price per 6 ft size increments) as well as the chakra price required to wipe away traces of the user's DNA. The bones produced by this technique utilize the user's Dead Bone Pulse to calculate their durability & if utilized as raw materials it has the following properties (D = Physical Defense, T = Physical Damaging). Rank (Bone Shape Unlocked) - Stamina Price (Chakra Price) D (Ammo Combinations) - 1 (C) C (Projectile Combinations) - 2 (B) B (Thrown Melee Weaponry) - 3 (A) A (Melee Combinations) - 4 (S) S (Pole-Arm Combinations) - 5 (SS) "Z" (Ranged Combinations) - 10 (SSS) "X" (Projectile Accelerators) - 15 (Z)
*Note: Until Bone Shaping is learnt, the Kurogane Clan will purchase any equipment sold by a member of the clan at half price while restricting the sale of it to anyone outside of the clan. Failure to adhere to such conditions can result in severe penalties: 1st Offense = Warning & Seizure of Profits from illegal sales. 2nd Offense = Restriction from Elemental KG & KT Technique Scroll Access. 3rd Offense = Banishment & Name stricken from Animal Spirit Registry.
Last edited by Tetsu on 19th January 2013, 3:56 am; edited 11 times in total | |
| | | Seran
Posts : 3302 Join date : 2012-01-18 Age : 32 Location : In your closet >.>
| Subject: Re: Kurogane Clan 10th September 2012, 5:04 pm | |
| Flesh Release- Spoiler:
Kurogane Medical Treatment- Spoiler:
The Six Senses- Spoiler:
| |
| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Kurogane Clan 5th November 2018, 11:51 am | |
| - Seran wrote:
- Note: Ignore the name Tetsu inside of some of the techniques. I originally made them for my character and then decided to expand and bring it all into the clan. When taking the jutsu for your use, just replace my name with yours. ^_^ At some point I'll fix it up to where it doesn't say an exact name.
- Old Techniques:
BLOOD RELEASE - Passive:
Name: Blood Price Classification: Kinjutsu Rank: D Class: Passive Range: Self
Description: The Kurogane is capable of using blood for their Blood Release Ninjutsu. This allows them to either use a Kinjutsu blood price for their Blood Style Ninjutsu or a chakra price for their Blood Style Ninjutsu, allowing their fighting to be diverse. With their Blood Manipulation passive, this can allow them to use blood other than their own for the blood price. Depending on their age the conversion rate differs to how much one spends to utilize a technique using a different type of energy source than the technique was originally made for. Age of Kurogane - Chakra Price for Kinjutsu/Blood Price for Ninjutsu Under Prime - 1-rank Higher than Tech's rank/Equal Rank to Tech Prime - Equal Rank to Tech's/1-rank Below Tech's Rank Over Prime - 2-rank Higher than Tech's rank/1-rank Higher than Tech's rank
- Offensive:
D RankN/A C RankName: Blood Style: Senbon Shower Classification: Ninjutsu Rank: C-S Class: Offensive Range: Short/Mid/Long Description: Senbon Shower is another blood jutsu. By channeling chakra into blood in the surrounding area, the user can detonate the blood, causing blood in the shape of senbon fire from the blood. Depending on how much blood there is, will determine how many needles will fire. It may be a few, or it may be hundreds. Small amounts of Senbon Shower will cause pain, but not death. Same with a large amount. However, if the large or medium amount is focused on a single point, depending ont he point, it can easily kill. Usually when the blood is from the user's body it is equal rank to the user. However when their are dead bodies around as well as blood collected in a blood gourd the power of this attack varies however it still costs the normal chakra to use (not counting the chakra reduction by using out sourced blood). When not used with Blood Style: Target the blood senbon shoot all around the user attacking anyone indiscriminately. ☼☼☼☼☼ Name: Blood Style: Blades of Blood Classification: Kenjutsu Rank: C-S Class: Offensive Range: Short Description: Blades of Blood is a simple blood based jutsu that forms blood around claws or swords. The chakra sharpens the blood in the shape of what they were in and hardens them to the strength of steel. It helps for fighting opponents with stronger swords and can also absorb the blood that it comes into contact with when it hits, strengthening the blood and making it sharper and stronger, however, the blade or hands become heavier. Each time it inflict a deep wound it grows stronger by 1-rank as long as the clan member is jonin rank or above as it harvests the living blood of the opponent. ☼☼☼☼☼ Name: Blood Style: Blood Wave Classification: Ninjutsu Rank: C-B Class: Offensive Range: Mid Description: This technique is used by releasing blood from the user's pores on their arms by swinging and releasing the blood however this can also be channeled through weapons the blood coating the weapon in question. By swinging the arms or blades covered in blood it will send out either a long single crescent blade of blood at the opponent when used in conjunction with a weapon which deals B-rank damage. When used by claws or the users arms it sends out five faster, yet smaller blades of blood at the opponent which move at Bullet release speeds and deal C-rank damage. The blood from this technique is still liquid so in order to block the attack correctly the opponent must block it entirely otherwise the remaining segments will simply keep going and cut them. ☼☼☼☼☼ Name: Blood Style: Blood Shuriken Classification: Ninjutsu Rank: C-B Class: Offensive Range: Short-Long range Description: Throwing a shuriken covered in blood, mixed with chakra, will cause the blood to exand from the blade. The farther it goes, the sharper and longer the blades made of blood will become. It does not gain more weight the larger it grows, and actually glides across the sky in the direction it was thrown. At Short range this jutsu deals C-rank damage and flies at Swift release speeds. At Mid range this jutsu deals B-rank damage and flies at Bullet release speeds. At Long range this jutsu can cut through offensive jutsu B-rank and below and flies at Crashing ground speeds. ☼☼☼☼☼ Name: Blood Release: Dissolving Blood Whip Classification: Ninjutsu Rank: C Class: Offensive Range: Mid Range Description: The kurogane creates a whip of hot adrenaline rushed blood capable of extending up to twenty five feet. This whip moves at speeds equal to the user Speed Tier and deals damage equal to the user's Strength Tier. With each strike the whip leaves a trail of blood where it hits. This blood starts dissolving what it hits through heat, dealing D Rank damage per post. This effect stacks, meaning getting hit twice will deal 2 D Ranks (1 C Rank) worth of damage per post while getting hit 4 times will deal 4 D Ranks (2 C Ranks = 1 B Rank) worth of damage per post. ☼☼☼☼☼ Name: Blood Release: Senbon Bomb Classification: Ninjutsu Rank: C-S Class: Offensive Range: Short-Long Descrption: Tetsu infuses blood with chakra after making the necessary hand signs. The blood then gathers together into baseball sized spheres around Tetsu. The amount is dependent on Tetsu's rank, starting with 4 at Genin and increasing by 2 with each rank up, cappint at 10 at Sannin. From Genin Tetsu is capable of manipulating them for up to 5 feet away. Chuunin-Jonin Tetsu is capable of controlling them for up to 10 feet away. At Sannin, Tetsu is capable of controlling them for up to 20 feet. They act as land minds and explode when someone comes within three feet of them, or Tetsu causes them to explode. When they explode, they release 20 Blood Senbon at Genin, increasing by 10 per rank for 50 at Sannin, which is capable of dealing damage and destroying C Rank defensive jutsu. This ranks up with Tetsu allowing it to dealing damage and destroying S Rank defensive jutsu at Sannin. When combined with Blood Release: Target, it is capable of dealing damage at 1 rank higher than it normally would. ☼☼☼☼☼ Name: Blood Style: Blood Bullets Classification: Ninjutsu Rank: C Class: Offensive Range: Long Description: The Kurogane forms 15 small pellets of blood in front of their hands and fires it off in the direction they are pointing. This jutsu is capable of piercing C rank and below jutsu.. B RankName: Blood Style: Blood Arrows Classification: Ninjutsu Rank: B Class: Offensive Range: Long Description: The Kurogane forms 10 medium sized arrows of blood in front of their hands and fires it off in the direction they are pointing. This jutsu is capable of piercing B Rank and below jutsu. ☼☼☼☼☼ Name: Blood Style: Blood Mirage Classification: Genjutsu Rank: B-S Class: Offensive Range: Long
Description: The user generates a mist of blood that spreads over a fifty meter radius. Once inside this mist, all but the user is trapped inside of its genjutsu. The bloody mist creates mirages, causing the person to see human shadows moving around. If they attack the shadows then they will end up seeing that the person they attacked was the person they had been fighting, as that person will seemingly be laying there dying from the attack. If it gets to this point in the genjutsu then the person will be even more entwined within the genjutsu, making it tougher to break out of as the Genjutsu's power become's boosted to A rank.
After seeing the death, the person will find the bloody mist dissipating, though in reality it has not. After it has dissipated in their mind, they will find themselves alone in the area they were in. If they do not break out of the genjutsu at this point and attempt to leave that area, then they will become more entwined in the genjutsu, its power being boosted to S rank.
After the Genjutsu gets powered up by sinking further into the person's mind, the person will experience a dizzying mind spinning lurch before finding themselves in their village, the civilians laying around in bloody heaps all around the village. Hanging over the victim will be their family, half alive and asking them why they did this to them. They will start blaming the victim, saying this was all their fault.
The user cannot move while holding this genjutsu, but if they manage to lure the person into the third stage, then the person will be forever stuck in the genjutsu world, unable to escape on their own and the user will no longer have to hold the genjutsu.
A Rank Name: Blood Release: Sinking Grave Classification: Ninjutsu/Combination Jutsu Rank: A Rank Class: Offensive/Supplementary Range: Long
Description: This jutsu covers the ground in a thin, yet slick layer of blood within a 50 meter radius from the user. The blood/chakra clings on any chakra source that comes in contact with it that is not the user's and slows it down by 1 Tier of Speed.
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Name: Blood Style: Blood Spears Classification: Ninjutsu Rank: A Rank Class: Offensive Range: Long
Description: The Kurogane forms 5 large spears of blood in front of their hands and fires it off in the direction they are pointing. This jutsu is capable of piercing A Rank and below jutsu.
S Rank Name: Blood Style: Blood Cannon Classification: Ninjutsu Rank: S Class: Offensive Range: Long
Description: The Kurogane forms one large sphere of blood in front of their hands, similar in size to a small bijuu bomb, and fires it off in the direction they are pointing. This jutsu is capable of piercing S rank and below jutsu.
- Defensive:
D Rank N/A
C Rank Name: Blood Style: Blood Shield Classification: Ninjutsu Rank: C Class: Defensive Range: Short
Description: The Kurogane creates a round shield of blood to block incoming attacks. This jutsu is capable of blocking up to C rank and below jutsu.
B Rank Name: Blood Style: Spiral Blood Shield Classification: Ninjutsu Rank: B Class: Defensive Range: Short
Description: The Kurogane creates a round shield of blood. Unlike Blood Style: Blood Shield, Spiral Blood Shield spins, creating a mild vortex within the shield. This jutsu is capable of blocking B rank and below jutsu, as well as reflecting C rank and below jutsu.
A Rank Name: Blood Style: Blood Wall Classification: Ninjutsu Rank: A Class: Defensive Range: Mid
Description: Blood Wall is powerful defensive blood based jutsu. By gathering the blood in the area a wall of blood can be formed in front of the user. Depending on how much blood is used will depend on how long it lasts. A little of blood makes for a thin shield that can survive one jutsu attack. A normal amount of blood can block three jutsu. While a large amount of blood can block up to 2 A-rank offensive jutsu before dissolving. Though the jutsu only covers one direction, it has an extra effect. It can take any hit from physical attacks up to an S-rank. As well as, if someone comes into skin contact, the blood makes tiny cuts that absorb blood which will in turn strengthen the Blood Wall. However, it only takes a very small amount with contact, so prolonged or constant contact will take more and more blood from the one striking it. The opponent unknowingly has their blood drained and every 10 times they make contact with it the wall is strengthened by 1-rank. With the opponent receiving an C-rank amount of damage.
S Rank N/A
- Supplementary:
D RankName: Blood Style: Target Classification: Ninjutsu Rank: D Class: Supportive Range: Short Description: Target is one of the most simple jutsu a Kurogane member can learn. It, however, is difficult in its own way. The user takes a drop of blood and channels their chakra into it. Thats the easy part. The difficult part is attaching the blood to the opponent. Depending on where it is put on the opponent, will depend where the next long range move will strike. This however, can only be used in connection with Blood Style: Senbon Shower. The mark is like a homing beacon for the attack. Senbon Shower can be used without this, but it will not be as accurate. When Senbon Shower is used with Target, the blood senbon will home in on the spot of blood and strike the opponent in that single point. So if put on the head, or heart, or other vital areas and Senbon Shower is used with alot of blood, it will most likely cause death. ☼☼☼☼☼
Name: Secondary Vision Classification: Ninjutsu Rank: D Class: Supplementary Range: Self
Description: The Kurogane's manipulation over their five senses along with their beast spirit has developed into allowing them a special type of vision which can activate through a minor use of chakra. They use the chakra to stimulate certain areas of their brain and eye in order to grant them the special type of vision. This can allow them to have Chakra Vision, Heat Vision, Night Vision, etc. They are capable of obtaining 3 different types of vision. One is obtained at Birth. A Second is obtained upon becoming B Rank with a 500 word training. The Third is capable of being obtained at S Rank with a 1000 word Training. This costs D Rank chakra with each post maintained. Visions Obtained First: - Second: - Third: -
C Rank Name: Blood Release: Water to Blood Classification: Ninjutsu/KG Rank: C-SSS Class: Supplementary Range: Self
Description: Tetsu has taken the art of Water to Wine that he witnessed during the Chakra Beast attacks and has developed his own style from it. By mixing in his Life release chakra with water release chakra to turn his Water Release jutsu into Blood Release. After this is done any affects that his Water Release jutsu has on other Water Release jutsu now affect Blood Release. However, due to changing the nature of the jutsu the chakra cost of the transformed Water Release jutsu are now 2 Rank higher.
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Name: Blood Release: Adrenaline Rush Classification: Taijutsu Rank: C Class: Supplementary Range: Self
Description: The Kurogane is capable of controlling the release of Adrenaline into their blood stream and direct it throughout their body. Having complete control over their Adrenaline Flow allows them to move at 1 Rank higher Speed capping out at S-rank.
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Name: Blood Clot Classification: Kinjutsu Rank: C Class: Supplementary Range: Self/Short
Description: By using the basis of Blood Manipulation, a Kurogane is capable of concentrating the blood within their body into a single point in order to clot the blood and halt the blood flow in that area. This can be done for no price whatsoever, as they are merely halting the flow of blood within their body. However, at the cost of a C rank amount of blood, they are capable of taking their own blood and pushing it into the blood stream through a cut in another's body to halt the blood flow in that one area. This is used in order to stop bleeding and is so simple that even a non-medical nin is capable of doing it.
B Rank Name: Blood Style: Blood Clone Classification: Ninjutsu Rank: B Class: Supplementary Range: Varies
Description: A Blood Clone is formed from the loose blood in the area and takes after the user's appearance. It is a physical clone that cannot be killed by being hit or stabbed. It can only be killed by having its chakra drained or by being cut in half. It also has a regeneration ability to heal stab wounds and such. The blood clone cannot use jutsu. It is strictly Taijutsu and Kenjutsu being able to form weapons out of its body. The amount of clones a user can create at one time follows the clone rules as just activating this jutsu will allow the user to form the maximum amount of clones they can make.
A Rank Name: Blood Style: Thin Blood Classification: Ninjutsu Rank: D-S Rank [A Rank Chakra] Class: Supplementary Range: N/A
Description: By thinning the blade within his blood style jutsu to cause less wind resistance, Blood Style: Thin Blood is capable of speeding up all Blood Style jutsu's speed up to a rank equal to the rank of the user. However, if a jutsu already possesses speed tiers then they are not affected. This jutsu lasts for 10 posts at Academy Student, with an additional 5 posts added on per rank after Academy Student. Capping at 30 posts at Sannin.
S Rank Name: Blood Style: Iron Blood Classification: Ninjutsu Rank: S Class: Supplementary Range: N/A
Description: Blood Style: Iron Blood hardens the blood within blood jutsu and is capable of increasing the offensive and defensive capabilities of all blood jutsu. The hardened blood is done by concentrating the iron within blood into certain areas of the jutsu in order to cause it to be harder. Offensive jutsu are increased by 1 Rank. Defensive jutsu are increased by 2 Ranks. This jutsu lasts a 5 posts per the users rank, capping out at 25 posts as a Sannin.
SS Rank Name: Blood Style: Blood Seal Classification: Kinjutsu Rank: SS Rank Class: Supplementary Range: N/A
Description: The user of this jutsu is capable of sealing their target within themselves or another. However, the target must first be struck by 5 Blood Style: Target. After the target is struck, the user of this jutsu must then stab themselves or another in the chest. After this is done, the user must willingly kill themselves (if someone other than the user was stabbed) or another must willingly provide their life force for the jutsu, except the person who was stabbed. The one who was stabbed then has the target sealed within them by the power of the life force from the sacrifice and the person who had the target sealed within them are then healed
- Medical:
D Rank N/A
C Rank N/A
B Rank N/A
A Rank Name: Blood Release: Blood Regeneration Classification: Medical Ninjutsu Rank: A (Replenishing proportional with chakra) Class: Supplementary Range: Short
Description: The Kurogane Clan member can convert their chakra into blood cells by making the chakra mimic the targets blood. This is mostly used to replace lost blood in order to survive longer. The amount of blood gained is equal to the amount of chakra lost.
S Rank Name: Blood Style: Draining Blood Classification: Medical Ninjutsu Rank: S Class: Offensive/Supplementary Range: Short
Description: The user has the ability to rapidly siphon blood from the open wounds of opponents or allies to heal themselves of injuries the victims on the other hand will receive damage equivalent to the lethality of the injuries sustained by the user. Meaning while the user heals themselves of A-rank damage the victim will also sustain A-rank damage. Making this a feared technique however this is without drawbacks as its range makes it much easier to combat as long as the opponent stays out of the 10 foot radius of the opponent they can't be affected by this technique.
LIFE RELEASE
- Passive:
- Offensive:
D RankN/A C RankName: Dance of the Willow Classification: Taijutsu Rank: C-S Class: Offensive/Defensive Range: Short Description: The user grows several long bone blades from their body for use as weapons. There isn't any set form for the Willow Dance. Just like a willow that is shaken by the wind, the opponents attacks are simply parried and countered. Uncharacteristic of a willow, the hardened bones puncture and damage the opponents body. This dance form is incredibly acrobatic, using spins, charges, and long sweeping slashes to make the strikes more effective and to evade opponents' counter strikes. The user can also extend his bones to attack his opponents without having to adjust his own movement. Dance of the Willow is capable of countering C Rank and below physical attacks. This jutsu's power ranks up with the user, capping at S rank becoming capable of countering S rank and below physical attacks when the user is at S Rank. When countering is successful, the user's next Taijutsu or Kenjutsu attack's speed is treated as 1 Tier higher. This cannot be activated at the same time as Dance of the Larch. ☼☼☼☼☼
Dance of the Camellia
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Name: Dance of the Larch Classification: Taijutsu Rank: C-S Class: Defensive/Offensive Range: Short
Description: From the body, several bones pop out all at once. The stronger the opponent's physical attack, the more powerful the counter attack is, dealing severe damage. The sudden defense, combined with the needle-like bones high killing ability, makes way for a technique which potential his high for battle. The bones can be used to block or trap an opponent's strikes. In addition to being an unwelcome surprise for opponents, it makes them basically untouchable at close range. If an opponent would start to get close to him, he would start to spin rapidly slashing the foe in multiple areas of their body.
This jutsu is capable of countering C rank and below physical attacks. The jutsu's power increases with the uer's rank, becoming capable of countering S rank and below phyical attacks when the user is at S Rank. A successful counter causes the user to be able to strike back with a Taijutsu or Kenjutsu attack with 1 Tier higher Strength. This cannot be activated at the same time as Dance of the Willow.
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Dance of the Clematis: Vine
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Dance of the Clematis: Flower
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Name: Ten-Finger Drilling Bullet Classification: Shurikenjutsu Rank: C-S Class: Offensive Range: Long
Description: Hardened bones from the fingertips are shot at the enemy, with a spinning motion added to the skeletal bullets. A direct hit will excavate skin, flesh, and bone. Since the bones of the user can be regenerated, the rate of fire from the user's arsenal is limitless. This jutsu is capable of moving at C rank speeds and breaking through C rank jutsu. This power grows with the user becoming capable of moving at S rank speeds and breaking through S rank jutsu when the user becomes S rank.
B Rank
Dance of the Seedling Fern
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Name: Life Release: Growing Pains Classification: Ninjutsu/Combination Jutsu Rank: C-B Rank [Counts as a B Rank jutsu] Class: Offensive Range: Mid-Long
Description:The user plants a bone of their own within the ground, immediately growing that bone back. After three posts the bone has spread throughout a fifteen meter radius and reacts to the opponent's chakra. Whenever they step within this range the hidden bones will sprout out of the ground as spikes and attempt to skewer the opponent. They are capable of destroying C rank defenses, dealing C rank offensive damage, and move at C rank Speeds. It costs B Rank Chakra.
If Blood Release: Sinking Grave is used first then Life Release: Growing Pains will only cost C Rank chakra and it can destroy B rank defense, deal C Rank offensive damage and move at B Rank speeds. Also, it's range becomes the same as the range of Blood Release: Sinking Grave.
A Rank N/A
S Rank N/A
- Defensive:
D Rank N/A
C Rank N/A
B Rank N/A
A Rank N/A
S Rank N/A
- Supplementary:
D Rank N/A
C Rank Name: Life Release: Skeletal Guard Classification: Taijutsu Rank: C-S Class: Defensive/Supplementary Range: Self
Description: By manipulating the bone structure within him, Tetsu is capable of using Life Release to create an exoskeleton on the outside of his body while also having a normal skeleton on the inside. This exoskeleton increases his Endurance Tier by 1 Rank. Caps at Immortal Way.
B Rank N/A
A Rank N/A
S Rank N/A
- Medical:
D Rank N/A
C Rank N/A
B Rank Name: Bone Assimilation Classification: Medical Ninjutsu Rank: B-S rank Class: Supplementary Range: Short
Description: Kurogane clan members have the unique ability to assimilate the bones of dead opponents in order to heal themselves of damage. Depending on the rank of the fallen opponent a differing amount of damage can be healed. Academy Students - Genin rank can heal up to A-rank damage. Chunin rank opponents can heal up to S-rank damage and Jonin-Sannin rank opponents can heal up to SS-rank damage. This technique can not be used on live opponents however it can be used on life release techniques that have left the body of their opponent allowing them to directly assimilate the bones healing damage equal the rank of that attack. This makes using life release against a Kurogane clan member a death wish.
A Rank N/A
S Rank N/A
FLESH RELEASE
- Passive:
Name: Flesh Release: Expulsion Classification: Ninjutsu Rank: D-SSS Class: Passive/Supplementary Range: Self
Description: Taking Flesh Release to another extent, Tetsu has developed this jutsu in order to expel foreign substances from his body. This is developed through the mastery of Flesh Release and the mastery over his own body. As long as he knows about the object within his body, he is capable of targeting it and expelling it from his body. Doing this exerts quite a bit of chakra from his body. This jutsu acts on its own, the flesh within the body draws from the user's chakra reserves automatically and takes as much as needed in order to push the foreign object from their body. The chakra cost is equivalent to the rank of the object being disposed. This can be used to dislodge weapons, poisons, and even people from their body that one normally couldn't remove as long as the user has enough chakra in order to do so. If they do not possess the necessary amount of chakra to expel the foreign object from their body then they will pass out upon successfully repelling the object.
Name: Flesh Release: Repellent Classification: Ninjutsu/Kinjutsu Rank: C Class: Passive/Supplementary Range: Self
Description: Through the use of his mastery over Flesh Release and upon learning Flesh Release: Expulsion, Tetsu has developed a sort of 'repellent' that his body automatically creates upon expelling an object from Flesh Release: Expulsion. The body adjusts itself and produces specific substances within the sweat glands in order to repel objects from reentering the body if they were expelled through Flesh Release: Expulsion. The sweat glands automatically begin excreting this repellent whenever the object expelled from Expulsion gets within 10 feet of Tetsu. This drains C rank chakra from Tetsu. If he runs out of chakra then instead of using it up to where he passes out, it will switch to draining a D rank amount of blood from his body as a source of fuel. This drains every 3 posts.
Name: Flesh Release: Seventh Sense Classification: Ninjutsu Rank: C Class: Supplementary/Passive Range: Long
Description: Similar to the way Senjutsu users are capable of sensing the life force of those around them, Tetsu has used developed his senses through Flesh Release to naturally sense life forms within one hundred meters of him. This is done by the Flesh Release nature itself. After mastering it, Tetsu has practiced in creating life as well as changing his own body through it. This has allowed him to understand the living body better and through changing his own body, has developed a sort of... Seventh Sense. The normal Five senses of a human being are categorized into Sight, Sound, Smell, Touch, and Taste. The Sixth Sense is triggered upon one being in danger, often exposed when one's life is in danger. Using these categories and mixing with his Flesh Release, Tetsu created the Seventh Sense through the changes of his body. The Seventh Sense is the ability to sense living creatures all around the user as well as the state they are in, whether they are weakened, in perfect health, near the doors of death, dead, etc. Even though this is normally only capable through Senjutsu since it uses natural life force to supply chakra to the user for their jutsu, Tetsu was capable of achieving it through the complete mastery and understanding of Flesh Release.
- Offensive:
D RankN/A C RankName: Flesh Release: Matter Tendril Classification: Ninjustu Rank: C-S Rank Class: Offensive Range: Mid Description: Tetsu does hand signs and tendrils made of flesh burst up form the ground to slash, pin or suffocate foes. These tendrils are also adaptable as they have the ability to pierce through elemental defensive justu C-rank and below if they come in contact with a defensive justu of the specific element 5 times. This justu gets more powerful the more Tetsu ranks up. When he is a genin it deals C-rank damage, Chunin B-rank damage, Jonin A-rank damage and Sannin S-rank damage. Its piercing ability also ranks up as well. ☼☼☼☼☼
Name: Flesh Release: Sensory Switch Classification: Genjutsu Rank: C Class: Supplementary/Offensive Range: Short
Description: The Kurogane must make physical contact with a person. They then connect their chakra to the person's pain receptors. This causes the person to feel all the pain the Kurogane takes, along with the Kurogane as well, and deals mental damage to the person equivalent to the amount of damage the Kurogane takes. If the Kurogane plays with their Sense of Touch it can effect the amount of pain transferred and mental damage.
Maximum Increase deals mental damage 2 Ranks above the original damage. Increased deals mental damage 1 Rank above the original. Normal sense of touch deals normal damage. Decreased sense of touch deals mental damage 1 Rank below. Maximum decreased sense of touch deals no mental damage.
B Rank N/A
A Rank N/A
S Rank N/A
- Defensive:
D RankN/A C RankName: Flesh Release: Matter Density Classification: Ninjustu Rank: C-S Rank Class: Defensive Range: Mid Description: Tetsu does hand signs and then creates a dense living wall of flesh in front of him. This justu is alive and can block C-rank and below justu. In addition the wall has the ability to adapt to justu types it has encountered before becoming increasingly stronger against that specific type of justu the more it is used to block it. For every 5 times this justu blocks a specific type of justu it is able to block a higher rank of that justu type. For example if it blocks 5 C-rank fire justu it will now be able to block B-rank fire justu etc. This justu ranks up with Tetsu, becoming capable of blocking S rank and below jutsu at Sannin. ☼☼☼☼☼
Name: Flesh Release: Matter Fortitude Classification: Ninjustu Rank: C-S Rank Class: Defensive/Supplementary/Offensive Range: N/A
Description: Tetsu does hand signs and a humanoid skull appears in front of him. This justu has the ability to block C-rank and below physical attacks normally. However the real function of this justu is combining with Flesh Release: Matter Density creating a shield which instantly destroys C-rank and below offensive justu and physical objects like kunai, wire, shuriken, etc. when they come within 5 feet of it. Tetsu can moved the combined shield at will. This justu ranks up with Tetsu becoming capable of blocking S rank physical attacks and destroying S rank and below offensive jutsu and S rank and below physical objects (when combined with Flesh release: Matter Density) at Sannin.
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Name: Flesh Release: Matter Resonance Classification: Ninjustu Rank: C-S Rank Class: Defensive Range: Short
Description: Tetsu does hand signs and then creates a dense living wall of flesh in front of him. This justu is alive and can reflect C-rank and below justu. In addition the wall has the ability to adapt to justu types it has encountered before being able to reflect the justu back at an opponent at 1 rank higher per every 5 hits by that justu chakra release. This justu ranks up with Tetsu causing it to be able to reflect S rank and below jutsu at Sannin.
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Name: Flesh Guard Classification: Taijutsu Rank: C Class: Defensive Range: Self
Description: Similar to Skeletal Guard, Tetsu's epidermis of Flesh is hardened and allows him to lessen the impact from attacks. Through this he is capable of reducing the damage he takes from attacks by 1 Rank.
B Rank N/A
A Rank N/A
S Rank N/A
- Supplementary:
D RankName: Flesh Release: Connection Classification: Kinjutsu Rank: D Class: Supplementary Range: Self Description: A basic Kinjutsu in which Tetsu becomes capable of connecting and disconnecting other Flesh Release jutsu to his body. This makes the Flesh Release jutsu more apart of him. After their activation and connection this allows them to stay connected to his body instead of disappearing after a time limit. This also increases the speed of Flesh Release jutsu without speed tiers up to equal his speed rank. He gains full control and movement over those he connects with. However, due to this connection, Tetsu feels all the damage that his Flesh Release jutsu take at 1 Rank lower than the damage. C RankName: Flesh Release: Multi-Arm Classification: Taijutsu/KG Rank: C-S Class: Offensive/Supplementary Range: Self Description: By manipulating the structure of his body, Tetsu sprouts a new set of arms underneath his regular arms with bones and circulatory system just like his nromal body. He is capable of creating one set of arms at Genin to Chuunin. At Jonin+ he is capable of creating a second set of arms, giving him a grand total of 6. Tetsu's Strength Tier increases by 1 Rank per set of arms that is created. Caps at Crushing Blow ☼☼☼☼☼
Name: Flesh Release: Dragon Wings Classification: Taijutsu/KG Rank: C-S Class: Supplementary/Passive Range: Self
Description: By combining is clan's Tota, Flesh Release, with his animal spirit, Tetsu manipulates his bodies structure and causes his body to form new appendages. Bones sprout from his back that then grow muscle sinew and blood vessels. Then skin surrounds them forming a pair of flesh wings in the shape of a dragons that extend to a fourteen foot wingspan. These wings allow Tetsu to fly at Bullet Release as a Genin, Crashing Ground as a Chuunin, Vacuum Release as a Jonin/Tobetsu Jonin/Medical Nin/Hunter Nin, and Blinding Light as a Sannin/Kage.
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Name: Flesh Release: Matter Cataclysm Classification: Ninjustu Rank: C-S Rank Class: Supplementary Range:AoE
Description: Tetsu does hand signs and creates a giant area full of fleshy tentacles. Inside of this area his matter defense justu are raised by 1 rank and Flesh Release: Matter Tendril is raised by two ranks, however his other offensive matter justu are lowered by 2 ranks. This justu can be kept active for 5 posts in Academy-Genin, 10 posts in Chunin to Jonin and 20 posts in Sannin rank.
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Name: Flesh Release: Matter Rapture Classification: Ninjustu Rank: C-S Rank Class: Supplementary Range: N/A
Description: Tetsu does hand signs and then creates an undead minion that is draped in excess skin that it can mold into tendrils. This creature has a special bond with Flesh Release: Matter Cataclysm in that it can "infect" the tendrils causing them to split and create 4 more of this creature in exchange for lowering the post duration of the technique by 2. It has the ability to inflict C-rank damage and can be destroyed by C-rank offensive justu. This creature ranks up with Tetsu, becoming capable of inflicting S rank damage and being destroyed by S rank offensive jutsu at Sannin.
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Name: Flesh Release: Matter Dervish Classification: Ninjustu Rank: C-S Rank Class: Supplementary Range:AoE
Description: Tetsu does hand signs and then creates mass of flesh that bursts from his arm and goes into the ground before bursting from the floor in a pulsing orb of flesh. This orb has the ability to cancel the extra effects of the opponents offensive justu C-rank and below (for example destroying defensive justu, paralysis, etc) leaving only the damage. This orb of flesh can be destroyed by C-rank offensive justu. This justu's cancel effect and durability ranks up with Tetsu capping at S Rank at Sannin.
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Name: Flesh Release: Matter Guardian Classification: Ninjutsu Rank: C-S Class: Supplementary/Defensive Range: N/A
Description: Tetsu does hand seals and then creates an undead creatures covered in loose flesh. Its arms are thick and flat, curved on the outside of the arm. It can block C Rank and below offensive jutsu and physical attacks with each arm. By combining the two arms together to create a larger shield, it can block a physical attack 1 rank higher than its own. It can be destroyed by offensive jutsu 1 rank and higher than its own if they manage to get past the shield arms. This jutsu ranks up with Tetsu, at Sannin it is capable of blocking S Rank attacks and can only be destroyed by SS rank and above jutsu.
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Name: Flesh Release: Husk Classification: Ninjutsu Rank: C Class: Supplementary Range: Self
Description: Tetsu's mastery over his body through Flesh Release has allowed him to produce a technique in which he can actually slip out of his own body, leaving behind a mindless husk that is exactly like him down to the very last detail, the only difference being a small crack down between its eyes. It even possesses a chakra network, though the chakra that moves around the chakra network is only visible to chakra sensors for 2 posts, as the chakra used in the escape is seen moving throughout its body. Upon evacuating the husk, the user can leave a command to perform a single hand seal. As soon as the user makes the hand seal, fulfilling the command, the husk instantaneously disintegrates, leaving nothing behind.
This jutsu can only be used once as a D-C rank shinobi, twice if B-A rank, and three times as an S rank. The downside to this technique is it leaves them incapable of using chakra based jutsu for 5 posts as their chakra network recovers, stopping the flow of chakra within their body so it can settle.
B Rank Name: Flesh Release: Matter Break Classification: Ninjustu Rank: B-S Rank Class: Supplementary Range: Mid
Description: Tetsu does hand signs and then creates a unique skeletal structure on his allies arms which allows them to have B Rank Strength for 10 turns. This justu ranks up with him for A Rank Strength at Jonin rank and S Rank Strength at Sannin rank.
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Name: Flesh Release: Matter Armorial Classification: Ninjustu Rank: B-S Rank Class: Supplementary Range: N/A
Description: Tetsu does hand signs and then creates a skeletal minion with large powerful claws that have the ability to inflict B-rank physical damage as well as shred through B-rank and below defensive techniques. This creature ranks up once more when Tetsu is a Sannin allowing it to shred through A-rank and below defensive techniques. This creature can only be destroyed by an B-rank offensive justu.
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Name: Flesh Release: Matter Accel Classification: Ninjustu Rank: B-S Rank Class: Supplementary Range: Mid
Description: Tetsu does hand signs and then creates a unique skeletal structure on his allies legs which allows them to have B Rank Speed for 10 turns. This justu ranks up with him for A Rank Speed at Jonin rank and S Rank Speed at Sannin rank.
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Name: Flesh Release: Matter Rescue Classification: Ninjutsu Rank: B-S Class: Supplementary Range: N/A
Description: Tetsu does hand seals and summons an undead creature made up of fleshy tendrils. Its upper body is nothing but tight skin against its skeletal body while its bottom legs are thick and strong. Tendrils of skin flow off of its back like a cape. It is capable of moving at B rank speed. It can be destroyed by C Rank and above jutsu. It ranks up once more when Tetsu reaches Sannin, becoming capable of moving at S rank speeds and being destroyed by A rank jutsu and above.
A Rank Name: Flesh Release: Matter Corpse Classification: Ninjustu Rank: A-S Rank Class: Supplementary Range: N/A
Description: Tetsu does hand signs and creates a humanoid creature made out of tendrils to do his bidding. This creature, in addition to being able to extend its body, has the ability to drain chakra 1 Rank below Tetsu's rank from foes when it comes into contact with them. This creature also has the ability to drain chakra out of B-rank and below justu. This creature ranks up once more when Tetsu is a Sannin allowing it to drain chakra out of A-rank and below justu.
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Name: Flesh Release: Fleshling Seed Classification: Taijutsu Rank: A (Damage varies) Class: Supplementary Range: Short
Description: This technique was created by Tetsu as an offshoot of Blood Release: Target. By using this technique in conjunction with an attack, Tetsu places a seed of his own living flesh within the opponent when his attack hits. This causes them to take damage each post equal to the damage that the attack did. However, this technique does not work on beings of pure chakra. The speed of this attack is equal to the user's Speed Tier.
S Rank Name: Flesh Release: Imperfect Clone Classification: Kinjutsu Rank: S Class: Supplementary Range: Self (Initial), Varies
Description: The Kurogane clan must use their own flesh and blood as a sacrifice, normally used in conjunction with Flesh Release: Regeneration. They must cut off a limb of their body and infuse it with their Flesh Release energy. That limb then grows into a full sized copy with the same jutsu as the original, as well as the same tiers as the user at the time of creation. However, they are can only use jutsu up to the rank of the user's level. The clones possess enough chakra to pull off 5 jutsu of their creators rank.
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Name: Flesh Release: Matter World Classification: Ninjutsu/Combination Jutsu Rank: S Rank Class: Supplementary Range: Long
Description: The Kurogane clan member infuses their own flesh with the ground, becoming aware of all within a 50 meter radius that come in contact with it. Through this they can create eyes, ears, or mouths within the entire area for quick communication or spying. This will cost them D rank Chakra.
If with Blood Release: Shallow Grave is used after Flesh Release: Matter World, both of their ranges are increased to a 100 meter radius. Blood Release: Shallow Grave will now lower the speed of physical objects by 1 rank and things with a source of chakra by 2 ranks. Blood Release: Shallow Grave's Chakra Cost is increased by 1 Rank.
If Life Release: Growing Pains is used after Flesh Release: Matter World then its tiers are increased by a 1 rank and has its chakra cost lowered by 1 Rank.
If the jutsu are used in order of Flesh Release: Matter World, Blood Release: Shallow Grave and then Life Release: Growing Pains then the world within this ranged is changed into actual flesh, blood and bone. Trees become bones with blood dripping from its branches, the earth becomes actual flesh. Blood Release: Shallow Grave drops the speed of chakra sources and physical objects by 2 ranks, Life Release: Growing Pains' tiers are increased by 2 Ranks and the total range is a 100 meter radius. The world actually transforms as the user travels, being the epicenter. The user is capable of knowing all that is within their range and can create eyes, ears or mouths within this range in order to spy or communicate long distances. In order to obtain this, the user must pay an extra cost of B rank chakra for the total fusion of the three jutsu.
- Medical:
D Rank N/A
C Rank N/A
B Rank N/A
A Rank N/A
S Rank Name: Flesh Release: Regeneration Classification: Medical Ninjutsu Rank: S-SS (Healing Varies proportional to chakra.) Class: Supplementary Range: Self
Description: The Kurogane clan member can focus their Flesh Release chakra into their own body to heal damage from jutsu and attacks up to one rank above their own. The chakra cost for this is equal to the amount of damage being healed. Also, a Kurogane member can come back from the dead once per topic using this jutsu. However, if this is done then the Kurogane member's chakra is drained completely for the rest of the topic, even if they had full chakra to begin with. The Kurogane must have died during that topic. They can not be taken from one topic to another to be revived.
SS Rank Name: Flesh Release: Rejuvenation Classification: Medical Ninjutsu Rank: SS Class: Supplementary Range: Short
Description: The Kurogane clan member can revive a fallen person from death only once per topic at the cost of both the users and the target's chakra. The person must have died during that topic to be brought back, meaning that they can't be taken from one topic to another to be revived again. The user can only revive people equal to or below their own rank. A persn can only ever be revived once by the same Kurogane clan member.
Name: Flesh Release: Flesh Transfer Classification: Medical Ninjutsu Rank: SS Class: Offensive/Supplementary Range: Short
Description: The user has the ability to rapidly transfer flesh from the body of opponents or allies to heal themselves of injuries, the victims on the other hand will receive damage equivalent to the lethality of the injuries sustained by the user. Meaning while the user heals themselves of a limb the victim will in turn lose that same limb. Making this a feared technique however this is without drawbacks as its range makes it much easier to combat as long as the opponent doesn't make physical contact with the Kurogane, as this technique requires physical contact to use.
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