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| Shinto Clan Branch Clan. W.I.P | |
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| Subject: Shinto Clan Branch Clan. W.I.P 8th April 2013, 12:31 pm | |
| Shinto Branch Arts- Spoiler:
Name: Dislocation Style Classification: Fighting Style Rank: D Class: Offensive Range: Short
Description: This technique is the signature fighting style of the Shinto Branch Clan and becomes greatly enhanced when used in sync with Soft Physique Modification. This style involves the dislocation of the opponents joints in controlled smooth movements in addition advanced uses of this fighting style involve dislocating almost any joint including the opponents elbows and knees. Despite being rather brutal it is a primarily defensive form of fighting as opponent that attempt to attack the user will be countered by having their body broken. The max they can stretch is only up to twice their normal length.
Name: Pressure Style Classification: Fighting Style Rank: C-S (Speed of fractures depend on strength) Class: Offensive Range: Short
Description: This style of fighting can only be utilized when the user possesses Soft Physique Modification, as it revolves around applying fixed pressure on target areas of an opponents body to induce stress fractures on their skeletal system despite the user not possessing abnormal levels of strength. In fact by possessing strength tiers it only becomes easier to inflict shatter an opponents skeleton and this method of fighting was made specifically to counter act a ronin's defense as by utilizing applied pressure their own body is used against them. With D-C rank strength tiers the desired effect is achieved in 5 posts (total), with B-A rank strength tiers the desired effect is achieved in 3 posts (total), with S-rank or above strength tiers the desired effect is achieved in a single post. The severity of the damage varies on the skill of the user with Academy-Genin level users being able to crack bones, Chunin-T.Jonin being able to break bones, Jonin-Hunter Nin being able to shatter bones into multiple fragments and Head Nin-Sannin being able to crush bones into fine powder causing excruciating pain in the process.
Name: Soft Physique Modification Classification: Kinjutsu Rank: B Class: Supplementary/Passive Range: Self
Description: This process is done to branch members that opt for it's use while they are rather young (Academy-Genin) and their bodies haven't become fully developed. After a series of surgeries the user is able to dislocate the joints in their body and then guide their softened body by cycling chakra within their body. This allows them to bend their body at any angle, elongating and coiling around their opponent. This can even be used for defensive purposes as their body becomes malleable and able to cushion impacts from physical blows B-rank and below as long as it is blunt force rather than cutting or piercing. This technique does not consume chakra however it does require the user to still possess a chakra supply to initiate as those with greatly diminished reserves can not utilize this technique at all.
Name: Infusion Classification: Kinjutsu/Fuinjutsu Rank: A (1000 word training topic required) Class: Supplementary/Passive Range: Self
Description: This is a complex technique which involves the user becoming comatose for a week as their body rapidly undergoes changes due to a unique seal being placed on their chest. The seal sinks into their chest and becomes imprinted on their heart requiring a counter seal to be directly placed on the target organ in order to be removed. The true purpose of this technique involves the blood in their body becoming infused with pheromones and becoming intertwined with their chakra system so that they both become one system namely the Chakra Circulatory System with each of the Eight Gates being located on a major artery their tenketsu becoming useless as their chakra travels through their body through their blood. This technique ensures that they are unable to utilize the Eight Gates as doing so would ultimately kill them however on the plus side their blood itself becomes mixed in with their chakra preventing influence from external sources.
Name: Acupuncture Style Classification: Shurikenjutsu Rank: S Class: Offensive/Supplementary Range: Mid-Long
Description:This method of fighting was developed due to the Shinto Branch Clan members realizing that their range was limited, so they have developed a style of combat which revolves around immobilization and the restriction of movement by targeting specific parts of the opponents body with senbon needles. Depending on the number of needles that have stuck a particular location various effects will be triggered. * One needle results in a slight prickly feeling under the skin of the area pricked. * Two needles results in a slight numbing effect in the area stuck for 5 posts (total) * Four needles results in a more pronounced numbing effect in the area stuck for 10 posts (total) * Five needles results in complete paralysis in the area stuck or in cases of joints complete paralysis in the offending limb below the joint targeted, for 15 posts (total) * Ten needles results in complete paralysis in the area stuck or in cases of joints complete paralysis in the offending limbs below the joint targeted, when targeting the neck however the target can be placed in a near death state their heart and breathing slowing to generally undetectable levels for 20 posts (total) * 20 needles results in complete paralysis with lingering effects of slowed movement and weakness in the area targeted for up to 30 posts after the paralysis has worn off or they have awoken from their near death state. As a result their strength and speed tiers are all reduced sharply (-3) in that area or in the case of their neck their speed and strength tiers are reduced by (-2)
Aggregation Pheromone Techniques.- Spoiler:
Name: Primary Detection Classification: Ninjutsu Rank: D Class: Supplementary/Passive Range: Self
Description: This is the initial technique which is required to learn all of the Aggregation Pheromone techniques. This technique grants the Shinto clan member the ability to visually see the pheromones they produce in various colors with each color being different depending on the type of Aggregation Pheromone placed on the target.
Name: Initial Taint Classification: Ninjutsu Rank: C Class: Supplementary Range: Self (Tracking Range Mid)
Description: The Shinto clan member is able to produce this pheromone from their sweat glands and upon contact with an object or target they place it on them allowing them to track them even when under the effects of cloaking techniques as long as the Shinto Clan members own vision is not hampered. The range of this tracking extends to up to 25 feet away from them within the topic.
Name: Taint Seal Classification: Fuinjutsu Rank: B Class: Supplementary Range: Contact
Description: The user places a seal on the opponent which causes the effects of any of the Pheromone taints to become permanent unless this seal is removed with an unsealing technique of equivalent strength. Upon coming in contact with the target's skin however it is not visible making it quite possible that the opponent wouldn't even notice it on their body.
Name: Saturated Taint Classification: Ninjutsu Rank: B Class: Supplementary Range: Short (Tracking Range Long)
Description: A more concentrated version of Initial Taint which involves the Shinto clan member utilizing their Pheromone Barbs to prick or stab the opponent causing their own body to begin to produce Initial Taint allowing the user of this technique to actively track them within up to 50 feet away from them within the topic even when they are under cloaking techniques as long as the Shinto clan members own vision is not hampered. This production lasts for 15 posts (total) before the production shuts down.
Name: Secondary Detection Classification: Ninjutsu Rank: A Class: Supplementary/Passive Range: Self
Description: This is the second way of locating the Aggregation Pheromones the Shinto Clan member produces and results in a more enhanced color spectrum which seems to glow when the Shinto Clan member focuses allowing them to detect the marked target's easier even when their vision is hampered as long as the vision hampering technique is below A-rank and they still have the ability to see.
Name: Powerful Taint Classification: Ninjutsu Rank: A Class: Offensive/Supplementary Range: Short-Mid (Tracking Range Long)
Description: By cycling chakra within their Pheromone Barbs while simultaneously injecting their Pheromones results in a powerful burst of compressed chakra which can break bones if hit at point blank range and possesses knock back of about 10 feet. The real purpose however is allowing the user of this Pheromone to track targets/objects with the Pheromones on them up to 100 feet away from them within the topic and into another topic as long as they are in the same location as the marked target.
Name: Cluster Taint Classification: Ninjutsu Rank: S Class: Supplementary/Offensive Range: Short-Mid
Description: A deadly technique which can be utilized in sync with any of the other types of Aggregation Pheromone techniques. Instead of functioning like a tracking device like the others it acts as a beacon broadcasting the target over a wide range. When within the same topic as the user it will attract large congregations of a particular insect that is located in the area which then swarm the opponent acting like a distraction or in some cases a lethal weapon if they are predatory insects. When outside of the topic the user is able to track the target as long as they are within the same area even across different locations.
Name: Tertiary Detection Classification: Ninjutsu Rank: S Class: Supplementary/Passive Range: Self
Description: This is the third way of locating the Aggregation Pheromones the Shinto clan member produces and unlike the first two which are based on vision, this is based solely on smell. While not giving the Shinto clan member a heightened sense of smell upon focusing the only smell they are able to perceive is of the pheromones placed on the target in varying levels of intensity depending on how close the target is to them. This extends even when the target is utilizing cloaking techniques as long as the Shinto clan members sense of smell is not hampered.
Name: Blooded Taint Classification: Kinjutsu/Kenjutsu Rank: SS (S-rank chakra cost + B-rank blood price) Class: Offensive/Supplementary Range: Short-Mid (Tracking Range Long)
Description: The user first utilizes Shinto Branch Clan Art: Infusion on their Pheromone Blade coursing it with their pheromone ridden blood before cycling chakra through their blade and slicing the opponent or releasing a crescent of dark blue chakra slicing the opponent with the crescent itself being enough to slice through S-rank chakra, physical & spiritual based techniques with ease however is able to be stopped by an SS-rank technique. Despite the lethality of this technique as the crescent moves at Blinding Light speeds, it's true use is for tracking as the target's body when cut begins to produce a large amount of pheromones which acts as a homing beacon for the Shinto clan member. This beacon allows them to track the target as long as they are within the same land, through both areas and locations even if they are hiding with a cloaking technique as long as their vision is not hampered by a vision hampering technique that is SS-rank or below. The production of these Pheromones last 50 posts (the target's posts after being marked including across different topics other than OOC, & Training topics)
Name: Bloodied Taint Seal Classification: Fuinjutsu/Kinjutsu Rank: SS (S-rank chakra price + B-rank blood price) Class: Supplementary Range: Short
Description: The Shinto clan member after utilizing Bloodied Taint on the opponent slides their hand down their Pheromone Blade causing it to glow with fuinjutsu seals written in blood before slicing the opponent with it. Upon coming in contact with the target the Bloodied Taint is sealed inside of them causing them to permanently produce the hormones as long as this seal remains on them. This seal requires a Fuinjutsu that is equal in rank with it in addition to a blood price equivalent in order to remove it from the target. In addition once this seal has been placed on the target the Shinto clan member is now able to track them across different lands even when they possess cloaking techniques as long as their vision or smell is not hampered by visionary or olfactory hampering techniques SS-rank and below as well as when they still possess use of either one or both of those senses.
Name: Grand Cluster Taint Classification: Ninjutsu Rank: SSS Class: Offensive Range: Short-Mid (Tracking Range Long)
Description: The advanced version of Cluster taint which is used in sync with the Pheromone Blade and is one of the most dangerous of Aggregation Pheromones due to its concentration. Upon slicing with the target with their Pheromone Blade the opponent's body begins to produce a concentrated version of the Cluster Taint causing massive amounts of insects to converge upon their location after 15 posts (total). This counter resets every time they leave a topic and enter a new one and unless this pheromone is removed they will be swarmed by insects in every topic that they join even when the Shinto Clan member isn't present (excluding OOC topics & Training topics).
Alarm Pheromone Techniques.- Spoiler:
Name: Alarming Scent Classification: Ninjutsu Rank: D Class: Supplementary/Passive Range: Self
Description: The Shinto Clan Branch member upon use of this jutsu gains the ability to release Alarm Pheromones from their natural scent and upon inhalation by the opponent they become subject to their effects under normal circumstances this requires the target to be within 2 feet of the user in order to be at risk of being able to become susceptible to the scent. However those with an enhanced sense of smell can pick up traces of their scent from much farther distances depending on the limits of their enhanced sensory organ.
Name:Flight Response: Flinching Scent Classification: Ninjutsu Rank: C-rank Class: Offensive Range: Short-Mid
Description: This is a unique pheromone which triggers something similar to killing intent causing the target to visualize their death due to their brain being addled by the inhalation of this particular hormone. It is an instant effect and only works on opponents who are equal rank or lower than the user. When the target is two ranks lower than the user of this technique they literally freeze in place from fear stopping any action that they were intending to do that post. When the target is one rank lower than the user they flinch instinctively preventing them from executing an attack in that particular post. When the target is equal rank they merely experience a chill going down their spine and it can be used in conjunction with other techniques to psyche out an opponent in a battle.
Name: Fight Response: Rage Scent Classification: Ninjutsu Rank: B Class: Supplementary Range: Short-Mid
Description: This is a unique pheromone which triggers aggression upon inhalation by the target and can only be used on opponents which are equal or a higher rank than the user. Targets that are two ranks above the user of this technique fly into a frenzy attacking the closest person/animal to them in the following post preventing them from attacking the user if they are too far away from them and being useful when they are combating the user with allies. Targets that are one rank above the user will feel a surge of anger which is usually enough to cloud their judgement and potentially leaves them open to counter attacks as well as making mistakes in the following 3 posts (total). Targets that are equal rank to the user likewise experience a surge of anger however it only lasts for the following post.
Name:Concentrated Alarming Scent Classification: Ninjutsu Rank: B Class: Supplementary/Passive Range: Self
Description: The Shinto Clan Branch member upon use of this jutsu gains the ability to release Alarm Pheromones from their natural scent and upon inhalation by the opponent they become subject to their effects under normal circumstances this requires the target to be within 5 feet of the user in order to be at risk of being able to become susceptible to the scent. However those with an enhanced sense of smell can pick up traces of their scent from much farther distances depending on the limits of their enhanced sensory organ.
Name:Flight Response: Panic Scent Classification: Ninjutsu Rank: A-rank Class: Offensive Range: Short-Mid
Description: This technique releases a unique pheromone which triggers a panic response in opponents which inhale it causing them to temporarily lose rational thought when dealing with a fight and instead attempt to resolve it the quickest way possible regardless of cost to either themselves or their allies. This Panicked state can only affect opponents which are equal rank or lower than the user of this technique with equal ranked targets being affected for 3 posts (total), 1 rank below being affected for 6 posts (total), 2 ranks below being affected for 12 posts (total), 3 ranks below being affected for 24 posts & 4 ranks below being affected for 48 posts.
Name:Fight Response: Berserk Scent Classification: Ninjutsu Rank: A-rank Class: Offensive Range: Short-Mid
Description: Upon inhalation the target is subjected to a feeling of invincibility completely disregarding injuries dealt to them while fighting an opponent, this of course can be either good or bad depending on both the target and the situation. This Berserker state can only affect opponents which are equal rank or higher than the user of this technique with equal ranked targets being affected for 3 posts (total), 1 rank above being affected for 6 posts (total), 2 ranks above being affected for 12 posts (total), 3 ranks above being affected for 24 posts & 4 ranks above being affected for 48 posts.
Name:Enhanced Alarming Scent Classification: Ninjutsu Rank: A Class: Supplementary/Passive Range: Self
Description: The Shinto Clan Branch member upon use of this jutsu gains the ability to release Alarm Pheromones from their natural scent and upon inhalation by the opponent they become subject to their effects under normal circumstances this requires the target to be within 10 feet of the user in order to be at risk of being able to become susceptible to the scent. However those with an enhanced sense of smell can pick up traces of their scent from much farther distances depending on the limits of their enhanced sensory organ.
Name:Flight Response: Prey Scent Classification: Ninjutsu Rank: S-rank Class: Offensive Range: Short-Mid
Description: This Pheromone is used to increase the production of X-Tannin in the target's body making them tastier upon consumption causing their bodies to give off a wafting scent which will prompt others in the vicinity to possess an increased drive to eat them. This pheromone can be used on any type of target however it comes in two parts the first being the initial target which receives the X-Tannin production and the second being the target audience which obtain an abnormally increased desire to consume the initial target. This feeling lasts for 20 posts (total) however the lower the rank of the target audience the more compelled they are to consume the initial target even if eating such target is detrimental to their bodies.
Name:Saturated Alarming Scent Classification: Ninjutsu Rank: S Class: Supplementary/Passive Range: Self
Description: The Shinto Clan Branch member upon use of this jutsu gains the ability to release Alarm Pheromones from their natural scent and upon inhalation by the opponent they become subject to their effects under normal circumstances this requires the target to be within 20 feet of the user in order to be at risk of being able to become susceptible to the scent. However those with an enhanced sense of smell can pick up traces of their scent from much farther distances depending on the limits of their enhanced sensory organ.
Name:Frenzy State Classification: Ninjutsu Rank: SS Class: Supplementary Range: Mid
Description: The Shinto Clan Branch member upon use of this jutsu release Alarm Pheromones which trigger a frenzy in targets that inhale it causing them to collectively go berserk and attempt to kill and eat anyone around them including the user if possible. This technique is extremely dangerous as upon being triggered it results in complete anarchy and blood shed for 20 posts (total). In addition those of a lower rank than the Shinto clan member will be trapped in this frenzy state for longer periods. Higher rank and Equal rank opponents have the normal duration, 1 rank lower targets are trapped for 25 posts (total), 2 ranks lower opponents are trapped for 30 posts (total), 3 ranks lower targets are trapped for 35 posts (total) and finally 4 rank lower opponents are trapped for 40 posts (total).
Name: Paranoia Scent Classification: Ninjutsu Rank: SSS Class: Supplementary Range: Mid-Long
Description: This is particular technique has the longest range of all Alarm Pheromone types as it reaches 35 feet in range. Upon inhalation targets experience extreme euphoria before plummeting into extreme paranoia which lasts for 20 posts total. During this time the opponent prone to acting erratically and will react in varying levels of intensity depending on how composed they are in addition to the rank they are in comparison to the user with targets 3 ranks or lower than the target actually quite possibly being driven to suicide or being completely unable to attack the user during the duration of this scent due to the fear. Targets that are 1-2 ranks lower than the user will begin to shake uncontrollably for 10 posts (total) after the pheromones wear off which would hamper them in combat while equal or higher rank targets will simply be more prone to making mistakes during the first 10 posts of the technique's duration due to the paranoia affecting their logical thinking.
Releaser Pheromone Techniques.- Spoiler:
Name: Releaser Drive Classification: Ninjutsu Rank: D Class: Supplementary/Passive Range: Self
Description: Unlike the other types of pheromones Releaser's are much more physical orientated with deadly hidden effects upon being absorbed through an opponents skin. Releaser pheromones are typically cycled through he body utilizing chakra flow in sync with the typical release method used with the other pheromone types. However its range is rather restricted however can be extended utilizing weapon based techniques as well. All Releaser pheromones can be used in sync with Taijutsu, Kenjutsu, weapon based Shurikenjutsu & Kyujutsu. In addition due to affecting the body through natural means the effects of Releaser's require the releaser pheromone's to be extracted from the victims body by a medical technique equal in rank to the technique used.
Name: Release Modification: Tremble Classification: Kinjutsu Rank: C (D-rank Blood price) Class: Offensive Range: Short
Description: The Shinto clan member cycles this Releaser Pheromone around their skin utilizing their chakra before striking an opponent which can either be a normal strike or by simply blocking or parrying the opponents attack as long as contact is made. The victim will instantly begin to tremble which in concentrated in the area hit making it a bit more difficult to fight effectively in combat.
Name: Release Modification: Shake Classification: Kinjutsu Rank: B (C-rank Blood price) Class: Offensive Range: Short
Description: The Shinto clan member cycles this Releaser Pheromone around their skin utilizing their chakra before making contact with an opponent. Immediately after contact has been made with the victim the body part that was touched will begin to shake causing slight muscle spasms with lowers the rank of any physical based technique involving said body part by 1 in both strength and speed.
Name: Release Modification: Lock Classification: Kinjutsu Rank: A (B-rank Blood price) Class: Offensive Range: Short
Description: The Shinto clan member cycles this Releaser Pheromone around their skin utilizing their chakra before making contact with an opponent. The touch causes their muscles to spasm before contracting sharply as a response to the pheromones and making the affected body part immobile while the victim experiences the pain of their muscles locking up on them. Prolonged exposure to this however can lead to permanent damage due to muscle atrophy which occurs after 5 topic's in said state (Excluding training and ooc topics).
Name: Release Modification: Hyperventilate Classification: Kinjutsu Rank: S (A-rank Blood price) Class: Offensive Range: Short
Description: The Shinto clan member cycles this Releaser Pheromone around their skin utilizing their chakra before making contact with an opponent. Immediately upon making contact the opponent will begin to rapidly hyperventilate causing them to eventually not get enough oxygen to their brains causing them to pass out after 20 posts (total) additional uses of this technique only compounds the effect lowering the count by 5 per use. The sinister effect of this technique however is that upon awakening they will begin to hyperventilate all over again with the same counter as before if not cured and the constant states of unconsciousness will begin to give them brain damage after 5 times of passing out. Each time after that they will suffer cripples to their mental health and battle prowess lowering their techniques rank by 1 each time they faint after five times.
Name: Release Modification Seal Classification: Fuinjutsu Rank: SS Class: Supplementary Range: Short
Description: This is a unique seal which only compounds the difficulty of removing Releaser Pheromones from an afflicted victims body. The Shinto clan branch member's palm glows silver before they strike the opponent with the seal causing their body to begin to naturally produce the pheromone's as long as the seal is in tact. This seal is difficult to removed due to it's structure, the more Releaser Pheromones in the victims body the stronger the seal is with the other techniques adding on to it like a combination jutsu in essence turning this seal into a combination lock. Failure to remove it in the exact order that it was placed will cause the seal to vanish and become part of the victims body.
Name: Release Modification: Heart Attack Classification: Kinjutsu Rank: SSS (S-rank Blood price) Class: Offensive Range: Short
Description: The Shinto clan member cycles this Releaser Pheromone around their skin utilizing their chakra before making contact with an opponent in their chest area. Unlike the other Releaser Pheromones this isn't instant effect instead the victim will experience shortness of breath, high blood pressure and their eyes will go blood shot before they have a heart attack. Depending on the age of the opponent it occurs quicker, it occurs in 15 posts total if they are below their prime, 20 posts total if they are in their prime and 10 posts total if they are past their prime. It is truly dangerous as while a heart attack might not kill the victim initially the following heart attacks after each post will in fact result in the victim dying.
Signal Pheromone Techniques.- Spoiler:
Name: Signal Imbue Classification: Kinjutsu Rank: D Class: Supplementary/Passive Range: Self
Description: Signal Pheromones are the only ones able to be transmitted by liquids varying from using natural body fluids such as sweat,tears and blood to being contained within water,poison, acid and other liquids that can be collected. In order to add the pheromones to other liquids however a blood price must be paid equal to 1-rank below the Signal pheromone.
Name: Signal Trigger Classification: Ninjutsu/Genjutsu Rank: C Class: Offensive Range: Varies
Description: Contrary to popular belief Signal Pheromones can not be triggered by genjutsu rather it is quite the opposite, as members of the Shinto clan have yearned for additional ways to trigger genjutsu and now they have found the means of doing such. When victims come in contact with any of the liquids imbued with the Signal Pheromones their behavior is modified however the true danger of these techniques is that they are merely an additional means of transmitting genjutsu namely through the users chakra system. This allows the user to transmit genjutsu through the Signal Pheromone imbued liquids at the cost of being unable to add additional modifications of genjutsu onto it like Haki or Mind Sealing.
Name: Happy Trigger Classification: Ninjutsu Rank: B Class: Offensive/Supplementary Range: Varies
Description: This technique produces unique pheromones which upon contact with a victim cause their behavior to be modified to being happy and allowing them to experience feelings of happiness mid combat, while this does nothing to modify their combat sense of who are allies and who aren't the subtle manipulation of ones emotions can be rather dampening/helpful on/to emotion specific techniques as well as things which rely on intense emotion to trigger or strengthen. This effect lasts 5 posts after which it needs to be reapplied, when chained with Depressed Trigger the opponent becomes bipolar switching from happy to depressed every post and the duration lasts the combined post count of the two techniques. When chained with Rage Trigger the opponent becomes maniacal and this affects not only their judgement calls but the way they even fight in combat and it likewise last the combined post count of the two techniques.
Name: Depressed Trigger Classification: Ninjutsu Rank: A Class: Offensive/Supplementary Range: Varies
Description: This technique produces unique pheromones which upon contact with a victim cause their behavior to be modified to being upset and allowing them to experience feelings of depression mid combat, while this does nothing to modify their combat sense of who are allies and who aren't the subtle manipulation of ones emotions can be rather dampening/helpful on/to emotion specific techniques as well as things which rely on intense emotion to trigger or strengthen. This effect lasts 5 posts after which it needs to be reapplied, when chained with Happy Trigger the opponent becomes bipolar switching from happy to depressed every post and the duration lasts the combined post count of the two techniques. When chained with Rage Trigger the opponent becomes suicidal and this affects they way they fight in combat being more prone to take attacks in order to dish out however they do not directly seek to end their life likewise the duration lasts the combined post count of the two techniques.
Name: Rage Trigger Classification: Ninjutsu Rank: S Class: Offensive/Supplementary Range: Varies
Description: This technique produces unique pheromones which upon contact with a victim cause their behavior to be modified to being pissed off and allowing them to experience feelings of anger mid combat, while this does nothing to modify their combat sense of who are allies and who aren't the subtle manipulation of ones emotions can be rather dampening or helpful on/to emotion specific techniques as well as things which rely on intense emotion to trigger or strengthen. This effect lasts five posts, when chained with Happy Trigger the opponent becomes maniacal and this affects not only their judgement calls but the way they even fight in combat and it lasts the combined post count of the two techniques. When chained with Depressed Trigger the opponent becomes suicidal and this affects they way they fight in combat being more prone to take attacks in order to dish out however they do not directly seek to end their life likewise the duration lasts the combined post count of the two techniques.
Name: Empathy Trigger Classification: Ninjutsu Rank: SS Class: Offensive/Supplementary Range: Varies
Description: This technique produces unique pheromones which upon contact with a victim cause their behavior to be empathetic allowing them to sympathize with anyone and become much more altruistic and merciful. Unlike the others due to the power of the pheromones the behavior is modified more harshly than before. The effect lasts 3 posts however it's true power is when it is combined with other Triggers. When combined with Happy Trigger the victim becomes pacifistic and although it might not affect the difference between allies and enemies they will find themselves unable to kill those who attack them if they are pushed to combat. When it is combined with Depressed Trigger they become terrified of the opponent and even their own allies the fear affecting both their actions and judgement. When combined with Rage trigger the opponent becomes calm regardless of the situation they are unable to get angry until the duration is up likewise such calmness prevents them from utilizing rage triggered techniques. When combined the duration is the total post count of both of the triggers involved.
Name: Apathy Trigger Classification: Ninjutsu Rank: SS Class: Offensive/Supplementary Range: Varies
Description: This technique produces unique pheromones which upon contact with a victim cause their behavior to be apathetic with anyone and become much more cold and selfish. Unlike the others due to the power of the pheromones the behavior is modified more harshly than before. The effect lasts 1 post however it's true power is when it is combined with other Triggers. When combined with Happy trigger they completely disregard the help of others in combat preferring to fight alone during the duration and will not allow others to assist them. When combined with Depressed Trigger they become masochistic and revel in self injury and sustaining damage during combat. When combined with Rage Trigger they go berserk disregarding both allies and opponents and will attack anyone who gets too close to them. When combined with Empathy Trigger however, they go catatonic and pass out instantly.
Primer Pheromone Techniques.Territorial Pheromone Techniques.Trail Pheromone Techniques.Information Pheromone Techniques.Sex Pheromone Techniques.
Last edited by Xander on 19th September 2013, 9:05 am; edited 7 times in total |
| | | Guest Guest
| Subject: Re: Shinto Clan Branch Clan. W.I.P 2nd May 2013, 1:49 pm | |
| Branching Arts-Aggregation are ready for approval |
| | | Meimu
Posts : 2122 Join date : 2011-07-17 Age : 36
| Subject: Re: Shinto Clan Branch Clan. W.I.P 3rd May 2013, 11:25 am | |
| Not many problems thus far, I do have some issues with some of the high ranking aggression techs, but lets solve these first.
Pressure Style - This is supposed to pierce through defence tiers?
Soft Physique Modification - This ability allows a user to elongate their body by how much? Are we talking as long as they want, or rather just an extra foot or two?
Infusion - Ok so basicly this allows them to use all eight gates without dieing? and in addition prevents any outside source from effecting their bodies? No sry not approving anything close to that. Numbing/preventing the effects of an outside source possibly however The use of the eight gate will kill a person and anything numbing that effect I will not approve.
Acupuncture Style - Well I do have a kind of minor major issue with this style. Where directly I have no problem with it, I can see it being highly over used. The final two should most def be kicked up from 5 and 10 to a higher amount. In addition if I see anyone using this style in such a manor that in one post they are releasing hundreds of senbon I will put a stop to it...
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| | | Guest Guest
| Subject: Re: Shinto Clan Branch Clan. W.I.P 3rd May 2013, 12:32 pm | |
| Yes with pressure style they would be able to bypass defensive tiers in order break bones, Soft Physique only about a foot around the same length as someone's skin can stretch without possessing bones.
Infusion doesn't let them open gates at all and if they open even one they will die. And it prevents outside sources from manipulating their blood as it is full of chakra and pheromones similar to how someone can't manipulate another persons chakra directly, another person wouldn't be able to do it with their blood either.
Acupuncture style has been edited and I feel the same way it's supposed to be something done over time not all at once. |
| | | Meimu
Posts : 2122 Join date : 2011-07-17 Age : 36
| Subject: Re: Shinto Clan Branch Clan. W.I.P 3rd May 2013, 12:58 pm | |
| Yea well skin is a rather plable surface and so I'd feel much better with a set length. Something along the lines of two-three times their height, type of thing.
So Infusion prevents them from using the gates at all? And ok I understand the no manipulating their blood thing. | |
| | | Seran
Posts : 3302 Join date : 2012-01-18 Age : 32 Location : In your closet >.>
| Subject: Re: Shinto Clan Branch Clan. W.I.P 3rd May 2013, 1:26 pm | |
| Just so you know Xander. Infusion will stop ninjutsu blood manipulation thanks to the chakra. However, blood is still blood even with chakra infused through it. Kinjutsu blood manipulation will still work on the chakra infused blood. Spiritual is more powerful than chakra after all and by adding chakra into it, it will mess with chakra control but will have no affect whatsoever in stopping straight up blood manipulation through the spiritual means. | |
| | | Guest Guest
| Subject: Re: Shinto Clan Branch Clan. W.I.P 3rd May 2013, 2:14 pm | |
| Done with the edit Meimu and yes they can't use gates, & I'm fine with that Tetsu, I didn't do this for you, it's for another technique later on. |
| | | Seran
Posts : 3302 Join date : 2012-01-18 Age : 32 Location : In your closet >.>
| Subject: Re: Shinto Clan Branch Clan. W.I.P 3rd May 2013, 3:00 pm | |
| I understand.Just making Sure you know this for future reference. ^_^ and I'm not the only one who manipulates it. So it wasn't about it countering me. Anyways. That's all. Don't forget to post. And ima shoot yah a pm. | |
| | | Guest Guest
| Subject: Re: Shinto Clan Branch Clan. W.I.P 4th May 2013, 6:05 pm | |
| I know I was just defending myself if that was the case of your concern but I am pleased to know that you harbor no ill intent. |
| | | Seran
Posts : 3302 Join date : 2012-01-18 Age : 32 Location : In your closet >.>
| Subject: Re: Shinto Clan Branch Clan. W.I.P 3rd July 2013, 12:51 pm | |
| | |
| | | Guest Guest
| Subject: Re: Shinto Clan Branch Clan. W.I.P 3rd July 2013, 6:28 pm | |
| Signal is now ready for approval. |
| | | Seran
Posts : 3302 Join date : 2012-01-18 Age : 32 Location : In your closet >.>
| Subject: Re: Shinto Clan Branch Clan. W.I.P 19th September 2013, 7:30 am | |
| You have two jutsu with the same name. Id suggest changing the names of one of the Empathy Triggers. Otherwise all are approved | |
| | | Guest Guest
| Subject: Re: Shinto Clan Branch Clan. W.I.P 19th September 2013, 9:06 am | |
| The second was was supposed to be called Apathy it is corrected now. |
| | | Guest Guest
| Subject: Re: Shinto Clan Branch Clan. W.I.P 26th October 2013, 7:16 am | |
| Primer Pheromone Techniques- Spoiler:
Name: Primer Imbue Classification: Medical Kinjutsu Rank: D Class: Supplementary/Passive Range: Self
Description: Primer Pheromones are able to be transmitted in three ways, the first being bodily fluids such as sweat,tears, saliva, etc except blood. The second way is through medical ninjutsu techniques. Primer Pheromones can likewise be collected and synthesized into serums, pills and other things for varying transmission methods due to a deep knowledge of Medical Ninjutsu being required. This branch of techniques is enhanced once Secret Yaju Art: Infusion has been done on the user requiring only the blood price as the user's blood is now naturally enriched with chakra.
Name: Pigment Priming Classification: Medical Kinjutsu Rank: C (D-rank Blood Price & D-rank chakra cost) Class: Supplementary Range: Self & Varies on method of transmission
Description: The Yaju Clan member utilizes this Primer Pheromone to manipulate the natural pigment in the targets body changing their skin color, hair color, and even eye color to what they like. The speed of the color changing is completely dependent on the skill of the Yaju-Clan Member and the depth of their knowledge of the Medical Practice. Scholars which focus on Medical Ninjutsu are able to create this change in 10 posts (total), Combat Medical Nin are able to create this change in 6 posts (total), Normal Medical Nin are able to create this change in 4 posts (total), Medical Kage are able to create this change in 2 posts total while Medical Head Nin are able to create this change instantly upon contacting the target or likewise preforming it on themselves. This technique is made possible my utilizing pheromones to alter the melanin in the targets body similar to how some animals are able to change the fur of their coats to blend with the seasons making it a powerful infiltration technique.
Name: Follicle Priming Classification: Medical Kinjutsu Rank: C (D-rank Blood Price & D-rank chakra cost) Class: Supplementary Range: Self & Varies on method of transmission
Description: The Yaju Clan member utilizes this Primer Pheromone to manipulate the natural growth pattern, texture and shape of one's hair follicles to what they like. The speed of the color changing is completely dependent on the skill of the Yaju-Clan Member and the depth of their knowledge of the Medical Practice. Scholars which focus on Medical Ninjutsu are able to create this change in 10 posts (total), Combat Medical Nin are able to create this change in 6 posts (total), Normal Medical Nin are able to create this change in 4 posts (total), Medical Kage are able to create this change in 2 posts total while Medical Head Nin are able to create this change instantly upon contacting the target or likewise preforming it on themselves. This technique is made possible my utilizing pheromones to alter the hair follicle structure in the targets body similar to how some animals are able to change the thickness of fur of their coats to prepare for the seasons making it a powerful infiltration technique.
Name: Build Priming Classification: Medical Kinjutsu Rank: B (C-rank Blood Price & C-rank chakra cost) Class: Supplementary Range: Self & Varies on method of transmission
Description: The Yaju Clan member utilizes this Primer Pheromone to manipulate the natural muscle mass of the target and is preferably used on younger targets to manipulate their development as they grow older. This technique allows the target to train physical tiers equal to up to 2-rank above their rank naturally without the need of missions rewards and the like however it still falls within the user's Jutsu Limit nor does it allow them to break tiers. This technique goes by age and based on the age of the target this technique will be successful or will always fail upon use. Scholars with a Medical Focus are able to use this on newborns and infants and toddlers up to 3 years old. Combat Medical Nin are able to use this one children of 7 years and below, Normal Medical Nin are able to use this on children of 11 years and below. Medical Kage are able to use this on children, adolescents & early teenagers of 14 years and below, Medical Head Nin are able to use this on children, adolescents & teenagers of 18 years and below. This technique is made possible by how Queen Bee's utilize pheromones to alter the growth patterns of the worker bees of her hive.
Name: Degradation Priming Classification: Medical Kinjutsu Rank: B (C-rank Blood Price & C-rank chakra cost) Class: Supplementary Range: Self & Varies on method of transmission
Description: The Yaju Clan member utilizes this Primer Pheromone to manipulate the natural muscle mass of the target and is preferably used on younger targets to manipulate their development as they grow older. This technique allows the target to lose the ability to train physical tiers equal to up to 2-rank above their rank naturally without the need of missions rewards and dual training. This technique goes by age and based on the age of the target this technique will be successful or will always fail upon use. Scholars with a Medical Focus are able to use this on newborns and infants and toddlers up to 3 years old. Combat Medical Nin are able to use this one children of 7 years and below, Normal Medical Nin are able to use this on children of 11 years and below. Medical Kage are able to use this on children, adolescents & early teenagers of 14 years and below, Medical Head Nin are able to use this on children, adolescents & teenagers of 18 years and below. This technique is made possible by how Queen Bee's utilize pheromones to alter the growth patterns of the worker bees of her hive.
Name: Maturation Priming Classification: Medical Kinjutsu Rank: A (B-rank Blood Price & B-rank chakra cost) Class: Supplementary Range: Self & Varies on method of transmission
Description: The Yaju Clan member utilizes this Primer Pheromone to manipulate the natural speed of the user's puberty and growth into full maturation being able to speed up the development of the user/target or slow down the speed of the development of the user/target. This technique is able to accelerate & decelerate the development speed of a target up from anywhere from 1-5 years, 5-10 years and 10-15 years with Scholars with a Medical Focus, Combat Medical Nin & Medical Kage and Normal Medical Nin & Medical Head Nin. This technique has nothing to do with the age of the user however it can permanently affect the target and the user's sexual development slowing their maturity causing them to lack the ability to procreate for very long period of time, slowing down the rate at which they reach Menopause and infertility or speeding up causing them to be able to procreate much ahead of time, and speeding up the rate at which they reach Menopause and infertility. This technique has a different speed of invocation with Scholars with a Medical Focus contact speeds or slows down by 1 year per the targets post capping at a 5 year modification before this technique is needed to be reapplied or re-administered. Combat Medical Nin & Medical Kage have the cap at 10 years while Normal Medical Nin and Medical Head Nin have the cap at 15 years before needing to be re-administered. Due to this technique stemming from the natural developmental changes wrought on the user's body it is extremely difficult to offset requiring knowledge of how the person originally was and through the use of this technique in the reverse effect otherwise the effect is permanent. This has no effect on the target's combat ability being specifically tailored to the sexual development of the target and physical changes may be noted such as the female/male/hermaphrodites sexual organs shrinking, enlarging, becoming active or reverting to inactivity, other changes such as menses spontaneously occurring and erectile dysfunction have likewise been recorded.
Name: Bond Priming Classification: Medical Kinjutsu Rank: A (B-rank Blood Price & B-rank Chakra cost) Class: Supplementary Range: Self & Varies on method of transmission
Description: The Yaju Clan member utilizes this Primer Pheromone to manipulate the natural behavior of a target towards the user or another target utilizing a parental bond commonly attributed in pregnant & nursing mothers and exchanged between them and their fetuses while they are still in the womb. These pheromones create a lifelong bond allowing "mothers" & "children" to identify their "mother" or "child" by means of smell, psychological inference and feelings, likewise these reactions can produce the effect as if said target was the mother or child of the other target. These feelings are very deep set and trigger a primal nature to the affected target causing radical behavior modifications associated with protective mothers and dependent children. "Mothers" can be turned against their allies without realizing it as they attempt to protect their "children" something which is further enhanced with the use of other Primer technique to alter the physiology of "children" or genjutsu to match their "mother". The psychological aspect is so deeply interwoven with the targets natural body that they are unable to separate these feeling and while it is possible for strong willed targets to kill their "children" or "mother" it will leave lasting psychological damage as if they had actually done it to their own kin. This technique has fixed duration based on inductions or dosage based on the medical experience of the user. Scholars with a Medical Focus can have this technique last for 20 posts (total), Combat Medical Nin can have this technique last for 40 posts (total), Medical Nin can have this technique last for 1 topic, Medical Kage can have this technique last permanently unless the bond is severed by killing members of the "family" while Medical Head Nin have these bonds as permanent effect nothing removing the traces of them once a topic has passed and the members of this "family" are not slain. Because of this it is extremely useful for branding prisoners as they become dependent on their jailers likewise it is also useful in teams to prevent defections by younger students while having their jonin even if originally unwilling to be willing to protect their "children" with everything they've got.
Name: Pack Priming Classification: Medical Kinjutsu Rank: S (A-rank Blood Price & A-rank Chakra Cost) Class: Supplementary Range: Self & Varies on method of transmission
Description: The Yaju Clan member utilizes this Primer Pheromone to manipulate the natural behavior establishing a pecking order between a target(s) and another target(s) causing them to defer to another similar to how their are established rankings within social groups, the target in this system become reluctant, experience a difficulty in and are unable to attack others in this pecking order depending on how far apart they are in the levels of status. Depending on the user's degree of medical prowess their are numerous levels however the commonality is that a level above the target they are reluctant to attack, 2 levels above the target and they experience a psychological difficulty in killing that target however strong willed ones are able to kill normally, 3 levels above the target and they are unable to kill that target however strong willed ones experience a psychological difficulty in killing the target, 4 levels above the target and they are completely unable to even attack the target however strong willed ones are able to attack but can not kill the target. Finally five levels above and they are unable to approach the target without being subservient in demeanor and actions the target not even realizing that they are doing such however strong willed ones can resist this compulsion but will be unable to even attack the target. This technique has fixed duration based on inductions or dosage based on the medical experience of the user. Scholars with a Medical Focus can have this technique last for 20 posts (total), Combat Medical Nin can have this technique last for 40 posts (total), Medical Nin can have this technique last for 1 topic, Medical Kage can have this technique last permanently unless the bond is severed by killing members of the "pack" while Medical Head Nin have these bonds as permanent effect nothing removing the traces of them once a topic has passed and the members of this "pack" are not slain. Because of this it is extremely useful in team structures and creating rankings and the like between shinobi suspected of being untrustworthy to ensure their loyalty to the village.
Name: Vision Priming Classification: Medical Kinjutsu Rank: S (A-rank Blood Price & A-rank Chakra Cost) Class: Supplementary Range: Self & Varies on method of transmission
Description: The Yaju Clan member utilizes this Primer Pheromone to manipulate the natural maturation of the targets dojutsu speeding the maturation process or reverting it to a previous level of maturation as long as they possess a blood sample of the target they wish to use this prime on. Using this technique the user is able to mature a dojutsu as long as it's requirements if any are met this involves the subtle manipulation of the user's genetics using pheromones to trick the eye into maturing before it's normal time period. Likewise the reverse is possible albeit much easier due to most dojutsu not having a specific requirement to revert to a lower stage. This technique has fixed duration of effect based on inductions or dosage based on the medical experience of the user. Scholars with a Medical Focus can have this dojutsu stages last for 40 posts (total), Combat Medical Nin can have this dojutsu stage last for 1 topic, Medical Nin can have the dojutsu stages technique last permanently however it will reset when the dojutsu gains a new stage, Medical Kage can have this technique last permanently however it can be countered by removing the eyes and regrowing them from scratch while Medical Head Nin it becomes permanent unless via transplanted new eyes from a compatible donor. Likewise the use of the reverse of this technique will revert the effects if the current user is just as competent or above in the medical field as the original user of this technique in the first place.
Name: Transformation Priming Classification: Medical Kinjutsu Rank: SS (S-rank Blood Price & S-rank Chakra Cost) Class: Supplementary Range: Self & Varies on method of transmission
Description: The Yaju Clan member utilizes this Primer Pheromone to manipulate the natural maturation of a targets transformation states not including curse seals as long as they first possess a blood/tissue sample of the target they wish to use this primer on. Using this technique the user is able to trigger/unlock a transformation & forcibly trigger/unlock as long as it's requirements ,if any, are met in terms of unlocking. This involves the subtle manipulation of the user's genetics using pheromones to trick the body or curse seal into unlocking transformations/maturing before it's normal time period. Likewise the reverse is possible albeit much easier due to most transformations/curse seals not having a specific requirement to revert to a lower stage. This technique has fixed duration of effect based on inductions or dosage based on the medical experience of the user. Scholars with a Medical Focus can have this transformation stage(s) last for 40 post (total), Combat Medical Nin can have this transformation stage(s) last the whole topic before resetting, Medical Nin can have become permanently unlocked or locked until a new stage is obtained/unlocked after which it resets, Medical Kage can have this transformation stage(s) last permanently unless the target is grievously injured or killed while Medical Head Nin it becomes permanent unless the target is killed. Likewise the use of the reverse of this technique will revert the effects if the current user is just as competent or above in the medical field as the original user of this technique in the first place.
Name: State Priming Classification: Medical Kinjutsu Rank: SSS (SS-SSS rank Blood Price & SS-SSS rank Chakra Cost) Class: Supplementary Range: Self & Varies on method of transmission
Description: The Yaju Clan member utilizes this Primer Pheromone to manipulate the natural Awakening of the target and is considered by many to be the most powerful Yaju Primer Pheromone in existence due to this. It's power is offset by the skill needed to harness it being directly proportional to the target age that it can be used on otherwise it is completely ineffective albeit still taking the massive drain from the user, likewise a blood or tissue sample of the target is likewise required for this to be successful. However use of this technique is able to naturally grant a target their Race Awakening for SS-rank Blood & SS-rank Chakra from the user while their Class Awakening costs SSS-rank Blood & SSS-rank Chakra from the user. This technique has an activation time in which each post it takes to become active drains an additional chakra drain from the user of this technique and it likewise coincides with the user's medical knowledge. Scholars with a Medical Focus: Target Age - 20 and below Activation Time - 10 Posts
Combat Medical Nin Target Age - 30 and below Activation Time - 8 Posts
Medical Nin Target Age - 40 and below Activation Time - 6 Posts
Medical Kage Target Age - 50 and below Activation Time - 4 posts
Medical Head Nin Target Age - 60 and below Activation Time - 2 posts
Note:
For All of these techniques Medical Kage likewise applies for S-rank Medical Missing Nin which went Medical Nin after reaching A-rank Missing Nin or defected from a village as a Combat Medical Nin.
For All of these techniques Medical Head Nin likewise applies for S-rank Medical Missing Nin which went Medical Nin after reaching B-rank Missing Nin or defected from a village as a Normal Medical Nin.
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| | | Zen
Posts : 1947 Join date : 2011-01-17
| Subject: Re: Shinto Clan Branch Clan. W.I.P 26th October 2013, 4:30 pm | |
| i have no problem, approved *********************** Regal Requirements to next promo: Blacksmith: 0/1 SSS-rank specialty weapon 0/1 SS-rank specialty weapons 0/2 SS-rank weapons 3/5 S-rank weapons 1/1 Large puppet design 0/3 Medium puppet designs 0/5 humanoid puppet designs
Scholar: (Learn) 0/1 SS-ranks 0/2 S-ranks 0/4 A-ranks 0/6 B-ranks 0/8 C-ranks
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