| | Chunin Exams Part 2: Course 6: Team Trifecta vs The Huntsmen | |
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Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Chunin Exams Part 2: Course 6: Team Trifecta vs The Huntsmen 26th March 2020, 1:52 pm | |
| The Obstacle Courses were set and The Huntsmen had set up before their own. The three figures were quite playful with one another, laughing and joking and shoving each other, occasionally making remarks about others that they'd seen. All of them had a different variety of ranged weapon on them, one had a series of daggers, another a crossbow and the last a longbow and all of them had hunting caps on with a different number of feathers, one, two and three. The obstacle course before them was fully set up, 3 challenges in total that they had to overcome in order to reach the end and the Proctor walked in front of both teams before speaking. "So, 3 Obstacles to clear to reach the end. This is not pass/fail just like the Written Exam. Speed, ingenuity in clearing the challenges and sabotage of the enemy team will result in points being awarded which will aid your progress in getting promoted at the end of all of this. There is one last check being done and then it'll be time to run the course. I hope everyone is prepared." The Proctor then turned and left, going back to speak to the groups creating the obstacles. - Rules:
-48 Hours to Post -3 Obstacles to clear -No Flight -No Teleportation -Falling off the Obstacle Course including being knocked off results in disqualification of that person, not the entire team. -Destruction of an enemy's Obstacle is banned.
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| | | Xi
Posts : 3170 Join date : 2013-02-11 Age : 30 Location : A ball where masked souls dance
| Subject: Re: Chunin Exams Part 2: Course 6: Team Trifecta vs The Huntsmen 26th March 2020, 11:26 pm | |
| Diana wasn’t as excited as she was before simply because they had taken forever to call her team up for the second part of these exams that and she was half wake since she fell asleep in the waiting area. Regardless, she’d tap herself oh the cheeks lightly to force herself to become fully awake as she needed to be for the task at hand. “Alright, girls we’ve finally made it to the second round. Whatever happens, let’s just try our best and finish this obstacle course no matter the cost. Well as long as we don’t accidentally kill anyone at least.” She said with a smile before turning her attention to the team they were facing. It was obvious that they were ranged fighters which was a bit unfortunate, to say the least but she knew they were prepared. | |
| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Chunin Exams Part 2: Course 6: Team Trifecta vs The Huntsmen 27th March 2020, 12:24 pm | |
| Praise would walk into the area with an easy confident smile on her face, it was finally their time to shine and she was feeling really good about their chances. Once she saw the other team her smile wouldn't fade at all instead she was actually interested in seeing how they'd fare against a more range focused team after all she had some options in that department. "Yeah let's do this!" Praise said with a fist pump ready for this exam and it's obstacles fully intending to blitz though them as she was confident in her skills and that of her teammates. Still she would stretch a bit to get really in the mood for some physical exertion and once she was all good she would look toward Indra and Diana before giving them a thumbs up. "this is going to be so fun, we haven't had the opportunity to really cut lose you know?" she was pumped and ready to go! - Spoiler:
Haven't used any reserves. >.> But here's a link to my bank. Bank
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| | | Haio
Posts : 879 Join date : 2018-04-27
| Subject: Re: Chunin Exams Part 2: Course 6: Team Trifecta vs The Huntsmen 27th March 2020, 1:33 pm | |
| Indra slapped her hands into her face before putting on a serious face, despite the fact that she had other things going on this was the time for to be serious. she walked over to diana and lightly tipped her head forward from behind her "As long as you lead the way, we'll be fine." she said while her head was looking at diana, but in truth she was talking to praise. She then gave Praise a light playful punch in the arm, it wasn't as if she was trying to get revenge from earlier "its up to you to watch our back, if anything kills me im going to haunt you for the rest of your life" She said with a smile on her face but speaking to diana while looking at praise. | |
| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Chunin Exams Part 2: Course 6: Team Trifecta vs The Huntsmen 27th March 2020, 1:48 pm | |
| After a few more moments, the Proctor bid both teams to move up onto their platforms in order to start the Obstacle Course. With a quick wave, the first obstacle was revealed as the earth groaned and grumbled, shifting into a long dark corridor. The floors, walls and ceiling however seemed to be split into a number of different panels. There were breaks in these panels every ten feet and if one looked closely, they'd notice that every panel was covered in several small holes, although it wasn't certain what these were for yet. The tunnel started 20 feet away and seemed to go on for 50 with two breaks, meaning there were three sets of these panels to run through. Once both teams were set, the proctor threw down her hands and started the course, the Huntsmen immediately jogging forwards at D-Rank speeds each, drawing their various weapons. Only one of them tried anything though as he threw a pair of kunai at C-Rank speeds, although their movement was strange, like a helix and once they were in the middle of the group, they'd suddenly slam into each other and bounce off, aiming to hit the person in the back and the person in the middle with the sudden change. - Uno:
Name: False Inaccuracy Classification: Fighting Style Rank: C Class: Supplementary Range: N/A
Description: The creator of this style loved second chances, faking people out and when using Shurikenjutsu, for his opponent to think that he missed or messed up on a throw. This style revolves around those things, with the user making it appear as though they’ve missed when in fact nothing can be farther from the truth. When any opponent thinks that the user missed or messed up on throwing any projectile, they need reaction tiers equal to the technique rank in order to evade the second chance attack. This could be projectiles bouncing off each other, to moving a missed projectile back at the target using a wire, or many other tactics. The initial shock or surprise from the second chance distracts the opponent, thus them needing reaction tiers equal to the technique to defend or dodge.
Name: False Inaccuracy: Twin Torpedo Kunai Classification: Shurikenjutsu Rank: D Class: Offensive Range: Long
Description: The user pulls out two kunai and throws them at a target, with a flick of the wrist to cause the two kunai to spin around each other. The kunai move at the speed equal to the user's strength tiers. The second chance attack is after traveling 20 ft the kunai crash into each other, sending one to the left and the other to the right. When the two crash into each other, it takes D rank reaction tiers or higher to avoid the kunai due to the shock of the change of direction of the kunai. This technique is used when to catch the target off guard when they jump to the side to dodge the kunai, and the kunai then come from their blindside.
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| | | Haio
Posts : 879 Join date : 2018-04-27
| Subject: Re: Chunin Exams Part 2: Course 6: Team Trifecta vs The Huntsmen 28th March 2020, 11:04 pm | |
| indra's playful attitude continued as the moment the instruction said would indicate them to start she would simple begin to draw a cube at B+ speeds, she would want the other team to feel a bit out of luck since their jog of be cut by their group walking into the cube she'd just finish drawing which was made by apply an D-rank of chakra. she would jump onto the shoulders of praise, as one of the things she hated was running "can you carry me please i'll be sure to repay you latter." She winked at praise playfully, before signaling praise and diana to floor it. From the previous proceedures of the test as long as they weren't die then the match should continue. - techniques used:
Name: Chakra Materialization: Ninja Shape Weaving Classification: Taijutsu Rank: D-rank Class: Supplementary Range: Self (Co-Ordinate Series)
Description: Inkan are known for their chakra control but what does that mean exactly, Inkan like their fellow Nova have a unique relationship with chakra yet it is not distinct enough to create their own technique art unlike their Soulless & Dakar brethren. Instead it is focused in their ability to materialize their chakra, this is in relation to the size of Co-Ordinate Capture style shapes which can be drawn for the same amount of chakra as normal and takes the place of D-rank Endurance Tiers. They lose the ability to mitigate chakra damage, in exchange for their Endurance acting as a size modifier for their Co-Ordinate techniques. This is the first which allows them to create Co-Ordinate Shapes which have a base size of ten cubic feet (10 ft³).
Name: Co-Ordinate: Crashing Mapping Classification: Taijutsu Rank: B-rank Class: Supplementary Range: Self (Co-Ordinate Series)
Description: Following the Co-Ordinate Mapping fighting style the Inkan creates a three-dimensional geometric shape with either their eye-sight or by drawing it out with their hand(s), finger(s), toe(s) or foot(feet) at B-rank or B-rank+ Speed respectively. If this speed has been modified by a Time-Slowing, Premonition or Precognitive Dojutsu if the Inkan possesses Ninja Shape-Weaving then using Co-Ordinate Mapping at higher levels of speed becomes less stressful dropping it down from 2x (B-rank+) to 1x, 4x or 3x (B-rank++) to 3x or 2x & finally bypassing Reaction Checks from 2x to 1x. The triggering for either sealing things away or triggering the Base Seal being transmitted through the Co-Ordinate Capture is a snap of the fingers which now occurs at B-rank speed (Snap is affected by Hand Seal Specialization).
Name: Co-Ordinate Capture: Cube Classification: Fuinjutsu Rank: D-rank (Min. D-rank Chakra Price) Class: Supplementary/Offensive Range: Self (Shape-Weaving), Varies (Eye-Sight)
Description: This Co-Ordinate Capture is the result of the Inkan first forming forming a Cube out of chakra via Shape weaving. While the size of said cube may differ the function remains the same and it is the most basic shape an Inkan is capable of creating and thus has no additional multiplier attached to the size of the shape when initially created apart from those set by the Shape-Weaving technique. Co-Ordinate Capture: Cubes are able to seal away elemental techniques when the appropriate Elemental Seal as transmitted through it without destroying itself in the process or if said Elemental Seal is not present then equal to the Storage Seal transmitted through it at the cost of destroying itself in the process. By paying an initial price the base size of the Cube is established, however by paying multiple D-ranks the size can be increased by a set multiplier allowing for a much larger shape to be formed. (For example: An Inkan with A-rank Shape-Weaving can create a Co-Ordinate Cube with a base size of forty cubic feet (40 ft³), by paying 3 D-ranks instead of just 1 D-rank the resultant cube will be 120ft³). Current Price = 2 D-ranks Current Size = 20 FT Base Seal Transmitted: (Insert Base Seal) Modification Seal(s) Transmitted: (Insert Modification Seals)
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| | | Xi
Posts : 3170 Join date : 2013-02-11 Age : 30 Location : A ball where masked souls dance
| Subject: Re: Chunin Exams Part 2: Course 6: Team Trifecta vs The Huntsmen 30th March 2020, 11:03 pm | |
| Still half asleep, she’d do a few quick light stretches as she waited on the proctor to give the signal. Running was sort of one of her best attributes, however, she couldn’t afford to outpace her teammates on the basis that she wanted to ensure they all finished before their and even if they couldn’t she didn’t mind finishing behind them as long as it was with her teammates. Once the proctor had given them the signal, Diana would start to move forward at D-rank speeds. “Tch, it’s gonna suck to dealing with these guys” Diana said noting that the range that they had gave them a slight advantage and when they attempted to fire their arrow, she’d immediately reach for her katana but Indra dealt with it in a much better way than she would’ve. “Ha nice one! Let’s see if we can put some distance between us now” | |
| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Chunin Exams Part 2: Course 6: Team Trifecta vs The Huntsmen 2nd April 2020, 1:32 pm | |
| Praise would cause bones to erupt from her shoulders around Indra's feet and legs in order to keep her steady as they continued to move with her features starting to become a bit more monstrous as she entered Geist State so that her speed wouldn't be affected by Indra's added weight. She would proceed to run at the same speed as Diana's own run. "Well this should be...fun I guess." Praise quipped as she ran alongside her teammates though she was a bit wary of the various holes along the corridors. - Spoiler:
Praise gains D- Str due to Geist Mode: Version Dos -2 Sanity every 3 Turns due to Mushin.
Name: Geist State (Signature) Classification: Taijutsu/Ronin Tech Rank: C Class: Supplementary Range: Self
Description: Req. Berserk Mode Praise is not a normal Dakar by any means no she is part of the Fantom Family who possess a connection to otherworldly forces however that doesn't exactly explain why she is capable of utilizing this technique. Dakar are known to be able to tap into their Inkan and Soulless Genetics in order to boost their capabilities however in Praise's case due to being a hybrid she taps into her latent Ronin & Dakar capabilities resulting in an alternate utilization of Berserk Mode which suits her purposes. At the cost of her sanity she is able to augment her strength temporarily granting her Strength Tiers albeit at a much reduced level (Tier-) in comparison to what she would have obtained normally. This is because she does not possess strength tiers naturally instead sacrificing something in order to obtain it's use in combat. Geist State consumes more sanity than the normal Berserk Mode however it follows the same calculations as it, it could be said to be an alternate version unique to Praise but then again any Fantom with similar genes to her could probably learn how to use it.
Name: Berserk Mode: Geist State Version Uno Classification: Taijutsu Rank: D-rank (-2 Sanity per turn) Class: Supplementary Range: Self
Description: Req. At least Full Sanity Limit. Praise transforms into her berserk mode increasing her strength to D-rank- Levels. While utilizing Version Uno, Praise becomes resistant to D-rank mental defense piercing genjutsu while likewise being capable of ignoring the damage dealt to her body if it is chakra based albeit being hurt by it unless she is dealt fatal damage.
Name: Dance of the Willow Classification: Taijutsu Rank: C-rank (C-rank Pain + D-rank Dmg) Class: Offensive Range: Short
Description: The user grows several long bone blades from their body for use as weapons at swift release speeds. There isn't any set form for the Willow Dance. Just like a willow that is shaken by the wind, the opponents physical attacks are simply parried and countered as long as they are moving at or below Bullet Release speeds. Uncharacteristic of a willow, the hardened bones puncture and damage the opponents body each bone possessing C-rank piercing dealing Life Release physical damage. This dance form is incredibly acrobatic, using spins, charges, and long sweeping slashes to make the strikes more effective and to evade opponents' counter strikes. The user can also extend his bones to attack his opponents without having to adjust his own movement up to 3 feet away from his body. Rank - Number of Bones Created Per Use D - 4 C - 8 B - 12 A - 16 S - 20
Name: Mushin Classification: Genjutsu Rank: D-rank (5th Level) Class: Passive Range: Self
Description: Mushin is achieved when a person's mind is free from thoughts, the nonexistence of ones Ego during combat or everyday life. It is this form of enlightenment that Praise was able to reach which heightened her lucidity in comparison to most individuals as through Mushin her Sanity Limit is increased from a mere 1/4th of her Stamina Limit to instead being 1/3rd. As a result she finds it more difficult for her sanity to be disrupted as through constant cultivation of this ability she will be able to naturally mitigate things which deplete her sanity limit. No. of Training - Word Count Required - Effect 1 - 1000 - Berserk Mode Depletes Sanity every 2 Turns. 2 - 1000 - Negates Sanity Loss from Genjutsu affected by Genjutsu Resistance 3 - 1000 - Berserk Mode Depletes Sanity every 3 Turns. 4 - 1000 - Negates Sanity Loss from Genjutsu 5 - 1000 - Sanity Limit increased to 1/2.
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Chunin Exams Part 2: Course 6: Team Trifecta vs The Huntsmen 2nd April 2020, 3:28 pm | |
| The cube appeared but rather than do what Indra thought it would, the paired kunai would slam into it and shatter it, leaving the path open. The Huntsmen glanced among one another before shrugging and continuing to run forwards towards the obstacle. The one with the Crossbow and two feathers in his hat stopped and let the other two run up to the first plate. Uno poked his head in and then immediately pulled it back out as spikes fired out of the holes in the wall. There was a bit of muttering between Uno and Tres before both of them let out a collective scream and ran through the first plate at C-Rank speeds, only just avoiding the spikes as they leaped onto the first open section and looked back at Dos. Dos for his part went to one knee, aimed his crossbow and fired a bolt, a long piece of thick wire attached to it. The bolt soared forwards at B-Rank speed and was aimed at Diana. Whether it hit or not, he pointed his crossbow down and fired a second bolt attached to the wire into the dirt, finishing the Chain Shot. He then turned and let out his own girly scream as he dashed through the spikes at C-Rank speeds. - First Plates:
Spikes fire out of the plates, requiring either C-Rank speed or D-Rank Speed+D-Rank Reaction to make it to the first safe spot.
- Dos:
Name: Quick Hunting: Chain Shot Classification: Kyujutsu Rank: C-Rank Class: Offensive/Supplementary Range: Mid-Long
Description: Connecting a piece of wire to the bolt of their crossbow, the user takes aim and fires it out towards an opponent. If it is deflected or successfully lands, then the wire wraps around what it hit or what deflected it. The user then fires a second bolt into the ground or holds it in their crossbow, keeping the opponent chained to either the ground or themselves depending on which they use. This shot only deals C-Rank physical damage when it hits someone but it means they are unable to move farther than 30 feet away from the user until the chain is broken, using the wire's durability. Depending on the user's skill level, they may have multiple of these Chains active at once.
Rank - Number of Chain Shots D - 1 C - 2 B - 3 A - 4 S - 5
Durability of Wire - B-Rank.
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| | | Haio
Posts : 879 Join date : 2018-04-27
| Subject: Re: Chunin Exams Part 2: Course 6: Team Trifecta vs The Huntsmen 4th April 2020, 11:16 pm | |
| It'd been a while since indra properly got a chance to use her techniques, but that was completely her fault. she made a complete fool out of herself and that was something she wasn't enjoying at the moment, she looked dos who she had a bit of a bone to pick with whomever threw the pair of kunai's at her. her eyes watched him like a hawk as it wasn't like she had to pay attention to the track or anything, once he dropped to his knee indra would draw a platform in front of the entrance with b-rank speed, then after watching him launch something she would intercept it with a cube then wink her eye at b-rank speeds to seal the object away. - used:
Name: Co-Ordinate Platform Classification: Fuinjutsu/Ninjutsu Rank: D-rank Class: Supplementary Range: Varies (Eye-Sight), Short (Length of Platform)
Description: A technique used in conjunction with Engraving Seal, just like Co-Ordinate Capture the user draws a shape however this time it is a two dimensional one. Upon drawing that, which establishes the width of the Co-Ordinate Platform, by trailing one's vision a "platform" is projected outward forming from the shape (usually as a rectangle) with the user if they land or are standing on it being moved along with it as it expands. Once formed just like Co-Ordinate Capture they are locked in place and usually vary in length with rank. Co-Ordinate Platforms are capable of moving at speeds dependent on the Inkan's Shape-Weaving and is the primary method of offsetting an Inkan's odd use of speed tiers by using the platform for movement. Upon the Inkan wanting to halt it prematurely they only need to blink which causes the Platform to stop moving however by paying a new D-rank price it will start up again, paying multiple D-rank prices ahead of time will allow the platform to keep moving as 1 D-rank of chakra only allows the platform to grow 5ft in 1 Post (total). Dependent on the rank of the Inkan the width of their Platform varies allowing them to use it to not only hold themselves but allow allies or even enemies to stand on it. This technique is required for the Co-Ordinate Platform line of techniques. Rank - Width of Co-ordinate Platform. D - 5ft C - 10ft B - 15ft A - 20ft S - 25ft
Name: Chakra Materialization: Ninja Shape Weaving Classification: Taijutsu Rank: D-rank Class: Supplementary Range: Self (Co-Ordinate Series)
Description: Inkan are known for their chakra control but what does that mean exactly, Inkan like their fellow Nova have a unique relationship with chakra yet it is not distinct enough to create their own technique art unlike their Soulless & Dakar brethren. Instead it is focused in their ability to materialize their chakra, this is in relation to the size of Co-Ordinate Capture style shapes which can be drawn for the same amount of chakra as normal and takes the place of D-rank Endurance Tiers. They lose the ability to mitigate chakra damage, in exchange for their Endurance acting as a size modifier for their Co-Ordinate techniques. This is the first which allows them to create Co-Ordinate Shapes which have a base size of ten cubic feet (10 ft³).
Name: Co-Ordinate: Crashing Mapping Classification: Taijutsu Rank: B-rank Class: Supplementary Range: Self (Co-Ordinate Series)
Description: Following the Co-Ordinate Mapping fighting style the Inkan creates a three-dimensional geometric shape with either their eye-sight or by drawing it out with their hand(s), finger(s), toe(s) or foot(feet) at B-rank or B-rank+ Speed respectively. If this speed has been modified by a Time-Slowing, Premonition or Precognitive Dojutsu if the Inkan possesses Ninja Shape-Weaving then using Co-Ordinate Mapping at higher levels of speed becomes less stressful dropping it down from 2x (B-rank+) to 1x, 4x or 3x (B-rank++) to 3x or 2x & finally bypassing Reaction Checks from 2x to 1x. The triggering for either sealing things away or triggering the Base Seal being transmitted through the Co-Ordinate Capture is a snap of the fingers which now occurs at B-rank speed (Snap is affected by Hand Seal Specialization).
Name: Co-Ordinate Capture: Cube Classification: Fuinjutsu Rank: D-rank (Min. D-rank Chakra Price) Class: Supplementary/Offensive Range: Self (Shape-Weaving), Varies (Eye-Sight)
Description: This Co-Ordinate Capture is the result of the Inkan first forming forming a Cube out of chakra via Shape weaving. While the size of said cube may differ the function remains the same and it is the most basic shape an Inkan is capable of creating and thus has no additional multiplier attached to the size of the shape when initially created apart from those set by the Shape-Weaving technique. Co-Ordinate Capture: Cubes are able to seal away elemental techniques when the appropriate Elemental Seal as transmitted through it without destroying itself in the process or if said Elemental Seal is not present then equal to the Storage Seal transmitted through it at the cost of destroying itself in the process. By paying an initial price the base size of the Cube is established, however by paying multiple D-ranks the size can be increased by a set multiplier allowing for a much larger shape to be formed. (For example: An Inkan with A-rank Shape-Weaving can create a Co-Ordinate Cube with a base size of forty cubic feet (40 ft³), by paying 3 D-ranks instead of just 1 D-rank the resultant cube will be 120ft³). Current Price = D Current Size = 10 ft³ Base Seal Transmitted: Base sealing method: Storage formula Modification Seal(s) Transmitted: N/A
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| | | Xi
Posts : 3170 Join date : 2013-02-11 Age : 30 Location : A ball where masked souls dance
| Subject: Re: Chunin Exams Part 2: Course 6: Team Trifecta vs The Huntsmen 9th April 2020, 12:58 pm | |
| Keeping an eye on the group, Diana would instinctively place her hand on her katana when she noticed that the kid with the crossbow was aiming at her. This was rather surprising honestly since it was already proven that Indra could take care of whatever they could throw at her and even if they somehow could counter her, well it still wouldn’t matter in the long run. Once Indra had successfully dispatched the arrow, Diana would wonder if she had anything she could use that wouldn’t cause them to get disqualified and after a quick run through her move set, she decided it was best to just move forward and try and finish before the team instead of retaliating. - Diana:
B rank reaction used to avoid arrow if Indra fails to seal it away
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| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Chunin Exams Part 2: Course 6: Team Trifecta vs The Huntsmen 11th April 2020, 1:47 pm | |
| Praise would keep moving at C-rank speed relying on her teammates to deal with the opponents due to out ranging her while she focused on maintain her pace through the obstacles as she was moving for two rather than just herself. She would notice the spikes from the holes and would move out of the way when she had to though thankfully due to her speed it wasn't too bad even accounting for Indra's weight. All in all there wasn't much else for her to do, she admitted that for this part of the exams she was the least useful one whereas Indra and then Diana were the ones she was relying on at the moment in that order. | |
| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Chunin Exams Part 2: Course 6: Team Trifecta vs The Huntsmen 11th April 2020, 6:47 pm | |
| Due to trying to draw two objects at the same speed the bolt was flying, Indra wasn't able to actually catch it with her Co-Ordinate abilities but thankfully Diana was on the on the ball and managed to avoid the bolt which went flying off the side of the field. Dos grunted quietly and spent a moment loading a new bolt into his crossbow before just blasting away the Platform with it and diving through the gap to where his team where waiting and they definitely hadn't been idle. Uno had aimed for the gap between the first and second series of spikes, tossing a bunch of kunai and shuriken into the ground in the gap at C-Rank speeds before taking out another handful and waiting for Trifecta to get through. The moment they did Uno threw their next load of shuriken, bouncing them off of the ones in the ground to reflect back and Praise and Indra. Tres had lined up a shot during this as well and fired it off at Praise before turning and dashing through the next series of spikes, leaving his comrades behind for now. The arrow itself would draw in before exploding into a pair of smaller arrows that would try and swarm in on Praise and stab her up something fierce. - Second Plate:
To no one's surprise, B-Rank speed or C-Rank Speed+Reaction to dodge spikes
- Uno:
Name: False Inaccuracy: Bouncing Shuriken Classification: Shurikenjutsu Rank: C Class: Offensive Range: Long
Description: The user throws 5 shuriken at and around the opponent, all moving at speeds equal to the user's strength tiers. If they miss or are deflected, they hit the ground around the battlefield. The second chance attack is the user then throws shuriken at the one's sticking up off of the ground (The one's that missed or were blocked), sending the shuriken deflecting off towards the opponent. The target needs C-rank reaction tiers, a C-rank sensory technique or 1-rank higher speed tiers than what they used to dodge originally to defend or dodge the shuriken due to the surprise and shock from the shuriken bouncing off the others as well as avoiding the shuriken that were meant to miss.
+B-Rank Speed, 5 Shuriken in total.
- Tres:
Name: Junsuina Style: Bowman Reflexes Classification: Taijutsu Rank: B-Rank Class:Supplementary Range: Self
Description: Archery isn't for everyone, nor is it the easiest style to pull off, the user has to be innately perceptive a cut above the rest and with B-rank+ Reaction they are easily able to track targets moving at Crashing Ground speeds while without succumbing to motion blur. Those of the junsuina style are rarely caught of guard and even when they are they are able to reflexively move at B-rank speeds often drawing their bow and stringing an arrow in the time it takes for their other samurai counterparts to get close enough to engage them in combat if they aren't within Contact distance.
Name: Junsuina Style: Swarm Classification: Kyujutsu Rank: C-Rank (D-rank Energy Source Price Per Arrow) Class: Offensive Range: Short (Arrow), Mid (Swarm)
Description: This technique is one of the techniques which incorporates Junsuina Style Archery, causing the archer draw back their bow before loosing a humanoid sized arrow which moves at C-rank speeds covering up to 10 ft before the archer causes it to pulse. The result is that the arrow will separate into multiple tiny sized arrows which proceed to accelerate to Bullet release and swarm an opponent within 20 ft of the fired arrow. This technique is meant for capitalizing on a dodging opponent, as with each successive arrow that they dodge, they require a Tier level faster to dodge the next one. While they individually do not deal much damage (C-rank Hybrid) skilled users of this technique can make the most out of them. Rank - No. of Arrows in Swarm D - 1 C - 2
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| | | Haio
Posts : 879 Join date : 2018-04-27
| Subject: Re: Chunin Exams Part 2: Course 6: Team Trifecta vs The Huntsmen 16th April 2020, 5:22 pm | |
| Indra's prowess of slacking off was starting to be showed as she had twice failed to do something that others would've considered simple, indra seen that she wasn't able to capture the attack with in her cube. indra would pause, realizing she was missing something very important, yet she just couldn't put her finger on it. | |
| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Chunin Exams Part 2: Course 6: Team Trifecta vs The Huntsmen 26th April 2020, 3:10 pm | |
| Praise would continue moving but it seemed that Indra wasn't able to be the projectile deterrent like they had planned, still she would end up having to pick up the slack. She would throw out her hands firing off drilling finger bullets at crashing ground speeds to intercept the incoming projectiles with a slight grimace as using her bones in such a manner was a bit painful, but sure enough she'd quickly regenerate in a couple of moments and the pain would vanish. The shuriken that were thrown would have their middles pierced through by the drilling bullets breaking them and rendering the usual trickery that came with the particular throwing style null. As for the swarm of arrows, she would manipulate the launched bullets in order to deal with them, manipulating the chakra strings in order to account for their movements so as to maintain the speed at which they were launched. "Let's keep moving, this whole thing is getting pretty annoying. ." she said having to increase her speed to B-rank so as to avoid being pierced by the spikes and with her aggression heightened due to her Berserk Mode she was getting quite ticked off by the other team. - Spoiler:
Praise Launches two sets of drilling bullets (8 in total) 5 to destroy the 5 thrown shuriken. 3 to combat the arrow swarm 1 C-rank & 2 D-ranks worth of Dmg 1 A-rank worth of Pain By next turn Dead Bone Pulse (S-rank Regen) heals away the damage, and due to having no damage the pain vanishes as well.
Name: Dead Bone Pulse Classification: Nintaijutsu Rank: D-rank Class: Passive Range: Self
Description:This is an additional ability of the Kurogane clan which gives them the ability to manipulate their own skeletal structure. By infusing their calcium with chakra, they could manipulate the growth and properties of their bones to their liking. This allows them to create weapons of bones that can either protrude from any part of the body, or pulled out and used like hand held weapons. Any bone that they remove from the body immediately regenerates, as does the skin that is damaged when the bones are removed however the speed at which the injuries heal vary and as a result the user if not careful can bleed out from producing bones too carelessly. Users can increase the density of the created bones, making them stronger than steel. This carries over to every one of their taijutsu based life release techniques and with rank they generally increase in power and strength capping out at S-rank in which even life release ranked at C-rank have the durability of an S-rank simply because the density of the bones have been increased to unparalleled levels. A Kurogane is allowed to do a 1000 Word weekly training to increase the density of their skeleton capping out at S-rank as well as another 1000 Word weekly training to increase the speed at which injuries are healed from sprouting bones from the body which also caps at S-rank. - Praise's Current Bone Density = S - Speed Injuries are healed from using Dead Bone Pulse = S
Name: Dead Bone Pulse: Ten Finger Drilling Bullets Classification: Taijutsu (Shurikenjutsu) Rank: C (B-rank Pain Per Use, D-rank Dmg Per Bullet) Class: Offensive Range: Short-Mid
Description: Hardened bones from the fingertips are shot at the enemy, with a spinning motion added to the skeletal bullets as they are ejected from the user's skin at bullet release speeds. A direct hit will excavate skin, flesh, or bone dealing C-rank Life Release physical based piercing damage. Since the bones of the user can be regenerated, the rate of fire from the user's arsenal is limitless so long as it doesn't exceed one's regeneration capabilities. This technique is essential to a Kurogane for distance attacks, being capable of reaching various distances dependent on the user's skill level. The main drawback of this technique is that each bullet has it's individual price and as a result it can overwhelm one's ability to regenerate or cause them to black out from pain if used too indiscriminately. Rank (Max Bullets Per Use) - Bullet Distance D (2) - 2 ft C (4) - 5 ft B (6) - 10 ft A (8) - 15 ft S (10) - 20 ft
Name: Dead Bone Pulse: Crashing Blast Classification: Taijutsu Rank: B Class: Supplementary Range: Self (Bones)
Description: It is common knowledge that the Dead Bone Pulse is capable of strengthening the durability of ones skeletal structure to potent levels however when ejected from the body at specific speeds it results in a B-rank Defense+Speed Tier chain which allow ones hardened bones to gain physical defense piercing capabilities equivalent to their hardened durability when their bones are ejected at B-rank Speed Levels. Those within the Kurogane clan which are Dakar can take this one step further through Skeletal Infusion granting them B-rank chakra based defense piercing capabilities so long as their infused chakra amount is equal to or exceeds an A-rank amount. If it doesn't then their defense piercing suffers, eventually becoming nil if the chakra infusing their bones is completely depleted by some means.
Name: Chakra Strings Classification: Ninjutsu (Kugujutsu if PAK or TAK) Rank: D-Rank Class: Supplementary Range: Short-Mid
Description: This is a technique that is usually used by puppet users to allow them to control their puppets in battle. Since these strings are constructs made from very concentrated chakra, they can be seen by people besides the user. Interestingly, as well as pulling objects towards them with the strings, the user can also "push" objects away from them as well, and even get moving objects like buzz saws chakra can also be transferred via the strings, such as to activate some abilities in puppets. The chakra strings can also be attached to other objects, allowing the user to control, or at the very least disrupt other things. This technique is limited to one string per finger for normal humans and initially starts with a String to Slot Ratio of 1:1 with more experienced puppeteers being able to use one chakra thread to access and control multiple slots. Rank - String to Slot Radio (String:Slot) - Max Distance of Chakra Threads - Max No. of Chakra Strings for Puppetry D - 1:1 - 7ft - 2 C - 1:2 - 15ft - 4 B - 1:3 - 25ft - 6 A - 1:4 - 35ft - 8 S - 1:5 - 45ft - 10
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| | | Xi
Posts : 3170 Join date : 2013-02-11 Age : 30 Location : A ball where masked souls dance
| Subject: Re: Chunin Exams Part 2: Course 6: Team Trifecta vs The Huntsmen 26th April 2020, 8:28 pm | |
| Diana would frown at the fact that Indra was unable to deal with the projectiles as she had hoped. Still, it seemed Praise was going to deal with them herself which meant she could focus on making it to the finish line. It was a bit disappointing that they were able to get anyway with being such annoying cunts and though they were able to do the same what Diana wanted to do would cause her team to be disqualified which would be a shame really. Following Praise's commands, Diana would begin moving at crashing ground speeds while biting down on her thumb and summoning Vivaan on top of her head, " Praise" She'd call out to her teammate signaling what she was about to do. Using a C-rank amount of chakra, Vivaan would spit out chakra infused water into the path of the opposing team hoping it would catch them off guard while they were busy paying attention to them. - Diana and Vivaan:
Name: Twin Moon Dance: Quarter Routine Classification: Taijutsu Rank: B-rank Class: Supplementary Range: Self
Description: The Denkou user, moves their body in an elaborate playful dance step resulting in opponents reliant on muscle tension to be unable to predict their movements, due to being a dance it is tiring and Denkou without B-rank Endurance Tiers will consume double (2x) the stamina in comparison to the normal use of speed when using this technique. Likewise it can be used as a subtitute for B-rank speed tiers by those of the Denkou Clan with most female Denkou preferring to learn the Twin Moon Dance over the usual method of bolstering their speed through training.
Name: Water Release: Starch Syrup Capturing Field Classification: Ninjutsu Rank: C-rank (Chakra Price Varies) Class: Supplementary Range: Long
Description: The user spits out high-viscosity, chakra infused water, aimed at a surface of wide scope of 40 feet filling the area at bullet release speeds. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield with the liquid eventually receding into the ground after 20 posts (total) in normal humidity, 10 posts (total) in dry or intensely hot conditions and 40 posts (total) in humid or rainy conditions. The normal scope of this technique is normally just a few metres, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channeling chakra to one's feet allowing one to walk upon it uninhibited, beforehand. The syrup can be manipulated later on for use as a source of water for other water techniques. Chakra Used - Size of Capture Field- Amount of Syrup Produced C - 40 - 1 C-rank B - 60 - 2 C-ranks (1 B-rank) A - 80 - 4 C-ranks (2 B-ranks or 1 A-rank) S - 100 - 6 B-ranks (4 B-ranks, 2 A-ranks or 1 S-rank)
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Chunin Exams Part 2: Course 6: Team Trifecta vs The Huntsmen 28th April 2020, 4:47 pm | |
| Uno using their reaction tiers was able to dip and dive through the spikes to the second opening, only just managing to avoid the syrup field that splashed down. Dos was not quite as lucky and ended up caught in the sticky substance, pulling at their own legs but unable to free themselves currently and far too caught up in that to bother trying a counter attack. Uno and Tres were through to the other side though but they were rapidly running out of tricks. Tres spun and fired an arrow towards the opening that Diana was just coming out of, although this arrow was a bit different, designed to knock aside those bone bullets that the crazy looking one in front had used to deflect the swarm. Behind that arrow, Uno launched a pair of Torpedo Kunai to try and capitalise on the deflection and dodging but both of them were glancing at the next plate with a lot of worry with how fast the second one had been. - Uno:
2 sets of Torpedo Kunai, thrown with C-Rank speed aiming to hit Indra/Praise and Diana.
- Tres:
Name: Junsuina Style: Strike of Disgrace Classification: Kyujutsu Rank: C-rank Class: Supplementary/Defensive Range: Contact (Knock-back), Long (range)
Description: The Junsuina style variant of the strike of disgrace places an emphasis on accuracy while also having a far longer reach than that of the original technique thanks to utilizing a Bow. The archer looses an arrow which travels at bullet release speeds up to 40 ft and is capable of deflecting any other incoming projectile that crosses its path up to 2 ft away as long as it is equal or heavier in weight or the projectile is not backed by either C-rank Piercing or was backed by C-rank strength. Despite seeming like a defensive technique it isn't really as if an opponent isn't either fast enough to dodge or lacks C-rank reaction it is a surefire hit.
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| | | Xi
Posts : 3170 Join date : 2013-02-11 Age : 30 Location : A ball where masked souls dance
| Subject: Re: Chunin Exams Part 2: Course 6: Team Trifecta vs The Huntsmen 18th May 2020, 7:25 pm | |
| A smirk would appear on her face as she was able to take one out of commission. The others were still about, however, which meant that the entire threat, or rather annoyance, in this case, was still thereabout. " Man these guys are annoying as hell. Duck guys, imma try and deal with this" She announced before drawing her katana and pivoting on her heel in an attempt to spin like a top to deflect the oncoming kunai. She wasn't sure if she should even touch them so she ensured that she utilized her displacement aura as well. - Diana:
Name: Denkou Style Kenjutsu: Eclipse Whirlwind Classification: Kenjutsu Rank: B-rank Class: Offensive/Defensive Range: Short
Description: Req. Full Moon Stance. Based on the principle of Denkou Style Kenjutsu of mixing high speed Kenjutsu with the perception ability of their Raidengan in order to read an opponents movements and strike true the user, holds their blade in a ready position with both hands on the hilt the blade horizontal to their body before suddenly pivoting on their heel, spinning like a top to inflict B-rank slicing damage on those within 15ft of them. Likewise while spinning porjectiles such a kunai or shuriken being propelled at the user at up to Crashing Ground speeds without being backed by B-rank or above strength are knocked away from the user, depending on the user's skill level some of the projectiles can even be sent back in the direction of the opponent who threw them except this time at the same speed albeit being backed by B-rank force. Rank - No of Projectiles sent flying directly back at opponent D - 1 C - 2 B - 3 A - 4 S - 5
Name: Displacement Aura Classification: Taijutsu (Cypher Only) Rank: D-rank Class: Passive Range: Self (Aura), Contact
Description: This technique stems from the amount of willpower people put into their blows, Cypher have learned to harness this willpower and translate it into a sort of an invisible physical aura which allows them to extend the range of their Taijutsu and Kenjutsu by 1 foot. Meaning if the blow seems like it didn't connect due to the opponent narrowly dodging it the blow will still hit them albeit at a 1-rank lower than the original damage simply due to the physical aura which envelops them in battle. This makes engaging in a physical battle with a Cypher a very high risk for amateurs in close ranged combat.
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| Subject: Re: Chunin Exams Part 2: Course 6: Team Trifecta vs The Huntsmen | |
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| Academy Field Trip | 28th November 2022, 4:02 pm by Xi | Road Trip
With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …
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