| | For Control of Everything: Bounty Hunting | |
| | Author | Message |
---|
Elias
Posts : 1483 Join date : 2015-12-05
| Subject: For Control of Everything: Bounty Hunting 7th September 2022, 12:07 am | |
| The day began earlier than usual. Before the sunrise and bird chirping, Elias was awake. He was getting ready for what appears to be a battle. He fully armed himself and prayed to Gaia and the ancestors. In accordance to the council of the inner circle, Elias had decided to choose today to begin his raid. In order to establish reputation, and wealth substantial enough to support their goal; he’d have to amass more power. What better way to start by ringing the dinner bell and ridding the neutral lands of a couple of bounties. Elias is confident, but knew that something like this was better with a partner. So to cover him, and possibly shake some battle rust; Elias had decided to get the assistance of Jinnouchi. So, with their course mapped out and Elias being ready, he’d go to check on Jinnouchi so they can hit the road. “Bro, you good? We’ve got some ground to cover before sunrise.” He'd then notice that Jin was nowhere to be found. This was odd, but hopefully he'd meet with him down the road. With that settled he'd leave a note and begin on his journey. Elias made good distance towards a meet up point, where he had planned to ambush his targets. His only curiosity, were they shinobi or missing ninja. Either way he remained 40ft away , waiting for signs of his target. - Spoiler:
Name:Earth Born Classification: Ninjutsu Rank:C Class:Passive Range: Self Description: Elias Dark has an unique affinity to earth unlike many people have seen before, even for a Kaironokuma member. From the age of four when those around him were barely capable of entering the academy, he was capable of molding the earth around him through chakra. This is further seen in the way he moves; seeming trackless and without drag as if he was surfing through the surface. After further development and understanding of his talents he's discovered that at will he can cause shifts in the surface around him to move along at high speeds. This can be used without Eli moving a muscle, but when used with his speed tiers he can outpace even samurai(++ tiers) without hitting recoil due to the boost being external. But he risks taking physical damage two tiers levels higher if he runs into a hard object or solid strike while using this method for high speed. This level of synchronization between Eli and the surfaces that he stands on extends as far as providing him with a form of sensory. Granting him the ability to detect and understand the different types of movement happening on the ground and below it up to a certain radius. Through weekly training Elias can increase his sensory's capabilities as well as the speed in which the ground can move him along. Weekly Training(1000 ea.) - Ground Shifting Speed- Speed Enhanced 5 Training - S- +5 Tier Levels Weekly Training(1000 ea.) - Sensory Range - Traceable Speed(On Ground/ Below Ground) 5 Training - 30ft- S-rank/ S-rank +
| |
| | | Xi
Posts : 3170 Join date : 2013-02-11 Age : 30 Location : A ball where masked souls dance
| Subject: Re: For Control of Everything: Bounty Hunting 14th September 2022, 5:55 pm | |
| - bandit camp made from the remnants of an old city:
The carriages would be a far distance from your current position and made their way into an opening that houses their base (image below) The two guards at maning the posts are C rank bandits. While there are twenty civilians offloading and loading goods into different carriages coming in and out of the base.
As he sat there in wait he would undoubtedly notice the two carriages in the distance. The information he had gotten on his targets would indeed be correct but it seemed as if he was lying in wait in the wrong place as both carriages would immediately veer off to the left of the road and into a nearby opening. Now it was up to him to make haste and follow after them, though once he got closer he would notice that he didn’t need to go that far. Both carriages would stop in what was a make-shift base for the missing ninja. Civilians they had hired were busy shuffling around organizing weapons, food, and materials in an orderly fashion. The plan was simple, steal from those who traveled these god-forsaken lands and then sell them for a profit and they were doing quite the excellent job of this too as they had managed to rack up a decent amount of profit which they had hidden in another location for when they began their plans to create a new village. Naturally, the camp would be guarded but due to the sheer arrogance of the trio they didn’t bother to hire anyone that was competent, instead, they simply had a few lowly bandits man the posts who were ordered to give the signal if there was anything suspicious happening and truth be told, who would be dumb enough to entire a camp that housed three high ranking missing ninja? Each of them had heinous crimes attached to their names and even the hunter ninja from the republic didn’t venture into these lands so it was safe to say they would be fine here. | |
| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: For Control of Everything: Bounty Hunting 16th September 2022, 1:29 am | |
| It didn’t take long before he noticed the two carriages in a distance. Seems that the information he was given was a bit off. Granted the information was still close enough, so Elias followed. The ground beneath him shifted forward silently. He remained cautious and stayed a safe distance away from the moving vehicles. They didn’t travel very far before entering an old run down city. Through sight along, the outward appearance seemed as if their defenses were insufficient. Furthermore, Elias couldn't tell if there were any barriers in place. As far as he could see, all they had were some guards at a post. Initially, Elias believed that he was to ambush the three high ranked bandits out in the wild. After discovering the base, his strategy had to change if he wanted to make it out alive. So, the dread headed teen took cover to remain undetected yet not too far from their base and weigh his options. Number one in his list of importance was survival and an exit plan. In preparation of that, he performed hand seals and took off his shoes. Once completed the composition of the ground from his safe distance and 320 feet around changed in composition. The rock like terrain that was in place had turned a darker shade and gained a sort of magnetic pull. This may not be a cause for alarm to the guards on duty, but wasn't sure of their sensitivity to change. Secondly, Elias had to decide on his attack plan. More importantly, he had to decide if he's willing to kill everyone inside? He’d chuckle as the thought reminded him of Praise. ”I feel like she would”, was the only response his thoughts lead him to. “What would I do?” He contemplated on what he’d tolerate. After a few moments, a decision had been made and he'd proceed to the next step,“Forward”. He remained focused, as a large puff of smoke engulfed his body. Once the smoke cleared, in his place was a medium sized dragon like humanoid made of metal. Then from the monster's left wrist an emission of crushed rock known as lodestone powder rushed forth. The powder spread throughout the entire camp gradually before becoming a full blown sand storm. The storm hindered the sight of those inside, but enhanced the intruder's vision. Once this step succeeded and coverage was provided, the ground then shift the metallic monster towards the entrance mentioned earlier. The monster stood at the entrance before vanishing and appearing within the camp and nearby the carriages within the same instance. He stood amongst all the goods being handled and within the carriages. The storm continued to work against the camp, permitting the monster's attempt to digitize the two carriages along with any other goods that were about. This should cause some more disarray amongst the campers. As a final step, the metallic structure raised his palms towards the sky and bringing forth a multitude of massive boulders about Medium(L) in size. Due to the storm and altitude of the boulders, they could go undetected if no one possessed the right sensory. They'd remain hovering over the camp as a warning to anyone capable of putting him down. The next moves were for his targets. He stood there looking around for signs of the higher ranked opponents. He remained observant, permitting the commotion to guide his targets towards his general direction. - In Use:
- Passives in Play:
Name:Earth Born Classification: Ninjutsu Rank:C Class:Passive Range: Self Description: Elias Dark has an unique affinity to earth unlike many people have seen before, even for a Kaironokuma member. From the age of four when those around him were barely capable of entering the academy, he was capable of molding the earth around him through chakra. This is further seen in the way he moves; seeming trackless and without drag as if he was surfing through the surface. After further development and understanding of his talents he's discovered that at will he can cause shifts in the surface around him to move along at high speeds. This can be used without Eli moving a muscle, but when used with his speed tiers he can outpace even samurai(++ tiers) without hitting recoil due to the boost being external. But he risks taking physical damage two tiers levels higher if he runs into a hard object or solid strike while using this method for high speed. This level of synchronization between Eli and the surfaces that he stands on extends as far as providing him with a form of sensory. Granting him the ability to detect and understand the different types of movement happening on the ground and below it up to a certain radius. Through weekly training Elias can increase his sensory's capabilities as well as the speed in which the ground can move him along. Weekly Training(1000 ea.) - Ground Shifting Speed- Speed Enhanced 5 Training - S- +5 Tier Levels Weekly Training(1000 ea.) - Sensory Range - Traceable Speed(On Ground/ Below Ground) 5 Training - 30ft- S-rank/ S-rank +
- Earth Techs in Play:
Name: Earth Release: Lodestone Arena Classification: Rank: A Class: Supplementary Range: AOE Description: The user makes hand seals before touching the ground with either their hands or bare feet resulting in the composition of the floor being changed to Lodestone. This affects the entire ground a 160ft radius around the user which unleashes an intensely magnetic charge which attracts metals to the ground with A-rank force. This includes opponents who have metal in their outfits, weapons not stored by scrolls (such as kunai, shuriken, swords), incoming projectiles moving at Vacuum speeds or lower not backed by A-rank strength or above or any steel release jutsu A-rank or lower. This technique however can be used as a set up for Earth Release: Lodestone Armor as the two have opposing charges which when the Lodestone Armor is being stacked with others (Earth Spear &/or Iron Sand: Armor(or its variants)) the opposing magnetic charge results in the user being repelled from the floor which clashes with gravity thus making the user "lighter" dependent on their skill level as long as they are within the confines of this technique. Rank - Repellent Force "Lightening" effect D - 3x C - 4x B - 5x A - 6x S - 7x
- Stone Dance Techs:
Name: Stone Dance: Silent Grounds(pt.4) Classification: Nintaijutsu/ Ninjutsu Rank:A Class: Supplementary Range: Self Description: ♫ ♬ You've been hit by, You've been struck by, a smooth criminal. ♬ ♫ This technique serves as a concealment for Stone Dance user's and their Stone Dance techniques. When learned this technique permits the user and stone dance techs to move along without making any sound/vibrations on or beneath the ground. This concealment does not prevent anything from being sniffed out , tasted or sighted. Rather it does prevent that which it conceals from being hears or detected by vibration and sound sensory that are not S-rank or better.
- Lodestone Powder Techs:
Name: Lodestone Fist(D.A.R.K) Classification: Fighting Style Rank: D-rank Class: Supplementary Range: Varies Description: This fighting style created by Elias Dark derives from the concept of Circuit fist. Eli has studied the style and discovered a method of using his Stone Dance Fighting style to further extend his control over Lodestone. This then branched off to the creation of Lodestone Powder and it's this fighting style known as Lodestone Fist . Due to its color and initial appearance, Lodestone powder is often mistaken for iron sand. unlike circuit fist, Lodestone fist is tied to the Earth Born passive therefore techniques done with this fighting style does not require hand seals to use. Rather this style controls it's techniques through two methods. The first being using their eyes to shape and guide the sand which can be honed by advanced Lodestone Fist speed honing techniques or it can be assisted through the Earth Born's ground shifting speed. When the two are used simultaneously all of the user's Lodestone powder techniques being guided by this style outspeed normal speed tiers instead being boosted by Earth Born's speed gains.
Name: Earth Release - Hiding In The Lodestone Powder Classification: Kinjutsu Rank: C-rank (C-rank Chakra & Variable Lodestone Powder Price) Class: Supplementary Range: AOE Description: Using the ability to manipulate Lodestone Powder, the user lifts a vast quantity of Lodestone Powder to cover a 80ft radius around themselves. Due to the vast amount of Lodestone powder in the air visibility is cut off while due to their constant movement Time-Slowing Dojutsu are unable to utilize their advanced perception abilities to record movement. It is unable to fool Dojutsu with X-ray capabilities like the Zenraigan however it is able to mask the scent of the user completely due to the vast amount of powdery minerals in the air. Depending on how much Lodestone Powder is put into this technique it becomes more difficult to disperse and can cover a larger area of effect however it has the drawback of making all of the Lodestone Powder used in it's creation unable to be further manipulated by the user to utilize other Lodestone Powder techniques. The density of the powder storm and the degree that it can negate Time-Slowing Dojutsu's advanced perception is dependent on the user's Lodestone Fist - Lodestone Powder Control due to the user constantly moving the grains of powder while this technique is active. While capable of being cleared by a C-rank Area Clearing technique other than the wind release variety, when saturated it requires Area Clearing techniques equal to the amount of Lodestone powder comprising the sandstorm. Lodestone Powder Price/Lodestone Powder Control - Radius of Effect - Time-Slowing Negated (Reaction to See Through) S - 200ft - Kyougan Stg 4/Mashin Raidengan Stg 1-3 (S)
Name: Earth Release- Lodestone Powder: Thousand Eyes pt.4 Classification: Kinjutsu Rank:A Class: Supplementary Range: AOE Description:When active this technique manifests itself in the multitude of powered as eyelids opening and closing up at different times. While in play it'll allows the user to sense anything that makes contact with their lodestone powder liken to an extra form of sight. When within the range of the Earth Born Passive's sensory this technique also serves as A-rank reaction tiers.At this level the user can only track up to A-rank speeds with this method.
Name: Earth Release: Lodestone Powder: Boulder Bombs Classification: Kinjutsu(B-rank Blood price & Variable Lodestone Powder) Rank:A Class: Offensive/ Supplementary Range:AOE Description: This technique requires the user to have knowledge of Lodestone Powder: Quicksand Waterfall Flow. The user must also be within an earth based terrain or have a various amount of Lodestone materia available. Once these conditions are met, the user can then pay a B-rank amount of blood to activate this technique. Once triggered, the field will be covered with floating rocks made of lodestone powder. The size of these rocks vary on the amount of materia used for this technique. When these rocks are formed within an Earth based terrain; the amount Lodestone powder available for use upon launching this technique is increase one rank higher than the amount of materia used initially.
This technique was created for the purpose of destroying structures and engulfing the terrain in Lodestone powder up to 160ft in radius(320 in diameter). Due to this, these boulders can take physical damage up to the amount of materia used in their creation. Although physically resistant, these boulder will break when dealt an A-rank amount of chakra based damage that's good against Lodestone Earth release. At will, the floating boulders are formed and launched at speeds equal to the user’s lodestone powder control.
When launched, all living things within the targeted area will be subjected to checks, in order to prevent being crushed by these boulders. All living things within the area must possess Earth based, Vibration, or Displacement sensory equal to the boulders moving speed. If they do not have these form of sensory active and available at the time, they won’t be able to detect this technique but can still avoid being crushed if they possess reaction tiers equal to the boulders’ moving speed or enough strength to halt the boulder in place. If they hold the boulder in place, it'll still require A-rank Reaction to toss a boulder away from them before it explodes.
The strength needed to halt the moving boulder(s) is dependent on the size one can carry. The amount of damage each boulder can cause is based on boulder size versus the target's size. Each boulder deals spiritual crushing damage upon impact and then explodes to engulf everything within its radius in a sea of lodestone powder(requiring A-rank underground movement technique or S-rank strength to swim to the surface). This technique can only be used twice per topic, and has a 10 post cool down.
Lodestone Powder Materia - Boulder Size - Useable Materia Produced(If On Earth Terrain) - Target Size(Damage dealt) C-rank - Small - 1C(1B) -Same Size or Larger(D-rank Damage) B-rank - Humanoid 1B(1A)- 1 Size Lower (C-rank Damage) 1A-rank - Medium(S)- 1A(2A)-2 Size Lower( B-rank Damage) 2A-rank- Medium(M)- 2A(3A) - 3 Size Lower( A-rank Damage) 3A-rank-Medium(L)-3A(4A)-4 Size Lower(S-rank Damage)
Boulder Size - Strength Required to Halt(Unburdened) Small - E-rank Humanoid - E Medium(S)- D Medium(M)-D Medium(L) -C
- Sealing Formulas In Use:
Earth Sealing Method[Each palm]: [Mods:E.Element x2, Trns F. Lvl 1 x 2, Exp F. Lvl2 x2,] ✹Right Palm: 1SSS Lodestone Powder ✹Left Palm: 1SSS Lodestone Powder
Left: 1SSS - 1S-1A = 1S+1A remaining Right: 1SSS - 2A = 1SS remaining
- Puppet in Use:
Slot used: Blood Bank &Hidden in Amor Mode - Kiwogi, Armor Bearer:
Puppet Name:Kiwogi, Armor Bearer Size: Medium Type:Standard Medium Puppet Figurine Composition:Metal Outer Composition:- Metal:
✹ Atomic Metal used to convert Lodestone into an A-rank amount of Metal Materia. 75% Purity ✹ Metal Puppetry: Puppet Figurine : Used to convert Lodestone version of puppet into a Metal Figurine. ✹ Metal Puppetry: Figurine Merge : 1SS- rank of Iron sand materia of the same kind to increase puppet's composition to its maximum.
- Seals:
Earth Sealing Method[Each palm]: [Mods:E.Element x2, Trns F. Lvl 1 x 2, Exp F. Lvl2 x2,] ✹Right Palm: 1SSS Lodestone Powder ✹Left Palm: 1SSS Lodestone Powder Choas Control Seals Lvl 3[Forehead] x5 Flash Blade Creation[Bottom of Wrist] x 2
Inner Composition:- Spoiler:
-Central Circulation System: ✹ Blood Circulation System Components/Seal Array:[Chest] *Base [Str F. Lvl 4] Mods 32/32 [Liq St F.,Exp F. Lvl 1, Stk F. Lvl 2 x20, Trns F. Lvl 2 x8, Sts F. Level 4.(Blood) ]= Storing:Blood Plasma * Current Kiwogi's Blood Limit = 6 C-ranks * Max Total Kiwogi's Blood Limit = 200 C-ranks - Relay Seals for Blood Transfer * 8 Transferal Formula Lvl 2 [Lower Jaw, Mid Back, Wrists, Elbows & Knees]
✹ Chakra Circulation System Components:[Cranium, Spinal Cord] * Cranium Vault(Base 1): [Str F. Lvl 2] Mods 16/16 [Ene St F., Exp F. Lvl 1, Stk F. Lvl 2 x5, Trns F. Lvl 1 x8, Sts F.Level 4 (Chakra)] * Spinal Cord(Base 2): [Str F. Lvl 2] Mods 16/16 [Ene St F., Exp F. Lvl 1, Stk F. Lvl 2 x5, Trns F. Lvl 1 x7, Sts F Level 4. (Chakra)] * Base 1 Cranium:Max Chakra Limit = 50 C-ranks * Base 2 Spinal Cord: Max Chakra Limit = 50 C-ranks - Relay Seals For Chakra Transfer *16 Transferral Formula Lvl 2 [Head (2), Throat (1), Upper Torso (2), Lower Torso (1), Arms (3 Each), Legs (2 Each)]
Appearance:- Spoiler:
Traits: ✹ Highly Magnetic: Capable of being controlled through Shellcode Fist. ✹ Due to the effects of figurine merge, this puppet is immune to physical damage. ✹ Self Repairing: Due to the effects of figurine merge technique this puppet can repair any amount of damage with by using the sand comprising it. It can do this so long as it still has iron sand to spare. This effect works on all damage types bar, spiritual, natural and hybrid damage. ✹ High Capability: Due to the effects of figurine merge, this puppet can use the user's iron sand techniques to deal Pulse Release Hybrid damage. Durability: SS-rank Arsenal:- Slot 1:
Chakra Vault: This function manifests itself as a hand pad that appears on the puppet's head or spine. The user can then place both hands on the pad to store chakra into the chakra circulation system.In battle the user can use chakra or elemental strings to access the chakra circulation system in battle without revealing the hand pad.When used alongside chakra strings or elemental strings the user can access this puppet's chakra circulation system without hindering the puppet's movements. Once accessed the stored chakra in the vault can be used for chakra price, lowering the amount available in vault. Due to having only a Level 4 stasis Seal in the Seal arrays, unused chakra stored only last a total of 12 Ic topics from the time it is stored and will vanish after. Leaving only what remains unexpired. ✹ Cranium Vault: 46C/50C ✹Spinal Vault: 48C/50C
- Slot 2:
Blood Bank:This function manifests itself as thick short tubs with needle like points that come out of the puppet's back or chest. The needle points are used for sticking inside of the user's veins so that the user's blood can be used to fill the blood circulation system.In battle the user can then access this system through chakra or elemental wires. When used alongside chakra strings or elemental strings the user can access this puppet's blood circulation system without having to stop the puppets movements. Once accessed the stored blood in the vault can be used for blood price, lowering the amount available in vault. Due to having only a Level 4 stasis seal in the Seal arrays, unused blood stored only last a total of 12 Ic topics from the time it is stored and will vanish after. Leaving only what remains unexpired. Unlike chakra, unused blood that becomes expired will contaminate the entire supply. Therefore it is imperative for the user to cycle out all the old blood within the system once every 12 topics to keep this functional and not contaminate the new blood. ✹Bank: 6C/200C
- Slot3:
Hidden In Armor Mode: This puppet much like other figurines made by Elias has its own special function, known as Armor Mode. When this is activated, Kiwogi becomes a large wave of iron sand that engulfs the puppeteer and reforming back into its figurine form. Once completed parts of this figurine illuminates a blue color and becomes like an armored extension of the puppeteer. This function gets its name because much like armor it protects the puppeteer and leaves way for them to breathe. Both the puppeteer and the puppet can still function the same, albeit the control a puppeteer has over their body is now dependent on the level of function they have on Kiwogi. In other words ,if the puppet is rendered unable to move, so will the puppeteer. Therefore the puppeteer can only move as fast as they can control the puppet in this mode. This mode is highly dangerous when used along side Elias' Iron Dance technique. Due to the puppeteer being hosted inside the puppet, if the puppet is to take hybrid, spiritual or natural based damage the puppeteer will take 1/5th of the damage as well. The iron sand comprising this puppet can move around in this form to allow the puppeteer to utilize techniques in turn exposing that part of their body. Due to constantly being hidden by iron sand, unless the puppeteer is seen using this mode, they can not be detected inside the puppet outside of X-RAY vision, Mashin Raidengan Stg 2-3. Other than that another indicator to those familiar with this function is that Kiwogi becomes the same size as the puppeteer inside.
- Slot 4:
Magnetic Accelerator: Due to the high magnetism of this puppet the user can control this puppet using shellcode fist. Along with this when the area's magnetism increases so does the function/movement speeds of this puppet. Depending on the rank of the area's magnetism the boost goes as following: Rank of Magnetism/Area : Tier Level Increase: D-rank: +1 Tier Level C-rank: +1 Tier Level B-rank: +2Tier Level A-rank: +2 Tier Level S-rank: +3 Tier Level SS-rank: +3 Tier Level SSS-rank: +4 Tier Level
- Slot 5:
Ocular Electromagnetic Tracker: This function plays on the pulse release use for this puppet. When metal puppet strings are used along side this puppet the user is capable of detecting electromagnetic energy around living targets. Giving the user a hunter's edge in identifying what kind of living creatures are around like a form of sight.This can come in handy when detecting concealed targets up to 30ft around the puppet. When this function is in use, it'll require concealment techniques specifically dealing with electromagnetic energies, A-rank or better to avoid detection. The higher the magnetism around a target the further this function can be used to track said target. Magnetism Level - Trackable Distance D-rank: +5 ft C-rank: +10ft B-rank: +15ft A-rank: +20ft S-rank: +25ft SS-rank: +30ft SSS-rank:+35ft
- Digicode Used:
Name:Digital Modification-Digital Code:Room Lvl 3 Classification:Fuinjutsu/Barrier Ninjutsu Rank:B Class: supplementary Range: AOE Description: When learnt the user places the kanji coding for “Room” to the matrix, furthering its effects. This need only to be applied once and upon doing so, this modification allows the user to put up a barrier. The barrier space effects an area up to 120ft in radius(240ft in diameter). This technique was created under the premise of being able to utilize this barrier space to use Digital Code effects and modifier abilities at greater range.
Name: Digital Modification-Digital Code:Subject Lvl1 Classification:Fuinjutsu/Barrier Ninjutsu Rank:D Class: Supplementary Range:Self(Target) Description: When learnt the user places the kanji coding for “Subject” to the matrix, furthering its effects. This need only to be applied once and upon doing so this modification grants one the ability to use their matrix’s effects on non-living targets within contact range or a barrier space(room). Code: Subject was created under the premise of granting the matrix user the ability to utilize Matrix and modifier abilities on targets that are considered inanimate such as materials, the dead, weapons and ect.
Name: Digital Modification-Digital Code:Subject Lvl 4 Classification:Fuinjutsu/Barrier Ninjutsu Rank:A Class: Supplementary Range:Self(Target) Description: When learnt the user places the kanji coding for “Subject” to the matrix, furthering its effects. This need only to be applied once and upon doing so this modification grants one the ability to use their matrix’s effects on living races within contact range or a barrier space(room). Code: Subject was created under the premise of granting the matrix user the ability to utilize Matrix and modifier abilities on targets that are considered members of a race such as Human, Nova,Zireh,Weapkin, and ect .
Name: Digital Modification-Digital Code:Door Lvl 3 Classification:Fuinjutsu/Barrier Ninjutsu Rank:A Class: Supplementary Range:Self(Target) Description: When learnt the user places the kanji coding for "Door" to the matrix, furthering it’s effects. This modification code need only to be applied once and upon doing so it allows the user the ability to teleport subjects. Code:Door was made under the premise of granting the matrix user the ability to transport within the matrix storage or barrier space(room) from one spot to another. At this level if the subject is a member of a race, they can prevent this effect from happening by possessing spirit tiers B-rank or better.The maximum distance in which this effect can take place is dependent on the range of the barrier space. Due to the nature of this effect it cannot be used unless Code:Room is applied to the matrix at the same level or better. When used these subjects can disappear and reappear anywhere within the space at B-rank speeds and at this level only physical,liquid,and energy based contents can be teleported.
Name: Digital Modification-Digital Code:Theft Lvl 4 Classification:Fuinjutsu/Barrier Ninjutsu Rank:S Class: Supplementary Range:Self(Target) Description: When learnt the user places the kanji coding for "Theft" to the matrix, furthering it’s effects. This modification code need only to be applied once and upon doing so it enables the matrix user to digitize subjects that are not their own. Code:Theft was made under the premise of being able to convert a subject that belongs to a target(s) into digital coding and storing said subject into the Matrix. This can only happen if the subject is within contact range or within the barrier space(room) when the effect is activated. Subjects that are considered members of a race can prevent this effect from happening by either escaping the barrier space(if one exists) or breaking contact with the matrix user. Otherwise they must possess A-rank spirit tiers or better to void the effect or use a barrier destroying technique specifically build for destroying pocket dimensions(A-rank or better) to escape.The subject in question must correspond to what the user’s “Subject” codes allow. At this level subjects are digitized at A-rank speeds and can only be stolen from opponents A-rank and below.
- Metal Puppetry in Use:
Name: Metal Puppetry: Wire Strings Classification: Kugujutsu Rank: C-rank Class: Supplementary Range: Short-Mid Description: Those within the Kaironokuma Clan have learned how to apply their Kugujutsu to ninja wire to a higher degree than the normal application. Normally one either manipulates the puppet manually with the wire strings or they run their chakra strings through metal wire to give it more tensile strength albeit being more visible due to the metal wire's composition. The Kaironokuma Clan however uses Pulse Release - Iron Sand: Strings as it's puppetry medium while using Circuit Fist: Iron Sand Control to transfer their degree of control of their Iron Sand to their manipulation of said strings which applies to the puppets in question. Due to being comprised of Iron Sand it is very flexible in combat as other techniques most notably Iron Sand: Clones & Pulse Release: Iron Sand Shadow Clones can utilize this technique to control puppets. Likewise rather than being vulnerable to being cut due to being comprised of Iron Sand any of the strings can be severed and simply reconnect via electromagnetism as long as chakra remains in the Pulse Release - Iron Sand: Strings technique. Depending on the user's skill level the maximum distance said puppets can be manipulated (string length). Rank of User - Max Puppet Distance D - 7 C - 15 B - 25 A - 35 S - 45
Name: Base Seal: Figurine Formula Lvl 1 Classification: Fuinjutsu Rank: B-rank Class: Supplementary Range: Self (Skin), Contact Description: Req. Pulse Release: Iron Sand – Figurine Merge. This is a unique storage seal created by the Kaironokuma clan, or more specifically the puppeteers within that clan as a means to store the Figurines in their possession. The user creates a seal the size of a bowling ball with the Kanji for “Figure” in the center which allows the storage of Figurines inside of it. To store one the Figurine(s) must be touched and a tattoo appears on the Kaironokuma in question resembling a stick figure version of the Figurine. When a Figurine is stored they dissolve into grains of Iron Sand (or its variants) before streaming into the seal and forming the tattoo which is the storage seal. While they remain stored these tattoos glow, though it can only be detected by those who possess B-rank or above Chakra Sensory if the puppeteers bare skin is seen. When a Figurine is unsealed they emerge from this seal in a puff of smoke just like a normal summoning. Likewise every Figurine Seal can be further modified by the use of Modification Seals, this particular seal has 3 before the max limit is reached and it can be no longer modified.
- Action:
1)Elias scouting. 2) Turn regular rock ground to lodestone rock ground 3)Brings forth Kiwogi puppet from figurine seal, and use both blood bank and hidden in armor function. 4) Uses Earth seal on Kiwogi's wrists for materia(1S) to use Hidden in Lodestone powder. Reference tech to find requirements 5) Passive allows ground to shift him forward, while silent earth prevents being picked up by vibration/sound sensory under S-rank 6) Elias holds barcodes and uses Room once at the entrance and code Door to create a pocket dimension to simultaneously appear within camp. 7) Uses code theft to steal goods. 8) Uses Earth seals for materia(3A) to use boulder bombs. 9) Waits for response.
- Reserves:
Chakra Spent: 3B,2D EB:1D, LA:1B SG:1B, HILP:1D , TE:1B, DC:Free When Barcodes are Touched
Blood Spent From Kiwogi: 2C BB:2C
Chakra: 1SS, 2S, 4A,3B,9C,4D Stamina:60 Blood: 1S Kiwogi Blood Bank: 4C remaining
| |
| | | Xi
Posts : 3170 Join date : 2013-02-11 Age : 30 Location : A ball where masked souls dance
| Subject: Re: For Control of Everything: Bounty Hunting 22nd September 2022, 11:03 pm | |
| The guards on the tower were busy playing a card game to see who would end up getting the night shift this time around and just as the blonde-haired guard was about to flip his cards to claim his victory a sandstorm appeared. Panic immediately ensued as the civilians began to scramble around trying to take cover from the unnatural weather. Looking over to the base the guard quickly realized that he would be unable to see beyond his where he was standing and since this type of weather was unnatural to this area it was obvious that something bad was about to go down. Grabbing his radio he would make the call to his boss to advise him of the situation and ask him what they were supposed to do next. “ A sandstorm? In the boonies? How interesting. Sound the alarm and escape to the other base, we’ll meet up shortly.” A deep voice said from the other side of the radio. Doing what he was told he would ring the alarm that would resonate throughout the base informing the base that they were evacuating. The only issue was that they couldn’t exactly see where they were going but that was about to change shortly. “ Lakshmi, get rid of it.” Once the order was given the large Salamander would exit the building and release a massive amount of lightning-based chakra that would disperse the sandstorm as quickly as it appeared. With the visual hazard gone, the civilians began running to the exit by boarding the carriages to leave with the goods they had, although there were two carriages missing they didn’t seem to care as they just wanted to get out leaving behind the bandits in the watch towers. Exiting the hut adjacent to the one that the salamander exited he would pet Lakshmi on the head before stretching. “ Alright then. Let’s see who wants to die.” The man stood six feet ten inches tall with dreads down to his back. He was itching for a fight but he knew he had to rein it in a bit. “ Oh? Nice move.” He said having seen the rocks floating in the air. “ Why don’t you stop being a pussy and come out huh? Saves me the trouble of just hunting you down like the bitch you are.” Jumping down the stairs he made his way near the entrance. - Lakshmi:
The distance between Elias, Tendo and Lakshmi is 100 feet. Tendo is currently walking towards the entrance of the base at D rank speeds. Lakshmi is behind him
S rank worth of chakra used to remove Lodestone Powder
Chakra left 13 C-ranks 9 B-ranks, 7 A-ranks or 4 S-rank, 3 SS-rank and 1 SSS-ranks
Name: Lightning Release: Electromagnetic Dispersal Classification: Ninjutsu Rank: C-Rank Class: Supplementary Range: AOE (Area Concealment) or Long (Visibility Hazards)
Description: Lakshmi gathers lightning release chakra within her body and releases it across the area (80 ft radius, 160 ft diameter doubles when in contact with an element weak against lightning) which doesn't deal any damage however is potent against area concealments such as smoke bombs and fog or mist etc. This technique disperses AOE concealment techniques C-rank and below when used however, it can also disperse higher ranking techniques or techniques that require more chakra in order for it to be dispersed.
Last edited by Xi on 1st October 2022, 11:15 am; edited 2 times in total (Reason for editing : forgot what color I used for tendo) | |
| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: For Control of Everything: Bounty Hunting 25th September 2022, 5:31 pm | |
| Elias’ plan was going accordingly. He had infiltrated the base, caused some commotion as well without being discovered too soon. Like character’s in a play everyone followed the script or so it seemed for the first five to ten minutes. While the panic was ensuing around him, a massive surge of lightning chakra emitted throughout the entire camp clearing away the lodestone powder storm. His coverage was lost, leaving him completely exposed. This also made way for the civilians and other “innocents” to flee the area. To that extent, losing his coverage wasn’t too bad. He’d make a mental note of the mercy that his Mark had just displayed. “They’re letting them run? Matara! They better not be good people”. The monster like puppet remained in place searching for the opponent. The storm’s disappearance hindered Elias further since now he couldn’t sense passed his former capabilities. Because of this, he couldn’t detect exactly where the opponent was coming from until Tendo spoke. At this point, his opponents were approximately 90ft away and closing in at D-rank speeds. The ground beneath Kiwogi would then shift to face the incoming targets. As they slowly shifted a distorted sigh came from Kiwogi regarding the compliment given to his Boulder technique. “Ugh damn, he’s a nice guy too?!” Elias began mentally fussing over the task at hand. This was until he heard the insults that quickly followed after. He’d perk up a bit more now that he was being name called. In response to Tendo, his distorted voice projected from Kiwogi saying, “Now dats more like it! Though you seem confused. Ya just complimented my big balls n now you think I’m a pussy bitch. Which one is it?”Elias took notice of the man’s size as well as the size of incoming creature. Ready or not they were coming so, Kiwogi begin to grove. As the puppet pop and locked a puff of smoke appeared beside it bringing forth another dancing puppet. “While you figure it out here’s something for your troubles.” Elias then drop the floating boulders at A-rank speeds towards the hideout. As the sky rained boulders, Kiwogi then brought forth an A-rank amount of lodestone powder from his right hand saturating it with blood and chakra from Akura. The odds seemed even for now. - New techs in use:
- Iron Dancer(puppet):
Slot used: Blood bank and Chakra vault. - Akura, Death Bringer:
Puppet Name:Akura, Death Bringer Size: Medium Type:Standard Medium Puppet Figurine Composition:Metal Outer Composition:- Metal:
✹ Atomic Metal used to convert Lodestone into an A-rank amount of Metal Materia. 75% Purity ✹ Metal Puppetry: Puppet Figurine : Used to convert Lodestone version of puppet into a Metal Figurine. ✹ Metal Puppetry: Figurine Merge : 1SS- rank of Iron sand materia of the same kind to increase puppet's composition to its maximum.
Inner Composition:- Spoiler:
-Central Circulation System: ✹ Blood Circulation System Components/Seal Array:[Chest] *Base [Str F. Lvl 4] Mods 32/32 [Liq St F.,Exp F. Lvl 1, Stk F. Lvl 2 x20, Trns F. Lvl 2 x8, Sts F. Level 4.(Blood) ]= Storing:Blood Plasma * Current Akura's Blood Limit = 36C-ranks * Max Total Akura's Blood Limit = 200 C-ranks - Relay Seals for Blood Transfer * 8 Transferal Formula Lvl 2 [Lower Jaw, Mid Back, Wrists, Elbows & Knees]
✹ Chakra Circulation System Components:[Cranium, Spinal Cord] * Cranium Vault(Base 1): [Str F. Lvl 2] Mods 16/16 [Ene St F., Exp F. Lvl 1, Stk F. Lvl 2 x5, Trns F. Lvl 1 x8, Sts F.Level 4 (Chakra)] * Spinal Cord(Base 2): [Str F. Lvl 2] Mods 16/16 [Ene St F., Exp F. Lvl 1, Stk F. Lvl 2 x5, Trns F. Lvl 1 x7, Sts F Level 4. (Chakra)] * Base 1 Cranium:Max Chakra Limit = 50 C-ranks[Current Limit=20C, 3D] * Base 2 Spinal Cord: Max Chakra Limit = 50 C-ranks[Current Limit] - Relay Seals For Chakra Transfer *16 Transferral Formula Lvl 2 [Head (2), Throat (1), Upper Torso (2), Lower Torso (1), Arms (3 Each), Legs (2 Each)]
Appearance:- Spoiler:
Traits: ✹ Highly Magnetic: Capable of being controlled through Shellcode Fist. ✹ Due to the effects of figurine mode, this puppet is immune to physical damage. ✹ Self Repairing: Due to the effects of figurine merge technique this puppet can repair any amount of damage with by using the sand comprising it. It can do this so long as it still has iron sand to spare. This effect works on all damage types bar, spiritual, natural and hybrid damage. ✹ High Capability: Due to the effects of figurine merge, this puppet can use the user's iron sand techniques to deal Pulse Release Hybrid damage. Durability: SS-rank Arsenal:- Slot 1:
Chakra Vault: This function manifests itself as a hand pad that appears on the puppet's head or spine. The user can then place both hands on the pad to store chakra into the chakra circulation system.In battle the user can use chakra or elemental strings to access the chakra circulation system in battle without revealing the hand pad.When used alongside chakra strings or elemental strings the user can access this puppet's chakra circulation system without hindering the puppet's movements. Once accessed the stored chakra in the vault can be used for chakra price, lowering the amount available in vault. Due to having only a Level 4 stasis Seal in the Seal arrays, unused chakra stored only last a total of 12 Ic topics from the time it is stored and will vanish after. Leaving only what remains unexpired. ✹Cranium Vault: 32C, 3D / 50C ✹Spinal Vault: 2C/ 50C
- Slot 2:
Blood Bank:This function manifests itself as thick short tubs with needle like points that come out of the puppet's back or chest. The needle points are used for sticking inside of the user's veins so that the user's blood can be used to fill the blood circulation system.In battle the user can then access this system through chakra or elemental wires. When used alongside chakra strings or elemental strings the user can access this puppet's blood circulation system without having to stop the puppets movements. Once accessed the stored blood in the vault can be used for blood price, lowering the amount available in vault. Due to having only a Level 4 stasis seal in the Seal arrays, unused blood stored only last a total of 12 Ic topics from the time it is stored and will vanish after. Leaving only what remains unexpired. Unlike chakra, unused blood that becomes expired will contaminate the entire supply. Therefore it is imperative for the user to cycle out all the old blood within the system once every 12 topics to keep this functional and not contaminate the new blood.
✹Bank: 36 C/ 200C
- Slot3:
Akura Blade: Handle:The Akura Blade is a massive tail that can be extended from the puppets spine to outside of the puppet up to 15 feet. The tail can support about an A-rank amount of weight and can be swung/strike at speeds equal to the user's shellcode fist. The main purpose of this tail is to serve as a handle to the Mark III Akura claw. Enabling the Mark III claw to be managed and functioned at one tier level(-) slower than the tail's moving speed due to it's weight.
Blade: Equipment Name: Rikigaku Modified Mark III Akura Claw Type of Equipment: Puppet/Lobos Weapon Rank: B-Rank How Many: 1 Appearance: Appears like an Akura Vashimu's or massive scorpion's claw, however the nerves and flesh inside have been replaced by machinery and sharp blades have been placed on the inside of the claw Special Ability: This must be attached to a Medium Puppet or Lobos by someone with the relevant expertise to do so. Once done the claw is able to be utilized. It strikes at C-Rank speeds due to its size and weight however deals A-Rank physical impact damage. The user can choose to do no damage however to instead grab the opponent with the claw, causing them to become restrained, requiring strength higher than A-Rank to break out of the claw. When restrained, the claw can crush them, dealing A-Rank slicing damage each round. Durability: All Damage Types - B-Rank(Not Attached) Follows puppet durability when attached Weight: 4 Slots: N/A
- Slot 4:
Magnetic Accelerator: Due to the high magnetism of this puppet the user can control this puppet using shellcode fist. Along with this when the area's magnetism increases so does the function/movement speeds of this puppet. Depending on the rank of the area's magnetism the boost goes as following: Rank of Magnetism/Area : Tier Level Increase: D-rank: +1 Tier Level C-rank: +1 Tier Level B-rank: +2Tier Level A-rank: +2 Tier Level S-rank: +3 Tier Level SS-rank: +3 Tier Level SSS-rank: +4 Tier Level
- Slot 5:
Ocular Electromagnetic Tracker: This function plays on the pulse release use for this puppet. When metal puppet strings are used along side this puppet the user is capable of detecting electromagnetic energy around living targets. Giving the user a hunter's edge in identifying what kind of living creatures are around like a form of sight.This can come in handy when detecting concealed targets up to 30ft around the puppet. When this function is in use, it'll require concealment techniques specifically dealing with electromagnetic energies, A-rank or better to avoid detection. The higher the magnetism around a target the further this function can be used to track said target. Magnetism Level - Trackable Distance D-rank: +5 ft C-rank: +10ft B-rank: +15ft A-rank: +20ft S-rank: +25ft SS-rank: +30ft SSS-rank:+35ft
- Iron Dance:
Name:Rhythm: Art of One Thousand Steps: Iron Dance Classification: Fighting Style Rank:A Class: Supplementary Range:Self (figurines) Description: This is Elias’ puppetry style , which requires a puppeteer to be born with the Rhythm legacy passive and to also have knowledge of the fighting style "Pas de Deux", also known as the "step of two". This fighting style also can’t be done with just any type of puppets. In order to perform this style the puppets must be capable of channeling energy sources. Much like Elias has been able to accomplish with his figurines. Similar to its parent technique, this translates into language/communication through movement. Therefore bringing forth a very intricate trap based kugujutsu fighting style known as , Iron Dance.
When in use Elias’ rhythmic chakra and astute observations of field and target causes the chakra within each puppet to become multi-purposed. Chakra will flow and circulate within each puppet mimicking the rhythm passive. Pas de Duex allowed Elias to use his rhythmic chakra to register and imitate his target’s movements, mannerisms, and patterns . The difference in this technique is that instead of Elias adapting his rhythmic flow to his targets, he can adapt that flow to any one of his puppets to become a mirror imitation of any target(s).
This is advantageous for many reasons. Apart from being able to transfer flows to different figurines and have them operate on their own, this also uses their limitless range of motions to adapt to puppets, golems, lobos, living weapons and different races better than Elias’ body ever could. In combat, the unnatural ways these figurines can flow with a target's body movements appear as if the target(s) were completely in-sync with them. Much like dancers following the same choreography . Due to this level of adaptation trap based tactics such as misdirections and maneuvering can be applied in combat.
Therefore when confronted with a figurine using this technique it'll require the target(s) to have either mimicry techniques of their own (such as Physical Mimic), 360° Vision, enhanced concentration techniques or barrier tiers to not lose focus and be fooled into a misdirection . In cases that a target falls for a misdirect ,it’ll trigger a trap based assault. Depending on the type of assault different tier checks will be required. If the target(s) or their controller lacks the tiers necessary then time slowing dojutsu at appropriate levels can be used instead. Similar to Eli’s rhythm passive muscle tension will not work and most likely lead to targets falling into traps due to unpredictable feints and erratic movements.
Despite being called the art of one thousand steps the puppeteer is limited to how many targets they can synchronize and mimic per figurine. But with greater skill, the puppeteer can use this fighting style on more than one opponent at a time per puppet. Although the puppeteer syncs their targets”rhythm”, mimicking a living target of a different race(such as Nova, Zireth, and Faunas) will count as two targets rather than one, unless that target is half human.Those with a non-humanoid body type take up 3 target slots if it is the result of a Transformation, while if it is not then they are unable to be affected by this technique. Once the maxed number of targets are synced, the figurine are subjected to a cool down before being able to re-sync to a new target. Rank - No. of targets per Puppet- Cool Down Posts D-rank - 1 target - 20 C-rank - 2 targets- 15 B-rank - 3 targets- 10 A-rank- 4 targets - 5 S-rank - 5 targets - 3
✹ Note: The Iron Dance are beholden onto the same restrictions as Puppetry Slots, due to relying on strings to apply their effects via Figurines, to that end when utilized on other puppets it consumes from the user's Puppet Slots as if they were controlling the puppets themselves. If utilized on non-puppets then depending on the size of the targets the amount of puppet slots will vary (Small = 1, Medium S-XL = 2-5, Large S-XL 6-9, Bijuu sized 10, Colossus 11, Titanic 12).
Name: Iron Dance: Yellow Step Four Classification: Kugujutsu(Taijutsu) Rank:A Class: Supplementary Range: Self(Eyesight,Figurine) Description: This step happens during the synchronization phase. Once learned the user can now synchronize their figurines to A-ranked targets and are capable of mimicking mannerisms and movement patterns of said targets. This includes movements being done with techniques, hand seals, and other enhancements. This does not give the figurine access to their target’s technique/abilities but serves as a perfect reflection or inverse reflection of what the synchronized target is doing. Synchronizations happen at speeds equal to the figurine’s rank. At this level, the user can control their figurine’s movements/ functions at A-rank speeds. If the user has knowledge of Shellcode Fist- Figurine Control: Vacuum Doll then their figurines can be controlled S-rank speeds. When strings are used along side these two form of speed tiers, the figurines will be capable of moving at S+ Speeds though at a 2x Stamina price if they do not possess A-Rank Endurance.
- Actions:
a)Brings forth Akura Death Bringer and positions it 4ft to Kiwogi's left b)Elias drops the floating boulders on the camp.{see lodestone boulders tech for checks and possible damages on those within camp} c)Utilizes an A-rank of Lodestone Powder d) Utilizes Blood bank and Chakra Vault function from Akura.
- Reserves:
Chakra Spent from Akura: 1C ???:1C
Blood Spent From Akura: 1B ???:1B
Akura Cranium Chakra Vault: 1C remaining Akura Blood Bank: 34C remaining
Elias Reserves: Chakra: 1SS, 2S, 4A,3B,9C,4D Stamina:60 Blood: 1S
| |
| | | Xi
Posts : 3170 Join date : 2013-02-11 Age : 30 Location : A ball where masked souls dance
| Subject: Re: For Control of Everything: Bounty Hunting 1st October 2022, 11:13 am | |
| “ Earth user and he uses some sort of contraptions to fight. Puppets? Not like I’ve seen before don’t think we should take this lightly so we should move to eliminate him as quickly as possible.” Tendo said relaying the information he had seen through his headset. Though he was weary the hideout would be this person’s tomb as he was confident that they wouldn’t lose. Tendo would frown as it seemed that the person still wasn’t man enough to show his face to him, instead he spoke out of some contraption. “ I think you’re the one who is confused here pal, I was hoping for a civil conversation but it seems that won’t be possible.” He was looking forward to looking the man in his eye and asking him for the reasoning behind this attack but a conversation seemed impossible at this point, which was a shame as they wanted to create a world where such petty squabbles were a thing of the past. The boulders falling down on the base weren’t that much of a deal since everyone seemed to have safely evacuated so that means they could afford to get a bit reckless with fighting. Still, that shit looked like it would hurt if it actually hit them so it had to be taken care of. Lakshmi of course would know that this would be her job and would immediately fire off four (4) thunderbolts into the air in an attempt to destroy the boulders coming down. Since the enemy had earth release, Lakshmi simply stood behind to counter any moves he had so that Tendo could move forward and end the fight. Speaking of Tendo launched himself forward before shouting MID and then GOS in the direction of the contraption. He didn’t know if the person was inside or not but he knew that the person could indeed hear him as such it would be easy for them to fall victim to his fabrication. That wasn’t all that he’d do however as he’d throw eight bullets toward the puppet. He of course was just testing the waters to see what he could and could not do. While in the meantime, the others were preparing themselves. - Tendo:
Name: Explosive Structure Classification: Physical Rank: D Class: Passive Range: Self
Description: Tendo's body has a natural affinity with Explosive Release. This has caused his Genetic Structure to be unlike most Dakar and convert itself into an Explosive based Structure rather than Life based. As such his life-release genetic structure has become an Explosive release genetic structure instead.
Name: Dead Bone Pulse Classification: Nintaijutsu Rank: D-rank Class: Passive Range: Self
Description:This is an additional ability of the Kurogane clan which gives them the ability to manipulate their own skeletal structure. By infusing their calcium with chakra, they could manipulate the growth and properties of their bones to their liking. This allows them to create weapons of bones that can either protrude from any part of the body, or pulled out and used like hand held weapons. Any bone that they remove from the body immediately regenerates, as does the skin that is damaged when the bones are removed however the speed at which the injuries heal vary and as a result the user if not careful can bleed out from producing bones too carelessly. Users can increase the density of the created bones, making them stronger than steel. This carries over to every one of their taijutsu based life release techniques and with rank they generally increase in power and strength capping out at S-rank in which even life release ranked at C-rank have the durability of an S-rank simply because the density of the bones have been increased to unparalleled levels. which even life release ranked at C-rank have the durability of an S-rank simply because the density of the bones have been increased to unparalleled levels. A Kurogane is allowed to do a 1000 Word weekly training to increase the density of their skeleton capping out at S-rank as well as another 1000 Word weekly training to increase the speed at which injuries are healed from sprouting bones from the body which also caps at S-rank. - (Tendo) Current Bone Density = S - Speed Injuries are healed from using Dead Bone Pulse = A
*Note: When the bones are removed from the body they will begin to deteriorate. After the deterioration time is up, each topic after will cause them to lose 2 ranks of effectiveness until reaching E whereupon they will break. The deterioration time is based on the tech used to create the bones. Rank of Tech - Topics before Deterioration D - 1 C - 2 B - 3 A - 4 S - 5 SS - 6 SSS - 7 Z - 9
Name: Dead Bone Pulse: Ten Finger Drilling Bullets Classification: Taijutsu (Shurikenjutsu) Rank: C (B-rank Pain Per Use, D-rank Dmg Per Bullet) Class: Offensive Range: Short-Mid
Description: Hardened bones from the fingertips are shot at the enemy, with a spinning motion added to the skeletal bullets as they are ejected from the user's skin at bullet release speeds. A direct hit will excavate skin, flesh, or bone dealing C-rank Life Release physical based piercing damage. Since the bones of the user can be regenerated, the rate of fire from the user's arsenal is limitless so long as it doesn't exceed one's regeneration capabilities. This technique is essential to a Kurogane for distance attacks, being capable of reaching various distances dependent on the user's skill level. The main drawback of this technique is that each bullet has it's individual price and as a result it can overwhelm one's ability to regenerate or cause them to black out from pain if used too indiscriminately. Rank (Max Bullets Per Use) - Bullet Distance D (2) - 2 ft C (4) - 5 ft B (6) - 10 ft A (8) - 15 ft S (10) - 20 ft
Name: Word of Power – Cut II Classification: Fabrication Rank: C-Rank Class: Offensive/Supplementary Range: Long
Description: The fabricated words of power are an ancient Chakra Beast language dating back to the early days of their creation. This word of power, ‘Vir’, roughly translates to slice, and can be shouted by a Dakar to slice the flesh and mind of the target. While fabrication itself holds no physical elements, by shouting the word after ‘Mid’, the opponent will receive a medium C-Rank slice to their body, receiving physical damage that depends on their Defense tiers whilst also suffering from C-Rank mental damage. The cut, much like all cuts, will cause the opponent to lose blood each post until treated. This can be used multiple times per topic with no limit, however it cannot be utilised more than once per post. Barrier tiers two ranks higher will negate effects but not mental damage. Defense – Physical Damage – Blood loss (pt) N/A – B - C D – C - D C – D – n/a B – n/a – n/a
Name: Word of Power – Choke Classification: Fabrication Rank: C-Rank Class: Offensive/Supplementary Range: Long
Description: The fabricated words of power are an ancient Chakra Beast language dating back to the early days of their creation. This word of power, ‘Mah’, roughly translates to choke, and can be shouted by a Dakar to reduce the breathing of the target. While fabrication itself holds no physical elements, by shouting the word after ‘Gos’, the opponent’s throat will begin to close up, reducing the air being inhaled. This shout will also cause C-Rank mental damage and can be completely negated by the relevant barrier tiers. Once activated, the user will begin to suffocate and will pass out in 20 posts and die in 25. Endurance tiers can increase the length of this post count by following the relevant suffocation mechanics. Or it can be negated by B-Rank barrier tiers.
Name: Thu'um Classification: Fabrication Rank: D-Rank Class: Supplementary Range: Long
Description: This technique allows Dakar to utilize Fabrication via shouting words rather than relying on eyesight or proximity. The fabrication techniques are associated with ‘Thu’um’ a word within the Ancient Chakra Beast language meaning ‘shout’, an ancient form of fabrication which has been lost for centuries now. A Thu’um is composed of different words of power, each word has effects tied to it and can be either chained with other words, or sequenced with its counterparts to create a more vigorous impact. As it is fabrication, opponents do not need to hear the shout in order for activation, however the user must be capable of speech and have the associated costs available, which can change for individual shouts. The speed at which words can be shouted is equal to the users speed tier. The distance as which the shout is effective, as well as how many words can be chained in a row (single post) depend on the skill level of the user. Skill level (Rank) – Shout Distance (ft) – Words Chainable D – 20 – 2 C – 40 – 3 B – 60 - 4 A – 80 – 5 S – 100 – 6 Z – 160 – 8 X – 180 - 10
Name: Fabricating Tongue Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: Self
Description: An age old technique that can only be mastered with years of practise. It revolves around the concept of altering your speech in a way which allows the user to essentially speak two words of power at the same time, causing the words to be counted as a single word in regards to chaining them together, though the speed at which the blended word is spoken is still equal to the users speed tier. The two blended words count as a single word in a chain, however the price must be paid for each word and said prices are doubled due to the strain of speaking multiple words at once.
- Lakshmi:
Name: Lightning Release: Banquet of Lightning Classification: Ninjutsu Rank: A Class: Offensive Range: Mid (Width), Long (Distance)
Description: Req. Lightning Burial to be learnt. After making hand seals the user releases several thunderbolts which zig-zag's towards opponents at Vacuum Release speeds. The thunderbolts have a spread of 40 ft though they can each reach up to 80 ft away from the user in their pursuit of a target making this technique quite useful at engaging opponents from a distance. Each individual thunderbolt is capable shocking the opponent to deliver intense pain equivalent to an A-rank. However the true use of this technique is to provoke the opponent into dodging as due to their pathways it forces the opponent to dodge a follow up faster than the original. While the original technique is rather fast, requiring A-rank Reaction Tiers, A-rank Electrolocation sensory technique or at least a Mashin/Joukai Raidengan to react in time, each follow up requires either a tier level higher in speed or reaction in order to dodge the follow up. With increased skill this technique is able to contain more than one thunderbolt within it making this technique quite difficult to combat. Rank - No. of Thunderbolts D - 1 C - 2 B - 3 A - 4 S - 5
- Information:
Lakshmi uses Banquet of Lightning to release 4 bolts of lightning at A rank speeds to counter the falling boulders
Tendo's Explosive structure changes all of his life release physical-based damage to deal explosive physical-based damage.
8 bullets traveling at B rank speeds
Tendo cuts the distance between them from 90 to 75 instantly
Cut II deals medium C-Rank slice to Elias' body and C rank mental damage if he is unable to defend against the fabrication. He will also lose blood depending on his defense tiers (see table)
Likewise Choke causes his throat to close up and will deal C rank mental damage and will also pass out within 20 posts and die in 25
Endurance Tier = Additional Posts (total) till Suffocation None = +0 D = +5 C = +10 (Includes D) B = +15 (Includes D & C) A = +20 (Includes D, C & B) S = +25 (Includes D, C, B & A) SS = +30 (Includes D, C, B, A & S) SSS = +35 (Includes D, C, B, A, S & SS) Z = +40 (Includes All Above) *For Example: Victim will suffocate in 10 posts (total), if they have D-rank Endurance it gets extended to 15 P. T if they had B-rank endurance it would of gotten extended to 20 P.T instead.
Of course if he has Barrier tiers everything will be negated
Current Chakra Reserves of Tendo: 8 C-ranks, 6 B-ranks, 4 A-ranks, 2 S-ranks and 1 SS-rank
Current Chakra Reserves of Lakshmi: 13 C-ranks 9 B-ranks, 3 A-ranks
| |
| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: For Control of Everything: Bounty Hunting 1st October 2022, 5:35 pm | |
| As the boulders descended at A-rank speeds, Tendo successfully relayed the information of what was happening. Because of the distance Elias wasn’t completely aware of his headset but he did know that there were others. While Tendo and Lakshmi pushed forward, Kiwogi and Akura continued their dance. Elias took that moment to analyze his opponents and respond to his comments. “Oh my bad, G. It’s just been a minute since I heard a civil conversation start off with being threatened and called a bitch.” He’d reply sarcastically as he watched Lakshmi use lightning release again to destroy the incoming Boulder bombs. Once destroyed an air of powder would rain down on them within a 20ft radius of where the boulders were to fall. The powder engulfed the two, just as Tendo shouted out a few commands. Elias remained puzzled for a moment but all would be clear to him within the next. Immediately the two would feel an extreme increase in weight, causing them to become immobilized. Unless both Tendo and Lakshmi had enough strength tiers to offset the increase in magnetism, they’d be stuck. If successful, two arms would then burst from the ground next to Tendo. The two arms moved at S-rank speeds to clamp him between the two palms resulting in two counts of A-rank earth release hybrid damage and lock him down with S-rank strength. As for Lakshmi, it would be two stone legs smashing into her with the bottom of the feet. The initial damage and anchor was the same, but the duo also received two separate charges. Elias didn’t imagine that the damage would be enough to kill the two, but he had his precautions. From the ground a massive sea of lodestone powder would burst out towards the targets like a massive tidal wave. The sheer size would be enough to engulf the camp similar to the after effects of the boulders. The saving grace being that the massive wave moved at D-rank speeds, but it gave Elias a chance to talk a bit more. So, Elias would appear to emerge from the wave of powder, and walk before it towards the duo at C-rank speeds. “Well this is your hour glass. We're at checkmate, so I’d be careful if I were you. Pull a fabrication again and I'll kill you before it could take effect. Here’s what I want to know. Do you remember your first kill? If you do, who was it?”- New Techs In Use:
- Seals:
Name:Modification Sealing Technique: Chaos Control Lvl 3 Classification: Fuinjutsu Rank:A Class: Defensive Range: Self Description: Req: Modification Sealing Method: Transferal Formula Lvl 3. The user creates a tiny seal first making a square before writing the Kanji for "Chaos Control" within it. This seal will visibly appear on the user's forehead if a chakra, blood, or Nen based illusion/fabrication technique is used on them. This technique will negate the effects of the illusion/fabrication technique used as long as it is below S rank. When these conditions are met a symbol would appear on his forehead containing a full or partial glow of green. If the illusion used is D rank and lower it will be a partial glow being 1/24th of the way too completion. If the illusion used is C rank then it will be a 1/4th circle glow being a quarter way to completion. If the illusion used is B rank then it will be a 1/2 circle glow meaning that the seal has reached half way to its completion. If the illusion used is A rank then it will be a full circle glow meaning that it has reached its way to completion. Once the seal has reached a full glow the seal will vanish and leave the user vulnerable to illusion based techniques of any rank, if they have no means of avoiding it. Any illusion based techniques used at S rank or higher will not be negated by this seal and will take full affect. It activates once the situation is met. It also alerts the user of an illusion based technique being used because the user will feel the chakra being sapped out of the seal and will also give the user information about the illusion being used as if they had already been through it before. This seal must be set before the topic, and resets once used in a topic requiring a completely new seal as the seal formula dissolves upon triggering it's effect.
- Lodestone Powder:
Name: Earth Release: Lodestone Powder: Scattered Dust Classification: Kinjutsu Rank:C Class: Supplementary Range: Varies Description: In the event that a technique or construct comprised of Lodestone powder makes contact with or is destroyed by anything that is not a Lodestone Fist technique; put this technique into play. Alone this technique doesn't do much to hinder a target and can be rinsed off with a water based technique one rank lower than the amount of powder engulfing the target.The powder can also be dislodged by chakra expulsion technique of equal rank to the amount of powder on target if weaker than Earth element; One rank lower if neutral to, and two ranks lower if stronger than. Otherwise, if repeated contact is made by the means previously mentioned; then the amount of powder on the target(s) will stack. When "Scattered Dust" comes into play one of two things occur: ✹ If physical contact is made with a lodestone fist technique that target is now covered in lodestone powder. The amount of lodestone powder covering the target is based on the amount of powder that the Lodestone fist technique is comprised of. The target will never be covered with more than half the powder that the lodestone fist tech needs to remain active. ✹In the case that the lodestone fist technique or construct is destroyed; then it'll burst into a screen of powder and engulf all within its radius with the entirety of its contents at speeds equal to its rank. In which case the amount of materia engulfing a target(s) will be split between those caught within the radius. L.Powder Composition :Materia Released:On Contact-On Destruction(Radius) 1D-rank: N/A -1D(5ft) 2D-rank: 1D - 2D(7ft) 1C-rank: 3D - 1C(10ft) 1B-rank: 1C - 1B(15ft) 1A-rank: 1B - 1A(20ft) 1S-rank: 1A- 1S(25ft) 1SS-rank: 1S - 1SS(30ft) 1SSS-rank:1SS - 1SSS(40ft)
Name:Earth Release: Lodestone Powder: Scattered Restrict Classification: Ninjutsu/ Kinjutsu Rank:B Class: Supplementary Range: Varies Description:This technique can only come to play when Scattered Dust is active. In the event that a target is subjected to the effects of Scattered Dust, this technique becomes active. When in effect all targets covered in Lodestone powder are now subjected to an increase magnetism. Since Lodestone powder is highly magnetic, those covered in it can be overcome by its magnetism. This will be the case unless the target(s) possess sufficient strength equal to the amount of powder or strength +endurance tier chains one rank lower to bypass the magnetic effects of the lodestone powder engulfing the target. If they have insufficient tiers the powder can still be rinsed off with a water tech as mentioned in the tech Scattered Dust. The true effectiveness of this techniques comes through when the powder stacks on a target.In turn increasing the target's magnetism and the requirements to offset the effects. If a target can not overcome the effects of this technique that target will experience a massive increase in weight. The weight will force the target to slow down, attract more lodestone powder, and eventually become immobilized. The max amount of targets that this technique can effect at a time goes from 1-5 based on the user's rank. The speed in which the effects occur on a target is based on the user's lodestone powder control. Amount of L.Powder: Magnetism- Tier/Tier chain Needed- Weight Increase 1D-rank: 1D-D/D- 1x 2D-rank: 1D-D/D- 1x 1C-rank: 3D-C/D - 2x 1B-rank: 1C-B/C- 2x 1A-rank: 1B-A/B- 3x 1S-rank: 1A- S/A- 4x 1SS-rank: 1S -SS/S- 5x 1SSS-rank:1SS-SSS/SS- 6x
Name: Earth Release - Lodestone Powder: Quicksand Waterfall Flow Classification: Kinjutsu Rank: A-rank (C-rank Chakra & A-rank Lodestone Powder) Class: Supplementary Range: AOE Description: The user manipulates their lodestone powder while infusing chakra into it in order to utilize this powerful technique, it has an activation delay of 20 posts (total) before it can be triggered due to the infusion process taking time to forcibly increase the amount of lodestone powder due to grinding the earth and converting it to lodestone earth powder. Once triggered however this technique creates a massive amount of lodestone powder in the form of a wave, covering and "drowning" the opponent in an ocean of lodestone powder like a tsunami that engulfs absolutely all the things in his line of sight covering a 160ft radius around the user feet in lodestone powder. While this delay occurs the user's Offensive and Supplementary lodestone powder techniques are slowed by 1-rank. After those 20 posts (total) are up additional time can be added on in order to increase the speed and size of the powder wave. This raging sea deals a lot of damage by itself equal to 1 A-rank sweeping victims caught within it if they do not possess A-rank strength and burying them under the powder requiring an A-rank underground movement technique or S-rank strength to swim to the surface, it is quite slow only moving at swift release speeds but one can further take advantage of the sand for a second and a third consecutive assault. The reason for it's speed is due to due to the weight of the lodestone powder however if is lightened it increases in speed by +1 rank each time lighter it is made, however despite it's speed it is very versatile allowing him to attack his opponent with other lodestone powder techniques while they attempt to outrun the wave. This technique has the added effect of changing the landscape into a "sea of lodestone powder" while the user is able to speed up the time of invocation by saturating their Lodestone Powder max limit by paying 1 C-rank of blood to lower the delay to 11 posts (total) while spending 1 B-rank of blood to lower the delay to 1 post (total) regardless if he/she speeds it up or not the additional posts to increase the powder wave can still be added on. It is subtle in it's use and unless his opponent has vibration sensory A-rank or above this technique doesn't need to be placed in spoiler tags until it is triggered. Activation Time in Posts (total) - Lodestone Powder Materia Produced 10 - A 20 - S 30 - SS (3 A) 40 - 4 A 50 - SSS (5 A) Lodestone Powder Wave Modifier *10 additional posts (total) to increase Lodestone powder wave speed to Bullet Release *20 additional posts (total) to increase Lodestone powder wave speed to crashing ground *30 additional posts (total) to increase Lodestone powder wave speed to vacuum release
Name: Earth Release - Lodestone Powder: Clone Classification: Kinjutsu Rank: C-rank (D-rank Chakra & B-rank Lodestone Powder Per Clone) Class: Supplementary Range: Varies Description: The user manipulates their Lodestone Powder fashioning clones comprised of Lodestone powder infused with chakra producing clones up to a max depending on the user's clone limit. These clones are controlled by the user and are capable of sustaining C-rank physical techniques and below without a scratch as well as a single C-rank chakra technique before dispersing. They can however allow a physical attack, weapon to sink into their bodies to grab an opponent and can be used in order to preform any C-rank or below Lodestone Powder technique utilizing the Lodestone Powder comprising their body to facilitate the technique in question dealing physical damage rather than chakra based due to only using Lodestone Powder Materia. As a result if they do not have the necessary Lodestone Powder needed for the technique they are unable to use the technique in question which is why Lodestone Powder: Clones are perhaps the most costly clone type to produce. All Lodestone Powder Clones move at the speed of the user's Lodestone Powder Control and resemble the user until being hit, if it is too weak to dispel them they simply resemble the user while being comprised of Lodestone Powder, otherwise it dissolves back into Lodestone powder.
- Stone Dance:
Name: Stone Dance: Earth Man Brawler (pt.1) Classification: Nintaijutsu Rank:A Class: Offensive/ Supplementary Range: 0-80ft Description: This technique is an extension of it's user and can be used to initiate and complete any of the user's Earth Release Nintaijutsu and Taijutsu techniques. When the chakra price is paid the earth around the user up to 80ft/800 sq.ft becomes weaponized. At will the user can have the ground sprout up dancing limbs of various sizes(S-M(XL)) that is comprised of Lodestone to strike the target(s), grab or be put against incoming attacks. They can also be used to setup, continue, and finish combinations that require the movement of the user's limbs so long as those lodestone limbs are available. These limbs resemble larger versions of the user's limbs. Much like most Stone Dance techniques the speed in which these limbs can sprout up and execute moves is solely dependent on the level of Earth Born's ground shifting speed. The user can utilize their own limbs independently from how the lodestone limbs are used. When both the user's limbs and the lodestone limbs are used together for the same purpose; the lodestone limbs gain speed enhancers equal to the tier levels granted by Earth Born and the user's speed tiers. This technique grows in effectiveness as the user grows therefore the rounds before repayment(RBR), the amount of lodestone arms/legs, and the size of the limbs that the user can bring forth is dependent on their rank. Lodestone limbs have A-rank force, strength, and durability in terms of damage it can deal/withstand(a stacking damage up to A-rank)and when used to grab targets.In terms of damage this technique does Earth Release Hybrid Based Damage. Rank -RBR(Endurance Modifier) - Limbs([x]Arms/[x]Legs)- Limb Size D-rank - 1 rounds(+1) - 1 Arm/1 Leg - Humanoid C-rank - 1 rounds(+2) - 2 Arms/2 Legs - Medium(S) B-rank - 2 rounds(+3) - 3 Arms/3 Legs - Medium(M) A-rank - 2 rounds(+4) - 4 Arms/4 Legs -Medium(L) S-rank - 3 rounds(+5) - 5 Arms/5 Legs -Medium(XL)
- Dirty Paws:
Name: Dirty-Paws Classification: Kinjutsu Rank:A Class: Fighting Style Range: Self(Palms and Soles of feet) Description: ♪ ♬ Jumping out and down the floor; my head is an animal. ♬ ♪ A fighting style that requires the knowledge of the Stone Dance fighting style as well as the Kairanokuma's Push and Pull fighting style. Upon further research, Elias has perfected his adaptation of the Kaironokuma clan's ability to "push" objects using their ghostly white paw prints with his personal ability to synchronize with the earth. The end result is that, Elias can now releases paw prints with earth affinity that appear in different shades of brown from his hands and feet at extreme speeds. Much like the original Push technique, this can be used to repel/knock-back or attract targets with great speed and greater force. This technique can be used in conjunction with techniques from it's parent fighting style, Stone Dance. If used in this manner, Stone Dance techniques can now simulate strength tiers to strike,pull, bind, or knock back targets with force and speeds equal to the scale below. This type of application is done through Elias further manipulating the ground with his hands and body movements . When dirty-paws is used alone without a Stone Dance or Dirty-Paws technique; it can deal D-rank spiritual damage each time it hits a target. If used in this method then the paw-prints can only travel 5 ft per the user's rank. Overall, this justu is merely a template in which the rest of their "Dirty Paws" justu is based on and as such doesn't require blood or chakra on its own. The repelling force of his Dirty Paw Prints and the speed in which the prints can travel varies on the amount of weekly training completed to simulate Strength Tiers when "Pushing" objects. Therefore objects and Stone Dance techniques used through this method can be formed and/or moved across the ground/below ground at speeds 1-rank above the completed training(capping at Echoing Flash speeds).The weekly training required to master"Dirty Paws" is dependent on the user's push and Earth Born trainings. No. of Trainings(Push & EB) -Weekly Word Count- "Strength" Tier Gained -Max Push/Ground-shifting Speed - Size of Object Push-able Bar Techniques 0- 1750 -D- C- Humanoid 1 -1500-C- B - Medium 2 -1250-B- A - Medium(M) 3 -1000-A- S - Medium (L) 4 -750 -S- SS - Medium (XL) 5 -500 -SS- SSS - Large(S)
- Actions:
a)Fabrications negated due to chaos control seal. Knowledge of fabrication used obtained through chaos control seal.
b) Boulder Bombs contained 5A ranks of lodestone powder. When Lakshmi destroyed the boulders, everyone within its impact zone within the added radius of 30ft is now engulfed with lodestone powder(see scattered dust).
c) Tendo and Lakshmi only moved 15ft from their 90ft distance, therefore not exceeding the range. The two are now engulfed with lodestone powder and are subjected to an increase in weight and magnetism. Their weight is now increased to 4x and their magnetism is at A-rank(S-rank lodestone powder). Requires S-rank strength to move or other means of escape. See scattered restrict.
d)Elias' first action is to capitalize on the triggered status effects. He uses' dirty paws to move Earth Man Brawler tech at S-rank speeds. Each limb can spawn right next to Tendo and Lakshmi since they're within the 80ft range.
e) If successful, the duo will take two counts of A-rank earth release hybrid damage, be anchored down by two counts of S-rank strength, and a charge will be set on the chest of both targets.
f) Elias trigger's a technique loaded the post before, "Quick Sand Waterfall Flow"(see tech spoiler for details). Uses clone tech.
g) Bullets fired from 75ft, but has a max distance of 15ft. The bullets would come up short by 60ft. The bullets would fall to the ground and not draw Elias' attention.
- Reserves:
Lodestone Tidal Wave: -1B Chakra Used: Lodestone Clone(-1D), Scattered Dust(-1D) and Scattered Restrict(-1C)
Elias' Reserves: Chakra: 1SS, 2S, 4A,3B,8C,2D Stamina:60 Blood: 1S
| |
| | | Xi
Posts : 3170 Join date : 2013-02-11 Age : 30 Location : A ball where masked souls dance
| Subject: Re: For Control of Everything: Bounty Hunting 5th October 2022, 7:33 pm | |
| He wasn’t sure if the man was stupid or just trying his best to be nonchalant. How did he expect someone to react after a stranger came bursting into his home? It was obvious that he wasn’t here to exchange friendly pleasantries and he didn’t even have the decency to show his face instead he hid away. Still, he wouldn’t rebut his statement as it was clearly a waste of time so he would focus on the fight from now on. Or that’s what he wanted to do but it seemed his fabrication would be completely shrugged off. Was he like his Nova kin? Or was it something else entirely? He wasn’t sure but in order for him to confirm, he would have to up the ante a bit. Well, that’s what he would’ve done if he wasn’t stuck. It would seem that Lakshmi’s attempt to get rid of the boulders caused them to end up in this predicament. Though he had the means to move he had to look at the bigger picture here and now he seemed to have a fairly reasonable idea of what the man could do. Looking over at Lakshmi he would stop her from performing her technique before speaking. “ The boulders are a threat in more ways than one. Destroy them and the powder comes out huh. Interesting moves but this isn’t our reality.” He muttered rejecting the current situation they were in causing everything to go back to the way it was before prior to their current predicament. The moment the Reject went off a thick mist would cover the battlefield that would look to obscure Elias’ vision followed by a jolt of lightning that traveled through the entirety of the mist instantly. Once that had been done Lakshmi would fall back towards the two figures while Tendo braced himself. He had done so for one reason a massive surge of water would appear out of seemingly nowhere from Elias’ perspective and would submerge the entire hideout. The one responsible would finish off her assault by summoning her familiar which would swim off into the distance while she would disappear in thin air. The second individual would be greeted lovingly by Lakshmi. Activating both his dojutsu, both of them would make their way towards Tendo who of course was keeping an eye on the puppet if it would be washed away, regardless he do what he had intended to do prior to the rejection which was to bombard the puppet with explosives to see if it could withstand the barrage. He wouldn’t get in too deep until he had backup, after all, 3 were better than one. - Tendo:
Name: Reject Classification: Fabrication Rank: C-rank Class:Supplementary Range:N/A
Description: The Dakar sees ahead of what would happen and predicts the move of his/her opponents allowing them to efficiently "reject" that fate and reverse time back to before the opponent made that move. Similar to all other get out of jail free cards this technique is only capable of being used ONCE per topic.
Name: Explosive Structure Classification: Physical Rank: D Class: Passive Range: Self
Description: Tendo's body has a natural affinity with Explosive Release. This has caused his Genetic Structure to be unlike most Dakar and convert itself into an Explosive based Structure rather than Life based. As such his life-release genetic structure has become an Explosive release genetic structure instead.
Name: Dead Bone Pulse Classification: Nintaijutsu Rank: D-rank Class: Passive Range: Self
Description:This is an additional ability of the Kurogane clan which gives them the ability to manipulate their own skeletal structure. By infusing their calcium with chakra, they could manipulate the growth and properties of their bones to their liking. This allows them to create weapons of bones that can either protrude from any part of the body, or pulled out and used like hand held weapons. Any bone that they remove from the body immediately regenerates, as does the skin that is damaged when the bones are removed however the speed at which the injuries heal vary and as a result the user if not careful can bleed out from producing bones too carelessly. Users can increase the density of the created bones, making them stronger than steel. This carries over to every one of their taijutsu based life release techniques and with rank they generally increase in power and strength capping out at S-rank in which even life release ranked at C-rank have the durability of an S-rank simply because the density of the bones have been increased to unparalleled levels. which even life release ranked at C-rank have the durability of an S-rank simply because the density of the bones have been increased to unparalleled levels. A Kurogane is allowed to do a 1000 Word weekly training to increase the density of their skeleton capping out at S-rank as well as another 1000 Word weekly training to increase the speed at which injuries are healed from sprouting bones from the body which also caps at S-rank. - (Tendo) Current Bone Density = S - Speed Injuries are healed from using Dead Bone Pulse = A
*Note: When the bones are removed from the body they will begin to deteriorate. After the deterioration time is up, each topic after will cause them to lose 2 ranks of effectiveness until reaching E whereupon they will break. The deterioration time is based on the tech used to create the bones. Rank of Tech - Topics before Deterioration D - 1 C - 2 B - 3 A - 4 S - 5 SS - 6 SSS - 7 Z - 9
Name: Dead Bone Pulse: Ten Finger Drilling Bullets Classification: Taijutsu (Shurikenjutsu) Rank: C (B-rank Pain Per Use, D-rank Dmg Per Bullet) Class: Offensive Range: Short-Mid
Description: Hardened bones from the fingertips are shot at the enemy, with a spinning motion added to the skeletal bullets as they are ejected from the user's skin at bullet release speeds. A direct hit will excavate skin, flesh, or bone dealing C-rank Life Release physical based piercing damage. Since the bones of the user can be regenerated, the rate of fire from the user's arsenal is limitless so long as it doesn't exceed one's regeneration capabilities. This technique is essential to a Kurogane for distance attacks, being capable of reaching various distances dependent on the user's skill level. The main drawback of this technique is that each bullet has it's individual price and as a result it can overwhelm one's ability to regenerate or cause them to black out from pain if used too indiscriminately. Rank (Max Bullets Per Use) - Bullet Distance D (2) - 2 ft C (4) - 5 ft B (6) - 10 ft A (8) - 15 ft S (10) - 20 ft
- Samara:
Name: Zaki Style: Hiding in the Mist Technique Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: AOE
Description: The Hiding in Mist Technique is a speciality of the Zakiyoshi clan which was added to the Dipugakure Academy curiculum when the village was formed. This technique causes a mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool those with X-ray vision, but, due to the mist being created with the user's chakra, those with chakra vision will only see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu. The size and thickness of the mist depends on the user's skill level as well as the water source used, and due to being the originators of this technique Zakiyoshi clan shinobi can pay a constant D-rank chakra price (total) to prevent area clearing techniques which are weak or neutral to Water equal the user's rank from dispersing it. It does nothing however for area clearing techniques or area concealment techniques which are strong against water. Rank of User - Size of Mist (radius) = Water Source - Mist Opaqueness (Reaction Tiers to See through) D - 40 ft = N/A - D C - 80 ft = D - C B - 120 ft = C - B A - 160 ft = B - A S - 200 ft = A - S
Name: Water Release: Exploding Water Colliding Wave Classification: Ninjutsu Rank: B-rank (Chakra Cost Varies) Class: Offensive/Supplementary Range: AOE
Description: After making hand seals, the user spits out a great volume of water from their mouth, swallowing up and crushing the enemy with the advancing surge causing victims who are unable to lock themselves in place with B-rank strength tiers to be carried along with the incoming water being churned underwater to deal blunt B-rank chakra damage to their internal organs if they are submerged under it. The user can ride the wave, allowing them to move at high speeds of Crashing Ground, and attack the enemy, now swept off their feet, without fear of counter-attacks depending on the amount of water used. The amount of water created is proportional to the amount of chakra used; when used with large amounts of chakra it is possible for the user to create copious amounts of water to flood the area, regardless however it still moves at the same speed regardless of the amount of chakra put into it. Afterwards, the excess water can be used for additional Water Release techniques. Chakra Used - Area of Effect (radius) - Amount of Water Produced C - 80 - 1 B-rank B - 120 - 2 B-ranks (1 A-rank) A - 160 - 4 B-ranks (2 A-ranks or 1 S-rank) S- 200 - 8 B-ranks (4 A-ranks, 2 S-ranks or 1 SS-rank)
Name: Summoning Tattoo: Goko Classification: Ninjutsu Rank: N/A Class: Supplementary Range: Self (Dominant Arm)
Description: The Summoning Technique is a space–time ninjutsu that allows the summoner to transport animals or people across long distances instantly. Before an animal summoning can be performed, a prospective summoner must first sign a contract with a given species. The contract comes in the form of a scroll, on which the contractor uses their own blood to sign their name and place their fingerprints and once signed is valid even after the contractors death. After this they need only offer an additional donation of blood on the hand they signed the contract with, mold their chakra with hand seals and then plant the hand they signed the contract with at the location they wish to summon the creature. The amount of chakra used during the summoning determines how powerful the summoned creature can be. In regards to Summoning Tattoos however they are rather specific when the agreement between a Summoning Contract and the Clan they are aligned to is forged. This can be done in two ways: 1. A price collected each time the Summon is summoned. 2. A price collected from the Contractors maximum reserves to allow for a set number of times the summon can be summoned within a topic if they are ever desummoned for whatever reason. Regardless of the choice a Familiar's price will update as their size increases resulting in a larger price to summon them if they ever managed to become quite powerful within their Contract. *Goko = 1
Name: Zakiyoshi Hijutsu: Dustless Bewildering Cover Classification: Ninjutsu Rank: B-rank Class: Supplementary Range: Self
Description: The user erases their presence, causing them to have neither a physical form nor detectable chakra while the technique is active. They cannot be detected through traditional means requiring either B-rank Chakra Sensory to detect their chakra signature or Chakra Vision with B-rank Reaction Tiers to see their physical form. This technique utilities water vapour to bend the light around the user making use of Water Release to do so, enhancing its effects from the Hiding with Camouflage Technique. As a result when paired with that technique it adds presence sensory concealment to it, preventing sensory techniques such as "The 6th Sense" or Danger Sensory from detecting the user. This technique is dependent on the user's Endurance Tiers to maintain overtime without having to constantly pay a chakra price, however if used outside of the Hydrification Technique the user expends double the fatigue when utilizing tiers. Endurance Tiers - Post (Total) Till Reactivation Price is Required D - 1 C - 2 B - 3 A - 4 S - 5
- Diallo :
Name: Lightning Release: Thunder Field Classification: Kenjutsu/Ninjutsu Rank: D-rank Class: Supplementary Range: Mid (AOE in Hidden Mist)
Description: While spinning their Denki created weaponry within their palms the use cycles lightning release into them resulting in a rapidly spreading, at swift release speeds, discharge of electricity outward ten feet to temporarily interrupt the actions of her opponents attempting to engage her. Usually this occurs in a crescent extending five feet around each of the user's blades (meaning with only 1 it would only extend in a five feet radius to either the left or the right) however when used while fighting within the Hidden Mist technique it extends through the entire radius of the mist. This jolt does no damage and merely interrupts the chakra gathering of those without the Lightning Release Affinity (Includes Magnet, Raiden in addition to any Dual Combination or Tri-Combination Releases which have Lightning as one of their components while excluding Void, Null, Emotion & Anti-Matter due to either being Void release or not being comprised as chakra based damage) thus preventing them from gathering chakra for techniques done in the post immediately after the one she is using this technique. When the victim is preforming a D-rank technique it is completely disrupted while higher ranks are merely delayed a post later, note this technique can not be used to delay the same technique over and over again. However once said technique is completed when the opponent(s) are trying to gather chakra for the next one it can be used once again as a disrupting agent.
Stage One - In this stage their eyes gain a tome and they are given increased agility. This allows them to predict the movements of their opponent. Their speed and agility is increased to chunin levels. Many genin have this few academy students have this. The requirement for this eye is to kill a samurai genin or a chunin level opponent.
First Stage - In this stage the eyes gain two jagged patterns as more chakra courses into them further improving one's clarity of vision preventing motion blur from those moving at C-rank speed. The user's eyes are now capable of picking up electrical impulses as well as electrical fields produced through electrolocation allowing them to analyze and recreate D-rank Lightning Release techniques upon seeing them in battle after which the Denkou can train them after the topic. In order to activate the user must possess 5 D-ranks, 3 C-ranks & 1 B-rank Lightning Release technique.
- Information:
- Reject resets them back to their prior position
- Mist covers an area of 160 ft, Lightning Release: Thunder Field interrupts the chakra gathering of enemies without the Lightning Release Affinity thus preventing them from gathering chakra for techniques done in the post immediately after the one he is using this technique.
- S rank worth of chakra used for Water Release: Exploding Water Colliding Wave, however it only costs B rank chakra due to V.High affinity to water. B rank strength required not to be swept away. Wave travels at Crashing ground. Water covers 200
- Goko is a Salt Water Sea Serpent and has a + to his strength tiers so he is swimming using A+ strength towards the position of the puppet.
- Dustless Bewildering Cover Hides Samara and requires either B-rank Chakra Sensory to detect their chakra signature or Chakra Vision with B-rank Reaction Tiers to see their physical form
- Tendo does what he previously did
Chakra
Current Chakra Reserves of Tendo: 7 C-ranks, 6 B-ranks, 4 A-ranks, 2 S-ranks and 1 SS-rank
Current Chakra Reserves of Samara: 4 D Rank 11 C-ranks, 8 B-ranks, 5 A-ranks, 4 S-ranks, 2 SS-ranks and 1 SSS-ranks
Current Chakra Reserves of Diallo: 4 D Ranks 11 C-ranks, 8 B-ranks, 6 A-ranks, 4 S-ranks, 2 SS-ranks and 1 SSS-ranks
| |
| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: For Control of Everything: Bounty Hunting 8th October 2022, 9:34 am | |
| Well now that’s unfortunate. Elias was almost certain that he had his opponent finished. Instead Elias witnessed the temporal event happening through a fabrication known as reject. This fabrication triggered Elias’ chaos control seal once again negating whatever effects the technique would’ve had on his mind. That wasn’t the case for his techniques and the environment around him though, due to the protection being for Elias’ mind and body alone. Reject cost Elias some resources and afforded, Tendo and Lakshmi their freedom. “Damn, I said no more fabrications”, Elias thought to himself while in the same instance, the field became misty. Elias found his normal vision to hindered within the mist and following suit was a surge of lightning. “This mist is much like Kotone’s , but the lightning mixed in. Is this a combination technique?”, he asked himself, trying to make sense of the rapidity in which these events were happening . Even with Kiwogi’s ocular vision, he was having trouble finding the other targets when they arrived. He’d only know the whereabouts of the first two. “Something doesn’t feel right. I lost control of my chakra connection to my earth techs. Guess I better start getting serious, besides I already made him a promise.” Elias reviewed mentally as the large body of water raced towards his position. He couldn't see the water but the rushing sound of its coming coupled with the crashing against objects made it obvious. So, Elias would reach his hand out and just as he did this his hand would appear at the nape of Tendo’s neck. He’d give Tendo a gentle push while walking through the pocket dimension with Akura. In that very moment he had placed a charge on Tendo’s neck and placed anyone within the same proximity in a compromising situation. “This should work”, Elias said to himself mentally before speaking to Tendo in a disappointed tone . “I told you not to do that.” Just as he said this Tendo would experience a yank in his neck pulling him towards the ground at A-rank speeds causing S-rank earth release internal hybrid damage. The damage could potentially get worse but by this time the rising water might serve as a slight cushion for the impact. Elias was hoping that the move would kill Tendo. Kiwogi then turned to face Diallo, whose at this point close enough to Akura’s position. Therefore would possibly be immobilized enough for Akura’s scorpion like tail to open up its pincers and wrap the blade around Diallo’s neck. At this point ,Elias can track Diallo with his electromagnetic vision but couldn’t find the third member. Kiwogi’s left hand would roll up like a sleeve revealing Elias’ left hand. He’d then slam his palm on top of the water. “Summoning Jutsu!” Elias exclaimed as a huge puff of smoke rises from the water. A massive crocodilian shadow appeared from underneath them before disappearing and then devouring Tendo’s body(assuming he’s dead or unable to defend himself ). “I don’t like repeating myself, G. Please don’t make any sudden moves. I’ll ask you once. Where’s your last member?” Elias asked knowing that the kill attempt would only make things more hostile. As he spoke to the man the boulders began to descend on the field due to Elias’s lost connection to it. - New Techs used:
- Digi-codes:
Name:Digital Modification-Digital Code:Room Lvl 3 Classification:Fuinjutsu/Barrier Ninjutsu Rank:B Class: supplementary Range: AOE Description: When learnt the user places the kanji coding for “Room” to the matrix, furthering its effects. This need only to be applied once and upon doing so, this modification allows the user to put up a barrier. The barrier space effects an area up to 120ft in radius(240ft in diameter). This technique was created under the premise of being able to utilize this barrier space to use Digital Code effects and modifier abilities at greater range.
Name: Digital Modification-Digital Code:Door Lvl 3 Classification:Fuinjutsu/Barrier Ninjutsu Rank:A Class: Supplementary Range:Self(Target) Description: When learnt the user places the kanji coding for "Door" to the matrix, furthering it’s effects. This modification code need only to be applied once and upon doing so it allows the user the ability to teleport subjects. Code:Door was made under the premise of granting the matrix user the ability to transport within the matrix storage or barrier space(room) from one spot to another. At this level if the subject is a member of a race, they can prevent this effect from happening by possessing spirit tiers B-rank or better.The maximum distance in which this effect can take place is dependent on the range of the barrier space. Due to the nature of this effect it cannot be used unless Code:Room is applied to the matrix at the same level or better. When used these subjects can disappear and reappear anywhere within the space at B-rank speeds and at this level only physical,liquid,and energy based contents can be teleported.
- Dirty-Paws:
Name: Dirty-Pull: Slash Classification: Kintaijutsu Rank: A-rank(A-rank blood & -4 stamina) Class: Offensive Range: Contact, (Mid) Description: The user touches the target at least once with one of the paw prints on their hands, feet, or through a Stone dance technique in order to establish the "Charge". Once established the user is now capable of dragging the victim that they've established a charge with within 40 feet of the user causing them to sustain S-rank internal earth release hybrid damage. If the victim possesses A-rank strength tiers however to lock themselves in place they sustain SS-rank earth release hybrid damage instead. This technique only becomes stronger with user's level of "Dirty-Paws" allowing the user to drag victims at high speeds into objects causing them to potentially sustain additional physical damage depending on what they are dragged into.If its a hard or hazardous object, victims can sustain physical damage equal to the speed in which they were slammed into said object.When used alongside an offensive stone dance technique the damage that target would be inflicted is calculated normally while this effect occurs. In order to destabilize the charge it requires either a C-rank Flux/Quake, B-rank Pulse/Gravity, A-rank Magnet/Raiden or S-rank Lightning Release technique focused on destabilizing Electromagnetic charges otherwise it last for 4 posts (total).
- Iron Dance:
Name: Iron Dance: Grey Step Three Classification: Kugujutsu/ Ninjutsu Rank:B(-B from Iron Sand Passive Max Per 5 Strings) Class: Supplementary Range:Self(Figurine),Contact(3ft) Description: This trap based technique is known as the Grey Step.This step utilizes magnetism, strings, and a target’s proximity in order to trigger lock down effects. At this stage of Grey Step, the objective is to keep targets within contact range. Therefore the closer a target is to a figurine, the more penalties said target will acquire. In this level those who come in contact range of a figurine(who is not the user or another figurine) will be latched onto by magnetic strings made of iron(or any other magnetic materia present). These strings causes the target(s) to receive an increase to their current magnetic levels, resulting in additional requirements needed to offset magnetic effects/techniques .
Every time a target steps between 0-3ft of a figurine(without touching), they’ll be latched onto by 15 strings and 1B-rank of magnetic materia. If the target remains within that radius, said target(s) will be latched onto by 5 more strings for each of their turns that they remain within that parameter. For every 5 strings the requirements to offset magnetic effects/techniques are increase by one tier level. If the target makes contact with a figurine that target’s magnetic level will be increase by an additional 3 tier level per direct contact made. This penalty is in addition to their current magnetism and penalties acquired for being within 3ft.
Although this technique is a requirement for higher versions, if a higher level Grey steps is in play, it’ll prevent the activation of this one. Therefore preventing the possibility of incoming opponents over accumulating strings and penalties from closing in from short to contact distances(by playing them backwards consecutively). These strings latch on at speeds equal to the target’s current magnetism. If the target isn’t currently magnetic, then it latches at speeds equal to the current yellow step in play(if none is in play then it latches at B-rank speeds).
Name:Iron Dance: Green Step Four Classification: Kugujutsu Rank:A Class: Supplementary Range:Self(Figurine), Contact(4ft) Description: The green step can only be active if Grey step is in play. Green step makes use of strings that are attached to the targets. These strings can be comprised of any type of magnetic materia and when Green step is active , they all are subjected to the user’s control. Much like controlling puppets these thin strings are used to hinder targets that they’re latched onto. Once immobility is achieved these strings are then used to control the target’s body. The green step does not allow access to the target’s abilities and jutsu but this does allow the user to manipulate them like one of their Iron Dancers. If the target isn’t immobilized the strings will cause resistance to the target’s body lowering their strength level and speed by one rank for every 5 strings that latched onto the target(s) from 4ft. Because of the nature of these strings they can latch onto tangible and intangible targets. To detect these strings or even feel them latched onto the target(s) they’d require electromagnetic sensory A-rank or better. The strings residing from 4ft of a figurine are humanoid in size and if detected can be destroyed by chakra destroying techniques A-rank or higher that’s good against pulse release.
- Summoning:
- Iron sand:
Name: Pulse Release: Iron Sand: Scattered Dust Classification: Kinjutsu Rank:B Class: Supplementary Range: Self(Iron Sand), Varies(Target) Description: In the event that a technique or construct comprised of iron sand makes contact with or is destroyed by anything that is not an iron sand technique; put this technique into play. Alone this technique doesn't do much to hinder a target.The iron sand can also be dislodged by chakra expulsion technique of equal rank to the amount of powder on target if said technique is good against pulse element. Likewise if its weaker than pulse release then it'll require the chakra expulsion technique to be one rank higher. If repeated contact is made by the means previously mentioned; then the amount of iron sand on the target(s) will stack. When "Scattered Dust" comes into play one of two things occur: ✹ If contact is made with iron sand or an iron sand technique that target is now covered in said materia. The amount of iron sand covering the target is equal to the amount of sand that the technique is comprised of. The target will never be covered with more than half the sand that the tech needs to remain active. ✹In the case that the iron sand technique or construct is destroyed; then it'll burst into a screen of iron sand and engulf all within its radius with the entirety of its contents at speeds equal to its rank. In which case the amount of materia engulfing a target(s) will be split between those caught within the radius. Iron Sand Composition :Materia Released:On Contact-On Destruction(Radius) 1D-rank: N/A -1D(5ft) 2D-rank: 1D - 2D(7ft) 1C-rank: 3D - 1C(10ft) 1B-rank: 1C - 1B(15ft) 1A-rank: 1B - 1A(20ft) 1S-rank: 1A- 1S(25ft) 1SS-rank: 1S - 1SS(30ft) 1SSS-rank:1SS - 1SSS(40ft)
Name:Pulse Release: Iron Sand: Scattered Restrict Classification: Ninjutsu/ Kinjutsu Rank:B Class: Supplementary Range: Self(Iron Sand), Varies(Target) Description:This technique can only come to play when Scattered Dust is active. In the event that a target is subjected to the effects of Scattered Dust, this technique becomes active. When in effect all targets covered in Iron Sand are now subjected to an increase magnetism. Since Iron Sand is far more magnetic than lodestone powder, those covered in it can be overcome by its magnetism. This will be the case unless the target(s) possess sufficient strength equal to the amount of sand or strength +endurance tier chains one rank lower to bypass the magnetic effects of the iron sand engulfing the target. The true effectiveness of this techniques comes through when the sands stacks on a target.In turn increasing the target's magnetism and the requirements to offset the effects. Even if a target can overcome the effects of this technique with tiers that target will experience a massive increase in weight. The weight will force the target to slow down, attract more lodestone powder, and eventually become immobilized. The max amount of targets that this technique can effect at a time goes from 1-5 based on the user's rank. The speed in which the effects occur on a target is based on the user's circuit fist control. Amount of Iron Sand: Magnetism- Tier/Tier chain Needed- Weight Increase- Slow Effect(if not immobilized) 1D-rank: 2D- D+/D - 1x - 1 tier levels 3D-rank: 1C- C/D++- 1.5x- 2 tier levels 1C-rank: 1B- B/C - 3x - 3 tier levels 1B-rank: 1A- A/B- 3.5x- 4 tier levels 1A-rank: 1S- S/A- 4x - 5 tier levels 1S-rank: 1SS-SS/S- 4.5x - 6 tiers levels 1SS-rank:1SSS-SSS/SS- 5x - 7 tier levels 1SSS-rank:2SSS-SSS++/SS++- 6x- 8 tier levels
- Auxiliary Use:
- Crocodile Summon:
Name:Haqikah(crocodile) Chakra Nature:Earth Weapon: Claws, Teeth, and Tail Personality: Honest Size:Large(1410ft) - Summon Tech Used:
Name: Crocodile Born Adult Classification:Taijutsu Rank: S Class: Supplementary Range: Self Description: Crocodiles are the more aggressive members of the three species hosted by this animal contract. In this stage of life, they have S-Rank strength and defense tiers, with the durability of their hide catering more towards negating physical based damage(though still vulnerable to bypassing). However, one of the more unique things about the Crocodile species are their pointed, v-shaped snout. Another thing that sets them apart are their insatiable appetites. Even in battle, crocodiles are always hungry and will devour anything dead or living that comes in their path. Therefore making them dangerous companions to keep around, unless they’re summoned by the master of the contract. Otherwise they will attempt to devour anything dead or living, in their path that is at least one size smaller than they are. The other exception to this being if a target is also signed to the crocodile contract or has had a friendly bond with the summon for a minimum of 3 IC topics . Also unlike the other species when crocodiles feed on living or dead targets, they become even more aggressive in turn making them physically stronger. Depending on their size a crocodile can devour a set number of targets before getting full. For every target devoured the crocodile gains a set amount of tier levels to be added to their physical tiers of choice. When their physical attributes are boosted through this boon, the crocodile in question will not take recoil damage, but at this level the tier boosts cap at SSS++. Tier levels gained are lost when the summon is returned back to the summoning realm. Croc’s Size - # of Meals(Tiers Levels) Small - 2 tiers Humanoid - 4 tiers Medium - 6 tiers Large - 8 tiers Bijuu - 10 tiers Colossal - 12 tiers
Name:Crocodilian Hunters: Adult Classification: Nin-taijutsu Rank:S Class: Supplementary Range: Self Description:Members of the crocodilian contract are fearsome hunters and warriors of their respective species. Each species of crocodilians have their key differences but also share many similarities with the others. Similarities such as being quick eaters, great sensory types, and excellent swimmers. When in water or swampy terrains, these creatures function more effectively; being able to use their strength tiers at better capacities(++ tier). The most impressive features of these crocodilian summons are their abilities to traverse through unconventional terrains, and remain undetected. They’ll achieve this by adapting to terrains closely aligned to their current affinities granting them the freedom to move through elements as they do with water. With this method, a crocodilian of this size can traverse through elements at A-rank speeds(1-rank below Tier-). Furthermore, this method prevents detection from those who do not possess a dojutsu with X-ray capabilities, S-rank reaction tiers or equal rank sensory aligned with the terrain the summon is traveling through.
Meanwhile they’ll gain an additional form of sensory closely aligned to their elemental affinities. At this level, sensory abilities are S-rank at best. Crocodilians with more than one affinity will benefit from each and those with dual affinities benefit from each element comprising it. This passive comes at a reoccurring S-rank chakra price each post when active, and a reoccurring SS-rank chakra price each post when active in elemental terrain. Spoiler:
Affinities - Terrain: Traverse Abilities Wind- Air : These type of crocodilians are capable of using their wind release elements to shroud their bodies and blend into windy environments. This enables them to glide far distances and move about completely undetected by hearing, displacement sensory or sight. Due to this, wind element crocodilians remain undetected by the sensors mentioned prior unless they're S-rank.If one does not possess these sensors then they can still detect this type of crocodilian with S-rank reaction tiers.
Water- Water: These type of crocodilians are capable of using their water release elements to shroud their bodies and blend into the smallest bodies of water. This enables them to cruise throughout water much faster than a normal crocodilian would(one full rank instead of tier++). This also enables them to move silently without a being detected through sight, liquid sensory or hearing below S-rank. If one does not posses these sensory they can still detect these crocodilians with S-rank reaction tiers.
Earth- Underground : These type of crocodilians are capable of using their earth release elements to shroud their bodies and blend into the earth. This enables them to traverse underground seamlessly without triggering vibration sensors. This also enables them to move silently without a being detected through sight, vibrations or hearing below S-rank. If one does not possess any of these sensors, they can still detect these crocodilians with S-rank reaction tiers, if they're above ground.
✹ All Other Primaries/Dual Affinities- Affinity Fields: These type of crocodilians are capable of using their affinities to move around the corresponding terrains without hinderance(resistant) from said terrain’s effects. Regardless of this, the penalties listed in this passive still applies. This also enables them to traverse undetected by means of sight, hearing and sensors pertaining their element(or what comprises of it). Much like the others, this only applies to senses that are not S-rank or better. If the crocodilian is out in the open it can be detected with S-rank reaction tiers, despite using this passive to conceal itself.
Elemental Affinity - Sensory Aligned Wind - Displacement Life - Life Water - Liquid Earth - Vibration Lightning - Electrolocation
- Events & Actions:
1) Reject(Get out of jail) fabrication type tech used. Reverts everything back. 2)Due to Choas Control seals ability to negate fabrications used on the user, Elias can recall events that happened, unlike most fabrication victims who cant. 3) Elias gets caught in the mist, due to not having chakra vision and how unexpected the sequence of events were. 4)Due to the effects of Thunder Field, Elias is temporarily unable to mold chakra techs that aren't lightning release or contain lightning release as a component. Therefore unable to launch his lodestone waterfall flow tech. 5)Elias now aware that he is unable to activate his earth techs, uses blood price to execute code: door, and dirty paws(spiritual techs). 6) Thunder Field would not have the same effects on spiritual techs that use blood price, and therefore would be capable of doing what he did. Elias's hand would manifest out of nowhere and set a charge onto tendo's neck. 7) Since in post before Lakshmi and Diallo were making their way to Tendo, by my post they would all be within proximity of each other. 8) Due to the medium size of the puppets and their techs range, Diallo and Lakshmi should be within proximity of Tendo. Therefore, triggering grey step and green step in iron dance at S-rank speeds. Since iron dance is pulse release, thunder field effects don't work against it. 9) The two will be trapped if they cannot offset, and a kill attempt is done on tendo. 10) Elias summons Haqikah, who appears under the water, attempt to eat tendo's dead body and proceed to hide. 11) Bone bullets miss due to Elias changing location before it could reach. Enemy summon headed the wrong direction. Third memory undetected. 12) Lodestone Boulder's fall due to lack of connection. Everyone in the area is now subjected to it's checks.
- Iron dance strings:
1)15 strings and 1B rank of magnetism is now applied to Diallo and Lakshmi. 2) These strings trigger scattered dust and scattered restrict. 3)At B rank iron sand magnetism, targets require A-rank Strength or B-rank Strength and Endurance tier chain. 4) Grey step increase reqs by +3 tier levels at this level, and Green step lowers strength and speed by one rank per 5 strings(3-ranks) at this level. 5) Diallo and Lakshmi now require S- strength or A- strength and endurance tier chain to bypass magnetism effect. 6) Their strength is lowered by 3-ranks each. 7) Detecting the strings require A-rank or better electromagnetic sensory.Destroying the strings require A-rank of better chakra destroying tech good against pulse release.
- Reserves:
Expense: Kiwogi Choas Control Seals: 1st seal down, 2nd(1B,1C,5D), 3rd(full),4th(full),5th(full) Blood: -2A(1 Door, 1 slash),-2B(1 room, 1 summoning price),-1C(iron sand passive saturation) Stamina: -7( -4slash, -3 saturation) Iron Sand reserves: -6B(1S,1A) Summon's chakra price: -1SS,-1A
Akura Reserves: Akura Blood Bank: 25C/200C
Summoning reserves: Haqikah Chakra Reserves: 15 C-ranks, 11 B-ranks, 8 A-ranks, 7 S-ranks, 4 SS-ranks, and 3 SSS-ranks
Elias reserves: Elias' Reserves: Chakra: 1SS, 2S, 4A,3B,8C,2D Stamina:53 Blood: 1S
| |
| | | Xi
Posts : 3170 Join date : 2013-02-11 Age : 30 Location : A ball where masked souls dance
| Subject: Re: For Control of Everything: Bounty Hunting 27th October 2022, 7:35 pm | |
| Unknown to Elias seeing that he was unable to peer through the thickness of the mist Tendo had been undergoing his transformation. His once dark skin had now turned grey-blue, his arms had what would seem to be fins attached to them and he had grown a tail. While he was waiting for the water to whisk them away, he dropped his sense of taste to zero as he boosted his sense of smell even further. The reason of course was to pick out Elias’ scent so he’d be better able to track him. The problem was the moment he had picked up his scent a shiver down his spine. Tendo’s sixth sense would kick at the moment the attempt was made to touch him but instead of touching his nape Elias’ hand would touch the ice that was encasing his body. In truth Tendo didn’t know what had happened, all he understood was that Elias had somehow arrived behind him, he was able to pick up his scent, and the ice that had been encasing him had shattered completely. Like clockwork, his body would begin to secrete more fluid and the ice would begin to encase his body once more at Vacuum Release speeds from the tail up. The reason why it was done from the tail up was to avoid getting caught by whatever it was that his enemy had done when he decided to crush him. Tendo’s tail would launch towards Elias immediately after his failed push as it crush him with S strength while moving at Blinding Light. If he had somehow managed to avoid his tail, Tendo would bolt towards him in performed Dance of the Thistle to interrupt whatever else he had planned to catch them in but in truth with Tendo currently in his second transformation, it would be curtains for the young boy especially since the water was able to submerge them both. Diallo of course would run into Akura but it wouldn’t have been how they had planned it initially. The puppet was indeed a bit different from what they had seen prior but he was curious to see how well it would burn. Forming the appropriate hand seals, Diallo would take a deep breath before expelling a sea of flame towards Akura. This would serve three purposes, the first would of course be to burn the puppet to a crisp but the second would to catch Elias of guard if he managed to escape from Tendo and resurface, which he would then be greeted by the burning sea. The third would be to deal with falling boulders near him and Lakshmi as he attempted to disintegrate them leaving nothing left. Lakshmi would stand by keeping her eyes open and watching Diallo’s back just in case anything happens. Samara on the other hand was watching everything go down using her scrying technique. She was easily able to pick up on the positions of everyone and so she would use that to communicate with Diallo on what he should be doing as she would be unable to communicate with Tendo considering his earpiece wouldn’t work any more thanks to the water damage. Still, it was about to get even worse for Elias considering Samara had planned on making the terrain even more of a nightmare as she needed more water for what was to come. A torrent of rain would come down on the battlefield further hindering sight, protecting her from being detected, and creating more water for the battlefield. The summon would swim back to her having lost Elias and began protecting her with the water pillar formation from the falling rocks. - Tendo:
Name: Control Over the 5 Senses Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description: The Kurogane clan member has control over their fives senses. They can make their five senses increase or decrease. An example would be increasing your eye site to see long distances, increasing smell to smell poison or far away things, increasing hearing to hear whispers or talking from another building, or decreasing your sense of touch so you won't feel pain from an attack. You can also make it to where you decrease your senses making you blind, deaf, or even unable to taste. Though these each have a downside. An example would be a bright flash of light would temporarily blind a person making them unable to see even with control over their site, a loud noise would harm ones ears drastically if they had their hearing increased, or unable to feel how much damage they have taken making them unable to know when they should stop or if they have broken something. This technique can be used whenever, but takes 1 post to change 1 of the original 5 senses likewise a Kurogane has 100% in each of them (500% in total) since in order to increase one sense another must be lowered however all can be lowered to complete sensory loss without being required to raise any others. Levels of Senses (Percent Req.) - Sensory Distance thanks to Augmentation/Reduction Sensory Loss (0%) - None due to lack of sense Min (25%) - Quartered Lowered (50%) - Halved Reduced (75%) - Reaction Tiers incapable of being utilized in conjunction with. Normal (100%) - Normal Distance Raised (125%) - Reaction Tiers capable of being utilized in conjunction with. Heightened (150%) - Doubled Enhanced (175%) - Tripled Max (200%) - Quadrupled
Name: The Sixth Sense Classification: Ninjutsu Rank: D rank Class: Passive Range: Self
Description: A clan member is born with another sense which is linked with the ability of most animals to detect when their lives are in danger. Call it a heightened sense of killing intent but it is in fact much more than that despite only being limited to picking up threats to that specific Kurogane's life. Because of this sense their reflexes are top notch and they are able to engage in combat even in total darkness relying on their opponents to make the first move so that they can "sense" it and react accordingly to get themselves out of said danger. Despite this those with the absence of killing intent as well as those without the intention to kill can cause this sense to not be able to pick up their attacks. Depending on the Kurogane's age this sense grows more refined over time as the older a Kurogane the more attune they are to detecting when killing intent is being utilized on them as well as the speed of things which can trigger their 6th Sense. Age - 6th Sense Trigger Speed/Rank of Killing Intent Techniques able to be detected Birth to 10 - D 11 to 20 - C 21 to 30 - B 31 to 40 - A Above 41 - S
Name: Second Transformation Classification: Multi-Stage Transformation Type: Kekkei Genkai Duration: 45/45 (10 Training) Animal Spirit: Zamtrios
Description: In this transformation, the Tendo's characteristics are much more detailed in comparison to their animal spirit while ALL of their tiers are raised by 2 Tier Levels. Tendo gains a muscular upper body and grows 3 feet taller. Also, fins on both his arms, gills and a tail that Zamtrios' have. Regardless of how it is unlocked, within the Second Transformation a Kurogane is more primal only being able to distinguish between loved ones (Min of 15 CD Topics), family (Min of 5 CD Topics) &/or a mate (Min. of 3 CD Topic) whereas all others will be attacked with no mercy (Berserk Status). The Second Transformation has a shorter duration than it's preceding form namely -5 P.T Less, and when first unlocked this is also consumed from the Kurogane's 1st Transformation Duration & each 2nd Transformation grants unique abilities to the user while it is active.
*(Near Death Unlock Only): This transformation is unlocked through the near death experience of an friend (Min 10 CD Topics), loved one (Min. 15 CD Topics) or Family Member/Mate (Min. 5 CD Topics). The first time it is unlocked it acts as a "Get out of Jail Free Card" for the individual being targeted, however until Mastery (500 Word Weekly Training) the user will be unable to retain their complete mental faculties while it is active (Berserk Status) & when Weekly Training to increase it's duration it now goes up by +3 (Maximum Remains 45 in 2nd & 50 in 1st).
*(Death Unlock Only): This transformation is unlocked through the death of a friend (Min. 10 CD Topics), loved one (Min. 5 CD Topics) or Family Member/Mate (Min. 3 CD Topics). The first time it is unlocked the user's stamina limit is fully replenished, however even with Mastery (500 Word Weekly Training) the user will be unable to retain their complete mental faculties while it is active (Berserk Status) & when in use they'll be able to resist attacking their friends (in addition to Loved Ones,Family & Mates).
*(Sanity Unlock Only): This transformation is unlocked upon sanity depletion (1/2 Sanity Limit), the first time it is unlocked it replenishes the user's sanity limit however unlike the near death experience method they do not need to train for mastery to retain their mostly complete mental faculties. If they do retrain for mastery then they are able to resist attacking their friends (Min. 3 CD Topics) & their allies (Min. 1 CD Topic).
Slots: *First Slot:
First Slot: ( First Slot: Enraged Arts- Zamtrios Kurogane transformation has access to a special moveset that allows Tendo to tap into the secret energies that a Zamtrios has access to when angered. During this mode, Tendo is encased in ice-like armor, which forms many spines and horns all over his body. Tendo's taijutsu will do spiritual damage with the enraged arts line, as well as his other taijutsu. Enraged arts don't have to be learned, they are rankless taijutsu that's the cost dedicated to how much of the anger limit is dedicated to executed to it. The amount of rage that Tendo has access to is equivalent to 1/4 of his stamina limit. Enraged arts can only be performed during a transformation. This limit gains a boost based on his ninja rank.
Tendo's Natural Anger limit: 10
Overall Anger Limit: 25
Ninja Rank - Limit Modifier D - 1.0x C - 1.5x B - 2.0x A - 2.5x S - 3.0x
* Second Slot If Applicable: Gains samurai level tiers underwater
* Third Slot If Applicable: The user is able to inflate their body fully or partially, including only certain parts. He's unable to use Dead bone pulse when inflated.
Name: Enraged Arts - Ice Armor Classification: Kinjutsu Type: Kekkei Genkai Class: Passive Range: Short Animal Spirit: Zamtrios
Description: Much like his spirit animal, whenever Tendo enters an enraged state during his second transformation his pores will secrete a reactive fluid that solidifies into an ice-like material, forming “armor” over his body to prevent damage being done to him. The armor also forms a long and jagged spear at the end of his face making him seem like an actual Zamtrios. Due to this being an enraged art, it is able to protect him from physical and spiritual damage equal to and below his current rank. By paying the required price he can reinforce the armor to protect him from higher damage or if need be recreate the armor if it is destroyed. The price of rebuilding the armor is equal to Tendo's rank so at A rank it would cost -4 from his anger limit.
Damage - Price Needed to Reinforce Armor
D - 1 C - 2 B - 3 A - 4 S - 5
Name: Dance of the Thistle Classification: Taijutsu Rank: A (S-rank Pain, A-rank Dmg) Class: Offensive Range: Contact (Impact), Short (Knock-Back), Mid (Finisher)
Description: Contrary to popular belief there are additional Dances of the Kaguya, they are just not numbered as they aren't the original five. This dance has three steps, the first being a sweep kick with the left or right leg knocking the opponent off their feet unless they possess an A-rank Balancing technique or strength tier's higher than the user. The second being with that same motion the user spinning before lashing out with an elbow to the off balanced opponent's temple disorientating (A-rank Defense to Negate Dizziness) them further and rag dolling them up to 15 feet into the air unless they possess an A-rank Strength to tense their body upon impact. Then the the finisher, the user bows, or crouches while crossing their arms to protrude their spine from which multiple 30 ft long bones burst out and skewer the airborne opponent at vacuum release speeds dealing multiple counts of A-rank piercing Life Release physical damage. This combination is quite deadly as any of the three steps can instead lead into another Dance of the Kaguya and vice versa. Furthermore the blow to the head disrupts the opponents balance if they lack A-rank Defense tiers resulting in them stumbling if they move at Near Max Tier levels (1-rank above Standard) and always falling if they move at Max Tier levels (2-ranks above Standard) hampering their mobility until they can regain their bearings (4 P.T, 2 P.T if they possess B-rank Reaction Tiers) Rank of User - No. of Bones emerging from back D - 1 C - 2 B - 3 A - 4 S - 5
- Diallo:
Name: Mishura Style: Great Fire Annihilation (Blaze Variant) Classification: Ninjutsu Rank: A-rank (S-rank Chakra Price) Class: Offensive Range: Mid (Distance), Contact (Width), Short (Height)
Description: Upon their arrival to the Land of Beginnings this technique was considered to be the pinnacle of Mishura Blaze Release techniques as chakra kneaded inside the body is converted into blaze, and then expelled from the mouth and shaped into a literal sea of flame which covers a wide range as well as dealing A-rank Blaze Release damage upon impact. The flames are capable of covering up to 40 ft away from the user at Vacuum Release speeds while being spread outward 4 ft and reaching 20 ft into the air. This makes the technique extremely difficult to either avoid or contain, with it requiring the combined efforts of several Acid Release users in order to extinguish the flames using a A-rank Acid Release technique unless they are of a larger size than the Mishura using this technique or use a S-rank Acid Release technique. The Mishura clan with the introduction of Angel's scrolls have improved this technique further by building up chakra over time in order to split the flames after they initially land allowing this technique to cover more ground and be useful against multiple opponents. Each additional Flamethrower can cover the same distance as the original and spread in different directions yet due to their respective size it is more easily used with allies on the field than other variants of this iconic technique. P.T Building (No. of Flamethrowers) - Blaze Affinity (P.T Modifier) - Size (No. Require to Put out Fires) 1 P.T (2) - Unnatural (0) - Tiny (5) 3 P.T (3) - Normal (-1) - Small (4) 5 P.T (4) - High (-2) - Humanoid (3) 7 P.T (5) - V. High (-3) - Medium (2) 9 P.T (6) - N/A - Large (1) *Note: The Multiple Acid user requirement also takes into account Acid Release user's with stronger affinities. As a result those with High Affinities count as 2 Normal Affinity individuals while those with V. High Affinities count as 3 Normal Affinity individuals.
- Samara:
Name: Water Release: Hiding in Downpour Technique Classification: Ninjutsu Rank: S-rank (Optional Variable Chakra Price) Class: Supplementary Range: AOE
Description: Req. Hidden Rain technique to be learned & an A-rank Water source on the field. One of the specialties of the Zakiyoshi Clan which wasn't added to the Dipugakure Jutsu Library unlike it's predecessors. The user makes hand seals, though if the Bakufukogan is active they can alternatively assume a specific stance where one hand is held in a half ox seal while the other is raised into the air. Regardless of the initiation upon activation the area is drenched in a downpour of rain surrounding a 200ft radius around the user, obscuring vision and eliminating the ability of the clan member to be detected by Displacement Sensory whether the wind or water variants. While active this technique can fulfill the requirements of a Rainy Weather condition after 10 posts (total) of activation & if it lasts 20 posts (total) without being dispersed it can then fulfill the requirements of a Heavy Rain Weather condition regardless of the original weather condition in the area. This is due to the constant downpour of rain blanketing movements within the area of effect and when utilized alongside the Hidden Mist, Hidden Drizzle &/or Hidden Rain this technique appropriates all of their effects which the user can keep active by paying a set chakra price dependent on the user's Dojutsu Stg Activation. Depending on the moisture in the environment this technique is more effective at reducing the chances the user will be detected but also raises the Area Clearing Technique needed to disperse it. Dojutsu Stg (Chakra Price Each Turn) - Water Source - Displacement Sensory Negated - Area Clearing Req.) Activation (S) - A (Wind), B (Water) - A Stg 1 (A) - S - S (Wind), A (Water) - A+ (Strong against Water only) Stg 2 (B) - SS - SS (Wind), S (Water) - S Stg 3 (C) - SSS - SSS (Wind), SS (Water) - S+ (Strong against Water Only)
- Goko:
Name: Water Release: Water Formation Pillar Classification: Ninjutsu Rank: A-rank (A-rank Chakra & A-rank Water Price) Class: Defensive/Offensive Range: Mid-Long (Without Water Source), Long-AOE (On Water Source)
Description: Optional A-rank or Higher AOE Water Source to augment range. A defensive technique where chakra kneaded inside the body is converted into water and then expelled from the mouth in a dense, curved torrent, near-instantaneously (Vacuum Release) creating a circular barricade that can be used to intercept incoming attacks. The barricade is particularly powerful in the hands of someone with a potent Water Affinity seeing as is capable of overwhelming & extinguishing Fire Release techniques that are being fueled by flammable materials so long as they are on par with this techniques rank. This technique can likewise wash away incoming opponents if they are unable to brace themselves with strength above A-rank. Affinity - Flames capable of extinguishing Unnatural - Fire Release Natural - Fire Release bolstered by gaseous flammable materials (i.e. Wind) High - Fire Release bolstered by solid flammable materials (i.e. Nature) Very High - Fire Release bolster by liquid flammable materials (i.e Oil)
- Actions:
Tendo drops his sense of taste to zero to boost his sense of smell
Tendo uses Second Transformation. His second transformation raises all his tiers by TWO tier levels. Tendo's base tiers are A rank.
Enraged Arts - Ice Armor blocks spiritual damage A rank and below. The armor negates up to A rank of damage so he ends up taking D rank worth of damage from the push. Tendo spends - 4 to rebuild the ice armor. Tendo now has 21 overall anger limit. The charge was placed on Tendo's armor but the armor was destroyed the moment after being hit by A rank spiritual damage so the others would not get caught in his follow-up attacks.
Tendo uses his S rank Strength and Speed in order to attack with his tail before following up with Dance of the Thistle to interrupt any follow up meaning his summoning attempt would fail as Tendo is negated his attack. At this point, we can argue that they would already be submerged by the water. So Elias and his puppet would be subjected to the strength tier check to stay on their feet or take B-rank chakra damage to Elias' internal organs.
Diallo uses Mishura Style: Great Fire Annihilation against Akura dealing A-rank Blaze Release damage upon impact. With each turn, he's able to split the flames allowing him to use the technique multiple times. On his first turn, he's able to use 2 Flamethrowers the first would be aimed at Akura and the other at the rocks heading for him and Laksmi. Flames cover 40 feet, spreads outward 4 ft, and reach 20 ft into the air. Meaning if Elias emerges from the water and is within Akura's range he will get hit.
Diallo has a V High affinity with Blaze
Laksmi is keeping a lookout.
Samara uses the Hiding in Downpour Technique. She can view the entire battlefield thanks to liquid scrying. V High affinity with Water
- Reserves:
Tendo- Anger Limit 25- 4 = 21.
Current Chakra Reserves of Tendo: 7 C-ranks, 6 B-ranks, 4 A-ranks, 2 S-ranks and 1 SS-rank
Current Chakra Reserves of Samara: 4 D Rank 10 C-ranks, 8 B-ranks, 5 A-ranks, 4 S-ranks, 2 SS-ranks and 1 SSS-ranks
Current Chakra Reserves of Diallo: 10 C-ranks, 8 B-ranks, 6 A-ranks, 4 S-ranks, 2 SS-ranks and 1 SSS-ranks
| |
| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: For Control of Everything: Bounty Hunting 30th October 2022, 5:34 pm | |
| Elias had made an attempt to kill Tendo by placing a charge on his neck. So, as he said his line to Tendo, he’d be met with the layer of ice guarding the nape of his opponent’s neck. The armor would have to defend against S-rank earth release internal hybrid damage. It seemed as if his opponent wasn’t done and was very different than before. Elias was able to see Tendo's transformation through Kiwogi’s Ocular Electromagnetic Tracker which gave him an electromagnetic form of sight. So when Tendo transformed, Elias was able to discover its similarities to what praise had done before. At that moment, Elias had to accept that his opponents were stronger than he had anticipated, but he did not worry. Being a puppeteer had its perks; multitasking being one of them. In this case there wasn't a large demand to multitask, his priority was to focus on Tendo. As for Diallo and Lakshmi, they were fatally unaware of the trap that they'd immediately find themselves in. So if Elias' first kill attempt failed, due to Tendo's danger sense, then the opponents had put their counter moves in play. Tendo launched a quick strike of his tail(S-rank speeds) toward's Elias who resides within his monstrous puppet. Kiwogi’s speed and synchronicity was enough to match the incoming strike, and allowed for Elias to counter in an unexpected way. He'd use his technique, crossfire. This created another pocket dimension in which Tendo couldn't detect without a currently active spatial, displacement, or coordinate technique of sufficient rank. Even if he did have them active, he'd now have to deal with his own technique backfiring on him. His tail which he attempted to skewer Elias with now appeared at the left side of his chest. The requirement for Tendo to avoid damage from his own technique is now one rank higher than normal. This was now akin to an attack moving at SS-rank speeds. Apart from that, the sheer force in which Tendo had executed his move could be enough to break through his armor and kill him. If somehow he survived, he would no longer be able to prevent Elias from summoning, Haqikah. If Tendo could not prevent the summoning from occurring then the situation would go from bad to worse. Planned moments that had been delayed through fabrication, and thunder field are now coming into fruition. Just as Samara's control of the field seemed absolute, a sea of lodestone powder would burst from the water and fill the entire field while naturally absorbing every ounce of water it came in contact with. Now it was a field of muddy, highly magnetic earth. A perfect terrain for Haqikah to blend in and devour Tendo without him detecting(outside of that death sense, if he is still breathing). That was only the first part of everything. Their misfortune would compile once Diallo and Lakshmi discovered that they were unable to move. When Elias had emerged from the portal, he was wise about his positioning. He appeared in close proximity to the three: Lakshmi, Diallo, and Tendo(as mentioned prior). Though his first focus was on Tendo, he had risked getting so close for the purpose of triggering a proximity effect, known as grey step. So, during Diallo’s attempt to burn Akura, he’d find that before he could finish his handseals, his hand and body slowed right to a complete stop. Pulse release strings that couldn't be felt or detected outside of electromagnetic sensors rendered him and Lakshmi immobile. In addition, to destroy these strings would've required a chakra destroying tech, good against pulse release A-rank or better as mentioned in green step. So, it would've been best to have first dealt with the strings that were binding. Unfortunately that was not done, and Akura would only need to use brown step then orange step to remove Diallo's head. This would be done with the Akura blade function, causing the Mark III claws to deal S-rank pulse release slicing hybrid damage to Diallo's neck at S-rank speeds. Following this, Elias emerged from the mud having seen the battle field through his lodestone thousand eyes tech. If he had successfully killed Diallo, he'd digitize his head and body. As for Lakshmi, due to relying heavily on Diallo’s actions, and being unable to move as well, the creature would be dealt D-rank spiritual crushing damage(because its large). The bombarding boulders did as they were intended to, exploding upon impact further turning this once sea of water into a desert of lodestone powder. Even the rain that was hindering sight seemed gone. Elias, having a barrier space of about 240ft in diameter, had now made the rain form for beneath the sea of powder. Therefore its effects and benefits were all neutralized. As for Samara and Goko, their water formation pillars was a decent way to prevent some damage, but wouldn’t hold up from the bombardments and bursting of the boulders. This would result in Samara and Goko receiving a massive increase in magnetism. All Elias did now was activate scattered pull. By paying a B-rank of chakra, all targets are forced down beneath the lodestone powder. Elias would wait with Akura, above ground while Haqikah seek to devour all buried and immobile. - New Techs Used:
- Digital Combat:
Name:Digital Combat: Crossfire Classification: Barrier Ninjutsu Rank: A Class: Defensive Range:AOE(barrier space) Description:When triggered the user must have the correct codes to affect at least one of the subjects in question. When contact is made with a subject or if that subject is within the barrier space(room), the user may pay a chakra price to put crossfire into play. When active, this technique uses digi-codes to transport attacks or techniques performed by a target from one location to another within the given space. Due to this, Code: Door must also be learned to use this technique.
This trap gets its name from its ability to transport techniques from one target to another, near instantaneously. A target can detect the use of this technique in battle if they possess B-rank Spatial Sensory, A-rank Displacement Sensory or S-rank Sensory + knowledge of any of the Co-Ordinate Dimension Seals(A-rank or better).When the technique or subject being transported reappears in front of any target within the set range(or barrier space); said target is now subjected to the transported technique’s tier checks and requirements albeit one rank higher than initially. If the target cannot meet the requirements, then they’re to take the damage indicated by the technique which hit them. This technique has a eight turn cool down. Rank - Number of Techs per use D -1 C -2 B -3 A -4 S- 5
Name:Digital Combat: Digital Portal Classification: Barrier Ninjutsu Rank: B Class: Supplementary Range: Barrier Space(room) Description: The user can use this technique on themselves or any other subject within the barrier space. When triggered the user must have the correct codes to affect the subjects in question. In addition, the user must also pay a chakra price. Upon activation, this technique uses digi-codes to open a door or portal that leads from one location to another within the given space. Due to this, Code: Door must also be learned to use this technique.
To those who have not learned this technique, the portals are nearly undetectable. Otherwise in order to sense these portals, it’ll require one to possess C-rank Spatial Sensory, B-rank Displacement Sensory or A-rank Sensory + knowledge of any of the Co-Ordinate Dimension Seals(B-rank or better). Once the user or subject walks through the portal they’ll simultaneously reappear in another spot within the barrier space. Therefore implying that the user/subject cannot remain within the pocket dimension connecting these two spaces.
So the user/subject will reappear anywhere the user chooses within the same post, so long as it’s within the parameters indicated. For this technique, the max speed in which the user/subject can be transported without taking recoil is equal to their current moving speed(B-rank if standing still).If the subject also learned this technique , they can use it in order to dictate where they’ll be transported. After use, this technique will undergo a six turn cool down. Rank - Number of Targets per use D-1 C-2 B-3 A-4 S-5
- Iron Sand:
Name:Pulse Release: Iron Sand : Scattered Pull Classification: Ninjutsu/ Kinjutsu Rank:B Class: Supplementary Range: Self(Iron Sand), Varies(Target) Description: When scattered dust is active, the user can also put this technique in play. The user will pay a B-rank of pulse release chakra; once paid all targets (dependent on the user's clone limit) are subjected to a magnetic pull. This pull attracts magnetic or magnetized objects, persons, or techniques towards that target. That happens so long as the target's magnetism is at-least equal to the rank of whatever is being pulled. This can be prevented if the pulled has enough strength tiers to offset the target's magnetism. If not the pulled will be forced towards the target with speeds and force equal to said target's magnetic pull. Otherwise this can be prevented by breaking free from the effects of Scattered Dust.
- Iron Dance:
Name:Iron Dance: Brown Step Four Classification: Kugujutsu Rank:A Class:Defensive Range: Self(Figurine), Contact(4ft) Description: Apart from Black Step Armament this is known as the counter step/defense method of the Iron Dance. Due to its defensive nature it’s range isn’t as far reaching as the other steps but it’s one of the easiest steps to trigger. Brown step can be used alone without the activation of other steps. When used in this way it’s not as effective since it’ll rely heavily on the user’s own capabilities to maneuver the figurine and block/dodge. Brown step is far more effective when Yellow step is in play. This is said because Yellow step allows the figurine to sync with a target and when coupled with brown step defending against that target becomes near reactive. The user can use this step to have the figurine interrupt attacks and/or hand seals with parries and blocks so long as the target is performing at speeds equal to or slower than the figurine’s moving capability.At this level the target must also be within 4ft. In the event that Yellow Step is in play and the figurine is preforming a parry or block, the target must undergo a barrier tier check. If the target does not possess A- rank or higher barrier tiers then the target will fall for a misdirection due to being distracted by the figurine. This disrupts the target(s) focus on attacks and happenings that isn’t affecting them directly. Furthermore Brown Step performed from this range will cause the tier requirements for the target to dodge offensive techniques to be increase by one rank.
Name:Iron Dance: Orange Step Four Classification: Kugujutsu Rank:A Class: Offense Range:Self(Figurine),Contact(4ft) Description: This step is the first of the Iron Dance offensive techs. Orange step are basically a strikes that are triggered once targets come within a certain range of a figurine.The first orange step Is an attack using their body. Much like Brown step this technique can be done without the activation of other steps but will rely mostly on the user’s own capability to hit with a figurine. When used alongside Yellow step this technique becomes more unpredictable. If a target comes within 4ft or less of a figurine, they can use this step to either attempt a single or double limb martial arts punch and kicks to targets. In the event that a target is within range and Yellow step is active that target will be subjected to a reaction tier check one tier level higher than the figurine’s moving speed to dodge. If the target fails to dodge this attack, they will suffer an A-rank of pulse release hybrid damage in the targeted area. If the target has B-rank or a higher magnetism they will be dealt damage one rank higher.
- Happened:
1) Tendo survives first kill attempt and tries to crush Elias with his tail(S-rank strength and s-rank speeds). 2) Elias can keep up with S-rank speeds and uses crossfire to put Tendo up against his own move in a fatal spot. 3) Diallo and Lakshmi were targeted by proximity trap tech, Grey step. 4) Diallo and Lakshmi didn't deal with the strings, Akura uses Brown step to parry and Orange step to kill. 5) If immobility wasn't enough Brown step interrupts hand seals + causes contact to increase magnetism further. 6) Akura uses Mark III claws from Akura blade, which on its own does A-rank physical damage, but with orange step it does S-rank pulse release slicing hybrid damage. Due to Diallo's magnetism being over B-rank. 7)Haqikah summoned to eat Tendo's body, and those who are immobile instead of Lakshmi. 8) Lodestone Quicksand WaterFall Flow is active(earth absorbs water), Lodestone Boulders hit Lakshmi for D-rank spiritual crushing damage, and explodes. 9) Entire field and everyone in it is now covered in lodestone powder. 10) Crossfires Hiding in the downpour to Lakshmi who is underground. 11) Elias activated scattered pull, and is now standing on the lodestone powder desert.
- Individual Outcomes:
- Tendo:
1) Crossfire used on his own technique. Fatal attempt 2) Haqikah swims through the earth at A-rank speeds, and attempts to eat Tendo with S-rank strength. It'll require Tendo to have a dojutsu with X-ray capabilities, S-rank reaction tiers or S- rank hearing, vibration, or sight sensory.
- Diallo:
1) Grey step Lvl3: Those who come in proximity are latched onto by 15 strings, and receive 1 B rank of magnetic materia. Every-time contact is made with an iron dancer, their magnetism is increased by three tier levels. At this point he needed: A-rank strength tier or B rank strength and Endurance tier chain.
2) Green step Lvl4: Strings require A-rank or Better electromagnetism sensory to sense or feel. Also lowers the target's strength and speed by one rank per 5 strings until immobility is reached. At this point: -3 ranks speed and strength
3) Scattered Restrict: Forcing Immobility to take place sooner. Chart indicating the magnetism level of various amount of materia latched onto a target and its effects and offset requirements.
4) Brown step lvl4: Can interrupt hand seals and attacks being performed at S-rank speeds or slower. requirements to dodge offense techs are now raised by one rank. Contact made through brown step triggers grey step to increase magnetism by 3 tier levels again. At this point, Diallo has S- magnetism and requires A-rank strength or B rank strength and Endurance tier chain.
5) Orange step +Akura blade: Due to Brown step increasing dodge requirements by one rank, orange step lvl 4 now requires reaction tiers one rank higher than moving speed to dodge. Akura moving at S- speeds, Diallo requires SS- reaction tiers to dodge. Orange step also increases damage dealt by one rank if the target's magnetism is above B-rank. Diallo's current magnetism is S-, plus contact made through orange step(+3 tier levels). Diallo's current magnetism is now S++. Damage dealt is now S-rank pulse release slicing hybrid damage.
6) Diallo is facing a fatal attack, if he survives he will require maintaining S-rank strength or A-rank strength and endurance tier chain to move against scattered restrict. His current strength and speed is still lowered by 3 ranks meaning that unless he has over B-rank speed and strength , then he is immobile through green step.
- Lakshmi:
1) Grey step Lvl3: Those who come in proximity are latched onto by 15 strings, and receive 1 B rank of magnetic materia. Every-time contact is made with an iron dancer, their magnetism is increased by three tier levels. At this point he needed: A-rank strength tier or B rank strength and Endurance tier chain.
2) Green step Lvl4: Strings require A-rank or Better electromagnetism sensory to sense or feel. Also lowers the target's strength and speed by one rank per 5 strings until immobility is reached. At this point: -3 ranks speed and strength
3) Scattered Restrict: Forcing Immobility to take place sooner. Chart indicating the magnetism level of various amount of materia latched onto a target and its effects and offset requirements.
4) Lakshmi hit with boulder to take on an additional A rank of magnetic materia. S-rank magnetic materia(lodestone powder and Iron sand) now places requiring : 1SS strength or 1S strength and endurance tier chain.
5) Due to Waterfall flow it'll also require Lakshmi to have an A-rank underground moving tech to not suffocate under the lodestone powder, or S-rank strength to swim(assuming Lakshmi can move)
- Samara and GOKO:
1) Lodestone Waterflow engulfs the area. Boulder bombs engulf area as well resulting in 4 B-ranks of magnetic materia(lodestone powder) each. so 1S rank each. resulting in: A rank magnetism each requiring S-rank strength or A-rank strength and endurance tier chain each.
2) Due to Waterfall flow it'll also require Lakshmi to have an A-rank underground moving tech to not suffocate under the lodestone powder, or S-rank strength to swim(assuming they can move)
3) Haqikah is coming to eat them at S-rank speeds with S-rank strength if they cant move. Look at tendo's requirements to detect.
- Reserves:
Summoning reserves: -1S, -1A Haqikah Chakra Reserves: 15 C-ranks, 11 B-ranks, 7 A-ranks, 6 S-ranks, 4 SS-ranks, and 3 SSS-ranks
Elias reserves: Elias' Reserves:-1A,-1B,-8 stamina Chakra: 1SS, 2S, 3A,2B,8C,2D Stamina:45 Blood: 1S
| |
| | | Xi
Posts : 3170 Join date : 2013-02-11 Age : 30 Location : A ball where masked souls dance
| Subject: Re: For Control of Everything: Bounty Hunting 16th December 2023, 12:04 am | |
| - Mod Post:
Mission is auto-completed due to the last post being Oct 30, 2022 5:34 pm damn
Information on each Bounty:
Tendo Kurogane: Dakar with explosive core, see initial passive. With the ability to use second stage transformation: Zamtrios.
Samara Zakiyoshi: Zakiyoshi with a very high affinity for water release, fire and oil release and a familiar, Goko a Salt Water Sea Serpent. Has a stage 2 Bakufu Manako
Diallo Erlang: Human with a Mashin Raidengan (stage two and Kyougan (stage four as he has access to Blaze). Lakshmi is a white salamander.
| |
| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: For Control of Everything: Bounty Hunting 23rd December 2023, 10:44 am | |
| The fight went on for hours but in the end, Elias’ will to prevail gained him the victory. He’d pray to Gaia to take the souls of the lost and guide them to peace. Once he finished praying, he’d begin to gather their bodies placing stasis seals on their eyes, and bodies. After doing so, he’d deal them away in a pocket dimension and then take inventory of the field. Elias then sealed away the iron sand and lodestone powders on the field in their respective places. As for his blood and chakra he’d divide them evenly amongst his iron dancers leaving just enough for him to function. By the time he was ready to go the place looked deserted. Steadily, he’d walk away. - Details:
| |
| | | Sponsored content
| Subject: Re: For Control of Everything: Bounty Hunting | |
| |
| | | | For Control of Everything: Bounty Hunting | |
|
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| Academy Field Trip | 28th November 2022, 4:02 pm by Xi | Road Trip
With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …
[ Full reading ] | Comments: 4 |
Who is online? | In total there are 3 users online :: 0 Registered, 0 Hidden and 3 Guests None Most users ever online was 346 on 15th April 2021, 2:59 pm |
|