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| Praise's Bank | |
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Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Praise's Bank 3rd August 2018, 5:04 pm | |
| Name of Character: Praise K. Fantom Rank of Character: Guardian of Malice (Chunin Instructor) Profession of Character: Kunoichi Mission Record: Completed D: 8 C: 9 B: 1 A: 0 S: 0 SS: 0 SSS: 0 Failed D: 0 C: 0 B: 0 A: 0 S: 0 SS: 0 SSS: 0 Total D: 8 C: 9 B: 1 A: 0 S: 0 SS: 0 SSS: 0 Current Xel: 2810 Current Ectoplasm 1 S Current Equipment:On Person:Armor - Spoiler:
Weapon Name:Normal Clothes Type of Weapon: Armor Rank: D How Many: 1 Appearance: The Outfit you see in her picture. Special Ability: No Protection but some look really...good
Equipment Name: Kurogane Flask Type of Equipment: Flask Rank: D & C How Many: 2 Appearance: A black flask with a blood red stopper which melts away and forms a ring around the top of the flask when it is in use. It has a crimson elastic strap which allows the Kurogane to position it on their arm or legs for it to be secured in place and also not be hampered if they transform whether to a bigger or smaller size. Special Ability: This Flask is given to the Kurogane clan members who pass the Genin Exams and is a useful piece of equipment which aids them in combat. Its special ability is actually weightlessness as no matter how much blood is stored inside of it, it is as light as a feather and consumes no more than it's carry-weight (according to weight limit) while empty. In terms of how much blood can be stored it has two differing amounts with the latter being the max any flask can store; the first which is Min for minimum capacity which is 12 D-ranks worth (2 C-ranks or 1 B-rank) of Blood. The second is Max for maximum capacity which is 36 D-ranks worth (6 C-ranks, 3 B-ranks, 2 A-ranks or 1 S-rank) of Blood. Both have lines so the Kurogane doesn't have to guess how much they should fill it up by, a gray line on the inside of the flask signifies Min and a red line also on the inside of the flask signifies Max. Weight: +3 (+6 in Total) Slots: N/A No. of Re-fittings: 1/0 Current Capacity: 1. Max (S of Red Blood) 2. Max (S of Blue Blood)
b]Equipment Name:[/b] Shinobi Sandals Type of Weapon: Light Armor (Waist) Rank: D How Many: 1 (Pair) Appearance: Open toed sandals which come in many colors which are made to be breathable in addition to open to allow the easy channelling of chakra to the soles of the food to adhere to surfaces. Special Ability: N/A *It can sustain damage from up to 5 D-ranks worth of Raw Damage to a shinobi's waist before being destroyed. When chakra is channelled from the foot it doesn't cost any chakra allowing for water walking, walking on vertical surfaces and the like far easier than conventional footwear. It does this while being lightweight and able to muffle the sound of normal footsteps barring any sensory techniques or hearing above the normal range.
Primary Melee Weapon - Spoiler:
Weapon Name: Trench Knife Type of Weapon: Standard Melee (Knuckles) Rank: C How Many: 1 Appearance: They resemble trench knives which can be worn over the knuckles and be used as a combination of bladed knuckles or a knife in close combat. Special Ability: N/A Price: 300 Xel
Projectiles - Spoiler:
Weapon Name: Standard Kunai Pack Type of Weapon: Projectile Rank: C How Many: 2 (5 Kunai each, 10 with Standard Explosive Tags Attached) Appearance: A Basic Pack of standard issue one pointed Kunai Special Ability: N/A Price: 50 Xel
Weapon Name: Standard Shuriken Pack Type of Weapon: Projectile Rank: C How Many: 1 (10 Four pointed Shuriken each) Appearance: A Basic Pack of standard issue four pointed Shuriken Special Ability: N/A Price: 50 Xel
Weapon Name: Standard Smoke Bombs Type of Weapon: Projectile Rank: C How Many: 5 (Each wrapped with Standard Explosive Tag) Appearance:Standard Smoke Bombs Special Ability: Each bomb disperses a cloud of smoke over a blast radius of 10 feet. Weapon Name: Elite Smoke Bombs Type of Weapon: Projectile Rank: C How Many: 2 Appearance: Elite Smoke Bombs Special Ability: Each bomb disperses a cloud of smoke over a blast radius of 15 feet, which requires a dispersal technique B-rank or higher to clear while lingering for 3 Turns before fading away naturally
Tags - Spoiler:
Weapon Name: Standard Explosive Tags Type of Weapon: Equipment Rank: C How Many: 20 Explosive tags (10 Slotted to a Standard Kunai Each, 5 Woven into normal clothes, 5 Wrapped around a Standard Smoke Bombs) Appearance: Standard Explosive tags Special Ability: Each explosive tag deals C-rank physical explosive damage over a blast radius of 1 foot. Price: 70 Xel
Scrolls - Spoiler:
Weapon Name: Standard Scrolls Type of Weapon: Equipment Rank: C How Many: 3 Blank scroll Appearance: A blank scroll used to store things through the basic sealing technique the scrolls are more durable than the basic ones. Special Ability: Each scroll can hold 10 of a kind of item when sealed within it using the basic sealing technique. Price: 60 Xel -Scroll 1 (Contains 10 Shuriken) -Scroll 2 (Contains 5 Kunai with Explosive tags attached) -Scroll 3 (Contains 5 Smoke Bombs Wrapped woth Explosive Tags)
Pills - Spoiler:
Consumable Name: Basic Blood Pill Consumable Type Pill Rank: D How Many: 1 (Mass Production) Appearance: Spherical Dark Red Pills with a tiny printed white M-b on them, which faintly glow when seen with life sensory. Potency: 1x (Consumable up to 4 Times before Harmful Effect is Triggered)
Components- Powdered Kelbi Horn, Gloamgrass Root, Exciteshroom
Traits: - Electricity Conductive (Consumable Effect - Boosts Spd of an Items Effect) - Edible (Consumable Effect - Blood Replenish) - Poisonous (Consumable Effect - Delay Harmful Effect Trigger)
Effect: This medicine was produced as a result of researching multiple species as well as the properties of it's components geared towards the rapid restoration of Blood. As a result when consumed by one of these four races (Human, Nova, Zireh or Beast) it instantly replenishes up to 1/8 of their colored blood reserves (It does not work to replenish Black or White Blood). Blood Pills have a maximum amount of times they can be consumed without any ill effects namely 4 times in total. However Basic Blood Pills are the only ones which can be consumed for each of the 4 times without triggering the ill effect, if a 5th pill is consumed whether a Basic, Standard or Elite Blood Pill it results in the immediate death of the user due to the intense strain to the victim's body thanks to the medicine.
Consumable Name: Green Spinach Food Pill Consumable Type Pill Rank: B How Many: 1 (Mass Production) Appearance: The Green Pill:
Potency: 1x (Consumable up to 1 Time before harmful effects are triggered)
Components- Standard Soldier Pill, Standard Stamina Pill, Standard Blood Pill, Spinach seasoning.
Traits: - Effect of Components (Consumable Effect - Fatigue Replenishing) - Chakra Conductive (Consumable Effect - Chakra Replenishing) - Corrosive (Consumable Effect - Blood Thinning) - Poisonous (Consumable Effect - Delay Harmful Effect Trigger)
Effect: This medicine was created via constant experimentation on the Soldier, Stamina & Blood Pills in an effort to combine them and increase their effect as well as introducing new components which would allow them to do so. The result however was a mixed success, as the pills work by instantly converting the users Blood Reserves into chakra & stamina each successive pill doing so more than the other. However, the pills have 2 main drawbacks despite being capable of being consumed by any one of these races (Human, Nova, Zireh or Beast). The first is common to all three as each pill damages the body, poisoning it and since the third pill converts a vast portion of one's blood reserves, the user will become dangerously anemic. It is said that after the third pill, death is imminent as a result of that. The Green Spinach pill is capable of instantly restoring up to 1/3rd of the users Chakra & Fatigue Reserves while the user's blood reserves are depleted by 1/8th of their max. The second drawback only triggers when one eats this pill along with either Standard or Elite Soldier, Blood or Stamina Pills or itself (Green Spinach Pill), as if the maximum limit of any of them (3, 4, 5, 1 respectively) has been reached before eating it then all three (Chakra Reserves, Fatigue Limit & Blood Reserves) are halved for a set amount of time dependent on the user's age due to damage to their body (Under Prime 10 IC Topics, Prime 5 IC Topics, Above Prime 20 IC Topics)
Other - Spoiler:
Total Carry Weight10/10 In Storage Scrolls:In Other forms of Storage:- At Home:
Weapon Name:Normal Clothes Type of Weapon: Armor Rank: D How Many: 2 Appearance: Varies Special Ability: No Protection but some look really...good
Pet/Summoning Contract: ***********************
Last edited by Savannah on 22nd June 2021, 5:08 pm; edited 4 times in total | |
| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Praise's Bank 8th December 2018, 12:38 pm | |
| Praise's Skeleton- Core Values:
Bone Density = S Bone Regeneration = S Skeletal Infusion (Chakra) = 3 D-ranks, 5 C-ranks, 2 B-ranks, 2 A-ranks Skeletal Infusion (Ectoplasm) = 0 Core = Clear Genetic Hybridization = None
- Arms:
- Lower:
- Upper:
- Hands:
Distal Phalanx (Left & Right) Index - Bleed Curse Middle - Burn Curse Ring - Rust Curse Pinky - Paralysis Curse Thumb - Intimidate Curse
Intermediate Phalanx (Left & Right) Index - Bind Formula Lvl 1 (Exp. F. Lvl 1, Exp. F. Lvl 2) Middle - Ring - Pinky -
Proximal Phalanx (Left & Right) Index - Bleed Curse Lvl 2 Middle - Burn Curse Lvl 2 Ring - Rust Curse Lvl 2 Pinky - Paralysis Curse Lvl 2 Thumb - Intimidate Curse Lvl 2
Metacarpals (Left & Right) Index -Bleed Curse Lvl 3 Middle - Burn Curse Lvl 3 Ring - Rust Curse Lvl 3 Pinky - Paralysis Curse Lvl 3 Thumb - Intimidate Curse Lvl 3
Carpal Bones (Left & Right) Hamate - Earth Sealing Method: Mod Slots = 2/5 (Earth E., Tsfr Lvl 1, ) Trapezoid - Water Sealing Method: Mod Slots = 2/5 (Water E., Tsfr Lvl 1,) Trapezium - Life Sealing Method: Mod Slots = 2/5 (Life E., Tsfr Lvl 1,) Capitate - Nature Sealing Method: Mod Slots = 3/15 (Nature E., Tsfr Lvl 1, Tsfr Lvl 2) Pisiform - Enclosing Formula Lvl 1: Mod Slots = /6 ( , LFB) Triquetral - Enclosing Formula Lvl 1: Mod Slots = /6 ( , LFB) Lunate - Life Sealing Method: Mod Slots = 2/5 (Life E., Tsfr Lvl 1, ) Scapoid - Nature Sealing Method: Mod Slots = 3/15 (Nature E., Tsfr Lvl 1, Tsfr Lvl 2)
- Legs:
Femur (Left & Right)Tibia (Left & Right)Fibula (Left & Right)Patella (Left & Right) - Feet:
Distal Phalanx (Left & Right) Index - Ooze Curse Middle - Decay Curse Ring - Necrosis Curse Little - Fright Curse Big - Haunt Curse
Medial Phalanx (Left & Right) Index - Bind Formula Lvl 1 (Exp. F. Lvl 1, Exp. F. Lvl 2) Middle - Ring - Little -
Proximal Phalanx (Left & Right) Index - Ooze Curse Lvl 2 Middle - Decay Curse Lvl 2 Ring - Necrosis Curse Lvl 2 Little - Fright Curse Lvl 2 Big - Haunt Curse Lvl 2
Metatarsel Phalanx (Left & Right) Index -Ooze Curse Lvl 3 Middle - Decay Curse Lvl 3 Ring - Necrosis Curse Lvl 3 Little - Fright Curse Lvl 3 Big - Haunt Curse Lvl 3
Tarsel Bones (Left & Right) Medial - Intermediate - Lateral - Navicular - Cubiod - Talus - Trochlea - Calcaneus -
- Head:
- Spine:
- Chest:
- Pelvis:
*********************** | |
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