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| Praise your power! (Praise's Technique Scrolls) | |
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Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Praise your power! (Praise's Technique Scrolls) 3rd August 2018, 6:23 pm | |
| - For the Future:
Name: Prototype Nature Release: Grass Style Classification: Fighting Style Rank: C-rank Class: Offensive/Defensive/Supplementary Range: Self (Jutsu)
Description: The prototype use of Nature Release stems from Cherish Dokusei's banishment from the Dokusei Clan. Unlike the Traditional Style or Modern Style it was created to not further agitate those within the Dokusei Clan and to instead incorporate plant life that the clan had not focused on in ninjutsu combat. To that extent Cherish sought out hardy resilient plant-life which grew everywhere and was highly adaptable for combat and economic purposes. Grass Style ninjutsu is notable for it's use of grass and things related to that such as bamboo, straw, cereals, thatch & rarely even ethanol. In comparison to it's counterparts the Grass Style is more aimed towards skill and collaboration and as such it is able to be utilized at it's most powerful by those with potent Chakra Affinities. It's special characteristic is regards to ethanol the Grass Style is capable of being fermented causing it's techniques when exposed to water to produce ethanol (alcohol materia) at the cost of time (Duration to Ferment), whereas the user can utilize other Grass Style techniques which can soak up ethanol at the cost of double the normal chakra price of a normal technique to become highly flammable and thus capable of combating even Fire Release Ninjutsu due to the flames merely burning up the ethanol stored within them.
- Dance of the Kaguya:
Name: Dance of the Clethra Classification: Taijutsu Rank: C (C-rank Pain + D-rank Dmg) Class: Offensive Range: Contact, Short (Extended Range)
Description: Contrary to popular belief there are additional Dances of the Kaguya, they are just not numbered as they aren't the original five. In this dance the user ejects a bone sword from their palm before slashing downward at the opponent's mid-section inflicting C-rank Life Release physical damage. The true purpose of this technique is to catch an opponent off guard due to being able to lengthen and shorten the bone up to twice the length of his normal bone sword, and thus it can be added on to one of the other Dances to alter their range. Rank - Altered Range D - 1 ft C - 2 ft B - 3 ft A - 4 ft S - 5 ft
Name: Dance of the Cypress Classification: Taijutsu Rank: B (B-rank Pain + C-rank Dmg) Class: Offensive Range: Short
Description: Contrary to popular belief there are additional Dances of the Kaguya, they are just not numbered as they aren't the original five. In this dance the user repeatedly attacks a victim with longer than usual bone swords (4 ft) coming out of each hand. Depending on their skill level they can deliver multiple attacks in the time-frame that it would usually take to deal a single blow with each strike dealing C-rank Life Release physical piercing damage and inflicting 1 D-rank of Bleed Damage. Rank - No. of Hits D - 1 C - 2 B - 3 A - 4 S - 5
Name: Dance of the Deutzia Classification: Taijutsu Rank: B (B-rank Pain + C-rank Dmg) Class: Supplementary Range: Short, Contact (Knock-Back), Mid (Launch)
Description: Contrary to popular belief there are additional Dances of the Kaguya, they are just not numbered as they aren't the original five. In this dance the user swipes at their opponent using their forearm which sprouts a paddle shaped bone, throwing them 3 ft behind themselves unless they possess B-rank Strength to resist the knock-back (if they do they sustain B-rank Pain due to the paddle slapping their flesh). The user then spins while their victim is still off-balance to deliver a second swipe, this time using their shin, throwing the opponent up 30 ft into the air unless they either possess B-rank+ Strength or B-rank Strength with a B-rank Balancing Technique. Just like before if they resist it, they are dealt B-rank Pain due to the paddle like bone slapping their flesh upon impact.
Name: Dance of the Holly Classification: Taijutsu Rank: B (B-rank Pain + C-rank Dmg) Class: Offensive Range: Short
Description: Contrary to popular belief there are additional Dances of the Kaguya, they are just not numbered as they aren't the original five. In this dance the user advances at the opponent within 15 ft with their arm sprouting numerous bone blades which begin spinning rapidly like a drill inflicting B-rank Life Release Physical Damage upon impact. Due to being comprised of multiple bones constantly rotating this technique strikes victims rapidly in different places causing multiple wounds each bone inflicting D-rank Bleed Damage. Rank - No. of Bones D - 2 C - 3 B - 4 A - 5 S - 6
Name: Dance of the Adler Classification: Taijutsu Rank: B (B-rank Pain + C-rank Dmg) Class: Defensive/Offensive Range: Contact (Grab), Short
Description: Contrary to popular belief there are additional Dances of the Kaguya, they are just not numbered as they aren't the original five. In this dance the user rushes at their opponent, and using them as support, flips over them, while dodging an incoming physical based technique within 3 ft. This results in the victim being knocked off balance (unless they possess a B-rank Balancing technique or strength tiers higher than the user's) leaving them vulnerable as the user grows bone spikes from his back, hitting them at once to inflict multiple counts of C-rank piercing Life Release physical damage. This technique relies on knowing how the opponents body moves in addition to natural speed to disorientate and capitalize on an opponents blind spot. Due to the way it is preformed the victim is unable to utilize vision modifiers (Muscle Tension, Time-Slowing Dojutsu & Vision linked Reaction Tiers) to assist in dodging the follow up. Rank of User (Spikes from Back) - Speed of Incoming Physical technique D (1) - 1-rank Below C (2) - 3 Tier Levels Below B (3) - 2 Tier Levels Below A (4) - 2 Tier Level Below S (5) - Equal Rank & Same Tier Level
Name: Dance of the Thistle Classification: Taijutsu Rank: A (S-rank Pain, A-rank Dmg) Class: Offensive Range: Contact (Impact), Short (Knock-Back), Mid (Finisher)
Description: Contrary to popular belief there are additional Dances of the Kaguya, they are just not numbered as they aren't the original five. This dance has three steps, the first being a sweep kick with the left or right leg knocking the opponent off their feet unless they possess an A-rank Balancing technique or strength tier's higher than the user. The second being with that same motion the user spinning before lashing out with an elbow to the off balanced opponent's temple disorientating (A-rank Defense to Negate Dizziness) them further and rag dolling them up to 15 feet into the air unless they possess an A-rank Strength to tense their body upon impact. Then the the finisher, the user bows, or crouches while crossing their arms to protrude their spine from which multiple 30 ft long bones burst out and skewer the airborne opponent at vacuum release speeds dealing multiple counts of A-rank piercing Life Release physical damage. This combination is quite deadly as any of the three steps can instead lead into another Dance of the Kaguya and vice versa. Furthermore the blow to the head disrupts the opponents balance if they lack A-rank Defense tiers resulting in them stumbling if they move at Near Max Tier levels (1-rank above Standard) and always falling if they move at Max Tier levels (2-ranks above Standard) hampering their mobility until they can regain their bearings (4 P.T, 2 P.T if they possess B-rank Reaction Tiers) Rank of User - No. of Bones emerging from back D - 1 C - 2 B - 3 A - 4 S - 5
Name: Dance of the Genji Classification: Taijutsu Rank: A (S-rank Pain + A-rank Dmg) Class: Supplementary/Offensive Range: Long
Description: Contrary to popular belief there are additional Dances of the Kaguya, they are just not numbered as they aren't the original five. In this dance the user sprouts numerous bones from their back while airborne which erupt outward at Vacuum Release speeds and covering an distance of 80 ft radius below them. This technique is typically used to pin a victim in place as depending on the skill of the user more bones are created which results in them being spread over less amounts of space maximizing their killing potential in addition to restricting the places a victim could dodge. Once ejected it forms a cone (with the user at it's apex) and each bone released inflicts B-rank Life Release physical piercing damage to a victim impaled by them. This technique is notable due to it being more dangerous to opponents which are larger than the user as the spacing allows it to be easily avoided by smaller targets so long as they are fast enough to dodge, despite that it still suffers from scale damage reductions often killing victims through a death of eighty cuts. Rank - No. of Bones (Spacing Between Them) D - 5 (32 ft) C - 10 (16 ft) B - 20 (8 ft) A - 40 (4 ft) S - 80 (2 ft)
Name: Dance of the Pampas Classification: Medical Taijutsu Rank: A (A-rank Pain + B-rank Dmg) Class: Offensive Range: Short
Description: Contrary to popular belief there are additional Dances of the Kaguya, they are just not numbered as they aren't the original five. This dance requires the user to have medical training as they need to be able to analyze an individual long enough to observe where their vital areas are. As a result this technique is not required to be placed in spoiler tags until it is triggered unless an individual utilizes an concealment technique and the user is unable to detect their location. Once a potential victim has been observed the user sprouts a bone sword to strike the opponent with amazing speed at different vital areas of their body with each strike dealing C-rank Internal Bleed Damage. With those Kurogane who have upper the healing aspect of their Dead Bone Pulse this attack can be used repeatedly in succession to not give the opponent a chance to counter attack. Rank - P.T to Observe (Race Modifier) - Speed Tier - Vital Points Targeted D - 25 (Human = +0/+5) - D (1) C - 20 (Nova = +5/+0) - C (2) B - 15 (Zireh = +10/+5) - B (3) A - 10 (Beast of same type as Transformation = +15) - A (4) S - 5 (Any other type of Beast = +20) - S (5) *Note: If one is of the same race as target use the lower race modifier, if target is a hybrid use all modifiers which apply to them.)
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Praise your power! (Praise's Technique Scrolls) 3rd August 2018, 6:36 pm | |
| Approved *********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
| |
| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Praise your power! (Praise's Technique Scrolls) 3rd August 2018, 7:35 pm | |
| - Speed Tier:
Name: Poltergeist Physiology: Ghastly Flight (Slow) Classification: Ronin Tech Rank: D Class: Supplementary Range: Self
Description: Praise has the ability to fly via levitation because of her Poltergeist Physiology. Outside of this levitation ability this technique acts in place of her speed tiers and allows her to move even faster at D rank speeds while airborne. Due to levitating she isn't subject to the effects of gravity, as a result while using this technique Gravity techniques which involve crushing a victim to the ground due to increasing their gravity, or pulling airborne targets back to the ground via gravity D rank or below do not affect her. Likewise she can travel up to 10 feet into the air before being unable to rise further through this technique.
Name: Poltergeist Physiology: Ghastly Flight (Quick) Classification: Ronin Tech Rank: C Class: Supplementary Range: Self
Description: Praise has the ability to fly via levitation because of her Poltergeist Physiology. Outside of this levitation ability this technique acts in place of her speed tiers and allows her to move even faster at C rank speeds while airborne. Due to levitating she isn't subject to the effects of gravity, as a result while using this technique Gravity techniques which involve crushing a victim to the ground due to increasing their gravity, or pulling airborne targets back to the ground via gravity C rank or below do not affect her. Likewise she can travel up to 20 feet into the air before being unable to rise further through this technique.
Name: Poltergeist Physiology: Ghastly Flight (Fast) Classification: Ronin Tech Rank: B Class: Supplementary Range: Self
Description: Praise has the ability to fly via levitation because of her Poltergeist Physiology. Outside of this levitation ability this technique acts in place of her speed tiers and allows her to move even faster at B rank speeds while airborne. Due to levitating she isn't subject to the effects of gravity, as a result while using this technique Gravity techniques which involve crushing a victim to the ground due to increasing their gravity, or pulling airborne targets back to the ground via gravity B rank or below do not affect her. Likewise she can travel up to 30 feet into the air before being unable to rise further through this technique.
Name: Poltergeist Physiology: Ghastly Flight (Faster) Classification: Ronin Tech Rank: A Class: Supplementary Range: Self
Description: Praise has the ability to fly via levitation because of her Poltergeist Physiology. Outside of this levitation ability this technique acts in place of her speed tiers and allows her to move even faster at A rank speeds while airborne. Due to levitating she isn't subject to the effects of gravity, as a result while using this technique Gravity techniques which involve crushing a victim to the ground due to increasing their gravity, or pulling airborne targets back to the ground via gravity A rank or below do not affect her. Likewise she can travel up to 40 feet into the air before being unable to rise further through this technique.
Name: Poltergeist Physiology: Ghastly Flight (Fastest) Classification: Ronin Tech Rank: S Class: Supplementary Range: Self
Description: Praise has the ability to fly via levitation because of her Poltergeist Physiology. Outside of this levitation ability this technique acts in place of her speed tiers and allows her to move even faster at S rank speeds while airborne. Due to levitating she isn't subject to the effects of gravity, as a result while using this technique Gravity techniques which involve crushing a victim to the ground due to increasing their gravity, or pulling airborne targets back to the ground via gravity S rank or below do not affect her. Likewise she can travel up to 50 feet into the air before being unable to rise further through this technique.
- Defense Tier-Chain (Kurogane):
Name: Dead Bone Pulse: Swift Spurt Classification: Taijutsu Rank: D Class: Supplementary Range: Self (Bones)
Description: It is common knowledge that the Dead Bone Pulse is capable of strengthening the durability of ones skeletal structure to potent levels however when ejected from the body at specific speeds it results in a D-rank Defense+Speed Tier chain which allow ones hardened bones to gain physical defense piercing capabilities equivalent to their hardened durability when their bones are ejected at D-rank Speed Levels. Those within the Kurogane clan which are Dakar can take this one step further through Skeletal Infusion granting them D-rank chakra based defense piercing capabilities so long as their infused chakra amount is equal to or exceeds a C-rank amount. If it doesn't then their defense piercing suffers, eventually becoming nil if the chakra infusing their bones is completely depleted by some means.
Name: Dead Bone Pulse: Bullet Burst Classification: Taijutsu Rank: C Class: Supplementary Range: Self (Bones)
Description: It is common knowledge that the Dead Bone Pulse is capable of strengthening the durability of ones skeletal structure to potent levels however when ejected from the body at specific speeds it results in a C-rank Defense+Speed Tier chain which allow ones hardened bones to gain physical defense piercing capabilities equivalent to their hardened durability when their bones are ejected at C-rank Speed Levels. Those within the Kurogane clan which are Dakar can take this one step further through Skeletal Infusion granting them C-rank chakra based defense piercing capabilities so long as their infused chakra amount is equal to or exceeds a B-rank amount. If it doesn't then their defense piercing suffers, eventually becoming nil if the chakra infusing their bones is completely depleted by some means.
Name: Dead Bone Pulse: Crashing Blast Classification: Taijutsu Rank: B Class: Supplementary Range: Self (Bones)
Description: It is common knowledge that the Dead Bone Pulse is capable of strengthening the durability of ones skeletal structure to potent levels however when ejected from the body at specific speeds it results in a B-rank Defense+Speed Tier chain which allow ones hardened bones to gain physical defense piercing capabilities equivalent to their hardened durability when their bones are ejected at B-rank Speed Levels. Those within the Kurogane clan which are Dakar can take this one step further through Skeletal Infusion granting them B-rank chakra based defense piercing capabilities so long as their infused chakra amount is equal to or exceeds an A-rank amount. If it doesn't then their defense piercing suffers, eventually becoming nil if the chakra infusing their bones is completely depleted by some means.
Name: Dead Bone Pulse: Vacuum Surge Classification: Taijutsu Rank: A Class: Supplementary Range: Self (Bones)
Description: It is common knowledge that the Dead Bone Pulse is capable of strengthening the durability of ones skeletal structure to potent levels however when ejected from the body at specific speeds it results in an A-rank Defense+Speed Tier chain which allow ones hardened bones to gain physical defense piercing capabilities equivalent to their hardened durability when their bones are ejected at A-rank Speed Levels. Those within the Kurogane clan which are Dakar can take this one step further through Skeletal Infusion granting them A-rank chakra based defense piercing capabilities so long as their infused chakra amount is equal to or exceeds a S-rank amount. If it doesn't then their defense piercing suffers, eventually becoming nil if the chakra infusing their bones is completely depleted by some means.
Name: Dead Bone Pulse: Blinding Impulse Classification: Taijutsu Rank: S Class: Supplementary Range: Self (Bones)
Description: It is common knowledge that the Dead Bone Pulse is capable of strengthening the durability of ones skeletal structure to potent levels however when ejected from the body at specific speeds it results in a S-rank Defense+Speed Tier chain which allow ones hardened bones to gain physical defense piercing capabilities equivalent to their hardened durability when their bones are ejected at S-rank Speed Levels. Those within the Kurogane clan which are Dakar can take this one step further through Skeletal Infusion granting them S-rank chakra based defense piercing capabilities so long as their infused chakra amount is equal to or exceeds a SS-rank amount. If it doesn't then their defense piercing suffers, eventually becoming nil if the chakra infusing their bones is completely depleted by some means.
- Geist Mode:
Name: Geist State (Signature) Classification: Taijutsu/Ronin Tech Rank: C Class: Supplementary Range: Self
Description: Req. Berserk Mode Praise is not a normal Dakar by any means no she is part of the Fantom Family who possess a connection to otherworldly forces however that doesn't exactly explain why she is capable of utilizing this technique. Dakar are known to be able to tap into their Inkan and Soulless Genetics in order to boost their capabilities however in Praise's case due to being a hybrid she taps into her latent Ronin & Dakar capabilities resulting in an alternate utilization of Berserk Mode which suits her purposes. At the cost of her sanity she is able to augment her strength temporarily granting her Strength Tiers albeit at a much reduced level (Tier-) in comparison to what she would have obtained normally. This is because she does not possess strength tiers naturally instead sacrificing something in order to obtain it's use in combat. Geist State consumes more sanity than the normal Berserk Mode however it follows the same calculations as it, it could be said to be an alternate version unique to Praise but then again any Fantom with similar genes to her could probably learn how to use it.
Name: Berserk Mode: Geist State Version Cero Classification: Taijutsu Rank: D-rank (Fatigue Price Varies) Class: Supplementary Range: Self
Description: This is the technique which restores a Dakar to their normal form forcibly ending Beserk Mode. Constant use of Berserk Mode while effective to bolster Praise's physical prowess is damaging to her sanity as a result this technique was created to end the Geist State so as not to pass over her threshold. Depending on the user's skill level after learning this technique she are actually capable of reverting out of Geist State freely however if not it costs fatigue to do so . Rank - Geist State (Capable of Free revert) - Fatigue Price D - Uno - 2 C - Dos - 4 B - Tres - 6 A - Cuatro - 8 S - Cinco - 10
Name: Berserk Mode: Geist State Version Uno Classification: Taijutsu Rank: D-rank (-2 Sanity per turn) Class: Supplementary Range: Self
Description: Req. At least Full Sanity Limit. Praise transforms into her berserk mode increasing her strength to D-rank- Levels. While utilizing Version Uno, Praise becomes resistant to D-rank mental defense piercing genjutsu while likewise being capable of ignoring the damage dealt to her body if it is chakra based albeit being hurt by it unless she is dealt fatal damage.
Name: Berserk Mode: Geist State Version Dos Classification: Taijutsu Rank: C-rank (-4 Sanity per turn) Class: Supplementary Range: Self
Description: Req. At least 3/4th's Sanity Limit. Praise transforms into her berserk mode increasing her strength to C-rank- Levels. While utilizing Version Dos, Praise becomes resistant to C-rank mental defense piercing genjutsu while likewise being capable of ignoring the damage dealt to her body if it is chakra based albeit being hurt by it unless she is dealt fatal damage.
Name: Berserk Mode: Geist State Version Tres Classification: Taijutsu Rank: B-rank (-6 Sanity per turn) Class: Supplementary Range: Self
Description: Req. At least 2/3rd Sanity Limit. Praise transforms into her berserk mode increasing her strength to B-rank- Levels. While utilizing Version Tres, Praise becomes resistant to B-rank mental defense piercing genjutsu while likewise being capable of ignoring the damage dealt to her body if it is chakra based albeit being hurt by it unless she is dealt fatal damage.
Name: Berserk Mode: Geist State Version Cuatro Classification: Taijutsu Rank: A-rank (-8 Sanity per turn) Class: Supplementary Range: Self
Description: Req. At least Half Sanity Limit. Praise transforms into her berserk mode increasing her strength to A-rank- Levels. While utilizing Version Cuatro, Praise becomes resistant to A-rank mental defense piercing genjutsu while likewise being capable of ignoring the damage dealt to her body if it is chakra based albeit being hurt by it unless she is dealt fatal damage.
Name: Berserk Mode: Geist State Version Cinco Classification: Taijutsu Rank: S-rank (-10 Sanity per turn) Class: Supplementary Range: Self
Description: Req. At least 1/3rd Sanity Limit. Praise transforms into her berserk mode increasing her strength to S-rank- Levels. While utilizing Version Cinco, Praise becomes resistant to S-rank mental defense piercing genjutsu while likewise being capable of ignoring the damage dealt to her body if it is chakra based albeit being hurt by it unless she is dealt fatal damage.
- Kurogane:
Name: Dead Bone Pulse Sealing Method Classification: Fuinjutsu/Juinjutsu Rank: C-Rank Class: Supplementary Range: Self (Bone)
Description: This is the Kurogane exclusive sealing method which expands upon the ability to etch seals & curse seals into bones by allowing the individual to create a sealing formula by altering their bones into possessing the seal formula pattern. This bypasses the need to manually etch ones bones giving them an advantage against those who are required to do so due to the ease at which they can do this. This is not free of cost however as despite being able to create the sealing formula patterns on or inside their bones they will still need to pay the price to activate the seal or curse seal. As a Kurogane becomes more skilled they will be able to create more complex seal formula patterns but just like normal fuinjutsu it requires the Kurogane to be able to utilize the seal or curse seal normally before they can use this technique to apply them to their bones. Rank - Seal Pattern Unlocked - Curse Seal Pattern Unlocked D - Base Seal - Base Curse C - Modification Seal - Curse Modifier B - Generic Seal - Curse Modifier (Elemental) A - Element Seal - Curse Modifier (Sensory) S - Other Seal - Curse Layering
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Last edited by Savannah on 6th October 2018, 4:31 pm; edited 1 time in total | |
| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Praise your power! (Praise's Technique Scrolls) 3rd August 2018, 7:38 pm | |
| Approved *********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
| |
| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Praise your power! (Praise's Technique Scrolls) 4th August 2018, 4:15 pm | |
| - Fuinjutsu:
Name: Base Sealing Method: Bind Formula Lvl 1 Classification: Fuinjutsu Rank: C-Rank Class: Supplementary Range: Varies
Description: Req. String Light Formation. The user creates a seal the size of a golf ball first making a circle before writing the Kanji for "Seal" within it thus allowing the creation of a "Binding" seal which is able to prevent things from leaving it's confines. This is a slightly more advanced seal which sees use in security while due to it being based from the String Light Formation when placed on an object, individual or onto a storage seal can be used to effectively prevent prevents the articles in question (or within) from being summoned, as long as this seal remains intact. Every Binding Seal can be further modified by the use of Modification Seals, this amount of Modification Slots this particular seal has is 4 before the max limit is reached and it can no longer be modified. Note Modification seals can only be equal rank or lower than the Binding Seal they are modifying, in addition adding modification seals does not alter the final seals rank.
Name: Base Sealing Method: Bind Formula Lvl 2 Classification: Fuinjutsu Rank: B-Rank Class: Supplementary Range: Varies
Description: The user creates a seal the size of a tennis ball first making a circle before writing the Kanji for "Seal" within it thus allowing the creation of a "Binding" seal which is able to prevent things from leaving it's confines. This is a slightly more advanced seal which sees use in security while due to it being based from the String Light Formation when placed on an object, individual or onto a storage seal can be used to effectively prevent prevents the articles in question (or within) from being summoned, as long as this seal remains intact. Every Binding Seal can be further modified by the use of Modification Seals, this amount of Modification Slots this particular seal has is 8 before the max limit is reached and it can no longer be modified. Note Modification seals can only be equal rank or lower than the Binding Seal they are modifying, in addition adding modification seals does not alter the final seals rank.
Name: Base Sealing Method: Bind Formula Lvl 3 Classification: Fuinjutsu Rank: A-Rank Class: Supplementary Range: Varies
Description: The user creates a seal the size of a golf ball first making a circle before writing the Kanji for "Seal" within it thus allowing the creation of a "Binding" seal which is able to prevent things from leaving it's confines. This is a slightly more advanced seal which sees use in security while due to it being based from the String Light Formation when placed on an object, individual or onto a storage seal can be used to effectively prevent prevents the articles in question (or within) from being summoned, as long as this seal remains intact. Every Binding Seal can be further modified by the use of Modification Seals, this amount of Modification Slots this particular seal has is 12 before the max limit is reached and it can no longer be modified. Note Modification seals can only be equal rank or lower than the Binding Seal they are modifying, in addition adding modification seals does not alter the final seals rank.
Name: Base Sealing Method: Bind Formula Lvl 4 Classification: Fuinjutsu Rank: S-Rank Class: Supplementary Range: Varies
Description: The user creates a seal the size of a golf ball first making a circle before writing the Kanji for "Seal" within it thus allowing the creation of a "Binding" seal which is able to prevent things from leaving it's confines. This is a slightly more advanced seal which sees use in security while due to it being based from the String Light Formation when placed on an object, individual or onto a storage seal can be used to effectively prevent prevents the articles in question (or within) from being summoned, as long as this seal remains intact. Every Binding Seal can be further modified by the use of Modification Seals, this amount of Modification Slots this particular seal has is 16 before the max limit is reached and it can no longer be modified. Note Modification seals can only be equal rank or lower than the Binding Seal they are modifying, in addition adding modification seals does not alter the final seals rank.
Name: Base Sealing Method: Bind Formula Lvl Max Classification: Fuinjutsu Rank: SS-Rank Class: Supplementary Range: Varies
Description: The user creates a seal the size of a golf ball first making a circle before writing the Kanji for "Seal" within it thus allowing the creation of a "Binding" seal which is able to prevent things from leaving it's confines. This is a slightly more advanced seal which sees use in security while due to it being based from the String Light Formation when placed on an object, individual or onto a storage seal can be used to effectively prevent prevents the articles in question (or within) from being summoned, as long as this seal remains intact. Every Binding Seal can be further modified by the use of Modification Seals, this amount of Modification Slots this particular seal has is 20 before the max limit is reached and it can no longer be modified. Note Modification seals can only be equal rank or lower than the Binding Seal they are modifying, in addition adding modification seals does not alter the final seals rank.
Name: Base Sealing Method: Three Alignment Seal Formula Classification: Fuinjutsu/Kinjutsu Rank: SSS-Rank (Blood Price Varies) Class: Supplementary Range: Varies
Description: After forming the necessary hand seals, the user slams their hand on the ground after which a sealing formula, that originates from the user's hand, forming underneath the target. This connects to three Kanji in the center of the seal "Bind Power", "Seal Body", "Restrict Influence" and when the seal activates, anything above the inscription is sealed within the formula itself. This is typically used when an outer planar entity (Summon, Acolyte Demon, Emotion Titan, Oni Angel) needs to be restricted with this technique permanently sealing them within a location at the cost of the user's life-force being used to entomb them in place. * Requires Base Sealing Method: Seal Formula Lvl 1-Max *If Co-Ordinate: 5th Dimension Blood Price Requirements are Halved. Outer Planar Entity - Price 1st Level Acolyte Demon/Large & Below Summon - D-rank Blood Price 2nd Level Acolyte Demon/A-Type Oni Angel - 3 D-rank Blood Price 3rd Level Acolyte Demon/Boss/Elder/Colossus Summon - C-rank Blood Price Giant Level Acolyte Demon/P-Type Oni Angel - B-rank Blood Price 4th Level Acolyte Demon/V-Type Oni Angel - A-rank Blood Price Greater Level Acolyte Demon/D-Type Oni Angel - S-rank Blood Price Emotion Demi-Titan/T-Type Oni Angel - Quarter Blood Reserves Emotion Titan/C-Type Oni Angel - Half Blood Reserves Core Emotion Titan/Devil Level Acolyte Demon/S-Type Oni Angel - Life Sacrifice
- Juinjutsu:
Name: Curse Modifier - Carve Formula Classification: Juinjutsu Rank: C-Rank Class: Supplementary Range: Short, Contact (Talisman)
Description: The user creates a seal that takes the appearance of a circle in the palm of their hand, completing the creation of the curse modification. This circle will be with small kanji for the word "Carve". This modifier was created on the premise of being able to delay the activation of a curse seal until it is no longer in contact with the user for the purpose minimizing the risk of being affected by one's own seal through by coming in contact with it. This is made possible as long as the seal is tattooed onto skin, carved into flesh, or etched into other organic items thus allowing the effects of the curse to be transferred via these mediums to affect a target physically in contact with it upon being removed from the host body. When applied to the Juinjutsu in question, it surrounds the triangle.
- Barrier Ninjutsu:
Name: Sealed Bomb Triangle Release Classification: Barrier Ninjutsu (Shurikenjutsu) Rank: C-rank Class: Offensive/Supplementary Range: AOE
Description: An array of explosive tags are placed around an area being up to 40 ft equidistant from each other in a triangular formation that can be detonated with the hand seal of confrontation and should their target attempt to move, the tags explode consuming everything with the set area with the damage of the explosive tags used in the formation. Since the target is unable to move, another individual will then be able to attack them with no problem so long as the opponent remains wary of the explosive tags. These tags can be deactivated by the user by making the seal of reconciliation. This technique is a set up for the Barrier Method Formation Technique however it can be utilized independently. Depending on the user's skill level the amount of explosive tags used in the formation vary but they are always arranged in groups of three. Rank - No. of Explosive Tags D - 3 C - 6 B - 9 A - 12 S - 15
Name: Sealed Binding Triangle Release Classification: Barrier Ninjutsu (Shurikenjutsu) Rank: C-rank Class: Offensive/Supplementary Range: AOE
Description: An array of seal tags are placed around an area being up to 40 ft equidistant from each other in a triangular formation that can be activated with the seal of confrontation. This is a capture technique immobilizing everything within the set area that the seal tags have been placed around. Since the target is unable to move, another individual will then be able to attack them with no problem. These tags can be deactivated by the user by making the seal of reconciliation, if at least one tag in the formation is damaged or through an unsealing or barrier destruction technique. Furthermore it suffers from the same weaknesses as other barriers with things which can bypass or are otherwise unrestricted by barrier ninjutsu being immune to it's effect. This technique is a set up for the Barrier Method Formation Technique however it can be utilized independently. Depending on the user's skill level the amount of seal tags used in the formation vary but they are always arranged in groups of three. Rank - No. of Binding Tags - Targets Immobilized D - 3 - 1 C - 6 - 2 B - 9 - 3 A - 12 - 4 S - 15 - 5
Name: Barrier Method Formation Classification: Barrier Ninjutsu Rank: B-rank (Chakra Price Varies) Class: Offensive/Supplementary Range: Varies
Description: Req. Sealed Triangle, Square, Pentagon or Hexagon Release. An array tags are jointly placed around the boundary of an area. If anyone or anything happens to walk through the boundary moving at set speeds or below, the seals will activate when the intruder either reaches the center or when the user makes the seal of confrontation, resulting in the infliction of the combined effect/damage of the total amount tags to the imprisoned target within the barrier. This technique is trap based and as a result does not need to be placed in spoiler tags unless an opponent possesses either B-rank X-Ray Vision sensory or the Zenraigan in order to detect the concealed tags as they are set in a location. Depending on the chakra placed into this technique it is able to alert the user when a target enters it's threshold while moving at a specific speed or below allowing the user to remotely activate the trap without having a visual confirmation of their target. Chakra Price - Speed Alerted to D - Swift Release C - Bullet Release B - Crashing Ground A - Vacuum Release S - Blinding Light
- Barrier Fuinjutsu:
Name: String Light Formation Classification: Barrier Fuinjutsu Rank: C-rank Class: Supplementary/Defensive Range: Contact, Short (Radius)
Description: This barrier is designed to prevent anyone from leaving its confines. Once within a certain range of the target, the user erects the barrier underfoot, rendering anyone within the seal formula incapable of escaping it's confines. Despite its power, it can be overpowered through non-conventional means such as with Tailed Beast Chakra or with a B-rank or above chakra expulsion technique. Furthermore this technique entraps the user within the barrier with the death or unconsciousness of the user being able to free an individual from it's confines. In regards to brute force, strength is incapable of being used to force one's way out as it was created to bind individuals through such a method. Moreover the more skilled the individual preforming this technique is not only does the distance they need to get to their target increase but the amount of strength this technique is capable of immobilizing rises as well. Rank - Proximity to Target (Radius) - Immobilizing Strength - Radius of Barrier D - 1 ft - D+ - 5 ft C - 2 ft - C+ - 10 ft B - 3 ft - B+ - 15 ft A - 4 ft - A+ - 20 ft S - 5 ft - S+ - 25 ft
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Last edited by Savannah on 12th January 2019, 4:20 pm; edited 2 times in total | |
| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Praise your power! (Praise's Technique Scrolls) 4th August 2018, 5:35 pm | |
| Approved *********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
| |
| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Praise your power! (Praise's Technique Scrolls) 11th August 2018, 4:08 pm | |
| - Dance of the Kaguya:
Name: Dance of the Birch Classification: Taijutsu Rank: C (C-rank Pain + D-rank Dmg) Class: Defense Range: Contact, Self
Description: Contrary to popular belief there are additional Dances of the Kaguya, they are just not numbered as they aren't the original five. In this dance the user creates an exoskeleton beneath their skin in order to encase their vulnerable organs from harm and give them additional physical defensive prowess against slicing and crushing techniques. In the rare case of possessing external defenses this acts as a layered defense causing penetration techniques that pierce the outward defense to impact this one reducing the power (damage) from the strike in equivalence to this armors defense. This dance is quite useful defensively however due to the added mass from creating the exoskeleton it increase their weight requiring set amounts of strength to comfortably move with it active without hampering the user's speed. Despite it's power due to requiring mobility it does not completely encase the user's body leaving the joints uncovered, but when ones skin is penetrated and this layer is not breached it causes the exoskeleton to be revealed underneath the user's skin preventing blood loss due to protecting the user's vitals. Strength Tier - Speed Debuff if lacking Strength None - 5 Tier Levels D- - 4 Tier Levels (or 1 Rank) D - 3 Tier Levels D+ - 2 Tier Levels D++ - 1 Tier Level C- - None (2x Stamina Loss) C - None
Name: Dance of the Zelkova Classification: Taijutsu Rank: B (B-rank Pain + C-rank Dmg) Class: Offensive/Supplementary Range: Contact, Short
Description: Contrary to popular belief there are additional Dances of the Kaguya, they are just not numbered as they aren't the original five. In this dance the user reaches forward while ejecting multiple bones from their arm to impale their target at Crashing Ground speeds. While a simple technique it is rather dangerous if utilize properly as skilled members of the Kurogane Clan can alter the amount of bones released in order to eject them faster from their arm however each bone deals more damage the closer the victim was to the user. If they are 15-11 ft away each bone deals D-rank Life Release Physical Damage, if they are within 10-5 ft away each bone deals 3 D-ranks of Life Release Physical Damage and finally if they are under 5 ft away each bone deals C-rank Life Release Physical Damage to them. Reducing the amount of bones reduces the overall damage dealt but increases the ability of this technique to catch an opponent off guard and thus finish them making this a useful tool in anyone's arsenal. Rank - No. of Bones - Bone Reduction (Speed Boost) D - 2 - 1 (1 Tier Level) C - 4 - 3 (2 Tier Levels) B - 6 - 5 (3 Tier Levels) A - 8 - 7 (4 Tier Levels) S - 10 - 9 (5 Tier Levels)
Name: Dance of the Rockcress Classification: Taijutsu Rank: A (A-rank Pain + A-rank Dmg) Class: Defensive/Offensive Range: Contact, Short
Description: Contrary to popular belief there are additional Dances of the Kaguya, they are just not numbered as they aren't the original five. In this dance the user sprouts bones from all over their body at Vacuum Release speeds changing from their normal form into a veritable porcupine of jutting bones each lashing out in order to deal with multiple threats at once. As a result this technique is capable of strike multiple opponents within 20 ft of the user being less effective on a single target due to the indiscriminate ejection of bones. Each target that is struck is dealt A-rank Life Release Physical Damage, and as such this technique is an effective method to deal with being outnumbered whether by clones, fauna or numerous opponents. Upon implaing victims the bones withdraw, with a shudder, back into the user's body divesting themselves of blood so that they are spotless when they retreat back into the user's body. Rank - No. of Bones Released at Once (If Facing Clones/Puppets/Non Top Tier War NPCS) D - 1 (2/3/4) C - 2 (4/6/8) B - 3 (6/9/12) A - 4 (8/12/16) S - 5 (10/15/20)
Name: Dance of the Tiger Lily Classification: Taijutsu Rank: A (A-rank Pain + B-rank Dmg) Class: Offensive/Supplementary Range: Short-Mid
Description: Contrary to popular belief there are additional Dances of the Kaguya, they are just not numbered as they aren't the original five. In this dance the user sprouts an extension of their spine from their tail bone which plunges into the ground. Once this is done the user the spine extensions split up into five before emerging from the ground to attempt to impale targets at Vacuum Release speeds incoming from different directions so as to make it more difficult for a victim to dodge. The spine extensions can be adjusted mid-flight to account for dodging causing each follow up spine to require either A-rank Reaction Tiers/Vibration Sensory if their victim is currently underground or merely enough speed or reaction to dodge the spike normally if their target is not underground, each follow up spike causes the victim to require either 1 Tier Level Higher in Reaction or Speed to dodge them which stacks and coupled with the flexibility of ones spine make it a very difficult technique to avoid. The lethality of this technique lies in it's range as it can be used to great effect much farther than most Dance of the Kaguya techniques that aren't projectiles. Rank - Radius of Emergence (Height from the ground/Depth Underground) D - 10 ft (5 ft/10 ft) C - 20 ft (10 ft/20 ft) B - 30 ft (15 ft/30 ft) A - 40 ft (20 ft/40 ft) S - 50 ft (25 ft/50 ft)
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Praise your power! (Praise's Technique Scrolls) 11th August 2018, 4:27 pm | |
| Approved *********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
| |
| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Praise your power! (Praise's Technique Scrolls) 18th August 2018, 4:05 am | |
| - Dead Bone Pulse:
Name: Dead Bone Pulse: Skeleton of a Ninja Classification: Taijutsu Rank: D-rank Class: Defensive Range: Self
Description: Praise's skeleton is a bit different from norm, this has to do primarily with the fact that in comparison to her peers they are actually more chakra resistant than others. This is because her Endurance Tiers are actually localized into her skeletal system for the most part giving them resistance to chakra based techniques whereas the other benefits to possessing endurance, except that trait, are distilled within her body as a consequence of them being inside of her flesh. In this case D-rank chakra based techniques deal half (1-rank Lower) as much damage to her skeleton & bones as they do any other part of her body.
Name: Dead Bone Pulse: Skeleton of a Monk Classification: Taijutsu Rank: C-rank Class: Defensive Range: Self
Description: Praise's skeleton is a bit different from norm, this has to do primarily with the fact that in comparison to her peers they are actually more chakra resistant than others. This is because her Endurance Tiers are actually localized into her skeletal system for the most part giving them resistance to chakra based techniques whereas the other benefits to possessing endurance, except that trait, are distilled within her body as a consequence of them being inside of her flesh. In this case C-rank & below chakra based techniques deal half (1-rank lower) as much damage to her skeleton & bones as they do any other part of her body.
Name: Dead Bone Pulse: Skeleton of the Indomitable Classification: Taijutsu Rank: B-rank Class: Defensive Range: Self
Description: Praise's skeleton is a bit different from norm, this has to do primarily with the fact that in comparison to her peers they are actually more chakra resistant than others. This is because her Endurance Tiers are actually localized into her skeletal system for the most part giving them resistance to chakra based techniques whereas the other benefits to possessing endurance, except that trait, are distilled within her body as a consequence of them being inside of her flesh. In this case B-rank & below chakra based techniques deal half (1-rank lower) as much damage to her skeleton & bones as they do any other part of her body whereas similar to normal humans her body is naturally capable of blocking D-rank chakra based techniques.
Name: Dead Bone Pulse: Skeleton of the Unbreakable Classification: Taijutsu Rank: A-rank Class: Defensive Range: Self
Description: Praise's skeleton is a bit different from norm, this has to do primarily with the fact that in comparison to her peers they are actually more chakra resistant than others. This is because her Endurance Tiers are actually localized into her skeletal system for the most part giving them resistance to chakra based techniques whereas the other benefits to possessing endurance, except that trait, are distilled within her body as a consequence of them being inside of her flesh. In this case A-rank & below chakra based techniques deal half (1-rank lower) as much damage to her skeleton & bones as they do any other part of her body whereas similar to normal humans her body is naturally capable of blocking up to C-rank chakra based techniques.
Name: Dead Bone Pulse: Skeleton of an Immortal Classification: Taijutsu Rank: S-rank Class: Defensive Range: Self
Description: Praise's skeleton is a bit different from norm, this has to do primarily with the fact that in comparison to her peers they are actually more chakra resistant than others. This is because her Endurance Tiers are actually localized into her skeletal system for the most part giving them resistance to chakra based techniques whereas the other benefits to possessing endurance, except that trait, are distilled within her body as a consequence of them being inside of her flesh. In this case S-rank & below chakra based techniques deal half as much damage to her skeleton & bones as they do any other part of her body whereas similar to normal humans her body is naturally capable of blocking up to B-rank chakra based techniques.
- Poltergeist Physiology (For the Future):
Name: Poltergeist Physiology: Spectral Thickness Classification: RoninTaijutsu Rank: D-rank Class: Defensive Range: Self
Description: Through her mastery of her Poltergeist Physiology Praise has discovered that while she is capable of becoming intangible rendering her immune to damage from D-rank physical based techniques it is still possible to affect her if one utilizes techniques specifically targeting her in her intangible state. As a result she has learned to chain her intangibility with her Thick Skinned allowing her to negate the effects of D-rank Physical Bypassing techniques and Phase Release Physical based techniques from affecting her. However she can take it one step further through a D-rank Defense + Speed + Endurance Tier Chain. This allows her to not just pierce through D-rank Physical or Chakra based sources but rather bypass them completely dependent on what they are, those which deal raw (non-piercing or bypassing) are able to be ghosted through with ease whereas those with piercing require an additional stamina price per technique bypassed in such a manner, however those with bypassing properties are blocked normally while still taking the stamina price unless they are Phase Release (Chakra) in nature in which case they affect her with reduced effectiveness (1-rank lower + stamina price). This only further increases her inability to be harmed in combat due to her unique body type. Rank - Stamina Price Per Use (Piercing/Bypassing) D - 5/10 C - 4/8 B - 3/6 A - 2/4 S - 1/2
Name: Poltergeist Physiology: Spectral Rock Classification: RoninTaijutsu Rank: C-rank Class: Defensive Range: Self
Description: Through her mastery of her Poltergeist Physiology Praise has discovered that while she is capable of becoming intangible rendering her immune to damage from C-rank physical based techniques it is still possible to affect her if one utilizes techniques specifically targeting her in her intangible state. As a result she has learned to chain her intangibility with her Rock Skinned allowing her to negate the effects of C-rank Physical Bypassing techniques and Phase Release Physical based techniques from affecting her. However she can take it one step further through a C-rank Defense + Speed + Endurance Tier Chain. This allows her to not just pierce through C-rank Physical or Chakra based sources but rather bypass them completely dependent on what they are, those which deal raw (non-piercing or bypassing) are able to be ghosted through with ease whereas those with piercing require an additional stamina price per technique bypassed in such a manner, however those with bypassing properties are blocked normally while still taking the stamina price unless they are Phase Release (Chakra) in nature in which case they affect her with reduced effectiveness (1-rank lower + stamina price). This only further increases her inability to be harmed in combat due to her unique body type. Rank - Stamina Price Per Use (Piercing/Bypassing) D - 6/12 C - 5/10 B - 4/8 A - 3/6 S - 2/4
Name: Poltergeist Physiology: Spectral Iron Classification: RoninTaijutsu Rank: B-rank Class: Defensive Range: Self
Description: Through her mastery of her Poltergeist Physiology Praise has discovered that while she is capable of becoming intangible rendering her immune to damage from B-rank physical based techniques it is still possible to affect her if one utilizes techniques specifically targeting her in her intangible state. As a result she has learned to chain her intangibility with her Iron Skinned allowing her to negate the effects of B-rank Physical Bypassing techniques and Phase Release Physical based techniques from affecting her. However she can take it one step further through a B-rank Defense + Speed + Endurance Tier Chain. This allows her to not just pierce through B-rank Physical or Chakra based sources but rather bypass them completely dependent on what they are, those which deal raw (non-piercing or bypassing) are able to be ghosted through with ease whereas those with piercing require an additional stamina price per technique bypassed in such a manner, however those with bypassing properties are blocked normally while still taking the stamina price unless they are Phase Release (Chakra) in nature in which case they affect her with reduced effectiveness (1-rank lower + stamina price). This only further increases her inability to be harmed in combat due to her unique body type. Rank - Stamina Price Per Use (Piercing/Bypassing) D - 7/14 C - 6/12 B - 5/10 A - 4/8 S - 3/6
Name: Poltergeist Physiology: Spectral Steel Classification: RoninTaijutsu Rank: A-rank Class: Defensive Range: Self
Description: Through her mastery of her Poltergeist Physiology Praise has discovered that while she is capable of becoming intangible rendering her immune to damage from A-rank physical based techniques it is still possible to affect her if one utilizes techniques specifically targeting her in her intangible state. As a result she has learned to chain her intangibility with her Steel Skinned allowing her to negate the effects of A-rank Physical Bypassing techniques and Phase Release Physical based techniques from affecting her. However she can take it one step further through an A-rank Defense + Speed + Endurance Tier Chain. This allows her to not just pierce through A-rank Physical or Chakra based sources but rather bypass them completely, dependent on what they are, those which deal raw (non-piercing or bypassing) are able to be ghosted through with ease whereas those with piercing require an additional stamina price per technique bypassed in such a manner, however those with bypassing properties are blocked normally while still taking the stamina price unless they are Phase Release (Chakra) in nature in which case they affect her with reduced effectiveness (1-rank lower + stamina price). This only further increases her inability to be harmed in combat due to her unique body type. Rank - Stamina Price Per Use (Piercing/Bypassing) D - 8/16 C - 7/14 B - 6/12 A - 5/10 S - 4/8
Name: Poltergeist Physiology: Spectral Titanium Classification: RoninTaijutsu Rank: S-rank Class: Defensive Range: Self
Description: Through her mastery of her Poltergeist Physiology Praise has discovered that while she is capable of becoming intangible rendering her immune to damage from S-rank physical based techniques it is still possible to affect her if one utilizes techniques specifically targeting her in her intangible state. As a result she has learned to chain her intangibility with her Titanium Skinned allowing her to negate the effects of S-rank Physical Bypassing techniques and Phase Release Physical based techniques from affecting her. However she can take it one step further through a S-rank Defense + Speed + Endurance Tier Chain. This allows her to not just pierce through S-rank Physical or Chakra based sources but rather bypass them completely dependent on what they are, those which deal raw (non-piercing or bypassing) are able to be ghosted through with ease whereas those with piercing require an additional stamina price per technique bypassed in such a manner, however those with bypassing properties are blocked normally while still taking the stamina price unless they are Phase Release (Chakra) in nature in which case they affect her with reduced effectiveness (1-rank lower + stamina price). This only further increases her inability to be harmed in combat due to her unique body type. Rank - Stamina Price Per Use (Piercing/Bypassing) D - 9/18 C - 8/16 B - 7/14 A - 6/12 S - 5/10
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| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Re: Praise your power! (Praise's Technique Scrolls) 10th September 2018, 1:21 pm | |
| Approved *********************** ~~~~~~~~~~~~ | |
| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Praise your power! (Praise's Technique Scrolls) 25th September 2018, 11:22 am | |
| - Tier-Chain:
Name: Poltergeist Physiology: Ethereal Body I Classification: RoninTaijutsu Rank: D-rank Class: Supplementary Range: Self
Description: Praise's mastery of her Invisibility and it's joint ability, Inaudibility, has granted her an increased ability to retain her stamina during physical exertion as a result of a unique D-rank Endurance+Speed Tier Chain. Under normal circumstances because Praise has gotten so used to utilizing her invisibility when it is not in use and she utilizing either a D-rank Tier or D-rank Tier Chain the stamina loss she experiences is reduced by 1 (Min. of 1 Stamina). When her invisibility is active however, she does not suffer from a constant price to maintain it despite being invisible to the naked eye and being unable to be detected by non energy source augmented hearing but her D-rank Tiers and D-rank Tier Chains consume the normal amount of stamina for their use. While utilizing her Invisibility her joint ability renders her incapable of being seen or heard by those with up to Normal levels of Sight/Hearing &/or D-rank Reaction Tiers affixed to either Sight or Hearing.
Name: Poltergeist Physiology: Ethereal Body II Classification: RoninTaijutsu Rank: C-rank Class: Supplementary Range: Self
Description: Praise's mastery of her Invisibility and it's joint ability, Inaudibility, has granted her an increased ability to retain her stamina during physical exertion as a result of a unique C-rank Endurance+Speed Tier Chain. Under normal circumstances because Praise has gotten so used to utilizing her invisibility when it is not in use and she utilizing either a C-rank Tier or C-rank Tier Chain the stamina loss she experiences is reduced by 2 (Min. of 1 Stamina). When her invisibility is active however, she does not suffer from a constant price to maintain it despite being invisible to the naked eye and being unable to be detected by non-energy source augmented hearing but her C-rank Tiers and C-rank Tier Chains consume the normal amount of stamina for their use. While utilizing her Invisibility her joint ability renders her incapable of being seen or heard by those with up to Raised levels of Sight/Hearing &/or C-rank Reaction Tiers affixed to either Sight or Hearing.
Name: Poltergeist Physiology: Ethereal Body III Classification: RoninTaijutsu Rank: B-rank Class: Supplementary Range: Self
Description: Praise's mastery of her Invisibility and it's joint ability, Inaudibility, has granted her an increased ability to retain her stamina during physical exertion as a result of a unique B-rank Endurance+Speed Tier Chain. Under normal circumstances because Praise has gotten so used to utilizing her invisibility when it is not in use and she utilizing either a B-rank Tier or B-rank Tier Chain the stamina loss she experiences is reduced by 3 (Min. of 1 Stamina). When her invisibility is active however, she does not suffer from a constant price to maintain it despite being invisible to the naked eye and being unable to be detected by non-energy source augmented hearing but her B-rank Tiers and B-rank Tier Chains consume the normal amount of stamina for their use. While utilizing her Invisibility her joint ability renders her incapable of being seen or heard by those with up to Heightened levels of Sight/Hearing &/or B-rank Reaction Tiers affixed to either Sight or Hearing.
Name: Poltergeist Physiology: Ethereal Body IV Classification: RoninTaijutsu Rank: A-rank Class: Supplementary Range: Self
Description: Praise's mastery of her Invisibility and it's joint ability, Inaudibility, has granted her an increased ability to retain her stamina during physical exertion as a result of a unique A-rank Endurance+Speed Tier Chain. Under normal circumstances because Praise has gotten so used to utilizing her invisibility when it is not in use and she utilizing either an A-rank Tier or A-rank Tier Chain the stamina loss she experiences is reduced by 4 (Min. of 1 Stamina). When her invisibility is active however, she does not suffer from a constant price to maintain it despite being invisible to the naked eye and being unable to be detected by non-energy source augmented hearing but her A-rank Tiers and A-rank Tier Chains consume the normal amount of stamina for their use. While utilizing her Invisibility her joint ability renders her incapable of being seen or heard by those with up to Enhanced levels of Sight/Hearing &/or A-rank Reaction Tiers affixed to either Sight or Hearing.
Name: Poltergeist Physiology: Ethereal Body V Classification: RoninTaijutsu Rank: S-rank Class: Supplementary Range: Self
Description: Praise's mastery of her Invisibility and it's joint ability, Inaudibility, has granted her an increased ability to retain her stamina during physical exertion as a result of a unique S-rank Endurance+Speed Tier Chain. Under normal circumstances because Praise has gotten so used to utilizing her invisibility when it is not in use and she utilizing either a S-rank Tier or S-rank Tier Chain the stamina loss she experiences is reduced by 5 (Min. of 1 Stamina). When her invisibility is active however, she does not suffer from a constant price to maintain it despite being invisible to the naked eye and being unable to be detected by non-energy source augmented hearing but her S-rank Tiers and S-rank Tier Chains consume the normal amount of stamina for their use. While utilizing her Invisibility her joint ability renders her incapable of being seen or heard by those with up to Max levels of Sight/Hearing &/or S-rank Reaction Tiers affixed to either Sight or Hearing.
- Eidolon Bones:
Name: Eidolon Bones (Signature) Classification: Fighting Style Rank: D Class: Supplementary/Offensive/Defensive Range: Self (Life Element Seal Techniques)
Description: As Praise developed her fuinjutsu prowess he discovered a unique method of utilizing the Life Release, this is due to him mastering the use of the Jutsu Seal as well both as the Augment & Enhance Seal and using his Ectoplasm Materia as a key component. Ectoplasm in it's most basic state is an ambient spiritual substance, however through seals she was able to not only gain the ability to utilize elements but likewise alter the elemental composition of her ectoplasm to bone, in this case. Thus Eidolon Bone was created, creating celadon colored bones which are infused with one's life-force. This fighting style gives rise to Life Release which deal spiritual damage & inflict the "Corporeality" status which traps the victim that makes contact with these bones into a physical state requiring Spirit Tiers to negate the status to instead sustain 1-rank lower spiritual damage (or no damage if naturally intangible) or Spirit+Strength Tiers (or Intangibility granted by Phase Release) to negate the status completely. Due to their property these bones are capable of temporarily trapping incorporeal targets in their corporeal forms making them vulnerable to physical based techniques with those who were Semi-Tangible sustaining normal damage from physical techniques whereas those who were intangible sustain normal damage from physical techniques during their corporeality. Rank of Technique (User) - Corporeality Duration in P.T (Semi-Tangible/Intangible) D - 2/1 C - 4/2 B - 6/3 A - 8/4 S - 10/5
- Haunted Ground:
Name: Haunted Ground (Signature) Classification: Fighting Style Rank: D Class: Supplementary/Offensive/Defensive Range: Self (Earth Element Seal Techniques)
Description: As Praise developed her fuinjutsu prowess she discovered a unique method of utilizing the Earth Release, this is due to her mastering the use of the Jutsu Seal as well both as the Augment & Enhance Seal and using her Ectoplasm Materia as a key component. Ectoplasm in it's most basic state is an ambient spiritual substance, however through seals she was able to not only gain the ability to utilize elements but likewise alter the elemental composition of her ectoplasm to earth, in this case. Thus Haunted Ground was created, creating a olive colored mud which is capable of adhering to the soul weakening one's perception of the supernatural. This fighting style gives rise to Earth Release which deal spiritual damage & inflict the "Shrouded" status which wears on the mind requiring Barrier Tiers to throw off the effect lest the victim be incapable of detecting spiritual based techniques. Rank of Technique (User) - Barrier Tiers Req. to Throw off (Duration) - Spiritual Sensory Debuff D - D (1 Turn) - 1 C - C (2 Turns) - 2 B - B (3 Turns) - 3 A - A (4 Turns) - 4 S - S (5 Turns) - 5 *Note: If the Shrouded Debuff results in Spiritual Sensory going below D-rank it results in negation, resulting in the victim being unable to detect anything spiritual based despite still paying the price to use their sensory medium(s).
- Fantom Exclusive Juinjutsu:
Name: Fantom Curse – Fright Curse Classification: Juinjutsu Rank: D-rank (D-rank Blood Price + D-rank Ectoplasm) Class: Supplementary Range: Short
Description: Req. Paralysis Curse. The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Fright” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will completely fright their body, as long as they possess D-rank or lower Spirit+Strength tier chain rendering them unable to move. One can break free of this curse by releasing a strong amount of life-force (blood) in the form of a D-rank amount. This is the most basic building block of any Fantom Family juinjutsu specialist's technique list and is always the first technique any budding juinjutsu master learns as it helps with more complex curses. Every Fright Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 4 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Fright Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Fantom Curse – Necrosis Curse Classification: Juinjutsu Rank: D-rank (D-rank Blood Price + D-rank Ectoplasm) Class: Supplementary Range: Short
Description: Req. Burn Curse. The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Necrosis” will appear, completing the creation of the curse. When placed upon its target this curse will react to the target's life-force usage in which each time the target uses a D-rank amount of blood, they will receive a C-rank amount of natural damage. This seal is highly specific as it only reacts to D-rank blood usage, does not consider lower blood usages unless the user possesses the lower Necrosis Curses. This is another step in the path of any budding juinjutsu specialist and should be considered part of a Fantom Family juinjutsu specialist's technique list. Every Necrosis Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifier slots this curse can have is 5 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Necrosis Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
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Last edited by Savannah on 25th September 2018, 12:27 pm; edited 1 time in total | |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Re: Praise your power! (Praise's Technique Scrolls) 25th September 2018, 12:11 pm | |
| Juinjutsu - Due to this Juinjutsu requiring a Blood Price to break, the price will be equal to the rank of the Juin (so D-Rank Blood to break). The reason being that Spiritual and Natural are equals, while regular Juin require chakra above the Curse to break because Natural is stronger than Chakra. *********************** ~~~~~~~~~~~~ | |
| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Praise your power! (Praise's Technique Scrolls) 25th September 2018, 12:27 pm | |
| Fixed *********************** | |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Re: Praise your power! (Praise's Technique Scrolls) 25th September 2018, 12:45 pm | |
| Approved *********************** ~~~~~~~~~~~~ | |
| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Praise your power! (Praise's Technique Scrolls) 27th October 2018, 2:52 pm | |
| - For the Kurogane Clan:
Name: First Transformation Classification: Multi-Stage Transformation Type: Kekkei Genkai Duration: 20/50 P.T (0 Training) Animal Spirit: (Insert Animal Spirit)
Description: In this transformation (INSERT NAME) takes minor characteristics of their animal spirit while ALL of their tiers are raised by 1 Tier Level. (Insert Name) gains (Insert Primary Body Changes such as; slight body shape alterations and height difference up to 1 ft). Also, (Insert Auxiliary Body Changes such as; eye, nail, hair & teeth alterations &/or coloration differences). Regardless of how it is unlocked, within the First Transformation a Kurogane is able to keep some shreds of their sanity & decision making allowing them to distinguish between allies (Min. 10 CD Topics), friends (Min. 15 CD Topics), Loved Ones (Min. 20 CD Topics), Family (5 CD Topics) and foes. *(Near Death Unlock Only): This transformation was unlocked through a near-death experience, the first time it is unlocked it is treated as a "Get out of Jail Free Card" however until Mastery (250 Word Weekly Training) the user will be unable to retain their complete mental faculties while it is active (Berserk Status). *(Sanity Unlock Only): This transformation is unlocked upon sanity depletion (3/4th's Sanity Limit), the first time it is unlocked it replenishes the user's sanity limit however unlike the near death experience method they do not need to train for mastery to retain their complete mental faculties. If they do retrain for mastery during the Weekly Training to increase the time-limit it is able to be increase by a +3 rather than a +1 (Maximum remains 50). Once the transformation duration of any state has ended they will require a cool-down of half their total duration before they are able to return to any of their unlocked transformations. Pre-Awakened Kurogane can only utilize any Transformation Once per topic, whereas Awakened Kurogane are able to return to any Transformation after each cool-down, however with each time they do this the cool-down will continue to double.
Name: Second Transformation Classification: Multi-Stage Transformation Type: Kekkei Genkai Duration: 15/45 (0 Training) Animal Spirit: (Insert Animal Spirit)
Description: In this transformation, the (Insert Name)'s characteristics are much more detailed in comparison to their animal spirit while ALL of their tiers are raised by 2 Tier Levels. (Insert Name) gains (Insert Primary Body Changes such as; body shape alterations, size alterations up to 3 feet &/or additional organ growth). Also, (Insert Auxiliary Body Change such as, appendage growth, webbed appendages, spikes, spines, fins &/or joint alterations). Regardless of how it is unlocked, within the Second Transformation a Kurogane is more primal only being able to distinguish between loved ones (Min of 15 CD Topics), family (Min of 5 CD Topics) &/or a mate (Min. of 3 CD Topic) whereas all others will be attacked with no mercy (Berserk Status). The Second Transformation has a shorter duration than it's preceding form namely -5 P.T Less, and when first unlocked this is also consumed from the Kurogane's 1st Transformation Duration & each 2nd Transformation grants unique abilities to the user while it is active. *(Near Death Unlock Only): This transformation is unlocked through the near death experience of an friend (Min 10 CD Topics), loved one (Min. 15 CD Topics) or Family Member/Mate (Min. 5 CD Topics). The first time it is unlocked it acts as a "Get out of Jail Free Card" for the individual being targeted, however until Mastery (500 Word Weekly Training) the user will be unable to retain their complete mental faculties while it is active (Berserk Status) & when Weekly Training to increase it's duration it now goes up by +3 (Maximum Remains 45 in 2nd & 50 in 1st). *(Death Unlock Only): This transformation is unlocked through the death of a friend (Min. 10 CD Topics), loved one (Min. 5 CD Topics) or Family Member/Mate (Min. 3 CD Topics). The first time it is unlocked the user's stamina limit is fully replenished, however even with Mastery (500 Word Weekly Training) the user will be unable to retain their complete mental faculties while it is active (Berserk Status) & when in use they'll be able to resist attacking their friends (in addition to Loved Ones,Family & Mates). *(Sanity Unlock Only): This transformation is unlocked upon sanity depletion (1/2 Sanity Limit), the first time it is unlocked it replenishes the user's sanity limit however unlike the near death experience method they do not need to train for mastery to retain their mostly complete mental faculties. If they do retrain for mastery then they are able to resist attacking their friends (Min. 3 CD Topics) & their allies (Min. 1 CD Topic). Slots: *First Slot: (Insert Ability) * Second Slot If Applicable: (Insert Ability) * Third Slot If Applicable: (Insert Drawback)
Name: Heir Transformation Classification: Multi-Stage Transformation Type: Kekkei Hen'ho Duration: 10/40 (0 Training) Animal Spirit: (Insert Animal Spirit)
Description: In this transformation, (Insert Name)'s characteristics vanish as some of the traits of their 2nd Transformation are extracted to form either a single organic weapon or a pair of organic weapons, which are the same rank as the Kurogane. In this transformation ALL of their tiers are raised by 3 Tier Levels & their Sanity Limit is Doubled (i.e 1/4 to 1/2). (Insert Name) only has some traces of their Animal Spirit (Insert Minor Body Changes such as; altered eye color, patches of fur/scales/spikes/fins). Regardless of how it is unlocked, this is a more controlled transformation in comparison to it's counterpart (Beast) and a Kurogane has control over their mental faculties to a similar degree to the 1st Transformation. The Heir Transformation has a shorter duration than it's preceding form namely -5 P.T Less, and when first unlocked this is also consumed from the Kurogane's 2nd Transformation Duration. *(Death Unlock Only): This transformation is unlocked through the death of the user as a result of sacrificing themselves for another Kurogane. The first time it is unlocked it acts as a "Get out of Jail Free Card" for the Kurogane restoring them to full health due to their sacrifice but upon the conclusion of the Transformation they are rendered comatose for 2 Weeks (1 Week OOC No IC or Training topics), however the Weekly Training to increase it's duration it will goes up by +3 (Maximum Remains 45 in 2nd & 50 in 1st) upon Mastery (750 Weekly Training). *(Hunt Unlock Only): This transformation is unlocked through the hunting of either 3 (No Trans Unlocked), 2 (1st Trans Unlocked) or 1 (2nd Trans Unlocked) Kurogane and drinking their blood, usually done to those opposing the clan such as missing-nin. The first time it is unlocked the user's stamina limit is fully replenished, however the Weekly Training to increase it's duration goes up by +5 (Maximum Remains 40 in Heir, 45 in 2nd & 50 in 1st) upon Mastery (750 Weekly Training). *(Sanity Unlock Only): This transformation is unlocked upon sanity depletion (1/4th's Sanity Limit) so long as they do not possess Flesh Release, the first time it is unlocked it replenishes the user's sanity limit & upon training for Mastery (750 Weekly Training), the Weekly Training to increase it's duration goes up by +5 (Maximum Remains 40 in Heir, 45 in 2nd & 50 in 1st). Slots: *First Slot: (Insert Ability) * Second Slot If Applicable: (Insert Ability) * Third Slot If Applicable: (Insert Drawback)
Organic Weapon Type: (Insert Whether Single or Pair) Size: Tiny-Small (If Pair), Small-Humanoid (If Single) Appearance: (Resembles Animal Spirit see Monster Hunter wiki weapons) Special Ability: Organic Weapons have a durability comparable to that of the Kurogane themselves (Shares Defensive Tiers & Tier-Chains) and are capable of being healed if damaged or even broken in battle however they are only available while in this transformation & it's successor. (Insert Organic Weapon Ability which pertains to Animal Spirit)
Name: Beast Transformation Classification: Multi-Stage Transformation Type: Kekkei Hen'ho Duration: 10/40 (0 Training) Animal Spirit: (Insert Animal Spirit)
Description: In this transformation, the (Insert Name)'s characteristics are a perfect blend between animal spirit & kurogane while ALL of their tiers are raised by 4 Tier Levels. (Insert Name) gains (Insert Primary Body Changes such as; body shape alterations, size alterations up to 4 feet &/or additional organ growth). Also, (Insert Auxiliary Body Change such as, appendage growth, webbed appendages, spikes, spines, fins &/or joint alterations). Finally they gain (Insert Moderate Body Changes such as; altered eyes, skin changed into/covered by fur/scales/spikes/fins) though with all of these changes they still keep a Humanoid appearance. Regardless of how it is unlocked, this is a more primal transformation in comparison to it's counterpart (Heir) and a Kurogane has control over their mental faculties to a similar degree to the 2nd Transformation. The Beast Transformation has a shorter duration than it's preceding form namely -5 P.T Less, and when first unlocked this is also consumed from the Kurogane's 2nd Transformation Duration. *(Death Unlock Only) This transformation is unlocked through the death of the user as a result of depleting their Blood Limit during their 2nd Transformation after Unlocking Flesh Release. The first time it is unlocked it acts as a "Get out of Jail Free Card" for the Kurogane restoring them to full health due to their sacrifice but upon the conclusion of the Transformation they are rendered comatose for 3 Weeks (1 1/2 Weeks OOC No IC or Training topics). However even with Mastery (750 Word Weekly Training) the user will be unable to retain their complete mental faculties while it is active (Berserk Status) & when in use they'll be able to resist attacking their friends (in addition to Loved Ones, Family & Mates). *(Sanity Unlock Only) This transformation is unlocked upon sanity depletion (1/4th's Sanity Limit) so long as they possess Flesh Release, the first time it is unlocked it replenishes the user's sanity limit & upon training for Mastery (750 Weekly Training), the Weekly Training to increase it's duration goes up by +5 (Maximum Remains 40 in Beast, 45 in 2nd & 50 in 1st). Slots: *First Slot (2nd Tans): (Insert Ability) * Second Slot If Applicable (2nd Trans): (Insert Ability) * Third Slot If Applicable (2nd Trans): (Insert Drawback) *Second/Fourth Slot: (Insert Ability) *Third/Fifth Slot: (Insert Drawback)
Name: Primal Transformation Classification: Multi-Stage Transformation Type: Kekkei Tota Duration: 5/35 (0 Training) Animal Spirit: (Insert Animal Spirit)
Description: The forbidden final stage of the Kurogane Transformations, in which (Insert Name) is consumed by their animal spirit to the point that there is barely any difference between them and the beast within & ALL of their tiers are raised by 5 Tier Levels. (Insert Name) gains (Insert Primary Body Changes such as; body shape alterations, size alterations up to 5 feet &/or additional organ growth). Also, (Insert Auxiliary Body Change such as, appendage growth, webbed appendages, spikes, spines, fins &/or joint alterations). Finally they gain (Insert Major Body Changes such as; altered bone structure, skin changed into/covered by fur/scales/spikes/fins). Regardless of how it is unlocked, this is the most savage transformation and a Kurogane has no control over their mental faculties. The Primal Transformation has the shortest duration of the transformations (tied with True) -5 P.T Less, and when first unlocked this is also consumed from the Kurogane's Previous (1st, 2nd, Beast, or Heir) Transformation Duration. Unique to this transformation, the Primal Transformation has the ability to make other Kurogane go berserk (+1 ft radius every rank max 7 ft at "X"-rank) lowering their sanity by -1 Each P.T they are in the topic unless they transform into their unlocked final stages in which case the depletion decreases to -1 each turn. Long ago those who unlocked this transformation were hunted down and killed, however as any Kurogane can fall prey to it nowadays so long as the victim keeps it under control through the Evil Sealing Method they are merely shunned. *(Hunt Unlock Only) This transformation is unlocked upon the consumption of another Kurogane in their transformed state (either 1st, 2nd, Beast/Heir or Primal/True) doing such gives an awareness of the user to other Kurogane's 6th Sense when they are within range causing them to become hostile. However upon mastery (1000 Word Weekly Training) depending on what type of Kurogane they consumed they can regain some of their mental faculties when transformed (1st Mate Only, 2nd Mate & Children Only, Beast/Heir Mate & Family Only, True/Primal Mate, Family & Loved Ones only). *(Sanity Unlock Only) This transformation is unlocked upon complete sanity depletion (Empty Sanity Limit) and if unlocked it bars the ability to unlock any more Transformations (Includes 2nd & Heir/Beast if they haven't been unlocked yet) whereas if one possessed the True Transformation the Kurogane will lose access to it. Upon training for Mastery (1000 Word Weekly Training), the Weekly Training to increase it's duration goes up by +5 (Maximum Remains 35 in Primal, 40 in Heir/Beast, 45 in 2nd & 50 in 1st) however the still lack control over their mental state in this form. Slots: *First Slot (2nd Trans): (Insert Ability) * Second Slot If Applicable (2nd Trans): (Insert Ability) * Third Slot If Applicable (2nd Trans): (Insert Drawback) *Second/Fourth Slot If Applicable (Beast Trans): (Insert Ability) *Third/Fifth Slot if Applicable (Beast Trans): (Insert Drawback) *Fourth/Sixth Slot (Primal Trans): (Insert Ability) *Fifth/Seventh Slot (Primal Trans): (Insert Ability) *Sixth/Eight Slot (Primal Trans): (Insert Drawback)
Organic Weapon if Applicable (Heir Trans) Type: (Insert Whether Single or Pair) Size: Tiny-Small (If Pair), Small-Humanoid (If Single) Appearance: (Resembles Animal Spirit see Monster Hunter wiki weapons) Special Ability: Organic Weapons have a durability comparable to that of the Kurogane themselves (Shares Defensive Tiers & Tier-Chains) and are capable of being healed if damaged or even broken in battle however they are only available while in this transformation & it's successor. (Insert Organic Weapon Ability which pertains to Animal Spirit)
Name: True Transformation Classification: Multi-Stage Transformation Type: Kekkei Tota Duration: 5/35 (0 Training) Animal Spirit: (Insert Animal Spirit)
Description: The true final stage of the Kurogane Transformations where (Insert Name)'s characteristics vanish as most of the traits of their Heir Transformation are extracted to form an organic armor to go along with their organic weaponry, all which are the same rank as the Kurogane. In this transformation ALL of their tiers are raised by 6 Tier Levels & their Sanity Limit is increased by half of it's original size (i.e 1/4 to 3/4). (Insert Name) has nothing but scarification brands resembling the skeleton of their Animal Spirit adorning their body which only manifest in the presence of those with Sages Senses or access to the 4th Dimension. Regardless of how it is unlocked, this is the most civilized transformation and a Kurogane has complete control over their mental faculties. The True Transformation has the shortest duration of the transformations (tied with Primal) -5 P.T less in comparison to it's previous form, and when first unlocked this is also consumed from the Kurogane's Heir Transformation Duration. Unique to this transformation, the True Transformation is immune to the Primal Transformation's berserk effect being the only type of Kurogane that can combat them at no risk to their sanity. Long ago it was believed that there could only be 1 Kurogane with this transformation, but this has since rectified with only one Kurogane being able to obtain this transformation through the Ascension method which is the process used to determine the Clan Head. *(Ascension Unlock Only) This transformation is unlocked through an honorable death match between the current clan head and their successor in their final transformations & if the successor wins they will unlock the True Transformation. With mastery (1000 Word Weekly Training), they gain the ability to activate & deactivate other Kurogane's Transformations up to their unlocked amount excluding those unbound Primal Transformation Holders. If used on a Kurogane who has already exceeded their time limit, they are capable of triggering it again, however the cool-down after is quadrupled each time it is re-entered. *(Hunt Unlock Only) This transformation is unlocked upon hunting down and either redeeming 1 Primal Transformation Kurogane (subduing without killing and bringing back to the clan) or killing 2 Primal Transformation Kurogane. With Mastery (1000 Word Weekly Training), while in this form it is capable of calming their fellow Kurogane (+1 ft radius every rank max 7 ft at "X"-rank), replenishing their sanity limit by +1 every P.T they are around them whereas if they are transformed it is lowered to replenishing every Turn instead. *(Sacrifice Unlock Only) This transformation is unlocked upon complete sanity depletion (Empty Sanity Limit) and rather than fall into madness the Kurogane sacrifices their ability to Awaken or Regresses (Only available if another Regression requirement has not been fulfilled) in order to become unable to unlocking the Primal Transformation. With Mastery (1000 Word Weekly Training) the Kurogane becomes able to re-enter their transformations multiple times in a topic similar to if they had awakened albeit the Cool-Down tripling each time they reenter it. Slots: *First Slot: (Insert Ability) * Second Slot If Applicable: (Insert Ability) * Third Slot If Applicable: (Insert Drawback)
Organic Weapon Type: (Insert Whether Single or Pair) Size: Tiny-Small (If Pair), Small-Humanoid (If Single) Appearance: (Resembles Animal Spirit see Monster Hunter wiki weapons) Special Ability: Organic Weapons have a durability comparable to that of the Kurogane themselves (Shares Defensive Tiers & Tier-Chains) and are capable of being healed if damaged or even broken in battle however they are only available while in this transformation & it's predecessor. (Insert Organic Weapon Ability which pertains to Animal Spirit)
Organic Armor Type: (Insert Whether Light or Heavy) Size: Humanoid Appearance: (Resembles Animal Spirit see Monster Hunter wiki armor sets) Special Ability: Organic Armor have a durability comparable to that of the Kurogane themselves (Shares Defensive Tiers & Tier-Chains) and are capable of being healed if damaged or even broken in battle however they are only available while in this transformation. There are two types (Pick One): *Light which are comparable to a Living Weapon in regards to Weapon Destruction techniques & possesses Dead Bone Pulse's regeneration when dealt physical damage. *Heavy which are comparable to a Living Weapon with a Soul in regards to Weapon Destruction techniques & utilize Dead Bone Pulse's durability when dealt physical damage. (Insert Organic Armor Ability which pertains to Animal Spirit)
- Code:
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[b]Name:[/b] First Transformation [b]Classification:[/b] Body Transformation [b]Type:[/b] Kekkei Genkai [b]Duration:[/b] 20/50 P.T (0 Training) [b]Animal Spirit:[/b] (Insert Animal Spirit)
[b]Description:[/b] In this transformation (INSERT NAME) takes minor characteristics of their animal spirit while ALL of their tiers are raised by 1 Tier Level. (Insert Name) gains (Insert Primary Body Changes such as; slight body shape alterations and height difference up to 1 ft). Also, (Insert Auxiliary Body Changes such as; eye, nail, hair & teeth alterations &/or coloration differences). Regardless of how it is unlocked, within the First Transformation a Kurogane is able to keep some shreds of their sanity & decision making allowing them to distinguish between allies (Min. 10 CD Topics), friends (Min. 15 CD Topics), Loved Ones (Min. 20 CD Topics), Family (5 CD Topics) and foes. *(Near Death Unlock Only): This transformation was unlocked through a near-death experience, the first time it is unlocked it is treated as a "Get out of Jail Free Card" however until Mastery (250 Word Weekly Training) the user will be unable to retain their complete mental faculties while it is active (Berserk Status). *(Sanity Unlock Only): This transformation is unlocked upon sanity depletion (3/4th's Sanity Limit), the first time it is unlocked it replenishes the user's sanity limit however unlike the near death experience method they do not need to train for mastery to retain their complete mental faculties. If they do retrain for mastery during the Weekly Training to increase the time-limit it is able to be increase by a +3 rather than a +1 (Maximum remains 50). Once the transformation duration of any state has ended they will require a cool-down of half their total duration before they are able to return to any of their unlocked transformations. Pre-Awakened Kurogane can only utilize any Transformation Once per topic, whereas Awakened Kurogane are able to return to any Transformation after each cool-down, however with each time they do this the cool-down will continue to double.
[b]Name:[/b] Second Transformation [b]Classification:[/b] Multi-Stage Transformation [b]Type:[/b] Kekkei Genkai [b]Duration:[/b] 15/45 (0 Training) [b]Animal Spirit:[/b] (Insert Animal Spirit)
[b]Description:[/b] In this transformation, the (Insert Name)'s characteristics are much more detailed in comparison to their animal spirit while ALL of their tiers are raised by 2 Tier Levels. (Insert Name) gains (Insert Primary Body Changes such as; body shape alterations, size alterations up to 3 feet &/or additional organ growth). Also, (Insert Auxiliary Body Change such as, appendage growth, webbed appendages, spikes, spines, fins &/or joint alterations). Regardless of how it is unlocked, within the Second Transformation a Kurogane is more primal only being able to distinguish between loved ones (Min of 15 CD Topics), family (Min of 5 CD Topics) &/or a mate (Min. of 3 CD Topic) whereas all others will be attacked with no mercy (Berserk Status). The Second Transformation has a shorter duration than it's preceding form namely -5 P.T Less, and when first unlocked this is also consumed from the Kurogane's 1st Transformation Duration & each 2nd Transformation grants unique abilities to the user while it is active. *(Near Death Unlock Only): This transformation is unlocked through the near death experience of an friend (Min 10 CD Topics), loved one (Min. 15 CD Topics) or Family Member/Mate (Min. 5 CD Topics). The first time it is unlocked it acts as a "Get out of Jail Free Card" for the individual being targeted, however until Mastery (500 Word Weekly Training) the user will be unable to retain their complete mental faculties while it is active (Berserk Status) & when Weekly Training to increase it's duration it now goes up by +3 (Maximum Remains 45 in 2nd & 50 in 1st). *(Death Unlock Only): This transformation is unlocked through the death of a friend (Min. 10 CD Topics), loved one (Min. 5 CD Topics) or Family Member/Mate (Min. 3 CD Topics). The first time it is unlocked the user's stamina limit is fully replenished, however even with Mastery (500 Word Weekly Training) the user will be unable to retain their complete mental faculties while it is active (Berserk Status) & when in use they'll be able to resist attacking their friends (in addition to Loved Ones,Family & Mates). *(Sanity Unlock Only): This transformation is unlocked upon sanity depletion (1/2 Sanity Limit), the first time it is unlocked it replenishes the user's sanity limit however unlike the near death experience method they do not need to train for mastery to retain their mostly complete mental faculties. If they do retrain for mastery then they are able to resist attacking their friends (Min. 3 CD Topics) & their allies (Min. 1 CD Topic). [u]Slots:[/u] *First Slot: (Insert Ability) * Second Slot If Applicable: (Insert Ability) * Third Slot If Applicable: (Insert Drawback)
[b]Name:[/b] Heir Transformation [b]Classification:[/b] Multi-Stage Transformation [b]Type:[/b] Kekkei Hen'ho [b]Duration:[/b] 10/40 (0 Training) [b]Animal Spirit:[/b] (Insert Animal Spirit)
[b]Description:[/b] In this transformation, (Insert Name)'s characteristics vanish as some of the traits of their 2nd Transformation are extracted to form either a single organic weapon or a pair of organic weapons, which are the same rank as the Kurogane. In this transformation ALL of their tiers are raised by 3 Tier Levels & their Sanity Limit is Doubled (i.e 1/4 to 1/2). (Insert Name) only has some traces of their Animal Spirit (Insert Minor Body Changes such as; altered eye color, patches of fur/scales/spikes/fins). Regardless of how it is unlocked, this is a more controlled transformation in comparison to it's counterpart (Beast) and a Kurogane has control over their mental faculties to a similar degree to the 1st Transformation. The Heir Transformation has a shorter duration than it's preceding form namely -5 P.T Less, and when first unlocked this is also consumed from the Kurogane's 2nd Transformation Duration. *(Death Unlock Only): This transformation is unlocked through the death of the user as a result of sacrificing themselves for another Kurogane. The first time it is unlocked it acts as a "Get out of Jail Free Card" for the Kurogane restoring them to full health due to their sacrifice but upon the conclusion of the Transformation they are rendered comatose for 2 Weeks (1 Week OOC No IC or Training topics), however the Weekly Training to increase it's duration it will goes up by +3 (Maximum Remains 45 in 2nd & 50 in 1st) upon Mastery (750 Weekly Training). *(Hunt Unlock Only): This transformation is unlocked through the hunting of either 3 (No Trans Unlocked), 2 (1st Trans Unlocked) or 1 (2nd Trans Unlocked) Kurogane and drinking their blood, usually done to those opposing the clan such as missing-nin. The first time it is unlocked the user's stamina limit is fully replenished, however the Weekly Training to increase it's duration goes up by +5 (Maximum Remains 40 in Heir, 45 in 2nd & 50 in 1st) upon Mastery (750 Weekly Training). *(Sanity Unlock Only): This transformation is unlocked upon sanity depletion (1/4th's Sanity Limit) so long as they do not possess Flesh Release, the first time it is unlocked it replenishes the user's sanity limit & upon training for Mastery (750 Weekly Training), the Weekly Training to increase it's duration goes up by +5 (Maximum Remains 40 in Heir, 45 in 2nd & 50 in 1st). [u]Slots:[/u] *First Slot: (Insert Ability) * Second Slot If Applicable: (Insert Ability) * Third Slot If Applicable: (Insert Drawback)
[u]Organic Weapon[/u] [b]Type:[/b] (Insert Whether Single or Pair) [b]Size:[/b] Tiny-Small (If Pair), Small-Humanoid (If Single) [b]Appearance:[/b] (Resembles Animal Spirit see Monster Hunter wiki weapons) [b]Special Ability:[/b] Organic Weapons have a durability comparable to that of the Kurogane themselves (Shares Defensive Tiers & Tier-Chains) and are capable of being healed if damaged or even broken in battle however they are only available while in this transformation & it's successor. (Insert Organic Weapon Ability which pertains to Animal Spirit)
[b]Name:[/b] Beast Transformation [b]Classification:[/b] Multi-Stage Transformation [b]Type:[/b] Kekkei Hen'ho [b]Duration:[/b] 10/40 (0 Training) [b]Animal Spirit:[/b] (Insert Animal Spirit)
[b]Description:[/b] In this transformation, the (Insert Name)'s characteristics are a perfect blend between animal spirit & kurogane while ALL of their tiers are raised by 4 Tier Levels. (Insert Name) gains (Insert Primary Body Changes such as; body shape alterations, size alterations up to 4 feet &/or additional organ growth). Also, (Insert Auxiliary Body Change such as, appendage growth, webbed appendages, spikes, spines, fins &/or joint alterations). Finally they gain (Insert Moderate Body Changes such as; altered eyes, skin changed into/covered by fur/scales/spikes/fins) though with all of these changes they still keep a Humanoid appearance. Regardless of how it is unlocked, this is a more primal transformation in comparison to it's counterpart (Heir) and a Kurogane has control over their mental faculties to a similar degree to the 2nd Transformation. The Beast Transformation has a shorter duration than it's preceding form namely -5 P.T Less, and when first unlocked this is also consumed from the Kurogane's 2nd Transformation Duration. *(Death Unlock Only) This transformation is unlocked through the death of the user as a result of depleting their Blood Limit during their 2nd Transformation after Unlocking Flesh Release. The first time it is unlocked it acts as a "Get out of Jail Free Card" for the Kurogane restoring them to full health due to their sacrifice but upon the conclusion of the Transformation they are rendered comatose for 3 Weeks (1 1/2 Weeks OOC No IC or Training topics). However even with Mastery (750 Word Weekly Training) the user will be unable to retain their complete mental faculties while it is active (Berserk Status) & when in use they'll be able to resist attacking their friends (in addition to Loved Ones, Family & Mates). *(Sanity Unlock Only) This transformation is unlocked upon sanity depletion (1/4th's Sanity Limit) so long as they possess Flesh Release, the first time it is unlocked it replenishes the user's sanity limit & upon training for Mastery (750 Weekly Training), the Weekly Training to increase it's duration goes up by +5 (Maximum Remains 40 in Beast, 45 in 2nd & 50 in 1st). [u]Slots:[/u] *First Slot (2nd Tans): (Insert Ability) * Second Slot If Applicable (2nd Trans): (Insert Ability) * Third Slot If Applicable (2nd Trans): (Insert Drawback) *Second/Fourth Slot: (Insert Ability) *Third/Fifth Slot: (Insert Drawback)
[b]Name:[/b] Primal Transformation [b]Classification:[/b] Multi-Stage Transformation [b]Type:[/b] Kekkei Tota [b]Duration:[/b] 5/35 (0 Training) [b]Animal Spirit:[/b] (Insert Animal Spirit)
[b]Description:[/b] The forbidden final stage of the Kurogane Transformations, in which (Insert Name) is consumed by their animal spirit to the point that there is barely any difference between them and the beast within & ALL of their tiers are raised by 5 Tier Levels. (Insert Name) gains (Insert Primary Body Changes such as; body shape alterations, size alterations up to 5 feet &/or additional organ growth). Also, (Insert Auxiliary Body Change such as, appendage growth, webbed appendages, spikes, spines, fins &/or joint alterations). Finally they gain (Insert Major Body Changes such as; altered bone structure, skin changed into/covered by fur/scales/spikes/fins). Regardless of how it is unlocked, this is the most savage transformation and a Kurogane has no control over their mental faculties. The Primal Transformation has the shortest duration of the transformations (tied with True) -5 P.T Less, and when first unlocked this is also consumed from the Kurogane's Previous (1st, 2nd, Beast, or Heir) Transformation Duration. Unique to this transformation, the Primal Transformation has the ability to make other Kurogane go berserk (+1 ft radius every rank max 7 ft at "X"-rank) lowering their sanity by -1 Each P.T they are in the topic unless they transform into their unlocked final stages in which case the depletion decreases to -1 each turn. Long ago those who unlocked this transformation were hunted down and killed, however as any Kurogane can fall prey to it nowadays so long as the victim keeps it under control through the Evil Sealing Method they are merely shunned. *(Hunt Unlock Only) This transformation is unlocked upon the consumption of another Kurogane in their transformed state (either 1st, 2nd, Beast/Heir or Primal/True) doing such gives an awareness of the user to other Kurogane's 6th Sense when they are within range causing them to become hostile. However upon mastery (1000 Word Weekly Training) depending on what type of Kurogane they consumed they can regain some of their mental faculties when transformed (1st Mate Only, 2nd Mate & Children Only, Beast/Heir Mate & Family Only, True/Primal Mate, Family & Loved Ones only). *(Sanity Unlock Only) This transformation is unlocked upon complete sanity depletion (Empty Sanity Limit) and if unlocked it bars the ability to unlock any more Transformations (Includes 2nd & Heir/Beast if they haven't been unlocked yet) whereas if one possessed the True Transformation the Kurogane will lose access to it. Upon training for Mastery (1000 Word Weekly Training), the Weekly Training to increase it's duration goes up by +5 (Maximum Remains 35 in Primal, 40 in Heir/Beast, 45 in 2nd & 50 in 1st) however the still lack control over their mental state in this form. [u]Slots:[/u] *First Slot (2nd Trans): (Insert Ability) * Second Slot If Applicable (2nd Trans): (Insert Ability) * Third Slot If Applicable (2nd Trans): (Insert Drawback) *Second/Fourth Slot If Applicable (Beast Trans): (Insert Ability) *Third/Fifth Slot if Applicable (Beast Trans): (Insert Drawback) *Fourth/Sixth Slot (Primal Trans): (Insert Ability) *Fifth/Seventh Slot (Primal Trans): (Insert Ability) *Sixth/Eight Slot (Primal Trans): (Insert Drawback)
[u]Organic Weapon if Applicable (Heir Trans)[/u] [b]Type:[/b] (Insert Whether Single or Pair) [b]Size:[/b] Tiny-Small (If Pair), Small-Humanoid (If Single) [b]Appearance:[/b] (Resembles Animal Spirit see Monster Hunter wiki weapons) [b]Special Ability:[/b] Organic Weapons have a durability comparable to that of the Kurogane themselves (Shares Defensive Tiers & Tier-Chains) and are capable of being healed if damaged or even broken in battle however they are only available while in this transformation & it's successor. (Insert Organic Weapon Ability which pertains to Animal Spirit)
[b]Name:[/b] True Transformation [b]Classification:[/b] Multi-Stage Transformation [b]Type:[/b] Kekkei Tota [b]Duration:[/b] 5/35 (0 Training) [b]Animal Spirit:[/b] (Insert Animal Spirit)
[b]Description:[/b] The true final stage of the Kurogane Transformations where (Insert Name)'s characteristics vanish as most of the traits of their Heir Transformation are extracted to form an organic armor to go along with their organic weaponry, all which are the same rank as the Kurogane. In this transformation ALL of their tiers are raised by 6 Tier Levels & their Sanity Limit is increased by half of it's original size (i.e 1/4 to 3/4). (Insert Name) has nothing but scarification brands resembling the skeleton of their Animal Spirit adorning their body which only manifest in the presence of those with Sages Senses or access to the 4th Dimension. Regardless of how it is unlocked, this is the most civilized transformation and a Kurogane has complete control over their mental faculties. The True Transformation has the shortest duration of the transformations (tied with Primal) -5 P.T less in comparison to it's previous form, and when first unlocked this is also consumed from the Kurogane's Heir Transformation Duration. Unique to this transformation, the True Transformation is immune to the Primal Transformation's berserk effect being the only type of Kurogane that can combat them at no risk to their sanity. Long ago it was believed that there could only be 1 Kurogane with this transformation, but this has since rectified with only one Kurogane being able to obtain this transformation through the Ascension method which is the process used to determine the Clan Head. *(Ascension Unlock Only) This transformation is unlocked through an honorable death match between the current clan head and their successor in their final transformations & if the successor wins they will unlock the True Transformation. With mastery (1000 Word Weekly Training), they gain the ability to activate & deactivate other Kurogane's Transformations up to their unlocked amount excluding those unbound Primal Transformation Holders. If used on a Kurogane who has already exceeded their time limit, they are capable of triggering it again, however the cool-down after is quadrupled each time it is re-entered. *(Hunt Unlock Only) This transformation is unlocked upon hunting down and either redeeming 1 Primal Transformation Kurogane (subduing without killing and bringing back to the clan) or killing 2 Primal Transformation Kurogane. With Mastery (1000 Word Weekly Training), while in this form it is capable of calming their fellow Kurogane (+1 ft radius every rank max 7 ft at "X"-rank), replenishing their sanity limit by +1 every P.T they are around them whereas if they are transformed it is lowered to replenishing every Turn instead. *(Sacrifice Unlock Only) This transformation is unlocked upon complete sanity depletion (Empty Sanity Limit) and rather than fall into madness the Kurogane sacrifices their ability to Awaken or Regresses (Only available if another Regression requirement has not been fulfilled) in order to become unable to unlocking the Primal Transformation. With Mastery (1000 Word Weekly Training) the Kurogane becomes able to re-enter their transformations multiple times in a topic similar to if they had awakened albeit the Cool-Down tripling each time they reenter it. [u]Slots:[/u] *First Slot: (Insert Ability) * Second Slot If Applicable: (Insert Ability) * Third Slot If Applicable: (Insert Drawback)
[u]Organic Weapon[/u] [b]Type:[/b] (Insert Whether Single or Pair) [b]Size:[/b] Tiny-Small (If Pair), Small-Humanoid (If Single) [b]Appearance:[/b] (Resembles Animal Spirit see Monster Hunter wiki weapons) [b]Special Ability:[/b] Organic Weapons have a durability comparable to that of the Kurogane themselves (Shares Defensive Tiers & Tier-Chains) and are capable of being healed if damaged or even broken in battle however they are only available while in this transformation & it's predecessor. (Insert Organic Weapon Ability which pertains to Animal Spirit)
[u]Organic Armor[/u] [b]Type:[/b] (Insert Whether Light or Heavy) [b]Size:[/b] Humanoid [b]Appearance:[/b] (Resembles Animal Spirit see Monster Hunter wiki armor sets) [b]Special Ability:[/b] Organic Armor have a durability comparable to that of the Kurogane themselves (Shares Defensive Tiers & Tier-Chains) and are capable of being healed if damaged or even broken in battle however they are only available while in this transformation. There are two types (Pick One): *Light which are comparable to a Living Weapon in regards to Weapon Destruction techniques & possesses Dead Bone Pulse's regeneration when dealt physical damage. *Heavy which are comparable to a Living Weapon with a Soul in regards to Weapon Destruction techniques & utilize Dead Bone Pulse's durability when dealt physical damage. (Insert Organic Armor Ability which pertains to Animal Spirit)
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Last edited by Savannah on 30th October 2018, 2:38 pm; edited 2 times in total | |
| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Praise your power! (Praise's Technique Scrolls) 30th October 2018, 2:03 pm | |
| - Juinjutsu:
- Intimidate:
Name: Base Curse – Intimidate Curse Classification: Juinjutsu Rank: D-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Intimidate” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will intimidate them, as long as they possess D-rank or lower barrier tiers depleting their Intimidation Limit by -1 each Turn. One can break free of this curse by releasing a strong amount of chakra in the form of a C-rank amount. This is a basic building block of some juinjutsu specialists technique list and is always the first technique any budding juinjutsu master learns as it helps with more complex curses. Every Intimidate Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 3 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Intimidate Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Base Curse – Intimidate Curse Lvl 2 Classification: Juinjutsu Rank: C-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Intimidate” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will intimidate them, as long as they possess C-rank or lower barrier tiers depleting their Intimidation Limit by -2 each Turn. One can break free of this curse by releasing a strong amount of chakra in the form of a B-rank amount. This is a basic building block of some juinjutsu specialists technique list and is always the first technique any budding juinjutsu master learns as it helps with more complex curses. Every Intimidate Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 6 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Intimidate Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Base Curse – Intimidate Curse Lvl 3 Classification: Juinjutsu Rank: B-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Intimidate” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will intimidate them, as long as they possess B-rank or lower barrier tiers depleting their Intimidation Limit by -3 each Turn. One can break free of this curse by releasing a strong amount of chakra in the form of an A-rank amount. This is a basic building block of some juinjutsu specialists technique list and is always the first technique any budding juinjutsu master learns as it helps with more complex curses. Every Intimidate Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 9 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Intimidate Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Base Curse – Intimidate Curse Lvl 4 Classification: Juinjutsu Rank: A-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Intimidate” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will intimidate them, as long as they possess A-rank or lower barrier tiers depleting their Intimidation Limit by -4 each Turn. One can break free of this curse by releasing a strong amount of chakra in the form of a S-rank amount. This is a basic building block of some juinjutsu specialists technique list and is always the first technique any budding juinjutsu master learns as it helps with more complex curses. Every Intimidate Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 12 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Intimidate Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Base Curse – Intimidate Curse Lvl 5 Classification: Juinjutsu Rank: S-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Intimidate” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will intimidate them, as long as they possess S-rank or lower barrier tiers depleting their Intimidation Limit by -5 each Turn. One can break free of this curse by releasing a strong amount of chakra in the form of a SS-rank amount. This is a basic building block of some juinjutsu specialists technique list and is always the first technique any budding juinjutsu master learns as it helps with more complex curses. Every Intimidate Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 15 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Intimidate Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Base Curse – Intimidate Curse Lvl Max Classification: Juinjutsu Rank: SS-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Intimidate” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will intimidate them, as long as they possess SS-rank or lower barrier tiers depleting their Intimidation Limit by -6 each Turn. One can break free of this curse by releasing a strong amount of chakra in the form of a SSS-rank amount. This is a basic building block of some juinjutsu specialists technique list and is always the first technique any budding juinjutsu master learns as it helps with more complex curses. Every Intimidate Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 18 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Intimidate Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
- Rust:
Name: Base Curse – Rust Curse Classification: Juinjutsu Rank: D-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Rust” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will oxidize the metal comprising them (ineffective on those not comprised of it), as long as they possess D-rank or lower Defense tiers causing their inflicted wounds to rust causing them to sustain double damage if hit in the same spot by a D-rank technique. This seal is highly specific as it only reacts to D-rank techniques, it does not consider lower techniques unless the user possesses the lower Rust Curses. One can break free of this curse by releasing a strong amount of chakra in the form of a C-rank amount. This is another step in the path of any budding juinjutsu specialist and should be considered part of a juinjutsu specialists technique list. Every Rust Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifier slots this curse can have is 2 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Rust Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Base Curse – Rust Curse Lvl 2 Classification: Juinjutsu Rank: C-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Rust” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will oxidize the metal comprising them (ineffective on those not comprised of it), as long as they possess C-rank or lower Defense tiers causing their inflicted wounds to rust causing them to sustain double damage if hit in the same spot by a C-rank technique. This seal is highly specific as it only reacts to C-rank techniques, it does not consider lower techniques unless the user possesses the lower Rust Curses. One can break free of this curse by releasing a strong amount of chakra in the form of a B-rank amount. This is another step in the path of any budding juinjutsu specialist and should be considered part of a juinjutsu specialists technique list. Every Rust Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifier slots this curse can have is 4 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Rust Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Base Curse – Rust Curse Lvl 3 Classification: Juinjutsu Rank: B-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Rust” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will oxidize the metal comprising them (ineffective on those not comprised of it), as long as they possess B-rank or lower Defense tiers causing their inflicted wounds to rust causing them to sustain double damage if hit in the same spot by a B-rank technique. This seal is highly specific as it only reacts to B-rank techniques, it does not consider lower techniques unless the user possesses the lower Rust Curses. One can break free of this curse by releasing a strong amount of chakra in the form of an A-rank amount. This is another step in the path of any budding juinjutsu specialist and should be considered part of a juinjutsu specialists technique list. Every Rust Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifier slots this curse can have is 6 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Rust Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Base Curse – Rust Curse Lvl 4 Classification: Juinjutsu Rank: A-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Rust” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will oxidize the metal comprising them (ineffective on those not comprised of it), as long as they possess A-rank or lower Defense tiers causing their inflicted wounds to rust causing them to sustain double damage if hit in the same spot by an A-rank technique. This seal is highly specific as it only reacts to A-rank techniques, it does not consider lower techniques unless the user possesses the lower Rust Curses. One can break free of this curse by releasing a strong amount of chakra in the form of a S-rank amount. This is another step in the path of any budding juinjutsu specialist and should be considered part of a juinjutsu specialists technique list. Every Rust Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifier slots this curse can have is 8 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Rust Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Base Curse – Rust Curse Lvl 5 Classification: Juinjutsu Rank: S-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Rust” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will oxidize the metal comprising them (ineffective on those not comprised of it), as long as they possess S-rank or lower Defense tiers causing their inflicted wounds to rust causing them to sustain double damage if hit in the same spot by a S-rank technique. This seal is highly specific as it only reacts to S-rank techniques, it does not consider lower techniques unless the user possesses the lower Rust Curses. One can break free of this curse by releasing a strong amount of chakra in the form of a SS-rank amount. This is another step in the path of any budding juinjutsu specialist and should be considered part of a juinjutsu specialists technique list. Every Rust Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifier slots this curse can have is 10 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Rust Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Base Curse – Rust Curse Lvl Max Classification: Juinjutsu Rank: SS-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Rust” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will oxidize the metal comprising them (ineffective on those not comprised of it), as long as they possess S-rank or lower Defense tiers causing their inflicted wounds to rust causing them to sustain double damage if hit in the same spot by a S-rank technique. This seal is highly specific as it only reacts to S-rank techniques, it does not consider lower techniques unless the user possesses the lower Rust Curses. One can break free of this curse by releasing a strong amount of chakra in the form of a SS-rank amount. This is another step in the path of any budding juinjutsu specialist and should be considered part of a juinjutsu specialists technique list. Every Rust Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifier slots this curse can have is 12 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Rust Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
- Fantom Exclusive Juinjutsu:
Name: Fantom Curse – Haunt Curse Classification: Juinjutsu Rank: D-rank (D-rank Blood Price + D-rank Ectoplasm) Class: Supplementary Range: Short
Description: Req. Intimidate Curse. The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Haunt” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will haunt them, as long as they possess a D-rank or lower Spirit+Barrier tier chain depleting their Sanity Limit by -1 each Turn after being applied for 5 P.T. One can break free of this curse by releasing a strong amount of life-force (blood) in the form of a D-rank amount. This is the least basic building block of any Fantom Family juinjutsu specialist's technique list and is always the one of the last techniques any budding juinjutsu master learns as is the bridge that leads to the more complex curses. Every Haunt Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 3 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Haunt Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Fantom Curse – Decay Curse Classification: Juinjutsu Rank: D-rank (D-rank Blood Price + D-rank Ectoplasm) Class: Supplementary Range: Short
Description: Req. Rust Curse. The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Decay” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will decay the metal comprising them (ineffective on those not comprised of it), as long as they possess D-rank or lower Spirit+Defense tiers causing their inflicted wounds to decay causing them to sustain double damage if hit in the same spot by a D-rank technique. This seal is highly specific as it only reacts to D-rank techniques, it does not consider lower techniques unless the user possesses the lower Decay Curses. One can break free of this curse by releasing a strong amount of life-force (blood) in the form of a D-rank amount. This is a basic building block of any Fantom Family juinjutsu specialist's technique list and is always the one of the last techniques any budding juinjutsu master learns as it aids with the more complex curses. Every Decay Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifier slots this curse can have is 2 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Decay Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Base Curse – Ooze Curse Classification: Juinjutsu Rank: D-rank (D-rank Blood Price + D-rank Ectoplasm) Class: Supplementary Range: Short
Description: Req. Bleed Curse. The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Ooze” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will thin the chakra within their body, as long as they possess a D-rank or lower Spirit+Endurance tier-chain or Chakra Tiers causing their inflicted wounds to bleed a D-rank of chakra each Post (Total). One can break free of this curse by releasing a strong amount of life-force (blood) in the form of a D-rank amount. This is a basic building block of any Fantom Family juinjutsu specialist's technique list and is always the one of the last techniques any budding juinjutsu master learns as it aids with the more complex curses. Every Ooze Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifier slots this curse can have is 2 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Ooze Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Fantom Curse – Fright Curse Lvl 2 Classification: Juinjutsu Rank: C-rank (3 D-rank Blood Price + C-rank Ectoplasm) Class: Supplementary Range: Short
Description: Req. Paralysis Curse Lvl 2. The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Fright” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will completely fright their body, as long as they possess C-rank or lower Spirit+Strength tier chain rendering them unable to move. One can break free of this curse by releasing a strong amount of life-force (blood) in the form of a C-rank amount. This is the most basic building block of any Fantom Family juinjutsu specialist's technique list and is always the first technique any budding juinjutsu master learns as it helps with more complex curses. Every Fright Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 8 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Fright Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Fantom Curse – Necrosis Curse Lvl 2 Classification: Juinjutsu Rank: C-rank (3 D-rank Blood Price + C-rank Ectoplasm) Class: Supplementary Range: Short
Description: Req. Burn Curse Lvl 2. The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Necrosis” will appear, completing the creation of the curse. When placed upon its target this curse will react to the target's life-force usage in which each time the target uses a C-rank amount of blood, they will receive a B-rank amount of natural damage. This seal is highly specific as it only reacts to C-rank blood usage, does not consider lower blood usages unless the user possesses the lower Necrosis Curses. This is another step in the path of any budding juinjutsu specialist and should be considered part of a Fantom Family juinjutsu specialist's technique list. Every Necrosis Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifier slots this curse can have is 10 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Necrosis Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Fantom Curse – Haunt Curse Lvl 2 Classification: Juinjutsu Rank: C-rank (3 D-rank Blood Price + C-rank Ectoplasm) Class: Supplementary Range: Short
Description: Req. Intimidate Curse Lvl 2. The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Haunt” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will haunt them, as long as they possess a D-rank or lower Spirit+Barrier tier chain depleting their Sanity Limit by -2 each Turn after being applied for 10 P.T. One can break free of this curse by releasing a strong amount of life-force (blood) in the form of a C-rank amount. This is the least basic building block of any Fantom Family juinjutsu specialist's technique list and is always the one of the last techniques any budding juinjutsu master learns as is the bridge that leads to the more complex curses. Every Haunt Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 6 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Haunt Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Fantom Curse – Decay Curse Lvl 2 Classification: Juinjutsu Rank: C-rank (3 D-rank Blood Price + C-rank Ectoplasm) Class: Supplementary Range: Short
Description: Req. Rust Curse Lvl 2. The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Decay” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will decay the metal comprising them (ineffective on those not comprised of it), as long as they possess C-rank or lower Spirit+Defense tiers causing their inflicted wounds to decay causing them to sustain double damage if hit in the same spot by a C-rank technique. This seal is highly specific as it only reacts to C-rank techniques, it does not consider lower techniques unless the user possesses the lower Decay Curses. One can break free of this curse by releasing a strong amount of life-force (blood) in the form of a C-rank amount. This is a basic building block of any Fantom Family juinjutsu specialist's technique list and is always the one of the last techniques any budding juinjutsu master learns as it aids with the more complex curses. Every Decay Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifier slots this curse can have is 4 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Decay Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Base Curse – Ooze Curse Lvl 2 Classification: Juinjutsu Rank: C-rank (3 D-rank Blood Price + C-rank Ectoplasm) Class: Supplementary Range: Short
Description: Req. Bleed Curse Lvl 2. The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Ooze” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will thin the chakra within their body, as long as they possess a C-rank or lower Spirit+Endurance tier-chain or Chakra Tiers causing their inflicted wounds to bleed a C-rank of chakra each Post (Total). One can break free of this curse by releasing a strong amount of life-force (blood) in the form of a C-rank amount. This is a basic building block of any Fantom Family juinjutsu specialist's technique list and is always the one of the last techniques any budding juinjutsu master learns as it aids with the more complex curses. Every Ooze Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifier slots this curse can have is 4 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Ooze Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Fantom Curse – Fright Curse Lvl 2 Classification: Juinjutsu Rank: C-rank (3 D-rank Blood Price + C-rank Ectoplasm) Class: Supplementary Range: Short
Description: Req. Paralysis Curse Lvl 2. The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Fright” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will completely fright their body, as long as they possess C-rank or lower Spirit+Strength tier chain rendering them unable to move. One can break free of this curse by releasing a strong amount of life-force (blood) in the form of a C-rank amount. This is the most basic building block of any Fantom Family juinjutsu specialist's technique list and is always the first technique any budding juinjutsu master learns as it helps with more complex curses. Every Fright Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 8 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Fright Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Fantom Curse – Necrosis Curse Lvl 2 Classification: Juinjutsu Rank: C-rank (3 D-rank Blood Price + C-rank Ectoplasm) Class: Supplementary Range: Short
Description: Req. Burn Curse Lvl 2. The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Necrosis” will appear, completing the creation of the curse. When placed upon its target this curse will react to the target's life-force usage in which each time the target uses a C-rank amount of blood, they will receive a B-rank amount of natural damage. This seal is highly specific as it only reacts to C-rank blood usage, does not consider lower blood usages unless the user possesses the lower Necrosis Curses. This is another step in the path of any budding juinjutsu specialist and should be considered part of a Fantom Family juinjutsu specialist's technique list. Every Necrosis Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifier slots this curse can have is 10 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Necrosis Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Fantom Curse – Haunt Curse Lvl 3 Classification: Juinjutsu Rank: B-rank (C-rank Blood Price + B-rank Ectoplasm) Class: Supplementary Range: Short
Description: Req. Intimidate Curse Lvl 3. The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Haunt” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will haunt them, as long as they possess a B-rank or lower Spirit+Barrier tier chain depleting their Sanity Limit by -3 each Turn after being applied for 15 P.T. One can break free of this curse by releasing a strong amount of life-force (blood) in the form of a B-rank amount. This is the least basic building block of any Fantom Family juinjutsu specialist's technique list and is always the one of the last techniques any budding juinjutsu master learns as is the bridge that leads to the more complex curses. Every Haunt Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 9 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Haunt Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Fantom Curse – Decay Curse Lvl 3 Classification: Juinjutsu Rank: B-rank (C-rank Blood Price + B-rank Ectoplasm) Class: Supplementary Range: Short
Description: Req. Rust Curse Lvl 3. The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Decay” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will decay the metal comprising them (ineffective on those not comprised of it), as long as they possess B-rank or lower Spirit+Defense tiers causing their inflicted wounds to decay causing them to sustain double damage if hit in the same spot by a B-rank technique. This seal is highly specific as it only reacts to B-rank techniques, it does not consider lower techniques unless the user possesses the lower Decay Curses. One can break free of this curse by releasing a strong amount of life-force (blood) in the form of a B-rank amount. This is a basic building block of any Fantom Family juinjutsu specialist's technique list and is always the one of the last techniques any budding juinjutsu master learns as it aids with the more complex curses. Every Decay Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifier slots this curse can have is 6 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Decay Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Base Curse – Ooze Curse Lvl 3 Classification: Juinjutsu Rank: B-rank (C-rank Blood Price + B-rank Ectoplasm) Class: Supplementary Range: Short
Description: Req. Bleed Curse Lvl 3. The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Ooze” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will thin the chakra within their body, as long as they possess a B-rank or lower Spirit+Endurance tier-chain or Chakra Tiers causing their inflicted wounds to bleed a B-rank of chakra each Post (Total). One can break free of this curse by releasing a strong amount of life-force (blood) in the form of a B-rank amount. This is a basic building block of any Fantom Family juinjutsu specialist's technique list and is always the one of the last techniques any budding juinjutsu master learns as it aids with the more complex curses. Every Ooze Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifier slots this curse can have is 6 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Ooze Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Fantom Curse – Fright Curse Lvl 3 Classification: Juinjutsu Rank: B-rank (C-rank Blood Price + B-rank Ectoplasm) Class: Supplementary Range: Short
Description: Req. Paralysis Curse Lvl 3. The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Fright” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will completely fright their body, as long as they possess B-rank or lower Spirit+Strength tier chain rendering them unable to move. One can break free of this curse by releasing a strong amount of life-force (blood) in the form of a B-rank amount. This is the most basic building block of any Fantom Family juinjutsu specialist's technique list and is always the first technique any budding juinjutsu master learns as it helps with more complex curses. Every Fright Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 12 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Fright Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Fantom Curse – Necrosis Curse Lvl 3 Classification: Juinjutsu Rank: B-rank (C-rank Blood Price + B-rank Ectoplasm) Class: Supplementary Range: Short
Description: Req. Burn Curse Lvl 3. The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Necrosis” will appear, completing the creation of the curse. When placed upon its target this curse will react to the target's life-force usage in which each time the target uses a B-rank amount of blood, they will receive an A-rank amount of natural damage. This seal is highly specific as it only reacts to B-rank blood usage, does not consider lower blood usages unless the user possesses the lower Necrosis Curses. This is another step in the path of any budding juinjutsu specialist and should be considered part of a Fantom Family juinjutsu specialist's technique list. Every Necrosis Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifier slots this curse can have is 15 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Necrosis Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Fantom Curse – Haunt Curse Lvl 4 Classification: Juinjutsu Rank: A-rank (B-rank Blood Price + A-rank Ectoplasm) Class: Supplementary Range: Short
Description: Req. Intimidate Curse Lvl 4. The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Haunt” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will haunt them, as long as they possess an A-rank or lower Spirit+Barrier tier chain depleting their Sanity Limit by -4 each Turn after being applied for 20 P.T. One can break free of this curse by releasing a strong amount of life-force (blood) in the form of an A-rank amount. This is the least basic building block of any Fantom Family juinjutsu specialist's technique list and is always the one of the last techniques any budding juinjutsu master learns as is the bridge that leads to the more complex curses. Every Haunt Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 12 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Haunt Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Fantom Curse – Decay Curse Lvl 4 Classification: Juinjutsu Rank: A-rank (B-rank Blood Price + A-rank Ectoplasm) Class: Supplementary Range: Short
Description: Req. Rust Curse Lvl 4. The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Decay” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will decay the metal comprising them (ineffective on those not comprised of it), as long as they possess A-rank or lower Spirit+Defense tiers causing their inflicted wounds to decay causing them to sustain double damage if hit in the same spot by an A-rank technique. This seal is highly specific as it only reacts to B-rank techniques, it does not consider lower techniques unless the user possesses the lower Decay Curses. One can break free of this curse by releasing a strong amount of life-force (blood) in the form of an A-rank amount. This is a basic building block of any Fantom Family juinjutsu specialist's technique list and is always the one of the last techniques any budding juinjutsu master learns as it aids with the more complex curses. Every Decay Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifier slots this curse can have is 8 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Decay Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Base Curse – Ooze Curse Lvl 4 Classification: Juinjutsu Rank: A-rank (B-rank Blood Price + A-rank Ectoplasm) Class: Supplementary Range: Short
Description: Req. Bleed Curse Lvl 4. The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Ooze” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will thin the chakra within their body, as long as they possess an A-rank or lower Spirit+Endurance tier-chain or Chakra Tiers causing their inflicted wounds to bleed an A-rank of chakra each Post (Total). One can break free of this curse by releasing a strong amount of life-force (blood) in the form of an A-rank amount. This is a basic building block of any Fantom Family juinjutsu specialist's technique list and is always the one of the last techniques any budding juinjutsu master learns as it aids with the more complex curses. Every Ooze Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifier slots this curse can have is 8 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Ooze Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Fantom Curse – Fright Curse Lvl 4 Classification: Juinjutsu Rank: A-rank (B-rank Blood Price + A-rank Ectoplasm) Class: Supplementary Range: Short
Description: Req. Paralysis Curse Lvl 4. The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Fright” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will completely fright their body, as long as they possess A-rank or lower Spirit+Strength tier chain rendering them unable to move. One can break free of this curse by releasing a strong amount of life-force (blood) in the form of an A-rank amount. This is the most basic building block of any Fantom Family juinjutsu specialist's technique list and is always the first technique any budding juinjutsu master learns as it helps with more complex curses. Every Fright Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 16 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Fright Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Fantom Curse – Necrosis Curse Lvl 4 Classification: Juinjutsu Rank: B-rank (B-rank Blood Price + A-rank Ectoplasm) Class: Supplementary Range: Short
Description: Req. Burn Curse Lvl 4. The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Necrosis” will appear, completing the creation of the curse. When placed upon its target this curse will react to the target's life-force usage in which each time the target uses an A-rank amount of blood, they will receive a S-rank amount of natural damage. This seal is highly specific as it only reacts to A-rank blood usage, does not consider lower blood usages unless the user possesses the lower Necrosis Curses. This is another step in the path of any budding juinjutsu specialist and should be considered part of a Fantom Family juinjutsu specialist's technique list. Every Necrosis Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifier slots this curse can have is 20 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Necrosis Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
- For the Future (Kurogane):
Name: First Transformation Classification: Multi-Stage Transformation Type: Kekkei Genkai (Sanity Unlock) Duration: 20/50 P.T (0 Training) Animal Spirit: Iceblast Brachydios Description: In this transformation Praise takes minor characteristics of her animal spirit while ALL of heir tiers are raised by 1 Tier Level. Praise gains a bit more mass in her upper torso while her arms actually lengthen 6 inches. Also, the scelera of her eyes turn red and her teeth become more jagged and all of her nails become a pale sky blue coloration. Regardless of how it is unlocked, within the First Transformation a Kurogane is able to keep some shreds of their sanity & decision making allowing them to distinguish between allies (Min. 20 CD Topics), friends (Min. 15 CD Topics), Loved Ones (Min. 10 CD Topics), Family (Min. 5 CD Topics) and foes. This transformation is unlocked upon sanity depletion (3/4th's Sanity Limit), the first time it is unlocked it replenishes the user's sanity limit however unlike the near death experience method they do not need to train for mastery to retain their complete mental faculties. If they do retrain for mastery during the Weekly Training to increase the time-limit it is able to be increase by a +3 rather than a +1 (Maximum remains 50). Once the transformation duration of any state has ended they will require a cool-down of half their total duration before they are able to return to any of their unlocked transformations. Pre-Awakened Kurogane can only utilize any Transformation Once per topic, whereas Awakened Kurogane are able to return to any Transformation after each cool-down, however with each time they do this the cool-down will continue to double. Name: Second Transformation Classification: Multi-Stage Transformation Type: Kekkei Genkai (Sanity Unlock) Duration: 15/45 (0 Training) Animal Spirit: Iceblast Brachydios Description: In this transformation, the Praise's characteristics are much more detailed in comparison to her animal spirit while ALL of her tiers are raised by 2 Tier Levels. Praise gains a more toned and muscular upper torso, with her arms growing a foot in length along with her hands doubling in size (hand span of 1.5 ft) & finally she gains a unique gland in her back which allows her to secrete explosive slime. Also, she gains a a club like tail and porous spike like ridges along her back which can be used to secrete her explosive slime. Regardless of how it is unlocked, within the Second Transformation a Kurogane is more primal only being able to distinguish between loved ones (Min of 10 CD Topics), family (Min of 5 CD Topics) &/or a mate (Min. of 3 CD Topic) whereas all others will be attacked with no mercy (Berserk Status). The Second Transformation has a shorter duration than it's preceding form namely -5 P.T Less, and when first unlocked this is also consumed from the Kurogane's 1st Transformation Duration & each 2nd Transformation grants unique abilities to the user while it is active. This transformation is unlocked upon sanity depletion (1/2 Sanity Limit), the first time it is unlocked it replenishes the user's sanity limit however unlike the near death experience method they do not need to train for mastery to retain their mostly complete mental faculties. If they do retrain for mastery then they are able to resist attacking their friends (Min. 3 CD Topics) & their allies (Min. 1 CD Topic). Slots:*First Slot: Explosive Slime Generation - Similar to her Animal Spirit, in this form she is capable of secreting Explosive Slime (Grade IV Carve: X, C, F) which is capable of being produced from excess calories. As a result it uses either her Gluttony Limit (Physical Damaging) or her Drunk Limit (Hybrid Damaging) with them being replenished in exchange for producing set amounts of Explosive Slime. However if either are completely full she can cannibalize her own body (Stamina Limit Depletion) to produce larger amounts of explosive slime dealing Pain + Phys Recoil (Spiritual Damaging). Limit Cost - Explosive Slime Produced1 (D-rank Pain & D-rank Recoil) - D (3 D) 2 (C-rank Pain & 3 D-ranks Recoil) - C (B) 3 (B-rank Pain & C-rank Recoil) - B (A) 4 (A-rank Pain & B-rank Recoil) - A (S) 5 (S-rank Pain & A-rank Recoil) - S (SS) 10 (SS-rank Pain & S-rank Recoil) - SS (SSS) 15 (SSS-rank Pain & SS-rank Recoil) - SSS (2 SSS) Name: Heir Transformation Classification: Multi-Stage Transformation Type: Kekkei Hen'ho Duration: 10/40 (0 Training) Animal Spirit: Iceblast Brachydios Description: In this transformation, Praise's characteristics vanish as some of the traits of their 2nd Transformation are extracted to form either a single organic weapon or a pair of organic weapons, which are the same rank as the Kurogane. In this transformation ALL of her tiers are raised by 3 Tier Levels & her Sanity Limit is Doubled (i.e 1/4 to 1/2). Praise only has some traces of her Animal Spirit namely the scelera of her eyes being blood red and sky blue coloration of her nails. Regardless of how it is unlocked, this is a more controlled transformation in comparison to it's counterpart (Beast) and a Kurogane has control over their mental faculties to a similar degree to the 1st Transformation. The Heir Transformation has a shorter duration than it's preceding form namely -5 P.T Less, and when first unlocked this is also consumed from the Kurogane's 2nd Transformation Duration. This transformation is unlocked upon sanity depletion (1/4th's Sanity Limit) so long as they do not possess Flesh Release, the first time it is unlocked it replenishes the user's sanity limit & upon training for Mastery (750 Weekly Training), the Weekly Training to increase it's duration goes up by +5 (Maximum Remains 40 in Heir, 45 in 2nd & 50 in 1st). Slots:*First Slot: Explosive Slime Generation - Similar to her Animal Spirit, in this form she is capable of secreting Explosive Slime (Grade IV Carve: X, C, F) which is capable of being produced from excess calories. As a result it uses either her Gluttony Limit (Physical Damaging) or her Drunk Limit (Hybrid Damaging) with them being replenished in exchange for producing set amounts of Explosive Slime. However if either are completely full she can cannibalize her own body (Stamina Limit Depletion) to produce larger amounts of explosive slime dealing Pain + Phys Recoil (Spiritual Damaging). Limit Cost - Explosive Slime Produced1 (D-rank Pain & D-rank Recoil) - D (3 D) 2 (C-rank Pain & 3 D-ranks Recoil) - C (B) 3 (B-rank Pain & C-rank Recoil) - B (A) 4 (A-rank Pain & B-rank Recoil) - A (S) 5 (S-rank Pain & A-rank Recoil) - S (SS) 10 (SS-rank Pain & S-rank Recoil) - SS (SSS) 15 (SSS-rank Pain & SS-rank Recoil) - SSS (2 SSS) Organic Weapon (Knuckles)Type:Pair Size: Small (1 ft Wide, 2 ft long) Appearance: This pair of organic weaponry resemble the fists of a Brachydios albeit in an easily wearable form similar brass knuckles. When placed on the user's fists it completely covers much of the back of the hand and part of the forearm while leaving the fingers exposed in order to make hand seals. Special Ability: Organic Weapons have a durability comparable to that of the Kurogane themselves (Shares Defensive Tiers & Tier-Chains) and are capable of being healed if damaged or even broken in battle however they are only available while in this transformation & it's successor. These knuckles are capable of generating heated shock-waves, which can be used to inflict painful knock-back on opponents who they come in contact with or if aimed at explosive slime cause it to detonate (apply knock-back as blast radius) as if the slime came in contact with something flammable. The shock-waves consume stamina & wind materia in order to be used and when utilized alongside strength the knock-back they are capable of inflicting is increased. Price - Knock-Back (Str Modifier) - Pain Inflicted (Base Detonation Radius)1 + D - 1 ft (D =1.5x) - D (1 ft) 2 + C - 2 ft (C = 2x) - C (2 ft) 3 + B - 3 ft (B = 2.5x) - B (3 ft) 4 + A - 4 ft (A = 3x) - A (4 ft) 5 + S - 5 ft (S = 3.5x) - S (5 ft) 6 + SS - 6 ft (SS = 4x) - SS (6 ft) 7 + SSS - 7 ft (SSS = 4.5x) - SSS (7 ft) Name: True Transformation Classification: Multi-Stage Transformation Type: Kekkei Tota Duration: 5/35 (0 Training) Animal Spirit: Iceblast Brachydios Description: The true final stage of the Kurogane Transformations where Praise's characteristics vanish as most of the traits of her Heir Transformation are extracted to form an organic armor to go along with her organic weaponry, all which are the same rank as the Kurogane. In this transformation ALL of her tiers are raised by 6 Tier Levels & her Sanity Limit is increased by half of it's original size (i.e 1/4 to 3/4). Praise has nothing but scarification brands resembling the skeleton of an Iceblast Brachydios adorning her body which only manifests in the presence of those with Sages Senses or access to the 4th Dimension. Regardless of how it is unlocked, this is the most civilized transformation and a Kurogane has complete control over their mental faculties. The True Transformation has the shortest duration of the transformations (tied with Primal) -5 P.T less in comparison to it's previous form, and when first unlocked this is also consumed from the Kurogane's Heir Transformation Duration. Unique to this transformation, the True Transformation is immune to the Primal Transformation's berserk effect being the only type of Kurogane that can combat them at no risk to their sanity. Long ago it was believed that there could only be 1 Kurogane with this transformation, but this has since rectified with only one Kurogane being able to obtain this transformation through the Ascension method which is the process used to determine the Clan Head. This transformation is unlocked upon hunting down and either redeeming 1 Primal Transformation Kurogane (subduing without killing and bringing back to the clan) or killing 2 Primal Transformation Kurogane. With Mastery (1000 Word Weekly Training), while in this form it is capable of calming their fellow Kurogane (+1 ft radius every rank max 7 ft at "X"-rank), replenishing their sanity limit by +1 every P.T they are around them whereas if they are transformed it is lowered to replenishing every Turn instead. Slots:Slots:*First Slot: Explosive Slime Generation - Similar to her Animal Spirit, in this form she is capable of secreting Explosive Slime (Grade IV Carve: X, C, F) which is capable of being produced from excess calories. As a result it uses either her Gluttony Limit (Physical Damaging) or her Drunk Limit (Hybrid Damaging) with them being replenished in exchange for producing set amounts of Explosive Slime. However if either are completely full she can cannibalize her own body (Stamina Limit Depletion) to produce larger amounts of explosive slime dealing Pain + Phys Recoil (Spiritual Damaging). Limit Cost - Explosive Slime Produced1 (D-rank Pain & D-rank Recoil) - D (3 D) 2 (C-rank Pain & 3 D-ranks Recoil) - C (B) 3 (B-rank Pain & C-rank Recoil) - B (A) 4 (A-rank Pain & B-rank Recoil) - A (S) 5 (S-rank Pain & A-rank Recoil) - S (SS) 10 (SS-rank Pain & S-rank Recoil) - SS (SSS) 15 (SSS-rank Pain & SS-rank Recoil) - SSS (2 SSS) Organic Weapon (Knuckles)Type:Pair Size: Small (1 ft Wide, 2 ft long) Appearance: This pair of organic weaponry resemble the fists of a Brachydios albeit in an easily wearable form similar brass knuckles. When placed on the user's fists it completely covers much of the back of the hand and part of the forearm while leaving the fingers exposed in order to make hand seals. Special Ability: Organic Weapons have a durability comparable to that of the Kurogane themselves (Shares Defensive Tiers & Tier-Chains) and are capable of being healed if damaged or even broken in battle however they are only available while in this transformation & it's successor. These knuckles are capable of generating heated shock-waves, which can be used to inflict painful knock-back on opponents who they come in contact with or if aimed at explosive slime cause it to detonate (apply knock-back as blast radius) as if the slime came in contact with something flammable. The shock-waves consume stamina & wind materia in order to be used and when utilized alongside strength the knock-back they are capable of inflicting is increased. Price - Knock-Back (Str Modifier) - Pain Inflicted (Base Detonation Radius)1 + D - 1 ft (D =1.5x) - D (1 ft) 2 + C - 2 ft (C = 2x) - C (2 ft) 3 + B - 3 ft (B = 2.5x) - B (3 ft) 4 + A - 4 ft (A = 3x) - A (4 ft) 5 + S - 5 ft (S = 3.5x) - S (5 ft) 6 + SS - 6 ft (SS = 4x) - SS (6 ft) 7 + SSS - 7 ft (SSS = 4.5x) - SSS (7 ft) Organic Armor (Iceblast)Type: Light Size: Humanoid Appearance:- The female one:
Special Ability: Organic Armor have a durability comparable to that of the Kurogane themselves (Shares Defensive Tiers & Tier-Chains) and are capable of being healed if damaged or even broken in battle however they are only available while in this transformation. There are two types with this armor being a Light Type; which are comparable to a Living Weapon in regards to Weapon Destruction techniques & possesses her Dead Bone Pulse's Regeneration when dealt physical damage. It likewise has Cold Immunity (Iceblast Brachydios are immune to the cold), which scales with her Endurance Tiers & Tier Chains in regards to benefiting from it. Endurance = Negates Recurrent Hypothemia Limit Depletion. End+Str = Negates Cold Based (Heat Variant, Ice & Flux) Chakra Statuses End+Def = Blocks Cold Based Chakra Damage End+Def+Spd = Cold Based Physical & Chakra Piercing End+Def+Str = Cold Based Chakra Damage Negation (only vulnerable to Piercing) End+Def+Spd+Str = Cold Based Physical & Chakra Negation End Tier (Cold Immunity) - Tier Chain (Damage Type Applicable)D (D) - None (Hyb) C (C) - Def (Phy) B (B) - End (Chk) A (A) - Spt (Spt) S (S) - Nat (Nat) SS (SS) - Chk (Bake Enhanced Chk) SSS (SSS) - N/A
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Last edited by Savannah on 8th January 2019, 10:07 pm; edited 1 time in total (Reason for editing : typo) | |
| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Praise your power! (Praise's Technique Scrolls) 31st October 2018, 3:03 pm | |
| - Seven Heavens Breathing Method:
- Fighting Style & Breath Activation Req. Techniques:
Name: Seven Heaven's Breathing Method (Signature) Classification: Fighting Style Rank: D Class: Supplementary Range: Self
Description: Seven Heaven's Breathing Method is a taijutsu breathing method invented by Praise by gathering up large amounts of oxygen which is filtered into the body oxygenating the blood and increasing ones physical capabilities. It bears notable similarities to the vaunted Eight Gates and as such contains techniques which require specific breath's to utilize. As a result it is capable of temporarily breaking the limits subconsciously restricting the user's body at the risk of causing their body to expire more quickly. By undergoing intense training, one can learn how to activate these breaths allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. By learning this fighting style the user becomes more knowledgeable about their bodies natural limitations and can eventually learn how to lengthen the amount of time they are able to maintain this techniques activation. The starting length of the Seven Heavenly Breathing Method is based on the user's Endurance Tiers as the oxygen energizing the blood is taxing on the body after the activation of this technique but those who possess high amounts of endurance can endure this agony for longer periods than others. Through weekly retraining stemming from this specific technique which can be done ONCE every rank, the user can extend this duration by at least 1 Post (Total) each time, and depending on the user's rank their max limit varies. Likewise this technique serves as a gateway and alternative to the Eight Gates for those who completely lack chakra since it isn't dependent on it but merely one's bodies upper limit without being empowered by the energy source. As a result the overall size of ones chakra reserve determines whether or not an individual gains an increased duration as a result as those who possess large amounts of chakra aren't able to utilize this technique to it's full capabilities. Rank of User - Max Duration in P.T - End Tiers - Base Duration in P.T N/A - 1 - None - 1 D - 2-14 - D - 2 C - 3-20 - C - 3 B - 4-26 - B - 4 A - 5-32 - A - 5 S - 6-38 - S - 6 "Z" - 7-44 - SS - 7 "X" - 8-50 - SSS - 8
No of Retraining (Word Count) - Duration Extension (Reserve Size Modifier) 1 (250) - +1 (Soulless/Kekkai/Jinch/Apex Being = 0x) 2 (500) - +1 (Inkan/Acolyte/Dues/Prime = 1x) 3 (750) - +1 (Ninja/Cypher/Ghost/Xeres = 2x) 4 (1000) - +1 (Samurai/Ronin/Jaeger/Diablo = 3x) 5 (1500) - +1 (Dakar/Weaponkin/Reaper/Vanir = 4x) 6 (2000) - +1 (Faunus/Spurious = 5x) 7 (2500) - +1 (Civilian/Zenith = 6x) *Note: Duration Extension calculation is done based on the amount given through the Word Count (+1) bolstered by the Reserve Size Modifier (0x-6x) to create the duration extension. (For example a Dakar would get +4 each re-training however if they awaken into a Zenith before completing all of the re-training they will get +6 for the remaining ones). Pirates who are TaT are capable of learning this technique and use a 7x Multiplier due to lacking chakra completely. (Insert Name)'s SHBM Duration = (Insert Current Max Duration)
- The Seven Breaths:
Name: 1st Breath - Daiichi Kassei Classification: Kintaijutsu Rank: C (D-rank Pain Activation + D-rank Phy Recoil Deactivation) Class: Supplementary Range: Self
Description: The first breath involves the inhalation of oxygen, enough to fill the lungs, which is then distilled by the body and used to evenly oxygenate ones integumentary system. This grants an increase to the user's Tier Levels based on their available tiers (Insert up to 4 Tiers available to your character in the order of 1st =, 2nd = , 3rd =, 4th =). As a result this boosts those four tiers by 3 Tier Levels while having a base activation of 1 Post (total). As a result of the increased oxygenation their eyes turn completely white and a very faint yellow aura begins to emanate from their body. While active due to the pain of activation the user is broken out of a D-rank genjutsu, including those which are normally incapable of being broken out of through pain. Regardless of the user's pain threshold due to the oxygen coursing through their body, the pain associated with the activation of this technique will not cause them any adverse effects until after this technique has been deactivated. When deactivated, the recoil from this technique results in the user sustaining D-rank times (x) the number of posts (total) this technique was active in Pain in addition to D-rank Physical Recoil Damage. Weekly Training - Base Rank of Genjutsu Broken Out through Pain 0 (0 WC) - D 1 (500 WC) - C 2 (500 WC) - B 3 (500 WC) - A
Name: 2nd Breath - Daini Kassei Classification: Kintaijutsu Rank: C (2 D-rank Pain Activation + D-rank Phy Recoil Deactivation) Class: Supplementary Range: Self
Description: The second breath involves the inhalation of oxygen, enough to fill the lungs twice, which is then distilled by the body and used to evenly oxygenate ones muscular system. This increases the user's 2nd Tier to +4 Tier Levels (+1 T.L. Higher than before) while their size increases due to their muscles become more prominent, as a result of re-energized by the increased flow. Depending on the user's Age this technique can likewise boost the duration of the Seven Heavenly Breathing Method by a set amount which lasts as long as this breath is active or until the user activates another breath. While active due to the pain of activation the user is broken out of up to 2 D-rank genjutsu in a chain, including those which are normally incapable of being broken out of through pain. Regardless of the user's pain threshold due to the oxygen coursing through their body, the pain associated with the activation of this technique will not cause them any adverse effects until after this technique has been deactivated. When deactivated, the recoil from this technique results in the user sustaining 2 D-rank times (x) the number of posts (total) this technique was active in Pain in addition to D-rank Physical Recoil Damage. Age - Duration Boost Under Prime - Plus a Third (+1/3 of Overall Duration) Prime - Plus a Half (+1/2 of Overall Duration) Over Prime - Plus a Quarter (+1/4 of Overall Duration)
Name: 3rd Breath - Daisan Kassei Classification: Kintaijutsu Rank: B (3 D-rank Pain Activation + C-rank Phy Recoil Deactivation) Class: Supplementary Range: Self
Description: The third breath involves the inhalation of oxygen, enough to fill the lungs thrice, which is then distilled by the body and used to evenly oxygenate ones circulatory system. This increases the user's 1st Tier to +4 Tier Levels (+1 T.L. Higher than before) causing their skin to slightly darken with a pink coloration. This increases the user's adrenaline resulting in fatigue loss thanks to damage sustained being negated depending on the user's age, which lasts as long as this breath is active or they activate another breath. However this breath is where the oxygen begins to poison their body thus shortening their breath activation which can be mitigated through weekly retraining. While active due to the pain of activation the user is broken out of up to 3 D-rank genjutsu in a chain, including those which are normally incapable of being broken out of through pain. Regardless of the user's pain threshold due to the oxygen coursing through their body, the pain associated with the activation of this technique will not cause them any adverse effects until after this technique has been deactivated. When deactivated, the recoil from this technique results in the user sustaining 2 D-rank times (x) the number of posts (total) this technique was active in Pain in addition to D-rank Physical Recoil Damage. Age - Adrenaline Covers Below Prime - Non-Lethal, Non-Vital & Vital Prime - Non-Lethal, Non-Vital, Lethal & Vital Past Prime - Non-Vital & Non-Lethal
Breath Activation Shortening - Weekly Retraining Minus a Half (-1/2) - 750 Minus a Third (-1/3) - 750 Minus a Quarter (-1/4) - 750
Name: 4th Breath - Daiyon Kassei Classification: Kintaijutsu Rank: B (4 D-rank Pain Activation + C-rank Phy Recoil Deactivation) Class: Supplementary Range: Self
Description: The fourth breath involves the inhalation of oxygen, enough to fill the lungs four times, which is then distilled by the body and used to evenly oxygenate ones skeletal system. This causes their skin to darken further to red, with their pupils completely disappearing as their third tier is boosted to +5 Tier Levels. This is not just an aesthetic effect as due to that opponents are no longer able to initiate eye-contact with them despite the gate user looking or staring right at them it is difficult to discern where exactly their pupils are and thus the focus of their vision. However the user of this technique can still initiate eye-contact on their opponent in which case if doing so the opponent is likewise allowed to reply in kind granting them the ability to utilize their own eye-contact focused techniques until said eye-contact is broken, whether by the user or the opponent blinking, looking away (by turning their head) and various other methods of breaking eye-contact. While active due to the pain of activation the user is broken out of up to 4 D-rank genjutsu in a chain, including those which are normally incapable of being broken out of through pain. Regardless of the user's pain threshold due to the oxygen coursing through their body, the pain associated with the activation of this technique will not cause them any adverse effects until after this technique has been deactivated. When deactivated, the recoil from this technique results in the user sustaining 3 D-rank times (x) the number of posts (total) this technique was active in Pain in addition to B-rank Physical Recoil Damage. By retraining this technique; the tier level boost can be extended to encompass the 1st, 2nd & 4th Tiers. Weekly Training - Tier 750 - 4th 750 - 2nd 750 - 1st
Name: 5th Breath - Daigo Kassei Classification: Kintaijutsu Rank: A (C-rank Pain Activation + B-rank Phy Recoil Deactivation) Class: Supplementary Range: Self
Description: The fifth breath involves the inhalation of oxygen, enough to fill the lungs five times, which is then distilled by the body and used to evenly oxygenate ones digestive system. This causes a release of cyclonic energy which pulls in wind (and other gaseous bodies) within a 4 ft radius, as their 4th tier is boosted to +6 Tier Levels. Depending on the gas swirling around them the user is able to replenish their fatigue by a set amount each post (total) due to the fuel provided, however due to the cyclone effect they never make contact with the gases and thus pose no risk of adverse effects as long as this breath is activated or until the user activates another breath and is still surrounded by said gas. Upon replenishing the user's fatigue the gases are dispersed away from the user's body preventing them from immediate harm upon deactivation or activation of a higher gate. While active due to the pain of activation the user is broken out of up to C-rank genjutsu, including those which are normally incapable of being broken out of through pain. Regardless of the user's pain threshold due to the oxygen coursing through their body, the pain associated with the activation of this technique will not cause them any adverse effects until after this technique has been deactivated. When deactivated, the recoil from this technique results in the user sustaining C-rank times (x) the number of posts (total) this technique was active in Pain in addition to B-rank Physical Recoil Damage. By retraining this technique; By retraining this technique; radius of the pull can be extended. Gas in proximity - Fatigue Replenished each P.T Air - 5 Wind - 4 Steam - 3 Vapor - 2 Smoke - 1 Dust - 0
Weekly Training - Radius 0 (0 WC) - 4 ft 1 (1000 WC) - 5 ft
Name: 6th Breath - Dairoku Kassei Classification: Kintaijutsu Rank: S (B-rank Pain Activation + A-rank Phy Recoil Deactivation) Class: Supplementary Range: Self
Description: The sixth breath involves the inhalation of oxygen, enough to fill the lungs six times, which is then distilled by the body and used to evenly oxygenate ones nervous system. This causes the yellow aura around the user to explode with intensity from every inch of their body, revealing the aura to actually be air pressure being released from their pores, as their 1st tier is boosted to +6 Tier Levels. Due to the outline it prevents them from concealing themselves unless with a concealment technique SS-rank or above however it has the effect of mitigating the physical recoil the user sustains from their physical based techniques as well as those techniques involving previous breaths depending on the rank of the user. While active due to the pain of activation the user is broken out of up to B-rank genjutsu, including those which are normally incapable of being broken out of through pain. Regardless of the user's pain threshold due to the oxygen coursing through their body, the pain associated with the activation of this technique will not cause them any adverse effects until after this technique has been deactivated. Unfortunately, the side effects of inhaling this breath are that the user's skin is torn to shreds, causing intense pain if anything or anyone touches them due to the user sustaining B-rank times (x) the number of posts (total) this technique was active in Pain in addition to A-rank Physical Recoil Damage. By retraining this technique; one can extend the tier level boost to their second and third tier. End Tier - Physical Recoil Reduction (User Rank - Recoil Negation) D - D (D - 1st Breath Techniques Only) C - D - (C - 2nd Breath Techniques Only) B - C - (B - 3rd Breath Techniques Only) A - C - (A - 4th Breath Techniques Only) S - B - (S - 5th Breath Techniques Only) "Z" - B - ("Z" - 6th Breath Techniques Only) "X" - A - ("X" - 7th Breath Techniques Only)
Weekly Retraining - Tier 1 (1500 WC) - 3rd 2 (1500 WC) - 2nd
Name: 7th Breath - Dainana Kassei Classification: Kintaijutsu Rank: SS Class: Supplementary Range: Self
Description: The seventh breath involves the inhalation of oxygen, enough to fill the lungs seven times, which is then distilled by the body and used to evenly oxygenate ones respiratory system. In order to activate the "The Seven Breaths Respiration" of the Seven Heavens Breathing Method the user must not exhale instead depleting the stored breaths within their body. This causes the yellow aura to darken into orange as it is released from all pores, hair and nails. Triggering this breath uses up all of the bodies energy while causing the lungs to breathe at maximum power, while granting the users 1st, 2nd, 3rd and 4th Tier's boosts to +7 Tier Levels. Deactivating this breath, whether due to the time-limit running out or ones own personal preference assures the user's death shortly after which occurs after the breath activation duration runs out however one can cling to life for the duration of the topic as long as they don't run out of fatigue. While active due to the pain of activation the user is broken out of up to A-rank genjutsu &/or genjutsu chains, including those which are normally incapable of being broken out of through pain. Regardless of the user's pain threshold due to the oxygen coursing through their body, the pain associated with the activation of this technique will not cause them any adverse effects until after this technique has been deactivated. Exiting the topic, and/or running out of fatigue results in death with the limited amount of time varying depending on the user's age. Regardless death is certain causing the user to dissipate to powder, having virtually shredded themselves from the inside-out. This is unlike activating the other breaths, which simply injure or damage the body and typically prevents resurrection. Upon the user being resurrected however they will find that they are almost completely void of a stamina limit with their body being crippled to the point of tiring from even the simplest of physical exertion. By retraining this technique; The user gains access to Seven Breaths Respiration Mode. Re-Training - Seven Breaths Respiration Mode Unlocked (Sta Limit if Rezz'd) 0 (0 WC) - No (20) 1 (2000 WC) - Yes (10) *Seven Breaths Respiration Mode: (S-rank Pain Activation): Upon depleting all of their breaths the aura deepens in color their body turning it such a deep shade of orange that it almost looks taupe brown if not seen in bright light. The power granted by this form exceeds normal limits granting the user perception capabilities on par with Muscle Tension & when used in conjunction with Time-Slowing Dojutsu allows their perception to be on par with a Premonition/Precognition Dojutsu in addition to granting the user the ability to enhance the Tier Chains of (Insert 1st, 2nd & 3rd Tiers) with the boosts from this technique. While active due to the pain of activation the user is broken out of up to S-rank genjutsu &/or genjutsu chains, including those which are normally incapable of being broken out of through pain. Likewise during this mode the user gains the benefits of all previous breaths (1-6) simultaneously, with the Seven Breath Respiration acting like a second wind due to the user's body and brain knowing that this is the end and thus giving it their all. Unlike the normal version, in it's true state upon the user deactivating this technique they will instantly dissipate into dust while their soul will be claimed by Susano'o thus preventing resurrection. Despite this due to the fact that it turns the user into a nigh unstoppable killing machine while it is active it is typically seen as a worthwhile last resort move.
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Last edited by Savannah on 5th November 2018, 11:34 am; edited 1 time in total | |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Re: Praise your power! (Praise's Technique Scrolls) 4th November 2018, 5:30 am | |
| Juinjutsu - Please note that the Rust and Decay Curses, and those like them, also won't recognize damage above theallotted amount (i.e. the 2nd Level won't recognize D or B-Ramk damage, only C).
Seven Breaths - The Sixth Breath shouldn't allow the breakingof Genjutsu Chains, only the Seventh. Also those that allow the breaking of specific D-Rank Chain can only break them if it is that exact number or below (Can't recall the exact Breaths rn and it's hard to look at stuff the way I'm doing it)
Other than that, everything is approved. And you did a beautiful job as always, Sav ^w^ *********************** ~~~~~~~~~~~~ | |
| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Praise your power! (Praise's Technique Scrolls) 5th November 2018, 11:34 am | |
| Fixed and yep I know about the juinjutsu hehe it would be waaaay too op if it was like B & below ^.^ Thank you San! *********************** | |
| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Praise your power! (Praise's Technique Scrolls) 9th November 2018, 1:59 pm | |
| - Dead Bone Pulse:
Name: Dead Bone Pulse: Ten Finger Drilling Bullets Classification: Taijutsu (Shurikenjutsu) Rank: C (B-rank Pain Per Use, D-rank Dmg Per Bullet) Class: Offensive Range: Short-Mid
Description: Hardened bones from the fingertips are shot at the enemy, with a spinning motion added to the skeletal bullets as they are ejected from the user's skin at bullet release speeds. A direct hit will excavate skin, flesh, or bone dealing C-rank Life Release physical based piercing damage. Since the bones of the user can be regenerated, the rate of fire from the user's arsenal is limitless so long as it doesn't exceed one's regeneration capabilities. This technique is essential to a Kurogane for distance attacks, being capable of reaching various distances dependent on the user's skill level. The main drawback of this technique is that each bullet has it's individual price and as a result it can overwhelm one's ability to regenerate or cause them to black out from pain if used too indiscriminately. Rank (Max Bullets Per Use) - Bullet Distance D (2) - 2 ft C (4) - 5 ft B (6) - 10 ft A (8) - 15 ft S (10) - 20 ft
Name: Dead Bone Pulse: Ten Toe Drilling Bullets Classification: Taijutsu (Shurikenjutsu) Rank: B-rank (A-rank Pain per Use, 2 D-rank Dmg Per Bullet) Class: Offensive Range: Short-Mid
Description: Hardened bones from the tiptoes are shot at the enemy, with a spinning motion added to the skeletal bullets as they are ejected from the user's skin at crashing ground speeds. A direct hit will excavate skin & flesh, or bone dealing B-rank Life Release physical based piercing damage. Since the bones of the user can be regenerated, the rate of fire from the user's arsenal is limitless so long as it doesn't exceed one's regeneration capabilities. This technique is essential to a Kurogane for distance attacks, being capable of reaching various distances dependent on the user's skill level. The main drawback of this technique is that each bullet has it's individual price and as a result it can overwhelm one's ability to regenerate or cause them to black out from pain if used too indiscriminately. Rank (Max Bullets Per Use) - Bullet Distance D (2) - 3 ft C (4) - 5 ft B (6) - 10 ft A (8) - 20 ft S (10) - 30 ft
Name: Dead Bone Pulse: Ten Digit Drilling Bullets Classification: Taijutsu (Shurikenjutsu) Rank: A-rank (S-rank Pain per Use, 3 D-ranks Dmg Per Bullet) Class: Offensive Range: Short-Mid
Description: Hardened bones from the fingertips or tiptoes are shot at the enemy, with a spinning motion added to the skeletal bullets as they are ejected from the user's skin at Vacuum Release speeds. A direct hit will excavate skin, flesh, and bone dealing A-rank Life Release physical based piercing damage. Since the bones of the user can be regenerated, the rate of fire from the user's arsenal is limitless so long as it doesn't exceed one's regeneration capabilities. This technique is essential to a Kurogane for distance attacks, being capable of reaching various distances dependent on the user's skill level. The main drawback of this technique is that each bullet has it's individual price and as a result it can overwhelm one's ability to regenerate or cause them to black out from pain if used too indiscriminately. Rank (Max Bullets Per Use) - Bullet Distance D (2) - 4 ft C (4) - 10 ft B (6) - 20 ft A (8) - 30 ft S (10) - 40 ft
Name: Dead Bone Pulse: Twenty Digit Drilling Bullets Classification: Taijutsu (Shurikenjutsu) Rank: S-rank (SS-rank Pain per Use, 5 D-rank Dmg Per Bullet) Class: Offensive Range: Short-Mid
Description:Hardened bones from the tiptoes are shot at the enemy, with a spinning motion added to the skeletal bullets as they are ejected from the user's skin at blinding light speeds. A direct hit will excavate skin, flesh, and bone dealing S-rank Life Release physical based piercing damage. Since the bones of the user can be regenerated, the rate of fire from the user's arsenal is limitless so long as it doesn't exceed one's regeneration capabilities. This technique is essential to a Kurogane for distance attacks, being capable of reaching various distances dependent on the user's skill level. The main drawback of this technique is that each bullet has it's individual price and as a result it can overwhelm one's ability to regenerate or cause them to black out from pain if used too indiscriminately. Rank (Max Bullets Per Use) - Bullet Distance D (1) - 10 ft C (5) - 20 ft B (10) - 30 ft A (15) - 40 ft S (20) - 50 ft
- Drunken Fist (For the Future):
Name: Alcohol Consumption Limit Classification: Taijutsu Rank: D-rank Class: Supplementary Range: Self
Description: Praise has various limits of her consuming alcohol which causes various effects unlike others who simply become intoxicated, in her case she has learned to cope with alcohol in her system to reap beneficial rewards from it. Each stage corresponds with a certain point on her drunk limit, and certain techniques require that specific point in order to be able to be used in combat. There are 7 stages, Sober, Buzzed, Tipsy, Drunk, Shitfaced, Blackout, Hungover. 1. Sober is the state in which she hasn't drank anything at all. 2. Buzzed causes her Pain Tolerance to go up 1-rank requiring 1-rank higher in pain to cause her to pass out from agony. 3. Tipsy causes her mind to become addled making it harder to think clearly granting her gen resistance 1-rank above her rank. 4. Drunk causes Praise to be unable to utilize any technique which does not have anything to do with alcohol until she sobers up, Praise no longer thinks clearly at all and does things on a whim while her natural gen resistance increases to become Genjutsu immunity equal to her rank & below while under the influence. 5. Shitfaced causes grants Praise pain immunity due to the large amounts of alcohol in her system with her being unable to feel pain dealt to her until she sobers up. 6. Blackout causes Praise to instantly pass out for a set amount of time dependent on her rank and is unable to wake up through normal means. D = Entire Topic, C = 80 posts (total), B = 40 posts (total), A = 20 Posts (Total) & S = 10 Post (Total). 7. Hungover always occurs immediately after waking up and is always half the total duration of her being drunk to the time that she entered the Blackout Stage if she is forcibly woken up when she is in Blackout then her Hangover lasts to include the amount of time she would of been unconscious as well. While hungover Praise has a constant headache dealing D-rank mental damage to her each post preventing her from being ensnared in variable-rank genjutsu (due to stacking) and her physical tiers are reduced by 1-rank going over that even if she is able to use said tier normally now triggers mental recoil damage increasing the pain of her headache. State of Inebriation - Drunk Limit Sober - Max Buzzed - 2/3 of Max Tipsy - 1/2 of Max Drunk - 1/3 of Max Shitfaced - 1/6 of Max Blackout - Empty Hungover - Below Empty (Same Topic)
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Last edited by Savannah on 24th November 2018, 12:22 pm; edited 1 time in total | |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Re: Praise your power! (Praise's Technique Scrolls) 22nd November 2018, 6:43 pm | |
| Drunken Fist is approved
I have a bit of a problem with the charts for the Ten Drilling Bullets line. The way you made the charts works well for the distances but not for the amount of bullets imo (Like for the last one, 10 to 20 is a big jump for this type of tech). I'm gonna say you should style the chart like the Ten Drilling Bullets Orion used, going from D to S rather than a lower rank, then Low, High, Elite for a higher rank. *********************** ~~~~~~~~~~~~ | |
| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Praise your power! (Praise's Technique Scrolls) 23rd November 2018, 9:48 am | |
| Well the reason why I had it structured like that was because of the way the pricing is, since it's a pain cost per use but a damage cost per bullet. Just like all of the other stuff within the Dance of the Kaguya it's effectiveness is limited by the amount of pain one can endure and the regeneration speed of their DBP. So sure the jump may seem big, but in actuality early on it's very unlikely that the technique would be able to be used more than a set number of times in a topic. For instance even the lowest ranked version can't be spammed as easily as one would think since the Pain inflicted is a B-rank each use, that just leaves one with ~3 uses before they black out from pain, much less the advanced ones which are even harsher, in fact the S-rank one isn't even as imbalanced as it seems since just a single use is more likely to knock out the Kurogane after it's fired off unless they have specific things geared towards raising their pain tolerance.
But if you still disagree I can alter it, I just wanted to try and explain my reasoning for everything. *********************** | |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Re: Praise your power! (Praise's Technique Scrolls) 24th November 2018, 2:22 am | |
| I see, I see. But I feel like it'd still be manageable with a five rank tree instead of the four level thing you've got going on here. Like so for the S-Rank: Rank (Max Bullets Per Use) - Bullet Distance D (1) - 10 ft C (5) - 20 ft B (10) - 30 ft A (15) - 40 ft S (20) - 50 ft
And then use the regular 2 to 10 format for the rest *********************** ~~~~~~~~~~~~ | |
| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Praise your power! (Praise's Technique Scrolls) 24th November 2018, 12:22 pm | |
| Done *********************** | |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Re: Praise your power! (Praise's Technique Scrolls) 24th November 2018, 6:02 pm | |
| Thanks a bunch, approved! *********************** ~~~~~~~~~~~~ | |
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| Academy Field Trip | 28th November 2022, 4:02 pm by Xi | Road Trip
With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …
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