| | Chapter 1(pt1): Enter the Mouth of Azazel : The Strongman | |
| | Author | Message |
---|
Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Chapter 1(pt1): Enter the Mouth of Azazel : The Strongman 4th January 2021, 2:13 am | |
| The Hunt: Strongman - Spoiler:
Byamba Saladin Kurogane , the strongman of the team. He is the heavy lifter, the tank and possibly their most dangerous member. Often serving as a one man battalion , leaving many dead in his wake. His tolerance for pain coupled with his ability to dish it makes him a near unstoppable force on the battlefield. Today would be no different as he looked to make quick work of the two shinobi laying before him. Both Taigakai and Indra clearly weren’t used to the labyrinth’s warping effects which happens when it’s awake and changes scenes. The two laid on the ground slowly regaining consciousness. Instead of killing them on sight, Byamba waited for them to wake up. The orders he had received were clear and even though he’d follow them, he questioned if Tieros had the SOM’s true wishes at heart. So as they woke up and slowly regained their comprehension, he’d have a great joke prepared for them . Mm, wake up. I was just making bets with your friend here. He really believes in you two. I told him that I’d beat the two of you to death in ten minutes. HE said that I wouldn’t win, in fact he believes that you will win in twenty. Now I’m not usually a betting man because I’ve got some real shit luck. But I honestly can’t think of anything better to pass the time. Wouldn’t you agree, Ciaoshin?As the two fully regained the bearings they’d notice a lifeless Ciaoshin being held in Byambas left hand by his neck with his feet dangling. ” Well, what happened? Cat broke your neck?” He’d start chuckling having said all that as a set up for that dark punch line. The realm was pretty simple. It resembled a jungle and was full of life. The temperature was warm, and the trees were gorgeous. It was like a tropical vacation. So if they had to fight anywhere else, guess this wouldn’t be too bad. - The Whipping Tree:
So in this realm everything seems peaceful. For the most part everything is, except for the trees. They keep everything in this realm in order and to preserve it, they become extremely hostile towards anyone who tries to alter the environment. Depending on the level of terrain altering technique, the trees will whip their vines at them at equal speeds to deal C-rank physical damage. This continues on for every post that the environment remains altered.
- Rules:
Same rules apply. -36 hr time limit from mod posts. - Time penalties count as 3 pt that has gone by in addition to whatever else that might happen to your character. So stay on point until the fight is over( pm me on discord for better explanation). -No post order, but can only post once in a round. - All bonuses apply to fodder medley and realm traps, not on Named Medjay -Keep track of reserves - Hit me up on discord if your have any questions.
| |
| | | Guest Guest
| Subject: Re: Chapter 1(pt1): Enter the Mouth of Azazel : The Strongman 4th January 2021, 10:47 am | |
| A quiet groan and Taigakai sat up. The air was..warm. "Not again...", he grumbled while rubbing his forehead. Heat was his worst enemy. A voice rang out and his eyes opened up to a sudden change of scenery. There were trees everywhere and a big bulky dude. A big bulky dude with a disturbing sense of humour. The man made light of someone he killed and that settled wrong in Taigakai’s gut. Not that it could settle right at all, mind you. He looked around to see if he was alone and thankfully he wasn’t. He had Indra with him. That was at least something. He tapped his chest, lightening his own body to up his speed. Even with the slight taste of how strange this place was, he didn’t really seem to trust anything here other than the teammates he was with. "Hey, Indra. We need to come up with a plan about that guy over there. Any ideas?", he asked with a lowered voice. Of course if Indra just ended up doing their own thing, that was fine as long as they didn’t get themselves killed. - Spoiler:
WB Stage 0, Stage 1 in 5 post
B rank speed
Name: Earth Release: Light-Weight Rock Technique Classification: Ninjutsu Rank: C-rank (Chakra Price Varies) Class: Offensive Range: Short (Contact)
Description: Contrary to its counterpart the Earth Release: Added-Weight Rock Technique, instead of making the target heavier, this technique makes it much lighter. This allows freer manipulation of the affected objects, which would normally carry considerably more weight and as such, require a greater amount of exertion to move. The technique can be used on the user or other shinobi to increase their speed, but as a consequence of using it this way, it results in the decrease of the physical force of their blows depending on the amount of chakra put into this technique the effect remains until they pay an additional price to restore it back to normal or make it heavier. This technique of course follows the recoil rules when buffing past what is normally capable by the user. Lighten - Chakra Spent - "Speed" Gained - Physical Damage Dealt Debuff 1x - D - +1 - -1 Rank 2x - C - +2 - -2 Ranks 3x - B - +3 - -3 Ranks 4x - A - +4 - -4 Ranks
Name: Winter's Breath Classification: Ninjutsu Rank: D-Rank Class: Passive Range: Variable
Description: As the children of Winter, the Toketsu's adrenaline heightens their natural abilities causing them not to heat up but to cool down, causing the surrounding air to freeze around them. This just enhances itself the longer that the Toketsu fights causing the ground around them to frost over, snow to flutter down simply from the cooling water molecules in the air. This of course quickly gets uncomfortable for anyone not a Toketsu as they are immune to their own Winter's Breath but not the chakra signature of another Toketsu. Lastly the Toketsu's Breath can be sped up as they pour their stamina into it, paying fatigue to speed up the chill of the Breath. Due to their Chilled Physiology however the usual effects of the basic form of Winter's Breath do not affect the Toketsu. This aura actually doesn't deal damage on its own, instead it starts to inflict Hypothermia, draining a limit much like sanity or fatigue. This limit is equal to 3/4 of the victim's fatigue as it affects both the mind and body. Once the limit is depleted unless the victim possesses Barrier+Endurance tier chain equal or higher than the user's rank (Caps at S.) then they succumb to hypothermia, either entering a manic fear state as they claw at their own body to remove the numbness or find the smallest area they possibly can to curl up in and wait to die.
Number of Posts (Total) - Hypothermic Drain Each of victim's posts) - Cold Effect - Stamina Cost to increase Post Count to Next Level 5 - 1 - Cooling of air, misting of breath - 2 10 - 2 - Frosting of air, cooling of body - 5 20 - 3 - Dew coating ground, victim slows due to cold (+2 fatigue to continue using tiers unless they possess C-rank Endurance Tiers/Heat Based technique to warm body) - 10 30 - 5 - Light ice coats ground, victim slows down anyway (+3 fatigue for tiers unless they possess B-rank Endurance Tiers/Heat Based technique to warm body) - 20 40 - 7 - Heavy ice coats ground, hypothermia sets in (Requires either A-rank Endurance or A-rank Heat based(Fire/Blaze/Heat) technique equal to to avoid succumbing to Hypothermia) Fatigue costs +4 to all techniques now as cold saps energy. - 40 50 - 10 - Sheets of ice form wherever Toketsu steps due to moisture condensation & freezing, Hypothermia sets in requiring either an S-rank Heat based technique/S-rank Endurance Tiers to avoid succumbing to the cold or S-Rank or higher barrier tiers to avoid dropping to the ground and slipping into unconsciousness over the course of the next twenty posts (total) as the cold causes their body to shut down. Fatigue Costs +5 for everything.
|
| | | Haio
Posts : 879 Join date : 2018-04-27
| Subject: Re: Chapter 1(pt1): Enter the Mouth of Azazel : The Strongman 5th January 2021, 2:19 am | |
| Her eyes shift to the lifeless body of caioshin, despite being a horrible guide and leaving them unprepared, he still had things that he wanted to do with his life. For this guy to simply break his neck over a bet that he’d soon be regretting, he was surely in over his head in that regard. “Hey taiga...” Indra paused for a split second, giving him a split second to respond to her. “Can you promise, not to talk about anything that happens here?” she questioned him knowing that there was still a few people who wondered about Q disappearance, however this guy was much worse of a person than Q was of a teacher. Indra would place a B-rank of storm release chakra into her eyes which allowed her to track B-rank movement and below, however she would reach into her shirt to grab the clouds she had been secretly hiding from her group since there was only one person who knew exactly what happened on her previous mission. In total there was 21 D-rank clouds, 1 very light grey cloud, and 1 light grey cloud. With this amount she wasn’t quite ready to do anything that could damage the guy seriously “Taiga, turn down the temperature, we are going to try to see whose going to win in a long fight” she whispered, yet whispering would do her much since they hadn’t quite figured out that he was a kurogane, making whispering at this point useless since she might as well been screaming it. - Used:
Nimbus Cloud generation Storm of the eye
| |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Chapter 1(pt1): Enter the Mouth of Azazel : The Strongman 6th January 2021, 6:04 pm | |
| Byamba would watch the two react to his joke and when they began whispering amongst themselves he would pretend to do the same with the corpse he was holding, but he realized that instead of letting them talk he could be forcing them to...dodge. As such he would tear off Ciaoshin's head and promptly chuck it at Taigakai at Crashing Ground speed before dropping the body and making hand seals ending in Monkey. The corpse would jerk a bit as blood would proceed to flow upward and collect into a sphere which would ripple as senbon would be launched from it each of them moving at B-rank speeds to hurtle straight for Indra. "The best thing about a fresh corpse is that the blood is still warm, still alive even if the body isn't and that makes it far easier to use in combat for someone like me." he said seeing if they had managed to dodge his first two attacks, with Ciaoshin's head cracking apart to spray blood and brain matter on whatever it hit, in order to spring his trap. Said trap was that while they seemed like they were alone, they really weren't as he was accompanied by Medjay who were lying in wait for his signal. Said signal would cause the two Medjay to emerge from behind trees and make a beeline towards Indra and Taigakai respectively both of them launching Jabs at their faces to keep them off balance while moving at C-rank speed. While they were occupied with this Byamba would proceed to close the distance between them as while he could fight from a distance he much preferred to deal with opponents up close as it minimized the chance of things going wrong. Things tended to go wrong if one was overconfident as such he would ensure that he stayed pessimistic about the fight's outcome that way he would preform as if his own life was in danger even though it really wasn't. He did appreciate the back-up after all if they ended up killing his minions well that just meant more corpses for him to harvest blood from, gotta appreciate kunai fodder, they are useful even when they die. - Byamba:
Elite B-rank Ciaoshin's Corpse (2 S of Blood) = 22 P.T. Till Blood Degradation
Byamba's Current Tiers = B-rank Strength, B-rank Speed Ciaoshin's Head is thrown at Taigakai with B-rank Strength at B-rank Speed = Small Object Thrown thus can cover 45 ft in 1 P.T. 4 Droplet Senbon are launched towards Indra (will deal 4 D-ranks of Bleed Dmg if all hit)
Name: Forbidden Blood Release - Kurogane Style Classification: Fighting Style Rank: B Class: Supplementary/Defensive/Offensive Range: Self (Jutsu)
Description: The forbidden style of blood release is the original method that the Kurogane Clan harnessed blood release, however with their introduction into villages they labelled it forbidden as it had only been necessary during the Era of Warring States. This is due to the style requiring blood sacrifice and entailing the use of recently diseased individual's bodies to utilize the blood they contain as a catalyst for the user's Blood Release techniques. As a result this style's techniques can switch between Ninjutsu & Kinjutsu depending on if they are using chakra or they are using blood while skilled users are able to use a mix of the two in order to benefit from this styles primary focus; inflicting spiritual damage onto opponents. This is because by using blood materia sourced from a fresh corpse they are able to retain the life-force of their victim, however overtime this lifeforce fades unless the blood is stored within a Kurogane Flask with skilled user's being able to get more use out of the blood of a fresh kill in comparison to inexperienced ones. When harnessing blood from a fresh corpse the blood price can be consumed from the user or the corpse while when using a Mixed Price the chakra comes from the Kurogane while the blood comes from the corpse and upon using all of the corpse's blood the Kurogane will default to either paying chakra or blood. Overtime despite it's forbidden nature it was refined further so as to truly reflect the animalistic nature of the Kurogane Clan as such while Transformed the user's Blood Release techniques become augmented in scale however this speeds up the degradation of blood pulled from fresh corpses in comparison the normal use. Rank of User (Blood Degradation Time) - Tech Rank (Chk, Bld, Mixed Price) - Transformation (BDT Modifier) D (5 P.T.) - D (D, D, D+D) - 1st (+0.5x) C (10 P.T.) - C (C, D, 3 D+D) - 2nd (+1x) B (15 P.T.) - B (B, C, C+3 D) - Heir (+1.5x) A (20 P.T.) - A (A, B, B+C) - Flesh (+2x) S (25 P.T.) - S (S, A, A+B) - Primal (+2.5x) Elite (1.5x Duration) - SS (SS, S, S+A) - True (+3x) Clan Head (2x Duration) - SSS (SSS, SS, SS+S)
Name: Kurogane Style: Droplet Senbon Classification: Ninjutsu (Kinjutsu) Rank: B (1x Variant Price Based on Source) Class: Offensive/Supplementary Range: Contact (Sphere), Self (Victim), Mid (Long if Blood Mark is Active)
Description: After making hand seals and ending on Monkey a sphere of blood manifests within 3 ft of the user or a nearby fresh corpse before rippling and firing numerous droplets at a target like senbon which fly at B-rank speeds up to 30 ft away before hitting a target and inflicting D-rank Bleed Damage to them. The user is capable of freely manipulating the trajectory of these droplets so long as they are within 15 ft of their source but once they get to far they become locked in place unable to be altered until they reach their destination, however if Blood Mark is active then they can lock on to a target up to 60 ft away. These senbon despite dealing low amounts of damage are highly dangerous due to their bloodletting effect as they are deceptively lethal due to rapidly exsanguinating victims who have been hit by multiple droplets. When they do not hit a target directly the damage they inflict is merely equivalent to D-rank Blood Release Chakra (If Chakra Price) or Spiritual (If Blood or Mixed Price) damage. The number of droplets formed is based on the Rank of the user while it can potentially have special properties if the fresh corpse has a different type of blood color other than Red. Rank - No. of Droplet Senbon Fired with 1 Price D - 2 C - 3 B - 4 A - 5 S - 6
Name: Nimble Footwork Classification: Fighting Style Rank: D Class: Supplementary Range: Self
Description: This was created by an individual hailing from the now defunct Pandora Empire who developed his own method of movement by making use of his strength tiers to bolster his natural speed, as a result a user doesn't run in as much as they skip, hop, leap and bound towards their opponents as the strength they put into their movement allow them to do so without suffering from being unable to alter their direction smoothly. This technique is useful primarily because it can act to offset penalties to movement due to weight equal to the Highest Tier of Nimble Footwork the user possesses due to the constant conditioning of their body via strength-speed chained movement (Tier++). Depending on their rank the various maneuvers available to the user using this fighting style vary. Rank - Maneuvers available D - Skip C - Hop Elite C - Somersault B - Jump Elite B - Cartwheel A - Leap Elite A- Bounce S - Bound Note - Higher ranks are able to preform the maneuver unlocked at that rank including all of those unlocked in previous ranks, however Elite maneuver's can only be preformed if the user is an Elite or they have reached Elite S-rank.
Name: Nimble Footwork: Crashing Footwork Classification: Taijutsu Rank: B Class: Supplementary Range: Short
Description: The user is now capable of utilizing their Nimble Footwork to out-speed B-rank+ Speed thanks to their tier chaining, and use it to cover up to 15ft with their jumps which can mean both horizontal distance as well as vertical or diagonal if they wants to jump into the air. Thanks to this technique the user is capable of climbing heights quickly and using their mobility to their advantage in terrain which would be normally difficult to navigate in. In addition from any of their hops, skips or jumps they are able to now propel themselves of the ground using any of their body parts causing the user to either go into a somersault (if moving forward, backward or upward) or a cartwheel (if moving left, right or diagonally) this gives them more flexibility in combat and they can easily shift between flipping and cartwheeling while in combat to grant unpredictability in combat (Muscle Tension Req. a Past Confrontations in order to track movements).
- Medjay:
Medjay Tiers = C-rank Speed If Jab hits then it deals B-rank Physical Dmg
Name: Jab Classification: Taijutsu Rank: B-rank Class: Offensive Range: Short
Description: The boxer throws his fist forward without warning before pulling it back when the attack connects or misses each having its own effect due to his flow of fighting, if it connects the follow up strike as long as it isn't another jab will be thrown at 1 Tier Level higher to the strength of the strike, while if it misses it'll be thrown at 1-Tier Level higher to the speed of the strike. In the case of jabs all Jabs require Reaction Tiers equal to the speed of the Jab to be able to see it while possessing speed equal to the speed of the strike to be able to react to it. Those with speed slowing dojutsu need 1-rank lower than the speed of the jab to react to what they see coming. Those with Muscle Tension are able to see this strike as clear as day.
| |
| | | Guest Guest
| Subject: Re: Chapter 1(pt1): Enter the Mouth of Azazel : The Strongman 6th January 2021, 10:21 pm | |
| "Uh- Yeah I can do that." Making things colder was his speciality. It seemed she had an idea but there wasn’t much for him to go off of yet in knowing what the plan fully was. Just then is when there was a loud noise of bones cracking and popping that redirected Taigakai’s attention back to the large man. He was already making his move. Blood sprayed in a large spiral as the head was flung in his direction. Thanks to the ice coating on the ground, Taigakai’s footing was a bit easier and he managed to get out to the side just in time, anchoring one foot to pivot around. During this time, he reactivated his Gekigan, eyes turning from a pale blue to a light steel blue tone instead, not that this was easy to notice without really looking at him. It was a timely move too, because just as he was registering two other heat signatures, one went at him, striking at speeds he was just barely able to duck out of. Taigakai let out a breath, releasing a small puff of frost and tried to strike back, attempting to keep an eye on the other enemies around if he was able and listening out if Indra had something in mind for him to coordinate an attack with. Unless they were great at sensing the cold or chakra, they wouldn’t be able to see what other changes were happening without feeling it. Taigakai leapt up and twisted around, using both legs to try to land a hit or two on the medjay in front of him. The actual kick wouldn’t hurt him, but ultimately Taigakai was more banking on freezing the person to death as his physical strength wasn’t that great anyways. He landed on his feet and used the momentum to twist around and strike the person again with his hands - Spoiler:
WB bumped to Stage 3, used 37 stamina WB Stage 4 in 10 posts - Quote :
- Light ice coats ground, victim slows down anyway (+3 fatigue for tiers unless they possess B-rank Endurance Tiers/Heat Based technique to warm body)
Flurry Kicks physical damage reduced to D-rank from Lightweight Rock. Name: Gekigan Classification: Multi-Stage Dojutsu Type: Mutation (Activation Price collected once, Duration Price collected each post total) Activation: Activation = D of Chakra 1st (C) 2nd (B) Description: This Dojutsu turns the users eyes from whatever color it was originally to a grey-blue and gives them different techniques and abilities based on the level of mastery they have unlocked. Activation - In this stage their eyes change into the grey-blue form. The user gains thermal vision allowing them to see heat signatures in addition to normal eyesight which is extremely useful in tracking hidden targets. This is obtained from birth. First Stage - In this stage their eyes gain four swirl like patters around their pupil and they are given the ability of Premonition. This ability allows them to view into the future and react accordingly to it. The max posts the user can view is 1 post (total) ahead and the events will then play in reality with the user being able to react accordingly. The amount of times this can be used is Once at D-rank, Twice at C-rank, thrice at B-rank, four times at A-rank and 5 times at S-rank per topic. During this effect it can fill the requirements for both a Time-Slowing Dojutsu & Muscle Tension being used simultaneously. This can only be obtained by the user sustaining heavy injuries during a battle at one point in their lives. Second Stage - This is the final stage of the eye which allows the user to detect life. Its unique sight pattern is extremely useful as as long as what they are searching for is alive they will be able to see it and it will be indicated by a gold outline. In addition this stage strengthens the Stage One's ability to be able to use its abilities much more potently; 2x At D-rank, 3x at C-rank, 4x at B-rank, 5x at A-rank and finally extending their premonition ability to the number of posts (total) in between the user's first post using this ability and their next post (an entire turn). Finally they gain a much stronger Premonition ability allowing them to make predictions of an opponents death which causes the eyes to lose their eyesight permanently upon use. The limit of this technique is that the death can only occur at least 5 topics later (Not including training and ooc topics). This ability can only be used once in the users lifetime. This can only be obtained by the user being beaten to near death at one point in their lives. Name: Push - Electromagnetic Tagging Classification: Nintaijutsu Rank: D-Rank Class: Passive Range: Self Description: Through the use of his Push Paw Prints, Taigakai is capable of attaching a unique electromagnetic charge to those he comes in contact with. This charge establishes an "Attractive Electromagnetic Field" to the target, causing objects within range to be attracted to the user at faster speeds than normal. The range of this field is based on Taiga's rank, while the speed objects are attracted to what is tagged is based on the number of trainings he has dedicated to his Push Paw Prints. Due to the charge stemming from Push Paw Prints, he is capable of manipulating the charge of the field through the use of further techniques. Rank/PP Trainings - Range (Radius) - Speed of Attraction D/1 - 10ft - +1 Tier Level C/2 - 20ft - +2 Tier Levels B/3 - 30ft - +3 Tier Levels A/4 - 40ft - +4 Tier Levels S/5 - 50ft - +5 Tier Levels Name: Claws of the White Wolf Classification: Nintaijutsu Rank: D-Rank Class: Passive Range: Contact Description: Following on from the natural coldness and slowing of metabolism that increases coldness, the Toketsu's body naturally becomes able to impact and inflict excessive cold burns upon a person. Of course the power of this passive is dependent on the age of the user although the effects of the cold upon the body of the victim is a facet of the Toketsu's focus, increasing in power with their skill level. Each level of the chill however can be negated if the victim possesses Defense (for the fatigue sapping effect), Endurance (for the numbing effect) or a Defense+Endurance Tier chain (for both) equal to the rank of the Toketsu using this passive ("Z" = SS, "X" = SSS). Skill Level of Toketsu - Effect on Body D - Slight chilling of body, saps 1 fatigue with each successful hit. C - Increase in chilling effect, cold feeling where struck, saps 1 fatigue plus 1 additionally every 3 hits. B - Heavy chilling effect, sinks deeper than just the skin. Saps 2 fatigue every strike and causes numbness unless opponent has B-Rank endurance tiers. Every third strike saps an additional 2 fatigue. A - Light frost effect, cold sinks bone deep, reduces speed, strength or endurance by one rank every third strike (Legs, Arms, Chest). Saps 3 fatigue every strike. S - Heavy frost effect, cold sinks bone deep, reduces speed, strength or endurance depending on location by 1 rank every third strike (Legs, Arms, Chest) as well as an additional sapping of 4 fatigue. Saps 4 fatigue each strike. 'Z' - Hypothermic reaction, skin turns blue, blood circulation slows. Each solid strike reduces a tier by 1 rank depending on location as of above. 5 fatigue sapped as well every fifth strike causing necrosis of skin permanently reducing the victims Fatigue limit by -10 and heavy therapy to heal their bodies (Medical Ninjutsu above S-rank). 'X' - Extreme frostbite/hypothermic reaction, skin turns black with necrosis with each strike permanently reducing the victim's Fatigue limit by -2 and reducing a tier by one rank each strike. After three strikes to the same limb it ceases to work, the blood coagulating in the veins and after twenty posts (Total) without medical treatment the necrotic part falls off due to frostbite. Name: Ice Release: Black Ice Effect Classification: Ninjutsu Rank: D-Rank Class: Supplementary/Passive Range: Self (Ice Release) Description: The Toketsu have found that by altering the way they cycle their chakra they can alter the properties of their Ice Release and grant it additional effects and weaknesses. Taigakai himself has not only learned how to do this with his Ice Release, but also found a new effect to apply to it. This changes his Ice Release techniques so that they are fully transparent, being much more difficult to pick up on with traditional senses. This adds a Reaction requirement equal to 1-Rank above the speed at which a Ice Release technique is moving in order to accurately gauge the position and direction of the technique. For those techniques that are stationary, it is much more difficult to sense, being completely invisible to even enhanced eyesight, requiring a Heat or Chakra Sensory technique equal to the rank of the Ice Release technique to detect. Ice Release techniques that are made specifically with Black Ice are known as “Black Ice Style”. Winter’s Breath - Area covered - Tier Reduction [PT] Stage 0 - 10 - 2 Stage 1 - 15 - 4 Stage 2 - 20 - 6 Stage 3 - 25 - 8 Stage 4 - 30 - 10 Stage 5 - 35 - 12 Name: Ice Release: Flurry Kicks Classification: Nintaijutsu Rank: C-Rank Class: Offensive Range: Short Description: The user builds up chakra in their legs, which is released as a series of flurries that fly at C-rank speeds when they throw a kick. The flurries themselves deal hypothermia damage, which is heightened if the user has Winter’s Breath and it is active. The elemental aspect can be melted with use of fire or heat-based techniques, but the actual kick can still go through. The Hypothermia depletion can be countered via the use of Warming or Heat-Based techniques equal to its rank, though the physical kick can still connect in order to deal C-Rank Physical damage unless defended against. Winter’s Breath Stage - Hypothermia Drain (per kick) 0 - 2 1 - 3 2 - 4 3 - 5 4 - 6 5 - 7
|
| | | Haio
Posts : 879 Join date : 2018-04-27
| Subject: Re: Chapter 1(pt1): Enter the Mouth of Azazel : The Strongman 8th January 2021, 10:25 pm | |
| At the current speed everything went down at it was perfect for Indra to react and be able to make use of her natural strengths on, she would watch as ciaochin’s head was launched at taiga, however everything wasn’t as meets the eye. She would take notice to the blood shards coming for her and instead of simply blocking this horrific use of Ciaochin’s blood, she choose to hurdle over the obstacle however she would use her gravity control and bounce alongside cloudstrider to push herself higher into the air, while she was making her way higher into the air; she’d leave a trail of nimbus clouds behind her. While hopping upward through the air, she current focus began to shift, no longer on winning one fight but now three. She placed her hand into her cleavage to pull out the nimbus clouds from earlier, and threaded them alongside the ones she would potentially create, into several thunderstorm clouds. - Techs used:
15 feet leap from hurdle, used nimbus clouds to launch herself 15ft per P.T., currently 30ft up.
Indra gains 6 nimbus per post, by the time it returns to her she have a total of 39 white clouds
-Name: Wing Road Classification: Fighting Style Rank: D-rank Class: Supplementary Range: Self
Description: Along with being the most versatile out of all the roads, the Wing Road is the “purest” out of them all due to the fact that it is the closest to the sky. This road primarily focuses on the air itself and the rider becoming, essentially, one with the wind. However the aspects of the air, do not show themselves until higher levels of skill, while at lower levels the Wing Road rider tends to extend the length of their jumps, increase their speed, general techniques which will allow them to either sustain “flight,” control themselves while in mid-air, or gain benefits from the sky. Being the closest to the sky, the Wing Road is a very difficult road to master, only due to the amount of power the rider is capable of wielding. Its Infinity Atmosphere is called Infinity Airdoor. Principles: 1. Dissipate (Dissipates Physical Impact Forces) 2. Foresight (Sensory via differential pressure through scattered light) 3. Gravity Control (Shifting Center of Gravity to extend jumps & Mobility) 4. Catching Moon Drops (Creating surfaces of air through differential pressure)
Name: Wing Trick: Gravity Control Classification: Taijutsu Rank: C-rank (D-rank Recoil) Class: Supplementary Range: Short
Description: The third basic trick of this the Wing Road. This allows the user to shift their centre of gravity in order to extend the height and distance of their jumps beyond what is normally possible. This also allows easier dodging while descending from jumps as well as falling in the air which works hand in hand with the Non-Road Trick "Run" resulting in any technique which requires an air-movement technique to require 1-rank below Tier checks (Speed/Reaction etc). This trick is completely seperate from strength (height) or speed (distance) or any techniques which are used to increase either of the two. As a result it can be stacked in order to further increase the Kukinorites ability to jump in combat. Rank - Additional Jump Height - Additional Jump Distance D - 1ft - 5ft C - 5ft - 10ft B - 10ft - 15ft
Name: Run Classification: Taijutsu (Kukinorite Only) Rank: D-rank Class: Supplementary Range: Self
Description: In ancient times the Gravity Children were required to go through zero gravity training, to make them capable of fully utilizing the Roads prowess. Through this training a couple of things were revealed, one is that the usage of the Roads is stressful on the body, the Roads dealing recoil to the Kukinorite every time a technique is used. The other thing is that due to the alteration in their bodies, the Kukinorite endure conditioning and flexibility exercises in order to be able to contort their body while in a free-fall. As a result they are highly proficient in mid-air combat with the skill of the user granting them the ability to control their movements after jumping or while falling at varying distances above ground. This however is limited by the speed they are moving as if the Kukinorite is not capable of said speed even while falling then it hampers their ability to dodge mid-air like non-kukinorite. Due to the nature of this technique, it is required for one to begin learning the Roads. Rank of Technique – Rank of Strain C-rank deal D-rank recoil B-rank deal C-rank recoil A-rank deal B-rank recoil S-rank deal A-rank recoil SS-rank deal S-rank recoil SSS-rank deal SS-rank recoil *Note 1. GC in Zero Gravity Conditions receive 1-rank Lower in strain. 2. Sonia Road Riders (& Advanced Roads with Sonia as a component) are subjects to 1-rank Lower in strain in areas of High Pressure.
Rank of user - Height (Boards) D-rank - 50ft (25 ft) C-rank - 40ft (20 ft) B-rank - 30ft (15 ft)
Name: Hurdle Classification: Taijutsu Rank: B-rank Class: Supplementary Range: Self
Description: "Movement Taught, Avoiding Obstacles" - The Kukinorite have been around for a very long time, from the time of the Chakra Beasts actually and with that time they designed a series of training methods to help them keep up their edge and obtain mastery of the use of their Air Treks. This is the second known as "Hurdle" focusing on learning how to avoid obstacles whether the means terrain or incoming objects while skating. This is a skill that allows a Kukinorite to calculate topology or flight trajectory and adjust according in advance causing those who see them skating to think that they have an uncanny sense of dodging or perfect, of course this applies primarily during a Run where a Kukinorite is in their true element and is reduced when not in the air. Depending on the skill of the Kukinorite the types of terrain they are unhindered by and the number of projectiles they can dodge while on route to an opponent both on the ground or in the air before slowing as a result of Trick Speed (1-rank) varies. Rank - Terrain Unhindered by (Str Tier Check for movement bypassed - No. of Projectiles before slowing (Ground, in Air) D - Non-Stormy Conditions (Air) & Stable/Horizontal Ground (N/A) - 2, 3 C - Unstable, Diagonal or Vertical Ground (D) - 4, 6 B - Calm or With Current (Liquid), Upside Down Ground (C) - 6, 9 A - Against Current (Liquid), Stormy Conditions (Air) - 8, 12 S - Semi-Solid/Adhesive Ground, Vacuum (Air) - 10, 15 *Gravity Children are capable of dodging double the incoming projectiles as long as it falls within the spectrum of "Altered Perception" however, there is an added price of -1 stamina for each additional projectile dodged as it is more taxing on the body
Name: Wing Trick: Turbine Classification: Taijutsu Rank: C (D-rank Recoil) Class: Supplementary Range: Self (Air Treks)
Description: riders of the wing road are mistaken for these supplemental fools who can only achieve a high vertical and diagonal jump, well truth be told, they were wrong. The wing road being the closest to the sky only meant they were the closest to the purest physical form of wind, wind materia, user of the wing road are able to store Wind materia into their treks. The disappointing part of belong to the wind road is that the user must be in the air to gather materia and the amount gathers per post depends on how high in the sky they go, while the amount they are able to store depends solely on the users skill. Skill - Stored Materia - Height - Materia Gathered D - A - 20 Ft - D Per post C - 2 A (S) - 40 Ft - 3 D per post B - 3 A - 60 Ft - C per post A - 4 A (SS) - 80 Ft - B per post S - 5 A - 100 Ft - A per post
Name: Wáṣerotapa: Bounce Classification: Taijutsu Rank: D-rank Class: Supplementary Range: Short
Description: Drawing from the principles of the Wáṣerotapa fighting style this is one of the most basic types of footwork learnable in which the user shifts their foot rolling off the ball of their heel onto the tips of their toes before using that momentum to essentially bounce of a solid surface. The object of this is to propell one's body using the least amount of momentum and force possible relying solely on the muscles in one's calf and foot to launch one upward. Through practice the user is able to use this as a basis for some of the more advanced moved but primarily it is used to extend the user's jumping ability without the use of strength tiers. This is due to the way the user rises upward and when falling down due to gravity downward kicks are given more force depending on how high the user was prior to dropping down. Rank - Jump Distance (ft) - Str Tier Modifier - Height Dmg Modifier D - 1 - 3 - 1x C - 2 - 6 - 1x B - 3 - 9 - 1x
Name: Cloudstrider: Mach III Classification: Taijutsu Rank: B Class: Supplementary Range: Self
Description: This is a fighting style Quin developed over time and acts as speed tiers for the young Arashi. This style involves Quin constantly moving from cloud to cloud, using each Nimbus as a jumping off point or platform to move around his enemies. Due to the constant movement of his body, he is able to passively generate new Nimbus even faster than a normal Arashi at Quin's rank. Each rank of speed generates an increasing number of extra Nimbus each post. The third stage of Cloudstrider allows Quinton to move between his Nimbus at B-rank speeds. At this stage Quin is able to naturally generate extra B-rank Nimbus of any storm type he has trained, dependent on his rank. If he is utilizing this technique the Nimbus generate at B+ rank speeds, however if he is stationary they generate at standard B-rank speeds. Rank of User - Nimbus Generated P.T. D - 2 D-rank Nimbus C - 4 D-rank Nimbus B - 6 D-rank Nimbus
Name: Nimbus: Cloud Control IV Classification: Taijutsu Rank: A-rank Class: Supplementary Range: Self (Clouds)
Description: Sharply contrasting with their ability to produce Nimbus is the percentage of Arashi who are actually able to finely control them in battle. When this technique isn't learned the fastest Nimbus is only capable of moving at Crashing Ground speed. Once learned however it affects not only the speed that Nimbus Clouds can move but likewise the speeds that they can be manipulated to change in density, size and shape. More importantly this technique was learned by Arashi due to it's ability to speed up the time that a Storm Release technique can be weaved together to A-rank Levels.
Name: Storm Release: Thunder Nimbus Classification: Ninjutsu Rank: D-rank (1 Nimbus + D-rank Chakra or Variable) Class: Supplementary Range: Self (Nimbus)
Description: This technique is required to be learned to utilize any Storm Release techniques of the Thunder Nimbus Storm line. This technique results in one of the clouds the Arashi possesses turning a light yellow as it becomes imbued with Thunderstorm Variant Storm Release growing in size to equal to Arashi clan member. The cloud itself gains the ability to amplify electricity conducted through it increasing the damage output of a Lightning Release technique by 1-rank. The method of creating a Thunder Nimbus: Cloud is by infusing a Nimbus with a D-rank of Storm Release chakra which is done instantly or 2 Nimbus while possessing the ability to utilize Thunderstorm Variant Storm Release which produces Thunder Nimbus at speeds 1-rank slower than the user's Nimbus: Cloud Control.
Name: Storm Release: Thunder Cumulonimbus Classification: Ninjutsu Rank: C-rank (2 Nimbus + C-rank Chakra or Variable) Class: Supplementary Range: Self (Nimbus)
Description: This technique is required to be learned to utilize any Storm Release techniques involving Thunder Cumulonimbus clouds. This technique results in one of the clouds the Arashi possesses turning light yellow as it becomes imbued with Thunderstorm Variant Storm Release, a gray aura surrounding it when seen with chakra vision. The cloud itself gains the ability to amplify electricity conducted through it increasing the damage output of a Lightning Release technique by 2-ranks. The method of creating a single Thunder Cumulonimbus is by infusing 2 Nimbus with a C-rank of Storm Release chakra causing them to merge into one which is done instantly however they can also be made by combining two (2) Thunder Nimbus together for a D-rank chakra price resulting in the same result which is done 1-rank slower than the user's Nimbus: Cloud Control rank.
| |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Chapter 1(pt1): Enter the Mouth of Azazel : The Strongman 12th January 2021, 5:57 pm | |
| Byamba would frown as one of his opponents took to the air as such a thing was quite annoying to deal with as such he would whistle and two more Medjay smaller than the first two would rush from behind him before Byamba would grab both of them by their collars and throw them into the air with A-rank strength. The two Mejay would scream in fright as they rapidly accelerated having not expected their leader to just throw them upward especially since neither of them could fly and thus had no way of cushioning their fall when they eventually began to plummet from the sky. Either way the two of them would play rock paper scissors while flying in the air and the victor would nod and they would clasp hands with the loser going to the front and if any of Indra's clouds would come at them they would throw out Crosses. Essentially they were using the momentum and force from being thrown in order to deflect them away from one another like a pair of bolas travelling through the air. When they got close to Indra though they would use the same tactic on him, with the winner aiming for her face while the loser aimed for her ribs - Indra:
Byamba launches two Medjay at Indra with A-rank Strength + A-rank Speed, both are Small which means they can travel at double the distance of the throw. 20 ft x 6 = 120 ft. This means they are both moving at A-rank Speed and will cover 120 ft in the air before beginning to fall.
Cross is backed by A-rank Force meaning it is capable of redirecting an incoming A-rank physical technique, however due to Physical = Chakra it can redirect chakra based techniques (though they would sustain some damage due to not using a defensive technique) Due to Titanic Fist: Cross to the Head = Req. B-rank Defense otherwise it knocks out Indra & i she lacks D+ End then she can die from brain trauma. Cross to the Stomach = Req. C-rank Defense otherwise it knocks out Indra & if she lacks D+ End then she can die from stomach rupturing.
Name: Titanic Fist Classification: Fighting Style Rank: D-rank Class: Offensive Range: Short
Description: A rather simple style consisting of major usage of the fists with minor usage of the legs, similar to modern day Boxing in almost every sense. Following his own personal beliefs, King's mentor Kyoujin shows a boxing style similar to a Boxer-puncher and a Brawler, making him capable of enough movement to dodge and release enough force behind his punches that he can knock-out other people. King has refined this style to be more accurate so that those within the Bachiatari could have a powerful Taijutsu style and as such blows to the head will knock out someone with defense 1-rank lower than the user's strength tier, blows to the stomach will knock out opponents with defense 2-ranks lower than the user's strength tier and blows to the other parts of the body will induce a pain numbing effect to the body part hit softening them up for additional blows by the Titanic, Lupine or Howling Fist style. This style can likewise be used to kill opponents similar to the original incarnation of the fighting style with 2-ranks lower of defense to the body part hit being enough to kill the victim hit by one of his punches if they lack Endurance Tiers at a certain rank. An individual's stance in this Style is Orthodox. Rank of victim - Endurance Tiers Required to not be killed by strike D - D+ C - C+ B - B+ A - A+ S - S+
Name: Cross Classification: Taijutsu Rank: B-rank Class: Offensive Range: Short
Description: The boxer uses a turning motion in sync with a curving punch to deliver a powerful blow which when impacting an opponent can be enough to knock them off their feet. However a dual use of this technique can be used to stop attacks as they come by diverting them off to the side at speeds equal to the strength used to deliver the cross. Depending on the style used with it it can deflect not only physical attacks but chakra or even mental based techniques making it highly versatile.
Taigakai had done quite well for himself as his Gekigan allowed him the perceptive ability to react to those faster than him and capitalize on their inability to see did he ever. His two kicks would land on their targets faces causing both of them to clutch their noses in pain even has cold radiated through their head enough to give them a brief bit of brain freeze. What really sucked for them was that they couldn't really see their opponent but they knew they had just been hit and would throw out punches to try and hopefully score a hit. If Taiga had kept moving then he was at no risk, truthfully only if he had lingered in the same spot after just kicking them was he in danger from their attacks but the true threat would come from an unlikely source. The Trees, as they were each quite tall each being about 50 feet tall with branches, and had been spread out about twenty five feet, and as such creaking would sound out throughout the battlefield when the temperatures plummeted. This was due to the trees reacting to the source of the change in climate and though only four of them could hit Taigakai where he currently was they would all lash out aiming for his location. In the process of doing that they would end up bludgeoning the two Medjay who were currently blindly punching around and knocking them to the ground but it wasn't as if the trees were on their side. - Taigakai:
4 Trees whipping in at D-rank speeds, if any hit it inflicts C-rank Physical Damage.
Byamba would shift his senses in order to smell his opponents as sight wasn't as effective, and hearing was a bit annoying to use when there was so much going on. However smell was always useful especially in cold weather but rather than trying to attack he would instead project his voice. "You know, this doesn't have to happen. Indra Kukinorite those clouds of yours, I didn't realize you were an Arashi. Truthfully speaking the only Arashi you would of came in contact with would of been your late sensei correct? Hm how interesting...how can you trust that the Toketsu boy will keep that out of the official report as it's mighty suspicious that you seem to use Storm Release with the ease of a born Arashi." he said with a wide smile as he paused so that his words could really sink in. - Byamba:
Elite B-rank Ciaoshin's Corpse (2 S of Blood) = 22 P.T. Till Blood Degradation
Byamba's Current Tiers = A-rank Strength, A-rank Speed Byamba's Current Senses = Lowered Vision, Enhanced Hearing.
Name: Control Over the 5 Senses Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description: The Kurogane clan member has control over their fives senses. They can make their five senses increase or decrease. An example would be increasing your eye site to see long distances, increasing smell to smell poison or far away things, increasing hearing to hear whispers or talking from another building, or decreasing your sense of touch so you won't feel pain from an attack. You can also make it to where you decrease your senses making you blind, deaf, or even unable to taste. Though these each have a downside. An example would be a bright flash of light would temporarily blind a person making them unable to see even with control over their site, a loud noise would harm ones ears drastically if they had their hearing increased, or unable to feel how much damage they have taken making them unable to know when they should stop or if they have broken something. This technique can be used whenever, but takes 10 posts (total) to change 1 of the original 5 senses (-2 P.T per rank up to cap at 2 P. T to change a sense at S-rank) likewise a Kurogane has 100% in each of them (500% in total) since in order to increase one sense another must be lowered however all can be lowered to complete sensory loss without being required to raise any others. Levels of Senses (Percent Req.) - Sensory Distance thanks to Augmentation/Reduction Sensory Loss (0%) - None due to lack of sense Min (25%) - Quartered Lowered (50%) - Halved Reduced (75%) - Reaction Tiers incapable of being utilized in conjunction with. Normal (100%) - Normal Distance Raised (125%) - Reaction Tiers capable of being utilized in conjunction with. Heightened (150%) - Doubled Enhanced (175%) - Tripled Max (200%) - Quadrupled
| |
| | | Guest Guest
| Subject: Re: Chapter 1(pt1): Enter the Mouth of Azazel : The Strongman 13th January 2021, 3:07 am | |
| Taigakai landed on his feet and skirted around, momentarily distracted from a creaking noise and slipping around the opponents striking in a single direction. A quick look around and the trees seemed to be throwing vines at him. This wasn’t another enemy right? Or was it? Trees didn’t just decide to have a vine whipping fetish right? Right?? All the attacks were fairly easy to ignore right now, and striking both medjays in the face seemed to give them a bit of a stun with a sudden smack of cold. Taigakai slid behind them and began to tag them with Push, leaving traces of metallic ice wherever he tagged them. He’d at least stick to tagging since it looked like Indra also had lightning release. That only meant they could double up on that. With the vines reacting to the ice forming, and striking the medjays like they were, he could use that to his advantage. While they were still on the ground, he leapt over them and slapped another tag onto whatever side was exposed and scanned around for the big man that seemed to go after Indra. In all fairness, the easiest answer to the big man’s question is that Taigakai knew almost nothing about Indra or didn’t really seem to think about his abilities too much. Man’s giving him a little too much credit. Taigakai preformed handseals and positioned himself in the general direction of Byamba’s heat signature with the downed medjays in the middle before placing his hands on the ground momentarily, earthen spikes coming out of the ground and hopefully piercing the medjays and Byamba in the process. From what it seemed, it was a move and wait kind of game for him. That was totally doable. After all, skating programs were something he excelled at. - Spoiler:
EM Tagging at C rank on the table WB Stage 4 in 7 posts C-rank chakra spent on spikes
Name: Push - Electromagnetic Tagging Classification: Nintaijutsu Rank: D-Rank Class: Passive Range: Self
Description: Through the use of his Push Paw Prints, Taigakai is capable of attaching a unique electromagnetic charge to those he comes in contact with. This charge establishes an "Attractive Electromagnetic Field" to the target, causing objects within range to be attracted to the victim at faster speeds than normal. The range of this field is based on Taiga's rank, while the speed objects are attracted to what is tagged is based on the number of trainings he has dedicated to his Push Paw Prints. Due to the charge stemming from Push Paw Prints, he is capable of manipulating the charge of the field through the use of further techniques. Rank/PP Trainings - Range (Radius) - Speed of Attraction D/1 - 10ft - +1 Tier Level C/2 - 20ft - +2 Tier Levels B/3 - 30ft - +3 Tier Levels A/4 - 40ft - +4 Tier Levels S/5 - 50ft - +5 Tier Levels
Name: Earth Release: Storm Spires Classification: Ninjutsu Rank: C-Rank (Varied) Class: Offensive Range: Short-Mid-Long
Description: The user performs the necessary hand seals and slams their hands onto the ground, forcing stalagmites to erupt from the ground around them up to 5 feet in height. The amount of chakra put in indicates how large these spikes are and how much area they cover. If the target is directly above a spire as it forms, they take 2 D-ranks of piercing damage and become magnetised along with any other person within 5 feet around them and forcing their movements to be lowered by 2 tier levels unless they have C-rank strength or greater.
Chakra Price - Number of Spires - Area of Shape D - 4 - 20ft Square C - 8 - 40ft Square B - 12 - 60ft Square A - 16 - 80ft Square S- 20 - 100ft Square
|
| | | Haio
Posts : 879 Join date : 2018-04-27
| Subject: Re: Chapter 1(pt1): Enter the Mouth of Azazel : The Strongman 14th January 2021, 11:50 pm | |
| With the wind gentle caressing her face, it had almost made her feel at home between the clouds, yet that feeling was soon broken by the sheer force of wind pressure being directed her way. She lowered her once calm and relaxed stance to stride across the cloud moving her into another direction just enough to allow the two midgets to barely miss their attacks. However, being that she could hear the voice of byamba telling her of her current blunder to release this type of move without someone she could actually trust, luckily for there was a way to protect her secret and escape the harsh reality of her actions. She would kick off another cloud allowing her momentum to push her towards the ground, however at that time she would begin to gathering the remainder of the nimbus clouds she left behind on her climb up to transform them into Thunder Cumulonimbus, this happened at Crashing Ground speeds however from the distance she’d came from by the time they'd made it to the ground, the sixteen Thunder Cumulonimbus would surround the remaining air with their deadly payload hidden by Taigaikai's cold aura. Indra would shuffle through hand seals this would release a lightning that would beach off into four bolts which would then split into sixteen bolts, hitting everyone inside of the radius of her 16 thunderstorm nimbus which would have the strength of the initial strike increased by 2 ranks being more than enough to knockout everyone within the distance of her thunderstorm nimbus. “Free me, from the ASN” she mumbled before falling to the ground from the sheer strength of the lightning bolt like everyone else. - Spoiler:
16 C-rank Lightning Strikes incoming at A+ Speeds, boosted 2-ranks by Thunder Cumulonimbus to A-rank Lightning Release Dmg, TC sustain B-rank Recoil Dmg thus are destroyed after boosting the Lightning.
Name: Wing Trick: Foresight Classification: Taijutsu Rank: C-rank (D-rank Recoil) Class: Supplementary Range: Mid
Description: The second basic Trick of the Wing Road where the user can see and predict the wind and differential pressure via scattering light. Basically it allows the user to detect even the slightest movement allowing them to know where almost everything is as long as it is within their Foresight radius. But the downside is that this can only be used when the user is in the sky as well as it is unable to be used when the opponent exceeds their sensing ability. In addition maintaining it over time results in it's, while minor, recoil constantly damaging the user with each use. Rank of User - Foresight Radius (ft) - Tracking Speed D - 10 - Running Speed C - 20 - D B - 30 - C A - 40 - B S - 50 - A *GC are able to track S-rank Speeds.
Name: Cloudstrider: Mach III Classification: Taijutsu Rank: B Class: Supplementary Range: Self
Description: This is a fighting style Quin developed over time and acts as speed tiers for the young Arashi. This style involves Quin constantly moving from cloud to cloud, using each Nimbus as a jumping off point or platform to move around his enemies. Due to the constant movement of his body, he is able to passively generate new Nimbus even faster than a normal Arashi at Quin's rank. Each rank of speed generates an increasing number of extra Nimbus each post. The third stage of Cloudstrider allows Quinton to move between his Nimbus at B-rank speeds. At this stage Quin is able to naturally generate extra B-rank Nimbus of any storm type he has trained, dependent on his rank. If he is utilizing this technique the Nimbus generate at B+ rank speeds, however if he is stationary they generate at standard B-rank speeds. Rank of User - Nimbus Generated P.T. D - 2 D-rank Nimbus C - 4 D-rank Nimbus B - 6 D-rank Nimbus A - 8 D-rank Nimbus S - 10 D-rank Nimbus
Name: Storm Release: Thunder Cumulonimbus Classification: Ninjutsu Rank: C-rank (2 Nimbus + C-rank Chakra or Variable) Class: Supplementary Range: Self (Nimbus)
Description: This technique is required to be learned to utilize any Storm Release techniques involving Thunder Cumulonimbus clouds. This technique results in one of the clouds the Arashi possesses turning light yellow as it becomes imbued with Thunderstorm Variant Storm Release, a gray aura surrounding it when seen with chakra vision. The cloud itself gains the ability to amplify electricity conducted through it increasing the damage output of a Lightning Release technique by 2-ranks. The method of creating a single Thunder Cumulonimbus is by infusing 2 Nimbus with a C-rank of Storm Release chakra causing them to merge into one which is done instantly however they can also be made by combining two (2) Thunder Nimbus together for a D-rank chakra price resulting in the same result which is done 1-rank slower than the user's Nimbus: Cloud Control rank.
Name: Lightning Release: Lightning Strike Classification: Ninjutsu Rank: A Class: Offensive Range: Mid (Distance) Short-Contact (Branches)
Description: Raigeki means Lightning Strike, which is quite the average name for a Lightning Release, technique, but this technique is not average itself. Though it does seem like it at first, its true potential is hidden till after the initial strike. After making hand seals the user gathers a large concentration of lightning into their hand, then they point it in a target direction. This sends out a single bolt of lightning at Vacuum Release speeds toward a target in a straight line for 40 feet. Upon the initial strike this technique will then split off from the target, branching into 4 more at vacuum release speeds aimed at targeting 4 more targets at moving out at a max of 20 feet. The initial strike deals A Rank damage while each branching strike deals B Rank damage. The initial strike will shock the target and paralyze them for a certain duration while each additional strike of lightning will electrocute the target, shocking them and temporarily paralyzing them for a shorter time. This technique can be further refined through potent Lightning Affinities for additional branches, though at reduced damage and range while the paralysis affect is slightly shorter or nonexistent. All Lightning Strikes move at Vacuum Release speed, even branching strikes & either chakra or endurance Tiers can negate the paralysis effect of the technique. Lightning Strikes - Lightning Affinity - Range (ft) - Damage - Paralysis (P.T.) - Chakra/Endurance to Negate Paralysis Initial - Normal - 40 - A - 4 - A/S 4 Branching - Normal - 20 - B - 3 - B/A 16 Branching - High - 10 - C - 2 - C/B 64 Branching - Very High - 4 - D - 1 - D/C
| |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Chapter 1(pt1): Enter the Mouth of Azazel : The Strongman 16th January 2021, 2:32 pm | |
| While Byamba expected an annoying fight he didn't expect lightning to rain from the sky, like some sort of divine punishment, truly it was annoying enough that he was electrocuted just like his hidden Medjay but unlike them he wasn't critically injured. He was quite hurt and would grit his teeth as he shifted into his Berserk Mode in order to keep moving, but would poition himself so as to catch the falling Indra. He was unsure why she fainted but perhaps she was trying to get him to lower his guard. Either way rather than continue to fight he would simply take her and leave moving at A-rank speeds before snapping his fingers with the arena rumbling before beginning to crumble burying all of those who were left in it's rubble. The injured Medjay littering the floor would slide along the floor before falling into the cracks into the darkness below though there would be no sound of the bodies hitting a floor below. If by some miraculous way Taigakai has avoided being electrocuted by the Lightning Strike technique, he would have to deal with the ground splitting apart while the ceiling would fall off in chunks raining down along the entire battlefield. The only exit was the path that Byamba took and it was quickly closing off at A- speeds... (Topic Over) - Spoiler:
Yuki please post as normal whether or not Taigaikai was able to react to the lightning strikes coming from above and his reaction to their battlefield crumbling while Byamba escapes. Depending on what you do you'll find out your fate after the event ends.
| |
| | | Guest Guest
| Subject: Re: Chapter 1(pt1): Enter the Mouth of Azazel : The Strongman 16th January 2021, 4:38 pm | |
| The slightest bit of electricity raising his hair at the roots was enough to catch Taigakai’s attention. He leapt to the side and looked up for a moment, spending C-rank Chakra and forcing his Gekigan into a further state. Lightning strikes? 16 of them... To prepare as fast as he could, Taigakai did the simplest thing and thankfully there were a lot of trees around. Lightning struck three people, a ton of trees, and a section of a tree cut out. Taigakai tapped on himself again, this time to move slightly faster and trail after the only moving heat signatures that converged into a single point. Though he wasn’t sure what Byamba was talking about, something felt like whatever he was saying was enough to have Indra make a move that would hit everyone and everything instead of just them. What was that about? He went on a chase after Byamba while the area crumbled around him. He wasn't sure what was going on overall now, only that the guy was kidnapping Indra now too. During his chase, he sped over rubble that fell into a seemingly vast void below and scrambled upwards to keep up with the man. - Spoiler:
C rank chakra spent to activate stage 1 Gekigan A rank chakra spent to go to A rank speeds
Name: Body Replacement Jutsu Classification: Ninjusu Rank: D-rank Class: Supplementary Range: N/A
Description:This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach using the Body Flicker Technique, the moment an attack hits.
|
| | | Sponsored content
| Subject: Re: Chapter 1(pt1): Enter the Mouth of Azazel : The Strongman | |
| |
| | | | Chapter 1(pt1): Enter the Mouth of Azazel : The Strongman | |
|
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| Academy Field Trip | 28th November 2022, 4:02 pm by Xi | Road Trip
With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …
[ Full reading ] | Comments: 4 |
Who is online? | In total there is 1 user online :: 0 Registered, 0 Hidden and 1 Guest :: 1 Bot None Most users ever online was 346 on 15th April 2021, 2:59 pm |
|