| | Time Gap Tournament [Armen Vs Enzo] | |
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Jinnouchi
Posts : 836 Join date : 2016-12-24 Age : 22
| Subject: Time Gap Tournament [Armen Vs Enzo] 12th April 2017, 10:42 am | |
| Walking into the stadium of the chunin exams, Enzo looked around with a semi interested look on his face. It was supposed to be invigorating to a degree. However, even though Enzo didn’t have any big plans of the sort besides a numerous amount of suggestions of his friends, he still didn’t want to simply lose because of his laziness. “ Himiko sensei seriously drilled it into our heads of not being like her around this time. Year two of being a ninja and I already got this far…” Enzo would say as he entered the stadium while forming hand signs at b rank speeds, turning on his wind feeling sensory technique. He didn’t want any surprises, and it would be a waste of time to try to do that during the start began. It was nothing offensive, so no harm, no foul, at least in Enzo’s mind. “So, whose my opponent?” Worse case scenario, his parents were right, and maybe being a merchant was Enzo’s true calling. However, with his desire for adventure and a different career path in general, he wanted to try. - Spoiler:
Name: Wind Style- Wind Feeling Jutsu Classification: Ninjutsu Rank: C Class: Supplementary Range: Mid
Description: After some hand signs, Enzo lightly surrounds himself with wind chakra that acts as a C rank wind displacement technique. This means that from a 40 feet radius, Enzo can sense any disturbance such as a hand sign performing, whole body movement, or anything airborne. This sensory Jutsu can be countered by a B rank or higher air stillness Jutsu, or being out of the 40 feet distance.
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| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Time Gap Tournament [Armen Vs Enzo] 12th April 2017, 12:19 pm | |
| It was Armen's turn so he'd make his way to the arena. The boy that he was supposed to go against had already made it before him to the arena and looked ready to go. So while making his way towards his position, he'd activate his game seeker and zone lvl1, to try and detect any traps then follow up by bringing forth kunai knives. " wat dey do?" He'd ask while he throws one kunai to the left and one kunai to the right, slipping the last one into his pocket. With law of speed his kunai would travel at A rank speeds 40ft from each other. Armen stopped 10ft from his opponent and 40ft in front of his other kunai, bringing forth his three sealed barrier. While waiting for the signal to begin, Armen would bring forth his boomerangs in each hand and channel chakra through them. " U ready?"- Spoiler:
Name:Deviant Art: Zone lvl 1 Classification: Ninjutsu Rank:C Class: Supplementary Range:Self Description: By focusing chakra into the ears, the user enhances their ability to react to things based on sound without causing any risk to the rest of their senses. This technique however can utilise a fair amount of chakra depending on the user's rank as the greater the user's skill the better they can channel chakra throughout their own body to lessen the strain this technique has upon them. When activated this technique gives the user C-Rank reaction tiers tied to their hearing and allows them to penetrate through C-Rank sound concealment techniques however the cost needs to be repaid every so often depending on the user's rank. This can of course be ended at any time for a C-Rank of chakra.
Rank - Rounds before Cost Payment D - 1 C - 2 B - 3 A - 4 S - 5
Name: Game-Seeker Classification: Nintaijutsu Rank:D Class: Supplementary Range: AOE
Description:The user will channel chakra and slam his feet on the ground. From that moment the user will be able to detect any solid movement for up to 40 ft radius for two posts. This technique uses chakra as vibration sensors underground and on surface level to detect movement. This technique can be extended for another two posts by paying up another price of D rank chakra. If cancelled this technique has a one post cool down.
Name: Three Seal Barrier Classification: Fuinjutsu/Barrier Ninjutsu Rank: D-rank (D-rank Chakra Price Per Tag) Class: Supplementary/Defensive Range: AOE
Description: This technique creates a barrier around a place by placing two "forbidden" (禁, kin) tags in different locations surrounding the place to be protected, and one tag on the location to be protected which can cover an area with an 40ft radius (80 ft diameter). The tags are placed on flat surfaces, and are connected with the user's chakra. This technique turns the entire range surrounded by the tags into a barrier space, and inside the space, the material's destruction is "forbidden". Using any kind of physical (and it's counterparts chaka/mental) attack to try and destroy something in the barrier is folly as the damage is negated, while Hybrid based are actually reflected, as it will only lead to injury while it requires an equivalent amount of power to the combined (3 D-ranks) chakra within each of the tags if using a Spiritual or Natural based technique to forcibly break through. To cancel this, it is necessary to search for the three tags and tear them off simultaneously. Meaning there must be at least three people on a team to cancel it. Even if the tags are removed, often with skilled user is a final obstacle other than wasting time. The user can add additional traps the most common being one that will create perfect copies of those who have removed the seal, preventing them from returning immediately though it requires the Mirrored Sudden Attacker Technique. This technique comes in multiple Variants such as Three (D), Five (C), Seven (B), Nine (A) and Eleven (S) Seal Barrier each one being more powerful than the last with each also having more slots for trap add ons (Three = 1, Five = 2, Seven = 3, Nine = 4 & Eleven = 5).
Name:Law of Speed(ADR) Classification: Shurikenjutsu/Ninjutsu Rank:C Class: Supplementary Range: Self(Weapon &User)
Description: This technique known as the law of speed is a unique shurikenjutsu technique which is only trainable if the user has four or more shurikenjutsu techniques in their jutsu list. Once this technique is in play (C-rank Chakra Price) every projectile the user throws for the duration of the topic will move one rank faster than the user's top speed( Speed Tier is at B, weapon will travel at A rank speed, ect). In addition if the weapon thrown is not a soft weapon it will deal physical damage equal to the speed that the weapon is traveling (Weapon traveling at B rank speed, will do B rank physical damage in addition to other affects done by the weapon). This technique follows the concept that a person cant outrun their own throwing speed, and that when hard objects are thrown with speed, the impact has force equal to that speed. This technique caps at S rank speed and is subject to Recoil rules, in regards to thrown projectiles potentially sustaining damage if their durability is not high enough to mitigate their damage upon impact. Rank of User - No. Of Projectiles Affected by 1 Activation of Law of Speed (P.T till Reactivation Price is Required) D - 1 (1 P.T) C - 2 (2 P.T) B - 3 (3 P.T) A - 4 (4 P.T) S - 5 (5 P.T)
Name:Grand Artsmen: Sureshot Trajectory Classification: Shurikenjutsu Rank:D Class: Supplementary Range: mid range
Description: This technique isnt chakra based and does not require hand seals. This technique is skill based and requires the user to have atleast 3 shurikenjutsu or shurikenjutsu hybrid based techniques in their arsenal. This technique is a symbol of the shurikenjutsu user's dexterity with throwing weapons. The user of this technique has an uncanny ability to line up shots to hit multiple targets in one throw, or to even use a throwing weapon for multi purposes. This allows the user a 95% chance of hitting anything that they aim for so long as its not deflected or interfered with. This technique also allows the user to use weapons to mark and/or draw things such as seals to cover up to 40ft in one throw.
Reserves: - Spoiler:
Chakra used: 2C, 1D Stored seal used: 3D
Chakra: 3B,4C,5D Stored Chakra(seals on weapons):8B,1C Stored Fire: 26 C ranks(H.Zakiyoshi) Stamina:60 Blood : 1 S Kunai: 6/11
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| | | Jinnouchi
Posts : 836 Join date : 2016-12-24 Age : 22
| Subject: Re: Time Gap Tournament [Armen Vs Enzo] 12th April 2017, 9:53 pm | |
| This guy had a different kind of dialect, but that didn’t mean that Enzo would underestimate him or anything. Making it this far in the exams meant that you had spirit, and Enzo was going to show off his as well. Taking a swaying motion in a combative like stance, Enzo would grin. “ Ahh ya, this is going to be exciting!" With that being said, the dong would sound and Enzo would burst into a string of hand signs at B rank speeds, chains suddenly appearing from the ground that restrains Armenezra. After that, Enzo would go right into it with his best strength, going for the shadow of the fallen leaf at B rank speeds since his opponent would be restrained by the chains. After launching Armenerza 15 feet in the air and matching his movement, Enzo would finish up with a Leaf drop . " Decent start eh?" Afterwards, Enzo would land about 20 feet away - Spoiler:
i think this is an instant- Name: Demonic Illusions: Chains Classification: Genjutsu Rank: D Class: Offensive Range: Short-Mid
Description: A genjutsu which is activated by the opponent watching the users hands in a chain of handseals, meant to cause the opponent to stop in their movements. Once activate the user will witness several golden chains to shoot out of the ground, wrapping around their limbs entirely making movement almost impossible.
Name: Shadow of the Dancing Leaf Classification: Fighting Style Rank: D-rank Class: Supplementary Range: Short
Description: A technique where one follows the opponent, closely matching his or her body's movement, just like a leaf that dances in the air is followed by its shadow matching their speed perfectly to the targets as long as they have a lower movement speed than them. The technique is usually preceded by a swift upper kick that will launch the target into the air. It is mainly used to position an opponent into a vulnerable aerial position making said victim unable to escape unless they have aerial movement such as flight or levitation. This move by itself is harmless, but it is usable as a stepping stone for a great many powerful techniques like Front Lotus and the Lion Combo. That being said, it also has a rather high degree of difficulty and grants the user D-rank speed.
Name: Strong Fist Classification: Fighting Style Rank: D-rank Class: Supplementary Range: Short
Description: Strong Fist which is also known as "Goken" is powerful taijutsu fighting style, the purpose of which is to cause external damage and break bones. This style of fighting involves smashing your opponent and is generally used only by extremely physically powerful and dominating shinobi, however it has become the defacto fighting style for ASN Shinobi over time. As a result often victims are swept up in the user's kata being unable to counter-act simply due to the force of impact rag dolling them through the air unless they possess strength tiers at least Equal-rank- (I.e D-rank technique requires D- Strength) if no strength tier check is specified within the technique. It was made so that even those without strength tiers can use it effectively to dish out damage. Rank of Strong Fist Technique - Str Tier Req. to Negate Knock-Back (Knockback Dealt) D - D- (1ft) C - C- (2ft) B - B- (3ft) A - A- (4ft) S - S- (5ft)
Name: Leaf Drop Classification: Taijutsu Rank: C Class: Offensive Range: Short Range
Description: The user delivers a falling kick, strong enough to bring the environment to crumble down. This jutsu has both a basic use and an anti-air usage dropping the target straight down with the power of the kick. The default damage is the same rank of the technique, but the damage can be higher depending on the strength tiers. The target can experience extra fall damage equivalent to the height they were knocked down from.
D Rank Damage- 10 Ft C Rank Damage- 15 Ft B Rank Damage- 20 Ft A Rank Damage- 25 Ft S Rank Damage- 30 Ft
C rank physical- C rank physical fall damage
Name: Crashing Ground Classification: Taijutsu Rank: B-rank Class: Supplementary Range: N/A
Description: A fully refined Swift Release. The wielder can move beyond god-like speed only showing their footsteps crashing against the ground. This move is said to only be used the second the wielder grips their hilt giving so they waste no time when they need to attack.
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| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Time Gap Tournament [Armen Vs Enzo] 12th April 2017, 11:23 pm | |
| The two began ten feet from each other and once the dong was heard Enzo would spring into action. He would string a set of hand seals at B rank speed and upon completion the genjutsu would be executed. A green glow would appear on Armen's forehead signifying 1/12th completion. Armen would let the boy come in close to trigger the effects of his barrier trap, repel. Do to his lack of movement the genin might have thought that Armen had fallen for the genjutsu, but in fact he would want his trap to trigger to reduce the protective range of his three sealed barrier. The moment his opponent attempted to send him straight into the air, the trap would activate and repel him. Meanwhile Armen would swing his arms towards enzo releasing both boomerangs at A-rank speed and triggering his second trap whistling winds. Enzo being well withing range would need some way to react to A rank speeds, and the genjutsu at hand. If he is unable to react appropriately he would be dealt two counts of A rank damage to his chest. Armen would stay on alert to see what he'd do next. Techs Introduced; - Spoiler:
Name:Law of Speed(ADR) Classification: Shurikenjutsu/Ninjutsu Rank:C Class: Supplementary Range: Self(Weapon &User)
Description: This technique known as the law of speed is a unique shurikenjutsu technique which is only trainable if the user has four or more shurikenjutsu techniques in their jutsu list. Once this technique is in play (C-rank Chakra Price) every projectile the user throws for the duration of the topic will move one rank faster than the user's top speed( Speed Tier is at B, weapon will travel at A rank speed, ect). In addition if the weapon thrown is not a soft weapon it will deal physical damage equal to the speed that the weapon is traveling (Weapon traveling at B rank speed, will do B rank physical damage in addition to other affects done by the weapon). This technique follows the concept that a person cant outrun their own throwing speed, and that when hard objects are thrown with speed, the impact has force equal to that speed. This technique caps at S rank speed and is subject to Recoil rules, in regards to thrown projectiles potentially sustaining damage if their durability is not high enough to mitigate their damage upon impact. Rank of User - No. Of Projectiles Affected by 1 Activation of Law of Speed (P.T till Reactivation Price is Required) D - 1 (1 P.T) C - 2 (2 P.T) B - 3 (3 P.T) A - 4 (4 P.T) S - 5 (5 P.T)
Name:Barrier Trap: Repel Classification: Barrier Fuinjutsu Rank:C Class: Defensive Range: Self( Barrier Seal) Description: Active when conditions are met. This technique takes up on slot as a Barrier Trap: This seal must be set and paid for prior to the topic that it is being used. In the event that a barrier seal such as Three Seal Barrier and it's kind is active, and the opponent or something other than the user attempts to make contact with the barer of this seal, activate this seal. From the moment the conditions are met, contact of any kind with the barer of this seal is forbidden. The only way that this technique can be broken is by first removing the seal barriers set up prior to this activation. If one successfully removes the barriers and or destroys them with spiritual or natural based attacks, then the effects of this seal is removed. This coating makes it so that the user can make contact with targets. This barrier does not affect nor hinders the damage which the user can deliver nor does it affect the type of damage when attempting to attack . This technique is best described like wearing a glove or protective suit to keep from contact being made with the user's skin ,clothing, weapons and accessories that he has on his person. If items are thrown or removed from their person, it will not be protected by this specific barrier. This barrier is mainly focused on the user. The repel affect does not repel destruction based attacks, and it doesn't negate the abilities of Three Seal Barrier and its kind. However it does drastically decrease the range of the barrier's protection, meaning that the barrier now only protects the person or people marked with this seal. Because this technique works if its been preset, it does not require chakra in battle, because said chakra has been paid prior. This seal can be hidden within symbols and other things. This seal can be used to protect other people or things, but in order to do this those that he wish to protect would have to be within the middle of the original barrier in order to receive the mark, or he would have to write or etch the seal(s) on the targets they wish to protect and pay C rank chakra for each seal created, if chakra is not paid voluntarily then no additional protection is added. For further specification,this barrier is only localized around the person using the seal as protection and/or the object(s) marked with the seal. Many user's use this seal by placing the seal on an article of clothing in order to protect whoever is wearing it.
Name: Windy Illusion: Whistling Winds Classification: Genjutsu Rank: C Class: Offensive Range: 0-30m
Description: This technique temporarily cloaks a weapon in a thin layer of wind chakra. Once the weapon is swung or released it will move through the air at a faster rate making loud whistling sounds while the weapon is in motion. This does not increase the moving speed of any weapon, but if the winds is felt in proximity of the weapon(10ft radius), by means of the weapon being thrown or swung, the designated target(s) will then become victims of a Genjutsu. This Genjutsu lasts two posts and is always the same thing. The victims will always see that the weapon that the user used is coming at the from all angles at once, thousand at a time. By the end of the second post the victim will always stop to notice that they've been pierced through the heart by the weapon but yet feel no pain whats so ever. This doesn't affect the people that the user doesn't see as an opponent and it can only affect up to three people. While this technique is happening the victim will be frozen still for four posts (total) unless technique is broken before hand. This technique does not require hand seals but allows the user to lie about its the name of the technique ,so long as the user doesn't have a technique by that name. Many people have found that once you've been hit by this technique before, you can instantly identify it.
Name: Crashing Ground Classification: Taijutsu Rank: B-rank Class: Supplementary Range: N/A
Description: A fully refined Swift Release. The wielder can move beyond god-like speed only showing their footsteps crashing against the ground. This move is said to only be used the second the wielder grips their hilt giving so they waste no time when they need to attack.
Name:Modification Sealing Technique: Chaos Control Lvl 2 Classification: Fuuinjutsu Rank:B Class: Defensive Range: Self
Description: The user creates a tiny seal first making a square before writing the Kanji for "Chaos Control" within it. This seal will visibly appear on the user's forehead if a Genjutsu or fabrication technique is used on them. This technique will negate the effects of the genjutsu or fabrication technique used as long as it is below A rank. When these conditions are met a symbol would appear on his forehead containing a full or partial glow of green. If the illusion used is D rank and lower it will be a partial glow being 1/12th of the way too completion. If the illusion used is C rank then it will be a half circle glow being half way to completion. Finally if the illusion used is B rank then it will be a full circle glow meaning that the seal has reached its completion. Once the seal has reached a full glow the seal will vanish and leave the user vulnerable to illusion based techniques of any rank, if they have no means of avoiding it. Any illusion based techniques used at A rank or higher will not be negated by this seal and will take full affect. It activates once the situation is met, and the user has the chakra available. It also alerts the user of an illusion based technique being used because the user will being to feel sapped of 1 B rank chakra and will give the user knowledge of the illusion being used as if they had already been through it before. This seal must be set before the topic, and resets once used in a topic requiring a completely new seal as the seal formula dissolves upon triggering it's effect.
Reserves: - Spoiler:
Chakra used: 2C Stored seal used: 1C Chaos Control Lvl2 (3B): 1/12th used
Chakra: 3B,2C,5D Stored Chakra(seals on weapons):8B Stored Fire: 26 C ranks(H.Zakiyoshi) Stamina:60 Blood : 1 S Kunai: 6/11
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| | | Jinnouchi
Posts : 836 Join date : 2016-12-24 Age : 22
| Subject: Re: Time Gap Tournament [Armen Vs Enzo] 13th April 2017, 12:30 am | |
| Being repelled like that was pretty weird, Enzo didn’t really know why or how that happened in the first place. “nani?!” Did it have something to do with the kunai that he placed down? Was that it? Either way, Enzo was in an undesirable situation of his taijutsu failing, but he wasn’t going to give up. Using his wind sensory and b tiers, Enzo would intercept the drawing of the boomerangs at and his mere touch would deal an internal set of explosive hybrid damage internally in the hands in order to disarm and get armen to drop them, throwing Armen behind enzo after at 10 feet behind Enzo , with the man flying at C rank speeds. Since this would be within the barrier currently perhaps the internal damage would be reflected somehow and inflict A total of C rank internal hybrid damage at enzo, but at least it would break him out of the genjutsu through the pain of the bybrid. On top of that, it wouldn’t be an empty tradeoff, Armen experiencing the external explosion of C rank damage after exercising the 10 feet rag doll (++10 more feet explosive kung fu modifier). In the meantime, during his slow ragdoll and wont even being able to detonate until 2 p.t Enzo would bend down and grab two shuriken with the use of his morpher technique and toss it at the ragdoll armen at B rank speeds, inflicting 2 C ranks of hybrid explosive before armen exploding in C rank physical damage once more. in the meantime, Enzo would enter a B rank jog after armen after that explosion, closing the gap to 5 feet. - Spoiler:
Being so close after the failed kick launch, being less that 3 feet away give me a ++ modifier of interception, on top of using wind sensory and b rank speeds. If i get caught around your interception "either that or stopped, ill take the tradeoff to toss you out of your 3 sealed barrier range.
Name: Explosive Kung Fu Classification: Fighting Style Rank: A-rank Class: Supplementary Range: Contact (Grapples), Short (Throw Distance Modifier), Varies (Strikes)
Description: Explosive Kung Fu is a combination of Explosive Juijutsu and Strong Fist, something that Enzo Bakuhatsu made in order to find his own true path of martial arts. This new martial arts causes extreme external and internal damage by the nature of Gouken and the jujitsu, requiring a Defense+Strength Tier+ chain to mitigate the physical damage dealt internally, and Defense+ tiers to negate external physical damage. This is due to the contact force being made to the target and the nature of the opponent rolling in the air after impact and the markings left on the opponent. Strong Fist techniques and Explosive Juijutsu techniques can benefit from this martial art as well, since this is derived from their combination allowing it's user to preform grapples after landing strikes and vice versa. Overall, this is a mixture of Grappling/Striking which sweeps the target in a rag doll motion without the ability to counteract unless they possess an air movement technique & Strength tiers at least Equal-rank+ (I.e D-rank technique requires D+ Strength) if no strength tier check is specified within the technique. It was made so that even those without strength tiers can use it effectively to dish out damage and while Shadow of the Dancing Leaf is in effect the user's grabs have their movement speed interception raised by 1 Tier Level. Upon hitting both the user's grapples and strikes turn the victim into a bomb, capable of being detonated following the philosophy of Explosive Jujitsu. If used with throws, the throw uses this chart as an additional distance modifier to the technique. Rank of Explosive Kung Fu Technique - Strength Req. to Negate Knock-back (Additional Throw Distance) D - D+ (5ft) C - C+ (10ft) B - B+ (15ft) A - A+ (20ft) S - S+ (25ft)
Name: Explosive Kung-Fu: Grasp Breaker Classification: Taijutsu Rank: C-rank (-2 Stamina) Class: Offensive Range: Contact (Grab), Short (Throw)
Description: This is one of many unique strikes that involves the use of Enzo's new martial arts. This involve whether the opponent is using hand signs or weapons. This user would grab the particular body part in question that involves the use of weapons or handsigns and squeeze tight with a dynamic grip to either injure the hand or disarm them before tossing the opponent away. This technique is capable of intercepting C-rank+ when an opponent is within 3 ft of the user, if they are within 2 ft then it is capable of intercepting C-rank++ tiers to grab said target. Similar to those technique related to Strong Fist this can be preformed at higher proficiency with higher tiers. Where the opponent was touched by the user's hands/feet, they will experience two sets of C-Rank damage,one is internal (Hybrid) and the next is external (Physical), though both deal Explosion Release damage. This is due to it seeping in through contact and/or sweat glands, and the overpowering nature of Strong fist, and the opponent goes into the appropriate checks via explained in Explosive Kung-Fu if applicable. The speed of which the target is knocked back is at Bullet Release speeds, which leaves the target to be blown back as far as 10 feet. For Weapon countering, the intercepting radius includes that of the weapon's length before factoring in the distance from the opponent.
-2 stamina, took C tier of hybrid damage if reflected.
Name: Morpher Classification: Ninjutsu Rank: D-rank Class: Passive Range: Self
Description: The Bakuhatsu are adorned with unique birthmarks identical to their clan symbol along their body which are naturally present at birth in a random amount (Success Chance Dice Roll), the placement of these birthmarks may differ however one commonality is that if there is an Even amount then they will always be symmetrical (Left & Right sides) whereas if there is an Odd amount then it will be symmetrical up until the last one which will be located somewhere in the middle of the body. In addition these birthmarks are never on their hands of feet as those are the only places where a Bakuhatsu never has any sort of birthmarks. These tattoos grant the unique Bakuhatsu specific ability to morph materia into shapes while priming them for detonation, without an additional energy source put it it works on a cool-down system and the morphed materia will always deal Hybrid Damage of the element the materia is comprised of with the explosive status effect. The number of birthmarks the Bakuhatsu possesses determines the types of materia capable of being harnessed as well as how long it takes before they can prime another material. No of Birthmarks - Types of Materia Capable of Harnessing 1 - Earth Materia Only 2 - Earth Materia & Gems Only 3, 5 or 7 - Earth Materia, Gems & Plants (Enzo Bakuhatsu) 4, 6 or 8 - Earth Materia, Gems & Metals (Solid Only) 9 - Earth Materia, Gems, Plants & Metals (Solid Only) 10 - Solid Materia (Including Earth, Gems, Plants, Metals & Living) *(Insert Name)'s Birthmarks = (Insert Amount) *(Insert Names)'s Birthmark Locations are:
Name: Detonation Proof Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description: Bakuhatsu are innately resistant to explosions in regard to both the ailments currently associated with them and eventually the explosions themselves, this is based on gender. Male Bakuhatsu are resistant to explosions themselves while Female Bakuhatsu are resistant to the after effects of explosions. This is dependent on the Bakuhatsu's Endurance Tiers with the most resilient Bakuhatsu becoming resistant to all but the most powerful of detonations and ill-effects stemming from detonations. This is an example of gender dimophism within the clan which arose over the hundreds of years the clan has been around. This is due to female Bakuhatsu typically being around children whereas males were out whether for combat or hunting. While this is the exception and not the rule, occasionally based on sexual orientation this is flipped, in which case Homosexual Bakuhatsu have the opposite resistance than what is commonly associated with their gender. This unique quirk is only specific to that type of sexual orientation as others share the same resistant as their Heterosexual counterparts. Rank of Bakuhatsu - Explosion Resistance Effect (Male/Female) D - Exothermic Hybrid/Explosive C - Endothermic Hybrid/Knock-Back B - Exothermic Physical/Blind (Sensory Deprivation) A - Endothermic Physical/Burn S - Exothermic Chakra/Freeze *(Enzo Bakuhatsu)'s Sexual Orientation = Straight
Name: Morpher- Shuriken Classification: Ninjutsu Rank: C-rank Class: Supplementary Range: Contact
Description: This Jutsu correlates to the Bakuhatsu's special ability regarding morphing materials into any explosive shape that primes them for detonation on frictional impact. Depending on the user's ability to morph what they can, regarding their marks, the user is able to make C-rank Kunai from any material they are able to morph. The Shuriken are a foot long, each dealing C Hybrid explosive damage on impact. The explosions created are as big as the Kunai, and the elemental damage in question is mostly dependent on the material that was used. This technique costs no chakra, but there is a 4 P.T cooldown before another round of Kunai can be made. The amount of Kunai made is dependent on the users rank.
D- 1 C- 2 B- 3 A- 4 S- 5
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| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Time Gap Tournament [Armen Vs Enzo] 13th April 2017, 12:42 am | |
| Armen's boomerangs were already out and ready when Enzo would attempt to make contact yet again and be denied. The failed attempt resulted in Enzo being caught by the genjutsu and immobilized for 4 posts. The four posts would be cut short when the two boomerangs would hit his chest at A rank speeds resulting in S-rank amount of physical damage. The damage was enough to render Enzo unconscious and make Armen victorious in this round of the exams. | |
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