| | Time Gap Tournament [Cherish Vs Enzo ] "Score 0/1" | |
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Jinnouchi
Posts : 836 Join date : 2016-12-24 Age : 22
| Subject: Time Gap Tournament [Cherish Vs Enzo ] "Score 0/1" 13th April 2017, 12:52 pm | |
| Being unconscious and waking up again in some kind of room with all his injuries and chakra replenished was something that Enzo didn’t seem to get used to. He was basically stuck somewhere in some kind of tourmenent, and it was way over his head to understand his purpose here or why. All he knew was that he was in some kind of chunin exams, and it seemed to involved the strongest genin from around the world. He was entering his next match soon, once again, the opponent was unknown to him. “Have I learned from my mistakes? Maybe enzo should try to be more crafty this time? Maybe he should use his head wore or maybe he didn’t do anything wrong and it was something more complexed? It was his first loss, and it was humbling, but it only mad Enzo more daring with what he could do. Forming hand signs at C rank speeds to put on his sensory, he waited for his opponent to arrive. " I won't let this change me, comeon then!"
- Spoiler:
Name: Wind Style- Wind Feeling Jutsu Classification: Ninjutsu Rank: C Class: Supplementary Range: Mid
Description: After some hand signs, Enzo lightly surrounds himself with wind chakra that acts as a C rank wind displacement technique. This means that from a 40 feet radius, Enzo can sense any disturbance such as a hand sign performing, whole body movement, or anything airborne. This sensory Jutsu can be countered by a B rank or higher air stillness Jutsu, or being out of the 40 feet distance.
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| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Time Gap Tournament [Cherish Vs Enzo ] "Score 0/1" 13th April 2017, 1:22 pm | |
| Cherish would walk into the chunin exam stadium with her gourd strapped to her back and looking around bright eyed and generally eager to get things going, and when she saw her opponent she would wave before making the seal of confrontation. "I hope we have a nice match, I'm Cherish by the way what's your name?" she said happily having not seen him before and she didn't really remember him from her academy years so he probably was one of those genin who had been promoted either before or after her. Either way she was going to give it her all since she was determined to pass the exams not just for herself but for her teammates and the pride of Team 10. She waited for him to also make the seal of confrontation, but he probably would attack not a lot of shinobi nowadays respected formality during fights but maybe it was because she had been fighting a samurai and a ronin instead of a fellow ninja. Hopefully he wasn't one of those types since she figured the other classes of shinobi had some form of edict unlike them since they also used hand seals. - Spoiler:
Cherish's Toxic Vapor spreads 20 ft around her while it's effect will trigger in 60 P.T
Name: Toxic Vapor Classification: Ninjutsu Rank: D-rank Class: Passive Range: Self (AOE)
Description: The Dokusei have the unique ability to secret a paralytic vapor which is naturally produced by their sweat glands. It has a faint green tint and is odorless unless to those with an amplified sense of smell in which it smells like a specific type of flower with each Dokusei typically being unique though flower scents are capable of being shared between family members. A Dokusei's Toxic Vapor is capable of wafting through the air before hanging around a set radius around their body, all Dokusei possess the same type of poison however it's potency becomes more powerful dependent on the skill level (rank) of the Dokusei Clan member. It has five stages the first being unconsciousness, the second being numbness, the third being nerve damage, the fourth being paralysis and finally death which is as a result of complete nerve death which results in victims being unable to breath through their lungs, pump blood through their body and the like due to a complete separation of their brain from their nervous system. Each Stage manifests according to the rank of the Dokusei (D = 1st, C = 2nd, B = 3rd, A = 4th, S = 5th). However all can be purged through a Medical Ninjutsu which focuses on removing poisons/toxin's from a victim's body equal rank or higher than the Dokusei's rank. NOTE: Due to Cherish suffering from a unique deformity her Toxic Vapor covers half the area as normal but likewise has double the effect countdown as normal Dokusei Clan Members. Rank of Dokusei - Area of Effect (sq. ft) - Effect Countdown (Posts Total) - Stage Trigger (Posts Total) D - 40 - 30 (1st Post) C - 80 - 35 (21st Post) B - 120 - 40 (31st Post) A - 160 - 45 (41st Post) S - 200 - 50 (51st Post)
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| | | Jinnouchi
Posts : 836 Join date : 2016-12-24 Age : 22
| Subject: Re: Time Gap Tournament [Cherish Vs Enzo ] "Score 0/1" 13th April 2017, 2:12 pm | |
| She wanted to introduce herself? That was quite alright with Enzo. "Enzo! but i guess we aren't on a last name basis because of secrets huh? Ahh... whatever... Bakuhatsu... doesn't matter to me.. " Enzo would say as he took a fighting stance. "This is where the world's greatest genin gather.. and you're one of them! So i'll be giving it my all....." He noticed some kind of aura making contact with his wind sensory, but still didn't know of what that was. He was cautious and aware of it, that's all he could be right now. Just like the other match, they were 10 feet away from each other as Enzo took a fighting stance. "Begin!" The booming covenant voice was all Enzo needed in order to start the match, and the first thing he decided to do was trust his taijutsu. "Ha!" Moving at B rank speeds to close the Gap, Enzo already started off with A leaf gale in order to trip up Cherish and inflict D rank physical damage. However, she would be in the rag doll motion as enzo sped up and followed with a leaf rising wind to inflict c rank damage and send her flying up 5 feet, and finishing off with a leaf drop. It was a small juggling combo of rag doll motions once he got her with the leaf gale. - Spoiler:
Name: Strong Fist Classification: Fighting Style Rank: D-rank Class: Supplementary Range: Short
Description: Strong Fist which is also known as "Goken" is powerful taijutsu fighting style, the purpose of which is to cause external damage and break bones. This style of fighting involves smashing your opponent and is generally used only by extremely physically powerful and dominating shinobi, however it has become the defacto fighting style for ASN Shinobi over time. As a result often victims are swept up in the user's kata being unable to counter-act simply due to the force of impact rag dolling them through the air unless they possess strength tiers at least Equal-rank- (I.e D-rank technique requires D- Strength) if no strength tier check is specified within the technique. It was made so that even those without strength tiers can use it effectively to dish out damage. Rank of Strong Fist Technique - Str Tier Req. to Negate Knock-Back (Knockback Dealt) D - D- (1ft) C - C- (2ft) B - B- (3ft) A - A- (4ft) S - S- (5ft)
Name: Leaf Rising Wind Classification: Taijutsu Rank: C-rank Class: Offensive/Supplementary Range: Short
Description: This technique uses the entire body as a spring, by amassing power through taking a posture where the back of the body falls down. With this powerful taijutsu, the user kicks just above the head. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky equal to the user's strength tiers but starting at 5 feet with none. Due to the fact that the user is using their entire body rather than just the strength in their legs opponents which attempt to resist the knockback must tense their entire body via either a technique or in the absense of one will be unable to do anything but tense their body to avoid being launched upward if this technique lands leaving them open to another attack occuring at the same time due to their inability to dodge and tense at the same time. Knockback into the Air - Tiers in Strength 5 Feet - None 10 Feet - D-rank 20 Feet - C-rank 30 Feet - B-rank 40 Feet - A-rank 50 Feet - S-rank
Name: Leaf Drop Classification: Taijutsu Rank: C Class: Offensive Range: Short Range
Description: The user delivers a falling kick, strong enough to bring the environment to crumble down. This jutsu has both a basic use and an anti-air usage dropping the target straight down with the power of the kick. The default damage is the same rank of the technique, but the damage can be higher depending on the strength tiers. The target can experience extra fall damage equivalent to the height they were knocked down from.
D Rank Damage- 10 Ft C Rank Damage- 15 Ft B Rank Damage- 20 Ft A Rank Damage- 25 Ft S Rank Damage- 30 Ft
Name: Leaf Gale Classification: Taijutsu Rank: D-rank Class: Supplementary Range: Short
Description: This technique is a good example of how even simple taijutsu can become a pre-eminently destructive, lethal technique. The attack is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body. This technique deals damage utilizing the user's strength tiers the higher the damage the farther the knock back and eventual fall damage. Strength Tier - Knockback Distance D-rank - 5 feet C-rank - 10 feet B-rank - 20 feet A-rank - 40 feet S-rank - 60 Feet
No strength tiers, so following strong fist chart for set distace of 1 foot for this ^
Name: Crashing Ground Classification: Taijutsu Rank: B-rank Class: Supplementary Range: N/A
Description: A fully refined Swift Release. The wielder can move beyond god-like speed only showing their footsteps crashing against the ground. This move is said to only be used the second the wielder grips their hilt giving so they waste no time when they need to attack.
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| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Time Gap Tournament [Cherish Vs Enzo ] "Score 0/1" 13th April 2017, 2:58 pm | |
| Cherish would be startled as he suddenly sped up to meet her before she was tripped and sent into the air spinning rapidly only to be bombarded with another kick to send her high into the air and then smashed downward into the ground. Literally into the ground as she would sink under it, while still managing to hold her hands in the seal of confrontation. She would smile while underground as she decided to do her own counter-attack she would finish her hand seals and promptly tapping the ground around her which would cause the ground around him to cave-in. She would still remain concealed from him as she was in the portion of the reverse dome that was still covered in rock, unfortunately for him he would end up plummeting to the ground 80 ft below. She wouldn't let up however as at the rim of the reverse dome would proceed to cascade with water completing her set up of the area. - Spoiler:
Rock Armor = C-rank Strength Gained and Protection from C-rank & below Physical attacks thus Strong Fist combo doesn't hurt Cherish. (2 Spins gained from first kick, and follow up used to initiate Teeter Dance.) Silent Burial in effect (Enzo now needs C-rank or higher vibration sensory to react to her attacks from underground) Terrain = 160 ft diameter, 80 depth. With Slick walls to prevent climbing. Enzo requires C-rank Strength to be not carried to the bottom by the Waterfall stemming from the rim of the reverse dome. Sustained -10 from his Drunk Limit.
Name: Teeter Dance (Signature) Classification: Taijutsu Rank: D-rank Class: Supplementary Range: Self
Description: Cherish unique style of movement having noticed that most people do not bother to create their own movement style instead attempting to mimic or copy the Samurai's swift release. Rather that focusing on using her chakra to boost her movement speed Cherish instead limbers up her body and spins around in order to make her slightly dizzy. This dizziness causes her to seem to stumble about however as she catches herself and regains her balance she speeds up quickly moving at D-rank speeds. Depending on the amount of times she is able to spin the dizzy effect lasts for a certain duration allowing her to utilize Teeter Dance and it's advanced variations. Depending on her rank the number of times she spins can either not affect her in combat or can actually hamper her reaction speed. When the duration runs out she has to redo the spin(s) to trigger the dizziness again. Spin(s) - Duration (Posts Total) - Rank Req. Not to Hamper Reaction Spd. 1 - 5 - D 2 - 10 - C
Name: Earth Release: Rock Armor Classification: Nintaijutsu Rank: C-rank (C-rank Chakra, C-rank Stone) Class: Defensive/Supplementary Range: Self
Description: This technique makes earth-chakra flow through the body, absorbing the properties of stone around the user to form a skin-deep armor that is transparent and is only visible when light reflects off it. Despite encasing the user's body, the armour has no apparent affect on the user's speed or agility. The armour is shown to be able to defend from all forms of blunt-force trauma C-rank and below. At the same time, it enhances the user's strength for more powerful physical strikes and break free or through restraints and walls being able to simulate C-rank strength when striking objects. Because this technique works by constantly absorbed earth properties, it requires no extra chakra after initiating it, yet still needs a sufficient amount of stone to be performed otherwise it is unable to be used, thus when first initiated this technique requires contact with the stone being used. While powerful, it is highly absorbent and too much water (1 B-rank) will eventually affect the user's mobility and reduce its defensive might by 1-rank slowing them while also making them more vulnerable to physical attacks. Also, if in a muddy terrain, the user's excess weight can lead to sinking under at bullet release speeds.
Name: Earth Release: Underground Projection Fish Technique Classification: Nintaijutsu Rank: C-rank Class: Supplementary Range: Self
Description: One of Cherish's favorite earth release chakra flow using Nintaijutsu technique, mainly due to not requiring hand seals with the ground simply softening immensely the user slipping into the ground using their speed tiers in order to initiate this technique. This technique is used for sneaking and striking silently, like a fish underwater, and then suddenly appearing to the ground's surface making it a formidable underground movement technique. While moving through the ground only those with either X-rank vision, a C-rank or higher vibration sensory technique can detect the user while those who can't require Reaction Tiers equal to her own to dodge her taijutsu techniques. Furthermore, it's even more efficient when employed in a crowded area that, if the target notices something, can be overrun by the nearby masses, or with distractions like a Clone Technique to draw the enemy's attention negating the effect of, X-ray vision, muscle tension & time-slowing dojutsu as aids in dodging. When utilized in combination with the Silent Burial technique victims require either X-ray Vision or an B-rank or above Vibration Sensory technique and if they do not possess that they require 1-rank higher reaction tiers in order to dodge her taijutsu techniques.
Name: Silent Burial (Exclusive) Classification: Taijutsu Rank: C-rank Class: Supplementary Range: Self, Short (Distance from Surface)
Description: Req. Underwater or Underground Movement Technique. Cherish's version of Silent Killing which involves the use of the environment to her advantage, she holds her breath before diving underwater or underground allowing her to attack undetected by those without X-ray vision something which only a select few dojutsu possess or a Vibration Sensory Technique C-rank or above. Depending on her skill level the number of posts (total) she can hold her breath before needing to resurface increases and while swimming she gives off absolutely no sound so as to minimize detection. Cherish is skilled in the application of this technique that she is capable of utilizing hand seals underground allowing her to utilize Earth Release techniques without surfacing if Underground, Water Release techniques without surfacing if Underwater, Earth/Water or Nature Release techniques if Underwater/Underground respectively in the case of the former while both in case of the later at set distance from the surface. This was made precisely to protect herself from having her hand seals interrupted as she has a teammate who showed exactly how vulnerable Cherish could be against an Iaido user. Rank - Held Breath - Endurance Modifier - Distance from Surface in ft (Earth/Water/Nature) None - N/A - +1 - 3 D - 2 - +5 - 6 C - 4 - +10 - 9
Name: Water Release: Drunken Waterfall Basin Technique Classification: Ninjutsu Rank: C-rank (C-rank Chakra, C-rank Sake) Class: Supplementary Range: AOE
Description: Req. AOE Earth Release technique C-rank & Above. Cherish makes hand seals utilizing this technique which creates a waterfall by developing spring water in a place without water veins and manipulating the resulting water current to form a wave which carries away those unfortunate to not have C-rank strength to lock themselves in place down the water flow. This is a very convenient technique as it can be used for training or relaxation due to the alcohol within the water lowering a victim who comes in contact with it's drunk limit by -10. On the other hand, because it changes the environment on a large scale, it also has the effect of hiding one's location from the enemy by confusing them and can be prepared in advance. The width of the water source, waterfall, and basin can be expended, dependent on the Earth Release technique first used to set it up. This technique was mainly meant to be utilized with the Earth Release: Grand Bowl technique and it's variations with the waterfall being at the top of the bowl pouring in, in order to fill it with alcoholic water. Hidden Ability - When intoxicated victims are captured by this technique forget they are able to swim due to the alcohol affecting their cognitive ability this prevents the use of any water movement technique C-rank and below while under the influence which can lead to a victim drowning underwater because of this. Earth Technique Rank - Size of Waterfall (sq ft) - Amount of Sake Water Produced D - 40 - C C - 80 - 2 C (B) B - 120 - 3 C (A)
Name: Earth Release: Grand Bowl Technique Classification: Ninjutsu Rank: B-rank Class: Supplementary Range: AOE
Description: Cherish makes hand seals before placing her hands on the ground resulting in a massive cave in of the ground over a radius of 80 feet replacing it with a smooth waterproof surface of sleek stone which has no traction preventing people from running on top of it or climbing on it. Victims who attempt to escape who use chakra to stick to the surface will find that it costs a B-rank of chakra each of their posts to stick to and move on top of the sleek stone. Those who are unable to do so however sink all the way to the bottom of the Bowl (80 ft depth) allowing it to be utilized as a trap. The Bowl is likewise quite durable being resistant to blunt trauma B-rank and below while being able to sustain damage from water techniques B-rank and below without limit and even an A-rank water technique before being cracked. The true use of this technique is it's waterproof sleek stone as water techniques used within it do not recede into the ground allowing a pool of water trapping victims within with no means of escaping either by climbing or jumping due to the water filling it up
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| | | Jinnouchi
Posts : 836 Join date : 2016-12-24 Age : 22
| Subject: Re: Time Gap Tournament [Cherish Vs Enzo ] "Score 0/1" 13th April 2017, 4:07 pm | |
| Ok, so maybe that didn’t work out all too well than expected. As a matter of fact, his sensory didn’t really work at all. “huh?” Did she just sink into the ground?” Huh…” Did the ground just sink into the ground? What the hell was going on?” Woah!” Of course, he couldn’t necessarily react to being sent to the ground because of his lack of vibration sensory. So he was in fact falling, but he won’t entirely helpless. With a bite of his finger and using his self throwing technique while forming handsigns at B rank speeds to quickly over close to the wall ,he slammed down in order to bring out a large baku, falling on top of the baku as the beast hooked on with tough claws and A rank strength. “Nitolo, please get us outta here.” “Enzo, what the actual fuck did you bring me into? is this a ditch?!” Nitolo would then jump off and press down with his launch by the use of the A rank speed, Damaging the bowl and launching himself At A rank speeds up with A Rank strength for up to 100 feet, which would be more than enough due to the fact that Eno didn’t fall completely to the bottom when he brought out Nitolo, and Nitolo could hold on with his tough claws and strength. After Reaching the tip Nitolo would be aware and ready for Cherish this time, moving around the dome at A rank speeds. “Raaaaaaarrrrr!!!!!” Meanwhile, Cherish would receive C rank of overall body pain, seemingly from Enzo’s last assault on her. - Spoiler:
Name:Nitolo Chakra Nature: Wind Weapon: Claws, tusk, horns, razor sharp teeth Personality: There's more than meets the eye in the case of Nitolo, but if nothing else you should know he's reflective and fun-loving. Of course he's also elegant, adaptable and calm, but they're less prominent and often intertwined with being unstable as well. Nitolo's reflective thinking though, this is what he's so well-liked for. Friends frequently count on this and his warmness in times of need. Nobody's perfect of course, and Nitolo has less pleasant traits too. His brutish ways and criminal nature are far from ideal and reach all around. He is also the only summon that has been on disciplinary probation from the boss and the elder because of his actions. Nitolo is trying his hardest to reform himself, but old habits die hard. Size: Medium (XL) 20 Feet Appearance: Name: The Baku III Classification: Taijutsu Rank: A-rank Class: Passive Range: Self Description: The Baku are quite different in comparison to their cousins, being the more supernatural variant of the breed. They are supernatural beings that devour dreams and nightmares, taking on a more chimera feral appearance of the original Tapir with a lot more variations. The Baku are strong and fierce creatures, boasting A rank strength. They also have A rank barrier tiers due to their relationship with mental chakra and ailments. The abilities of a Baku is pretty special, the have the ability to "Eat" genjutsu A rank or lower and do one of two things. The genjutsu can be either broken down or added to the chakra reserves of the Baku, or can be saved to use on another target(s). If the latter is being utilized they would have to ingest the genjutsu they are holding in order to eat another one. The second ability is genjutsu identification, giving the Baku the ability to notice genjutsu from a 160 feet radius, whether they are in the genjutsu or not. This is for A rank genjutsu or lower concerning the feet. If the Baku makes physical contact with someone, they can tell if someone is in a genjutsu, no matter the rank. Name: Enzo's Self Throwing Technique Classification: Taijutsu Rank: C-Rank Class: Supplementary/Defensive Range: Self Description: After becoming well versed in Explosive Juiutsu, Enzo has figured out a way to shift his body weight in a particular direction as an air movement technique. This technique revolves on a combination of strength and speed tiers, and follows through the mechanics throwing system under humanoid. The speed of Enzo's Self throw will be at his natural speed tier, as well as matching the distance of that speed tier. In addition to that, that particular self throw will be double the distance due to Enzo being of a humanoid stature. Strength tiers falls in line with the light weight distance modifiers. Name: Summoning Technique Classification: Fuinjutsu Rank: N/A Class: Supplementary Range:Short Description: The Summoning Technique is a space–time ninjutsu that allows the summoner to transport animals or people across long distances instantly. Before an animal summoning can be performed, a prospective summoner must first sign a contract with a given species.The contract comes in the form of a scroll, on which the contractor uses their own blood to sign their name and place their fingerprints and once signed is valid even after the contractors death. After this they need only offer an additional donation of blood on the hand they signed the contract with, mold their chakra with hand seals and then plant the hand they signed the contract with at the location they wish to summon the creature. 1 C rank of blood for medium summon P.T note count - 1
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| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Time Gap Tournament [Cherish Vs Enzo ] "Score 0/1" 13th April 2017, 5:08 pm | |
| Cherish would poke her head out some 30 ft away from where she had been previously due to utilizing her Teeter Dance to give her some distance from her opponent, while the summon was new it didn't mean she was down yet. "Never fought a summon before but I guess that means if he's being so serious I can't hold back either" she thought to herself while letting the alcohol which was pooling in the bottom of the bowl of earth she had formed wash over her body in order to get a comforting haze going in in her mind something only capable when she wet her lips with a bit of alcohol. She would sink back underground while making hand seals causing a flood of water to enter the bowl from where she had just popped out from which would mix with the alcohol being produced by her former technique in order to fill it a bit more.
Following that within the water surface shapes would begin to form, before form into Cherish's form, to be specific about 6 of them in total with four of them starting to spin while sinking underwater while the remaining two began to make hand seals of their own in preparation for another technique. Once the four other clones had finished spinning one of them would launch itself out of the water before being transformed into a Drunken Syrup Dragon Bullet with the other three swimming into it's current and thus being pulled upward as it shot into the air heading directly for the Tapir that Enzo had summoned. While inside they would remain ready in case their skills were needed, while the other clone would begin making another set of hand seals in preparation for another follow up. Let's see how you deal with this...Enzo."
- Cherish:
Rock Armor protected her from sustaining damage from Leaf Gale, Leaf Drop as well as Leaf Whirlwind so Cherish isn't in any pain.
Teeter Dance - 2nd Step was used to sink 20 ft more into the ground (after Leaf Drop knocked her into the ground 10 ft) 3 C-ranks of Alcohol + 2 C-ranks of Syrup in Grand Bowl. Total Water Clones = 6 (Each with 1 C-rank of Water Materia within them)
Total Chakra used this Post = C-rank (Sticky Syrup Clones)
Name: Teeter Dance - 2nd Step Classification: Taijutsu Rank: C-rank Class: Supplementary Range: Self
Description: The second level of Teeter Dance which is faster than the previous allowing Cherish to move at C-rank speeds while seeming to have no balance stumbling about and what not. This technique is capable of being used in place of strength tiers to avoid knock-back inflicted by techniques C-rank and below. This is due to Cherish having a decent grasp of her own balance preventing her from simply stumbling or falling over when opponents attempt to knock her off her feet.
Name: Water Release: Starch Syrup Capturing Field Classification: Ninjutsu Rank: C-rank (Chakra Price Varies) Class: Supplementary Range: Long
Description: The user spits out high-viscosity, chakra infused water, aimed at a surface of wide scope of 40 feet filling the area at bullet release speeds. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. One can effectively reduce their enemy's area of activity with this technique, and has the effect of being able to take complete control over the battlefield with the liquid eventually receding into the ground after 20 posts (total) in normal humidity, 10 posts (total) in dry or intensely hot conditions and 40 posts (total) in humid or rainy conditions. The normal scope of this technique is normally just a few metres, but if prepared, it is also possible to make an entire pond of starch syrup. Being caught in the technique can be avoided by channeling chakra to one's feet allowing one to walk upon it uninhibited, beforehand. The syrup can be manipulated later on for use as a source of water for other water techniques. Chakra Used - Size of Capture Field- Amount of Syrup Produced C - 40 - 1 C-rank B - 60 - 2 C-ranks (1 B-rank)
Name: Water Release: Sticky Water Clone Technique Classification: Ninjutsu Rank: C-rank (Each Water Clone is comprised of 1 C-rank of Water) Class: Supplementary/Defensive Range: Short-Mid (On water surface)
Description: The Water Clone Technique is similar to the Shadow Clone Technique except it creates clones out of water that have one-tenth of the original person's power which is dependent on the user's skill level to determine their power and the rank of techniques they can use. However due to this the number of clones that can be produced is double in comparison to the Shadow Clone technique when not on a water source and triple when on a water source. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves and resemble the user identically until they are struck hard enough to revert. The range of the clone is limited however, as it can not travel very far from the original body without losing control going a max of 10 ft away before reverting to water. While on a water surface the distance they can travel is increased simply because they have a ready source of water to retain their form now being 20 ft away. Like other clone techniques, if the water clones are injured enough they will revert back water however due to Cherish utilizing sticky syrup they turn into that sticky syrup often binding opponents who make the mistake of engaging in close combat with them. Rank of User - Clone Tiers - Highest Rank Water Release Capable of Using D - 5-ranks Below - C C - 4-ranks Below - B
- Water Clones:
Water Clones have 4-ranks Below Cherish's Tiers = E-rank Endurance & E-rank Speed Teeter Dance (2 Spins) = 10 P.T duration. 4 Clones utilize Teeter Dance 2nd Step + Multi-Terrain Swimming Technique = C-rank Strength + 2-ranks (Swimming with neutral or with water current) resulting in those clones being capable of moving at A-rank Speed.
2 Clones making hand seals: 1st Clone = Water Release: Drunken Syrup Dragon Bullet Moving at A-rank speeds due to being produced from moving sticky syrup clone, and will deal B-rank damage upon hit.) 2nd Clone = Drunken Waterfall Basin Technique (+3 C-ranks of Alcohol added to Grand Bowl)
Drunken Syrup Dragon Bullet (Moving at A-rank Speeds, and deals B-rank Physical Damage to the internal organs if it hits the Tapir. 3 Sticky Syrup Clones using Multi-Terrain swimming technique within it. -10 from Tapir's Drunk Limit on hit & if some get's in it's mouth then it sustains -2 from it's drunk limit each P.T
Name: Multi-Terrain Swimming Technique (Signature) Classification: Taijutsu Rank: B-rank Class: Supplementary Range: Self
Description: Cherish has practiced swimming in multiple substances, after all you never know when you need to swim in some strange terrain and she noticed how it was a good work out apparently one used all the muscles in their body in order to swim. As a result she decided to make it into a technique using a combination of strength & speed in order to boost her mobility underwater or underground. She found much to her amusement that she is actually able to swim faster than she can run and considering the way she does run it is quicker to initiate all she needs is terrain which she can dive into to swim. Due to relying on external constructs (aka the terrain in question) this technique does not trigger recoil but caps at S, swimming however still takes the required fatigue for tier levels (Low, Standard, Max & Exceeding Max) so can tire out Cherish if overused. Note: In order to swim in different terrains Cherish Speed & Strength must be equal to or at least one must exceed the requirements needed to swim in a specific terrain. Terrain - Speed & Strength Needed = Movement Speed Water (No Current or With Current) - N/A = +2 to Speed Water (Against Current) - N/A = +1 to Speed Mud - D = Equal to Samurai Movement Swamp - C = No Increases or Decreases Jelly - B = At Lowest -1 to Speed Quicksand - A = At Lowest -2 to Speed Solid Rock - S = At Lowest -3 to Speed
Name: Water Release: Drunken Syrup Dragon Bullet Technique Classification: Ninjutsu Rank: B-rank (C-rank Chakra, 3 D-ranks of Sake & 3 D-ranks of Syrup) Class: Offensive Range: Long
Description: This technique shapes a large amount of syrup and alcohol into a giant, powerful dragon, which hits the opponent with formidable might moving at Crashing Ground speeds, dealing concussive damage to bruise the victims internal organs inflicting a B-rank of physical water elemental damage. Upon being struck victims suffer a -10 from their Drunk Limit, those who are unfortunate enough to consume some of the alcoholic syrup they constantly sustain a -2 from their Drunk Limit each post (total), and are smothered underneath the dragon's bulk causing them to require varying levels of strength, depending on Cherish's rank, to swim out from the viscous water comprising its form. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill. In an area devoid of water it actually costs an B-rank amount of chakra to first produce the water from Cherish's chakra before shaping it and launching it costing the usual price making the total cost used in the technique to equal an A-rank. On the other hand when there is a natural source of water present it only requires the normal cost. Hidden Ability - When intoxicated victims are struck by this technique their vision becomes temporarily partially blinded as everything becomes blurry for 10 posts (total) if they possess a dojutsu this duration is halved however during this partial blindness they are unable to track anything moving above their own rank in speed until it wears off this likewise affects all vision based sensory mediums as well.
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| | | Jinnouchi
Posts : 836 Join date : 2016-12-24 Age : 22
| Subject: Re: Time Gap Tournament [Cherish Vs Enzo ] "Score 0/1" 14th April 2017, 6:57 pm | |
| So far due to the fact that moving around the ring of the pool stadium of alcoholics was for surveying purposes only and more for find a way to make a proper opening to deal with this predicament, Enzo would of course spot the water shapes coming out and forming during the circular a rank speed motion of his summon It was with that perception of his five senses "mostly sight", wind sensory he would utilize, conferring to his summon beforehand "now?" "No, clones.. shes under still..." It could be that the monster was planning something, but it would be unknown to the opponent was of wat it would be yet. As for Enzo. he would take out a bunch of morpher kunai with earth elemental hybrid being bound to it, tossing about three of them in total at b rank speeds at the dragon. Little did they know, Enzo's Morpher shuriken was in place of regular use of kunai, each having the ability to explode into earth elemental hybrid damage. Of course, ninjutsu was stronger, but Enzo was using the fact that earth was strong against water, and if it follows the water primarily, he could disperse the water dragon bullet with an A rank worth of earth elemental hybrid explosive damage. "I'm going to need you to pick up...like..now!" Meanwhile, Cherish would experience another of overall C rank bodily pain, on top of the C rank she experienced before. - Spoiler:
Pain because of gen- its a hit confirm without damage calculation so i didn't have to hurt you with it. water clones can be up to 20 feet away from you without me being mistaken, so your 20 feet under.. But if im on the ring of the bowl circling around, clones would be 20 feet away from the rim? Even so, once they enter 40 ft from me "riding on summon" , i would be able to react with that and combinations via b rank speed.
Then use earth Hybrid elemental worth of A rank damage to your b rank chakra damage, i used A because i figured it'll be a fair trade off to commit to 1 more rank of damage to even tie with you since hybrid is the weakest, on top of using the primary elemental type water, was weak to.
Name: Morpher- Shuriken Classification: Ninjutsu Rank: C-rank Class: Supplementary Range: Contact
Description: This Jutsu correlates to the Bakuhatsu's special ability regarding morphing materials into any explosive shape that primes them for detonation on frictional impact. Depending on the user's ability to morph what they can, regarding their marks, the user is able to make C-rank Kunai from any material they are able to morph. The Shuriken are a foot long, each dealing C Hybrid explosive damage on impact. The explosions created are as big as the Kunai, and the elemental damage in question is mostly dependent on the material that was used. This technique costs no chakra, but there is a 4 P.T cooldown before another round of Kunai can be made. The amount of Kunai made is dependent on the users rank.
D- 1 C- 2 B- 3 A- 4 S- 5
^Based off that, and my bag can hold at least 20 something shuriken. Name: Morpher Classification: Ninjutsu Rank: D-rank Class: Passive Range: Self
Description: The Bakuhatsu are adorned with unique birthmarks identical to their clan symbol along their body which are naturally present at birth in a random amount (Success Chance Dice Roll), the placement of these birthmarks may differ however one commonality is that if there is an Even amount then they will always be symmetrical (Left & Right sides) whereas if there is an Odd amount then it will be symmetrical up until the last one which will be located somewhere in the middle of the body. In addition these birthmarks are never on their hands of feet as those are the only places where a Bakuhatsu never has any sort of birthmarks. These tattoos grant the unique Bakuhatsu specific ability to morph materia into shapes while priming them for detonation, without an additional energy source put it it works on a cool-down system and the morphed materia will always deal Hybrid Damage of the element the materia is comprised of with the explosive status effect. The number of birthmarks the Bakuhatsu possesses determines the types of materia capable of being harnessed as well as how long it takes before they can prime another material. No of Birthmarks - Types of Materia Capable of Harnessing 1 - Earth Materia Only 2 - Earth Materia & Gems Only 3, 5 or 7 - Earth Materia, Gems & Plants (Enzo Bakuhatsu) 4, 6 or 8 - Earth Materia, Gems & Metals (Solid Only) 9 - Earth Materia, Gems, Plants & Metals (Solid Only) 10 - Solid Materia (Including Earth, Gems, Plants, Metals & Living) *(Insert Name)'s Birthmarks = (Insert Amount) *(Insert Names)'s Birthmark Locations are:
Name: Crashing Ground Classification: Taijutsu Rank: B-rank Class: Supplementary Range: N/A
Description: A fully refined Swift Release. The wielder can move beyond god-like speed only showing their footsteps crashing against the ground. This move is said to only be used the second the wielder grips their hilt giving so they waste no time when they need to attack.
P.t count 3
Name: False signal Genutsu- Pain Amplifier Classification:Genjutsu Rank: C-rank Class: Supplementrary/Offensive Range: Short
Description: This is a genjutsu that's initiated after initial contact was being made from Enzo touching the opponent in any kind of way, and works well with his taijutsu. At first, the person would feel a noticeable irritation in the area tat was initially touched at first. After that, the opponent's body would ache all over, with the genjutsu sending a false signal to the body of being in a mildly serious condition, experiencing C rank mental pain that's masked by the opponent's pain receptors as overall body pains per round Due to this, even more pain can't break the opponent out of this genjutsu, and it hardly goes noticeable as a genjutsu. The reason why this genjutsu is powerful is that any sort of damage that the opponent experience will transfer over to mental pain as well, which will also be masked as overall body pain. Additional damage dealt to the victim of C-Rank or higher adds an additional C-Rank of mental pain each round, stacking like combination jutsu, up to a maximum of S.
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| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Time Gap Tournament [Cherish Vs Enzo ] "Score 0/1" 14th April 2017, 10:19 pm | |
| Cherish would keep sustaining bodily pain even though she was safe underground, and it was concerning, thus she would poke her head out once more as her water clone would proceed to make hand seals once more while two of the clones heading upward within the water dragon would do the same. Rather than simply one Drunken Syrup Dragon it would be 4 in total with the first clashing with the explosive kunai with both attacks cancelling themselves out. While the other three would avoid the explosion and continue heading towards the Tapir and his summoner contorting in the air as they were on route to their targets. Cherish would be near the bottom of the bowl while her remaining water clone would be 10 ft above her, all in all about 50 ft away from Enzo and his Tapir. Still the initial water dragon was quite fast and would have quickly managed to almost close the distance between the two of them. Meanwhile with Cherish she would swallow a full mouthful of the water she currently had her head in & fairly quickly did the alcohol set in causing her body to become number while her mind got hazy causing her to feel much better in comparison to before. She would make hand seals and five water clones would join the one currently controlling the Water Dragon Bullets before all of them began to twirl once more. This time three of them would make hand seals as they twirled in preparation for a follow-up technique. - Spoiler:
Cherish's Drunk Limit = -10 (Waterfall Basin) -5 (Drank 5 D-ranks of Alcoholic Syrup) Current Total = 2/3 (Tipsy)
Total Chakra used this Post = C-rank. Teeter Dance = 5 P.T remaining for Cherish
Drunken Fist Tipsy State = 1. Pain Tolerance Up (Cherish now requires 1-rank higher to pass out from agony) 2. Genjutsu Resistance equal to her rank resulting in her being unable to be affected by the genjutsu currently on her.
Name: Alcohol Dilution Classification: Kinjutsu Rank: D-rank Class: Passive Range: Self
Description: Cherish has been drinking alcohol since she was a little girl, and thus she has a high tolerance towards getting drink, unlike others her natural Drunk limit is equal to her Fatigue Limit however as she gets older her alcohol tolerance will increase even more making it more and more difficult for her to get drunk. This is due to her blue blood functioning as a natural purifier due to it being acidic simply dissolving the alcohol she intakes into her body into simple sugars rather than alcoholic substances. This works hand in hand with her liver to make sure she is able to drink copious amounts without killing herself. Age - Drunk Limit Under 11 - 30 Posts
Name: Alcohol Consumption Limit Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description: Cherish has various limits of her consuming alcohol which causes various effects unlike others who simply become intoxicated, in her case she has learned to cope with alcohol in her system to reap beneficial rewards from it. Each stage corresponds with a certain point on her drunk limit, and certain techniques require that specific point in order to be able to be used in combat. There are 7 stages, Sober, Buzzed, Tipsy, Drunk, Shitfaced, Blackout, Hungover. 1. Sober is the state in which she hasn't drank anything at all. 2. Buzzed causes her Pain Tolerance to go up 1-rank requiring 1-rank higher in pain to cause her to pass out from agony. 3. Tipsy causes her mind to become addled making it harder to think clearly granting her gen resistance below her rank. 4. Drunk causes Cherish to be unable to utilize any technique which does not have anything to do with alcohol until she sobers up, Cherish no longer things clearly at all and does things on a whim her gen resistance increasing to now equal her rank while under the influence. 5. Shitfaced causes grants Cherish pain immunity due to the large amounts of alcohol in her system with her being unable to feel pain dealt to her until she sobers up. 6. Blackout causes Cherish to instantly pass out for a set amount of time dependent on her rank and is unable to wake up through normal means. D = Entire Topic, C = 80 posts (total), B = 40 posts (total), A = 20 Posts (Total) & S = 10 Post (Total). 7. Hungover always occurs immediately after waking up and is always half the total duration of her being drunk to the time that she entered the Blackout Stage if she is forcibly woken up when she is in Blackout then her Hangover lasts to include the amount of time she would of been unconscious as well. While hungover Cherish has a constant headache dealing D-rank mental damage to her each post preventing her from being ensnared in D-rank genjutsu and her physical tiers are reduced by 1-rank going over that even if she is able to use said tier normally now triggers mental recoil damage increasing the pain of her headache. State of Inebriation - Drunk Limit Sober - Max Buzzed - 2/3 of Max Tipsy - 1/2 of Max Drunk - 1/3 of Max Shitfaced - 1/6 of Max Blackout - Empty Hungover - Below Empty (Same Topic)
Name: The Plague of Classification: Fuinjutsu/Juinjutsu/Kinjutsu Rank: SSS-rank Class: Supplementary Range: Self
Description: This is the unique technique which all of the Plagues of Hakagakure possess, and it takes up one of their SSS-rank jutsu slots however can be obtained without training as long as they are accepted into the organization. Upon being marked with the Plague their inner and outward traits begin to change over a period of time and become more pronounced with the number of years they have been marked. * Nature The Plague of Nature gains a glowing aura which cycles between red, blue and yellow within the first five years of being marked and they no longer need to breathe in oxygen to survive as long as they maintain contact with the earth or sea. After ten years their red aura is able to cause the area to slowly dry up simulating conditions like a desert after forty posts total. After 20 years their blue area is able to cause the area to slowly be saturated with moisture simulating conditions like a monsoon after forty posts total. After 40 years later their yellow aura is able to cause the area to slowly be devoid of oxygen simulating conditions like a vacuum after forty posts total.
- Sticky Syrup Clones:
Remaining 2 Sticky Syrup Clones use Drunken Syrup Dragon on the other while initial clone uses it on the third, thus now there are 3 Dragon's heading towards Enzo & Tapir summon. (Done before the other clones traveled the maximum distance from Cherish.
Clash: 1. B-rank Physical vs A-rank Hybrid = Cherish 2. Water vs Earth = Enzo Overall = Matching thus cancel out damage Each Water Dragon is capable of covering 20 ft in 1 P.T meaning all three will reach Enzo by Cherish's next P.T
Each of the five new clones are utilizing Teeter Dance (2 spins = 10 P.T duration)
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| | | Jinnouchi
Posts : 836 Join date : 2016-12-24 Age : 22
| Subject: Re: Time Gap Tournament [Cherish Vs Enzo ] "Score 0/1" 14th April 2017, 11:49 pm | |
| So even though Enzo handled one of the dragons, they all broke down into three more, which would be a bit unfair. How much shuriken did it take in order to kill 1? That was about an S rank worth of water chakra. Even if it would cost him about all his kunai, he had to hold her at bay. “Nitolo, I’m betting anything on this, please work! “ Enzo’s shuriken holster can hold about 20, he just used 3, leaving him at 17. Enzo then proceeded to throw an ungodly amount of shuriken at the dragon, about an SS rank hybrid of it at B rank speeds to intercept it. That was about, a total of 9 shuriken in total.
As soon as that was done, Enzo tried to think about what he could do, but nothing came to mind. “Alright… I surrender…….” Enzo would say as he signaled his defeat and tapped Nitolo.. “Sorry if you feel you was summoned here just to see me be a loser, but I really couldn’t think of anything. I hope you can forgive me. “ Nitolo rolled his eyes, but he didn’t give Enzo too much slack."You got me to charge up all this chakra for nothing kid. Try thinking about what to summon for the best situations next time. " At least the kid didn’t drown, less slack off his back.
“Mind eating her genjutsu for me? I resigned already..” Enzo would say as he pointed to the pool. He didn’t necessarily know where she was, but the Baku can eat any genjutsu within a specific radius, and it was why he was able to sense her in the first place. To Cherish, there would be somewhat of a devouring sensation with *something* and her mind, with the pain being gone soon after. “Ahh.. this is embarrassing. If the strongest genin come here ,maybe I shouldn’t be here yet. But, it was still fun…at least I learned a lot about myself in the sense of weaknesses.
OOC: Ahh, thanks for taking the time to face me. | |
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