| | Nyen “NeNe” Kaironokuma (Npc) | |
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Dawnofthezed
Posts : 114 Join date : 2014-08-30 Age : 29 Location : up north, eh?
| Subject: Nyen “NeNe” Kaironokuma (Npc) 20th February 2015, 1:02 am | |
| Personal Info Name:Nyen “NeNe” Kaironokuma Alias: The Immovable Object Age: 16 Gender: Female Height: 5’5 Weight: 125 lbs Zodiac Sign: Aries Personality: Nene is a very quiet girl, keeping to herself most of the time, except for the times she was spent with the clan elders learning the way of the Kaironokuma. She excelled in the skills with the clan, even from being as withdrawn as she is.. She is rather hard to gain her trust due to events in her past, and will often distance herself from others. However once she has learned that she is able to trust someone, she is exactly that, trustworthy. For those who she holds closest to her Nene is the opposite of Cold and withdrawn, but rather bubbly and caring. - Appearance:
History: Born into the high branch of the kaironokumas, Nene was raised mainly by her mother. from the time she was born she was a very innocent child with a loving nature for all of those around her, mainly her older brothers and sisters. One evening the Kage of the village paid a visit to Nene’s family with the grave news of their fathers death. Though the death had been natural, and had been expected with his deteriorating mental and physical condition, it shook Nene’s family. Nene, being the youngest of her siblings, did not understand the importance of being the clan heir, though her siblings did. From that evening on there became corruption and bloodlust between the siblings, all except Nene. The brothers and sisters which she used to walk to the market with and spend nights under the stars with, sought to kill each other and become the remaining Heir to the clan, thirsting for the right to lead. In a short few months, Nene’s life crumbled around her as more and more of her sibling’s lifeless bodies were returned home bloody and mangled. She became distraught, and scared. All the while, without Nenes knowledge her mother would meet with the remaining siblings separately to defend Nene, protecting her from being killed before she could begin at the academy. As their family numbers became fewer and fewer, Nene became weary of those who were closest to her, fearing for her own safety. She trusted few and to those few she never wavered her loyalty or trust until the week before she left to begin her schooling. She returned home from the market with the food her mother had sent her for, only to find the mangled and sand covered body of her last and only sibling waiting for her in the living room. Nenes mother stood over the body, a look of disturbing peace on her face. “He came to kill you Nene. I wasn’t going to let that happen to you. He was bloodthursty and would have made a dishonorable clan leader. But now you are safe. there are no more Kaironokuma heirs. Only my sweet, loving Nene.” With that Nene’s loyalty to her family name and to her mother shattered. She no longer could trust anyone around her. Nene spent the remaining days in Dipu in the market district, using the money she had taken before leaving her home to feed herself. She became distant and cold to all those she came across. It would be a long time before she would meet anyone who could break past her barrier and see how she used to be. A loving and caring child who wanted nothing more than for her loved ones to be safe. Though she had lost loyalty to her family, she could not lose loyalty to her clan. When the time came to leave for the academy, Nene left with the others to the western continent. After a couple of years of honing her skills through hard training, she was almost prepared to take her exams when the war between the western continent and the land of origins broke out. It was at that point that she was rescued by Haka shinobi and brought to Dipu in order to finish her training and to prepare her for leading the Kaironokuma clan. After finally joining a team she became very close to one of her teammates R'tari who she saw as a mentor and a friend but sadly in her first real mission R'tai sacrificed himself to save her causing her have a period of self reflection over her usefulness as a teammate. Moving forward from her teammates death would be tough but she also inherited Itami in sand form meaning she'd always have something to remember him by and protect her. Ninja Info Village: Kohaigakure Rank: Jonin Clan: Kaironokuma Chakra Nature: Earth, Lightning & Pulse Primary Weapon: Reaper Scythe of Death (Final Form) Secondary Weapon: Bronze Staff Tertiary Weapon: - Spoiler:
Equipment Name: Nyen Kaironokuma Gourd Type of Equipment: Gourd Rank: A (Can get refitted every rank up to equal user's rank) How Many: 1 Appearance: A bluish-grey metallic gourd which is made via the use of Techno and keyed to the specific Kaironokuma's DNA due to part of their own body being used in it's creation. It has a cracked appearance and a darkened bluish-gray cork an remains attached to the user via electromagnetism equal to it's rank which can be cut off by channelling chakra into it. Often customized to suit it's owner, this Kaironokuma's own gourd has a (insert custom design & shape)
Special Ability: N/A *Like all Gourds it acts as a storage device, in this case it can be filled with things typically being used to store Iron Sand to give the Kaironokuma an additional source of Iron Sand materia aside from their ability to produce it from the atmosphere. However it can be used to store dirt, gold dust, silver powder and even Lead Sand. It can store things on three levels which determines how heavy it is when picked up by anyone other than the Kaironokuma it was made for. This is due to part of their flesh in a techno state being used to comprise it resulting it in being lightweight as if it were part of their body when carried by them. The First level the gourd is at minimum capacity which is 12 D-ranks worth (2 C-ranks or 1 B-rank) of Iron Sand, possessing a weight of 5. The Second level the gourd is at half capacity which is 24 D-ranks worth (6 C-ranks, 3 B-ranks, 2 A-ranks or 1 S-rank) of Iron Sand, possessing a weight of 10. Finally the Third level the gourd is at full capacity which is 48 D-ranks worth (8 C-ranks, 4 B-ranks, 2 A-ranks or 1 S-rank) or Iron Sand, possessing a weight of 20 or D-rank strength to pick up without being slowed by 1-rank due to it's weight.
Weight: +3 (Empty), +5 (Minimum Capacity), +10 (Half Capacity), +20 (Full Capacity) *Note All this only applies for anyone but the Kaironokuma the gourd was made for. Slots: N/A No of Refittings 3
Last edited by Dawnofthezed on 15th June 2016, 11:42 am; edited 5 times in total | |
| | | Dawnofthezed
Posts : 114 Join date : 2014-08-30 Age : 29 Location : up north, eh?
| Subject: Re: Nyen “NeNe” Kaironokuma (Npc) 22nd February 2015, 12:51 am | |
| Jutsu List Passives:- Spoiler:
Name: Push Classification: Taijutsu Rank: D Rank Class: Passive Range: Self (Palms & Soles of Feet)
Description: The Kaironokuma clan has the ability to "push" objects using ghostly white paw prints that are released by the paw print mutations on their hands and feet (Caused by their kekkai genkai) at varying extreme speeds (Swift release - Vacuum Release.). This justu has much potential and is the base for all of their Push techniques.The justu goes up in strength with their Rank. This justu is merely a template in which the rest of their push justu is based on and as such doesn't require chakra on its own. A Kaironokuma is able to increase the repelling force of their Paw Prints by completing a weekly 1000 Word Training topic allowing said paw prints to simulate Strength Tiers when "Pushing" objects. When a Kaironokuma utilizes their "Push" techniques with normal speed tiers instead of their Paw Print Strength the object is moved at speeds 1-rank below the speed the Kaironokuma used (capping at Vacuum Release Speeds). However when both Speed and the Paw Print's "Strength" are both used in conjunction with each other objects are moved at speeds 1-rank above the speed the Kaironokuma used (capping at Ripping Discord speeds). No. of Trainings - "Strength" Tier Gained -Max Push Speed - Size of Object Pushable Bar Techniques 1 - D - C - Tiny 2 - C - B - Small 3 - B - A - Medium (S) 4 - A - S - Medium (M) 5 - S - SS - Medium (L)
Name: Techno Classification: Kinjutsu Rank: D-rank Class: Passive Range: Self
Description: The Kaironokuma clan has the ability to turn their skin into an odd bluish metal. Although their body still receives damage normally, while in this form they are granted the ability to transform their body parts into different weapons and the like. This justu is the basis for all the Techno justu. The conversion results in the body part turning into a bluish metal while they lack pain receptors in the converted body part. Depending on the amount of their body converted into organic metal it can be maintained for a set amount of time with a form resulting in a cooldown depending on the rank of the technique used. However depending on the user's skill level (rank) they are able to maintain their body in it's changed form for 1 posts (total) starting at D-rank with each rank up adding +1 capping out at 5 posts (total) at S-rank. When techniques make use of this ability to produce weapons their classification is always either Kinjutsu/Kenjutsu, Kinjutsu/Kyujutsu, or Kinjutsu/Shurikenjutsu etc.
Rank of Technique - Cooldown in Posts (Total) - Body Part Modifier (Posts Total) D - 1 - Extremity (Finger, Toe) = +12 C - 3 - Organ (Eye,Heart, Lung) = +10 B - 5 - Appendage (Hand, Foot) = +8 A - 7 - Limb (Arm, Leg) = +6 S - 9 - Lower Torso (Legs, Waist) = +4 SS - 11 -Upper Torso (Chest, Arms, Head) = +2 SSS - 13 - Entire Body = +0
Name: Iron Sand Classification: Kinjutsu Rank: D (Chemical Alter used on her Twice) Class: Passive Range: Varies
Description: The Kaironokuma clan has the ability to generate "Iron sand" from the atmosphere by altering the magnetic forces of the atoms. The amount of Iron Sand generated varies with rank as well as the production ratio set by the use of Chemical Alter. They also posses the ability to mold the sand into any shape they want even creating weapons out of it. Now any techniques utilizing Iron Sand & have a chakra & an Iron sand amount price this is either equal or in ratios of 2:1 or 1:2 (e.g B-rank Iron Sand Technique can either cost C-rank Chakra & C-rank Iron Sand, B-rank Chakra & D-rank Iron Sand or D-rank Chakra & B-rank Iron Sand). Kaironokuma are also capable of saturating the amount of iron sand in their possession for a blood price cost 1-rank below their skill level (capping at A-rank) in exchange for doubling the amount of iron sand/denki dust produced at the cost of losing Fatigue as long as the amount of iron sand is over their usual Max amount. Nyen's Ratio of Production = 1:2:1 (Iron: Denki: Galvorn) Rank - Amount Produced Each Post (Total) - Max Amount - Saturated (Fatigue Loss Each of the Users Posts) D - 1 D - 1 A - 1 S (-1) C - 2 D - 1 S - 1 SS (-2) B - 4 D - 1 SS - 1 SSS (-3) A - 1 C - 1 SSS - 2 SSS (-4) S - 1 B - 2 SSS - 4 SSS (-5)
Name: Atomic Metal Classification: Ninjutsu Rank: D-rank Class: Passive Range: Self
Description: The Kaironokuma clan has the ability to alter the composition of non-animate objects into metal due to messing with the electromagnetic forces that exist in atoms. In addition they can manipulate any non-organic metal into any shape and form they wish. The user being able to manipulate non-animate objects as well as non-living weapons, former human puppets, organoids & Lobos, depending on the user's rank. When manipulating non-metals into metals the chakra is utilized to permanently shift the material into another type of Materia allowing it to be used in place of raw materials for constructing things. Modifications now will all require chakra prices in order to manipulate them into creating new types of metal from being a non-metal with the purity of the metal created requiring more chakra to create, the higher the purity the more durable,magnetic, or conductive the metal created is. User Rank - Non-Metal Conversion Chakra Price - Metal Purity Modifier (Chakra Cost/Rank of Raw Material) D - D - Below 10% (C/D) C - D - 11-25 % (B/C) B - C - 26-50 % (A/B) A - B - 51-75 % (S/A) S - A - Above 75 % (SS/S)
Name: Shield of Itami (Signature) Classification: Fighting Style Rank: S (1 Soul) Class: Passive (Defensive/Supplementary) Range: Self (Galvorn Particles), Varies
Description: Req. R'tari Mikaboshi's Willing Sacrifice to fulfill Soul Price. A technique that is unique to Nyen, due to a culmination of the sacrifice of her teammate R'tari (Soul Price) and his Amatsu's willingness to serve as her protector even after the death of it's master. Whenever Nyen is about to be harmed, a shield of Galvorn Particles will automatically surround and protect her. The sand will react regardless of Nyen's will, even protecting her from self-inflicted injuries. The defensive power and versatility of the Galvorn Particles is where this ability truly shines. Galvorn sand was created courtesy of Jazz D. Kukinorite's Base Sealing Method: Fusion Formula, and is comprised of Iron Sand, an Amatsu (Itami) & Dakar Bone infused with an SS- worth of Life-force (Blood). The result was Galvorn, a Unique Metal which has the following traits; Physical Resistance, Chakra Absorbency, Magnetic, Chakra Conductivity, Spiritual Resistance & the sentience of a Living Weapon. This was to grant Nyen the ability to manipulate the Galvorn Particles via her Circuit Fist with no drawbacks. The Shield of Itami, is capable of protecting Nyen from even those injuries she herself is not aware of, a form of localized Danger Sensory specific to her. It is fast on it's own, and through subsequent weekly training both it's speed of formation and it's contact based chakra draining capabilities can be honed. But when both work in tandem it's true capabilities shine through as when utilized alongside Nyen's Circuit Fist & Ninpo it can be manipulated at the same speed as a Sam. Lvl Tier Chain making the manipulation of this fighting style be her fastest capable. This fighting style serves as a gateway to Nyen's most powerful line of defensive Galvorn Particles related techniques however the most advanced level of this technique result in the Galvorn Particles formed in the very image of R'tari with said form protecting Nyen with it's "body". The techniques following this Fighting Style embody all of the traits of Galvorn Particles and can work interchangeably or in tandem with other Iron Sand techniques in Nyen's Arsenal but the chakra absorbed by the Shield of Itami can only be utilized to fuel Galvorn Particles techniques. The Maximum Amount of Sentient Galvorn Sand, namely that sand which Itami was originally fused with is an SS-rank's Worth but non-sentient Galvorn Particles is determined by Nyen's Iron Sand passive as it is a derivative of that technique. Due to stemming from the willing sacrifice of her comrade this technique is available to be trained regardless of training prerequisites as long as Nyen has an S-rank Slot Available. Weekly Training - Speed of Particles - Chakra Drained Per P.T in Contact with. None (None)* - Swift Release - D 500 (1000)* - Bullet Release - 2 D 500 (1000)* - Crashing Ground - 3 D 500 (1000)* - Vacuum Release - 4 D 500 (1000)* - Blinding Light - 5 D 1000 (2000)* - Ripping Discord - C 2000 (4000) - Echoing Flash - B *Itami's Max Chakra Reserves = 11 C-ranks, 7 B-ranks, 4 A-ranks and 3 S-ranks. *Itami's Current Chakra Reserves = Empty
Ninjutsu:- Spoiler:
Name: Body Replacement Jutsu Classification: Ninjusu Rank: D-rank Class: Supplementary Range: N/A
Description:This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach using the Body Flicker Technique, the moment an attack hits.
Name: Clone Jutsu Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: N/A
Description: This technique creates intangible copies of the user. The clones are simply illusions and will dissipate when they come into contact with something.
Name: Transformation Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: N/A
Description:This jutsu allows the user to transform either themselves or another object into the appearance of another person, animal, or object.
Name: Kanashibari no Jutsu [Temporary Paralysis Technique] (Signature) Classification: Ninjutsu Rank: D Class: Supplementary. Range: Short to mid range.
Description: A technique that physically restrains an opponent, as if the opponent had been tied in invisible steel ropes. It debilitates the victim for a brief period of time, which allows the user to either strike again, or take the target into custody. The intensity of this jutsu varies greatly according to the user's level of skill, allowing it to effect individuals up to the user's own rank for one post immobilizing them and preventing action. The technique can be cast on multiple targets at once, depending on the user's skill, starting with one at Genin and gaining an additional 3 targets upon each following rank, with as many as 10 at Sannin. Jounin and above can use this technique simply by looking into the opponent's eye and Kisuke's use of this technique results in victims being immobilized requiring a certain amount of strength in order to forcibly break this technique when placed under it's effect before it runs out. Rank - Strength Needed D - None C - D B - C A - B S - A
Earth Release:- Spoiler:
Name: Earth Vibrations Classification: Taijutsu Rank: D Class: Passive Range: Long
Description: The user is so in tune with their Earth element that have are even capable of reading even the slightest vibrations in the earth in a thirty meter radius. This can be used for tracking and is useful against most concealment jutsu, as though the eyes are unable to see, the vibrations through the ground can give them away as long as the person is touching something connected with the ground or touching the ground directly. Despite being something latent to Nyen's perception it is a fairly weak method of sensory and can be deceived if a target has a concealment sensory technique C-rank or above which is geared towards hiding from vibration sensory. Nyen's Rank - Earth Vibration's Sensing Range (Radius) D - 20ft C - 40ft B - 60ft A - 80ft S - 100ft
Name: Earth Release: Lodestone Effect Classification: Fighting Style Rank: D-rank Class: Supplementary. Range: Self (Earth Release techniques)
Description: The Kaironokuma clan are notable for their utilization of electromagnetic forces, to that while they were capable of using Lightning Release to great effect to assist in such applications their earth release was lacking. That is until a member of the clan discovered Lodestone, a naturally existing rock which had magnetic properties. After constant experimentation he discovered a means to utilize earth release techniques which had the same properties of Lodestone namely the ability to magnetize Ferrous Metals. Once this technique is learned it results in all of the users current Earth Release Techniques having to be re-trained in order to be comprised of both rock and lodestone while any Earth Release techniques which are learned after are only comprised of lodestone. The result is the user's earth release techniques becoming unable to be overpowered by steel as long as it doesn't have any chakra in it while likewise having the ability to attract metallic objects are comprised of Ferrous Metal raw materials which upon being attached requires strength to forcibly pull apart. The drawback is that lodestone comprised Earth Release techniques while highly effective for counter-weaponry and better for being used against Steel Release are only powered up by Water Release techniques 1-rank lower than them. Rank of Earth Technique - Attraction Force (Ferrous Metals Only) D - C C - B B - A A - S S - SS
Name: Earth Vibration: Tectonic Sensing Classification: Ninjutsu Rank: C Class: Supplimentary Range: AoE
Description: Nyen is able to focus on her chakra to feel the tectonic plates of the earth nearby and their vibrations when any person/creature moves within her range, Though the user must have spent 5 topics with someone while using this jutsu to recognize their unique vibration signature later on. Furthermore those who possess Vibration Concealment above C-rank are able to conceal themselves from this sensory technique. Regardless it is quite useful for land based combat and fighting with opponents capable of underground movement. Rank/Range(Radius)/Size of Target Detected D/40 Feet/Colossus sized & above C/80 Feet/Large (S to XL) B/120 Feet/Medium (S to XL) A/160 Feet/Humanoid S/200 Feet/Small & Below
Name: Earth Release: Double Suicide Decapitation Classification: Ninjutsu Rank: C (+Lodestone Effect Retraining) Class: Supplementary/Offense Range: Mid
Description: A type of concealment as well as trap technique, Double Suicide Decapitation hides the user underneath a thin layer of ground. The user is capable of traveling at Bullet Release speeds underneath the ground without disturbing the ground around them. The user can then come out from the ground underneath the target and drag them underneath up to their head, trapping them and making for a perfect follow up technique. Due to being trapped the user is unable to use their hands to perform jutsu, however they can break out of it with B rank or above Strength, and B rank speed to evade the jutsu. With the added lodestone effect this causes the iron sand to magnetize any ferrous metals or objects/weapons/equipment with that as a component that may be on the victims person's attracting them with C-rank force to bury them underground separately from the user.
Name: Earth Release: Lodestone Armor Classification: Ninjutsu Rank: C-rank (C-rank Chakra Price + C-rank Lodestone Materia) Class: Supplementary/Defensive Range: Self
Description: The user first establishes contact with Lodestone while making hand seals resulting in their body being coated by a thin layer of the magnetic rock which can protect them from harm from up to a C-rank of chakra based techniques before shattering while C-rank and below physical techniques simply bounce off without affecting it. This techniques true use however is in conjunction with either Pulse Release - Iron Sand: Armor where this technique acts to compound it's effect magnetizing the Iron Sand to give it an identical magnetic charge to the Lodestone while acting as another layer of protection, or Earth Release: Earth Spear where it fuses with the former to give it an opposing magnetic charge to the lodestone to bind the two more firmly together. When used with both at the same time it does both effects while it grants three layers of protection with techniques with defense piercing only piercing through the various layers with each time the piercing damage of the technique is lowered by the rank of defense the user's armors possess. The laying always goes Earth Spear, Lodestone Armor & finally Iron Sand: Armor, (i.e a Chidori with A-rank piercing goes through the users Iron Sand: Armor with B-rank chakra defense, the piercing is lowered to C-rank piercing which ends up going through the Lodestone Armor but deals no damage to the Earth Spear coating the user's body).
Name: Earth Release: Added Weight Rock Technique Classification: Ninjutsu Rank: C-rank Class: Offensive Range: Short (Contact)
Description: This technique simply allows the user to increase the weight of their target. When used on a living target they begin to exhibit petrification-like symptoms and then began to crumble after a certain number of posts dependent on their endurance tiers. The speed at which this occurs ranks up with her own with the count down being reduced by -5 each rank up starting at 50 posts (total) and being a minimum of 25 posts (total) for a victim to fully petrify and crumble into dust upon being struck. Repeated strikes further lower the count down by 1 post each hit which also increases dependent on her rank to be five post reductions when she reaches S-rank rank. Note if the victim has B-rank endurance or C-rank chakra tiers they simply take C-rank earth release chakra damage instead. This technique of course follows the recoil rules when buffing past what is normally capable by an object. End Tier - Duration till petrified (Posts Total) - Heavy (Physical Dmg Buff) None - Base Count Down - N/A D - +1 Post - 1x (1-rank) C - +2 Posts - 1x (1-rank) B - +3 Posts - 2x (2-ranks) A - +4 Posts - 2x (2-ranks) S - +5 Posts - 3x (3-ranks)
Name: Earth Release: Light-Weight Rock Technique Classification: Ninjutsu Rank: C-rank (Chakra Price Varies) Class: Offensive Range: Short (Contact)
Description: Contrary to its counterpart the Earth Release: Added-Weight Rock Technique, instead of making the target heavier, this technique makes it much lighter. This allows freer manipulation of the affected objects, which would normally carry considerably more weight and as such, require a greater amount of exertion to move. The technique can be used on the user or other shinobi to increase their speed, but as a consequence of using it this way, it results in the decrease of the physical force of their blows depending on the amount of chakra put into this technique the effect remains until they pay an additional price to restore it back to normal or make it heavier. This technique of course follows the recoil rules when buffing past what is normally capable by the user. Lighten - Chakra Spent - "Speed" Gained - Physical Damage Dealt Debuff 1x - D - +1 - -1 Rank 2x - C - +2 - -2 Ranks 3x - B - +3 - -3 Ranks 4x - A - +4 - -4 Ranks 5x - S - +5 - -5 Ranks
Name: Earth Release: Earth Spear Classification: Ninjutsu Rank: B-rank (Power Varies with Chakra Price) Type: Supplementary Range: Self Description: The user flows chakra through all parts of their body causing it to become noticeably darker, which increases their defensive power to its utmost limits by making the skin as hard as diamond granting defense tiers at the cost of chakra capping out at S-rank. Furthermore, the destructive power of physical attacks is increased due to the increased defense turning all physical techniques into Nintaijutsu dealing Earth Release Chakra damage equal to the amount of chakra put into this technique, making this a great all-purpose technique. The amount of techniques that can break through the areas hardened by the Earth Spear are close to zero, excluding its undeniable weak point: Lightning Release ninjutsu. When encased in the durable earth release chakra it costs an initial chakra price to activate however doing so results in the user being weighed down by the earth dropping one's movement speed tier dependent on how much the earth release chakra is saturated in their skin, this however can be offset through strength tiers to regain normal movement speed. Nyen's use of this technique is capable without hand seals at speeds dependent on her skill level (Equal Rank Speeds). Chakra Price - Defense Gained - Weight Gained (Speed Drop) - Strength Needed to Offset Weight Gain D - D - 1x (1-rank) - D C - C - 2x (2-ranks) - C B - B - 3x (3-ranks) - B A - A - 4x (4-ranks) - A S - S - 5x (5-ranks) - S
Name: Earth Release: Lodestone Floor Classification: Rank: B-rank Class: Supplementary Range: AOE
Description: The user makes hand seals before touching the ground with either their hands or bare feet resulting in the composition of the floor being changed to Lodestone. This affects the entire ground a 80ft radius around the user which unleashes an intensely magnetic charge which attracts ferrous metals to the ground with B-rank force. This includes opponents who have metal in their outfits, weapons not stored by scrolls (such as kunai, shuriken, swords), incoming projectiles moving at Crashing Ground or lower not backed by B-rank strength or above or any steel release jutsu B-rank or lower. This technique however can be used as a set up for Earth Release: Lodestone Armor as the two have opposing charges which when the Lodestone Armor is being stacked with others (Earth Spear &/or Iron Sand: Armor) the opposing magnetic charge results in the user being repelled from the floor which clashes with gravity thus making the user "lighter" dependent on their skill level as long as they are within the confines of this technique. Rank - Repellent Force "Lightening" effect D - 2x C - 3x B - 4x A - 5x S - 6x
Name: Earth Release: Lodestone Wall Classification: Rank: B-rank Class: Supplementary Range: Short
Description: The user makes hand seals before touching the ground with either their hands or bare feet resulting in the creation of a wall comprised of Lodestone 3 ft thick and 15 ft high. This affects the entire wall a 30ft radius around the it which unleashes an intensely magnetic charge which repels ferrous metals with B-rank force. This includes opponents who have metal in their outfits, weapons not stored by scrolls (such as kunai, shuriken, swords), incoming projectiles moving at Crashing Ground or lower not backed by B-rank strength or above or any steel release jutsu B-rank or lower. This technique however is fairly durable on it's own requiring a B-rank technique either with piercing or strong against Earth Release in order to break it due to being more of a counter-weaponry defensive technique. Rank - Repellent Force Against Metallic Projectiles (Deflected Projectile Modifier) D - 1x C - 2x B - 3x A - 4x S - 5x
Name: Earth Release: Lode-Style Wall Classification: Ninjutsu Rank: B (Variable Chakra Price, Optional Earth Materia Price) Class: Defensive Range: Contact (Thickness) Short (Distance)
Description: Req. Earth Release: Lodestone Wall The user creates a 3 ft thick solid wall of lodestone as a form of defense up to 15 ft away from them after making hand seals and slamming both hands on the ground. Chakra is either converted to lodestone within the body and then spat out to form the wall or the user can alter pre-existing earth into lodestone to form the wall. The lodestone then instantly rises up and takes form, and if normal earth is utilized alongside a chakra price this wall is unable to be scratched by physical techniques or projectiles backed by strength, up to 1-rank below to the amount of earth materia used. The barrier itself is also coated with chakra, making its strength incomparable to that of a normal wall of lodestone resulting in it being unable to be breached by anything short of a defense piercing technique strong against Earth Release which is equal to the chakra infused in it whereas ferrous metallic objects cling to it and are incapable of being removed from it unless with high amounts of strength (see Lodestone effect). Because of the lodestone's special characteristics, the wall is highly resistant against, for instance, fire (negates burning from fire techniques equal in rank to the chakra spent to fortify it) and Steel (requires 1-rank Higher defense piercing to breech if Physical based OR of a rank comparable to the chakra spent to fortify it if chakra based). Also, for a highly skilled shinobi it is possible to create a vast volume of earth. Rank of User (Surfaces Wall can be Created) - Chakra Price/Chk+Materia Price (Size of Wall) D (Earthen, including Rock) - D, D+C (Humanoid) C (Muddy, including Swamp) - C, 3 D+B (Medium S) B (Metallic, including Alloys) - B, C+A (Medium M) A (Crystalline, including Diamond) - A, B+S (Medium L) S (Any Solid Surface) - S, A+SS (Medium XL)
Name: Earth Release: Ultra Added Weight Rock Technique Classification: Ninjutsu Rank: B-rank (Chakra Price Varies) Class: Offensive Range: Short (Contact)
Description: A more advanced version of the Earth Release: Added-Weight Rock Technique, in which the user drastically increases the weight of their target, but to a much greater extent than that of the original ability. Under certain circumstances, the technique can be used to increase the force behind attacks and simulate the strength tiers needed to negate knock-back effects due to the intense increase in weight. However in comparison it makes them much slower as a result of the increased weight unless they have natural strength tiers to actually offset that. This technique of course follows the recoil rules when buffing past what is normally capable by the user. Lighten - Chakra Spent - "Strength" Gained - Speed Debuff 1x - D - +1 - -1 Rank 2x - C - +2 - -2 Ranks 3x - B - +3 - -3 Ranks 4x - A - +4 - -4 Ranks 5x - S - + 5 - -5 Ranks
Name: Earth Release: Ultra Light Weight Rock Technique Classification: Ninjutsu Rank: B-rank (Chakra Price Varies) Class: Offensive Range: Short (Contact)
Description: This technique is a more advanced version of the Earth Release: Light-Weight Rock Technique, in which the user drastically decreases the weight of their target, but to a much greater extent than that of the original ability due to being geared toward large targets. The user can use this technique to lift enormous objects that they normally wouldn't be able to offsetting the base weight of things larger than themselves. While the targets do still typically gain a speed bonus, if this is done in regards to a falling object it actually slows their descent as gravity's pull is lessened due to their weight not multiplying their fall speed as fast as it should be able to. Lighten (Size Modifier) - Chakra Spent - Fall Spd Slowed/"Speed" Gained - Physical Damage Dealt Debuff 1x (Humanoid & Below = 0x to start) - D - +1 - -1 Rank 2x (Medium = +1x Lighter) - C - +2 - -2 Ranks 3x (Large = +2x Lighter) - B - +3 - -3 Ranks 4x (Bijuu = +3x Lighter) - A - +4 - -4 Ranks 5x (Colossus and Above = +4x Lighter) - S - +5 - -5 Ranks
Name: Earth Style Barrier: Lodestone Prison Dome of Magnificent Nothingness Classification: Barrier Kinjutsu Rank: B-rank (B-rank Chakra + B-rank Galvorn Particles) Class: Offensive, Supplementary Range: Short to Mid range (15-30 ft)
Description: This technique traps the victims inside a self-repairing dome of lodestone which is almost instantaneously able to reform because of its grounded connection to the floor. This dome can withstand all B-rank and lower techniques from the inside and out as long as they aren't strong against Earth Release. This dome also contains the special ability of constantly absorbing chakra each post (total) equal to Itami's currently trained draining speed of anyone trapped inside, which Nyen makes possible by having her Galvorn Particles flow into the prison during formation as a substitute as she is incapable of draining chakra on her own. The repair speed of this dome is at B rank speeds mainly using the chakra absorbed from the victim to do so without straining the user of this technique. This dome can be damaged with A rank technique or B-rank technique with piercing strong against earth release, as long as they can move faster than B rank speed to escape before the repairing process. The user has to remain in contact with the dome like the original technique and the part farthest away from them is likewise the weakest point in said dome. The back of the dome would be C rank in durability, but maintains the same B-rank regeneration speed however due to being comprised of Lodestone ferrous metallic objects are all attracted to the walls of the dome with B-rank force requiring those with metal armor or equipment to require strength above B-rank in order to pry themselves or their items free.
Name: Earth Release: Tearing Lode Turning Palm Classification: Ninjutsu Rank: A-rank Class: Defensive Range: Long, Mid (Range)
Description: This technique causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them at vacuum release speeds. This affects a location up to 40 ft away from the user with the spiraling earth which possesses a radius of 80 ft, this allows the user to alter their use of this technique in regards to positioning based combat. This technique is capable of causing quite a bit of damage to the area in addition to the opponent as while they sustain A-rank damage, nearby structures which have ferrous metal within them (i.e buildings, bridges etc) sustain damage according to their size. This technique is much more damaging if used in rocky mountainous areas, or inside a cave gaining additional damage depending on the geography it is used in. This can likewise be simulated by AOE Earth techniques which alter the topology of a landscape which depending on their power using this technique in combination can have a devastating effect in battle. Rank - Geography (AOE Earth Technique Equivalent) - Additional Dmg (Structure size Modifier) D - Plains (C) - D (Humanoid = 1x) C - Hills (B) - C (Medium S-M = 2x) B - Cave (A) - B (Medium L-XL = 3x) A - Mountain (S) - A (Large S-M = 4x) S - Canyon (SS) - S (Large L-XL = 5x)
Name: Earth Release: Lode-Style Rampart Classification: Ninjutsu Rank: A (Variable Chakra Price + Earth Materia & Denki Dust Price) Class: Defensive Range: Short (Thickness), Mid (Distance)
Description: Req. Earth Release: Lode-Style Wall. This technique makes a gigantic rampart rise up beneath the user's feet, by shaping the ground and converting the available earth into lodestone with chakra. Unlike a similar technique "Earth Style: Rampart" which is more suited towards terrain alteration, this technique is primarily defensive in use. When forming the rampart as the lodestone is being formed, Denki Dust is sprinkled within it, allowing it to serve as an effective stop gap for the universal weakness of Earth Release techniques, namely Lightning Release. Depending on the amount of Denki Dust comprising the Rampart large amounts of electricity can simply be conducted away from it on contact (D = D-rank each P.T, S = S-rank each P.T of contact), making this technique appear to be immune to sustaining damage from lightning based physical & chakra based techniques. The lodestone & Denki Dust comprised rampart then instantly rises up and takes form, and if normal earth is utilized alongside a chakra price this wall is unable to be scratched by physical techniques or projectiles backed by strength, up to 1-rank below to the amount of earth materia used. The barrier itself is also coated with chakra, making its strength incomparable to that of a normal rampart of lodestone resulting in it being unable to be breached by anything short of a defense piercing technique strong against Earth Release (bar Lightning) which is equal to the chakra infused in it whereas metallic objects cling to it and are incapable of being removed from it unless with high amounts of strength (see Lodestone effect). Because of the lodestone's special characteristics, the wall is highly resistant against, for instance, fire (negates burning from fire techniques equal in rank to the chakra spent to fortify it) and Steel (requires 1-rank Higher defense piercing to breech if Physical based OR of a rank comparable to the chakra spent to fortify it if chakra based). If the user increases the volume of earth too much, not only is it more draining on their chakra supply but likewise the amount of Denki Dust intermingled within it. Depending on the user's level of skill this technique can be used as a substitute for Lode-Style Wall in various techniques derived from said technique. Rank of User (Techniques Substituted) - Chakra Price/Chk+Materia Price (Size of Wall) D (N/A) - C, 3 D+C (Medium S) C (N/A) - B, C+B (Medium M) B (Multiple Lode-Style Wall) - A, B+A (Medium L) A (Practice Brick Technique) - S, A+S (Medium XL) S (Wall of Ten Thousand Ri) - SS, S+SS (Large S)
Name: Earth Release: Lode Pillar Spears Classification: Ninjutsu Rank: A-rank Class: Offensive Range: Short, Mid
Description:This technique lets the user create a few lodestone pillars that will protrude from the ground to skew the target while moving at high speeds of vacuum release. The lode pillars will even pass through obstacles to reach their target due to their high density and those victims who possess ferrous weaponry or armor will find it harder to avoid being impaled by them unless they either let go of their weapon or possess A-rank Strength to resist the magnetic pull. They can be sprouted up to 40 feet away from the user as long as they emerge from source of ground and each pillar can reach up to 20 ft in the air. This technique unlike the very similar Earth Flow Spears & Earth & Stone Bamboo Shoot focuses on targeted multiple opponents at once, rather than a singular target. However against targets larger than humanoid it's true power shines as the large size of the spikes are capable of doing more damage to them when multiple pillars impact their bodies. Rank - No of Pillars formed Per Use - Size (No. of Pillar to Negate Size Advantage) D - 1 - Humanoid (1) C - 2 - Medium S-M (2) B - 3 - Medium L-XL (3) A - 4 - Large S-M (4) S - 5 - Large L-XL (5)
Name: Earth Release: Multiple Lode-Style Wall Classification: Ninjutsu Rank: A (Variable Chakra Price + Earth Materia Price) Class: Defensive Range: Contact (Thickness), Short
Description: Like the parent technique, it creates a reinforced wall of lodestone to be used as a defensive mechanism. Using a pre-existing source of earth however, it allows the user to create multiple walls of lodestone by conversion, further fortifying their defense, so that even while the outer walls are destroyed the inner ones are still left intact. Each wall is 4 ft thick, and each can either be stacked back to back to layer the defense each wall breached lowering the damage of the incoming defense piercing technique or can be separated from each other up to 5 ft between them in order to slow down an incoming technique by either 1-rank (Weak Against Earth), 2 Tier Levels (Neutral to Earth) or 1 Tier Level (Strong Against Earth) to allow the user to dodge out of the way. The Maximum amount of walls capable of being formed at once depends on the user's skill level however the exact amount is determined by how much earth materia is available for the user's use. The size of each wall and their durability is determined by the original technique as it uses the same pricing for it. Rank - Max Walls formed - Earth Materia Price (No. of Walls) D - 2 - 1 A (1) C - 4 - 2 A or S (2) B - 6 - 3 A or SS (3) A - 8 - 4 A (4) S - 10 - 5 A or SSS (5)
Name: Earth Release: Lodestone Fissure Classification: Ninjutsu Rank: A-rank Class: Defensive Range: AOE (Length), Mid (Width) Long (Depth), Short (Distance)
Description: Req. at least an A-rank of Earth Materia or an AOE A-rank or higher Earth Release technique having been used on the field. After the hand seals are formed, a large fissure, spanning a considerable distance is formed at Vacuum Release speeds however after said hand seals are made it can be delayed resulting in this trap based technique not being required to be placed in spoiler tags unless the victim has A-rank or higher vibration sensory. It is as wide as 40 ft, with a depth of 80 ft and reaching 160 feet away from designated location set by the user, which can be up to 20 ft away from their current location. Unsuspecting victims will then fall deep into the earth, requiring A-rank+ Reaction Tiers, an A-rank air movement technique or A-rank Reaction Tiers with a vibration sensory technique to react in time in order to not plummet underneath. This technique capitalizes on weight as the heavier an opponent the faster they'll end up falling into the ground. However because the fissure is lined by lodestone this also acts to drag ferrous metal objects down below unless the victim possesses A-rank strength to resist the magnetic pull. Rank (Max Delay) - Weight (Additional Fall Speed) D - Under 25 WL (+0 each P.T falling) C - 25 WL - 50 WL (+1 each P.T falling) B - 51 WL - 100 WL (+2 each P.T falling) A - 101 WL - 200 WL (+3 each P.T falling) S - 201 WL and above (+4 each P.T falling)
Name: Earth Release: Moving Earth Core Classification: Ninjutsu Rank: A-rank Class: Defensive Range: AOE, Contact (Knock-back)
Description: This technique grants the user the ability to lower or raise the ground in the surrounding area, allowing them to create giant holes or elevations in the ground at Vacuum Release speed. The size of the affected area as well as the depths that it is lowered or raised to is also up to the user's skill. With precise timing, this technique can be used to evade incoming attacks, as well as to endanger opponents by moving them into the path of an oncoming attack reducing their reaction time as well as knocking them off balance (unless they possess an A-rank or higher balancing technique), making it even harder to avoid the attack. Other than being moved below or above ground — relative to the surrounding surface — the terrain is not altered as plant life and people retain their same positions when this technique is used. Rank - Area of Effect - Reaction Debuff (Knock-back Inflicted in addition) D - 40 ft radius - N/A (1 ft) C - 80 ft radius - 1 Tier Levels (2 ft) B - 120 ft radius - 2 Tier Levels (3 ft) A - 160 ft radius - 3 Tier Levels (4 ft) S - 200 ft radius - 4 Tier Levels (5 ft)
Lightning Release- Spoiler:
Name: Lightning Release: Wave of Inspiration Classification: Nintaijutsu Rank: C (B if used with conductive materials) Class: Supplementary/Offensive Range: Contact (Hands), Varies (Conductible Material)
Description: A Nintaijutsu technique which relies on chakra flow to guide their lightning elemental chakra to remove the need for hand seals when utilized. The user generates a large amount of lightning from their hands, which can also be passed through conductive materials (salt water, iron sand, plasma etc) to improve the electrical power of the technique, to attack foes at bullet release speeds. Under normal circumstances when this technique is used the user normally makes contact with the substance however skilled users can use this technique at a short distance away from the conductible material depending on their rank. It typically deals C-rank lightning release damage when used on it's own however depending on the rank of whatever it is conducting through the lightning release damage is amplified. Rank of User - Max Distance from Conductible Material - Lightning Release Dmg D - 1ft - C C - 2ft - C B - 3ft - B A - 4ft - B S - 5ft - B
Name: Lightning Release: Push - Thunderclap Classification: Nintaijutsu Rank: C-rank Class: Supplementary/Offensive Range: Mid & Contact (Dmg), Short (Echo)
Description: The user infuses lightning release chakra into one of the paw prints on his hands before throwing out his arm with his hands open palm. This shoots out a Yellow paw print moving at Bullet Release speeds at a target, upon impacting a target it detonates releasing a sound like thunder deafening those within a 5 foot radius of it's impact while inflicting C-rank lightning release chakra damage to victims that it hits. Depending on the victim's hearing strength the amount of time they are deafened varies making this technique useful on those with sensitive hearing. Due to how this technique is structured it makes use of chakra flow in conjunction with the Kaironokuma Kekkei Genkai allowing the user to preform it without hand seals and due to this it can be used in rapid succession for a C-rank chakra price per paw print. Hearing Strength - Deafening (Posts Total) Deaf - Immune Kurogane Minimum - 1 Reduced - 2 Normal - 3 Enhanced - 4 Animal/Beast/Dobutsu - 5 Kurogane Maximum - 6
Name: Lightning Release: Charged Staff Classification: Ninjutsu Rank: C-rank (C-rank Chakra Price each varies) Class: Supplementary Range: Self
Description: Using chakra flow Nyen is able to imbue her Bronze Staff with lightning release chakra to improve the lethality of her kenjutsu, while spinning it she must maintain contact with her staff however it gains C-rank lightning release shocking damage as long as she continues to cycle lightning release chakra into it. Due to the chakra not leaving her body by merely adding her staff into the natural flow this technique does not cost chakra to maintain however if she loses concentration it can be disrupted. However if using a staff which isn't able to conduct electricity this causes it to require the chakra price each post (total), if using one that is then it must be applied each turn. However if utilizing Lightning Release: Wave of Inspiration to initiate this technique then as long as she continues to maintain contact and her chakra flow is not halted her staff can retain the charge.
Name: Lightning Release - Kai Classification: Nintaijutsu Rank: C-rank Class: Defensive Range: Self (Brain), Contact
Description: A technique that Nyen had developed in order to break the hold a genjutsu may have currently on her mind. By channeling her own chakra into the brain she is able to disrupt the chakra comprising of the genjutsu, by using the lightning chakra in her body to shock her mind out of a genjutsu. However Nyen is only able to do this on herself while only paying the chakra price of the genjutsu, meanwhile if she were to use this technique on another person she would have to pay double the amount of chakra. Depending on the strength of the genjutsu she is attempting to break she must pay an equivalent chakra price to it. This allows her to break out of ambient genjutsu as well as those genjutsu who possess elements which are weak to lightning release.
Name: Lightning Boundary Field (Signature) Classification: Fighting Style Rank: B-rank Class: Defensive Range: AOE
Description: This is a unique style of Barrier Ninjutsu which makes use of lightning arcing around balls of electricity in order to establish set boundaries which are incapable of being crossed without the victims being rebounded off. This are called Lightning Boundary Fields and while expensive to create they are particularly strong barriers due to concentrating their strength to repelling incoming attacks and individuals rather than merely sustaining the damage. Lightning Boundary Fields are arranged in formations with the user supplying them with chakra over time in order to maintain their potency . Depending on the user's rank the amount of times they need to be supplied within a set period becomes less frequent the stronger the user is. Rank - P.T before Reactivation Price is needed D - Every Turn C - Every 2 Turns B - Every 3 Turns A - Every 4 Turns S - Every 5 Turns
Name: Lightning Boundary Field: 3-Point Pyramid Classification: Fighting Style Rank: B-rank (B-rank Recurring Price) Class: Defensive Range: Mid (Boundary Points), Long (Knock-Back), AOE (Field)
Description: Nyen establishes a Lightning Boundary Field with three focal points each at most 40 ft apart in order to spread over 120 ft in total which is large enough to entrap a Large (S) sized creature within it due to the point at the top likewise being 120 ft above the ground. This particular Boundary Field is capable of repelling B-rank Physical objects and projectiles in addition to any B-rank & below Chakra based technique not strong against Lightning Release even if it possesses defense piercing properties. On the other hand Lightning Release techniques weaker than the barrier are merely rerouted around it and used to empower it in order add a modifier to it's reflective properties. Normally when someone makes contact with any of the walls of the Pyramid they are deflected back over 80 ft at Crashing Ground speeds with B-rank force. Typically they only sustain damage if they crash into something else however with the modifier as they are knocked back they sustain the damage or effect of whatever Lightning Release technique is channeled through the Lightning Boundary Field.
Name: Lightning Boundary Field: 4-Point Pyramid Classification: Fighting Style Rank: B-rank (A-rank Recurring Price) Class: Defensive Range: Mid (Boundary Points), Long (Knock-Back), AOE (Field)
Description: Nyen establishes a Lightning Boundary Field with four focal points each at most 40 ft apart in order to spread over 160 ft in total which is large enough to entrap a Large (M) sized creature within it due to the point at the top likewise being 160 ft above the ground. This particular Boundary Field is capable of repelling A-rank Physical objects and projectiles in addition to any A-rank & below Chakra based technique not strong against Lightning Release even if it possesses defense piercing properties. On the other hand Lightning Release techniques weaker than the barrier are merely rerouted around it and used to empower it in order add a modifier to it's reflective properties. Normally when someone makes contact with any of the walls of the Pyramid they are deflected back over 100 ft at Vacuum Release speeds with A-rank force. Typically they only sustain damage if they crash into something else however with the modifier as they are knocked back they sustain the damage or effect of whatever Lightning Release technique is channeled through the Lightning Boundary Field.
Name: Lightning Release: Strike Armor (Signature) Classification: Ninkenjutsu Rank: A-rank Class: Defensive/Supplementary Range: Self (Body), Mid (Contact Triggered)
Description: By spinning her Bo-staff while channeling lightning release chakra into it and focusing Nyen can use this technique to surround herself with electricity. The intense electric field protects her by electrocuting anyone who makes contact with it, but only works for one attack serving in place of a "Get out of Jail Free Card". This armor seems very strong as it is capable of shrugging off damage from techniques which are attempting to impact Nyen. Despite electrocuting anyone who comes in contact with it, this technique does not actually deal damage instead it deals knock-back in order to send them flying backwards with A-rank force back 40 ft unless they root themselves in the ground with A-rank+ or above strength.
Atomic Metal- Spoiler:
Name: Atomic Metal: Conversion Factor - Iron Sand Classification: Ninjutsu Rank: D Class: Supplementary Range: Self (Iron Sand)
Description: Utilizing Atomic Metal the user in question alters the atomic structure of his/her altered metal materia back into Iron Sand this can also be utilized on Steel Release techniques & materia. If that is done due to modifying the very structure of the materia in question this technique has a cost ratio 1:1 meaning in essence 1 D-rank of Iron cost 1 D-rank of chakra to produce, or when converting a Steel Release technique to Iron Sand it is always an equal rank price to the rank of the Steel Release technique to do so. Iron is known for being magnetic, capable of oxidation (rust), Iron Sand is the base material capable of being produced by all Kaironokuma without additional techniques by way of their Iron Sand Passive. Iron Sand is notable for it's use against Sand which if using the Density Chart as a comparison is (-1) in comparison to Iron Sand's (0). Rank of User - Speed of Conversion D - C C - B B - A A - S S - SS
Name: Atomic Metal: Conversion Factor - Denki Dust (Signature) Classification: Ninjutsu Rank: S (Density = Varies from -4 to +4) Class: Supplementary Range: Self (Iron Sand)
Description: Utilizing Atomic Metal Nyen alters the atomic structure of her Iron Sand into the less dense, yet element memory capable Denki. Due to modifying the very structure of the materia in question this technique has a cost to produce in a 1:10 ratio meaning in essence 1 D-rank of Denki costs 10 D-ranks of chakra to produce. The speed at which the materials are produced becomes faster dependent on the user's skill level. Denki in question is less dense compared to Iron and as a result when coming against Iron Sand techniques equal rank to one using Denki Dust the latter is always overpowered unless the Denki Dust technique has piercing while the Iron Sand one doesn't. The properties of Denki are many but it is most notable for it's Elemental Memory capability, which is why it has a fluctuating Density. This is due to the amount of electricity stored within it increasing it's density so much that at a certain point it can even rival the density of Lead. Rank - Speed of Conversion - Amount of Electricity Stored Within (Density) D - C - N/A (-4) C - B - Quarter of Saturated Iron Sand Passive (-2) B - A - Half of Saturated Iron Sand Passive (0) A - S - Three-Quarters of Saturated Iron Sand Passive (+2) S - SS - Entire Saturated Iron Sand Passive (+4)
Name: Atomic Metal: Conversion Factor - Galvorn Particles (Exclusive) Classification: Ninjutsu Rank: S (Density = 0) Class: Supplementary Range: Self (Iron Sand)
Description: Utilizing Atomic Metal Nyen alters the atomic structure of her Iron Sand into the equivalently dense, yet chakra absorbent Galvorn. Due to modifying the very structure of the materia in question this technique has a cost to produce in a 1:12 ratio meaning in essence 1 D-rank of Galvorn costs 12 D-ranks (2 C-ranks) of chakra to produce. The speed at which the materials are produced becomes faster dependent on the user's skill level. Galvorn in question is just as dense as Iron as a result when coming against Iron Sand techniques equal rank to one using Galvorn Particles the both are equated halting in place unless the either (Iron Sand/Galvorn Particles) technique has piercing while the other one doesn't. The properties of Galvorn are many but it is most notable for it's chakra absorbent capabilities, this is most effective against other Sand related techniques as the mixture of granular materia and chakra makes it far easier for individual particles of Galvorn to absorb chakra from those techniques on contact each P.T. Rank - Speed of Conversion - Chakra Drained from "Sand" (Type of "Sand") D - C - N/A (Sand) C - B - D (Titanium, Lead, Platinum & Their alloys) B - A - C (Silver, Magnesium, Gold & Their alloys) A - S - B (Copper, Aluminium & Their alloys) S - SS - A (Iron & It's alloys)
Last edited by Dawnofthezed on 19th June 2016, 7:36 pm; edited 11 times in total | |
| | | Seran
Posts : 3302 Join date : 2012-01-18 Age : 31 Location : In your closet >.>
| Subject: Re: Nyen “NeNe” Kaironokuma (Npc) 22nd February 2015, 12:58 am | |
| | |
| | | Dawnofthezed
Posts : 114 Join date : 2014-08-30 Age : 29 Location : up north, eh?
| Subject: Re: Nyen “NeNe” Kaironokuma (Npc) 31st July 2015, 5:35 am | |
| Circuit Fist- Spoiler:
Name: Circuit Fist Classification: Fighting Style Rank: D-rank Class: Supplementary Range: Varies
Description: The Circuit Fist is the primary fighting style of Kaironokuma Clan members who utilize Iron Sand in their attacks, it was made due to Kaian Kaironokuma observing Shukaku as it fought noticing how by having no feet movement and relying on it's eyes with concentration that it could shape it's sand around it's body at eye speeds. He likened it to circuits as he watched the Bijuu's sand travel in looping pathways and went to hone his skills thus creating this "Stationary" fighting style. The Circuit Fist style is closely tied to the user's Iron Sand Kekkei Genkai passive as they do not require hand seals to utilize techniques involving it. This can be done in two methods the first being using their eyes to shape and guide the sand which can be honed by advanced Circuit Fist speed honing techniques or it can be assisted by moving one's hands using one's speed tiers to guide and shape the iron sand. When the two are used simultaneously all of the user's Iron Sand techniques being guided by this style outspeed normal speed tiers instead moving on par with samurai speed.
Name: Circuit Fist - Iron Sand Control: Bullet Release Classification: Taijutsu Rank: C-rank Class: Supplementary Range: Self (Eyesight & Iron Sand)
Description: Based on the principles of the Circuit Fist fighting style the user has learned to focus their mind to work in sync with their vision, a Kaironokuma's eyesight is just as sharp as any other human without a dojutsu however their eye movement is on a different level. This is because they train how fast their eyes can focus on things from a young age, this allows their eyes to move at Bullet Release speeds when switching focus from one thing to another which works hand in hand with their Iron Sand manipulation increasing the speed that all Iron Sand techniques being used are formed at to this level. For a Kaironokuma this works in place of their speed tier with most rarely training their own natural speed in favor of this due to reliance on their Iron Sand to protect them. But for those that do train two sets of speed tiers, namely the Circuit Fist as well as normal speed tiers it results in the formation of their Iron Sand techniques being on par with Tenmetsu Style Samurai's Bullet Release.
Name: Circuit Fist - Iron Sand Control: Crashing Ground Classification: Taijutsu Rank: B-rank Class: Supplementary Range: Self (Eyesight & Iron Sand)
Description: Based on the principles of the Circuit Fist fighting style the user has learned to focus their mind to work in sync with their vision, a Kaironokuma's eyesight is just as sharp as any other human without a dojutsu however their eye movement is on a different level. This is because they train how fast their eyes can focus on things from a young age, this allows their eyes to move at Crashing Ground speeds when switching focus from one thing to another which works hand in hand with their Iron Sand manipulation increasing the speed that all Iron Sand techniques being used are formed at to this level. For a Kaironokuma this works in place of their speed tier with most rarely training their own natural speed in favor of this due to reliance on their Iron Sand to protect them. But for those that do train two sets of speed tiers, namely the Circuit Fist as well as normal speed tiers it results in the formation of their Iron Sand techniques being on par with Tenmetsu Style Samurai's Crashing Ground.
Name: Circuit Fist - Iron Sand Control: Vacuum Release Classification: Taijutsu Rank: A-rank Class: Supplementary Range: Self (Iron Sand)
Description: Based on the principles of the Circuit Fist fighting style the user has learned to focus their mind to work in sync with their vision, a Kaironokuma's eyesight is just as sharp as any other human without a dojutsu however their eye movement is on a different level. This is because they train how fast their eyes can focus on things from a young age, this allows their eyes to move at Vacuum Release speeds when switching focus from one thing to another which works hand in hand with their Iron Sand manipulation increasing the speed that all Iron Sand techniques being used are formed at to this level. For a Kaironokuma this works in place of their speed tier with most rarely training their own natural speed in favor of this due to reliance on their Iron Sand to protect them. But for those that do train two sets of speed tiers, namely the Circuit Fist as well as normal speed tiers it results in the formation of their Iron Sand techniques being on par with Tenmetsu Style Samurai's Vacuum Release.
Name: Circuit Fist - Iron Sand Control: Blinding Light Classification: Taijutsu Rank: S-rank Class: Supplementary Range: Self (Iron Sand)
Description: Based on the principles of the Circuit Fist fighting style the user has learned to focus their mind to work in sync with their vision, a Kaironokuma's eyesight is just as sharp as any other human without a dojutsu however their eye movement is on a different level. This is because they train how fast their eyes can focus on things from a young age, this allows their eyes to move at Blinding Light speeds when switching focus from one thing to another which works hand in hand with their Iron Sand manipulation increasing the speed that all Iron Sand techniques being used are formed at to this level. For a Kaironokuma this works in place of their speed tier with most rarely training their own natural speed in favor of this due to reliance on their Iron Sand to protect them. But for those that do train two sets of speed tiers, namely the Circuit Fist as well as normal speed tiers it results in the formation of their Iron Sand techniques being on par with Tenmetsu Style Samurai's Blinding Light. This is the highest eye-movement speed a Kaironokuma can obtain due to still being limited by S-rank Tier Caps as a Ninja.
Fighting Styles:- Spoiler:
Name: Silent Killing Classification: Fighting Style Rank: D-rank Class: Supplementary/Offensive Range: Self
Description: As the name suggests, this technique is simply a very quiet method of killing an opponent, usually from behind with a blade. Additionally, because the user moves silently, it cannot be defended against, because the attack cannot be anticipated. The user will often slit their opponent's throat, preventing any cry that might give them away. Kisuke's use of this technique caters to his heavy use of the Hidden Mist technique, all of this techniques revolving around the use of the Hidden Mist technique now require reaction tiers equal to their speed in order to dodge or sensory techniques equal to their rank to detect.
Name: Ninpo (Signature) Classifaction: Fighting Style Rank: D-rank Class: Supplementary Range: Self
Description: Ninpo is a fighting style developed in response to repeated assaults by a fast moving opponent while the user was unable to move their lower body whether to dodge or to flee in the process unconsciously training the reflexes of their upper body to respond to protect themselves. The end result was honing the speed of their arms and upper body at the cost of neglecting their lower body, this refinement allowing them to keep up with Samurai level speed when moving their arms or just their upper body but actually being outspeed by even normal speed if they attempt to run or use their lower body. This fighting style favors heavy ninjutsu use as well as mid to long range tactics as the users hand seal speed benefits immensely from the user being able to move their arms faster than normal and by keeping a set distance from opponents the weakness of this style isn't able to be exploited. Ninpo Learned - Lower Body Movement Speed if Normal Speed Tiers are Trained Swift Hand Movement - D- (Outsped by D-rank Spd) Bullet Hand Movement - C- Crashing Hand Movement - B- Vacuum Hand Movement - A- Blinding Hand Movement - S-
Name: Ninpo - Swift Hand Movement Classifaction: Taijutsu Rank: D-rank Class: Supplementary Range: Self
Description: This technique is geared towards allowing the user to move their arms at high-speeds equivalent to Swift Release, allowing them to not only match Samurai moving at said speed but also give them an edge in combat. This is due to their hand seals being capable of being preformed faster preventing them from being interrupted by Iaido techniques not preformed at Samurai Level Speed as long as the speed the opponent uses them at is D-rank or lower. This technique benefits when used alongside Circuit Fist - Iron Sand Control as both rely on the use of the upper body as a result they work in tandem to allow the user's Iron Sand Techniques to move fast enough to either require a Time-Slowing Dojutsu + D-rank Samurai Level Speed or C-rank Speed to dodge.
Name: Ninpo - Bullet Hand Movement Classifaction: Taijutsu Rank: C-rank Class: Supplementary Range: Self
Description: This technique is geared towards allowing the user to move their arms at high-speeds equivalent to Bullet Release, allowing them to not only match Samurai moving at said speed but also give them an edge in combat. This is due to their hand seals being capable of being preformed faster preventing them from being interrupted by Iaido techniques not preformed at Samurai Level Speed as long as the speed the opponent uses them at is C-rank or lower. This technique benefits when used alongside Circuit Fist - Iron Sand Control: Bullet Release as both rely on the use of the upper body as a result they work in tandem to allow the user's Iron Sand Techniques to move fast enough to either require a Time-Slowing Dojutsu + C-rank Samurai Level Speed or B-rank Speed to dodge.
Name: Ninpo - Crashing Hand Movement Classifaction: Taijutsu Rank: B-rank Class: Supplementary Range: Self
Description: This technique is geared towards allowing the user to move their arms at high-speeds equivalent to Crashing Ground, allowing them to not only match Samurai moving at said speed but also give them an edge in combat. This is due to their hand seals being capable of being preformed faster preventing them from being interrupted by Iaido techniques not preformed at Samurai Level Speed as long as the speed the opponent uses them at is B-rank or lower. This technique benefits when used alongside Circuit Fist - Iron Sand Control: Crashing Ground as both rely on the use of the upper body as a result they work in tandem to allow the user's Iron Sand Techniques to move fast enough to either require a Time-Slowing Dojutsu + B-rank Samurai Level Speed or A-rank Speed to dodge.
Name: Ninpo - Vacuum Hand Movement Classifaction: Taijutsu Rank: A-rank Class: Supplementary Range: Self
Description: This technique is geared towards allowing the user to move their arms at high-speeds equivalent to Vacuum Release, allowing them to not only match Samurai moving at said speed but also give them an edge in combat. This is due to their hand seals being capable of being preformed faster preventing them from being interrupted by Iaido techniques not preformed at Samurai Level Speed as long as the speed the opponent uses them at is A-rank or lower. This technique benefits when used alongside Circuit Fist - Iron Sand Control: Vacuum Release as both rely on the use of the upper body as a result they work in tandem to allow the user's Iron Sand Techniques to move fast enough to either require a Time-Slowing Dojutsu + A-rank Samurai Level Speed or S-rank Speed to dodge.
Name: Ninpo -Blinding Hand Movement Classifaction: Taijutsu Rank: S-rank Class: Supplementary Range: Self
Description: This technique is geared towards allowing the user to move their arms at high-speeds equivalent to Swift Release, allowing them to not only match Samurai moving at said speed but also give them an edge in combat. This is due to their hand seals being capable of being preformed faster preventing them from being interrupted by Iaido techniques not preformed at Samurai Level Speed as long as the speed the opponent uses them at is S-rank or lower. This technique benefits when used alongside Circuit Fist - Iron Sand Control: Blinding Light as both rely on the use of the upper body as a result they work in tandem to allow the user's Iron Sand Techniques to move fast enough to either require a Time-Slowing Dojutsu + S-rank Samurai Level Speed or SS-rank Speed to dodge.
Kenjutsu - Spoiler:
Name: Weighted Bojutsu (Signature) Classification: Fighting Style Rank: D-rank Class: Supplementary/Offensive Range: Short
Description: Weighted Bojutsu is a kenjutsu fighting style based around the concept of utilizing a Bo-staff in conjunction with the Light Weight Rock, Added Weight Rock & Ultra-Added Weight Rock being utilized not as an add on but rather cycling the Earth Release chakra through the bo-staff in order to allow for it's weight to be modified during battle. This is done via spins and the user's still level, by constantly twirling one's staff either clock-wise or counter-clockwise they can either add or subtract weight from the staff in question. However doing so takes time and if contact with the bo-staff is lost the user must pay the exact price of the current weight of the bo-staff in chakra. Depending on the user's skill level they are capable of adding or subtracting up to a certain amount which results in the bo-staff becoming either slower yet dealing more damage or faster yet dealing less damage. Rank - No. of P.T to Add or Subtract - Max No. of Twirls (Weight Value) D - 10 - 1 (+/- 1) C - 8 - 2 (+/- 2) B - 6 - 3 (+/- 3) A - 4 - 4 (+/- 4) S - 2 - 5 (+/- 5)
Name: Weighted Bojutsu: Jab Classification: Kenjutsu Rank: D-rank (Optional Chakra Price) Class: Offensive Range: Short, Mid (Knock-back)
Description: Following the philosophy of Weighted Bojutsu, the user jabs forward with their staff to impact an opponent within 5 ft of them which depending on the weight of the staff in question this technique can do D-rank physical damage while either knocking a victim back (Heavy) or intercepting movement of a certain level (Light) or both if one pays an additional chakra price to increase/decrease the weight right before the attack hits. Weight - Knock-Back Modifier/Movement Interception Modifier 1 - 5 ft/Tier- 2 - 10 ft/Tier 3 - 15 ft/Tier+ 4 - 20 ft/Tier++ 5 - 25 ft/1-rank Above Tier-
Name: Weighted Bojutsu: Twirl Classification: Kenjutsu Rank: D-rank Class: Defensive Range: Short, Contact (Knock-back)
Description: Following the philosophy of Weighted Bojutsu, the user twirls their staff in front of them in order to deflect incoming projectiles, normally it is spun and can reflect incoming D-rank speed projectiles as long as they aren't being backed by D-rank or above strength. With increased speed it can reflect faster projectiles but the main fact is that it is incapable of stopping anything with power backing it. That is unless it is lightened which allows it to not reflect but instead deflect an incoming projectile due to the twirl speed of the bo-staff being increased depending on how light it is. This causes the incoming projectiles to be deflected up to 1 ft away depending on not only the twirling speed of the bo-staff but exactly how light it is while it is being spun. Speed of Twirl (Strength backing Projectiles) - Lightness (No. of Projectiles Deflected Modifier) D - N/A - 1 (5) C - D- - 2 (10) B - C- - 3 (15) A - B- - 4 (20) S - A- - 5 (25)
Taijutsu:- Spoiler:
Name: Ninja Way Classification: Taijutsu Rank: D-rank Class: Supplementary Range: N/A
Description: Every human has a code of ethics which define themselves. It is because of that their natural stamina has been hardened. Because of that D-rank techniques do half as much damage as they would towards the other races as they do towards humans.
Name: Swift Release Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: N/A
Description: The user focuses his/her chakra tweaking their chakra gates allowing them to move at incredible speeds to avoid getting hit by attacks.
Name: Breath Masking Technique. Classification: Taijutsu. Rank: D Class: Supplementary Range: Self.
Description: A technique used to aid in minimizing the sound one produces, Kisuke has learned through a variety of means to hold his breath for an extended amount of time, suppressing the signs of one's breath masking them from those with enhanced hearing or heat sensory relying on the sound of breathing or the heat emissions in his breath. This is based on his skill level and is also useful for holding his breath in conditions where it isn't suitable to breath in and stacks with endurance tiers. Rank - Held Breath Posts Total D - 1 C - 2 B - 3 A - 4 S - 5
Name: Selective Hearing Classification: Taijutsu Rank: C Class: Supplementary Range: Self.
Description: A technique which is based on (and requires) the use of Silent Killing, which refines the art further into a tool that is defensive as it is offensive. The user learns to train their ears to shut out unwanted sounds, and, more than an art of mere concentration, they actually do - The user can select sounds that their ears simply will not hear in the first place, and they can add to, remove, and otherwise change them as they will.
Name: Monk Way Classification: Taijutsu Rank: C-rank Class: Supplementary Range: N/A
Description:An advanced code which grants the user immunity to D-rank chakra-based attacks and C-rank chakra based attacks do half as much damage as they would towards others as they would towards the user.
Name: Bullet Release Classification: Taijutsu Rank: C-Rank Class: Supplementary Range: N/A
Description:An advanced version of swift release. Although the user is able to move at extremely high speeds the sudden motion has an adverse effect on the body and multiple movements using the technique and permanently paralyze the user and as such it is limited to 5 times a day with out any ill effects, 7 times will land the user in a hospital for two days 9 would permanently paralyze the user.
Name: Indomitable Will Classification: Taijutsu Rank: B-rank Class: Supplementary Range: N/A
Description: Never Give up. Never Surrender. Those who phrases are etched to every human's frame of being. Now they have granted the user the immunity to D-rank chakra-based attacks as well as the lowering of C-rank and B-rank chakra-based attacks by one rank damage wise.
Name: Unbreakable Spirit Classification: Taijutsu Rank: A-rank Class: Supplementary Range: N/A
Description: After Brutal training and countless battles the human has become used to taking blows from opponents. Because of that they have granted the human immunity to C-rank and below chakra-based jutsu as well as the lowering of B-rank and A-rank chakra-based attacks by one rank damage wise.
Shurikenjutsu- Spoiler:
Name: Stone Style Shurikenjutsu Classification: Fighting Style Rank: C-Rank Class: Supplementary Range: Contact (Projectile), Mid-Long (Throw Range)
Description: The signature fighting style of Hakagakure in terms of Shurikenjutsu thanks to the properties of earth they are unmatched, as they are capable of lightening and making their projectiles heavier through fine chakra manipulation initially it doesn't cost chakra to lighten the kunai through the throw however the moment it is thrown and sails through the air the chakra price is added. This allows the user to not be vulnerable in close quarters as they lighten their projectiles to strike faster, in addition right before hitting a target for an additional chakra price the weight of the projectiles can be magnified allowing it to gain physical crushing damage dependent on it's weight increase. When used from a height this techniques true power shows as the added weight plus gravity results in the projectiles falling to the ground at high speeds capping out at S-rank levels. Weight - Fall Speed 1x - +1-rank 2x - +2-ranks 3x - +3-ranks 4x - +4-ranks 5x - +5-ranks
Name: Stone Style Shurikenjutsu: Weight Control Classification: Shurikenjutsu Rank: C-Rank Class: Supplementary Range: Contact (Projectile)
Description: Requires Dodo Sage Flower Viridian. The user learns how to best micromanage their projectiles who have been affected by Stone Style Shurikenjutsu by refining their use of the composite techniques which make it up. As a result rather than simply affixing a value to lighten or make heavy each thrown projectile is imbued with their weight in flux. After the original price for giving them an increased or decreased weight they have a limited amount of time before being able to reverse the type of weight for a reduced price depending on their skill level. This allows for additional set ups which can affect how fast/slow or weak/strong a thrown projectile is. Rank - P.T till time-limit ends - Max Value (+/-) D - 1 - 0 C - 2 - 1 B - 3 - 2 A - 4 - 3 S - 5 - 4
Name: Stone Style Shurikenjutsu: Weight Conduction Classification: Shurikenjutsu Rank: C-Rank Class: Supplementary Range: Contact (Projectile)
Description: Requires Dodo Sage Flower Viridian. The user after imbuing their shuriken with the weight altering properties of the composite technique are now able to conduct weight to other things which come in contact with them. However when utilizing it on fellow shuriken which have been affected by the aforementioned technique they are able to stack or lessen the effects. This either refers to making things heavier or lighter if two or more like imbued shuriken touch (+2 Shuriken touching another +1 shuriken would result in a +3 or -4 Shuriken touching another -1 Shuriken would result in a -5) as well as opposing imbued which would either cancel out if the values were completely the same or lessen the effects. As a result this allows for more diverse set ups especially if combined with Weight Control.
Name: Stone Style Shurikenjutsu: Push Throw Classification: Shurikenjutsu Rank: C-Rank Class: Supplementary Range: Contact (Projectile)
Description: This is a special style of throwing using the Stone Style Shurikenjutsu method in which their is a delay to the Lightening aspect of the throw when contact is made with a Kaironokuma's Paw Prints. This is allows for the projectile to travel at normal speed in relation to how potent said Kaironokuma's Paw Print launches it, and then suddenly speed up or slow down due to the Weight Alteration effect being triggered like normal. This can allow for increased strategy in relation to throws especially when utilized in battle with opponents unfamiliar to the fighting styles nuances. Rank - Max Delay till Activation of Weighted Effect D - 2 C - 4 B - 6 A - 8 S - 10
Name: Stone Style Shurikenjutsu: Dodo Sage Flower Nail Viridian Classification: Ninjutsu/Shurikenjutsu Rank: B-rank (3 D-ranks of Chakra Per Shuriken) Class: Supplementary/Offensive Range: Mid
Description: The user unleashes a volley of shuriken with one hand, and at the same time, emits earth-infused chakra onto them in order to increase the weapons' combat potential by making them capable of passing on the effects of the Lightening or Heaviness with direct contact (B-rank damage) with either the intended victim, or any other object caught within their trajectories while flying at crashing ground speeds. Due to the chakra-based nature of the lodestone that surround them, the shuriken will continue to be under the effects of the lightening or heaviness after impact, regardless of the conductivity of the object that they ultimately collide with. Nyen's mastery of this technique is such that she is able to utilize this technique on the shuriken she produces with her Iron Sand or Galvorn Particles in order to adjust their maneuverability and speed in sync with her Circuit Fist while retaining the same amount of damage. Rank - Number of Shuriken Capable of being Imbued at once D - 2 C - 4 B - 6 A - 8 S - 10
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Nyen “NeNe” Kaironokuma (Npc) 27th October 2016, 11:35 am | |
| Pulse Release- Iron Sand:
Name: Pulse Release - Iron Sand: Senbon Classification: Kinjutsu Rank: D-rank (D-rank Chakra & D-rank Iron Sand Per Senbon) Class: Supplementary/Offensive Range: Short, Mid (Firing Distance)
Description: Using their ability to manipulate Iron Sand the user shapes the iron sand grains into thin pointy senbon each capable of dealing D-rank piercing physical damage when launched at opponents. Each senbon naturally travels over a distance of 10 feet (when not thrown) at D-rank speed however the speed they can be fired can be modified to move faster due to the Iron Sand Control line. Upon a target being struck it results in the victim being attached an electromagnetic charge resulting in additionally thrown metallic objects being attracted to their body at Swift Release Speeds. This effect can be negated if the victim possesses D-rank chakra tiers, C-rank endurance tiers or a counter electromagnetism technique (D if Flux based, D if Pulse/Gravity based, D if Magnet/Raiden based or C if Lightning based). Additional Senbon can be created at will for additional chakra prices allowing the user to constantly produce and fire numerous senbon over multiple posts (total) with the drawback of just draining their chakra reserves.
Name: Pulse Release - Hiding in the Iron Sand Classification: Kinjutsu Rank: D-rank (D-rank Chakra & Variable Iron Sand Price) Class: Supplementary Range: AOE
Description: Utilizing their ability to not only produce but likewise manipulate Iron Sand the user lifts a vast quantity of iron sand grains to cover a 40ft radius around themselves. Due to the vast amount of iron sand grains visibility is cut off while due to their constant movement Time-Slowing Dojutsu are unable to utilize their advanced perception abilities to record movement. It is unable to fool Dojutsu with X-ray capabilites like the Zenraigan however it is able to mask the scent of the user completely due to the vast amount of iron in the air. Depending on how much Iron Sand is put into this technique it becomes more difficult to disperse and can cover a larger area of effect however it has the drawback of making all of the iron sand used in it's creation unable to be further manipulated by the user to utilize other iron sand techniques. The density of the sandstorm and the degree that it can negate Time-Slowing Dojutsu's advanced perception is dependent on the user's Circuit Fist - Iron Sand Control due to the user constantly moving the grains of iron sand while this technique is active. While capable of being cleared by a D-rank Area Clearing technique other than the wind release variety, when saturated it requires Area Clearing techniques equal to the amount of iron sand comprising the sandstorm. Iron Sand Price/Iron Sand Control - Radius of Effect - Time-Slowing Negated (Reaction to See Through) D - 40ft - Kyougan/Raidengan Activation (D) C - 80ft - Kyougan/Raidengan Stg 1 (C) B - 120ft - Kyougan/Raidengan Stg 2 (B) A - 160ft - Kyougan/Raidengan Stg 3 (A) S - 200ft - Kyougan Stg 4/Mashin Raidengan Stg 1-3 (S)
Name: Pulse Release - Iron Sand: Shuriken Classification: Kinjutsu Rank: C-rank (3 D-rank Chakra & 3 D-rank Iron Sand Per Shuriken) Class: Supplementary/Offensive Range: Short, Mid (Firing Distance)
Description: Using their ability to manipulate Iron Sand the user shapes the iron sand grains into small square shaped shuriken each capable of dealing C-rank physical damage when launched at opponents but durable enough to sustain damage from a C-rank physical or chakra based technique without breaking (with equivalent damage to reflect other damage types). Each shuriken naturally travels over a distance of 15 feet (when not thrown) at C-rank speed however the speed they can be fired can be modified to move faster due to the Iron Sand Control line. Upon a target being struck it results in the victim being attached an electromagnetic charge resulting in additionally thrown metallic objects being attracted to their body at Bullet Release Speeds. This effect can be negated if the victim possesses C-rank chakra tiers, B-rank endurance tiers or a counter electromagnetism technique (D if Flux based, D if Pulse/Gravity based, C if Magnet/Raiden based or B if Lightning based). Additional Shuriken can be created at will for additional chakra prices allowing the user to constantly produce and fire numerous shuriken over multiple posts (total) with the drawback of just draining their chakra reserves.
Name: Pulse Release - Iron Sand: Clone Classification: Kinjutsu Rank: C-rank (D-rank Chakra & B-rank Iron Sand Per Clone) Class: Supplementary Range: Varies
Description: The user manipulates their iron sand fashioning clones comprised of Iron Sand infused with chakra producing clones up to a max depending on the user's clone limit. These clones are controlled by the user and are capable of sustaining C-rank physical techniques and below without a scratch as well as a single C-rank chakra technique before dispersing. They can however allow a physical attack, weapon to sink into their bodies to grab an opponent and can be used in order to preform any C-rank or below Iron Sand technique utilizing the Iron Sand comprising their body to facilitate the technique in question dealing physical damage rather than chakra based due to only using Iron Sand Materia. As a result if they do not have the necessary iron sand needed for the technique they are unable to use the technique in question which is why Iron Sand: Clones are perhaps the most costly clone type to produce. All Iron Sand Clones move at the speed of the user's Iron Sand Control and resemble the user until being hit, if it is too weak to dispel them they simply resemble the user while being comprised of Iron Sand, otherwise it dissolves back into iron sand.
Name: Pulse Release - Iron Sand: Binding Coffin Classification: Kinjutsu Rank: C-rank (B-rank Chakra & D-rank Iron Sand) Class: Supplementary Range: Short (Within 10 ft of any source of at least a D-rank of Iron Sand)
Description: The user manipulates their Iron Sand after infusing it with chakra to encase their opponent preventing movement as long as the target is humanoid or below in size. In order to encase things which are larger more Iron Sand materia is needed, either way it occurs at Bullet Release speed with opponents unfortunate enough to actually step in or is currently in contact with the Iron Sand to require C-rank Reaction/ Sensory Technique or a Time-Slowing Dojutsu with C-rank speed to avoid being captured within. To those who are captured it holds their body in place force equal to C-rank strength preventing any and all movement. Due to this it can be used to suffocate an opponent after a set amount of time (Endurance Tiers or used in preparation of a deadlier technique, Iron Sand: Waterfall Funeral. Size of Opponent - Iron Sand Needed/Victim End Tiers - Time Till Suffocation P.T Small - Any/None - 5 Humanoid - D - 10 Medium (S) - C - 15 Medium (M) - B - 20 Medium (L) - A - 25 Medium (XL) - S - 30
Name: Pulse Release - Iron Sand: Wall Classification: Kinjutsu Rank: C-rank (D-rank Chakra & C-rank Iron Sand) Class: Defensive Range: Long
Description: The user manipulates their Iron Sand after infusing it with chakra in order to produce this useful defensive technique. The user is capable, for a paltry chakra price as long as sufficient iron sand is available, of creating a dense wall of iron sand which is capable of blocking up to a C-rank chakra based technique before dissolving back into iron sand. In terms of it's abilities at defending from physical attacks it is far more resilient as it can block C-rank techniques even with defense piercing while projectiles simply sink into the wall and are absorbed before being ground down to produce more iron sand if they are comprised of metal. Depending on the user's skill level the size of the Iron Sand Wall they produce varies in size however it is a flexible technique which can be formed up to 40ft away from the user. It's initial forming speed is bullet release however those with an improved mastery of the Circuit Fist can shape the iron sand at speeds equivalent to their level of Circuit Fist - Iron Sand Control. Rank of User - Size of Wall - Number of Projectiles (Iron Sand Produced) D - Small - 1 (D) C - Humanoid - 5 (C) B - Medium (S) - 10 (B) A - Medium (M) - 20 (A) S - Medium (L) - 40 (S)
Name: Pulse Release: Body Replacement Technique Classification: Ninjutsu Rank: C Class: Supplimentary Range: Short
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach using the Body Flicker Technique, the moment an attack hits. This technique differs with the normal body replacement technique in that unlike the original which is used to replace with solid objects this technique can be used to body replace with iron sand allowing it's use to be much more diverse than the original technique. When used in areas with a high concentration of this substance this technique excels due to the numerous area's the user can body replace to using it.
Name: Pulse Release - Iron Sand: Clone Explosion Classification: Kinjutsu Rank: B-rank (D-rank Chakra Price per explosion) Class: Offensive/Supplementary Range: Short
Description: The follow up to Iron Sand: Clone in which the user causes one of the created Iron Sand clones to detonate spraying grains of iron sand at crashing ground speeds over a 15ft radius around the clone itself. It costs very little chakra to inititate simply because the user needs to change the electromagnetic charge holding the sand grains together into repellent force thus resulting in the "explosion" which is simply just triggered due to each grain having the same electromagnetic charge. This technique is mainly due to it's wide scope of damage dealing B-rank pulse release chakra damage over the blast radius, as well as it's ability to scatter a B-rank amount of Iron sand over a wide area assisting in blanketing the terrain with the user's iron sand.
Name: Pulse Release - Iron Sand: Electromagnetic Suspension Classification: Kinjutsu Rank: B-rank (D Chakra & B-rank Iron Sand) Class: Supplementary Range: Short
Description: This is one of the multiple supplementary and auxiliary methods the Kaironokuma has thought of during combat. It is a trick where the user uses their Iron sand to support his/her own weight and float in mid-air and to use as a method of transportation if needed. By increasing the size of the platform the user can transport others along with him or even grant some one else their own platform of iron sand to fly on. It should also be noted that this ability appears to take little chakra however for carrying multiple or larger sized allies one can increase the size of the iron sand in order to support their weight. This technique seems to benefit the most from the Circuit Style - Iron Sand Control line of techniques as the iron sand platform moves through the air at speeds equal to it. Req. Iron Sand/Additional Chakra Price - Size of Target Lifted/Boosted Size Due to Additional Chakra B (Base Amount for lifting self) - Self/None D - Small/Humanoid C - Humanoid/Medium (XL) B - Medium (S)/Large (S) A - Medium (M)/Large (M) S - Medium (L)/Large (L)
Name: Pulse Release - Iron Sand: Drizzle Classification: Kinjutsu Rank: B-rank (D Chakra & B-rank Iron Sand) Class: Offensive Range: Long
Description: After clotting together iron sand via electromagnetism into countless small lumps, the user uses them to attack an enemy from every direction moving at Crashing ground speeds and clumping onto the victim upon impact (requiring either B-rank strength or a C-rank counter electromagnetism technique to unclump). Because all the iron sand lumps are controlled by chakra, it is possible to commence an attack without any blind spots to barrage an opponent within a distance of 60 feet away from the user over multiple posts (total) just by expending a constant chakra price to produce more clumps. This technique is often used as lure in battle, distracting an opponent and leaving them vulnerable to an attack from below, with the next ground based technique requiring reaction tiers equal to it's speed in order to successfully dodge. In order for this to work, the enemy is first made to look upwards with the iron sand rain, simultaneously bringing their field of activities under the user's control. Then, a bold move is made from underfoot. To make sure the rain hits its mark, it can be combined with Sand Binding Coffin to immobilise the target. Each clump requires D-rank chakra to fire however despite the low cost all of them move at high speed with a clump being directly proportional to the amount of iron sand in the area. *B-rank amount = Size of half user's Fist (D-rank physical dmg per impact) *A-rank amount = Size of user's Fist (C-rank physical dmg per impact) *10 posts of Quicksand Waterfall Flow = Size of user's Head (B-rank physical dmg per impact) *20 posts of Quicksand Waterfall Flow = Size of user's Body (A-rank physical dmg per impact)
Name: Pulse Release - Iron Sand: Armor Classification: Kinjutsu Rank: B-rank (Variable Chakra & B-rank Iron Sand) Class: Defensive Range: Short
Description: The user utilizes their Iron Sand to fashion a thin layer of armor around their body before infusing chakra into it in order to improve it defenses. This technique causes the victim to be weighed down by the iron sand coating their body a trade off for granting the user the ability to withstand B-rank & below physical techniques without a scratch and a varying level of chakra damage before the armor crumbles away depending on how much chakra is infused into the armor. The more chakra infused the heavier the armor is and the slower the user moves if they are moving through speed and not strength tiers. This technique is able to be set up in advance with a chakra price and an iron sand price in exchange for permanently lowering the user's available Iron Sand able to be manipulated in battle. Furthermore this technique can only be reformed in the middle of battle if the user possesses Circuit Fist: Crashing Iron Sand Control due to the individual Iron Sand grains being weighed down by the chakra saturated in it while only being required to be put in spoiler tags if the opponent possesses magnetic sensory B-rank or higher or the user is hit by a strong enough attack to reveal it (not necessary to reveal it's level of defense) or break it (reveal level of defense). Chakra Infused - Weight - Chakra Dmg Sustained before Crumbling (Dmg Stacks) D - 1x - D C - 2x - C B - 3x - B A - 4x - A S - 5x - S
Name: Pulse Release - Iron Sand: Electromagnetic Arena Classification: Kinjutsu Rank: B-rank (B Chakra & Variable Iron Sand) Class: Supplementary Range: AOE
Description: This is one of the multiple supplementary and auxiliary methods the Kaironokuma has thought of during combat. It is a trick where the user supercharges their iron sand with pulse release chakra in order to generate an electromagnetic field which results in metals and metallic objects having their weight lowered depending on the user's skill level. Within this field (120 ft radius, 240 ft diameter) weapons which are thrown and are backed by strength will have their piercing lowered or made non-existent whereas those thrown by speed have the damage dealt by them lowered or even removed entirely due to their weight being lowered due to the electromagnetic force being exerted by the iron sand. This technique is also a useful set up for Pulse Release - Iron Sand: Armor as the two have opposing charges which when the Lodestone Armor is being stacked with others (Earth Spear &/or Lodestone Armor) the opposing magnetic charge results in the user being repelled from the floor which clashes with gravity thus making the user "lighter" dependent on their skill level as long as they are within the confines of this technique. Rank - Repellent Force "Lightening" effect - Str Back Piercing Nerf/Spd Thrown Projectiles Dmg Nerf D - 2x - 1-rank Lower C - 3x - 2-ranks Lower B - 4x - 3-ranks Lower A - 5x - 4-ranks Lower S - 6x - 5-ranks Lower
Name: Pulse Release - Iron Sand: Waterfall Funeral Classification: Kinjutsu Rank: B-rank (Chakra Price Varies) Class: Offensive Range: Contact (With Iron Sand)
Description: After wrapping/clumping an opponent with iron sand with either Iron Sand: Binding Coffin or Iron Sand: Drizzle, the user will cause the iron sand to implode and crush whatever is within it with up to S-rank electromagnetic force. According to Kaian the originator of this technique, when used to kill a person, the death is so quick that there isn't even time for the victim to feel any pain as the electromagnetic force can simulate up to S-rank strength crushing force. The pressure also produces a sizeable fountain of blood which sprays out from the sand potentially temporarily blinding those within a 5 feet radius of the victim if it gets in their eyes, for 4 posts (total) while dousing them in the red liquid. The user can control the pressure used in the attack, which allows him/her to either break bones or completely liquefy an opponent depending on the amount of chakra used. A victim must first be captured before this technique is able to be used as the finisher. Chakra Price/Crushing Force - Effect on Victim's Body/Defense Tiers to Resist D - Bones cracked with number of posts (total) required to suffocate halved. C - Bones fractured, lowering victims physical tiers by -1 until medical treatment is acquired. B - Bones Broken, every movement causes victim to sustain B-rank physical pain. A - Bones Crushed, Organs pierced or collapsed victim sustains an A-rank of internal bleeding each post (total) till death. S - Liquefied with total amount of blood within body sprayed over a radius of 5 feet.
Name: Pulse Release - Iron Sand: Gathering Assault Classification: Kinjutsu Rank: A-rank (B Chakra & B-rank Iron Sand) Class: Supplementary Range: Short (Compression), Mid-Long (Shapes), AOE (Magnetic Field)
Description: The user gathers a great volume of Iron Sand and compresses it into a high-density shape of a variable size dependent on their skill level. This technique greatly increases the hardness of the Iron Sand, creating a gigantic steel-like weapon in an instant durable enough to not even be dented by A-rank physical impacts with piercing or chakra based techniques without piercing neutral to pulse release (S-rank if weak to, A-rank with piercing if strong against) The weight and size of these shapes are so great, they can easily shatter bedrock and break through most defenses (A-rank and below) with a single hit dealing A-rank physical damage upon impact with targets while only being able to be lifted if used to pin down a target if they have A-rank strength (completely unburdened weight limit) or S-rank strength. Because the weapon is made out of Iron Sand, the shape can be whatever the user wants, and can even be changed during the fight while manipulated through the Kaironokuma's Iron Sand Control. Multiple shapes can be formed each one having it's own word-count and each taking a D-rank technique slot upon being learned while depending on their size it can be used to extend the scale of attacks involving them. This allows the user to create the best weapon for the fight, by taking into account the opponent's abilities and the surrounding environment. Since the Iron Sand generates a strong magnetic field, the opponent cannot use any metal weapons or tools A-rank or below (S-rank or below if comprised of Ferrous Metals) within a 160ft radius of the user. Rank - Size of Weapon - Type of Weapon - In-Battle Training Word Count (Solo Training) D - Humanoid - Shield - 100 (50) C - Medium (S-M) - Blunt Melee - 200 (100) B - Medium (L-XL) - Bladed Melee - 400 (200) A - Large (S-M) - Piercing Melee - 600 (400) S - Large (L-XL) - Whip/Chain - 800 (600) Nyen's Current Weapons List: 1. Name: Pole Description: A 4-8 ft Bo-staff comprised of iron sand which can either be wrapped around her Bronze Staff to further extend it's length or formed independently to match it identically. It's main purpose is to extend or retract in combat which when on it's own it can extend to 6 feet, but when wrapped around her Bronze Staff it can extend to reach up to 8 ft in length. 2. Name: Spear Description: A massive spear 24 ft in length & 6 ft thick at it's base while being 1 ft thick at it's tip which is typically formed by swirling around her Bronze staff during a thrust to drastically extend it's length which when coupled with innate durability aimed to pierce thorugh what normally is shattered. 3. Name: Hammer Description: A rectangular block which is 5 ft in length while being 2 1/2 ft in width which is typically attached to the base of her Bronze staff during and upward or downward swing to increase the size and devastation of the impact in order to create a crater equivalent in size to it. 4. Name: Kite Description: A kite shield with a width of 3 ft and a length of 5 ft which is large enough to completely conceal the body of a young person like herself or someone shorter or skinnier than it's dimensions. 5. Name: Horseshoe Description: A U-shaped block of metal which is 4 ft long, yet only 2 ft wide in the inner portion and both ends are pointed, it is typically used to pin people to objects such as walls or the floor after being launched at them using the bended portion to secure them in place. 6. Name: Dome Description: A dome resembling the plates of an Armadillo which covers a 5 ft radius completely large enough to obscure a person from view and is primarily used to prevent things from getting to whomever is concealed within including air or water due to the durability of the formed metal and the plates merely being superficial as it is all one solid dome. 7. Name: Mace Description: A mace with numerous spiky points which has a diameter of 15 ft with 5 ft long spikes (total diameter = 30), and has a handle which is 10 ft in length. When smashing into objects it not only deals blunt damage but the spikes are embedded into their body to deal additional bleed damage depending on the size of the target. (Small = 5 D, Humanoid = 4 D, Medium 3 D, Large 2 D, Above Large 1 D)
- Denki Dust:
Name: Pulse Release - Denki Dust: Successive Shots Drizzle Classification: Kinjutsu Rank: B-rank (Variable Chakra, B-rank Denki Dust & B-rank Iron Sand) Class: Offensive Range: Long
Description: Req. Iron Sand: Drizzle. A more powerful version of Iron Sand: Drizzle. The user using the same process as before albeit with the addition of Denki Dust intermingled with Iron Sand, before forming them into a flowing line (or any of the shapes formed from Gathering Assault) which serves to gather them in preparation for firing. Depending on the amount of chakra put into this technique the amount of lumps fired at an opponent at once varies, and this technique can be held for a set amount of time (depending on Endurance Tiers) before running out of ammo forcing the user to pay another price in both chakra and materia once more. Like the original they are launched at high speed (Crashing Ground) over a long distance (60 ft), and upon impact clump to targets (requiring either B-rank strength or a C-rank counter electromagnetism technique to unclump), however they've lost their omni-directional radius of attack being more linear in travel, at least when not guided with Circuit Fist. After the initial price is paid, each clump is launched with a D-rank chakra price like the original, which is where the multiplier comes in due to being capable of drastically increasing the amount of clumps capable of being released so long as this technique is active (until duration runs out). Chakra Price (End Tiers) - No. Released each P.T (Duration in P.T) D - 1x (1) C - 2x (2) B - 3x (3) A - 4x (4) S - 5x (5)
- Galvorn Particles:
Name: Pulse Release - Galvorn Particles: Wire Classification: Kinjutsu Rank: C (2 D-ranks Chakra + 4 D-ranks Galvorn Particles) Class: Supplementary Range: Mid
Description: Using her ability to manipulate Galvorn Particles, Nyen shapes it into a rigged wire which is capable of being used to restrain victims due to Galvorn's high tensile strength depending on how large they are. Furthermore it is rather chakra conductive which allows the user to utilize it in conjunction with other techniques to reroute it through the wire to specifically target individuals. The wire itself is produced by a certain amount with 1 use depending on how skilled Nyen is but it's overall durability remains the same regardless of that. On it's own the wire is fairly weak despite being unable to be snapped by size proportionate physical force or damaged by D-rank spiritual based techniques as it is only invulnerable to D-rank chakra based techniques. Its true strength is as a conduit to drain chakra from victims who have been restrained to aid in capture. Size of Victim - Strength Needed to Snap - Rank - Amount Produced Tiny - A+ - D - 5 ft Small - A - C - 10 ft Humanoid - B - B - 15 ft Medium S-M - C - A - 20 ft Medium L-XL - D - S - 25 ft
Name: Pulse Release - Galvorn Particles: Needle-Head Senbon Classification: Kinjutsu Rank: C-rank (3 D-ranks Chakra & 3 D-ranks Galvorn Particles Per Senbon) Class: Supplementary/Offensive Range: Short, Mid (Firing Distance)
Description: Using her ability to manipulate Galvorn Particles Nyen shapes the galvorn particles into thin needle-head senbon each capable of dealing C-rank piercing physical damage when launched at opponents. Each senbon naturally travels over a distance of 20 feet (when not thrown) at C-rank speed however the speed they can be fired can be modified to move faster due to the Iron Sand Control line. Upon a target being struck it results in the victim being attached an electromagnetic charge resulting in additionally thrown metallic objects being attracted to their body at Bullet Release Speeds. This effect can be negated if the victim possesses D-rank chakra tiers, C-rank endurance tiers or a counter electromagnetism technique (D if Flux based, D if Pulse/Gravity based, C if Magnet/Raiden based or B if Lightning based). Additional Senbon can be created at will for additional chakra prices allowing the user to constantly produce and fire numerous senbon over multiple posts (total) with the drawback of just draining their chakra reserves.
Name: Pulse Release - Galvorn Particles: Transformation Classification: Kinjutsu Rank: C-rank (3 D-ranks Chakra & 3 D-ranks Galvorn Particles) Class: Supplementary Range: Self
Description: Using her ability to manipulate Galvorn Particles and her knowledge of the basic transformation technique Nyen is now able to merge the two together to create an advanced transformation which is incapable of being dispelled with contact. Instead one is only able to detect that something is off with the transformation if they have either C-rank Electromagnetic Sensory or B-rank Magnetic Sensory/Electrolocation geared towards detecting concealed targets. Other than that it shares all other features with the transformation technique albeit requiring a B-rank Chakra, Physical or Spiritual technique hitting the user to actually dispel said transformation.
Name: Pulse Release - Galvorn Particles: Giant Senbon Classification: Kinjutsu Rank: B-rank (1 C-rank Chakra & 1 C-rank Galvorn Particles Per Senbon) Class: Supplementary/Offensive Range: Short, Mid (Firing Distance)
Description: Using her ability to manipulate Galvorn Particles Nyen shapes the galvorn particles into giant senbon each capable of dealing B-rank piercing physical damage when launched at opponents. Each senbon naturally travels over a distance of 30 feet (when not thrown) at B-rank speed however the speed they can be fired can be modified to move faster due to the Iron Sand Control line. Upon a target being struck it results in the victim being attached an electromagnetic charge resulting in additionally thrown metallic objects being attracted to their body at Crashing Ground Speeds. This effect can be negated if the victim possesses C-rank chakra tiers, B-rank endurance tiers or a counter electromagnetism technique (D if Flux based, C if Pulse/Gravity based, B if Magnet/Raiden based or A if Lightning based). Additional Senbon can be created at will for additional chakra prices allowing the user to constantly produce and fire numerous senbon over multiple posts (total) with the drawback of just draining their chakra reserves.
Name: Pulse Release - Galvorn Particles: Binding Sarcophagus Classification: Kinjutsu Rank: B-rank (C-rank Chakra, C-rank Iron Sand & C-rank Galvorn Particles) Class: Supplementary Range: Short (Within 20 ft of any source of at least a C-rank of Iron Sand & Galvorn Particles)
Description: The user manipulates their Galvorn Particles to mix with Iron Sand which has been infused it with chakra to encase their opponent preventing movement as long as the target is humanoid or below in size. In order to encase things which are larger more Iron Sand materia is needed, either way it occurs at Crashing Ground speed with opponents unfortunate enough to actually step in or is currently in contact with the Iron Sand/Galvorn Particles to require B-rank Reaction/ Sensory Technique or a Time-Slowing Dojutsu with B-rank speed to avoid being captured within. To those who are captured it holds their body in place force equal to B-rank strength preventing any and all movement while being unable to be broken out of by chakra expelling techniques B-rank & below due to the draining properties of Galvorn Sand. Due to this it can be used to suffocate an opponent after a set amount of time (Endurance Tiers or used in preparation of a deadlier technique, Iron Sand: Waterfall Funeral. Size of Opponent - Iron Sand Needed/Victim End Tiers - Time Till Suffocation P.T Small - Any/None - 1 Humanoid - D - 5 Medium (S) - C - 10 Medium (M) - B - 15 Medium (L) - A - 20 Medium (XL) - S - 25
Name: Pulse Release - Galvorn Particles: Quicksand Waterfall Flow Classification: Kinjutsu Rank: A-rank (C-rank Blood & A-rank Galvorn Particles) Class: Supplementary Range: AOE
Description: Nyen manipulates her Galvorn Particles while infusing some of her life-force into it in order to utilize this powerful technique, it has an activation delay of 30 posts (total) before it can be triggered due to the infusion process taking time to forcibly increase the amount of Galvorn Particles due to grinding the earth and converting it to ferrous metallic sand which is then transformed into Galvorn Particles. Once triggered however this technique creates a massive amount of Galvorn Particles in the form of a wave, covering and "drowning" the opponent in an ocean of Galvorn Particles like a tsunami that engulfs absolutely all the things in his line of sight covering a 160ft radius around the user feet in Galvorn Particles. While this delay occurs the user's Offensive and Supplementary Galvorn Particle techniques are slowed by 1-rank. After those 30 posts (total) are up additional time can be added on in order to increase the speed and size of the sand wave. This raging sea deals a lot of damage by itself equal to 1 A-rank sweeping victims caught within it if they do not possess A-rank strength and burying them under the sand requiring an A-rank underground movement technique or S-rank strength to swim to the surface, it is quite slow only moving at swift release speeds but one can further take advantage of the sand for a second and a third consecutive assault. The reason for it's speed is due to due to the weight of the Galvorn Particles however if is lightened it increases in speed by +1 rank each time lighter it is made, however despite it's speed it is very versatile allowing her to attack her opponent with other Galvorn Particles techniques while they attempt to outrun the wave. This technique has the added effect of changing the landscape into a "sea of Galvorn Particles" while the user is able to speed up the time of invocation by saturating their Galvorn Particle max limit by paying an additional 1 C-rank of blood to lower the delay to 21 posts (total) while spending an additional 1 B-rank of blood to lower the delay to 11 post (total) regardless she speeds it up or not the additional posts to increase the particle wave can still be added on. It is subtle in it's use and unless her opponent has vibration sensory A-rank or above this technique doesn't need to be placed in spoiler tags until it is triggered. Activation Time in Posts (total) - Galvorn Particle Materia Produced 10 - A 20 - S 30 - SS (3 A) 40 - 4 A 50 - SSS (5 A) Galvorn Sand Wave Modifier *10 additional posts (total) to increase Galvorn Particle wave speed to Bullet Release *20 additional posts (total) to increase Galvorn Particle wave speed to crashing ground *30 additional posts (total) to increase Galvorn Particle wave speed to vacuum release
Name: Pulse Release - Galvorn Particles: Hail Classification: Kinjutsu Rank: A-rank (C-Chakra, B-rank Iron Sand & B-rank Galvorn Particles) Class: Offensive Range: Long
Description: After clotting together iron sand via electromagnetism into countless small lumps and coating them with Galvorn Particles, the user uses them to attack an enemy from every direction moving at Vacuum Release speeds and clumping onto the victim upon impact (requiring either A-rank strength or a B-rank non-chakra based counter electromagnetism technique to unclump). Because all the iron sand lumps are controlled by chakra, it is possible to commence an attack without any blind spots to barrage an opponent within a distance of 80 feet away from the user over multiple posts (total) just by expending a constant chakra price to produce more clumps. Furthermore due to the clumps having an outer layer of Galvorn Sand those with chakra sensory see a void while they travel though the air instead of being able to detect the incoming chakra sources. This technique is often used as lure in battle, distracting an opponent and leaving them vulnerable to an attack from below, with the next ground based technique requiring reaction tiers equal to it's speed in order to successfully dodge. In order for this to work, the enemy is first made to look upwards with the joint hail, simultaneously bringing their field of activities under the user's control. Then, a bold move is made from underfoot. To make sure the hail hits its mark, it can be combined with Galvorn Particle Binding Sarcophagus to immobilize the target. Each clump requires C-rank chakra to fire however despite the low cost all of them move at high speed with a clump being directly proportional to the amount of Iron Sand & Galvorn Particles in the area. *B-rank amount = Size of half user's Fist (D-rank physical dmg per impact) *A-rank amount = Size of user's Fist (C-rank physical dmg per impact) *10 posts of Quicksand Waterfall Flow = Size of user's Head (B-rank physical dmg per impact) *20 posts of Quicksand Waterfall Flow = Size of user's Body (A-rank physical dmg per impact) *30 posts of Quicksand Waterfall Flow = Medium S (S-rank physical dmg per impact)
Name: Pulse Release - Galvorn Particles: Modulator Rods Classification: Kinjutsu Rank: A-rank (A-rank Chakra & B-rank Galvorn Particles) Class: Supplementary/Defensive Range: AOE
Description: Req. Iron Sand: Drizzle or other metal variants of such. The user manipulates their Galvorn Particles to rain down from the sky, at vacuum release speeds, similar to it's parent technique, however upon landing the Galvorn Particles form needles which stick to the ground and constantly radiate an electromagnetic charge which neutralizes the use of A-rank & Below Lightning, Magnetic & Pulse Release techniques which don't involve Galvorn Particles while disrupting up to A-rank electrolocation sensory techniques. It covers a vast area, of 200ft (radius) with any Lightning Release technique used within it being drained into one of the many needles and used to power up this technique stacking like a combination technique, the Magnet Release techniques are completely nullified & non- Galvorn Particle based pulse release techniques are weakened. Those with Electrolocation experience sensory overload causing them intense pain each post (total) they keep their electrolocation active due to the constant radiation of electromagnetic forces while those with the Raidengan are blinded within it radius unless it is destroyed by an A-rank terrain altering AOE technique which is neutral to Pulse Release (B-rank if strong against, S-rank if weak to.) If powered up it requires a terrain altering technique equal to it's current strength to disperse it and depending on it's power determines by how much Pulse Release techniques are weakened. Strength of Modulator Rods - Pulse Release Debuff (Non-Galvorn Particle) A - 1-rank S - 2-ranks
- Sheild of Itami:
Name: Pulse Release - Shield of Itami: Armor of Galvorn Classification: Kinjutsu Rank: A (A-rank Chakra + Variable Galvorn Particles) Class: Defensive Range: Self (Galvorn Particles), Varies
Description: Req. Iron Sand: Armor. Using this technique, Nyen can cover herself in a compacted layer of galvorn particles, providing an additional defense should her Shield of Itami fail; combined, these two are known as Nyen's "Absolute Defense" as their defensive capabilities work in tandem to protect her from injury (Fulfills the stacking benefit of Iron Sand: Armor). This technique unlike the original does not weigh Nyen down, due to Itami having the galvorn particles support it's own weight, but it is costly in that it siphons not only chakra out of Itami to maintain but reduces the amount of Galvorn Particles able to be diverted towards both combat & maintaining the Shield of Itami. This is because this technique makes use of the Galvorn Particles produced by Nyen via Atomic Metal not the original batch which comprises the Shield of Itami. As a result it's main weakness is that it is not sentient only typically being directed by Itami to give the image of it's sentience. Since it easily breaks away upon impact, indicating that the main purpose of the armor is to absorb impact channeled unto Nyen's body during battle. It provides Nyen with protection from A-rank Spiritual based damage as well as covering the damage equivalents of other damage types except Chakra in which case it is immune from chakra based damage A-rank & below as long as they are not strong against Pulse Release. It requires a technique that possesses Spiritual Based Defense Piercing strong against Pulse Release to break through. If it is chakra based a set amount of chakra is drained from the technique upon impact which can result in the chakra based technique dissipating with prolonged exposure (P.T). The chakra drained just like other non-sentient Galvorn Particles techniques is diverted into the Galvorn Particles to only make it more durable (Equal to Chakra absorbed & Stacks with Armor Defenses) while the specific technique is active. Rank of User - Amount of Galvorn Particles Comprising Armor (Chakra Drained) D - A (B) C - S (A) B - Quarter of Unsaturated Iron Sand Passive (S) A - Half of Unsaturated Iron Sand Passive (2 S) S - Half of Saturated Iron Sand Passive (3 S)
Name: Pulse Release - Shield of Itami: Canopy Bunker Classification: Kinjutsu Rank: A (B-rank Chakra + S-rank Galvorn Particles) Class: Defensive Range: Mid (Height), Long (Width)
Description: Nyen shapes her Galvorn Particles either consciously on her own or unconsciously due to Itami moving to protect her while using this technique following the speed levels of Shield of Itami. This results in the Galvorn Particles converging to form a canopy around her body or targets of her choice up to 40 ft away from her current location with a radius of 80 ft (160 ft diameter). This Canopy is layered repeatedly thus is fairly resistant which in conjunction with the properties of Galvorn make it a strong deterrent against incoming chakra based techniques A-rank and below including those with piercing merely having their chakra drained and being dispersed. A-rank Physical & Spiritual techniques with piercing likewise merely bounce of the shield unless they are likewise strong against Pulse Release. Depending on Nyen's skill level incoming metallic projects are literally propelled away with electromagnetism at vacuum release speeds before even reaching the canopy further showcasing the defensive capabilities of this technique. Rank - No. of Projectiles Reflected (Range of Deflection) D - 5 (10 ft) C - 10 (20 ft) B - 15 (30 ft) A - 20 (40 ft) S - 25 (50 ft)
Name: Pulse Release - Shield of Itami: Ultimately Hard Classification: Barrier Kinjutsu Rank: SS (Fully Retrained) Class: Supplementary/Defensive (Passive) Range: Self (Shield of Itami)
Description: Denki Dust & Galvorn Particles. This is an improvement of the Shield of Itami created by Nyen and Itami working together to mingle Denki Dust (Nyen being the primary controller) & Galvorn Particles (Itami being the primary controller) and use their combined traits as a superior defensive option. The result is a fluid mix of the various properties ($, ^, @, M, V, C & D) of both types of materia, allowing for the techniques following the Ultimately Hard Line to be geared at protection with those traits (Spiritual Resistant, Chakra Absorbent, Elemental Memory, Magnetic, Electricity Conductive, Chakra Conductive & Physical Resistant). Due to involving the two of them in unison, the techniques of the Ultimately Hard line are among the most versatile of her techniques as they form the bridge which links her various combat styles together. Typically when this technique is used, the hue of her techniques changes, becoming a brown almost like dirt yet retaining it's metallic look. Word Count to Retrain - Retraining Unlocks 1000 - Able to substitute an Iron Sand price with either Galvorn Particles or Denki Dust when applying Ultimately Hard to Circuit Fist utilizing Pulse Release techniques. 1000 - Able to utilize Lightning Chakra Stored in Denki Dust for paying Lightning Release prices within the Ultimately Hard line of techniques. 1000 - Able to combine Ultimately Hard with Absolute Defense or Absolute Offense to create the "Ultimately Hard Absolute Defense/Offense line of techniques.
Name: Pulse Release - Shield of Itami: Absolute Defense Classification: Kinjutsu Rank: SS (Fully Retrained) Class: Supplementary/Defensive (Passive) Range: Self (Shield of Itami)
Description: Req. Lightning Strike Armor & Armor of Galvorn Sand. This is an improvement on the Shield of Itami created by Nyen and Itami working together in order to produce a far more resilient defense which incorporates three techniques. The result is an electrically charged Armor of Galvorn which resonates with the Shield of Itami in order to apply the "Get out of Jail Free Card" aspect of Lightning Strike Armor to any of the techniques within the Absolute Defense line. Due to involving Itami rather than Nyen herself it doesn't remove her own use of it but one use of Itami's does not mean it can use Nyen's remaining "Get out of Jail Free Card". Typically when this technique is utilized the Galvorn Particles make a crackling sound as if the very particles themselves are comprised of electricity and those techniques in this line are able to incorporate Lightning Boundary Fields in order to improve their defensive capabilities while taking the recurrent price from both Nyen & Itami's reserves. While not the strongest defensive technique line within Nyen's arsenal as a sign on the strength typically the techniques in this line have visual appearances reminiscent of her deceased teammate's body parts such as hands, arms or his upper torso in it's entirety. Word Count to Retrain - Retraining Unlocks 1500 - Able to utilize Absolute Defense Techniques as a Get out of Jail Free Card. 1500 - Itami is able to possess a separate "Get out of Jail Free Card" than Nyen.
Name: Pulse Release: Ultimately Hard Absolute Defense - Shield of R'tari Classification: Barrier Kinjutsu Rank: SSS (SSS-rank Chakra, SSS-rank Galvorn & SSS-rank Denki Dust Price) Class: Defensive/Supplementary Range: Self (Shield of Itami), AOE
Description: Variable Activation Price Dependent on Rank. This technique is the sum total of Nyen & Itami's Defensive capabilities and while their exists a higher state, this is the pinnacle of what the two can achieve together. This technique forms almost instantaneously for those lacking the perceptive speed (Precognitive/ Premonitory Dojutsu, Time-Slowing Dojutsu + SSS+ Reaction or a SSS-rank++ Reaction+Speed Tier Chain) to notice the Galvorn Particles & Denki Dust coalescing together to form a mimicry of R'tari albeit only his upper torso (which includes both of his arms and his head). This technique forms at obscene speeds typically clocking at Echoing Flash however it can be formed faster if Nyen adds another chakra price in order to move her hands faster (SSS-rank Speed, Echoing Flash with Ninpo) resulting in it potentially being one of her fastest techniques (Z- Speed). However it's true power lies in it's defensive capabilities, as by combining her Ultimately Hard & Absolute Defense techniques she has created quite the defensive technique. In order to destroy the Shield of R'tari a technique has to be either Z-rank Neutral to Pulse Release with Defense Piercing, or a SSS-rank Technique that is strong against Pulse Release with Barrier Destruction yet isn't of the Spiritual, Physical, Mental (If using Chakra) or Chakra Damage Types nor weak to Lightning Release simply due to the properties of the Ultimately Hard Absolute Defense line of techniques. All others will succumb to this defensive techniques ability to not just block (SSS-rank Physical & Spiritual Resistance), but rather systematically breakdown (Destroys incoming & below techniques weak to Lighting on contact due to dealing SSS-rank Lightning Release damage), absorb chakra from (Consumes a SSS-rank of Chakra from incoming technique on contact), repel incoming threats (Metallic Objects & SSS-rank & below Magnet Release: Techniques) & strengthen itself against further threats (SSS-rank Chakra & Lighting Conduction). When things fail to breech its defenses if they are comprised of either Lightning (All) or Ambient Chakra this technique absorbs them and uses it to further increase it's defensive ability to stack like a combination technique and thus require even more techniques to completely destroy it. In regards to those elements weak to pulse release that are chakra based, their chakra is stored within Itami in order to allow for other Shield of Itami techniques to be used from the absorbed chakra. Under normal circumstances this technique can survive either 1 Z-rank Offensive Technique Neutral to Pulse Release with Piercing (Mental Only) or 1 Z-rank Offensive Technique Neutral to Pulse Release (Natural Only), 1 SSS-rank Strong Against Pulse Release with Defense Piercing (Natural Only), 2 SSS-ranks Strong Against Pulse Release (Mental Only), 3 SSS-ranks Neutral Against Pulse Release that are capable of Barrier Destruction (Mental or Natural). In the case of all of the above if they are Weak to Lightning Release, then they do not apply and will not even scratch R'tari's frame. This technique can be utilized as a medium to utilize Shield of Itami or Circuit Fist Techniques as long as they are defensive in nature, when doing so Shield of R'tari's hands move at Echoing Flash while the techniques scale is boosted depending on his size. This technique is very lifelike and incredibly protective of Nyen and while it would be the type of technique which would cost chakra to maintain it costs nothing more than the activation price due to consuming R'tari's lingering chakra rather than her or Itami's own. Activation Time (Rank Modifier) - Size of Ultimately Hard Absolute Defense: Shield of R'tari 3 P.T (D = -1) - Medium (L) 5 P.T (C = -2) - Medium (XL) 7 P.T (B = -3) - Large (S) 11 P.T (A = -4) - Large (M) 13 P.T (S = -5) - Large (L) 17 P.T ("Z" = -6) - Large (XL) 19 P.T ("X" = -7) - Bijuu
Last edited by Aurielle on 6th October 2017, 1:53 am; edited 2 times in total | |
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Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Nyen “NeNe” Kaironokuma (Npc) 14th July 2017, 7:54 am | |
| Nyen's Technique List
D Rank: 26/30 C Rank: 25/30 B Rank: 24/25 A Rank: 14/15 S Rank: 5/5 SS Rank: 2/2 SSS Rank: 0 (1*)/1
Combination Techniques D = 0 C = 0 B = 0 A = 0 S = 0
Specialization Training Techniques Primary Specialist = Kinjutsu Secondary Specialist = Pulse Release Tertiary Specialist = Affinity Specialist (Earth): Perfect D = 7 (2 Unclaimed) C = 0 B = 5 A = 0 S = 0
Signature Techniques: 1. Ninpo 2. Weighted Bojutsu 3. Shield of Itami 4. Lightning Boundary Field 5. Lightning Release: Strike Armor 6. Atomic Metal: Conversion Factor - Denki Dust 7. 8.
Exclusive Techniques: 1. Atomic Metal: Conversion Factor - Galvorn Particles 2. 3. 4. | |
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| Subject: Re: Nyen “NeNe” Kaironokuma (Npc) | |
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| Academy Field Trip | 28th November 2022, 4:02 pm by Xi | Road Trip
With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …
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