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 Dipu Improvement Topic

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Aurielle
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Aurielle


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Join date : 2010-06-13
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PostSubject: Dipu Improvement Topic   Dipu Improvement Topic Icon_minitime7th June 2021, 9:01 pm

Elesis Havoc is Explorative:

The following things are available to be added to by any of the members of the village.
- Establish Contact with the various factions (Able to have missions to other lands within the Land of Beginnings, allowing them to encounter roaming undead, smugglers, bandit troupes and mercenary groups. One can build positive or negative relationships with them for contacts or rare material availability or exterminate them for access to 1 Reward which normally would only be available in a Delve.)
-Establish Contact with the various factions (Dipugakure shinobi are able to visit Islands in the N. Abyssal Ocean, likewise build positive or negative relationships with the various factions in that part of the Pirate World such as The Three Families, The S2 Privateer Base, up to 2 Splinter Branches, The Brotherhood and various Pirate Crews)
- Retrieval of Blueprints and scrolls from Pre-Republic Hidden Villages (Able to create missions to go to now destroyed hidden villages, allowing on to gain blueprints to old equipment, weaponry, contracts or village exclusive techniques from Shi, Ibara, Kaos, Himei, Genso)
- Establish Trade Routes in Shinobi World (Able to create missions in order to build outposts in order to allow Travel to Lands outside the Republic with weakened Travelling Encounters, missing-nin encounters are unaffected however)
-Establish Trade Routes in Pirate World (Able to create missions to build outposts in order to allow Travel to between the various Seas with weakened Travelling Encounters, Splinter Branch encounters are unaffected however)
-Missions given outside of the Republic (Able to create Delve Excavation Missions, which involve the destruction of a Delve Location, in exchange for the rewards normally contained inside of it being spread throughout the Land the delve originated in. These missions are typically done in succession, with each serving to excavate one level of a delve.)

Feel Free to post suggestions, ideas and character concepts in this topic. Thanks.

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Dipu Improvement Topic Tamsyn10
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PostSubject: Re: Dipu Improvement Topic   Dipu Improvement Topic Icon_minitime14th June 2021, 10:25 am

Alright so I had an idea for a series of missions but I guess I just did too much and now it's more plot like so I'll try my best to describe it as thoroughly as possible.


The plot, or series of missions whichever, will be based around establishing trade routes in the Pirate World (Frozen Sea). The first act sees the group arriving on island one of three looking to establish a trade route. Establishing the route and creating good relations with the town goes as straightforward as possible until the group is approached by a scholar. The scholar informs the group that there was a section of the town that was recently quarantined off due to the dead rising up and attacking the villagers but with the help of the privateers they were able to quell the attacks and restore some normalcy to the village but he believes that there is something far more sinister at work and asks if you would help him investigate. The group can help the scholar investigate the area that is still blocked off from the public where they would come across their first undead encounter a group of zombies. After dispatching them they will realize that the further they go into the quarantined zone the more blight as covered the area until they come across a granary that once housed a portion of food for the town. Upon entering they’ll come across even more undead and upon defeating them the scholar will come to the conclusion that the grain inside the granary is the source of the plague and that the Privateers took the easy way out by sectioning off this area from the rest of the village and though the villagers weren’t in any real danger from being attacked by the mindless zombies the bigger issue is that the grain would most likely be shipped off to the other islands.


The second portion of the mission will see the group traveling to the second island alongside the scholar to both continue their initial mission of establishing the trade routes but also investigating the mystery of the plagued grain. The establishing of the trade route on the second island won’t be a smooth as the first due to the townsfolk rejecting of the idea working of shinobi. After completing the task the group would have to stay on the island overnight due to a passing storm, it would be at the inn where they are staying they would overhear that there has been an abnormal amount hospitalizations and deaths over the past couple of weeks and the scholar would reunite with the group informing them that the plagued grain was delivered a few weeks ago and was already consumed by a majority of the townsfolk which is why their experiencing deaths and hospitalizations in the hundreds. They wouldn’t have time to investigate or ask questions, however, as those who were dead have already been reanimated and have been attacking and killing the living and turning them into zombies, while those in the hospital have also turned and attacked everyone there as well. The group will have to defend their position from the waves of zombie attacks and protect whatever civilians they can. Once they have successfully defended the town and what's left of their people they head over to the final island.

The third and final act will see the group arriving too late once again as the grain had already been distributed amongst the local populace as there was a feast held in honor of the mayor in the village where every man, woman, and child was in attendance. They would also be greeted by the creator of this plague ???. He would inform them that this elaborate plan was so that they could mass-produce a massive amount of undead for their army as the third island had triple the amount of townsfolk so once they had turned the horde of zombies would be too much for them to handle. So now they were stuck at a crossroads, either they let the townsfolk fall become slaves in death or they move in and purge the entire town before they get the chance to turn. Regardless of choice, the man will also be in the midst of the town accelerating the zombification process thanks to an ability of his so it will essentially become a race against time as one side will be working against having the villagers turn versus the other creating and moving the zombies to be shipped to their hideout.

PC scum Pirates would have the option to join in on both sides for either a significantly less reward for being hired by the scholar to help with the mission (they start on the second island) or a much more substantial reward by working with the undead leader. (Starts by disturbing the grain, shipping the zombie horde to specific locations and ultimately fighting the shinobi and getting killed)

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Bandit Troupe: Qizilbash Butchers, a group of bandits that maraud for sport and for food, their favorite being flesh. They wield blunt weapons as they enjoy the thought of tenderizing their opponents before they eat them. They also like playing with their victims often allowing them to escape so that they can chase them down, have them run into traps they've planted, and also feed them the flesh of their dead comrades. These bandits are feral, deformed monstrosities and speak in a language only they understand.

Bandit Troupe: Forsaken Pillagars, a bandit group that is more obsessed with riches than anything else, so obsessed in fact that they had once stolen a cursed item that has rendered everyone and thing in the bandit camp undead. They specialize in that paralytic weaponry and guerilla warfare.

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Maximillian:
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Aurielle
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Aurielle


Posts : 12617
Join date : 2010-06-13
Age : 33
Location : Lost in time...I guess?

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PostSubject: Re: Dipu Improvement Topic   Dipu Improvement Topic Icon_minitime18th June 2021, 11:19 pm

Sounds pretty interesting, you have my go ahead.

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Dipu Improvement Topic Tamsyn10
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PostSubject: Re: Dipu Improvement Topic   Dipu Improvement Topic Icon_minitime

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