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| Sex, Drugs and Rockin' Roll [Sid's Techs] | |
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Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Sex, Drugs and Rockin' Roll [Sid's Techs] 10th June 2019, 8:03 pm | |
| - Tiers:
- Endurance Tier:
Name: Ninja's Breathing Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: Self
Description: Sidonie's body is more acclimated towards taking punishment, though her Endurance tiers express this in a very different way than usual. Her ability to endure is focused more in his lungs and esophagus, detracting from the rest of her body so that she is capable of shrugging off the byproducts of chakra based techniques rather than the techniques themselves. With this she is capable of resisting the status effects of D-Rank or Below Chakra based techniques, though in return her lung capacity is increased drastically. She is capable of holding her breath for an additional +1 posts (total) when encountering techniques that aim to suffocate her, totaling 6 P.T.
Name: Monk's Breathing Classification: Taijutsu Rank: C-Rank Class: Supplementary Range: Self
Description: Sidonie's body is more acclimated towards taking punishment, though her Endurance tiers express this in a very different way than usual. Her ability to endure is focused more in his lungs and esophagus, detracting from the rest of her body so that she is capable of shrugging off the byproducts of chakra based techniques rather than the techniques themselves. With this she is capable of resisting the status effects of C-Rank or Below Chakra based techniques, though in return her lung capacity is increased drastically. She is capable of holding her breath for an additional +3 posts (total) when encountering techniques that aim to suffocate her, totaling 13 P.T.
Name: Indomitable Breathing Classification: Taijutsu Rank: B-Rank Class: Supplementary Range: Self
Description: Sidonie's body is more acclimated towards taking punishment, though her Endurance tiers express this in a very different way than usual. Her ability to endure is focused more in his lungs and esophagus, detracting from the rest of her body so that she is capable of shrugging off the byproducts of chakra based techniques rather than the techniques themselves. With this she is capable of resisting the status effects of B-Rank or Below Chakra based techniques, though in return her lung capacity is increased drastically. She is capable of holding her breath for an additional +5 posts (total) when encountering techniques that aim to suffocate her, totaling 20 P.T.
Name: Unbreakable Breathing Classification: Taijutsu Rank: A-Rank Class: Supplementary Range: Self
Description: Sidonie's body is more acclimated towards taking punishment, though her Endurance tiers express this in a very different way than usual. Her ability to endure is focused more in his lungs and esophagus, detracting from the rest of her body so that she is capable of shrugging off the byproducts of chakra based techniques rather than the techniques themselves. With this she is capable of resisting the status effects of A-Rank or Below Chakra based techniques, though in return her lung capacity is increased drastically. She is capable of holding her breath for an additional +7 posts (total) when encountering techniques that aim to suffocate her, totaling 27 P.T.
Name: Immortal Breathing Classification: Taijutsu Rank: S-Rank Class: Supplementary Range: Self
Description: Sidonie's body is more acclimated towards taking punishment, though her Endurance tiers express this in a very different way than usual. Her ability to endure is focused more in his lungs and esophagus, detracting from the rest of her body so that she is capable of shrugging off the byproducts of chakra based techniques rather than the techniques themselves. With this she is capable of resisting the status effects of S-Rank or Below Chakra based techniques, though in return her lung capacity is increased drastically. She is capable of holding her breath for an additional +9 posts (total) when encountering techniques that aim to suffocate her, totaling 34 P.T.
- Defense Tier:
Name: Impervious Flesh: Thick Body Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: Self
Description: Sidonie's body is naturally more durable than that of an average Human, and even more so due to the fact that she was trained by her mother's clan to be able to bear the strain of riding her Roads. She has grown used to all forms of strain upon her body, enabling her to prolong the time it takes Recoil Damage to effect her. She is capable of postponing Recoil Damage for 1 post (total) normally, though with her Impervious Flesh passive active she is capable of postponing it for 2 posts (total). Otherwise, this works as normal D-Rank Defense Tiers.
Name: Impervious Flesh: Rock Body Classification: Taijutsu Rank: C-Rank Class: Supplementary Range: Self
Description: Sidonie's body is naturally more durable than that of an average Human, and even more so due to the fact that she was trained by her mother's clan to be able to bear the strain of riding her Roads. She has grown used to all forms of strain upon her body, enabling her to prolong the time it takes Recoil Damage to effect her. She is capable of postponing Recoil Damage for 2 posts (total) normally, though with her Impervious Flesh passive active she is capable of postponing it for 4 posts (total). Otherwise, this works as normal C-Rank Defense Tiers.
Name: Impervious Flesh: Iron Body Classification: Taijutsu Rank: B-Rank Class: Supplementary Range: Self
Description: Sidonie's body is naturally more durable than that of an average Human, and even more so due to the fact that she was trained by her mother's clan to be able to bear the strain of riding her Roads. She has grown used to all forms of strain upon her body, enabling her to prolong the time it takes Recoil Damage to effect her. She is capable of postponing Recoil Damage for 3 posts (total) normally, though with her Impervious Flesh passive active she is capable of postponing it for 6 posts (total). Otherwise, this works as normal B-Rank Defense Tiers.
Name: Impervious Flesh: Steel Body Classification: Taijutsu Rank: A-Rank Class: Supplementary Range: Self
Description: Sidonie's body is naturally more durable than that of an average Human, and even more so due to the fact that she was trained by her mother's clan to be able to bear the strain of riding her Roads. She has grown used to all forms of strain upon her body, enabling her to prolong the time it takes Recoil Damage to effect her. She is capable of postponing Recoil Damage for 4 posts (total) normally, though with her Impervious Flesh passive active she is capable of postponing it for 8 posts (total). Otherwise, this works as normal A-Rank Defense Tiers.
Name: Impervious Flesh: Titanium Body Classification: Taijutsu Rank: S-Rank Class: Supplementary Range: Self
Description: Sidonie's body is naturally more durable than that of an average Human, and even more so due to the fact that she was trained by her mother's clan to be able to bear the strain of riding her Roads. She has grown used to all forms of strain upon her body, enabling her to prolong the time it takes Recoil Damage to effect her. She is capable of postponing Recoil Damage for 5 posts (total) normally, though with her Impervious Flesh passive active she is capable of postponing it for 10 posts (total). Otherwise, this works as normal S-Rank Defense Tiers.
- Speed Tier:
Name: Break-Dancing: Swift Top-Rock Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: Self
Description: When one talks about Top-Rock it generally refers to foot movement performed from a standing position, relying upon a mixture of coordination, flexibility, rhythm, and most importantly, style. It is usually the first and foremost opening display of style, and it serves as a warm-up for transitions into the more acrobatic maneuvers of downrock. By using it along with one's natural speed, this technique was born allowing the user to move at D-Rank Speed. Additionally, if subjected to knock-back from either a D-Rank technique or Strength tiers below C-rank they can temporarily have a speed boost up to Swift Release (D+) albeit for half of the distance they usually cover in 1 P.T.
Name: Break-Dancing: Bullet Top-Rock Classification: Taijutsu Rank: C-Rank Class: Supplementary Range: Self
Description: When one talks about Top-Rock it generally refers to foot movement performed from a standing position, relying upon a mixture of coordination, flexibility, rhythm, and most importantly, style. It is usually the first and foremost opening display of style, and it serves as a warm-up for transitions into the more acrobatic maneuvers of downrock. By using it along with one's natural speed, this technique was born allowing the user to move at C-Rank Speed. Additionally, if subjected to knock-back from either a C-Rank technique or Strength tiers below B-rank they can temporarily have a speed boost up to Bullet Release (C+) albeit for half of the distance they usually cover in 1 P.T.
Name: Break-Dancing: Crashing Top-Rock Classification: Taijutsu Rank: B-Rank Class: Supplementary Range: Self
Description: When one talks about Top-Rock it generally refers to foot movement performed from a standing position, relying upon a mixture of coordination, flexibility, rhythm, and most importantly, style. It is usually the first and foremost opening display of style, and it serves as a warm-up for transitions into the more acrobatic maneuvers of downrock. By using it along with one's natural speed, this technique was born allowing the user to move at B-Rank Speed. Additionally, if subjected to knock-back from either a B-Rank technique or Strength tiers below A-rank they can temporarily have a speed boost up to Crashing Ground (B+) albeit for half of the distance they usually cover in 1 P.T.
Name: Break-Dancing: Vacuum Top-Rock Classification: Taijutsu Rank: A-Rank Class: Supplementary Range: Self
Description: When one talks about Top-Rock it generally refers to foot movement performed from a standing position, relying upon a mixture of coordination, flexibility, rhythm, and most importantly, style. It is usually the first and foremost opening display of style, and it serves as a warm-up for transitions into the more acrobatic maneuvers of downrock. By using it along with one's natural speed, this technique was born allowing the user to move at A-Rank Speed. Additionally, if subjected to knock-back from either a A-Rank technique or Strength tiers below S-rank they can temporarily have a speed boost up to Vacuum Release (A+) albeit for half of the distance they usually cover in 1 P.T.
Name: Break-Dancing: Blinding Top-Rock Classification: Taijutsu Rank: S-Rank Class: Supplementary Range: Self
Description: When one talks about Top-Rock it generally refers to foot movement performed from a standing position, relying upon a mixture of coordination, flexibility, rhythm, and most importantly, style. It is usually the first and foremost opening display of style, and it serves as a warm-up for transitions into the more acrobatic maneuvers of downrock. By using it along with one's natural speed, this technique was born allowing the user to move at S-Rank Speed. Additionally, if subjected to knock-back from either a S-Rank technique or Strength tiers below SS-rank they can temporarily have a speed boost up to Blinding Light (S+) albeit for half of the distance they usually cover in 1 P.T.
- Strength Tier:
Name: Break-Dancing: Beasts' Equilibrioception Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: Self
Description: One's equilibrioception is their sense of balance, and in Sid's case it comes from a place of strength. Their use of various fighting styles rely not on overt strength but rather the redistribution of force in just the right ways, allowing her to dedicate their body's ample physical strength to other places. Their strength grants them an unerring sense of balance, allowing their movements to carry them further normally as well as allowing them to move unhampered when others are trying to upend their footing. They are counted as possessing D-Rank- Strength when it comes to exerting force and lifting/carrying objects, but in return acts as a D-Rank Balancing technique while increasing their movement distance by +5ft and their jump distance by +3ft.
Name: Break-Dancing: Shatter Equilibrioception Classification: Taijutsu Rank: C-Rank Class: Supplementary Range: Self
Description: One's equilibrioception is their sense of balance, and in Sid's case it comes from a place of strength. Their use of various fighting styles rely not on overt strength but rather the redistribution of force in just the right ways, allowing her to dedicate their body's ample physical strength to other places. Their strength grants them an unerring sense of balance, allowing their movements to carry them further normally as well as allowing them to move unhampered when others are trying to upend their footing. They are counted as possessing C-Rank- Strength when it comes to exerting force and lifting/carrying objects, but in return acts as a C-Rank Balancing technique while increasing their movement distance by +10ft and their jump distance by +5ft.
Name: Break-Dancing: Inhuman Equilibrioception Classification: Taijutsu Rank: B-Rank Class: Supplementary Range: Self
Description: One's equilibrioception is their sense of balance, and in Sid's case it comes from a place of strength. Their use of various fighting styles rely not on overt strength but rather the redistribution of force in just the right ways, allowing her to dedicate their body's ample physical strength to other places. Their strength grants them an unerring sense of balance, allowing their movements to carry them further normally as well as allowing them to move unhampered when others are trying to upend their footing. They are counted as possessing B-Rank- Strength when it comes to exerting force and lifting/carrying objects, but in return acts as a B-Rank Balancing technique while increasing their movement distance by +15ft and their jump distance by +7ft.
Name: Break-Dancing: Hyper Equilibrioception Classification: Taijutsu Rank: A-Rank Class: Supplementary Range: Self
Description: One's equilibrioception is their sense of balance, and in Sid's case it comes from a place of strength. Their use of various fighting styles rely not on overt strength but rather the redistribution of force in just the right ways, allowing her to dedicate their body's ample physical strength to other places. Their strength grants them an unerring sense of balance, allowing their movements to carry them further normally as well as allowing them to move unhampered when others are trying to upend their footing. They are counted as possessing D-Rank- Strength when it comes to exerting force and lifting/carrying objects, but in return acts as a D-Rank Balancing technique while increasing their movement distance by +20ft and their jump distance by +10ft.
Name: Break-Dancing: Crushing Equilibrioception Classification: Taijutsu Rank: S-Rank Class: Supplementary Range: Self
Description: One's equilibrioception is their sense of balance, and in Sid's case it comes from a place of strength. Their use of various fighting styles rely not on overt strength but rather the redistribution of force in just the right ways, allowing her to dedicate their body's ample physical strength to other places. Their strength grants them an unerring sense of balance, allowing their movements to carry them further normally as well as allowing them to move unhampered when others are trying to upend their footing. They are counted as possessing S-Rank- Strength when it comes to exerting force and lifting/carrying objects, but in return acts as a S-Rank Balancing technique while increasing their movement distance by +25ft and their jump distance by +13ft.
- Fighting Styles:
Name: Break-Dancing Classification: Fighting Style Rank: D-Rank Class: Supplementary Range: Varies, Contact (Knock-Back)
Description: A unique fighting style which is based on dancing and rhythm incorporating that into taijutsu resulted in something that is both flashy and effective. The user typically moves to the beat of his/her "Rhythm" and whenever actual music is being played this fighting style becomes much more effective requiring a Time-Slowing dojutsu to react in time to the user's strikes. Whether or not music is present, the erratic movements of this style makes it impossible for those with Muscle Tension to read it so long as they lack Telepathy or Brain Wave Sensory. This is due to the fact that their movements only really make sense if one knows and can follow their Rhythm. Break-Dancing as a fighting style can be quick and flashy like lightning and when users strike they often move in a angular yet erratic nature causing victims without equivalent speed or high perception to be unable to notice when he/she is moving in for an actual strike or is merely fucking around. This fighting style is very acrobatic utilizing spins and flips to either make the user's incoming Break-Dancing Taijutsu seem faster and thus require reaction tiers to react to, or an incoming Break-Dancing Taijutsu to be empowered by the user's fall speed in order to deal extra knock-back to opponents. However it requires impressive skill and co-ordination in order to pull this style off as if unskilled trying to do too much will result in a 50:50 chance of it succeeding (Day/Night Roll to perform Break Dancing techniques above rank), however even if it does the user typically lands wrong resulting in half the damage dealt back to them as physical recoil. Rank - Max No. of Spins (Reaction Req. to React to Next Strike) - Flip Spd (Additional Knock-Back) D - 1 (1-rank Below Tier++) - D (+1 ft) C - 2 (Tier-) - C (+2 ft) B - 3 (Base Tier) - B (+3 ft) A - 4 (Tier+) - A (+4 ft) S - 5 (Tier++) - S (+5 ft)
- Solo Act:
Name: Solo Act (Signature) Classification: Fighting Style Rank: C-Rank Class: Supplementary Range: Self
Description: Most Kangen know of only four types of instrument that they utilise; strings, percussion, woodwind and brass. However there exists a fifth that can only be tapped into by a person capable of wielding Sound Release, however Jinchuriki of the Three Tails in particular are even more powerful. This is of course, Vocals. These marvelous warriors can utilise the powers of the Kangen without actually needing an instrument at all, simply doing it with the raw power of their voice. Due to Sid's Ronin Ability, she would be considered by many outside of the clan to be a Vocalist, but those within are able to tell the gap between her capabilities and that of a true Vocalist. On her path, she is still able to use all types of techniques to equal effectiveness however are not as powerful in each area as a specialised instrument, for example, she can buff people but not as well as a Brass Player could. Sid's use of Kangen techniques are different from those who were raised fully by the clan, being executed differently and exacting a different price. This technique acts as a Gateway to her Solo Act Fighting Style. *Note: While Signature, this technique doesn't stop other individuals from creating Pseudo-Vocalists, just restricts the use of Ronin Abilities/Tech in their creation.
Name: Solo Act - Vocal Stress Limit Classification: Kinjutsu/Kenjutsu Rank: D-Rank Class: Supplementary Range: Self
Description: When utilizing her Ronin Ability normally, Sid feels no strain upon her vocal chords because they are designed for use in the ability. However, to manipulate her voice so that she can replicate Kangen techniques and styles is much more taxing. She found that she could only do so within a set limit before her vocal chords were damaged and her techniques using her voice suffered. Techniques within the Solo Act fighting style exact their price from the user's Voice Limit (Equal to Stamina) for their use. This Limit restores fully between topics, as the user rests their voice, so long as it was brought to or below Empty. Once Emptied, techniques that utilize the user's voice inflict a Physical Recoil Price whether they belong to this style or not, while those of this style also double their Voice Limit Price. An Emptied Voice Limit requires a Medical Technique equal to the user's rank to restore the limit to the positive, while bringing the V.L. Below Empty requires the use of a specific type of Medical Technique in order to restore it to normal. *Sid's Voice Limit: 60 Negative Value - Medical Technique Req. Equal to Near Empty - Medical Taijutsu Equal to 1/4th - Medical Ninjutsu Equal to Half - Medical Kinjutsu Equal to 3/4ths - Medical Senjutsu Equal to Full - Medical Fuinjutsu
Name: Solo Act - Vocal Range Limit Classification: Kinjutsu/Kenjutsu Rank: D-Rank Class: Supplementary Range: Varies
Description: When utilizing her Ronin Ability to replicate the techniques of the Kangen Clan, Sid's voice is similarly restricted in which ranges her techniques can apply to or utilize. This is based on her tone of voice, but her natural singing ability as well as her enhanced singing ability makes it so that her tone can be shifted as she wishes, enabling her to freely use her techniques across various ranges. Utilizing techniques that are different tones causes the Voice Limit price of the techniques to increase based on the disparity between the tones. Her techniques that replicate the abilities of other Branches are also tied deeply to the tones and their ranges, and though she is not hampered by lack of a band, techniques used outside of the range of their effective tone receive a 1-Rank debuff to their effects. Tone (Associated Branch) - Range - Disparity (Price Mod) Soprano (Strings) - Contact - 1 Level = 2x Alto (Percussion) - Short - 2 Levels = 2.5x Tenor (Woodwind) - Mid - 3 Levels = 3x Bass (Brass) - Long
Name: Solo Act - Vocalist's Breathing Classification: Taijutsu/Kenjutsu Rank: C-Rank Class: Supplementary Range: Self (Songs)
Description: While her ability to mimic the techniques of Vocalists would be seen as unnatural, she is a Kangen and thus still capable of harnessing the Groove as one. Because she harnesses it mostly through her voice, and therefore lungs, she found that her enhanced breathing capacity allows her to maintain her songs for a much longer duration in comparison to to other Kangen. This technique allows her to extend the base duration of her song by a certain amount of Posts (Total) based on her Endurance before it goes on cooldown. Due to the way Songs function, the extended duration likewise extends the cooldown, making it more necessary for Sid to Overplay songs should she want to utilize them again before the cooldown is met.
Name: Solo Act - Symphonia Minora Classification: Kinjutsu/Kenjutsu Rank: B-Rank Class: Supplementary Range: Varies
Description: This aspect of the fighting style is available to Sidonie after specializing wholly in Vocals, narrowing her abilities with the Kangen's techniques in order to enhance this one. Like all aspects of the Solo Act fighting style, it is different from the main clan techniques while sharing the same core concept. When utilizing Symphonia, all sounds within range of the user's voice become much harder to hear. This has a number of effects, the most obvious being the masking of sounds which can aid others in hiding from Hearing, while also negating audio triggers for techniques, but this most notably has the effect of dampening and eventually completely negating the Songs of other Kangen. The user is capable of effecting everyone equal to their rank and below, or specific techniques up to one rank above their own, within the range of their voice with their Symphonia, however the disparity between them and those affected determines the degree of the effect. The user's rank serves to determine how many targets (both individuals and techniques) the user can target at once, as well as the level of hearing required to pick up on specific sounds within the range while they are using their Symphonia. Rank (Max Targets) - Hearing Req. - Disparity = Debuff D (1) - Normal - Equal - 1-Rank C (3) - Raised - One Above - 2-Ranks B (5) - Heightened - Two Above - 3-Ranks A (7) - Enhanced - Three Above - 4-Ranks S (9) - Max - Four Above - 5-Ranks "Z" (11) - Above Max - Five Above - 6-Ranks "X" (13) - Super Sensory - Six Above - 7-Ranks
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Last edited by Sid on 3rd August 2020, 6:24 pm; edited 5 times in total | |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Re: Sex, Drugs and Rockin' Roll [Sid's Techs] 19th June 2020, 3:33 pm | |
| The Rockin Road & Basic TricksThe Scream Queen of the Rockin Road: Sidonie Jayne Kangen-Kukinorite [GC] (Active) - Spoiler:
Name: Rockin Road Classification: Fighting Style Rank: D-Rank Class: Supplementary Range: Self
Description: The Rockin Road is an advanced version of the Ring Road, created by projecting the principles of the Ring Road through the Wing Regalia. This Road focuses on interfacing with and controlling various forms of vibrations surrounding the user, being capable of manipulating sound at its apex. This Road serves to make the Rider a maestro in their own right, using sound to track their opponents better than any other while also hampering them with attacks that are capable of shattering or completely ignoring defenses. The Road also serves to unburden the user in areas of high sound, empowering them the louder they get. The Queen of this Road is known as the Scream Queen, and her Infinity Atmosphere is known as the Infinite Solo. Principles 1. Reverb (Vibration Sensory) 2. Squeal (Vibration Generation) 3. Drive (Decreased Stress when Riding)
Name: Rockin Trick: Reverb Classification: Taijutsu Rank: C-Rank (D-Rank Recoil per P.T.) Class: Supplementary Range: Long
Description: This is the first basic trick of the Rockin Road, being a combination of Ring's Rhythm, Wing's Foresight and Gaia's Shake that gives birth to an entirely new principle. Reverb allows the user to interface with their surroundings, but more specifically all forms of vibrations in a set area around them. They are capable of pinpointing the origins of vibrations within their range as though they were extensions of themselves, granting the user Vibration Sensory within their range. Due to the nature of the Road, this can be used on the ground (Tremor Sense), in the air (Wind Displacement) or when submerged (Water Displacement), though they are each performed at different levels. The user's ability to sense vibrations spreads far, though the speeds they can track with this trick increases as the user's skill does. Rank - Radius - Tracking Speed (Water, Ground, Air) D - 20ft - D-, D, D+ C - 40ft - C-, C, C+ B - 60ft - B-, B, B+ A - 80ft - A-, A, A+ S - 100ft - S-, S, S+ *Note: GC are capable of tracking 1-Rank higher speeds.
Name: Rockin Trick: Squeal Classification: Taijutsu Rank: C-Rank (D-Rank Recoil per P.T.) Class: Offensive Range: Mid
Description: This is the second basic trick of the Rockin Road, born of a fusion of Ring's Harmony, Wing's Catching Moon Drops and Gaia's Pressure to make something new. Squeal allows the user to not only interface with, but enhance vibrations within their radius exponentially. With this, the user is capable of distilling the energy generated by every move they make into pure sound, creating Sound Materia based on how fast they move that is capable of being used alongside tricks or even techniques outside of this Road should the user see fit. This doesn't only affect the vibrations the user makes, but everyone and even techniques within a set distance of them, increasing the Sound Materia generated the more combatants are on the battlefield. Due to the nature of Sound and its origins, it is a hard materia for even the riders of this Road to hold, with Riders only being capable of storing a specific amount of Sound Materia in their treks or board for later use, while any outside of this max amount is lost after 1 P.T. Rank (Speed) - Materia Generated (AT/SB Storage) - Radius - # of Combatants/Tech Rank (Modifier) D - D (1 B) - 5ft - 1-2 or D (1x or .5x) C - 3 D (2 B) - 10ft - 3-4 or C (2x or 1x) B - C (3 B) - 15ft - 5-7 or B (3x or 1.5x) A - B (4 B) - 20ft - 8-10 or A (4x or 2x) S - A (5 B) - 25ft - 11+ or S (5x or 2.5x) SS/Sub-Regalia - S (Values from B to A) - 30ft - N/A (N/A) SSS/Regalia - SS (Values from B to A) - 35ft - N/A (N/A) *Note: The modifier for techniques that produce sound grants a one time increase to the Sound Materia produced for each time the technique is used, or for the duration of the sound is sustained (ex: if a B-Rank technique that produces sound is used within range the rider is capable of harnessing 1 C and 3 Ds of Sound Materia)
Name: Rockin Trick: Drive Classification: Taijutsu Rank: B-Rank (C-Rank Recoil per P.T.) Class: Supplementary Range: Self
Description: This is the final principle of the Rockin Road and it is made as a curious marriage between the previous principles of the road, as well as Sonia's Pain and Wing's Dissipate, to create a previously unseen innovation when it comes to Roads. This trick serves to intertwine the user with sound on a previously unforeseen level, which causes Loud Conditions to be considered "High Pressure" for the purposes of unburdening the user's Run. So long as they are within range of a technique that generates loud noises, they are unburdened by that which tries to hold them, though even if they leave the range of the technique the sound "echoes" around them and continues to unburden them for a specified duration after it is over. The higher the technique's rank, the longer it echoes. The level the user is unburdened is based on their mastery of the road, causing techniques that attempt to restrict their movements to become less effective. Rank (Tech) - Duration of Echo - Unburden D - 1 Post (Total) - 1-Rank Reduction C - 2 Posts (Total) - 2-Rank Reduction B - 3 Posts (Total) - 3-Rank Reduction A - 4 Posts (Total) - 4-Rank Reduction S - 5 Posts (Total) - 5-Rank Reduction *Note: If a technique that is reduced by the user being Unburdened is lowered below D-Rank, it is considered nullified and completely ineffective against them.
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Last edited by Sid on 7th August 2022, 3:46 pm; edited 2 times in total | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Re: Sex, Drugs and Rockin' Roll [Sid's Techs] 3rd August 2020, 1:41 pm | |
| - Admin Edit (Your approved):
Your defense tier, is a no. Instead the best you could have is a recoil delay, meaning a Tiered recoil is delayed for a set amount of P.T depending on your rank. (Starting at 1 P.T capping 5 P.T)
Rocking Road = Mic Queen, Rock Queen something not Legendary. Squeal = The Materia stored overall, should be B-ranks not A. Whereas Sub-Regalia & Regalia increase the previous storage to using A-ranks thus at maximum it will be 5 A-ranks. Also change the range to Short and the radius to reflect that (caps at 25 ft)
*********************** - Past is Past:
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| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Re: Sex, Drugs and Rockin' Roll [Sid's Techs] 5th August 2020, 3:04 am | |
| - Fighting Style:
Name: B-Girl's Way of Kickboxing (Signature) Classification: Fighting Style Rank: C-Rank Class: Offensive/Supplementary Range: Varies
Description: This fighting style is a combination of the core principles of Break-Dancing and Wáṣerotapa, fusing the two into one cohesive style due to their overlap in some areas. It takes Break-Dancing's use of acrobatic movements and balancing techniques and combines them with Wáṣerotapa's aerial maneuvers in order to form a style wherein the user flits about the battlefield on their skates (or board), flipping and spinning between enemies as they batter them ceaselessly with a barrage of kicks. This style is, at its core, a strange method of dance and as such Muscle Tension is incapable of tracking it without the aid of Telepathy or Brain Wave Sensory, and when music is playing the user's movements sync with the tune causing their movements to be unreadable to the naked eye so long as they lack Time-Slowing. This style at its core allows the user to perform flips to gather momentum (Speed) or spins to build up force (Strength) within their techniques, enabling the user to increase the capabilities of their attacks with every movement. When used alongside techniques which have flips or spins already within them, it allows the user to perform additional spins/flips based on their skill. This style can weave together maneuvers from either component as easily, though when using them under the principles of B-Girl Kickboxing there is an additional stamina price. Rank - Max Flips/Spins per P.T. (Max Modifier) D - 1 (+1 T.L. to Str/Speed) C - 2 (+2 T.L. to Str/Speed) B - 3 (+3 T.L. to Str/Speed) A - 4 (+4 T.L. to Str/Speed) S - 5 (+5 T.L. to Str/Speed)
Rank of Break-Dancing/Wáṣerotapa Tech - Additional Stamina Price (End. to Negate) D - 1 (D) C - 2 (C) B - 3 (B) A - 4 (A) S - 5 (S) *Note: Max flips/spins refers to the maximum allowed from the fighting style and does not include those from other techniques or from the user simply moving. The max number is also split between both spins and flips.
Name: B-Girl Kickboxing - Tricked Speed Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: Self
Description: "Movement Taught, Conserve Momentum"- The Kukinorite have been around for a very long time, since the Chakra Beasts roamed the planet, however they are rather stuck in their ways when it comes to how to utilize their Run. The last person to innovate within the clan didn't really improve upon their methods of Riding, which Sid found she could rectify. She combined the capabilities of her fighting style with her Trick Speed and Dash, resulting in her combining acrobatic movements into her Run. This D-Rank Speed+Strength Tier Chain changes how she builds up momentum, causing her speed to increase gradually yet constantly rather than in sudden bursts after a specified period of time as well as allowing her to utilize flips and spins to conserve her momentum while halting, whether voluntarily or forcibly, allowing her to continue moving at previous speeds. This method of utilizing her Trick Speed results in her starting at D-Rank- Speed when first building up her run, though she gathers 1 Tier Level in speed each post (total) she continues to move. Her flips/spins also occur at D-Rank+ Speeds and result in a tier level drop in speed rather than a complete loss of it when being halted. Rank - Speed Loss D - 9 Tier Levels C - 8 Tier Levels B - 7 Tier Levels A - 6 Tier Levels S - 5 Tier Levels
Name: B-Girl Kickboxing - Trick Speed Classification: Taijutsu Rank: C-Rank Class: Supplementary Range: Self
Description: "Movement Taught, Conserve Momentum"- The Kukinorite have been around for a very long time, since the Chakra Beasts roamed the planet, however they are rather stuck in their ways when it comes to how to utilize their Run. The last person to innovate within the clan didn't really improve upon their methods of Riding, which Sid found she could rectify. She combined the capabilities of her fighting style with her Trick Speed and Dash, resulting in her combining acrobatic movements into her Run. This C-Rank Speed+Strength Tier Chain changes how she builds up momentum, causing her speed to increase gradually yet constantly rather than in sudden bursts after a specified period of time as well as allowing her to utilize flips and spins to conserve her momentum while halting, whether voluntarily or forcibly, allowing her to continue moving at previous speeds. This method of utilizing her Trick Speed results in her starting at D-Rank- Speed when first building up her run, though she gathers 1 Tier Level in speed each post (total) she continues to move. Her flips/spins also occur at C-Rank+ Speeds and result in a tier level drop in speed rather than a complete loss of it when being halted. Rank - Speed Loss D - 8 Tier Levels C - 7 Tier Levels B - 6 Tier Levels A - 5 Tier Levels S - 4 Tier Levels
Name: B-Girl Kickboxing - Tricky Speed Classification: Taijutsu Rank: B-Rank Class: Supplementary Range: Self
Description: "Movement Taught, Conserve Momentum"- The Kukinorite have been around for a very long time, since the Chakra Beasts roamed the planet, however they are rather stuck in their ways when it comes to how to utilize their Run. The last person to innovate within the clan didn't really improve upon their methods of Riding, which Sid found she could rectify. She combined the capabilities of her fighting style with her Trick Speed and Dash, resulting in her combining acrobatic movements into her Run. This B-Rank Speed+Strength Tier Chain changes how she builds up momentum, causing her speed to increase gradually yet constantly rather than in sudden bursts after a specified period of time as well as allowing her to utilize flips and spins to conserve her momentum while halting, whether voluntarily or forcibly, allowing her to continue moving at previous speeds. This method of utilizing her Trick Speed results in her starting at D-Rank- Speed when first building up her run, though she gathers 1 Tier Level in speed each post (total) she continues to move. Her flips/spins also occur at B-Rank+ Speeds and result in a tier level drop in speed rather than a complete loss of it when being halted. Rank - Speed Loss D - 7 Tier Levels C - 6 Tier Levels B - 5 Tier Levels A - 4 Tier Levels S - 3 Tier Levels
Name: B-Girl Kickboxing - Trickier Speed Classification: Taijutsu Rank: A-Rank Class: Supplementary Range: Self
Description: "Movement Taught, Conserve Momentum"- The Kukinorite have been around for a very long time, since the Chakra Beasts roamed the planet, however they are rather stuck in their ways when it comes to how to utilize their Run. The last person to innovate within the clan didn't really improve upon their methods of Riding, which Sid found she could rectify. She combined the capabilities of her fighting style with her Trick Speed and Dash, resulting in her combining acrobatic movements into her Run. This A-Rank Speed+Strength Tier Chain changes how she builds up momentum, causing her speed to increase gradually yet constantly rather than in sudden bursts after a specified period of time as well as allowing her to utilize flips and spins to conserve her momentum while halting, whether voluntarily or forcibly, allowing her to continue moving at previous speeds. This method of utilizing her Trick Speed results in her starting at D-Rank- Speed when first building up her run, though she gathers 1 Tier Level in speed each post (total) she continues to move. Her flips/spins also occur at A-Rank+ Speeds and result in a tier level drop in speed rather than a complete loss of it when being halted. Rank - Speed Loss D - 6 Tier Levels C - 5 Tier Levels B - 4 Tier Levels A - 3 Tier Levels S - 2 Tier Levels
Name: B-Girl Kickboxing - Trickiest Speed Classification: Taijutsu Rank: S-Rank Class: Supplementary Range: Self
Description: "Movement Taught, Conserve Momentum"- The Kukinorite have been around for a very long time, since the Chakra Beasts roamed the planet, however they are rather stuck in their ways when it comes to how to utilize their Run. The last person to innovate within the clan didn't really improve upon their methods of Riding, which Sid found she could rectify. She combined the capabilities of her fighting style with her Trick Speed and Dash, resulting in her combining acrobatic movements into her Run. This S-Rank Speed+Strength Tier Chain changes how she builds up momentum, causing her speed to increase gradually yet constantly rather than in sudden bursts after a specified period of time as well as allowing her to utilize flips and spins to conserve her momentum while halting, whether voluntarily or forcibly, allowing her to continue moving at previous speeds. This method of utilizing her Trick Speed results in her starting at D-Rank- Speed when first building up her run, though she gathers 1 Tier Level in speed each post (total) she continues to move. Her flips/spins also occur at S-Rank+ Speeds and result in a tier level drop in speed rather than a complete loss of it when being halted. Rank - Speed Loss D - 5 Tier Levels C - 4 Tier Levels B - 3 Tier Levels A - 2 Tier Levels S - 1 Tier Level
- Solo Act:
Name: Solo Act - Everybody Now! Classification: Combination Technique Rank: C-Rank Class: Supplementary Range: Varies
Description: Sidonie found that, by combining her own Ability with the techniques of the Kangen, she was capable of syncing with and amplifying the abilities of others. While she is generally a solo artist, she found that she could do this with greater ease by harmonizing with other people's sounds, leading to her performing songs with other people that in turn enhance what they can do. As someone who lives outside the laws and teachings of the Kangen, she is also capable of going outside of the clan in order to make music with those who have not been raised or taught by the Kangen. She is capable of creating Combination Techniques with others that deal in enhancing the effects of all of those partaking in the song. All of the songs last for a period of time based on how long Sid is capable of performing her songs, though every musician must keep up their contribution to the song to benefit from the effects. If a single person is interrupted, so too is the entire song. Each Song is its own Combination Technique, and has a minimum rank requirement based on the number of participants. Each Song also has a Word Count requirement per Turn it is active, which must be fulfilled jointly by all participants. Song Type - Minimum Rank (WC Requirement) Duet (2 Man Combo) - C-Rank Trio (3 Man Combo) - B-Rank Quartet (4 Man Combo) - A-Rank Quintet (5 Man Combo) - S-Rank Band (6 Man Combo) - SS-Rank Choir (9 Man Combo) - SSS-Rank Orchestra (Fusion*) - Z-Rank *Note: Orchestras can only be formed from Sidonie pairing with another Kangen with a previously formed band, using their abilities together to elevate all present performers.
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Last edited by Sid on 8th September 2020, 6:22 pm; edited 2 times in total | |
| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Sex, Drugs and Rockin' Roll [Sid's Techs] 30th August 2020, 1:35 pm | |
| Hey, I’m hopping on as a moderator for the site just to help out a bit and get everyone up and active. I’m in no way perfect so if you don’t agree with something just hit me up on discord and I’ll discuss it with Aurielle. But for now I can say nice work on the techs, they’re very cool. Here’s what I’ve deducted:
Name: B-Girl's Way of Kickboxing (Signature) :
Honestly I’m ok with almost all of it. My problem is
1)neither of the fighting styles compromising this tech prevents a target from using reaction tiers to dodge. So I feel like this one shouldn’t either. Even without time slowing dojutsu , I don’t see the sense in someone being unable to dodge a D rank attack with their S-rank reaction tiers. I would settle for a higher reaction tier penalty then no reaction tier use at all.
2) max spins per Pt? So in an exam situation where someone you’re targeting can be the fourth post, at D rank you’ll get an additional 4 spins on top of whatever you get from the technique you used. That seems far too advantageous. Because the fighting style is already hard to dodge without Telepathy, Brain wave reading, or time slowing. But with increased strength and/or speed per spin/flip. Having a base of one additional flip/spin per Pt can give atleast a +5 tier level boost at D rank.
I’d settle for max additional spin/flips total not per post.
3) Also I don’t recall endurance tiers being used to mitigate stamina cost. Please remove endurance tier mitigations or find another suitable way to do that.
The tier chains techs for that fighting style looks fine and fair to me. Also solo act seems fine to me too. | |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Re: Sex, Drugs and Rockin' Roll [Sid's Techs] 6th September 2020, 12:11 pm | |
| Mkay so:
1) B-Girl Kickboxing just rewords a mechanic of Break-Dancing. Normally, it renders Muscle Tension ineffective due to the unnatural manner of bodily movement involved in dancing. When put to music, the user's movements sync with the beat and become more rhythmic but also harder to follow, requiring a T.S. Dojutsu alongside Reaction Tiers to follow accurately. This isn't to say it completely negates all Reaction or Reaction equivalents, because that is more the vein of stealth techniques. Someone with an A-Rank Wind Displacement technique, for example, would be able to track her trajectory when moving at A-Rank or below speeds, they just wouldn't be able to follow her kicks precisely enough to parry or turn a blow. They could still dodge, granted they have enough time. It's a mechanic that was already approved in the base style, just reworded for the new one.
2) For the Max Spins/Flips, the tier level raised is also the max per attribute. So at D-Rank she can spin twice over two P.T. then raise her Speed and Strength by +1 each, one for each time she spun. The boost is always +1 Tier Level per time Spun/Flipped, so at A-Rank I cant spin once and get +4, I'd need to spin four times to boost Speed that amount and then four more to boost Strength. The Max Spins isn't for stacking the boosts indefinitely, it's for being able to increase both Speed and Strength at once in a post.
3) Endurance tiers have always been used to mitigate stamina cost for techniques that allow for boosts to tiers, or higher than normal tier use. Examples include: Twin Moon Dance and the Blue Moon Dance. In fact, the opening to Endurance's description is: "Endurance is the primary tier for physical exertion". It doesn't remove the cost for the technique entirely, just the additional price taken for utilizing it under the advanced style rather than normally.
If there are any other concerns, don't hesitate to let me know! *********************** ~~~~~~~~~~~~ | |
| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Sex, Drugs and Rockin' Roll [Sid's Techs] 8th September 2020, 3:42 pm | |
| 1) Ok so in the technique have it be that Reaction not key'd to Vision can be used to read it, and with vision based reaction depending on the opponnent's rank; it‘ll take a set amount of P.T for them to be able to read the user's movements when using a set technique (T.S. Dojutsu learn at halved time). | |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Re: Sex, Drugs and Rockin' Roll [Sid's Techs] 8th September 2020, 7:31 pm | |
| Edited the fighting style *********************** ~~~~~~~~~~~~ | |
| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Sex, Drugs and Rockin' Roll [Sid's Techs] 8th September 2020, 8:11 pm | |
| | |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Re: Sex, Drugs and Rockin' Roll [Sid's Techs] 9th September 2020, 12:05 am | |
| - Capoeira:
Name: Capoeira Classification: Fighting Style Rank: D-Rank Class: Offensive Range: Varies
Description: This is a fighting style that combines elements of dance, acrobatics and music, formulated by the Kangen Clan as a way to make themselves much more dangerous in close quarters combat. It is a style that revolves around complex acrobatic maneuvers that transition into powerful kicks, thriving on battering an opponent with unpredictable attacks and breaking through conventional guards. This style focuses on fluid movements rather than fixed stances, with the practitioners remaining in almost constant motion. The momentum-based focus of this style results in users being especially hard to pinpoint victims experiencing motion blur when trying to track the user without Samurai Level Reaction, while those who are utilizing techniques that have activation or examination times find their post requirement for them doubled before they are effective. The style was made with the express purpose of being set to music, allowing the Kangen to play while they are fighting, but also modifying the style based on the music present while they are using it. Instrument - Effect Strings - Muscle Tension/T.S. Dojutsu req. to Negate Motion Blur Percussion - Damage Dealt increased 1-Rank Woodwind - Damage Taken decreased 1-Rank Brass - Activation/Examination techs suffer Tripled Durations Vocals - Any of Above (Dependent on Song) *Note: It is only possible to combine the enhancements of different instruments only with the presence of a Band, the number of modifiers applied being based on the members of said Band.
Name: Capoeira: Ginga Classification: Taijutsu Rank: C-Rank (-1 Stamina per Turn) Class: Supplementary Range: Self, Short (Distance Traveled)
Description: There are seven staple techniques within the Capoeira fighting style, with all others being variations of the seven given their own flair by individual members of the Kangen Clan. The first of these techniques is known as Ginga, and it is quite literally the act of rocking back and forth. It is the technique most used in the entire style and is incorporated into all moves within. It is a very simple movement method, with the user moving in a triangular pattern, moving their leading foot forward then transitioning into stepping backwards with their off-foot, then to the side before stepping forward to start the cycle again, all occurring in a clockwise pattern. While it may look as though the steps just move the user about, the step the user is on is actually crucial to the attacks they use to follow: stepping forward increases the strength of the follow-up technique, stepping back increases the speed, while stepping to the side increases the Reaction requirement to dodge. All of these boosts apply a +1 Tier Level increase (+2 if set to music), despite the user's skill. While the user is still capable of moving while utilizing Ginga, it involves a bit of back-tracking and thus the total distance they can move per post (total) is handicapped. Variations of the techniques within the Capoeira Fighting Style can all be trained with a 200 Word In-Battle or Solo Training, all of which take D-Rank Technique slots from the user's Jutsu Limit. Rank (Speed) - Max. Distance per P.T. D - 3ft C - 9ft B - 12ft A - 15ft S - 18ft *(Insert Name)'s Ginga Variants: 1. Name: Description:
Name: Capoeira: Defesa Classification: Taijutsu Rank: C-Rank (-1 Stamina per Turn) Class: Defensive Range: Self, Short (Distance Dodged)
Description: There are seven staple techniques within the Capoeira fighting style, with all others being variations of the seven given their own flair by individual members of the Kangen Clan. The second of these techniques is known as Defesa, and is an offshoot of the first technique of the style, though distinct enough in application to be counted as its own principle within the style. This movement is used defensively, rather than offensively like Ginga, and is performed counter clockwise with a back-step, a side step then a front step. Rather than each step enhancing the technique following, the longer one maintains their Defesa the easier it is to dodge a following attack, lowering the check requirement (Speed, Strength or Reaction Only) to avoid the technique by a certain amount per Post (Total) maintained. Movement is fully possible when using this technique and due to the stance allowing for full stride, these movements occur without any reductions to distance, however the user's tiers become more draining to use while the technique is active. Variations of the techniques within the Capoeira Fighting Style can all be trained with a 200 Word In-Battle or Solo Training, all of which take D-Rank Technique slots from the user's Jutsu Limit. Rank - Check Reduction per PT - Tier Stamina Increase D - 1 Tier Level every 6 PT - 3x C - 1 Tier Level every 5 PT - 2.5x B - 1 Tier Level every 4 PT - 2x A - 1 Tier Level every 3 PT - 1.5x S - 1 Tier Level every 2 PT - 1x (No Increase) *(Insert Name)'s Defesa Variants: 1. Name: Description:
Name: Capoeira: Pernas Classification: Taijutsu Rank: B-Rank Class: Offensive Range: Contact
Description: There are seven staple techniques within the Capoeira fighting style, with all others being variations of the seven given their own flair by individual members of the Kangen Clan. The third of these techniques is known as Pernas, and is the first of the style's offensive maneuvers. It is simply a kick to their opponent, performed by spinning on their off-foot with their lead foot outstretched for the strike. This is performed in one of three ways: a strike aimed at the lower body of the opponent with the user's shin, a strike aimed for the middle of their target and performed with the shin or foot, and a strike aimed at the target's upper torso with the user's foot. The first deals in upsetting balance and requires a Balancing Technique to reorient oneself, the second being used to deal the most pain when struck, even if defenses are raised, and the third being used to stun one's opponent for a certain period of time. This style thrives on using the user's skill alone to harry foes, though tiers enhance what the techniques can do. Variations of the techniques within the Capoeira Fighting Style can all be trained with a 200 Word In-Battle or Solo Training, all of which take D-Rank Technique slots from the user's Jutsu Limit. Rank - Balancing Tech Req. (w/ Spd) - Pain (w/ Spd or Str) - Stun Duration (w/ Strength) D - N/A (D) - 2 D (4 D) - 1 P.T. (1 Turn) C - D (C) - 3 D (1 C) - 2 P.T. (1 Turn) B - C (B) - 4 D (8 D) - 3 P.T. (2 Turns) A - B (A) - 5 D (10 D) - 4 P.T. (2 Turns) S - A (S) - 1 C (1 B) - 5 P.T. (3 Turns) *(Insert Name)'s Pernas Variants: 1. Name: Description:
Name: Capoeira: Bracos Classification: Taijutsu Rank: B-Rank Class: Offensive Range: Contact
Description: There are seven staple techniques within the Capoeira fighting style, with all others being variations of the seven given their own flair by individual members of the Kangen Clan. The fourth of these techniques is known as Bracos, and is a simple strike with one's arms at their target. Punches, elbows or hand chops can be thrown in any number of ways, and don't have set formula within Capoeira like kicks, but in a style where arms are mainly used for balance and positioning, Bracos are often chained with barrages of kicks in order to catch their opponent off-guard. This results in these techniques acting much like a Trap Technique, not needing to be placed in Spoiler Tags unless the target possesses Muscle Tension, Telepathy or Brain Wave Sensory, as these targets are capable of determining the move before or while the user is making it. These strikes are aimed to cripple an opponent, with variants of Bracos being able to impose debuffs (resisted by Endurance) on those struck alongside being unreadable. Variations of the techniques within the Capoeira Fighting Style can all be trained with a 200 Word In-Battle or Solo Training, all of which take D-Rank Technique slots from the user's Jutsu Limit. Rank - Bracos Modification (WC for Variation) D - Debuffs to Speed (+50) C - Debuffs to Strength (+50) B - Debuffs to Reaction (+100) A - Debuffs to Barrier (+100) S - Debuffs to Defense (+150) *(Insert Name)'s Bracos Variants: 1. Name: Description:
Name: Capoeira: Cabeca Classification: Taijutsu Rank: A-Rank Class: Offensive/Defensive Range: Contact, Short (Knockback)
Description: There are seven staple techniques within the Capoeira fighting style, with all others being variations of the seven given their own flair by individual members of the Kangen Clan. The fifth of these techniques is known as Cabeca, it is a rather unorthodox counter-attack in usual styles but is right at home within Capoeira. As within the style, practitioners dodge into attacks rather than away from them, after avoiding their opponent's strike they throw themselves forwards into a pseudo-tackle, aiming their head directly at the target's stomach. Due to the proximity to their opponent, the target requires a Reaction+Speed Tier Chain or Muscle Tension/Time Slowing Dojutsu alongside speed equal to the user's, while upon collision the victim is knocked back a distance based on the user's rank or the strength they utilized for execution. Variations of the techniques within the Capoeira Fighting Style can all be trained with a 200 Word In-Battle or Solo Training, all of which take D-Rank Technique slots from the user's Jutsu Limit. Rank - Knockback D - 5ft C - 10ft B - 15ft A - 20ft S - 25ft *(Insert Name)'s Cabeca Variants: 1. Name: Description:
Name: Capoeira: Batismo Classification: Taijutsu Rank: A-Rank Class: Offensive Range: Contact
Description: There are seven staple techniques within the Capoeira fighting style, with all others being variations of the seven given their own flair by individual members of the Kangen Clan. The sixth of these techniques is known as Batismo, a technique used to take one's opponent down quickly. Capoeira is a style that focuses mainly on trading back and forth with one's opponent, like a deadly dance, however there are situations in which the opponent is far too dangerous to face head-on in such a manner, which lead to the creation of this technique. With this technique, the user spins while simultaneously crouching, extending their lead leg in the process in an attempt to trip up their opponent. The speed at which the user drops determines the Reaction required to perceive the sweep before it happens, while the strength used determines the Strength or Balancing technique required to not be knocked prone. Variations of the techniques within the Capoeira Fighting Style can all be trained with a 200 Word In-Battle or Solo Training, all of which take D-Rank Technique slots from the user's Jutsu Limit. Rank - Check Req. (w/ Tiers) D - D- (D) C - C- (C) B - B- (B) A - A- (A) S - S- (S) *(Insert Name)'s Batismo Variants: 1. Name: Description:
Name: Capoeira: Floreios Classification: Taijutsu Rank: S-Rank Class: Supplementary Range: Self (Maneuvers)
Description: There are seven staple techniques within the Capoeira fighting style, with all others being variations of the seven given their own flair by individual members of the Kangen Clan. The seventh of these techniques is known as Floreios, though it is not a technique of its own but rather a style of techniques. Floreios are exaggerated maneuvers, whether they be more advanced variants of any of the previous six techniques or combinations therein. Floreios have the widest range of possibility when it comes to what they can do, and are often the techniques most likely to become "finishers" or "signature" to practitioners of Capoeira. Unlike the others, it has no set formula, though the Floreios capable of being created are heavily dependent on the user's skill or ranking within the clan. Floreios variations of the techniques within the Capoeira Fighting Style can all be trained through In-Battle Word Counts as well as Solo Training, though due to the advanced nature consume C-Rank Technique slots from the user's Jutsu Limit. Rank - Floreios Available (WC for Variation) D - Advanced Variant (100) C - Mono Maneuver Combo (200) B - Dual Maneuver Combo (300) A - Tri Maneuver Combo (400) S - Quad Maneuver Combo (500) "Z"/Clan Heir - Penta Maneuver Combo (1000) "X"/Clan Head - Hexa Maneuver Combo (1500) *(Insert Name)'s Floreios Variants: 1. Name: Description:
- Kyokushin Kung-Fu:
Name: Kyokushin Kung-Fu (Signature) Classification: Fighting Style Rank: B-Rank Class: Offensive Range: Varies
Description: This fighting style is a fusion of Capoeira and the Vanguard Fist, becoming a rather cohesive method of combat despite how different the two may seem at first glance. Kyokushin Kung-Fu, or "The Way of Full Contact" combines the flowing motions of Capoeira with the brutal strikes of Vanguard Fist, creating a style that is capable of chaining devastating punches and kicks together into a single fluid motion, dismatling one's foe before they have a chance to react properly to the assault. When utilizing this style, the user shifts in a motion much like water, whether forwards and backwards or side to side, with their hands held loosely in front of them with their fingers slightly curled, as though they are prepared to slap an opponent rather than punch. This style is optimized for devastating counter-attacks above all, with the user capitalizing on their close proximity to examine their opponent fully, giving them queues about when they are to strike and more importantly, when it is best to launch a counter. Proximity - Speeds Perceived 5ft - Tier- 4ft - Tier Base 3ft - Tier+ 2ft - Tier++ 1ft - 1-Rank Tier-
- Taekwondo:
Name: B-Girl's Revival of Taekwondo (Signature) Classification: Fighting Style Rank: A-Rank Class: Offensive Range: Varies
Description: This style is a hybrid of the various martial arts Sid has learned and mastered, though chiefly her B-Girl's Way of Kick-boxing and Kyokushin Kung Fu, in order to make a fighting style capable of standing out in a world populated with users of the Eight Gates and other devastating physical enhancers. This style blends the erratic movements of Break-Dancing and the fluid combinations of Capoeira with the brutal strikes of Vanguard Fist and impeccable legwork of Waserotapa, and thus has formed a method of combat that is more like a deadly dance than anything else. The result is a style that is capable of performing a wide range of techniques from offensive to defensive and even supportive. The style was made with Sid's Run in mind, and in doing so enables her to flit around the battlefield at blistering speeds while also inspiring Fear into those unfortunate enough to witness her at her peak (req. Shadow to be active). This style thrives in combat with other physical combatants, and even against those who are utilizing techniques of another type, thanks to what is known as the user's "Territory". The Territory is a diameter around the user wherein they are capable of perceiving attacks with impeccable precision, aided by their unique Altered Perception. The user's Territory manifests as a dome (or sphere if in mid-air) around the user, and depending on how the user combats their foes they are more easily capable of intercepting movement within their Territory. Finally, due to the user's mastery of all their styles they are capable of chaining Taijutsu from B-Girl's Way of Kick-Boxing, Kyokushin Kung Fu, the Rockin Road or any of their composites without pause, allowing this style to rip the target apart with brutal efficiency. The speed of this style's attacks are determined by whether or not the user is dancing to music. Dance Type = Effect *True Singing = Taekwondo unreadable without Equal Rank Reaction + Precognition/Premonition or Brain Wave Sensory + 1-Rank Tier Base Reaction. *Proper Music = Taekwondo unreadable without Equal Rank Reaction + Time Slowing Dojutsu or Brain Wave Sensory + 1-Rank Tier- Reaction. *Standard Humming = Taekwondo unreadable without Equal Rank Reaction + Muscle Tension or Brain Wave Sensory + Tier++ Reaction. *Improper Silence = Taekwondo unreadable without Equal Rank Reaction Tier Chain or Brain Wave Sensory + Tier+ Reaction.
Name: B-Girl Taekwondo: Territory Classification: Taijutsu Rank: B-Rank Class: Offensive/Defensive Range: Varies
Description: Req. Altered Perception, Erotic Awareness & Rockin Road. Territory is what is used to describe the area around the user wherein they are capable of intercepting the movements of targets coming towards them, forcing them to halt what they are doing and dodge or suffer damage from a counter-attack, and is what makes B-Girl Taekwondo such a dangerous martial art. Said Territory is a dome, or sphere if they are suspended in mid-air, that stretches 360° around the user. The size of this sphere is determined by the user's height, more specifically the length of their legs, as they determine the maximum attack distance the user is capable of. When the user's Killing Intent is expressed, it fills the Territory completely and effects all those within even if they are concealed from the user or vice versa. It evolves into the "Absolute Territory", and increases the requirements for tier checks to resist intimidation due to the user's dominance of the space. Height (Leg Length) - Territory's Radius (Diameter) - Rank (Check Req.) 3ft (1'9") - 3ft 6in (7ft) - D = Tier+ 4ft (2'4") - 4ft 8in (9ft 4in) - C = Tier+ 5ft (3') - 6ft (12ft) - B = Tier++ 6ft (3'7") - 7ft 2in (14ft 4in) - A = Tier++ 7ft (4'2") - 8ft 4in (16ft 8in) - S = 1-Rank Tier- 8ft (4'10") - 9ft 8in (19ft 4in) - Elite = +1 Tier Level to Above The Altered Perception of the Gravity Children, the presence of Sid's unique Erotic Awareness and her Road's Reverb principle, she is granted a form of Spatial Sensory within her Territory due to all of these things working in tandem. She is capable of picking up on those she isn't capable of perceiving through her regular five senses due to them disturbing her area of influence, allowing her to intercept attacks she might not be able to usually. When her targets are utilizing Taijutsu against her, this is elevated even further due to her physical mastery, allowing her to intercept their attacks with ease and launch her own as retaliation. Due to the composites Seduction Limit = Prediction & Effect *Full = Capable of perceiving all those moving at S-Rank or below speeds, being able to determine Size of targets due to spatial displacement but not discern individuals from techniques or items. Capable of intercepting or parrying Taijutsu moving at Tier Base Speeds with one limb while attacking with another in the same moment within "Territory". *Three-Quarters = Capable of perceiving all those moving at S-Rank+ or below speeds, being able to determine Size of targets due to spatial displacement but not discern individuals from techniques or items. Capable of intercepting or parrying Taijutsu moving at Tier+ Speeds with one limb while attacking with another in the same moment within "Territory". *Halved = Capable of perceiving all those moving at S-Rank++ or below speeds, being able to determine Size of targets due to spatial displacement but not discern individuals from techniques or items. Capable of intercepting or parrying Taijutsu moving at Tier++ Speeds with one limb while attacking with another in the same moment within "Territory". *Quartered = Capable of perceiving all those moving at SS-Rank- or below speeds, being able to determine Size of targets due to spatial displacement but not discern individuals from techniques or items. Capable of intercepting or parrying Taijutsu moving at 1-Rank Above Tier- Speeds with one limb while attacking with another in the same moment within "Territory". *Near Empty = Capable of perceiving all those moving at SS-Rank or below speeds, being able to determine Size of targets due to spatial displacement but not discern individuals from techniques or items. Capable of intercepting or parrying Taijutsu moving at 1-Rank Above Tier Speeds with one limb while attacking with another in the same moment within "Territory". *Empty = Capable of perceiving all those moving at SS-Rank+ or below speeds, being able to determine Size of targets due to spatial displacement but not discern individuals from techniques or items. Capable of intercepting or parrying Taijutsu moving at 1-Rank Above Tier+ Speeds with one limb while attacking with another in the same moment within "Territory". *Below Empty = Capable of perceiving all those moving at SS-Rank++ or below speeds, being able to determine Size of targets due to spatial displacement but not discern individuals from techniques or items. Capable of intercepting or parrying Taijutsu moving at 1-Rank Above Tier++ Speeds with one limb while attacking with another in the same moment within "Territory". (Insert Name)'s Territory = *Note: Where the user is situated serves to increase the effectiveness of their sensory: water offers no increase, on or under ground increases the stated values by +1 Tier Level, while mid-air increases them by +2 Tier Levels.
- Tier Chains:
- Speed+Endurance:
Name: Solo Act - Diva's Frottola Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: Self
Description: Sidonie is a talented singer who has worked to hone and perfect her voice to the utmost degree. This combined with her already enhanced lung capacity has resulted in her breathing becoming much more effective than a normal individuals. It is expressed as a unique Speed+Endurance Tier Chain that, rather than mitigating the stamina lost from tier use, causes her Solo Act techniques to strain her vocal chords less, while also increasing the energy regained from low activity. At this level, she regains an additional +1 Stamina per Post (Total) when standing still, while her Solo Act Techniques all have the Voice Limit price reduced by 1 (to a minimum of 1). Outside of these effects, this acts as normal for D-Rank Speed+Endurance Tier Chain Checks.
Name: Solo Act - Diva's Madrigal Classification: Taijutsu Rank: C-Rank Class: Supplementary Range: Self
Description: Sidonie is a talented singer who has worked to hone and perfect her voice to the utmost degree. This combined with her already enhanced lung capacity has resulted in her breathing becoming much more effective than a normal individuals. It is expressed as a unique Speed+Endurance Tier Chain that, rather than mitigating the stamina lost from tier use, causes her Solo Act techniques to strain her vocal chords less, while also increasing the energy regained from low activity. At this level, she regains an additional +2 Stamina per Post (Total) when standing still, while her Solo Act Techniques all have the Voice Limit price reduced by 2 (to a minimum of 1). Outside of these effects, this acts as normal for C-Rank Speed+Endurance Tier Chain Checks.
Name: Solo Act - Diva's Cantata Classification: Taijutsu Rank: B-Rank Class: Supplementary Range: Self
Description: Sidonie is a talented singer who has worked to hone and perfect her voice to the utmost degree. This combined with her already enhanced lung capacity has resulted in her breathing becoming much more effective than a normal individuals. It is expressed as a unique Speed+Endurance Tier Chain that, rather than mitigating the stamina lost from tier use, causes her Solo Act techniques to strain her vocal chords less, while also increasing the energy regained from low activity. At this level, she regains an additional +3 Stamina per Post (Total) when standing still, while her Solo Act Techniques all have the Voice Limit price reduced by 3 (to a minimum of 1). Outside of these effects, this acts as normal for B-Rank Speed+Endurance Tier Chain Checks.
Name: Solo Act - Diva's Aria Classification: Taijutsu Rank: A-Rank Class: Supplementary Range: Self
Description: Sidonie is a talented singer who has worked to hone and perfect her voice to the utmost degree. This combined with her already enhanced lung capacity has resulted in her breathing becoming much more effective than a normal individuals. It is expressed as a unique Speed+Endurance Tier Chain that, rather than mitigating the stamina lost from tier use, causes her Solo Act techniques to strain her vocal chords less, while also increasing the energy regained from low activity. At this level, she regains an additional +4 Stamina per Post (Total) when standing still, while her Solo Act Techniques all have the Voice Limit price reduced by 4 (to a minimum of 1). Outside of these effects, this acts as normal for A-Rank Speed+Endurance Tier Chain Checks.
Name: Solo Act - Diva's Opera Classification: Taijutsu Rank: S-Rank Class: Supplementary Range: Self
Description: Sidonie is a talented singer who has worked to hone and perfect her voice to the utmost degree. This combined with her already enhanced lung capacity has resulted in her breathing becoming much more effective than a normal individuals. It is expressed as a unique Speed+Endurance Tier Chain that, rather than mitigating the stamina lost from tier use, causes her Solo Act techniques to strain her vocal chords less, while also increasing the energy regained from low activity. At this level, she regains an additional +5 Stamina per Post (Total) when standing still, while her Solo Act Techniques all have the Voice Limit price reduced by 5 (to a minimum of 1). Outside of these effects, this acts as normal for S-Rank Speed+Endurance Tier Chain Checks.
- Strength+Defense:
Name: Impervious Flesh - Untouchable Classification: Taijutsu Rank: D-Rank Class: Defensive Range: Self
Description: As she formulated her fighting styles, Sid learned that while she is fully capable of taking attacks head on due to how durable she is, this wasn't always the best course of action. Through the various training exercises to control the flow of her body, she found that she is capable of controlling the energy behind her opponent's Physical-based attacks as well. This D-Rank Strength+Defense Tier Chain allows her to redirect the kinetic energy behind attacks so that the damage is dissipated around her form harmlessly, not negating the damage so much as diverting it away from her. This works differently than other Defense chains, as it is capable of affecting all ranks of Physical techniques (including Piercing normally and Bypassing if I.F. is active), however when used at this level only a D-Rank of force is redirected, reducing the damage of techniques even if it doesn't negate it outright. The kinetic energy diverted lingers around Sid for 1 Post (Total) before dissipating, allowing her to utilize it if she has a method to do so.
Name: Impervious Flesh - Truly Untouchable Classification: Taijutsu Rank: C-Rank Class: Defensive Range: Self
Description: As she formulated her fighting styles, Sid learned that while she is fully capable of taking attacks head on due to how durable she is, this wasn't always the best course of action. Through the various training exercises to control the flow of her body, she found that she is capable of controlling the energy behind her opponent's Physical-based attacks as well. This C-Rank Strength+Defense Tier Chain allows her to redirect the kinetic energy behind attacks so that the damage is dissipated around her form harmlessly, not negating the damage so much as diverting it away from her. This works differently than other Defense chains, as it is capable of affecting all ranks of Physical techniques (including Piercing normally and Bypassing if I.F. is active), however when used at this level only a C-Rank of force is redirected, reducing the damage of techniques even if it doesn't negate it outright. The kinetic energy diverted lingers around Sid for 1 Post (Total) before dissipating, allowing her to utilize it if she has a method to do so.
Name: Impervious Flesh - Invulnerable Classification: Taijutsu Rank: B-Rank Class: Defensive Range: Self
Description: As she formulated her fighting styles, Sid learned that while she is fully capable of taking attacks head on due to how durable she is, this wasn't always the best course of action. Through the various training exercises to control the flow of her body, she found that she is capable of controlling the energy behind her opponent's Physical-based attacks as well. This B-Rank Strength+Defense Tier Chain allows her to redirect the kinetic energy behind attacks so that the damage is dissipated around her form harmlessly, not negating the damage so much as diverting it away from her. This works differently than other Defense chains, as it is capable of affecting all ranks of Physical techniques (including Piercing normally and Bypassing if I.F. is active), however when used at this level only a B-Rank of force is redirected, reducing the damage of techniques even if it doesn't negate it outright. The kinetic energy diverted lingers around Sid for 1 Post (Total) before dissipating, allowing her to utilize it if she has a method to do so.
Name: Impervious Flesh - Truly Invulnerable Classification: Taijutsu Rank: A-Rank Class: Defensive Range: Self
Description: As she formulated her fighting styles, Sid learned that while she is fully capable of taking attacks head on due to how durable she is, this wasn't always the best course of action. Through the various training exercises to control the flow of her body, she found that she is capable of controlling the energy behind her opponent's Physical-based attacks as well. This A-Rank Strength+Defense Tier Chain allows her to redirect the kinetic energy behind attacks so that the damage is dissipated around her form harmlessly, not negating the damage so much as diverting it away from her. This works differently than other Defense chains, as it is capable of affecting all ranks of Physical techniques (including Piercing normally and Bypassing if I.F. is active), however when used at this level only a A-Rank of force is redirected, reducing the damage of techniques even if it doesn't negate it outright. The kinetic energy diverted lingers around Sid for 1 Post (Total) before dissipating, allowing her to utilize it if she has a method to do so.
Name: Impervious Flesh - Invincible Classification: Taijutsu Rank: S-Rank Class: Defensive Range: Self
Description: As she formulated her fighting styles, Sid learned that while she is fully capable of taking attacks head on due to how durable she is, this wasn't always the best course of action. Through the various training exercises to control the flow of her body, she found that she is capable of controlling the energy behind her opponent's Physical-based attacks as well. This S-Rank Strength+Defense Tier Chain allows her to redirect the kinetic energy behind attacks so that the damage is dissipated around her form harmlessly, not negating the damage so much as diverting it away from her. This works differently than other Defense chains, as it is capable of affecting all ranks of Physical techniques (including Piercing normally and Bypassing if I.F. is active), however when used at this level only a S-Rank of force is redirected, reducing the damage of techniques even if it doesn't negate it outright. The kinetic energy diverted lingers around Sid for 1 Post (Total) before dissipating, allowing her to utilize it if she has a method to do so.
- Speed+Defense:
Name: Impervious Flesh - Redirect Force Classification: Taijutsu Rank: D-Rank Class: Offensive Range: Self
Description: After learning, through her various martial arts styles, to redirect harmful force around her body rather than absorbing it, Sid discovered that the force took time to dissipate and could be used to her advantage. Alongside learning to use the force, she learned to generate her own, resulting in this D-Rank Speed+Defense Tier Chain. At the cost of Pain (Impervious Flesh active) or Recoil (Impervious Flesh inactive) Sid is capable of generating powerful shockwaves of force with her Taijutsu, dealing Internal Defense Bypassing damage to targets or objects she strikes. The price required varies, with pain being inflicted 1-Rank above while recoil is inflicted 1-Rank below the damage she wishes to deal. This technique ties well with her other Tier Chain, as she is capable of utilizing the energy redirected from physical techniques as a substitute price, though it deals damage equal to the amount of energy. These shockwaves also serve to extend the reach of her attacks based on the speed they were executed with. Speed - Add. Reach D- - +1ft D - +2ft D+ - +3ft D++ - +4ft
Name: Impervious Flesh - Redirected Force Classification: Taijutsu Rank: C-Rank Class: Offensive Range: Self
Description: After learning, through her various martial arts styles, to redirect harmful force around her body rather than absorbing it, Sid discovered that the force took time to dissipate and could be used to her advantage. Alongside learning to use the force, she learned to generate her own, resulting in this C-Rank Speed+Defense Tier Chain. At the cost of Pain (Impervious Flesh active) or Recoil (Impervious Flesh inactive) Sid is capable of generating powerful shockwaves of force with her strikes, dealing Internal Defense Bypassing damage to targets or objects she strikes. The price required varies, with pain being inflicted 1-Rank above while recoil is inflicted 1-Rank below the damage she wishes to deal. This technique ties well with her other Tier Chain, as she is capable of utilizing the energy redirected from physical techniques as a substitute price, though it deals damage equal to the amount of energy. These shockwaves also serve to extend the reach of her attacks based on the speed they were executed with. Speed - Add. Reach C- - +5ft C - +6ft C+ - +7ft C++ - +8ft
Name: Impervious Flesh - Reflect Force Classification: Taijutsu Rank: B-Rank Class: Offensive Range: Self
Description: After learning, through her various martial arts styles, to redirect harmful force around her body rather than absorbing it, Sid discovered that the force took time to dissipate and could be used to her advantage. Alongside learning to use the force, she learned to generate her own, resulting in this B-Rank Speed+Defense Tier Chain. At the cost of Pain (Impervious Flesh active) or Recoil (Impervious Flesh inactive) Sid is capable of generating powerful shockwaves of force with her strikes, dealing Internal Defense Bypassing damage to targets or objects she strikes. The price exacted is equal to 1-Rank below the damage she wishes to deal. This technique ties well with her other Tier Chain, as she is capable of utilizing the energy redirected from physical techniques as a substitute price, though it deals damage equal to the amount of energy. These shockwaves also serve to extend the reach of her attacks based on the speed they were executed with. Speed - Add. Reach B- - +9ft B - +10ft B+ - +11ft B++ - +12ft
Name: Impervious Flesh - Reflected Force Classification: Taijutsu Rank: A-Rank Class: Offensive Range: Self
Description: After learning, through her various martial arts styles, to redirect harmful force around her body rather than absorbing it, Sid discovered that the force took time to dissipate and could be used to her advantage. Alongside learning to use the force, she learned to generate her own, resulting in this A-Rank Speed+Defense Tier Chain. At the cost of Pain (Impervious Flesh active) or Recoil (Impervious Flesh inactive) Sid is capable of generating powerful shockwaves of force with her strikes, dealing Internal Defense Bypassing damage to targets or objects she strikes. The price exacted is equal to 1-Rank below the damage she wishes to deal. This technique ties well with her other Tier Chain, as she is capable of utilizing the energy redirected from physical techniques as a substitute price, though it deals damage equal to the amount of energy. These shockwaves also serve to extend the reach of her attacks based on the speed they were executed with. Speed - Add. Reach A- - +13ft A - +14ft A+ - +15ft A++ - +16ft
Name: Impervious Flesh - Mirror Force Classification: Taijutsu Rank: S-Rank Class: Offensive Range: Self
Description: After learning, through her various martial arts styles, to redirect harmful force around her body rather than absorbing it, Sid discovered that the force took time to dissipate and could be used to her advantage. Alongside learning to use the force, she learned to generate her own, resulting in this S-Rank Speed+Defense Tier Chain. At the cost of Pain (Impervious Flesh active) or Recoil (Impervious Flesh inactive) Sid is capable of generating powerful shockwaves of force with her strikes, dealing Internal Defense Bypassing damage to targets or objects she strikes. The price exacted is equal to 1-Rank below the damage she wishes to deal. This technique ties well with her other Tier Chain, as she is capable of utilizing the energy redirected from physical techniques as a substitute price, though it deals damage equal to the amount of energy. These shockwaves also serve to extend the reach of her attacks based on the speed they were executed with. Speed - Add. Reach S- - +17ft S - +18ft S+ - +19ft S++ - +20ft
- Strength+Endurance:
Name: Solo Act - Novice Belting Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: Self
Description: All of Sid's vocal training and her naturally large lung capacity has made her an excellent singer. However, she also noticed that as she practiced more and more her vocal chords got used to the strain of performance. This Strength+Endurance Chain increases her Voice Limit by a tenth of its total value (+6) permanently. In addition it is easier for her to restore her voice to working order if brought Below Empty, allowing for any form of Medical technique to treat her effectively, though now imposing a rank requirement depending on the damage done. Otherwise, this technique still fills D-Rank Strength+Endurance tier checks. Negative Value - Rank Req. (Med. Tai, Nin, Kin, Sen, Fuin) Equal to Near Empty - A, B, C, D, Any Equal to 1/4th - S, A, B, C, D Equal to Half - SS, S, A, B, C Equal to 3/4ths - SSS, SS, S, A, B Equal to Full - Z, SSS, SS, S, A
Name: Solo Act - Improved Belting Classification: Taijutsu Rank: C-Rank Class: Supplementary Range: Self
Description: All of Sid's vocal training and her naturally large lung capacity has made her an excellent singer. However, she also noticed that as she practiced more and more her vocal chords got used to the strain of performance. This Strength+Endurance Chain increases her Voice Limit by an additional tenth of its total value (+6) permanently, resulting in an overall increase of +12. In addition it is easier for her to restore her voice to working order if brought Below Empty, allowing for any form of Medical technique to treat her effectively, though now imposing a rank requirement depending on the damage done. Otherwise, this technique still fills C-Rank Strength+Endurance tier checks. Negative Value - Rank Req. (Med. Tai, Nin, Kin, Sen, Fuin) Equal to Near Empty - B, C, D, Any, Any Equal to 1/4th - A, B, C, D, Any Equal to Half - S, A, B, C, D Equal to 3/4ths - SS, S, A, B, C Equal to Full - SSS, SS, S, A, B
Name: Solo Act - Adept Belting Classification: Taijutsu Rank: B-Rank Class: Supplementary Range: Self
Description: All of Sid's vocal training and her naturally large lung capacity has made her an excellent singer. However, she also noticed that as she practiced more and more her vocal chords got used to the strain of performance. This Strength+Endurance Chain increases her Voice Limit by an additional tenth of its total value (+6) permanently, resulting in an overall increase of +18. In addition it is easier for her to restore her voice to working order if brought Below Empty, allowing for any form of Medical technique to treat her effectively, though now imposing a rank requirement depending on the damage done. Otherwise, this technique still fills B-Rank Strength+Endurance tier checks. Negative Value - Rank Req. (Med. Tai, Nin, Kin, Sen, Fuin) Equal to Near Empty - C, D, Any, Any, Any Equal to 1/4th - B, C, D, Any, Any Equal to Half - A, B, C, D, Any Equal to 3/4ths - S, A, B, C, D Equal to Full - SS, S, A, B, C
Name: Solo Act - Expert Belting Classification: Taijutsu Rank: A-Rank Class: Supplementary Range: Self
Description: All of Sid's vocal training and her naturally large lung capacity has made her an excellent singer. However, she also noticed that as she practiced more and more her vocal chords got used to the strain of performance. This Strength+Endurance Chain increases her Voice Limit by an additional tenth of its total value (+6) permanently, resulting in an overall increase of +24. In addition it is easier for her to restore her voice to working order if brought Below Empty, allowing for any form of Medical technique to treat her effectively, though now imposing a rank requirement depending on the damage done. Otherwise, this technique still fills A-Rank Strength+Endurance tier checks. Negative Value - Rank Req. (Med. Tai, Nin, Kin, Sen, Fuin) Equal to Near Empty - D, Any, Any, Any, Any Equal to 1/4th - C, D, Any, Any, Any Equal to Half - B, C, D, Any, Any Equal to 3/4ths - A, B, C, D, Any Equal to Full - S, A, B, C, D
Name: Solo Act - Master Belting Classification: Taijutsu Rank: S-Rank Class: Supplementary Range: Self
Description: All of Sid's vocal training and her naturally large lung capacity has made her an excellent singer. However, she also noticed that as she practiced more and more her vocal chords got used to the strain of performance. This Strength+Endurance Chain increases her Voice Limit by an additional tenth of its total value (+6) permanently, resulting in an overall increase of +30. In addition it is easier for her to restore her voice to working order if brought Below Empty, allowing for any form of Medical technique to treat her effectively, though now imposing a rank requirement depending on the damage done. Otherwise, this technique still fills S-Rank Strength+Endurance tier checks. Negative Value - Rank Req. (Med. Tai, Nin, Kin, Sen, Fuin) Equal to Near Empty - Any, Any, Any, Any, Any Equal to 1/4th - D, Any, Any, Any, Any Equal to Half - C, D, Any, Any, Any Equal to 3/4ths - B, C, D, Any, Any Equal to Full - A, B, C, D, Any
- Endurance+Defense:
Name: Solo Act - Empowered Voice I Classification: Taijutsu Rank: D-Rank Class: Supplementary/Offensive Range: Self
Description: As Sid honed her singing talent and began to incorporate her Ronin Ability into the use of her voice, she found that it was naturally growing in strength without her having to put much effort forth. The growth in strength brought forth this unique Defense+Endurance Tier Chain, as rather than blocking Chakra-based Damage with her body she found that she is capable of destabilizing Chakra-based techniques of all kinds with her voice alone. Alone, this satisfies D-Rank Defense+Endurance tier checks, however when used alongside techniques that make use of her Voice she is capable of destabilizing D-Rank Chakra-based techniques, weakening them to be on par with Hybrid in terms of effectiveness while techniques made to be on par with Spiritual/Natural are reduced to their former effectiveness.
Name: Solo Act - Empowered Voice II Classification: Taijutsu Rank: C-Rank Class: Supplementary/Offensive Range: Self
Description: As Sid honed her singing talent and began to incorporate her Ronin Ability into the use of her voice, she found that it was naturally growing in strength without her having to put much effort forth. The growth in strength brought forth this unique Defense+Endurance Tier Chain, as rather than blocking Chakra-based Damage with her body she found that she is capable of destabilizing Chakra-based techniques of all kinds with her voice alone. Alone, this satisfies C-Rank Defense+Endurance tier checks, however when used alongside techniques that make use of her Voice she is capable of destabilizing C-Rank Chakra-based techniques, weakening them to be on par with Hybrid in terms of effectiveness while techniques made to be on par with Spiritual/Natural are reduced to their former effectiveness, and D-Rank are dispersed entirely.
Name: Solo Act - Empowered Voice III Classification: Taijutsu Rank: B-Rank Class: Supplementary/Offensive Range: Self
Description: As Sid honed her singing talent and began to incorporate her Ronin Ability into the use of her voice, she found that it was naturally growing in strength without her having to put much effort forth. The growth in strength brought forth this unique Defense+Endurance Tier Chain, as rather than blocking Chakra-based Damage with her body she found that she is capable of destabilizing Chakra-based techniques of all kinds with her voice alone. Alone, this satisfies B-Rank Defense+Endurance tier checks, however when used alongside techniques that make use of her Voice she is capable of destabilizing B-Rank Chakra-based techniques, weakening them to be on par with Hybrid in terms of effectiveness while techniques made to be on par with Spiritual/Natural are reduced to their former effectiveness, C-Rank suffer a similar reduction alongside having their parameters (i.e. damage, speed, range etc) reduced by 1-Rank and D-Rank are dispersed entirely.
Name: Solo Act - Empowered Voice IV Classification: Taijutsu Rank: A-Rank Class: Supplementary/Offensive Range: Self
Description: As Sid honed her singing talent and began to incorporate her Ronin Ability into the use of her voice, she found that it was naturally growing in strength without her having to put much effort forth. The growth in strength brought forth this unique Defense+Endurance Tier Chain, as rather than blocking Chakra-based Damage with her body she found that she is capable of destabilizing Chakra-based techniques of all kinds with her voice alone. Alone, this satisfies A-Rank Defense+Endurance tier checks, however when used alongside techniques that make use of her Voice she is capable of destabilizing A-Rank Chakra-based techniques, weakening them to be on par with Hybrid in terms of effectiveness while techniques made to be on par with Spiritual/Natural are reduced to their former effectiveness, B-Rank suffer a similar reduction alongside having their parameters (i.e. damage, speed, range etc) reduced by 1-Rank and C-Rank or below are dispersed entirely.
Name: Solo Act - Empowered Voice V Classification: Taijutsu Rank: S-Rank Class: Supplementary/Offensive Range: Self
Description: As Sid honed her singing talent and began to incorporate her Ronin Ability into the use of her voice, she found that it was naturally growing in strength without her having to put much effort forth. The growth in strength brought forth this unique Defense+Endurance Tier Chain, as rather than blocking Chakra-based Damage with her body she found that she is capable of destabilizing Chakra-based techniques of all kinds with her voice alone. Alone, this satisfies S-Rank Defense+Endurance tier checks, however when used alongside techniques that make use of her Voice she is capable of destabilizing S-Rank Chakra-based techniques, weakening them to be on par with Hybrid in terms of effectiveness while techniques made to be on par with Spiritual/Natural are reduced to their former effectiveness, A-Rank suffer a similar reduction alongside having their parameters (i.e. damage, speed, range etc) reduced by 1-Rank and B-Rank or below are dispersed entirely.
*********************** ~~~~~~~~~~~~
Last edited by Sid on 12th November 2020, 8:22 pm; edited 2 times in total (Reason for editing : Typo in a tech) | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Re: Sex, Drugs and Rockin' Roll [Sid's Techs] 12th November 2020, 7:50 pm | |
| - Mod Edit:
Capoeira: Pernas = Typo? upsetting damage instead of upsetting balance. B-Girl's Revival of Taekwondo (Exclusive) = Fighting Styles can't be Exclusive only Signature, while techniques within the Fighting Style can be Exclusive.
Speed + Defense Tiers = Have the pain equal 1-rank Above the damage she intends on dealing. Reduce the Range Extension, have it start at 1 ft-5 ft and have it increase in consecutive increments of 1. Thus D = 1-5, C 6-10 B = 11-15, A = 16-20 & S = 21-25.
Empowered Voice = Add this; Chakra based techniques which are empowered to match Spiritual/Natural are instead weakened to Phy/Chk/Men Levels. So yeah add that to I-V.
Anything I haven't mentioned is approved. Please add Capoeira to the Kangen Clan Page.
Kk Approved. *********************** - Past is Past:
| |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Re: Sex, Drugs and Rockin' Roll [Sid's Techs] 12th November 2020, 10:22 pm | |
| - Erojutsu:
Name: Erotic Combat Classification: EroTaijutsu Rank: B-Rank Class: Supplementary Range: Self
Description: Sidonie is a unique individual, as she possesses a heightened sense of awareness that only grows sharper when she is sexually aroused. As such, she has learned to move in such a way that she...stimulates herself as she fights. This technique allows her to deplete her own Seduction Limit as she moves, the amount reduced per post (total) being based on the Speed, Strength, or Tier Chain she is moving at. Because this technique targets her own Seduction Limit, there is no limit to how long it can be used and she is capable of ceasing its use at any point she wishes. However she suffers all the debuffs other people suffer when dropped to specific levels of their Seduction Limit. Tier - S.L. Depletion (Spd, Str, Tier Chain) D - 1, 2, 3 C - 2, 3, 4 B - 3, 4, 5 A - 4, 5, 6 S - 5, 6, 7 *Note: The reduction stacks based on the methods employed (i.e. B-Rank Speed & C-Rank Strength reduce the S.L. by 6 per P.T.)
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| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Sex, Drugs and Rockin' Roll [Sid's Techs] 22nd November 2020, 8:02 pm | |
| Approved unless Aurielle finds something wrong with it. | |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Re: Sex, Drugs and Rockin' Roll [Sid's Techs] 21st December 2020, 10:37 am | |
| - Erotic Combat:
Name: Erotic Combat - Horny Fist Classification: Fighting Style Rank: B-Rank Class: Offensive Range: Self
Description: The Horny Fist is a unique form of combat created by Sidonie to capitalize on her frequent state of arousal in the midst of combat. In order to make herself seem like less of a pervert because of the basis of Horny Fist, Sid describes it as a style where "the hornier you get, the stronger you become". This is a fighting style that one is often loathed to name or teach, unless they are unabashed about their more perverse techniques, though mastery within it cannot usually be attained simply through training. Fighters of this style are not simply experiencing horniness: they become inhuman acrobats who'll move unpredictably with uncanny skill and without any second thoughts about their actions causing victims utilizing Muscle Tension, Telepathy or Brain Wave Reading to be completely unable to predict their movements, as even the user doesn't know what their next action will be. Once horny, the user will be in a constant state of arousal and often times upon becoming stimulated enough, they will orgasm causing their opponent to be stunned by the occurrence if they fail the Barrier Tier checks resulting in their actions being interrupted or worse the opponent becoming aroused as well. The user's ability to dodge enemy attacks is frighteningly enhanced due to their weird sense of balance allowing them to seemingly lean or bend over at random periods to avoid incoming things. The Horny Fist is not a reliable option because the 'randy trance' that the sexual arousal causes rarely holds for prolonged periods of time; however users can learn to refine the time period they are capable of utilizing it. Likewise as they grow more skilled in combat the amount of time the user is spent prone upon orgasming or the refractory period between orgasms (time it takes for S.L. to replenish) decreases. Depending on the state of arousal, the practitioner becomes empowered in this state, and techniques may or may not become stronger while they are more aroused. Rank - Duration (Posts Total) - Orgasm Dur. (Male/Female) - State (Boost) D - 10 - 5/6 P.T. - Normal (None) C - 15 - 4/5 P.T. - Hot (+1 to Speed) B - 20 - 3/4 P.T. - Bothered (+1 to Strength) A - 25 - 2/3 P.T. - Randy (+1 to Speed) S - 30 - 1/2 P.T. - Horny (+1 to Strength)
Name: Erotic Combat - Horny Fist: The Big-O Classification: EroTaijutsu Rank: D-Rank Class: Supplementary Range: Self (Orgasm), Varies (Effect)
Description: Those who utilize the Horny Fist have learned to weaponize every stage of their arousal, from the point where they bring themselves to the edge to the moment they tip over. Some may argue that they are at their most powerful when they reach orgasm, as they are capable of easily affecting others with the sight of their release alone. The Orgasm of a user of this fighting style has two effects based on their target's sexual preference: those who are attracted to the user will find their own Seduction Limit is depleted greatly at the sight, while those who are not are stunned for a period of time due to the brazenness of someone doing something so...improper. When one Orgasms it has two components, a visual component as the throes of passion grip their body and make them seize and a vocal component as they express their pleasure with impassioned moans, allowing this technique to affect others through sight and sound. When an Orgasm occurs, one must pass a Barrier Check equal to the user's rank or suffer the effects of this technique, the severity of these effects dependent on the sexuality in question. Sexuality = Effect (Stun Dur., S.L. Reduction, S.L. Vulnerability) Hetero (Same), Homo (Opposite) - Stunned for 1 P.T. per Rank Disparity (Base of 1 P.T. if Equal) Hetero (Opposite), Homo (Same) -1 S.L. per Rank Disparity (Base of -1 if Equal) Bisexual, Pansexual - -2 S.L. per Rank Disparity (Base of -2 if Equal) Asexual, Aromantic - Stunned for 2 P.T. per Rank Disparity (Base of 2 P.T. if Equal) Zoosexual - Stunned for 3 P.T. per Rank Disparity (Base of 3 P.T. if Equal); -3 S.L. per Rank Disparity (Base of -3 if Equal) if user is a Beast/bestial. *Note: Women experience more prominent visual orgasms while men experience more vocal orgasms, causing them to affect Sight/Sound as though they were 1-Rank higher in the range category, but the other as though it were 1-Rank lower. Intersex individuals can choose whether or not this applies to them, though it is always applied based on their type of orgasm.
Name: Erotic Combat - Horny Fist: Arousal Limit Classification: EroTaijutsu Rank: D-Rank Class: Passive Range: Self
Description: Due to their familiarity with their arousal, practitioners of the Horny Fist possess several different levels to their arousal where as others simply become horny. This is due to their body acclimating to being in an aroused state, allowing them to benefit from various effects based on said state of arousal. Each stage corresponds with a certain level of the Seduction Limit, and techniques within this style require that specific point in order to be used in combat. There are 7 Stages in total: Normal, Hot, Bothered, Randy, Horny, Orgasmic and Post Orgasmic Bliss (or POB). 1. Normal is the state wherein the user is not horny at all. 2. Hot is the state wherein the user is becoming somewhat aroused, resulting in an increase in their body temperature as their body flushes. The increase in temperature reduces the effectiveness of techniques that deplete the Hypothermia Limit dependent on the user's stage of Arousal: Reductions are lowered by 1 at Hot, up to 5 at Orgasm. This reduction is lowered over the course of one's P.O.B. duration, always resetting back to 0 when it is over. 3. Bothered is a state that causes the user to have difficulty focusing on anything other than sexual gratification. This causes Illusion-based Techniques equal to the user's Rank and below to be less effective (1-Rank Reduction) due to the user's mind being distracted and harder to manipulate. 4. Randy is a state that causes the user's body to become more sensitive to sensual touch, making every contact with them spark pleasure even if it isn't meant to be. This grants the user Pain Resistance so long as they are aroused. 5. Horny is a state that causes the user to focus completely on their arousal, making it impossible for the user to utilize any technique which does not belong to this fighting style, is Erojutsu in nature or focus on sexual arousal. The user no longer thinks clearly at all and when being interrogated those techniques now take double (2x) as long to affect the user before they break and spill the information. 6. Orgasmic is the state wherein the user is brought to completion, causing a rush of adrenaline (+1/8th Stamina Replenished) alongside the user being rendered prone for a duration based on their rank (See Horny Fist). Those who are intersex are unique in that they perform a Day/Night Roll to determine whether they experience a penile (Roll of 1) or vaginal (Roll of 2) orgasm. 7. Post Orgasmic Bliss is the state that occurs after the user's orgasm, the refractory period wherein the user comes down from the high of their orgasm. During this period, sexual arousal is painful for the user due to overstimulation and reductions to the Seduction Limit also cause the user pain (1 D of Pain per -1 from S.L.) This state lasts for a period based on the user's sex (Male = 1 Turn every 2 Ranks, Female = 2 Turns every 2 Ranks, Intersex = Depends on type of Orgasm) while they replenish an amount of their Seduction Limit based on their rank (D = +1 per Turn, S = +5 per Turn). State of Arousal - Seduction Limit Normal - Max Hot - 3/4th of Max Bothered - 1/2 of Max Randy - 1/4th of Max Horny - Near Empty Orgasmic - Empty POB - Below Empty (Same Topic)
Name: Erotic Combat - Horny Fist: Edging Classification: EroTaijutsu Rank: D-Rank Class: Passive Range: Self
Description: Those who use the Horny Fist style have figured out that the style, while less than savory, can be a highly useful tool in combat. It was found by the originator of the style that its duration can be increased by abstaining from orgasm through what is known as "edging". Edging is the act of bringing oneself or an individual to the point of orgasm without actually experiencing it, prolonging their sexual pleasure. When this is initiated, the user is capable of "resetting" the duration of their Horny Fist so long as they do not experience Orgasm within the topic. The user is capable of resetting the duration however many times they wish, however each reset causes the user to experience Mental Recoil Damage per P.T. they maintain the style, due to the enhanced sensitivity of the user's body. If the user doesn't Orgasm at all within the topic, then upon entering the next topic they are placed at a specific level of arousal due to their body craving release. Duration Resets = Mental Recoil - Topics w/o Orgasm = State of Arousal 0 = None - 0 = Normal 1 = D-Rank - 1 = Normal 2 = 3 D-Ranks - 2 = Hot 3 = C-Rank - 3 = Hot 4 = B-Rank - 4 = Bothered 5 = A-Rank - 5 = Bothered 6 = S-Rank - 6 = Randy 7 = SS-Rank - 7 = Randy 8 = SSS-Rank - 8 = Horny 9 = Z-Rank - 9 = Horny
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Last edited by Sid on 19th September 2022, 7:19 am; edited 1 time in total | |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Re: Sex, Drugs and Rockin' Roll [Sid's Techs] 5th May 2021, 2:06 am | |
| - Ibara Scroll (Delve Reward):
Name: Ibaragakure Hiden Secret Taijutsu Technique: One Thousand Years of Death Classification: Taijutsu/Erojutsu Rank: S-Rank (Usable Once per Topic) Class: Offensive Range: Short
Description: This is a very simple technique despite its over-dramatic name, which entails the user clasping their hands together while extending their middle and index fingers then uses their full body weight to thrust the four fingers between the target's buttocks. This technique revolves more around pain and surprise than raw damage, launching the target into the air at Blinding Light Speeds due to the shock of the technique. This technique also affects those watching it in effect on a target, causing them to be stunned and simply watch as the victim flies through the air if they lack the mental fortitude to focus themselves. Despite the simplicity and ridiculous nature of this technique, it has earned a reputation as a very dangerous technique that is infamous the world over. This causes those who hear the name of this technique to seize up in fear at its mention, this effect being even stronger if the target has seen (Barrier req. Increased 1-Rank) or been affected by this technique previously in their life (Barrier req. Increased 2-Ranks).
The power of this technique is relatively low, but it shines when used as a surprise attack towards an unsuspecting enemy. The user uses a combination of speed, perception and distractions in order to attack from the target's blind spot. When a target is distracted beforehand, this technique obtains a Reaction requirement to notice equal to the speed it is executed with. The distance the victim is launched when struck is dependent on the user's Speed with a modifier if used with Strength as well, and the Natural Damage dealt is equal to 1-Rank below the user's Rank. In order to resist the effects of this technique, the victim requires an Erojutsu technique based around anti-Anal Penetration or Defense Tiers equal to the strength the technique is executed with. Those with Pain Immunity aren't completely immune to the shock and surprise of the technique, but instead require 1-Rank less in the above requirements to resist the launching effect of the technique. Masochistic individuals are capable of resisting the effects with 2-Rank lower requirements, however they receive 1-Rank higher Natural Damage due to their arousal. The Barrier Tiers required to resist the being stunned by the visual of this technique is based on the user's rank, while the requirement to resist the immobilization caused by the name of the technique gains a modifier based on the infamy of their Shinobi rank. Tier - Distance (Modifier) None - 5ft (N/A) D - 10ft (+5ft) C - 15ft (+7ft) B - 20ft (+10ft) A - 25ft (+13ft) S - 30ft (+15ft) SS - 40ft (+20ft) SSS - 50ft (+25ft)
Rank (Infamy) - Barrier Req. (Modifier) D - Elite - A-Rank++ (+1 T.L.) C - Medic (Logistics) - S-Rank- (+2 T.L.) B - Hunter (MP) - S-Rank- (+3 T.L.) A - Head Nin - S-Rank (+4 T.L.) S - Medic (Medical) - S-Rank (+5 T.L.) "Z" - Hunter (T&I) - S-Rank+ (+6 T.L.) "X" - ANBU - S-Rank+ (+7 T.L.) N/A - Sannin, Kage Guard - N/A (+8 T.L.) N/A - Kage, Gokage, Koikage - N/A (+9 T.L.) *Note: This technique has no effect on the unconscious but possesses an "Improper" use when targeting women or individuals with vaginas, targeting them from the front. Rather than shocking them, it sends them into a berserker rage that increases all of their tiers by 1-Rank and causes them to attack those around them indiscriminately, with focus on the user of the technique.
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Sex, Drugs and Rockin' Roll [Sid's Techs] 19th September 2022, 7:23 pm | |
| Approved *********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
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| | | | Sex, Drugs and Rockin' Roll [Sid's Techs] | |
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With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …
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