| | New Scales Beginnings (Mystery Island, Northern Abyssal) | |
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Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: New Scales Beginnings (Mystery Island, Northern Abyssal) 18th August 2017, 12:59 pm | |
| Calypso would land with no hassle and would look at the two barricaded locations and after lingering around trying to see if there were any cracks within it so she could get a better sense of where she was going she decided to dismantle both of the barricades as quietly as she could so as not to alert anyone who was inside the building. Once she did that she would head to the side which lead to the basement trying to not to be obvious about her infiltration after all last time she was obvious about something it didn't exactly end well for her particularly when it came to seeking out Bounties. It was unfortunate she was all on her own otherwise this would of been the perfect time for a flanking her going to the basement while her partner took the main hall, or probably reverse as she would feel more comfortable walking into a trap as long as she knew she had back-up. Either way she would proceed to skate forward once more with her Trick Speed crouching as low as physically possible without restricting her mobility. | |
| | | Xi
Posts : 3170 Join date : 2013-02-11 Age : 30 Location : A ball where masked souls dance
| Subject: Re: New Scales Beginnings (Mystery Island, Northern Abyssal) 18th August 2017, 3:54 pm | |
| Upon her arrival at the Bounty Office, the first thing she would notice was that it was void of life bar the male that was sitting at the front desk flipping through an exotic magazine with his feet on the counter. There wasn’t much to do in terms of dishing out rewards as those who actually tried getting any of the bounties available would either fail and move on to an easier island or died. Not to mention there was the issue of Mack terrorizing the island and killing the majority of the Bounty Hunters and Privateers that came to take him in. Looking at his watch he would decide that it was time for him to lock up and head home that was until he noticed a small girl dragging two bodies in his direction. Thinking it was someone who needed assistance he would rush out into the rain and help her with the body of the fat man. “Damn what happened here?” The man said holding his back in pain that damn body weighed a ton. With his face burnt off, he wouldn’t notice that it was actually Big Al but he did notice that she was with the ship thief, Jean. “Whoa is that Jean? That’s pretty dope! Umm, let me get your reward.” The man said as he scurried to back to his desk before pulling taking out 750 Niikos and once she had identified that the other body was that of Big Al he would hand over 600 more.
The moment Calypso had jumped down into the basement, the smell of rotting corpses would caress her nostrils. In fact what she had actually landed on wasn’t the floor but a body that had its chest ripped open by something massive. She would need to watch her step as the floor was littered with bodies and body parts. Something straight out of a horror movie one would say. Anywho, if she didn’t manage to trip over several bodies she would come to another impasse. The door to the right was of a normal size and the door to the left was a rather large. Choices, choices. | |
| | | LexxiLove
Posts : 324 Join date : 2017-03-19 Age : 32
| Subject: Re: New Scales Beginnings (Mystery Island, Northern Abyssal) 18th August 2017, 4:42 pm | |
| Garm didn't have the best concept of money, not discouraging or trying to claim more cash for the two bodies. 1,350 Niikos had been the most money she had ever had for herself, just that alone was enough for her. Of course she would later learn that more was a necessity for so many other things. With her money in her satchel, she would head back outside, pondering handling one of the other bounties in the book, having to check it before stepping back outside in to the pouring rain. This was not something she was too fond of, rain made her flames weaker, not that most could tell as the black fire burned so much stronger even with the rain. Before stepping back in to the rain she checked the book, seeing the next closest, Ja, was marked as the nearest remaining. Tucking the book away, she sighed and ran out in to the rain after getting directions for the abandoned building. | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: New Scales Beginnings (Mystery Island, Northern Abyssal) 18th August 2017, 5:16 pm | |
| Calypso wouldn't utter a sound but she would gag upon seeing all of the corpses around her just the stench alone brought tears to her eyes. No whomever was here was sick very sick and though she wasn't one to judge or kill people this case she would make an exception. She would take a breath through her mouth slowly as she built her composure so she could keep going and decided to choose the small door for now trying to scope out the place first. Whatever or whomever did this was around here somewhere but she needed more information before she went and tried to open a can of whoop ass on them. She also tried to see if she recognized ny of the bodies so that when she got out of this place she could see if there were any missing persons native to the island. She would inspect her AT's to see if any of the viscera got into them last thing she needed was to trip or something when she was fighting because that could be the death of her. | |
| | | Xi
Posts : 3170 Join date : 2013-02-11 Age : 30 Location : A ball where masked souls dance
| Subject: Re: New Scales Beginnings (Mystery Island, Northern Abyssal) 18th August 2017, 9:26 pm | |
| As Garm approached the building she would see that the doors and windows were completely nailed down and it would take someone with gargantuan strength to even try and get that heavily fortified door to open. If she had peeked through the window she would notice that there was someone standing in the main hall way. There was no way she could make out what exactly this person had looked like but it was actually Calypso who had just emerged from the basement. Like the one before her, she had the option of climbing upward to enter the building through the roof or she could just leave and pursue the two other targets. If she had actually stayed, however, she would hear the voice of someone calling out to the woman in the hall and thus be treated to something rather interesting. The moment Calypso went through the door she would arrive in the main hallway. If she had looked to the left she would notice a pile of rotting corpses in the corner all with Privateer uniforms which should trigger a small flashback to what the bartender had told her earlier. While she was busy with trying to piece everything together, the entire area would become cloudy obstructing Calypso’s vision. “ I wonder how you got in here. I should probably take care you before Mack notices.” A feminine voice echoed throughout the hallway as red hues watched the woman from a safe distance. - Ja:
Ja's currently positioned on the roof beams 25 feet above Calypso.
Name: Cloudy Day Classification: Kinjutsu Rank: C Class: Supplementary Range: AOE
Description: TheCloudy Day Technique is a specialty of the Ja which she developed after fiddling with the Nimbus technique of the Arashi Clan. This technique causes a covers the surrounding area in thick clouds in which they can camouflage themselves and then sneak up on the enemy to attack or assassinate them. The clouds obscure the vision of the unsuspecting opponent and requires them to have C rank reaction to see through the clouds.
Name: Silent Killing: Throw Voice Classification: Taijutsu Rank: C-rank Class: Supplementary Range: Short
Description: Req. Area Concealment technique currently on the field. This is a unique application of the silent killing technique meant for sure when the user is concealed within an area concealment technique. They manage to throw their voice causing it to seem to echo throughout their area concealment technique though due to only being an auditory illusion those with C-rank Defense Tiers or higher are able to throw it off and not fall for it. Furthermore, those with either C-rank Reaction Tiers affixed to hearing or a Raised sense of hearing are able to pinpoint where the sound originated from. However, despite its disadvantages it is still a useful technique in the hands of a skilled user as the voice echoes multiple times confusing the opponent and obscuring its actual origin. Rank of User - No. of Echoes - Max Distance Voice can be "thrown" D - 1 - 5 feet C - 2 - 10 feet B - 3 - 15 feet A - 4 - 20 feet S - 5 - 25 feet
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| | | LexxiLove
Posts : 324 Join date : 2017-03-19 Age : 32
| Subject: Re: New Scales Beginnings (Mystery Island, Northern Abyssal) 18th August 2017, 10:14 pm | |
| Garm would peek in through the cracks and see the shadow of a person without knowing it was, immediately thinking only that it could be the bounty listed in the book. She began to climb up, using her tail as extra leverage to get up on to the roof and peek down, overhearing the voices down there, leaning down just in time to catch the peculiar cloud settling on the area. As far as she could tell, this other girl she saw clearly wasn't in the book she picked up, but this area should have held a bounty? It only made sense whoever the figure in the cloud was could be that bounty. She needed to not use her Roar technique this time, not wanting to burn down the place with them inside. Although it might clear up the smell. Instead she relied on her own B- speed to drop in and lunge at the mass in the cloud, attempting her Surgical Strike once again. "Behind you!" She warned Calypso when she was close enough to Ja to also be able to alert the other girl in the place, aiming to stab her claws in to the shoulder joint of the torso from behind. - Spoiler:
Possesses C-rank Reaction to catch Ja in the clouds Moves in front roof at B- speeds Draconic Surgical Strike used on shoulder joint from behind, dealing C-rank Blaze Release Hybrid Damage, along with 1 D of burning damage p.t. unless they possess C-rank defence against piercing. Rolled 6 on 20% success chance to bypass piercing defence, which is a fail. - Due to Flame Tribe style, requires better than naked eye sight to perceive her attacks
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: New Scales Beginnings (Mystery Island, Northern Abyssal) 19th August 2017, 10:18 am | |
| When the woman spoke Calypso would turn yet keep moving having enough experience with people who hit to know that they were typically ranged fighters and it wasn't good to stay in one place if you couldn't find cover. So she would use Trick Speed and move around keeping her eyes out for something she could use as cover. However when she heard another voice say behind her she would turn around quickly and scan upward where she heard the voice in the first place. Sure she was glad that someone else was here but she needed to remain light on her feet in the event of the Mack or whatever his name was joining the fight. | |
| | | Xi
Posts : 3170 Join date : 2013-02-11 Age : 30 Location : A ball where masked souls dance
| Subject: Re: New Scales Beginnings (Mystery Island, Northern Abyssal) 21st August 2017, 10:58 pm | |
| A smile appeared on her face the moment she saw that Calypso was completely helpless, which meant that this was easy pickings. Following movement, she would nocking her bow and prepared to fire an arrow into her chest and possibly end her life on the spot. She wouldn’t know what would’ve happened, however, as she got distracted by a voice coming from above her. Startled she would end up dropping her bow but she wouldn’t be able to move in time so Garm’s claws would slicing through her shoulder which would cause her to stumble and fall from the beams and fall twenty five feet to her death, splattering all over the floor. The clouds that covered the area would disperse, revealing the Garm’s position to Calypso and vise versa. It would be completely up to them to decide what to do next. There was obviously something else lurking within the building but were they curious enough to find out? Or would they just go searching for other bounties. | |
| | | LexxiLove
Posts : 324 Join date : 2017-03-19 Age : 32
| Subject: Re: New Scales Beginnings (Mystery Island, Northern Abyssal) 22nd August 2017, 2:14 pm | |
| Garm sighed softly as she landed herself on the ground, rotating her body and swinging her tail to aid in her momentum and even slowing down her fall ever so slightly before standing over the body, giving Calypso a brief glance before she looked over the body and then looking in to the bounty book she'd picked up earlier. Even without words she was getting some grasp over the situation, and it was clear that this Mack was somewhere and likely just as dangerous for the other woman. No reason to leave her to handle that alone. She would hold her hands up whilst her tail tucked back against her to show she wasn't going to attack her as she slowly approached to stand in front and speak in a hushed tone. "My name's Garm. Sorry it just look like you were in trouble. Hope I'm not interfering with your business in some way. I was just hunting down these names so get the money off this island but if you can help me do that, the bounties are all yours and I'll be happy to help against this Mack guy." | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: New Scales Beginnings (Mystery Island, Northern Abyssal) 23rd August 2017, 10:30 am | |
| Calypso would abandon her plans of moving upward to get the person who was about to snipe her from above when she heard not only the sound of body parts impacting one another but likewise the splatter associated with something fleshy falling from a great height. Sure enough when she looked it would be the broken body of one of her targets but since she hadn't been brought down by her she personally felt that she didn't have a claim to the bounty on her head. "Tia. it's fine you earned this one." Calypso said mainly looking toward the doorway before sighing and motioning for the other young woman to follow her "I think whatever this Mack guy is, he's through this way and I'll appreciate the help rather than running in blind with no back-up. Oh and thanks for saving me back there." Calypso said before turning and moving towards the entrance that she came through.
If the other woman followed then when they got to the various rotting corpses Calypso would look back with a frown and then carefully try to step over as much of them as possible so as not to make squelching sounds which my tip off their quarry. But more importantly she was trying her best not to get any of the gunk in her skates. When they eventually cleared that hurdle she would point to the large doorway and slip in heading to the right hoping that Garm would head to the left so they both weren't entering the room, that the Mack was most likely in, on the same side.
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| | | Xi
Posts : 3170 Join date : 2013-02-11 Age : 30 Location : A ball where masked souls dance
| Subject: Re: New Scales Beginnings (Mystery Island, Northern Abyssal) 23rd August 2017, 6:04 pm | |
| Now that the two were together and acquainted, it was time for the main hunt. If Garm had followed Calypso, she would lead her to a very large iron door. Once she had opened the door they would be greeted by two things. The first was a stench even greater than the one outside and a chilling wind. Their attempt to not getting spotted was commendable but it would be for naught as the room was empty, except for the half eaten bodies that littered the room, as well as linear so they would be spotted almost immediately upon entering. “You aren't Ja.” A voice echoed throughout the room. If they had looked straight ahead they would see a Giaorugu laying on a bed of ice. Why was a Giaorugu there? It was quite simple actually, the person terrorizing the island was this Giaorugu and his name was Mack. “You two don’t seem like Privateers, then again I doubt they would send anymore after me since I ate everyone they sent my way.” He said with a chuckle before standing up and stepping out the bed of ice. Besides being a talking Giaorugu, the two women would notice that he had bandages on his left leg and also some wrapped around his torso. His icy blue hues would examine the two women before him. One was from that clan that liked skating and the other was a Faunus, seemed easy enough. “Being a generous creature, I’ll let you two walk away.” He said before sticking his tail into a nearby body and throwing it into his mouth. | |
| | | LexxiLove
Posts : 324 Join date : 2017-03-19 Age : 32
| Subject: Re: New Scales Beginnings (Mystery Island, Northern Abyssal) 30th August 2017, 1:29 pm | |
| Garm nodded along to Tia, feeling a little wordless over how to proceed and recognising that she was the senior of the two. She gripped the bridge of her nose as the smell only got stronger, making the mental note to not burn anything down here. She didn't want to add burning, rooting corpses to the smell of regular rooting corpses. She would follow Calypso's lead into the final room, finding out that they were in fact not as hidden as she has hoped. Though if there was one thing she recognised it was that their opponent was a Faunus like her. She had to steel herself to not rest to the sight of him eating one of those corpses right in front of them, assuming he was doing it more to throw them off, but she stood tall. With her eyes darting over she would remain aware and wait for Calypso's first move so that the two would not clash in each others way. | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: New Scales Beginnings (Mystery Island, Northern Abyssal) 30th August 2017, 2:41 pm | |
| While she had expected a man, instead she was meeting a creature who had been enlightened enough to speak the language that they did which was baffling as it was. To think now it made sense that all of those marines had died and she knew that she could not reason with such a creature as it's predatory instincts would not be quelled by words along to leave the village alone. She didn't know much about it's species but it was pretty big and she knew that larger creatures were much harder to take down than those around the same size as herself. Yet she had back-up now, and apparently there was a bounty with his name on it in this town so she might as well give it her all. "Not to look a gift horse in the mouth but, seeing the carnage just outside the door kind of made my blood boil." Calypso said her Shadow manifesting around her as she actually got serious about killing him, she wouldn't spare a glance to Garm behind her only trusting that she'd be up for this as well. "So how about you take your 'generous offer' and choke on it." Calypso said while shifting her footing and entering one of the many stances of her clan's fighting style. She hadn't had to use any of them before however this didn't seem like a fight that she could afford to pull her punches, especially in the enclosed area that they seemed to of found themselves in. Sure she would of preferred to fight outside with the backdrop of the thunder filled sky but it seemed that lady luck wasn't on her side today. - Spoiler:
Calypso enters Ready Stance by her next post (+1 to Kick Speed, -1 to Hand Movement)
Name: Shadow Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description: The “Shadows” of the Kukinorite’s are a manifestation of their killing intent and/or fighting spirit. Because of this the “Shadows” can only be seen at certain points when the user’s killing intent and/or fighting spirit are at their highest. It has a unique effect where while active it makes use of the victims Intimidation Limit which is equal to their fatigue limit, but when used in conjunction with actual Killing Intent the amount the victim's I.L depletes is doubled. With each post (total) a Kukinorite's Shadow is out it constantly reduces the Intimidation limit, once fully exhausted the victims will be completely intimidated where they will faint for a period of time, however Barrier tiers equal to the user’s rank can make the victims immune to intimidation. These moments are usually at the beginning of a battle, used for intimidation purposes, or when the user uses one of their high ranking or signature techniques, Infinity Atmosphere techniques. Since the “Shadows” represent only a single person’s killing intent and/or fighting spirit every Kukinorites’s shadows take different appearances and as the user improves their “Shadows” will also improve, changing in appearance. Now if two Kukinorite’s were to do a combination jutsus, “Shadows” will also be shown but the appearance will be a fusion of the two “Shadows.” Rank/Barrier Tier for Immunity - Intimidation Limit Depleted - Faint Duration D - 1 - 1 C - 2 - 5
Name: Wáṣerotapa: Ready Stance Classification: Taijutsu Rank: B-rank Class: Supplementary Range: Self
Description: One of the 5 Stances in Wáṣerotapa being the most basic one and is required to learn all the others due to that. This stance varies in exact make with the practitioner, but is the basic all-purpose stance used in sparring and combat. Common features in Wáṣerotapa include turning the body to the side to present a smaller target, slightly bent knees for balance and agility, feet about two shoulder widths apart, and hands free and loose due to Wáṣerotapa not utilizing them at all. Due to being a fighting style relying heavily on kicks, the body's mass is usually shifted slightly to the back leg, making the front leg easier to lift and increasing the speed of kicks by +1 while lowering the speed of any movement with the hands by -1. Regardless of the exact stance, this is the most familiar stance for a Wáṣerotapa user. All other stances, blocks, and attacks flow from this stance due to it's versatility and simplicity. When the user does not possess any speed tiers this technique has an activation delay as the user moves their body into the right positioning however with additional skill the delay is reduced while if the user has B-rank or above speed their is no delay and the stance is changed immediately. This delay is halved when switching from a stance into no stance at all due to not needing precise positioning when lacking a stance. Skill Level - Activation Delay (P.T) D - 5 C - 4
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| | | Xi
Posts : 3170 Join date : 2013-02-11 Age : 30 Location : A ball where masked souls dance
| Subject: Re: New Scales Beginnings (Mystery Island, Northern Abyssal) 31st August 2017, 5:17 pm | |
| A Kukinorite huh? How pleasant. Mack thought to himself as he immediately recognized the intimidation tactic. He had no means of defending himself against such an attack so he couldn’t afford to play around with them as much as he would’ve liked or could he? The Kukinorite could be a problem to deal with but what of the other one? Based on her appearance she seemed to be a reptilian faunus and quite the cute one at that. Once he disposed of the nuisance he would have the faunus replace Ja, whether willing or by force, it didn’t matter to him. With their fate decided he would make his move as it was obvious they were waiting for him to make the first move. Picking up another corpse with his tail, he would throw it towards Garm at B rank speeds. This, of course, was only a distraction while he prepped his other attacks. The first would be to freeze the floor which would end up hindering their movement inside the room and freezing their feet to the floor if they weren’t paying attention. His final act was to coat his tail with ice before bursting forward towards Calypso at C rank speeds and with a swing backed by B rank strength looked to cleave her in half. - Mack:
Body heading towards Garm at B rank speeds as the body was thrown using his strength tiers.
Mack covers 30 feet in one post due to his size Medium M.
Name: Beast Art: Fields of Ice Classification: Beast Art Rank: C Class: Supplementary Range: AOE
Description:
Fields of Ice allows the user to turn the ground surface into highly durable ice creating a field of ice that can cause enemies to have a hard time keeping their balance as they require a C rank of higher balancing technique to move. This technique is also used offensively and allows the user to freeze anything standing on the frozen surface requiring them to have C rank strength of higher to break free.
Name: Beast Art: Ice Sword Classification: Beast Art Rank: B rank Class: Offensive Range: Self
Description:
This technique enables a user to create a funnel of ice and shapes it into the length and likeness of a sword on the user's tail. The resulting blade, made only of ice, is extremely sharp. When backed by equal ranked or higher strength it has the ability to break through B+ defenses and slice through objects and/or people without defense with ease. If the opponent survives being hit by the blade, they will receive B rank hybrid ice damage which will freeze them over unless they have B endurance tiers to negate the effect.
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| | | LexxiLove
Posts : 324 Join date : 2017-03-19 Age : 32
| Subject: Re: New Scales Beginnings (Mystery Island, Northern Abyssal) 31st August 2017, 6:25 pm | |
| Garm felt right in keeping things on her defensive personally, or at least letting the more mobile of the two take the first move, although very surprised by the technique she used, and was thankful as it let her take the back foot. It let her see that their opponent was an ice user, and as she ducked down at B-rank speed to avoid the body being launched at him. From there she noticed what she felt was the most interesting thing; he had abilities like hers. And that just made her grin. "Girl, countering!" She didn't know what to say to get her attention without giving away, and hoped she'd understand, whilst also being exceptionally careful to get ahead of Calypso with that same ducking movement to not get her caught up in her attack. If she fought alone this would work so much easier, her fire breath attack would surely counter, but she needed to keep it safe for the other girl. So instead she would meet the tail strikes with her own, possessing the strength to break from the ice if she touched it, and flexing her tail to assist her balance along with her own strength. With that, she would get around to the man's side and begin to launch her own attacks with her tail; the Draconic Three Armed Strike. Using her highest speed she went at him, punching and jabbing with her tail, knowing her attacks could be difficult to catch due to using the tail at random. She simply had to be careful not to get in Calypso's way. - Spoiler:
B-rank Speed lets her dodge the body, B-rank Strength to break the ice, and with Swinging Wide grants her B-rank balancing Three Armed Strike used at B-rank speeds, hitting 9 times for a C-rank of physical damage each hit. 6 hits require regular B-reaction tier, the 3 tails (one after each two punches) require B+ reaction.
Name: Unorthodox Striking: Dragonic Swinging Wide Classification: Taijutsu Rank: C-Rank (-2 Stamina Price) Class: Offensive Range: Melee
Description: With learning the Unorthodox Striking method to combat Garm has adapted the workings to work with her extra source of weight that her tail brings to her, and has trained to keep it out of the equation and to make the appendage go limp. This leaves Garm capable of throwing her weight in her hips without her tail by stiffening the muscles as she swings, just before the swing of her hips she relaxes every muscle in her tail, thus as she throws her hips the tail is snapped after and acts like a thick whip. With how she throws her weight with ease, this technique can be used as a balancing technique equal to the strength that she uses.
Name: Unorthodox Striking: Dragonic Three-Arm Strike Classification: Taijutsu Rank: C-Rank (-2 Stamina every 3 Strikes) Class: Offensive Range: Melee
Description: Making use of the Flame Tribe style making moves difficult to track, Garm has created a technique specifically created to trick people to land her strikes. Throwing punches, Garm mixes in jabs of her tail that come from over her shoulders or under her arms, making these tail jabs harder to see coming with each requiring a reaction tier equal to Garm's speed, and the tail requiring a tier level higher. These tail strikes come in a ratio of 2:1, meaning every two punches are followed with a tail jab regardless of the punches causing harm, with the users speed determining the maximum number of hits she can get in per rank. Each hit, regardless of punch or jab, each deal a C-rank of physical damage Rank - Speed Tier - Number of Hits - Punch to Tail ratio - Reaction Tier to predict tail D - D - 3 - 2:1 - D+ C - C - 6 - 4:2 - C+ B - B - 9 - 6:3 - B+ A - A - 12 - 8:4 - A+ S - S - 15 - 10:5 - S+
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: New Scales Beginnings (Mystery Island, Northern Abyssal) 31st August 2017, 9:23 pm | |
| "We gotta put him down, hard and fast!" Calypso would say having started moving the moment she saw Mack's tail give a hint of movement, courtesy of her enhanced eye-sight on account of her being a Gravity Child, resulting in her jumping upward and trusting Garm to handle herself on the ground. When the body came flying at her former position she would spare a glance to her companion who seemed to be alright and then adjust her position in the air before diving downward and attempted to stomp on Mack's head. If she was successful in addition to sending his head downward 2 feet towards the ground, and would find herself being launched back into the air and back into her preferred area for combat, the sky. Either way, Garm didn't have to worry about messing her up after all Calypso was far more at home in the air doing aerial maneuvers and strikes that Garm could have the entire ground to herself. After all in a real fight just like this, it was very unlikely that a Kukinorite would even have to touch the floor, much less Calypso who rode the Storm Road. - Spoiler:
Altered Sight: Slower Perception (B-rank++ Reaction) = Calypso sees Mack's movement (B-rank Speed) as C-rank++ (2 Tier Levels Slower) Jump (C-rank Skill) + Rapid Traversal= Calypso is able to jump 42 ft in her post (30 ft + 12 ft) Dive (Diving) + Stomp + Ready Stance = Calypso dives back downward 40 ft to deliver a stomp at B-rank Speed (+1 from Ready Stance & +2 from Diving) to deal B-rank Physical Damage (+1 to Power of Kick due to Diving). If Mack doesn't tense his body with C-rank strength, he is planted 2 ft into the ground from the force of the Stomp. If he does tense however Calypso is launched 2x farther upward and Mack sustains additional damage due to hitting the ground (Earth Release Physical damage)
Name: Altered Sight: Slower Perception Classification: Taijutsu Rank: B Class: Supplementary Range: Self
Description: The first level of altered perception which results in the increments at which Calypso perceives another individuals movement being increased in relation to her notoriety. With this she is not subject to motion blur from B-rank++ and below speeds if she lacks it, however when she possesses said movement speed she is able to reliable track speeds on a higher level than her own. In relation to reaction speed Tier checks, she possesses B-rank++ Reaction. Bounty - Perception of B-rank Speeds D - 1 Tier Level Below C - 2 Tier Levels Below B - 3 Tier Levels Below A - 4 Tier Levels Below S - 5 Tier Levels Below *Note: If perceived speed falls below F, it means that a moving opponent seen by Calypso is seen as so slow that they are akin to being immobile allowing her to quickly plot out of a course of action as she sees fit.
Name: Rapid Traversal Classification: Taijutsu Rank: B-Rank Class: Supplementary Range: Self
Description: Pirates are generally known for being fairly strong and they need to be to fight against the components of the ship and even more so when it comes to swimming. With this technique the pirate has equivalent B-Rank- strength tiers on their upper body however their lower body counts as having Tier+ as a Pirate is made more for swimming than normal feats of strength. In addition, this technique details the speed that a pirate is capable of swimming depending on the type of water that they are swimming through, causing them to move faster or slower depending on the state of the water. State of Water - Movement Alteration Against Current - Tier- Turbulent - Tier Base Calm - Tier+ With Current - Tier++
Name: Wáṣerotapa: Dive Classification: Taijutsu Rank: D-rank Class: Supplementary Range: Short
Description: Drawing from the principles of the Wáṣerotapa fighting style this is one of the most basic types of movement in which the user drops from an elevation in a certain way in order to either build up speed or slow it while dropping from the sky. This technique is primarily used in order to set up things as when the arms and legs are spread apart and the user falls slower it boosts the speed of movement related Wáṣerotapa techniques by 1 while when the arms and legs are narrowed and the user falls faster through the air it boosts the power of kicks by 1. Likewise on the flipside when moving slower through the air kicks are 1-rank slower while moving faster through the air the distance covered by movement techniques is halved. Height Diving From (ft) - Movement Spd gained each P.T (Spread/Diving) 5 - Every 10ft +1/Every 20ft +1 10 - Every 20ft +2/Every 40ft +2 20 - Every 30ft +3/Every 60ft +3 40 - Every 40ft +4/Every 80ft +4 80 - Every 50ft +5/Every 100ft +5 *Note all Caps at S-rank
Name: Wáṣerotapa: Stomp Classification: Taijutsu Rank: C-rank Class: Supplementary Range: Contact-Short
Description: The second offensive strike of Wáṣerotapa, Stomp acts like a finisher which can be preformed in two ways the first is by using it on an opponent essentially stomping on their head or shoulder dealing C-rank physical damage in order to propel oneself upward into a backflip while simultaneously planting the opponent 2 feet into the ground unless they tense their body upon impact with C-rank strength. The second way is by stomping on a prone opponent who is laying on the ground dealing C-rank physical damage to them while causing them to essentially bounce off the ground into the air unless they tense their body right before impact with C-rank strength. In the case of the former if they opponent tenses their body the distance the user is propelled is double while when stomping on prone opponents they are dealt additional physical elemental damage due to smacking into the surface they are laying on (I.e the ground would deal D-rank physical earth release damage while a C-rank block of ice would deal C-rank physical ice release damage etc). Increased tiers only increases the lethality and use of this technique as it makes use of the user's tiers to increase the distance the user is propeled into the air after stomping on an opponent.. Strength Tier - Stomp Jump Distance (Standing/Prone) N/A - 3ft/1ft D - 5ft/3ft C - 10ft/5ft B - 15ft/10ft A - 20ft/15ft S - 25ft/20ft
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| | | Xi
Posts : 3170 Join date : 2013-02-11 Age : 30 Location : A ball where masked souls dance
| Subject: Re: New Scales Beginnings (Mystery Island, Northern Abyssal) 4th September 2017, 1:25 pm | |
| Mack’s brow would furrow as his blade missed its target but he always had a Plan B. Since she had managed to dodge the blade, he would position his tail so that it would collide with the wall and ripping it open. Now with this being a rather old building the room that they were in immediately started collapsing with the debris falling down on them at an alarming rate. Turning his attention to the oncoming Calypso he would release a blood-curdling roar in her direction hoping that the shockwave from said roar would knock her back even further in the air and have her collide with falling debris. Hoping that would take care of the take care of the woman in the sky he would turn his attention to the girl on the ground. It was cute that she was trying her hardest but it had no affect what’s so ever. While she was tiring herself out with those rapid punches, Mack would spit out a torrent of water looking to sweep her off her feet and sending her crashing into a wall. - Mack:
Damaged reduced by 2 ranks due to his size
Tail cuts through the walls causing the building to start collapsing in on itself. 5 P.T till it does so. Debris is falling down at crashing ground speeds.
Roar would knock Calypso 10 feet upwards unless she possesses means of anchoring herself mid air.
Wild Wave is coming at Garm at bullet release speeds and unless she has means of anchoring herself down (B rank strength in her legs) will get swept away.
Name: Beast Art: Wild Water Wave Classification: Beast Art Rank: C-rank (Stamina Price Varies) Class: Offensive Range: Short-Mid
Description: This is a basic Water Release technique which has many variations. After performing the necessary hand seals water gushes from the user's mouth like a waterfall extending over a distance of 15ft and washes away the enemy at speeds equal to the amount of energy used. One can freely control the power of this technique with the amount stamina one releases while expelling water outward each post (total). Stamina Price each P.T - Strength needed in legs to avoid knockback- Materia produced 2 - D - D 4 - C - C 6 - B - 3 C 8 - A - B 12 - S- 2 B
Name: Beast Art: Roar Classification: Beast Art Rank: C-rank Class: Offensive Range: Short-Mid
Description: Mack releases a roar so powerful that it creates a shock wave that when hit sends knocks opponents backward 10 feet unless they have means of anchoring themselves.
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| | | LexxiLove
Posts : 324 Join date : 2017-03-19 Age : 32
| Subject: Re: New Scales Beginnings (Mystery Island, Northern Abyssal) 4th September 2017, 3:15 pm | |
| Garm realised her attacks did little, wondering if it were his large frame making her physical assault near useless, seeing that despite all the hits she managed to get in he was still standing. She braced herself as the flood of water rushed past her, standing strong against the flow with B-rank strength as she prepared her next attack, and removing the pesky ice on the ground. And seeing Calypso didn't need to touch the ground made it all the better, "If you can fly, then that's perfect," Garm grinned wide as her arms dropped, flames frothing from her mouth. She thrust her head forwards, roaring as she exhaled the black flames across the ground at his feet. - Spoiler:
B-rank strength to resist knock back.
Roar of Flame used again the floor at Mack's feet. Once more, Flame Tribe requires better than naked eye reaction to dodge. C-rank Hybrid Blaze damage each p.t, and C-rank pain.
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: New Scales Beginnings (Mystery Island, Northern Abyssal) 4th September 2017, 4:51 pm | |
| Calypso wasn't phased instead she would use Air to jump in mid air using the same strength she used initially and dive once more using the additional distance she 'fell' to try and repeat what she attempted to before. Especially considering he would be distracted by trying to use his water to sweep away Garm, either way she was glad they could work in tandem especially when the other woman decided to try and coat the ground in flames. Still structurally the building wasn't sound anymore and they would probably need to evacuate soon. - Spoiler:
Cant copy and paste so if a mod could add air to my post thatd be great
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| | | Xi
Posts : 3170 Join date : 2013-02-11 Age : 30 Location : A ball where masked souls dance
| Subject: Re: New Scales Beginnings (Mystery Island, Northern Abyssal) 5th September 2017, 8:59 pm | |
| Mack would curse under his breath as he noticed that the woman stood firm under his current of water. Either he had weakened during his fights with the Privateers or these two were a lot stronger than he had initially thought. As he prepared to lunge forward and snap up the girl on the ground, he would feel a powerful impact on the top of his head, which would force him to the ground and would cause him to lose his initial train of thought. If that wasn’t bad enough, the ground was apparently set ablaze by the girl on the ground which would cause him to suffer further damages. Thoroughly annoyed at the recent turn of events, Mack would decide it was time for them both to die as he was through with playing around with these two women. Spitting out another torrent of water, he would attempt to sweep Garm off her feet once more with an even stronger current. Once this was done, numerous ice spikes would erupt from the ground almost instantaneously looking to skewer her. Though Garm was in immediate danger of getting pierced by the shards, Calypso wasn’t safe either as the shards were actually 70 feet tall so if she didn’t watch her steps she would end up getting impaled by the shards as well. - Mack:
Ice Spears adds further damage to the already collapsing building. Building fails within 2 P.T
Wild Wave is coming at Garm at bullet release speeds and unless she has means of anchoring herself down (A rank strength in her legs) will get swept away.
Name: Beast Art: Wild Water Wave Classification: Beast Art Rank: C-rank (Stamina Price Varies) Class: Offensive Range: Short-Mid
Description: This is a basic Water Release technique which has many variations. After performing the necessary hand seals water gushes from the user's mouth like a waterfall extending over a distance of 15ft and washes away the enemy at speeds equal to the amount of energy used. One can freely control the power of this technique with the amount stamina one releases while expelling water outward each post (total). Stamina Price each P.T - Strength needed in legs to avoid knockback- Materia produced 2 - D - D 4 - C - C 6 - B - 3 C 8 - A - B 12 - S- 2 B
Name: Beast Art: Certain-Kill Ice Spears Classification: Beast Art Rank: B-rank Class: Offensive Range: Short-Mid
Description: Upon the user making contact with the ground using their feet or tail as an initiator countless ice spears rise from underground moving at crashing ground speeds, which can be as many as thousands, up to the tens of thousands covering a vast distance with a 120ft radius around the user of this technique while reaching up to 70ft into the air. The blades of ice indiscriminately slaughter whoever stands on the ground's surface as are sharp enough to pierce through up to B-rank defenses.
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| | | LexxiLove
Posts : 324 Join date : 2017-03-19 Age : 32
| Subject: Re: New Scales Beginnings (Mystery Island, Northern Abyssal) 6th September 2017, 3:31 pm | |
| Garm tried to endure the wave once again, but no matter how hard she dug her feet in to the ground the wave was just that much stronger, clearly feeling he was likely holding back that last one at least. As she was sent flying back though, she readied herself to give him another wave of her Dragonic Roar of Flame, knowing she had to at least keep dishing out the damage even if he was tough skinned enough to limit the damage she was causing some. However even as she swung her tail to self-right herself, she had nothing to stop the ice speaks, simply curling herself in to protect her vital organs and make a small target. - Spoiler:
Another Roar of Flame for another added D-rank of Blaze
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: New Scales Beginnings (Mystery Island, Northern Abyssal) 7th September 2017, 3:14 am | |
| Fortunately Calypso had managed to stomp Mack into the ground giving a brief respite while propelling herself back upward away from him, however she noticed the structural damage his previous assaults had wrought on the building and decided that her best bet was to get out of there. So she would activate her Air Trek's ability while jumping with all of her strength in order to accelerate in the newly Zero-G environment. A couple of things would happen as a result of the loss of gravity, the first being that considering Garm would be swept away by the water yet gravity had no pull on her body it would mean rather than being buried underwater she would actually move towards the path of least resistance. Which mean like Calypso she was headed back where they entered just by the fact that she was being swept away by the water. Now as Calypso moved she would make note of her allies position and attempt to grab her and turn so that her back was facing the spikes while Garm was kept above her. While she wasn't as fast as the incoming ice spikes, she had three major advantages the first being her altered perception which allowed her to track them in slow motion allowing her to plot out where they would eventually end up in. The second being her positioning which being that she was in the air during Zero-G she was in the perfect terrain for evasive maneuvers and finally the fact that she was a Kukinorite and unlike all the other clans in the world, they can actually air dodge. Thus she would use that to her advantage and using Hurdle shift and twist out of the way of the incoming ice spikes as she made her way out of the room. "Sorry about that but we have to get out of this place." Calypso would say if she was successful in grabbing Garm on her way out knowing fully well that the only thing that would be keeping them from not getting crushed was her AT's anti-gravity field. If she managed to make her escape the moment she got to a wall she would kick-off of it fully intending on increase the distance between them and their foe so that he could be crushed by his own destructive impulses. - Spoiler:
Equipment Name: AT – Gravity Children Type of Equipment: Armor – Feet (Chakra Skates) Rank: A-rank How Many: 1 (Pair) Appearance: The ATs take the appearance of normal skates, however based on the riders personal choices, the colors will vary. The ATs also have only two wheels, never more.
Special Ability: The ATs of the Gravity Children were created to play to their harsh training. As the Gravity Children were released into the world, they had to suffer from the effects of gravity, which through activating these ATs ability, a field is created that negates all gravity within it. With the field being 50ft in diameter and 50ft high, it can only be used once per battle and lasts for 30 posts. Weight: 4 Slots: N/A
Anti-Gravity field has a 50 ft radius with Calypso as the epicenter, within this gravity has no effect and the area is considered to be in Zero-G.
Stomp + Air + Zero-G + Jump + Gulf Traversal = - 10 ft from Stomp -Calypso jumps with A-rank Strength (Meaning her movement is currently at A-rank speed) -No Additional Stamina Price for Air Jump due to Zero-G -Calypso covers 28 ft at A-rank speeds (C-rank Kukinorite using Air = 1/2x Scale Jump Modifier)
Altered Sight: Slower Perception + Hurdle = -Ice Spikes (Crashing Ground) are perceived by Calypso as moving 2 Tier Level's slower. Meaning to her eyes they move at B- Speed. -Thanks to Hurdle, Calypso (while holding Garm) is capable of dodging 12 Ice spikes without slowing for a -6 Stamina Price.
Name: Air Classification: Taijutsu Rank: S-rank (-5 Stamina Per "Air Jump") Class: Supplementary Range: Self
Description: "Movement Taught, Jump" - The Kukinorite have been around for a very long time, from the time of the Chakra Beasts actually and with that time they designed a series of training methods to help them keep up their edge and obtain mastery of the use of their Air Treks. This is the fifth known as "Air" which focuses on teaching the Kukinorite how to jump which to most Kukinorite they think they know what it is to jump but the truth is they have no clue. The Kukinorite way of jumping allows them to be capable of adjusting their center of gravity resulting in a unique way of jumping which can be likened to a double jump if only in appearance. What they are doing is jumping and then using their momentum from the jump in conjunction with shifting their center of gravity and being propelled further by the spin. This is known as the "Air Jump" informally among Kukinorite and the more skilled they get the more frequently they can do this. When using this technique it also counts as an S-rank Air-Movement technique, due to building off of Run, however if any Kukinorite became an Acolyte this technique stacks with their ability to jump multiple times becoming far more dangerous as a result. Rank - Air Jump Distance Scale Modifier (No. of Times Air Jump can be used to shift directions) D - 1/3 (1) C - 1/2 (2) B - 1 (3) A - 2x (4) S - 3x (5) *Note: Kukinorite in Zero G do not trigger the additional stamina price for Air Jumps due to the lack of gravity allowing them to not exert themselves as much as it would be to fight it's effect on their body during an Air jump. Furthermore this technique is unable to be utilize in Intense Gravity S-rank or above unless Kukinorite is of the Sonia Road (Gravity Children raise this by one rank to cap at SS-rank or above).
Name: Gulf Traversal Classification: Taijutsu Rank: A-Rank Class: Supplementary Range: Self
Description: Pirates are generally known for being fairly strong and they need to be to fight against the components of the ship and even more so when it comes to swimming. With this technique the pirate has equivalent A-Rank- strength tiers on their upper body however their lower body counts as having Tier+ as a Pirate is made more for swimming than normal feats of strength. In addition, this technique details the speed that a pirate is capable of swimming depending on the type of water that they are swimming through, causing them to move faster or slower depending on the state of the water. State of Water - Movement Alteration Against Current - Tier- Turbulent - Tier Base Calm - Tier+ With Current - Tier++
Name: Hurdle Classification: Taijutsu Rank: B-rank Class: Supplementary Range: Self
Description: "Movement Taught, Avoiding Obstacles" - The Kukinorite have been around for a very long time, from the time of the Chakra Beasts actually and with that time they designed a series of training methods to help them keep up their edge and obtain mastery of the use of their Air Treks. This is the second known as "Hurdle" focusing on learning how to avoid obstacles whether the means terrain or incoming objects while skating. This is a skill that allows a Kukinorite to calculate topology or flight trajectory and adjust according in advance causing those who see them skating to think that they have an uncanny sense of dodging or perfect, of course this applies primarily during a Run where a Kukinorite is in their true element and is reduced when not in the air. Depending on the skill of the Kukinorite the types of terrain they are unhindered by and the number of projectiles they can dodge while on route to an opponent both on the ground or in the air before slowing as a result of Trick Speed (1-rank) varies. Rank - Terrain Unhindered by (Str Tier Check for movement bypassed - No. of Projectiles before slowing (Ground, in Air) D - Non-Stormy Conditions (Air) & Stable/Horizontal Ground (N/A) - 2, 3 C - Unstable, Diagonal or Vertical Ground (D) - 4, 6 B - Calm or With Current (Liquid), Upside Down Ground (C) - 6, 9 A - Against Current (Liquid), Stormy Conditions (Air) - 8, 12 S - Semi-Solid/Adhesive Ground, Vacuum (Air) - 10, 15 *Gravity Children are capable of dodging double the incoming projectiles as long as it falls within the spectrum of "Altered Perception" however, there is an added price of -1 stamina for each additional projectile dodged as it is more taxing on the body
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| | | Xi
Posts : 3170 Join date : 2013-02-11 Age : 30 Location : A ball where masked souls dance
| Subject: Re: New Scales Beginnings (Mystery Island, Northern Abyssal) 7th September 2017, 12:55 pm | |
| Oh, how close was he. He had plans of ruling this island and become the name that struck fear in the hearts of many. Alas, it wasn’t meant to be as today he was undone by a combination of his own reckless tendencies and these two bounty hunters. With the spikes missing their intended target and current of water failing to do what he had wanted the building would end up collapsing in on itself and unfortunately the only one that had gotten trapped within was himself. There was no way he could survive such an impact as such once the building had collapsed was buried under the rubble and even if there was the slightest chance of him surviving a building crushing him to death he would end up suffocating. - Spoiler:
R.I.P Mack | |
| | | LexxiLove
Posts : 324 Join date : 2017-03-19 Age : 32
| Subject: Re: New Scales Beginnings (Mystery Island, Northern Abyssal) 8th September 2017, 5:34 pm | |
| Garm was left surprised as she was grabbed mid-flight by the other bounty hunter and pulled out. As she dropped from the woman's grip once they were out she immediately took a fighting stance facing the exit they had just practically flown through, only to watch it collapsing. "... Good catch," She relaxed her stance noting there was no movement in the rubble, seeming to have spoken about the collapsing rather than the literal catching of her. "So I don't know where to go from here." She took out the book she picked up earlier, dragging a searing nail over the last two names on the list. "At least this day wasn't boring. Do you think you could help me just a little further? I'm looking to get off the island before my... well they might say family but I wouldn't... before they find me," | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: New Scales Beginnings (Mystery Island, Northern Abyssal) 9th September 2017, 12:57 am | |
| "Yeah, I know it was pretty good." Calypso said though sighing as now they would have to convince the people at the Bounty office that they were the ones who took out Mack and that other chick. "Well, if you don't have any place to go I could always use someone who works well with me. Though we are gonna have to share my raft, there isn't a lot of room but it'll do until we can get to an island with a decent shipyard so you could get your own." she said deciding to take a chance and recruit her. Honestly she didn't really care what position the other woman was capable in, what was more important was that they could work together in a fight and get along out of it. Now, all she needed to do was say yes and remind Calypso what her name was again and they could become crew members. | |
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| Academy Field Trip | 28th November 2022, 4:02 pm by Xi | Road Trip
With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …
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