| | The Storm cometh (Travelling Topic aboard The Monsoon) | |
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Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: The Storm cometh (Travelling Topic aboard The Monsoon) 29th December 2017, 10:59 pm | |
| Aquila reached the point where her quarry was sitting like a plump duck waiting to be devoured- And then the boat lifted from the water at high speeds. Her eyes widened and she let out a frustrated cry, though it was muffled somewhat by her being submerged underwater. She narrowed her eyes and surfaced, staring at the rising Waver and trying to come up with a plan. She swirled her hands gently in the water before snapping them up, three swirling bullets of water from each side of her body rushing towards the rising boat at Vacuum Release speeds, aiming to slam into the bottom of the Waver to throw it off course or send it crashing back into the water. - Spoiler:
-6 Stamina and 2 C-Ranks of Water Materia used
Name: Aqua Style: Water Bullet Classification: Beast Arts Rank: B-Rank (Variable Stamina & Water Materia Price) Class: Offensive Range: Long (Range), Contact (Knockback)
Description: This is a very simple technique that focuses on speed and force rather than damage, being focused on knocking enemies back or at least skewing their footing. The user forms water bullets before launching them at an opponent within 60ft of their person, moving at Vacuum Release speeds. When the bullets come in contact with their target, they detonate dealing C-Rank Physical Water Release damage, while also knocking the opponent 3ft away from their original position. This technique generates a number of water bullets dependent on the stamina and water materia used. This technique can be performed per limb the user has, with each limb requiring their own price. Stamina/Materia - Bullets per Limb 1 + D - 1 2 + 3 D - 2 3 + C - 3 4 + B - 4 5 + A - 5
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| | | LexxiLove
Posts : 324 Join date : 2017-03-19 Age : 32
| Subject: Re: The Storm cometh (Travelling Topic aboard The Monsoon) 30th December 2017, 7:31 am | |
| Garm looked on with childish wonder as the air around them changed. Or more specifically, it was the gravity. It took her a moment to adjust to the sensation of lesser gravity, in which case her arms were out, as was her tail, keeping everything balanced. "This... is really cool," She finally said once she had gotten herself well balanced, standing straight up again. "I have good balance though, being a master of full body fighting helps. I can throw my weight around thanks to my tail. But I guess learning to fight in low gravity will be an experience worth having," All the while she was facing Calypso, unaware of the attack coming from below. | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: The Storm cometh (Travelling Topic aboard The Monsoon) 2nd January 2018, 3:46 pm | |
| Due to Calypso having been looking down just to see how the water looked she would actually notice that they were under attack which would cause her to adjust her waver so that spun in order to avoid the water bullets hurtling towards them. This was done by stomping down on it, which since they were in the air in zero-g would put the waver into a spin which was counterbalanced by her stomping again with her other foot. "I don't know what the fuck just tried to damage my baby but I'm sure as hell going to find out. Garm look alive we are under attack!" Calypso said with a frown as she didn't know what had struck them but she knew now for sure that being in the water was dangerous and as such with another burst of jet dials The Monsoon would ascend even higher into the air while she herself jumped off of her waver to head down to confront whatever had the nerve to try and attack them. As she moved she generated Nimbus reveling in the fact that her hard training allowed her to utilize her Tricks without crippling her body like they did originally, sure she needed to devote time to training even more in the future but still for now this would do. Once she managed to pick out the woman who was swimming in the water she would dive downward to increase her falling speed and then flip to deliver an axe-kick causing three of the four stratus clouds to materialize around her before launched downward as Moon Drop Missiles. If even one of them hit it would displace a large amount of water which would end up floating upward simply due to the effects of her AT's. However she was very much aware of the limitations of her skates and the effective range of them, as such even if the Waver did get too far up it would begin to plummet once it was outside of the field, and thus enter it once more. - Spoiler:
S & L (At Sea) = Base Tier Level Storm Chaser (Heavy Rain) = +2 Tier Levels to Speed Nimbostratus = 4 Stratus (B-rank Storm Materia in Each) which last 2 Turns before dissipating.
Dive = A-rank++ Strength (Every 20 ft = +1 Tier Level) Axe-Kick = Backed by B-rank Strength, Moon-Drop Missile = *Each one was created from a 4 ft radius Stratus Cloud (8 ft diameter + 1 ft Crater) *Each one deals 40 ft of knock-back to whatever it hits while dealing B-rank Storm Release Physical Damage to those unfortunate enough to be struck by 1. *If Aquila is hit head on then she takes damage from the ax-kick she sustains A-rank Dmg (there is at least 20 ft of distance between them thus Dive Bonus Triggers) but is dealt S-rank Dmg (due to Axe-kick 2x the damage dealt when she falls 20 ft) Recoil = None (Kukinorite Retraining is at 3rd so no Recoil From Tricks, Positioning & Fall Damage Boosts were used as well which are external constructs thus also no recoil triggered)
Name: Hurricane Trick: Storm Chaser Classification: Taijutsu Rank: C (D-rank Recoil) Class: Supplementary Range: Self
Description: This is the second basic trick which is based on a combination of Wing's Gravity Control and Over's Backdraft which proceed to form a new Principle. Storm Chaser involves the use of active weather conditions Storms in particular which are used to heighten the rider's capabilities in battle. This is seen during a "Run" as by riding within a Storm they are find slipstreams which generate low-pressure area easing the burden of their bodies to boost their speed and air mobility. This causes any technique which requires movement tier checks to require 1-rank Lower (Strength, Speed etc) while likewise increasing the rider's speed depending on the power of the storm they are riding in. Weather - Speed Boost - Additional Jump Height (Jump Distance) Rainy/Windy/Snow - 1 Tier Level - 1 ft (5 ft) Heavy Rain/Hail - 2 Tier Levels - 5 ft (10 ft)
Name: Hurricane Trick: Nimbostratus Classification: Taijutsu Rank: B (C-rank Recoil) Class: Supplementary Range: Self
Description: The third basic trick which is based on a combination of Wing's Catching Moon Drops, Rising's Field & Lather's Saturate which proceed to form a new principle. Nimbostratus essentially involves the formation of storm clouds through utilizing differential pressure to charge moisture within the air. During one's run the sweat from their body fills the air and is pressurized with an electric charge being coursed through it creating Stratus Clouds which can be used as Storm Materia. These clouds are dark in coloration and vary in size depending on how fast the rider is moving and often are used as platforms for the rider to skate on in the air in order to not trigger a constant chakra drain when utilizing their AT's. Stratus Clouds do not last very long however depending on their skill level they have a set amount of time before disappearing when formed. Speed Tier (Radius of Cloud Generated) - Bounty Modifier - No. of Clouds Generated (Spd Lvl Req.) D (1 ft, D-rank Storm Materia) - D = 1 Turn - 1 Per Activation (Tier-) C (2 ft, C-rank Storm Materia) - C = 2 Turns - 2 Per Activation (Tier) B (3 ft, B-rank Storm Materia) - B = 3 Turns - 3 Per Activation (Tier+) A (4 ft A-rank Storm Materia) - A = 4 Turns - 4 Per Activation (Tier++) S (5 ft S-rank Storm Materia) - S = 5 Turns - 5 Per Activation (1-rank Tier-)
Name: Wáṣerotapa: Dive Classification: Taijutsu Rank: D-rank Class: Supplementary Range: Short
Description: Drawing from the principles of the Wáṣerotapa fighting style this is one of the most basic types of movement in which the user drops from an elevation in a certain way in order to either build up speed or slow it while dropping from the sky. This technique is primarily used in order to set up things as when the arms and legs are spread apart and the user falls slower it boosts the speed of movement related Wáṣerotapa techniques by 1 while when the arms and legs are narrowed and the user falls faster through the air it boosts the power of kicks by 1. Likewise on the flipside when moving slower through the air kicks are 1-rank slower while moving faster through the air the distance covered by movement techniques is halved. Height Diving From (ft) - Movement Spd gained each P.T (Spread/Diving) 5 - Every 10ft +1/Every 20ft +1 10 - Every 20ft +2/Every 40ft +2 20 - Every 30ft +3/Every 60ft +3 40 - Every 40ft +4/Every 80ft +4 80 - Every 50ft +5/Every 100ft +5 *Note all Caps at S-rank
Name: Wáṣerotapa: Axe Kick Classification: Taijutsu Rank: B-rank Class: Offensive Range: Contact, Short (Knockback)
Description: An axe kick, is characterized by a straightened leg descending onto an opponent like the blade of an axe. It begins with one foot rising upward as in a crescent kick at crashing ground speeds. The upward arc motion is stopped, and then the attacking foot is lowered using a combination of speed and strength (Tier Chain) so as to strike the target from above to deal B-rank physical damage. The arc can be performed in either an inward (counter-clockwise) or outward (clockwise) fashion both both result in smashing a victim to the ground with enough force to actually make their body hit the ground and bounce upward up to 5 feet at Bullet Release speeds. This "bounce" leaves the victim completely vulnerable to a follow up unless the opponent tenses their body with B-rank strength at the moment the axe-kick hits resulting in them sustaining double damage (from the axe kick) if they likewise do not possess B-rank defense or A-rank or above strength sustaining no additional damage. Additional tiers not only improve the speed of execution (Spd) but make the resultant damage as well as impact velocity triggering the bounce effect higher (Str). This technique is commonly utilized from a height as falling axe-kicks recieve a damage multiplier the farther the distance they are from the opponent due to gravity compounding the force from the kick. Strength Tier - Bounce Speed off of ground None - D D - C C - B B - A A - S S - S+
Height from Target - Damage Multiplier due to Fall Under 10ft - 1x 20ft - 2x 40ft - 3x 80ft - 4x Over 100ft - 5x
Name: Hurricane Trick: Moon Drop Missle Classification: Taijutsu Rank: D (D-rank Recoil & Variable Stratus Price) Class: Offensive Range: Short (Distance) Contact (Crater), Mid (Knock-Back)
Description: Req. Storm Chaser & Nimbostratus. A twist of the Wing Trick with the same name, the rider learns how to twist a Stratus Cloud into a denser form preforming a spinning flip in the air. This, upon completion of the flip is then used to hammer an opponent into the ground while travelling up to 5 ft before dispersing and leaving a 1 ft radius crater if an opponent is bashed into a solid object such as the ground. This technique is notable for dealing Storm Release physical damage equal to the user's strength while the speed that they preform the flip determines how far an opponent flies upon being struck by the dense sphere of a stratus cloud. Speed Tier - Distance D - 10 ft C - 20 ft B - 30 ft A - 40 ft S - 50 ft
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| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: The Storm cometh (Travelling Topic aboard The Monsoon) 2nd January 2018, 7:07 pm | |
| Aquila saw the attack coming towards her from the female dropping from the waver and figured her own defenses weren't enough to tank the attack. She spun in the water at C-Rank++ Speeds with her B-Rank Strength, the liquid forming a bubble around her body that would defend her from the brunt of the incoming attacks. While most of the damage was absorbed by the shield, it burst apart from the knockback and she was forced deeper into the water. This wasn't a problem for her, so she began swimming around, trying to decide how best to respond to an attack from the female. She needed a bit more time to gather the needed water for what she wanted, even though she was submerged in the sea, so she hoped her crew was in range to attack. And in fact they were, the Black Cloud having stopped on their decent when they saw the waver rise up. Narcelle had brought the female above deck some time ago and she was ready for a fight herself. She didn't have many long range attacks so she just....launched herself across the 30ft distance to the other boat. One would expect her to simply stall in the gravitational field, but she was a Juryoku. She activated her Localized Gravity Field to counteract that of the buxom Kukinorite. She landed on the Waver, facing Garm with a smile on her face "Hello, Darlin. The names Viola, and I am a Buccaneer. I hope you don't mind, but I'll be takin' this here Waver in the name of my ship and our Captain Commander. You can put up a fight if you wanna, but I wouldn't advise it. I'm rather *hic* tipsy." She gave a giggle and swayed on her feet, as though unsteady. It was obvious there was truth to her words and that she had been drinking. - Aquila:
4 A-Ranks of Damage at once vs A-Rank Defense Damage Quartered (4 C-Ranks = 1 A-Rank of Damage) Aquila knocked 40ft beneath the surface of the water
Name: Aqua Style: Water Bubble Shield Classification: Beast Arts Rank: C-Rank (Variable Stamina and Materia) Class: Defensive Range: Self
Description: A snap defense that uses water surrounding the user as well as rotation in order to disperse the force of Physical techniques when they are aimed at the user. The water is gathered around them with their movement, spinning around them at a speed equal to one rank above their spin. The gathered materia is based on their rank, with a small multiplier based on the strength used to spin. The water bubble is capable of completely negating damage below to the materia stored within, quartered damage equal to it and halving damage above the amount of materia within. When defending against an attack, an amount of materia equal to the damage of the attack is lost from the shield, allowing it to be used against multiple attacks but weakening it over time. This shield, however is ineffective towards anything but Physical damage, being completely destroyed by others. Spd/Str of Spin - Materia Gathered (Multiplier) D - 3 D (1.5x) C - C (2x) B - B (3x) A - A (4x) S - S (5x)
- Viola:
TBD
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| | | LexxiLove
Posts : 324 Join date : 2017-03-19 Age : 32
| Subject: Re: The Storm cometh (Travelling Topic aboard The Monsoon) 9th January 2018, 5:47 pm | |
| "Darlin'?" Garm repeated back. She had looked over the edge as Calypso had jumped off, catching just enough to see a fight was starting, and that there was someone else coming right up. On her side she got in to position, running through her mind just what to do here. She didn't want to destroy the Waver with her fire after all. Puts her at a bit of a disadvantage. But she wouldn't wait, racing forwards with B-speed forming her nails in to a sharp point as she went for her Surgical Strike, right at her possibly-drunk opponent's torso, aiming to drive her nails right in to their flesh, requiring they to have some form of enhance reaction to see the technique coming. - Techniques:
Draconic Surgical Strike used on torso, dealing C-rank Blaze Release Hybrid Damage, along with 1 D of burning damage p.t. unless they possess C-rank defence against piercing. Rolled 1 on 20% success chance to bypass piercing defence, which is a fail. - Due to Flame Tribe style, requires better than naked eye sight to perceive her attacks
Name: Flame Tribe Style Classification: Fighting Style Rank: B-rank Class: Offensive, Defensive, Supplementary Range: Self (Body Movement), Contact & Long (Element Manifestation)
Description: The Flame Tribe Style is an external style based on extending the body and long, aggressive techniques that explode and drive through the opponent. The Flame Tribe Style dates back to the year 257 AE, and is the origin of many martial arts. Many of Flame Tribe Style's movements come from nature, utilizing the behaviors of various predatory creatures and the five natural disasters common to the Origin Continent, Breeding Seasons, Eruptions, Earthquakes, Tornadoes, and Floods in order to create fighting style unpredictable to the naked eye. Fire Tribe Style teaches Faunus use their manifested element to penetrate through their opponents (Defense Piercing), sending it outward for either Contact or Long distances. Flame Tribe Style fits the Beast Arts more attuned with the Flame Tribe (Fire, Blaze, Crystal & Explosion) because, like fire, it is aggressive, expanding, and extravagant. Rank - Level of Perception Unable to Predict D - Naked Eye-Sight C - Reaction Tiers B - Reaction Tier+ A - Muscle Tension S - Muscle Tension + Reaction Tiers
Name: Flame Tribe: Dragonic Surgical Strike Classification: Medical Beasttaijutsu Rank: C-Rank (-4 Stamina, Optional Variable Blood Price) Class: Offensive Range: Contact
Description: As someone trained in doctoring, Garm has learned where in the body deals the most damage and can be the hardest to fix up. This combined with her sharp claws and her Blaze element makes for a deadly strike. With the Surgical Strike she aims specifically for the joints in the shoulders, knees and elbows where she can deal the most damage. Simply stabbing in to their skin, she deals a portion of Blaze Release Hybrid Damage equivalent to a C-rank, thn can likewise inflict a burn which afflicts her target each post (total) dependent upon her rank. The burn can be resisted however by those who possess C-rank Defense Tiers, however due to her application of Actual Medical Treatment this technique has a percent chance (Dice Roll) of bypassing this resistance to inflict the burn depending on her rank. Healing this burning damage requires a B-rank Medical Technique or a C-rank Medical Technique specifically geared towards treating burns. Rank - Burning Damage each P.T D - 1 D C - 2 D B - 3 D A - 4 D S - 5 D
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: The Storm cometh (Travelling Topic aboard The Monsoon) 10th January 2018, 1:22 pm | |
| Calypso would see that her techniques landed and would jump off of the air that filled in for the water she had temporarily displaced when her axe-kick landed as such she would ascend back into the air rising high enough to get closer to her ship before utilizing Air a second time so that she could flip herself back onto the Waver and see her new crew-mate attacking the intruder who dared set foot on Calypso's waver, her arrival accompanied by the generation of an additional Stratus Cloud. Still she had confidence that Garm could handle herself and thus would keep her eyes on the approaching ship as she noticed that not only could it fly but it didn't look like any sort of Bounty Hunter vessel. "Who the hell are you guys and why the fuck are you on my waver!" she shouted out directed mainly on the tipsy passenger in hopes that her comment would distract her in order to give Garm an additional advantage but also because she was uncertain on who they were fighting in the first place. Whether the woman answered or Garm did as she could potentially have more of a clue as to who they were, Calypso would finish her statement with a manifestation of her Shadow causing the scenery of the area to change as her killing intent was manifested. - Spoiler:
Air + Jump + Storm Chaser + Rapid Traversal (B+) = *Air = 1/2 Jump Distance (2 Air Jumps Possible) *Jump = 20 ft + 12 ft (B-rank Str Bonus) *Storm Chaser = +5 ft to Jump Height & +2 Tier Levels (Heavy Rain) *Rapid Traversal = B-rank+ Str to lower legs.
Result = 16 ft (Halved Jump Distance) + 5 ft (SC) = 21 ft ascending upward at A-rank- Speeds Second Air Jump + Flip = 1 ft ascending + 20 ft curving flip (A Str backing Flip = 20 ft Distance Covered) to Land on Waver.
Shadow Manifested (C-rank) = -2 from all opponents intimidation limits if they lack C-rank Barrier Tiers. Intimidation Limit = Stamina Limit (Prior Pirate Boosts)
Name: Wáṣerotapa: Jump Classification: Taijutsu Rank: C-rank Class: Supplementary Range: Mid
Description: Drawing from the principles of the Wáṣerotapa fighting style this is one of the most basic types of movement in which the user expands on the philosophy of Bounce this time bending the knees along with the shifting motion in order to jump skyward enhancing the natural jumping ability of the user. The object of this is to propell one's body using the least amount of momentum and force possible relying solely on the muscles in one's calf and foot to launch one upward. Through practice the user is able to use this as a basis for some of the more advanced moved but primarily it is used to extend the user's jumping ability without the use of strength tiers. This is due to the way the user rises upward and when falling down due to gravity downward kicks are given more force depending on how high the user was prior to dropping down. Increased tiers only increases the lethality and use of this technique as it makes use of the user's tiers to increase the jumping distance of the user. Rank - Jump Distance (ft) - Str Tier Modifier - Height Dmg Modifier D - 10 - +4 - 1x C - 20 - +8 - 1x B - 30 - +12 - 2x A - 40 - +16 - 2x S - 50 - +20 - 3x
Name: Air Classification: Taijutsu Rank: S-rank (-5 Stamina Per "Air Jump") Class: Supplementary Range: Self
Description: "Movement Taught, Jump" - The Kukinorite have been around for a very long time, from the time of the Chakra Beasts actually and with that time they designed a series of training methods to help them keep up their edge and obtain mastery of the use of their Air Treks. This is the fifth known as "Air" which focuses on teaching the Kukinorite how to jump which to most Kukinorite they think they know what it is to jump but the truth is they have no clue. The Kukinorite way of jumping allows them to be capable of adjusting their center of gravity resulting in a unique way of jumping which can be likened to a double jump if only in appearance. What they are doing is jumping and then using their momentum from the jump in conjunction with shifting their center of gravity and being propelled further by the spin. This is known as the "Air Jump" informally among Kukinorite and the more skilled they get the more frequently they can do this. When using this technique it also counts as an S-rank Air-Movement technique, due to building off of Run, however if any Kukinorite became an Acolyte this technique stacks with their ability to jump multiple times becoming far more dangerous as a result. Rank - Air Jump Distance Scale Modifier (No. of Times Air Jump can be used to shift directions) D - 1/3 (1) C - 1/2 (2) B - 1 (3) A - 2x (4) S - 3x (5) *Note: Kukinorite in Zero G do not trigger the additional stamina price for Air Jumps due to the lack of gravity allowing them to not exert themselves as much as it would be to fight it's effect on their body during an Air jump. Furthermore this technique is unable to be utilize in Intense Gravity S-rank or above unless Kukinorite is of the Sonia Road (Gravity Children raise this by one rank to cap at SS-rank or above).
Name: Shadow Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description: The “Shadows” of the Kukinorite’s are a manifestation of their killing intent and/or fighting spirit. Because of this the “Shadows” can only be seen at certain points when the user’s killing intent and/or fighting spirit are at their highest. It has a unique effect where while active it makes use of the victims Intimidation Limit which is equal to their fatigue limit, but when used in conjunction with actual Killing Intent the amount the victim's I.L depletes is doubled. With each post (total) a Kukinorite's Shadow is out it constantly reduces the Intimidation limit, once fully exhausted the victims will be completely intimidated where they will faint for a period of time, however Barrier tiers equal to the user’s rank can make the victims immune to intimidation. These moments are usually at the beginning of a battle, used for intimidation purposes, or when the user uses one of their high ranking or signature techniques, Infinity Atmosphere techniques. Since the “Shadows” represent only a single person’s killing intent and/or fighting spirit every Kukinorites’s shadows take different appearances and as the user improves their “Shadows” will also improve, changing in appearance. Now if two Kukinorite’s were to do a combination jutsus, “Shadows” will also be shown but the appearance will be a fusion of the two “Shadows.” Rank/Barrier Tier for Immunity - Intimidation Limit Depleted - Faint Duration D - 1 - 1 C - 2 - 5 B - 3 - 10 A - 4 - 15 S - 5 - 20
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| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: The Storm cometh (Travelling Topic aboard The Monsoon) 16th January 2018, 5:42 pm | |
| Viola might've been drunk, but her reactionary prowess was nothing to be scoffed at. She used alcohol to settle her stomach, but she was feeling woozy at the moment so that was just perfect. She was able to avoid the attack with ease by taking a step back though only just barely, brushing her left hand against her thigh as she moved. This caused her body to become lighter, increasing her speed exponentially. She used this speed to strike out at Garm's outstretched arm with the back of her right hand at A-Rank speed, not aiming to do damage but rather to increase the girl's weight so that she was slower. She then looked at Calypso and her eyes widened a fraction at the terrifying snake haired woman that met her eyes "Whoa there *hic* No need to get so aggressive! I just wanted to play~" She giggled a bit maniacally, swaying on her feet a bit and looking as though she were about to tip over the side of the waver, only to correct her balance. A voice in the back of her mind said she should be getting support from her own ship, so she couldn't help but wonder why nothing was coming. Some bullets should at least be flying, for Cthulhu's sake "As for who we are, I don't think I can *hic* say. We're kinda infamous pirates, we Buccaneers....wait crap I just said it. Forget I said that! Oooooh the captain is going to be so cross..." A light pink blush covered her cheeks, which mingled rather humorously with the green that was there from her nausea. This girl was definitely a piece of work. - Spoiler:
S&L (Buccaneer) = Base Tiers Viola possesses C-Rank Reaction, +1 from Seasick Fist = B-Rank, allowing her to dodge Garm's strike GM: Light = 3x, +3 Ranks to Speed (Boosted from D to A), -3 Ranks from Phys Dmg GM: Heavy = 2x, -2 Ranks to Speed (Garm's speed lowered from B to D if struck), +2 Ranks to Phys Dmg
Name: Seasick Fist Classification: Fighting Style (Combatant Only) Rank: D-rank Class: Supplementary/Defensive Range: Self
Description: Seasick Fist is a unique type of combat where, the user harnesses the queasiness caused to them by motion sickness to lend them a degree of unpredictability in combat. It can not be learned, taught, nor refined through training and practice it is something that is merely innate to a Combatant. Seasick Fist fighters are not simply experiencing seasickness: they become inhuman acrobats who'll move unpredictably with uncanny skill and without any second thoughts about their actions causing victims utilizing Muscle Tension, Telepathy, Brain Wave Reading or to be completely unable to predict their movements as the user themselves do not know what their next action will be. Once seasick, the user will be in a constant state of nausea and often times upon becoming dizzy enough they can vomit on their opponent in order to totally gross them out if they fail the Barrier Tier checks resulting in their actions being interrupted or worse the opponent throwing up as well. The user's ability to dodge enemy attacks is frighteningly enhanced due to their weird sense of balance allowing them to seemingly lean or bend over at random periods to avoid incoming things. The Seasick Fist is not a reliable option because the 'nauseous maneuverability' that being on a ship at sea induces does not hold for prolonged periods of time; however Combatants have learned to refine the time period they are capable of utilizing it. Likewise as they grows more skilled in combat the amount of stamina lost upon throwing up or using vomit related techniques in the Seasick line decreases. Depending on the state of motion sickness the Combatant becomes empowered in this state, and techniques may or may not become stronger while they are more nauseous. Pirate Rank - Duration (Posts Total) - Stamina Lost when Throwing up - State (Boost) D - 10 - 1 Each P.T - Normal (None) C - 15 - 2 Each P.T - Pallor (+1 to Reaction)
Name: Gravitas Marking: Light Classification: Taijutsu Rank: D-rank Class: Passive Range: Self, Effect (Contact)
Description: Req. Gravity Release Kekkei Genkai. Every Juryoku has a white birthmark identical to their clan symbol which is slightly raised and on the back of their palm, depending on the Juryoku's gender it has two effects which are located on a specific hand. Collectively the two are known as Gravitas Markings by the Juryoku with the effect being capable of being triggered at the Juryoku's will upon making contact with an object on the back of their palm which is required for their signature fighting style Gravitas Palm. The first is to Lighten; decreasing the weight an object possesses by imbuing a temporary gravitational field on a target. Those who have been made lightweight experience a boost in speed, however are now more easily knocked back and deal less physical damage with the same amount of force exerted due to their lowered weight. Rarely, oddly enough being connected to sexual orientation, are these markings on the opposite side but under usual circumstances the Lightweight birthmark is associated with the Left hand in males and the Right hand in females. For a weekly training topic of 500 Words a Juryoku can increase the strength of their Gravitas Marking though both can be trained at once for a 1000 Word weekly training, when trained it increases the maximum weight change that can be triggered through a single contact. Lighten/Knockback Multiper - "Speed" Gained - Physical Damage Dealt Debuff 1x - +1 - -1 Rank 2x - +2 - -2 Ranks 3x - +3 - -3 Ranks
Name: Gravitas Marking: Heavy Classification: Taijutsu Rank: D-rank Class: Passive Range: Self, Effect (Contact)
Description: Req. Gravity Release Kekkei Genkai. Every Juryoku has a white birthmark identical to their clan symbol which is slightly raised and on the back of their palm, depending on the Juryoku's gender it has two effects which are located on a specific hand. Collectively the two are known as Gravitas Markings by the Juryoku with the effect being capable of being triggered at the Juryoku's will upon making contact with an object on the back of their palm which is required for their signature fighting style Gravitas Palm. The first is to Heavy; increasing the weight an object possesses by imbuing a temporary gravitational field on a target. Those who have been made heavyweight experience a boost in strength, however are now more difficult to knocked back and move slower as a result of the increase in weight. Rarely, oddly enough being connected to sexual orientation, are these markings on the opposite side but under usual circumstances the Heavyweight birthmark is associated with the Right hand in males and the Left hand in females. For a weekly training topic of 500 Words a Juryoku can increase the strength of their Gravitas Marking though both can be trained at once for a 1000 Word weekly training, when trained it increases the maximum weight change that can be triggered through a single contact. Heavy/Knockback Divider - "Strength" Gained - Speed Dealt Debuff 1x - +1 - -1 Rank 2x - +2 - -2 Ranks
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| | | LexxiLove
Posts : 324 Join date : 2017-03-19 Age : 32
| Subject: Re: The Storm cometh (Travelling Topic aboard The Monsoon) 17th January 2018, 11:13 am | |
| Garm could do little, she was taken aback by the sudden speed boost, and so she was a good target to be suddenly weighed down. But if there was one thing she could do at least now was use her fire with such close range without having to worry about the Waiver. Whilst she couldn't dodge, she was still able to continue her original intention once she got in close. It just so happened that their opponent was the one who got in close. "You already told us you're a Buccaneer," She took a deep breath once the two were in point blanc, and released her stream of black fire from her mouth. - Spoiler:
Name: Flame Tribe: Draconic Roar Of Flame Classification: Beast Arts Rank: C-Rank (-4 Stamina) Class: Supplementary / Offensive Range: Short (Distance), Contact (Flame Spread)
Description: A technique Garm created specifically for combat aboard an enemy ship, exhaling a stream of black fire up to 10 ft away, Garm can spread her harsh flames across the ground and scorching it. This technique is designed to destroy ships, burning through non-fireproof surfaces with relative ease while the flames spread along the surface every P.T. Close proximity to this fire alone has an effect on opponents, inflicting C-rank Pain and due to the heat -2 Stamina unless they have a Heat Resistance based technique C-rank or above. Any object without C-rank Heat Resistance is set ablaze dealing C-rank Blaze Release Hybrid damage per P.T burning until either put out or the object is completely burnt up.
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: The Storm cometh (Travelling Topic aboard The Monsoon) 18th January 2018, 11:57 am | |
| When Calypso heard that the ones attacking her ship were Buccaneers her body would change rapidly with her clothes starting to billow, with her hair moving as if their was a blowing wind originating from her. Her eyes would glow with a sickly yellow nen but the most shocking effect was her legs being wreathed in her Stratus cloud as she began to fall downward. "...Die." Calypso muttered out as her initial movement would be suddenly amplified seeing as she would jump during her fall so that she could quickly cover the distance between her and the Buccaneer in order to capitalize on the opening left by Garm spitting flames on her. The result was her utilizing a flying knee aimed at the Buccaneer's head which, regardless of if it hit or not would release a tornado comprised of Stratus cloud from what would be the point of impact. Of course if it did hit then it would deal a far more damaging blow seeing as her opponent would have already been distracted or set ablaze by Garm's technique while Calypso would avoid being set ablaze herself due to the status cloud enveloping her kicking leg. Finally upon being stuck by either Calypso or the tornado which spawned from her knee Viola would be knocked 10 ft away allowing her to burn up freely without potentially damaging the waver if she ended up completely engulfed in flames. "I fucking hate Buccaneers! Garm let's kill them all and burn their ship to the ground, fucking slaver scum!" Calypso said truly and utterly furious as nothing set her off more than encountering the ones who had made her early life hell. Sure she wasn't exactly forthcoming with why she reacted so badly to the knowledge that they were Buccaneers but when they survived this her and Garm would have a talk about this and exactly why though Calypso preferred to spare lives rather than take them, she'd kill any Buccaneer she ran into. - Spoiler:
Jump + Knee = Flying Knee (A-rank Speed, A-rank Physical Damage & Req. Reaction Equal to Speed in order to dodge Knee, furthermore if Buccaneer lacks Reaction = to speed of the knee they are blinded for 1 P.T) Flying Knee + Storm Style = Flying Knee Cyclone (+Equal to Phy Dmg in Storm Release Hybrid Dmg &) Flying Knee Cyclone + Storm Chaser (Heavy Rain) = S- Speed, A-rank Physical Damage + A-rank Storm Release Hybrid Damage, Req. S- Reaction to dodge Knee & S- Reaction to close eyes in time otherwise in addition to damage the Buccaneer is blinded for 1 P.T. If struck Viola is knocked 10 ft away unless she possesses an A-rank Defense+Strength Tier Chain (Flying Kick = A-rank)
Name: Wáṣerotapa: Storm Style Classification: Taijutsu/Nuinjutsu Rank: SS Class: Offensive Range: Self
Description: This is a unique style of Wáṣerotapa created by Calypso T. Kukinorite upon learning how to apply her Goddess of Storms to her clan fighting style. This technique acts as a modifier for the kick based fighting style as her legs become wreathed in Storm Release materia which are siphoned from either the weather in the environment or the Stratus Clouds generated by the Hurricane Road. Furthermore her clothes begin to billow and her hair is lifted up as if she is in the center of a raging storm her eyes actually pulsating with Nen. Now upon releasing a kick it is followed by a Tornado extending the effective range of her fighting style by much farther than normal. For those hit head on by one of her kicks while this style is active they sustain the physical damage from the kick in addition to Storm Release Hybrid damage equivalent in power to the kick from the combination of Materia + Nen due to the effect of Goddess of Storms. Depending on the weather in question the victim can sustain a status condition which requires Defense+Strength Tiers equal to the rank of the kicking technique used to successfully shrug off. Storm Materia Used - Kick Type (Status Condition) Stratus & Storm - Cyclone (Short-Distance Knock-Back) Bounty - Duration of Status Conditions in P.T (Knock-Back/Bleed/Fall Dmg) D - 1 (5 or 10 ft, D, 20 ft = D) C - 2 (10 or 20 ft, 2 D, 40 ft = C)
Name: Wáṣerotapa: Flying Kick Classification: Taijutsu Rank: A-rank Class: Offensive Range: Mid
Description: A flying kick is a type of kick in certain martial arts and in martial-arts based gymnastics, with the particularity that the kick is delivered while in the air, specifically moving ("flying") into the opponent after a skating start to gain forward momentum. In this sense a "flying kick" is a special case of a kick following a Jump, jump kicks being any kick delivered in mid-air, i.e. with neither foot touching the ground. Depending on the movement speed of the user while preforming the forward momentum all Flying Kicks require equal rank reaction to the user's movement speed in order to successfully dodge. Flying kicks are often just add on's modifying the basic kicks with the Flying aspect being used to increase the distance the technique can cover while boosting the speed of execution to Vacuum Release and the damage dealt to inflict A-rank damage. As a result their are multiple variations all of which have the word "Flying" put in front of whichever kick this technique is used with to distinguish it from the original version (I.e Flying Back Kick). Additional Tiers serve to increase the distance the technique is able to cover without touching the ground, damage dealt (Str) and the speed of execution (spd) of the kick in question. Strength Tier - Farthest Distance strikable/air distance covered None - 20ft D - 25ft C - 30ft B - 35ft A - 40ft S - 50ft
Name: Wáṣerotapa: Knee Classification: Taijutsu Rank: C-rank Class: Offensive/Supplementary Range: Mid
Description: The first offensive strike of Wáṣerotapa, Knee acts like an opener and a means to temporarily incapacitate opponents so as to buy enough time for more powerful kicks. The user brings their back leg upward aiming for either the head, stomach or crotch, each target being a weak-point this technique dealing C-rank physical damage. When striking the head if the opponent doesn't block or close their eyes with Reaction equal to the speed of the knee they are blinded for 1 post (Total). When striking the stomach if the opponent doesn't possess C-rank endurance tiers or do not require breathing they are left gasping for air wasting their next post due to sucking in air. When striking the crotch if the opponent crumples to their knees due to the pain unless they have Pain Tolerance (female only) in which case they remain prone for 2 posts (total) if female or 4 posts (total) if male due to the pain preventing them from moving their legs and risk aggravating the injury. If they do move before the duration is up they are experience C-rank physical pain each post (total) until they can recover.
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| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: The Storm cometh (Travelling Topic aboard The Monsoon) 18th January 2018, 1:21 pm | |
| Viola saw the flames coming and knew that fire equaled a bad time, so she followed her first instinct and jumped into the air with her improved speed, carrying her into the air. Or at least she tried to. She was preocuppied with the fire and didn't notice the death in the form of a storm-wreathed kick heading straight for her mid-section. Not only did the kick land but she was launched backwards, off the waver and out over the open sea. Viola lost consciousness as she fell to the water, a loud splash notifying when she had hit the surface. She drowned rather quickly after she went under.
One was down, but there were still Kami-knows how many on the ship. Speaking of, a bullet flew from the crow's nest of the enemy ship, glancing off the side of the waver. It was obviously a warning shot meant to grab their attention, as the captain of the other ship came forward and glared towards the two females. She removed the cigar from her mouth in order to talk clearly "OI! How about instead of fighting on that little plank of wood you call a boat, you come over here and fight like a real woman! Unless you wenches lack the tits to face me two on one!" The navigator giggled and the captain was forced to throw a quick glare over her shoulder to silence the unwanted noise. She was hoping this stalling would give Aquila enough time to think of something that resembled a plan and actually step in. The girl couldn't be completely useles... | |
| | | LexxiLove
Posts : 324 Join date : 2017-03-19 Age : 32
| Subject: Re: The Storm cometh (Travelling Topic aboard The Monsoon) 21st January 2018, 3:33 pm | |
| Garm cracked her neck as she missed the fire, fighting someone who could actually dodge her difficult to dodge attacks was certainly something new and interesting. But Calypso finished the job she tried to do herself. The woman was definitely a better fighter than Garm herself, but she hoped to change that. "Burn their ship? I can do that." She said with a cocky grin, taking a look and finding the best place. "I'll need some help getting back up after, I can't fly like you," She chose the best spot, took a run and jumped from the flying waiver. Directly above the buccaneer ship she picked her mark, and shot herself down through Calypso's anti-gravity through both her momentum and swinging her limbs. Her arm maneuvered her in to position, her knee threw her weight down and twisted her body, whilst the main blow came from slamming her tail in to the deck of the ship. Upon breaking through the top deck alone, she unfurled herself to land inside, where she would exhale another jet black stream of fire as she twirled, giving setting as much around her aflame as possible whilst not letting herself be harmed by it so quickly. - Spoiler:
Draconic Four-Wielded Hammer used on deck of ship with B-rank strength, breaking out before more than top deck broken. Draconic Roar of Flame used on the ship walls.
Name: Unorthodox Striking: Dragonic Four-Wielded Hammer Classification: Taijutsu Rank: C-Rank (-2 Stamina) Class: Offensive Range: Melee
Description: Making use of the Unorthodox style of combat, Garm gives focus to all of her limbs with her Four-Wielded Hammer in turn. A quick succession of hard hits at her max speed tier, hitting with her strength. The technique opens up with her swinging at short range with her elbow aiming for the target's head, using the momentum to throw herself around and drive her knee in to her targets torso. This momentum them carries over and uses the length of her tail doubled over in a loop to strike the torso again. Finally her momentum comes to a halt as her final arm swings around aiming to strike on the inside of her elbow at the target's throat. Whilst all strikes deal a C-rank of physical damage each, the third hit knocks the wind out of her opponents lungs causing them to be prone for a time, per turn, depending upon the strength of the fourth blow. Strength Tier - Turns Prone (pt) None (no hit) - 1 D - 2 C - 3 B - 4 A - 5 S - 6
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: The Storm cometh (Travelling Topic aboard The Monsoon) 21st January 2018, 4:58 pm | |
| Calypso would narrow her eyes at the fact that the woman speaking had actually dared to shoot at The Monsoon, it would cause her to move back so that she could actually drive her Waver. As a result two of the Jet Dials in the back would fire off once more allowing her to propel her waver so that in addition to being skyward bound it would allow her to use the Buccaneer's ship as cover in case that Faunus down in the water tried something again. She kept her eye out just in case though, after all while she trusted that Garm could handle herself she wasn't blind to the fact that her opponents didn't exactly have to fight fair and could have a number of tricks at their disposal. Once she got to a reasonable height that her zero-g would only encompass the top part of the Buccaneer ship she would maneuver the Monsoon so it moved horizontally so as to keep the Buccaneer ship under her regardless of where they steered to. She was confident that her little "raft" as they called her could easily outspeed their patchwork of a ship any day and felt that she might as well take advantage of her superior maneuverability to stay out of the range of their cannons. - Spoiler:
The Monsoon is now headed diagonally up, once she gets 25 ft above the Buccaneer Ship it is steered so that it moves Horizontally following the path of the Buccaneer ship.
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: The Storm cometh (Travelling Topic aboard The Monsoon) 24th January 2018, 3:47 pm | |
| The Captain's eye twitched as the deck of her ship was annihilated by some lizard slut. She'd put a lot of time and effort into this ship and it meant a lot to her. Not only that but one of her best fighters had been lost. She took a deep breath and then looked to her last proper fighter. "Oi, Gamma, keep shooting at that bitch, I'll deal with our little intruder." The Captain took another drag of her cigar and took off her jacket, tossing it at her Navigator, someone who was useless at combat anyway. With a huff she then ripped her sleeves off and leaped into the hole in the ship, landing directly beside Garm in the ring of flames. Up close it was a bit more obvious that the Captain was jacked and she snorted in rage, smoke billowing from her nose. "You think you can come onto my ship, attack my crew and then set everything on fire? I'll admit, you've got moxie but I'm going to put out the fires with it." She cracked her neck and fell into a fighting stance, palms open and held outwards toward Garm. -- On the deck, Cecil Gamma sighed and rubbed the bridge of his nose. He didn't even like killing people, he just wanted money and maybe a hot babe... He paused and looked over the burning hole in the ship. Maybe not that hot. He then raised his second pistol, a simple flintlock and fired it once more at the Waver once it matched the Cloud's velocity, just to try and get the other woman's attention. "Hey! Come down here so I can shoot you, please? I've not got that much ammo and I'm kind of sick of firing when I don't know that I'll actually hit." He sighed and started to unwrap a bundle sitting next to him, revealing a large, well crafted rifle. He didn't want to use Winnipeg but he would if he had to. - Captain Nsqy of the Feral Sky Pirates:
- Appearance:
Name: Terra Tribe Style Classification: Fighting Style Rank: B-rank Class: Defensive, Supplementary, Offensive Range: Self (Body Movement), Short-Mid (Element Manifestation) Description: Those in the Terra Tribe utilizes this particular fighting style, a mix of the Rajang and Rebidiora creature styles. This style uses deep, low stances, which give an increase center of gravity, and strong hand techniques capable of inflicting knock-back. Terra Tribe Style is one of the more external styles, but also practices some internal movement. Emphasis is put on having firm, solid stances, in order to dish out blows capable of shattering bones and bruising those who attempt to parry their strikes. Those within the Terra Tribe have a saying "The more connected to Gaia one is, the more power they will have" resulting in an expression of elements at Short to Mid Distances. The translation of this style within the original Dobutsu language means "to stand firm and tall with integrity." With a focus on strong, balanced stances and powerful strikes, Terra Tribe Style is a Terra Tribe members best weapon to use the elements most attuned to them (Earth, Diamond, Thread & Pulse). Rank - Knock-back Modifier added to Terra Tribe Style techniques D - 1x C - 2x Name: Terra Style: Gaia's Embrace Classification: Taijutsu Rank: B-Rank Class: Supplementary/Defensive Range: Self Description: A stance for those from the Terra Tribe which is focused on defensive plays and counter-attacking. While in this stance, blocks and counter-grapples are executed two tier levels quicker and have their effective distance doubled however any offensive techniques are reduced by one rank in effectiveness. This stance is a very low one, legs spread well apart and hands held out with palms open in order to take advantage of any opportunity to grab an opponent and get them locked out. Name: Sea-legs & Landlubbers Classification: Taijutsu Rank: D-rank Class: Passive Range: Self Description: Pirates are practically born to be at sea, it's evident in everything they do a Pirate doesn't get seasick at least skilled Pirates don't, thus they have an innate immunity to sea sickness based equivalent to their skill level. But more importantly Pirates have a unique relationship with Land, you see at Sea Pirates are notorious for possessing Tier's exceeding most Shinobi (+1 Tier Level) while on Islands they possess Tiers on par with Shinobi (Base Tier Level), however on Continents they aren't as skilled kind of awkward actually possessing Tiers that just below normal (-1 Tier Level). At least that's how it goes for Pirates, in regards to Privateers, Bounty Hunters & Buccaneers well they have their own nuances, which are listed below: Type of Piracy - Locations (+1 Tier Level, Base Tier Level, -1 Tier Level) Privateer - Islands, At Sea, Continents Bounty Hunter - Continents, At Sea, Islands Buccaneer - Base Tiers Regardless of Location
- Cecil Gamma of the Feral Sky Pirates:
- Appearance:
C-Rank Ammunition used from a D-Rank flintlock, shot flies at C-Rank speeds to deal C-Rank damage if it strikes. No special qualities. Name: Itchy Trigger Finger Classification: Hojutsu (Gunner) Rank: D-rank Class: Passive Range: Self Description: Pirates are awfully paranoid, so Gunner's always have one, or more, hands reaching for their trigger finger. They are able to do this at really fast speeds, in fact Gunners are able to do such at the same speed as Shinobi make hand seals. That's rather fast, of course there comes a time in a Gunner's life that being that fast just isn't enough, especially with people running around with swords capable of slicing hands off before one can reach for their Projectile Accelerators like proper paragons of piracy. Thus the more skilled a Gunner is, the faster they are at drawing their trusty boom-sticks. Rank - Speed of Draw D - 1 Tier Level Faster Name: Sea-legs & Landlubbers Classification: Taijutsu Rank: D-rank Class: Passive Range: Self Description: Pirates are practically born to be at sea, it's evident in everything they do a Pirate doesn't get seasick at least skilled Pirates don't, thus they have an innate immunity to sea sickness based equivalent to their skill level. But more importantly Pirates have a unique relationship with Land, you see at Sea Pirates are notorious for possessing Tier's exceeding most Shinobi (+1 Tier Level) while on Islands they possess Tiers on par with Shinobi (Base Tier Level), however on Continents they aren't as skilled kind of awkward actually possessing Tiers that just below normal (-1 Tier Level). At least that's how it goes for Pirates, in regards to Privateers, Bounty Hunters & Buccaneers well they have their own nuances, which are listed below: Type of Piracy - Locations (+1 Tier Level, Base Tier Level, -1 Tier Level) Privateer - Islands, At Sea, Continents Bounty Hunter - Continents, At Sea, Islands Buccaneer - Base Tiers Regardless of Location
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| | | LexxiLove
Posts : 324 Join date : 2017-03-19 Age : 32
| Subject: Re: The Storm cometh (Travelling Topic aboard The Monsoon) 25th January 2018, 4:44 pm | |
| As Garm stood opposite a new opponent she got in to her own fighting position. A quick glance over the position, it was clear this Captain was built for defense. The open palms and wide stance, she was built to take hits. It was all assumptions of course. "Technically, you attacked us first." She stated as she ran over her options in her mind. She needed to test her strength though first, and so she would lean forwards before leaping herself forwards at B-rank speed, extending out her arm and letting her Blaze element bring her nails to a point. If this truly was a defensive person, stabbing in to their hands would surely make any grappling or parrying harder. Regardless of how the attempt would go, as soon as she was close she would once more let loose another Draconic Roar at close range. - Spoiler:
Draconic Surgical Strike used on flat palm at B Speed, dealing C-rank Blaze Release Hybrid Damage, along with 1 D of burning damage p.t. unless they possess C-rank defence against piercing. Rolled 9 on 20% success chance to bypass piercing defence, which is a succeed. - Due to Flame Tribe style, requires better than naked eye sight to perceive her attacks
Name: Flame Tribe Style Classification: Fighting Style Rank: B-rank Class: Offensive, Defensive, Supplementary Range: Self (Body Movement), Contact & Long (Element Manifestation)
Description: The Flame Tribe Style is an external style based on extending the body and long, aggressive techniques that explode and drive through the opponent. The Flame Tribe Style dates back to the year 257 AE, and is the origin of many martial arts. Many of Flame Tribe Style's movements come from nature, utilizing the behaviors of various predatory creatures and the five natural disasters common to the Origin Continent, Breeding Seasons, Eruptions, Earthquakes, Tornadoes, and Floods in order to create fighting style unpredictable to the naked eye. Fire Tribe Style teaches Faunus use their manifested element to penetrate through their opponents (Defense Piercing), sending it outward for either Contact or Long distances. Flame Tribe Style fits the Beast Arts more attuned with the Flame Tribe (Fire, Blaze, Crystal & Explosion) because, like fire, it is aggressive, expanding, and extravagant. Rank - Level of Perception Unable to Predict D - Naked Eye-Sight C - Reaction Tiers B - Reaction Tier+ A - Muscle Tension S - Muscle Tension + Reaction Tiers
Name: Flame Tribe: Dragonic Surgical Strike Classification: Medical Beasttaijutsu Rank: C-Rank (-4 Stamina, Optional Variable Blood Price) Class: Offensive Range: Contact
Description: As someone trained in doctoring, Garm has learned where in the body deals the most damage and can be the hardest to fix up. This combined with her sharp claws and her Blaze element makes for a deadly strike. With the Surgical Strike she aims specifically for the joints in the shoulders, knees and elbows where she can deal the most damage. Simply stabbing in to their skin, she deals a portion of Blaze Release Hybrid Damage equivalent to a C-rank, thn can likewise inflict a burn which afflicts her target each post (total) dependent upon her rank. The burn can be resisted however by those who possess C-rank Defense Tiers, however due to her application of Actual Medical Treatment this technique has a percent chance (Dice Roll) of bypassing this resistance to inflict the burn depending on her rank. Healing this burning damage requires a B-rank Medical Technique or a C-rank Medical Technique specifically geared towards treating burns. Rank - Burning Damage each P.T D - 1 D C - 2 D B - 3 D A - 4 D S - 5 D
Name: Flame Tribe: Draconic Roar Of Flame Classification: Beast Arts Rank: C-Rank (-4 Stamina) Class: Supplementary / Offensive Range: Short (Distance), Contact (Flame Spread)
Description: A technique Garm created specifically for combat aboard an enemy ship, exhaling a stream of black fire up to 10 ft away, Garm can spread her harsh flames across the ground and scorching it. This technique is designed to destroy ships, burning through non-fireproof surfaces with relative ease while the flames spread along the surface every P.T. Close proximity to this fire alone has an effect on opponents, inflicting C-rank Pain and due to the heat -2 Stamina unless they have a Heat Resistance based technique C-rank or above. Any object without C-rank Heat Resistance is set ablaze dealing C-rank Blaze Release Hybrid damage per P.T burning until either put out or the object is completely burnt up.
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: The Storm cometh (Travelling Topic aboard The Monsoon) 26th January 2018, 3:15 pm | |
| Calypso would actually hop down, not to humor the guy but she didn't like it when The Monsoon was hit and figured the best way to ensure that didn't happen was by engaging the person who was shooting at it. As such she would one use her Stratus Clouds to block the bullet whizzing at her waver as she dived downward though her legs and arms were spread outward she kept her eyes open in case he would attempt to try and shoot at her with his projectile accelerator. When she noticed she had sped up she would flip in order to alter her course in the air while likewise changing two of the Stratus Clouds she had formed into Moon Drop Missiles which would be hurtled at her opponent. "Oh my mistake, how about I fix that for you." Calypso said sarcastically, knowing fully well that she had gotten closer to him specifically so that she could attack him. - Spoiler:
Dive + Typhoon Turn (Storm Chaser = +2 Tier Levels) = D-rank++ (Unable to be seen by the naked eye but those with D-rank Reaction+ Tiers can track her movement) & Every 20 ft she falls she gains +1 Rank of Speed (No Recoil due to using external construct = Fall Distance) -2 Stamina due to using Typhoon Turn. When Calypso reaches him she will be falling at C-rank++ Speeds.
1 Stratus Cloud Formed (D-rank Storm Materia) used to block bullet fired at the Monsoon), 3 Left. Moon Drop Missiles (C-rank Str Backing them) = Can travel up to 5 ft (remaining distance between Calypso and Cecil) Incoming at C++ Speeds to deal C-rank Storm Release Physical Damage while launching Cecil 20 ft into the ship, each. Both also create a 1 ft (2ft diameter) radius crater on the ship upon impact.
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: The Storm cometh (Travelling Topic aboard The Monsoon) 27th January 2018, 4:19 pm | |
| Nsqy seemed to think over that for a moment before shrugging. "You know, you're actually right. I guess you do have a right to attack us. Not breaking my ship though! I spent a lot on this baby and yet you had to go break her. That much I won't be accepting." She told the other girl and rolled her cigar to the other side of her mouth. When Garm launched towards her she simply stepped forward and swung both her hands in, attempting to slap them either side of Garm's head, specifically over her ears. If she wasn't sturdy enough it'd probably be pretty surprising and would stun her momentarily, long enough for the Captain to take her cigar out and ram it into the side of Garm's face to put it out and burn her. - Spoiler:
Terra Style: Cymbal Clash comes in at B-Rank+ speeds due to two tier level increase for defensive/counter-attack techniques. If struck, Garm suffers 3 D-Ranks of physical damage and is stunned unless she possesses requisite endurance tiers. Otherwise she can null her attack and attempt to dodge.
D-Rank Reaction Tiers allow perception of attacks.
Name: Rapid Traversal Classification: Taijutsu Rank: B-Rank Class: Supplementary Range: Self
Description: Pirates are generally known for being fairly strong and they need to be to fight against the components of the ship and even more so when it comes to swimming. With this technique the pirate has equivalent B-Rank- strength tiers on their upper body however their lower body counts as having Tier+ as a Pirate is made more for swimming than normal feats of strength. In addition, this technique details the speed that a pirate is capable of swimming depending on the type of water that they are swimming through, causing them to move faster or slower depending on the state of the water.
State of Water - Movement Alteration Against Current - Tier- Turbulent - Tier Base Calm - Tier+ With Current - Tier++
Name: Money Sense Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: Varies
Description: Pirates have a rather odd ability when it comes to their senses. They possess reaction tiers but not like a normal person, rather they are very good at detecting the wealth that someone has. When they aren't directly looking at someone they have D-Rank- reaction tiers, however upon focusing on someone for at least three rounds they gain an understanding of their wealth depending on the type of pirate and also count as having D-Rank+ reaction tiers against the person that they were focusing on until the end of the topic.
Type of Piracy - Wealth Known Pirate - Xel Bounty Hunter - Collected Devil Fruit Buccaneers - Bank (Minus Xel/Devil Fruits)
Name: Terra Style: Cymbal Clash Classification: Taijutsu Rank: C-Rank Class: Defensive/Offensive Range: Contact-Short
Description: A simple counter-attacking technique, the user steps forwards and swings their hands around, clapping them onto the sides of the opponent's head over the ears. This causes intense disorientation if it occurs and causes them to take 3 D-Ranks of physical damage due to the strike. However this has another effect if it successfully lands in that the force stuns the victim for a short period of time, the length being dependent on their endurance tiers. If the victim possesses no defense tiers whatsoever when this lands, then their eardrums will be burst, rendering them deaf until healed with a C-Rank medical technique and causes them to lose a D-Rank of blood each PT unless the ears are packed or healed.
Endurance Tiers - Length of Stun(PT) None - 4 D - 3 C - 2 B - 1 A - Immune
Name: Cigarish Display Classification: Taijutsu Rank: C-Rank(Requires lit cigar) Class: Offensive/Supplementary Range: Contact
Description: Using a lit cigar, Nsqy steps forward to the opponent and jams it against part of their body, putting out the cigar and inflicting a pretty nasty burn to them. This causes them to take C-Rank Ash Release physical damage and leaves a mark of ash on their face that can only be washed off with at least a C-Rank of water. Until healed, with at least a D-Rank anti-burn technique, this mark can be sensed with anyone capable of sensing either ash or gunpowder and it stings for every topic it is left, inflicting a C-Rank of pain at the start of the topic.
-- On the deck, Cecil lazily fell backwards and away from the cloud-bullets, letting them hammer into the deck as he stumbled over and onto his feet again. He rolled his neck and let out a low groan before raising his rifle towards Calypso and flicking it. A long, rather wicked looking, knife popped out from under the barrel and swung around into position as a bayonet before he locked it into place under his arm with one hand on the foregrip, almost as though the gun was a spear. He then held it out in front of him and yawned quietly, body mostly limp. "Okay... Let's go then."- Spoiler:
Name: Stumbling Lazily Classification: Taijutsu Rank: C-Rank Class: Defensive Range: Self
Description: An alteration to normal speed tiers as Cecil doesn't really like moving quickly unless he has to. These tiers do not function for normal movement unless he is under attack. When under attack, he can lazily fall or slide or stumble out of the way of the attack, moving at C-Rank++ speeds and get into position elsewhere. Of course this has a pretty glaring issue of making him really slow everywhere else but Cecil doesn't mind so much just as long as he doesn't get hit in the face. Due to his limp, tired nature, knockback effects are also doubled against him but he uses this to his advantage.
Name: Wealth Sense Classification: Taijutsu Rank: C-Rank Class: Supplementary Range: Varies
Description: Pirates have a rather odd ability when it comes to their senses. They possess reaction tiers but not like a normal person, rather they are very good at detecting the wealth that someone has. When they aren't directly looking at someone they have C-Rank- reaction tiers, however upon focusing on someone for at least three rounds they gain an understanding of their wealth depending on the type of pirate and also count as having C-Rank+ reaction tiers against the person that they were focusing on until the end of the topic.
Type of Piracy - Wealth Known Pirate - Xel Bounty Hunter - Collected Devil Fruit Buccaneers - Bank (Minus Xel/Devil Fruits)
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| | | LexxiLove
Posts : 324 Join date : 2017-03-19 Age : 32
| Subject: Re: The Storm cometh (Travelling Topic aboard The Monsoon) 28th January 2018, 5:17 pm | |
| Garm felt she was right about the counter style of the Captain, and stopped herself dead, using a flick of her tail with her strength to aid her in stopping. It would still however not stop her Roar of Flame. And with the rest of the ship burning she felt no need to hold back. She aimed her fire directly at the woman's feet this time, aiming to burn at her legs, and the decking below her. One tactic she had learned as a slave walking through town; the bigger people who could block focused much on defense and she was gambling on the Captain not having as much offense outside of counters outside of melee range. - Spoiler:
Roar of Flame used on Captain's Feet and the deck below her
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: The Storm cometh (Travelling Topic aboard The Monsoon) 28th January 2018, 6:22 pm | |
| "Sure. Why not." Calypso said upon landing lifting one of her legs before dashing forward and then to the right with a Double Typhoon Turn allowing her to try and deliver a Knee to his face. In actuality however it was merely a Feint as she would attempt to gauge how he would reply to her follow up, while keeping her leg flexed in order to build up power for her true attack. Regardless of how he replied the intent was to dodge his follow up by using a Triple Typhoon Turn enhanced Backtrack and then deliver the Crescent Kick she had been holding back the entire time with a Quadruple Typhoon Turn. The end result was a spastic chaotic movement aimed at throwing him off enough so that she could capitalize on him overextending himself and if he did indeed try and shoot her she could catch the shots with the Stratus Clouds she had been creating thanks to her movements. If she was successful however her arch would be used to essentially slice him up, hopefully catching one of his arms so that he could be disarmed literally. - Spoiler:
Typhoon Turn = Unable to be seen with the Naked Eye, those with Reaction+ Tiers can track Calypso's movement. Double Typhoon + Storm Chaster (Heavy Rain) = C-rank++ Speed Dash + Feint Kick (Knee) = +1 Reaction require to see follow-up kick + C-rank Str to resist knock-back from kick (otherwise even if blocked victim is dealt 10 ft of knock-back, would be 20 if not blocked). Backtrack + Triple Typhoon Turn = Vaults back to give next kick +1 to Reaction to see. Quadruple Typhoon + Crescent Kick = (Held until your next post) 1x Damage Amp = B-rank Slicing Damage which if it hits results in Cecil sustaining C-rank bleed dmg each P.T. Can be tracked by A-rank (B-rank+, +1 from Feint, +1 from Backtrack) Reaction Tiers & is incoming at B-rank++ Speed.
Calypso has Altered Sight: Slow Perception = C-rank Speeds are seen as 2 Tier Levels Slower (C-rank++ is reduced to C-rank speeds in her eyes) allowing her to see his movement while he moves and account for it in her follow up (assuming he uses that to move once more)
Name: Altered Sight: Slow Perception Classification: Taijutsu Rank: C Class: Supplementary Range: Self
Description: The first level of altered perception which results in the increments at which Calypso perceives another individuals movement being increased in relation to her notoriety. With this she is not subject to motion blur from C-rank++ and below speeds if she lacks it, however when she possesses said movement speed she is able to reliable track speeds on a higher level than her own. In relation to reaction speed Tier checks, she possesses C-rank++ Reaction. Bounty - Perception of C-rank Speeds D - 1 Tier Level Below C - 2 Tier Levels Below B - 3 Tier Levels Below A - 4 Tier Levels Below S - 5 Tier Levels Below *Note: If perceived speed falls below F, it means that a moving opponent seen by Calypso is seen as so slow that they are akin to being immobile allowing her to quickly plot out of a course of action as she sees fit.
Name: Typhoon Turn Classification: Taijutsu (Bounty Hunters Only) Rank: C-rank (-2 Stamina Price Each Step) No. of Retrainings: 15/25 Class: Supplementary Range: Self
Description: This technique is the Pirate variation of the Body Flicker technique, taught only to Bounty Hunter's by the Yakuza, this is a movement technique (Speed Tiers) that allows the user to move at untraceable speeds from one point to another. Typhoon Turn works by storing kinetic energy (stamina) in one's body, double that of Accel Turn and it's variants, and then releasing that energy to achieve an explosive boost in speed (D-rank). This occurs either in rapid acceleration in a single movement (Typhoon) or boosted acceleration in fixed directions broken up into parts at a lower velocity which when combined together allows one to either move faster as a whole (Double, Quadruple), cover more distance (Triple, Quintuple) or when fully mastered a combination of all all three (Transcendent). This movement is unable to be seen with the naked eye however those with D-rank+ Reaction Tiers are able to track the user's movement despite their being no lag interval for them to exploit. Typhoon Turn goes by a simple naming system, where the first is simply 1 step while others stand for have many steps there are; 2 (Double), 3 (Triple), 4 (Quadruple), 5 (Quintuple) & the last is merely the mastered version of Typhoon (Transcendent) which is always preformed 6 steps. No. of Retraining - Turn Unlocked (Turn Effect) 5 - Double (C-rank Speed) 10 - Triple (C-rank Speed + 2x Distance covered in 1 P.T) 15 - Quadruple (B-rank Speed) 20 - Quintuple (B-rank Speed + 2x Distance covered in 1 P.T) 25 - Transcendent (A-rank)
Name: Wáṣerotapa: Dash Classification: Taijutsu Rank: C-rank Class: Supplementary Range: Contact (Kick), Short-Mid (Knockback)
Description: Drawing from the principles of the Wáṣerotapa fighting style this is one of the most basic types of movement in which the user dashes forward before kicking using the added momentum from the distance covered in order to land a kick which when it lands even when blocked pushes an opponent back a set distance to leave them open for a follow up kick unless they possess C-rank strength to tense their body before the moment of impact. When that happens unless they have an additional C-rank counter knockback/balancing technique they still slide back from the force of the kick. Increased tiers only increases the lethality and use of this technique as it makes use of the user's tiers to increase the strength required to resist being knocked back of the user. Rank - Distance Covered by Dash (ft) - Knockback in Ft (Blocked) D - 1 - 10 (5) C - 2 - 20 (10)
Name: Wáṣerotapa: Feint Kick Classification: Taijutsu Rank: D-rank Class: Offensive Range: Short
Description: The Feint Kick is as the name states a feint meant to mislead an opponent into thinking one is about to utilize a kick in order to make them dodge in a certain way allowing for a follow up. Feint kicks can resemble any type of kick however involve the the use of one's strength tier to suddenly pull back as well as the user's skill level in order to reply with a follow up while the opponent is still reeling from midreading the strike in question. With it comes the ability to capitalize on the opponents mistake often requiring +1 reaction to the speed that the follow up possesses in order to successfully dodge it or with some kicks actually triggering an alternate method of preforming it. Strength Tier - Kicks Able to use as a Feint None - Knee, Stomp D - Sweep, Toe C - Front, Roundhouse, Side, Back
Name: Wáṣerotapa: Backtrack Classification: Taijutsu Rank: C-rank Class: Supplementary Range: Short-Mid
Description: Drawing from the principles of the Wáṣerotapa fighting style this is one of the most basic types of footwork in which the user backtracks using the forward foot and stepping backward to shift the body to give enough distance to allow the next kick an increase in speed by +1 or the user skips backward to allow for even more distance before vaulting forward with another kick using the sudden change to require +1 reaction tiers in order to successfully dodge the follow up strike. The distance covered varies on the user's skill and it can be used to quickly dodge an incoming strike moving at Bullet Release or below speeds due to the user's shifted movement. Increased tiers only increases the lethality and use of this technique as it makes use of the user's tiers to increase the speed of incoming attacks they can use to dodge this with or based on their leg strength the distance they backtrack and thus seperate themselves from the opponent. Rank (Str Tier) - Step Distance - Skip Distance (ft) N/A - 1 - 5 D - 2 - 10 C - 3 - 15
Name: Wáṣerotapa: Crescent Kick Classification: Taijutsu Rank: B-rank Class: Offensive Range: Short
Description: The crescent kick, also referred to as a 'swing' kick, has some similarities to a hook kick, and is sometimes practiced as an off-target "snap" front kick. The leg is bent like the front kick, but the knee is pointed at a target to the left or right of the true target. The energy from the snap is then redirected, whipping the leg into an arc and hitting the target from the side at crashing ground speeds. This is useful for getting inside defenses and striking the side of the head or for knocking down hands to follow up with a close range strike adding a +1 to the speed of a Knee/Stomp. When utilizing crescent kicks, it is common to keep the knee extended to increase the difficulty using one's abdominal muscles to hold the leg in place (Str). This also increases the momentum of the foot and can generate more force, though it takes longer to build up the speed (post's total). Crescent kicks have two main variations which depends on what the user is targetting these are: Inward crescent hits with the inside edge of the foot. Its arch is clockwise for the left leg and counter-clockwise for the right leg. Force is generated by both legs' hip adduction. The inward variant is employed to "wipe" an opponents hand off of one's wrist breaking it if they do not possess B-rank or above defense tiers to prevent them from making hand seals until it is healed. Outward crescent hits with the outside edge of the foot to deal B-rank slicing damage as the foot is used to cut like a bladed weapon which is aimed cutting an opponent open causing them (if they possess blood) to lose a C-rank amount of blood each post (total). Its path is counter-clockwise for the left leg and clockwise for the right leg, and force is generated by both legs' hip abduction. This is similar to a rising side kick, only with the kicking leg's hip flexed so that the line of force travels parallel to the ground from front to side rather than straight up, beginning and ending at the side. Strength Tier - Knee Extension Time (P.T) - Dmg Amplifier None - N/A - N/A D - 2 - 1x C - 3 - 2x
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: The Storm cometh (Travelling Topic aboard The Monsoon) 31st January 2018, 3:18 pm | |
| Nsqy hissed in pain as the flames licked at her legs and she snapped her head down, looking at the planks that made up the deck. With a chuckle she then raised a leg and stomped, the burning ring, weakened by the flames licking at the walls, crumbled and dropped them down out the bottom of the ship, using her stomp at the last moment to proper herself forwards. She reached out to grab Garm while they were in midair and lock her down with a bear-hug, just using her raw strength. She had a plan for when they got lower and it was a decent drop down to the water... It was also where another one of her allies was waiting. Unfortunately, the Captain had lost her cigar but she'd manage, once she killed this little brat and waited for her buddy to come down so she could drown that bitch too! - Spoiler:
B-Rank+ Speed movement towards Garm, aiming to use B-Rank- strength to pin and crush her. Requires air movement technique and higher speed to dodge.
Will hit water in 6 PT
-- Cecil really had no chance against this. Just as he saw a flicker of movement and started to shift out of the way he had already lost. His face was split open as he moved into the attack rather than away from it and blood spewed out of him. It sprayed the deck and over Calypso, staining her red as he dropped to the ground, letting go of his beloved Winnipeg as he gurgled out his last breaths, drowning on his own blood in immense pain. He couldn't even scream, he just didn't have the energy... Or the oxygen capacity. | |
| | | LexxiLove
Posts : 324 Join date : 2017-03-19 Age : 32
| Subject: Re: The Storm cometh (Travelling Topic aboard The Monsoon) 3rd February 2018, 4:55 pm | |
| Garm was taken aback by the Captain further breaking the ship, not that the fire wasn't already weakening it. She flicked her tail ready to balance herself, she knew they were about to drop after all but she didn't know exactly how far. But she was decended upon by the captain before she could fight back too much. She could see it was a grapple of some sort, and whilst she knew she couldn't stop it with how she bore down, she could still get a hit in. With the floor crumbling under them, she tilted herself forwards, letting herself fall forwards before leaping off. Her technique couldn't beat the strength behind the woman, but she had her speed to make up for it. As they fell, Garm moved in to her Draconic Three-Arm Strike, sending punches anywhere she could reach, however each tail strike she specifically sent to strike the Captain's face. Whilst she knew she could get enough damage in with how unpredictable her tail strikes were, even going in to the strikes she knew it likely wouldn't stop the woman, and she could be caught in the grip if she weren't careful. With the only thing she could suddenly think of in that moment, she ended her Three-Arm Strike by snapping her tail with her hip, throwing her weight to the side with her Draconic Swinging Wide to throw herself off to the side and aiming to avoid falling through any more decks that their fall created. - Spoiler:
I am pretty sure we've not fallen enough for the Speed tier level increase, so I left that out, but wanted this ooc message because I couldn't catch anyone on.
Uses B-rank speed for 9 Three-Armed hits, 3 of which come from tail requiring B+ reaction to see coming.
Name: Crashing Diving Classification: Taijutsu Rank: B-Rank Class: Supplementary Range: Self
Description: Pirates are not known for being the most agile when attempting to move fast, generally favouring strength for movement rather than speed. Due to this they have adapted speed tiers to make them better for use alongside the general terrain of a Pirate. With this, when used as normal speed tiers they only count as B-Rank- however they do something special for pirates in that they increase the speed at which a Pirate falls and the added agility allows them to not only mitigate fall damage but also increase the depth with which they can dive while increasing the pirate's speed to Tier base while falling. This technique allows the halving of B-Rank damage when hitting a solid surface from falling and nullifying it if hitting a liquid medium as well as adding 60 additional feet to the pirate's diving depth if they dive level with the surface.
Distance Fell - Tier Level Increase - Additional Diving Depth 10 Feet - 1 Tier Level - 10 Feet 25 Feet - 2 Tier Levels - 20 Feet 50 Feet - 3 Tier Levels - 30 Feet 100 Feet - 4 Tier Levels (1-Rank) - 50 Feet
Name: Unorthodox Striking: Dragonic Three-Arm Strike Classification: Taijutsu Rank: C-Rank (-2 Stamina every 3 Strikes) Class: Offensive Range: Melee
Description: Making use of the Flame Tribe style making moves difficult to track, Garm has created a technique specifically created to trick people to land her strikes. Throwing punches, Garm mixes in jabs of her tail that come from over her shoulders or under her arms, making these tail jabs harder to see coming with each requiring a reaction tier equal to Garm's speed, and the tail requiring a tier level higher. These tail strikes come in a ratio of 2:1, meaning every two punches are followed with a tail jab regardless of the punches causing harm, with the users speed determining the maximum number of hits she can get in per rank. Each hit, regardless of punch or jab, each deal a C-rank of physical damage Rank - Speed Tier - Number of Hits - Punch to Tail ratio - Reaction Tier to predict tail D - D - 3 - 2:1 - D+ C - C - 6 - 4:2 - C+ B - B - 9 - 6:3 - B+ A - A - 12 - 8:4 - A+ S - S - 15 - 10:5 - S+
Name: Unorthodox Striking: Dragonic Swinging Wide Classification: Taijutsu Rank: C-Rank (-2 Stamina Price) Class: Offensive Range: Melee
Description: With learning the Unorthodox Striking method to combat Garm has adapted the workings to work with her extra source of weight that her tail brings to her, and has trained to keep it out of the equation and to make the appendage go limp. This leaves Garm capable of throwing her weight in her hips without her tail by stiffening the muscles as she swings, just before the swing of her hips she relaxes every muscle in her tail, thus as she throws her hips the tail is snapped after and acts like a thick whip. With how she throws her weight with ease, this technique can be used as a balancing technique equal to the strength that she uses.
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: The Storm cometh (Travelling Topic aboard The Monsoon) 3rd February 2018, 8:37 pm | |
| Once her opponent was on the floor she would jump briefly noting that Garm was no longer in sight before utilizing Foresight Principle to try and read the air currents in order to get an idea as to where her crew member was. However when the ship shook like as if someone had crashed into it she decided to check something just in case. Fortunately for Garm and perhaps unfortunately for her opponent they were still in the Zero-G field created by her Air Treks, which meant that although she was tackled by the Buccaneer she wouldn't descend downward since they wouldn't fall. No instead the both of them were in fact more likely to be propelled forward unless something else changed their direction thus causing them to smash into the side of the ship rather than the bottom. If that was the case then Calypso would be able to see them from her position in the air post jump as she had been scanning the area in search of Garm. If that wasn't the case then Calypso would instead trust Garm to finish off her opponent and proceed to step off the ship towards the ocean in search of the Aqua Tribe Faunus who she didn't think she managed to finish off with her kick the last time. However before she could truly fall she wanted to check the water to see if she could pick out where the Buccaneer was before recklessly heading to the waves below and thus would proceed to drift to the side her body floating freely as she tried her best to locate her target. - Spoiler:
Name: Wing Principle: Foresight Trick Classification: Taijutsu Rank: C Class: Supplementary Range: Short (Foresight Radius), Mid (Extension)
Description: Drawing from one of the Principles of the Wing Road, Calypso has learned how to read air currents through her sense of touch while preforming an aerial Run. Unlike the original technique she has a smaller radius around her body but has learned how to focus her sensing ability by reducing the 360° wind displacement detection down by a set amount to extend the range of it farther out. This is dependent on her skill level as the more infamous she becomes the more she is able to refine this ability for it's true purpose, namely Bounty Hunting. Foresight Radius (Tracking Speed) - Bounty (Radius & Extended Distance) 5 ft (D) - D (360° = +0) 10 ft (C) - C (270° = +10 ft) 15 ft (B) - B (180° = +20 ft) 20 ft (A) - A (90° = +30 ft) 25 ft (S) - S (45° = +40 ft)
Using Altered Sight: Slow Perception to try and locate Buccaneer
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: The Storm cometh (Travelling Topic aboard The Monsoon) 11th February 2018, 4:37 pm | |
| The Captain honestly wasn't expecting to end up in zero-g. She was hoping to keep her opponent locked until they could hit the water but that wasn't going to happen. Nsqy wasn't really used to fighting in mid-air, Cthulhu knows why she owned an airboat but they were the in-fashion thing nowadays and... It just got her killed. She couldn't maneuver in midair and the multiple strikes slammed into her, skin bursting and tearing from the force of them. Eventually the light in her eyes dimmed and she stopped moving, still floating blissfully in the zero gravity environment. Garm would now need to try and find some way to get out of it herself.
As for the last opponent... Well... Seeing your airboat get destroyed and your crew get dismantled one by one was pretty disheartening and after a while, rather than sit there and watch it happen idly, you'd just run. Which is exactly what she did. The last faunus had bolted when it seemed like the ship was falling apart, she didn't want to be killed like the rest of them, that just wasn't okay. | |
| | | LexxiLove
Posts : 324 Join date : 2017-03-19 Age : 32
| Subject: Re: The Storm cometh (Travelling Topic aboard The Monsoon) 17th February 2018, 4:20 pm | |
| Garm looked up at Calypso as she remained suspended in the zero-g spot, she wouldn't even realise that the person that they had taken out was the captain of the ship. Otherwise she would have felt a little more pride in her own skills. "Hey, I can keep myself up right but I haven't learned how to swim through air yet," She called out to the hole she had made, but kept herself alert as she did not know that all the enemies were defeated or fled, and had to be careful with alerting her inability to move so quickly now. | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: The Storm cometh (Travelling Topic aboard The Monsoon) 22nd February 2018, 2:32 pm | |
| "Right sorry, forgot." Calypso said going back into the burning ship before holding her hand out for Garm to take and if her crew member accepted she would attempt to pull her out of the wreckage. "Let's go." She said and assuming everything was okay she would still hold Garm's arm before jumping upward so that both of them could get to the Monsoon. Essentially the plan was to head in the direction that they were going away from the burning wreckage of the Buccaneer Ship before the Zero-G her AT's provided ran out. She didn't see the point to travelling via the sea seeing as there was still another Buccaneer lurking in the water so they might as well travel in the air long enough that following them wouldn't be feasible. "Glad you are okay, I fucking hate Buccaneers, the slaver scum. It's one of the big reasons why I became a Bounty Hunter, it's one of our jobs to hunt for them and their leaders so that they can be brought to justice. Though other than the leaders every other Buccaneer is fair game for us to be judge, jury and executioner." she said trying to explain why she hadn't decided to loot the ship but instead preferred to just burn it. She wasn't a violent person but for them she felt no distinction between ending their lives and ending the lift of a creature, she wouldn't lose sleep over it and hopefully Garm wouldn't either but she didn't exactly know how her crew member would really take the realization that being a Bounty Hunter would put her at odds with a powerful group such as them. | |
| | | PunkPrincess Admin
Posts : 2110 Join date : 2010-07-23 Age : 31
| Subject: Re: The Storm cometh (Travelling Topic aboard The Monsoon) 22nd February 2018, 3:19 pm | |
| With the burning wreckage below them, the escaping Faunus did not look back. They understood that with the ship going down like that, and the loss of the captain, that their best chances were to get as far away from them as possible. They valued their job, but they valued their lives a hell of a lot more. With the floating raft giving them the vantage point, the distant horizon would show a peculiar tinting to the water, along with a long yet almost flat island in the distance, with little else on the immediate horizon.
Approaching the island it would be seen that surrounding a good half of the island was a 'crown' of little stone rocks jutting out of the lapping ocean. As Begraaf Island, the dying, drowning island, was their closest destination. | |
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With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …
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