Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Soap Scrolls [Mizu's Techs] 28th March 2017, 10:45 pm | |
| - Unorthodox Striking:
Name: Unorthodox Striking Classification: Fighting Style Rank: D-Rank Class: Offensive/Defensive Range: Varies
Description: Most taijutsu is done through the use of hands or feet to strike opponents however some are either incapable of this or think it limits them and strive to utilise other parts of the body to defeat opponents. With this style, the user learns how to use all of their body to defeat opponents allowing for strange attacks and combinations through odd directions of attack. Although the user starts knowing how to fight with their feet and hands they can perform retrainings in place of a solo training(250 words) to learn how to further enhance their potential and utilise more of the body.
Retrainings - Location Unlocked 1 - Knees, Elbows 2 - Head, Shoulders 3 - Hips, additional appendages 4 - Any Location(Eg, stomach,thighs, butt etc)
- Vitality Impact Style:
Name: Vitality Impact Style Classification: Fighting Style Rank: C-Rank Class: Offensive Range: Varies
Description: A particularly odd style created through the fusion of Unorthodox Striking and Strong Fist. This style uses the body in a strange way to create a style that takes the uncommon way of attacking from Unorthodox Striking and combines it with the concussive impact of Strong Fist to generate a dangerous style. VIS is a female only style due to how it functions as it uses the softest parts of the female body to deliver the strikes to reduce the strain on the body, those parts being the butt and the breasts, although usage of the hips are also included. This style requires a lot of retraining to use properly, using a weekly training of 500 words to gain access to additional ranks of techniques of this tech line while the strikes cause recoil to the body when in use they are impressive in the damage they can deal, the concussive impacts almost entirely negating the use of defense tiers against this style. In addition, when finally max trained the user has to pick a specialisation, either 'Balanced', 'Low' or 'High' with each possessing benefits, making them particularly powerful but there is a caveat to this, femboys that learn this style must be 'Low' focused due to their lack of breasts while hermaphrodites cannot be balanced due to their slightly different bone structures.
Number of Retrainings - Tech Rank Unlocked 1 - B 2 - A 3 - S 4 - SS 5 - SSS
Specialty - Effect Balanced - Balances Fighters use their breasts and butt in equal amounts, causing their knockbacks to be doubled and balancing techniques to count as one rank higher.
Low - Low Fighters use their butt as their main weapon and learn to harden it against damage. This causes recoil prices to be lowered by one rank(minimum D) and their butt techniques gain a one rank increase in speed and damage. However all of their status effect durations from this style are halved and their breast techniques suffer a one rank decrease in speed and power.
High - High Fighters specialise in the use of their breasts, causing them to strike with great effect. Due to this their status effect durations are doubled and any seduction limit depletions they utilise are doubled. In return however their recoil prices are increased by one rank and their butt techniques are lowered by one rank in speed and power.
Name: Vitality Impact Style: Combo Classification: Taijutsu Rank: D-Rank Class: Supplementary/Offensive Range: N/A
Description: Although dangerous in their own right, the techniques of the Vitality Impact Style can be enhanced through the use of a 'Combo'. Each technique of the style is capable of comboing into another technique with the following technique gaining a buff. Several techniques can combo into the single one granting different buffs. The use of combos requires additional fatigue but does not cause any additional recoil, making them incredibly powerful but also tiring and unable to be kept up for a long period of time.
Name: Vitality Impact Style: Hip Up Classification: Taijutsu/Kinjutsu Rank: D-Rank (D-Rank Recoil) Class: Offensive/Supplementary Range: Short
Description: A simple technique that involves the user pressing their butt up against the opponent's waist before crouching and pushing up with the knees. This uses the leverage of the rear end to launch the opponent into the air. This only deals a D-Rank of physical bypassing damage but the odd positioning makes it incredibly difficult to negate this knock-up, requiring either incredibly high strength tiers to root the body in place causing the victim to sustain another count of physical bypassing damage one below the user's strength(Two below if using speed) or an aerial movement technique to avoid a follow up attacks.
Combo: Bust Breaker - When used before Bust Breaker, the rotational energy from that technique is used to slam the opponent into the ground. This causes them to take double damage from Bust Breaker as they form a crater equal in radius to the knock-up distance however it also costs 4 fatigue to use.
Strength/Speed - Knock Up Distance(Ft) - Str to Negate - Aerial Movement to Negate D - 2- C - D C - 4 - B - C B - 6 - A - B A - 8 - S - A S - 10- SS - S
Name: Vitality Impact Style: Butt Driver Classification: Taijutsu/Kinjutsu Rank: D-Rank(D-Rank recoil) Class: Offensive Range: Short
Description: A basic yet dangerous attack, with this the user simply turns so their ass is facing towards the opponent and stabs out with it, clenching their muscles to harden their rear and drive it into their opponent. This causes them to take a count of defense bypassing physical damage one rank below the user's strength and sends them flying backwards a number of feet depending on the strength used with this technique(if used with speed damage and knockback are halved), this knockback occurs at speeds equal to the tier used and if they strike an object both will take normal physical damage equal to one rank below the tier used.
Strength - Knockback Distance(ft) D - 5 C - 10 B - 15 A - 20 S - 25
Name: Vitality Impact Style: Airbag Defense Classification: Taijutsu/Kinjutsu Rank: D-Rank(D-Rank recoil) Class: Defensive/Supplementary Range: Short
Description: A rather simple technique used to counter taijutsu and kenjutsu. Rather than try and dodge away from the attack the user steps in closer to the opponent and slams their bodies together, using their breasts as a buffer to protect themselves. This does not hold true to the opponent who is usually squished face first into the user's breasts before being launched backwards, losing 2 from their Seduction Limit(doubled if Lesbian, halved if gay). The power of this technique comes from the strength tier used alongside it and requires a Strength+Barrier tier chain or a concentration technique to negate although this technique deals no damage on its own.
Combo: Shoryucans - When this is used directly before Shoryucans, the strength required to negate the knock-up is increased by one rank and the knockback distance of this tech is added to the upwards launch of Shoryucans, this costs an additional 2 fatigue to perform.
Strength/Speed - Knockback (ft) - Technique Disruption - S+B Chain to Negate - Conc. To Negate D - 5 - C - D - C C - 10 - B - C - B B - 15 - A - B - A A - 20 - S - A - S S - 25 - SS - S - SS
Name: Vitality Impact Style: Rotary Slam Classification: Taijutsu/Kinjutsu Rank: D-Rank(D-Rank recoil) Class: Offensive Range: Short
Description: Using rotational momentum, the user spins on their heel and slams their breasts into the cheek of the opponent, delivering a stunning strike straight to the head. Although the actual damage of this technique is low, only a D-Rank of bypassing physical damage, the concussive shock is incredibly detrimental to the mind and causes a stun that is resisted through an Endurance+Barrier tier chain that is dependent on the strength/speed utilised with this technique.
Strength/Speed - Stun Duration(PT) - E+B Chain to Negate D - 1 - D C - 2 - C B - 3 - B A - 4 - A S - 5 - S
Name: Vitality Impact Style: Butt Sweep Classification: Taijutsu/Kinjutsu Rank: C-Rank(D-Rank Recoil) Class: Offensive/Supplementary Range: Short
Description: With this technique the user crouches low and spins rapidly, slamming their butt into the shin/ankle of their opponent. With this the opponent is knocked off their feet unless they possess the correct strength tiers, instead taking physical bypassing damage equal to the user's strength(Or one below speed). When knocked into the air the victim requires a mid-air movement technique of a specific rank to regain orientation and dodge and they also take an additional count of normal physical damage from hitting the ground based on how fast they slam into it(Base is D-Rank speed although this can be increased through various ways). This has a unique effect when used on slippery ground such as ice or soap, causing strength tier requirements to go up by one rank and increased the speed of the fall by a rank.
Combo: Butt Driver - If used before Butt Driver, the Butt Driver will deal one rank higher damage and will require a Strength+Endurance tier chain to avoid knockback rather than normal Strength, although this only comes into effect if Butt Sweep knocks the opponent airborne and costs an additional 5 fatigue to use.
Speed/Strength - Strength to Negate - Midair Movement to Orient D - D - D C - C - C B - B - B A - A - A S - S - S
Name: Vitality Impact Style: Shoryucans Classification: Taijutsu/Kinjutsu Rank: C-Rank(C-Rank recoil) Class: Offensive Range: Short
Description: Almost like Hip Up but with a lot more force behind it, Shoryucans is definitely an offensive technique that just so happens to send people airborne. With this the user presses close to an opponent before leaping upwards, tensing their core to slam their breasts into an opponent's face with all their might. This causes physical bypassing damage one rank below the user's strength(Two below speed) and rattles the brain causing the opponent to become incredibly dizzy, making them fall over if they move above max tiers(Standard if on a slippery surface) and requiring a Strength+Barrier tier check equal to the tier used to avoid. In addition it knocks opponents upwards 5 feet, forcing them to have a midair movement technique to avoid a follow up(Can be negated with strength equal to the user's).
Name: Vitality Impact Style: Butt Guillotine Classification: Taijutsu/Kinjutsu Rank: C-Rank(D-Rank recoil) Class: Offensive Range: Contact
Description: The Butt Guillotine is a dangerous technique used on either a doubled over opponent or from the air where the user lowers their center of gravity and steels their rump to slam it down onto the back of an opponent's neck with extreme force. If used with at least A-Rank or higher strength, if this connects without any defenses it will snap the opponent's neck unless they possess D-Rank defense or endurance tiers. Otherwise this deals damage one rank below the user's strength in defense bypassing damage. This also has a second effect when used in the air as it can double as a midair movement technique sending the opponent towards the ground and increasing their speed. Unfortunately if used this way, they also take additional recoil damage due to the increased force of the landing.
Height(ft) - Speed Increase(Tier Levels) - Additional Recoil 10 - 1 - D 20 - 2 - 3 D 30 - 3 - C 40 - 4 - B 50 - 5 - A
Name: Vitality Impact Style: Airbag Offensive Classification: Taijutsu/Kinjutsu Rank: C-Rank(D-Rank recoil) Class: Offensive Range: Contact
Description: Requires Leaf Flutter or variant. Rather than using their breasts as a defense against attacks, the opponent can instead use them as a counter attack. Upon a physical attack they can react to is sent towards them they can step forwards and slam their chest into the opponent. This causes the damage to be reduced by one rank before defense tiers apply and causes a C-Rank of defense bypassing damage to the opponent that requires either B-Rank barrier or endurance tiers to be able to dodge due to the minor stun inflicted from the 'bounce'. In addition to this, this takes 4 from the foe's seduction limit, doubled if lesbian or pansexual.
Combo: Chest Concussion - If used before Chest Concussion the minor stun from this technique is amplified, causing tier checks from Chest Concussion to go up by one rank however it costs an additional 6 fatigue to use.
Name: Vitality Impact Style: Chest Concussion Classification: Taijutsu/Kinjutsu Rank: B-Rank(C-Rank recoil) Class: Offensive Range: Contact
Description: The head is a particularly weak spot and it can be incredibly dangerous to have it targeted which is exactly what this technique does. The user steels themselves before swinging their breasts at an incredibly high speed aiming to strike the jaw and rattle the skull. With reaction equal to the user's strength or speed this attack can be dodged entirely, with reaction one rank below the head can be turned causing the tier checks to go down by a rank to avoid the true effects of this technique. If this connects it rattles the skull and brain causing a near instant concussion, dealing a D-Rank of defense bypassing physical damage. The strength used decides the barrier tiers, endurance tiers or tier chain required to avoid the concussion and ensuing unconsciousness that it causes. If knocked unconscious the victim's rank will determine how long it takes before they awaken again.
Rank/Strength - Endurance to Negate - Barrier to Negate - Chain to Negate - PT Unconscious D - D - D - D - 10 C - C - C - D - 8 B - B - B - C - 6 A - A - A - B - 4 S - S - S - A - 2
Name: Vitality Impact Style: Meteor Hip Classification: Taijutsu/Kinjutsu Rank: B-Rank(C-Rank Recoil) Class: Offensive Range: Contact-Short
Description: Another powerful attack that is generally used from above but can be used while standing. The user cocks their hip and focuses their strength there, hammering it down in an arc onto the opponent's back or head, dealing defense bypassing physical damage equal to their strength or one rank below their speed. When struck an opponent will require strength equal to the user's to avoid slamming into the ground taking another count of damage, normal physical this time, equal to the user's strength/speed and be forced to spend their next turn getting up. If they have strength one below they will instead stumble causing all of their physical tiers to count as one rank lower for an amount of time depending on their reaction tier to get their balance back. This becomes even more dangerous if used from midair as the height the user fell before using this causes a tier level increase in the tiers required to avoid falling/stumbling depending on the height.
Combo: Meteor Hip - (Only possible if opponent has fallen from Meteor Hip) One of the strangest combos is that Meteor Hip can combo with itself. If the opponent falls from the first one the second is even more dangerous, hammering the opponent into the ground, causing them to take defense bypassing earth release physical damage in addition to the normal defense bypassing damage from this technique and causes a C-Rank of internal bleeding each round until healed. Although this costs 6 stamina to use.
Reaction - Turns Stumbled - Height(ft) - Tier Level Increase None - 6 - 10 - 1 D - 5 - 20 - 2 C - 4 - 30 - 3 B - 3 - 40 - 4 A - 2 - 50 - 5 S - 1 - 75 - 6
Name: Vitality Impact Style: Imperfect Vacuum Butt Cannon Classification: Taijutsu/Kinjutsu Rank: A-Rank(A-Rank Recoil) Class: Offensive Range: Contact-Mid
Description: One of the most powerful and dangerous techniques of the Vitality Impact Style line. This technique involves using momentum and circular motion of the hips to generate a vast amount of wind pressure around the hips and butt before unleashing it with a mighty swing causing it to burst out like a slicing wind blade. Unfortunately this technique is incredibly harsh on the body resulting in heavy recoil when it is utilised. The power of this technique comes from the user's speed and momentum, requiring a set number of turns moving to gather the necessary force and wind pressure before this technique can be unleashed. When it is finally released the damage dealt, in piercing, the amount of bleeding sustained and the speed of the wind wave is determined by the final strength utilised to launch the attack. If struck by the butt, which is granted a speed increase depending on turns gathering momentum, the wind wave is ignored as it is launched behind the person struck however they take defense bypassing physical damage one rank higher than the strength/speed of the butt as it slams into them and are sent flying a distance depending on the strength/speed requiring strength equal to that to avoid.
Strength - Turns to Gather Momentum - Wind Speed - Wind Damage - Bleeding each Round None - 10 - D - N/A - N/A D - 8 - C - D - D C - 6 - B - C - 3 D B - 4 - A - B - C A - 2 - S - A - B S - 1 - SS - S - A
Turns Moving - Speed Increase - Strength/Speed - Knockback Distance(ft) 10 - 5 - None - 5 8 - 4 - D - 10 6 - 3 - C - 20 4 - 2 - B - 30 2 - 1 - A - 40 1 - 0 - S - 50
- Water Release:
Name: Water Release: Soap Style (Signature) Classification: Fighting Style Rank: D-Rank Class: Offensive/Supplementary Range: Varies
Description: Mizu's own unique form of Water Release that she uses through her Mizutsune heritage. Unlike normal water, Mizu's is incredibly slippery and generates tiny bubbles on the surface much more like soap. This makes it incredibly difficult to stay standing on this water, sending people sliding along if they are unable to keep themselves from falling or sliding along. This water release style focuses heavily on the use of balancing techniques and anyone that ends up sliding on these techniques will keep sliding until they either slam into a solid object or reach the edge of the soap. This is worse if they used strength to move as they will rapidly gain speed every round until they stop and can potentially suffer damage from such.
Mizu's Rank - Balance to Not Slide - To Not Fall - Speed Increase D - C - D - 1 Tier Level C - B - C - 1 Tier Level B - A - B - 2 Tier Levels A - S - A - 2 Tier Levels S - SS - S - 3 Tier Levels
Name: Water Release: Soapy Coating Classification: Ninjutsu Rank: D-Rank Class: Supplementary/Defensive Range: Self
Description: Through the use of Soap Style, the user lets water dribble out of their pores and cover them with soap. This doesn't really do anything on its own but what it allows is the user to be incredibly good at avoiding grapples and grabs due to the soap making it really hard to keep a hold of the person. This can be negated with the use of a chakra flow grapple or something similar but normal grapples are a lot less effective.
Rank - Equivalent Grapple Escape D - C C - B B - A A - S S - SS
Name: Water Release: Soapy Mist Technique Classification: Ninjutsu Rank: D-Rank Class: Supplementary Range: AoE
Description: The user kneads water chakra into a mist and slowly exhales it into the area around them. This mist, unlike most techniques like it doesn't hinder the eye sight all that much, simply cutting sight range by half unless the victim possesses D-Rank reaction tiers. However what it does do is make all surfaces slippery, coating them all in soap within range. Due to this, after someone has been exposed to this mist and for 5 PT after they leave unless they wash themselves with at least a C-Rank water release technique, all of their balancing techniques will count as one rank lower due to the slippery coating on everything. The area of effect of this is determined by the user's rank and that also determines how many people they can exclude from the effects through chakra control(The user themselves count as 1 to this).
Rank - Targets Excluded - Area of Effect Radius(ft) D - 1 - 20 C - 2 - 40 B - 3 - 60 A - 4 - 80 S - 5 - 100
Name: Water Release: Soap Bullet Classification: Ninjutsu Rank: C-Rank Class: Offensive Range: Short-Mid
Description: A simple technique, the user performs hand seals and then takes a deep breath, kneading the chakra into soapy water in their stomach before launching out a series of soap bullets at C-Rank speeds. These bullets are made of murky water covered in small soap bubbles and deal a C-Rank of water release chakra damage upon striking an opponent. In addition, due to this the opponent ends up slick with soap causing them to be unable to hold onto anything for 3 PT unless they either wash themselves or possess a gripping technique of C-Rank or higher.
Rank - Number of Bullets D - 1 C - 2 B - 3 A - 4 S - 5
Name: Water Release: Mizutsune Soap Bite Classification: Ninjutsu Rank: C-Rank Class: Offensive Range: Contact-Short
Description: After performing the necessary hand seals the user forms a coating around their body that resembles a Mizutsune with its mouth open before stepping forwards, the shroud around their body leaping forwards at speeds dependent on the user's rank, dealing a C-Rank of chakra damage that pierces variable defenses. Whether this attack lands or not, it generates a burst, ten feet in radius, of soapy water that makes it incredibly difficult to keep a hold of anything, causing people struck to drop anything they are carrying unless they possess a gripping technique C-Rank or higher.
Rank - Speed of Bite - Defense Piercing D - D - D C - C - C B - B - B A - A - A S - S - S
Name: Water Release: Soap Spray Classification: Ninjutsu Rank: C-Rank Class: Offensive/Supplementary Range: Short-Mid
Description: After kneading chakra in their stomach to water the user presses their teeth together and sprays out a large cone of stinging, soapy water. This isn't aimed at dealing damage but instead at blinding opponents unless they possess the C-Rank reaction needed to close their eyes in time. If they don't they will be blinded for a number of PT depending on their endurance tiers or unless they wash their eyes out with a C-Rank or higher water release technique. This also causes a C-Rank of pain each PT that the blind is active due to the pain of the soap.
Endurance Tier - PT Blinded None - 12 D - 10 C - 8 B - 6 A - 4 S - 2
Name: Classification: Rank: Class: Range:
Description:
Name: Water Release: Exploding Soapy Water Colliding Wave Classification: Ninjutsu Rank: B-rank (Chakra Cost Varies) Class: Offensive/Supplementary Range: AOE
Description: The user spits out a great volume of water from their mouth, swallowing up and crushing the enemy with the advancing surge causing victims who are unable to lock themselves in place with B-rank strength tiers to be carried along with the incoming water being churned underwater to deal blunt B-rank chakra damage to their internal organs if they are submerged under it. The user can ride the wave, allowing them to move at high speeds of Crashing Ground, and attack the enemy, now swept off their feet, without fear of counter-attacks depending on the amount of water used. The amount of water created is proportional to the amount of chakra used; when used with large amounts of chakra it is possible for the user to create copious amounts of water to flood the area, regardless however it still moves at the same speed regardless of the amount of chakra put into it. Afterwards, the excess water can be used for additional Water Release techniques. Due to the soap nature of this technique, anyone struck suffers from the effects of Soap Style even if not standing on the soapy water due to being entirely covered in it and require B-Rank gripping techniques or A-Rank strength to keep hold of anything they are carrying in their hands. Chakra Used - Area of Effect (radius) - Amount of Water Produced C - 80 - 1 B-rank B - 120 - 2 B-ranks (1 A-rank) A - 160 - 4 B-ranks (2 A-ranks or 1 S-rank) S- 200 - 8 B-ranks (4 A-ranks, 2 S-ranks or 1 SS-rank)
Name: Water Release: Great Mizutsune Soap Bite Classification: Ninjutsu Rank: B-Rank Class: Offensive Range: Contact-Short
Description: After performing the necessary hand seals the user forms a coating around their body that resembles a Mizutsune with its mouth open before stepping forwards, the shroud around their body leaping forwards at speeds dependent on the user's rank, dealing a B-Rank of chakra damage that pierces variable defenses. Whether this attack lands or not, it generates a burst, ten feet in radius, of soapy water that makes it incredibly difficult to keep a hold of anything, causing people struck to drop anything they are carrying unless they possess a gripping technique B-Rank or higher. In addition, the greater mastery allows the user to generate more of these bites depending on their rank with each one after the first raising the speed needed to dodge by one tier level.
Rank - Speed of Bite - Defense Piercing - Number of Bites D - D+ - D - 1 C - C+ - C - 2 B - B+ - B - 3 A - A+ - A - 4 S - S+ - S - 5
- Beast Arts:
Name: Beast Physiology: Counterbalance Classification: Beast Art Rank: D-Rank(2 fatigue each round) Class: Supplementary Range: Self
Description: Requires a tail. A simple technique but useful for beasts lucky enough to possess tails. The tail can be used for many things, one in particular is as a counter balance enabling them to move without falling. When this technique is in use the user cannot use their tail for other purposes but it causes their balancing techniques to count as one rank higher when on the ground and they can ignore dizzy effects up to their rank as their tail balances out against it, stopping them from falling over when running although this can be taxing to use for long periods of time.
Name: Beast Physiology: Furred Form Classification: Beast Arts Rank: D-Rank(Additional 2 Fatigue each round in use) Class: Defensive/Supplementary Range: Self
Description: Requires fur. Fur is an beast adaptation generally to cold climates and helps them with dealing with such. Faunus are able to tap into this if they possess fur and push their body harder in order to warm themselves up and deal with cold surroundings with it fully affecting them. The strength of this is dependent on their rank and eventually becomes incredibly useful depending on their foes or their surroundings, allowing them to survive harsh climates.
Rank - Warming Technique Equivalent D - D C - C B - B A - A S - S
- Taijutsu:
Name: Strong Fist: Beast Flutter Classification: Taijutsu Rank: D-Rank Class: Defensive/Supplementary Range: Self
Description: Based off of the original Leaf Flutter, the Beast Flutter is utilised as an alternative to it for those that cannot use speed tiers thus vastly limiting the effectiveness of Leaf Flutter. With this it instead utilises the user's sensory abilities and their strength tiers to a much greater degree instead of sensory and speed however this comes with an inherent downside. Although this is better for moving and dashing, using a doubled movement modifier than normal the user cannot combo this into any other techniques due to being forced to push themselves out of the way, meaning although it is technically better for dodging it is much worse for full on combat and lacks any form of combo capability on the target that was dodged.
- Kinjutsu:
Name: Instinct Shatter Classification: Kinjutsu/Genjutsu/Beast Art Rank: C-Rank (Variable Blood Price) Class: Supplementary/Defensive Range: Self
Description: The mind of a beast is an intricate thing and usually runs more off of instinct than anything else. This makes it particularly difficult to affect as many find out the hard way. Faunus are able to capitalise on this through the use of blood and fatigue as a catalyst to shatter genjutsu that is placed upon them. With this, even genjutsu add-ons are able to be broken due to the fact that spiritual is more powerful than mental, leading to them breaking much easier when pitted against a spiritual defensive source. In addition, depending on the user's rank, multiple genjutsu can be broken in a single go, shattering through them with ease.
Rank/ of Genjutsu - Price to Break(W/ Add-on) - Genjutsu Broken D - D Blood + 1 Fatigue(D+2) - 1 C - 3 D Blood + 2 Fatigue (C+4) - 2 B - C Blood + 3 Fatigue (B+6) - 3 A - B Blood + 4 Fatigue (A+8) - 4 S - A Blood + 5 Fatigue (S+10) - 5
Name: Beast Mist Classification: Kinjutsu/Beast Arts Rank: C-Rank(D Blood+2 Fatigue each round) Class: Supplementary/Offensive Range: Self
Description: Those that specialise in physical usually have quite a lot of trouble when taking on those that are capable of taking on intangible forms or those that are intangible naturally such as Entity. With this technique the user exudes a spiritual shroud generated by their own life force that caused them to take on a slightly red outline and breath out a strange pink mist. When this is in use the user deals an additional 3 D-Ranks of spiritual damage on any strike against a foe but the most important aspect is that all of their physical techniques are capable of striking intangible targets and crushing them due to the spiritual shroud allowing them to be struck.
- Slip and Slide:
Name: Slip Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: Self
Description: An odd variant on strength tiers utilised to maintain balance and center of gravity through use of the muscles and the user's strength. With this technique, the user counts as having D-Rank strength- in their upper body but D-Rank+ in the lower body due to the lower stance required to keep balance. This has a unique effect when utilised on slippery or soapy surfaces however as it acts as a C-Rank balancing technique(D-Rank in other balancing cases) and allows the user to stop themselves when they wish on soapy surfaces, enabling them to better control the battlefield.
Name: Slide Classification: Taijutsu Rank: C-Rank Class: Supplementary Range: Self
Description: An odd variant on strength tiers utilised to maintain balance and center of gravity through use of the muscles and the user's strength. With this technique, the user counts as having C-Rank strength- in their upper body but C-Rank+ in the lower body due to the lower stance required to keep balance. This has a unique effect when utilised on slippery or soapy surfaces however as it acts as a B-Rank balancing technique(C-Rank in other balancing cases) and allows the user to stop themselves when they wish on soapy surfaces, enabling them to better control the battlefield.
Name: Slip and Slide Classification: Taijutsu Rank: B-Rank Class: Supplementary Range: Self
Description: An odd variant on strength tiers utilised to maintain balance and center of gravity through use of the muscles and the user's strength. With this technique, the user counts as having B-Rank strength- in their upper body but B-Rank+ in the lower body due to the lower stance required to keep balance. This has a unique effect when utilised on slippery or soapy surfaces however as it acts as a A-Rank balancing technique(B-Rank in other balancing cases) and allows the user to stop themselves when they wish on soapy surfaces, enabling them to better control the battlefield.
Name: Slip and Sliding Classification: Taijutsu Rank: A-Rank Class: Supplementary Range: Self
Description: An odd variant on strength tiers utilised to maintain balance and center of gravity through use of the muscles and the user's strength. With this technique, the user counts as having A-Rank strength- in their upper body but A-Rank+ in the lower body due to the lower stance required to keep balance. This has a unique effect when utilised on slippery or soapy surfaces however as it acts as an S-Rank balancing technique(A-Rank in other balancing cases) and allows the user to stop themselves when they wish on soapy surfaces, enabling them to better control the battlefield.
Name: Slipping and Sliding Classification: Taijutsu Rank: S-Rank Class: Supplementary Range: Self
Description: An odd variant on strength tiers utilised to maintain balance and center of gravity through use of the muscles and the user's strength. With this technique, the user counts as having S-Rank strength- in their upper body but S-Rank+ in the lower body due to the lower stance required to keep balance. This has a unique effect when utilised on slippery or soapy surfaces however as it acts as an SS-Rank balancing technique(S-Rank in other balancing cases) and allows the user to stop themselves when they wish on soapy surfaces, enabling them to better control the battlefield.
*********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
Last edited by Blade on 14th April 2017, 9:08 pm; edited 10 times in total | |
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Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Re: Soap Scrolls [Mizu's Techs] 28th March 2017, 10:50 pm | |
| Hn approved however another mod who finds fault in these techniques does have the right to revoke my approval. *********************** - Past is Past:
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Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Re: Soap Scrolls [Mizu's Techs] 14th April 2017, 9:34 pm | |
| Other techniques are approved *********************** ~~~~~~~~~~~~ | |
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