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Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Toketsu NPCs 11th August 2016, 5:46 pm | |
| Personal Info Name: Yushina Toketsu Gender: Female Birth Country: Glaciers Village: Samuigakure Rank: Elite A-Rank Missing-Nin Appearance:- Spoiler:
Ninja NPC Clan: Toketsu Chakra Nature: Water (High), Wind, Ice Primary Weapon: Kurotsuki (A-Rank Giant Tessen) - Spoiler:
All Tessen allow for the use of the material (Air) to reduce the strain to preform powerful wind techniques. Yushina's Giant Tessen has 3 Snowflakes which determine the level of Air capable of being gathered by it. One Snowflake - Up to a C-rank Amount Two Snowflakes - Up to a B-rank Amount Three Snowflakes - Up to an A-rank Amount Weight: 3 (Folded), 6 (Unfolded) Secondary Weapon: Shirotsuki (B-Rank Bladed Tessen) x2 - Spoiler:
All Tessen allow for the use of the material (Air) to reduce the strain to preform powerful wind techniques. Yushina's Twin Tessen each have 1 Moon which determine the level of Air capable of being gathered by it. Half Moon - Up to a D-rank Amount Full Moon - Up to a C-rank Amount Weight: 2 (Folded), 4 (Unfolded)
- Equipment:
Veteran Senbon x100 Veteran Fuma Shuriken x20 Veteran Four Point Shuriken x40 Veteran Snowflake Shuriken x40 Veteran Tri-Pronged Kunai with B-Rank Explosive Tags attached x20
- Armor:
Forearm Bracers - 1B, 3C, 5D Reinforced Robe - 1A, 3B, 5C Techniques- Ninjutsu:
Name: Body Replacement Jutsu Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: N/A
Description:This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach using the Body Flicker Technique, the moment an attack hits.
Name:Clone Jutsu Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: N/A
Description: This technique creates intangible copies of the user. The clones are simply illusions and will dissipate when they come into contact with something.
Name: Transformation Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: N/A
Description:This jutsu allows the user to transform either themselves or another object into the appearance of another person, animal, or object.
Name: Rasengan Classification: Ninjutsu Rank: A-rank Class: Offensive Range: Short Range
Description: The Rasengan does not require any hand seals to use, relying only on the chakra control of the user. Once it is complete, it becomes self-sustaining, which does not give the Rasengan a definite limit like the Chidori. The compacted nature and moving speed of the chakra allows the Rasengan to grind into whatever it comes in contact with to inflict major damage of an A-rank. This tends to launch the target backward after being hit or, if the target is lying on the ground or being launched to the ground, the destructive force is enough to form a crater with a 20ft radius. The power of this technique is a notable boost to his close combat fighting style as it is able to grind through A-rank defenses with ease in the process of colliding with opponents while knocking them back 20ft upon impact if they do not root themselves in place with A-rank strength. Skill of User - Speed Rasengan is Formed - Shadow Clone Forming Speed Modifier (1/2) D - D - C/C+ (Samurai Lvl) C - C - B/B+ B - B - A/A+ A - A - S/S+ S - S - S+/S+ (Req. Time-Slowing Dojutsu to see formation of Rasengan)
Name: Shadow Clone Technique Classification: Ninjutsu Rank: B-rank Class: Supplementary Range: Varies
Description: Similar to the Clone Technique, this technique creates clones of the user. However, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after one or two solid blows, though even then it may not be enough as each clone has the tiers of the user and thus things which the original would brush off the clones can do the same. The clones can also disperse on their own. The clones will be created in roughly the same condition as the original including any gear on the originals person, likewise due to ones clones mirroring the original it is very difficult to tell the difference. Even with X-ray Vision, or Chakra Sensory as only X-ray Vision + A-rank or Above Chakra sensory can accurately distinguish a clone from the original due to how closely they are copied. Upon dispersing a set amount of information is given the original, as this techniques real purpose is not combat but rather reconnaissance. Rank - Amount of information imparted upon original (Pain from Multiple Dispersal) D - 1 Turns Worth (If Lacking D-rank End. every 2 Clones Deal B-rank) C - 2 Turns Worth (If Lacking C-rank End. every 3 Clones Deal B-rank) B - 3 Turns Worth (If Lacking B-rank End. every 4 Clones Deal B-rank) A - 4 Turns Worth (If Lacking A-rank End. every 5 Clones Deal B-rank) S - 5 Turns Worth (If Lacking S-rank End. every 6 Clones Deal B-rank)
- Passives:
Name: Winter's Breath Classification: Ninjutsu Rank: D-Rank Class: Passive Range: Variable
Description: As the children of Winter, the Toketsu's adrenaline heightens their natural abilities causing them not to heat up but to cool down, causing the surrounding air to freeze around them. This just enhances itself the longer that the Toketsu fights causing the ground around them to frost over, snow to flutter down simply from the cooling water molecules in the air. This of course quickly gets uncomfortable for anyone not a Toketsu as they are immune to their own Winter's Breath but not the chakra signature of another Toketsu. Lastly the Toketsu's Breath can be sped up as they pour their stamina into it, paying fatigue to speed up the chill of the Breath. Due to their Chilled Physiology however the usual effects of the basic form of Winter's Breath do not affect the Toketsu. This aura actually doesn't deal damage on its own, instead it starts to inflict Hypothermia, draining a limit much like sanity or fatigue. This limit is equal to 3/4 of the victim's fatigue as it affects both the mind and body. Once the limit is depleted unless the victim possesses Barrier+Endurance tier chain equal or higher than the user's rank (Caps at S.) then they succumb to hypothermia, either entering a manic fear state as they claw at their own body to remove the numbness or find the smallest area they possibly can to curl up in and wait to die.
Number of Posts (Total) - Hypothermic Drain Each of victim's posts) - Cold Effect - Stamina Cost to increase Post Count to Next Level 5 - 1 - Cooling of air, misting of breath - 2 10 - 2 - Frosting of air, cooling of body - 5 20 - 3 - Dew coating ground, victim slows due to cold (+2 fatigue to continue using tiers unless they possess C-rank Endurance Tiers/Heat Based technique to warm body) - 10 30 - 5 - Light ice coats ground, victim slows down anyway (+3 fatigue for tiers unless they possess B-rank Endurance Tiers/Heat Based technique to warm body) - 20 40 - 7 - Heavy ice coats ground, hypothermia sets in (Requires either A-rank Endurance or A-rank Heat based(Fire/Blaze/Heat) technique equal to to avoid succumbing to Hypothermia) Fatigue costs +4 to all techniques now as cold saps energy. - 40 50 - 10 - Sheets of ice form wherever Toketsu steps due to moisture condensation & freezing, Hypothermia sets in requiring either an S-rank Heat based technique/S-rank Endurance Tiers to avoid succumbing to the cold or S-Rank or higher barrier tiers to avoid dropping to the ground and slipping into unconsciousness over the course of the next twenty posts (total) as the cold causes their body to shut down. Fatigue Costs +5 for everything.
Age of Toketsu - Radius of Effect in ft (Stage of Aura) Below Prime - 5/10/15/20/25/30 Prime - 15/20/25/30/35/40 Above Prime - 25/30/35/40/45/50
Name: Claws of the White Wolf Classification: Nintaijutsu Rank: D-Rank Class: Passive Range: Contact
Description: Following on from the natural coldness and slowing of metabolism that increases coldness, the Toketsu's body naturally becomes able to impact and inflict excessive cold burns upon a person. Of course the power of this passive is dependent on the age of the user although the effects of the cold upon the body of the victim is a facet of the Toketsu's focus, increasing in power with their skill level. Each level of the chill however can be negated if the victim possesses Defense (for the fatigue sapping effect), Endurance (for the numbing effect) or a Defense+Endurance Tier chain (for both) equal to the rank of the Toketsu using this passive ("Z" = SS, "X" = SSS).
Skill Level of Toketsu - Effect on Body D - Slight chilling of body, saps 1 fatigue with each successful hit. C - Increase in chilling effect, cold feeling where struck, saps 1 fatigue plus 1 additionally every 3 hits. B - Heavy chilling effect, sinks deeper than just the skin. Saps 2 fatigue every strike and causes numbness unless opponent has B-Rank endurance tiers. Every third strike saps an additional 2 fatigue. A - Light frost effect, cold sinks bone deep, reduces speed, strength or endurance by one rank every third strike (Legs, Arms, Chest). Saps 3 fatigue every strike. S - Heavy frost effect, cold sinks bone deep, reduces speed, strength or endurance depending on location by 1 rank every third strike (Legs, Arms, Chest) as well as an additional sapping of 4 fatigue. Saps 4 fatigue each strike. 'Z' - Hypothermic reaction, skin turns blue, blood circulation slows. Each solid strike reduces a tier by 1 rank depending on location as of above. 5 fatigue sapped as well every fifth strike causing necrosis of skin permanently reducing the victims Fatigue limit by -10 and heavy therapy to heal their bodies (Medical Ninjutsu above S-rank). 'X' - Extreme frostbite/hypothermic reaction, skin turns black with necrosis with each strike permanently reducing the victim's Fatigue limit by -2 and reducing a tier by one rank each strike. After three strikes to the same limb it ceases to work, the blood coagulating in the veins and after twenty posts (Total) without medical treatment the necrotic part falls off due to frostbite.
Name: Glacier's Child Classification: Medical Nintaijutsu Rank: D-Rank Class: Passive Range: Self
Description: A Toketsu's natural metabolism is incredibly slow, their Ice Release chakra actually permeating their entire self, cooling down their body, slowing even their heartbeat and the flow of their blood. As the Toketsu ages their natural coldness increases, their skin almost turning to living ice as they age. There are myths that if a Toketsu lives past a certain age then they will in fact turn to ice as they die, their entire body becoming a glacier as they lie in their grave. Although this has not been proven as of yet. Due to this a Toketsu is always cold to the touch and their pulse is very, very slow. They also do not seem to eat very much as they have a heavily slowed metabolism.
Age of Toketsu - Effect of Glacier's Child *Below Prime - Any blood loss is reduced by one rank as the blood is thicker than usual. Slightly cold to the touch and not required to eat as much food as normal due to slowed metabolism. *Prime - Blood loss is reduced by two ranks as the blood is very thick and very cold, steaming upon contact with the air. Toketsu is very cold to the touch, they do not need to eat very much, their heartbeat is heavily slowed. In addition poisons take an additional ten posts (Total) to affect the Toketsu due to the slowed body processes. *Above Prime - Blood loss is reduced by three ranks as the blood is as thick as treacle, almost seeming like tar rather than anything else. Poisons take an additional twenty posts (total) to affect the Toketsu and diseases take an additional ten posts (total) for sudden onset symptoms to arrive due to the extreme slowing of body processes. Food is consumed very rarely, heartbeat has almost been stopped. *Over 100 Years of Age - Blood loss is reduced by five ranks, the blood is essentially a solid, barely moving, the ice within the blood moving oxygen rather than the actual blood cells. Poisons take an additional forty posts (total) to work on the Toketsu as the body has basically stopped in time due to Cryostasis. Diseases take an additional thirty posts to show sudden onset symptoms. Almost no food is consumed, heartbeat pulses in the single digits even in combat. Skin is essentially organic ice and chips and cracks when exposed to injury.
Name: Lords of Frost Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: Self
Description: Toketsu are special in that they are able to function even in the coldest of temperatures. In fact they don't just function when it gets colder they move more efficiently, their body actually reduces the drain it feels as they move and fight. Depending on the weather conditions, a Toketsu uses up less fatigue as they fight and these conditions can be triggered by their Winter's Breath passive making it extremely dangerous to fight a prolonged battle with a Toketsu as they get stronger as the fight goes on. However the opposite also applies in that hot temperatures cause the Toketsu to lose even more fatigue than normal. In cold temperatures, close to or on 0 (Stage 2 WB) the Toketsu uses -1 fatigue for Tiers and Physical techniques. At extreme cold (Stage 3-4) the Toketsu uses -2 fatigue and at Blizzard temperatures (Stage 5 WB) the Toketsu uses -3 fatigue. However in hot temperatures they use a +1 more fatigue than usual, +2 more than usual in extremely hot temperatures and in desert conditions they use +3 more fatigue. (Hot temperatures are cancelled out by Winter's Breath stage. For example, Desert conditions would be canceled out by Stage 5 WB leaving it at base fatigue usage.)
- Tiers:
D-S Speed (Ice Skating) D-A Endurance (Oxygen Dispersal)
- Taijutsu:
Name: Frostborn Seeking Classification: Fighting Style Rank: B-rank Class: Supplementary Range: Mid
Description: This is a unique tracking based fighting style developed by the Toketsu during their time within the Land of Futility. Due to their naturally lowered body temperature they discovered that by focusing they could detect sources of heat albeit at the drawback of having to hold their breath in order to maintain their focus in such a way. Fortunately those within the Toketsu clan are skilled at doing such and thus this technique evolved from it's original sensory origins into becoming a useful means of hunting prey without the aid of vision as often in the Land of Futility one could go many months without a single ray of sunlight. This technique utilizes a combination of the user's skill as well as their current level of Winter's Breath to accurately detect heat sources, the colder the area around the Toketsu is the easier it is to detect sources of heat. Likewise the more skilled the Toketsu is the larger radius around themselves they are able to detect heat. This technique is required to learn any of the advanced techniques belonging to this style. Rank (Radius of Heat Sensory) - Winter's Breath Stg (Heat Concealment Req.) D (10 feet) - 1st (N/A) C (20 feet) - 2nd (D) B (30 feet) - 3rd (C) A (40 feet) - 4th (B) S (50 feet) - 5th (A)
Name: Frostborn Seeking: Rough Heat Silhouette Classification: Nintaijutsu Rank: D-rank Class: Supplementary Range: Varies (Heat Signature)
Description: Requires 1 P.T of breath holding to activate. This technique sharpens the definition of the heat signature detected allowing the Toketsu clan member to be able to visualize the source of heat in a silhouette rather than a formless blur. While a basic technique which doesn't clearly define features it does play a big part in determining the positioning of their target which can be crucial to hunting or battle tactics. Depending on the skill of the user the size of targets that can have their silhouette's determined by this technique varies. Rank - Size D - Tiny C - Small B - Humanoid A - Medium S - Large
- Wind Release:
Name: Wind Release: Snowflakes Dancing in the Wind Classification: Ninjutsu Rank: C-rank (3 D-rank Chakra Price, 3 D-rank Air) Class: Offensive Range: Long
Description: Requires at least 1 Moon, using 2 Moons result in a halved chakra price in exchange for using a C-rank of Air. By freely manipulating the gale brought forth by their Folding Fans, the user is able to focus the air currents into a slicing crescent which moves at Bullet Release speeds. This is capable of slicing through up to C-rank Defenses while travelling up to 40 feet before losing it's momentum, though if a Battle Fan larger than the body (Medium S) is used it's scale can be increased. Furthermore victims cut are dealt C-rank Wind Release slicing damage leaving a grievous wound causes them to lose 2 D-ranks worth of blood each post (total) unless healed by a C-rank Medical Technique or above.
Name: Wind Release: Sickle Snowflake Technique Classification: Ninjutsu Rank: B-rank (C-rank Chakra Price, C-rank Air) Class: Defensive/Offensive Range: Mid-Range
Description: Requires at least 2 Moons, using 3 Moons result in a halved chakra price in exchange for using a B-rank of Air. By freely manipulating the gale brought forth by their Folding Fans, the many air currents collide and create vacuum pockets which move at crashing ground speeds. The person enveloped by this gale is assaulted by countless invisible blades, carving up their body. Also, the strong wind power will blow away all incoming projectile weapons moving at Crashing Ground or below speeds or thrown with C-rank or below strength and will even make the opponent unable to stay on their feet if they do not possess B-rank strength to lock themselves in place. This version of the technique has also shown the additional ability to manipulate the form of the gale, creating a tornado to envelop and lift the opponent, while also cutting them several times. This version can be triggered at will for an additional Air cost with victims without air movement techniques or B-rank strength tiers to force their arms into hand seals unable to escape it and thus are dealt constant C-rank wind release chakra damage each post (total). This lift can be maintained for varying lengths based on the user's skill level starting at 4 posts (total) at Genin rank increasing by 2 each rank up to cap at 12 posts (total) at S-rank level.
Name: Wind Release: Great Sickle Snowflake Technique Classification: Ninjutsu Rank: A-rank (B-rank Chakra, B-rank Air) Class: Offensive/Defensive Range: Mid-Long Range
Description: Requires Three Moons. The user swings her Bladed Tessen causing many air currents to collide in order to create vacuum pockets that slashes the opponents while moving at vacuum release speeds, with enough power to slice down physical structures up to an A-rank within a semi-circular 75 foot radius in front of them. This technique can deflect both physical and sound wave attacks and attack at the same time, making it both an offensive and defensive technique. Also, the strong wind power will blow away all incoming projectile weapons moving at Vacuum Release or below speeds or thrown with B-rank or below strength and will even make the opponent unable to stay on their feet if they do not possess A-rank strength to lock themselves in place. Opponents caught within this technique are dealt multiple slash wounds causing them to lose a C-rank of blood each post (total) unless the wounds are healed by a C-rank or above medical Ninjutsu.
Name: Wind Release: Scythe Snowflake Classification: Ninjutsu Rank: S-rank (A-rank Chakra, A-rank Air) Class: Offensive Range: Long Range
Description: Requires Three Moons. Due to the intense wind needed to be generated by this technique it has a delay of 5 post (total) in which the user opens their Bladed Tessen and begins to wave them around to generate Air in preparation for this technique. Once enough Air has been gathered the user uses their fans to create a more powerful and larger-scale version of their Great Sickle Snowflake Technique, releasing heavy air currents that collide together to create many vacuum pockets to slash their targets slice down physical structures up to an S-rank within a semi-circular 100 foot radius in front of them. Also, the strong wind power will blow away all incoming projectile weapons moving at Blinding Light or below speeds or thrown with A-rank or below strength and will even make the opponent unable to stay on their feet if they do not possess S-rank strength to lock themselves in place. Opponents caught within this technique are dealt multiple slash wounds causing them to lose a C-rank of blood each post (total) unless the wounds are healed by a C-rank or above medical ninjutsu.
Name: Wind Release: Rasengan Classification: Ninjutsu Rank: A-rank (C-rank Damage to user) Class: Offensive Range: Short Range
Description: The Wind Release: Rasengan expands on the original concept for the Rasengan: mixing one's chakra element with the Rasengan, emphasising the combination of the highest forms of Shape Transformation and Nature Transformation. In order to create it the user mixed his wind element with the Rasengan during his training, maintaining its original stability and increasing its destructive power, far beyond that of his ordinary Rasengan due to no longer being create from ambient chakra. This technique looks fairly similar to an ordinary Rasengan, except it has four small white blade like protrusions surrounding it, making it look like a miniature fūma shuriken which rotates constantly at speeds dependent on the user's rank. The concept of a completed Wind Release: Rasengan would be the rotation and power of the Rasengan, and the user's wind-natured chakra condensed into a stable sphere which allows it to slice up whatever it comes in contact with to inflict major damage of an A-rank. This tends to not just slice the victim's body but likewise it can even damage the victim's chakra coils (A-rank damage) due to the multiple tiny wind blades within it, in fact it's damage is potent enough to actually deal recoil back to the user of this technique. The damage to the victim's chakra coils causes the victim to be unable to cycle chakra to that specific part hit as easily as before resulting in the chakra price for any technique guided to that body part (if hands then counts for all chakra based techniques requiring hand seals) to cost 1-rank higher in chakra price. Skill of User - Speed Rasengan is Formed - Shadow Clone Forming Speed Modifier (2/3) D - D - C/C+ (Samurai Lvl) C - C - B/B+ B - B - A/A+ A - A - S/S+ S - S - S+/S+ (Req. Time-Slowing Dojutsu to see formation of Rasengan)
Name: Wind Release: Rasenshuriken Classification: Ninjutsu Rank: S-rank (B-rank Damage to user) Class: Offensive Range: Contact (Impact), Short (Blast Radius), Mid (Knockback)
Description: The Wind Release: Rasenshuriken was created by manipulating the wind-natured chakra of the Wind Release: Rasengan, Naruto was able to create four large points, causing the Rasengan to take on the appearance of a giant fūma shuriken the size of a small creature, with the Rasengan in the centre remaining a perfect sphere. The technique gives off a loud screech-like noise during and after its formation which can deafen those within 5ft of the technique who possess heightened hearing or currently relying on a non-sound release, sound sensory technique S-rank or below. The Rasenshuriken creates countless microscopic wind-blades that severely damage the body on a cellular level to deal S-rank Wind Release chakra based damage. It produces so many individual strikes that even those with Time-Slowing Dojutsu can not accurately count how many slices are done by the individual wind blades. The wind-blades sever all nerve channels in the body, leaving the target unable to move after being struck. They also attack the entire chakra circulatory system, which cannot be repaired by any form of medical ninjutsu whatsoever requiring an S-rank or above Medical Kinjutsu technique which specializes in repairing damage to a victims chakra coils. Depending on the severity of the damage, the victim may not be able to perform a technique ever again. Because the Rasenshuriken does cellular damage to both the victim and the user of this techniques hand when pressed into the target it is currently imperfect and a double edged sword with the user suffering from it's use when preformed in battle. When a victim is hit by the technique they are propelled at blinding light speeds from the force of the hit up to 50ft before it detonates trapping them and dealing it's damage within a blast radius of 25ft. The victim's body is often left intact despite being a lethal technique and for those who are immortal the intense damage to their chakra coil can cripple them to the point of being rendered essentially a True All Taijutsu civilian. Skill of User - Speed Rasenshuriken is Formed - Shadow Clone Forming Speed Modifier (3/4) D - D - C/C+ (Samurai Lvl) C - C - B/B+ B - B - A/A+ A - A - S/S+ S - S - SS/SS+
- Water Release:
Name: Water Release: Water Clone Technique Classification: Ninjutsu Rank: C-rank (Each Water Clone is comprised of 1 C-rank of Water) Class: Supplementary/Defensive Range: Short-Mid (On water surface)
Description: The Water Clone Technique is similar to the Shadow Clone Technique except it creates clones out of water that have one-tenth of the original person's power which is dependent on the user's skill level to determine their power and the rank of techniques they can use. However due to this the number of clones that can be produced is double in comparison to the Shadow Clone technique when not on a water source and triple when on a water source. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves and resemble the user identically until they are struck hard enough to revert. The range of the clone is limited however, as it can not travel very far from the original body without losing control going a max of 10 ft away before reverting to water. While on a water surface the distance they can travel is increased simply because they have a ready source of water to retain their form now being 20 ft away. Like other clone techniques, if the water clones are injured enough they will revert back water. Rank of User - Clone Tiers - Highest Rank Water Release Capable of Using D - 5-ranks Below - C C - 4-ranks Below - B B - 3-ranks Below - A A - 2-ranks Below - S S - 1-rank Below - SS
- Ice Release:
Name: Toketsu Style: Hiding in Frost Technique Classification: Ninjutsu Rank: C-rank Class: Supplementary Range: AOE
Description: The Hiding in Frost Technique is a specialty of the Toketsu Clan which they developed after forming Dipugakure after being taught the basic variant by the members of the Zakiyoshi clan. This technique causes a covers the surrounding area in a thick frost in which they can camouflage themselves and then sneak up on the enemy to attack or assassinate them. This is the advanced technique of the Hidden Mist technique and can be triggered during Demonic Mirroring Ice Crystals due to the temperature dropping. The frost's thickness is controlled by the amount of chakra kneaded into it. It can't fool those with X-ray vision, but, due to the mist being created with the user's chakra, those with chakra vision will only see the mist colored by their opponent's chakra, which will effectively hide the user from the dōjutsu while those with heat sensory or infrared vision will detect uniform cold within it's confines hampering their sensory as well. The size and thickness of the frost depends on the user's skill level as well as the water source used, and due to being the originators of this technique Toketsu clan shinobi can pay a constant D-rank chakra price (total) to prevent area clearing techniques which are weak or neutral to Wind equal the user's rank from dispersing it. It does nothing however for area clearing techniques or area concealment techniques which are strong against wind & works in tandem with Winter's Breath to gradually deplete the victims Hypothermia Limit as long as victims stay within it. Rank of User (H. L. Depleted Each P.T within) - Size of Frost (radius) = Water Source - Mist Opaqueness (Reaction Tiers to See through) D (-1) - 40 ft = N/A - D C (-2) - 80 ft = D - C B (-3) - 120 ft = C - B A (-4) - 160 ft = B - A S (-5) - 200 ft = A - S
Name: Toketsu Style: Hiding in the Flurry Technique Classification: Ninjutsu Rank: B-Rank Class: Supplementary Range: AOE
Description: Req. Winter's Breath Stage 2 active or Hidden in the Frost active on the field. The Hiding in the Flurry Technique is another specialty of the Toketsu clan. The user generates a flurry to hide themselves and/or their comrades in it while covering a set radius around the user. However, the technique is useless in areas with high temperature, as it prevents it from taking effect however it can be effectively used after a technique has already decreased the temperature of the area, like the Hidden Frost technique. It can be considered an enhanced version of the Hiding within the Frost technique especially in the hands of a Toketsu Clan members as they, being the originators, have mastered the utilization of this technique alongside their Winter's Breath passive in order to increase the area of the technique, as well as deplete the Hypothermia limits of those within. The flurry is now used to conceal the area mixed with the mist or frost which makes it difficult for even reaction tiers to see through while those with Time-Slowing Dojutsu will be hampered due to the snowflakes falling from the sky. This technique fairs very well in areas with extremely low temperatures which only improves this techniques ability to resist being dispersed by area dispersal techniques weak or neutral to Ice release. Rank of User (H. L. Depleted Each P.T within) - Flurry Intensity (Area Dispersal Tech Req.) - Winter's Breath Stg (AoE Radius Modifier) D (-2) - D - 1 (1x = 120ft) C (-3) - C - 2 (2x = 240ft) B (-4) - B - 3 (3x = 360ft) A (-5) - A - 4 (4x = 480ft) S (-6) - S - 5 (5x = 600ft) Note: When Winter's Breath is at it's base stage (0), then one requires the use of Hiding within the Mist/Frost in order to use this technique.
Name: Toketsu Style: Hiding in the Hail Technique Classification: Ninjutsu Rank: A-Rank Class: Supplementary Range: AOE
Description: Req. Hidden Frost Technique & Hidden Flurry Technique to be learned. Yet another specialty of the Toketsu Clan. The user generates Hail to hide themselves and/or their comrades in taking aspects from it's predecessors (Hidden Frost & Hidden Flurry) while acting as a method of generating ice materia for the user to use to supply their Ice release techniques. The hail's intensity is controlled by the amount of chakra kneaded into it while it is spread over a 40ft radius around the user remaining fixed in place until cancelled or dispersed. It can't fool the Zenreigan due to it's X-ray capabilities, but, due to the mist being created with the user's chakra, while any chakra vision or heat sensory capable dojutsu (Itsugan etc) will see the hail colored by their opponent's chakra, which will effectively hide the user from the dōjutsu. Furthermore due to the numerous hail pellets falling from above it negates the advantage time-slowing dojutsu possess if they do not have B-rank or higher reaction tiers (Kyougan, below 2nd Stg Raidengan) or higher while the Toketsu Clan member's Winter's Breath is in it's higher stages (3+). Additionally the user can choose to hold the Dog hand seal after the activation of this technique expending an additional chakra price each turn, in order to decrease the temperature of the area due to raining down more ice, making the hail more intense. While capable of being cleared by a B-rank Area Clearing technique, which are often of the wind release variety, when saturated it requires Area Clearing techniques equal to the intensity of the hail. Hail Intensity (Chakra Price Per Turn) - Winter's Breath Stg - Time Slowing Dojutsu Negation - Add. Ice Materia Each P.T D (D) - 1 (Kyougan) - D C (3 D) - 2 (Raidengan) - 2 D B (C) - 3 (Mashin Raidengan) - 4 D A (B) - 4 (Kyougan + Sam Lvl Reaction Tiers) - C S (A) - 5 (Joukai Raidengan) - B
Name: Toketsu Style: Hiding in the Blizzard Technique Classification: Ninjutsu Rank: S-rank (Optional Variable Chakra Price) Class: Supplementary Range: AOE
Description: Req. Hidden Hail technique to be learned & active on the field or Winter's Breath Stage 3 to be active. One of the specialties of the Toketsu Clan. The user makes hand seals and upon completion the area is covered in a torrent of snow surrounding a 200ft radius around the user, obscuring vision and eliminating the ability of the clan member to be detected by Wind Displacement Sensory. While active this technique can fulfill the requirements of a Hail Weather condition after 10 posts (total) of activation & if it lasts 20 posts (total) without being dispersed it can then fulfill the requirements of a Blizzard Weather condition regardless of the original weather condition in the area. This is due to the constant flow of snow blanketing movements within the area of effect and when utilized alongside the Hidden Frost, Hidden Flurry &/or Hidden Hail this technique appropriates all of their effects which the user can keep active by paying a set chakra price dependent on the stage of the user's Winter's Breath. Depending on the temperature, the environment this technique is more effective at reducing the chances the user will be detected but also raises the Area Clearing Technique needed to disperse it. Winter's Breath Stg (Chakra Price Each Turn) - Displacement Sensory Negated - Area Clearing Req. Stg 0 (SS) - C - B Stg 1 (S) - B - B+ (Strong Against Ice only) Stg 2 (A) - A - A Stg 3 (B) - S - A+ (Strong Against Ice only) Stg 4 (C) - SS - S Stg 5 (3D) - SSS S+ (Strong Against Ice only)
Name: Forbidden Hijutsu - Ice Release: Demonic Mirroring Ice Crystals Classification: Ninjutsu Rank: A-rank (Variable Chakra Price Each Turn, D-rank Chakra Each Mirror Jump) Class: Offensive Range: Contact (Mirror Size), Short-Mid Range
Description: The abominable and tremendous ability, passed down only within the Toketsu clan among members who have a High Water Affinity yet still are capable of utilizing their Kekkei Genkai. It is a technique wrapped up in many mysteries yet is feared due to it's Space-Time capabilities and versatility. It was said that no method in existence can defeat this technique in it's strongest variant. In an instant, multiple mirrors of ice are created around the enemy, reflecting nothing but the Toketsu member. The opponent is trapped in a dome of twenty-one floating mirrors made out of ice. Twelve remain at ground level, eight float above the first twelve and angled towards the ground, and the final mirror is above the rest and facing the ground. Once the user has entered the mirrors, it's possible for them to move between the mirrors at extremely high speeds. It's near impossible to follow attacks sent out from this incredible movement when used by an experienced user. As every mirror shows the user's reflection, one could say it's impossible to see all of their attacks simultaneously unless one has Panoramic Vision (360 degrees) or an A-rank or higher sensory radius based sensory technique. Usually if the opponent tries to attack the real body, the user will have already moved to another mirror unless they possess Speeds outstripping the user's own. Without eyes possessing Time-Slowing it will be impossible to keep track of the user.
If the mirror the user is in is broken, They can leap out of one of the fragments and continue their attack or move to another mirror. The technique requires a large amount of chakra to maintain if not utilized with the aid of Winter's Breath and even with it's aid the user's movement becomes progressively slower the longer they maintain the mirrors. The user can also form individual mirrors, not restricted to the twenty-one-mirror formation with each additional Mirror costing 1 D-rank of chakra. The user can create them high in the sky allowing her to take out airborne targets and each Mirror is capable of being moved independently at Vacuum Release speeds. The cold which emanates from the mirrors is also enough to cause snow to fall over a period of time with every post it is maintained, with every 10 P.T causing the area to become progressively more frosty (1 Stg increase to Winter's Breath). Though they are made from ice, the mirrors are resistant to Fire Release techniques up to A-rank and are unable to even be cracked depending on the moisture in the environment. Chakra Price Each Turn (Winter's Breath Stg Req.) - Rank of User (Speed Tier Modifier) - Weather (Ice Mirror Durability*) S Each P.T (None) - D (N/A) - Sandstorm/Dry/Volcanic Ash/Heat Wave/Sunny (D-rank Chakra/Physical to destroy) S (Stg 1) - C (+1 Tier Level) - Clear Skies (C-rank Chakra/Physical to destroy) A (Stg 2) - B (+2 Tier Level) - Humid/Windy (B-rank Chakra/Physical to destroy) B (Stg 3) - A (+3 Tier Level) - Rainy/Fog (A-rank Chakra/Physical with piercing to destroy) C (Stg 4) - S (+4 Tier Level) - Heavy Rain/Thunderstorm/Snow (S-rank Chakra/Physical with Piercing to destroy) D (Stg 5) - Elite (Same Boost as Rank) - Hail/Blizzard (Req. S-rank Strong Against Ice with Piercing to destroy) *Note: Damage Equivalents can suffice as well.
- Fuinjutsu:
Name: Summoning Seal: Lightning Flash Blade Creation Classification: Fuinjutsu Rank: B-rank Class: Supplementary Range: Contact
Description: This is a special "ninja tool summon" that allows the user to seal ninja tools like swords or kunai into a scroll or their clothes beforehand, allowing them to be called upon when needed. The ninja tools can be summoned in an instant just by touching the sealing "marks" (an additional circle with the Kanji for "Blade" which overlaps the original seal) which can be drawn anywhere, however are typically layered over a B-rank or Below Storage Seal preventing additional Modification Slots from being added but providing an additional defense against unsealing techniques. The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance and actually throwing it is greatly reduced with the tools being drawn out at speeds equal to the user's skill level (Base Tier). Also when a weapon such as a Fūma Shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in its fully extended form beforehand. The ninja tools are thrown with the actual speed of a "flash of lightning", ruining the opponent's outset of the battle, and snatching away the initiative. Furthermore, because the summoned ninja tools can remain hidden until right before they are used, if this technique is mastered, there are an exceptional number of possible tactics. A large number of ninja tools can be stored within the sealing marks, which can make the efficiency of this technique last longer.
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