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| Mishura Clan NPCs | |
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Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Mishura Clan NPCs 18th September 2014, 2:12 pm | |
| Personal Info Name: Mistgun Mishura Gender: Male Birth Country: Shadows Village: N/A Rank: S-Rank Missing Appearance: - Spoiler:
Ninja NPC Clan: Mishura Chakra Nature: Blaze, Lightning, Earth - Equipment:
Weapon Name: Haka Standard Melee Weapon Type of Weapon: Gloves Rank: B How Many: 2 Appearance: A beige glove with silver colored bumps on the knuckles when chakra in not channeled into the knuckles of the glove. When chakra in channeled it gains four metal spikes on the knuckles of the gloves which extend 4 inches. Special Ability: This weapon is useful due to it not interfering with the use of hand signs while in use and likewise being chakra conductive and able to be used in conjunction with another weapon in the same hand as it. Regardless it is a capable weapon on it's own when chakra in channeled into the knuckles of the glove and can be used in conjunction with unarmed short range physical combat. Weight: 1 (Each) Slots: 0
Weapon Name:Kaos Flak Jacket Type of Weapon: Armor Rank: B How Many: 1 Appearance: A black reinforced Jacket with one large beast pockets on each side for the storage of scrolls and two harnesses on its back made for holding sickle like weapons. Four slots on both sides which hold 2 kunai each allowing the jacket to hold 16 kunai total. Kaos Flak Jackets are hooded and have no sleeves being similar to a vest. Special Ability: Can sustain damage from 5 D-ranks, 3 C-ranks or 1 B-rank point black physical, chakra or hybrid based damage before being destroyed. Damage stacks. In addition the hood extends outward hiding the upper face in shadow and is further reinforced being able to sustain an additional 3 D-ranks or 1 C-rank of damage before being destroyed. Weight: 4 Slots: 12 - Black Scroll - Black Scroll - Kaos Standard Melee Weapon - Kaos Standard Melee Weapon - Kaos Style Kunai with 1 Shi Style Explosive Tag Each (x2) - Kaos Style Kunai with 1 Shi Style Explosive Tag Each (x2) - Kaos Style Kunai with 1 Shi Style Explosive Tag Each (x2) - Kaos Style Kunai with 1 Shi Style Explosive Tag Each (x2) - Ibara Style Kunai (x2) - Ibara Style Kunai (x2) - Ibara Style Kunai (x2) - Ibara Style Kunai (x2)
Equipment Name: Mistogun Type of Equipment: Armored Hooded Cloak Rank: S How Many: 1 Appearance: What Mistgun looks like in the Bounty additionally it has a harness at the back for holding a staff like weapon snugly onto the body to not impair movement.
Special Ability: Can sustain damage from 18 D-ranks, 6 C-ranks, 3 B-rank, 2 A-ranks or 1 S-rank point black physical, chakra or hybrid based damage before being destroyed. Damage stacks. In addition the hood extends outward hiding the upper face in shadow and is further reinforced being able to sustain an additional 12 D-ranks, 2 C-ranks or 1 B-rank of damage before being destroyed. Weight: 4 Slots: 1 -Winona
Equipment Name: Winona Type of Equipment: Samurai "Sword" Rank: A-rank Sword Appearance: A mixture between a Tessen and a Bo-Staff to essentially resemble an inverted Gunbai with the staff section being longer than the fan section. On the middle is a twisting mechanism which open and closes the fan blades which are serated in order to be capable of being used to cut when opened all the way. Sword Chakra Nature: Wind Sword Description: Winona like all Tessen are capable of making use of the material "Air" for use in conjunction with techniques however unlike them Winona has the special effect of being able to utilize the material source to fuel Blaze Release techniques rather than just fire. This unique effect gives it more versality in comparison to any run of the mill Tessen. It's body shape gives it improved manuverability and on each of the fan blades there are 3 Stars which determine how much Air is capable of being gathered: 1st Star - Up to a C-rank Amount 2nd Star - Up to a B-rank Amount 3rd Star - Up to a A-rank Amount Weight: 4 Slots: 0
Equipment Name: Black Scroll Type of Equipment: Storage Scroll Rank: A How Many: 2 Appearance: A Black Storage Scroll with the Mishura Symbol on it along with the symbol of Gekidogakure.
Special Ability: *Base Sealing Method: Storage Formula Lvl 3 *Modification Seal: Solid State Formula *Modification Sealing Method: Stacking Formula Lvl 3
Weight: 2 Slots: 24 Stacks of: 15 Number of Stacks: 3 - Ibara Style Kunai - Ibara Style Shuriken - Kaos Style Smoke Bombs - Ibara Style Poison Smoke Bombs - Kaos Style Shuriken with Ibara Style Wire (5 Feet) attached Each - Kaos Style Kunai with 1 Kaos Style Smoke Tag Attached Each - Kaos Style Kunai with 1 Kaos Style Shine Tag Attached Each - Kaos Style Kunai with 1 Ibara Style Poison Smoke Tags Attached Each
- Jutsu:
Name:Shadow Step Classification: Taijutsu Rank: D-Rank (Rank Scales with Dojutsu) Class: Supplementary Range: Self
Description:This is the technique the Mishura came up with in order to combat against the samurai's techniques. Their speed is at the speed of the Swift Release of the samurai and this technique can be trained depending on the users will. This speed has no limit as some have been seen mastering it and using speeds to actually move to half the speed of light if not that. Those that use this technique too much can suffer extreme fatigue and can die from a heart attack. Dojutsu Rank - Speed Tier Gained None - D Activation - C Stage 1 - B Stage 2 - A Stage 3 - S Stage 4 - SS
Name:Unlimited Power Classification: Taijutsu Rank: D-rank (Rank Scales with Dojutsu) Class: Supplementary Range: Self
Description: This is the power of the Mishura Clan. They use it in close hand to hand combat and allows them to perform powerful taijutsu that is insanely strong. Master of these techniques are seen lifting boulders with pure strength and actually causing craters with their punches. There have even been some crushing small fragments of mountians with their punches. Turning boulders into gravel. Dojutsu Rank - Strength Tier Gained None - D Activation - C Stage 1 - B Stage 2 - A Stage 3 - S Stage 4 - SS
Name: Earth Release: Earth Spear Classification: Ninjutsu Rank: B-rank (Power Varies with Chakra Price) Type: Supplementary Range: Self Description: The user flows chakra through all parts of their body causing it to become noticeably darker, which increases their defensive power to its utmost limits by making the skin as hard as diamond granting defense tiers at the cost of chakra capping out at S-rank. Furthermore, the destructive power of physical attacks is increased due to the increased defense turning all physical techniques into Nintaijutsu dealing Earth Release Chakra damage equal to the amount of chakra put into this technique, making this a great all-purpose technique. The amount of techniques that can break through the areas hardened by the Earth Spear are close to zero, excluding its undeniable weak point: Lightning Release ninjutsu. When encased in the durable earth release chakra it costs an initial chakra price to activate however doing so results in the user being weighed down by the earth dropping one's speed tier dependent on how much the earth release chakra is saturated in their skin, this however can be offset through strength tiers to regain normal movement speed. Mistgun's use of this technique is capable without hand seals at speeds dependent on his skill level, currently being at S-rank. Chakra Price - Defense Gained - Weight Gained (Speed Drop) - Strength Needed to Offset Weight Gain D - D - 1x (1-rank) - D C - C - 2x (2-ranks) - C B - B - 3x (3-ranks) - B A - A - 4x (4-ranks) - A S - S - 5x (5-ranks) - S
Name: Earth Release: Light-Weight Rock Technique Classification: Ninjutsu Rank: C-rank (Chakra Price Varies) Class: Offensive Range: Short (Contact)
Description: Contrary to its counterpart the Earth Release: Added-Weight Rock Technique, instead of making the target heavier, this technique makes it much lighter. This allows freer manipulation of the affected objects, which would normally carry considerably more weight and as such, require a greater amount of exertion to move. The technique can be used on the user or other shinobi to increase their speed, but as a consequence of using it this way, it results in the decrease of the physical force of their blows depending on the amount of chakra put into this technique the effect remains until they pay an additional price to restore it back to normal or make it heavier. This technique of course follows the recoil rules when buffing past what is normally capable by the user Lighten - Chakra Spent - "Speed" Gained - Physical Damage Dealt Debuff 1x - D - +1 - -1 Rank 2x - C - +2 - -2 Ranks 3x - B - +3 - -3 Ranks 4x - A - +4 - -4 Ranks 5x - S - + 5 - -5 Ranks
Name: Shadow Clone Technique Classification: Ninjutsu Rank: B-rank Class: Supplementary Range: Varies
Description: Similar to the Clone Technique, this technique creates clones of the user. However, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after one or two solid blows, though even then it may not be enough, as each shadow clone shares the tiers with its creator and thus the more durable the original the more durable the formed clones are. However in the absence of a defensive tier (Endurance, Defense or Barrier) they are dispersed upon being hit by the respective damage type. The clones can also disperse on their own. The clones will be created in roughly the same condition as the original and have their own copies of items which are merely copies and possess none of the abilities of the originals. In addition clones are capable of being used as recon as the memories the clone obtains is instantly transmitted to the user upon being dispersed.
Name:Earth Release: Shadow Clone Classification: Ninjutsu Rank: B-rank Class: Supplementary Range: Varies
Description: This technique allows the user to make a shadow clone infused with phase release which looks identical to the normal shadow clone technique. Because it is a shadow clone, it is able to perform techniques and interact with the environment due to it having physical substance; and also evenly distributes the user's chakra to each clone. If the clone is injured, it will revert to its natural earth release state of mud which can be used to bind victims in the sticky mud to hold them in place for a follow up attack if the victim does not have strength tiers above the Earth Release Shadow Clone. However if hit by a technique which is strong against Earth the clone is destroyed instantly.
Name: Yugure Classification: Ninjutsu Rank: D Type: Passive Range: Varies Description: The trademark flames of the Mishura clan's Blaze release these flames which are purplish in appearance are the hottest flames in the ninja world and can not be put out by normal elements requiring either a 1-rank above Ghost element technique to quench its flames. These flames burn slowly but spread at the normal rate that fire does and can not be amplified by any techniques that aid fire or heat based techniques however no matter how small the fire is upon contact with the opponent they deal equal rank damage to them each post unless quenched or the part being burned is removed from contact with the main body.
Name: Kyougan Illusion Arts Classification: Fighting Style Rank: B Type: Offensive/Supplementary Range: Varies (Eye Contact Required) Description: While inferior to the Itsugan Illusion Arts genjutsu fighting style due to the Kyougan not being focused on mental based combat, this fighting style focused on the brute power aspect that the Kyougan has over the more precision based Itsugan and transfers it over to genjutsu. The result is a genjutsu cast by the Kyougan results in mental defense piercing which results in genjutsu cast by the user piercing through barrier tiers to directly affect targets. However an advanced use is involved when a victim locks eyes with the user which can be utilized in two main ways; the first is to break a target out of a genjutsu cast on them and the second instance is rather than break the genjutsu cast overides the current genjutsu (genjutsu chain) placed on the target for the cost of an additional chakra price as long as it is equal or below the rank of the genjutsu used on them.
Name: Blaze Release: Hell Fire Classification: Ninjutsu/ Genjutsu Rank: S Type: Supplementary Range: Mid Range Description: This is one of the most powerful genjutsu of the clan has in there possession. The user traps opponents in a genjutsu in which the land around everyone in the genjutsu is trapped in the purple flames of Yugure. While in the genjutsu the victims actually think that their skin is burning and will experience intense pain. However that isn't the true power of this technique as upon being broken out of the flames that were in the genjutsu technique can manifest as real flames in the same spots that they were originally in the genjutsu at the cost of an additional S-rank chakra amount.
Name: Intercepting Fist Classification: Fighting Style Rank: D-rank Class: Supplementary Range: N/A
Description: This is the unique fighting style of the Mishura clan revolving around the utilization of the advance prediction abilities of the Kyougan in order to capitalize on the minute openings in a victims taijutsu. It is a reactionary style which allows the Kyougan using Mishura Clan member to rapidly analyze the weak points in an opponent's taijutsu stance before reacting to it resulting in victims without reaction tiers equal to the user's speed being unable to keep up with his basic taijutsu as well as any advanced Taijutsu technique within the intercepting fist fighting style.
Name: Intercepting Fist: Light Stomping Classification: Taijutsu Rank: S-rank Class: Supplementary/Offensive Range: Short-Mid Range
Description: Building on the principle of the Intercepting Fist the user utilizes her advanced prediction ability to gauge the distance between them and an opponent before stepping on the ground which seems to be just a light step. In reality it is backed by the enhanced strength granted by the Kyougan resulting in the ground forming an impact crater around the point of impact with the rock bursting upward causing everything within in a set radius based on the users strength to be launched upward, including the rock covering the earth leaving a large crater. This technique induces knockback launching victims a variable amount of feet into the air if they do not possess strength tiers equal to the user's to lock themselves in place when the impact occurs. In addition when this technique is used to stomp on a victim directly below the point of impact the results are fatal as the viction sustains two counts of damage, the first being the physical damage as a result of being stomped on while the secound results in the seismic shockwave induced as a result dealing equal rank earth release physical damage as the ground itself rumbles from the display of strength. Victims launched in the air who do not possess some sort of air movement technique, flight or levitation are left open to attack during the knockback effect, however in cases with advanced strength the victim is propelled upward an additional amount of feet dependent on how much strength was used. Strength Used - Crater Radius - Knockback Distance D - 5 Feet - 5 Feet C - 10 Feet - 10 Feet B - 20 Feet - 20 Feet A - 30 Feet - 40 Feet S - 40 Feet - 60 Feet SS - 50 Feet - 80 Feet SSS - 75 Feet - 100 Feet
Name: Blaze Release: Great Dragon Fire Technique Classification: Ninjutsu Rank: A-rank Class: Offensive Range: Long
Description: The user compresses a large amount of chakra built up inside their body and changes it into a dragon head-shaped purplish black fireball. The user then skilfully manipulates the Yugure Flames comprising that great fire, and attacks their opponent the attack moving at vacuum release speeds. Even outside of the attack range, its power and reliability are stressed. The flames have a high temperature, as they can create an upward movement of air currents which in turn can give rise to large thunder clouds within 10 posts (total) however numerous uses of this technique reduce it by half per Great Dragon Fireball Released. A master of this technique can fire off several flames in succession and anyone caught in the technique could potentially be reduced to ashes. This technique due to utilizing Yugure Flames at it's base is unquenchable and upon engulfing something in flames given enough time will burn through it to turn it into ash it takes a post (total) to burn through A-rank defenses, 3 posts (total) to burn through S-rank defenses, 5 posts (total) to burn through SS-rank defenses and 7 posts (total) to burn through SSS-rank defenses.
Name: Killing Like a Honey Badger Technique Classification: Fighting Style Rank: A-rank Class: Offensive Range: Short
Description: This technique is a cross between silent killing and utilizing the Hiding like a Mole technique in combat focusing on minimizing the vibrations made by the user and using magnetic forces to locate and attack prey. Underground combat is completely different from above ground combat in that sound isn't the main problem of stealth but rather vibrations as a result the sound from the movement isn't muffled if targets are also underground whereas those above ground aren't able to hear the sound simply due to rock not conducting sound very well. When using this technique the user strikes unseen and unfelt using their mastery of earth release chakra flow to allow them to move swiftly. As a result victims who are attacked while this technique is active are unable to detect the victim unless they have anti-concelment vibration sensory A-rank and above or reaction tiers equal to the speed that the attack occurs. However detection is different from dodging as in order to dodge an unseen assault one must have speed tiers 1-rank above the user's speed making this a deadly technique to those unprepared for it.
Name: Blaze Release: Dragon Flame Release Song Classification: Ninjutsu Rank: A-rank Class: Offensive Range: Mid-Long
Description: As with its individual version, the user compresses a large amount of chakra built up inside their body, before expelling it in the form of a number of purplish-black dragon head-shaped fireballs all of which can be controlled by the user and fly at speed equal to their rank. The user then skilfully manipulates that great fire, and attacks their opponent each dealing B-rank damage upon impact. The temperature of the flames is so great that, even with the briefest of contact, they are capable of easily burning human flesh and this technique due to utilizing Yugure Flames at it's base is unquenchable and upon engulfing something in flames given enough time will burn through it to turn it into ash it takes a post (total) to burn through B-rank defenses, 3 posts (total) to burn through A-rank defenses, 5 posts (total) to burn through S-rank defenses, 7 posts (total) to burn through SS-rank defenses and 9 posts (total) to burn through SSS-rank defenses. The number of purplish-black fireballs that one can control is directly proportionate to their skill, at Genin they can control 2, at chunin 3, at T. Jonin 4, at Jonin 5, at Hunter Nin 6, at Med Nin 7, at Head rank 8 and at Sannin rank 9. When multiple of these fireball hit a target their damage stacks causing them to burn through defenses much more quickly with each one lowering the amount of posts required by 1 post (total)
Name: Lightning Release: Limelight Classification: Combination Art Rank: S-rank Class: Offensive Range: Long (AOE within barrier)
Description: Limelight is a lightning-based technique that is used when all four users take place in the cardinal directions. They will then join their lightning-chakra in the form of four connecting streams that shoot high into the sky above the target area at Blinding Light speeds forming a barrier which encompasses the space between all four users. It will then create a massive ball of lightning powerful enough to incinerate everything within the area of the four users dealing the combined damage of 4 S-ranks namely an SSS-rank at speeds equal to the lowest rank of the four individuals involved. It is considered to be one of the most powerful and destructive Lightning Release techniques as everything within the barrier is incinerated however it requires positioning to set in place namely one user as north, west, east and south. The scope of the technique likewise depends on the distance each can get from each other before initiating this technique as a result longer prep time equates longer damage radius. Likewise this depends on the speed each user is moving to further determine the amount of distance capable of being covered by this technique. In the even that one member is indisposed the Limelight doesn't cover the full radius as 1/4 of it is unaffected, 2 members results in 1/4, 3 results in 3/4's four results in the technique not being completed but still consuming the chakra cost. Speed Moving - Distance Covered (Each of the users Posts) - Limelight Area of effect None - 5 Feet - 5 Cubic Feet D - 10 Feet - 10 Cubic Feet C - 20 Feet - 20 Cubic Feet B - 30 Feet - 30 Cubic Feet A - 40 Feet - 40 Cubic Feet S - 50 Feet - 50 Cubic Feet SS - 75 Feet - 75 Feet Cubic Feet SSS - 100 Feet - 100 Cubic Feet
Name: Held Breath Classification: Taijutsu Rank: B-Rank Class: Supplementary Range: Self
Description: Mistgun holds his breath usually used in conjunction with the Hiding like a mole technique it's nothing fancy but allows him to hold his breath longer than most, when used in combination with endurance tiers however it is boosted even more allowing him to suck in air rapidly and be absolutely fine with not breathing for a decent while due to his lung capacity. The amount of time this technqiue grants Mistgun without endurance tiers is ten posts (total) when used with endurance tiers however it is boosted by 5 posts with each rank of endurance tiers capping out at 35 posts (total) at S-rank.
Earth Release: Earth Flow River Earth Release: Earth Dragon Earth Release: Heavy-Weight Technique Earth Release: Rock Fist Blaze Release: Great Fireball Jutsu Blaze Release: Great Fireball Engorgement Blaze Release: Yugure Dragon Bullet Lightning Release: Kirin Lightning Release: Chidori Lightning Release: Chidori Current
Name: Ninja Way Classification: Taijutsu Rank: D-rank Class: Supplementary Range: N/A
Description: Every human has a code of ethics which define themselves. It is because of that their natural stamina has been hardened. Because of that D-rank techniques do half as much damage as they would towards the other races as they do towards humans.
Name: Monk Way Classification: Taijutsu Rank: C-rank Class: Supplementary Range: N/A
Description:An advanced code which grants the user immunity to D-rank chakra-based attacks and C-rank chakra based attacks do half as much damage as they would towards others as they would towards the user.
Name: Indomitable Will Classification: Taijutsu Rank: B-rank Class: Supplementary Range: N/A
Description: Never Give up. Never Surrender. Those who phrases are etched to every human's frame of being. Now they have granted the user the immunity to D-rank chakra-based attacks as well as the lowering of C-rank and B-rank chakra-based attacks by one rank damage wise.
Name: Unbreakable Spirit Classification: Taijutsu Rank: A-rank Class: Supplementary Range: N/A
Description: After Brutal training and countless battles the human has become used to taking blows from opponents. Because of that they have granted the human immunity to C-rank and below chakra-based jutsu as well as the lowering of B-rank and A-rank chakra-based attacks by one rank damage wise.
Name: Immortal Way Classification: Taijutsu Rank: S-rank Class: Supplementary Range: N/A
Description: This is the result of the innate human desire to be immortal and well that desire has been translated into unparalleled endurance. The human is not only immune to C-rank and below chakra-based jutsu as well as the lowering of B-rank and A-rank chakra-based techniques by one rank damage wise but also S-rank chakra-based techniques do half as much damage to the ninja as they would do to others.
Name:Kyougan Classification: Dojutsu, Kekkei Genkai Class: Supplementary/Passive
Description: This Dojutsu turns the users eyes from red to blue and gives them different techniques and abilities based on the level of mastery they have unlocked.
Activation - In this stage their eyes change into the blue form. No tome have formed and they are able to predict the jutsu the user is going to use allowing them to react before the jutsu is activated. This is acquired from birth. Stage One - In this stage their eyes gain a tome and they are given increased agility. This allows them to predict the movements of their opponent. Their speed and agility is increased to chunin levels. Many genin have this few academy students have this. The requirement for this eye is to kill a samurai genin or a chunin level opponent. Stage Two - In this stage their eyes gain an extra tome heightening their senses and sight. They are able to perfectly read their opponents actions and intentions as they gain full range of vision in front of them. Their speed and agility increase to jonin level. Many chunin have this ability and few genin have this ability. The requirement for this eyes is to kill a samurai chunin or a jonin level opponent. Stage three - In this stage their eyes gains an extra tomoe making it three. This is their second highest form and this one gives them access to several new jutsu giving them complete usage of the jutsu they know. They can use this to analyze a jutsu to it's fullest potential. They gain heightened speed which enables them to slow movement down enough for them to actually move at an instantaneous speed. This allows them to use taijutsu very effectively and actually allows them to form ninjutsu at incredible speeds making it seem that the jutsu is formed without hand signs. Their speed is the main thing that increases and it activates their bodies senses to the fullest ability. You mainly see jonin with this technique. It is very rare to see this in chunin as it requires mastery of the stage two form as well as requires the user to be at least chunin rank. Stage Four - This is their final stage. The tome are replaced with a particular design similar to interlocking tomoe which swirl around the pupil. This technique increases their speed a level only dreamed of by non-samurai. When they look at their enemy they can cast a genjutsu on their opponent. The Kyougan also offers a new elemental technique to their list. They gain the ability to use Blaze release. This requires mastery of all three as well as killing a Sannin level Samurai or 2 Sannin level opponents.
*********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Mishura Clan NPCs 16th December 2014, 9:00 pm | |
| Personal Info Name: Mikaboshi Archer 1 Birth Country: Shadows Village: Kaos Rank: Mid Ninja NPC Clan: Mikaboshi Chakra Nature: Shadow (Earth+Wind) Primary Weapon:Weapon Name: Amatsu Type of Weapon:Amatsu Rank: Equal to user How Many: 1 Appearance: - Spoiler:
Special Ability: An Amatsu is a special weapon in which all Mikaboshi clan members receive the moment they are conceived. It functions as an external chakra storage device which can only be controlled by Mikaboshi clan member and ranks up with them. Their upper limits to storing chakra is equal to the Mikaboshi clan members chakra limit and it can only be destroyed by an equal-rank Physical technique or an above rank and 1-rank above chakra technique however it simply regenerates after the topic is over as the only way it can truly be destroyed is by killing its owner. An Amatsu has the ability to absorb chakra from equal rank and below attacks as well as ambient chakra straight from the body of an opponent upon contact siphoning an equal rank amount. The Bond with an Amatsu and its user is even closer than family as they are inseparable and due to that this unique weapons potential has yet to be fully explored. Secondary Weapon: Nincessories - Jutsu:
Name: Body Replacement Jutsu Classification: Ninjusu Rank: D-rank Class: Supplementary Range: N/A
Description:This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach using the Body Flicker Technique, the moment an attack hits.
Name: Clone Jutsu Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: N/A
Description: This technique creates intangible copies of the user. The clones are simply illusions and will dissipate when they come into contact with something.
Name: First Mark Classification: Kinjutsu Rank:D Rank Class: Passive Range: Self
Description: A Mikaboshi clan member has a unique marking on their palm which faintly glows as it absorbs chakra. This ability allows a Mikaboshi clan members to absorb chakra from things up to 2 ranks above them capping out at SSS-rank at Sannin rank. This not only makes them highly threatening but also makes them even more dangerous in close combat situations as they can also directly absorb chakra from an opponents body. When absorbed the chakra is stored in a separate "chakra system" however gained chakra can still be used to fuel techniques.
Name: Perfect DNA Classification: Taijutsu Rank:D-S Rank Class: Passive Range: Self
Description:This technique is an inborn trait of those of the Mikaboshi clan thanks to the repetitive DNA sampling. They have a much larger chakra supply than average humans as they have chakra equal to Ghost Levels however unlike the other races Mikaboshi clan members lack the ability to awaken.
Name: Nightmare Creatures Classification: Taijutsu Rank:D-SS Rank Class: Passive Range: Self
Description: Another adaptive trait by this clan, they are able to increase their combat ability in area's with a low concentration of or absence of light. In such situations their tiers gain a boost by 1 rank. In addition they possess the ability to see chakra sources which they use as their primary vision in the darkness which they boast is their version of night vision.
Name: Shadow Lord Classification: Ninjutsu Rank:D-S Rank Class: Passive Range: Self
Description:This technique allows the Mikaboshi clan member to consume shadows of inanimate objects if they are equal and below the users rank. Plants, animals, as well as opponents as long as they are 2-ranks lower than the user. In addition they are able to convert these consumed shadows into power which causes the object in question that the shadow was absorbed from to just become shadow less.The user requires 50 shadows to boost his/her strength and endurance up by 1 rank, 100 shadows to boost them by 2 ranks and 200 shadows to boost them by 3 ranks, 400 shadows to boost them by 4 ranks and 800 shadows to boost them by 5 ranks, however each time a certain shadow count is reached it is reset and she/he must regather shadows. These "buffs" are only maintained for the duration of the topic however the counter remains even outside of the topic. In addition a Mikaboshi clan member can only go up to their rank in a buff I.E (an Academy student can only go up to D-rank Buff and a Sannin can only go up to S-rank buffs) They also have a limit to how many shadows they can gather max, an Academy student can only gather a max of 100 shadows, a genin can only gather a max of 200 shadows, a chunin can only gather a max of 400 shadows, a jonin can only gather a max of 800 shadows and a sannin can only gather a max of 1600 shadows.
Name: Swift Release Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: N/A
Description: The user focuses his/her chakra tweaking their chakra gates allowing them to move at incredible speeds to avoid getting hit by attacks.
Name: Bullet Release Classification: Taijutsu Rank: C-Rank Class: Supplementary Range: N/A
Description:An advanced version of swift release. Although the user is able to move at extremely high speeds the sudden motion has an adverse effect on the body and multiple movements using the technique and permanently paralyze the user and as such it is limited to 5 times a day with out any ill effects, 7 times will land the user in a hospital for two days 9 would permanently paralyze the user.
Name: Crashing Ground Classification: Taijutsu Rank: B-rank Class: Supplementary Range: N/A
Description: A fully refined Swift Release. The wielder can move beyond god-like speed only showing their footsteps crashing against the ground. This move is said to only be used the second the wielder grips their hilt giving so they waste no time when they need to attack.
Name: Vacuum Release Classification: Taijutsu Rank: A-rank Class: Supplementary Range: N/A
Description: The user actually breaks the sound barrier upon use of this attack, their bodies are not even visible the only thing seen being a cloud of steam formed from them moving in the air formed by the vacuum left by the user.
Name: Earth Release: Tectonic Plates Classification: Ninjutsu Rank: C-Rank Class: Offensive Range: Short-Mid
Description: This technique involves the user slamming their hands into the ground, infusing a plate of rock with chakra before flipping his hands over. A wall of rock moves over at Bullet Release speeds to crush an opponent with B-Rank strength to try and crush them under the force of the rock. This can be done on multiple opponents depending on the user's rank (1 at D, 2 at C, 3 at B and so on). This of course cannot be done in areas with no ground and is useless against intangible and flying opponents.
Name: Wind Release: Air Avenger Classification: Ninjutsu Rank: C-Rank Class: Offensive/Defensive Range: Short-Mid 0~15 Feet
Description: By creating a small orb of Wind Release chakra in their palm, the user sends out a ball of compressed air that can knock opponents back and deflect any weapon moving at C-Rank speeds or lower. This attack deals C-Rank damage to opponents as well, the cycling wind chakra causing slashes to open up on the victim's body.
Name: Bow of Rock Arrows of Wind Classification: Ninjutsu/ Kyujutsu Rank: C rank Class: Offensive Range:Mid range
Description: This is a special archery style made by Mikaboshi clan members who focus on the primary elements which constitute their Shadow release. The user first creates an ornate bow made out of Earth with a blue chakra string which serves as the tension for firing arrows. Once created it is permanent unless broken by a B-rank rank attack and carries over into new topics. The user of this archery style actually gathers air and uses it as ammunition making this technique very useful as each arrow merely requires a D-rank amount of chakra to gather and fire. There are two initial variants of arrows which can be released from this bow: * First the Sky Arrow, which is launched forward at Swift release speeds and has the ability to pierce through C-rank and below defenses due to this being made of natural wind it is unable to be blocked/destroyed by Void tech and Null Cloaks. * Second the Vortex Arrow, which spins rapidly coiling C-rank and below jutsu around it as it heads for the target dealing C-rank damage as well as the additional effects/damage as the technique coiled along it.
Name: Bow of Land Arrows of Sky Classification: Ninjutsu/ Kyujutsu Rank: B-rank Class: Offensive Range:Mid range
Description: This is a special archery style made by Mikaboshi clan members who focus on the primary elements which constitute their Shadow release. The user first creates a more powerful ornate bow made out of earth release with a blue chakra string which serves as the tension for firing arrows. Once created it is permanent unless broken by a A-rank rank attack and carries over into new topics. The user of this archery style actually gathers air and uses it as ammunition making this technique very useful as each arrow merely requires a D-rank amount of chakra to gather and fire. There are two more variants of arrows which can be released from this bow in addition to the two original ones: * First the Tornado Arrow which swirls rapidly dealing B-rank damage to opponents while drilling through offensive techniques B-rank and below. * Second the Breeze Arrow a silent invisible arrow which although moves at normal running speed and only deals C-rank damage is lethal as opponents can not see it with the naked eye, even dojutsu that can see chakra can't see it as it doesn't contain chakra meaning only movement based dojutsu and sensing can actively locate thus have a better chance at dodging this arrow.
Name: Bow of Earth Arrows of Heaven Classification: Ninjutsu/ Kyujutsu Rank: A-rank Class: Offensive Range: Mid - Long
Description: This is a special archery style made by Mikaboshi clan members who focus on the primary elements which constitute their Shadow release. The user first creates a powerful war bow made out of earth release which has bladed edges made out of wind, it also has a durable chakra string which serves as the tension for firing arrows. Once created it is permanent unless broken by a S-rank rank attack and carries over into new topics. The user of this archery style actually gathers air and uses it as ammunition making this technique very useful as each arrow merely requires a D-rank amount of chakra to gather and fire however the advanced variants unique to this arrow require a C-rank per arrow. There are three final variants of arrows which can be released from this bow in addition to the four preceding ones from the weaker versions of this bow: * First, the Gale arrow which travels at Vacuum release speed while gradually accumulating more and more air pressure the farther the target is before exploding dealing A-rank damage if the target is at most 20 feet away and dealing S-rank damage if the target is more that 20 feet away. * Second the Hurricane arrow which travels at Bullet release speed and has the largest area of attack as it releases a swirling mini hurricane of wind at the opponent dealing A-rank damage to anything within a 10 feet radius of the arrow fired. *Third the Gust arrow which is the only defensive arrow type and moves at normal running speed however its true purpose is its ability to knock back A-rank and below offensive techniques right back towards the originator as well as knock animate and inanimate objects flying back 20 feet upon contact. (Using last technique for A-Rank, paying for others.)
Personal Info Name: Mikaboshi Archer 2 Birth Country: Shadows Village: Kaos Rank: Mid Ninja NPC Clan: Mikaboshi Chakra Nature: Shadow (Earth+Wind) Primary Weapon: Weapon Name: Amatsu Type of Weapon:Amatsu Rank: Equal to user How Many: 1 Appearance: - Spoiler:
Special Ability: An Amatsu is a special weapon in which all Mikaboshi clan members receive the moment they are conceived. It functions as an external chakra storage device which can only be controlled by Mikaboshi clan member and ranks up with them. Their upper limits to storing chakra is equal to the Mikaboshi clan members chakra limit and it can only be destroyed by an equal-rank Physical technique or an above rank and 1-rank above chakra technique however it simply regenerates after the topic is over as the only way it can truly be destroyed is by killing its owner. An Amatsu has the ability to absorb chakra from equal rank and below attacks as well as ambient chakra straight from the body of an opponent upon contact siphoning an equal rank amount. The Bond with an Amatsu and its user is even closer than family as they are inseparable and due to that this unique weapons potential has yet to be fully explored. Secondary Weapon: Nincessories - Jutsu:
Name: Body Replacement Jutsu Classification: Ninjusu Rank: D-rank Class: Supplementary Range: N/A
Description:This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach using the Body Flicker Technique, the moment an attack hits.
Name: Clone Jutsu Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: N/A
Description: This technique creates intangible copies of the user. The clones are simply illusions and will dissipate when they come into contact with something.
Name: First Mark Classification: Kinjutsu Rank:D Rank Class: Passive Range: Self
Description: A Mikaboshi clan member has a unique marking on their palm which faintly glows as it absorbs chakra. This ability allows a Mikaboshi clan members to absorb chakra from things up to 2 ranks above them capping out at SSS-rank at Sannin rank. This not only makes them highly threatening but also makes them even more dangerous in close combat situations as they can also directly absorb chakra from an opponents body. When absorbed the chakra is stored in a separate "chakra system" however gained chakra can still be used to fuel techniques.
Name: Perfect DNA Classification: Taijutsu Rank:D-S Rank Class: Passive Range: Self
Description:This technique is an inborn trait of those of the Mikaboshi clan thanks to the repetitive DNA sampling. They have a much larger chakra supply than average humans as they have chakra equal to Ghost Levels however unlike the other races Mikaboshi clan members lack the ability to awaken.
Name: Nightmare Creatures Classification: Taijutsu Rank:D-SS Rank Class: Passive Range: Self
Description: Another adaptive trait by this clan, they are able to increase their combat ability in area's with a low concentration of or absence of light. In such situations their tiers gain a boost by 1 rank. In addition they possess the ability to see chakra sources which they use as their primary vision in the darkness which they boast is their version of night vision.
Name: Shadow Lord Classification: Ninjutsu Rank:D-S Rank Class: Passive Range: Self
Description:This technique allows the Mikaboshi clan member to consume shadows of inanimate objects if they are equal and below the users rank. Plants, animals, as well as opponents as long as they are 2-ranks lower than the user. In addition they are able to convert these consumed shadows into power which causes the object in question that the shadow was absorbed from to just become shadow less.The user requires 50 shadows to boost his/her strength and endurance up by 1 rank, 100 shadows to boost them by 2 ranks and 200 shadows to boost them by 3 ranks, 400 shadows to boost them by 4 ranks and 800 shadows to boost them by 5 ranks, however each time a certain shadow count is reached it is reset and she/he must regather shadows. These "buffs" are only maintained for the duration of the topic however the counter remains even outside of the topic. In addition a Mikaboshi clan member can only go up to their rank in a buff I.E (an Academy student can only go up to D-rank Buff and a Sannin can only go up to S-rank buffs) They also have a limit to how many shadows they can gather max, an Academy student can only gather a max of 100 shadows, a genin can only gather a max of 200 shadows, a chunin can only gather a max of 400 shadows, a jonin can only gather a max of 800 shadows and a sannin can only gather a max of 1600 shadows.
Name: Swift Release Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: N/A
Description: The user focuses his/her chakra tweaking their chakra gates allowing them to move at incredible speeds to avoid getting hit by attacks.
Name: Bullet Release Classification: Taijutsu Rank: C-Rank Class: Supplementary Range: N/A
Description:An advanced version of swift release. Although the user is able to move at extremely high speeds the sudden motion has an adverse effect on the body and multiple movements using the technique and permanently paralyze the user and as such it is limited to 5 times a day with out any ill effects, 7 times will land the user in a hospital for two days 9 would permanently paralyze the user.
Name: Crashing Ground Classification: Taijutsu Rank: B-rank Class: Supplementary Range: N/A
Description: A fully refined Swift Release. The wielder can move beyond god-like speed only showing their footsteps crashing against the ground. This move is said to only be used the second the wielder grips their hilt giving so they waste no time when they need to attack.
Name: Vacuum Release Classification: Taijutsu Rank: A-rank Class: Supplementary Range: N/A
Description: The user actually breaks the sound barrier upon use of this attack, their bodies are not even visible the only thing seen being a cloud of steam formed from them moving in the air formed by the vacuum left by the user.
Name: Earth Release: Tectonic Plates Classification: Ninjutsu Rank: C-Rank Class: Offensive Range: Short-Mid
Description: This technique involves the user slamming their hands into the ground, infusing a plate of rock with chakra before flipping his hands over. A wall of rock moves over at Bullet Release speeds to crush an opponent with B-Rank strength to try and crush them under the force of the rock. This can be done on multiple opponents depending on the user's rank (1 at D, 2 at C, 3 at B and so on). This of course cannot be done in areas with no ground and is useless against intangible and flying opponents.
Name: Wind Release: Air Avenger Classification: Ninjutsu Rank: C-Rank Class: Offensive/Defensive Range: Short-Mid 0~15 Feet
Description: By creating a small orb of Wind Release chakra in their palm, the user sends out a ball of compressed air that can knock opponents back and deflect any weapon moving at C-Rank speeds or lower. This attack deals C-Rank damage to opponents as well, the cycling wind chakra causing slashes to open up on the victim's body.
Name: Bow of Rock Arrows of Wind Classification: Ninjutsu/ Kyujutsu Rank: C rank Class: Offensive Range:Mid range
Description: This is a special archery style made by Mikaboshi clan members who focus on the primary elements which constitute their Shadow release. The user first creates an ornate bow made out of Earth with a blue chakra string which serves as the tension for firing arrows. Once created it is permanent unless broken by a B-rank rank attack and carries over into new topics. The user of this archery style actually gathers air and uses it as ammunition making this technique very useful as each arrow merely requires a D-rank amount of chakra to gather and fire. There are two initial variants of arrows which can be released from this bow: * First the Sky Arrow, which is launched forward at Swift release speeds and has the ability to pierce through C-rank and below defenses due to this being made of natural wind it is unable to be blocked/destroyed by Void tech and Null Cloaks. * Second the Vortex Arrow, which spins rapidly coiling C-rank and below jutsu around it as it heads for the target dealing C-rank damage as well as the additional effects/damage as the technique coiled along it.
Name: Bow of Land Arrows of Sky Classification: Ninjutsu/ Kyujutsu Rank: B-rank Class: Offensive Range:Mid range
Description: This is a special archery style made by Mikaboshi clan members who focus on the primary elements which constitute their Shadow release. The user first creates a more powerful ornate bow made out of earth release with a blue chakra string which serves as the tension for firing arrows. Once created it is permanent unless broken by a A-rank rank attack and carries over into new topics. The user of this archery style actually gathers air and uses it as ammunition making this technique very useful as each arrow merely requires a D-rank amount of chakra to gather and fire. There are two more variants of arrows which can be released from this bow in addition to the two original ones: * First the Tornado Arrow which swirls rapidly dealing B-rank damage to opponents while drilling through offensive techniques B-rank and below. * Second the Breeze Arrow a silent invisible arrow which although moves at normal running speed and only deals C-rank damage is lethal as opponents can not see it with the naked eye, even dojutsu that can see chakra can't see it as it doesn't contain chakra meaning only movement based dojutsu and sensing can actively locate thus have a better chance at dodging this arrow.
Name: Bow of Earth Arrows of Heaven Classification: Ninjutsu/ Kyujutsu Rank: A-rank Class: Offensive Range: Mid - Long
Description: This is a special archery style made by Mikaboshi clan members who focus on the primary elements which constitute their Shadow release. The user first creates a powerful war bow made out of earth release which has bladed edges made out of wind, it also has a durable chakra string which serves as the tension for firing arrows. Once created it is permanent unless broken by a S-rank rank attack and carries over into new topics. The user of this archery style actually gathers air and uses it as ammunition making this technique very useful as each arrow merely requires a D-rank amount of chakra to gather and fire however the advanced variants unique to this arrow require a C-rank per arrow. There are three final variants of arrows which can be released from this bow in addition to the four preceding ones from the weaker versions of this bow: * First, the Gale arrow which travels at Vacuum release speed while gradually accumulating more and more air pressure the farther the target is before exploding dealing A-rank damage if the target is at most 20 feet away and dealing S-rank damage if the target is more that 20 feet away. * Second the Hurricane arrow which travels at Bullet release speed and has the largest area of attack as it releases a swirling mini hurricane of wind at the opponent dealing A-rank damage to anything within a 10 feet radius of the arrow fired. *Third the Gust arrow which is the only defensive arrow type and moves at normal running speed however its true purpose is its ability to knock back A-rank and below offensive techniques right back towards the originator as well as knock animate and inanimate objects flying back 20 feet upon contact. (Using last technique for A-Rank, paying for others.)
Last edited by Blade on 16th December 2014, 9:02 pm; edited 1 time in total | |
| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Mishura Clan NPCs 16th December 2014, 9:01 pm | |
| Personal Info Name: Mikaboshi Warrior 1 Birth Country: Shadows Village: Kaos Rank: Mid Ninja NPC Clan: Mikaboshi Chakra Nature: Wind Primary Weapon: Amatsu (See Archers) Secondary Weapon: Nincessories - Jutsu:
Name: Body Replacement Jutsu Classification: Ninjusu Rank: D-rank Class: Supplementary Range: N/A
Description:This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach using the Body Flicker Technique, the moment an attack hits.
Name: Clone Jutsu Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: N/A
Description: This technique creates intangible copies of the user. The clones are simply illusions and will dissipate when they come into contact with something.
Name: First Mark Classification: Kinjutsu Rank:D Rank Class: Passive Range: Self
Description: A Mikaboshi clan member has a unique marking on their palm which faintly glows as it absorbs chakra. This ability allows a Mikaboshi clan members to absorb chakra from things up to 2 ranks above them capping out at SSS-rank at Sannin rank. This not only makes them highly threatening but also makes them even more dangerous in close combat situations as they can also directly absorb chakra from an opponents body. When absorbed the chakra is stored in a separate "chakra system" however gained chakra can still be used to fuel techniques.
Name: Perfect DNA Classification: Taijutsu Rank:D-S Rank Class: Passive Range: Self
Description:This technique is an inborn trait of those of the Mikaboshi clan thanks to the repetitive DNA sampling. They have a much larger chakra supply than average humans as they have chakra equal to Ghost Levels however unlike the other races Mikaboshi clan members lack the ability to awaken.
Name: Nightmare Creatures Classification: Taijutsu Rank:D-SS Rank Class: Passive Range: Self
Description: Another adaptive trait by this clan, they are able to increase their combat ability in area's with a low concentration of or absence of light. In such situations their tiers gain a boost by 1 rank. In addition they possess the ability to see chakra sources which they use as their primary vision in the darkness which they boast is their version of night vision.
Name: Shadow Lord Classification: Ninjutsu Rank:D-S Rank Class: Passive Range: Self
Description:This technique allows the Mikaboshi clan member to consume shadows of inanimate objects if they are equal and below the users rank. Plants, animals, as well as opponents as long as they are 2-ranks lower than the user. In addition they are able to convert these consumed shadows into power which causes the object in question that the shadow was absorbed from to just become shadow less.The user requires 50 shadows to boost his/her strength and endurance up by 1 rank, 100 shadows to boost them by 2 ranks and 200 shadows to boost them by 3 ranks, 400 shadows to boost them by 4 ranks and 800 shadows to boost them by 5 ranks, however each time a certain shadow count is reached it is reset and she/he must regather shadows. These "buffs" are only maintained for the duration of the topic however the counter remains even outside of the topic. In addition a Mikaboshi clan member can only go up to their rank in a buff I.E (an Academy student can only go up to D-rank Buff and a Sannin can only go up to S-rank buffs) They also have a limit to how many shadows they can gather max, an Academy student can only gather a max of 100 shadows, a genin can only gather a max of 200 shadows, a chunin can only gather a max of 400 shadows, a jonin can only gather a max of 800 shadows and a sannin can only gather a max of 1600 shadows.
Name: Swift Release Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: N/A
Description: The user focuses his/her chakra tweaking their chakra gates allowing them to move at incredible speeds to avoid getting hit by attacks.
Name: Bullet Release Classification: Taijutsu Rank: C-Rank Class: Supplementary Range: N/A
Description:An advanced version of swift release. Although the user is able to move at extremely high speeds the sudden motion has an adverse effect on the body and multiple movements using the technique and permanently paralyze the user and as such it is limited to 5 times a day with out any ill effects, 7 times will land the user in a hospital for two days 9 would permanently paralyze the user.
Name: Crashing Ground Classification: Taijutsu Rank: B-rank Class: Supplementary Range: N/A
Description: A fully refined Swift Release. The wielder can move beyond god-like speed only showing their footsteps crashing against the ground. This move is said to only be used the second the wielder grips their hilt giving so they waste no time when they need to attack.
Name: Vacuum Release Classification: Taijutsu Rank: A-rank Class: Supplementary Range: N/A
Description: The user actually breaks the sound barrier upon use of this attack, their bodies are not even visible the only thing seen being a cloud of steam formed from them moving in the air formed by the vacuum left by the user.
Name: Dark Fist Rotation Classification:Nintaijutsu Rank: B-S rank Class: Defensive Range: Short Range
Description:This technique utilizes the chakra control gained through Dark Fist training to release a huge amount of chakra from all the chakra points on the user's body. It is also a defensive maneuver to compensate for the Dark Fist's range as it blocks any possible attack on the user. After releasing chakra from every tenketsu in their body, the user then spins rapidly to parry the attack, both creating a rotating shield of chakra around themselves and tossing away any nearby attackers. The user can also actively control the size and power of the sphere to suit the situation and by pouring more chakra out of their body they can increase the power of the technique capping out at S-rank. This technique is only effective when rotating, since the chakra itself is not enough to stop a physical attack thus if they cannot spin, the user becomes vulnerable.
Name: Dark Fist Classification:Taijutsu Rank: C rank Class: Offensive Range: Short Range
Description: Dark Fist is a form of hand-to-hand combat used by members of the Mikaboshi clan. It inflicts internal damage through attacking the body's Chakra Pathway System, subsequently injuring organs which are closely intertwined with the area of the network which has been struck. To do this, the user forcibly drains chakra out of the opponent's chakra pathway system in small "bubbles" which rupture upon exiting the opponents body, causing damage to surrounding organs due to their proximity to the chakra circulatory system. Even the slightest tap can cause severe internal damage and when the chakra is being removed it exits as a purplish black color before being absorbed into the user's body. This is an extremely dangerous style of taijutsu as it bypasses any external skin type defenses including the defense tiers to deal direct damage to the opponents internal organs as well as chakra system as an opponents inner body is extremely vulnerable to damage seeing as it can not be strengthened.
Name: Hateful Glance Classification:Genjutsu Rank: B rank Class: Offensive Range:Short - Long
Description: This genjutsu brings out the victim's subconscious negative or hateful emotions. The caster can take advantage of these feelings and control the victim's actions as long as they are equal rank or below the user. This technique can be cancelled by using the Ryukamigan, or killing the victim or caster of the technique. Those under its hold have several strange marks under their eyes and on their foreheads. For this technique to be effective the opponent must be within 25 feet of the user.
Personal Info Name: Mikaboshi Warrior 2 Birth Country: Shadows Village: Kaos Rank: Mid Ninja NPC Clan: Mikaboshi Chakra Nature: Earth Primary Weapon: Amatsu (See Archers) Secondary Weapon: Nincessories - Jutsu:
Name: Body Replacement Jutsu Classification: Ninjusu Rank: D-rank Class: Supplementary Range: N/A
Description:This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach using the Body Flicker Technique, the moment an attack hits.
Name: Clone Jutsu Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: N/A
Description: This technique creates intangible copies of the user. The clones are simply illusions and will dissipate when they come into contact with something.
Name: First Mark Classification: Kinjutsu Rank:D Rank Class: Passive Range: Self
Description: A Mikaboshi clan member has a unique marking on their palm which faintly glows as it absorbs chakra. This ability allows a Mikaboshi clan members to absorb chakra from things up to 2 ranks above them capping out at SSS-rank at Sannin rank. This not only makes them highly threatening but also makes them even more dangerous in close combat situations as they can also directly absorb chakra from an opponents body. When absorbed the chakra is stored in a separate "chakra system" however gained chakra can still be used to fuel techniques.
Name: Perfect DNA Classification: Taijutsu Rank:D-S Rank Class: Passive Range: Self
Description:This technique is an inborn trait of those of the Mikaboshi clan thanks to the repetitive DNA sampling. They have a much larger chakra supply than average humans as they have chakra equal to Ghost Levels however unlike the other races Mikaboshi clan members lack the ability to awaken.
Name: Nightmare Creatures Classification: Taijutsu Rank:D-SS Rank Class: Passive Range: Self
Description: Another adaptive trait by this clan, they are able to increase their combat ability in area's with a low concentration of or absence of light. In such situations their tiers gain a boost by 1 rank. In addition they possess the ability to see chakra sources which they use as their primary vision in the darkness which they boast is their version of night vision.
Name: Shadow Lord Classification: Ninjutsu Rank:D-S Rank Class: Passive Range: Self
Description:This technique allows the Mikaboshi clan member to consume shadows of inanimate objects if they are equal and below the users rank. Plants, animals, as well as opponents as long as they are 2-ranks lower than the user. In addition they are able to convert these consumed shadows into power which causes the object in question that the shadow was absorbed from to just become shadow less.The user requires 50 shadows to boost his/her strength and endurance up by 1 rank, 100 shadows to boost them by 2 ranks and 200 shadows to boost them by 3 ranks, 400 shadows to boost them by 4 ranks and 800 shadows to boost them by 5 ranks, however each time a certain shadow count is reached it is reset and she/he must regather shadows. These "buffs" are only maintained for the duration of the topic however the counter remains even outside of the topic. In addition a Mikaboshi clan member can only go up to their rank in a buff I.E (an Academy student can only go up to D-rank Buff and a Sannin can only go up to S-rank buffs) They also have a limit to how many shadows they can gather max, an Academy student can only gather a max of 100 shadows, a genin can only gather a max of 200 shadows, a chunin can only gather a max of 400 shadows, a jonin can only gather a max of 800 shadows and a sannin can only gather a max of 1600 shadows.
Name: Swift Release Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: N/A
Description: The user focuses his/her chakra tweaking their chakra gates allowing them to move at incredible speeds to avoid getting hit by attacks.
Name: Bullet Release Classification: Taijutsu Rank: C-Rank Class: Supplementary Range: N/A
Description:An advanced version of swift release. Although the user is able to move at extremely high speeds the sudden motion has an adverse effect on the body and multiple movements using the technique and permanently paralyze the user and as such it is limited to 5 times a day with out any ill effects, 7 times will land the user in a hospital for two days 9 would permanently paralyze the user.
Name: Crashing Ground Classification: Taijutsu Rank: B-rank Class: Supplementary Range: N/A
Description: A fully refined Swift Release. The wielder can move beyond god-like speed only showing their footsteps crashing against the ground. This move is said to only be used the second the wielder grips their hilt giving so they waste no time when they need to attack.
Name: Vacuum Release Classification: Taijutsu Rank: A-rank Class: Supplementary Range: N/A
Description: The user actually breaks the sound barrier upon use of this attack, their bodies are not even visible the only thing seen being a cloud of steam formed from them moving in the air formed by the vacuum left by the user.
Name: Amatsu Transformation Classification: Kenjutsu Rank: B - Rank Class: Passive Range: Varies
Description: The Mikaboshi has the ability to alter the size and shape of their Amatsu in battle after learning this technique. The weapons can vary from swords and axes to staffs and scythes however no projectile weapons can be formed. In addition since Amatsu can be controlled mentally the user can use the weapon without physical touching it allowing them to still use jutsu in combat. The weapons are still Amatsu their for they still possess all of the abilities of an Amatsu.
Name: Dark Fist: Gastly Palm Classification:Taijutsu Rank: C-B rank Class: Offensive Range: Mid, Short
Description: This technique is similar in practice to Dark Fist: Rotation, but has a specific target rather than a general area. To perform it, the user gets into position and releases a high-speed palm thrust which moves at Bullet release speeds. A "ghastly shell" of compressed air, using the Dark Fist, is formed to attack the opponent's vitals from a distance, blowing them off their feet with tremendous force before they even notice they were hit. This technique is generally used as a ranged attack however when used in close range its damage is increased due to the proximity of the blow increasing the damage to B-rank as well as draining a C-rank amount of chakra from the opponent.
Name: Dark Fist: Dual Gastly Palm Classification:Taijutsu Rank: B-A rank Class: Offensive Range: Mid, Short
Description: This technique is the advanced version of the original Dark Fist Gastly palm, but with twice the speed and power. To perform it, the user gets into position and releases two high-speed palm thrusts which both move at Crashing Ground speeds. Two "ghastly shells" of compressed air, using the Dark Fist, are formed to attack the opponent's vitals from a distance, blowing them off their feet with tremendous force before they even notice they were hit. This technique is generally used as a ranged attack however when used in close range its damage is increased due to the proximity of the blow increasing the damage to A-rank as well as draining a B-rank amount of chakra from the opponent.
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Mishura Clan NPCs 16th December 2014, 9:03 pm | |
| Personal Info Name: Soulless Med Nin Birth Country: Shadows Village: Soulless Rank: Mid - Med Nin Soulless NPC Soul Orb: Life Release Primary Weapon: Cutlass - Jutsu:
Name:Soul Assimilation Classification:Soul tech Rank:D-rank Class:Supplementary Range:Close
Description:The Soulless absorbs a specific element into their body from contact with it negating the attack if the Soulless hasn't chosen an element yet. If the Soulless has chosen an element, if the attack is the same element as the Soulless it is absorbed and converted into chakra.
Name:Doppelganger Classification:Soul tech Rank:D-rank Class:Supplementary Range:All
Description:The Soulless version of the clone technique. The Soulless divides its chakra into equal parts creating up to three (1 if genin,2 if chunin,3 if jonin,sannin or Kage) copies of itself however the difference between the copy and the original is because the copy has no element yet.
Name:Teleport Classification:Soul tech Rank:D-rank Class:Supplementary Range:Mid Range
Description:A frightening technique which allows a Soulless to instantly teleport to a specific point ONCE (once if genin or chunin,twice if jounin,thrice if Sannin or Kage) per day. The user begins to fade away and then dissapears,reappearing any place they want as long as they can see it meaning they can't teleport to anywhere they can not see physically with their eyes.
Name:Soul Sense Classification:Soul tech Rank:D-rank Class:Supplementary Range:N/A
Description:Soulless have an acute sensing nature and can immediately discern the chakra nature of others around them. The reason for this is due to their high sensitivity to chakra making them valued trackers as they can sense individual chakra as well as chakra based attacks
Name: Swift Release Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: N/A
Description: The user focuses his/her chakra tweaking their chakra gates allowing them to move at incredible speeds to avoid getting hit by attacks.
Name: Bullet Release Classification: Taijutsu Rank: C-Rank Class: Supplementary Range: N/A
Description:An advanced version of swift release. Although the user is able to move at extremely high speeds the sudden motion has an adverse effect on the body and multiple movements using the technique and permanently paralyze the user and as such it is limited to 5 times a day with out any ill effects, 7 times will land the user in a hospital for two days 9 would permanently paralyze the user.
Name: Crashing Ground Classification: Taijutsu Rank: B-rank Class: Supplementary Range: N/A
Description: A fully refined Swift Release. The wielder can move beyond god-like speed only showing their footsteps crashing against the ground. This move is said to only be used the second the wielder grips their hilt giving so they waste no time when they need to attack.
Name: Vacuum Release Classification: Taijutsu Rank: A-rank Class: Supplementary Range: N/A
Description: The user actually breaks the sound barrier upon use of this attack, their bodies are not even visible the only thing seen being a cloud of steam formed from them moving in the air formed by the vacuum left by the user.
Name: Mystical Palm Technique Classification: Medical Ninjutsu Rank: A Class: Supplementary/ Offensive Range: Short
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it highly useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. In an offensive setting by sending an excess amount of chakra into the patient's body, the user can overload the patient's normal circulation, trapping them in a comatose state. This allows this technique to be used as an offensive weapon even though usually that is not desirable.
Name: Life Release: Bone Setting Classification: Medical Ninjutsu Rank: B-Rank Class: Supplementary/Offensive Range: Touch
Description: Through an usage much like Mystical Palm Technique, the user places their hands on the opponent's body and courses their Life Chakra through them, tending to breaks in the bone and even restoring lost bones. This technique allows the user to heal any wounds involving bone as long as they give chakra equal to the wound. If they put in more chakra however they can force bones to crack due to their density making this capable of being used offensively but it is frowned upon.
Name: Soul Art: Diagnostic Pulse Classification: Medical Soul Tech Rank: C-Rank Class: Supplementary Range: Touch
Description: With this technique, the user places their hands onto the target and sends a pulse of chakra through them which highlights every wound in them and even the severity of the wounds enabling the Medical Nin to know exactly what to do in order to help and heal the victim. This makes it an extremely useful technique.
Name: Blood Restoration Classification: Medical Ninjutsu Rank: B-Rank Class: Supplementary Range: Touch
Description: A very useful technique for those who specialise in blood based combat, the user places their hands on the target and their hands glow with chakra. The user of this technique then expends chakra to restore the target's blood. Equal rank chakra for equal rank blood although this cannot exceed the person's natural limit even if wished to be used in a dangerous form.
Name: Chakra Transfer Classification: Medical Ninjutsu Rank: B-Rank Class: Supplementary Range: Touch
Description: Something much like Blood Restoration but with chakra instead. The user places his hands on the target, the user's hands glowing with chakra before they give their chakra over to the target, filling their reserves by emptying their own. This gives equal rank chakra for the amount of chakra spent but cannot exceed the target's natural limit.
Name: Radiation Healing Classification: Medical Ninjutsu Rank: A-Rank Class: Supplementary Range: Touch
Description: A specialised Medical Ninjutsu used to heal damage from radiation poisoning. The user places their hands on the target and courses their chakra into them, attacking the radiation trapped inside of their body and destroying it by overpowering it, healing the person from the radiation poisoning before they die. This costs chakra one above the level of radiation damage to heal.
Name: Chakra System Healing Classification: Medical Kinjutsu Rank: A-Rank (Blood cost varies) Class: Supplementary Range: Touch
Description: Another specialised form of healing whereupon the user places their hands on their target and courses their life force into the other person. This infusion of life force causes a spontaneous regeneration of the chakra coils and system much like during the fetal development stage, healing the chakra coils of all damage by using blood one rank below the damage in order to heal it over.
Name: Pain Numbing Classification: Medical Ninjutsu Rank: B-Rank Class: Supplementary Range: Touch
Description: The user taps their opponent, coursing chakra through their fingers, and strikes the nerves of the opponent with a burst of chakra, shutting them down. This requires chakra equal to the target and once done the target is no longer capable of feeling pain for 10 posts, making them immune to pain but not to damage, lethal damage will still kill them.
Name: Life Release - Chakra Scalpel Classification: Medical Ninjutsu Rank: C-Rank Class: Supplementary Range: Close
Description: Rather than actually making a scalpel of Life Release chakra itself which would result in it being made of bone, the user instead courses Life Release chakra into bone itself when cutting it, allowing the scalpel to better cut through bones. This allows the chakra scalpel to be used to cut through bones or used as normal.
Personal Info Name: Soulless Med Nin 2 Birth Country: Shadows Village: Kaos Rank: Mid - Med Nin Soulless NPC Soul Orb: Blood Release Primary Weapon: Ice pick - Jutsu:
Name:Soul Assimilation Classification:Soul tech Rank:D-rank Class:Supplementary Range:Close
Description:The Soulless absorbs a specific element into their body from contact with it negating the attack if the Soulless hasn't chosen an element yet. If the Soulless has chosen an element, if the attack is the same element as the Soulless it is absorbed and converted into chakra.
Name:Doppelganger Classification:Soul tech Rank:D-rank Class:Supplementary Range:All
Description:The Soulless version of the clone technique. The Soulless divides its chakra into equal parts creating up to three (1 if genin,2 if chunin,3 if jonin,sannin or Kage) copies of itself however the difference between the copy and the original is because the copy has no element yet.
Name:Teleport Classification:Soul tech Rank:D-rank Class:Supplementary Range:Mid Range
Description:A frightening technique which allows a Soulless to instantly teleport to a specific point ONCE (once if genin or chunin,twice if jounin,thrice if Sannin or Kage) per day. The user begins to fade away and then dissapears,reappearing any place they want as long as they can see it meaning they can't teleport to anywhere they can not see physically with their eyes.
Name:Soul Sense Classification:Soul tech Rank:D-rank Class:Supplementary Range:N/A
Description:Soulless have an acute sensing nature and can immediately discern the chakra nature of others around them. The reason for this is due to their high sensitivity to chakra making them valued trackers as they can sense individual chakra as well as chakra based attacks
Name: Swift Release Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: N/A
Description: The user focuses his/her chakra tweaking their chakra gates allowing them to move at incredible speeds to avoid getting hit by attacks.
Name: Bullet Release Classification: Taijutsu Rank: C-Rank Class: Supplementary Range: N/A
Description:An advanced version of swift release. Although the user is able to move at extremely high speeds the sudden motion has an adverse effect on the body and multiple movements using the technique and permanently paralyze the user and as such it is limited to 5 times a day with out any ill effects, 7 times will land the user in a hospital for two days 9 would permanently paralyze the user.
Name: Crashing Ground Classification: Taijutsu Rank: B-rank Class: Supplementary Range: N/A
Description: A fully refined Swift Release. The wielder can move beyond god-like speed only showing their footsteps crashing against the ground. This move is said to only be used the second the wielder grips their hilt giving so they waste no time when they need to attack.
Name: Vacuum Release Classification: Taijutsu Rank: A-rank Class: Supplementary Range: N/A
Description: The user actually breaks the sound barrier upon use of this attack, their bodies are not even visible the only thing seen being a cloud of steam formed from them moving in the air formed by the vacuum left by the user.
Name: Mystical Palm Technique Classification: Medical Ninjutsu Rank: A Class: Supplementary/ Offensive Range: Short
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it highly useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. In an offensive setting by sending an excess amount of chakra into the patient's body, the user can overload the patient's normal circulation, trapping them in a comatose state. This allows this technique to be used as an offensive weapon even though usually that is not desirable.
Name: Soul Art: Diagnostic Pulse Classification: Medical Soul Tech Rank: C-Rank Class: Supplementary Range: Touch
Description: With this technique, the user places their hands onto the target and sends a pulse of chakra through them which highlights every wound in them and even the severity of the wounds enabling the Medical Nin to know exactly what to do in order to help and heal the victim. This makes it an extremely useful technique.
Name: Blood Release: Forced Regeneration Classification: Medical Ninjutsu Rank: A-Rank Class: Supplementary Range: Touch
Description: By touching the opponent with chakra coursing through their arms, the user forces the target's blood to start a spontaneous regeneration process that can be used for a multitude of injuries. Internal injuries to organs are quickly healed over and even lost limbs can be regenerated although it requires use of Life Release: Bone Setting as well in order to create the bone that will hold the limb together. The chakra required is equal to the rank of the injury.
Name: Nerve Repair Classification: Medical Ninjutsu Rank: B-Rank Class: Supplementary Range: Touch
Description: A specialised Medical Ninjutsu used to heal nerve damage done to allies. The user places their hands upon the target's body and then courses their chakra into them, touching on the nerves that are damaged before healing the wounds and damages over, allowing the nerves to be used once again. (Equal rank chakra to damage)
Name: Burn Repair Classification: Mediclal Ninjutsu Rank: B-Rank Class: Supplementary Range: Touch
Description: Another very specialised Medical Ninjutsu that is used to heal damages from extreme heat sources that continue to deal damage after initial touch. The user places their hands on the target, courses their chakra into the target and attacks the wounds with the chakra in order to heal them over before they can become too dangerous. (Equal rank chakra to wound)
Name: Blood Release: Viral Destruction Classification: Medical Kinjutsu Rank: A-Rank (B-Rank blood price) Class: Offensive Range: Short-Long
Description: With this, the user focuses a bullet of their own blood into their palm, altering its base composition with Blood Release and medical knowledge to make it inimical to life and extremely dangerous to beings with blood. The user then launches the bullet forwards at a target, the bullet moving at Blinding Light speed but deals only B-Rank physical damage with A-Rank defense piercing. When it enters a target with blood however it poisons them, causing their internal organs to slowly shut down over a period of time. This takes thirty posts (Total) before the target falls into a coma and then after another 15 posts (total) the target dies. This can be removed with Delicate Illnes Extraction but only if discovered and isolated.
Name: Delicate Illness Extraction Technique Classification: Medical Ninjutsu Rank: A-Rank Class: Supplementary Range: Touch
Description: A very useful and specialised technique that is used to remove poisons and toxins from an ally's body. Once the toxin is located the user attacks it with chakra and very carefully moves it out of the target's body, expelling it usually through the mouth or nose, allowing them to either sneeze or vomit it out depending on where it leaves from. This works on all toxins up to a rank above the user's rank (caps at SS) but it requires three posts of uninterrupted work in order to remove, any interruption requires the user to start over.
Name: Nerve Reconnection Classification: Medical Ninjutsu Rank: S-Rank Class: Supplementary Range: Touch
Description: An advanced variation on the Mystical Palm technique, the user places their hand on the target's body and courses it with chakra. However this time the chakra is focused solely on the nerves and much weaker tissues causing them to reconnect with much more success than the usual Mystical Palm technique. When used with transplants rather than having a chance of rejection this technique makes the success rate 100% but requires an additional S-Rank of chakra when using it during a medical procedure.
Two of each of these | |
| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Mishura Clan NPCs 16th December 2014, 9:05 pm | |
| Personal Info Name: Kikoro Muramasa Gender: Female Birth Country: Shadows Village: Kaos Rank: High - Med Nin Appearance: Will be described IC Inkan NPC Dual Core: Fire+Wind Primary Weapon: Scythe - Jutsu:
Name: Engraving Seal Classification:Fuinjutsu Rank:D-rank Class:Supplementary Range: Short,Mid,Long
Description: Inkan have perfected the art of Fuinjutsu and have the ability to concentrate their chakra flow allowing them to apply writing to anything that they can see with their eyes thereby bypassing the contact based range of most Fuinjutsu. This technique causes mild discomfort when used on living things and will scar and it uses the users fingers to quickly form the fuinjutsu seals. This technique is also the basis of many of the Inkan exclusive Fuinjutsu.
Name: Co-Ordinate Capture. Classification:Fuinjutsu ( Inkan exclusive) Rank:D-rank Class:Offensive/Supplementary Range: Varies
Description: A technique used in conjunction with Engraving Seal, the user "draws" a three dimensional shape and then cause a barrier (made out of raw chakra) to link the lines with each other. They then cause the geometric shape (usually a cube) to be sealed away. This technique however has two uses its primary use however results in anything trapped in the geometric shape to be destroyed upon being sealed away as long as it is D-rank and below or lacks spiritual defenses D-rank or above. The second use is as footing as well as other practical uses as it is locked in place once formed and can not be moved defying the laws of gravity if made in the air as it will remain in the air once formed. The rank of things that can be sealed away is equal to the rank of the user, in addition the speed in which sphere forms is 1 rank higher than the users rank as well as the speed at which it seals away is equal to the users rank. The base size of a co-ordinate capture is five cubic feet, this increases naturally by 1 foot every rank up starting at academy capping out at 10 cubic feet however it can be increased through the aid of chakra at any rank with each 5 feet larger than the base size consuming a C-rank of chakra which stacks.
Name: Co-Ordinate Spear Classification: Fuinjutsu (Inkan Exclusive) Rank:D-rank Class:Offensive/ Supplementary Range: Varies
Description: A technique used in conjunction with Engraving Seal, just like Co-Ordinate Capture the user draws a shape however this time it is a two dimensional one. Upon drawing that with a simple flick of a wrist a "spear" (usually a rectangular prism and is made out of raw chakra) instantaneously forms from the shape locking the opponent in place as well as causing intense pain as the Spear pierces through their body. Once formed just like Co-Ordinate Capture they are locked in place and usually vary in length with rank. The max length an academy can make is the length of there body while the max length a Sannin can make is 50 feet. Unlike Co-Ordinate Capture, the rank of things that can be pierced is equal to 2 ranks higher than the Inkan but that is only due to the fact that Co-Ordinate spear is highly specialized and can only hold things that have physical form (I.e people,rocks,metal,etc) as things without physical form can simply pass through/around it (I.e fire,lightning,explosions). In addition the speed in which spear forms when not used on a target is equal to the rank of the user.
Name: Chakra Materialization. Classification: Ninjutsu (Inkan Exclusive) Rank:D-rank Class:Passive Range: All
Description: Inkan have utmost chakra control which far surpasses their Soulless and Dakar counterparts. Because of this they are able to manifest their raw chakra which they use when using their special Fuinjutsu in between the shapes drawn by Engraving Seal.
Name: Swift Release Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: N/A
Description: The user focuses his/her chakra tweaking their chakra gates allowing them to move at incredible speeds to avoid getting hit by attacks.
Name: Bullet Release Classification: Taijutsu Rank: C-Rank Class: Supplementary Range: N/A
Description:An advanced version of swift release. Although the user is able to move at extremely high speeds the sudden motion has an adverse effect on the body and multiple movements using the technique and permanently paralyze the user and as such it is limited to 5 times a day with out any ill effects, 7 times will land the user in a hospital for two days 9 would permanently paralyze the user.
Name: Crashing Ground Classification: Taijutsu Rank: B-rank Class: Supplementary Range: N/A
Description: A fully refined Swift Release. The wielder can move beyond god-like speed only showing their footsteps crashing against the ground. This move is said to only be used the second the wielder grips their hilt giving so they waste no time when they need to attack.
Name: Vacuum Release Classification: Taijutsu Rank: A-rank Class: Supplementary Range: N/A
Description: The user actually breaks the sound barrier upon use of this attack, their bodies are not even visible the only thing seen being a cloud of steam formed from them moving in the air formed by the vacuum left by the user.
Name: Blinding Light Classification: Taijutsu Rank: S-rank Class: Supplementary Range: N/A
Description: This speed being the perfected version of Vacuum release. As the user is moving at speeds of Mach 3 the cloud of steam has been replaced with a sonic boom which temporarily deafens opponents causing their ears to bleed. The bright flash that is sometimes also seen is the light that is reflected off of the blade as the samurai is running.
Name: Mystical Palm Technique Classification: Medical Ninjutsu Rank: A Class: Supplementary/ Offensive Range: Short
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it highly useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. In an offensive setting by sending an excess amount of chakra into the patient's body, the user can overload the patient's normal circulation, trapping them in a comatose state. This allows this technique to be used as an offensive weapon even though usually that is not desirable.
Name: Blood Restoration Classification: Medical Ninjutsu Rank: B-Rank Class: Supplementary Range: Touch
Description: A very useful technique for those who specialise in blood based combat, the user places their hands on the target and their hands glow with chakra. The user of this technique then expends chakra to restore the target's blood. Equal rank chakra for equal rank blood although this cannot exceed the person's natural limit even if wished to be used in a dangerous form.
Name: Chakra Transfer Classification: Medical Ninjutsu Rank: B-Rank Class: Supplementary Range: Touch
Description: Something much like Blood Restoration but with chakra instead. The user places his hands on the target, the user's hands glowing with chakra before they give their chakra over to the target, filling their reserves by emptying their own. This gives equal rank chakra for the amount of chakra spent but cannot exceed the target's natural limit.
Name: Co-Ordinate Zone Classification: Medical Ninjutsu/Fuinjutsu (Inkan exclusive) Rank:A-rank Class:Offensive Range: Short to Mid
Description: One of the most advanced of the Inkan sealing techniques, the user draws a geometric shape around the intended target and them seals it away however this time instead of destroying it like Co-Ordinate Capture. It actually restores what is with in it to its natural condition, sealing away injuries,destruction etc. While a powerful healing technique as it can heal damage done from attack up to 2-ranks above the user capping at S-rank.
Name: Delicate Illness Extraction Technique Classification: Medical Ninjutsu Rank: A-Rank Class: Supplementary Range: Touch
Description: A very useful and specialised technique that is used to remove poisons and toxins from an ally's body. Once the toxin is located the user attacks it with chakra and very carefully moves it out of the target's body, expelling it usually through the mouth or nose, allowing them to either sneeze or vomit it out depending on where it leaves from. This works on all toxins up to a rank above the user's rank (caps at SS) but it requires three posts of uninterrupted work in order to remove, any interruption requires the user to start over.
Name: Fire Release: Intelligent Hard Work Classification: Ninjutsu Rank: B Class: Offensive Range: AoE
Description: The user molds chakra within their mouth and then fires out a small fireball. It doesn't look like much, but when it collides with something it creates a large AoE burst, spreading out at a 30 meter radius with B rank speed. Impact from the fireball directly deals A rank damage, but the spreading flame deals B rank damage the first 15 meters, and the final 15 meters deals C rank damage. When combined with Wind Release: Pressure Damage the fire strikes at 2 ranks higher and spreads at 1 rank higher and spreads out to 50 meters.
Name: Wind Release: Pressure Damage Classification: Ninjutsu Rank: B-Rank Class: Offensive/Defensive Range: Short-Mid
Description: With this the user focuses their chakra into their mouth, infusing their breath with it before launching out a large orb of wind that travels at Crashing Ground speeds and with the ability to knock back objects moving at B-Rank speeds or lower, any higher break through. This deals C-Rank damage when it hits a foe but the true power comes when it is used with Fire Release: Intelligent Hard Work whereupon the fire strikes at 2 ranks higher and spreads at 1 rank higher and spreads out to 50 meters.
Name: Fire Release: Great Fireball Technique Classification: Ninjutsu Rank: C-rank Class: Offensive Range: Short-Mid
Description: A technique where chakra kneaded inside the body is converted into fire, and expelled from the mouth in a massive orb of roaring flame or as a continuous flame-thrower which moves at Bullet Release speeds and can be maintained over time consuming an additional D-rank each post it is kept active without sacrificing any power due to Izune's mastery of this technique. The scope of the attack is altered by controlling the volume of chakra that is mustered. The released flames will engulf their target, and leave a crater on the ground's surface
Personal Info Name: Rikero Muramasa Gender: Male Birth Country: Shadows Village: Kaos Rank: High - Med Nin Appearance: Will be described IC Inkan NPC Dual Core: Fire+Wind Primary Weapon: Dual sickles - Jutsu:
Name: Engraving Seal Classification:Fuinjutsu Rank:D-rank Class:Supplementary Range: Short,Mid,Long
Description: Inkan have perfected the art of Fuinjutsu and have the ability to concentrate their chakra flow allowing them to apply writing to anything that they can see with their eyes thereby bypassing the contact based range of most Fuinjutsu. This technique causes mild discomfort when used on living things and will scar and it uses the users fingers to quickly form the fuinjutsu seals. This technique is also the basis of many of the Inkan exclusive Fuinjutsu.
Name: Co-Ordinate Capture. Classification:Fuinjutsu ( Inkan exclusive) Rank:D-rank Class:Offensive/Supplementary Range: Varies
Description: A technique used in conjunction with Engraving Seal, the user "draws" a three dimensional shape and then cause a barrier (made out of raw chakra) to link the lines with each other. They then cause the geometric shape (usually a cube) to be sealed away. This technique however has two uses its primary use however results in anything trapped in the geometric shape to be destroyed upon being sealed away as long as it is D-rank and below or lacks spiritual defenses D-rank or above. The second use is as footing as well as other practical uses as it is locked in place once formed and can not be moved defying the laws of gravity if made in the air as it will remain in the air once formed. The rank of things that can be sealed away is equal to the rank of the user, in addition the speed in which sphere forms is 1 rank higher than the users rank as well as the speed at which it seals away is equal to the users rank. The base size of a co-ordinate capture is five cubic feet, this increases naturally by 1 foot every rank up starting at academy capping out at 10 cubic feet however it can be increased through the aid of chakra at any rank with each 5 feet larger than the base size consuming a C-rank of chakra which stacks.
Name: Co-Ordinate Spear Classification: Fuinjutsu (Inkan Exclusive) Rank:D-rank Class:Offensive/ Supplementary Range: Varies
Description: A technique used in conjunction with Engraving Seal, just like Co-Ordinate Capture the user draws a shape however this time it is a two dimensional one. Upon drawing that with a simple flick of a wrist a "spear" (usually a rectangular prism and is made out of raw chakra) instantaneously forms from the shape locking the opponent in place as well as causing intense pain as the Spear pierces through their body. Once formed just like Co-Ordinate Capture they are locked in place and usually vary in length with rank. The max length an academy can make is the length of there body while the max length a Sannin can make is 50 feet. Unlike Co-Ordinate Capture, the rank of things that can be pierced is equal to 2 ranks higher than the Inkan but that is only due to the fact that Co-Ordinate spear is highly specialized and can only hold things that have physical form (I.e people,rocks,metal,etc) as things without physical form can simply pass through/around it (I.e fire,lightning,explosions). In addition the speed in which spear forms when not used on a target is equal to the rank of the user.
Name: Chakra Materialization. Classification: Ninjutsu (Inkan Exclusive) Rank:D-rank Class:Passive Range: All
Description: Inkan have utmost chakra control which far surpasses their Soulless and Dakar counterparts. Because of this they are able to manifest their raw chakra which they use when using their special Fuinjutsu in between the shapes drawn by Engraving Seal.
Name: Swift Release Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: N/A
Description: The user focuses his/her chakra tweaking their chakra gates allowing them to move at incredible speeds to avoid getting hit by attacks.
Name: Bullet Release Classification: Taijutsu Rank: C-Rank Class: Supplementary Range: N/A
Description:An advanced version of swift release. Although the user is able to move at extremely high speeds the sudden motion has an adverse effect on the body and multiple movements using the technique and permanently paralyze the user and as such it is limited to 5 times a day with out any ill effects, 7 times will land the user in a hospital for two days 9 would permanently paralyze the user.
Name: Crashing Ground Classification: Taijutsu Rank: B-rank Class: Supplementary Range: N/A
Description: A fully refined Swift Release. The wielder can move beyond god-like speed only showing their footsteps crashing against the ground. This move is said to only be used the second the wielder grips their hilt giving so they waste no time when they need to attack.
Name: Vacuum Release Classification: Taijutsu Rank: A-rank Class: Supplementary Range: N/A
Description: The user actually breaks the sound barrier upon use of this attack, their bodies are not even visible the only thing seen being a cloud of steam formed from them moving in the air formed by the vacuum left by the user.
Name: Blinding Light Classification: Taijutsu Rank: S-rank Class: Supplementary Range: N/A
Description: This speed being the perfected version of Vacuum release. As the user is moving at speeds of Mach 3 the cloud of steam has been replaced with a sonic boom which temporarily deafens opponents causing their ears to bleed. The bright flash that is sometimes also seen is the light that is reflected off of the blade as the samurai is running.
Name: Mystical Palm Technique Classification: Medical Ninjutsu Rank: A Class: Supplementary/ Offensive Range: Short
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it highly useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. In an offensive setting by sending an excess amount of chakra into the patient's body, the user can overload the patient's normal circulation, trapping them in a comatose state. This allows this technique to be used as an offensive weapon even though usually that is not desirable.
Name: Blood Restoration Classification: Medical Ninjutsu Rank: B-Rank Class: Supplementary Range: Touch
Description: A very useful technique for those who specialise in blood based combat, the user places their hands on the target and their hands glow with chakra. The user of this technique then expends chakra to restore the target's blood. Equal rank chakra for equal rank blood although this cannot exceed the person's natural limit even if wished to be used in a dangerous form.
Name: Chakra Transfer Classification: Medical Ninjutsu Rank: B-Rank Class: Supplementary Range: Touch
Description: Something much like Blood Restoration but with chakra instead. The user places his hands on the target, the user's hands glowing with chakra before they give their chakra over to the target, filling their reserves by emptying their own. This gives equal rank chakra for the amount of chakra spent but cannot exceed the target's natural limit.
Name: Co-Ordinate Zone Classification: Medical Ninjutsu/Fuinjutsu (Inkan exclusive) Rank:A-rank Class:Offensive Range: Short to Mid
Description: One of the most advanced of the Inkan sealing techniques, the user draws a geometric shape around the intended target and them seals it away however this time instead of destroying it like Co-Ordinate Capture. It actually restores what is with in it to its natural condition, sealing away injuries,destruction etc. While a powerful healing technique as it can heal damage done from attack up to 2-ranks above the user capping at S-rank.
Name: Delicate Illness Extraction Technique Classification: Medical Ninjutsu Rank: A-Rank Class: Supplementary Range: Touch
Description: A very useful and specialised technique that is used to remove poisons and toxins from an ally's body. Once the toxin is located the user attacks it with chakra and very carefully moves it out of the target's body, expelling it usually through the mouth or nose, allowing them to either sneeze or vomit it out depending on where it leaves from. This works on all toxins up to a rank above the user's rank (caps at SS) but it requires three posts of uninterrupted work in order to remove, any interruption requires the user to start over.
Name: Fire Release: Intelligent Hard Work Classification: Ninjutsu Rank: B Class: Offensive Range: AoE
Description: The user molds chakra within their mouth and then fires out a small fireball. It doesn't look like much, but when it collides with something it creates a large AoE burst, spreading out at a 30 meter radius with B rank speed. Impact from the fireball directly deals A rank damage, but the spreading flame deals B rank damage the first 15 meters, and the final 15 meters deals C rank damage. When combined with Wind Release: Pressure Damage the fire strikes at 2 ranks higher and spreads at 1 rank higher and spreads out to 50 meters.
Name: Wind Release: Pressure Damage Classification: Ninjutsu Rank: B-Rank Class: Offensive/Defensive Range: Short-Mid
Description: With this the user focuses their chakra into their mouth, infusing their breath with it before launching out a large orb of wind that travels at Crashing Ground speeds and with the ability to knock back objects moving at B-Rank speeds or lower, any higher break through. This deals C-Rank damage when it hits a foe but the true power comes when it is used with Fire Release: Intelligent Hard Work whereupon the fire strikes at 2 ranks higher and spreads at 1 rank higher and spreads out to 50 meters.
Name: Fire Release: Great Fireball Technique Classification: Ninjutsu Rank: C-rank Class: Offensive Range: Short-Mid
Description: A technique where chakra kneaded inside the body is converted into fire, and expelled from the mouth in a massive orb of roaring flame or as a continuous flame-thrower which moves at Bullet Release speeds and can be maintained over time consuming an additional D-rank each post it is kept active without sacrificing any power due to Izune's mastery of this technique. The scope of the attack is altered by controlling the volume of chakra that is mustered. The released flames will engulf their target, and leave a crater on the ground's surface
| |
| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Mishura Clan NPCs 16th December 2014, 9:06 pm | |
| Personal Info Name: Olivia Mikaboshi Gender: Female Birth Country: Shadows Village: Kaos Rank: High - T.Jonin Appearance: Will be described IC Ninja NPC Clan: Mikaboshi Chakra Nature: Shadow (Wind+Earth) Primary Weapon: Weapon Name: Tsukiakari Type of Weapon:Amatsu Rank: B-Rank (Currently) How Many: 1 Appearance: - Spoiler:
Special Ability: An Amatsu is a special weapon in which all Mikaboshi clan members receive the moment they are conceived. It functions as an external chakra storage device which can only be controlled by Mikaboshi clan member and ranks up with them. Their upper limits to storing chakra is equal to the Mikaboshi clan members chakra limit and it can only be destroyed by an equal-rank Physical technique or an above rank and 1-rank above chakra technique however it simply regenerates after the topic is over as the only way it can truly be destroyed is by killing its owner. An Amatsu has the ability to absorb chakra from equal rank and below attacks as well as ambient chakra straight from the body of an opponent upon contact siphoning an equal rank amount. The Bond with an Amatsu and its user is even closer than family as they are inseparable and due to that this unique weapons potential has yet to be fully explored. Secondary Weapon: Daikatana - Jutsu:
Name: Body Replacement Jutsu Classification: Ninjusu Rank: D-rank Class: Supplementary Range: N/A
Description:This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach using the Body Flicker Technique, the moment an attack hits.
Name: Clone Jutsu Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: N/A
Description: This technique creates intangible copies of the user. The clones are simply illusions and will dissipate when they come into contact with something.
Name: Transformation Jutsu Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: N/A
Description:This jutsu allows the user to transform either themselves or another object into the appearance of another person, animal, or object.
Name: First Mark Classification: Kinjutsu Rank:D Rank Class: Passive Range: Self
Description: A Mikaboshi clan member has a unique marking on their palm which faintly glows as it absorbs chakra. This ability allows a Mikaboshi clan members to absorb chakra from things up to 2 ranks above them capping out at SSS-rank at Sannin rank. This not only makes them highly threatening but also makes them even more dangerous in close combat situations as they can also directly absorb chakra from an opponents body. When absorbed the chakra is stored in a separate "chakra system" however gained chakra can still be used to fuel techniques.
Name: Perfect DNA Classification: Taijutsu Rank:D-S Rank Class: Passive Range: Self
Description:This technique is an inborn trait of those of the Mikaboshi clan thanks to the repetitive DNA sampling. They have a much larger chakra supply than average humans as they have chakra equal to Ghost Levels however unlike the other races Mikaboshi clan members lack the ability to awaken.
Name: Nightmare Creatures Classification: Taijutsu Rank:D-SS Rank Class: Passive Range: Self
Description: Another adaptive trait by this clan, they are able to increase their combat ability in area's with a low concentration of or absence of light. In such situations their tiers gain a boost by 1 rank. In addition they possess the ability to see chakra sources which they use as their primary vision in the darkness which they boast is their version of night vision.
Name: Shadow Lord Classification: Ninjutsu Rank:D-S Rank Class: Passive Range: Self
Description:This technique allows the Mikaboshi clan member to consume shadows of inanimate objects if they are equal and below the users rank. Plants, animals, as well as opponents as long as they are 2-ranks lower than the user. In addition they are able to convert these consumed shadows into power which causes the object in question that the shadow was absorbed from to just become shadow less.The user requires 50 shadows to boost his/her strength and endurance up by 1 rank, 100 shadows to boost them by 2 ranks and 200 shadows to boost them by 3 ranks, 400 shadows to boost them by 4 ranks and 800 shadows to boost them by 5 ranks, however each time a certain shadow count is reached it is reset and she/he must regather shadows. These "buffs" are only maintained for the duration of the topic however the counter remains even outside of the topic. In addition a Mikaboshi clan member can only go up to their rank in a buff I.E (an Academy student can only go up to D-rank Buff and a Sannin can only go up to S-rank buffs) They also have a limit to how many shadows they can gather max, an Academy student can only gather a max of 100 shadows, a genin can only gather a max of 200 shadows, a chunin can only gather a max of 400 shadows, a jonin can only gather a max of 800 shadows and a sannin can only gather a max of 1600 shadows.
Name: Swift Release Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: N/A
Description: The user focuses his/her chakra tweaking their chakra gates allowing them to move at incredible speeds to avoid getting hit by attacks.
Name: Bullet Release Classification: Taijutsu Rank: C-Rank Class: Supplementary Range: N/A
Description:An advanced version of swift release. Although the user is able to move at extremely high speeds the sudden motion has an adverse effect on the body and multiple movements using the technique and permanently paralyze the user and as such it is limited to 5 times a day with out any ill effects, 7 times will land the user in a hospital for two days 9 would permanently paralyze the user.
Name: Crashing Ground Classification: Taijutsu Rank: B-rank Class: Supplementary Range: N/A
Description: A fully refined Swift Release. The wielder can move beyond god-like speed only showing their footsteps crashing against the ground. This move is said to only be used the second the wielder grips their hilt giving so they waste no time when they need to attack.
Name: Vacuum Release Classification: Taijutsu Rank: A-rank Class: Supplementary Range: N/A
Description: The user actually breaks the sound barrier upon use of this attack, their bodies are not even visible the only thing seen being a cloud of steam formed from them moving in the air formed by the vacuum left by the user.
Name: Blinding Light Classification: Taijutsu Rank: S-rank Class: Supplementary Range: N/A
Description: This speed being the perfected version of Vacuum release. As the user is moving at speeds of Mach 3 the cloud of steam has been replaced with a sonic boom which temporarily deafens opponents causing their ears to bleed. The bright flash that is sometimes also seen is the light that is reflected off of the blade as the samurai is running.
Name: Bow of Rock Arrows of Wind Classification: Ninjutsu/ Kyujutsu Rank: C rank Class: Offensive Range:Mid range
Description: This is a special archery style made by Mikaboshi clan members who focus on the primary elements which constitute their Shadow release. The user first creates an ornate bow made out of Earth with a blue chakra string which serves as the tension for firing arrows. Once created it is permanent unless broken by a B-rank rank attack and carries over into new topics. The user of this archery style actually gathers air and uses it as ammunition making this technique very useful as each arrow merely requires a D-rank amount of chakra to gather and fire. There are two initial variants of arrows which can be released from this bow: * First the Sky Arrow, which is launched forward at Swift release speeds and has the ability to pierce through C-rank and below defenses due to this being made of natural wind it is unable to be blocked/destroyed by Void tech and Null Cloaks. * Second the Vortex Arrow, which spins rapidly coiling C-rank and below jutsu around it as it heads for the target dealing C-rank damage as well as the additional effects/damage as the technique coiled along it.
Name: Bow of Land Arrows of Sky Classification: Ninjutsu/ Kyujutsu Rank: B-rank Class: Offensive Range:Mid range
Description: This is a special archery style made by Mikaboshi clan members who focus on the primary elements which constitute their Shadow release. The user first creates a more powerful ornate bow made out of earth release with a blue chakra string which serves as the tension for firing arrows. Once created it is permanent unless broken by a A-rank rank attack and carries over into new topics. The user of this archery style actually gathers air and uses it as ammunition making this technique very useful as each arrow merely requires a D-rank amount of chakra to gather and fire. There are two more variants of arrows which can be released from this bow in addition to the two original ones: * First the Tornado Arrow which swirls rapidly dealing B-rank damage to opponents while drilling through offensive techniques B-rank and below. * Second the Breeze Arrow a silent invisible arrow which although moves at normal running speed and only deals C-rank damage is lethal as opponents can not see it with the naked eye, even dojutsu that can see chakra can't see it as it doesn't contain chakra meaning only movement based dojutsu and sensing can actively locate thus have a better chance at dodging this arrow.
Name: Bow of Earth Arrows of Heaven Classification: Ninjutsu/ Kyujutsu Rank: A-rank Class: Offensive Range: Mid - Long
Description: This is a special archery style made by Mikaboshi clan members who focus on the primary elements which constitute their Shadow release. The user first creates a powerful war bow made out of earth release which has bladed edges made out of wind, it also has a durable chakra string which serves as the tension for firing arrows. Once created it is permanent unless broken by a S-rank rank attack and carries over into new topics. The user of this archery style actually gathers air and uses it as ammunition making this technique very useful as each arrow merely requires a D-rank amount of chakra to gather and fire however the advanced variants unique to this arrow require a C-rank per arrow. There are three final variants of arrows which can be released from this bow in addition to the four preceding ones from the weaker versions of this bow: * First, the Gale arrow which travels at Vacuum release speed while gradually accumulating more and more air pressure the farther the target is before exploding dealing A-rank damage if the target is at most 20 feet away and dealing S-rank damage if the target is more that 20 feet away. * Second the Hurricane arrow which travels at Bullet release speed and has the largest area of attack as it releases a swirling mini hurricane of wind at the opponent dealing A-rank damage to anything within a 10 feet radius of the arrow fired. *Third the Gust arrow which is the only defensive arrow type and moves at normal running speed however its true purpose is its ability to knock back A-rank and below offensive techniques right back towards the originator as well as knock animate and inanimate objects flying back 20 feet upon contact.
Name: Shadow Sewing Technique (Mikaboshi Style) Classification: Ninjutsu Rank: B-rank Class: Offensive/Supplementary Range: Mid
Description: A ninjutsu adapted by the Mikaboshi clan which uses materialised shadows to attack and bind, instead of merely immobilising and controlling like the Shadow Imitation Technique. The user changes the shape of their shadow into several sharp needles and controls each separately all of which move at Crashing ground speed and deal B-rank piercing damage. They can then attack several targets simultaneously and at the same time snatch away their ability to move by sewing them stuck with the shadow threads. Because it is a physical attack, it is impossible to capture someone without harming them, but on the other hand, since the speed of invocation and the time of duration are excellent, it can be used when urgent restraint is required. This technique is usually used to go through the target and capture them, but depending on the opponent, it can also be used as an attack to bring them down. After this technique hits someone, it can then be directly transformed back into the Shadow Imitation Technique at no chakra cost to the user.
Name: Shadow Release: Whirlwind Scattered Shots Classification: Ninjutsu/Shurikenjutsu Rank: B-rank Class: Offensive Range: Long
Description: The user unleashes a volley of shuriken with one hand, while at the same time exhaling shadow-infused chakra onto them in order to increase the weapons' destructive potential by making them capable of slicing through up to B-rank offensive technique and exploding in shadow energy upon direct contact with either the intended victim or any other object caught within their trajectories. Due to the chakra-based nature of the energy that surrounds them, the shuriken will continue to be enveloped in shadow energy after impact, regardless of the object that they ultimately collide with making it easy to chain with other shadow release techniques.
Name: Shadow Imitation Technique (Mikaboshi Style) Classification: Ninjutsu Rank: C-S rank Class: Offensive Range: Mid-Range
Description: The Shadow Imitation Technique allows the user to extend their shadow on any surface (even water) and as far as they want as long as there is a sufficient area. Once it comes into contact with a target's shadow, the two merge and the target is forced to imitate the user's movements. It's also possible to split one's shadow, either to trap more opponents at once, or to create a distraction. The shadow can also be attached to people without binding them, letting the "victim" move freely. Doing that has the purpose that the person, the shadow was attached to, makes contact with a third person, to bind the latter one with the shadow. The major downside of the Shadow Imitation is that it is tiring to use repeatedly (Initial use is limited to 5 posts total and a maximum of once per topic) however this has been overcome by the Mikaboshi as with training this technique can be used for a time period of 25 posts total and able to be used 5 times per topic at Sannin rank.
Personal Info Name: Markus Mikaboshi Gender: Male Birth Country: Shadows Village: Kaos Rank: High - T.Jonin Appearance: Will be described IC Ninja NPC Clan: Mikaboshi Chakra Nature: Shadow (Earth+Wind) Primary Weapon: Weapon Name: Nikko Type of Weapon:Amatsu Rank: B-Rank (currently) How Many: 1 Appearance: - Spoiler:
Special Ability: An Amatsu is a special weapon in which all Mikaboshi clan members receive the moment they are conceived. It functions as an external chakra storage device which can only be controlled by Mikaboshi clan member and ranks up with them. Their upper limits to storing chakra is equal to the Mikaboshi clan members chakra limit and it can only be destroyed by an equal-rank Physical technique or an above rank and 1-rank above chakra technique however it simply regenerates after the topic is over as the only way it can truly be destroyed is by killing its owner. An Amatsu has the ability to absorb chakra from equal rank and below attacks as well as ambient chakra straight from the body of an opponent upon contact siphoning an equal rank amount. The Bond with an Amatsu and its user is even closer than family as they are inseparable and due to that this unique weapons potential has yet to be fully explored. Secondary Weapon: Waraxe - Jutsu:
Name: Body Replacement Jutsu Classification: Ninjusu Rank: D-rank Class: Supplementary Range: N/A
Description:This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach using the Body Flicker Technique, the moment an attack hits.
Name: Clone Jutsu Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: N/A
Description: This technique creates intangible copies of the user. The clones are simply illusions and will dissipate when they come into contact with something.
Name: Transformation Jutsu Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: N/A
Description:This jutsu allows the user to transform either themselves or another object into the appearance of another person, animal, or object.
Name: First Mark Classification: Kinjutsu Rank:D Rank Class: Passive Range: Self
Description: A Mikaboshi clan member has a unique marking on their palm which faintly glows as it absorbs chakra. This ability allows a Mikaboshi clan members to absorb chakra from things up to 2 ranks above them capping out at SSS-rank at Sannin rank. This not only makes them highly threatening but also makes them even more dangerous in close combat situations as they can also directly absorb chakra from an opponents body. When absorbed the chakra is stored in a separate "chakra system" however gained chakra can still be used to fuel techniques.
Name: Perfect DNA Classification: Taijutsu Rank:D-S Rank Class: Passive Range: Self
Description:This technique is an inborn trait of those of the Mikaboshi clan thanks to the repetitive DNA sampling. They have a much larger chakra supply than average humans as they have chakra equal to Ghost Levels however unlike the other races Mikaboshi clan members lack the ability to awaken.
Name: Nightmare Creatures Classification: Taijutsu Rank:D-SS Rank Class: Passive Range: Self
Description: Another adaptive trait by this clan, they are able to increase their combat ability in area's with a low concentration of or absence of light. In such situations their tiers gain a boost by 1 rank. In addition they possess the ability to see chakra sources which they use as their primary vision in the darkness which they boast is their version of night vision.
Name: Shadow Lord Classification: Ninjutsu Rank:D-S Rank Class: Passive Range: Self
Description:This technique allows the Mikaboshi clan member to consume shadows of inanimate objects if they are equal and below the users rank. Plants, animals, as well as opponents as long as they are 2-ranks lower than the user. In addition they are able to convert these consumed shadows into power which causes the object in question that the shadow was absorbed from to just become shadow less.The user requires 50 shadows to boost his/her strength and endurance up by 1 rank, 100 shadows to boost them by 2 ranks and 200 shadows to boost them by 3 ranks, 400 shadows to boost them by 4 ranks and 800 shadows to boost them by 5 ranks, however each time a certain shadow count is reached it is reset and she/he must regather shadows. These "buffs" are only maintained for the duration of the topic however the counter remains even outside of the topic. In addition a Mikaboshi clan member can only go up to their rank in a buff I.E (an Academy student can only go up to D-rank Buff and a Sannin can only go up to S-rank buffs) They also have a limit to how many shadows they can gather max, an Academy student can only gather a max of 100 shadows, a genin can only gather a max of 200 shadows, a chunin can only gather a max of 400 shadows, a jonin can only gather a max of 800 shadows and a sannin can only gather a max of 1600 shadows.
Name: Swift Release Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: N/A
Description: The user focuses his/her chakra tweaking their chakra gates allowing them to move at incredible speeds to avoid getting hit by attacks.
Name: Bullet Release Classification: Taijutsu Rank: C-Rank Class: Supplementary Range: N/A
Description:An advanced version of swift release. Although the user is able to move at extremely high speeds the sudden motion has an adverse effect on the body and multiple movements using the technique and permanently paralyze the user and as such it is limited to 5 times a day with out any ill effects, 7 times will land the user in a hospital for two days 9 would permanently paralyze the user.
Name: Crashing Ground Classification: Taijutsu Rank: B-rank Class: Supplementary Range: N/A
Description: A fully refined Swift Release. The wielder can move beyond god-like speed only showing their footsteps crashing against the ground. This move is said to only be used the second the wielder grips their hilt giving so they waste no time when they need to attack.
Name: Vacuum Release Classification: Taijutsu Rank: A-rank Class: Supplementary Range: N/A
Description: The user actually breaks the sound barrier upon use of this attack, their bodies are not even visible the only thing seen being a cloud of steam formed from them moving in the air formed by the vacuum left by the user.
Name: Blinding Light Classification: Taijutsu Rank: S-rank Class: Supplementary Range: N/A
Description: This speed being the perfected version of Vacuum release. As the user is moving at speeds of Mach 3 the cloud of steam has been replaced with a sonic boom which temporarily deafens opponents causing their ears to bleed. The bright flash that is sometimes also seen is the light that is reflected off of the blade as the samurai is running.
Name: Dark Fist: Thirty-Two Palms of Death Classification:Taijutsu / Genjutsu Rank: A rank Class: Offensive Range: Short Range
Description: The user of this technique first gets within range and then traps the opponent in a powerful genjutsu which causes them to envision an Eight Trigrams circle immobilizing them before the user begins to deliver the attack : * First two consecutive strikes to make two at swift release speeds. * Second, another two consecutive strikes to make four at bullet release speeds. * Third, four consecutive blows to make strikes at crashing ground speeds. * Fourth, eight consecutive blows to make sixteen at Vacuum release speeds. * Fifth, another sixteen consecutive strikes to make thirty two at Blinding Light speeds. This technique is extremely fatal as not only dealing high amounts of damage equivalent to an A-rank it drains a large amount of chakra from the opponent the first set drains 2 C-ranks worth, the second set drains 2-ranks worth, the third set drains 4 C-ranks worth, the fourth set drains 8 C-ranks worth, the fifth set drains 16 C-ranks worth totaling at 32 C-ranks worth which would instantly kill a normal opponent due to chakra drain. This technique would actually kill the user of the technique however the final two blows release the chakra which would overload the user's chakra limits in the form of a concussive blast which knocks the opponent flying at Blinding Light speeds over a distance of roughly 1-km. This technique has a special function with Gate users as it actually locks all of their gates upon completion. Also this technique can be done without the genjutsu for no chakra cost however generally it is preferred to do so in conjunction as it is much more effective that way.
Name: Dark Fist: Gastly Palm Twenty Needles of Sorrow Classification:Ninjutsu Rank: A rank Class: Offensive Range:Mid Range
Description: This technique is an even more advanced version of the original Dark Fist Gastly palm, but with quadruple the speed and power. To perform it, the user gets into position and releases four high-speed palm thrusts which both move at Vacuum Release speeds. Unlike the original however when these palm thrusts are released black needles of chakra are released forward at high speed 5 for each palm strike making 20 needles total all travelling at the same speed as the thrusts moved. These needles are focused on disabling the opponents movement as the needles drain the chakra out of the area hit causing the opponent extreme pain while moving. If the needles strike joints the pain is even worse and often the opponent would be unable to move the afflicted appendage unless they remove the needles one by one however by removing them they are losing a D-rank amount of chakra for each needle and while not particularly dangerous it can mean fatal to opponents who are currently out of chakra.
Name: Dark Fist: Gastly Palm Classification:Taijutsu Rank: C-B rank Class: Offensive Range: Mid, Short
Description: This technique is similar in practice to Dark Fist: Rotation, but has a specific target rather than a general area. To perform it, the user gets into position and releases a high-speed palm thrust which moves at Bullet release speeds. A "ghastly shell" of compressed air, using the Dark Fist, is formed to attack the opponent's vitals from a distance, blowing them off their feet with tremendous force before they even notice they were hit. This technique is generally used as a ranged attack however when used in close range its damage is increased due to the proximity of the blow increasing the damage to B-rank as well as draining a C-rank amount of chakra from the opponent.
Name: Hateful Glance Classification:Genjutsu Rank: B rank Class: Offensive Range:Short - Long
Description: This genjutsu brings out the victim's subconscious negative or hateful emotions. The caster can take advantage of these feelings and control the victim's actions as long as they are equal rank or below the user. This technique can be cancelled by using the Ryukamigan, or killing the victim or caster of the technique. Those under its hold have several strange marks under their eyes and on their foreheads. For this technique to be effective the opponent must be within 25 feet of the user.
Name: Bow of Land Arrows of Sky Classification: Ninjutsu/ Kyujutsu Rank: B-rank Class: Offensive Range:Mid range
Description: This is a special archery style made by Mikaboshi clan members who focus on the primary elements which constitute their Shadow release. The user first creates a more powerful ornate bow made out of earth release with a blue chakra string which serves as the tension for firing arrows. Once created it is permanent unless broken by a A-rank rank attack and carries over into new topics. The user of this archery style actually gathers air and uses it as ammunition making this technique very useful as each arrow merely requires a D-rank amount of chakra to gather and fire. There are two more variants of arrows which can be released from this bow in addition to the two original ones: * First the Tornado Arrow which swirls rapidly dealing B-rank damage to opponents while drilling through offensive techniques B-rank and below. * Second the Breeze Arrow a silent invisible arrow which although moves at normal running speed and only deals C-rank damage is lethal as opponents can not see it with the naked eye, even dojutsu that can see chakra can't see it as it doesn't contain chakra meaning only movement based dojutsu and sensing can actively locate thus have a better chance at dodging this arrow.
Name: Dark Fist Rotation Classification:Nintaijutsu Rank: B-S rank Class: Defensive Range: Short Range
Description:This technique utilizes the chakra control gained through Dark Fist training to release a huge amount of chakra from all the chakra points on the user's body. It is also a defensive maneuver to compensate for the Dark Fist's range as it blocks any possible attack on the user. After releasing chakra from every tenketsu in their body, the user then spins rapidly to parry the attack, both creating a rotating shield of chakra around themselves and tossing away any nearby attackers. The user can also actively control the size and power of the sphere to suit the situation and by pouring more chakra out of their body they can increase the power of the technique capping out at S-rank. This technique is only effective when rotating, since the chakra itself is not enough to stop a physical attack thus if they cannot spin, the user becomes vulnerable.
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| | | Tikz
Posts : 762 Join date : 2011-11-15 Age : 30 Location : Philadelphia
| Subject: Re: Mishura Clan NPCs 25th March 2015, 9:10 pm | |
| [Tika's NPC] Personal Info Name: Xing Denkou Gender: Female Birth Country: Forsaken Village:Ibaragakure Rank: S-Rank Appearance: - Spoiler:
.
(Natural Hair Color = Red. She dyed it so she could hide from Hunter Nin easier) Ninja NPC Clan:Denkou(mashin) Chakra Nature: Lightning Primary Weapon: Denki Tanto Secondary Weapon: - Equipment
: 100 Senbon 10 Ibara Style Smoke Bomb 10 Ibara Style Kunai (Ibara Style Poison Tags Attached to Each) 30 Shuriken (Tied together in groups of two with 10 feet Ibara Style Wire Each) 200ft of Ibara Style Wire (150ft being used for Shuriken, 50 feet unattached) Ibara Standard Melee Weapon Ibara Style Flak Jacket (30 Ibara Style Shuriken in Jacket & 10 Ibara Style Kunai) Ibara Style Gloves Slashed Ibara Forehead Protector - tech:
D to S-rank Speed D to S-rank Endurance Raidengan Mashin Raidengan Body Replacement Technique (D) Transformation Technique (D) Clone Technique (D) Sayo Heritage (D) Lightning Born (D) Denkou Style Kenjutsu (D) Phantom Senbon Technique (D) Demonic Illusion: Mist (D) Demonic Illusion: False Surroundings (D) Manipulated Senbon Technique (D) Chakra Strings (D) Shadow Senbon Technique (D) Denkou Style Kenjutsu: Moonlit Willow (C) Denkou Style Kenjutsu: Lunar Needle Barrage (C) Illusion Bell Needles (C) Demonic Illusion: Double False Surroundings (C) Multiple Phanton Senbon Technique (C) Shadow Clone Technique (B) Demonic Illusion: Tree Binding Death (B) Senbon Shadow Clone Technique (A) Lightning Release: Shadow Clone Technique (A) Chidori (A) Chidori Current (A) Lightning Release: Chakra Mode (A) Denkou Style Kenjutsu: Dance of the Crescent Moon (A) Demonic Illusion: Tree Binding Death Explosion (A) Twin Chidori (S) Raidengan Illusion: Ephemeral (S) Denkou Style Kenjutsu: Hazy Moon Night (S) Denkou Style Kenjutsu: Moonlit Serial Slashes (S) Magnet Release: Chidori (S) Chidori Sharp Spear (S) Lightning Release: Armor (S) Sword of Kusanagi: Chidori Tanto (SS) Kirin (SS)
*********************** - Spoiler:
7 C-ranks and 3 B-ranks then they are drained. If they use a technique exceeding the amount of ranked jutsu allocated to them even if the overall chakra facilitates said jutsu use, they die.
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| | | Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Mishura Clan NPCs 12th June 2016, 5:36 pm | |
| Personal Info Name: Rin Mishura Gender: Female Birth Country: Shadows Village: Shogunate Rank: Centurion Appearance: - Spoiler:
Ninja NPC Clan: Mishura Chakra Nature: Wind, Fire Primary Weapon: Gunbai Secondary Weapon: Ninja Tools - Equipment:
Weapon Name: Kaos Style Ball Bearing Pack Type of Weapon: Projectile Rank: C How Many: 20 Appearance: Small spheres which can be scattered on the ground to make victims trip and fall. They are also surprisingly durable and can be likewise launched at opponents like projectiles. Special Ability: N/A
Weapon Name: Kaos Style Kunai Pack Type of Weapon: Projectile Rank: B How Many: 10 Appearance: A standard Pack of Kaos Style Kunai. These Kunai are not pointed rather they are filed down and have a straight edge and possess two bladed sides. They can be used both as close ranged weapons or thrown. Special Ability: N/A
Weapon Name: Kaos Style Shuriken Pack Type of Weapon: Projectile Rank: B How Many: 15 Appearance: A standard pack of Kaos Style shuriken each being bladed and shaped like a square with a hole in the middle for holding in preparation for throwing. Special Ability: N/A
Weapon Name: Kaos Style Flash Tag Pack Type of Weapon: Equipment Rank: B How Many: 10 Appearance: A white tag with the Kanji for flash on it. Special Ability: Each tag upon detonation releases a bright light which spreads over blast radius of 3 feet. Blinds opponents with normal vision for 1 post (total) those with sensitive eyesight for 2 posts (total) and those with Night vision for 4 posts (total).
Weapon Name: Kaos Style Flash Bomb Pack Type of Weapon: Projectile Rank: B How Many: 5 Appearance: A standard pack of Flash Bombs Special Ability: Each bomb explodes to release a bright light along a blast radius of 5 feet. Blinds opponents with normal vision for 1 post (total) those with sensitive eyesight for 2 posts (total) and those with Night vision for 4 posts (total).
Weapon Name: Kaos Standard Gunbai Type of Weapon: Gunbai Rank: B How Many: 1 Appearance: A large gunbai of generic shape, black and with a dark red edging to it. This is marked with the Mishura symbol on both sides and is used to gather air materia. Special Ability: This weapon is quite tough possessing B-Rank durability allowing it to effectively be used as a shield. In addition it can be swung to generate wind as a materia to fuel fire-release or wind-release techniques. This Gunbai is able to gather up to a B-Rank of wind materia each post.
Weapon Name:Kaos Flak Jacket Type of Weapon: Armor Rank: B How Many: 1 Appearance: A black reinforced Jacket with one large beast pockets on each side for the storage of scrolls and two harnesses on its back made for holding sickle like weapons. Four slots on both sides which hold 2 kunai each allowing the jacket to hold 16 kunai total. Kaos Flak Jackets are hooded and have no sleeves being similar to a vest. Special Ability: Can sustain damage from 5 D-ranks, 3 C-ranks or 1 B-rank point black physical, chakra or hybrid based damage before being destroyed. Damage stacks. In addition the hood extends outward hiding the upper face in shadow and is further reinforced being able to sustain an additional 3 D-ranks or 1 C-rank of damage before being destroyed.
- Dojutsu:
Name:Kyougan Classification: Multi-Stage Dojutsu Type: Kekkei Genkai (Activation Price collected once, Duration Price collected each post total) Activation: Activation = D of Chakra 1st (D) 2nd (2 D) 3rd (3 D) 4th (4 D) Class: Supplementary/Passive
Description: This Dojutsu turns the users eyes from red to blue and gives them different techniques and abilities based on the level of mastery they have unlocked.
Activation - In this stage their eyes change into the blue form. No tome have formed and they are able to predict the jutsu the user is going to use allowing them to react before the jutsu is activated. This is acquired from birth. Stage One - In this stage their eyes gain a tome and they are given increased agility. This allows them to predict the movements of their opponent. Their speed and agility is increased to chunin levels. Many genin have this few academy students have this. The requirement for this eye is to kill a samurai genin or a chunin level opponent. Stage Two - In this stage their eyes gain an extra tome heightening their senses and sight. They are able to perfectly read their opponents actions and intentions as they gain full range of vision in front of them. Their speed and agility increase to jonin level. Many chunin have this ability and few genin have this ability. The requirement for this eyes is to kill a samurai chunin or a jonin level opponent. Stage three - In this stage their eyes gains an extra tomoe making it three. This is their second highest form and this one gives them access to several new jutsu giving them complete usage of the jutsu they know. They can use this to analyze a jutsu to it's fullest potential. They gain heightened speed which enables them to slow movement down enough for them to actually move at an instantaneous speed. This allows them to use taijutsu very effectively and actually allows them to form ninjutsu at incredible speeds making it seem that the jutsu is formed without hand signs. Their speed is the main thing that increases and it activates their bodies senses to the fullest ability. You mainly see jonin with this technique. It is very rare to see this in chunin as it requires mastery of the stage two form as well as requires the user to be at least chunin rank.
- Passives:
Name:Shadow Step Classification: Taijutsu Rank: D-Rank (Rank Scales with Left Dojutsu) Class: Supplementary Range: Self
Description:This is the technique the Mishura came up with in order to combat against the samurai's techniques. Their speed is at the speed of the Swift Release of the samurai and this technique can be trained depending on the users will. This speed has no limit as some have been seen mastering it and using speeds to actually move to half the speed of light if not that. Those that use this technique too much can suffer extreme fatigue and can die from a heart attack. Dojutsu Rank - Speed Tier Gained None - D Activation - C Stage 1 - B Stage 2 - A Stage 3 - S Stage 4 - SS
Name:Unlimited Power Classification: Taijutsu Rank: D-rank (Rank Scales with Right Dojutsu) Class: Supplementary Range: Self
Description: This is the power of the Mishura Clan. They use it in close hand to hand combat and allows them to perform powerful taijutsu that is insanely strong. Master of these techniques are seen lifting boulders with pure strength and actually causing craters with their punches. There have even been some crushing small fragments of mountians with their punches. Turning boulders into gravel. Dojutsu Rank - Strength Tier Gained None - D Activation - C Stage 1 - B Stage 2 - A Stage 3 - S Stage 4 - SS
- Techniques:
Name: Body Replacement Jutsu Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: N/A
Description:This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach using the Body Flicker Technique, the moment an attack hits.
Name:Clone Jutsu Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: N/A
Description: This technique creates intangible copies of the user. The clones are simply illusions and will dissipate when they come into contact with something.
Name: Transformation Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: N/A
Description:This jutsu allows the user to transform either themselves or another object into the appearance of another person, animal, or object.
Name: Intercepting Fist Classification: Fighting Style Rank: D-rank Class: Supplementary Range: Short
Description: This is the unique fighting style of the Mishura clan revolving around the utilization of the advance prediction abilities of the Kyougan in order to capitalize on the minute openings in a victims taijutsu. It is a reactionary style which allows the Kyougan using Mishura Clan member to rapidly analyze the weak points in an opponent's taijutsu stance before reacting to it resulting in victims without reaction tiers equal to the user's speed being unable to keep up with their basic taijutsu as well as any advanced Taijutsu technique within the Intercepting fist fighting style.
Name: Intercepting Fist - Interception Radius Classification: Taijutsu Rank: D-rank Class: Supplementary Range: Short
Description: The user's ocular prowess granted due to the Kyougan's perception abilities and the Interception Fist has resulted in her creating an area around the user's body (5 foot radius) in which they are able to utilize taijutsu to intercept a incoming physical technique moving at speeds below the user's own. This deals damage equal to the Mishura's strength tiers forcing a victim to either stop their physical attack or they will receive physical damage often targeting joints in order to further cripple opponents.
Name: Wind Release: Dust Cloud Technique Classification: Ninjutsu Rank: C-rank Class: Supplementary/Offensive Range: Mid
Description: This technique creates a stream of high-velocity wind containing dust particles, capable of decimating anything caught in it in only a matter of moments. The completed technique is directed through vertically overlapped hands that are placed in front of the user's mouth after forming the necessary hand seals. This technique also is useful as a modified dispersal technique as while blowing away the fog, smoke, mist etc it fills the area with dust getting in the victims eyes if they are open and blinding them for 5 posts (total) in addition to but not limited to causing them to cough, sneeze if they inhale the dust making it a perfect diversionary technique as well.
Name: Fire Release: Body Replacement Classification: Ninjutsu Rank: C-Rank (Variable materia cost) Class: Defensive/Offensive Range: Short-Long
Description: With this, an upgraded variant of the Body Replacement technique, the user can suddenly replace themselves with a high amount of fire materia, although it can be as low as a D-Rank or as high as S-Rank. This counts as the use of the Get Out of Jail Free and as such can only be used once per topic. However when replaced in such a matter, the fire materia is left where the user once was, causing anyone that touches the materia to take damage equal to the materia that was replaced with potentially causing heavy burns to anyone attempting a powerful physical technique.
Name: Wind Release: Sickle Weasel Technique Classification: Ninjutsu Rank: B-rank (C-rank Chakra Price, C-rank Air) Class: Defensive/Offensive Range: Mid-Range
Description: Requires at least 2 Crosses, using 3 Crosses result in a halved chakra price in exchange for using a B-rank of Air. This bold move was created as an offshoot of some of Angel Mishura's specialities as by freely manipulating the gale brought forth by the users Giant Folding Fan, the many air currents collide and create vacuum pockets which move at crashing ground speeds. The person enveloped by this gale is assaulted by countless invisible blades, carving up their body. Also, the strong wind power will blow away all incoming projectile weapons moving at Crashing Ground or below speeds or thrown with C-rank or below strength and will even make the opponent unable to stay on their feet if they do not possess B-rank strength to lock themselves in place. This technique covers a distance of over 45ft dealing C-rank wind damage each post total which thanks to the vacuum pockets can pierce through up to B-rank defenses. The number of posts the gales last depend on the user's skill level before they can pay an additional price to restart the technique. Rank - No of Posts (Total) D - 2 C - 3 B - 4 A - 5 S - 6
Name: Mishura Style - Fire Release: Blast Wave Wild Dance Classification: Ninjutsu Rank: B-rank Class: Offensive/Supplementary Range: Short-Mid, AOE (when combined with B-rank or Higher Wind technique)
Description: Req. Active Kyougan. The user kneads chakra inside their body and convert it into fire, which is then expelled from the mouth in a large stream covering 25ft away from the user moving at crashing ground speeds. The blaze is drawn into a spiral when the user expands their stomach, which will engulf the opponent in a massive vortex, giving the victims no option to escape, leaving them to suffer and burn as they are dealt B-rank damage each post (total) they are set ablaze. As this technique combines the use of a time-slowing dojutsu and Fire Release, common characteristics of the Mishura clan, it is indeed a formidable ninjutsu due to the time-slowing like ocular prowess of the Kyougan anticipating the opponents movements in order to prevent those without B-rank reaction speed from reacting in time to the technique in question. Marco's use of this technique varies when chained with a suitably powerful wind technique to expand the range of this technique drastically rather than boost it's inate power, as a result the spiral expands in size covering a distance of 120ft in front of the user preventing opponents from fleeing the area if they do not possess enough reaction to first notice the inferno and then A-rank speed to escape the flames without being set ablaze. The spiral of flames form pseudo walls around opponents trapping them in the sweltering blaze with smoke to cut off their oxygen causing them to expend double the fatigue when utilizing tiers. Depending on the skill level of the user and the wind technique utilized these flames can remain in place for a set time before eventually dying out those this is even more so if the user possesses air materia. This technique under normal circumstances can be put out with a B-rank water technique and those with either B-rank chakra tiers or A-rank endurance can resist being set ablaze by the flames to just take B-rank chakra based damage. Rank - Wind Technique Rank - Air Modifier - Duration Flames Remain in P.T (+Wind, +Wind&Air Materia) D - C - D - 1 (2, 3) C - B - C - 2 (4, 6) B - A - B - 3 (6, 9) A - S - A - 4 (8, 12) S - SS - S - 5 (10, 15)
Name: Shadow Clone Technique Classification: Ninjutsu Rank: B-rank Class: Supplementary Range: Varies
Description: Similar to the Clone Technique, this technique creates clones of the user. However, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after one or two solid blows, though even then it may not be enough, as each shadow clone shares the tiers with its creator and thus the more durable the original the more durable the formed clones are. However in the absence of a defensive tier (Endurance, Defense or Barrier) they are dispersed upon being hit by the respective damage type. The clones can also disperse on their own. The clones will be created in roughly the same condition as the original and have their own copies of items which are merely copies and possess none of the abilities of the originals. In addition clones are capable of being used as recon as the memories the clone obtains is instantly transmitted to the user upon being dispersed.
Name: Fire Release: Great Fireball Engorgement Classification: Ninjutsu/Shurikenjutsu Rank: B-rank (C-rank Chakra, C-rank Air) Class: Offensive Range: Mid-Long
Description: This technique is preformed the same way as a Great Fireball Technique however upon exhaling the fireball in sphere form Rin uses her Gunbai to push air into it in order to power up the technique increasing doubling its size and the intensity of the flames. The technique now moves at crashing ground speeds to deal B-rank damage upon impact leaving a larger crater than before (10 foot radius).
Name: Wind Release: Great Sickle Weasel Technique Classification: Ninjutsu Rank: A-rank (B-rank Chakra, B-rank Air) Class: Offensive/Defensive Range: Mid-Long Range
Description: Rin swings her Gunbai causing many air currents collide to create vacuum pockets that slashes the opponents while moving at vacuum release speeds, with enough power to slice down physical structures up to an A-rank within a semi-circular 75 foot radius in front of her. This technique can deflect both physical and sound wave attacks and attack at the same time, making it both an offensive and defensive technique. Also, the strong wind power will blow away all incoming projectile weapons moving at Vacuum Release or below speeds or thrown with B-rank or below strength and will even make the opponent unable to stay on their feet if they do not possess A-rank strength to lock themselves in place. Opponents caught within this technique are dealt multiple slash wounds causing them to lose a C-rank of blood each post (total) unless the wounds are healed by a C-rank or above medical ninjutsu.
Name: Fire Release: Great Fire Annihilation Classification: Ninjutsu Rank: A-Rank Class: Offensive Range: Short-Long
Description: A nearly perfected version of the Great Fireball Technique, the user kneads chakra within their throat and stomach before exhaling it as a gargantuan gout of flame that bursts outwards and flies forwards at Vacuum Release speeds. This is spread out into a ninety degree cone and deals an A-Rank of fire release chakra damage every post that someone is trapped within it. It also ignites anyone or anything that doesn't have A-Rank or higher endurance, causing them to take an additional B-Rank of chakra damage every Post(total) until the fires are extinguished by at least an B-Rank of water. This technique can be sustained for an additional A-Rank of chakra each of the user's posts, keeping it running without requiring additional seals and once finished it leaves behind fire materia equal in rank to the total chakra put into this technique that lasts for 10 posts(Total) without additional fuel before fading.
Name: Wind Release: Pressure Damage Classification: Ninjutsu Rank: A-Rank Class: Offensive/Defensive Range: AoE
Description: Through their Wind Release nature the user focuses their chakra and draws in the air around them into a condensed sphere. This of course takes a set amount of posts to charge, fifteen posts (Total) to be exact however this can be reduced by pumping more chakra into it. Once focused entirely the user then releases it into a massive sphere of wind moving at Blinding Light speeds and over the entire range of the AoE. Projectiles moving at S-Rank or slower that aren't backed by S-Rank strength are knocked away and anyone that lacks S-Rank strength to hold them in place will be tossed aside like ragdolls being moved to the edge of the AoE and taking A-Rank concussive physical damage if they strike an object.
Chakra Spent - Reduction in Charge C - 2 PT B - 4 PT A - 6 PT S - 8 PT SS - 10 PT SSS - 12 PT
Name: Wind Release: Scouting Beacon (Signature) Classification: Ninjutsu Rank: S-rank Class: Supplementary Range: Self (Long)
Description: Rin's technique which after making hand seals she touches a surface causing a gentle breeze to blow which links her to the area in question around a set radius dependent on her skill level. This acts to transmit sound to her in order to allow her to scout out locations without physically being present, it is a powerful technique which allows her to listen in on conversations from far distances even being outside of the topic, even area as long as one is in the same land. Despite that it is draining to maintain for long periods of time over far distances likewise it can be detected by those with chakra sensory or wind displacement sensory (S-rank or above) despite being invisible to the naked eye. Rank - Distance (radius within topic) - Distance outside of topic - Chakra Price to Maintain (Post Total) D - 20 ft - Same Topic Only - D C - 40 ft - Same Location, Different Topic Only - C B - 60 ft - Same Area, Different Location Only - B A - 80 Ft - Same Land, Different Area Only - A S - 100 ft - Any Point Within Land - S
Name: Intercepting Fist: Light Stomping Classification: Taijutsu Rank: S-rank Class: Supplementary/Offensive Range: Short-Mid Range
Description: Building on the principle of the Intercepting Fist the user utilizes her advanced prediction ability to gauge the distance between them and an opponent before stepping on the ground which seems to be just a light step. In reality it is backed by the enhanced strength granted by the Kyougan resulting in the ground forming an impact crater around the point of impact with the rock bursting upward causing everything within in a set radius based on the users strength to be launched upward, including the rock covering the earth leaving a large crater. This technique induces knockback launching victims a variable amount of feet into the air if they do not possess strength tiers equal to the user's to lock themselves in place when the impact occurs. In addition when this technique is used to stomp on a victim directly below the point of impact the results are fatal as the viction sustains two counts of damage, the first being the physical damage as a result of being stomped on while the secound results in the seismic shockwave induced as a result dealing equal rank earth release physical damage as the ground itself rumbles from the display of strength. Victims launched in the air who do not possess some sort of air movement technique, flight or levitation are left open to attack during the knockback effect, however in cases with advanced strength the victim is propelled upward an additional amount of feet dependent on how much strength was used. Strength Used - Crater Radius - Knockback Distance D - 5 Feet - 5 Feet C - 10 Feet - 10 Feet B - 20 Feet - 20 Feet A - 30 Feet - 40 Feet S - 40 Feet - 60 Feet SS - 50 Feet - 80 Feet SSS - 75 Feet - 100 Feet
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| Academy Field Trip | 28th November 2022, 4:02 pm by Xi | Road Trip
With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …
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