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| [NPC] Shijin Tenshi | |
| | Author | Message |
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Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: [NPC] Shijin Tenshi 31st March 2016, 3:25 pm | |
| Personal Info Name: Shijin Tenshi Alias: - Age: 12 Gender: Male Height: 4'6 Weight: 84 Zodiac Sign: Virgo Personality:Shijin is a very inquisitive youth. Due to his upbringing as well as his education, his thirst for knowledge has come to rival even a warlord's thirst for blood. This can manifest as invasiveness, as he will poke and prod to get to the center of someone's issues if he wishes to understand them, as well as apathy, as he show little to no care about those around him if something piques his interest. Despite this he has shown a caring side to him, gearing himself towards medical ninjutsu and support techniques in order to increase all of his ally's chances to survive, even if those chances are slim. Appearance:- 12-15:
- 16-19:
- 20-Death:
The young boy also wears his clan's equipment with his normal attire, with one bandolier strapped from his left shoulder to his right hip, one strapped around his waist, two around his right thigh and two around his left bicep. He also bears the Cursed Seal of the Magician's Magical Path: Alchemist upon his chest. He wears his Scrying Lens on his right eye most of the time, and has a pair of protective goggles about his neck. History:Shjin was born the first child of Sol and Luna Tenshi, two members of the Artificer branch of the Tenshi family. As the child of the two, Shijin was placed within and treated like other members of the high class. He received the best tutors, read nothing but the best of classical literature, his education and extracurricular were nothing but the...well, best. Whilst his parents thought that this was best for him, Shijin was more focused on the fact that he barely saw his mother and father. He was always in lessons, and when he wasn't they were nowhere to be found. Shijin was essentially raised by an Alchemist slave they had assigned to be his nanny. Her name was Onko and she was the sweetest person he had ever known. She dazzled him with slight of hand when he was a toddler, and helped him get through many of the harder subjects in his schoolings. As he grew older, his nanny slowly became his world more and more as his parents left his purview. Onko encouraged his training and advancement with their clan's accepted techniques as well as his search for a master within his apprenticeship as a Knight. She is his everything and he wouldn't know what to do if he lost her. She remains his main support group to this day. Race Info Birth Land: Pandora Clan: TenshiChakra Nature: Earth Knight Info Rank: Academy Student Organization: Apprentice Knight Primary Specialization: Chakra Secondary Specialization: Dual MixTertiary Specialization: MedicalQuaternary Specialization: SupportEquipment Name: Scrying Lens Type of Equipment: Headwear Rank: B-Rank How Many: 1 Appearance: This appears like a large modified monocle that is attached to the Brewmaster's left or right eyes and has a multitude of lenses that can be clicked onto it. When using this through chakra based technology it can detect various materials put into its database and enable the wearer to find them with greater ease. Special Ability: With this in use, the wearer is able to forage more than normal for a shinobi in order to find useful materials for concoctions. When in use this cannot find rare or unique items but what it does in return is allow the user to forage 2 times at D-C level, 3 times at B-A level and 4 times at S-Rank per topic and upgrades the rank of foraged materials by 1 as they find more materia than normal. What they find however is almost always in a state that it can be used for concoctions but cannot be sold no matter what. Weight: 1 Slots: N/A Equipment Name: Tenshi Clan Basic Concoction bandoliers Type of Equipment: Accessories Rank: B-Rank How Many: 1 (4) Appearance: This piece of basic equipment consists of three separate bandoliers. The first is strapped diagonally from the right or left shoulder to the opposite hip and is used to store potions. The second wraps around the waist with much larger slots in it that are used to hold bombs and finally the last is actually a smaller pair that wrap around either the biceps or the thighs with thin slots used for holding mutagens. These are given to any Tenshi member that choose their Path. Special Ability: N/A Weight: 2 Slots: Each bandolier has a separate amount of slots for different types of concoctions. Potion Bandolier - Slots for 20 potions of varying types. (1) Bomb Bandolier - Slots for 14 bombs, 7 on each side. (1) Mutagen Bandolier - Slots for 10 Mutagen Vials, 5 on each limb. (2)
Last edited by Sannin on 29th April 2016, 11:13 pm; edited 15 times in total | |
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| Subject: Re: [NPC] Shijin Tenshi 4th April 2016, 9:46 pm | |
| Just add your clan and race passives and you are all set to start playing the game |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 25 Location : The pits of Hell probably
| Subject: Re: [NPC] Shijin Tenshi 4th April 2016, 10:12 pm | |
| Jutsu: - Jutsu Limit:
19/30 D-rank 1/5 C-rank 0/5 B-rank 0/1 A-rank
- Passives:
- Clan Passives:
Name: First Ideal - Materia of Will Unbound Classification: Ninjutsu Rank: D-Rank Class: Passive Range: N/A
Description: The first Ideal of the Tenshi Clan is that created by the Medical Ninja centuries past. With this the Tenshi Clan member learns to shape and mold their chakra in such a way that it comes into the physical world pure, untainted by anything else much in the way of the Soulless soul tech however more refined. This pure chakra at first does nothing but it does run like liquid enabling it to be bottled and stored and can be imbued with a variety of effects depending on the potion itself. The true effect of this however is that it allows the Tenshi Clan member to create potions, mutagens and bombs without the need for actual components instead using their own chakra to create the potion instead. Of course this can become quite intensive depending on the potions being created.
Name: Second Ideal - Touch of the Maker, Will Imbued Classification: Fuinjutsu/Ninjutsu Rank: D-Rank Class: Passive Range: N/A
Description: With this, the user is able to imbue elemental releases into their concoctions as long as they either have that element or have captured it through a sealing method. The original creator of this technique actually had it slightly wrong however as they believed that a seal could only be used once before it had to be replaced to imbue the element again. This was wrong however as the Tenshi Clan have perfected the usage, enabling the user to place a seal upon a tag and upon placing the tag on a flask, mutagen vial or bomb casing it imbues it with the element and the tag can be removed, keeping the elemental seal and the imbued element. Of course the potion, mutagen or bomb itself can only be used once before needing to be replaced.
Name: Darkest Mind, Secrets Bound Classification: Fuinjutsu/Juinjutsu Rank: D-Rank Class: Supplementary Range: Passive
Description: The Tenshi Clan do not take kindly to giving out their secrets. They hold them tight to their chest and never even dream of teaching them to another, such would be sacrilege to the ideals, after all, who could tell if they followed the teachings? The Clan of course devised a strategy. Every member of the Tenshi Clan, whether born or brought in is marked with this fuinjutsu, carved into the temples and healed over. The sigil appears like a circle with a teardrop within it and its power is great. With it carved in, it unlocks some of the mind's potential to greater learn how to utilise itself, halving specialisation training but only for those that work with the Clan Techniques but if the Clan member even attempts to teach a clan technique or ideal to anyone without this seal, they will be instantly stripped of all clan jutsu and knowledge. This seal once placed... Becomes permanent and no ideals can be learned without this seal first. *Those who take the Alchemist path however have an extra juinjutsu carved into their temples which by making a the seal of confrontation by any Tenshi marked with the original seal while focusing on a target causes excruciating pain which can be used as a "light" punishment or to defend themselves from those practicing Alchemy if need arises. The amount of pain inflicted can be controlled at will by the normal Tenshi member using it, and often it is used to ensure than the Alchemist's can not attempt a coup against the ruling branches of the clan. Rank of Normal Tenshi - Maximum Pain Felt by Victim each P.T D - C C - B B - A A - S (Can render victim instantly unconscious via fainting) S - SS (Can render victim instantly Comatose for 1-7 IC topics with no other effect) "Z" or Clan Heir - SSS (Can render victim instantly Comatose with Brain Dmg preventing them from utilizing Alchemy unless medical treatment is received) "X" or Clan Head - Z (Can render victim instantly Brain Dead, essentially euthanizing them)
Name: Third Ideal - Mortar and Pestle Classification: Taijutsu/Ninjutsu Rank: D-Rank Class: Passive Range: N/A
Description: Upon a clan member choosing this path, they are taught the specialist brewing and creation method for the weapons of the Tenshi Clan. This makes it even easier for them to create potions, mutagens and bombs however the influx of information and potion formulae prevent the clan member from learning other jutsu so easily. Once this is learned concoctions count as one rank lower in jutsu slots and the word count needed to create them as well as the actual training for the concoctions. However any other type of jutsu's word count for solo training is increased by 25%.
- Juinjutsu:
- Curse Mark:
- Base Mark wrote:
- Name: Cursed Seal of the Magician
Classification: Juinjutsu (Pandora Only) Rank: A-rank Class: Supplementary Range: Short/Self
Description: The user creates a marking the size of their outstretched palm, first making a diamond before writing two kanji within it, in the order from top to bottom “System Destroy,” and “System Replace.” This cursed seal when applied will cause the host's chakra system to be completely destroyed, but then be replaced with a natural energy system, where natural energy is capable of being regained the same as chakra. Due to the replacement of the chakra system, this is considered one of the most complex types of cursed marks. Name: Magical Path – Alchemist Classification: Juinjutsu (Non-Alchemist Tenshi Only) Rank: S-rank Class: Supplementary Range: Short/Self Description: The Alchemist, a new species of Magicians created upon the introduction of the Tenshi Clan divided among each other. How tragic, family pitted against each other, that just won't do would it not be better to have the ruling branches share some of the traits of their slaves, and vice versa. This specific magical path, targets the “System Replace” aspect of the Cursed Mark of the Magician, specifying exactly what the host's destroyed chakra system is replaced with. When the CM of the Magician is placed onto the host, this seal will replace their destroyed chakra system with a Gelel (Plasma) system, equivalent to that of their chakra system, with the Gelel in it's plasma state capable of being restored naturally, and allowing the Magician to learn Alchemy, however if they learn Alchemy through this method they are only allowed to learn three types. The remaining aspects of the CM of the Magician remain the same. When the transformation process is completed the new Magician is given the new name, Alchemist, in which case when applying this seal to the CM of Magician, the kanji for Alchemist will appear over the CM before it is placed on the host. Those who chose to take this magical route have a scientific mission given to them by Pandora and as such are only able to learn Alchemy not Magic. Name: Alchemic Arts Classification: Fighting Style (Alchemist Only) Rank: D-rank Class: Supplementary Range: Self Description: Alchemists are Magicians grounded in science, the delicate balance between the two give them something of a Science Fiction aspect. Yet it doesn't make them any less dangerous than their fantasy counterparts. Initially created to give those Non Alchemist Branch Tenshi access to some of their slaves prowess without being branded in return these arts allow them to learn only from the Classical or Essential Styles of Alchemy. Whereas Alchemist's can use this as a more expedient method of gaining power after getting a System Replace with Gelel. The first is gained upon learning this technique which is gained instantly upon becoming a Alchemist however one can postpone the unlocking in order to obtain a Pure Fusion after a 500 Word Training, the second obtained after 1-rank up, if the host has maxed out then the second can be obtained for 1000 word training however an additional Pure Fusion can be obtained for a 2000 word training instead, the third is obtained after another rank up, again if host is maxed then a word training of 1500 will serve as a replacement, however an additional Pure Fusion can be obtained for a 3000 word training instead. The potential combinations are as follows: Alchemist Rank -Classical/Essential Alchemy Style(s) AvailableStart - 1st Method, 2nd Method, Pure Fusion 1-rank Up - 1st Method, 2nd Method, Pure Fusion 2-rank Ups - Pure Fusion, Dual Fusion, Tri-Fusion, Quad-Fusion
- Ninjutsu:
- Regular:
Name: Body Replacement Jutsu Classification: Ninjusu Rank: D-rank Class: Supplementary Range: N/A
Description:This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach using the Body Flicker Technique, the moment an attack hits.
Name: Clone Jutsu Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: N/A
Description: This technique creates intangible copies of the user. The clones are simply illusions and will dissipate when they come into contact with something.
Name: Transformation Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: N/A
Description:This jutsu allows the user to transform either themselves or another object into the appearance of another person, animal, or object.
- Clan Style - Alchemic Processes:
Name: Transmutation Circle Classification: Barrier Fuinjutsu Rank: D-Rank (Variable chakra price) Class: Supplementary Range: Self
Description: Alchemist's are capable of using their chakra to create special Barrier Fuinjutsu patterns known as Transmutation Circles which can be used to transmute Raw Materials into Grade 0 Materia also known as Core Materia which is then used for Alchemy. The speed at which an Alchemist can create a Transmutation Circle is dependent on the amount of chakra expended to create it which allows for the Transmutation Circle to remain around the Alchemist until they are knocked out of it which causes it to fade away. Once created they can only be destroyed by non-physical based techniques equal to the amount of chakra that was expended due to physical techniques simply passing through them. Transmutation Circles can likewise be written onto or etched into surfaces however those of the Alchemist Path have created their own method of doing so. The size of Transmutation Circles created purely from chakra varies and they can only be detected by fellow Alchemists or those with chakra vision/sensory D-rank or above. Transmutations have a secondary shape which is always a specific shape within them which is specific to the type of Alchemy being formed (Triangle = Classicial, Square = Essential, Pentagram = Bio-Alchemy, Hexagram = Forbidden Alchemy). Finally they have a tertiary shape within them which is known as a Rune Seal (can be any type of polygon though if a triangle or square it can not be a regular polygon) as well as specific runes enscribed within it of a set language which is completely unique to the Alchemist in question, however their descendants can possess the same Rune Seal &/or Runic language. In the case of the mother and father both being Alchemist's the child(ren) can choose 1 Runic Language to represent themselves akin to their parents, if Male they will share their mother's tertiary shape while if female they will share their father's tertiary shape. This Alchemist's Rune Seal is: Hexagon This Alchemist's Runic Language is in: Kyrgyz (Кыргызча) Rank - Size of Transmutation Circle (Radius) D - 1ft C - 2ft B - 3ft A - 4ft S - 5ft
Name: Processes of Alchemy: Comprehension Classification: Fuinjutsu Rank: D-Rank Class: Supplementary Range: Eye-Sight
Description: Alchemy as a whole is split into three processes the first of which is known as Comprehension. This is understanding the inherent structure and properties of the atomic or molecular makeup of a particular material to be transmuted, including the flow and balance of potential and kinetic energy within. It allows the Tenshi Clan member to be able to identify the structures of objects specifically the Raw Materials comprising the objects form as well as their respective grades. It doesn't tell them what the objects are or what they do nor does it discern any special abilities but in regards to analyzing the base structure of things the Tenshi Clan has no rivals. Rank - Rank of Object Analyzed - Highest Grade Recognizable D - C - III C - B - IV B - A - V A - S - VI S - SS - VII
Name: Processes of Alchemy: Deconstruction Classification: Fuinjutsu Rank: D-Rank Class: Supplementary Range: Self (within Transmutation Circle)
Description: Alchemy as a whole is split into three processes the second of which is known as Deconstruction. This is using energy to break down the physical structure of the identified material into a more malleable state so as to be easily reshaped into a new form. This requires an active transmutation circle however is very efficient as a single transmutation circle can be used to break down multiple objects at once of a certain grade depending on the Tenshi Clan members skill level. Depending on the strength of the Transmutation Circle (Amount of Chakra Expended) High Grade Raw Materials can be broken down by a set number of levels as a result the stronger a transmutation circle is the more efficient it is at breaking down objects into Core Materia. Rank - No of Objects (Raw Materials) - No of Grades Broken by (Raw Materials) - Weight of Object (Core Materia Multiplier) D - 1 (2) - 1 (2) - 20 & Below (x1) C - 2 (4) - 2 (3) - 40 (x2) B - 3 (6) - 3 (4) - 60 (x3) A - 4 (8) - 4 (5) - 80 (x4) S - 5 (10) - 5 (6) - 100 (x5) *Note if the Grade goes below I then it is broken into Core Materia which have no weight and are only useable for Alchemy.
Name: Processes of Alchemy: Reconstruction Classification: Fuinjutsu Rank: D-Rank Class: Supplementary Range: Varies
Description: Alchemy as a whole is split into three processes the third of which is known as Reconstruction - Continuing the flow of energy so as to reform the material into a new shape. Mastery of Reconstruction opens 7 Paths for the Tenshi Clan to utilize Alchemy either by way of the Classical Elements (Fire, Water, Air, Earth) which are the 4 Core Materia which all Raw Material's can be broken into via Alchemy; or by way of the Three Essential Principles (Salt, Sulfur and Mercury) each which refers to the 3 Raw Materials which can be used as materia for Alchemy without first being broken down into Core Materia first due to being the Core Materia formed from Organic (Human, Animal, Creature & Dobutsu), Elemental (Nova, Summons, Acolyte Demons, Oni Angels) & Synthetic (Zireh, Living Weapons, Organoids & Lobos) respectively. The other two require only at least partial knowledge of Reconstruction namely; Bio-Alchemy which refers to the 3 fusions of Materia and Carves from formerly living beings & Forbidden Alchemy the 2 types of Alchemy which require the sacrifice of life. There are 12 types of Alchemy in total; Classical Elements: Fire, Water, Air, Earth Essential Principles: Salt, Sulfur, Mercury Bio-Alchemy: Chimeras (Med Nin Req.), Golems (Same C. E Required E.g Earth for Earth Golems), Homunculus (Med Nin Req.) Forbidden Alchemy: Resurrection (Blood Price Req.) & Creation of Gelel (Sacrifices Req.) *Alchemists can learn an additional method of Alchemy each of their ranks and can use them in combination to create new types of Alchemy which takes up 1 slot which they can teach to others. For Example (A B-rank Alchemist possessing the Classical Elemental of Fire & Air can make an Oxygen based Combustion type Alchemy, then can go on to learn Sulfur at A-rank and end up creating an Explosion Type revolving around the use of Oxygen in gases, liquids or solids transmuted into Sulfur before being detonated to produce powerful explosions.
Name: Deconstruction Index Classification: Fuinjutsu Rank: D-Rank Class: Supplementary Range: Self
Description: All Alchemist's within the Tenshi Clan are required to have knowledge of Raw Materials mainly due to having to know which Raw Materials can be broken down into the right Core Materia for transmution. Every material in existence can be broken down into Core Materia however which is formed depends on it's properties & origin. To that extent objects with multiple properties can be broken down into multiple Core Materia when deconstructed enough likewise the higher the Grade of Raw Materials comprising an object the more Core Materia is resultant from the deconstruction. Core Materia Type - Properties - Grade (Amount of Core Materia) Ignis - F, X, H, Y - I (D), II (2 D) Aqua - S, B, J, D - III (3 D), IV (4 D), Aeris - Y, Q, M, I - V (C), VI (B) Terra - +, -, W, G - VII (A) Sal - E, O, Z, A - VII (S) Mercurius - P, U, V, T - IX (SS) Sulphur - C, N, L, K - X+ (SSS)
- Clan Style - Mutagen:
Name: Mutagenic Genesis - Level Alpha Classification: Fighting Style Rank: D-Rank Class: Supplementary Range: N/A
Description: The second type of Tenshi Clan 'weapons' is known as a Mutagen. A mutagen is a special type of concoction that is injected into the user's or another's body that triggers a mutation within them that lasts only a short amount of time. They give large buffs but last for only a short amount of time and depending on the rank of the person they can only take so many per topic without the mutagens brutally ravaging their body and spirit causing them to take serious damage from over use of the mutagenic agents. A mutagen is created through 2 materials equal rank to the mutagen, can be the same material, or chakra one rank above. Out of battle they can be created with a training post equal in rank to the mutagen however in battle they are much more difficult to synthesise being created at a speed two ranks below that of the mutagen itself. This style governs the creation of Mutagens of D-C rank.
Rank of User - Safe Usage of Mutagens (Per topic) - Damage if over (Spiritual) D - 2 - D C - 3 - C B - 4 - B A - 5 - A S - 6 - S
Name: Mutagenic Genesis - Level Beta Classification: Fighting Style Rank: C-Rank Class: Supplementary Range: N/A
Description: The second type of Tenshi Clan 'weapons' is known as a Mutagen. A mutagen is a special type of concoction that is injected into the user's or another's body that triggers a mutation within them that lasts only a short amount of time. They give large buffs but last for only a short amount of time and depending on the rank of the person they can only take so many per topic without the mutagens brutally ravaging their body and spirit causing them to take serious damage from over use of the mutagenic agents. A mutagen is created through 2 materials equal rank to the mutagen, can be the same material, or chakra one rank above. Out of battle they can be created with a training post equal in rank to the mutagen however in battle they are much more difficult to synthesise being created at a speed two ranks below that of the mutagen itself. This style governs the creation of Mutagens of B-A rank.
Rank of User - Safe Usage of Mutagens (Per topic) - Damage if over (Spiritual) D - 3 - C C - 4 - B B - 5- A A - 6 - S S - 7 - SS
- Clan Style - Alchemy:
Name: Classical Alchemy Style: Air Classification: Fighting Style Rank: D-Rank (Req. Aeris Core Materia) Class: Offensive/Supplementary Range: Mid-Long
Description: The Classical Element method of preforming Alchemy is the the most primal and natural version of doing such and is the most basic to a budding alchemist. It was created by the Alchemist prior to him discovering how to refine Sanguine Ore, and was the third taught to the members of the Tenshi Clan who became his students. Air was the third and is possible by two methods, isolating pockets of air to produce vacuums or generating air currents which can extend over ranges of Mid and Long respectively. All of the Classical Elements deal Elemental Chakra based damage however make no use of chakra and thus aren't destroyed by Void Release, in this instance Air Alchemy is brought about by the deconstruction of Raw Materials into the Core Materia known as Aeris. *This Alchemist follows the 1st method of Air Alchemy.
Name: Aeris First Method: Garu Classification: Ninjutsu Rank: D-Rank (Variable Aeris Price) Class: Offensive Range: Mid
Description: After the formation of a transmutation circle and the acquisition of the Raw Materials necessary to facilitate the alchemic process the user is able to utilize this technique. Garu is the most basic in a series of simple wind based alchemy following the first method of the Classical Alchemy Style. The formation is rather simple as the user makes a lifting gesture with their index and middle finger outstretched resulting in a tornado manifesting at swift release speeds within 10ft of them which has a radius of 5ft yet reached 10ft into the air. If a victim comes in contact with the tornado they are dealt D-rank damage and picked up off the ground if they do not use D-rank strength to anchor themselves before being thrown a set distance. If a victim is unfortunately small enough (Humanoid sized & Below) to be in the center of the tornado as it is formed the air is sucked out and if they need to breathe they suffer from oxygen deprivation and lose -1 stamina (fatigue) from their fatigue limit each post (Total) they remain within it. Due to the effect of coming in contact with the tornado it can be difficult to escape by some as those who have enough speed to escape the tornado as it is formed (D+ Speed) can still be picked up by the wind and flung around. Aeris Price - Additional Knockback Distance D - 10ft C - 20ft B - 30ft A - 40ft S - 50ft
Name: Classical Alchemy Style: Earth Classification: Fighting Style Rank: D-Rank (Req. Terra Core Materia) Class: Defensive/Supplementary Range: Contact & AOE
Description: The Classical Element method of preforming Alchemy is the the most primal and natural version of doing such and is the most basic to a budding alchemist. It was created by the Alchemist prior to him discovering how to refine Sanguine Ore, and was the last taught to the members of the Tenshi Clan who became his students. Earth was the last and is possible by two methods, shaping the earth via contact or shifting the land around the user which can extend over ranges of Contact and AOE respectively. All of the Classical Elements deal Elemental Chakra based damage however make no use of chakra and thus aren't destroyed by Void Release, in this instance Earth Alchemy is brought about by the deconstruction of Raw Materials into the Core Materia known as Terra. *This Alchemist follows the 2nd method of Earth Alchemy.
Name: Terra Second Method: Stone Classification: Ninjutsu Rank: D-Rank (C-rank Terra Price + Variable Earth Source) Class: Defensive Range: AOE
Description: After the formation of a transmutation circle and the acquisition of the Raw Materials necessary to facilitate the alchemic process the user is able to utilize this technique. Stone is the most basic in a series of simple earth based alchemy following the second method of the Classical Alchemy Style. The manipulation requires the user to be either in contact with the ground to drawn earth from it (D-rank Earth Materia) or to be within 40ft of a source of earth (from a D-rank or above earth technique) The user stomps downward resulting in a square-shaped pillar of rock bursting from the ground within a 40ft radius of the user at swift release speeds. It is fairly thick each side having a length of 5ft and durable enough to not take any damage from D-rank Physical techniques with projectiles simply bouncing off and not leaving a scratch even those with piercing, it can likewise block incoming chakra based techniques as long as they are D-rank & neutral to earth release but those with piercing can only be blocked at the cost of destroying the pillar. The Pillar is quite tall reaching 20ft in the air and has the added use of being able to propel the user or a target (Humanoid sized & below) upward in a pinch as it bursts from the ground. With high enough skill the user can make a set number of smaller pillars instead of one large pillar. Rank - Number of Pillars - Length of Each Pillar's sides - Each Pillars Height D - 1 - 5ft - 20ft C - 2 - 4ft - 15ft B - 3 - 3ft - 10ft A - 4 - 2ft - 5ft S - 5 - 1ft - 1ft
- Taijutsu:
- Basic:
Name: Ninja Way Classification: Taijutsu Rank: D-rank Class: Supplementary Range: N/A
Description: Every human has a code of ethics which define themselves. It is because of that their natural stamina has been hardened. Because of that D-rank techniques do half as much damage as they would towards the other races as they do towards humans.
- Clan Style - Speed Construction:
Name: Transmutation Circle: Speed Construction I Classification: Taijutsu (Kenjutsu) Rank: D-Rank Class: Supplementary Range: Self
Description: Alchemists within the Tenshi clan aren't only capable of using their chakra to create transmutation circles rather they can draw them on surfaces in-battle (in chalk, pencil, ink, paint, blood or even traced in dirt), or etched into surfaces for current or future use. The speed at which they can do this was developed in a substitute for speed tiers being only usable in conjunction with the creation of Transmutation Circles. When drawing them on surfaces they can do so at Samurai Level D-rank speeds, while when etching them into surfaces they require either strength tiers equal to the durability of the surface or something sharp enough to carve into said surface in which they can do the etching at D-rank speeds. If they are Samurai however they can out speed Tenmetsu Samurai's Swift Release when drawing while their Etching occurs at Samurai Level speed.
- Genjutsu:
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