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| Chunin Exams Finals (Match 6) [Fang vs Summer] | |
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| Subject: Chunin Exams Finals (Match 6) [Fang vs Summer] 22nd September 2015, 8:54 am | |
| - The Stadium:
Due to the events of the previous matches a good patch of the arena was filled with multiple rocks making it bumpy while the entire arena was damp. Otherwise the scenery was the same as earlier and the crowd would cheer for the various competitors who had made it to this stage in the exams. This was the fifth match after the results of the first, second, third, fourth & fifth had both concluded and the participants had left the fighting area the proctor would signal for the next two to enter. He would wait for both participants to enter before he explained the rules to them. "You know the rules I see no need to repeat them." The proctor said while cracking his neck and stepping backward and cupping his hands around his mouth "Alright...you may begin."- Spoiler:
In your post Place a link to your Bank. Everyone's first post is an entry post you may begin fighting on the second post. The stadium has a Diameter of 500ft. Meaning it's radius is 250ft, likewise the geography is just like the picture however the floor in a 50ft radius is bumpy and slightly damp due to the events of Match 2 & 3. Weather is Clear Skies, Time is Night - Evening.
Reserves from Last Matches. Fanf Tsunami 55 (- 4, 3rd Max Tier Level due to External Construct Water Wings, +1 +1 +1, Gills, -1 -1 -1 -1 -1 +1, Gills, -1) = 49 Match 4 = +6
Current Fatigue = 55 Chakra = 5 D, 3 C & 2 B Blood = 1 S
Summer Osuna 40 (+2 +2 + 1) = 45 Match 5 = Unknown At the Moment.
Current Fatigue = 45 Chakra = 6 C & 2 B Blood = 1 S
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| Subject: Re: Chunin Exams Finals (Match 6) [Fang vs Summer] 23rd September 2015, 5:44 pm | |
| Summer walked into the arena once more. Her last fight wasn't exactly a fight, just a chat, a rather interesting one actually. She didn't like Ada very much even after it, he seemed rather pompous and full of himself but some people were like that, Summer had to accept that. Stepping into the arena this time it appeared that she was actually going to have a proper fight which was going to be fun. She checked each of her swords, making sure they were ever so slightly loosened so that they wouldn't jam when she tried to draw them. It was also a calming exercise as well, keeping her breathing rate slow and steady, she didn't want to panic when it came to fight again. So with that she stepped out into the arena once more, walking towards her opponent one who had defeated Ka... Who was already pretty scary so she wasn't sure what she was up against. She stepped within about five feet of him and offered her hand, smiling. "It is a pleasure to meet you Fang, I hope that we can have a good fight." She made sure to do this before the words to begin so that it would actually seem properly friendly. Afterwards, whether or not her hand was shaken she'd step back to twelve feet from her opponent, easily judging the distance with Vexos and turned her back on her opponent, bouncing from foot to foot as though warming herself up. However as soon as the signal to begin was given she'd slightly draw Glimmer, light bouncing from the blade aimed with a twist of the sheath and blade to shine into Fang's eyes, blinding him to the next attack she launched which was a simple flick of her opposite wrist, launching the sheath of her normal Nagamaki towards Fang's stomach at B-Rank speeds, requiring A-Rank reaction to spot the attack without being impaled through the stomach. - Spoiler:
Name: Geka Style - Batto Distance Classification: Kenjutsu Rank: D-Rank Class: Offensive/Supplementary Range: Short-Mid
Description: The most important part of Geka Seido is the draw distance, which is based upon height, the taller one is the bigger the radius they are able to cover as their Batto Distance. This is likewise amplified by the use of a Nagamaki the two going hand in hand to create the optimal distance in which a Geka Style Samurai is able to unsheathe and simultaneously cut an opponent either incoming or attempting to flee. The draw speed of Geka Seido is perhaps among the, if not the, fastest among Kenjutsu and as a result it is often used to punish victims which get within range. Height of Samurai - Nagamaki Length (Blade/Hilt) - Batto Distance 3 Feet & Below (1 Foot Arm Length) - 2/2.5 Feet - ~8 Feet 4 Feet (1.5 Feet Arm Length) - 2/2.5 Feet - 10 Feet 5 Feet (2 Feet Arm Length) - 3/3.5 Feet - ~ 14 Feet 6 Feet (2.5 Feet Arm Length) - 3/3.5 Feet - 15 Feet 7 Feet (3 Feet Arm Length) - 4/4.5 Feet - ~ 19 Feet 8 Feet (3.5 Feet Arm Length) - 4/4.5 Feet - 20 Feet
Name: Geka Style - Battojutsu Classification: Kenjutsu Rank: D-Rank Class: Offensive/Supplementary Range: Self (Within Batto Distance)
Description: The originator of the Geka Seido Kenjutsu style was a Samurai Cypher Hybrid who looked at the multiple styles of kenjutsu in his arsenal and noticed the inherent flaw in Iaido. Iaido isn't an offensive kenjutsu style, it is a counter-offensive style which has been honed into a lethal art. As a result the originator decided to delve through the history books to see where exactly Iaido originated from and stumbled upon Batto, the art of drawing a blade to initiate and attack not in reply to one. Combining that with improved speed and the Nagamaki resulted in the formation of one of the key components of Geka Seido. To Draw the Blade, as a result their are three types of drawing each with it's own effect. Draw Type - Effect Muscle Tension Draw - Proper (Kenjutsu Out Speeds 2-rank Higher Speed Tier within "Batto Distance", if not backed by equal rank strength or possessing reaction tiers equal to speed of Geka Style Kenjutsu) Two Handed Draw - Standard (Kenjutsu Out Speeds 1-rank Higher Speed Tier within "Batto Distance", if not backed by equal rank strength or possessing reaction tiers equal to speed of Geka Style Kenjutsu) One Handed Draw - Improper (Kenjutsu Out Speeds Equal Speed Tier within "Batto Distance", if not backed by equal rank strength or possessing reaction tiers equal to speed of Geka Style Kenjutsu) [Geka Style deal half as much Damage]
Name: Distracting Blade (Signature) Classification: Kenjutsu Rank: D-Rank Class: Defensive/supplementary Range: Up to double batto range
Description: With this Summer uses the side of the blade to reflect light into an opponent's eyes, causing it to be difficult for them to notice attacks or react to attacks coming towards them. How useful this technique is actually depends on the weapon. If Summer is using Glimmer then the diamonds on the side are particularly good at reflecting light meaning that opponents require 1-rank higher reaction tiers than normal to see an attack coming and if use to distract an opponent, allied attacks against them will require reaction tiers equal to the speed to notice. If used with a different weapon, only the former ability will apply
B-Rank reaction from Battojutsu, +1 due to Glittering Feint.
Name: Geka Style - Sheathe Launch Classification: Kenjutsu/Shurikenjutsu Rank: B-Rank Class: Supplementary/Offensive Range: Mid-Long
Description: Req. Sheathed Weapon. The Geka Style Samurai feints a draw instead sliding their palm backwards launching the sheathe of their Nagamaki behind them at an opponent who is attempt to sneak up on them within 45 feet. The Sheathe is launched like a projectile impacting a victim to deal defense piercing, physical shattering damage along the point of impact. The level of piercing gained is dependent on the speed that the sheathe is launched with faster draws resulting in the sheathe flying through the air at faster speeds with higher defense piercing. Due to dealing shattering damage the sheathe pierces through the body before being stuck within it with any bones it pierces through shattering along the point of impact leaving stress fractures in a 1 foot radius around it. The sheathe can be pulled out with ease however doing so will result in the victim sustaining C-rank bleed damage each post (total) unless the injury is healed by a medical ninjutsu B-rank or above.
Name: Geka Style: Quick Draw Classification: Taijutsu Rank: B-rank Class: Offensive/Defensive Range: Self
Description: The Geka Style version of speed tiers extends up to the arms, which is gained through constant practice until the art of drawing and slicing become muscle memory a skilled user not even needing to think before slicing targets. As a result opponents with telepathy/brain wave sensory are unable to read the user's mind to predict incoming slashes moving at B-rank speed. This technique is better used however with no feet movement, as the solid base allows a faster draw with the user's stance anchoring them in place resulting in all the user's Kenjutsu techniques requiring reaction tiers equal to the speed of the slashes to detect.
*********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
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| Subject: Re: Chunin Exams Finals (Match 6) [Fang vs Summer] 24th September 2015, 11:24 am | |
| Fang wouldn't walk in as much as he would slither into the arena having never ended his technique which granted him a tail and wings it didn't hinder his mobility that much he was obviously used to moving on land like this most likely practicing it over time in order to do so. So when he got to the arena he would just nod when Summer exchanged greetings with both of his hands folded under his chest he wasn't being rude he just didn't accept hand shakes. Nor could he speak anything more than a grunt seeing as there was a scroll currently in his mouth, so when the proctor said go Fang's tail would coil before he pushed off the ground rocketing backward propelled by S-rank strength. He would clear one hundred feet in a single bound and while doing so since the sheathe was launched much slower regardless of the subtlety involved in it's utilization Fang would notice it. Likewise due to the distance between the two it would fall short of actually contacting him leaving him in the clear in regards to that, outdistancing someone who was obviously very stilled in close quarters combat judging from her fight in the Prelims. While he moved through the air he'd unclench his jaw a bit resulting in the scroll unfolding and just like in the first match copious amounts of water would pour out of it to fill the entire arena. Fang's hands which would move at B-rank speeds while he was moving back would go through one set of hand seals while his Bakufuko Manako became active. This would result in a mist rising up from the spilled water and Fang being able to still keep track of his opponent as visibility became nullified, it would go without saying that like the visibility the sound that Fang made also became null making it much more difficult to track him or his hand seals. - Spoiler:
Scroll: Base (Water E.) - Mod 8/8 (Water E., Liq. S, Exp. F Lvl 2, Sta. F Lvl 1 x4, Materia Lvl 1). Amount of Water Materia = 20 C-ranks worth = 3 S + 1 B = 1 SS+1 S+1 B of Water.
Name: Hiding in the Mist Technique Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: AOE
Description: The Hiding in Mist Technique is a speciality of the Zakiyoshi clan which was added to the Dipugakure Academy curiculum when the village was formed. This technique causes a mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool those with X-ray vision, but, due to the mist being created with the user's chakra, those with chakra vision will only see the mist colored by their opponent's chakra, which will effectively hide the user from the dōjutsu. The size and thickness of the mist depends on the user's skill level as well as the water source used, and due to being the originators of this technique Zakiyoshi clan shinobi can pay a constant D-rank chakra price (total) to prevent area clearing techniques which are weak or neutral to Water equal the user's rank from dispersing it. It does nothing however for area clearing techniques or area concealment techniques which are strong against water. Rank of User - Size of Mist (radius) = Water Source - Mist Opaqueness (Reaction Tiers to See through) D - 40 ft = N/A - D C - 80 ft = D - C B - 120 ft = C - B A - 160 ft = B - A S - 200 ft = A - S
Name: Silent Killing Classification: Fighting Style Rank: D-rank Class: Supplementary/Offensive Range: Self
Description: As the name suggests, this technique is simply a very quiet method of killing an opponent, usually from behind with a blade. Additionally, because the user moves silently, it cannot be defended against, because the attack cannot be anticipated. The user will often slit their opponent's throat, preventing any cry that might give them away. Fang's version of this technique is improved further when surrounded by water as victims are unable to detect his killing intent and presence when he is hunting on or under the water's surface.
Name: Silent Killing: Hand Seal Concealment Classification: Taijutsu Rank: C-rank Class: Supplementary Range: Self, Hearing Range (Sensory)
Description: An advancement of the Silent Killing technique which involves being able to muffle the sound of one's handseals requiring a sound sensory technique above B-rank, a Sound Release technique capable of detecting sound C-rank or above, or a Heightened sense of hearing. Due to the user's own skill in concealing the sound of their hand seals they are likewise more perceptive to hearing when an opponent is making their own thus this technique likewise doubles as a sound sensory technique specific to detecting when another individual is making hand seals within the user's range of hearing.
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| Subject: Re: Chunin Exams Finals (Match 6) [Fang vs Summer] 27th September 2015, 5:53 pm | |
| He had moved out of her sensory aura much quicker than she thought was possible and she sighed softly, looking down at her unsheathed blade just before the mist fluttered around her hiding everything from her view. Slumping slightly she then turned and tapped the small seal etched onto her weapon, causing the sheath to appear on the weapon although Fang would never see that as the mist would occlude his vision too. Summer, unbeknownst to her opponent didn't have her sensory bothered in the slightest, she could still detect the physical presences around her, the ground under her mainly. "Well then..." She muttered with a sigh, Glimmer flashing out at D-Rank speeds, carving a series of intricate lines around her and with a tap she raised six of them into the air, all of them directly in front of one another, giving her plenty of Materia required for her techniques. Stepping forwards she pushed through the walls, stepping out the other side covered in diamond armour and with two figures her exact height and figure following her out. She turned to the first and passed them her Crystal Nagamaki and sheath and they strapped it to their hip. Her normal Nagamaki went to the other and she nodded before walking forwards to where she had last seen Fang move. Her clones burst off to either side of her, dancing around into the mists and waiting about fifteen feet away from Summer to jump in at a moment's notice. These clones due to being made of diamond however would be impossible to detect through the Bakufuko Manako as they didn't sweat or have liquids inside them. "Fang, come out and play... We can be friends, I promise. You just need to forfeit, I'll even give you a hug and a kiss if you do!" She called out, the visor of her diamond armour sliding down and almost entirely sealing it apart from a slit for her mouth so that she could breath. She had seen what he had done to Ka and she didn't want it repeated to her, so the Armour would prevent the odd rain from touching her skin and thus drawing chakra from her. Hopefully he'd come in close and try and hit her, maybe take her from surprise... Or what he thought was surprise... - Spoiler:
Name: Diamond Release: Hiding Within the Reflections Classification: Ninjutsu/Kenjutsu Rank: D-Rank (D-Rank chakra per wall) Class: Defensive/Supplementary Range: Up to fifty feet
Description: After using Petrifying Blade to create a few areas of diamonds around her, Summer swings her blade upwards, causing multiple walls or diamonds to rise out of the ground and hide Summer within their reflections. Chakra sight doesn't help with this as the user will just see the chakra coming off of the walls of diamonds, and reaction tiers are rendered nearly useless due to seeing nothing but reflections moving. Reaction tiers can only be used if the victim possesses a technique that allows them to use reaction tiers with a different sense. Walls move at speeds equal to Summer's draw speed and are capable of blocking D-Rank physical techniques (Shattering if struck by a C-Rank) and other D-Rank techniques as long as they do not possess defense piercing or are strong against Diamond Release.
6 Walls, 1 C-Rank of chakra
Name: Diamond Release - Gemcut Armour Classification: Ninjutsu Rank: C-Rank (D-Rank chakra, C-Rank diamond materia) Class: Defensive/Supplementary Range: Self
Description: Using their chakra to mould the diamond materia around their body, the user coats themselves in the polished gemstone to highly increase their defensive abilities however at the cost of one's speed. Upon this activating the user is protected from C-Rank physical and chakra based attacks unless they have piercing or are strong against diamond and they gain the equivalent of C-Rank strength due to the additional weight amplifying their strikes however in return they lose a rank of speed due to the weight and slight stiffness that stems from the armour.
Name: Diamond Release - Diamond Clone Classification: Ninjutsu Rank: C-Rank (D-Rank chakra, C-Rank diamond materia or C-Rank chakra) Class: Supplementary/Offensive Range: Up to seventy feet
Description: Either through the usage of chakra to mould the materia or use of chakra to create the materia the user forms a diamond replica of themselves, of course lacking details and thus unable to pass as a copy. This clone is unable to use any of the user's chakra based techniques however they have the user's tiers and are able to copy their physical techniques. These clones at this level however are not all that tough, a C-Rank chakra based technique or a B-Rank physical technique will shatter the clone, rendering it useless.
3 D-Ranks of chakra used along with all Diamond from the Walls.
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| Subject: Re: Chunin Exams Finals (Match 6) [Fang vs Summer] 27th September 2015, 11:54 pm | |
| Fang would finish his hand seals and just like before a pool of water would appear above the arena before rain would begin to downpour all around the area, sure it was the same strategy as before but if it worked it worked. However the main reason was because it worked very well with his Bakufukugan, the rain pouring down from above gave him not only a clear view of those things which possessed water but likewise what the water touched giving essentially a shimmering 3-d imaging sort of view which would otherwise be impossible. Thus he could clearly see the various Summer's which emerged from the walls she created and he would dive into the water now filling the area breathing through his gills as he thought about his next move. He knew that he could probably play a waiting game but at the same time that wasn't his preferred mode of hunting, still he knew his opponent very capable in close combat, yet he had the terrain to his advantage, he would have to fight this battle carefully. Strategically for the most part and that is what he would set out to do, not making a sound as he heard her say something though it was muffled due to the pouring rain. He could see her walking towards him and thus would make hand seals causing multiple shapes to form under the water some would remain underwater while others would break the water surface up to their waist concealing the rest of their body within the water but otherwise appearing identical to the original. Each were about inbetween him and the approaching Summer waiting and watching three were on the water surface 20ft away from him each spread about 5 feet away from each other while the ones under the water were 10ft away from him and also 5ft away from each other. - Spoiler:
Mist Rain + Hiding within the Drizzle = Rain pouring down from 160ft in the air over an area with a radius of 160ft. Concealing it within mist & rainwater which can not be seen through without X-ray vision while those with chakra vision only see the color of Fang's chakra.
Summer loses 1 C-rank of chakra each Post, Gemcut armor is comprised of chakra, meaning during Summer's post the chakra comprising it will be eaten away requiring her to remake it again in order to not be affected by the Mist Rain.
Name: Mermaid Ancestry Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description: Zakiyoshi have ancestry from an outcast tribe of Dobutsu certain traits remaining even until today. The most prominent being the fact that all Zakiyoshi will eventually grow 3 sets of Gills in Males while 2 sets for females. While capable of breathing both on land and in water due to this they recieve more oxygen while submerged underwater allowing them to replenish their fatigue limit through breathing underwater. The more gills they possess the more oxygen they can sift through their gills at once resulting in a faster replenishing making an adult Zakiyoshi fought underwater a truly terrifying opponent. In addition Zakiyoshi are perhaps the only Humans capable of reproducing naturally with Dobutsu, if Aqua Tribe (3/10 aren't stillbirths), Terra Tribe (2/10 aren't stillbirths), Other Tribes (1/10 aren't stillbirths). Age - Gill Location - Total Number of Gills - Fatigue regained Per Post Breathing Below 10 - Left Neck - 1 - N/A 11-20 - Right Neck - 2 - +1
Name: Water Release: Hiding within the Drizzle Classification: Ninjutsu Rank: C Class: Supplementary Range: AOE
Description: The user generates drizzle to hide themselves and/or their comrades in it. However, the technique is useless in areas with little moisture, as it prevents it from taking effect however it can be effectively used after a technique has already increased the moisture in the air like the Hidden Mist technique. It can be considered an enhanced version of the Hiding within the Mist technique however Fang's version is meant for use as both a set up and a modifier for Water Release: Mist Rain Technique. This allows it to essentially bridge a connection between the Hidden Mist technique & the Mist Rain technique rather than paying the constant chakra price the mist's opacity lasts as long as the Mist Rain Technique is active. Similarly the is now used to conceal the area mixed with the mist which makes it difficult for even reaction tiers to see through while those with Time-Slowing Dojutsu will be hampered due to the numerous rain drops falling from the sky. This technique fairs very well in areas with high concentrations of moisture which only improves this techniques ability to resist being dispersed by area dispersal techniques weak or neutral to water release. Water Source - Drizzle Intensity (Area Dispersal Technique Req.) N/A - D D - C C - B B - A A - S
Name: Water Release: Mist Rain Technique Classification: Ninjutsu Rank: A (A or B-rank Chakra Price, Variable Water Price) Class: Offensive/Supplementary Range: Mid, Long (Within Hidden Mist), AOE (Within Hidden Drizzle)
Description: A technique known by a Dipugakure hunter-nin, the user makes rain which eats up any chakra when it comes in contact with that is not of the same signature as the original user, causing them to loose a C-rank of chakra each post this technique is active. It first forms a pool of water above the area in question either 40ft, 80ft or 160ft in the air before raining down the water to cover a 40ft, 80ft or 160ft radius (80ft, 160ft or 320ft diameter) causing it to rain down all over those underneath it's radius of effect. This technique can be altered when in the presence of allies in order to include their signatures however it requires double the preparation time to do so. In order to prepare this technique it requires a constant price of 3 D-ranks each of the user's post over a period of 10 posts (total) with the 10th post the user paying the remaining amount of chakra to facilitate this A-rank technique. When incorporating others it extends to 20 posts (total) with the same cost while paying the remaining amount of chakra on the 20th post. During the build up the water pooling begins to condense around the area and this technique does not need to be placed in spoiler tags until it is ready to be started. This technique lasts 20 posts and fills in for rainy conditions that some techniques gain bonuses from. Fang's variation of this technique involves an ample supply of water material in order to decrease the preparation time. Amount of Water Materia (Chakra Price) - Preparation Time in P.T (Ally Version) None (A) - 10 P.T or 20 P.T D (A) - 8 or 18 C (A) - 6 or 16 B (B) - 4 or 14 A (B) - 2 or 12 S (C) - 1 or 10
Name: Water Release: Water Clone Technique Classification: Ninjutsu Rank: C-rank (Each Water Clone is comprised of 1 C-rank of Water) Class: Supplementary/Defensive Range: Short-Mid (On water surface)
Description: The Water Clone Technique is similar to the Shadow Clone Technique except it creates clones out of water that have one-tenth of the original person's power which is dependent on the user's skill level to determine their power and the rank of techniques they can use. However due to this the number of clones that can be produced is double in comparison to the Shadow Clone technique when not on a water source and triple when on a water source. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves and resemble the user identically until they are struck hard enough to revert. The range of the clone is limited however, as it can not travel very far from the original body without losing control going a max of 10 ft away before reverting to water. While on a water surface the distance they can travel is increased simply because they have a ready source of water to retain their form now being 20 ft away. Like other clone techniques, if the water clones are injured enough they will revert back water. Rank of User - Clone Tiers - Highest Rank Water Release Capable of Using D - 5-ranks Below - C C - 4-ranks Below - B B - 3-ranks Below - A A - 2-ranks Below - S S - 1-rank Below - SS
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| Subject: Re: Chunin Exams Finals (Match 6) [Fang vs Summer] 29th September 2015, 3:32 pm | |
| Channeling chakra into her feet, Summer hopped upwards and landed on top of the water, feet touching lightly before she settled. A sigh left her before she realised her armour was starting to flake off of her body. With a growl she used the materia of the armour and just remade it around herself. Before her clones turned to dust as well they charged over and handed her their weapons back before giving her a thumbs up and then turning to dust. She strapped the weapons to her body and scanned around for a few moments before starting to jog forwards. She wasn't using her speed tiers, instead just relying on her normal bodily speed for the moment anyway. It wouldn't take too long for her to reach the first of the water clones though as they sat half out of the water moving slowly towards her, she frowned and then moved around it, just generally keeping out of the way. "Come on Fang, come out and fight me. Are you a coward?" She cried out, much louder this time, realising her own voice was muffled by the water and heavy rain. Her eyes were narrowed as she looked around before she growled in frustration, once again feeling her armour starting to flake. It wasn't going to fall off just yet but it would soon, it was thus accursed rain. It had brought Ka down and it was going to bring her down unless Fang tried something, would he really just sit there and do nothing for the entire fight? - Spoiler:
D-Rank chakra to reform armour, keeps rain off body, prevents loss of C-Rank chakra.
*********************** ~A message to all~ I am always available to help if you need it! Just send me a message here or on Discord, hope you enjoy your time here.
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| Subject: Re: Chunin Exams Finals (Match 6) [Fang vs Summer] 29th September 2015, 4:55 pm | |
| He wasn't a coward he was just scoping out his prey before trying to start the feeding Frenzy, he would finish his set of hand seals resulting in more water clones forming under the water and would smirk as one of the clones above water would finish his hand seals resulting in 5 of the underwater clones being transformed into water sharks. The leading clone would repeat the process with the new clones that had been formed, as the ones initially transformed into feeding sharks would launch out from the water toward's Summer's location as well as the clones. One Water Shark Bullet would head for each clone whereas the remaining eight would head for Summer, while this occurred Fang would likewise speed forward while drawing his Katana using his powerful tail muscles to propel his body forward underwater while his katana broke the water surface. He would do so at with A-rank force but aiming for Summer's right arm, sure at his level he knew he wasn't able to completely cut a limb off he lacked the strength for such a thing but he could at least inflict a bloody wound. This would result in a pyramid like formation where 4 Water Shark Bullets would come down from above, 2 from each side, 4 underwater while Fang himself would come towards the front each at Crashing Ground, Crashing Ground, B-rank Speed & Vacuum Release respectively. The Diamond Clones would have one Water Shark Bullet heading for them coming from above at Crashing Ground as well. Essentially it was a 5 front pincer attack aimed at slicing Summer with the "Shark Fin" while preventing Summer from fleeing via the air, and if hit would slam her into the water surface while the ones approaching from the sides would collide to push her further her underwater due to them rupturing. Finally while she was hopefully bleeding out from the initial injury, disorientated and drowning from the repeated collisions the Feeding Sharks would proceed to capitalize on her injury biting at it to stain the water red, making the pool of water into a bloody grave. He might of done a bit of overkill but he was still hype from winning against Ka Jiko, and too much blood wasn't ever a bad thing. Water Surface Water Clone - Spoiler:
Name: Water Release: Five Feeding Sharks Classification: Ninjutsu Rank: B (B-rank Chakra & 5 C-ranks of Water) Class: Supplementary Range: Mid
Description: The user puts their hand on the surface of a body of water and from the tips of five fingers, chakra is released into the water, changing it into the form of five ferocious sharks. The sharks circle the target with swift release speed, creating a raging stream that takes away their prey's freedom of movement unless they have C-rank strength or C-rank speed while swimming and their sharp teeth tear into the enemy with each consecutive attack inflicting C-rank damage each post (total). For an additional chakra price equal to half the total (C) these sharks can regenerate from surrounding water, making them difficult to destroy as long as enough water fills the area to comprise one shark (1 C-rank of Water Per Shark). This price can be lowered further depending on the amount of water on the field as if there is at least 5 B-ranks of water the price to regenerate the sharks is 1 D-rank. Fang's mastery of this technique is made to be utilized alongside Water Clones each clone providing the C-rank of Water necessary for use allowing just allowing the chakra price to be taken from the user while boosting the amount of water comprising the clone to B-rank if there is additional water material present (1 C-rank per Shark), to produce a "Water Shark Clone" which is essentially a Water Clone in the shape of a Feeding Shark which is capable of utilizing water techniques which are part of the "Shark Series" by using the water comprising them to deal Water Release Physical Damage.
Underwater Water Clones - Spoiler:
Number of Water Clones = 6 5 Turned into Five Feeding Sharks each moving at Swift Release Speeds underwater towards Summer. Fang bursts forward propelled by S-rank Speed, Feeding Sharks boosted by +2 to B-rank Speed
Name: Swimming: Shark Frenzy Classification: Taijutsu Rank: C-rank Class: Supplementary Range: Short
Description: Swimming is easier when one is swimming along the current, as a result it is possible to benefit from the movements of another who is swimming ahead of the user. Depending on the speed disparity the individual(s) swimming behind are boosted by a set amount of ranks as long as they are within a set radius to allow them to swim with the current the indivudal moving leaves. This effect when utilized with Feeding Sharks, Water Shark Clones, Water Shark Bullets is known as a Frenzy Pack where multiple sharks swim as one after their leader. Upon the movement stopping the following sharks will continue ahead with their forward momentum up to a distance of 10ft. Shark Pack Leader Speed Tier (Strength/Strength&Speed Tier Chain) - Movement Speed Bonus (If Speed is below) D - +0/+0/+0 (E ) C - +1/+1/+1 (D) B - +1/+1/+2 (C) A - +2/+2/+3 (B) S - +2 -+3/+4 (A)
Feeding Shark Clones - Spoiler:
No of Feeding Shark Clones = 5 Each Feeding Shark Clone produces 2 Water Shark Bullets (C-rank Water Price Per Water Shark Bullet) = 10 Water Shark Bullets moving at Crashing Ground.
Name: Water Release: Water Shark Bullet Classification: Ninjutsu Rank: B (C-rank Chakra Price + C-rank Water Price) Class: Offensive/Supplementary Range: Mid
Description: The user shapes water into the form of a large shark and thrusting their hand forward, sends it hurtling towards the opponent at crashing ground speeds, resulting in a powerful impact inflicting B-rank damage. The user can also ride inside the water shark to dramatically increase their swimming speed to equal the speed of the shark. Fang has an improved mastery of this technique in comparison to other users probably because of his family's affinity to sharks after all his grandmother was a Shark Dobutsu and his mother had a lot of shark based ninjutsu. As a result based on his skill level the amount of sharks he can produce with one use of this technique varies though each still move at the same speed and deal the same damage as normal. Rank - Number of Shark Bullets D - 1 C - 2 B - 3 A - 4 S - 5
Fang - Spoiler:
Shark Fin Bisecting = C-rank Physical Damage, A-rank Defense Slicing. Incoming at Vacuum Release Speeds. 4 Water Shark Bullets at water surface moving at Crashing Ground. (B-rank Water Release Physical Dmg Each) aimed at smashing Summer from above into the water. 4 Water Shark Bullets at Water surface moving at Crashing Ground (B-rank Water Release Physical Dmg Each) aimed at smashing Summer from the sides to push her further underwater. 5 Feeding Shark Clones underwater moving at B-rank Speed. (C-rank Water Release Physical Dmg Each P.T underwater) aimed at damaging her while preventing her from resurfacing. Name: Bakufu Manako Classification: Multi-Stage Dojutsu Type: Kekkei Genkai (Activation Price collected once, Duration Price collected each post total) Activation: Activation = -1 from Fatigue Limit 1st (-2) 2nd (-3), 3rd (-4) Appearance:- Activation:
Upon being activated, pure water begins to leak from their eyes giving them the appearance of constantly crying despite the liquid not actually being water.
- Stage 1:
The activation of this stage results in their irises becoming a vibrant sapphire blue, regardless of the original color and the water leaking from their eyes becomes larger leaving trails of water which upon dripping down from their face evaporates into the air.
Description: When activating this Dojutsu, the members of the clan enter a state where water molecules are picked up by their chakra which allows them a more skilled utilization of it in comparison to others. However this is the sign that they are controlling water molecules around them with precision. However in this state the clan member is also exhausting their own bodies liquids and as such, prolonged use will lead to rather severe dehydration which can be offset by them drinking liquids to replenish the lost water within their body.
- Activation - In this stage pure water leaks from their eyes to create an effect of water running down there faces looking as if they are crying, this results in granting the ability of moisture sensory, allowing them to detect sources of liquids as well as detect the circulation of one's blood or liquids within one's body. This allows one to detect others who sweat or possess blood/liquids inside or on their body even when hidden by concealment techniques C-rank and below. In order to activate the user must experience enough dehydration to cause them to pass out with the Dojutsu activating when they wake up.
- First Stage - In this stage the amount of pure water leaking increases their visual prowess, allowing the user to now detect targets within the moisture sensory parameters even if they are hidden by concealment techniques B-rank and below. While this stage is active the user is able to change their body composition into a clear water like state known as the Hydrafication Technique. In order to activate this stage they must have their first kill at any point in time after activating their dojutsu & maintaining it for at least 30 posts (total) straight without any deactivations.
Name: Hidden Mist Style: Shark Fin Bisecting Classification: Kenjutsu Rank: B-rank Class: Offensive Range: Contact, Short (Rapids), Mid-Long (Distance) Description: Fang positions his sword so that it is pointing upward with his hands pointed forward the blade held securely in his hands and swims forward either using his own swimming speed or when used in combination with Water Wings his powerful tail muscles resulting in an attack which looks like an shark approaching from underwater the fin being the sword used. While swimming the water creates rapid waves which offset an opponents footing within 15ft unless they possess B-rank Strength or a B-rank Water Walking technique in order have a stable footing. Upon losing said footing the victim is sliced by the sword dealing damage depending on how firmly Fang grips the sword between his hands and requiring a water movement technique equal in speed to his movement speed to dodge. If being propelled by strength this technique slices through defenses equal to the strength being used to move forward to deal the damage making it useful to catch an opponent offgaurd and burst through defenses. Fang Speed Movement Type (Strength) Rank - Distance Covered (Speed/Strength)D - 10ft/20ft C - 20ft/40ft B - 30ft/60ft A - 40ft/80ft S - 50ft/100ft
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Posts : 3780 Join date : 2012-05-06
| Subject: Re: Chunin Exams Finals (Match 6) [Fang vs Summer] 29th September 2015, 5:27 pm | |
| The waves were the first thing that alerted her that something was wrong and so she immediately swung two blades downwards, her clones just jumping with C-Rank speed to do much the same. After all, they could copy her physical techniques but of course they weren't carrying weapons but they didn't need to. Once in the air she felt the bullets pass by her underneath, her A-Rank movements upwards preventing the bullets from hitting her although the clones both took hits and exploded into diamond shards, that was bothersome to say the least, especially with four more bullets coming down from above. Thankfully Summer had a way to deal with that. She felt the small physical presences coming down towards her and with two of her blades out already she knew what to do. An odd glittering sheen covered her swords, a normal Nagamaki and Glimmer and she swung them both upwards twice at Crashing Ground speeds, the chakra flow through the swords allowing her to send the bullets soaring away from her, bounced from her swords. She was in midair by this point but thankfully she worked well enough in midair and she slotted her swords into her sheaths, rotating around and not even bothering to dodge Fang's attack, it was win or lose at this point as far as she was concerned. Growling in rage, she swung both of her swords at Crashing Ground speeds towards Fang's chest, both of them still shining with the chakra flow technique. However of course, with him so close Distracting Blade would come into effect, the light hitting his eyes to distract him as she shifted her head, her other eye finally being shown to the world. A trio of tomoe shone from a blue iris as her Kyougan was revealed, the Time Slowing effect coming into play as her strike aimed at Fang's chest. Of course he probably wouldn't realise that Summer's swords were now dealing chakra damage rather than physical and so turning to water probably wouldn't work against these blades as she executed a pair of Half Damage Close Cuts to his chest, aiming to deal enough damage to put him out of the fight. - Spoiler:
Name: Geka Style - Erupting Sonic Impact Prana Classification: Kenjutsu Rank: C-Rank Class: Offensive Range: Batto Range
Description: Somewhat like the opposite of Martial Sheathing, the user imbues a powerful explosion effect due to the sudden movement of their draw. What this does is send a ninety degree arc of compressed air directly in front of them that travels at speeds equal to their draw speed to deal physical shattering damage equal to their draw speed. The damage can be lowered by one rank however to apply one of two effects. The first knocks back the opponent if they do not possess strength tiers equal to the user's draw speed, 5 feet per tier of Draw Speed, starting at D. The other however applies a knock-back dashing effect to the user, allowing them to dash in a direction at a speed equal to their draw speed, however the damage is only done in a ninety degree arc away from the user.
Twinned ESIP for A-Rank speed.
Name: Geka Style - Cloudkiller Defense Prana Classification: Kenjutsu Rank: C-Rank (1 Extra fatigue drain per post) Class: Offensive/Defensive/Supplementary Range: Batto Range
Description: Usually due to things out of the user's control, although that is not always true, the Geka Style user ends up in midair unable to plant their feet on the ground and utilise their draw speed to its ultimate strength. As such the Geka Seido user has to learn how to perform combat in midair, their Batto Range suddenly extending into a sphere around them when they activate this prana. Once this is activated, while the user is in midair, whether falling or otherwise, they count as though they have not moved their feet despite falling or moving upwards, as long as they do not land on the ground.
Name: Diamond Release: Edge Enhancement Classification: Ninkenjutsu Rank: D-Rank (D-Rank chakra every strike against a foe) Class: Offensive Range: Self
Description: By cycling their chakra into their weapon the user causes a very thin layer of Diamond to coat their weapon, drastically increasing its ability to block physical damage. With this activated the weapon becomes immune to physical techniques equal to its rank, can defend against defense piercing attacks equal to its rank and below as long as they are weak against Diamond, and is also coated with a layer of chakra to allow it to wound intangible targets such as entity and prime.
^chakra flow causes ability to damage chakra-based targets.
Name: Distracting Blade (Signature) Classification: Kenjutsu Rank: D-Rank Class: Defensive/supplementary Range: Up to double batto range
Description: With this Summer uses the side of the blade to reflect light into an opponent's eyes, causing it to be difficult for them to notice attacks or react to attacks coming towards them. How useful this technique is actually depends on the weapon. If Summer is using Glimmer then the diamonds on the side are particularly good at reflecting light meaning that opponents require 1-rank higher reaction tiers than normal to see an attack coming and if use to distract an opponent, allied attacks against them will require reaction tiers equal to the speed to notice. If used with a different weapon, only the former ability will apply.
Name: Geka Style - Deflecting Strike Classification: Kenjutsu Rank: D-Rank Class: Defensive Range: Batto Range
Description: Based on a later technique in the Geka Line, this technique allows the samurai to lash out with the flat of their sword to knock aside ranged attacks such as kyujutsu or shurikenjutsu by simply applying the correct amount of force to the side of the technique to smack it aside. If this projectile also explodes, the explosion is deflected to the outside of the batto range rather than affecting anyone inside of it. Of course to utilise this the user requires a draw speed equal to the speed of the attack coming towards them. (Can be used on chakra based attacks if a chakra flow technique is being used.)
Name: Geka Style - Close Cut Classification: Kenjutsu Rank: A-Rank Class: Supplementary/Offensive Range: Short
Description: Req. Sheathed Weapon. Only skilled users of Geka Style are capable of utilizing this technique. This involves a target coming within half of the Geka style Samurai's Batto Distance and as a result being much closer and thus more vulnerable to being sliced. Due to the increased distance the draw is able to cover such a short distance much quicker causing the incoming strike to require 1-rank higher reaction tiers to detect it incoming. Upon impacting a victim they are dealt A-rank physical shattering damage over the length of the Nagamaki with bones being shattered and organs being ruptured along that specific length & width unless the victim possesses A-rank defense tiers. The impact itself causes the blade to be wedged into the victims body which can be removed with A-rank strength. Removal of the blade results in the wound spurting blood with victims sustaining bleed damage equal to 1 B-rank of blood each post (total).
2 Counts of B-Rank damage, requires S-Rank reaction and A-Rank speed to dodge strikes.
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| Subject: Re: Chunin Exams Finals (Match 6) [Fang vs Summer] 29th September 2015, 7:19 pm | |
| Well that was upsetting, Fang had reconsidered his plan, as if he had known he would of pushed forward with all the strength in his arsenal. He had predictably used the Hydrification technique, however it seemed his opponent had imbued her weapon with chakra, thus his "perfect defense" was exposed. Unfortunately he hadn't in fact used all of his strength and the moment the first strike hit he would push with S-rank attempt at least slice through the first weapon (Normal Nagamaki) and trade damage in regards to the strike with Glimmer. Dodging was pointless, he understood her conviction only a fellow swordsman could and even if he lost which he knew he most likely would at least he wouldn't be cut on his back by attempting to flee. No, he would face it like a true swordsman as his opponent had earned his respect unlike his previous ones. The distracting Blade though, at least the flash of light wouldn't be possible thanks to the mist & drizzle essentially blotting out the light within it's vicinity but, it wasn't much of a difference, Fang would take the hit, to land his own and in his water form he would caught up blood his eyes rolling to the back of his head while the mist, clones & drizzle would vanish. Thanks to the hit his water wings would end up being disrupted yet even if he did faint he wouldn't sink to the ground, and instead if his opponent didn't drop him at least he would faint slumped over Summer's body. - Spoiler:
C-rank Physical Dmg to Summer's right arm/shoulder S-rank Defense Slicing to cut through Regular Nagamaki & Summer
B-rank Shattering Diamond Release Chakra Dmg to Fang's Torso.
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Posts : 3780 Join date : 2012-05-06
| Subject: Re: Chunin Exams Finals (Match 6) [Fang vs Summer] 1st October 2015, 4:47 pm | |
| However there was an issue with Fang's attack. His strength only worked while he was underwater and with Summer moving up out of the water, Fang would have had to have jumped out to reach her, coming in with the Vacuum Release strike towards her. This means that his additional strength couldn't be utilised as he wasn't in the water and couldn't propel himself faster to change the strike of his sword to cut through her Nagamaki. So the strike to her arm would still happen, and that's where the next wonderful thing happened. As the strike hit her, it would cleave through her defenses due to the piercing but her defenses were twofold and thus the sword would be dealt A-Rank physical shattering damage as it struck her, splintering the sword and rendering it useless for the rest of the strike. Thankfully Geka Seido and its unique abilities were rare still otherwise people would know hitting her with weapons even if it was guaranteed to damage her wouldn't really work. So with that, a broken weapon and unable to propel himself with his strength he took both chakra imbued swords, as Summer had extended her Edge Enhancement to her normal Nagamaki as she was still in contact with Glimmer and thus able to use its chakra nature and he would take the full damage of both swords. Summer would then wriggle them around slightly before sliding them out of his body, putting her own in the way so that he wouldn't fall. Dipping the blades in the water, she cleaned them off and sheathed them before picking up Fang, who would probably be more than unconscious and carrying him off to the side of the arena, keeping her Diamond armour active despite the cleave through into her shoulder. "You fought well Fang Tatsumaki, I am pleased to have had the honour of fighting against you and hope that one day we may fight together against a greater foe. Your conviction is strong but I do not fight these Exams for myself... I fight for my friends and I won't let them down." She told him in soft tones, although very formal, almost regal before placing him down near the edge of the arena for easy pickup. - Spoiler:
Sword dealt A-Rank piercing shattering damage due to Geka Style: Shattering Defense and Vacuum Release used to strike. No longer in water so unable to push using Water Wings and thus losing speed.
Both weapons enhanced to deal chakra based damage, two Close Cuts to chest = A-Rank diamond release chakra damage to torso, Summer sustains C-Rank damage to arm.
Name: Geka Style: Shattering Defense Level 2 Classification: Taijutsu Rank: C rank Class: Defensive/Offensive Range: Self
Description: The Geki Style take on Defense tiers, having stemmed from the Shubi Style method of defense Shattering Defense is a more offensive version of it which sets itself apart from other defense tiers for that sole reason. When not in motion Geki Style functions just like normal defense tiers just nullifying physical damage C-rank and below, however when moving it sacrifices its nullification to deal C-rank defense piercing physical shattering damage to targets. This is based of course on the principle that the best defense is a good offense and it isn't triggered simply by the user moving, rather it can occur in two additional ways. If an incoming target/attack is faster than the user an incoming attack is no longer nullified but rather dealt impact damage while if an incoming target/attack is slower than the user then the nullification is kept in addition to the impact damage. Unfortunately the major drawback is the loss of the nullification in exchange for piercing, this results in a high risk high return where it is possible for an opponent to deal physical damage to the user during motion as well as the instance damage is dealt out. Speed Tiers - Piercing Gained D - D C - C B - B A - A S - S
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| Subject: Re: Chunin Exams Finals (Match 6) [Fang vs Summer] 1st October 2015, 6:31 pm | |
| "Fang Tsunami is unable to continue, Summer Osuna is the victor. Since Fang is unable to revert the terrain back to normal I will do so." The Proctor said making hand seals and slamming his palms on the water surface while another one would body flicker and carry off Fang to the medical bay. The ground would split and the water would rapidly drain into the earth's crust before the crack closed leaving the ground damp and muddy, he would body flicker once more before grabbing Summer and putting her back in the stands while another proctor used an area effecting heat release technique to bake the the earth back dry. "Since the match took 10 minutes we will have a 10 minute recess before beginning the final match between our two finalists." |
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