| | Memoirs of an Isley [Justu Vault] | |
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Xi
Posts : 3170 Join date : 2013-02-11 Age : 30 Location : A ball where masked souls dance
| Subject: Memoirs of an Isley [Justu Vault] 8th August 2018, 12:29 pm | |
| - Ninjutsu:
Name: Body Flicker Technique Classification: Ninjutsu Rank: D-Rank Class: Supplementary Range: Short-Mid
Description:Diana's custom version of this basic but now forgotten ninjutsu technique. The ninja will appear and disappear in an instant, allowing them to retreat or attack suddenly causing their movement to be unable to be seen with the naked eye and to appear blurred to those without reaction tiers even with dojutsu. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance. This technique can be used in combination with one's natural speed to enhance the speed of the technique requiring reaction tiers equal to the top speed of the user to be able to track this movement or sensory based techniques equal to the user's rank to see them moving.
Name: Lightning Release: Body Flicker Technique Classification: Ninjutsu Rank: C-Rank Class: Supplementary/Offensive Range: Self, Contact (Discharge)
Description: Req. Body Flicker Technique. Diana is a natural at the body flicker technique if only because of her high affinity to the Lightning Nature Transformation, it only made sense she took this movement speed technique one step further. This was done by imbuing the rapid movement technique with her lightning release to imbue it with static electric currents which is generated by kinetic energy. The way Diana uses it is a rapid boost in the movement which allows her to quickly change directions without any reduction of speed or loss of momentum while discharging a large amount of electricity (C-rank Lightning Release chakra based damage) in the vicinity during the momentum switch. This technique shares the other effects of the original technique being more costly due to the element infused in it, while the radius of the discharge effect depends on the speed the user is moving with this technique. Running Speed - Radius of Lightning Discharge D - 1ft C - 2ft B - 3ft A - 4ft S - 5ft
- Hirenyaku:
Name: Hirenkyaku Classification: Fighting Style Rank: A-rank (Optional Chakra Price Varies) Class: Supplementary Range: Self
Description: Req. Hoho & Shinken Gai Kata. This movement style was created thanks to Diana's chakra being attuned to the Lightning Affinity at a much greater level than the norm, thus supercharging not only the way she performed lightning techniques but imbuing her very body with it. This allowed her to finally perfectly integrate Lack of Intent into her movement style while retaining the fluid graceful unpredictable nature of Hoho. The result is Hirenkyaku where Diana doesn't so much as run as she does glide across surfaces yet to maintain this degree of speed with the subtlety is extremely fatiguing on the body as without Endurance Tiers the user will consume triple the stamina by attempting to use it at all (it's reduced to double even with Endurance Tiers). However it is superior to it's predecessors by virtue of allowing the user when it is in use to equate Samurai Level Speed yet remain unable to be read by those with Muscle Tension/Time-Slowing Dojutsu + Reaction Tiers, however, due to the latent electricity coursing through the body the user is still capable of being tracked by electrolocation. However, when used with an additional Chakra Price it can actually outspeed Samurai Lvl Speed being on par with Tier Chains. Due to this increase in speed, it is even difficult for those with Precognitive Dojutsu to accurately gauge the user's movement as they require Reaction Tiers equal rank to the user's speed (While those with the Raidengan require Muscle Tension) to predict his movements. The movement itself is rather stylish as the gliding to those who can see it simply appears as if she's sliding on a frictionless surface the sheer coolness being capable of seducing those of the opposite gender, homo or bisexual orientation while intimidating those of the same gender who are heterosexual or of the asexual orientation. Those who are aware of Diana's Hermaphroditic nature are either seduced (certain bisexuals/pansexual) or intimidated (other) accordingly. Finally, thanks to the stability of the movement seeing as the center of balance are maintained almost perfectly this technique can be used in place of Samurai Lvl Strength Tiers to negate knockback. Chakra Price - Speed/Strength Tier Substitute for Equal Rank Knockback D - C- (Tier Chain)/D+ (Sam LVl) C - B-/C+ B - A-/B+ A - S-/A+ S - SS-/S+
- Vivaan and Diana:
Name: Hydrostatic Combination: Thunder Capture Field Classification: Combination Technique Rank: B rank (Chakra Price Varies) Class: Offensive/Supplementary Range: AOE
Description: Requires Starch Syrup Capturing Field and Thunder Fang. A simple combination technique between Diana and Vivaan which the latter starts off by spitting out high-viscosity, chakra infused water, aimed at a surface of a wide scope of 40 feet filling the area at bullet release speeds. This is a stream of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility. Being caught in the technique can be avoided by channeling chakra to one's feet allowing one to walk upon it uninhibited, beforehand. Once the syrup is set, Diana charges her twin Wakazashi with Lightning before sticking them into the syrup. Those trapped into in the syrup will be dealt B rank lightning damage causing their muscles to spasm unless they B rank Defense to combat the effects. The damage in question can either be physical if making use of stored lightning in either Denki Tanto or Denki Wakazashi or chakra based if they use this technique normally. The syrup liquid will eventually recede into the ground after 20 posts (total) in normal humidity, 10 posts (total) in dry or intensely hot conditions and 40 posts (total) in humid or rainy conditions. The syrup can be manipulated later on for use as a source of water for other water techniques.
Chakra Used - Size of Capture Field- Amount of Syrup Produced C - 40 - 1 C-rank B - 60 - 2 C-ranks (1 B-rank) A - 80 - 4 C-ranks (2 B-ranks or 1 A-rank) S - 100 - 6 B-ranks (4 B-ranks, 2 A-ranks or 1 S-rank)
Name: Hydrostatic Combination: Super-Condensed Hyper Vibrato Blade Classification: Combination Technique Rank: A- Rank (B rank Water and Lightning Chakra) Class: Suplementary Range: Short
Description: This is an advanced chakra flow technique which involves both users (Diana and Vivaan) to channel a combination of Water and Lightning Release chakra granting the blades A-Rank defense piercing and crushing damage along with A-Rank Lightning and Water Damage while protecting the blades from being read by A-rank or below weapon perception and weapon destroying techniques. Due to Vivaan's water being laced with poison, if the water coating the weapon in question comes in contact with an open wound the victim will receive constant 2 D rank worth rank hybrid damage. This technique is aimed at allowing said weapons imbued with lightning to maintain that charge for a set amount of time before requiring a fresh chakra price even when not in contact with the users rather than constantly draining from the users chakra reserves which is based on their skill level.
Rank of Users - Time till Reactivation Post (Total) D - 1 C - 2 B - 3 A - 4 S - 5
*Note Once the technique runs out the users are required to refresh the prices.
- Vivaan:
Name: Water Release: Poisionous Water Prison Technique Classification: Ninjutsu/Kugujutsu Rank: C-rank (C-rank Chakra, C-Rank Blood & C-rank Water Price) Class: Supplementary/Defensive Range: Short
Description: This technique is used to trap a victim inside a virtually inescapable sphere of sickly grey water after making hand seals as long as they are within 10 ft of the user. The only downside to this technique is that the user must keep at least one arm, or in this case tail, inside the sphere at all times in order for the victim to remain imprisoned. This technique requires a sufficient amount of water, which can be provided by expelling it from one's mouth or using a field containing at least a C-rank amount of water. Once trapped the target is unable to move or breathe while within it due to the heaviness of the water and due to the water encompassing the entire body it requires B-rank strength or a C-rank technique which expels chakra from every point in the body in order to escape it. Because of the density of the water, it can be used, to a limited extent, for defensive purposes if performed on oneself to protect against incoming C-rank techniques including C-rank physical techniques or elemental techniques weak to water with piercing. It can also be stored in scrolls as traps and upon a victim being trapped within, a countdown dependent on the victim's endurance tiers begins to see how long it takes to suffocate them since the water is pressing down on their body breath holding techniques C-rank or below are ineffective. Water Clones can be used in preparation for this technique as well blocking an opponents attack and then trapping them in the sphere which forms at bullet release speeds or instantly if the victim makes physical contact with said water clone. Victims caught within the prison will also constantly receive internal D rank hybrid damage if the water is ingested.
Posts till Suffocation (total) - Endurance Tiers 5 - None 10 - D 15 - C 20 - B 25 - A 30 - S
Name: Water Release: Hyper-Condensed Blade Classification: Kenjutsu/Ninjutsu/Kugujutsu Rank: B- Rank Class: Suplementary Range: Short
Description: This is an advanced chakra flow technique which the user channels Water Release chakra in order to greatly increase their bruising power through coating the blade sturdy layer of water granting Crushing Damage & Water Release chakra damage equal to B-rank while the sturdy layer effect results in an "armor" preventing the user's sword from being destroyed by B-rank or below weapon shattering techniques such as Rikigaku Art: Weapon Shatter. Due to Vivaan's water being laced with poison, if the water coating the weapon in question comes in contact with an open wound the victim will receive constant 2 D rank worth of hybrid damage. This technique is aimed at allowing said weapons imbued with water to maintain that charge for a set amount of time before requiring a fresh chakra price even when not in contact with the user rather than constantly draining from the user's chakra reserves which is based on their skill level.
Rank of User - Time till Reactivationin Post (Total) D - 1 C - 2 B - 3 A - 4 S - 5
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| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: Memoirs of an Isley [Justu Vault] 9th August 2018, 2:19 pm | |
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| | | Xi
Posts : 3170 Join date : 2013-02-11 Age : 30 Location : A ball where masked souls dance
| Subject: Re: Memoirs of an Isley [Justu Vault] 13th September 2018, 2:16 pm | |
| - Lightning Release:
Name: Lightning Release: Flashing Lights Classification: Ninjutsu Rank: D Class: Offensive Range: Mid
Description: The user throws/discharges a small bolt of lightning from the hands towards the ground set to explode on impact. When the bolt explodes it creates a bright light 10ft in front of the user which blinds anyone in the area of effect except the user for two posts (total) and 1 post of blurred vision.
- Kenjutsu:
Name: Isley Style Kenjutsu: Shinmei-Ryu Classification: Fighting Style Original Rank: A-Rank Count: 0/5 Current Rank: A-Rank Class: Offensive/Supplementary Range: Self
Description: In an attempt to create her own identity and make her own mark amongst those within her family, Zhao had worked tirelessly with Diana to create a fighting style that would’ve rivaled the ones currently with the Isley Family library and thus Shinmei-Ryu was born. This fighting style is a hybrid of the two fighting styles that had originated from Xan I. Ibwa himself, the Tuning Blade style and the ancient Kenjutsu style known as Batto. This technique, like its original, can be applied to any kenjutsu as it is simply the art drawing a blade, in this case, a Kodachi, to initiate and attack in one fluid motion and to sheathe said blade in such a way that it seems as if the user hasn't unsheathed it at all while flicking any lingering blood away in the process. What makes this different from the original, however, is the fact that the sword is drawn in such a way that blade comes in contact with the sheathe causing it to vibrate with the displaced kinetic energy from the impact. While usually, it would be painful thanks to Diana’s cypher heritage this doesn’t affect her as visibly as it would others. The use of this fighting style deals damage to the user as a trade-off for being capable to pierce through defenses when used with Kenjutsu techniques while dealing multiple cuts to an object as a result of the vibrations depending on the amount of damage dealt. The speed of the draw is so quick that depending on the spacing it can outspeed incoming kenjutsu techniques to finish drawing to intercept them before they reach the individual. Likewise due to this speed draw it actually requires a Time-Slowing Dojutsu with Reaction Tiers (such as the Raidengan), Iai Prediction/Precognition + Muscle Tension, or reaction tiers above the user's speed to actually see the blade as it's being drawn. To all others, they either only see the blade when it is drawn (Time-Slowing, Equal Rank Reaction, Muscle Tension, Iai Prediction/Precognition, Equal Sensory Mediums etc), or are unable to comprehend when the user draws their weapon if lacking some form of sensory.
No of retraining's (New Rank) - Outspeeding Proximity (Speed Outsped) - Rea. Req to See 0 (B) - 3ft (Equal Rank) - B 5 (A) - 4ft (Equal Rank Sam Lvl) - A 10 (S) - 5ft (Equal Rank Tier Chain) - S
Rank of Kenjutsu Technique Used- Dmg to User - Number of Cuts D - D - 3 C - 3 D - 4 B - C - 5 A - B - 6 S - A - 7
Last edited by Xiao on 4th October 2018, 10:22 pm; edited 2 times in total | |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: Memoirs of an Isley [Justu Vault] 17th September 2018, 4:14 pm | |
| Flashing Lights - Remove the blurred vision effect.
Shinmei-Ryu - Approved | |
| | | Xi
Posts : 3170 Join date : 2013-02-11 Age : 30 Location : A ball where masked souls dance
| Subject: Re: Memoirs of an Isley [Justu Vault] 27th September 2018, 5:55 pm | |
| Name: Tuning Blade: Block Classification: Kenjutsu Original Rank: C (C-rank Dmg to user) Count: 0/5 Current Rank: C Class: Defensive Range: Contact (Req. Katana/Wakizashi/Tanto)
Description: While blocking an incoming solid object or C-rank physical based technique it results in a clang sound being emitted from the user's blade with the opponents' weapon being subjected to multiple cuts due to the vibrations traveling up and down the user's katana. This results in repeated damaging of a victims weapon which due to its subtle nature isn't required to be placed in spoiler tags unless the victim possesses a means to identify the structural integrity of a weapon (Such as the Rikigaku Clan's Capability Interface). With repeated clashes, the target's weapon is eventually dealt 6 D-ranks of physical damage which stacks over time eventually resulting in the weapon snapping or breaking in the middle of a clash or if the opponent uses a kenjutsu technique with their weapon after it has been sufficiently weakened past a set level. This technique deals C-rank recoil damage back to the user of this technique however if they possess endurance tiers the number of posts (total) before recoil is triggered after the initial activation, is lengthened. Subsequent retraining results in the number of cuts inflicted per post (total) the opponent's weapon remains in contact with the user increases. No of Retraining (New Rank) - Dmg per P.T - End Tiers - P.T till Recoil Triggers due to reactivation 5 (C) - 3 D - C - 2 10 (B) - 4 D - B - 3 15 (A) - 5 D - A - 4 20 (S) - 1 C - S - 5
Last edited by Xiao on 4th October 2018, 10:24 pm; edited 1 time in total | |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: Memoirs of an Isley [Justu Vault] 28th September 2018, 1:01 am | |
| Flashing Lights - You still didn't remove the blurred vision.
Block - Reduce the damage per PT to 3 D, 4 D, 5 D, 1 C. | |
| | | Xi
Posts : 3170 Join date : 2013-02-11 Age : 30 Location : A ball where masked souls dance
| Subject: Re: Memoirs of an Isley [Justu Vault] 4th October 2018, 10:24 pm | |
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| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: Memoirs of an Isley [Justu Vault] 4th October 2018, 11:03 pm | |
| Flashing Lights - "blinds anyone in the area of effect except the user for two posts (total) and 1 post of blurred vision." <-- You still didn't remove the part about blurred vision. You removed other things that you didn't need to, actually >_>
Block - Approved | |
| | | Xi
Posts : 3170 Join date : 2013-02-11 Age : 30 Location : A ball where masked souls dance
| Subject: Re: Memoirs of an Isley [Justu Vault] 12th December 2018, 7:03 pm | |
| - Vivaan:
Name: Water Release: Poisonous Surging Sea Classification: Ninjutsu/Kugujutsu Rank: C-Rank Class: Offensive/Supplementary Range: Short, Mid (Knock-Back)
Description: After kneading chakra in their stomach and converting it, the user expels a large surge of sickly grey water from their mouth which rushes forward at Bullet Release speeds. Upon impacting a target they are dealt C-rank Water Release damage in addition to being knocked off their feet unless they possess Strength over C-rank an additional 15 ft. This is particularly useful when one needs to create space as with additional skill the exact strength required to anchor themselves in place increases. Victims that are swept away and submerged within the water will also constantly receive continuous internal D rank hybrid damage if the water enters their body unless they have means of removing the poison.
Rank - Str Req. D - C- C (Low) - C C (High) - C+ Elite C & Above - C++
Name: Water Release: Poisonous Water Colliding Wave Classification: Ninjutsu/Kugujutsu Rank: C-Rank Class: Offensive/Supplementary Range: AOE
Description: The user makes hand signs making a spiraling vortex of sickly grey water up to 40ft in front of them which reaches 20ft into the air. The vortex then proceeds to explode from the top in the form of a wave to cover an 80ft radius around the initial vortex dealing C-rank water release chakra damage to those it impacts while knocking them off their feet unless they possess C-rank strength to root themselves in the ground. If hit by the initial vortex they are knocked into the air sustaining damage and upon the vortex exploding they sustain a second count of C-rank water release damage as they are buried underwater. The user can also control the direction the wave goes with hand movements allowing for a more fluid control of the expanding water. While not necessary to learn to make use of its advanced variants this technique is the most basic method of producing vast quantities of water to change the terrain. In exchange for holding the Ox hand seal rather than guiding the water with hand movements, the user can pour an additional amount of chakra each P.T to increase the amount of chakra produced by this technique. Victims that are swept away and submerged within the water will also constantly receive continuous internal D rank hybrid damage if the water enters their body unless they have means of removing the poison.
Rank of User - Speed of Vortex (Wave) - Chakra each P.T (Water Materia Produced each P.T) D - C- - C (C) C (Low) - C - 4 D (C) C (High) - C+ - 2 D (C) C (Elite)+ - C++ - D (C)
- Vivaan and Diana:
Name: Hydrostatic Combination: Poisonous Surging Sea Classification: Combination Technique Rank: B rank (C rank Water and Lightning Chakra) Class: Offensive/Supplementary Range: Short, Mid (Knock-Back)
Description: Requires Poisonous Surging Sea and Thunder Fang. A simple combination technique between Diana and Vivaan which the latter starts off by expelling a large surge of sickly grey water from their mouth which rushes forward at Bullet Release speeds. Upon impacting a target they are dealt C-rank Water Release damage in addition to being knocked off their feet unless they possess Strength over C-rank an additional 15 ft. This is made more deadly by Diana adding is a lightning to the mix as not only they'd received C rank water damage from the impact but they'd also receive C rank lightning damage causing their muscles to spasm unless they possess defense over C rank to negate the effects. Victims that are swept away and submerged within the water will also constantly receive continuous internal D rank hybrid damage if the water enters their body unless they have means of removing the poison.
Rank - Str Req. D - C- C (Low) - C C (High) - C+ Elite C & Above - C++
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| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Memoirs of an Isley [Justu Vault] 13th December 2018, 1:11 am | |
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| | | Xi
Posts : 3170 Join date : 2013-02-11 Age : 30 Location : A ball where masked souls dance
| Subject: Re: Memoirs of an Isley [Justu Vault] 8th January 2020, 1:56 pm | |
| - Isley Technique:
Name: Isley Style Kenjutsu: Shadow of the Dancing Blade Classification: Kenjutsu Original Rank: D Count: 0/5 Current Rank: D Class: Supplementary Range: Self
Description: A technique where one follows the opponent, closely matching his or her body's movement, just like a leaf that dances in the air are followed by its shadow matching their speed perfectly to the targets as long as they have a lower movement speed than them. The technique is usually preceded by a swift upward swing with a blade that will launch the target into the air. It is mainly used to position an opponent into a vulnerable aerial position making the said victim unable to escape unless they have aerial movements such as flight or levitation. This move by itself is harmless, but it is usable as a stepping stone for a great many powerful techniques and is a derivative of the Shadow of the Dancing Leaf technique for use primarily with Kenjutsu techniques built from the philosophies of Front Lotus or Lions Barrage. Namely high fatigue expending rapid assault techniques which tend to leave one's victims absolutely demolished at the cost of an intensely fatiguing the user. No of retraining's (New Rank) - Speed Capable of Matching (+Speed Tiers). 0 (D) - D (D+) 5 (C) - C (C+) 10 (B) - B (B+) 15 (A) - A (A+) 20 (S) - S (S+)
Name: Isley Style Kenjutsu: Dual Wielding Classification: Kenjutsu Original Rank: C Count: 0/5 Current Rank:C Class: Passive Range: Self
Description: Two Blade's brought about two different styles of combat and thus new tactics when it came to utilizing Kenjutsu, and such Hiro after watching his mentor began to refine his use of Kenjutsu to incorporate these changes. Now while utilizing his kenjutsu techniques he is able to make use of his kenjutsu striking twice rather than once. The first strike is made with the larger sword while the follow up is made by the shorter one geared at capitalizing on a victim's initial response be it block or dodge however when using swords of the same length &/or weight either can be swung first further confusing an opponent. This ensures that he is able to dish out death twice as effectively as before and those who block the first strike but do not keep up their defense a moment later (1 Post Total) will suffer from the damage of the follow-up strike.
No of retraining's (New Rank) - Type of Weapons Dual Wielding Applies to 0 (C) - Denkou Style Wakizashi & Denkou Style Katana 5 (B) - Denkou Style Tanto & Denkou Style Wakizashi 10 (A) - Denkou Style Tanto & Denkou Style Katana 15 (S) - Denkou Style Chokuto & Denkou Style Katana
Name: Isley Style Kenjutsu: Kenjutsu Mastery Classification: Kenjutsu Original Rank: C Count: 0/5 Current Rank:C Class: Passive Range: Self
Description: Xan has hailed himself as something of a kenjutsu master, he knows it, those who have fought him or alongside him know it, and Hiro being Xan's apprentice not only knows it but will eventually be it. But what exactly does the title Kenjutsu master ultimately mean, to Hiro it means the ability to chain kenjutsu techniques in one flowing motion without pause and without hesitation like his mentor. This momentum is generated from the moment a kenjutsu strike is launched allowing Hiro to follow up with kenjutsu after kenjutsu to prey on those who attempt to simply outlast a strike. When this is done, the strikes work in tandem to bring down defenses that would otherwise negate them. This combined damage is dealt over and over while stacking like a combination technique to eventually weaken and thus cut through an existing defense or structure. When utilized in combination with Dual Wielding it's power truly shines as Hiro is capable of delivering kenjutsu strikes in a frenzy forcing victims to either keep up their defense until it is eventually sliced through or loosen it and fall prey to the slash immediately after the last one dealt. Sure enough, it has its drawbacks as to unleash multiple strikes consecutively is tiring in terms of stamina depletion but the gain is well worth the risk.
No of retraining's (New Rank) - Number of Kenjutsu Chainable - Additional Fatigue Price Per Chain
0 (C) - 3 - 4 5 (B) - 4 - 3 10 (A) - 5 - 2 15 (S) - 6 - 1
- Iaiken:
Name: Iaiken: Kawashimasu Classification: Kenjutsu Original Rank: C-Rank Count: 0/5 Current Rank: C-Rank Class: Offensive/Supplementary Range: Contact, Short (Radius)
Description: Req. Iai Prediction. Based on the principles of Iaido & Kendo, mixing hand-seal interruption with the crushing power of two-handed strikes one who is sufficiently perceptive is able to smoothly predict the preparation of hand seals in order to better intercept hand seal use in battle. Iaiken relies on a close proximity to one's opponent in order to intercept hand seal use at such speed that even those skilled enough to utilize One-Hand Seals can be potentially halted lest they wish to sustain damage from the user's Iaiken techniques. Those techniques which are equivalent in rank to the user & below, will be interrupted preventing them from completing their technique & causing them to waste the chakra used in the technique requiring hand-seals. Kawashimasu as a result is the unique parry of Iaiken, which unlike other kenjutsu styles is used not against other weapons but rather to "parry" jutsu. As a result this technique is very specific in the spacing required to successfully intercept hand-seals and it utilizes the speed of the user's Iaiken techniques to determine how fast they can intercept the use of hand seals. Like the original technique, the use of Displacement Aura can be used to extend this interception distance. Proximity to Opponent (If Shunpo is substituting Strength) - Hand Seal Spd Interrupted (One-Handed Seals) 1 ft (Within 1 ft) - Base Tier (Tier-) 2 ft (1 ft) - Tier+ (Base Tier) 3 ft (Within 2 ft) - Tier++ (Tier+) 4 ft (2 ft) - +Tier- (Tier++) 5 ft (3 ft) - 1-rank Higher (+Tier-)
Displacement Aura Type = Range Modifier (Range Name & Techs Associated with said range) Base = +1 (Contact-Short) Enhanced = +5 (Contact-Short or Short if S-rank Tech) Base+Enhanced = +6 (Contact-Short if D-rank Tech or Short) Rage = +10 (Contact-Short, Short-Mid if C-rank, Mid-Long if D-rank) Base + Rage = +11 (Conctact-Mid if B or S, Short-Mid if C, Mid if A) Enhanced + Rage = +15 (Mid-Long if D, Short-Mid if C, B, Short if A, Contact-Short if S) Base + Enhanced + Rage = +16 (Mid-Long if D, Short-Mid if C, B, Mid-Long if A, Contact-Short if S)
- Shinmei-Ryu:
Name: Isley Style Kenjutsu: Ryu Parry Classification: Kenjutsu Original Rank: B-Rank Count: 0/5 Current Rank: B-Rank Class: Offensive/Supplementary Range: Self (Opponent), Contact (Blade)
Description: Req. Either Iai Precognition or Active Raidengan + Iai Prediction. Based on the principles of Shinmei-Ryu this unique method of parrying was created to aid the user in with dealing with opposing kenjutsu in a manner that aids their own strikes. Upon successfully diverting an incoming kenjutsu strike the blade contact can be utilized to trigger the vibrations necessary for the use of this techniques fighting style without having to re-sheathe the blade. Depending on the type of strike this can be used to great effect in recoil mitigation; so long as the user is able to match (or exceed) the speed of the incoming strike. If the opponent lacks strength tiers to back their strike while the user does (or is using Shunpo or it's variants to substitute), then the recoil of the vibrations are split evenly between the user & their opponent's arms. If the opponent does have strength tiers & the user doesn't then the user takes the recoil like normal (if Shunpo or it's variants are used to substitute then the user takes half the recoil), whereas if they both have strength tiers (or are both using Shunpo or it's variants to substitute) then none of them take the recoil. The vibrations gained from this technique are temporary, unlike those gained through an unsheathing which linger long enough to deliver a strike. No. of Re-Training - Vibration Duration 0 (B) - 1 Turn 5 (A) - 2 Turns 10 (S) - 3 Turns
- Movement Techniques:
Name: Displaced Step (Signature) Classification: Fighting Style Rank: A-Rank Class: Supplementary Range: Self (Displacement Aura)
Description: This is a unique movement style created by Diana after repeated lectures by Zhao that she was too slow, it was frustrating but she managed to come up with a solution by tapping into her Cypher side at the cost of potential offensive power. However due to not solely relying on physical prowess like most of her ancestors she could afford such a trade off. Using this movement style the user creates pads of displaced force by which to push off of to increase the overall distance capable of being covered in a single post (total). This pads of force are made possible by completely compressing one's displaced movement and involves a manipulation of their displacement aura in such a way that it leaves the user incapable of utilizing any Displacement Aura techniques for a set amount of time (cool-down). However the results are able to show for themselves as it allows for 360° vector movement regardless of the surfaces around the user. When used for lateral movement however it excels as dependent on the types of Displacement Aura that the user has mastered, this bonus distance is enhanced. Depending on the user's skill all of the techniques in this movement style require a Cool-Down, however only the one which prevents the user from utilizing other Displacement Aura techniques (outside of Displaced Step) can be lessened with increased skill. Rank (D. A Cool-Down after any D.S Tech is used) - D.A Types (Movement Boost) D (11 Turns) - Aura (+1 ft) C (9 Turns) - Aura Enhanced (+5 ft) B (7 Turns) - Rage (+10 ft) A (5 Turns) -Memento (+15 ft) S (3 Turns) - Total (Excluding Memento +16 ft, Including Memento +31 ft) *Note: Displacement Memento is only able to be applied if the user has been brought back to life as the process of utilizing Memento results in the user's death.
Name: Gemelos Hirenkyaku Classification: Fighting Style Rank: S-Rank (Optional Chakra Price) Class: Supplementary Range: Self (Displacement Aura), Contact (If Water Source is Available)
Description: Within the Isley Family, the addition of Gemelos is used to signify the perfected variant of a particular movement style. Indeed in the past the only recorded user of this word was her "ancestor" Xan I. Ibwa. To say that Diana has master Hirenkyaku to a degree unseen previously would be something of an understatement as through the combination of the Displaced Step of her own creation, the Hirenkyaku of her ancestor & the Sanshōuo Style of her summoning contract her speed has become unrivaled. By applying the striding movement of the Salamander's to the gliding made possible by Hirenkyaku she has become capable of matching Samurai Level speeds (Tier+) on land while out-speeding them on water (Tier++). Unlike when using it's composites Diana has learned how to apply her Displacement Aura towards boosting her movement speed, however this is taken to a new level with the addition of a chakra price as even on land they are capable of out-speeding samurai (Tier++) while in water she can only be matched by those fortunate enough to possess Samurai Level Tier Chains (+Tier-). The reason for this startling increase in speed lies on the nature of electricity and water, as her normal feats of speed remain relatively the same but on water the potent lightning affinity chakra she possesses allows her to "conduct" her movement through water eliminating the air resistance she would normally have on land. However, due to this latent electricity coursing through her body Diana is still capable of being tracked by electrolocation. Of course her movements are so unnaturally stylish that while she is incapable of being read by those with a Time-Slowing Dojutsu/Muscle Tension + Reaction Tiers, those who can detect her can not help but fall for her or be intimidated by her cool. This is due to her movements being capable of seducing those of the opposite gender, homo or bisexual orientation while intimidating those of the same gender who are heterosexual or of the asexual orientation. Those who are aware of Diana's Hermaphroditic nature are either seduced (certain bisexuals/pansexual) or intimidated (other) accordingly. Finally, thanks to the stability of the movement seeing as the center of balance is maintained almost perfectly this technique can be used in place of Samurai Lvl Strength Tiers to negate knock-back. All of the techniques in this movement style have cool-downs regardless if they utilize chakra or not, while the user's skill determines how long they have until they can utilize Displacement Aura techniques (outside of this style & it's composites). Rank (D.A. Cool-Down) - Lightning Chk. Price (Movement Boost) - Spd (On Water, Chk on Land, Chk on Water) D (13 Turns) - D (Aura = +1 ft) - D+ (D++, D++, C-) C (11 Turns) - C (Enhanced = +5 ft) - C+ (C++, C++, B-) B (9 Turns) - B (Aura+Enhanced = +6 ft) - B (B++, B++, A-) A (7 Turns) - A (Rage = +10 ft) - A+ (A++, A++, S-) S (5 Turns) - S (Memento = +15 ft) - S+ (S++, S++, SS-) "Z" (3 Turns) - SS (Aura+Enhanced+Rage = _16 ft) - SS+ (SS++, SS++, SSS-) "X" (1 Turn) - SSS (All = +31 ft) - SSS+ (SSS++, SSS++, Z-)
- Yagyū Shinkage-ryū:
Name: Isley Style Kenjutsu: Yagyū Shinkage-ryū (Signature) Classification: Fighting Style Original Rank: S-Rank (Optional Stamina Price) Count: 0/5 Current Rank: S-Rank Class: Offensive/Supplementary Range: Self (Req. Dotanuki)
Description: In order to fully realize her mastery of swordsmanship Yagyū Shinkage-ryū was created by Diana using the same methods which created all of the most fearsome styles of kenjutsu within the Isley Family. This fighting style is a composite of three hybrid styles namely; Crescent Moon Edge, Iaiken & Shinmei-ryu utilizing aspects of each to create something worthy of legend. In this style the user wields a single extra-thick blade known as a Dotanuki with a switching wielding method which can incorporate both one-handed & two-handed kenjutsu. Yagyū Shinkage-ryū was made with the use of Gemelos Hirenkyaku in mind, and as such it is widely regarded as one of the flashiest fighting styles for those fortunate enough to be able to perceive it. It is known for it's strikes, an interesting divergence from other comparable kenjutsu as the number of cuts, capable of being inflicted by a single strike of the user's kenjutsu, is unrivaled. Through the use of blade twirling the injuries dealt by the user's strikes weep blood (albeit due in part to the thickness of the blade) while those within the "Shinkage", a 180° radius around the user starting from the user to the tip of their drawn blade, are subject to be cut numerous times by the eerily vibrating blade (Stamina price to multiply cuts). It's draw speed is formidable despite not quite matching certain comparable styles due to favoring a counter-weaponry focus but it is still enough that when paired with an active Raidengan it can be used to flawlessly intercept even the fastest of hand movement within it's radius. Finally when used alongside Kenjutsu Mastery this style can chain Kenjutsu from Iaiken, Crescent Moon Edge, & any of their composite fighting styles without pause battering defenses and forcing opponents to constantly keep their defenses up. Yagyū Shinkage-ryū draw speed is determined by the number of of hands the user's Dotanuki is held with resulting in the following: Draw Type = Effect *True One Handed Draw, Two-Handed Strike = (Yagyū Shinkage-ryū deal full damage regardless of hands wielding & can multiple cuts within full range of "Shinkage") *Proper Two-Handed Draw, Two-Handed Strike = (Blade Twirls unable to be seen by those without Equal-rank Reaction + Muscle Tension. Can multiply cuts on those within 120° of Shinkage) {Recoil is split evenly between arms & Shinkage-Ryu style Kenjutsu deal Full damage.} *Standard Two-Handed Draw, One-Handed Strike= (Blade Twirls unable to be seen by those without Equal-rank Reaction Tiers + Time-Slowing Dojutsu. Can multiply cuts on those within 90° of "Shinkage) {Recoil is split unevenly between arms & Shinkage-Ryu style Kenjutsu deal Halved Damage} *Improper One-Handed Draw, One-Handed Strike = (Blade Twirls unable to be seen by those without Precognition/Premonition Dojutsu or Muscle Tension + Time-Slowing Dojutsu. Can multiply cuts on those within 45° of "Shinkage".) {Recoil affects arm used & Shinkage-Ryu style Kenjutsu deal Quartered Damage} Re-Training - Cut Multiplier (Stamina Price) - Twirls (Bleed from Cuts) 0 - 1x (5 Per 5 Cuts) - 0 (D) 1 - 2x (4 Per 5 Cuts) - 1 (2 D) 2 - 3x (3 Per 5 Cuts) - 2 (4 D) 3 - 4x (2 Per 5 Cuts) - 3 (6 D)
Name: Isley Style Kenjutsu: Yagyū Kawashimasu Classification: Kenjutsu Original Rank: A-Rank Count: 0/5 Current Rank: A-Rank Class: Offensive/Supplementary Range: Self (Cuts), Contact (Blade)
Description: Req. Active Raidengan + Iai Precognition. The Shinkage is what determines the effectiveness of Yagyū Shinkage-ryū however the danger of this lies not in it's overt displays but rather the hidden danger of crossing blades with a practitioner of this kenjutsu fighting style. This effects the distance (radius) at which an opponent can be read, and thus they can be cut in the process of moving or attempting to flee. This is determined by their height, the length(s) of their blade which establishes the "Shinkage" while if they lack weapon sensory up to a certain point this technique is not required to be placed in spoiler tags until their (the opponent) weapon shatters: Height of User - Blade Length (Dotanuki) - Shinkage - Rank (Weapon Sensory Req.) 3 Feet & Below (1 Foot Arm Length) - 2.5 Feet - ~7 ft - D (Iai Prediction) 4 Feet (1.5 Feet Arm Length) - 2.5 Feet - 8 ft - C (Iai Prediction + D-rank W. S.) 5 Feet (2 Feet Arm Length) - 2.5 Feet - ~10 ft - B (Iai Prediction + C-rank W. S.) 6 Feet (2.5 Feet Arm Length) - 2.5 Feet - 11 ft - A (Iai Premonition + B-rank W. S.) 7 Feet (3 Feet Arm Length) - 2.5 Feet - ~13 ft - S (Iai Premonition + A-rank W. S.) 8 Feet (3.5 Feet Arm Length) - 2.5 Feet - 14 ft - Elite S & Above (Iai Premonition + S-rank Weapon Sensory Technique) Likewise thanks to the active Raidengan (or any of it's advanced variants) & the user not only possessing that but also Reaction Tiers augmented by Electricity Based Release Armors, this advanced perception + Two-Handed grants the user an unparalleled mastery in regards to kenjutsu based combat allowing the user to not only anticipate the movement within their "Shinkage" but likewise parry incoming kenjutsu with some user's being skilled enough to parry with one blade while inflicting multiple cuts on an opponent's weapon in the same moment. No of Retraining - Perception = Prediction & Effect 0 (B) - Reaction Tiers + Raidengan = Predicts movement from D-A rank Samurai Level Speed. Upon parrying a D-C-rank Kenjutsu technique, opponent weapons now sustain recoil equivalent to their kenjutsu each time they utilize their kenjutsu techniques (Upon recoil reaching durability of weapon it shatters). 5 (A) - Lightning Release: Armor + Mashin Raidengan = Predicts movement from C-S Samurai Level Speed. Upon parrying a B-A-rank Kenjutsu technique, opponent weapons now sustain recoil equivalent to 1-rank below their kenjutsu each time they utilize their kenjutsu techniques (Upon recoil reaching durability of weapon it shatters). 10 (S) - Magnet Release: Armor + Joukai Raidengan = Predicts movement from B-SS Samurai Level Speed. Upon parrying a S-SS-rank kenjutsu technique, opponent weapons now sustain recoil equivalent to 2-ranks below their kenjutsu each time they utilize their kenjutsu techniques (Upon recoil reaching durability of weapon it shatters). 10+ (S + V. High Affinity) - Raiden Release: Armor + Kami Raidengan = Predicts movement from A-SS Samurai Level Speed & Tier Chains, can track movement from SSS-rank Samurai Level Speed, SSS-rank Strength + Speed Tier Chain/Flying Thunder God at the cost of straining dojutsu overuse causing blindness. Upon parrying a SSS-rank kenjutsu technique, opponent weapons now sustain recoil equivant to 3-ranks below their kenjutsu each time they utilize their kenjutsu techniques (Upon recoil reaching durability of weapon it shatters). Diana X. Erlang's Current "Shinkage" = (Insert Amount) *Note: Twin Hook swords follow the above schemes if the element comprising the Release Armor used & they are in their merged form.
- Lightning Release:
Name: Lightning Release: Thunderpunch Classification: Nintaijutsu Rank: C-rank (Chakra Price Varies) Class: Supplementary Range: Contact
Description: A simple nintaijutsu technique in which the user imbues their fist with lightning release chakra moments before an impact with a target which results in the forced discharge of said electricity into the victims body. This technique deals C-rank physical damage + Lightning Release chakra damage equal to the amount of chakra put into the user's fist prior to impact. The technique initially can causes the user's fist to glow a bit (C or B) however when a large amount of electricity (A or S) is put into it the fist sparks with electricity signifying it's lethality, however, the chakra damage if above C rank will be considered Hybrid damage The amount of electricity capable of being imbued into the user's fist caps at S-rank.
Last edited by Xi on 8th January 2020, 4:01 pm; edited 1 time in total | |
| | | Savannah
Posts : 1835 Join date : 2011-11-08
| Subject: Re: Memoirs of an Isley [Justu Vault] 8th January 2020, 2:38 pm | |
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| | | Xi
Posts : 3170 Join date : 2013-02-11 Age : 30 Location : A ball where masked souls dance
| Subject: Re: Memoirs of an Isley [Justu Vault] 15th November 2020, 9:55 pm | |
| - Vivaan:
Name: Water Release: Hiding in Poisonous Rain Technique Classification: Ninjutsu Rank: B-rank Class: Supplementary Range: AOE
Description: Req. Hidden Mist Technique & Hidden Drizzle Technique to be learned. The user generates rain to hide themselves and/or their comrades in taking aspects from its predecessors (Hidden Mist & Hidden Rain) while acting as a method of generating water materia for the user to use to supply their water release techniques. The rain's intensity is controlled by the amount of chakra kneaded into it while it is spread over a 40ft radius around the user remaining fixed in place until canceled or dispersed. It can't fool the Zenreigan due to it's X-ray capabilities, but, due to the mist being created with the user's chakra, while any chakra vision or moisture sensory capable dojutsu (Itsugan, Bakufukogan etc) will see the rain coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu. Furthermore due to the numerous droplets falling from above it negates the advantage time-slowing dojutsu possess if they do not have B-rank or higher reaction tiers (Kyougan, below 2nd Stg Raidengan) The Dipugakure specific add on to this technique involves said shinobi holding the Ox-hand seal post making the hand seals to initiate the technique, expending an additional chakra price each turn, in order to increase the moisture of the area due to raining down more water making said rain more intense and thus more difficult to see through rather than the basic version which seems so spread around. While capable of being cleared by a B-rank Area Clearing technique, which are often of the wind release variety, when saturated it requires Area Clearing techniques equal to the intensity of the rain. As the rain creates humidity in the area, the salamander's poison would begin to kick in causing victims who come inhale it to constantly receive B-rank hybrid damage and also become disoriented requiring them to need B-rank reaction to negate the dizzying effect.
Rain Intensity (Chakra Price Per Turn) - Chakra Vision Blinded (Rea. Req. to See through) - Water Materia Each P.T D (D) - D (B = Quartered Seeing Distance in Rain) - D C (3 D) - C (A = Quartered Seeing Distance in Rain) - 2 D B (C) - B (S = Halved Seeing Distance in Rain) - 4 D A (B) - A (S+ = Halved Seeing Distance in Rain) - C S (A) - S (SS- = Normal Seeing Distance in Rain) - B
Name: Water Release: Great Poisonous Exploding Water Colliding Wave Classification: Ninjutsu Rank: A-rank (Chakra & Water Price Varies) Class: Supplementary/Offensive Range: AOE, Long (Radius of Orb)
Description: This technique is a larger version of the Water Release: Exploding Water Colliding Wave and is formed once the user makes handseal before clapping their hands together. With it, the user spews out a massive amount of water which spew forth at Vacuum release speeds, covering an entire area with crushing, unavoidable waves causing victims who are unable to lock themselves in place with A-rank strength tiers to be carried along with the incoming water but if they are submerged underneath it they sustain A-rank Water Release chakra based damage. The user can ride the wave, allowing them to move at high speeds of Vacuum Release, and attack the enemy, now swept off their feet, without fear of counter-attacks depending on the amount of water used. The amount of water created is proportional to the amount of chakra used; when used with large amounts of chakra it is possible for the user to create copious amounts of water to flood the area, regardless however it still moves at the same speed regardless of the amount of chakra put into it. Upon finishing with a Ram Seal the water is then converged into an orb encompassing the water formerly used to flood the area into an orb dome (if done on land) of sorts with a radius of 80 ft (160 ft diameter). Victims that are swept away and submerged within the water will also constantly receive continuous internal A rank hybrid damage if the water enters their body unless they have means of removing the poison.
Chakra Used - Area of Effect (ft radius) - Amount of Water Produced B & B - 120 - 2 B-ranks (1 A-rank) A & A - 160 - 4 B-ranks (2 A-ranks or 1 S-rank) S & S - 200 - 8 B-ranks (4 A-ranks, 2 S-ranks or 1 SS-rank)
Last edited by Xi on 17th November 2020, 3:29 pm; edited 1 time in total | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Memoirs of an Isley [Justu Vault] 17th November 2020, 3:19 pm | |
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| | | Xi
Posts : 3170 Join date : 2013-02-11 Age : 30 Location : A ball where masked souls dance
| Subject: Re: Memoirs of an Isley [Justu Vault] 31st March 2021, 11:27 am | |
| - Kirin:
Name: Denkou Style: Lightning Release- Kirin Classification: Ninjutsu Rank: SS-rank (D-rank Chakra, SS-rank Lightning) Class: Offensive Range: Long
Description: Kirin is an extremely powerful, one-shot, lightning technique rumored to be created by an unknown ancestor of the Denkou clan. Diana uses this technique to draw natural lightning (materia) directly from thunder clouds to supplement the power of her strike and controls it with natural energy. The Denkou variation requires said user to point upward at least once while generating a spark of electricity not being required to be placed in spoiler tags until it is triggered (unless the opponent has a Raidengan or an SS-rank electrolocation sensory technique). Due to the technique using natural lightning,which reaches the ground in 1/1000th of a second, it is near impossible to evade with speeds not equal to Ripping Discord or above being completely unable to detect its presence until its too late. However, the preparation time required also decreases the technique's efficiency; if there are no active thunder clouds the user must create them by using powerful fire techniques to produce the necessary storm conditions. Those within the Denkou however are able to do so without heat however it takes much longer and requires them to not deactivate their dojutsu until the duration is up due to using it to detect electric currents and shape the expelled natural energy into the formation of a storm cloud. Once a lightning source has been acquired, shaping and guiding the lightning to the target requires very little natural energy. Those with a Time-Slowing Dojutsu (Raidengan) or those with one as well as SS-rank Reaction (A. Kyougan) can actually see the Lightning being shaped into a majestic Kirin before descending from the thunderclouds often signaled by a dropping of the hand if the user shuts off their Raidengan to conserve natural energy. Once a lightning source has been acquired, shaping and guiding the lightning to the target requires very little natural energy. In addition, usage seems to destroy the thunder clouds as the sky cleared up of clouds after use. As such, this technique can only be used Once in a fight. The technique can completely obliterate a mountain piercing through even SS-rank defenses on route to an opponent.
Raidengan Activation - Activation Time (P.T) Activation - 40 Stg 1 - 30 Stg 2 - 20 Stg 3 - 10 Mashin - 5 Kami - 1
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| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Memoirs of an Isley [Justu Vault] 9th April 2021, 12:44 pm | |
| Kirin: almost approved. Just a problem with some of the description. I’m sure it came from your original but just read through it and remove anything that requires you to use or control with natural energy. Because then that’d make it a senjutsu technique. So if you mean Lightning materia say that instead and where you mean chakra , say that as well. | |
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| Academy Field Trip | 28th November 2022, 4:02 pm by Xi | Road Trip
With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …
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