Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Quite Axing (Training Topic) 7th December 2014, 8:42 pm | |
| A new mission given to him. An interesting mission it actually happened to be. A great murder to be done throughout the lands, blood to be spilled to feed the next generation of plants and grasses. Perhaps the material wouldn't be used straight away but there was always the future where the blood and bone was broken down into base components to be used for life. Arikiko closed his eyes over and reached up, covering both of his eyes with his hands. Why did his mind do this to him? Why did it try to fool him, to move off into tangents after tangents after tangents. It started this a long time ago when he couldn't kill when for the first time in his life he defied Morghul and became his own person. It was the first time that he had ever... Been himself... Morghul wasn't with him just now, he was away setting some things up for Arikiko. What he did have was his new moral compass, someone who spoke sense to the odd boy. She was sitting beside him, floating just off of the ground as she always done. She was sad sometimes that she couldn't be physical, that she couldn't touch what she wanted to. She said though that it didn't matter too much as long as she was allowed to stay in weapon form at times to touch things. Arikiko had agreed. "You seem distracted Arikiko, is everything quite right?" She asked softly, her voice was musical, lilting and sweet. Arikiko liked to hear it, he liked hearing the cadences of it. Sometimes he wished that she would speak to him more, that he could hear the motherly tones to calm his addled mind. If he told her what was wrong though, she'd just become sad, her voice would become haunting, it wouldn't sit right in his head. Nothing sat right in his head really but that cut through the mass of broken ideas and pondering. It made him sad in turn, it made his broken mind attack him for making such a sweet person sad, it just wasn't fair. It wasn't his fault? Couldn't his mind see that it was its own fault?! He grit his teeth and his fingers dragged through the ground roughly, digging furrows through it. He had to talk to her though, not talking was even worse than saying what was wrong. She'd think he'd reverted, that his emotions left him once more and she'd become worried, she'd be terrified and sobbing. "I'm fine Chromia, just thinking. You know how my thoughts get away from me." His own voice was carefully toned, carefully focused so as to reveal nothing about his true thoughts and feelings. That just wouldn't be right... He'd learned that trick though, it wasn't hard. Chromia gave a soft frown however and furrowed her eyebrows before nodding and looking off towards the port, situated downwind from them so they didn't have to smell anything. "I know very well Arikiko, when I'm your weapon I can feel and read your surface thoughts. They are broken, thoughts that should be connected float away from you, they don't come when you command, memories escape you. Some don't however." The furrows became deeper at that. She was too correct about some things, he forget how attentive she actually was. His mind was sent back however, just for a flash. He remembered pain, that was the main thing, he remembered the black blood soaking into the flooring, Morghul rammed through the chest of an alternate version of himself. As the thing felt pain so did Arikiko, as it bled so did Arikiko, it was him in its own fucked up way. It stretched its left arm towards him, black material falling from the fingers of this creature of evil and darkness. Arikiko could hear a voice calling from within the arm however, it didn't sound friendly but there was something about that action, some kind of compulsion. Morghul warned him against it but he was no longer controlled by Morghul, he had cast aside those shackles long ago... He reached down and took the hand. Something changed, something was off. There was a new voice in his head, a new set of thoughts leeching into his own.
"You have serious wounds, Master, bleeding from multiple locations and in extreme bodily distress. Please, wound your foe." The voice lilted at him, quiet, weak... It was there though and Arikiko listened. He lifted Morghul and slammed him back home into the body of... Himself. This time it didn't hurt, this time it helped, this time his wounds closed over. He hammered his axe in again and again, screaming in rage, in pain as his wounds closed over. He was brought back to reality by a gentle breeze dusting over his cheek, brushing his blue hair across his face. His pink eyes opened up, that happened to be their natural colour apparently. Arikiko wasn't sure anymore of it was just a broken part of his psyche affecting his body. What was important though was the beautiful face lying in front of his own. Her eyes were deep and black, pale skin across her form. If she was solid he probably would have kissed her right there, he would've brought her down to the grass with him, explored her body with his touch. He was pretty sure she would have let him too but he couldn't. Not only was she intangible but... A sigh left him and he reached up, placing a hand where he should have been able to feel her cheek and she pretended to rub against it, nuzzling against his hand with a frown on her face. "Do not be sad, my darling. You have been given a boon as much as it does not seem as such. That which harms others does not harm you... The life you have might not be the same as others but, it is better in its own way." She gave a soft bite to her wonderful lower lip, eyes looking away. She didn't believe him, of course she didn't. As far as she was concerned her life was terrible when she was in her human form, although she did like the feeling of the wind and the smells. "I apologise Arikiko, I know I shouldn't..." She was silenced by a soft chuckle from the boy and a shake of his head. "Do not apologise, I can read you almost as well as you can read me, I know what you're thinking and why. We just have to do the best we can." She just nodded to that and Arikiko thought of the second reason a relationship with this beautiful woman would never work. She wasn't truly real. Even if her soul wasn't part entity and she could touch the world like Morghul, she wasn't a real person, not really. She was a weapon, a series of wires that by all rights should have been situated under Arikiko's left arm but no, she stood in the open because that was who she was now. She still wasn't real though, simply a shell controlled by a soul. That did make her emotions true but that was much the same even when she was in her weapon form because she was sentient but she was not truly alive. It was sort of Arikiko's fault though that she ended up like this, an odd technique that he found, adapted from one over two hundred years old. Morghul was happy for it though, it meant he could walk away and do what he wanted for a while to vent his frustrations, Chromia wasn't so happy with it but she accepted that and stayed as a weapon most times. "Morghul is coming back, I believe you have some work to do." Arikiko looked at her and then over his shoulder where she was staring, seeing his other weapon walking towards him. A hulking, tall suit of armour. Nothing could be seen underneath and the Vanir got to his feet, dusting his clothing down and walking over to Morghul. "I hope you are ready, Arikiko, we have quite a few things to practice." He just nodded and held his hand out, Morghul turning to white light for a moment before reforming in his hand as a gargantuan axe. Arikiko lifted the weapon up and rested the haft on his shoulder, the executioner blade arcing past his head and glowing dark red as it usually done so. "Now Chromia, come here." The woman looked surprised for a moment but did indeed form into black liquid, flying into Arikiko's left hand, sliding under his skin to become the wires necessary. He then focused, forcing the wires to slide out and cover his hand and arm, changing colours to match his skin. "We're going to utilise this style as a trio, utilising our respective forms and abilities together, do you understand?" He told his weapons. "Thank you Arikiko." "Indeed, Master." "Excellent." Arikiko spoke with a grin before stepping forwards and launching his left hand out in a vicious jab, then a slap and a jab again with fingers rather than his knuckles. His eyes were wide open and he grinned brightly before flipping backwards onto his hand and throwing himself off, the ground cracking as he rotated in midair to land on his feet. It was something that he had been practicing for a while, the control over his own momentum, it was to be rather useful as it happened. Once on his feet he rolled forwards and onto his feet, jumping upwards into a rotation and slamming Morghul down into the ground, cracking it with a horrifically strong slam. Pulling his axe out of the ground he pushed off of the ground, pushed Morghul's blade into the ground and launching off of it. Once on the ground he grabbed Morghul once more and moved into a quick spin, rotating around three times before stopping, stumbling for a moment due to the dizzyness that came with such a movement. "Arikiko, use the hook of my blade on the tree." Arikiko just nodded, turning to look at the hill tree and launching Morghul out in a jab, hooking onto a bough and pulling himself forwards and into the tree. Launching out of the top, he pushed off of a platform and went straight back into the tree, Morghul coming down into a vicious chop and separating a rather large, thick bough. Jabbing the tree a few times, leaving scores and dents in his he stepped back and slammed Morghul down into the ground before extending Chromia's wires. The first move was a swing of his hand, the wires flicking out to score the tree, sap dripping down from the wounded vegetation. Rolling over onto the ball of his foot he jumped and spun around, ripping the tree and its leaves apart. Landing on his toes he flicked his hand, only one wire leaping out to slice straight through half of the three with ease although the wound was barely obvious. "Finish the tree." Chromia whispered. Arikiko's hand grabbed Morghul and stepped forwards, adrenaline surging through his body as he roared in rage, Morghul flying upwards and splitting the tree from root to treetop, the weapon's length allowing him to cut such a majestic thing in half so easily. With that done he jumped back and dropped to one knee, huffing softly with fatigue. "Good moves everyone, good moves... I think we'll need to put that all into practice..." He whispered softly and both of his weapons went back to human forms, nodding... Chromia even had a smile... Words Written: 1949 Words Needed: 1900 - Spoiler:
Name: Down the Rabbit Hole Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: Self
Description: A technique thought of by Chromia, tested by Arikiko and refined by Morghul while being based off of another technique known as Flight of the Wren. With that technique the user was capable of bouncing off of any surface as though they controlled gravity, Chromia realised that it was more just the control over personal momentum and learned that it could be applied to a quick fighting style. With this the user is able to manipulate their own momentum to perform feats that generally shouldn't be possible, such as balancing on a finger or performing ludicrous leaps with a single touch off of a wall, landing on a pole without a scratch even after a ridiculous fall. Arikiko uses this in conjunction with the weight of Morghul's axe form, allowing him to perform flips and high jumps or use the haft as a platform to fight even when physics would say otherwise.
Name: Hatter's Dance (Signature) Classification: Fighting Style Rank: D-Rank Class: Offensive/Defensive Range: N/A
Description: A combination style of both Taijutsu and Kenjutsu that involves the use of Chromia and Morghul's base form. The wires curve over Arikiko's left hand so that Chromia's abilities can come into play and Morghul is used one handed. This style features a mix of lightning fast disabling strikes with his left hand before dealing heavy extremely dangerous blows with Morghul leading to a large amount of confusion as to the next strike and killing foes with precision strikes.
Name: Cheshire's Claw (Signature) Classification: Fighting Style Rank: D-Rank Class: Offensive/Supplementary Range: N/A
Description: The Chromia specific fighting style of Arikiko utilising her base form in its true properties rather than in close combat. With this he utilises quick movements and the ludicrous flips of Down the Rabbit Hole to unleash hellishly fast attacks with Chromia more utilised for low damage but debilitating attacks and binding opponent's movements so that he can leech them and cut them to ribbons.
Name: Hatter's Dance: Join the Party Classification: Taijutsu Rank: D-Rank Class: Offensive Range: Short
Description: The opening strike to most of the Hatter's Dance combinations, this techique involves a symbol dashing jab with Arikiko's left hand. He does this with a surprising speed and aims for particularly sensitive areas to deal maximum damage with both the impact and the cutting edge of Chromia's wires. This strike deals damage one rank below his strength but if it strikes a joint it disables the limb for two posts and if it strikes the solar plexus it causes forced exhalation of air requiring the next post by the person struck to be spent breathing in, unless they don't need to breathe or have endurance tiers equal to Arikiko's strength.
Combinations -
Change Places! - This strike has an additional effect when used after Change Places! If the opponent is off balance due to the first attack, this strike targets their center of balance rather than anywhere else and proceeds to slam the opponent straight into the ground, causing then to take another count of damage equal to Arikiko's strength and spend the next post getting up.
Quiet Please! - Due to the nature of quiet please, this technique has a special effect when used after a successful strike. If Arikiko manages to strike the opponent in the solar plexus they still exhale as normal but they are unable to inhale causing them to immediately fall unconscious unless they possess endurance tiers equal to Arikiko's strength.
Name: Hatter's Dance: Table Breaker Classification: Kenjutsu Rank: D-Rank Class: Offensive Range: Short
Description: Usually another opening strike or a finisher to a combination. This involves Arikiko bouncing off of the tips of his toes flying into a rotating spin and using the momentum to slam Morghul down in a vicious downwards slam. Due to the sudden movement this is usually a rather slow strike, moving at a speed one below Arikiko's strength however due to the sudden downwards momentum the damage of the strike is one above his strength.
Combinations -
Join the Party - If this is used before Table Breaker and is successful in striking the joints, then this requires speed equal to his strength rather than one below due to the pain. However if it is a successful solar plexus strike then the opponent needs reaction tiers equal to Arikiko's strength to actually dodge the blow.
Whirlyblade - Due to the momentum of Whirlyblade, Arikiko can chain this into a ludicrously dangerous downwards slam with the use of Table Breaker. This momentum thus causes Table Breaker to move at speeds one above Arikiko's strength rather than one below.
Name: Hatter's Dance: Tea Splitter Classification: Kenjutsu Rank: D-Rank Class: Offensive/Defensive Range: Short
Description: A very simple strike that involves a simple throw of Arikiko's shoulder to bring Morghul down at a frightening pace to slam the weapon down into the ground. There are two uses to this, this is either an opening strike whereupon it moves at and deals damage equal to Arikiko's strength, actually cracking the ground with the blade of Morghul due to the force applied behind it. Or it can be used to block another weapon, slamming it into the ground as long as its speed is equal to Arikiko's or below. This also breaks non-ability weapons of Arikiko's strength and below, ability/element weapons of one rank below and lower and living weapons two ranks below and lower.
Combinations -
Flip the Celebrations - Through the control over momentum that Arikiko possesses, after swinging his blade upwards through Flip the Celebrations, whether it hits or not, he can then change the momentum to slam Morghul straight back down, not increasing the speed or power but the weapon breaking force through applying much more force to one area causing the ranks of weapon able to be broken to go up by one rank.
Change Places! - After the use of Change Places, if the opponent has been placed off balance Arikiko can slam down Morghul onto his opponent, using their off balance nature and the momentum of the first movement to increase the damage of this strike by one rank however if it strikes a limb, it will separate that limb from the body (equal rank defense to damage to stop).
Name: Hatter's Dance: Sucker slap Classification: Taijutsu Rank: D-Rank Class: Offensive Range: Short
Description: A very simple technique involving Arikiko's left hand, he simply lashes out with it at a ludicrous speed to slap an opponent in the middle of one of their techniques causing them surprise and their techique to fail unless they either have endurance tiers equal to Arikiko's strength or barrier tiers one below. The actual strike of this technique moves at speeds one above Arikiko's strength but deals damage two ranks below. The effect of this is of course that it stops the techniques the victim was trying to perform if it actually hits.
Name: Hatter's Dance: Flip the Celebrations Classification: Kenjutsu Rank: C-Rank Class: Offensive Range: Short
Description: One of the more unexpected strokes of the Hatter's Dance, Arikiko brings Morghul down and swings it upwards in a nasty uppercut towards the opponent's jaw either resulting in a horrific skull split or, if the opponent has the right defense tiers, a powerful knock up. This technique moves and deals damage equal to Arikiko's strength and if the opponent does not possess defense tiers one below Arikiko's strength they will have their jaw broken causing them to be unable to talk or make noises with experiencing extreme pain. Whether or not they do take the damage if they don't have strength tiers equal to his strength then they are knocked into the air for one post (Total) per strength tier starting at D.
Combinations -
Table Breaker - After knocking an opponent into the air with this technique, Arikiko can use the nature of Table Breaker to slam his axe back down, crushing the opponent into the floor. In addition to the damage dealt by both Flip the Celebrations and Table Breaker, the opponent takes an addition count of damage equal to Arikiko's strength from hitting the ground.
Join the Party - With the slightly stunning nature of Join the Party, it makes it even easier to land Flip the Celebrations. If a successful JtP is landed, Flip the Celebrations requires speed one above Arikiko's strength to actually dodge due to the slight stun.
Name: Hatter's Dance: Quiet please! Classification: Taijutsu Rank: C-Rank Class: Offensive Range: Short
Description: Arikiko usually finds it annoying when people talk and has actually dedicated a strike to making them shut up. With this he flicks his hand out at a high speed and out of nowhere requiring reaction tiers equal to the speed to dodge, straight at the opponent's throat. If this strikes it deals damage two ranks below his strength however it causes the opponent to choke unable to breathe for a small period of time and unable to make noises. This lasts for two posts (total) for every rank of strength, starting at D. If this lasts for more than eight posts (medical technique one below strength will prevent it) then the opponent will fall unconscious.
Combinations -
Sucker Slap - Through the distraction of Sucker Slap, it makes it even easier to land Quiet Please, distracting the opponent so that they don't realise the strike suddenly coming towards their throat. This makes Quiet Please require an extra rank of reaction tiers in order to dodge the blow.
Name: Hatter's Dance: Change Places! Classification: Kenjutsu Rank: C-Rank Class: Defensive/Offensive Range: Short
Description: A rather odd technique that doesn't actually use Morghul's blade but the curve at of the axe head itself. Flicking out Morghul Arikiko hooks the opponent around the waist or neck before pulling them towards him and stepping around the opponent to swap their places and put the foe off balance. Unless the opponent has a balancing technique or strength tiers equal to Arikiko's own the next strike will require reaction tiers two above the speed of the technique to dodge. To dodge this strike itself actually requires reaction tiers one above Arikiko's strength to avoid but it deals no damage.
Combinations -
Quiet Please! - Due to the sudden pulling force of Change Places so soon after the throat strike, if the opponent doesn't have endurance tiers one above Arikiko's strength or defense equal to it it crushes the cartilage and bursts blood vessels causing the opponent to bleed into their own throat, choking to death in posts equal to one per tier of endurance. (Starting at D).
Name: Hatter's Dance: Whirlyblade Classification: Kenjutsu Rank: C-Rank Class: Offensive Range: Short-Mid
Description: Tipping onto his toes, Arikiko focuses his momentum into the very tip of Morghul and proceeds to rotate at a furious pace in a circle, dealing upwards of three strikes if the opponent can't manage to dodge any of them or block the first or second strike. The first strike is the quickest and it deals the least amount of damage (speed one above his strength, damage one below) while the second strike is equal rank strength speed and damage. The third strike however is at a speed one below his strength but deals damage one above. This is special however in that it becomes easier to block the slower it is. If one has strength or a defensive technique one above Arikiko's strength they aren't stunned by the first strike, if they have equal they aren't stunned by the second strike and if they have one below they are stunned by the third strike. However if one is stunned by any of the strikes, they take the one immediately afterwards with no chance of dodging.
Change Places! - A dangerous combination is when Arikiko uses Change Places first as he doesn't actually release them first. Thus Whirlyblade rotates around and rather than actually cutting the opponent unless they possess the necessary defense tiers (equal to strength) they have their neck broken brutally. If they do possess the tier necessary they are instead launched several feet depending on his strength (Ten with an additional five for every tier of strength, starting at D).
Name: Cheshire's Claw: Cat's Paw Classification: Kenjutsu Rank: D-Rank Class: Offensive Range: Short-Mid
Description: The most basic technique of the Cheshire line, Arikiko flicks his left hand out in a fashion similar to a slap although a series of wires slid out of his hand and slash across the area in front of him. This doesn't deal much damage, two ranks below Arikiko's strength but it moves at speed one above his strength and every time the opponent gets hit they start losing a D-Rank of blood each post (Total) from the cuts, that is cumulative with additional hits.
Cross Reference: Sucker Slap - When a successful Sucker Slap is used before Cat's Paw, the stunning effect of the sudden slap causes the person struck to be unable to dodge Cat's Paw when it tears into them.
Name: Cheshire's Claw: Grin Big Classification: Kenjutsu Rank: C-Rank Class: Offensive Range: Short-mid
Description: People just don't seem to smile enough, Arikiko aims to end this problem by swinging his left hand, flicking his wrist to send one of the wires of Chromia straight through the opponent's cheeks. Due to the stealthed nature of the wires this requires reaction tiers two ranks above Arikiko's strength to see (it moves at speeds equal to his strength) however it deals only C-Rank damage if not blocked with defense equal to his strength. If it isn't blocked then it slices through both cheeks creating a large gory grin and causing the opponent to lose a C-Rank of blood each post (total).
Name: Cheshire's Claw: Wicked Barbs Classification: Kenjutsu Rank: D-Rank Class: Offensive Range: Short-Mid
Description: The usual opener to a lot of Arikiko's chains, he extends Chromia's wires from his hand, letting them trail on the ground before leaping into multiple aerial rotations the wires flying out to carve up opponents. There are three swings to this, each faster than the last but dealing less damage. (One rank below, equal, one rank above (strength or speed)) and require equal rank reaction tiers to dodge, to strength or speed. However the first one deals equal rank damage, the second one deals one rank below but slices the clothing of the opponent forcing them to spend a post ditching it and the last causes the opponent to lose a C-Rank of blood each post (total).
Cross Reference: Whirlyblade - Upon an opponent dodging whirlyblade by moving upwards or with an air movement technique, Arikiko can jump straight into Wicked Barbs at a frightening pace. This forces the opponent to use an air movement technique and have a speed one above what they used to dodge Whirlyblade to avoid the wiry follow up.
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