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| Hakuyuné Makihoshigo | |
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| Subject: Hakuyuné Makihoshigo 17th February 2014, 6:25 pm | |
| Personal Info Name: Christian Makihoshigo Alias: Hakuyune Age: 18 Gender: Male Height: 5'11 Weight: 170lbs Zodiac Sign: Gemini Personality: The Swan – Owing highly to his daily yoga and tutelage under the clan's elite, Hakuyuné developed early an unwavering discipline, and dominion over his feelings and emotions, most plainly apparent in the peacefully calm manner in which he conducts himself. While completely natural to him, the tranquility and grace with which he functions may at first appear unearthly to those who aren't familiar with him. Neurotic, and consequently a perfectionist, the way he walks. the cadence and intonation of his speech, the tranquil expression on his face – it is all in the pursuit of perfection, of perfect grace and perfect beauty. It is for this reason that he was bestowed the title 'Snow Swan'. The Noble – Born into wealth and sovereignty, it was ingrained in his head as a child that he was special, and what exactly it meant to be of highborn lineage. He was raised to display decorum in all of his actions, and to honor their family in whatever he did. To act without class was simply unacceptable, and consequently class he would develop. Today, an air of nobility surrounds him; one glance and even a stranger would know that this was no ordinary boy. A natural confidence seems to exude from him, though he is by no means narcissistic, or cruel to those of lower status – quite the contrary, in fact. He is merely sure of himself, his abilities, and his place in the world. The Loner – Even in his earlier years, it was evident to Hakuyuné's parents that he was a bit different. Rather than playing outside, having sleepovers, and doing simple childlike things, he preferred to stay in his room, and in his mind. An introvert in essence, he exists in his own private reality, far preferring seclusion and quiet over the company of another. Nonetheless, he is by no means shy or bashful, as evidenced by the confidence and regal air he naturally displays. In fact, more recently his time in the Academy has instilled in him the importance of teamwork, and thus he is not as averse to working with others as he once was, though he does still require his daily private time to keep sane. The Scholar – Throughout his childhood, Hakuyuné has been praised for his intellect by overseers, whether they be clan elders, his teachers, or, a bit later in life, his parents. Subjects that were touted as being complex and 'hard' were never that difficult for him – practically without fail – and in the academy the few friends he would make were those similar to him in the ease with which they were able to learn, and the brilliance that they so effortlessly were able to display. It is said that he inherited the brains of his mother, and undoubtedly, he is intelligent, and, coupled with a solid memory, it goes without wonder that he would develop a reputation as the definitive, know-it-all scholar. The Explorer – Curiosity, a quality that every child is born with, and unfortunately, one that most grow out of – fortunately, Hakuyuné never would. He still possesses his innate urge to inquire, to want to know, and can be a nuisance at times with his incessant questioning. At other times, his curiosity may as well lead him down paths that are considered taboo, or 'evil', though nevertheless his intentions are most certainly pure and benign. With his eagerness to explore, he is a born adventurer, and, as he's grown older, he has began to dream of the outside world, and is ready to discover the reality of what it is that exists beyond the walls of Kaosgakure, and borders of there lands. The Warrior – While he would much rather negotiate and come to a peaceful agreement than fight, he is not one to compromise or shy away from a battle if it is necessary. Undoubtedly, there is a fire that burns deep inside Hakuyuné, and though it is borderline impossible to ignite, once brought to life no amount of talking can ever extinguish it. At the end of the day, his mind and body are a weapon, and have been trained since birth as a weapon; nothing will ever change that, and nor would he want any other life. Beneath his grace and poise lies the fiery spirit of a warrior – a warrior who will die for what is right. Appearance: Centrally, the youth's looks are defined by an allure in equal parts noble and serene, effeminate even. Duly, his countenance can be viewed as faerie-like, yet handsome; his facial structure framed slender, outlined by high, elegant cheekbones and a sharp, slightly narrow jaw-line. Eyes that are upturned and muted silver peer over a faintly aquiline nose and pale lips, while aligned with pinned, unorthodoxly elf-like ears. His skin – pale and tight – is accented seamlessly by mid-length white hair, which is usually worn in a unique fashion, let down with a few tresses on the left braided and tied off with an ornamental clasp, or unbraided and tied together by a red ribbon of sorts. On from his dainty visage, at 5'1" & 90 lbs, the youth's physique could without afterthought be considered the epitome of litheness and dexterity, cultivated from the earliest of ages by the elders of the Makihoshigo to compliment perfectly the clan's fighting style. Consequently, his body is utterly flexible, while unfettered by any excess fat, or muscle, which serve only as liabilities within the style of fighting he was raised alongside – not to say that his body is completely devoid of either, though both are set at the bare minimum required in order for him to sustain peak agility, and to remain as swift and light-weight on his feet as possible. Grace itself can synopsis his anatomy. He has an eye for fashion, preferring free-flowing, high-mid thigh length tops, tight-fitting bottoms, and foot-contouring, light-weight tabi's, or nin-sandals, usually covered by a cloak of some sort, and if on a mission, paired with a mask (❖). In terms of accessories, the youth will periodically paint his nails in black, or a variety of other colors depending on his mood. A smaller version of the traditional hitai-ate is kept fastened around his left upper-arm, usually hidden beneath his outer-wear, or, less frequently, the village standard along his forehead, in which case his hair will be pinned back. He is commonly readied with his tools in various locations along his person. History: To uphold the honor of his ancestry with the same amount of grace and virtuosity as those elite individuals that came before him, to bring praise to the clan name in all of his actions, and to train relentlessly so as to ensure the fulfillment of his prior tenets – this was the basic creed that would be instilled in christian as a child, as it had been since long before him. A descendant of a particularly affluent and venerated lineage of Makihoshigo highborn, dating back to the very origins of the clan itself, it had always been unquestionable who Christian would become. Incontestably, the fate of a certain eminent duo’s second child, and brother of the clan heiress, had been decided long before his conception. And so it was that on the eleventh of june, surrounded by his immediate family and the elders of the clan, Makihoshigo Christian would be brought into the world. It was a joyous time; that his parents had now birthed both a boy and girl to continue and refresh the legacy of their heritage had been a cause for celebration that the entirety of their family took part in. However, to assume that his childhood would be one large celebration was folly; contrarily, he would be raised much more harshly than even the average clan heir child, let alone those Makihoshigo that were of lower status. His parents, genius-level shinobi in their own right, expected perfection, and would accept nothing less. Any love proffered by his parents as a child would be tough love, to speak as lightly of it as possible, though his older sister, Makihoshigo Hinafuji, would watch over him, and make sure that at the end of the day he was at least taken care of. Nevertheless, she couldn’t always be by his side, and the dojo was the one place as a child where he would be forced to fend for himself. Coincidentally, it was the place where he'd end up spending the majority of his time – more and more as he would grow older. His initial forays there as little more than a toddler were supervised and guided by his parents. It was noted even then how easy most things seemed to be for him, and how quick of a learner he was. Owing to the sovereign standing of his family within the clan’s hierarchy, he was noticed early by the clan’s elders, who would take him, at the age of five, under their wing – he and a small group of other Main House children that looked to be similarly exceptional. From then on his training was completely individualized, and domineered by both the elders and his parents; everything from his eating schedule, to the types of exercises he was allowed to perform, to what he was supposed to read was covered by his overseers. The motive of the elders was to raise a group of brilliant young Makihoshigo who could continue the work of the prior generation in further upholding their clan’s reputation. They, like his parents, expected perfection, and he thrived under their tutelage. Believing himself to be under the shadow of his renowned sister, he would train vehemently. He was often praised for the grace and dazing speed with which he was able to utilize his technique's, and his neurotic attention to detail. They worked day in and day out; he was pushed to his limits routinely, and masterfully conditioned both physically and mentally. As he grew, so did his talent grow undeniable, and it wasn’t long before he was touted as one of the brightest Makihoshigo of his generation, along with a couple others within his training cell. Supplementary to their meticulous and precise training regime were teachings of the clan’s history, which intrigued him immensely, and prepared him for the type of teaching he would receive at the shogunate academy. Acolyte Civilian Land of Origin: Land of Shadows Clan: Makihoshigo Awakened State Ability: Barrier Constructs Primary Work: Scholar -Rank: Master Primary Specialty/Expertise/Focus: Taijustu Secondary Specialty/Expertise/Focus: Ninjustu Tertiary Specialty/Expertise/Focus: Kenjustu Secondary Work: (ONLY ONCE PRIMARY WORK RANK IS EXPERT) -Rank: Scholar Primary Specialty/Expertise/Focus:Demoniac Tech Secondary Specialty/Expertise/Focus:Void Tech Tertiary Specialty/Expertise/Focus:Tertiary Work: (ONLY ONCE SECONDARY WORK RANK IS EXPERT) -Rank: Scholar Primary Specialty/Expertise/Focus: Juinjustu Secondary Specialty/Expertise/Focus: Fuinjustu Tertiary Specialty/Expertise/Focus:
Last edited by Mu on 17th September 2014, 3:16 pm; edited 11 times in total |
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| Subject: Re: Hakuyuné Makihoshigo 19th February 2014, 7:46 pm | |
| Doujustu Stages- Spoiler:
-Stage 1: Through the removal of one's sight entirely the other senses are greatly enhanced. The users sense of smell and hearing will nearly triple allowing them to hear or smell things well outside of the human's natural spectrum. The user's sense of touch increases enough to feel the slightest winds cause by nearly any movement.
-Stage 2: Again The senses are increased to a maximum level. Sounds and scents can be picked up from nearly five times the normal range the stage one eye would be able to pick up. The users sense of touch is now able to pick up the small amounts of static in the air caused by any living person.
Stage 3: The stage three eye is the furthest from the original eye, in the sense its not even an opposite. It retains the original two stages abilities but it decreases the users speed, strength, and endurance by one rank. -Stage 4: The stage four eye slows the vibration of particles around the user extremely. The user's body temperature will actually drop as well as the temperature around the user. This is ofter only evident if some one gets close enough to the opponent. This eye also drops the power of vibration tech by a rank without changing the chakra cost. The hum caused by the original eye is not present in this eye. -Stage 5: Again the particles slow even more further dropping the temperature of the air and the body temperature of the user. This level becomes the much more noticeable than the previous as often you will begin to see the user's breath. This eye also bring forward a new ability returning the strength and speed to the same teir as the user. The user's endurance is increased by a single rank. Anyone within range of the user will actually instantly notice the drop in the temperature. -Stage 6: At this version in the eye the abilities near their maximum. It increases the strength of the user by a rank and endurance by two ranks. The user's skin will begin to pale and turn blue around the lips and fingers. Anyone who comes within range of the user will receive D-Rank Frost Bite damage nearly instantaneous from getting to close to the user. Prolong use of this eye can cause the user to freeze to death.
Passive's- Spoiler:
Name: Reverse Eye Classification: KG Rank: None Class: Passive Range: Must be with in range of targets vibrating particles.
Description: A very unique trait born into about one in a million clan members. Its a different version of the clans Doujutsu. Essentially the person born with the Reverse Eye trait has a total of 14 dojutsu stages. For each of the original doujutsu there is a total opposite eye giving nearly the polar version in abilities. The eyes its self looks nearly the same as the original but inverted in colors. The Reverse Eye is a major disadvantage as well. The Reverse eye must be activated at all of its stages and the user gives up the ability to see entirely, including the vibration of particles. Ever level of the Reverse Eye can only be activated when the same rank of the original eye is activated but costs no chakra to activate/deactivate them. -Stage 1: Through the removal of one's sight entirely the other senses are greatly enhanced. The users sense of smell and hearing will nearly triple allowing them to hear or smell things well outside of the human's natural spectrum. The user's sense of touch increases enough to feel the slightes winds cause by nearly any movment. -Stage 2: Again The senses are increased to a maximum level. Sounds and scents can be picked up from nearly five times the normal range the stage one eye would be able to pick up. The users sense of touch is now able to pick up the small amounts of static in the air caused by any living person. -Stage 3: The stage three eye is the furthest from the original eye, in the sense its not even an opposite. It retains the original two stages abilities but it decreases the users speed, strength, and endurance by one rank. -Stage 4: The stage four eye slows the vibration of particles around the user extremely. The user's body temperature will actually drop as well as the temperature around the user. This is ofter only evident if some one gets close enough to the opponent. This eye also drops the power of vibration tech by a rank without changing the chakra cost. The hum caused by the original eye is not present in this eye. -Stage 5: Again the particles slow even more further dropping the temperature of the air and the body temperature of the user. This level becomes the much more noticeable than the previous as often you will begin to see the user's breath. This eye also bring forward a new ability returning the strength and speed to the same teir as the user. The user's endurance is increased by a single rank. Anyone within range of the user will actually instantly notice the drop in the temperature. -Stage 6: At this version in the eye the abilities near their maximum. It increases the strength of the user by a rank and endurance by two ranks. The user's skin will begin to pale and turn blue around the lips and fingers. Anyone who comes within range of the user will receive D-Rank Frost Bite damage nearly instantaneous from getting to close to the user. Prolong use of this eye can cause the user to freeze to death. -Stage 7: Ofter referred to in legends as the Absolute Zero Eye completely stops the movement of particles around the user. The ground at their feet will actually instantly freeze. Air particles will begin to frost creating an kind of hail effect around the user. Anyone that comes within range of the user will instantly receive C-Rank frost bite damage. From prolonged exposure to this tech, be it friend, Foe or User, will freeze joints and cause death. (Five posts for user, Ten touches for friend/Foe)
Name:Reverse Law: Solidity Classification: KG Rank: None Class: Passive Range: Must be with in range of targets vibrating particles.
Description: This skill can only be used with stage four or higher Reverse Eye. Due to the Revese Eye's natural effect of stoping vibrations, defensive physical objects are stregthened by two ranks, meaning a shield that can withstand C-Rank attacks will now be able to take A-Rank attacks without fail.
Name:Reverse Law: Absolute Zero Classification: KG Rank: SSS-Rank Class: Passive Range: Must be in cantact with the user
Description: With a certin amount of contacts the user can actually perminately freeze the movment of particles in an object. This sets in the hardest freeze possible making anything brittle enough that the breeze would break it. This tech can only be used with the sixth form of the reverse eye activated. 2 contacts = D-Rank 4 contacts = C-Rank 6 = B-Rank 8 = A-Rank and so on. 7 contacts with a person will freeze what ever body part where the contact was made, e.x. If contact is made through four direct punches to the user using the left arm and three blocks will freeze that arm and it will shatter under the least amount of pressure.
Name:Reverse Law: Covalent Bonding Classification: KG Rank: None Class: Passive Range: Must be with in range of targets vibrating particles.
Description: With at least the fourth stage of the reverse eye active the user can began to both form and freeze water molocules in the air. These frosted molecules begin to gather in clumps forming a semi-hail around the user. This hail can effectivly block any ranged attack equal to or lower than the user's rank. The hail can only block physical range attacks.
Name:Reverse Law: False Frost Classification: KG Rank: None Class: D-SSS Rank / Passive Range: In contact with the user's hands
Description: Clan members that have unlocked the fourth form of the reverse eye have access to this tech, without having to have the doujutsu active. This tech allows the user to instantaniously freeze the particles that come with in inches of her hands. This tech gives the ability to instantly freeze any water tech a rank above the user. In reality the user is not freesing the tech but stopping the particles in place. Once the attack is moved away from the user it will return back to water.
Name:Reverse Law: Dead Air Classification: KG Rank: D-SSS-Rank Class: Passive Range: With in range of user's doujutsu
Description: This tech can obly be used with the stage fifth stage eye activated. The user can instanly stop the vibration of particles affectivly stopping wind style attacks from hitting the user, two ranks higher than the user.
Fighting Style's- Spoiler:
Name:Sekawa-Ryū(Signature) Classification:Fighting style Rank: D Class: Defensive Range: Short
Description: It is the knowledge that energy, no matter its form, flows between objects, places, elements, animals, and even from one individual and into another. This is the harmony that connects all living things together, as one's energy does not truly belong to them, but rather the entirety of existence. The same is taught within the martial arts style that is the Sekawa-Ryū, in which an opponent's attacks or actions are merely their way of transferring their energy from themselves and into another. However, just as the energy can be transferred from an attacker to a defender, so to can the defender redirecting the gifted energy back to the assaulting individual, turning one's attacks back at the offensive party. In times where such may be impossible, the style is capable disrupting the flow of energy directed at them, using stances or slight movements called 'dams' to disperse or disarm the trajectory of an attacker
Name:Silent Killing, Hate it! Silent Countering!(Signature) Classification: Fighting Style Rank: D Class: Defensive Range:Long
Description:As the name suggests, this technique is simply a very quiet method of countering a opponents attempt too hide or utilize silent killing. Additionally, because the user has trained this they can now react too Silent killing, meaning the usual is cannot be defended against is trumped, because the attack can be anticipated by the slightest winds cause by nearly any movement even a cyphers notorious displacement aura. The user will often stand still showing no actual signs they can notice a user, preventing any chance too turn and rethink the dumb idea off attacking. Hakuyune's silent countering is used in conjunction with his Shield weapon as the target attempt's to move silently in the air without victims detecting, what this mainly does is stunt the effectiveness of Silent killing making her able too ignore it unless the silent killing specifically blocks, Enhanced Smell and Hearing as well as the ability too detect the slightest changes in the wind.
Name: S H A O L I N K U N G F U Classification: Taijustu/Fighting Style Rank: D Class: Offensive Range: Short
Description: Shaolin Kung Fu is fighting style created by Hakuyune in his spar time, originating on a continent beyond the Land of Abyss and has only started to become known within the Shinobi world. The style consists of long, flowing movements which alternate between Strikes, Kicks & devastating Counters, which almost resemble that of a dance and quite often mimic the mannerisms of animals. The style relies on the flowing movements to build up momentum, striking with fast and devastating force, quite often using pivots and angles to amplify a simple strike, rarely striking directly.
Another aspect of Shaolin Kung fu is Qigong, through breathing, a series of systematic movements and many hours of meditation, the user can learn to send chakra throughout their body to briefly enhance their physical prowess. This works much like chakra enhanced strength or the eight gates, but it is not used as a permanent power boost but instead is incorporated into the techniques used within the style. It can only be used with Shaolin Kung Fu and requires daily meditation.
Note: This style is not taught inside hidden village to shinobi and must be learnt outside, unless you are taught icly by someone who already knows it.
Name: Memubuna Berattoken [Heavy Killing Fist] Classification: Taijustu/Fighting Style Rank:D Class: offensive Range: short
Description:Created by Hakuyune for those who can't help but wanna kill something, The style involves strong strikes, each having the ability of severely injuring the target, even killing them with some strikes. Knife hand strikes, nukite, fists, kicks, knees, elbows and grabs all make up Membunuh Berat, making it a very versatile art of death. Almost every single attack can be considered a killing strike, or at least one to cause serious damage.
Name:Mastered Silent Killing Classification: Taijustu/Fighting Style Rank:A Class: Supplementary Range: Long
Description:A unique training regiment built by Hakuyune for users of the silent killing, One can master the skill by learning this technique and in turn while utilizing silent killing targets will require a plus one reaction tier too track their movements.
Name:Mastered-Silent Killing, Hate it! Silent Countering! Classification: Fighting Style Rank: A Class: Defensive Range:Long
Description:As the name suggests, this technique is simply a very quiet method of countering a opponents attempt too hide or utilize silent killing. Additionally, because the user has trained this they can now react too Silent killing, meaning the usual cannot be defended against is trumped, because the attack can be anticipated by the slightest winds cause by nearly any movement even a cyphers notorious displacement aura. The user will often stand still showing no actual signs they can notice a user, preventing any chance too turn and rethink the dumb idea off attacking. Hakuyune's students silent countering is used in conjunction with a multitude of defensive weapons as the target attempt's to move silently in the air without victims detecting, what this mainly does is stunt the effectiveness of Silent killing making users able too ignore it unless the silent killing specifically counters the use of Silent Countering.
Name:Mastered Counter Killing Method Classification:Fighting Style Rank:A Class:Supplementary Range:Short
Description:Utilizing the users sense of smell and hearing allowing them to hear or smell things well outside of the human's natural spectrum and the user's sense of touch, utilizing this Hakuyune has made up the perfect counter style, User's of this style often will wait and counter while never really utilizing the speed tiers they may have they go at slow speeds cause well the slower the better. First off utilizing all of one's sense's they train themselves to listen too movements(500 Word training), smell when a target is nearing as well as track them through the slight changes the wind give's what this does is cause targets too require a speed tier two ranks above the users current tier, however if they don't the user can freely counter and dodge with lower speeds having trained there body too react too such things.
Name:Windy Vibration Displacement Style Classification:Fighting Style, Ninjustu Rank:C rank Class:Supplementary Range:Mid
Description:A combination of Hakuyune's Vibration displacement as well as wind displacement. By coursing his Vibration and wind release through her body it form's 2 invisible aura's which allows Hakuyune to extend the range of his Taijutsu and Kenjutsu by 10 feet the first five feet is simply vibration being let out by the user coursing their chakra the second 5 feet is from the wind chakra within the user's body by coursing it they draw the wind near them and whatever they happen too be holding. Meaning if the blow seems like it didn't connect due to the opponent narrowly dodging it the blow will still hit them albeit dealing wind slicing damage one rank below the attack followed by Vibration damage equal too one rank below the attack. The vibrations sent through a targets body causes them too go static for a single post while vibrations run through their body they have too move at speeds and utilize strength tiers equal too the damage taken likewise if they were break that rule or not be able too do such trying too move or a attempt too move under these affects will cause the vibrations to deal damage exploding out off their body instead off naturally leaving the damage is one equal too either the targets strength or speed tier that was used during the duration whichever is higher.
Name:Vibration Nunchaku Windy Style(Signature) Classification:Fighting Style, Ninjutsu, Taijutsu. Rank: B Class:Defensive/Offensive Range: Mid
Description:A combination of Hakuyune's Vibration Displacement and Silent countering as well as wind release, with both all three being used Hakuyune can swiftly counter with his Nunchaku though the swings look wild and unorthodox they are truly deadly, due too the displacement Hakuyune can hit target's with the extra added range seeing the blow not even coming close too hitting them most would not dodge allowing the attack too land while being followed up with a quick flurry off hits while the target is static from the Vibration Displacement, this is Hakuyune's most offensive style though it revolves solely on waiting and countering until a opening is given. The Vibration Nunchaku Windy style is made from the essence of the user, so everything in the style is established through the users own skills and attributed abilities in physical conditioning. Their are no truly set stances nor any special trainings to be done, but the conditioning and training to become powerful all counts towards the users abilities anyway so some physical conditioning will be needed. The result would be a well-rounded warrior as the right amount of speed and power would be needed to polish the style to perfection.
Like swords and other weapons, nunchaku can be dual-wielded. Thus the techniques are placed in a single and double style. This style is also great for combinations of blows.
Kenjustu- Spoiler:
Shurikenjustu- Spoiler:
Tiers- Spoiler:
Name: Swift Release Classification: Taijutsu Rank: D-Rank Class: Supplementary Range: N/A
Description: The user focuses his/her chakra tweaking their chakra gates allowing them to move at incredible speeds to avoid getting hit by attacks.
Name: Bullet Release Classification: Taijutsu Rank: C-Rank Class: Supplementary Range: N/A
Description:An advanced version of swift release. Although the user is able to move at extremely high speeds the sudden motion has an adverse effect on the body and multiple movements using the technique and permanently paralyze the user and as such it is limited to 5 times a day with out any ill effects, 7 times will land the user in a hospital for two days 9 would permanently paralyze the user.
Name: Crashing Ground Classification: Taijutsu Rank: B-rank Class: Supplementary Range: N/A
Description: A fully refined Swift Release. The wielder can move beyond god-like speed only showing their footsteps crashing against the ground. This move is said to only be used the second the wielder grips their hilt giving so they waste no time when they need to attack.
Name: Vacuum Release Classification: Taijutsu Rank: A-rank Class: Supplementary Range: N/A
Description: The user actually breaks the sound barrier upon use of this attack, their bodies are not even visible the only thing seen being a cloud of steam formed from them moving in the air formed by the vacuum left by the user.
Name: Blinding Light Classification: Taijutsu Rank: S-rank Class: Supplementary Range: N/A
Description: This speed being the perfected version of Vacuum release. As the user is moving at speeds of Mach 3 the cloud of steam has been replaced with a sonic boom which temporarily deafens opponents causing their ears to bleed. The bright flash that is sometimes also seen is the light that is reflected off of the blade as the samurai is running.
Name: Ninja Way Classification: Taijutsu Rank: D-rank Class: Supplementary Range: N/A
Description: Every human has a code of ethics which define themselves. It is because of that their natural stamina has been hardened. Because of that D-rank techniques do half as much damage as they would towards the other races as they do towards humans.
Name: Monk Way Classification: Taijutsu Rank: C-rank Class: Supplementary Range: N/A
Description:An advanced code which grants the user immunity to D-rank chakra-based attacks and C-rank chakra based attacks do half as much damage as they would towards others as they would towards the user.
Name: Indomitable Will Classification: Taijutsu Rank: B-rank Class: Supplementary Range: N/A
Description: Never Give up. Never Surrender. Those who phrases are etched to every human's frame of being. Now they have granted the user the immunity to D-rank chakra-based attacks as well as the lowering of C-rank and B-rank chakra-based attacks by one rank damage wise.
Name: Unbreakable Spirit Classification: Taijutsu Rank: A-rank Class: Supplementary Range: N/A
Description: After Brutal training and countless battles the human has become used to taking blows from opponents. Because of that they have granted the human immunity to C-rank and below chakra-based jutsu as well as the lowering of B-rank and A-rank chakra-based attacks by one rank damage wise.
Name: Immortal Way Classification: Taijutsu Rank: S-rank Class: Supplementary Range: N/A
Description: This is the result of the innate human desire to be immortal and well that desire has been translated into unparalleled endurance. The human is not only immune to C-rank and below chakra-based jutsu as well as the lowering of B-rank and A-rank chakra-based techniques by one rank damage wise but also S-rank chakra-based techniques do half as much damage to the ninja as they would do to others.
Taijustu- Spoiler:
Name:Sekawa-Ryū: Returning River Classification:Taijustu Rank: D Class: Defensive Range: Short
Description: Following the most simple principles of the River Damming style, the user will merely anticipate a strike coming from either directly in front of them or behind them. As the strike is delivered, the user will lean slightly to the side, allowing the attack to land shy of the user's core; this is generally in one's side, arm, shoulder, hip, thigh, etc. However, the user will also rotate their body a near ninety degrees in the same direction of the attack, ultimately nullifying the impact of most physical strikes as the delivered force is applied to empower the force of the user's rotation. This acts as a powerful means to leave an opponent open, their attack having namely failed, for the user to simultaneously strike the opponent with the antagonistically rotating side of their body, empowered by the force of the countered attack. The user will need a speed tier equal to the speed of the technique or a reaction tier for this to be effective, nullifying the damage will work unless the strength is higher than yours in which if the opponents strength is higher than the user's, their speed will need to be a 1-rank higher for every rank their strength is higher than yours.
Name:Sekawa-Ryū: Twin Rivers Classification:Taijustu Rank: D Class: Defensive Range: Short
Description: When being assaulted from one's flank or their side, the user will simply rotate their body to a sleight degree. As there is less space to attack from one's side or flank than if delivering a full frontal attack, the amount of turning one would need to avoid the strike is far less, allowing a mere short pivot of one's footing to place them out of harm's way. This allows the opponent's attack to slip right past the user, who will then harden their stance upon the ground and strike out against the opponent. Given that the momentum of the failed attack lasts, the force of both the disabled opponent and the attacking user will combine in a single solid impact, often times delivering enough force to rattle one's bones. this requires the user to have a speed tier one rank below their targets and caps at S rank.
Name:Sekawa-Ryū: Iron Will Classification:Taijustu Rank: C Class: Defensive Range: Short
Description: Strikes that are swung at the user, such as hooks and arcing kicks, or generally unavoidable hits act as strangely coordinated paths of energy that attempt to harm the user. As such, rather than using simple rotations, the user will employ a damming style of countering the attack. With a firm stance upon the ground, the user will prepare themselves for the oncoming strike, reading one of their arms. When delivered, the strike will be blocked by the user's forearm, and the defender's body will tense suddenly and powerfully upon receiving the hit. It is this firm stance upon the ground, often aided by chakra adhesion, that allows the user to withstand and nullify the force of the attacker. Often times, this stance is called the style's Iron Guard, as its defensive capabilities rival that of an iron wall, one that causes those who cannot breach it to harm themselves in the process. Even if it cannot completely defend the user from a given attack, the stance works to at least deplete the force behind a given hit, leaving the user ready to strike a both open and weakened opponent in retaliation. require a Reaction tier, to ready oneself for incoming attack, or anticipation method and speed tier equal to the targets. Require a defense tier for you not to take damage and or a strength tier equal too the attack to completely stand your ground against the technique.
Name: Fukku Kikku [Hook Kick] Classification: Taijustu Rank: D Class: Offensive Range: Short
Description: The user will lean back slightly and raise their leg above their opponents head and off to the side. They will then bring their heel down and hook their lower leg back around, striking their opponent with the underside of their foot in the side of the face or jaw, the hook increasing the force of the strike by one rank in power. This kick has the ability to knock someone out untrained in Taijutsu or martial arts with ease if it lands.
Name: Hikō Kurēn [Flying Crane] Classification: Taijustu Rank:D Class: Offensive Range: Short
Description: The user will jump into the air and the leg opposite to the attackers fist will deflect the attack, they will then lash out with their second foot, connecting a straight kick straight into the targets chest, sending them backwards. The power produced by the kick could easily shatter the rib cage. The user requires speed equal too the speed of the targets fist too deflect the attack. Damage dependent on strength tier and the opponent is sent flying 5 feet with D rank strength and adding five for each rank above.
Name: Riken [Backfist] Classification: Taijustu Rank: D Class: Offensive Range: Short
Description: The user will lash out with their arm, attacking the side of the face, opposite to the attacking arm with the back of their fist. This attack is most lethal when aimed at the eye socket and causes nothing more than bruising and disorientation.
Name: Hakobu za Basuketto [Carry the Basket] Classification: Taijustu Rank: D Class: Defensive Range: Shorty
Description: Taking a step back the user will block their opponents punch with their forearm, pushing it out and to the side by holding the wrist. They will then bring their other arm up underneath their opponents, just above the elbow then push down with their their opponents arm, snapping the elbow joint.
Name: Taishoku Tora [Fading Tiger] Classification: Taijustu Rank:D Class: Offensive/Defensive Range: Short
Description: A counter block, where the user will step back and slightly to the side. As his/her opponent kicks, the user will block with a double fist just above the ankle, if used with enough force it can snap the ankle joint.
Name: Nodo Taikō [Throat Counter] Classification: Taijustu Rank:D Class: Defensive/Offesnive Range: Short
Description: A simple but effective counter where the user takes a single step back, raising and blocking their opponents punch with the forearm, pushing it up and out. While doing this, they will strike at their opponents trachea with the part of the hand between the thumb and index finger. A perfectly landed blow can crush the trachea.
Name:Sekawa-Ryū: Splitting the Stream Classification:Taijustu Rank: C Class: Defensive/Offensive Range: Short
Description: A combination of both a damming style and a evasion style, in which the user must anticipate a given attack headed their way. Using the same principles of most damming techniques, the user will assure their stance upon the ground, aiming to stop whatever attack comes their way with a single forearm. Once the attack has been stopped, the user will apply their other arm to the equation, swinging it perpendicularly to the opponent's attack appendage. The moment the attack is initially blocked, it will suddenly receive a powerful and crippling strike adjacent to its side, followed by a full body twist in the same direction their free hand attacks in. This technique works to stop a head on attack and then toss the offensive party away, sending flying with stone-shattering force, while the initial strike delivered by the user is generally enough to disable the use of the attacking limb for the majority of the fight. The user will only require a D rank strength tier too lead the tossing off the user see how i said lead cause the user will go flying based on the amount off force they put into the technique, D rank-10 feet and 5 feet added for each rank above.
Name:Sekawa-Ryū: Willow Classification:Taijustu Rank: C Class: Defensive Range: Short
Description: As most damming techniques require a firm hold upon the ground, one must also be prepared when caught in situations where such is impossible; this includes being in midair, underwater, etc. To compensate for one's lack of solid ground to resolute one's stance upon, the user will instead allow their state of near helplessness to take hold. After anticipating an opponent's attack, the user will merely flex their body with the given offense in lieu of their ability to rotate properly. However, what is produced is a 'willow in the wind' type of response, allowing attacks that would normally cause direct and bodily harm to the user to simply slide past them as they merely spin or rotate freely. This can also be performed when standing, though given that the user is grounded, the level of freedom in dodging is not as great as otherwise.
Name:Sekawa-Ryū: Reservoir Classification:Taijustu Rank: C Class: Defensive Range: Short
Description: When an attack is sent the user's way, rather than simply taking the hit or attempting a dodge, the user will instead wield the attacker's flow of energy against them. After anticipating an attack, the user will use one of their forearms to divert the direction of the attack slightly off of where it was intended, ensuring the attack misses. With the other arm, however, they will antagonistically apply force on the opposite side of the limb. Using the opponent's own striking moment against them, a simple vicing between the user's arms is more than enough to sent the path of energy of one's attack in two different directions; in other words, it forces the attacking appendage to apply force in two directions at once, easily breaking the limb in a clean snapping fashion. This works especially well against volley attacks, as even if quick, a single motion is all one needs to catch and stop the onslaught permanently. With skilled wielders of this style, one could possibly perform the same action with their feet as well. Deals damage equivalent to the speed of the target, but the user will need a speed equal to theirs for this too work.
Name: Ichi Ni Toppū [One, Two Flurry] Classification: Taijustu Rank:C Class: Offensive Range: Short
Description: A quick combo where the user lashes out with a single leg at the users thoracic diaphragm then trachea in quick concession, making it a one two combo. If the attack lands true it can cause harbored breathing(which causes Fatigue too double until healed) or in extreme circumstances(if the target does not posses defense tiers equal the utilized strength), a shattered trachea and suffocation(breath stops immediately )if medical attention isn't sought after immediately. If the user is hit with this technique they will need D rank medical attention on the Trachea nothing specific but if it shatters the trachea they will need a C rank medical ninjustu which specifically fixed a shattered trachea.
Name:Gerapu Remubingu [Dark Spear] Classification: Taijustu Rank:C Class: Offensive Range: Short
Description:The user will form a four finger nukite (all four fingers straight and together, thumb bent over palm) and do a fierce strike to their throat, preferably towards the soft tissue between and just above the collar bones. A strong enough strike here can crush the lower part of the throat, causing the opponent to choke and/or stop breathing for a period of time(3 post with D rank strength and one added for every rank above). It can be fatal as well, but the chances of killing an opponent with this move in battle is very low.
Name: Rambungan Gunun [Mountain Toss] Classification: Taijustu Rank:C Class: Offensive Range: Long
Description:Performed usually near a wall-like surface, the user will grab a hold of the target and turn so they're behind them, flipping them over their shoulder and throwing them through a wall with extreme force. It can be performed on the size of a rocky wall as well, throwing the opponent at least 5 feet inside of the wall at D rank and adding five for every rank of strength above, every five feet the user is dealt damage one rank below the strength tier meaning if one used S rank damage the damage would scale first five feet S rank, Second A, third B and so on till the damages stops at the last five feet and D rank. requires strength equal too the target too perform.
Name: Hantu Kemarahan [Demon Rush] Classification: Taijustu Rank:C Class: offensive Range: short
Description: A very vicious attack, when the user has the opponent in an opprtune position, they will attack them repeatedly and viciously with strong fists all over their bodies or in one part of their body, breaking bones and tearing muscle with each hit.
Name:Hantu Daraa [Demon Feast] Classification: Taijustu Rank:C Class: offensive Range: short
Description:A horrifying technique, once the user has managed to grab a hold of a limb of the opponent (arms or legs), they will place one of their own feet against the body of the opponent and push while pulling hard on their limb, ripping it off in a matter of seconds. Requires strength equal to opponent's to perform this.
name:Hantu Meja [Demon Table] Classification: Taijustu Rank:B Class: Offensive Range: Short
Description:A difficult technique to perform but fatal if done. The user will bring their knee upwards while bringing their corresponding elbow down and strike the foe in their head from both sides at the same time. With the strength required to perform this technique, the opponent's head will be instantly crushed inwards, killing them with a single hit. Least amount of strength usable in this technique is B rank and it deals double damage equivalent too the user strength tier utilized.
Name: Kōtetsu no Ishi [Will of Steel] Classification: Taijustu Rank:B Class: Defensive Range: Self
Description: An advancement upon the original Tetsu no Ishi, the user will apply a much greater force in the powerfully tense stance that is involved in the parent jutsu, often called the Steel Guard. When struck, however, with so much more stamina being applied to keep oneself rigid and firmly placed upon the earth, the user's constitution is easily comparable to steel. It is said one could withstand the stampede of ten charging elephants without giving, and even building-destroying strikes may not hinder the user's stance. What makes this damming defense unique compared to its parent technique, aside from its overall heightened level of defense, is if used against opponents that cannot match or breach it. With such a powerful muscle tension as the one employed in the technique, attacks that fail to defeat the defense will find that their force is suddenly thrown back at them in the form of resolute retaliation, as the user's body is so rigid and mountainous that it seemingly rejects anything shy of force capable of moving them. This often sends attackers flying off over 15ft. if an attack is especially powerful, often killing those who come close to defeating the technique but fail. However, as one will find with the parent technique, this only applies to Taijutsu techniques and other blunt strikes, as blades and elemental attacks will still hold their unique traits when antagonizing the user's body.
Name: Kangendan [Firm Resolution] Classification: Taijustu Rank:B Class: Defensive Range: Short
Description: When an opponent attacks in a way that defending against is almost impossible, there sometimes remains only a single choice of action; an offensive dam. The user anticipates an opponent's attack, reaffirming their stance upon the ground as they prepare for the inevitable. However, just before an attack lands, the user will quickly extend a free arm out to the opponent, catching them generally in their exposed gut or possibly their head. Their thrust does not have to be strong nor solid, as its effectiveness relies on the speed of the action and the user's resolute damming stance. This results in using the energy of momentum wielded to strike the user to be transferred early through the user's countering palm, using their firm footing upon the ground to harden their stance and solidify the impact of their palm thrust. As it is designed to catch an attacker before a strike can land, a large majority of the damage that would have been caused by the attack is instead direct into the palm thrust, essentially turning the force of one's attack back at them. The damage dealt by the opponent still persists, however, though it is nearly half of what it could have been. It is often advised to divert the attack to a less vulnerable portion of the body, or to reassure oneself with another damming technique alongside of this technique. speed of the action needs to be equal to the opponent's. Decreases the damage from the attack by 1-rank.
Name: Bakufu [Waterfall] Classification: Taijustu Rank:B Class: Defensive Range: Short
Description: This is the Sekawa-Ryū's most powerful form of energy diversion, as its use, and is often called an ultimate defense due to its use. After anticipating an opponent's strike, all the user will do is ensure they are prepared to counter it. With a swipe of one's arm, powered with enough force to stop a charging rhinoceros in its tracks, the user will simply tap the side of the attacking appendage, delivering not only bone-cracking force into the limb, but using the attacks own momentum to guide its trajectory an outstandingly far degree away from the user. At most, one could completely change the direction of an attack by a solid ninety degrees, launching attackers straight into the air or possibly straight into the ground, while the attacking limb is easily made unusable. When used upon multiple opponents, the technique could easily disarm and defeat several opponents at once with simple hand gestures. However, the technique holds one true weakness; the act of diverting an attack with both hands in use leaves one completely open for a surprise strike, as the style can easily be overwhelmed.
Name: Kadayamaen [Unwavering Mountain Dam] Classification: Taijustu Rank:A Class: Defensive Range: Short
Description: As the Sekawa-Ryū's most potent defense, its teachings are only granted by Hakuyune to those who have mastered all of the style's following techniques. The user assures a steel-like resolution in their stance upon the ground, raising their shoulders and preparing their body. Whether they are attacked, or simply within the range to do so, the user will rotate their body with monstrous force, aiming to slam either the front of their shoulder, or their entire back into the opponent. With a full body strike of such power, it is easily capable of overcoming the force thrown behind single-appendage strikes of a similar level, doubling if not tripling the power output when compared to the like. This makes the technique not only capable of defending the user against such attacks, but overpowering and simultaneously devastating opponents with steel-destroying force, as those who are struck or countered by this are ensured that their bodies will lay broken and battered, with death soon rearing its head. The sheer impact alone is enough to cause the ground beneath both the user and the target to crater. Even massive boss summons can find their strike stopped as they are sent flying dozens of meters away. Truly, this technique is a testament of how the energy flowing through all things can be manipulated for the sake of defense. the max size this can affect is Large(M), this technique like all others of the style requires strength too block attack, the user can block attacks with strengths one rank below the targets sending the recoil back double but if they utilize equal strength then the damage is tripled.
Ninjustu- Spoiler:
Name: Wind Displacement(Signature) Classification:Ninjustu Rank:D(D rank Chakra cost) Class:Supplementary/ Range:Mid
Description:By coursing her Wind release through his body it form's a invisible aura which allows Hakuyune to extend the range of his Taijutsu and Kenjutsu by 5 feet the 5 feet is from the wind chakra within the user's body by coursing it they draw the wind near them and whatever they happen too be holding. Meaning if the blow seems like it didn't connect due to the opponent narrowly dodging it the blow will still hit them albeit dealing wind slicing damage one rank below the attack, the wind is likewise invisible too the naked eye.
Name: Wind Release: Rasenshuriken Classification: Ninjustu Rank:SS Class: Offensive Range: short
Description:By manipulating the wind-natured chakra of the Wind Release: Rasengan, haku was able to create four large points, causing the Rasengan to take on the appearance of a giant fūma shuriken, with the Rasengan in the centre remaining a perfect sphere. The technique gives off a loud screech-like noise during, and after formation. The Rasenshuriken creates countless microscopic wind-blades that severely damage the body on a cellular level. It produces so many individual strikes that even doujustu is unable to count them all. The wind-blades sever all nerve channels in the body, leaving the target unable to move after being struck. They also attack the entire chakra circulatory system, which cannot be repaired by any form of medical ninjutsu whatsoever. Depending on the severity of the damage, the victim may not be able to perform a technique ever again. The Rasenshuriken does cellular damage to haku's's arm when he uses the technique without throwing it. this technique dEals ss rank damage with SS rank defense piercing.
Name: Wind Release: Rasengan Classification: Ninjustu Rank:S Class: Offensive Range: Short
Description:To create it, haku uses his left hand to release and spin the chakra, and the right to form the shell to maintain the sphere shape, and the other to mix the wind-natured chakra. This technique looks fairly similar to an ordinary Rasengan, except it has four small white blade like protrusions surrounding it, making it look like a miniature fūma shuriken. The concept of a completed Wind Release: Rasengan would be the rotation and power of the Rasengan, and Haku's's wind-natured chakra condensed into a stable sphere. this attack deals S rank damage as well as having S rank defense piercing.
Name: Big Ball Rasengan Classification: Ninjustu Rank:S Class: Offensive Range: Short
Description: A ninjutsu with pre-eminent destructive power, caused by wildly spinning chakra inside one's palm and compressing it to a high density — the Rasengan. Using the same essentials, but also rapidly increasing the amount of chakra used, results in the Big Ball Rasengan. Haku can now wield the attack with one hand, Compressed to an even higher density than before, the chakra is released all at once as soon as the technique hits the target, releasing an extraordinary destructive power. Proportional to this power, the amount of chakra it consumes is also extraordinary. This technique deals S rank damage.
Name: Rasengan Classification: Ninjustu Rank: A Class: Offensive Range: Mid
Description:The Rasengan does not require any hand seals to use, relying only on the chakra control of the user. Once it is complete, it becomes self-sustaining, which does not give the Rasengan a definite limit like the Chidori. The compacted nature and moving speed of the chakra allows the Rasengan to grind into whatever it comes in contact with to inflict major damage. This tends to launch the target spiralling backward after being hit or, if the target is lying on the ground or being launched to the ground, the destructive force is enough to form a crater. In the anime, Naruto was able to throw the Rasengan, making it a mid-range projectile technique. When thrown the technique moves at A rank speeds(Only able to be thrown in Sage Mode).
Name:Vibration Displacement(Signature) Classification:Ninjustu Rank:C(C rank Chakra cost) Class:Supplementary/ Range:Mid
Description:By coursing her Vibration release through his body it form's a invisible aura which allows Hakuyune to extend the range of his Taijutsu and Kenjutsu by 5 feet the five feet is simply vibration being let out by the user coursing their chakra, Meaning if the blow seems like it didn't connect due to the opponent narrowly dodging it the blow will still hit them albeit dealing Vibration damage equal too one rank below the attack. The vibrations sent through a targets body causes them too go static for a single post while vibrations run through their body they have too move at speeds and utilize strength tiers equal too the damage taken likewise if they were break that rule or not be able too do such trying too move or a attempt too move under these affects will cause the vibrations to deal damage exploding out off their body instead off naturally leaving the damage is one equal too either the targets strength or speed tier that was used during the duration whichever is higher.
Name:Enhanced Strength Classification: Ninjustu Rank:C Class:Supplementary Range:Self
Description:The need for strength being obvious, Hakuyune created this technique by utilizing chakra as a medium he can utilize strength for a good period of time, with a cost of chakra he can use strength tiers equal too one rank below his chakra cost for five post meaning C rank chakra D rank strength for five post and so on.
Genjustu- Spoiler:
Fuinjustu- Spoiler:
Name:Removal Seal Classification: Fuinjustu Rank: D Class:Supplementary Range: Short
Description:Simply by making contact with a seal, the user will flow chakra from their hand and into the formula, seemingly connecting them to its entirety. With a sudden pull, the user will rip the seal off of its medium, its makeup condensing into the palm of their hand. This allows the user to then place their hand upon another object or surface, transferring the seal from one medium to another, or simply disperse the seal. Items that may have been stored within such a seal will be scattered about the area if their container is destroyed. Such a technique has the power to rip seals even off of one's body without hampering its ability to function, effectively disarming opponents with hidden surprises upon their person. However, this only works on seals similar in power to this technique, as those of a higher rank will be far too powerful to remove.
Name:Destroyer Seal 2 point star Classification: Supplementary Rank:B Class: Fuinjustu Range: Short
Description: The user forms a seal upon their body compressing and stockpiling chakra into the seal to discharge along side techniques resulting in an Over-powering effect using the stockpiled Chakra to act as a damage modifier to increase the lethality of the users chakra based techniques. The two point star seal can hold essentially any amount of the users chakra but the chakra price must be taken when forming the seal and out of battle. The user however must train to store a certain amount of chakra into the seal, C-rank chakra is 50 words, B-rank 100, A-rank 150, S-rank 200, etc by 50. The user can release the chakra in doses if they wish boosting numerous techniques or amplifying one technique. *Amount Stored 1* SSS Rank Stored 0* SS Rank 0* S Rank 0* A Rank 0* B Rank 0* C Rank 0* D Rank
Name:Destroyer Seal 3 point star Classification: Supplementary Rank:B Class: Fuinjustu Range: Short
Description: The user forms a seal upon their body compressing and stockpiling chakra into the seal to utilize for techniques resulting in the ninjustu using the stockpiled Chakra to save the user's The three point star seal can hold essentially any amount of the user's chakra but the chakra price must be taken when forming the seal and out of battle. The user however must train to store a certain amount of chakra into the seal, C-rank chakra is 50 words, B-rank 100, A-rank 150, S-rank 200, etc by 50. The user can release the chakra in doses if they wish boosting numerous techniques or amplifying one technique. *Amount Stored 1* SSS Rank 0* SS Rank 0* S Rank 0* A Rank 0* B Rank 0* C Rank 0* D Rank
Hybrid Technique's- Spoiler:
Name:Multi Displacement Style- Bullet Rasengan Classification: Taijustu, Ninjustu Rank: S rank Class:Supplementary/ Offensive/ Defensive Range:Mid
Description: Hakuyune first starts this technique by spinning his displacement and adding denser chakra much like the normal Rasengan this causes his displacement too increase in size by 15 feet causing a rotation around the user from the Multi Displacement spinning, Once this is done the user now has a 360 sphere spinning around their body as they move creating a rotating shield of two types of chakra around themselves and tossing away any nearby attackers while still attacking, It bounces off techs S-rank speed and lower. Dealing heavy damage(S Rank) . The user will then burst forward ramming the target and dealing heavy damage wind will do A-rank, vibration will do A-rank, spiritual will do S-rank, The Sphere ranges the same feet of the displacement plus 15 and deals four types of damage, This attack is seen same as the Rasengan. The vibrations sent through a targets body causes them too go static for a single post while vibrations run through their body unless they move at S-rank speeds or possess S-rank strength likewise if they were not able too do such trying too move or a attempt too move under these affects will cause the vibrations to deal damage exploding out off their body instead off naturally leaving the damage is one equal too the tier used, what make this technique so deadly is that the Rasengan hits the target dealing heavy damage on it's while dealing a heavy Hybrid damage.
Name: Spiritual Displacement Classification: Ninjustu/Kinjustu Rank:A(B rank blood cost) Class: Supplementary Range: Mid
Description: Hakuyune gives up a blood price too form yet another Displacement, this technique forms a spiritual displacement 5 feet around the user causing spiritual damage on a A rank level each time one comes into contact with the field.
Name: Mental Displacement Classification: Ninjustu/ Genjustu Rank:A Class: Offensive Range: Mid
Description: A genjustu Hakuyune labels a displacement, he activates the genjustu through the touch of another ninjustu or kinjustu. The Genjustu causes A rank mental damage as well as a one post stun the following post. The damage affects ones brain specifically, likewise causing D rank mental strain every post after 1 hit, C rank after 2, B rank after 3, A after 4, S after 5, SS after 6, SSS after 7. Requiring a equal rank too the strain Mental healing technique too make the strain go away. Simply requires the ninjustu or kinjustu too make contact with the target too be a successful hit.
Name: Multi Displacement Style Classification: Ninjustu, Kinjustu Rank: S(S rank chakra, A rank Blood) Class: Supplementary Range: Long
Description: Hakuyune Mixes all his displacements forming one large and stronger version, He mixes the Vibration, Wind, Spiritual. The Displacement ranges 15 feet, This attack is unseen same as the other displacements and will hit the target albeit wind will do A-rank, vibration will do A-rank, spiritual will do S-rank. The vibrations sent through a targets body causes them too go static for a single post while vibrations run through their body they have too move at S rank speed or use S rank strength if the target is not able too do such trying too move or a attempt too move under these affects will cause the vibrations to deal damage exploding out off their body instead off naturally leaving the damage is equal too the tier used.
Name: Multi Displacement Style- Seitai Buki Classification: Ninjustu, Kinjustu Rank: S(B rank chakra, C rank blood for 5 Arms, B rank chakra for 5 extra arms) Class: Supplementary Range: Long
Description: Hakuyune after some practice has learned how too manipulate his Multi displacment into usable arms made of pure Chakra&Spirtual energy. The Seitai Buki arms hands are clawed while the rest of the arm seems to lack any kind of joint, thus allowing them to have flexible movements that will generally be impossible for normal arms. The user can create any number of arms that they desire and they can also serve other purposes such as grappling hooks, to either grab onto objects or enemies from great distances, for offensive means, as merely touching one of these can cause damage wind will do A-rank, vibration will do A-rank, spiritual will do S-rank. To use this technique Multi Displacment must already be active.
Tri-Hyrbid Technique's- Spoiler:
Last edited by Mu on 23rd September 2014, 5:58 pm; edited 16 times in total |
| | | Kenji
Posts : 3338 Join date : 2011-01-06 Age : 29 Location : Wouldn't you like to know ;D
| Subject: Re: Hakuyuné Makihoshigo 19th February 2014, 7:53 pm | |
| Approved *********************** - Indra T. Erlang:
- Roark Hokkai:
- Amara Jiko:
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Re: Hakuyuné Makihoshigo 24th February 2014, 4:45 pm | |
| Note if you are making a Lord. You won't be able to have any Shinobi Character's meaning that this character will have to drop out of the academy and go Scholar or merely be scrapped. *********************** - Past is Past:
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| Subject: Re: Hakuyuné Makihoshigo 13th September 2014, 4:18 pm | |
| Acolyte Tech - Spoiler:
Name: First Level Portal Classification: Demoniac Tech Rank: D-rank (D-rank Blood Price) Class: Supplementary Range: Any
Description: The Acolyte makes a blood contract and summons a portal behind him/her that consists of an empty void which is surprisingly frail and is the size of a person. This portal periodically summons low level Demons noted by the Number 1 on their backs unless it is destroyed. The portal itself is capable of being destroyed by a hybrid based technique equal rank to it with piercing or above rank without piercing or a D-rank or above technique of another classification other than chakra as they fizzle out upon coming in contact with it. One First Level: Portal is capable of spawning 4 First Level Demons at Swift Release Speeds, once 4 are on the field no more can be produced but when one is destroyed it opens up space for a new one to enter.
Name: Second Level: Portal Classification: Demoniac Tech Rank: C-rank (C-rank Blood Price) Class: Supplementary Range: Any
Description: The Acolyte makes a blood contract and summons a portal behind him/her that consists of an empty void which is not as frail as the First Level but still frail itself and is the size of a Medium (M) creature. The portal periodically summons below average level Demons noted by the Number 2 on the portal. The portal itself is capable of being destroyed by a hybrid based technique equal rank to it with piercing or above rank without piercing or a D-rank or above technique of another classification other than chakra as they fizzle out upon coming in contact with it. One Second Level: Portal is capable of spawning 3 Second Level Demons at Bullet Release Speeds, once 3 are on the field no more can be produced but when one is destroyed it opens up space for a new one to enter.
Name: Third Level: Portal Classification: Demoniac Tech Rank: B-rank (B-rank Blood Price) Class: Supplementary Range: Any
Description: The Acolyte makes a blood contract and summons a portal behind him/her that consists of an empty void which is not as frail as the First Level but still frail itself and is the size of a Medium (XL) creature. The portal periodically summons average level Demons noted by the Number 3 on the portal. The portal itself is capable of being destroyed by a hybrid based technique equal rank to it with piercing or above rank without piercing or a C-rank or above technique of another classification other than chakra as they fizzle out upon coming in contact with it. One Third Level: Portal is capable of spawning 2 Third Level Demons at Crashing Ground Speeds, once 2 are on the field no more can be produced but when one is destroyed it opens up space for a new one to enter.
Name: Giant Level: Portal Classification: Demoniac Tech Rank: A-rank (A-rank Blood Price) Class: Supplementary Range: Any
Description: The Acolyte makes a blood contract and summons a portal behind him/her that consists of an empty void which is not as frail as the First, Second or Third Level but still frail itself and is the size of a Large (XL) creature. The portal periodically summons low to average level demons noted by the constantly changing number (1,2 or 3) on the portal the difference between this one and the normal portals however is that any demon summoned in it has it's size greatly enhanced with it's capabilities being increase to match its new size. The portal itself is capable of being destroyed by a hybrid based technique equal rank to it with piercing or above rank without piercing or a B-rank or above technique of another classification other than chakra as they fizzle out upon coming in contact with it. One Second Level: Portal is capable of spawning 2 Giant First, Second or Third Level Demons at Vacuum Release Speeds, once 2 are on the field no more can be produced but when one is destroyed it opens up space for a new one to enter.
Name: Fourth Level Portal Classification: Demoniac Tech Rank: S-rank (S-rank Blood Price) Class: Supplementary Range: Any
Description: The Acolyte makes a blood contract and summons a portal behind him/her that consists of an empty void which is more durable than the First, Second, Third and Giant Level but is still rather frail. Unlike the others where better portals means larger all Fourth Level portals are the size of a person. This portal periodically summons high level Demons noted by the Number 4 on their backs unless it is destroyed. The portal itself is capable of being destroyed by a hybrid based technique equal rank to it with piercing or above rank without piercing or a A-rank or above technique of another classification other than chakra as they fizzle out upon coming in contact with it. One Fourth Level: Portal is capable of spawning 1 single Fourth Level Demons at Blinding Light Speeds, once 1 are on the field no more can be produced but when one is destroyed it opens up space for a new one to enter.
Name: Greater Level: Portal Classification: Demoniac Tech Rank: SS-rank (SS-rank Blood Price) Class: Supplementary Range: Any
Description: The Acolyte makes a blood contract and summons a portal behind him/her that consists of an empty void which is not as frail as the First, Second, Third, Giant or Fourth Level but still somewhat frail itself and is the size of a Colossus creature. The portal periodically summons Greater Demons noted by the constantly changing number (1-4) on the portal. Greater Demons are the leaders of the demons and each represent one of the various types of demons with enhanced abilities and being much larger than their counterparts on occasion. The portal itself is capable of being destroyed by a hybrid based technique equal rank to it with piercing or above rank without piercing or a S-rank or above technique of another classification other than chakra as they fizzle out upon coming in contact with it. One Greater Level: Portal is capable of spawning Greater Demons at Ripping Discord Speeds, once 1 is on the field no more can be produced but when one is destroyed it opens up space for a new one to enter.
Name: Devil Level: Portal Classification: Demoniac Tech Rank: SSS-rank (SSS-rank Blood Price) Class: Supplementary Range: Any
Description: The Acolyte makes a blood contract and summons a portal behind him/her that consists of an empty void which is not as frail as the First, Second, Third, Giant, Fourth or Greater Level but still somewhat frail itself and is the size of a Titantic creature. The Devil Portal is iconic both due to it's size and due to rather than a number the name of one of the 7 Princes of Hell are written on it. Rather than summon the the Prince it is named after, it acts as a gateway for the other demons to exit from in greater numbers however on rare occasions one of the Princes will emerge to wrought havoc in the mortal plane. The portal itself is capable of being destroyed by a hybrid based technique equal rank to it with piercing or above rank without piercing or a SS-rank or above technique of another classification other than chakra as they fizzle out upon coming in contact with it. One Greater Level: Portal is capable of spawning Demons at Echoing Flash speeds Ranging from Level 1 all the way up to Greater Level Demons, each having their own limits which upon being reached no more are able to emerge when one is destroyed it opens up space for a new one to enter the same Level as it. When Summoning a Prince of Hell however no other Demons are able to come out of this portal while he is out. Level of Demon - Number Which can be out at one time 1 - 15 2 - 10 3 - 5 Giant - 4 4 - 3 Greater - 2 Devil - 1
Name: First Level: Slime (Sloth) Classification: Demoniac Tech Rank: D-rank (E-rank Blood Price) Class: Offensive Range: Any
Description: Once the First Level: Portal has been created the fodder level of demons are now able to emerge from it. One of which are slime which resemble and oozing liquid creature which has no definite shape and is the size of a small creature. These demons are mindless creatures that ooze around and have the ability to fit into small spaces and containers. Coming in contact with a slime is dangerous as it deals C-rank hybrid damage each post contact is maintained likewise being able to cease the flow of chakra to an area touched with just one contact dependent on the victims endurance tiers. Slimes like all Demons are immune to chakra based techniques, they fizzle upon contact with them having without causing them harm. First Level Demons are able to be destroyed by a C-rank hybrid based technique with piercing, a C-rank physical or mental based technique or a D-rank spiritual or natural based technique. Endurance - Chakra Flow Ceased Time Limit None - 3 Posts (Total) D - 1 Posts (Total) C - Immune to effect but takes D-rank damage instead
Name: First Level: Evil Eye (Greed) Classification: Demoniac Tech Rank: D-rank (E-rank Blood Price) Class: Offensive Range: Any
Description: Once the First Level: Portal has been created the fodder level of demons are now able to emerge from it. One of which are Evil Eye which resembles a large eye with a slit pupil with bat wings attached and is the size of a small creature. These demons are mindless creatures that fly around staring at things and have the ability to project what they see in a topic in another topic as long as they aren't destroyed. They are only able to "record" what they see for a limited time and often if left to their own devices will record completely random things. Evil Eyes only have normal vision however are not capable of being read by any type of chakra sensory techniques unless they are capable of sensing void release. First Level Demons are able to be destroyed by a C-rank hybrid based technique with piercing, a C-rank physical or mental based technique or a D-rank spiritual or natural based technique. Recording Time - Time Until Recording Fades Away 5 Posts (Total) - The Next Topic outside of the topic they recorded in.
Name: First Level: Blob (Sloth) Classification: Demoniac Tech Rank: D-rank (E-rank Blood Price) Class: Offensive Range: Any
Description: Once the First Level: Portal has been created the fodder level of demons are now able to emerge from it. One of which are Blobs which take the appearance of a floating ball shaped creature with dozens of gun barrels protruding from it and is the size of a small creature. These demons are mindless creatures that float around and have the ability to fire blasts from the gun barrels on their bodies. These blasts travel at swift release speeds and are the size of a baseball and deal hybrid damage equal to a D-rank while likewise being able to cease the flow of chakra to an area hit dependent on the victims endurance tiers. When it comes in contact however with a chakra based technique D-rank or below the chakra based technique will fizzle out while it keeps going as if nothing had happened. First Level Demons are able to be destroyed by a C-rank hybrid based technique with piercing, a C-rank physical or mental based technique or a D-rank spiritual or natural based technique. Endurance - Chakra Flow Ceased Time Limit None - 3 Posts (Total) D - 1 Posts (Total) C - Immune to effect but takes D-rank damage instead
Name: Second Level: Imp (Pride) Classification: Demoniac Tech Rank: C-rank (D-rank Blood Price) Class: Supplementary Range: N/A
Description: Once the Second Level: Portal has been created the basic level of demons are now able to emerge from it. One of which are Imps which take the appearance of a cute looking chibi winged demons which have a constant sinister smile and are size of a medium (S) creature. Similar to the other Second Level Demons they are capable of independent thought and while they can not talk they are literate and capable of understanding complex instructions given to them by their master. Imps are capable of snapping their master out of genjutsu by biting them and transferring one genjutsu afflicting their master to themselves and are capable of moving at swift release speeds. They also retain the ability to launch blasts at opponents however their blasts are faster than most of the Level Two Demons but lack power. These blasts travel at crashing ground release speeds and are the size of a basketball and deal hybrid damage equal to a D-rank while likewise being able to cease the flow of chakra to an area hit dependent on the victims endurance tiers. When it comes in contact however with a chakra based technique D-rank or below the chakra based technique will fizzle out while it keeps going as if nothing had happened. Imps are able to be destroyed by a B-rank hybrid based technique with piercing, a B-rank physical or mental based technique or a C-rank spiritual or natural based technique. Endurance - Chakra Flow Ceased Time Limit None - 3 Posts (Total) D - 1 Posts (Total) C - Immune to effect but takes D-rank damage instead.
Name: Second Level: Genie (Envy) Classification: Demoniac Tech Rank: C-rank (2 D-rank Blood Price) Class: Supplementary Range: N/A
Description: Once the Second Level: Portal has been created the basic level of demons are now able to emerge from it. One of which are Genies which take the appearance of a formless mass of gaseous materials with glowing blue eyes and is the size of a medium (M) creature. Similar to the other Second Level Demons they are capable of independent thought and while they can not talk they are literate and capable of understanding complex instructions given to them by their master. Genie's are completely immune to being harmed by physical based techniques due to their body being comprised of gas likewise they are unable to inflict physical damage on opponents and are capable of moving at swift release speeds. They also retain the ability to launch blasts at opponents however their blasts are stronger and faster most of the Level One Demons. These blasts travel at bullet release speeds and are the size of a basketball and deal hybrid damage equal to a C-rank while likewise being able to cease the flow of chakra to an area hit dependent on the victims endurance tiers. When it comes in contact however with a chakra based technique C-rank or below the chakra based technique will fizzle out while it keeps going as if nothing had happened. Second Level Demons are able to be destroyed by a B-rank hybrid based technique with piercing, a B-rank mental based technique or a C-rank spiritual or natural based technique. Endurance - Chakra Flow Ceased Time Limit None - 5 Posts (Total) D - 3 Posts (Total) C - 1 Posts (Total) B - Immune to effect but takes C-rank damage instead.
Name: Second Level: Tease (Gluttony) Classification: Demoniac Tech Rank: C-rank (D-rank Blood Price Per Tease) Class: Supplementary Range: N/A
Description: Once the Second Level: Portal has been created the basic level of demons are now able to emerge from it. One of which are Tease which take the appearance of a red and black butterfly, the size of a small creature. Similar to the other Second Level Demons they are capable of independent thought and while they can not talk they are literate and capable of understanding complex instructions given to them by their master. Tease count as 1 spot however are commonly used by Acolytes due to their ability to consume flesh and multiple the more they eat when multiplying every time they eat a C-rank amount (1 limb) of flesh they divide once multiplying exponentially when engaging in combat with multiple targets or large enemies while flying at swift release speeds. They also retain the ability to launch blasts at opponents however their blasts are unique in that they aren't meant for dealing damage but rather destroying offensive attacks and upon hitting targets simply deal knockback. These blasts travel at bullet release speeds and are the size of a golf ball and knock whatever comes in contact flying back at bullet release speeds 15 feet, while likewise being able to cease the flow of chakra to an area hit dependent on the victims endurance tiers. When it comes in contact however with a chakra based technique C-rank or below the chakra based technique will fizzle out while it keeps going as if nothing had happened. Second Level Demons are able to be destroyed by a B-rank hybrid based technique with piercing, a B-rank mental based technique or a C-rank spiritual or natural based technique. Endurance - Chakra Flow Ceased Time Limit None - 5 Posts (Total) D - 3 Posts (Total) C - 1 Posts (Total) B - Immune to effect but takes C-rank damage instead.
Name: Third Level: Card (Pride) Classification: Demoniac Tech Rank: B-rank (6 D-rank Blood Price) Class: Supplementary Range: N/A
Description: Once the Third Level: Portal has been created the average level of demons are now able to emerge from it. One of which are Cards which take the appearance of a playing cards with moving pictures which float in the air and are of a medium (S) creature. Similar to the other Third Level Demons they are capable of independent thought and while they can not talk they are literate and capable of understanding complex instructions given to them by their master. Cards are capable showing pictures of what they see. They are only able to "record" what they see for a limited time however they love observing carnage and fights and if left to their own devices will seek out conflict to spectate. Cards only have normal vision however are not capable of being read by any type of chakra sensory techniques unless they are capable of sensing void release. Third Level Demons are able to be destroyed by a A-rank hybrid based technique with piercing, a A-rank physical or mental based technique or a B-rank spiritual or natural based technique. Recording Time - Time Until Recording Fades Away 20 Posts (Total) - The Up to 2 topics outside of the topic they recorded in.
Name: Third Level: Gaki (Greed) Classification: Demoniac Tech Rank: B-rank (8 D-rank Blood Price) Class: Supplementary Range: N/A
Description: Once the Third Level: Portal has been created the average level of demons are now able to emerge from it. One of which are Gaki which take the appearance of a naked purple humanoid wearing gold earrings with glowing red eyes and is the size of a medium (M) creature. Similar to the other Third Level Demons they are capable of independent thought and while they can not talk they are literate and capable of understanding complex instructions given to them by their master. Gaki are capable of mimicking sounds they here which works hand in hand with their natural abilities. Gaki are capable of shapeshifting into things they come in contact with allowing them to replicate their tiers, appearance and act in their place, often disposing of things and acting in their place until they are discovered. They also retain the ability to launch blasts at opponents however their blasts are stronger and faster most of the Level Two Demons. These blasts travel at Crashing Ground speeds and are the size of baseballs due to being compressed and deal hybrid damage equal to a B-rank while likewise being able to cease the flow of chakra to an area hit dependent on the victims endurance tiers. When it comes in contact however with a chakra based technique B-rank or below the chakra based technique will fizzle out while it keeps going as if nothing had happened. Third Level Demons are able to be destroyed by a A-rank hybrid based technique with piercing, an A-rank physical or mental based technique or a B-rank spiritual or natural based technique. Endurance - Chakra Flow Ceased Time Limit None - 7 Posts (Total) D - 5 Posts (Total) C - 3 Posts (Total) B - 1 Post (Total) A - Immune to effect but takes B-rank damage instead.
Name: Third Level: Tickle (Gluttony) Classification: Demoniac Tech Rank: B-rank (2 D-rank Blood Price Per Tickle) Class: Supplementary Range: N/A
Description: Once the Third Level: Portal has been created the basic level of demons are now able to emerge from it. One of which are Tickle which take the appearance of a reddish-purple butterfly, the size of a small creature. Similar to the other Third Level Demons they are capable of independent thought and capable of understanding complex instructions given to them by their master but instead of talking they form shapes in order to communicate with their masters. Tickle count as 1 spot however are commonly used by Acolytes due to their ability to consume flesh and multiple the more they eat when multiplying every time they eat a B-rank amount (2 limbs) of flesh they divide four times multiplying exponentially when engaging in combat with multiple targets or large enemies while flying at crashing ground speeds. They also retain the ability to launch blasts at opponents however their blasts are unique in that they aren't meant for dealing damage but rather destroying offensive attacks and upon hitting targets simply deal knockback. These blasts travel at bullet release speeds and are the size of a tennis ball and knock whatever comes in contact flying back at crashing ground speeds 20 feet, while likewise being able to cease the flow of chakra to an area hit dependent on the victims endurance tiers. When it comes in contact however with a chakra based technique B-rank or below the chakra based technique will fizzle out while it keeps going as if nothing had happened. Second Level Demons are able to be destroyed by a A-rank hybrid based technique with piercing, a A-rank physical or mental based technique or a B-rank spiritual or natural based technique. Endurance - Chakra Flow Ceased Time Limit None - 7 Posts (Total) D - 5 Posts (Total) C - 3 Posts (Total) B - 1 Post (Total) A - Immune to effect but takes B-rank damage instead.
Name: Giant Level: Hellhound (Wrath) Classification: Demoniac Tech Rank: A-rank (18 D-rank Blood Price) Class: Supplementary Range: N/A
Description: Once the Giant Level: Portal has been created the giant level of demons are now able to emerge from it. One of which are Hellhounds which resemble a three headed dog with spikes going down its back with a battleaxe for a tail and is the size of a Large (XL) creature. Similar to the other Third Level Demons they are capable of independent thought and while they can not talk they are literate and capable of understanding complex instructions given to them by their master. Giant Level Hellhounds are capable of moving at Crashing Ground Speeds and have the ability to smell chakra signatures making them capable trackers being able to sniff out those in concealement techniques which do not conceal the scent of their chakra signature. Each head on the Hellhound is capable of releasing concentrated beams of chakra which causes it to lock in place until they finish firing (1 post later). These beams travel at Vacuum Release speed and have a 5 foot radius across while stretching 30 feet and deal hybrid damage equal to an A-rank while likewise being able to cease the flow of chakra to an area hit dependent on the victims endurance tiers. When it comes in contact however with a chakra based technique A-rank or below the chakra based technique will fizzle out while it keeps going as if nothing had happened. Giant Level Demons are able to be destroyed by a S-rank hybrid based technique with piercing, a S-rank physical or mental based technique or a A-rank spiritual or natural based technique. Endurance - Chakra Flow Ceased Time Limit None - 7 Posts (Total) D - 5 Posts (Total) C - 3 Posts (Total) B - 1 Post (Total) A - Immune to effect but takes B-rank damage instead.
ame: Second Level: Angel (Pride) Classification: Demoniac Tech Rank: S-rank (22 D-rank Blood Price) Class: Supplementary Range: N/A
Description: Once the Fourth Level: Portal has been created the high level of demons are now able to emerge from it. These demons have a child-like form with a muscular stomach. There is a black star on the demon’s stomach and a lit, closed ring, “halo-like” oval above their head and wings on its back, ironically making one of the types strongest demon, look like a childish angel. Similar to the other Four Level Demons they are capable of independent thought, and can talk freely with deep gravely voices which sharply contrast with their appearances, they are also literate and capable of understanding complex instructions given to them by their master. Angels are capable of moving at Blinding Light speeds and bleed black blood from their bodies when injured, all Angels are capable of controlling their blood and can be taught techniques revolving around it consuming additional slots from their master's jutsu limit. They also retain the ability to launch blasts at opponents however their blasts are the fastest of all of the Level Four Demons but lack the power that other possess. These blasts travel at Blinding Light release speeds and are the size of a bowling ball and deal hybrid damage equal to a A-rank while likewise being able to cease the flow of chakra to an area hit dependent on the victims endurance tiers. When it comes in contact however with a chakra based technique S-rank or below the chakra based technique will fizzle out while it keeps going as if nothing had happened. Angel are able to be destroyed by a SS-rank hybrid based technique with piercing, a SS-rank physical or mental based technique or a S-rank spiritual or natural based technique. Endurance - Chakra Flow Ceased Time Limit None - 9 Posts (Total) D - 7 Posts (Total) C - 5 Posts (Total) B - 3 Post (Total) A - 1 Post (Total) S - Immune to effect but takes S-rank damage instead.
Name: Greater Level: Succubus Queen (Lust) Classification: Demoniac Tech Rank: SS-rank (36 D-rank Blood Price) Class: Supplementary Range: N/A
Description: Once the Fourth Level: Portal has been created the basic level of demons are now able to emerge from it. These demons have a voluptuous form resembling a human, nova or zireh female with small bat wings and a forked tail, each Succubus Queen has a golden crown adorning their heads and are completely nude. Similar to the other Fifth Level Demons they are known as the leaders of a particular type of Demons, in this case they are the leaders of the Succubus type and are the most intelligent beings of their type. Succubus are immune to seduction, lust and love influencing techniques and are capable triggering vision based genjutsu by a simple glance at their form while triggering touch based genjutsu with contact. Due to this ability they are capable of utilizing the genjutsu techniques in their masters arsenal at the cost of utilizing said masters chakra when the techniques are used. They retain They also retain the ability to launch blasts at opponents however their blasts deal no damage each having the added effect of causing weak willed induviduals to fall in love with the Succubus Queen. These blasts travel at Blinding Light release speeds and are shaped like lips their size varying between normal lip size and up to a medium (S) creature in size with the size being freely able to be controlled while likewise being able to cease the flow of chakra to an area hit dependent on the victims endurance tiers When it comes in contact however with a chakra based technique SS-rank or below the chakra based technique will fizzle out while it keeps going as if nothing had happened. Angel are able to be destroyed by a SSS-rank hybrid based technique with piercing, a SSS-rank physical or mental based technique or a SS-rank spiritual or natural based technique. Those who have barrier tiers, a will-power based technique or an technique revolving around countering the effect lust or love emotions S-rank or above are unable to be affected by the effect of the Succubus Queen's blasts. Endurance - Chakra Flow Ceased Time Limit None - 9 Posts (Total) D - 7 Posts (Total) C - 5 Posts (Total) B - 3 Post (Total) A - 1 Post (Total) S - Immune to effect but takes S-rank damage instead.
Name: Devil Level: Lucifer The Fallen Angel, Crown Prince of Pride Classification: Demoniac Tech Rank: Z-rank (Unique Price Listed in Description) Class: Supplementary Range: N/A
Description: The Devil Level refers not to Acolyte Demons but rather the leaders of the Acolyte Demons themselves a being known as a Devil. Their are only seven of these Devils and each are referred to by the other demons as the Crowned Princes of Hell. Lucifer was the first, and is the most prideful of all the demons ruling over all of the Greater Demons which fall under the Pride Kingdom and thus all of the demons which are associated with the deadly sin. Lucifer like his fellow princes has two forms, the first when he surpresses his power causing him to walk out of the Portal in a humanoid sized form while the second being unsurpressed causing him to exit the portal in his true Colossus sized form being smaller than the Juubi but still massive in size. Lucifer is the most balanced of the Seven neither excelling in one area or lacking in another rather he possesses all Six Tiers at SS-rank level. When in his humanoid form his abilities are lowered by one rank due to conserving his power however he can remain in this plane for double the time length before fading away due to his body being to powerful to remain in the mortal plane for too long. Lucifer is capable of using all of the abilities of the Pride Demons that were sacrificed to summon him into this plane. In order to Summon Lucifer the Devil Gate Must be Maxed out with Pride Demons and all instantly burst into black blood which then converge back into the portal at Echoing Flash as fuel to manifest Lucifer into the mortal realm. Like all of the Crown Princes of Hell, Lucifer is only able to manifest for a limited time which is based on the Acolyte's Skill Level: D = 5 Posts (Total) C = 10 Posts (Total) B = 15 Posts (Total) A = 20 Posts (Total) S = 25 Posts (Total)
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| Academy Field Trip | 28th November 2022, 4:02 pm by Xi | Road Trip
With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …
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