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| Hokkai Clan | |
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Rain
Posts : 436 Join date : 2013-02-04
| Subject: Hokkai Clan 24th August 2013, 7:19 pm | |
| Basic Info Clan Name: Hokkai Clan Location: Ibaragakure Clan Symbol: The clan symbols of three wolves represent the three parts of the Hokkai clan, and their unity and animal companionship. The top left the Hokkai clan heirs, the top right is the Shinu clan, and the bottom wolf being the lesser members of the Hokkai clan. The circle shows that they stand together and are incomplete without even one of them. - Spoiler:
Kekkai Genkai: Clan Information: The Hokkai is known for their deadly skill in the taming and use of animals in combat amongst other things. With the recent joining of clans the Hokkai have learned from their once enemies, the Shinu, how to alter, and summon the animals they call family. Kekkai Genkai:N/A Clan History: The Hokkai clan have a long and blood filled history, every member since the clan head Kazuhira Hokkai choosing to serve the village of Ibagakure with pride and honor. It was the clan head Kazuhira that ended the long history of violence between the Hokkai and the Shinu through two acts. By giving the Shinu clan head his Naginata, and marrying his eldest daughter the two clans joined. This union was first looked down upon by Hokkai and Shinu alike, but soon the fruits of the union became changing the minds of those that questioned Kazuhira’s ideals. Due to the things accomplished this period of Kazuhira as head would be known by the clan members as the golden age of the clan, which ended just as abruptly as it came. Kazuhira’s lust for power was never saited as he continued to make contracts with the demons of the Osoroshii samurai style. The contracts led to the loss of his sanity, and just before he underwent his final contract he asked his close friend Tetsu Kurogane to end his life if he was to be considered a threat to the village. Tetsu took his friend’s life, and due to the lack of knowledge the clan had on the matter they saw the mercy killing as murder. Swearing revenge on Tetsu and all his kin the Hokkai kept their clan leader in their hearts and memories. From then on the Hokkai continued their service to Ibara as trackers, hunters, and messengers. Recognized Members: Rainer, Hukaji, King
Last edited by Rain on 20th February 2014, 4:16 pm; edited 2 times in total | |
| | | Rain
Posts : 436 Join date : 2013-02-04
| Subject: Re: Hokkai Clan 26th October 2013, 6:37 pm | |
| - Old Hokkai Tech (Use for Reference only, submit for reapproval after updating if you wish to use them):
Name: Animal Activation Classification: Ninjutsu Rank: D Class: Supplementary Range: Self
Description: The shinobi finally is able to activate their partner animal(s). All Hokkai members require to know this technique in order to summon their animals for usage and battle.
Name: Vague Chakra Sensory Classification: Ninjutsu Rank: C Class: Supplementary Range: Close, Mid, Far
Description: Regardless that the animal isn't the best at sensing chakra, you still mustn't underestimate the power of an animal. Although, the disadvantage is, the animal can only sense this chakra for a certain amount of time, overall 5 minutes (5 Posts). Overtime with training, it can be improved.
Name: Enhanced Five Senses Classification: Taijutsu Rank: C Class: Supplementary Range: Close, Mid, Far
Description: The animal and the human gets enhanced five senses. Hear, Look, Smell, Taste and Touch. Regardless what this jutsu can do, it increases 10% of the 5 senses known to man. It will help tremendously when tracking.
Name: Animal Caller Classification: Ninjutsu Rank: D Class: Passive Range: N/A Description: The special jutsu only used by the Hokkai clan. By learning this, the Hokkai clan member would be able to Infuse their vocal cords with chakra following an hand seal. This would create an instant portal where the animal would be dispersed from to come to the aid of the Hokkai clan member by calling out in the language of the animal. Upon the arrival of the animal, the portal would disappear. Upon the defeat of the animal, it would disappear. The animal will possess one to two of the 6 primary elements and the summoned animals are equal to the user's rank in all tiers. From Academy Student to Chunin, the user can summon 1 animal at a time with only 1 animal active at any point in time. From Jonin and higher, the user can summon 2 animals at a time with 2 animals active at any point in time.
The List of animals you can befriend is entirely your choice. The maximum number of animals you can call on as allies is 10, with the maximum number of jutsu that the animal has is 3, with tiers also counting towards the jutsu count. These animals are treated as pets and are randomized. Academy students can have 2 Pets, Genin can have 3 Pets, Chunin can have 4 pets, T. Jonin can have 6 pets, Jonin can have 7 pets, Hunter Nin can have 8 pets, Head Nin/Medical Nin can have 9 pets and Sannin can have 10 pets at once.
Name: More like me...More like you Classification: --- Rank: C Class: Passive Range: N/A Description: This technique provides for the full synchronization of the pet and the human, fully integrating their passives unto one another. Their passives would now be shared, taking on the attributes of their significant other as well as keeping their own. The human would basically be granted the passives of their pet, and the pet would be granted the passives of the owner.
Name: Animal Caller- Switch Out Classification: Ninjutsu Rank: C Class: Supplementary Range: N/A Description: With this jutsu, the user can switch out a pet that he/she befriends with another pet. This way, the user would not be bound to that one pet until its defeat and is able to switch out to use a different one appropriate to the situation at hand. The number of switches a Hokkai clan member can make is dependent on the rank of the Hokkai clan member. With Academy students being able to have 1 per topic, Genin 2 per topic, Chunin 3 per topic, T. Jonin 4 per topic, Jonin 5 per topic, Hunter Nin 6 per topic, Head Nin/Medic Nin 7 per topic, Sannin 8 per topic.
Name: Deafening Roar Classification: Taijutsu Rank: B Class: Defensive Range: Close Range, Mid Range, Far Range Description: This jutsu is used to distract opponents and deafen the opponents hearing. The only way to keep yourself safe from this jutsu is by submerging underwater. The user and animal take no effect due to their own powers of ears, eyes and nose.
Name: Assassins Speed Classification: Taijutsu Rank: B Class: Offensive Range: Far, Close, Mid Description: This jutsu is proven to be the jutsu you must master to be shown as a true Hokkai. This jutsu is simply misdirection with the user heads straight toward their opponent and the animal approaching from behind. The animal trips the opponent allowing the user to making the finishing blow while the opponent is still airborne. The reason this technique is held with such high praise is the amount of teamwork needed to be able to pull it off. No words or signals can be used to initiate this to show true mastery.
Name: Evolution's Hybrid Transformation Classification: Kinjutsu Rank: B Class: Supplementary Range: Self Description: An awesome jutsu which shows the bond between man and animal. The animal lends their partner their power and together they become one. In this transformation the user has pronounced animal features however it is blended with humanoid features as well. They bear resemblance to the animal they chose to fuse with. In this form they are much stronger gaining all the B-rank tiers also they gain an ability depending on the animal.(e.g. birds give flight, and moles give enhanced burrowing abilities) Their senses are heightened and they gain the ability to read the minds of other animals. This technique ranks up with the user gaining, A-rank strength,endurance and speed at Jonin rank and the S-rank tiers at Sannin rank.
b]Name:[/b] Claw of the Beast Classification: Ninjutsu Rank: B-S Class: Defensive Range: Close Range Description: The anime strikes with its magnificent claws. This blow is backed by coursing chakra into the claws of the animal. This causes the animals fur and claws to becoming as hard as steal allowing them to easily break B-rank and below defenses, and weapons. As well as deal B-rank damage. The Hokkai clan member can join in by outstretching their arm which becomes covered in chakra to resemble a calw and deals B-rank damage as well bringing the total damage to A-rank. However this jutsu is at its most powerful during Evolution's Hybrid Transformation which deals 4 blows totaling the damage at S-rank.
Name: Hail Mary Classification: Taijutsu/Ninjutsu Rank: B Class: Offensive Range: Short - Mid Description: The animal charges toward the opponent at high speeds (Crashing Ground) and then abruptly stops, or breaks off releasing a shock-wave toward the opponent. The shock-wave will harm anything in its path and take things off balance.
The animal can charge this attack with chakra sending a colored silhouette of an animal (If your animal is a badger it shoots a badger) as its "afterimage" which continues to head towards the target before exploding upon contact. The silhouette creates a massive explosion of the animal's chakra element. The explosion has a blast radius of 20 feet.
Name: Evolutionary Avarice Classification: Kinjutsu Rank: A Class: Supplementary Range: Self Description: The once thought pinnacle and at the same time the lowest point of the Evolution's hybrid transformation. This jutsu gives the user A rank in all tiers increasing to S once the user reaches Chuunin/T.Jonin and capping there. This jutsu also gives the user's pet full control over the fused body while at the same time bringing it to it's basic instincts. In this form the user could easily be mistaken for a wild animal. The user also is unable to use the human's side of the jutsu pool. (e.g. they're no longer able to use Great fireball jutsu if the human is the only one of the two that know it.) This form will break any S rank and below genjutsu the first form has found themselves caught in.
Name: Swooping Currents Classification: Taijutsu Rank: B-A Class: Offensive Range: Mid, Far Description: This technique is very versatile as its elemental constitution is varied upon the location being either Wind or Water. While in the Eagle Human Hybrid Transformation this technique gets boosted up to A-rank.
Name: Greater Chakra Sensory Classification: Taijutsu Rank: A Class: Offensive Range: Close, Mid, Far Description: The animal has become a lot better at sensing chakra and can pinpoint the locations of hidden objects, people as long as they contain chakra in their bodies. The animal can also use it too see in the dark, fog and other things that impede ones vision. Now the animal can sense chakra for a prolonged period of time namely 20 minutes (20 posts).
Name: Imperial Blow Classification: Ninjutsu Rank: A Class: Offensive Range: Mid-Long Description: A charging blow from the Eagle which is being ridden by the Hokkai clan member. The clan member then makes several hand signs and 10 blue animals made out of chakra begin to swoop down on the opponent from all directions moving at Vacuum release speed. Upon reaching the target they explode dealing high damage to them and everything within 10 feet of the target.
Name: Tsutaiaga - Claw over Fangs Classification: Taijutsu Rank: A Class: Offensive Range: Close, Mid, Far Description: The animal slashes very hard against the opponent at the same time as their Hokkai member. This attack is nearly impossible to defend against.
Name: Hamiri No Kata - Animal to Shuriken Transformation Classification: Genjutsu Rank: S Class: Offensive, Defensive Range: Close, Mid, Far Description: The jutsu achieved through a enormous amount of training. This jutsu is an offensive and defensive type. None other than the Haminari No Kanta, the animal Transformation. The animal at first seems like nothing, but once transformed into a big bad windmill shuriken, this jutsu creates illusions. When this jutsu is activated, the person who has fallen into it will take big damage due to being stunned of the transformation. Once hit, there is no turning back. It can deal damage, and block and attack.
Name: Greater Claw over Fangs Classification: Taijutsu Rank: S Class: Supplementary Range: Close, Mid Description: This technique is granted upon forming the Evolution Hybrid with the user's animal partner. In this form the user charges forward at Blinding Light speed while using Claw over Fangs the power of the technique greatly increased by the user rotating. Like its predecessor it rips through defenses techniques instantly.
Name: Eyes of the Beast Classification: Dojutsu Rank: S Class: Offensive, Defensive Range:Far Description: This technique has been granted upon forming the Evolution Hybrid with the user's partner and gives the user the utmost clarity and tracking speed allowing them to sense and track objects moving at Blinding Light speeds and below. They also gain the ability to break A-rank and below genjutsu instantly as their eyes have now been trained to sense the distortion in their minds.
- Hokkai Passives:
Name: Enhanced Speed Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description: Hokkai put much emphasis on training and hardwork, both to forge strong bonds with their packs and to enhance their own physical bodies. This training method is highly taxing even on the best of days, however it pays off greatly in the form of blistering speed. This grants them passive Speed Tiers, requiring a 1000 Word Weekly training in order to raise it a rank starting at D-Rank to a maximum of S-Rank after 4 Trainings. Their speed is modified by their age, however, with those in their prime moving with much more ferocity and vigor than those older than them. This passive is capable of being used in lieu of or in addition to normal Speed Tiers, though when combined the Hokkai's speed is increased by a Tier Level, though at a doubled (2x) stamina drain. When this is applied to Tier Chains that affect speed the boost stays the same but the drain is raised to triple (3x). (Insert Name)'s Speed Tier = D-Rank (0 Trainings) Age - Speed Level Below Prime - Tier Base Prime - Tier+ Above Prime - Tier-
Name: Zoolingualism Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description: Hokkai have been close to the members of the Beast race since the clan's founder, and are in fact the clan most inclined towards inviting them into their ranks. This closeness has resulted in a form of unity over the years, with all Hokkai learning how to "speak" to animals through their natural ways of communication, whether verbal or non-verbal. However, all animals do not speak the same and all Hokkai cannot hope to understand the hundreds upon thousands of "dialects" within the animal kingdom. Based on their first pet, the Hokkai is capable of understanding the languages of the various animal kingdoms at different levels: Perfect Understanding (able to communicate normally), Good Understanding (Day/Night Roll to communicate normally), Decent Understanding (Weather Roll to communicate normally), Moderate Understanding (Success Chance to communicate normally), Poor Understanding (Encounter Roll to communicate normally) & No Understanding (Unable to communicate). Pet Type (Perfect) - Understanding (Good, Decent, Moderate, Poor, No) Reptilian - Amphibian, Piscine, Insectoid, Avian, Mammalian Piscine - Reptilian, Amphibian, Mammalian, Insectoid, Avian Amphibian - Piscine, Reptilian, Avian, Mammalian, Insectoid Avian - Insectoid, Mammalian, Amphibian, Reptilian, Piscine Mammalian - Avian, Insectoid, Piscine, Amphibian, Reptilian Insectoid - Mammalian, Avian, Reptilian, Piscine, Amphibian
Name: Primal Instinct Classification: Kinjutsu Rank: D-rank Class: Passive Range: Self
Description: The Hokkai have seen the rise and fall of those who have tried to emulate the power of Beasts and those who have tried to steal it for themselves. Rather than be like any of their predecessors, they became Beasts and embraced their nature. Their minds are much more simplistic, capable of perceiving things in a way that one may describe as "missing the bigger picture", however this has also resulted in their mind being fortified against intrusion or trickery. They are capable of seeing through illusions with ease, as they notice the difference between their simple world and the one constructed around them by another's hand. This has resulted in varying levels of Illusion Resistance, based on their rank, however as this passive progresses they lose the ability to train Illusions themselves. Rank - Resistance (Max. Rank of Illusions Trainable) D - Physical Illusion Detection (A-Rank or Below) C - Physical Illusion Resistance (B-Rank or Below) B - Physical Illusion Immunity (C-Rank or Below) A - Genjutsu Add-On Resistance (D-Rank or Below) S - Genjutsu Add-On Immunity (Unable to Train) *Note: Resistance reduces the power of the illusion by Half (1-Rank) if equal to the user's rank or to a Quarter (2-Ranks below) if below the user's rank, while Immunity completely negates any illusion cast on the user, equal to their rank or below.
Name: Pack Mentality Classification: Kinjutsu Rank: D-rank Class: Passive Range: Self
Description: The Hokkai aren't a family, nor are any members a part of one. They are a Pack, and are capable of inducting members into their pack as they go through life. Likewise, they are capable of leaving their pack or removing members from their pack through methods such as Death, becoming an Omega (defecting from the Clan/Faction) or becoming an Alpha of their own pack. Members of a pack are inducted through a mark unique to the Hokkai and their pack, placed by a simple bite on an area of their choosing (Neck is reserved for Mates). Once placed, the Mark connects all members of the pack on an instinctual level enabling them to communicate with each other similarly to how animals do, mainly through body movements and sub-vocalizations. They are capable of flooding the bond with emotion, enabling the pack to know the mental states of any and all members within. This can also be used as a way to replenish Emotion Limits, as one pack member can sacrifice their own to restore another's at a 1:1 ratio. The Harmony of a Pack far outstrips that of any team, no matter how close, and thus they require half the post count in Dual, Team, Pet and Combination Technique trainings, so long as all members of the training bare the Mark. (Insert Name)'s Pack 1.
- Pet Passives:
Name: Pecking Order Classification: Kinjutsu Rank: D Class: Passive Range: Self
Description: A Hokkai Clan members initial pet is linked to them very deeply and they are the Alpha among their pets, the following pet is the Beta after that comes the Gamma(s) which are the next 3 Pets and finally the Delta(s) which are the last 5 Pets. A Hokkai Clan member is able to communicate with their pet on a purely instinctual level even deeper than the Pack Bond allowing their pets to sense and feel emotions off of their owner even if they are miles apart. D-C Rank Pets can sense their owners as long as they are in the same Location either within the same topic or in another topic. B-A Pets can sense their owners as long as they are in the same Land either within the same topic, different topics or different locations. S-rank Pets can sense their owners as long as they are on the same continent either within the same topic, different topics, different locations & even different lands.
Name: Pack Evolution Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description: A Hokkai clan members pack are linked to them very deeply, the link varying upon the pets place in the pecking order. This link is so strong that as the Hokkai grow stronger, ranks up, the pet will also grow stronger, in the way of evolving. For every 1 rank up the Hokkai achieves, they receive two evolution tokens which can be spent on any of the Evolution Variations, to evolve any pet in their pack, these tokens can be saved. For every 1 rank up the pet achieves, they receive 1 evolution token. Evolution Variations: Size: Pet's can grow up to 2 Sizes above their species max if they are not Giant
Requiring 1 token, the pet can grow to the next size up. If growing from Small to Medium, it requires 1 token, and when doing so the pet will start at Medium(S). If growing from Medium to Large, it requires 2 tokens, and when doing so the pet will start at Large (S). If growing from Large to Colossus, it requires 4 tokens, and when doing so the pet must already be Large(XL) If growing from Colossus to Titanic, it requires 8 tokens, and when doing so the pet must be a Giant variant if the original species is below Colossus in size while if normally colossus it can just be grown.
Elemental: Pets can have 3 Primary Elements, 2 Specialized Primary Elements or 1 Dual Combination Element in addition to their starter element if Enlightened. If not enlightened they can have 2 Primary Elements or 1 Specialized Primary Element.
For 1 token, a pet can gain one chakra nature of the 6 primary chakra natures. For 2 tokens a pet can gain one chakra nature of the 6 specialized chakra natures. For 3 tokens, a pet can gain one chakra nature of dual combination chakra natures.
Unique: A Pet can either be an Enlightened or a Giant however Beta or Alpha Pet is allowed to be both. For 5 tokens, a pet can evolve into an enlightened pet. For 5 tokens, a pet can evolve into a giant variant if small then it grows to Medium (S), if medium it grows to its respective Large size (S, M, L & XL), if Large it grows to Colossus.
Name: Pet Ranking System Classification: Kinjutsu Rank: D Class: Passive Range: Self
Description: Hokkai Pets are the only beasts that are recognized by the shinobi system as part of an agreement between the Tetakage and the Clan 200 years ago. Because of this a Hokkai clan member's pet possesses their own badges of office and go through Pits challenges/examinations alongside their owner or by themselves, completion of which grants them their own rank along with increases to their natural chakra pool. Likewise if their owner goes missing the pet has the option to stay in their faction or likewise go missing nin with it's owner. Upon the Hokkai Clan's arrival in the Shogunate, the clan once again made a deal due to Rainer Hokkai gaining membership within the Blades. Ranks D-Rank * Base Pet Chakra Pool According to Size. * Able to train 20 D-rank, 5 C-rank & 3 B-rank Jutsu Total * Primary Element Available
C-Rank * +1 to Base Pet Chakra Pool * Able to train 30 D-rank, 20 C-rank, 5 B-rank, 3 A-rank Jutsu Total * Primary Element Available * Elite C-Rank have their Jutsu Limit Doubled
B-Rank * +2 to Base Pet Chakra Pool * Able to train 40 D-rank, 30 C-rank, 20 B-rank, 5 A-rank & 3 S-rank Jutsu Total * Secondary Element Available upon training 1000 Words * Elite C-Rank have their Jutsu Limit Doubled * Custom Sized Flak Jacket/Armor Given * Able to lead squads of D-Rank pets (3 total)
A-Rank * +3 to Base Pet Chakra Pool * Able to Train 50 D-rank, 40 C-rank, 30 B-rank, 20 A-rank, 5 S-rank & 3 SS-rank Jutsu Total * Tertiary Element Available upon training 2000 Words * Medic Class pets are able to learn Medical Ninjutsu & Make Poisons * Hunter Class pets are able to take Bounties * Can take on squads of C-Rank pets (3 total) * Elite A-Rank can take on squads of B-Rank pets (3 total) * Elite A-Rank Jutsu Limit are Doubled
S-Rank * +4 to Base Pet Chakra Pool * Able to Train 60 D-rank, 50 C-rank, 40 B-rank, 30 A-rank, 20 S-rank, 5 SS-rank Jutsu Total * S-Rank [Low] can Train 1 SSS-rank Jutsu * S-Rank [High] & Beta can Train 2 SSS-rank Jutsu * Alpha can Train 3 SSS-rank Jutsu * S-Rank [Low] can take on squads of A-Rank [Low] pets (3 total) * S-Rank [High] can take on squads of A-Rank [High] pets (3 total) * Beta can take on squads of Elite A-Rank pets (3 total) * Alpha can take on squads of 6 A-Rank [High], 3 Elite A-Rank, 3 S-Rank [Low] or 2 S-Rank [High] & 1 Beta pet.
- Hokkai Shinobi Jutsu:
Name: Tsuga Classification: Taijutsu Rank: C rank Class: Supplementary Range: Self
Description: The user spins at a ferocious speed and delivers many powerful beast-like attacks when contact is made with the target drilling through them with intense force. The damage it can inflict on a human target can be extremely damaging, as it can readily tear through thick tree branches and chakra reinforced earth wall; all of which with a radius thicker than the user itself. This technique revolves around the user's strength and speed tiers dealing piercing damage equal to +1 above their strength tiers while the speed that they revolve and move through the air is equal to +1 to their speed tiers.
Name: Tenga Classification: Taijutsu Rank: B rank Class: Offensive Range: Short-Mid
Description: The user is surrounded in a chakra shroud of their pets form and then begin to roll at a ferocious speed in a buzz-saw like shape, to deliver many powerful beast-like attacks when contact is made with the target. This technique can double as a shield as while rolling physical and chakra techniques bounce off of the buzz-saw if they are B-rank and below. This technique revolves around the user's strength and speed tiers dealing piercing damage equal to +1 above their strength tiers while the speed that they revolve and move through the air is equal to +1 to their speed tiers.
Name: Roga Classification: Ninjutsu Rank: A Rank Class: Supplementary Range: Short-Long
Description: The advanced version of Tsuga in which the user outstretches their hands and feet while undergoing the rotation resulting an ultra-violent style vortex which shreds things even if they don't come in contact with it as long as they are within 5 feet of the vortex and leaves a trail after the user which stretches for 10 feet. This technique revolves around the user's tiers deals the users strength in damage as well as can pierce through defenses equal to the users strength. This techniques speed however is greatly enhanced allowing the user to move +2 to their speed tier but because of that this technique is hard to hit unless the enemy is already marked with Dynamic Marking.
Name: Taiaga Classification: Kinjutsu Rank: A Rank (B-rank Blood Price) Class: Offensive Range: Short-Long
Description: The user's skin darkens in pigment before they spin rapidly in a deadly vortex which shreds apart defenses with ease and being very difficult to defend against while leaving a trail after the user which stretches for 20 feet. The Power of this technique revolves around the user's tiers drilling through objects +2 to the user's strength tiers while dealing damage equal to the user's strength tiers while moving and revolving at equal to the user's speed tiers. While revolving if met by A-rank and below techniques this technique drills through them without ceasing or slowing down
Name: Toga Classification: Kinjutsu Rank: S Rank (A-rank Blood Price) Class: Offensive Range: Short-Long
Description: The combination version of Taiaga & Roga the vortex's trail which is usually the same size as the actual vortex instead enlarging like a tornado shredding apart anything that comes in contact with or is within 10 feet of the vortex's expanding trail (30 feet). This technique revolves around the user's tiers drilling through objects at +2 to the users strength, dealing damage equal to the users strength while moving at speeds equal to +2 to the user's speed.
Name: Kaiga Classification: Kinjutsu Rank: SS Rank (S-rank Blood Price) Class: Offensive Range: Short-Long
Description: The combination version of Taiaga, Tenga & Roga, the user's skin darkens as they begin to roll before spinning while rolling creating an X-patterned vortex which expands while moving through the air leaving a 40 foot long trail behind it. This technique revolves around the user's tiers drilling through objects at +2 to the users strength, dealing damage +1 to users strength while moving at speeds at +2 user's speed. While spinning this technique diverts techniques S-rank and below sending them flying at Blinding Light speeds in a direction parallel to the vortex's rotation as long as they don't hit it dead center. While revolving if met by S-rank and below techniques this technique drills through them without ceasing or slowing down.
- Hokkai Pet Jutsu:
Name: Dynamic Marking Classification: Taijutsu Rank: D Rank Class: Supplementary Range: Mid - Long
Description: This technique involves the pet urinating on a target, marking it with a strong odor that allows both it and its owner to easily track it by scent. Hokkai Pets are very skilled in this, being able to hit targets very accurately, and even multiple targets at once. If urine is not available other fluids with odors can be used such as sweat, perfume etc. This is a prerequisite for using Roga,Toga, Kaiga & their variations as the speed of the technique makes it impossible for the user to track targets by sight while using it. The urine can also be useful for temporarily blinding the target if it hits their eyes. This technique can also be performed while the pet and owner have transformed using Evolution Hybrid Transformation.
Name: Beast Human Clone Classification: Ninjutsu Rank: C-rank Class: Supplementary Range: Self
Description: A modification of the Transformation & Clone Technique which is unique to the Hokkai Clan. Once preformed the user looks like a human version of themselves, in most cases if they are the same gender as their owner they transform into a perfect copy of them otherwise they will look like a female or male version of the user unless they prefer to have a different appearance unique to them. This clone technique reverts the pet back to normal if they are knocked unconscious and while in this form the Pet is able to make hand seals and use the Hokkai Jutsu that they know.
Name: Primal Effect Classification: Ninjutsu Rank: B-rank (Banishing Strength Varies) Class: Supplementary Range: AOE
Description: The Pet releases a wave of chakra which spreads along the area moving at crashing ground speeds which forces Summons below the Pet's rank back into the summoning realm requiring the summoner to re-summon them back into the battle for an additional chakra price. Because of it's simplicity it can simply be reused as required making the utilization of summons on a Hokkai Member utter stupidity. D-rank Banish Small sized Summons C-rank Banish Humanoid sized Summons B-rank Banish Medium sized Summons A-rank Banish Large sized Summons S-rank Banish Colossus sized Summons Boss & Elder Summons can't be banished by this technique.
Name: Multiple Beast Human Clone Classification: Ninjutsu Rank: A-rank Class: Supplementary Range: Varies
Description: This technique produces multiple tangible clones of the user while they are using Beast Human Clone the number going by the Clone Limit. Each Clone shares the tiers of the original and is able to use the techniques of the original as they all share one chakra pool. However they are unable to sustain damage depending on the user's Defense/Endurance/Barrier as depending on that they can weather out more attacks however they are destroyed by an A-rank Hybrid & Spiritual technique each.
Name: Beast Running Classification: Ninjutsu Rank: A-rank Class: Supplementary Range: Self, Contact (Blast Radius)
Description: The Pet rushes forward boosting their speeds to A-rank as they are coated in a shroud of their own chakra before smashing into an opponent consuming the victim in an explosion of elemental fury dealing A-rank damage over a 4 ft blast radius (8 ft diameter) however due to pet size affecting the scale of the technique this can be larger.
- Beast Combinations:
Name: Evolution Hybrid Transformation Classification: Combination Technique Rank: B-rank Class: Supplementary Range: Self
Description: A Combination Transformation where man and beast become a single entity, yet while the Evolved Beast Combination embraced the primal aspect of the merge this embraces the human aspect of the merge. While in this form the user gains a special ability namely the possession of the perks and traits of both themselves as well as their creature pet for the duration of the combination. They adopt a Humanoid sized blend of the two similar to that of a Dobutsu in appearance however retain their ability to talk, and use hand seals. While in this form combination techniques between the Hokkai and their Pet are capable of being preformed like normal techniques while any techniques not shared between the two will be unable to be preformed. This excludes Hokkai Clan techniques as well as passives or existing Seals, or Marks which have already been placed on one of the participant's bodies.
Name: Evolved Beast Combination: Double Headed (Insert Animal) Classification: Combination Technique Rank: A-rank Class: Supplementary Range: Self
Description: A Combination Transformation where man and beast become a single entity, yet while the Evolution Hybrid Transformation embraced the human aspect of the merge this embraces the primal aspect of the merge. While in this form the user gains the tiers of their creature pet for the duration of the combination. Likewise each head thinks on its own and can act independently however both share the consciousness of both owner and pet allowing them to utilize techniques without the need for hand signs utilizing body movement and roaring making for powerful techniques while retaining the ability they obtain from Evolution Hybrid Transformation. The Fusion Beast is the size of a Medium(S) Creature.
Name: Evolved Beast Combination: Triple Headed (Insert Animal) Classification: Combination Technique Rank: S-rank Class: Supplementary Range: Self
Description: A Combination Transformation where man and two beasts become a single entity, yet while the Evolution Hybrid Transformation embraced the human aspect of the merge this embraces the primal aspect of the merge. While in this form the user gains the tiers of both of their pets for the duration of the combination. Likewise each head thinks on its own and can act independently however all three share the consciousness of the trio of owner and pets allowing them to utilize techniques without the need for hand signs utilizing body movement and roaring making for powerful techniques while retaining the ability they obtain from the respective pets Evolution Hybrid Transformation. The Fusion Beast is the size of a Large(S) creature.
Name: Evolution Chimera Transformation Classification: Combination Technique Rank: SS-rank Class: Supplementary Range: Self
Description: The perfected version of a Combination Transformation where man and beast become a single entity, yet while the Evolved Beast Combination embraced the primal aspect of the merge this embraces the human aspect of the merge. While in this form the user gains a special ability namely the possession of the perks and traits of both themselves as well as their creature pet for the duration of the combination. They adopt a humanoid sized blend of the two similar to that of a Dobutsu in appearance however retain their ability to talk, and use hand seals. While in this form combination techniques between the Hokkai and their Pet are capable of being preformed like normal techniques while any techniques not shared between the two will be unable to be preformed. This excludes Hokkai Clan techniques as well as passives or existing Seals, or Marks which have already been placed on one of the participant's bodies. Due to increased mastery over the original technique this can allow for up to 4 different pets to be merged with at the same time making for a wide selection of perks and traits within this technique, furthermore in the absence of such a reduced amount of participants makes for an increased use of technique types not shared between Hokkai and Pet. No. of Participants - Technique Type Available 2 - (2 of Your Choice) 3 - (1 of Your Choice) 4 - (None)
Name: Evolved Beast Combination: Hydra-Headed (Insert Animal) Classification: Combination Technique Rank: SSS-rank Class: Supplementary Range: Self
Description: A Combination Transformation where man and four beasts become a single entity, yet while the Evolution Hybrid Transformation embraced the human aspect of the merge this embraces the primal aspect of the merge to its highest point possible without sacrificing sentience. While in this form the user gains the tiers of all four of their pets for the duration of the combination. Likewise each head thinks on its own and can act independently however all five share the consciousness of the group of owner and pets allowing them to utilize techniques without the need for hand signs utilizing body movement and roaring making for powerful techniques while retaining the ability they obtain from the respective pets Evolution Hybrid Transformation making for a powerful monstrosity of bestial might. The Fusion Beast is the size of a Large (XL) creature.
- Double Headed Combo Jutsus:
Name: Gatsuga Classification: Combination Technique Rank: B-rank Class: Offensive Range: Short-Mid
Description: The user and their animal partner while in Beast Human Clone, spin at a ferocious speed and deliver many powerful beast-like attacks when contact is made with the target. The force of this attack is strong enough to drill through stone. This technique revolves around the user's strength and speed tiers dealing piercing damage equal to +1 above their strength tiers while the speed that they revolve and move through the air is equal to +1 to their speed tiers. Because there are two of them if an opponent is caught in between the two they are dealt double damage (equal to strength tier) as their body is shred apart by the twisting vortexes.
Name: Gatenga Classification: Combination Technique Rank: A-rank Class: Offensive Range: Short-Mid
Description: The user and their animal partner roll at a ferocious speed in a buzz-saw like shape side by side, and deliver many powerful beast-like attacks when contact is made with the target. This technique can double as a shield as while rolling physical and chakra techniques bounce off of the buzz-saw if they are A-rank and below. This technique revolves around the user's strength and speed tiers dealing piercing damage equal to +1 above their strength tiers while the speed that they revolve and move through the air is equal to +1 to their speed tiers. Since there are two of them if an opponent is hit by the two they are dealt double damage (equal to strength tier) as their body is shred apart by the twisting vortexes.
Name: Garoga Classification: Combination Technique Rank: S-rank Class: Supplementary Range: Self
Description: The Hokkai Member and their pet transform into a single two-headed, gigantic animal thanks to the Human Beast Combination Transformation: Double-Headed Beast technique, and have their body spin in a violent assault against the enemy. The ultra-violent rotation creates a vacuum vortex in its surroundings, that tears the enemy apart even without touching them directly as long as they are within 10 feet of the rotation. The excessively high speed of the rotation strips the user of their field of vision, but marking the enemy beforehand makes it possible to tail them with the sense of smell. This technique revolves around the user's tiers and deals damage equal to +1 to the users strength as well as can pierce through defenses equal to +1 to the users strength. This techniques speed however is greatly enhanced allowing the user to move at speeds equal to +2 speed tier but because of that this technique is hard to hit unless the enemy is already marked with Dynamic Marking. Recoil Damage sustained is split evenly between members of the combination and is dealt to them upon splitting up.
Name: Gataiaga Classification: Combination Technique Rank: SS-Rank (B-rank Blood Price) Class: Offensive Range: Self
Description: The Hokkai Member and their pet transform into a single two-headed, gigantic animal thanks to the Human Beast Combination Transformation: Double-Headed Beast technique, and the user's skin/fur darkens in pigment before they spin rapidly in a deadly vortex which shreds apart defenses with ease and incredibly difficult to defend against. The Power of this technique revolves around the user's tiers drilling through objects equal to +2 to user's strength tiers while dealing damage equal to +1 to the user's strength tiers while moving and revolving at +1 to the user's speed tiers but because of that this technique is hard to hit unless the enemy is already marked with Dynamic Marking. While revolving if met by SS-rank and below techniques this technique drills through them without ceasing or slowing down. Recoil Damage sustained is split evenly between members of the combination and is dealt to them upon splitting up.
Name: Gatoga Classification: Combination Technique Rank: SSS-Rank (A-rank Blood Price) Class: Offensive Range: Short-Long
Description: The Hokkai Member and their pet transform into a single two-headed, gigantic animal thanks to the Human Beast Combination Transformation: Double-Headed Beast technique, and spin rapidly the vortex's trail which is usually the same size as the actual vortex instead enlarging like a tornado shredding apart anything S-rank and below that comes in contact with or is within 20 feet of the vortex's expanding trail (30 feet). This technique revolves around the user's tiers drilling through objects equal to +2 to the users strength, dealing damage equal to +1 to the users strength while moving at speeds equal to +2 to the user's speed but because of that this technique is hard to hit unless the enemy is already marked with Dynamic Marking. Recoil Damage sustained is split evenly between members of the combination and is dealt to them upon splitting up.
Name: Gakaiga Classification: Kinjutsu Rank: SSS-Rank (S-rank Blood Price) Class: Offensive Range: Short-Long
Description: The Hokkai Member and their pet transform into a single two-headed, gigantic animal thanks to the Human Beast Combination Transformation: Double-Headed Beast technique, the user's skin darkens as they begin to roll before spinning while rolling creating an X-patterned vortex which expands while moving through the air leaving a 40 foot long trail behind it. This technique revolves around the user's tiers drilling through objects at +2 to the users strength, dealing damage +2 to users strength while moving at speeds at +2 user's speed but because of that this technique is hard to hit unless the enemy is already marked with Dynamic Marking.. While spinning this technique diverts techniques SS-rank and below sending them flying at Blinding Light speeds in a direction parallel to the vortex's rotation as long as they don't hit it dead center. While revolving if met by SS-rank and below techniques this technique drills through them without ceasing or slowing down. Recoil Damage sustained is split evenly between members of the combination and is dealt to them upon splitting up.
- Triple Headed Combo Jutsus:
Name: Tsutsuga Classification: Combination Technique Rank: A-rank Class: Offensive Range: Short-Mid
Description: The user and two animal partners while in Beast Human Clone, spin at a ferocious speed and deliver many powerful beast-like attacks when contact is made with the target. The force of this attack is strong enough to drill through stone. This technique revolves around the user's strength and speed tiers dealing piercing damage equal to +1 above their strength tiers while the speed that they revolve and move through the air is equal to +1 to their speed tiers. Because there are two of them if an opponent is caught in between the two they are dealt double damage (equal to strength tier) as their body is shred apart by the twisting vortexes.
Name: Tsutenga Classification: Combination Technique Rank: S-rank Class: Offensive Range: Short-Mid
Description: The user and two animal partners roll at a ferocious speed in a buzz-saw like shape side by side, and deliver many powerful beast-like attacks when contact is made with the target. This technique can double as a shield as while rolling physical and chakra techniques bounce off of the buzz-saw if they are S-rank and below. This technique revolves around the user's strength and speed tiers dealing piercing damage equal to +1 above their strength tiers while the speed that they revolve and move through the air is equal to +1 to their speed tiers. Since there are three of them if an opponent is hit by the three they are dealt triple damage (equal to strength tier) as their body is shred apart by the twisting vortexes.
Name: Tsuroga Classification: Combination Technique Rank: SS-rank Class: Supplementary Range: Self
Description: The Hokkai Member and their pets transform into a single three-headed, gigantic animal thanks to the Human Beast Combination Transformation: Triple-Headed Beast technique, and have their body spin in a violent assault against the enemy. The ultra-violent rotation creates a vacuum vortex in its surroundings, that tears the enemy apart even without touching them directly as long as they are within 15 feet of the rotation. The excessively high speed of the rotation strips the user of their field of vision, but marking the enemy beforehand makes it possible to tail them with the sense of smell. This technique revolves around the user's tiers and deals damage equal to +2 to the users strength as well as can pierce through defenses equal to +1 to the users strength. This techniques speed however is greatly enhanced allowing the user to move at speeds equal to +2 speed tier but because of that this technique is hard to hit unless the enemy is already marked with Dynamic Marking. Recoil Damage sustained is split evenly between members of the combination and is dealt to them upon splitting up.
Name: Tsutaiaga Classification: Combination Technique Rank: SSS-Rank (B-rank Blood Price) Class: Offensive Range: Self
Description: The Hokkai Member and their pets transform into a single three-headed, gigantic animal thanks to the Human Beast Combination Transformation: Triple-Headed Beast technique, and the user's skin/fur darkens in pigment before they spin rapidly in a deadly vortex which shreds apart defenses with ease and incredibly difficult to defend against. The Power of this technique revolves around the user's tiers drilling through objects equal to +2 to user's strength tiers while dealing damage equal to +2 to the user's strength tiers while moving and revolving at +1 to the user's speed tiers. While revolving if met by SS-rank and below techniques this technique drills through them without ceasing or slowing down. Recoil Damage sustained is split evenly between members of the combination and is dealt to them upon splitting up.
Name: Tsutoga Classification: Combination Technique Rank: SSS-Rank (A-rank Blood Price) Class: Offensive Range: Short-Long
Description: The Hokkai Member and their pets transform into a single three-headed, gigantic animal thanks to the Human Beast Combination Transformation: Triple-Headed Beast technique, and spin rapidly the vortex's trail which is usually the same size as the actual vortex instead enlarging like a tornado shredding apart anything SS-rank & below that comes in contact with or is within 30 feet of the vortex's expanding trail (30 feet). This technique revolves around the user's tiers drilling through objects equal to +2 to the users strength, dealing damage equal to +2 to the users strength while moving at speeds equal to +2 to the user's speed but because of that this technique is hard to hit unless the enemy is already marked with Dynamic Marking. Recoil Damage sustained is split evenly between members of the combination and is dealt to them upon splitting up.
Name: Tsukaiga Classification: Kinjutsu Rank: SSS-Rank (S-rank Blood Price) Class: Offensive Range: Short-Long
Description: The Hokkai Member and their pet transform into a single two-headed, gigantic animal thanks to the Human Beast Combination Transformation: Triple-Headed Beast technique, the user's skin darkens as they begin to roll before spinning while rolling creating an X-patterned vortex which expands while moving through the air leaving a 40 foot long trail behind it. This technique revolves around the user's tiers drilling through objects at +2 to the users strength, dealing damage +3 to users strength while moving at speeds at +2 user's speed but because of that this technique is hard to hit unless the enemy is already marked with Dynamic Marking. While spinning this technique diverts techniques SS-rank and below sending them flying at Blinding Light speeds in a direction parallel to the vortex's rotation as long as they don't hit it dead center. While revolving if met by SS-rank and below techniques this technique drills through them without ceasing or slowing down. Recoil Damage sustained is split evenly between members of the combination and is dealt to them upon splitting up.
- Hydra Headed Combo Jutsus:
Name: Hotsuga Classification: Combination Technique Rank: A-rank Class: Offensive Range: Short-Mid
Description: The user and four animal partners while in Beast Human Clone, spin at a ferocious speed and deliver many powerful beast-like attacks when contact is made with the target. The force of this attack is strong enough to drill through stone. This technique revolves around the user's strength and speed tiers dealing piercing damage equal to +1 above their strength tiers while the speed that they revolve and move through the air is equal to +1 to their speed tiers. Because there are five of them if an opponent is caught in between all five they are dealt quintuple damage (equal to strength tier) as their body is shred apart by the twisting vortexes.
Name: Hotenga Classification: Combination Technique Rank: S-rank Class: Offensive Range: Short-Mid
Description: The user and four animal partners roll at a ferocious speed in a buzz-saw like shape side by side, and deliver many powerful beast-like attacks when contact is made with the target. This technique can double as a shield as while rolling physical and chakra techniques bounce off of the buzz-saw if they are S-rank and below. This technique revolves around the user's strength and speed tiers dealing piercing damage equal to +1 above their strength tiers while the speed that they revolve and move through the air is equal to +1 to their speed tiers. Since there are five of them if an opponent is hit by all five they are dealt quintuple damage (equal to strength tier) as their body is shred apart by the twisting vortexes.
Name: Horoga Classification: Combination Technique Rank: SS-rank Class: Supplementary Range: Self
Description: The Hokkai Member and their pets transform into a single five-headed, gigantic animal thanks to the Human Beast Combination Transformation: Hydra-Headed Beast technique, and have their body spin in a violent assault against the enemy. The ultra-violent rotation creates a vacuum vortex in its surroundings, that tears the enemy apart even without touching them directly as long as they are within 25 feet of the rotation. The excessively high speed of the rotation strips the user of their field of vision, but marking the enemy beforehand makes it possible to tail them with the sense of smell. This technique revolves around the user's tiers and deals damage equal to +4 to the users strength as well as can pierce through defenses equal to +1 to the users strength. This techniques speed however is greatly enhanced allowing the user to move at speeds equal to +2 speed tier but because of that this technique is hard to hit unless the enemy is already marked with Dynamic Marking. Recoil Damage sustained is split evenly between members of the combination and is dealt to them upon splitting up.
Name: Hotaiaga Classification: Combination Technique Rank: SSS-Rank (B-rank Blood Price) Class: Offensive Range: Self
Description: The Hokkai Member and their pets transform into a single five-headed, gigantic animal thanks to the Human Beast Combination Transformation: Hydra-Headed Beast technique, and the user's skin/fur darkens in pigment before they spin rapidly in a deadly vortex which shreds apart defenses with ease and incredibly difficult to defend against. The Power of this technique revolves around the user's tiers drilling through objects equal to +2 to user's strength tiers while dealing damage equal to +4 to the user's strength tiers while moving and revolving at +1 to the user's speed tiers. While revolving if met by SS-rank and below techniques this technique drills through them without ceasing or slowing down while drilling through SSS-rank techniques while slowing down by 2-ranks. Recoil Damage sustained is split evenly between members of the combination and is dealt to them upon splitting up.
Name: Hotoga Classification: Combination Technique Rank: SSS-Rank (A-rank Blood Price) Class: Offensive Range: Short-Long
Description: The Hokkai Member and their pets transform into a single five-headed, gigantic animal thanks to the Human Beast Combination Transformation: Hydra-Headed Beast technique, and spin rapidly the vortex's trail which is usually the same size as the actual vortex instead enlarging like a tornado shredding apart anything SS-rank & below that comes in contact with or is within 30 feet of the vortex's expanding trail (50 feet). This technique revolves around the user's tiers drilling through objects equal to +2 to the users strength, dealing damage equal to +4 to the users strength while moving at speeds equal to +2 to the user's speed but because of that this technique is hard to hit unless the enemy is already marked with Dynamic Marking. Recoil Damage sustained is split evenly between members of the combination and is dealt to them upon splitting up.
Name: Hokaiga Classification: Kinjutsu Rank: SSS-Rank (S-rank Blood Price) Class: Offensive Range: Short-Long
Description: The Hokkai Member and their pet transform into a single five-headed, gigantic animal thanks to the Human Beast Combination Transformation: Hydra-Headed Beast technique, the user's skin darkens as they begin to roll before spinning while rolling creating an X-patterned vortex which expands while moving through the air leaving a 40 foot long trail behind it. This technique revolves around the user's tiers drilling through objects at +2 to the users strength, dealing damage +5 to users strength while moving at speeds at +2 user's speed but because of that this technique is hard to hit unless the enemy is already marked with Dynamic Marking. While spinning this technique diverts techniques SSS-rank and below sending them flying at Ripping Discord speeds in a direction parallel to the vortex's rotation as long as they don't hit it dead center. While revolving if met by SS-rank and below techniques this technique drills through them without ceasing or slowing down while drilling through SSS-rank and below techniques slowing down by 1-rank. Recoil Damage sustained is split evenly between members of the combination and is dealt to them upon splitting up. It is said that this technique can drill through even a Quintuple Rashomon Gate.
The pet relationship goes as follows: The pet size is determined by the member's starting rank. Tiny (Egg, Unborn) - Civilian (Non-Drop out) Small - D Humanoid - C-rank Medium: S - B-rank (Low) M - B-rank (High) L - Elite B-rank XL - A-rank (Low) Large: S - A-rank (High) M - Elite A-rank L - S-rank (Low) XL - S-rank (High) Note: The pet's base chakra pool is determined by their size.
Last edited by Rain on 25th September 2014, 4:13 am; edited 4 times in total | |
| | | Rain
Posts : 436 Join date : 2013-02-04
| Subject: Re: Hokkai Clan 11th July 2014, 10:40 pm | |
| - Pseudo & All Taijutsu Only:
Name: Instinct Drive Classification: Fighting Style Rank: B Class: Supplementary Range: Self
Description: Instinct is not gained, it is something that all beasts are born with, over time most beasts have blended their natural instinct with intelligence in order to survive more easily in the wild. Humans however are the only ones who seemed to have lost their natural instinct replacing it completely with intelligence ever since they became the dominant sentient race on the planet. The Hokkai clan are the few who have retained their natural instinct rather than draw it out through other states. This is because the mind of a Hokkai is likewise the mind of a beast however they are capable of entering a more primal state of mind in which they are governed exclusively by instinct losing the ability to utilize techniques which are not instinctively physical based (Taijutsu, Ronin Tech, Pet's natural abilities such as flight with wings or camouflage as a chameleon Only & Faunus can still use Beast Arts), Hokkai Style techniques or derivatives of those techniques. When driven by instinct the Hokkai's mind reverts closer to a primal state and similar to the base instinct which acts to filter out things which affect the Hokkai's mental state, Instinct Drive is meant to combat such things simplifying them do a base level. The amount of time a Hokkai can spend in their Instinct Drive depends first and foremost on their rank which is then followed by a 1000 Word Weekly training to increase that time period by +5 each time it is done capping at 50 posts (Total). Rank - Time Length (Total) D - 5 Posts C - 10 Posts B - 15 Posts A - 20 Posts S - 25 Posts
Name: Instinct Drive: Base Mind Classification: Taijutsu Rank: A Class: Defensive Range: Self
Description: Requires Instinct Drive. Stemming on the brain reverting to a lower level the Hokkai member is unable to be affected by the intricate effects of genjutsu this does not mean they are immune to genjutsu no it merely means that instead of falling prey to the sensory distortion and reality warping that the illusionary arts can utilize they instead take the equivalent damage to the genjutsu techniques rank if they fall prey to it. It means in essence if a technique is a D-rank but causes one's muscles to lock up the Hokkai member who is affected by it will instantly take D-rank mental damage however will fall under no other effect. It is a dangerous gamble as the trade off means that regardless of the genjutsu technique used a Hokkai Clan member utilizing this Drive will sustain damage from it however it is still a worthwhile trade off. The rank of genjutsu that can fall under Base Mind is equivalent to the Hokkai Clan members rank to that extent it caps at S-rank upon reaching said rank.
Name: Instinct Drive: Primal Conviction Classification: Taijutsu Rank: S Class: Defensive/Supplementary Range: Self
Description:Requires Instinct Drive: Base Mind. A beast is not motivated by anything other than survival and it is a common thought that the drive to survive is the most powerful motivator in life. One who is driven to survive is pushed only as far as it would ensure their survival however faced by forces which test their fortitude they are driven to survive by any means necessary. The degree to which a Hokkai is driven to survive is their reason for combat and while they are in their Instinct Drive the moment combat threatens their life they are able to break out of the effect of techniques which punish them based on willpower. Otherwise they are affected normally, while it seems like a useless technique it is nonetheless powerful as the fight or flight response is wired into the body and often the mind only comprehends danger moments after the danger has already occurred. It is based on that principle that those who are controlled exclusively by instinct are unable to be affected by killing intent, fighting spirit and other willpower based things when their lives are at stake due to the drive to survive overpowering the drive to kill or fight. However there are rare occasions where the will to survive can still be beat out this is due to an individual Hokkai's own will to survive being equal to their skill level however it can be magnified by the number of members in their immediate pack. This is due to the pack sharing instinct and as such no Hokkai within a pack is truly alone and their will to survive now becomes the some of their parts adding together like a combination technique. This however requires the pack members to likewise learn the Instinct Drive Line and qualify for it as well. Rank - Strength of Will to Survive. D - D C - C B - B A - A S - S
Name: Instinct Drive: Base Instinct Classification: Taijutsu Rank: SS Class: Defensive/Offensive Range: Self
Description: Requires Instinct Drive: Primal Conviction Similar to Instinct Drive: Base Mind, the driving force of a creature ruled by instinct comes down to Fight or Flight emotions have nothing to do with it. To that extent Hokkai have evolved to combat things which rely on an emotional response to derive effects the most prominent being of course, Killing Intent. Rather than being affected by the added effects of killing intent the hokkai member has two options both being reactionary: Flight - Often considered the cowardly means of dealing with it which results in the Hokkai bowing to the effects of the Killing Intent in order to free themselves from the effect, it results in the Hokkai taking physical damage when Killing Intent techniques affect them rather than suffer from added effects. Fight - To challenge killing intention is similar to looking death in the face and challenging it in a winner takes all situation where if the Hokkai Clan members will to survive is greater than their opponents killing intention they are capable of rebounding the effect back onto their opponent. However if they fail to do so not only are they affected by the added effects of the opponents killing intent they likewise take physical damage for daring to challenge the means at which they will be killed. The fight response uses the Hokkai Clan members will to survive from Instinct Drive: Primal Conviction to challenge Killing Intent based techniques and likewise the pack can contribute to the challenge as once again no Hokkai in a pack is truly alone.
Name: Instinct Drive: Bestial Mind Classification: Taijutsu Rank: SS Class: Defensive Range: Self
Description: Requires Instinct Drive: Base Mind. Building on the brain reverting to a lower level the Hokkai member is unable to be affected by the intricate effects of genjutsu this does not mean they are immune to genjutsu no it merely means that instead of falling prey to the sensory distortion and reality warping that the illusionary arts can utilize they instead take the equivalent damage to the genjutsu techniques rank if they fall prey to it. It means in essence if a technique is a SS-rank but causes one's muscles to lock up the Hokkai member who is affected by it will instantly take SS-rank mental damage however will fall under no other effect. It is a dangerous gamble as the trade off means that regardless of the genjutsu technique used a Hokkai Clan member utilizing this Drive will sustain damage from it however it is still a worthwhile trade off. This technique is a improved version of Base Mind increasing their ability to divert the added effects of genjutsu at the cost of mental damage.
Name: Instinct Drive: Primal Mind Classification: Taijutsu Rank: SSS Class: Defensive Range: Self
Description: Requires Instinct Drive: Base Mind. Building on the brain reverting to a lower level the Hokkai member is unable to be affected by the intricate effects of genjutsu this does not mean they are immune to genjutsu no it merely means that instead of falling prey to the sensory distortion and reality warping that the illusionary arts can utilize they instead take the equivalent damage to the genjutsu techniques rank if they fall prey to it. It means in essence if a technique is a SSS-rank but causes one's muscles to lock up the Hokkai member who is affected by it will instantly take D-rank mental damage however will fall under no other effect. It is a dangerous gamble as the trade off means that regardless of the genjutsu technique used a Hokkai Clan member utilizing this Drive will sustain damage from it however it is still a worthwhile trade off. The is the perfected version of Base Mind which affects All Genjutsu SSS-rank and below.
Name: Instinct Drive: Pack Bond Classification: Taijutsu Rank: SSS Class: Supplementary Range: Self
Description: The Hokkai pack is intertwined on an instinctual level, this technique further deepens that bond so that a Hokkai is no longer a separate entity from their pack while in Instinct Drive mode. This melding of minds ensures that a Hokkai is now truly one with the pack, likewise the pack is truly one with them. What this technique creates is the ability of a Hokkai clan member to swap bodies with the members of their pack however it must be a mutually agreed swap, the higher the hierarchy the more they can swap with however the lowers are only able to swap to higher if they have proven themselves of being more capable than their designation. The Body swap is not in the true sense rather it essentially means that they are capable to supplanting the member of their packs consciousness while they (receivers) supplant the users own. While initially this doesn't seem like much Hokkai techniques and their derivatives are now capable of being preformed in the bodies of those who have been supplanted as long as the new host body is capable of learning it (meaning if they are unable to learn it naturally they are unable to preform it). In addition this does allow a Hokkai Clan member to transcend their bodies natural limits however if it occurs then their body will succumb to the recoil associated with boosting.
- Primal Call (Stemming from the Animal Caller & Animal Communication) [Hokkai Pets Only:
]Name: Primal Call Classification: Fighting Style Rank: B Class: Supplementary Range: Varies
Description: In order to fully become one with the beasts one must speak the language of the beast that they wish to become one with. While the Hokkai Clan member is capable of communicating with animals it is their pets who are actually the multi-linguists as hokkai clan member though skilled tend to have an "accent'. On the other hand their pets now having gained access to the Shinu clan scrolls in order to mix in their roars with the taming abilities of the Hokkai are now capable of utilizing this unique fighting style. Using the abilities of Primal Call the user roars infusing their voices with chakra in order to call forth other beasts. Dependent on the skill level of the Hokkai clan members pet can call forth a set number of animals/creatures onto the field of battle, likewise it can be used to also call forth the other pets of the user who haven't been brought to the battlefield. The animals/creatures which are called into battle all function as mounts having only the natural tiers of the animal and utilize that along with the natural special abilities granted by said animal, in addition they do not stay for long and will eventually leave the battlefield. Animals/Creatures called in are however capable of being tamed by a Hokkai Clan member when summoned outside of a battlefield. Rank of Hokkai Pet - Number of Animals Called - Time till they leave D - 1 - 5 Posts (Total) C - 2 - 10 Posts (Total) B - 3 - 15 Posts (Total) A - 4 - 20 Posts (Total) S - 5 - 25 Posts (Total) Beta - 6 - 30 Posts (Total) Alpha - 7 - 35 Posts (Total)
Name: Primal Call - Animal Caller Classification: Ninjutsu Rank: D (Each Animal Called has it's own price) Class: Supplementary Range: Varies
Description: This is the first Primal Call in which the Hokkai Pet roars into the air resulting in an animal which is randomized via dice roll to arrive in the topic after a period of time. Dependent on the Hokkai Pet's rank the time period for said animal to arrive differs, all Animals called into the field of battle are normal animals without any elements, (lions, tigers, bears etc) and possess up to C-rank tiers in any three tiers available to animals (pets/creatures). While in battle they assist the user for a certain number of posts dependent on Primal Call before they return from where they originally came from. The randomization however is also dependent on the Continent, Land and setting as sea animals can't be called into a land animal while land animals can't be called in the middle of the ocean, similarly an animal not native to a land will not appear while if the creature is native to the continent then it takes double the amount of time to appear. Dice Roll 1. Lion 2. Tiger 3. Bear 4. Shark 5. Whale 6. Dolphin 7. Snake 8. Crocodile 9. Eagle 10. Hawk
Hokkai Pet Rank - Time for Animal to Appear in Posts (Total) D - 8 C - 7 B - 6 A - 5 S - 4 Beta - 3 Alpha - 2
Name: Primal Call - Small Creature Caller Classification: Ninjutsu Rank: C Class: Supplementary Range: Varies
Description: This is the second Primal Call in which the Hokkai Pet roars into the air resulting in an small sized creature which is randomized via dice roll to arrive in the topic after a period of time. Dependent on the Hokkai Pet's rank the time period for said animal to arrive differs, all Creatures called into the field of battle are small sized creatures only while possessing the tiers that said creature has. While in battle they assist the user for a certain number of posts dependent on Primal Call before they return from where they originally came from. The randomization however is also dependent on the Continent, Land and setting as sea animals can't be called into a land animal while land creatures can't be called in the middle of the ocean, similarly an creature not native to a land will not appear while if the creature is native to the continent then it takes double the amount of time to appear. Dice Roll 1. Kelbi 2. Sukuagiru 3. Giggi 4. Aneka 5. Ioprey 6. Velociprey 7. Giaprey 8. Genprey 9. Bullfango 10. Mosswine
Hokkai Pet Rank - Time for Animal to Appear in Posts (Total) D - 9 C - 8 B - 7 A - 6 S - 5 Beta - 4 Alpha - 3
Name: Primal Call - Medium (S) Creature Caller Classification: Ninjutsu Rank: B Class: Supplementary Range: Varies
Description: This is the second Primal Call in which the Hokkai Pet roars into the air resulting in a medium (S) sized creature which is randomized via dice roll to arrive in the topic after a period of time. Dependent on the Hokkai Pet's rank the time period for said animal to arrive differs, all Creatures called into the field of battle are small sized creatures only while possessing the tiers that said creature has. While in battle they assist the user for a certain number of posts dependent on Primal Call before they return from where they originally came from. The randomization however is also dependent on the Continent, Land and setting as sea creatures can't be called into a land, while land creatures can't be called in the middle of the ocean, similarly an creature not native to a land will not appear while if the creature is native to the continent then it takes double the amount of time to appear. Dice Roll 1. Delex 2. Lagombi 3. Gargwa 4. Conga 5. Blango 6. Hermitaur 7. Ceanataur 8. Velocidrome 9. Gendrome 10. Iodrome
Hokkai Pet Rank - Time for Animal to Appear in Posts (Total) D - 9 C - 8 B - 7 A - 6 S - 5 Beta - 4 Alpha - 3
Name: Primal Call - Medium (M) Creature Caller Classification: Ninjutsu Rank: B Class: Supplementary Range: Varies
Description: This is the second Primal Call in which the Hokkai Pet roars into the air resulting in an medium (M) sized creature which is randomized via dice roll to arrive in the topic after a period of time. Dependent on the Hokkai Pet's rank the time period for said animal to arrive differs, all Creatures called into the field of battle are small sized creatures only while possessing the tiers that said creature has. While in battle they assist the user for a certain number of posts dependent on Primal Call before they return from where they originally came from. The randomization however is also dependent on the Continent, Land and setting as sea animals can't be called into a land animal while land animals can't be called in the middle of the ocean, similarly an creature not native to a land will not appear while if the creature is native to the continent then it takes double the amount of time to appear. Dice Roll 1. Cephalos 2. Remobra 3. Aruserutasu 4. Epioth 5. Uroktor 6. Kechawacha 7. Great Jaggi 8. Great Baggi 9. Great Wroggi 10. Midogaron
Hokkai Pet Rank - Time for Animal to Appear in Posts (Total) D - 10 C - 9 B - 8 A - 7 S - 6 Beta - 5 Alpha - 4
Name: Primal Call - Medium (L) Creature Caller Classification: Ninjutsu Rank: A Class: Supplementary Range: Varies
Description: This is the second Primal Call in which the Hokkai Pet roars into the air resulting in an medium (L) sized creature which is randomized via dice roll to arrive in the topic after a period of time. Dependent on the Hokkai Pet's rank the time period for said animal to arrive differs, all Creatures called into the field of battle are small sized creatures only while possessing the tiers that said creature has. While in battle they assist the user for a certain number of posts dependent on Primal Call before they return from where they originally came from. The randomization however is also dependent on the Continent, Land and setting as sea animals can't be called into a land animal while land animals can't be called in the middle of the ocean, similarly an creature not native to a land will not appear while if the creature is native to the continent then it takes double the amount of time to appear. Dice Roll 1. Rhenoplos 2. Abiorugu 3. Giaorugu 4. Popo 5. Slagtoth 6. Arzuros 7. Akura Vashimu 8. Congalala 9. Blangonga 10. Bulldrome
Hokkai Pet Rank - Time for Animal to Appear in Posts (Total) D - 11 C - 10 B - 9 A - 8 S - 7 Beta - 6 Alpha - 5
Name: Primal Call - Medium (L) Creature Caller Classification: Ninjutsu Rank: A Class: Supplementary Range: Varies
Description: This is the second Primal Call in which the Hokkai Pet roars into the air resulting in an medium (L) sized creature which is randomized via dice roll to arrive in the topic after a period of time. Dependent on the Hokkai Pet's rank the time period for said animal to arrive differs, all Creatures called into the field of battle are small sized creatures only while possessing the tiers that said creature has. While in battle they assist the user for a certain number of posts dependent on Primal Call before they return from where they originally came from. The randomization however is also dependent on the Continent, Land and setting as sea animals can't be called into a land animal while land animals can't be called in the middle of the ocean, similarly an creature not native to a land will not appear while if the creature is native to the continent then it takes double the amount of time to appear. Dice Roll 1. Rhenoplos 2. Pokaradon 3. Royal Ludroth 4. Garara Ajara 5. Lucent Nargacuga 6. Barioth 7. Qurupeco 8. Hypnocatrice 9. Crimson Qurupeco 10. Tetsukabura
Hokkai Pet Rank - Time for Animal to Appear in Posts (Total) D - 12 C - 11 B - 10 A - 9 S - 8 Beta - 7 Alpha - 6
Name: Primal Call - Large (S) Creature Caller Classification: Ninjutsu Rank: S Class: Supplementary Range: Varies
Description: This is the second Primal Call in which the Hokkai Pet roars into the air resulting in an Medium (XL) or Large (S) sized creature which is randomized via dice roll to arrive in the topic after a period of time. Dependent on the Hokkai Pet's rank the time period for said animal to arrive differs, all Creatures called into the field of battle are small sized creatures only while possessing the tiers that said creature has. While in battle they assist the user for a certain number of posts dependent on Primal Call before they return from where they originally came from. The randomization however is also dependent on the Continent, Land and setting as sea animals can't be called into a land animal while land animals can't be called in the middle of the ocean, similarly an creature not native to a land will not appear while if the creature is native to the continent then it takes double the amount of time to appear. Dice Roll 1. Cephadrome 2. Daimyo Hermitaur 3. Volvidon 4. Gobul 5. Brachydios 6. Zaboazagiru 7. Azure Hypnocatrice 8. Gigginox 9. Baleful Gigginox 10. Purple Ludroth
Hokkai Pet Rank - Time for Animal to Appear in Posts (Total) D - 12 C - 11 B - 10 A - 9 S - 8 Beta - 7 Alpha - 6
- Forsaken Rites (Stemming from the Shinu Clan merger) [Alpha, Beta Shinobi & Pet Packs Only.:
Name: Forsaken Rites Classification: Fighting Style Rank: B Class: Supplementary Range: Self & Pets
Description: The Forsaken Rites encompass the complete assimilation of Shinu Clan techniques into the hokkai clan along with more insidious uses in order to not, co-exist with wildlife but rather enslave, manipulate and alter them to suit the Hokkai Clan's purposes. The techniques in this branch are all forbidden not to be used by any Hokkai Member bar the Alpha and Beta's of both the Human pack, namely the Clan Head and his second in command. This can however extend to those they deem worthy namely the Clan Heir, the Clan Head's mate, and very rarely the second in command's mate. The reasoning for this is that the techniques are dangerous and can upset the balance of power within the back if given to just anyone. When the Alpha is replaced they are allowed to keep knowledge of the techniques but are forbidden from teaching it and must take the secrets to their grave lest they are torn apart by the very pack they originated from.
Name: Forsaken Rite: Pack Mentality Classification: Kinjutsu Rank: B-Rank Class: Supplementary Range: Self & Varies
Description: An Alpha is always an Alpha even without those in their Pack, this technique was created for the express purpose of rebuilding a pack when it is devastated by battle or to aid in the hunting of Omega's who have left a pack previously. In order to mark someone as a pack member the Hokkai Member must bite them to transmit their mark. Once Marked however all of the members of the pack are able to sense each other and communicate with one another on a purely instinctual level, likewise emotions can be transmitted through the channel to allow the Pack Members to know the mental state of their pack to promote harmony. The difference between the original and this mark however is that the Alpha of the pack is able to exert dominance over their beta and their gammas this can be done either by persuasion or by force which transmits pain to their pack members to force them to comply. The stronger the Alpha the more dominance they are able to exert over their pack members though members of a pack can be more resistant to it depending on their place within the pack. This was the true use, which was what got the technique restricted as upon becoming an Omega or even leaving the pack to start their own packs the original Alpha could still have influence over them as they are known as "Delta" due to no longer being part of the primary pack but still being part of it more than Omega's who were cast out. Members of an Alpha Hokkai Pack require half the post limit to train in Team Training Topics with members of their pack and quarter the post limit to train Combination Jutsu with only the other members of their pack (in the case of pack members and non pack members it follows the original Pack Mentality technique). Pack Hierarchy - Dominance (Pain capable of transmitting) Alpha - Above All (Equal Rank each Turn) Beta - Under Alpha but takes 1-rank Lower from Alpha (1-rank Below) Gamma - Under Beta but takes 1-rank Lower from Beta (2-ranks Below) Delta - Under Gamma but takes 1-rank Lower from Gamma (3-ranks Below) Omega - Below All (N/A)
Name: Forsaken Rite: Feeding Frenzy Classification: Kinjutsu Rank: A (B-rank Blood Price) Class: Supplementary Range: Self (Pets)
Description: The Hokkai Clan member makes hand seals before cutting their palm and placing that blood on a mark. Upon doing such they finish the hand seals causing their pets to immediately be surrounded by an ominous aura similar to killing intent as their eyes become bloodshot and they enter an all consuming rage. Upon Feeding Frenzy becoming active the pets attack, kill and if edible consume that which was marked feeling no pain, unceasing and unyielding unless they are violently put down. Even if their limbs are broken they will crawl and attempt to viciously bite, tear and kill their mark and until it occurs they are unable to be stopped or calmed down. This was created in order to punish Omega's who dared to leave the Pack, turning their loyal companions against them ignoring emotions, feelings and regret until they are dealt with.
Name: Forsaken Rite: Dominance Mark Classification: Juinjutsu Rank: A (B-rank Blood Price) Class: Supplementary Range: Short
Description: The Dominance marking is a branding of an Alpha which runs deeper than the usual pack bond, ensuring that those who were already within the pack are unable to disobey their Alpha. To do so has a punishment varying from physical pain to outright shutting down of their mental facilities and causing them to be forced to obey whether or not they wish to. Due to tying into the Pack Bond which all Hokkai possess the mark was created to ensure that those with flight risks are unable to left the pack and become Omega's whether they wish to or not. This mark however only extends to orders and the one marked, their children, mates are not affected by it unless they are marked as well.
Name: Forsaken Rite: Perma-Fusion Classification: Kinjutsu Rank: S (S-Rank Blood Price from all members of the fusion) Class: Supplementary Range: Self & Pets
Description: While temporary fusion techniques exist for the sole purpose of making use of both the Shinobi and Pet's respective abilities, their does exist the permanent fusions which exist in order to meld not only man with beast forever but also beast and beast and the most forbidden of all man and man. The users begin a short dance before connecting the tips of their index fingers together while chanting "Fu-sion-ha!". This fusion was kept secret to avoid the possibility of usurping the leadership of the clan by bonding two non-willing members of the pack together. Upon the fusion in the case of man and beast they assume the appearance of their normal fusion version with the size increase depending on their normal size increase. Their chakra reserves default to reflect the Shinobi while their blood reserves default to reflect the beast. In the case of beast and beast their size defaults to reflect the larger beast or if they are equal in size they move 1 size up, the same applies to both chakra and blood limits. In the case of man and man they resemble a fusion of those involved are no longer able to awaken and default to the larger chakra and blood limits. Their abilities likewise merge together chakra natures (Same element result in boosted affinity, differing element carry over but cap at 3 or 4 if Element specialization is acquired), tiers available and likewise however upon preforming a merge the new being is unable to learn any additional Tiers or gain any Chakra Natures (including through the use of Seals). In the first case they are no longer considered Shinobi or Pet but rather a mixture of both which in most cases isn't a good thing. This fusion can only be done once but it does not necessarily need two people but rather dependent on the skill levels of the respective individuals involved more pack members can be involved in addition this is only able to be used on those within the users immediate pack. All Combination Techniques within those in the fusion are now able to be used by the new fusion individual and take up jutsu slots which default to whomever has more from those which fused. Upon preforming this fusion the new individual is comatose for 1 Week IRL while being comatose for a 1 Month ICly. D-rank = Unable to preform this technique without causality C-rank = 2 Only B-rank = 3 Only A-rank = 4 Only S-rank = 5 Only (1 Must be Pet)
Name: Forsaken Rite: True Mate Mark Classification: Juinjutsu/Erojutsu Rank: S-rank (A-rank Blood Price) Class: Supplementary Range: Short
Description: The True Mate Mark was created by the females of the Hokkai Clan to ensure that their mate did not stray around and try to rut every viable female within the pack. Not only does it repress the males sexual drive when it comes to other females but likewise renders them impotent upon engaging in intercourse with any other female but themselves. This mark is so potent that even after the death of the female it still remains on the living mate, likewise due to them believing in their own faithfulness they decided to make it both ways. While originally being a genuine requirement upon deciding to become mates with another it was eventually deemed forbidden when pack members would attempt to rape those who were unwilling before marking them with a True Mate Mark in order to permanently bind them to each other. In order to create the mate mark the individuals must have mated and within that same topic the mate mark must be placed in order to make it viable. Once bitten the receiver will be forced to bite back in order to place it on the user of this technique to seal the deal. Once done the mates are permanently bonded on a deeper instinctual level than the pack bond with their obligation to their mate being just below their obligation to their respective Alpha's however when marked by an Alpha it transcends loyalty and while both the Shinobi and Pet Alpha's are considered equal whomever is marked will be loyal to their Alpha before anyone else even the other Alpha.
Name: Forsaken Rite: Pack Healing Classification: Medical Ninjutsu/Kinjutsu Rank: SS (Blood Price Varies with technique being healed) Class: Supplementary Range: Short (Contact)
Description: The Pack bears all suffering together, no one is left out no one is forced to bear their pain alone. As a result this technique was created to help with that, allowing a member of the pack to share the others pain and injuries reducing the suffering and agony of their pack member as long as contact is made. This allows them to evenly split injuries sustained by a victim with the user of this technique. When the Alpha of the Pack uses this technique however uses this technique they are able to not only share injuries with the afflicted but likewise spread it along with the remaining pack members in direct contact with the Alpha or the Victim further splitting it among the members of the pack. This consumes blood only from the initiator of this technique to facilitate it. The main reason why this technique was forbidden is due to sharing injuries has no limit and often a reckless user of this technique will die from assimilating all the pain from an injured pack member. The injuries able to be transferred is across all damage types however when sharing it doesn't reduce the hurt, rather it is shared with the ones who were more injured benefiting by having their injuries healed to match those who weren't injured while those who were healthy sustain some of the injuries their injured pack member has.
Name: Forsaken Rite: Sacrifice Ultimatum Classification: Medical Ninjutsu/Kinjutsu Rank: SSS (SS-rank Blood Price for user of this technique) Class: Supplementary Range: Self (Pets)
Description: The pack will do anything to save their Alpha and the strength of the pack is the strength of their Alpha. However their comes a time where an Alpha must make the sacrifice of killing one of their pack members in order to ensure their survival and thus by extension the pack as a whole. Sacrifice Ultimatum trades life for life, punishment for punishment, pain for pain and can be considered the ultimate form of Pack Healing as not even death is exempt from it. One of the Pack members gives their consent through the pack bond causing them to release a primal roar before whatever is afflicting the Alpha is passed on to them. This trade is equal as they are giving up their well being for their Alpha and thus their sacrifice can result in their death hence why out of all the techniques it is the most forbidden and restricted to only Alphas.
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| Academy Field Trip | 28th November 2022, 4:02 pm by Xi | Road Trip
With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …
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