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| Bishamon Clan | |
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Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Bishamon Clan 18th January 2012, 9:36 pm | |
| Basic Info Clan Name: Bishamon Clan Location: Eden (West Continent) Clan Symbol:- Spoiler:
Kekkai Genkai Clan Information: The Bishamon are known for their generally calm collected demeanor however they are prone to blinding fits of rage which they call "Switch" which dramatically increases their combat abilities at the cost of endangering anyone in the vicinity that isn't a clan member especially those of the Mikaboshi clan. All Bishamon have a mark located somewhere on their body which resembles this: - Spoiler:
When in "Switch" this glows a searing white and often can give things that come in contact with it 3rd degree burns. Kekkai Genkai: Unlike all other elemental Kekkei Genkai possessing clans which only have one Dual-Combination elemental KG, Bishamon clan members are able to choose unlock their second one upon reaching maturity (Must fulfill requirements). This trait is also shared by their rivals the Mikaboshi. - Spoiler:
Scorch Release is one of the two Dual Combination Elemental Kekkei Genkai of the Bishamon clan which combines Life Release & Lightning Release to allow the user to literally vaporize the moisture in the air as well as an opponents body in order to rapidly dehydrate and eradicate the moisture in the air. In addition the user can generate and manipulate desiccating heat which can turn an oasis into a barren wasteland. Scorch Release Requirement Available from C-rank+ or B-rank+ (Depends on which is picked first) Life Release: 1 B-rank, 2 C-ranks OR 1 A-rank, 2 B-ranks and 3 C-ranks. Lightning Release: 1 B-rank, 2 C-ranks OR 1 A-rank, 2 B-ranks and 3 C-ranks. +100 or 500 Word Elemental Training.
Paper Release (Wind + Life) is one of the two Dual Combination Elemental Kekkei Genkai of the Bishamon Clan which combines Wind Release & Life Release to allow the manipulation of paper into various shapes and can be used to create numerous types of origami. This paper is extremely durable and can easily slice through metal while retaining its lightweight and flexibility. When combined with explosive tags and other types of seals this release really shows off its raw power. This second release was the result of genetic experimentation approximately 100 years prior to resurfacing. Paper Release Requirement Available from C-rank+ or B-rank+ (Depends on which is picked first) Wind Release: 1 B-rank, 2 C-ranks OR 1 A-rank, 2 B-ranks and 3 C-ranks. Life Release: 1 B-rank, 2 C-ranks OR 1 A-rank, 2 B-ranks and 3 C-ranks. +100 or 500 Word Elemental Training.
- Kekkai Tota:
Light Release (Lightning + Life + Wind) is an incredibly powerful Tri-Combination Elemental Release that goes by "Light" as it has the ability to harness light energy to generate massive supplies of chakra giving the user limitless amounts of energy in areas with light. In addition the user gains the ability to project their chakra which appears to be a bright shining aura as well as manipulate it into attacks, defenses etc which is how the release got its title. Rarely does the full capacity of the Kekkei Tota reveal itself among members of the clan as only about Half (1 out of 2 use Day & Night Roll - 1 means success) have the ability to unlock their kekkei tota while only 1 in 10 (Success Chance Roll 1) of those Bishamon have the potential to repress their "Switch" when it surfaces. *A Key indicator that a Bishamon clan member possess this release is the a golden colored layer around their switch mark which appears after an intensely stressful situation arises due to a complex fight or flight response triggered in their body.
Those with the ability to harness Light Release are able to manifest more switch marks on either left and right cheek which after manifesting become permanent. In order to obtain the other marks as it has been done before, the first dormant mark (Left) is obtained when the user has killed at least 9 people, 1 person for each of the 9 available shinobi classes, the final dormant mark (Right) is obtained when the user has killed at least 12 people, 1 person for each of the 12 available shinobi Awakenings. The Left mark allows the user to be able to control themselves during a switch in order to not attack allies however neutrals and enemies are fair game, likewise in the presence of a Mikaboshi said Mikaboshi becomes the main target but they are no longer single minded in their approach. The Right mark allows the user to be able to trigger a "Switch" at will rather than having to wait for the normal time to trigger, and due to the initial ability of repressing it allows for a more functional use of a Switch.
Light Release Requirements Available from A-rank+ Lightning Release: 1 S-rank, 2 A-ranks, 3 B-ranks & 4 C-ranks. Wind Release: 1 S-rank, 2 A-ranks 3 B-ranks & 4 C-ranks. Life Release: 1 S-rank 2 A-rank, 3 B-ranks & 4 C-ranks. +1000 Word Kekkei Tota Training.
- Dojutsu:
Name: Ryukamigan (Dragon God Eye) Classification: Single Stage Dojutsu Type: Kekkei Genkai (Activation Price collected once, Duration Price collected each post total) Activation: -5 Fatigue. -2 Fatigue per active timestream viewing. Appearance:- Spoiler:
Description: The Ryukamigan (Dragon God Eye) is an latent ability of the Bishamon Clan which grants them precognition, or rather the ability to see events before they occur due to minute glances into the future (1 P.T ahead). Due to future not being set in stone this ability's true function is the ability to see time-streams, it is much more effective against singular opponents allowing them to anticipate and react accordingly however multiple opponents result in multiple time-streams and thus multiple branching time-lines making it more difficult to gauge which is the correct one. In order to activate it, a Bishamon must kill a Mikaboshi Clan member as that is the only way that the evolution of their eyes is triggered. *Activation - Upon activation the Bishamon's eyes become golden and faintly glow with golden light which is much more apparent in the dark. They first gain the ability to see in all spectrums of light which includes normal, Ultra-violet & Infa-red allowing them to see things which are visible in those frequencies such as radiation or heat respectively. The main ability however of the Ryukamigan is allowing the user to able to see divertent timelines which is known among the Bishamon as Precognition their perception being equivalent to an individual possessing both Muscle Tension & a Time-Slowing Dojutsu allowing them to have reaction speed unparralleled by other Dojutsu bar the Gekigan. Depending on the Bishamon's skill level however they are able to simultaneously view multiple time-lines when dealing with multiple targets though it is strenous to their body and can result in them tiring out much more quickly. Upon reaching their max they are unable to exceed that and as a result the precognition abilities of this dojutsu while powerful are not without limit. Skill Level - Time-Line ViewingD - 1 C - 2 B - 3 A - 4 S - 5 "Z" - 6 "X" - 7 *Non-Bishamon Transplant = Triple Cost for Activation. *Non-Mikaboshi Transplant = Incapatible with genetics, genetic modification results in Double Cost for Activation with 1/10 chance of success.
- Clan History:
The Bishamon clan was formed based a numerous experiments which occurred about 100 years after the Fourth Great Shinobi World War when all of the kekkai genkai had been lost in an attempt to bring about a new age of kekkai genkai groups. The series of experiments were act first highly unsuccessful until the first experiment was a success roughly 50 years later. An infant, code named Adam was created after mixing several saved DNA samples from the now extinct clans along with the finest product of selective breeding producing a young boy with a unique mark on his forehead which resembled an ancient glyph. Adam was treated like a god by the scientists and often was taken places to explore and build his knowledge on worldly things however he was infected by an unknown virus at the age of 1 which severely lowered his chakra supply and was considered to defective and was ordered to be terminated, the virus however had unforeseen benefits as he had adapted to it and gained the ability to harness solar energy to constantly produce chakra thus prompting the scientists to continue research. He was a fine subject until 20 years later at the age of 21 he experienced his first, "Switch" and nearly kills everyone in the laboratory studying him. After recovering from the highly traumatic experience he became suicidal and took his own life only about 3 days after the incident. Luckily the scientists manage to salvage his DNA and impregnate a series of females which they had screened before hand however despite their best efforts they could not eliminate the "Switch" and the program was terminated.
About 200 years later it was stumbled upon by members of Kumogakure who accidentally unearthed about 20 of the children and all of them simultaneously underwent a "Switch" dealing mass devastation upon the village before it passed. The Raikage saw that they were dangerous but would be useful for shock troops so he allowed them to thrive allowing them to intermarry with the Kumo nin and eventually managed to render them extremely loyal towards their village who had named the collective clan Bishamon due to their overwhelming prowess in battle. The Bishamon clan eventually rose in power the members always being assigned into squads with purely Bishamon members or highly capable jonin on the rare chance of a "Switch" occurring.
It was around this time the first Bishamon clan Kage was appointed and he went by the name Raven Bishamon and became famous for his many innovations in Bishamon jutsu,being one of the first to harness the power of their kekkai Tota, killing of the Konoha Kage, as well as leading a one man invasion into Sunagakure where he met and sparked the feud between him and his rival Vixen Mikaboshi which lasted into both of their deaths. About sometime later he discovered that one of his clan members had unlocked a new ability named the Ryukamigan which had the ability to predict the future. This prompted the 5th Great Shinobi World War as Raven wanted to massacre the Mikaboshi clan to gain the ultimate power for his clan and his power struggle eventually consumed the whole world. The clan was destroyed along with the village as well as over 90 percent of the population as their hatred and violence brought about the ressurection of the Juubi which promptly laid waste to the already weakened villages along with the other 9 tailed beasts. Because of this the clan disappeared from the face of the world and has recently reappeared nearly a century later, underground in the Land of Graves and has joined forces with Hakagakure ready to help reclaim the once mighty nation's position in the world.
Passives- Spoiler:
Name: Day Walker Classification: Taijutsu Rank:D Rank Class: Passive Range: Self
Description: A Bishamon clan member has the ability to convert light materia into chakra. This process similar to photosynthesis grants them almost limitless energy as long as there is a source of light with the ability not occurring if the area is full of darkness. The amount of light a Bishamon can convert into chakra varies however it is mainly dependent on their age, and using this they are potentially able to rapidly regain large amounts of chakra and can use this to their advantage to expend their reserves using techniques. Despite their ability to rapidly regenerate their lost chakra reserves they can still die from chakra loss if they go over their max chakra limit. Age - Amount of Chakra Regained Each Turn Under Prime - Half (1/2) Prime - Full Above Prime - Quarter (1/4)
Name: Adam's Curse Classification: Taijutsu Rank: D-Rank Class: Passive Range: Self
Description:This technique is an inborn trait of those of the Bishamon clan due to their progenitor being infected with a virus during infancy. Those within the Bishamon clan are genetically perfect and more than just "Human" to the point that their DNA overrides whatever species they do mate with in the event that they have children outside of the clan. However due to their genetics being perfect they are unable to awaken. Those within the Bishamon Clan learn 3 Tiers naturally these are Speed (Caps at SS), Strength & Barrier (Both cap at S), the first being universal, the second as a result of genetic modification in order augment their capabilities and the last was an evolutionary response to compete with their rivals the Mikaboshi. Bishamon possess chakra reserves comparable to Dakar due to the virus however have an innate immunity to diseases as a result both organic and synthetic dependent on their age (Doesn't Virus release). Age - Disease Resistance Below 10 - D 11-20 - C 21-30 - B 31-40 - A 41-50 - S 51-60 - SS 61-70 - SSS 71+ - Complete Immunity
Name: Hot Blood Classification: Taijutsu Rank:D Rank Class: Passive Range: Self
Description: Another adaptive trait by this clan, a clan members body is unnaturally high, yet they are completely unaffected by their scorching body temperature while those who attempt to look at their body with Heat Vision are blinded for a set amount of posts (total). This has a unique affect on their blood as often when injured it leaks out scalding hot capable of inflicting burns on those who come in contact with it. Those who have their 2nd "Switch" Mark are able to repress the emission of their body heat so that they appear normal to Heat sensory techniques equal to their rank while those who have their 3rd "Switch" Mark are resistant to hot enviroments and status effects inflicted as a result of Heat based releases (Fire, Blaze, Heat, Yugure, Plasma, Explosion, Scorch, FireStorm, HeatStorm, Atomic & Lava) up to 2-ranks above them allowing them at max rank ("X") to be resistant to status effects caused by all Heat based releases X-rank and below. The temperature of their blood and the effects it can cause are able to be refined via Weekly Training topics of 1000 Words, starting at being hot to the touch. Weekly Training - Word Count - Blood Temperature Effect 1 - 1000 - Can melt ice materia & equal rank ice release chakra based techniques. 2 - 1000 - Can inflict Burns and trigger said status effects when used in kinjutsu. 3 - 1000 - Can evaporate liquid materia & 1-rank lower liquid based chakra based techniques. 4 - 1000 - Can melt Metal Raw Materials & Objects comprised of them. 5 - 1000 - Can melt Non-Metal Raw Material & Objects comprised of them.
Name: Switch Classification: Ninjutsu Rank: D-Rank Class: Passive Range: Self
Description: This is the evolutionary trait which most Bishamon are highly ashamed of due to its primal nature however some embrace it and use it to supplement their already formidable combat abilities. Switches occur every set number of topics that the user in not including training and ooc based topics. While in switch mode the users body is boosted dramatically giving their eyes the ability to produce their own light within the pupil allowing them to see in area's of total darkness while still remaining undetected. The main benefit however is the boost to their physical capabilities (Tiers) which gives an immediate +2. The trade off is everything non Bishamon is targeted NO EXCEPTIONS, and the user often ends up killing team mates, important people as well as compromising missions that require stealth and espionage. This ability is extremely dangerous on both parties if the Bishamon encounters a Mikaboshi as the blood lust consumes them completely and they become focused on killing the Mikaboshi exclusively ignoring everything else that gets in its way often leading clan members to get killed by falling into traps by the enemy using their "weakness" against them. Those Bishamon however who are able to learn to control themselves only recieve a +1 to their physical capabilities however they can opt at anytime to switch back into the uncontrolled version for the rest of the activation time instead the less restrained increase. If they wish to switch back and forth they must repress it and trigger it again Age - No of Times user can "Switch" in a Topic - No of Topic till "Switch" Below Prime - 1 - 4 Prime - 2 - 6 Above Prime - 3 - 8
- Code:
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[b]Name:[/b] Day Walker [b]Classification:[/b] Taijutsu [b]Rank:[/b]D Rank [b]Class:[/b] Passive [b]Range:[/b] Self
[b]Description:[/b] A Bishamon clan member has the ability to convert light materia into chakra. This process similar to photosynthesis grants them almost limitless energy as long as there is a source of light with the ability not occurring if the area is full of darkness. The amount of light a Bishamon can convert into chakra varies however it is mainly dependent on their age, and using this they are potentially able to rapidly regain large amounts of chakra and can use this to their advantage to expend their reserves using techniques. Despite their ability to rapidly regenerate their lost chakra reserves they can still die from chakra loss if they go over their max chakra limit. [u]Age - Amount of Chakra Regained Each Turn[/u] Under Prime - Half (1/2) Prime - Full Above Prime - Quarter (1/4)
[b]Name:[/b] Adam's Curse [b]Classification:[/b] Taijutsu [b]Rank:[/b] D-Rank [b]Class:[/b] Passive [b]Range:[/b] Self
[b]Description:[/b]This technique is an inborn trait of those of the Bishamon clan due to their progenitor being infected with a virus during infancy. Those within the Bishamon clan are genetically perfect and more than just "Human" to the point that their DNA overrides whatever species they do mate with in the event that they have children outside of the clan. However due to their genetics being perfect they are unable to awaken. Those within the Bishamon Clan learn 3 Tiers naturally these are Speed (Caps at SS), Strength & Barrier (Both cap at S), the first being universal, the second as a result of genetic modification in order augment their capabilities and the last was an evolutionary response to compete with their rivals the Mikaboshi. Bishamon possess chakra reserves comparable to Dakar due to the virus however have an innate immunity to diseases as a result both organic and synthetic dependent on their age (Doesn't Virus release). [u]Age - Disease Resistance[/u] Below 10 - D 11-20 - C 21-30 - B 31-40 - A 41-50 - S 51-60 - SS 61-70 - SSS 71+ - Complete Immunity
[b]Name:[/b] Hot Blood [b]Classification:[/b] Taijutsu [b]Rank:[/b]D Rank [b]Class:[/b] Passive [b]Range:[/b] Self
[b]Description:[/b] Another adaptive trait by this clan, a clan members body is unnaturally high, yet they are completely unaffected by their scorching body temperature while those who attempt to look at their body with Heat Vision are blinded for a set amount of posts (total). This has a unique affect on their blood as often when injured it leaks out scalding hot capable of inflicting burns on those who come in contact with it. Those who have their 2nd "Switch" Mark are able to repress the emission of their body heat so that they appear normal to Heat sensory techniques equal to their rank while those who have their 3rd "Switch" Mark are resistant to hot enviroments and status effects inflicted as a result of Heat based releases (Fire, Blaze, Heat, Yugure, Plasma, Explosion, Scorch, FireStorm, HeatStorm, Atomic & Lava) up to 2-ranks above them allowing them at max rank ("X") to be resistant to status effects caused by all Heat based releases X-rank and below. The temperature of their blood and the effects it can cause are able to be refined via Weekly Training topics of 1000 Words, starting at being hot to the touch. [u]Weekly Training - Word Count - Blood Temperature Effect[/u] 1 - 1000 - Can melt ice materia & equal rank ice release chakra based techniques. 2 - 1000 - Can inflict Burns and trigger said status effects when used in kinjutsu. 3 - 1000 - Can evaporate liquid materia & 1-rank lower liquid based chakra based techniques. 4 - 1000 - Can melt Metal Raw Materials & Objects comprised of them. 5 - 1000 - Can melt Non-Metal Raw Material & Objects comprised of them.
[b]Name:[/b] Switch [b]Classification:[/b] Ninjutsu [b]Rank:[/b] D-Rank [b]Class:[/b] Passive [b]Range:[/b] Self
[b]Description:[/b] This is the evolutionary trait which most Bishamon are highly ashamed of due to its primal nature however some embrace it and use it to supplement their already formidable combat abilities. Switches occur every set number of topics that the user in not including training and ooc based topics. While in switch mode the users body is boosted dramatically giving their eyes the ability to produce their own light within the pupil allowing them to see in area's of total darkness while still remaining undetected. The main benefit however is the boost to their physical capabilities (Tiers) which gives an immediate +2. The trade off is everything non Bishamon is targeted NO EXCEPTIONS, and the user often ends up killing team mates, important people as well as compromising missions that require stealth and espionage. This ability is extremely dangerous on both parties if the Bishamon encounters a Mikaboshi as the blood lust consumes them completely and they become focused on killing the Mikaboshi exclusively ignoring everything else that gets in its way often leading clan members to get killed by falling into traps by the enemy using their "weakness" against them. Those Bishamon however who are able to learn to control themselves only recieve a +1 to their physical capabilities however they can opt at anytime to switch back into the uncontrolled version for the rest of the activation time instead the less restrained increase. If they wish to switch back and forth they must repress it and trigger it again [u]Age - No of Times user can "Switch" in a Topic - No of Topic till "Switch"[/u] Below Prime - 1 - 4 Prime - 2 - 6 Above Prime - 3 - 8
Last edited by Aurielle on 16th July 2015, 9:36 am; edited 15 times in total | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Re: Bishamon Clan 4th February 2012, 7:10 pm | |
| Scorching Leg- Spoiler:
Name: Scorching Leg Classification: Fighting Style Rank: C-rank Class: Offensive/Supplementary Range: Short Range
Description: Scorching Leg is a form of close combat used by members of the Bishamon Clan. It inflicts external damage through attacking the body which due to the inate body temperature it's user is capable of targeting the victims body inducing dehydration and often rapidly fatiguing victims struck. To do this, upon impacting the victims body the victim is first subject to the brute force aspect of the fighting style with contact with the victims body resulting in them experiencing moisture loss from the part struck which triggering acute fatigue loss. The damage dealt is done so more effectively the harder the victim is struck and those with Time-Slowing Dojutsu can actually see the orangish-white steam being emitted from the victim's body. This is an extremely dangerous style of taijutsu as in addition to simply battering opponents in order to fracture and break bones, even those with defense tiers while fully capable of negating the physical damage sustained still succumb to the dehydration effects, those with Defense Tiers can resist the external damage effect while those with Defense+Strength Tier chains can resist both depending on the strength of the technique used versus their tier chain.
Name: Scorching Leg: Haze Distortion Classification: Taijutsu Rank: D-rank (Variable Stamina Price) Class: Supplementary Range: Eye-Sight
Description: This technique is required to make use of the optical illusion associated with Burning Meteor line of the Scorching Leg. It is an optical illusion which upon being seen results in a distortion effect around the user's legs preventing an opponent from accurately gauging where the user's technique currently is by a number of ft based on a heat shimmer effect. Those of the Bishamon Clan are well versed in causing optical illusions based on heat shimmers simply due to their inate high body temperatures constatly radiating heat from their body. As a result this optical illusion is fairly versatile with it's effect trigger via eye-sight however outside of the Burning Meteor line it is fairly weak only distorting the vision of those susceptible to falling for optical illusions due to not possessing a D-rank Defense+Reaction tier chain. Those with Reaction tiers equal to the equivalent to the stamina expendened can see through the optical illusion due to realizing something was off with the image their eyes are showing them, those without it however take sometime before they are able to realize what they see is not in fact normal and thus discover the trick to the optical illusion which is dependent on their rank resulting in it's tested effectiveness of this optical illusion when paired with the techniques of the Burning Meteor line. Rank - Distortion Effect - Def+Rec Tier Chain - Reaction Tier (Delay in P.T without) D - Distorts vision by 1ft - D - D (5) C - Distorts vision by 3ft - C - C (4) B - Distorts vision by 5ft - B - B (3) A - Distorts vision by 7ft - A - A (2) S - Distorts vision by 9ft - S - S (1)
Name: Scorching Leg: 1, 2, 3 Burning Meteor Classification: Taijutsu Rank: D-rank Class: Offensive Range: Contact
Description: Req. Bishamon Strengthening Exercise Lvl 1. After a victim has succumbed to the optical illusion caused by the intense heat emanating from the user's legs, he/she dashes forward coming within 1 foot of an opponent the distortion effect throwing the victim off before the assault begins. Three hits occur each targetting a specific body part with their own checks: *1st, a low sweep incoming at D-rank+ speeds the user removing the opponents anchoring, knocking them off their feet and flipping them to induce disorientation. *2nd, continuing the motion from the low sweep the swung leg is then used to anchor the body while the hind leg is swung at C-rank speeds bent at the knee to impact,with the heel of the foot at the victims spine. *Finally, keeping the momentum from the spin the leg impacting the opponents spine is used to drag the opponents body through the air at C-rank+ speeds to slam them into the ground (or any other solid surface). This technique combines knockback, disorientation with the brutal power capable of being showcased by the Scorching Leg style as each of the blows consume -5 from the victims stamina limit each resulting in the victim sustaining stamina loss due to dehydration. The true power of this technique however lies in it's deceptive brute power, the first strike knocks the victim off balance unless they possess D-rank strength tiers at the cost of fracturing the bone in the leg used to hold themselves steady resulting in their physical capabilities (including speed tiers & strength tiers making use of the legs for movement &/or attacks) are halved or rather lowered by 1-rank. If they possess D-rank defense they do not suffer from the impact's effect, if swept the vertical spinning motion of their body results in dizziness if the victim doesn't possess D-rank reaction tiers preventing them from moving at Max Tier Levels (1-rank above Standard) without stumbling/falling or Max Tier Levels (2-ranks above Standard) without being nauseated dry heaving and causing them to miss that action (1 P.T). The second strike capitalizes on this to impact their spine slightly dealigning one of the discs to cause physical pain equal to the speed the victim uses via movement due to shifting the body, while those who possess C-rank Defense they do not suffer from the impact's effect. The third strike is the finisher dragging the victim up to 5ft through the air before slamming them against another surface crippling their lower body further due to the damage to their spine resulting their physical capabilities (including speed tiers & strength tiers making use of the legs for movement &/or attacks) are rather lowered by an additional 1-rank though those who have B-rank Defense do not suffer from the impacts effect. The result are three blows which deal None (D if anchored), D & C rank amounts of physical damage each of which due to the distortion effect negate the use of Muscle Tension, Time-Slowing Dojutsu or Reaction Tiers linked only to eye-sight as aids in dodging; the 1st strike requiring a D-rank Reaction+Speed Tier chain, 2nd = C+ Spd & 3rd = C Rea+Spd are required to avoid the attacks as they are incoming. *If the Bishamon does not possess the tiers for the proper preformance of this technique they still can preform it, they simply sustain the fatigue loss associated with Max and Above max tier levels upon completing each set. While this technique is under normal circumstances a tiring technique to preform for those individuals it can result in a rapid depletion of stamina which render them intensely fatigued if they are not careful.
Name: Scorching Leg: 4, 5, 6 Burning Meteor Classification: Taijutsu Rank: C-rank Class: Offensive Range: Contact
Description: Req. Bishamon Strengthening Exercise Lvl 2. After a victim has succumbed to the optical illusion caused by the intense heat emanating from the user's legs, he/she dashes forward coming within 2ft of an opponent the distortion effect throwing the victim off before the assault begins. Six hits occur each targetting a specific body part with their own checks: *1st, a low sweep incoming at D-rank speeds the user removing the opponents anchoring, knocking them off their feet and flipping them to induce disorientation. *2nd, continuing the motion from the low sweep the swung leg is then used to anchor the body while the hind leg is swung at D-rank+ speeds bent at the knee to impact,with the heel of the foot at the victims spine. *3rd, using the victim's body as a means to kick off of the hind leg is tucked inward the user spinning on the forelegs heel before extending the hind leg to deliver vertical kick coming from above at C-rank speeds to impact the opponents rising body to send them down to the ground. *4th, the leg keeping the user's balance is bent before kicking off while tucking in both legs in order to meet the victim who is bouncing off from the solid ground stomping down with both legs at C-rank+ speeds. *5th, the left or right leg is raised before stomped downward once more at B-rank speeds. *Finally, the opposite leg (right or left) is raised before stomped downward once more at B-rank+ speeds. This technique combines knockback, disorientation with the brutal power capable of being showcased by the Scorching Leg style as each of the blows consume -5 from the victims stamina limit each resulting in the victim sustaining stamina loss due to dehydration. The true power of this technique however lies in it's deceptive brute power as while the first & second strikes are the same as in the original. The third strike causes the victim's body to rise into the air at D-rank+ speeds before the vertical overhead strike comes down from above halting the upward movement while slamming them into the ground (dealing C-rank physical elemental dmg depending on the surface i.e ground = earth, snow = ice) with enough force for them to bounce, diagonally up to 10ft (5ft upward & 5ft away). The fourth strike's jump allows the user to cross said distance to intercept the rising body with a stomp driving the victim into the ground and using their body to cusion the landing. The fifth and sixth strikes are the finishers aimed to cripple the opponent, either stomping on soft targets like the stomach to cause internal bleeding (-2 D-ranks each P.T per stomp) or the floating ribs to break them preventing anchoring of the body via just Strength Tiers without a C-rank balancing technique (D Str = 1 stomp, C Str = 2 stomps). The result are six blows which deal None (D if anchored), D, C, C, B & B rank amounts of physical damage each of which due to the distortion effect negate the use of Muscle Tension, Time-Slowing Dojutsu or Reaction Tiers linked only to eye-sight as aids in dodging; the 1st strike requiring D-rank Sam Lvl Speed, 2nd = D Rea+Spd, 3rd = C+ Spd, 4th = C Rea+Spd to avoid the incoming strikes. Finally the 5th = B+ Spd & 6th = B Rec+Spd are required to not block but rather move fast enough to block the stomping. *If the Bishamon does not possess the tiers for the proper preformance of this technique they still can preform it, they simply sustain the fatigue loss associated with Max and Above max tier levels upon completing each set. While this technique is under normal circumstances a tiring technique to preform for those individuals it can result in a rapid depletion of stamina which render them intensely fatigued if they are not careful.
Name: Scorching Leg: 7, 8, 9 Burning Meteor Classification: Taijutsu Rank: B-rank Class: Offensive Range: Contact, Mid (Knockback)
Description: Req. Bishamon Strengthening Exercise Lvl 3. After a victim has succumbed to the optical illusion caused by the intense heat emanating from the user's legs, he/she dashes forward coming within 3ft of an opponent the distortion effectthrowing the victim off before the assault begins. Nine hits occur each targetting a specific body part with their own checks: *1st, a low sweep incoming at D-rank speeds the user removing the opponents anchoring, knocking them off their feet and flipping them to induce disorientation. *2nd, continuing the motion from the low sweep the swung leg is then used to anchor the body while the hind leg is swung at D-rank+ speeds bent at the knee to impact,with the heel of the foot at the victims spine. *3rd, kicking with just the calf while the knee is still bent at C-rank speed right after impact the victim is sent spinning to further induce disorientation. *4th, using that window to drop to the ground into a hand stand the legs fall into a split the user turning in order to impact the victims falling body like a windmill at C-rank+ Speed. *5th-11th, the following legs sweep dealing 4 twirling kicks to the opponent keeping them airborne at B-rank speed (5th & 6th kick) then B-rank+ speed (7th & 8th kick). *Finally, either the left or right arm is bent with both legs snapped shut in order to kick the still airborne opponent at an angle at A-rank speeds launching them 30ft into the air. This technique combines knockback, disorientation with the brutal power capable of being showcased by the Scorching Leg style as each of the blows consume -5 from the victims stamina limit each resulting in the victim sustaining stamina loss due to dehydration. The true power of this technique however lies in it's deceptive brute power as while the first & second strikes are the same as in the original. The third strike is more so for positioning the spinning motion of their body once again inducing dizziness like the first strike. The fourth strike is meant to target the victim's falling body due to gravity striking at the lowest point to spin their body upside down (or right-side up if head is lowest point) to keep them airborne requiring a B-rank air movement technique to avoid the follow up. The fifth to eight strike are simply repeats of this with the left and right leg back to back using the constant spinning to build up additional speed while keeping the victim disorientated. Finally the last strike is a launcher more so to send the disorientated victim into the air unless they are able to tense their body with either B-rank (due to possessing an air movement technique which allows for a stable platform using air) or A-rank strength the moment of impact. The result are Nine blows which can be fatal and deal None (D if anchored), D, D, C, C, C, B, B & B rank amounts of physical damage each of which due to the distortion effect negate the use of Muscle Tension, Time-Slowing Dojutsu or Reaction Tiers linked only to eye-sight as aids in dodging; the 1st strike requiring D-rank Sam Lvl Speed, 2nd = D Rea+Spd, 3rd = C+ Spd, 4th = C Rea+Spd, 5th (6th) = B+ Spd, 7th (8th) = B Rea+Spd & 9th = A+ Spd are required to avoid the attacks as they are incoming. *If the Bishamon does not possess the tiers for the proper preformance of this technique they still can preform it, they simply sustain the fatigue loss associated with Max and Above max tier levels upon completing each set. While this technique is under normal circumstances a tiring technique to preform for those individuals it can result in a rapid depletion of stamina which render them intensely fatigued if they are not careful.
Name: Scorching Leg: 10, 11, 12 Burning Meteor Classification: Taijutsu Rank: A-rank Class: Offensive Range: Contact, Mid (Knockback)
Description: Req. Bishamon Strengthening Exercise Lvl 4. After a victim has succumbed to the optical illusion caused by the intense heat emanating from the user's legs, he/she dashes forward coming within 4ft of an opponent, the distortion effect throwing the victim off before the assault begins. Twelve hits occur each targetting a specific body part with their own checks: *1st, a low sweep incoming at D-rank speeds the user removing the opponents anchoring, knocking them off their feet and flipping them to induce disorientation. *2nd, continuing the motion from the low sweep the swung leg is then used to anchor the body while the hind leg is swung at D-rank+ speeds bent at the knee to impact,with the heel of the foot at the victims spine. *3rd, kicking with just the calf while the knee is still bent at C-rank speed right after impact the victim is sent spinning to further induce disorientation. *4th, using that window to drop to the ground into a hand stand the legs fall into a split the user turning in order to impact the victims falling body like a windmill at C-rank+ Speed. *5th-11th, the following legs sweep dealing 6 twirling kicks to the opponent keeping them airborne at B-rank speed (5th & 6th kick) then B-rank+ speed (7th & 8th kick), A-rank speed (9th & 10th), A-rank+ Speed (11th). *Finally, either the left or right arm is bent with both legs snapped shut in order to kick the still airborne opponent at an angle at A-rank speeds launching them 40ft into the air. This technique combines knockback, disorientation with the brutal power capable of being showcased by the Scorching Leg style as each of the blows consume -5 from the victims stamina limit each resulting in the victim sustaining stamina loss due to dehydration. The true power of this technique however lies in it's deceptive brute power as while the first & second strikes are the same as in the original. The third strike is mainly for positioning, as the spinning motion of the victim's body once again induces dizziness. The fourth strike is meant to target the victim's falling body due to gravity striking at the lowest point to spin their body upside down (or right-side up if head is lowest point) to keep them airborne requiring an A-rank air movement technique to avoid the follow up. The fifth to twelfth strike are simply repeats of this with the left and right leg back to back using the constant spinning to build up additional speed while keeping the victim disorientated. Finally the last strike is a launcher more so to send the disorientated victim into the air unless they are able to tense their body with either A-rank (due to possessing an air movement technique which allows for a stable platform using air) or S-rank strength the moment of impact. The result are Twelve blows which are often fatal due to dealing None (D if anchored), 2 counts of D, 3 counts of C, & 3 counts of B-rank amounts of physical damage each of which due to the distortion effect negate the use of Muscle Tension, Time-Slowing Dojutsu or Reaction Tiers linked only to eye-sight as aids in dodging; the 1st strike requiring D-rank Sam Lvl Speed, 2nd = D Rea+Spd, 3rd = C+ Spd, 4th = C Rea+Spd, 5th (6th) = B+ Spd, 7th (8th) = B Rea+Spd, 9th (10th) = A+ Spd, 11th = A Rea+Spd & 12th = S+ Spd are required to avoid the attacks as they are incoming. *If the Bishamon does not possess the tiers for the proper preformance of this technique they still can preform it, they simply sustain the fatigue loss associated with Max and Above max tier levels upon completing each set. While this technique is under normal circumstances a tiring technique to preform for those individuals it can result in a rapid depletion of stamina which render them intensely fatigued if they are not careful.
Name: Scorching Leg: 13, 14, 15 Burning Meteor Classification: Taijutsu Rank: S-rank Class: Offensive Range: Contact, Mid (Knockback)
Description: Req. Bishamon Strengthening Exercise Lvl 5. After a victim has succumbed to the optical illusion caused by the intense heat emanating from the user's legs, he/she dashes forward coming within 5ft of an opponent, the distortion effect throwing the victim off before the assault begins. Fifteen hits occur each targetting a specific body part with their own checks: *1st, a low sweep incoming at D-rank speeds the user removing the opponents anchoring, knocking them off their feet and flipping them to induce disorientation. *2nd, continuing the motion from the low sweep the swung leg is then used to anchor the body while the hind leg is swung at D-rank+ speeds bent at the knee to impact,with the heel of the foot at the victims spine. *3rd, kicking with just the calf while the knee is still bent at C-rank speed right after impact the victim is sent spinning to further induce disorientation. *4th, using that window to drop to the ground into a hand stand the legs fall into a split the user turning in order to impact the victims falling body like a windmill at C-rank+ Speed. *5th-14th, the following legs sweep dealing 10 twirling kicks to the opponent keeping them airborne at B-rank speed (5th & 6th kick) then B-rank+ speed (7th & 8th kick), A-rank speed (9th & 10th), A-rank+ Speed (11th & 12th), S-rank speed (13th & 14th). *Finally, either the left or right arm is bent with both legs snapped shut in order to kick the still airborne opponent at an angle at S-rank+ speeds launching them 50ft into the air. This technique combines knockback, disorientation with the brutal power capable of being showcased by the Scorching Leg style as each of the blows consume -5 from the victims stamina limit each resulting in the victim sustaining stamina loss due to dehydration. The true power of this technique however lies in it's deceptive brute power as while the first & second strikes are the same as in the original. The third strike is mainly for positioning, as the spinning motion of the victim's body once again induces dizziness. The fourth strike is meant to target the victim's falling body due to gravity striking at the lowest point to spin their body upside down (or right-side up if head is lowest point) to keep them airborne requiring a S-rank air movement technique to avoid the follow up. The fifth to fourteenth strike are simply repeats of this with the left and right leg back to back using the constant spinning to build up additional speed while keeping the victim disorientated. Finally the last strike is a launcher more so to send the disorientated victim into the air unless they are able to tense their body with either S-rank (due to possessing an air movement technique which allows for a stable platform using air) or SS-rank strength the moment of impact. The result are Fifteen blows which are typically fatal due to dealing None (D if anchored), 3 counts of D, 4 counts of C, 4 counts of B-rank & 3 counts of A-rank amounts of physical damage each of which due to the distortion effect negate the use of Muscle Tension, Time-Slowing Dojutsu or Reaction Tiers linked only to eye-sight as aids in dodging; the 1st strike requiring D-rank Sam Lvl Speed, 2nd = D Rea+Spd, 3rd = C+ Spd, 4th = C Rea+Spd, 5th (6th) = B+ Spd, 7th (8th) = B Rea+Spd, 9th (10th) = A+ Spd, 11th (12th) = A Rea+Spd, 13th (14th) = S+ Spd & 15th = S Rea+Spd are required to avoid the attacks as they are incoming. *If the Bishamon does not possess the tiers for the proper performance of this technique they still can preform it, they simply sustain the fatigue loss associated with Max and Above max tier levels upon completing each set. While this technique is under normal circumstances a tiring technique to preform for those individuals it can result in a rapid depletion of stamina which render them intensely fatigued if they are not careful.
Name: Scorching Leg: Refined Haze Distortion Classification: Taijutsu Rank: SS-rank (-10 Stamina) Class: Supplementary Range: Eye-Sight
Description: This technique is not only the advanced version of the original Haze Distortion taijutsu required to make use of the optical illusion associated with Scorching Leg: 16,17,18 Burning Meteor. It is an optical illusion which upon being seen results in a distortion effect around the user's legs preventing an opponent from accurately gauging where the user's technique currently is by a number of ft based on a heat shimmer effect. Those of the Bishamon Clan are well versed in causing optical illusions based on heat shimmers simply due to their innate high body temperatures constantly radiating heat from their body. Outside of it's normal use in conjuction with the feared Scorching Leg Taijutsu technique, it is strong enough to be a stand alone due to distorting the vision of those susceptible to falling for optical illusions due to not possessing a SS-rank Defense+Reaction tier chain. Those with Reaction tiers equal to the equivalent to the stamina expended can see through the optical illusion due to realizing something was off with the image their eyes are showing them, those without it however take sometime before they are able to realize what they see is not in fact normal and thus discover the trick to the optical illusion for 6 post (total) if they are D-rank with each rank up that lowering the delay of realization by 1 post (total).
Name: Scorching Leg: 16, 17, 18 Burning Meteor Classification: Taijutsu Rank: SS-rank Class: Offensive Range: Contact, Mid (Knockback)
Description: After a victim has succumbed to the optical illusion caused by the intense heat emanating from the user's legs, he/she dashes forward coming within 6ft of an opponent, the distortion effect throwing the victim off before the assault begins. Eighteen hits occur each targeting a specific body part with their own checks: *1st, a low sweep incoming at D-rank speeds the user removing the opponents anchoring, knocking them off their feet and flipping them to induce disorientation. *2nd, continuing the motion from the low sweep the swung leg is then used to anchor the body while the hind leg is swung at D-rank+ speeds bent at the knee to impact,with the heel of the foot at the victims spine. *3rd, kicking with just the calf while the knee is still bent at C-rank speed right after impact the victim is sent spinning to further induce disorientation. *4th, using that window to drop to the ground into a hand stand the legs fall into a split the user turning in order to impact the victims falling body like a windmill at C-rank+ Speed. *5th-17th, the following legs sweep dealing 13 twirling kicks to the opponent keeping them airborne at B-rank speed (5th & 6th kick) then B-rank+ speed (7th & 8th kick), A-rank speed (9th & 10th), A-rank+ Speed (11th & 12th), S-rank speed (13th & 14th), S-rank+ (15th, 16th & 17th). *Finally, either the left or right arm is bent with both legs snapped shut in order to kick the still airborne opponent at an angle at SS-rank speeds launching them 60ft into the air. This technique combines knockback, disorientation with the brutal power capable of being showcased by the Scorching Leg style as each of the blows consume -6 from the victims stamina limit each resulting in the victim sustaining stamina loss due to dehydration. The true power of this technique however lies in it's deceptive brute power as while the first & second strikes are the same as in the original. The third strike is mainly for positioning, as the spinning motion of the victim's body once again induces dizziness. The fourth strike is meant to target the victim's falling body due to gravity striking at the lowest point to spin their body upside down (or right-side up if head is lowest point) to keep them airborne requiring a S-rank air movement technique to avoid the follow up. The fifth to seventeenth strikes are simply repeats of this with the left and right leg back to back using the constant spinning to build up additional speed while keeping the victim disorientated. Finally the last strike is a launcher more so to send the disorientated victim into the air unless they are able to tense their body with either SS-rank (due to possessing an air movement technique which allows for a stable platform using air) or SSS-rank strength the moment of impact. The result are Fifteen blows which are typically fatal due to dealing None (D if anchored), 3 counts of D, 4 counts of C, 4 counts of B-rank, 4 counts of A-rank & 2 S-rank amounts of physical damage each of which due to the distortion effect negate the use of Muscle Tension, Time-Slowing Dojutsu or Reaction Tiers linked only to eye-sight as aids in dodging; the 1st strike requiring D-rank Sam Lvl Speed, 2nd = D Rea+Spd, 3rd = C+ Spd, 4th = C Rea+Spd, 5th (6th) = B+ Spd, 7th (8th) = B Rea+Spd, 9th (10th) = A+ Spd, 11th (12th) = A Rea+Spd, 13th (14th) = S+ Spd, 15th (16th, 17th) = S Rea+Spd & 18th = SS spd are required to avoid the attacks as they are incoming. *If the Bishamon does not possess the tiers for the proper performance of this technique they still can preform it, they simply sustain the fatigue loss associated with Max and Above max tier levels upon completing each set. While this technique is under normal circumstances a tiring technique to preform for those individuals it can result in a rapid depletion of stamina which render them intensely fatigued if they are not careful.
Name: Scorching Leg: Mastered Haze Distortion Classification: Taijutsu Rank: SSS-rank (-15 Stamina) Class: Supplementary Range: Eye-Sight
Description: This technique is not only the advanced version of the original Haze Distortion taijutsu required to make use of the optical illusion associated with Scorching Leg: 19,20,21 Burning Meteor. It is an optical illusion which upon being seen results in a distortion effect around the user's legs preventing an opponent from accurately gauging where the user's technique currently is by a number of ft based on a heat shimmer effect. Those of the Bishamon Clan are well versed in causing optical illusions based on heat shimmers simply due to their innate high body temperatures constantly radiating heat from their body. Outside of it's normal use in conjuction with the feared Scorching Leg Taijutsu technique, it is strong enough to be a stand alone due to distorting the vision of those susceptible to falling for optical illusions due to not possessing a SSS-rank Defense+Reaction tier chain. Those with Reaction tiers equal to the equivalent to the stamina expended can see through the optical illusion due to realizing something was off with the image their eyes are showing them, those without it however take sometime before they are able to realize what they see is not in fact normal and thus discover the trick to the optical illusion for 7 post (total) if they are D-rank with each rank up that lowering the delay of realization by 1 post (total).
Name: Scorching Leg: 19, 20, 21 Burning Meteor Classification: Taijutsu Rank: SSS-rank Class: Offensive Range: Contact, Mid (Knockback)
Description: After a victim has succumbed to the optical illusion caused by the intense heat emanating from the user's legs, he/she dashes forward coming within 7ft of an opponent, the distortion effect throwing the victim off before the assault begins. Twenty-one hits occur each targeting a specific body part with their own checks: *1st, a low sweep incoming at D-rank speeds the user removing the opponents anchoring, knocking them off their feet and flipping them to induce disorientation. *2nd, continuing the motion from the low sweep the swung leg is then used to anchor the body while the hind leg is swung at D-rank+ speeds bent at the knee to impact,with the heel of the foot at the victims spine. *3rd, kicking with just the calf while the knee is still bent at C-rank speed right after impact the victim is sent spinning to further induce disorientation. *4th, using that window to drop to the ground into a hand stand the legs fall into a split the user turning in order to impact the victims falling body like a windmill at C-rank+ Speed. *5th-17th, the following legs sweep dealing 16 twirling kicks to the opponent keeping them airborne at B-rank speed (5th & 6th kick) then B-rank+ speed (7th & 8th kick), A-rank speed (9th & 10th), A-rank+ Speed (11th & 12th), S-rank speed (13th & 14th), S-rank+ (15th & 16th), SS-rank speed (17th & 18th), SS-rank+ speed (19th & 20th). *Finally, either the left or right arm is bent with both legs snapped shut in order to kick the still airborne opponent at an angle at SSS-rank speeds launching them 70ft into the air. This technique combines knockback, disorientation with the brutal power capable of being showcased by the Scorching Leg style as each of the blows consume -7 from the victims stamina limit each resulting in the victim sustaining stamina loss due to dehydration. The true power of this technique however lies in it's deceptive brute power as while the first & second strikes are the same as in the original. The third strike is mainly for positioning, as the spinning motion of the victim's body once again induces dizziness. The fourth strike is meant to target the victim's falling body due to gravity striking at the lowest point to spin their body upside down (or right-side up if head is lowest point) to keep them airborne requiring a S-rank air movement technique to avoid the follow up. The fifth to seventeenth strikes are simply repeats of this with the left and right leg back to back using the constant spinning to build up additional speed while keeping the victim disorientated. Finally the last strike is a launcher more so to send the disorientated victim into the air unless they are able to tense their body with either SSS-rank (due to possessing an air movement technique which allows for a stable platform using air) or SSS-rank+ (Samurai Lvl) strength the moment of impact. The result are Twenty-one blows which is always fatal unless targeting someone immortal or extremely durable due to dealing None (D if anchored), 4 counts of D, 4 counts of C, 4 counts of B-rank, 4 counts of A-rank & 4 S-rank amounts of physical damage each of which due to the distortion effect negate the use of Muscle Tension, Time-Slowing Dojutsu or Reaction Tiers linked only to eye-sight as aids in dodging; the 1st strike requiring D-rank Sam Lvl Speed, 2nd = D Rea+Spd, 3rd = C+ Spd, 4th = C Rea+Spd, 5th (6th) = B+ Spd, 7th (8th) = B Rea+Spd, 9th (10th) = A+ Spd, 11th (12th) = A Rea+Spd, 13th (14th) = S+ Spd, 15th (16th) = S Rea+Spd, 17th (18th) = SS, 19th (20th) = SS Rea+Spd & 21st = SSS spd are required to avoid the attacks as they are incoming. *If the Bishamon does not possess the tiers for the proper performance of this technique they still can preform it, they simply sustain the fatigue loss associated with Max and Above max tier levels upon completing each set. While this technique is under normal circumstances a tiring technique to preform for those individuals it can result in a rapid depletion of stamina which render them intensely fatigued if they are not careful.
Name: Scorching Leg: Infinity Burning Meteor Classification: Taijutsu Rank: Z-rank (Optional Double Fatigue Price) Class: Offensive Range: Contact, Mid (Knockback)
Description: Req. Scorching Leg: 19, 20, 21 Burning Meteor, Scorching Leg: Mastered Haze Distortion & Bishamon Style: Angelification to be learned. This technique has a different opening than it's predecessors as after a victim has succumbed to the optical illusion caused by the intense heat emanating from the user's legs, he/she dashes forward, and for an additional fatigue price the victim can be caused hallucinating an angelic version of the Bishamon hovering behind the user, coming within 7ft of an opponent. In the case of the double fatigue price version the victim is thrown off due to the optical illusion in place preventing them from realizing the danger in time to escape, those with Z-rank Reaction Tiers are able to realize something is off without a slight delay before they can comprehend the danger and thus get out of the way. Those who do not however are unable to notice the optical illusion taking effect until 8 posts (total) at D-rank with each rank above that lowering the delay by 1 post (meaning at "X"-rank the delay is just 1 P.T). Once the distortion effect throws the victim off, the onslaught begins: *1st, a low sweep incoming at D-rank speeds the user removing the opponents anchoring, knocking them off their feet and flipping them to induce disorientation. *2nd, continuing the motion from the low sweep the swung leg is then used to anchor the body while the hind leg is swung at D-rank+ speeds bent at the knee to impact,with the heel of the foot at the victims spine. *3rd, kicking with just the calf while the knee is still bent at C-rank speed right after impact the victim is sent spinning to further induce disorientation. *4th, using that window to drop to the ground into a hand stand the legs fall into a split the user turning in order to impact the victims falling body like a windmill at C-rank+ Speed. *5th-23rd, the following legs sweep dealing 16 twirling kicks to the opponent keeping them airborne at B-rank speed (5th & 6th kick) then B-rank+ speed (7th & 8th kick), A-rank speed (9th & 10th), A-rank+ Speed (11th & 12th), S-rank speed (13th & 14th), S-rank+ (15th & 16th), SS-rank speed (17th & 18th), SS-rank+ speed (19th & 20th), SSS-rank speed (21, 22, 23). *Finally, either the left or right arm is bent with both legs snapped shut in order to kick the still airborne opponent at an angle at SSS-rank+ speeds launching them 80ft into the air. This technique combines knockback, disorientation with the brutal power capable of being showcased by the Scorching Leg style as each of the blows consume -8 from the victims stamina limit each resulting in the victim sustaining stamina loss due to dehydration. The true power of this technique however lies in it's deceptive brute power as while the first & second strikes are the same as in the original. The third strike is mainly for positioning, as the spinning motion of the victim's body once again induces dizziness. The fourth strike is meant to target the victim's falling body due to gravity striking at the lowest point to spin their body upside down (or right-side up if head is lowest point) to keep them airborne requiring a S-rank air movement technique to avoid the follow up. The fifth to seventeenth strikes are simply repeats of this with the left and right leg back to back using the constant spinning to build up additional speed while keeping the victim disorientated. Finally the last strike is a launcher more so to send the disorientated victim into the air unless they are able to tense their body with either SSS-rank (due to possessing an air movement technique which allows for a stable platform using air) or SSS-rank+ (Samurai Lvl) strength the moment of impact. The result are Twenty-one blows which is always fatal unless targeting someone immortal or extremely durable due to dealing None (D if anchored), 3 counts of D, 4 counts of C, 4 counts of B-rank, 4 counts of A-rank, 4 S-rank & 4 SS-rank amounts of physical damage each of which due to the distortion effect negate the use of Muscle Tension, Time-Slowing Dojutsu or Reaction Tiers linked only to eye-sight as aids in dodging; the 1st strike requiring D-rank Sam Lvl Speed, 2nd = D Rea+Spd, 3rd = C+ Spd, 4th = C Rea+Spd, 5th (6th) = B+ Spd, 7th (8th) = B Rea+Spd, 9th (10th) = A+ Spd, 11th (12th) = A Rea+Spd, 13th (14th) = S+ Spd, 15th (16th) = S Rea+Spd, 17th (18th) = SS, 19th (20th) = SS Rea+Spd, 21st (22nd & 23rd) = SSS & 23th SSS-rank Rea+Spd are required to avoid the attacks as they are incoming. *If the Bishamon does not possess the tiers for the proper performance of this technique they still can preform it, they simply sustain the fatigue loss associated with Max and Above max tier levels upon completing each set. While this technique is under normal circumstances a tiring technique to preform for those individuals it can result in a rapid depletion of stamina which render them intensely fatigued if they are not careful.
- Atmosphere:
Name: Scorching Leg: Atmosphere Classification: Kintaijutsu Rank: B-rank (Variable Blood Price) Class: Defensive Range: Short Range
Description: This technique infuses the user's life force using the leg strength gained through Scorching Leg training to release a scorching miasma which simulates the friction that is generated by a meteor falling through the atmosphere. It was created to counter blitzing or rushdowns able to outspeed incoming Sam Lvl Spd within 15ft, 1-rank higher incoming Sam Lvl Spd within 10ft & finally 2-ranks higher incoming Sam Lvl Spd within 15ft. This serves as a perfect defensive shield as the user swings their leading leg forward before pulling it back propelling their body forward into a diagonal cartwheel releasing the miasma which forms a spherical layer 15ft (radius) around their body in order to receive the attack. The incoming attack is burnt up with scorch release spiritual damage depending on the speed it is moving at as long as it is below 1-rank above the blood expended while likewise being slowed by 1-rank every set number of feet with nearby attackers sustaining stamina loss as a result of dehydration. The user can actively control the size and power of the miasma to suit the situation and by expending more lifeforce (blood) from their body they can increase the power of the technique capping out at S-rank. This technique is only effective when rotating, since the life-force itself is not enough to generate the field thus if they cannot spin, the user becomes vulnerable. Blood Price - Size of Miasma (Radius in ft) - Spd Debuff - Incoming Tech Spd (Dmg) - Sta Loss each P.T D - 5 - Every 15ft - D+ (D) - 1 D - 10 - Every 10ft - C+ (C) - 2 C - 15 - Every 5ft - B+ (B) - 3 B - 20 - Every 4ft - A+ (A) - 4 A - 25 - Every 3ft - S+ (S) - 5 *Note incoming objects slowed Below Normal Running Speed ("E-rank") results in immobility and due to the halt of motion they drop to the ground without proceeding further, individual are simply halted in place.
Name: Scorching Leg: Mini Hydrosphere Classification: Kintaijutsu Rank: SS-rank (A-rank Blood Price + Optional Blood/Water Price) Class: Offensive/Defensive (Optional Price Required) Range: Short-Mid or Contact
Description: Req. Scorching Leg: Atmosphere & an A-rank or above water source (only if attempting to use the Water Materia Price). Created by an unknown ancestor of the Bishamon Clan to deal with overwhelmingly fast opponents, this is a highly effective technique which affords both offensive and defensive capabilities whereby the user goes into a hand stand their legs going into a split before using their hands to balance themselves while rotating their legs emitting trails of heat 6ft in length each moving at Ripping Discord speeds. While using this technique offensively the trails which are invisible to anything but SS-rank Heat or Life sensory form into a vortex spreading outward 30ft incoming things are burnt up to deal scorch release spiritual damage to their bodies depending on how fast they are approaching the spinning user while likewise being slowed by 1-rank every set number of feet they venture inward depending on the users skill level. When used defensively this can occur in two ways, the first being the user expending an additional A-rank of blood in order to forcibly drench their body in sweat or if an A-rank or above water source is within 30ft of the user instantly evaporating said source into water vapor (this can likewise be done to counter SS-rank and below spiritual based Water Release techniques and the equivalent to that in other damage types in order to treat the countered attack as the materia price). Upon the moisture being acquired the normal use is done however right outside the vortex is an outer rim of water vapor stretching over an additional 30ft (entire technique stretches over 60ft) all being pressurised due to the heat pushing it outward. This forms a pseudo-barrier repelling up to an SS-rank in force with variable force dealt back to whatever is attempting to pass through the water vapor thus propelling them back depending on how much force they are exerting. This technique like the original was created to counter blitzing or rushdowns able to outspeed incoming SS-rank Spd within 60ft, incoming Sam Lvl SS-rank Spd within 30ft & finally incoming SSS-rank Sam Lvl Spd within 6ft of the user when utilized. Rank - Spd Debuff - Incoming Spd Tier (Dmg Dealt) - Incoming Force/Spd+Str (Repelled Distance) D - 11ft - D (N/A) - D (10ft) C - 10ft - C (D) - C (20ft) B - 9ft - B (C) - B (30ft) A - 8ft - A (B) - A (40ft) S - 7ft - S (A) - S (50ft) "Z" - 6ft - SS (S) - SS (60ft) "X" - 5ft - SS+ (SS) - N/A
Name: Scorching Leg: Hydrosphere Classification: Kintaijutsu Rank: SSS-rank (S-rank Blood Price + Optional Blood/Water Price) Class: Offensive/Defensive (Optional Price Required) Range: Short-Mid or Contact
Description: Req. Scorching Leg: Mini Hydrosphere & an S-rank or above water source (only if attempting to use the Water Materia Price). The advanced version of the original technique was created by Raven Bishamon during an encounter with the Hachibi, this is a highly effective technique which affords both offensive and defensive capabilities whereby the user goes into a hand stand their legs going into a split before using their hands to balance themselves while rotating their legs emitting trails of heat 7ft in length each moving at Echoing Flash speeds. While using this technique offensively the trails which are invisible to anything but SSS-rank Heat or Life sensory form into a vortex spreading outward 35ft incoming things are burnt up to deal scorch release spiritual damage to their bodies depending on how fast they are approaching the spinning user while likewise being slowed by 1-rank every set number of feet they venture inward depending on the users skill level. When used defensively this can occur in two ways, the first being the user expending an additional S-rank of blood in order to forcibly drench their body in sweat or if an S-rank or above water source is within 35ft of the user instantly evaporating said source into water vapor (this can likewise be done to counter SSS-rank and below spiritual based Water Release techniques and the equivalent to that in other damage types in order to treat the countered attack as the materia price). Upon the moisture being acquired the normal use is done however right outside the vortex is an outer rim of water vapor stretching over an additional 35ft (entire technique stretches over 70ft) all being pressurised due to the heat pushing it outward. This forms a pseudo-barrier repelling up to an SSS-rank in force with variable force dealt back to whatever is attempting to pass through the water vapor thus propelling them back depending on how much force they are exerting. This technique like the original was created to counter blitzing or rushdowns able to outspeed incoming SSS-rank Spd within 70ft, incoming Sam Lvl SSS-rank Spd within 35ft & finally an incoming SSS-rank Sam Lvl Spd+Str Tier chain within 7ft of the user when utilized. Rank - Spd Debuff - Incoming Spd Tier (Dmg Dealt) - Incoming Force/Spd+Str (Repelled Distance) D - 11ft - C & Below (N/A) - D (10ft) C - 10ft - B (C) - C (20ft) B - 9ft - A (B) - B (30ft) A - 8ft - S (A) - A (40ft) S - 7ft - SS (S) - S (50ft) "Z" - 6ft - SS+ (SS) - SS (60ft) "X" - 5ft - SSS (SSS) - SSS (70ft)
Name: Scorching Leg: Maxi Hydrosphere Classification: Kintaijutsu Rank: Z-rank (Z-rank Blood Price + Optional Blood/Water Price) Class: Offensive/Defensive (Optional Price Required) Range: Short-Mid or Contact
Description: Req. Scorching Leg: Mini Hydrosphere & an SSS-rank or above water source. This technique was created in secret, by the Bishamon Clan under guidance from Raven Bishamon and is a highly effective technique which affords both offensive and defensive capabilities whereby the user goes into a hand stand their legs going into a split before using their hands to balance themselves while rotating their legs emitting trails of heat 8ft in length each moving at Samurai Level Echoing Flash speeds. While using this technique offensively the trails which are invisible to anything but Z-rank Heat or Life sensory form into a vortex spreading outward 40ft incoming things are burnt up to deal scorch release spiritual damage to their bodies depending on how fast they are approaching the spinning user while likewise being slowed by 1-rank every set number of feet they venture inward depending on the users skill level. When used defensively this can occur in two ways, the first being the user expending an additional S-rank of blood in order to forcibly drench their body in sweat or if an S-rank or above water source is within 35ft of the user instantly evaporating said source into water vapor (this can likewise be done to counter SSS-rank and below spiritual based Water Release techniques and the equivalent to that in other damage types in order to treat the countered attack as the materia price). Upon the moisture being acquired the normal use is done however right outside the vortex is an outer rim of water vapor stretching over an additional 35ft (entire technique stretches over 80ft) all being pressurised due to the heat pushing it outward. This forms a pseudo-barrier repelling up to an SSS-rank in force with variable force dealt back to whatever is attempting to pass through the water vapor thus propelling them back depending on how much force they are exerting. This technique like the original was created to counter blitzing or rushdowns able to outspeed incoming Samurai Lvl SSS-rank Spd within 80ft, incoming Sam Lvl SSS-rank Spd+Str (as well as speeds equivalent to such as eight-gates formation) within 35ft & finally incoming SSS-rank Samurai Level Spd+Str + 1 of the following (Eight-Gates Formation/Muscle Tension/Time-Slowing Dojutsu) within 8ft of the user when utilized. Rank - Spd Debuff - Incoming Spd Tier (Dmg Dealt) - Incoming Force/Spd+Str (Repelled Distance) D - 11ft - D-B (N/A) - C & below (10ft) C - 10ft - A (B) - B (20ft) B - 9ft - S (A) - A (30ft) A - 8ft - SS (S) - S (40ft) S - 7ft - SSS (SS) - SS (50ft) "Z" - 6ft - SSS+ (SSS) - SSS (60ft) "X" - 5ft - Z (2 SSS) - Z (70ft)
- Friction:
Name: Scorching Leg: Friction Classification: Taijutsu Rank: D-rank Class: Supplementary Range: Self, Mid Range
Description: This technique is similar in practice to Scorching Leg: Atmosphere in regards to emitting a miasma from the legs however it is used in tandem with kicks rather than as a defensive medium. To preform this the user lifts one of their legs before moving it back and forth rapidly the perfect balance of controlling speed with leg strength. The result is the leg seeming to vibrate before the skin of said leg turning a deep red while those with D-rank Heat sensory can detect the amount of heat being emitted those who possess Heat Vision capable Dojutsu are temporarily blinded for 2 posts (total). Upon impacting an opponent in addition to the normal damage sustained the part targeted becomes dehydrated resulting in the victim sustaining stamina loss dependent on the user's skill level. Rank - Stamina Loss D - 2 C - 4 B - 6 A - 8 S - 10
Name: Scorching Leg: Friction Driver Classification: Taijutsu Rank: C-rank Class: Offensive Range: Contact-Short
Description: Req. Friction. Combining Friction in conjunction with a high speed kick, the user gets into position by lifting one of their legs while bending the knee and holding it place. The user then kicks out launching it out at C-rank speeds to impact an opponent and if they do not possess C-rank strength to anchor themselves in place they are sent flying about 5ft potentially crashing into other objects and sustaining additional damage. Similarly the emission can travel up to 5ft away from the user's body on route to the opponent but is only visible by C-rank or above Heat Sensory. If the victim makes contact with the user's leg they sustain -4 to their stamina if they are simply hit by the emission then they lose -2 instead.
Name: Scorching Leg: Twin Friction Driver Classification: Taijutsu Rank: B-rank Class: Offensive Range: Contact-Short
Description: In comparison to the basic technique which involves just one leg both legs are vibrated enough to trigger Friction before used in a two-part attack one kick after another. The user gets into position by lifting one of their legs while bending the knee and holding it place. The user then kicks out launching it out at B-rank speeds to impact an opponent and if they do not possess B-rank strength to anchor themselves in place they are sent flying about 10ft potentially crashing into other objects and sustaining additional damage. Before the opponent can recover they spin before kicking out a second time propelling the flying victim even further so that upon making contact with a solid object they smash through it with B-rank force as they are effectively have their body used like a battering ram. Similarly the emission can travel up to 5ft away from the user's body on route to the opponent but is only visible by B-rank or above Heat Sensory. If the victim makes contact with the user's legs they sustain -6 to their stamina each if they are simply hit by the emission then they lose -4 each kick instead.
- Hydration:
Name: Scorching Leg: Hydration Classification: Nintaijutsu Rank: D-rank (D-rank Water Materia Price) Class: Supplementary Range: Self, Long (Water Source)
Description: Req. Scorching Leg: Friction. The Scorching Leg is pretty versatile however this is a variant on that fighting style which is only possible with water present. By preforming friction albeit utilizing chakra rather than rapidly vibrating one's legs at D-rank speed near a source of water within 20ft of the user they are capable of opening the pores in their legs and absorbing the water into their skin. Due to the high body temperature of a Bishamon the water is evaporated and thus pure when it enters their body and serves to be a method of regaining their lost stamina and thus replenishing their fatigue limit by +1. The Bishamon are simply taking the simple action of keeping hydrated, which normally would require drinking liquids and making it combat capable as typically an opponent wouldn't allow an enemy to take a quick drink break in the heat of combat.
Name: Scorching Leg: Hydration Second Level Classification: Nintaijutsu Rank: C-rank (C-rank Water Materia Price) Class: Supplementary Range: Self, Long (Water Source)
Description: The Scorching Leg is pretty versatile however this is a variant on that fighting style which is only possible with water present. By preforming friction albeit utilizing chakra rather than rapidly vibrating one's legs at C-rank speed near a source of water within 40ft of the user they are capable of opening the pores in their legs and absorbing the water into their skin. Due to the high body temperature of a Bishamon the water is evaporated and thus pure when it enters their body and serves to be a method of regaining their lost stamina and thus replenishing their fatigue limit by +2. The Bishamon are simply taking the simple action of keeping hydrated, which normally would require drinking liquids and making it combat capable as typically an opponent wouldn't allow an enemy to take a quick drink break in the heat of combat.
Name: Scorching Leg: Hydration Third Level Classification: Nintaijutsu Rank: B-rank (B-rank Water Materia Price) Class: Supplementary Range: Self, Long (Water Source)
Description: The Scorching Leg is pretty versatile however this is a variant on that fighting style which is only possible with water present. By preforming friction albeit utilizing chakra rather than rapidly vibrating one's legs at B-rank speed near a source of water within 60ft of the user they are capable of opening the pores in their legs and absorbing the water into their skin. Due to the high body temperature of a Bishamon the water is evaporated and thus pure when it enters their body and serves to be a method of regaining their lost stamina and thus replenishing their fatigue limit by +3. The Bishamon are simply taking the simple action of keeping hydrated, which normally would require drinking liquids and making it combat capable as typically an opponent wouldn't allow an enemy to take a quick drink break in the heat of combat.
Name: Scorching Leg: Hydration Fourth Level Classification: Nintaijutsu Rank: A-rank (A-rank Water Materia Price) Class: Supplementary Range: Self, Long (Water Source)
Description: The Scorching Leg is pretty versatile however this is a variant on that fighting style which is only possible with water present. By preforming friction albeit utilizing chakra rather than rapidly vibrating one's legs at A-rank speed near a source of water within 80ft of the user they are capable of opening the pores in their legs and absorbing the water into their skin. Due to the high body temperature of a Bishamon the water is evaporated and thus pure when it enters their body and serves to be a method of regaining their lost stamina and thus replenishing their fatigue limit by +4. The Bishamon are simply taking the simple action of keeping hydrated, which normally would require drinking liquids and making it combat capable as typically an opponent wouldn't allow an enemy to take a quick drink break in the heat of combat.
Name: Scorching Leg: Hydration Fifth Level Classification: Nintaijutsu Rank: S-rank (S-rank Water Materia Price) Class: Supplementary Range: Self, Long (Water Source)
Description: The Scorching Leg is pretty versatile however this is a variant on that fighting style which is only possible with water present. By preforming friction albeit utilizing chakra rather than rapidly vibrating one's legs at S-rank speed near a source of water within 100ft of the user they are capable of opening the pores in their legs and absorbing the water into their skin. Due to the high body temperature of a Bishamon the water is evaporated and thus pure when it enters their body and serves to be a method of regaining their lost stamina and thus replenishing their fatigue limit by +5. The Bishamon are simply taking the simple action of keeping hydrated, which normally would require drinking liquids and making it combat capable as typically an opponent wouldn't allow an enemy to take a quick drink break in the heat of combat.
Name: Scorching Leg: Hydration Sixth Level Classification: Nintaijutsu Rank: SS-rank (SS-rank Water Materia Price) Class: Supplementary Range: Self, Long (Water Source)
Description: The Scorching Leg is pretty versatile however this is a variant on that fighting style which is only possible with water present. By preforming friction albeit utilizing chakra rather than rapidly vibrating one's legs at SS-rank speed near a source of water within 120ft of the user they are capable of opening the pores in their legs and absorbing the water into their skin. Due to the high body temperature of a Bishamon the water is evaporated and thus pure when it enters their body and serves to be a method of regaining their lost stamina and thus replenishing their fatigue limit by +10. The Bishamon are simply taking the simple action of keeping hydrated, which normally would require drinking liquids and making it combat capable as typically an opponent wouldn't allow an enemy to take a quick drink break in the heat of combat.
Name: Scorching Leg: Hydration Seventh Level Classification: Nintaijutsu Rank: SSS-rank (SSS-rank Water Materia Price) Class: Supplementary Range: Self, Long (Water Source)
Description: The Scorching Leg is pretty versatile however this is a variant on that fighting style which is only possible with water present. By preforming friction albeit utilizing chakra rather than rapidly vibrating one's legs at SS-rank+ (Samurai Lvl) speeds near a source of water within 140ft of the user they are capable of opening the pores in their legs and absorbing the water into their skin. Due to the high body temperature of a Bishamon the water is evaporated and thus pure when it enters their body and serves to be a method of regaining their lost stamina and thus replenishing their fatigue limit by +15. The Bishamon are simply taking the simple action of keeping hydrated, which normally would require drinking liquids and making it combat capable as typically an opponent wouldn't allow an enemy to take a quick drink break in the heat of combat.
Last edited by Aurielle on 12th July 2015, 12:45 am; edited 10 times in total | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Re: Bishamon Clan 9th February 2012, 11:59 am | |
| Bishamon Exercises- Spoiler:
Strengthening Exercise is a Speed+Strength Tier Chain Conditioning Exercise is a Barrier+Strength Tier Chain Awareness Exercise is a Barrier+Speed Tier Chain
Name: Bishamon Strengthening Exercise Lvl 1 Classification: Taijutsu Rank: D-rank Class: Supplementary Range: Self
Description: The Bishamon Clan like their Mikaboshi rivals have a special method of conditioning which is learned as soon as they can walk often Bishamon infants are initially taught as a form of play and games but as they get older the conditioning becomes harsher and more focused towards maximizing their physical capabilities in combat. The Strengthening exercises were focused in building leg muscle strength for use in conjunction with speed. Bishamon are more focused on maximizing their leg strength as it makes a crucial part of their core fighting style the Scorching Fist. To that extend they have mastered the art of chaining their Speed and Strength together in order to grant them superior movement leaving small imprints of their feet on the ground as they push off yet due to combining the two are capable of outspeed even Samurai in D-rank speed. Their legs are capable of being used to lift things as by training their feet dexerity some are even capable of grasping objects with or without using chakra to stick to them and simply lift them with just one of their legs which would usually take a non-bishamon full use of both arms due to the natural edge in strength leg muscles have over arms.
Name: Bishamon Conditioning Exercise Lvl 1 Classification: Taijutsu Rank: D-rank Class: Defensive Range: Self
Description: The Bishamon Clan like their Mikaboshi rivals have a special method of conditioning which is learned as soon as they can walk often Bishamon infants are initially taught as a form of play and games but as they get older the conditioning becomes harsher and more focused towards maximizing their physical capabilities in combat. Conditioning exercises were aimed at reducing the pain felt using mind over body simply due to the natural mental fortitude the Bishamon possess, it was also geared at teaching them how to keep a tight hold over their emotions hence the general Bishamon typically being calm collected individuals. As a result of chaining their Barrier & Strength Tiers Bishamon who learn this are increasingly tolerant of pain from D-rank injuries and mental based techniques geared at manipulating the emotional state are completely ineffective if they are D-rank or below.
Name: Bishamon Awareness Exercise Lvl 1 Classification: Taijutsu Rank: D-rank Class: Defensive/Supplementary Range: Self
Description: The Bishamon Clan like their Mikaboshi rivals have a special method of conditioning which is learned as soon as they can walk often Bishamon infants are initially taught as a form of play and games but as they get older the conditioning becomes harsher and more focused towards maximizing their physical capabilities in combat. Awareness exercise is oddly named, those within the Bishamon clan are trained form their youth in order to run their thoughts through their mind at an fast pace which aids with processing speed but more specifically it works identify when they are placed under a genjutsu. This hyperawareness is linked to their senses and due to non-Bishamon not thinking at the same rate as a Bishamon does when placing them under a genjutsu the illusion is weaved under the pretense of the normal rate of the brains ability to process information causing a Bishamon to view it as "slow" and thus realize something is off as long as the genjutsu or genjutsu chain is equivalent to D-rank.
Name: Bishamon Strengthening Exercise Lvl 2 Classification: Taijutsu Rank: C-rank Class: Supplementary Range: Self
Description: The Bishamon Clan like their Mikaboshi rivals have a special method of conditioning which is learned as soon as they can walk often Bishamon infants are initially taught as a form of play and games but as they get older the conditioning becomes harsher and more focused towards maximizing their physical capabilities in combat. The Strengthening exercises were focused in building leg muscle strength for use in conjunction with speed. Bishamon are more focused on maximizing their leg strength as it makes a crucial part of their core fighting style the Scorching Fist. To that extend they have mastered the art of chaining their Speed and Strength together in order to grant them superior movement leaving small imprints of their feet on the ground as they push off yet due to combining the two are capable of outspeed even Samurai in C-rank speed. Their legs are capable of being used to lift things as by training their feet dexerity some are even capable of grasping objects with or without using chakra to stick to them and simply lift them with just one of their legs which would usually take a non-bishamon full use of both arms due to the natural edge in strength leg muscles have over arms.
Name: Bishamon Conditioning Exercise Lvl 2 Classification: Taijutsu Rank: C-rank Class: Defensive Range: Self
Description: The Bishamon Clan like their Mikaboshi rivals have a special method of conditioning which is learned as soon as they can walk often Bishamon infants are initially taught as a form of play and games but as they get older the conditioning becomes harsher and more focused towards maximizing their physical capabilities in combat. Conditioning exercises were aimed at reducing the pain felt using mind over body simply due to the natural mental fortitude the Bishamon possess, it was also geared at teaching them how to keep a tight hold over their emotions hence the general Bishamon typically being calm collected individuals. As a result of chaining their Barrier & Strength Tiers Bishamon who learn this are increasingly tolerant of pain from C-rank injuries and mental based techniques geared at manipulating the emotional state are completely ineffective if they are C-rank or below.
Name: Bishamon Awareness Exercise Lvl 2 Classification: Taijutsu Rank: C-rank Class: Defensive/Supplementary Range: Self
Description: The Bishamon Clan like their Mikaboshi rivals have a special method of conditioning which is learned as soon as they can walk often Bishamon infants are initially taught as a form of play and games but as they get older the conditioning becomes harsher and more focused towards maximizing their physical capabilities in combat. Awareness exercise is oddly named, those within the Bishamon clan are trained form their youth in order to run their thoughts through their mind at an fast pace which aids with processing speed but more specifically it works identify when they are placed under a genjutsu. This hyperawareness is linked to their senses and due to non-Bishamon not thinking at the same rate as a Bishamon does when placing them under a genjutsu the illusion is weaved under the pretense of the normal rate of the brains ability to process information causing a Bishamon to view it as "slow" and thus realize something is off as long as the genjutsu or genjutsu chain is equivalent to C-rank.
Name: Bishamon Strengthening Exercise Lvl 3 Classification: Taijutsu Rank: B-rank Class: Supplementary Range: Self
Description: The Bishamon Clan like their Mikaboshi rivals have a special method of conditioning which is learned as soon as they can walk often Bishamon infants are initially taught as a form of play and games but as they get older the conditioning becomes harsher and more focused towards maximizing their physical capabilities in combat. The Strengthening exercises were focused in building leg muscle strength for use in conjunction with speed. Bishamon are more focused on maximizing their leg strength as it makes a crucial part of their core fighting style the Scorching Fist. To that extend they have mastered the art of chaining their Speed and Strength together in order to grant them superior movement leaving small imprints of their feet on the ground as they push off yet due to combining the two are capable of outspeed even Samurai in B-rank speed. Their legs are capable of being used to lift things as by training their feet dexerity some are even capable of grasping objects with or without using chakra to stick to them and simply lift them with just one of their legs which would usually take a non-bishamon full use of both arms due to the natural edge in strength leg muscles have over arms.
Name: Bishamon Conditioning Exercise Lvl 3 Classification: Taijutsu Rank: B-rank Class: Defensive Range: Self
Description: The Bishamon Clan like their Mikaboshi rivals have a special method of conditioning which is learned as soon as they can walk often Bishamon infants are initially taught as a form of play and games but as they get older the conditioning becomes harsher and more focused towards maximizing their physical capabilities in combat. Conditioning exercises were aimed at reducing the pain felt using mind over body simply due to the natural mental fortitude the Bishamon possess, it was also geared at teaching them how to keep a tight hold over their emotions hence the general Bishamon typically being calm collected individuals. As a result of chaining their Barrier & Strength Tiers Bishamon who learn this are increasingly tolerant of pain from B-rank injuries and mental based techniques geared at manipulating the emotional state are completely ineffective if they are B-rank or below.
Name: Bishamon Awareness Exercise Lvl 3 Classification: Taijutsu Rank: B-rank Class: Defensive/Supplementary Range: Self
Description: The Bishamon Clan like their Mikaboshi rivals have a special method of conditioning which is learned as soon as they can walk often Bishamon infants are initially taught as a form of play and games but as they get older the conditioning becomes harsher and more focused towards maximizing their physical capabilities in combat. Awareness exercise is oddly named, those within the Bishamon clan are trained form their youth in order to run their thoughts through their mind at an fast pace which aids with processing speed but more specifically it works identify when they are placed under a genjutsu. This hyperawareness is linked to their senses and due to non-Bishamon not thinking at the same rate as a Bishamon does when placing them under a genjutsu the illusion is weaved under the pretense of the normal rate of the brains ability to process information causing a Bishamon to view it as "slow" and thus realize something is off as long as the genjutsu or genjutsu chain is equivalent to B-rank.
Name: Bishamon Strengthening Exercise Lvl 4 Classification: Taijutsu Rank: A-rank Class: Supplementary Range: Self
Description: The Bishamon Clan like their Mikaboshi rivals have a special method of conditioning which is learned as soon as they can walk often Bishamon infants are initially taught as a form of play and games but as they get older the conditioning becomes harsher and more focused towards maximizing their physical capabilities in combat. The Strengthening exercises were focused in building leg muscle strength for use in conjunction with speed. Bishamon are more focused on maximizing their leg strength as it makes a crucial part of their core fighting style the Scorching Fist. To that extend they have mastered the art of chaining their Speed and Strength together in order to grant them superior movement leaving small imprints of their feet on the ground as they push off yet due to combining the two are capable of outspeed even Samurai in A-rank speed. Their legs are capable of being used to lift things as by training their feet dexerity some are even capable of grasping objects with or without using chakra to stick to them and simply lift them with just one of their legs which would usually take a non-bishamon full use of both arms due to the natural edge in strength leg muscles have over arms.
Name: Bishamon Conditioning Exercise Lvl 4 Classification: Taijutsu Rank: A-rank Class: Defensive Range: Self
Description: The Bishamon Clan like their Mikaboshi rivals have a special method of conditioning which is learned as soon as they can walk often Bishamon infants are initially taught as a form of play and games but as they get older the conditioning becomes harsher and more focused towards maximizing their physical capabilities in combat. Conditioning exercises were aimed at reducing the pain felt using mind over body simply due to the natural mental fortitude the Bishamon possess, it was also geared at teaching them how to keep a tight hold over their emotions hence the general Bishamon typically being calm collected individuals. As a result of chaining their Barrier & Strength Tiers Bishamon who learn this are increasingly tolerant of pain from A-rank injuries and mental based techniques geared at manipulating the emotional state are completely ineffective if they are A-rank or below.
Name: Bishamon Awareness Exercise Lvl 4 Classification: Taijutsu Rank: A-rank Class: Defensive/Supplementary Range: Self
Description: The Bishamon Clan like their Mikaboshi rivals have a special method of conditioning which is learned as soon as they can walk often Bishamon infants are initially taught as a form of play and games but as they get older the conditioning becomes harsher and more focused towards maximizing their physical capabilities in combat. Awareness exercise is oddly named, those within the Bishamon clan are trained form their youth in order to run their thoughts through their mind at an fast pace which aids with processing speed but more specifically it works identify when they are placed under a genjutsu. This hyperawareness is linked to their senses and due to non-Bishamon not thinking at the same rate as a Bishamon does when placing them under a genjutsu the illusion is weaved under the pretense of the normal rate of the brains ability to process information causing a Bishamon to view it as "slow" and thus realize something is off as long as the genjutsu or genjutsu chain is equivalent to A-rank.
Name: Bishamon Strengthening Exercise Lvl 5 Classification: Taijutsu Rank: A-rank Class: Supplementary Range: Self
Description: The Bishamon Clan like their Mikaboshi rivals have a special method of conditioning which is learned as soon as they can walk often Bishamon infants are initially taught as a form of play and games but as they get older the conditioning becomes harsher and more focused towards maximizing their physical capabilities in combat. The Strengthening exercises were focused in building leg muscle strength for use in conjunction with speed. Bishamon are more focused on maximizing their leg strength as it makes a crucial part of their core fighting style the Scorching Fist. To that extend they have mastered the art of chaining their Speed and Strength together in order to grant them superior movement leaving small imprints of their feet on the ground as they push off yet due to combining the two are capable of outspeed even Samurai in A-rank speed. Their legs are capable of being used to lift things as by training their feet dexerity some are even capable of grasping objects with or without using chakra to stick to them and simply lift them with just one of their legs which would usually take a non-bishamon full use of both arms due to the natural edge in strength leg muscles have over arms.
Name: Bishamon Conditioning Exercise Lvl 5 Classification: Taijutsu Rank: S-rank (-5 Stamina per use) Class: Defensive Range: Self
Description: The Bishamon Clan like their Mikaboshi rivals have a special method of conditioning which is learned as soon as they can walk often Bishamon infants are initially taught as a form of play and games but as they get older the conditioning becomes harsher and more focused towards maximizing their physical capabilities in combat. Conditioning exercises were aimed at reducing the pain felt using mind over body simply due to the natural mental fortitude the Bishamon possess, it was also geared at teaching them how to keep a tight hold over their emotions hence the general Bishamon typically being calm collected individuals. As a result of chaining their Barrier & Strength Tiers Bishamon who learn this are increasingly tolerant of pain from S-rank injuries and mental based techniques geared at manipulating the emotional state are completely ineffective if they are S-rank or below.
Name: Bishamon Awareness Exercise Lvl 5 Classification: Taijutsu Rank: S-rank Class: Defensive/Supplementary Range: Self
Description: The Bishamon Clan like their Mikaboshi rivals have a special method of conditioning which is learned as soon as they can walk often Bishamon infants are initially taught as a form of play and games but as they get older the conditioning becomes harsher and more focused towards maximizing their physical capabilities in combat. Awareness exercise is oddly named, those within the Bishamon clan are trained form their youth in order to run their thoughts through their mind at an fast pace which aids with processing speed but more specifically it works identify when they are placed under a genjutsu. This hyperawareness is linked to their senses and due to non-Bishamon not thinking at the same rate as a Bishamon does when placing them under a genjutsu the illusion is weaved under the pretense of the normal rate of the brains ability to process information causing a Bishamon to view it as "slow" and thus realize something is off as long as the genjutsu or genjutsu chain is equivalent to D-rank.
- Scorch Hazing Style W.I.P:
Name: Scorch Hazing Style Classification: Fighting Style Rank: D-rank Class: Offensive/Supplementary/Defensive Range: Self
Description: This is a unique fighting style created by the Bishamon clan which revolves around the utilization of Water Materia in conjunction with chakra to alter the composition of their Scorch Release techniques. Due to water being siphoned it results in the production of a scorching miasma thus altering the damage type of a Scorch Release technique into dealing mental based damage instead of chakra based damage while becoming intangible passing through objects in order to extract additional water materia. The techniques still retain their element giving them an advantage against non-elemental mental techniques however are unable to overpower elemental mental techniques neutral to scorch release. Similarly they are able to overpower those elemental physical techniques weak against scorch but will be overpowered by those strong against scorch. The techniques of this fighting style typically go Scorch "(Insert name)" Technique, or if derived from the former it goes "Scorch (Insert name)" (Insert name). For example: Scorch Dehydration Technique and one of it's variants Scorch Dehydration Psychosis. Substance - Amount of Water Materia Extracted Water - 1x Acid - Half Blood/Nature - Quarter Boil - N/A (No Water Materia capable of being extracted from substance)
Name: Scorch Dehydration Technique Classification: Ninjutsu Rank: C-rank (Scorch) Class: Supplementary Range: Short
Description: The Scorch Dehydration Technique allows the user to touch the ground while infusing it with scorch release chakra resulting in said area radiating scorch release chakra. This produces an area with a set radius in which victims become rapidly dehydrated their fatigue limit being depleted by each post (total) they remain within the area. This area is undetectable by naked eyesight or chakra sensory/vision however those with C-rank heat sensory, infa-red vision or a heightened sense of smell (Raised 125% Kurogane or C-rank smell sensory) can detect it's dimensions. For those with smell sensory it has an odor identical to sweat and in the past was used to throw of trails by hunter nin capable of tracking via scent. The main drawback to this technique is it's duration & that if the user does not possess their 3rd Switch marking they too are vulnerable to it's effect. Chakra Price - Area Radius - Stamina/Fatigue Depletion each P.T D - 5ft - 1 C - 10ft - 2 B - 15ft - 3 A - 20ft - 4 S - 25ft - 5
*********************** - Past is Past:
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Re: Bishamon Clan 13th February 2012, 4:01 pm | |
| - Shikigami Arts:
Name: Shikigami Arts Classification: Fighting Style Rank: D-rank Class: Supplementary/Offensive/Defensive Range: Self
Description: This is a unique fighting style created by the Bishamon Clan which revolves around pinpoint chakra control which is used in conjunction with Paper Release nature transformation in order to contort, shape and manipulate said paper into various shapes & forms for a versatile combat style with close ties to Shurikenjutsu & Juinjutsu. Those within the Bishamon clan who practice this fighting style are known for their flexibility in combat often combining this fighting style with the use of Paper Materia and various forms of tags in order to offset the few weaknesses this style does have with the unique blend of preparation and quick utility making this fighting style very well rounded. The techniques in this fighting style go by "Paper Release - Shikigami" "Insert technique name". For Example: Paper Release - Shikigami Clone.
Name: Paper Release - Shikigami Tag Classification: Ninjutsu/Juinjutsu Rank: D-rank Class: Supplementary Range: Self (Paper Slip) Contact
Description: This is a basic technique of those who practice the Shikigami Arts fighting style in which they are capable of converting a simple paper slip into a juinjutsu tag on contact as long as they are capable of the juinjutsu in question. If they are not however they are capable of doing so at double the cost to place the juinjutsu on the paper slip, this technique is the basis for many advanced variants and is a staple of the fighting styles utilization with juinjutsu. Despite it's ease of utility this technique still requires the user to pay the price for the juinjutsu being placed in question, however it allows them to place juinjutsu on all types of paper including those which are chakra resistant or liquid absorbent (blood). Depending on the user's skill level the max rank of juinjutsu they can copy onto a paper slip varies. Rank of User - Max rank of Juinjutsu D - N/A C - D B - C A - B S - A
Name: Paper Release - Shikigami Shuriken Classification: Ninjutsu/Shurikenjutsu Rank: D-rank (Optional C-rank Paper Materia Price) Class: Offensive Range: Mid-Long
Description: A technique that consists of pouring one's chakra into a scrap of paper in a split second (Posts total), hardening and sharpening it, so it can be used as a shuriken. Its sharpness is equal to that of a shuriken made of metal and it can be launched over 15ft at Swift Release speeds before losing that hardness to become normal paper once more (can also be thrown for higher speeds but distance before becoming normal paper remains constant). The user can further increase the power of the shuriken by making it into certain shapes which forms the basis of many advanced techniques. The produced shuriken deal D-rank Paper Release chakra based slicing damage upon impacting targets. This technique has been honed by the Bishamon to the point of eliminating the hand seals for such a technique to make it into a chakra flow technique depending on the skill of the user not only does the time it take for them to produce said shuriken become shorter but the number of paper shuriken produced with one price varies. If Paper materia is not used it costs 1 D-rank of chakra per shuriken produce (excluding the rank multiplier), if paper materia is used however it is 1 D-rank price per 6 shuriken produced (1 C-rank Paper Materia consumed). Rank - P.T to Produce Paper Shuriken - No. Produced D - 5 - 1 C - 4 - 2 B - 3 - 3 A - 2 - 4 S - 1 - 5
Name: Paper Release - Shikigami Fuma Shuriken Classification: Ninjutsu/Shurikenjutsu Rank: C-rank (Optional C-rank Paper Materia Price) Class: Offensive Range: Mid-Long
Description: Req. Paper Release - Shikigami Shuriken. An advanced variant of the Shikigami Shuriken technique which involves creating a Fuma Shuriken the size of a Small sized creature before launching it at an opponent to cover 30ft at Bullet Release speeds before losing it's hardness and turning back into normal paper (can also be thrown for higher speeds but distance before becoming normal paper remains constant). While moving through the air it constantly spins like a buzz-saw allowing it to slice through C-rank physical objects as well as C-rank chakra based techniques which are neutral against Paper Release to deal C-rank Paper Release chakra based slicing damage. Furthermore if an opponent dodges or as a secondary attack the user can make the Horse Hand seal causing the Fuma Shuriken to separate into four Shikigami Shuriken to converge on the opponents location travelling up to half the distance a normal Shikigaki Shuriken can cover. If Paper materia is not used it costs 1 C-rank of chakra per fuma shuriken produced, if paper materia is used however it is 1 C-rank price per the amount produced after applying the rank modifier. Rank - P.T to Produce Paper Fuma Shuriken - No. Produced D - 10 - 1 C - 8 - 2 B - 6 - 3 A - 4 - 4 S - 2 - 5
Name: Paper Release - Shikigami Shield Classification: Ninjutsu Rank: C-rank Class: Defensive Range: Short
Description: The user makes hand seals before creating a shield comprised of multiple strips of paper woven together to make a durable shield capable of repelling incoming projectiles unless they are backed by C-rank+ strength or above & C-rank or below chakra based techniques as long as they lack piercing and/or aren't strong against Paper Release. This Shield however has the unique ability of being able to absorb paper tags into it's composition with them likewise being woven in place and thus the entire shield becomes capable of of emitting the juinjutsu inscribed on the tag upon being destroyed for triggered by the user making the Horse hand seal. The skill of the user determines the exact amount of paper slips (D-rank Paper Materia) which are woven into the shield at creation, and it's size. The versatility of this technique comes from it's ease of use in conjunction with other Shikigami Art techniques as upon making the hand seals required other techniques can equal rank or lower can be converted into this technique like a combination technique. (For Example, 5 Paper Release - Shikigami Shuriken & 1 Paper Release - Shikigami Tag can form a Shikigami Shield out of the shuriken coming together and then all imbued with an explosive tag which can be detonated at will). Rank - Size of Shield (Amount of Paper Slips) - No of Projectiles Blocked D - Tiny (2) - 5 C - Small (4) - 10 B - Small (6) - 15 A - Humanoid (8) - 20 S - Humanoid (10) - 25
Name: Paper Release - Shikigami Crane Classification: Ninjutsu Rank: B-rank (Optional B-rank Paper Materia Price) Class: Supplementary Range: Contact (Paper Materia), Varies (Crane)
Description: The user makes hand seals before manifesting a small paper crane in their hand before dropping it down which causes it to grow in size and then promptly animate itself for use as a temporary ally in combat. The Crane can move at a max speed of Crashing Ground and can carry objects of up to 60 WL anymore and it becomes overburdened and can not carry anymore. It is fairly durable capable of sustaining multiple B-rank or below offensive techniques as long as they aren't strong against paper & possess defense piercing (or any equivalent) before being destroyed. The size of the crane varies on the user's skill level however it is always comprised of just a single sheet of paper which if paper materia is utilized can give it unique traits depending on what type of paper it is. (For example, Fire Resistant Paper Materia causes the crane to be fire resistant.) Rank - Size of Paper Crane D - Small C - Humanoid B - Medium (S) A - Medium (M) S - Medium (L)
Name: Paper Release - Shikigami Binding Classification: Ninjutsu Rank: B-rank Class: Supplementary Range: Mid
Description: The user makes hand seals before slamming their palms on the ground causing paper sheets to burst up from the floor up to 30ft away from the user at crashing ground speeds to wrap around a target and bind them in place with B-rank strength preventing movement as the paper sheets wrap them up completely like as if they were a mummy. The size of target capable of being bound depends on the user's rank however this technique can be placed ahead of time as long as contact is made with the ground with the user's hands and delayed thus not requiring the user to place this technique in spoiler tags until it is triggered. Rank - Size Capable of being Bound D - Humanoid & Below C - Medium (S) B - Medium (M) A - Medium (L) S - Medium (XL)
Name: Paper Release - Shikigami Chakram Classification: Ninjutsu/Shurikenjutsu Rank: A-rank (Optional Variable Paper Materia Price) Class: Supplementary Range: Mid-Long
Description: The user makes hand seals and then combines a large quantity of paper sheets into a single chakram-like shape, which they then throw at the intended target. While in flight, the disc spins with tremendous speed (vacuum release) and its trajectory and inclination can be freely manipulated by her, presenting opportunities to attack the enemy from all angles, even if the disc is initially avoided. The discs spins so fast that a collide between two of them result in a considerable impact and each can travel up to 60ft before losing their momentum and hardness turning back into normal paper (can also be thrown for higher speeds but distance before becoming normal paper remains constant). While moving through the air it can cut through up to A-rank physical objects with ease to inflict A-rank Paper Release chakra based slicing damage and can even slice through offensive techniques which are not strong against paper release &/or lack defense piercing without losing any momentum. If Paper materia is used it acts to boost the amount of Chakram which can be produced at once depending on how much paper is spent, this also allows for unique uses if the paper used are tags as the Chakra produced will have said tags comprising their form. Rank - No of Paper Slips in Chakram (D-rank Materia) Paper Materia Price - No. Produced D - 5 - None or D - 1 C - 10 - C - 2 B - 15 - B - 3 A - 20 - A - 4 S - 25 - S - 5
Name: Paper Release - Shikigami Clone Classification: Ninjutsu Rank: A-rank (A-rank Chakra Price & Chakra Split Among Clones) Class: Supplementary Range: Varies
Description: This technique takes advantage of the Bishamon clan member's ability to create and manipulate paper via the Shikigami Art fighting style. By infusing their chakra into paper, they can shape it into a perfect replica of themselves that they can control remotely. When the clone is hit or disperses, it merely collapses into sheets of paper, of a quantity which is determined by the user's rank. The chakra put into a clone is split evenly between the clone and upon being dispersed as long as the paper sheets are not all destroyed it can converge back into a clone using some of the chakra comprising it to reform. It can be destroyed by an A-rank technique however shares it's tiers with the user and thus those with high defense or endurance can allow it more survivability in combat. Also, unlike the Shadow Clone Technique, which requires the clone to disappear to relay intel back to the user's original body, the Shikigami Clone can relay intel back and forth between the user's original body and a clone without having the clone disappear or even coming into contact with each other often doing such during a dispersal into paper sheets. When dispersed into sheets the clone is immune to slicing or blunt physical damage though piercing physical can still harm the sheets. The weakness of the Shikigami Clone is the effort it takes to maintain them resulting in the max amount of Shikigami Clones capable of being produced being half that of the Shadow Clone Technique, furthermore unlike that technique only one Shikigami Clone can be produced at once unless the user has Paper Release - Multiple Shikigami Clone to produce multiple. This technique can be used to great effect with juinjutsu tags which can be concealed within the clone and triggered without affecting the rest of the clone which simply disperses in order to avoid being caught in the tags effect. Rank - No. of Sheets Comprising Clone - No. of Tags Capable of being Concealed - Max Distance Clone can Travel before Dispersing D - 50 - Up to 1/5th of Max - Same Topic (20ft) C - 100 - Up to 1/4th of Max - Same Location, Different Topic (40ft) B - 250 - Up to 1/3rd of Max - Same Area, Neighboring Location (60ft) A - 500 - Up to Half of Max - Same Area, Different Location (80ft) S - 1000 - Up to Full amount of paper sheets comprising clone - Same Land, Neighboring Area (100ft)
Name: Paper Release - Shikigami Wings Classification: Ninjutsu Rank: S-rank Class: Supplementary Range: Self (Back)
Description: The user makes hand seals before producing wings comprised of numerous sheets of paper which sprout from their back in order to grant them flight. Due to the way the paper is structured it grants the user enough lift to be able to move their body while using their strength tiers as a basis. Each wing is capable of sustaining damage from multiple projectiles as long as they aren't backed by S-rank strength while they can sustain damage from up to S-rank chakra based techniques without a scratch as long as it is not strong against Paper Release & possesses defense piercing. The user can fly even with one wing however their flight speed is reduced to Rank- (For example if they possessed A-rank strength they'd be capable of moving at A-rank speed however if they lost one wing they'd only be capable of moving at A-rank- speed.) The paper sheets which comprise the wings determine the max speed the wings can move through the air however they can be converted into projectiles (Shikigami Shuriken, Fuma Shuriken, Chakram etc) which deal elemental physical damage. Using it this way allows the user to rain death on their opponents from above albeit eventually reducing their speed. Rank - No. of Paper Sheets/Slips in Each Wing (D-rank Materia) - Min. Paper Sheets Required for Max Speed D - 100 - 25 (D) C - 250 - 75 (C) B - 500 - 125 (B) A - 750 - 250 (A) S - 1000 - 500 (S)
Name: Paper Release - Multiple Shikigami Clone Classification: Ninjutsu Rank: S-rank Class: Supplementary Range: Self (Back)
Description: This is essentially the multiple version of the Shikigami Clone which allows the user to produce multiple clones at the same time as one would produce one. Depending on the skill of the user the max amount of clones that can be produced at once varies. All the clones share the same abilities as the original technique however they are more durable being capable of being destroyed by an S-rank technique, in this case. Furthermore when dispersing into paper sheets they can reform using the chakra comprising them or pool from other clones which haven't been destroyed and are currently in their own paper sheet dispersed forms in order to reform themselves. This allows them to be even more difficult to get rid of in battle allowing for more utility as effective partners in combat. Rank - Clones Produced at Once D - 1 C - 2 B - 3 A - 4 S - 5
Name: Paper Release - Mutually Multiplying Explosive Tags Classification: Shurikenjutsu/Fuinjutsu Rank: SS-rank Class: Offensive Range: Self (Body), Contact (Explosive Tags)
Description: Req. Explosion Element Seal. The Mutually Multiplying Explosive Tags is a technique which forms part of the Shikigami Art fighting style which is purposely designed for those who have been reincarnated, and employs the use of special explosive tags to create a near infinite series of explosions. By using their own body as a medium for the paper, the reincarnated individual creates several exploding tags formed from large sheets that each bear five seals on them. These special tags then attach themselves to the intended target as long as they are within a 6ft radius of the user, but just as they detonate, summon additional tags which attach themselves to a target within 6ft of them that in turn create more as they too explode. This process is continuously repeated, leading to a near infinite chain reaction of consecutive explosions as long as they possess enough chakra to continue the chain. By sacrificing themselves, this technique can also be employed by a live individual as it utilizes their own body as the materials for the explosive tags in addition to their chakra. Each explosive tags has a variable amount of damage which is directly proportionate to the chakra expended (For example if the user spends an S-rank of chakra to produce the first explosive tag then it'll produce another explosive tag upon detonating consuming another S-rank price etc until the user runs out of chakra causing it to revert to a lower chakra amount and continue endlessly until the user is entirely out of chakra.) The Bishamon were known during the 5th Great Shinobi World War for using this technique rather than perish in battle with a Mikaboshi which thanks to their chakra regeneration the explosions continued endlessly unless sealed away and as a result it was this technique and it's advanced variant which ravaged the landscape of the continent the ancestors of modern day shinobi hailed from. Rank - Explosive Tags Produced From 1 - Age (Topics Explosions Last for) - Reanimation Duration Modifier (E.g Edo Tensei) D - 1 - Under 10 (Until End of Topic) - N/A C - 2 - 11-20 (2 Topics) - x1 B - 3 - 21-30 (4 Topics) - x2 A - 4 - 31-40 (6 Topics) - x3 S - 5 - 41-50 (8 Topics) - x4 "Z" - 10 - 50+ (10 Topics) - x5
Name: Paper Release - Paper Person of the Shikigami Classification: Ninjutsu Rank: SSS-rank (Variable Chakra Price & Variable Paper Materia Price) Class: Supplementary/Offensive Range: AOE
Description: This is reputed to be one of the Bishamon Clan's ultimate techniques, where, using an innumerable amount of small sheets of paper hidden within an area, they cause the area it was set up in to be split in half, resulting in the rapid creation of a huge abyss beneath the target at SSS-rank speeds. Due to the sudden lack of any available foothold, the target inevitably descends ever-deeper into the depths of the chasm which surrounds them on all sides unless they possess some manner of flight. To further trap the victim the paper sheets then proceed to rise up at Echoing Flash speeds to further the illusion of a bottomless chasm even if the opponent is capable of flight as if they aren't capable of out-speeding or at least matching echoing flash they will continue "falling" regardless of their upward momentum. The size of targets which can be buried within the chasm vary and the starting size of the Chasm depends on the rank of the user, with every 10 posts of preparation more sheets can be added into this technique and for every 10,000 sheets the size of this technique doubles. This technique can be prepared ahead of time even across topics and is not required to be placed in spoiler tags except upon being triggered as long as it is alluded to in the first IC topic (Past Topics do not count, Dual Training Topics do). The preparation can be split between chakra and paper materia while the ratio of chakra to paper price varies on the user's rank, possessing paper materia lowers the chakra price to produce the paper. This technique possesses a 50 Post (Total) activation time, -5 Posts per rank starting at D to cap at 15 P.T at "X"-rank. Each post whatever chakra they do not use in their post is spent towards producing more paper, this only occurs if the Bishamon is regenerating chakra, in the event that they aren't this technique can and will kill them if it's price is not payed by the end of it's activation time unless ended prematurely causing all of the spent chakra & produced sheets to vanish. Rank - Size (Radius) - Initial No of Paper sheets - Chakra to Paper Ratio D - 40ft - 250 - 1:1 C - 80ft - 500 - 1:2 B - 120ft - 1000 - 1:3 A - 160ft - 2,500 - 1:4 S - 200ft - 5,000 - 1:5 "Z" - 240ft - 7,500 - 1:10 "X" - 280ft - 10,000 - 1:50
- Mind Body Telepathy:
*********************** - Past is Past:
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Re: Bishamon Clan 20th April 2015, 9:07 pm | |
| - Bisha Style Throwing:
- Switch Cursing Style:
*********************** - Past is Past:
Last edited by Aurielle on 5th May 2020, 5:20 pm; edited 1 time in total | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Re: Bishamon Clan 23rd April 2015, 9:32 pm | |
| Mid Range - Spoiler:
Name: Meteor Drizzle Classification:Ninjutsu Rank: C-S rank Class: Offensive Range: Mid range
Description: The Bishamon clan member releases multiple (10) rods of bone from both of his/her arms while making a swiping motion. These rods travel at Swift release and can pierce through C-rank defenses. Due to them deriving from Meteor Shards, depending on how many posts the damage they can deal varies from C-S being reliant on how hot her blood is at the time of release, however the piercing remains the same.
Name: Friction Palm: Burning Palm Classification: Taijutsu Rank: C-S rank Class: Offensive Range: Mid range
Description:The user condenses the Scorch release chakra in his/her body into their fists and begins to swirl chakra in their arms at high speeds their fists giving off sparks as they begin to simulate air friction. He/she then moves quickly and punches forward their fist bursting into flames however this time opening their hand and delivering a palm thrust which ignites the air in front of the user sending a flaming hand print towards the opponent. These palm prints are thrown at high speeds starting at Swift Release and capping out at Vacuum Release when Sannin rank and with repeated strikes the opponents body starts emitting steam from the part of their body hit.
Name: Light Release: Cannon Classification: Ninjutsu Rank: C rank Class: Offensive Range: Mid Range
Description: This technique is only able to be used upon gaining Light release. The user focuses chakra into their hands while drawing them back in a cupped like formation the user then materializes that chakra in a ball of light before thrusting both hands forward (and the hands must be really close) concentrating the beam of light into a single point. The hands are then thrust forward to shoot out a streaming, powerful beam of energy which has a unique damage feature as it continuously damages the opponent when hit pushing them back with its power. This technique is fueled by the users chakra and can be maintained continuously as long as the user supplies a steady supply of a C-rank amount of chakra each of their posts.
Name: Paper Shuriken Classification: Ninjutsu Rank: C-A rank Class: Offensive Range: Mid Range
Description: A technique that consists of pouring one's chakra into a scrap of paper in a split second, hardening and sharpening it, so it can be used as a shuriken. Its sharpness is equal to that of a shuriken made of metal. The user can further increase the power of the shuriken by making it into certain shapes, ranging from the standard four point shuriken (C-rank damage), to square-shaped shuriken (B-rank) and finally Fuma shuriken (A-rank)
Name:Light Release: Enlightenment of One Tail Classification: Ninjutsu Rank: C - Rank Class: Offensive/Supplementary Range: Mid
Description: This technique utilises the power of the Light Release to forcibly suppress a tailed beast's chakra. To invoke this technique, it is necessary for the tailed beast or Jinchuriki to be at its peak 1 tails or below as 2 tails and above can not be restrained with this particular technique. The user would produce the seal "sit" on their palm, and then by touching the tailed beast's chakra with their hand, the user then suppresses the chakra inside an area lined with ten or eleven pillars of light. The tailed beast will obey and sit before calming down and after 10 posts total will fall asleep. On the other hand with Jinchuriki will sit before the chakra is pushed back into their seal leaving them unable to summon their bijuu tailed cloak for the rest of the topic.
Name: Moisture Palm: Boiling Burst Classification:Taijutsu Rank: B rank Class: Offensive Range: Mid Range
Description:The user swirls her arms around his/her body while coursing her Scorch release chakra into her arms generating swirls of moisture around both of her arms. She then puts both hands in front of her while twisting her arms rapidly the moisture gathering into two separate orbs of rapidly heating water. The user can then either launch the orbs at opponents dealing B-rank damage or press it into them. If in humid conditions this technique deals A-rank damage if it is raining this technique deals S-rank damage.
Name: Meteor Spark Classification: Ninjutsu Rank: B rank Class: Offensive Range: Mid
Description: An add on to Meteor Drizzle, in which the user spins his/her arms before releasing the bones so that when released they "spark" as the friction causes them to ignite allowing them to pierce through up to B-rank defenses. The other effects stay the same and this jutsu can only be used on Meteor Drizzle.
Name: Light Release: Blitz Cannon Classification: Ninjutsu Rank: B rank Class: Offensive Range: Mid
Description: This technique is only able to be used upon gaining Light release. The move is performed by touching the index and middle fingers of one hand to the forehead and charging enough energy to attack. Its speed changes to the amount of chakra pumped into the technique varying from Swift release (B-rank amount of chakra) to Ripping Discord (SSS-rank amount of chakra). When ready, the fingers are extended forward, the attacker shouts the name of the attack and two thin beams of light are unleashed from the fingers. One remains straight while the other coils around the straight beam. The resulting beam is quite powerful, drilling through most targets in porportion with the chakra pumped into the attack, and exploding on the ones it can't. However the major drawback of this technique is the charge time the user is vulnerable during the 1-3 post charge time with B-A strength requiring 1 post charging, S-SS requiring 2 post charging while SSS-rank strength requiring 3 post charging. The mac piercing ability reaches S-rank but damage remains constant what makes this technique formidable is not its power its its speed.
Name: Paper Flow Classification: Ninjutsu Rank: B-S rank Class: Defensive/Offensive Range: Mid
Description:Using the paper around them, the user will guide it around him/her creating a defense, which is capable of blocking jutsus equal to the user’s rank starting at B-rank. These paper shards can be used as a weapon as well being freely able to be changed into numerous Paper Shuriken. Because this jutsu requires paper being constantly present, then as long as paper is present then the user will not have to constantly waste chakra to keep this jutsu active. For this jutsu to waste chakra then all of users paper must be destroyed therefore forcing the user to create a whole new batch of paper which emerges from the users mouth.
Name: Light Release: Enlightenment of Two Tails Classification: Ninjutsu Rank: B Rank Class: Offensive/Supplementary Range: Mid Range
Description: This technique utilises the power of the Light Release to forcibly suppress a tailed beast's chakra. To invoke this technique, it is necessary for the tailed beast or Jinchuriki to be at its peak 2 tails or below as 3 tails and above can not be restrained with this particular technique. The user would produce the seal "sit" on their palm, and then by touching the tailed beast's chakra with their hand, the user then suppresses the chakra inside an area lined with ten or eleven pillars of light. The tailed beast will obey and sit before calming down and after 10 posts total will fall asleep. On the other hand with Jinchuriki will sit before the chakra is pushed back into their seal leaving them unable to summon their bijuu tailed cloak for the rest of the topic.
Name: Scorch Release: Extremely Steaming Murder Classification:Ninjutsu Rank: A rank Class: Offensive/Defensive Range: Mid Range
Description: The user creates several flaming orbs (5) that resemble small suns. These orbs rotate around the user and can be freely controlled to attack enemies. When an orb touches an opponent, it apparently evaporates all the water inside their body, leaving them in a mummified state. When this happens, steam can be seen emitting from the opponent's body.
Name: Meteor Downpour Classification: Ninjutsu Rank: A-S rank Class: Offensive Range: Mid
Description: The Bishamon clan member releases numerous (50) rods of bone from both of his/her arms while making a sweeping motion. These rods travel at Crashing Ground speeds and can pierce through A-rank defenses. Due to them deriving from Meteor Shards, depending on how many posts the damage they can deal varies from A-S being reliant on how hot her blood is at the time of release, however the piercing remains the same.
Name: Scorch Clone Classification: Ninjutsu Rank: A rank Class: Supplementary/Offensive Range: Varies
Description: A unique clone technique in which the clones made by the user appear as mummified versions of the user wrapped in scorch release bandages. These bandages can be controlled at will by the clones and they can change them into weapons which inflict 3rd degree burns by coming in contact with the opponent. Thse clones can be destroyed by A-rank techniques or S-rank water,ice,boil,oil or flux techniques. These clones can use all Scorch release jutsu while using the real body as their chakra supply.
Name: Light Release: Sudden Death Classification: Ninjutsu Rank: A-rank Class: Offensive Range: Mid Range
Description: This is a lethal, powerful technique used by skilled Bishamon clan members. the user extends his/her right arm and fires a small, thin, very fast (Vacuum release speeds), and concentrated laser-like beam of light from his/her index finger, which barrels down and pierces through an opponent. Most users are able to fire the attack very quickly while maintaining precise aim. This technique is extremely concentrated and while lacking in size it makes up for it in peircing ability clocking out at SS-rank.
Name:Light Release: Enlightenment of Three Tails Classification: Ninjutsu Rank: A - Rank Class: Offensive/Supplementary Range: Mid
Description: This technique utilises the power of the Light Release to forcibly suppress a tailed beast's chakra. To invoke this technique, it is necessary for the tailed beast or Jinchuriki to be at its peak 3 tails or below as 4 tails and above can not be restrained with this particular technique. The user would produce the seal "sit" on their palm, and then by touching the tailed beast's chakra with their hand, the user then suppresses the chakra inside an area lined with ten or eleven pillars of light. The tailed beast will obey and sit before calming down and after 10 posts total will fall asleep. On the other hand with Jinchuriki will sit before the chakra is pushed back into their seal leaving them unable to summon their bijuu tailed cloak for the rest of the topic.
Name: Moisture Palm: Tsunami Blitz Classification:Taijutsu Rank: S-SS rank Class: Offensive Range: Mid range
Description: The user swirls his/her arms around their body while coursing their Scorch release chakra into their arms. This processes generates swirls of moisture around both of her arms which rapidly flow in a cycle of forward and back. The user then charges at the opponent and does a series of combos which are enhanced by the moisture in the air allowing the user to move at S-rank speed for the duration of the Blitz. This technique causes the moisture in the air to condense and bludgeon the opponent dealing S-rank damage however if the opponent is hit directly by the user this technique deals even more damage.
Name: Meteor Countless Blooming Flowers Classification: Ninjutsu Rank: S-rank Class: Supplementary Range: AOE
Description: A Bishamon perfection of the Life release technique: Dance of the Seedling Fern. Like the original countless bones rise from underground, which can as many as thousands, up to the tens of thousands and the user possesses the ability to merge with the black bones often catching opponents off gaurd. The blades of bone indiscriminately slaughter whoever stands on the ground's surface. However its secondary function is what makes it frightening as it produces vast quantities of heat which instantly turn the area within into drought like conditions. When used in combination with Friction Palm this techniques true power is shown.
Name: Light Release: Final Murder Classification: Ninjutsu Rank: S-SSS rank Class: Offensive Range: Mid-Long
Description:This is a signature technique of the Bishamon clan and is one of most powerful of all the clan's attacks. In order to perform this technique, the user draws his/her hands back and gathers up all of his chakra into both of them. Then, he/she thrusts his/her palms forward and discharges a massive golden-yellow beam of energy towards his/her opponent. This technique initially deals S-rank damage however like most of the Light release main techniques it requires charging to reach its true potential. In order to reach SS-rank strength two posts of straight charging are needed in which the user can not move other than charging the energy. In order to reach SSS-rank strength 4 posts of charging are needed leaving the user open for counter attacks however it is very much worth it as the beam extends over about 5 km in a straight line incinerating everything in its path. After using it the user is unable to use chakra for 1 post as their body recovers from the expulsion of such tremendous energy.
Name: Paper Lance Classification: Kenjutsu Rank: S - Rank Class: Supplementary Range: Short-Long
Description: The Bishamon clan member produces numerous grey paper sheets from his/her mouth. They then will form it into a lance, reinforced with their chakra, and hurl it at their target. Because the lance is reinforced with his/her chakra it is able to pierce through defense jutsus equal to his/her rank. As the lance comes close to the target it will not pierce through them but it will separate and the paper will smother the target revealing the secret hidden nature of this unique grey paper, which actually absorbs non elemental chakra. Because the paper absorbs chakra the longer the target is smothered the more chakra is stolen, every 3 posts the amount of chakra stolen goes up one rank, but the amount of chakra stolen always starts off at the level of this jutsu and stored inside of the paper sheets.
Name:Light Release: Enlightenment of Four Tails Classification: Ninjutsu Rank: S - Rank Class: Offensive/Supplementary Range: Mid
Description: This technique utilises the power of the Light Release to forcibly suppress a tailed beast's chakra. To invoke this technique, it is necessary for the tailed beast or Jinchuriki to be at its peak 4 tails or below as 5 tails and above can not be restrained with this particular technique. The user would produce the seal "Sit" on their palm, and then by touching the tailed beast's chakra with their hand, the user then suppresses the chakra inside an area lined with ten or eleven pillars of light. The tailed beast will obey and sit before calming down and after 10 posts total will fall asleep. On the other hand with Jinchuriki will sit before the chakra is pushed back into their seal leaving them unable to summon their bijuu tailed cloak for the rest of the topic.
Name: Scorch Release: Final Extremely Steaming Murder Classification: Ninjutsu Rank: SS rank Class: Offensive/Supplementary Range: Mid Range
Description: The user creates several flaming orbs (50) that resemble small suns. These orbs rotate around the user and can be freely controlled to attack enemies. When an orb touches an opponent, it apparently evaporates all the water inside their body, leaving them in a mummified state. When this happens, steam can be seen emitting from the opponent's body. Due to their being more than the original technique the lethality of this technique is enhanced several times.
Name: Scorch Release: Mega Wrecking Ball Classification: Ninjutsu Rank: SS-rank Class: Offensive/Supplementary Range: Short-Mid
Description:The advanced version of the original technique which was perfected by the Bishamon clan. The user gathers chakra into his palms creating a small sphere of energy which then grows tremendously until it is about 15 feet in diameter. The sphere resembles something akin to a mini sun as it constantly spins and gives of an incredible amount of heat. The user then releases it at the opponent where it explodes instantly draining the moisture of everything within 10 feet of the initial explosion which evaporates everything SS-rank and below caught in it.
Name: Light Release: Quasar Burst Classification: Ninjutsu Rank: SS rank Class: Offensive Range: Mid, Long (Blast radius)
Description:The user of this technique performs a series of rapid arm movements before placing his/her palms forward, with the thumbs and index fingers touching each other to form a small diamond shape, then he/she fires a powerful blast of energy from his/her palms towards the opponent. This technique explodes upon contact releasing a highly intense flash of light which can permanently blind all but the user that see it. It explodes with a blast radius of 25 feet and leaves a large crater in the ground, additionally when used against water it evaporates upon contact.
Name: Acute Location Classification: Ninjutsu Rank: SS - Rank Class: Supplementary Range: Mid-Long
Description: This ability allows the Bishamon clan member to find, sense, and track individuals through their chakra over vast range that exceeds ten kilometers. This is done by focusing and activating the Ryukamigan. The ability extends to telling when a person is lying from the fluctuations in a person's chakra made from dishonest emotions or detecting if someone, including themselves are under a genjutsu. Also by focusing on a particular chakra the user can perceive its location and movement with great detail. This technique is extremely good in recon and especially useful for hunter nin while hunting a missing nin.
Name:Light Release: Enlightenment of Five Tails Classification: Ninjutsu Rank: SS - Rank Class: Offensive/Supplementary Range: Mid
Description: This technique utilises the power of the Light Release to forcibly suppress a tailed beast's chakra. To invoke this technique, it is necessary for the tailed beast or Jinchuriki to be at its peak 5 tails or below as 6 tails and above can not be restrained with this particular technique. The user would produce the seal "sit" on their palm, and then by touching the tailed beast's chakra with their hand, the user then suppresses the chakra inside an area lined with ten or eleven pillars of light. The tailed beast will obey and sit before calming down and after 10 posts total will fall asleep. On the other hand with Jinchuriki will sit before the chakra is pushed back into their seal leaving them unable to summon their bijuu tailed cloak for the rest of the topic.
Name: Meteor Hail Classification:Ninjutsu Rank: SSS rank Class: Offensive Range: Mid range
Description: The Bishamon clan member releases numerous (100) rods of bone from both of his/her arms while pointing both arms at the target. These rods travel at Blinding Light speeds and can pierce through SS-rank defenses. They deal damage equivalent to a C-rank each bone making this technique extremely lethal as that damage quickly adds up to kill an opponent as when they pass through they literally leave gaping holes in the object pierced.
Name: Light Release: Gigant Chakra Bomb Classification: Kinjutsu Rank: SSS-rank Class: Offensive Range: Mid (Inital) Long (Blast Radius)
Description: Users of the Gigant Chakra Bomb gather huge amounts of chakra from all chosen surrounding life forms infused with the users life energy, and conduct that energy into a massive sphere of astounding destructive power. The life energy takes the visual form of sparkling, glittering wisps when adding to the mass. The creation of the attack promotes a calm breeze away from the bomb, which turns into a strong continuous gale and expels colorful bands or radiation of Northern Lights-esque aurora. This technique leaves a massive crater and usually kills the user upon release as they get trapped in the blast radius as their body goes into shock due to the power of the attack.
Name: Light Release: Solar Razor Classification: Ninjutsu Rank: SSS rank Class: Offensive Range: Mid range
Description: The Solar Razor is a razor-sharp disk of energy that can slice through nearly anything; its main weaknesses are that it is generally slow to create requiring 1 post of absolute stillness to generate it. However it more that makes up for that with its ability to shred through defenses at the speed at which it travels through the air (Blinding Light). This energy disk can be controlled by the creator to change direction however they must maintain eye contact with it with the Ryukamigan activated otherwise it would continue in a straight path indefinately as once created anything save, the user dispersing it, chakra absorption techniques,Void release, Null Cloaks or another Solar Razor can not stop it.
Name: Summoning: The Shinigami Classification: Kinjutsu Rank: SSS - Rank Class:IOffensive Range: Mid
Description: The user summons The Shinigami, which instantly impales the user of the technique which his scythe. When the scythe is in place, the user causes the death god to extend his hand towards his/her opponents, which removes the souls of any person it comes in contact with. After serving its purpose, the Shinigami collects the users soul as the price for its aid. The technique seems to take a considerable toll on the user, who becomes more and more emaciated for the duration of the technique as The Shinigami will collect his soul if it takes to long to capture his opponent. The Shinigami can be halted for a post if hit with an SSS-rank technique but can not be destroyed, and the hand moves at Blinding Light speeds.
Name:Light Release: Enlightenment of Six Tails Classification: Ninjutsu Rank: SSS - Rank Class: Offensive/Supplementary Range: Mid
Description: This technique utilises the power of the Light Release to forcibly suppress a tailed beast's chakra. To invoke this technique, it is necessary for the tailed beast or Jinchuriki to be at its peak 6 tails or below as 7 tails and above can not be restrained with this particular technique. The user would produce the seal "sleep" on their palm, and then by touching the tailed beast's chakra with their hand, the user then suppresses the chakra inside an area lined with ten or eleven pillars of light. The tailed beast will obey and sit before calming down and after 5 posts total will fall asleep. On the other hand with Jinchuriki will sit before the chakra is pushed back into their seal leaving them unable to summon their bijuu tailed cloak for the rest of the topic.
*********************** - Past is Past:
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Re: Bishamon Clan 23rd October 2015, 4:47 pm | |
| Long Range - Spoiler:
Name: Meteor Cannon Classification:Ninjutsu Rank: C-S rank Class: Offensive Range:Long range
Description: The Bishamon clan member releases a dense sphere of bone from one of his/her arms while making a pointing at the enemy. This sphere travels at Swift release and can break through C-rank defenses. Due to them deriving from Meteor Shards, depending on how many posts the damage they can deal varies from C-S being reliant on how hot his/her blood is at the time of release, however the piercing remains the same.
Name: Scorch Release: Launcher Sphere Classification: Ninjutsu Rank: C rank Class: Offensive Range:Long range
Description:The attack is performed by the user placing both hands above the head with the palms facing the target and one hand in front of the other with the fingers going in opposite directions. When the user thrusts their hands forward throwing a glowing ball of scorch release chakra which then heads for the opponent before exploding. This technique has the ability to revert water techniques C-rank and below into steam while still heading for its target.
Name: Light Chasm Classification: Genjutsu Rank: C rank Class: Offensive Range: Long Range
Description: This technique is only able to be used upon gaining Ryukamigan. The user looks at their opponent and then traps them in a genjutsu causing them to see the ground beneath their feet to break open, plummeting them into a huge chasm. It is described as a bottomless pit of pain as the light released from it causes the opponent to feel as if their flesh is being burnt off.
Name: Paper Sphere Classification: Ninjutsu Rank: C-B rank Class: Offensive Range: Mid Range
Description: A technique that consists of pouring one's chakra into multiple paper sheets which are then compressed into a sphere before being launched at the opponent. Upon reaching the opponent it explodes into numerous razor sharp blades of paper shredding the opponent. In addition explosive tags can be concealed within to boost the power of this attack to B-rank levels.
Name: Telepathy Classification: Ninjutsu Rank: C - Rank Class: Passive Range: Long Range
Description: This technique allows the user to telepathically communicate with other people. The user can also transfer this ability to another person by touching their forehead. The user can communicate with multiple people at once and the targets can also communicate with one another while the technique is in effect. This ability can be used in short range with no chakra cost and mid range by requiring a D-rank amount of chakra per post it is used. It can even be used for long range (as well as out of topic) conversations however requires a C-rank amount of chakra per post it is used.
Name: Mind Body Disturbance Technique (Bishamon Style) Classification:Ninjutsu Rank: B rank Class: Offensive Range: Long Range
Description: A ninjutsu where one sends their chakra into the subject's nervous system, thus operating the enemies body at will. The enemies this technique is cast upon are completely under the users' control as their bodies become disconnected from their will. The difference between this, and the Mind Body Switch Technique is, the caster doesn't project their consciousness into the enemies body thus allowing them to freely cause their controlled people to kill each other without any risk to themselves. Situations of numerical superiority for the adversary are precisely where this technique, which freely manipulates human beings will display its efficiency, by getting the enemies to turn on one another. Control can be exerted even from a distance however the user of the technique is locked in place while controlling people and can control various amounts of people depending on their rank ranging from 1 at Academy rank, 2 at Genin,4 At chunin, 6 at Jonin and 8 at Sannin. Control can be maintained however for an even shorter time period (3 posts total) however with additional training the time limit can be extended greatly (+3 with each rank up caps out at 15 posts total at Sannin rank).
Name: Mind Clone Classification: Genjutsu Rank: B rank Class: Supplementary Range: Varies
Description: A covert genjutsu which is used by Bishamon clan members. While the user fights he/she casts a unique genjutsu onto his opponent causing them to be implanted with mental "clones" of of the user. The opponent is distracted as they "see" Inu at various locations believing them to be the real ones while in reality they are merely perceiving figments of their imaginations, these "clones" can be willingly projected by the user and are very valuable in battle as it messes with the opponents sanity. The amount of clones made are equal to the clone rules.
Name: Mental Healing Classification:Medical Ninjutsu Rank: B rank Class: Supplementary Range: Long
Description: This technique is only able to be used upon gaining the Ryukamigan. The move is performed by touching the index and middle fingers of one hand to the forehead and then projecting their mind into the ally in question repairing their mind from the effects of B-rank and below genjutsu or Fabrication techniques. This ability is very useful as often their is no clear way to heal from mental based attacks.
Name: Paper Fortress Classification: Ninjutsu Rank: B rank Class: Defensive Range: Long
Description:Using the paper around them, the user will guide it around him/her creating a fortress in which their C-rank and below Paper ninjutsu techniques are boosted to B-rank levels while retaining their original chakra cost. This fortress is fairly huge and requires 3 B-ranks or 1 A-rank or above technique to destroy it.
Name: Mind Reading Classification: Ninjutsu Rank: B Rank Class: Supplementary Range: Varies
Description: By placing a hand on the target's head, the user will be able to enter the target's subconscious and extract any information needed, even if the target has forgotten it or has had it blocked. A second way of using this technique is in combat where the user will be able to read the mind of opponents 2 ranks below them allowing them to "predict" exactly what their opponent is trying to do before they do it. Memories that have mental blocks on them will require longer periods of time to probe through and obtain however.
Name: Sensing System Technique Classification:Ninjutsu Rank: A rank Class: Supplementary Range: Long Range
Description: This is a detection type barrier that can be used to surround an area and allows the users to monitor a certain area. The barrier can also be moved according the the requirements of the user. The barrier is connected to the user which enables them to pinpoint where the person entered from as well as maintain the barrier. It was noted that when someone enters through the barrier, the sphere ripples at the point of entry. This technique is mainly used on a large scale during times of war to monitor their village and prevent opponents from sneaking in and catching them off guard as such it can only be viewed by chakra seeing dojutsu.
Name: Blind Surroundings Classification: Genjutsu Rank: A rank Class: Supplementary Range: Long
Description: A genjutsu that allows one to trick others into mistaking the place they're in for another. This technique's main feature is that it can be cast over an extensive surface, therefore any and all who step into the illusion's area of effect will fall under the spell. This technique is reinforced with the Ryukamigan to make it unable to be escaped by pain or by kai, however other genjutsu based dojutsu can sense, counter or break out of it.
Name: Shackling Stakes Technique Classification: Genjutsu Rank: A rank Class: Supplementary/Offensive Range: Long
Description: Firstly, this technique requires the use of the Ryukamigan and direct eye contact. The opponent is caught in the illusionary world created by the user, and the victim will be tormented with the sensation of having spikes driven through their limbs, taking away their body's freedom. At the same time, the physical pain accompanying the illusion reveals the greatest use this technique has is primarily for torture. While a decently strong genjutsu its true strength is relying on catching opponents from afar and closing the distance with them to use more powerful genjutsu.
Name: Light Release: Light Burst Classification: Kinjutsu Rank: A-rank Class: Offensive Range: Long Range
Description: This is a lethal, powerful technique used by skilled Bishamon clan members and can be used without any chakra left however upon use it consumes the life of the user. This technique rapidly converts the users life energy into chakra and then causes them to explode in a massive burst of light and energy dealing A-rank damage to anything within a 50 meter radius of the explosion. Because of this cost, it is usually used as a last resort technique.
Name: Chakra Sensing Mastery Classification: Ninjutsu Rank: A - Rank Class: Supplementary Range: Long
Description: This technique is used by Bishamon clan members to detect someone's chakra. Using this technique, sensors can tell when enemies are approaching, and can easily track down targets. The Bishamon clan's mastery over this technique is unparalleled allowing them to sense chakra from vast distances by concentrating on a particular chakra signature, differentiate the chakra natures of opponents making it useful for information gathering and finally locate the exact position of opponents even while hiding be it through camouflage jutsu A-rank and below, underground and even underwater.
Name: Assimilated Death Classification:Genjutsu Rank: S rank Class: Offensive Range: Mid range
Description: Using his Ryukamigan, a Bishamon clan member stares at his opponent directly in the eye. Then a shadowy figure of himself appears before them forcing them under a genjutsu. An image resembling an angelic entity appears in front of the opponent and grasps them as it begins "assimilating" them into itself. This breaks the opponent's will. Afterwards, the opponent is left incapacitated and unless healed by special medical ninjutsu that repairs mental damage will be permanently unable to undergo combat.
Name: Scorch Release: Stratification Classification: Ninjutsu Rank: S-rank Class: Supplementary Range: AOE
Description: A Bishamon clan member concentrates the scorch release chakra in their body before releasing a massive beam into the sky. This heats the upper atmosphere so much that it produces rain clouds which then cackle with electricity while releasing a downpour of heavy rain which lasts 15 posts (total). The main purpose of this technique is to be used with the Moisture palm techniques as due to the amount of rain their power would be boosted significantly.
Name: Tailed Beast Extraction Technique Classification: Ninjutsu Rank: S-SSS rank Class: Supplementary Range: Long
Description:After setting up an area, the user can extract a Tailed Beast from its jinchuriki by the use of an equal amount of clones all making a shape around the host (For example a Hexagon for the Six tailed beast host). The jinchūriki is bound by sealing formulas and is rendered immobile by the process. This technique requires chakra to facilitate the extraction process with Bijuu's 1-3 requiring S-rank amounts of chakra as well as 10 posts (total) in order to remove them, Bijuu's 4-6 requiring SS-rank amounts of chakra as well as 20 posts (total) in order to remove them, Bijuu's 7-9 requiring SSS-rank amount of chakra as well as 30 posts (total) in order to remove them. While extracting
Name: Chakra Chains Classification: Ninjutsu Rank: S - Rank Class: Supplementary Range: Long
Description: This technique moulds the user's chakra into chains which, after materialising, can be used for various purposes such as physically restraining targets. This involved five chains emerging from his/her back and burrowing into the ground, after which they would surface and criss-cross multiple times over the target, holding them down. This technique is used in conjunction with Light release chakra and is particularly effective against bijuu and Jinchuriki due to Light release's unique properties of calming down these demonic entities. When binding either Jinchuriki or Bijuu their passive abilities are negated and Jinchuriki are reverted back into their version 1 forms if they possess a version two mode.
Name: Mind Disturbance Dance Technique (Bishamon Style) Classification:Ninjutsu Rank: S rank Class: Offensive Range: Long Range
Description: This is simply a large-scale version of the original, where the sheer volume of people affected in a given area is much greater. Like the original this is a ninjutsu where one sends their chakra into the subject's nervous system, thus operating the enemies body at will. The enemies this technique is cast upon are completely under the users' control as their bodies become disconnected from their will and the caster doesn't project their consciousness into the enemies body thus allowing them to freely cause their controlled people to kill each other without any risk to themselves. Control can be exerted even from a distance however the user of the technique is locked in place while controlling people and can control much more than the original technique actually by double the amount capping out at 16 at Sannin rank. Control can be maintained however for an even shorter time period (3 posts total) however with additional training the time limit can be extended greatly (+3 with each rank up caps out at 15 posts total at Sannin rank).
Name: Mental Clone Classification: Genjutsu Rank: SS rank Class: Supplementary Range: Varies
Description: A covert genjutsu which is used by Bishamon clan members. While the user fights he/she casts a unique genjutsu onto his opponent causing them to be implanted with mental "clones" of of the user. The opponent is distracted as they "see" Inu at various locations believing them to be the real ones while in reality they are merely perceiving figments of their imaginations, these "clones" can be willingly projected by the user and are very valuable in battle as it messes with the opponents sanity. The amount of clones made are equal to the clone rules however once placed inside of the opponents mind, unlike the original technique, these clones can use additional genjutsu techniques using the user as their chakra supply to further bombard the opponent with mental assaults making the overall lethality of this technique increase.
Name: Mental Healing Mastery Classification:Medical Ninjutsu Rank: SS rank Class: Supplementary Range: Long
Description: This technique is only able to be used upon gaining the Ryukamigan as well as learning Mental Healing. The move is performed by touching the index and middle fingers of one hand to the forehead and then projecting their mind into the ally in question repairing their mind from the effects of SS-rank and below genjutsu, Nen tech or Fabrication techniques. This ability is very useful as often their is no clear way to heal from mental based attacks.
Name: Chakra Chains Barrier Classification: Ninjutsu Rank: SS rank Class: Offensive Range: Mid, Long (Blast radius)
Description: Using his/her chakra chains, the Bishamon clan member can erect a barrier that is strong enough to prevent anyone or thing from neither entering nor leaving the perimeter defined by the chains. The barrier is very resilient and can only be destroyed by an SSS-rank technique and even defends against offensive techniques that pierce through SS-rank defenses by causing the offensive technique to become destabilized causing it to vanish.
Name: Chakra Chains Field Classification: Ninjutsu Rank: SS - Rank Class: Supplementary Range: Long
Description: This ability allows the Bishamon clan member while using chakra chains to set up a massive field allowing them to accurately sense moving objects with SS-rank and below speeds this technique has a hidden purpose which is revealed when used in tandem with Chakra Chains Barrier as the former technique gains the ability to repel objects greater than SS-rank speeds from either leaving or exiting the barrier.
Name:Light Release: Five Seals Barrier Classification: Ninjutsu/Fuinjutsu Rank: SS - Rank Class: Offensive/Supplementary Range: Mid
Description: This technique creates a barrier around a place by placing four seals made out of Light release chakra in different locations surrounding, a fifth seal on the location to be protected. The tags are placed on flat surfaces, and are connected with the user's chakra. This technique turns the entire range surrounded by the tags into a barrier space, and inside the space, the material destruction is "forbidden". Using any kind of physical attack to try and destroy something in the barrier is folly, as it will only lead to injury as it will be replicated by the barrier and used to counter the technique used against it. To cancel this, it is necessary to search for the five seals and unseal them at the same exact time. Meaning there must be at least five people on a team to cancel it and it must be a B-rank unseal used as any other rank will either not work if the unsealing method is a lower rank or cause a pillar of light to descend from the sky dealing damage equal to the rank of unsealing in the case that a higher unsealing is used.
Name: Light Release: Star Storm Classification:Ninjutsu Rank: SSS rank Class: Offensive Range: Mid range
Description: The Bishamon clan member releases numerous (100) orbs of Light into the air all of which then grow in size till they are about the size of basketballs before splitting into ten small spheres of light. They then rain down from the sky incinerating everything in the designated area including the user of the technique as once the chakra has been collected to fuel the technique it doesn't require the life of the user to sustain it. Because of this it is usually used as a last ditch method of ending an opponent.
Name: Chakra Chains Limit Classification: Fuinjutsu Rank: SSS-rank Class: Offensive Range:Long
Description: This technique can only be used by successfully using Chakra Chains Barrier and Chakra Chains Field. This technique causes the complete and utter sealing away of the opponents as well as allies chakra within the area as long as they are either in a Kekkai Genkai clan (Excludes Bishamon and Mikaboshi as they are special clans), a Jinchuriki or is a Soulless with a Dojutsu eye. This technique is very useful in changing the tides of battle as it leaves the opponents with little to no way to defend themselves if they rely completely on their chakra supplies.
Name: Paper Person Of God Technique Classification: Ninjutsu Rank: SSS rank Class: Offensive Range: Long range
Description: This is said to be one of the Bishamon clan's ultimate paper techniques. The user uses a massive amount of paper sheets to literally split the ground in half opening up a huge abyss under the target, causing them to fall into the chasm. To make the attack even more fatal, she can mix in her normal paper with explosive tags to prevent the opponent from retaliating. This technique is vary subtle in its preparation as it requires 20 posts (total) in order to set the technique up in which the user will continuously donate a fixed amount of chakra equivalent to a A-rank each post (total). However the outcome is well worth it as everything in the topic including the user (unless using Dance of the Shikigami), receives SSS-rank damage
Name:Light Release: Shining Sun Classification: Ninjutsu Rank: SSS - Rank Class: Supplementary Range: Long
Description: The user gathers a vast amount of chakra and creates a miniature sun which constantly radiates light illuminating the battle field and allowing the Bishamon clan member to make use of their Day Walker passive. This sphere of chakra can not be destroyed unless by an SSS-rank technique and deals no damage from coming in contact with it as it is merely used to bring light to an area. However it has a hidden purpose with another powerful technique.
Name:Light Release: Light Dragon Classification: Ninjutsu Rank: SSS - Rank Class: Supplementary Range: Self
Description: This technique utilizes the power of the Light Release: Shining Sun to forcibly induce a transformation in the Bishamon clan member causing them to dramatically increase in size and become a gold dragon which radiates an aura of light. In this form their chakra supply is boosted from Dakar levels to Ninja levels and they receive the S-rank tiers including defense. Making them a serious threat as long as Shining Sun is active as this transformation has no time limit as long as it continues to collect light from the other Light Release: Technique. While in this form the user is unable to use any other techniques other than the initial four passives of the clan however if while in this technique the user undergoes a "Switch" they then gain the ability has to launch massive beams of Light from their mouth which can pierce through SSS-rank defenses to deal SS-rank damage and cost S-rank amounts of chakra to use however due to the after effects of switch they become rampaging beasts of destruction and attack indiscriminately. It is because of this technique that the 5th Shinobi World War was so devastating as these beasts would be sent to attack villages with close to nothing short of a Bijuu or a Mikaboshi clan member being able to stand in their way.
*********************** - Past is Past:
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Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Re: Bishamon Clan 30th November 2017, 3:36 pm | |
| Short Range - Spoiler:
Name: Scorching Palm Classification:Taijutsu Rank: C rank Class: Offensive/Supplementary Range: Short-Mid
Description:The members of the Bishamon clan have created unique fighting style which revolves around heating the moisture and molecules in the air to simulate the same conditions made by high speed movement allowing users to set the air ablaze or rapidly condense the moisture in the air creating water form the moisture in the air. Due to these effects they can not be stopped by Void chakra or Null cloaks as it is not chakra being used to give off these techniques. Weather conditions greatly affect this fighting style as if there is humid conditions the Moisture Palm techniques will be treated as a rank higher, if their are dry conditions like in a desert the Friction Palm techniques will be treated as a rank higher. If near sources of heat like a volcano,near lava or near fire the Friction Palm techniques will be treated as two ranks higher and If near sources of water or if its raining the Moisture Palm techniques will be treated as Two ranks higher.
Name: Friction Palm: Burning Jab Classification: Taijutsu Rank: C-S rank Class: Offensive Range: Short
Description:The user condenses the Scorch release chakra in his/her body into their fists and begins to swirl chakra in their arms at high speeds their fists giving off sparks as they begin to simulate air friction. He/she then moves quickly and punches forward their fist bursting into flames delivering a powerful straight which has the ability to scorch the moisture out of the area hit. These straights are thrown at high speeds starting at Bullet Release and capping out at Blinding Light when Sannin rank and with repeated strikes the opponents body starts emitting steam from the part of their body hit.
Name: Mind Body Switch Technique (Bishamon Style) Classification: Ninjutsu Rank: C rank Class: Offensive/Supplementary Range: Short
Description: This technique has been perfected by the Bishamon clan after they saw its potential in battle. With it, a shinobi sends his mind into a target's body supplanting the target's mind with their own by making a triangle like formation with their two hands and putting it forward aimed at the target. The user transfers their consciousness to the target, giving them complete control of the body for a short period of time (5 posts total) however with additional training the time limit can be extended greatly (+5 with each rank up caps out at 25 posts total at Sannin rank). As the user propels all of their mental energy, the shooting range of the "beam" is considerably limited only reaching about 10 feet and can be easily dodged as it travels in a straight line. However this is circumvented by the beam being invisible to the naked eye only visible to dojutsu which can see chakra. This technique actually great strategic value when used on a team-mate or sometimes even an opponent as neither body is left incapacitated and they may also make use of the user's abilities as well as their own while doing this. Lastly, should any physical injury befall the victim's body while the mind-link is active, it would cause the user's body to also receive those same injuries. However this flaw can be easily rectified if user cancels the technique right before the victim's body receives the damage
Name: Paper Clone Classification: Ninjutsu Rank: C-B rank Class: Offensive/Supplementary Range: Short (Initial), Varies
Description: This technique makes use of a Bishamon clan members ability to create and manipulate paper upon gaining the Paper release. By infusing his/her chakra into paper, he/she can shape it into a perfect replica of himself that they can control remotely. When the clone is hit or disperses, it merely collapses back into sheets of paper. However the user can hide explosive tags mixed in with the paper to give opponents a nasty surprise as they deal B-rank damage upon exploding.
Name:Light Release: Temperance Classification: Medical Ninjutsu Rank: C - Rank Class: Offensive/Supplementary Range: Short
Description: This technique makes use of Light release which the Bishamon clan member harnesses into energy. They then can project this light out of their body and concentrate it into their hands using it to heal themselves or allies while in battle. The Amount of chakra pushed into the jutsu is equivalent to the amount of chakra that they can use to heal. For example if the user pays an A-rank amount of chakra they can instantly heal an A-rank or below injury on themselves or their opponent. The light bathes the ally or user in a warm friendly aura and is capable of even healing mental damage brought upon by genjutsu.
Name: Moisture Palm: Liquid Flow Classification:Taijutsu Rank: B rank Class: Offensive/Defensive Range: Short Range
Description: The user condenses the Scorch release chakra in their body into his/her fists and begins move their arms in a flowing motion water condensing around them. He/She then moves their arms in fluid motion sending out concussive waves of condensed moisture which are launched at opponents dealing B-rank damage and have the ability to pierce through B-rank defensive techniques as they use water pressure to dent their way through things. This technique can also be used to repel physical objects B-rank and below as well as opponents knocking them flying back about 10 feet. Due to this second ability this technique is very versatile doubling as both weapon and shield.
Name: Meteor Shards Classification: Ninjutsu Rank: B-SS rank Class: Passive Range: Self
Description: This is a unique adaptation by Bishamon clan members as they have adapted their Hot Blood into their life release techniques. Due to that a Bishamon clan members life release varies completely from typical life release in that their bones appear black and are at high temperatures which can deal A-rank damage at 10 posts, S-rank damage at 20 posts, SS-rank damage at 30 posts. The user usually causes their bones to rupture through their skin to attack opponents in short range as their blood naturally cauterizes the wound's produced by these ruptures, thereby eliminating the worry about bleeding out from her own self inflicted techniques.
Name: Mind Clone Switch Technique Classification: Ninjutsu Rank: B rank Class: Supplementary/Offensive Range: Short
Description: This technique is a more advanced version of its predecessor which allows the user to transfer their consciousness into more than one target, giving them complete control of the bodies for a short period of time (5 posts total) but this limit can likewise be increased through training (+5 for each rank up capping out at 25 posts total at Sannin rank). Like the Mind Body Switch Technique, the user's body is left defenceless while the technique is in use and will receive damage from the bodies they possess assuming they get injured while the mental link is still active. Unlike the Mind Body Switch however, the "beams" fired off can travel in a curved lines in order to catch opponents more easily. The amount of individuals that can be controlled increases with rank starting at 2 at genin rank, 4 at Chunin rank, 6 at Jonin rank and 8 at Sannin rank.
Name: Colored Paper Classification: Ninjutsu Rank: B-rank Class: Passive Range: Self
Description: This jutsu also makes use of a Bishamon clan members ability to manipulate paper however instead of the normal color of the paper used by the user, this technique makes use of 6 additional colors namely Red,Blue,Green,Yellow,Purple and Black. Each color represents one of the 6 principal elements however instead of simulating them they do something much different as they each resist up to 2-ranks higher techniques which match the elemental release they represent however they become 2 times as weak to the element that they represent's weakness. For example a Red Paper: Paper Clone would be resistant to up to A-rank fire techniques however a D-rank water technique will deal B-rank damage to it.
Name: Light Release: Charity Classification: Medical Ninjutsu Rank: B Rank Class: Offensive/Supplementary Range: Short
Description: This technique is made possible by Light release and allows the Bishamon clan member to put their near limitless chakra reserves into a more practical use by channeling light into their palms and then directly adding their chakra into an opponents chakra system replenishing their allies reserves. This technique is especially useful as it offers no drawbacks to the user assuming their Day Walker ability is still active. The amount of chakra donated is directly proportional to the amount their ally replenishes however one must take great care not to empty out their chakra supply as they will die.
Name: Friction Palm: Atmosphere Classification:Taijutsu Rank: A-S rank Class: Offensive/Defensive Range: Short Range
Description:The user condenses the Scorch release chakra in his/her body into their hands and then claps them together releasing a field of heat which simulates the friction that comes from the atmosphere when a meteor falls to earth. This technique serves as a perfect defensive shield as techniques are burnt by friction not only slowing them down to normal running speed if they are at Blinding Light speed and below, but also blocking techniques equal to the user's rank starting at A-rank. This field spreads out around the user with a radius of 10 feet.
Name: Meteor Rampart Classification: Ninjutsu Rank: A-SS rank Class: Defensive/Offensive Range: Short
Description: The user slams their fists onto the ground while simultaneously injecting multiple bones into the ground. These bones then burst up from the ground as sharp tightly packed spikes which serve as a capable defensive structure as they block A-rank and below chakra based attacks and can only be destroyed by S-rank or above chakra based techniques. On the other hand in terms of physical defense they excel as physical objects A-rank and below melt instantly while opponents sustain severe burns by simply coming in contact with them. Just like the other techniques derived from Meteor Shards this technique only grows hotter with time capping out with the ability to melt SS-rank physical objects and instantly killing opponents which come in contact with it due to the intense heat generated.
Name: Burning Paper Body Classification: Genjutsu/Kinjutsu Rank: A rank Class: Supplementary/Offensive Range: Short
Description: A powerful genjutsu technique which requires the Ryukamigan and the opponent to be within 10 feet of the user to be activated. The illusion traps the victim in a dark empty space where their body is made of paper that burns from toe to head while the user is watching. The technique will make it harder for the target to move properly. The more dangerous ability of this technique is the fact that it can't be escaped by using kai to break free nor through physical damage as their mind is literally trapped inside of the genjutsu.
Name: Genjutsu Reflection Classification: Ninjutsu Rank: A-rank Class: Offensive Range: Short
Description: The user decrypts a genjutsu that has been applied onto them and casts back a technique with identical effects onto the opponent. It's a form of illusion reversal, but in order to instantly read through a technique and cast it in return, the Ryukamigan is needed to be active as it relies on the eye's future sight ability. As genjutsu is initially used to confuse the enemy, this technique, which sends it right back to its caster, deals a high amount of mental damage, however when dealing with powerful reality affecting genjutsu as well as fabrication techniques this technique's true power is shown. This technique has the ability to reflect up to S-rank genjutsu and copy/manifest A-rank and below fabrication techniques.
Name: Light Release: Diligence Classification:Medical Ninjutsu Rank: A - Rank Class: Offensive Range: Self - Short
Description: This is a frightening medical technique which actually is used in an offensive setting as it has the effect of not allowing opponents wounds to heal or be closed up by natural regeneration requiring at least an S-rank medical ninjutsu in order to even attempt to heal it. This technique can be conducted through a weapon which causes its to hum with energy and when an opponent is wounded by a weapon coursed with this technique the wound actually gets worse with time. Every 20 posts (Total) the wound sustained would increase by one rank turning even a small cut into a deadly mistake in the long run as these wound carry through topics unless they are healed.
Name: Moisture Palm: Seafloor Crush Classification:Taijutsu Rank: S rank Class: Offensive Range: Short Range
Description: The user swirls his/her arms around their body while coursing their Scorch release chakra into their arms. This processes generates swirls of moisture around both of her arms which rapidly flow in a cycle of forward and back. The user then quickly lifts their arms the moisture getting shot up before the user hits the ground everything around them getting crushed to the ground as the moisture returns albeit much more heavily saturated. This technique is very powerful as it deals S-rank crushing damage and can even misdirect other techniques sending them crashing into the ground however its area of effect is limited to only 10 feet around the user.
Name: Meteor Constitution Classification: Ninjutsu Rank: S-rank Class: Supplementary Range: Self
Description: Years of training have finally paid off and the Bishamon's endurance has reached sky high levels thanks to their Hot Blood and Meteor Shards. The user not only gains S-rank endurance but also they have gained an increased resistance to high and low temperatures. This allows them to sustain damage from A-rank and below Fire,Blaze,Explosive, Plasma, Ice and Flux techniques with no damage to them. When active the user's skin becomes a deep shade of red as the hot blood is concentrated under their skin supported by a thin layer of bones forming a unique type of exoskeleton.
Name: Dance of the Full Moon Classification: Kenjutsu/Ninjutsu Rank: S rank Class: Offensive Range: Short-Mid
Description: The user rapidly creates three Paper clones, and each one of them assaults the enemy from a blind spot with a bladed weapon. The attack occurs on three fronts simultaneously, so it's almost impossible to defend from them. Furthermore, the mighty attacks are so severe that receiving a blow even from one among the three will inevitably result in a fatal wound. In addition, because of the magnificence this ninjutsu projects as they jump at the opponent's upper body in an orbital pattern, the elegance of which is reminiscent of the shape of a crescent moon. The final faze of the moon is complete when they have reached their target as all three clones contain explosive tags which the user detonates if the initial attack failed in order to blanket the opponent in three simultaneous explosions.
Name: Lightsaber technique Classification: Kenjutsu Rank: S - Rank Class: Supplementary Range: Short-Long
Description: Through the use of chakra flow, the user channels their chakra through their swords, extending both the reach and cutting ability of the blade, while allowing the user to fire crescents of light whenever the blade is swung. This released light is capable of great destruction dealing S-rank damage to things however it becomes unfocused quickly and loses its power with distance being S-rank in short range, A-rank in mid range and B-rank at long range.Bishamon users of this technique can also use shape transformation during the implementation of this technique, sculpting their respective light blades into various rudimentary weapons that extend beyond the natural dimensions of their original swords; such as broadswords, spiked shafts and even axes. This transformation quality also appears to extend to even the crescents of light launched from the blade, forming a diverse range of projectiles that includes giant buzz-saws and shafts of chakra, the shape of which are seemingly dependent on the structure of the previously formed weapon. These capability allows them to rely on smaller swords while retaining greater reach, damage and the possibility of conducting surprise attacks as necessary.
Name: Light Release: Humility Classification: Medical Ninjutsu Rank: S - Rank Class: Supplementary/Offensive Range: Short
Description: This technique actually is used by Bishamon user to stop the chakra flow in their opponents body by coming in physical contact with them. Like Diligence this technique is a medical ninjutsu and can be used in two ways one to stop the spread of poisons, or diseases in an allies body in preparation for use of Delicate Illness Extraction Technique while still in the middle of a battle as it would be too dangerous to attempt to heal them right then. The second ability however is an offensive weapon stopping the chakra flow in different points of an opponents body which can be channeled into weapons and depending on the points hit can permanently cripple a shinobi's ability to use jutsu unless they are healed with an SS-rank medical ninjutsu.
Name: Moisture Palm: Foggy Death Classification:Taijutsu / Genjutsu Rank: SS rank Class: Offensive/Supplementary Range: Short Range, Long Range (Fog)
Description: The user condenses their scorch release chakra into their stomach while remaining stationary for 1 post the air 10 feet around them becoming dense with moisture. Once that post is up the user is coated with a dense fog which perpetually follows him/her in motion. However the opponents do not notice this as they are trapped in a powerful genjutsu that will cause them to picture injuring the Bishamon member in some sort of way while in actually they are being set up for the second part of the technique. This part involves the user gathering all of the moisture into the users palm compressing it into an extremely dense cube and then slamming it into the opponent which causes the pressure inside of their body to become imbalanced with the external air pressure which causes their body to explode instantly leaving a bloody mess as their insides became liquefied due to the heat of the compressed fog. With successful completion of this technique the area becomes blanketed in a dense red fog caused by mixing the blood of the opponent with the moisture in the air which literally blinds dojutsu which can view chakra as all they will see would be the chakra inside every inch of the fog.
Name: Friction Palm: Hundred Flames Classification: Ninjutsu / Fuinjutsu Rank: SS-rank Class: Offensive/Supplementary Range: Short-Mid
Description:This technique is the advanced version of Burning Jab. The process is exactly the same as Burning Jab however the user begins to launch numerous punches forward at incredibly high speeds (Blinding Light) their hot blood causing their heart to pump faster as well as increasing the blood flow through their body causing the opponent to see numerous arms being launched at them due to the speed in which the punches are thrown. The user then releases one hundred devastating punches at high speeds which easily deal fatal damage to the opponent if even half of them hit their target uninterrupted. The scary part of this technique lies in its secret range as the punches set the air ablaze sending one hundred small fireballs one for each punch at the opponent extending the range of the technique to about 15 feet while the normal range was contact.
Name: Mind Body Puppet Switch Classification: Ninjutsu Rank: SS rank Class: Supplementary/Offensive Range: Short (Initial), Varies
Description: This technique is one of the most feared products of the Bishamon clan's research on the mind body switch technique. This technique is a two part process and requires the user to possess puppets before hand in order to use the technique to its fullest. The user has the ability to jump into the mind of another individual and then "carry"them into the puppet depositing their mind inside of it before jumping back into their body allowing them to control them for a short time (10 posts total) which can be extended with training (+5 Each rank up capping out at 30 posts total at Sannin rank). Unlike the original technique however upon the technique ending the target body goes into a coma as they lack the mind as the opponent is trapped inside of the puppet. The Puppets themselves however gain a unique ability to be able to use the abilities of the person stored inside of the puppet which the victim is forced to obey because they are trapped inside the puppet however they have a chakra supply and if it is all drained the puppet won't be able to use the abilities anymore as the victim's consciousness will die due to chakra drain. This frightening technique can however be used for another purpose as the user can transfer mind's from the puppets back into either the original body or a new body that has its original mind extracted which is useful for saving allies that are at near death as upon entering their new body their mind resides in it permanently unless this technique is used again.
Name: Drowning Paper World Classification: Ninjutsu/Genjutsu Rank: SS - Rank Class: Supplementary Range: Short
Description: This technique is made available by the Bishamon clan member activating the Ryukamigan while simultaneously using their paper manipulation abilities to trap the opponent in a powerful genjutsu in which everything is made out of paper and is slowly sinking into a black liquid which causes the paper to disintegrate. This technique can not be broken by normal means and while under the technique both parties are protected by an SS-rank cocoon of paper protecting them from harm in the real world. On the other hand while in the genjutsu world the two individuals do battle with their full chakra supply restored if the opponent manages to defeat the user they will be freed however if they lose their mind will be destroyed permanently leaving them nothing more than an empty husk. This technique is fearsome for another ability which requires the technique to be used once in the real world and at least a second time while in the genjutsu world which traps the opponent in a genjutsu within a genjutsu starting a second battle which the opponent has to fight however their chakra is split equally within the two genjutsu putting them at a disadvantage towards the user of this technique who starts with fresh chakra in each genjutsu. The more frightening aspect is that they must defeat each opponent in the correct order as if they destroy one before the other they will be stuck in the genjutsu world forever, that is until their mind eventually disintegrates due to the paper world falling into the black liquid. The time duration lasts 2 posts in the real world however in the genjutsu world it lasts 20 posts with the second world lasting 40 posts and so on.
Name: Light Release: Patience Classification: Medical Ninjutsu Rank: SS - Rank Class: Supplementary/Offensive Range: Short
Description: This technique is used by other Bishamon clan members to snap one of their allies out of Switch reverting them back to normal and saving them from what would be otherwise an agonizing regret if they harmed one of their allies. In addition this can be also used to calm raging Bijuu as well as quell Jinchuriki back into their normal state when in tailed beast mode. While using this technique the user is bathed in a warm light from above and their eyes glow pure white.
Name: Friction Palm: Solar Flare Classification:Taijutsu Rank: SSS rank Class: Offensive Range: Short (Initial) , Long (Explosion)
Description: One of the most powerful technique in the Bishamon clan's arsenal which requires the user gather a large portion of their chakra into their fingers and then the user begins to rapidly move their hands around gradually increasing the air pressure around 10 feet of them. The air pressure will condense as it's moving and be focused into a two single points namely the user's two index fingers. Which the user then taps both of them upon the target prompting the second half of the technique which causes the two areas to faintly glow. The target then explodes on command, releasing the built up air pressure in an instant. A massive concussive explosion is created that reaches over 50 feet which produces aftershocks which can be felt 10 km away.
Name: Curse Mandala Classification: Kinjutsu Rank: SSS-rank Class: Supplementary/Offensive Range: Short (Initial) Long (Explosion)
Description:This is a powerful technique which had been thought to be lost forever however the Bishamon clan uncovered and decided to perfect it. The technique traps the victim in a pyramid prism of light which will slowly constrict as the user moves his hands closer together while using the user's life energy as sustenance. The user of this technique must maintain a triangle-shaped hand seal at all times to maintain the cage. Should the user's will falter or the entrapped opponent happen to be strong enough (requires SSS-rank strength), the cage can be broken. When the cage breaks, a massive explosion of energy follows, destroying a wide area and will instantly kill the user as a price for their failure. The prisoner however, remains safe at the centre of the blast. This technique's dual use makes it useful for a last resort technique the Bishamon member protecting their ally from the SSS-rank devastation the explosion brings. This technique can only be used while the user is in Switch.
Name: Ragnarok Classification: Genjutsu Rank: SSS rank Class: Supplementary Range: Short (Initial), Varies (After linkage)
Description: According to most well versed Shinobi, Ragnarok is one of the most powerful genjutsu in existence. It is unique to the Bishamon clan and only those with the Ryukamigan can perform it. Ragnarok requires eye contact to be performed. When executed, the technique traps the target in an illusion that is completely controlled by the user. While trapped inside of the genjutsu the user has the ability to alter the perception of time with ease to make it seem to last for days when in fact it only lasts a few seconds. This allows him/her to torture the target for what seems like days on end, causing mental trauma that will render them unable to fight for an extensive period of time (1 week IR time includes training but excludes OOC topics and battle area). Every Bishamon members Ragnarok is different from the others and their methods of torture all differ as well the only constant is that upon completion the opponent is left in utter shock and shambles. When this technique is combined with Drowning Paper World the combination is said to be inescapable and should the opponent manage to escape they would be placed into a prolonged coma (1 month IR time includes training but excludes OOC topics and battle area)
Name: Paper Copy Classification: Kinjutsu/ Fuinjutsu Rank: SSS - Rank Class: Supplementary Range: Short - Long (Depends on the size of the target jutsu)
Description: This ability is one of the most feared Paper release jutsu in existence not because it is a super weapon or an impenetrable shield. But due to the fact that using this technique can literally grant the user an almost limitless arsenal of chakra based techniques. To form the technique the user must donate a blood price equivalent to the technique that they wish to copy and that technique must come in contact with the sheet of paper which is summoned. The Larger the blood price the stronger the justu that can be copied however it is highly inadvisable to attempt to copy anything above A-rank as S-rank will leave the user in an extremely weakened state and they will be unable to fight for a prolonged period of time (1 week IR time, includes training excludes OOC topics and the battle area) and SS-rank and above techniques will 90 percent of the time result in instant death. Once the chakra based technique has made contact it is then sealed inside of the sheet which is then shrunken into a small scroll and by donating the chakra price for the technique at a later date they can recreate the technique regardless of elemental nature etc. Few things are not able to be copied these include passive abilities, Null Cloak abilities, Void tech abilities, Kenjutsu, Taijutsu, Kyujutsu, Fuinjutsu, Genjutsu and Nen tech as they either do not use chakra or are physical or mental based.
Name: Light Release: Chastity Classification: Medical Ninjutsu/Kinjutsu Rank: SSS - Rank Class: Supplementary Range: Short
Description: This is one of the most powerful Kinjutsu in the Bishamon clan which is actually an incredibly powerful genjutsu which is used to heal others. The user puts themselves and/or others in a powerful genjutsu in which they see themselves being healed from all injuries. The user believes this and their injuries really do become healed as a warm light shines over them and others trapped in the genjutsu technique. The hidden ability of this technique relies in the blood price as for an A-rank price the user can heal others of S-rank and below injuries with ease however with an S-rank blood price the user can actually ressurect a dead ally assuming they died in the topic. It costs a much greater price to heal multiple individuals even if its just two or three as the user's soul will be collected by the Shinigami after the healing is completed.
*********************** - Past is Past:
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