| | Suisho Clan | |
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| Subject: Suisho Clan 10th April 2011, 1:15 pm | |
| Basic Info Clan Name: Suisho Clan Location: Hakagakure Clan Symbol: - Spoiler:
Kekkai Genkai: Clan Information: The Suisho Clan or rather their members typically do not look any different from other clans except at night where their skin seemingly glitters in the moonlight due to it's crystalline composition. They typically have unassuming appearances, brown hair, eyes and typically look like normal individuals allowing them to blend in regardless of the location albeit not being able to do so that easily at night. Kekkai Genkai: Crystal Release (Fire + Earth) Requirements: Academy Student, 1 C-rank Fire Ninjutsu 1 C-rank Earth ninjutsu & 100 word Elemental Training. Kekkai Tota: Ether Release (Fire + Earth + Lightning) Requirements: Jonin rank, Lightning Element training complete, 1 A-rank, 2 B-rank and 3 C-rank Fire ninjutsu, 1 A-rank 2 B-rank and 3 C-rank Earth ninjutsu. + 1000 Word Count for Tota Training. - Clan Structure:
The Suisho Clan is ruled by their Council of Thirteen, which contains the most influential members of the clan each representing a particular demographic of Suisho. Clan Head (Overall Leader of the Suisho Clan) Clan Elders (Former Contenders for Clan Head) Ten Masters (Highest Mastery the Clan Arts of; Earth, Fire, Crystal, Flowing Style, Glowing Style, Ether, Hakuda, Polygonal Shuriken, Barriers, Zanjutsu)
Classes within Clan Ninja & Samurai
Clan History: - Pending:
Passives- Spoiler:
Name: Silicon Based Life-form Classification: Kinjutsu Rank: D-rank Class: Passive Range: Self
Description: It is a little known fact but Suisho Clan members are actually not comprised of carbon but rather silicon and as a result arsenic is not lethal to them. This extends to change their physiology, though while they are young they are initially carbon based changing over to silicon as they age which is what allows them to breed with those outside of their clan in their youth. The only difference being that even from the get go their skeletal system is comprise of crystal not bone. This makes them far heavier than what their size would indicate yet surprisingly they are still able to hold up their body and move like normal. Suisho are by average 3x as heavy as another individual equal in size to them, however due to the natural heaviness of their body their base Carry-Weight is double that as those with the same level of strength as them. Age of Suisho - Carbon Percent/Silicon Percent - Weight Infancy - 100% - 1x Humanoid Weight (Normal) Childhood - 75%/25% - 2x Teenage - 50%/50% - 3x Young Adult - 25%/75% - 4x Adult until Death - 0%/100% - 5x
Name: Photo-Crystal Metabolism. Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description: Those within the Suisho clan have a unique relationship with Sunlight. This refers to their ability to harness it to make their metabolism more efficient and endure less strain while preforming physical feats. The Reverse however is true as at night-time they are more burdened without the light to assist them. Synthetic Light however does not benefit them in anyway but it is better than complete darkness though Light Release can act as a substitute for natural light. Depending on whether it is day or night as well as times in-between a Suisho Clan member becomes more or less efficient in physical combat. Time of Day - Effect Day - Stamina Loss from Tier usage is Halved Sunset/Sunrise/Eclipse & Synthetic Light - Stamina Loss from Tier usage is Normal Night - Stamina Loss from Tier usage is Doubled
Name: Anaerobic Existence Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description: Suisho do not need to breathe, or rather they do not need oxygen like those outside of their clan do. Rather in areas devoid of air they are unaffected simply no longer breathing and instead using the nitrates in their body to fuel their body's oxidation without much problems. Doing this is more taxing than simply breathing however and depending on the age of the Suisho they eventually become more efficient at operating in such conditions. Age - Stamina Loss for Tier Usage Under Prime - Double Prime - Normal Above Prime - Double if Max or Above Max Only
Name: Anti-Statue Classification: Ninjutsu Rank: D-rank Class: Passive Range: Self
Description: Suisho due to their experience with crystal release and their internal structure being highly crystalline on a cellular level it comes to no surprise that they are immune & resistant to the two status effects which renders things solid. All Male Suisho are completely immune to being crystallized while they are inherently resistant to being petrified regardless of it's source. On the other hand Female Suisho are completely immune to being petrified while they are inherently resistant to being crystallized regardless of it's source. This immunity depends on the Suisho's body structure, the more silicone based they are the more resistant they are. Silicone Body Structure Percent - Resistance Effect 0% - Normal 25% - Double P.T to Crystallize/Petrify 50% - Triple P.T to Crystallize/Petrify 75% - Quadruple P.T to Crystallize/Petrify 100% - Immunity
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[spoiler] [b]Name:[/b] Silicon Based Life-form [b]Classification:[/b] Kinjutsu [b]Rank:[/b] D-rank [b]Class:[/b] Passive [b]Range:[/b] Self
[b]Description:[/b] It is a little known fact but Suisho Clan members are actually not comprised of carbon but rather silicone and as a result arsenic is not lethal to them. This extends to change their physiology, though while they are young they are initially carbon based changing over to silicon as they age which is what allows them to breed with those outside of their clan in their youth. The only difference being that even from the get go their skeletal system is comprised of crystal not bone. This makes them far heavier than what their size would indicate yet surprisingly they are still able to hold up their body and move like normal. Suisho are by average 3x as heavy as another individual equal in size to them, however due to the natural heaviness of their body their base Carry-Weight is double that as those with the same level of strength as them. [u]Age of Suisho - Carbon Percent/Silicon Percent - Weight[/u] Infancy - 100% - 1x Humanoid Weight (Normal) Childhood - 75%/25% - 2x Teenage - 50%/50% - 3x Young Adult - 25%/75% - 4x Adult until Death - 0%/100% - 5x
[b]Name:[/b] Photo-Crystal Metabolism. [b]Classification:[/b] Taijutsu [b]Rank:[/b] D-rank [b]Class:[/b] Passive [b]Range:[/b] Self
[b]Description:[/b] Those within the Suisho clan have a unique relationship with Sunlight. This refers to their ability to harness it to make their metabolism more efficient and endure less strain while preforming physical feats. The Reverse however is true as at night-time they are more burdened without the light to assist them. Synthetic Light however does not benefit them in anyway but it is better than complete darkness though Light Release can act as a substitute for natural light. Depending on whether it is day or night as well as times in-between a Suisho Clan member becomes more or less efficient in physical combat. [u]Time of Day - Effect[/u] Day - Stamina Loss from Tier usage is Halved Sunset/Sunrise/Eclipse & Synthetic Light - Stamina Loss from Tier usage is Normal Night - Stamina Loss from Tier usage is Doubled
[b]Name:[/b] Anaerobic Existence [b]Classification:[/b] Taijutsu [b]Rank:[/b] D-rank [b]Class:[/b] Passive [b]Range:[/b] Self
[b]Description:[/b] Suisho do not need to breathe, or rather they do not need oxygen like those outside of their clan do. Rather in areas devoid of air they are unaffected simply no longer breathing and instead using the nitrates in their body to fuel their body's oxidation without much problems. Doing this is more taxing than simply breathing however and depending on the age of the Suisho they eventually become more efficient at operating in such conditions. [u]Age - Stamina Loss for Tier Usage[/u] Under Prime - Double Prime - Normal Above Prime - Double if Max or Above Max Only
[b]Name:[/b] Anti-Statue [b]Classification:[/b] Ninjutsu [b]Rank:[/b] D-rank [b]Class:[/b] Passive [b]Range:[/b] Self
[b]Description:[/b] Suisho due to their experience with crystal release and their internal structure being highly crystalline on a cellular level it comes to no surprise that they are immune & resistant to the two status effects which renders things solid. All Male Suisho are completely immune to being crystallized while they are inherently resistant to being petrified regardless of it's source. On the other hand Female Suisho are completely immune to being petrified while they are inherently resistant to being crystallized regardless of it's source. This immunity depends on the Suisho's body structure, the more silicone based they are the more resistant they are. [u]Silicone Body Structure Percent - Resistance Effect[/u] 0% - Normal 25% - Double P.T to Crystallize/Petrify 50% - Triple P.T to Crystallize/Petrify 75% - Quadruple P.T to Crystallize/Petrify 100% - Immunity [/spoiler]
- Samurai Sword:
Sword Name: Gem Blade Sword Appearance: Varied shapes and sizes albeit with a blade completely comprised of a translucent clear crystal. Sword Chakra Nature: Crystal Sword Description: Gem Blades possess abilities similar to other samurai swords however they possess special characteristics due to their unique composition. A Suisho Clan member is able to evolve their Gem Blades upon reaching B-rank with their blade changing into a particular type of Gem of their choice. From then on their Gem Blade is capable of harnessing the innate effect of the Gem they've chosen in their kenjutsu, while their Crystal Release likewise changes to resemble the same Gem with gem properties being able to be applied to their Crystal Release techniques at the cost of Double (2x) the normal price if used normally or Triple (3x) the normal price if used with either Flowing or Glowing Style. Cost: 1st is Free, 2nd Costs 50,000 Xel, Reaper Scythe Version Costs 100,000 Xel - Code:
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[b]Sword Name:[/b] Insert Name (Gem Blade) [b]Sword Appearance:[/b] [b]Sword Chakra Nature:[/b] Crystal (*Gem Type Unlocked at B-rank*) [b]Sword Description:[/b] (Insert Samurai Sword Ability) *Gem Blades possess abilities similar to other samurai swords however they possess special characteristics due to their unique composition. A Suisho Clan member is able to evolve their Gem Blades upon reaching B-rank with their blade changing into a particular type of Gem of their choice. From then on their Gem Blade is capable of harnessing the innate effect of the Gem they've chosen in their kenjutsu, while their Crystal Release likewise changes to resemble the same Gem with gem properties being able to be applied to their Crystal Release techniques at the cost of Double (2x) the normal price if used normally or Triple (3x) the normal price if used with either Flowing or Glowing Style.
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Suisho Clan 10th April 2011, 3:02 pm | |
| Earth Release- Spoiler:
Name: Earth Release: Rock Effect Classification: Ninjutsu Rank: B-rank Class: Passive Range: Self (Earth Release techniques)
Description: Those within the Suisho clan have a particular affinity towards the more solid form of Earth Release namely those involving stones, boulders and other solid forms of earth. As a result over the years they grew less and less involved with mud, dirt and the rest and focused exclusively on perfecting their ability to mold rock with their Earth Release techniques. The original creator noticed that their Earth Release began to look more polished as if they were like gems yet merely being stone. The result was a unique form of Earth Release which is no longer neutral against Ice instead being weak against but but gaining an advantage against Fire Release technique in it's stead. Once this technique is learned it results in all of the users current Earth Release Techniques having to be re-trained in order to be comprised of both solid (Rock) & non-solid (Mud, Dirt etc) forms of Earth.
Fire Release- Spoiler:
Hakuda- Spoiler:
Name: Hakuda Classification: Fighting Style Rank: B-rank Class: Offensive/Defensive/Supplementary Range: Self, Varies
Description: Hakuda is a close-combat style of fighting, in which one is unarmed and uses only one's body, and has been developed extensively by the Suisho Clan to be tailor made for their body type and even had an great influence on the Taijutsu style of the Hakagakure ANBU. The focus of this taijutsu fighting style is based on over-exerting the body, which results in stamina prices independent of tier use, however due to this it can result in high speed & power strikes which can easily overwhelm an unprepared opponent. The majority of the stances within this style revolve around breathing exercises taking advantage of the clan's natural ability to be able to function without air to impose radical changes on how this fighting style is preformed. Rank of User (Techniques Affected) - Additional Stamina Price (Tier Boost) D (C) - 1 (1 Tier Level) C (B) - 2 (2 Tier Levels) B (A) - 3 (3 Tier Levels) A (S) - 4 (4 Tier Levels) S (SS) - 5 (5 Tier Levels)
Name: Hakuda: Handstand Dash Classification: Taijutsu Rank: D-rank (2 Stamina Every P.T) Class: Supplementary Range: Self, Varies (Running Speed)
Description: This Hakuda technique allows the user to stand, flip onto or land on their hands with the ease that someone would their feet. To that end it likewise allows them to comfortably walk, run or even dash while using their arms for mobility like they would their legs. The only drawback is that it is more taxing to use consistently but the advantages it brings outweigh the user's inability to make hand seals by allowing them to use it to dash up-hill, on vertical surfaces (similar to Tree-Walking) and even across horizontal surfaces as long as they keep their palms on the surface. This technique functions like a movement technique and is improved by the addition of speed tiers as the user can choose to apply them to this technique in order to dash at higher speeds.
Name: Hakuda: Thrust Fingers Classification: Taijutsu Rank: D-rank (1 or 2 Stamina Price) Class: Supplementary Range: Contact (Impact). Mid or Long (Knock-Back)
Description: This is a basic Hakuda technique as it involves the use of stamina to bolster the user's physical capabilities in this case targeting the amount of force that can be delivered with a simple tap. The user extends the index and middle fingers of one hand in unison while they are in contact with an opponent, who is sent flying at Swift Release speeds either 10 ft or 20 ft away depending on how much the user's exerted themselves. This technique doesn't deal damage however the victim is launched with D-rank force and if they hit something along the way they can sustain additional damage depending on what they collide with.
Name: Hakuda: Tornado Kick Classification: Taijutsu Rank: D-rank (2 Stamina Each P.T) Class: Offensive Range: Contact (Impact), Short (Spin-Radius)
Description: This is a basic Hakuda technique as it involves the use of stamina to bolster the user's physical capabilities in this case targeting the amount of blows capable of being delivered at one time. The user performs an upside-down rotating straddle split, allowing them to deliver multiple kick attacks to a nearby opponent with each blow delivering D-rank physical damage. This technique can be transitioned into after using Handstand Dash but it's main purpose is to attack an opponent from an odd angle throwing them off while delivering several kicks in a single moment. As a result it can be prolonged in order to barrage an opponent and in the case of a Suisho possessing strength tiers it can be a devastating technique due to strength backing each kick. When kicking out the user moves within a radius of 5 ft with those within said radius being vulnerable to the rapid strikes without being able to dodge unless they possess D-rank Reaction, while they are incapable of blocking all of the blows unless they possess Muscle Tension however those who possess a Time-Slowing Dojutsu can block & dodge effectively splitting up their defensive maneuvers between the two where it is appropriate. Rank of User - No. of Kicks each P.T D - 1x C - 1x B - 2x A - 2x S - 3x
Name: Hakuda: Reverse Knee Classification: Taijutsu Rank: D-rank (2 Stamina Price) Class: Defensive/Offensive Range: Contact, Short (Knock-Back)
Description: This is a basic Hakuda technique as it involves the use of stamina to bolster the user's physical capabilities in this case targeting the strength they are capable of exerting in a single moment. This technique requires a grappling technique to be utilize on the user which isn't restraining their lower torso (including legs, knees, or ankles). Using this technique the user can fulfill a D-rank strength requirement despite lacking said strength while using their knees to push themselves 5 ft away from their opponent while dealing D-rank physical damage to them. Depending on their skill however the distance they are capable of pushing themselves away varies allowing this technique to be used to put distance between themselves and grapplers when the opportunity presents itself. Rank of User - Distance Spaced Out D - 5 ft C - 7 ft B - 9 ft A - 11 ft S - 13 ft
Name: Hakuda: Bent Blow Classification: Taijutsu Rank: C-rank (4 Stamina Price) Class: Offensive/Supplementary Range: Contact
Description: This is a beginner Hakuda technique as it involves the use of stamina to bolster the user's physical capabilities in this case targeting the force exerted on a single point. This technique involves the targeting of an opponents joints in order to deliver a dislocation if the victim lacks defense tiers. While this technique does only C-rank physical damage and the dislocated limb can be popped back into the socket without any medical technique while a victim has a dislocated joint they sustain 3 D-ranks of pain each time said joint is moved. If the joint is fixed without using a medical technique this pain drops to 1 D-rank, with the only way of eliminating the pain being the use of a C-rank or higher medical technique aimed at fixing dislocations. This technique is useful due to it being able to be applied to an existing taijutsu technique with the notable effect of it being used being the twisting motion of the strike (i.e a punch with a twisting fist or a kick with a twisting foot etc)
Name: Hakuda: Pinwheel Strike Classification: Taijutsu Rank: C-rank (2 Stamina Price) Class: Supplementary Range: Contact (Lift Distance
Description: This is a beginner Hakuda technique as it involves the use of stamina to bolster the user's physical capabilities in this case targeting their jumping distance. This technique oxygenizes their legs causing them to add additional lift to the user's jump. This lift gives additional damage to a taijutsu technique used after it, as the indication of this technique's use is the pinwheel motion of the user's body while they move in the air prior to preforming the follow-up taijutsu. The user's skill determines the additional distance in the air they are capable of covering and this technique can be considered as a C-rank Air movement technique. Rank of User - Lift Distance (Additional Damage) D - 2 ft (D) C - 4 ft (3 D) B - 6 ft (C) A - 8 ft (B) S - 10 ft (A)
Name: Hakuda: Waterfall Carp Classification: Taijutsu Rank: C-rank (2 Stamina) Class: Defensive Range: Short (Initiation Range), Contact (Counter)
Description: This is a beginner Hakuda technique as it involves the use of stamina to bolster the user's physical capabilities in this case their ability to react to another's strikes. The user utilizes this technique to create an opening in their opponent's defense after their opponent initiates combat with a kick based taijutsu technique within 10 ft of the user. When their target kicks out, the user blocks the attack with their forearm. When the foe moves to kick them with their other foot, the practitioner grabs the blocked foot with their free hand while simultaneously blocking the second attack with their legs. The user subsequently traps the opponents second foot between their legs. With both legs trapped, the target is now open to attack and the user takes advantage of the situation to attack with their free hand. This technique goads a target to use the other leg to kick as the user's body seems vulnerable requiring an opponent to possess C-rank Barrier Tiers or higher to not fall for the ploy resulting in the rest of the technique being used successfully.
Name: Hakuda: Meteor Kick Classification: Taijutsu Rank: C-rank (4 Stamina Price) Class: Offensive Range: Short (Fall), Contact (Impact), Mid (Crater Radius)
Description: This is a beginner Hakuda technique as it involves the use of stamina to bolster the user's physical capabilities in this case the power of their legs. From above the target, the user drops down with both feet, hitting their opponent with enough force to create a large crater when they hit the ground. Depending on the height the user falls from the victim sustains additional fall damage whereas the skill of the user determines the size of the crater that is formed upon landing on a surface with the victim's body. In any case this technique deals C-rank bludgeoning damage and can be used to intercept an airborne opponent within 2 ft of the user (or one using a C-rank Air movement technique) and drive them back to the ground. Rank of User (Crater Radius) - Fall Distance (Fall Dmg) - Interception Speed D (2 ft) - 5 ft (D) -Tier- C (5 ft) - 10 ft (3 D) - Tier B (10 ft) - 20 ft (C) - Tier+ A (15 ft) - 40 ft (B) - Tier++ S (20 ft) - 80 ft (A) - +Tier-
Name: Hakuda: Harass Slipper Classification: Taijutsu Rank: C-rank (2 Stamina) Class: Supplementary Range: Short (Knock-Back), Mid (Distance)
Description: This is a beginner Hakuda technique as it involves the use of stamina to bolster the user's physical capabilities in this case their throwing ability. This technique can be considered as a gag but in actuality is a useful distraction in the middle of battle as the user slips out of their footwear and kicks it at an opponent. The footwear travels very fast albeit dealing no damage it's distraction capabilities depend on whether they are hit by it or not. If they successfully dodge it, they require C-rank Barrier Tiers to not turn their head to look at the footwear as it sails in the air otherwise they will do so and have their other actions within their post interrupted leaving them open to a follow-up hit. If they are struck by it they are knocked back 10 ft from the force of the impact rag-dolling through the air if they lack C-rank strength or above to lock themselves in place. In either case this technique serves as a "distraction" allowing techniques which require an opponent to be distracted to be used after it. The speed of the footwear travels depends on the skill of the user whereas the distance it travels is always set at 20 ft. Rank of User - Speed of Footwear D - Swift Release C - Bullet Release B - Crashing Ground A - Vacuum Release S - Blinding Light
Name: Hakuda: Oni Headpoke Classification: Taijutsu Rank: C-rank (4 Stamina Price) Class: Supplementary/Offensive Range: Contact (Impact), Mid-Long (Knock-Back)
Description: This is a beginner Hakuda technique as it involves the use of stamina to bolster the user's physical capabilities in this case targeting the knock-back capability of their strikes. By pulling a finger back against their thumb, the user flicks it at an opponent dealing C-rank physical damage. The blow carries enough physical force to send the opponent flying a considerable distance away with those who are airborne fairing worse than those who are on the ground. In either case the opponent is knocked back at Bullet Release speed, with those who are on the ground and lack C-rank strength or higher being sent 20 ft away while those who are airborne and lack an air-movement technique that features C-rank strength or higher being send 40 ft away. During this flight the victim is rag-dolled leaving them open to a follow up and if they impact anything during their flight they may sustain additional damage.
Name: Hakuda: Windmill Chopstick Classification: Taijutsu Rank: B-rank (6 Stamina Price) Class: Offensive Range: Contact (Impact), Mid (Knock-Back)
Description: This is a standard Hakuda technique as it involves the use of stamina to bolster the user's physical capabilities in this case targeting their legs' kicking strength. While throwing their body up into the air, the user makes a shearing movement with their legs, allowing them to move one leg in front of the other, before performing a devastating kick which sends the target flying away with tremendous force. This technique actually deals B-rank physical slicing damage as the searing movement is conveyed with the edge of the user's cut slicing the victim open. The level of skill determines the bleed damage they sustain however regardless they are knocked 30 ft away after being struck if they lack B-rank Strength or higher to lock themselves in place. Rank of the User - Bleed Damage each P.T D - D C - 2 D B - 3 D A - 4 D S - 5 D
Name: Hakuda: Sandbag Beat Classification: Taijutsu Rank: B-rank (3 Stamina Price each P.T) Class: Offensive/Supplementary Range: Short (Proximity), Contact (Impact)
Description: This is a standard Hakuda technique as it involves the use of stamina to bolster the user's physical capabilities in this case targeting the arms of the user in order to increase punching velocity. The user performs multiple extremely fast strikes aiming at a target within 15 ft of them, causing aggravated B-rank physical damage to a target if repeated strikes land in the same place. The technique is powerful enough to shatter B-rank objects so long as they lack physical resistance while the user's skill determines how many strikes as launched at one time. This technique tires the body to use overtime, however the proximity to their target determines how many of the strikes hit the same place thus it is frequently used as an opener. When an injury is aggravated it causes additional 3 D-ranks pain if left untreated and the victim has dark bruises covering the point(s) of impact. These injuries can be treated with a Medical Ninjutsu technique as long as it is B-rank or above, but if not treated each time the victim moves it causes their injuries to throb in pain. Rank (No. of Strikes in 1 P.T) - Proximity of Target (Same Target Strikes) D (2x) - 15 ft (1) C (2x) - 10 ft (2) B (3x) - 5 ft (3) A (3x) - 3 ft (4) S (4x) - 1 ft (5)
Name: Hakuda: Gatling Mad Stomping Classification: Taijutsu Rank: B-rank (6 Stamina Price each P.T) Class: Offensive Range: Contact
Description: This is a standard Hakuda technique as it involves the use of stamina to bolster the user's physical capabilities in this case targeting the amount of blows capable of being delivered at one time. The user preforms multiple foot stomps on a target with their feet moving at such a rate that this technique can deal B-rank crushing damage to an opponent (crushing being equivalent to piercing albeit blunt force trauma). As a result it can be prolonged in order to barrage an opponent and in the case of a Suisho possessing strength tiers it can be a devastating technique due to strength backing each stomp. This technique can likewise be used to stomp through B-rank & below Barrier Ninjutsu so long as the barrier in question does not specifically void physical damage Rank of User - No. of Stomps each P.T D - 2x C - 2x B - 3x A - 3x S - 4x
Name: Hakuda: Rising Kick Classification: Taijutsu Rank: B-rank (3 Stamina Price) Class: Offensive/Supplementary Range: Contact (Impact), Short (Launch)
Description: This is a standard Hakuda technique as it involves the use of stamina to bolster the user's physical capabilities in this case targeting the leg muscles of the user. The user crouches down avoiding a B-rank or below physical technique which is aimed at their upper torso and then unleashes a powerful kick upwards dealing B-rank physical damage. The attack is potent enough to launch a victim 15 ft skyward if they lack B-rank strength to anchor themselves in place. This leaves a victim vulnerable to a follow up attack if they lack an air movement technique, while likewise giving the user the opportunity to counter an opponent's attack.
Name: Hakuda: Bamboo Dragonfly Classification: Taijutsu Rank: B-rank (6 Stamina Price) Class: Defensive Range: Contact (Interception), Short (Throw Distance)
Description: This is a standard Hakuda technique as it involves the use of stamina to bolster the user's physical capabilities in this case targeting the torque of their wrist. Holding their hand out to the side, the user intercepts an opponent moving at Crashing Ground speed within 3 ft or an opponent moving at B-rank++ speed within 1 ft of themselves as they attempt to attack them. This grappling technique entails the performance of a simple but effective throw, which violently flips their victim upside down. The victim lands heavily on their back sustaining damage equivalent to the rank of the physical technique used to attack the user (or strength backing a physical attack), which knocks the wind out of them if they lack B-rank or higher Endurance Tiers. This causes them to have to catch their breath requiring them to inhale for a set amount of posts or suffer from doubled stamina consumption during the time they would have used to catch their breath. Victim Endurance Tier - P.T to Catch Breath None - 4 P.T D - 2 P.T C - 1 P.T B - N/A
Name: Hakuda: Cicada Shell Classification: Taijutsu Rank: B-rank (3 Stamina Price) Class: Defensive Range: Self, Contact (Knock-Back)
Description: This is a standard Hakuda technique as it involves the use of stamina to bolster the user's physical capabilities in this case targeting the user's reflexes. This technique entails the user moving their body along the path of an incoming physical technique so long as it is B-rank or below. This causes them to follow along it yet not be actually touched by it, knocking it off course by a maximum of 3 ft away. This is a simple technique for the most part with additional skill increasing the distance the incoming technique is knocked off course while speed tiers allow for higher ranked physical techniques to be avoided so long as the user possesses a higher speed than the technique is being used at. Rank of user - Deflection Distance D - 3 Inches C - 6 Inches B - 1 ft A - 2 ft S - 3 ft
Name: Hakuda: Rushing Waterfall Classification: Taijutsu Rank: B-rank Class: Offensive Range: Contact (Impact), Short (Distance)
Description: This is a standard Hakuda technique as it involves the use of stamina to bolster the user's physical capabilities in this case targeting their sense of balance. The user rushes at a target before flipping forward and stepping on their body kicking them to the ground while knocking them back. Depending on the size of the target the user can ride them with their target skidding across the ground for a set amount of feet sustaining B-rank physical damage in the process. This technique doubles as a movement technique with a twist, as it is reliant on another target to fulfill strength checks for the user in the case of knock-back or launch based techniques. This is because the size of a target serves to fill in for strength while the user is riding them thus protecting them from being knocked off their feet while on top of the skidding body. Size of Target (Distance Covered) - Str Tier Substituted For Small (20 ft) - N/A Humanoid (15 ft) - D- Medium (10 ft) - C- Large (5 ft) - B-
Name: Breathless Stance Classification: Taijutsu Rank: B-rank Class: Supplementary Range: Self
Description: By exhaling all of the air within the user's lungs they are capable of entering the "Breathless" Stance, which has the effect of causing their body to quiver and shake uncontrollably resulting in constant motion. This jittery movement results in them gaining a degree of unpredictability resulting in them being unable to be predicted by muscle tension while likewise increasing their ability to cross distances by a scale multiplier depending on how long they remain in this stance. The drawback however is that while in this stance in addition to the force their their strikes being halved (1-rank weaker) depending on how long they stay in this stance without switching they will sustain additional damage from physical based techniques. When the user does not possess any speed tiers this technique has an activation delay as the user moves their body into the right positioning however with additional skill the delay is reduced while if the user has B-rank or above speed their is no delay and the stance is changed immediately. This delay is halved when switching from a stance into no stance at all due to not needing precise positioning when lacking a stance. Skill Level - Activation Delay (P.T) - Turns in Stance (Scale Multiplier/ Sustained Dmg Multiplier) D - 5 - 1 (1x) C - 4 - 2 (2x) B - 3 - 4 (3x) A - 2 - 8 (4x) S - 1 - 16 (5x)
Name: Breath-full Stance Classification: Taijutsu Rank: B-rank Class: Supplementary Range: Self
Description: By inhaling until the lungs are completely expanded with air they are capable of entering the "Breath-full" Stance, which has the effect of causing their body do bulk up ever so slightly as they make use of the abundance of oxygen in addition to the nitrates within their body in order to function. While in this form depending on the time of the day they will experience a boost to their stamina regen while remaining still or preforming at Low Tier levels. The drawback however is that this particular stance gets less effective the longer one remains in it, with the stamina regeneration becoming less and less overtime. When the user does not possess any speed tiers this technique has an activation delay as the user moves their body into the right positioning however with additional skill the delay is reduced while if the user has B-rank or above speed their is no delay and the stance is changed immediately. This delay is halved when switching from a stance into no stance at all due to not needing precise positioning when lacking a stance. Skill Level - Activation Delay (P.T) - Turns in Stance (Stamina Regen Day/Night) D - 5 - 1 (4x/3x) C - 4 - 2 (3x/2x) B - 3 - 3 (2x/1x) A - 2 - 4 (1x/0x) S - 1 - 5 (0x = No Stamina Regen even when not using Tiers/ Returns to Double Stamina Consumption)
Name: Photo-Oxygenated Stance Classification: Taijutsu Rank: B-rank Class: Supplementary Range: Self
Description: Req. Sunlight. This stance incorporates light materia from the sun, in addition to breathing normally in order to enter the "Proto-Oxygenated" Stance, which has the effect of causing the tier gains of the Hakuda fighting style to double. In comparison to the other stances this is regarded as the true offensive stance since the other two are supplementary and defensive respectively. The drawback however is that while in this stance in addition to requiring sunlight in order to harness light materia all of the techniques in this style can run the risk of incurring recoil if the Suisho bolster's their body too much. When the user does not possess any speed tiers this technique has an activation delay as the user moves their body into the right positioning however with additional skill the delay is reduced while if the user has B-rank or above speed their is no delay and the stance is changed immediately. This delay is halved when switching from a stance into no stance at all due to not needing precise positioning when lacking a stance. Skill Level - Activation Delay (P.T) - Technique Rank (Light Materia Req.) D - 5 - D (D) C - 4 - C (3 D) B - 3 - B (C) A - 2 - A (B) S - 1 - S (A)
Name: Hakuda: Mirror Opening Classification: Taijutsu Rank: A-rank (8 Stamina Price) Class: Offensive Range: Contact (Proximity & Tearing)
Description: This is an advanced Hakuda technique as it involves the use of stamina to bolster the user's physical capabilities in this case targeting their grip strength. This technique requires a victim to have an open wound of some sort after which the user punctures their target with the tips of their finger in order to preform this techniques devastating effect. If their victim lacks at least D-rank Defense Tiers or higher the user rips their opponent in half in a feat of sheer physical strength. If their victim possesses below A-rank Defense Tiers they sustain A-rank physical damage and a set amount of bleed damage dependent on how high their defense tier is. If their victim possesses just A-rank Defense tiers they only sustain A-rank physical damage as their wound is widened further dependent on the skill of the user. This technique in particular can be utilized on targets larger than the user though it still suffers from the damage penalty however in exchange any open wound widened through the use of this technique becomes vulnerable to sustaining normal damage regardless of the size difference from follow-up attacks aimed at said wound(s). Rank of User - Wound Size increase - Defense Tier (Bleed Dmg each P.T) D - 1 ft - None (N/A - Victim is Ripped in Half) C - 2 ft - D (B) B - 3 ft - C (C) A - 4 ft - B (3 D) S - 5 ft - A- (D)
Name: Hakuda: Iron Palm Classification: Taijutsu Rank: A-rank (4 Stamina Price) Class: Offensive Range: Contact (Impact)
Description: This is an advanced Hakuda technique as it involves the use of stamina to bolster the user's physical capabilities in this case targeting the structure of their palm. The user throws out an open palm strike and puts their whole body weight into it dealing A-rank physical damage to a target and being powerful enough to embed said target 4 feet into the ground. This can be used to great effect to immobilize an opponent as if they lack either A-rank strength or an underground movement technique they will be unable to escape from the crater their body has formed leaving them vulnerable to a follow-up attack.
Name: Hakuda: Stumbling Headbutt Classification: Taijutsu Rank: A-rank (4 Stamina Price) Class: Supplementary Range: Contact (Impact), Mid (Knock-Back)
Description: This is an advanced Hakuda technique as it involves the use of stamina to bolster the user's physical capabilities in this case targeting the muscles in their neck. This technique involves a headbutt attack which albeit dealing no damage knocks a victim flying 40 ft away and rattles their brain a bit if they lack A-rank Endurance Tiers or higher. This results in a victim who does manage to get up being dizzy and stumbling around for a set amount of time unable to use speed tiers above their Standard Tier without vomiting in place for the remaining dizzy duration. Endurance Tier of Target - Dizzy Duration None - 8 P.T D - 4 P.T C - 2 P.T B - 1 P.T A - N/A
Name: Hakuda: Hierro Classification: Taijutsu Rank: A-rank (Stamina Price Varies) Class: Defensive Range: Self (Skin)
Description: This is an Hakuda technique as it involves the use of stamina to bolster the user's physical capabilities in this case targeting the Suisho's unique constitution in order to prioritize defenses at the cost of longevity. This technique once applied remains active consuming from the Suisho's stamina limit resulting in their maximum amount of stamina being lower than normal so long as they have Hierro in place. Depending on the skill of the Suisho their Hierro can be more or less resilient than others however the general consensus is that Hierro gives them resistant to physical based attacks at a level unrivalled by other Ninja. This is due to stamina being used to thicken the skin which is them hyper compressed due to their silica composition into something far more durable than normal yet for a Suisho acting as their true skin. This defense is surface level only however as things which can breach their skin or bypass it completely are unable to defended against however in the rare case of a Suisho possessing Defense Tiers their Hierro mixes with them in order to become even more potent (Defense+Hierro = Defense+). Hierro works in a simple way when physical damage is inflicted on the user the stamina stored within the Suisho's Hierro is expended equal to the damage the Suisho would have sustained negating the damage in turn. This can be done up until all of the stamina is depleted after which the Suisho will be affected by physical damage just like normal. This technique can be applied in or out of combat however it takes time to apply thus usually it is seen to be prepared beforehand. Rank of User (Time to Apply) - Max Stamina Diverted to Hierro D (10 Turns) - Up to 1/5th C (8 Turns) - Up to 1/4th B (6 Turns) - Up to 1/3rd A (4 Turns) - Up to 1/2 S (2 Turns) - Up to 2/3rd
Damage Sustained - Stamina Depleted from Hierro D = 1 C = 2 B = 3 A = 4 S = 5 SS = 10 SSS = 15
Name: Hakuda: Single Bone Classification: Taijutsu Rank: S-rank (10 Stamina Price) Class: Offensive Range: Contact (Impact Crater), Mid (Knock-Back)
Description: This is an expert level Hakuda technique as it involves the use of stamina to bolster the user's physical capabilities in this case targeting their muscular system in order to focus all of their power into one point. The user focuses their mind and uses that focus in order to preform a punch which utilizes the a near perfect exertion of their muscular system all put into a single blow. This technique varies in scope depending on what body part is used to deliver the strike as the impact crater formed from the strike differs depending on what is used. In any case the opponent receives S-rank Physical Damage upon the hit to everything within said crater and if they lack defense tiers the victim will have the part(s) of their body hit by this technique pulverized in the process of being struck with the degree of pulverization being dependent on their level of defense tier. Those without any defense tiers are left with a gaping hole where the impact crater would have been which in addition to being a potentially lethal wound (without any form of regeneration technique) but the degree of damage is so severe that it requires either an S-rank Medical Ninjutsu technique focused on blunt damage or a S-rank Medical Kinjutsu to repair the damage. After being struck the victim's body is flung away with A-rank force 50 ft away, which if they impact other objects along the way can cause them to sustain additional damage. Due to it's scope this technique is capable of being used on targets larger than the Suisho without suffering from the penalty to damage however the impact crater when used in that circumstance is halved. Victim Def Tier (Degree of Pulverization) - Body Part Used (Impact Crater) D (Pulped) - Foot (6 inch Radius) C (Mangled) - Knee (1 ft Radius) B (Crushed) - Elbow (1 ft 6 inch Radius) A (Partially Crushed) - Head (2 ft Radius) S (Normal Damage) - Fist (2 ft 6 inch Radius)
Name: Hakuda: Double Bone Classification: Taijutsu Rank: SS-rank (20 Stamina Price) Class: Offensive/Defensive Range: Contact (Impact), Self (Opponent)
Description: Req. Hakuda Single Bone to be learnt. This is a master level Hakuda technique as it involves the use of stamina to bolster the user's physical capabilities in this case targeting their muscular system in order to focus all of their power into two points. The improved version of Hakuda: Single Bone, which differentiates itself from the original by compressing the knock-back potential of the former in order to maximum the pulverization of an affected opponent. The user strikes out with a two fisted punch which upon landing the user exhales resulting in the victim's body pulverizing at Ripping Discord Speeds up to the size of the impact crater (6 ft diameter). This technique thus is highly lethal to those without defense tiers, as those with defenses sustain lessened but no less dangerous SS-rank physical damage. Due to the scope of the technique it can likewise be utilized on opponents larger than the user without suffering from the size damage penalty however just like before the impact crater in such cases is halved. Unlike before there is no knock-back as upon being struck their is a slight delay (dependent on the user's rank, D = 7 P.T, "X" = 1 P.T) before the victim's body proceeds to be pulverized though the speed at which the pulverization occurs makes it so that those without a Time-Slowing Dojutsu will simply view it as the victim's body being disintegrated from the landed attack. This technique has a notable difference between it and it's predecessor as it can be utilized in order to combat Chakra based or tangible Mental based techniques as upon preforming this technique it can be used to disperse them upon impact with the user not sustaining damage from them using the principle of Physical = Chakra = Mental. The only type of techniques this can not be used on are bypassing damage, techniques above SS-rank or multi-count damaging techniques such as a Tailed Beast Ball. Victim Def Tier (Degree of Pulverization) - Lethality D (Gaping) - Lethal (Direct Reduction from Blood Limit = to Half Phy Dmg) C (Pulped) - Lethal (Direct Reduction from Blood Limit = to Quarter Phy Dmg) B (Mangled) - Lethal if vital is struck (5 D-ranks of Bleed Dmg every P.T) A (Crushed) - Lethal if vital is struck (Pain = to Half Physical Dmg each P.T victim moves) S (Partially Crushed) - Potentially Lethal if Vital is Struck (Pain = to Quarter Phy Dmg) SS (Normal Damage) - Potentially Lethal if Vital is Struck (N/A)
Name: Hakuda: Crystal King Fist Classification: Taijutsu Rank: SS-rank (20 Stamina Price Each P.T Maintained) Class: Supplementary/Offensive Range: Self, Contact
Description: This is a master level Hakuda technique as it involves the use of stamina to bolster the user's physical capabilities in this case targeting the ability to rapidly move one's limbs. The user forcibly oxygenizes their body causing their muscles to become flooded with energy in a manner similar to other Hakuda techniques of the rapid hitting nature however this technique does it to a much higher degree than normal. The user uses this extra energy to throw out a series of ultra high-speed punches with the degree of speed dependent on the user's skill level however regardless of the case each blow is dealt with enough stopping power to halt a victim's movements unless they possess SS-rank Strength or above. The total damage dealt is equal to an SS-rank however in the rare case of a Suisho with strength tiers the damage dealt is equal to the number of punches thrown out that are backed by variable strength. The user can overstress their body if this technique has it's use prolonged as it saps up stamina from the user quite quickly despite them remaining in one place and throwing out punches. As a result it can be considered as a finisher in most cases or a stalling tactic in cases where it can not finish off a target. Rank of User (Speed of Punches) - No. of Punches Thrown in 1 P.T) D (S+) - 1x C (S++) - 2x B (SS-) - 3x A (SS) - 4x S (SS+) - 5x "Z" (SS++) - 6x "X" (SSS-) - 7x
Last edited by Aurielle on 28th February 2020, 12:59 am; edited 9 times in total | |
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Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Suisho Clan 10th April 2011, 3:03 pm | |
| Crystal Release- Spoiler:
Name: Suisho Style: Crystal Armor Classification: Ninjutsu Rank: C-rank (C-rank Chakra Price, Optional Crystal Materia) Class: Defensive Range: Self
Description: After making hand seals the Suisho creates a crystalline armor which encases their body at Bullet Release speeds which is unable to be detected unless in areas with light due to it's reflective nature. Once encased this technique is capable of shrugging off damage from C-rank & below physical techniques while being able to sustain damage from C-rank & below chakra based techniques so long as they lack piercing or are not strong against Crystal Release. This technique allows the user to simulate having C-rank strength simply due to the hardness of crystal at the cost of dropping the user's speed by a set amount dependent on their rank. By harnessing Materia this technique is capable of being reinforced further with the physical resistance being on par with how much Crystal Materia is harnessed while if the crystals used are gems the user becomes able to inflict the gem specific status effect (C-rank) through physical contact. Rank - Speed Drop - Crystal Materia Used (Physical Defense Gained) D - 1 Rank - D (C+D) C - 3 Tier Levels - C (B) B - 2 Tier Levels - B (A) A - 1 Tier level - A (S) S - None - S (S+ Which requires a Phy Tech with Piercing Strong Against Crystal)
Name: Suisho Style: Jade Crystal Mirror Classification: Ninjutsu Rank: C-rank (C-rank Chakra & 1 Stamina) Class: Supplementary/Defensive Range: Contact (Transport), Mid-Long (Distance), Self (Clones)
Description: The Jade Crystal Techniques are a series of Suisho Exclusive ninjutsu which rather than utilizing hand seals merely rely on gestures in order to materialize them allowing them to scale in speed with their natural speed. In this case the Suisho outstretches their arms in a position where their hands are open, and materializes a colorless chakra-like energy into a large mirror in the shape of a snowflake up to 20 ft away. which has a specific color dependent on the style of Crystal Release they use (Pink Jade if None, Green Jade if Flowing Style, Lavender Jade if Glowing Style). This mirror's color can only be seen while it is being utilized as it serves as a medium for the Jade Crystal Clone technique while otherwise it is transparent and thus not required to be placed in spoiler tags unless the opponent possesses C-rank Chakra Sensory. While active on the field it acts as a modifier for Jade Crystal Clone increasing the amount produced at once and when two or more Mirror's are on the field at once it serves as a transportation medium as the clones can walk into one and emerge from another so long as the mirrors are no more than 40 ft apart. The mirror itself is fairly durable being able to shrug off damage from C-rank & below physical based techniques while being able to survive damage from a single C-rank chakra based technique if it lacks defense piercing or isn't strong against Crystal Release. Rank - No. of JCC Produced at Once D - 1 C - 2 B - 3 A - 4 S - 5
Name: Suisho Style: Jade Crystal Clone Classification: Ninjutsu Rank: C-rank (C-rank Chakra & 2 Stamina Price, Each Clone is comprised of 1 C-rank of Crystal) Class: Supplementary/Offensive Range: Mid, Varies (In Conjunction with Jade Crystal Mirrow)
Description: The Jade Crystal Techniques are a series of Suisho Exclusive ninjutsu which rather than utilizing hand seals merely rely on gestures in order to materialize them allowing them to scale in speed with their natural speed. In this case the Suisho outstretches their arms in a position where they are parallel with one another in front of their body, in order to materialize colorless crystalline energy which condenses into a clone of the user. This clone technique is stronger in comparison to most as while the user typically can only form one clone at once, their overall maximum that can be on the field at once is half of that capable by the Shadow Clone technique. Fortunately they are rather durable as they are incapable of being harmed by C-rank & below physical techniques even if they possess piercing unless they are likewise strong against Crystal Release. These clones are comprised out of transparent yet reflective crystal which allows them to blend into their surroundings being invisible to the naked eye and even the vaunted visual prowess of the Zenraigan. Like other Clone techniques these clones possess the tiers of the original though depending on the user's skill they can be far weaker than their creator, and they can travel up to 20 ft from their user (or a Jade Crystal Mirror) before reverting into crystal. Rank (Reaction Tiers Invisible To) - Clone Tiers (Highest Rank Capable of Using) D (None) - 5-ranks Below (N/A) C (D) - 4-ranks Below (D) B (C) - 3-ranks Below (C) A (B) - 2-rank Below (B) S (A) - 1-rank Below (A)
Name: Suisho Style: Jade Crystal Blade Classification: Ninjutsu Rank: B-rank (B-rank Chakra & 3 Stamina Price) Class: Offensive/Supplementary Range: Self (User or Clones), Contact (Length)
Description: The Jade Crystal Techniques are a series of Suisho Exclusive ninjutsu which rather than utilizing hand seals merely rely on gestures in order to materialize them allowing them to scale in speed with their natural speed. In this case the Suisho outstretches one of their arms in a position where it's perpendicular with their torso in order to materialize colorless crystalline energy which condenses into a blade attached to their forearm. This technique can be used in conjunction with the Jade Crystal Clone technique in order to increase it's Rank by 1, which has the added benefit of increasing it's other parameters making it far more formidable in combat. On their own they are quite dangerous as they can inflict B-rank Crystal Release slicing physical damage, and are quite resistant to up to A-rank physical damage. This comes at the price of being weak to chakra based damage as if impacted by a technique not weak to crystal release that does C-rank damage they are destroyed. Fortunately they function more as a counter-weaponry technique as B-rank weapons which lack B-rank Physical Resistance are capable of being broken when clashing against the Suisho's Jade Crystal Blade(s). With a reapplication of the price this technique can be applied multiple times to different parts of the body (Forearm, Bicep, Thigh, Shin, Head) while skilled users can have it's initial activation in particular places besides the user's forearm. Rank - Placement of Blade D - Forearm C - Forearm, Bicep B - Forearm, Bicep, Shin A - Forearm, Bicep, Shin, Thigh S - Forearm, Bicep, Shin, Thigh, Head
Name: Suisho Style: Pentagonal Prison Classification: Ninjutsu Rank: B-rank Class: Offensive/Defensive Range: Short-Mid (Distance), Contact (Crystallization)
Description: After the user makes hand seals, the user is capable of releasing a colorless aura which travels up to 15 ft away at Crashing Ground speeds. The size of the aura is dependent on the user's skill level and upon making a crushing motion with a hand those within the aura who lack B-rank Chakra or a B-rank Defense+Endurance Tier Chain are instantly crystallized. Those who possess a B-rank or higher Chakra Expulsion Technique can avoid the adverse effect of this technique as when the crystals encasing their body are shattered the victim will shatter along with it. If a target escapes the prison after being encased they are covered with a frostbite-like pattern. The crystal created from this aura are unable to be harmed by B-rank & below physical based techniques so long as they lack piercing or aren't strong against crystal release, however if hit by a B-rank chakra based technique that isn't of the molecular type it will shatter immediately. Due to it's trap based nature this technique isn't required to be placed in spoiler tags unless the victim possesses chakra vision (due to being able to see the aura) or chakra sensory on par with that. Dependent on the size of the aura this technique can be used to crystallize opponents which are larger than the user so long as they are able to fit within the aura's diameter. Rank - Radius of Aura (Affinity Modifier) D - 3 ft (Unnatural = .5x) C - 4 ft (Normal = 1x) B - 5 ft (High = 2x) A - 6 ft (Very High = 3x) S - 7 ft
Name: Suisho Style: Tearing Crystal Falling Dragon Classification: Ninjutsu/Kinjutsu Rank: A-rank (B-rank Blood Price, Optional Chakra Price, Variable Materia Price) Class: Offensive/Supplementary Range: Contact (Materia), Varies (Dragon)
Description: Req. A-rank or below Target or A-rank Chakra Price in the absence of one. After making hand seals the user crystallizes a material in the area which dependent on their style of crystal release can differ wildly as it is incorporated into this techniques effect. Regardless this newly crystallized material is shaped into a Medium XL sized serpentine limbless dragon which is capable of moving at Vacuum Release speeds. Without taking into account any material used to comprise it, (Or if formed solely from the user, via the optional chakra price) this dragon is quite durable being able to shrug off damage from A-rank Physical based techniques so long as they lack defense piercing and aren't strong against crystal release. It is also resistant to damage from A-rank chakra based techniques though if they are strong against Crystal Release it can be easily destroyed. The unique effect of this technique has to do with it being able to incorporate what it crystallizes as the material can be other techniques if they are of the Molecular (Crystal Release), Unstable (Flowing Style) or Unknown (Glowing Style) type of elemental techniques. This results in this technique possessing the abilities of whatever technique it crystallized in addition to it's normal capabilities, furthermore this can extend to crystallizing other materials such as weaponry or elemental materia with the former allowing the resultant dragon to make use of the weapons ability if it possesses one, or able to inflict the status effect specific to the element in the case of the latter. Finally depending on the user's skill the number of dragons they can control at one time varies. If destroyed the skill-set that they possess after crystallizing something is not carried over to the next dragon created unless the dragon was created with the addition to Crystal Materia. If this is the case then by reusing the crystal materia a new dragon containing the same effect can be made albeit smaller than the original as such if the materia that comprised the original dragon is lost or completely destroyed the Suisho will be unable to recreate that particular dragon. Rank (No. of Dragons Controllable) - Crystal Materia (New Dragon Size) D (N/A) - D (Small) C (1) - C (Humanoid) B (2) - B (Medium S) A (3) - A (Medium M) S (4) - S (Medium L)
Name: Suisho Style: Jade Crystal Polygonal Pillars Classification: Ninjutsu Rank: S-rank (S-rank Chakra & 5 Stamina Price) Class: Supplementary Range: Self (Polygonal Shuriken), Varies (Jade Crystal Techniques)
Description: The Jade Crystal Techniques are a series of Suisho Exclusive ninjutsu which rather than utilizing hand seals merely rely on gestures in order to materialize them allowing them to scale in speed with their natural speed. In this case the Suisho outstretches their arms in a position where their hands are placed one above the other with all of their fingers touching, in order to manifest a set amount of colorless energy which proceed to solidify into pillars of crystal release which has a specific color dependent on the style of Crystal Release they use (Pink Jade if None, Green Jade if Flowing Style, Lavender Jade if Glowing Style). This technique has the ability to enhance the potency of the techniques within the Polygonal Shurikenjutsu fighting style by linking them to other Jade Crystal techniques. This allows them to be produced by Jade Crystal Clones but also benefit from the unique effects granted by Jade Crystal Mirror, Jade Crystal Blade, Jade Crystal Prison & Jade Crystal Labyrinth to Jade Crystal Clones. Rank (No. of Pillars) - Polygonal Shuriken Type Affected D (1) - Hexagonal C (2) - Hexagonal & Heptagonal B (3) - Hexagonal, Heptagonal & Octagonal A (4) - All except Self-Intersecting S (5) - All
- Advanced Style:
Name: Advanced Crystal Release: Flowing Style Classification: Fighting Style Rank: D-rank Class: Offensive/Defensive/Supplementary Range: Self (Jutsu)
Description: The advanced use of Crystal Release was refined by those within the Suisho clan after their formation in the Land of Beginnings, sometime during the 1st Shinobi World War. This was because they realized though their crystal release was powerful it had very specific weaknesses that their opponents were beginning to exploit, in order to counter act that they created this version which entails a semi-solid crystal able to crystallize Unstable Based Nature Releases in contrast to the original's focus on Molecular Based Nature Releases. This does more than just a minor change to the elemental match-up but rather completely changes the elements that the user's Crystal Release is Strong, Neutral &/or Weak Against. The techniques in this particular fighting style are bare similarities to liquid based releases in their formation and method of use due to requiring materia prices of normal crystal which is used as a medium to facilitate Flowing Crystal. *Flowing Crystal -Strong Against: Wind, Lightning, Explosive, Boil, Vapor & Storm -Weak Against: Fire, Plasma, Scorch, Phase & Sound
- Refined Style:
Name: Refined Crystal Release: Glowing Style Classification: Fighting Style Rank: D-rank Class: Offensive/Defensive/Supplementary Range: Self (Jutsu)
Description: The advanced use of Crystal Release was refined by those within the Suisho clan after their formation in the Land of Beginnings, sometime during the 2nd Shinobi World War. This was because they realized though their crystal release & it's advanced variant were both powerful they still weren't covering all of their bases which their enemies were beginning to exploit once again. In order to counter act this exploitation, they created this version which entails a pulsating gaseous crystal able to crystallize Unknown Based Nature Releases in contrast to the original's focus on Molecular Based Nature Releases. This does more than just a minor change to the elemental match-up but rather completely changes the elements that the user's Crystal Release is Strong, Neutral &/or Weak Against. The techniques in this particular fighting style bare similarities to gaseous based releases in their formation and method of use due to requiring activation prices which is used as a method to facilitate Glowing Crystal. *Glowing Crystal -Strong Against: Gravity, Pulse, Shadow -Weak Against: Water, Ice, Ash, Thread, Paper, Sand, Lava, Glass
Note: Members of the Clan can Pick either the Advanced Style or the Refined Style, Only the Clan Head &/or the Clan Heir (if directly taught by the Clan Head) can utilize both.
Last edited by Aurielle on 21st November 2020, 5:38 pm; edited 3 times in total | |
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Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Suisho Clan 9th December 2015, 3:24 pm | |
| Suisho Exclusive Tiers- Endurance:
Name: Suisho Style - Ninja Way Classification: Taijutsu Rank: D Class: Supplementary Range: Self
Description: Every human has a code of ethics which define themselves. It is because of that their natural stamina has been hardened. Because of that D-rank techniques do half as much damage as they would towards the other races as they do towards humans. The Suisho's clan's Ninja Way is more refined, allowing them to go longer amounts of times before the nitrates in their body begin to oxidize to supply their body with the fuel from Anaerobic Exercise. Time of Day - Turns till Anaerobic Exercise Day - 3 Sunset/Sunrise/Eclipse & Synthetic Light - 2 Night - 1
Name: Suisho Style - Monks Way Classification: Taijutsu Rank: C Class: Supplementary Range: Self
Description: An advanced code which grants the user immunity to D-rank chakra-based attacks and C-rank chakra based attacks do half as much damage as they would towards others as they would towards the user. The Suisho's clan's Ninja Way is more refined, allowing them to go longer amounts of times before the nitrates in their body begin to oxidize to supply their body with the fuel from Anaerobic Exercise. Time of Day - Turns till Anaerobic Exercise Day - 6 Sunset/Sunrise/Eclipse & Synthetic Light - 4 Night - 2
Name: Suisho Style - Indomitable Way Classification: Taijutsu Rank: B Class: Supplementary Range: Self
Description: Never Give up. Never Surrender. Those who phrases are etched to every human's frame of being. Now they have granted the user the immunity to D-rank chakra-based attacks as well as the lowering of C-rank and B-rank chakra-based attacks by one rank damage wise. The Suisho's clan's Ninja Way is more refined, allowing them to go longer amounts of times before the nitrates in their body begin to oxidize to supply their body with the fuel from Anaerobic Exercise. Time of Day - Turns till Anaerobic Exercise Day - 9 Sunset/Sunrise/Eclipse & Synthetic Light - 6 Night - 3
Name: Suisho Style - Unbreakable Spirit Classification: Taijutsu Rank: A Class: Supplementary Range: Self
Description: After Brutal training and countless battles the human has become used to taking blows from opponents. Because of that they have granted the human immunity to C-rank and below chakra-based jutsu as well as the lowering of B-rank and A-rank chakra-based attacks by one rank damage wise. The Suisho's clan's Ninja Way is more refined, allowing them to go longer amounts of times before the nitrates in their body begin to oxidize to supply their body with the fuel from Anaerobic Exercise. Time of Day - Turns till Anaerobic Exercise Day - 12 Sunset/Sunrise/Eclipse & Synthetic Light - 8 Night - 4
Name: Suisho Style - Immortal Way Classification: Taijutsu Rank: S Class: Supplementary Range: Self
Description: This is the result of the innate human desire to be immortal and well that desire has been translated into unparalleled endurance. The human is not only immune to C-rank and below chakra-based jutsu as well as the lowering of B-rank and A-rank chakra-based techniques by one rank damage wise but also S-rank chakra-based techniques do half as much damage to the ninja as they would do to others. The Suisho's clan's Ninja Way is more refined, allowing them to go longer amounts of times before the nitrates in their body begin to oxidize to supply their body with the fuel from Anaerobic Exercise. Time of Day - Turns till Anaerobic Exercise Day - 15 Sunset/Sunrise/Eclipse & Synthetic Light - 10 Night - 5
- Speed:
Name: Suisho Style - Swift Release Classification: Taijutsu Rank: D Class: Supplementary Range: Short
Description: The Suisho clan, due to their unique skeletal structure, are heavier than others from being Silicon based life forms. Because of this their bodies are usually fitter than most and in order to compete with those who weigh much less devote their bodies to basic speed training, allowing them to move at D rank speeds. However, due to their unique body structure and Photo-Crystal Metabolism, their general speed varies depending on the time of day. Time of Day - Speed - Distance Covered (ft) Day - D+ Sunset/Sunrise/Eclipse & Synthetic Light - D Night - D-
Name: Suisho Style - Bullet Release Classification: Taijutsu Rank: C Class: Supplementary Range: Short
Description: The Suisho clan, due to their unique skeletal structure, are heavier than others from being Silicon based life forms. Because of this their bodies are usually fitter than most and in order to compete with those who weigh much less devote their bodies to basic speed training, allowing them to move at C rank speeds. However, due to their unique body structure and Photo-Crystal Metabolism, their general speed varies depending on the time of day. Time of Day - Speed - Distance Covered (ft) Day - C+ Sunset/Sunrise/Eclipse & Synthetic Light - C Night - C-
Name: Suisho Style - Crashing Ground Classification: Taijutsu Rank: B Class: Supplementary Range: Short
Description: The Suisho clan, due to their unique skeletal structure, are heavier than others from being Silicon based life forms. Because of this their bodies are usually fitter than most and in order to compete with those who weigh much less devote their bodies to basic speed training, allowing them to move at B rank speeds. However, due to their unique body structure and Photo-Crystal Metabolism, their general speed varies depending on the time of day. Time of Day - Speed - Distance Covered (ft) Day - B+ Sunset/Sunrise/Eclipse & Synthetic Light - B Night - B-
Name: Suisho Style - Vacuum Release Classification: Taijutsu Rank: A Class: Supplementary Range: Short
Description: The Suisho clan, due to their unique skeletal structure, are heavier than others from being Silicon based life forms. Because of this their bodies are usually fitter than most and in order to compete with those who weigh much less devote their bodies to basic speed training, allowing them to move at A rank speeds. However, due to their unique body structure and Photo-Crystal Metabolism, their general speed varies depending on the time of day. Time of Day - Speed - Distance Covered (ft) Day - A+ Sunset/Sunrise/Eclipse & Synthetic Light - A Night - A-
Name: Suisho Style - Blinding Light Classification: Taijutsu Rank: S Class: Supplementary Range: Short
Description: The Suisho clan, due to their unique skeletal structure, are heavier than others from being Silicon based life forms. Because of this their bodies are usually fitter than most and in order to compete with those who weigh much less devote their bodies to basic speed training, allowing them to move at S rank speeds. However, due to their unique body structure and Photo-Crystal Metabolism, their general speed varies depending on the time of day. Time of Day - Speed - Distance Covered (ft) Day - S+ Sunset/Sunrise/Eclipse & Synthetic Light - S Night - S-
Polygonal Shurikenjutsu- Spoiler:
Name: Suisho Style: Polygonal Shurikenjutsu Classification: Fighting Style Rank: D-rank Class: Offensive, Supplementary Range: Self (Shuriken), Varies (Range)
Description: Those within the Suisho Clan have developed a number of shurikenjutsu techniques which make use of their ability to produce crystal and have refined them into a means of being able to supply themselves with clear crystalline weaponry for use in battle. This gave rise to Polygonal Shurikenjutsu a hybrid of Ninjutsu & Shurikenjutsu which relies on creating crystals in shapes based on various polygons each of which applies a specific effect to the technique used. The main benefit of this style is only apparent when utilized in the day time as due to the reflective nature of the shuriken while they are in motion if viewed by those with a Time-Slowing Dojutsu light is reflected into their eyes requiring them to possess Reaction Tiers on par with the speed of the shuriken to not be inflicted with blurry vision. Rank (Motion Blur Duration in P.T) - Polygon Shapes Available (Effect) D (1) - Hexagonal (Slicing) C (2) - Heptagonal (Bleed) B (3) - Octagonal (Invisible) A (4) - Nonagon (Reflective) S (5) - Self-Intersecting i.e. Hexagram (Two or More Effects)
Name: Suisho Style: Hexagonal Shuriken Classification: Shurikenjutsu/Ninjutsu Rank: D-rank (D-rank Chakra & Optional D-rank Earth Materia Price Per Shuriken) Class: Supplementary Range: Contact (Creation), Varies
Description: The Suisho makes hand seals before creating several crystal shuriken either from their chakra or by using their chakra to crystallize earth materia. This techniue forms the basis of various shurikenjutsu techniques within the Hexagonal line. These shuriken are six-sided with spikes at each apex, resembling snowflakes, and can be utilized interchangeably with normal shuriken. Their durability on the other hand exceeds that of normal shuriken depending on the user's Crystal Affinity with at it's weakest they are unable to be harmed by D-rank physical techniques which lack piercing and aren't strong against Crystal Release. Incoming projectiles which are thrown with D-rank speed/strength are deflected when they collide with these shuriken while upon impacting an opponent they are dealt D-rank crystal release slicing physical damage. When harnessing earth materia the longevity of the crystals can be improved as they are able to last double the amount of time before dissolving as usual. If they are stored within storage seals their countdown is halted until they are removed, this can be used to great effect to lengthen their duration if prepared ahead of time. Rank (Time to Dissolve) - Affinity (Durability) D (End of Topic) - Unnatural (D-rank Physical, if not piercing or str. against crystal.) C (1 Topic) - Normal (D-rank Physical, if not piercing & str. against crystal) B (2 Topics) - High (C-rank Physical, if not piercing & str. against crystal A (3 Topics) - Very High (B-rank Physical, if not piercing & str. against crystal) S (4 Topics)
Name: Suisho Style: Hexagonal Shuriken - Wild Dance Classification: Shurikenjutsu/Ninjutsu Rank: C-rank (Recurrent C-rank Price) Class: Offensive Range: Short-Long (Distance), Contact (Slicing)
Description: The Suisho throws their Hexagonal Shuriken in rapid succession before controlling them due to being comprised of their own chakra as long as they are within 30 ft. This can be done with pinpoint accuracy with the shuriken bombarding their opponent at Bullet Release speeds anywhere from 10-30 ft while moving at C++ speeds anywhere within 5 ft of the user. Each shuriken used in this manner is capable of dealing D-rank (Hexagonal) or C-rank (Giant Hexagonal) Crystal Release defense slicing physical damage however if the user throws the shuriken normally instead of through chakra they can use this technique to spin the individual shuriken increasing their defense slicing damage by 1-rank. Rank - No. of Controllable Shuriken (Affinity Modifier) - End Tiers (P.T. till reactivation) D - 3 (Unnatural = .5x) - None (Constant C-rank Price every P.T), D (1) C - 6 (Normal = 1x) - C (2) B - 9 (High = 2x) - B (3) A - 12 (Very High = 3x) - A (4) S - 18 - S (5)
Name: Suisho Style: Giant Polygonal Shuriken Classification: Shurikenjutsu/Ninjutsu Rank: C-rank (Original Price + C-rank Chakra Per Shuriken) Class: Supplementary/Offensive Range: Mid
Description: Req. 1 Type of Polygonal Shuriken to learn. The Suisho makes hand seals before creating a giant version of the Hexagonal (Heptagonal, Octagonal, Nonagonal or Self-Intersecting) Shuriken technique which varies in size based on the user's skill level. This technique shares many similarities to the original technique in regards to durability albeit starting out 1-rank Higher (Min. C-rank) even with an Unnatural Affinity, as such it is more durable than the original at it's peak. The primary use of this technique is to increase the scale multiplier of Hexagonal Shuriken techniques while likewise being able to inflict normal damage on targets larger than the user so long as they share the same scale as the thrown shuriken. Unfortunately due to the larger size when not propelled through the use of chakra these shuriken require strength tiers or certain Hakuda techniques to be able to throw them normally. Rank - Max Size of Shuriken (Scale Multiplier when used with Shurikenjutsu) D - Humanoid (1x) C - Medium S (1.5x) A - Medium M (2x) B - Medium L (2.5x) S - Medium XL (3x)
Name: Suisho Style: Heptagonal Shuriken Classification: Shurikenjutsu/Ninjutsu Rank: C-rank (C-rank Chakra & Optional C-rank Earth Materia Price Per Shuriken) Class: Supplementary Range: Contact (Creation), Varies
Description: The Suisho makes hand seals before creating several crystal shuriken either from their chakra or by using their chakra to crystallize earth materia. This technique forms the basis of various shurikenjutsu techniques within the Heptagonal line. These shuriken are seven-sided with spikes at each apex, resembling snowflakes, and can be utilized interchangeably with normal shuriken. Their durability on the other hand exceeds that of normal shuriken depending on the user's Crystal Affinity with at it's weakest they are unable to be harmed by C-rank physical techniques which lack piercing and aren't strong against Crystal Release. Incoming projectiles which are thrown with C-rank speed/strength are deflected when they collide with these shuriken while upon impacting an opponent they are dealt C-rank crystal release physical damage & Bleed Damage dependent on the victim's defense tiers. If the shuriken are removed from a victim without using a medical technique then the bleed damage becomes recurrent every round. When harnessing earth materia the longevity of the crystals can be improved as they are able to last double the amount of time before dissolving as usual. If they are stored within storage seals their countdown is halted until they are removed, this can be used to great effect to lengthen their duration if prepared ahead of time. Defense Tier (Bleed Dmg) - Affinity (Durability) None (C) - Unnatural (C-rank Physical, if not piercing or str. against crystal.) D (3 D) - Normal (C-rank Physical, if not piercing & str. against crystal) C (D) - High (B-rank Physical, if not piercing & str. against crystal B (None) - Very High (A-rank Physical, if not piercing & str. against crystal) *Note: The time these shuriken take to dissolve is identical to Hexagonal Shuriken.
Name: Suisho Style: Heptagonal Shuriken - Wild Dance Classification: Shurikenjutsu/Ninjutsu Rank: B-rank (Recurrent B-rank Price) Class: Offensive Range: Short-Long (Distance), Contact (Slicing)
Description: The Suisho throws their Heptagonal Shuriken in rapid succession before controlling them due to being comprised of their own chakra as long as they are within 40 ft. This can be done with pinpoint accuracy with the shuriken bombarding their opponent at Crashing Ground speeds anywhere from 20-40 ft while moving at B++ speeds anywhere within 10 ft of the user. Each shuriken used in this manner is capable of dealing C-rank (Heptagonal) or B-rank (Giant Heptagonal) Crystal Release chakra damage however if the user throws the shuriken normally instead of through chakra they can use this technique to spin the individual shuriken increasing the bleed damage inflicted by them by double the usual amount (2 D, C, B). Rank - No. of Controllable Shuriken (Affinity Modifier) - End Tiers (P.T. till reactivation) D - 2 (Unnatural = .5x) - None (Constant B-rank Price every P.T), D (1) C - 4 (Normal = 1x) - C (2) B - 6 (High = 2x) - B (3) A - 8 (Very High = 3x) - A (4) S - 10 - S (5)
Name: Suisho Style: Octagonal Shuriken Classification: Shurikenjutsu/Ninjutsu Rank: B-rank (B-rank Chakra & Optional B-rank Earth Materia Price Per Shuriken) Class: Supplementary Range: Contact (Creation), Varies
Description: The Suisho makes hand seals before creating several crystal shuriken either from their chakra or by using their chakra to crystallize earth materia. This technique forms the basis of various shurikenjutsu techniques within the Octagonal line. These shuriken are eight-sided with spikes at each apex, resembling snowflakes, and can be utilized interchangeably with normal shuriken. Their durability on the other hand exceeds that of normal shuriken depending on the user's Crystal Affinity with at it's weakest they are unable to be harmed by B-rank physical techniques which lack piercing and aren't strong against Crystal Release. Incoming projectiles which are thrown with B-rank speed/strength are deflected when they collide with these shuriken while upon impacting an opponent they are dealt B-rank crystal release physical damage. Due to their transparency when in areas with light they inflict double the motion blur on victims with Time-Slowing Dojutsu while in areas without light they are incapable of being seen with the naked eye not being required to be placed in spoiler tags unless the opponent possesses B-rank Chakra sensory When harnessing earth materia the longevity of the crystals can be improved as they are able to last double the amount of time before dissolving as usual. If they are stored within storage seals their countdown is halted until they are removed, this can be used to great effect to lengthen their duration if prepared ahead of time. Rank (Invisible to Naked Eye with) - Affinity (Durability) D (No Reaction) - Unnatural (B-rank Physical, if not piercing or str. against crystal.) C (D-rank Reaction) - Normal (B-rank Physical, if not piercing & str. against crystal) B (C-rank Reaction) - High (A-rank Physical, if not piercing & str. against crystal A (B-rank Reaction) - Very High (S-rank Physical, if not piercing & str. against crystal) S (Below A- Reaction) *Note: The time these shuriken take to dissolve is identical to Hexagonal Shuriken.
Name: Suisho Style: Octagonal Shuriken - Wild Dance Classification: Shurikenjutsu/Ninjutsu Rank: A-rank (Recurrent A-rank Price) Class: Offensive Range: Short-Long (Distance), Contact (Slicing)
Description: The Suisho throws their Octagonal Shuriken in rapid succession before controlling them due to being comprised of their own chakra as long as they are within 60 ft. This can be done with pinpoint accuracy with the shuriken bombarding their opponent at Vacuum Release speeds anywhere from 30-60 ft while moving at A++ speeds anywhere within 15 ft of the user. Each shuriken used in this manner is capable of dealing B-rank (Octagonal) or A-rank (Giant Octagonal) Crystal Release chakra damage however if the user throws the shuriken normally instead of through chakra they can use this technique to spin the individual shuriken requiring victims to possess 1 Tier Level higher Speed or Reaction than what they previously used in order to dodge follow-ups forcing them to either block or get hit. This effect is triggered by sending a set amount of shuriken in waved, though skilled users of this technique can utilize it with just a single shuriken at a time. Rank (Shuriken to Trigger) - No. of Controllable Shuriken (Affinity Modifier) - End Tiers (P.T. till reactivation) D (5) - 3 (Unnatural = .5x) - None (Constant A-rank Price every P.T), D (1) C (4) - 6 (Normal = 1x) - C (2) B (3) - 9 (High = 2x) - B (3) A (2) - 12 (Very High = 3x) - A (4) S (1) - 15 - S (5)
Name: Suisho Style: Nonagonal Shuriken Classification: Shurikenjutsu/Ninjutsu Rank: A-rank (A-rank Chakra & Optional A-rank Earth Materia Price Per Shuriken) Class: Supplementary Range: Contact (Creation), Varies
Description: The Suisho makes hand seals before creating several crystal shuriken either from their chakra or by using their chakra to crystallize earth materia. This technique forms the basis of various shurikenjutsu techniques within the Nonagonal line. These shuriken are nine-sided with spikes at each apex, resembling snowflakes, and can be utilized interchangeably with normal shuriken. Their durability on the other hand exceeds that of normal shuriken depending on the user's Crystal Affinity with at it's weakest they are unable to be harmed by A-rank physical techniques which lack piercing and aren't strong against Crystal Release. Incoming projectiles which are thrown with A-rank speed/strength are deflected when they collide with these shuriken while upon impacting an opponent they are dealt A-rank crystal release physical damage. Due to their reflective nature they are capable of reflecting incoming projectiles &/or shurikenjutsu covered in elements weak against crystal release that they come in contact to back at opponents. As such these shuriken are potent counters to other shurikenjutsu techniques when used in combat so long as the thrown shuriken are up to a certain weight as thrown projectiles that are too heavy are unable to be reflected. When harnessing earth materia the longevity of the crystals can be improved as they are able to last double the amount of time before dissolving as usual. If they are stored within storage seals their countdown is halted until they are removed, this can be used to great effect to lengthen their duration if prepared ahead of time. Rank (Weight Capable of Deflecting) - Affinity (Durability) D (Up to 0.5 WL) - Unnatural (A-rank Physical, if not piercing or str. against crystal.) C (Up to 1 WL) - Normal (A-rank Physical, if not piercing & str. against crystal) B (Up to 2 WL) - High (S-rank Physical, if not piercing & str. against crystal A (Up to 4 WL) - Very High (SS-rank Physical, if not piercing & str. against crystal) S (Up to 8 WL) *Note: The time these shuriken take to dissolve is identical to Hexagonal Shuriken.
Name: Suisho Style: Nonagonal Shuriken - Wild Dance Classification: Shurikenjutsu/Ninjutsu Rank: S-rank (Recurrent S-rank Price) Class: Offensive Range: Short-Long (Distance), Contact (Slicing)
Description: The Suisho throws their Nonagonal Shuriken in rapid succession before controlling them due to being comprised of their own chakra as long as they are within 80 ft. This can be done with pinpoint accuracy with the shuriken bombarding their opponent at Blinding Light speeds anywhere from 40-80 ft while moving at S++ speeds anywhere within 20 ft of the user. Each shuriken used in this manner is capable of dealing A-rank (Nonagonal) or S-rank (Giant Nonagonal) Crystal Release chakra damage however if the user throws the shuriken normally instead of through chakra they can use this technique to spin the individual shuriken allowing these shuriken to deflect multiple incoming projectiles moving at or backed by A-rank or lower speed/strength without losing their forward momentum. Due to their spinning movement the deflected projectiles can be aimed somewhat with the only directions they can't hit being directly in front of them, directly behind them and directly above them. Rank (No. of Deflects) - No. of Controllable Shuriken (Affinity Modifier) - End Tiers (P.T. till reactivation) D (1) - 2 (Unnatural = .5x) - None (Constant S-rank Price every P.T), D (1) C (2) - 4 (Normal = 1x) - C (2) B (3) - 6 (High = 2x) - B (3) A (5) - 8 (Very High = 3x) - A (4) S (6) - 10 - S (5) "Z" - 12 - SS (6) "X" - 14 - SSS (7)
Name: Suisho Style: Shuriken Wild Dance Classification: Kinjutsu Rank: SS-rank (S-rank Blood Price, Recurrent SS-rank Chakra Price) Class: Offensive Range: Mid-AOE (Control), Self (Polygonal Shuriken)
Description: The Suisho have a habit of naming their technique either the same name or adding something slightly different in order to differentiate them as such this technique has a deceptively simple name for such a devastating technique. This is one of the most powerful techniques within the Polygonal Shuriken fighting style and entails the clan member crystallizing their lifeforce into their shuriken. This can be done in two ways, the first being in the middle of battle in which this technique is applied to any of the Polygonal Shuriken: Wild Dance techniques converting the shuriken used into becoming capable of resisting spiritual damage (and it's equivalents) instead of physical albeit halving the dissolve time period for the shuriken (if the shuriken would have dissolve by the End of the Topic they instantly dissolve after impacting an opponent). If this technique is prepared out of battle the blood price is reduced to instead be 1-rank Lower than the chakra price required to create a single shuriken and allows for the shuriken to inflict Crystal Release spiritual damage when used in battle rather than Crystal Release physical in addition to benefiting from the in-battle versions effects. In either case when used in battle results in the shuriken to revolve around the user before being capable of being propelled at SS- speeds (181 ft-240 ft), SS (91-180 ft), at SS+ (31-90 ft) or at SS++ within 30 feet of the user. Due to being controlled by the user's chakra the user is capable of controlling the shuriken mid-flight though skilled user's are capable of controlling far more than unskilled ones. Rank - No. of Shuriken Controllable (Affinity Modifier) - End Tier (P.T. till Price) D - 3 (Unnatural = .5x) - D (1) C - 6 (Natural = 1x) - C (2) B - 9 (High = 2x) - B (3) A - 12 (Very High = 3x) - A (4) S - 15 - S (5) "Z" - 18 - SS (6) *Note: If using pre-prepared life-forced infused shuriken then the user can still pay the S-rank Blood Price; in exchange for being able to pay multiple counts of the chakra price, in order to increase the overall amount of shuriken capable of being controlled at once. This means by paying multiple counts of SS-rank chakra one can control multiple waves of 3-18 shuriken at once. (For example a "Z"-rank character with SS-rank Endurance Tiers paying 10 SS-ranks could control 180 shuriken at once for 6 P.T. before needing to repeat the payment to keep control over them.
Last edited by Aurielle on 31st December 2020, 3:33 pm; edited 4 times in total | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Suisho Clan 9th December 2015, 3:30 pm | |
| Barrier Ninjutsu- Spoiler:
- Bakudo:
Name: Bakudo Classification: Fighting Style Rank: C-rank Class: Supplementary/Defensive Range: Self (Trigger), Eye-Sight (Range)
Description: Bakudo is a unique Barrier based fighting style which is exclusive to the Suisho Clan simply due to the structure of their body. This is because they are comprised of silicone and they are capable of using chants in order to refract light materia through their body which has the effect of producing optical illusions which can hypnotize victims. Those with mental fortitude (Barrier Tiers) are capable of escaping the barrier their conscious mind is placed under however such an action is tiring (stamina loss) as the reunion of the two places strain on the victims body. Those who are capable of seeing through Optical Illusions are completely immune to the effects of this technique (Defense + Reaction Tier Chain) so long as their ability to do so outstrips the rank of the Bakudo technique. Bakudo are typically meant for restraining opponents or have an effect other than battle due to being based in Barrier Taijutsu and are numbered from 1 to 99 with different ranks being associated with groups of numbers. Due to being Barrier Based the techniques within this fighting style suffer from the usual weaknesses of barriers, though the uncanny way they are placed on victims serve as a potent counter to those who rely on eye-sight with those with enhanced eye-sight falling prey to them at farther ranges than normal individuals Number Group - Rank Associated with - Reaction/Eye-Sight (Range Modifier) 1-20 - D - Base Tier/Normal (1x) 21-40 - C - Tier+/Raised (1.5x) 41-60 - B - Tier++/Heightened (2x) 61-70 - A - +Tier-/Enhanced (3x) 71-80 - S - Max (4x) 81-90 - SS - Above Max (5x) 91-98 - SSS - Super Sensory (10x) 99 - Z
Name: Bakudo #9 - Strike Classification: Barrier Taijutsu Rank: D-rank (C-rank Light Materia, 1 Stamina Price) Class: Supplementary Range: Self (Trigger), Eye-Sight (Range)
Description: "Disintegrate, you black dog of Rondanini! Look upon yourself with horror and then claw out your own throat!" While speaking the incantation the Suisho will begin by drawing kanjis in the air as they recite the incantation in order to focus Light Materia in the area around them towards a specific purpose. This causes their body to be shrouded in a red aura which upon being viewed by another individual causes an optical illusion which triggers it's hypnotic effect. Once the incantation is over, the target's body will then develop a red aura if they lack either D-rank Barrier Tiers in order to shrug off the hypnotic compulsion at the cost of -1 Stamina, or lack a D-rank Defense + Reaction Tiers in order to see through the optical illusion which induces complete paralysis in the target. Like all Bakudo it is a Barrier as such a D-rank Barrier destruction technique can free a victim suffering from this technique, otherwise they will be locked in place as their conscious miss is barred from instructing their physical body.
Name: Bakudo #58 - Chasing Sparrows Classification: Barrier Taijutsu Rank: B-rank (A-rank Light Materia, 3 Stamina Price) Class: Supplementary Range: Self (Trigger), Eye-Sight (Range)
Description: "Heart of the south, eye of the north, finger of the west, foot of the east, arrive with the wind and depart with the rain." While speaking the incantation it requires light to be of use, in areas of darkness it isn't as effective whereas area concealment techniques which blot light out higher than B-rank can render this technique unusable. The Suisho begins by drawing a circle with four points on the outside on the ground while saying the chant. The circle will flash blue before revealing two sets of numbers for the longitude and latitude location of the target, though with additional skill this technique can be used to detect multiple opponents so long as the light refracted through the Suisho's body is able to touch them. Like all Bakudo it is a Barrier as such an intangible individual or a semi-tangible inducing/Phase technique B-rank or Above is unable to be detected by this technique however depending on the lighting in the area it's duration varies. Rank - No. of Opponents - Lighting (Duration) D - 1 - Night (1 Turn) C - 2 - Evening (2 Turns) B - 3 - Sunset/Sunrise (3 Turns) A - 4 - Morning/Dawn (4 Turns) S - 5 - Noon (5 Turns)
Name: Bakudo #77 - Heavenly Rickshaws in Silken Air Classification: Barrier FuinTaijutsu Rank: S-rank (SS-rank Light Materia, 5 Stamina Price, Optional Chakra Price) Class: Supplementary Range: Self (Trigger), Eye-Sight (Range), AOE (Radius of Projection)
Description: "Black and white net. Twenty-two bridges, sixty-six crowns and belts. Footprints, distant thunder, sharp peak, engulfing land, hidden in the night, sea of clouds, blue line. Form a circle and fly though the heavens." While speaking the incantation the practitioner draws symbols upon his/her arms, hands, and the ground using a powdered chakra ink or their own blood. Holding his/her palms out in front of themselves, the practitioner generates a rectangular box comprised of Glowing Crystal and performs various hand movements to create various root-like extensions in the air, which connect to the glowing rectangle at Blinding Light speeds. Placing his/her hands up to the rectangle, the Suisho refracts light materia through their body using the crystal as a foci, causing the root-like extensions to glow and create a network extending out from the rectangle at the same speed as the connection around a 200 ft radius area. The seal is then activated serving to seal the message(s) they write (Up to 100 Words) within the refracted light, allowing them to hypnotically transmit messages subconsciously to anyone within the established area. In addition after reciting the Incantation, the user must draw specific markings on their arms which form the seal formula with the Kanji for "Speak" which are required, to convey the messages if the user is unable to do this then they will be unable to trigger this Barrier Technique. Like all Bakudo it is a Barrier as such an intangible individual or a semi-tangible inducing/Phase technique S-rank or Above is unable to be communicated with using this technique. If additional messages are required, the user is capable of using the ground as a canvas to write for an additional chakra price depending on how many words are in the message. Rank - No. of Targets - WC of Message (Additional Chakra Price) D - 5 - 25 (D) C - 10 - 50 (C) B - 15 - 75 (B) A - 20 - 100 (A) S - 25 - 150 (S)
- Kekudo:
Name: Kekudo Classification: Fighting Style Rank: B-rank Class: Defensive/Offensive Range: Self (Trigger), Touch (Range)
Description: Kekudo is a unique Barrier based fighting style which is exclusive to the Suisho Clan simply due to the structure of their body. This is because they are comprised of silicone and they are capable of using chants in order to reflect light materia through their body which has the effect of producing tactile illusory barriers which can ensnare victims. Those with superior mental fortitude (Barrier+ Tiers) are capable of escaping the barrier their subconscious mind is placed under however such an action is tiring (stamina loss) as the reunion of the two, places strain on the victims body. Those who either Pain Immune, Pain Resistant with the ability to perceive illusions (Reaction + Barrier + Defense Tier-chain), or those are capable of negating physical illusions are completely immune to the effects of this technique (Defense + Speed + Reaction Tier Chain) so long as their ability to do so outstrips the rank of the Kekudo technique. Kekudo are typically meant for protection, containment or have an offensive effect that isn't direct in nature due to being based in Barrier Ninjutsu and are numbered from 1 to 99 with different ranks being associated with groups of numbers. Due to being Barrier Based the techniques within this fighting style suffer from the usual weaknesses of barriers, though the uncanny way they are placed on victims serve as a potent counter to those who rely on their sense of touch with those with enhanced touch falling prey to them at farther ranges than normal individuals Number Group - Rank Associated with - Reaction/Touch (Range Modifier) 1-20 - D - Base Tier/Normal (1x) 21-40 - C - Tier+/Raised (1.5x) 41-60 - B - Tier++/Heightened (2x) 61-70 - A - +Tier-/Enhanced (3x) 71-80 - S - Max (4x) 81-90 - SS - Above Max (5x) 91-98 - SSS - Super Sensory (10x) 99 - Z
- Fukudo:
Name: Fukudo Classification: Fighting Style Rank: B-rank Class: Defensive/Offensive Range: Self (Trigger), Touch (Range)
Description: Fukudo is a unique Barrier based fighting style which is exclusive to the Suisho Clan simply due to the structure of their body. This is because they are comprised of silicone and they are capable of using chants in order to scatter light materia through their body which has the effect of producing haptic illusion which can curse victims. Those with acute mental fortitude (Barrier++ Tiers or a Barrier + Strength Tier chain) are capable of escaping the barrier curse their conscious mind is afflicted with however such an action requires an expulsion of physical and spiritual energy (chakra) in order to purge the curse placed on their mind to restore their proper motor functions. Those who are capable of negating natural illusions are completely immune to the effects of this technique (Defense + Nature + Reaction Tier Chain) so long as their ability to do so outstrips the rank of the Fukudo technique. Fukudo are typically take far more preparation to create due to being based in Barrier Juinjutsu and are numbered from 1 to 99 with different ranks being associated with groups of numbers. Due to being Barrier Based the techniques within this fighting style suffer from the usual weaknesses of barriers, though the uncanny way they are placed on victims serve as a potent counter to those who rely on their sense of touch with those with enhanced touch falling prey to them at farther ranges than normal individuals Number Group - Rank Associated with - Reaction/Touch (Range Modifier) 1-20 - D - Base Tier/Normal (1x) 21-40 - C - Tier+/Raised (1.5x) 41-60 - B - Tier++/Heightened (2x) 61-70 - A - +Tier-/Enhanced (3x) 71-80 - S - Max (4x) 81-90 - SS - Above Max (5x) 91-98 - SSS - Super Sensory (10x) 99 - Z
Last edited by Aurielle on 18th June 2021, 10:25 pm; edited 14 times in total | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Suisho Clan 9th December 2015, 3:35 pm | |
| Zanjutsu- Spoiler:
Kido- Spoiler:
Name: Kido Classification: Taijutsu Rank: D-rank Class: Supplementary Range: Self (Incantation)
Description: Kido is a form of Barrier formation which can apply to each one of the Suisho Clan's specific Barrier related Fighting Styles (Bakudo, Hado, Kekudo, Fukudo & Kaido). Kido functions through the use of Chants which are spoken incantations each of which allows the Barrier technique to be used after manipulating Light Materia through the Suisho's body in some form. To that end when referring to Kido it is treated as the common name of the Suisho specific fighting styles, and each technique is typically rated from 1-99. If an incantation is improperly recited, then it will not work, however it can be brute forced with an incomplete incantation albeit potentially causing recoil equal to 1-rank below the techniques rank. Rank of User - Rank of Kido Useable without Recoil (Without Fail, 1/10 Chance, 1/7 Chance, 1/5 Chance) D - D, C, B, A C - C, B, A, S B - B, A, S, SS A - A, S, SS, SSS S - S, SS, SSS, Z
Name: Kido - Incantation Abandonment Classification: Taijutsu Rank: B-rank Class: Supplementary Range: Self (Incantation)
Description: Due to fighting fiercely against threats during the Warring States Area, the Suisho Clan needed to come up with alternate methods of utilizing chants in order to utilize their unique fighting styles (Bakudo, Hado, Kekudo, Fukudo & Kaido). This variant chant is where the Suisho forgoes using a spoken incantation at all. While it bypasses the restriction of being able to speak in order to utilize Kido, it drastically weakens the technique, resulting in 1-rank Lower requirements to throw them off/negate the status inflicted by them/react to them. While anyone well versed in Kidō can use this technique, it is most effective when done by a skilled practitioner, otherwise the spell could utterly fail resulting in the practitioner sustaining physical recoil damage. The most skilled experts are capable of using this technique to amazing effect due not having to place their technique in a spoiler tag until it is triggered. Rank of User - Rank of Kido Useable (Without Fail, 1/10 Chance, 1/5 Chance, 1/2 Chance) D - D, C, B, A C - C, B, A, S B - B, A, S, SS A - A, S, SS, SSS S - S, SS, SSS, Z
Name: Kido - Multi-Fold Incantation Classification: Taijutsu Rank: A-rank Class: Supplementary Range: Self (Incantation)
Description: Due to fighting fiercely against threats during the Warring States Area, the Suisho Clan needed to come up with alternate methods of utilizing chants in order to utilize their unique fighting styles (Bakudo, Hado, Kekudo, Fukudo & Kaido). This variant chant is where the Suisho mixes the incantations of two (or more) entirely separate Kido techniques together to simultaneously save time and confuse their opponent. While it does not bypass the restriction of being able to speak, one alternates between incantations for every stanza (after every comma) causing those who have some familiarity with Kido to be thrown off by the words they are speaking. While anyone well versed in Kidō can use this technique, it is most effective when done by a skilled practitioner, otherwise the spell could utterly fail resulting in the practitioner sustaining physical recoil damage. The most skilled experts are capable of using this technique to amazing effect due to being able to chain not just two, but up to six different Kido techniques at once (each still requires it's original price). Elite members of the Suisho clan have a greater grasp of this technique than others, with them finding it easier to practice it in comparison to other individuals. Rank of User (Chained Kido) - Rank of Kido Useable (Without Fail, 1/7 Chance, 1/5 Chance, 1/2 Chance) D (2) - D, C, B, A C (3) - C, B, A, S B (4) - B, A, S, SS A (5) - A, S, SS, SSS S (6) - S, SS, SSS, Z
Multi-Fold Incantation - Fail Chance Increase (Elite Modifier) Two-Fold - 0 (Elite Ranks use for their useable Kido = 1/10. 1/7, 1/5) Three-Fold - Minus 1 to Roll Four-Fold - Minus 2 to Roll Five-Fold - Minus 3 to Roll Six-Fold - Minus 4 to Roll
Name: Kido - Spoken After Incantation Classification: Taijutsu Rank: S-rank Class: Supplementary Range: Self (Incantation)
Description: Due to fighting fiercely against threats during the Warring States Area, the Suisho Clan needed to come up with alternate methods of utilizing chants in order to utilize their unique fighting styles (Bakudo, Hado, Kekudo, Fukudo & Kaido). This variant chant is where the Suisho recites the chant after initiating the technique in order to power it up, resulting in 1-rank Higher requirements to throw them off/negate the status inflicted by them/react to them. While anyone well versed in Kidō can use this technique, it is most effective when done by a skilled practitioner, otherwise the spell could utterly fail resulting in the practitioner sustaining physical recoil damage. The most skilled experts are capable of using this technique to amazing effect due to being able to delay speaking their incantation allowing them to chain this technique with the preceding techniques in it's line. Rank of User - Rank of Kido Useable (1/10 Chance, 1/7 Chance, 1/5 Chance, 1/2 Chance) D - N/A, D, C, B C - D, C, B, A B - C, B, A, S A - B, A, S, SS S - A, S, SS, SSS
Name: Kido - Forbidden Incantation Classification: Taijutsu Rank: SSS-rank Class: Supplementary Range: Self (Incantation)
Description: Due to fighting fiercely against threats during the Warring States Area, the Suisho Clan needed to come up with alternate methods of utilizing chants in order to utilize their unique fighting styles (Bakudo, Hado, Kekudo, Fukudo & Kaido). This variant chant is where the Suisho sacrifices a certain portion of themselves added on to the original price in order to power it up, resulting in 2-rank Higher requirements to throw them off/negate the status inflicted by them/react to them (in the case of a SSS it can be boosted up to Z, while Z can be boosted up to False X) While anyone well versed in Kidō can use this technique, it is most effective when done by a skilled practitioner, otherwise the spell could utterly fail resulting in the practitioner sustaining spiritual recoil damage. In addition upon sacrificing that portion of themselves it is incapable of being recovered through healing or regeneration based Medical Kinjutsu (or it's equivalents) however esoteric means of healing can be successful (Condition Restoration, Cloning). Anyone within the Suisho Clan can utilize this form of incantation to great effect, but the cost is something people don't often want to play. Rank of User - Rank of Kido Useable (1/10 Chance, 1/7 Chance, 1/5 Chance, 1/2 Chance) D - D, C, B, A C - C, B, A, S B - B, A, S, SS A - A, S, SS, SSS S - S, SS, SSS, Z
Level of Kido - Sacrifice Demanded 1-20 - Blood Price 21-40 - Extremity (i.e. Fingers, Toes) 41-60 - Appendage (i.e. Hand, Foot, Tail, Wing) 61-70 - Limb (i.e. Arm, Leg) 71-80 - Sensory Organ (i.e. Eye, Ear, Tongue) 81-90 - Organ (i.e. Kidney, Lung) 91-98 - 99 - Z - Life (i.e the Suisho dies after speaking the Incantation)
*Note (DO NOT COPY): 1/2 is Day or Night Roll, 1/5 is Weather Roll, 1/7 is Stat Randomizer Roll, 1/10 is Success Chance.
- Hado:
Name: Hado Classification: Fighting Style Rank: A-rank Class: Offensive Range: Self (Incantation)
Description: Hado is a unique Kintaijutsu based fighting style which is exclusive to the Suisho Clan simply due to the structure of their body. This is because they are comprised of silicone and they are capable of using chants in order to filter light materia through their body which has the effect of producing illusory phenomenon which deal direct damage to their victims. Those with spiritual fortitude (Spirit Tiers) are capable of resisting the alteration of their spiritual signature to the state that is projected by the illusion in play. Howevei such an action draining to one's lifeforce (blood loss) as the reassertion requires proof of one's original condition which can only be verified by blood. Those who are capable of seeing through spiritual illusions (Defense + Spirit + Reaction Tier-Chain) so long as their ability to do so outstrips the rank of the Hado technique. Hado have variable effectiveness based on the user, as those with a lower affinity to Crystal will be far more skilled at utilizing Hado in comparison to those who possess a higher affinity to Crystal Release. Hado are all numbered from 1 to 99 with different ranks being associated with groups of numbers. Due to being illusory based the techniques within this fighting style suffer the usual weaknesses of illusions, though the uncanny way they are placed on victims serve as a potent counter to those with acute sensory capabilities, with those with enhanced senses falling prey to them at farther ranges than normal people. Number Group - Rank Associated with - Sense (Range Modifier) 1-20 - D - Normal (1x) 21-40 - C - Raised (1.5x) 41-60 - B - Heightened (2x) 61-70 - A - Enhanced (3x) 71-80 - S - Max (4x) 81-90 - SS - Above Max (5x) 91-98 - SSS - Super Sensory (10x) 99 - Z
Crystal Affinity - Price of Kido Very Low - 2-ranks Lower Low - 1-rank Lower Normal - Normal High - 1-rank Higher Very High - 2-ranks Higher
- Kaido:
Name: Kaido Classification: Fighting Style Rank: S-rank Class: Offensive Range: Self (Incantation)
Description: Kaido is a unique Medical Taijutsu based fighting style which is exclusive to the Suisho Clan simply due to the structure of their body. This is because they are comprised of silicone and they are capable of using chants in order to transmit light materia through their body which has the effect of being absorbed into the body of their target in order to facilitate healing. Those with physical resilience (Defense Tiers) are more suited towards this healing, as are synthetic body structures as the absorbed light is converted into the needed atoms to repair the damaged parts of their body structures. To that end those outside of those parameter's will be much more difficult to use Kaido on, requiring double (2x) the price in order to heal them. However this type of healing isn't capable of repairing damage from spiritual or natural based injuries unless one imbues a portion of their own life-force into it. When doing so the Kaido technique gains a recoil price equal to 1-rank below it's rank which is incapable of being recovered from by Medical Taijutsu or any of it's equivalents (Medical Techniques on par with Medical Ninjutsu). Kaido are ordered from 1-99 however unlike the other types of Kido it is not based on strength but rather the type of healing which is used, with larger numbers in the category denoting the strength of the technique. Number Group - Optional Recoil Price - Type of Healing 1-20 - D - Status Alleviation 21-40 - C - Surface Repair 41-60 - B - Ailment Purge 61-70 - A - Reserve Replenish 71-80 - S - Part Reattachment 81-90 - SS - Limit Restoral 91-98 - SSS - Internal Repair 99 - Z - Condition Restoration
Last edited by Aurielle on 18th June 2021, 4:20 pm; edited 7 times in total | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Suisho Clan 31st December 2020, 2:46 pm | |
| Kido Master List (Just Use as Reference to make techniques] - Bakudo:
Bakudo- 1:
Name: Restrain Number: 1 Type: Bakudo Rank: Basic Incantation: "Back ye unruly dog." Description: The user of this spell points their middle and index fingers at the target(s), which causes the target(s) arms to lock up behind their back. This spell can only be used on those at least two ranks below the user as it is such a low level spell.
- 4:
Name: Crawling Rope Number: 4 Type: Bakudo Rank: Basic Incantation: "Slither with snakes, snare the hare." Description: The user generates a yellow rope of reishi in their hand that they then throw towards the target. The rope binds around the target's arms and body, restricting their movements.
- 8:
Name: Repulse Number: 8 Type: Bakudo Rank: Basic Incantation: "Lion's roar, heaven's light. Fall back or feel my might." Description: The user of this spell generates a spall orb of blue light that repels any basic attack, but shatters upon doing so.
- 9:
Name: Strike Number: 9 Type: Bakudo Rank: Basic Incantation: "Disintegrate, you black dog of Rondanini! Look upon yourself with horror and then claw out your own throat!" Description: The user will begin by drawing kanjis in the air as they recite the incantation. This causes their body to be shrouded in a red aura. Once the incantation is over, the target's body will then develop a red aura which induces complete paralysis in the target.
- 21:
Name: Red Smoke Escape Number: 21 Type: Bakudo Rank: Novice Incantation: "Let the blood of my enemies and the smoke of my victims fill the sky as I escape into the night." Description: The user of this spell will place their hands in front of them after reciting the incantation and release a large plume of red smoke that covers the area in a 100 foot radius of the user. This allows for an easy escape or disorienting the target.
- 26:
Name: Bent Light Number: 26 Type: Bakudo Rank: Novice Incantation: "With a flash of light, hidden from sight. Kings search, people whisper. Curtains stay shut." Description: The user of this spell bends the light around their bodies, allowing them to move completely unseen by their target. This spell also suppresses their reiatsu, making it nearly impossible to detect the user at all.
- 30:
Name: Break-Piercing Triple Beam Number: 30 Type: Bakudo Rank: Apprentice Incantation: "With this light, I bear my claws and tear into the flesh of my enemies. Sussanoo's own shield cannot protect you from this fate." Description: The user of this spell generates crackling yellow reiatsu in the palm of their hand which is then used to draw an inverted triangle in front of him/her. A small triangle of solid energy is generated at each of the three points and is then launched at the target. The three triangles slam the target into a surface, holding them in place.
- 37:
Name: Suspending Star Number: 37 Type: Bakudo Rank: Apprentice Incantation: "My faith unrivaled, spun webs, like spider silk. Chaos rains, darkness falls, umbrella's brace all but the mightiest waters." Description: The user creates a blue ball of reiatsu that rapidly expands, launching six tendrils of a sticky blue substance which attach to nearby surfaces. The tendrils form a large elastic net used to catch falling objects.
- 39:
Name: Round Lock Fan Number: 39 Type: Bakudo Rank: Apprentice Incantation: "Spin and spin, around they go. As the rains of Castamere fall, so do the winds of change blow." Description: The user channels reiatsu either into his/her hand or zanpakuto and generates a spinning oval of reiatsu that is used to block incoming attacks.
- 58:
Name: Summoning of the Tracking Sparrows Number: 58 Type: Bakudo Rank: Expert Incantation: "Heart of the South, eye of the North, finger of the West, foot of the East, arrive with the wind and depart with the rain." Description: This spell is used as a tracking spell and requires the user to have something of the target's (hair, clothing they wore, blood, collected reiatsu, etc.). The user then draws a circle with four points on the outside on the ground. The circle will flash blue before revealing two sets of numbers for the longitude and latitude location of the target.
- 61:
Name: Six Rods Prison of Light Number: 61 Type: Bakudo Rank: Expert Incantation: "Carriage of Thunder, bridge of a spinning wheel. With light, divide this into six." Description: The user points his/her finger at the target which generates a spark of yellow reiatsu, summoning six wide beams of light that slam into the target's body, locking them in place. The target cannot move any part of his/her body, even if that part isn't currently touching one of the beams of light.
- 62:
Name: Hundred Steps Fence Number: 62 Type: Bakudo Rank: Expert Incantation: "Armies of darkness, warrior of light. A single bird, escapes into the night. Within this fence, no thief can run." Description: The user first generates a glowing rod of blue-white reiatsu in his/her hand. He/she then throws it at the target and as it flies through the air, the rod multiplies into 100 rods of blue-white reiatsu. The rods rain down on the target, pinning him/her to a solid surface. Due to the number of rods being thrown and the area they cover, this spell is very hard to dodge.
- 63:
Name: Locking Bondage Stripes Number: 63 Type: Bakudo Rank: Expert Incantation: "Suppression, oppression. Bondage of a king, death of a peasant. Bound to guilt, bend the knee." Description: Raising his/her hand up towards the target, the user of this spell closes his/her fist which brings forth stripes of yellow reiatsu that take the form of thick rope. The rope binds the target's upper body completely, and physical strength alone is not enough to break free of this spell.
- 73:
Name: Inverse Mountain Crystal Number: 73 Type: Bakudo Rank: Master Incantation: "Ancestors to descendants, old to young. Look back now, turn the tables of time. Invert the past, and change the future." Description: The user of this spell generates a single point of blue reiatsu from that point, beams of blue reiatsu rapidly expand upward to four more points, forming an inverted pyramid around the user. The spell can be used to trap others, as protection for the user, or even to trap and stop incoming attacks.
- 75:
Name: Five-Pillared Iron Weights Number: 75 Type: Bakudo Rank: Master Incantation: "Walls of iron sand, a priestly pagoda, glowing ironclad fireflies. Standing upright, silent to the end." Description: The user clasps his/her hands together, releasing five yellow reiatsu orbs into the air which move above the user's head, forming a halo around him/her. The user raises his/her clasped hands above his/her head and slams them down on the ground, sending the orbs into the ground. A bright light forms above the intended target before five tall, thick iron pillars connected to one another by chains, fall to the ground, crushing the target and pinning them to the ground.
- 77:
Name: Heavenly Rickshaws in Silken Air Number: 77 Type: Bakudo Rank: Master Incantation: "Black and white net. Twenty-two bridges, sixty-six crowns and belts. Footprints, distant thunder, sharp peak, engulfing land, hidden in the night, sea of clouds, blue line. Form a circle and fly though the heavens." Description: The practitioner draws symbols upon his/her arms, hands, and the ground using a black powder or their own blood. Holding his/her palms out in front of themselves, the practitioner generates a glowing rectangular box and performs various hand movements to create various root-like extensions in the air, which connect to the glowing rectangle. Placing his/her hands up to the rectangle, the practitioner activates the spell, causing the root-like extensions to glow and create a network extending out from the rectangle. The spell transmits messages mentally to anyone within an area of the caster's choosing. In addition to reciting the spell, the user must draw specific markings on their arms, which are animated by the spell, to convey the messages. The messages can be spoken either by the caster or by another within the vicinity of the caster.
- 79:
Name: Nine Sunlight Traps Number: 79 Type: Bakudo Rank: Master Incantation: "Blackest night, lightest day. Highest hour, with these moments, seal the power. Into the void light descends, so fast and true, never to see the sky's deep blue. Unto you I spread this sickness, may it engulf you in eternal darkness." Description: The practitioner creates eight black holes with purple outlines which emit spiritual energy in the space surrounding the target, with the ninth black hole manifesting itself in the center of the target's chest, with the intention of immobilizing the target.
- 81:
Name: Splitting Void Number: 81 Type: Bakudo Rank: Master Incantation: "Into the void hands reach, pulling at the unknowns and oddities of the other side. Rip through reality, tear into transcendence, bring forth this power so we soldiers of souls may return home." Description: The user generates a large protective, translucent wall about the size of a Menos Grande. This barrier can stop kido spells up to level 89 and equally equivalent attacks.
- 99 Part 1:
Name: Seal Number: 99 Type: Bakudo Rank: Transcendent Incantation: "First Song - Halting Wrap" "Second Song - Hundred Serial Bolts" "Final Song - Full Ban Great Mount" Description: The practitioner holds their palms away from themselves, with their arms extended out to the sides, before clasping their hands together, with the fingers intertwined intricately, causing their target's arms to be bound to their back with spiritual fabric and iron shafts.
- 99 Part 2:
Name: Great Seal Number: 99 Type: Bakudo Rank: Transcendent Incantation: "First Song - Halting Wrap" "Second Song - Hundred Serial Bolts" "Final Song - Full Ban Great Mount" Description: The practitioner slams his/her fingers into the ground and releases white spiritual energy, which coalesces into a white fabric. As the fabric wraps around the opponent, covering him/her from head to toe (First Song), the opponent is impaled by numerous metal bolts (Second Song) before being smashed with an immense metal cube from above (Final Song).
- Hado:
- 1:
Name: Thrust Number: 1 Type: Hado Rank: Basic Incantation: Description: As the practitioner points at his/her target with his/her index finger, a small amount of energy is dispelled from the tip of the index fighter with enough force to thrust a considerable amount of kinetic force at a target, which is pushed back a few feet from the practitioner.
- 4:
Name: Pale Lightning Number: 4 Type: Hado Rank: Basic Incantation: Description: The user of this spell gathers reiatsu in his/her finger(s) and points it at the target. A concentrated bolt of lightning is then released from the point of his/her finger at the target.
- 11:
Name: Bound Lightning Number: 11 Type: Hado Rank: Novice Incantation: Description: The practitioner generates an electric current through any object they touch, which damages anything or anyone which is in contact with the object the current runs through.
- 12:
Name: Ambush Flare Number: 12 Type: Hado Rank: Novice Incantation: Description: This spell has two uses, by first generating a net that binds and traps the target, it leaves the target(s) open for attack. Second the reiatsu that generates the orange hued netting is extremely flammable and upon combustion, results in a large explosion affecting all those caught in the net.
- 31:
Name: Red Fire Cannon Number: 31 Type: Hado Rank: Apprentice Incantation: "Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! Inferno and pandemonium, the sea barrier surges, march on to the south!" Description: The practitioner generates and fires an orb of crimson red energy on his/her palm or finger. The orb can be small, medium, or large, depending on the level of power being used. The destructive power released by the blast can vary between a simple explosion to a pillar of energy, and in both instances, the spell causes concussive as well as burn damage.
- 32:
Name: Yellow Fire Flash Number: 32 Type: Hado Rank: Apprentice Incantation: Description: Raising their Zanpakutō horizontally in front of them, the practitioner generates a yellow orb, which widens itself along the length of their sword. Once it is fully charged, it fires a wide, horizontal arc of yellow energy at the target. A hand can be used as a catalyst for the spell instead of a Zanpakutō, but it produces a shorter arc.
- 33:
Name: Blue Fire, Crash Down Number: 33 Type: Hado Rank: Apprentice Incantation: "Ye lord! Mask of flesh and bone, flutter of wings, ye who bears the name of Man! Truth and temperance, upon this sinless wall of dreams unleash but slightly the wrath of your claws." Description: The practitioner aims the palm of their hand at their target and generates a torrent of blue energy before firing it at their target. The energy moves like a direct blast or a large wave of energy, depending on the amount of power which is placed into it.
- 54:
Name: Abolishing Flames Number: 54 Type: Hado Rank: Expert Incantation: Description: The practitioner fires an oblong blast of purple energy from their hand which completely incinerates a target upon contact.
- 57:
Name: Upturned Earth Dance Number: 57 Type: Hado Rank: Expert Incantation: Description: The practitioner thrusts their hands outward, causing objects around them to levitate and throwing them toward the destination which the wielder chooses. The technique is precise enough to counter opposing flying objects.
- 58:
Name: Orchid Sky Number: 58 Type: Hado Rank: Expert Incantation: Description: Levitating their sheathed Zanpakutō in front of them, the practitioner lightly hits one of its ends, causing it to spin like a fan. Stopping it, the practitioner creates a widening tornado-like blast, which is fired toward the target. A hand can be used as a catalyst for the spell if the Zanpakutō is not available.
- 63:
Name: Thunder Roar Sear Number: 63 Type: Hado Rank: Master Incantation: "Sprinkled on the bones of the beast! Sharp tower, red crystal, steel ring. Move and become the wind, stop and become the calm. The sound of warring spears fills the empty castle!" Description: Generating an orb of yellow lighting above the palm of his/her hand, the practitioner fires the built-up energy at his/her target as a massive concentration of energy which resembles a lightning strike. The effect has devastatingly destructive results.
- 73:
Name: Twin Lotus Blue Fire, Crash Down Number: 73 Type: Hado Rank: Master Incantation: "Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! On the wall of blue flame, inscribe a twin lotus. In the abyss of conflagration, wait at the far heavens." Description: An advanced form of Blue Fire, Crash Down, it has twice the effectiveness. Generating blue energy with his/her index and middle fingers, the practitioner makes a pushing motion with both of his/her palms to push the gathered energy toward the target in a concentrated blast. It is essentially a doubled version of Blue Fire, Crash Down, because the user fires two bursts of blue energy with much greater potency than the single shot variety.
- 88:
Name: Flying Dragon-Striking Heaven-Shaking Thunder Cannon Number: 88 Type: Hado Rank: Master Incantation: Description: A high-level Hadō which only Kidō masters can use. The practitioner raises his/her arm forward and outstretched, occasionally using their free hand to grip the firing arm for extra support, with the palm facing flat toward the target, and fires a gigantic beam of electrical and spiritual energy, which creates an enormous explosion upon impact.
- 90:
Name: Black Coffin Number: 90 Type: Hado Rank: Transcendent Incantation: "Seeping crest of turbidity. Arrogant vessel of lunacy! Boil forth and deny! Grow numb and flicker! Disrupt sleep! Crawling queen of iron! Eternally self-destructing doll of mud! Unite! Repulse! Fill with soil and know your own powerlessness!" Description: The practitioner generates purple/black spiritual energy, which envelops the target with a powerful torrent of gravity before taking the form of a box of black energy, covered in several spear-like protrusions which pierce the box, lacerating the one inside from head to toe.
- 91:
Name: Thousand-Hand Bright Heaven Culling-Sear Number: 91 Type: Hado Rank: Transcendent Incantation: "Limit of the thousands hands, respectful hands, unable to touch the darkness. Shooting hands unable to reflect the blue sky. The road that basks in light, the wind that ignited the embers, time that gathers when both are together, there is no need to be hesitant, obey my orders. Light bullets, eight bodies, nine items, book of heaven, diseased treasure, great wheel, grey fortress tower. Aim far away, scatter brightly and cleanly when fired" Description: Generating ten pink energy points around themselves, the practitioner fires them all at their target, resulting in an exceedingly devastating explosion.
- 96:
Name: Single Blade Cremation Number: 96 Type: Hado Rank: Transcendent Incantation: Description: The practitioner can only activate the spell by using their own body as the catalyst. Due to this effect, it is referred to as the spell of sacrifice. The spell causes a brief shockwave followed by a massive pillar of red fire to erupt from the ground in the shape of a katana's tip. The blast from the pillar is so forceful that it can completely obliterate all buildings within its vicinity. The user must sacrifice a part of his/her body (arm, leg, etc.) to activate this spell as the sheer power required to wield it will turn the body to ash unless channeled through a specific point in the body.
Last edited by Aurielle on 16th June 2021, 4:37 pm; edited 1 time in total | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Suisho Clan 16th June 2021, 4:15 pm | |
| - Aurielle wrote:
- Old Tech:
Short Range- Spoiler:
Name: Crystal Shield Classification: Kekkai Genkai Rank: C- Rank Class: Defensive Range: Short
Description: A small shield of crystal which has the ability to protect the user from C-rank and below physical attacks. It can withstand 1 B-rank physical attack before shattering.
Name: Crystal Barrier Classification: Kekkai Genkai Rank: C - Rank Class: Defensive Range: Short
Description: A small shield of crystal which has the ability to protect the user from C-rank and below justu. In addition it has the ability to crystallize up to B-rank and below molecular based justu
Name: Flowing Shield Classification: Kekkai Genkai Rank: C - Rank Class: Defensive Range: Short
Description: A small shield made of flowing crystal which has the ability to protect the user from C-rank and below justu. In addition it has the ability to absorb up to B-rank and below unstable based justu.
Name: Glowing Shield Classification: Kekkai Genkai Rank: C - Rank Class: Defensive Range: Short
Description: A small shield made of glowing crystal which has the ability to protect the user from C-rank and below justu. In addition it has the ability to absorb up to B-rank and below energy based justu.
Name: Crystal Wall Classification: Kekkai Genkai Rank: C - Rank Class: Defensive Range: Short
Description: A small shield made of pinkish silver energy which has the ability to reflect justu C-rank and below back at opponents.
Name:Ex Crystal Shield Classification: Kekkai Genkai Rank: B- Rank Class: Defensive Range: Short
Description: A shield of crystal which has the ability to protect the user from B-rank and below physical attacks. It can withstand 1 A-rank physical attack before shattering.
Name:Ex Crystal Barrier Classification: Kekkai Genkai Rank: B - Rank Class: Defensive Range: Short
Description: A shield of crystal which has the ability to protect the user from B-rank and below justu. In addition it has the ability to crystallize up to A-rank and below molecular based justu
Name:Ex Flowing Shield Classification: Kekkai Genkai Rank: B - Rank Class: Defensive Range: Short
Description: A shield made of flowing crystal which has the ability to protect the user from C-rank and below justu. In addition it has the ability to absorb up to B-rank and below unstable based justu.
Name:Ex Glowing Shield Classification: Kekkai Genkai Rank: B - Rank Class: Defensive Range: Short
Description: A shield made of glowing crystal which has the ability to protect the user from B-rank and below justu. In addition it has the ability to absorb up to A-rank and below energy based justu.
Name:Ex Crystal Wall Classification: Kekkai Genkai Rank: B - Rank Class: Defensive Range: Short
Description: A shield made of pinkish silver energy which has the ability to reflect justu B-rank and below back at opponents.
Name:Ex-2 Crystal Shield Classification: Kekkai Genkai Rank: A- Rank Class: Defensive Range: Short
Description: A large shield of crystal which has the ability to protect the user from A-rank and below physical attacks. It can withstand 1 S-rank physical attack before shattering.
Name:Ex-2 Crystal Barrier Classification: Kekkai Genkai Rank: A - Rank Class: Defensive Range: Short
Description: A large shield of crystal which has the ability to protect the user from A-rank and below justu. In addition it has the ability to crystallize up to S-rank and below molecular based justu
Name:Ex-2 Flowing Shield Classification: Kekkai Genkai Rank: A - Rank Class: Defensive Range: Short
Description: A large shield made of flowing crystal which has the ability to protect the user from A-rank and below justu. In addition it has the ability to absorb up to S-rank and below unstable based justu.
Name:Ex-2 Glowing Shield Classification: Kekkai Genkai Rank: A - Rank Class: Defensive Range: Short
Description: A large shield made of glowing crystal which has the ability to protect the user from A-rank and below justu. In addition it has the ability to absorb up to S-rank and below energy based justu.
Name:Ex-2 Crystal Wall Classification: Kekkai Genkai Rank: A - Rank Class: Defensive Range: Short
Description: A large shield made of pinkish silver energy which has the ability to reflect justu A-rank and below back at opponents.
Name:Max Crystal Shield Classification: Kekkai Genkai Rank: S- Rank Class: Defensive Range: Short
Description: A huge shield of crystal which has the ability to protect the user from S-rank and below physical attacks. It can withstand 1 SS-rank physical attack before shattering.
Name:Max Crystal Barrier Classification: Kekkai Genkai Rank: S - Rank Class: Defensive Range: Short
Description: A huge shield of crystal which has the ability to protect the user from S-rank and below justu. In addition it has the ability to crystallize up to SS-rank and below molecular based justu
Name:Max Flowing Shield Classification: Kekkai Genkai Rank: S - Rank Class: Defensive Range: Short
Description: A huge shield made of flowing crystal which has the ability to protect the user from S-rank and below justu. In addition it has the ability to absorb up to SS-rank and below unstable based justu.
Name:Max Glowing Shield Classification: Kekkai Genkai Rank: S - Rank Class: Defensive Range: Short
Description: A huge shield made of glowing crystal which has the ability to protect the user from S-rank and below justu. In addition it has the ability to absorb up to SS-rank and below energy based justu.
Name:Max Crystal Wall Classification: Kekkai Genkai Rank: S - Rank Class: Defensive Range: Short
Description: A huge shield made of pinkish silver energy which has the ability to reflect justu S-rank and below back at opponents.
Mid Range- Spoiler:
Name: Crystal Shield Dos Classification: Kekkai Genkai Rank: C- Rank Class: Defensive Range: Mid
Description: A small shield of crystal which has the ability to protect the user from C-rank and below physical attacks. It can withstand 1 B-rank physical attack before shattering.
Name: Crystal Barrier Dos Classification: Kekkai Genkai Rank: C - Rank Class: Defensive Range: Mid
Description: A small shield of crystal which has the ability to protect the user from C-rank and below justu. In addition it has the ability to crystallize up to B-rank and below molecular based justu
Name: Flowing Shield Dos Classification: Kekkai Genkai Rank: C - Rank Class: Defensive Range: Mid
Description: A small shield made of flowing crystal which has the ability to protect the user from C-rank and below justu. In addition it has the ability to absorb up to B-rank and below unstable based justu.
Name: Glowing Shield Dos Classification: Kekkai Genkai Rank: C - Rank Class: Defensive Range: Mid
Description: A small shield made of glowing crystal which has the ability to protect the user from C-rank and below justu. In addition it has the ability to absorb up to B-rank and below energy based justu.
Name: Crystal Wall Dos Classification: Kekkai Genkai Rank: C - Rank Class: Defensive Range: Mid
Description: A small shield made of pinkish silver energy which has the ability to reflect justu C-rank and below back at opponents.
Name:Ex Crystal Shield Dos Classification: Kekkai Genkai Rank: B- Rank Class: Defensive Range: Mid
Description: A shield of crystal which has the ability to protect the user from B-rank and below physical attacks. It can withstand 1 A-rank physical attack before shattering.
Name:Ex Crystal Barrier Dos Classification: Kekkai Genkai Rank: B - Rank Class: Defensive Range: Mid
Description: A shield of crystal which has the ability to protect the user from B-rank and below justu. In addition it has the ability to crystallize up to A-rank and below molecular based justu
Name:Ex Flowing Shield Dos Classification: Kekkai Genkai Rank: B - Rank Class: Defensive Range: Mid
Description: A shield made of flowing crystal which has the ability to protect the user from C-rank and below justu. In addition it has the ability to absorb up to B-rank and below unstable based justu.
Name:Ex Glowing Shield Dos Classification: Kekkai Genkai Rank: B - Rank Class: Defensive Range: Mid
Description: A shield made of glowing crystal which has the ability to protect the user from B-rank and below justu. In addition it has the ability to absorb up to A-rank and below energy based justu.
Name:Ex Crystal Wall Dos Classification: Kekkai Genkai Rank: B - Rank Class: Defensive Range: Mid
Description: A shield made of pinkish silver energy which has the ability to reflect justu B-rank and below back at opponents.
Name:Ex-2 Crystal Shield Dos Classification: Kekkai Genkai Rank: A- Rank Class: Defensive Range: Mid
Description: A large shield of crystal which has the ability to protect the user from A-rank and below physical attacks. It can withstand 1 S-rank physical attack before shattering.
Name:Ex-2 Crystal Barrier Dos Classification: Kekkai Genkai Rank: A - Rank Class: Defensive Range: Mid
Description: A large shield of crystal which has the ability to protect the user from A-rank and below justu. In addition it has the ability to crystallize up to S-rank and below molecular based justu
Name:Ex-2 Flowing Shield Dos Classification: Kekkai Genkai Rank: A - Rank Class: Defensive Range: Mid
Description: A large shield made of flowing crystal which has the ability to protect the user from A-rank and below justu. In addition it has the ability to absorb up to S-rank and below unstable based justu.
Name:Ex-2 Glowing Shield Dos Classification: Kekkai Genkai Rank: A - Rank Class: Defensive Range: Mid
Description: A large shield made of glowing crystal which has the ability to protect the user from A-rank and below justu. In addition it has the ability to absorb up to S-rank and below energy based justu.
Name:Ex-2 Crystal Wall Dos Classification: Kekkai Genkai Rank: A - Rank Class: Defensive Range: Mid
Description: A large shield made of pinkish silver energy which has the ability to reflect justu A-rank and below back at opponents.
Name:Max Crystal Shield Dos Classification: Kekkai Genkai Rank: S- Rank Class: Defensive Range: Mid
Description: A huge shield of crystal which has the ability to protect the user from S-rank and below physical attacks. It can withstand 1 SS-rank physical attack before shattering.
Name:Max Crystal Barrier Dos Classification: Kekkai Genkai Rank: S - Rank Class: Defensive Range: Mid
Description: A huge shield of crystal which has the ability to protect the user from S-rank and below justu. In addition it has the ability to crystallize up to SS-rank and below molecular based justu
Name:Max Flowing Shield Dos Classification: Kekkai Genkai Rank: S - Rank Class: Defensive Range: Mid
Description: A huge shield made of flowing crystal which has the ability to protect the user from S-rank and below justu. In addition it has the ability to absorb up to SS-rank and below unstable based justu.
Name:Max Glowing Shield Dos Classification: Kekkai Genkai Rank: S - Rank Class: Defensive Range: Mid
Description: A huge shield made of glowing crystal which has the ability to protect the user from S-rank and below justu. In addition it has the ability to absorb up to SS-rank and below energy based justu.
Name:Max Crystal Wall Dos Classification: Kekkai Genkai Rank: S - Rank Class: Defensive Range: Mid
Description: A huge shield made of pinkish silver energy which has the ability to reflect justu S-rank and below back at opponents.
Long Range- Spoiler:
Name: Crystal Cross Classification: Kekkai Genkai Rank: C- Rank Class: Defensive Range: Long
Description: A small cross of crystal which has the ability to protect the user from C-rank and below physical attacks. It can withstand 1 B-rank physical attack before shattering.
Name: Crystal Orb Classification: Kekkai Genkai Rank: C - Rank Class: Defensive Range: Long
Description: A small orb of crystal which has the ability to protect the user from C-rank and below justu. In addition it has the ability to crystallize up to B-rank and below molecular based justu
Name: Flowing Dome Classification: Kekkai Genkai Rank: C - Rank Class: Defensive Range: Long
Description: A small dome made of flowing crystal which has the ability to protect the user from C-rank and below justu. In addition it has the ability to absorb up to B-rank and below unstable based justu.
Name: Glowing Dome Classification: Kekkai Genkai Rank: C - Rank Class: Defensive Range: Long
Description: A small dome made of glowing crystal which has the ability to protect the user from C-rank and below justu. In addition it has the ability to absorb up to B-rank and below energy based justu.
Name: Crystal Dome Classification: Kekkai Genkai Rank: C - Rank Class: Defensive Range: Long
Description: A small dome made of pinkish silver energy which has the ability to reflect justu C-rank and below back at opponents.Opponents trapped in the dome will have their C-rank and justu bounced back on to them.
Name:Ex Crystal Cross Classification: Kekkai Genkai Rank: B- Rank Class: Defensive Range: Long
Description: A shield of crystal which has the ability to protect the user from B-rank and below physical attacks. It can withstand 1 A-rank physical attack before shattering.
Name:Ex Crystal Orb Classification: Kekkai Genkai Rank: B - Rank Class: Defensive Range: Long
Description: A orb of crystal which has the ability to protect the user from B-rank and below justu. In addition it has the ability to crystallize up to A-rank and below molecular based justu
Name:Ex Flowing Dome Classification: Kekkai Genkai Rank: B - Rank Class: Defensive Range: Long
Description: A dome made of flowing crystal which has the ability to protect the user from C-rank and below justu. In addition it has the ability to absorb up to B-rank and below unstable based justu.
Name:Ex Glowing Dome Classification: Kekkai Genkai Rank: B - Rank Class: Defensive Range: Long
Description: A dome made of glowing crystal which has the ability to protect the user from B-rank and below justu. In addition it has the ability to absorb up to A-rank and below energy based justu.
Name:Ex Crystal Dome Classification: Kekkai Genkai Rank: B - Rank Class: Defensive Range: Long
Description: A shield made of pinkish silver energy which has the ability to reflect justu B-rank and below back at opponents.Opponents trapped in the dome will have their B-rank and justu bounced back on to them.
Name:Ex-2 Crystal Cross Classification: Kekkai Genkai Rank: A- Rank Class: Defensive Range: Long
Description: A large cross of crystal which has the ability to protect the user from A-rank and below physical attacks. It can withstand 1 S-rank physical attack before shattering.
Name:Ex-2 Crystal Orb Classification: Kekkai Genkai Rank: A - Rank Class: Defensive Range: Long
Description: A large orb of crystal which has the ability to protect the user from A-rank and below justu. In addition it has the ability to crystallize up to S-rank and below molecular based justu
Name:Ex-2 Flowing Dome Classification: Kekkai Genkai Rank: A - Rank Class: Defensive Range: Long
Description: A large dome made of flowing crystal which has the ability to protect the user from A-rank and below justu. In addition it has the ability to absorb up to S-rank and below unstable based justu.
Name:Ex-2 Glowing Dome Classification: Kekkai Genkai Rank: A - Rank Class: Defensive Range: Long
Description: A large dome made of glowing crystal which has the ability to protect the user from A-rank and below justu. In addition it has the ability to absorb up to S-rank and below energy based justu.
Name:Ex-2 Crystal Dome Classification: Kekkai Genkai Rank: A - Rank Class: Defensive Range: Long
Description: A large dome made of pinkish silver energy which has the ability to reflect justu A-rank and below back at opponents.Opponents trapped in the dome will have their A-rank and justu bounced back on to them.
Name:Max Crystal Cross Classification: Kekkai Genkai Rank: S- Rank Class: Defensive Range: Long
Description: A huge cross of crystal which has the ability to protect the user from S-rank and below physical attacks. It can withstand 1 SS-rank physical attack before shattering.
Name:Max Crystal Orb Classification: Kekkai Genkai Rank: S - Rank Class: Defensive Range: Long
Description: A huge orb of crystal which has the ability to protect the user from S-rank and below justu. In addition it has the ability to crystallize up to SS-rank and below molecular based justu
Name:Max Flowing Dome Classification: Kekkai Genkai Rank: S - Rank Class: Defensive Range: Mid
Description: A huge dome made of flowing crystal which has the ability to protect the user from S-rank and below justu. In addition it has the ability to absorb up to SS-rank and below unstable based justu.
Name:Max Glowing Dome Classification: Kekkai Genkai Rank: S - Rank Class: Defensive Range: Long
Description: A huge dome made of glowing crystal which has the ability to protect the user from S-rank and below justu. In addition it has the ability to absorb up to SS-rank and below energy based justu
Name:Max Crystal Dome Classification: Kekkai Genkai Rank: S - Rank Class: Defensive Range: Long
Description: A huge dome made of pinkish silver energy which has the ability to reflect justu S-rank and below back at opponents. Opponents trapped in the dome will have their S-rank and justu bounced back on to them.
SupplementaryShort Range- Spoiler:
Name: Flowing Crystal Classification: Kekkai Genkai Rank: D-Rank Class: Passive Range: Self
Description:This jutsu turns the users crystal into a semi-solid liquid crystal that can be molded,controlled at will. This crystal has the unique ability to stabilise unstable molecules like lightning,wind and explosions adding them to the Flow (Liquid Crystal) and containing them making it a feared passive ability.
Name: Glowing Crystal Classification: Kekkai Genkai Rank: D-Rank Class: Passive Range: Self
Description: This jutsu turns the users crystal into a gaseous crystal that can be moved and controlled at will. This crystal has the unique ability to absorb energy like fire,lightning and plasma adding them to the Glow (Gaseous Crystal) and causing it to increase making it a feared passive tech.
Name: Diamond Structure Classification: Kekkai Genkai Rank: D-Rank Class: Passive Range: Self
Description: This is a unique passive ability that allows all Suisho clan members posses. Basically this justu raises the rank of all of their defensive justu by 1 rank. Meaning B-rank defensive justu are treated as A-rank and can block A-rank techniques,A-rank defensive justu are treated as S-rank and can block S-rank techniques etc. SS-Rank and SSS-rank techniques are unaffected by this passive ability.
Name: Photo Chrysalis Classification: Kekkai Genkai Rank: D-Rank Class: Passive Range: Self
Description: This is a unique passive ability that allows Suisho clan members to survive in areas without air for indefinite periods of time as they do not require air to survive. As a trade off however their body is dependent on light and they are slowed about 1-rank back in areas without any light.
Name: Crystal Armor Classification: Kekkai Genkai Rank: C-Rank Class: Supplementary Range: Short
Description: This jutsu allows the shinobi to become encased in a thin sheet of crystal to protect them from blunt force trauma (C-rank and below). This armor can also aid the user in performing stronger physical attacks (can break though C-rank and below defensive structures). The crystal is transparent and can only be noticed by light reflecting off it.
Name: Crystal Mirror Classification: Kekkai Genkai Rank: C-Rank Class: Supplementary Range: Short
Description:This technique is solely used by Suisho clan members. The shinobi forms a large mirror in the shape of a snowflake, which allows them use to perform the Crystal Clone Technique.
Name: Crystal Sword Classification: Kekkai Genkai Rank: C-Rank Class: Supplementary Range: Short
Description: This justu allows the user to create a katana made out of crystal which has the ability to inflict C-rank physical damage. This lance can be destroyed by B-rank and above
Name: Crystal Lance Classification: Kekkai Genkai Rank: B-Rank Class: Supplementary Range: Short
Description:This jutsu allows the shinobi to create a large and sharp spear-like rod attached to his/her wrist, which she/he can use to impale his/her target dealing B-rank physical damage. This lance can be destroyed by A-rank and above justu.
Name: Crystal Food Classification: Kekkai Genkai Rank: B-Rank Class: Supplementary Range: Short
Description:The user gains the ability to eat crystal to speed up their natural regeneration allowing them to regenerate from wounds at a quicker pace. The higher the rank of the crystal the faster their regeneration is allowing them to regenerate limbs and the like when eating S-rank crystal tech.
Name: Spiked Crystal Armor Classification: Kekkai Genkai Rank: B-Rank Class: Supplementary Range: Short
Description:This jutsu allows the shinobi to become encased in a thin sheet of crystal to protect them from blunt force trauma (B-rank). This armor is different from Crystal Armor in that the user also gains crystal spikes on their limbs and going down their spine. The crystal is transparent and can only be noticed by light reflecting off it.It does not increase the users strength but causes those who come in contact with them to partially crystallize. Fully crystallizing an opponent with 10 physical contacts. It can also crystallize objects that come in contact with it as well as B-rank and below molecular based justu.
Name: Crystal Skeleton Classification: Kekkai Genkai Rank: A-Rank Class: Supplementary Range: Self
Description:The shinobi completely coats their skeleton with crystal and then replaces the inner bone with a diamond like crystal porous structure retaining the lightweight nature of the bone. Although the process renders the crystal release user in a coma for 3 days. The result of the techique is them having a skeletal system as hard as a diamond as well as being able to cause solid crystal to grow out of their body for use as an offensive and defensive weapon( A-Rank physical defense and damage)
Name: Crystal Wings Classification: Kekkai Genkai Rank: A-Rank Class: Supplementary Range: Short
Description: The user creates large crystal wings from their back which have the ability to block A-rank justu and reflect B-rank and below justu. It also grants the user the ability to fly.
Name: Crystal Battle Axe Classification: Kekkai Genkai Rank: A-Rank Class: Supplementary Range: Short
Description: The user creates a large battle axe that is surprisingly lightweight. This axe can deal A-rank physical damage to opponents and is destroyed by S-rank justu.
Name: Crystal Vision Classification: Kekkai Genkai Rank: S-Rank Class: Supplementary Range: Self
Description: The user's pupils change color and become a glowing cyan. These eyes allow the user to bypass genjustu A-rank and below seeing everything as it truly is
Name: Ultimate Crystal Armor Classification: Kekkai Genkai Rank: S-Rank Class: Supplementary Range: Short
Description:This jutsu allows the shinobi to become encased in a thin sheet of crystal to protect them from physical damage (S-rank). This armor is different from Crystal Armor in that the user also gains crystal spikes on their limbs and going down their spine. The crystal is transparent and can only be noticed by light reflecting off it.It does not increase the users strength but causes those who come in contact with them to partially crystallize. Fully crystallizing an opponent with 6 physical contacts. It can also crystallize objects that come in contact with it as well as S-rank and below molecular based justu.
Name: Crystal Skin Classification: Kekkai Genkai Rank: S-Rank Class: Supplementary Range: Short
Description: Requires Crystal Skeleton. The user is now able to control the crystal in their body to the point that they can turn their skin into crystal as well with the ability to stretch,mold and bend their body parts into any shape they desire. These additional shapes can either block S-rank physical techniques or cause S-rank physical damage
Mid Range- Spoiler:
Name: Crystal Orb Classification: Kekkai Genkai Rank: C-Rank Class: Supplementary Range: Mid
Description: The crystal release user creates a crystalline sphere which is capable of giving off an artificial light which raises their speed to C-rank. This sun can be destroyed by 1 B-rank justu.
Name: Crystal Shatter Classification: Kekkai Genkai Rank: C-Rank Class: Supplementary Range: Mid
Description: The crystal release user creates spike like rings which orbit their Crystal Orb and protect it from opponents by launching spikes at them if they come within 10 feet of it. These spikes reform themselves from the air and deal C-rank damage to opponents. They can only be destroyed if the Crystal Orb is destroyed as well.
Name: Crystal Flail (C-rank) Classification: Kekkai Genkai Rank: C-Rank Class: Supplementary Range: Mid-Long
Description: This is a unique flail which the body is made out of flowing crystal and the spiked body is made out of normal crystal. This allows the crystal to grow in length as well as change direction mid-strike inflicting C-rank damage.
Name: Sword Wave Classification: Kekkai Genkai Rank: B-Rank Class: Supplementary Range: Mid
Description:An add on justu to Crystal Sword. The user modifies the Sword upgrading it to allow it to inflict B-rank physical damage and to be able to fire off large crystalline crescents that slice through B-rank Offensive tech these crescents deal moderate damage to opponents and repeated hits by them (10) will completely crystallize the opponent.. This sword can be destroyed by A-rank justu.
Name:Crystal Mine Classification: Kekkai Genkai Rank: B-Rank Class: Supplementary Range: Mid
Description: The user of this justu creates a mine made out of all three types of crystal and then places it in the ground. The opponent can either step on it or it can be detonated remotely and it will explode dealing B-rank damage within an area with a 5 feet radius.
Name: Crystal Flail (B-rank) Classification: Kekkai Genkai Rank: B-Rank Class: Supplementary Range: Mid
Description:This is a unique flail which the body is made out of flowing crystal and the spiked body is made out of normal crystal. This allows the crystal to grow in length as well as change direction mid-strike inflicting B-rank damage. The head of the flail can now instantly crystallize A-rank and below molecular justu.
Name: Lance Bolt Classification: Kekkai Genkai Rank: A Class: Supplementary Range: Mid
Description:An add on justu to Crystal Lance. The user modifies the lance upgrading it to allow it to inflict A-rank physical damage and to be able to fire off extremely dense crystalline spear heads that pierce through A-rank defensive tech before exploding splattering the victim with the razor sharp fragments which deal heavy damage to opponents. This lance can be destroyed by S-rank justu.
Name:Crystal Sun Classification: Kekkai Genkai Rank: A-Rank Class: Supplementary Range: Mid
Description: The Crystal release user creates a crystalline star which gives off a unique artificial light which speeds them up to A-rank speed. This Star can only be destroyed by 1 S-rank justu.
Name: Crystal Cannons Classification: Kekkai Genkai Rank: A-Rank Class: Supplementary Range: Mid
Description: These cannons (5) are created by the crystal release user for one single purpose. To guard the Crystal Sun. These cannons release a large orb of glowing crystal which home in on opponents as well as assimilate energy based justu growing stronger the more it assimilates. They will fire on opponents and justu that gets within 10 feet of the Crystal Sun
Name: Crystal Earth Classification: Kekkai Genkai Rank: S-Rank Class: Supplementary Range: Mid
Description: The user does a long string of hand signs and then cuts their arm using their own blood to finish the justu. They then crystallize the earth around then within 15 feet instantly. As long as the crystal release user is touching the Crystal Earth,all of his/her Supplementary justu will be raised one rank but will still require the original amount of chakra needed to preform it. This justu can only be destroyed by an SSS-rank Molecular justu or an SS-rank or above non-molecular justu. It can be chained with Crystal Sky and Crystal Sea to form Crystal World.
Name: Crystal Sky Classification: Kekkai Genkai Rank: S-Rank Class: Supplementary Range: Mid
Description: The crystal release user does a long string of hand signs and then shoots a orb of glowing crystal from his/her hands into the sky which will change its color and the air (with 15 feet of the user) into a violet gas which is toxic to opponents and will kill them in 10 posts if they keep inhaling it in addition it raises the offensive justu of the crystal release user by 1 rank. This justu can only be destroyed by an SSS-rank Energy Justu or an SS-rank or above non-energy justu. It can be chained with Crystal Earth and Crystal Sea to form Crystal World.
Name: Crystal Sea Classification: Kekkai Genkai Rank: S-Rank Class: Supplementary Range: Mid
Description: The crystal release user does a long string of hand signs and then releases a glob of flowing crystal from their body onto the ground which then rapidly expands till it is a circle which has a 15 feet diameter. While in contact with the user it lowers the chakra needed to use justu by 1 rank. This justu can only be destroyed by an SSS-rank Unstable Justu or an SS-rank or above non-unstable justu. It can be chained with Crystal Earth and Crystal Sky to form Crystal World.
Long Range- Spoiler:
Name: Crystal Clone Classification: Kekkai Genkai Rank: C-Rank Class: Supplementary Range: All Ranges
Description:After the shinobi performs the Crystal Mirror jutsu, he/she can make multiple clones of herself/himself emerge from the mirror. These clones are made of crystal and when one defeated (B-rank or above justu),it crumbles into many crystals.
Name: Flowing Dolphins Classification: Kekkai Genkai Rank: C-Rank Class: Supplementary Range: All Ranges
Description:The user creates a semi-solid dolphin out of the Flow which are able to shoot liquid crystal out of their mouth that solidifies instantly upon contact with C-Rank and below molecular based releases,opponents (Academy only) or metal. This liquid crystal grows if it comes in contact with C-Rank and below instable based release becoming more powerful the more it is fed with the instable based releases. Their can only be up to 5 Dophins out at once and they can be destroyed with C-Rank Unknown or Energy based releases or any 1 B-rank or above offensive justu.
Name: Glowing Sparrows Classification: Kekkai Genkai Rank: C-Rank Class: Supplementary Range: All Ranges
Description:The user creates a sparrow out of the glow which can be used to suicide bomb enemies as they explode at will and in case objects and opponents (Academy only) within 3 feet of them in crystal. They are able to grow by being exposed to energy based releases and the range in which they cover becomes larger. They are able to encase within 6 feet when exposed to B-rank justu, 12 feet when exposed to A-rank justu and 24 exposed to S-rank justu.Their can be up to 10 Sparrows out at one time.They can be destroyed with B-rank non energy based offensive justu or any 1 A-rank and above offensive justu.
Name: Crystal Golems Classification: Kekkai Genkai Rank: B-Rank Class: Supplementary Range: All Ranges
Description:The shinobi creates two Golems made out of dense crystal to assist them in battle. These Golems are impervious to physical damage by as their bodies simply repair themselves with crystal upon being cracked or destroyed. They can be destroyed by B-rank offensive justu
Name: Flowing Shark Classification: Kekkai Genkai Rank: B-Rank Class: Supplementary Range: All Ranges
Description:The user creates a semi-solid Shark out of the Flow which are able to shoot liquid crystal out of their mouth just like the Flowing Dolphin (Can now crystallize Genin and lower opponents). However in addition the sharks are also able revolve Flow around their body like a drill as they launch themselves at opponents drilling through up to B-rank defensive justu or up to A-rank molecular or unstable defensive justu. In addition they can be destroyed with either B-rank Unknown/Energy based justu or any 1 A-rank above justu. When they are destroyed they explode sending blades of crystal (B-rank physical damage) flying everywhere with in 5 feet of the sharks. Their can only be up to 3 Sharks out at once.
Name: Glowing Tornado Classification: Kekkai Genkai Rank: B-Rank Class: Supplementary Range: All Ranges
Description:The user manipulates the glow and sends a spiral of glow at the opponent which grows stronger when exposed to energy based justu. The tornado itself is full of bladed crystal molecules which shred opponents dealing B-rank physical damage. It can be destroyed by B-rank non energy based offensive justu or any 1 A-rank and above offensive justu.
Name: Flowing Whale Classification: Kekkai Genkai Rank: A-Rank Class: Supplementary Range: All Ranges
Description:The user creates a semi-solid Whale out of the Flow which are able to shoot liquid crystal out of their mouth just like the Flowing Dolphin (Can now crystallize Chunin and lower). However in addition the Whale can also create streams of the flow from its mouth which can be used to block up to A-rank justu as well as partially crystallize foes (Jonin) and up to S-rank Molecular/Unstable justu. Their can only be up to 2 Whales out at once and it can only be destroyed by S-rank Energy or Unknown or any 1 SS-rank or above justu. In addition when it is destroyed it creates a huge Crystal sphere around 20 feet where it was destroyed which can only be destroyed with 2 S-rank offensive justu..
Name: Crystal Cerberus Classification: Kekkai Genkai Rank: A-Rank Class: Supplementary Range: All Ranges
Description:The Shinobi preforms a complex set of hand signs and summons a pure white Cerberus that has the ability to fire razor sharp shards of crystal out of its mouth as an attack. It can also create dogs the size of rhino's to assist it. Their can be 3 Crystal Cerberus active at one time. It can be destroyed by an S-rank offensive technique while the dogs can be destroyed by A-rank offensive justu.
Name: Glowing Gail Storm Classification: Kekkai Genkai Rank: A-Rank Class: Supplementary Range: All Ranges
Description:The user manipulates the glow and sends a huge spiral of glow at the opponent which grows when exposed to energy based justu. The tornado itself is full of bladed crystal molecules which shred opponents down dealing A-Rank physical damage and it is surrounded by a cloud of glow which crystallizes opponents (Chunin and below) within 10 feet of the Gail storm as well as energy based justu A-rank and below. It also grows when explosed to energy justu becoming more powerful.It can be destroyed by a A-rank non energy based offensive justu or any 1 S-rank offensive justu.
Name: Crystal Skeletal Dragon Classification: Kekkai Genkai Rank: S-Rank Class: Supplementary Range: All Ranges
Description:The shinobi summons a large winged skeletal dragon whose bones are completely made out of Crystal.This creature can not be destroyed by S-rank and below physical attacks as the crystal simply restores itself. In addition the Dragon has the ability to launch large spikes of crystal from its mouth which explode sending razor sharp crystal fragments at the enemy that crystallizes molecular based releases S-rank and below as well as opponents (Chunin and below). This justu can only be destroyed with 3 S-rank offensive justu that are not molecular based or any 1 SS-Rank or above offensive justu.
Name: Flowing Sea Serpent Classification: Kekkai Genkai Rank: S-Rank Class: Supplementary Range: All Ranges
Description:The user creates a semi-solid Sea Serpent out of the Flow which are able to shoot liquid crystal out of their mouth just like the Flowing Dolphin (Can now crystallize Jonin and below). However in addition it possesses all of the abilities of the Flowing,Dolphin, Shark and Whale, Its unique effect being when it is destroyed it Creates a giant crystal dome around 30 feet where it was destroyed which releases thousands of shards of crystal inside of it shreding whatever is trapped inside into pieces.Their can only be 1 Flowing Sea Serpent out at once and it can only be destroyed by 3 S-rank Unknown/Energy offensive justu or 1 SS-rank and above offensive justu, The dome can only be destroyed by 5 S-rank offensive justu, 3 SS-Rank offensive justu or 1 SSS-rank offensive justu.
Name: Glowing World Storm Classification: Kekkai Genkai Rank: S-Rank Class: Supplementary Range: All Ranges
Description:The user manipulates the glow and sends four huge spiral of glow at the opponent which grows larger when exposed to energy based justu. The tornado itself is full of bladed crystal molecules which shred opponents down to a molecular level (S-rank physical damage) and it is surrounded by a cloud of glow which crystalizes opponents(Jonin and lower) within 20 feet of the Spirals. It can be destroyed by 3 S-rank non energy based offensive justu only or any 1 SS-rank offensive justu.
Name:Crystal World Classification: Kekkai Genkai, Combination Justu Rank: SSS-Rank Class: Supplementary Range: Long
Description: This justu is formed from having Crystal Earth,Sky and Sea all active at the same time. All of them will glow brightly and then form a large sphere of crystal which resembles a miniature planet as it has its own atmosphere,land and water. The opponents and the user (within 50 feet) are then pulled towards the planet because of its gravity and will then fight on top of it. While on this planet which has a diameter of about 25 feet. All of the Crystal Release users justu are raised by 1 rank and they are given a type of instant regeneration in that if their body is injured crystal will appear where the wound is and fill it in instantly healing them of damage. This justu can only be destroyed by an SSS-rank Unknown justu as all other types are simply absorbed into it.
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| Academy Field Trip | 28th November 2022, 4:02 pm by Xi | Road Trip
With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …
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