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 Inakamono Clan

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Meimu

Meimu


Posts : 2122
Join date : 2011-07-17
Age : 36

Inakamono Clan Empty
PostSubject: Inakamono Clan   Inakamono Clan Icon_minitime24th June 2015, 3:28 pm

Basic Info

Clan Name: Inakamono
-Known as the New Age Inakamono (NAI) to older people
Clan Location: HQ @ Land of Madness
Clan Symbol: The Inakamono no longer travel under any symbol or flag.

Detailed Information:
 
Clan Information: The Inakamono is a clan that doesn't exist today like it did years ago. At least it doesn't exist by appearance anymore. The Inakamono has become a parasitic clan, absorbing members from other walks of life into their ranks, for varying effects. Because of this the clan prefers to act as though it doesn't exist. Makes things much more difficult if someone found out a member of their clan had been compromised by another. This however does lead the Inakamono full circle to what they were intended to be years ago when they were first formed. An information network designed to gather information from all walks of life, and provide equal ground for everyone else. The Inakamono clan is broken up into three branch "families" and further broken up into ranks to create their hierarchy of power with in the clan. Where ranks are static, until they meet the qualifications to move up, members of the clan are permitted to move between the branch families, but must obey all rules, commands, and orders laid out by the respective families leaders. Each of the branch families also has 3 unique things. First is a unique Inakamono Aura specificity for their branch. The second is a set of core abilities that should hold a fairly high importance to branch members. Finally each branch has a library of Information that is gained by all of its members and known by all of its members.

Clan Member's Appearences: In the past Inakamono's have most been noticed for their appearances. They were known as the clan of clowns from their masses of make-up and flamboyant clothes. In todays time thought this has changed ever so slightly. Most members forgo the make-up and wild clothes for something that allows them to blend much easier into a crowd. Still thought, there are members who prefer the ways of the old and chose to stick out and become the centrer of attention rather than hide in the shadows. What ever path they chose with the Inakamono, members are designated by special marks, tattoos, and their abilities.

Clan Ranks: The Inakamono, though rarely meeting in any large groups of members have a recognized rank system so that members of different villages will recognize authority with the Inakamonos.

* Recruit Rank - The lowest level in the Inakamono clan. These are the members who have just recently been inducted into the clan. These members have no real authority over anyone within the clan, but recruits often don't stay as a base recruit for long. Recruits are notable by a single tear tattoo outline somewhere on exposed skin, painted pinky finger nails (different than the colour of the rest of the hand, or a sun/moon mark on their forearm.

** Inakamono Rank - The second rank bares the name sake of the clan because it is often the most populated rank of the clan, or second most populated rank at the very least. This rank of cource has some authority over the Recruit ranks, but have no authority to induct members into the clan. Members of the Inakamono Rank are denoted by a filled in tear tattoo somewhere on exposed skin, complete set of painted finger nails with their thumbs being painted a different colour, or a sun/moon golden charm.

*** True Inakamono - Often times the highest rank a member of the Inakamono clan will reach, but normally the second largest group of members. True Inakamono have full authority over the two lower ranks and are permitted to induct members into the clan. The True Inakamono are denoted in the same ways as the Inakamono rank with one addition. True Inakamono are able to use the Inakamono Aura, and have either learned the Aura of their branch or have their own custom form of Aura.

**** Meimu - The final three ranks are all on equal ground with each other, with the exception that each only have authority over the members of their branch family. The rank of Meimu is the head of the first branch of the Inakamono clan. The rank of Meimu ultimately decides the path the first branch family takes through life. The rank of Meimu can lay out any rules that their family must follow or be excommunicated from the clan. The rules can be anything from a required ability they must learn, special attire they must bare, or even specific naming clauses. The rank of Meimu often changes their name to Meimu, and introduces their selves as just Meimu. The rank of Meimu must layout a new rule once becoming Meimu and that one rule becomes a permanent fixture within that branch family. This first rule comes to become known as Prime Rules, and can never be changed, however the rank of Meimu are permitted to change any other rule of their branch.

**** Shuin - The final three ranks are all on equal ground with each other, with the exception that each only have authority over the members of their branch family. The rank of Shuin is the head of the first branch of the Inakamono clan. The rank of Shuin ultimately decides the path the second branch family takes through life. The rank of Shuin can lay out any rules that their family must follow or be excommunicated from the clan. The rules can be anything from a required ability they must learn, special attire they must bare, or even specific naming clauses. The rank of Shuin often changes their name to Shuin, and introduces their selves as just Shuin. The rank of Shuin must layout a new rule once becoming Shuin and that one rule becomes a permanent fixture within that branch family. This first rule comes to become known as Prime Rules, and can never be changed, however the rank of Shuin are permitted to change any other rule of their branch.

**** Kyoshiro - The final three ranks are all on equal ground with each other, with the exception that each only have authority over the members of their branch family. The rank of Kyoshiro is the head of the third branch of the Inakamono clan. The rank of Kyoshiro ultimately decides the path the first branch family takes through life. The rank of Kyoshiro can lay out any rules that their family must follow or be excommunicated from the clan. The rules can be anything from a required ability they must learn, special attire they must bare, or even specific naming clauses. The rank of Kyoshiro often changes their name to Kyoshiro, and introduces their selves as just Kyoshiro. The rank of Kyoshiro must layout a new rule once becoming Kyoshiro and that one rule becomes a permanent fixture within that branch family. This first rule comes to become known as Prime Rules, and can never be changed, however the rank of Kyoshiro are permitted to change any other rule of their branch.

Induction, Shift in Families & Ranking Up:

Clan History:


Last edited by Meimu on 25th June 2015, 1:11 am; edited 2 times in total
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Meimu

Meimu


Posts : 2122
Join date : 2011-07-17
Age : 36

Inakamono Clan Empty
PostSubject: Re: Inakamono Clan   Inakamono Clan Icon_minitime24th June 2015, 3:29 pm

The Branch of Meimu

Branch Information: The Branch of Meimu is often refereed to as the Branch of Creators. The Branch of Miemu has a high focus on creating things. Be it clothes, weapons, armours, jems, jewels or anything else in the material world. The members of this branch often times provide tools to the other branches, and where they seem to be the most prosperous monetarily wise, they are often far behind in the information game. However they posses a deep need and want to understand things, and create a better tomorrow through their creations. Members of this branch are noted to prefer up close and personal fighting tactics over ranged fighting. Often times it is simply to get a close look in on a target but it is not to be assumed that a member of this branch can't use other fighting tactics.

History of the Miemu: The history of this branch family lies after the third great shinobi wars. Like many things within the clan it was started unintentionally, but has had a lasting effect on the overall clan. It is said that this branch was actually created by an Inakamono by the name of Meimu, who's eventual death served as a martyr to this branch of the clan.
~Past Meimus~
-Silens Odaku
-Cavlier Jovial
~Current Meimu: None

Branch Unique Traits:
Members of this branch can have up to a maximum of 3 positive traits but must have a negative trait for every positive trait

Positive Traits:
+ Loose Coin - The Village you are a part of can't seem to get their numbers correctly and thus you get a 10% Increase of Village Salaries from "Extra Sources"
+ Shinobi Smith - Your love of creation trancends that of your place in life. Allows shinobi to Smith equipment up to B-Rank (no abilities)
+ Amateur Smith - You have a deep need to show that Blacksmiths are horrible people. Allows civilians to Smith equipment up to B-rank (no abilities) without being a blacksmith
+ Gifted Smith - You were sent from the heaven to this earth to do one thing and one thing only. Allows blacksmiths to smith higher rank items at lower levels with an increased success rate (see note at end of post)
+ Gifted Student - Your mind rapidly evolves allowing you to reach for new hights faster than the average person. Allows for half the training cost of Kenjutsu, Kugujutsu, Shurikenjutsu, Hojutsu, or Kyujutsu techs providing the user has the respective Combat Specialization
+ Eye Spy - You love the game of I spy giving you a 50% chance to spy hidden weapons on a target (Must roll for it HERE using Success roll. Success on odd numbers)

Negative Traits:
- Butter Fingers - You are far to clumsy to hold onto your money so you get a 10% decrease of funds gained by any means but Village Salaries
- In-Adept Shinobi - Your abilities as a shinobi are questionable at best. Prevents the member from learning/using any tech above SS-rank
- Smithing Failure - You are a great smith but when you screw up, you really screw up. Member must chose one effect each time they fail to smith something:
(1) Lose twice the materials needed to create the item
(2) Pay out damages to the owner of the area where you tried to smith equal to three times you weekly village salary (if you don't receive a weekly village salary you pay based on what your salary would be if you did)
(3) Cause injury to your character based on the rank of the item you were creating: D to C-rank minor scrapes and cuts (heal-able), B to A-rank permanent scar (can not be healed away), S to SS-rank lose of a limb (can not be healed away), SSS to Z-rank death
- Sense of Direction - Double the travel time/cost needed to travel within a land, and triple it for travelling from land to land
- Horrible Name - No one on this planet can seem to get your name right, not even your village. You may only claim your village salary once a month. (25% decrease in funds you gain from anywhere if you do not receive a village salary)

Rules and Regulations of Branch of Meimu:

Library of Information:

Meimu's Aura:

Branch Core Abilities:


Black smiths forge rates:
Novice Level: Can Create D through S rank normal weapons with a success rate of S-rank at 2/10, A-rank at 4/10, B-rank at 6/10, C-rank at 8/10 & D-rank with no chance of failure.

Apprentice Level: Can Create D through SS rank normal weapons with a success rate of SS-rank at 2/10, S-rank at 4/10, A-rank at 6/10, B-rank at 8/10 & C-rank and below with no chance of failure.

Adept Level: Can create D through SSS rank normal weapons with a success rate of SSS-rank at 2/10, SS-rank at 4/10, S-rank at 6/10, A-rank at 8/10 & B-rank and below with no chance of failure.

Master Level: Can create D through Z rank normal weapons with a success rate of Z-rank at 2/10, SSS-rank at 4/10, SS-rank at 6/10, S-rank at 8/10 & A-rank and below with no chance of failure.


Last edited by Meimu on 14th July 2015, 4:00 pm; edited 9 times in total
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Meimu

Meimu


Posts : 2122
Join date : 2011-07-17
Age : 36

Inakamono Clan Empty
PostSubject: Re: Inakamono Clan   Inakamono Clan Icon_minitime24th June 2015, 3:29 pm

The Branch of Shuin

Branch Information: The Branch of Shuin is often refered to as the Branch of Knowledge. This branch's family members hold knowledge and information far above everything else, and for good reason. Information is power. It is said that the Branch of Shuin is a bunch of demon librarians rather than actual humans. I mean after all what human wants to spend their life looking at books of all things. Members of this branch is often masters of mid to long-range control style of combat, honestly prefering to avoid fights up and close with a target but instead let them show everything they have to offer from afar. This is not to say that members of this branch can't be the complete opposite, but its rare for an illiterate to enjoy the company of the literate.

History of the Shuin: The branch of Shuin is easily seen as the oldest of the branches, and an argument could be made that it is the main branch of the Inakamono. The branch of Shuin's roots comes from the original Inakamono created years upon years ago. The original Inakamono was led by a man who went by the name of Shuin Inakamono. After his death the next leader took on the name of Shuin to keep up appearences and eventually it became a tradition of sorts for the leader to be named Shuin Inakamono. Skipping a head to present day, the tradition is being up held by this branch of the family.
~Past Shuins: None
~Current Shuin: None

Branch Unique Traits:
Members of this branch can have up to a maximum of 3 positive traits but must have a negative trait for every positive trait

Positive Traits:
+ Genius in Isolation - You are the child who sits alone in the corner you think is slow, only to find out he's created some type of super weapon. Half the cost for any solo training for normal techs (doesn't count for awakening training, tota training, element training, tailed beast, etc etc)
+ Perfect Recollection - Your mind seems to have no end of knowledge, for you know everything of the world you've seen. You can memorize techs within your Combat Specialization after seeing them. The first time you see it, you simply know of the techs abilities. After seeing it twice you are able to recreate the tech and train it at double the normal cost. (Can only learn the tech if you meet the qualifications. i.e. element needed or weapon needed. Can not teach these techs to others.) After seeing it three times you gain a high understanding of it allowing you to train it at cost and allow you to teach it.(requires the same as the last)
+ Leader of a Flock - You are often seen as a shepard among the very slow animals. You gain knowledge of other Inakamono of your clan rank or lower, and know their location at all times. (Out of topic related ability. No effect in topic)
+ Mental Fortitude - Calling you smart would be an insult. Mental damage equal to a rank lower than your current rank is halved.
+ Knowledge of the Fauna - You are not a ruler of lions, but your knowledge of the animal kingdom is outstanding. You know animals enough to find animals in topics with a 9/10 success rate, and actually have a 1/10 chance to befriend and tame the animal providing it is human sized or smaller. (Use Success Roll in the roll topic)
+ Knowledge of the Flora - Survival is a kind of speciality. You have a 8/10 chance to find a plant in the immediate area that will heal you from any ailment. You have a 6/10 chance to find a plant to heal D-rank wounds. You have a 2/10 chance to find a plant to heal C-rank wounds. (Can only be used a max of 3 times per topic. Success Roll: 1,3,5,6,7,8,9,10 will find you a cure for any ailment (one time cure. Must be re rolled to help with it a second time) || 3,5,7,8,9,10 will find you a healing plant for D-rank damage || 1,7 will find you a healing plant for C-rank damage)

Negative Traits:
- Zero Experience - You may have the brains to do something but your experience succeeding is horrible. The first two times using a jutsu in a topic you must roll for a 50% chance of the tech failing. (Use success roll, odd numbers means attack success. This is the first two casts of a jutsu. i.e. First two casts of clone jutsu, and first two casts of chidori, and first two casts of rasengan, etc.)
- Cocky - This one will get you killed for sure. In topics with animals each time they attack you there is a 3/10 chance they will deal double damage to you (Use Success Roll. Double damage on 3, 6, 9)
- Flora Bites Back - That plant you just fell into is poisonous. Ha. After being hit by an attack, falling, or on every fourth post you have a 3/10 chance to "accidental" fall into a poisonous plant, that deals half a D-rank damage for six posts (Success roll: 4, 7, 9 will poison you) You also have a 1/10 chance to fall into a plant that will paralyze you for two posts (Success roll: 5 will paralyze you)
- Surprise - You aren't surprised often but when you are... Techniques that you have not encountered before deal triple the damage to you for the first time they are used against you. Techniques that don't deal damage will have their effect magnified as though they were a rank higher than they actually are.
- Bite the Hand that Feeds - Animals just don't seem to get along with you very well. During a topic with an animal you have tamed, every fifth post there is a 2/10 chance the pet will turn to attack you, effectively giving the enemy control of your pet for one post. In topics where there is no enemy the pet turns the last attack it used onto you. (Success Roll: 2,8 means pet turns against you)

Rules and Regulations of Branch of Shuin:

Library of Information:

Shuin's Aura:

Branch Core Abilities:


Last edited by Meimu on 12th July 2015, 7:18 pm; edited 14 times in total
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Meimu

Meimu


Posts : 2122
Join date : 2011-07-17
Age : 36

Inakamono Clan Empty
PostSubject: Re: Inakamono Clan   Inakamono Clan Icon_minitime24th June 2015, 3:29 pm

The Branch of Kyoshiro

Branch Information:

History of the Kyoshiro:The branch of Kyoshiro is the younest of the Inakamono branches. Its past is hidden away as to why it was created, but its clear where it starts from. A man named Shuin trained a man named Meimu years ago. That man named Meimu eventually took up a student of his own, named Kyoshiro. Meimu however was caught up in his own life and never was able to fulfil his duty to Kyoshiro. So Kyoshiro began crafting his own Inakamono skills. Unique in their own way, these skills were pretty far from what he would have learned if Meimu stuck around. Years later thought, his unique techniques have been passed down and are now forever intertwined within the clan.
~Past Kyoshiros: None
~Current Kyoshiro: None


Branch Unique Traits:
Members of this branch can have up to a maximum of 3 positive traits but must have a negative trait for every positive trait

Positive Traits:
+ Lost Lover - Sex is your game, enjoy it. Erojutsu have their effects increased, having a kind of unnatural effect on people regardless of sexual preference. (Erojutsus apply as though they were a rank higher as they would naturally)
+ Hands On - You just can't seem to keep your hands off things. Techniques that require touch come to you naturally allowing you to train them at half the normal cost
+ Sticky Fingers - Your a kleptomaniac. Only way to put it. Once a month you can make a claim stating every topic you were in, with another PC character. For each post in that topic (yours only) you can claim Xel that scales per the rank of the other people in the topic and Aura (See note at end of post)
+ Voyeurist - Some would call you a stalker, others would just call you a peeping tom. Abilities or techniques that are used for infiltration, hiding, or spying on other people are harder to detect (Raises the level of detection needed by two ranks)
+ Exhibitionist - Calling you an attention whore would be an insult. You are a professional after all. Performing the same technique or ability multiple times drops the costs for the action. Every two times of performing the action drops the cost by one rank
+ One of a Kind - There is only one of you. Thank god. The first time you use a tech or an ability against an opponent who has never encountered the attack, you can increase its damage output by two ranks without taking recoil for it (only counts for the first time use of a tech or ability on your target)

Negative Traits:
- Mirror Mirror - What can I say? You just that damn good looking. You have a 4/10 chance to get caught up in your own Erojutsu, making them possibly effect you and everyone else in the topic (Success Roll: 3,5,7,9 means your own jutsu will effect you)
- Two way street - You may be one of a kind, but so are they. Techniques and abilities you have not encountered before have their damage output increased by two ranks without your opponent taking recoil for it (only counts for the first time use of a tech or ability on you)
- Masochist - You love pain so much you can't stand to be apart from it. Every fourth attack aimed at you has a 2/10 chance to auto hit you (Success Roll: 2,8 is an auto hit. A-rank or higher attacks do half damage and the branch member can not be killed from this attack but can be rendered unconscious)
- Impersonal Contact - You have a high hatred for impersonal attacks. Who knows why. Ranged attacks (50ft or longer) have a 4/10 chance to do double damage to you if they connect (Success Roll: 3,5,6,7 gets double damage)
- Caught up on Faces - You can't help but let your eyes drift in conversions. Your sensory techs are actually a rank weaker than they are naturally, and doujutsu abilities will only kick in after four posts in a topic

Rules and Regulations of Branch of Kyoshiro:

Library of Information:

Kyoshiro's Aura:

Branch Core Abilities:


The amount of Xel you can claim per post is based on the rank of the others in the topic. Meaning if there is a D-rank and a C-rank in the topic along with you you can claim 7 Xel per post. This ammount can again be modified when you have mastered this Branches Aura. (civilians simply need one role of the rank and only their highest role counts)

Rank || Amount of Xel || Aura Mastered
D-rank || 2 || 4
C-rank || 5 || 10
B-rank || 8 || 16
A-rank || 15 || 30
S-rank || 35 || 70
SS-rank || 50 || 100
SSS-rank || 70 || 140
Z-rank || 100 || 200
Novice || 7 || 14
Apprentice || 12 || 24
Adept || 20 || 40
Expert || 30 || 60
Master || 50 || 100


Last edited by Meimu on 11th July 2015, 12:05 am; edited 10 times in total
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Meimu

Meimu


Posts : 2122
Join date : 2011-07-17
Age : 36

Inakamono Clan Empty
PostSubject: Re: Inakamono Clan   Inakamono Clan Icon_minitime24th June 2015, 3:30 pm

This is the basic form of Aura that every Inakamono member must learn at some point
Inakamono Aura:

The Inakamono Future Fortune Telling:

Musician Skills (Guitar Focus):

Dancer Skills:

Masquerade Skills:

Unique Inakamono Volumes (Shuin Branch only):

Unique Aura's:

Other:
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PostSubject: Re: Inakamono Clan   Inakamono Clan Icon_minitime

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Inakamono Clan
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