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| Inakamono Clan | |
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Meimu
Posts : 2122 Join date : 2011-07-17 Age : 36
| Subject: Inakamono Clan 24th June 2015, 3:28 pm | |
| Basic Info Clan Name: Inakamono -Known as the New Age Inakamono (NAI) to older peopleClan Location: HQ @ Land of Madness Clan Symbol: The Inakamono no longer travel under any symbol or flag. Detailed Information: Clan Information: The Inakamono is a clan that doesn't exist today like it did years ago. At least it doesn't exist by appearance anymore. The Inakamono has become a parasitic clan, absorbing members from other walks of life into their ranks, for varying effects. Because of this the clan prefers to act as though it doesn't exist. Makes things much more difficult if someone found out a member of their clan had been compromised by another. This however does lead the Inakamono full circle to what they were intended to be years ago when they were first formed. An information network designed to gather information from all walks of life, and provide equal ground for everyone else. The Inakamono clan is broken up into three branch "families" and further broken up into ranks to create their hierarchy of power with in the clan. Where ranks are static, until they meet the qualifications to move up, members of the clan are permitted to move between the branch families, but must obey all rules, commands, and orders laid out by the respective families leaders. Each of the branch families also has 3 unique things. First is a unique Inakamono Aura specificity for their branch. The second is a set of core abilities that should hold a fairly high importance to branch members. Finally each branch has a library of Information that is gained by all of its members and known by all of its members. Clan Member's Appearences: In the past Inakamono's have most been noticed for their appearances. They were known as the clan of clowns from their masses of make-up and flamboyant clothes. In todays time thought this has changed ever so slightly. Most members forgo the make-up and wild clothes for something that allows them to blend much easier into a crowd. Still thought, there are members who prefer the ways of the old and chose to stick out and become the centrer of attention rather than hide in the shadows. What ever path they chose with the Inakamono, members are designated by special marks, tattoos, and their abilities. Clan Ranks: The Inakamono, though rarely meeting in any large groups of members have a recognized rank system so that members of different villages will recognize authority with the Inakamonos. * Recruit Rank - The lowest level in the Inakamono clan. These are the members who have just recently been inducted into the clan. These members have no real authority over anyone within the clan, but recruits often don't stay as a base recruit for long. Recruits are notable by a single tear tattoo outline somewhere on exposed skin, painted pinky finger nails (different than the colour of the rest of the hand, or a sun/moon mark on their forearm. ** Inakamono Rank - The second rank bares the name sake of the clan because it is often the most populated rank of the clan, or second most populated rank at the very least. This rank of cource has some authority over the Recruit ranks, but have no authority to induct members into the clan. Members of the Inakamono Rank are denoted by a filled in tear tattoo somewhere on exposed skin, complete set of painted finger nails with their thumbs being painted a different colour, or a sun/moon golden charm. *** True Inakamono - Often times the highest rank a member of the Inakamono clan will reach, but normally the second largest group of members. True Inakamono have full authority over the two lower ranks and are permitted to induct members into the clan. The True Inakamono are denoted in the same ways as the Inakamono rank with one addition. True Inakamono are able to use the Inakamono Aura, and have either learned the Aura of their branch or have their own custom form of Aura. **** Meimu - The final three ranks are all on equal ground with each other, with the exception that each only have authority over the members of their branch family. The rank of Meimu is the head of the first branch of the Inakamono clan. The rank of Meimu ultimately decides the path the first branch family takes through life. The rank of Meimu can lay out any rules that their family must follow or be excommunicated from the clan. The rules can be anything from a required ability they must learn, special attire they must bare, or even specific naming clauses. The rank of Meimu often changes their name to Meimu, and introduces their selves as just Meimu. The rank of Meimu must layout a new rule once becoming Meimu and that one rule becomes a permanent fixture within that branch family. This first rule comes to become known as Prime Rules, and can never be changed, however the rank of Meimu are permitted to change any other rule of their branch. **** Shuin - The final three ranks are all on equal ground with each other, with the exception that each only have authority over the members of their branch family. The rank of Shuin is the head of the first branch of the Inakamono clan. The rank of Shuin ultimately decides the path the second branch family takes through life. The rank of Shuin can lay out any rules that their family must follow or be excommunicated from the clan. The rules can be anything from a required ability they must learn, special attire they must bare, or even specific naming clauses. The rank of Shuin often changes their name to Shuin, and introduces their selves as just Shuin. The rank of Shuin must layout a new rule once becoming Shuin and that one rule becomes a permanent fixture within that branch family. This first rule comes to become known as Prime Rules, and can never be changed, however the rank of Shuin are permitted to change any other rule of their branch. **** Kyoshiro - The final three ranks are all on equal ground with each other, with the exception that each only have authority over the members of their branch family. The rank of Kyoshiro is the head of the third branch of the Inakamono clan. The rank of Kyoshiro ultimately decides the path the first branch family takes through life. The rank of Kyoshiro can lay out any rules that their family must follow or be excommunicated from the clan. The rules can be anything from a required ability they must learn, special attire they must bare, or even specific naming clauses. The rank of Kyoshiro often changes their name to Kyoshiro, and introduces their selves as just Kyoshiro. The rank of Kyoshiro must layout a new rule once becoming Kyoshiro and that one rule becomes a permanent fixture within that branch family. This first rule comes to become known as Prime Rules, and can never be changed, however the rank of Kyoshiro are permitted to change any other rule of their branch. - Induction, Shift in Families & Ranking Up:
Induction - The induction process occurs when a person meets with a True Inakamono with the hopes of becoming an Inakamono. A long standing tradition is for an inakamono to broken down before being built up in the clan, and the Induction process reflects just that, in much the same way of the original Inakamono. The True Inakamono takes the inductee to a isolated location and leaves them there, telling them simply to find their selves. In a solo training that has to be a minimum of 500 words, the inductee must find their inner self. Once the process is complete and the True Inakamono is satisfied the inductee becomes a Recruit Rank of the branch family the True Inakamono.
Shifting Families - An Inakamono may shift branch families at any point in time as long as they meet the criteria of the branch family, and are in contact with a member of that branch family. The criteria of each family is laid out by the rules its currently leader has laid out. A person shifting families retains the unique traits of their original family, and does not gain any from their new family.
Recruit to Inakamono Rank - The ranking up process is rather simple for Recruits. A recruit gains the right of an Inakamono Rank by simply giving over all information they pocess to a True Inakamono. All information they process is everything from their knowledge of the village they live in or been to, any and all clan information, and any information regarding other shinobi/civilians they have encountered along the way. Yes it is possible for a recruit to width hold information, but ultimately it is to the discretion of the True Inakamono on if they really have given up all they know. Ultimately this process has to be of their own free will.
Inakamono to True Inakamono - This process can be slightly harder. This process can also be done without any other member of the clan realizing it happened. An Inakamono Rank must simply learn and master The Inakamono Aura along with either their branch families signature Aura or their own custom form of Aura.
True Inakamono to Meimu/Shuin/Kyoshiro - This ranking process is far more difficult. To achieve this rank a True Inakamono must have mastered at least 60% of the abilities in the core foundations of their branch family, contribute at least three techs to the branch family library, and either kill the current Meimu/Shuin/Kyoshiro or have them release their position by free will. This ranking up process is also open to change in many ways. Meimu/Shuin/Kyoshiro may lay out rules to become the next Meimu/Shuin/Kyoshiro that can bypass the process laid out here, but this process laid out here will always be an option to ranking up.
Clan History:
Last edited by Meimu on 25th June 2015, 1:11 am; edited 2 times in total | |
| | | Meimu
Posts : 2122 Join date : 2011-07-17 Age : 36
| Subject: Re: Inakamono Clan 24th June 2015, 3:29 pm | |
| The Branch of Meimu Branch Information: The Branch of Meimu is often refereed to as the Branch of Creators. The Branch of Miemu has a high focus on creating things. Be it clothes, weapons, armours, jems, jewels or anything else in the material world. The members of this branch often times provide tools to the other branches, and where they seem to be the most prosperous monetarily wise, they are often far behind in the information game. However they posses a deep need and want to understand things, and create a better tomorrow through their creations. Members of this branch are noted to prefer up close and personal fighting tactics over ranged fighting. Often times it is simply to get a close look in on a target but it is not to be assumed that a member of this branch can't use other fighting tactics. History of the Miemu: The history of this branch family lies after the third great shinobi wars. Like many things within the clan it was started unintentionally, but has had a lasting effect on the overall clan. It is said that this branch was actually created by an Inakamono by the name of Meimu, who's eventual death served as a martyr to this branch of the clan. ~Past Meimus~-Silens Odaku -Cavlier Jovial ~Current Meimu: None Branch Unique Traits:Members of this branch can have up to a maximum of 3 positive traits but must have a negative trait for every positive trait Positive Traits:+ Loose Coin - The Village you are a part of can't seem to get their numbers correctly and thus you get a 10% Increase of Village Salaries from "Extra Sources" + Shinobi Smith - Your love of creation trancends that of your place in life. Allows shinobi to Smith equipment up to B-Rank (no abilities) + Amateur Smith - You have a deep need to show that Blacksmiths are horrible people. Allows civilians to Smith equipment up to B-rank (no abilities) without being a blacksmith + Gifted Smith - You were sent from the heaven to this earth to do one thing and one thing only. Allows blacksmiths to smith higher rank items at lower levels with an increased success rate (see note at end of post) + Gifted Student - Your mind rapidly evolves allowing you to reach for new hights faster than the average person. Allows for half the training cost of Kenjutsu, Kugujutsu, Shurikenjutsu, Hojutsu, or Kyujutsu techs providing the user has the respective Combat Specialization + Eye Spy - You love the game of I spy giving you a 50% chance to spy hidden weapons on a target (Must roll for it HERE using Success roll. Success on odd numbers) Negative Traits:- Butter Fingers - You are far to clumsy to hold onto your money so you get a 10% decrease of funds gained by any means but Village Salaries - In-Adept Shinobi - Your abilities as a shinobi are questionable at best. Prevents the member from learning/using any tech above SS-rank - Smithing Failure - You are a great smith but when you screw up, you really screw up. Member must chose one effect each time they fail to smith something: (1) Lose twice the materials needed to create the item (2) Pay out damages to the owner of the area where you tried to smith equal to three times you weekly village salary (if you don't receive a weekly village salary you pay based on what your salary would be if you did) (3) Cause injury to your character based on the rank of the item you were creating: D to C-rank minor scrapes and cuts (heal-able), B to A-rank permanent scar (can not be healed away), S to SS-rank lose of a limb (can not be healed away), SSS to Z-rank death - Sense of Direction - Double the travel time/cost needed to travel within a land, and triple it for travelling from land to land - Horrible Name - No one on this planet can seem to get your name right, not even your village. You may only claim your village salary once a month. (25% decrease in funds you gain from anywhere if you do not receive a village salary) - Rules and Regulations of Branch of Meimu:
BOLD = Prime Rules * * *
- Library of Information:
- Knowledge of what the Inakamono Aura is. Only know its effects if you have learned it, but you know what it is.
- Knowledge of what the Aura of Creation is. Only know its effects if you have learned it, but you know what it is.
- Knowledge of the history of the other two branches.
- Knowledge of who the current Meimu is.
- Meimu's Aura:
Name: Aura of Creation: Novice Classification: NinGenjutsu Rank: C Class: Supp Range: AOE (50ft radius)
Description: The branch of Meimu's unique aura is like all the other Inakamono Auras in that it releases an nearly untraceable aura into the air. The only way to detect it is to be able to sense or see chakra. This branches aura can increase or decrease the presence of the user. This aura once activated lasts for seven posts before it disperses enough to disappear. The effect of the aura increases over time and by post count of the enemy inside the aura. If the target exits the aura the effects wear off after a single post however if they remain in the aura for the full seven posts the effects carry on through three posts. Increasing your presence ("clone like" illusions created through this are not controlled by the user at all) ~1 post: Targets inside of the aura will start to feel as though there are other people watching them than just who they can see with their eyes ~2 post: Targets will begin to start to hear the voice of the user as if they are calling from multiple directions ~3 post: Targets will begin to see a copy of the user every time they blink that quickly fades away as if an after image ~4 post: Targets will start to see clone like illusions of the user standing perfectly still ~5 post: Targets will start to see one moving clone like illusions of the user that all seem to move and speak independently ~6 post: A maximum number of clone like illusions, based on the user's rank, will appear in the area, walking and talking and such ~7 post: Finally everyone the target sees will look and sound exactly like the user Decreasing your presence ~1 post: Targets will start to see the user fade slightly in color (to black and white) ~2 post: Targets will start to see the user lose their physical quality, turning almost clear ~3 post: Targets will be unable to see the user completely now without a sensory tech of C-rank or higher ~4 post: Targets will be unable to see the user completely now without a sensory tech of B-rank or higher ~5 post: Targets will be unable to see the user completely now without a sensory tech of A-rank or higher ~6 post: Targets will be unable to see the user completely now without a sensory tech of S-rank or higher ~7 post: Targets doujutsus can no longer detect the user and the target will no longer hear any sound from anything the user does
Name: Aura of Creation: Adept Classification: Ninjutsu Rank: B Class: Supp Range: AOE (100ft radius)
Description: The branch of Meimu's unique aura is like all the other Inakamono Auras in that it releases an nearly untraceable aura into the air. The only way to detect it is to be able to sense or see chakra. This branches aura can increase or decrease the presence of the user. This aura once activated lasts for seven posts before it disperses enough to disappear. The effect of the aura increases over time and by post count of the enemy inside the aura. If the target exits the aura the effects wear off after a single post however if they remain in the aura for the full seven posts the effects carry on through three posts. Increasing your presence ("clone like" illusions created through this are not controlled by the user at all) ~1 post: Targets inside of the aura will start to feel as though there are other people watching them than just who they can see with their eyes ~2 post: Targets will begin to start to hear the voice of the user as if they are calling from multiple directions ~3 post: Targets will begin to see a copy of the user every time they blink that quickly fades away as if an after image ~4 post: Targets will start to see clone like illusions of the user standing perfectly still ~5 post: Targets will start to see one moving clone like illusions of the user that all seem to move and speak independently ~6 post: A maximum number of clone like illusions, based on the user's rank, will appear in the area, walking and talking and such ~7 post: Finally everyone the target sees will look and sound exactly like the user Decreasing your presence ~1 post: Targets will start to see the user fade slightly in color (to black and white) ~2 post: Targets will start to see the user lose their physical quality, turning almost clear ~3 post: Targets will be unable to see the user completely now without a sensory tech of C-rank or higher ~4 post: Targets will be unable to see the user completely now without a sensory tech of B-rank or higher ~5 post: Targets will be unable to see the user completely now without a sensory tech of A-rank or higher ~6 post: Targets will be unable to see the user completely now without a sensory tech of S-rank or higher ~7 post: Targets doujutsus can no longer detect the user and the target will no longer hear any sound from anything the user does
Name: Aura of Creation: Expert Classification: Ninjutsu Rank: A Class: Supp Range: AOE (150ft radius)
Description: The branch of Meimu's unique aura is like all the other Inakamono Auras in that it releases an nearly untraceable aura into the air. The only way to detect it is to be able to sense or see chakra. This branches aura can increase or decrease the presence of the user. This aura once activated lasts for seven posts before it disperses enough to disappear. The effect of the aura increases over time and by post count of the enemy inside the aura. If the target exits the aura the effects wear off after a single post however if they remain in the aura for the full seven posts the effects carry on through three posts. Increasing your presence ("clone like" illusions created through this are not controlled by the user at all) ~1 post: Targets inside of the aura will start to feel as though there are other people watching them than just who they can see with their eyes ~2 post: Targets will begin to start to hear the voice of the user as if they are calling from multiple directions ~3 post: Targets will begin to see a copy of the user every time they blink that quickly fades away as if an after image ~4 post: Targets will start to see clone like illusions of the user standing perfectly still ~5 post: Targets will start to see one moving clone like illusions of the user that all seem to move and speak independently ~6 post: A maximum number of clone like illusions, based on the user's rank, will appear in the area, walking and talking and such ~7 post: Finally everyone the target sees will look and sound exactly like the user Decreasing your presence ~1 post: Targets will start to see the user fade slightly in color (to black and white) ~2 post: Targets will start to see the user lose their physical quality, turning almost clear ~3 post: Targets will be unable to see the user completely now without a sensory tech of C-rank or higher ~4 post: Targets will be unable to see the user completely now without a sensory tech of B-rank or higher ~5 post: Targets will be unable to see the user completely now without a sensory tech of A-rank or higher ~6 post: Targets will be unable to see the user completely now without a sensory tech of S-rank or higher ~7 post: Targets doujutsus can no longer detect the user and the target will no longer hear any sound from anything the user does
Name: Aura of Creation: Master Classification: Ninjutsu Rank: S Class: Supp Range: AOE (200ft radius)
Description: The branch of Meimu's unique aura is like all the other Inakamono Auras in that it releases an nearly untraceable aura into the air. The only way to detect it is to be able to sense or see chakra. This branches aura can increase or decrease the presence of the user. This aura once activated lasts for seven posts before it disperses enough to disappear. The effect of the aura increases over time and by post count of the enemy inside the aura. If the target exits the aura the effects wear off after a single post however if they remain in the aura for the full seven posts the effects carry on through three posts. Increasing your presence ("clone like" illusions created through this are not controlled by the user at all) ~1 post: Targets inside of the aura will start to feel as though there are other people watching them than just who they can see with their eyes ~2 post: Targets will begin to start to hear the voice of the user as if they are calling from multiple directions ~3 post: Targets will begin to see a copy of the user every time they blink that quickly fades away as if an after image ~4 post: Targets will start to see clone like illusions of the user standing perfectly still ~5 post: Targets will start to see one moving clone like illusions of the user that all seem to move and speak independently ~6 post: A maximum number of clone like illusions, based on the user's rank, will appear in the area, walking and talking and such ~7 post: Finally everyone the target sees will look and sound exactly like the user Decreasing your presence ~1 post: Targets will start to see the user fade slightly in color (to black and white) ~2 post: Targets will start to see the user lose their physical quality, turning almost clear ~3 post: Targets will be unable to see the user completely now without a sensory tech of C-rank or higher ~4 post: Targets will be unable to see the user completely now without a sensory tech of B-rank or higher ~5 post: Targets will be unable to see the user completely now without a sensory tech of A-rank or higher ~6 post: Targets will be unable to see the user completely now without a sensory tech of S-rank or higher ~7 post: Targets doujutsus can no longer detect the user and the target will no longer hear any sound from anything the user does
- Branch Core Abilities:
Name: Shadow Boxing Classification: Fighting Style Rank: D Class: Fighting Style Range: N/A Description: The Meimu branches main fighting style, a far more straight forward one compared to the other branches. Shadow Boxing involves fighting using burst of power from hidden positions. Its named Shadow Boxing because when preformed perfectly it can easily look as though an Inakamono's enemy is shadow-boxing, or fighting an imaginary enemy. - Shadow Boxing/Camouflage Techs:
Name: Camouflage Classification: Kenjutsu Rank: D Class: Passive Range: N/A
Description: A extremely basic ability that is vastly under rated. The art of Camouflage is the ability to hide in plain sight using nothing but the things around you. Camouflage allows the user to hide their selves within the area using what is in the area. When trained properly the hiding process techs fractions of a second to complete. The user can't properly hide from people who are watching the entire time and this hiding ability only works when no one sees them before hand. The hiding tech doesn't hide the user from things like scent or chakra vision. It really only hides a user from being seen by normal eyes. This hiding technique is also a stationary hiding meaning the user can't move or they will lose their 'invisibility' status.
Name: Shadow Walking Classification: Taijutsu Rank: D Class: Passive Range: N/A
Description: This training involves increasing the ability of hiding abilities due to effects already in place. In places that naturally hinder a normal person's sight, such as at night or in a dark room, or a place coated in fog, hiding techniques or techniques used to supress a person's pressence have their rank increased by one without effecting any costs thus requiring hire ranked abilities to be able to detect them. Things like night vision at night or in dark rooms cancels this effect.
Name: Shadow Break Classification: Taijutsu Rank: D Class: Passive Range: N/A
Description: Shadow break is a physical ability allowing a person who has hidden their selves to exit their hiding, strike with an attack and enter their hiding spot again as though they never left their hiding spot in the first place. There is some special stipulations to preforming this correctly. The first stipulation is that the user is currently using some form of hiding technique. The second is that the user has a speed tier learned. The number of times a person can successfully exit and enter hiding using this effect depends solely on these two things. A D-rank hiding technique allows this to be preformed one time, and on the second time leaving hiding the opponent will be able to detect them. A C-rank hiding technique allows for two uses before being detected. Each ranking going up from there doubles the amount of uses. Speed tires decide if this technique is successful or not. Providing your speed tier is equal to or higher than the target, or anyone who could possibly see you you can successfully preform this technique. If the target has reaction tiers it requires speed faster than their reaction tiers.
Name: Hiding with Camouflage Classification: Ninjutsu Rank: C Class: Supp Range: N/A
Description: Hiding with Camouflage allows the user to bend the light around their body effectively tunring them invisible for a short period of time. This invisibility isn't perfect as if a person looks very closely they can see an almost outline of a person's body. Because of this the rank of this hiding technique drops by a rank in effectiveness if the user is moving. When combined with Camouflage the strength of this technique is raise by a rank.
Name: Molded Aura Camouflage: Starter Classification: Ninjutsu Rank: D Class: Supp Range: 20ft
Description: A basic form of a Meimu branch special. Molded Aura Camouflage has several uses but they all boil down to its very unique ability to mold the aura into a directed path instead of an AOE type of technique. Using some scent the user recreates it and produces it into an aura. The aura is like many of the other Inakamono Aura's in that it is invisible to normal eyes yet can be seen by chakra vision. It does however carry the chosen scent throughout it. Once the aura has been formed the user can direct it out in any sort of line or direction at a maximum of 20ft out. In a rush panic the user can instead coat the immediate area in the scent by blasting the aura out ten feet around the user. The scent lasts through for twenty posts before dissipating.
Name: Molded Aura Camouflage: Novice Classification: Ninjutsu Rank: C Class: Supp Range: 40ft
Description: A basic form of a Meimu branch special. Molded Aura Camouflage has several uses but they all boil down to its very unique ability to mold the aura into a directed path instead of an AOE type of technique. Using some scent the user recreates it and produces it into an aura. The aura is like many of the other Inakamono Aura's in that it is invisible to normal eyes yet can be seen by chakra vision. It does however carry the chosen scent throughout it. Once the aura has been formed the user can direct it out in any sort of line or direction at a maximum of 40ft out. In a rush panic the user can instead coat the immediate area in the scent by blasting the aura out 20ft around the user. The scent lasts through for twenty posts before dissipating.
Name: Molded Aura Camouflage: Adept Classification: Ninjutsu Rank: B Class: Supp Range: 60ft
Description: A basic form of a Meimu branch special. Molded Aura Camouflage has several uses but they all boil down to its very unique ability to mold the aura into a directed path instead of an AOE type of technique. Using some scent the user recreates it and produces it into an aura. The aura is like many of the other Inakamono Aura's in that it is invisible to normal eyes yet can be seen by chakra vision. It does however carry the chosen scent throughout it. Once the aura has been formed the user can direct it out in any sort of line or direction at a maximum of 60ft out. In a rush panic the user can instead coat the immediate area in the scent by blasting the aura out 30ft around the user. The scent lasts through for twenty posts before dissipating.
Name: Molded Aura Camouflage: Master Classification: Ninjutsu Rank: A Class: Supp Range: 80ft
Description: A basic form of a Meimu branch special. Molded Aura Camouflage has several uses but they all boil down to its very unique ability to mold the aura into a directed path instead of an AOE type of technique. Using some scent the user recreates it and produces it into an aura. The aura is like many of the other Inakamono Aura's in that it is invisible to normal eyes yet can be seen by chakra vision. It does however carry the chosen scent throughout it. Once the aura has been formed the user can direct it out in any sort of line or direction at a maximum of 80ft out. In a rush panic the user can instead coat the immediate area in the scent by blasting the aura out 40ft around the user. The scent lasts through for twenty posts before dissipating.
Name: Joint Beat Classification: Fighting Style Rank: D Class: Fighting Style Range: N/A Description: Joint Beat is the second fighting style of the branch of Meimu. Where Shadow Boxing involves hiding and striking from the shadows, Joint Beat is a much more straight forward fighting style. At least by comparison. Joint Beat is a deceptive style when first encountered. It revolves around soft strike and hard strikes, many of which are blended in way to make them seem like they aren't really attacking. A hug to a so called stranger ends in a man unable to speak. A hand shake with a new found partner ends in them being unable to hold a weapon. Then when the fight begins the hard strikes dislocate joints and disorientate the opponent. Joint Beat is all about the set up, and then the finish. - Joint Beat Techs:
Name: Joint Beat: Disarm Classification: Taijutsu Rank: D Class: Off Range: Hand-to-Hand
Description: A simple principle attack of the Joint Beat style. A small amount of pressure applied to a key location on a person's hand causes the muscles to spasm and release anything they are holding. For the following two turns they will be unable to hold anything with that hand as well. This overly simple technique of the Joint Beat style become amazingly complex as branch of Meimu members are able to accurately apply the pressure from touch with their hands, knees, elbows, or even their feet.
Name: Joint Beat: Breath Classification: Taijutsu Rank: D Class: Off Range: Hand-to-Hand
Description: This is the first of the heavy strikes of the Joint Beat style. With a large amount of pressure, not necessarily power, behind an attack to the chest causes the target to lose their breath. Getting the wind knocked out of you will stop attacks in their tracks for the post it happens. The following two posts the target loses double the count to their fatigue limit and can not gain any by resting during those two posts.
Name: Joint Beat: Clumsy Classification: Taijutsu Rank: C Class: Off Range: Hand-to-Hand
Description: The second basic heavy strike of the Joint Beat style. Clumsy is a hard impacting blow that is aimed at the ankles of the target. The initial high impact attack is intended to sweep the target off the feet but hidden within that is another precise attack to the joint. For some time after the impact the target will lose their sense of balance and have some hard times standing and moving around. For three posts after the attack the target will lose a rank of speed. If their speed drops bellow D-rank or they don't have speed tiers the target will be unable to stand.
Name: Joint Beat: Silence Classification: Taijutsu Rank: D Class: Off Range: Hand-to-Hand
Description: This is another soft touch of the Joint Beat style. A simple tap to the side of a targets neck can silence them for a set time. For three posts after the contact the target will be unable to speak, or make any noise out side of a wheeze. This overly simple technique of the Joint Beat style become amazingly complex as branch of Meimu members are able to accurately apply the pressure from touch with their hands, knees, elbows, or even their feet.
Name: Joint Beat: Flash Backs Classification: Tiajutsu Rank: C Class: Passive Range: N/A
Description: Joint Beat skills all last for only a limited amount of time. Joint Beat: Flash Backs is a training that furthers the abilities of the Joint Beat fighting style by letting them stack up over time. Essentially, each use of a Joint Beat attack on a target will increase its time by another post. Multiple instances of the same Joint Beat attack can't be used on the same target in a single post, but each time after the initial hit that the same Joint Beat attack is used on them it will last longer.
Name: Joint Beat: Dislocating Blow Classification: Taijutsu Rank: D Class: Off Range: Hand-to-Hand
Description: A major portion of the Joint Beat style is based around dislocating joints of the target. The Dislocating Blow is the start to learning to master this ability. Dislocating Blow trains a branch of Meimu's member to be able to literally pop joints out of socket from contacts that do not really seem up front powerful. This is just an up front training, and has no actual use in combat without other techs.
Name: Joint Beat: Shoulder Blow Classification: Taijutsu Rank: C Class: Off Range: Hand-to-Hand
Description: This is the application of Joint Beat: Dislocating Blow. After learning how to dislocate a joint with a touch, this training memorizes the shoulder joint specificity. Any contact with a shoulder can result in it dislocating, a turn after the contact with it. The dislocation of the joint doesn't prevent a person from using the limb but causes an initial burst of D-rank damage and prevents a person from moving that limb faster than D-rank without taking more damage each turn moving. Putting a joint back in place will nullify the effects of this tech but requires either medical knowledge or a heightened knowledge of joints.
Name: Joint Beat: Elbow Blow Classification: Taijutsu Rank: C Class: Off Range: Hand-to-Hand
Description: This is the application of Joint Beat: Dislocating Blow. After learning how to dislocate a joint with a touch, this training memorizes the elbow joint specificity. Any contact with a elbow can result in it dislocating, a turn after the contact with it. The dislocation of the joint doesn't prevent a person from using the limb but causes an initial burst of D-rank damage and prevents a person from moving that limb faster than D-rank without taking more damage each turn moving. Putting a joint back in place will nullify the effects of this tech but requires either medical knowledge or a heightened knowledge of joints.
Name: Joint Beat: Crushed Hands Classification: Taijutsu Rank: C Class: Off Range: Hand-to-Hand
Description: This is the application of Joint Beat: Dislocating Blow. This specific training focuses on impacts to the hand and fingers. The blows dislocate and tear ligaments in the hand. The result can be devastating to shinobi who rely on hand signs heavily to preform ninjutsu. The first contact dislocating a wrist/finger and prevents the hand from being used until fixed. Fixing this problem either takes medical knowledge or a tightened knowledge of joints. This dislocation however will work its self out after three posts. Joint Beat: Flash Back will increase this duration each time. If while the wrist or finger is dislocated a second blow is delivered the user can tear ligaments causing the hand to swell and cause a fair amount of pain to the target. More importantly torn ligaments prevents a target from using that hand for the duration of the topic and the two topics following the one the injury happens in.
Name: Joint Beat: Knee Blow Classification: Taijutsu Rank: C Class: Off Range: Hand-to-Hand
Description: This is the application of Joint Beat: Dislocating Blow. After learning how to dislocate a joint with a touch, this training memorizes the knee joint specificity. Any contact with a knee can result in it dislocating, a turn after the contact with it. A dislocated knee means the target will feel compounding pain as long as they stand on that knee. The pain compounds by a D-rank per turn until eventually the target will lose conciousness from the pain of simply standing on it. Dislocated knees also lowers the target's speed by one rank until fixed. Fixing a dislocated joint requires medical knowledge or heightened knowledge of joints.
Name: Joint Beat: Hip Blow Classification: Taijutsu Rank: C Class: Off Range: Hand-to-Hand
Description: This is the application of Joint Beat: Dislocating Blow. After learning how to dislocate a joint with a touch, this training memorizes the hip joint specificity. Any contact with a hip can result in it dislocating, a turn after the contact with it. A dislocated hip means the target will feel compounding pain as long as they stand on that hip. The pain compounds by a D-rank per turn until eventually the target will lose conciousness from the pain of simply standing on it. Dislocated knees also lowers the target's speed by one rank until fixed. Fixing a dislocated joint requires medical knowledge or heightened knowledge of joints.
Name: Joint Beat: Crushed Feet Classification: Taijutsu Rank: C Class: Off Range: Hand-to-Hand
Description: This is the application of Joint Beat: Dislocating Blow. Like Crushed Hands, Crushed feet really has two effects to it. The first like all the other blows that come before it is focus on a select joint, specificity the ankle and toe joints. Any contact with these joint will result in them dislocating a post after the initial contact. Dislocated ankles and toes cause the target to lose a rank of speed when trying to move on that foot. Fixing this problem takes either medical knowledge or heightened knowledge of joints. This dislocation can work its self back into place by walking on it for five posts. If during this time however if a second blow is landed on the joint it will tear ligaments on the foot. Torn ligaments drop a targets speed by two ranks for the remainder of this topic and for the next two topics they are in. If however a third blow is landed the person will be unable to walk on the foot for the remainder of this topic and the following five topics.
Black smiths forge rates: Novice Level: Can Create D through S rank normal weapons with a success rate of S-rank at 2/10, A-rank at 4/10, B-rank at 6/10, C-rank at 8/10 & D-rank with no chance of failure.
Apprentice Level: Can Create D through SS rank normal weapons with a success rate of SS-rank at 2/10, S-rank at 4/10, A-rank at 6/10, B-rank at 8/10 & C-rank and below with no chance of failure.
Adept Level: Can create D through SSS rank normal weapons with a success rate of SSS-rank at 2/10, SS-rank at 4/10, S-rank at 6/10, A-rank at 8/10 & B-rank and below with no chance of failure.
Master Level: Can create D through Z rank normal weapons with a success rate of Z-rank at 2/10, SSS-rank at 4/10, SS-rank at 6/10, S-rank at 8/10 & A-rank and below with no chance of failure.
Last edited by Meimu on 14th July 2015, 4:00 pm; edited 9 times in total | |
| | | Meimu
Posts : 2122 Join date : 2011-07-17 Age : 36
| Subject: Re: Inakamono Clan 24th June 2015, 3:29 pm | |
| The Branch of Shuin Branch Information: The Branch of Shuin is often refered to as the Branch of Knowledge. This branch's family members hold knowledge and information far above everything else, and for good reason. Information is power. It is said that the Branch of Shuin is a bunch of demon librarians rather than actual humans. I mean after all what human wants to spend their life looking at books of all things. Members of this branch is often masters of mid to long-range control style of combat, honestly prefering to avoid fights up and close with a target but instead let them show everything they have to offer from afar. This is not to say that members of this branch can't be the complete opposite, but its rare for an illiterate to enjoy the company of the literate. History of the Shuin: The branch of Shuin is easily seen as the oldest of the branches, and an argument could be made that it is the main branch of the Inakamono. The branch of Shuin's roots comes from the original Inakamono created years upon years ago. The original Inakamono was led by a man who went by the name of Shuin Inakamono. After his death the next leader took on the name of Shuin to keep up appearences and eventually it became a tradition of sorts for the leader to be named Shuin Inakamono. Skipping a head to present day, the tradition is being up held by this branch of the family. ~Past Shuins: None ~Current Shuin: None Branch Unique Traits:Members of this branch can have up to a maximum of 3 positive traits but must have a negative trait for every positive trait Positive Traits:+ Genius in Isolation - You are the child who sits alone in the corner you think is slow, only to find out he's created some type of super weapon. Half the cost for any solo training for normal techs (doesn't count for awakening training, tota training, element training, tailed beast, etc etc) + Perfect Recollection - Your mind seems to have no end of knowledge, for you know everything of the world you've seen. You can memorize techs within your Combat Specialization after seeing them. The first time you see it, you simply know of the techs abilities. After seeing it twice you are able to recreate the tech and train it at double the normal cost. (Can only learn the tech if you meet the qualifications. i.e. element needed or weapon needed. Can not teach these techs to others.) After seeing it three times you gain a high understanding of it allowing you to train it at cost and allow you to teach it.(requires the same as the last) + Leader of a Flock - You are often seen as a shepard among the very slow animals. You gain knowledge of other Inakamono of your clan rank or lower, and know their location at all times. (Out of topic related ability. No effect in topic) + Mental Fortitude - Calling you smart would be an insult. Mental damage equal to a rank lower than your current rank is halved. + Knowledge of the Fauna - You are not a ruler of lions, but your knowledge of the animal kingdom is outstanding. You know animals enough to find animals in topics with a 9/10 success rate, and actually have a 1/10 chance to befriend and tame the animal providing it is human sized or smaller. (Use Success Roll in the roll topic) + Knowledge of the Flora - Survival is a kind of speciality. You have a 8/10 chance to find a plant in the immediate area that will heal you from any ailment. You have a 6/10 chance to find a plant to heal D-rank wounds. You have a 2/10 chance to find a plant to heal C-rank wounds. (Can only be used a max of 3 times per topic. Success Roll: 1,3,5,6,7,8,9,10 will find you a cure for any ailment (one time cure. Must be re rolled to help with it a second time) || 3,5,7,8,9,10 will find you a healing plant for D-rank damage || 1,7 will find you a healing plant for C-rank damage) Negative Traits:- Zero Experience - You may have the brains to do something but your experience succeeding is horrible. The first two times using a jutsu in a topic you must roll for a 50% chance of the tech failing. (Use success roll, odd numbers means attack success. This is the first two casts of a jutsu. i.e. First two casts of clone jutsu, and first two casts of chidori, and first two casts of rasengan, etc.) - Cocky - This one will get you killed for sure. In topics with animals each time they attack you there is a 3/10 chance they will deal double damage to you (Use Success Roll. Double damage on 3, 6, 9) - Flora Bites Back - That plant you just fell into is poisonous. Ha. After being hit by an attack, falling, or on every fourth post you have a 3/10 chance to "accidental" fall into a poisonous plant, that deals half a D-rank damage for six posts (Success roll: 4, 7, 9 will poison you) You also have a 1/10 chance to fall into a plant that will paralyze you for two posts (Success roll: 5 will paralyze you) - Surprise - You aren't surprised often but when you are... Techniques that you have not encountered before deal triple the damage to you for the first time they are used against you. Techniques that don't deal damage will have their effect magnified as though they were a rank higher than they actually are. - Bite the Hand that Feeds - Animals just don't seem to get along with you very well. During a topic with an animal you have tamed, every fifth post there is a 2/10 chance the pet will turn to attack you, effectively giving the enemy control of your pet for one post. In topics where there is no enemy the pet turns the last attack it used onto you. (Success Roll: 2,8 means pet turns against you) - Rules and Regulations of Branch of Shuin:
BOLD = Prime Rules * * *
- Library of Information:
- Knowledge of what the Inakamono Aura is. Only know its effects if you have learned it, but you know what it is.
- Knowledge of what the Aura of Knowledge is. Only know its effects if you have learned it, but you know what it is.
- Knowledge of the history of the other two branches.
- Knowledge of who the current Shuin is.
- Shuin's Aura:
Name: Aura of Knowledge: Novice Classification: Ninjutsu Rank: C Class: Supp Range: AOE (50ft radius)
Description: This aura is highly unique within the clan as it has no direct effect on anyone within its field. This aura instead feeds information to the user while at the same time acting as a sensory technique. The aura like the other Inakamono Auras is created through the user's chakra and once activated lasts for ten posts. The field alerts its user of the activation of chakra based techniques within it.
Name: Aura of Knowledge: Adept Classification: Ninjutsu Rank: B Class: Supp Range: AOE (100ft radius)
Description: This aura is highly unique within the clan as it has no direct effect on anyone within its field. This aura instead feeds information to the user while at the same time acting as a sensory technique. The aura like the other Inakamono Auras is created through the user's chakra and once activated lasts for ten posts. The field alerts its user of the activation of chakra based techniques within it.
Name: Aura of Knowledge: Expert Classification: Ninjutsu Rank: A Class: Supp Range: AOE (150ft radius)
Description: This aura is highly unique within the clan as it has no direct effect on anyone within its field. This aura instead feeds information to the user while at the same time acting as a sensory technique. The aura like the other Inakamono Auras is created through the user's chakra and once activated lasts for ten posts. The field alerts its user of the activation of chakra based techniques within it.
Name: Aura of Knowledge: Master Classification: Ninjutsu Rank: S Class: Supp Range: AOE (200ft radius)
Description: This aura is highly unique within the clan as it has no direct effect on anyone within its field. This aura instead feeds information to the user while at the same time acting as a sensory technique. The aura like the other Inakamono Auras is created through the user's chakra and once activated lasts for ten posts. The field alerts its user of the activation of chakra based techniques within it.
- Branch Core Abilities:
Name: Librarians Classification: FuinNinjutsu Rank: B Class: Passive Range: N/A Description: The members of the branch of Shuin are often called librarians in the sense that they have knowledge beyond the other branches. In reality cause its fairly common to see them reading or the like. The times however has changed and because of this ability you rarely see an Inakamono reading. Using a combination fuuinjutsu and ninjutsu an Inakamono can draw the information out of a book and essentially read it without needing to open the book. Upon picking up a book a seal is applied to it. The seal grows like a spider web out and then back to the point of origin, absorbing the information and then delivering back to the user. Name: Librarian's Life Classification: Fighting Style Rank: D Class: Fighting Style Range: N/A Description: A very very unique style exclusive to members of this branch. Many don't see it initially like a real fighting style but this is the absolute base to some of the Branch of Shuin's strongest abilities. Using a combination of fuinjutsu, ninjutsu Branch of Shuin members craft this fighting style around gathering and using information to their advantage. The first step, and the main focus of this specific tech/training is the aspect of laying the ground work. Information gathering is done majority by observation. This training/tech in no ways gives a person the ability to draw information about anything past what they can physically see and experience. Once the information is gathered the Shuin member has to record it into specailly created books called Inakamono Volumes. From those books Shuin members can access the information for a variety of uses. The information gethered how ever takes up a set amount of space inside of the member's Inakamono Volumes. The amount of pages needed to cover a subject is set not matter what level of or amount of information is gathered on a specific subject. (New items can be added to the page amounts by a moderator) - Page Amounts:
D-rank tech/weapons/equipment | 1 page | C-rank tech/weapons/equipment Samurai Sword Tiny - Medium(M) Creatures | 2 pages | B-rank tech/weapons/equipment Ronin Abilities Diablo Abilities Plants | 3 pages | A-rank tech/weapons/equipment Living Weapons Acolyte Abilities Medium(L) - Large(M) Creatures | 4 pages | S-rank tech/weapons/equipment Reaper Scythe | 5 pages | SS-rank tech/weapons/equipment Ghost Bake Large(L) - Large(XL) | 6 pages | SSS-rank tech/weapons/equipment Zenith Null Cloak | 7 pages | Z-rank tech/weapons/equipment Zenith Neo Cloaks | 8 pages | Dobutsu Species Bijuu Sized Creatures Acolyte Demons | 12 pages | Village Locations | 10 pages | Village Defences Colossus Sized Creatures | 20 pages | Village Population Titanic Sized Creatures Tailed Beasts Summoning Contracts | 50 pages |
Information gathered and recorded have 5 levels of understanding. Having a higher level of understanding does not take up more pages in a book. The entry will always take up the same amount of space, unless other wise stated. The levels of understanding plays a large role in what an member can do with the information later on. - Levels of Understanding:
Level 1 | This base level of understanding is notes about physical appearances for the most part. Names are not usually associated with this low level of understanding, but many Inakamono tend to like to write their own names. This level can list base information such as after effects of an attack, potential material compositions and other like things. All of which is mostly speculation based on experiences. This level of information comes simply from seeing the material at least once. | Level 2 | This secondary level is only after you have began an investigation into the material. This level will begin to list in greater detail information gained from experiences with the material. This level is still a lot of speculation but are often closer to the absolute truth about a material. Things like most likely compositions of weapons, elements of attacks, potential weaknesses or counter, and other like information. This stage of information can be gathered by simply being in a topic with the material in question for at least ten total posts. | Level 3 | This level comes from two sources. A direct explination from the material or from the person who is in control of or created the material is the first and simplest option. When that is not possible an Shuin member may gather this information through other means, out side of the realm of this basic fighting style. This level of information could actually contain a real name for the material. Elements of attacks or weapons may also be lists, along side of the rank of the material in question. Things such as actual material compositions may also come into light. Members with the Perfect Recollection will gain this level of knowledge, about a tech, after experiencing a tech three times. Members with Knowledge of Funa gain this level of knowledge, about the creature, after entering a topic in which you found a creature using the perk. Members with Knowledge of Flora gains this level of knowledge, about a plant, after experiencing a plant through the use of the perk. | Level 4 | This level comes from two sources. A direct explination from the material or from the person who is in control of or created the material is the first and simplest option. The other option is for a Member of Shuin to begin experimenting with direct contact with the material in question. This level of knowledge usually involves detailed material such as activation process, elemental compositions, material compositions and even things like the highest level of output an ability is able to create. This stage does require one to actually have time to experiment with the material either by an extended time experiencing it, a total of twenty five posts, or by having a person, voluntarily or other wise, par take in a topic devoted to studying the material. | Level 5 | The absolute maximum level of knowledge on a topic. At this stage an Inakamono may not know everything about the material in question but they know far more than the average person and can evaluate things such as weakness and counters to nearly every aspect of the material in question. This level of knowledge also lists potential combinations with other abilities for added effects, potential uses of poisons for medical purposes, etc. Members with Knowledge of Funa gain this level of knowledge, about an animal, after they have tamed the animal using this perk. |
- Librarian's Life notes:
Information gathered has to either be gathered by what can be seen normally or by other means not included in this training. The information is just that, information on select weapons, abilities, techs, etc etc. This information does not inherently give you any sort of upper hand or help you against any of the subjects. Each tech/weapon/ability/etc are separate entries. Information onf Village location will allow you to travel to the village regardless of affiliation/rank/etc. (surviving there is solely on you) Village Defence information allows you to enter said village undetected by normal people (shinobi with any sort of sensory abilities will still be able to catch you) Village Population just gives you number of shinobi of each rank, number of civillians, village size. Village Location, Village Defence, Village Population are unique in that the information can not be gathered in normal ways such as simply observing the village. Gathering information on anything past base looks or actual attacks used on you requires other trainings or techs to be mastered. Having level 5 information level does not mean that an Inakamono can counter it just by knowing. They still may be required to have other techs, abilities, elements, items, etc to be able to counter the material. This simply lets you know how to ultimately plan for something. No level of information allows you to become immune to any attack, but specificly pertaining to genjutsu at level 5 information the user will know the moment they have been placed in the genjutsu. They still have to find a way to counter and get out of it.
- Fighting Style Quick Copy Code:
- Code:
-
[b]Name:[/b] Librarian's Life [b]Classification:[/b] Fighting Style [b]Rank:[/b] D [b]Class:[/b] Fighting Style [b]Range:[/b] N/A
[b]Description:[/b] A very very unique style exclusive to members of this branch. Many don't see it initially like a real fighting style but this is the absolute base to some of the Branch of Shuin's strongest abilities. Using a combination of fuinjutsu, ninjutsu Branch of Shuin members craft this fighting style around gathering and using information to their advantage. The first step, and the main focus of this specific tech/training is the aspect of laying the ground work. Information gathering is done majority by observation. This training/tech in no ways gives a person the ability to draw information about anything past what they can physically see and experience. Once the information is gathered the Shuin member has to record it into specailly created books called Inakamono Volumes. From those books Shuin members can access the information for a variety of uses. The information gethered how ever takes up a set amount of space inside of the member's Inakamono Volumes. The amount of pages needed to cover a subject is set not matter what level of or amount of information is gathered on a specific subject. (New items can be added to the page amounts by a moderator) [spoiler=Page Amounts] [table border="1px"][tr][td]D-rank tech/weapons/equipment[/td] [td]1 page[/td] [/tr] [tr][td]C-rank tech/weapons/equipment Samurai Sword Tiny - Medium(M) Creatures[/td] [td]2 pages[/td] [/tr] [tr][td]B-rank tech/weapons/equipment Ronin Abilities Diablo Abilities Plants[/td] [td]3 pages[/td] [/tr] [tr][td]A-rank tech/weapons/equipment Living Weapons Acolyte Abilities Medium(L) - Large(M) Creatures[/td] [td]4 pages[/td] [/tr] [tr][td]S-rank tech/weapons/equipment Reaper Scythe[/td] [td]5 pages[/td] [/tr] [tr][td]SS-rank tech/weapons/equipment Ghost Bake Large(L) - Large(XL)[/td] [td]6 pages[/td] [/tr] [tr][td]SSS-rank tech/weapons/equipment Zenith Null Cloak[/td] [td]7 pages[/td] [/tr] [tr][td]Z-rank tech/weapons/equipment Zenith Neo Cloaks[/td] [td]8 pages[/td] [/tr] [tr][td]Dobutsu Species Bijuu Sized Creatures Acolyte Demons[/td] [td]12 pages[/td] [/tr] [tr][td]Village Locations[/td] [td]10 pages[/td] [/tr] [tr][td]Village Defences Colossus Sized Creatures[/td] [td]20 pages[/td] [/tr] [tr][td]Village Population Titanic Sized Creatures Tailed Beasts Summoning Contracts[/td] [td]50 pages[/td] [/tr] [/table] [/spoiler]
Information gathered and recorded have 5 levels of understanding. Having a higher level of understanding does not take up more pages in a book. The entry will always take up the same amount of space, unless other wise stated. The levels of understanding plays a large role in what an member can do with the information later on. [spoiler=Levels of Understanding] [table][tr][td]Level 1[/td] [td]This base level of understanding is notes about physical appearances for the most part. Names are not usually associated with this low level of understanding, but many Inakamono tend to like to write their own names. This level can list base information such as after effects of an attack, potential material compositions and other like things. All of which is mostly speculation based on experiences. This level of information comes simply from seeing the material at least once. [/td] [/tr] [tr][td]Level 2[/td] [td]This secondary level is only after you have began an investigation into the material. This level will begin to list in greater detail information gained from experiences with the material. This level is still a lot of speculation but are often closer to the absolute truth about a material. Things like most likely compositions of weapons, elements of attacks, potential weaknesses or counter, and other like information. This stage of information can be gathered by simply being in a topic with the material in question for at least ten total posts.[/td] [/tr] [tr][td]Level 3[/td] [td]This level comes from two sources. A direct explination from the material or from the person who is in control of or created the material is the first and simplest option. When that is not possible an Shuin member may gather this information through other means, out side of the realm of this basic fighting style. This level of information could actually contain a real name for the material. Elements of attacks or weapons may also be lists, along side of the rank of the material in question. Things such as actual material compositions may also come into light. Members with the Perfect Recollection will gain this level of knowledge, about a tech, after experiencing a tech three times. Members with Knowledge of Funa gain this level of knowledge, about the creature, after entering a topic in which you found a creature using the perk. Members with Knowledge of Flora gains this level of knowledge, about a plant, after experiencing a plant through the use of the perk.[/td] [/tr] [tr][td]Level 4[/td] [td]This level comes from two sources. A direct explination from the material or from the person who is in control of or created the material is the first and simplest option. The other option is for a Member of Shuin to begin experimenting with direct contact with the material in question. This level of knowledge usually involves detailed material such as activation process, elemental compositions, material compositions and even things like the highest level of output an ability is able to create. This stage does require one to actually have time to experiment with the material either by an extended time experiencing it, a total of twenty five posts, or by having a person, voluntarily or other wise, par take in a topic devoted to studying the material. [/td] [/tr] [tr][td]Level 5[/td] [td]The absolute maximum level of knowledge on a topic. At this stage an Inakamono may not know everything about the material in question but they know far more than the average person and can evaluate things such as weakness and counters to nearly every aspect of the material in question. This level of knowledge also lists potential combinations with other abilities for added effects, potential uses of poisons for medical purposes, etc. Members with Knowledge of Funa gain this level of knowledge, about an animal, after they have tamed the animal using this perk.[/td] [/tr] [/table] [/spoiler] [spoiler=Librarian's Life notes] Information gathered has to either be gathered by what can be seen normally or by other means not included in this training. The information is just that, information on select weapons, abilities, techs, etc etc. This information does not inherently give you any sort of upper hand or help you against any of the subjects. Each tech/weapon/ability/etc are separate entries. Information onf Village location will allow you to travel to the village regardless of affiliation/rank/etc. (surviving there is solely on you) Village Defence information allows you to enter said village undetected by normal people (shinobi with any sort of sensory abilities will still be able to catch you) Village Population just gives you number of shinobi of each rank, number of civillians, village size. Village Location, Village Defence, Village Population are unique in that the information can not be gathered in normal ways such as simply observing the village. Gathering information on anything past base looks or actual attacks used on you requires other trainings or techs to be mastered. Having level 5 information level does not mean that an Inakamono can counter it just by knowing. They still may be required to have other techs, abilities, elements, items, etc to be able to counter the material. This simply lets you know how to ultimately plan for something. No level of information allows you to become immune to any attack, but specificly pertaining to genjutsu at level 5 information the user will know the moment they have been placed in the genjutsu. They still have to find a way to counter and get out of it. [/spoiler]
- Inakamono Volumes (Books):
Name: Inakamono Volume D-class Classification: FuinNinjutsu Rank: D Class: Supp Range: N/A
Description: This tech is more of a pre-training required to utilize a lot of Branch of Shuin abilities. Through training this tech the Inakamono member is able to craft a book. This book is specificity made to hold information and other things gathered by an Inakamono member. Often times each Inakamono fills these books with code so that another person, even another Inakamono won't understand it without first breaking the code. This book has a total of thirty pages that can be filled with information. This tech may be trained multiple times, each time taking up a spot in a person's total jutsu count, and each time trained grants the person another book. Once created a book weighs 2 towards a person's total weight limit to carry.
Name: Inakamono Volume C-class Classification: FuinNinjutsu Rank: C Class: Supp Range: N/A
Description: This tech is more of a pre-training required to utilize a lot of Branch of Shuin abilities. Through training this tech the Inakamono member is able to craft a book. This book is specificity made to hold information and other things gathered by an Inakamono member. Often times each Inakamono fills these books with code so that another person, even another Inakamono won't understand it without first breaking the code. This book has a total of fifty pages that can be filled with information. This tech may be trained multiple times, each time taking up a spot in a person's total jutsu count, and each time trained grants the person another book. Once created a book weighs 2 towards a person's total weight limit to carry. (Can only be learned by C-rank people)
Name: Inakamono Volume B-class Classification: FuinNinjutsu Rank: B Class: Supp Range: N/A
Description: This tech is more of a pre-training required to utilize a lot of Branch of Shuin abilities. Through training this tech the Inakamono member is able to craft a book. This book is specificity made to hold information and other things gathered by an Inakamono member. Often times each Inakamono fills these books with code so that another person, even another Inakamono won't understand it without first breaking the code. This book has a total of seventy pages that can be filled with information. This tech may be trained multiple times, each time taking up a spot in a person's total jutsu count, and each time trained grants the person another book. Once created a book weighs 2 towards a person's total weight limit to carry. (Can only be learned by B-rank people)
Name: Inakamono Volume A-class Classification: FuinNinjutsu Rank: A Class: Supp Range: N/A
Description: This tech is more of a pre-training required to utilize a lot of Branch of Shuin abilities. Through training this tech the Inakamono member is able to craft a book. This book is specificity made to hold information and other things gathered by an Inakamono member. Often times each Inakamono fills these books with code so that another person, even another Inakamono won't understand it without first breaking the code. This book has a total of one-hundred pages that can be filled with information. This tech may be trained multiple times, each time taking up a spot in a person's total jutsu count, and each time trained grants the person another book. Once created a book weighs 2 towards a person's total weight limit to carry. (Can only be learned by A-rank people)
Name: Inakamono Volume S-class Classification: FuinNinjutsu Rank: S Class: Supp Range: N/A
Description: This tech is more of a pre-training required to utilize a lot of Branch of Shuin abilities. Through training this tech the Inakamono member is able to craft a book. This book is specificity made to hold information and other things gathered by an Inakamono member. Often times each Inakamono fills these books with code so that another person, even another Inakamono won't understand it without first breaking the code. This book has a total of one-hundred fifty pages that can be filled with information. This tech may be trained multiple times, each time taking up a spot in a person's total jutsu count, and each time trained grants the person another book. Once created a book weighs 2 towards a person's total weight limit to carry. (Can only be learned by S-rank people)
Name: Inakamono Volume SS-class Classification: FuinNinjutsu Rank: SS Class: Supp Range: N/A
Description: This tech is more of a pre-training required to utilize a lot of Branch of Shuin abilities. Through training this tech the Inakamono member is able to craft a book. This book is specificity made to hold information and other things gathered by an Inakamono member. Often times each Inakamono fills these books with code so that another person, even another Inakamono won't understand it without first breaking the code. This book has a total of three-hundred pages that can be filled with information. This tech may be trained multiple times, each time taking up a spot in a person's total jutsu count, and each time trained grants the person another book. Once created a book weighs 2 towards a person's total weight limit to carry. (Can only be learned by Z-rank people)
Name: Inakamono Volume SSS-class Classification: FuinNinjutsu Rank: SSS Class: Supp Range: N/A
Description: This tech is more of a pre-training required to utilize a lot of Branch of Shuin abilities. Through training this tech the Inakamono member is able to craft a book. This book is specificity made to hold information and other things gathered by an Inakamono member. Often times each Inakamono fills these books with code so that another person, even another Inakamono won't understand it without first breaking the code. This book has a total of six-hundred pages that can be filled with information. This tech may be trained multiple times, each time taking up a spot in a person's total jutsu count, and each time trained grants the person another book. Once created a book weighs 2 towards a person's total weight limit to carry. (Can only be learned by X-rank people)
Name: Inakamono Volume Z-class Classification: FuinNinjutsu Rank: Z Class: Supp Range: N/A
Description: This tech is more of a pre-training required to utilize a lot of Branch of Shuin abilities. Through training this tech the Inakamono member is able to craft a book. This book is specificity made to hold information and other things gathered by an Inakamono member. Often times each Inakamono fills these books with code so that another person, even another Inakamono won't understand it without first breaking the code. This book has a total of one-thousand pages that can be filled with information. This tech may be trained multiple times, each time taking up a spot in a person's total jutsu count, and each time trained grants the person another book. Once created a book weighs 2 towards a person's total weight limit to carry. (Can only be learned by Eliete-rank people)
Name: Book Shelf Classification: Fuinjutsu Rank: D Class: Supp Range: Touch Description: This is simply the Inakamono's personal form of a simple sealing and unsealing method. Specific to the Branch of Shuin this is the most common way an Inakamono carries their books into the world. Seals placed usually on gloves, insides of sleeves, jacket pockets, nearly anywhere that is easy to conceal. It also has the nice appearance of pulling a book out of thin air.
Last edited by Meimu on 12th July 2015, 7:18 pm; edited 14 times in total | |
| | | Meimu
Posts : 2122 Join date : 2011-07-17 Age : 36
| Subject: Re: Inakamono Clan 24th June 2015, 3:29 pm | |
| The Branch of Kyoshiro Branch Information:History of the Kyoshiro:The branch of Kyoshiro is the younest of the Inakamono branches. Its past is hidden away as to why it was created, but its clear where it starts from. A man named Shuin trained a man named Meimu years ago. That man named Meimu eventually took up a student of his own, named Kyoshiro. Meimu however was caught up in his own life and never was able to fulfil his duty to Kyoshiro. So Kyoshiro began crafting his own Inakamono skills. Unique in their own way, these skills were pretty far from what he would have learned if Meimu stuck around. Years later thought, his unique techniques have been passed down and are now forever intertwined within the clan. ~Past Kyoshiros: None ~Current Kyoshiro: None Branch Unique Traits:Members of this branch can have up to a maximum of 3 positive traits but must have a negative trait for every positive trait Positive Traits:+ Lost Lover - Sex is your game, enjoy it. Erojutsu have their effects increased, having a kind of unnatural effect on people regardless of sexual preference. (Erojutsus apply as though they were a rank higher as they would naturally) + Hands On - You just can't seem to keep your hands off things. Techniques that require touch come to you naturally allowing you to train them at half the normal cost + Sticky Fingers - Your a kleptomaniac. Only way to put it. Once a month you can make a claim stating every topic you were in, with another PC character. For each post in that topic (yours only) you can claim Xel that scales per the rank of the other people in the topic and Aura (See note at end of post) + Voyeurist - Some would call you a stalker, others would just call you a peeping tom. Abilities or techniques that are used for infiltration, hiding, or spying on other people are harder to detect (Raises the level of detection needed by two ranks) + Exhibitionist - Calling you an attention whore would be an insult. You are a professional after all. Performing the same technique or ability multiple times drops the costs for the action. Every two times of performing the action drops the cost by one rank + One of a Kind - There is only one of you. Thank god. The first time you use a tech or an ability against an opponent who has never encountered the attack, you can increase its damage output by two ranks without taking recoil for it (only counts for the first time use of a tech or ability on your target) Negative Traits:- Mirror Mirror - What can I say? You just that damn good looking. You have a 4/10 chance to get caught up in your own Erojutsu, making them possibly effect you and everyone else in the topic (Success Roll: 3,5,7,9 means your own jutsu will effect you) - Two way street - You may be one of a kind, but so are they. Techniques and abilities you have not encountered before have their damage output increased by two ranks without your opponent taking recoil for it (only counts for the first time use of a tech or ability on you) - Masochist - You love pain so much you can't stand to be apart from it. Every fourth attack aimed at you has a 2/10 chance to auto hit you (Success Roll: 2,8 is an auto hit. A-rank or higher attacks do half damage and the branch member can not be killed from this attack but can be rendered unconscious) - Impersonal Contact - You have a high hatred for impersonal attacks. Who knows why. Ranged attacks (50ft or longer) have a 4/10 chance to do double damage to you if they connect (Success Roll: 3,5,6,7 gets double damage) - Caught up on Faces - You can't help but let your eyes drift in conversions. Your sensory techs are actually a rank weaker than they are naturally, and doujutsu abilities will only kick in after four posts in a topic - Rules and Regulations of Branch of Kyoshiro:
BOLD = Prime Rules * * *
- Library of Information:
All member of this branch automatically gain knowledge of the information in this library through the network of Inakamono.
- Knowledge of what the Inakamono Aura is. Only know its effects if you have learned it, but you know what it is.
- Knowledge of what the Aura of the Entertainer is. Only know its effects if you have learned it, but you know what it is.
- Knowledge of the history of the other two branches.
- Knowledge of who the current Kyoshiro is.
- Kyoshiro's Aura:
Name: Aura of the Entertainer: Novice Classification: EroNinjutsu Rank: C Class: Supp Range: AOE (50ft radius)
Description: The branch member releases this unique aura into the air around them, effecting everyone but the use within its range. Unlike the Inakamono Aura, this is strictly a chakra based aura that attacks the minds of the targets within its range. After this techs activation everyone caught inside suddenly will begin feeling strong sexual urges for everyone else within the topic. The strong attraction sets in instantly but ramps up over time for varying effects for how long the person is inside the Aura. This Aura lasts for a total of five posts, and anyone inside the aura for the full five posts remain under max effects for two more posts. Effects of this aura can not be sped up and wear off after the target exits the aura's range. Anyone who has an immunity to chakra based attacks or Acolytes are unaffected by this aura. ~1 post: The target just begins to feel the attraction, making any sensory jutsus have a lowered effect by one rank ~2 post: The target's feeling of attraction now effects their mind to the point that attacks launched at their target has decreased damage by one rank ~3 post: The feeling of attraction in the targets mind become so strong they begin to hesitate in attacks causing techs they used not to actually activate until the post after they were intended to be used (Exception Taijutsu/kenjutsu) ~4 post: The level of attraction actually forces the target to seek out the first person they see to "embrace" them and the target is unable to use chakra or energy based attacks ~5 post: The heightened levels become to much for the targets to handle actually turning them into slaves of anyone they look upon
Name: Aura of the Entertainer: Adept Classification: Ninjutsu Rank: B Class: Supp Range: AOE (100ft radius)
Description: The branch member releases this unique aura into the air around them, effecting everyone but the use within its range. Unlike the Inakamono Aura, this is strictly a chakra based aura that attacks the minds of the targets within its range. After this techs activation everyone caught inside suddenly will begin feeling strong sexual urges for everyone else within the topic. The strong attraction sets in instantly but ramps up over time for varying effects for how long the person is inside the Aura. This Aura lasts for a total of five posts, and anyone inside the aura for the full five posts remain under max effects for two more posts. Effects of this aura can not be sped up and wear off after the target exits the aura's range. Anyone who has an immunity to chakra based attacks or Acolytes are unaffected by this aura. ~1 post: The target just begins to feel the attraction, making any sensory jutsus have a lowered effect by one rank ~2 post: The target's feeling of attraction now effects their mind to the point that attacks launched at their target has decreased damage by one rank ~3 post: The feeling of attraction in the targets mind become so strong they begin to hesitate in attacks causing techs they used not to actually activate until the post after they were intended to be used (Exception Taijutsu/kenjutsu) ~4 post: The level of attraction actually forces the target to seek out the first person they see to "embrace" them and the target is unable to use chakra or energy based attacks ~5 post: The heightened levels become to much for the targets to handle actually turning them into slaves of anyone they look upon
Name: Aura of the Entertainer: Expert Classification: Ninjutsu Rank: A Class: Supp Range: AOE (150ft radius)
Description: The branch member releases this unique aura into the air around them, effecting everyone but the use within its range. Unlike the Inakamono Aura, this is strictly a chakra based aura that attacks the minds of the targets within its range. After this techs activation everyone caught inside suddenly will begin feeling strong sexual urges for everyone else within the topic. The strong attraction sets in instantly but ramps up over time for varying effects for how long the person is inside the Aura. This Aura lasts for a total of five posts, and anyone inside the aura for the full five posts remain under max effects for two more posts. Effects of this aura can not be sped up and wear off after the target exits the aura's range. Anyone who has an immunity to chakra based attacks or Acolytes are unaffected by this aura. ~1 post: The target just begins to feel the attraction, making any sensory jutsus have a lowered effect by one rank ~2 post: The target's feeling of attraction now effects their mind to the point that attacks launched at their target has decreased damage by one rank ~3 post: The feeling of attraction in the targets mind become so strong they begin to hesitate in attacks causing techs they used not to actually activate until the post after they were intended to be used (Exception Taijutsu/kenjutsu) ~4 post: The level of attraction actually forces the target to seek out the first person they see to "embrace" them and the target is unable to use chakra or energy based attacks ~5 post: The heightened levels become to much for the targets to handle actually turning them into slaves of anyone they look upon
Name: Aura of the Entertainer: Master Classification: Ninjutsu Rank: S Class: Supp Range: AOE (200ft radius)
Description: The branch member releases this unique aura into the air around them, effecting everyone but the use within its range. Unlike the Inakamono Aura, this is strictly a chakra based aura that attacks the minds of the targets within its range. After this techs activation everyone caught inside suddenly will begin feeling strong sexual urges for everyone else within the topic. The strong attraction sets in instantly but ramps up over time for varying effects for how long the person is inside the Aura. This Aura lasts for a total of five posts, and anyone inside the aura for the full five posts remain under max effects for two more posts. Effects of this aura can not be sped up and wear off after the target exits the aura's range. Anyone who has an immunity to chakra based attacks or Acolytes are unaffected by this aura. ~1 post: The target just begins to feel the attraction, making any sensory jutsus have a lowered effect by one rank ~2 post: The target's feeling of attraction now effects their mind to the point that attacks launched at their target has decreased damage by one rank ~3 post: The feeling of attraction in the targets mind become so strong they begin to hesitate in attacks causing techs they used not to actually activate until the post after they were intended to be used (Exception Taijutsu/kenjutsu) ~4 post: The level of attraction actually forces the target to seek out the first person they see to "embrace" them and the target is unable to use chakra or energy based attacks ~5 post: The heightened levels become to much for the targets to handle actually turning them into slaves of anyone they look upon
- Branch Core Abilities:
Name: Hey There Sailor Classification: Erojutsu Rank: D Class: Supp Range: Within vision range
Description: The user channels chakra until finally in a puff of smoke the user seems to disappear. The next part of this jutsu is different for each user and the italicized section here should be rewrote to depict the description. Once the smoke is cleared, either by naturally floating away or other wise, the user is revealed to have changed into the figure of a absolutely beautiful woman. The sheer shock of the appearance of this woman can stun a person for a single post, effectively immediately stopping their current actions. This tech can only be used twice before it becomes ineffective on the same target. You can increase the number of effective times based on the rank of Aura of the Entertainer, AotE Novice increases by one use, AotE Adept increases by two uses, AotE Expert increases by three uses, and AotE Master increases by four uses. Effects people regardless of sex, disposition, or sexual preference.
Name: Sweat heart Need A Little Company? Classification: Erojutsu Rank: D Class: Supp Range: Within vision range
Description: The user channels chakra until finally in a puff of smoke the user seems to disappear. The next part of this jutsu is different for each user and the italicized section here should be rewrote to depict the description. Once the smoke is cleared, either by naturally floating away or other wise, the user is revealed to have changed into the figure of a absolutely gorgeous man. The sheer shock of the appearance of this man can stun a person for a single post, effectively immediately stopping their current actions. This tech can only be used twice before it becomes ineffective on the same target. You can increase the number of effective times based on the rank of Aura of the Entertainer, AotE Novice increases by one use, AotE Adept increases by two uses, AotE Expert increases by three uses, and AotE Master increases by four uses. Effects people regardless of sex, disposition, or sexual preference.
Name: Bungee Gum I Classification: Ninjutsu Rank: D Class: Supp/Off Range: 10ft
Description: The user starts to generate an aura in much the same fashion of other Inakamono Aura techs, except they generate it either from a hand or foot. The aura compacts quickly, taking on a kind of pink cotton appearance in a very small area around the user's selected limb. Once created the user can swing the aura and it can stretch up to ten feet like a whip of sorts. After an attack the aura returns back to the user, compacting back around the chosen limb. This aura once activated lasts for three posts before the user will have to reform it.
Name: Bungee Gum II Classification: Ninjutsu Rank: C Class: Supp/Off Range: 20ft
Description: The user starts to generate an aura in much the same fashion of other Inakamono Aura techs, except they generate it either from a hand or foot. The aura compacts quickly, taking on a kind of pink cotton appearance in a very small area around the user's selected limb. Once created the user can swing the aura and it can stretch up to twenty feet like a whip of sorts. After an attack the aura returns back to the user, compacting back around the chosen limb. This aura once activated lasts for three posts before the user will have to reform it.
Name: Masterful Bungee Gum Control Classification: Ninjutsu/Fighting Syle Rank: A Class: Passive/Supp Range: N/A (increases the range of Bungee Gum to a max of 35ft)
Description: This is actually an enhancement for the Bungee Gum aura. It serves multiple purposes but is the highest form of the core Bungee Gum Aura. It increases Bungee Gum's range to a maximum of 35ft. In addition it allows a single activation of Bungee Gum to last for ten posts before having to reactivate it. Bungee Gum becomes clear and virtually invisible to normal eye sight, can still be seen/sensed with things like chakra vision, when it is compacted around the user. When it is stretched out it regains is pink cotton like appearence.
Name: Sticky Sticky Gum Gum Classification: Ninjutsu Rank: B Class: Passive Range: N/A
Description: This unique ability gives a user's Bungee Gum Aura a kind of sticky quality that can be kind of turned on and off at the user's will. When sticky it takes B-rank strength to pull something out of the aura.
Name: Young Love and an Entertainers Will Classification: Fighting Style Rank: D Class: Fighting Style Range: N/A
Description: A unique fighting style developed by Kyoshiro years ago. Using a combination of taijusu skills and Bungee Gum aura he developed this fighting style to "entertain the masses". The fighting style revolves around using Bungee Gum to spring about a fight, both increasing his speed and power of his attacks through an almost sling shot nature.
Name: Center Stage Classification: Genjutsu Rank: C Class: Off Range: Vision Range || Aura of the Entertainer
Description: This genjutsu has to major forms of activation. The first is simpy by eye sight. When the user and his target look into each other's eyes this genjutsu takes hold almost instantly. Once the genjutsu has taken hold the targets gets a kind of tunnel vision. The world around the user seems to turn black and dark and the only light seems to be a spot light, aimed at the user, that seems to come from the sky. This genjutsu can be activated a second way, by using the Aura of the Entertainer as a catalyst. This genjutsu can be activated on anyone currently effected by the aura. In addition, based on how long they have been under effect of the aura this genjutsu increases in power. If the target has been under the effects of the aura for 3 posts this genjutsu gains strength equal to a B-rank genjutsu without increasing the chakra cost. If they have been under the effects for seven or more posts this genjutsu becomes an A-rank at no more cost.
Name: Inakamono's Auditorium Classification: Ninjutsu Rank: B Class: Supplementary Range: 15 meters
Description: The user of this jutsu releases and ouderless invisible gas into the air through almost every pore in their body(can be selective. This gas once breathed in causes the target to begin laughing uncontrollably. In large doses this gas can cause the target (once started laughing) to feel short on breath and might pass out from lack of oxygen. Because the gas is formed mainly of the user's chakra it can be seen by Doujutsu(i.e. chakra sight) and also because made of the user's chakra it will have no effect on the user.
The amount of Xel you can claim per post is based on the rank of the others in the topic. Meaning if there is a D-rank and a C-rank in the topic along with you you can claim 7 Xel per post. This ammount can again be modified when you have mastered this Branches Aura. (civilians simply need one role of the rank and only their highest role counts)
Rank || Amount of Xel || Aura Mastered D-rank || 2 || 4 C-rank || 5 || 10 B-rank || 8 || 16 A-rank || 15 || 30 S-rank || 35 || 70 SS-rank || 50 || 100 SSS-rank || 70 || 140 Z-rank || 100 || 200 Novice || 7 || 14 Apprentice || 12 || 24 Adept || 20 || 40 Expert || 30 || 60 Master || 50 || 100
Last edited by Meimu on 11th July 2015, 12:05 am; edited 10 times in total | |
| | | Meimu
Posts : 2122 Join date : 2011-07-17 Age : 36
| Subject: Re: Inakamono Clan 24th June 2015, 3:30 pm | |
| This is the basic form of Aura that every Inakamono member must learn at some point - Inakamono Aura:
Name: Inakamono Aura Classification: Ninjutsu Rank: A Class: Supp Range: AOE (160ft radius) Description: The user of this jutsu can spread his chakra through the air creating a field around the user. This field around him can not be smelt or seen (unless by a doujutsu that specifically views chakra, or other enhancements to a person) by any normal means. Once released the user can home their chakra to a specific hormone. Once this is done the 'Gas' field around the user and enter a targets body to produce more of or reduce an amount of a certain hormone. This jutsu can only target five main hormones and can only target one at a time. - Simplified Rules:
{Figured it would be easier to put the 'rules' here. Plus it might be a little easier to read.}
This jutsu does not fully control a person's actions. It only controls the hormones in a person.
This jutsu effects both friend and foe. It is not selective in targets. It does not effect the user.
One Inakamono is not immune to another Inakamono's Aura but can cancel out the others Aura with their own. (Only on the same rank or higher)
The Aura is untraceable by a normal person but those with enhancements to their sense of taste/sight/smell may be able to trace the aura. (i.e. Uchiha see chakra thus can see the Aura. Inuzuka's animalistic sense of smell would pick up the Aura)
The Aura only lasts for 7 posts and after those seven posts before needing to be reactivated.
THIS TECH IN NO WAY CAN DIRECTLY KILL A PERSON. May be drive them crazy but not kill.
Effects of the Aura wear off after a person leaves the Aura or the Aura disappears. It wears off 1 post after if the target is equal rank to the user or higher. It lasts an additional post if the target is a lower rank than the user.
The effects of Aura is static and can not be 'sped up', even if two Inakamono are using the same type of aura.
The effects of Aura become permanent if a person is inside the same Aura for 14 posts.
The effects of Aura is progressive. Meaning if a person leaves the Aura and it wears off, then re-enters the aura, the effects reset back to ~1 post.
- Serotonin:
Serotonin: Serotonin is sometimes called the happiness hormone, it regulates the mood, prevents depression and makes you feel happy. Serotonin can be released by getting exposed to sunlight, by eating foods rich in carbohydrates and by exercising.
Lack: An extreme lack in Serotonin can cause extreme damage to ones mind. A lack causes the person's entire mood or attitude to be casted in a deep depression state. ***Damage refers to change in a personality or natural feeling, not "physical" damage*** ~1 post: Very minor change towards a depressive state ~2 post: Deep depressive attitude ~3 post: / ~4 Post: Depression would drive a mind to feel there is no need to act anymore ~5 Post: / ~6 post: Self destructive nature develops ~7 post: /
Excess: To much of the hormone can actually bring a person to a 'heightened state of happiness'. From here a person's body would would begin to increase its normal actions and in some times bring a persons mind to act 'out of place'. A person can feel anywhere from over excitement and hyper energetic to just simply a brightened state of mind. Excesses of Serotonin can cause how ever one's body to increase heart rate, shivers, sweating, twitching, or even over responsive reflexes. ~1 post: Minor attitude change to a slightly 'happier' attitude ~2 post: Elevated state of happiness ~3 post: / ~4 post: A person would feel as though their body just got a jolt of energy and they can do nearly anything ~5 post: / ~6 post: Highly elevated heart rate. Shivering and hard twitching would begin causing a person to have highly over responsive reflexes. A person at this stage may also be casted into a slight fever causing had sweating. ~7 post: /
- Endorphins:
Endorphins: Endorphins can make you feel good, reduce your anxiety and your sensitivity to pain. Endorphins are released by exercising
Lack: Such a lack can actually cause the body to have a heightened sense of pain. Things normally bearable would seem like its shattering your bones. Anxiety levels go up and in the a much quicker pace than an extreme excess a persons mind can develop Schizophrenia (Takes a full seven posts in the aura.) ***Does not increase damage of attacks, Simply makes a person feel more pain*** ~1 post: Little to no effect at all .internal effect no out ward expression yet. ~2 post: A person's sense of pain would become slightly elevated ~3 post: / ~4 post: Sense of pain highly elevated causing a person to feel nearly double the pain they normalcy would from anything ~5 post: / ~6 post: A person would begin to feel triple the amount of pain. Constant pain would pulse through their body simply from gravity pushing on them. ~7 post: Schizophrenia would develop
Excess: Can cause a person's mind to literally go numb. You experience a certain 'high' where your mind is perfectly focused. A person's body would feel little to no pain at all, but this all comes at a high cost. A person's mind in this state is more susceptible to false truths. Be it illusions or reality you mind all ways questions it. ~1 post: Little to no change at all (internal changes, no outward changes) ~2 post: A person would actually feel no pain from minor cuts and scratches ~3 post: / ~4 post: A person's mind would start 'losing' the sensory signals from the body, meaning a person will loose feeling in parts of their bodies like the hands, feet, ears, etc. ~5 post: A person's entire body would lose feeling. There would be no pain, no matter the damage done. ~6 post: A person's mind, in this numb state, would begin to easily accept false truths. Genjutsus would effect people in this state as though they were a rank higher. A person in this state would actually question nearly everything they see/hear. ~7 post: /
- Dopamine:
Dopamine: Dopamine helps you to feel mentally alert, lack of it might cause lack of attention, lack of concentration and bad moods. Dopamine can be released by eating foods that are rich in protein.
Lack: Dopamine can be a slightly less 'controlling' hormone. In the absence of normal dopamine levels one would begin to actually crave nearly anything they enjoy. The mind would begin to develop serious case of ADD and make it nearly impossible for one to focus on a single thing. ~1 post: Very minor cravings begin to develop ~2 post: Craving begin to take over one's mind, making it rather difficult to focus on a single target ~3 post: / ~4 post: A persons' mind switches quickly between thoughts, not only making it hard to focus but actually confuses the mind as to what the task at hand is. ~5 post: / ~6 post: A person at this stage would be forced into seeking out their personal cravings in an attempt to settle one's own mind ~7 post: /
Excess: Excess dopamine like many other hormones can eventually lead to Schizophrenia but this is in extreme amounts, and extended time (full 7 posts inside Aura.) On the short time with heightened amounts of Dopamine a person would begin to experience hallucinations and delusions. ~1 post: Very minor to little change. (mostly internal) ~2 post: A person may actually begin to hear things that aren't there, or mix up a person's words to her something no where near what was actually said. ~3 post: / ~4 post: At this point a person would begin to see/hear minor hallucinations, but nothing extreme. ~5 post: / ~6 post: The hallucinations reach their height and entire worlds may change in a person's mind. This can provoke frightening memories to be replayed or something new/completely random. All usually have a fear invoking state causing panic in a person. ~7 posts: Schizophrenia develops plaguing a person's mind to no end.
- Phenylethamine:
Phenylethamine: Phenylethamine is the hormone that results in the high feelings we get in the early stages of a relationship. Cocoa beans contain Phenylethamine, eating chocolate might be helpful too.
Lack: Unlike many other hormones phenylethamine isn't as serious in the case of loss of it. In extreme lows a human mind is believed to 'loose emotions' and people have developed a kind of self preservation like attitude in which the mind becomes self centered and they will readily abandoned love ones or anything from a past life without second thought. ~1 post: Little to no change at all .mostly internal. ~2 post: A person's emotions would begin to become slightly dull. ~3 post: / ~4 post: A person in this state would lose all feelings of emotions and become a much more 'primal' type of being ~5 post: / ~6 post: A this stage a person would develop a high sense of preservation. The only thing in their mind that matters is their own survival. They will openly use others as shields or even attack through a friend to kill a foe. ~7 post: /
Excess: On the upside though, extreme amounts of phenylethamine can actually provoke feelings of love in a person. This can cause a person to 'fall' in love with nearly anything they see. Unfortunately high doses of phenylethamine can produce ADD symptoms and cause the development that will change an attitude from protecting ones 'loved ones' to finding the next love of their life. ~1 post: Heightened feelings of love, as though a crush, develops in a person. ~2 post: This new found loved would drive a person to protect this love. ~3 post: Deep feelings of love develops taking a hard hold on the mind. ~4 post: The person's feelings of love pull to a new height as they literally begin to 'fall in love' with nearly anything they see. ~5 post: A person's mind becomes nearly addicted to these feelings of love and will actual begin to seek out a new 'love' ~6 post: At this point a person's mind is at it highest state. A person literally forgets about his past loves, and protecting them, and force them into finding another love, and another, and another, etc. It becomes nearly impossible for a person to focus on anything but finding their next love. ~7 post: /
- Ghrelin:
Ghrelin: Ghrelin is a hormone that reduces stress and help us become more relaxed. Ghrelin is released when we become hungry that's why eating too much is not always a good idea. Just eat according to your body’s needs and never fill your stomach completely in order to maintain good Ghrelin levels.
Lack: Lack of ghrelin in the body system can cause ADD like tendencies as well as an 'over full' discomforting feelings. Lack of ghrelin can all so create a kind of nervous feelings, such as 'butterflies in the stomach'. ~1 post: A person would actually develop a thought in the back of their mind that they just finished eating ~2 post: A some what uncomfortable feeling develops like a person had ate way to much ~3 post: / ~4 post: A person develops a very, all most sickly, unsettling feeling. Often times described as 'butterflies on a full stomach'. ~5 post: / ~6 post: A person would feel highly sick. Their mind develops minor ADD tendencies. A person in state may actually gag as if their body is trying to throw up their 'over full' stomach'. ~7 post: /
Excess: Excess amounts can at first calm the mind but it all so increases hunger levels in a person. At first this can seem like nothing but in the long run a person's body will begin to burn more calories causing the production of more ghrelin and thus cause more hunger. Such an extreme hunger from extreme levels of ghrelin can cause the mind to loose track of all thought and simple revert to a more primal state to fill its needs. ~1 post: Minor feelings of hunger begin to develop ~2 post: The feeling of hunger heightens. This can cause a person's stomach to growl even after they just finished eating. ~3 post: / ~4 post: The feelings of hunger become so extreme that a person would begin to find it hard to focus on the task at hand. ~5 post: / ~6 post: A person's hunger becomes so extreme that it forces a person's mind into a primal state with one thing in mind. Fill their stomach ~7 post: /
- The Inakamono Future Fortune Telling:
Name: N.A.I. Fabricated Fortune Telling Classification: Ninjutsu Rank: E Class: Passive/Elite Training Range: N/A
Description: The roots of this jutsu came from the original Inakamono's fortune tellers but with the shift in the worlds power, and the next generation of Inakamono stepping up, Fabricated Fortune Telling, or Tarot Cards of Fate, had to change or be forgotten. This jutsu like its predecessor branches off depending on the user's fate, lusk and most of all skill. Unlike its predecessor, the user must train each of the individual branches of this jutsu to be able to use them. This jutsu must first be learned before any of the others may be trained. This base is trained as though it is a B rank if trained in a solo training. If this jutsu is being taught it may be trained as though it is a D rank.
Name: NAIFFT: The Stacked Deck Classification: Ninjutsu Rank: B Class: Passive Range: N/A
Description: This is the most basice of the new age Tarot skills. The Stacked Deck technique allows the user to predict enemy movments and attacks with some very strict guidelines. First the user can only predict actions, movments,Kenjutsu, or Taijutsu attacks providing they are two ranks lower than the user's speed. Second the user can predict any other Jutsu form providing the jutsu is three ranks lower than the user. Third the user can predict a person's KKG providing the target is two ranks lower than them and the user has encountered the KKG before.
Name: NAIFFT: La Chance (The Fool) Classification: Medical Ninjutsu Rank: B Class: Supp Range: 30m
Appearance: Description: A delirious man has a rabbit-headed demon on his back, holds another rabbit-headed demon by his left foot as it hangs from his neck, and has a severed rabbit-demon head on top of his head. All the rabbit demons have four-leafed clovers in their mouths.
Description: The user focuses chakra into their finger tips, then shapes the chackra into a physical form of a card in their hand. Once the card is formed the user either absorbs the card into their body or throws it at their target, and once it makes contact with its target it is absorbed into their body. Once the card is absorbed the it heals and restores chakra or energy equal to one rank lower than the user. This jutsu costs chakra equal to one rank higher than the user if used on their self but costs equal rank chakra if used on another person. If used on another person the absorbtion of the user's chakra upsets their bodies preventing them from using chakra or energy based attacks but because of the chakra disruption can break genjutsu equal in rank to the amount of chakra used.
Name: NAIFFT: Le Grand Livre Classification: Ninjutsu Rank: C Class: Offensive Range: 30m(throwing range not explosion range)
Appearance: A closed book surrounded by chubby little demons with bestial features and animal heads.
Description: The most basic offensive form of card in the NAIFFT. The user focuses chakra into their finger tips, then shapes the chackra into a physical form of a stack of ten cards in their hand. Each of the cards act simular to explosive tags in the sense they blow up on comand by the user. Each card can only deal a maximum of D-rank explosive damage on their own with a 5m blast radius. They can how ever be combined together to increase their damage. Merging two cards together can cause up to a C rank damage with a 10m blast radius. You can not merge more than two cards.
Name: NAIFFT: Le Vicaire Classification: Ninjutsu Rank: D-B Class: Supp Range: 30m
Appearance: A tonsured old man in priest's robes who sits between a lion on his right and a sheep on his left. Wrapped around his body is a two-headed dragon whose heads are fighting with each other.
Description: Torn between chaos the Le Vicaire is a disarming card in the NAIFFT. The user focuses chakra into their finger tips, then shapes the chackra into a physical form of a card in their hand. The user then throws the card at the intended target. The card deals no damage to the target but instead heavily weakening the strength of defenses. A target hit by the card loses defense tiers equal to the amount of chakra put into the card, D=1rank, C=2ranks, B=3ranks. An object/weapon hit with the card will also be weakened so that an attacks can break it easier using the same scale as above.
Name: NAIFFT: La Lune Noire Classification: Ningenjutsu Rank: C {D-S} Class: Supp Range: 30m
Appearance: A black moon with a malevolent face is sucking three frightened souls into it. It is surrounded with globs of protoplasm, presumably previous victims.
Description: A powerful genjutsu created from the card that can be cast on the target through either touch or sight. The user focuses chakra into their finger tips, then shapes the chackra into a physical form of a card in their hand. The user then either throws the card or pulls on the corners stretching it out tripling its size to trigger the genjutsu by looking at the card. Once the genjutsu is activated the target becomes paralyzed in place. A huge shadow gets casted over the target as a moon appears directly over head. The moon starts to glow and the target fully believes that the moon is draining their life force from their paralyzed helpless bodies. The genjutsu can be increased in strength by using more chakra to cast it. Trained as a C rank, chakra cost equal to rank used.
Name: NAIFFT: L'Archange Classification: Ninkenjutsu Rank: C Class: Supp Range: N/A Appearance: The Archangel Michael casting Lucifer out of heaven.
Description: The second most basic offensive card of the NAIFFT. The user focuses chakra into their finger tips, then shapes the chackra into a physical form of a card in their hand. The user then pulls on the card extending its length to around two foot. The card then reforms and shapes its self out into the shape of a sword unique to the Inakamono. The sword of chakra can be destroyed with an equal rank chakra based attack. The chakra blade allows the user to bypass Drank physical defenses. The blade can also hit normally intangible things.
Name: NAIFFT: Le Juge Classification: Ningenjutsu Rank: B Class: Supp Range: N/A
Appearance: A robed skeletal figure with a scythe raises it to strike.
Description: A rather basic genjutsu. The user focuses chakra into their finger tips, then shapes the chackra into a physical form of a card in their hand. The user then tugs on the corners of the card increasing its size to about that of a normal door and when looked upon the target is trapped into a genjutsu. With the genjutsu activated the card slide open as if it was a door and the robed figure steps through and onto the battle field to fight along side the user. The robed figure deal mental damage with all of their attacks. It can not be destroyed but disappear when the genjutsu is broken. The figure have tiers equal to the user.
Name: NAIFFT: La Mort Classification: Ningenjutsu Rank: A Class: Supp Range: N/A
Appearance: A robed skeletal figure with a scythe raises it to strike. Behind him stands a serpent-like man in a similar robe armed with a similar scythe who is preparing to strike him down.
Description: The user focuses chakra into their finger tips, then shapes the chackra into a physical form of a card in their hand. The user then tugs on the corners of the card increasing its size to about that of a normal door and when looked upon the target is trapped into a genjutsu. This genjutsu is almost the exact same as Le Judge but stronger. It releases two figures from the door when activated. The two figures deal mental damage with all of their attacks. They can not be destroyed but disappear when the genjutsu is broken. The figures have tiers equal to the user.
Name: NAIFFT: Le Sorcier Classification: Fuuininjutsu Rank: A Class: Supp/Off Range: 30m
Appearance: A robed man with cat-like features plays with a mouse he holds up over his face in his claws before he swallows it.
Description: This card is one of the more advance offensive cards in the NAIFFT. The user focuses chakra into their finger tips, then shapes the chackra into a physical form of a card in their hand. Once the card is formed its used as a kind of shield for a single chakra based ranged attack. It absorbs the attack providing it is A rank or lower. If the attack is S rank the card blocks the attack by attempting to absorb the chakra, but in failing to do so explodes creating a C rank explosion, with a 10m blast radius. If an A rank or lower attack is absorb the card can be retieved and treated like an explosive tag. The user can force it to explode on command. The explosion is equal to the absorbed attack and has the element of the absorbed attack. Cards expire and explode after four posts creating only a D rank explosion, with a 5m radius and the element of the absorbed attack. While an attack has been absorbed a reserve chakra cost equal to the absorbed jutsu is pulled from the user's maximum chakra pool until the card is destroyed. Elementless jutsus can not be absorbed and thus are just blocked by this card. {blast radius D:5m, C:10m, B:20m, A:30m}
- Musician Skills (Guitar Focus):
Each of these can easily be adapted to fit any instrument a person wants Name: Halifacation (Sample Song)Classification: Kenjutsu Rank: D Class: Supp. Range: Anything with in hearing range (depends on terrain) Description: This song does often produce an increased heart rate in targets that in turn produces panic in low ranking opponents (Low chuunin and down) causing them to make mistakes in combat. This song last a normal of 12 posts but once started can be extended untill the user feels the need to change tunes. Name: REM (Sample Song)Classification: Kenjutsu Rank: C Class: Supp. Range: Anything with in hearing range (depends on terrain) Description: In addition this causes anyone within the songs range to see after images of any melodic puppets making it extremely hard for them to keep up with their movments. People with doujutsu designed to track the movments of objects are not as affected by the after images as a normal person. This song lasts at least ten posts but may be extended as needed. Name: Drifting (Sample Song)Classification: Kenjutsu Rank: C Class: Supp. Range: Anything with in hearing range (depends on terrain) Description: Memiu uses his insrtument to play a melody that affects everyone within ears range. Drifting is a melody that naturally increases the speed of everyone within range by one rank. Both friends and enemies are affected by this tech. This skill also has a secondary effect. It subconciously forces everyone with in range to act on the down beats in the song. This allows the user to evade much easier knowing when the attacks will be coming. This does not give perfect dodge just a better chance of dodging. The song its self lasts seven posts(everyones not just the users) before it either has to be started again or a new song is started. Name:Art of Motion (Sample Song)Classification: Kenjutsu Rank: B Class: Supp. Range: Anything with in hearing range (depends on terrain) Description: Memiu uses his insrtument to play a melody that affects everyone within ears range. This song naturally increases the dodge speed of everyone in hearing range. This both allows the targets to see attacks comeing seconds earlier but in creases their speed by two ranks in a short burst to dodge the attacks. This speed end immediatly after the user feels as though he has successfully dodged the attack. The song its self lasts seven posts(everyones not just the users) before it either has to be started again or a new song is started. Name: Rylynn (Sample Song)Classification: Kenjutsu Rank: A Class: Supp. Range: Anything with in hearing range (depends on terrain) Description: Memiu uses his insrtument to play a melody that affects everyone within ears range. This tech is a provoking tech that brings up feeling of regret in the user over past failures or past memories. This forces them to pour in twice as much power into their abilities. The targets speed and strength are increased by one rank and their chakra costs for tech's increase by one but the damage of any tech is decreased by one rank. Taijutsu and Kenjutsu skills are decreased by one rank in strength as well. The song its self lasts seven posts(everyones not just the users) before it either has to be started again or a new song is started. Name: Studio n.5 (Sample Song)Classification: Kenjutsu Rank: B Class: Supp. Range: Anything with in hearing range (depends on terrain) Description: Memiu uses his insrtument to play a melody that affects everyone within ears range. This song decreases the speed of everyone within its range by two ranks and their stregth by one rank. It often provokes feeling of weakness as though their physical energy is drained from their body. This song only lasts for five posts (or if more than five posts happen before the user it will last till the users next post) and is ofted followed up by Studio n.4 Name: Studio n.4 (Sample Song)Classification: Kenjutsu Rank: A Class: Supp. Range: Anything with in hearing range (depends on terrain) Description: This song has different effects depending on how played. If played by its self it will decrease the speed of eveyone in the area by two ranks and their strength by two ranks. If this song is played immediatly after Studio n.5 it continues Studio n.5's effects as well as decreaseing their speed and strength another rank and their endurence by two ranks.
- Dancer Skills:
Name: Lover's Embrace Classification: Ninjutsu/Fuuinjutsu Rank: D Class: Sup/Passive Range: Direct Contact
Description: This jutsu is the way for a dance to not their allys. A rather simple tech that is often over played by the user a bit. The user mearly has to touch the targeted person, and their body memorizes that person's chakra nature for a short time. The user does not gain a chakra element from these people or anything. They mearly memorize what the targets presence on the battle field is like. This tech lasts only through a single topic and has to be reused on targets in different topics. Once a person has been touched and memorized by the user, they become an "Ally". This gives the targeted the person the alternate effects of the Dancer skills.
Name: Lullaby Classification: Ninjutsu Rank: D Class: Off/Sup Range: 30m
Description: The user begins this skill with a simple clap. Once activated the people within thirty meters of the user will hear a calming music. A soft pink fog appears on the ground with in the 30m area. The user must constantly be dancing for this tech to remain active. A target inside of the 30m area will fall asleep in 7 posts as AS, 10 posts as genin, 12 posts as Chuunin, 14 posts as Jounin, and 15 posts as Sannin. The targets put to sleep by this tech will fall under a kind of genjutsu the longer they remain asleep in this jutsu. Every five posts their mind is trapped in a higher and higher ranked genjutsu, starting at D rank after the first five posts, and capping out at S rank. Allys are uneffected by this skill.
Name: Eternal Chaos Classification: Ninjutsu Rank: C Class: Off/Sup Range: 30m
Description: The user begins this skill with a simple clap. Once activated the people within thirty meters of the user will hear a hard electric guitar rift, that continues on into a hard rock style of a song. While the user has this tech active, floating stones of red, blue, yellow, and red float about two foot off the ground. These stones are intangible and a person can float directly through them. These stones have no effect at all but mark the area of effect. The user must constantly be dancing for this tech to remain active and will remain active untill they stop dancing. Targets inside this jutsu's range will have their defenses lowered by one rank every three posts. This means defensive teirs drop, defensive jutsu drop, and the targets will take a rank more damage from attacks if they have no defense teirs. Allys are uneffected by this skill.
Name: Service For You Classification: Ninjutsu Rank: C Class: Off/Sup Range: 25m
Description: The user begins this skill with a simple clap. Once activated the people within twenty-five meters of the user will hear a hard a peacful and calm string orchestra song.. Soft green glowing streamers float in spirals up to three feet above the ground marking this tech's aoe. The user must constantly be dancing for this tech to remain active and will remain active untill they stop dancing. The streamers are intangible and have no real effect. Allys inside of this area will have a C-Rank of chakra restored to them every three posts. Enemies inside of the area will have a D-Rank of chakra drained from them every two posts.
Name: Fortune's Kiss Classification: Ninjutsu Rank: D Class: Off/Sup Range: 30m
Description: The user begins this skill with a simple clap. Once activated the people within thirty meters of the user will hear a pleasent love song, accented mainly by clarinet. Hot pink hearts appear floating around the user, marking the aoe. The hearts are intangaible and have no real effect but to mark the area. The user must constantly be dancing for this tech to remain active and will remain active untill they stop dancing. A target inside of this skills range will have the speed and power of all their Taijutsu or Kenjutsu skills drop by a rank. An ally inside of this skills range, will take a rank less damage from all attacks and have the power of all their skills increased by one.
Name: Invulnerable Siegfried Classification: Ninjutsu Rank: C Class: Sup Range: 30m
Description: The user begins this skill with a simple clap. Once activated the people within thirty meters of the user will hear a very triumphant sounding song as though marching back from war. Large blue waves of light stretching up to eight foot off the ground. The user must constantly be dancing for this tech to remain active and will remain active untill they stop dancing. This skill has no effect on targets or allys. Any elemental jutsu that enters this area will drop in power and speed by two ranks instantly. Non elemental jutsus are unaffected by this jutsu.
Name: Drum of the Battlefield Classification: Ninjutsu Rank: C Class: Sup Range: 30m
Description: The user begins this skill with a simple clap. Once activated the people within thirty meters of the user will hear a heavy drum song, accented by brass horns, that sounds as though a person is marching to war. Soft blue music notes appear and float in the area marking this jutsus area. The user must constantly be dancing for this tech to remain active and will remain active untill they stop dancing. This skill is a rather unique one for a dancer. A target in the area feels a deep and horrible fear of the dancer, so much their body will actually avoid looking at the dancer. An ally in this jutsu will have all of their attacks's power and speed increased by one rank.
Name: Loki's Veil Classification: Ninjutsu Rank: C Class: Def Range: 20m
Description: Description: The user begins this skill with a simple clap. Once activated the people within twenty meters of the user will hear a heavy electric guitar leading into a heavy metal song. Dark blue waves of light, as high as eight feet, mark this jutsu's aoe. The user must constantly be dancing for this tech to remain active and will remain active untill they stop dancing. This jutsu negates all jutsus inside the aoe equal to or lower than a rank above the user. Taijutsu and Kenjutsu attacks have their speed dropped by two ranks and their power dropped by two ranks but are not cancelled. This affects both targets and allys.
Name: Moonlit Well Classification: Ninjutsu Rank: B-SSS Class: Sup Range: 15m
Description: The user begins this skill with a simple clap. Once activated the people within thirty meters of the user will hear a soft love song. This jutsu only effects the user and one ally. The two of them are surrounded in a large light pink sphere. The user must constantly be dancing for this tech to remain active and will remain active untill they stop dancing. This pink sphere bounces all offensive attacks two ranks higher than either the user or the targets ally. The sphere can be shattered with an any jutsu it can't bounce back or when the user and the target ally are seperated further than 15m.
Name: Reverberation Classification: Ninjutsu Rank: D Class: Sup/Off Range: 50m
Description: The user releases a loud note from deep in their throat. The note may be heard from a great distance away but the actual jutsu is directed in a straight line to the target. When the sound connects with the target, usually the ground, a large soft purple musical note appears floating just over the target. The note is intangible and can not be destroyed. The note has no real effect on its own and will last for ten of the user's posts before disappearing. If a person or animal touches one of these musical notes it will trigger an explossive sound wave that deals damage equal to the user's rank. If the user is B-rank or high, the reverberations can cause temporary deafness from the explosion. If the use is of S-rank it can shatter ear drums. If a reverberation hits a person or animal, it can stun them for one turn as long as the target is a rank bellow the user.
Name: Dominion Impulse Classification: Ninjutsu Rank: C Class: Off Range: 100m
Description: The user lets out a extremely loud note, that if used within ten feet of a target can make them completely deaf for two turns. The note sets off all Reverberations off at once and increases their explosive power by one rank.
Name: Natural dancer Classification: Specialized Training Rank: C Class: Passive Range: N/A
Description: Being a born dancer, with a high musical talent, and having Blanka's years of experience keeping others, mostly himself really, entertained, the user has a high passion for her dancing arts. The users Dancing skills C-Rank or bellow become passive jutsus to her. In addition all other dancing skills cost one rank less chakra.
- Masquerade Skills:
Name: Masquerade - Enervation Classification: Fuinjutsu Rank: D Class: Supp. Range: Within 3ft
Description: The user claps their hands to gether in the face of the opponent. A small cloud of seemingly harmless dust escapes their hands and without harming or even without the target knowing the dust forms on the targets face. The dust paints a blank face on the opponent and will last for five posts. Water or normal means will not remove the dust. During this time no other masquerade skill may be used on the target. It lowers the force of opponents attacks, not the chakra cost, by one rank. If the target is of a higher rank than the user this skill lasts one less turn. ex. User is genin, target is chuunin so skill only lasts 4 turns.
Name: Masquerade - Gloomy Classification: Fuinjutsu Rank: D Class: Supp. Range: Within 3ft
Description: The user claps their hands to gether in the face of the opponent. A small cloud of seemingly harmless dust escapes their hands and without harming or even without the target knowing the dust forms on the targets face. The dust paints a gloomy face on the target that will last five turns. Water or normal means will not remove it. During this skills time no other masquerade skills can be used on the target. It lowers the speed of both the target and any skill they use by one rank. If the target is of a higher rank than the user this skill lasts one less turn. ex. User is genin, target is chuunin so skill only lasts 4 turns.
Name: Masquerade - Ignorance Classification: Fuinjutsu Rank: D Class: Supp. Range: Within 3ft
Description: The user claps their hands to gether in the face of the opponent. A small cloud of seemingly harmless dust escapes their hands and without harming or even without the target knowing the dust forms on the targets face. The dust paints a curious face on the opponent and will last for five posts. Water or normal means will not remove the dust. During this time no other masquerade skill may be used on the target. It causes the target to have to use a minute amount of extra chakra to use any skills, about half a D rank amount of chakra. If the target is of a higher rank than the user this skill lasts one less turn. ex. User is genin, target is chuunin so skill only lasts 4 turns.
Name: Masquerade - Laziness Classification: Fuinjutsu Rank: D Class: Supp. Range: Within 3ft
Description: The user claps their hands to gether in the face of the opponent. A small cloud of seemingly harmless dust escapes their hands and without harming or even without the target knowing the dust forms on the targets face. The dust paints a yawning face on the opponent and will last for five posts. Water or normal means will not remove the dust. During this time no other masquerade skill may be used on the target. This face causes a delay in the targets techs that are not taijutsu or Kenjutsu. If the target is of a higher rank than the user this skill lasts one less turn. ex. User is genin, target is chuunin so skill only lasts 4 turns.
Name: Masquerade - Unlucky Classification: Fuinjutsu Rank: D Class: Supp. Range: Within 3ft
Description: The user claps their hands to gether in the face of the opponent. A small cloud of seemingly harmless dust escapes their hands and without harming or even without the target knowing the dust forms on the targets face. The dust paints a laughing face on the opponent and will last for five posts. Water or normal means will not remove the dust. During this time no other masquerade skill may be used on the target. During this time every other skill the target uses will fail, and the chakra wasted. If the target is of a higher rank than the user this skill lasts one less turn. ex. User is genin, target is chuunin so skill only lasts 4 turns.
Name: Masqurade - Weakness Classification: Fuinjutsu Rank: D Class: Supp. Range: Within 3ft
Description: The user claps their hands to gether in the face of the opponent. A small cloud of seemingly harmless dust escapes their hands and without harming or even without the target knowing the dust forms on the targets face. The dust paints a crying face on the opponent and will last for five posts. Water or normal means will not remove the dust. During this time no other masquerade skill may be used on the target. During this time any damage the target takes will be doubled. If the target is of a higher rank than the user this skill lasts one less turn. ex. User is genin, target is chuunin so skill only lasts 4 turns.
Name: Body Painting Classification: Ninjutsu Rank: C Class: Supp. Range: within 5m
Description: The user claps his hands several times above their selves spreading a dust out into the air. The dust at first has no effect to anyone or anything. A post after this tech is used anyone that was within its range will loose their sight for two turns.
Name: Clown trick Man Hole Classification: Ninjutsu Rank: D Class: Trap Range: Directly under the target
Description: This skill can be activated with a touch to the ground or a simple as with their feet on the ground. Bellow the user the ground compacts without any way of actually knowing it. It creates a hole about ten feet deep and about two four wide. Once the user leaves the position, the ground retains about a half inch of the ground as a cover but the second anyone but the user steps on it the cover over the whole falls through.
Name: Chaotic Panic Classification: Fuinjutsu Rank: B Class: Supp. Range: 30m around the seal
Description: The user places a seal then any skill two ranks higher than the user's rank or lower has their targets changed from their intended position. ex. User is chuunin so S rank atacks are rerouted from their targets. This skill only affect ranged skills and does ignore natural law. Taijutsu and close rang Kenjutsu skills are not effected by this skill.
- Unique Inakamono Volumes (Shuin Branch only):
Name: Chaos Volumes Classification: FuinVoid Tech Rank: B Class: Supp Range: N/A
Description: A personal version of the Inakamono Volumes. After having gained new abilities from becomes an Acolyte, Mat developed this form of Inakamono Volumes to substitue in place of normal books for his use. These new books have three hundred pages each, and any text wrote into the book, only be comes visible when in the hands of an Acolyte. In anyone else's hands the books appear blank and empty.
- Unique Aura's:
Each unique aura must be taught by its creator for others to learn it
Name: Aura of a Servant Creator: Matsuigen Inakamono Classification: Void Tech Rank: B Class: Off/Supp Range: AOE (120/1200)
Description: This technique like many others of the Inakamono family, disperses an aura into the area around the user. This Aura was created by Mat, after becoming an Acolyte. The aura its self is created by a near invisible void energy produced by Mat's body. The aura is odourless and clear making it very hard to detect. Unlike other aura versions Aura of a Servant adds to its abilities by also being even harder to detect with chakra vision, because it is crafted with void energy. Abilities like the Nai-Me can detect it because it does create a gaseous type of aura that moves across the area. The Aura has two major effects. One is an inherited type of effect because of the void energy used to create it. Void Energy destroys normal chakra and chakra based attacks used within the aura will have their power lowered by one rank for every turn they are exposed to the aura. The main purpose of the is, like most other aura's, a time delayed effect. The longer a person remains inside the aura the stronger the effects of the aura and eventually if a person is inside of the aura for the full seven posts it is active will have its effects empowered for three more posts. Aura of a Servant installs fear into its target while at the same time creating a kind of forced tunnel vision. The longer a person is inside of the aura the more this effect stacks, till finally paralysing a person out of pure fear alone. This aura can effect friend foe or ally within its range regardless of race/class unless a person has a way to negate the effects of void chakra. The aura count decreases by one for each post outside of the aura's range. ~post 1: The first post inside the aura has no apparent effect on the target ~post 2: The fear begins to set into the person's mind, like a whisper in the back of their head warning the target to avoid this area. ~post 3: The tunnel vision begins to set in at this point. The target will find it very hard to look anywhere but directly at the user. ~post 4: The fear level increases, causing a person to flinch in their physical attacks on the user, causing their damage to decrease by one rank. (This is all attacks that require direct contact with the target: Rasengan, Chidori, Taijutsu, Kenjutsu, etc. True All Tai users who have trained a tech to its maximum can not have its damage decreased) ~post 5: The tunnel vision tightens up, actually making the world around the target turn darker, nearly forcing them to keep their eyes directly on Mat. ~post 6: The fear heightens to an extreme level, dropping the effectiveness of physical attacks by two ranks against the user. In addition at this level in the aura the targets will feel as though there will be no escape kicking in their basic fight/flight reflexes. ~post 7: The world around the target fully turns dark, and the only thing the target can see is the user. ~After 7 posts: If a target is within the aura for seven total posts the target's body will seize up preventing them from moving at all, and plaguing their mind with the highest levels of fear a person can experience. This effect lasts for three posts and each post the target receives a D-rank of mental damage.
- Other:
Name: Inakamono's Hate Spikes Classification: Ninjutsu/Genjutsu/Void Tech Rank: D Class: Supp Range: N/A
Description: Inakamono Aura's were intended to be an over time effect over an area. Often times this forces most Inakamono Members into a stalling role in combat, keeping their target within their range. However this ability allows for the creation of tools to assist an Inakamono in maximizing their aura's effects. Through a 50 word training an Inakamono member can create needles (senbon) created purely of their aura of choice, after learning this tech. Each of these needles disperse (they break essentially) after being stuck into any living thing, instantly granting one to the post count of auras. A totally of four can be created each day in place of the person's daily training. An Inakamono can carry as many needles as possible on them. Needles can only be created from aura's a person actually has learned. A person can carry as many needles as possible, each needle is equal in weight to a shuriken. Aura's that have both an increase and a decrease effect can create needles to increase or decrease but ultimately they only have one effect.
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