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| Suo's Puppets | |
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Hatta
Posts : 2143 Join date : 2011-02-27 Age : 30
| Subject: Suo's Puppets 17th June 2011, 4:57 pm | |
| Puppet Name: Shiroi akuma (The White Demon) Size: Humaniod Appearance:- Spoiler:
Arsenal:Due to a flexible joints it has two faces which each have an ability of it's own. The body can stand upright and fight but when rushing it can get on all six and run like an insect. The Maiden (the smile): From the cold holes in it's face it can spew an colorless poison which causes the opponent to after a while becomes completely paralyzed. Each hit of this poison will subtract it by 3. (15 post till total paralysis) The Oni (The skull): Can open it's mouth to fire poisoned kunais at the enemy. The Poison causes the opponents body to go numb and not realize what damage has been done to them for a short while, if shot with more of the poison it will just keep prolonging the poison. (5 post + 5 more per hit.) Has a very fragile body so can be separated easily. Once broken their is a steel wire that if the pieces fall off the puppeteer can piece it together again. Good for a sneak attack. ADDED MODIFICATIONS The Maiden can now spew a strong acid which can eat away at the skin and muscle tissue. Can spread about 10 meters. (Last 5 post, Post 1-3 starts to eat away at skin, post 4-5 goes after muscle tissue) Each arm have flashbangs/Smokebombs stored within each arm which it can throw at any time. (4 in each arm 24 in total of each.) *********************** - A Testament:
- What a terrible night for a curse...:
Last edited by Hatarou on 17th October 2012, 7:06 pm; edited 5 times in total | |
| | | Guest Guest
| Subject: Re: Suo's Puppets 17th June 2011, 6:27 pm | |
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| | | Hatta
Posts : 2143 Join date : 2011-02-27 Age : 30
| Subject: Re: Suo's Puppets 5th November 2011, 4:20 pm | |
| Puppet Name: Shiroi Kumo(The White Spider) Size: Humaniod Appearance:- Spoiler:
Arsenal:Within the puppet's devoid lifeless eyes contain a a seal that if an enemy looks into her eyes locks the opponent into an illusion where a beautiful priestess is begging for help and will constantly badger them, leaving them more or less open. (Last 3 posts) On the puppets back are eight long blades which the puppets uses to move around and hold opponents. It can pierce easily through flesh and even pierce through defenses of equal ranks as the user. On the arms of the puppets it has small slits that can shoot poisoned needles that are a slow acting poison. The poison works to completely immobilize the enemy that hits it. (20 posts till poison active, 2 post deduction for each poison needle hit with.) Added Modifications: * On the 'legs'(blade like apparatuses) of the spider their are slits that shoot steel wire and can be used like spider web as in it can trap/wrap opponents in it, requires A rank strength to break out of it. * Once broken their is a steel wire that if the pieces fall off the puppeteer can piece it together again. *********************** - A Testament:
- What a terrible night for a curse...:
Last edited by Seth on 21st May 2013, 9:30 am; edited 4 times in total | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Re: Suo's Puppets 5th November 2011, 4:23 pm | |
| Approved. But it is an illusion not a genjutsu. Unless you make a genjutsu to go along with it because non human puppets can't use any jutsu tech that the user doesn't possess. *********************** - Past is Past:
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| | | Hatta
Posts : 2143 Join date : 2011-02-27 Age : 30
| Subject: Re: Suo's Puppets 4th December 2011, 3:44 am | |
| Puppet Name: Shiroi Hansha (The White Reflex) Size: Humaniod Appearance: - Spoiler:
Arsenal: Being of the white puppet line, Hansha too, if broken can easily be fixed together again due to steel wires that connect each limb to each other. The Blade of Hansha, as well as the tail and spikes, is laced with highly potent poison that if cut with shall kill it's enemy within a set amount of time. (30 post minus 5 per hit) Due to Hansha's weird body structure it is very quick and can react more quickly as well as travel faster than any of the other natural puppets in the Shiroi line. (Travels a rank above the user ) On the back of Hansha lay several spikes with large holes in them, Once the right movement is done, a large cloud of poison spurt out of the holes of Hansha and cover the area around it. The poison work on immobilizing the enemy. (20 post until paralyzed, minus 4 per post in the cloud) MODIFICATIONS * The Spikes on the Hansha's back are filled with several explosive Kunai and it can shoot several of them at every direction, Coated in poison as well just in case. The poison also leaks into the explosion and spreads poison throughout the field. (Same Highly potent poison as the sword so works with the post, 30 post till death minus 2 per post though) *********************** - A Testament:
- What a terrible night for a curse...:
Last edited by Hatarou on 11th April 2013, 11:33 am; edited 2 times in total | |
| | | Hatta
Posts : 2143 Join date : 2011-02-27 Age : 30
| Subject: Re: Suo's Puppets 4th December 2011, 9:16 am | |
| Puppet Name: Shiroi Kimera (The White Chimera) Size: Medium Appearance: - Spoiler:
Arsenal: Being of the White puppet Line, Kimera is easily repairable even in the midst of battle. Due to the steel wires holding the limbs in place. Due to it's large size, Suo is able to ride in and control Chimera from the inside. Due to being a mainly defensive puppet, it takes an A-Ranked attack until it is broken. The head of the puppet has a flame thrower which spews out hot fire out toward the opponent. (5 meter distance)(C-S rank flames) The tail head of the puppet can shoot highly pressurized water at the opponent which if the flamethrower was used first, than than water does more damage. (10 meter distance)(C-S rank when used by itself, B-SS if used on a heated item) MODIFICATIONS * Chimera bangs it's tail on the ground and sends forth a loud sonic vibration (like banging a tuning fork) which will disperse and when heard by the enemy it will mess with the fluids in the ear and will temporarily stun the opponent giving them large headaches and loss of balance (Last one post) * The tail of Chimera is able to shoot a slick oil which it uses to boosts the power of it's flame thrower(By one rank). Though can be used for other things oil can be used for such as fueling and other uses. * Extra padding enabled, now can defend up to S ranks *********************** - A Testament:
- What a terrible night for a curse...:
Last edited by Hatarou on 19th March 2012, 10:56 pm; edited 4 times in total | |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Re: Suo's Puppets 4th December 2011, 1:52 pm | |
| Approved *********************** - Past is Past:
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| | | Hatta
Posts : 2143 Join date : 2011-02-27 Age : 30
| Subject: Re: Suo's Puppets 19th March 2012, 11:00 pm | |
| Puppet Name: Shiroi Sukafu (the white scarf Size: Humanoid Appearance:- Spoiler:
A tad more wooden Arsenal:Belonging to the white puppet line, Once broken their is a steel wire that if the pieces fall off the puppeteer can piece it together again. Their are large amounts of wire hidden in her arms so now Her attacks come with wires, so they can be controlled instead of just end up flying. Or can be used to entangle enemies. (Require B rank to become free) Can shoot several poisoned senbon for her hands, which the poison allows for a painful burning sensation to be felt in the area the senbon entered. - taijutsu:
Name: Inhuman Strength Classification:Kekkai Genkai Rank:B-Rank Class:Supplementary Range:N/A
Description: The Dakar are not human and now they have made that clear. This justu allows the Dakar to smash through B-rank defensive structures with brute strength as well as uproot trees and do other things which require that amount of strength.
Name: Hot Blood. Classification:Taijustu Rank:C-S rank Class:Passive Range:Self
Description: Uma's body in constantly coursing itself with her Scorch release chakra giving her body an unnatural body temperature as well as pumping it full of adrenaline allowing her to have all of the passives equal to her rank. In addition when cut her blood is scalding and has the ability to melt through metals like copper and he body heat only gets higher the longer the fight goes on. In 10 posts her blood can melt through iron and steel, in 20 posts her body becomes hot enough to scald an opponents with contact, in 30 posts her body becomes hot enough to steam away moisture in the air as well as evaporate liquids upon contact.
Name: Meteor Shards. Classification: Fighting Style Rank:C-S rank Class:Offensive Range:Short Range
Description: A unique fighting style developed by Uma as she adapted her Hot Blood into her life release techniques. Due to that Uma's life release varies completely from typical life release in that her bones appear black and are at high temperatures which can deal B-rank damage at 10 posts, A-rank damage at 20 posts, S-rank damage at 30 posts. She usually causes her bones to rupture through her skin to attack opponents in short range her blood naturally cauterizing the wound's produced by these ruptures so she doesn't have to worry about bleeding out from her own techniques.
Name:Scorching Palm Classification:Fighting Style Rank:C-S rank Class:Supplementary Range:Mid Range
Description: By twisting her arms Uma has created unique fighting style which revolves around heating the moisture and molecules in the air to simulate the same conditions made by high speed movement allowing her to set the air ablaze or rapidly condense the moisture in the air creating water form the moisture in the air. Due to these effects they can not be stopped by Void chakra or Null cloaks as it is not chakra being used to give off these techniques. Weather conditions greatly affect this fighting style as if there is humid conditions the Moisture Palm techniques will be treated as a rank higher, if their are dry conditions like in a desert the Friction Palm techniques will be treated as a rank higher. If near sources of heat like a volcano,near lava or near fire the Friction Palm techniques will be treated as two ranks higher and If near sources of water or if its raining the Moisture Palm techniques will be treated as Two ranks higher.
Name: Friction Palm: Burning Jab Classification:Taijustu Rank:C-S rank Class:Supplementary/Offensive Range: Short
Description: Uma condenses the Scorch release chakra in her body into her fists and begins to twists her arms at high speeds her fists giving off sparks as they begin to simulate air friction. She then moves quickly and punches forward her fist bursting into flames delivering a powerful straight which has the ability to scorch the moisture out of the area hit with repeated strikes the opponents body emitting steam from the part of their body hit.
Name: Friction Palm: Moisture Flow Classification:Taijustu Rank:C-S rank Class:Supplementary/Offensive Range: Short
Description: Uma condenses the Scorch release chakra in her body into her fists and begins move her arms in a flowing motion water condensing around them. She then moves her arms in fluid motion sending out jabs of condensed moisture which are launched at opponents dealing C-rank damage and have the ability to pierce through defensive techniques as she uses water pressure to dent her way through things.
Name: Friction Palm: Atmosphere Classification:Taijustu Rank:C-S rank Class:Supplementary/Defensive Range: Short
Description: Uma condenses the Scorch release chakra in her body into her hands and then claps them together releasing a field of heat which simulates the friction that comes from the atmosphere when a meteor falls to earth serving as a perfect defensive shield as techniques are burnt by friction not only slowing them down by one rank. But also blocking techniques equal to the Uma's rank.
Name: Meteor: Drizzle Classification: Ninjutsu Rank:C-S rank Class:Offensive Range:Long
Description: Uma releases multiple (10) rods of bone from both of her arms while making a swiping motion. These rods travel at Swift release and can pierce through C-rank defenses. Due to them deriving from Meteor Shards, depending on how many posts the damage they can deal varies from C-S however the piercing remains the same.
Name: Meteor: Drizzle Spark Classification: Taijutsu Rank:C-S rank Class:Offensive Range:Long
Description: An add on to Meteor: Drizzle, in which she spins her arms before releasing the bones so that when released they "spark" as the friction causes them to ignite allowing them to pierce through up to B-rank defenses. The other effects stay the same and this jutsu can only be used on Meteor Drizzle.
Name: Moisture Palm: Boiling Burst Classification:Taijustu Rank:B-S rank Class:Supplementary/Offensive Range:Mid Range
Description: Uma swirls her arms around her body while coursing her Scorch release chakra into her arms generating swirls of moisture around both of her arms. She then puts both hands in front of her while twisting her arms rapidly the moisture gathering into two separate orbs of rapidly heating water. Clarissa can then either launch the orbs at opponents dealing B-rank damage or press it into them. If in humid conditions this technique deals A-rank damage if it is raining this technique deals S-rank damage.
Dance of the Seedling Fern. Dance of Clematis: Vine Dance of the Clematis: Flower
Neo Tech- Spoiler:
Name:Neo Tech: Allow Classification:Neo Tech Rank:C-rank Class:Supplementary Range:Mid-range
Description:The Zenith uses their cloak to convert an opponents attack directly into usable chakra when nullified allowing them use techniques of the same rank as the technique nullified by the cloak. As such they are basically using the opponents chakra against them.The technique that the Zenith wants to use is preceded by saying Neo Tech: Allow. (Example Neo Tech: Allow Soul Sphere will let the Zenith use Soul Sphere provided that it knew it before awakening)
Name:Neoport Classification:Neo Tech Rank:D-rank Class:Supplementary Range:Mid Range
Description:A frightening technique which allows a Zenith to instantly teleport to a specific point Twice (twice if genin or chunin,4 times if jounin,6 times if Sannin or Kage) per day. The user's cloak covers them and then vanishes and they reappear at the desired location the cloak going away from their bodies.
Cloak Tech- Spoiler:
Name:Cloak Spear Classification:Cloak Tech Rank:C-rank Class:Offense Range:Close
Description:A part of the Zenith's cloak swirls around their arm allowing them to pierce through defensive justu of C-rank and below to strike the enemy. This attack does some damage as it isn't focused on strength rather just piercing defenses
Name:Cloak Fist Classification:Cloak Tech Rank:C-rank Class:Offensive Range:All
Description:Part of the Zenith's cloak transforms into two arms with two large hands the size of the Zenith's body. Using this fists as an extension of their natural body they can strike opponents with the added effect of breaking through defensive justu of C-rank and below to attack the opponent.The strength of these arms are double the strength of the Zenith's own arms which allows them to deal moderate damage to opponents
Name:Nova Null Cloak Classification:Cloak Tech Rank:B-rank Class:Passive Range:All
Description:The First upgrade to the cloak in which it turns from the normal blue to a violent shade of purple as the chakra becomes altered. The cloak gaining somewhat of a sentient personality. In addition the cloak now negates chakra (Soul tech,Void tech,ninjustu etc) B - Rank and Below
Name:Cloak Bullet Classification:Cloak Tech Rank:B-rank Class:Offense Range:Long
Description:Requires Cloak Fist to use. The large hands open and then fire off two bullets of Null cloak which have the effect of breaking through defensive justu of B-rank and below as well as simply piercing through offensive chakra tech destroying them.
*********************** - A Testament:
- What a terrible night for a curse...:
Last edited by Hatta on 25th June 2012, 12:00 pm; edited 3 times in total | |
| | | Kenji
Posts : 3338 Join date : 2011-01-06 Age : 29 Location : Wouldn't you like to know ;D
| Subject: Re: Suo's Puppets 20th March 2012, 6:25 am | |
| Approved.
Poison doesn't kill? Just hurts? *********************** - Indra T. Erlang:
- Roark Hokkai:
- Amara Jiko:
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| | | Hatta
Posts : 2143 Join date : 2011-02-27 Age : 30
| Subject: Re: Suo's Puppets 20th March 2012, 6:41 am | |
| Yup just burns *********************** - A Testament:
- What a terrible night for a curse...:
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| | | Hatta
Posts : 2143 Join date : 2011-02-27 Age : 30
| Subject: Re: Suo's Puppets 25th June 2012, 1:14 pm | |
| Puppet Name: Shiroi Kiseichu (the white parasite) Size: Humanoid Appearance:- Spoiler:
Unliike most puppet's, parasite is unique, to the faqct it is mainly only a head, a torso, and several chains with a weapon here or there, most can't tell due to the garb surrounding it. Arsenal:* Due to belonging to the Shiroi line of puppets, Kiseichu is easily repairable even in the midst of battle. Due to the steel wires holding it together. * It moves through a chakra propultion system so it moves silently * It has 2 Claws which are chained to it's arms, These claws have a chakra disrupter on it and with a touch of these claws an opponent will lose an equal rank worth of chakra with each hit. (Jonin = A, Sannin = S) * From it's Torso it can fire several poisoned spikes which if struck can disable chakra use for a short time, (one post per spike) *********************** - A Testament:
- What a terrible night for a curse...:
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Re: Suo's Puppets 25th June 2012, 5:15 pm | |
| Approved. *********************** - Past is Past:
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| | | Hatta
Posts : 2143 Join date : 2011-02-27 Age : 30
| Subject: Tika said yes to this 17th October 2012, 6:51 pm | |
| Puppet Name: Shiroi Kin (White Gold) Appearance: - Spoiler:
A tad more wooden Arsenal: * Due to belonging to the Shiroi line of puppets, Kin is easily repairable even in the midst of battle. Due to the steel wires holding it together. * Weilds a poisoned Katana, poison paralyzes opponents in 20 post, each strike with the blade deducts a post of time till the poison takes affect. * Sui-Kougake - The gauntlets glow with an unnatural energy making them corrosive to the touch and capable of eating away attacks and defensive structures equal to the puppet users rank in one hit, 1 rank above 2 hits and so on Leg Thrusters - At the trigger thrusters propel the puppet forward or up and adds an additional rank of speed to what the puppet can naturally go when in use. Inferno Blast - Being filled to the brim with Inferno Kunai, this puppet has several openings in it's chasis and at the trigger it will fire several inferno kunai in a 2-D 360º angle, setting off the inferno kunai when needed. Can also fire from the palm of it's hands. Regular kunai may be used as well. - Inferno Kunai:
These are unique kunai that were made infamous by a certain Kage of one of the elemental nations. These kunai have the unique ability to burst into flames at the user's command dealing additional C-rank damage to opponents. Because of that special ability numerous assaults by these kunai often engulf anything in numerous flames which stack like combination jutsu. Meaning 3 Inferno kunai hitting an opponent will result in an A-rank fire damage and so on. Jutsus:- Spoiler:
[Name: Body Replacement Jutsu Classifaction: Ninjusu Rank: D-rank Class: Supplementary Range: N/A
Description:This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach using the Body Flicker Technique, the moment an attack hits.
Name: Clone Jutsu Classifaction: Ninjutsu Rank: D-rank Class: Supplementary Range: N/A
Description: This technique creates intangible copies of the user. The clones are simply illusions and will dissipate when they come into contact with something.
Name: Transformation Classifaction: Ninjutsu Rank: D-rank Class: Supplementary Range: N/A
Description:This jutsu allows the user to transform either themselves or another object into the appearance of another person, animal, or object.
Name: Ninja Way Classifaction: Ninjutsu Rank: D-rank Class: Passive Range: N/A
Description: A Ninja has a code of ethics which define themselves as a ninja it is because of that their natural stamina has been hardened. Because of that D-rank techniques do half as much damage as they would towards the other races as they do towards ninja.
Taijutsu:
Name:Hayabusa Otoshi - Peregrine Falcon Drop Rank: C Range: Close (0m ~ 5m) Type: Attack
Description:Hayabusa Otoshi is a Taijutsu that while at an elevated position, the user will grab his opponent from behind. Firmly locking himself to their back, he will lock his ankles to their neck to get their body rigid. He will then plant them head first into the ground. Essentially a belly to back piledriver, the move can provide a great concussion to his opponent's head.
Name:Shunshin no Jutsu - Body Flicker Technique Classification:N/A Rank:D Class:Defensive Range: self
Description: Shunshin no Jutsu is a basic Ninjutsu technique. The ninja will appear and disappear in an instant, allowing them to retreat or attack suddenly. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance.
Name:Shadow Step Classification: Taijutsu Rank:D-S Rank Class: Supplimentary Range: Any
Description:This is the technique the Mishura came up with in order to combat aginst the samurai's techniques. Their speed is at the speed of the Swift Release of the samurai and this technique can be trained depending on the users will. This speed has no limit as some have been seen mastering it and using speeds to actually move to half the speed of light if not that. Those that use this technique too much can suffer extreme fatigue and can die from a heart attack.
Name:Unlimited Power Classification: Taijutsu Rank:D - S rank Class: Supplimentary Range: Short, Medium
Description: This is the power of the Mishura Clan. They use it in close hand to hand combat and allows them to perform powerful taijutsu that is insanely strong. Master of these techniques are seen lifting boulders with pure strenght and actually causing craters with their punches. There have even been some crushing small fragments of mountians with their punches. Turning boulders into gravel.
Name:Soaring Combo Rank: D Range: Close (0m ~ 5m) Type: Attack Description:A simple combo that aims to knock the opponent into the air for a devastating drop.
Dojutsu:
Name:Kyougan Classification: Doujutsu, Kekkei Genkai Class: Supplimentary
Description: This doujutsu turns the users eyes from red to blue and gives them different techniques and abilities based on the level of mastery they have unlocked.
Activation - In this stage their eyes change into the blue form. No tome have formed and they are able to predict the jutsu the user is going to use allowing them to react before the jutsu is activated.
Stage One - In this stage their eyes gain a tome and they are given increased agility. This allows them to perdict the movements of their opponent. Their speed and aglity is increased to chuunin levels. Many genin have this few acadamy students have this.
Stage Two - In this stage their eyes gain an extra tome hightening their senses and sight. They are able to perfectly read their opponents actions and intentions as they gain full range of vision infront of them. Their speed and agility increase to jounin level. Many chuunin have this ability and few genin have this ability.
Stage three - In this stage their eyes gains an extra tome making it three. This is their second highest form and this one gives them access to several new jutsu giving them complete useage of the jutsu they know. They can use this to analyze a jutsu to it's fullest potential. They gain heightened speed which enables them to slow movement down enough for them to actually move at an instantaneous speed. This allows them to use taijutsu very effectively and actually allows them to form ninjutsu at incredible speeds making it seem that the jutsu is formed without hand signs. Their speed is the main thing that increases and it activates their bodies senses to the fullest ability. You mainly see jonin with this technique. It is very rare to see this in chunin as it requires mastery of the stage two form as well as requires the user to be at least chunin rank.
Curse Seal:
Name: Curse Seal of Heaven Classification: Juinjutsu Rank: N/A-rank Class: Supplementary Range: Self Seal Appearance:
Description: The seal consists of three tomoe which, when activated, spread flame-like markings across the user's body. When in the first stage of this Curse Seal the users max chakra limits are boosted by 1 and their techniques can a boost of 1 rank. During the second stage the users skin turns dark-grey and their eyes also turn dark grey. Additionally, the user grows webbed-claw-shaped wings from their back which they can use to fly and glide, and a dark, star-shaped mark appeared across the bridge of their nose. The second stage can only be activated 10 posts into the topic and when activated gives the user B-rank strength,speed,endurance and chakra being on par with a jinchuriki 1 tailed cloak.
Fire Ninjutsu:
FireRealease:Fireball Rank: C Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Attack This jutsu allows the ninja to emit a jet of fire from his mouth
Name: Fire release: Fire thrust palm Classification: Ninjutsu / Taijutsu Rank: C-Rank Class: Offensive Range: Close
Description: The user pushed forward with his or her palm and then releases a blast blast of fire adding extra damage to the attack. This then pushes the enemy away with a stream of fire. It can be used for creating space between you and your foe and can aid when needing a lot of time for a complicated technique. The downside of this jutsu however is it is easy to block and avoid.
Name:Fire Release: Intsensity Mask Lvl 1 Classification: Ninjutsu Rank: C-S Class: Supplementary Range: Self
Description: This Jutsu at this level increases the amount of jutsu that tikatchi can use by one rank as he goes the more instense the fire is before the mask is formed the higher the lvl of the mask Capping out at S-rank the highest level of said mask is 5 also this mask will raise the power of His fire and Nuke release techs by (1 at genin, 2 At chunin, 3 at Jonin,)
fire release: dragon fire jutsu fire release: flame bullet fire release: great fireball jutsu fire release: pheonix sage fire jutsu fire release:Intelligent Hard work Name:Fire Release: Fire dome Classification: Ninjutsu Rank:C Class: Defensive Range: Mid
Description: This jutsu allows Tika to form a Dome off fire around him once he's build up the needed amount of chakra into his chest.. to protect him from projectile's and C-rank jutsu (d-rank water jutsu) Decreases the damage of B-rank jutsu by one rank. (breakable with A-rank Jutsu)
Name:Hell Sphere Classification: ninja tech Rank:c-b rank Class: offensive Range: short-mid
Description: Mona swirls intense flames in her palm creating a miniature sphere which spins at extremely high speeds. This justu can be used in two ways the first is a b rank and its to press the sphere into opponents which causes their body to be intensely be incerinated by the intense hot flame and makeing them them be trapped in a orb of fire moving away from mona and when the orb hits a wall it does a minor explosion.second way is second way is for it to be launched at the opponent causing it to explode upon impact releasing an c rank fire explosion.
Name:Fire Release:Angelic Phoenix Classification: Ninjutsu Rank:C Class:Supplementary/defensive Range:Self
Description: Once tika has performed the needed handseals able to force the fire in it's orginal form outta his back in the shape of Wings granting him the ability to fly at a speed one rank below his current rank, These wings can also become Liquid fire to form a defensive manuever in a last ditch effort the wings will lower the damage of B-rank Projectiles and jutsu but will negate damage of c-rank and lower Jutsu (d-rank Water and Ice jutsu)
Name: Napalm Armor Classification: Ninjutsu Rank:C-S rank Class:Passive Range: Varies
Description: Tikatchi becomes coated in liquid flames which function as armor boosting his fire output greatly raising the rank of his fire techniques by 1 damage wise. In addition the flames form a solid defense shielding him from attacks equal to his rank. While in this form his body constantly radiates heat allowing him to sear opponents skin with contact as well as set flammable objects ablaze. While running he leaves a trail of fire which deals damage equal to 1 rank below his current rank.
Weapon Name: Chakra Splicer. Type of Weapon: Implant Rank: A How Many: 1 Appearance: Lets...not get into that. Special Ability: The Chakra Splicer does just what its name says it splices your chakra giving the wielder the ability to record chakra natures by absorbing a foreign chakra nature attack through the holes in their palms. Once a chakra nature has been absorbed it is stored inside of the machine for future use. The wielder can only absorb an attack of a certain chakra nature once and will still receive the damage.
Weapon Name: Fusion Generator Type of Weapon: Implant Rank: A How Many: 1 Appearance: Lets...not get into that as well. Special Ability: The Fusion Generator is the second implant which complements the first allowing the user to fuse the sampled elements inside of their body allowing them to create new chakra natures. However just like the one before it it does not directly affect the wielders chakra nature.
Current Natures Absorbed 1. N/A 2. N/A
Weapon Name: Element Download Type of Weapon: Implant Rank: A How Many: 1 Appearance: Lets...not get into that as well. Special Ability: The Final Implant which allows the user to "download" the chakra natures created into their body forcibly stimulating their body giving them an additional chakra nature permanantly. This machine however can only be used on someone who already has both of the first implants as well as can only be used twice with the third time killing the user. The use of this machine shortens the life span of the user by 10 years per use.
Current Chakra Natures Downloaded 1. Nuclear 2. Fire
Name: Fusion Reactor Classification: Fighting Style Rank: D Class: Supplementary Range: Short
Description: Tikatchi has learned to incorporate his implants into his fighting style by using it to boost his Nuclear release. Because of that he can absorb large amounts of heat most notably same rank fire and lightning techniques and convert them into chakra to use as fuel for his techniques as long as they are equal and below his rank. In addition his Nuclear release is strengthened by wind techniques that come in contact with it as long as they are same rank strengthening his Nuclear release techniques by 1-rank.
Name: Nuclear Release: Stream Classification: Ninjutsu Rank: C Class: Supplementary/ Defensive Range: Mid
Description: After making hand signs he releases a large stream of raw heat energy which can be used to destroy C-rank offensive techniques of opponents heating them to the point of vapor and rendering them useless. In addition this technique can be used to set flammable objects ablaze no matter what rank they are as well as reset the passive counters for Toxic Vapor and Cyro back to zero.
Name: Nuclear Release: Particles Classification: Ninjutsu Rank: D Class: Offensive/ Supplementary Range: Long
Description: After making hand signs and sucking in air, he can release multiple spheres of raw heat energy which have the ability to melt metals as well as set flammable objects ablaze regardless of their rank (I.E paper).
Name: Nuclear Release: Gun Classification: Ninjutsu Rank: C Class: Offensive Range: Long
Description: After making hand signs, he releases a small ball resembling a miniature sun this ball gradually grows as it heads towards its target and then explodes causing a chain reaction which can use wind techniques to boost its rank by 1. After the explosion the area that the technique hit will be left with a flaming crater making it possible to injure opponents with whats left over from the attack.
Name: Nuclear Release: Contact Classification: Nintaijutsu Rank: C Class: Offensive Range: Short
Description: By Coursing chakra through his body and then coming in contact with his opponent either by punching of kicking them he can cause an extremely hot explosion with the initial flames being able to melt through Steel as well as C-rank defenses. The Opponent is then hit with an explosion which knocks them flying about 10 feet even if they blocked the attack due to the power of this technique.
Name: Nuclear Release: Bedrock Classification: Nintaijutsu Rank: B Class: Supplementary Range: Self/ Long
Description: By coursing his chakra into his feet, he is able sustain temporary flight as well as rapidly change direction while in motion. In addition by coursing it through his feet and remaining in contact with the ground he can heat it to extreme temperatures for future techniques as the temperature of the whole area will rise drastically raising the damage of all of his following Nuclear Release techniques by 1 while still retaining the chakra needed to use them originally.
Name: Nuclear Release: Inferno Classification: Ninjutsu Rank: B Class: Offensive Range: Mid
Description: After making hand signs and coursing chakra into his chest, he releases a spiral of raw heat energy which then proceeds to detonate increasing the temperature as well as the damage done by the technique allowing it to burn through B-rank supplementary techniques including water as the water would be evaporate away and cause intense burns on opponents which can render parts of their bodies unusable unless treated by a skilled missing ninja.
Name: Nuclear Release: Comet Classification: Kenjutsu Rank: B-rank Class: Offensive Range: Mid
Description: By surrounding his thrown objects in his Nuclear release chakra he is able to throw them towards opponents and they will explode similar as if they had an explosive tag attached with the effect of being able to blast through B-rank objects and techniques. This technique produces a lot of heat as well.
Name: Nuclear Release: Radiation Classification: Ninjutsu Rank: B Class: Defensive/Supplementary Range: Self
Description: Tika Condenses his chakra and generally lets it out throughout his body genereally and lessing the damage of A-rank and Below attacks by one rank. this Jutsu can be layered over his Napalm armor to increase his defense by one rank..
Name:Nuclear Release-Nova Whirlwind Classification: Ninjutsu Rank:B Class:Supplementary/Defensive Range:Self
Description: Once tika has the right amount of chakra Built up and the neccessary handsigns have been formed, waves of chakra and nuclear particles seen swirling around his body shining in a bright manner, the particles act as a defensive barrier outside of his Napalm armor, This jutsu also increases his Nuclear Jutsu by 1 rank without raising the cost of his jutsu by chakra.
Name:Nuke Release:Devastating Rain Classification: Ninjutsu Rank:B Class:Attack/Defensive Range:Long (25-30 meters range) Large (30 meters Radius)
Description:this Jutsu is brought about once Tika forms the needed handseals upon releasing nuclear energy into the atmosphere and area around him the air will become dense and hot from the chakra and it will begin to rain an acid type of rain capable of eating away at anything it touches even if one drop touches a person it will cause a considerable amount of damage when mixed with Fire release style jutsu said jutsu will be amplified by 1 rank having kept the original chakra cost.
Name: Nuclear Release: Greenhouse Classification: Ninjutsu Rank: A Class: Supplementary Range: Long
Description: After making hand signs and coursing his chakra through his hands he is able to create a large dome of heat which begins to heat up the area dramatically lowering the chakra cost of Nuclear and Fire techniques by 1 rank. This technique also prevents passives like Toxic Vapor and Cyro as well as lasts the whole topic can can not be destroyed unless by an A-rank Gravity release technique inside of Greenhouse or an S-rank technique outside of it.
Name: Nuclear Release: Winter Classification: Ninjutsu Rank: A Class: Offensive Range: Within Green House.
Description: A follow up to Nuclear release: Greenhouse in which the opponent trapped inside the former technique will undergo flash freezing as the heat energy rapidly depletes this technique creates a nuclear winter inside of the Greenhouse which makes the area in the technique so cold that it feels like the opponent is being burned alive. Once used this technique can only be stopped if Greenhouse is destroyed.
Name: Liquid Fire Classification: Fighting Style Rank: D-S Class: Offensive,Defensive,Supplementary Range: All
Description: Due to Tikatchi possessing the Nuclear release his fire techniques have also been altered by his initial chakra nature causing them to have the effects similar to napalm. His flames are now in a liquid form and are extremely adhesive being unable to be removed from a physical structure once they come in contact with it and are several time hotter than normal flames allowing them to melt objects in 1-5 posts ranging from iron in one post to even lead which takes 5 posts. This effect carries over to all of his fire techniques without increasing the cost in chakra to use them.
*********************** - A Testament:
- What a terrible night for a curse...:
Last edited by Hatarou on 19th October 2012, 2:11 pm; edited 2 times in total | |
| | | Zen
Posts : 1947 Join date : 2011-01-17
| Subject: Re: Suo's Puppets 18th October 2012, 11:14 am | |
| Okay but the Inferno Kunai, due to new rules, will have to be crafted by a Blacksmith or Naito
Second thing, this is Tika's body...the human puppet rules, you must kill said person. I'm fairly confident you didn't jump in the fight and stab your former teammate
This puppet can be approved, but until I hear otherwise about the obvious puppet rules, this will not be approved *********************** Regal Requirements to next promo: Blacksmith: 0/1 SSS-rank specialty weapon 0/1 SS-rank specialty weapons 0/2 SS-rank weapons 3/5 S-rank weapons 1/1 Large puppet design 0/3 Medium puppet designs 0/5 humanoid puppet designs
Scholar: (Learn) 0/1 SS-ranks 0/2 S-ranks 0/4 A-ranks 0/6 B-ranks 0/8 C-ranks
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Re: Suo's Puppets 18th October 2012, 2:48 pm | |
| Your not making Tika into a puppet. *********************** - Past is Past:
| |
| | | Hatta
Posts : 2143 Join date : 2011-02-27 Age : 30
| Subject: Re: Suo's Puppets 18th October 2012, 9:50 pm | |
| But he said yes and agreed to it, i even got an IC reason for it *********************** - A Testament:
- What a terrible night for a curse...:
| |
| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Re: Suo's Puppets 19th October 2012, 12:00 pm | |
| In that case fine. *********************** - Past is Past:
| |
| | | Meimu
Posts : 2122 Join date : 2011-07-17 Age : 36
| Subject: Re: Suo's Puppets 19th October 2012, 7:08 pm | |
| I'd honestly like to know the IC reason behind it | |
| | | Kenji
Posts : 3338 Join date : 2011-01-06 Age : 29 Location : Wouldn't you like to know ;D
| Subject: Re: Suo's Puppets 19th October 2012, 7:12 pm | |
| He's insane bcs people died that he liked...or something. That's my guess. He wants to keep them close and "alive" even though they're blatantly dead. *********************** - Indra T. Erlang:
- Roark Hokkai:
- Amara Jiko:
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| | | Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 33 Location : Lost in time...I guess?
| Subject: Re: Suo's Puppets 19th October 2012, 9:06 pm | |
| Probably might try to rez them? But there aren't any medics in Ibara..yet. *********************** - Past is Past:
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| | | Meimu
Posts : 2122 Join date : 2011-07-17 Age : 36
| Subject: Re: Suo's Puppets 19th October 2012, 9:18 pm | |
| If thats really his reason behind it them just voicing an opinion...but no | |
| | | Zen
Posts : 1947 Join date : 2011-01-17
| Subject: Re: Suo's Puppets 19th October 2012, 10:41 pm | |
| IC reason or not, due to puppet rules this cannot be approved *********************** Regal Requirements to next promo: Blacksmith: 0/1 SSS-rank specialty weapon 0/1 SS-rank specialty weapons 0/2 SS-rank weapons 3/5 S-rank weapons 1/1 Large puppet design 0/3 Medium puppet designs 0/5 humanoid puppet designs
Scholar: (Learn) 0/1 SS-ranks 0/2 S-ranks 0/4 A-ranks 0/6 B-ranks 0/8 C-ranks
| |
| | | Kenji
Posts : 3338 Join date : 2011-01-06 Age : 29 Location : Wouldn't you like to know ;D
| Subject: Re: Suo's Puppets 19th October 2012, 11:38 pm | |
| Zen that's a stretch and you know it, not that I'm defending Hatta bcs Idrc what happens with Tika's body but if we actually strictly followed that rule (which is wrongly worded), then Meim would have to lose his Mikaboshi puppet since Tex just killed himself off. Right now that's the only example I can think of but I'm sure there are more. Quite honestly it's just how the rule was worded not how it was meant so I find that a tad...ridiculous. If you can come up with a better reason for him not to have Tika then by all means have at it but as it stands, to me, you seem to be scraping the bottom of the barrel. *********************** - Indra T. Erlang:
- Roark Hokkai:
- Amara Jiko:
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| | | Zen
Posts : 1947 Join date : 2011-01-17
| Subject: Re: Suo's Puppets 20th October 2012, 12:02 am | |
| its not that much of a stretch, if him a puppet user was clearly aware of these rules, if Meim has a Tex puppet then fine Meim get rid of it. It is becoming clear that people can't read, so if you want the puppet rule changed tell viv and let her change it. | |
| | | Hatta
Posts : 2143 Join date : 2011-02-27 Age : 30
| Subject: Re: Suo's Puppets 25th August 2013, 4:37 am | |
| Puppet Name: Shiroi Tai Tin (White Titan) Size: Colossal Appearance:Arsenal:° Like all members of the White Line it can repair itself via a series of wire. ° Can produce an Area wide fog which is pumped full of hallucinogenic drugs which take affect once breathed in. The drug causes all within the mist to notice a number of chakra and physical beings which in reality are not there, this is meant as a diversion for allies. ° Controls several wires which have injections at the end of them which can be controlled and used to hold Antidotes for all of Suo's poisons and drugs. ° The puppet is as hard as the hardest metals which can be made even harder with chakra, making it SS in defense and Endurance. It's so big that the momentum of it's slashes with it's blade says that it's strength is at S rank. It is naturally slow though but it's large body makes up for it's movement problems, natural speed is B. ° Now used as a storage for Suo's old puppets, can even be used as a mobile home. ° The sword is welded into it's arm allowing it to retract at command, used for mobile use. The sword has the same blood seal on it, allowing it to seal away any blood it collects. ° Can unleash an array of poison Kunai from arms, chest, and sword which shower the field. Poison is a nerve poison which immobilizes all who're even scratched by the kunais within 5 post. ° Suo has placed an intricate seal which places a being similar to Anubis, which he named Horus, within the Titan, allowing this entity to forever control Titan. Suo left specific parameters that must be met for Titan to actually be used. Mainly if a threat ever comes to Ibaragakure, this being shall spring up and fight for the sake of Ibaragakure. Another allowing anyone within the Verin blood line to be able to use Titan. *********************** - A Testament:
- What a terrible night for a curse...:
Last edited by Hatta on 6th August 2015, 3:06 am; edited 2 times in total | |
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