| | Shinobi Fight Club: Jinnouchi, Elias, Kotone, Kaili, Mei | |
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Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Shinobi Fight Club: Jinnouchi, Elias, Kotone, Kaili, Mei 21st November 2020, 9:43 pm | |
| In a very Bro-like fashion they would all start to discuss this as if none of the women were here. " You see bros, its weird its like i have two hearts. No it's like i have one heart but its torn in two, ya know? Its like half of it is all Mei and the other half is all this other girl Aurielle." He remained quiet for a few moments to let that sink in. " Crazy right? I never heard of such a thing, and Aurielle is such a basic name. Like i wouldn't doubt it if the teacher just never called on her in the academy. But that's the beauty of it yo! Because when you do see her, you'll notice that her beauty is unrivaled. Well almost unrivaled by anyone other than that one over there. Shawty is a baddy, she my little...." Doesn't want to finish his sentence because at this point he almost knows that his boys feel him. He'd look at Kaili and shrug," It's wild bruh, I use to be like you. I had too many women i didn't think id ever really choose." He really had no women ever. " But being in love fam is like... doing that last push up when you know you just can't." He said this to relate to Jinnouchi. " Or like... Polishing your own spear after hours of putting in the work on it." This he said strangely to make it relevant to Kaili. " What do i do bros?" | |
| | | Jinnouchi
Posts : 836 Join date : 2016-12-24 Age : 22
| Subject: Re: Shinobi Fight Club: Jinnouchi, Elias, Kotone, Kaili, Mei 21st November 2020, 9:50 pm | |
| "Love is the one thing that I have zero experience in. Relationships, sure. Relations, more times than I can count but I never kiss and tell. However, having someone that really sets me on fire to either match my intensity or even a good mix, that would have to be something you're actively looking for. We are in danger all the time, it would have to either be a talented ninja that can also watch our back it need be or a person who understands that the worst can happen where we dont come home, for whatever reason. "
He realized he went a little morbid, so approached the conversation in a different way.
"My ninja way is gratitude, I have a tattoo of it. All the members of my family does. Gratitude in all things in life, appreciating and celebrating life, regardless of its ups and downs. I would appreciate having such a feeling of love, and I would appreciate the pain of losing that person if we break up or something else because it's good to know what that loss feels like. I think you should ask her out and experience everything." | |
| | | PunkPrincess Admin
Posts : 2110 Join date : 2010-07-23 Age : 31
| Subject: Re: Shinobi Fight Club: Jinnouchi, Elias, Kotone, Kaili, Mei 21st November 2020, 9:52 pm | |
| With the little spar dying down some and making way for idle chatter, Kotone halted her techniques to come over to join the over growing group. And wow was she happy to see Mei. Another girl here. How lovely. Although... it really did seem like the boys were following a sort of one track mind. She rolled her eyes, coming around to Elias' side and throwing an arm around his shoulder. "Now now my dear brother with a different mother," She began, letting a little technique she learned from her grandmother's journal that wasn't exactly a real technique but one to better show her emotions, as a few little embers left her mouth as she spoke. It was kind of fun to have this slight addition to playfully, and less so sometimes with how she did it with other people, threatening. "Don't go scaring the girl away. She can probably hear you." She ruffled his hair and went around to give Mei a friendly hug. "Also... where's my gushing about my attraction?" She was honestly a little serious about that one. "Am I not cute Eli? ... Although yeah I guess when I haven't been so lucky in love myself." | |
| | | Jinnouchi
Posts : 836 Join date : 2016-12-24 Age : 22
| Subject: Re: Shinobi Fight Club: Jinnouchi, Elias, Kotone, Kaili, Mei 21st November 2020, 10:03 pm | |
| Formulating handsigns, he realized he left the heat on and that meI was around. After canceling his technique he gave an apologetic nod for forgetting to do so in the processing.
" I mean, I think I got stronger but let me make some more tools.."
Using his morpher multi creation technique and materia stacking, he started creating modded senbon and then multiplying them due to their low size. He would take a little break after making a little over 50 of them.
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| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Shinobi Fight Club: Jinnouchi, Elias, Kotone, Kaili, Mei 21st November 2020, 10:22 pm | |
| He'd listen in on what Jinnouchi had to say, but it was hard to keep up. He kept mentioning some things that was new to him. But he'd run through them like they were nothing at all. " Wait..what? you had what? with who? " He'd then be taken on this roller coaster along with Jin, who made it really dark but then did his vintage move of mentioning his tattoo and how he's always grateful. Huh? this must be jinnouchi's way of coping with hardships or maybe just a way to change the subject. It wasn't long until Kotone threw her arms around Eli's shoulder and helped him become more aware that his company expanded beyond this circle he formed. Also that Mei probably heard the whole thing. How embarrassing. " C'mon Koto you know you're a total hottie but you're like 9 years old! yea you're strong and stuff but... Auri and Mei are full blown ...w.." He'd just stop talking and start day dreaming of Mei in a bathing suit riding a crystal dragon and Auri in boxer brief and baggy shirt making shurikens appear and disappear. " MY LIFE IS JUST SO BLESSED!" | |
| | | Haru
Posts : 526 Join date : 2013-01-10 Age : 29 Location : under a blanket
| Subject: Re: Shinobi Fight Club: Jinnouchi, Elias, Kotone, Kaili, Mei 21st November 2020, 10:35 pm | |
| As Kaili listened to both Elias and Jinn speak more on love and relationships, he kind of gained a bit of understanding of the feeling. The associating of it with a spear really helped. Kaili could think back to a number of times when he felt obsessed with a new spear that had popped up at the weapon shop. He'd often walk by simply to stare at it. Oh a new spear would be awesome, but they costed money and he hadn't done any missions lately. He'd keep silent for this part of the conversation due to near zero experience on the subject and he didn't want to steer anyone wrong or say something weird. Soon Kotone joined in and he seemed to just observe from then on. From what he could tell it was all just complicated. Very complicated. | |
| | | PunkPrincess Admin
Posts : 2110 Join date : 2010-07-23 Age : 31
| Subject: Re: Shinobi Fight Club: Jinnouchi, Elias, Kotone, Kaili, Mei 21st November 2020, 10:41 pm | |
| Kotone actually felt alittle off about that. her cheeks puffing up and those embers coming back up again. "I'm 11! And I mature faster than you anyway because I'm half Soulless!" She huffed, arms folded across her chest, and actually feeling rather embarrassed. Absently she was tugging at her ear, wondering if she could maybe convince her family to let her do something a little more mature. "You're just spoiled by appearances because we're teamed up with Jin who's like... got a times 3 multiplier to his age and looks," | |
| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Shinobi Fight Club: Jinnouchi, Elias, Kotone, Kaili, Mei 21st November 2020, 11:45 pm | |
| Elias sighed as Kotone tells the truth. He couldn't agree with her more. " Its definitely Jin's fault im like this. He's always told me , gratitude in all things beautiful and curvy. He always cared about symmetry and things that my innocent mind just could not comprehend. " Elias had absolutely no shame in just dropping all the blame on Jinnouchi. Even worst he'd look to double down by tapping Kaili, " Aint that right? Since he's been here, he's been flexing his muscles and talking about his multitude of women." He'd then wave over to Mei to signal her to come near. Meanwhile he'd finally stand up and get some stuff done. " Well i finally finished my final puppet, now i just have to turn it into metal and then evolve it from there. Wanna watch?" | |
| | | Jinnouchi
Posts : 836 Join date : 2016-12-24 Age : 22
| Subject: Re: Shinobi Fight Club: Jinnouchi, Elias, Kotone, Kaili, Mei 21st November 2020, 11:58 pm | |
| " well technically he's right about the first thing, gratitude in things in life. What's life without beautiful people, right?"
Though he did feel like he might look like this forever, size wise.
"Well, there is a scientific reason why I'm like this connected to the heat of my aura..but that's boring to explain. I like to make a first impression and it feels good to see that my friends think I'm cool. Thats good enough for me. "
After making a few more advanced senbon and mods, Jim put his things away and started to pay attention.
"Yeah man, show us that predator machine you're making. Kinda giving me seiko vibes there man, it looks scary. " | |
| | | Haru
Posts : 526 Join date : 2013-01-10 Age : 29 Location : under a blanket
| Subject: Re: Shinobi Fight Club: Jinnouchi, Elias, Kotone, Kaili, Mei 22nd November 2020, 12:10 am | |
| "Its true." Kaili would say as he just hurled himself onto the bandwagon. Hopefully, Jinn wouldn't mind.Though it was half true, Jinn did seem to be always flexing or rather Kaili couldn't tell if he was or not. "Beauty doesn't make the world go round, Jinn." No, it was money... money and power. "Plus, you're pretty cool already dude." But this talk of looks didn't really get to him since he could technically change how mature he looked whenever he wanted. However, it seemed to rub Kotone the wrong way as she went off a bit on Elias. He would be sure to make a mental note not to bring up age and looks around her from now on. He didn't like pissing people off, because he would tend to handle the situation poorly from there on. Soon Elias brought the thing that he would be working on was a puppet and that it needed to evolve. "How exactly does a puppet evolve?" | |
| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Shinobi Fight Club: Jinnouchi, Elias, Kotone, Kaili, Mei 22nd November 2020, 12:39 am | |
| Finally that was his cue. "Exactly! Everyone stand back and check this out. First ill need..." He'd start to perform hand seals and offer up a blood price. Suddenly the entire ground began to shake and a massive eruption of iron sand began to form. Not before Elias materialized his gourd and had powder lift them off the ground so that they would not be buried in the iron sand. "Haha! I forgot how rowdy of a technique this can be!" Once the sand had settled he start engraving seals onto two kunai and then settle everyone back down on the ground. "yea i should've done this first." He'd materialize another gourd but this one was empty. He'd then seal the lodestone powder into his kunai and the sea of iron sand into the two gourds. " hmmm. ok wait...i may have done this wrong." Elias was beginning to look like a very unprofessional magician. " Ah ok! this makes more sense." He'd materialize a couple of psionic calcite bones and then turn them into metal materia. He'd do the same with the puppet and with a hand on both he'd turn the metal puppet into a smoother looking metal puppet. "huh?huuuh? you see? like evolving!"- Spoiler:
Name: Pulse Release - Iron Sand: Quicksand Waterfall Flow Classification: Kinjutsu Rank: A-rank (C-rank Chakra & A-rank Iron Sand) Class: Supplementary Range: AOE
Description: The user manipulates their iron sand while infusing chakra into it in order to utilize this powerful technique, it has an activation delay of 20 posts (total) before it can be triggered due to the infusion process taking time to forcibly increase the amount of iron sand due to grinding the earth and converting it to ferrous metallic sand. Once triggered however this technique creates a massive amount of iron sand in the form of a wave, covering and "drowning" the opponent in an ocean of iron sand like a tsunami that engulfs absolutely all the things in his line of sight covering a 160ft radius around the user feet in iron sand. While this delay occurs the user's Offensive and Supplementary Iron Sand techniques are slowed by 1-rank. After those 20 posts (total) are up additional time can be added on in order to increase the speed and size of the sand wave. This raging sea deals a lot of damage by itself equal to 1 A-rank sweeping victims caught within it if they do not possess A-rank strength and burying them under the sand requiring an A-rank underground movement technique or S-rank strength to swim to the surface, it is quite slow only moving at swift release speeds but one can further take advantage of the sand for a second and a third consecutive assault. The reason for it's speed is due to due to the weight of the iron sand however if is lightened it increases in speed by +1 rank each time lighter it is made, however despite it's speed it is very versatile allowing him to attack his opponent with other Iron Sand techniques while they attempt to outrun the wave. This technique has the added effect of changing the landscape into a "sea of iron sand" while the user is able to speed up the time of invocation by saturating their Iron Sand max limit by paying 1 C-rank of blood to lower the delay to 11 posts (total) while spending 1 B-rank of blood to lower the delay to 1 post (total) regardless if he/she speeds it up or not the additional posts to increase the sand wave can still be added on. It is subtle in it's use and unless his opponent has vibration sensory A-rank or above this technique doesn't need to be placed in spoiler tags until it is triggered. Activation Time in Posts (total) - Iron Sand Materia Produced 10 - A 20 - S 30 - SS (3 A) 40 - 4 A 50 - SSS (5 A) Iron Sand Wave Modifier *10 additional posts (total) to increase iron sand wave speed to Bullet Release *20 additional posts (total) to increase iron sand wave speed to crashing ground *30 additional posts (total) to increase iron sand wave speed to vacuum release
Name: Earth Release - Lodestone Powder: Suspension Classification: Kinjutsu Rank: B-rank (D Chakra & B-Lodestone Powder) Class: Supplementary Range: Short Description: It is a trick where the user uses their Lodestone Powder to support his/her own weight and float in mid-air and to use as a method of transportation if needed. By increasing the size of the platform the user can transport others along with him or even grant some one else their own platform of Lodestone Powder to fly on. It should also be noted that this ability appears to take little chakra however for carrying multiple or larger sized allies one can increase the size of the Lodestone powder in order to support their weight. This technique seems to benefit the most from the Lodestone Fist - Lodestone Powder Control line of techniques as the Lodestone Powder platform moves through the air at speeds equal to it. Req. Lodestone Powder/Additional Chakra Price - Size of Target Lifted/Boosted Size Due to Additional Chakra B (Base Amount for liftName:Digitize Classification: Fuinjutsu/Barrier Ninjutsu Rank: D-rank Class: Passive Range: Self Description: All Rikigaku clan members have learned to access a unique network which allows them to transmit physical items into digital code within a unique sealing network. It typically is located in a bar-code on their body and by cycling chakra to or merely physically tapping or placing ones blood on the bar-code the network is able to be accessed. This network allows them to store weapons, armor, consumables, lobos and golems being able to manifest them into this plane at will in combat at equal rank speeds at the base level. At Academy Rank one can Digitize 5 items and with every rank this increases by 5 capping out at 25 items at Sannin ranking self) - Self/None D - Small/Humanoid C - Humanoid/Medium (XL) B - Medium (S)/Large (S) A - Medium (M)/Large (M) S - Medium (L)/Large (L)
Name: Earth Sealing Method Classification: Fuinjutsu Rank: B-rank Class: Supplementary/Offensive Range: Short- Mid range Description: A kind of fūinjutsu that involves sealing a technique's effects within a specific location. As it is tailored for fire release, it requires a caster well-versed in the exacting art of "Sealing Formulas", as well as in ninjutsu. The jutsu-sealing space in the scroll is left blank, for the formula to be inscribed in with a brush. After performing the needed hand seals, vapor appears from the scroll, and envelops the flames. They are sucked in towards the scroll, and the appearance of the Kanji for seal (封) certifies the technique's completion. Once the sealing is performed, the technique's effects cannot be released anew as long as an unsealing technique is not applied. It is an effective technique to circumvent any secondary damage a dangerous enemy technique might cause. This technique is able to seal all types of Earth Release techniques up to 2-ranks above the user capping at SSS-rank
Name: Metal Puppetry: Puppet Figurine Classification: Kugujutsu Rank: B-rank (Variable Materia Price) Class: Supplementary/Passive Range: Self (Puppet), Contact Description: This is the technique converts a normal generic Puppet into a Puppet Figurine which is a Kaironokuma specific modification to the creation of puppets. This combines the original type of puppet with a set amount of metal materia typically obtained by the Kaironokuma in bulk in preparation for the fusion process. The aspiring puppeteer then places their hands on both the puppet and the metal materia and utilizing Atomic Metal in addition to a chakra price fuses them together creating something new. Puppet Figurines (which are called Figurines for short) are smooth with no faces, joints or anything of the sort merely being the same shape and size as the original puppet the metal was grafted onto, except now they are completely comprised of the grafted metal(s) while keeping the original empty slots of the original puppet. When this technique is utilized to convert puppets into metal the Kaironokuma is capable of manipulating with Circuit Fist: Iron Sand control, they become able to manipulate the puppets using their Circuit Fist completely bypassing the need for wire or chakra strings or even hand movements. Similar to Circuit Fist: Iron Sand Control their puppet manipulation only becomes faster when they utilize hand movements making their Kugujutsu techniques and thus puppets speed on par with Samurai Level speed. Furthermore when strings are used in conjunction with the three their puppetry speed is unrivaled, outspeeding even that of Samurai Level movement (Tier++) however without Endurance Tiers equal to the rank of the Circuit Fist used this is tiring to perform (2x Stamina depleted). Depending on the rank of the individual different types of puppets can be converted into Puppet Figurines by this technique, and upon being converted these Figurines consume Puppet Slots just like normal. Rank – Figurine Type Unlocked (Materia Req.) – Composition (Grafting Price) D – Trap (D), S. Small (2 D), – 1 Metal Only (D-rank Bld + C-rank Chk) C – Scout (C), S. Medium (B) – Up to 2 Metals (C-rank Bld + B-rank Chk) B – Recon (3 C), S. Humanoid (A) – Up to 3 Metals (B-rank Bld + A-rank Chk) A - Battle (3 B), Wall (S) – Up to 4 Metals (A-rank Bld + S-rank Chk) S – S. Large (SS), S. Titanic (SSS) – Up to 5 Metals (S-rank Bld + SS-rank Chk) *Note: When Grafting more than one metal, the end product is always an Alloy of the metals in question, while the total materia requirement can be fulfilled by the total amount of metal material equating the requirement. Each metal added has it’s own grafting price.
Name: Atomic Metal Classification: Ninjutsu Rank: D-rank Class: Passive Range: Self Description: The Kaironokuma clan has the ability to alter the composition of non-animate objects into metal due to messing with the electromagnetic forces that exist in atoms. In addition they can manipulate any non-organic metal into any shape and form they wish. The user being able to manipulate non-animate objects as well as non-living weapons, former human puppets, organoids & Lobos, depending on the user's rank. When manipulating non-metals into metals the chakra is utilized to permanently shift the material into another type of Materia allowing it to be used in place of raw materials for constructing things. Modifications now will all require chakra prices in order to manipulate them into creating new types of metal from being a non-metal with the purity of the metal created requiring more chakra to create, the higher the purity the more durable,magnetic, or conductive the metal created is. User Rank - Non-Metal Conversion Chakra Price - Metal Purity Modifier (Chakra Cost/Rank of Raw Material) D - D - Below 10% (C/D) C - D - 11-25 % (B/C) B - C - 26-50 % (A/B) A - B - 51-75 % (S/A) S - A - Above 75 % (SS/S)
Name: Metal Puppetry: Figurine Merge Classification: Kinjutsu/Kugujutsu Rank: S-rank (S-rank Chakra + Variable Iron Sand Price) Class: Supplementary Range: Self (Figurine) Description: This technique is unique as it is meant for use alongside Metal Puppetry despite utilizing aspects of Iron Sand based combat. The Kaironokuma puppeteer directs a set amount of their Iron Sand (or its variants) and uses it to surround one of their Figurines altering its composition even further than before. The Figurines are now comprised of numerous grains of whatever metal they are comprised of giving them the default appearance of being solid only because these individual grains are densely packed together. This gives the Figurines immunity to physical based damage as if struck with enough force to break the puppet it simply disperses into Iron Sand and depending on the puppeteers level of Shellcode Fist will end up reforming after sometime. Upon sustaining Chakra/Mental based damage however some of the iron sand comprising the Figurine can be spent to repair the damage to it’s form making them only capable of being destroyed by Hybrid, Spiritual or Natural based damage as long as they have enough iron sand to constantly repair their bodies. Furthermore if the puppeteer has Iron Sand – Clone or Pulse Release: Iron Sand Shadow Clone upon a Figurine being merged with Iron Sand these puppets are capable of performing the user’s Iron Sand based techniques. The only difference is that they now deal Pulse Release Hybrid based damage & have cool-downs during which the Iron Sand required for the use of the technique are not able to be utilized in other techniques as well as for repairing sustained damage. Once merged with a Figurine the Iron Sand comprising them does not register on the Iron Sand passive in regards to strain, but at the same time can not be utilized as a potential price for normal Iron Sand techniques. Depending on the size of the Puppet each can have a maximum amount of Iron Sand comprising their body. Size of Puppet (Type) – Max Iron Sand Comprising – Rank of Iron Sand Technique (Cool-Down) Small (Trap, S. Small, Recon) – B, 2 B (A), 3 B (S) – D (3 P.T) Humanoid (Standard, Battle) – A, 2 A (S) – C (5 P.T) Medium (Scout, Standard) – S, 2 S (SS) – B (7 P.T) Large (Wall, Standard) – SS, 2 SS (SSS) – A (9 P.T) Titanic (Standard) – SSS – S (11 P.T)
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| | | PunkPrincess Admin
Posts : 2110 Join date : 2010-07-23 Age : 31
| Subject: Re: Shinobi Fight Club: Jinnouchi, Elias, Kotone, Kaili, Mei 23rd November 2020, 5:35 am | |
| Kotone looked on in amazement as Elias created some strange new sandy... puppet? He called it a puppet right? IT didn't matter, to the young Zakiyoshi it was still cool. "Eli! That's amazing! You're so awesome!" She threw her arms around her friend first, squeezing him in the loving way she always did, and glanced towards Jin. She made use of her own Hydrification to stretch and reach out to grab him and pull him in to that family hug. But... well it didn't seem right. With her arm still around Elias' shoulder, her hand opened up invitingly, looking towards Kaili first, then Mei. "C'mon, join the love you two," She said with a giggle. Something about the little group, it was giving her an idea of something she wanted. [I guess exit if we're stopping here?] - Learning:
Name: Water Style: Adam’s Ale-Eye For Eye Classification:Kinjutsu[S-rank chakra, S-rank water Materia] Rank:S Class:Supplementary Range:AOE Description: This technique can only be activated in wet environments. When condition are met, Adam’s Ale can be put into play by paying a water materia and chakra price. When in play, all wet targets that are not immune to lightning must avoid using lightning type techniques. This technique is double edged, created under the premise of using water materia or techniques as a conductive medium for lightning style users. Therefore allowing greater range and destructive potential to lightning release but at a heavy cost.
Lightning release techs now use the wet conditions to increase its range at a max of 200ft in radius(400 in diameter) and if the target is wet it’ll now deal damage one rank higher. Every time Lightning Release is used under these conditions, that user will also receive lightning release damage corresponding to the techniques type and rank. Example being physical tech = physical damage , chakra = chakra damage ect. The order in which damage is dealt goes lightning release user first and target second. Rank of Tech : Self Damage - Damage(Wet Targets) -Max Range D-rank: D- C-rank - 1x C-rank: 3D - B-rank - 2x B-rank: C - A-rank - 3x A-rank: B - S-rank - 4x S-rank: A - SS-rank -5x SS-rank: S -SSS- rank- 6x SSS-rank: N/A -2SSS -rank - 7x
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| | | Jinnouchi
Posts : 836 Join date : 2016-12-24 Age : 22
| Subject: Re: Shinobi Fight Club: Jinnouchi, Elias, Kotone, Kaili, Mei 23rd November 2020, 2:00 pm | |
| In the meantime with Jin doing test throws and making sure that his new projectiles were in working order, he smiled with a pleased look on his face after realizing that his projectiles didn't break apart with his throws, as well as bodyflicking while throwing. Right now, Jin was in top form and felt like he had a lot in his arsenal. He was still worried about a few things. However, Jin didn't want that to discourage him too badly. "Oh, a group hug? Thought you'd never ask!!!"Putting his arm around them and leaving some space open for the others, they could feel the warmth of jin's aura. It was honestly like a campfire, warm, and inviting. "I do believe that we can overcome anything. This team really is like a family."prepped - Spoiler:
60 b-rank (S -physical reistance) Morpher senbon with Heat seeker and blast mod (end of topic so cooldown doesn't matter, 40 morpher c rank senbon(S-Physical resistance)
Learned - Spoiler:
Name: Heat Release: Body Flicker (sig) Classification: Ninjutsu Rank: B Class: Supplementary Range: Self
Description: Body Flicker must be learned prior to learning this technique. By cycling heat chakra into their body the user is able to rapidly move at an unreadable pace causing opponents without movement slowing dojutsu or sensory techniques besides vision, to be unable to follow their movement, and even then the user appears as a red blurred image. During the initiation of the jutsu, the user's movement is treated as a concessive blast in any direction, doubling as an air movement technique. It uses the base speed and distance that the user is moving in regards to speed tiers/ or alternative movement through chakra armor etc, along with the additional increase of distance travel that granted through heat flicker to cover that amount of feet within a single post. This additional increase in distance is based on the user's ninja rank. When Heat Flicker is being utilized, movement speed receives an additional Tier+.
Ninja Rank Rank - Additional Distance Traveled D - 10 C - 20 B - 30 A - 40 S - 50
Name: Body flicker Classification: Ninjutsu Rank: D Class: Supplementary Range: Self
Description: By cycling chakra into their body the user is able to rapidly move at an unreadable pace causing opponents without movement slowing dojutsu or sensory techniques besides vision, to be unable to follow their movement. While this occurs the user seemingly blurs out of place and they can use it to rapidly change directions as well as seemingly blur out of the way of physical based techniques moving at equal or below their movement speed while flickering.
Name: Morpher- Enhanced Senbon Classification: Ninjutsu Rank: B-rank Class: Supplementary Range: Contact
Description: This Jutsu correlates to the Bakuhatsu's special ability regarding morphing materials into any explosive shape that primes them for detonation on frictional impact. Depending on the user’s morphing capabilities, he/she can make B-rank senbon. The Senbon are 10 inches long, each dealing B Hybrid explosive damage on impact. The explosions created are about a foot long in size, and the elemental damage in question is mostly dependent on the material that was used. This technique costs no chakra, but there is a 8 P.T cooldown before another round of Senbon can be made. The amount of Senbon made is dependent on the users rank (D-1/C-2/B-3/A-4/S-5), the chart below shows the B rank status effect associated with the materia in question, with that status effect lasting up to 6 p.t. These status effects take place when the contents make contact with the inflicted. Tiers needed to resist the status effect is also listed.
Materia- Associated Status Effect - Counter Tier Earth Materials - Knockback - Strength Tier (Rank Equal) Gems - Blind - Reaction (Rank Equal) Plants - Poison - Endurance (Rank Equal) Metals -Magnetize - Strength (Rank Below) Living Things - Stun - Spirit (Rank Below)
Name: Body Heat Alignment Classification: Ninjutsu Rank: C-rank Class: Supplementary Range: Contact
Description: Jinnouchi does this by paying a C-rank amount of chakra per target to imbued them with his thermal heat signature. When completed the imbued chakra will regulate the heat within a target’s body in order to keep their temperature at safe levels. This allows them to develop a resistance to heat/cold and heat/cold related techniques/status effects equal to the rank of the user and below. This effect would need a reoccurring chakra cost per target(including Jin) to keep active. And also, depending on the user’s rank, there is a max amount of targets that can be affected. Jinnouchi's self heat is passively being admitted from his body up to 2 feet.
Rank - RBR(Endurance Tier Modifier) - Number of Targets D-rank - 1 round (+1) - 1 target C- rank -1 rounds(+2) - 2 targets B- rank -2 rounds (+3) -3 targets A-rank -2 rounds (+4) -4 targets S-rank - 3 rounds (+5) -5 targets
Name: Volatile Heat - Temp Time Classification: Ninjutsu Rank: C-rank Class: Supplementary Range: AoE
Description: In order to gain more control over the field, Jinnouchi has created this technique. The VHTT tech causes the field to rise in temperature(heat materia) every-time a heat technique is used(stacking). Those on the field will feel the affects of the heat and experience heavier drains in stamina. Therefore when stamina is lost due to a heat technique, the drain will be subjected to new multipliers indicated by the scale below. The heat materia present in the atmosphere will be equivalent to the rank of the technique. Even if the amount of heat materia in the atmosphere exceeds the materia Rank multiplier of S rank, it will simply remain stationary as additional materia that stacks and counts against clearing techniques as a whole. This technique can be cleared with an area clearing/cooling technique neutral against heat release equal to the amount of heat materia present. If the area clearing /cooling technique is strong against heat release it’ll only need to be atleast one rank below the amount of heat materia present. If the technique used to clear VHTT is weak against heat release then it’ll require that technique to be one rank higher than the amount of heat materia present. Otherwise, Jinnouchi would have to leave the thread for the area to cool off or deactivate the technique.
Materia Rank - Stamina Multiplier D - x2 C - x2.5 B - x3.0 A - x3.5 S - x4.0
Name: Garuda Sage Flower Nail Coquelicot Classification: Ninjutsu/Shurikenjutsu Rank: B-rank Class: Offensive Range: Mid Range Description: The user can release a volley of projectiles in one hand, while at the same time, exhales heat-infused chakra onto them in order to increase the projectile's destructive capabilities. Each projectile can deal an additional B rank of heat Release chakra upon contact, as well as causing an explosion of heat chakra that covers a 60 feet radius. The amount of projectiles that the user can throw at a time is dependent on his ninja rank.
Ninja Rank - Projectile Amount D - 3 Projectiles C - 6 Projectiles B - 9 Projectiles A -12 Projectiles S -15 Projectiles
Name: Morpher - Dynamic Throwing Classification: Fighting Style Rank: C Class: Supplementary/Offensive Range: Varies Description: (Required: Hatsu marks must allow for the morphing of metal, earth, or gems) This particular shurikenjutu technique goes even further beyond fully morphing materia in order to create it's an explosive counterpart. Dynamic Throwing focuses on turning small parts of the projectile in question into explosive materia, creating shuriken that causes different kinds of explosions when thrown. These explosions are exothermic by nature and have many uses, like a blowback explosion, an increase of speed, changing directions, or even turning into a drill of some kind. They are treated more like modifications that can turn even a simple projectile into a deadly weapon, along with the great versatility that any projectile can be modified. Since the explosive materia is exothermic, the introduction of heat chakra can be used to create mods as well. With that in mind, Jin can have projectiles set up in advance for specific throws or combinations of throws to be complemented with other forms of shurikenjutsu. Using this jutsu has no chakra cost, but there is a paring p.t. cooldown that comes with the act of making these projectiles. Depending on Jin ninja rank, it not only lessens the p.t. cooldown, but it adds to the number of modifications that he can have on his projectile(s) at a time. Jutsu that are derived from this technique are called Morpher Mods. Adding a mod(s) is treated as the creation of a morphed construct and can be done simultaneously as long as it's within jin's mod limits. Each mod has a P.T. cooldown on it's use depending on its rank. D-2. C-4. B-6, A-8, S-10
Ninja Rank - Mods Per Projectile - P.T Decrease D - 1 - 1 P.T. C - 2 - 2 P.T B - 3 - 3 P.T A - 4 - 4 P.T S - 5 - 5 P.T
Name: Heat Release: Body Flicker (sig) Classification: Ninjutsu Rank: B Class: Supplementary Range: Self
Description: Body Flicker must be learned prior to learning this technique. By cycling heat chakra into their body the user is able to rapidly move at an unreadable pace causing opponents without movement slowing dojutsu or sensory techniques besides vision, to be unable to follow their movement, and even then the user appears as a red blurred image. During the initiation of the jutsu, the user's movement is treated as a concessive blast in any direction, doubling as an air movement technique. It uses the base speed and distance that the user is moving in regards to speed tiers/ or alternative movement through chakra armor etc, along with the additional increase of distance travel that granted through heat flicker to cover that amount of feet within a single post. This additional increase in distance is based on the user's ninja rank. When Heat Flicker is being utilized, movement speed receives an additional Tier+.
Ninja Rank Rank - Additional Distance Traveled D - 10 C - 20 B - 30 A - 40 S - 50
Name: Morpher- Enhanced Senbon Classification: Ninjutsu Rank: B-rank Class: Supplementary Range: Contact
Description: This Jutsu correlates to the Bakuhatsu's special ability regarding morphing materials into any explosive shape that primes them for detonation on frictional impact. Depending on the user’s morphing capabilities, he/she can make B-rank senbon. The Senbon are 10 inches long, each dealing B Hybrid explosive damage on impact. The explosions created are about a foot long in size, and the elemental damage in question is mostly dependent on the material that was used. This technique costs no chakra, but there is a 8 P.T cooldown before another round of Senbon can be made. The amount of Senbon made is dependent on the users rank (D-1/C-2/B-3/A-4/S-5), the chart below shows the B rank status effect associated with the materia in question, with that status effect lasting up to 6 p.t. These status effects take place when the contents make contact with the inflicted. Tiers needed to resist the status effect is also listed.
Materia- Associated Status Effect - Counter Tier Earth Materials - Knockback - Strength Tier (Rank Equal) Gems - Blind - Reaction (Rank Equal) Plants - Poison - Endurance (Rank Equal) Metals -Magnetize - Strength (Rank Below) Living Things - Stun - Spirit (Rank Below)
Name: Body Heat Alignment Classification: Ninjutsu Rank: C-rank Class: Supplementary Range: Contact
Description: Jinnouchi does this by paying a C-rank amount of chakra per target to imbued them with his thermal heat signature. When completed the imbued chakra will regulate the heat within a target’s body in order to keep their temperature at safe levels. This allows them to develop a resistance to heat/cold and heat/cold related techniques/status effects equal to the rank of the user and below. This effect would need a reoccurring chakra cost per target(including Jin) to keep active. And also, depending on the user’s rank, there is a max amount of targets that can be affected. Jinnouchi's self heat is passively being admitted from his body up to 2 feet.
Rank - RBR(Endurance Tier Modifier) - Number of Targets D-rank - 1 round (+1) - 1 target C- rank -1 rounds(+2) - 2 targets B- rank -2 rounds (+3) -3 targets A-rank -2 rounds (+4) -4 targets S-rank - 3 rounds (+5) -5 targets
Name: Volatile Heat - Temp Time Classification: Ninjutsu Rank: C-rank Class: Supplementary Range: AoE
Description: In order to gain more control over the field, Jinnouchi has created this technique. The VHTT tech causes the field to rise in temperature(heat materia) every-time a heat technique is used(stacking). Those on the field will feel the affects of the heat and experience heavier drains in stamina. Therefore when stamina is lost due to a heat technique, the drain will be subjected to new multipliers indicated by the scale below. The heat materia present in the atmosphere will be equivalent to the rank of the technique. Even if the amount of heat materia in the atmosphere exceeds the materia Rank multiplier of S rank, it will simply remain stationary as additional materia that stacks and counts against clearing techniques as a whole. This technique can be cleared with an area clearing/cooling technique neutral against heat release equal to the amount of heat materia present. If the area clearing /cooling technique is strong against heat release it’ll only need to be atleast one rank below the amount of heat materia present. If the technique used to clear VHTT is weak against heat release then it’ll require that technique to be one rank higher than the amount of heat materia present. Otherwise, Jinnouchi would have to leave the thread for the area to cool off or deactivate the technique.
Materia Rank - Stamina Multiplier D - x2 C - x2.5 B - x3.0 A - x3.5 S - x4.0
Name: Garuda Sage Flower Nail Coquelicot Classification: Ninjutsu/Shurikenjutsu Rank: B-rank Class: Offensive Range: Mid Range Description: The user can release a volley of projectiles in one hand, while at the same time, exhales heat-infused chakra onto them in order to increase the projectile's destructive capabilities. Each projectile can deal an additional B rank of heat Release chakra upon contact, as well as causing an explosion of heat chakra that covers a 60 feet radius. The amount of projectiles that the user can throw at a time is dependent on his ninja rank.
Ninja Rank - Projectile Amount D - 3 Projectiles C - 6 Projectiles B - 9 Projectiles A -12 Projectiles S -15 Projectiles
Name: Heat Storage - Internal Furnace Classification: Ninjutsu Rank: C-rank Class: Supplementary Range: Self/Short Description: This technique is an amplifier for Jin's heat storage technique and serves as another use for the access heat material that Jin has available to him. With it, Jin can use his heat material as a way to feed his technique(s) that use heat-related chakra by paying a one time cost of C rank heat chakra. After this, Jin can subtract any number of heat material from his storage to increase the range of a heat based technique that he is using. This can also be treated as feeding jutsu that particularly uses or depends on the presence of heat chakra.
Stored Heat Materia Fed - Tech Range Increased 1 C Rank - 10 Feet 2 C Ranks - 20 Feet 3 C Ranks - 30 Feet 4 C Ranks - 40 Feet 5 C Ranks - 50 Feet
Name: Grand Marksmanship - Step 1 Classification: Shurikenjutsu Rank: D Classification: Supplementary Range: Varies Description: Due to being a cypher, the use of ninja basics are greatly enhanced and explored through Jounouchi's use of throwing shuriken. Because of this natural enhancement, Jinnouchi's projectiles can move at a particular speed when throwing them. At this time, when throwing projectiles or using shurikenjutsu, Jin's projectiles gain a Tier + increase.
Name: Grand Marksmanship - Step 2 Classification: Shurikenjutsu Rank: C Classification: Supplementary Range: Varies Description: Due to being a cypher, the use of ninja basics are greatly enhanced and explored through Jounouchi's use of throwing shuriken. Because of this natural enhancement, Jinnouchi's projectiles can move at a particular speed when throwing them, as well as Jin knowing where to target in the case of lethal areas. At this time, when throwing projectiles or using shurikenjutsu, Jin's projectile damage gain a Tier + increase.
Name: Grand Marksmanship - Step 3 Classification: Shurikenjutsu Rank: B Classification: Supplementary Range: Varies Description: Due to being a cypher, the use of ninja basics are greatly enhanced and explored through jinnouchi's use of throwing shuriken. Because of this natural enhancement, Jinnouchi's projectiles can move at a particular speed when throwing them. With this particular stage of grand marksmanship, jinnouchi's projectiles gain a series of tier level boosts depending on the type of projectile that's being thrown or used. The chart below reflects the types of projectiles in question, along with whether the tier level boosts will be added to their damage or speed.
Type of Projectile - Tier Level Boost Type Senbon (Includes Needle Head, Barbed etc) - Rank Increase In Speed Shuriken (Includes Square, Three-Point, Giant etc) - ++ Speed Kunai (Includes Dual Prong, Tri-Pronged etc - +Speed Fuma Shuriken (Includes Foldable, Windmill etc) - +Damage Chakram (Includes Blunt, Bladed etc) - ++ Damage Spear (Includes Javelin, Trident etc) - Rank Increase In Damage
Name: The Four Tactical Talents Classification: Fighting Style Rank: B Class: Supplementary/Offensive Range: Varies Description: This Jutsu is the combination of Dynamic Throwing, Variable Projectile Throw, False Inaccuracy & Manipulated projectile Technique of any variation (Shuriken/Senbon/etc.). Each of these jutsu's represents four different tactics combined into one, focusing on the modifications of the projectile, the style of throw, and manipulation.This new fighting style requires opponents to have reaction tiers equal to the speed of the moving projectile. If the target does not have adequate tiers, time slowing dojutsu and muscle tension can be used alongside equal speed to avoid being hit. Furthermore, if the target does meet the requirements and choose to block the projectile then said target will be successfully. Unfortunately if the target chooses to dodge rather than block then the projectile in motion will undergo a time lag of a few seconds( 5 p.t.). After the lag time has expired, the projectile will circle back to hit the target from behind ; this time subjecting the target to another requirement check one rank higher than the previous. This can happen as long as the target is within 60ft of the user by the end of the time lag. Because of its combined nature techniques from its parent styles can also benefit and be used along side this style. Depending on the user’s rank, morpher mods per projectile will receive an increase as well as a decrease in time lag when used with this style
Ninja Rank - Mods Bonus Per Projectile - Lag P.T Decrease D - +0 - 1 P.T. C - +1 - 2 P.T B - +2 - 3 P.T A - +3 - 3 P.T S - +4 - 4 P.T
Name: Heat Release - Reactionary Thermoception Classification: Ninjutsu Rank: B-rank Class: Supplementary Range: Long Description: After forming signs, the user gains the ability of a B rank thermal sense. This allows them to perceive the infrared spectrum (i.e. temperature), allowing them to sense temperature variations in objects, people/creatures, and the environment from up to 60 feet away. Even the target's lack of temperature is able to be sensed with this technique, as well as the differentiation of near-identical temperatures. When used along with his reaction tiers, Jin is able to react to things of that distance and receive a tier level boon depending on how close the sensed target(s) is. The bonus can only be granted if the target is within the sensed zone. However, those with a B rank temperature shielding technique that specifically states it hides their temperature or those that are outside the 60 feet mark, are safe from being sensed. If this jutsu is countered in such a way, the tier levels cannot be gained in response to the sensed target(s).
Distance - Tier Lv Gained 20 ft - + 15 Ft - ++ 10 ft - +++ 5 ft - Rank Increase
Name: Morpher - Enduring Boost Classification: Ninjutsu Rank: D Class: Supplementary Range: N/A Description: This is a crucial Morpher technique that focuses on the durability of Morpher based constructs upon creation. It sounds redundant due to their capacity to explode, but is mainly used to handle the drag of moving at high speeds and not exploding prematurely. With this technique, Jin can boost the Trajectory resistance of the morpher created construct(s), which is translated as physical durability. Instead of using chakra, this technique follows a cooldown chat that reflects how strong Jin is intending to make the bonus durability.
Physical Durability - Cooldown D - (2 p.t.) C - (4 p.t.) B - (6 p.t.) A - (8 p.t.) S - (10 p.t.)
Name: Dynamic Throwing- Heat Seeking Mod Classification: Ninjutsu/Shurikenjutsu Rank: C-Rank Class: Supplementary Range: Long Range Description: This particular mod is a heat-seeking mod that homes in on a target thermal signature and tracks them. The projectile in question will become a smart projectile, following the heat signature around until it hits the target, or something immediately comes into the trajectory of the projectile with the purpose of getting in the way. If the latter is not moving at the same speed or greater than the projectile, it autocorrects for the sake of hitting the target. The range of the heat-seeking mod is 40 feet, meaning it has to be that within that distance of the target at all times or else it would lose the mark . The projectile has to be thrown within the direction of the target, and the cost of making this mod is a c-rank amount of heat chakra. However, if the user has a thermal sensory technique active, they can auto-aim on the particular heat signature without throwing it in their direction. In addition to that, when used alongside a thermo sensing technique, the heat-seeking mod gains range equal to the user’s heat sensory range(if greater than this technique).
Name: Dynamic Throwing- Blast Pressure Mod Classification: Ninjutsu/Shurikenjutsu Rank: C-Rank Class: Offensive Range: Mid Range Description: One of the many offensive mods that Jinnouchi has in his arsenal, the blast pressure mod is classified as an Exothermic explosion that deals physical damage. However, the speed of the projectile is what calculates the damage, using the overpressure of the user's throw. With aerodynamic heating and the explosions themselves being exothermic in nature, the object's kinetic energy is converted into heat and generally adds to the power of the blast pressure mod. Even if the speeds exceed S rank, the damage will be capped at that rate.
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| | | LexxiLove
Posts : 324 Join date : 2017-03-19 Age : 32
| Subject: Re: Shinobi Fight Club: Jinnouchi, Elias, Kotone, Kaili, Mei 23rd November 2020, 3:14 pm | |
| Mei wasn't here for long but it seemed they were packing up. No harm she supposed. "Hey I was going to head to the smoothie place if... Anybody wants to come along?" Am innocent ask, and one she thought that Elias might jump on. She didn't actually mind his messy flirting. She wouldn't say it out loud though. She liked the boy. He was fun. "Did you ever get those gauntlets working in what ever they did by the way?" - Spoiler:
I have 2 posts so I'll learn
Name: Suisho Style: Polygonal Shurikenjutsu Classification: Fighting Style Rank: D-rank Class: Offensive, Supplementary Range: Self (Shuriken), Varies (Range)
Description: Those within the Suisho Clan have developed a number of shurikenjutsu techniques which make use of their ability to produce crystal and have refined them into a means of being able to supply themselves with clear crystalline weaponry for use in battle. This gave rise to Polygonal Shurikenjutsu a hybrid of Ninjutsu & Shurikenjutsu which relies on creating crystals in shapes based on various polygons each of which applies a specific effect to the technique used. The main benefit of this style is only apparent when utilized in the day time as due to the reflective nature of the shuriken while they are in motion if viewed by those with a Time-Slowing Dojutsu light is reflected into their eyes requiring them to possess Reaction Tiers on par with the speed of the shuriken to not be inflicted with blurry vision. Rank (Motion Blur Duration in P.T) - Polygon Shapes Available (Effect) D (1) - Hexagonal (Slicing) C (2) - Heptagonal (Bleed) B (3) - Octagonal (Invisible) A (4) - Nonagon (Reflective) S (5) - Self-Intersecting i.e. Hexagram (Two or More Effects)
Name: Suisho Style: Hexagonal Shuriken Classification: Shurikenjutsu/Ninjutsu Rank: D-rank (D-rank Chakra & Optional D-rank Earth Materia Price Per Shuriken) Class: Supplementary Range: Contact (Creation), Varies
Description: The Suisho makes hand seals before creating several crystal shuriken either from their chakra or by using their chakra to crystallize earth materia. This techniue forms the basis of various shurikenjutsu techniques within the Hexagonal line. These shuriken are six-sided with spikes at each apex, resembling snowflakes, and can be utilized interchangeably with normal shuriken. Their durability on the other hand exceeds that of normal shuriken depending on the user's Crystal Affinity with at it's weakest they are unable to be harmed by D-rank physical techniques which lack piercing and aren't strong against Crystal Release. Incoming projectiles which are thrown with D-rank speed/strength are deflected when they collide with these shuriken while upon impacting an opponent they are dealt D-rank crystal release slicing physical damage. When harnessing earth materia the longevity of the crystals can be improved as they are able to last double the amount of time before dissolving as usual. If they are stored within storage seals their countdown is halted until they are removed, this can be used to great effect to lengthen their duration if prepared ahead of time. Rank (Time to Dissolve) - Affinity (Durability) D (End of Topic) - Unnatural (D-rank Physical, if not piercing or str. against crystal.) C (1 Topic) - Normal (D-rank Physical, if not piercing & str. against crystal) B (2 Topics) - High (C-rank Physical, if not piercing & str. against crystal A (3 Topics) - Very High (B-rank Physical, if not piercing & str. against crystal) S (4 Topics)
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| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Shinobi Fight Club: Jinnouchi, Elias, Kotone, Kaili, Mei 23rd November 2020, 4:54 pm | |
| The group was being watched over by there good old sensei Clio. Although they didn't know it. Maybe it was her way of checking up on her kiddies. She must've missed them. As for Elias, he'd join in on the group hug and then obviously take more time to show out by doing the whole iron sand and lodestone powder trick again. But as quick as he'd do them he'd seal them all up where they need to be. He'd also take the time to quickly etch 30 of his projectiles, replace his 2 choas control seals and and store up the rest of his chakra. Once Mei got up to leave, he'd take her invite. Getting up as fast as he could to follow along. " Well guys ahhh see ya laterz.. Ya boi got himself a date.. i mean imma make sure mei don't get jumped out here in these paradoxical streets." [/exit] - SFC:
Shinobi Fight Club like in the past uses a Jonin's training specs to halve team training requirements
- Prep:
-4D, -S,-2A Chakra stored in Kiwogi :1SS,1S,2A,6B,8C Blood Stored in Kiwogi : 1B
- Techs Learned:
Saving all credits for after part 1
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| | | Haru
Posts : 526 Join date : 2013-01-10 Age : 29 Location : under a blanket
| Subject: Re: Shinobi Fight Club: Jinnouchi, Elias, Kotone, Kaili, Mei 23rd November 2020, 7:32 pm | |
| It would be an understatement to say Kaili was amazed by the show put on by Elias. The guy had lifted them all up into the air with a ton of grey looking sand. That plus all the other stuff culminated in his puppet "evolving". It did look different, but he was still awed by his jutsu. It had brought his mind back to how he could improve himself. Along with three goals he would now set for the future. The three of them; Jinnouchi, Elias, and Kotone were really strong. He couldn't help but want to test himself against them when he was ready. That thought brought a warm smile to his face, but it'd shift to a look of embarrassment as everyone soon joined for a group hug. He would slowly inch his way in and then back out soon after establishing the hug. "Alright, I'll see you guys later."[Exit] - Techs Learned:
Total posts: 8 (Halved Training Req.) = 1SS Tech Ranks: 1A, 1B, 11D Credit Leftover: 1A, 1D
Name: Body flicker Classification: Ninjutsu Rank: D Class: Supplementary Range: Self
Description: By cycling chakra into their body the user is able to rapidly move at an unreadable pace causing opponents without movement slowing dojutsu or sensory techniques besides vision, to be unable to follow their movement. While this occurs the user seemingly blurs out of place and they can use it to rapidly change directions as well as seemingly blur out of the way of physical based techniques moving at equal or below their movement speed while flickering.
Name: Chakra Shield Classification:Taijutsu Rank:D-rank Class:Supplementary Range:Self
Description: This is the natural ability of an Entity to reduce the damage from mental based attacks in battle. This allows them to defend themselves against D rank mental based attacks unconsciously as they now deal half as much damage as they would when used against other races.
Name: Shuryō yari Classification: Fighting style Rank: D Class: Offensive, Supplementary Range: (6ft spear), Short (proximity to trigger), Mid (+displacement aura)
Description: Shuryō yari is the art of the spear with Iaido principles converted over and then applied to it. It's kata focuses on swift and pinpoint accurate thrusts from multiple positions, regular and irregular. This leaves nearly no angle of attack out of reach in battle, while also acting as a D-rank balancing technique. While thrusts are the main point of attack, slashes with the spearhead or swings with the pole are equally effective at dealing damage. The style plays heavily on controlling the zone within the user's range and taking advantage of the reach of the spear. This is where majority of Iaido principles are implemented. Due to the greater range of the spear, handseals can be interrupted at a further distance and even more so when extended by Displacement aura. Proximity to Opponent - Hand-Seal Speed Interrupted 10ft - Equal-Rank 9ft - Equal-rank+ 8ft - Equal-rank++ 7ft - 1-rank- Higher 6ft - 1-rank Higher+
Displacement Aura Type = Range Modifier Base = +1ft Enhanced = +5ft Base+Enhanced = +6ft Rage = +10ft Base + Rage = +11ft Enhanced + Rage = +16ft Base + Enhanced + Rage = +17ft
Name: Shuryō yari: Gouge Classification: Kenjutsu Rank: D Class: Offensive Range: Mid
Description: The user readies their spear and tenses the muscles in their arm before unleashing a powerful thrust at D-rank speeds to deal D-rank piercing damage, breaking through D-rank defenses. This technique is simple, the form is precise and this makes it all the more lethal with speed, capped at B-rank, as it increases the penetrative capabilities of the attack. Speed - Penetration D - D C - C B - B
Name: Blaze Release: Flamethrower Classification: Ninjutsu Rank: D Class: Offensive Range: Short
Description: The user makes hand seals before exhaling, releasing a small gout of black flames which can be maintained overtime for a set time period before requiring another chakra price to keep it up. These flames are rather slow in comparison to other basic Blaze Release techniques only moving at D-rank- Speed but they cover up to 5 ft away and deal D-rank Blaze Release damage each post (total) they remain in contact with an opponent. Rank - P.T till Reactivation Price D - Every P.T C (Low) - Every 2 P.T C (High) - Every 3 P.T C (Elite) - Every 4 P.T
Name: Ho'o step Classification: Taijutsu Rank: D Class: Supplementary Range: Short - Mid
Description: A movement technique via gliding to continously encircle and flank opponents. Kaili makes use of his hollow skeleton and light body to "glide" along the ground to attack from the targets blind spots. This done with light controlled hops to keep him close to the ground and bursts of Blaze release under his feet to move at higher speeds. All movement is done in short to mid distances to keep pressure on the opponent. In fact those who can keep up and constantly watch him with their sight/Time-Slowing Dojutsu/Muscle Tension are at risk of becoming disoriented or dizzy from the amount of half/full revolutions Kaili does around them.
Chakra Price - Speed boost D - Tier+ C - Tier++ B - Tier Above
Rank - P.T. watching Kaili till dizzy(T.S. Dojutsu/Muscle Tension) D - 5 (3) C - 10 (6) B - 15 (9) A - 20 (12) S - 25 (15)
Name: Strong Fist Classification: Fighting Style Rank: D-rank Class: Supplementary Range: Self
Description: Strong Fist which is also known as "Goken" is powerful taijutsu fighting style, the purpose of which is to cause external damage and break bones. This style of fighting involves smashing your opponent and is generally used only by extremely physically powerful and dominating shinobi, however it has become the defacto fighting style for ASN Shinobi over time. As a result often victims are swept up in the user's kata being unable to counter-act simply due to the force of impact rag dolling them through the air unless they possess strength tiers at least Equal-rank- (I.e D-rank technique requires D- Strength) if no strength tier check is specified within the technique. It was made so that even those without strength tiers can use it effectively to dish out damage. Rank of Strong Fist Technique - Str Tier Req. to Negate Knock-Back (Knockback Dealt) D - D- (1ft) C - C- (2ft) B - B- (3ft) A - A- (4ft) S - S- (5ft)
Name: Strong Fist: Leaf Flutter Classification: Taijutsu Rank: D-rank Class: Supplementary/Defensive Range: Self
Description: A technique designed for protection against rapid-fire attacks of various types that they would be otherwise unable to block. The user makes use of abrupt, fluid movements to shift their positioning just enough to avoid an attack, wasting minimal movement and positioning themselves for quick response. The movement resembles a leaf fluttering in the wind difficult to catch while danling itself in plain sight yet effortlessly moving away when need be It is flexible enough to adjust for 'trick' attacks (such as things which manipulate range), but obviously less useful as a defense against area effects. This economy of motion allows them to react to attacks faster than they normally could, assuming they are still capable of perceiving them. This technique is only effective however in reacting to incoming physical techniques using the user's sensory abilities and natural speed to dodge attacks. Meaning in short if they are incapable of tracking movement of a certain speed or having the speed necessary to dodge what they are able to track then this technique is ineffective.
Name: Shadow of the Dancing Leaf Classification: Fighting Style Rank: D-rank Class: Supplementary Range: Short
Description: A technique where one follows the opponent, closely matching his or her body's movement, just like a leaf that dances in the air is followed by its shadow matching their speed perfectly to the targets as long as they have a lower movement speed than them. The technique is usually preceded by a swift upper kick that will launch the target into the air. It is mainly used to position an opponent into a vulnerable aerial position making said victim unable to escape unless they have aerial movement such as flight or levitation. This move by itself is harmless, but it is usable as a stepping stone for a great many powerful techniques like Front Lotus and the Lion Combo. That being said, it also has a rather high degree of difficulty and grants the user D-rank speed.
Name: Strong Fist: Leaf Rushing Wind Classification: Taijutsu Rank: D-rank Class: Supplementary Range: Short
Description: A Taijutsu in which the user catches the victim off guard before stepping on their chest and using chakra to stick to them similar to the tree walking exercise. This is then followed up by the user pulling back their leg before launching a point blank attack at the victims face. Dependent on the user's strength tiers this can deal potentially fatal damage as the victim is unable to escape the hold unless they find a means of disrupting the user's chakra flow. The speed at which this assault is pulled off varies with victims being unable to avoid the follow up attack once contact has been made with their chest unless they possess reaction tiers equal to the users speed.
Name: Strong Fist: Leaf Gale Classification: Taijutsu Rank: D-rank Class: Supplementary Range: Short
Description: This technique is a good example of how even simple taijutsu can become a pre-eminently destructive, lethal technique. The attack is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body. This technique deals damage utilizing the user's strength tiers the higher the damage the farther the knock back and eventual fall damage. Strength Tier - Knockback Distance D-rank - 5 feet C-rank - 10 feet B-rank - 20 feet A-rank - 40 feet S-rank - 60 Feet
Name: Strong Fist: Leaf Strong Whirlwind Classification: Taijutsu Rank: B-rank Class: Offensive Range: Short
Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that not a single person can follow the user's movement, smashing his enemy with overwhelming strength. Utilizing a momentum effect it also creates a powerful whirlwind 15 feet around the user which can be used to attack multiple opponents crushing them and sending them flying 15 feet away. This technique requires reaction tiers equal to 1 Tier Level above the speed at which he is moving, however those with Muscle Tension, Kyougan only need reaction tiers equal to his speed to see this technique in combat. Speed Tier (No. of Opponents Hit) - Strength Tier (Additional Knock-back) D (1) - D (1 ft) C (2) - C (2 ft) B (3) - B (3 ft) A (4) - A (4 ft) S (5) - S (5 ft)
Name: Vacuum Release Classification: Taijutsu Rank: A-rank Class: Supplementary Range: N/A
Description: The user actually breaks the sound barrier upon use of this attack, their bodies are not even visible the only thing seen being a cloud of steam formed from them moving in the air formed by the vacuum left by the user.
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| Academy Field Trip | 28th November 2022, 4:02 pm by Xi | Road Trip
With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …
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