Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Suisho Clan Additions. 18th February 2020, 11:59 pm | |
| - Hakuda:
Name: Hakuda: Handstand Dash Classification: Taijutsu Rank: D-rank (2 Stamina Every P.T) Class: Supplementary Range: Self, Varies (Running Speed)
Description: This Hakuda technique allows the user to stand, flip onto or land on their hands with the ease that someone would their feet. To that end it likewise allows them to comfortably walk, run or even dash while using their arms for mobility like they would their legs. The only drawback is that it is more taxing to use consistently but the advantages it brings outweigh the user's inability to make hand seals by allowing them to use it to dash up-hill, on vertical surfaces (similar to Tree-Walking) and even across horizontal surfaces as long as they keep their palms on the surface. This technique functions like a movement technique and is improved by the addition of speed tiers as the user can choose to apply them to this technique in order to dash at higher speeds.
Name: Hakuda: Thrust Fingers Classification: Taijutsu Rank: D-rank (1 or 2 Stamina Price) Class: Supplementary Range: Contact (Impact). Mid or Long (Knock-Back)
Description: This is a basic Hakuda technique as it involves the use of stamina to bolster the user's physical capabilities in this case targeting the amount of force that can be delivered with a simple tap. The user extends the index and middle fingers of one hand in unison while they are in contact with an opponent, who is sent flying at Swift Release speeds either 10 ft or 20 ft away depending on how much the user's exerted themselves. This technique doesn't deal damage however the victim is launched with D-rank force and if they hit something along the way they can sustain additional damage depending on what they collide with.
Name: Hakuda: Tornado Kick Classification: Taijutsu Rank: D-rank (2 Stamina Each P.T) Class: Offensive Range: Contact (Impact), Short (Spin-Radius)
Description: This is a basic Hakuda technique as it involves the use of stamina to bolster the user's physical capabilities in this case targeting the amount of blows capable of being delivered at one time. The user performs an upside-down rotating straddle split, allowing them to deliver multiple kick attacks to a nearby opponent with each blow delivering D-rank physical damage. This technique can be transitioned into after using Handstand Dash but it's main purpose is to attack an opponent from an odd angle throwing them off while delivering several kicks in a single moment. As a result it can be prolonged in order to barrage an opponent and in the case of a Suisho possessing strength tiers it can be a devastating technique due to strength backing each kick. When kicking out the user moves within a radius of 5 ft with those within said radius being vulnerable to the rapid strikes without being able to dodge unless they possess D-rank Reaction, while they are incapable of blocking all of the blows unless they possess Muscle Tension however those who possess a Time-Slowing Dojutsu can block & dodge effectively splitting up their defensive maneuvers between the two where it is appropriate. Rank of User - No. of Kicks each P.T D - 1x C - 1x B - 2x A - 2x S - 3x
Name: Hakuda: Reverse Knee Classification: Taijutsu Rank: D-rank (2 Stamina Price) Class: Defensive/Offensive Range: Contact, Short (Knock-Back)
Description: This is a basic Hakuda technique as it involves the use of stamina to bolster the user's physical capabilities in this case targeting the strength they are capable of exerting in a single moment. This technique requires a grappling technique to be utilize on the user which isn't restraining their lower torso (including legs, knees, or ankles). Using this technique the user can fulfill a D-rank strength requirement despite lacking said strength while using their knees to push themselves 5 ft away from their opponent while dealing D-rank physical damage to them. Depending on their skill however the distance they are capable of pushing themselves away varies allowing this technique to be used to put distance between themselves and grapplers when the opportunity presents itself. Rank of User - Distance Spaced Out D - 5 ft C - 7 ft B - 9 ft A - 11 ft S - 13 ft
Name: Hakuda: Bent Blow Classification: Taijutsu Rank: C-rank (4 Stamina Price) Class: Offensive/Supplementary Range: Contact
Description: This is a beginner Hakuda technique as it involves the use of stamina to bolster the user's physical capabilities in this case targeting the force exerted on a single point. This technique involves the targeting of an opponents joints in order to deliver a dislocation if the victim lacks defense tiers. While this technique does only C-rank physical damage and the dislocated limb can be popped back into the socket without any medical technique while a victim has a dislocated joint they sustain 3 D-ranks of pain each time said joint is moved. If the joint is fixed without using a medical technique this pain drops to 1 D-rank, with the only way of eliminating the pain being the use of a C-rank or higher medical technique aimed at fixing dislocations. This technique is useful due to it being able to be applied to an existing taijutsu technique with the notable effect of it being used being the twisting motion of the strike (i.e a punch with a twisting fist or a kick with a twisting foot etc)
Name: Hakuda: Pinwheel Strike Classification: Taijutsu Rank: C-rank (2 Stamina Price) Class: Supplementary Range: Contact (Lift Distance
Description: This is a beginner Hakuda technique as it involves the use of stamina to bolster the user's physical capabilities in this case targeting their jumping distance. This technique oxygenizes their legs causing them to add additional lift to the user's jump. This lift gives additional damage to a taijutsu technique used after it, as the indication of this technique's use is the pinwheel motion of the user's body while they move in the air prior to preforming the follow-up taijutsu. The user's skill determines the additional distance in the air they are capable of covering and this technique can be considered as a C-rank Air movement technique. Rank of User - Lift Distance (Additional Damage) D - 2 ft (D) C - 4 ft (3 D) B - 6 ft (C) A - 8 ft (B) S - 10 ft (A)
Name: Hakuda: Waterfall Carp Classification: Taijutsu Rank: C-rank (2 Stamina) Class: Defensive Range: Short (Initiation Range), Contact (Counter)
Description: This is a beginner Hakuda technique as it involves the use of stamina to bolster the user's physical capabilities in this case their ability to react to another's strikes. The user utilizes this technique to create an opening in their opponent's defense after their opponent initiates combat with a kick based taijutsu technique within 10 ft of the user. When their target kicks out, the user blocks the attack with their forearm. When the foe moves to kick them with their other foot, the practitioner grabs the blocked foot with their free hand while simultaneously blocking the second attack with their legs. The user subsequently traps the opponents second foot between their legs. With both legs trapped, the target is now open to attack and the user takes advantage of the situation to attack with their free hand. This technique goads a target to use the other leg to kick as the user's body seems vulnerable requiring an opponent to possess C-rank Barrier Tiers or higher to not fall for the ploy resulting in the rest of the technique being used successfully.
Name: Hakuda: Meteor Kick Classification: Taijutsu Rank: C-rank (4 Stamina Price) Class: Offensive Range: Short (Fall), Contact (Impact), Mid (Crater Radius)
Description: This is a beginner Hakuda technique as it involves the use of stamina to bolster the user's physical capabilities in this case the power of their legs. From above the target, the user drops down with both feet, hitting their opponent with enough force to create a large crater when they hit the ground. Depending on the height the user falls from the victim sustains additional fall damage whereas the skill of the user determines the size of the crater that is formed upon landing on a surface with the victim's body. In any case this technique deals C-rank bludgeoning damage and can be used to intercept an airborne opponent within 2 ft of the user (or one using a C-rank Air movement technique) and drive them back to the ground. Rank of User (Crater Radius) - Fall Distance (Fall Dmg) - Interception Speed D (2 ft) - 5 ft (D) -Tier- C (5 ft) - 10 ft (3 D) - Tier B (10 ft) - 20 ft (C) - Tier+ A (15 ft) - 40 ft (B) - Tier++ S (20 ft) - 80 ft (A) - +Tier-
Name: Hakuda: Harass Slipper Classification: Taijutsu Rank: C-rank (2 Stamina) Class: Supplementary Range: Short (Knock-Back), Mid (Distance)
Description: This is a beginner Hakuda technique as it involves the use of stamina to bolster the user's physical capabilities in this case their throwing ability. This technique can be considered as a gag but in actuality is a useful distraction in the middle of battle as the user slips out of their footwear and kicks it at an opponent. The footwear travels very fast albeit dealing no damage it's distraction capabilities depend on whether they are hit by it or not. If they successfully dodge it, they require C-rank Barrier Tiers to not turn their head to look at the footwear as it sails in the air otherwise they will do so and have their other actions within their post interrupted leaving them open to a follow-up hit. If they are struck by it they are knocked back 10 ft from the force of the impact rag-dolling through the air if they lack C-rank strength or above to lock themselves in place. In either case this technique serves as a "distraction" allowing techniques which require an opponent to be distracted to be used after it. The speed of the footwear travels depends on the skill of the user whereas the distance it travels is always set at 20 ft. Rank of User - Speed of Footwear D - Swift Release C - Bullet Release B - Crashing Ground A - Vacuum Release S - Blinding Light
Name: Hakuda: Oni Headpoke Classification: Taijutsu Rank: C-rank (4 Stamina Price) Class: Supplementary/Offensive Range: Contact (Impact), Mid-Long (Knock-Back)
Description: This is a beginner Hakuda technique as it involves the use of stamina to bolster the user's physical capabilities in this case targeting the knock-back capability of their strikes. By pulling a finger back against their thumb, the user flicks it at an opponent dealing C-rank physical damage. The blow carries enough physical force to send the opponent flying a considerable distance away with those who are airborne fairing worse than those who are on the ground. In either case the opponent is knocked back at Bullet Release speed, with those who are on the ground and lack C-rank strength or higher being sent 20 ft away while those who are airborne and lack an air-movement technique that features C-rank strength or higher being send 40 ft away. During this flight the victim is rag-dolled leaving them open to a follow up and if they impact anything during their flight they may sustain additional damage.
Name: Hakuda: Windmill Chopstick Classification: Taijutsu Rank: B-rank (6 Stamina Price) Class: Offensive Range: Contact (Impact), Mid (Knock-Back)
Description: This is a standard Hakuda technique as it involves the use of stamina to bolster the user's physical capabilities in this case targeting their legs' kicking strength. While throwing their body up into the air, the user makes a shearing movement with their legs, allowing them to move one leg in front of the other, before performing a devastating kick which sends the target flying away with tremendous force. This technique actually deals B-rank physical slicing damage as the searing movement is conveyed with the edge of the user's cut slicing the victim open. The level of skill determines the bleed damage they sustain however regardless they are knocked 30 ft away after being struck if they lack B-rank Strength or higher to lock themselves in place. Rank of the User - Bleed Damage each P.T D - D C - 2 D B - 3 D A - 4 D S - 5 D
Name: Hakuda: Sandbag Beat Classification: Taijutsu Rank: B-rank (3 Stamina Price each P.T) Class: Offensive/Supplementary Range: Short (Proximity), Contact (Impact)
Description: This is a standard Hakuda technique as it involves the use of stamina to bolster the user's physical capabilities in this case targeting the arms of the user in order to increase punching velocity. The user performs multiple extremely fast strikes aiming at a target within 15 ft of them, causing aggravated B-rank physical damage to a target if repeated strikes land in the same place. The technique is powerful enough to shatter B-rank objects so long as they lack physical resistance while the user's skill determines how many strikes as launched at one time. This technique tires the body to use overtime, however the proximity to their target determines how many of the strikes hit the same place thus it is frequently used as an opener. When an injury is aggravated it causes additional 3 D-ranks pain if left untreated and the victim has dark bruises covering the point(s) of impact. These injuries can be treated with a Medical Ninjutsu technique as long as it is B-rank or above, but if not treated each time the victim moves it causes their injuries to throb in pain. Rank (No. of Strikes in 1 P.T) - Proximity of Target (Same Target Strikes) D (2x) - 15 ft (1) C (2x) - 10 ft (2) B (3x) - 5 ft (3) A (3x) - 3 ft (4) S (4x) - 1 ft (5)
Name: Hakuda: Gatling Mad Stomping Classification: Taijutsu Rank: B-rank (6 Stamina Price each P.T) Class: Offensive Range: Contact
Description: This is a standard Hakuda technique as it involves the use of stamina to bolster the user's physical capabilities in this case targeting the amount of blows capable of being delivered at one time. The user preforms multiple foot stomps on a target with their feet moving at such a rate that this technique can deal B-rank crushing damage to an opponent (crushing being equivalent to piercing albeit blunt force trauma). As a result it can be prolonged in order to barrage an opponent and in the case of a Suisho possessing strength tiers it can be a devastating technique due to strength backing each stomp. This technique can likewise be used to stomp through B-rank & below Barrier Ninjutsu so long as the barrier in question does not specifically void physical damage Rank of User - No. of Stomps each P.T D - 2x C - 2x B - 3x A - 3x S - 4x
Name: Hakuda: Rising Kick Classification: Taijutsu Rank: B-rank (3 Stamina Price) Class: Offensive/Supplementary Range: Contact (Impact), Short (Launch)
Description: This is a standard Hakuda technique as it involves the use of stamina to bolster the user's physical capabilities in this case targeting the leg muscles of the user. The user crouches down avoiding a B-rank or below physical technique which is aimed at their upper torso and then unleashes a powerful kick upwards dealing B-rank physical damage. The attack is potent enough to launch a victim 15 ft skyward if they lack B-rank strength to anchor themselves in place. This leaves a victim vulnerable to a follow up attack if they lack an air movement technique, while likewise giving the user the opportunity to counter an opponent's attack.
Name: Hakuda: Bamboo Dragonfly Classification: Taijutsu Rank: B-rank (6 Stamina Price) Class: Defensive Range: Contact (Interception), Short (Throw Distance)
Description: This is a standard Hakuda technique as it involves the use of stamina to bolster the user's physical capabilities in this case targeting the torque of their wrist. Holding their hand out to the side, the user intercepts an opponent moving at Crashing Ground speed within 3 ft or an opponent moving at B-rank++ speed within 1 ft of themselves as they attempt to attack them. This grappling technique entails the performance of a simple but effective throw, which violently flips their victim upside down. The victim lands heavily on their back sustaining damage equivalent to the rank of the physical technique used to attack the user (or strength backing a physical attack), which knocks the wind out of them if they lack B-rank or higher Endurance Tiers. This causes them to have to catch their breath requiring them to inhale for a set amount of posts or suffer from doubled stamina consumption during the time they would have used to catch their breath. Victim Endurance Tier - P.T to Catch Breath None - 4 P.T D - 2 P.T C - 1 P.T B - N/A
Name: Hakuda: Cicada Shell Classification: Taijutsu Rank: B-rank (3 Stamina Price) Class: Defensive Range: Self, Contact (Knock-Back)
Description: This is a standard Hakuda technique as it involves the use of stamina to bolster the user's physical capabilities in this case targeting the user's reflexes. This technique entails the user moving their body along the path of an incoming physical technique so long as it is B-rank or below. This causes them to follow along it yet not be actually touched by it, knocking it off course by a maximum of 3 ft away. This is a simple technique for the most part with additional skill increasing the distance the incoming technique is knocked off course while speed tiers allow for higher ranked physical techniques to be avoided so long as the user possesses a higher speed than the technique is being used at. Rank of user - Deflection Distance D - 3 Inches C - 6 Inches B - 1 ft A - 2 ft S - 3 ft
Name: Hakuda: Rushing Waterfall Classification: Taijutsu Rank: B-rank Class: Offensive Range: Contact (Impact), Short (Distance)
Description: This is a standard Hakuda technique as it involves the use of stamina to bolster the user's physical capabilities in this case targeting their sense of balance. The user rushes at a target before flipping forward and stepping on their body kicking them to the ground while knocking them back. Depending on the size of the target the user can ride them with their target skidding across the ground for a set amount of feet sustaining B-rank physical damage in the process. This technique doubles as a movement technique with a twist, as it is reliant on another target to fulfill strength checks for the user in the case of knock-back or launch based techniques. This is because the size of a target serves to fill in for strength while the user is riding them thus protecting them from being knocked off their feet while on top of the skidding body. Size of Target (Distance Covered) - Str Tier Substituted For Small (20 ft) - N/A Humanoid (15 ft) - D- Medium (10 ft) - C- Large (5 ft) - B-
Name: Hakuda: Mirror Opening Classification: Taijutsu Rank: A-rank (8 Stamina Price) Class: Offensive Range: Contact (Proximity & Tearing)
Description: This is an advanced Hakuda technique as it involves the use of stamina to bolster the user's physical capabilities in this case targeting their grip strength. This technique requires a victim to have an open wound of some sort after which the user punctures their target with the tips of their finger in order to preform this techniques devastating effect. If their victim lacks at least D-rank Defense Tiers or higher the user rips their opponent in half in a feat of sheer physical strength. If their victim possesses below A-rank Defense Tiers they sustain A-rank physical damage and a set amount of bleed damage dependent on how high their defense tier is. If their victim possesses just A-rank Defense tiers they only sustain A-rank physical damage as their wound is widened further dependent on the skill of the user. This technique in particular can be utilized on targets larger than the user though it still suffers from the damage penalty however in exchange any open wound widened through the use of this technique becomes vulnerable to sustaining normal damage regardless of the size difference from follow-up attacks aimed at said wound(s). Rank of User - Wound Size increase - Defense Tier (Bleed Dmg each P.T) D - 1 ft - None (N/A - Victim is Ripped in Half) C - 2 ft - D (B) B - 3 ft - C (C) A - 4 ft - B (3 D) S - 5 ft - A- (D)
Name: Hakuda: Iron Palm Classification: Taijutsu Rank: A-rank (4 Stamina Price) Class: Offensive Range: Contact (Impact)
Description: This is an advanced Hakuda technique as it involves the use of stamina to bolster the user's physical capabilities in this case targeting the structure of their palm. The user throws out an open palm strike and puts their whole body weight into it dealing A-rank physical damage to a target and being powerful enough to embed said target 4 feet into the ground. This can be used to great effect to immobilize an opponent as if they lack either A-rank strength or an underground movement technique they will be unable to escape from the crater their body has formed leaving them vulnerable to a follow-up attack.
Name: Hakuda: Stumbling Headbutt Classification: Taijutsu Rank: A-rank (4 Stamina Price) Class: Supplementary Range: Contact (Impact), Mid (Knock-Back)
Description: This is an advanced Hakuda technique as it involves the use of stamina to bolster the user's physical capabilities in this case targeting the muscles in their neck. This technique involves a headbutt attack which albeit dealing no damage knocks a victim flying 40 ft away and rattles their brain a bit if they lack A-rank Endurance Tiers or higher. This results in a victim who does manage to get up being dizzy and stumbling around for a set amount of time unable to use speed tiers above their Standard Tier without vomiting in place for the remaining dizzy duration. Endurance Tier of Target - Dizzy Duration None - 8 P.T D - 4 P.T C - 2 P.T B - 1 P.T A - N/A
Name: Hakuda: Hierro Classification: Taijutsu Rank: A-rank (Stamina Price Varies) Class: Defensive Range: Self (Skin)
Description: This is an Hakuda technique as it involves the use of stamina to bolster the user's physical capabilities in this case targeting the Suisho's unique constitution in order to prioritize defenses at the cost of longevity. This technique once applied remains active consuming from the Suisho's stamina limit resulting in their maximum amount of stamina being lower than normal so long as they have Hierro in place. Depending on the skill of the Suisho their Hierro can be more or less resilient than others however the general consensus is that Hierro gives them resistant to physical based attacks at a level unrivalled by other Ninja. This is due to stamina being used to thicken the skin which is them hyper compressed due to their silica composition into something far more durable than normal yet for a Suisho acting as their true skin. This defense is surface level only however as things which can breach their skin or bypass it completely are unable to defended against however in the rare case of a Suisho possessing Defense Tiers their Hierro mixes with them in order to become even more potent (Defense+Hierro = Defense+). Hierro works in a simple way when physical damage is inflicted on the user the stamina stored within the Suisho's Hierro is expended equal to the damage the Suisho would have sustained negating the damage in turn. This can be done up until all of the stamina is depleted after which the Suisho will be affected by physical damage just like normal. This technique can be applied in or out of combat however it takes time to apply thus usually it is seen to be prepared beforehand. Rank of User (Time to Apply) - Max Stamina Diverted to Hierro D (10 Turns) - Up to 1/5th C (8 Turns) - Up to 1/4th B (6 Turns) - Up to 1/3rd A (4 Turns) - Up to 1/2 S (2 Turns) - Up to 2/3rd
Damage Sustained - Stamina Depleted from Hierro D = 1 C = 2 B = 3 A = 4 S = 5 SS = 10 SSS = 15
Name: Hakuda: Single Bone Classification: Taijutsu Rank: S-rank (10 Stamina Price) Class: Offensive Range: Contact (Impact Crater), Mid (Knock-Back)
Description: This is an expert level Hakuda technique as it involves the use of stamina to bolster the user's physical capabilities in this case targeting their muscular system in order to focus all of their power into one point. The user focuses their mind and uses that focus in order to preform a punch which utilizes the a near perfect exertion of their muscular system all put into a single blow. This technique varies in scope depending on what body part is used to deliver the strike as the impact crater formed from the strike differs depending on what is used. In any case the opponent receives S-rank Physical Damage upon the hit to everything within said crater and if they lack defense tiers the victim will have the part(s) of their body hit by this technique pulverized in the process of being struck with the degree of pulverization being dependent on their level of defense tier. Those without any defense tiers are left with a gaping hole where the impact crater would have been which in addition to being a potentially lethal wound (without any form of regeneration technique) but the degree of damage is so severe that it requires either an S-rank Medical Ninjutsu technique focused on blunt damage or a S-rank Medical Kinjutsu to repair the damage. After being struck the victim's body is flung away with A-rank force 50 ft away, which if they impact other objects along the way can cause them to sustain additional damage. Due to it's scope this technique is capable of being used on targets larger than the Suisho without suffering from the penalty to damage however the impact crater when used in that circumstance is halved. Victim Def Tier (Degree of Pulverization) - Body Part Used (Impact Crater) D (Pulped) - Foot (6 inch Radius) C (Mangled) - Knee (1 ft Radius) B (Crushed) - Elbow (1 ft 6 inch Radius) A (Partially Crushed) - Head (2 ft Radius) S (Normal Damage) - Fist (2 ft 6 inch Radius)
Name: Hakuda: Double Bone Classification: Taijutsu Rank: SS-rank (20 Stamina Price) Class: Offensive/Defensive Range: Contact (Impact), Self (Opponent)
Description: Req. Hakuda Single Bone to be learnt. This is a master level Hakuda technique as it involves the use of stamina to bolster the user's physical capabilities in this case targeting their muscular system in order to focus all of their power into two points. The improved version of Hakuda: Single Bone, which differentiates itself from the original by compressing the knock-back potential of the former in order to maximum the pulverization of an affected opponent. The user strikes out with a two fisted punch which upon landing the user exhales resulting in the victim's body pulverizing at Ripping Discord Speeds up to the size of the impact crater (6 ft diameter). This technique thus is highly lethal to those without defense tiers, as those with defenses sustain lessened but no less dangerous SS-rank physical damage. Due to the scope of the technique it can likewise be utilized on opponents larger than the user without suffering from the size damage penalty however just like before the impact crater in such cases is halved. Unlike before there is no knock-back as upon being struck their is a slight delay (dependent on the user's rank, D = 7 P.T, "X" = 1 P.T) before the victim's body proceeds to be pulverized though the speed at which the pulverization occurs makes it so that those without a Time-Slowing Dojutsu will simply view it as the victim's body being disintegrated from the landed attack. This technique has a notable difference between it and it's predecessor as it can be utilized in order to combat Chakra based or tangible Mental based techniques as upon preforming this technique it can be used to disperse them upon impact with the user not sustaining damage from them using the principle of Physical = Chakra = Mental. The only type of techniques this can not be used on are bypassing damage, techniques above SS-rank or multi-count damaging techniques such as a Tailed Beast Ball. Victim Def Tier (Degree of Pulverization) - Lethality D (Gaping) - Lethal (Direct Reduction from Blood Limit = to Half Phy Dmg) C (Pulped) - Lethal (Direct Reduction from Blood Limit = to Quarter Phy Dmg) B (Mangled) - Lethal if vital is struck (5 D-ranks of Bleed Dmg every P.T) A (Crushed) - Lethal if vital is struck (Pain = to Half Physical Dmg each P.T victim moves) S (Partially Crushed) - Potentially Lethal if Vital is Struck (Pain = to Quarter Phy Dmg) SS (Normal Damage) - Potentially Lethal if Vital is Struck (N/A)
Name: Hakuda: Crystal King Fist Classification: Taijutsu Rank: SS-rank (20 Stamina Price Each P.T Maintained) Class: Supplementary/Offensive Range: Self, Contact
Description: This is a master level Hakuda technique as it involves the use of stamina to bolster the user's physical capabilities in this case targeting the ability to rapidly move one's limbs. The user forcibly oxygenizes their body causing their muscles to become flooded with energy in a manner similar to other Hakuda techniques of the rapid hitting nature however this technique does it to a much higher degree than normal. The user uses this extra energy to throw out a series of ultra high-speed punches with the degree of speed dependent on the user's skill level however regardless of the case each blow is dealt with enough stopping power to halt a victim's movements unless they possess SS-rank Strength or above. The total damage dealt is equal to an SS-rank however in the rare case of a Suisho with strength tiers the damage dealt is equal to the number of punches thrown out that are backed by variable strength. The user can overstress their body if this technique has it's use prolonged as it saps up stamina from the user quite quickly despite them remaining in one place and throwing out punches. As a result it can be considered as a finisher in most cases or a stalling tactic in cases where it can not finish off a target. Rank of User (Speed of Punches) - No. of Punches Thrown in 1 P.T) D (S+) - 1x C (S++) - 2x B (SS-) - 3x A (SS) - 4x S (SS+) - 5x "Z" (SS++) - 6x "X" (SSS-) - 7x
Last edited by Aurielle on 28th February 2020, 12:53 am; edited 1 time in total | |
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Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Suisho Clan Additions. 27th February 2020, 11:24 pm | |
| Pinwheel Strike - Need to add how much additional damage it gives to the next Taijutsu tech.
Mirror Opening - Bifurcation only happens with no defense tiers at all, D-B Defense causes wound opening+bleed, A-Rank defense causes only A-Rank physical damage.
Hierro - Just for ease of use, please put a table for Damage Rank - Stamina Depleted.
Double Bone - Needs a table for delay before pulverisation
All others are approved
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Aurielle Admin
Posts : 12617 Join date : 2010-06-13 Age : 32 Location : Lost in time...I guess?
| Subject: Re: Suisho Clan Additions. 28th February 2020, 12:55 am | |
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Blade
Posts : 3780 Join date : 2012-05-06
| Subject: Re: Suisho Clan Additions. 28th February 2020, 12:56 am | |
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