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 Zena Techniques

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Mist

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PostSubject: Zena Techniques   3rd August 2018, 12:23 pm

Name: Magnetized Blood
Classification: Kinjutsu
Rank: D-rank
Class: Passive
Range: Self

Description: Zena's pulse released is part of her very core, her blood holds a repulsive magnetic charge, allowing her to push and pull on it. This allows her to smear blood on objects of equal rank to Zena and push and pull on them so long as they are not backed by strength. This also opens up repulsion properties for other kinjutsu techniques.

Name: Pulse Release: Propulsion Weapon
Classification: Fighting Style
Rank: D-rank
Class: Passive
Range: Self

Description: Utilizing pulse release, the weaponkin is able to propel their blade either in full weapon form or partial transformation and add extra strength and speed to kenjutsu that is performed with the weapon or just basic weapon strikes. The added damage is equal in rank to the user and the speed is a rank higher than the weapon strike/kenjutsu would otherwise have been.

Name: Pulse Release: Repel
Classification: Ninjutsu
Rank: C-rank
Class: Defensive
Range: 5 meters

Description: The user releases a dome of pulse chakra outwards from themselves that pushes back equal rank offensive techs that aren't strong against Pulse Release. Any magnetic object of C-Rank speed or lower that isn't backed by strength is reflected at the same speed, B-Rank is stopped normally. If thrown with Strength, C-Rank is negated, B-Rank goes through.

Name: Pulse Release: Splinter
Classification: Kenjutsu
Rank: D-rank
Class: Supplementary
Range: Self

Description: In full or partial weapon form, Zena is able to fracture small razor-sharp splinters off of her blade. Because of the small size of the splinters they are unnoticeable unless by physical sensory abilities equal or higher rank than Zena. Utilizing the pulse release the splinters can be pulled back into the blade freely to ensure no permanent damage is caused to the blade. The splinters are still an extension of Zena and will act as such. The amount of active splinters that can be present at a time is dependent on Zena's rank.
Rank of user/Amount of Splinters/Speed of splinters
D - a square inch - D
C - fist size - C
B - square foot (Missing chunks of the blade will become noticeable - B
A - Half the blade - A
S - Entire blade (Only Hilt is left)- S

Name: Splinter: Hemorrhage
Classification: Kenjutsu/Ninjutsu
Rank: B-rank
Class: Offensive
Range: Long

Description: This is a dangerous technique developed with the intention of killing silently. With splinters already in play, Zena manipulates them to float around the breathing air of the target. Once breathed in the blades have a field day inside and get to work ripping apart the inside of the target. The splinters take time ripping apart their target, but will do so until either Pulse Release: Splinter is interrupted in some way, the target escapes the topic, or the splinters are expelled from the body (Technique must be at least B-rank). This technique causes internal bleeding starting at 2 D-ranks and increasing by 2 D-ranks every round.

Name: Pulsing Buster: Shattering Impact
Classification: Kenjutsu
Rank: B-rank
Class: Offensive
Range: Short

Description: In full or partial weapon form, Zena's giant blade is brought down in a mighty swing. On impact Zena emits heavy amounts of pulse release chakra in a wave. If contact is made with a metallic object/weapon the pulse chakra will literally rip it apart. This will completely destroy metallic objects/weapons up to A-rank, and anything above will be flung 20 meters away instead. On impact with something non-metallic (Flesh, Cloth, Bone, ect.) the target will be flung instead 10 meters away at crashing ground speeds and will suffer additional physical damage if they collide with anything.

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PostSubject: Re: Zena Techniques   4th August 2018, 8:31 am

Approved

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~When I enter the cbox, you will give me at least 5 minutes before asking me for anything. If you do not I reserve the right to hit one of your characters with any technique I wish... From any character I wish.~

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PostSubject:    26th October 2018, 12:59 am

Name: Crimson Polarity
Classification: Ninjutsu
Rank: C-rank
Class: Supplementary
Range: Long

Description: Thanks to the "Magnetized Blood" passive, things touched by Zena's blood can be assigned either a positive or a negative polarity, giving magnetic properties by infusing the pulse chakra into whatever is touched. When multiple objects have an assigned polarity they will either attract or repel each other which can be turned on and off by Zena at will. Someone affected by this will not be able to sense the polarity unless they have chakra sensory of equal rank to sense the pulse chakra. The range objects can be attracted/repelled is 40 ft.


Name: Crimson Polarity: Blood Edge
Classification:Kenjutsu/Kinjutsu
Rank: C-rank (C-rank blood price)
Class: Supplementary
Range: Self

Description: This technique utilizes blood release to allow Zena to apply Polarities in full weapon form for use with Crimson Polarity line techniques. It gives her a faint crimson glow around the blade.

Name: Blood Release: Expel
Classification: Ninjutsu
Rank: C-rank
Class: Supplementary
Range: Varies

Description: This a simple, albeit morbid, technique where the user expels a very large amount of blood to cover the battlefield and be used for other techniques. The amount of ground covered it dependant on how long the blood continues to stream. The blood is usually expelled orally but can be expelled from any cut or orifice on the users body.

P.T (Distance Covered in Total) - Blood Materia Produced
1 P.T (0 or 15 ft) - 1 C
2 P.T (15 or 30 ft) - 2 C
3 P.T (30 or 45 ft) - 3 C
4 P.T (45 or 60 ft) - 4 C
5 P.T (60 or 75 ft) - 5 C


Name: Crimson Polarity: Swift Release
Classification: Ninjutsu
Rank: D-rank
Class: Supplementary
Range: N/A

Description: An extension of Crimson Polarity, applying speed tiers to the attraction and repulsion of objects with the Polarity line of techniques. Anything affected by the polarities will be move at swift release speeds unless backed by D-rank or higher strength. This also allows Zena to push or "skate" off of magnetized blood left in the area for swift release speed movement. Stacks with regular speed.

Name: Crimson Polarity: Bullet Release
Classification: Ninjutsu
Rank: C-rank
Class: Supplementary
Range: N/A

Description: An extension of Crimson Polarity, applying speed tiers to the attraction and repulsion of objects with the Polarity line of techniques. Anything affected by the polarities will be move at bullet release speeds unless backed by C-rank or higher strength. This also allows Zena to push or "skate" off of magnetized blood left in the area for bullet release speed movement. Stacks with regular speed.

Name: Crimson Polarity: Crashing Ground
Classification: Ninjutsu
Rank: B-rank
Class: Supplementary
Range: N/A

Description: An extension of Crimson Polarity, applying speed tiers to the attraction and repulsion of objects with the Polarity line of techniques. Anything affected by the polarities will be move at crashing ground speeds unless backed by B-rank or higher strength. This also allows Zena to push or "skate" off of magnetized blood left in the area for crashing ground speed movement. Stacks with regular speed.


Name: Crimson Polarity: Sanguine Sorrow
Classification: Kinjutsu
Rank: C-Rank (C-rank Blood Price/per post)
Class: Supplementary
Range: AoE

Description: This is a technique created by Zena as a back up plan in case she were to ever face an opponent that utilizes magnetic or pulse techniques stronger than her own. Recognizing the hazard of other users of these techniques she decided to develop this technique. It begins by expelling a large amount of blood into the sky. Shortly afterwards the sky is blotted out as red rain begins to pour in the area. This blood uses the huge amount of magnetized blood to cause a dead-zone in the magnetic field, rendering all magnetic and pulse related techniques equal rank to the initial blood price paid useless in the area, including Zena's. The rain can continue at the cost of C-rank blood per turn. When the technique ends the blood can be used like "Blood Release: Expel" by adding up the total blood price paid over the course of the rain and using the "Blood Release: Expel" jutsu to calculate range and materia amount.


Name: Crimson Polarity: Contaminate
Classification: Kenjutsu
Rank: B-rank
Class: Offensive
Range: Contact

Description: (Requires "Blood Edge" Activation). After cutting an opponent with Blood edge, Zena is able to infect them with her Magnetized Blood which will slowly work it's way through their body. Zena is then able to exert magnetic forces on the blood in their system at will, causing restriction dependent on the amount of time the blood has had to course through their system. Multiple cuts can speed up this process and cut the time requirements by 1 post. B-rank endurance tiers double the time whereas A-rank or higher (or B-rank chakra tiers) negate the effect at the cost of B-rank chakra damage.

Time Elapsed(in posts) - Degree of Restriction
2 - No Restriction
4 - (-) to speed tier
6 - (--) to speed tier
8 - (-1 whole tier) to speed
10 - (-2 whole tiers) to speed and restriction of injured appendage
12 - (-2 whole tiers) to speed and restriction of half of body
14 - Complete Restriction of body


Name: Crimson Polarity: Blood Kunai
Classification: Ninjutsu
Rank: C-rank (3 D-ranks chakra/blood materia)
Class: Offensive
Range: N/A

Description: By either expelling blood  or using blood already in play, Zena creates a kunai made out of blood that hardens and becomes razor sharp and can eject it from it's source. Blood Kunai can be assigned a polarity upon creation.  

Name: Blood Release: Hiding in Red Mist Technique
Classification: Ninjutsu
Rank: D-rank
Class: Supplementary
Range: AOE

Description: The user makes hand signs before either expelling or drawing from a blood source a mist which fills an area surrounding a 40ft radius around themselves. Due to being mixed in with the user's chakra it conceals the area hampering normal vision in addition to method of chakra sensory with victims only being able to detect the users chakra signature uniformly through the mist. It is incapable of fooling Dojutsu with X-ray vision however those with chakra vision such as the Itsugan have their advantages cancelled. Those with enhanced senses or a D-rank area dispersal technique and either get around the loss of vision or disperse the mist to restore sight.


Name: Blood Release: Blood Step
Classification: Ninjutsu
Rank: C-rank
Class: Supplementary
Range: Short

Description: Utilizing a blood source the user can dip into the blood at bullet release speeds and reappear somewhere else in the pool of blood as long as they are connected. Movement inside the blood is almost instantaneous but the user can never sink or resurface faster than bullet release speeds. Detecting the user in the blood is very difficult due to the blood being filled with this user's chakra as well as hiding the user from normal vision. If spending more than 1 post in the blood the user must repay the chakra price per post inside the blood. The max distance of blood step is dependent on the users rank.
Rank - Distance(ft.)
D - 10
C - 20
B - 30
A - 40
S - 50

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Last edited by Mist on 26th October 2018, 3:13 pm; edited 2 times in total
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PostSubject: Re: Zena Techniques   26th October 2018, 9:21 am

So you know, Blood Release techniques do not require Blood Prices, it's still chakra. However blood created from Blood Release is not spiritually charged, it's not as powerful as blood from a person. On that, let's continue.

Blood Edge - Kenjutsu/Kinjutsu

Expel - Materia is actually a thing, so you'd need to designate how much materia you are creating. Usually it'll go in terms of C-Ranks, so the more chakra you spend, the more materia you make. You can then make techniques that utilise less chakra in return for also using materia.

Crimson Polarity - You'd need to make this like tiers, going from D-Rank upwards, can't skip ranks when it comes to tiers.

Sanguine Sorrow - If you want to make it Kinjutsu and use actual blood, it'll be equal rank techniques to the amount of blood spent. If it's chakra you're using, it'll be techniques one rank below the price spent for negation.

Contaminate - Too powerful, make it B-Rank first of all. Second of all it'll go up by 2 Round increments. B-Rank endurance tiers double the time, A-Rank Endurance tiers or B-Rank chakra tiers negate the effect in return for B-Rank chakra damage. Additional strikes reduce the time by 1 Round.

Blood Kunai - 3 D-Ranks of chakra, 3 D-Ranks of blood materia.

Blood Step - The range you can move is dependent on your rank, 10 feet per rank starting at D.

***********************
~A message to all~

~When I enter the cbox, you will give me at least 5 minutes before asking me for anything. If you do not I reserve the right to hit one of your characters with any technique I wish... From any character I wish.~

This has been a friendly PSA from Dadmin Blade. Have a good day.
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PostSubject: Re: Zena Techniques   26th October 2018, 11:44 am

Edited

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PostSubject: Re: Zena Techniques   26th October 2018, 3:14 pm

Approved

***********************
~A message to all~

~When I enter the cbox, you will give me at least 5 minutes before asking me for anything. If you do not I reserve the right to hit one of your characters with any technique I wish... From any character I wish.~

This has been a friendly PSA from Dadmin Blade. Have a good day.
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