| | Armen VS Clone Roxas | |
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Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Armen VS Clone Roxas 6th September 2017, 4:02 pm | |
| Its true boredom gets people into too much trouble. Armen was no exception to this, being bored out his mind has been a constant weakness for him. Today was a perfect example of this, because out of boredom he decided to pick a fight with a man named Roxas. He carried himself in a pretty tough manner and something Armen wanted to venture further to see just how tough he really was. So he'd summon six boomerangs throwing five of them in five different directions at S-rank speeds, none hitting Roxas, just to see if he could scare him off. If he stood firm, then he'd know that Roxas really was a skilled shinobi and then proceed to take his stance. " Dam bruh ya got sum skill, huh? den com at ya boi!" With the boomerangs being 80ft from each other he'd activate his Stop technique and his five sealed barrier, keeping the fifth point as the sixth boomerang and then activate his LRA and Big Game Seeker technique. After those first steps he'd bring forth his organoid, Arukami and another boomerang at hand. " Well bruh tis yo move , son! Shoot me da fade, kid." The two stood 40ft from each other, and Armen gives Roxas the first attack move. - Spoiler:
Name: Five Seal Barrier Classification: Fuinjutsu/Barrier Ninjutsu Rank: C-rank (C-rank Chakra Price Per Tag) Class: Supplementary/Defensive Range: AOE
Description: This technique creates a barrier around a place by placing four "forbidden" (禁, kin) tags in different locations surrounding the place to be protected, a fifth tag on the location to be protected which can cover an area with an 80ft radius (160 ft diameter). The tags are placed on flat surfaces, and are connected with the user's chakra. This technique turns the entire range surrounded by the tags into a barrier space, and inside the space, the material's destruction is "forbidden". Using any kind of physical (and it's counterparts chaka/mental) attack to try and destroy something in the barrier is folly as the damage is negated, while Hybrid based are actually reflected, as it will only lead to injury while it requires an equivalent amount of power to the combined (5 C-ranks) chakra within each of the tags if using a Spiritual or Natural based technique to forcibly break through. To cancel this, it is necessary to search for the five tags and tear them off simultaneously. Meaning there must be at least five people on a team to cancel it. Even if the tags are removed, often with skilled user is a final obstacle other than wasting time. The user can add additional traps the most common being one that will create perfect copies of those who have removed the seal, preventing them from returning immediately though it requires the Mirrored Sudden Attacker Technique. This technique comes in multiple Variants such as Three (D), Five (C), Seven (B), Nine (A) and Eleven (S) Seal Barrier each one being more powerful than the last with each also having more slots for trap add ons (Three = 1, Five = 2, Seven = 3, Nine = 4 & Eleven = 5).
Name: Stop Series: Motion Control Lvl 1 Classification: Barrier Juinjutsu Rank: S-rank (S-rank Chakra Price Per Tag) Class: Supplementary/Defensive Range: AOE
Description: This technique creates a barrier around a place by placing four "Stop" tags in different locations surrounding the place to be protected, a fifth tag on the location to be effected which can cover an area with an 80ft radius (160 ft diameter). The tags are placed on flat surfaces, and are connected with the user's chakra. This technique turns the entire range surrounded by the tags into a barrier space, and inside the space, all motion equal to or less than S rank speed will "stop". Targets/ Objects subjected to this seal will be completely paralyzed in their tracks regardless of position. These technique alone can only effects targets that are humanoid in size unless modifiers are being used in conjunction to effect targets of smaller and larger sizes. Depending on the target in question certain tiers can be used to bypass this curse. If the target in question is made up of a physical composition then that target requires SS rank strength in order to bypass the effects of this curse when caught within the barrier space at speeds equal to or less than S rank. If the target in question has a chakra based or intangible composition then that target requires SS rank endurance in order to bypass the effects of this curse when triggered within the barrier space. The target will be capable of bypassing the effects of this technique, if they're mental based in composition. This curse can be used to affect up to five targets that enter the parameters of this barrier. Targets affected by this curse will be marked with a seal on their bodies marked "stop ". Furthermore anyone caught within the effects of stop can pay an SS rank of chakra equivalent to the number of tags used for this technique inversely proportionate to how many targets are caught in this curse (5 would only pay 1 SS-rank while 1 would pay 5 SS-ranks). For every single price (1 SS) paid, the tier requirements for that individual target to break the seal will be lowered by one rank. As mentioned before up to five targets can be affected in one activation of this technique and once the limit has been reached it would require the user to repay the initial activation price to re-establish. If a target recently broke free from a stop seal by means of chakra payment and tiers; that target will gain immunity to the effects of this technique for one post per price paid. When the immunity expires, this technique can be re-established onto a previous target if the trigger conditions have been met and five targets have not been tagged during the current phase. Note that if chakra payment is not use, then bypassing this curse by the use of tiers will not break the curse, but will prevent the curse from taking affect on that target, until the target can not keep up with the requirements within the space. This curse can not effect techniques, objects or individuals which do not meet the details above.In the case of techniques they are able to bypass checks if they are not clone based in nature with the exception of illusion based clones. The barrier itself can be broken by spiritual based attacks of equal power to the combined(5 S-rank) chakra within each of the tag or by removing the five "stop" tags at the same time.
Name:Grand Artsmen: Sureshot Trajectory Classification: Shurikenjutsu Rank:D Class: Supplementary Range: mid range
Description: This technique isnt chakra based and does not require hand seals. This technique is skill based and requires the user to have atleast 3 shurikenjutsu or shurikenjutsu hybrid based techniques in their arsenal. This technique is a symbol of the shurikenjutsu user's dexterity with throwing weapons. The user of this technique has an uncanny ability to line up shots to hit multiple targets in one throw, or to even use a throwing weapon for multi purposes. This allows the user a 95% chance of hitting anything that they aim for so long as its not deflected or interfered with. This technique also allows the user to use weapons to mark and/or draw things such as seals to cover up to 40ft in one throw.
Name: Big Game-Seeker Classification: Nintaijutsu Rank:C Class: Supplementary Range: AOE
Description:The user will channel chakra, clap their hands and slam his feet on the ground. From that moment the user will be able to detect any movement for up to 80ft radius for four posts. This technique uses chakra as vibration sensors underground, in the air and on surface level to detect movement. After four posts this technique costs additional D rank chakra per post to keep activated. If cancelled this technique has a one post cool down.
Name: Lightning Release: Lightning Release Armor Classification: Nintaijutsu Rank: S-rank (S-rank Activation Price) Class: Supplementary/Defensive Range: Self
Description: The user wraps their body in a layer of lightning chakra that, instead of being used offensively, is used to electrically stimulate the user's nervous system granting them S-rank Reaction speed. The technique speeds up neural synapses to react faster, and to push physical prowess to the absolute limit, allowing for tremendous raw speed (S-rank). This mode, combined with taijutsu, allows the users to utilise nintaijutsu (Lightning Release Defense Piercing). When using the Armour at full power, meaning alongside the user's natural tiers, it causes the tips of the user's hair to spike up and their reflexes are said to be comparable to those with Muscle Tension, making it difficult even for the Kyougan to keep up with them. Like all Release: Armor variants this technique benefits when applied with peak levels of physical prowess as it boosts them to be on part with Sam. Level Tiers. This techniques activation is dependent on the user's Skill Level & Endurance Tiers, likewise due to surrounding their body with Lightning the user is encased in it requiring a S-rank Defense Piercing technique strong against Lightning release to even damage them. Rank - Skill Modifier (Posts Total) - Endurance Tier (Modifier) N/A - N/A - None (Constant Duration Price to keep active) D - +0 - D (+1) C - +1 - C (+2) B - +2 - B (+3) A - +3 - A (+4) S - +4 - S (+5) Armenezra's No. of Posts before Chakra Price req. after activation
Weapons: - Spoiler:
Equipment Name:Arukami Type of Equipment:Aruserutasu Mature Rapier Organoid Rank:S-rank(Adult), Shikai(SS), Bankai(SSS) How Many:1 Appearance:
Adult Spoiler:
Shikai/Bankai: Spoiler:
Elements:Wind, Wind Techniques:
7 boomerangs in play
Reserve: - Spoiler:
Stage one heaven seal: +1 chakra reserves Five Sealed Barrier: -5C chakra seals Stop series: -5S chakra seals Big Game Seeker: -C Lightning release Armor: -S
Chakra: 2SS,3S,5A,9B,10 C Stored Fire: 22 C( Magnesium Based) Weapon Chakra Seal: 14-SSS,1SS,1A, 3D Stamina: 60 Blood: 2S
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| | | Seran
Posts : 3302 Join date : 2012-01-18 Age : 31 Location : In your closet >.>
| Subject: Re: Armen VS Clone Roxas 6th September 2017, 10:45 pm | |
| Roxas watched the boomerangs fly off. He was curious as to what this guy could do. Roxas himself stood in his usual cloaked attire hiding most of his body from view. Next to him stood a woman that looked like a humanoid shark. She was provocatively dressed and was covered in multiple markings. Roxas didn't react much to what the annoyance was doing and simply pulled out his Dragoon from it's sheath. He checked the ammo and sighed as it was empty. It was then that he suddenly realized he was unable to move. "Annoying. Tekio deal with him," he would say as he just looked toward the annoying shinobi. Tekio smirked and cracked her knuckles before disappearing completely. Her body disappeared into the background, her heat and chakra signature disappeared and the electromagnetic frequency her body gave off would blend into that of the natural environment. She would then push off the ground with SSS strength. Her feet crushed the ground around her as she shot toward Armen at SSS speeds, her body zooming through the air like a rocket as she aimed to slam into the guy with her full body and lock him up with a grapple. - Tekio:
Living Weapon Type: Parasite Living Weapon Description: Tekio has no obvious abilities up front. However, it does possess an ability. Tekio is capable of adaptation. She is capable of adapting to different situations permanently, however has a limit to her adaptation. Whenever she adapts the filaments that make up her body will change to fit what is needed. Tekio can adapt to something once per rank, for a total of 5 adaptations at S rank. Rank - Adaptation D - Tekio has adapted to match electromagnetic wave frequencies to effectively hide herself and Roxas from electro location equal to her rank. C - Tekio has adapted the ability to adjust the external output of heat from her body and Roxas's to effectively match the temperature of their environment to conceal themselves from Heat Sensory equal to her rank. B - Tekio has managed to adapt the ability to change the skin pigmentation on herself and Roxas in order to effectively blend in with the environment, concealing themselves from visual based sensories and reaction tiers equal to her rank. The skin can continuously change pigmentation at speeds equal to her rank to allow movement without detection of sight. A - Tekio has adapted to mask her and Roxas's chakra signature completely from chakra sensory equal to her rank. S - After absorbing the Zaboazagiru, Tekio's final adaptation has developed into a sensory rather than anti sensory. She is capable of sensing the life force of others within a range equivalent to the AoE range indicator for her rank(I.e. 160 at A rank and 200ft radius at S).
Name: Destroyer Contract Classification: Taijutsu Rank:SSS-Rank Class: Supplementary Range:N/A
Description:The last of the Contracts and the most powerful the samurai gained unimaginable power which allows them to break through even SSS-rank defensive structures as well as complete mastery of the contracts before it completely removing their ill effects. However with Death God contract it does something different the user is rendered Immortal simply regenerating as long as they have enough chakra to sustain themselves depending on the rank of what killed them/how bad the injuries were, the chakra used for regenerating will be increased or decreased. They do have a limit however as when they run out of chakra for use in regenerating they can be killed by normal means but otherwise the Samurai is completely and utterly. Immortal.
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| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Armen VS Clone Roxas 7th September 2017, 5:14 pm | |
| As the living weapon stood near Roxas, Armen glanced at it, using his capability interface to determine some of its abilities. Definitely the thing was a strange looking one, but to his understanding it wasn't a fauna at all, but rather a living weapon. Armen's stop was a success on Roxas, but his opponent was prepared for anything. With the living weapon by his side Roxas commanded it to charge towards Armen using his SSS rank strength to launch itself towards him. Strength like that would be more than sufficient for Tekio to bypass stop, and to make matters worst it seem to have faded from existence unable to be picked up by skilled sensory. But such a thing wasn't the case at all, it merely blended into its surroundings so as it took off towards Armen, it would leave behind a noticeable print and destruction on the ground it once stood. The distance it had to cover is 40ft and with such a strength it would make it to 35ft by the time this post is made giving Armen time to notice that there isnt another set of foot prints or signs of destruction on the surface. This could only mean, that the thing is no longer grounded, and by the time it came into close range ,Armen's barrier trap: Repel activates. Repel keeps Tekio from making contact with Armen, but also helped Armen realize that the living weapon is already too close for comfort. Using his S-rank reaction tiers and speed coupled with the distance still provided he would be able to jump into action quickly, forcing Tekio to have reaction tiers as well to react. Armen would attempt to use digitize in order to turn Tekio into digital code and place it into a different plane all together. From what Armen can detect, Tekio has no speed of its own or reaction tiers , therefore requiring strength to smash through defenses or propell itself forward like a rocket. This renders it vulnerable for counters leaving it unable to avoid follow ups, and with the combination of Armen's rank, speed, and repel barrier it would be unable to avoid becoming digitized code susceptible to sealing. It seems like being a Rikigaku pays off yet again for Armenezra , eliminating one threat from the match and allowing him to focus in on Roxas who is paralyzed. So within the same chain of actions, Armen uses the tubes from his left wrist , holding the boomerang, to propel himself forwards with Burst combat and S-rank speeds. Then piggy backing off of that to bring forth more boomerangs in that hand, placing chakra into them and releasing two towards the immobilized roxas at SSS rank speeds. This was not all, he'd also emit from two boomerangs and one in his hand a far emission emission, covering the field in an outspread dome to tag on Immobility seals on Roxas and Tekio(if by some chance she makes it out). The seals tag on Roxas' head(2), Legs(1 each), and Arm(1 each). The same would be for Tekio if she was around (1 Head, 1 Leg, and 1 Arm). The boomerangs was one at head level and another at chest level. Armen re positioned himself once more keeping the 40ft distance that aided him last time. He'd remain vigilant as his bake brought forth four hell hounds to grab hold of Roxas arms and limbs. - Spoiler:
Name:Yin-Yang: Hell Hounds Classification: Bakejutsu Rank:A(A-rank price per hound) Class: Offensive Range: Long
Description: The bake will bring forth four Medium(S) creatures akin to dogs. These creatures possess A-rank tiers in terms of Speed, Strength, Endurance, and Defense and retain similarities with the Bake due to originating from Limbo allowing them to travel on various terrains without being burdened by 3rd Dimension Physics (such as Gravity). Upon the Bake’s command these creatures will lock onto a target and hunt the target until the bake deems that target to be no longer living. What makes this technique so effective is the inability to be detected by normal means. One would need to possess chakra sensory A-rank or higher to detect them, but chakra vision or second dimension sealing techniques A-rank or higher to be able to see them. These hounds claw, bite and rip at targets that they encounter, inflicting Yin-Yang Chakra based damage dependent on the strength that they use to assault their opponents.Their Defenses in particular only take effect if they are attacked by fellow semi-intangible beings (Prime, Entity & Cryptic included) or users of Phase Release in order to protect them from physical based techniques off an intangible nature.When a hound is destroyed, it becomes ambient chakra that other hounds can absorb to move up the size scale by one. This means by absorbing one hound a Medium(S) hound can become a Medium(M), so on and so forth capping out at Large(S) in size. These hounds can travel up to 80ft away from the user(bake) before dispersing. Furthermore, due to being comprised from Yin-Yang Release chakra these Hell Hounds capable of being powered up if they come in contact with an A-rank or below Void Release technique, increasing up to 4 of their tiers by 1 Tier Level depending on the rank of the technique (D = 1, A = 4).
Name: Base Curse - Immobility Curse Lvl 4 Classification: Juinjutsu Rank: A-rank Class: Supplementary Range: Short
Description: The user creates a seal that takes the appearance of a triangle in the palm of their hand. Within the triangle, the kanji for “Immobilize” will appear, completing the creation of the curse. When placed upon its target, which can only be human sized, this curse will completely immobilize a part body, as long as they possess A-rank or lower barrier tiers. Depending on the location the mark is placed on the following effects occur, (Limb = Unable to move, Torso = From Part on Torso & Below is immobilized, Head = Entire Body Immobilized yet victim retains awareness). One can break free of this curse by releasing a strong amount of chakra depending on the location targeted in the form of a A-rank (Head), A & B (Torso) or a S-rank (Limb) amount. This is a more advanced building block of any juinjutsu specialists technique list and is rarely the first technique any budding juinjutsu master learns as it leads to more complex curses. Every Immobility Curse can be further modified by the use of Curse Modifiers, the amount of Curse Modifiers slots this curse can have is 8 before the max limit is reached and it can no longer be modified. Curse Modifiers can only be equal rank or lower than the Immobility Curse they are trying to modify, in addition, adding modifiers does not alter the final curse's rank.
Name: Curse Modifier – Emission Tranfer Lvl 1 Classification: Juinjutsu Rank: A-rank Class: Supplementary Range: Mid Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Additional” will appear, completing the creation of the curse modification. This modifier was created to be used in conjunction with Far Emissions and its different levels. In event that far emission is used, use this seal to an additional two additional curse seal onto the target(s). Target must be within range of Far Emission for this to work.If two targets are within the range of far emission, this can be used to emit two additional seal on each target to make a total of 3 cursed seals.
Name: Curse Modifier – Far Emission Formula Lvl 3 Classification: Juinjutsu Rank: B-rank Class: Supplementary Range: Mid Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Far” will appear, completing the creation of the curse modification. This modifier was created on the premise of emitting a curse seal over a set radius of 60ft around where the Curse was originally placed. This modifier allows the curse to affect a target within the proximity of the emission which then causes the curse being emitted to be placed on the victims body removing the curse from where it was originally placed to relocate it on the target's body instead. When applied to the Juinjutsu in question, it is placed outside of the triangle.
Name: Law of Momentum Classification: Shurikenjutsu/ Ninjutsu Rank:S Class: Supplementary Range: Self(weapon and user)
Description: In the even that the user is in motion at speeds equal to or greater than the cap limit of Law of Speed, and that technique is in play; pay an additional S rank of chakra to put this technique in play. Law of Momentum runs off the idea that when something is in a fast motion, that the momentum behind that motion can be used as force. When in play, Law of Momentum will increase the speed of projectiles or targets being used as projectiles by one rank faster than the user's current moving speed. Much like Law of Speed, designated projectiles deal physical damage equal to their current speed. Projectiles affected by this technique are subjected to recoil rules potentially sustaining damage if their durability is not high enough to mitigate their damage upon impact. Rank of User - No. Of Projectiles Affected by 1 Activation of Law of Speed (P.T till Reactivation Price is Required) D - 5 (1 P.T) C - 10 (2 P.T) B - 15 (3 P.T) A - 20 (4 P.T) S - 25 (5 P.T)
Name:Law of Speed(ADR) Classification: Shurikenjutsu/Ninjutsu Rank:C Class: Supplementary Range: Self(Weapon &User)
Description: This technique known as the law of speed is a unique shurikenjutsu technique which is only trainable if the user has four or more shurikenjutsu techniques in their jutsu list. Once this technique is in play (C-rank Chakra Price) every projectile the user throws for the duration of the topic will move one rank faster than the user's top speed( Speed Tier is at B, weapon will travel at A rank speed, ect). In addition if the weapon thrown is not a soft weapon it will deal physical damage equal to the speed that the weapon is traveling (Weapon traveling at B rank speed, will do B rank physical damage in addition to other affects done by the weapon). This technique follows the concept that a person cant outrun their own throwing speed, and that when hard objects are thrown with speed, the impact has force equal to that speed. This technique caps at S rank speed and is subject to Recoil rules, in regards to thrown projectiles potentially sustaining damage if their durability is not high enough to mitigate their damage upon impact. Rank of User - No. Of Projectiles Affected by 1 Activation of Law of Speed (P.T till Reactivation Price is Required) D - 1 (1 P.T) C - 2 (2 P.T) B - 3 (3 P.T) A - 4 (4 P.T) S - 5 (5 P.T)
Name:DAWFS:Burst Combat(ADR) Classification: Nintaijutsu/ Kenjutsu Rank:B Class: Supplementary Range: Self
Description: This Nintaijutsu technique is made possible by the use of the Decapitating Air Waves Fighting Style and the user’s exertion of energy. This style uses the winds from the DAWFS along with the user’s current moving speed in order to increase the speed that the user can travel and the distance that the user can cover. When moving, this technique places the level of exertion (moving speed) on the same scale (speed/distance scale) as DAWFS’ winds. The mechanics of this function is similar to how Armen uses futon shift for his body, but utilizing Blowback and Vacuum function. This allows the user to move Forward(BB), Backwards(V), Upwards(BB), Downwards(BB) at speeds greater than their level of exertion. This means that in order for the user to switch modes or functions with the arm(s) in use, they will have to follow the same cool down that is required of them to stop the arm’s turbine, unless they use turbine control to mediate that cool down. Otherwise the cool down will always be 6p.t regardless if the user is only running at C rank speeds. When this technique is in play, the user will have the options to use one or two hands much like all DAWFS techniques. If the user choses to use one hand to increase speed and distance, the distance that can be traveled with either functions are half of the DAWFS scale. Every turn the user must pay a C rank chakra cost plus -1 stamina per rank depending on the speed the user’s moving with this function (S rank speeds = -5). In the event that two hands are used for the same function, the user gains DAWFS’s two hand bonus and will pay twice the chakra and stamina cost of one hand. So it would be B ranked chakra and -2 stamina per rank depending on user’s moving speed with this function every turn and the distance that can be traveled with either functions are equivalent to DAWFS’ full scale for one arm. The cost of using this technique is pushed out and not stored, preventing the user from obtaining the benefits of siphoning anything back to themselves. This technique is very dangerous as it is similar to the user being thrown at that speed in a controlled manner and would require a technique like Sure Shot Trajectory to be in play for control. In events that the user is hit while in movement with an attack of equal strength to their traveling speed, the damage done is equal to one rank higher if they cannot block or dodge the attack.
This technique does not boost the effects of any technique that deals with buffing, but those type of techniques pertaining to speed can be used to determine the speed the user is moving, and the cost when using this technique. Armen can use this technique when Wind Release Armor is active to place his moving speed on DAWFS scales. Being that this technique is Nintaijutsu based, when in use the user’s strikes will also benefit from WRA’s ability to grant slicing damage to Nintaijutsu attacks. But if this method is done the user will have to pay C rank chakra plus -5 stamina per number of ranks that the user is moving faster than Wind Release Armor and variants enable them to per Arm used. Because of the S rank or S + speeds granted by WRA, Armen is capable of using this technique to move at SS or SS+ rank speed (one arm, one ranks higher) or SSS rank (two arms, three ranks higher).So apart from the activation of WRA this technique would cost the user an addition C rank of chakra and -5 stamina per hand used. Note that this technique affects how fast the user can go, how far, and how fast he/she can execute physical or hybrid based attacks and techniques. This technique does not serve as reaction tiers but can be used along side reaction tiers to dodge techniques moving slower than the user's current capability. The stamina and chakra price is paid every turn that the user triggers this technique and not per usage.
Name: Telegraph Classification: Taijutsu Rank: D Class: Defensive Range: Self
Description: Armenezra to many of his peers that can understand him is referred to as a tactical genius. This is due to his impeccable eye for spotting the small details. In many situations he will be able to spot the smallest gestures, or even use his critical thinking to deduce a logical outcome. This gift he mainly uses in fighting to read situations or just a person’s movements to determine their next attack or course of action. He can use this to either determine how well or how bad a situation is going to get, if someone is about to use a jutsu, the type of kick or punch one will throw, or even the direction and how far someone will throw an object. In battle, this is for moves that can be telegraphed such as strikes. This means that the user will not have prior knowledge of an incoming strike rather they will understand the strike at the same time its being formed. Its the difference between using muscle tension to know a punch is coming before a fist is formed and seeing a punch coming before it hits.The latter is what this technique allows, giving the user the ability to dodge attacks so long as its a possibility.
Name: Digitize Classification: Fuinjutsu/Barrier Ninjutsu Rank: D-rank Class: Passive Range: Self
Description: All Rikigaku clan members have learned to access a unique network which allows them to transmit physical items into digital code within a unique sealing network. It typically is located in a bar-code on their body and by cycling chakra to or merely physically tapping or placing ones blood on the bar-code the network is able to be accessed. This network allows them to store weapons, armor, consumables, lobos and golems being able to manifest them into this plane at will in combat at equal rank speeds at the base level. At Academy Rank one can Digitize 5 items and with every rank this increases by 5 capping out at 25 items at Sannin rank.
Name: Capability Interface Classification: Kinjutsu Rank: D-rank Class: Passive Range: Self
Description: This is a unique ability taught to Rikigaku clan members at birth to resonate their soul with weapons and creatures to learn their capabilities in terms of chakra nature, special abilities (weapons) and tiers (creatures) with a mere glance. This gives them a noticeable advantage against weapon users and creatures encountered in the wild as they can rarely get caught off guard by new threats.
Name:Barrier Trap: Repel Classification: Barrier Fuinjutsu Rank:C Class: Defensive Range: Self( Barrier Seal) Description: Active when conditions are met. This technique takes up on slot as a Barrier Trap: This seal must be set and paid for prior to the topic that it is being used. In the event that a barrier seal such as Three Seal Barrier and it's kind is active, and the opponent or something other than the user attempts to make contact with the barer of this seal, activate this seal. From the moment the conditions are met, contact of any kind with the barer of this seal is forbidden. The only way that this technique can be broken is by first removing the seal barriers set up prior to this activation. If one successfully removes the barriers and or destroys them with spiritual or natural based attacks, then the effects of this seal is removed. This coating makes it so that the user can make contact with targets. This barrier does not affect nor hinders the damage which the user can deliver nor does it affect the type of damage when attempting to attack . This technique is best described like wearing a glove or protective suit to keep from contact being made with the user's skin ,clothing, weapons and accessories that he has on his person. If items are thrown or removed from their person, it will not be protected by this specific barrier. This barrier is mainly focused on the user. The repel affect does not repel destruction based attacks, and it doesn't negate the abilities of Three Seal Barrier and its kind. However it does drastically decrease the range of the barrier's protection, meaning that the barrier now only protects the person or people marked with this seal. Because this technique works if its been preset, it does not require chakra in battle, because said chakra has been paid prior. This seal can be hidden within symbols and other things. This seal can be used to protect other people or things, but in order to do this those that he wish to protect would have to be within the middle of the original barrier in order to receive the mark, or he would have to write or etch the seal(s) on the targets they wish to protect and pay C rank chakra for each seal created, if chakra is not paid voluntarily then no additional protection is added. For further specification,this barrier is only localized around the person using the seal as protection and/or the object(s) marked with the seal. Many user's use this seal by placing the seal on an article of clothing in order to protect whoever is wearing it.
Reserves: - Spoiler:
Chakra: Burst Combat-C Law of Speed: -C Law of Momentum- S Hell Hounds -4A
Stamina Used: Burst Combat +LRA : -5
Weapon Seal Chakra Used: Far Emission x3- 3B Emission Transfer Lvl1 -3A Immobility Lvl 4 - 6A Barrier Trap: Repel -1C
Current Reserves: Chakra: 2SS,2S,1A,9B,8 C Stored Fire: 22 C( Magnesium Based) Weapon Chakra Seal: 12-SSS,1SS,1S,1A,1B,1C, 3D Stamina: 55 Blood: 2S
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| Subject: Re: Armen VS Clone Roxas | |
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With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …
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