| | Training Day for Kris Suisho | |
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Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Training Day for Kris Suisho 6th August 2017, 11:02 pm | |
| Armen waited patiently for Kris to show up. So far its mainly been objective training for missions, but today was going to be a bit different. This time he was going to teach her all he knew about fighting. This way she can spot her own weaknesses and build on them along with her strengths. She is growing rather quickly in power and the more Armen puts off this type of training the more it'll hurt her. Its important that he helps her grow in this area if she is ever to be a formidable holder of the earth division curse mark. So here we go, lets see how far Kris has to go. | |
| | | LexxiLove
Posts : 324 Join date : 2017-03-19 Age : 32
| Subject: Re: Training Day for Kris Suisho 10th August 2017, 5:27 pm | |
| Kris showed up right on time to the training field, feeling rather well rested for the days training despite all the work she'd been putting in lately to master Armen's Law of Speed for herself. With her hands tucked in to her qipao she would just walk on over to Armen to greet him good morning, "Hey boss man, so what've we got on the agenda today?" | |
| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Training Day for Kris Suisho 14th August 2017, 4:46 pm | |
| As she walked over to Armen, he'd greet her with a smile. He'd survey the area before responding to her. " Ya kno how we do; straight chillin ova hur. Taday i figgad we have ourselves a lil sparin match. Come at meh wit all ya gots. " Armen began walking away from her until he stood about 20ft away. He's then form hand signs to activate his improved focus technique and his paranormal vision technique as well. In addition once those two techniques were set he'd activate his Big Game Seeker technique in case she had some underground technique that he didnt know off. Once ready he'd gesture her to come forth and make the first move. " Hol nothin back"- Spoiler:
Name: Big Game-Seeker Classification: Nintaijutsu Rank:C Class: Supplementary Range: AOE
Description:The user will channel chakra, clap their hands and slam his feet on the ground. From that moment the user will be able to detect any movement for up to 80ft radius for four posts. This technique uses chakra as vibration sensors underground, in the air and on surface level to detect movement. After four posts this technique costs additional D rank chakra per post to keep activated. If cancelled this technique has a one post cool down.
Name: Just A Spar Classification: Taijutsu Rank:D Class:Supplementary Range: AOE
Description: This technique is built off the premise that in spars there is no reason why there should be any fatalities. So in the event that a spar is issued and accepted and the word spar was actually used, put this technique in play. When in play for the duration of the topic all attacks, even those that can prove fatal will not result in death. In terms of fatal blows this allows the user and opponents to make a sensible story as to why someone gets knocked out instead of dying.
Name: Improved Focus Lvl 4 Classification: Shurikenjutsu Rank: A Class: Supplementary Range: Self (Eye-Sight), Long (Throwing Range)
Description: This technique goes off the principle that with greater focus comes greater results. The user zones in on their target, displaying immense focus. technique allows the user's projectile weapons to be thrown up to 80ft as well as giving the user A-Rank Reaction tiers. While this focus is highly beneficial, it also limits the user a bit. Their sight is restricted to a 90 degree angle in front of them, completely cutting off their peripheral vision and leaving them blind to attacks coming from those directions, this technique also costs 4 fatigue per post (total) and A rank chakra every turn to maintain.
Name: Deviant Art: Paranormal Vision Classification: Ninjutsu Rank:B Class: Supplementary Range: Self
Description: When this technique is in use, the user will gain the ability to see anything B-rank or below that requires chakra vision to detect. This comes at the cost of B-rank chakra and must be repaid every few rounds to maintain based on the skill level of the user. In the event that Improved focus is in play, the user gains the ability to see anything equal to or less than the level of improved focus in use. If this occurs, the users chakra vision is subjected to the range of Improved focus. Also the user's reoccurring cost will be altered to match the rank of improved focus in use.
Rank- Rounds Before Repayment -Improved Focus Lvl(Altered Cost) D-Rank - 2 Rounds- Improved Focus Lvl 1(D) C-Rank - 3 Rounds - Improved Focus Lvl2(C) B-Rank - 4 Rounds - Improved Focus Lvl3(B) A-Rank - 5 Rounds - Improved Focus Lvl4(A) S-Rank - 6 Rounds- Improved Focus Lvl 5 (S)
Reserve Used: - Spoiler:
-A : Improved Focus Lvl4 -B: Paranormal Vision -C: Big Game Seeker
Reserve: - Spoiler:
*STAGE ONE HEAVEN SEAL
Chakra: 2SS,4S,5A,9B,11C Stored Fire: 22 C( Magnesium Based) Weapon Chakra Seal: 16-SSS,1B,3D Stamina: 60 Blood: 2S
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| | | LexxiLove
Posts : 324 Join date : 2017-03-19 Age : 32
| Subject: Re: Training Day for Kris Suisho 16th August 2017, 11:20 am | |
| Kris shook her head and then immediately dropped in to position ready to spar with him. "... is this ignoring that you're definitively faster, stronger and... well I might be sturdier maybe but sometimes a good defense needs some... offense!" She aimed to start strong with a new technique, waving her hands through the air as she gathered the crystals she needed to combat Armen's own specialized Wind style. She tried not to let it show, but the technique was certainly draining of her very strength as she quickly weaved the crystals into a long shape. She began to twirl as the construct she was making grew longer and wide, until Kris swept her arm outwards as the dragons head formed. Exhaling and wiping her brow, the long dragon floated circles at A-rank speeds around her. With a sharp "Ha!" She flicked her wrist forwards as she dragon swooped in at Armen at it's A-rank speed, letting loose a peculiar roar due to the passage of wind through it's belly. - Techniques Used:
Name: Advanced Crystal Release: Flowing Style Classification: Fighting Style Rank: D-rank Class: Offensive/Defensive/Supplementary Range: Self (Jutsu)
Description: The advanced use of Crystal Release was refined by those within the Suisho clan after their formation in the Land of Beginnings, sometime during the 1st Shinobi World War. This was because they realized though their crystal release was powerful it had very specific weaknesses that their opponents were beginning to exploit, in order to counter act that they created this version which entails a semi-solid crystal able to crystallize Unstable Based Nature Releases in contrast to the original's focus on Molecular Based Nature Releases. This does more than just a minor change to the elemental match-up but rather completely changes the elements that the user's Crystal Release is Strong, Neutral &/or Weak Against. The techniques in this particular fighting style are bare similarities to liquid based releases in their formation and method of use due to requiring materia prices of normal crystal which is used as a medium to facilitate Flowing Crystal. *Flowing Crystal -Strong Against: Wind, Lightning, Explosive, Boil, Vapor & Storm -Weak Against: Fire, Plasma, Scorch, Phase & Sound
Name: Crystal Release: Tearing Crystal Falling Dragon Classification: Ninjutsu/Kinjutsu Rank: A-rank (B-rank Blood Price) Class: Offensive Range: Varies
Description: The user crystallises a material in the area, and then turns it into a dragon. It can be used as a means to travel or to attack a target. Several dragons can also be made and manipulated at once assuming the user has the chakra to supply the technique. Likewise this technique can either be made the normal way or by crystalizing the molecules in the air for a blood price. Either way these dragons are fast and durable being able to move at Vacuum release speeds and survive A-rank ninjutsu or physical techniques assuming they don't have defense piercing without a scratch. The amount of dragons able to be controlled varies with the user's rank (each has it's own price) likewise these dragons are capable of resisting spiritual damage as well if they use the second option. In order to attack they use their defensive ability in conjunction with their speed to smash into opponents to deal A-rank physical damage to victims. Dragons controlled - Rank 1 - Genin 2 - Chunin 3 - Jonin 4 - Sannin
- Reserves:
7 C-ranks and 1 B-rank, used up 2B or 1A Used up B-rank blood (can't find but I believe max is 1S for me?)
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| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Training Day for Kris Suisho 4th September 2017, 2:41 am | |
| When Kris mentioned the obvious power difference between the two, Armen re-assessed his approach to the match. She was right, Armen virtually has her out matched and would almost make the fight entirely pointless if he was to overwhelm her with anything beyond the capabilities of a Tsiraki. So he'd decide to proceed as he would if she had met him as a genin during the exams. This of course is with the exception of his sensory techniques already in play. He figured it would be okay to leave them active since it technically isnt outside the capabilities of a standard C-rank. So as the dragon raced towards him, Armen retaliated by bringing forth four boomerangs in his left hand. He'd channel chakra through them and spin; strategically throwing all but one in three different directions at S-rank speed using law of speed. Due to using A-rank speed, throwing those weapons faster using his signature technique was a simple feat. Using Grand Artsmen: Sure shot trajectory , he was able to throw them with the utmost precision. One boomerang traveled 40ft to the left, while another 40ft to the right, meanwhile the third headed straight for the raging dragon. With the distance between the dragon and the boomerang closing rapidly there wouldn't be much time to avoid the incoming boomerang. Meanwhile Armen sets up a three sealed barrier slipping the fourth boomerang in his pocket making that the third point to the barrier set. If fortunate the boomerang set would hit the dragon and deal S-rank damage to it, potentially shattering it. But if it were to survive and continue after Armen; his barrier trap would activate. - Spoiler:
Name: Three Seal Barrier Classification: Fuinjutsu/Barrier Ninjutsu Rank: D-rank (D-rank Chakra Price Per Tag) Class: Supplementary/Defensive Range: AOE
Description: This technique creates a barrier around a place by placing two "forbidden" (禁, kin) tags in different locations surrounding the place to be protected, and one tag on the location to be protected which can cover an area with an 40ft radius (80 ft diameter). The tags are placed on flat surfaces, and are connected with the user's chakra. This technique turns the entire range surrounded by the tags into a barrier space, and inside the space, the material's destruction is "forbidden". Using any kind of physical (and it's counterparts chaka/mental) attack to try and destroy something in the barrier is folly as the damage is negated, while Hybrid based are actually reflected, as it will only lead to injury while it requires an equivalent amount of power to the combined (3 D-ranks) chakra within each of the tags if using a Spiritual or Natural based technique to forcibly break through. To cancel this, it is necessary to search for the three tags and tear them off simultaneously. Meaning there must be at least three people on a team to cancel it. Even if the tags are removed, often with skilled user is a final obstacle other than wasting time. The user can add additional traps the most common being one that will create perfect copies of those who have removed the seal, preventing them from returning immediately though it requires the Mirrored Sudden Attacker Technique. This technique comes in multiple Variants such as Three (D), Five (C), Seven (B), Nine (A) and Eleven (S) Seal Barrier each one being more powerful than the last with each also having more slots for trap add ons (Three = 1, Five = 2, Seven = 3, Nine = 4 & Eleven = 5).
Name:Grand Artsmen: Sureshot Trajectory Classification: Shurikenjutsu Rank:D Class: Supplementary Range: mid range
Description: This technique isnt chakra based and does not require hand seals. This technique is skill based and requires the user to have atleast 3 shurikenjutsu or shurikenjutsu hybrid based techniques in their arsenal. This technique is a symbol of the shurikenjutsu user's dexterity with throwing weapons. The user of this technique has an uncanny ability to line up shots to hit multiple targets in one throw, or to even use a throwing weapon for multi purposes. This allows the user a 95% chance of hitting anything that they aim for so long as its not deflected or interfered with. This technique also allows the user to use weapons to mark and/or draw things such as seals to cover up to 40ft in one throw
Name:Law of Speed(ADR) Classification: Shurikenjutsu/Ninjutsu Rank:C Class: Supplementary Range: Self(Weapon &User)
Description: This technique known as the law of speed is a unique shurikenjutsu technique which is only trainable if the user has four or more shurikenjutsu techniques in their jutsu list. Once this technique is in play (C-rank Chakra Price) every projectile the user throws for the duration of the topic will move one rank faster than the user's top speed( Speed Tier is at B, weapon will travel at A rank speed, ect). In addition if the weapon thrown is not a soft weapon it will deal physical damage equal to the speed that the weapon is traveling (Weapon traveling at B rank speed, will do B rank physical damage in addition to other affects done by the weapon). This technique follows the concept that a person cant outrun their own throwing speed, and that when hard objects are thrown with speed, the impact has force equal to that speed. This technique caps at S rank speed and is subject to Recoil rules, in regards to thrown projectiles potentially sustaining damage if their durability is not high enough to mitigate their damage upon impact. Rank of User - No. Of Projectiles Affected by 1 Activation of Law of Speed (P.T till Reactivation Price is Required) D - 1 (1 P.T) C - 2 (2 P.T) B - 3 (3 P.T) A - 4 (4 P.T) S - 5 (5 P.T)
- Spoiler:
-3D: Three Sealed Barrier -1C: Law of Speed
Chakra: 2SS,4S,5A,9B,10C Stored Fire: 22 C( Magnesium Based) Weapon Chakra Seal: 16-SSS,1B Stamina: 60 Blood: 2S
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