| | Lessons on Tactics [Armen] | |
| | Author | Message |
---|
Haru
Posts : 526 Join date : 2013-01-10 Age : 29 Location : under a blanket
| Subject: Lessons on Tactics [Armen] 15th May 2017, 1:26 pm | |
| Silver locks would gently sway in his stride as the spring breeze coasted through, carrying with it numerous sweet floral scents. The essence of spring was truly in full swing as fauna all about were in full bloom. The surrounding plains were vast with a number of hills sprinkling its expanse, all shaded in a vibrant green. Turning another page, Haru continued on his way towards a certain place of interest. A book titled simply “Tactics” lay outstretched within his hand. The Mishura had been reading it throughout his requested leave from duty. The short break was refreshing as he could solely enjoy the few hobbies he practiced. It was peaceful. Alas, like all peaceful times it was soon coming to an end. Garbed in his casual attire; a black long sleeved shirt, matching pants, and sandals. Haru was currently en route to a place he had designated as a meeting location for an acquaintance. Now that his time to return to his Shogunate duties as a Blade was but a few days off, he figured a spar would do him some good. Soon enough, he’d arrive at a large boulder in the midst of the plains. It was odd, as far as his eyes could see there were no others. Just a single boulder existed by its lonesome. Choosing this spot was partly due to this as he had only heard talk of it, and later decided on examining the site himself. Though his curiosity hadn’t lasted long as his ruby hued eyes would return to his book. Another page would flip as he scanned each word, all the while waiting for his sparring partner. OOC: Accidentally fell asleep... - Stats:
Cakra: 14 C, 10 B, 8 A, 6 S, 4 SS, 2 SSS Blood: 2 S Stamina: 60
| |
| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Lessons on Tactics [Armen] 15th May 2017, 4:11 pm | |
| Armen hadn't really shown much attention to the Shogunates. Oddly enough Armen had joined the Bachiatari in order to broaden his knowledge and experiences with other factions, but since joining his attention has remained where its always have been, with the ASN. This may have to do with the Shogunates being the quieter of the factions or maybe its just, he has lost his sense of adventure. Well today things were going to be different. He wanted to visit a pen-pal whom he's been writing back and forth with about their love for combat. After exchanging a few letters, Armen thought it was time to meet up and spar with this formidable combatant. After preparing what he need and gearing up fully he'd make his way over to a specific spot that his pen-pal had promised to meet him. Admittedly, Armen found himself lost a couple of times on his way there, but when he did arrive he was relieved to see that the time spent on getting there was not wasted on a cruel prank. There he'd find the man reading a book, very reminiscent of Rai in that instance. But not wanting to drag out his introduction , he'd wave towards the man reading the book and introduce himself. "Aye bruh! U Haru rit? Anyway wat dey do? Tis me Young Ezra." Armen then took his time preparing his Zone lvl 3 and his Big Game Seeker technique. As well he would pull out his organoid, Arukami and wait for his opponent to signal that he's ready. Meanwhile he would bring forth three boomerangs in his right hand. Techs Used: - Spoiler:
Name: Big Game-Seeker Classification: Nintaijutsu Rank:C Class: Supplementary Range: AOE
Description:The user will channel chakra, clap their hands and slam his feet on the ground. From that moment the user will be able to detect any movement for up to 80ft radius for four posts. This technique uses chakra as vibration sensors underground, in the air and on surface level to detect movement. After four posts this technique costs additional D rank chakra per post to keep activated. If cancelled this technique has a one post cool down.
Name: Deviant Art: Zone Lvl 3 Classification: Ninjutsu Rank:A Class: Supplementary Range: Self, Hearing(0-80ft)
Description:By focusing chakra into the ears, the user enhances their ability to react to things based on sound without causing any risk to the rest of their senses. This technique however can utilize a fair amount of chakra depending on the user's rank as the greater the user's skill the better they can channel chakra throughout their own body to lessen the strain this technique has upon them. When activated this technique gives the user A-Rank reaction tiers tied to their hearing and allows them to penetrate through A-Rank sound concealment techniques however the cost needs to be repaid every so often depending on the user's rank. This can of course be ended at any time. Due to the nature of this technique, it can be used to stack onto previous reaction tiers that the user may have acquired.
Rank - Rounds before Cost Payment D - 3 C - 4 B - 5 A - 6 S - 7
Name: Curse Mark of Heaven Classification: Juinjutsu Rank: N/A-rank Class: Supplementary Range: Self Seal Appearance: Spoiler:
Description: The mark consists of three tomoe which, when activated, spread flame-like markings across the user's body. When in the first stage of this Curse Mark the users max chakra reserve limits are boosted by 1. During the second stage the users skin turns dark-grey and their eyes also turn dark grey. Additionally, the user grows webbed-claw-shaped wings from their back which they can use to fly and glide, and a dark, star-shaped mark appeared across the bridge of their nose. The second stage can only be activated 10 posts into the topic and when activated grants the user's max chakra reserve limit an additional +1 while granting them B-rank Reaction & Strength tiers. The Second Level curse mark can be kept active until they pass their fatigue limit (if one runs out of stamina before time-limit) or follows a specific time limit depending on their rank and after being deactivated the user is extremely vulnerable to damage taking double damage from any damage type. User Rank - Level 2 Duration Active in Posts (total) D - 15 C - 20 B - 25 A - 30 S - 35 "Z" - 40 "X" - 45
Reserves: - Spoiler:
Deviant Art: -A Big Game Seeker: -C Heaven Mark Lvl1: +1 Chakra Reserves
Chakra: 2SS,4S,5A,8B,11C Stored Fire: 22 C( Magnesium Based) Weapon Chakra Seal: 12-SSS,1SS,1B,5C Stamina: 60 Blood: 2S
| |
| | | Haru
Posts : 526 Join date : 2013-01-10 Age : 29 Location : under a blanket
| Subject: Re: Lessons on Tactics [Armen] 15th May 2017, 10:52 pm | |
| After some time and a couple pages further into his reading, a voice rang out. It's existence briefly ending the silence that hung about the grassy field. Although unknown, the voice was expected and welcomed. A swift close of the book and rise of his head brought his eyes to lay on his partner for the day. A smile formed at his friend's dialect. It was his first time hearing his voice, but the way he spoke matched his written word exactly in the letters exchanged between them. Raising his book in the air to acknowledge his presence, words slipped from his mouth. "I am Haru, it's nice to finally meet you Armenezra." Putting away the book in his pouch sitting on his lower back, Haru took note of Armen. The man seemed to already beginning to make preparations for their little bout. The Mishura brought his hands before him and in a flurry handseal after handseal were formed till his chakra enacted his will. A slight pause would be noted before another string was set in motion. Haru was just about done before one hand would reach out towards Armen in a knife hand whilst the other found its place in his left pocket. Finally, eyes would shift as red became a light blue and tomoe would twirl. "Shall we begin?" - Tech:
Note: These are old and didn't have specific distances, but going by the listing it should be an 80ft radius for the AoE and 80ft for the A-rank as well
Name: Chess board Classification: Ninjutsu Rank: C Class: Supplementary Range: AoE
Description: Haru proceeds to perform a string of handseals, before emitting electromagnetic waves into the area creating a large magnetic field. Causing all metals and metalloids C-rank and below to be magnetized after six posts of being within said field. As well as increasing the speed at which objects/people are repelled/attracted by one rank.
Name: EM Sensory 2 Classification: ninjutsu Rank: A Class: Supplementary Range: Long
Description: An improved version of Em Sensory. Haru can emit electromagnetic waves much farther out into the area, which he can sense, this can enable him to map out the area and see in a three dimensional sense without the use of his eyes. Also, he can track the electric and magnetic lines from his waves and by analyzing the reflections of those waves he virtually has no blindspots. This means Haru is able to track speeds up to vacuum release, while being able to detect concealed opponents who are hidden by A-rank and below concealment techniques.
Name:Kyougan Stage Three Classification: Multi-Stage Dojutsu Type: Kekkei Genkai (Activation Price collected once, Duration Price collected each post total) Activation: Activation = D of Chakra 1st (D) 2nd (2 D) 3rd (3 D) 4th (4 D) Class: Supplementary/Passive
Description: This Dojutsu turns the users eyes from red to blue and gives them different techniques and abilities based on the level of mastery they have unlocked.
Stage three - In this stage their eyes gains an extra tomoe making it three. This is their second highest form and this one gives them access to several new jutsu giving them complete usage of the jutsu they know. They can use this to analyze a jutsu to it's fullest potential. They gain heightened speed which enables them to slow movement down enough for them to actually move at an instantaneous speed. This allows them to use taijutsu very effectively and actually allows them to form ninjutsu at incredible speeds making it seem that the jutsu is formed without hand signs. Their speed is the main thing that increases and it activates their bodies senses to the fullest ability. You mainly see jonin with this technique. It is very rare to see this in chunin as it requires mastery of the stage two form as well as requires the user to be at least chunin rank.
- Reserve:
EM Sensory - A Chess Board - C Kyougan Activation - D
Chakra:5 D, 12 C, 10 B, 7 A, 6 S, 4 SS, 2 SSS Blood: 2 S Stamina: 60
Last edited by Sylv on 17th May 2017, 2:18 am; edited 2 times in total (Reason for editing : Spelling, Error in chakra reserve) | |
| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Lessons on Tactics [Armen] 16th May 2017, 4:29 pm | |
| Armenezra observes Haru and his set up. He'd take the time to devise a couple of plans and contingencies for what might happen in this battle. Armen would consider some quick ways to end this battle , which might be the best plan given that his opponent revealed his Kyougan. This was a doujutsu that Armen had not encountered before, but if its anything like the Raidengan that he has become accustomed to, then its abilities are mainly perceptive.But he didn't come all this way just to find out that he could beat someone, rather he wanted to challenge himself. Even if it might cost him this battle, it was important to him to understand the extent of his own capabilities rather than simply making kills. Not to say that his opponent couldn't go for any move that he wanted. Once Haru asked if they should begin he'd nod, "Spar it is bruh". He'd then release two of his boomerangs behind him at S-rank speeds. The two boomerangs would go 40ft left and right from him, while he'd slip the third into his pocket. Right after he'd use the same hand to bring forth 7 more boomerangs and throw them each 160ft away at S-rank speeds, 5 of them emitting at 80ft and two of them emitting at 40ft, all counting as a miss. Armen at the time stood 40ft away from Haru, and would place A-rank wind based chakra into Arukami in order to use his Wind Dance: Rushing Winds and Fields of Glory! In the time it'd take to perform one stab, Armen made 12 at SS-rank + speeds . The distance between the two was still 40ft and without chakra vision it'd seem as if Armen was just stabbing at the air but in reality, the extension of these strikes shoot out to over 60ft. All the attacks would be nonfatal but enough to end the match if his opponent does nothing. New Techs Used: - Spoiler:
Name: Just A Spar Classification: Taijutsu Rank:D Class:Supplementary Range: AOE
Description: This technique is built off the premise that in spars there is no reason why there should be any fatalities. So in the event that a spar is issued and accepted and the word spar was actually used, put this technique in play. When in play for the duration of the topic all attacks, even those that can prove fatal will not result in death. In terms of fatal blows this allows the user and opponents to make a sensible story as to why someone gets knocked out instead of dying.
Name:Grand Artsmen: Sureshot Trajectory Classification: Shurikenjutsu Rank:D Class: Supplementary Range: mid range
Description: This technique isnt chakra based and does not require hand seals. This technique is skill based and requires the user to have atleast 3 shurikenjutsu or shurikenjutsu hybrid based techniques in their arsenal. This technique is a symbol of the shurikenjutsu user's dexterity with throwing weapons. The user of this technique has an uncanny ability to line up shots to hit multiple targets in one throw, or to even use a throwing weapon for multi purposes. This allows the user a 95% chance of hitting anything that they aim for so long as its not deflected or interfered with. This technique also allows the user to use weapons to mark and/or draw things such as seals to cover up to 40ft in one throw.
Name:Law of Speed(ADR) Classification: Shurikenjutsu/Ninjutsu Rank:C Class: Supplementary Range: Self(Weapon &User)
Description: This technique known as the law of speed is a unique shurikenjutsu technique which is only trainable if the user has four or more shurikenjutsu techniques in their jutsu list. Once this technique is in play (C-rank Chakra Price) every projectile the user throws for the duration of the topic will move one rank faster than the user's top speed( Speed Tier is at B, weapon will travel at A rank speed, ect). In addition if the weapon thrown is not a soft weapon it will deal physical damage equal to the speed that the weapon is traveling (Weapon traveling at B rank speed, will do B rank physical damage in addition to other affects done by the weapon). This technique follows the concept that a person cant outrun their own throwing speed, and that when hard objects are thrown with speed, the impact has force equal to that speed. This technique caps at S rank speed and is subject to Recoil rules, in regards to thrown projectiles potentially sustaining damage if their durability is not high enough to mitigate their damage upon impact. Rank of User - No. Of Projectiles Affected by 1 Activation of Law of Speed (P.T till Reactivation Price is Required) D - 1 (1 P.T) C - 2 (2 P.T) B - 3 (3 P.T) A - 4 (4 P.T) S - 5 (5 P.T)
Name:Boomerang: Flank Shot Trajectory Classification: Shurikenjutsu Rank:C Class: Supplementary Range: Self (Boomerang), Varies (Thrown Distance)
Description: In the event that the projectile that misses a target or thrown passed a target is a boomerang, spoiler this technique in your next post. The utilization of this technique is not mentioned in the post that this technique is in play unless an opponent has Panoramic Vision (360 degrees) or a C-rank or higher sensory technique which surrounds their body. When in play all boomerangs thrown by the user that are thrown passed the target(s) or count as a miss will circle back to hit the target(s) from behind with the same force/speed that they were originally thrown up to a set amount of time (posts total) later. This is a trap type technique, so it comes unexpectedly and if the target(s) do not dodge or handle these boomerangs on its cycle back, count every boomerang that isn't handled properly as a hit on the post after this technique is spoiler-ed. If the target(s) move from their original positioning all boomerangs count as a miss when cycled back unless Sure Shot Trajectory was used prior to this technique. Rank - P.T before cycling back to hit an opponent D - 5 C - 4 B - 3 A - 2 S - 1
Name: Five Seal Barrier Classification: Fuinjutsu/Barrier Ninjutsu Rank: C-rank (C-rank Chakra Price Per Tag) Class: Supplementary/Defensive Range: AOE
Description: This technique creates a barrier around a place by placing four "forbidden" (禁, kin) tags in different locations surrounding the place to be protected, and one tag on the location to be protected which can cover an area with an 80ft radius (160 ft diameter). The tags are placed on flat surfaces, and are connected with the user's chakra. This technique turns the entire range surrounded by the tags into a barrier space, and inside the space, the material's destruction is "forbidden". Using any kind of physical (and it's counterparts chaka/mental) attack to try and destroy something in the barrier is folly as the damage is negated, while Hybrid based are actually reflected, as it will only lead to injury while it requires an equivalent amount of power to the combined (5 C-ranks) chakra within each of the tags if using a Spiritual or Natural based technique to forcibly break through. To cancel this, it is necessary to search for the five tags and tear them off simultaneously. Meaning there must be at least five people on a team to cancel it. Even if the tags are removed, often with skilled user is a final obstacle other than wasting time. The user can add additional traps the most common being one that will create perfect copies of those who have removed the seal, preventing them from returning immediately though it requires the Mirrored Sudden Attacker Technique. This technique comes in multiple Variants such as Three (D), Five (C), Seven (B), Nine (A) and Eleven (S) Seal Barrier each one being more powerful than the last with each also having more slots for trap add ons (Three = 1, Five = 2, Seven = 3, Nine = 4 & Eleven = 5).
Name: Curse Modifier – Far Emission Formula Lvl 3 Classification: Juinjutsu Rank: B-rank Class: Supplementary Range: Mid Description: The user creates a seal that takes the appearance of a circle in the palm of their hand. Within the circle, the kanji for “Far” will appear, completing the creation of the curse modification. This modifier was created on the premise of emitting a curse seal over a set radius of 60ft around where the Curse was originally placed. This modifier allows the curse to affect a target within the proximity of the emission which then causes the curse being emitted to be placed on the victims body removing the curse from where it was originally placed to relocate it on the target's body instead. When applied to the Juinjutsu in question, it is placed outside of the triangle
Name: Stop Series: Motion Control Lvl 1 Classification: Barrier Juinjutsu Rank: S-rank (S-rank Chakra Price Per Tag) Class: Supplementary/Defensive Range: AOE
Description: This technique creates a barrier around a place by placing four "Stop" tags in different locations surrounding the place to be protected, a fifth tag on the location to be effected which can cover an area with an 80ft radius (160 ft diameter). The tags are placed on flat surfaces, and are connected with the user's chakra. This technique turns the entire range surrounded by the tags into a barrier space, and inside the space, all motion equal to or less than S rank speed will "stop". Targets/ Objects subjected to this seal will be completely paralyzed in their tracks regardless of position. These technique alone can only effects targets that are humanoid in size unless modifiers are being used in conjunction to effect targets of smaller and larger sizes. Depending on the target in question certain tiers can be used to bypass this curse. If the target in question is made up of a physical composition then that target requires SS rank strength in order to bypass the effects of this curse when caught within the barrier space at speeds equal to or less than S rank. If the target in question has a chakra based or intangible composition then that target requires SS rank endurance in order to bypass the effects of this curse when triggered within the barrier space. The target will be capable of bypassing the effects of this technique, if they're mental based in composition. This curse can be used to affect up to five targets that enter the parameters of this barrier. Targets affected by this curse will be marked with a seal on their bodies marked "stop ". Furthermore anyone caught within the effects of stop can pay an SS rank of chakra equivalent to the number of tags used for this technique inversely proportionate to how many targets are caught in this curse (5 would only pay 1 SS-rank while 1 would pay 5 SS-ranks). For every single price (1 SS) paid, the tier requirements for that individual target to break the seal will be lowered by one rank. As mentioned before up to five targets can be affected in one activation of this technique and once the limit has been reached it would require the user to repay the initial activation price to re-establish. If a target recently broke free from a stop seal by means of chakra payment and tiers; that target will gain immunity to the effects of this technique for one post per price paid. When the immunity expires, this technique can be re-established onto a previous target if the trigger conditions have been met and five targets have not been tagged during the current phase. Note that if chakra payment is not use, then bypassing this curse by the use of tiers will not break the curse, but will prevent the curse from taking affect on that target, until the target can not keep up with the requirements within the space. This curse can not effect techniques, objects or individuals which do not meet the details above.In the case of techniques they are able to bypass checks if they are not clone based in nature with the exception of illusion based clones. The barrier itself can be broken by spiritual based attacks of equal power to the combined(5 S-rank) chakra within each of the tag or by removing the five "stop" tags at the same time.
Arukami:
Name: Wind Dancer: True Choreography Classification: Kenjutsu Rank:C Class: Supplementary Range: Self
Description: Arukami attacks and defends using an Art form known as Wind Dancer. Every maneuver done is called a wind dance and allows the wielder to move his/her body in such a graceful manner to perform what is a dance. To every dance there is choreography, and this technique is what allows the wielder to flow with Arukami in order to be able to use one offensive/defensive dance after another. Depending on the rank and the speed of the Wielder they can perform multiple offensive/defensive dances at the same time for a combination effect, with the cost of decreasing the performance speed of these dances by 1 tier level. Supplementary dances can be used at anytime, without the restrictions or boosts of this technique. This applied to Offensive and Defensive dances only. Rank(Speed Tier Modifier): Number of Offensive/Defensive Dances[Speed level increase/decrease][with Speed Modifier] D-Rank(+0): 1-Dance[+1] C- Rank(+1): 2-Dance[+0][-1] B- Rank(+2): 3-Dance[-1][-3] A- Rank(+3): 4-Dance[-2][-5] S- Rank (+4): 5-Dance[-3][-7]
Name: Wind Dance: Rushing Winds and Fields Of Glory Classification: Kenjutsu Rank:C Class: Offensive Range:Blade/ Extended Blade
Description: This technique is a spectacle to many who can not understand what is going on. This technique resembles the wielder stabbing at unrealistic speeds with effortless grace. In actuality the wielder pays chakra to allow Arukami to use winds to jerk the arm back and forth. This technique allows the wielder to complete a set amount of stabs within a blink of an eye. The actual speeds of each stab is one rank higher than the chakra put into the attack and requires reaction tiers one rank lower than its speed to even see the thin blade and dodge it. Depending on the speed of the attacks a set number of stabs are performed. This dance does damage two ranks lower than the speed used for every successful stab. Chakra Used: Speed of Attack(Reaction Tier Required):Stabs Performed( Damage Dealt Per) D-rank: C-rank(D-rank):3(D-rank) C-rank: B-rank(C-rank): 6(D-rank) B-rank: A-rank(B-rank): 9(C-rank) A-rank: S-rank(A-rank): 12(B-rank) S-rank: SS-rank(S-rank):15(A-rank) SS-rank: SSS-rank(SS-rank):18(S-rank) *SS-rank use unlock-able at Bankai with Fatality in play
Name: Wind Dance: Eyes Are Teasing Classification: Kenjutsu Rank:C Class: Supplementary Range: Blade
Description: This blade is commonly used by fencers that are trained in such combat. Their eyes are trained to be able to spot the weapon even in fast pace combat. But opponents without experience in fencing do not have as much luxury. Because of this, when Arukami is in motion it requires reaction tiers equal to the wielder's speed to even see the sometimes wobbly blade/ or its extensions, unless a technique is in use and has different requirements for a reaction check.
Name: Wind Dance:Soulful Piercing Classification: Kenjutsu Rank:C Class: Supplementary Range: Blade
Description: Soulful Piercing is a dance performed with every strike. Arukami's needle like structure allows him and his extended blades to pierce through defenses and guards equal to the speed of the attacks even if the damage taken is small. This comes as both and advantage and disadvantage in battle using Arukami. The wielder will find that they can penetrate many things but without further use of dances, the damage leaves much to be desired, due to dropping damage by one rank(minimum of D-rank Damage).
Name:Wind Dance : Eyes Deceiving Classification: Kenjutsu Rank:B Class: Supplementary Range: 0-60ft
Description: This technique uses Arukami's wind affinity and thin needle like structure to give Arukami and extended range for its stabbing motion for up to 60ft. This is done by thin layer of wind chakra coated along Arukami's blade being released at speeds equal to the stabbing motion at targets. If this technique is in play, this effect will happen every time Arukami does a stabbing motion. This is what is referred to as extended blades, and they share the same piercing capability as Arukami's blade, and the same damage as the dances used. Though the extended blades can travel up to 60ft after being released from the blade, the actual length of the extended blade is determined by the amount of chakra used for this dance. Chakra Used: Bladed Extension D-rank: 5 feet C-rank:10 feet B-rank:15 feet A-rank:20 feet S-rank:25 feet SS-rank:30 feet *SS-Rank use only accessible if Bankai and Fatality is in play
Name: Blinding Light Classification: Taijutsu Rank: S-rank Class: Supplementary Range: N/A
Description: This speed being the perfected version of Vacuum release. As the user is moving at speeds of Mach 3 the cloud of steam has been replaced with a sonic boom which temporarily deafens opponents causing their ears to bleed. The bright flash that is sometimes also seen is the light that is reflected off of the blade as the samurai is running
Results: - Spoiler:
Law of Speed: -3C(9 weapons thrown at S-rank speeds) Far Emission: -9B Fields of Glory: -1A
Fields of Glory(A -rank chakra paid)= 12 strikes at S-rank speeds + True Choreography = +1 speed tier level for using only 1-offensive/defensive dance +4 tier levels( S-rank speed tiers)= S-rank speeds +5 tier levels= SS+ speeds.
Reserves: - Spoiler:
Chakra: 2SS,4S,4A,8B,8C Stored Fire: 22 C( Magnesium Based) Weapon Chakra Seal: 11-SSS,1SS,1B,5C Stamina: 60 Blood: 2S
Helpful Notes: - Spoiler:
In terms of reaction tiers, all that's needed is S-rank reaction tiers to avoid taking 12 counts of A-rank damage. The reaction tier needed can possibly be even lower for you due to Kyougan's abilities. You can use Kyougan +X amount of reaction tiers you have to see the attack, and then your speed to dodge.
Since this is ooc if possible failure to dodge properly, then we can just restart fresh with different rounds(ex: round 1, round 2 ect).
| |
| | | Haru
Posts : 526 Join date : 2013-01-10 Age : 29 Location : under a blanket
| Subject: Re: Lessons on Tactics [Armen] 17th May 2017, 2:11 am | |
| The match had begun. Kyougan eyes stayed glued on Armen, watching his every motion. A brow would raise as he pulled forth a number of boomerangs and proceeded to launch them about. This would be interesting. Haru would ready his body to evade however he noticed the direction of the projectiles and that they weren’t headed for him, for now at least. As they spun past him his hands would jerk back into motion as his eyes went back to cover Armenezra. “Oh?” The man now had a rapier in hand and thrusted the thin blade in his direction. In the midst of his seals, Haru would be ticked off by the sudden forces. Though his sensory seemed unable to accurately locate what was headed for him, yet in work with his kyougan gave him a gist of the impending blows. In a sudden burst of movement he would dash (blinding light) out of harm’s way to the left, landing into a roll before bouncing back up seven feet away from his previous position. Now he’d finish his jutsu and six colorless orbs would appear encircled at his back. A breath of air would be exhaled, before the Mishura took off towards Armen. All of the orbs would follow (crashing ground) behind him as he blitzed forward to close the distance. In his sprint he would slide his right hand into his pocket before flicking the limb out at blinding light speeds and placing it back. Armen would find a lone beam of energy coming his way yet it might come as a surprise when it branched off into five and would continue to do so until twenty-five beams moved to converge on his location. - Actions:
Reaction: Dodging with Stage Three Kyougan/Time Slowing + A-rank EM Sensory
Covering 25ft at S-rank speeds 6 Pawns 10ft behind him moving at B-rank speeds
Counterattack: Ballistic Shell boosted by EM Barrel to S 25 beams moving at SS, then S after first five feet
Other: Pawns(6) - 1 P.T
- Techs:
Kyougan
Name: Chess Classification: Ninjutsu Rank: A Class: Defensive, Offensive, Supplementary Range: AoE (Chess board) Description: Chess board has to be active for this tech to be used as it takes advantage of the electromagnetic energy that is spread through the area from Chess board. To begin Haru performs a set of handseals to manipulate the abundant magnetic energy around him to create a total of six controllable colorless orbs that float and line up in an arc above him. Haru can manipulate all six at once by interfereing with their magnetic fields through his pulse release thus a constant D-rank chakra cost is needed to maneuver them continuously. These orbs are all called pawns, their use in the beginning is simple, they are used to only attract and repulse objects at Crashing ground to deliver B-rank internal damage. After being struck with an equal rank or higher technique, the pawn will dissipate but can be brought back with a D-rank chakra cost after a post. They're complete potential is revealed with time and planning.
Name:Shadow Step Classification: Taijutsu Rank: D-Rank (Rank Scales with Dojutsu) Class: Supplementary Range: Self
Description:This is the technique the Mishura came up with in order to combat against the samurai's techniques. Their speed is at the speed of the Swift Release of the samurai and this technique can be trained depending on the users will. This speed has no limit as some have been seen mastering it and using speeds to actually move to half the speed of light if not that. Those that use this technique too much can suffer extreme fatigue and can die from a heart attack. Dojutsu Rank - Speed Tier Gained None - D Activation - C Stage 1 - B Stage 2 - A Stage 3 - S Stage 4 - SS
Name: Iaiken Classification: Fighting style Rank: C Class: offensive Range: short - long Description: The bare fist version of iaido. The user uses the pockets in their shorts or pants as a replacement for the scabbard, and carries out punches at an incredible speed. This, in Haru's case, is more similar to that of quickly removing a pistol from it's holster, firing a shot, and then quickly placing the pistol back in the holster. Being a variation of Iaido, the quickness in draw and release speed is necessary as it enables the cancelation/interruption of the opponent forming hand seals within five feet of the user, this is because initially the speed of the shots are a rank higher within the first five feet, which after passing that the five feet mark slows down to the speed equal to his rank. Haru shoots beams of either positive or negative electromagnetic energy at speeds and strength equal to his rank, after initial. Which depending on if the target has an opposite or same charge will increase/decrease the beams' speed. The downside is that after a certain number of shots the technique goes through a cooldown stage of two posts. Number of shots corresponding with rank: AS=5, Genin=10, Chunin=15, Jounin=25, Kage=35.
Name: Iaiken: EM Barrel Classification: Ninjutsu, Fighting style Rank: D Class: Supplementary Range: short - long Description: By applying his ability of electromagnetism, Haru can increase the speed of his shots by one rank. This is done by forming parallel currents on each side of his arm with electricity, which flows at a high rate of speed in the direction of his choosing. The shot upon release is instantly charged and boosted.
Name: Iaiken: Ballistic Shell Classification: Fighting Style Rank: A Class: Offensive Range: Long
Description: Haru focuses many regular shots of electromagnetic energy into one before firing, after being shot the single beam branches off into five and those five branch off once again into five making a total of twenty-five. The beams each move at vacuum release speed and on impact will expand into a fifteen foot diameter electrical explosion dealing c-rank electrocution damage. However, these explosions will quickly begin to stack on to one another and create an explosion quintuple that of a regular one, and if the target is caught within they will be dealt s-rank electrocution damage. This will leave their body in a state of over stimulus from the residual electricity overwhelming their body unless they possess a-rank or higher endurance tiers.
- Reserves:
Kyougan Sustain - 3D Chess - A Pawns Maneuver - D EM Barrel - D Ballistic shell - A Chakra: 12 C, 10 B, 5 A, 6 S, 4 SS, 2 SSS Blood: 2 S Stamina: 60
| |
| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Lessons on Tactics [Armen] 17th May 2017, 2:54 pm | |
| The Kyougan, a terrifying force in the form of a pair of eyes. Armen grinned slightly noticing the concentration and focus in those eyes. But the moment Haru would attempt to move he'd notice that his body is frozen still. It had completely stopped in its tracks, as the stabs came in at SS+ speeds with SS-rank piercing to cause 12 counts of B-rank damage. Armen meaning for this spar to be a challenging learning process would intentionally spread out his strikes delivering only 3 B ranks of damage to each limb. This would sum up to S-rank damage each limb, this is assuming that Haru doesn't have defense tiers to mitigate the damage. This comes out to 1SSS and 1S rank of damage, but before Haru can pass out from the pain Armen would take the time to explain. "Dem eyes of urs. I bet dey can see e'rething cant dey? Da way dey jus seem to keep up wit e'ry move i make. Frum mah experience wit special eyes u can probableh see e're hair on mah bodeh. Prolly even da hairs in mah nose." Armen would chuckle then tap his temple, " But wat ya cant see, is wats in mah mind. So no matteh wat speed i came at ya, u neva know wat imma do next." What happened was that the moment Haru moved at speeds equal to or less than S-rank speeds, he was marked with the "stop" seal. So the attacks that Haru wouldve attempted had he been able to move has been voided. - Spoiler:
OOC: we can start over or continue as is. We can do first to 5 SSS rank damage. Up to you.
| |
| | | Haru
Posts : 526 Join date : 2013-01-10 Age : 29 Location : under a blanket
| Subject: Re: Lessons on Tactics [Armen] 17th May 2017, 10:49 pm | |
| Round Two It was almost frightening. As much as he willed it to his body would not obey his commands. What, no the question was when did this become possible. He was frozen in place with no clear way to avoid the incoming attack. "Tch!?" This was all that Haru could manage before the twelve blows impacted each of his limbs. Each one jutting into his body, sending more than enough pain to force him to grit his teeth. Though as the pain set in the world around him would twist and warp, then darkness would cloud his eyes. Soon light would appear once again. Odd, he couldn't feel any pain from that last attack. Was it a genjutsu? Eyes would scan around the area and there he would notice Armenezra in the same spot as before. "Guess its that kind of game." The weirdness of the situation aside, Haru stood ready to begin again. The Kyougan apparent in his eyes proved this to be true. A motion of his head and he'd crack his neck followed by his shoulders. Loosend up now, as if that would somehow bring him an edge. Forty feet still laid between the two. - Spoiler:
OOC: Lol kinda misread that as just less than S. Ready to go! - Haru is gonna have a bad time -
- Reserve:
Kyougan Activation - D
Chakra:5 D, 13 C, 10 B, 8 A, 6 S, 4 SS, 2 SSS Blood: 2 S Stamina: 60
| |
| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Lessons on Tactics [Armen] 19th May 2017, 6:49 pm | |
| Armen simply smiled at him as he readjusted himself to get ready for the next round. The first round ended a bit too quickly and Armen didnt get to see the extent of Haru's power. So this round he'd do things a bit different. This isnt normal for him to do but since Haru's loosening up then maybe he should too. Armen disabled his stop effect and deactivated his five sealed barrier. Now if he wanted to benefit from them, he'd have to go through the challenge of setting them up again, with his opponent now having an idea of what would happen. This time he'd only keep out his Arukami blade and the sensory based techniques that he had available before. In addition he'd pull out one boomerang and utilize his surveillance technique on his boomerang to increase his field of vision. As for his normal vision he'd utilize his improved focus lvl4 along with Paranormal vision. Once those things were set he'd place his right leg forward and gesture with his right hand for Haru to 'come'. " Show meh wat u can do!" Techs Used: - Spoiler:
Name: Big Game-Seeker Classification: Nintaijutsu Rank:C Class: Supplementary Range: AOE
Description:The user will channel chakra, clap their hands and slam his feet on the ground. From that moment the user will be able to detect any movement for up to 80ft radius for four posts. This technique uses chakra as vibration sensors underground, in the air and on surface level to detect movement. After four posts this technique costs additional D rank chakra per post to keep activated. If cancelled this technique has a one post cool down.
Name: Deviant Art: Zone Lvl 3 Classification: Ninjutsu Rank:A Class: Supplementary Range: Self, Hearing(0-80ft)
Description:By focusing chakra into the ears, the user enhances their ability to react to things based on sound without causing any risk to the rest of their senses. This technique however can utilize a fair amount of chakra depending on the user's rank as the greater the user's skill the better they can channel chakra throughout their own body to lessen the strain this technique has upon them. When activated this technique gives the user A-Rank reaction tiers tied to their hearing and allows them to penetrate through A-Rank sound concealment techniques however the cost needs to be repaid every so often depending on the user's rank. This can of course be ended at any time. Due to the nature of this technique, it can be used to stack onto previous reaction tiers that the user may have acquired.
Rank - Rounds before Cost Payment D - 3 C - 4 B - 5 A - 6 S - 7
Name: Curse Mark of Heaven Classification: Juinjutsu Rank: N/A-rank Class: Supplementary Range: Self Seal Appearance: Spoiler:
Description: The mark consists of three tomoe which, when activated, spread flame-like markings across the user's body. When in the first stage of this Curse Mark the users max chakra reserve limits are boosted by 1. During the second stage the users skin turns dark-grey and their eyes also turn dark grey. Additionally, the user grows webbed-claw-shaped wings from their back which they can use to fly and glide, and a dark, star-shaped mark appeared across the bridge of their nose. The second stage can only be activated 10 posts into the topic and when activated grants the user's max chakra reserve limit an additional +1 while granting them B-rank Reaction & Strength tiers. The Second Level curse mark can be kept active until they pass their fatigue limit (if one runs out of stamina before time-limit) or follows a specific time limit depending on their rank and after being deactivated the user is extremely vulnerable to damage taking double damage from any damage type. User Rank - Level 2 Duration Active in Posts (total) D - 15 C - 20 B - 25 A - 30 S - 35 "Z" - 40 "X" - 45
Name: Deviant Art: Paranormal Vision Classification: Ninjutsu Rank:B Class: Supplementary Range: Self
Description: When this technique is in use, the user will gain the ability to see anything B-rank or below that requires chakra vision to detect. This comes at the cost of B-rank chakra and must be repaid every few rounds to maintain based on the skill level of the user. In the event that Improved focus is in play, the user gains the ability to see anything equal to or less than the level of improved focus in use. If this occurs, the users chakra vision is subjected to the range of Improved focus. Also the user's reoccurring cost will be altered to match the rank of improved focus in use.
Rank- Rounds Before Repayment -Improved Focus Lvl(Altered Cost) D-Rank - 2 Rounds- Improved Focus Lvl 1(D) C-Rank - 3 Rounds - Improved Focus Lvl2(C) B-Rank - 4 Rounds - Improved Focus Lvl3(B) A-Rank - 5 Rounds - Improved Focus Lvl4(A) S-Rank - 6 Rounds- Improved Focus Lvl 5 (S)
Name:Surveilance Classification: Ninjutsu/Shurikenjutsu Rank:C Class: Supplementary Range: Close- Mid
Description: Armen places chakra into any object that can be used as a projectile in order to create a surveying effect. This technique can only affect one projectile and costs D rank chakra every post to maintain for a maximum of 6 posts before reactivation price needs to be paid. When this technique is in play the user can see through the boomerang as if they had an extra set of eyes on one plain of the boomerang. This enables the user to increase his max range of sight up to 40ft clearly, at a 180 degree radius. This technique does not require hand seals.
Name: Improved Focus Lvl 4 Classification: Shurikenjutsu Rank: A Class: Supplementary Range: Self (Eye-Sight), Long (Throwing Range)
Description: This technique goes off the principle that with greater focus comes greater results. The user zones in on their target, displaying immense focus. technique allows the user's projectile weapons to be thrown up to 80ft as well as giving the user A-Rank Reaction tiers. While this focus is highly beneficial, it also limits the user a bit. Their sight is restricted to a 90 degree angle in front of them, completely cutting off their peripheral vision and leaving them blind to attacks coming from those directions, this technique also costs 4 fatigue per post (total) and A rank chakra every turn to maintain.
Reserves: - Spoiler:
Deviant Art: -A Big Game Seeker: -C Surveillance: -C Improved Focus Lvl4: -A Paranormal Vision: -B Heaven Mark Lvl1: +1 Chakra Reserves
Chakra: 2SS,4S,4A,7B,10C Stored Fire: 22 C( Magnesium Based) Weapon Chakra Seal: 12-SSS,1SS,1B,5C Stamina: 60 Blood: 2S
| |
| | | Haru
Posts : 526 Join date : 2013-01-10 Age : 29 Location : under a blanket
| Subject: Re: Lessons on Tactics [Armen] 21st May 2017, 7:53 pm | |
| "Very well." After a couple seals, a puff of smoke and voila, an exact copy of haru would appear a foot to his left side. Then, in unison, both clones would form handseals as they sprinted forward at the same pace. The clone would finish before the original but would start again with less than a seconds pause. As haru finished he would outstretch his arms and manifest an orb in each hand. Next he'd bring the two together causing their forms to warp and expand, encompassing him to form a black chakra aura. Accompanied by the aura would be sets of two interlocking green rings at his wrists and ankles. This was his Queen's Knight. The clone would finish his handseals as six colorless orbs formed at his back, and would soon come to a halt leaving Haru to move forward alone. The clone's hands would go to work yet again before ending and placing both hands within his pockets. He had seen what he was capable of, and had fallen victim to his ability. Now was his turn. "Here I come." - Actions:
Clone
Kyougan Active
Chess Board -> Chess -> Chess Board
6(B) Pawns - 1 P.T Pawns - Attract/Repulse speed boosted to A-rank by CB
Moved 15 ft in now 25 ft away | Stationary
-----------
Haru
Kyougan active
EM Sensory 2 -> Queen's Knight QK's abilities boosted by CB; Tear-SS, Null-S 20 P.T till BP needed to sustain
Continuing towards Armen (S-rank speed) 25 ft covered by your post
- Tech:
Name: Shadow Clone Technique Classification: Ninjutsu Rank: B Class: Supplementary Range: N/A Description: Similar to the basic Clone Technique, this technique creates copies of the user. However, these clones are corporeal instead of illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force. The clones can also disperse on their own or be dispelled by the user of the technique. Shadow clones can't be distinguished from the actual person even by dōjutsu because the clones have the exact same amount of chakra as the original, and aren't made from any other substance like water clones are for example. Shadow clones also seem to be able to think for themselves and feel the original's pain to some extent.
A characteristic that is unique to the Shadow Clone Technique is that any experience the clones gain during their existence is transferred to the user once they are dispersed. This makes the technique ideal for spying, since the user can simply send a clone to spy on a target, then have the clone disperse itself without returning, to pass the information back to the user. Similarly, because they are clones of the original, any chakra that the clone possesses will return to the original after being dispelled. Conversely, the reverse is also true and the original is still able to manipulate the chakra of the clones.
Name: Chess board Classification: Ninjutsu Rank: C Class: Supplementary Range: AoE
Description: Haru proceeds to perform a string of handseals, before emitting electromagnetic waves into the area creating a large magnetic field. Causing all metals and metalloids C-rank and below to be magnetized after six posts of being within said field. As well as increasing the speed at which objects/people are repelled/attracted by one rank.
Name: EM Sensory 2 Classification: ninjutsu Rank: A Class: Supplementary Range: Long
Description: An improved version of Em Sensory. Haru can emit electromagnetic waves much farther out into the area, which he can sense, this can enable him to map out the area and see in a three dimensional sense without the use of his eyes. Also, he can track the electric and magnetic lines from his waves and by analyzing the reflections of those waves he virtually has no blindspots. This means Haru is able to track speeds up to vacuum release, while being able to detect concealed opponents who are hidden by A-rank and below concealment techniques.
Name: Chess Classification: Ninjutsu Rank: A Class: Defensive, Offensive, Supplementary Range: AoE (Chess board) Description: Chess board has to be active for this tech to be used as it takes advantage of the electromagnetic energy that is spread through the area from Chess board. To begin Haru performs a set of handseals to manipulate the abundant magnetic energy around him to create a total of six controllable colorless orbs that float and line up in an arc above him. Haru can manipulate all six at once by interfereing with their magnetic fields through his pulse release thus a constant D-rank chakra cost is needed to maneuver them continuously. These orbs are all called pawns, their use in the beginning is simple, they are used to only attract and repulse objects at Crashing ground to deliver B-rank internal damage. After being struck with an equal rank or higher technique, the pawn will dissipate but can be brought back with a D-rank chakra cost after a post. They're complete potential is revealed with time and planning.
Name: Queen's knight Classification: Kinjutsu, Nintaijutsu Rank: S (A rank blood price) Class: Offensive, Defensive Range: Short Description: This technique is created through the fusing of both Queen(A-rank blood price) and Knight to produce a combination of their abilties. Haru accomplishes this by allowing their magnetic fields to mesh while incorporating the necessary electromagnetic needs of the new technique field to stabilize. The abilities taken in to account here are Queen's capability to tear through just about anything by pulling away the magnetized atoms of what it comes in contact with, along with Knight's ability to assimilate the properties of whatever it comes in contact with. However, instead of being an orb, Haru manipulates knight to cover himself entirely before introducing Queen. At that point the black and red orb would be assimilated by knight, turning the green aura that surrounded him into a black one. The black chakra aura is accompanied by glowing green rings that spin at blinding light thus tear at the same level, these rings are paired in twos and each two inerlock. Each pair is located around both Haru's wrists, and ankles. The rings are smaller and far more condensed magnetic fields that are responsible for the pulling away or tearing of Haru's targets. These magnetic fields now given off by Haru affects out to seven feet from him so anything that comes within that range is magnetized. Due to the high velocity spin of the rings the target's atoms will be pulled as well but not on a normal scale, the pull in the range is only enough that it lowers the defense and endurance tier of those within it by one every ten posts. At the ring's, the pull is at it's strongest that any contact with either Haru's hands or feet instantly lower the defense and endurance tier at that point by one. Using this technique allows Haru to tear through S-rank and below jutsu and defensive structures, deal S-rank tear damage. It is also capable nulling A-rank and below jutsu with his hands or feet due to the rate of pulling apart the magnetized atoms that compose the jutsu, if it has any. This technique is manageable until a certain time then a constant B-rank blood price can be given to uphold the technique. At genin-five posts before needing to sacrifice blood, chunin/T-jonin is ten, Jonin is fifteen, kage is twenty.
Name:Shadow Step Classification: Taijutsu Rank: D-Rank (Rank Scales with Dojutsu) Class: Supplementary Range: Self
Description:This is the technique the Mishura came up with in order to combat against the samurai's techniques. Their speed is at the speed of the Swift Release of the samurai and this technique can be trained depending on the users will. This speed has no limit as some have been seen mastering it and using speeds to actually move to half the speed of light if not that. Those that use this technique too much can suffer extreme fatigue and can die from a heart attack. Dojutsu Rank - Speed Tier Gained None - D Activation - C Stage 1 - B Stage 2 - A Stage 3 - S Stage 4 - SS
- Reserves:
Kyougan upkeep 3D Shadow clone B Chess Board 2C Chess A QK S, A BP
Chakra:2 D, 11 C, 9 B, 7 A, 5 S, 4 SS, 2 SSS Blood:1 S, 1 A Stamina: 60
| |
| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Lessons on Tactics [Armen] 23rd May 2017, 2:10 am | |
| Armen allowed Haru to take first move, giving him the opportunity to watch him at work. Haru seemed to be setting something up and though Armen wanted to let most of it unfold, he couldn't underestimate such a formidable opponent. So the moment the two would take off towards Armen, he would utter one word while he swung Arukami at blinding light speeds to tap the ground before him, " Ban..kai!" As the words came through a massive explosion of wind chakra erupted from the ground covering 120ft radius. This happened at unexpectedly and since Haru was heading in Armen's direction this would be even more difficult to dodge. Especially since this technique being performed with SS-rank chakra surged through it would require Haru to have SS-rank reaction tiers to be able to react to the explosion in time. In event that he is caught in the explosion him and his clone, will experience extreme dizziness and lost of hearing for two posts. This would be enough to cause Haru to fall to the ground unable to regain composure. The dance used not only would interrupt the clones final set of hand seals but also make it difficult for Haru to move unless he has reaction tiers to match the speed in which he is moving, or a balancing technique equal to his moving speed. He maybe able to over come this but Armen wouldn't just stop there. He would counter attack. Right after tapping the ground he would use his S-rank speeds to move to the side 10 ft to the left and mount an attack. He would do fields of glory once again but this time at SSS-rank speeds to deal 18 counts of SS-rank damage if successful. If successful an outline of a seal would appear on Haru's leg. Techs Used: - Spoiler:
Name: Wind Dancer: True Choreography Classification: Kenjutsu Rank:C Class: Supplementary Range: Self
Description: Arukami attacks and defends using an Art form known as Wind Dancer. Every maneuver done is called a wind dance and allows the wielder to move his/her body in such a graceful manner to perform what is a dance. To every dance there is choreography, and this technique is what allows the wielder to flow with Arukami in order to be able to use one offensive/defensive dance after another. Depending on the rank and the speed of the Wielder they can perform multiple offensive/defensive dances at the same time for a combination effect, with the cost of decreasing the performance speed of these dances by 1 tier level. Supplementary dances can be used at anytime, without the restrictions or boosts of this technique. This applied to Offensive and Defensive dances only. Rank(Speed Tier Modifier): Number of Offensive/Defensive Dances[Speed level increase/decrease][with Speed Modifier] D-Rank(+0): 1-Dance[+1] C- Rank(+1): 2-Dance[+0][-1] B- Rank(+2): 3-Dance[-1][-3] A- Rank(+3): 4-Dance[-2][-5] S- Rank (+4): 5-Dance[-3][-7]
Name: Wind Dance: Magnificence Burst!! Classification: Kenjutsu Rank:B Class: Offensive Range:AOE
Description: This Dance requires the wielder to channel chakra into Arukami's blade and hit a surface, either by stabbing or at least giving the surface a light slap with the blade. The motion releases that wind chakra into any surface and causes it to overload. This causes the entire surface to explode from the burst of wind chakra. Depending on how much chakra was placed into blade it requires targets to have reaction tiers equal to it in order to avoid. In the event that someone is caught in the burst radius of 120ft , they will be severely disoriented(dizziness)and unable to hear(due to air getting caught in their ear canal) for 2 posts.Because of this moving higher than max tier rank requires reaction tiers equal to their moving speed or a balancing technique equal to their moving speed. This technique also interrupts the use of any physical technique or hand seals that was being used before by the victim caught in the burst. This can happen as long as the physical technique or hand seals being used are equal to or slower than the amount of chakra placed into Arukami. The wielder remains unaffected and unshaken by the burst.
Name: Wind Dance: Nature's Art Classification: Kenjutsu Rank:C Class: Offensive Range: Contact
Description: When a target is stabbed multiple times by this blade or its extensions, this technique can be put into play. This allows the multiple stabbings to become a precise and very artistic outline of a face, words with font, an animal, genitalia, and in some cases seals. If the wielder makes a seal they can pay a chakra price at anytime to activate the seal in question. This technique doesn't permit the use of seals that the wielder doesn't know, but rather permits the wielder to use targets as a canvas. Seals outlined requires speed equal to one rank higher than the seal in question to place.
Name: Wind Dance: Rushing Winds and Fields Of Glory Classification: Kenjutsu Rank:C Class: Offensive Range:Blade/ Extended Blade
Description: This technique is a spectacle to many who can not understand what is going on. This technique resembles the wielder stabbing at unrealistic speeds with effortless grace. In actuality the wielder pays chakra to allow Arukami to use winds to jerk the arm back and forth. This technique allows the wielder to complete a set amount of stabs within a blink of an eye. The actual speeds of each stab is one rank higher than the chakra put into the attack and requires reaction tiers one rank lower than its speed to even see the thin blade and dodge it. Depending on the speed of the attacks a set number of stabs are performed. This dance does damage two ranks lower than the speed used for every successful stab. Chakra Used: Speed of Attack(Reaction Tier Required):Stabs Performed( Damage Dealt Per) D-rank: C-rank(D-rank):3(D-rank) C-rank: B-rank(C-rank): 6(D-rank) B-rank: A-rank(B-rank): 9(C-rank) A-rank: S-rank(A-rank): 12(B-rank) S-rank: SS-rank(S-rank):15(A-rank) SS-rank: SSS-rank(SS-rank):18(S-rank) *SS-rank use unlock-able at Bankai with Fatality in play
Name: Wind Dance: Fatality Classification: Kenjutsu Rank:S Class: Supplementary Range: Contact
Description: This is possibly the most important and most powerful of the dances and can only be used if Shikai and Bankai is active. When Arukami is in one of these forms he is considered awake. To use this dance the wielder must siphon away S-rank chakra to put this dance in play for as long as Shikai or Bankai remain active. Any additional chakra after the initial chakra siphoned can be returned so long as the wielder is the one who deactivates this technique. Once active this the wielder has access to SS rank use of any of Arukami's dances if used when Bankai is in play. When Shikai is in play along with this dance, every time Arukami's techniques are used, the wielder can choose to either increase the speed or damage of that dance by one rank . When this dance is performed at Bankai, all of Arukami's techniques are one rank faster than their performance level and deals one rank higher in damage dealt. Depending on the wielder's endurance tiers, the price has to be siphoned again to keep this technique active.Using this dance in Bankai doubles duration. If this technique becomes inactive than the wielder gets back all the chakra that had been siphoned, but this technique has a 3 post cool down before the wielder can attempt to use it again.
Wielder's Endurance Tier: P.T before Repayment: P.T at Bankai D-rank: 1 P.T :2 P.T C-rank: 2 P.T :4 P.T B-rank: 3 P.T :6 P.T A-rank: 4 P.T :8 P.T S-rank: 5 P.T :10 P.T SS-rank: 6 P.T: 12 P.T SSS-rank: 7 P.T :14 P.T
Name: Rikigaku Art: Shikai Classification: Kenjutsu/Kinjutsu Rank: SS-rank (A-rank blood price A-rank chakra price) Class: Supplementary/Offensive Range: Self
Description: A powerful technique which can only be used on a fully mature Organoid unlocking it's potential for the world to see. Based on what it ate growing up it deals a certain damage type changing it from dealing normal raw damage into dealing a certain damage type. Once this mode is activated gains a new shape embracing more aspects of the creature sealed within it however once unlocked for the first time in order to trigger it the user simply channels chakra into the Organoid and must pay a constant drain of 1 C-rank of blood & chakra each turn to keep it active. Damage Types Available to Organoid Adult Shikai Mode Raw Physical: Human Blood + Stamina + Human Life Raw Chakra: Nova Blood + Chakra + Nova Life Raw Mental: Zireh Blood + Nen + Zireh Life Raw Hybrid: Creature Blood + Damage, Chakra & Blood + Creature Life Raw Spiritual: Demon Blood + Blood + Demon Life Raw Natural: Summon Blood + Natural Energy + Summon Life
Any others get Raw when one is in the Majority however they suffer cripples to their power as 2/3 deal A-rank of the damage type while 1/3 get to cycle between the three but deal B-rank of the damage type.
Name:Rikigaku Art: Bankai Classification: Kenjutsu/Kinjutsu Rank: SSS-rank Class: Supplementary Range: Short
Description: A powerful technique which can only be used on a fully mature Organoid unlocking it's potential for the world to see. Based on what it ate growing up it gains a system in which the owner can draw on in battle for techniques to use its system as a payment for techniques while conserving their own reserves. These reserves are trained using daily training as if one is training for a jutsu with a B-rank training giving a B-rank amount of the reserve. This can be trained for a max limit of 3 of each rank up to SSS-rank, unlike with normal reserves there is no exchange, 1 SSS-rank will not give you 3 S-ranks if you run out of your 3 S-ranks in the battle then you must wait till the next topic when it refills to use a S-rank. Bankai unlike Shikai can be maintained for a set amount of turns starting at 5 posts (total), however can be increased via a 1000 Word Weekly Training by an additional 5 posts (total) up to a maximum of 50. Each Organoid's Bankai has it's own weekly training count to raise the duration of it's Bankai if they are not stored within the wielder's Organoid Matrix. System Types Available for Organoid Adult Bankai Mode Stamina: Same as Shikai Chakra: Same as Shikai Nen: Same as Shikai Recoil: Same as Shikai Blood: Same as Shikai Natural Energy: Same as Shikai *Note: this does not grant you new technique types if you are unable to harness them normally you won't gain access to them by learning this technique it is merely to bolster one's reserves in their respective areas. *Note: Recoil means that instead of paying Recoil Damage you can use this to pay it off allowing yourself to not receive any damage from Recoil equal to the amount paid.
Reserves: - Spoiler:
Fatality: -S Magnificent Burst: -SS Fields Of Glory: -SS 3 dances used =-4 speed tiers + 4 speed tiers(S-rank modifier)= +0 boost. Chakra: 3S,3A,7B,10C Stored Fire: 22 C( Magnesium Based) Weapon Chakra Seal: 12-SSS,1SS,1B,5C Stamina: 60 Blood: 1S,1A
[/spoiler] | |
| | | Sponsored content
| Subject: Re: Lessons on Tactics [Armen] | |
| |
| | | | Lessons on Tactics [Armen] | |
|
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| Academy Field Trip | 28th November 2022, 4:02 pm by Xi | Road Trip
With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …
[ Full reading ] | Comments: 4 |
Who is online? | In total there are 3 users online :: 0 Registered, 0 Hidden and 3 Guests None Most users ever online was 346 on 15th April 2021, 2:59 pm |
|