| | Armen vs Satsuki | |
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Satsuki
Posts : 397 Join date : 2015-04-19 Age : 26
| Subject: Armen vs Satsuki 28th March 2016, 10:25 pm | |
| Final round of the Chuunin exams. Satsuki had made it far and was now standing in the ring of the finals to see the number one genin. She was supposed to face off against some guy from the Allied Shinobi Nations but that didn't scare her. She would destroy him just as she had any of her previous opponents. She was the heir to the Bishamon. Not your average shinobi. | |
| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Armen vs Satsuki 28th March 2016, 11:43 pm | |
| Armen had made it to the final rounds of the churning exams as well but he only seemed to have made it by luck, or so they say. Truthfully Armen had prepared himself far beyond any shinobi his rank could have. He stayed up late in the night before the exams in deep thought about how he can defeat anyone and anything he faces here in this tournament. He made sure to prepare every seal and every weapon before today even etching some kunais with his newer seals which he hopes to put on display. But all that preparation wasn't what he needed to find a solution to defeat all. It took him a while but when he found out he quickly made his way to the final round. He calls himself the greatest competitor to ever live and his record has proven it. Out of 3 matches to get here all three of them ending in a non compete propelling him to the finals and coincidently they were all due to what they called stomach sickness, this fortunate boy made it because his opponents had the runs. Today he stands there infront of his first actual fight. A young lady who fought her way to the finals with absolutely no symptoms of food poisoning ,sadly. Armen fully geared stepped into the ring with his Lawng Dee in his right hand. Before getting into position he would use his left hand to pull out a kunai with his left hand and stab it into the ground 30ft to his left. He would look at his opponent just standing there and then throw another similar kunai 50ft towards his right making a total of 80ft apart.He kept his other kunais in his pocket and contented himself with enough to make a three seal barrier. He'd then pay 3D ranks of chakra to set up the barrier. The third etched kunai in his pocket is equipped with a barrier trap. He was quick in his set up and once finished, he positioned himself 10ft infront of his etched kunais .he would make a small cut onto his left hand and infuse his Lawng Dee with a thin layer of wind chakra. His weapon held ready in his hand, and with his typical clothing and gear looking a bit tighty he would stare at his opponent and speak before the referee would allow them to start, "ya didn't eat da food i sent ya? Dats rude, I dun stayed up all night fixin dat plate, dam near put mah foot in it wen I fell asleep". He'd wait for the referee to give them the go, he'd wonder if she would walk into a trap. He measured the distance between them being 13ft roughly. He would try to watch carefully on how she'dake her first move. - Spoiler:
Chakra: 3D 5C 3B
Tech in use: - Spoiler:
Name: Three Seal Barrier Classification: Fuinjutsu/Barrier Ninjutsu Rank: D-rank (D-rank Chakra Price Per Tag) Class: Supplementary/Defensive Range: AOE
Description: This technique creates a barrier around a place by placing two "forbidden" (禁, kin) tags in different locations surrounding the place to be protected, and one tag on the location to be protected which can cover an area with an 40ft radius (80 ft diameter). The tags are placed on flat surfaces, and are connected with the user's chakra. This technique turns the entire range surrounded by the tags into a barrier space, and inside the space, the material's destruction is "forbidden". Using any kind of physical (and it's counterparts chaka/mental) attack to try and destroy something in the barrier is folly as the damage is negated, while Hybrid based are actually reflected, as it will only lead to injury while it requires an equivalent amount of power to the combined (3 D-ranks) chakra within each of the tags if using a Spiritual or Natural based technique to forcibly break through. To cancel this, it is necessary to search for the three tags and tear them off simultaneously. Meaning there must be at least three people on a team to cancel it. Even if the tags are removed, often with skilled user is a final obstacle other than wasting time. The user can add additional traps the most common being one that will create perfect copies of those who have removed the seal, preventing them from returning immediately though it requires the Mirrored Sudden Attacker Technique. This technique comes in multiple Variants such as Three (D), Five (C), Seven (B), Nine (A) and Eleven (S) Seal Barrier each one being more powerful than the last with each also having more slots for trap add ons (Three = 1, Five = 2, Seven = 3, Nine = 4 & Eleven = 5).
Name: Windy Illusion: Whistling Winds Classification: Genjutsu Rank: C Class: Offensive Range: 0-30m
Description: This technique temporarily cloaks a weapon ina thin layer of wind chakra. Once the weapon is swung or released it will move through the air at a faster rate making loud whistling sounds while the weapon is in motion. This does not increase the moving speed of any weapon, but if the winds is felt in proximatey of the weapon(10ft radius), by means of the weapon being thrown or swung, the designated target(s) will then become victims of a Genjutsu. This Genjutsu lasts two posts and is always the same thing. The victims will always see that the weapon that the user used is coming at the from all angles at once, thousand at a time. By the end of the second post the victim will always stop to notice that they've been pierced through the heart by the weapon but yet feel no pain whats so ever. This doesn't affect the people that the user doesn't see as an opponent and it can only affect up to three people. While this technique is happening the victim will be frozen still for four posts (total) unless technique is broken before hand. This technique does not require hand seals but allows the user to lie about its the name of the technique ,so long as the user doesn't have a technique by that name. Many people have found that once you've been hit by this technique before, you can instantly identify it.
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| | | Satsuki
Posts : 397 Join date : 2015-04-19 Age : 26
| Subject: Re: Armen vs Satsuki 9th April 2016, 2:42 pm | |
| The target wasn't very secretive with his setup. His movements were watched by all and placing down the two kunai were super obvious. Satsuki wasn't sure what he was setting up but she was sure it wasn't the flying thunder god technique like Cyrus. It was too advanced. It could be future traps but again, he made it so obvious that she would just need to stay away. The only other option was he made a barrier ninjutsu or was setting up for one. A two pronged barrier wasn't a barrier at all unless he was making a simple wall. It would have to be weak though. Unless he hadn't completed it yet and was wanting to complete it as soon as the match began, which would be interesting if he was fast enough to set it up and perform the hand seals. But Satsuki would put a stop to that real quick. "Please. My slave came down with food poisoning. You think a Bishamon would be stupid enough to just eat anything they were given?" she would say. Once the proctor said to begin she didn't even waste a single second. To test her opponent she went with her second most powerful attack. It would be difficult to see coming as it was an instantaneous cast requiring no hand seals. The sound of a thousand chirping birds suddenly rang out as a network of lightning shot out in a twenty foot radius around Satsuki at Vacuum Release speeds. With him being so close he would be well within range. - Spoiler:
Name: Chidori Current Classification: Ninjutsu Rank: A-rank Class: Defensive/Offensive Range: Short
Description: This is a ninjutsu relying on base shape manipulation and chakra flow to alter the composition of a Chidori turning it into a deadly counter-offensive technique which does not require the use of hand seals to focus one's chakra unlike the base Chidori. By releasing the Chidori in every direction at vacuum release speeds, an electrical discharge flows from the user's entire body allowing him/her to affect multiple enemies as long as they are within a 20 feet radius of the user. When using this attack on a great number of enemies at once, it can effectively double as an instant defense due to it's lack of hand seals. The body of the person touched by the Chidori will misinterpret the lightning nature as "electrical signals from the nerves", making their muscles contract immobilizing them for 4 posts (total) unless they possess A-rank Chakra Tiers or S-rank Endurance with the victim instead taking B-rank lightning release damage in exchange for negating the paralyzing effect in the case of endurance. This causes the body to involuntarily go stiff, while at the same time receives A-rank Lightning Release damage. This attack can also be channeled through the ground to increase the range of the attack depending on the earth release technique it is used on. Earth Release Technique - Radius of Chidori Current (ft) D - 25 C - 30 B - 35 A - 40 S - 45
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| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Armen vs Satsuki 10th April 2016, 1:42 pm | |
| Armen stood there knowing that Satsuki wouldnt hesitate to make her move. Right after her statement the proctor signalled for the fight to begin and in an instant the sounds of a thousand birds chirping is heard and satsukis chidori current is in full effect. But as instantaneous as the attack came it would zap Satsuki causing her to take the damage and full effects of her technique but only one rank higher than the original. The trap she had triggered is known as Full counter. This technique is activated when the user offers up one of there barrier slots for a trap. When the target uses a technique that fails to break the barrier, the user is given the option to reflect the attack back at the target(s) by offering the chakra used to set up the barriers in result diffusing them. Satsuki's move left no room for escape, a brilliant first move to end things quickly but she didnt count on the technique being used against her. The range between them was too close for even a fast shinobi to counter without harm. So someone with no knowledge of the full counter technique created by Armenezra would not be able to counter at all, especially given the nature of this wide spread attack and its execution. Satsuki much like most powerful competitors would come in too confident, no follow up, no preparation, given she hasnt even moved an inch from her position. An instantaneous technique such as her chidori current would most definitely hit. She counted on the barrier not being set up, but that came from her knowledge of similar barrier type ninjutsu. Unfortunately her lack of knowledge about her competitor is what made this trap soo easy to execute. From the beginning Armen was putting on a show by openly setting up the barriers in plain sight. He wanted Satsuki to panic and know that he was setting something up for her. How she knew it was a three point barrier is beyond him , being as he is one of the only shinobi out here that doesnt use traditional seals, but instead weapons ethched with seals already on them. All thats required of him is to offer up chakra equal to the technique being used and the seal is complete. In the case of the three point seal all he needed was to set up two of the three points which he did, but the third point doesnt have to be stationary. As a matter of fact one of the reasons why he etches barrier seals in kunai is so that he can manipulate the shape and positioning of the barrier, as long as he doesnt break the distance that the barrier allows. So from the moment the chakra was offered the barrier was already set. Keeping the third point in his pocket was risky, but also sneaky. If the technique was to break the barrier than Armen would have been the first to take the hit of the technique. Full counter would cause Satsuki to be completely immobilized causing severe shock to her nerves at S rank power, and since the technique flows from her body it would already engulf her. Armen would then take the shot and step forward releasing his Lawng Dee at her as his first attack of the match. Lawng Dee would come at Vacuum speeds at Satsuki who would be immobilized. The thing about such powerful electrical shocks that effects the nervous system is that when victim to it the target cant really comprehend whats going on at the moment. Lawng Dee would make a whistling sound as it spins fast towards her and with almost no distance to cover between them the weapon should for sure hit her. Armen would recharge his barriers and wait to see what happens. If successful he wouldve won the fight and take the time to speak to satsuki's unconcious or dead body. "do ya kno da weakness of a person dat always ready fo wats aboutta happen?"Techniques In Use: Every technique in the last spoiler + Full counter & Law of Speed - Spoiler:
Name: Barrier Trap: Full Counter Classification: Barrier Fuinjutsu Rank: B-rank (Entire Chakra Price Fueling Barrier) Class: Offensive Range: Self (Barrier Seal)
Description: A secondary trap is laid under a Seal Barrier technique consuming 1 Slot from the max. This technique can be triggered when an incoming attack fails to penetrate the Barrier Seal which this trap is attached to. The result is that the barrier reflects the incoming attack while boosting it in power by 1-rank using the chakra comprising the barrier to project & strength the reflected technique. If it is a projectile it likewise reflects it at a faster speed to go with the increase in rank but if it isn't then the victim is dealt 1-rank higher damage than what they used to try and break the barrier. The result is that this trap functions like a one-shot counter, destabilizing the barrier in a bid to deal variable damage back to an opponent thus relying on the user's discretion to determine whether to hold out or to capitalize on an opponent's incoming attack. To that extent, like all trap based techniques this is not required to be placed in spoiler tags unless the victim has a B-rank Spirit+Reaction Tier chain or a B-rank sensory technique geared towards identifying seals. furthermore due to it's one shot nature if the barrier seal is written on tags or etched into non-living weapons (or organoids) their are destroyed in the process of releasing their energy.
Name:Law of Speed Classification: Shurikenjutsu/Ninjutsu Rank:C Class: Supplementary Range: Self(Weapon &User)
Description: This technique known as the law of speed is a passive technique which activates when the user places C rank chakra or higher into any weapon that can be used as a projectile. The user will then pay a one time chakra cost of C rank in addition to the chakra cost of the technique or chakra added to the projectile weapon. Once this technique is in play every projectile the user throws for the duration of the topic will move one rank faster than the user's top speed( Speed Tier is at B, weapon will travel at A rank speed, ect). In addition if the weapon thrown is not a soft weapon it will deal strength damage equal to the speed that the weapon is traveling( Weapon traveling at B rank speed, will do B rank strength damage in addition to other affects done by the weapon). This technique follows the concept that a person cant outrun their own throwing speed, and that when hard objects are thrown with speed, the impact has force equal to that speed. This technique caps at S rank speed.
Reserves: - Spoiler:
Chakra: 4C 2B Stamina: 60
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| | | Satsuki
Posts : 397 Join date : 2015-04-19 Age : 26
| Subject: Re: Armen vs Satsuki 10th April 2016, 4:05 pm | |
| [spoiler]Half Chakra Regenerated from Day Walker. Former Chakra Total: 7C 3B After Chidori Current it became 4C 3B Amount of Chakra Regened each post: 6C 3D Current Chakra: 7C 3B Satsuki was surprised as her attack seemed to be coming back stronger than ever. She let out a small scream before being hit, smoke shooting up from her position as her scream cut short. Armen's gloating would be nice and all, if Satsuki hadn't of used the substitution jutsu to replace with one of the many stones laying about for the use of Earth Release users. The field wasn't entirely advantageous to her element, as around the outer edges to all directions except the south was filled with a miniature forest, the center was mostly gravel and rocks creating a solid form for the fighters to fight, while to the south was a small lake for water users. Lightning, life and fire users usually didn't require materia or could easily make their own. She was safe as can be and off twenty five feet to the west of her original position, just out of reach of her former technique. But Armen's own overconfidence in his own technique allowed her to follow up her previous attack while he was busy attacking the smoke cloud from the substitution jutsu. She quickly made a series of hand seals and generated two spheres of scorch release chakra. She was now really low on chakra but that didn't matter. She unconsciously sent off the two scorch spheres off at blinding light speeds to pincer Armen while he attacked the position where Satsuki used to be. But just in case, Satsuki created a simple clone to cover her position and then began back tracking at B++ speeds towards the trees to create some distance between them, making the total distance from her original position be 40 feet causing the spheres speed to be reduced to Vacuum release. - Spoiler:
Substitution Jutsu escapes counter attack. 2 Extremely Steaming Murder Created Chakra Remaining: 4D
Name: Body Replacement Jutsu Classification: Ninjusu Rank: D-rank Class: Supplementary Range: N/A
Description:This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach using the Body Flicker Technique, the moment an attack hits.
Name: Clone Jutsu Classification: Ninjutsu Rank: D-rank Class: Supplementary Range: N/A
Description: This technique creates intangible copies of the user. The clones are simply illusions and will dissipate when they come into contact with something.
Name: Scorch Release: Extremely Steaming Murder Classification: Ninjutsu Rank: S (Chakra Price Varies) Class: Offensive Range: Varies
Description: The user creates several flaming orbs that resemble small suns. These orbs rotate around the user and can be freely controlled to attack enemies. When an orb touches an opponent, it apparently evaporates all the water inside their body, leaving them in a mummified state. When this happens, steam can be seen emitting from the opponent's body. The orbs move at the wielders command at Blinding Light speeds in Short Range, 25 Ft Radius. If moved out to Mid Range, 50 ft radius, the orbs lose some control and as a result the speed is reduced to Vacuum Release. They can be moved out to a max of 100 ft, Long Range, however even more control is lost making their speed drop to Crashing Ground. If one possesses S Rank Endurance then they do not become mummified, but instead take S rank Scorch Release Damage. The user can only create 1 orb at a time, costing S rank per orb and can be maintained for only a limited amount of time. The amount that can be maintained depends on the rank of the user. User's Rank - Total Amount of Orbs that can be Maintained - P.T Till Fading D - 1 - 2 C - 2 - 4 B - 3 - 6 A - 4 - 8 S - 5 -10
Name: Bishamon Strengthening Exercise Lvl 3 Classification: Taijutsu Rank: B-rank Class: Supplementary Range: Self
Description: The Bishamon Clan like their Mikaboshi rivals have a special method of conditioning which is learned as soon as they can walk often Bishamon infants are initially taught as a form of play and games but as they get older the conditioning becomes harsher and more focused towards maximizing their physical capabilities in combat. The Strengthening exercises were focused in building leg muscle strength for use in conjunction with speed. Bishamon are more focused on maximizing their leg strength as it makes a crucial part of their core fighting style the Scorching Fist. To that extend they have mastered the art of chaining their Speed and Strength together in order to grant them superior movement leaving small imprints of their feet on the ground as they push off yet due to combining the two are capable of outspeed even Samurai in B-rank speed. Their legs are capable of being used to lift things as by training their feet dexerity some are even capable of grasping objects with or without using chakra to stick to them and simply lift them with just one of their legs which would usually take a non-bishamon full use of both arms due to the natural edge in strength leg muscles have over arms.
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| | | Elias
Posts : 1483 Join date : 2015-12-05
| Subject: Re: Armen vs Satsuki 10th April 2016, 4:26 pm | |
| Armen had successfull reversed her quick move and followed up by throwing his Lawn Dee from close range.Split second before the chidori current would hit Satsuk,i she would poof off, causing Lawng Dee to fly pass not even a second after the smoke appeared. The smoke would be cleared by the whistling winds technique , the moment that Satsuki went up in smokes, Armen was put on notice that something was wrong so he prepared a substitution as Satsuki formed her hands. He used substitution because he was unsure if his barrier would be up by the time that satsuki's technique would get to him. Sure enough the technique came in fast but would meet with a rock that would take Armens place and cause a big smoke.Armen would appear 30ft to the left of his original position this time his barriers were definitely set the distraction that the smoke may have provided him to virtually mimic his first barrier using different kunais but the same distance with the third seal on another etched kunai in his pocket. To keep Satsuki busy from locating his new position Armen would channel chakra and then stomp,immediately having Lawngdee change its original route , when a strong shift of wind would send it on a speed course towards Satsuki's actual position. After Satsuki's last two moves it was clear that she was quick and an on her feet thinker so Armen would have to keep up with her location. He might not be so fortunate as to have her in the line of sight again. Starting at 30ft towards the right of Satsuki, Lawng Dee route was much like an arc aiming for her head as it whistles to her at vacuum speeds as she moved at B++ Speeds away from her second position of 25ft away. Lawng Dee at the moment could reach a maximum range of 40ft and back because of the fuuton shift ability. If Lawng Dee gets in range its winds could be felt from over 10ft away possibly alerting the target of its coming. Meanwhile Armen would perform hand seals immediately after the shift and conjure up two, ten foot tall twisters with a width of 4ft. One would race ten feet at C rank speeds towards Satsuki's right and the other would attempt to take her head on moving at the the same speed as the other twister traveling 10ft from Armen's direction. Armen knows exactly what outcome he wants as he observes from behind his barrier, he would renew his barrier trap and nore that she is now 40ft. The arena in which theyre fighting in maybe spacious but is only 100ft in diameter. No one would like to see their competitors run away the entire time. Technique Used: - Spoiler:
Ninjutsu: Name: Body Replacement Jutsu Classification: Ninjusu Rank: D-rank Class: Supplementary Range: N/A
Description:This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach using the Body Flicker Technique, the moment an attack hits.
Techniques in Use: - Spoiler:
Name: Telegraph Classification: Taijutsu Rank: D Class: Defensive Range: Self
Description: Armenezra to many of his peers that can understand him is referred to as a tactical genius. This is due to his impeccable eye for spotting the small details. In many situations he will be able to spot the smallest gestures, or even use his critical thinking to deduce a logical outcome. This gift he mainly uses in fighting to read situations or just a person’s movements to determine their next attack or course of action. He can use this to either determine how well or how bad a situation is going to get, if someone is about to use a jutsu, the type of kick or punch one will throw, or even the direction and how far someone will throw an object. In battle, this is for moves that can be telegraphed such as strikes. This means that the user will not have prior knowledge of an incoming strike rather they will understand the strike at the same time its being formed. Its the difference between using muscle tension to know a punch is coming before a fist is formed and seeing a punch coming before it hits.The latter is what this technique allows, giving the user the ability to dodge attacks so long as its a possibility.
Name: Futton Shift Classification: Defensive Rank: D Class: Ninjutsu Range: 10-20ft(10ft User, 20ft Weapon)
Description: This technique does not require hand signs, but allows the user to utilize the wind chakra around their body or the wind chakra from a jutsu or weapon. This technique does not disrupt the effects of any wind based jutsu but it allows the technique, weapon, or user to shift or change position/direction. This technique can only shift targets 10-20 ft North, South, West or East. When this technique is in use, it resembles a sudden blast of wind hitting the target. If the user uses this technique on him/herself the technique can instantly push the user any distance the user wants from zero to 10 feet left or right. It can even force the user to be thrown up or pushed down any distance from zero to 10-20 ft in the air or to the ground. When it comes to weapons the trajectory changes and the winds give it an additional force for another 20ft. The main difference is the north and south function isn't up or down for weapons, its forward and back. This technique lasts 5 posts and has a one post cool down. Although the shift moves the user from their original, the speed in which the user gets from 10ft at D rank.
Name:Grand Artsmen: Sureshot Trajectory Classification: Shurikenjutsu Rank:D Class: Supplementary Range: mid range
Description: This technique isnt chakra based and does not require hand seals. This technique is skill based and requires the user to have atleast 3 shurikenjutsu or shurikenjutsu hybrid based techniques in their arsenal. This technique is a symbol of the shurikenjutsu user's dexterity with throwing weapons. The user of this technique has an uncanny ability to line up shots to hit multiple targets in one throw, or to even use a throwing weapon for multi purposes. This allows the user a 95% chance of hitting anything that they aim for so long as its not deflected or interfered with. This technique also allows the user to use weapons to mark and/or draw things such as seals to cover up to 40ft in one throw.
Name:Law of Speed Classification: Shurikenjutsu/Ninjutsu Rank:C Class: Supplementary Range: Self(Weapon &User)
Description: This technique known as the law of speed is a passive technique which activates when the user places C rank chakra or higher into any weapon that can be used as a projectile. The user will then pay a one time chakra cost of C rank in addition to the chakra cost of the technique or chakra added to the projectile weapon. Once this technique is in play every projectile the user throws for the duration of the topic will move one rank faster than the user's top speed( Speed Tier is at B, weapon will travel at A rank speed, ect). In addition if the weapon thrown is not a soft weapon it will deal strength damage equal to the speed that the weapon is traveling( Weapon traveling at B rank speed, will do B rank strength damage in addition to other affects done by the weapon). This technique follows the concept that a person cant outrun their own throwing speed, and that when hard objects are thrown with speed, the impact has force equal to that speed. This technique caps at S rank speed.
Name: Game-Seeker Classification: Nintaijutsu Rank:D Class: Supplementary Range: AOE
Description:The user will channel chakra and slam his feet on the ground. From that moment the user will be able to detect any solid movement for up to 40 ft radius for two posts. This technique uses chakra as vibration sensors underground and on surface level to detect movement. This technique can be extended for another two posts by paying up another price of D rank chakra. If cancelled this technique has a one post cool down.
Name: Futon: Twister Classification: Ninjutsu Rank: C Class: Offensive/Defense Range: 0-30ft radius
Description: Upon completion of the seals, the user will bring forth either two 10ft tall and 4ft wide twisters, one 20ft tall and 8 ft wide twisters. The user can use the twisters for defense against, physical attacks, and even chakra based attacks so long as they aren’t strong against wind or possess defense piercing. Fire element attacks of C rank or lower will cause the twister to negate them and become a flaming twister which could hurt the user if close enough. These twisters can also be used for offense with the ability to suck in anything and anyonenot anchoring themselves with C-rank rank strength below. This technique will cause C rank chakra/physical damage to victims caught inside them. Each twister at 10ft can capture two people at a time, at 20ft the twister can capture four people. The twisters travel at Bullet Release speed and can become more dangerous if projectiles or chakra based techniques are caught inside due to them spinning within it. Each twister can travel up to 30ft from where it is spanned before dispersing and can trap projectiles not backed by strength above C-rank, incoming techniques lacking defense piercing, and victims inside for its entire duration. If caught, victims can escape by using C rank fire jutsu or higher, or by being pulled out from the outside by someone or something possessing above C-rank rank strength. Its also possible to destroy this technique with other techniques either C-rank that are strong against wind or have defense piercing or B-rank if neutral or weak against wind with defense piercing.
Name: Three Seal Barrier Classification: Fuinjutsu/Barrier Ninjutsu Rank: D-rank (D-rank Chakra Price Per Tag) Class: Supplementary/Defensive Range: AOE
Description: This technique creates a barrier around a place by placing two "forbidden" (禁, kin) tags in different locations surrounding the place to be protected, and one tag on the location to be protected which can cover an area with an 40ft radius (80 ft diameter). The tags are placed on flat surfaces, and are connected with the user's chakra. This technique turns the entire range surrounded by the tags into a barrier space, and inside the space, the material's destruction is "forbidden". Using any kind of physical (and it's counterparts chaka/mental) attack to try and destroy something in the barrier is folly as the damage is negated, while Hybrid based are actually reflected, as it will only lead to injury while it requires an equivalent amount of power to the combined (3 D-ranks) chakra within each of the tags if using a Spiritual or Natural based technique to forcibly break through. To cancel this, it is necessary to search for the three tags and tear them off simultaneously. Meaning there must be at least three people on a team to cancel it. Even if the tags are removed, often with skilled user is a final obstacle other than wasting time. The user can add additional traps the most common being one that will create perfect copies of those who have removed the seal, preventing them from returning immediately though it requires the Mirrored Sudden Attacker Technique. This technique comes in multiple Variants such as Three (D), Five (C), Seven (B), Nine (A) and Eleven (S) Seal Barrier each one being more powerful than the last with each also having more slots for trap add ons (Three = 1, Five = 2, Seven = 3, Nine = 4 & Eleven = 5).
Name: Chakra Linkage Technique(ADR) Classification: Shurkenjutsu Rank: C (Chakra &/or Blood Price Varies) Class: Supplementary Range: 0-30ft radius
Description: This technique is a unique offshoot of the Chakra Transfer Technique developed to supplement ranged combat. can only be used if the user places his/her blood and chakra on the blade of a weapon. This technique allows the user to use multiple jutsus with that weapon without having to touch the weapon once more. This only works so long as the requirements of the techniques were met before releasing or losing possession of the designated weapon. The user will not be able to use multiple techniques at the same time but can use them one after another. Every technique used without reloading manually will cost the user an additional Crank in cost. Due to incorporating chakra flow at the end this technique does not require handseals. If this technique is being used out of the 30ft range, then the cost becomes C rank + 1 rank for every ten feet that it goes. So at 80ft the user will spend an additional C rank + S rank.
EX: If one uses a kunai and adds lightning chakra to the kunai and throws it. The user can also use a technique that turns chakra infused weapons into a spear while the kunai is in mid air, for a cost of the spear transformation technique + C rank. And this could keep going so long as the user has the chakra +C rank and the proper requirements for the follow up technique already met.
Reserves: - Spoiler:
3D 2B
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With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …
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