| | Cordelia Tamanegi [NPC] | |
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Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Cordelia Tamanegi [NPC] 4th August 2016, 6:47 pm | |
| Personal Info Name: Cordelia Grace Tamanegi Alias: Lady Frost Age: 21 Gender: Female Height: 5'10" Weight: 144lbs Zodiac Sign: Leo Personality: Cordelia is true to her clan's general visage. She rarely ever looks on the brighter side of things and everything she says or believes in is based upon cold hard facts. She can be blunt and to the point, though this may come off as outright rudeness to those around her. She tends to be very cynical, very rarely showing "faith" in ideals or hopes. If something cannot be proven to her with evidence or examples, Cordelia simply won't accept it as truth. While she seems to be a bit...heartless, Cordelia has shown some measure of care for others, though she is a bit awkward when trying to convey it. The most one would be able to gleam from her would be a sympathetic pat on their head. The Queen of Ice - When Cordelia enters her diamond form, her heartless side is increased. Her compassion for life and others, truthfully the very essence of her humanity is erased. She becomes as cold as ice. She becomes prone to provoking others with sarcastic and passive aggressive remarks. She shows no disposition to killing, willing to eliminate anyone who gets in the way of her goals. This extends even to allies that have "lost their usefulness". She becomes much more cold and calculating, viewing those around her as pieces on a chest board to be manipulated as she sees fit. To her, everyone is expendable. Appearance:- Spoiler:
History: Cordelia's past is nothing to be coveted nor written down in the history books. She was raised by her parents the Tamanegi way, finding value in memories and knowledge. She learned as much as she could from her clan and thought that there might be more to the world than just...memories. So she set out to make her own memories, deciding to become a Knight of Pandora. Race Info Birth Land: Torment Clan: Tamanegi Race: Esper Psychicer Esp Types: Control, Manifest, Link, Dive, Illusion, Push, NetworkExtrasensory Arts: Push Ability: Diamond Physiology - The user possesses the unique ability to shift their very form into that of a flexible organic diamond. This grants them a measure of invulnerability due to the toughness of diamond, increased speed and strength due to their muscles becoming diamond and increasing their efficiency. The user also gains the ability to stave off stamina depletion for as long as they are transformed. Whilst in this form, despite not being able to regularly utilize chakra transformation, their body acts as if it were Diamond Release, sharing the releases' strengths (>Earth, Acid, Boil) and weaknesses (< Crystal, Vapor, Sand, Clay). Knight Info Rank: Apprentice Bronze Knight Organization: N/a Primary Specialization: Mental Secondary Specialization: Physical Tertiary Specialization: Interrogation Specialist Quaternary Specialization: - Primary Weapon: Wakizashi
Last edited by Mitsuton on 1st July 2017, 12:39 am; edited 10 times in total | |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: Cordelia Tamanegi [NPC] 4th August 2016, 6:54 pm | |
| Kinjutsu- Spoiler:
Name: Mind Dive Classification: Kinjutsu Rank: D-rank Class: Passive Range: Self
Description: Tamanegi have an innate understanding of their mind and their memories coupled along with very good memory. Each Tamanegi is able to Mind Dive which is a higher state of meditation which can be triggered at any time and allows them to recollect their memories in the form of a first person perspective. While Mind Diving however their body is static and immobile leaving them open to attacks. At Apprentice Knight they can recall their short term memories up to 20 posts (total) previously and their long term memories from 10 topics previously perfectly. Each rank up adds +5 to both short term and long term causing a Platinum Knight Tamanegi to be able to recall their short term memories up to 40 posts (total) previously and their long term memories from 30 topics previously perfectly. When in Mind Dive the user goes through memories in a slowed state being able to fast forward, rewind and pause memories while viewing them to understand them better. Cordelia's current Short Term Memory Retention = 20 posts Cordelia's current Long Term Memory Retention = 10 Topics
Name: Fabricative Resistance Classification: Kinjutsu Rank: D-rank Class: Passive Range: Self
Description: Tamanegi are weavers of lies and fabricators of false events so it came as no surprise that they found themselves naturally juxtaposed with Dakar that use Fabrication techniques. The Tamanegi are able to shrug off Fabrication with Kai similar to how they do with genjutsu giving them a tactical advantage against the mental based technique with such few counters. Taijutsu- Spoiler:
Name: External Memory Classification: Taijutsu Rank: D-rank Class: Passive Range: Self
Description: Tamanegi have a secondary memory storage system within their brain which is able to catalog memories collected from others and is completely separate from the Tamanegi's own memory so as to not add extra stress to their brain. Depending on their age the total amount of memories they can catalog varies. Age - Short Term (Total) - Long Term Under 10 - 10 Posts Worth - 10 Topics Worth 11-20 - 20 Posts Worth - 20 Topics Worth 21-30 - 30 Posts Worth - 30 Topics Worth 31-40 - 40 Posts Worth - 40 Topics Worth 41-50 - 50 Posts Worth - 50 Topics Worth
Name: Thick Skinned Classification: Taijutsu Rank: D-rank Class: Supplementary Range: Self
Description: Ronin are unnaturally durable humans that have the ability to be not affected by D-rank physical based attacks. This is characteristic of Ronin as unlike their ninja counterparts they have improved their body, not just their endurance allowing them to resist the damage completely.
Name: Physical Mimic Classification: Taijustu (Can only be used by Ronin) Rank: D-Rank Class: Passive Range: Self
Description: Ronin have exceptional memory as well as control over their bodies this ability allows them to copy taijutsu and Kenjutsu techniques that have been used in battle for the duration of the topic however upon leaving they retain no memory of the technique besides knowing how to train for it. This ability has its limits however as they can only copy things the same rank as them and below. Ninjutsu- Spoiler:
Name: Elemental Incompatibility Classification: Ninjutsu Rank: D-rank Class: Passive Range: Self
Description: Tamanegi are able to use elements, however their proficiency in elemental techniques are not as high as others causing them to suffer penalties to their element release using techniques. At Apprentice Knight no penalties are observed, at Bronze Knight rank they cost +1 to chakra cost, At Silver Knight Rank they cost +1 to chakra/blood cost and -1 to rank (Damage), At Gold Knight they cost +2 to chakra/blood cost and -1 to rank (Damage) and finally at Platinum Knight they cost +2 to chakra/blood cost and -2 to rank (Damage).
Last edited by Mitsuton on 17th April 2017, 2:52 pm; edited 3 times in total | |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: Cordelia Tamanegi [NPC] 4th August 2016, 7:18 pm | |
| Cursed Mark of the Esper- Spoiler:
Name: Cursed Mark of the Esper Classification: Juinjutsu (Pandora Only) Rank: S-rank Class: Supplementary Range: Short/Self
Description: The user creates a marking the size of their outstretched palm, first making a Trapezoid before writing three kanji within it, in the order from top to bottom “System Destroy,” & “System Replace”, "Taint Nen." his cursed seal when applied will cause the host's chakra system to be completely destroyed, but then be replaced with a corrupted version of Nen Nodes known as PSI, where said PSI is capable of being regained the same as chakra. Due to the replacement of the chakra system, this is considered one of the most complex types of cursed marks.
Name: Esper Supplement – Psychometer Score Classification: Juinjutsu (Esper Only) Rank: D-rank Class: Supplementary Range: Short/Self
Description: The user creates a tiny seal that takes the appearance of a circle. Within the circle the kanji for “Psycho” will appear, completing the creation of the Cursed Mark of the Esper supplement. When applied to the host, this seal will make a roll to determine their Base Psychometer Score (Success Chance) which determines their level of power and whether or not they are a Peak Level Esper. An Esper's Psychometer Score is the total rating in terms of potential psychic power which ranges from 0 which indicates no psychic powers whatsoever to 13 which is the highest recorded psychic strength an Esper is capable of possessing. The first value represents the average (Initial Roll), while the other three values are representative of the three main branches of PSI if said Esper is capable of them (Thus can be different than the average as long as they all average out to said number). Depending on one's type specific Psychometer Score they are restricted from making techniques utilizing PSI past a certain rank (1 = D, 2 = C, 3 = Above C-rank Combination Techniques, 4 = B, 5 = Above B-rank Combination Techniques, 6 = A, 7 = Above A-rank Combination Techniques, 8 = S, 9 = Above S-rank Combination Techniques, 10 = SS, 11 = Above SS-rank Combination Techniques, 12 = SSS, 13 = Above SSS-rank Combination Techniques. All Ultima techniques must be Z-rank) Affinity for All Types = No Additional Modifier Affinity for 1 Type = 2 Additional Sub-Divisions within Type of Choice, instead of 1 (+3 to BPS for Peak Level Esper's only) Affinity for 2 Types = 1 Additional Sub-Divisions within both Types of Choice (+2 to BPS for Peak Level Esper's only) Affinity for 3 Types = No Additional Sub-Divisions within 3 Types (+1 to BPS for Peak Level Esper's only) Overall Psychometer Score - No of Esp Types Available 1 - 1 Minimum 5 - 2 Minimum 9 - 3 Minimum 13 - 4 Minimum *Note: An Esper does have some control over what they are attuned to as in exchange for potential capability in an Esp type they can gain proficiency in 2 Esp Sub-Divisions in one of their other Esp Types. This exchange can be done in reverse thus allowing those who are not proficient in all 3 types to potentially gain such or allowing others to specialize in mastering a specific type. However regardless only Peak Espers are capable of utilizing Ultima though it is a choice as they can instead choose to disregard it to gain a better mastery of the Primary 3 Esp Types.
Name: Esp Classification: Nen Tech (Esper Only) Rank: B-rank Class: Supplementary Range: Self
Description: This type of jutsu was created only to be used by hosts of the Cursed Mark of the Esper. This Esp is what occurs when the physical body of a living being connects with Nen which as been corrupted due to being unnaturally triggered rather than manifesting by one who naturally possesses Psionic Release courtesy of the Cursed Mark of the Esper adorning their body. Esp is broken down into 3 Primary Types with a Hidden 4th Type which is only available to Peak Level Espers (If one gets a 10 in their BPS roll, they make a secondary roll, use day or night. If Male they need to roll a 1 to qualify as a Peak Level Esper, if Female they need to roll a 2 to qualify as a Peak Level Esper). The types are: Burst - In summation, Burst is the ability to manipulate the world around one's own self. In essence, a person is able to channel and manipulate energy or matter in the surrounding environment. Burst is split into three sub-divisions each focusing on a part of it's specific abilities: *Control = Allows the manipulation of objects in a similar manner to Telekinesis, and is considered to be the most versatile use of Burst and the more crucial to it's mastery as when utilized in conjunction with the other types it allows for the control of Element and increasing the complexity of Manifest. *Element = Allows the channeling of a single element however it does not grant the ability to shape or produce it from nothing, in terms of raw power this is the strongest Burst sub-division due to harnessing elements and being able to draw from Materia in the enviroment to unleash devastation. It is also the most dangerous and can only be tamed when utilized in conjunction with the other types; it allows for manipulation to be given over a specific element with Control and allowing one to produce it said element from nothing when utilized with Manifest. *Manifest = Allows the creation of objects comprised of PSI which are used in combat, usually being restricted to simple tools such as weapons or shapeless masses such as PSI energy projections which can be used to inflict harm on targets. When utilized in conjunction with the other types it allows for more complex creations when used in conjunction with Control and production of elements rather than channelling existing sources when utilized with Element. Trance - In summation, Trance is the ability to affect the minds around one's self. In essence, a person is able to "read" minds, "dive" into memories or force the target to see illusions. Trance is split into three sub-divisions each focusing on a part of it's specific abilities: *Link = Allows the linking of one's mind to another essentially allowing for telepathy and mind reading, one is able to scan surface thoughts but not implant anything of their own unless used alongside Dive which allows them to implant actual memories into others minds to aid with the sharing of information or Illusion which allows one to link their illusions to other senses other than vision. *Dive = Allows the diving into another memories allowing for one to have perfect recall and be able to review their own memories at will for better understanding, however when combined with link one is able to dive into the memories of others whereas when combined with Illusion one is able to create more realistic illusions stemming from their memory banks. *Illusion = Allows for the user to force other to see illusions, affecting their perception of the world, such illusions will affect the individual's vision and are potent enough to clash with genjutsu and/or fabrication however they come into their true power when utilized alongside Link in order to affect other senses or Dive which creates more realistic illusions which are created from memories. Rise - In summation, Rise is the ability to utilize PSI in order to bolster ones physical form and abilities which sets it apart from the other two and rounds out an Esper's skill set. Rise is split into three sub-divisions each focusing on a part of it's specific abilities: *Sense = Allows for the increase of one of the five senses or all of the five senses of the user to higher levels, advanced users are able to utilize sense in order to bolster non-conventional senses making it a rather versatile type of Rise regardless of the user's combat style. When utilized in conjunction with Buff it can be used to heighten an individuals reflexes whereas when utilized alongside Healing it can be used to mitigate the damage sustained from sensory depriving techniques and lower how quickly one regains a lost sense. *Buff = Allows for the increasing of ones physical capabilities utilizing Esp, allowing them to bolster their tiers however it still triggers recoil when done in excess. It can be chained with Healing in order to mitigate the recoil establishing a time-limit before the recoil is triggered or it can be used alongside Sense in order to focus on ones reflexes courtesy of sensory input. *Healing = Allows for bolstering the individuals resilience to PSI based techniques by reducing the amount of damage sustained and how long it takes for the individual to recover from injuries sustained by Esp based techniques. When utiized alongside Sense it speeds up the recovery period for lost senses whereas when utilized alongside Buff it mitigates the damage sustained from Buff based recoil. Ultima: In summation, Ultima is the combination of all three basic types of Esp and acts as a "limiter" removal system in which the user becomes one with their PSI becoming an existence rather than an individual. All Ultima have time-limits after which the user sustains horrible recoil lowering their physical abilities to their fatigued state and preventing them from using any Esp until the cool-down period is up (half of time spent using Ultima), bleeding from all orifices on their head (1 D x their rank, S would be 5 D-ranks of blood each P.T) due to their brains being overworked. The time-limit is always 5 x the Esper's rank (S-rank would be 25 P.T for example) and in this state the Esper uses a different scale multipiier depending on their skill level. D-C use 1x (Humanoid), B-A use 2x, S-"Z" use 3x and "X" use 4x.
Name: Extrasensory Path – Psychicer Classification: Juinjutsu (Esper Only) Rank: SS-rank Class: Supplementary Range: Short/Self
Description: The Psychicer, a new species of Esper geared towards versatility weaving together different branches of Esp to create new types which embody both. Unlike most advanced curse marks Psychicers are born not made, unless one is a Peak Level Esper who discarded their ability to utilize Ultima in exchange for better mastery of the 3 main types, typically however Esper's who mate with other Esper's have a 1/2 chance of having a Psychicer child whereas Peak Espers will always result in Psychicer children if they mate with any type of Esper. This specific Extrasensory path, adds a "Esp Modification" to the Cursed Mark of the Esper, allowing for cross Esp Division combinations resulting in new an unique types of Esp being created. When the CM of the Esper is placed onto the host, this seal augments their ability to mix their Esp together, allowing them to tap into the power of "Ultima" at a greatly reduced level due to mixing Esp Sub-Divisions rather than the entire division. The remaining aspects of the CM of the Esper remain the same. When the transformation process is completed the new Esper is given the new name, Psychicer, in which case when applying this seal to the CM of Esper, the kanji for Psychic will appear over the CM before it is placed on the host. Those who chose to take this extrasensory route have a paranormal mission given to them by Pandora and as such are tasked with building Esper Circles throughout the Land.
Name: Extrasensory Arts Classification: Fighting Style (Psychicer Only) Rank: C-rank Class: Supplementary Range: Self
Description: Extrasensory Arts are essentially Esp which are cross-type, a Psychicer has a more natural connection with their Psi which allows them to gain access to powers which are typically restricted to Ultima user's. Unlike Esper's there are not "Peak Level Psychicers" the concept doesn't exist. Instead each Psychicer makes the same rolls as their Esper counterparts albeit getting the BPS modifiers that Peak Level Esper's get depending on their choices of affinities. From there they will make a 3000 Word Training Topic in order to learn a single Extrasensory Art, while the final one requires 4000 Words and for the Psychicer to have a BPS above 10. Often times however Psychicer's are more specialized than Espers as they will typically not only have a Extrasensory Art but also mastery of the various sub-divisions comprising them instead of focusing in other types of PSI so as to maximize their potential. Each is unique to the Psychicer in question however those within the same Circle can have the same type of Extrasensory Art. The various types are listed below: Empath (Dive + Healing) = A specialized type of Esp which combines Trance & Rise more specifically utilizing Dive to attune to the emotions of those around them and making them more resistant to being affected by Emotion based depletion due to incorporating Healing to fortify their mind. Augment (Element + Buff) = A specialized type of Esp which combines Burst & Rise more specifically utilizing Buff in order to augment the physical capabilities of others similar to Buff however with said augments taking an elemental form in terms of their enhancement. Field (Control + Sense) = A specialized type of Esp which combines Burst & Rise more specifically Control to apply their sensory mediums to a source, typically one of the Biosphere, whether the Atmosphere, Lithosphere or Hydrosphere and establish set fields by which the Psychicer can detect things despite not physically being present or using any of their actual sensory organs. Cloak (Manifest + Sense) = A specialized type of Esp which combines Burst & Rise more specifically utilizing Manifest to affect the senses of others resulting in a target being cloaked from normal sensory mediums which are not mental in origin essentially granting a Psychicer the ability to render things undetectable making for a powerful support based Esp type. Push (Control + Link) = A specialized type of Esp which combines Burst & Trance more specifically utilizing Control to assume control over a mind which has been linked to, or more classically known as mind control due to a Psychicer being able to push thoughts into a victims mind to do their bidding. Barrier (Illusion + Healing) = A specialized type of Esp which combines Trance and Rise more specifically utilizing Healing to reinforce ones mind against illusions preventing them from being affected by Illusion type Psi, genjutsu and mind affecting fabrication/nen at the cost of the Barriers created sustaining the equivalent mental damage instead. Network (Manifest + Link) = A specialized type of Esp which combines Burst & Trance more specifically utilizing Manifest to project the thoughts of those linked to whether to communicate with others telepathically or merely connect numerous minds together to make use of their joint brain power to accomplish things normally not capable by minds of average intelligence. Cure (Control + Healing) = A specialized type of Esp which combines Burst & Rise more specifically utilizing Control to enhance the capabilities of Healing allowing for the repair of injuries of others, speeding up recovery time and things of that nature however they remain incapable of using this to "Cure" themselves. Limit (Manifest + Buff) = A specialized type of Esp which combines Burst & Rise more specifically utilizing Manifest to apply limitations on an individuals physical capabilities sort of an opposite of Buff which is focused on others however they remain incapable of using this to "Limit" themselves. Shift (Element + Dive) = A specialized type of Esp which combines Burst & Trance more specifically utilizing Dive to recreate similar elemental techniques of others albeit utilizing them in a purely mental format due to incorporating PSI, this powerful PSI type is restricted by the need for said elements to be identical for instance a Psychicer capable of manipulating fire can not copy something utilizing Blaze. Drain (Link + Dive) = A specialized type of Esp which combines Trance to a higher level than before allowing an individual to actually be able to drain the PSI out of fellow Esper's and Psychicer's whether to replenish their own reserves or offensively in order to kill others via acute depletion. Imagine (Illusion + Buff) = A specialized type of Esp which combines Trance with Rise more specifically utilizing Illusion to enact physical changes on one's own body utilizing ones imagination to turn this support based Esp into something combat worthy. Vision (Illusion + Sense) = A specialized type of Esp which combines Trance with Rise more specifically allowing for precognition varying from merely future sight which is useful for prophecies as well as flashes of danger for combat purposes, however one is limited to only seeing things which apply to them. Nen Tech- Spoiler:
Name: Haki Classification: Genjutsu/Nen Tech (Can only be used by Ronin) Rank: D-rank Class: Passive Range: Short
Description: Ronin have a greater affinity for genjutsu than Ninja and use that to their advantage as one of their adaptations makes it impossible to disrupt the flow of their genjutsu by simply cutting off chakra flow as well as overrides dojutsu eye immunity to genjutsu. In addition Ronin genjutsu techniques can be used on Dakar as long as they are the same rank or higher as the Dakar. Ronin genjutsu can only be combated with other genjutsu and can only be broken with the will or death of the user (As well as the end of the topic).
Name: Genjutsu Binding Classification: Genjutsu/Nen Tech Rank: D-rank (D-Rank Nen Price) Class: Offensive Range: Short range
Description: The user binds the opponent in a genjutsu, rendering them incapable of movement. This genjutsu can be used on more than one target at the same time however it can only be used on opponents of the same rank of the user and below. Once the target is bound, the user or an ally can rush up to the enemy, able to easily deliver a devastating killing blow.
Name: Demonic Illusion: False Surroundings Technique Classification: Genjutsu/Nen Tech Rank: D-rank (D-Rank Nen Price) Class: Supplementary Range: AOE
Description: A genjutsu that allows one to trick others into mistaking the place they're in for another. This technique's main feature is that it can be cast over an extensive surface (40ft radius), therefore any and all who step into the illusion's area of effect will fall under the spell. That said, it might not work so well on people who are well-versed or otherwise skilled in genjutsu. This technique is location based and like all location based genjutsu it can be pre-cast over a surface only triggered by others stepping into it's area of effect. It can not even be noticed by chakra snesory only those with a form of mental sensory or genjutsu detection (D-rank or above) can locate it. The amount of topic's that the genjutsu can last over after being placed is dependent on the user's skill level. Chakra Paid - Number of Topics D - 1 C - 2 B - 3 A - 4 S - 5
Name: Controller's Will Classification: Fighting Style Rank: D-Rank Class: Supplementary Range: Varies
Description: This is a fighting style that was created to accompany Control, created upon the premise that by focusing upon control and minimal foot movement one is able to exert a greater amount of control over things around them. The user expands the influence of their PSI outwards outside of their body, enabling them to manipulate objects around them. This manipulation can be performed with hand motions, using their own speed tiers to govern the speed at which objects are moved, or with one's own eyesight, using Controller's Will speed tiers in order to govern the speed that objects are moved. When both are used, the objects are able to outspeed normal speed tiers, moving at samurai tier speeds. Alongside being able to move objects with one's PSI, they are also able to exert force upon said object. In order to exert this force, the user often performs gripping or crushing motions with their hands utilizing Controller's Will strength tiers to determine the force exerted upon the object/target. The user's skill level determines the area that they are able to influence with Control. Rank - Area of Effect (Radius) D - 40ft C - 80ft B - 120ft A - 160ft S - 200ft
Name: Control Theory: Swift Control Classification: Nen Tech Rank: D-Rank Class: Supplementary Range: Self (Eyesight)
Description: Based on the principle of the Controller's Will style, the user has learned to focus their mind in order to sync it with their eyesight. With this, the user has learned to push the movement of their eyes to a new level. This allows them to move their eyes at Swift Release speeds, enabling them to move things within their realm of influence at the same speeds. When paired with their own speed tiers, the user is able to push the movement of objects even further, granting them the ability to move objects they are able to control at speeds rivaling a Tenmetsu Style Samurai's Swift Release.
Name: Control Theory: Beast's Force Classification: Nen Tech Rank: D-Rank Class: Supplementary Range: Self (Controller's Will)
Description: Based on the Controller's Will style, the user is now able to exert force upon whatever they are manipulating by focusing their PSI or simply making a crushing motion with their hand. This allows them to exert up to Beast's Strength level strength upon their target, trying to restrain or crush them. When crushing a target, the user is able to deal a D-Rank of Physical Crushing damage for as long as they are able to hold onto the target. In order to resist this force, and control all together, the target requires at least D-Rank Strength tiers. Those with D-Rank Defense tiers are able to negate the damage dealt by crushing.
Name: Weaponized Manifestation: Kunai Classification: Nen Tech Rank: D-Rank Class: Offensive Range: Contact (Creation), Long (Throwing distance)
Description: Using their power as an Esper, the user forms their PSI into the shape of a standard kunai. This kunai appears to be formed of bright fuchsia energy due to the concentration of PSI within the construct. This kunai possesses D-Rank Durability and is capable of dealing a D-Rank of raw Mental Damage to whomever the user should strike with it, though the damage can be increased if the user strikes their target while utilizing Strength tiers, or when utilized within a Shurikenjutsu technique. This kunai can be thrown up to 20ft away from the user before dissipating. The damage the kunai deals increases when thrown with strength, being equal to the rank it was thrown with. The number of posts (total) the user is able to keep this kunai manifested is dependent upon their Barrier Tiers. Barrier Tiers - Duration (P.T.) None - 2 D - 3 C - 4 B - 5 A - 6 S - 7
Name: Mental Link Classification: Fighting Style Rank: D-Rank Class: Supplementary Range: AoE (Initiation)
Description: Cordelia has found that she is well aligned with the Link Esp type. Using this Esp type, she is able to look into the minds of those around her in order to view their thoughts surface thoughts of those around her, enabling her to gain a little insight on any strategies that may be flitting through their minds at the moment. With this technique, she is able to connect her mind to those within a radius of her based on her skill level, though should she possess Barrier Tiers this area gains a modifier. Those with Barrier tiers equal to her rank are able to sense her intrusion in their mind, though in order to remove it a Kai technique centered around removing the telepathic influences of someone else's mind equal to her own is required. Rank (Barrier Tiers) - Initiation Radius (Barrier tier Modifier) D - 10ft (x1) C - 20ft (x2) B - 30ft (x3) A - 40ft (x4) S - 50ft (x5)
Name: Demonic Illusion: Screeching Murder Classification: Genjutsu/Nen Tech Rank: C-rank (C-Rank Nen Price) Class: Offensive Range: Short-Mid (Visual)
Description: Upon the victim viewing the user while the user is coursing chakra through their body, this technique is activated. When activated, the victim is suddenly surrounded by hundreds of owls flying up from the floor and to the sky, squawking and screeching as they fly. This is usually incredibly disconcerting and offsets the balance of the victim causing them to fall over unless they possess a C-Rank or higher balancing technique and taking a C-Rank of pain every post while their hearing is disrupted, however this deals no actual damage. With B-Rank barrier tiers the victim only takes the pain every post while with C-Rank barrier tiers they do not need a balancing tech to stay standing.
Name: Offsetting Illusion: Sliding Winds Classification: Genjutsu/Nen Tech Rank: C-rank (C-Rank Nen Price) Class: Supplementary Range: AoE
Description: This technique is activated by the sound of the user blowing out air from their lungs. Once activated, the victim believes that they are suddenly being struck by heavy winds that make it difficult to stand up without falling over. This causes anyone without B-Rank strength to suddenly fall over. B-Rank barrier tiers causes the victim to be immune and take a C-Rank of mental damage instead while C-Rank barrier tiers reduces the strength requirement to C-Rank. Alternatively, this technique can be activated in a chain along with Screeching Murder. This causes the owls that circle the victim to generate the winds, dealing the damage from both techniques.
Name: Demonic Illusion: Descending Hell Technique Classification: Genjutsu/Nen Tech Rank: C-rank (C-Rank Nen Price) Class: Supplementary/Offensive Range: Mid-range
Description: A modified version of the usually diversionary technique, this technique causes the opponent to see a massive fireball descend upon them and consume them. The power of this technique is equal to the total amount of genjutsu in the chain before it and upon hitting the opponent they will see themselves set ablaze receiving constant mental damage each post. If the combined mental damage they have sustained throughout the battle is equal to 1 S-rank they will instantly be knocked unconscious unless they possess Barrier Tiers equal to the total of the Genjutsu chain placed on them.
Name: Chained Illusion: Cloying Dark Classification: Genjutsu/Nen Tech Rank: C-rank (C-Rank Nen Price) Class: Offensive Range: Contact/Within Genjutsu
Description: This technique is activated by either having the victim already trapped within a genjutsu or by making contact with them to trigger this. Once done the victim believes themselves to be surrounded by darkness with no air, causing them to suddenly suffocate however the strength of this suffocation is rather weak but it does mean that they cannot see anything around them. The suffocation and blindness can be shrugged off by B-Rank barrier tiers whilst the suffocation can be thrown off by C-Rank barrier tiers and how long it takes for the victim to fall unconscious is dependent on the victim's endurance tiers. This has a special effect however when combined with a Fire or Ash Release Genjutsu in that it it upgrades its power by one rank as the victim believes themselves to be choking on smoke, requiring A-Rank barrier tiers to shrug off entirely in exchange for taking a B-Rank of mental damage or B-Rank barrier tiers to get rid of the suffocation effect. Endurance Tier - Posts Total until Suffocation - Upgraded None - 20 - 10 D - 25 - 15 C - 30 - 20 B - 35 - 25 A - 40 - 30 S - 45 - 35
Name: Boundary Illusion: False Vicinity Technique Classification: Genjutsu/Nen Tech Rank: B-Rank (Nen Price Varies) Class: Supplementary Range: AOE
Description: The enhanced version of the False Surrounding's technique which is transmitted by stepping within the area it is set upon rather than being a visual trigger like the original technique. This involves the user making hand seals before touching the surface results in the chakra comprising the genjutsu spreading at crashing ground speeds to cover an area with a radius of 120ft (240ft diameter). Due to it's method of activation it is a touch based genjutsu with contact with the area that it's been set initiating it and thus it can't be broken out of through pain. That said, it might not work so well on people who are very well-versed or otherwise highly skilled in genjutsu but it can be left on a surface ahead of time making it a useful trap based genjutsu. However it is most useful when used in genjutsu chains. This is because of it's dispel effect in which when placed in a chain when an opponent dispels those ahead of it via kai or any other means they break free of all of the genjutsu preceding it leaving those used after it still in effect. This allows the user of the genjutsu to trigger the others at a later date further hiding their use preventing a victim from detecting that they are still trapped in a genjutsu unless they possess Genjutsu detection (B-rank or above). When this deception is revealed this technique is placed first and the genjutsu(s) being used are then placed in spoiler tags, however until then when the opponent first uses kai the user only needs to reveal those which are before this one in the chain. Chakra Used - Time before chakra comprising illusion fades away if not triggered. D - 10 Posts (Total) C - 20 Posts (Total) B - 40 Posts (Total) A - 80 Posts (Total) or 1 Topics S - 120 Posts (Total) or 2 Topics Owl/Butterfly Hijutsu- Spoiler:
Name: Owl Hijutsu: Memory Viewing Classification: Nen Tech Rank: D-rank Class: Supplementary Range: Contact (Within 1ft), Short
Description: This technique allows a Tamanegi clan member to project their memories or memories collected from others through their techniques in the form of a hologram projection allowing others to view the memories alongside them. However when used with another Tamanegi these memories can be viewed in the same way the Tamanegi who is broadcasting this memory in their mind as long as contact is maintained. They can maintain this hologram for a D-rank of Nen each post (total) it is being projected, on the other hand with another Tamanegi the direct sharing can occur for a set amount of time depending on their rank before having to pay another chakra price to reactivate this technique. Rank - No of P.T before Reactivation D - 1 C - 2 B - 3 A - 4 S - 5
Name: Owl Hijutsu: Memory Development Classification: Nen Tech Rank: D-rank Class: Supplementary Range: Contact (Within 1ft), Self (Forehead)
Description: The Tamanegi makes hand signs before coming in contact with a target or placing their fingertips on their forehead allowing them to place false memories in the target or their own mind. These memories occur up to 5 posts (total) previously and can be used to confuse opponents and prevent mind readers and other interrogation based techniques from getting recent information. These memories remain intact in their exact time of placing until the topic ends and even if tortured the victim will recall the implanted memories and not the true ones. Depending on the skill of the user this can take a set about of turns to accomplish where the user quickly sifts through the victims memory banks and then alters them accordingly. When using it on oneself it is an instant effect due to a Tamanegi's familiarity with their own memory banks. Rank - No. Of Turns Req. to Trigger D - 5 C - 4 B - 3 A - 2 S - 1
Name: Owl Hijutsu: Memory Scan Classification: Nen Tech Rank: D-rank Class: Supplementary Range: Contact (Within 1ft)
Description: Req. Contact with an opponent who is within 1ft of the user. The Tamanegi makes hand signs before being able to tap into the victims mind to scan their memories. This technique allows the Tamanegi to read memories up to 5 posts (total) previously and make duplicates of these memories which are stored in their External Memory bank. Once stored the memories still remain in the target's memory bank. Depending on the skill of the user this can take a set about of turns to accomplish where the user quickly sifts through the victims memory banks and duplicate them into their external one. Rank - No. Of Turns Req. to Trigger D - 5 C - 4 B - 3 A - 2 S - 1
Name: Butterfly Hijutsu: Memorandum Classification: Fighting Style (Genjutsu/Nen Tech) Rank: D-rank Class: Supplementary Range: Short
Description: This is a technique known by the members of the Tamanegi clan which allows them to create genjutsu via their memories and likewise generate new ones by altering them as they are being expressed or modifying existing genjutsu drawing from fabrication techniques that they have broken out of previously (IC Topics Only, Dual Training Topics count as well). This technique is required to utilize any of the Butterfly Hijutsu line of techniques. Rank of User - Max Rank of Fabrication capable of being used to Modify Genjutsu D - N/A C - D B - C A - B S - A
Name: Butterfly Hijutsu: Memory Illusion - Location Visualization Classification: Genjutsu/Nen Tech Rank: C-rank (C-Rank Nen & C-Rank Pain Price) Class: Supplementary Range: Self, Long (Genjutsu Effect Area)
Description: A sound based genjutsu triggered when the user cries out in pain from being hurt. This causes those within the vicinity to visualize the area suddenly changing as if the area was actually a genjutsu. The location is created from the Tamanegi clan members memories and looks exactly like the memory however it is only able to cover up to a 40ft radius around the user. Because it's from memory the image is very real making it seem as if it was actually the location when it is actually a genjutsu. While inside of the area victims see the scenery over the whole area being changed however outside of the initial effect range everything is normal, if a victim steps within the currently affected range they can be ensnared by the genjutsu at the cost of an additional C-rank chakra price per target. Rank - Max No of Targets Capable of being caught in Genjutsu Initally D - 5 C - 4 B - 3 A - 2 S - 1
Name: Butterfly Hijutsu: Memory Illusion - Retrieval Classification: Genjutsu/Nen Tech/Kinjutsu Rank: B-rank (C-rank blood price & C-rank Nen) Class: Supplementary Range: Mid-Long (Eye-Contact)
Description: By making eye contact an opponent within 45ft, the user skims through their memories before retrieving a genjutsu they have suffered under in the current & the IC topic right before the one it is used in (Not including Training). Upon doing so they project it as if the user cast it instead while powering it up to B-rank or lowering it to B-rank if it was above it. This is a dangerous genjutsu as it allows the user to manifest genjutsu that they themselves don't know by accessing the victims memories. The collected memory is not stored within their memory banks however, nor is it a rapid effect as it takes a set amount of turns dependent on the skill of the user to sift through the victims memories. Rank (Elite Rank) - No. of Turns D - 10 (9) C - 8 (7 B - 6 (5) A - 4 (3) S - 2 (1)
Name: Butterfly Hijutsu: Memory Illusion - Replay Classification: Genjutsu/Nen Tech Rank: B-Rank (B-Rank Nen Price) Class: Supplementary Range: Self (Victim), Varies (Touch Based Trigger)
Description: The user first harms their opponent with a physical or chakra based techniques while cycling an additional amount of chakra through their body or into the technique in order to initiate this dangerous touch based genjutsu. The opponent notices nothing in the beginning however every time they receive a hit from the user after the genjutsu is in place they receive additional B-rank mental damage and see another wound appear on their body when in actuality it really isn't there. Due to the injuries being recreated from memories they are very realistic and when skillfully used a victim can often think there was a hidden attack involved or that they weren't skilled enough to dodge an attack. However those with A-rank Barrier Tiers are immune to this recurring effect and only sustain the first count of mental damage.
Name: Butterfly Hijutsu: Person of Interest Classification: Genjutsu/Nen Tech Rank: A-Rank (A-Rank Nen Price) Class: Supplementary Range: Mid-Long
Description: Once a victims memories have been read and stored in the Tamanegi's memory through an Owl Style technique the user whistles catching the opponents attention and one of their past allies/opponents appears behind them attempting a sneak attack. These targets are collected from the victim's long term memory up to 4 IC Topics (Current IC topic & the 3 one directly preceding it.) This technique causes the victim to visualize fighting the user and that past opponent, if they are still alive they appear in the last state the victim remembers, if they are dead they appear as a reanimated corpse leaking blood or however they died with a single butterfly wresting on their skull. When "hit" they appear to take damage further increasing the realism of the genjutsu and can use any of the persons techniques as long as the victim has seen it before ICly to deal additional mental damage to them if they hit. If the victim "kills" the opponent again or destroys the "butterfly" on the corpse's skull then they die and drop to the ground, and upon reactivating this technique they can be "reanimated" in the case of the former giving the illusion that the Tamanegi is capable of reanimating the dead as long as they possess butterflies on their skulls. Rank of User (Elite) - No. of "People" - P. T till Reactivation Price Req. D - 1 (2) - 1 C - 2 (3) - 2 B - 3 (4) - 3 A - 4 (5) - 4 S - 5 (6) - 5 *Note - Each "Person" has their own separate A-rank price and if they are manifested at differing intervals they likewise have their own separate countdowns until their price must be reactivated. If the price is incapable of being paid the "Person (People)" that are not reactivated drop to the ground and then dissolve into "Butterflies" which fly away making that person (the people) no longer able to be manifested by this technique.
Last edited by Mitsuton on 17th April 2017, 3:17 pm; edited 6 times in total | |
| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: Cordelia Tamanegi [NPC] 4th August 2016, 7:22 pm | |
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| | | Sid
Posts : 2229 Join date : 2016-03-30 Age : 24 Location : The pits of Hell probably
| Subject: Re: Cordelia Tamanegi [NPC] 4th August 2016, 7:26 pm | |
| Cordelia's Technique List D = 18/50 C = 5/30 B = 3/20 A = 1/10 S = 0/3 SS = 0/1 SSS = 0/0
Cordelia's Signatures 1. 2.
Cordelia's Exclusives 1.
Last edited by Mitsuton on 14th October 2016, 3:16 pm; edited 1 time in total | |
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| Subject: Re: Cordelia Tamanegi [NPC] 4th August 2016, 9:54 pm | |
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With the first round of classes complete and the students already acclimated to life at the academy. The school has organized a field trip in order to give the students a taste of what …
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